約 6,347,179 件
https://w.atwiki.jp/hoot2ch/pages/121.html
game name CRIME FIGHTERS 2(クライムファイターズ2) /name !--xml作成:kikur -- driver type = "053260" konami /driver options option name = "ram_addr" value = "0xf000"/ option name = "ram_size" value = "0x0800"/ option name = "opm_addr" value = "0xf800"/ option name = "pcm_addr" value = "0xfc00"/ option name = "opm_mix" value = "0x095"/ option name = "pcm_mix" value = "0x085"/ option name = "pcm_size" value = "0x100000"/ /options romlist archive = "Vendetta" rom type = "code" offset = "0x00000" 081b02 /rom rom type = "pcm" offset = "0x000000" 081a03 /rom /romlist titlelist title code = "0x00" 演奏停止 /title title code = "0x80" The Declaration of War (TITLE DEMO) /title title code = "0x81" Forcible Men (TITLE) /title title code = "0x82" The Theme of "THE COBRAS" (PLAYER SELECT) /title title code = "0x83" Imminent Danger (START DEMO) /title title code = "0x84" The Bridge And The Warehouse (STAGE 1) /title title code = "0x8a" Vicious Stmptom (BOSS 1) /title title code = "0x8d" Stage Clear (STAGE CLEAR) /title title code = "0x8e" A Death Cry (BOSS OUT DEMO) /title title code = "0x85" Auto-Controlled Structure (STAGE 2) /title title code = "0x8b" The Crucel Villains (BOSS 2) /title title code = "0x86" Power in The Darkness (STAGE 3) /title title code = "0x87" Bay Area (STAGE 4) /title title code = "0x8c" The Armageddon (LAST BOSS) /title title code = "0x88" Break Into The Hide-Out! (STAGE 5) /title title code = "0x89" One After Another (EXTRA STAGE) /title title code = "0x8f" Limited Time (CONTINUE) /title title code = "0x90" Put Your Name! (NAME ENTRY) /title title code = "0x91" Game Over (GAME OVER) /title title code = "0x92" Short-Lived Joy (FAKE ENDING) /title title code = "0x93" After The Battle (ENDING) /title /titlelist /game
https://w.atwiki.jp/lotroquest/pages/162.html
Chapter 7 The Glorious Tale of Broin the Mighty / 第7章・強き者ブローインの誉れ高き物語 クエスト:シリーズ:Book1 The wall of Moria / 第1巻:モリアの壁 依頼者:ブローイン(Broin) 「君は、石を集めてボーリ(Bori)を助けてくれた旅の人だね? 僕が思うに…僕は人を見る目がある、そして何か特別なものを持っている冒険家の名前を決して忘れない! もちろん、かつてないほどに危険な行いをやり遂げ、かつてないほどに世に名を残す、それを為すのは[名前]、君だ! なあ、僕はそうありたいと望んでいる。僕とボーリが一旦カザド=ドゥム(Khazad-dum)に踏み入ったならば、僕達は世界の至る所でその冒険の物語を語り継がれるすばらしい英雄となるだろう。『強き者ブローインの誉れ高き物語』は、この時から何年経っても、ドゥリン(Durin)とトーリン・オーケンシールド(Thorin Oakenshield)の頌歌が今日の僕とボーリを鼓舞してきたように若いドワーフ達を鼓舞していくだろう! 父が僕に与えた仕事を君が手助けしたいというのなら、僕は断ったりはしないつもりだよ。シランノン(Sirannon)の干上がった川底を渡って南へ向かうと、影狼(shadow-wolf)がいる。僕はすでにその中の一匹を退治したが、まだ充分な数とは言えないので、君があと何匹かその獣どもを倒すんだ。友よ、君に幸運あれ!」 !完了報告はこちら 目的1 ●影狼(Shadow-wolf)を倒す(0/3) 影狼は、ホリンの門の前の湖へ続く階段の南にあるシランノンの乾いた川底の対岸にいる。 ブローインは、どうにかこうにかあなたに仕事を押し付け、そして今、あなたは彼の代わりに影狼と対峙しなければならない。 目的2 ●ブローインと話す ブローインは、ボーシのいる場所の東にある、柊郷(Hollin)の門の前の悪臭を放つ湖に至る階段の下にいる。 あなたは、多くの影狼を打ち破った今、ブローインの所に戻るべきだ。 背景 ブログル(Brogur)の息子ブローインは、あなたにシランノンの土手の向こうに待ち伏せる危険な影狼の撃退を助けるよう求めた。 クエスト・データ 適正レベル:50 クエスト・タイプ:ソロ 前提クエスト:Chapter 7 Wolf-voices on the Wind / 第7章・狼の遠吠えは風に乗って 派生クエスト:Chapter 8 Before the Doors of Durin / 第8章・ドゥリンの扉の前で
https://w.atwiki.jp/mainichi-matome/pages/540.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese' behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 "Kitakyushu killer tortured family of 7 into fighting for approval - to the death"「北九州一家7人虐殺犯、死刑判決との戦い」 記事について 拡散状況 関連ページ "Kitakyushu killer tortured family of 7 into fighting for approval - to the death" 「北九州一家7人虐殺犯、死刑判決との戦い」 (2006年8月18日配信) Contemporary Japan's most heinous criminal, as Shukan Bunshun (8/17-24) describes Futoshi Matsunaga, is preparing to face the Fukuoka High Court in the autumn and fight the death sentence handed down to him for killing at least seven people. 週刊文春(8月17-24日号)の記事によると、現代日本の最も凶悪犯人である松永太は今秋の福岡高等裁判所での 少なくとも7人殺害に対する死刑判決控訴審に臨む準備をしている。 Matsunaga, 45, may even have killed more people in Kitakyushu in the period between February 1996 to June 1998. 松永(45才)は1996年2月から1988年6月の間に北九州でさらに多くの人を殺害していた可能性がある。 On Sept. 28 last year, the Kokura Branch of the Fukuoka District Court ordered Matsunaga and Junko Ogata, his 44-year-old slave-cum-lover, to go to the gallows after it found them guilty of seven counts of illegal confinement resulting in death. Matsunaga appealed the sentence the same day. 昨年の9月28日に、福岡地方裁判所小倉支所は松永太と緒方純子(44才、彼の奴隷兼愛人)に対して、 7人を不法監禁し死に至らしめたとして有罪とし、絞首刑を命じた。 "Because they did such a thorough job of destroying the evidence, the district court trial had only two items of material evidence. All the prosecution had to base their case on were statements from Ogata, which were a little bit weak to carry a trial of seven counts of murder," a reporter for a national daily tells Shukan Bunshun. 「彼らは証拠隠滅するためにそのような徹底的なことをしたので、地方裁判所での公判ではたった2つの物的証拠しかなかった。 検察側が裁判を維持するために持っていたものはオガタからの供述がすべてであった、 それは7人殺害の公判を推し進めるには少しばかり弱すぎた。」とある全国紙の記者が週刊文春に語る。 Matsunaga is a renowned con artist and superb sweet talker. He lured Ogata into his clutches not for himself, but to get his hands on the assets of her family members. 松永は名うての詐欺名人であり優れた煽て上手である。彼はオガタを彼の支配下に誘い込んだ、これは彼自身のためだけではなく、 彼女の家族の人たちの財産を手に入れるためであった。 "Matsunaga was a fugitive, but managed to get Ogata to fund his escape by pretending he was close to her," the district court ruling in their case said. 「松永は逃亡者であったが、彼は緒方に愛しているふりをして逃走資金を彼女から得ようとした。」と彼らの裁判を統括している地方裁判所は言った。 Unfortunately, Ogata was soon tricked into slavery, doing everything that Matsunaga ordered. It was a fate to befall other members of her family. 不幸なことに、緒方はすぐに騙されて、松永の命令を何でもきく奴隷になった。彼女の家族の彼女以外の人たちに不運が降りかかる運命だった。 "Matsunaga locked (all seven) up in a single room of an apartment and kept them prisoner there. He had complete control over their eating and toilet habits, as well as dictating their daily lives. If they disobeyed him, he would repeatedly electrocute them," the national daily's reporter says. 「松永は(7人全員を)あるアパートの1室に鍵かけて、そこに彼らを捕虜として閉じこめた。彼は食事そしてトイレについて完全に管理した、 同様に、日常生活についても指図した。もし、彼らが彼に逆らえば、彼は電気ショックを繰り返し彼らに与えた。」とその全国紙の記者が言う。 Matsunaga used electrocution to wear down his victims' resistance, wrench their wills into obeying him and turned them into slaves. With the occasional choice word or two, he slowly turned each of the victims against each other and, even though they were all members of the same family, manipulated them into fighting each other to secure his favor. Eventually, he convinced his slaves to start killing each other. 松永は彼の犠牲者たちの抵抗を弱めるため、彼らの意志をねじ曲げて彼に服従されるために電気ショックを使った、そして彼らを奴隷にした。 辛辣で怒りのこもった言葉の1つか2つで、彼は時間をかけて被害者たちのそれぞれが互いに反目するようにした、 彼ら全員が同じ家族の人たちであるにもかかわらず、彼の贔屓を得られるように互いに喧嘩するように操った。 やがて、彼は奴隷たちがお互いに殺し合うだろうと確信した。 Each time one of the members of Ogata's extended family killed a relative, the others would obey Matsunaga's orders on disposing the body, cutting it up with knives or saws. The fleshier parts of bodies were cut into large chunks that were boiled down. Bones were removed and ground up in food processors. This was all mixed into a concoction Matsunaga likened to the sauce used in Korean yakiniku barbecue meals and either flushed down the toilet or dumped into the sea, destroying evidence of the death that had occurred. 緒方の拡大家族の人たちの中の1人がひとりの親類を殺した度に、他の者たちは包丁やノコギリで切り刻んで死体を始末しろと言う松永の命令に従った。 バラバラにされた死体の肉の部分は切り刻まれて大きな塊にされ、煮込まれた。骨は取り除かれて、フードプロセッサーですり潰された。 これらはすべて混ぜ合わされて調製物とされた、松永はこれを朝鮮焼肉料理で使われるソースとして称していた、 そしてトイレで流されるか海に投棄された、殺人の証拠隠滅はこのようにして起こった。 Matsunaga, during his trial, denied any direct involvement in the Ogata family's gruesome body disposal. 松永は、彼の公判中、緒方一家の陰惨な死体処理について、一切の直接的関与を否認した。 "I was only the producer who showed them what they needed to do. It was sort of the same thing as needing an architect to construct a building," Shukan Bunshun quotes Matsunaga as saying during his trial. 「私は彼らがする必要のあることを彼らに示した、たった1人のプロデューサーだった。 それは1つの建物を建築するときに建築家が必要なことと似たようなものだった。」と週刊文春は松永が公判中に言ったことを引用する。 Matsunaga was convicted for the murders and sentenced to death, as was Ogata. Seconds after the verdict was handed down, Matsunaga instructed his lawyer to appeal the ruling. 松永は複数の殺人で有罪となり死刑を宣告され、緒方も同様の宣告をされた。判決は言い渡された数秒後、松永は彼の弁護士に控訴すると言いつけた。 "Now, Matsunaga is preparing his appeal with the aid of another court-appointed lawyer. He appears to be thriving in the prison environment and is the picture of health," Shukan Bunshun says, adding that he is still forbidden by the courts from communicating with anybody other than his lawyer for fear that his cunning mind will get to work using others to create further evil. ”現在、松永は別の法廷弁護人の援助を受け彼の控訴審の準備をしている。彼は刑務所の環境を楽しんでいるようであり、 そして健康そのものである。”と週刊文春は言い、彼は未だに彼の弁護士以外との接触を裁判所によって禁止されている、 他人を使ってさらなる悪事を引き起こそうという彼の狡賢い考えが生じるのではないかという恐れがあるからだ、と付け加えた。 (By Ryann Connell) ライアン・コネル August 18, 2006 ### Kitakyushu killer tortured family of 7 into fighting for approval - to the death The Mainichi Shimbun August 18, 2006 Source http //mdn.mainichi-msn.co.jp/waiwai/archive/news/2006/08/20060818p2g00m0dm020000c.html http //www.crnjapan.com/abuse/aarticles/2005/en/20050303-kitakyushu_serial_murders.html 納品:7/17 記事について 世間の注目を集めた殺人事件であるにもかかわらず、毎日新聞の取材や記事についてはまったく使わず、 「週刊文春」の記事をソースにして記事を書いている。 拡散状況 CRNジャパン(日本の子供の人権ネットワーク) http //www.crnjapan.com/abuse/aarticles/2005/en/20050303-kitakyushu_serial_murders.html 英語サイト http //crimeshots.com/forums/showthread.php?t=4123 関連ページ CRNジャパン(日本の子供の人権ネットワーク) WaiWaiの記事を転載した英語サイト:C 元記事一覧 毎日新聞英語版から配信された記事2004年
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ここを編集 MISSION OBJECTIVE Recover the Xel Naga Artifact CREDIT REWARD 125,000 RESEARCH OPPORTUNITIES +4 Protoss Research +実績 13_Maw%20of%20the%20Void.jpgMaw of the Void [15] Complete all mission objectives in the "Maw of the Void" mission. ミッション 【Maw of the Void】 中のクリア目標を全て達成せよ。 14_I%20Have%20the%20Power.jpgI Have the Power [10] Destroy all Rip-Field Generators in the "Maw of the Void" mission on Normal difficulty. ミッション 【Maw of the Void】 難易度 "Normal" において、全てのリップ・フィールド発生装置を破壊せよ。 15_Master%20of%20the%20Universe.jpgMaster of the Universe [10] Complete the "Maw of the Void" mission without losing a unit inside the Rip-Field on Hard difficulty. ミッション 【Maw of the Void】 難易度 "Hard" を、リップ・フィールド内で1匹のユニットを失わずに達成せよ。。 ミッション・ブリーフィング ▽惑星(Sigma Quadrant) This mysterious, largely unexplored tract of space is rumored to hold derelicts spacecraft of unkown alien origin. 未探査の広大なこの土地には、正体不明の宇宙生物が造った宇宙船が遺棄されていると言われている ▽打ち合わせ Valerian Commander, our mutual friends at the Moebius Foundation have located the last artifact fragment. When this final piece is secured we can proceed to Char and confront Kerrigan. Good luck, Mr. Raynor, I fear you ll need it. 司令官、先行したメビウス基地の同盟軍が最後のアーティファクトを見つけ出している。この最後の欠片の安全を確保すれば、我々は惑星チャーにてケリガンに会いにいける。ご武運を、レイナー。無事手に入れる事を祈っているよ。 ミッション開始シーン Valerian My Moebius associates have finally tracked down the last piece of the artifact. It s on a derelict Xel Naga ship located within the Sigma Quadrant. 我がメビウスの仲間達がアーティファクト最後の欠片を見つけ出した。それはシグマ・クァドラントの中にあるゼルナーガの船にある。 Raynor Pretty far off the beaten path, junior... おそろしく辺鄙な場所だな、息子さんよ... Valerian The artifact is ...here. The ship has several Rip-field generators which disintegrate everything at a molecular level in a matter of moments. アーティファクトは...ここだ。この戦艦はどんなものも一瞬にして分子レベルまで分解する破壊フィールドを発生させる装置を搭載している。 Valerian Fortunately our new Minotaur class battlecruisers should be able to survive the fields long enough to destroy the generators. 幸い、我らのミノタウルス級バトルクルーザーならば破壊するまでの間、そのフィールドに耐えることが可能だ。 Raynor Anything else we should know? 他に知っておくべきことは? Valerian Well, long range scans have identified a sizeable Tal darim force holding in the area. 他には、広範囲スキャンにてこのエリアにタルダリムの1軍団が存在していることを確認している。 Tychus We are in way over our heads on this one, Jimmy. Walkin into rip-fields? I didn t sign up for no suicide mission! We should just take the money and run. オレたちゃ棺おけに半分足を突っ込んでるぜ、ジミー。分子分解エリアに歩いて入れと?こんな自殺行為は、おれはイヤだぜ!金だけ手に入れておさらばしようや。 Raynor Gettin cold feet, Tychus? 臆病風に吹かれたか、タイカス? Tychus I lost nine years in prison on account of you. Ain t tossin what s left of my life away just so you can rescue your little princess! Remember - you owe me, partner. あんたのせいでオレは監獄で9年も無駄にしたんだ。その上残りの人生をあんたのお姫様を助ける為に使えるわけがねぇだろうが!思い出せ――あんたはオレに借りがある、相棒。 Raynor Not enough to quit on somethin like this! You re relieved. You can sit this one out... partner. もうその話はうんざりだ!勝手にしろ。この作戦から降りていいぞ...相棒。 Tychus Fine, then. You know where I ll be. ならそうするぜ。どうせ俺の居場所はわかってんだろうしな。 Raynor Adjutant, prep the ship for jump. Let s get this over with. アジタント、ワープ体勢に入れ。さっさとこれを手に入れるぞ。 ミッション中 Adjutant Caution. Anomalous gravity distortion detected. 警告。特異な重力場を検地しました。 Raynor There s the first rip-field Valerian talked about. ヴァレリアンの言ってたやつの1台目だな。 Horner The battlecruisers should be able to survive long enough to destroy the generator, but only if they concentrate their fire. バトルクルーザーならばジェネレータを破壊するまでの間耐えることが可能です、集中砲火でないとまずいでしょうが。 Raynor Got it. 分かってるよ。 Tutorial-Battlecruiser Heavy assault ship -- Battlecruisers are Minotaur-class ships built from the Starport. They can attack ground and air units with their weapon batteries and do massive damage in single hit with the Yamato Cannon. バトルクルーザー:弩級戦艦--バトルクルーザーはStarportで生産されるミノタウルス級の艦です。対地・対空砲台を持ち、主砲のヤマトキャノンで圧倒的なダメージを与えることができます。 Tutorial-Yamato Cananon Battlecruisers are fitted with a Type-V Yamato Cannon that generates a powerful plasma blast, and can punch through the thickest armor. ヤマトキャノン:バトルクルーザーには強力なプラズマ光線を発生させるV型ヤマトキャノンが取り付けられており、厚い装甲も貫くことができます。 Tutorial-Ri-Fields While inside a Rip-Field, units will take damage. Protoss units have Shields and are not affected. Rip-Field:Rip-Fieldの中にいるユニットはダメージを受けます。プロトスのユニットはシールドを持っているのでRip-Fieldの影響は受けません。 Tutorial-Fusion Core The Fusion Core can be found in the Advanced Structures tab and is required to build Battlecruisers. フュージョンコア:フュージョンコアはAdvanced Structuresタブにあり、バトルクルーザーを生産するために必要です。 Horner We ll be lucky to find any normal resources here, but centuries of asteroid impacts have scattered mineral fragments and crystallized vespene all over the wreck. この場所で通常の資源を見つけることは難しいでしょう。しかし、長年に渡る隕石の衝突でミネラルの破片と結晶がしたベスペネが残骸中に散らばっています。 Raynor Alright, we ll scout around and see what we can pick up. よし。辺りを捜索して使えそうなものを探すんだ。 <フォトン・キャノン発見> Raynor Alright boys, hit em with the Yamato cannon! Couple of shots from that ll flatten anything! よし野郎共、あいつらをヤマトキャノンで撃つんだ!数発で粉々になるだろうよ! <Ri-Field Generator破壊:1つ目> Dark Templar En taro Tassadar, friend Raynor! タッサダールの御加護あれ、友愛なるレイナー! Dark Templar The Tal darim have imprisoned all who oppose them. Release us and we will gladly fight at your side against them. タルダリムは奴に逆らうもの全てを幽閉した。我らを解放してくれるならば喜んで貴公の側に立って闘おうぞ。 <ダーク・テンプラー解放:1箇所目> Dark Templar Our thanks, James Raynor, The Tal darim will pay for their treachery. 礼を申し上げる、ジェームズ・レイナー。タルダリムは奴らの裏切り行為の報いを受けるだろう。 Tutorial-Prisoners The Dark Templar you ve released have Protoss Shileds that allow them to move inside a Rip-Field without taking damage. They are Permanently Cloaked and excellent at taking out ground forces as long as they are not Detected. 解放したダーク・テンプラーは、Rip-Fieldの中をダメージを受けずに移動することができます。常にクローク状態でいるため、探知されない限りは地上軍の掃討に最適なユニットです。 <ダーク・テンプラー解放:2箇所目> Dark Templar We will join the hunt for the Tal darim. 我らもタルダリム討伐に参加するぞ。 <Ri-Field Generator破壊:2つ目> <[The vault]が閉じられ、アーティファクトが見えなくなる> Valerian The vault! We are very close to the artifact. Vaultだ!アーティファクトまではもうすぐそこだ。 <マザー・シップ登場> Tal darim Executor Make peace with your gods, defilers! You will now answer for your crimes! 貴様らに神はないのか、冒涜者ども!今こそ貴様の罪を償う時だ! Horner The protoss mothership is formidable, sir. Scans indicate it s capable of cloaking nearby friends and phasing enemies out of existance for a short time. プロトスのマザーシップは桁外れです。周囲の友軍をクローク状態にしてしまうので探知する必要がありますし、一時的に敵を異空間に放り込む能力も持っています。 Ri-Field Generator破壊:3つ目> <ダーク・テンプラー解放:3箇所目> Dark Templar My blades thirst for vengeance! 私の刃が復讐に飢えている! <ダーク・テンプラー解放:4箇所目> Dark Templar Truly you bring freedom to all, fried Raynor. 親愛なるレイナーよ、貴公はまさしく我ら全てに自由をもたらしてくれた。 <マザー・シップ撃破> Tal darim Executor Fools! My...spirit returns to the Xel Naga... 愚か者どもめが!我が魂は・・・ゼルナーガの元へ・・・ <Xel Naga Vault破壊> Raynor Alright, we re clear. Grab that thing and set a course to rendezvous with Valerian. よし、俺たちの仕事はおしまいだ。あれを引っ掴んで、ヴァレリアンとの合流地点に向かえ。 ミッション達成後 シネマ【BAR FIGHT】挿入 HYPERION BRIDGE The Next Day ハイペリオン船橋 翌日 ▼Armory ▽Swann Raynor How re you holding up down here, chief? しっかりやってるか、機関長? Swann [Happy 70]Better now we got our old commander back. [/Happy]Oh, and our new best friend Prince Charming came through with some upgraded battlecruiser schematics. I been working on some... interesting modifications for our ships. やっといつもの司令官に戻ってくれたか。おう、そういや我々の新たな友にして親愛なる王子殿下がだな、なんか新型のバトルクルーザーの設計図をくれやがったぜ。いま俺はちょいと…イカす改造に取りかかってるとこよ。 Raynor I ll check em out. Where we re going we re gonna need all the firepower we can get. 後で見てみよう。これから行く場所では、ありったけの火力が必要になるだろうからな。 ▼Bridge ▽Horner Raynor You still got a problem with us working alongside Valerian? ヴァレリアンと肩を並べていることにまだ不満があるか? Horner [Sad 50]Mengsk turned out to be a ruthless dictator... but that shouldn t automatically condemn his son. [/Sad]I ve followed you through hell and back, sir - I m not quitting on you now. (ため息混じりに)メンスクは無慈悲な独裁者と化しました... しかしその事で息子を非難することはできないでしょう。私は地獄のお供をして戻ってきたのです、サー―今更あなたを見限るつもりはありませんよ。 Raynor Good man. This truce won t last forever - just long enough to get the job done. それならいい。この休戦はそう長くは続かないだろうが―一仕事終えるには十分だ。 Horner On a personal note, nice job with Tychus. That ass-kicking s been a long time coming. 個人的な話ですが、タイカスの件はお見事でした。あの男、起き上がれるようになるまでしばらくかかりましたよ。 ▽Communicator Raynor Well, junior, we got our hands on the final artifact. You can take possession of the whole set at any time. で、息子さんよ、我々は最後のアーティファクトを手中に収めた。これであんたは何時でも作業に取り掛かれるわけだ。 Valerian Thank you, Commander, and well done. You re every bit as resourceful as I ve been led to believe. I think the odds are stacking in our favor. 感謝する、指揮官、よくやり遂げてくれた。私が見込んだだけあって、あなたは何をやらせても優秀だ。どうやら風向きは我々にとって良い方に変わってきているようだな。 Raynor You better hope so. Delivering this... artifact thing right to Kerrigan s doorstep - we re gonna need all the luck we can get. そう思っていてくれ。こいつを...ケリガンの目の前に持って行けたら――あとは運を天に任せるだけか。 Valerian Rest easy. We ll have the might of the Dominion Fleet behind us! うまくいくさ。我々にはドミニオン軍がついているんだ! Raynor Right. そうだな。 ▼Cantina ▽Tosh Tosh Ah, here s my man. How can I be helping you, Mr. Raynor? おお、ここにいたか。手伝えることはあるかな、Mr.レイナー? Raynor You sit up here watching everything. Tell me what you see. Tychus just a mean drunk? そこに座って全部見てたんだろ。何を見たか教えろよ。タイカスはただ酔っぱらってたのか? Tosh I wish it was just that. All that jealousy and rage - he s fighting himself over something he don t want to do. You ll see. そうであったらよかったのだが。つまるところ嫉妬と怒りだな。―奴は何か自分がやりたくないことをめぐって自分自身と戦っていたのだよ。いずれわかる。 ▽Tychus Raynor You ready to tell me what the hell that was all about? オレに何か言う事があるんじゃないか? Tychus Man, these last few weeks... helpin you fight the good fight - I finally got a taste of what real freedom is. ふん、この数週間というもの、お前さんの正義の戦いを手伝ってきたわけだが――いいもんだったぜ。本当の自由ってのを満喫させてもらった。 Tychus But that s all comin to an end with you chargin off like some damn hero - for a cause I couldn t care less about. だがそれも全部、どっかの英雄さんみたいに飛び出してゆくお前さんのせいで終わりになりそうだ――しかもまったくどうでもいい動機で飛び出すんだからな。 Raynor Then what was all that talk earlier about doin humanity a favor and getting paid well in the process? 人類に貢献しながらそのついでに一儲けとか、前に言ってたじゃねえかよ? Tychus Just seems the closer we get to your Queen of Blades... well, let s just say things don t always work out the way ya plan, Jimmy. なに、ただどうも俺達が刃の女王に近づくほど… いや、ともかく計画はいつもうまく行くとは限らねえとだけ言っておこうか、ジミー。 Raynor I need ya with me on this one, Tychus. Trust me... for old times sake. このヤマにはお前の力が必要なんだ。俺を信じてくれ…あの頃のように。 Tychus Alright. Alright, I m with ya. 分かった。分かったよ、ついていくさ。 Raynor That s my boy. それでこそだ。 Tychus Old times... あの頃、か… ▽News【PRINCE VALERIAN】 Vermillion This is Donny Vermillion, live from UNN studios on Korhal. Troubling news tonight, as crown Prince Valerian seems to have gone missing. ドニー・ヴァーミリオンがコーハルUNN放送局よりお伝えいたします。今夜の話題は、ヴァレリアン殿下が行方不明になったことです。 Lockwell That s right Donny. Prince Valerian was scheduled to speak at the launch of the Dominion s newest Battlecruiser, the White Star. But the ceremony had to proceed without the prince when he failed to arrive. その通りですドニー。ヴァレリアン殿下はドミニオンの新型バトルクルーザー「ホワイトスター」の出航式でスピーチを行う予定でした。しかし殿下は現れず、セレモニーは殿下抜きで進行されました。 Vermillion Official government sources offered no comment. 公式発表はいまだありません。 Lockwell Whatever the situation, we here at UNN hope the prince is okay. どんな状況であっても、私達UNNは殿下がご無事であることを祈っております。 Raynor Oh, Junior s doin just fine. So far. おぉ、息子さんなら元気だぜ。今んとこはな。 ▽Marcenaries Jackson s Revenge解除 ▼Laboratory ∵Hanson Hanson That was a rough mission. I can t believe you got the artifact! 危険なミッションだったわね。最後のアーティファクトを手に入れられたなんて信じられないわ! ここを編集
https://w.atwiki.jp/bms_album/pages/64.html
アルバム情報 タイトル Groundbreaking 2016 BOFU2016 COMPILATION ALBUM アーティスト Various レーベル GroundbreakinG サイト ■ 有料/無料 無料 入手手段(物販) なし 入手手段(ファイル) HP 収録BMS楽曲 Tr タイトル アーティスト 形態 原BMS 原BMSリンク Disc 1 1 So Fresh So Good (Extended Fresh Mix) MINTi Long So Fresh So Good ■ 2 BULLET HELL はがね Extend BULLET HELL ■ 3 DKDG It's China(スウェーデン) カラフル・サウンズ・ポート Remix DKDG It's China ■ 4 ナツイノ (Long Vacation) Ino(chronoize) loves みずたま 加藤裕幸(sweez) Long ナツイノ ■ 5 Juliet Aliesrite* (Ym1024 feat. lamie*) Long Juliet ■ 6 Ray of Chain(CSP EURO DRIVE MIX) SUPERMOTEX(O-SE+カラフル・サウンズ・ポート) Remix Ray of Chain ■ 7 Hyper Fiber World Spectrum Crimsona Hyper Fiber World Spectrum ■ 8 Noblesse Gloria(long ver.) ダージリン(Lime) Long Noblesse Gloria ■ 9 Lemuria Festa Lemuria ■ 10 RENDEZVOUS roop loves tigerlily Long RENDEZVOUS ■ Disc 2 1 便意 テリヤキパンツバーガー Long 便意 ■ 2 Booouncing!!(Extend Mix) 翡乃イスカ vs. Iriss Long Booouncing!! ■ 3 Maxi Nizikawa Maxi ■ 4 BLAZES ASSAULT (G.B.X MIX) ikaruga_nex Long BLAZES ASSAULT ■ 5 Heartcatch(gdbg edit) 牧野 Long Heartcatch ■ 6 Gut Shot (Extended Mix) cybermiso Long Gut Shot ■ 7 Unshakable RiraN Unshakable ■ 8 SERIOUS ERROR Laur SERIOUS ERROR ■ 9 トゥナイト 長沼浩太(魚屋) トゥナイト ■ 10 T'Suramic (dawn-system 2016 tsunamix) RearDawn Remix T'Suramic ■ Disc 3 1 BUBBLEGUM BASS (NINETYSIXTH WOW REMIX) DOT96 Remix BUBBLEGUM BASS ■ 2 Keep Laughin' VIP LU Remix Keep Laughin' ■ 3 CARRY MODE (VIP) Glitch Lortnoc Remix CARRY MODE ■ 4 Pusha Plucka!! GNMD Pusha Plucka!! ■ 5 reboot (extended mix) atmbzk Long reboot ■ 6 cryptwalker (original mix) zio Long cryptwalker ■ 7 Unreal Wasteland (VIP) 8 to 7 Long Unreal Wasteland ■ 8 Distress TECHMI a.k.a. SAMPLING GROOVE BOX Long Distress (BMS Edit) ■ 9 Luca (Groundbreaking Edit) eicateve Long Luca ■ 10 Grimheart(Extend Mix) Puru Long Grimheart ■ Disc 4 1 IKAROS ETIA. feat. Jenga IKAROS ■ 2 CO5M1C R4ILR0AD(nora2r Remix) kanone Remixed by nora2r Remix CO5M1C R4ILR0AD ■ 3 Chronomia Lime Chronomia ■ 4 The NightScape litmus* Long [BGA製作中] The NightScape ■ 5 Vesta Saiph Long Vesta ■ 6 Pierce ~Director's Cut~ Kamisys vs Rockshell (Asahi vs Corona) Long Pierce ■ 7 Kako(Original Mix) Keisuke Hara Long Kako ■ 8 overtrue Dachs (Larimar) Long overtrue ■ 9 Cosmo Memory Nardis Cosmo Memory ■ 10 Midnight o'clock(Groundbreaking ver) mossari feat.TEA Long Midnight o'clock ■ コメント 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/nanokoto/pages/20.html
There was once a very rich merchant, who had six children, three sons, and three daughters;★ being a man of sense, he spared no cost for their education, but gave them all kinds of masters. His daughters were extremely handsome, especially the youngest; when she was little, every body admired her, and called her i The little Beauty /i ; so that, as she grew up, she still went by the name of i Beauty /i , which made her sisters very jealous. The youngest, as she was handsome, was also better than her sisters. The two eldest had a great deal of pride, because they were rich. They gave themselves ridiculous airs, and would not visit other merchants' daughters, nor keep company with any but persons of quality. They went out every day upon parties of pleasure, balls, plays, concerts, etc. and laughed at their youngest sister, because she spent the greatest part of her time in reading good books. As it was known that they were to have great fortunes, several eminent merchants made their addresses to them; but the two eldest said they would never marry, unless they could meet with a Duke, or an Earl at least. Beauty very civilly thanked them that courted her, and told them she was too young yet to marry, but chose to stay with her father a few years longer. All at once the merchant lost his whole fortune, excepting a small country-house at a great distance from town, and told his children, with tears in his eyes, they most go there and work for their living. The two eldest answered, that they would not leave the town, for they had several lovers, who they were sure would be glad to have them, though they had no fortune; but in this they were mistaken, for their lovers slighted and forsook them in their poverty. As they were not beloved on account of their pride, every body said, "they do not deserve to be pitied, we are glad to see their pride humbled, let them go and give themselves quality airs in milking the cows and minding their dairy. But, (added they,) we are extremely concerned for Beauty, she was such a charming, sweet-tempered creature, spoke so kindly to poor people, and was of such an affable, obliging disposition." Nay, several gentlemen would have married her, though they knew she had not a penny; but she told them she could not think of leaving her poor father in his misfortunes, but was determined to go along with him into the country to comfort and attend him. Poor Beauty at first was sadly grieved at the loss of her fortune; "but, (she said to herself,) were I to cry ever so much, that would not make things better, I must try to make myself happy without a fortune." When they came to their country-house, the merchant and his three sons applied themselves to husbandry and tillage; and Beauty rose at four in the morning, and made haste to have the house clean, and breakfast ready for the family. In the beginning she found it very difficult, for she had not been used to work as a servant; but in less than two months she grew stronger and healthier than ever. After she had done her work, she read, played on the harpsichord, or else sung whilst she spun. On the contrary, her two sisters did not know how to spend their time; they got up at ten, and did nothing but saunter about the whole day, lamenting the loss of their fine clothes and acquaintance. "Do but see our youngest sister, (said they one to the other,) what a poor, stupid mean-spirited creature she is, to be contented with such an unhappy situation." The good merchant was of a quite different opinion; he knew very well that Beauty out-shone her sisters, in her person as well as her mind, and admired her humility, industry, and patience; for her sisters not only left her all the work of the house to do, but insulted her every moment. [Illustration Beauty Making the Family's Breakfast] The family had lived about a year in this retirement, when the merchant received a letter, with an account that a vessel, on board of which he had effects, was safely arrived. This news had liked to have turned the heads of the two eldest daughters, who immediately flattered themselves with the hopes of returning to town; for they were quite weary of a country life; and when they saw their father ready to set out, they begged of him to buy them new gowns, caps, rings, and all manner of trifles; but Beauty asked for nothing, for she thought to herself, that all the money her father was going to receive would scarce be sufficient to purchase every thing her sisters wanted. "What will you have, Beauty?" said her father. "Since you are so kind as to think of me, (answered she,) be so kind as to bring me a rose, for as none grow hereabouts, they are a kind of rarity." Not that Beauty cared for a rose, but she asked for something, lest she should seem by her example to condemn her sisters' conduct, who would have said she did it only to look particular. The good man went on his journey; but when he came there, they went to law with him about the merchandize, and after a great deal of trouble and pains to no purpose, he came back as poor as before. He was within thirty miles of his own house, thinking on the pleasure he should have in seeing his children again, when going through a large forest he lost himself. It rained and snowed terribly, besides, the wind was so high, that it threw him twice off his horse; and night coming on, he began to apprehend being either starved to death with cold and hunger, or else devoured by the wolves, whom he heard howling all around him, when, on a sudden, looking through a long walk of trees, he saw a light at some distance, and going on a little farther, perceived it came from a palace illuminated from top to bottom. The merchant returned God thanks for this happy discovery, and hasted to the palace; but was greatly surprised at not meeting with anyone in the out-courts. His horse followed him, and seeing a large stable open, went in, and finding both hay and oats, the poor beast, who was almost famished, fell to eating very heartily. The merchant tied him up to the manger, and walked towards the house, where he saw no one, but entering into a large hall, he found a good fire, and a table plentifully set out, with but one cover laid. As he was wet quite through with the rain and snow, he drew near the fire to dry himself. "I hope, (said he,) the master of the house, or his servants, will excuse the liberty I take; I suppose it will not be long before some of them appear." He waited a considerable time, till it struck eleven, and still nobody came at last he was so hungry that he could stay no longer, but took a chicken and ate it in two mouthfuls, trembling all the while. After this, he drank a few glasses of wine, and growing more courageous, he went out of the hall, and crossed through several grand apartments with magnificent furniture, till he came into a chamber, which had an exceeding good bed in it, and as he was very much fatigued, and it was past midnight, he concluded it was best to shut the door, and go to bed. It was ten the next morning before the merchant waked, and as he was going to rise, he was astonished to see a good suit of clothes in the room of his own, which were quite spoiled. "Certainly, (said he,) this palace belongs to some kind fairy, who has seen and pitied my distress." He looked through a window, but instead of snow saw the most delightful arbours, interwoven with the most beautiful flowers that ever were beheld. He then returned to the great hall, where he had supped the night before, and found some chocolate ready made on a little table. "Thank you, good Madam Fairy, (said he aloud,) for being so careful as to provide me a breakfast; I am extremely obliged to you for all your favours." The good man drank his chocolate, and then went to look for his horse; but passing through an arbour of roses, he remembered Beauty's request to him, and gathered a branch on which were several; immediately he heard a great noise, and saw such a frightful beast coming towards him, that he was ready to faint away. "You are very ungrateful, (said the beast to him, in a terrible voice) I have saved your life by receiving you into my castle, and, in return, you steal my roses, which I value beyond any thing in the universe; but you shall die for it; I give you but a quarter of an hour to prepare yourself, to say your prayers." The merchant fell on his knees, and lifted up both his hands "My Lord (said he,) I beseech you to forgive me, indeed I had no intention to offend in gathering a rose for one of my daughters, who desired me to bring her one." "My name is not My Lord, (replied the monster,) but Beast; I don't love compliments, not I; I like people should speak as they think; and so do not imagine I am to be moved by any of your flattering speeches; but you say you have got daughters; I will forgive you, on condition that one of them come willingly, and suffer for you. Let me have no words, but go about your business, and swear that if your daughter refuse to die in your stead, you will return within three months." The merchant had no mind to sacrifice his daughters to the ugly monster, but he thought, in obtaining this respite, he should have the satisfaction of seeing them once more; so he promised upon oath, he would return, and the Beast told him he might set out when he pleased; "but, (added he,) you shall not depart empty handed; go back to the room where you lay, and you will see a great empty chest; fill it with whatever you like best, and I will send it to your home," and at the same time Beast withdrew. "Well (said the good man to himself) if I must die, I shall have the comfort, at least, of leaving something to my poor children." He returned to the bed-chamber, and finding a great quantity of broad pieces of gold, he filled the great chest the Beast had mentioned, locked it, and afterwards took his horse out of the stable, leaving the palace with as much grief as he had entered it with joy. The horse, of his own accord, took one of the roads of the forest; and in a few hours the good man was at home. His children came around him, but, instead of receiving their embraces with pleasure, he looked on them, and, holding up the branch he had in his hands, he burst into tears. "Here, Beauty, (said he,) take these roses; but little do you think how dear they are like to cost your unhappy father; and then related his fatal adventure immediately the two eldest set up lamentable outcries, and said all manner of ill-natured things to Beauty, who did not cry at all. "Do but see the pride of that little wretch, (said they); she would not ask for fine clothes, as we did; but no, truly, Miss wanted to distinguish herself; so now she will be the death of our poor father, and yet she does not so much as shed a tear." "Why should I, (answered Beauty,) it would be very needless, for my father shall not suffer upon my account, since the monster will accept of one of his daughters, I will deliver myself up to all his fury, and I am very happy in thinking that my death will save my father's life, and be a proof of my tender love for him." "No, sister, (said her three brothers,) that shall not be, we will go find the monster, and either kill him, or perish in the attempt." "Do not imagine any such thing, my sons, (said the merchant,) Beast's power is so great, that I have no hopes of your overcoming him; I am charmed with Beauty's kind and generous offer, but I cannot yield to it; I am old, and have not long to live, so can only lose a few years, which I regret for your sakes alone, my dear children." "Indeed, father (said Beauty), you shall not go to the palace without me, you cannot hinder me from following you." It was to no purpose all they could say, Beauty still insisted on setting out for the fine palace; and her sisters were delighted at it, for her virtue and amiable qualities made them envious and jealous. [Illustration Beauty Delivered up to the Beast] The merchant was so afflicted at the thoughts of losing his daughter, that he had quite forgot the chest full of gold; but at night, when he retired to rest, no sooner had he shut his chamber-door, than, to his great astonishment, he found it by his bedside; he was determined, however, not to tell his children that he was grown rich, because they would have wanted to return to town, and he was resolved not to leave the country; but he trusted Beauty with the secret who informed him, that two gentlemen came in his absence, and courted her sisters; she begged her father to consent to their marriage, and give them fortunes; for she was so good, that she loved them, and forgave them heartily all their ill-usage. These wicked creatures rubbed their eyes with an onion, to force some tears when they parted with their sister; but her brothers were really concerned. Beauty was the only one who did not shed tears at parting, because she would not increase their uneasiness. The horse took the direct road to the palace; and towards evening they perceived it illuminated as at first the horse went of himself into the stable, and the good man and his daughter came into the great hall, where they found a table splendidly served up, and two covers. The merchant had no heart to eat; but Beauty endeavoured to appear cheerful, sat down to table, and helped him. Afterwards, thought she to herself, "Beast surely has a mind to fatten me before he eats me, since he provides such a plentiful entertainment." When they had supped, they heard a great noise, and the merchant, all in tears, bid his poor child farewell, for he thought Beast was coming. Beauty was sadly terrified at his horrid form, but she took courage as well as she could, and the monster having asked her if she came willingly; "y—e—s," said she, trembling. "You are very good, and I am greatly obliged to you; honest man, go your ways tomorrow morning, but never think of returning here again. Farewell, Beauty." "Farewell, Beast," answered she; and immediately the monster withdrew. "Oh, daughter, (said the merchant, embracing Beauty,) I am almost frightened to death; believe me, you had better go back, and let me stay here." "No, father, (said Beauty, in a resolute tone,) you shall set out tomorrow morning, and leave me to the care and protection of Providence." They went to bed, and thought they should not close their eyes all night; but scarce were they laid down, than they fell fast asleep; and Beauty dreamed, a fine lady came, and said to her, "I am content, Beauty, with your good will; this good action of yours, in giving up your own life to save your father's, shall not go unrewarded." Beauty waked, and told her father her dream, and though it helped to comfort him a little, yet he could not help crying bitterly, when he took leave of his dear child. As soon as he was gone, Beauty sat down in the great hall, and fell a crying likewise; but as she was mistress of a great deal of resolution, she recommended herself to God, and resolved not to be uneasy the little time she had to live; for she firmly believed Beast would eat her up that night. However, she thought she might as well walk about till then, and view this fine castle, which she could not help admiring; it was a delightful pleasant place, and she was extremely surprised at seeing a door, over which was wrote, "BEAUTY'S APARTMENT." She opened it hastily, and was quite dazzled with the magnificence that reigned throughout; but what chiefly took up her attention, was a large library, a harpsichord, and several music books. "Well, (said she to herself,) I see they will not let my time hang heavy on my hands for want of amusement." Then she reflected, "Were I but to stay here a day, there would not have been all these preparations." This consideration inspired her with fresh courage; and opening the library, she took a book, and read these words in letters of gold — /* "Welcome, Beauty, banish fear, You are queen and mistress here; Speak your wishes, speak your will, Swift obedience meets them still." /* "Alas, (said she, with a sigh,) there is nothing I desire so much as to see my poor father, and to know what he is doing." She had no sooner said this, when casting her eyes on a great looking-glass, to her great amazement she saw her own home, where her father arrived with a very dejected countenance; her sisters went to meet him, and, notwithstanding their endeavours to appear sorrowful, their joy, felt for having got rid of their sister, was visible in every feature a moment after, every thing disappeared, and Beauty's apprehensions at this proof of Beast's complaisance. [Illustration Beauty Looking in the Glass] At noon she found dinner ready, and while at table, was entertained with an excellent concert of music, though without seeing any body but at night, as she was going to sit down to supper, she heard the noise Beast made; and could not help being sadly terrified. "Beauty, (said the monster,) will you give me leave to see you sup?" "That is as you please," answered Beauty, trembling. "No, (replied the Beast,) you alone are mistress here; you need only bid me be gone, if my presence is troublesome, and I will immediately withdraw but tell me, do not you think me very ugly?" "That is true, (said Beauty,) for I cannot tell a lie; but I believe you are very good-natured." "So I am, (said the monster,) but then, besides my ugliness, I have no sense; I know very well that I am a poor, silly, stupid creature." "'Tis no sign of folly to think so, (replied Beauty,) for never did fool know this, or had so humble a conceit of his own understanding." "Eat then, Beauty, (said the monster,) and endeavour to amuse yourself in your palace; for every thing here is yours, and I should be very uneasy if you were not happy." "You are very obliging, (answered Beauty;) I own I am pleased with your kindness, and when I consider that, your deformity scarce appears." "Yes, yes, (said the Beast,) my heart is good, but still I am a monster." "Among mankind, (says Beauty,) there are many that deserve that name more than you, and I prefer you, just as your are, to those, who, under a human form, hide a treacherous, corrupt, and ungrateful heart." "If I had sense enough, (replied the Beast,) I would make a fine compliment to thank you, but I am so dull, that I can only say, I am greatly obliged to you." Beauty ate a hearty supper, and had almost conquered her dread of the monster; but she had liked to have fainted away, when he said to her, "Beauty, will you be my wife?" She was some time before she durst answer; for she was afraid of making him angry, if she refused. At last, however, she said, trembling, "No, Beast." Immediately the poor monster began to sigh, and hissed so frightfully, that the whole palace echoed. But Beauty soon recovered her fright, for Beast having said, in a mournful voice, "then farewell, Beauty," left the room; and only turned back, now and then, to look at her as he went out. When Beauty was alone, she felt a great deal of compassion for poor Beast. "Alas, (said she,) 'tis a thousand pities any thing so good- natured should be so ugly." Beauty spent three months very contentedly in the palace every evening Beast paid her a visit, and talked to her during supper, very rationally, with plain good common sense, but never with what the world calls wit; and Beauty daily discovered some valuable qualifications in the monster; and seeing him often, had so accustomed her to his deformity, that, far from dreading the time of his visit, she would often look on her watch to see when it would be nine; for the Beast never missed coming at that hour. There was but one thing that gave Beauty any concern, which was, that every night, before she went to bed, the monster always asked her, if she would be his wife. One day she said to him, "Beast, you make me very uneasy, I wish I could consent to marry you, but I am too sincere to make you believe that will ever happen I shall always esteem you as a friend; endeavour to be satisfied with this." "I must, said the Beast, for, alas! I know too well my own misfortune; but then I love you with the tenderest affection however, I ought to think myself happy that you will stay here; promise me never to leave me." Beauty blushed at these words; she had seen in her glass, that her father had pined himself sick for the loss of her, and she longed to see him again. "I could, (answered she), indeed promise never to leave you entirely, but I have so great a desire to see my father, that I shall fret to death, if you refuse me that satisfaction." "I had rather die myself, (said the monster,) than give you the least uneasiness I will send you to your father, you shall remain with him, and poor Beast will die with grief." "No, (said Beauty, weeping,) I love you too well to be the cause of your death I give you my promise to return in a week you have shewn me that my sisters are married, and my brothers gone to the army; only let me stay a week with my father, as he is alone." "You shall be there tomorrow morning, (said the Beast,) but remember your promise you need only lay your ring on the table before you go to bed, when you have a mind to come back farewell, Beauty." Beast sighed as usual, bidding her good night; and Beauty went to bed very sad at seeing him so afflicted. When she waked the next morning, she found herself at her father's, and having rang a little bell, that was by her bed-side, she saw the maid come; who, the moment she saw her, gave a loud shriek; at which the good man ran up stairs, and thought he should have died with joy to see his dear daughter again. He held her fast locked in his arms above a quarter of an hour. As soon as the first transports were over, Beauty began to think of rising, and was afraid she had no clothes to put on; but the maid told her, that she had just found, in the next room, a large trunk full of gowns, covered with gold and diamonds. Beauty thanked good Beast for his kind care, and taking one of the plainest of them, she intended to make a present of the others to her sisters. She scarce had said so, when the trunk disappeared. Her father told her, that Beast insisted on her keeping them herself; and immediately both gowns and trunk came back again. [Illustration Beauty at Supper with the Beast] Beauty dressed herself; and in the mean time they sent to her sisters, who hasted thither with their husbands. They were both of them very unhappy. The eldest had married a gentleman, extremely handsome indeed, but so fond of his own person, that he was full of nothing but his own dear self, and neglected his wife. The second had married a man of wit, but he only made use of it to plague and torment every body, and his wife most of all. Beauty's sisters sickened with envy, when they saw her dressed like a Princess, and more beautiful than ever; nor could all her obliging affectionate behaviour stifle their jealousy, which was ready to burst when she told them how happy she was. They went down into the garden to vent it in tears; and said one to the other, "In what is this little creature better than us, that she should be so much happier?" "Sister, said the eldest, a thought just strikes my mind; let us endeavour to detain her above a week, and perhaps the silly monster will be so enraged at her for breaking her word, that he will devour her." "Right, sister, answered the other, therefore we must shew her as much kindness as possible." After they had taken this resolution, they went up, and behaved so affectionately to their sister, that poor Beauty wept for joy. When the week was expired, they cried and tore their hair, and seemed so sorry to part with her, that she promised to stay a week longer. In the mean time, Beauty could not help reflecting on herself for the uneasiness she was likely to cause poor Beast, whom she sincerely loved, and really longed to see again. The tenth night she spent at her father's, she dreamed she was in the palace garden, and that she saw Beast extended on the grass-plot, who seemed just expiring, and, in a dying voice, reproached her with her ingratitude. Beauty started out of her sleep and bursting into tears, "Am not I very wicked, (said she) to act so unkindly to Beast, that has studied so much to please me in every thing? Is it his fault that he is so ugly, and has so little sense? He is kind and good, and that is sufficient. Why did I refuse to marry him? I should be happier with the monster than my sisters are with their husbands; it is neither wit nor a fine person in a husband, that makes a woman happy; but virtue, sweetness of temper, and complaisance and Beast has all these valuable qualifications. It is true, I do not feel the tenderness of affection for him, but I find I have the highest gratitude, esteem, and friendship; and I will not make him miserable; were I to be so ungrateful, I should never forgive myself." Beauty having said this, rose, put her ring on the table, and then laid down again; scarce was she in bed before she fell asleep; and when she waked the next morning, she was overjoyed to find herself in the Beast's palace. She put on one of her richest suits to please him, and waited for evening with the utmost impatience; at last the wished-for hour came, the clock struck nine, yet no Beast appeared. Beauty then feared she had been the cause of his death; she ran crying and wringing her hands all about the palace, like one in despair; after having sought for him every where, she recollected her dream, and flew to the canal in the garden, where she dreamed she saw him. There she found poor Beast stretched out, quite senseless, and, as she imagined, dead. She threw herself upon him without any dread, and finding his heart beat still, she fetched some water from the canal, and poured it on his head. Beast opened his eyes, and said to Beauty, "You forgot your promise, and I was so afflicted for having lost you, that I resolved to starve myself; but since I have the happiness of seeing you once more, I die satisfied." "No, dear Beast, (said Beauty,) you must not die; live to be my husband; from this moment I give you my hand, and swear to be none but yours. Alas! I thought I had only a friendship for you, but, the grief I now feel convinces me, that I cannot live without you." Beauty scarcely had pronounced these words, when she saw the palace sparkle with light; and fireworks, instruments of music, every thing, seemed to give notice of some great event but nothing could fix her attention; she turned to her dear Beast, for whom she trembled with fear; but how great was her surprise! Beast had disappeared, and she saw, at her feet, one of the loveliest Princes that eye ever beheld, who returned her thanks for having put an end to the charm, under which he had so long resembled a Beast. Though this Prince was worthy of all her attention, she could not forbear asking where Beast was. "You see him at your feet, (said the Prince) a wicked fairy had condemned me to remain under that shape till a beautiful virgin should consent to marry me the fairy likewise enjoined me to conceal my understanding; there was only you in the world generous enough to be won by the goodness of my temper; and in offering you my crown, I can't discharge the obligations I have to you." Beauty, agreeably surprised, gave the charming Prince her hand to rise; they went together into the castle, and Beauty was overjoyed to find, in the great hall, her father and his whole family, whom the beautiful lady, that appeared to her in her dream, had conveyed thither. "Beauty, (said this lady,) come and receive the reward of your judicious choice; you have preferred virtue before either wit or beauty, and deserve to find a person in whom all these qualifications are united you are going to be a great Queen; I hope the throne will not lessen your virtue, or make you forget yourself. As to you, ladies, (said the Fairy to Beauty's two sisters,) I know your hearts, and all the malice they contain become two statues; but, under this transformation, still retain your reason. You shall stand before your sister's palace gate, and be it your punishment to behold her happiness; and it will not be in your power to return to your former state till you own your faults; but I am very much afraid that you will always remain statues. Pride, anger, gluttony, and idleness, are sometimes conquered, but the conversion of a malicious and envious mind is a kind of miracle." Immediately the fairy gave a stroke with her wand, and in a moment all that were in the hall were transported into the Prince's palace. His subjects received him with joy; he married Beauty, and lived with her many years; and their happiness, as it was founded on virtue, was complete.
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Bloodstained Ritual of the Night 項目数:57(45+12) 総ポイント:1500(1000+500) 難易度:★★☆☆☆ 配信日:2019年5月14日(XBOX) 2019年9月19日(PC) 製品情報:ストアページ XBOX版 PC版 2024年2月14日~ Game Pass対応 PC版は別実績。 PC版は「魔王」が不具合により解除できない模様。 Ver 1.6.4.0で修正。以前に条件を満たしている場合はデータをロードすると解除される。 以前のバージョンでは多くのバグや不具合があった。 現在は大半が修正されたものの、ゲームが突然落ちることもあるのでセーブはこまめに。 本編は難易度不問、途中2つのバッドエンドの回収込みで1周+各種収集要素で揃う。 アップデートで追加されたコラボコンテンツなども実績には無関係。 DLCは「クラシックモード2 ドミニクズカース」のみ実績あり、他のDLCは無関係。 公式フォーラム https //bloodstained.forums.net/board/24/official-threads 攻略Wiki https //seesaawiki.jp/blst-rotn/ Cartographerウォークマスター Complete the map.全てのマップを埋めた 30 Item Collectorアイテムコレクター Complete the item list.アイテム図鑑をコンプリートした 30 Demonologist悪魔博士 Complete the demon list.悪魔図鑑をコンプリートした 30 Shardmasterシャードマスター Absorb every type of shard.全種類のシャードを取り込んだ 25 Kickstopperキックの鬼 Jump kick 10 times without touching the ground.地上に降りずにジャンプキックを10回行った 25 Marathon42.195 Travel 42.195 kilometers.42.195㎞移動した 25 Gilded Youth富者 Amass a fortune of at least 500,000 G.所持金が50万Gに達した 25 True Haggler交渉人 Earn at least 100,000G in total item sales.累計10万G分、売買をした 25 Dare to Devour食の探究者 Consume 20 different recipes.20種類の料理を食した 25 Arvantville's Angel村の守護者 Complete 30 quests.クエストを30回クリアした 25 Bloodstainedブラッドステインド Take in a large quantity of blood.大量の血液を吸い上げた 25 Growing Pains成長期 Reach level 50.レベルを50にした 25 Moonwalkerムーンウォーカー Backstep, backstep, backstep. A lot.バックステップでたくさん移動した 20 Able Alchemist熟練錬金術師 Transmute items 10 times.錬成を10回行った 20 Shardbinderシャードリンカー Absorb your first shard.シャードを初めて取り込んだ 20 Treasure Hunterトレジャーハンター Open 100 chests.宝箱を100個開けた 20 Demon Hunterデーモンハンター Slay 1,000 demons.悪魔を1000匹狩った 20 Make a Wishキャンドルクラッシャー Break 1,000 candleholders.燭台を1000個壊した 20 Down Pat皆伝 Master a weapon technique.奥義を会得した 20 Bookwormブックワーム Borrow 10 books.本を10回借りた 20 Scrap Heaperジャンカー Break down items into materials 10 times.分解を10回行った 20 Might've Knownここ怪しいなあ Discovered a hidden breakable wall.壊れる壁を発見した 20 A New Youイメージチェンジ Change your hairstyle.ヘアスタイルを変えた 20 秘密の実績 Overlord魔王 Unlock every other achievement.全ての実績を解除した 35 Army of the Night我等、夜の軍団 Thank you, everyone, for your endless kindness and support.皆様のご協力に感謝致します 25 Dethronedオーバーロードデスローナー Eradicate the king of demons.魔王を討ち滅ぼした 25 Déjà vuデジャヴュ Bounce a certain chair repeatedly.何度も椅子を突き上げられた 20 Recitalコンサート Listen to the faerie's song.妖精の歌を聴いた 20 Storm Abolisherストームクワッシャー Eradicate the cause of the maelstrom.海嵐妖を討ち滅ぼした 20 Samurai Showdown白昼の斬月 Drive back the samurai.侍を退けた 20 Show of Handsランページキュレーター Eradicate the wrathful work of art.美術怨蟲を討ち滅ぼした 20 Wing Clipperウィングプラッカー Eradicate the iron marquess.鉄侯爵を討ち滅ぼした 20 Snake Charmerスネークチャーマー Eradicate the twin-headed dragon.双蛇龍を討ち滅ぼした 20 Loco Motiveセーフドライバー Eradicate the runaway train.暴魔機関を討ち滅ぼした 20 Speed Demonスピードスター Eradicate the hypersonic hellraiser.狂速光魔を討ち滅ぼした 20 Dragonslayerドラゴンスレイヤー Eradicate the netherdrake.深淵龍を討ち滅ぼした 20 Just a Flickerさらば遠き日 Fulfill your promise to a friend.友との約束を果たした 20 Tourniquetアンデッドキラー Eradicate the bloodthirsty maiden.吸血姫を討ち滅した 20 Hermetically Sealed執念の錬金術師 Subdue the alchemist.錬金術師を退けた 20 Transcendenceオ-バ-カマ- Triumph over yourself.己に打ち勝った 20 Rodeo Starロデオマスター Eradicate the skeletal demihorse.馬骨鬼を討ち滅ぼした 20 His Bladeその名は Inherit the blade that demons fear.退魔の刀を託された 20 All Bets Are Offインビンシブルギャンブラー Eradicate the duke of high rollers.賭博公爵を討ち滅ぼした 20 Moonscraperムーンスクレイパー Eradicate the mistress of the deathly moon.死月夫人を討ち滅ぼした 20 Usurper新たなる城主 Observe the rise of the castle's new master.新たな城主が誕生した 20 クラシックモード2 ドミニクズカース A Discerning Eye鑑識眼 Catch a demon in a lie.アクマがウソを付いているのを暴いた 20 Organ Trade両替商 Earn 1000 Coins via Remains Exchange.イブツ交換で1000コインを取得した 30 Perfect Selectionパーフェクトセレクション Buy every available Shard and Upgrade.利用可能なシャードを全て購入しアップグレードした 40 Nailed It痛いわよ Strike a foe immediately after a dash attack 25 times.25回、ダッシュアタック後に敵をコウゲキした 30 Limbo Coinナラクコイン Defeat any Duke of Hell without taking damage.ダメージを受けずジゴク公シャクを倒した 60 Hunter Coinハンターコイン Defeat any Hunter without taking damage.ダメージを受けずハンターを倒した 60 クラシックモード2 ドミニクズカース(秘密の実績) Manic Mansionマニック豪邸 Oercome the Inernal Fortress.ジゴクの砦を克服した 30 Life Clockwork時計仕掛けの俺ん家 Wake from a Clockwork Nightmare.時計仕掛けの悪夢から目覚めた 30 Fortress of Water Demons水魔の砦 Escape the Fallen City.堕ちた町を脱出した 30 Gateway to Abyssナラクへの扉 Show Gremory who's boss.グレモリーに自分の方が強いと証明した 30 Believe in the Dawn夜明けを信じて Conquer the King of Demons.アクマの王を倒した 40 In The End長く苦しい戦いだった Experience every twist of fate.エンディングをすべて見た 100 本編 1周クリアで8割程度解除、残りは50万ゴールド・レベル50・図鑑コンプ。 秘密の実績の大半はボス撃破に関する実績で、その他の実績も特別難しい物は無い。 + 内訳 Storm Abolisherストームクワッシャー ウェパル Samurai Showdown白昼の斬月 斬月 Show of Handsランページキュレーター クラフトワーク Wing Clipperウィングプラッカー アンドレアルフス Snake Charmerスネークチャーマー ウァラク Loco Motiveセーフドライバー グラットン・トライン Speed Demonスピードスター バティン Dragonslayerドラゴンスレイヤー アビスガーディアン Tourniquetアンデッドキラー ブラッドレス Hermetically Sealed執念の錬金術師 アルフレッド Transcendenceオ-バ-カマ- ドッペルゲンガー Rodeo Starロデオマスター オロバス His Bladeその名は 斬月(2回目) All Bets Are Offインビンシブルギャンブラー ヴァレファール Moonscraperムーンスクレイパー グレモリー Dethronedオーバーロードデスローナー バエル シャードマスター(Shardmaster) 一部特定のシャードを持っている場合に追加の素材を消費して錬成するシャードがある。 悪魔博士 一部、普通に進めるだけでは遭遇しない敵が存在する。 No.44 くねくね 列車の座席に座り、背景が橋梁に差し掛かった際に座っているとイベント後に登場。 https //youtu.be/CCrwWiZfCwI No.127 O.D マップ達成度が99%以上になった状態で図書館へ行くと借りられる 「覇者の書」を借りたまま永久氷棺へ行くと、ワープ部屋の近くの小部屋に登場、戦闘となる。 + 余談 この部屋に入る際に、入った後すぐに右に切り返す→元の部屋に戻ったらすぐに左に切り返すと、会話イベント中も操作可能になる。 会話イベントを進めなければ楽勝。 アイテムコレクター(Item Collector) 図鑑に?の欄がなくなればよい。 ノーダメージメダルや8ビット武器の強化などは必要ない。 富者(Gilded Youth) 所持金が50万Gを超えれば解除。 ゲーム中盤以降、装備とアイテムが充実してきたら一旦セーブをした後、ショップで所持アイテムを片っ端から売却すれば50万G突破は容易。 この方法で解除した場合、解除後は上書きセーブをしないこと! また、金策として以下の方法もある。 GOLDエンハンス、ディテクティブアイをスキル化(ランク9まで強化)しておく。 MP消費軽減装備を付け、アクセラレイターで燭台を壊す→画面切り替えで稼ぐ。 その他関連シャードが強化されていれば効率は高まる。 地下水洞などがおすすめ。 https //youtu.be/kPbrSfNzb7c ただし、ヴァレファール撃破前に金を稼ぐとヴァレファールの第2形態におけるHPが爆上がりする(第2形態に入る際の行動で所持金を奪い、その奪った量で決まる。ちなみにこの際に所持金0だとそのまま倒せる)ので注意。 クラフトマスタリーと解体を繰り返す金策はパッチで赤字になるようになった。 が、ドロップ率の低い素材を増やすのには有効。 なお、コスチューム系DLCでの追加アイテムは解体時にアルカヘストを消費しないため、素材増殖という面では非常に有用。 ブラッドステインド(Bloodstained) ブラッドレスを倒して得られるシャード、ブラッドスティールが必要。累計1000ℓ吸収すれば解除。 現在の吸収量はポーズメニューの活動履歴から確認できる。 解除順を気にしないのであれば、ジーベルのメガネ(シャード100%報酬)とシャード、アクセルワールド(O.D撃破)を入手して ブラッドスティールで血を吸収した瞬間にアクセルワールドを発動。 するとアクセルワールド使用中は吸血しつづけるため、実績が解除されるまで吸い続ければいい。 イメージチェンジ(A New You) ディアン・ケヒト大聖堂のワープ地点の前。 我等、夜の軍団(Army of the Night) ゲームクリア後のクレジットを全部見る。 デジャヴュ(Déjà vu) ハイジャンプ獲得後、リブリ・エクス・マキナのO.Dの下から何度か突き上げる。 インバートでも可。 コンサート(Recital) 使い魔にカラボスをセットし、静寂の庭園にあるピアノの椅子に座る。 さらば遠き日(Just a Flicker) 2回目の斬月を倒すまでにジーベルを倒す。 なお、他機種で2回目の斬月を倒した後にストーリーを進める形でジーベルを倒しても解除できた報告あり。 新たなる城主(Usurper) 2回目の斬月を倒した後、普通にジーベルを倒す。 魔王(Overlord) 他の実績を全て解除後、セーブしてゲームを終了。ゲームを再起動してデータをロードすると解除。 クラシックモード2 ドミニクズカース A Discerning Eye(鑑識眼) 町にいるアクマに話しかけると、セリフがうっすらと赤く色づいているケースがある。 そのアクマの情報には嘘が紛れていることを表しており、その会話を閉じた際には笑い声のようなものも聞こえる。 「トゥルーサイド」を装備した状態で話しかけると嘘の部分が赤く表示される。この時に解除。 メニューから当該会話を表示しても可? Organ Trade(両替商) イブツ→コインの交換をしてくれる商人に、340以上のイブツを渡す(累計?)。 Perfect Selection(パーフェクトセレクション) シャードと武器アップグレードを全て購入する(?) 一部特定のシャードを持っていると交換で売ってくれる商人もいるが、その時に取られたシャードも買い戻す必要あり(?) Nailed It(痛いわよ) インファナル・フォートレスのボス「バティン」を倒して入手した「アクセラレイター」でダッシュアタック(下+A)が開放。 それで体当たりして敵に当たった直後に攻撃(X)。 Limbo Coin(ナラクコイン)、Hunter Coin(ハンターコイン) 特定の敵をノーダメージで倒す。お札でのダメージ無効化は可。 In The End(長く苦しい戦いだった) エンディング分岐の条件は「ロガエスのページのコンプリート」と「ハンター全撃破」。「どちらも満たさない」=バッド、「一方だけ達成」=ノーマル、「双方達成」=グッドとエンディングが変化。3パターンすべて見ることで解除。バッド→ノーマル→グッドの順で達成しないと最初からもう一周するハメになるので注意。
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menu_start_game_0|Welcome to Age of Arthur!! mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|{s1} mno_continue_i|Continue... mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume traveling. menu_start_game_1|Welcome to Age of Arthur. menu_start_game_11|Exit? menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? menu_past_life_explanation|{s3} mno_view_next|{s5} menu_start_game_2|Welcome to Age of Arthur. menu_start_kinglife|So many years have past since you last saw your fathers kingdom, many sunsets since you last journeyed out from that backwater place {s6}. You were prepared to never return, yet destiny had other planes and word reaches you of your fathers passing.^^ You ride for days under blood stained skies, across deep valleys and over rivers on your journey home. On the third day your horse gives out and you continue on foot. Rising the crest of the last hill, you look down on what is now your lands. ^^ It hasn't changed since you were a child, still a small village and your fathers hunting lodge is all that makes up your kingdom; yet, it is yours. Soon the crown is upon your head and with it you vow to lead your people honorably, to take them from this backwater place of obscurity and onto glory! menu_start_kinglife_main|You've chosen to start Age of Arthur as the leader of a major faction from the era, based on your race selection you can chose any of the following kingdoms... mno_kingdom1|Kingdom of Sussex (easy) mno_kingdom2|Gewissae (challenging) mno_kingdom3|Kingdom of Linnuis (challenging) mno_kingdom4|East Angles (normal) mno_kingdom5|Kingdom of Kent (normal) mno_kingdom6|Kingdom of the Britons (normal) mno_kingdom7|Caer Celemion (challenging) mno_kingdom8|Cair Guinntguic (challenging) mno_kingdom9|Kingdom of Powys (very easy) mno_kingdom10|Kingdom of Gwynedd (easy) mno_kingdom11|Dyfed (challenging) mno_kingdom12|Kingdom of Dumnonia (normal) mno_kingdom13|Kingdom of Elmet (normal) mno_kingdom14|Kingdom of Rheged (easy) mno_kingdom15|Kingdom of Ebrauc (challenging) mno_kingdom16|Pictland (normal to challenging) mno_kingdom17|Alt Clut (normal) mno_kingdom18|Galwyddel (challenging) mno_kingdom19|Bryneich (normal) mno_kingdom20|Dal Riada (normal) mno_kingdom21|Kingdom of Mumain (normal) mno_kingdom22|Kingdom of Connacht (normal) mno_kingdom23|Kingdom of Ailech (easy) mno_kingdom24|Kingdom of Laigin (challenging) mno_kingdom25|Kingdom of Ulaid (normal) mno_kingdom26|Salian Franks (normal) mno_kingdom27|Kingdom of Francia (easy) mno_kingdom28|Germanic Franks (challenging) mno_kingdom29|Ripuarian Franks (normal) mno_kingdom30|Kingdom of Burgundians (normal) mno_kingdom31|Kingdom of Visigoths (easy) mno_kingdom32|Frisia (challenging) mno_kingdom33|None of those, let me go back and pick a different culture menu_start_knight_life|It has been years since you last saw you fathers homestead, years since you left that child's life behind and traveled out {s6}; yet now that life seems as foreign as your childhood. It is time to come home, visit your mother and be a {reg59?women man}... menu_start_training_knight|Back menu_start_phase_2x|Back menu_start_phase_2xb|Back menu_start_phase_3|{s1} menu_start_phase_3b|{s1} menu_dorcas_ship|You arrive at the place where Dorca's raiding party landed on the coast, looking down on the beach you see a small party awaiting the return of their brothers. mno_continue_1|Attack the landing... mno_leave_no_attack|Leave... menu_docra_ship_after|{s1} mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_dorca_final| {s2} mno_meet_dorca|Meet with Dorca... mno_take_itv|This is a good site. I order my men to clean and ready it for expanding. mno_mylair_station_troops2|Manage the garrison. mno_lair_wait2|Wait here for some time. menu_your_home|{s2} mno_leave|Leave... menu_start_slave_life|You've been a slave for as long as you can remember, memories of being whipped and beaten, of fighting other slaves for crusts of bread - these have long since replaced any happy thoughts of your childhood. Sometimes when you close your eyes at night when its peaceful and the rumbling in your belly is quiet, you can remember glimpses of your mothers face, you can remember a few moments before the attack on your village, of playing in the fields surrounded by smiling faces. Then in a moment its gone and your back there running, hearing the sounds of screaming and seeing the smoke. For years you've been captive, no longer a child, but a {reg59?women man}.a {reg59?women man} who's had many owners, seen more places then many kings - yet has never known freedom. You're not sure what changed in you tonight, maybe it was the final beating, maybe the sight of you're last master being cut down in front of you, but tonight when the attack on your convoy happened and that cage slung open, you knew you were never going back, tonight you would die or run - but either way you would know freedom. menu_start_phase_slave|{s1} menu_start_phase_slaveb|{s1} menu_start_phase_slavec|{s1} menu_start_priest_life|For the last five years you've started the morning just the same, rising with the sun before kneeling in prayer, a light meal in the great hall surrounded by blessed men, then off to tend the fields in bare feet. You often hear tails of great love and adventurer taking place everyday just outside the walls, while also hearing stories of great cruelty and the savagery of mankind; yet... despite these stories your world never changes, you've come to know what few {reg59?women men} know, the feeling of relative peace and security. As you open your eyes this day, like every day before it, you know this feeling is worth every hour of hard work and every moment of prayer. menu_start_phase_priest|{s1} menu_start_phase_priestb|{s1} menu_start_phase_priestc|{s1} menu_start_hunter_life|For the last five years you've lived a hunters life. Rising each morning to grab your bow and head into the forests in search of deer or boar. On a good day you would find enough to not only feed yourself but also sell the access meat to a local merchant... yet some days you found nothing, and on those days your belly arched and groaned. It's been groaning too much lately; you've been hungry for a kill for days. And as you wander into the forests this day you say a silent prayer, hopeful a meal will be found there. menu_start_huntpk|{s1} menu_start_huntbb|{s1} mno_continue_kill|Kill {s6}... mno_continue_spare|Leave the man where he lays... menu_morale_report_obsolete|{s1} mno_continue_rep|Continue... menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. mno_refuge_here|So order. menu_build_village_new|Your men await your orders to start building the village. There is enough material collected so far, and what might be missing can be purchased in nearby centers. ^ Note that if you are not yet part of another kingdom, or a {reg59?Queen King} already, building a village will be seen as declaring your own faction. This can be a challenge if you are not ready to rule.^^Total Cost 1000 coins.^Time need one week.^^{s2} mno_village_here|So order. mno_resume_travelling2|Back. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_camp_cheat_off|Turn off Cheats menu_cheat_testing_cheats1|Select a cheat mno_back_to_camp_menu|Back. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_kingdom|Rename your kingdom. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_letter|{s1}. mno_action_read_note|{s1}. mno_action_read_assasin|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}^^{s7}. mno_playerambush_attack|They've fallen into our Ambush... attack! mno_ambush_attack|Ambush! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s2} mno_s0|{s3} mno_death|continue... menu_pre_join|You come across a battle between {s2} and {s1}^. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_wounded|You are too wounded to fight. mno_join_attack|{s7}. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_tin_mine|You arrive at the kingdom tin mine. For as long as Romes antiquity it has served the houses of Dumnonia, lining the pockets of the kingdoms nobility. ^^^The mine currently belongs to ^ {s6} ^^^ You currently have {reg6} slaves working here. menu_silver_mine|You arrive at the kingdom silver mine. Currently held by {s6}, the mine is lining the pockets of the kingdoms nobility.^^^ You currently have {reg6} slaves working here menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. ^^ The camp currently belongs to ^ The {s6}^^^ You currently have {reg6} slaves working here. mno_enter_lc|Enter. mno_plunder_camp|Loot and burn the place! mno_leave_lc|Leave. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^{s10}^^The site is currently owned by ^ the {s6}^^^ You currently have {reg6} slaves working here. mno_take_cattlefs|Take some of your cattle. mno_enter_fs|Enter. mno_plunder|Loot and burn the place! mno_leave_fs|Leave. menu_quarry1|You arrive at a quarry. The sounds of carts and picks ^ fill the air as several free men work.^^ This place is owned by ^{s6}^^^ You currently have {reg6} slaves working here. mno_enterqu|Enter. mno_leavequ|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outlaws|You are outside {s2}. ^ {s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_castle_leave|Leave. menu_castle_outside|You are outside {s2}. ^ {s11} {s3} {s4} mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_Take_hostile_action2|Take a hostile action. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you ^ and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you ^ from coming inside these walls, and the guard ^ sergeant informs you that his men will ^ fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s15}^{s17}{s18}{s19}^{s20}^{s21}{s22}^^{s16}^^{s6} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|The battle for {s3} is almost over. Your troops are eager to start plundering the {reg2?town fort}.^ You may decide to forbid your troops to harm the people if you want to conquer it for your faction, but your troops may lose morale. you could also decide to devastate the place completely in order to gain as much loot as possible,{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you can select whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... }.{reg3? You are the Roman governor, you can decide whether you want {s3} for yourself or give it to one of your serving magistrates... } mno_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Sack and burn the place, then leave. menu_castle_taken_native|you shouldnt be reading this. menu_castle_taken_keepplunder|Your troops run through the streets of {s3} getting as much stuff as they can carry. The cries of women and children fill the air and the {reg2?town fort} is plundered. You have collected {reg7} coins. menu_castle_taken_plunder|The {reg2?town fort} has been plundered.{s6}You have collected {reg7} coin. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. It is time to send word to {s9} of your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_claim_3|Your uncle be damned, take {s3} for yourself. mno_castle_taken_rome|Take {s3} in the name of Rome! mno_castle_taken_no_claim|Ask for no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, {reg4?She He} may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village_new|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_visit_your_court|Visit Your Court.. mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_upgrade_village|Upgrade village to town. (5000 coin). mno_village_leave|Leave... menu_village_raided|The village is currently being raiding... menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} coin. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_village_hostile_action|What action do you have in mind?^ (You need over 20 men.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} coin). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|So be it. menu_village_force_convert1|{s1} menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_iron_mine|Build an iron mine. mno_center_build_gold_mine|Build a gold mine. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a shrine to Old God's (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a temple to the old gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. mno_center_build_barracks|Build Barracks. mno_center_build_port|Build Port. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you believe {s3} believes} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coin. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Heall. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the Tavern. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your enterprise. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10}. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|Visit the port. mno_town_bank|My men deserve a symbel. Buy mead and food. mno_town_bank_door|Set sail. mno_Take_hostile_action|Take a hostile action mno_Take_hostile_action_door|Set sail. mno_town_mayor|Meet the mayor. mno_name_center|Re-Name the Place. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coin } How much do you want to bet? mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 denars. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} coins if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_give_serfs|Your party currently has {reg2} slaves, {reg3} farmers, {reg4} serfs, and {reg6} peasant women. ^^ You still need to leave {reg5} people here to complete this quest... mno_give_slaves|Give them your slaves. mno_give_farmer|Give them your farmers. mno_give_serf|Give your Serfs and Refuges. mno_do_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} coins, Tariff Income {reg2} coins, Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor Christian pilgrim, you fool the guards and make your way into {s6}. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your consciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|{s2} mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance to escape your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_alliance_expired|Alliance Has Expired^^The truce between {s1} and {s2} has expired and both kingdoms are weaker as a result. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond The {s1} ignores {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_troop_trial|It is a dark day in your capital, not just the sky's, but the mood itself. You watch from the great hall as {s8} is brought {s10} in irons. There is already a mob forming outside the place arranged for trial. The shouts of many voices speak in a chorus of accusations, each claiming to be victims of torment under {s8}'s rule. Today no children play in the streets as you make your way through the mob and step inside the trial place... menu_lord_exicuted|It is done, {s8} has been beheaded. Before their body hit the floor you made sure to glance about the room to see the expression on those gathered. Some turned away, some smiled, and others gasped...yet in the eyes of every one - fear....^^Your authority is secure. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|All the Isles have Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s3} declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_trade_declared|Trade Agreement^^The {s1} and the {s2} have entered into a trade treaty!^{s57}^^Both kingdoms have enjoyed a boost to prosperity and are certainly stronger now. menu_notification_nonaggression_declared|Non aggression Pact^^The {s1} and the {s2} have entered into a non aggression pact!^{s57}^^Both kingdoms have committed to a lasting peace...for now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_question_trade_offer|The {s1} offers to enter into a trade treaty with you. What is your answer? menu_question_nonaggression|The {s1} offers a non aggression treaty with you. What is your answer? menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_faction_destroyed|Faction Eliminated^^{s1} is no more! ^{s6} has died without an heir, and their remaining lands have plunged into chaos menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' menu_garden|{s12} mno_nurse|Go with the nurse menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_auto_return_to_map_from_town|stub menu_bandit_lair|{s3} menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_leader_takes_command|After a disappointing Marshal performance by {s12}, {s10} has decided to go against their lords advice and has taken command of {reg2?her his} armies personally. For now the crown carries the Kingdom's banners. menu_notification_son_rises|This is a dark day, you've received word the Bastard son you turned away and left for dead is not only alive, but has risen a large army determined to destroy you.{s6}Who knew a simple affair would cause so much pain? menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} coins. menu_season_change|{s1} menu_troop_camp|You establish a small camp...^^ Here you can leave troops for a short time.^^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_port_visit|You shouldn't be reading this... mno_visit_port|Visit the port. menu_port_master|You shouldnt be reading this... menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|A local ferry men will carry you to the other side for {reg7} coins. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. ^^ {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_camp_on_sea|You stop your ships in the sea. What do you want to do?^^{s1} mno_camp_fishing|Try to catch some fish. menu_hostile|Your war band gathers outside the walls.You feel trepidation rising like the breeze against your face. ^^Reluctantly the defenders send out a delegation to meet you. mno_demand_tribute|Demand Tribute! mno_besiege_pary|Besiege the {reg6?town castle}!! mno_slaughter_deligation|Slaughter the delegation and launch a surprise attack!!! mno_apologise_back|^Apologize for the misunderstanding and ^ leave. menu_small_offer|The delegation throws a small bag of coins to the ^ ground and asks that you to leave quickly mno_accept_their_offer|Accept their offer... mno_reject_offer|Reject and attack!! menu_large_offer|The delegation bows their heads and scurries back insideafter a moment they return with a large chest of gold. mno_accept_offering|Accept their generous offer... menu_tribute_meets_sally|One of the delegates raises his arm and a horn sounds from inside the walls. menu_child_born|You receive word your child has been born. Even more a miracle, your wife is safe and has survived the birth! Horns will sound for the birth of your baby {s7} menu_wife_death|You receive word your child has been born. Unfortunately, your wife did not survive the birth and one life replaces another. Your new {s7} will never know the warmth of their mothers love. menu_wife_death_player|You watch the first moments of your child's life. His entire soul seems to wink at you from behind his fresh eyes. And as it does, you feel your own soul begin to slip away and into the darkness... menu_child_born_player|You watch the first breaths of your child's life. A miracle that both the child and you are safe and strong. Horns will sound for the birth of your new baby {s7}! menu_child_grows|You were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back, and your child is old enough to deserve a name and place at court. menu_activate_bastard|You shouldn't be reading this. menu_bastard_born|Your Bastard son has been born into the world! You should keep them close and protect them while they grow. menu_activate_child|You shouldn't be reading this. menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. menu_monasterio_visit|You arrive at a monastery. Even though the place was recently built, it still has an old feeling. There is a simple stone church, still nicer then the smaller ones often found in the big cities. Several other smaller buildings, rooms for the monks and their servants to live, and a large garden with livestock pens. This place certainly holds a treasure of wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 coins). mno_aprender_leermo|Learn how to read (3000 coins). mno_aprender_pilram|Invest to go on a pilgrimage (4000 coins). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. mno_leavemo|Leave. menu_paganholysites_visit|You arrive at {s7}. In these places, the old gods are worshiped. {s8} This place certainly holds treasures of wealth!^^{s13} mno_enter_hofho|Visit the Site. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit some followers. mno_donate_hofho|Make a donation to the high priest (500 coins). mno_convertir_norsegho|Convert to the old gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|{s6}. mno_pillage_hofho2|{s6}. mno_spoils_woden|Sacrifice some monks in honor of {reg4?{s7} Odin} and keep their possessions. mno_leaveho|Leave. menu_build_church|You have cut down the sacred tree and used the wood to build a church! Your name will be forever famous to the Christian people. menu_saqueo_loot_continue|This settlement has been looted. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} coins.^^{s7}^^{s4}^ mno_backpa|Leave the place. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} coins.^^{s4}^ mno_backho|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) mno_back_to_town_menumo|Head back. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 coin) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 coins) menu_berserker_recruit_2troop|There are two old Saxon warriors who could join you. mno_acept_thempa|They are welcome! mno_back_to_town_menupa|Head back. menu_berserker_recruit_troop|There is a berserker and high priest who can join you. mno_acept_thempa2|They are welcome! mno_back_to_town_menupa2|Head back. menu_witch_recruit_troop|There is an old women who claims to be a witch, she asks to join you. mno_acept_thempa3|She is welcome, but I expect her magic to help, not hurt us mno_back_to_town_menupa3|Head back. menu_nonberserker_avaiable_troop|The berserker's don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserker s to join your party. menu_ative_child_choice_father|Your child has grown old enough to take their place by your side. You have never been prouder to be a father mno_make_companion|I wish they join me as a companion and learn how to rule. mno_make_lord|I wish to grant them lands of their own mno_off_on_own|I wish them to journey on their own - learn the world as I have. mno_spec_lady|I wish my daughter to take her place at court. menu_ative_child_choice_mother|Your child has grown old enough to take their place at your side. You have never been prouder to be a mother menu_notification_new_lord|You receive word that a new noble has reached maturity in {s1}.^^ {s2} has finally grown up and can now be called an adult by the standard of the times. -^^ Only time will tell what kind of leader they will be... menu_notification_new_kings_child|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s boy {s1} has grown old enough to take his place at court, however it will be a few more years before they lead armies... menu_notification_new_kings_girl|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s girl {s1} has grown old enough to take her place at court, however it will be a few more years before she courts suitors... menu_notification_new_riot|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_player_riot|You receive word the peasants of the {s1} are rioting! The skies above {s1} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_riot_stoped|You receive word the peasants of the {s1} have stopped rioting. Only time will tell if this new peace will hold... menu_notification_new_revolt|You receive word the peasants of the {s1} are revolting! Black smoke fill the Kingdom's sky's, and death is in the air. Surely {s2} will be praying to whatever God they believe in.... menu_notification_revolt_success|You receive ghastly news! The rebels in {s1} have overthrown the government and {s12} has been beheaded in the public square! This should be a lesson to all monarchs on the importance of kingdom moral... menu_notification_revolt_ended|You receive news the rebels in {s1} have been put down, and {s2} can again sleep peacefully. This should still be a lesson to all monarchs on the importance of kingdom moral. menu_notification_civil_war|You receive {reg4?horrible strange} news, it seems a number of lords in {s1} are trying to overthrown {reg4?you the government}! {s2} seems to have sights on the thrown itself! Worse, they have convinced others to join in this betrayal. It is a dark day for all true Monarchs. menu_notification_civil_war_lost|You receive word the nobles of the {s1} have successfully overthrown their one true King! rumors abound if the former Monarch is really dead or simply in hiding, but for now, {s1} has a new leader... menu_notification_civil_war_over|You receive word the noble lords in {s1} have successfully been put down, {s2} was beheaded in a public square, and their co-conspirators have been exiled, such is the price for breaking their oath. menu_lords_revange|You receive word that {s1} has declared their intention to bring you down! As the oldest son of {s2} they are determined to see justice done! menu_bastard_rises|You receive word {s1} has claimed to be the bastard son of {s2}. They have declared their intention to bring you down! As the only son of their now slain father, they are determined to see justice done! menu_son_killed|Searching the battle field's dead you find your son, bloody and dieing. As his tired eyes look onto yours one last time, you know you'll never see such sadness again, and as his gaze drifts towards the heavens, tears run down both your faces. menu_player_killed|In the night, assassins entered your tent - they slit your throat while you slept! ^^ Your journey is over... menu_player_killed2|You awake from the battle to find your hands bound behind your back, and {s6}'s smug smile looking down at you - the blinding sun against their back... menu_player_killed4|{s6}. mno_choose_son|Yes, I wish to continue as my son {s7} mno_choose_daughter|Yes, I wish to continue as my daughter {s8} mno_choose_next_gen|Yes, I wish to continue as my oldest child, {s8} mno_no_cont|No, I rest in peace menu_surprise_attack|Your attack totally surprises the guards of {s2}. {s3} mno_castle_lead_attack2|Lead your soldiers in the attack. mno_attack_stay_back2|Order your soldiers to attack while you stay back... mno_lift_siege2|Abandon the attack. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... menu_character|You shouldn't be reading this. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. mno_dplmc_continue|Continue... menu_dplmc_scout|Your spy returned from {s10}^^{s11}^{s12}^{s14} menu_spy_success|To the defenders horror, your spy successfully opens the gates!!^^After a brief, but intense skirmish the enemy fall back and your army pours inside. Unfortunately your spy did not survive to see the result of his efforts menu_assasin_success|Your assassin has returned from his mission to kill {s10}, this person will trouble you no longer menu_plot_discovered|Your assassin was followed! Word is out that you were behind {s10}'s death!! menu_player_lair_menus|{s10} Your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. You can also upgrade this lair into your own castle.^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Set Sail. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} coin). mno_demoler_no|Return. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink and food, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 coins). menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_event_01|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. mno_damn|Damn it! menu_event_02|You spot a poor man on the road. He looks tired. You ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the Roman army once, and will make a loyal warrior. mno_choice_02_1nor|Life's not fair. Give him nothing. mno_choice_02_2nor|Give him enough money to eat for a day (10 coin). mno_choice_02_4nor|Give him money for several days (200 coin). mno_choice_02_5nor|Pay him and suggest he join your army. menu_event_03|I few drops of rain turns into a gailing downpour and your supply train is suddenly bogged down in the mud. You watch helplessly as one of your supply animals is caught in the flood and is washed away. mno_damn2|Damn it! menu_event_04|You come across the grave of an old forgotten warlord. mno_choice_04_1nor|Rifle it for loot! mno_choice_04_2nor|Leave the place. mno_choice_04_3nor|Tend to the grave and pay your respects. menu_event_05|You have encounter a single deer in your path. What do you want to do? mno_hunt_go|Go hunting. menu_after_hunt2|{s1} menu_event_06|You spot a poor man on the road. He has been hung upside down by his feet from a tall tree. You ask him why he is there. He says that men robbed him, and left him here to die. mno_choice_06_1nor|Life's not fair. Leave him where he is. mno_choice_06_2nor|You cut him down and give him enough to eat (10 coins). mno_choice_06_4nor| You cut him down and give him money for several days (200 coins). mno_choice_06_5nor|You offer to cut him down, but only if he joins your army. menu_event_07|You spot a poor women's body on the road. She has been hung from a tree...probably for the crime of witchcraft. menu_event_08|A local farmer stands before you blocking your path, as your soldiers start to draw their weapons a weeping girl steps out from behind him. He points his finger accusingly at one of your men, saying that he has raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. mno_choice_13_4nor|The rapist shall not see another sunrise! Order the man to be hanged. menu_event_09|Your party accidentally stumbles upon a witch casting magic. Your presence interrupts her at a crucial moment and the spell is ruined. Without thinking the old women flies into a rage and curses you and your entire party! mno_damn3|Damn it! menu_event_10|One of your soldiers begins arguing with another, and before you can interject one of the men is dead at your feet. mno_choice_10_1nor|Leave the body where it is and reward your soldier for the victory. mno_choice_10_2nor|You order the soldier to be hung for murder. menu_event_11|As your men pass a local village a very young shepherd approaches asking to join your force. mno_choice_11_1nor|You agree to allow the boy to join you. mno_choice_11_2nor|You tell the boy an army is no place for children. menu_event_12|You come across a pagan gathering in the woods, recognizing the robes of the ancient druids. ^An angelic girl is tide to the stone alter. Suddenly, you realize these followers are about to offer a human sacrifice. mno_choice_12_1nj|Allow the sacrifice and stay to watch the festivities. mno_choice_12_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_12_3nj|This is no affair of yours. Leave and forget what you saw. menu_event_13|You are traveling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_13_2nor|Clench the snare and kill the animal! menu_event_14|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_14_1nj|Pay the men and give them rings and gold. mno_choice_14_2nj|The men are released from their oaths if they want to leave. mno_choice_14_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_14_4nj|Promise to change your leadership style. menu_event_15|Your soldiers come with an old man. After a long conversation, he admits he and his son wishes to join your party. However this may cause issues with his village. You decide to mno_choice_15_1nor|Refuse him. mno_choice_15_2nor|You could use extra men. menu_event_16|After hours, while your party rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_16_1nor|You agree to meet her for the night. mno_choice_14_3nor|You refuse. menu_event_17|After hours, while your party rests near a village, a man comes (alone) to your tent, you drink with him while he talks of an unhappy marriage, suddenly his hands are touching your breasts. mno_choice_17_1nor|You spend the night together. mno_choice_17_3nor|Tell him to remove his hand, before you remove it permanently. menu_event_18|One of your men returns to camp with a bag on his back. You don't want to appear suspicious, but the man never left with such a bag. It sounds full of heavy coins. You decide to... mno_choice_18_1nor|Confiscate the bag and punish the soldier. mno_choice_18_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_18_3nor|Force him to share the benefits with the whole army. menu_event_19|A local noble has made accusations of you being nothing more then a bandit for hire, he demands you leave his lands at once. mno_choice_19_1no|Refuse to leave, but send a chest of gold to ease his worries mno_choice_19_2no|It's just talk. Stay and give them nothing. mno_choice_19_3no|Agree to leave the lords lands in peace. menu_event_20|You see a crane circling above your party. mno_choice_20_1nor|Tell your men that the crane symbolizes victory! mno_choice_20_2nor|Ignore it. mno_choice_20_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_21|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 coins. mno_choice_21_1nor|Pay them at once!! mno_choice_21_2nor|Attack! mno_choice_21_3nor|Go on your way. menu_event_22|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their arms and say they come in peace. {s6}. mno_choice_22_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_22_2nor|I'm sorry. We have no room for your kind! mno_choice_22_3nor|Prove yourselves worthy by raiding a village! mno_choice_22_4nor|Kill them all! menu_event_23|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_23_1nor|Attack and burn the farm as punishment. mno_choice_23_2nor|Move on. It's not worth stopping. menu_event_24|As you travel, a man dressed in long robes approaches your party. When you grant him an audience, he says he can sell you magic beans, guaranteed to grant strength and luck to all who eat them, only 5000 coin. mno_choice_24_1nor|Buy the beans and eat them! mno_choice_24_2nor|You have no money to pay for beans. mno_choice_24_3nor|I'm not interested. menu_event_25|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_25_1no|This can't be! Here, take 200 coins. mno_choice_25_2no|You release her husband from his duties. menu_event_26|You come across unguarded cattle from a nearby village mno_choice_26_1nor|Return the animals to the village and ask for no reward. mno_choice_26_2nor|I will return the animals and demand a reward. mno_choice_26_3nor|Dinner! Round up and slaughter the animals. menu_event_27|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, {s6} have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the {s6}, they ask whether they should refuse rents and prepare to fight if their lord attacks them, or whether they should pay and let their families starve. mno_choice_27_1nor|Give them 8000 coins for paying their taxes and buying food. mno_choice_27_2nor|Give them 4000 coins for paying their taxes. mno_choice_27_3nor|You tell them they should fight rather than pay. mno_choice_27_4nor|They should pay, their lord can kill more of them than hunger. mno_choice_27_5nor|Ignore them. menu_event_28|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 coins. mno_choice_28_2nor|Give them 1000 coins. mno_choice_28_2no|Give them nothing, life is hard. menu_event_29|You receive news that a number of women express interest in becoming camp followers. mno_choice_29_1nor|They are welcome. mno_choice_29_2nor|I do not need more mouths to feed. menu_event_30|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_30_1no|They are welcome. mno_choice_30_2no|I do not need more troops. menu_event_31|You've heard that a bard has composed a song about your noble deeds. mno_choice_31_1nor|Excellent news! mno_choice_31_2nor|Reward him with 300 coins. Let this song be played across the land. menu_event_32|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_32_1nor|They are welcome. mno_choice_32_2nor|I do not need more troops. mno_choice_32_3nor|Kill them. Surely they will yield some good loot. menu_event_33|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will start to believe them. mno_choice_33_1no|Let him say what he wants. Every man has his rights. mno_choice_33_2no|Ask him to stop. One hundred coins might help. mno_choice_33_3no|Silence him permanently. menu_duel_troop_rebelion|{s4} mno_duel_rebelion11|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_event_34|You receive a strange looking letter bearing the seal of Rome! Obviously one of your contacts back home has tracked you down. mno_choice_34_1no|Open the letter... mno_choice_34_2no|Tell the messenger to return the letter, this is an old life best left forgotten. menu_event_35|{reg2?Your grand-mother's guard approaches you A messenger gallops towards you, wheels about and shouts} 'My {reg59?lady lord}! {reg2?I'm sorry to tell you I regret to inform you that} your dear {reg2?grand-mother mother} is dead! {reg2?I will arrange a funeral near her home, and ask you attend within the next few days The Priest tells me services are to be held in the next few days near her home - They ask you attend}.' mno_choice_35_1no|Send word you will attend the funeral. mno_choice_35_2no|Tell them you have no time for the dead. menu_event_36|You awaken in the middle of the night to strange sounds outside your tent. menu_event_40|You receive a message from {s7} asking you to meet and discuss a favor. mno_choice_40_1no|Agree to meet... mno_choice_40_no|Tell {s7} I have no time. menu_assasin|You killed the assassin, after searching his body you find a note presumably written by the men who hired him, it lists a time and place to meet. Should you investigate? mno_assasin1|Investigate who sent the killer... mno_assasin2|I don't have time for this! menu_village_hunt_killers_defeated|A heavy blow from the who ever hired the assassin sends you to the ground, and your vision spins and goes dark. Before your mind turns off you hear the man laughing 'who needs an assassin' menu_village_hunt_killers_player_survived|Its a miracle you're alive, yet you failed to discover who send the assassin. Maybe next time you will have better luck' menu_fight_lord_single|You shouldn't be reading this menu_duel_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. menu_the_funeral|You arrive at the spot that shall be your mothers final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies.^ mno_funeral_cont|Enter... menu_players_funeral|You arrive at the spot that shall be your {s7}'s final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies. It is time to say goodbye to {s6} ^ menu_mothers_letter|Once out of the rain you open your mothers letter. mno_mothers_letter1|Read the letter... mno_mothers_letter2|Save for later... menu_event_37|Well camping near a river, a messenger in a dark cloak approaches and hands you a letter sealed in blood. mno_choice_37_1no|Read the letter... mno_choice_37_1no2|Turn the man away, this cloak and dagger is not for you. menu_failed_drink|{s6} is {s7} mno_failed_drink1|Continue... menu_drink_success|{s6} is gone and you awake with a splitting headache. On the table you find a note from {s6}...and a key. mno_drink_success1|Read Note... mno_drink_success2|Take note and Key... menu_drink_success2|You travel quickly to the lodge and open the chest. Inside you find the old treaty signed by Conanus, you now have the proof you need. mno_drink_success21|Continue... menu_avange_in_streets|You drive off the guards, slip into a nearby alley, and easily loss any pursuers within the maze of city streets...You've finished your mission - {s6} is dead, your father is avenged! menu_rome_returns|You have done the unthinkable and returned roman standards to Briton! Your uncle is pleased, sending more troops {s6} oversee your efforts. mno_rome_returns_cont|Continue... menu_notification_rome_arrives|You have done the unthinkable...again. Roman army standards have arrived in Briton!^ mno_rome_cont|Continue... menu_final_letter|Your Magister officiorum rides up to meet you, his eyes gleaming, and for a moment you think you see a smile dash across his otherwise stone expression. He hands you a letter sealed in wax mno_final_letter1|Open the letter... menu_event_01_kingdom|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a strange language has been shipwrecked on the coast. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. menu_event_02_kingdom|{s4} mno_choice_11_msgnor|Continue. menu_event_03_kingdom|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_03_1nok|Allocate 200 coins to an alms fund. mno_choice_03_2nok|Ignore them. mno_choice_04_3no|Beggars? Release the hounds! menu_event_04_kingdom|A young noble in another kingdom is spreading rumors about your mother. Saying she was a whore and that you are not your fathers child. mno_choice_04_1nok|I challenge him to a duel! mno_choice_04_2nok|It's just talk. menu_event_05_kingdom|Your fame and popularity have attracted a local soothsayer to your court. They ask that you hire them as your personal advisor. mno_choice_05_1nork|Accept them. mno_choice_05_2nork|I don't need more men. menu_event_06_kingdom|On your lands, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until you give him back his boys, all of them killed in a recent war. mno_choice_06_1njk|This man has already lost enough. Forgive his taxes for life. mno_choice_06_2nk|Punish this man with death if he does not pay. mno_choice_06_3njk|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 coins). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. menu_event_07_kingdom|The harvest this year is very bad, which means starvation this winter! Already people are reporting malnourishment. What should we do? mno_choice_07_1njk|Buy some wagons of grain from the next kingdom. (1500 coins) mno_choice_07_2nj|I do not have enough money to buy food! mno_choice_07_3nj|Serves them right for not tending to their crops properly! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 coins) mno_choice_07_5nj|I have no food, threaten our neighbors - its food or war! menu_event_08_kingdom|A woman approaches you sobbing, holding a bundle of cloth in her arms, you recognize her...she is the priests wife you bedded last year. After a moment to collect herself, she shows you your illegitimate son!^^She tells you her husband has disowned them both and asks for help raising the child, do you mno_choice_08_1nj|Take the child and women under your protection. mno_choice_08_2nj|Give the women a chest of gold and tell her to enter the monastery. mno_choice_08_3nj|Refuse. Only the legitimate can be called your son! menu_event_09_kingdom|A runner arrives at your camp, and tells you dire news. 'My {reg59?lady lord}, one of your villages{s7} is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_9_1njk|Quarantine the place, but send the best area healers to help! (500 coin) mno_choice_9_2njk|Quarantine the place! We will examine the survivors when the epidemic is over! mno_choice_9_3njk|What's a little plague? Do nothing, eventually it will disappear on its own. mno_choice_09_4njk|What! Burn the place to the ground. menu_event_10_kingdom|Your advisor, streaked with dirt and sunburned, rides out to meet you after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter!' mno_choice_10_1njk|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_10_2njk|I will compensate them from my purse (1000 coins). menu_event_11_kingdom|A peasant from one of your villages comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_11_1njk|Hire watchmen to guard the area (800 coins). mno_choice_11_2njk|There is nothing to be done here. Away with you, mongrel! mno_choice_11_3njk|There will be war. Take this money and rebuild your village (1500 coin). menu_event_12_kingdom|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_12_1njk|Give her monetary assistance and send for a priest. mno_choice_12_2njk|Do nothing. This isn't my problem. mno_choice_12_3njk|Unluckily, I do not have money for this. menu_event_13_kingdom|Your chief advisor sends you a letter... ^^'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? ^We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. ^We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your service. mno_choice_13_1njk|It isn't my fault my men don't save their wealth for their families. mno_choice_13_2njk|We should support our veterans and their families (800 coin). mno_choice_13_3njk|Open my coffers. All families shall receive support (2000 coins). mno_choice_13_4njk|I have no money for this unexpected expense. menu_event_14_kingdom|You receive a message from home, apparently while playing with another child your son murdered another boy in a fit of rage! The other child was the son of rather important citizen who is demanding justice be done. mno_choice_14_1njk|Boys will be boys, I'm sure the other child had it coming. mno_choice_14_2njk|Compensate the father, punish your son and hire him extra tutors. (1000 coin). mno_choice_14_3njk|I have no money to pay for the boys funeral, however send word my son is to be punished. menu_event_15_kingdom|A messenger arrives at your camp, he says a large group of misguided pagans have gathered outside your court at {s6}, they are demanding a return of human sacrifice! What is your answer?' mno_choice_15_1njk|Agree, we shall have the old ways again. mno_choice_15_2njk|pacify with gold instead (1000 coins). mno_choice_15_3njk|Refuse. Send guards to disperse the crowd mno_choice_15_4njk|Refuse. Send guards to exterminate these men menu_event_16_kingdom|A messenger arrives from {s6}, The letter reads ^^ 'My {reg59?Queen King}, I regret to ask you this, but I am poor from fighting your many wars and require a loan to cover my expanses. I will need 5000 coin to continue to serve your causes.' mno_choice_16_1njk|Agree to the loan and send the funds. mno_choice_16_2njk|I can only send half (2500 coins). mno_choice_16_3njk|I dont have the money to send! mno_choice_16_4njk|Refuse! I wouldn't give the money even if I had it to spare. menu_event_17_kingdom|A man approaches you while your army is at camp, he claims to be the slave of your lord {s6}, but has run away and is asking you for freedom' mno_choice_17_1njk|Grant the mans freedom, such bravery is worthy of it. mno_choice_17_2njk|Agree to his freedom, but send his lord 1000 coins in compensation. mno_choice_17_3njk|Refuse! Send the man back to his master. menu_all_slaves_want_freedom|Word reaches you that a large gathering of salves has descended on your capital! They have heard of your kind deed and are demanding their freedom as well.' mno_choice_all_slaves1|Less slaves means less profits, tell the guards to dispatch the crowd! mno_choice_all_slaves2|I agree, slavery has no place in my kingdom. menu_event_18_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They plead with you to intervene!' mno_choice_18_1njk|What's this?!! Summon this lord to me at once!! mno_choice_18_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_18_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_18_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_wrongful_exused|Later you learn {s8} was innocent, the group of 'peasant' accusers being sent by one of his enemies. menu_event_19_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They ask you to intervene!' mno_choice_19_1njk|What's this?!! Summon this lord to me at once!! mno_choice_19_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_19_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_19_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Lot, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Lot completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Lot's idea. You need some intelligence. mno_choice_09_2nj|Choose the warrior. You need more strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 coins). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 coins). mno_choice_13_2nj|I will help you now, but this is the last time (400 coins). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_18_juicio|A local whore is accused of witchcraft after several men using her services report pain while relieving themselves. Your advisor backs their claim, and you suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the women, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councilor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_new_years|As the controversy of the recent religious holidays come to close, both Pagan and Christian sit together at the same table, sharing a mug of Ale, each hopeful of the the New Year ahead of them. This is truly a time for celebration. mno_new_years_cont|Continue. menu_imbolc|As spring approaches the people of your kingdom wish to celebrate {s6} as is tradition, however this leaves with you a choice- do you officially support {s6} the local and original Pagan event or, ^ take this opportunity to Christianize the holiday by supporting Candlemas? mno_choice_1imbolc|Support {s6} mno_choice_imbolc_2|Support Candlemas and forbid the Pagan festival! menu_saints_day|Christians are making their preparation for All Saints day held April 20th, they have come to you to bless their ceremony and give support. mno_saints_day_1|Support the holiday, donate 500 coins and invite mass to your homestead. mno_saints_day_2|Allow the event to take place, but give no official support mno_saints_day_3|Forbid this holiday from taking place! menu_beltane|As May approaches the people of your kingdom wish to celebrate the arrival of spring as is tradition, however this leaves with you a choice- do you officially support {s6}, the local and original Pagan event or, take this opportunity to Christianize the holiday, perhaps call the whole thing... Maypole? mno_beltane_1|Support {s6}, Bring out the cows! mno_beltane_2|Support Maypole and ban Pagan sacrifice menu_midsummer|As {s6} approaches, pagans everywhere are making preparations, soon the great bonfires will be lit and the witches summoned for protection against evil spirits - should you officially support {s6}, the local and original Pagan event or, Take this opportunity to Christianize the holiday by supporting Feast day? mno_midsummer_1|Support traditional Midsummer festivals mno_midsummer_2|Support Feast Day. menu_lammas|The blessed {s6} of harvesting season is finally here, a chance to thank the Gods for the bounty of the year and celebrate the wheat harvest. It is also the time for peasants to honor their lords with gifts of bread and feasting! mno_lammas_1|Who am I to argue with tradition, bring me my bread! mno_lammas_2|Allow the feasting, but forbid the Pagan elements. menu_samhain|The holy day of Samhain is almost here, a chance to honor the dead and celebrate the end of harvesting season. Cattle is brought in from pasture and bonfires burn to keep spirits away. It is also an opportunity to Christianize this traditional Pagan event! mno_samhain_1|Honor Samhain with the Pagans mno_samhain_2|Spend the night honoring dead saints at Hallowmas . menu_yule|As {s6} and Christmastide approaches, the people of your kingdom wish to celebrate as is tradition, however this leaves you with a choice- do you officially support {s6} the local and original Pagan event or, take this opportunity to Christianize the holiday by supporting Christmastide? mno_yule_1|Support {s6} mno_yule_2|Support Christmastide menu_random_normal_events|Events menu_random_normal_events2|Events menu_riot_event|Events menu_town_recruit|{s18}. mno_accept_1|Hire them. ({reg6} coin) mno_back_to_town|Head back. menu_need_permission|Events menu_town_recruit_special|{s18}. menu_cam_castle|{s10}^ {s11}{s12}{s13}{s15} menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a chamberlain who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. menu_dplmc_chamberlain_confirm|Your chamberlain can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a constable who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army. menu_dplmc_constable_confirm|Your constable can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. menu_night_time|It's late at night, and men need rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_work_start|Before long, your limbs tire of the monotonous ^ work, but, as agreed, you work for an ^ entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} mno_steal|You found opportunity to steal... menu_hunting|You have encountered {s1}. What do you want to do? menu_after_hunt|{s1} menu_notification_player_coruler_dead|Your beloved spouse is dead! You now are the sole ruler of the {s11} menu_notification_new_ruler_son|The leader of the {s11} is dead. Their body had barely been laid to rest before their son and heir, {s6} was crowned in their place. menu_kingdoms_unite|The leader of the {s11} is dead. As their {reg3?daughter son} and heir is also your {reg59?husband wife} {s6}, your two kingdoms have united under a single crown! Your power grows and other rulers are starting to notice. menu_notification_new_ruler_brother|The leader of the {s11} is dead!^^ Although without a direct male heir, their brother {s6} from the {s8} has been crowned the new leader. menu_notification_new_ruler_daughter|The leader of the {s11} is dead!^^ Without any male heir, their daughter {s6} is about to be crowned the new leader... ^^ All hail the queen! menu_notification_daughter_overpowered|Disaster!! Just as the she was about to take her fathers crown, her husband {s6} locked her away and took the lands by force. Her father's wishes (and blood-line) shall be ignored. menu_notification_new_ruler_lord|The leader of the {s11} is dead!^^ Although without a male heir, brother, or even daughter to carry on the blood-line, the leading lord {s6} has been crowned the new leader! menu_notification_new_ruler_pretender|The leader of the {s11} is dead!!^^ Without a male heir, brother, or even daughter to carry on the blood-line, and no leading lord to stand in their way {s6} has returned from exile and been crowned the new leader! menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, and bury the dead. mno_loot_1|Take first claim on all the loot, then bury the dead. mno_loot_2|Leave all the loot for your men, bury the dead mno_loot_3|Leave the loot, but use the time to bury the dead. mno_loot_4|Leave the loot, and the dead to rot. menu_notification_invastion|{s6}Cerdic of Gewissae {reg4?had has} summoned more invaders to his aid! An army in three ships has landed... under the payment of this former Briton magistrate{s7}! menu_notification_invastion2|{s6}Cerdic of Gewissae has traveled the lands of the Saxon's and out of exile summoned more invaders to his aid! An army in three ships has landed... And the kingdom is reborn from the ashes! menu_notification_invastion3|{s6}Cerdic of Gewissae had summoned more invaders to his aid! An army in three ships has landed... originally wowed by promises of riches and glory, they now also burn with revenge for their lost lord! menu_notification_invastion_special|Working tirelessly in the shadows you have managed to summon more invaders to your aid! An army in three ships has landed... fresh from Saxlands. Wowed by the promise of new lands to turn red, and tresure to plunder! menu_random_juice_events|Events mno_leave_jui|Leave. menu_event_invastion|you shouldn't be reading this! mno_damn_in|Damn it! menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to raid the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish our stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? mno_spy_open_gates|Send word to your spy, attempt to open the gates menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build ladders and clear the ground for assault. mno_build_siege_tower|Build a battering ram and other equipment to assault the fortress. menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation ^of mud and filth from the rain, and dig a reservoir to have an available water supply.^^ Do you want to do it?^^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 coins for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew the risks. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said they have killed many warriors, and even taken prisoners. Such a daring raid has lowered the moral of the enemy. mno_aceptar_si|Welcome back brave men. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you ^ '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 coins). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Damn. menu_enfermedad2_siege|Some men die from the disease, but most manage to ^ recover thanks to the physician you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death governs your camp. Many of your men ^ are sick and dying. Perhaps your god has ^ saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 coin). mno_choice_05_3e|Reward them with a night off with pay (200 coin). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. menu_encuentro_avituallamiento2|{s4} mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 coin). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 coin. I don't want more desertions. mno_choice_08_2h|Offer 800 coins to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack.^^ What shall we do? mno_choice_10_1j|Allow it. The enemy is affected also. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 coins. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 coin). mno_choice_25_3b|Hire dancers for your men (500 coin). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly^, take the women. mno_choice_28_2b|Buy food for them (1000 coin). Then^ let them leave. mno_choice_28_3b|Do not give them anything. Let them starve. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 coin). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_single_hostile|You stand alone outside the walls for hours, obviously the men inside don't see a threat and no one has the slightest idea what you're doing. mno_defend_none|How embarrassing... menu_start_sea_travel|You are starting a sea travel. menu_rescue_brother|You arrive at the kidnappers hideout, no one is expecting an attack and you've caught them by surprise. You should begin at once! menu_saxon_camp_final|You arrive at the Saxons siege camp, for days you have fought these men around Lundien, and each day has brought you closer to this final assault. Just one more battle you tell your men...just one more. menu_roman_fort|Following the path, you approach the ruins of some ancient Roman villa, much larger then those found in other parts of Britannia. mno_enter_romanfort|Investigate. menu_witch_house|Following the path through the dark forest you arrive at the witches house. mno_enter_house|Go inside... menu_deywr_mercs|You arrive at the Laeti's chief mercenary camp - Deywr. You've heard stories of the fierceness, bravery and skill of the laeti mercenary. ^^ While you look on at the large force in training, one of the captains rides out to meet you. mno_speak_with_cap|Talk with the captain... menu_dozmarypool|You arrive at Dozmary Pool, a small lake carved out by God thousands of years ago. The Lady must be here somewhere menu_joseph|You arrive at the spot the old monk marked on your map - the final resting place of Joseph of Arimathea! menu_glass_tower|You arrive at the glass tower, an old Roman watching post on the road to Pictavis menu_giant_hut|You arrive at the home of Dyrnwch the Giant, after a short exchange with his men, the guards let you inside menu_tor|You arrive at the Tor! A heavy fog blankets the ground and covers your sight - yet you push on up the hill{s3}. menu_peartoc|You wounder the dark forests for hours searching for any sign of Peartoc, finally, just as the sun begins to set you see light in the clearing ahead... menu_wolf_attack|Queen Mab seems to have turned nature itself against you! While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_animal_ambush_success|The wolves fall before you as wheat to a scythe! Soon all your attackers lie on the ground, wounded or dead. mno_repeat|DEBUG Repeat... menu_player_falls_riot|As you fall, several of the town guards rush out to save you. They carry you back outside the gates. menu_patarn_meet|You meet Saint Patarn on the road... menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. But the guard has disappeared, you will have to keep hunting for him. menu_horn_got_away|Upon leaving the village you notice fresh tracks leading away into the country-side, they match the guard who stole the Horn of Bran. The tracks seem to lead towards {s10}. You must have just missed him!! Head that way! menu_auto_intro_cerimony|stub menu_cerimony_begin|You gather at Dozmary pool and Merlin prepares for the ceremony...^^ A hush falls over the crowds as Merlin begins his chanting... You watch with fascination. menu_mab_battle|Mab's surprise attack leaves many dead and wounded, you look about the field to see the lady of the lake fall. Merlin is wounded too, yet attempts to rise. With sad eyes he motions you to approach. menu_mab_battle2|stub menu_mab_final|With Mab's army defeated you spot the Queen beginning to flee, with the last of your strength you mount a nearby stead and ride after her... menu_mab_final2|With Mab finally dead a peace rushes over you. Yet it comes at a high cost, both Merlin and the Lady are dead, and somehow the world feels a little less magical. menu_start_warning_battle|stub menu_wolf_attack22|While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_start_drinking|stub menu_setup_revange|stub menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia, Gaul, and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in this rabble army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' mno_defendiendo_1_hd|Back. menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' mno_defendiendo_1_ll|Back. menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. mno_defendiendo_1_bd|Back. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. Unfortunately your nerves fail you and you withdraw your challenge. mno_defendiendo_8e|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5e|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6e|Back. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4e|Back. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. mno_sacri_1s2|Back. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. mno_sacri_1s3|Back. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. mno_sacri_1s4|Back. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. mno_sacri_1s5|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1s|Back. menu_breakin|{s1}{s6} mno_breakingo|Step inside the house. mno_breakfight|Fight your way out. mno_breakfightsurr|Surrender. mno_breakback|Back. menu_failed_steal|Merlin awoke during the attempted theft, yet luckily it was too dark to recognize you. You'll have to try again another night. menu_caves|Following a path through the mountains you arrive at the cave of Hermits. mno_enter_cave|Go inside... mno_leave2|Leave. menu_merlin_battlelast|stub menu_merlin_final|With Merlin dead, the remaining forces of good start to break apart and fall back; the field is yours! Although a victory, somehow the world feels a little less magical. menu_mother_killed|The bandits that knew your mother's location have been killed by another. Days pass without direction until a passing merchant mentions he heard of your mother's rape and murder!{s10}You vow to leave your old homestead behind and never return to the place you were born. Anger burns inside you against all bandits and their ilk. menu_choosenew_trait|Although you're already known as a great {s6}, sometimes you wonder what life could have been like had you focused on other skills. Now is the time to find out! You can now select a different special trait (provided you've met the requirements). Once selected this will be your trait for the remainder of your life... choose wisely. mno_choice_new1|I wish to develop my word-craft mno_choice_new2|I wish to learn how to win at all costs. mno_choice_new3|I wish to practice my music and be a great bard. mno_choice_new4|I wish to practice the dark arts. mno_choice_new5|I'm happy with my current trait. menu_m_farm_visit|{s4} mno_mailbresail_attack|Attack the Farm! mno_enter_maelbresailhall|Fight! mno_leave_bresail_farm|Leave. menu_castle_hunt|The great lords have gathered for a hunt, anticipation rises in the air with boasts and laughter. The men gather outside the castle walls to embark. {s1} menu_hunt_refused|It appears the hunts host, {s6} doesn't like you enough to be invited on the hunt; in fact they've outright barred you from the event. menu_after_castle_hunt| {s7} menu_challenge_dorca|You are brought in front of Dorca and there make your challenge. Immediately the men around you begin to shout, Dorcas eyes dash over you - he grabs his war-hammer and rushes towards you. menu_become_bandit|You drop Dorca to the ground and finish him with one final blow. Quickly silence falls around the men until one steps forward to let out a mighty cheer. A wooden crown is placed upon your head and you are a bandit {reg59?queen king}! menu_banditcaught_gotaway|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_bandit_meet_special|stub menu_love_athanagild|You've fallen in love! {s7} menu_slave_hideout|You have encountered a hideout. What do you want to do? menu_set_ambush|You've gathered your party together in {s6} - determined by the terrain, army size and your party skills. ^^ Your men await orders to set the trap... mno_no_ambush|Forget it menu_yourdaughter_overpowered|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although they entrusted you as the next leader of {s8}, you were faraway and under a different monarch at the time of your {s7}'s passing, before you could gather support and take the crown, {s9} seized your {s7}'s lands and declared themselves overlord of all their hard won possessions! menu_yourdaughter_queen|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s death. All hail your people shout, 'all hail the new queen, {playername}... menu_nowyourchild|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although having no kingdom to grant you, they always expected you to achieve your own greatness. So with that goal burning in your mind, you leave your old life behind you, step out into the world and declare aloud - 'I am {playername}, and I swear to the Gods I'll achieve more then my {s7} ever did!' menu_yourson_king_byrenouce|Your {s7} {s6} is dead and suddenly your entire world begins to change. Having received word your {s7} asked you receive the crown of {s10}, you immediately write to {s9} breaking your allegiance, then quickly leave the lands of {s8} behind you. You ride all day and night through a blistering storm that soaks the earth beneath your horses feet, yet as dawn breaks you reach your new kingdom Quickly you ride up the streets and those who know you cheer your name and call you King... all hail they say to you, 'all hail King {playername}' menu_yourson_king|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s funeral. As a crown is placed upon your head a large crowd has gathers outside your hall. You can hear them shouting, 'All hail' they say, 'All hail the new King, {playername}'. menu_nextgen_grows|Just like your {s6} before you, you were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back.^^ You feel sadness they will never meet your {s6} {s7}, but this was not to be. And it is time to give this child a name and place at court. menu_activate_next_gen|You shouldn't be reading this. menu_notification_new_revolt_sibling|Ghastly news! You failed to heed the warnings of your {s11}s plotting and now they challenge you in open revolt! Black smoke fill the Kingdom's sky's, and death is in the air. {s2} has gathered an army of supporters and make ready to attack the kingdom.... menu_player_sibling_assassinated|You receive word the assassin you sent to your {s11} {s8}, has been successful. As the hooded man leaves your courtyard, you look up at the sky's while silently asking forgiveness. You pray to {s10} for strength, and also beg that your {s7} won't see this day from wherever their spirits may dwell. 'I had no choice', you mutter to yourself...'I had no choice'. menu_world_map_soldier|What do you need soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_desert|Desert the army.(keep equipment but lose relations) mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust them. menu_revolt_duel|{s4} mno_duel_rebelion111|Accept the challenge. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. menu_messenger_system_res|{s4} mno_Continue_msse|Thank for your service. menu_messenger_system_follow|{s4} mno_Continue_mess2|Well. menu_messenger_system_gotoplace|{s4} mno_Continue_mess3|Well. menu_messenger_system_patrolarea|{s4} mno_Continue_mess4|Well. menu_messenger_system_besiegeplace|{s4} mno_Continue_mess5|Well. menu_messenger_system_insult|{s4} mno_Continue_mess6|Thank you for your service. menu_messenger_system_sendgift|{s4} mno_Continue_mess7|Thank you for your service. menu_messenger_system_sugalliance|{s4} mno_Continue_messeng1|Thank you for your service. menu_messenger_system_suggestpeace|{s3} mno_Continue_messeng2|Thank you for your service. menu_messenger_system_declarewar|{s3} mno_Continue_messeng3|I have my war. menu_colour_kingdom|stub menu_name_kingdom|stub menu_invasion_sea_battle|You've been at sea for days searching for the Saxon fleet, uncomfortable on a boat with so many men. There is no space for privacy and tranquility. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^But none of that matters to you the moment you spot ships on the horizon. In full sail, your boat pushes on. You see, in the distance, another fleet maneuvering to confront their attackers - it is Briton! You hear swords and shouting where the two fleets jockey for position with their oars... As soon as your ship arrives, it rows toward the battle. It's time to take control...its time to chose which side you will are helping. mno_choice_britons|Join Britons. mno_choice_saxons|Join Saxons. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Saxon leadership.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and end the invasion before it truly begins... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Briton defense force.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and make sure the Saxon's have a safe landing place... menu_way_to_douaranenez6a|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There may no longer be a fleet from the Kingdom of Saxons, but their army have landed safety and gives you thanks. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. menu_way_to_douaranenez6|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There is no longer a fleet from the Kingdom of Saxons, the invasion has been stopped short before it could begin and you are hero to all Britons. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. menu_assasin_on_map|While resting at camp you hear strange sounds outside your tent... menu_player_marry_compantion_cut_scene|stub menu_continue_as_child|stub menu_sell_slaves|Your party currently has {reg2} slaves... ^^ The village elder agrees to buy them for 30 coins each. mno_sell_oneslave|Sell them one of your slaves. mno_sell_five|Sell them five of your slaves. menu_husband_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ Your {reg59?husband wife}, {s7} has worked tirelessly on your behalf, convincing {s8} of the {s9} to send a royal herald offering you an invitation written in {reg4?her his} own hand. You would be granted the honour of becoming a {reg59?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer; and your {reg59?husband wife} will surely be forced to divorce you... menu_notification_player_takes_crown|As the husband of {s7}, you join her in taking her fathers crown. You are now the joint leader of {s8}! menu_call_fyrd|You finish writing the order to call out the kingdom levy. As you begin to pass the write to a messenger, your hand begins to shake; you know full well the ramifications of such an order - and they are dire. Up to half the population of every town and village will be emptied, this will lower taxes and goods being produced, prosperity will plumit, and citizens everywhere will curse your name. So serious is this order it can only be called once per year^^'Is there any other way?'^ Your messenger asks, seeing the nervous expression on your face....^^Is there? mno_defend_levy_yes|There is no other way, call the levy. mno_defend_levy_no|WAIT! Cancel this order at once. menu_angle_settlers|'The Angles are comming!'^^ It has been a common cry in the northern kingdom of Bryneich for many years, but now those simple Angle settlers and raiding parties have mobilized into their own nation. A former warleader named {s6} has captured the Briton fortress of Din Guaire! They have renamed it Caer Greu and from there have begun launching an invation of the north, calling the lands they conquer {s11}. menu_iclingas_invasion|'The Iclingas have landed!'^^ The last Angel king from the Angel's homeland's has moved his entire people to Engaland. They call him {s6} and he has built a new settelment named Tomworoig. They call the lands they occupy {s11} and have already begun attacking the remains of Britton resistance. menu_assasin_after_feast|You killed the assassin, after searching his body you find a note written by some of your very own men! It appears they are unhappy with your command and took your drunken weakness as an opportunity to remove you permanently. You should try and repair your party moral and sleep with one eye open for awhile. mno_assasin222|Those Bastards! menu_event_assasin_feast|You laugh and drink wildly to your hearts content. though it pleases most of your men, you notice some are not amussed. As the hour draws late you stumble to your tent and away from the shouts of the few men still drinking. Just as you are about to drift off to sleep, you hear a srange noise outside your tent. menu_fac_name_change|As the Gewissae continue to expand and grow their territory they have renamed their kingdom the kingdom of Wessex. It will be interesting to see where they go from here... mno_choice_cont_1no|Continue... menu_officer_meeting|stub mno_final_letter22|Continue... menu_name_bastard|stub menu_roman_letter2|stub menu_hero_killed|Your lord {s6} has fallen in battle!^^ Throughout their life enemies called them {s5}, but they will be remembered also as being {s7} - {s8}brave.^^ Their last words were recorded as they rallied their men for a final charge crying{s9}!, moments before they fell... mno_continue_funer|Prepare a state funeral for {s6}, bury them with full honor. mno_continue_funer2|I don't have the money to pay for a state funeral mno_continue_funer3|I don't honor dead people, only the living deserve rewards... menu_player_bankruptsy|{reg4?Your Kingdom is You are} Bankrupt! You will need to deal with this issue before {reg4?your vessals your liege} learn of this troubling situation. Do you? mno_money_lenders|Go to the money lenders, ask for a loan... mno_church_prop|Sieze church property and sell to the highest bidder. mno_sell_title|Offer to sell one of your titles to a vessal... mno_sell_lands|Sell some of your owned lands mno_ask_for_loan|Ask for a loan from your Liege... menu_sell_title|Which title do you wish to sell? mno_sell_titles1|Offer {s6} mno_sell_titles2|Offer {s7} mno_sell_titles1b|Offer {s9} mno_sell_non|Actually I don't want to sell anything... menu_lovers_events|{s6} mno_wife_caught|Damn it, 'there has never been anyone but you my love'... mno_wife_public|Damn it! mno_wife_sup|I'll have to be more careful mno_pay_healers|Pay for a healer and send them to {s8} mno_offer_prayers|Offer thoughts and prayers mno_week_plans1|Hide away together in a secret cottage... mno_week_plans2|Go on a romantic picnic... mno_week_plans3|Take her to an Inn... mno_spouse_or_love1|Cancel the plans with your lover and spend the evening with your {reg59?husband wife} mno_spouse_or_love2|Go ahead with your plans and spend an evening with {s8} mno_lover_gift1|Send them jewelry and bracelets mno_lover_gift2|Write them a poem from the heart mno_lover_upset|Plan a romantic dinner together mno_lover_upset2|Tell them to stop bothering you mno_lover_war|Write your lover {s8} from the battle lines mno_lover_war2|Try and put them out of your mind mno_high_honor|Break off this affair, it is beneath you. mno_high_honor2|Continue the affair mno_leige_forbids|Continue... menu_wife_meets_lover|Just as the two of you have sat down for the evening dinner, your {reg59?husband wife} walks into the hall unexpected and locks eyes on your lover {s8}! mno_wife_sees|Continue... menu_become_lovers_fem|As you enter the hall {s7} looks up at you. Their eyes seemed filled with a longing you've never witnessed from them before, they speak softly and smile, asking if you would join them alone in a quite place... mno_become_loveryes|You agree to follow them and become their lover mno_become_loverno|You refuse, tell them you can not betray your husband menu_become_lovers_male|As you enter the hall {s7} looks at you and you feel yourself filling with longing. Over the past months you have tried to fight these feelings, however now you realize how completely infatuated you've become with her^^ 'my lady...' you speak softly. menu_marrige_events|{s6} mno_marrige_event1|Try and calm your {reg59?husband wife} down mno_marrige_event1b|Have the servent executed mno_spouse_gay|Confront your spouse about suspicions... mno_spouse_gay2|Ignore your feelings mno_evil_romours1|Investigate and ask your spouse to stop mno_evil_romours2|Ignore this for now mno_spouse_misses|Agree to come {reg59?see them home} shortly send a gift mno_spouse_misses2|Ignore their complaints mno_wife_depressed|No. Tell my wife she is to return home at once! mno_wife_depressed2|Very well then mno_spouse_pois1|Try and calm your {reg59?husband wife} down mno_spouse_pois2|Ignore their crazy ramblings mno_spouse_hates1|Maybe a gift will help mno_spouse_hates|Damn it! mno_spouse_loves|Great! mno_killing_step1|What? Throw them into the dungeon for a time! mno_killing_step2|Order their execution for attempted murder! mno_killing_step3|Forgive them and let them go... mno_wife_upset_birth1|I should {reg4?take keep} the child with me for a awhile mno_wife_upset_birth2|Ignore the situation, I'm sure she'll be fine. mno_wife_lesbianlove|What? Order my wife to stop this at once! mno_wife_lesbianlove2|Ignore it, what ever makes her happy mno_bored_spouse1|Agree to go to a lake together mno_bored_spouse2|Agree to go on a picnic mno_bored_spouse3|Agree to go on a hunt mno_bored_spouse4|Agree to spend a dinner together mno_wife_ill1|Send for a healer! mno_wife_ill2|Healers cost gold, tell my wife to suck it up. mno_divorce_time1|Yes proceed, ask for the divorce... mno_divorce_time2|Wait, maybe there is still a chance to save things. mno_infertile_spouse1|Now I will never know if the child is truly mine. mno_infertile_spouse2|Approach one of your courtiers for 'help' producing an heir. mno_infertile_spouse3|I will wait and keep trying with my husband. mno_wife_olduugly1|Yes, that servant girl will do. mno_wife_olduugly2|No, I will remain loyal mno_marshal_change1|Agree to the request, {s7} is our new marshal. mno_marshal_change2|Refuse the suggestion. mno_fired_minister|Damn, I guess I'll need to hire another then... menu_battle_events|{s6} mno_losses_hand|Damn. Send my condolences mno_losses_intel|They were never very smart anyway. mno_tech_upgrade|Wonderful news!. mno_evil_marshall1|Send word to your marshal this is not how we handle things mno_evil_marshall2|Congratulate your marshal on excellent work. mno_lord_maimed|That is...horrible! menu_bastard_events|(s6) mno_daughter_bast1|Send you daughter congratulations - Ignore the rumors. mno_daughter_bast2|Order an assasin to 'remove' the child - Only the legitimate for my family. mno_daughter_bast3|It's a miracle! mno_daughter_bast4|Order an assasin to 'remove' the child - Only the legitimate for my family mno_daughter_bast5|Quickly, place my daughter in a monetary and give the child away mno_daughter_bast6|Ignore the situation for now mno_kill_bast1|Perhaps it is time to...remove them. mno_kill_bast2|Bastard or not, they are my son mno_legitimized_bas1|Yes the time has come. mno_legitimized_bas2|Now is not the time mno_new_bas1|Sell the child to a street merchant. mno_new_bas2|Agree to find a good home for the child. mno_new_bas3|Tell your daughter the child will remain in the family, bastard or not. menu_child_events|{s6} mno_gaurdian_asks1|Agree, {s7} is their gaurdian. mno_gaurdian_asks2|Refuse the offer for now mno_child_ask_god1|'Gods you mean, there are many gods'... mno_child_ask_god2|'God is love'... mno_child_ask_god3|'God is only for the brave'... mno_child_ask_god4|'God punishes children who ask too many questions'... mno_child_notalk1|Hire extra teachers and give your {s8} extra attention. mno_child_notalk2|They will speak when they're ready. mno_childdark1|Have the child locked in a dark room, they must learn how to conquer fear! mno_childdark2|Light extra candles, I'm sure they will grow out of it. mno_childdark3|Teach them fear is necessary. mno_child_fights1|Hire someone to teach them to fight mno_child_fights2|Instruct the need for discipline mno_child_fights3|Try and teach them to use their words mno_child_fights4|Send them back home, this camp is no place for them. mno_where_mom1|She is in Heaven sweet {s8} mno_where_mom2|She is with the Gods mno_where_mom3|She is gone, just gone mno_child_alone1|Teach them diplomacy the next time you see them mno_child_alone2|Use the extra time they have for sword practice mno_child_alone3|Ignore the situation mno_child_ugly1|Beauty is in the eye of the beholder mno_child_ugly2|Hmmm, have them tied to two horses, maybe we can stretch them? mno_why_rich1|Answer they are rich because they are smarter mno_why_rich2|Answer they are rich because they're not generous mno_why_rich3|Answer they are rich because only donations get you into heaven mno_why_rich4|Answer they are rich because they work harder mno_child_shy1|Tell them {s8}, think of all that wonderful food mno_child_shy2|Tell them {s8}, just go play outside during feasts mno_child_shy3|Tell them {s8}, it's not so bad if you mingle mno_child_cruel1|Answer Yes of course, but when you are older... mno_child_cruel2|Answer With great power, comes great responsibility... mno_child_cruel3|Answer The peasants follow only the strongest... mno_child_cruel4|Answer The peasants follow only if they fear us... mno_daughter_swords1|Allow it, swords are more useful anyway mno_daughter_swords2|Forbid it, my daughter won't find a husband that way mno_continue122|Good news! mno_childmonster1|Have your {s8} beaten, let them know suffering mno_childmonster2|Congratulate my {s8} on the kill mno_childmonster3|Try to reason with them mno_how_servgod1|Answer through prayer {s8} mno_how_servgod2|Answer through donations {s8} mno_how_servgod3|Answer by killing our enemies mno_first_kiss1|Good for them. mno_first_kiss2|{s8}, it goes like this... mno_playdate11|Very well, arrange the playdate for our {s8} mno_playdate12|I don't think {s7}'s child is a good fit for our {s8} mno_playdate13|Very well, arrange the playdate for our {s8} mno_playdate14|I don't like the look of that {s2} mno_continue115|Good News! mno_bookworm1|Encourage it, knowledge is power mno_bookworm2|Tell them to practice with swords instead mno_gaurdian_bad|Damn it! mno_gaurdian_good|Great news! menu_mental_break|YOU HAVE SUFFERED A MENTAL BREAK^^{s6} mno_break1|Perhaps a stiff drink will help... mno_break1b|Perhaps I can do some writing mno_break1c|Perhaps Donating gold will help mno_break1d|I must grit my teeth and bare it. mno_break2|Perhaps a different God will help mno_break2b|Some martial training will clear my mind mno_break2c|Everyone just leave me alone for awhile mno_break2d|I must bite my lip and focuse mno_break3|Leave! All of you! mno_break3b|Eat my pain, bring out the pig! mno_break3c|Torturer, give me the lash mno_break3d|Perhaps a ride will help mno_break3e|Thats it! I'll kill myself menu_health_events|{s6} mno_rats_inwalls1|Buy some cats from a merchant mno_rats_inwalls2|Try and trap them yourself mno_rats_inwalls3|Ignore them, they add character to your hall mno_fresh_good|The fresh does me good mno_stress_warn1|Good to know maybe a nice dinner will help mno_stress_warn2|Good to know maybe a walk will help... mno_stress_warn3|Good to know but I'll power through... mno_stress_lv21|Perhaps a stife drink will help mno_stress_lv22|I'll pray for strengh mno_contin22|Damn it! mno_healed1|I feel like myself again! mno_wound_infected1|Take the mushrooms mno_wound_infected2|Apply the cream mno_heargod1|Who am I to argue with Jesus? mno_heargod2|Its just stress I can ignore it. mno_heargod3|Who am I to argue with my Gods? mno_heargod4|Its just stress I can ignore it. mno_yourfat1|Go on a strict diet and exercise routine mno_yourfat2|Attempt to loss the weight gradually mno_yourfat3|I like my gut the way it is. mno_lunatic_warn1|I howl 'ohooooooo mno_lunatic_warn2|Damn it! mno_crazynow|Shhhhh, the voices in my head are talking... mno_sanityagain|I feel like my old self again! mno_lunatic_law1|I hereby decree... mno_lunatic_law2|Hearthy, hearthy... mno_lunatic_law3|I herby order... mno_lunatic_law4|This new law will surely by loved by all! mno_lunatic_event1|Where did the rat go? Have you seen it woman?! mno_lunatic_event2|Fly away birdy! Fly away! mno_doctor_orders1|The healer found a stray cat's corpse and tells me to eat its bowels, I eat it mno_doctor_orders12|The healer has made a mixture of horse urine and cow dung, I drink it mno_doctor_orders13|The healer has crushed up some beatles, I eat them mno_doctor_orders14|Get away from me you madmen! mno_heart_attack1|Go on a strict diet and exercise routine mno_heart_attack12|Attempt to loss the weight gradually mno_heart_attack13|It was only a minor heart attack, I'm fine! mno_plague11|Let us all pray! mno_plague12|Is this the end of the world? mno_plague13|Surely the gods have abandoned us... mno_plague14|Glade that's over... mno_plague15|Prepare to meet your God... mno_plague16|Fight with all your strength mno_plague17|Study survivors for clues to beat this mno_insane1|Where did the {reg59?madwomen madman} go {s8}? menu_feast_events|{s6} mno_hire_mistrals1|Of course! Bring them in mno_hire_mistrals2|I think we are fine without them mno_cookingissue1|What do I pay you for? Figure it out! mno_cookingissue2|Tell them to add more salt mno_cookingissue3|Tell them to move the pig to a skillet mno_looter_roads1|Send soldiers to patrol the roads mno_looter_roads2|Offer to compensate your guests for the loss mno_hire_witch1|Who doesn't like magic? Bring them in! mno_hire_witch2|I think the feast is magical enough mno_feast_hunt1|Agree to go, lets kill some boar! mno_feast_hunt2|I don't feel like hunting right now mno_contin668|Damn them then! mno_contin6689|I'm on my way! mno_feast_starts1|Greet your guests and give thanks mno_feast_starts2|Order another round of Ale mno_feast_stats1|I should add more items to the storehouse mno_feast_stats2|If my guests don't like it they can leave mno_feast_stats3|Good to hear! mno_feast_promis1|It was just drunken ramblings... mno_feast_promis2|Honor your word... mno_feast_dual1|There is no honor in fighting drunks! mno_feast_dual2|Very well, I'll fight you. mno_feastcheat1|Offer to take {s7} somewhere more quite mno_feastcheat2|Escort {s7} back to her husband mno_feastdrunk1|Perhaps just one more... mno_feastdrunk2|Thank them, but leave... mno_feast_promis3|Of course my lord, what ever you need... mno_feast_promis4|Refuse, those are MY lands I wont give them back. mno_feast_promis5|Who am I to refuse a liege? mno_leige_daughter1|No, you can not have her! mno_leige_daughter2|I will leave that up to her mno_leige_flirt1|You've never been prouder to be a {reg59?mother father} mno_son_mess1|This is my sons mess, not mine mno_son_mess2|Pay for compensation mno_son_mess3|Likly not the first time their daughter's honor was tarnished! menu_tournament_events|{s6} mno_cont444|Continue... menu_court_events|{s6} mno_family_hisory1|Of course {s8}, I would be honored... mno_family_hisory2|Refuse, I'm famous enough already. mno_spouse_poem1|Whatever makes them happy mno_spouse_poem2|Remind them duty comes first mno_miracle_play1|Allow it, praise God! mno_miracle_play2|Refuse for now mno_fair_go1|Very well, a fair will add prosperity to {s7} mno_fair_go2|Don't you peasants have work to do? mno_son_preg1|My {s11} is old enough to fix their own mistakes mno_son_preg2|Pay the mother to keep quiet mno_son_preg3|Arrange an 'accident' for the maid mno_marsh_change1|Agreed. {s7} is our new marshal mno_marsh_change2|Refuse. I still like {s5} mno_blackmail1|Yes contact {s7}, start the blackmail attempt mno_blackmail2|No forget what you've learned mno_murderatcourt1|Order extra gaurds be posted! mno_taxrate1|Agree, the tax rate shall now be normal mno_taxrate2|Refuse, the rate stays! mno_invest_inn1|Invest And change the name mno_invest_inn2|Invest And salt the soup mno_invest_inn3|Invest And hire more bards mno_invest_inn4|Refuse, what do I know about Inn keeping? mno_training_guard1|Rally the flank, 'hold them back' mno_training_guard12|Charge the center, split their line mno_training_guard13|Fall back, then reform and charge mno_lord_dies1|Pay for {s7}'s funeral mno_lord_dies12|Such a shame mno_theiving_serv1|Have the servant executed mno_theiving_serv12|Forgive the servent and let them go mno_palace_robbed|Punish the men gaurding your hall mno_palace_robbed2|We will have to start over mno_brothle_close1|Yes, they are stain on our Kingdom mno_brothle_close12|But then, where would men go? mno_plotter_atcourt1|Investigate the matter mno_plotter_atcourt12|Ignore this for now mno_herasy_spread1|I don't care what my people believe... mno_herasy_spread12|Order some executions to speed up conversions... mno_herasy_spread13|Hire extra priests to help spread our faith mno_fire_minister1|No, {s8} stays! mno_fire_minister12|Very well, fire {s8} mno_kill_bishop1|Kill the Bishop mno_kill_bishop12|Ask the Bishop to stop mno_kill_bishop13|Ignore this... mno_religion_debate1|Both are right, both are needed equally mno_religion_debate12|Lot is right, a mans {reg4?brave pure} heart is more important then faith mno_religion_debate13|Heart doesn't matter, only devotion to ones faith mno_close_mon1|Very well {s7} will be closed mno_close_mon12|No, the monetary stays mno_lord_rivals1|Look at evidence against {s8} mno_lord_rivals12|Indict {s8} without seeing evidence mno_lord_rivals13|Scold {s7} for wasting the courts time mno_translation1|The Holy Bible mno_translation12|The Works and ramblings of Pluto mno_translation13|This all sounds too hard! mno_road_words1|Very well, Horgert see it done. mno_road_words12|My minister {s5} will handle it. mno_road_words13|The roads were good enough for the Romans mno_cattle_find1|The village of {s6} will benefit from the herd mno_cattle_find12|The herd could be even bigger! mno_cattle_find13|Their hides will fetch a nice price mno_lords_fight1|This doesn't concern me mno_lords_fight12|Order the lords to stop! mno_lords_fight13|Offer the lords a bribe to stop fighting mno_coven_1|Sacrifice an animal to the gods mno_coven_2|Sacrifice one of your men mno_coven_3|Attempt a love spell mno_coven_4|Attempt a health spell mno_coven_5|Disband the coven mno_coven_6|Call the circle to a close mno_lord_heretic_1|What's this? Release {s7} at once! mno_lord_heretic_2|Perhaps now {s7} will see reason? mno_lord_heretic_3|I don't care what they do with {s7} mno_stone_masons_1|Let my minister handle the negotiating mno_stone_masons_2|I will negotiate with them mno_stone_masons_3|I don't need your stone mno_fish_cook_1|Yes, prepare one of these magical fish mno_fish_cook_2|Teach me the preparation mno_fish_cook_3|Burn the women for witchcraft mno_fish_cook_4|Remove the commoner from my presence menu_your_history|YOUR FAMILY HISTORY^^{s6} mno_week1|It's true {s8}, my family's founding member was a god... mno_week1b|Well {s8}, it all started on the mountain top... mno_week1c|Actually {s8}, my family started from humble beginning... mno_week2|Yes {s8}, this is important (1000 coin) mno_week2b|Bah, I'm sure its all lies anyway, I can't afford that. mno_week3|Ok lets add a little more boreing history mno_week3b|Did I mention my grand-father once defeated an army of 300 single handedly? mno_week4|Yes, {s8} I want this story to be accurate mno_week4b|But I haven't mentioned how my grand-mother killed a thousand snakes mno_week5|Just tell what happened, don't embellish things. mno_week5b|Ah, I remember that day, we defeated an army ten times our size! mno_week6|My {s5}? I really don't think about them at all... mno_week6b|{s5} was a hero! I owe them everything mno_week6c|{s5} was a fool, my greatness has far surpassed them mno_week7|Make sure you tell of my {s11}'s great adventurers mno_week7b|Don't talk about them much, you need room for me after all mno_week8|I will write honestly and from the heart... mno_week8b|I will write a tail greater then time mno_final_week1|Pay {s8} as generous as possible mno_final_week2|Refuse to pay {s8} and burn the manuscript menu_murder_events|MURDERS AT COURT^^{s6} mno_murder_dead|Glade thats over... mno_first_kill|Lets review the murder scene mno_second_kill|Give me the report on what happened. mno_third_killer|Who is this killer! mno_fourth_kill|Continue... mno_murderer_found1|You will die for your crimes! mno_murderer_found3|It must be boreing committing these acts alone... menu_ready_to_accuse|{s6} mno_accuse1|I accuse {s8} mno_accuse2|I accuse {s5} mno_accuse3|I accuse {s8} mno_accuse4|I accuse {s7} mno_accuse5|I accuse {s8} mno_accuse6|I accuse {s9} mno_accuse7|I accuse {s8} mno_accuse8|On second thought, I need more evidence... menu_prisoner_events|{s6} mno_prisonescepe1|Maybe we should let them go mno_prisonescepe2|Have {s8} beaten! mno_prisonescepe3|Just watch them closer mno_betterlogging1|This isn't a Inn! mno_betterlogging2|Ok move them to the 'nicer' dungeon' mno_prisonerdies1|Such a waste... menu_friend_events|{s6} mno_friendadvice1|Just be yourself mno_friendadvice2|{reg59?Lovers Ladies} like fancy things mno_friendadvice3|The important thing is to lie often mno_friendgift1|Thank you {s8} mno_sendfgifts1|Send a large chest of gold (5000 coins) mno_sendfgifts2|Send a chest of gold (2000 coins) mno_sendfgifts3|Send a small chest of gold (500 coins) mno_sendfgifts4|I can't afford to send anything mno_friendwar1|Gold is nice, but I'll fight this war alone! mno_friendwar2|Yes thank you {s8}, together we will crush the {s7} mno_friendwar3|Thank {s8}, gold is always nice mno_friendfeast1|Tell {s8} I'll try to make it. menu_rival_events|{s6} mno_rival_basished1|This is a good day! mno_rival_rumor1|Let me help pass these rumors around mno_rival_rumor2|This is beneath me mno_rival_treason1|Warn {s7}, their life is in danger! mno_rival_treason2|Ignore this. mno_end_feud1|I have no interest in ending our feud! mno_end_feud2|Very well, peace be with you. mno_daughter_kidnapped1|Very well! return her now! (5000 coins) mno_daughter_kidnapped12|I can not afford that! menu_knight_events|{s6} mno_knightev1|They are welcome! mno_knightev12|I have enough men as it is. mno_knightev13|Offer to pay the knight off. mno_knightev14|Order these knights to leave your lands mno_knightev15|Resolve the issue with coin mno_knightev16|Ignore the request menu_lady_send_poem|POEM RECIEVED^^{s6} mno_nice1|That was...lovely. menu_man_send_poem|POEM RECIEVED^^{s6} menu_npc_pilgramage|{s6} mno_lord_nude1|How...strange! mno_lord_robbed1|Better them then me menu_player_pilramevents|{s6} mno_pilramevents1|Bastards! mno_pilramevents12|This trip was a waste of time mno_pilramevents13|His holiness is so wise! mno_pilramevents14|I hope it lasts mno_pilramevents15|So many wonders to be seen! menu_daughter_poisend|{s6} mno_daughter_sick1|This is retribution for my sins... mno_daughter_sick12|The gods are angry at me! mno_daughter_sick13|Everyone, pray for my child! menu_player_final_dream|{s6} mno_death_dream1|Continue... mno_death_dream12|Continue... menu_translating_book|THE TRANSLATION^^{s6} menu_the_road|THE ROAD^^{s6} menu_decisions|Personal Decisions^^{s6} mno_do_journal1|Do Some Journaling (reduces stress at a cost of time and renown) mno_do_huntl1|Call a Great Hunt (500 coins)... mno_do_coven1|Found a Coven... mno_do_nickname1|Ask your people for a nick-name... mno_do_empire1|Found Empire of Engaland... mno_do_empire12|Found Country of Ireland... mno_do_empire13|Found the Empire of Britons... mno_do_empire14|Found Nation of Wales... mno_do_empire15|Found Great Kingdom of Alba... mno_do_empire16|Found Kingdom of France... mno_do_sell1|Sell a title... mno_do_hiremercs1|Hire a Merc Company (10,000 coins)... mno_do_murders1|Murder a member of your dynasty... mno_visit_brothel1|Visit a Brothel (100 coin)... mno_do_killself1|Commit Suicide... mno_do_non1|Never-mind menu_commit_suicide|stub menu_murder_child|Too many heirs? Which family member do you wish to kill? Please note your involvement in their death will likely not be kept secret for long and will severely damage your relationships with your surviving family... mno_murder1|Murder your {s10} {s6} mno_murder12|Murder your {s12} {s7} mno_murder13|Murder your {s14} {s8} mno_murder14|Murder your {s11} {s9} mno_murder1non|Actually I don't want to kill anyone... menu_archer_ambush|While scouting ahead of your party, looking for a better path through these dark woods, the sound of a soft whisle pierces the silence, then a dozen arrows begin to fall upon you. You have fallen into an assasins trap!!
https://w.atwiki.jp/gcmatome/pages/2977.html
THE KING OF FIGHTERS EX NEO BLOOD 【ざ きんぐ おぶ ふぁいたーず いーえっくす ねおぶらっど】 ジャンル 対戦格闘 対応機種 ゲームボーイアドバンス メディア 64MbitROMカートリッジ 発売元 マーベラスエンターテイメント 開発元 アートゥーン 発売日 2002年1月1日 定価 通常版 5,800円 GBA本体セット 15,600円 判定 クソゲー ポイント 格ゲーとして破綻メーカー対応が香ばしすぎるマーベラスな正月の悪夢(ナイトメア)タカラ餓狼の再来 KOFシリーズ関連作品リンク 概要 特徴 問題点 賛否両論点 評価点 総評 余談 続編 概要 マーベラスが発売したゲームボーイアドバンス初の『KOF』。アドバンスセットでは限定デザインのGBA本体との同梱となっている。 本作は「オロチ編とネスツ編を繋ぐ立ち位置」として発表された。さらに、従来の携帯機向けKOFはいずれも低頭身にアレンジされていたが、本作では発売前に紹介されていた静止画では従来のKOFの見た目を遜色無く再現できているように見え、GBAでもネオジオ頭身と同じようにKOFが出来るとファンは期待を寄せていた。……が、見事に裏切られた。 特徴 主なシステムは『KOF2000』がベースなので割愛するが、キャラや背景の素材に『 99』の物を多く使用している関係上、そちらがベースと誤解されやすい。 本作オリジナルの新キャラクターとして、桜の花弁をベースとした技を使う「葉花萌」が追加。 CPU戦は「チーム戦」と「シングル戦」の2つの他、チーム及びシングル戦の2つが選択可能な「通信対戦モード」、プレイヤー1人でどこまで戦えるか競う「サバイバルモード」、最終戦クリア時のタイムを競う「タイムアタックモード」、対戦の練習が可能な「スパーリングモード」、と基本的に選択可能なモードは家庭用KOFを踏襲している。 シングル戦は『 99』や『2000』と同じく2人を選択し、片方をストライカーにする形式。 操作モードはA,B,L,Rの4つのボタンを使用する「4ボタンモード」とA,B,Rの3ボタンを使用する「3ボタンモード」の2種類。それぞれオプションで変更出来る。 + キャラクター一覧 基本的に『 99』のものを踏襲しているが、主人公チームがオロチ編の京メインに戻っているなどいろいろと差異がある。 唯一の新キャラクターとして主人公チームに葉花萌が参戦している。 デフォルト6チーム+中ボス1人+ラスボス1人。ストライカー専用6人+隠しストライカー4人。 ()内のキャラクターはストライカー専用。チーム内に1人だけしか入れられず、加入させた場合は強制的にそのキャラがストライカーになる。 通常キャラ4人でのエディットチームを組んだ場合やシングル戦では従来通りストライカーを毎回選択可能。 チーム メンバー 主人公チーム 草薙京 二階堂紅丸 葉花萌 (矢吹真吾) 餓狼チーム テリー・ボガード アンディ・ボガード 不知火舞 (ジョー東) 龍虎チーム リョウ・サカザキ ロバート・ガルシア キング (ユリ・サカザキ) 怒チーム ラルフ・ジョーンズ クラーク・スティル レオナ・ハイデルン (ウィップ) サイコソルジャーチーム 麻宮アテナ 椎拳崇 包 (鎮元斎) 韓国チーム キム・カッファン チャン・コーハン チョイ・ボンゲ (ジョン・フーン) エキストラストライカー(隠し) (K ) (マキシマ) (山崎竜二) (ヴァネッサ) 中ボス(隠し) 八神庵 ラスボス(隠し) ギース・ハワード 問題点 「SFC版の初代『餓狼伝説』と並ぶ、もしくはそれ未満」と言われている程、ゲームとしての完成度が低い。 格闘ゲームとして調整がまったく成り立っておらず、不具合・バグだらけ。中にはゲームがフリーズする致命的なものまである。 CPU戦ではしゃがみキックのみで勝ててしまう。 リョウのしゃがみ強パンチ・テリーの弱バーンナックルが1ドットしか減らない。 チョイの鳳凰脚やリョウの覇王翔吼拳のMAX版は通常版よりダメージが低い。消費ゲージを追加しているのに弱体化とは存在意義が無いのもいいところである。 が、ロバートのMAX版龍虎乱舞は体力ゲージの8割分のダメージ。通常版の3倍近く。 萌の星読のダメージが異常に高い。 萌はのけぞりがやけに大きい為、キングはミラージュキック→通常技→×nや、萌は歩き小Pでの永久コンボが決められる。 キムは紅丸に対して鳳凰脚の最後の一発が当たらず、落下中に再度鳳凰脚が繋がる。ゲージ3本なら即死。 よく見ると鳳凰脚を喰らった後の紅丸はダウンした体勢のまま垂直に落下しているというあり得ない現象が起きている。 ラルフのふっ飛ばし攻撃をキャンセルするとスーパーアルゼンチンバックブリーカーが当たるが、相手を投げ飛ばしている最中にグラフィックがずれて一旦相手が落ちてから拾う形になる。 また、この途中で地面に落ちたところにストライカーが当てられる。クラークだとラルフが拾うはずだった相手を奪ってしまい、場合によってはラルフが固まる。 ストライカー紅丸を当てた際に超必殺技を使うと相手がしばらく空中で震え、追い打ちが可能。 テリーのライジングタックルは降下中にも攻撃判定があるため隙が皆無。 ライジング(昇る)なのに降下のせいで強いとは中々面白いネタではあるが。或いは真吾の朧車・未完成かチャンの鉄球飛燕斬の真似か ヒットストップが画面全体方式になっている。 全ての飛び道具に発生保証がついている。 足払いがカウンターヒットすると追撃が可能。スパーリングモードでは設定を弄れば永久コンボも可能。 コマンドをまったく認識してくれない。 ダッシュ、萌の外袖、MAX版超必殺技が出しにくいと言った辺り。 リョウの暫烈拳に至ってはコマンド通りでは出せず、虎咆の暴発でなければ出せない。 初心者向けという触れ書きで追加された「3ボタンモード」では強キックのコマンドが→+強パンチなのだが、密着して出す場合にコマンド的に通常投げがやたらと暴発しやすく、強キックを密着して確実に出すにはダッシュから出さなければならないため、結局通常の4ボタンが実践的というオチがついている。 通信対戦をするとボタン設定が強制的に先に通信を始めた方のものになってしまう。 ハードを考えても酷い演出やアニメーション。 画面写真等の静止画だけ見ると本家KOF並のクオリティだが、いざプレイしてみると動きが悪く、カクカクしている。 京の超必殺技でお馴染み「裏百八式 ・大蛇薙」に至っては、攻撃が出る前の 腕を振りかぶるアニメーションが欠如している 。当たり判定云々の話ではない。 OPはボスキャラクターを除く全キャラクター(ストライカー専用の真吾と鎮元斎を含む)のバストアップ絵が表示され、最後に萌のバストアップ絵が表示されるだけの手抜き仕事。 従来のSNK作品でも『リアルバウト餓狼伝説』などは本作同様にバストアップ絵が表示されるOPだったが、それらはちゃんと専用のイラストが表示されるなど手抜きではない。 対戦チーム毎にステージが固定されている上に、ラウンド開始時の演出もカット。 下水道ステージは『 99』だとエレベーターの演出がストーリー等と相まって盛り上がるのだが、その演出もカット。 掛け合いも存在しない。 音源やボイスなどの点。 BGMの多くは『2000』のものがアレンジされているのだが、音源がファミコン並にしょぼい。 しかもOPなどは音量が非常に小さい。 『2000』からの曲は、音源がしょぼくなっただけで曲自体が極端に改悪されているというわけではないため、まだチップチューンアレンジと捉えれば聞けないこともない。しかし、よりによってストーリーモードの庵とギース戦のBGMがシリーズお馴染みの「嵐のサキソフォン」「ギースにしょうゆ」などではなくオリジナル曲のため、どうにも盛り上がらない。 ボイスもこもっている上に数が少なく、やけにケチっている。 テリーのパワーゲイザーなんかは原作だと「パワー…ゲイザー!」と言った具合だが、本作だと「パワー…ほわぁ!」と、中途半端に他のボイスを使い回している。 しかもベースとなった『2000』の物を使用しておらず、何故かそれ以前の作品の物ばかりを使用している。例えば京は荒噛みの「ボディが甘いぜ!」等のボイスが、『 96』の頃の「燃えろ~!」や「喰らえ!」になっている。 劣悪なストーリーモード。 ストーリーは「優勝セレモニーの際に庵が襲い掛かる。撃退するとギースが現れ、庵の中に眠るオロチの力を覚醒させるために大会優勝者と戦わせたと発言。その後ギースと戦うが、倒されると即座に逃亡」程度で説明が済む。 しかも倒されたギースはプレイヤー達に「逃げるのはお前達のほうだろう?」と言いつつ自分が真っ先に逃げる。 なぜ優勝セレモニーが行われずに庵がいたのかという疑問については、実は今回のKOF自体が庵の力を見極めるためにギースが仕掛けた罠であったらしい。しかし、ギースは庵のオロチの力を狙って一体どうしようとしていたのかなどの点は一切不明である。 そもそもの話として、この時期のギースは『 95』でビリーに調査させたり『 96』で自ら大会に参加したことでとっくにオロチの力を見限っていた筈なので、今更わざわざ庵の力を狙うのもおかしな話である。 ちなみにギース自身のストーリーでは影武者(シャドウ)が勝手に大会を開催しこれらを仕掛けたことになっている。上記のように明らかな設定矛盾があることや、あまりにも情けない姿を見せているため、他のチームストーリーのギースも実はシャドウだったことにしたい程である。 前情報では「本編のオロチ編とネスツ編を繋ぐ」等と言われていたが、本作は繋ぐどころかどちらのシナリオともほぼ関係がない。 一応はオロチ編を踏まえて「三種の神器によりオロチが封印されてからしばらく経ったある日、世界各地の格闘家へ差出人不明のKOFの招待状が届けられた」という設定なのだが、ネスツ編開始時点でネスツに監禁されて行方知れずになっていたはずの京が「アメリカに渡って修行していた際に知り合った萌」と共にしれっと登場しており、その割にネスツ関連には一切触れない等、時系列的にもどこに差し込んで良いのかよくわからない状態である。 中間デモに専用のBGMやイラストが用意されているわけでもなく、立ちグラフィックと台詞のみで進行する。特にイラストがないのは致命的。 さらに歩行グラフィックも使われずに地面を滑るようにキャラクターが現れたり去っていくというシュールさ。内容も状況説明ばかりでまったく面白くない。 中ボスの庵戦とラスボスのギース戦は3対1なのだが、ボス側に補正もかかってなければ体力ゲージが実質3本分ということもなく、同じキャラクターを3回KOさせるという納得のいかない設定。しかも1回倒すごとに何事も無かったかのように登場デモが挟まれる。 本編での3対1戦は相手に能力強化補正が掛かったりなどがされており、非常に強力になっているかわりに1回倒せば勝利となっていたが、本作のやり方は強引どころか馬鹿げているレベル。 その本編では京のクローンが登場していたり、ボンボン版餓狼伝説ではギースのこそ出ないがクローンが出るのもあって、相手が3体いるのはクローンだからと言うネタもあったりする。 何故KOFの醍醐味であるチーム戦でこうなってしまったのかは理解に苦しむところだが、実は上記の不可解な仕様は本作のシングル戦をやれば謎が解ける。 従来のKOFのシングル戦モードは通常の格ゲー通りの2本先取・最大3ラウンドで、一部の作品では設定変更でラウンド数が変更できるというのが普通だった。しかし、本作では3本先取・最大5ラウンド固定で、設定で変更することもできない。 しかも対戦画面をよく見ると、チーム戦・シングル戦ともに体力ゲージ下に勝利ラウンド数を示すランプ枠が存在し、勝利すると□□→□■のように点灯して埋まっていく。つまり本作はシングル戦でもチーム戦と同じシステムを使い回しており、内部的には同キャラ3人でチーム戦をやっているという仕組みなのである。尤も、さすがにシングル戦モードのみ体力ゲージはラウンド毎に全回復するようになっているため、本数固定であること以外の実質的な弊害はないのだが。おまけにスパーリング(トレーニング)モードでも勝利ラウンド数を示すランプ枠が存在意義が無いにもかかわらず残ったまま。手抜きとしか言いようがない。 このため本作にはそもそも「1人だけで戦う」という設定そのものが存在しないと思われ、件の庵・ギース戦も同様に内部的には同キャラ3人チームで疑似ラウンド制を再現しているに過ぎないのだろう。 チーム毎にEDも用意されているが、デモと同じく立ち絵グラフィック流用のみの仕様なのでまったく盛り上がらない。 2チーム程は専用のED曲が用意されているのが救いか。 『 96』から久しぶりにKOFに登場したギースの仕様。 餓狼チームでのクリアで使用可能になるが、性能は飛ばない疾風拳・発生の遅い当て身投げを持つ『 96』仕様。隠し技にデッドリーレイブは追加されているが相当弱い。ラスボスとして出て来ても弱い。 『KOF』でデッドリーレイブが正式に使えるギースは本作が一応初である。ちなみに『 96』当時は没技として自動乱舞式のデッドリーレイブが存在していた(チートで使用可能)が、本作のものは『リアルバウト餓狼伝説』シリーズで登場した際の連続入力式になっている。『 96』仕様のギースが再び使えるのなら、幻の当時仕様のデッドリーレイブを素直に復活採用させれば良かっただろうに。 しかも任天堂携帯機における『 96』仕様のギースは一世代前の機種のゲームボーイで発売された『熱闘KOF 96』で既に登場していた訳で……。 同様に主人公チームのクリアでは庵が使用可能になるが、そちらは普通の性能のため中ボスとしても強く、比較すると余計にギースの微妙さが目立つ。 キャラクター選択画面や対戦画面の顔グラフィックは通常キャラクターは『 99』の流用だが、ギースは『 96』のものなので明らかに浮いている。 森気楼氏による公式イラストも他のキャラクターは『 99』の写実的なイラストを使用しているのにもかかわらず、彼だけ『 96』当時のアニメ調のイラストを流用。やはり浮いている。 鳴り物入りで主人公チームに追加されたオリジナルキャラクター「葉花萌」もいろいろアレな性能。 技はボイスが「つくよみ!」な星読や、発生が遅すぎて全然対空になっていない対空技の「燕飛」、庵の葵花の様な連続入力技だが、1段目と2段目が全然繋がらない「外袖」などことごとく変。 ボイスは『真サムライスピリッツ』のチャムチャムでお馴染みの元女優・千葉麗子なのだが、例によって演技が棒読み気味。「えい↓」「やー↓」 チャムチャムのボイスも相当アレだったのだがクセになる点では評価されていた。しかし本作ではボイスの仕様のために更に悪化している。 ちなみに続編『EX2』では必殺技は大幅に修正・仕様変更され、ボイスはともかく殆ど別キャラクターとも言うべき変貌を遂げている。 本作にストーリーなど上のようにあってないようなものなので、新キャラかつ本作の主人公チームの一員である筈なのにキャラクター的にも非常に空気。 中間デモでも庵に因縁があるのは京であり、ギースとの会話でも萌はヤジを入れるぐらいしかしない。エンディングでも、何かを思う京に対して疑問を投げかけるが「別に。おまえにゃ関係ねえよ」とばっさり吐き捨てられてしまう。いったい何のために出てきたのか……。 一応、萌単独のストーリーでは庵から僅かに興味を示され、エンディングでは庵の独り言として萌が「十種神宝」であることが語られるのだが、庵自身は「だが俺には関係のない話だ」で済ませてしまうため、それについては一切分からず仕舞いで終わってしまう。 続編でようやくきちんと設定が掘り下げられ、主人公チームの一員らしい設定が追加された。 キャラクター選出の面 「オロチ編とネスツ編を繋ぐ」という謳い文句だったためか、主人公チームがネスツ編のものではなく、オロチ編の京主体のものに戻ってしまっている。 これにより、ネスツ編の主人公であったK 達は、本作ではストーリーと全く関係ない隠しのエキストラストライカーに追いやられてしまった。 その隠しストライカーも『2000』主人公チーム勢ぞろいかと思いきや、ラモンの代わりに何の脈絡もなく山崎が入っている。人気キャラクターといえばそうなのだが、ネスツ編では『2000』のストライカーと『2002』のプレイアブル(一応こちらのほうが早い)しか出番がなかったので疑問なところ。 容量の都合からか本編でお馴染みの女性格闘家チームはオミットされている。舞は『 99』同様に餓狼チームに所属し、キングも『2000』のように龍虎チームに入っているので完全消滅というわけではないが。 ストライカー専用キャラクターの扱い ストライカー専用キャラクターは作中のストーリーデモやエンディングに一切登場しない。選ばれた基準もどうにも不明瞭。 が、バックストーリーではジョーは外部のムエタイ大会に参加し、ユリは風邪をひいたのでタクマに看病してもらっているため不参戦……、つまりストライカーになっているキャラクターはストーリー上は「その場に居ない」ことになっている設定という全く以て謎な状況になっている。 ちなみに雑誌アルカディア等で本作の記事が載った際には、第一報からしばらくの間はストライカー専用キャラクターの情報は全く無かった事から、制作時に何かしらの問題が生じていた可能性ある。 その割にチームストーリーはストライカー専用キャラクターも含めた4人でチームを組まないと見ることができない。 例えば主人公チームは京・紅丸・萌・真吾の構成で、実際のデモには真吾は一切登場しないのだが、京・紅丸・萌・別のキャラという構成にすると、デモに出てくる3人は見た目上同じように揃っているのに台詞は京のエディットチーム扱いとなってしまう。 また、CPU戦を公式チームでプレイする場合は必ずストライカー専用キャラクターが含まれているため、試合毎にストライカーが変更できず完全に固定されてしまう。 その他細かなミス・誤記・不具合も多い。 説明書には「ジョーあづま(正 ひがし)」「カラクター(正 キャラクター)」などの誤表記。 勝利ボイスがチャン・コーハンにしかない。さらに、本来は巨漢なのに本作では他のキャラクターと同じくらいのサイズに縮められている。 キャラクターセレクト画面でカーソルを動かすと処理落ちする。 ランダムでキャラクターを選択した際に相手側にも同じキャラがいた場合、何故か相手と一緒のカラーになってしまう。 プレイヤー一人でどこまで戦えるか競うサバイバルモードと最終戦クリア時のタイムを競うタイムアタックモードも追加されているが、それぞれクリアしても何の特典も無い。 賛否両論点 バトルアビリティの不採用 ベースとなった『 99』と『2000』でのスコアシステムは「バトルアビリティ」という特殊な物を採用していたが、今作では『2001』以降の作品と同様の一般的なスコア形式に回帰している。 一般プレイヤーにとっては理解しやすくなった反面、オリジナルでバトルアビリティを好んでいた層からは残念な評価を下される事がある。 シングル戦やエディットチームのデモ 本作は公式チーム以外で組んだりシングル戦を行った場合、メイン1人だけが対象ながらそれぞれのキャラクター個別で一言二言だけながら専用の会話デモやエンディングが用意されている(チーム戦では残り2人は棒立ちで無言になる)。 本編ではエディットチームの場合は無味乾燥な汎用台詞になるケースが多かったため、個別にデモを用意したことについては無駄に頑張っていると言えるかもしれない。肝心のストーリーの中身が薄すぎるのはどうしようもないし、力を入れる箇所を間違っている気がしなくもないが。 しかし内部的にはそれぞれのキャラクターの優先順位が設定されているらしく、選んだ順番に関係なく優先順位が高いキャラ1人のデモが優先されてしまう。 本作のシングル戦はストライカーが居るため2人を選択する形式なのだが、例えばレオナと京を選択して終始レオナしか使っていない場合も京のデモが優先されてしまう。 チーム戦でも、ストライカーに回していたキャラが何故かデモだけ出張ってきて台詞を全部持っていくという事態が起こり得る。 これを防ぐにはシングル戦でエンディングを見たいキャラを選んだ後、必ずデモから除外されるストライカー専用キャラクターを選ぶと良い。 評価点 (止め絵の)グラフィックは良い 携帯機にしてはネオジオ版と遜色ないグラフィック、ACと同じ頭身のキャラクターを採用。 実際には上記のようにアニメーションや演出が劣化しているものの、ドット絵そのものはしっかりしており、ぱっと見だけならクオリティが高い。それ故に雑誌の画像写真に騙された購入者も多いともとれるが 加えて、これまでの携帯機作品ではハードの都合上で近距離通常攻撃など何かしらの技が削除されていたのだが、本作ではハード容量の上昇によって登場しているキャラに限られているが殆どの技がネオジオ版と同様になっている。 更に、キャラ選択画面のグラフィックも移植元の物を忠実に再現。 使用ボタンの増加によって攻撃の強弱の使い分けが容易になった。 これまでの携帯機種で発売されたネオジオ格ゲーの移植版ではボタン数の少ないゲームボーイやネオジオポケットで発売されていた事もあってか、ボタンの圧力で攻撃の強弱の調整を行うというややこしい操作系統だったが、本作で従来のA,Bボタンに加えてL,Rの2ボタンが登載されそれぞれのボタンに強弱攻撃が割り振られた事により、ようやくアーケードと同等の操作系統を携帯機で実現出来たとも言える。 登場キャラが多い。 KOFシリーズはチームバトル制を採用している作品なのだが、これまでの携帯機作品はハード容量の都合上、オリジナルからリストラされたキャラ数も多くなる傾向が見受けられていた。 だが本作ではストライカー専用のキャラこそ多いものの、それを含めれば 99に登場していたキャラの殆どが形態問わず出演している事から、これまでの携帯機版KOFよりも多いキャラを使える点は評価出来る。 試合中のボイス搭載。 これまでの携帯機で発売されたネオジオ格ゲーの移植版ではボイスの再現が行われていないケースが非常に多かったが、今作はネオジオ版同様に試合中にキャラクターが喋る様になった。 楽曲の再現性 問題点で述べたように音質と音源がハードスペックを考慮してもチープだったりと、お世辞にも優れているとは言えないが、曲構成の再現自体は頑張っている。 というのは、本作以前の携帯機で発売されたネオジオ作品の移植群におけるBGMは、一部のフレーズがカットされていたり音程が非常におかしかったりと、再現性の時点で難を抱えている物も多かったが、本作収録分の楽曲についてはそういった物が見受けられず、基本的に原作に忠実な楽曲が採用されている。 システムの元となった『2000』で対戦バランスを崩した元凶のストライカージョーを含む、ダウン追い打ち効果のあるストライカーの削減。 ただし、ストライカーリョウには残ったままである。 直接関係はないが、チャンのストライカー動作が鉄球大圧殺から画面端から端までをローリングアタックで進むものに変更されている。 ギースと萌の書き下ろしのバストアップ絵。 前述した通り、本作の素材は基本的に『 99』の流用であるのか、新たに追加された2名は『 99』風のバストアップ絵が新たに書き下ろされている。 本作では主人公チームの曲として使用されているが、続編では聞けない『2000』の紅丸チームのBGM(「INNER SHADE」)が聞ける。 『EX2』では紅丸が参戦自体していないためか、主人公チームのBGMは原作では対戦時にしか聞く事ができなかった京のテーマ(「Good Bye ESAKA」)に変更。 続編では見れないレバー入れ特殊技と各種通常投げの名前がコマンド表で見れる点。特に萌の通常投げとレバー入れ特殊技は本作でしか見られない。 総評 次世代の携帯ゲーム機であるゲームボーイアドバンスでリリースされた本作は、鳴り物入りでPRされた割には格闘ゲームとしての出来はボロボロ、シナリオ面もボロボロと、全体的に出来が悪く、大失敗という結果になってしまった。 一応、グラフィックやシステム面などでネオジオの作品を再現している部分も見受けられている事から、携帯機でネオジオ製ゲームの忠実な移植が可能になる土壌が出来上がりつつある点を証明しているのも事実ではある。 余談 メーカーの行動が非常に香ばしい。 当時、メーカーの公式サイトに公式掲示板が存在していたのだが、案の定バグ情報やクレームが大量に寄せられていた。が、恐るべきことにそのバグ情報を非難する書き込みもなんと大量に投稿されていた。 更に社員が一般人を装ってKOFのファンサイトで宣伝を行っていたのではないかという情報も。 本当だとしたら企業としてあるまじき行為である そして、証拠隠滅のためか掲示板を閉鎖 リニューアル。 ただ、SNKが倒産直後で混乱状態(*1)だったことと、ハードの都合でソースを泣く泣く削ってバグだらけになったとフォローできる点もあるが……とはいえゲーム進行にすら影響の出るバグへのサポートや謝罪もなしでそれどころか、火消しや証拠隠滅ともとれるような対応はやはり物を売る企業としてはあるまじきとしか言いようがない。 ちなみに本作の開発下請けを担当したアートゥーンは主に3D系アクションゲームを手がけていた開発メーカーであり、それまで2D格闘ゲームを手がけた経験は全く無かった。 一応誤解を招かないように言うが、アートゥーン開発の他のアクションゲーム等はそこそこな出来である(『ブリンクス・ザ・タイムスイーパー』、『ブルードラゴン』等)。要は「全く格ゲー開発のノウハウのない会社に何故KOFを任せてしまったのか」という、メーカー選択を誤った形。 ただ、こちらはこちらで同じハードのロンチタイトルにてやらかしているため、全く負がないとは言えないかもしれない。また、『ヨッシーの万有引力』のように、アートゥーンが手掛けたことがきっかけで後続作品のゲームの質が落ちてしまったというケースもある。 同社にとっても黒歴史なのか、当時のアートゥーン公式サイトの開発作品紹介の欄には本作だけが存在しなかった。 ちなみに同社は後に吸収合併されAQインタラクティブ・マーベラスAQLを経て現在はマーベラスへと統合されているが、主なスタッフは合併前後に独立し、後に『バランワンダーワールド』を手掛けたことで知られるアーゼストを立ち上げている。 参考動画 続編 続編の『THE KING OF FIGHTERS EX 2 ~HOWLING BLOOD~』は、発売元は同じだがデベロッパーはサン・テック(*2)に交代し、旧SNK社員も開発に加わっている。 詳細は当該記事を参照。
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Dogfight 1942 項目数:22(14 + 4 + 4) 総ポイント:500(400 + 50 + 50) 難易度:??? 製品情報:マーケットプレース(北米) 配信日:2012年9月5日 データサイズ:1.99GB + 540.86MB + 542.87MB 価格:800MSP + 240MSP + 240MSP / 9.99ドル + 2.99ドル + 2.99ドル ジャンル:Racing Flying ☆国内未配信 「Combat Wings」のXBLA版(別実績だが、実績内容が全く同じ。ポイント数だけが半減) 解除方法も同じ Co-op実績には、もうひとつコントローラーが必要 War Hero Earn all medals and the highest rank in all missions (Act I and II).(全てのmissionにおいて全てのmedalと最高ランクの評価を獲得する(Act IとII)。) 75 The Onslaught Finish act I (single player).(Act Iをクリアする(single player)。) 50 The Road To Victory Finish act II (single player).(Act IIをクリアする(single player)。) 50 V for Victory Finish all missions on HARD difficulty level (Act I and II).(難易度HARDで全てのmissionをクリアする(Act IとII)。) 25 Air Superiority Shoot down 300 fighters in Campaign mode.(Campaign modeで敵機を300機撃墜する。) 25 A Private Party Shoot down all V-1 rockets headed for London (single player).(Londonめがけて飛行中のV-1 rocketを全て撃墜する(single player)。) 25 God Save the King Fly under every bridge in London (single player).(Londonの全ての橋の下を通過する(single player)。) 15 Divine Thunder Defend all battleships at Iwo Jima (single player).(Iwo Jimaにおいて全ての戦艦を守り抜く(single player)。) 25 Ace of the Skies Shoot down 6 planes in under a minute.(1分以内に6機の敵機を撃墜する。) 15 Moving Target Drop a bomb on a plane during takeoff.(離陸中の飛行機に爆弾を投下する。) 25 A Confirmed Kill Shoot down an enemy fighter with a rocket.(1発のrocketで敵機を1機撃墜する。) 15 Trigger Happy Launch more than 100 rockets in a single mission.(1回のsingle missionにおいてrocketを100発以上発射する。) 15 Two Heads are Better Than One Play a co-op mission.(co-op missionを1回プレイする。) 15 Test Pilot Finish a single mission in Simulation mode (other than Baptism of fire).(Simulation modeでsingle missionを1つクリアする(Baptism of fire以外)。) 25 追加実績 Russia Under Siege(240MSP / 2.99ドル):50 Eastern Winds Finish the Russian campaign (single player).(Russian campaignをクリアする(single player)。) 15 Famous Ace Earn all medals and the highest rank in all missions (Eastern Winds).(全てのmissionにおいて全てのmedalと最高ランクの評価を獲得する(Eastern Winds)。) 20 All aboard... Stop the train before it reaches the railway station (single player).(列車が駅に到着する前に停止させる。) 5 Blood, Toil, Tears and Sweat Win all duels with enemy ace (Eastern Winds).(敵エースとの対決に全て勝利する(Eastern Winds)。) 10 Fire Over Africa(240MSP / 2.99ドル):50 The Sands of Africa Finish the African campaign (single player).(African campaign をクリアする(single player)。) 15 I m Not a Rookie Earn all medals and the highest rank in all missions (The Sands of Africa).(全てのmissionにおいて全てのmedalと最高ランクの評価を獲得する(The Sands of Africa)。) 20 300% Accuracy Destroy 3 enemy ground vehicles with one bomb.(1発の爆弾で3台の車両を撃破する。) 10 Flying Hunter Sink 5 ships in under a minute.(1分以内に5隻の船舶を撃沈する。) 5 Two Heads are Better Than One 予備のコントローラーを使い分割画面でどれか1ステージをクリアするだけ 2P側は放置で、着陸時に操作するだけで解除