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Grading Techniques for Fashion Design Fairchild Books? Jeanne Price? Bernard Zamkoff? FairchildBooks? JeannePrice? BernardZamkoff? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Arts&Photography-Fashion-General? Subjects-Arts&Photography-Art-General? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Antiques&Collectibles-Textiles&Costume? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Reference-General? The Business of Fashion Designing, Manufacturing, and Marketing Fairchild Books? Leslie Davis Burns? Nancy O. Bryant? FairchildBooks? LeslieDavisBurns? NancyO.Bryant? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Fashion-General? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? The World of Fashion Fairchild Books? Jay Diamond? Ellen Diamond? FairchildBooks? JayDiamond? EllenDiamond? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Fashion-General? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Case Studies in Merchandising, Apparel and Soft Goods Fairchild Books? Michele Granger? FairchildBooks? MicheleGranger? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Business&Investing-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Antiques&Collectibles-Textiles&Costume? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Reference-General? Quality Assurance for Textiles and Apparel Fairchild Books? Sara J. Kadolph? FairchildBooks? SaraJ.Kadolph? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-QualityControl? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-QualityControl? The Dynamics of Fashion Fairchild Books? Elaine Stone? FairchildBooks? ElaineStone? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Fashion-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Antiques&Collectibles-Textiles&Costume? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Fabric Science Fairchild Books? Joseph J. Pizzuto? Arthur Price? Allen C. Cohen? Ingrid Johnson? FairchildBooks? JosephJ.Pizzuto? ArthurPrice? AllenC.Cohen? IngridJohnson? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-GraphicDesign-Design-Textile&Costume? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Fabric Science Swatch Kit Fairchild Books? Arthur Price? FairchildBooks? ArthurPrice? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Reference-General? World of Fashion Fairchild Books? Jay Diamond? Ellen Diamond? FairchildBooks? JayDiamond? EllenDiamond? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Retailing? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Home&Garden-Antiques&Collectibles-Textiles&Costume? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? The Business of Fashion Designing, Manufacturing, and Marketing Fairchild Books? Leslie Davis Burns? Nancy O. Bryant? FairchildBooks? LeslieDavisBurns? NancyO.Bryant? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Marketing&Sales? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales? Apparel Merchandising The Line Starts Here Fairchild Books? Jeremy A. Rosenau? David L. Wilson? FairchildBooks? JeremyA.Rosenau? DavidL.Wilson? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Retailing? Subjects-Business&Investing-Marketing&Sales-Marketing-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Marketing-General? Concepts of Pattern Grading Techniques for Manual and Computer Grading Fairchild Books? Carolyn L. Moore? Kathy K. Mullet? Margaret B. Prevatt Young? FairchildBooks? CarolynL.Moore? KathyK.Mullet? MargaretB.PrevattYoung? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Fashion-General? Subjects-Arts&Photography-Art-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Antiques&Collectibles-Textiles&Costume? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Apparel Making in Fashion Design Fairchild Books? Injoo Kim? Mikyung Uh? FairchildBooks? InjooKim? MikyungUh? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Parenting&Families? Subjects-Arts&Photography-Art-Instruction&Reference-Drawing? Subjects-Arts&Photography-Art-General? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Arts&Photography-GraphicDesign-Design-Textile&Costume? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Parenting&Families-General? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Beyond Design The Synergy of Apparel Product Development Fairchild Books? Sandra J. Keiser? Myrna B. Garner? FairchildBooks? SandraJ.Keiser? MyrnaB.Garner? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Planning&Forecasting? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Planning&Forecasting? Silent Selling Best Practices and Effective Strategies in Visual Merchandising Fairchild Books? Judith A. Bell? Kate Ternus? FairchildBooks? JudithA.Bell? KateTernus? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Retailing? Subjects-Business&Investing-Marketing&Sales-Marketing-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Antiques&Collectibles-Textiles&Costume? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Marketing-General? Interior Construction Documents Fairchild Books? Katherine S. Ankerson? FairchildBooks? KatherineS.Ankerson? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-Drawing&Modelling-General? Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-InteriorDesign-General? Subjects-Arts&Photography-Architecture-Reference? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Home&Garden-InteriorDesign-General? Subjects-Home&Garden-InteriorDesign-ProfessionalReference? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Architecture-Drawing&Modelling-General? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-InteriorDesign-General? Subjects-Professional&Technical-Architecture-Reference? Elements of Interior Lightframe Construction Fairchild Books? Katherine S. Onkerson? FairchildBooks? KatherineS.Onkerson? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-BuildingTypes&Styles-General? Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-InteriorDesign-General? Subjects-Arts&Photography-Architecture-InteriorDesign-Lighting? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Home&Garden-InteriorDesign-General? Subjects-Home&Garden-InteriorDesign-Lighting? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Architecture-BuildingTypes&Styles-General? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-InteriorDesign-General? Subjects-Professional&Technical-Architecture-InteriorDesign-Lighting? The Fashion Intern Fairchild Books? Michele Granger? FairchildBooks? MicheleGranger? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Arts&Photography-Fashion-General? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Business&Investing-BusinessLife-Communication-Meetings&Presentations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Complete Guide to Size Specification and Technical Design Spiral Fairchild Books? Paula J. Myers-McDevitt? FairchildBooks? PaulaJ.Myers-McDevitt? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Science-General Perry's Department Store A Buying Simulation for Juniors, Men's Wear, Children's Wear, and Home Fashion/Giftware Fairchild Books? Karen M. Guthrie? Cynthea W. Pierce? FairchildBooks? KarenM.Guthrie? CyntheaW.Pierce? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Retailing? Subjects-Business&Investing-Industries&Professions-Purchasing&Buying? Subjects-Business&Investing-Marketing&Sales-Sales&Selling-Management? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-Purchasing&Buying? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Sales&Selling-Management? Textiles Concepts And Principles Fairchild Books? Virgina Hencken Elsasser? FairchildBooks? VirginaHenckenElsasser? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Art-Instruction&Reference-WatercolorPainting? Subjects-Arts&Photography-Art-Instruction&Reference-General? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Crafts&Hobbies-TextileArts? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Designing a Quality Lighting Environment Fairchild Books? Susan M. Winchip? FairchildBooks? SusanM.Winchip? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-InteriorDesign-General? Subjects-Business&Investing-BusinessLife-Fashion&Image? Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Home&Garden-InteriorDesign-General? Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-InteriorDesign-General? Professional Pattern Grading for Women'S, Men'S, and Children's Apparel Fairchild Books? Jack Handford? FairchildBooks? JackHandford? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Fashion-Commercial? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Arts&Photography-GraphicDesign-Design-Textile&Costume? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Home&Garden-Crafts&Hobbies-Sewing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Textiles-PR Concepts and Principles Fairchild Books & Visuals? Virginia Hencken Elsasser? FairchildBooks&Visuals? VirginiaHenckenElsasser? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Fashion-Commercial? Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Going Global The Textiles And Apparel Industry Fairchild Books? Grace I. Kunz? Myrna B. Garner? FairchildBooks? GraceI.Kunz? MyrnaB.Garner? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-GraphicDesign-Commercial-FashionDesign? Subjects-Business&Investing-Industries&Professions-Retailing? Subjects-Business&Investing-International-General? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Nonfiction-Politics-Globalization? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Science-General A Phone of Our Own The Deaf Insurrection Against Ma Bell Gallaudet Univ Pr? Harry G. Lang? GallaudetUnivPr? HarryG.Lang? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Law? Subjects-Engineering-Telecommunications-General? Subjects-Law-Specialties-Disability? Subjects-Literature&Fiction-Classics-UnitedStates-General? Subjects-Literature&Fiction-General-Classics? Subjects-Nonfiction-SocialSciences-SpecialGroups-Disabled? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Law-Specialties-Disability? Subjects-Professional&Technical-Engineering-Telecommunications-General? A New Civil Right Telecommunications Equality for Deaf And Hard of Hearing Americans Gallaudet Univ Pr? Karen Peltz Strauss? GallaudetUnivPr? KarenPeltzStrauss? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Law? ユーズドブック(洋書)-Reference? Subjects-Engineering-Telecommunications-General? Subjects-Law-Specialties-Disability? Subjects-Nonfiction-SocialSciences-SpecialGroups-Disabled? Subjects-Nonfiction-SocialSciences-MediaStudies? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-SignLanguage? Subjects-Nonfiction-Law-Specialties-Disability? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Reference-ForeignLanguages-Instruction-SignLanguage? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? America's Top Resumes for America's Top Jobs (America's Top Resumes) Jist Works? J. Michael Farr? JistWorks? J.MichaelFarr? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? ユーズドブック(洋書)-Teens? Subjects-Business&Investing-BusinessLife-Communication-General? Subjects-Business&Investing-BusinessLife-Communication-BusinessWriting? Subjects-Business&Investing-Careers-JobHunting-Resumes? Subjects-Business&Investing-General? Subjects-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Nonfiction-Education-College&University-CollegeGuides? Subjects-Professional&Technical-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Reference-Education-CollegeGuides? Subjects-Reference-Writing-Technical? Subjects-Reference-General? Subjects-Reference-Careers-JobHunting-Resumes? Subjects-Science-Technology-TechnicalThinking&Writing? Subjects-Teens-Reference-College&UniversityBound-CollegeGuides? Federal Resume Guidebook A Step-By-Step Guidebook for Writing a Federal Resume in Accordance With the Office of Personnel Management's Flyer, Of-510 Jist Works? Kathryn K. Troutman? JistWorks? KathrynK.Troutman? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Business&Investing-Careers-Guides? Subjects-Business&Investing-Careers-JobHunting-Resumes? Subjects-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Nonfiction-Government-State&LocalGovernment? Subjects-Professional&Technical-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Reference-Writing-Technical? Subjects-Reference-General? Subjects-Reference-Careers-Guides? Subjects-Reference-Careers-JobHunting-Resumes? Subjects-Science-Technology-TechnicalThinking&Writing? Resume Magic Trade Secrets of a Professional Resume Writer Jist Works? Susan Britton Whitcomb? JistWorks? SusanBrittonWhitcomb? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Business&Investing-BusinessLife-Communication-General? Subjects-Business&Investing-BusinessLife-Communication-BusinessWriting? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-JobHunting-Resumes? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-HumanResources&PersonnelManagement? Subjects-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Professional&Technical-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Professional&Technical-BusinessManagement-HumanResources&PersonnelManagement? Subjects-Reference-Writing-Technical? Subjects-Reference-Careers-General? Subjects-Reference-Careers-JobHunting-Resumes? Subjects-Science-Technology-TechnicalThinking&Writing? Projects That Matter Concepts and Models for Service Learning in Engineering (Service-learning in the Disciplines) Amer Assn for Higher Education? Edmund Tsang? AmerAssnforHigherEducation? EdmundTsang? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Nonfiction-Education-College&University-General? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Education-ByLevel-College? Advanced Composite Technologies Asm Intl? AsmIntl? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Ford Escort and Mercury Lynx Automotive Repair Manual, 1981-1990 (Hayne's Automotive Repair Manual) Haynes Pubns? Alan Ahlstrand? John Harold Haynes? HaynesPubns? AlanAhlstrand? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? Nissan Maxima Automotive Repair Manual (Haynes Automotive Repair Manual Series) Haynes Pubns? Ken Freund? HaynesPubns? KenFreund? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Chevrolet Corvette Automotive Repair Manual 1984 Through 1991 (Hayne's Automotive Repair Manual) Haynes Pubns? Mike Stubblefield? John Harold Haynes? HaynesPubns? MikeStubblefield? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Nissan Pick-ups Automotive Repair Manual (Haynes Automotive Repair Manuals) Haynes Publishing? Rik Paul? HaynesPublishing? RikPaul? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Home&Garden-How-to&HomeImprovements-Do-It-Yourself? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Ford Explorer Mazda Navajo Automotive Repair Manual/All Ford Explorer and Mazda Navajo Models 1991 and 1992 (Hayne's Automotive Repair Manual) Haynes Pubns? Alan Ahlstrand? John Harold Haynes? HaynesPubns? AlanAhlstrand? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-SportUtilityVehicles? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? Toyota Land Cruiser 1968 Thru 1982 Fj40,43,45,55, 60 236.7 Cu in (4230 Cc) Haynes Pubns? John Harold Haynes? HaynesPubns? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Automotive? Honda Civic Automotive Repair Manual, 1984-1991 (Hayne's Automotive Repair Manual) Haynes Pubns? Mike Stubblefield? Robert Maddox? John Harold Haynes? HaynesPubns? MikeStubblefield? RobertMaddox? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Ford Mustang and Mercury Capri Automotive Repair Manual All Ford Mustang and Mercury Capri Models 1979 Through 1992 (Hayne's Automotive Repair Manual) Haynes Pubns? Larry Warren? Alan Ahlstrand? John Harold Haynes? HaynesPubns? LarryWarren? AlanAhlstrand? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Ford Full Size Vans Automotive Repair Manual All Full Size Models from 1969 Thru 1991 With 240 of 300 Cu in Inline 6 Cylinder Engines and 302, 351, (Haynes Automotive Repair Manual Series) Haynes Pubns? Curt Choate? John Harold Haynes? HaynesPubns? CurtChoate? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Toyota Camry Automotive Repair Manual All Toyota Camry Models 1983 Through 1991 (Hayne's Automotive Repair Manual) Haynes Pubns? John Harold Haynes? Ken Freund? HaynesPubns? JohnHaroldHaynes? KenFreund? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Dodge Pick-Ups Automotive Repair Manual/1974 Thru 1991 2Wd and 4Wd Six-Cylinder Inline, V6 and V8 Gasoline Engines Full-Size Pick-Ups, Ramcharger, (Hayne's Automotive Repair Manual) Haynes Pubns? David Hayden? John Harold Haynes? HaynesPubns? DavidHayden? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? Ford Aerostar Mini-Vans 1986 Thru 1992 All 2Wd Models Automotive Repair Manual (1476) Haynes Pubns? Haynes? HaynesPubns? Haynes? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-General Izuzu Pick-Ups and Trooper Automotive Repair Manual Isuzu Pick-Ups-1981-1993/Isuzu Trooper-1984-1991 (Haynes Repair Manuals) Haynes Pubns? Larry Warren? John Harold Haynes? HaynesPubns? LarryWarren? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Nonfiction-Automotive-SportUtilityVehicles? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Chevrolet S-10 Gmc S-15 and Olds Bravada Automotive Repair Manual, 1982-1992 (Haynes Automotive Repair Manuals) Motorbooks Intl? Robert Maddox? John Harold Haynes? MotorbooksIntl? RobertMaddox? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Haynes General Motors Chevrolet Lumina Apv, Oldsmobile Silhouette, Pontiac Trans Sport 1990 Thru 1992 All Models Automotive Repair Manual (Hayne's Automotive Repair Manual) Haynes Pubns? John Harold Haynes? HaynesPubns? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-General Subjects-Reference-ConsumerGuides? Subjects-Reference-General? Chevrolet Gmc Vans Automotive Repair Manual/1968 Thru 1992 All 6-Cylinline, V6 and V8 Gasoline Engine Models (Hayne's Automotive Repair Manual) Haynes Pubns? Don Pfeil? John Harold Haynes? HaynesPubns? DonPfeil? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Chevrolet and G.M.C.Pick-ups Automotive Repair Manual (Haynes Automotive Repair Manuals) Haynes Publishing? Ken Freund? J.H. Haynes? HaynesPublishing? KenFreund? J.H.Haynes? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Automotive? Toyota Celica Fwd Automotive Repair Manual All Toyota Celica Front Wheel Drive Models 1986 Through 1992 (Haynes Automotive Repair Manual) Haynes Pubns? Larry Warren? John Harold Haynes? HaynesPubns? LarryWarren? JohnHaroldHaynes? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-General ユーズドブック(洋書)-Engineering 洋書
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ASH ARTIST BAISER TITLE アッシュ MEDIA Album TRACK 12曲 TIME 46分00秒 発売日 1 1995年2 2002年08月21日 発売元 1 M-EPS2 Free-Will 品番 1 MEP-R008(SP)2 TEBA-018 価格 1 (¥3,300)2 ¥1,980 作品解説 BAISERのファーストフルアルバム。 ドラムが巧い。 収録曲 1. Fall 2. Dye 3. Amnesia 4. Metamorphosis 5. Mechanixx 6. Answer 7. Dementia 8. 狂人日記 9. Slay 10. Fetus 11. Promise 12. Rebirth 楽曲解説 Fall -- -- 【Word 紫 / Song 紫 / Arranged 紫, 茜】 Dye -- -- 【Word 紫 / Song 紫 / Arranged BAISER】 Amnesia -- -- 【Word 紫 / Song 秀楼 / Arranged BAISER】 Metamorphosis -- -- 【Word 紫 / Song 紫 / Arranged BAISER】 Mechanixx -- -- 【Word 紫 / Song Lext Philips / Arranged Hell Missionells】 Answer -- -- 【Word 紫 / Song 紫 / Arranged BAISER】 Dementia -- -- 【Word 紫 / Song 紫 / Arranged 紫】 狂人日記 -- -- 【Word 紫 / Song 紫 / Arranged BAISER】 Slay -- -- 【Word 紫 / Song 紫 / Arranged BAISER】 Fetus -- -- 【Word 紫 / Song 紫、茜 / Arranged BAISER】 Promise -- -- 【Word 紫 / Song 紫 / Arranged BAISER】 Rebirth -- -- 【Word 紫 / Song 秀楼 / Arranged BAISER】 クレジット BAISER / ASH 紫 Voice 秀楼 E/A Guitars 茜 Synth-Guitar 灰二 Bass 俊美 Drums EXECTIVE PRODUCER 藤原靖弘 (M-EPS) PRODUCER 新城隆史 (M-EPS) MIXER 重盛美晴 ENGINEER 安藤開 北口剛史 隆杉英司 平井正博 ASSISTANT ENGINEER 浅野克彦 RECORDING STUDIO BAZOOKA STUDIO STUDIO 450 MASTERING STUDIO TOKYO CD CENTER EQUIPMENT 北村士郎 (ESP) Guest Player HELL MISSIONELLS (M-5) PUNCH KITAGUCHI (M-4,7,11,12/KEYBOARD) ART WORKS 加藤理恵 (EDICOM) PHOTOGRAPHER 藤原光伸 (CANON AGFA) DISTRIBUTER 新野実 (SOUND REVOLUTION) 鈴木基照 (HARA GAKKI) SPECIAL THANKS to ESP, ALINNOS, SHOXX, FOOL S MATE, Vicious, Rockin f, バンドやろうぜ, M-GAZZET, TIME LIMIT, 目黒鹿鳴館, 新宿LOFT, 川崎CLUB CITTA , 川口MONSTER, 市川CLUB GIO, 前橋RATTAN, 新潟O-DO, 会津若松ジャンダルム, 名古屋ダイヤモンドホール, 名古屋MUSIC FARM, HEART LAND STUDIO, 西九条YANTA鹿鳴館, 難波ROCKETS, 難波W OHOL, 岡山ペパーランド, 広島並木ジャンクション, DEAD ONE, LIKE A EDISON, 円盤屋, RISKY DRUG STORE, GURU GURU, トラヤレコード MEDIA YOUTH, COLOR, THE DEAD POP STARS, Billy the sluts, Vogue, ジョリーピックルス, REDIEAN MODE, Rouage, Voluptuous, ZEDEKIAH, Malice Mizer, Sleep My Dear, Penicillin, NERVE, GAUDY MODE, Kneuklid Romance, Form d Eros, NITRO BLADS, Blanche 加納一美, 長澤智典(PROFIT), わたなべ文月, 平尾ゆかり, 鍋島謙介(TJC), 奥山恭英(BAZOOKA JAPAN), 藤田誠治(Free-Will Records) GUMI, MUSH, SHUJI, ROLI, CHA-CHA. RIKI, JIRO, M-EPS ALL STAFF, TEARS MUSIC ALL STAFF コメント 名前 コメント
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Subjects-Science-Technology-General&Reference The Bicycle (Fact Finders) Capstone Pr Inc? Larry Hills? CapstonePrInc? LarryHills? ジャンル別? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Science,Nature&HowItWorks-General? Subjects-Nonfiction-Automotive-Motorcycles-General? Subjects-Science-Technology-General&Reference The Camera (Fact Finders) Capstone Pr Inc? Larry Hills? CapstonePrInc? LarryHills? ジャンル別? Subjects-Arts&Photography-Photography-Equipment? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Electricity&Electronics? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Inventions Great Ideas and Where They Came from (Materializing Culture) Capstone Pr Inc? Sarah Houghton? Elaine Lally? CapstonePrInc? SarahHoughton? ElaineLally? ジャンル別? Substores-UnknownASINs-17? Subjects-Science-Technology-General&Reference Inventions Great Ideas and Where They Came from (Materializing Culture) Capstone Pr Inc? Sarah Houghton? Elaine Lally? CapstonePrInc? SarahHoughton? ElaineLally? ジャンル別? Subjects-Children sBooks-People&Places-Biographies-General? Subjects-Science-Technology-General&Reference Substores-UnknownASINs-jp-unknown1? From Barbs On A Weed To Velcro (Imitating Nature) Kidhaven? Toney Allman? Kidhaven? ToneyAllman? ジャンル別? Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-Science,Nature&HowItWorks-HowThingsWork? Subjects-Science-Technology-General&Reference Subjects-Teens-Science&Technology-General? IEEE Guide for Microwave Communications System Development Design, Procurement, Construction, Maintenance and Operation Inst of Elect & Electronic? InstofElect&Electronic? ジャンル別? Subjects-Engineering-Telecommunications? Subjects-Professional&Technical-Engineering-Telecommunications? Subjects-Reference? Subjects-Science-General Subjects-Science-Reference-Engineering? Subjects-Science-Technology-General&Reference Wireless Lan Medium Access Control and Physical Layer Specifications Information Technology Telecommunications and Information Exchange Between Systems Inst of Elect & Electronic? InstofElect&Electronic? ジャンル別? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-LAN? Subjects-Computers&Internet-Software-Business-ControlSystems? Subjects-Computers&Internet-OperatingSystems-General? Subjects-Science-Technology-General&Reference Wirless Communication Standards A Study Of Ieee 802.11, 802.15, And 802.16 Inst of Elect & Electronic? Todor Cooklev? InstofElect&Electronic? TodorCooklev? ジャンル別? Subjects-Computers&Internet-WebDevelopment-Platforms&Administration-CellularCommunications? Subjects-Computers&Internet-WebDevelopment-Platforms&Administration-WirelessCommunications? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Science-General Subjects-Science-Technology-General&Reference Sizing Up a Start-Up Decoding the New Frontier of Career Opportunities Perseus Books Group? Daniel S. Rippy? PerseusBooksGroup? DanielS.Rippy? ジャンル別? Subjects-Business&Investing-Careers-Entrepreneurship? Subjects-Business&Investing-General? Subjects-Business&Investing-SmallBusiness&Entrepreneurship-NewBusinessEnterprises? Subjects-Reference-Careers-Entrepreneurship? Subjects-Science-Technology-General&Reference Libraries, Information Centers, and Databases in Science and Technology A World Guide K G Saur Verlag Gmbh & Co? Barbara Fischer? Ruth Lochar? Bettina Pautler? KGSaurVerlagGmbh&Co? BarbaraFischer? RuthLochar? BettinaPautler? ジャンル別? ユーズドブック(洋書)-Reference? ユーズドブック(洋書)-Science? Subjects-Nonfiction-SocialSciences-Library&InformationScience-General? Subjects-Reference-General? Subjects-Science-Technology-General&Reference Microchip An Idea, Its Genesis, and the Revolution It Created Perseus Books Group? Jeffrey Zygmont? PerseusBooksGroup? JeffreyZygmont? ジャンル別? Subjects-Business&Investing-Industries&Professions-High-Tech? Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitComponents? Subjects-Computers&Internet-Business&Culture-Manager sGuidestoComputing? Subjects-Computers&Internet-Business&Culture-ComputerIndustry? Subjects-Computers&Internet-Hardware-Microprocessors&SystemDesign-General? Subjects-Computers&Internet-General? Subjects-Engineering-Electrical&Electronics-Circuits? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Prognosis 2000 Evaluation of Current Trends Xlibris Corp? Lawrence Lux? XlibrisCorp? LawrenceLux? ジャンル別? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Science-Technology-Futurology? Subjects-Science-Technology-General&Reference Technical and Business Writing for Working Professionals Xlibris Corp? Ray E. Hardesty? XlibrisCorp? RayE.Hardesty? ジャンル別? Subjects-Business&Investing-Reference-Writing? Subjects-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Professional&Technical-Education-General? Subjects-Reference-Writing-Technical? Subjects-Reference-Writing-Business? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-TechnicalThinking&Writing? Promoting Prosperity Via Economic and Technology Policy Lexington Books? Stuart S. Nagel? LexingtonBooks? StuartS.Nagel? ジャンル別? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Science-Technology-General&Reference Roadblocks of the Information Highway The It Revolution in Japanese Education (Studies of Modern Japan) Lexington Books? Jane M. Bachnik? LexingtonBooks? JaneM.Bachnik? ジャンル別? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Subjects-Computers&Internet-ComputerScience-SoftwareEngineering-InformationSystems? Subjects-Nonfiction-SocialSciences-SpecialGroups-General? Subjects-Nonfiction-Education-Technology&DistanceLearning-General? Subjects-Nonfiction-Education-General? Subjects-Nonfiction-Education-SpecialEducation-General? Subjects-Professional&Technical-Education-SpecialEducation-General? Subjects-Professional&Technical-Education-Technology&DistanceLearning-General? Subjects-Science-Technology-General&Reference Roadblocks on the Information Highway The It Revolution in Japanese Education (Studies of Modern Japan) Lexington Books? Jane Bachnik? LexingtonBooks? JaneBachnik? ジャンル別? Subjects-Computers&Internet-ComputerScience-SoftwareEngineering-InformationSystems? Subjects-Nonfiction-SocialSciences-SpecialGroups-General? Subjects-Nonfiction-Education-Technology&DistanceLearning-General? Subjects-Nonfiction-Education-EducationTheory-ContemporaryMethods-Bilingual? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-Theory-ContemporaryMethods-Bilingual? Subjects-Professional&Technical-Education-Technology&DistanceLearning-General? Subjects-Science-Technology-General&Reference Confronting Disaster An Existential Approach to Technoscience Lexington Books? Raphael Sassower? LexingtonBooks? RaphaelSassower? ジャンル別? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-Philosophy-Reference? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-General&Reference 洋書
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開発環境 Microsoft Visual C# 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Windows Game (4.0) プロジェクト名 XnaTexture Game1.cs /* * 移動は経路を最大20ステップくらいで計算し、経過時間で現在位置を割り出す。 */ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace XnaTexture { class Game1 Game { GraphicsDeviceManager graphics; SpriteBatch sprite; SpriteFont font; // fps DateTime prevTime; int draw = 0; int fps = 0; readonly short[] rectVert = { 0, 1, 2, 1, 3, 2 }; const int fieldX = 40; const int fieldZ = 40; const int fieldXZ = fieldX * fieldZ; BasicEffect effect; Texture2D fieldTex; Texture2D texture; VertexBuffer fieldVertex; IndexBuffer fieldIndex; VertexPositionTexture[] cursorVertices; int objNum = 10; Vector3[] objPos; // カメラ Vector3 targetPos = new Vector3(fieldX / 2 + 0.5f, 0, fieldZ / 2 + 0.5f); float camDist = 15; int camLat = 45; int camLong = 180; MouseState mStateOld = new MouseState(); int mouseX; int mouseY; int momentWheel = 0; // テクスチャ系(u,v) n=0{0,0} n=1{1,0} n=2{0,1} n=3{1,1} int TU(int n) { return n 1; } int TV(int n) { return (n 1) 1; } public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; Content.RootDirectory = "Content"; IsMouseVisible = true; } protected override void Initialize() { sprite = new SpriteBatch(GraphicsDevice); prevTime = DateTime.Now; base.Initialize(); } protected override void LoadContent() { // ソリューション エクスプローラーの(Content)に追加しておく font = Content.Load SpriteFont ("SpriteFont1"); // 新しい項目:Sprite Font //fieldTex = Content.Load Texture2D ("jt_campf_002"); fieldTex = Content.Load Texture2D ("Palette16"); texture = Content.Load Texture2D ("Palette16"); effect = new BasicEffect(GraphicsDevice); effect.TextureEnabled = true; effect.Texture = fieldTex; effect.FogEnabled = true; effect.FogColor = Color.White.ToVector3(); effect.FogStart = 25; effect.FogEnd = 35; effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 1, 40); GenerateFieldBuffers(); // カーソル cursorVertices = new VertexPositionTexture[4]; for (int n = 0; n 4; n++) { cursorVertices[n].TextureCoordinate = new Vector2((2 + TU(n)) / 4.0f, (1 + TV(n)) / 4.0f); } // 物体 objPos = new Vector3[objNum]; Random rnd = new Random(); for (int n = 0; n objNum; n++) { objPos[n] = new Vector3(rnd.Next(fieldX) + 0.5f, 0, rnd.Next(fieldZ) + 0.5f); } base.LoadContent(); } void GenerateFieldBuffers() { // 頂点バッファ int vertexNum = 4 * fieldXZ; VertexPositionTexture[] vertices = new VertexPositionTexture[vertexNum]; int i = 0; for (int x = 0; x fieldX; x++) { for (int z = 0; z fieldZ; z++) { for (int n = 0; n 4; n++) { vertices[i].Position = new Vector3(x + 1 - TV(n), 0, z + TU(n)); vertices[i].TextureCoordinate = new Vector2((1 + TU(n)) / 4.0f, TV(n) / 4.0f); i++; } } } fieldVertex = new VertexBuffer(GraphicsDevice, typeof(VertexPositionTexture), vertexNum, BufferUsage.WriteOnly); fieldVertex.SetData(vertices); // 索引バッファ int indexNum = 6 * fieldXZ; short[] indices = new short[indexNum]; for (int n = 0; n indexNum; n++) { indices[n] = (short)((n / 6) * 4 + rectVert[n % 6]); } fieldIndex = new IndexBuffer(GraphicsDevice, typeof(short), indexNum, BufferUsage.WriteOnly); fieldIndex.SetData(indices); } protected override void Update(GameTime gameTime) { // キーボード KeyboardState state = Keyboard.GetState(); if (state[Keys.Escape] == KeyState.Down) Exit(); if (state[Keys.W] == KeyState.Down) Move(180); if (state[Keys.S] == KeyState.Down) Move(0); if (state[Keys.A] == KeyState.Down) Move(90); if (state[Keys.D] == KeyState.Down) Move(-90); if (state[Keys.Up] == KeyState.Down) camLat = Math.Min(camLat + 1, 85); if (state[Keys.Down] == KeyState.Down) camLat = Math.Max(camLat - 1, 5); if (state[Keys.Left] == KeyState.Down) camLong = (camLong + 1) % 360; if (state[Keys.Right] == KeyState.Down) camLong = (camLong + 359) % 360; if (state[Keys.PageUp] == KeyState.Down) camDist = Math.Max(camDist - 0.1f, 10); if (state[Keys.PageDown] == KeyState.Down) camDist = Math.Min(camDist + 0.1f, 20); // マウス MouseState mState = Mouse.GetState(); if (mStateOld.ScrollWheelValue != mState.ScrollWheelValue) { momentWheel = (mStateOld.ScrollWheelValue mState.ScrollWheelValue) ? -10 10; } if (mState.RightButton == ButtonState.Pressed) { if (mStateOld.RightButton == ButtonState.Released) { mouseX = mState.X; mouseY = mState.Y; } else { camLong += (mouseX - mState.X) / 2 % 360; if (camLong 0) camLong += 360; if (360 = camLong) camLong -= 360; camLat += (mouseY - mState.Y) / 2; if (camLat 5) camLat = 5; if (85 camLat) camLat = 85; Mouse.SetPosition(mouseX, mouseY); } } mStateOld = mState; // モーメント if (momentWheel 0) { camDist = Math.Max(camDist + momentWheel * 0.02f, 10); momentWheel++; } if (0 momentWheel) { camDist = Math.Min(camDist + momentWheel * 0.02f, 20); momentWheel--; } base.Update(gameTime); } void Move(int dir) { float rad = MathHelper.ToRadians(camLong + dir); float x = (float)Math.Cos(rad) * 0.1f; float z = (float)Math.Sin(rad) * 0.1f; targetPos.X += x; targetPos.Z += z; } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.DepthStencilState = DepthStencilState.Default; // カメラ位置 float rad = MathHelper.ToRadians(camLat); float y = (float)Math.Sin(rad) * camDist; float r = (float)Math.Cos(rad) * camDist; rad = MathHelper.ToRadians(camLong); float x = (float)Math.Cos(rad) * r; float z = (float)Math.Sin(rad) * r; Vector3 cameraPos = targetPos + new Vector3(x, y, z); effect.View = Matrix.CreateLookAt(cameraPos, targetPos, Vector3.Up); // マウス MouseState mState = Mouse.GetState(); Vector3 nearPos = GraphicsDevice.Viewport.Unproject(new Vector3(mState.X, mState.Y, 0), effect.Projection, effect.View, Matrix.Identity); Vector3 farPos = GraphicsDevice.Viewport.Unproject(new Vector3(mState.X, mState.Y, 1), effect.Projection, effect.View, Matrix.Identity); Ray ray = new Ray(cameraPos, Vector3.Normalize(farPos - nearPos)); // この線と地平面との交点の座標を求める Plane plane = new Plane(Vector3.Up, 0); float? dist = ray.Intersects(plane); // Nullable Vector3 cursorPos = new Vector3(); // 3D描画 GraphicsDevice.SetVertexBuffer(fieldVertex); GraphicsDevice.Indices = fieldIndex; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, 0, 0, 4 * fieldXZ, 0, 2 * fieldXZ); if (dist.HasValue) { cursorPos = ray.Position + ray.Direction * (float)dist; int cx = (int)cursorPos.X; int cz = (int)cursorPos.Z; for (int n = 0; n 4; n++) { cursorVertices[n].Position = new Vector3(cx + 1 - TV(n), 0.1f, cz + TU(n)); } GraphicsDevice.DrawUserIndexedPrimitives VertexPositionTexture ( PrimitiveType.TriangleList, cursorVertices, 0, 4, rectVert, 0, 2); } } // フレームレート draw++; DateTime now = DateTime.Now; TimeSpan t = now - prevTime; if (t.TotalMilliseconds = 1000) { fps = draw; draw = 0; prevTime = now; } // 2D描画 sprite.Begin(SpriteSortMode.BackToFront, null); // ターゲット int num = gameTime.TotalGameTime.Milliseconds / 250; DrawObj(targetPos, num, 2, cameraPos); // 物体 foreach (Vector3 pos in objPos) { DrawObj(pos, 3, 0, cameraPos); } string text = string.Format( "fps={0} lat={1} long={2} dist={3 f1}", fps, camLat, camLong, camDist); sprite.DrawString(font, text, new Vector2(0, 0), Color.Lime); text = string.Format("x={0 f1} y={1 f1} z={2 f1}", targetPos.X, targetPos.Y, targetPos.Z); sprite.DrawString(font, text, new Vector2(0, 20), Color.Lime); text = string.Format("x={0} y={1} wheel={2} dist={3 f2}", mState.X, mState.Y, mState.ScrollWheelValue, dist); sprite.DrawString(font, text, new Vector2(0, 40), Color.Lime); text = string.Format("x={0 f1} y={1 f1} z={2 f1}", cursorPos.X, cursorPos.Y, cursorPos.Z); sprite.DrawString(font, text, new Vector2(0, 60), Color.Lime); sprite.End(); base.Draw(gameTime); } // 関数内でループさせる予定 void DrawObj(Vector3 objPos, int u, int v, Vector3 cameraPos) { Vector3 pos = GraphicsDevice.Viewport.Project( objPos, effect.Projection, effect.View, Matrix.Identity); float dist = Vector3.Distance(cameraPos, objPos); float scale = 28 / dist; Vector2 scaleV2 = new Vector2(scale, scale * (180 - camLat) / 180); Rectangle rect = new Rectangle(u * 32, v * 32, 32, 64); sprite.Draw(texture, new Vector2(pos.X, pos.Y), rect, Color.White, 0, new Vector2(16, 64), scaleV2, SpriteEffects.None, pos.Z); } } }
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FreeScreen(ふりーすくりーん) 概要 日大法学部唯一の映像制作サークル。 言わずと知れた廃人集団。 スーパーフリーの姉妹サークルでもある。 略歴 編集中です 部員一覧 部長 総監督 編集 村山大明神 副部長(名ばかり管理職) アフロ石川 女優 ピュー イケメン キノピー 廃人 又木レオ カールスモーキー石井 マン・ホーマン ネタ担当 爆弾 room ボーター メシーマズ クイクイ 準レギュラー はやお大谷 ワイバーン クイズ王 ハーマイオニー ロン・ウィーズリー ギャル男ズ
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The It I am referring to are your ears and again of your neck. You realize, the components that we frequently ny yankees hat forget to protect underneath the sunlight? Hats are available distinctive styles and sizes. Just one specific hat that i would like to talk about is exactly what I check with as Back Flap Hats or Flap Hats. Just what exactly is often a Black Flap Hat? Again Flap Hats are fundamentally a hat which has a skirt or flap to address the back again of your neck and the ears for added protection from the UV rays of the solar through severe situations. Were you aware that Back again Flap Hats is often traced way back to the mid 1800 s? This Again Flap Hats also are recognized by a different title or style known as the French International Legion Hat. Troops dated back again in 1840 had the choice to purchase a Havelock , which is the flap, to generally be attached for their French Overseas Legion Hat to safeguard their necks in the sunshine. This design and style is likewise seen in basic films but compared with the regular Back again Flap Hats observed right now, this certain design generally has a round top rated comparable for the hat Charles de Gaulle generally wore in his photographs just increase the break up flap in the back. Do not know who Charles cheap yankees hats de Gaulle is? Nicely then here is yet another person/character for you personally to assume, it truly is none besides Elmer Fudd. new york baseball cap Is it possible to see it now? I believed you could possibly! You can find numerous kinds and models of Back Flap Hats to fit your requirements. Every single design and style has diverse attributes these kinds of as adjustable measurements and detachable flaps. Some have got a prolonged monthly bill while other folks possess a vast brim and we also have Again Flap Hats that float. An additional form will be the gentle pounds Boonie type hats with flaps. Boonie Hats are regarded for being worn far more so inside the militaries and is also similar for the Bucket Hat but that has a extensive and stiffer brim and is also also known as the bush hats . Some hats have a breathable sweatband that wicks away dampness out of your brow. You will discover hats with pockets to cover the flap in after you no more need to have the flap. For fishermen or men and women who perform in large locations, you will find Hats with chin cords and some use a string that has a clip. The clip, after connected on your shirt or collar, will protect against you from shedding your hat when the wind blows. When wanting to buy a Back again Flap Hat locate one that is manufactured of wonderful material, at ease, and it is very easy to pack along with your equipment or that you can easily stash in a pocket or deal with box. Summertime is below, get that extra defense with the sunlight and realize that great hat for yourself!
https://w.atwiki.jp/easybotter_wiki/pages/23.html
PHPファイルを編集する上で、基本使いそうなPHP制御構造等はTwitter Bot関連リンクにお勧め解説サイトをリンクしています。 ※wikiの編集が分からなくて、追加してほしい項目がある場合はページ下の「コメントを書く」から誰かに頼んで下さい。 ver.1.42でOAuth認証するにはファイルの用意 Access Tokenの取得 reply_random.phpの編集 post_random.phpの編集 from.phpの編集 備考 ver.1.42でOAuth認証するには phaさんが開放して下さっているもの(EasyBotterから)を使う場合の解説です。 ファイルの用意 PHP+OAuthでTwitterさんで配布されているoauth_test.txtとTwitter API Wiki / OAuth Examplesで配布されているver0.2.0以上のzipファイルをDLして下さい。 zipは解凍して、OAuth.phpとtwitterOAuth.phpだけ使用します。~~oauth_test.txtはoauth_test.phpへ改名して下さい。 reply_random.php等を置いている同ディレクトリ内へアップロードして下さい。 Access Tokenの取得 BOTアカウントでTwitterへログインする。 こちらのページから"OAuth認証について"をクリック。 アプリケーションを許可するか聞かれる→許可をクリック。 その後、転送されたページに表示されている Access Token/Access Token Secretの値2つをメモする。 reply_random.phpの編集 reply_random.php内 //各種設定 chdir(dirname(__FILE__)); require_once("Services/Twitter.php"); require_once( Services/Twitter/Jsphon/Error.php ); require_once("Services/Twitter/Jsphon/Decoder.php"); の直後へ require_once("twitterOAuth.php"); $consumer_key = "WtNt5W6js77cFHvKyVgf6Q"; // Consumer keyの値 $consumer_secret = "h3In28YiiRxtg4PTpkhPmrlJSGOCTG2oh3hslQ"; // Consumer secretの値 $access_token = ""; // Access Tokenの値 $access_token_secret = ""; // Access Token Secretの値 $to = new TwitterOAuth($consumer_key,$consumer_secret,$access_token,$access_token_secret); $replydata = $to- OAuthRequest( http //twitter.com/statuses/replies.json , array(), GET ); を記入する。 ※↑に先ほど取得したAccess Token/Access Token Secretを記述する。 Consumer Key/Consumer Secretは弄らないで下さい。 その付近にある $st = new Services_Twitter($username, $password); $replydata = $st- getReplies(); を代わりに削除して下さい。 次に //投稿する $in_reply_to_status_id = $replies2[$i]["id"]; $result = $st- setUpdate(array( status = $message, in_reply_to_status_id = $in_reply_to_status_id)); を探し、まるまる //投稿する $in_reply_to_status_id = $replies2[$i]["id"]; $result = $to- OAuthRequest("https //twitter.com/statuses/update.xml",array("status"= $message, in_reply_to_status_id = $in_reply_to_status_id),"POST"); へ変更して下さい。 以上でreply_random.phpの編集は終わりです。 post_random.phpの編集 同じくpost_random.php内 //各種設定 chdir(dirname(__FILE__)); require_once("Services/Twitter.php"); require_once( Services/Twitter/Jsphon/Error.php ); require_once("Services/Twitter/Jsphon/Decoder.php"); の直後へ require_once("twitterOAuth.php"); $consumer_key = "WtNt5W6js77cFHvKyVgf6Q"; // Consumer keyの値 $consumer_secret = "h3In28YiiRxtg4PTpkhPmrlJSGOCTG2oh3hslQ"; // Consumer secretの値 $access_token = ""; // Access Tokenの値 $access_token_secret = ""; // Access Token Secretの値 $to = new TwitterOAuth($consumer_key,$consumer_secret,$access_token,$access_token_secret); を記入する。 その付近にある $st = new Services_Twitter($username, $password); を代わりに削除して下さい。 次に //twitterに投稿する $result = $st- setUpdate($message); を探し、まるまる //twitterに投稿する $result = $to- OAuthRequest("https //twitter.com/statuses/update.xml",array("status"= $message),"POST"); へ変更して下さい。 以上でpost_random.phpの編集は終わりです。 from.phpの編集 ファイルの中身すべてを削除し html head meta http-equiv="content-type" content="text/html; charset=utf-8" title Twitter手動投稿用フォーム /title /head body center p Twitter手動投稿用フォーム /p p 手動で何か投稿させたいときに使ってください。 /p form action="form.php" method="POST" 発言内容: br / textarea name="message" cols="20" rows="4" /textarea br / input type="submit" name="submit" value="post" / br / /form ?php if(isset($_POST["submit"])){ chdir(dirname(__FILE__)); require_once("Services/Twitter.php"); require_once( Services/Twitter/Jsphon/Error.php ); require_once("Services/Twitter/Jsphon/Decoder.php"); require_once("twitterOAuth.php"); $username = ""; //userid $consumer_key = "WtNt5W6js77cFHvKyVgf6Q"; // Consumer keyの値 $consumer_secret = "h3In28YiiRxtg4PTpkhPmrlJSGOCTG2oh3hslQ"; // Consumer secretの値 $access_token = ""; // Access Tokenの値 $access_token_secret = ""; // Access Token Secretの値 $to = new TwitterOAuth($consumer_key,$consumer_secret,$access_token,$access_token_secret); $message = $_POST["message"]; $result = $to- OAuthRequest("https //twitter.com/statuses/update.xml",array("status"= $message),"POST"); if($result){ echo "Twitterへのpostに成功しました。 br / "; echo "@ a href= http //twitter.com/{$username} target= _blank {$username} /a に投稿したメッセージ:{$message}"; }else{ echo "Twitterへの投稿に失敗しました。パスワードやユーザー名をもう一度チェックしてみてください。 br / "; echo "ユーザー名:@ a href= http //twitter.com/{$username} target= _blank {$username} /a br / "; echo "投稿しようとしたメッセージ:{$message}"; } } ? /center /body /html と書き換えて下さい。 Access Token/Access Token Secretの記述も忘れずに! 備考 このままだと{id}や{timeline_name}と言ったものが使えなくなっています。 reply_random.phpとpost_random.php内 if(preg_match("@{.+?}@",$message) == 1){ //時間などを変換する require_once("Services/convert_text.php"); $message = convert_text($message); //id、名前を変換する //タイムラインからランダムに最近発言した人のデータを取る if(preg_match("@{timeline_id}@",$message) === 1){ $randomTweet = $st- getRandomTweet(20); $message = preg_replace("@{timeline_id}@u",$randomTweet["user"]["screen_name"],$message); } if(preg_match("@{timeline_name}@",$message) === 1){ $randomTweet = $st- getRandomTweet(20); $message = preg_replace("@{timeline_name}@u",$randomTweet["user"]["name"],$message); } //ランダムな一人のfollowerデータを取る if(preg_match("@{id}@",$message) === 1){ $randomFollowersData = $st- getRandomfollowersData(); $message = preg_replace("@{id}@u",$randomFollowersData["screen_name"],$message); } if(preg_match("@{name}@",$message) === 1){ $randomFollowersData = $st- getRandomfollowersData(); $message = preg_replace("@{name}@u",$randomFollowersData["name"],$message); } if(preg_match("@{follower_id}@",$message) === 1){ $randomFollowersData = $st- getRandomfollowersData(); $message = preg_replace("@{follower_id}@u",$randomFollowersData["screen_name"],$message); } if(preg_match("@{follower_name}@",$message) === 1){ $randomFollowersData = $st- getRandomfollowersData(); $message = preg_replace("@{follower_name}@u",$randomFollowersData["name"],$message); } //ランダムな一人のfollowingデータを取る if(preg_match("@{following_id}@",$message) === 1){ $randomFollowingsData = $st- getRandomFollowingsData(); $message = preg_replace("@{following_id}@u",$randomFollowingsData["screen_name"],$message); } if(preg_match("@{following_name}@",$message) === 1){ $randomFollowingsData = $st- getRandomFollowingsData(); $message = preg_replace("@{following_name}@u",$randomFollowingsData["name"],$message); } } をまるまる if(preg_match("@{.+?}@",$message) == 1){ //時間などを変換する require_once("Services/convert_text.php"); $message = convert_text($message); //id、名前を変換する //タイムラインからランダムに最近発言した人のデータを取る if(preg_match("@{timeline_id}@",$message) === 1){ $timeline_id_result = $to- OAuthRequest("http //twitter.com/statuses/user_timeline.xml?count=20",array(),"GET"); preg_match_all("/.*? screen_name (.+?) \/screen_name /is",$timeline_id_result,$timeline_id_kekka,PREG_SET_ORDER); $message = preg_replace("@{timeline_id}@u",$timeline_id_kekka[array_rand($timeline_id_kekka)][1],$message); } if(preg_match("@{timeline_name}@",$message) === 1){ $timeline_name_result = $to- OAuthRequest("http //twitter.com/statuses/user_timeline.xml?count=20",array(),"GET"); preg_match_all("/.*? name (.+?) \/name /is",$timeline_name_result,$timeline_name_kekka,PREG_SET_ORDER); $message = preg_replace("@{timeline_name}@u",$timeline_name_kekka[array_rand($timeline_name_kekka)][1],$message); } //ランダムな一人のfollowerデータを取る if(preg_match("@{id}@",$message) === 1){ $follower_id_result = $to- OAuthRequest("http //twitter.com/statuses/followers.xml?screen_name=",array(),"GET"); preg_match_all("/.*? screen_name (.+?) \/screen_name /is",$follower_id_result,$follower_id_kekka,PREG_SET_ORDER); $message = preg_replace("@{id}@u",$follower_id_kekka[array_rand($follower_id_kekka)][1],$message); } if(preg_match("@{name}@",$message) === 1){ $follower_name_result = $to- OAuthRequest("http //twitter.com/statuses/followers.xml?screen_name=",array(),"GET"); preg_match_all("/.*? name (.+?) \/name /is",$follower_name_result,$follower_name_kekka,PREG_SET_ORDER); $message = preg_replace("@{name}@u",$follower_name_kekka[array_rand($follower_name_kekka)][1],$message); } if(preg_match("@{follower_id}@",$message) === 1){ $follower_id_result = $to- OAuthRequest("http //twitter.com/statuses/followers.xml?screen_name=",array(),"GET"); preg_match_all("/.*? screen_name (.+?) \/screen_name /is",$follower_id_result,$follower_id_kekka,PREG_SET_ORDER); $message = preg_replace("@{follower_id}@u",$follower_id_kekka[array_rand($follower_id_kekka)][1],$message); } if(preg_match("@{follower_name}@",$message) === 1){ $follower_name_result = $to- OAuthRequest("http //twitter.com/statuses/followers.xml?screen_name=",array(),"GET"); preg_match_all("/.*? name (.+?) \/name /is",$follower_name_result,$follower_name_kekka,PREG_SET_ORDER); $message = preg_replace("@{follower_name}@u",$follower_name_kekka[array_rand($follower_name_kekka)][1],$message); } //ランダムな一人のfollowingデータを取る if(preg_match("@{following_id}@",$message) === 1){ $friends_id_result = $to- OAuthRequest("http //twitter.com/statuses/friends.xml?screen_name=",array(),"GET"); preg_match_all("/.*? screen_name (.+?) \/screen_name /is",$friends_id_result,$friends_id_kekka,PREG_SET_ORDER); $message = preg_replace("@{following_id}@u",$friends_id_kekka[array_rand($friends_id_kekka)][1],$message); } if(preg_match("@{following_name}@",$message) === 1){ $friends_name_result = $to- OAuthRequest("http //twitter.com/statuses/friends.xml?screen_name=",array(),"GET"); preg_match_all("/.*? name (.+?) \/name /is",$friends_name_result,$friends_name_kekka,PREG_SET_ORDER); $message = preg_replace("@{following_name}@u",$friends_name_kekka[array_rand($friends_name_kekka)][1],$message); } } へ書き換えて下さい。 これでOAuth認証への切り替えは終了です。お疲れ様でした。テストしてみましょう。 なお"EasyBotterから"の部分を変更したい場合はver.2.0のやり方と変わりませんので、wiki内をみて下さい。
https://w.atwiki.jp/jpops/pages/14203.html
Paradigm Freeをお気に入りに追加 Paradigm Freeのリンク #bf Amazon.co.jp ウィジェット Paradigm Freeの報道 gnewプラグインエラー「Paradigm Free」は見つからないか、接続エラーです。 Paradigm Freeとは Paradigm Freeの33%は食塩で出来ています。Paradigm Freeの16%は税金で出来ています。Paradigm Freeの15%はマイナスイオンで出来ています。Paradigm Freeの12%は電力で出来ています。Paradigm Freeの9%は心の壁で出来ています。Paradigm Freeの6%はツンデレで出来ています。Paradigm Freeの6%は知恵で出来ています。Paradigm Freeの2%は罠で出来ています。Paradigm Freeの1%は蛇の抜け殻で出来ています。 Paradigm Free@ウィキペディア Paradigm Free Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ Paradigm Free このページについて このページはParadigm Freeのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるParadigm Freeに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
https://w.atwiki.jp/matchmove/pages/58.html
Constraining Camera Position and Motion Sometimes you may already know some or all of the path of the camera, for example, · it may be available from a motion controlled camera, · the camera motion may be mechanically constrained by a camera dolly, · you may have measured some on-set camera data to determine overall scene sizing, or · you may have already solved the camera path, then hand-edited it for cleanup. SynthEyes lets you take advantage of this information to improve a solution or help set up the coordinate system, using the trajectory lock controls at the bottom of theSolver Control Panel, theHard and Soft Lock Controldialog, and the camera s seed path information. Warning using camera position, orientation, and field of view locks is avery advanced topic. You need to thoroughly understand SynthEyes and the coordinate system setup process, and have excellent mental visualization skills, before you are ready to consider camera locks. Under no circumstances should they be considered a way to compensate for inadequate basic tracking skills. Concept and Terminology SynthEyes allows you to create locks on path (X, Y, and/or Z translation), rotation (pan, tilt, and roll), and field of view. You can lock one or more channels, and locks are animated, so they might apply to an entire shot, a range of frames, or one frame. Each lock forces the camera to, or towards, the camera s seed path. The seed path is what you see before solving, or after clearing the solution. You can see the seed path at any time using theView/Show seed pathmenu control, or the button on the Hard and Soft Lock Control dialog. Locks may be hard or soft. Hard locks force the camera to the specified values exactly (except if Constrain is off), similar to pegged trackers. Soft locks force the camera towards the specified value, but with a strength determined by a weight value. Locks are affected by theConstraincheckbox on the solver panel, similar to what happens with trackers. With Constrain off, locks are appliedaftersolving, anddo notwarp the solution. All soft locks are treated as hard locks. With Constrain on, locks are applied before and during solving, soft locks are treated as such, and locksdowarp the solution. Field of view locks are not affected by Constrain, and are always applied. Camera position locks are more useful than orientation locks; we’ll consider position locks separately to start with. You can also constrain objects, but this is even more complex. Basic Operation Set up generally proceeds as follows 1. If you have not already attempted to solve the scene, go to step 5. 2. Go to the Solver Control Panel. Click themorebutton to bring up theHard and Soft Lock Controlpanel. 3. Position and animate the camera as desired, creating a key on each frame where you want the position to be constrained. The Get buttons can help with this. 4. Turn on the L/R, F/B, and/or U/D buttons as appropriate depending on the axes to be constrained — these stand for left/right, front/back, and up/down respectively. 5. Adjust the Constrain checkbox as needed. The camera position constraints behave similarly to constraints on the trackers if the Constrain checkbox on, they are enforced exactly during the solve, but if the Constrain checkbox is off, they are enforced only loosely after the completion of the solve. Loosely means that they are satisfied as best as can be, without modifying the trajectory or overall RMS error of the solution. The result of this process is to make the camera match the X, Y, and/or Z coordinates of the seed path at each key. This basic setup can be used to accomplish a variety of effects, as described above and covered in more detail below. At the end of the section, we’ll show some even more exotic possibilities. Using a Camera Height Measurement Suppose the camera is sitting on a moving dolly in a studio, and you measured the camera (lens s) height above the floor, and you have some trackers that are (exactly) on that floor. You can use the height measurement to set up the scene size as follows 1. Show the seed path View/Show Seed Path menu item 2. At frame 0, position the camera at the desired height above the ground plane 2 meters, 48 inches, whatever. 3. Turn on the U/D button on frame 0,turn it back off at frame 1. 4. Set up a main coordinate system using 3 or more trackers on the floor. Make sure tonotcreate a size constraint in the process if using the *3 button on the Coordinate system panel or the Coord button on the Summary panel, select the 2nd(on-axis) tracker, and in the Coordinate panel, change it from Lock Point (at 20,0,0) to On X Axis or On Y Axis. 5. Solve with Go! on the Solver panel Note that you can use whatever more complex setup you like in step 4, as long as it completely constrains both the translation and rotation, but not the size. WARNING You might be tempted to think “Hmmm, the camera is on a dolly, so the entire path must be exactly 43 inches off the floor, let me set that up!” (by not turning U/D back off). But this is almost alwaysa bad idea! The obvious problem is that the dolly track is never really completely flat and free of bumps. If the vertical field of view is 2 meters, and you are shooting 1080i/p HDTV, then roughly your track must beperfectly flat to 1 millimeteror so to have a sub-pixel impact. If your track is that flat, congratulations. The conceptually more subtle, but bigger impact problem is this a normal tripod head puts the camera lens very far from the center of rotation of the head—roughly 1 foot or 0.25 meter. As you tilt the head, the position of the camera increases and decreases up to that much in height! Unless your camera does not tilt during the shot, or you have an extra-special nodal-pan head, the camera height will change dramatically during the shot. A Straight Dolly Track Setup If your camera rides a straight dolly track, you can use the length of that track to set the scale, and almost the entire coordinates system if desired. While the camera height measurement setup discussed above is simpler, it is appropriate mainly for a studio environment with a flat floor. The dolly track setup here is useful when a dolly track is set up outdoors in an environment with no clearly-defined ground plane—in front of a hillside, say. For this setup, you should measure the distance traveled by the camera head down the track, by a consistent point on the camera or tripod. For example, if you have a 20’ track, the camera might travel only 16’ or so because there will be a 2’ dead zone at each end due to the width of the tripod and dolly. Measure the starting/ending position of the right front wheel, say. Next, clear any solved path (or click View/Show seed path), and animate the camera motion, for example moving from 0,0,0 at the beginning of the shot to 16,0,0 at the end (or wherever it reaches the maximum, if it comes back). You now have two main options A) mostly tracker-based coordinate setup, or B) mostly dolly-based coordinate setup, for side-of-hillside shots. For setup A, turn on only the L/R camera axis constraint checkbox on the first and last frames (only). The X values you have set up for the camera have set up an X positioning for the scene, so when you set up constraints on the trackers, they should constrain rotation fully, plus the front/back and up/down directions—but not the L/R direction since that would duplicate and conflict with the camera constraint (unless you are careful and lucky). For setup B, turn on L/R, F/B, and U/D on the first and last frames (only). You should take some more care in deciding exactly what coordinate values you want to use for each axis of the animated camera path, because those will be defining the coordinate system. [By setting keys only at the beginning and end of the shot, you largely avoid problems with the camera tilting up and down—at most it tilts the overall coordinate system from end to end, without causing conflicting constraints.] If the track is not level from end to end, you can adjust the beginning or ending height coordinate of the tracker as appropriate. But usually we expect the track to have been leveled from end to end. With X, Y, and Z coordinates keyed at the beginning and end of the shot, you have already completely constrained translation and scale, and have constrained 2 of the 3 rotation axes. The only remaining unconstrained rotation axis is a rotation around the dolly. To constrain this remaining rotation requires only a single additional tracker, and only its height measurement! On the set, you should measure the relative height of a trackable feature compared to the track (usually this will be to the base of the track, so you should also measure the height of the camera versus the base). You can measure this height using a level line (a string and a clip-on bubble level) and a ruler. On theCoordinate System Control Panel, select the tracker and set it toAny XY Planeand set the Z coordinate (for Z-up mode), or selectAny XZ Planeand set the Y coordinate (for Y-up mode). Now you’re ready to go! This setup is a valuable one for outdoor shots where a true vertical reference is required, but the features being tracked are not structured (rocks, bushes, etc). Again, we recommendnot trying to constrain the camera to be exactly linear, though you can easily set this up by locking Y and Z to be fixed for the duration of the shot, with single-frame locks on X at the beginning and end of the shot. This setup forces the camera motion to be exactly straight, but moving in an unknown fashion in X. Although the motion will be constrained, the setup willnotallow you to use fewer trackers for the solve. Using a Supplied Camera Path This section addresses the case where you have been supplied with an existing camera translation path, either from a motion-controlled camera rig, or as a result of hand-editing a previous camera solution, which can be useful in marginal tracks where you have a good idea what the desired camera motion is. After editing the path, you want to find the best orientation data for the given path. If you have an existing camera path in an external application (either from a rig, or after editing in maya or max, for example), typically you will import it using a standard or custom camera-path import script. Be sure that the solved camera path is cleared first, so that the seed path is loaded. If you have a solved camera path in SynthEyes, you can edit it directly. First, select the camera, and hit the Blast button on the 3-D panel. This transfers the path data from the solved path store into the seed path store. Clear the solved path and edit the seed path. Rewind and turn on all 3 camera axis locks L/R, F/B, and U/D. Next, configure the solver s seeding method. This requires some care. You can use the Path Seeding methodonly if your existing path includes correct orientation and field of view data. Otherwise, you can use the Automatic method or maybe Seed Points. The Refine mode is not an option since you have already cleared the solution to load the seed path, and don’t have orientation data anyway or you’d use Path Seeding. You can use Seed Points mode if you are editing the path in SynthEyes—but be sure to hit theSet Allbutton on the Coordinate System Setup Control panelbeforeclearing the prior solution, so that the points are set up properly as seeds. You should probablynotmake them locks, unless you are confident of the positions already. With the camera path locked to a complex path (other than a straight line), no further coordinate system setup is required, or it will be redundant. You can solve the scene first with the Constrain checkbox off, then switch to Refine mode, turn on Constrain, and solve again. This will make it apparent during the second solve whether or not you have any problems in your constraint setup, instead of having a solution fail unexpectedly due to conflicting constraints the first time. Camera-based Coordinate System Setup The camera axis constraints can be used in small doses to set up the coordinate system, as we’ve seen in the prior sections. Typically you will want to use only 1 or 2 keys on the seed path; 3 or more keys will usually heavily constrain the path and require exact knowledge of the camera move timing. Roughly, each keyed frame is equivalent in effect to a constrained tracker located at the same spot. You should keep that in mind as you plan your setup, to avoid under- or over-constraining the coordinate system. Soft Locks So far we have described hard locks, which force the camera exactly to the specified values. Soft locks pull more gently on the camera path, for example, to add stability to a section of the track with marginal tracking. In either case, for a lock to be active, the corresponding lock button (U/D, L/R, pan, etc) must be on. The weight values on the Hard and Soft Lock dialog controls whether locks are hard or soft. If the weight is zero (the default), it is a hard lock. A non-zero weight value specifies a soft lock. Weight values range from 1 to 120, with 60 a nominal neutral value. However, we recommend that when creating soft locks, you start with a weight of 10, and work upwards through 20, 30, etc until the desired effect is obtained. Weight values are in decibels, a logarithmic scale where 20 decibels is a factor of 10, and 6 decibels is a factor of two. So 40 is 10 times stronger than 20, and 26 is twice as strong as a weight of 20. (Decibels are commonly used for sound level measurements.) A lock can switch from hard to soft on a frame-by-frame basis, ie frames 0-9 can be hard, and 10-14 soft. You may need to key the weight track carefully to avoid slow transitions from 20 down to 0, for example. Soft locks are treated as such only when the Constrain check box is on it is the solver that distinguishes between hard and soft locks. If Constrain is off, the locks will be applied during the final alignment, when they do not affect the path at all, just re-orient it, so soft locks are treated the same as hard locks. Note that the soft lock weight isnota path blending control. You might naively be tempted to set up a nominal locked path, and try to animate the soft lock weights expecting a smooth blend between the solved path and your animated locked path. But that is not what will happen. The weight changes how seriously SynthEyes takes your request that the camera should be located at the specified position—but it will affect the tracker positions and everything else as well. Orientation Locks You can apply Pan, Tilt, and Roll rotation locks as well as translational locks. They can be used for path editing and, to a lesser extent, for coordinate system setup. For example, a roll-angle constraint can be used to keep the camera forced upright. That can be handy on tripod shots with large pans small amounts of lens distortion can bend the path into a banana shape; the roll constraint can flatten that back out. If the camera looks in two different directions with the roll locked, it constrainstwodegrees of freedom only a single pan angle is undetermined! For example, if looks along the X axis then along the Y axis, both with roll=0. You might want to think about that for a minute. The perspective window s local-coordinate-system and path-relative handles can help make specific adjustments to the camera path. Inherently, SynthEyes is not susceptible to “gimbal-lock” problems. However, when you have orientation locks, you are using pan, tilt, and roll axes that do define overall north and south poles, and you may encounter some problems if you are trying to lock the camera almost straight up or down. If this is the case, you may want to change your coordinate system so those views are along the +Y and –Y axes, for example. Object Tracking You can also use locks on moving objects, in addition to cameras. However, there are several restrictions on this, because moving objects are solved relative their hosting camera path, but the locks are world coordinate system values. If a moving object has path locks, then 1. the host camera must have been previously solved, pre-loaded, or pre-keyed, and the camera solving mode set to Disabled, 2. the translation axis locks must either all be on, or all off, and 3. the rotation axis locks must either all be on, or all off. Normally, when SynthEyes handles shots with a moving camera and moving object, it solves camera and object simultaneously, optimizing them both for the best overall solution. However, when object locks are present, SynthEyes must be able to access the camera solution first, in order to be able to apply the object locks. With the camera path, SynthEyes changes the translation and rotation axis lock values into a form usable for the object, but the individual axes are no longer available, and either all must be constrained, or none. SynthEyes will automatically turn all the enables on or off together if a moving object is active. Object locks have very hard-to-think-about impacts on the local coordinate system of the trackers within the object. Most object locks will wind up over-constraining the object coordinate system. We recommend that object locking be used only to work on the object path, not to try to set up the object coordinate system.
https://w.atwiki.jp/china_pad/pages/125.html
android apli download - 2012-01-07 13 00 23 [ROM] HDMI / Adhoc / BT / Root / Full Market / CIFS / BusyBox - Firmware Update 28-07- 11 For use with old FOCUS / BENA board (FASTBOOT) - 2011-10-06 22 32 33 http //www.slatedroid.com/topic/21769-rom-hdmi-adhoc-bt-root-full-market-cifs-busybox-firmware-update-28-07-11/ - 2011-10-06 22 32 49 ↑にて、FOCUS マザーボードのminipadでもBluetooth(USBにてBluetoothアダプタ必須)が使えるファームがあります。Bluetooth接続でGPSも使用できるので、まだまだ使えそうです。 - 2011-10-06 22 35 34 レスポンスは中華の中では未だに一線級だし、他も色々買ったけど結局戻ってきてしまう。本当に良い機種だと思います。 - 2011-10-06 23 37 48 http //techneet.blog39.fc2.com/blog-entry-198.html を見て2.3にアップグレード、リンク先のファームの改変あってマーケットも普通に使えてます。 - 2011-06-26 23 09 58 http //techneet.blog39.fc2.com/blog-entry-198.html を見て - 2011-06-26 23 08 41 最近、これ気になってますが、どなたか人柱宜しく。http //hotmid.com/sampad-m8-samsung-s5pv210-8-capacitive-high-res-multi-touch-gps-pre-order.html - 2011-06-17 23 28 06 PDF - 2011-06-13 20 32 55 2011-05-19版 Firmware(android2.3) http //u.115.com/file/clwln62v - 2011-06-04 01 43 03 5/19版試してみましたが起動せず。同じページで紹介されている5/12版は起動しました。先に出た2.3に比べてmenuバグ修正済,マーケットアプリは少ない,カレンダーが同期できない現象が修正済。個人的には最後のがうれしい。 - 2011-06-06 00 44 11 Google音声検索の持久力についてレポート下さると嬉しいです。現在、下にある「drfaust-Patch_tpkey」をあてて2.3 - 2011-06-06 15 44 16 (切れたので続き)を使ってますが、持久力がありません(5回くらいまでで認識不能になる)。それと、スタンバイ移行時に無線LANの接続が切れるという事象も発生してます。 - 2011-06-06 15 46 41 5/12版 音声検索を10回連続でやってみましたが全部成功。無線LANは確かに昔不具合有ったので無条件で常時電源ON設定にしていましたが、画面連動にしても大丈夫っぽいです。 - 2011-06-06 21 01 49 ちなみにslatedroidの4/8版よりもう一段サクサクな気もします。つくづくマーケットの制限が惜しい。 - 2011-06-06 21 04 31 念のためMarket_fixのパッチ当て直したら、マーケット大丈夫になりました。連投&誤情報提供すみません。 - 2011-06-06 21 13 08 レポートありがとうございます。5・12版を試したいのですが、上記ページからたどり着けません。どこにあるのかご教示いただけないでしょうか? - 2011-06-06 22 43 46 http //group.apadjp.com/modules/d3forum/index.php?post_id=376 - 2011-06-06 23 06 12 速攻レスありがとうございます。5-12版を試しました。私のではGoogle音声検索はやはり5回程度でした。それとrootが取れずに苦労してます。速度は確かに早くなった気がします。 - 2011-06-07 00 15 29 rootはうちではGingerBreakで取れてます。それとBusyBoxでフォント入れ替えもOKでした。 - 2011-06-07 01 07 38 最近、galaxy tab 8.9とか低価格で凄いの出始めてる。中華PADは今の価格でこの程度の完成度じゃ半年後は消える可能性大。中華PADの今後の頑張りに期待したい。 - 2011-04-30 01 15 54 中華PADに期待してはいけない。あくまでもおもちゃ。それを踏まえて見合う金額を払えばよろしい。 - 2011-05-01 12 36 38 MID816はどうも音声入力系がしょぼい。録音系はスタートしてまもまくノイズだらけになり、音声検索はたまに成功するも90%の確率で失敗。音声検索はandroid2.3で多少は改善されたもののリセット後、5回ほど成功した後はやはりノイズレベルが上がって認識不能に。容量系の設計ミスか、それとも音声系の部品が安物か。デバドラ技術者の技量が未熟ということも考えられる。 - 2011-04-29 22 12 41 android2.3のimgをダウンロードして入れてみたのですが、menuボタン付近をタップするとホーム画面に戻ってしまいます。android2.2に戻すと全く問題ないので2.3特有の問題かと思います。SlateDroidを調べましたが未解決のままです。menuボタン付近は結構、多用するので結構、気になります。他が2.2と比べてgoodなだけにとても残念。 - 2011-04-29 20 41 18 それに対するパッチと思われるdrfaust-Patch_tpkeyというのが出ています。適用前後の比較はしていませんが、とりあえず適用した私の環境ではその現象は出ていません。 - 2011-05-31 14 19 47 情報をご提供下さりありがとうございます。パッチの存在に気付いていませんでした。早速、試してみましたところ、かなりいい感じに改善されました。menuボタン付近のタップ不具合、音声検索の不具合が改善されました。起動時間も短くなった気がします。薄れていた本機への興味が少し戻ってきました。 - 2011-06-02 12 08 11 ホームボタンの不具合のパッチってどうやってあてるんですか?? - 2011-12-15 23 51 08 4月にドキドキ堂でandroid2.3のminipadを買いました。しかし、充電が70%程度しかできない不具合があり返品しました。どうも不良ロットだったらしいので同様の不具合がある人は問い合わせてみてください。 - 2011-04-27 18 19 59 同じ症状出てますがオークションだったので・・・ - 2011-04-30 19 39 56 minipadの設定 アプリケーション 開発 USBデバッグ チェックをはずす で解決しました - 2011-04-23 16 28 45 ↓下記(16 28投稿)は誤りでした。すみません - 2011-04-23 17 15 55 さらに間違えた。「上記」投稿です - 2011-04-23 17 19 09 同じくPCがドライバusb_driver_r03-windowsをインストールできない。win vista - 2011-04-23 16 02 01 Marketのフルアクセス化の通り実行しても、このデバイス用のドライバソフトウェアが見つかりません・・・って出て進まないんだけど。デバイスマネージャーにはSAMSUNGって出てる - 2011-04-22 21 56 38 2011-04-20 demo版 Firmware http //u.115.com/file/t9893d2cdf (demo version って・・・誰が入れるんだ?) - 2011-04-22 13 04 46 ↓を実行したら、プロテクトなソフトウェアもダウンロード&インストールできた。でも、Flash Playerがダウンロード出来ないって・・・なんだかな微妙な感じです。 - 2011-04-20 22 24 34 Marketのフルアクセス化 http //www.slatedroid.com/topic/14998-herotab-mid816-enable-full-market-access/ - 2011-04-20 22 21 30 MINIPAD(MID816)をGingerbread(Android 2.3)へアップグレードする http //techneet.blog39.fc2.com/blog-entry-197.html - 2011-04-14 23 53 51 ホームのアイコンの間隔って、調整できますか? - 2011-04-06 22 14 44 なぜかAngryBiedが途中で飛んでしまってホーム画面になる。 AngryBirdRioなんか起動してゲーム開始で飛ぶ - 2011-04-05 23 50 21 最新の0321ファームにしたら、やっとギャラリーが外部SDを読みにいった。これが出来ないって、意外と不便だったので助かった~ - 2011-04-02 10 45 24 メタルタイプを持ってる人いる? いたらどうやって手に入れたか教えてくれ。 - 2011-03-26 15 31 09 最近、起動後にエラーを吐く ファームを0311版に変更しても同様。 アプリケーションが原因?? - 2011-03-22 16 13 53 android.process.acoreエラーの頻発なら今日の他氏のサイトに情報があるよ。 - 2011-04-02 16 38 32 0311版Firm入れてみるも、音ズレと画像ストレッチ現象はどちらも修正されておらず。残念。 - 2011-03-16 00 30 28 Google音声検索をインストールするとオーディオエラーが多発して使えない。 たまに使えるときがあるがなぜだろう? - 2011-03-15 14 42 24 こちらはエラーになりますね。ログ見てるとlibaudioあたりで落ちてるっぽいです。0311ファーム - 2011-03-21 10 14 33 Firmware http //www.mid816.com/filedrop/firmware/20110311-update.zip - 2011-03-12 09 52 57 2011-01-18 Firmware http //www.slatedroid.com/index.php?topic=15038.msg121933 (要登録) - 2011-01-22 00 53 59 wo - 2011-01-22 00 45 37