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Locations There are 18 provinces in King Arthur’s Britannia and each province has multitudes of very important sites these are the Locations, which are represented by unique markers on the Campaign Map. Conquering a province In terms of strategy, Locations are the most crucial elements of the Campaign Map – those who have conquered all the Locations in a province, have conquered the province itself. When there is more than one ruler in a province, with armies scattered all over the various Locations, the province doesn’t belong to anyone yet. After you have destroyed the hostile armies in a province you have to occupy all the Locations to conquer that piece of land. Don’t forget that a province only belongs to you if you see the blue marker posts around its borders. Types of Locations Each Location provides a unique effect, depending on the type of the Location. It’s not enough to capture a Location, there should be at least an army stationed on the Location to benefit from the effect. You can find many unique locations on the Campaign Map. These locations grant special effects you can read a detailed description in the Information Panel. To gain the advantage the Knight must stay on the location at the end of the season. Strongholds Strongholds are fortresses built on the sacred places of Britannia where the mystic powers are strong, making them more powerful than the strongest average forts anywhere – and they have the capacity to develop further. Strongholds are mythical medieval cities with unrestricted construction possibilities and a diversified tech tree. The first of the Strongholds will be the legendary Camelot. As the number of available strongholds is limited to 3, the management never becomes a boring routine but all the Strongholds are unique. Each of them could be specialized to serve different purposes, like having one as the centre for economic growth, while another could be the focus of religion or education. Briefly, the development of the realm is managed through conquests and the development of the Strongholds, appointing liege lords, passing laws and doing global research into magic or technology. Buildings In King Arthur Strongholds are the localized centres for control. Winter is the time when players plan future constructions (in game terms you start constructions in the Winter). Open the Stronghold screen from either the Circle Menu, or from the top of the screen. During winter Strongholds can be upgraded with new buildings that grant numerous advantages. You can build 6 quarters in a Stronghold and 4 buildings in each quarter. Everything costs money and time to build. You can learn more about the various advantages of the buildings in the Info Panel. During winter you can queue up to 4 buildings but builders will work only on one at a time. These decisions will make each Stronghold unique and specialized (there can be a Stronghold for military centres for training heroes, or one trading centres etc). King Arthur’s Round Table The Round Table is the gathering place for the noble knights in King Arthur’s service. They are the most significant individuals in the realm they lead armies, go on adventures and some of them will become the appointed lords of the provinces. The Round Table Screen helps to give an overview of every detail related to the heroes and offers easy management options. Three other options are available in the middle of the screen. Ladies – you can find wives for your Knights. Provinces – you can raise the loyalty of the Knights by granting them fiefdoms. Prison – you can do many (mostly nasty) things to the captured enemy heroes. Apart from Arthur himself only twelve Knights can join the Round Table so you can send any of them away, if necessary. Prison During battles heroes can capture other heroes and send them to the Prison. Enemy rulers might offer a ransom for these captured knights, but there are some other choices available as well Release non-Tyrant heroes get + 2 Loyalty for setting the enemy free – the hostile hero returns to his court. Torture players will be able to see all units in the armies of the king of the captured hero. There is a 50% chance the hero will die. Tyrant heroes get + 2 Loyalty, non-Tyrants get -2 Loyalty. Escape is possible, and the chance of a successful escape grows higher year by year. The liege lord of the captured hero may offer a ransom for the freedom of his servant. If you accept the offer, the captured hero returns to the court of his king. If you decline, the hero remains in the prison. The liege lord may offer a higher ransom in a year’s time or you may never hear from him again. If the kingdom of the hero is destroyed, no one will offer anything for his freedom. Ladies On this screen you can see all the beautiful damsels who arrive at King Arthur’s court to find a suitable husband for themselves. You can choose wives for your heroes here (naturally only one wife for each hero, and they will remain married until the end of the game). Provinces You can see all the provinces in King Arthur’s growing realm. You can grant up to three provinces to your Knights as fiefdoms. You can take away a fiefdom any time and give it to one of your other Knights. Morality Chart Morality is the amalgamation of Faith – that can move along the axis of Faith (between the poles of Old Faith and Christianity) – and Virtue (somewhere between being a Tyrant or Rightful). Morality is constantly changing, due to your decisions. Players will change the Morality trait primarily through accomplishing objectives, but the knightly quests (adventures) also offer dozens of decisions which can change the Morality status. In the role of King Arthur, players determine the fate of the Once and Future King. Morality reflects the possible gaming styles and unlocks various special contents. Morality works like a third, more abstract kind of resource players who reach certain milestones either on the Faith or Virtue axis gets unique rewards, like new units, spells or general management options. King Arthur’s Morality is always based on the choices the player has made and also has an effect on the different aspects of the mythology. Players can make King Arthur a Rightful and Christian king, but, on the other hand, it is entirely possible to change the whole Arthurian universe by creating a devoted follower of the Old Faith or a ruthless monarch. Your Morality can move between Old Faith and Christianity, and at the same time it can also be somewhere between Tyrant and Rightful. Your current Morality is represented by a white marker on the chart. Your decisions constantly change your Morality and unlock unique Units, Spells and General actions. If a reward is between two axes, you must reach the necessary rating on both axes to unlock it. Advancements Players who have already acquired at least one Stronghold will be able to build Upgrades, but – like laws and building constructions – there is a season dedicated to doing this, and that season is Winter. There are 66 Upgrades available that all have an affect on the whole realm (realm meaning the provinces captured so far). Upgrades are grouped into three separate tiers on the Tech Tree – Military, Economy, Kingdom – and they require Gold, Food and Development points. Development points work like a specialized resource that has an influence on the production time of the tiered Upgrades. Strongholds and some buildings give Development points, just like some skills, magic items or Locations. Three types of advancements are available Economy, Military and Kingdom. You can get information by moving the cursor over the icons and pictures. Researching a new advancement costs Gold and requires Development points that you can see on the right side of screen. You can queue 4 advancements at once and you can cancel any of them with a right click. Your scholars work on only one advancement at a time. Chancellery The Chancellery is the centre of the kingdom, the place of all global decisions that affect every single inhabitant of the realm, also the place of jurisdiction, taxation and trade issues. It is only accessible in the Winter season, if the player has at least one Stronghold. The Chancellery manages the everyday affairs of the Kingdom. Laws can only be introduced during the winter and withdrawal is only possible in this season. Decrees are more like instant solutions to problems, but they have long-term disadvantages. You can also exchange Food for Gold and vice versa, with some loss, of course. On the right, under “Ringed Alarm” you can see the list of your most problematic provinces. Laws Laws are global orders that affect the whole realm. They have advantages and disadvantages. There are 12 unique laws. Some are obtainable from the very beginning, others have to be developed as Advancements. Decrees Decrees are immediate orders issued only once every year, that affect the whole realm, generating some income or granting other advantages. However, by overusing this power the loyalty of the people will soon decrease. There are 4 Decrees in the game but first they have to be developed as Advancements. Objectives The main goal of the game is the conquest of the whole of Britannia, but the story-based campaign is made up of Objectives that continuously grant long- and short-term goals that also fit together to paint a grandiose picture of an unfolding storyline. Objectives are particularly important tasks that influence the way events will go. Completing objectives will benefit your cause. You are free to decide whether you want to complete any of them. The Campaign is divided into 5 chapters, like a chronicle, each with a unique tone and theme. Each chapter has 15-20 objectives some of these are compulsory, but most of them are optional. The objectives are structured into a tree-like system. Apart from some standalone objectives, in most cases your tasks are related to each other, because some objectives represent the two sides of one story. By completing one you naturally exclude the other. The chapters are not closed books and players can even begin several different chapters at once, at the cost of facing an overwhelming tide of events. The important goals that make up the overall storyline follow each other chronologically, but the optional objectives can be accomplished at any time. You can have more than one chapter unlocked at the same time, but you’ll have to face the unfolding events simultaneously! Quests Knightly quests are the essence of King Arthur’s world, crossroads where you can choose between the pathways of storyline or take decisions that change his Morality. In technical terms quests are short stories where the chosen knight has to make decisions. Some adventures end in real-time battles on specially created and story-driven battle maps. During the campaign you will play through several of these quests that have a serious impact on the storyline and the Morality of Arthur or his Knights. You might also find the most powerful artefacts there. When you start a quest you have to choose a Knight who will attempt to complete the quest. The abilities of the chosen Knight play a role in the quest and only this Knight gets experience points. A Quest Screen is very simple you get a description of the situation at hand and several options about the given circumstances. The colour of the options indicates the chances of success greyed-out options mean that you don’t meet a requirement so you cannot choose those. In those cases where the decision needs the use of an Ability of the knight, the colour of the text is green if success is sure, blue if the outcome is questionable and red if you’d definitely fail it. The Campaign is built upon both pre-determined and random quests. In the first stages of the game players are set fixed adventures that are usually tied to specific campaign objectives, but later all kinds of random quests will appear. Random quests are colourful adventures without any consequences for the main plotline of the game and they serve as a useful chance to level up heroes and gain extra magic items, experience points etc. Some random quests occur during the spring season and they can cause serious negative effects on your provinces, and there are others that are not harmful, but are challenging and upon successful completion can also be very rewarding. Time after time disasters like floods, draught, or plague may fall on your realm, bringing along with them great difficulties for the people living in the province in question. A quest will always appear after a disaster, giving you the options to make the negative effect less severe. You will also face rebellions that are caused by the low loyalty and / or morale in the province. Diplomacy quests In the war raging for Britannia there are certain neutral participants, such as armies that don’t belong to a specific king, but they will have negative effects in the province where they are currently stationed. If one of your armies meets one of these neutral forces, there are two ways to handle the encounter by battle or through certain diplomatic actions. Relation the starting relation between the player and the neutral army is based on their difference in Morality. There are various methods of influencing this relation in a positive way, by offering gold, food, magic items or even offering a damsel from the court in marriage. It varies from diplomatic quest to quest which offer will be regarded more favourably – some of them might not be even offered, while others will boost the beginning relations twice. Diplomatic actions each quest of this type involves 2 to 4 different actions. Players can choose one if the diplomatic relations between the parties have reached a certain minimum level. Each of these actions has consequences. Diplomacy quests can be completed in two different ways. You can choose fighting (sword icon at the top of the screen) or you can offer some resources such as Gold, Food, Artefacts or even a Lady. Every opponent favours some goods and rejects others. As you offer more and more the blue bar on the right side raises, the relation with the opponent gets better and you can access better and better options. Battle quests Some neutral armies – mostly monsters and brigands – won’t negotiate diplomatically. In the Battle quests you play a very simple battle, on a battle map without any Victory Locations. Victory grants huge rewards. Trade quests Trade quests always appear randomly. If a hero moves to a Trade quest, he can trade gold, food, magic items or arrange marriages for other heroes or kings. Trade quests are not the “magic shops” from RPGs, these are short stories with simple background information (like an old knight offering a family heritage for a favour etc). A Trade quest works in similar way to a Diplomacy quest. On the right side of the screen you can see the goods that the merchant is offering. Your goods are on the left side. When you choose something it appears on the scales. If the two scales are in balance, you can do the deal. On the top right corner of the screen you can see which goods are preferred or rejected by the merchant. Skirmishes Approaching armies which are close enough to each other on the strategy map are able to launch attacks on each other. You can choose the “autobattle” option or you can fight your own battles, or even retreat, but it will unavoidably result in losses. Autobattle When you choose the “autobattle” option, the losses on both sides are calculated automatically, which decides the final outcome of the battle in an instant. Weaknesses losses will be considerably higher if the hostile army had units that are stronger against a given unit type in the player’s army (by the stonepaper- scissor method; spearmen vs. cavalry etc). Protected units if the player has a unit that he really wouldn’t want to lose during the autobattle, he can mark it as protected. A protected unit won’t perish, only in very grave situations, but its traits are halved when calculating the army strength. The maximum number of protected unit is 1 per group of 4 units. If you play autobattles, you can still protect your important units better than the rest of the army. You can select one or more units (a maximum of one third of your army) to be protected and they will incur less damage than the others, but the rest of the army takes the damage instead of them. Battle If the player wants to fight his own battle, he will be the attacker. He can choose from 3 available battlemaps, terrains typical of the given province. There are two exceptions to this rule either if the defender is in Extended Deploy Zone (in this case the defender will choose), or if the battle is part of a quest (then the map is fixed). Rewards The victorious army gets numerous rewards gold and food mostly, while the units and the heroes get experience points, but sometimes rare magic items or a unit from the defeated army will also show up among the rewards. On this screen you’ll see the statistics of your current battle, losses on both sides and the rewards if you are victorious. Battle Deployment phase Battles start with the deployment phase, when you place your units anywhere inside the outlined area (the border of the deployment zone is marked by blue flagpoles). As units start the battle from their deployed positions, it is advisable to scroll over the terrain first to explore all the topographic details and the important locations. You can create CTRL groups, change formation or manage the Autoattack option here. You can start the fight by pressing the “Start Battle” button. (See Ambush and Extended Deploy Zone ) Victory Conditions Your primary objective is to defeat the opposing army but that doesn’t necessarily mean that the only way to victory is the total elimination of the enemy. Although you cannot win a battle without fight, having a far stronger army than your opponent has many advantages (over and above its size or power) or you can benefit from using smart tactics. Army Morale – Army Strength Any army immediately loses if its Morale sinks to zero or the army loses all of its soldiers. The army starts the battle with a certain amount of Morale equal to its current Morale on the Campaign Map. If the army loses soldiers or the enemy controls more Victory Locations the Morale starts to fall. Victory Locations – The battle system By occupying Victory Locations (VL) you gain control of these special areas, which give a huge advantage over the enemy. The number of occupied VLs basically reflects how strong your control over the whole battlefield is, so by conquering and keeping these points of interest you can defeat the enemy without killing all the enemy soldiers and without suffering deadly losses. However, if the enemy is better at capturing VLs you can easily find yourself in a dangerous position. At the beginning of a battle a short, automatic overview will show all VLs on the given Battlemap. You can skip this phase by pressing ESC, so you jump to Deploy phase immediately. Most Battlemaps contain some VLs. Each of these has a certain active or passive ability that becomes available after a short contested period after occupying the VL. The ability is also reflected in the form of the VL a mighty cathedral can certainly heal your units. At the beginning of this scenario all VLs are basically neutral. Capturing VLs is very easy you only have to send at least one unit there and they will capture the given VL in a short space of time. Remember that your units are free to leave that location. That will not make you lose the area; however, if any enemy units arrive at the VL, after a short contested period it will belong to them. Sometimes you cannot benefit from capturing VLs if you fail to defend them. Battle system – An example At the beginning of the battle the Morale Indicator shows the basic setting where blue marks the player’s morale levels and red marks that of the enemy. The whole grey bar itself represents the “health” of the armies. If any of the parties loses units the gray bar and the coloured bar start to shrink and if an army loses morale then the coloured bar starts to shrink. If either of the bars reaches the Centre Gem then that side loses the battle. At the beginning of the battle the starting size of the red and blue Morale Indicators are affected by the morale of the army on the Campaign Map (it changes according to your decisions and the many active and passive skills and traits). The progress of the Morale Indicators is always dynamically affected by the current number of VLs controlled. During the battle the Morale Indicators can dynamically approach or move away from the Centre Gem from time to time. This depends on the VLs controlled. If the player controls more VLs his Morale Indicator starts to grow and the AI’s Morale Indicator starts to sink and vice-versa. If the player and the AI control the same amount of VLs both markers stop immediately. The following illustration presents a battle situation where the AI has a huge advantage because it has killed many of the player’s soldiers (the grey bar at the player’s side is shorter.) Furthermore the player’s morale is also lower and the AI controls more VLs. So, if nothing else happens in the battle the AI can slowly win the battle because the player’s morale will sink and the blue Morale Indicator will reach the Centre Gem. The player is in huge trouble in this example. Winning this battle would not be an easy task because the AI will try to keep control of the VLs and the player must occupy them, although that will certainly lead to some casualties. Victory Locations – Effects All VLs have certain effects that appear in the game Permanent effect within the vicinity Active spell Reward after the battle (if it’s controlled at the end of the battle) Terrain types The outcome of the battle also depends on the current terrain type, which will also have a huge influence on the skirmish. Some battlegrounds are plain fields, good for horsemen and archers. Light infantry is more effective in forest and rocky terrain and scrublands do not offer an easy match for the heavy infantry units. Spearmen will stand their ground on any terrain as long as they can keep their formations. Terrain types will not only influence the abilities of the units but even their visibility to the players. Units standing in a forest, for example, can be detected only from close range. Open field Ideal for Heavy Infantry and Heavy Cavalry. Unsuitable for Light Infantry. Movement speed is unmodified, with a small in decrease stamina. Zero defence against Archers. Forest Ideal battlefield for Light Infantry. Heavy Infantry, Spearmen and Cavalry are at a huge disadvantage. Movement speed is slower, stamina decreases at a medium rate. It offers a very good defence against Archers. Archers shooting from forest also suffer penalties. Hides units. Scrubland Acceptable battlefield for Light Infantry and Spearmen. Heavy Infantry and Cavalry fight at a disadvantage. Movement speed is slower, stamina decreases at a medium rate. Moderate defence against Archers. Road Ideal for Heavy Infantry and Heavy Cavalry. Light Infantry fight at a disadvantage. Movement speed is fast, stamina decreases very slowly. No defence against Archers. Reeds or Shallow water Acceptable terrain for Light Infantry, Light Cavalry and Spearmen. Heavy Infantry and Heavy Cavalry are at a huge disadvantage. Movement speed is very slow, stamina decreases very quickly. No defence against Archers. Hillside Acceptable terrain for Infantry. Cavalry units are at a disadvantage. Movement speed is slower, stamina decreases at high rate. No defence against Archers. Formations Each formation has its benefits and drawbacks. A unit in loose formation, for example, is relatively safe from the arrows of the archers but very vulnerable in a melee. Generally speaking, loose formations are good for marching and exploring, while closed formations are better for melee battles. Stronger and more useful formations are only available to experienced units. Certain units or formations are more effective when fighting against other units or formations. The key to success is to learn what formation types are effective against which formations. Horde Good defence against archers. Small melee attack and defence bonus for all units. Very weak against cavalry charge. Fast movement. Close Array 1st row gets medium bonuses for attack and defence. Medium defence against cavalry charge. Easy target for archers. Fast movement. Shield Wall Front row gains very high defence bonus in melee. Medium defence against archers. Weak against cavalry charges. Slow movement. Diamond Units on the edges get high attack and defence bonus in melee. Strong against cavalry charge. Weak against archers. Slow movement. Fan Medium bonus for attack in melee for all units. Medium defence against archers. Weak against cavalry charge. Fast movement. Wedge Very high melee bonus for the units on the edges. Weak defence against archers. Medium movement. Turtle Units on the edges get a very high bonus for defence in melee. Very strong defence against archers. Good defence against cavalry charge. Very slow movement. Spells The Knights of the Round Table are no ordinary warriors. Chroniclers praise their legendary deeds, how they fight with incredible vigour or how they smite down their enemies with terrible blows. Some heroes perform heavenly miracles or have learned the ways of ancient wizardry. They possess abilities that affect everyone in their vicinity or even the whole army. Knightly abilities can be passive, which means that they always grant benefits or active, meaning they cost Mana. Some of them have an instant effect while others grant the effect for a certain duration (with a timer around the icon) and all of them have a certain cooldown (they become less effective over time.) Things to consider while using magic Ranged spells can cause considerable damage if you are patient and you wait until – or create – the perfect opportunity, when there are many hostile warriors in the given area. Those spells that don’t inflict HP damage but destroy a given percentage of the soldiers in the unit are more beneficial when used against very strong units. Try to find out the possible spell combos that can make you very powerful in battles. Unit abilities Units possess certain skills that make them different from the others and give them special benefits during the battles. A particular unit with its special ability might be very effective against a given challenge, so it is wise to keep track of these unique traits. Skills can either be passive (which means that they always grant the benefits,) or active which grants the effect for a certain duration (with a timer around the icon) with a certain cooldown or else they can be switched On or Off. For example you can use the “Dodge” on/off skill of your Light Cavalry which gives some protection against ranged attacks but makes them weaker in melee. Cavalry, charge, momentum, trample The point of this is to give an important tactical role to the heavy cavalry. Heavy cavalry becomes something more than a fast and strong unit, but also one requiring careful and smart tactics (more than a simple melee unit). The reward for this extra work is that you gain the best and more powerful unit type on the battlefields. Trample is when the heavy cavalry charges with a huge momentum into a formation and rides over it. No melee combat occurs but they kill (trample) some of the opposing soldiers. This immediately inflicted damage is much higher than the damage inflicted in a simple melee fight. The goal If the heavy cavalry charges a light armoured archer unit, the archers will be broken with high losses and the cavalry rides onwards with minimal losses. If the cavalry charges a wedge of spearmen, the momentum of the cavalry will be broken. Many of them die in the first moments then the rest of the unit is not able to move forward and a melee starts. If a cavalry unit is moving “across” an enemy unit (when it is given not by the “attack” order but the order to “move” to a point beyond the enemy!), then it will try to trample it. Then the momentum of the cavalry and the resistance of the opposing unit (against a charge) are compared. If the cavalry is better it will successfully trample the enemy. During this event two processes occur at the same time 1.) the soldiers attack each other and 2.) the cavalry loses some of its momentum. If the momentum of the cavalry falls to less than the resistance of the enemy (during the “collision”) it stops and cannot ride through but starts a melee fight. All cavalry units have a maximum momentum rate. The current amount of momentum is zero if the unit is standing, and slowly increases (up to the max) if the unit starts to gallop. A faster gallop means a faster increase in the momentum – it grows even more quickly when the cavalry rides down a hill (compared to riding up a hill). The momentum is reduced if the cavalry stops, simply rides (stops galloping), moves through a swamp/deep forest, suddenly turns or tramples. The current and maximum momentum is always represented on the icon of the cavalry by a brightly lit bar. A heavy cavalry can trample 2-3 rows of archers OR 2 of light infantry OR 1 row of heavy infantry but (mostly) cannot trample spearman and has no chance of trampling another cavalry unit. There is no melee fight in a trample, but there will be immediate damages to both sides. The damage (caused and received) in a trample is affected by the current damage status of the cavalry and the type of the opposing unit. Technically the cavalry receives zero or minimal damage if it tramples archers or light infantry, but causes huge losses at the same time. This ratio is not so good against heavy infantry (the cavalry also suffers heavy damage) and the outcome can even be fatal against spearmen. Camera settings You can choose three different camera settings in the Options. Default camera Use the keys “WASD” to move the camera front and back and strafe left and right or use the mouse (move the pointer to the edge of the screen). You can rotate the camera with “Q” and “E”. You can also set the direction of the camera if you hold down the mouse wheel (an icon appears in the middle of the screen) and you can rotate the camera in any direction. You can point up our down by using the mouse wheel. The minimap displays the current view angle and the direction of the camera to help with orientation. Controls You can move your units by a single right-click on where you want them to go on the battlefield, or you can even click on the Minimap. Obstacles or impenetrable terrain types like rocks, water or building cannot be selected as destinations. A double right click on the destination makes the unit run. By holding the right mouse button down you can set the destination and direction of the selected unit(s) at the same time. After you’ve selected a unit, keep Shift held down and move the pointer to other units you will see how these units can be arranged next to each other. Then with a left click you can make this arrangement an order and the units will move to that position. Running makes the units move faster but tires them quickly. The colour of the gem on the icon of a unit shows the current Stamina where green means freshness and red represents fatigue. Tired units fight more weakly and are more vulnerable. Fatigue slowly disappears if the units stop to rest for a while. Right click on an enemy unit this is the attack command. Your soldiers will march towards the enemy. A double right click will order them to run. If the Autoattack option is on and the enemy enters inside a given radius around your units they will automatically attack the enemy. However, if you switch it off your units won’t attack the enemy automatically, only at a very close range. If one of your units attacks an enemy unit (or it is under attack), then its status is considered as “engaged in battle”. A special marker appears on the unit icon. The given unit can only leave the melee fight if you use the Withdrawal icon. Selecting units Left click on the unit or on the unit icons in the bar on the bottom of the screen. The selected unit icon gets a red frame around the bar and an arm icon appears above the units on the field. You can select more than one unit at the same time by holding down the CTRL button and left clicking on the required units (or on the icons of the units) or by drawing a loose rectangle with the mouse around the units on the battlefield. Pressing down CTRL+A selects all units and heroes. You can group together up to 9 groups of selected units by pressing CTRL+ 1 to 9. Then you can select the groups by simply pressing the buttons from 1 to 9. Strategic settings Strategic Settings can be found in the upper right corner of the screen. You can create the setting most convenient for yourself by selecting from the available options show units behind trees, archers’ range, melee units’ automatic attack range, unit flags, unit’s trail and many more. Ambush Forests are a special terrain type where your units can hide. Hiding units don’t appear on the Minimap and their flag is also hidden, although for sharp-eyed observers it is still possible to locate them on the battleground. You can see on the unit’s icon whether it’s hidden or not (a special marker appears on the unit icon). Hiding units can ambush the approaching enemy (if the opposing forces get close to them) and during an ambush they get significant bonuses to their attack ratings. At least one minute hiding is required. Scenario A Scenario battle is a single gameplay mode that is not part of a Campaign. These are instant battles against the AI where the player can set up the conditions of the battle (including the layout of the armies, the battlefield, etc.) as they wish. All units and many battlefields from the campaign will be available in the Scenario as well. Battlemap You can choose from more than 30 battlemaps. Try as many as possible each terrain is unique and requires a different army setup or tactics. Battle mode You can set the victory conditions here. The basic game only allows the Standard Battle Mode, where both armies start with 75% Morale. Battle size You can set the amount of Gold allocated to buy units for your army (unlike in the Campaign, Gold is the only resource here). You can play very small battles with one or two units or you can recruit huge armies to fight. Choosing Morality You can choose the Morality for both players (Rightful, Tyrant, Christian, Seelie, Unseelie), which will allow to use the special units exclusive to that Morality. In King Arthur there are no battles between the representatives of the same side, so you have to choose different Moralities. Assembling the army Your most important task before a battle is to create an army. You will see different panels for the units and heroes available to players of all moralities as well as those which are only available to certain moralities. You can switch between the two playing armies using the icon marking the players above the screen. You can assemble your army by picking each unit one by one. You can also create random armies and you can save the current grouping for later use. You can upgrade the assembled heroes and units just as it happens in the Campaigns. You pay for the upgrades from the same Gold pool you use for the whole army, so you have to decide whether you want a small but very efficient or a large but not so experienced army. Multiplayer The multiplayer version of the Scenario is playable over a LAN or the internet. These battles are fought by two players in a symmetrical multiplayer mode. The estimated time for an average session is 20 minutes. To play a multiplayer session on the internet, you will need a Steam client. Create a session The options of the Scenario mode are also available in Multiplayer mode (Battlemap, Battle mode, Battle size) but there are also some specific settings Name of session This name will appear in the Game List for those who want to join. If you leave it empty, the name will be the same as the Profile. Password Sessions protected by a password are only available to those who know the password. Minimum score Players with ladder scores under the set minimum can’t join the session. This is useful for players who want to play with more experienced opponents. Join You will see a list of the sessions created by others. You can filter the list for Battle modes, Battle sizes, Battlemaps or sessions with passwords, or set minimum scores required. Army setup After the joining party has connected to the Host, both parties have to choose their Moralities, and then they assemble their armies as in a typical Scenario. The chat function is also available. Battle Battles are almost exactly the same as in the Scenario mode, with two exceptions 1) both parties have only 2 minutes for Deployment 2) you can’t speed up or pause the game. The chat function is also available. NeocoreGames and the logo of NeocoreGames and King Arthur - The Role-playing Wargame © (2009) and the logo of King Arthur - The Role-playing Wargame are registered trademarks or marks of Neocoregames Ltd. All Rights Reserved.
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You will find many detailed notes on Arbazard under [culture] tag in Arka dictionary. Let s see how many articles on the Arban culture Arka dictionary has. There are more than 3,200 articles. Samples You will see what arban are like and what they think. Besides you will see what their culture is like. Arbazard (the strongest country in Atolas) anfan (currency) mirs (debate) arban (people of Arbazard) ainklal (personal space) labmel (working hours) tauan (customer) daig (tax) sors (computer) Bellei (a book on cooking) eldern (language family) fler (hot water) alx (number) vaan (army) pont (traffic) amo (car) beek (toilet) belate (restaurant) ra (house) lestlat (entrance) liva (game) nayumel (chess-like games) moel (the Government) Direction words which are related to characters. hac(2) (characters) mana(2) (Altian characters) lim (phoneme) hacnolt (character code)
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Code Geass 15. Cheering Mao In this world, evil can arise from the best intentions. And there is good which can come from evil intentions. How then should Lelouch s actions be taken? Every man has his day of judgment, does he not? Geass he who uses this inhuman power will find his hearts isolated, whether he wants it that way or not. Thus he plummets into the abyss that lies between good and evil. But if a man can climb out of that abyss into the light, then that man has the soul of a king. Lelouch All right. First I just wanna confirm this. Are you my enemy or my ally? C.C. Where s this coming from? Lelouch Mao s geass lets him give right in the someone s head and hear what he was thinking and planning. I ve got that right, don t I? C.C. Yes, the way Geass manifests is different for each person. If Mao concentrates, he can hear thoughts up to 500 meters away and he can read clear down to your subconscious if he wants to. For someone like you, who fights for his head, he s the worst possible enemy. Lelouch 500 meters... Well it doesn t really come as a surprise to me. I knew there must be others who have the power of Geass. Did you make a contract with him? C.C. 11 years ago. Lelouch So he s my predecessor. Is there some reason that this forerunner is also my enemy? C.C. Mao s after me. He may be your enemy, but he s not targeting you. Lelouch Yeah, well, I can see that. He could have reveal my true identity and told the police or the military who I am, but the only one he told was Shirley. Are there limits to his powers? C.C. Mao s geass is very potent. He can use it as many times as he wants and he doesn t need direct eye contact like you do. Lelouch Does he have any weaknesses? C.C. If you press me, I guess it s that he can t turn his power off. In a crowd he hears all the minds roiling and writhing around him, whether he wants to or not. C.C. Don t worry Mao. I m not going to die. Mao! Mao! Are you awake Mao? Oh Mao, How silly ... Mao C.C. I can t live without you. Wait for me. I m coming to you. Lelouch If Mao read my mind, then he already knows my weak points and that s where he’ll strike. Nunnally It s been a long time since we spent time by ourselves huh? Lelouch You know even Sayoko needs a little time off now and again. Starting today, I ll be staying home for a while. Nunnally Lately, you ve been out of the house so much I was curious. Have you found some really fun game to play or something? Lelouch Sort of. My current opponent is pretty hard to beat. Nunnally That s funny. Only our big brother Schneizel, would ever make you say something like that. Man Sorry, but I can t sell you one without a permit. It s illegal. Besides, you re from the Chinese Federation, aren t you? Mao Ah.. true. But you sell them to the Black Knights last Tuesday 2300 hours. Your contact was named Wolf, an alias, of course. Man Who are you? Mao You will kindly accommodate me, won t you now? Lelouch And? C.C. I know that you want to protect your sister and all, but you can t just sit around here and wait for him. Lelouch I ve got the Black Knights hunting for him. C.C. What if he s not in the ghetto like you think? What if he s right here in the Tokyo settlement? Then you ve wasted all that precious time. You could just use me as bait. I m Mao s target, so I should be... Lelouch Tell me, if I keep using my Geass, will I become like him? Or did he end up the way he is because he didn t fulfill his contract with you? C.C. The more you use your Geass, the more powerful it becomes. Those who cannot control the power are ultimately ravaged and consumed by it. Lelouch And even though you know everything about that, you still offered these contracts? To me, and Mao? C.C. That s right. Lelouch You re a cruel girl. I don t know why anyone would chase after you. Mao couldn’t fulfill his contract with you, so you cut him loose. What were the terms of the contract? You re a monster. Why didn t you finish him when you cut him off. You should ve taken his power back, or taken his life. Because you left things half-finished, Shirley was... C.C. We should split up while we re dealing with Mao. Starting today, I ll stay in the next hall. Lelouch You can t. The student council and the cultural clubs meet there. C.C. I don t care about that. You work it out. Suzaku A medical checkup? Cecile Just regulations. It s required for all Knightmare pilots. Suzaku I understand. Cecile Good, tomorrow then, after your school gets out. Suzaku Right, thanks. Oh, Miss Cecile, do you know of any way I can get in to see princess Euphemia? Cecile Huh? You want to meet her? Lloyd Forget it, You have to be at least a Knight of Honor to get an audience with her. Cecile But an earl could arrange it, if you really want it to. Lloyd Who? me? Cecile Yes! Suzaku Huh? Lloyd! You are an earl? You never told me that. Lloyd Ha-ha, Oh, I m so embarrassed. Cecile The prodigal son of nobles. He can t really separate work from play. Suzaku Wow... Lelouch You know, It will just be for a few days. If you can keep the club house off limits. That would really help out. Milly Well, It s not like I can t do it. but... Say, did someone find out you re a prince? Lelouch Hopefully, that secret is still safe. Only the Ashford family knows that I m still here and still alive. Milly The all-knowing Ashfords. Lelouch Is something wrong? Milly Oh Lelouch, they ve got another blind date set up for me. I may not be able to wriggle out of this one. What do you think I should do about it? Lelouch Well, that is... Shirley Madam President! Milly Shirley, were you back at morning practice? Shirley Yeah, just started again today. It can t stay sad forever. Milly I should take lessons from you on positive thinking. Shirley What are you talking about? You are way more... Huh? Are you the boy from...? Did you go to school here, too? Milly Are you putting me on!? Lelouch We re in the same classes. Shirley Huh? No, I don t think we are! Huh... Are we? Lelouch Please, that s enough now. Girls Shirley, we re ready to start. Shirley I ll be right there. See you later, prez. Milly What was that about? Lelouch We... had a little fight. Milly So, she is kind strangers? Oh, that is so cute. Lelouch Sorry, but could you play along with us till she gets over it, you know? Milly I guess I could. Think it ll take long? Lelouch Yes, I m afraid so. C.C. I m not looking for a Refrain dealer. I said a Chinese guy named Mao. Did you here me? Man Believe me, I have no idea. The only Chinese around xxx push xxx is gang labor Go ask cops or something. C.C. I don’t like cops. Man Then ask the Black Knights about him. They are all of the underworld. They wire into the settlement and the ghettos. C.C. Everyone tells me the same thing. Man ‘Cause it’s obvious. Shirley Huh? That’s strange. Where is it? Girl What’s matter, Shirley? What are you looking for? Shirley My diary. It’s gone. I can’t find it anywhere. Hah, Did you take it somewhere? Girl Of course not. Inoue Right, I’m sorry, Zero. We haven’t found this Mao guy yet. Lelouch I see. Inoue Should we check our contacts in the Kyoto network? Lelouch No, just stay with Kanto block. If you come up any leads, let me know. Inoue Yes, we’ll do. Lelouch All right. I’ll get back to you. If I get within 500 meters of Mao, he can read my mind. That’s what he wants. But knowing that, I should be able to guess his next move. I could put him in check if I had just one... C.C. Missing piece? You and I are thinking exactly the same thing. Lelouch So it seems... C.C. Then we should work together on this, don t you agree? Lelouch I do. RRRRRRRRR Lelouch Yes? Mao It s me, Lulu. C.C. s there, too, isn t she? I wanna talk to her alone. Put her on. Villetta Ah... Ohgi Are you waking up now? Villetta Yes... Ohgi What were you doing in that place, passed out like that? What you’re name? Villetta I am... My name is.. What is my name...? Ohgi You don’t remember? What about Zero? You are talking about him before? Villetta Who’s Zero? Ohgi Ah... What am I doing? I practically betray him and why... Villetta But I don’t know anything. Oh, nothing at all. Ohgi Sorry I was able to undress you with my eye closed. But getting clothes back on wasn’t so... But I turned up heat, so I thought you’d be all right. Villetta Hmm. Thank goodness. Ohgi Ah...? Villetta Anyone could have picked me up out there, but I got someone nice. Ohgi Hah...? C.C. You should be happy about this, Lelouch. We re finally going our separate ways. I made up with Mao. Lelouch You re betraying me? C.C. Are you actually saying that? When were you my friend? Never. We were just co-conspirators, that s all. Lelouch Wait. C.C. Wow, here s a surprise. You sound just like Mao. Lelouch C.C., you know way too much about me now. I can t let you walk away like this. Don t go! C.C., stay here with me! C.C. Geass does not work on me. Didn t I mention that? Don t worry. I won t tell anyone about you. You can keep your Geass, too. And Mao won t bother you anymore. He ll never cross your path. So all your obstacles are gone. Congratulations and farewell. Doctor The test results came out fine, though you seems to pay extreme attention to discipline and to weighing the value of human life. Suzaku Is that going to cause problems? Doctor These are the positive traits for a soldier. Do you think subconsciously you are comparing yourself to your father? That may be the underlying cause of your insecurity. It’s quite common in the children of famous people. Your father Genbu Kururugi, the former prime minister of Japan. He was a great man. Chiba Urabe and others are late. Asahina Well this sure is an ironic meeting place, isn’t it? The grave of Prime Minister Kururugi? Chiba The traitor who told us to fight to the end, then commit suicide himself. Todo Enough! General Katase also committed suicide and he was a true patriot. Britannia force Fugitive Todo, identified. All unit, prepared to move in. Yes, my load. Lelouch Yes, I’ve read through your proposal for reorganizing the Black Knights. I’ve got a few changes, but overall I like where you re going with this. I’ll run it by Ohgi tomorrow. Diethald Thanks. I appreciate that. Lelouch Next draft, I’d like you to insert a chart that forecasts how the cells-base structure will be implemented. That’s all. Diethald So that was the final test. I guess I passed. Lelouch Diethald, though he’s Britannian, he’s proving even more useful than I’d hoped. Still he could be a spy. I can’t rule that out yet. Um.. Right, he recorded it then. Mao C.C., your mind is so quiet. It s the only one I can t read. You really are the best there is! C.C. As childish as ever, I see. Mao I m a prince on a white stallion, and a prince has to rescue the princess. Does that make you happy, C.C.? C.C. Mao, we talked about this before. I told you that you and I... Mao Those were all lies. Lies. C.C., you love me and this is how I know. C.C. Thank you, Mao. Mao, Mao. Stop it. Mao Be quiet. C.C. Don t listen to them. Just listen to the sound of my voice. That s it. Since my mind is the only one you can t read, and you can only be happy when you re with me. I ll stay with you always. Yes, I m right here. So you don t need to worry. Mao C.C., you re the only one! The only one I want forever. Lelouch doesn t matter at all. If you just come with me... C.C. Stop it! I should’ve done this a long long time ago. Mao It s me C.C. C.C. Mao. Mao I ll be at Clovis Land. Come alone. C.C. You re selfish as ever, I see. Mao If you don t come, I ll just have to tell the police who Lelouch really is. I can have him eliminated anytime I want. C.C. You should be happy about this, Lelouch. We re finally going our separate ways. Lelouch She comes and goes like the wind. I can t read her. I can t fathom how such a twisted girl thinks. Idiot! Mao I knew it. I knew you couldn t pull the trigger. That s cause you really love me, C.C! C.C. You re wrong! I was just using you right from the start. Mao What are you saying? You shouldn t tell lies like that. You really shouldn t. Lies are very very wicked. Wicked lies! Don t worry... I understand... C.C. you must listen to me. I ve build a big brand-new house in Australia, a very quiet, white, immaculate special house. But to get to Australia, you ll need to take in airplane and there isn t very much room. The thing is, C.C., you re a little too big to bring on a plane. So that s why..., I m going to make you compact. It’ll take little time at all. C.C. Is this your revenge? You re punishing me? Mao Oh, no, I m not. I m not, I m not, I m not at all. I m showing you my gratitude. Lelouch So this is the place that you picked. A place where there d be no one else’s thoughts to bother you. That narrowed it way down. Mao Lelouch Lelouch Since your Geass has the total maximum range of 500 meters. It can t reach me here at Tokyo Tower. Mao That s true. That s very true. But what can you do from so far away, hmm? After taking all that trouble to hack into the system, what s your grand plan? A remote-control attack with some battery-operated toys, or a tongue-lashing to lecture me into submission? Ah, cat got your tongue now? If you want C.C., then you re gonna have to come ... Lelouch Mao, think! You don t believe C.C. is her real name, do you? She never even whispers it to anyone. Mao Huh? Lelouch But I know it, though. She told me her true name. Mao Is that right, C.C.? You never told me, ever ever. But you told it to him? Lelouch You know why? Because C.C. is mine. C.C. belongs to me in every possible way. Mao No. She doesn t. She doesn t. She doesn t. She doesn t. She was mine long before she met you. Lelouch I have gained every single thing from her, including all of the part that you have never seen, all of them... Mao Lelouch... Face me! Lelouch, Come here. Come here. I can look into your mind. I ll see the truth. I ll see what a liar you are. Liar. Lelouch Mao, you’ve lost. Mao What are you talking about? I won’t care . I’m gonna be with C.C. Is that Lelouch? But he’s too far away. Sounds... everywhere... all those voices. Police Hold it right there. Drop the weapon and surrender! Mao What are they doing here? Police Remain where you are! Drop out your weapon and raise your hands. Mao It’s the police. Who contacted them? C.C. Lelouch, what are you doing here? Mao It can t be. He was just at Tokyo tower. He can t be here now. Lelouch Are you that slow? That was all a recording. Mao That s a lie. You, you were talking to me, answering me. Lelouch Your thoughts are simple. Since you read minds, you ve never resorted to cunning. Mao You predicted every one of answers? Don t play game with me, punk! If the cop arrests me, I’ll be back out in a heartbeat! Mao Shut up. Just stop talking me! Lelouch C.C. told me you can t turn off your Geass. And your reach is erratic. If you don t concentrate, your range gets very short. Mao So do you used the monitor to keep me distracted? Even so, I can still defeat you. I ll have you ruined. Lelouch The moment you try is the moment you die. C.C. Lelouch, wait. If I talk to him. I can get through. Mao You think I ll die? Listen, cops. You know who that guy is? He s the terrorist you want. He.... Police Fire!! C.C Oh, Mao... Mao Zero... C.C. Mao was only six years old when I made my contract with him. He was an orphan who d never known the love of the parent. He couldn t read or write and knew nothing of good and evil. Police This is Echo-3. I ve released the hostage into the ghetto as ordered. What? Your orders were to take her into the hospital. C.C. When I gave the geass power to Mao, it isolated him. In his mind, I became his only friend and his lover, though I was still a perfect stranger. I m the only one he even thought of as human. I was Mao s entire world. Lelouch C.C., listen to me. I won t let Geass destroy me. And I will conquer its power and bend it to my will, and use it to change the world. I ll fulfill your desire and my own. Then I will complete the contract that he couldn t achieve. So please... C.C. Lelouch, tell me. Are you trying to comfort me? Pity me? Or is this part of your obsession? Lelouch It s a contract. This time, it s from me to you. C.C. Very well then. I accept your contract. Next Episode Now is the time to move forward to smash Cornelia and get the truth, and make a place for Nunnally in this world. These tiny battle fields are meaningless now. We are taking over the Tokyo settlement. We’ll expand our military might and extend our contacts. I’ll use every piece in the game.
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Merging Files and Tracks When you are working on scenarios with multiple shots or objects, you may wish to combine different SynthEyes .sni files together. For example, you may track a wide reference shot, and want to use those trackers as indirect links for several other shots. You can save the tracked reference shot, then use the File/Merge option to combine it with each of several other files. Alternatively, you can transfer 2-D or 3-D data from one file to another, in the process making a variety of adjustments to it as discussed in the second subsection. You can track a file in several different auto-track sections, and recombine them using the scripts. File/Merge After you start File/Merge and select a file to merge, you will be asked whether or not to rename the trackers as necessary, to make them unique. If the current scene has Camera01 with trackers Tracker01 to Tracker05, and the scene being merged also has Camera01 with trackers Tracker01 to Tracker05, then answering yes will result in Camera01 with Tracker01 to Tracker05 and Camera02 with Tracker06 to Tracker10. If you answer no, Camera01 will have Tracker01 to Tracker05 and Camera02 will also have (different) Tracker01 to Tracker05, which is more confusing to people than machines. As that example shows indirectly, cameras, objects, meshes, and lights are always renamed to be unique. Renaming is always done by appending a number if the incoming and current scenes both have a TrashCan, the incoming one will be renamed to TrashCan1. If you are combining a shot with a previously-tracked reference, you will probably want to keep the existing tracker names, to make it easiest to find matching ones. Otherwise, renaming them with yes is probably the least confusing unless you have a particular knowledge of the TrackerNN assignments (in which case, giving them actual names such as Scuff1 is probably best). You might occasionally track one portion of a shot in one scene file, and track a different portion of the same shot in a separate file. You can combine the scene files onto a single camera as follows Open the first shot File/Merge the second shot. Answer yes to make tracker names unique (important!) Select Camera02 from the Shot menu. Hit control-A to select all its trackers. Go to the Coordinate System Panel . Change the trackers’ host object from Camera02 to *Camera01. (The * before the camera name indicates that you are moving the tracker to a different, but compatible, shot.) Delete any moving objects, lights, or meshes attached to Camera02. Select Remove Object on the Shot menu to delete Camera02. All the trackers will now be on the single Camera01. Notice how Remove Object can be used to remove a moving object or a camera and its shot. In each case, however, any other moving objects, trackers, lights, meshes, etc, must be removed first or the Remove Object will be ignored. Tracker Data Transfer You can transfer tracking data from file to file using SynthEyes export scripts, File/Export/Export 2-D Tracker Paths, and File/Import/Import 2-D Tracker Paths. These scripts can be used to interchange with other programs that support similar tracking data formats. The scripts can be used to make a number of remedial transforms as well, such as repairing track data if the source footage is replaced with a new version that is cropped differently. The simple data format, a tracker name, frame number, horizontal and vertical positions, and an optional status code, also permits external manipulations by UNIX-style scripts and even spreadsheets. Exporting Initiate the Export 2-D Tracker Paths script, select a file, and a script-generated dialog box will appear As can be seen, it affords quite a bit of control. The first three fields control the range of frames to be exported, in this case, frames 10 from 15. The offset allows the frame number in the file to be somewhat different, for example, -10 would make the first exported frame appear to be frame zero, as if frame 10 was the start of the shot. The next four fields, two scales and two offsets, manipulate the horizontal (U) and vertical (V) coordinates. SynthEyes defines these to range from -1 to +1 and from left to right and top to bottom. Each coordinate is multiplied by its scale and then the offset added. The normal defaults are scale=1 and offset=0. The values of 0.5 and 0.5 shown rework the ranges to go from 0 to 1, as may be used by other programs. A scale of -0.5 would change the vertical coordinate to run from bottom to top, for example. The scales and offsets can be used for a variety of fixes, including changes in the source imagery. You’ll have to cook up the scale and offset on your own, though. Note that if you are writing a tracker file on SynthEyes and will then read it back in with a transform, it is easiest to write it with scale=1 and offset=0, then make changes as you read in, since if you need to try again you can retry the import, without having to reexport. Continuing with the controls, Even when missing causes a line to be output even if the tracker was not found in that frame. This permits a more accurate import, though other programs are less likely to understand the file. Similarly, the Include Outcome Codes checkbox controls whether or not a small numeric code appears on each line that indicates what was found; it permits a more accurate import, though is less likely to be understood elsewhere. The 2-D tracks box controls whether or not the raw 2-D tracking data is output; this is not necessarily mandatory, as you’ll see. The 3-D tracks box controls whether or not the 3-D path of each tracker is included―this will be the 2-D path of the solved 3-D position, and is quite smooth. In the example, 3-D paths are exported and 2-D paths are not, which is the reverse of the default. When the 3-D paths are exported, an extra Suffix for 3-D can be added to the tracker names; usually this is _3D, so that if both are output, you can tell which is which. Finally, the Extra Points box controls whether or not the 2-D paths of an extra helper points in the scene are output. Importing The File/Import/Import 2-D Tracker Paths import can be used to read the output of the 2-D exporter, or from other programs as well. The import script offers a similar set of controls to the exporter The import runs roughly in reverse of the export. The frame offset is applied to the frame numbers in the file, and only those within the selected first and last frames are stored. The scale and offset can be adjusted; by default they are 1 and 0 respectively. The values of 2 and -1 shown undo the effect of the 0.5/0.5 in the example export panel. If you are importing several different tracker data files into a single moving object or camera, you may have several different trackers all named Tracker1, for example, and after combining the files, this would be undesirable. Instead, by turning on Force unique names, each would be assigned a new unique name. Of course, if you have done supervised tracking in some different files to combine, you might well leave it off, to combine the paths together. If the input data file contains data only for frames where a tracker has been found, the tracker will still be enabled past the last valid frame. By turning on Truncate enables after last, the enable will be turned off after the last valid frame. After each tracker is read, it is locked up. You can unlock and modify it as necessary. The tracking data file contains only the basic path data, so you will probably want to adjust the tracker size, search size, etc. If you will be writing your own tracker data file for this script to import, note that the lines must be sorted so that the lines for each specific tracker are contiguous, and sorted in order of ascending frame number. This convention makes everyone s scripts easier. Also, note that the tracker names in the file never contain spaces, they will have been changed to underscores. Transferring 3-D Paths The path of a camera or object can be exported into a plain file containing a frame number, 3 positions, 3 rotations, and an optional zoom channel (field of view or focal length). Like the 2-D exporter, the File/Export/Plain Camera Path exporter provides a variety of options First Frame. First frame to export Last Frame. Last frame to export. Frame Offset. Add this value to the frame number before storing it in the file. World Scaling. Multiplies the X,Y, Z coordinates, making the path bigger or smaller. Axis Mode. Radio-buttons for Z Up; Y Up, Right; Y Up, Left. Adjust to select the desired output alignment, overriding the current SynthEyes scene setting. Rotation Order. Radio buttons XYZ or ZXY. Controls the interpretation of the 3 rotation angles in the file. Zoom Channel. Radio buttons None, Field of View, Vertical Field of View, Focal Length. Controls the 7th data channel, namely what kind of field of view data is output, if any. Look the other way. SynthEyes camera looks along the –Z axis; some systems have the camera look along +Z. Select this checkbox for those other systems. The 3-D path importer, File/Import/Camera/Object Path, has the same set of options. Though this seems redundant, it lets the importer read flexibly from other packages. If you are writing from SynthEyes and then reading the same data back in, you can leave the settings at their defaults on both export and import (unless you want to time-shift too, for example). If you are changing something, usually it is best to do it on the import, rather than the export. Writing 3-D Tracker Positions You can output the trackers’ 3-D positions using the File/Export/Plain Trackers script with these options Tracker Names. Radio buttons At beginning, At end of line, None. Controls where the tracker names are placed on each output line. The end of line option allows tracker names that contain spaces. Spaces are changed to underscores if the names are at the beginning of the line. Include Extras. If enabled, any helper points are also included in the file. World Scaling. Multiplies the coordinates to increase or decrease overall scaling. Axis Mode. Temporarily changes the coordinate system setting as selected. Reading 3-D Tracker Positions On the input side, there is an File/Import/Tracker Locations option and an File/Import/Extra Points option. Neither has any controls; they automatically detect whether the name is at the beginning or end of the line. Putting the names at the end of each line is most flexible, because then there is no problem with spaces embedded in the file name. A sample file might consist of lines such as 0 0 0 Origin 10 0 0 OnXAxis 13 -5 0 OnGroundPlane 22 10 0 AnotherGroundPlane 3 4 12 LightPole When importing trackers, the coordinates are automatically set up as a seed position on the tracker. You may want to change it to a Lock constraint as well. If a tracker of the given name does not exist, a new tracker will be created.
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- Pressure Probe - 概要 Probes are built to test the weaknesses of a defense. Each probe is calibrated to be strong against a particular type of turret. This particular probe is strong against consussive damage. Counter the Ascendancy s attempt to outwit you by hitting this probe with non-concussive damage sources. クリープの特徴 Cybernetic probe. Reduced damage taken from explosions. クリープタイプ Cybernetic クリープアビリティ Resistant Resistant to one damage type. 名前 コメント
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Supplementary Services Quick Start Guide This Guide presents a description of how to enable and configure the Supplementary Services features of the Quintum Analog Tenor.These features apply for the SIP protocol only; SIP should be configured appropriately on your Tenor before you configure any Supplementary Services.Also, the Signaling Type must be set to one of the Loop Start options.Currently, the following features are available Hold/Transfer Call Waiting All configuration in this document is shown from the viewpoint of both the Configuration Manager software and the Command Line Interface (CLI).For each step, the shaded cells show you the Configuration Manager process, and then the CLI equivalent is shown immediately below in unshaded cells. Hold / Transfer Quintum supports Hold, Unattended (Blind) Transfer, and Attended (Consultation) Transfer.These features can be enabled and configured using either a Line Circuit Routing Group (LCRG) or Trunk Circuit Routing Group (TCRG).The following table uses a TCRG for illustration. Table 1 – Hold/Transfer Configuration Window (Config Manager)/Prompt (Command Line) Setting /Command Notes Circuit Configuration Signaling Configuration CAS Signaling Groups CAS Signaling Group-phone Signaling tab Detect Flash Hook Signal(checked) Enable the Flash Hook signal(the default is disabled) config-CASSignalingGroup-phone# set fs 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Hold (checked) Enable the Hold feature(the default is disabled) config-TrunkCircuitRoutingGroup-line# set hd 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Hold (checked) Hold Keystroke 46 Set the keystroke to be used for Hold(the default is 46, but this can be changed) config-TrunkCircuitRoutingGroup-line# set hk 46 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Unattended Transfer(checked) Enable Unattended Transfer(the default is disabled) config-TrunkCircuitRoutingGroup-line# set utr 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Unattended Transfer (checked) Unattended Transfer Keystroke 90 Set the keystroke to be used for Unattended Transfer (the default is 90, but this can be changed) config-TrunkCircuitRoutingGroup-line# set utk 90 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer(checked) Enable Attended Transfer(the default is disabled) config-TrunkCircuitRoutingGroup-line# set atr 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer (checked) Attended Transfer Keystroke HU Set the keystroke to be used for Attended Transfer (the default is HU, but this can be changed) config-TrunkCircuitRoutingGroup-line# set atk hu Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer [checked] Attended Transfer Disconnect Expiry Timer 5 Set the number of seconds before disconnecting both calls during an Attended Transfer.The Tenor initiates an Attended Transfer by hanging up the phone.There is a default value of 5 seconds before disconnecting both of the calls.Some endpoints may take more than 5 seconds to establish the transferred call, so this value is configurable. config-TrunkCircuitRoutingGroup-line# set axdet 5 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer [checked] Call Hangup Keystroke 48 Set the keystroke to be used for Call Hangup (the default is 48, but this can be changed) config-TrunkCircuitRoutingGroup-line# set chk 48 Using the Hold/Transfer Services After you place a call, to initiate any supplementary service, press the HookFlash button. HookFlash puts the call on hold, and you will hear dialtone. The Tenor waits for initiation of the desired service. If a service is not entered within a minute, the original call comes off Hold. Using Hold • To keep the call on Hold after pressing HookFlash, enter #46 (default HoldKeystroke value – this can be changed). • To take the call off Hold after it has been on Hold, enter #46 again. Using Unattended Transfer After pressing HookFlash, enter #90 (default UnattendedTransferKeystroke value – this can be changed), then enter the phone number to which you would like to transfer the call. Once the number is entered, the transfer is made and you drop out of the call. Using Attended Transfer After pressing HookFlash, enter the phone number to which you would like to transfer the call. Once the number is entered, the call is placed. When the call is answered, you can announce the transfer. • If transfer is desired, then hang up. This initiates the transfer and drops you out of the call. • If after talking with the endpoint a transfer is NOT desired, then it is possible to hang up the second call and return to the first call. Do this by entering #48 (default CallHangupKeystroke value – this can be changed) while talking to the second called party. Call Waiting Quintum supports Call Waiting, which can be enabled and configured using either a Line Circuit Routing Group (LCRG) or Trunk Circuit Routing Group (TCRG). The following table uses a TCRG for illustration. The Tenor should be set up to have a one-to-one channel/phone number configuration. Table 2 – Call Waiting Configuration Window (Config Manager)/Prompt (Command Line) Setting /Command Notes Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Call Waiting (checked) Enable Call Waiting (the default is disabled). config-TrunkCircuitRoutingGroup-line# set cw 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer (checked) Call Hangup Keystroke 48 Set the keystroke to be used for Call Hangup(the default is 48, but this can be changed). config-TrunkCircuitRoutingGroup-line# set chk 48 Using the Call Waiting Service Call waiting is used in the same way as it is on a regular analog phone. If a new call is received when a call is active, the user hears a call waiting tone. Press the HookFlash button in order to answer the new incoming call. The original call is put on Hold. From this point on, press the HookFlash button to toggle between the two calls. To hang up only the call that is currently active, enter #48 (default CallHangupKeystroke value – this can be changed). This causes the current call to disconnect, and the other call to become active.
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ALEA LORENTZ Arguments xinit yinit zinit a r c dt pas [generic-function] Lorentz s equation system dx= -ax + ay dy= Rx - y - xz dz= -cz + xy These equations give an approximate description of a fluid layer heated from below. The warm fluid which is below is lighter, and thus tends to rise. This creates a convection movement. If the temperature difference between the top and bottom is sufficiently large, the convection will be turbulent and irregular. The parameter R is propor-tional to the temperature difference, this is referred to as the Reynolds number. The parameter a is the Prandtl number. - xinit, yinit and zinit are the initial coordinates; - pas is the number of iterations, or generated points; - dt is a value of time for the numerical integration in the equations. The output of this module is a list of coordinates in three dimensions ((xinit yinit zinit) (x0 y0 z0 ) (x1 x2 x3 ) ... (xn yn zn )).
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Index (A) » Toybox » Application » AppBase Class Toybox Application AppBase Inherits Lang Object show all Overview AppBase is the base class for an app. すべてのアプリケーションは、このクラスを継承し、その method を継承してアプリケーションのライフサイクルを管理する。 実装としては、このくらいをオーバーライドして、エントリポイントを提供し、次のメソッドでアプリケーションを操作する。 onStart() getInitialView() getGoalView() getServiceDelegate() onSettingsChanged() onStop() "widgets" と "watch-apps" では、次の順番で実行される。 onStart() getInitialView() onStop() For watch faces and data fields, only getInitialView() is called. Every AppBase object has access to an object store to persist data. Examples Shows basic app life cycle using Toybox.Application; class AppLifeCycle extends Application.AppBase { // initialize the AppBase class function initialize() { AppBase.initialize(); } // onStart() is called on application start up function onStart(state) { } // onStop() is called when your application is exiting function onStop(state) { } // Return the initial view of your application here function getInitialView() { return [new AppLifeCycleView()]; } } Since 1.0.0 Instance Method Summary collapse allowTrialMessage ⇒ Toybox Lang Boolean Check if application trial messages are allowed. clearProperties ⇒ Object deprecated Deprecated. This method will be dropped in Connect IQ 4.0.0 deleteProperty(key) ⇒ Object deprecated Deprecated. This method will be dropped in Connect IQ 4.0.0 getGoalView(goalType) ⇒ Toybox Lang Array Override to provide a WatchUi.View for a goal that has triggered within a watch face. getInitialView ⇒ Toybox Lang Array Override to provide the initial WatchUi.View and WatchUi.InputDelegate of the application. getProperty(key) ⇒ Toybox Lang Object Get the data associated with a given key from the object store. getServiceDelegate ⇒ Toybox Lang Array Get a ServiceDelegate to run background tasks for this app. getTrialDaysRemaining ⇒ Toybox Lang Number Override to return the number of days remaining in the trial. isTrial ⇒ Toybox Lang Boolean Check if the application is in trial mode. loadProperties ⇒ Object deprecated Deprecated. loadProperties() will be removed in Connect IQ 3.0.0 onBackgroundData(data) ⇒ Object Handle data passed from a ServiceDelegate to the application. onSettingsChanged ⇒ Object Called when the application settings have been changed by Garmin Connect Mobile (GCM) while while the app is running. onStart(state) ⇒ Object Method called at startup to allow handling of app initialization. onStop(state) ⇒ Object Override to handle application cleanup upon termination. saveProperties ⇒ Object deprecated Deprecated. saveProperties() will be removed in Connect IQ 3.0.0 setProperty(key, value) ⇒ Object Store the given data in the object. validateProperty(key, value) ⇒ Object Validate a property being stored. Methods inherited from Lang Object equals, hashCode, method, toString, weak Instance Method Details allowTrialMessage ⇒ Toybox Lang Boolean Check if application trial messages are allowed. Returns true if the application should allow the product to push unlock instruction pages for locked apps. Returns true by default. Returns (Toybox Lang Boolean) — Returns true if trial messages should be shown, otherwise false. Since 2.3.0 clearProperties ⇒ Object Deprecated. This method will be dropped in Connect IQ 4.0.0 Note Background processes cannot clear properties. Clear the object store for the application. Raises (Toybox Application ObjectStoreAccessException) — Thrown if clearProperties() is called from a Background process See Also Storage Since 1.0.0 deleteProperty(key) ⇒ Object Deprecated. This method will be dropped in Connect IQ 4.0.0 Note Background processes cannot delete properties. Delete the given key from the object store. Parameters key (Toybox Lang Object) — The key to delete Raises (Toybox Application ObjectStoreAccessException) — Thrown if deleteProperty() is called from a Background process See Also Storage Since 1.0.0 getGoalView(goalType) ⇒ Toybox Lang Array Override to provide a WatchUi.View for a goal that has triggered within a watch face. If a goal is reached when a watch face is running, this function will be triggered. The type of goal that was met will be provided, and the AppBase should return a View that displays a goal reached message and/or animations for that goal. If a View is returned from this function, the main watch face view will be shutdown, and then new View will pushed. If this method is not overridden in the AppBase, or if it returns null, the native goal screens will be shown. Parameters goalType (Toybox Lang Number) — The goal type that has triggered. The goalType will be from the GOAL_TYPE_* enumeration. Returns (Toybox Lang Array) — An Array containing a WatchUi.View Since 1.3.0 getInitialView ⇒ Toybox Lang Array Override to provide the initial WatchUi.View and WatchUi.InputDelegate of the application. Providing a WatchUi.InputDelegate is optional for widgets and watch-apps. For watch faces and data fields, an Array containing just a WatchUi.View should be returned as input is not available for these app types. Returns (Toybox Lang Array) — An Array containing a WatchUi.View and an optional WatchUi.InputDelegate Since 1.0.0 getProperty(key) ⇒ Toybox Lang Object Note Symbols can change from build to build and are not to be used for for Keys or Values. Get the data associated with a given key from the object store. Properties must first be set with setProperty() before they are can be obtained with getProperty. Parameters key — The key of the value to retrieve from the object store (cannot be a Symbol) Returns (Toybox Lang Object) — The content associated with the key, or null if the key is not in the object store See Also setProperty() Background Properties Storage Since 1.0.0 getServiceDelegate ⇒ Toybox Lang Array Get a ServiceDelegate to run background tasks for this app. When a ServiceDelegate is retrieved, the following will occur The method triggered within the ServiceDelegate will be run The background task will exit using Background.exit() or System.exit() The background task will be automatically terminated after 30 seconds if it is not exited by these methods Returns (Toybox Lang Array) — An Array containing a System.ServiceDelegate See Also Background Since 2.3.0 getTrialDaysRemaining ⇒ Toybox Lang Number Override to return the number of days remaining in the trial If a developer wishes to implement time-based app trials, they will need to override this function to return the number of days remaining in the trial. This function will be called on app startup to determine if a trial is active and push a notice to the user of how many days remain in the trial. Note that if allowTrialMessage() is overridden to return false, no notifications will be displayed. Returns (Toybox Lang Number) — A Number object indicating the number of days remaining in the trial, or null if no timed trial is active. Since 2.3.0 isTrial ⇒ Toybox Lang Boolean Check if the application is in trial mode. This will always return true for development build apps. If the app has been signed by the store it will return the current unlock state of the app. This method should not be overridden or your trial mode functionality could cease to function correctly. Returns (Toybox Lang Boolean) — Return true if the app is “locked” and considered to be in trial mode, otherwise false if the app has been unlocked. Since 2.3.0 loadProperties ⇒ Object Deprecated. loadProperties() will be removed in Connect IQ 3.0.0 Load the properties for the application Since 1.0.0 onBackgroundData(data) ⇒ Object Handle data passed from a ServiceDelegate to the application. When the Background process terminates, a data payload may be available. If the main application is active when this occurs, the data will be passed directly to the application s onBackgroundData() method. If the main application is not active, the data will be saved until the next time the application is launched and will be passed to the application after the onStart() method completes. Parameters data (Toybox Lang Object) — The data passed from the background process. See Also Background Since 2.3.0 onSettingsChanged ⇒ Object Called when the application settings have been changed by Garmin Connect Mobile (GCM) while while the app is running. Override this method to change app behavior when settings change. This is typically used to call for an update to the WatchUi.requestUpdate() Examples function onSettingsChanged() { // triggered by settings change in GCM _mainView.handlSettingUpdate(); WatchUi.requestUpdate(); // update the view to reflect changes } See Also WatchUi.requestUpdate() for more details Since 1.2.0 onStart(state) ⇒ Object Method called at startup to allow handling of app initialization. Before the initial WatchUi.View is retrieved, onStart() is called. Application level settings can be initialized or retrieved from the object store before the initial View is created. This method must be overridden to handle your own app initialization. Examples onStart() used with Intent function onStart(state) { if (state != null) { infoString = "Args " + state.toString(); } } Parameters state (Toybox Lang Dictionary) — Required. If an Intent is not used to launch the application, then an empty “state” Dictionary is used. If an Intent is used to start the application the Dictionary contains the arguments from the Intent. See Also Intent API Documentation Since 1.0.0 onStop(state) ⇒ Object Override to handle application cleanup upon termination. If the application needs to save data to the object store it should be done in this function. Once the function is complete, the application will terminate. Parameters state (Toybox Lang Dictionary) — Required. If an Intent is not used to launch an application on stop of the current application an empty “state” Dictionary is used. If an Intent is used to start another application, then the Dictionary contains the arguments from the Intent. See Also Intent API Documentation Since 1.0.0 saveProperties ⇒ Object Deprecated. saveProperties() will be removed in Connect IQ 3.0.0 Save the properties for the application Since 1.0.0 setProperty(key, value) ⇒ Object Note Background processes cannot save properties. Note Symbols can change from build to build and are not to be used for for Keys or Values. Store the given data in the object. Keys can be of the following types String Number Float Boolean Char Long Double Values can be of the following types String Number Float Boolean Char Long Double null Values can also be of type Array or Dictionary containing the above listed types. There is a limit on the size of the Properties of 8KB. If you reach this limit, the properties will not be saved or reloaded. Examples using Toybox.Application; var app = Application.getApp(); app.setProperty("number", 2); // set value for "number" key app.setProperty("float", 3.14); // set value for "float" key app.setProperty("string", "Hello World!"); // set value for "string" key app.setProperty("boolean", true); // set value for "boolean" key var int = app.getProperty(number); // get value for "number" key var float = app.getProperty(float); // get value for "float" key var string = app.getProperty(string); // get value for "string" key var boolean = app.getProperty(boolean); // get value for "boolean" key Parameters key — The key used to store and retrieve the value from the object store (cannot be a Symbol) value — The value to put into the object store Raises (Toybox Application ObjectStoreAccessException) — Thrown if setProperty() is called from a Background process (data should be passed back to the main application from background processes with Background.exit()) (Toybox Lang UnexpectedTypeException) — Thrown if setProperty() is called with a key or value of a disallowed type See Also getProperty() Background Programmer s Guide - Data Storage Properties Storage Since 1.0.0 validateProperty(key, value) ⇒ Object Validate a property being stored. Since 1.0.0
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Subjects-Business&Investing-Management&Leadership-Management? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Resource Tax Policy in Countries of the Asia Pacific Region Asia Pacific Pr? Terry Dwyer? Craig Emerson? Barry F. Reece? AsiaPacificPr? TerryDwyer? CraigEmerson? BarryF.Reece? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources The New Engineer Management and Professional Responsibility in a Changing World Macmillan Co of Australia? Sharon Beder? MacmillanCoofAustralia? SharonBeder? ジャンル別? Subjects-Business&Investing-BusinessLife-Ethics? Subjects-Business&Investing-Economics-NaturalResources Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-BusinessEthics? Subjects-Science-General Environmental Protection Law and Policy Aspen Law & Business? Robert L. Glicksman? David L. Markell? Daniel R. Mandelker? A. Dan Tarlock? Frederick R. Anderson? AspenLaw&Business? RobertL.Glicksman? DavidL.Markell? DanielR.Mandelker? A.DanTarlock? FrederickR.Anderson? Subjects-Business&Investing-Economics-NaturalResources Subjects-Law-Family&HealthLaw-ChildAdvocacy? Subjects-Law-Family&HealthLaw-General? Subjects-Law-AdministrativeLaw-General? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-Family&HealthLaw-ChildAdvocacy? Subjects-Nonfiction-Law-Family&HealthLaw-General? Subjects-Nonfiction-Law-AdministrativeLaw-General? Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-AdministrativeLaw-General? Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-Family&HealthLaw-ChildAdvocacy? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Caa Step by Step Compliance, 2003 Aspen Pub? AspenPub? Substores-UnknownASINs-17? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Reference-BusinessLaw? Subjects-Law-PracticalGuides-Business? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Law-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-PracticalGuides-Business? Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Law-General? Subjects-Professional&Technical-Law-Business-General? Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-General Epa Compliance Guide For Hazardous Waste 2004 Aspen Pub? H. Ray Kirk? AspenPub? H.RayKirk? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Automotive Workplace Guide to EPA and OSHA Aspen Law & Business? H. Ray Kirk? AspenLaw&Business? H.RayKirk? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Engineering-Civil-Environmental-General Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Automotive-Industry? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Automotive Workplace Guide 2006 Aspen Law & Business? Ray H. Kirk? AspenLaw&Business? RayH.Kirk? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-HumanResources&PersonnelManagement? Subjects-Engineering-Civil-Environmental-General Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Automotive-Industry? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-HumanResources&PersonnelManagement? California Osha Compliance Guide 2006 Aspen Law & Business? H. Ray Kirk? AspenLaw&Business? H.RayKirk? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-HumanResources&PersonnelManagement? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-HumanResources&PersonnelManagement? Automotive Workplace Guide 2007 Aspen Law & Business? Ray H. Kirk? AspenLaw&Business? RayH.Kirk? ジャンル別? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-HumanResources&PersonnelManagement? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Automotive-Industry? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-HumanResources&PersonnelManagement? Subjects-Reference-General? Subjects-Science-Technology-Safety&Health? Hazardous Waste Compliance Guide Aspen Law & Business? H. Ray Kirk? AspenLaw&Business? H.RayKirk? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-HumanResources&PersonnelManagement? Subjects-Law-One-L-CivilProcedure? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Economics-NaturalResources Subjects-Nonfiction-Law-One-L-CivilProcedure? Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-One-L-CivilProcedure? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-HumanResources&PersonnelManagement? Energy (Criticial Thinking About Environmental Issues) Greenhaven Pr? Jane S. Shaw? Manuel Nikel-Zueger? GreenhavenPr? JaneS.Shaw? ManuelNikel-Zueger? Substores-UnknownASINs-60? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Science,Nature&HowItWorks-Electricity&Electronics? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology-Nonfiction? Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-General? Subjects-Teens-Science&Technology-Ecology? Subjects-Teens-Science&Technology-Mathematics? Global Resources Opposing Viewpoints (Opposing Viewpoints) Greenhaven Pr? Helen Cothran? GreenhavenPr? HelenCothran? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Teens-Science&Technology-Ecology? Global Resources Opposing Viewpoints (Opposing Viewpoints) Greenhaven Pr? Helen Cothran? GreenhavenPr? HelenCothran? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Teens-Science&Technology-Ecology? The Environment (History of Issues) Greenhaven Pr? William Dudley? GreenhavenPr? WilliamDudley? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? The Environment (History of Issues) Greenhaven Pr? William Dudley? GreenhavenPr? WilliamDudley? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Reference&Nonfiction-Business&Money? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology-Nonfiction? Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? America in the Twenty-first Century America in the 21st Century (Opposing Viewpoints) Greenhaven Pr? Andrea C. Nakaya? GreenhavenPr? AndreaC.Nakaya? ジャンル別? Subjects-Business&Investing-Biographies&Primers-Policy&CurrentEvents? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? America in the Twenty-first Century America in the 21st Century (Opposing Viewpoints) Greenhaven Pr? Andrea C. Nakaya? GreenhavenPr? AndreaC.Nakaya? ジャンル別? Subjects-Business&Investing-Biographies&Primers-Policy&CurrentEvents? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? Conserving the Environment (Opposing Viewpoints) Greenhaven Pr? Douglas Dupler? GreenhavenPr? DouglasDupler? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? Conserving the Environment (Opposing Viewpoints) Greenhaven Pr? Douglas Dupler? GreenhavenPr? DouglasDupler? ジャンル別? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Environment-Nonfiction? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? Oil (Opposing Viewpoints) Greenhaven Pr? Andrea C. Nakaya? GreenhavenPr? AndreaC.Nakaya? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? Oil (Opposing Viewpoints) Greenhaven Pr? Andrea C. Nakaya? GreenhavenPr? AndreaC.Nakaya? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology-Nonfiction? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-Science&Technology-Ecology? Hydrogen (Fueling the Future) Greenhaven Pr? David M. Haugen? GreenhavenPr? DavidM.Haugen? Subjects-Business&Investing-Economics-NaturalResources Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology-Nonfiction? Subjects-Children sBooks-Science,Nature&HowItWorks-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Teens-ScienceFiction&Fantasy-ScienceFiction? The Heat Is on The Climate Crisis, the Cover-Up, the Prescription Perseus Books? Ross Gelbspan? PerseusBooks? RossGelbspan? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-Oil&Energy? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-Weather? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-EarthSciences-Climatology-ClimateChanges? Subjects-Science-EarthSciences-Weather? Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Physics-General? You Can't Eat Gnp Economics As If Ecology Mattered Perseus Books Group? Eric A. Davidson? PerseusBooksGroup? EricA.Davidson? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-Theory? Subjects-Business&Investing-Economics-NaturalResources Subjects-Health,Mind&Body-Psychology&Counseling-Personality? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-Theory? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-Theory? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-Conservation? Coal A Human History Perseus Books Group? Barbara Freese? PerseusBooksGroup? BarbaraFreese? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-Oil&Energy? Subjects-History-Americas-UnitedStates-CivilWar-General? Subjects-History-HistoricalStudy-SocialHistory? Subjects-History-World-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-NaturalResources-Rocks&Minerals? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Rocks&Minerals? What Matters Most How a Small Group of Pioneers Is Teaching Social Responsibility to Big Business, and Why Big Business Is Listening Basic Books? Jeffrey Hollender? Stephen Fenichell? BasicBooks? JeffreyHollender? StephenFenichell? Subjects-Business&Investing-Biographies&Primers-Policy&CurrentEvents? Subjects-Business&Investing-Biographies&Primers-Strategy&Competition? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? The Earth Change Survival Guide A Thinking Guide for Surviving Coming Natural Disasters Xlibris Corp? David Hamilton? XlibrisCorp? DavidHamilton? ジャンル別? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-NaturalResources Subjects-Health,Mind&Body-Safety&FirstAid? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-General Subjects-Science-Technology-RenewableEnergy? Preserving the Legacy Concepts in Support of Sustainability Lexington Books? Ohio Academy of Science Meeting (1996)? Allen G. Noble? Frank J. Costa? LexingtonBooks? OhioAcademyofScienceMeeting(1996)? AllenG.Noble? FrankJ.Costa? Subjects-Business&Investing-Biographies&Primers-Policy&CurrentEvents? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Nonfiction-Politics-RegionalPlanning? Subjects-Nonfiction-UrbanPlanning&Development-General? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? The Environment and Development in Africa Lexington Books? Moses K. Tesi? LexingtonBooks? MosesK.Tesi? Subjects-Business&Investing-Biographies&Primers-Policy&CurrentEvents? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-SocialSciences-SpecialGroups-EthnicStudies? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-FieldGuides-Regional-Africa? Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-FieldGuides-Regional-Africa? The Seaweed Rebellion Federal-State Conflicts over Offshore Energy Development Lexington Books? Edward A. Fitzgerald? LexingtonBooks? EdwardA.Fitzgerald? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Nonfiction-Government-State&LocalGovernment? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Conservation-Environmentalism? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-Nature&Ecology-Environment-Conservation? Tourism in Frontier Areas Lexington Books? Shaul Krakover? Yehuda Gradus? LexingtonBooks? ShaulKrakover? YehudaGradus? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-Hospitality,Travel&Tourism? Subjects-Business&Investing-Industries&Professions-General? Subjects-Literature&Fiction-Essays-General? Subjects-Literature&Fiction-History&Criticism-Criticism&Theory-General? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-Nature&Ecology-Environment-Conservation? Greening Industrialization in Asian Transitional Economies China and Vietnam (Rural Economies in Transition) Lexington Books? Arthur P. J. Mol? Joost C. L. Van Buuren? Joost C. L. Van Buuren? LexingtonBooks? ArthurP.J.Mol? JoostC.L.VanBuuren? JoostC.L.VanBuuren? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Eritrea Ecology Nature Protection Handbook (World Business, Investment and Government Library) Intl Business Pubns USA? USA International Business Publications? IntlBusinessPubnsUSA? USAInternationalBusinessPublications? Subjects-Business&Investing-Economics-Exports&Imports? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-International-General? Subjects-Nonfiction-Economics-Exports&Imports? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Travel-Ecotourism? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Accounting&Finance-Economics-Exports&Imports? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Travel-Africa-Eritrea? Subjects-Travel-Africa-General? Subjects-Travel-Reference&Tips? Subjects-Travel-SpecialtyTravel-Ecotourism? Latvia Ecology Nature Protection Handbook (World Business, Investment and Government Library) Intl Business Pubns USA? USA International Business Publications? IntlBusinessPubnsUSA? USAInternationalBusinessPublications? Subjects-Business&Investing-Economics-Exports&Imports? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-International-General? Subjects-Nonfiction-Economics-Exports&Imports? Subjects-Nonfiction-Economics-SustainableDevelopment? 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