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【登録タグ EUROBEAT HOLIC II Nana Takahashi SOUND HOLIC W 幻想の永遠祭 曲 秘 -HIME-】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/magham/pages/26.html
How To s Domination This is simply my own personal opinion on a tactical "How To" basis for Squad Leaders playing Domination as the Attacking faction. Mostly geared towards our new players out there that are just gaining enough points to lead their squads to victory... (or so we hope). D Side Note To place a FRAGO, simply press [SELECT]. This is now your "TCM". Simply move the Joystick, which will control the white target on the TCM. Highlight the object that you wish to FRAGO and press R1. Setting a Waypoint is exactly the same, however you must move the target to an acceptable area, and press (X). Pressing R2 will move over to the Cluster Bomb/UAV Radar command. These are deployed in the same fasion, by utilizing the Joystick and R1 to initiate. Domination - Squad Leader - Attacking. ? Place the FRAGO on the bunker that is closest to the BurnOff Tower. Leaving the FRAGO placed on the default BurnOff Tower is a severe mistake, and a definite Do-Not-Do. You will continue to face heavy opposition at the BurnOff Tower, so long as the bunkers are currently up and available. There is absolutely no point in struggling with the defending faction. You will only prove to either get very lucky and temporarily secure the BurnOff Tower, or repeatedly run to the tower which will result in repeated deaths. Take out the nearest bunker to the tower. For example if X = BurnOff Tower and O = Bunker O X O You will want to take out the LEFT (closest) O (Bunker). However, if your Bunkers are set up like SVER... where you have O O X O O At this point, you will want to communicate with the rest of your squad/platoon. FRAGO the FAR-LEFT Bunker, and work your way to the right. X in this instance can be either a BurnOff Tower or AAA. In either instance, work far-left and continue to frago the bunker directly next to it. Bunkers should be thought of as a priority at the start of a match, and the BurnOff Towers are second in heirarchy/priority. Once you eliminate the defending factions spawn points, they will have to run approximately 200-300m on foot before they can try to take the tower back from your platoon, which at this point should be picking off the lone-foot soldiers 1 -by- 1. Remember, FRAGO the bunker IMMEDIATELY before your communications are jammed. Players that are not able to communicate, or do not have a microphone, or are new to MAG, will most likely go to the flashing objective which will be a BurnOff Tower by default. If you ARE jammed before you even spawn, use your mic and repeatedly try to communicate your team to the bunker. ? Once the front-line of Bunkers have been destroyed, take the AAA immediately! Once you have your first BurnOff Tower secured, which will be located directly in the midst of the front-line of bunkers (which at this point should be destroyed), do NOT let the FRAGO sit on the 2nd BurnOff Tower. Remember, the BurnOff Towers are always FRAGO d by default, even while the FRAGo is placed elsewhere. Set this FRAGO to the AAA. Being as you re just now advancing into enemy lines, you will need the AAA destroyed to create a spawn for your platoon. Also, you will be able to call in a quick UAV for your Platoon Leader. The Platoon leader will be able to Precision Strike any bunkers that have been repaired, and even Strafing Run the respawning opposition. This whole ordeal can give you up to 2 minutes of free-reign in enemy territory. Destroying the AAA is an immediate necessity, right after the Bunkers. You can also keep the AAA FRAGO d while you are advancing through the remainder of the towers. This will result in FRAGO point at the tower and the AAA, as you re also very wisely defending the AAA from being repaired. Thus resulting in further bombing and destruction and crying from the opposition. I don t see any downfalls in this yet...! (Mortars and Motor Pools can also be FRAGO d at this point, it is your duty to make sure that your team is not being bombarded by gas and shells left and right.) ? Utilize the Cluster Bomb wisely. Please remember that you CANNOT, I repeat, CANNOT get your bombers to successfully deliver a Cluster Bomb while the AAA is still active. Very often at the very start of the match, you hear your Squad Leader initiate the Cluster Bomb, only to hear "Our bombers can t get past the Triple A!". There is no "luck" involved here, and you have to destroy the AAA before you can bomb the enemy. As a suggestion, do not cluster bomb bunkers. You will almost be guarenteed to kill friendlies. Hang on to your Cluster Bomb, because you will be able to use this on your last Tower before you open your Letter Objectives. Obviously, if you see no victory in sight, then bomb away on the Bunker/Tower. Assuming everything is running as planned, and you re on the last tower with 22 00 remaining, set the Cluster Bomb directly behind the last Tower which will be close to the enemies spawn point. Remember, with no bunkers available, the enemy will be coming FROM the Spawn - TO the Tower. Find the happy medium and rack up the kills. ? Focus your attack on ONE, Objective Letter at a time! Try your best to communicate to your Squad, that you MUST be attacking only one objective letter at a time. If your Sqaud is splitting up and trying to take both A and B, rather than just A, you ll be half as likely to succeed. Focusing your attack on Objective Letters can almost be thought of as attacking the Bunkers. Once you take one, you ll have a nice zone secured where the rest of your Platoon can congegrate without worrying about massive opposition. From there, you ll have a massive group of players surrounding you, all ready to steam-roll the next Objective over (A B, C D, E F, G H). Always start with the lower of the alphabet as a general rule. However, don t be affraid to change this up if you re failing for 5-6 minutes. Change is good! ? If you are uncomfortable being the Squad Leader - Pass Leadership! Again, just as my "Defending Squad Leader" How To will tell you Everyone deserves a chance to lead their squad to victory. However, this task can sometimes be unwanted.. or even intimidating to a player that is not on the verge of achieving victory. There is no shame in passing the leadership on to another player! It just may be that your play style is not getting the job done. Simply press [START] and press Triangle. Select NONE for the Leadership Role that you wish to change to, and the Squad Leader will be handed down to another squad member. Please remember that if you have a MIC, it is common courtesy to inform the player that becomes the Squad Leader that they are in fact... the new Squad Leader. Do not assume that they are staring at the list of squad members, as this is very often over-looked. ? Use your Waypoints! Again, just as my "Defending Squad Leader" How To will tell you Sometimes setting the correct FRAGO is just not enough. Believe it or not, new players will see this mysterious yellow badge and run directly at it trying to find that pot-o-gold. If players are not able to receive your MIC communication through their headset/TV, the Waypoint makes an excellent "Hey go here!" sign for these players. It is used to relay your route of attack to your team. Placing a Waypoint to the right of a Bunker is telling your team to rally at the waypoint and proceed to attack the bunker. ? Stay in constant contact with your PL s and OIC! Again, just as my "Defending Squad Leader" How To will tell you Do not hesitate to ask when the next available Tactical Refresh is. Ask if any listening leaders require any additional back-up if your Squad is doing a superb job and can spare a few grunts. And also, do not hesitate to ask for backup. Rather than deny yourself the joy of opening and securing your Objective Letters, by continuing onward in denial with the "I got this..." attitude... ask for help! Sometimes you just need that extra body or two to help you crush the enemy! As always, hit me with your feedback as it s appreciated. Let s keep this thread as informative and useful as possible to our new Squad Leaders out there. Tactics and Strategies
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fac_no_faction|無所属 fac_commoners|平民 fac_outlaws|無法者 fac_neutral|中立 fac_innocents|無辜の民 fac_merchants|商人 fac_culture_1|サーレオン fac_culture_2|レイヴンスタン fac_culture_3|デシャル fac_culture_4|フィアーズベイン fac_culture_5|バッカス帝国 fac_culture_6|古の王 fac_player_faction|自軍 fac_player_supporters_faction|ペンドール王国 fac_kingdom_1|サーレオン王国 fac_kingdom_2|レイヴンスタン王国 fac_kingdom_3|デシャル公国 fac_kingdom_4|フィアーズベイン fac_kingdom_5|バッカス帝国 fac_militia|民兵 fac_deserters|脱走兵 fac_mountain_bandits|ミストマウンテンの山賊 fac_forest_bandits|森賊 fac_rebel_peasants|一揆勢 fac_dshar_raiders|デシャル奇襲兵 fac_noldor_elves|ノルドール fac_barclay|バークレイ fac_cb5_background|因縁の敵対者 fac_mettenheim|メッテンヘイム fac_veccavia|ベッカヴィア fac_melitine|メリティネ帝国 fac_vanskerry|ヴァンズケリー海賊 fac_adventurers|冒険団 fac_robber_knights|反逆騎士 fac_mett_renegades|メッテンヘイムの反乱軍 fac_jatu|ヤツ族 fac_red_brotherhood|レッド同盟 fac_mystmountain|ミストマウンテン族 fac_singalians|シンガリア部族 fac_heretics|異教徒 fac_snake_cult|スネーク教団 fac_inquisition|異端審問官 fac_dragon_knights|ドラゴン騎士団 fac_lion_knights|ライオン騎士団 fac_immortal_knights|帝国不死隊 fac_windriders_knights|デシャル疾風兵団 fac_valkyrie_knights|ヴァルキリー騎士団 fac_griffon_knights|グリフォン騎士団 fac_falcon_knights|ファルコン騎士団 fac_raven_knights|漆黒槍騎士団 fac_radiant_knights|聖十字騎士団 fac_clarion_knights|クラリオンコールレンジャー隊 fac_dawn_knights|黎明騎士団 fac_ebony_knights|黒檀篭手騎士団 fac_shadow_knights|亡霊軍団 fac_silvermist_knights|銀霧レンジャー隊 fac_eventide_knights|夕暮騎士団 fac_phoenix_knights|不死鳥騎士団 fac_shadowwolves_knights|幻狼軍団 fac_scorpion_assassin_knights|蠍暗殺教団 fac_kraken_knights|クラーケン教徒 fac_player_knights|新たな騎士団 fac_noldor_castle|ノルドール fac_custom_knights_1|小規模騎士団の騎士 fac_custom_knights_2|小規模騎士団の騎士 fac_custom_knights_3|小規模騎士団の騎士 fac_custom_knights_4|小規模騎士団の騎士 fac_custom_knights_5|小規模騎士団の騎士 fac_custom_knights_6|小規模騎士団の騎士 fac_custom_knights_7|小規模騎士団の騎士
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Defender / Protector サイトURL Defender:http //www.kongregate.com/games/undefined/defender Protector:http //www.kongregate.com/games/undefined/protector 概要 MMORPG「ウルティマ オンライン」をテーマにした防衛ゲーム。 兵士や魔法使いなどのユニットを配置して、敵の侵攻を阻止する。 RPGのように敵を倒して経験値を稼がないと、ユニットをアップグレード出来ないのが特徴。 続編のProtectorでは、各マップをクリアする事によって貰えるポイントでスキルが取得出来るようになった。 さらなる続編としてProtector Reclaiming the Throne・Protector IIIも公開中。 マップ作成 http //noxins.net/index.php?option=com_content task=view id=64 Itemid=27 Defender専用。 マップの詳しい作成方法はこちら。 基本事項 ショートカットキー Lvと呼び名 スコア計算 敵の属性 敵の能力 スキル 基本ユニットMage Red Mage(Fire) Blue Mage(cold) Green Mage(Poison) Purple Mage(Energy) Dexer(physical) 上級ユニットAlchemist Necromancer Dryad Archer Chiv Dexer 攻略Defender Protector その他 コメント 基本事項 各ユニットは敵を倒す・攻撃する事で得られる経験値を一定数稼がないと、アップグレード出来ない。 攻撃した事によって敵から得られる経験値は、(与ダメージ) / (敵の総HP) x (敵の経験値)だと思われる。 アップグレードの際には、Specialist(特殊攻撃強化)とGeneralist(攻撃強化)の2パターンが選択出来る。 基本的に敵はマップを一度しか巡回しないが、例外的にボスは倒すまで何度でもマップを巡回する。 一度設置したユニットは、売却・撤去する事は出来ない。 GPを払って土地を整地する事で、ユニットを置く場所を増やす事が出来る。 ショートカットキー キー 機能 スペース 設置の中止 Shift 同じ職業の戦士を連続で設置 Lvと呼び名 レベル 呼び名 Lv1 Novice Lv2 Apprentice Lv3 Jounrnryman Lv4 Expert Lv5 Adept Lv6 Master Lv7 Grandmaster Lv8 Elder Lv9 Legendary スコア計算 各レベル終了時に、所持金の1%、ライフの5%が追加。 戦士をGrandmasterにアップグレードすると250、Legendaryにアップグレードすると2500追加。 勝利した時に残りライフの250%が追加。さらに初期ライフの5%が追加。 敵の属性 Strong 耐久属性。この属性で攻撃すると、通常の50%ダメージ。 Weakness 弱点属性。この属性で攻撃すると、通常の150%ダメージ。 Immunities 耐性属性。この属性の特殊効果が効かない。耐性属性がない敵もいる。 敵の能力 複数の能力が付いている事もある。 FAST 移動速度が速い。 FLYING 空を飛ぶ敵。Dexer系統の戦士が攻撃出来ない。 REGENERATE Protectorから追加された能力。常時HPを回復し続ける。 ABSORBING Protectorから追加された能力。Strongの属性による攻撃を吸収・回復する。 BOSS 桁違いの体力を誇る敵。5WAVE毎に1体で出現し、倒すまで何度もマップを巡回する。 スキル Protectorより追加された機能。 マップを1つクリアする毎にポイントが1貰え、それでスキルを取得する事が出来る。 17に表示されている数字が現在の所持ポイント。 ツリー状になっている物は、上段のスキルをすべて取得しないと取得出来ない。 画面一番下の"Re-Assign Skill Points"をクリックすると、スキルの割り振りをやり直せる。何度でも可能。 1~4.各魔法使いの能力上昇。上昇する能力は各自共通。左から赤・青・緑・紫。 設置コスト-5GP → ダメージ+10% → 特殊効果+10% 5.赤・青の魔法使いの基礎ダメージ+1。 6.緑・紫の魔法使いのの基礎ダメージ+1。 7.すべての魔法使いの基礎ダメージ+1、特殊効果+10%、攻撃速度+25%。 8.Dexerの設置コストが -5GP → 基礎ダメージ+1 → クリティカル率+レベルx1 → +レベルx2に 9.Alchemistを使用可能にする準備 → 使用可能 10.Necromancerを使用可能にする準備 → 使用可能 11.Archerを使用可能にする準備 → 使用可能 12.Chiv Dexerを使用可能にする準備 → 使用可能 13.荒地を整地する費用が -10GP → -20GP 14.レベルアップに必要な経験値が減少 → さらに減少 15.上級ユニットの設置コストが -25GP → -50GP 16.Liveが+3 → +6 9~12の1段階目はただの準備でそれ以外の効果はない。 基本ユニット 最初から設置可能なユニット。4種類のMage(魔法使い)とDexer(農夫)がいる。 Mage MageにはRed,Blue,Green,Purpleと4種類いるが、特殊能力以外の数値は全て同じように成長する。 以下は攻撃重視でアップグレードした場合。 LV Power Range Speed Type Req Gold 1 10 2 4 - - 25 2 14 2 4 - 8 10 3 20 2 4 - 20 25 4 28 2 4 - 50 50 5 39 3 4 - 125 80 6 55 3 4 - 250 90 7 77 3 4 - 500 100 8 108 3 4 - 1000 110 9 151 3 4 - 2000 150 Red Mage(Fire) 特殊:攻撃したモンスターの周辺にもダメージ。 LV Power Range Speed Type Req Gold 1 10 2 4 - - 25 2 12 2 4 Splash 6 8 10 3 14 2 4 Splash 12 20 25 4 17 2 4 Splash 18 50 50 5 20 2 4 Splash 26 125 80 6 24 2 4 Splash 34 250 90 7 29 2 4 Splash 42 500 100 8 35 2 4 Splash 50 1000 110 9 42 2 4 Splash 58 2000 150 Blue Mage(cold) 特殊:敵の移動速度を遅くする。 LV Power Range Speed Type Req Gold 1 10 2 4 - - 25 2 12 2 4 Slow 15% 8 10 3 14 2 4 Slow 30% 20 25 4 17 2 4 Slow 45% 50 50 5 20 2 4 Slow 70% 125 80 6 24 2 4 Slow 95% 250 90 7 29 2 4 Slow 130% 500 100 8 35 2 4 Slow 155% 1000 110 9 42 2 4 Slow 180% 2000 150 Green Mage(Poison) 特殊:毒で敵に一定のダメージを与え続ける。 LV Power Range Speed Type Req Gold 1 10 2 4 - - 25 2 12 2 4 Poison 2 8 10 3 14 2 4 Poison 4 20 25 4 17 2 4 Poison 6 50 50 5 20 2 4 Poison 12 125 80 6 24 2 4 Poison 18 250 90 7 29 2 4 Poison 24 500 100 8 35 2 4 Poison 30 1000 110 9 42 2 4 Poison 36 2000 150 Purple Mage(Energy) 特殊:敵の耐久力を低下させる。 LV Power Range Speed Type Req Gold 1 10 2 4 - - 25 2 12 2 4 Electric 10% 8 10 3 14 2 4 Electric 20% 20 25 4 17 2 4 Electric 30% 50 50 5 20 2 4 Electric 45% 125 80 6 24 2 4 Electric 60% 250 90 7 29 2 4 Electric 75% 500 100 8 35 2 4 Electric 90% 1000 110 9 42 2 4 Electric 105% 2000 150 Dexer(physical) 特殊:一定確率で敵に2倍のダメージ。 初期段階から攻撃力が高く、またコストパフォーマンスが良いので序盤から終盤にかけて使える職業。 攻撃範囲が狭いので通路際やカドに設置すると効果的。 飛んでいる敵には攻撃できないのでMAPによっての使い分けも必要。 攻撃重視 LV Power Range Speed Type Req Gold 1 20 1 4 - - 25 2 28 1 4 - 8 10 3 39 1 4 - 20 25 4 55 1 4 - 50 50 5 77 1 4 - 125 80 6 108 1 4 - 250 90 7 151 1 4 - 500 100 8 211 1 4 - 1000 100 9 295 1 4 - 2000 150 特殊重視 LV Power Range Speed Type Req Gold 1 1 4 - - 25 2 1 4 Critical 3% 8 10 3 1 4 Critical 6% 20 25 4 1 4 Critical 9% 50 50 5 1 4 Critical 14% 125 80 6 50 1 4 Critical 19% 250 90 7 60 1 4 Critical 24% 500 100 8 72 1 4 Critical 29% 1000 100 9 86 1 4 Critical 34% 2000 150 上級ユニット Defender Alchemist・Necromancer は Mage Dryad Archer・Chiv Dexer は Dexer をそれぞれAdept(Lv5)までアップグレードすると設置可能になる。 Protector スキルを取得する事によって使用可能になる。 注意 両バージョンでは、わずかだが数値や能力に差異がある。 ここではDefenderの物を記載する。 Alchemist 特殊:攻撃したモンスターの周辺にもダメージ。 攻撃重視 LV Power Range Speed Type Req Gold 1 22 2 4 Splash 12 - 250 2 28 2 4 Splash 12 8 23 3 35 2 4 Splash 12 20 56 4 44 2 4 Splash 12 50 113 5 55 3 4 Splash 12 125 180 6 69 3 4 Splash 12 250 203 7 86 3 4 Splash 12 500 225 8 108 3 4 Splash 12 1000 225 9 135 3 4 Splash 12 2000 338 特殊重視 LV Power Range Speed Type Req Gold 1 22 2 4 Splash 12 - 250 2 24 2 4 Splash 22 8 23 3 26 2 4 Splash 32 20 56 4 29 2 4 Splash 42 50 113 5 32 2 4 Splash 52 125 180 6 35 2 4 Splash 62 250 203 7 39 2 4 Splash 72 500 225 8 43 2 4 Splash 82 1000 225 9 47 2 4 Splash 92 2000 338 Necromancer 特殊:殺害モンスター数を%分追加ダメージ。 攻撃重視 LV Power Range Speed Type Req Gold 1 40 3 6 Necrosis 20% - 250 2 50 3 6 Necrosis 20% 8 23 3 63 3 6 Necrosis 20% 20 56 4 79 3 6 Necrosis 20% 50 113 5 99 4 6 Necrosis 20% 125 180 6 124 4 6 Necrosis 20% 250 203 7 155 4 6 Necrosis 20% 500 225 8 194 4 6 Necrosis 20% 1000 225 9 243 4 6 Necrosis 20% 2000 338 特殊重視 LV Power Range Speed Type Req Gold 1 40 3 6 Necrosis 20% - 250 2 44 3 6 Necrosis 30% 8 23 3 48 3 6 Necrosis 40% 20 56 4 55 3 6 Necrosis 50% 50 113 5 58 3 6 Necrosis 60% 125 180 6 64 3 6 Necrosis 70% 250 203 7 70 3 6 Necrosis 80% 500 225 8 77 3 6 Necrosis 90% 1000 225 9 85 3 6 Necrosis 100% 2000 338 Dryad Archer 特殊:飛行属性の敵に対して追加ダメージ 攻撃重視 LV Power Range Speed Type Req Gold 1 7 3 2 Anti-Air 15 - 250 2 9 3 2 Anti-Air 15 8 23 3 11 3 2 Anti-Air 15 20 56 4 14 3 2 Anti-Air 15 50 113 5 18 4 2 Anti-Air 15 125 180 6 23 4 2 Anti-Air 15 250 203 7 29 4 2 Anti-Air 15 500 225 8 36 4 2 Anti-Air 15 1000 225 9 45 4 2 Anti-Air 15 2000 338 特殊重視 LV Power Range Speed Type Req Gold 1 7 3 2 Anti-Air 15 - 250 2 8 3 2 Anti-Air 21 8 23 3 9 3 2 Anti-Air 27 20 56 4 10 3 2 Anti-Air 33 50 113 5 11 3 2 Anti-Air 39 125 180 6 12 3 2 Anti-Air 45 250 203 7 13 3 2 Anti-Air 51 500 225 8 14 3 2 Anti-Air 57 1000 225 9 15 3 2 Anti-Air 63 2000 338 Chiv Dexer 特殊:一定確率で敵に2倍のダメージ。 特殊:常に敵の弱点属性で攻撃。 攻撃重視 LV Power Range Speed Type Req Gold 1 35 1 4 Critical 8% - 250 2 44 1 4 Critical 8% 8 23 3 55 1 4 Critical 8% 20 56 4 69 1 4 Critical 8% 50 113 5 86 1 4 Critical 8% 125 180 6 108 1 4 Critical 8% 250 203 7 135 1 4 Critical 8% 500 225 8 169 1 4 Critical 8% 1000 225 9 211 1 4 Critical 8% 2000 338 特殊重視 LV Power Range Speed Type Req Gold 1 35 1 4 Critical 8% - 250 2 39 1 4 Critical 16% 8 23 3 43 1 4 Critical 24% 20 56 4 47 1 4 Critical 32% 50 113 5 52 1 4 Critical 40% 125 180 6 57 1 4 Critical 48% 250 203 7 63 1 4 Critical 56% 500 225 8 69 1 4 Critical 64% 1000 225 9 76 1 4 Critical 72% 2000 338 攻略 Defender 単純にクリア目的ならば、質よりも量を重視してユニットを配置すると良い。 弱点攻撃の為に適当に魔法使いの種類をバラけて配置し、特殊能力のアップグレードはせず、攻撃に特化させる。 ただし、緑の魔法使いは弱点属性の敵がほとんどいないので、設置する必要はない。 レベルアップは4、5程度でストップし、とにかく配置数を稼ぐ。上級ユニットは一切設置しない。 全体に平均的に経験値を行き渡らせるため、序盤はレベルアップをせず、レベル1をマップが埋まるまで配置していく。 途中で出てくる固い敵は、倒せる物以外は無理せずスルー。 マップにもよるが、ラストレベルでライフが5~10残っていればクリア出来る。 Protector 各ユニットの性能はほぼDefenderと同じなので、戦略も同様の物が有効。 マップ毎に敵の弱点属性に偏りがあるので、それに合わせた属性の魔法使いを多く配置する。ただし、中には今まで弱点属性だったものが突然耐久属性に変わり、さらにABSORBが付いて攻撃が一切効かなくなるマップもあるので注意。 赤魔法使いに対しての強属性が少ないので、まずスキルは赤魔法使いを3段階上げる。 基本は、赤魔法使いのみ使用する。 ただし、赤魔法使いだけでは強属性の敵にダメージを与えられない敵もいるので、 WAVEリストを確認して、赤に対して強属性の敵がくるまでに、弱点の魔法使いも それなりに設置しておく必要もある。(番号が赤色のWAVEは赤に耐性がある) 配置は、出口側から置くようにすると入り口側だけ経験値を稼ぐ事を多少予防できる。 開拓が必要なMAPでは開拓コストのスキルに振り、なにもなければライフに振るようにする。 その他 どちらのバージョンにおいても、上級ユニットは設置するに及ばない。 コメント ”(番号が赤色のWAVEは赤に耐性がある)”の番号ってどこで確認できますか? -- Avi (2015-02-18 14 48 49) 名前 コメント
https://w.atwiki.jp/swgstring/pages/87.html
タグ 翻訳待ち collection.stf(2)へ 1 a_burning_stone 2 a_to_e_prompt Enter the text you wanted to translate to English 3 a_to_e_title Aurebesh to English 940 access_delay You must wait %DI second(s) before collecting. 4 already_finished_collection You have already completed all the collections for this item. 5 already_have_slot You already have this item in a collection. 6 aurebesh_tile_aurek_n Aurek 7 aurebesh_tile_besh_n Besh 8 aurebesh_tile_cherek_n Cherek 9 aurebesh_tile_cresh_n Cresh 10 aurebesh_tile_description An Aurebesh Tile. 11 aurebesh_tile_dorn_n Dorn 12 aurebesh_tile_enth_n Enth 13 aurebesh_tile_esk_n Esk 14 aurebesh_tile_forn_n Forn 15 aurebesh_tile_grek_n Grek 16 aurebesh_tile_herf_n Herf 17 aurebesh_tile_isk_n Isk 18 aurebesh_tile_jenth_n Jenth 19 aurebesh_tile_kerenth_n Kerenth 20 aurebesh_tile_krill_n Krill 21 aurebesh_tile_leth_n Leth 22 aurebesh_tile_mern_n Mern 23 aurebesh_tile_nen_n Nen 24 aurebesh_tile_nern_n Nern 25 aurebesh_tile_onith_n Onith 26 aurebesh_tile_orenth_n Orenth 27 aurebesh_tile_osk_n Osk 28 aurebesh_tile_peth_n Peth 29 aurebesh_tile_qek_n Qek 30 aurebesh_tile_resh_n Resh 31 aurebesh_tile_senth_n Senth 32 aurebesh_tile_shen_n Shen 33 aurebesh_tile_thesh_n Thesh 34 aurebesh_tile_trill_n Trill 35 aurebesh_tile_usk_n Usk 36 aurebesh_tile_vev_n Vev 37 aurebesh_tile_wesk_n Wesk 38 aurebesh_tile_xesh_n Xesh 39 aurebesh_tile_yirt_n Yirt 40 aurebesh_tile_zerek_n Zerek 41 aurebesh_to_english Aurebesh to English 42 bantha_bone_d A rare bone that might be worth collecting. 43 bantha_bone_n A Cracked Bantha Bone 44 betrayer_01 Sword of the Betrayer 45 bondar_crystal_reward_d A lightsaber crystal created from shards and fragments of bondar, a mineral only found in certain rare asteroids. 46 bondar_crystal_reward_n Reconstructed Bondar Crystal 47 broken_lightsaber_hilt_001_d The broken hilt of a jedi s lightsaber. 48 broken_lightsaber_hilt_001_n A Broken Lightsaber Hilt 49 broken_lightsaber_hilt_002_d The broken hilt of a jedi s lightsaber. 50 broken_lightsaber_hilt_002_n A Broken Lightsaber Hilt 51 broken_lightsaber_hilt_003_d The broken hilt of a jedi s lightsaber. 52 broken_lightsaber_hilt_003_n A Broken Lightsaber Hilt 53 broken_lightsaber_hilt_004_d The broken hilt of a jedi s lightsaber. 54 broken_lightsaber_hilt_004_n A Broken Lightsaber Hilt 55 broken_lightsaber_hilt_005_d The broken hilt of a jedi s lightsaber. 56 broken_lightsaber_hilt_005_n A Broken Lightsaber Hilt 57 broken_lightsaber_hilt_006_d The broken hilt of a jedi s lightsaber. 58 broken_lightsaber_hilt_006_n A Broken Lightsaber Hilt 59 broken_lightsaber_hilt_007_d The broken hilt of a jedi s lightsaber. 60 broken_lightsaber_hilt_007_n A Broken Lightsaber Hilt 61 broken_lightsaber_hilt_008_d The broken hilt of a jedi s lightsaber. 62 broken_lightsaber_hilt_008_n A Broken Lightsaber Hilt 63 broken_lightsaber_hilt_009_d The broken hilt of a jedi s lightsaber. 64 broken_lightsaber_hilt_009_n A Broken Lightsaber Hilt 65 broken_lightsaber_hilt_010_d The broken hilt of a jedi s lightsaber. 66 broken_lightsaber_hilt_010_n A Broken Lightsaber Hilt 67 broken_lightsaber_hilt_011_d The broken hilt of a jedi s lightsaber. 68 broken_lightsaber_hilt_011_n A Broken Lightsaber Hilt 69 broken_lightsaber_hilt_012_d The broken hilt of a jedi s lightsaber. 70 broken_lightsaber_hilt_012_n A Broken Lightsaber Hilt 71 broken_lightsaber_hilt_013_d The broken hilt of a jedi s lightsaber. 72 broken_lightsaber_hilt_013_n A Broken Lightsaber Hilt 73 broken_lightsaber_hilt_014_n A Broken Lightsaber Hilt 74 broken_lightsaber_hilt_015_d The broken hilt of a jedi s lightsaber. 75 broken_lightsaber_hilt_015_n A Broken Lightsaber Hilt 76 chapter7_publish_gift_collection_token_d This is an invitation to meet with a collector on Tatooine who will give you basic pointers regarding collections. Inspecting the device will start a quest. 77 chapter7_publish_gift_collection_token_n Introduction to Collections 78 click_countdown_timer Collecting 79 click_item_prompt Are you sure you wish to attempt to add this item to your collections? 80 click_not_combat You cannot collect while in combat. 81 click_not_dead_incap You cannot collect while incapacitated or dead. 82 click_not_mounted You can not collect while mounted. 83 col_feather Feather Collection 84 col_npc_prompt The Nexus Collector has the following collections available at this time. You can activate 2 collections at a time. 85 col_npc_title Collector Tasks 947 collection_cleared The chosen collection has been cleared and all progress toward completion has been removed. 948 collection_complete_can_not_clear This collection has already been completed and can not be cleared. 86 collection_list_prompt Choose the collection you would like to add this item to. 87 collection_list_title Available Collections 952 collection_sui_delete_prompt Choose the Collection you wish to remove. 951 collection_sui_delete_title Remove Collection 88 com_link_01_d a Comlink, style 1 of 10. 89 com_link_01_n a Comlink 90 com_link_02_d a Comlink, style 2 of 10. 91 com_link_02_n a Comlink 92 com_link_03_d a Comlink, style 3 of 10. 93 com_link_03_n a Comlink 94 com_link_04_d a Comlink, style 4 of 10. 95 com_link_04_n a Comlink 96 com_link_05_d a Comlink, style 5 of 10. 97 com_link_05_n a Comlink 98 com_link_06_d a Comlink, style 6 of 10. 99 com_link_06_n a Comlink 100 com_link_07_d a Comlink, style 7 of 10. 101 com_link_07_n a Comlink 102 com_link_08_d a Comlink, style 8 of 10. 103 com_link_08_n a Comlink 104 com_link_09_d a Comlink, style 9 of 10. 105 com_link_09_n a Comlink 106 com_link_10_d a Comlink, style 10 of 10. 107 com_link_10_n a Comlink 108 com_link_painting_reward_d A painting of a comlink. 109 com_link_painting_reward_n Comlink painting 950 confirm_delete_prompt By pressing "OK", the chosen Collection will be removed and ALL progress made in the collection will be lost. Are you sure you want to remove the collection? 949 confirm_delete_title Confirm Delete 110 consume_item Add to Collection 111 consume_item_prompt Are you sure you wish to attempt to add this item to your collections? If successful, this item will be removed from your inventory. 112 consume_item_title Add Item to Collection 113 count_dooku_lightsaber_plaque_reward_d A plaque displaying Count Dooku s lightsaber 114 count_dooku_lightsaber_plaque_reward_n Count Dooku Lightsaber Plaque 115 damind_crystal_reward_d A lightsaber crystal created from shards and fragments of damind. The damind crystal is named after the planet of its origin, the desert planet Daminia. 116 damind_crystal_reward_n Reconstructed Damind Crystal 117 damind_shard_01_d A fragment of a damind crystal. 118 damind_shard_01_n A Damind Crystal Shard 119 damind_shard_02_d A fragment of a damind crystal. 120 damind_shard_02_n A Damind Crystal Shard 121 damind_shard_03_d A fragment of a damind crystal. 122 damind_shard_03_n A Damind Crystal Shard 123 damind_shard_04_d A fragment of a damind crystal. 124 damind_shard_04_n A Damind Crystal Shard 125 damind_shard_05_d A fragment of a damind crystal. 126 damind_shard_05_n A Damind Crystal Shard 127 dancing_droid_01_d Droid part 1 of 10 128 dancing_droid_01_n a Damaged Droid 129 dancing_droid_02_d Droid part 2 of 10 130 dancing_droid_02_n a Droid Manipulator Arm 131 dancing_droid_03_d Droid part 3 of 10 132 dancing_droid_03_n Droid Motivator 133 dancing_droid_04_d Droid part 4 of 10 134 dancing_droid_04_n Droid Sensor Suite 135 dancing_droid_05_d Droid part 5 of 10 136 dancing_droid_05_n Droid Module Package 137 dancing_droid_06_d Droid part 6 of 10 138 dancing_droid_06_n Droid Playback Module 139 dancing_droid_07_d Droid part 7 of 10 140 dancing_droid_07_n an Astromech Head 141 dancing_droid_08_d Droid part 8 of 10 142 dancing_droid_08_n an Astromech Torso 143 dancing_droid_09_d Droid part 9 of 10 144 dancing_droid_09_n Droid Advanced Redundant Power Supply 145 dancing_droid_10_d Droid part 10 of 10 146 dancing_droid_10_n Droid Personality Chip 147 datapad_01_d a Datapad, style 1 of 10. 148 datapad_01_n a Datapad 149 datapad_02_d a Datapad, style 2 of 10. 150 datapad_02_n a Datapad 151 datapad_03_d a Datapad, style 3 of 10. 152 datapad_03_n a Datapad 153 datapad_04_d a Datapad, style 4 of 10. 154 datapad_04_n a Datapad 155 datapad_05_d a Datapad, style 5 of 10. 156 datapad_05_n a Datapad 157 datapad_06_d a Datapad, style 6 of 10. 158 datapad_06_n a Datapad 159 datapad_07_d a Datapad, style 7 of 10. 160 datapad_07_n a Datapad 161 datapad_08_d a Datapad, style 8 of 10. 162 datapad_08_n a Datapad 163 datapad_09_d a Datapad, style 9 of 10. 164 datapad_09_n a Datapad 165 datapad_10_d a Datapad, style 10 of 10. 166 datapad_10_n a Datapad 167 datapad_painting_reward_d A painting of a datapad. 168 datapad_painting_reward_n Datapad Painting 170 dejarik_battery_d One of the components used in a Dejarik game board. 171 dejarik_battery_n A Dejarik Battery 172 dejarik_board_d One of the components used in a Dejarik game board. 173 dejarik_board_n A Dejarik Board 174 dejarik_ghhhk_d An old holographic monster that acts as a playing piece in the Dejarik game. 175 dejarik_ghhhk_n Ghhhk Dejarik Piece 176 dejarik_grimtaash_d An old holographic monster that acts as a playing piece in the Dejarik game. 177 dejarik_grimtaash_n Grimtaash Dejarik Piece 178 dejarik_holoprojector_d One of the components used in a Dejarik game board. 179 dejarik_holoprojector_n A Dejarik Holoprojector 180 dejarik_houjix_d An old holographic monster that acts as a playing piece in the Dejarik game. 181 dejarik_houjix_n Houjix Dejarik Piece 182 dejarik_keypad_01_d One of the components used in a Dejarik game board. 183 dejarik_keypad_01_n A Dejarik Keypad One 184 dejarik_keypad_02_d One of the components used in a Dejarik game board. 185 dejarik_keypad_02_n A Dejarik Keypad Two 186 dejarik_kintan_d An old holographic monster that acts as a playing piece in the Dejarik game. 187 dejarik_kintan_n Kintan Strider Dejarik Piece 188 dejarik_klorslug_d An old holographic monster that acts as a playing piece in the Dejarik game. 189 dejarik_klorslug_n K lor slug Dejarik Piece 190 dejarik_mantellian_d An old holographic monster that acts as a playing piece in the Dejarik game. 191 dejarik_mantellian_n Mantellian Sarvip Dejarik Piece 192 dejarik_monnok_d An old holographic monster that acts as a playing piece in the Dejarik game. 193 dejarik_monnok_n Monnok Dejarik Piece 194 dejarik_ngok_d An old holographic monster that acts as a playing piece in the Dejarik game. 195 dejarik_ngok_n Ng ok Dejarik Piece 196 dejarik_table_base_d One of the components used in a Dejarik game board. 197 dejarik_table_base_n A Dejarik Base 198 dejarik_table_reward_d Dejarik, a popular game which is played throughout the Galaxy. 199 dejarik_table_reward_n A Dejarik Table 200 dejarik_table_schematic_reward_d A schematic used in the crafting of a dejarik tabel. 201 dejarik_table_schematic_reward_n Dejarik Tabel Schematic 202 dejarik_table_stand_d One of the components used in a Dejarik game board. 203 dejarik_table_stand_n A Dejarik Stand 204 desert_demon_doll_reward_d A tusken doll of a desert demon. 205 desert_demon_doll_reward_n Desert Demon Doll 206 dooku_datadisk_01_d Padawan - The data disk tells the story of Dooku s youth and training in the Jedi Order. Born from nobility, the young Dooku was trained as a jedi from an early age. During his years as a padawan he trained under some of the greatest jedi of his time, including Jedi Master Yoda. 207 dooku_datadisk_01_n Dooku s Story - Data disk 1 208 dooku_datadisk_02_d Jedi Master - The data disk describes Dooku s promotion to Jedi Knight and the training of padawans of his own, including Qui-Gon Jinn. Dooku was granted the rank of Jedi Master with Qui-Gon Jinn s successful passage from Padawan to Jedi Knight. 209 dooku_datadisk_02_n Dooku s Story - Data disk 2 210 dooku_datadisk_03_d Leaving the Order - The data disk tells of Dooku and his loss of faith in the Republic and the Jedi Order. Shortly after the Battle of Naboo and the death of his former student, Qui-Gon Jinn, Dooku formally left the Jedi Order. 211 dooku_datadisk_03_n Dooku s Story - Data disk 3 212 dooku_datadisk_04_d Embracing the Dark Side - The data disk contains the story of how Dooku assumed his inherited title of Count and rose to be one of the leaders of the Separatists Movement prior to the outbreak of the Clone War. 213 dooku_datadisk_04_n Dooku s Story - Data disk 4 214 dooku_datadisk_05_d Dooku s Death - On the final data disk, the last years of Count Dooku s life are recorded. Here, many of his actions during the Clone War are told. The story ends with his death, at the hands of Anakin Skywalker, during the Battle of Coruscant. 215 dooku_datadisk_05_n Dooku s Story - Data disk 5 216 dwartii_statue_braata_d A status of Braata, one of the four ancient sages of Dwarti. 217 dwartii_statue_braata_n Braata Statue 218 dwartii_statue_faya_d A status of Faya, one of the four ancient sages of Dwarti. 219 dwartii_statue_faya_n Faya Statue 220 dwartii_statue_sistros_d A status of Sitros, one of the four ancient sages of Dwarti. 221 dwartii_statue_sistros_n Sistros Statue 222 dwartii_statue_yanjon_d A status of Yanjon, one of the four ancient sages of Dwarti. 223 dwartii_statue_yanjon_n Yanjon Statue 224 e_to_a_prompt Enter the text you want translated to Aurebesh 225 e_to_a_title English to Aurebesh 226 emperor_statuette_reward_d A statuette of Emperor Palpatine. 227 emperor_statuette_reward_n Emperor Palpatine Statuette 228 english_to_aurebesh English to Aurebesh 229 eralam_crystal_reward_d A lightsaber crystal created from shards and fragments of Eralam. The source of this crystal is believed to have been lost to history. 230 eralam_crystal_reward_n Reconstructed Eralam Crystal 231 eralam_shard_01_d A fragment of a eralam crystal. 232 eralam_shard_01_n A Eralam Crystal Shard 233 eralam_shard_02_d A fragment of a eralam crystal. 234 eralam_shard_02_n A Eralam Crystal Shard 235 eralam_shard_03_d A fragment of a eralam crystal. 236 eralam_shard_03_n A Eralam Crystal Shard 237 eralam_shard_04_d A fragment of a eralam crystal. 238 eralam_shard_04_n A Eralam Crystal Shard 239 eralam_shard_05_d A fragment of a eralam crystal. 240 eralam_shard_05_n A Eralam Crystal Shard 241 fish_dathomir_burra_d A Dathomir Burra fish that may be worth keeping. 242 fish_dathomir_burra_n A Dathomir Burra Fish 243 fish_endor_buzzfish_d A Endor Buzzfish that may be worth keeping. 244 fish_endor_buzzfish_n An Endor Buzzfish 245 fish_endor_trout_d A Endor Trout that may be worth keeping. 246 fish_endor_trout_n An Endor Trout 247 fish_naboo_fatfish_d A Naboo Fatfish that may be worth keeping. 248 fish_naboo_fatfish_n A Naboo Fatfish 249 fish_naboo_gooberfish_d A Naboo Gooberfish that may be worth keeping. 250 fish_naboo_gooberfish_n A Naboo Gooberfish 251 fish_naboo_gumfish_d A Naboo Gumfish that may be worth keeping. 252 fish_naboo_gumfish_n A Naboo Gumfish 253 fish_naboo_mee_d A Naboo Mee fish that may be worth keeping. 254 fish_naboo_mee_n A Naboo Mee Fish 255 fish_naboo_see_d A Naboo See fish that may be worth keeping. 256 fish_naboo_see_n A Naboo See Fish 257 fish_rare_blackfish_d A rare Blackfish that may be worth keeping. 258 fish_rare_blackfish_n A Rare Blackfish 259 fish_rare_blowfish_d A rare Blowfish that may be worth keeping. 260 fish_rare_blowfish_n A Rare Blowfish 261 fish_rare_bluefish_d A rare Blowfish that may be worth keeping. 262 fish_rare_bluefish_n A Rare Bluefish 263 fish_rare_faa_d A rare Blowfish that may be worth keeping. 264 fish_rare_faa_n A Rare Faa Fish 265 fish_rare_laa_d A rare Blowfish that may be worth keeping. 266 fish_rare_laa_n A Rare Laa Fish 267 fish_rare_ray_d A rare Blowfish that may be worth keeping. 268 fish_rare_ray_n A Rare Ray Fish 269 fish_rare_striped_d A rare Blowfish that may be worth keeping. 270 fish_rare_striped_n A Rare Striped Fish 271 fish_tank_bubble_stone_d This item is used as a component for crafting a fish tank. 272 fish_tank_bubble_stone_n Bubbling Stone 273 fish_tank_front_panel_d This item is used as a component for crafting a fish tank. 274 fish_tank_front_panel_n Transparisteel Front Panel 275 fish_tank_left_panel_d This item is used as a component for crafting a fish tank. 276 fish_tank_left_panel_n Transparisteel Left Panel 277 fish_tank_rear_panel_d This item is used as a component for crafting a fish tank. 278 fish_tank_rear_panel_n Transparisteel Rear Panel 279 fish_tank_reward_d A Fish Tank. 280 fish_tank_reward_n Fish Tank 281 fish_tank_right_panel_d This item is used as a component for crafting a fish tank. 282 fish_tank_right_panel_n Transparisteel Right Panel 283 fish_tank_schematic_reward_d A Fish Tank Schematic. 284 fish_tank_schematic_reward_n Fish Tank Schematic 285 fish_tank_tubing_d This item is used as a component for crafting a fish tank. 286 fish_tank_tubing_n Tubing 287 fish_yavin_crawlfish_d A Yavin Crawlfish that may be worth keeping. 288 fish_yavin_crawlfish_n A Yavin Crawlfish 289 flit_bone_d A rare bone that might be worth collecting. 290 flit_bone_n A Hollow Flit Bone 291 flower_010_d A potted plant. 292 flower_01_d A potted plant. 293 flower_01_n Small Potted Plant, Style Two 294 flower_02_d A potted plant. 295 flower_02_n Small Potted Plant, Style Two 296 flower_03_d A potted plant. 297 flower_03_n Small Potted Plant, Style Two 298 flower_04_d A potted plant. 299 flower_04_n Small Potted Plant, Style Two 300 flower_05_d A potted plant. 301 flower_05_n Small Potted Plant, Style Two 302 flower_06_d A potted plant. 303 flower_06_n Small Potted Plant, Style Two 304 flower_07_d A potted plant. 305 flower_07_n Small Potted Plant, Style Two 306 flower_08_d A potted plant. 307 flower_08_n Small Potted Plant, Style Two 308 flower_09_d A potted plant. 309 flower_09_n Small Potted Plant, Style Two 310 flower_10_n Small Potted Plant, Style Two 311 flower_11_d A potted plant. 312 flower_11_n Small Potted Plant, Style Two 313 flower_12_d A potted plant. 314 flower_12_n Small Potted Plant, Style Two 315 flower_13_d A potted plant. 316 flower_13_n Small Potted Plant, Style Two 317 flower_14_d A potted plant. 318 flower_14_n Small Potted Plant, Style Two 319 flower_15_d A potted plant. 320 flower_15_n Small Potted Plant, Style Two 321 flower_16_d A potted plant. 322 flower_16_n Small Potted Plant, Style Two 323 flower_17_d A potted plant. 324 flower_17_n Small Potted Plant, Style Two 325 flower_18_d A potted plant. 326 flower_18_n Small Potted Plant, Style Two 327 flower_19_d A potted plant. 328 flower_19_n Small Potted Plant, Style Two 329 flower_20_d A potted plant. 330 flower_20_n Small Potted Plant, Style Two 331 framed_beetle_specimen_d A collection of framed beetle specimens. 332 framed_beetle_specimen_n Framed Beetle Specimens 169 frn_all_feather_pillow_hue_s01_d 939 frn_all_feather_pillow_hue_s01_n A Feather Pillow 333 gulginaw_feather_d A rare tail feather that might be worth collecting. 334 gulginaw_feather_n A Gulginaw Tail Feather 335 hanging_light_01_d A free-stnding lamp. 336 hanging_light_01_n Free-standing Lamp Razorcoil 337 hanging_light_02_d A table-top lamp. 338 hanging_light_02_n Table-top Lamp Coruscant 339 hanging_light_03_d A free-standing lamp. 340 hanging_light_03_n Free-standing Lamp Razorcoil 341 hanging_light_04_d A table-top lamp. 342 hanging_light_04_n Table-top Lamp Coruscant 343 hanging_light_05_d A free-standing lamp. 344 hanging_light_05_n Free-standing Lamp Razorcoil 345 hanging_light_06_d A table-top lamp. 346 hanging_light_06_n Table-top Lamp Coruscant 347 hanging_light_07_d A free-standing lamp. 348 hanging_light_07_n Free-standing Lamp Razorcoil 349 hanging_light_08_d A table-top lamp. 350 hanging_light_08_n Table-top Lamp Coruscant 351 hanging_light_09_d A free-standing lamp. 352 hanging_light_09_n Free-standing Lamp Razorcoil 353 hanging_light_10_d A table-top lamp. 354 hanging_light_10_n Table-top Lamp Coruscant 355 hanging_light_reward_01_d A Hanging Light. 356 hanging_light_reward_01_n A Hanging Light 357 holocron_pedestal_reward_d 358 holocron_pedestal_reward_n Holocron Pedestal 359 holocron_pedestal_schematic_reward_d A schematic for crafting a holocron pedestal. 360 holocron_pedestal_schematic_reward_n Jedi Holocron Pedestal Schematic 942 housing_improvement_01_n Housing Improvement Techniques in Maximizing Space 943 housing_improvement_02_n Housing Improvement Techniques in Maximizing Space 944 housing_improvement_03_n Housing Improvement Techniques in Maximizing Space 945 housing_improvement_04_n Housing Improvement Techniques in Maximizing Space 946 housing_improvement_05_n Housing Improvement Techniques in Maximizing Space 361 ig_88_head_d 362 ig_88_head_n IG-88 Prototype Head 363 ig_88_left_arm_d 364 ig_88_left_arm_n IG-88 Prototype Left Arm 365 ig_88_left_leg_d 366 ig_88_left_leg_n IG-88 Prototype Left Leg 367 ig_88_right_arm_d 368 ig_88_right_arm_n IG-88 Prototype Right Arm 369 ig_88_right_leg_d 370 ig_88_right_leg_n IG-88 Prototype Right Leg 371 ig_88_stand_d A metal stand. It seems this item would be useful for crafting. 372 ig_88_stand_n A Metal Stand 373 ig_88_torso_d 374 ig_88_torso_n IG-88 Prototype Torso 375 ig_88_wooden_dowel_d A support dowel. It seems this item would be useful for crafting. 376 ig_88_wooden_dowel_n A Wooden Support Dowel 377 imp_t1_dark_trooper_d A marble statue which bears an uncanny likeness to a Dark Trooper. 378 imp_t1_dark_trooper_n A Dark Trooper Statuette 379 imp_t1_scout_trooper_d A marble statue which bears an uncanny likeness to a Scout Trooper. 380 imp_t1_scout_trooper_n A Scout Trooper Statuette 381 imp_t1_shock_trooper_d A marble statue which bears an uncanny likeness to a Shock Trooper. 382 imp_t1_shock_trooper_n A Shock Trooper Statuette 383 imp_t1_snow_trooper_d A marble statue which bears an uncanny likeness to a Snow Trooper. 384 imp_t1_snow_trooper_n A Snow Trooper Statuette 385 imp_t1_storm_trooper_d A marble statue which bears an uncanny likeness to a Storm Trooper. 386 imp_t1_storm_trooper_n A Storm Trooper Statuette 387 imp_t2_engineer_d A marble statue which bears an uncanny likeness to an Engineer. 388 imp_t2_engineer_n An Engineer Statuette 389 imp_t2_marine_d A marble statue which bears an uncanny likeness to an Imperial Marine. 390 imp_t2_marine_n An Imperial Marine Statuette 391 imp_t2_officer_d A marble statue which bears an uncanny likeness to an Imperial Officer. 392 imp_t2_officer_n An Imperial Officer Statuette 393 imp_t2_pilot_d A marble statue which bears an uncanny likeness to an Imperial Pilot. 394 imp_t2_pilot_n An Imperial Pilot Statuette 395 imp_t3_darth_maul_d A marble statue which bears an uncanny likeness to Darth Maul. 396 imp_t3_darth_maul_n A Darth Maul Statuette 397 imp_t3_darth_plagueis_d A marble statue which bears an uncanny likeness to Darth Plagueis. 398 imp_t3_darth_plagueis_n A Darth Plagueis Statuette 399 imp_t3_darth_sidious_d A marble statue which bears an uncanny likeness to Darth Sidious. 400 imp_t3_darth_sidious_n A Darth Sidious Statuette 401 imp_t3_darth_tyranus_d A marble statue which bears an uncanny likeness to Darth Tyranus. 402 imp_t3_darth_tyranus_n A Darth Tyranus Statuette 403 imp_t3_darth_vader_d A marble statue which bears an uncanny likeness to a Darth Vader. 404 imp_t3_darth_vader_n A Darth Vader Statuette 405 imp_t3_royal_guard_d A marble statue which bears an uncanny likeness to an Emperor s Royal Guard. 406 imp_t3_royal_guard_n An Emperor s Royal Guard Statuette 407 invis_collection_failed You cannot collect while invisible. 408 jedi_holocron_01_d An ancient holocron used by the jedi order. 409 jedi_holocron_01_n A Jedi Holocron 410 jedi_holocron_02_d An ancient holocron used by the jedi order. 411 jedi_holocron_02_n A Jedi Holocron 412 jedi_holocron_03_d An ancient holocron used by the jedi order. 413 jedi_holocron_03_n A Jedi Holocron 414 jedi_holocron_04_d An ancient holocron used by the jedi order. 415 jedi_holocron_04_n A Jedi Holocron 416 jedi_holocron_05_d An ancient holocron used by the jedi order. 417 jedi_holocron_05_n A Jedi Holocron 418 jeweled_necklace_schematic_reward_d A schematic for crafting a holocron pedestal. 419 jeweled_necklace_schematic_reward_n_ Jeweled Necklace Schematic 420 jundank_bone_d A rare bone that might be worth collecting. 421 jundank_bone_n A Jundank Jaw Bone 422 kai_tok_feather_d A rare tail feather that might be worth collecting. 423 kai_tok_feather_n A Kai Tok Tail Feather 424 kasha_crystal_reward_d A lightsaber crystal created from shards and fragments of kasha. While these crystals were traditionally used as meditation devices, some Jedi have been known to use these crystals to focus the beam of their lightsabers. 425 kasha_crystal_reward_n Reconstructed Kasha Crystal 426 kasha_shard_01_d A fragment of a kasha crystal. 427 kasha_shard_01_n A Kasha Crystal Shard 428 kasha_shard_02_d A fragment of a kasha crystal. 429 kasha_shard_02_n A Kasha Crystal Shard 430 kasha_shard_03_d A fragment of a kasha crystal. 431 kasha_shard_03_n A Kasha Crystal Shard 432 kasha_shard_04_d A fragment of a kasha crystal. 433 kasha_shard_04_n A Kasha Crystal Shard 434 kasha_shard_05_d A fragment of a kasha crystal. 435 kasha_shard_05_n A Kasha Crystal Shard 436 kill_gurk_activation_d It seems odd finding this creature with a bottle. The alcohol seems to have sickened it. Consume the remaining alcohol and hunt down any remaining sickened Gurk. 437 kill_gurk_activation_n a nearly-empty bottle of alcohol 438 kill_tusken_activation_d This looks to be what remains of YOUR pie! Enraged, you decide to consume the last piece and focus your anger on the thieves! 439 kill_tusken_activation_n Stolen Pie 440 kima_bone_d A rare bone that might be worth collecting. 441 kima_bone_n A Chipped Kima Bone 442 kwi_bone_d A rare bone that might be worth collecting. 443 kwi_bone_n A Split Kwi Leg Bone
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General Meeting 2009 of the Historical Science Society of Japan, Section of modern history Sunday 24 may 2009, Tama Campus of the Chuo University "Order of Empire and Formation of Anarchism ~Imagination for Resistance and Solidarity~" We would like to approach "anarchism", by reviewing it in the political and historical context where its ideas and practices have taken shape and developed. Contemporary movements against globalization and neoliberalism include some currents which claim the name "anarchists." They set anarchism as a political method or vision for resistance and solidarity. Anarchism is interpreted here as the practice for solidarity between various forms of resistance beyond the state, while preserving the differences; i.e. a “movement of true globalization” (David Graever). The urgent need for historical studies on neoliberalism and globalization must also lead to a review of the history of anarchism and its relevance as a resistance force against these global trends. A wide range of researches on anarchism have been accumulated in the science of history. We cannot deny the fact, however, that most of these works were limited to the study within a nation-state or its territory. In response to the problems caused by neoliberalism and globalization, recent works on anarchism have developed based on renewed criticism of previous studies. In other words, they focus on clarification of the historical situation where anarchism was born and contemporary globalization roots, as well as the process of the development of anarchism as a resistance movement accompanying the expansion of imperialistic orders beyond the borders of nation-states. Benedict Anderson outlines a history of anarchism as it was formed during the “early globalization” of the 1880s, marked by the expansion of imperialism and global networks. In the 1880s, anarchism succeeded---better than Marxism---in organizing networks across the borders of nation-states and territories all over the world through exiles, immigrants and publications, and experienced a boom until the Russian revolution. Combination of "socialism" and the "state" tended to be regarded as inevitable after the Russian Revolution, which weakened the anarchist movement and even concealed its historical significance. It should be noted, however, that anarchism emerged and developed within the process of the world history that has continued until today. We therefore believe that further review of anarchism will lead to clarification of the historical development of "imperialism" and to comprehension of trans-state resistance from the historical point of view. The issues or tasks we propose consist of the following two points 1.Trans-Territorial Networks of "Anarchists" Some anarchists organized movements across European borders using the networks which had been made possible by the early globalization. This expansion of anarchism proceeded along with nationalist resistance against colonialism. In the 1880s, the terrorism executed previously by anarchists was taken over by European and colonial nationalists. Paradoxically anarchists succeeded in organizing their vast networks of resistance by tying national movements against imperialism to the process which goes beyond national borders. 2.Transformations of Anarchism in Relation to Imperialism and Resistance Movement It is in this historical perspective that one can clarify the meaning of anarchist thought. Through these resistance networks, anarchism has been transformed in response to the political and cultural contexts of each territory in which it evolved. Accompanying and resisting imperialism and colonialism, anarchism has continued to change its form. The discourse and practices of those who declared themselves "anarchists" did not always come in a hostile relationship with the statements and practices supporting the imperialistic order, such as capitalism, ethnicity, gender role, and regionalism. They sometimes shared the same value. This historical configuration has diversified the idea of anarchism and made it difficult for us to define its meaning. Yet, by clarifying the multi-layered historical contexts, we can have a profound understanding of the ideas of anarchism and its actuality. The diversity of contemporary anarchism in the anti-globalism movement might be considered as an extension of the re-interpretation and re-development of anarchistic resistance to imperialism and globalization. On these two points, we asked Mr. Hikaru TANAKA and Mr. Naoyuki UMEMORI for reports, and Mr. Mamoru YAMAGUCHI and Mr. Chigaya KINOSHITA for comments. We hope that many researchers in various fields of studies can participate in the symposium from around the world and have an animated debate. Yusuke KATAKURA Repporter TANAKA Hikaru ( Histoire, Histoire des idées ) Assistant professor of the Ôsaka Kyôiku University Title Les immigrants russes anarchistes aux Etats-Unis dans les années 1880-1920. UMEMORI Naoyuki ( Histoire des idées politiques japonaises) Professeur à l’Université Waseda Titre Le statut de l anarchisme dans l histoire des idées japonaises, dans sa relation avec les idées du premier socialisme. Commentater YAMAGUCHI Mamoru (littérature chinoise, anarchisme chinois) Professeur de l’Université Nihon KINOSHITA Chigaya (Politiques) Program Sunday 24 may 2009, Tama Campus of the Chuo University 742-1 Higashi-Nakano, Hachioji-shi, Tokyo 192-0393, Japan 10.10-11.10 TANAKA Hikaru 11.20-12.20 UMEMORI Naoyuki 13.30-14.00 YAMAGUCHI Mamoru 14.10-14.40 KINOSHITA Chigaya 14.40.14.50 pause 14.50-17.30 Discussion (Questions and responses) Contact KATAKURA Yusuke katecon [atmark]hotmail.co.jp
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ACT1 Woodland レベルキャップ:12 パーティ数:6 ACT1 Woodland Battle AreaThe Trivial Plain2 vs Badger 2 vs 1 2 vs 2 Little Flags 3 vs 3 2 vs Badgers(赤) The Forest's EdgeCoyotes I Coyotes II Badger Woodland Panic Coyotes III(青) The Pit III(赤) The GladeAnimal Pack I 4 vs bear Animal Pack II The Foresters The Stand Nature's Finest(青) The Stand II(赤) The AcademyNovice Archibald Bases I Men Of Poison Masters Bases II(青) Merry Men(赤) The VillageLittle Rumble The Arrows I The Pit I Modest Rumble The Arrows II The Pit II Large Rumble(青) The TournamentClost Quarters Barbarians Full Battle Bear CaveBjorn Bears I Bears II Sandy ShoreBattle of Sand Monk Challenge Grand Master The Dueling GroundsMongrel Logan Sigmund Dane The CragThe Crow The Pidgeons The Falcons The Eagles Training GroudsPractice I Practice II Practice III Practice IV Practice V GateGate Of Progress I(The Forest's Edgeの上 / GOLD) Gate Of Progress II(The Gladeの右上 / GOLD) Gate Of Progress III(The Villageの右下 / GOLD) Gate Of Bears(マップ左上 / BLUE) Gate of Training Valley(マップ左下 / BLUE) Gate Of the Sea(マップ右上 / BLUE) Gate of Duelist(マップ右下 / BLUE) Gate of Crags(The Dueling Groundsの右下 / BLUE) ShopThe Outpost (The Trivial Plain隣) The Armory (The Tournament隣) The Village Shop (The Village隣) The Academy shop (The Academy隣) Lemuel's Knick Knacks (Sandy Shore隣) Clear Bonus 注意 ミッションのEXPは、出撃ボーナス(1人当り),生存ボーナス(1人当り),撃破ボーナス(レベルキャップ修正の値も含めた全員分の概算合計)で参考値 注意 アイテム報酬は一例です。「価値のみ固定でランダム」だと思われます。 Battle Area The Trivial Plain 最初のバトルエリア。特に難しいものはないので、上から順番にクリアしていけば大丈夫だろう。ミッションを二つクリアすれば次のバトルエリアがオープンするので、簡単なものを探して交互にクリアしていくのも良い。 2 vs Badger Basoc VerrLow E1 P2 Reward Item Lether Cap Stale Bread Parchment of skill 2 vs 1 Basic VeryLow E1 P2 EXP+25,20,12 Reward Warrior Barbarian LV2 Bash 2 Great Fortitude 2 Barbarian LV4 Whirlwind 3 Great Stamina 3 XP+150 LV4のほうがオススメ。WhirlWindは消費スタミナが高いが周囲8マスへの範囲攻撃は強烈だ。 2 vs 2 Basic VeryLow E2 P2 EXP+25,20,24 Reward Warrior Archer LV1 Long Sword 1 Arrow Volley 2 Alchemist LV1 Cane 2 Flame potion 1 XP+150 ここではどちらでも良いが、範囲魔法攻撃のFlame potionは攻略の要なので序盤から確保しておきたい。アーチャーと錬金術師は以降も仲間にできる。 Little Flags Flags Low E3 P3 EXP+24,34,27 Reward Item Tattered tunic Cup of Vinegar Lether Cap 3 vs 3 3体のバーバリアンうち1体のみレベルが高い。さらに所有しているスキルDevastateが、高威力でありながら3回攻撃で非常に危険。味方のバーバリアンのWarcryでスタミナを削れば、発動を封じることができるかもしれないので試してみよう。 Basic Medium E3 P3 EXP+36,50,72 Reward Gold Key 2 vs Badgers(赤) Basic VeryHigh E3 P2 EXP+75,60,45 Reward Item Bottle of Poison Cup of Wine Lether Sandals The Forest s Edge 小動物とのバトル。コヨーテにはFlame Potionが良く効くので、まとめてガンガン燃やしていこう。アナグマの遠距離攻撃は、クリティカル時にstun効果があり非常に鬱陶しい。 Coyotes I Basic E2 P1 EXP+45,30,12 Reward Item Stale Bread Tattered Tunic Parchment of Skill Coyotes II Waves E3 P3 EXP+18,16,18 Reward Item Book of Skill Bottle of Poison Lether Cap 攻撃に毒を付加するBottle of Poisonが良さそうだが、1ターン当り4ダメージしか与えらず、頼れるほどの能力は残念ながらない。 Badger Basic E4 EXP+37,30,36(9*4) Reward Warrior Archer LV1 Long sword 2 Range Finder 1 Barbarian LV3 Whirlwind 2 Great Stamina 3 XP+250 今の仲間にいない方のクラスを味方にしよう。Range Finderのオートクリティカル能力は重宝する。オートクリティカル後に高威力のPowerShotで狙撃するのが、アーチャーの基本戦法だ。 Woodland Panic Waves E11 P3 EXP+27,25,33 Reward Blue Key Coyotes III(青) Waves E? P4 EXP+30,30,68 Reward Gold Key The Pit III(赤) Waves Reward Item(価値3) The Glade このバトルエリアも引き続き動物との戦いだが、小動物に混じって新登場するのがBearだ。バーバリアンと似たタイプのユニットと考えていいだろう。 Animal Pack I Basic Low E7 P3 EXP+27,25,63 Reward Warrior Barbarian LV3 Bash 2 Great Fortitude 3 Archer LV2 Long Sword 1 Power Shot 3 XP+150 4 vs bear Basic E1 P4 EXP+22,22,54 Reward Item Stale Bread Cup of vinegar Lether Cap Animal Pack II Basic E7 P3 EXP+36,33,88 Reward Item Scone Fresh Bread cup of wine The Foresters Basic Medium E4 P3 EXP+36,33,84 Reward Item Fresh Bread Scone Emblem of Fists The Stand Waves High E7 P4 EXP+37,50,105 マップ中央の狭い空間に味方が密集した状態で戦闘が始まる。体力のある仲間を岩の間に配置して敵を足止めしつつ、弱い味方を守りながら戦おう。 Reward Warrior Archer LV5 Long Sword 3 Combat Training 3 Range Finder 1 Archer LV2 Long Sword 1 Arrow Volley 3 EXP+35 Grant Nature s Finest(青) Basic High E7 P5 EXP+32,35 Reward EXP+300 クマの攻撃は強烈だが、スタミナを盗んで動きを制限して対処しよう。 The Stand II(赤) Waves Very High E10 P5 Reward Item(価値3) The Academy Novice Basic E3 P3 EXP+18,16 Reward Warrior Alchemist 3 Poison Potion 3 Potion Stock 2 Archer 3 Posion Arrow 3 Bow Mastery 2 EXP+250 Archibald Basic E2 P1 EXP+90,60,36 Reward Blue Key Bases I Flags High E3 P3 EXP+45,50,75 Reward EXP+200 Men Of Poison Basic High E4 P4 EXP+27,75,120 錬金術師4人が相手。Poison攻撃を仕掛けてくるため、長期戦は不利だ。手早く攻めよう。 Reward Gold Key Masters VeryHigh Bases II(青) Flag High E4 P4 EXP+37,50,79 Reward Item Emblem of Fists Book of Skill Skullcap Merry Men(赤) Basic VeryHigh E4 P4 EXP+32,65 Reward Item Woolen Vest Studded Tunic Combat Gloves The Village Little Rumble Basic Low E3 P3 EXP+27,25,54 Reward Warrior Alchemist LV5 Cane 3 Flame Potion 3 Potion Stock 1 Alchemist LV3 Cane 2 Vial of Burning 2 EXP+250 divide The Arrows I Basic Medium E4 P4 EXP+30,30,96 Reward ; Blue Key The Pit I Waves High E8 P1 EXP+112,75,35 たった1人で、次々現れるコヨーテ達を迎撃するバトル。ここは、体力と攻撃力に優れたバーバリアンが適任だろう。途中1回だけコヨーテではなくアナグマが登場したりする。 Reward Item Lether Tunic Skullcap Lether Gloves Modest Rumble Basic High E5 P4 Reward ; Warrior The Arrows II Flags VeryHigh E5 P4 Reward Item The Pit II Waves VeryHigh E10 P2 EXP+46,73 Reward EXP+300 Large Rumble(青) Basic VeryHard E5 P4 EXP+45,60,136 Reward Item Cup Of Wine SkullCap Emblem Of fists The Tournament ファイナルバトルエリア。3つのバトルのうち2つをクリアした時点でACT1クリアとなり、ACT2へ強制移動する。2つ目のバトルに挑む前に、やり残したことがないか確認しておこう。 Clost Quarters Basic VeryHigh E2 P2 ※クリア後The Forest s Edgeにバトル「The Pit III」追加 Reward EXP+600 Barbarians Basic E5 P4 EXP+38,51,122 ※クリア後The Academyにバトル「Merry Men」追加 Reward Item Cup of wine leather Glove Emblem of Fists Full Battle Basic VeryHigh E8 P6 ※クリア後The Gladeにバトル「The Stand II」追加 Reward Warrior Monk LV8 Pummel 2 Ancient Combo 4 Disrupting Palm 4 Knight LV3 Ghostly Strike 2 Sacrifice 3 EXP+250 初登場のMonkとKnightだが、Sacrificeは倒されたときに発動するスキルであり、効果もそれほどでもない。一方のMonkは、相手スキルをランダムで使用不可にするDisrupting Palmが非常に使い勝手が良い。どちらかというと後者がオススメだ。 Bear Cave 6人出撃のステージあり。5人でも何とかなるが、6人揃えてきてから挑戦しても良いだろう。 Bjorn Basic Medium E1 P2 Bear Caveに来たはずなのに、初戦の敵はBarbarianだ。だがこのBarbarianが非常にクセモノで、Swipe、Roar、Bear Enduranceなどの通常のBarbarianは持っていないはずの強力なスキルを習得している。 自軍出撃数が2と少ないのも辛い。 Reward Item Cup Of Wine Scorn Fresh Bread Bears I Basic High E2 P4 EXP+27,36,130 2戦目の敵は正真正銘クマだ。 Reward Item Fresh Bread Book of Skill Leather Tunic Bears II Basic E5 P6 初戦のBarbarian、Bjornが再登場。 Reward Warrior Son of Bjorn Badger of Bjorn EXP+250 Bjornの息子とアナグマ、どちらかを仲間にできる。Bjornの息子はBear Enduranceを習得しており、他にも特殊なスキルを覚えてくれるのかもしれない。 Sandy Shore Battle of Sand Basic Medium Reward Item Monk Challenge Waves High E4 P3 Reward EXP Grand Master Basic High E4 P4 Reward Item The Dueling Grounds すべて1対1のタイマンバトル。と言われると人間相手だと思いがちだが、初戦いきなりコヨーテである。 Mongrel Basic Low E1 P1 EXP+57,38,7 Reward EXP+100 Logan Basic Medium E1 P1 EXP+90,60,24 スキルDevastateを持つバーバリアン1体だが、障害物を利用して逃げながらPoison potionを投げ続ければ無傷でも撃破可能だ。 Reward Item Fresh Bread Lether Tunic Skullcap Sigmund Basic High E1 P1 EXP+95,63,25 アーチャー一体のみ。 Reward EXP+200 Dane Basic High E1 P1 EXP+112,75,30 チャンピオン1体。 Reward Warrior Healer LV2 Qucik Shot 3 Staff Sling 1 Alchemist LV6 Amnesia Potion 2 Poision Potion 2 Noxious Fumes 4 EXP+250 divide ヒーラーを序盤で仲間にできるチャンス。ヒーラーのクセに持っているのが両方とも攻撃系スキルだが、レベルアップすれば回復スキルはすぐ習得できる。 ※クリア後、The Trivial Plainに「2 vs Badgers」というバトルが追加される。 The Crag The Crow Basic VeryLow E2 P2 EXP+25,20,17 Reward Item Stale Bread Ring of Abrasion Parchment of Skill The Pidgeons Basic Medium E2 P2 Reward Item The Falcons Basic Medium E5 P4 EXP+37,150,141 Reward Warrior Jungleman LV5 Crippling Jabs 3 Javelin Fury 1 Javelin Sting 3 Jungleman LV3 Falcon 3 Vitality 2 The Eagles Basic VeryHigh E4 P5 Reward Item Training Grouds Practice I Basic VeryLow E2 P2 Reward EXP+100 Practice II Basic VeryLow E2 P2 Reward Item Practice III Basic Low E3 P3 Reward EXP+100 Practice IV Basic Medium E1 P1 Reward Warrior Barbarian LV9 Bash 4 Great Fortitude 4 Great Stamina 3 Archer LV8 Long Sword 1 Arroy Volley 4 Critical Aim 4 Recovery 1 Practice V Basic High E2 P2 Reward EXP+300 Gate Gate Of Progress I(The Forest s Edgeの上 / GOLD) Gate Of Progress II(The Gladeの右上 / GOLD) Gate Of Progress III(The Villageの右下 / GOLD) Gate Of Bears(マップ左上 / BLUE) The Gladeのバトルを5つクリアすると表示される。 →Bear Caveへ Gate of Training Valley(マップ左下 / BLUE) 追加トレーニング →Training Groudsへ Gate Of the Sea(マップ右上 / BLUE) バーバリアンとモンクとのバトル →Sandy Shoreへ Gate of Duelist(マップ右下 / BLUE) 1対1のバトルのみ →The Dueling Groundsへ Gate of Crags(The Dueling Groundsの右下 / BLUE) ファルコン使いに対する困難な戦い →The Cragへ Shop The Outpost (The Trivial Plain隣) 名前 価値 cost Stale Bread 1 Scone 3 Cup of Wine 3 The Armory (The Tournament隣) 名前 価値 cost Leather tunic 2 Helm 5 Sturdy Belt 3 The Village Shop (The Village隣) 名前 価値 cost Skullcap 2 Leather Tunic 3 Lether Gloves 3 The Academy shop (The Academy隣) 名前 価値 cost Parchment of skill 1 Ring of Greater Abrasion 6 Oil of Fury 3 Ring of Greater Abrasionが強力そうだが、ACT2以降も入手機会は多い。わざわざcost6を払ってまで入手する必要はないと思われる。 Lemuel s Knick Knacks (Sandy Shore隣) 名前 価値 cost Emblem of Fists 2 Band of Pummelling 9 Stone of Strength 3 Band of Pummellingは入手機会が少なく(管理人はこの店でしか見たことがない)、能力もなかなかだが、cost9は高すぎる。 Clear Bonus 村人からのお礼 (Easy)Stone of Strength (Medium)Stone of Strength (Hard)Lether Sandals 使わなかった鍵のお礼 (Easy ・Blue Key=1)Wooden Falcon (Easy ・Blue Key=1)Stone of Strength (Medium・Blue Key=1)Stone of Strength 使わなかった複数の鍵のお礼 (Easy ・Blue Key=2)Book of Expertise カウンタ 今日: - 昨日: - 合計: -