約 4,702,247 件
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TBSテレビ系列 マスターズゴルフ2024 第1日(1) 2024年4月11日(木) 23 56~25 25 白文字表記・前クレのみ表示 A枠 0’30”…T D保険グループ、KOSE、KDX KENEDIX、SUNTORY B枠 0’30”…東海東京証券、GALA FJネクスト、sato(サトウ製薬)、ROLEX(PT) C枠 0’30”…Calbee、アース製薬、LAWSON(縁抜き表示) D枠 0’30”…Calbee、Hisamitsu(久光製薬)、Kracie E枠 0’30”…Kowa、BayCurrent、ヤマザキパン、NOMURA F枠 0’30”…アース製薬、佐川急便、HEBEL HAUS G枠 0’30”…三協フロンテア、大正製薬、LEXUS 第1日(2) 2024年4月12日(金) 4 00~8 20 前クレのみ表示 A枠 0’30”…GALA FJネクスト、KOSE、Kowa、BayCurrent、LEXUS B枠 0’30”…三協フロンテア、Kracie、ヤマザキパン C枠 1’00”…HEBEL HAUS 0’30”…T D保険グループ、大正製薬、NOMURA D枠 0’30”…Calbee、GALA FJネクスト、THIRDWAVE E枠 0’30”…GALA FJネクスト、大正製薬、ROLEX(PT) F枠 0’30”…佐川急便、T D保険グループ、東海東京証券 G枠 0’30”…Calbee、LEXUS、sato(サトウ製薬) H枠 0’30”…Kracie、NOMURA、KDX KENEDIX I枠 0’30”…Calbee、KOSE、Kowa J枠 0’30”…Calbee、佐川急便、三協フロンテア、アース製薬、東海東京証券、BayCurrent、LAWSON(縁抜き表示)、DUNLOP K枠 0’30”…佐川急便、KOSE、THIRDWAVE、Hisamitsu(久光製薬) L枠 0’30”…三協フロンテア、T D保険グループ、アース製薬 番組開始前CC(0’30”)…UQ mobile/au 第2日(1) 2024年4月12日(金) 24 48~25 48 A枠 0'30"…Calbee、アース製薬、佐川急便、KOSE B枠 0'30"…LAWSON(縁抜き表示)、BayCurrent、Hisamitsu(久光製薬)、ヤマザキパン C枠 0'30"…Kowa、東海東京証券、Kracie(クラシエホームプロダクツ) D枠 0'30"…T D保険グループ、sato(サトウ製薬)、SUNTORY E枠 0'30"…Calbee、アース製薬、GALA FJネクスト 第2日(2) 2024年4月13日(土) 4 00~8 00 A枠 0’30”…Kowa、三協フロンテア、東海東京証券、KOSE、BayCurrent、KDX KENEDIX B枠 0’30”…LAWSON、大正製薬、ヤマザキパン C枠 0’30”…HEBEL HAUS、NOMURA D枠 0’30”…GALA FJネクスト、Hisamitsu(久光製薬) E枠 1’00”…Kowa 0’30”…Calbee、佐川急便、LAWSON、GALA FJネクスト、THIRDWAVE F枠 0’30”…アース製薬、T D保険グループ、KDX KENEDIX、NOMURA G枠 0’30”…Calbee、三協フロンテア、sato(サトウ製薬) H枠 1’00”…HEBEL HAUS 0’30”…アース製薬 I枠 0’30”…佐川急便、大正製薬、ヤマザキパン、Kracie J枠 0’30”…Calbee、T D保険グループ、KOSE、Hisamitsu(久光製薬) K枠 0’30”…佐川急便、アース製薬、LAWSON、LEXUS L枠 0’30”…東海東京証券、BayCurrent、LEXUS、DUNLOP 第3日(1) 2024年4月13日(土) 24 15~25 15 A枠 0’30”…Calbee、Kowa、三協フロンテア、SUNTORY B枠 0’30”…佐川急便、東海東京証券、アース製薬、HEBEL HAUS、LEXUS、ヤマザキパン、ROLEX(PT) C枠 0’30”…東海東京証券、LAWSON(縁抜き表示)、BayCurrent、THIRDWAVE D枠 0’30”…佐川急便、T D保険グループ、大正製薬、NOMURA 第3日(2) 2024年4月14日(日) 4 30~8 30 A枠 0’30”…GALA FJネクスト、KOSE、大正製薬、ヤマザキパン B枠 0’30”…HEBEL HAUS、LAWSON、T D保険グループ C枠 1’00”…ROLEX(PT) 0’30”…KOSE、Calbee、sato(サトウ製薬)、KDX KENEDIX D枠 0’30”…佐川急便、アース製薬、GALA FJネクスト E枠 1’00”…Kowa 0’30”…三協フロンテア、LAWSON、東海東京証券、Kracie、THIRDWAVE、KDX KENEDIX F枠 0’30”…大正製薬、Calbee、BayCurrent G枠 0’30”…佐川急便、アース製薬、T D保険グループ、Kracie H枠 0’30”…Kowa、HEBEL HAUS、LEXUS、ヤマザキパン I枠 0’30”…三協フロンテア、sato(サトウ製薬)、THIRDWAVE J枠 0’30”…T D保険グループ、BayCurrent、Hisamitsu(久光製薬)、DUNLOP K枠 0’30”…GALA FJネクスト、LAWSON、大正製薬、NOMURA L枠 0’30”…アース製薬、三協フロンテア、KOSE、LEXUS M枠 0’30”…佐川急便、HEBEL HAUS、東海東京証券、Hisamitsu(久光製薬) 最終日(1) 2024年4月14日(日) 24 25~27 30 A枠 0'30"…佐川急便、三協フロンテア、sato(サトウ製薬)、KDX KENEDIX B枠 0'30"…Calbee、BayCurrent、アース製薬、SUNTORY C枠 0'30"…三協フロンテア、東海東京証券、HEBEL HAUS、LAWSON、Hisamitsu(久光製薬)、LEXUS D枠 0'30"…佐川急便、GALA FJネクスト、大正製薬 E枠 0'30"…Calbee、東海東京証券、Kowa F枠 0'30"…HEBEL HAUS、T D保険グループ、Kracie、THIRDWAVE G枠 0'30"…BayCurrent、DUNLOP H枠 1'00"…ROLEX(PT) I枠 0'30"…LAWSON、KOSE、LEXUS 最終日(2) 2024年4月15日(月) 3 30~8 20 A枠 0’30”…Hisamitsu(久光製薬)、HEBEL HAUS、T D 保険グループ B枠 0’30”…GALA FJネクスト、Kowa、KOSE C枠 0’30”…GALA FJネクスト、大正製薬、Kracie、LEXUS、NOMURA D枠 0’30”…KOSE、Hisamitsu(久光製薬)、三協フロンテア、ヤマザキパン、KDX KENEDIX E枠 0’30”…KOSE、佐川急便、Calbee、アース製薬、LAWSON F枠 0’30”…GALA FJネクスト、佐川急便、T D保険グループ、三協フロンテア、大正製薬、BayCurrent、Kracie、ヤマザキパン G枠 0’30”…Hisamitsu(久光製薬)、Calbee、東海東京証券、THIRDWAVE H枠 1’00”…ROLEX(PT) 0’30”…HEBEL HAUS、sato(サトウ製薬) I枠 0’30”…Hisamitsu(久光製薬)、三協フロンテア、LAWSON、KDX KENEDIX J枠 0’30”…KOSE、アース製薬、東海東京証券、LEXUS K枠 1’00”…Kowa 0’30”…Calbee、DUNLOP L枠 0’30”…佐川急便、T D 保険グループ、HEBEL HAUS、sato(サトウ製薬) M枠 0’30”…GALA FJネクスト、大正製薬、BayCurrent、NOMURA N枠 0’30”…アース製薬、Kracie 最終日ダイジェスト 2024年4月15日(月) 23 56~25 58 A枠 0’30”…東海東京証券、HEBEL HAUS、大正製薬、SUNTORY B枠 0’30”…佐川急便、アース製薬、BayCurrent、THIRDWAVE C枠 0’30”…LAWSON、Hisamitsu(久光製薬)、ROLEX(PT) D枠 0’30”…東海東京証券、Kowa、Kracie E枠 0’30”…LAWSON、T D保険グループ、KOSE F枠 0’30”…佐川急便、アース製薬、DUNLOP G枠 0’30”…三協フロンテア、sato(サトウ製薬) H枠 0’30”…Calbee、GALA FJネクスト
https://w.atwiki.jp/mrfrtech/pages/13.html
Market Scenario According to Market Research Future, the global digital payment in healthcare market has been segmented based on component, deployment mode, organization size, and region/country. The major factors boosting market growth are increasing internet penetration and the digitalization in the healthcare vertical. Furthermore, there has been a significant increase in the adoption of smartphones, which is driving market growth as smartphone users prefer payment via digital modes. A large number of health insurance providers also prefer digital payments over hard cash payments. This fuels the growth of digital payments in healthcare market. However, concerns regarding data security and dominance of paper-based billing are expected to restrain market growth. Also, the rising number of cyber-attacks is a challenge for the digital payments solution providers. The global Digital Payment in Healthcare Market size will touch USD 9.62 billion at a 22.6% CAGR during the forecast period 2020- 2027, states the latest Market Research Future (MRFR) analysis. Digital payment solutions in healthcare provide an online payment platform which connects payers, providers, and consumers for every healthcare payment transaction. Such solutions are accessible as on the cloud and on-premise. The payee and the payer use electronic modes for sending and receiving money. The payment is done through digital wallets, bank cards, net banking, digital currencies, digital currencies, and contactless and contact payment methods. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7977 Competitive Outlook The key players in the global digital payment in healthcare market are Aurus Inc. (US), Aliant Payments (US), Stripe (US), ACI Worldwide, Inc. (US), Global Payments Direct, Inc. (US), First Data Corporation (US), PayPal (US), Worldpay, LLC (UK), Wirecard AG (Germany), Fiserv, Inc. (US), InstaMed (US), BillingTree (US), Change Healthcare (US), Elavon Inc. (US), and Zelis Payments (US) Segmentation By component, the global digital payment in healthcare market has been divided into solutions and services. The solutions segment is expected to have a larger market share while the services segment is projected to register the higher CAGR during the forecast period. Based on deployment mode, the market has been segmented into cloud-based and on-premise. The cloud-based segment is expected to exhibit the higher CAGR during the forecast period due to the increasing adoption of cloud technology globally and technological advancements that offer security and privacy over the cloud. Based on organization size, the market has been segmented into large enterprises and small and medium enterprises (SME). The large enterprises segment is expected to have a greater market size during the review period. Large organizations deploy digital payment methods in healthcare solutions extensively to meet the considerable demand for fast and hassle-free transaction services. Large enterprises adopt on-premise or cloud-based solutions, while SMEs prefer only cloud-based solutions. By region, the global digital payment in healthcare market has been segmented into North America, Europe, Asia-Pacific, and the rest of the world. Regional Analysis The global digital payment in healthcare market has been segmented, by region, into North America, Europe, Asia-Pacific, and the rest of the world. North America was the largest market in 2018 as the US has the maximum number of leading market players. The market in Asia-Pacific is expected to be the fastest-growing during the forecast period of 2019 to 2024. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/digital-payment-healthcare-market-7977 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report** Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Biometric-as-a-Service Market https //blog.daum.net/mrfr/707 5G Industrial IoT Market https //telegra.ph/5G-Industrial-IoT-Market-Size-Growing-at-Market-Report-Analysis-Share-Revenue-Growth-Rate-Forecast-Overview-2027-Opportunity-Ass-04-01 About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
https://w.atwiki.jp/multiwinia_jp/pages/30.html
間違いや疑問点がありましたら2chの該当スレッドへ。 編集 行 項目 原文 半日本語化 全日本語化 2594 multiwinia_param_scoremode Score Mode 得点方式 得点方式 2595 multiwinia_param_timelimit Time Limit タイムリミット タイムリミット 2596 multiwinia_param_handicap Handicap ハンディキャップ ハンディキャップ 2597 multiwinia_param_cratedroprate Crate Drop Period Crate落下時間 クレート落下時間 2598 multiwinia_param_startingpowerups Starting Powerups 開始時のアイテム 開始時のアイテム 2599 multiwinia_param_retributionmode Retribution Mode 報復モード 報復モード 2600 multiwinia_param_reinforcementtimer Reinforcement Timer 援軍タイマー 援軍タイマー 2601 multiwinia_param_reinforcementcount Reinforcement Count 援軍の数 援軍の数 2602 multiwinia_param_maxarmour Max Armour 最大Armour数 最大アーマー数 2603 multiwinia_param_turretfrequency Turret Frequency タレット頻度 タレット頻度 2604 multiwinia_param_numtanks Number of Tanks 戦車の数 戦車の数 2605 multiwinia_param_suddendeath Sudden Death サドンデス サドンデス 2606 multiwinia_menu_privateslots Private Slots 予約席 予約席 2607 multiwinia_param_cratedropmode Crate Drop Mode Crateあり/なし クレートあり/なし 2608 multiwinia_param_maxturrets Max Gun Turrets 最大ガンタレット数 最大ガンタレット数 2609 multiwinia_param_basiccrates Basic Crates Only ベーシックなCrateのみ ベーシックなクレートのみ 2610 2611 multiwinia_param_scoremode_description_0 Alters the way player scores are determined during the match.\n\n - Total Spawn Points 1 Point for every Spawn Point that a player controls.\n\nSpawn Points per Second 1 point every second for every Spawn Point a player controls. ゲーム中のスコア方式を変えることが出来ます。\n\n - Total Spawn Points 占領しているSpawn Point一つが1ポイントです。\n\n - Spawn Points per Second:全ての占領しているSpawn Point一つにつき1秒間に1ポイント獲得できます。 ゲーム中のスコア方式を変えることが出来ます。\n\n - Total Spawn Points 占領しているスポーンポイント一つが1ポイントです。\n\n - Spawn Points per Second:全ての占領しているスポーンポイント一つにつき1秒間に1ポイント獲得できます。 2612 multiwinia_param_scoremode_description_1 Alters the way player scores are determined during the match.\n\n - Zones controlled per second 1 Point per second for every Hill-Zone under your control.\n\n - Zone Population per second 1 point for every Multiwinian you have in Hill-Zone every second.\n\n - Final Zone Population Each team gets 1 point for every Multiwinian they have in a Hill-Zone. Whoever has the most Multiwinians in Hill-Zones when the timer runs out wins.\n\n - Total Zone Control 1 Point for every second that you control every Hill-Zone on the level. This is a very difficult mode. ゲーム中のスコア方式を変えることが出来ます。\n\n - Zones controlled per second:全ての占領しているHill-Zoneから毎秒1ポイント得る事ができます。\n\n - Zone Population per second:全てのチームはHill-Zone内のMultiwinianの数だけポイント毎秒獲得できます。\n\n - Final Zone Population ゲーム終了時に一番多くのMultiwinianがHill-Zone内に入っていたプレイヤーが勝利します。\n\n - Total Zone Control:マップ内全てのHill-Zoneを占領していると1秒に1ポイント獲得できます。これは非常に難しいモードです。 ゲーム中のスコア方式を変えることが出来ます。\n\n - Zones controlled per second:全ての占領しているHill-Zoneから毎秒1ポイント得る事ができます。\n\n - Zone Population per second:全てのチームはHill-Zone内のMultiwinianの数だけポイント毎秒獲得できます。\n\n - Final Zone Population ゲーム終了時に一番多くのMultiwinianがHill-Zone内に入っていたプレイヤーが勝利します。\n\n - Total Zone Control:マップ内全てのHill-Zoneを占領していると1秒に1ポイント獲得できます。これは非常に難しいモードです。 2613 multiwinia_param_timelimit_description Set the time limit (in minutes) for this game.\n0 = Unlimited. タイムリミットを設定(分)\n0=無限 タイムリミットを設定(分)\n0=無限 2614 multiwinia_param_timelimit_description_1 Set the time limit (in minutes) for this game. タイムリミットを設定(分) タイムリミットを設定(分) 2615 multiwinia_param_timelimit_description_2 Set the time limit (in minutes) for this game. タイムリミットを設定(分) タイムリミットを設定(分) 2616 multiwinia_param_timelimit_description_5 Set the time limit (in minutes) for this game.\n0 = Unlimited.\n\nIf the time reaches 0 before a winner is declared, the winner will by determined by the number of flags controlled and the number of other teams eliminated by each team. 1 point is awarded per flag, and 10 points per elimination. タイムリミットを設定(分)\n0=無限。\n\nもし勝者が決まる前に時間が0になった場合は、旗の数か、チームのうち何人が絶滅したかによって決定されます。旗は1ポイント、絶滅させると10ポイントと計算されます。 タイムリミットを設定(分)\n0=無限。\n\nもし勝者が決まる前に時間が0になった場合は、旗の数か、何人を絶滅させたかによって決定されます。旗は1ポイント、絶滅させると10ポイントと計算されます。 2617 multiwinia_param_handicap_description The maximum percentage increase in spawn rate at Spawn Points when a player is handicapped.\n\nA player receives a handicap if the number of Spawn Points they control is significantly below the average number of Spawn Points per team. ハンディキャップ状態になったプレイヤーは、Spawn Pointでの最大Spawnレートの%が増加します。\n\nチームごとの占領しているSpawn Pointの数が明らかに平均より少ない場合に、ハンディキャップ状態になります。 ハンディキャップ状態になったプレイヤーは、スポーンポイントでの最大スポーンレートの%が増加します。\n\nチームごとの占領しているスポーンポイントの数が明らかに平均より少ない場合に、ハンディキャップ状態になります。 2618 multiwinia_param_cratedroprate_description Control the rate at which crates drop (in seconds). A 50% deviation is applied to this value per drop.\n\n(Eg. A value of 40 would give crate drops every 20-60 seconds, a value of 10 would give drops every 5-15 seconds).\n\n0 = No Crates Crateが落ちてくるまでの時間を設定します。(秒で)ここで定めた数値より50%ぶれます。(40に設定すると20-60秒で1個、10に設定すると5-15秒で1個。)\n\n0=Crateなし クレートが落ちてくるまでの時間を設定します。(秒で)ここで定めた数値より50%ぶれます。(40に設定すると20-60秒で1個、10に設定すると5-15秒で1個。)\n\n0=クレートなし 2619 multiwinia_param_startingpowerups_description The number of powerups each team will start with. Each team will receive completely random powerups which may give some players a larger advantage. 全てのチームがゲーム開始時に貰えるアイテムの数。全てのチームはアイテムを完璧にランダムで貰えるので、一人だけかなり有利になることもあります。 全てのチームがゲーム開始時に貰えるアイテムの数。全てのチームはアイテムを完璧にランダムで貰えるので、一人だけかなり有利になることもあります。 2620 multiwinia_param_retributionmode_description After a player has been eliminated, they will periodically receive a powerup to let them continue in the game until the end. プレイヤーが根絶やしにされた後、そのプレイヤーは定期的にアイテムを貰えるので、ゲームの終わりまで続ける事ができます。 プレイヤーが根絶やしにされた後、そのプレイヤーは定期的にアイテムを貰えるので、ゲームのおわりまで続ける事ができます。 2621 multiwinia_param_reinforcementtimer_description The time between each wave of reinforcements from a Trunk Port (in seconds) Trunk Portから貰える援軍の波までの時間(秒) Trunk Portから貰える援軍の波までの時間(秒) 2622 multiwinia_param_reinforcementcount_description The number of Multiwinians that will be received in each wave of reinforcements. 援軍の波の時受け取れるMultiwinianの数。 援軍の波の時受け取れるマルチウィニアンの数。 2623 multiwinia_param_maxarmour_description The maximum number of Armour units a team can have at any one time. 同時に持てる最大Armourの数。 同時に持てる最大アーマーの数。 2624 multiwinia_param_turretfrequency_description Specifies the frequency with which a team is given a new Gun Turret.\n\n(Eg. If set to 3, each team will get a new Gun Turret with every 3rd wave of reinforcements) 新しいGun Turretを与えられる感覚(例.もし3にセットすると、全てのチームは援軍3回ごとにGun Turretを貰えます。) 新しいガンタレットを与えられる感覚(例.もし3にセットすると、全てのチームは援軍3回ごとにガンタレットを貰えます。) 2625 multiwinia_param_numtanks_description The number of Tanks each player has before they are eliminated. 絶滅させられる前にもてる最大Tank数。 絶滅させられる前にもてる最大戦車数。 2626 multiwinia_menu_coop_description Enables or disables Co-operative play for this level. If enabled, players will be split into 2 teams and will work together against the other team. このマップでのCOOPプレイのオン/オフオンにすると、二つのチームに別れ、もう片方のチームと協力して戦います。 このマップでのCOOPプレイのオン/オフオンにすると、二つのチームに別れ、もう片方のチームと協力して戦います。 2627 multiwinia_menu_aimode_description Controls the difficulty of any CPU Players on this level. このマップでのCPUの難易度の設定。 このマップでのCPUの難易度の設定。 2628 multiwinia_menu_singleround_description If enabled, only a single Assault round will be played (ie. which ever team is successful will win the game).\nIf disabled, multiple rounds will be played with each player occupying each position, and the overall winner will be whoever defends for the longest amount of time. オンにすると、Assaultラウンドは1回しかプレイしません。(つまり、1回でもミッションに成功したチームがゲームに勝つ)\nオフにすると、お互いポジションを変えラウンドを繰り返し、全体的に長く守っていたチームが勝つ。 オンにすると、アサルトラウンドは1回しかプレイしません。(つまり、1回でもミッションに成功したチームがゲームに勝つ)\nオフにすると、お互いポジションを変えラウンドを繰り返し、全体的に長く守っていたチームが勝つ。 2629 multiwinia_menu_privateslots_description Specifies the number of spaces in this game which are Invite-Only 招待のみのスロットの数を決める。 招待のみのスロットの数を決める。 2630 multiwinia_param_suddendeath_description_0 In the case of a Draw, Sudden Death will begin.\n\nThe first player to capture a Spawn Point or disable an enemy Spawn Point will win the game. ドローになった時、サドンデスが始まる。\n\n最初にSpawn Pointを取るか、Spawn Pointを使用不可能にした人が勝つ。 ドローになった時、サドンデスが始まる。\n\n最初にスポーンポイントを取るか、スポーンポイントを使用不可能にした人が勝つ。 2631 multiwinia_param_suddendeath_description_1 In the case of a Draw, Sudden Death will begin.\n\nAn extra minute will be added to the clock, and whoever has the highest score after that minute will win the game. ドローになった時、サドンデスが始まる。\n\n何分か時間が追加され、その時間が終わった後一番高いスコアを持っていた人が勝つ。 ドローになった時、サドンデスが始まる。\n\n何分か時間が追加され、その時間が終わった後一番高いスコアを持っていた人が勝つ。 2632 multiwinia_param_suddendeath_description_2 In the case of a Draw, Sudden Death will begin.\n\nThe next player to capture a Statue will win the game. ドローになった時、サドンデスが始まる。\n\n次に石像をキャプチャーした人が勝つ。 ドローになった時、サドンデスが始まる。\n\n次に石像をキャプチャーした人が勝つ。 2633 multiwinia_param_suddendeath_description_5 In the case of a Draw, Sudden Death will begin.\n\nThe next player to capture a Flag will win the game. ドローになった時、サドンデスが始まる。\n\n次に旗を取った人が勝つ。 ドローになった時、サドンデスが始まる。\n\n次に旗を取った人が勝つ。 2634 multiwinia_param_cratedropmode_description Alters the way the drop location for Crates is determined.\n\n - Weighted Crate drops are determined by team score - the lower your score (compared to everyone else), the more likely it is that a Crate will drop close to your team.\n\n - Random Crate drop locations are picked completely randomly. Crateが落ちてくる場所のパターンは二種類あります。\n\n - 偏り方:Crateが落ちてくる場所はチームのスコアによって決定される。 - 低いスコアのとき(他のプレイヤーと比べて)、Crateはもっとあなたのチームに近づいて落ちてくる。\n\n - ランダム:Crateが落ちてくる場所は完全にランダムになる。 クレートが落ちてくる場所のパターンは二種類あります。\n\n - 偏り方:クレートが落ちてくる場所はチームのスコアによって決定される。 - 低いスコアのとき(他のプレイヤーと比べて)、クレートはもっとあなたのチームに近づいて落ちてくる。\n\n - ランダム:クレートが落ちてくる場所は完全にランダムになる。 2635 multiwinia_param_maxturrets_description Controls the maximum number of Gun Turrets a team may have in play at any one time. This value only applies to turrets you have placed, which means that if you capture enemy turrets, you may have more than this value, but if an enemy captures one of yours, it will still count towards your limit. 同時に持てる最大Gun Turretの数。この値はあなたが設置したタレットの数に適用されるので、敵のタレットを占領すれば、この値よりさらに沢山のタレットをもてるという事になります。しかし、敵があなたのタレットを占領すれば、逆にリミットより少なくしか持てないということです。 同時に持てる最大ガンタレットの数。この値はあなたが設置したタレットの数に適用されるので、敵のタレットを占領すれば、この値よりさらに沢山のタレットをもてるという事になります。しかし、敵があなたのタレットを占領すれば、逆にリミットより少なくしか持てないということです。 2636 multiwinia_param_basiccrates_description If enabled, crates will only contain a basic set of power-ups. オンにすると、Crateはベーシックなアイテムしか出しません。 オンにすると、Crateはベーシックなアイテムしか出しません。 2637 multiwinia_menu_serverpassword_description Set a password for your server. Players will need to enter this password before they can join your game. あなたのサーバー用のパスワードを設定する。プレイヤーはサーバーに入るためにここにパスワードを入れる必要がある。 あなたのサーバー用のパスワードを設定する。プレイヤーはサーバーに入るためにここにパスワードを入れる必要がある。 |
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Content Analytics Market Overview Content Analytics Market is defined as a group of technologies that can process digital content and use behavior while engaging and consuming the content. For instance, news sites, social media platforms, customers, documents etc., to answer specific questions. Content is one of the important tools for enhancing and exposing the market to engage consumers. It is a way to engage the consumers and keep them on their toes. It fulfills required business goals like brand awareness, increasing revenue, creating leads, etc.; in the pandemic, several market revenue decreased. However, the rising use of cloud-based technologies increased in the COVID 19 outbreak, due to which the market got positively impacted. The effect of the pandemic is decreasing, and it will accelerate the market. The tech giants are forming new developments, and regions rising digitalization will push the market towards potential growth. As cloud technologies are easing business operations, it will increase the demand for content analysis; these factors will fuel the market. The increasing popularity of online mediums such as Instagram, Facebook, Linkedin, and youtube upsurge the demand for content analytics and will help in the market s progression, creating many opportunities for the Content Analytics Market. Many companies adopt content analytic software for major growth; such advantages will foster the market. The inability and disruption in the industrial operation and supply chain function are huge restraints for the market. Still, people are there who lack awareness, and the growing concern and the data breach are challenges the market will have to cross to gain growth. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/3956 Major Key Players Due to the presence of multiple players who strive to capture a greater share, the global content analytics market appears to be moderately fragmented during the forecast period of 2017 and 2023. The report published by Market Research Future has profiled the significant players in the content analytics market to provide a comprehensive overview of their operations and strategies. Some of these prominent players present in the global Content Analytics Market include International Business Machine Corporation (U.S.), Adobe Systems, INC. (U.S.), Clarabridge, INC. (U.S.), Interactive Intelligence Group, INC. (U.S.), Opentext Corporation (Canada), Oracle Corporation (U.S.), Verint Systems (U.S.), Nice Systems LTD. (Israel), SAP SE (Germany), and SAS Institute, INC. (U.S.). Segmental Analysis The Content Analytics Market is segmented by application, deployment and vertical. The market is divided into the on-premise and cloud-based on the application segment. The cloud-based content analysis software will gain a high growth rate in the forecast period. The application segment is bifurcated into social media analytics, web analytics, text analytics, speech analytics, etc. Social media analytics will dominate the market in the forecast period as most people spend their time on social platforms. Not only people but different enterprises and industries also use this platform to improve market growth as this increases exposure. The variables of the vertical segment of the Content Analytics Market are IT and Telecommunication, media and entertainment, retail and consumer goods, healthcare, government, BFSI, travel and hospitality, and others. Regional Analysis The Content Analytics Market is studied in five major regions such as North America, Asia Pacific, Europe and other parts. North America will register a high CAGR in the market in the forecast period. The presence of major vendors and the rising use of content analytic software will improve the market condition in the forecast period. The Asia Pacific is growing in the second position due to the high adoption of digitalization. The region is also experiencing high development in IT structure and will propel the market. Industry Update LinkedIn has announced to the customers that it is bringing some new tools for creators, including improved content analytics, new profile video tools, newsletter showcase options, a subscriber bell for update notifications, etc. Access Report Details @ https //www.marketresearchfuture.com/reports/content-analytics-market-3956 Table of Contents 1 Market Introduction 1.1 Introduction 1.2 Scope of Study 1.2.1 Research objective 1.2.2 Assumptions 1.2.3 Limitations 1.3 Market Structure 2 Research Methodology 2.1 Research Type 2.2 Primary Research 2.3 Secondary Research 2.4 Forecast Model 2.4.1 Market Data Collection, Analysis Forecast 2.4.2 Market Size Estimation Continued…. View Similar Report** Mobile Security Software Market https //writeonwall.com/mobile-security-software-market-size-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-20/ Casino Market https //tealfeed.com/antivirus-software-industrykey-players-product-particulars-breig Antivirus Software Market https //tealfeed.com/antivirus-software-industrykey-players-product-particulars-breig List of Tables Table 1 Content Analytics Market, By Application Table 2 Content Analytics Market, By Deployment Table 3 Content Analytics Market, By Vertical Table 4 Content Analytics Market, By Region Table 5 North America Content Analytics Market, By Application Continued…. List of Figures Figure 1 Research Type Figure 2 Content Analytics Market By Application (%) Figure 3 Content Analytics Market By Deployment (%) Figure 4 Content Analytics Market By Vertical (%) Figure 5 Content Analytics Market By Region (%) Continued… About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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TBS系列 TBS マスターズゴルフ2024 共通事項 白文字表記 前クレのみ表示 マスターズゴルフ2024 第1日 2024年4月11日(木)23時56分~2024年4月12日(金)1時25分 A枠 0’30”…T D保険グループ、KOSE、KDX KENEDIX、SUNTORY B枠 0’30”…東海東京証券、GALA FJネクスト、sato(サトウ製薬)、ROLEX(PT) C枠 0’30”…Calbee、アース製薬、LAWSON(縁抜き表示 縁なし) D枠 0’30”…Calbee、Hisamitsu(久光製薬)、Kracie E枠 0’30”…Kowa、BayCurrent、ヤマザキパン(山崎製パン)、NOMURA F枠 0’30”…アース製薬、佐川急便、HEBEL HAUS G枠 0’30”…三協フロンテア、大正製薬、LEXUS マスターズゴルフ2024 第1日 (朝) 2024年4月12日(金)4時00分~8時20分 番組開始前CC 0’30”…KDDI(CM=UQ mobile/au) A枠 0’30”…GALA FJネクスト、KOSE、Kowa、BayCurrent、LEXUS B枠 0’30”…三協フロンテア、Kracie、ヤマザキパン(山崎製パン) C枠 1’00”…HEBEL HAUS 0’30”…T D保険グループ、大正製薬、NOMURA D枠 0’30”…Calbee、GALA FJネクスト、THIRDWAVE E枠 0’30”…GALA FJネクスト、大正製薬、ROLEX(PT) F枠 0’30”…佐川急便、T D保険グループ、東海東京証券 G枠 0’30”…Calbee、LEXUS、sato(サトウ製薬) H枠 0’30”…Kracie、NOMURA、KDX KENEDIX I枠 0’30”…Calbee、KOSE、Kowa J枠 0’30”…Calbee、佐川急便、三協フロンテア、アース製薬、東海東京証券、BayCurrent、LAWSON(縁抜き表示 縁なし)、DUNLOP K枠 0’30”…佐川急便、KOSE、THIRDWAVE、Hisamitsu(久光製薬) L枠 0’30”…三協フロンテア、T D保険グループ、アース製薬 マスターズゴルフ2024 第2日 (夜) 2024年4月13日(土)0時48分~1時48分 A枠 0’30”…Calbee、アース製薬、佐川急便、KOSE B枠 0’30”…LAWSON(縁抜き表示 縁なし)、Bay Current、Hisamitsu(久光製薬)、ヤマザキパン(山崎製パン) C枠 0’30”…Kowa、東海東京証券、Kracie D枠 0’30”…T D保険グループ、sato(サトウ製薬)、SUNTORY E枠 0’30”…Calbee、アース製薬、GALA FJネクスト マスターズゴルフ2024 第2日 (朝) 2024年4月13日(土)4時00分~8時00分 A枠 0’30”…Kowa、三協フロンテア、東海東京証券、KOSE、BayCurrent、KDX KENEDIX B枠 0’30”…LAWSON(縁抜き表示 縁なし)、大正製薬、ヤマザキパン(山崎製パン) C枠 0’30”…HEBEL HAUS、NOMURA D枠 0’30”…GALA FJネクスト、Hisamitsu(久光製薬) E枠 1’00”…Kowa 0’30”…Calbee、佐川急便、LAWSON(縁抜き表示 縁なし)、GALA FJネクスト、THIRDWAVE F枠 0’30”…アース製薬、T D保険グループ、KDX KENEDIX、NOMURA G枠 0’30”…Calbee、三協フロンテア、sato(サトウ製薬) H枠 1’00”…HEBEL HAUS 0’30”…アース製薬 I枠 0’30”…佐川急便、大正製薬、ヤマザキパン(山崎製パン)、Kracie 0J枠 0’30”…Calbee、T D保険グループ、KOSE、Hisamitsu(久光製薬) K枠 0’30”…佐川急便、アース製薬、LAWSON(縁抜き表示 縁なし)、LEXUS L枠 0’30”…東海東京証券、BayCurrent、LEXUS、DUNLOP マスターズゴルフ2024 第3日 (夜) 2024年4月14日(日)0時15分~1時15分 A枠 0’30”…Calbee、Kowa、三協フロンテア、SUNTORY B枠 0’30”…佐川急便、東海東京証券、アース製薬、HEBEL HAUS、LEXUS、ヤマザキパン(山崎製パン)、ROLEX(PT) C枠 0’30”…東海東京証券、LAWSON(縁抜き表示 縁なし)、BayCurrent、THIRDWAVE D枠 0’30”…佐川急便、T D保険グループ、大正製薬、NOMURA マスターズゴルフ2024 第3日 (朝) 2024年4月14日(日)4時30分~8時30分 A枠 0’30”…GALA FJネクスト、KOSE、大正製薬、ヤマザキパン(山崎製パン) B枠 0’30”…HEBEL HAUS、LAWSON(縁抜き表示 縁なし)、T D保険グループ C枠 1’00”…ROLEX(PT) 0’30”…KOSE、Calbee、sato(サトウ製薬)、KDX KENEDIX D枠 0’30”…佐川急便、アース製薬、GALA FJネクスト E枠 1’00”…Kowa 0’30”…三協フロンテア、LAWSON(縁抜き表示 縁なし)、東海東京証券、Kracie、THIRDWAVE、KDX KENEDIX F枠 0’30”…大正製薬、Calbee、BayCurrent G枠 0’30”…佐川急便、アース製薬、T D保険グループ、Kracie H枠 0’30”…Kowa、HEBEL HAUS、LEXUS、ヤマザキパン(山崎製パン) I枠 0’30”…三協フロンテア、sato(サトウ製薬)、THIRDWAVE J枠 0’30”…T D保険グループ、BayCurrent、Hisamitsu(久光製薬)、DUNLOP K枠 0’30”…GALA FJネクスト、LAWSON(縁抜き表示 縁なし)、大正製薬、NOMURA L枠 0’30”…アース製薬、三協フロンテア、KOSE、LEXUS M枠 0’30”…佐川急便、HEBEL HAUS、東海東京証券、Hisamitsu(久光製薬) マスターズゴルフ2024 最終日 (深夜帯) 2024年4月15日(月)0時25分~3時30分 A枠 0’30”…佐川急便、三協フロンテア、sato(サトウ製薬)、KDX KENEDIX B枠 0’30”…Calbee、BayCurrent、アース製薬、SUNTORY C枠 0’30”…三協フロンテア、東海東京証券、HEBEL HAUS、LAWSON(縁抜き表示 縁なし)、Hisamitsu(久光製薬)、LEXUS D枠 0’30”…佐川急便、GALA FJネクスト、大正製薬 E枠 0’30”…Calbee、東海東京証券、Kowa F枠 0’30”…HEBEL HAUS、T D保険グループ、Kracie、THIRDWAVE G枠 1’00”…ROLEX(PT) 0’30”…BayCurrent、DUNLOP H枠 0’30”…LAWSON(縁抜き表示 縁なし)、KOSE、LEXUS マスターズゴルフ2024 最終日 (早朝) 2024年4月15日(月)3時30分~8時20分 A枠 0’30”…Hisamitsu(久光製薬)、HEBEL HAUS、T D保険グループ B枠 0’30”…GALA FJネクスト、Kowa、KOSE C枠 0’30”…GALA FJネクスト、大正製薬、Kracie、LEXUS、NOMURA D枠 0’30”…KOSE、Hisamitsu(久光製薬)、三協フロンテア、ヤマザキパン(山崎製パン)、KDX KENEDIX E枠 0’30”…KOSE、佐川急便、Calbee、アース製薬、LAWSON(縁抜き表示 縁なし) F枠 0’30”…GALA FJネクスト、佐川急便、T D保険グループ、三協フロンテア、大正製薬、BayCurrent、Kracie、ヤマザキパン(山崎製パン) G枠 0’30”…Hisamitsu(久光製薬)、Calbee、東海東京証券、THIRDWAVE H枠 1’00”…ROLEX(PT) 0’30”…HEBEL HAUS、sato(サトウ製薬) I枠 0’30”…Hisamitsu(久光製薬)、三協フロンテア、LAWSON(縁抜き表示 縁なし)、KDX KENEDIX J枠 0’30”…KOSE、アース製薬、東海東京証券、LEXUS K枠 1’00”…Kowa 0’30”…Calbee、DUNLOP L枠 0’30”…佐川急便、T D保険グループ、HEBEL HAUS、sato(サトウ製薬) M枠 0’30”…GALA FJネクスト、大正製薬、BayCurrent、NOMURA N枠 0’30”…アース製薬、Kracie マスターズゴルフ2024 最終日ダイジェスト 2024年4月15日(月)23時56分~2024年4月16日(火)1時58分 A枠 0’30”…東海東京証券、HEBEL HAUS、大正製薬、SUNTORY B枠 0’30”…佐川急便、アース製薬、BayCurrent、THIRDWAVE C枠 0’30”…LAWSON(縁抜き表示 縁なし)、Hisamitsu(久光製薬)、ROLEX(PT) D枠 0’30”…東海東京証券、Kowa、Kracie E枠 0’30”…LAWSON(縁抜き表示 縁なし)、T D保険グループ、KOSE F枠 0’30”…佐川急便、アース製薬、DUNLOP G枠 0’30”…三協フロンテア、sato(サトウ製薬) H枠 0’30”…Calbee、GALA FJネクスト
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Market Synopsis The analysis conducted by the data experts of Market Research Future Reports informs that the Marketing Attribution Software Market Analysis is speculated to display a promising CAGR of 15.3% during the assessment period. The increasing demand for optimizing the marketing expenditure of organizations is the most significant factor influencing the global marketing attribution software market 2020. Besides, the increasing adoption of developed technologies like AI is estimated to be a substantial element driving the global market. Moreover, the need for tracking customer behaviour for targeted marketing initiatives is another significant factor leading to market growth. In addition, the software also provides insights to review ROI and gives details with respect to the lead generation. Therefore, demand is estimated to increase swiftly during the review period. However, the security threats related to sensitive data of the organizations is estimated to be a major hindrance in market growth. Also, the expansion of the global marketing attribution software market is projected to be affected significantly due to the outbreak of COVID-19. The daily operations in various regions were put to a halt which immensely affected the manufacturing cycle of the product. Market Segmentation The worldwide marketing attribution software market can be classified on the basis of attribution, component, type, organization size, deployment mode, vertical, and region. Based on attribution type, the global marketing attribution software market can be classified into single-source attribution, multi-source attribution, and probabilistic or algorithmic attribution Based on component, the global marketing attribution software market can be classified into software and services. Based on organization size, the global marketing attribution software market can be classified into large enterprises and small and medium-sized enterprises. Based on deployment mode, the global marketing attribution software market can be classified into the cloud and on-premise. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7475 Based on vertical, the global marketing attribution software market can be classified into retail, FMCG and consumer packaged goods, consumer electronics, IT telecom, BFSI, healthcare, travel and hospitality, media and entertainment, and others. Based on the region, the global marketing attribution software market can be classified into North America, Europe, Asia-Pacific, Middle East Africa, and South America. Regional Analysis Thorough research has been carried out for North America, Europe, Asia-Pacific, Middle East Africa, and South America. As per the evaluation, the market is projected to expand significantly during the assessment period. Among all regions, the global market is speculated to be dominated by North America. Among all nations in North America, the US and Canada are likely to make the most significant participation during the assessment period. Besides, it also consists of the nations that are technically well-equipped and adopt innovative digital technologies fast. The growing demand for tracking consumer behaviour and preference has resulted in the enlargement of regional market size. Besides, most of the established manufacturers are based out of the US and has a strong customer base. On the other hand, the European market is speculated to expand at the maximum CAGR during the assessment period from 2018 to 2023. The APAC region is speculated to augment substantially during the assessment period due to the presence of various startups which are acting as a market catalyst. Key Players The distinguished market competitors of the worldwide marketing attribution software market are Adobe Inc. (US), Google (US), Visual IQ – A Nielsen Company (US), SAP SE (Germany), Oracle Corporation (US), Analytic Partners, Inc. (US), Calibermind (US), Attribution LLC (US), Engagio (US), Singular (US), Wizaly (France), Rockerbox, Inc. (the US), Neustar, Inc. (the US), OptiMine (US), and Merkle Group Inc. (US), and a few others. Browse Complete Report @ https //www.marketresearchfuture.com/reports/marketing-attribution-software-market-7475 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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人気商品一覧 @wikiのwikiモードでは #price_list(カテゴリ名) と入力することで、あるカテゴリの売れ筋商品のリストを表示することができます。 カテゴリには以下のキーワードがご利用できます。 キーワード 表示される内容 ps3 PlayStation3 ps2 PlayStation3 psp PSP wii Wii xbox XBOX nds Nintendo DS desctop-pc デスクトップパソコン note-pc ノートパソコン mp3player デジタルオーディオプレイヤー kaden 家電 aircon エアコン camera カメラ game-toy ゲーム・おもちゃ全般 all 指定無し 空白の場合はランダムな商品が表示されます。 ※このプラグインは価格比較サイト@PRICEのデータを利用しています。 たとえば、 #price_list(game-toy) と入力すると以下のように表示されます。 ゲーム・おもちゃ全般の売れ筋商品 #price_list ノートパソコンの売れ筋商品 #price_list 人気商品リスト #price_list
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Consumables(消費アイテム) Food(食べ物) Tips 体力とスタミナの両方を回復します。 クラフトに必要な材料は多く手に入るため 積極的にクラフトしましょう。 List(一覧) Icon Food Name Tier Cost Materials to craft Description Effect 腐った肉Rotten Food 1 20 菌類, 新鮮な肉Fungus, Torn Flesh 最も一般的な感覚で言えば食べ物Food in the most general sense. 少しの体力を回復し、プレイヤーに空腹を満たすかより一層の空腹をもたらすゲロの原因となるか、どちらかの効果を得る。(2秒間で最大体力の8%回復)Restores a small amount of health and has a chance to either remove exhaustion or cause the player to vomit, exhausting them further.(health rate +8 for 2 seconds) Standard Ration 2 40 Torn Flesh, Torn Flesh, Essential Oil Adventurers carefully pack these, so they might rot on their corpse sometime later. Restores a small amount of health, removes a small amount of exhaustion.(health rate +10 for 2 seconds) Iron Ration 3 65 Torn Flesh, Torn Flesh, Ichor, Essential Oil Adventurers carefully pack these, so they DO NOT rot on their corpse sometime later. Restores a medium amount of health, removes a medium amount of exhaustion.(health rate +20 for 2 seconds) Arcane Food 4 90 Arcane Dust, Arcane Dust, Torn Flesh, Crystal Wasn t there a story about a golden apple? I am certain it all came out alright. Restores a medium amount of health, removes a high amount of exhaustion.(health rate +20 for 2 seconds) Potions(ポーション) Tips 使用者にリジェネや防御力アップ等様々な効果を与えます。 特に透過効果は強力で攻撃しても敵に感知されることはありません。 List(一覧) Icon Potions Name Tier Cost Materials to craft Description Effect Felaxitus のデスソースFelaxitus Deathsauce 1 1 - いやぁ、悪いニュースだ。こいつは正直毒そのものだよ。無理だ。Well, bad news. This is just straight up, no bells and whistles, poison. Sorry. 使用者に嘔吐と少しの空腹を引き起こす。Causes the player to vomit, gaining some exhaustion. Balfanor s Seizure Smoothie 1 1 - There s nothing like a rest. Especially when it means that your limbs seize up, paralyzing you as monsters eat you alive. Prevents the player from moving or taking any action for 10 seconds.(Speed - 1000) Cursed Essence of Delirium 1 1 - This will give you a whole new perspective on life, just not one you d probably want. Reverses movement and camera controls. Polimac s Pin Eye Curse 1 1 - Once you saw things. Now you don t. Reduces vision to a small circle around the center of the screen. Agdal s Mystical Moronification 1 1 - Slow and stupid is no way to go through life. It just keeps on giving. Slows down the player by about half.(Speed-50) Potion of Vigor 1 40 Torn Flesh, Arcane Dust, Ichor, Essential Oil Restores what is lost due to blade and bone (consult your healer to hear more information about the Potion of Vigor). Restores a medium amount of health, removes a small amount of exhaustion. Teralt s Liquid of Boringness 1 70 Spore, Spore, Arcane Dust, Fungus Turns the imbiber into a non-threat, through magical and wholly proprietary means. Invisibility for 10 seconds. Musun s Energetic Strike 1 65 Clockwork Gears, Torn Flesh, Torn Flesh, Blasting Powder An elixir which focuses the force of the power attack into a bigger power...attack? Power attack explosion. Lapis Primus 2 100 Bone Matter, Scales, Torn Flesh, Essential Oil, Arcane Dust A restorative goop that boosts the vim and vigor of any living thing. Ask for Lapis Primus by name! Rapidly heals and removes exhaustion.(Health rate +100, Exhaustion rate -100 for 20 seconds) Eliphoph s Mystical Boon 2 75 Arcane Dust, Torn Flesh, Crystal, Ichor, Essential Oil Just one swig, and you ll experience a feeling of health and resilience that really lasts! Safe when taken as directed. Slowly regenerate health over time.(Health rate +10 for 20 seconds) Essence of Lizard Countenance 2 100 Crystal, Crystal, Spore, Essential Oil, Essential Oil Ever wish you could regain lost health like a lizard? Well, now you can with only minor side-effects! Slowly regenerate health over time.(Health rate +5 for 20 seconds) Elixir of Infernal Peace 2 80 Bone Matter, Metal, Fungus, Essential Oil This potion produces an ill-smell that prevents monsters from attacking, as well as unsightly blemishes. Enemies will flee from the player for 20 seconds. Stone Skin Elixir 2 80 Scales, Bone Matter, Metal Reinforces the skin of the imbiber, making them resistant to attack. Also, immune to pinching. Increases max health and poise at the cost of speed and jump height.(Armor +2, Speed -10, Jump modifier -10, Sprint modifier -15, Poise) Pass Unseen Elixir 2 100 Arcane Dust, Crystal, Blasting Powder, Spore Causes the imbiber to vanish from sight for a short time (thirty seconds or two and a half years, I forget). Invisibility for 20 seconds. Potion of Big Boy Strength 3 100 Scales, Metal, Metal, Ichor Remember all those monsters that used to pick on you? Well, it is payback time. Increases damage and knock-back for 20 seconds.(Attack bonus +3, Heft bonus +3) Pulko s Restorative Panacea 3 90 Ichor, Torn Flesh, Arcane Dust Removes exhaustion, restores stamina. Tastes...bad. Two out of three... Removes exhaustion and prevents exhaustion gain for 20 seconds. Ether Juice 3 150 Shadowborn Skin, Clockwork Eye, Blasting Powder Ether Juice is one of the few known cures for not being run through with swords. Prevents the player from dealing or receiving damage for 20 seconds.(Insubstantiality) Jingham s Potion of the Iron Foot 3 150 Bone Matter, Metal, Clockwork Gears, Ichor With this concoction, getting knocked down is a thing of the past. Makes the player knockdown-immune, but unable to jump or sprint.(Immovable, Jump modifier -1000, Sprint modifier -1000) Delidun s Elixir of Steel 3 175 Bone Matter, Metal, Metal, Ancient Bones A wondrous chemical that turns skin to steel (in a good way). Grants increased max health, knockdown immunity, but prevents the player from jumping sprinting.(Armor +4, Speed -15, Jump modifier -20, Sprint modifier -20, Immovable) Morten s Springheel Elixir 4 200 Ancient Bones, Torn Flesh, Shadowborn Skin Jump four times as high and twice as far (now available in cherry flavor). Jump four times as high.(Jump modifier +150) Bolut s Mystical Restoration 4 800 Clockwork Gears, Clockwork Eye, Spore, Crystal One swig and you can shake off death, once. Automatically revives the player on death.note The potion s effect does not stack, but you can use another after being revived. Morten s Fleet Foot 4 175 Ancient Bones, Ancient Bones, Essential Oil Tastes like swill, but makes you run like the wind (remember to stretch first). Greatly increases movement speed.(Speed +50) Xu s Perfect Protection 4 200 Clockwork Gears, Shadowborn Skin, Scales When used, nothing can harm the imbiber (does not work on personal insults). Provides immunity to damage.(Invulnerability) Tonk s Everlasting* Energy 2 - - Just a sip and you ll keep going long after you expect to stop. An endless suply of Stamina! *Note Product is not actually Everlasting To be researched. Bombs(爆弾) Tips 燃焼効果を付与する爆発物を投げます。 List(一覧) Icon Bombs Name Tier Cost Materials to craft Description Effect 竜の実の火薬入れDragon Belly Flask 1 100 Blasting Powder, Blasting Powder, Metal, Crystal Firebile from Belgorath the Cruel. (contents under pressure, do not expose to open flame) Creates an explosion of fire damage on impact. Blizzard In A Bottle 2 125 Blasting Powder, Blasting Powder, Essential Oil, Ancient Bones Belch of a Frost Giant. (sourced from all natural, organic, free-range frost giants) Creates an explosion of ice damage on impact. Hexing Blast Phial 3 125 Blasting Powder, Blasting Powder, Metal, Arcane Dust The bottled-up angst of a teenage Lich. Creates an explosion of arcane damage on impact. Zeke s Fast Hatch Jar 4 150 Blasting Powder, Blasting Powder, Scales, Essential Oil, Spore Gemeater in a Jar! From the makers of Storm in a Teacup. Spawns a Gemeater on impact. Scrolls(魔法) Tips 使用者や敵、エンチャント等効果の対象は様々です。 他のアイテムに比べ癖が強いですが使いこなせば スムーズに危険に対応できるでしょう。 List(一覧) Icon Scrolls Name Tier Cost Description Effect Scroll of Identification 0 40 With six words, every unknown scroll and potion becomes apparent, and you remember your 3rd grade teacher s name. Identifies all scrolls and potions held by the player Scroll of Boom 2 Let s say you wanted everyone in a 20 meter radius dead. All you need to say are these words. Scroll of the Three Words 2 125 Say these three words to infuriate any enemy to barfight level, then get out of the way! Aggravates all enemies within 10 meters for 25 seconds, increasing their attack and causing them to fight eachother as well as the player(Grants monsters the Aggravating trait and Attackbonus+1) Scroll of Command 2 200 Ever want to say a word and cause all enemies to freeze in place? No? Well... Ok. Fine. Completely freezes all enemies within 20 meters for 20 seconds(Speed-1000) Scroll of Buddy Buddy 2 275 Make friends and influence monsters. This place is far easier with some supernatural assitance. Charms all enemies within 20 meters for 20 seconds (Needs testing) Scroll of Screaming 3 250 A magical recitation which causes enemies to recoil, whereupon they may be...um...dispatched. Stuns all enemies within 40 meters for 20 seconds (Needs testing) Scroll of the Vampire 4 250 Once included a matching cloak, but shipping was far too expensive. Oh yeah, drains enemies of health and restores your vigor. The players attacks will restore their health by 5% of damage dealt for 20 seconds(Vampiric trait) Scroll of Voorish Sign 4 300 This one word (which sounds like BOORISH) causes enemies to be drained of essence, speed, and personal hygeine. Slows and drains the health of all enemies within 20 meters for 10 seconds(Healthrate-3, Speed-75)