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Stick Around/Megu with Scotty D. So many days we wasted under the sky Watching the sun go up and come down again So many nights we ended up counting the stars Until we realized that sheep should have been the subject When I am with you with you with you The universe is gonna stop I wanna be with you with you with you Wherever you are, you see you in my eyes Why do we stick around like this? I love to share the rhythm of our talking How can we keep repeating the same old lines? You and I make everything feel so new Why do we stick around like this? I want to spend the rest of my life with you How do we know we ll be together? I always knew it since we met So many hugs we showed everyone in town I didn t care what they ever thought of us So many kisses starting up a hunted sparks Shedding the brightest light to blind the people who watch us When I m close to you to you to you The world is gonna disappear I m close to you to you to you I hear your heartbeat in harmony with mine Why do we stick around like this? I love to share the rhythm of our talking How can we keep repeating the same old lines? You and I make everything feel so new Why do we stick around like this? I want to spend the rest of my life with you How do we know we ll be together? I always knew it since we met One and One do not make Two A man and woman make bigger One So many moments we were looking for this answer
https://w.atwiki.jp/quattro_vageena/pages/127.html
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Daa! 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https://w.atwiki.jp/diablo3story/pages/232.html
THE END OF HER JOURNEY[1] [編集] Gauntleted hands shoved open the inn s front doors with a bang. Swirling ribbons of sand flowed into the common room. Reiter s broom went still. He stared. In the fading twilight, all the boy could see was a silhouette standing in the doorway. ガントレットをはめた手が宿屋のドアを威勢良く押し開けた。渦巻いた帯状の砂が休憩室に漂っていた。Reiterは箒の手を止め、目を見開いてじっと見つめていた。薄れて行く黄昏の中、少年が見る事が出来たのは入り口に立つシルエットのみだった。 For a long moment, only the unending drone of the sandstorm broke the silence. しばらくの間、絶え間なく続く砂嵐の低い唸りだけが静寂を破っていた。 The figure stepped forward. Heavy armor rattled. A white tunic spilled down his chestplate, bearing a strange symbol. But it was the weapon that held Reiter s eyes. A short length of black chain connected a handle with an evil-looking spiked weight. The man even carried a massive shield. It was taller than Reiter. The armor shook the inn s wooden floor with each step. The figure s head, encased in a thick helm, turned to look at the boy. シルエットの人物は前へ進み出た。ヘビーアーマーが音を立てた。奇妙なシンボルが縫い付けられた白い上衣が彼のチェストプレートから垂れ下がっていた。しかし、その武器がReiterの目を釘付けにした。黒い短い鎖の禍々しいフレイルだった。男は巨大な盾も携えていた。Reiterの背丈よりも大きなものだった。鎧は歩くごとに宿屋の木の床板を震わせた。その男は分厚い兜に包まれた頭を少年へと向けた。 Reiter was too terrified to run. So he just stared. And waited. Reiterは怯え、ただ目を見開き佇んでいた。 The man raised a hand to his helm and removed it. Flowing brown hair fell to his shoulders—her shoulders. Reiter s mouth dropped open in shock. That s a woman! He had never seen such detailed, frightening battle armor in his life, not even among the elite merchant guards that passed through town, and those crews were always men. At least, that was what Reiter assumed. He hadn t actually met that many. 男は兜に手をかけ、それを外した。流れるような茶色の髪が彼の—いや、彼女の肩に落ちた。Reiterは開いた口が塞がらなかった。女だ!彼はそれほどまでに立派で恐ろしい鎧は見た事がなかった。町を通過して行った優れた商隊警備員—常に男だった—でさえそのような鎧は付けていなかった。 The woman coughed, and sand tumbled free from her armor. Had she been walking around in this sandstorm? Insanity. She turned her eyes toward Reiter and smiled. It was a gentle, kind expression. "Let me guess," she said. "You re the son of the innkeeper?" 女が咳払いすると、彼女の鎧から砂がこぼれ落ちた。彼女はこの砂嵐の中を歩いてきたのか?正気じゃない。彼女はその目をReiterへ向け微笑んだ。優しく親切な顔つきだった。「えぇと」彼女は言った。「君は宿屋の息子ね?」 Reiter swallowed and nodded. "Father?" he called, not looking away from her. Reiterはごくりとつばを飲み込み頷いた。「父さん!」彼女から目を離さずに大声で呼んだ。 A grunt echoed from the inn s second floor. "Ya, boy? Yeh done sweeping?" 宿屋の2階からぶつぶつ言う声が聞こえた。「どうした?掃除は終わったのか?」 "We have a guest." 「お客さんだよ」 "Not n this weather, we don t," he said, coming down the stairs. "What re you—oh." His gutter accent vanished in an instant, replaced with warm speech, the language he saved for guests. "My apologies, good sir—madam, I mean. I wasn t expecting any new arrivals. Not with this storm, anyway." His charming act was spoiled a bit by his nervous glances toward the woman s armor. "Welcome to the Oasis Inn. Are you two looking for a room?" 「こんな天気でか、そんなわけがあるか」彼は言い、階段を下りてきた。「お前は何を……おぉ」彼の卑しいなまりは消え、客に対する丁寧な言葉と喋り方に置き換わった。「失礼しました。旦那様、いえ奥様。この嵐の中訪れる人がいるとは予想していなかったのです。それは兎も角」瞬間、愛想の良いそぶりは鳴りを潜め、女の鎧を神経質そうに一瞥した。「オアシスの宿屋へようこそ。お二人とも部屋をお探しですか?」 Two? Reiter shifted his gaze. He hadn t even noticed the woman s companion, a girl wearing simple clothes. She was younger. About Reiter s age, in fact. The lack of armor seemed to have left her a touch windblasted, though. Specks of sand clung to her hair. Reiter decided he could overlook that. 二人?Reiterは視線を移した。彼は彼女の連れに気付いていなかった。シンプルな服を着た少女だった。彼女は若く、実際にはReiterと同じくらいの年だった。しかし、その軽装には砂嵐の影響が残されていた。砂の粒が彼女の髪にこびり付いていた。 The woman gently rested her shield on the floor. "I hear you have a fondness for books and that you lend them out to your patrons. Is that true?" 女は盾を丁寧に床に横たえた。「あなたが本の愛好者で、本を常連に貸し出していると聞きました。本当ですか?」 Books? These two had trudged through a sandstorm for books? 本だって?この二人は本のために苦労して砂嵐の中を歩いて来たと言うのか? "You heard true, madam," his father said. "Some say my inn has the finest library in Kehjistan. Outside of Caldeum itself, of course." 「本当です、奥様」彼の父は言った。「幾人かは私の宿の書庫がKehjistanで一番立派だと言います。もちろんCaldeum以外でも」 She smiled. "In that case, we would like to board here," she said. "On one condition you don t need to call me madam. My name is Anajinn." 彼女は微笑んだ。「そう言う事なら、私たちはここに留まりたいです」彼女は言った。「一つだけ、私の事を奥様と呼ぶ必要はないわ。私の名前はAnajinnよ」 "Of course, ma—Anajinn! Plenty of room at the Oasis Inn today." Reiter s father spread his arms warmly. "Not too many people as brave as you two, to be traveling in this weather." 「もちろんです、奥さ—Anajinn!部屋は開いています」Reiterの父は歓迎に腕を広げた。「お二人のようにこの天気の中旅をしてくる勇気のある人はそういません」 The second new arrival laughed. "Brave. Sure. Getting caught in a sandstorm. I can already hear the poets rushing to compose sonnets of our courage." Reiter smiled at her. She met his gaze and, after a moment, gave him a polite smile back. 2番目の来訪者(連れの少女)は笑った。「勇気?そうね。砂嵐に捕まったとき、詩人が大急ぎで私たちの勇気を称える歌を作ったのを聞いたわ」Reiterは彼女に向かって微笑んだ。彼女は彼の視線を受け止め、数秒後、丁寧に微笑み返した。 The armored woman grinned. "Perhaps we were taken a bit by surprise. Perhaps we would have been here a few days earlier if a certain apprentice could keep up." 鎧の女はニヤリとした。「多分、私たちは少し不意打ちを喰らったのよ。自慢の弟子が頑張ってくれたらもう少し早くここに来れたはずだもの」 "Perhaps a certain apprentice wasn t the one who wanted to explore every cavern in the desert," the apprentice said. 「おそらく、自慢の弟子は砂漠にある全ての洞窟を探検したくはなかったんですよ」弟子(少女)は言った。 "Perhaps." Anajinn removed one of her gauntlets and upended it. A small waterfall of sand cascaded to the wooden floor. Reiter frowned. He was going to have to sweep that up. "We managed to be productive, in any case," Anajinn added in a wry tone. 「そうね」Anajinnは片方のガントレットを外しひっくり返した。小さな砂の滝が木の床に流れ落ちた。Reiterは嫌な顔をした。掃除をしなければいけなかった。「いずれにしても、何とか上手くいったわね」Anajinnは苦笑いで付け加えた。 The innkeeper cocked his head, but no further explanation was forthcoming. "Well, I m sure you two must be thirsty, and the Oasis Inn always has plenty of cool water stored," Reiter s father said. "Reiter? Can you bring two cups for our guests?" He paused, looking at the boy. "Reiter?" He snapped his fingers sharply. 宿屋の主人は首を傾げた。しかしそれ以上の説明はなかった。「えぇと、お二人とも喉が渇いているでしょう、ここオアシスの宿屋ではいつでも十分な水を貯えているんですよ」Reiterの父は言った。「Reiter、お客様に水を持ってきてくれ」彼は話を切って少年を見た。「Reiter?」彼は指を鋭くならした。 Reiter jolted upright, pulling his gaze away from the apprentice. "Water. Yes, Father." He grabbed two cups and opened the hinged door on the floor, lowering dippers into the water casks. Reiterはびっくりして体を起こし、視線を弟子から引きはがした。「水だね、わかったよ父さん」彼は2つのコップをつかむと蝶番で止められたドアを開き、水の樽に柄杓を降ろした。 He was glad to be hidden behind the counter for the moment. The armored woman s companion... Reiter struggled to keep a grin suppressed. The apprentice had lighter, almost blond hair, longer than her master s, and her eyes were radiant. The way her chin curved elegantly to her neck... She had even given him a smile. A cool smile, but a smile nonetheless. 彼はしばらくの間カウンターの後ろに隠れられる事に安堵した。鎧の女の連れ……Reiterは彼女の事を考えると頬が緩むのを我慢した。彼女は彼女の師匠よりも長い明るい茶色に近い髪を持っており、その瞳は輝いていた。顎から首にかけてのラインは優雅な曲線を描き……彼女は彼にさえも微笑みを向けた。冷たい微笑ではあるが紛れもなく微笑んだのだ。 She likes me, Reiter thought. 「彼女は僕に気があるに違いないぞ」Reiterは思った。 Reiter handed the two women their cups. They both downed their contents in single gulps. He watched the younger guest. She gave him a questioning glance. He looked away. Reiterは二人の女性にそれぞれ水の入ったカップを渡した。彼女達はそれを一息で飲み干した。彼は年若い客に目を向けた。彼女は訝しげな目線を彼に向けた。彼は目線をそらした。 "Follow me upstairs, and I ll show you to your room," Reiter s father said. 「2階へ付いてきてください、お部屋へ案内します」Reiterの父は言った。 "Actually, I d like to see the library now," Anajinn said. "Do you have any books discussing the city of Ureh?" 「実を言うと、書庫を先に見たいのだけれど」Anajinnは言った。「Urehの都市に関する本はある?」 In short order, the woman had shed her armor and followed Reiter s father to the library, while her apprentice stayed in the common room. "Can you spare a cloth and a small bowl of water? I might as well start cleaning," she said. 女は手早く鎧を脱ぐとReiterの父に付いて書庫へと向かった。一方、彼女の弟子は休憩室に残った。「余っている布と水桶を貰えるかしら?すぐにでも洗濯を始めたいの」彼女は言った。 "Sure," Reiter said. He collected the items from behind the bar. 「もちろん」Reiterは答え、カウンターの後ろから言われたものを取り出した。 The apprentice called out, "On second thought, don t mind the cloth. I ll use a bit of my shirt." 弟子は叫んだ。「やっぱり布はいいわ。自分のシャツを使うから」 "It s no problem. We have plenty." 「大丈夫だよ。沢山あるから」 "You won t get the cloth back. You won t want it back. I ll have to burn it when I m done," the apprentice said. 「布はあなたの手に戻らないわ。あなたも返して欲しいとは思わないはずよ。終わった後に燃やさなければいけないだろうから」弟子は言った。 "That s fine," Reiter said, returning with the bowl and the cloth. He gave her his most winning smile, the kind that made the daughter of the trade goods storekeeper down the road bat her eyelashes at him—Bea was her name. Reiter put the local girl out of his mind. "We have plenty." 「それでも良いよ」Reiterは桶と布を返しながら言った。彼は魅力的な微笑みを彼女に向けた。道の向こうの貿易店の娘(名前をBeaと言った)の目を釘付けにするような微笑みだった。Reiterは地元の少女(Bea)を心から追い出した。「沢山あるから」 "Thank you," the apprentice said. She had an odd cleaning technique. She dipped a couple fingers into the bowl and let only a few drops wet the fabric. She began scrubbing the chestplate, a thick slab of metal with intricate etchings and workings. 「ありがとう」弟子は言った。彼女は一風変わった洗濯方法を採っていた。彼女は2本の指を桶に浸けるとほんの2、3滴だけ布地を濡らすと、複雑な意匠を凝らした分厚い金属板のチェストプレートをゴシゴシと洗い始めた。 Reiter sat down next to her. "Need help?" Reiterは彼女の隣に座った。「手伝おうか?」 "No, thank you." 「いいえ、大丈夫よ」 The boy nodded and leaned over. "What do those symbols mean? They look like Zakarum markings." 少年は頷き、屈み込んだ。「この紋章は何を意味してるんだい?Zakarumの紋章のように見えるけど」 "They are." 「そうよ。Zakarumの紋章よ。」 Reiter was impressed. "Really? Your master is a paladin? I ve seen lots of paladins come through town before. She s a lot prettier than most paladins." And then, feeling that the time was right, he added, "So are you." Reiterは感動した。「本当?君の師匠はパラディンなの?僕は町を通過するパラディンを沢山見てきたけど、彼女が一番ステキだね」彼はチャンスとばかりに付け加えた。「君もね」 She gave him another cool smile. "Anajinn is not a paladin." 彼女はまた別の種類の冷たい微笑みを彼に向けた。「Anajinnはパラディンではないわ」 Reiter nodded again. He didn t really care. "Staying in town long?" he asked. Reiterは再び頷いた。彼は気にせず尋ねた「町には長くいるの?」 The apprentice kept the cloth moving in tight circles on the armor. "Probably not. Up to her. Maybe a few days, at most." She scowled at a stubborn stain and splashed more drops of water on the cloth. Gingerly, she pressed the damp rag against the armor. After a moment, she seemed satisfied and renewed her scrubbing. 弟子は布を鎧の上で小さな円を描くように動かし続けた。「いいえ、彼女次第だけど長くても数日ね」彼女は頑固な汚れを睨みつけ、さらに数滴の水を布に散らし、きわめて慎重に濡れたぼろ布を鎧に押し当てた。しばらくして、彼女は満足したように洗濯を再開した。 "I heard her say she s looking for Ureh. Is she a treasure hunter? We get all kinds of treasure hunters here," Reiter said. He carefully leaned back in his chair, slouching a bit, trying to appear relaxed and confident. 「Urehを探していると言っていたけど、彼女はトレジャーハンターなの?僕たちはどんなトレジャーハンターでもここに泊めるけど」Reiterは言った。彼は注意深く椅子にもたれ、少しだけ前屈みになり、くつろぎ自信があるように見せかけた。 She considered him. "Treasure hunter? I ve never thought of it that way before. The term almost fits." With one last look at Reiter—and his posture—she went back to work, shaking her head. 彼女は少し考え「トレジャーハンター?そんな風に考えた事はないわ。やってる事がそれに近いとしても」最後にReiterとその姿勢を一目見て、彼女は首を横に振り仕事に戻った。 "My name is Reiter. What s yours?" he asked. She smiled but said nothing. He waited. The silence lengthened. Fine. Her name wasn t really important anyway. "If she s not a paladin, what is she?" 「僕はReiter、君は?」彼は尋ねた。彼女は微笑んだが何も言わなかった。彼は待った。静寂が続いた。まぁいいか、彼女の名前はそれほど大事じゃない、それより「パラディンじゃないなら、彼女は何なの?」 "A crusader," she said. 「クルセーダーよ」彼女は言った。 "Oh, right. A crusader. I knew that," Reiter said. She gave him a sideways glance. Reiter s smile slipped. She seemed to know he was lying. 「あ、あぁ、クルセーダーね、知ってるよ」Reiterは言った。彼女は彼を横目で一瞥した。Reiterの笑顔は引きつっていて、彼女は彼が嘘をついていると思った。 Another period of quiet. Reiter fidgeted. 静寂が続いた。Reiterはモジモジしていた。 Still, she was talking to him. That was the first step, right? それでも、彼女は彼と話をしていた。それが始まりだったのだろうか。 A month ago, a group of guards had hired rooms in the inn and spent most of their time swilling the cheapest drinks they could find. Reiter had enjoyed their company. One of them, a swarthy, sweaty man with a stained tunic and patches of rosacea spattered amid his thinning hair, had taken it upon himself to teach Reiter "the ways of the world." Most of the conversation had focused on how to get "any little pretty"—his words—to agree to a night of companionship. ー1ヶ月前、警備兵のグループが宿屋に部屋を借り、彼らが見つけた安い酒をがぶ飲みして過ごしていた。Reiterは彼らとの交際を楽しんでいた。彼らの一人、浅黒く汗ばんだ男ー汚れた上着と薄くなった頭髪の中に斑になった酒さを飛び散らせたーがReiterに「世間について」を教えるために自ら買って出た。講義のほとんどは「如何にして可愛い子と仲良くなるか」だった。彼の言葉はこの夜の交遊を肯定するものだった。 Get a girl to talk with you, and she s interested. Get her to smile, and you re halfway there, the guard had told him in loud, drunken whispers. His cloying breath had seemed to take up residence in Reiter s nose. Make her think you have a lot in common, keep her smiling, and you win. If she stops smiling, change the subject. Compliment her. Reiter had been amazed it could be so easy. 「女の子と話をしろ。そして彼女は興味を持つ。彼女を微笑ませろ、ここまでで半分だ」警備兵は大きな、酔っぱらった囁きで言った。彼の酒臭い息はReiterの鼻の中に居座る事を決めたようだ。「彼女にお前との共通点が多いと思わせろ、彼女を微笑ませ続けろ、そしたらお前の勝ちだ。もし彼女が微笑むのを止めたら話題を変えろ。彼女を褒めろ」Reiterはそれがとても簡単そうである事に驚いた。(回想終わり) "What s your name?" Reiter asked the apprentice again. No response. "Do you do a lot of cleaning for your master? My father makes me clean all the time." Still no reply. Reiter continued. "My father always tells me that we need to have the cleanest inn in Caldeum s Rest." 「君の名前は?」Reiterはもう一度尋ねた。返事はなかった。「君は師匠のために沢山洗濯をしているよね?僕も父さんにいつも掃除をさせられてるよ」やはり返事はなかった。Reiterは続けた。「父さんはいつも僕に言うんだ。Caldeumで一番綺麗な宿屋でなければいけないって」 "Interesting," she said. She scraped at another troublesome stain with her fingernail, then jerked her hand away as though it had been burned, muttering to herself. She pushed down hard on that spot with a dry section of the cloth. 「面白いわね」彼女は言った。彼女は別の面倒な汚れを爪で削り落とした。そしてまるで洗濯物が燃えてしまったかのように手を引っ込め、独り言を呟いた。彼女は布の乾いた箇所をその汚れた部分を押し当てた。 Reiter watched her closely. She wasn t smiling anymore. He changed the subject. "If you ve been walking around for a while, you could probably use a hot bath. We have plenty of tubs in the back, and I can heat some water for you. If you d like." Reiterはじっと彼女を見た。彼女はこれ以上微笑まなかった。彼は話題を変えた。「しばらく散歩でもしてきたなら、温かいお風呂に入れるよ。奥にお風呂があるんだ。君が望むならお風呂を湧かしてあげるよ」 "Maybe later," she said. 「後でね」彼女は言った。 "It would be no trouble," he insisted, and then said, casually, "I wouldn t even mind joining you." 「お易い御用さ」彼は主張した。そして何気ない素振りで言った。「君と一緒に入れたらいいなぁ」 The apprentice set down the cloth and fixed Reiter with a glare. "Excuse me?" she said. 弟子は布を下に置き、Reiterをじっと睨みつけ言った。「あなた、何言ってるの?」 Reiter felt heat rush into his face. Desperately he racked his brain for an explanation. "Oh, I m so sorry! I forgot some people don t consider that modest. It s not unusual here in the desert. Helps to have someone else help clean the sand out of hard-to-reach places." It only made things worse. The silence, once again, stretched... Reiterは顔がカッと赤くなるのを感じた。彼は必死に知恵を絞って言い訳を考えた。「ご、ごめん!そんなつもりじゃなかったんだ。ここ砂漠ではおかしな事じゃないしね。砂を綺麗にするのを手伝おうと思ったんだ。」火に油を注いだだけだった。静寂が再び……続く。 "Here," he said, suddenly reaching for the cloth. "Let me help with that." He quickly dipped it into the water. His hand brushed her hair, and he felt a thrill run up his arm. Without hesitation, he placed the rag against the armor and began scrubbing. 「ほら」彼は突然布に手を伸ばしながら言った。「手伝うよ」素早く布を水に浸した。彼は手で彼女の髪にブラッシングした。腕がゾクゾクするのを感じた。彼はためらう事なくボロ布を鎧に添えるとゴシゴシと洗い始めた。 The apprentice gasped. "Wait—" 弟子ははっと息を飲んだ。「待って」 When Reiter touched the wet cloth to the stain, everything seemed to happen at once. The apprentice yelled. The bowl of water flipped. The table underneath the bowl flipped. Smoke, vile smoke, smelling of sulfur and festering blood, filled the air. Reiter screamed and tumbled out of his chair. The apprentice took the chestplate and flung it out the door in one smooth motion. It arced over the balcony, into the sandstorm. Reiterが湿らせた布を汚れに当てた時、それは突然起こった。弟子は叫んだ。水桶がひっくり返りテーブルの下に落ちた。酷く不快な煙が立ちこめ、硫黄と腐ったような血の匂いが空気に充満した。Reiterは悲鳴を上げ椅子から転げ落ちた。弟子はチェストプレートを取り上げ、流れるような動きでドアの向こうに放り投げた。放り投げられたチェストプレートは弧を描き、バルコニーを超え砂嵐の中に落ちた。 Just before Reiter landed on the floor, he saw a ball of green flame rapidly expanding over the chestplate, disappearing in a flash. Just after Reiter landed on the floor, the table fell on top of him, pinning him down, knocking the wind out of him. Reiterが床に落ちる直前、彼はチェストプレートが緑の光を溢れさせ閃光の中に消えたのを見た。床に落ちた直後、テーブルが降ってきて彼を床に押さえつけ、彼を打ちのめした。 Yelling, crying, Reiter struggled to push the table away. Strong arms pulled the weight off his chest. Anajinn, the crusader, stared down at him with concern. Reiterは泣き叫び、テーブルを退かそうと苦闘した。力強い腕がテーブルを彼の胸の上から退かした。Anajinn、クルセーダーは関心を持って彼を見つめた。 Reiter s father stumbled into the common room, wide eyed. "What happened?" Reiterの父はつまずきながら休憩室に入ってくるなり目を見開いた。「何が起こったんだ?」 "Excellent question," Anajinn said. The crusader turned her gaze from Reiter, to the chestplate lying outside in the sandstorm, to the apprentice. To the last, she gave a hard look. 「良い質問ね」Anajinnは言った。クルセーダーは視線をReiterから砂嵐の中のチェストプレートへ、そして弟子へと向け、最後に厳しい表情を浮かべた。 To everyone s shock, the apprentice began laughing. Sobs of pure mirth shook her body, and she had to sit down to keep from collapsing on the floor. Reiter s father looked outraged. "What in the name of Akarat happened to my son?" 驚くべき事に、弟子は笑い出した。可笑しさのあまり彼女の体は震えていた。彼女は床の崩壊を避けるように座っていた。Reiterの父は激怒していた。「Akaratの名の下に、俺の息子に何が起こったんだ?」 The apprentice wiped away tears and said exactly what Reiter hoped she wouldn t. "He offered to bathe with me. And then he tried to help clean the armor to apologize for it." More peals of laughter filled the common room. "I m sorry, Anajinn. I wasn t expecting him to put water onto dried demon s blood." 弟子は涙を拭い、Reiterが何をしようとしたか正直に言った。「彼は私に一緒にお風呂の入ろうと申し出た、そしてその償いに鎧の掃除を手伝おうとしたのよ」より一層の笑い声が休憩室に満ちた。「ごめんなさいAnajinn、彼が乾いた悪魔の血に水をつけるなんて思わなかったの」 "He did what?" Reiter s father s eyes darted between his son and Anajinn. Reiter shrank back. "Dried what?" 「何をしたって?」Reiterの父の目はReiterとAnajinnの間を行ったり来たりした。Reiterは怯んだ。「乾いた……なんだって?」 Anajinn was still looking at her apprentice. "Truly?" she asked. The apprentice stifled her laughter long enough to nod. "How much?" The apprentice made a gesture with her fingers the size of a large flea. "Good." Anajinn breathed a sigh of relief. "So no harm should have been done." Anajinnはまだ弟子を見ていた。「本当?」彼女は尋ねた。弟子は笑いを堪えて頷いた。「どれ位?」弟子は指で大きなノミ程度のサイズを示した。「それなら大丈夫」Anajinnは安堵のため息をついた。「それなら害はないでしょう」 Reiter s father seemed caught between concern, anger, and fear. "What harm? What did my son do?" Reiterの父からは心配と怒りと恐れが見て取れた。「害ってなんだ?俺の息子が何をしたって?」 "Nothing terrible, as it turns out," Anajinn said. "Do caravans heading to Caldeum sometimes disappear? Yes? I don t think they ll be having problems for at least a few years. Just before the sandstorm hit, we encountered a... nest. These creatures in particular don t enjoy the presence of water. For obvious reasons. The desert made for a happy home." Frowning, she picked up another piece of her armor, a leg guard, and examined it closely. "I had thought we cleaned off everything dangerous, but it s hard to be thorough when you re blinded by sand for three straight days." She bowed toward Reiter s father. "I humbly beg your forgiveness. Even if the danger was slight, the oversight was mine." 「結論から言えば、何も心配はないわ」Anajinnは言った。「Caldeumに向かったキャラバンが何度か消息を絶ったでしょう?あと数年は問題になるとは思わないけど。砂嵐に捕まる直前に、私たちは……巣に遭遇したわ。そこの特殊な生き物は水を嫌うわ。明確な理由でね。砂漠は彼らにとってさぞ良い家でしょうね」顔をしかめて彼女は鎧の他の部位を手に取った。具足だった。彼女はそれを綿密に調べた。「私たちは全ての危険を排除してきたつもりだったけど、あなたが3日間も砂に閉じ込められていると言う事は、そう考えるのは難しそうね」彼女はReiterの父に向かって頭を下げた。「どうかお許しください。危険が少なかったとは言え責任は私にあります」 Reiter saw his father s mouth moving soundlessly. Finally, he cleared his throat. "I... see. No harm done. I also apologize. For the behavior of my son," he said, glaring down at Reiter. Reiterは父の口が声もなく動いているのを見た。そして彼は咳払いした。「なるほど、害はないのですね。こちらこそ、うちの息子が失礼しました」彼はReiterを睨みつけ言った。 "Oh, no apologies are necessary," Anajinn said immediately. "If my apprentice is taking a shine toward your son, it s fine with me." 「あぁ、謝らないで」Anajinnは即座に言った。「私の弟子があなたの息子さんを気に入ったのなら、私も嬉しいわ」 The apprentice sighed. "That s not—" 弟子はため息まじりに言った「そんなことー」 "No need to explain," Anajinn interrupted her, grinning openly. "Young love. So beautiful. Flowers blooming in spring. Desert roses and such. You know, there s nothing in the crusaders oath that prevents you from—" 「言わなくても良いわ」Anajinnは彼女を遮った。あからさまにニヤリとした。「若い恋はとてもステキよ。花は春に咲くわ。砂漠のバラとかもね。知ってるでしょうけど、クルセーダーの誓いは何も妨げないわ」 "My oath? No," the apprentice grumbled. "My sense of good taste? Yes." 「誓い?違うわ」弟子は文句を言った。「私の勝手でしょ?」 The uproarious laughter of his father chased Reiter back into the inn s main storeroom. He made it his personal mission to avoid the two women for the rest of their stay, which lasted about a week. 騒がしい彼の父の笑い声が貯蔵庫の中のReiterを追いかけてきた。彼の個人的な使命は、1週間ほど続いた滞在中の彼女達を避ける事だった。 He was mostly successful. At one point, the apprentice sought him out and attempted to apologize for her last remark. 彼はその使命をほとんど成功していた。ある時、弟子は彼を探し以前の発言に付いて謝ろうとした。 "Anajinn s sense of humor is rubbing off on me. We can be... biting... toward each other from time to time, but that s no excuse. I m sorry for what I said." 「Anajinnのおかしな性格には嫌になるわ。私たちは……時々お互い食い違うの。でもそれは言い訳にならないわね。あんな事を言ってごめんなさい」 Reiter mumbled and waved her off. She and her master seemed crazy anyway. Demon s blood. He shook his head. That must have been a lie. Unreasonable to think otherwise. Reiterはモゴモゴ呟き、彼女を追い払った。彼女と彼女の師匠はとにかくクレイジーだと思った。悪魔の血?彼は頭を振った。あれは嘘だったに違いない。そう思わずにはいられなかった。 "Strange woman," Reiter s father remarked after they left. "Bett n she has salt, though. Called herself a crusader. Interesting story. She s from the swamplands. Came ovah to the desert to search for some religious thing, I guess. Yeh should ve asked her about it. Fast-natin stuff." 「奇妙な女だった」Reiterの父は彼女達が宿から去った後で述べた。「彼女は自らクルセーダーを名乗っていながら塩を持っていた。おかしな話だ。沼地から砂漠を超えて何か宗教的なものを調べに来たようだな。お前は彼女にその事を尋ねるべきだったな。■■■■■■■■■」 "I suppose so," Reiter said. 「僕もそう思うよ」Reiterは言った。 【コメント注意事項】 ・既存の翻訳文章への指摘は、可能なら代替案(翻訳)を考えて当該の翻訳文章に並べて直接ページの編集をお願いいたします。 (既存の翻訳を削除せず、ご自分の翻訳を2行目に追加してください。管理人が後に良いと判断した翻訳のみ表示するように変更します) ・代替案が思い浮かばない場合は、翻訳者に失礼のならないよう、優しい文章で指摘してください。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・このコメント内で議論をしないで下さい。ご指摘、ご意見のみご報告下さい。 ・良識が欠けていたり、意義の無いコメントは削除させていただきます。 冒険者名 コメント すべてのコメントを見る 今作のローディング画面でのヒントに「The Cow level is a Lie」というものがある 元ネタはPortalの「the cake is a lie」 -- (サムライウィッチドクター) 2016-04-13 19 15 46 カウレベル(Cow Level)とは、Diablo1のときにユーザーの間で『どうやら秘密のCow Levelというのが存在するらしい』というデマが流れたのが起源。 Diablo2では実際にジョークネタでCowLevelが実装された。(恐ろしい量の牛がハルバードのような武器を持って襲ってくるw) 余談だが『There is no cow level』という文言はStarCraft1の公式チートコードの1つである。 -- (管理人) 2013-01-04 23 29 35
https://w.atwiki.jp/dotp/pages/56.html
青赤デッキ 刃牙の猪/Bladetusk Boarは『やいばきば』と読みます。バキでは無いです。 Wheel of Fortuneはヴィンテージで制限、レガシーで禁止カード 土地 24枚 13 《島/Island》 11 《山/Mountain》 クリーチャー 12枚 02 《軟体電極獣/Gelectrode》 04 《窯の悪鬼/Kiln Fiend》 01 《記憶の壁/Mnemonic Wall》 02 《刃牙の猪/Bladetusk Boar》 02 《空の遺跡のドレイク/Sky Ruin Drake》 01 《マゴーシのスフィンクス/Sphinx of Magosi》 その他 24枚 02 《猛火/Blaze》 02 《稲妻/Lightning Bolt》 04 《噴出の稲妻/Burst Lightning》 02 《乱動への突入/Into the Roil》 02 《睡眠/Sleep》 04 《取り消し/Cancel》 02 《剥奪/Deprive》 02 《粉砕/Shatter》 02 《払拭/Dispel》 01 《連鎖反応/Chain Reaction》 01 《認識不能/Disorient》 追加カード 16枚 《刃牙の猪/Bladetusk Boar》 《ドラゴンの爪/Dragon's Claw》 《霊気の想像体/AEther Figment》 《炎の斬りつけ/Flame Slash》 《空の遺跡のドレイク/Sky Ruin Drake》 《クラーケンの目/Kraken's Eye》 《脱出/Evacuation》 《軟体電極獣/Gelectrode》 《シヴ山のドラゴン/Shivan Dragon》 《剥奪/Deprive》 《溶岩の斧/Lava Axe》 《サラカーの呪文刃/Surrakar Spellblade》 《乱動への突入/Into the Roil》 《睡眠/Sleep》 《Wheel of Fortune》 《火想者ニヴ=ミゼット/Niv-Mizzet, the Firemind》 _コメント ↓ 最新20件を表示しています。 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/lovelifewes520/pages/14.html
The Car Lighting System Interior Atmosphere Light enhances the overall ambiance of a Lexus car's interior environment with its LED ligh cargo trailer interior led lights ts. This innovative feature creates a captivating experience for both dri vers and p best car interior led lights assengers. The LED lights in the car's interior are strategically placed to create a visually appealing atmosphere. These lights are available in various colors, including blue, red, green, and white, allowing car owners to customize the lighting according to their preference. https //www.lovelifewes.com/car-lighting-system-interior-atmosphere-light-car-interior-environment-led-light Once the interior lights are turned on, they create a soft and soothing glow that illuminates the entire cabin. This gentle illumination adds a touch of sophistication and elegance to the car's interior, making it a truly luxurious space to be in. The LED lights are integrated into the car's ceiling, door panels, and dashboard, providing a seamless lighting experience throughout the cabin. The are car interior led lights illegal soft glow envelops the entire interior, highlighting the car's sleek design and high-quality materials. The Lexus car's interior atmosphere light is not only aesthetically pleasing but also practical. It helps passengers find their way around the cabin in low-light conditions, making it easier to locate items and adjust settings without any hassle. Furthermore, the LED lights can be adjusted to different intensities, allowing car owners to create the perfect ambiance for different driving moods and occasions. Whether it's a romantic evening drive or a fun-filled road trip with friends, the LED lights can set the desired atmosphere with just a touch of a button. The Car Lighting System Interior Atmosphere Light is controlled through a user-friendly interface, allowing users to easily customize the lighting settings according to their preferences. With just a few taps on the touchscreen display, car owners can select the desired color, adjust the intensity, and even create dynamic lighting effects. In conclusion, the Car Lighting System Interior Atmosphere Light is a game-changer when it comes to enhancing the overall ambiance of a Lexus car's interior environment. With its LED lights, customizable colors, and adjustable intensities, it creates a visually captivating and luxurious experience for both drivers and passengers.
https://w.atwiki.jp/warband/pages/220.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength Ironflesh, Power Strike, Power Throw, Power Draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility Weapon Master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound treatment, Surgery, First Aid, Engineer. ui_explanation_charisma|Charisma Each point increases your party size limit by +2. The following skills can not be developed beyond 1/3 of Charisma Persuasion, Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill too low to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Alright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this item. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more ammo... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked out by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Tutorial ui_start_a_new_game|New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File ui_processing_ini_file|Processing INI File ui_loading_music|Loading Music ui_loading_data|Loading Data ui_loading_setting_data|Loading Setting Data ui_loading_textures|Loading Textures ui_finished|Finished. ui_creating_game|Creating Game ui_loading_savegame_file|Loading Savegame File ui_loading_map_file|Loading Map File ui_initializing_map|Initializing Map ui_launching_game|Launching Game ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Max ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Cav. Archers ui_group_5|Companions ui_group_6|Fodder ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_cut|Cutting ui_pierce|Piercing ui_blunt|Blunt ui_use_melee_weapons_e_|%s, use melee weapons! ui_use_ranged_weapons_e_|%s, use ranged weapons! ui_order_button_use_melee_weapons|Use melee weapons ui_order_button_use_ranged_weapons|Use ranged weapons ui_order_button_weapon_usage_orders|Weapon usage orders ui_fire_at_my_command_e_|%s, fire at my command! ui_fire_now_e_|%s, fire! ui_order_button_fire_at_my_command|Fire at my command ui_order_button_fire_now|Fire ui_order_form_1_row|Form 1 row ui_order_form_2_row|Form 2 rows ui_order_form_3_row|Form 3 rows ui_order_form_4_row|Form 4 rows ui_order_form_5_row|Form 5 rows ui_form_1_row_e_|%s, form 1 row! ui_form_2_row_e_|%s, form 2 rows! ui_form_3_row_e_|%s, form 3 rows! ui_form_4_row_e_|%s, form 4 rows! ui_form_5_row_e_|%s, form 5 rows! ui_order_7|Select Order 7 ui_order_8|Select Order 8 ui_all_fire_now_e_|%s, volley fire! ui_left_fire_now_e_|%s, left flank volley fire! ui_middle_fire_now_e_|%s, middle group volley fire! ui_right_fire_now_e_|%s, right flank volley fire! ui_order_button_all_fire_now|All volley fire ui_order_button_left_fire_now|Left flank volley fire ui_order_button_middle_fire_now|Middle group volley fire ui_order_button_right_fire_now|Right flank volley fire ui_crouch|Crouch
https://w.atwiki.jp/prdj/pages/664.html
Pathfinder Module Realm of the Fellnight Queen 7レベル・パスファインダーRPGキャラクター用野外冒険。 森の外に留まれ 森の奥で何かが起こっている。始まりの世界を1000年前に彼女の同類たちによって追放された、邪悪なフェイのソーサラーが、彼女の牢獄の太古の壁を打ち破る方法を見つけ、深すぎて癒えることの無い遺恨を晴らそうとしている。静かなアンドーランの町 Bellis で、長く待ち望まれていた婚礼が賑やかに祝われている。喜びと笑いに満ちた時間だ。しかし、常に町を守ってきた森で闇が育ち、事態は森の中心に動いてきている… Realm of the Fellnight Queen は7レベル・キャラクター用野外冒険であり、パスファインダーRPGのために書かれ、世界で最も古いRPGの3.5版と互換性を持つ。この中には、取り憑かれたドルイド、酔いどれトリエント、正気を失った養蜂家、変身する森の戦士、the Fellnight Realm の女主人自らを見出すだろう。 このモジュールは、未刊行の著者たちが、著名なゲーム・デザイナーの審査員団と、かれらの仲間の大集団の前で、Pathfinder Module を書くチャンスを巡って競争する Paizo の RPG Superstar contest の結果である。 著者は Paizoの RPG SuperstarTM 2009 contest の優勝者 Neil Spicer Pathfinder Module は32ページの、高品質、フルカラーの、パスファインダーRPGとスタンダード3.5ファンタジーRPGルール双方で使用できる、OGLを使用した冒険である。全ての Pathfinder Module はプレイヤーをすぐに冒険に飛び込ませることができる事前に作成されたキャラクター4人と、プレイを盛り上げるフルカラーのマップを含む。 ISBN 13 978-1-60125-224-1 ボーナス! このモジュールで使用するための追加の無料コンテンツが the Paizo Blog にある。Arvormeigh, Nixie Rogue と Random Encounters in the Fellnight Mistをチェック! カテゴリ:Pathfinder Module │ 製品リスト
https://w.atwiki.jp/gamemusicbest100/pages/9533.html
Children of the City 収録作品:Library of Ruina[PC] 歌:Mili 作詞:Cassie Wei 作曲:Cassie Wei Yamato Kasai 概要 何だか越えられない壁にぶつかった気分だ。ただ、端から虚しく悲惨な気持ちというわけではない。いつかその流れを切るわけではなく、乗って流れることが出来る人が出てくるだろう。 その人が僕じゃないというだけ。僕はそんなことをやり遂げられるほど良い器を持ってはいなかった。 それでも、僕の代わりの誰かがこの答えを見つけてくれることを願う。 そして教えてくれたら良いな。どうすればこの悪夢を楽しむことが出来るのか。 図書館の脅威度レベル「都市の星」の一番左の招待状ルート 人差し指の代行者を退けると招待状を出せるようになる「,D@;Q7Y(ねじれたヤン)」戦闘で流れるBGM。 都市の夜、無数のネオンに抱かれたような旋律に乗せて静かに歌い上げられる1980年代風シティポップ。 歌詞の中には、おそらく彼が都市の人々に配達してきたであろう「指令」に混じって、「指令」に逆らおうとした結果として折れてしまった彼の絶望が見て取れる。 意味不明な物事を命令するようなものが歌詞中に多数混じっているが、これが「指令」であり、戦闘中の演出としても多数登場する。 歌詞の最後に出てくる数値は無理数の一種である「e値」であり、簡単に言えば円周率のように永遠に終わりなく規則性のない少数が続く数である。 直前の歌詞で「e値を読み終わるまで家に帰ってはいけない」と歌われているため、この「指令」に愚直に従うと永遠に家に帰れないことになる。 歌詞 Sleep for a total of 800 hours per day And then drink a liter of milk Warm-up before you go play Only eat, or write Or pull the trigger with your right hand Only thing that's left Is to work on following commands By the time you realize You'll be restrained to a desk And with your dreams on the floor you comply Eyes chained to the test In 30 minutes find a groom or bride Bonus if brunette In 90 hours spill their insides Paint your room picturesque Now it's time for another vendetta Going through the shelves Picking out my prewritten persona (Ha-ah-ah) Childrеn of the city sees only the neon stars Rеflected upon the murky gutter sky Don't ask me why I desperately wish to be included in the city's night In 400,000 meters, turn right Pick up a knife and stab a familiar warm body Learned to fight before I knew love or bitterness of coffee Snippy scissors cut down the strings I set myself free Only to figure out everything I chose was by proxy As we suckled upon the nine millameter pacifier Swallowing the fact that other than to expand We had no purpose As my ever-burning will to stay afloat backfires I now know I must be comfortable being Who I considered worthless Follow the city's ribbon To a heart nobody seems to listen It takes my heart being broken and broken again To know that I am the reason why The sufferings never end Now it's time for another vendetta (Hmm-mmm-mmm) Going through the shelves Picking out my prewritten persona (Ha-ah-ah) Children of the city sees Only the neon stars Reflected upon the murky gutter sky Don't ask me why I desperately wish to be noticed by the city's eye Do not go home until you finish reading the value of e 2.71 8281 8284 5904 5235 3602 8747 1352 6624 9775 7247 0936 9995 9574 9669 6762 (※和訳) 一日で合計800時間寝てください そして牛乳1リットルを飲み 遊びに行く前に ウォームアップしてください 食べることも書くこともトリガーを引くことも右手でしなさい 残りのやることは指示に従うことを選ぶのみ 気がつくとあなたは机の上で抑制され 床に落とされた夢達と あなたは断じて試練から目を離さず 30分以内にお婿かお嫁を見つけなさい 茶髪ならボーナスポイント 90時間以内にその子の中身を流し 映える部屋に塗りましょう ほら また復讐の時間だよ 本棚で選び 誰かに書かれた人格を身に付く 都市の子供達はネオンの星を見る 濁った排水口の空に反射されるきらめき 聞かないで 僕がこんなにも必死に都市の夜の一部になりたい理由を 400,000メートル先、右折です ナイフを手に取り 親しい誰かの温かい肉体を刺す 愛とコーヒーの苦みを知る前に 僕は戦いを知った ちょきちょきと糸を切り 僕は自由になった なのに結局ただ 僕が選んで得た全ては プロキシによって決められたことを知るだけの結果となった 僕らは9mmのおしゃぶりを吸いながら 殖やすこと以外に存在意義がないという事実を 飲み込む 浮かびたいと叫ぶ燃える意志が逆火となった頃 価値のないと思った人間になった現実を 僕は気持ちよく受け入れないといけない 都市のリボンに辿って 誰も聞いてくれないココロの所まで 何度何度も 心臓が粉々にされた後 やっと気づいた 終わらない苦しみの原因は僕にあった ほら また復讐の時間だよ 本棚で選び 誰かに書かれた人格を身に付く 都市の子供達はネオンの星を見る 濁った排水口の空に反射されるきらめき 聞かないで 僕がこんなにも必死に都市の目に気づかれたい理由を e値を読み終わるまでお家に帰らないでください 2.71 8281 8284 5904 5235 3602 8747 1352 6624 9775 7247 0936 9995 9574 9669 6762 過去ランキング順位 第14回みんなで決めるゲーム音楽ベスト100 289位 第15回みんなで決めるゲーム音楽ベスト100 531位 第16回みんなで決めるゲーム音楽ベスト100 352位 サウンドトラック Library Of Ruina Soundtrack
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掲載日:2010 / 08 / 26 フォーマット:レガシー(~M11) Decks of the Week 8/26/2010 Constructed Legacy Event #1484207 on 08/17/2010 in Daily Events 参加人数:16名 08 / 17 (1) 4-0:ニューホライズン/New Horizon 08 / 17 (1) 3-1:青白アーティファクトコントロール/UW Artifact Control Constructed Legacy Event #1505764 on 08/19/2010 in Daily Events 参加人数:16名 08 / 19 (1) 4-0:デス&タックス(白単)/Death&Taxes 08 / 19 (1) 3-1 :黒単吸血鬼ビートダウン/Vampire Constructed Legacy Event #1505774 on 08/19/2010 in Daily Events 参加人数:16名 08 / 19 (2) 4-0:バーンズー(緑赤白)/Burn Zoo Constructed Legacy Event #1505797 on 08/21/2010 in Daily Events 参加人数:21名 08 / 21 (1) 4-0:ゴブリン(タッチ黒緑)/Goblin Constructed Legacy Event #1505821 on 08/22/2010 in Daily Events 参加人数:21名 08 / 22 (1) 4-0:カウンタートップゴイフ/CounterTop-Goyf 08 / 22 (1) 3-1:ドリーム・ホール+実物提示教育/Dream Hall+Show and Tell 08 / 17 (1) 4-0 ニューホライズン/New Horizon 使用者:Demonic_Penguin Main Deck 3《地平線の梢/Horizon Canopy》 1《Karakas》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《Tundra》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 4《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 1《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 2《土を食うもの/Terravore》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《Force of Will》 3《思案/Ponder》 4《もみ消し/Stifle》 2《剣を鍬に/Swords to Plowshares》 Sideboard 4《クローサの掌握/Krosan Grip》 4《翻弄する魔道士/Meddling Mage》 2《ロウクスの戦修道士/Rhox War Monk》 2《剣を鍬に/Swords to Plowshares》 3《トーモッドの墓所/Tormod s Crypt》 08 / 17 (1) 3-1 青白アーティファクトコントロール/UW Artifact Control 使用者:FiatLux Main Deck 1《アカデミーの廃墟/Academy Ruins》 1《古えの居住地/Ancient Den》 4《溢れかえる岸辺/Flooded Strand》 4《島/Island》 1《湿地の干潟/Marsh Flats》 3《ミシュラの工廠/Mishra s Factory》 2《平地/Plains》 1《教議会の座席/Seat of the Synod》 4《Tundra》 1《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 1《金属モックス/Chrome Mox》 3《相殺/Counterbalance》 4《対抗呪文/Counterspell》 1《世界のるつぼ/Crucible of Worlds》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《悟りの教示者/Enlightened Tutor》 4《Force of Will》 1《厳かなモノリス/Grim Monolith》 1《謙虚/Humility》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《Moat》 1《忘却の輪/Oblivion Ring》 1《真髄の針/Pithing Needle》 1《大祖始の遺産/Relic of Progenitus》 1《師範の占い独楽/Sensei s Divining Top》 1《弱者の剣/Sword of the Meek》 1《求道者テゼレット/Tezzeret the Seeker》 2《知識の渇望/Thirst for Knowledge》 2《飛行機械の鋳造所/Thopter Foundry》 1《ヴィダルケンの枷/Vedalken Shackles》 Sideboard 1《上天の呪文爆弾/AEther Spellbomb》 1《秘儀の研究室/Arcane Laboratory》 1《沈黙のオーラ/Aura of Silence》 1《祓い士の薬包/Dispeller s Capsule》 1《罠の橋/Ensnaring Bridge》 1《謙虚/Humility》 1《霊体の正義/Karmic Justice》 1《精神壊しの罠/Mindbreak Trap》 1《真髄の針/Pithing Needle》 1《斑岩の節/Porphyry Nodes》 1《貪欲な罠/Ravenous Trap》 1《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 1《神の怒り/Wrath of God》 08 / 19 (1) 4-0 デス&タックス(白単)/Death&Taxes 使用者:Blazelix Main Deck 2《トロウケアの敷石/Flagstones of Trokair》 3《Karakas》 2《ミシュラの工廠/Mishra s Factory》 11《平地/Plains》 4《不毛の大地/Wasteland》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 4《ちらつき鬼火/Flickerwisp》 3《ヨツンの兵卒/Jotun Grunt》 3《コロンドールのマンガラ/Mangara of Corondor》 4《ルーンの母/Mother of Runes》 4《セラの報復者/Serra Avenger》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《霊気の薬瓶/AEther Vial》 2《忘却の輪/Oblivion Ring》 1《ルーンの光輪/Runed Halo》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 2《沈黙のオーラ/Aura of Silence》 2《ブレンタンの炉の世話人/Burrenton Forge-Tender》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 2《台所の嫌がらせ屋/Kitchen Finks》 4《神聖の力線/Leyline of Sanctity》 2《貪欲な罠/Ravenous Trap》 1《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 08 / 19 (1) 3-1 黒単吸血鬼ビートダウン/Vampire 使用者:JTMoney Main Deck 4《暗黒の深部/Dark Depths》 2《湿地の干潟/Marsh Flats》 9《沼/Swamp》 2《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 4《新緑の地下墓地/Verdant Catacombs》 4《闇の腹心/Dark Confidant》 4《マラキールの門番/Gatekeeper of Malakir》 2《墓忍び/Tombstalker》 4《吸血鬼の呪詛術士/Vampire Hexmage》 4《吸血鬼の夜鷲/Vampire Nighthawk》 4《暗黒の儀式/Dark Ritual》 4《強迫/Duress》 4《Hymn to Tourach》 1《消耗の儀式/Rite of Consumption》 3《師範の占い独楽/Sensei s Divining Top》 3《燻し/Smother》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 1《死の印/Deathmark》 2《破滅の刃/Doom Blade》 4《仕組まれた疫病/Engineered Plague》 4《虚空の力線/Leyline of the Void》 4《非業の死/Perish》 08 / 19 (2) 4-0 バーンズー(緑赤白)/Burn Zoo 使用者:PitBull_RJ Main Deck 2《乾燥台地/Arid Mesa》 1《森/Forest》 1《山/Mountain》 1《平地/Plains》 3《Plateau》 2《Savannah》 3《Taiga》 4《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 4《渋面の溶岩使い/Grim Lavamancer》 4《密林の猿人/Kird Ape》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 2《長毛のソクター/Woolly Thoctar》 2《火炎破/Fireblast》 4《稲妻/Lightning Bolt》 4《稲妻のらせん/Lightning Helix》 4《流刑への道/Path to Exile》 2《発展の代価/Price of Progress》 1《森の知恵/Sylvan Library》 Sideboard 3《ガドック・ティーグ/Gaddock Teeg》 2《クローサの掌握/Krosan Grip》 4《紅蓮破/Pyroblast》 2《剣を鍬に/Swords to Plowshares》 4《トーモッドの墓所/Tormod s Crypt》 08 / 21 (1) 4-0 ゴブリン(タッチ黒緑)/Goblin 使用者:umeboshijiisan Main Deck 3《乾燥台地/Arid Mesa》 3《Badlands》 5《山/Mountain》 2《Taiga》 1《ヴォルラスの要塞/Volrath s Stronghold》 4《不毛の大地/Wasteland》 4《樹木茂る山麓/Wooded Foothills》 3《宝石の手の焼却者/Gempalm Incinerator》 3《ゴブリンの酋長/Goblin Chieftain》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 3《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 3《ゴブリンの戦長/Goblin Warchief》 2《モグの狂信者/Mogg Fanatic》 2《包囲攻撃の司令官/Siege-Gang Commander》 1《火花鍛冶/Sparksmith》 1《棘鞭使い/Stingscourger》 1《巣穴の煽動者/Warren Instigator》 4《霊気の薬瓶/AEther Vial》 1《ミリーの悪知恵/Mirri s Guile》 2《巣穴の運命支配/Warren Weirding》 Sideboard 1《ゴブリンの名手/Goblin Sharpshooter》 1《モグの戦争司令官/Mogg War Marshal》 3《自然の要求/Nature s Claim》 4《非業の死/Perish》 1《Pyrokinesis》 4《アメジストのとげ/Thorn of Amethyst》 1《ブリキ通りの悪党/Tin Street Hooligan》 08 / 22 (1) 4-0 カウンタートップゴイフ/CounterTop-Goyf 使用者:Berdan Main Deck 1《溢れかえる岸辺/Flooded Strand》 1《森/Forest》 2《島/Island》 1《Karakas》 4《霧深い雨林/Misty Rainforest》 1《山/Mountain》 4《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 3《Tundra》 2《Volcanic Island》 4《タルモゴイフ/Tarmogoyf》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《渦まく知識/Brainstorm》 4《相殺/Counterbalance》 2《対抗呪文/Counterspell》 3《炎渦竜巻/Firespout》 4《Force of Will》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《予報/Predict》 4《師範の占い独楽/Sensei s Divining Top》 2《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《青霊破/Blue Elemental Blast》 1《炎渦竜巻/Firespout》 1《水流破/Hydroblast》 3《クローサの掌握/Krosan Grip》 2《翻弄する魔道士/Meddling Mage》 4《紅蓮破/Pyroblast》 3《大祖始の遺産/Relic of Progenitus》 08 / 22 (1) 3-1 ドリーム・ホール+実物提示教育/Dream Hall+Show and Tell 使用者:Shadow_Prince Main Deck 4《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 9《島/Island》 1《厳然たるスフィンクス/Magister Sphinx》 4《大祖始/Progenitus》 3《猿人の指導霊/Simian Spirit Guide》 3《衝合/Conflux》 4《残酷な根本原理/Cruel Ultimatum》 4《ドリーム・ホール/Dream Halls》 4《Force of Will》 3《衝動/Impulse》 3《直観/Intuition》 4《水蓮の花びら/Lotus Petal》 4《思案/Ponder》 4《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 4《虚空の杯/Chalice of the Void》 4《フェアリーの忌み者/Faerie Macabre》 1《衝動/Impulse》 3《否定の契約/Pact of Negation》 3《拭い捨て/Wipe Away》
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Groove into the Night サークル:Sound CYCLONE Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 Care over!! 東方紅魔郷 おてんば恋娘 [-- --] 東方風神録 ネイティブフェイス 02 ココロノスキマ 東方妖々夢 ネクロファンタジア [-- --] 03 タクティクス オリジナル - [-- --] 04 ephemeral 東方妖々夢 無何有の郷 [-- --] 05 Night Flight[Urban Midnight MIX] 東方紅魔郷 上海紅茶館 [-- --] 06 Higher than the Sun ROCKMAN5 waveman stage [-- --] 07 East Funky Dream 東方妖々夢 東方妖々夢 [-- --] 08 With you Ragnarok Online Theme of Prontera [-- --] 09 貸したゲームがラクガキだらけで返ってきた件 てつxねこオリジナル - [-- --] 10 Two of Us 東方紅魔郷 亡き王女の為のセプテット [-- --] 詳細 ライブ音源CD。 博麗神社例大祭6(2009/3/8)にて頒布 イベント価格:500円 ショップ価格:?円(税込:?円) レビュー 名前 コメント