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https://w.atwiki.jp/wowwiki/pages/171.html
Commandlist (中途) Commandlist [#lccef6a8] Emote [#a3c1939a] Slash Commands スラッシュコマンド [#s0f03204] Chat Command チャットコマンド [#w273eed1] Party/Raid commands パーティ(グループ)レイドコマンド [#md397027] Duel デュエル [#z0ea5c13] Friends list フレンドリスト [#wa779b8f] Guild Commands ギルドコマンド [#s115251d] Emote /Agree 了承、同意を示す。 /Amaze 驚き、困惑を示す。 /Angry 怒り、憤りを示す。 /Apologize 謝罪を示す。 /Applaud 是認、賞賛を示す。 /Applause 是認、賞賛を示す。 /Attacktarget 対象を攻撃するように皆に命じます。 /Bark 吠える /Bashful /Beckon 手招きを示す。 /Beg 懇願、施しを請うのを示す。 /Belch ゲップ。 /Bite 噛み付く。 /Bleed な、なんじゃこりゃぁぁぁ!!(出血) /Blink まばたき /Blood 血が欲しい /Blow殴る /Blush 赤面 /Boggle しりごみする /Bonk (ぬるぽ) ガッ!←これ /Bored 暇だ /Bounce 跳ねる /Bow、/Bow target (target に対して)お辞儀する。 /Bravo 賞賛する。 /Brb ちょっとまって /Burp げっぷ /Bye さよなら〜 /Cackle 甲高い笑い /Calm 落ち着け /Cat にゃー /Catty 体をかく /Charge /Cheer 応援 /Chew 噛み砕く /Chicken コケコッコー /Chuckle クスクスと笑う /Clap 拍手する。 /Cold 寒っ /Comfort なぐさめる /Commend たたえる /Confused 混乱する /Cong、/Congrats、/Congratulate おめでとう! /Cough セキをする /Cower 怖くてちぢこまる /Crack 渾身の一撃 /Cringe 身がすくむ /Cry 泣く /Cuddle ぎゅーっと抱きしめる、添い寝 /Curious 興味津々 /Curt ぶっきらぼう /Curtsey 上品な会釈 /Dance 踊る /Disappointed /Disappointment /Doh /Doom /Drink /Drool /Duck /Eat /Excited /Eye /Farewell /Fart /Fear /Feast /Fidget /Flap /Flee /Flex /Flirt /Flop /Followme /Food /Frown /Gasp /Gaze /Giggle /Glad /Glare /Gloat /Golfclap /Goodbye バイバイ /Greet、/Greetings /Grin /Groan /Grovel /Guffaw /Hail 歓迎する /Happy /Healme Healしてー! /Hello ハロー! /Helpme 助けてー! /Hi /Hug 抱きしめる /Hungry /Impatient /Insult /Introduce /JK /Kiss キスをする /Kneel ひざまずく /Knuckles /Laugh /Lavish /Lay、-/Laydown その場に寝そべる。 /Lick /Lie、-/Liedown その場に寝そべる。 /Listen /lol /Lost /Love /Mad /Massage /Moan /Mock /Moo モ〜 /Moon /Mourn /No NO! /Nod /Nosepick /oom マナ無いよ /openfire /Panic /Party /Pat /Peer /Peon /Pest /Pick /Pity /Pizza お腹すいた /Plead /Point 指差す /Poke /Ponder /Pounce /Praise /Pray /Purr /Puzzled /Question /Raise /Rasp /Rdy、/Ready 準備OK! /Rear /Roar /rofl /Rude /Salute /Scared /Scratch /Sexy セクシーな人に /Shake /Shimmy /Shindig /Shiv /Shiver /Shoo /Shrug /Shy /Sigh /Silly /Sit 座る /Slap /Sleep 寝る /Smell /Smile /Smirk /Snarl /Snicker /Sniff /Snub /Sob /Soothe /Sorry /Spit 唾を吐く /Spoon /Stare /Stink /Strong /Strut /Surprised /Surrender 降参。また、Duel中に使うと自分の負けを認める /Tap /Taunt /Tease /Talk、/Thanks /TalkEx /TalkQ /Thank ありがとう /Thanks ありがとう /Thirsty /Threat、/threaten /Tickle /Tired /Train /TY ありがとう /Veto /Victory /Violin /Volunteer /Wait /Wave /Weep /Welcome /Whine /Whistle /Wicked、/Wickedly /Wink /Work /Wrath /Yawn /Yay /YES Slash Commands スラッシュコマンド /tell player message 、/t プレイヤー個人に対してメッセージを送信する。TABキーでチャットウィンドウのTell送信者の行に飛ぶ事ができる。 /w player message プレイヤー個人に対してメッセージを送信する。TABキーでチャットウィンドウのTell送信者の行に飛ぶ事ができる。 /chathelp、/chat チャットコマンドの一覧を表示する。 /em message 、/me 独自のEmote(感情表現)を行う。 /exit ゲームを終了する。 /follow、/f プレイヤーをフォローし、追って行く。 /logout ゲームからログアウトする。 /played キャラクターの総プレイ時間を表示する。 /pvp PvPフラグを立て、他のプレイヤーと戦える状態になる。 /r TABキーで飛んだTell送信者に対して返信を行う。 /say message 、/s 近くにいる人たちに対してメッセージを送信する。 /sit 立った状態の場合、座る。 /stand 座った状態の場合、立ち上がる。 /who、/who player name オンライン状態のプレイヤーを一覧する。 /yell message 、/y そのエリアの周囲に対してメッセージを送信する。多くのプレイヤーがSpamと見なす可能性があるので、気をつけて使うこと。 /cast spellname コマンドでSpellを使用する。例として、"/cast Fireball (Rank 1)"。通常、このコマンドはマクロから使用する。マクロから手で入力するか、Spell Book上でSHIFTキーを押しながらクリックすることで同様となる。 Chat Command チャットコマンド /#、/c、/csay 特定のチャットチャンネルにテキストを送信する(例: /1 Fuck n!) /announcements、/ann トグルコマンド(コマンドを入力する度、On/Offが切り替わる)。チャンネルに加入/退出毎にアナウンスを流す。 /afk、/dnd Away From Keyboard(離籍中)、Do Not Disturb(邪魔するな)フラグを立てる。 /ban、/unban チャットチャンネルからBanしたりそれを解除したりする。 /chatlist、/chatwho、/chatinfo [channel] チャンネルの一覧や、チャンネル内のメンバーを一覧する。 /cinvite、/chatinvite プレイヤーをチャンネルに招待する。 /join、/channel、/chan チャットチャンネルに入る。 /kick チャットチャンネルからプレイヤーを追い出す。 /leave、/chatleave、/chatexit [channel] チャットチャンネルから退出する。 /mod、/moderator、/unmod、/unmoderator プレイヤーのモデレータ(管理)状態を変更する。 /moderate トグルコマンド /mute、/squelch、/unvoice、/unmute、/unsquelch、/voice プレイヤーの権限を変更するコマンド。 /password、/pass channel password チャットチャンネルのパスワードを変更する。 Party/Raid commands パーティ(グループ)レイドコマンド /i、/inv、/invite player name プレイヤーをパーティ(グループ、レイド)に追加する。 /kick プレイヤーをパーティ(グループ、レイド)から削除する。 /party message 、/p パーティを組んだ相手に対してメッセージを送信する。 /pr、/promote プレイヤーをリーダーに任命する。 /raidinfo 自分のRaid Instanceのsave状況を確認する。 /rnd、/rand、/random X [Y] X〜Yの間の乱数を生成する。Yが省略された場合、1〜Xまでの間の乱数を生成する。(例)/random 100 /roll /ramdom 100と同じ1 /u、/un、/uninvite プレイヤーをパーティ(グループ、レイド)から削除する。 /ffa、/master、/roundrobin ルートルールを変更する Duel デュエル /concede、/duel、/forfeit、/yield Friends list フレンドリスト /friend player 、/friends フレンドリストに加えます。プレイヤー名の指定が無い場合は現在のターゲットを加えます。 /remfriend, /removefriend フレンドリストから削除します。 /ignore player 無視リストに加えます。プレイヤー名の指定が無い場合は現在のターゲットを加えます /unignore 無視リストから削除します。 Guild Commands ギルドコマンド /ghelp ギルドコマンドを一覧表示する。 /ginfo - ギルド情報を表示します。 /g message - ギルドメンバーへメッセージを送ります。 /o message - オフィサーへメッセージを送ります。 /ginvite player - 他のプレイヤーをギルドに招待します。 /gremove player - ギルドメンバーをギルドから削除します。 /gpromote player - ギルドメンバーのRankを1つ上げます。 /gdemote player - ギルドメンバーのRankを1つ下げます。 /gmotd message - ”guild s message of the day”を登録します /gquit - ギルドから抜けます。 /groster - Gives an entire guild roster (オフィサー・リーダー専用) /gleader player - 他のギルドメンバーを新リーダーに任命します(リーダー専用) /gdisband - ギルドを解散します(リーダー専用) ※一部のコマンドはオフィサーやリーダーにしか使うことができません。 ※まだまだあります公式のこちらをどうぞhttp //www.worldofwarcraft.com/info/basics/chat-commandglossary.html
https://w.atwiki.jp/touhoukashi/pages/1410.html
【登録タグ O capo アンチェインドメロディ 幽夢 ~ Inanimate Dream 曲 発熱巫女~ず】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/warband/pages/536.html
ip_mod_tips|Tips ip_mod_tips_text|1. You can select a character in your party as the commander for battles and control him/her to fight in battles personally. ^^2. In auto-loot menu, you can let characters select equipments automaticly, also you can talk to them to tell them how to upgrade their equipments. ^^3. Companions can also read books, and you can use auto-loot to let them to select and read readable books automaticly. ^^4. You can adjust raining and snowing possibilities in Camp options. Snowing for snowlands and raining for the other lands. ^^5. During auto-sell, items in the inventory of companions which selected as the type for sell and their prices below the auto-sell price limit will be sold to all merchants in towns or the elders in villages automaticly. Specifically foods, trade goods and books will never be sold. ^^6. To quickly move members or upgrade members in party window, hold down the control key while you left click. ^^7. All parties can reinforce their ally like Lord parties and they can join in the battle directly. ^^8. If you enounter stronger enemies and leave some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal. ^^9. You can turn on formations in the mod options menu. ^^10. You can order your soldiers to move to a spot by pressing and holding down the F1 key. ^^11. Horses and men move less quickly in rainy weather. ^^12. You can wait on the world map by holding down the space bar. ^^13. You can recruit new men to your party in taverns, villages, castles and towns. ^^14. You can give orders to your party while in battle. ^^15. A party with high morale moves more quickly while travelling on the map. ^^16. Wounded party members will heal faster while resting in taverns. ^^17. To quickly buy and sell items in the inventory window, hold down the control key while you left click. ^^18. You can press the Backspace key during battle to bring up the command interface. ^^19. You will pay half wages to your troops while you are staying in a town or castle. Similarly, you will pay half wages to troops you garrison in a castle. ^^20. You can leave any location instantly by pressing the tab key. ^^21. You can hold down the shift key to zoom-in while aiming at distant enemies. ^^22. You can talk to various lore characters around the world. Some might give you quests, some might just have a bit of story for you. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in the world of A Clash of Kings need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the known world, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of the noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Easos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that the society of A Clash of King is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all the world, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Sovereignties will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. He may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_sea_travel|Sea Travel ip_sea_travel_text|Many locations in Westeros and Essos are only accesable by sea. To reach an island destination, or to travel from one continent to another, simply click on your desired location, and your character will find the nearest port and depart from there. ip_formations|Formations ip_formations_text|You can turn on formations in the Mod Options menu. To access the Mod Options, click the Camp menu. ip_entrenchment|Camp Entrenchment ip_entrenchment_text| When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^ If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run recieves the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^ In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns in Calradia, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^ When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellant base of operations for sieges or incursions into enemy territory.
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This is Masumi. I am sorry for making a new page without any permission... if anyone thinks this is inappropriate, please delete the page. If interested you may take a look ( ) also I hope this relieves you from stress. ? lol Doing this project, I figured out how there are so many funny expressions in Japanese that does not exist in English. Like what we talked randomly during discussion, we talked about how "doki-doki" "sara-sara" does not really exist. Onomatopoeia, right? Then how can people express the feelings in English?! If you were to explain "doki-doki" in English, wouldn t it be so hard? It may sound like saying it roundabout. whatshouldmacallit. Expression - Japanese people might be shy in expressing something, so they have these very useful expression words. In contrast, American people do not need them because they are not shy! I am sorry for making random analysis. I know this has nothing to do with the project... Just out of curiosity, does Tagalog have any onomatopoeias? Some Asian language such as Japanese and Korean has them. Or does anyone know any other language that has onomatopoeias? -- Jin (2008-02-20 00 58 32) where is the edit this page button? or am i just going crazy? -- courtney (2008-02-20 01 41 35) cause actually i just wanted to say that there is nothing wrong with having a random discussion page. we re just cool like that. also i wanted to say....out project was the best. no offense to the other groups or anything... -- 名無しさん (2008-02-20 01 42 25) also....all lanugages have onomatop.... yeah. they all have them. but japanese is DEFNITELY one of the languages with the most. in english if we wanted to express doki doki, it woudl just be like....." i was sooo nervous that my hands were sweating!" or soemthing like that. basically we would use other phenomenon to *explain* the feeling rather than rely on the connotation of an onomatopea word! -- 名無しさん (2008-02-20 01 45 33) lol, thanx~!! I thought some ppl might be "donbiki"ed (translation "uhh, what the hell") and yeah! our project IS awesome!!! -- masumi (2008-02-20 16 04 34) oops, I meant, by making random page, I thought ppl would be donbikied by me lolz. btw, I made the edit button just for courtney! yeah, too bad you have to explain the feeling, which is pretty time consuming... dokidoki ("my heart is twinkling and twirling along with the heartpump, with or with no hope of something coming up...") ahh dunno-- -- masumi (2008-02-20 16 10 50) 名前 コメント extra I ve found some pages related to onomatopoeia issues. http //blog.livedoor.jp/fairypot/archives/51312664.html "Should Onomatopoeias in Japanese comics be translated?" http //www.howtodrawmanga.com/kdms1/kdms1000.html こんなものまであるのか!(笑) extra pointless thing I thought this was funny. http //www.youtube.com/watch?v=AJSTj9e9MQ0 How do you ... translate TOKIMEKI!!! note I am not a fan of wat don t worry lol Masumi Moto courtney, feb 20 21 30 hahaha thank you so much!! im lost without the "edit page" button... but dont you think its more fun to describe your feelings like that?? you can be more creative!! Edit this page whee
https://w.atwiki.jp/cod4mod/pages/43.html
The following link contains a list of script commands available to use while scripting, and their valid parameters and descriptions. This list represents the code commands available, not script functions that are written in other script files. 書くことと(彼・それ)らの有効パラメータと解説である間に、次のリンクは使うのにすぐ利用できるスクリプトコマンドのリストを含んでいます。 このリストは、他のスクリプトファイルに書かれるスクリプトファンクションではなく、利用可能なコード化コマンドを表します。 Script Commands (Original "http //www.infinityward.com/wiki/index.php?title=Script_Commands") 名前 すべて読む
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【登録タグ 3in1CD 森羅万象に触れて F senya 幽閉サテライト 幽霊客船の時空を越えた旅 曲 瞳に隠された想ヒ】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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DOPING PANDAをお気に入りに追加 DOPING PANDAのリンク #bf Amazon.co.jp ウィジェット DOPING PANDAの報道 元DEXPISTOLSのDJMAARによるソロアルバム11月24日配信リリース - アットプレス(プレスリリース) 荒井岳史(the band apart)×フルカワユタカ×安野勇太(HAWAIIAN6)×山﨑聖之(CONFVSE)- 下北沢の魔境! SHELTER!(2021年11月4日)|BIGLOBEニュース - BIGLOBEニュース 初の1stフルアルバム『輝きの中に立っている』をリリースした「時速36km」が“『輝き』の作り方”をテーマに「AWA」でプレイリストを公開 - PR TIMES 「バーチャル渋谷」の音楽ライブ配信出演者発表 20日間に100組登場 - シブヤ経済新聞 m-floが ヒプマイ”に楽曲提供 アニメオリジナルキャラクターが歌唱する新曲「Love Dimension」&スペシャルプレイリスト「m-flo ♡ ANIME」が公開 - http //spice.eplus.jp/ コミュニティ型ファンクラブ「Fanicon」による、プライベートな空間のオンラインフェスという選択肢(柴那典) - 個人 - Yahoo!ニュース - Yahoo!ニュース ACIDMAN 大木伸夫、ASIAN KUNG-FU GENERATION 後藤正文ら豪華アーティストが出演。オンライン音楽フェス【Fanicon Private Fes. 2020】開催決定! - PR TIMES 福井県発アイウェアファクトリーブランド「FACTORY900」がロックスターとコラボ!!FACTORY900×フルカワユタカモデルを6月19日(金)に発売 - アットプレス(プレスリリース) フルカワユタカ×須藤寿(髭)、恒例バースデイイベント【SEITANSAIIV】開催決定 | Daily News - Billboard JAPAN DOPING PANDA、全16タイトルに及ぶMVを一斉解禁 - http //spice.eplus.jp/ DOPING PANDA、全16タイトルのMVがYouTubeにて一斉解禁 - Skream! フルカワユタカ×アジカン後藤 仲良くなかった2000年代を振り返る - CINRA.NET(シンラドットネット) フルカワユタカの表現と考察「2005年前後にフェスにいた人たちをどう楽しませるのかが大事」 | Rolling Stone Japan(ローリングストーン ジャパン) - http //rollingstonejapan.com/ フルカワユタカ×Keishi Tanaka 浅からぬ縁の両者が対バンを前に語り合う、“あの頃”のこと - http //spice.eplus.jp/ 【連載特別編】フルカワユタカとハヤシヒロユキ[POLYSICS]はこう語った -net radio vol.7- - BARKS フルカワユタカ(ex-DOPING PANDA)、バンアパ原と共作の新曲「ドナルドとウォルター」が5/24放送のTOKYO FM FESTIVAL OUT にて初オンエア決定 - Skream! フルカワユタカが盟友・バンアパ原と共作の2ndシングルリリース - http //spice.eplus.jp/ 【連載】フルカワユタカはこう語った 第21回『僕はこう語った』 - BARKS 【ライブレポート】フルカワユタカ主宰<5×20>に感動名場面の数々「ミラクル起こしちゃってさ」 - BARKS 【同世代対談】フルカワユタカ×大木伸夫(ACIDMAN)、「じゃあ、再結成しようよ」 - BARKS 【連載特別編】フルカワユタカとホリエアツシ[STRAIGHTENER, ent]はこう語った -net radio vol.6- - BARKS 【先輩後輩対談】フルカワユタカ × 米田貴紀(夜の本気ダンス)、「“選ばれた”という気持ちで」 - BARKS フルカワユタカ×LOW IQ 01×荒井岳史 特別鼎談 「やっぱり人のつながりが一番だ」 - リアルサウンド 【師弟対談】フルカワユタカ × TGMX、「フルカワの状態がいいってことを教えたい」 - BARKS DOPING PANDA、本日12/6にインディーズ期アルバム2枚を再リリース。収録曲「Start me up」&「Lovers Soca」MV公開 - Skream! DOPING PANDAのTGMXプロデュース作、2枚組で再発(動画あり) - ナタリー DOPING PANDA - 音楽ナタリー - ナタリー 【連載】フルカワユタカはこう語った 第17回『悪人』 - BARKS 『And I m a Rock Star』と言い続ける理由-フルカワユタカの闘い - https //www.70seeds.jp/ フルカワユタカ×Base Ball Bear・小出祐介 いわくつきの出会いからサポートでの共演、互いの音楽観まで語り尽くす - http //spice.eplus.jp/ フルカワユタカ(ex.DOPING PANDA)新AL収録曲「サバク」あの盟友も出演のMV公開 | Daily News - Billboard JAPAN 元DOPING PANDAのフルカワユタカ、あの“盟友”も登場の新曲MV解禁! - 耳マン 【インタビュー:後編】フルカワユタカ、the band apartを語る「どう考えても好きなんです」 - BARKS ツーマンでの〈ビッグ・サプライズ〉を約束! ART-SCHOOL木下理樹×フルカワユタカ、10年来の盟友同士のプチdisり合い対談 - Mikiki 【連載】フルカワユタカはこう語った 第5回『今話す声』 - BARKS 【連載】フルカワユタカはこう語った 第2回『僕はギタリストだ』 - BARKS フルカワユタカ「I don t wanna dance」インタビュー - 音楽ナタリー 特集・インタビュー - ナタリー 「本当にありがとう」DOPING PANDA熱狂の解散ライブ - ナタリー DOPING PANDAが4月で解散 - 音楽ナタリー - ナタリー ドーパン「こっ恥ずかしい」ベスト盤と次回作を語る - ナタリー ドーパン・ツアーファイナルに、ビークルヒダカ&VERBAL(m-flo)登場 - BARKS ドーパンのライヴにFRONTIER BACKYARDがゲスト出演決定 - BARKS DOPING PANDAとは DOPING PANDAの62%は月の光で出来ています。DOPING PANDAの21%は努力で出来ています。DOPING PANDAの15%は気の迷いで出来ています。DOPING PANDAの1%は電力で出来ています。DOPING PANDAの1%は波動で出来ています。 DOPING PANDA@ウィキペディア DOPING PANDA Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ DOPING PANDA このページについて このページはDOPING PANDAのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるDOPING PANDAに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
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