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Table of Contents +... Table of Contents Introduction Version DifferencesFinalize Forms Main Objective Rock BusterBuster Pellets Charged Shot ShieldShield Recovery Shield Break Shield Break Recovery Charge Loss Summary Custom SystemCustom Gauge Custom Screen Breakdown Card Selection Lock-On AttacksLock-On Ranges Charge Cancelling Introduction The aim of this page is to give you a quick crash-course on the basic combat mechanics of SSR3. It s recommended to use a pre-made build for beginners when reading this page because you ll be able to play the game at a basic level relatively quickly. Version Differences There are two main differences between the RJ and BA version of the game Different Finalize forms. Exclusive Giga cards. Here are the exclusive cards for each version Black Ace Exclusive Giga Cards Image Card Name Description Wing Blade A three column jet attack which has a breaking property if used on the same column as the opponent. Also has extra additional attacks which can be inputted as his name pops up when used as a dimmer card. Pressing LLR will result in a 150 damage invis piercing sword attack which also has the break property. Pressing RRL will result in a 160 damage multi-hit shooting attack which pierces through any objects. Darkness Hole Deletes viruses under 250 HP and bosses/opponents under 500 HP. Thousand-Kick An extremely long multi-hit kick attack. Break Time Bomb Summons a highly damaging and tanky time bomb which also has the break property Mu Rejection A temporary buff allows you to regenerate a Mu barrier each time you move. It can be destroyed with attacks that have the break property Red Joker Exclusive Giga Cards Image Card Name Description G-Meteor Lazer A three-column, high-damage, multi-hitting lazer attack which also also pierces invis. In addition to that, it also has the ability to crack any type of panel and creates holey panels from already cracked panels. Destroy Missile Fires multiple missiles on any targets who are on normal panels. Buster MAX Temporarily maxes out the stats of the Rock Buster and also grants it a special ATK+ stat buff. Ox Tackle A high damage, one column breaking attack infused with the fire element. Dopple Mirror Summons a mirror which drains the HP of any target in front of it. You can go to the Battle Card Database for more in-depth information on these cards. Finalize Forms Black Ace Features - Element Null- Weakness None- Double Lock-On Damage- Airshoes + Floatshoes- Auto Lock-On- Buster MAX*- Quick Gauge- No Charge Shot Red Joker Features - Element Null- Weakness None- Double Lock-On Damage- Super Armor- Status Guard*- Buster MAX*- No Charge Shot ※Please make sure to read Red Joker s page to truly understand how status guard works. If you want to learn more about how both forms work, you can visit their respective pages Red Joker Black Ace ※The stats of the Rock Buster are different depending on which version of Buster MAX is used. There s a difference between the ability version of Buster MAX (from Finalize, Noise Cards and Warrior Soul and the Buster MAX (Giga Card) Buster MAX (Ability) = ATK 5 / RPD 5 / CHG 5 Buster MAX (Giga Card) = ATK 10 / RPD 5 / CHG 5 To learn more about the stats behind the Rock Buster and its customisation options, you should visit the following page Rock Buster Customization Main Objective The main objective of the game is to bring your opponent s HP down to 0 through various means or to win through the damage judge by being the player who has dealt the most overall damage throughout the 15 turns of a match. The next few sections will go over through the various means of achieving this objective. Rock Buster One of your most basic and important weapons in SSR3 which has far more uses than merely dealing damage to the opponent. There are plenty of ways you can use the Rock Buster and what s more, it can functionally quite differently when using other Noises or through customizing it with the help of Abilities and Noise Cards. Buster Pellets Whilst holding down the B button, Rockman will lift his arm and rapidly shoot at the opponent with small buster shots, also known as "buster pellets" or just "pellets" until you release the B button imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 From a glance, it may seem as though the buster pellets aren t much of a threat at first, they are still incredibly useful against certain types of Barriers as well as objects (with certain stats, which will be mentioned in the Customization page). Charged Shot You can also wait for a while for Rockman s buster to glow green, as well as hear a sound effect which indicates that the Rock Buster has finished charging. You can then press B to perform a Charged Shot imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Compared to a pellet, a charged shot (frequently referred to as CS) Inflicts more damage. Is a completely different attack for each Noise. It can be changed to a completely different attack through Noise Cards. It can be further customized to have certain properties added to it through Abilities Noise Cards. Shield By pressing the Y button, Rockman will create a shield imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 This will allow you to block many attacks and avoid taking any damage. If you also block something successfully, you can later on cancel the shield into any other action except the shield itself of course. You can cancel your shield after successfully blocking an attack at any time before the full shield animation itself ends imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As shown in the above GIF, after successfully blocking the Freeze Knuckle, Rockman was able to cancel into the time-freeze battle card Quick Gauge (also known as a "dimmer") by pressing the A button. These are the actions you can cancel into after a successfully blocking with shield Movement Battle Cards Rock Buster Kawarimi So far shield sounds like a powerful defensive option, which it can be (especially when we introduce the Noise System), but it is a very risky move to keep spamming for many reasons. Shield Recovery While you can cancel shield into another action after blocking an attack successfully, if you shield without blocking any kind of attack, you will be stuck in Shield Recovery and can t move until Rockman fully recovers from this part of the shield animation. The shield will be no longer there to protect you, instead you re wide open for a punish with most battle cards, even slower cards if timed correctly imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As you can see during the slowed down part, Rockman doesn t completely return to his regular position; this leaves him defenceless and unable to do anything to avoid the Stun Knuckle. Keep in mind that the timing to whiff-shield-punish with a Knuckle series card is extremely tight and that it s very easy to punish whiffed shields with faster cards. Shield Break Shields also cannot block attacks with the Break Property and there s quite a few cards with said property which can completely turn the tide of a match. Destroy Upper is one of those cards, it is a very slow attack with a break property that removes 5 status resistance related abilities (which are covered in the Customization page), here s an example of it in action imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The opponent initially has status guard, but after hitting them with Destroy Upper, all of their status resistance abilities have been removed, leaving them vulnerable to all sorts of status effects which can be deadly. Destroy Upper itself is extremely slow and can be very easily avoided by simply dodging it with movement, making it extremely hard to land during a match. However, if constantly you spam shield in a predictable manner, Noises like Gemini will have an easy opportunity to combo you to death. Shield Break Recovery There s also another kind of shield recovery which can be more dangerous, and that s Shield Break Recovery. When your shield s broken by an attack with the break property, you are still stuck in the shield animation until it ends but without the protection from the shield itself. If you combine this with certain cards/resources, you can not only break the shield but also get bonus damage thanks to the shield break recovery. Below is an example highlighting this imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The Strong Swing Mega Card is able to prevent the opponent from being in a blinking state (more on that later) thanks to its Wood element. Due to it being a time-freezing card, it s able to keep the opponent in place after breaking their shield and leaves them in a very long SBR (Shield Break Recovery) which nets you a juicy punish. Charge Loss As you may have noticed, after shielding the glow around Rockman s buster is gone, meaning a charge has been lost. This isn t too much of an issue but there are many situations where losing a charge can be quite disadvantageous. More of those situations will be covered in the Strategy Tactics section. While it may sound like blocking with shield is now pointless, it is still a very strong defensive option which allows you to block damage without having to use any sort of resource and there are quite a few situations where blocking with shield is useful Blocking slow and react-able attacks. Blocking a highly damaging attack based on reading the opponent (more riskier). Another important aspect of shielding which is closely related to damage is the fact that you can also prevent the opponent from gaining Noise, which will be covered later on this page. Summary So in to put it in summary Don t spam shield. Use it against slow and react-able attacks. Use it as a read IF you have a good read on your opponent s habits. Never ever shield on a Null Panel if your float shoes have been removed (more on this in here). If you re behind an object, shielding is more safer. Custom System You may have noticed this gauge on the top-right which asks you to press the L or R button once it s full Once the Custom Gauge is full and either player has pressed L or R, the turn will end and a Custom Screen will appear This is where you ll be selecting your cards from. The next sections will break down both the Custom Gauge and Custom Screen so you can have a good understanding of it. Custom Gauge The default speed of the custom gauge is usually 8-9 seconds, but it can be changed using the Quick Gauge and Slow Gauge battle cards Quick Gauge = 4-5 seconds. Slow Gauge = 12-13 seconds. While it may not seem like much at first, changing the speed of the custom gauge can greatly affect the match in many ways which you can read up-on in the General Strategies section. Another thing to note about the custom gauge is that when you are in any sort of stun, whether that s being in a flinch state or a paralyzed state, you cannot end the turn by pressing L or R until you recover from the stun. Custom Screen Breakdown 1) Card Image The image related to the card. 2) Card Name The card s name. 3) Card Element The card s element, for more info on other elements, see here. 4) Card Class The card s class. There are three different classes Standard Class A very common class of cards. The size of standard cards is quite small. Mega Class A class of cards which are a slightly larger than standard cards. They can overlap other cards on the custom screen. Giga Class The largest class of cards. They have a higher chance of overlapping other cards on the screen compared to the Mega class. White Card These cards can be of any of the three other classes, but they ignore some of the card selection rules which will be covered next. 5) Support Card / Single Use Overlapped cards which will give you the choice to either use them as a Support Card or as a Single Use card. 6) Damage Value Shows you the damage value of a card. 7) Attack Star Shows how many attack stars a card will have (the Customization section explains this more in detail). 8) Custom OK Button The button that is pressed once you have chosen the cards you want to use. Card Selection Now that the custom screen has been broken down, it s time to go over the card selection rules in the card selection screen. Most cards can only be chosen either horizontally or vertically However, there are quite a few exceptions to this rule and those exceptions are Identical Cards Copies of the same card will bypass the horizontal/vertical card selection rule as long as they aren t overlapped. For example, despite these two Giant Axes not being next to each other vertically or horizontally, they can still both be selected There s also no quantity limit when choosing cards that are identical in the custom screen, if you have five giant axes, then you can add all of them to your hand. White Cards These cards also bypass the card selection rules and can be added to your hand in conjunction with any other card if they don t overlap. If you have multiple White Cards, you can add as many of them as you can to your current selection as well. Here s an example card order you can create with White Cards Brotherband Brotherbands behave just like white cards in that they ignore the card selection rules (as well as function in a unique way, covered here) but they also cannot be overlapped by other cards SSS/MS also cannot be overlapped by other cards, but they work in a completely different way all together and you can read up on how they work here. Lock-On Attacks Whilst you have a battle card in your hand, press the Down button to activate Lock-On mode. Whenever an enemy steps into your lock-on range, a reticle will pop up around the target and if you press the A button, Rockman will dash up towards the enemy and attack with the battle card currently in your hand. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Before further explaining how lock-on works, it s best to note the main lock-on types which will be focused on in this section will be the default lock-on and auto lock-on since they are the most effective and common types of lock-on. The other lock-on types will be explained in the Customization section. Lock-On Ranges This is the range of the default lock-on at the 3x5 range If the opponent is anywhere near the red-squares, whether that s through a lock-on attack, a normal attack which moves them forward or by simply being stationary, then you will be able to lock on to them. For example, in this instance This is where the opponent is currently on the lock-on range map that was shown earlier In PvP, you can also target people diagonally if both you and the opponent are on the opposite corner However, at the 3x5 range, you cannot target the enemy diagonally with lock-on if they do an attack that makes them take one step forward When Area Eater is used to close the gap, the lock-on range stays consistent with the above image. For example, if the area is reduced to 3x2, then your default lock-on essentially becomes a manually toggle-able auto lock-on due it targeting anything that s 1 square in front of Rockman. If the area is reduced to 3x3 or 3x4, then Rockman s lock-on range will cover the small little gap where he wasn t able to target the enemy with his lock-on as shown in the 3x5 lock-on gif. This makes the default lock-on more consistent and effective, since locking-on to your opponent diagonally from the side is now guaranteed. The range of auto lock-on is pretty self-explanatory. It will lock-on to the enemy wherever they are and it s very consistent. Charge Cancelling
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Intel 400 Series Chipset Motherboards ■ASRock Name Chipset Form Factor Memory Gen4 Z490 AQUA Z490 E-ATX DDR4 4700+ 〇 Z490 Taichi Z490 ATX DDR4 4666+ 〇 Z490 Extreme4 Z490 ATX DDR4 4266+ 〇 Z490 Steel Legend Z490 ATX DDR4 4266+ 〇 Z490 PG Velocita Z490 ATX DDR4 4666+ 〇 Z490 Phantom Gaming 4/ax Z490 ATX DDR4 4400+ - Z490 Phantom Gaming 4/ac Z490 ATX DDR4 4400+ - Z490 Phantom Gaming 4/2.5G Z490 ATX DDR4 4400+ - Z490 Phantom Gaming 4 Z490 ATX DDR4 4400+ - Z490 Phantom Gaming-ITX/TB3 Z490 Mini-ITX DDR4 4666+ - Z490 Phantom Gaming 4SR Z490 ATX DDR4 4000+ - Z490 Pro4 Z490 ATX DDR4 4400+ - Z490M Pro4 Z490 Micro ATX DDR4 4500+ - Z490M-ITX/ac Z490 Mini-ITX DDR4 4400+ - H470 Steel Legend H470 ATX DDR4 2933 〇 H470 Phantom Gaming 4 H470 ATX DDR4 2933 - H470M Pro4 H470 Micro ATX DDR4 2933 - H470M-ITX/ac H470 Mini-ITX DDR4 2933 - B460 Steel Legend B460 ATX DDR4 2933 - B460M Steel Legend B460 Micro ATX DDR4 2933 - B460 Phantom Gaming 4 B460 ATX DDR4 2933 - B460 Pro4 B460 ATX DDR4 2933 - B460M Pro4 B460 Micro ATX DDR4 2933 - B460M-ITX/ac B460 Mini-ITX DDR4 2933 - B460M-HDV B460 Micro ATX DDR4 2933 - H410M/ac H410 Micro ATX DDR4 2933 - H410M-HDV H410 Micro ATX DDR4 2933 - H410M-HDV/M.2 H410 Micro ATX DDR4 2933 - H410M-HDVP H410 Micro ATX DDR4 2933 - H410M-HDVP2 H410 Micro ATX DDR4 2933 - H410M-HVS H410 Micro ATX DDR4 2933 - H410M-ITX/ac H410 Mini-ITX DDR4 2933 - B460M B460M-HDV B460M-ITX H410M-H/M.2 H410M-HDS W480 Creator ■ASRock Rack Z490D4U-2L2T ■ASUS Name Chipset Form Factor Memory Gen4 ROG MAXIMUS XII EXTREME Z490 E-ATX DDR4 4800+ ROG MAXIMUS XII FORMULA Z490 ATX DDR4 4800+ ROG MAXIMUS XII APEX Z490 ATX DDR4 5000+ ROG MAXIMUS XII HERO (WI-FI) Z490 ATX DDR4 4800+ ROG STRIX Z490-F GAMING Z490 ATX DDR4 4600 ROG STRIX Z490-G GAMING (WI-FI) Z490 Micro ATX DDR4 4600 ROG STRIX Z490-G GAMING Z490 Micro ATX DDR4 4600 ROG STRIX Z490-I GAMING Z490 Mini-ITX DDR4 4800 ROG STRIX Z490-H GAMING Z490 ATX DDR4 4600 ROG STRIX Z490-E GAMING Z490 ATX DDR4 4600 ROG STRIX Z490-A GAMING Z490 ATX DDR4 4600 TUF GAMING Z490-PLUS (WI-FI) Z490 ATX DDR4 4600+ TUF GAMING Z490-PLUS Z490 ATX DDR4 4600+ PRIME Z490-A Z490 ATX DDR4 4600+ PRIME Z490-P Z490 ATX DDR4 4600+ PRIME Z490-V Z490 ATX DDR4 4600+ PRIME Z490M-PLUS Z490 Micro ATX DDR4 4400+ ProArt Z490-CREATOR 10G Z490 ATX DDR4 4600+ ROG STRIX H470-I GAMING H470 Mini-ITX DDR4 2933 TUF GAMING H470-PRO H470 ATX DDR4 2933 PRIME H470-PLUS H470 ATX DDR4 2933 PRIME H470M-PLUS H470 Micro ATX DDR4 2933 ROG STRIX B460-F GAMING B460 ATX DDR4 2933 ROG STRIX B460-H GAMING B460 ATX DDR4 2933 ROG STRIX B460-I GAMING B460 Mini-ITX DDR4 2933 ROG STRIX B460-G GAMING B460 Micro ATX DDR4 2933 TUF GAMING B460-PRO (WI-FI) B460 ATX DDR4 2933 TUF GAMING B460-PLUS B460 ATX DDR4 2933 TUF GAMING B460M-PLUS (WI-FI) B460 Micro ATX DDR4 2933 TUF GAMING B460M-PLUS B460 Micro ATX DDR4 2933 PRIME B460-PLUS B460 ATX DDR4 2933 PRIME B460M-A B460 Micro ATX DDR4 2933 PRIME B460M-K B460 Micro ATX DDR4 2933 Pro B460M-C/CSM B460 Micro ATX DDR4 2933 PRIME H410M-A H410 Micro ATX DDR4 2933 PRIME H410M-D H410 Micro ATX DDR4 2933 PRIME H410M-E H410 Micro ATX DDR4 2933 PRIME H410M-K H410 Micro ATX DDR4 2933 Pro H410M-C/CSM H410 Micro ATX DDR4 2933 ROG MAXIMUS XII EXTREME GLACIAL ROG MAXIMUS XII EXTREME GUNDAM Pro WS W480-ACE ■Biostar Name Chipset Form Factor Memory Gen4 Z490GTA EVO Ver. 5.0 Z490 ATX DDR4 4400+ Z490GTA Ver. 5.0 Z490 ATX DDR4 4400+ Z490GTN Ver. 5.0 Z490 Mini-ITX DDR4 4400+ B460GTA Ver. 5.0 B460 ATX DDR4 2666 B460GTQ Ver. 5.0 B460 Micro ATX DDR4 2666 H410MH Ver. 6.0 H410 Micro ATX DDR4 2666 H410MHG Ver. 6.0 H410 Micro ATX DDR4 2666 ■ECS H410H6-M7 ■EVGA Z490 DARK (131-CL-E499-KR) Z490 FTW (122-CL-E497-RX) ■Gigabyte Name Chipset Form Factor Memory Gen4 Z490 AORUS XTREME WATERFORCE (rev. 1.0) Z490 E-ATX DDR4 5000+ 〇 Z490 AORUS XTREME (rev. 1.0) Z490 E-ATX DDR4 5000+ 〇 Z490 AORUS MASTER (rev. 1.0) Z490 ATX DDR4 5000+ 〇 Z490 AORUS ULTRA G2 (rev. 1.0) Z490 ATX DDR4 5000 〇 Z490 AORUS ULTRA (rev. 1.0) Z490 ATX DDR4 5000 〇 Z490I AORUS ULTRA (rev. 1.0) Z490 Mini-ITX DDR4 5000 〇 Z490 AORUS PRO AX (rev. 1.0) Z490 ATX DDR4 5000 〇 Z490 AORUS ELITE AC (rev. 1.0) Z490 ATX DDR4 5000 〇 Z490 AORUS ELITE (rev. 1.0) Z490 ATX DDR4 5000 〇 Z490 VISION G (rev. 1.0) Z490 ATX DDR4 5000 〇 Z490 VISION D (rev. 1.0) Z490 ATX DDR4 4400 〇 Z490 GAMING X (rev. 1.0) Z490 ATX DDR4 4600 〇 Z490M GAMING X (rev. 1.0) Z490 Micro ATX DDR4 4400 〇 Z490 UD AC (rev. 1.0) Z490 ATX DDR4 4500 〇 Z490 UD (rev. 1.0) Z490 ATX DDR4 4500 〇 Z490M (rev. 1.0) Z490 Micro ATX DDR4 3200 〇 H470I AORUS PRO AX (rev. 1.0) H470 Mini-ITX DDR4 2933 - H470M DS3H (rev. 1.0) H470 Micro ATX DDR4 2933 - H470 AORUS PRO AX (rev. 1.0) H470 ATX DDR4 2933 - H470 HD3 (rev. 1.0) H470 ATX DDR4 2933 - B460M AORUS PRO (rev. 1.0) B460 Micro ATX DDR4 2933 - B460M GAMING HD (rev. 1.0) B460 Micro ATX DDR4 2933 - B460M DS3H AC (rev. 1.0) B460 Micro ATX DDR4 2933 - B460M DS3H (rev. 1.0) B460 Micro ATX DDR4 2933 - B460M D2V (rev. 1.0) B460 Micro ATX DDR4 2933 - H410M DS2V (rev. 1.0) H410 Micro ATX DDR4 2933 - H410M S2H (rev. 1.0) H410 Micro ATX DDR4 2933 - H410M H (rev. 1.0) H410 Micro ATX DDR4 2933 - H410M S2 (rev. 1.0) H410 Micro ATX DDR4 2933 - Z490 DESIGNARE Z490 WHITE Z490 D Z490M DS3H H470M DS3H H470N AX B460 AORUS PRO AC B460 HD3 B460M HD3 B460M D3H B460M D3P B460M D3V B460M D2VX SI B460M POWER B460N AC H410 D3 H410M HD3 H410M DS2 H410M D2VX SI H410M A H410M S2P H410M S2V H410N W480 VISION D ■MSI Name Chipset Form Factor Memory Gen4 MEG Z490 GODLIKE Z490 E-ATX DDR4 5000+ 〇 MEG Z490 ACE Z490 ATX DDR4 4800 〇 MEG Z490 UNIFY Z490 ATX DDR4 4800 〇 MEG Z490I UNIFY Z490 Mini-ITX DDR4 5000+ 〇 MPG Z490 GAMING CARBON WIFI Z490 ATX DDR4 4800 〇 MPG Z490 GAMING EDGE WIFI Z490 ATX DDR4 4800 〇 MPG Z490M GAMING EDGE WIFI Z490 Micro ATX DDR4 4800 〇 MPG Z490 GAMIMG PLUS Z490 ATX DDR4 4800 〇 MAG Z490 TOMAHAWK Z490 ATX DDR4 4800 〇 Z490-A PRO Z490 ATX DDR4 4800 〇 MAG B460 TOMAHAWK MAG B460M MORTAR WIFI MAG B460M MORTAR B460M PRO-VDH WIFI B460M-A PRO B460M PRO ■NZXT N7-Z49XT-B1 (ASRock) N7-Z49XT-W1 (ASRock) ■Supermicro C9Z490-PGW C9Z490-PG X12SCZ-F (W480) X12SCZ-TLN4F (W480) X12SCZ-QF (Q470)
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【名前】ぼんばー@GOMA 【Twitter ID】bombaaan 【やってる機種】ポップン、弐寺、リフレク、jubeat、SDVX、DDR 【よく出没するゲーセン】出没するとだんだん閉店していく 【好きな音ゲー曲】Timepiece phase II、snow storm、TYCOON 【好きな音ゲーキャラ】もふもふしてる子、あとポエットと3人娘 【始めたきっかけ】高校時代の知り合いがやってたから 【必殺技】やませいじり 【音ゲー歴】4年 【目標】ポップンは49埋めと弐寺は皆伝 【一言二言】普段は東京で音ゲーしてるので名古屋行った時は遊んでやってください
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#OurMemoriesの鬼譜面 イベント「DanceDanceRevolution 20th Anniversary Grand Finale」スコアの累積で鬼譜面が出ました。現在は無条件解禁です。 くわしくはwikiとか見て。 初期U1さん曲の譜面が引用されたものになっていますが、 MAKE A JAM!→think ya better D→LOVE THIS FEELIN →DROP THE BOMB→AFTER THE GAME OF LOVE→TRIP MACHINE ~luv mix~→La Senorita Virtual→PARANOiA KCET ~clean mix~→MAKE A JAM! だそうです。(BEMANI wiki 2ndから) 原曲と比較してのBPM変化倍率 曲名 BPM 倍率 フォルダ #OurMemories 140 - A MAKE A JAM! 124 113% A think ya better D 136 97.1% 3rd LOVE THIS FEELIN (95-)190 73.6% 3rd DROP THE BOMB 150 93% 3rd AFTER THE GAME OF LOVE 105 133.3% 3rd TRIP MACHINE ~luv mix~ 160 87.5% 3rd La Senorita Virtual 182 76.9% 3rd PARANOiA KCET ~clean mix~ 180 77% 2nd 「MAKE A JAM!」は初代CSDDRの曲ですがACで復活収録したのがDDRAなので所属バージョンフォルダもDDRAです。 「LOVE THIS FEELIN 」はソフランする曲ですが引用されてるのは加速後っぽい 補遺 3rdまでのU1さん曲がほぼ全て引用されていますが唯一「CUTIE CHASER」が入ってません。これは元々三拍子の曲なので入れにくかったのでは…… 激8~12を詰めてBPM140に均した(たとえばPARANOiA KCET ~clean mix~は180→140で遅くなってる、逆にAFTER THE GAME OF LOVEは105→140なのでやや速い)鬼11なんですが、ちょいちょい交互に踏めないのでなかなか歯ごたえのある譜面 音源を重ねた動画がすでにあったので見たりするとよいhttps //www.youtube.com/watch?v=cSD19Gr16Bo
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開催タイトル Ultimate Marvel vs Capcom 3 King of Fighters 13 開催日 2014年 6月 20日(金) 開催時間 開場:23 30 入場締め切り:24 30 イベント開始:24 30 大会終了:05 00 参加費 プレイヤー 2000円(1ドリンク込) ギャラリー 1000円(1ドリンク込) 開催場所 新宿MARZ http //www.marz.jp/ 特記事項 深夜のイベントとなりますので、18歳未満の方はお断りさせていただきます。 入場時に身分証の提示が必要となりますことをご了承くださいませ。 途中退場されますと、再入場はできません。 会場内への飲みものの持込は禁止とさせていただきます。 会場内へ持ち込める食べ物は、おにぎり類、サンドウィッチ類、菓子類のみとなります。(カップ麺や弁当など汁気のあるものは不可) イベントで利用するXBOX用のコントローラーは用意しておりますが、プレイヤー様の持参されたものも利用可能です。 連打の利用やプログラミング改造などをされているものは不可です。 プレイエリア内での飲食物の持ち込みはご遠慮願います。 万一こぼしてしまうと、機器の汚れ、故障になり大会進行に支障が出てしまいます。 会場ではドリンクの販売はありますが、フードの販売はありません。
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DDR X2の新曲曲一覧です。 今作は個人差譜面が多く、適正難易度になっていない曲が多いといわれています。 特に足11は詐称と逆詐称が多いという意見が多数見受けられます。 ダンスドリル 足19 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 Valkyrie dimension(鬼) 47-744 0 / 0 足18 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 888(鬼) 111-888 680 / 12 X2 Anti-Matter(鬼) 100-400 0 / 0 X2 New Decade(鬼) 100-400 0 / 0 X2 Pluto The First(鬼) 50-440 0 / 0 X2 POSSESSION(鬼) 185-370 0 / 0 X2 Valkyrie dimension(激) 47-744 591 / 12 X2 冥(鬼) 66-200 684 / 14 足17 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 Anti-Matter(激) 100-400 525 / 43 X2 New Decade(激) 100-400 512 / 21 X2 Pluto The First(激) 50-440 0 / 0 X2 POSSESSION(激) 185-370 606 / 15 X2 ΔMAX(激) 100-573 573 / 14 X2 ΔMAX(鬼) 100-573 595 / 60 足16 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 I m so Happy(鬼) 181 528 / 16 X2 VANESSA(激) 185 0 / 0 足15 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 888(激) 111-888 537 / 21 X2 Anti-Matter(踊) 100-400 444 / 56 X2 KIMONO♥PRINCESS(激) 95-190 473 / 17 X2 roppongi EVOLVED ver. A(激) 170 440 / 31 X2 roppongi EVOLVED ver. B(激) 170 462 / 17 X2 roppongi EVOLVED ver. C(激) 170 476 / 13 X2 roppongi EVOLVED ver. D(激) 170 0 / 0 X2 Valkyrie dimension(踊) 47-744 0 / 0 X2 冥(激) 66-200 585 / 7 足14 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 CAPTAIN JACK (GRANDALE REMIX)(激) 170 398 / 12 X2 going up(激) 212 489 / 0 X2 New Decade(踊) 100-400 410 / 33 X2 Pierce The Sky(激) 85-170 470 / 17 X2 Pluto The First(踊) 50-440 0 / 0 X2 POSSESSION(踊) 185-370 489 / 15 X2 sakura storm(鬼) 184 407 / 8 X2 Sakura Sunrise(激) 181 420 / 19 X2 Second Heaven(鬼) 149 464 / 20 X2 Shiny World(激) 100 361 / 0 X2 ZETA ~素数の世界と超越者~(激) 90-180 563 / 19 足13 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 aftershock!!(激) 157-528 427 / 14 X2 CG Project(激) 200 323 / 12 X2 dirty digital(鬼) 140 314 / 2 X2 DROP(激) 152 383 / 31 X2 FIRE FIRE(激) 150 497 / 12 X2 IF YOU WERE HERE (L.E.D.-G STYLE REMIX)(激) 85-170 409 / 25 X2 La libertad(鬼) 170 415 / 17 X2 La receta(鬼) 130 360 / 15 X2 Leaving...(鬼) 145 374 / 10 X2 only my railgun(激) 143 330 / 15 X2 Poseidon (kors k mix)(激) 152 373 / 10 X2 Sacred Oath(鬼) 170 347 / 38 X2 Super Driver(激) 200 369 / 20 X2 Valkyrie dimension(楽) 47-744 0 / 0 X2 WH1TE RO5E(激) 85-170 347 / 14 X2 What Will Come of Me(激) 140 329 / 7 X2 You are a Star(鬼) 155 367 / 11 X2 ΔMAX(踊) 100-573 463 / 40 X2 功夫LOVE(鬼) 180 0 / 0 X2 不沈艦CANDY(激) 94-188 514 / 16 X2 不帅之歌(DDR VERSION)(鬼) 150 0 / 0 足12 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 A Brighter Day(鬼) 155 377 / 24 X2 CAPTAIN JACK (GRANDALE REMIX)(鬼) 170 245 / 16 (32) X2 Crazy Control(鬼) 105 273 / 0 X2 Dazzlin Darlin(激) 149 348 / 6 X2 Dazzlin Darlin -秋葉工房mix-(激) 160 401 / 3 X2 Decade(激) 148 306 / 17 X2 Freeze(激) 140 295 / 41 X2 Freeze(鬼) 140 272 / 41 (23) X2 going up(鬼) 212 347 / 0 (43) X2 I m so Happy(激) 181 0 / 0 X2 KISS KISS KISS 秋葉工房 MIX(激) 160 363 / 19 X2 La libertad(激) 170 376 / 17 X2 Melody Life(鬼) 172 340 / 8 (36) X2 SUPER EUROBEAT <GOLD MIX>(激) 154 296 / 13 X2 TENSHI(激) 138 345 / 7 X2 Theory of Eternity(激) 160 0 / 0 X2 You are a Star(激) 155 318 / 7 足11 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 ☆shining☆(激) 185 341 / 32 X2 888(踊) 111-888 406 / 11 X2 All My Love(激) 158 293 / 9 X2 BALLAD THE FEATHERS(激) 132 276 / 0 X2 CAPTAIN JACK (GRANDALE REMIX)(踊) 170 271 / 16 X2 DAM DARIRAM(激) 142 297 / 5 X2 dirty digital(激) 140 243 / 7 X2 Dummy(激) 175 322 / 7 X2 ETERNITY(激) 148 305 / 16 X2 going up(踊) 212 391 / 0 X2 GOLD RUSH(激) 162 365 / 17 X2 IF YOU WERE HERE (L.E.D.-G STYLE REMIX)(踊) 85-170 355 / 9 X2 KIMONO♥PRINCESS(踊) 95-190 328 / 16 X2 La receta(激) 130 316 / 29 X2 MAX LOVE(激) 180 453 / 7 X2 more more more(激) 135 268 / 21 X2 New Decade(楽) 100-400 311 / 34 X2 Pierce The Sky(踊) 85-170 360 / 33 X2 resonance(激) 165 316 / 14 X2 roppongi EVOLVED ver. A(踊) 170 0 / 0 X2 roppongi EVOLVED ver. B(踊) 170 0 / 0 X2 roppongi EVOLVED ver. C(踊) 170 0 / 0 X2 roppongi EVOLVED ver. D(踊) 170 0 / 0 X2 Sacred Oath(激) 170 313 / 43 X2 sakura storm(激) 184 312 / 8 X2 Second Heaven(激) 149 366 / 7 X2 She is my wife(激) 85-170 295 / 17 X2 Shine(鬼) 125 261 / 21 X2 Shiny World(踊) 100 256 / 5 X2 Sky Is The Limit(激) 150 301 / 25 X2 smooooch・∀・(激) 177 392 / 13 X2 Theory of Eternity(鬼) 160 0 / 0 X2 THIS NIGHT(激) 160 322 / 47 X2 Time After Time(激) 137 303 / 5 X2 VANESSA(踊) 185 338 / 13 X2 Your Angel(激) 175 363 / 8 X2 冥(踊) 66-200 415 / 12 足10 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 A Brighter Day(激) 155 295 / 17 X2 Anti-Matter(楽) 100-400 333 / 21 X2 Be your wings(激) 138 233 / 21 X2 Bonafied Lovin (激) 125 279 / 4 X2 Crazy Control(激) 105 242 / 0 X2 Dazzlin Darlin(踊) 149 287 / 8 X2 EZ DO DANCE(激) 140 239 / 12 X2 Gotta Dance(激) 145 295 / 19 X2 Heatstroke(激) 140 300 / 4 X2 IF YOU WERE HERE(踊) 145 232 / 16 X2 IF YOU WERE HERE(激) 145 282 / 20 X2 oarfish(激) 140 252 / 118 X2 Pluto The First(楽) 50-440 0 / 0 X2 POSSESSION(楽) 185-370 379 / 19 X2 Sakura Sunrise(踊) 181 333 / 15 X2 smooooch・∀・(鬼) 177 289 / 15 (34) X2 someday...(激) 154 314 / 20 足9 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 ?Love?シュガ→?(激) 155 0 / 0 X2 aftershock!!(踊) 157-528 304 / 43 X2 All My Love(踊) 158 215 / 5 X2 CG Project(踊) 200 240 / 14 X2 DAFT PUNK IS PLAYING AT MY HOUSE(激) 136 276 / 24 X2 Everytime We Touch(激) 142 228 / 8 X2 HERO(激) 138 290 / 3 X2 Hide-away(激) 134 255 / 7 X2 IF YOU WERE HERE(楽) 145 193 / 12 X2 IF YOU WERE HERE(鬼) 145 174 / 12 (24) X2 in love wit you(激) 148 169 / 100 X2 La libertad(踊) 170 279 / 9 X2 Poseidon (kors k mix)(踊) 152 235 / 12 X2 real-high-SPEED(激) 131 235 / 23 X2 Sky Is The Limit(踊) 150 240 / 26 X2 Super Driver(踊) 200 289 / 13 X2 Theory of Eternity(踊) 160 0 / 0 X2 WH1TE RO5E(踊) 85-170 237 / 17 X2 ZETA ~素数の世界と超越者~(踊) 90-180 353 / 13 足8 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 ☆shining☆(踊) 185 251 / 22 X2 Be your wings(踊) 138 189 / 13 X2 Decade(踊) 148 221 / 15 X2 Feel Good Inc.(激) 139 209 / 4 X2 FIRE FIRE(踊) 150 260 / 18 X2 Heatstroke(鬼) 140 201 / 28 (20) X2 HERO(鬼) 138 208 / 1 (20) X2 ICE ICE BABY(激) 116 223 / 31 X2 IF YOU WERE HERE (L.E.D.-G STYLE REMIX)(楽) 85-170 264 / 6 X2 I m so Happy(踊) 181 0 / 0 X2 KISS KISS KISS 秋葉工房 MIX(踊) 160 240 / 32 X2 Love Again(激) 57-70 199 / 31 X2 MAX LOVE(踊) 180 365 / 3 X2 more more more(踊) 135 176 / 30 X2 only my railgun(踊) 143 215 / 32 X2 only my railgun(鬼) 143 151 / 26 (51) X2 Pierce The Sky(楽) 85-170 273 / 19 X2 resonance(踊) 165 239 / 16 X2 roppongi EVOLVED ver. A(楽) 170 0 / 0 X2 roppongi EVOLVED ver. B(楽) 170 0 / 0 X2 roppongi EVOLVED ver. C(楽) 170 0 / 0 X2 roppongi EVOLVED ver. D(楽) 170 0 / 0 X2 Sacred Oath(踊) 170 214 / 30 X2 Sakura Sunrise(楽) 181 246 / 19 X2 Second Heaven(踊) 149 246 / 5 X2 Shiny World(楽) 100 192 / 5 X2 someday...(踊) 154 270 / 33 X2 SUPER EUROBEAT <GOLD MIX>(踊) 154 191 / 8 X2 Taking It To The Sky(激) 130 220 / 23 X2 THIS NIGHT(踊) 160 257 / 39 X2 Time After Time(踊) 137 231 / 17 X2 You are a Star(踊) 155 212 / 13 X2 羽之谣(鬼) 132 0 / 0 X2 不沈艦CANDY(踊) 94-188 313 / 15 足7 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 ?Love?シュガ→?(踊) 155 0 / 0 X2 888(楽) 111-888 208 / 10 X2 A Brighter Day(踊) 155 224 / 30 X2 BALLAD THE FEATHERS(踊) 132 198 / 0 X2 CAPTAIN JACK (GRANDALE REMIX)(楽) 170 203 / 8 X2 Crazy Control(踊) 105 184 / 0 X2 DAFT PUNK IS PLAYING AT MY HOUSE(踊) 136 226 / 14 X2 DAFT PUNK IS PLAYING AT MY HOUSE(鬼) 136 206 / 14 (24) X2 DAM DARIRAM(踊) 142 203 / 12 X2 Dazzlin Darlin -秋葉工房mix-(踊) 160 259 / 8 X2 dirty digital(踊) 140 191 / 5 X2 DROP(踊) 152 242 / 16 X2 Dummy(踊) 175 222 / 1 X2 ETERNITY(踊) 148 218 / 17 X2 Everytime We Touch(踊) 142 186 / 10 X2 EZ DO DANCE(踊) 140 198 / 10 X2 Freeze(踊) 140 188 / 49 X2 going up(楽) 212 269 / 7 X2 GOLD RUSH(踊) 162 189 / 26 X2 Gotta Dance(踊) 145 220 / 28 X2 Heatstroke(踊) 140 220 / 29 X2 HERO(踊) 138 206 / 5 X2 Hide-away(踊) 134 207 / 16 X2 KIMONO♥PRINCESS(楽) 95-190 220 / 27 X2 La receta(踊) 130 218 / 12 X2 MAX LOVE(楽) 180 306 / 2 X2 oarfish(踊) 140 208 / 51 X2 sakura storm(踊) 184 218 / 15 X2 She is my wife(踊) 85-170 189 / 22 X2 Shine(激) 125 225 / 1 X2 smooooch・∀・(踊) 177 223 / 19 X2 TENSHI(踊) 138 171 / 11 X2 VANESSA(楽) 185 210 / 15 X2 What Will Come of Me(踊) 140 201 / 11 X2 Your Angel(踊) 175 239 / 5 X2 ΔMAX(楽) 100-573 262 / 6 X2 冥(楽) 66-200 280 / 7 足6 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 Bonafied Lovin (踊) 125 199 / 4 X2 DAM DARIRAM(楽) 142 197 / 13 X2 DAM DARIRAM(鬼) 142 181 / 13 (16) X2 Dazzlin Darlin(楽) 149 227 / 5 X2 Feel Good Inc.(踊) 139 150 / 3 X2 GOLD RUSH(楽) 162 155 / 17 X2 Heatstroke(楽) 140 170 / 36 X2 HERO(楽) 138 172 / 2 X2 ICE ICE BABY(踊) 116 176 / 10 X2 in love wit you(踊) 148 134 / 58 X2 I m so Happy(楽) 181 0 / 0 X2 La libertad(楽) 170 165 / 6 X2 Love Again(踊) 57-70 154 / 26 X2 real-high-SPEED(踊) 131 167 / 13 X2 Shine(踊) 125 159 / 1 X2 someday...(楽) 154 194 / 22 X2 Super Driver(楽) 200 199 / 10 X2 Taking It To The Sky(踊) 130 181 / 21 X2 Theory of Eternity(楽) 160 0 / 0 X2 THIS NIGHT(楽) 160 152 / 37 X2 You are a Star(楽) 155 166 / 5 X2 ZETA ~素数の世界と超越者~(楽) 90-180 211 / 19 足5 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 ☆shining☆(楽) 185 167 / 23 X2 A Brighter Day(楽) 155 164 / 24 X2 aftershock!!(楽) 157-528 134 / 37 X2 All My Love(楽) 158 128 / 18 X2 Bonafied Lovin (楽) 125 143 / 4 X2 CG Project(楽) 200 170 / 6 X2 DAFT PUNK IS PLAYING AT MY HOUSE(楽) 136 150 / 8 X2 Dazzlin Darlin -秋葉工房mix-(楽) 160 169 / 13 X2 Decade(楽) 148 168 / 8 X2 FIRE FIRE(楽) 150 180 / 10 X2 Freeze(楽) 140 112 / 39 X2 Gotta Dance(楽) 145 138 / 19 X2 Hide-away(楽) 134 152 / 4 X2 La receta(楽) 130 142 / 29 X2 only my railgun(楽) 143 144 / 17 X2 Sacred Oath(楽) 170 149 / 28 X2 Second Heaven(楽) 149 166 / 12 X2 She is my wife(楽) 85-170 125 / 17 X2 Sky Is The Limit(楽) 150 180 / 11 X2 smooooch・∀・(楽) 177 160 / 13 X2 WH1TE RO5E(楽) 85-170 124 / 14 X2 What Will Come of Me(楽) 140 147 / 4 X2 不沈艦CANDY(楽) 94-188 208 / 15 足4 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 ?Love?シュガ→?(楽) 155 0 / 0 X2 BALLAD THE FEATHERS(楽) 132 123 / 0 X2 Be your wings(楽) 138 133 / 5 X2 Crazy Control(楽) 105 119 / 0 X2 dirty digital(楽) 140 116 / 4 X2 DROP(楽) 152 134 / 17 X2 Dummy(楽) 175 133 / 4 X2 ETERNITY(楽) 148 147 / 11 X2 Everytime We Touch(楽) 142 141 / 7 X2 EZ DO DANCE(楽) 140 121 / 14 X2 Feel Good Inc.(楽) 139 90 / 0 X2 ICE ICE BABY(楽) 116 121 / 9 X2 ICE ICE BABY(鬼) 116 109 / 9 (21) X2 in love wit you(楽) 148 101 / 34 X2 KISS KISS KISS 秋葉工房 MIX(楽) 160 157 / 8 X2 Poseidon (kors k mix)(楽) 152 116 / 10 X2 real-high-SPEED(楽) 131 136 / 10 X2 resonance(楽) 165 128 / 5 X2 sakura storm(楽) 184 121 / 5 X2 SUPER EUROBEAT <GOLD MIX>(楽) 154 128 / 17 X2 Taking It To The Sky(楽) 130 130 / 11 X2 TENSHI(楽) 138 108 / 13 X2 Time After Time(楽) 137 143 / 1 X2 Your Angel(楽) 175 135 / 14 足3 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 Love Again(楽) 57-70 93 / 18 X2 more more more(楽) 135 113 / 7 X2 Shine(楽) 125 99 / 16 足2 VER 曲名 BPM NOTES /FRE (SA) 属性 X2 oarfish(楽) 140 70 / 3 足1 VER 曲名 BPM NOTES /FRE (SA) 属性
https://w.atwiki.jp/iamkenzen/pages/128.html
お気持ち表明のやり方 汎用的な方法 KONAMIのWebサイトの構造が変わると多少変わる可能性はありますが、基本的には以下でよいと思います。 適当なKONAMIのゲームのWEBページにアクセスする ページ最下部にある「お問い合わせ」のリンクをクリックする 「その他」を選択する 「Q. メールでのお問い合わせについて【その他】」をクリックする 「■アーケードゲーム、コナステ についてのお問い合わせ」をクリックする 「アーケードゲームのお問い合わせ」ページに遷移するので、そこでお気持ちを入力する 色違いボルケニオンゲット!お気持ち表明完了!テンプレ回答でも泣かない。 めんどくさい人向けの方法 上記の「汎用的な方法」の「アーケードゲームのお問い合わせ」ページへのリンクを貼るので、そこに書いて送ってください。 アーケードゲームのお問い合わせへのリンク (https //ja-support1.konami.com/hc/ja/requests/new?ticket_form_id=900000143686) 補足 TAGもそれでいいって書いてるから多分大丈夫です。 みんなで送ろうお気持ちメール。 「Q. メールでのお問い合わせについて【その他】」のページで『執拗に同じ要望やクレームを繰り返す等』には対応しないという明記があります。 節度を守ってお気持ち表明しましょう。 【お問い合わせいただくにあたっての注意事項】 ご意見、ご要望については原則返信を差し上げておりませんが、関係部署へ内容を共有のうえで、今後の運営、施策の参考とさせていただきます。 ご相談内容が、お客様全般にかかわるトラブル、不具合、対応等で合った場合、公式HPや対象アプリのお知らせにて回答にかえさせていただく場合がございます。 本窓口では、以下に例示するような行為・要求には、対応いたしかねますのであらかじめご了承ください。 脅迫、中傷、名誉棄損、侮辱、暴言行為 威圧的な言動 拘束的な行為(無言通話、執拗に同じ要望やクレームを繰り返す等) 差別的な言動 性的な言動 プライバシーを侵害する行為 合理的理由のない過度な商品交換、金銭補償等のサービス提供または謝罪の要求 従業員または当社関係者個人に対する攻撃または謝罪もしくは処罰の要求 当社または従業員もしくは当社関係者に対するSNSやインターネット上での誹謗中傷等 その他社会通念に照らして相当な範囲を超える行為・要求 上記行為・要求が確認され、これ以上の対応ができないと判断される場合は、対応の取りやめ、着信拒否、受信拒否等の措置をとらせていただくことがございます。 また、行為や要求の内容が悪質と判断される場合には、警察および弁護士等に連絡のうえ、適切に対処いたします。 最終更新:(2024/01/27)
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BombermanOnline wav 聞く分には左クリックでいいと思いますが、保存する際は右クリック→対象ファイルを保存 C \Program Files\HudsonKingdom\Bomberman\Data\sound 内のBGM0~4がステージ音楽です …アップデータ容量が1ファイル1Mまでなのでアップできず...使えねー SS 敬称略。削除・修正して欲しい画像等あればどうぞ。 yukin,ケイジ,名無しさん,AlanQoo ※yukinさんウマー ReAct,nya-ko,AlanQoo,ハードゲイ ※ReActさんも相変わらず AlanQoo,ツー,kurotu,りゅうりゅ ※ツーさん=ツーリングMSさん? AlanQoo,ツー,塚本八雲 ※塚本八雲さんから青ミス来た事あったような パネルにて ※サバイバル以外の鯖は軽いという噂を聞きつけてやってみたが… パネルにて(2) ※結局重かった ‡風林火山‡,zuum,A-Rank,Faye ※水戸黄門オンライン トイレマニア,とうま,AlanQoo,こっこ ※トイレマニアさんのミス トイレマニア,とうま,AlanQoo,asuku ※この後強制終了であぼん AlanQoo,Lark,消しゴムの角,ケイジ ※何で撮ったかわからない MIB,AlanQoo,tatter,りほ。 ※MIB,tatter両氏ウマスギ ロビーでのひと時 ※勘弁してくれ ‡風林火山‡,AlanQoo,Reality,ふなっちゃん ※‡人‡って方見かけたけど超関係なさそう ‡風林火山‡,AlanQoo,Reality,youyou2005,科乃 ※5人おもー ヨシミツ@,火葬ヒロイン,A-Rank,ごる,Maria ※ヨシミツさんはどう頑張っても攻め崩せないyo AlanQoo,asso,おーら ※ある昼下がり asso,がまん,A-Rank ※暇だったのはあそさんとボクだけ ヨシミツ@,火葬ヒロイン,A-Rank,ごる,Maria ※自分の都合のいいところだけー ‡風林火山‡,Lordnail,zuum,A-Rank,Faye ※ロドさん久しぶり
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TOMBO 暗号化機能を持ったメモ管理ツール (95/98/Me/NT4/2000/XP) テキストエディタ 多数のテキストファイルのメモを効率良く安全に作成・管理。 デスクトップ(Windows)版とWindows CE版を併用することでデスクトップ入力したメモを持ち歩いたり、出先で入力したメモを会社に戻って整理したりといったことができます。 公式サイト 主な特徴 ツリービューによる階層的なメモ管理機能 メモ作成時ファイル名を自動生成。メモのタイトルとファイル名を連動可能。 強力な暗号化機能。暗号化ライブラリについてはGnuPGの128bit BLOWFISHアルゴリズムを使用し、安定性・強度を確保。 暗号化をファイル毎とすることにより、CEの起動の早さとセキュリティの両方を共存。起動するたびにパスワードを入れる必要はありません。 メモリカード上のデータに対してもセキュリティの確保が可能。 上下ハードウェアボタンに対応。平文メモの参照は片手で行える簡単操作(Pocket PC/Palm-Size PC)。 アプリボタンにメモの開閉を割り当て可能。上下ボタンのないGenio等でも片手でメモ参照が可能。(PocketPC) キーボードからの簡単操作(H/PC,Win32) ActiveSyncを使ったデスクトップ版とのデータの共有機能。 メモ毎にファイルを作成するため、Syncした際の競合が発生しにくく、また、デスクトップ上の他のアプリからの利用が容易。 正規表現による全メモ(暗号化メモを含む)の検索機能。 ライセンスはGPL準拠。フリーで使用可能。当然ソースもオープン。 REG未使用