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https://w.atwiki.jp/hypixeljp/pages/259.html
リスト Reforge 石炭を10個集め、Blacksmithに話しかけると解放されます。 エンチャント以外での装備,Talismanの強化ができます。 Reforgeのやり方 Blacksmithに話しかけて、出てくる一つのスロットに剣or弓or装備orTalismanをおきます。 その後、一定数のコインを使用して、強化することができます。 Reforgeに使用するコイン レア度 必要コイン Common 250 Coin Uncommon 500 Coin Rare 1,000 Coin Epic 2,500 Coin Legendary 5,000 Coin Special -? Coin(現在は使用不可) Reforgeの効果 タリスマン +... タリスマン Strength Defense Walkspeed Health Crit Chance Crit Power Intelligence Attack Speed Bizarre 1/1/1/2/3/4 1/1/1/2/3/4 1/1/1/1/1/2 -1/-2/-2/-3/-5/-7 6/8/10/14/20/30 Ominous 1/1/1/2/3/4 1/1/1/2/3/4 1/1/2/3/4/5 1/1/1/1/1/1 0/1/2/3/4/5 Simple 1/1/1/1/1/1 1/1/1/1/1/1 1/1/1/1/1/1 1/1/1/1/1/1 1/1/1/1/1/1 Strange 2/1/-1/3/0/4 0/3/2/-1/1/1 1/0/1/0/3/3 0/2/1/7/-1/0 1/2/0/1/7/9 1/-1/2/0/8/11 -1/2/0/4/0/5 Pleasant 4/5/7/10/15/20 Shiny 4/5/7/10/15/20 1/2/2/3/5/7 Vivid 1/2/3/4/5/6 1/2/3/4/5/6 Pretty 0/0/0/1/1/2 1/1/2/2/3/4 3/4/6/9/13/18 0/0/1/1/1/1 Itachy 1/1/1/2/3/4 3/4/5/7/10/15 0/0/1/1/1/1 Keen 1/2/3/4/5/7 2/3/4/5/6/8 Unpleasant 1/1/1/2/2/3 Superior 2/3/4/5/7/10 2/2/2/3/3/5 Forceful 4/5/7/10/15/20 Hurtful 4/5/7/10/15/20 Strong 1/2/3/5/8/12 0/0/1/2/3/4 1/2/3/5/8/12 Demonic 1/2/2/3/5/7 5/7/9/12/17/24 Zealous 1/2/2/3/5/7 0/0/1/1/1/2 1/2/2/3/5/7 1/2/3/5/7/10 Goodly 1/2/3/5/7/10 2/2/3/4/6/8 1/1/1/2/4/6
https://w.atwiki.jp/heavymetaleye101/pages/145.html
SONATA ARCTICA - FOR THE SAKE OF REVENGE 北欧メロディックスピードメタルの雄、ライヴDVD。 2005年の来日東京公演(2/5)をフルに収録。画質良し、音もパフォーマンスも良しで、東京公演へ足を運んだ人のみならず、2005年の来日公演を体感した人にとっては「あの日の思い出が蘇る」代物となっている。トニーは持ち前の美声を駆使し、ヤニはやたら動き回りながら華麗なギターさばきを、マルコはクールに男前に、トミーはアグレッシヴなドラミングを、そしてヘンカはキーボードをぶち壊す(笑)! 特典映像にはやたらのんだくれな(笑)日本ツアードキュメント等を収録。 Intro ~Prelude For Reckoning~ Misplaced Blinded No More Fullmoon / White Pearls Black Oceans Victoria s Secret Broken 8th Commandment Shamandalie Kingdom for a Heart Replica My Land Black Sheep Sing in Silence/the End of this Chapter San Sebastian Gravenimage Don t Say a word The Cage Vodkaa....(hava nagila)
https://w.atwiki.jp/nhk-filler/pages/23.html
#blognavi livedoor wikiでリストの2階層以降のインデントが無くなった件についてはIE以外のブラウザの症状と判明。IEではちゃんとインデントのついたリストとして表示される。うぬぬぬぬ。 フィラーに限らずPCで動画をキャプチャする場合にはhuffyuvでキャプ→aviutlで各種フィルタ掛け→TMPGEncでmpeg1にエンコしてるんだけど、これまでaviutlでこれでもかこれでもかというくらいノイズ除去をかけてて(waveletNR Type-G・3次元ノイズ除去・IIR_3DNR)TMPG側でも動き検索精度を最高画質にしてたのをaviutl側でIIR_3DNRとノイズ除去のみに&TMPGの動き検索精度を動き予測検索にしたおかげでエンコがやたら速くなった。これまで30分弱のソースに3~4時間かかってたのが1時間半になった…というか今までの遅さはいったい何だったんだ。漏れはバカか 昨日の夜キャプした民族音楽紀行ブラジル・アルゼンチンが頭10秒欠けた上にコマ落ち…orz。幸いにしてドロップしたのが10コマ程度で頭に集中してたのでとりあえずは大丈夫でしたが 本家でミュージックボックスとかの曲名表示があるやつだけ曲名をかき出してるんだけど、その過程で洋楽邦楽シリーズのvol.1(無印)とvol.2の曲名テロップの出方が違うことが判明。vol.2ではテロップが出る時に文字がじわっと浮き出てくるようなエフェクトがかかってるよう。字の感じも微妙に違う。 カテゴリ [雑記] - trackback- 2005年10月28日 09 55 12 名前 コメント #blognavi
https://w.atwiki.jp/hellishlondon/pages/40.html
Second Developer Chat Planned For 4PM, February 8th LOG 口語体チックなので細かな意味が把握できない箇所がありますが、まぁ超訳wってことでチマチマ訳していきます。 Scapes-Flagship Welcome, Hellgaters one and all! Welcome to this, the second Developer Chat Event. In order to ask the developers a question, enter the following text /msg DevBot QUESTION with QUESTION being your question. The bot is now unlocked and ready for your questions! ようこそ、第二回開発者チャットイベントにきてくれたヘルゲイター諸君!開発者に質問するためには /msg DevBot QUESTION で、質問を入力してくれ。botは今Unlockされて、君たちの質問を受付中。 Scapes-Flagship Again, that is "/msg DevBot QUESTION" without the quotes. もう一度書くけど、"/msg DevBot QUESTION"でお願い。クォーテーションは省いてね。 Scapes-Flagship We will be starting in about three minutes. あと3分くらいしたら始めるよー。 Scapes-Flagship It is 4PM here at Flagship Studios and we would like to welcome you all to this Hellgate London Developer Chat Event! This is the second DevChat we ve had and it looks to be a big one! そんじゃ4時になったので、~(省略)~第二回開発者チャットイベントを開催シマス。 Scapes-Flagship We have a host of developers ready to answer your burning questions about Hellgate London. 開発者達の準備が整いましたので、Hellgae Londonについての君たちの燃え盛る疑問に答えよう。 BRoper Hey everyone! Welcome to the chat! ようこそ皆さん、私がピザです。 Bogustus Hey everyone! よぁ、みんな。 TaylorFSS`work Hey all ) よぉ。 Dave_Glenn hello all やぁ。 AlanHu Hey everyone ] やぁ、みんな。 Question DevBot InnerVisions 10 4asks10 What happened to the random quests that were planned for the game? Is there any plans to add them in a future update? ランダムクエストって将来的に導入しないの? Answer Bogustus We ve been talking about these more recently. I can t guarantee one way or another, but they definitely on our radar. 最近そういった事について議論してきたんだけど、保証は出来ないなァ。でも視野には入ってるよ。 BRoper We ve been looking at a lot of thngs to get into the game during the upcomgin updates, and the re-introduction of random quests is currently in discussion. We know that players want more non-linear content, so we re looking into all sorts of ideas. 近々導入予定のupdateで、そういったものを多く見かけてるよ。プレイヤーがもっと単発のクエストがやりたいってのはわかってるしね。だから、整理したアイデアを現在検討中なんだ。 Question DevBot Amarra 10 4asks10 Many single-player users are feeling neglected due to the slow rate of single-player patching and the inability to purchase subscriber content for single-player. Can you tell us anything about your future plans for single-player that might reassure us we re not second-class citizens? Single Palyerって待遇悪くないですか?パッチ遅いし、Subscriber専用のコンテンツだってやってみたいです。Single Playerの扱いは、将来的にどうなのかお聞かせ願えますか? Answer BRoper We ve been focusing our efforts on the online portion of the game ssince that is where we see the most players across all of our markets (US/EU/Asia), but some of the work we ve done will translate into the singleplayer experience. Unfortunately the time and testing it takes to do a single-player patch is large, and runs counter to the online testing and patching. We ve been waiting to batch a larger amount of meaningful SP content into BRoper ...so when we have the next round of Class cchnages in - for example - we ll schedule out some time to get a patch out that will mean something to our SP gamers. Question DevBot Sp3tSnAz 10 4asks10 You have said before that there will be some sort of additional "perks" for the founders. As of yet, we have not seen, nor do we know about any of these perks or of when they are to come. Can you give us some idea on when and if we will be seeing anything, as well as what those perks could be? Answer Bogustus We have been working on a couple new items for founders. They aren t quite ready yet, but I think that they are pretty cool. Bogustus I don t have a date for them - we are trying to wait until things are closer to finished before give any dates. Question DevBot Sp3tSnAz 10 4asks10 With areas like Stonehenge it is apparent that you are looking more towards the end game players in Hellgate. However Stonehenge as an area was kind of short lived and other than just farming could be completed within days. What sort of areas or ideas are you looking to add in the future particularly regarding the end game portion of Hellgate London to keep players occupied for long periods of time? Answer BRoper We re looking into more non-linear elements that can be enjoyed not only throughout the course of the game play, but also for the end game. PvP is getting a huge amount of attention now since that is something that players love to do well past when they have finished leveling. We ve got some other ideas up oyur sleeves that we ll be talking about when we get closer. BRoper So yes - we re working on a lot of things right now - and we aren t ready to talk about all of them. We have learned it is better to wait until we can show you guys things in Test Center (or are close) rather than discuss ideas which then become LAW! ;) Question DevBot Lugard 10 4asks10 Are there any plans to allows us to replay quests (without Quest Rewards), so we can fight bosses such as the museum Emporer (Gulkar?) and Sydonia without interrupting the main quest chain, and of course help others with the Wall Quest? Answer Bogustus In Patch 1.1 we added the ability to replay these boss runs. We haven t been working much on The Wall, but the rest should make for some fun farming. Question DevBot [EM]True 10 4asks10 Will a shared stash or a mailing system be implemented soon? 共有倉庫とメール機能はまだ~~? Answer BRoper The in-game email system is the top priority of that group right now. We ve all been wanting it in for a while as it is also the core of our consignment house / auction system. We ll see this much sooner rather than later - no date, but definitely on the visible horizon. emailは最優先のひとつで、オークションハウスも同じ。laterじゃなくてmuch soonerで使えるようになるよ。(最後がちょっと意味不明) Question Scapes-Flagship Naturzauberer asks The skill descriptions in the game are pretty weak, for example you don t know how strong a fire elemental is, how much damage it does, etc. Same goes for all the other pets. Neither do you know how much damage your evoker foci are doing when casting a spell. And the "rating" of a weapon doesn t really say anything (most players think it s useless and confusing), so why don t you replace it with the actual スキル説明が貧相で・・・何とかなりませんか? Answer BRoper The skills descriptions are undergoing a pass to make them more readable and more informative. You ll see our first step towards this with the Marskman skills in the upcoming 1.2 patch when it hits test center. We re also looking at changing the Skill UI to make things much more readable. Skillの説明文はもっとわかりやすいように直してるとこだよ。Patch1.2ではさっそくMarksmanは改善予定。 Question DevBot ForgottenSpiral 10 4asks10 Do you have plans to add shrines back into the game? Answer AlanHu Shrines are definitely on our list of new additions. However, we re still looking at ways to improve upon the ways in which they ll affect gameplay ) Question DevBot Syllvir 10 4asks10 What is your direction and future for HGL. Are you wanting to take it in more a MMORPG route or an ARPG route. MMOとかARPGとかの道はないの? Answer Bogustus Sometimes games don t fit well into the current categories, and that can spark a lot of debate. ゲームが今時のカテゴリーに合わないことがあれば、たくさん議論をする余地はあるってことだよ。 Bogustus What are we working on? We are adding new things to the game on many fronts, but we are place a lot of focus on the multiplayer features like e-mail, auctions, PVP, etc... 僕たちだって、どんどん新しい物を追加しようとしてるし。e-mailとかオークション、PvP等いろいろとね。 Question DevBot `Sunar 10 4asks10 QUESTION Why are people forced to go through normal to get to Elite. Rushing people through normal to get to Elite is very boring for all parties when we just all want to play together on Elite. ノーマルクリアしないとエリート無理とか、ダルいんすけどw Answer Bogustus Anyone who has played Elite knows that it would be pretty brutal for a newbie player. So, we decided to have people earn it. Also, it is one of the few account-wide rewards that we have for beating the game. Eliteプレイヤーなら、初心者にとってEliteは辛いってわかるはずだよ。だからそういう制限を設けたんだ。それに一度クリアすればEliteがプレイできるってのはご褒美なのさ。 Question DevBot Crysalim 10 4asks10 Currently, if a mob is 10 or more levels above you, it is almost impossible to kill. Is this intended? It is most noticable in late nightmare. モンスターのレベルが10上だと、倒すのってほとんど不可能ですよね? Answer AlanHu It isn t intended that the endgame monster s are almost impossible to kill solely due to the level gap, but that isn t to say that endgame monsters shouldn t be very challenging. ゲームクリアが不可能だとは思わないなァ。でもさ、仮にそうだとしても、チャレンジ精神で(ry AlanHu I think there s quite a bit of misunderstanding when it comes to what players feel they "should" be fighting comfortably at the later stages of the game. However, we are constantly keeping an eye on tuning the balance of monsters throughout Hellgate. 少し誤解があるようだけど、プレイヤーが楽勝でゲームをクリアするべきだを感じるようになってきた時は、ヘルゲート全体を通してモンスターのバランス調整するように、いつも注意しているんだ。 Question DevBot Blccdy 10 4asks10 Who is "Psych Mon."? This name is mentioned in about 10 NPC descriptions. Phych Monって誰ですか?10人のNPCでこの単語を目にしたんですが? Answer Scapes-Flagship Psych Mon. is the name of an organization which has profiles on many of the NPCs. Phych Monってのは組織の名前だよ。 Scapes-Flagship You can read these profiles by checking out the "gossip" for NPCs via the radial dial menu. ダイアルメニューでgossipが読めるから、よくチェックしてみてごらん。 Question DevBot lpmcraw 10 4asks10 what will be your next move concerning pvp? will you change the characters balance especially for pvp? PvPは、次はどんなのがあるの?バランス変更とかってないの? Answer Bogustus We are working on some team PvP games. We are still in the early stages of work on this - it something that takes a lot of iteration. team PvPを考えているんだけど、まだ取り掛かったばかりでね。繰り返し作業やってるところなんだ。 Bogustus As far as character balance... None of us want to see the skills squashed into very boring or bland shapes for PvP. We also don t want to have one or two strategies dominate. Bogustus We are hoping that the new PvP features won t require much adjustment in the skills, but we will have to see how things play out. バランスに限っては・・・定番の戦術で終わってしまうようなPvPは飽きちゃうんだよね。新しく考えているのは、Skill調整を必要としないPvP。 Question DevBot Syllvir 10 4asks10 What in the game gives you guys the warm fuzzies? What are you most proud of? Answer Bogustus I really enjoy working on the skills. It is something that I loved in Diablo 2, and it is still my favorite thing in Hellgate London. Question DevBot Loran 10 4asks10 In patch 1.0 the Evoker got a major overhaul. Wich class will be worked on next? 1.0でEvoker、次はどのクラス? Answer Bogustus We have made some very exciting changes to the Marksman. We will be making a post about the specifics soon. Marksman。 Bogustus Some people saw a little "preview" of when we accidentally patched some strings into Test Center a couple weeks ago. 2週間前にミスってTC Patch Noteに書いてた部分を、偶然見た人がいるみたい Bogustus Some highlights Grenade Synergies and Sniper Mode improvements いくつか挙げると、Grenadeの梃入れ、Sniperの改善とかかな。 Question DevBot Jindujun 10 4asks10 There has been alot of questions regarding the M rating of the game as alot of players feel it isnt really living up to the M rating when it comes to blood and gore. Are there any plans on increasing the blood and gore in the game? Maybe add some zombified children. もっと血しぶきを!もっとゾンビチルドレンを! Answer Dave_Glenn Ratings are an interesting challenge... we localized to so many countries and it seems every one has it s own ideas on what s offensive. M ratingは興味深い。アイディアを持ってるようだね。 Dave_Glenn Given our history, we like the gritty violence and settings, but not the point of being "shocking" just for the hell of it. 経験から言うと、暴力シーンとかそういう設定は勿論好きだけど、必ずしもそれはショッキングな印象を与えるようなツボじゃないんだよね Dave_Glenn Zombie children sounds cool though. ;) だが、Zombie Childrenはクールだ。 Question DevBot eu_n3cron_hce 10 4asks10 will you add the HELL difficulty? Hellは追加しないの? Answer Bogustus We don t currently have plans to make a Hell difficulty. We ve ramped the monster difficulty up to the end of Nightmare and it is already too challenging at the end of that. 今そのプランはないねぇ。Nightmareの最後がそんな感じだし。 Bogustus We are trying to make the end of Nightmare a little more reasonably balanced right now. Nightmareの最後をもう少しバランス調整するよ。 Question DevBot [SF]Ayan 10 4asks10 We missed the x-mas event that we thought was going to happen... What ingame events are planned for this year? X-masイベント~(省略)~今年は予定ないの? Answer Bogustus As you guys have seen, we have had a real challenge getting holiday events to happen. Bogustus The difficulty is that it creates a hard deadline when builds have to be completed. Also, it requires that we make a bunch of content that goes away after a couple days. Bogustus We are trying to stop rushing builds, and we are focusing on content that will stay around for a long time. Bogustus I feel bad about it. I wish that we had more time and resources to work on it, but I think that it is the best choice right now. Question DevBot kazanokizu 10 4asks10 ive read hours and hours and hundereds of pages about the "cow level" and still havent found a definitive answer as to whether it exists or if there is an analog to it in hellgate. so is there? Cow Levelのページ読むのに、すげー時間かかったんすけどw 正式な回答ってあるんですか? Answer Dave_Glenn There is no spoon. TaylorFSS`work Moooooooooooooooo!!!!!! Scapes-Flagship Moo. Bogustus Moomoo Scapes-Flagship These are not the droids you are looking for. Bogustus What does the gem do? Question DevBot Sp3tSnAz 10 4asks10 It seems that from the current item levels that you will one day raise the level cap. How will you handle the balance of additional skill points being available for each of the classes and will this mean that down the road we could see a new set of skills available for the existing classes? In regards to this, if ever you did add new skills, how would you go about the balance between subscribers and non subscri Answer Bogustus In our next patch we plan on fixing the fact that several items require over level 50. 次のパッチで、50+のアイテムが要求するステータスを修正する予定だよ。 Bogustus As far as new skills... We are hoping that when we add new skills it will just present more options to subscribers and not necessarily make them more powerful. Bogustus Balance, however, is a tricky thing. Bogustus The goal here is to create more builds for the subscribers. Question DevBot PlatinumDevil 10 4asks10 This may anger subscribers, but are there any plans to improve/extend the out-of-the-box game for non-subscribers? Can non-subs expect anything more from HGL? Subscriberは怒るかもしれないけど、改善とか拡張とか、non-Scbscriberはもう期待は出来ないですか? Answer Bogustus Right now we are working in several directions we are fixing bugs, we are rebalancing things in the box game and we are adding new features for subscribers. いくつか進行中で・・・バグフィックス、バランス再調整、それからSubscriberへの新要素とか。 Bogustus Some things - I m pretty sure that e-mail is included in this - will be available to non-subscribers. 例えば・・・メール機能とかはnon-subscriberでも利用できる予定だよ。 Question DevBot Voska 10 4asks10 most people have Most found the recipies for the tranmografire Cube however there are still i belive 6 that are not known is it possible to get some insite as to what these might be or even if they are in the game yet? Sbscriber専用箱のレシピがあと6つ(?)無いんですけど、実装されてないんですか? Answer Bogustus We are working on some more recipies for the Cube for an upcoming patch. There is still a ton of potential in that magic box. キューブレシピは、もうすぐ来るパッチでいくつか追加予定だよ。キューブには、まだまだ腐るほどの秘めた能力があるんだよ Bogustus The missing recipies... I don t want to give those away... 失われたレシピとか・・・・まぁこれ以上言うのは野暮ってもんさ。 Question Scapes-Flagship Whoa indeed. Slight hiccup with the bot. Scapes-Flagship Akusan asks With the reworking of the Evoker class, and the feedback based changes in 1.1, I wonder if this is going to become more of the norm in the way of game development. Are you planning on reworking other aspects of the game using similar feedback in the future? Answer Bogustus We have a nice set of changes coming up for the Marksman. I m hoping to see these sit in Test Center for a week in order to get feedback and iterate on them before going live with that build. Question DevBot Huntyre 10 4asks10 Is anything currently in the works to make hce more playable... things like lagspikes have been plauging the hc community HCEだとよくラグで死ぬんで、コミュニティが病んでます。 Answer Bogustus Lag spikes come in many shapes and forms. Bogustus Some of them are server lag - we ve got some solutions for the last few issues that we see with this. Bogustus Some of them are framerate issues on your machine - we keep optimizing the graphics, but if you are really concerned about this, then you might want to turn down your graphics settings. Bogustus Sometimes lag comes from a bad connection from you to our servers. I don t have a great answer for this one. I can say that we have many people playing from far, far away from our servers and several have mentioned that they are surprised at how well it works. Bogustus I hate the Lag Monster too. We will keep trying to squash each form he takes, but it is an ongoing battle. Question DevBot Inarai 10 4asks10 When you rebalance the Blademaster, have you considered adding some sort of dodge-based skillset? BMのスキル調整してよ。 スキルに回避とか取り入れて欲しいです。 Answer Bogustus Hmm... The Guardian really is the King of Survival. We have several cool ideas for improving the Blademaster, but most of them focus on polishing the current skills - much like we did with the Evoker. Bogustus When it comes to thinking about new skills for this class, I think that we need to stick with the Blademaster s philosophy of "A good offense is the best defense." Question DevBot Demonos 10 4asks10 QUESTION Is there any chance we ll see some sort of fast melee rogue type of character AKA assassin in D2? Diablo2のアサシンのような高速近接タイプののクラスの登場予定は? Answer Bogustus Fast melee... sounds a lot like the Blademaster... 高速で近接タイプねぇ・・・・BMみたいな感じかな。 Bogustus Maybe we could think of some skills that push him more in that direction, but we have a few other directions that we are considering too. DevBot Krommie 10 4asks10 are there plans to add ways to clear up some inventory spaces, ie craft bag, consumable bag/belt, essence bags... there are way too much stuff to be carry around these days (if it s bag, please make them equipable) Bogustus Man, that backpack does fill up with small stuff doesn t it? We are looking at a couple possible solutions. I can t commit to one of them until we agree on one, but we are talking through solutions now. Question DevBot Bainek 10 4asks10 any plans to add attribute reassignment (respec) in the future? ステータスのrespecはないんですかね? Answer Bogustus You ve been talking about it recently. We ve been talking about it for a long time. 最近その事について議論してるんだ。長~い時間ね。 Bogustus We ve got it on our list. I think that it would be cool to be able to adjust your stats. 確かに、ステータスがrespec出来るといいいねぇ。 Bogustus It definitely seems to be something that would be important for high level characters. 高レベルのキャラクターにとって重要な要素だよねぇ。 Bogustus It might also help the feed system pains. Anyway, yes, we are planning on adding it. feedシステムの欠点を補ってくれるかもしれないから、一応プランには入ってるよ。 Question DevBot Bubo 10 4asks10 With the current mob designs, there seems to be a lack of insectoid based designs. Is this intentional, and would this be something to see in a future chronicle? 昆虫っぽいデザインのモンスターがいないけど、将来的にはどうなんですか? Answer BRoper We currently have 4 castes of demons, and we didn t really push any of the artisticaly towards insectiods. It s a pretty cool idea, though, and woud lend it self to some radical new designs. We ll float that one over to the art department! 今デーモン4匹程考えてるんだけど、実は昆虫タイプなんてデザインは全く考えてなかったんだよ。うん、すごくいいアイディアだね。 Question DevBot Dekar 10 4asks10 Is there any plans to update Acts 1-6 with new tilesets, possibly including some of the things that were originally cut from the game due to time constraints? Answer Dave_Glenn I m assuming Act 6 is referring to Stonehenge areas... but in a nutshell, yes. We ll be adding some variety to the existing base game as time allows. We put the priority on new content, but some things are relatively easy to go back and add Dave_Glenn Don t expect huge modifications, but we too would like to see more variety for those areas. Question DevBot BravenIrish 10 4asks10 Hi guys! Creative members of the community really seem to like "showing off" their characters, making short films, and taking awesome screen shots. Are there plans to add more tools? Such as changing the camera angle and removing the UI? キャラクタを表示させずにSS撮るとか、ツールの追加の予定はないんですか?カメラの角度変更とかUI消去とか。 Answer Bogustus We can add a cheat to turn off the UI. We can also give you a free floating camera. I ll see when we can get that into a build. チートでUI消去は一応出来るよ。Free Floating Cameraもね。 Scapes-Flagship I think I hear some cheering over in #hellgate-chat, heh Question DevBot kazanokizu 10 4asks10 errgoth was waaay to difficult before u chagned his stats but now hes a pushover besides the massibve amount of hp he has do u plan on doing anything regarding this? Answer AlanHu We certainly do. Balancing and tuning bosses is an ongoing process, and Errgoth (among other bosses) have already been adjusted in our internal builds ) Scapes-Flagship Well, Hellgaters, thus ends our second Hellgate London Developer Chat Event. We ve seen over 200 champions of humanity in attendance and have answered more than two dozen questions. Heck, you all got an exclusive scoop on changes to the UI! Scapes-Flagship THANK YOU ALL for participating tonight! Bogustus I m glad that we have these chats. I m sorry that we aren t commiting to dates on things, but we all agree that it is more important that we don t rush out buggy builds in order to meet dates. I know that this chat has added a few things to our "todo" list and adjusted some priorities. Thanks for Scapes-Flagship We ll be opening up the channel to public chat in just a second. BRoper Thanks to everyone for coming out ot the chat. We ll do more of these, and hey - we you even got some features in from this one! See you online! 2.0.0.11/2007112718]) TaylorFSS`work Thanks guys! Come back for the Third one! Scapes-Flagship Thanks again, all! MARCH ON, HELLGATERS! ForgottenSpiral ZOMBIE CHILDREN! TaylorFSS`work This channel will stay open until the next one. See you then! Korgana Dye Kits!!!! Castamir GOOOORE Scapes-Flagship ZOMBIE CHILDREN! PlatinumDevil ZOOOOMBIE CHILDREEEEEEN Wereworkingonit thanks for trolling us XD FaK gj ) Naturzauber ZOMBIE CHILDREN!!! morolen zombie children! Crysalim 3 Guest585 thank you!!!!!!! TaylorFSS`work ZOMBIE CHILDREN! InnerVisions zombie children! rrR\\hami\ D Naturzauber ZOMBIE CHILDREN!!! Naturzauber ZOMBIE CHILDREN!!! Lugard laters ) Oid Zombie children! BRoper has left channel #FlagshipStudios (以下、Scapesと参加者の雑談が続きますが省略します)
https://w.atwiki.jp/ssb4vip/pages/26.html
2015/01/31 スマブラWiiU団体戦! 100億パワーの戦士たち in VIP 勝利チーム:Aチーム Aチームメンバー:つうはん、サニーレタス、Elfie、ポカリ、オトコCF、へにょろぅ、まつたけ、モヤー、ブイズずき 初の団体戦となった今大会 2チームに振り分けられた参加者たちは自チームを勝利に導くため全力で戦った 両チーム最後の一人まで試合はもつれたが、最後はトリのブイズずき得意の上スマが決まりAチームが勝利した 大会動画 (1/5)http //youtu.be/mZE3fOCAt6s (2/5)http //youtu.be/_SeD9AV4fKk (3/5)http //youtu.be/C_gQOTin3BA (4/5)http //youtu.be/CFcUd3VO6Y8 (5/5)http //youtu.be/T4TGWKtpMFU 参加者一覧 Aチーム つうはん サニーレタス Elfie ポカリ オトコCF へにょろぅ まつたけ モヤー ブイズずき Bチーム ヒイロ オルフェ しみ いわし おれ たろ でって ておなな PORO
https://w.atwiki.jp/medanth/pages/14.html
もったいないので皆さんの要約をのせたloger versionも合わせて提出してみようかと思います。 どうでしょうか? 午後までのあいだに、直したいところがあったら直してくださいませ◎ Gender, Birth Reproduction Group Project Outline Topic Eyes towards Women We’re going to compare the “eyes” that surround women especially concerning the scene of pregnancy and birth among many regions cultures. Aim to grab the situation of pregnancy and birth around the world to know how embodiment occurs (how women internalize society’s eyes towards their body and express themselves) compare and find differences compare and find points they have in common. reveal if there is any prejudice or misconception among us and correct. Procedure 1. Each member will do research about regions she/he is in charge of. 2. interview with NGO working for women and child health in developing countries joicfp. obstetrician and gynecologist in Japan. Islam women and research their attitude. Details about members’ work 1. Mio Shirasaki(101390) will be in charge of IVF in Islam and its ‘local moral worlds’. Introduce moral worlds of IVF and gamete donationin in Egypt and Lebanon. Explain women s view of it. 2. Asami Watanabe (101753) will be in charge of Evolutions of the metaphors used to describe women throughout the history. In the past, cultural views molded the mechanism of human bodies. Metaphors revolving the analogous structures of the male and female bodies played a dominant role in classical medicine throughout the 19th century. Assertions that men and women s social roles were natural emerged later on. Evolutions of the metaphors used to describe women throughout the history changed from having analogous systems as men, to being complete different and even looked down upon by men. How do men and women in contemporary society view such historical metaphors today? 3.Koori Matsumoto(111256) will be in charge of Techniques used to induce abortion by Burmese women on the Thai border. The reason given for the abortions were being unmarried; too many children; not living in secure conditions; and a lack of access to reliable contraception. Women give terminating their pregnancies due to their poverty, relationship problem, and abuse, and lack of knowledge of contraception. Also, domestic violence was another major reason in several Burmese women’s account of their motivation to end the pregnancies. Contraceptive knowledge is poor. Men interviewed were similarly ignorant about contraceptive. Many respondents reported their knowledge increased after they entered Thailand. The access to sexual health information or contraception is uncommon in Burma. The local understanding of pregnancies. Regular menstruation is an important indicator of health for Burmese women. The absence of regular periods does not always indicate a pregnancy is but associated with weakness and potential sign of more serious ill health. For Burmese women a cessation menstruation can be interpreted as the blood congealing inside the body which may rise to the head and cause serious illness and mental disturbance. The ambiguity surrounding early pregnancy and menstrual regulation allows multiple interpretations of the meanings missed menstruation and actions to restore it. Karen Christian abortionist was clear about when she could offer a massage abortion. She does not do it if they are human, only if they are blood. (Initial action to see the blood include the consumption of humorally hot foods and substances such as alcohol, dog meat, ginger, sugarcane, pepper and hot water. Falling , tripping, and slipping. Carrying heavy loads and working hard are also attributed to early pregnancy.) Hot medicines are most commonly tried. The most common brand of thwei zei is the Burmese emmenagogue Kathy pan. 4. Haruna Takahashi(111445) will be in charge of Female-Selective Abortion in Asia Patterns, Policies, and Debates The survey and the condition of each country Patriarchal Demographics and Change The Technological Modernization of Male-Biased Reproduction Policies Regarding FSA Divergent Views on FSA Balanced Sex Rations, Public Goods, and Human Rights 5. Natsuki Taketani(101428) will be in charge of Birth Condition in African regions and developed nations. Reading over birth condition in Sudan and Canada -nutrition, staff, technology, mother’s attitude, society’s eyes Researching stigma to pregnant woman in Africa Acquire statistical data concerning each condition. Analyze embodiment in each society. かわいいアスタリスクの見出しはプログラミング上の問題でWikiでは外させてもらいました><
https://w.atwiki.jp/jpops/pages/20011.html
Looking Forをお気に入りに追加 Looking Forのリンク #bf Amazon.co.jp ウィジェット Looking Forの報道 Oi-SCALEが“真実の重要性”問いかける「発明家と探検家」に村田充ら(ステージナタリー) - Yahoo!ニュース - Yahoo!ニュース ルイ・ヴィトン創業者の知られざる姿に出会う。生誕200周年を祝う「LOUIS 200」始動。(Casa BRUTUS.com) - Yahoo!ニュース - Yahoo!ニュース Alter Ego|メロウ×ダンサブルな瀬戸内のピアノトリオがトランぺッター島裕介をフィーチャーしたアルバム『Looking for yourself in Music』をPlaywrightからリリース - TOWER RECORDS ONLINE - TOWER RECORDS ONLINE バンド、クレイユーキーズ新曲『LOOKING FOR THE RAINBOW with 武田玲奈』を本日配信リリース!! - E-TALENTBANK バンド・クレイユーキーズ、新曲『LOOKING FOR THE RAINBOW with 武田玲奈』を3月31日に配信リリース - E-TALENTBANK ドキュメンタリー 『LOOKING FOR THAT―アレを探して―』作品情報 - cinemacafe.net PSY・S[saiz]デビュー35周年記念リリース『ATLAS』アナログ盤と『LIVE PSY・S Looking For The ATLAS Tour 89』ブルーレイのパッケージ写真を公開! - PR TIMES ポール・マッカートニー、動物愛護団体とコラボした“Looking For Changes”の新たなビデオが公開 - http //nme.com ラナ・デル・レイ、週末に起きた2つの銃乱射事件を受けて新曲“Looking For America”の動画を投稿 - http //nme.com 【GLIM SPANKY ライヴレポート】『LOOKING FOR THE MAGIC Tour 2019』2019年6月8日 at 豊洲PIT - OKMusic GLIM SPANKY インタビュー 4thアルバム『LOOKING FOR THE MAGIC』で一層の深化を遂げたワケ - http //spice.eplus.jp/ GLIM SPANKY「LOOKING FOR THE MAGIC」|魔法を探す旅から生まれた 現実世界と理想郷の歌 - 音楽ナタリー 特集・インタビュー - 音楽ナタリー まさにGLIM SPANKYのロックの理想郷。4thアルバム『LOOKING FOR THE MAGIC』を語る - rockinon.com リンキン・パーク、チェスター追悼公演で披露された新曲“Looking for an Answer”に取り組む映像を公開 - http //nme.com 『Live What are you looking for』に見る、ハナレグミの“芯”とは? 兵庫慎司によるアルバム考察 - リアルサウンド ハナレグミ ニューアルバム「What are you looking for」リリース記念 永積崇(ハナレグミ)×野田洋次郎(RADWIMPS)対談 - 音楽ナタリー 特集・インタビュー - ナタリー Looking Forとは Looking Forの90%は元気玉で出来ています。Looking Forの6%は欲望で出来ています。Looking Forの4%は厳しさで出来ています。 Looking For@ウィキペディア Looking For Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ Looking For このページについて このページはLooking Forのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるLooking Forに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
https://w.atwiki.jp/gamemusicbest100/pages/7581.html
Present for you ~わたしをあ・げ・る~ 機種:PC, PSV 作曲者:blue 開発元:Nail 発売元:Nail、だいだい(PSV) 発売年:2006, 2012(PSV) 概要 Nailの18禁アドベンチャーゲーム。 2012年にはPlayStation Vitaにダウンロード専用ソフトとして配信された。 収録曲 曲名 作・編曲者 補足 順位 title Chiharu Chiharu(orgel) Madoka Madoka(violin) Madaka(orgel) Rumi Rumi(orgel) Risa Risa(orgel) evenig good morning afternoon night musical "Sword" advent chant tension impatience sorrow tear date romance comedy celebrate night(guiter) hello my love blue 歌:blue present for you blue 歌:blue
https://w.atwiki.jp/wow_qa/pages/37.html
Q)warlockの基本教えて Q)warlockがレベル60になったらできる、dreadsteedのクエストってどんな感じ? Q)WLKやってて26になり、サキュバスがseduction使えるようになったのですが、これってかけた後効果切れるまでにかけなおすようなことは無理なのでしょうか? もしくは管理しやすいmacroやaddonがあえば教えてもらいたいです。 Q)warlockの基本教えて A)・threat meterを入れる 各種DoTを状況によって使い分ける (DoTは一旦入ると勝手にthreatが増えていく。キャンセルできない) pugでよく見るlock様はpullした途端にtick damageのでかいDoT入れて跳ねまくったり CC対象にDoT入れてあわててvoidでtankしたりする 各種curseを「適切に」使う 勝手にfearして遠くの敵を連れてこない 勝手に遠くの敵にpetを当てて(ry groupがボロボロなのに一人でヒャッホイしない 自分にSSを入れない(healerに入れるのが基本) instance入ったらHSを召喚して配る Soul Shardを切らさない life tap使いまくっておいてheal me!と言わない Manaがなくなったからってボーっと突っ立ってたり、Wandを振ったりしないように。 必ずTapしてDPSを高く保つこと。その方が結果としてHealerの負担も小さい。 Healerがその辺わかってないとか、MTのHealで手一杯だとかの場合には、 言っても無駄なので黙ってWandを振るかDrainLifeしていればいい。 それでDPSが下がってもWlkに責任は無い。 多くのinstanceではSedu keepを要求される。Macro無しでは難しいので 自分で作るなりどこかから拾ってくるなりして、完璧だと思えるまで Zangarmarsh辺りのHumanoidで練習した方がいいよ。 Fearはたまに必要な場面があるけど、Rank1 CoRはkeybindしとくこと。 まあpet暴走→wipeが一番顰蹙物だからそこだけは気をつけるようにね。 instance中はずっとpassiveが基本だかんね。 Q)warlockがレベル60になったらできる、dreadsteedのクエストってどんな感じ? A)詳しいことは、ここに書いてある http //www.wowwiki.com/Dreadsteed 必要なアイテムを全部NPCとAHから買ったら500g以上はかかるし、長めのチェインクエストはやらないといけないし、インスタンスも2箇所 行く必要が有る。 インスタンスへ行くクエストは、レベル60なら一応5人は居た方がいい。 結論としては、普通に600g払ってトレーナーから習う方がはるかに楽。 Q)WLKやってて26になり、サキュバスがseduction使えるようになったのですが、これってかけた後効果切れるまでにかけなおすようなことは無理なのでしょうか? もしくは管理しやすいmacroやaddonがあえば教えてもらいたいです。 A)可能 #show Seduction /clearfocus [modifier alt] /focus [target=focus,noexists]; [target=focus,dead] /clearfocus [target=focus,help] /petstay /petfollow /stopcasting /cast [pet succubus,target=focus,exists,harm] Seduction; Seduction 詳しくは http //www.wowwiki.com/Useful_macros_for_warlocks
https://w.atwiki.jp/touhoukashi/pages/3281.html
【登録タグ Liz Triangle S4U(Song For You) lily-an こ もう歌しか聞こえない 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; 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const rPagename = /(?=^|.*