約 5,419,579 件
https://w.atwiki.jp/gomigomi/pages/43.html
skill 名前 内容 備考 L1SkillDelay.java L1SkillId.java L1SkillTimer.java L1SkillTimerCreator.java L1SkillUse.java
https://w.atwiki.jp/hellishlondon/pages/18.html
Aura of Defense Required Level 10 Prerequisits - Skill Type Active Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description Having been specially trained to combat multiple enemies at once, the Guardian draws upon supernatural protections as enemies approach. ガーディアンは、同時に複数の敵と戦えるように特別に訓練されているので、敵が近づいてきた時に超自然的な防御力を引き出す。 Skill effects cap at 8 enemies. スキルの効果は8匹(8倍)までカウントされる。 Only one aura can be active at a time. 一度に一種類のオーラしか使えない。 Notes 個人的には、超重要スキル。 自分よりレベルの低い敵しか相手にしないのなら必要ないかもしれません。 吸収率が数%しか上がらなくても、実際はレベル補正がかかるので見た目より随分上がっている可能性があります。 Skill Level 1 2 3 4 5 6 7 8 9 10 Armor(%) 3 4 5 6 7 8 9 10 11 12 TC Patch2.0 Build3 6 8 10 12 14 16 18 20 22 24 Aura of Deflection Required Level 20 Prerequisits - Skill Type Active Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description This Templar invocaion calls upon heavenly spirits to turn aside ranged attacks that enter the Holy Aura. テンプル騎士団員が敬虔な心で祈れば、聖なるオーラに侵入する遠距離攻撃は消滅する。 Only one aura can be active at a time. 一度に一種類のオーラしか使えない。 Notes 密かな重要なスキル。 レベル差関係なしに、Maxで75%無効にしてしまうのは強烈です。 ビーム系に効果がないのが残念。 Skill Level 1 2 3 4 5 Destroy(%) 30 45 60 75 - TC Patch2.0 Build3 15 Aura of Power Required Level 5 Prerequisits - Skill Type Active Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description When placed in greater danger, the Templar s faith increases, fueling and regenerating holy power. 重大な危険に陥るほどテンプル騎士団員の信仰は増し、聖なるパワーは回復していく。 Skill effects cap at 8 enemies. スキルの効果は8匹(8倍)までカウントされる。 Only one aura can be acive at a time. 一度に一種類のオーラしか使えない。 Notes レベル50になった今となっては殆ど使用していません。 どうしても振りたければ1のみでしょう。1だけでもかなり効果が期待できます。 ちなみにExpertiseのパワー回復はPassiveなので、そっちオススメです。 Skill Level 1 2 3 4 5 6 7 8 9 10 Pow Rege /Pow*min (%) 60 80 100 120 140 160 180 200 220 240 Aura of Renewal Required Level 1 Prerequisits - Skill Type Active Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description Through meditaion and the channeling of holy energy, the Guardian gains divine healing abilities. 聖なるエネルギーの瞑想と精神集中で、ガーディアンは神聖なヒーリング能力を得る。 Skill effects cap at 8 enemies. スキルの効果は8匹(8倍)までカウントされる。 Only one aura can be active at a time. 一度に一種類のオーラしか使えない。 Notes よくDefenseと比較されますが、GuardianのHPが危ない時は全然回復が追いつかないので、夢は見ないほうがいいです。 Skill Level 1 2 3 4 5 6 7 8 9 10 HP Rege /HP*min (%) 10 14 18 21 25 28 32 35 39 42 Aura of Salvation Required Level 15 Prerequisits - Skill Type Active Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description The Guardian offers a prayer for salvation and gains protection against the very elements themselves. ガーディアンは救済の為に祈りを捧げて、エレメント自体に対して保護を得る。 Skill effects cap at 8 enemies. スキルの効果は8匹(8倍)までカウントされる。 Only one aura can be active at a time. 一度に一種類のオーラしか使えない。 Notes どんなに高くしても状態異常になってしまうという悲しいお知らせ。 オーラにするならもう少し数値を高くてもいいように思います。 ExpertiseにPassiveなスキルがあるのでそっちがオススメです。 Skill Level 1 2 3 4 5 6 7 8 9 10 Elemental Def / Lv50 121 162 202 243 283 324 364 405 445 486 Aura of Thorns Required Level 15 Prerequisits - Skill Type Active Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description The embattles spirit of Nature to the defense of the Guardian. ガーディアンの防御に自然の精神の陣容を整えます。(いい訳が思いつかない) Skill efect camp at 8 enemies. スキルの効果は8匹(8倍)までカウントされる。 Only one aura can be active at a time. 一度に一種類のオーラしか使えない。 Notes あまりオススメできないスキル。 Test Centerでスキルレベル10、Thornのベースダメージ合計40で、わんさかいるレベル51のゾンビが1匹あたり5回くらいで倒せます。Maxでこの程度なので取るだけ無駄です。 Shield Wallとの絡みで夢を見ましたが、あえなく撃沈されました。 (Patch 1.3b) 地味に数値が変わっているようです。 Skill Level 1 2 3 4 5 6 7 8 9 10 Damage(%) 20 23 26 29 32 35 38 41 44 47 Damage(%)(1.3b) 15 20 25 30 35 40 45 50 55 60 Aura of Vengeance Required Level 30 Prerequisits Aura of Deflection Lv3 Skill Type Active Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description Turning their own dark powers against them, the Templar calls upon the divine to reflect ranged attacks entering the Holy Aura. 闇の力に対抗する為に、ガーディアンは信仰心で聖なるオーラに侵入した攻撃を跳ね返す。 Only one aura can be active at a time. 一度に一種類のオーラしか使えない。 Notes Deflectionに次ぐ重要なスキル。 Deflectionを使うほどではない少し余裕のある時に使います 特にSpectal Strikeを跳ね返すと、いつの間にかWarper先生(敵)が死んでたりします。 Sydonai戦では、Deflectionと交互に切り替えると、さらに有効に使えます。 こちらもDeflectionと同じくビーム系には効果なしです。 Skill Level 1 2 3 4 5 Reflect(%) 20 30 40 50 - TC Patch2.0 Build3 15 Grand Aura Required Level 30 Prerequisits - Skill Type Passive Power Cost - Skill Groups Aura Requires - Range Holy Aura Radius Rate of Use - Duration Unlimited Description Dilligence in studying the tactics of demons increases the radius of the Guardian s Holy Aura. デーモンの戦術を研究するすることで、ガーディアンは聖なるオーラの半径を増加させる。 Notes Challenge/Deflection/Vengeanceを使う気なら、Max5まで振っておくべきです。 ちなみにPrayer of Healingの範囲は固定みたいなので、このスキルの恩恵はありません。 Skill Level 1 2 3 4 5 Radius(%) 12 24 36 48 60
https://w.atwiki.jp/dfuw/pages/5.html
コモンスキル 採取スキル(Harvesting skills) クラフトスキル(Crafting Skill) 武器スキル スタンス(Schools)スタンスのSkill LvUpで強化される要素 スタンス(School)以外のスキルはどのロールでも使用可能。 コモンスキル 全てのロールが使用できるスキル。何を手に持っていても発動可能。 Wisdomに影響される。 採取スキル(Harvesting skills) 決められた採取道具を手に持って資源に向けて使う。 Lvを上げるとTime(採取時間)が短縮される。 資源(Node)から採取できる量は強化されない。資源は全プレーヤー共通なので早い者勝ちとなる。 資源は時間経過かサーバーメンテナンスで回復する。 今作ではWisdomは影響しない。今のところ採取Masteryは無い。 危険地域システムにより危険度が高い地域ほど基本素材以外のアイテムが出やすくなる。 Fishing釣り。釣り竿を持って水場。 Herb Gathering草刈り。鎌を持って草。 Logging木こり。木こり斧を持って木。 Mining採掘。ピックアクスを持って石・鉱脈。 Skinning皮剥。ナイフを持ってMobを倒した後に出来る墓。 Digging穴掘り。シャベルを持って任意の地面。宝の地図が示した場所を掘る時にも使う。 クラフトスキル(Crafting Skill) Crafting Skillのみ他と違い試行し成功した回数に応じてLvが上がる。ポイントは割り振れない。 一部を除きLvを100まで上げると10000ppでMasterySkillを購入でき、上位の素材や装備を作成できる。 素材の精製やクラフトは材料にGoldが含まれるので忘れないように注意。 同ランクで作成できる武器は3種類あるが見た目のみの違い。 1回のクラフトで99個まで連続して作成できる。 darkfallunholywars.infoへのリンク クラフトで作成できるアイテムデータ 武器 / 防具 Salvaging武器や防具、またMobDropの壊れた武具から材料を取り出す。それぞれの武具に応じた作成台で行う。 対象の武具を作成できるSkillLvが無いとSalvage出来ない。またランクが上がるごとに多くのGlodを必要とする。 BagやSackに入れた武具をまとめて処理できる。 ARMORSMITHING / MasteryWarrior向けのMetalArmorを作成。作成台はSmithy。 SHIELDCRAFTING / Mastery盾を作成。作成台はSmithy。 LEATHERWORKING / MasterySkirmisher向けの皮防具と、アイテムを整理するBagとマウント材料のSaddleを作成。作成台はWorkbench。 BOWER / Mastery弓と矢を作成。作成台はWorkbench。 STAFFCRAFTING / Mastery杖を作成。作成台はLaboratory。 TAILORING / MasteryElementalist/Primalist向けの布ローブと、アイテムを整理するSackを作成。作成台はWorkbench。 WOODCUTTING / MasteryTimberをWoodに加工する。作成台はWorkbench。 MasteryではEssenceとResinを混ぜ上位のWoodを作成する。 SMELTNG / MasteryOreをIngotに加工する。作成台はSmithy。 MasteryではEssenceとSulfurを混ぜ上位のIngotを作成する。 TANNING / MasteryRawhideをLeatherに加工する。作成台はWorkbench。 MasteryではEssenceとNacreを混ぜ上位のLeatherを作成する。 WEAVING / MasteryCottonをClothに加工する。作成台はWorkbench。 MasteryではEssenceとMandrakeを混ぜ上位のClothを作成する。 ALCHEMY / Masteryポーション作成とSkinningで得た素材の精製を行う。作成台はLaboratory。 MOUNTSUMMONINGSteedgrassとInferiorAnimaとSaddleと20Goldで各種マウントを作成する。種類に種族による制限はない。作成台はLaboratory。 COOKING料理を作成する。作成台はOven。 CONSTRUCTON主に建築物の材料や修理アイテムを作成する。採取道具も作成できる。作成台はWorkbench。 ENGINNEERING主にSiegeHammer等のSiege用アイテムを作成する。作成台はWorkbench。 SHPPBULDNG主に船とその材料を作成する。作成台はWorkbench。 武器スキル 以下darkfallunholywars.infoよりリーチ・範囲・クリティカル率データ。攻撃速度のデータはまだ無い。 振った時の直線距離でのリーチ 2Hand Polearm(2.7) Greatsword (2.5) Greataxe = Greatclub (2.45) knife (1.65) 1Hand sword (2.0) axe = club (1.95) 振った時の範囲(横判定の広さ) 2Hand Polearm(80°) knife (70°) Greatsword = Greataxe (55°) Greatclub (50°) 1Hand axe = sword (65°) club (60°) クリティカル率 2Hand Greataxe (20%) Greatsword (16%) Greatclub (12%) knife (10%) Polearm(4%) 1Hand axe (7%) sword (5%) club (3%) Range Bow (15%) Staff (10%) ちなみにDF1にあった防具スキルや盾スキル、走り/水泳/ジャンプ等々のスキルは無くなった。 スタンス(Schools) ロールごとに決められたスキル系統。 スキルは決められた武器を装備している時のみ発動出来る。 基本的に攻撃スキルは普通に攻撃するより威力が高い。 各School最初から3つのSkillが使用できる。残り2つは1500pp/3000ppでNPCから購入する。 3000ppのSkill(School Ulimate)はPrimaryにしたSchoolでしか使用できない。例:AirがPrimaryならFireのHeat Strokeは使えない。 PrimaryでないSkillや他のロールのSkillでも購入出来てしまうので購入時には注意。 Primaryの切り替えは15分ごとにできる。 吹き飛ばし・引き寄せ・移動速度低下などのスキルはMobには効果が無い。(ハメ狩り防止のため) ウォーリア レンジャー エレメンタリスト プライマリスト スタンスのSkill LvUpで強化される要素 スタンス自体(FireやDeadeye等)のLvUpはキャストタイムのみが強化される。 一部を除いて基本的に各ロールのSkill LvUpでMagnitude(威力)は強化されない。 LvUpで強化される要素のうちコストとクールダウンはPrimaryのスタンスしか適用されない。 LvUp時の説明をよく読んでポイントを割り振りましょう。 どうやらprimary,secondaryという枠組み…それどころかwarriorやrangerなどの職業(ロール)の枠組みが消失したようです(魔法が使えるヲリっぽいもの――所謂、魔剣士?といったものなどが作成可能に)。ここのwiki内容をどなたか変更して下されば有難いです。尚、確認してみたところ、日本のDFUW公式サイトでは古い情報を現在もそのまま載せているので、編集の参考になりません。 -- 最近のDFUW (2014-12-06 06 25 14) 名前 コメント
https://w.atwiki.jp/hellishlondon/pages/22.html
Prayer of Healing Required Level 10 Prerequisits - Skill Type Active Power Cost 105.2 / Lv50 Skill Groups Prayer Requires - Range Self Rate of Use 12.0sec Duration Instant Description The healing power of prayer grants 25% Health to Guardian and nearby allies. 祈りによる治癒力は、ガーディアンと近くの仲間たちに25%のヘルスを与える。 Notes {普通じゃないGuardianを含めて全員持ってるはず。] スキルレベルを上げても再使用時間の短縮のみなので、お好みで。 ちなみに、Grand Auraで範囲は広がりません。 Skill Level 1 2 3 4 5 6 7 8 9 10 Rate of Use(sec) 12.0 11.0 8.6 7.5 6.7 6.0 5.5 5.0 4.6 4.3 Prayer of Retribution Required Level 15 Prerequisits Prayer of Healing Lv3 Skill Type Active Power Cost 65.8 / Lv50 Skill Groups Prayer Requires - |CENTER Range|CENTER Holy Aura Radius|よる Rate of Use 10.0sec Duration Instant Description All enemies within the Guadian s Holy Aura recieve a powerful spectral attack - probably phasing them. Deals 23-25 spectral damage. ガーディアンの聖なるオーラに入ったすべての敵は、強力なスペクタル攻撃を受ける。(フェイズ化し、23-25のダメージを受ける) Notes 再使用時間が10秒なので、使えるようで使えません。 成功率もそれ程高くありません。 ちなみに、Prayer of Healingと使用時間がかぶります。 Skill Level 1 2 3 4 5 6 7 8 9 10 Phase Str / Lv50 1080 1350 1620 1890 2160 2430 2700 2970 3240 3510 Great Defender Required Level 30 Prerequisits Prayer of Retribution Lv3 Skill Type Active Power Cost - Skill Groups - Requires - Range Holy Aura ? Rate of Use 180.0sec Duration 20.0sec Description Calling for celestial aid in a righteous cause, the Guadian and all allies enjoy divine protection and renewing health. Last for 20 seconds 正義の名の下に神の助けを乞い、ガーディアンとその仲間たちは神聖な加護とヘルス回復を享受する。効果は20秒間続く。 Notes 危機的な状況下で使うスキル。 NPCを含めてすべて巨大化します。 詠唱時間が3秒程度ありますが、のけぞりを食らうとキャンセルされるという悲しいお知らせ。 危ない状況で使うので、短くして欲しいところ。 ちなみに、NM Sydonaiの一撃を耐えられます。 Skill Level 1 2 3 4 5 6 7 Armor (%) 100 130 160 190 220 250 280 HP Rege /HP*min (%) 117 152 187 223 258 293 328 Spiritual Strength Required Level 15 Prerequisits - Skill Type Passive Power Cost - Skill Groups - Requires - Range Self Rate of Use - Duration - Description Through intense physical and spiritual traning, a Guardian can carry much more than a human s strength should allow. 肉体的にも霊的にも厳しい鍛錬で、ガーディアンは人間の許容範囲を超えた筋力を持つことが出来る。 Notes 普通のGuardianは最低でも1は振っているはず。 ユニークのズボンを持っていれば、このスキル+2なので5振るだけでMaxになるので大分楽になります。 Skill Level 1 2 3 4 5 6 7 8 STR Feed -12 -24 -36 -48 -60 -72 -84 - Patch2.0 Build3 STA +10 +20 +30 +40 +50 +60 +70 +80
https://w.atwiki.jp/kakis/pages/5370.html
delska /// / 映画館、シアター dels\ka \ 13 seren klel 映画の場所 \
https://w.atwiki.jp/drumskill1000/pages/12.html
V8(XG2のクラシックより引用) Lv30、40台--曲を楽しむかつ基礎の復習 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% コメント 対象外 アンマー EXT 40 パフェ出し基礎 対象外 chAngE EXT 47 パフェ出し基礎 対象外 Stay away EXT 47 パフェ出し基礎 対象外 ヴィーナスとジーザス EXT 48 パフェ出し基礎 Lv50台--今回はかなり少なめ、詰め派にはキツいか 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% 対象外 Invincible EXT 51 繋ぎ練 対象外 Love Rox! EXT 51 繋ぎ練 ○ kiss me EXT 54 裏バス ○ ポニーテールとシュシュ EXT 55 繋ぎ練 高速HT △ つぐみ EXT 55 繋ぎ練 タム片手処理 △ ダイヤモンドロマンス EXT 57 フィル→同時打ち ◎ 青い鳥 EXT 57 最後切りは許容範囲 Lv60台--ここからが勝負、V8はかなり多め 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% △ Chance EXT 61 FC難 △ 紫の月 EXT 61 LT刻み ○ THE 勇気 EXT 62 基礎譜面 △ 衝動がえがいた どうしようもないストーリー EXT 62 4-6-6フィル ○ じょいふる EXT 63 - BEFORE I DECAY EXT 63 裏バス - Adrenalinn EXT 64 ○-△ 卒業 EXT 64 終始刻み 最後にCY滝 ○ HIT IN THE USA EXT 64 フラム地帯 SNCY同時 - Love☆Carnival EXT 65 △-× No Way For One Will EXT 66 超速バス △ Pink Bird EXT 66 いちいちタム ◎-○ Fast Forward EXT 67 偶奇数HH ◎ 虹の彼方 EXT 67 16分HH ○ クリーンクリーン EXT 67 偶奇数HH ○ cosmic agenda EXT 67 ファストフォワード得意なら △-× オアシス EXT 67 高速HHがズレたら落ちる危険も ○-△ 贈る言葉 EXT 67 刻み得意でもフィルで切りやすい - a FANTASIA EXT 68 ○ IMITATION TOUCH EXT 68 ○ 紅蓮の焔 EXT 68 フィル難 パフェ意識で ○ 風/雷 EXT 69 エロ譜面? 七福神に近い Lv70台~--美味しいものだけでもいただきたい 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% ○ MUPPET EXT 70 高速刻み 最初にHH滝 △ Big Wave EXT 70 全体難 ○ IMI EXT 70 アレ以外は稼ぎやすい △ Einherjar EXT 71 SN地帯がネック ? さよなら僕自身 EXT 73 ? △ Blue moon EXT 74 パフェ難、最後にフィル乱発 ○-△ CROSSOVER EXT 75 高速刻み ○ GOLD EXT 75 高速連打 ○ 憧れのボディービル!! EXT 77 乱打譜面、XGより足多い △ On top of the world EXT 79 なにこれひどい ○ I can be!! EXT 80 地力譜面 ◎-△ バタフライ狂想曲 EXT 82 個人差曲 筐体壊さないように △ Victory! EXT 83 癖譜面 クリア出来るか微妙な所 ○-△ DESTINY EXT 85 トゥルース得意なら △ Chinese Snowy Dance EXT 86 セッションで出してもらえるなら V7(前作) Lv30、40台--曲を楽しむ程度で 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% コメント 対象外 歩み EXT 37 パフェ出し基礎 対象外 いちご EXT 48 パフェ出し基礎 Lv50台--きっちり詰めてSKILLの底上げを 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% コメント 対象外 My SunShine EXT 50 対象外 人間進化論 EXT 51 対象外 気まぐれロマンティック EXT 52 対象外 空色デイズ EXT 53 対象外 Blue Feather EXT 55 対象外 Stairway Generation EXT 55 対象外 GO-ON EXT 56 対象外 WILL EXT 56 対象外 キミマチスカイ EXT 57 対象外 Piranha EXT 58 対象外 ジャパニーズロックファイター EXT 58 対象外 Keep Ur Dreams EXT 58 Lv60台--ここからが勝負 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% コメント ?? モナリザ EXT 61 ?? 真実と闘争 TRUTH AND STRUGGLE EXT 61 ?? ほしふり EXT 61 ?? Reality Lost EXT 63 ?? 朝から夜に EXT 63 ?? I Want It All EXT 63 ?? Egocentricity EXT 64 ?? WILD CREATURES EXT 64 ?? Trickster EXT 64 ?? 君を守って 君を愛して EXT 65 ?? Believing EXT 65 ?? 太陽の花 EXT 66 ?? ロレッタ EXT 67 ?? Last Train EXT 67 ?? 三毛猫JIVE ジャイブ EXT 69 Lv70台~--美味しいものだけでもいただきたい 稼ぎ度 曲名 難易度 レベル 65% 70% 75% 80% 85% 90% 95% コメント ○ Red EXT 70 15.01 16.17 17.32 18.48 19.63 20.79 21.94 slang2…ん?こんな時間に誰だ? △-○ Blue Earth EXT 70 15.01 16.17 17.32 18.48 19.63 20.79 21.94 後半は覚えゲー的な感じで 世界は変わ…いやいや。 ○-◎ Vampire Killer EXT 73 15.65 16.86 18.06 19.27 20.47 21.68 22.89 月!月じゃないか! ×-☆ Fantasista EXT 75 16.08 17.32 18.56 19.80 21.03 22.27 23.51 体力ない人とか後半のタム出来ない人には無用の長物 △ Driven Shooter EXT 76 16.30 17.55 18.80 20.06 21.31 22.57 23.82 水ネが安定してアンコいけるとは… ○-◎ 風神雲龍伝 EXT 77 16.52 17.78 19.05 20.32 21.59 22.86 24.13 安定して繋げないなら黄色の方がおいしいです △-◎ Highway star EXT 80 17.16 18.48 19.80 21.12 22.44 23.76 25.08 このスキル帯ではシンバル3連地帯とか繋ぐのは・・・ ×-◎ Through the Fire and Flames EXT 92 19.73 21.25 22.77 24.28 25.80 27.32 28.84 高速刻みが出来ないなら後回しで
https://w.atwiki.jp/mountandblade/pages/51.html
skl_trade|Trade skl_trade_desc|Every level of this skill reduces your trade penalty by 5%%. (Party skill) skl_leadership|Leadership skl_leadership_desc|Every point increases maximum number of troops you can command by 5, increases your party morale and reduces troop wages by 5%%. (Leader skill) skl_prisoner_management|Prisoner Management skl_prisoner_management_desc|Every level of this skill increases maximum number of prisoners by %d. (Leader skill) skl_reserved_1|Reserved Skill 1 skl_reserved_1_desc|This is a reserved skill. skl_reserved_2|Reserved Skill 2 skl_reserved_2_desc|This is a reserved skill. skl_reserved_3|Reserved Skill 3 skl_reserved_3_desc|This is a reserved skill. skl_reserved_4|Reserved Skill 4 skl_reserved_4_desc|This is a reserved skill. skl_persuasion|Persuasion skl_persuasion_desc|This skill helps you make other people accept your point of view. (Personal skill) skl_engineer|Engineer skl_engineer_desc|This skill allows you to construct siege equipment and fief improvements more efficiently. (Party skill) skl_first_aid|First Aid skl_first_aid_desc|Heroes regain 5%% per skill level of hit-points lost during mission. (Party skill) skl_surgery|Surgery skl_surgery_desc|Each point to this skill gives a 4%% chance that a mortally struck party member will be wounded rather than killed. (Party skill) skl_wound_treatment|Wound Treatment skl_wound_treatment_desc|Party healing speed is increased by 20%% per level of this skill. (Party skill) skl_inventory_management|Inventory Management skl_inventory_management_desc|Increases inventory capacity by +6 per skill level. (Leader skill) skl_spotting|Spotting skl_spotting_desc|Party seeing range is increased by 10%% per skill level. (Party skill) skl_pathfinding|Path-finding skl_pathfinding_desc|Party map speed is increased by 3%% per skill level. (Party skill) skl_tactics|Tactics skl_tactics_desc|Every two levels of this skill increases starting battle advantage by 1. (Party skill) skl_tracking|Tracking skl_tracking_desc|Tracks become more informative. (Party skill) skl_trainer|Trainer skl_trainer_desc|Every day, each hero with this skill adds some experience to every other member of the party whose level is lower than his/hers. Experience gained goes as {0,4,10,16,23,30,38,46,55,65,80}. (Personal skill) skl_reserved_5|Reserved Skill 5 skl_reserved_5_desc|This is a reserved skill. skl_reserved_6|Reserved Skill 6 skl_reserved_6_desc|This is a reserved skill. skl_reserved_7|Reserved Skill 7 skl_reserved_7_desc|This is a reserved skill. skl_reserved_8|Reserved Skill 8 skl_reserved_8_desc|This is a reserved skill. skl_looting|Looting skl_looting_desc|This skill increases the amount of loot obtained by 10%% per skill level. (Party skill) skl_horse_archery|Horse Archery skl_horse_archery_desc|Reduces damage and accuracy penalties for archery and throwing from horseback. (Personal skill) skl_riding|Riding skl_riding_desc|Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. (Personal skill) skl_athletics|Athletics skl_athletics_desc|Improves your running speed. (Personal skill) skl_shield|Shield skl_shield_desc|Reduces damage to shields (by 8%% per skill level) and improves shield speed and coverage. (Personal skill) skl_weapon_master|Weapon Master skl_weapon_master_desc|Makes it easier to learn weapon proficiencies and increases the proficiency limits. Limits go as 60, 100, 140, 180, 220, 260, 300, 340, 380, 420. (Personal skill) skl_reserved_9|Reserved Skill 9 skl_reserved_9_desc|This is a reserved skill. skl_reserved_10|Reserved Skill 10 skl_reserved_10_desc|This is a reserved skill. skl_reserved_11|Reserved Skill 11 skl_reserved_11_desc|This is a reserved skill. skl_reserved_12|Reserved Skill 12 skl_reserved_12_desc|This is a reserved skill. skl_reserved_13|Reserved Skill 13 skl_reserved_13_desc|This is a reserved skill. skl_power_draw|Power Draw skl_power_draw_desc|Lets character use more powerful bows. Each point to this skill (up to four plus power-draw requirement of the bow) increases bow damage by 14%%. (Personal skill) skl_power_throw|Power Throw skl_power_throw_desc|Each point to this skill increases throwing damage by 10%%. (Personal skill) skl_power_strike|Power Strike skl_power_strike_desc|Each point to this skill increases melee damage by 8%%. (Personal skill) skl_ironflesh|Ironflesh skl_ironflesh_desc|Each point to this skill increases hit points by +2. (Personal skill) skl_reserved_14|Reserved Skill 14 skl_reserved_14_desc|This is a reserved skill. skl_reserved_15|Reserved Skill 15 skl_reserved_15_desc|This is a reserved skill. skl_reserved_16|Reserved Skill 16 skl_reserved_16_desc|This is a reserved skill. skl_reserved_17|Reserved Skill 17 skl_reserved_17_desc|This is a reserved skill. skl_reserved_18|Reserved Skill 18 skl_reserved_18_desc|This is a reserved skill.
https://w.atwiki.jp/medianmod/pages/14.html
THE AMAZON The amazon, or why speed kills. Weak on paper, she is the fastest moving character in the game and excels at avoiding incoming damage. Not restricted to just bows and javelins, she can also cast the spells of her unholy pagan gods and kill enemies with blood magic or damage reflection. Strategy To play an amazon well, you need to exploit her speed advantage, using her area effect bow or javelin skills to deliver slow, knockback or monster flee, enabling you to stay at a safe distance. Melee or caster amazons should focus on the passives and raise their defense rating. THE AMAZONBASE STATS BOW SKILLSGHOST ARROW CATHARSIS BARRAGE RICOCHET LEGION WRAITH ARROW BUCKSHOT DEATH METAL DEATHCORE BLACK ARROWS JAVELIN SKILLSSUNSPEAR ENFILADE SPEAR SKILLSTRIUMPHANT STRIKE TERMINATE LIGHTSWARM BLOOD MAJIKBLOODSTAR BLOODSTORM MAGIC MISSILES HEALING ABILITIESDEATH COIL PACT OF BLOOD ACTIVE SUPPORT SKILLSSUMMON BLOOD ELEMENTALS BLOODLUST PASSIVE SUPPORT SKILLSDEFENSIVE HARMONY BALANCE WINGS OF WRATH AMAZON UBERSKILLSCURARE PARAGON BLOOD FURY BASE STATS Runs 20% faster and walks 25% faster than other classes. Strength 25 Dexterity 25 Vitality 15 (65 life) Energy 25 (25 mana) +15 life, +15 mana per level (at level 120 1850 base life, 1810 base mana) Gains +5 life per point into vitality Gains +5 mana per point into energy Preferred weapons bows, spears, javelins, sceptres. Weapon bonuses Spear +25% faster base hit recovery. Spear +25% faster base cast rate. One-handed swinging weapon +25% faster base cast rate. BOW SKILLS NEW ADDITIONS IN PATCH 1.55 Most players will naturally provide their amazon with a bow, and this is not a bad idea at all. She has 9 physical bow skills at her disposal for quick annihilation of her enemies. GHOST ARROW Arrow that deals increased damage and pierces through enemies, obstacles and level walls. CATHARSIS Arrow that pierces enemies, and increases your life regeneration and damage reduction while shooting. BARRAGE Fires lots of arrows in random directions around you, hitting all nearby enemies multiple times. RICOCHET Arrow that does not hit enemies directly but shatters when it hits a wall, releasing many homing shards at nearby enemies. LEGION Summons a line of archers at the target location, which continuously shoot towards the southeast. This skill has a spell timer. WRAITH ARROW Arrow that unleashes X homing spirits on striking, depending on number of enemies nearby. BUCKSHOT Blasts a short ranged shrapnel spread in front of the character, striking all enemies in melee range and inflicting massive damage. DEATH METAL Explodes a corpse, shooting out a flurry of spikes that carry some of your bow damage. DEATHCORE Explodes a corpse, spawning a turret that shoots enemies with spikes, carrying your bow damage. BLACK ARROWS Passive, increases damage and attack rating of your other bow attacks, and adds a chance to inflict open wounds. Summary Not much to say about these, you shoot your enemies in a number of ways, the enemies die. Most bow skills are fairly situational. Spamming out Wraith Arrow at a single target will accomplish nothing, for example. That said, you should have many spare skill points, so invest into several bow skills to cover each others weaknesses. JAVELIN SKILLS Tired of Lightning Fury? There are two new throwing skills in Median 2008, making the javelin thrower one of the best boss killers in all of Sanctuary. SUNSPEAR Hits for regular damage, then bounces to a nearby target, piercing and stunning all in its path. ENFILADE Throw a continuous barrage of javelins at a rate of eight per second, dealing massive damage. Summary Just two skills may not look like much to base a character build around, but keep in mind there are few physical immunes. Throwing amazons may lack area effect attacks, but can rip bosses apart in no time. SPEAR SKILLS NEW ADDITIONS IN PATCH 1.57 Spearmaidens are not so charmingly suicidal anymore. They are fast, can dish out serious damage, have high defense and are fast. Did I mention they are fast? TRIUMPHANT STRIKE Melee attack that deals increased damage and temporarily increases your defense rating after your attack. TERMINATE Melee attack that inflicts an amplify damage curse upon the target, lowering physical resistance and breaking immunities. LIGHTSWARM Melee attack that releases several light orbs that move around, chasing down and damaging enemies. Summary Spearmaidens should abuse Lightswarm, a powerful area effect melee attack that hits many times, carrying crushing blow and chance to cast effects. Triumphant Strike raises defense, making it that much easier to survive in melee. Physical immunes? Terminate pierces their resistance, making them vulnerable to your physical attacks. Combined with some elemental damage on your equipment, physical immunes should be a non-issue. BLOOD MAJIK Fancy a little human sacrifice? The pagan priestesshood of Hefaetrus, Karcheus and Zerae can call down a rain of blood upon their enemies. If you ever wanted to build an amazon that can cast spells, here is your chance. The official name for an amazon using spells is Bloodwitch . BLOODSTAR Slow moving, single target fire attack that takes some life to cast, but inflicts huge damage and knocks back. BLOODSTORM Summons a floating skull at the target point that attacks up to three nearby enemies with bloodstars. The synergy increases target count. MAGIC MISSILES Casts multiple magical homing missiles that target random enemies, possibly hitting multiple times. Summary Fire and magic damage, enough to kill almost all enemies in the game. Although a spellcasting amazon is an unlikely build, they have the tools to succeed and can acquire their very own sceptres with amazon skill bonuses. HEALING ABILITIES You need a healing spell to stay alive, unless you prefer to hammer the potion button whenever you take damage. The amazon has two different healing spells, both useful in their own right. DEATH COIL Fires a bolt that inflicts damage based on life lost, and steals most of your life back. This skill has a spell timer. PACT OF BLOOD Grants the party a damage shield, which returns life when the wearer is struck by an enemy. This skill has a spell timer. Summary If you are a ranged character, you may prefer Death Coil for its quick life refill and extra damage. Melee builds may prefer Pact of Blood because they can take hits on purpose to heal up and then run back out of the mess. ACTIVE SUPPORT SKILLS NEW ADDITIONS IN PATCH 1.57 Random support abilities that do not fit anywhere else. If you have no idea what to do with your skill points, these are a good way to spend them. SUMMON BLOOD ELEMENTALS Summons fiery wisps that cast an area effect heal spell on attack. BLOODLUST Temporarily increases the physical and elemental damage of the caster and nearby party members. Summary These are utility skills, and you decide whether you need them or not. The Bloodlust buff provides a noticable damage bonus, if you have the skill points to spare. It is not required, though. A whole different skill is Summon Blood Elementals, which provides the amazon with some minion support. The wisps may not be very powerful, but help the party by casting area effect heals, depending on how much damage the elemental has received. PASSIVE SUPPORT SKILLS The life of an adventurer is not just about killing demons, but also about staying alive to kill more monsters another day. As with all characters in Median 2008, passive skills are critical to your success in the harsh world of Sanctuary and make the difference between a good amazon and a dead amazon. DEFENSIVE HARMONY Passive, greatly slows attackers that attack you and grants a chance that your attacks cannot be interrupted. BALANCE Passive, increases your total defense rating by a flat amount based on skill level. This skill has increasing returns at higher levels. WINGS OF WRATH Passive, increases your amazon s movement speed by a percentage and increases stamina. Summary Defensive Harmony slows enemies down, Wings of Wrath speeds you up. This combo is what keeps the amazon alive in later difficulties. If they cannot catch you, they cannot damage you. If you are not using a bow, add Winged Strike to make the difference between your speed and their speed even more ridiculous. Defensive Harmony is better than the Slows Attacker X% item modifier, because it also slows ranged attackers, and slows melee attackers that so much as swing at you, not just when they hit you. Balance is better than it looks, because the value of each additional point doubles at level 8, 16 and 24. Add some good armor and you are almost unhittable. AMAZON UBERSKILLS NEW ADDITIONS IN PATCH 1.57 Each character class has 3 uberskills , which become available when you reach level 90. You must pick one and stick with it; once you choose an uberskill, the other two become permanently disabled. Choose wisely. CURARE Passive, adds lethal poison to your physical weapon attacks. Skills with a higher damage multiplier gain more poison damage. PARAGON Passive, grants a vitality bonus for each gem you have socketed into your items. BLOOD FURY Temporarily increases spell damage of self or a target ally, but slowly drains the recipient s life away. Summary Your uberskill choice is not rocket science. If you have a powerful single hit attack like Catharsis or Wraith Arrow, get Curare. If you need to tank, get Paragon. If you are a bloodwitch, get Blood Fury.
https://w.atwiki.jp/ageofconan/pages/64.html
Bandaging (Level 1) Rest skill使用時のhealth回復量を増やす。50ポイント毎に、目立った効果がある。 Fast Bandaging (Level 1?) This skill provides a chance to double the amount of HP that is healed by the Rest skill. Rest skillで回復するhealthの量を倍にするチャンスがある。 25ポイント毎に、目立った効果がある。 Recovery (Level 1) Rest skill使用時のstamina回復量を増やす。50ポイント毎に、目立った効果がある。 Fast Recovery (Level 1?) Rest skillで回復するStaminaの量を倍にするチャンスがある。 25ポイント毎に、目立った効果がある。 Renew Mana (Level 1?) The Renew Mana ability increases the regeneration of Mana. Rest skillで回復するmanaの回復量を増やす。 manaの回復量はスキルと現在のキャラクターレベルに依存する。 Mana Attractor (Level ?) Mana Attractor gives you a chance to regenerate double the amount of Mana points while using Renew Mana. The chance depends on your Mana Attractor skill and current character Level. Casting Concentration (Level 1?) Casting Concentration decreases the chance of having your spell-casting interrupted by attacks. Endurance (Level 5?) sprint中のstamina使用量を減らす、または、sprintできる距離が伸びる。約100ポイントでsprint時間が1秒伸びる程度 Run Speed (Level 5) 非戦闘時のrun speedを増やす。100ポイントで1%の増加。 Climbing (Level 5) 登はんのlevelを上げる。値が十分でないとオブジェクトを登れない。 Hiding (Level 18) 環境にhideできるか決定する。25ポイント毎に、より効果がある。 Perception (level 12) Search skill使用時にhideしているPCを見つけることができる。 Taunt (level 20?) 攻撃hit時のhate発生量を増やす。50ポイント毎に、よりmobを引き付けられる。(キープできないバグがある?)
https://w.atwiki.jp/godwars/pages/19.html
Lv レベルを1上げるのに必要なBasic Hero Skill Bookの数 1-10 1 11-20 2 21-30 3 31-40 5 41-50 7 51-60 10 Humanoid Heroes (Royal Altar) Seraph Rage Skill Divine Punishment Shoots 5 beams of holy light at all enemy targets which deal {P}%+{N} damage. If an enemy target has KO d an ally, all 5 beams of light will attack the last enemy target that KO d the ally. Passive Skills Judgment Increases ATK by {P}%+{N} each time an ally target is KO d. Almighty Swords Normal attacks deal {P}% damage to one additional enemy near the target. Invincibility Seraph cannot die or be revived. When she takes mortal damage, she remains on the battlefield, but all damage she seals is decreased to {P}% of the original amount. However, she cannot attacked either. You will lose when all other units are KO d. Guardian Rage Skill Protection Barrie Gives himself a Shield Block buff which increases BLK by {P}% for 3 turns. Passive Skills Protection Shield When an ally unit is hit by a normal attack, there is a {P}% chance that the Guardian jumps in front of the unit and takes damage for them. Refraction Shield Decreases the damage of all Rage skills by {P}%. Unshakable Resolve After a successful block, restores {P}% of MAX HP + {N} HP. Priestess Rage Skill Healing Circle Restores the HP of all ally targets by ATK {P}%+{N}. Passive Skills Revive When the Rage skill is used, there is a {P}% chance of reviving a KO d target. The revived target gets 25% HP. Piety Restores the HP of a random ally unit by ATK {P}+{N} after a normal attack. Sacrifice After being KO d, the Priestess will give each ally a recovery buff which restores {P}% HP per turn. Lasts 3 turns. Dwarf Sharpshooter Rage Skill Deadly Shot Deals {P}%+{N} damage to the enemy with the lowest HP. Passive Skills Crucial Strike Each time the target s HP is decreased by 4%, the damage it takes from Sharpshooter will be increased by {P}%. Stopping Power Increases CRT by {P}% and critical hits deal {N} extra damage. Armor Shatter Normal attacks decrease the target s PDEF by {P}%+{N}. The effect stacks and lasts up to 3 turns. Aurora Knight Rage Skill Fearless Charge Charge at all targets in a straight line, dealing {P}%+{N} damage to each target. Passive Skills Vanguard At the beginning of the battle, deals {P}% damage to the target with the highest ATK and stuns it for 1 turn. Can only be used once per battle. Unstoppable Assaul Normal attacks deal {P}%+{N} damage to all targets in a straight line. Final Glory Before being KO d, casts another Rage skill and deals {P}% bonus damage. Lightning Lord Rage Skill Lightning Burst Deals {P}%+{N} damage to all targets in the first row of enemies. Passive Skills Lightning Lock Rage skills and normal attacks will give targets an Electric Charge buff. After it stacks to 5 layers, targets will take {P}%+{N} explosive damage and be stunned for 1 turn. Energy Surge Normal attacks will deal {P}%+{N} damage to the first row of enemies and give them Electric Charge debuffs. Electrifying Reaction Each time Lightning Lock is triggered, Lightning Lord has a {P}% chance of attacking twice on the next turn. Beast Heroes (Storm Altar) Cyclops Rage Skill Hammer Tornado Deals {P}%+{N} damage to all enemies. Passive Skills Uncontrollable Rag Each time you are attacked, you have a {P}% chance of restoring Rage by 10. Beast Bloodline Restores {P}% of MAX HP + {N} HP per turn. Battlefield Fury You ignore all control debuffs. When you are hit with a control debuff, you will get a Fury buff instead. While this buff is active, your ATK will be increased by {N}. Lasts 3 turns. Manticore Rage Skill Pain Bite Deals {P}%+{N} damage to the target and gives the target a Pain buff. While the buff is active, the target cannot block or evade. Lasts 3 turns. Passive Skills Pain Amplifier When you use your Rage skill, you wikk give the target a Pain Amplifier. If a unit with Pain status is healed, the amount they re healed is reduced by {P}%. Pain Amplifier lasts 3 turns. Tail Lash Normal attacks have a {P}% chance of dealing {P}%+{N} damage to all targets. Frenzy When you deal damage, you deal an additional {N} true damage. Each time your HP is decreased by 1%, your SPD is increased by 1%. Centauride Archer Rage Skill Head Hunter Deals {P}%+{N} damage to the target furthest away from you. Passive Skills Healing Arrow Each time you use your Rage skill, all of your allies are healed by {P}% of MAX HP + {N} HP. Marker Normal attacks will mark targets. While marked, the target s EVA will be decreased by {P}%. Dodge Counter When you are hit with normal attack, you have a 20% chance of evading (does not apply to Rage skills). If you do dodge the attack, you will deal {P}%+{N} damage to the attacker. Harpy Rage Skill Piercing Screech Attacks a random enemy target and deals {P}%+{N} damage . Also silences the target, render it unable to use Rage skills for 3 turns. Passive Skills Pacify Normal attacks will decrease the target s Rage by 50 and give the target a Pacify buff. Whilethe buff is active, the target s ATK is reduced by {N}. Pacify lasts 3 turns. Wind Barrier Normal attacks will create a shield that absorbs ATK {P}%+{N} damage for the most heavily damaged ally. The shield will disappear when the target moves. Eye of the Storm A random target will be hit with a Hurricane Strike every 5 turns. Hurricane Strikes will deal {N} damage and stun the target for 1 turn. Thunderbird Rage Skill Lightning Strike Deals {P}%+{N} damage to all targets in a straight line and adds a Static Induction buff to all targets that are hit for 1 turn. Static Induction causes targets to take 20% more damage. Passive Skills Lightning Shield When you are hit with a normal attack, the attacker will be shocked and take {P}% ATK damage. They will also gain a Static Induction buff. Lightning Combo Normal attacks will shoot out lightning that will randomly bounce around and hit 2 targets. The same target cannot be hit twice by the lightning. Each time the lightning ricochets, the damage it deals will be decreased by {P}%. Lightning Storm When you are KO d, you will summon a Lightning Storm that deals {P}%+{N} damage tot alltargets. Warlord Rage Skill Morale Boost Gives all of your allies 50 Rage and a Morale Boost buff. While this buff is active, ATK is increased by {N}. Lasts 1 turn. Passive Skills Rage Drain When the Warlord uses his Rage skill, there is a {P}% chance that it will decrease enemy s Rage by 50. Rage Bonus When the Warlord performs a normal attack, he has a {P}% chance of getting 50 bonus Rage. Speedup Command When the Warlord takes damage, he has a {P}% chance of giving a Speedup Command buff to all of his hero allies. While this buff is active, target SPD is increased by 300. Lasts 1 turn. Undead Heroes (Dark Altar) Lamassu Rage Skill Plague Deals {P}%+{N} damage to all of the targets in the first row of enemies and gives them a Plague debuff. This effect can be stacked and last 3 turns. The affected target s PDEF and MDEF are decreased by #1 per layer of Plague. Passive Skills Contagion When a normal attack hits a target or they take damage, there is a {P}% chance that they or another target will receive a Plague layer. Plague Carrier When a normal attack hits a target infected with Plague, you will recover {P}% of MAX HP + {N} according to how many Plague layers the target has. Black Death When Plague stacks to 5 layers, all Plague layers will be lifted and the target will take {P}+{N} explosive damage. Necromancer Rage Skill Life Drain Deals {P}%+{N} damage to all enemies and restores the HP of most heavily damaged ally by an amount equivalent to 25% of the total damage dealt. Passive Skills Soul Suck Every time a unit is KO d (either an ally or enemy), your ATK is increased by {N}. This effect can be stacked and cannot be dispelled. Lasts until the battle ends. Fester Gives all enemies a Fester buff each turn. Enemies affected by the buff take {N} true damage when the turn ends. Atrophy Gives all enemies an Atrophy buff each turn. Atrophy decreases the affected enemy s CRIT by {P}%. This effect can be stacked and cannot be dispelled. Shadow Assasin Rage Skill Dance of Death Attacks the target 3 times. Each attack deals {P}%+{N} damage and causes a Cut effect. Attacks do not create Rage. Passive Skills Cut Each time you attack the same target, you get a Cut buff. While this buff is active, your attacks do {N} more damage. The Cut effect can be stacked and lasts until the target is KO d. Stealth If the Shadow Assasin is not the only target on the battlefield, he cannot be targeted by normal attacks, but can still be targeted by skills. He also takes {N} less damage from skills. Expert Killer After you KO a target, you get the Expert Killer buff. While this buff is active, your ATK is increased by {P}%+{N}. This effect can be stacked and lasts until the battle ends. Spideress Rage Skill Web Tangle Deals {N} true damage to a random target and covers the target with a web, stunning it for 2 turns. While stunned, the target cannot move, attack or use skills. Passive Skills Empty Touch Normal attacks will give the target an Empty Touch buff, decreasing their MDEF by {N}. Empty Touch effects last until the battle ends. Destiny Weave Each time your HP decreases by 5%, your EVA is increased by 2%. After a successful evasion, you HP is restored by {P}% of MAX HP + {N}. Web of Fate Decreases the SPD of all enemies by 30% and makes all enemy targets take {N} extra true damage when they take damage. Undead Wyrm Rage Skill Deadly Breath Deals {P}% damage to all targets in a straight line and gives a Fear buff to all targets it hits for one turn. Affected targets will not be able to perform normal attacks, but will take {P}% less damage. Passive Skills Deadly Shadow Undead Wyrm s normal attacks have a {P}% chance of causing Fear. Misfortune Undead Wyrm s normal attacks have a {P}% chance of removing the target s positive buffs and shields. Nightmare Creature Undead Wyrm s Rage skill will attack the target twice. The second hit s damage will be reduced to {P}%. The second attack will hit a random row of enemies instead of the front row, but it will still cause Fear. Spiritwalker Rage Skill Spirit Link Deals {P}%+{N} damage to 3 random targets and gives them a Spirit Link buff. While buff is active, if one of the targets receives damage, the other two will receive damage equivalent to 50% of that amount. Lasts 2 turns. Passive Skills Life Transfer When Spirit Linked targets are healed, {P}% of the restored HP will be transferred to the Spiritwalker. Curse Sigil Normal attacks will give targets a Curse Sigil buff. While this buff is active, targets take {P}% more damage. Lasts 2 turns. Spirit Siphon When targets with a Curse Sigil take damage, your most heavily damaged ally s HP will be restored by {P}% of the damage. Elf Heroes (Elf Altar) Treant Defender Rage Skill Forest Vengeance Attacks all enemy targets, dealing {P}%+{N} damage, and restores own HP by an amount equivalent to 25% of the dealt damage. Passive Skills Thorny Defense When an enemy hits the treant with a normal attack, they will take {P}%+{N} damage. Root Tangle Each time the treant performs a normal attack, he has a {P}% chance of binding the target, rendering it unable to evade attacks, and increasing the damage it takes by {N}. Sturdy Bark Decreases the damage he takes by {P}% (deducted from final damage amount). Forest Huntress Rage Skill Arrow Rain Deals {P}%+{N} damage to all enemies. Passive Skills Weakness Arrow Normal attacks decrease target s ATK by {P}%+{N}. Hawkeye Increases own CRIT by {P}%. If a normal attack causes a critical hit, you get 50 extra Rage during that turn. Tenacity If a normal attack is evaded or blocked by a target, you have a {P}% chance of getting 50 extra Rage. Flower Nymph Rage Skill Bewitch Randomly controls an enemy target, causing its next attack to hit one of its own allies. If the target is the last enemy on the battlefield, the damage they deal is reduced by {P}%. Passive Skills Bee Swarm Each normal attack applies a Bee Swarm effect to a random enemy. This effect decreases the target s ACC by {P}%. This effect disappears when the turn ends. Life Blossom Each time damage is taken, restores the HP of a random ally by ATK {P}%+{N}. Floral Tribute After being KO d, 5 judgments will be made. Each judgment has a {P}% chance of using Life Blossom on a target other than herself. Swordsman Rage Skill Sword Flurry Uses the skill on the first target in a straight line in front of himself, and deals {P}%+{N} damage to all units in a horizontal line with the target. Passive Skills Graceful Stance Gives himself a Grace buff after using his Rage skill. While the buff is active, his chance of dodging is increased by {P}%. Lasts 1 turn. Battle Rhythm Increases EVA by {P}%. Each time you successfully evade an attack, ATK is increased by {N} on your next attack. This effect wears off after that attack. Preemptive Strike At the beginning of the battle, deals {P}%+{N} damage to a random target. Can only be used once per battle. Amethyst Dragon Rage Skill Poison Burst Deals {P}%+{N} damage to the target. If the target is poisoned, damage is increased by 50% per poison stack number. Passive Skills Poison Breath Normal attacks have a {P}% chance of poisoning targets for 3 turns. This effect can be stacked. Each time it is stacked, the target will take damage equivalent to 3% of their MAX HP at the start of each turn. Poisonous Scale When you are hit with a normal attack, there is a {P}% chance of poisoning the target with 1 stack layer and refreshing the poison counter. Poisonous Fang Attacks give a layer of Poison to the target and cause it to take {P}% more damage from attacks. Oak Prophet Rage Skill Shattering Blow Deals {P}%+{N} magic damage to the target. If the target s MDEF if higher than its PDEF, this skill s damage is converted into physical damage. Passive Skills Nature s Energy Reduces damage from normal attacks to {P}% of the original amount, but deals an equivalent amount of physical damage. Heavenly Spirit When you deal magic damage to a target, the target gets a Heavenly Punishment debuff. This debuff decreases the target s ATK by {N}. This effect can be stacked and lasts until the battle ends. Earthly Spirit When you deal physical damage to the target, the target gets an Earthly Punishment debuff. This debuff decreases target s PDEF and MDEF by {N}. This effect can be stacked and lasts until the battle ends.