約 4,825,882 件
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Update Notes October 12th, 2007 ****************************************** Match Play Added! - You can now choose toplay best 2 of 3 and best 3 of 5 matchesin casual games! General - Guild ranks now update correctly when creating a guild, leaving a guild, and joining a guild. - Retry button now works on Scenario 15. - Added a new icon to the user list for when players are in a game. Gameplay -Gnome avatar text #3 has been changed. -Wood Elf avatar text #3 has been changed. - Terin’s ability should now give the correct prompt. -Vicious Flurry now requires an exerted attacking avatar. - Divine Aura changed to have clearer wording and destroy itself at the end of any combat in which the avatar was involved. - Changed quest victory timing so that a player wins immediately upon completing their fourth quest rather than at the end of the quest phase. This affects Retreive the Stolen Coinpurse when it is the final quest solved. - The following tactics have been reworded for clarity (no gameplay change) Intercept Soul Shield Allure Beguile Intellectual Superiority Divine Intervention Assassin s Feint Disarming Thrust Divert Improvise Sacrifice Snare Tournaments - Fix for sorting of the opponent column in Tournaments, Get Info, and Results dialogs. - Tournament player count now updates when a player drops from a tournament. - Tournament table view columns now resize correctly when a new tournament or queue is created. - Tournament windows save their size when returning to the tournament screen.
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The Royal Grand Hall Buddhism 佛教之王堂 (念佛宗-念仏宗無量寿寺) This grand-scale holy edifice was erected in order to hand down true belief and our joy to posterity. This Royal Grand Hall of Buddhism has been constructed in Japan to create the spiritual base and the symbol of unity for the three hundred seventy million Buddhists in the world. Institution Front Gate The first step on the Royal Grand Hall Buddhism. South Gate Tathata Bridge Straight bridge, meeting 141m in total length. It is provided with 48 supports of genuine Main Gate Guardian Deity Five-Story Pagoda Main Halls Amida Halls, Sakyamuni Hall, Avalokitesvara Hall. Amida Halls The height is equql to an 18-sgtory building.Onigawara (ridge-end tile) 9m in height. This has been registered in the Guinness World Records. Approach 30m in width, 1.2km length Bell Tower Japanese Grand Bell, Diameter 3.2m , Weight 52 tong. The Canadian delegation, ringing the big bell at the Royal Grand Hall of Buddhism - click "watch in high quality"! ---Ringing the bell Five Hundred Arhats Park Every arhat has its unique figure and expression. Anyone must be able to find the one having a similar face to him among 500 Arhat Statues. The lnternational Buddhist Conference hall The Main Conference Hall of the lnternational Buddhist Conference Hall. The seating capacity is 2,000. By computer controlled system, the fioor with chairs can be automatically lowered and replaced with another floor without chairs. Lighting is also computer controlled. A total of 8 royal boxes are arranged on both sides of the hall. Giant lightings in the shape of the lotus fiower are installed on the ceiling. The largest one is 18m in diameter. Buddhists all over the world should unite as one, overcoming differences in our denominations and assertions. We should also understand the true heart of Lord Buddha and think over the meaning of true Buddhism. At the same time, we must make efforts to spread the Buddha s teachings of "wisdom and compassion" to the entire world and bequeath them to future generations. With the pride as a Buddhist and the good understanding of the profound in Lord Buddha s teachings, we should contribute to realize world peace and tranquility. The Royal Grand Hall of Buddhism~The Main Gate
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Discs of Tron 項目数 12 総ポイント 200 難易度: ~ 120:★☆☆☆☆ ~ 200:★★☆☆☆ (50k、Immortal) 製品情報:マーケットプレース(アメリカ) 配信日 2008年2月13日 DL費用 400MSP ジャンル アーケード クラシック ☆国内未配信 Deflector Deflect 7 discs or chasers.(ディスクかチェイサーを7回跳ね返す) 5 High Score Get first place on in-game score board using default settings.(ゲーム内スコアボードのデフォルト設定で1位になる) 5 Fearless Derezz Sark 4 times without using your deflector.(ディフレクタを使わずにSarkを4回倒す) 10 Rock Steady Derezz Sark once without moving.(移動せずにSarkを1回倒す) 10 One Shot Derezz Sark 3 times by only throwing one disc at a time.(同時に2つ以上のディスク投げずにSarkを3回倒す) 10 Sharp Shooter Destroy 5 enemy discs in the air in a row.(敵のディスクを連続して5つ破壊する) 10 On the Run Stay alive for one minute without getting hit or throwing a disc.(ディスクを投げずに1分生き延びる) 10 Chaser Shooter Destroy 5 Chasers or Super Chasers.(チェイサーかスーパーチェイサーを5つ破壊する) 15 Speed Master Win 5 Speed Versus games over Xbox Live.(Xbox Live対戦のSpeed Versus game で5勝する) 20 Teamwork! Achieve a score of 50,000 or more playing an Xbox Live Co-op game.(Xbox Live Co-op gameで5万点以上獲得する) 25 50k Rack up 50,000 points using default settings.(デフォルト設定で5万点獲得する) 35 Immortal Rack up 60,000 points without dying.(攻撃を食らわずに6万点獲得する) 45 ●Speed Master ●Teamwork! 人がいないので、掲示板で募集必須 ●High Score ●50k ●Immortal (●Chaser Shooter) ステージ2-1(フィールド2枚の初戦)のみを使用。このステージで6万点に達するまでディスクとChaserをひたすら破壊。時間は1時間~1時間30分程度。根気と時間と集中力が必要だが、ステージを進ませて、下手に高い難易度で解除を狙うよりかはマシ。難易度が上がると、高さの概念が加わってフィールドが上下したり、敵が移動しながら撃ってきたり、速いChaserを連発してきたりする。 このステージの敵が仕掛けてくる攻撃は、ディスク2発+Chaserのみ。時間経過で、ディスク2連発とChaserのスピードが少しずつ上がっていく。限界まで上がると速くは感じるが、それでも目で見て対処できる程度のスピードなので問題無し。この次のステージ(2-2)はディスク3連発が加わるので、パターン化が少し難しくなる。 ■基本形 サイトは「常に」敵後ろに合わせる。 「常に」敵と同じX軸の一番手前(画面奥)にキャラを置く。 ディスクの軌道を読みやすくするため、自機は極力動かさない。 ■ディスクの対処法 斜めにディスクを撃ってきたら、すぐ少しだけ後ろに下がり、ディスクが自機手前にきた時タイミングを合わせて撃ち落す。正面にディスクを撃ってきた場合普通に撃ち落す。斜めにディスクが2連発きたら、少し下がって破壊をもう1度繰り返す。破壊したらすぐさま基本形。稀に正面と斜めが同じ破壊のタイミングで飛んでくる場合があるので、その場合は優先的に正面のディスクを早めに破壊する。無理に撃ち落とそうとせず、危ないと感じたら隣のフィールドに逃げて、すぐ元のフィールドに戻る。 ■Chaserの対処法 Chaserは、大抵撃ち落としにくい右斜めに撃ってくるので、無理に撃ち落そうとせず、Chaserが発射されたら、すかさずフィールドの一番後ろ(画面手前)まで下がり、Chaserがフィールドに入ってくる瞬間に、引きつけながら時計回りに「大きく」回避。プレイヤーの正面にChaserが来たら、ディスクを2枚連射して破壊。破壊したらすぐさま基本形。 この「正面に誘導して2連射」という流れを掴めば、Chaserのスピードが限界まで上がっても、押し切られる事は無くなる。危ないと感じたらフィールド2枚を使って大きく回避。 ディスクの軌道の読みが少し難しくなるが、3-1から2WAY弾、3-2から更にSuper Chaserが加わり、得点効率は上がる。基本的に同じ対処法。
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1917 Automatic Poetry 問題 http //acm.pku.edu.cn/JudgeOnline/problem?id=1917 解答方針 Javaの正規表現クラス Pattern を利用して文字列の構成要素を抽出する. 解答例 import java.util.*; import java.util.regex.*; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); int n = sc.nextInt(); sc.nextLine(); for(int i=0;i n;i++){ String line1 = sc.nextLine(); Pattern pattern; pattern = Pattern.compile(" | "); String[] strs = pattern.split(line1,-1); System.out.print (strs[0]+strs[1]+strs[2]+strs[3]+strs[4]); System.out.println(); String line2 = sc.nextLine(); line2 = line2.substring(0,line2.length()-3); System.out.print (line2+strs[3]+strs[2]+strs[1]+strs[4]); System.out.println(); } } }
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============================================================================= VIII. WALKTHROUGH ============================================================================= How to use this walkthrough =========================== This walkthrough will guide you through the entire game from start to finish. I will be using strategies according to how I play the game. This does not mean that I always take the best path possible although I try to. The walkthrough is divided into the four main areas. Each area is further subdivided into its different gates. You ll know that you are at a gate because the music changes. I assume that the reader already is familiar with the controls of the game (see section "Controls") so I will not spend time explaining the controls. I also strongly advise that the reader be familiar with the enemies in the game (see section "Enemies"). There is no official name for the enemies but I refer to the different types constantly and it will be necessary to know my naming convention in order to follow the strategy correctly. While dying is almost inevitable, it is possible albeit very difficult, to finish the game without dying at all. The strategies that I use don t depend on having a powered up character although having one will make surviving and hence winning a whole lot easier. The walkthrough is intended to be used for one player games but it can be adapted for use with two players too. Just follow the same strategy but make minor changes here and there like sharing a vehicle (see "Secrets" section below on how to share a vehicle). The second player should make it easier since there is another person killing soldiers. This walkthrough is intended to be read from start to finish so I can t guarantee that all the strategies will work if you don t follow it from start to finish. Use as little/much as you need. Forward movement Since the game encourages you to always be moving the screen forward, I expect the user to also do be moving at a reasonable rate. Reasonable in this case means that you do not wait for the missiles to be fired although there are some cases where this cannot be avoided. Hidden Items There are many hidden items in the game and I will try my best to find them all. It is to be expected that I may have missed some hidden items so do not be worried if you unexpectedly find a hidden item that is not covered in the walkthrough. Notation/Terminology Since the entire game is played with you moving north, I won t say to move north or move up all the time. I may say to "move forward" which should be interpreted as moving north. When I refer state to move to the left, right, and center, I am talking about moving east or west. Movement going north and south will only scroll the screen forward. Destroying enemy tanks will sometimes yield tanks that you can enter. These tank appearances are random. I assume that the reader knows to enter them when they appear and only if necessary (i.e. don t enter a tank if you already have one). ############################## ## Area 1 ## ############################## Start ===== Your plane has just crashed. Ok, it s time for Paul and Vince, our Ikari Warriors, to fight their way through enemy territory. Start your mission with your guns blazing if you want. Just head up. You don t have to shoot enemies yet because they don t shoot and will run away after getting too close to you. These are known as coward soldiers. You ll soon come to an enemy gun turret towards the left side. It will be firing a stream of three bullets. You should be able to see a safe spot to stand in between the middle and right shots that it fires. Stand there and toss a grenade to destroy the turret. Watch out for enemy soldiers now because the regular soldiers will shoot at you. Shoot them if they get too close for comfort. The turret drops grenades. Pick it up and continue forward. Start shooting enemies that you encounter. While only one or two will fire at you, it is best that you get accustomed to shooting enemies quickly and efficiently now. They may not all be firing for the time being, but they will be soon enough so it s important to get as much practice as you can. Try to be able to fire in three directions quickly just like the gun turret did. Mastering this tactic will keep you alive longer. Keep going up and you ll soon see two tanks. Enter one of them (press the A button when you are on top of the tank). Tanks need fuel to run so that is shown by the gas tank icon below the grenades. The number is how many seconds you have before the tank runs out of gas. In Ikari Warriors, running out of fuel will cause tanks to self destruct. Therefore, you will need to grab fuel canisters along the way to keep yourself from running out of gas. Tanks are bullet-proof and can run over soldiers. However, they are vulnerable to everything else ranging from grenades, mines, missiles, and flames to arrows and explosions. Now that you are in a tank, you can destroy the other one for points if you wish (or to keep the second player from getting a tank). I ll assume that you are in a tank for the next few areas. While it isn t necessary for you to be in one, you will tend to live longer and get farther than you would without one. Now move up and you ll see a red soldier. These guys will drop powerup items if you kill them directly. This can be done either by firing at, grenading, or running them over. They will not drop anything if they die from a secondary attack such as the explosion from a destroyed gun turret. The red soldiers will run away if they get too close to you. Fire at them before this happens. They will always run north. This can be used to your advantage by positioning yourself above them and then turning around and firing as they run at you. This is more of a show-off move rather than being particularly useful. Kill the red soldier before he runs away. He will drop an F. Get it to upgrade your shots so that they now go over walls and other obstacles. They won t stop after hitting a target. They can even destroy gun turrets and bunkers. Your tank shells will also be upgraded to missiles. Move to the right side now. Head up. You ll soon see another red soldier. He also drops an F. Move up and you ll see a bunker. Destroy it with grenades or tank shells. It will leave fuel behind. Be careful not to run your tank into the explosion. Get the fuel. Right after the fuel will be a green soldier. He will appear and run away quickly so shoot him when he appears. He ll drop a K behind. Grab it to kill everyone on the screen which should be a total of four soldiers. This takes out the two flame thrower soldiers on the left side. Now head up and you ll see a blue soldier run down at you. Kill him quickly because he is a grenade soldier. Move towards him if you are in a tank to avoid the grenades. Move up and you ll face two red soldiers. They drop an S and an L respectively. S will increase your shots speed while L makes your shots long range. Now head up the middle and fire while doing so. You ll face a few grenade soldiers. You ll come to a stone face. It will fire arrows out if you get too close. Never stand directly in front of it or the center arrow that it fires will hit you. Stand to one side of its mouth. Then move close enough that it starts firing arrows. The arrows will miss. Now destroy the face by firing from the tank or by tossing a grenade. Right past the face will be a tank that you can use. Be careful when approaching this tank because there are two land mines placed in front of it. They are designed to kill you and to destroy the tank with their explosions. Walk around the mines and enter the tank. Head up and you ll face a brown tank. It will move left and right while firing shots at you. You should have the advantage since you picked up the long range powerup. Fire from the tank or toss a grenade to destroy it. Get the fuel that it drops. Head up again and you ll run into a bunker. Destroy it and get the fuel it leaves behind. Continue forward to run into a red soldier. He drops an L. Now there should be a red soldier approaching you from the right. Move up enough until he is directly to your right side. Now turn your aim to the right (hold A button and press the D-pad in different directions) and wait for him to come to you. Fire when he gets close enough. He ll drop an S. Readjust your aim north and continue forward. You ll see a bridge with two stationary shooters on it. A red soldier appears from the north. He drops an F behind. Now don t bother adjusting your aim. Keep it aimed north and just run over the soldiers on the bridge. Then head across the bridge to the north. Keep going until you hit the water. Now to the left will be a red soldier moving towards you. Quickly turn your aim left and let the soldier approach. Kill him when he gets out of the water and back on land. He ll drop a B. Grab it. B-grenades are very powerful. Now you have a fairly powerful character. Fire at the gun turret from afar to destroy it. It leaves bullets behind. Now to the left of the gun turret is a flame thrower soldier. Shoot him from a safe distance. Don t pass him or he ll become a grenade soldier and chase after you. Now head up across the suspension bridge. Stay in the center of the bridge to avoid the land mines to the right side. Keep firing away as you move. Your B-grenades and missiles will take out all comers. You ll kill some red soldiers while doing this. They ll drop an F and a B. You ll then see a blockade at the end of the bridge. Destroy it to find some bullets and grenades. Head up and you ll face kamikaze soldiers. Kill them as soon as possible because they will not run away if they get near. Actually, they will pursue you until they ultimately kill both you and themselves by touching you. Some of them even fire shots as they chase you. You ll fight a red soldier afterwards. He drops an S. Continue forward and you ll run into missile soldiers. Take them out from a distance. Then head forward and you ll see the first fortress gate. There are two fortress soldiers on either side of the gate. They are armed with B-grenades and will use them if you get too close. Their attack range is just smaller than your grenade range so get close to them and grenade them. Your powered up tank should have no problem taking them out. Never attack the fortress soldiers diagonally unless you have no other choice because their diagonal attack range is greater than your diagonal grenade s range. Take out the gate once the fortress soldiers are dead. You can simply run through it with a tank. Don t stop or you ll get caught in the explosion. The safer and preferred method is to toss a grenade or fire from the tank. The gate leaves bullets and grenades behind. Head on up through gate 1. Gate 1 ====== Now above you is a bunker and a tank that you can enter. Take out the bunker first. It leaves fuel behind. Then enter the tank even if you already have one because it will start off with a fresh tank of gas. Head up and you ll see a green tank. This tank is an upgraded version of the brown tank that you encountered earlier because it moves a lot faster. It still fires the same shots but these shots can still kill you so quickly move backward once it appears. You should be able to avoid getting hit. Now get within grenade range and destroy the tank. Then continue forward. Watch out for a land mine near the water. Now head up on the land until you see the next green tank. It will be moving across a bridge. Take it out fast. Now you ll see two tanks on the left side that you can enter. Don t get too anxious yet. Go across the bridge and you ll see a bunker. Take the bunker out first before you enter the tanks. It leaves fuel behind that is just perfect for the tanks. There is a catch to the fuel though. A homing sensor is placed near the location of the fuel. The sensor will summon a homing missile very quickly so grab the fuel and then move backwards. You will be able to avoid the missile s explosion. Now get back to the right side by using the bridge. Head up and you ll encounter a brown tank. Destroy it. Head up a little more to fight another brown tank from the left side. Get out of its range and destroy it from a safe distance. What looks like a red soldier will appear as well. This is actually fake red soldier. He is fake because he leaves no item behind and dies like all the other soldiers (i.e. body flies away). Continue forward and you ll see three real red soldiers. They drop an S and two L s respectively. The red soldiers are accompanied by grenade soldiers so take out the grenade soldiers first. Letting the red soldiers escape is better than losing a tank simply because you didn t kill the grenade soldier first. Head up and you face more grenade soldiers. Take them out quickly. Now stay in the center of the screen. You should hear a "choop" sound as you head up. Then a super tank appears. This piece of heavy artillery will fire B-shells out. It will take two regular grenades/tank shots or one B-grenade to defeat the super tank. Stay out of its firing path and quickly destroy it. You ll need to time your grenades throws here because the tank moves pretty fast. Continue up and you ll see a fortress soldier to the left. I recommend that you kill him because he ll be a nuisance later. Now head up and you ll be at the foot of the second gate. Deal with it like before by taking out the fortress soldiers first. Then destroy the gate to get fuel. Now above you are two soldiers, one on each side. They are both self destruct soldiers so kill them fast or they will explode when they get near you. This applies even if you are in a tank so just kill them. I suggest killing the right side one first because he is closer than the left side one. Now there is another gate to destroy. Take it out the same way as usual by killing off the fortress guards first and the gate later. You should be starting to get the hang of it now. I shouldn t have to remind you that the fortress guards are armed with B-grenades but I ll do so anyway. Get the fuel that the gate leaves behind. Then go up through gate 2. Gate 2 ====== Head up and you ll see three rocks in a triangle formation. Do not, I repeat, do not go to the left side of the center rock. There is a homing sensor placed between the left and center rocks that will kill you if you charge in there. Go either to the far left side or the right side instead. You ll now see a bunker. Just destroy it while being careful to avoid activating the homing sensor. The bunker leaves behind bullets and fuel. There is a homing sensor placed by the bullets and fuel so be extra careful as you grab it. Stick to the right side and head up until you see a blockade by a bridge. Don t blow it up yet. Move up until you see a red soldier appear. Now wait for him to walk past the blockade before shooting him. If you had destroyed the blockade, the red soldier would have died via a secondary effect (the blockade s explosion) and would not have dropped anything. The soldier leaves an F behind. The blockade drops bullets. Continue forward again. Watch out for the soldiers in the area as a few of them are kamikaze soldiers. You should be able to tell them apart from the other blue soldiers by the way they walk. Another red soldier will appear as you head forward. Kill him for a B. Now head across the bridge and destroy the bunker at the left side. You ll get grenades and fuel. There s a homing sensor planted under the fuel so don t stop moving after you pick it up. There are a few kamikaze soldiers that will appear from the left side so take them out. If you still have the tank, you have to get out now. Do so only when you ve taken out the enemies on the screen. Then go to the center of the screen and try to stay to the right side. Head up and you ll see two self destruct soldiers swimming diagonally to you from both sides. You can only kill them if they surface for air so make your shots count. Quickly take them both out with grenades and/or shots. I personally kill the left soldier by shooting diagonally at him. Then I quickly move to the right so that the right soldier is directly to my north and shoot him then. If you fail to kill them before they get within self destruct range then you will die unless you have the super speed (SS) powerup. Continue forward after you kill them. Keep moving to avoid the land mines that are following you. Now in the center is a stationary shooter. Stand to the right side of his center line of fire and toss a grenade to kill him. It may be difficult to do with the mine chasing you so first get past the mine before you try to get to the shooter s right side. Now above you is a gray chopper. Do NOT grenade it or you will destroy a valuable vehicle and the easiest way to beat the next part. Approach it from the chopper s direct south. There are two land mines placed around the chopper. If the mines explode, then kiss that chopper goodbye. You will avoid the mines if you approached from the direct south. Don t forget to keep firing shots (but not grenades) to defend against oncoming enemy soldiers. Enter the chopper (press the A button) after you get to it. You have 28 seconds of fuel. Now head forward and do not stop for anything and I mean ANYTHING! Do not engage the enemy. Do not blow up enemy choppers or you ll be destroyed in their explosion. Do not touch land mines because they can still kill you even if you re in a chopper. Do not destroy the bunkers because they don t provide fuel (the first one has bullets and grenades while the second one has nothing). Just keep pressing UP to head forward and B to keep firing. Don t press A or you might accidentally destroy an enemy chopper and get caught in the subsequent explosion. You can safely touch enemy choppers so just fly through them. You ll encounter 4 red soldiers as you fly up. They drop two B s and two F s between them. You will kill the first two as you fly up because they are in your flight path. As you can see, you would have had to fight your way through hordes of stationary shooters if you didn t have the chopper. If you don t have the chopper then slowly kill the stationary shooters one by one and move slowly. Keep flying up and you ll then see a green soldier. Do not kill him yet. Just keep flying up and you ll chase after him. Try to fly northeast (press UP and RIGHT) until you are directly behind him. You ll eventually see land. Kill the soldier the second you see land or you can wait until you see the first fortress wall but it s not necessary to wait that long. Then fly up but don t get the K that the soldier dropped. Head up and you ll see two stationary shooters. Stop and get the K when you see them. You will probably take out everyone. If a kamikaze soldier avoided the K by staying underwater, then quickly touch him with the chopper or shoot him. Then get out and away from the chopper before it self destructs. Destroy the gate and you ll get bullets and grenades. Then head through gate 3. Gate 3 ====== Head forward and you ll see a tank. Two red soldiers attack you. Don t use grenades or you ll destroy the tank. Shoot the left one first. Then run south. The right soldier should get caught in the fortress wall. Now shoot him if you have fire bullets. Grenade him if and only if you have regular grenades. B-grenades will destroy the tank. Now get the F and B that the soldiers dropped. Enter the tank quickly because two more red soldiers will attack you. Kill them to get another F and another B. Head up along the center of the screen and fire away as you move. You ll destroy two brown tanks that appear near the center of the screen. Now try not to lose the tank because you are armed with B-missiles which will make this next part very easy to pass. Head up and you ll see another brown tank. Destroy it from a distance. The buildings on the left and right sides each have boarded up doorways. You can destroy the doorways with tank shots or grenades. This will get you points but is otherwise unnecessary. Head up again and another brown tank engages you. Destroy this one and continue moving. You ll see two stationary shooters on both sides. They can t do anything to you since you re inside a tank. So ignore them and move up to fight another brown tank. Destroy it. Then turn your aim on the two stationary shooters and shoot them to not only kill them but also to destroy the boarded doorways. Now move to the far right side and head up. A brown tank will appear towards the right side. You should be out of its firing path as long as you don t get too close to it. Wait for an opening and fire when you see it. Now move to the center but slightly to the right. Head up and a brown tank comes down the center of the screen. Back up and destroy it. Then move up a little and another brown tank appears. Take it out and get the fuel that it drops. Now get in the center of the screen and fire away continuously as you move. You ll eventually fight 3 brown tanks that appear in the center of the screen. Firing away continuously will let you kill them all without getting shot at. Now go left until you are next to the grass that is to the right of the left building s shadow. If that sounds confusing, then just leave a space that is a little more than half the width of your tank between yourself and the left building s shadow. Head up. Fire away if you want but don t waste all of your ammo. You ll soon see a green tank roll out at you. Quickly take it down before it can fire a shot. Don t get caught in the explosion though. Do not move up anymore or you ll scroll the screen forward. Go right and stand one tank width away from the right building. Now you must have B-powered shots or this next trick won t work. If you don t have B-grenades then just slowly move forward and take each tank out one by one. Otherwise, head up and fire away with your tank. Do not stop moving. You ll destroy another green tank. Keep moving up and firing. A second green tank appears. However, it gets caught in the your shots explosions is destroyed. Keep moving and a third tank appears. Now the second tank s explosion will catch this tank and destroy it in a chain reaction. Continue moving up and a fourth tank appears. It will get caught in the third tank s explosion and be destroyed as well. Head up and you ll see four stone faces. Destroy them all and get the fuel in the middle. Stay to the left side of the screen and continue forward to find yourself in front of what I call "the gauntlet." This next area has arrow cannons on one side and fortress guards all armed with B-grenades on the other. As if that wasn t enough, homing sensors and land mines are scattered around in the area as well. Start by going to the left side of the screen if you re not already there. Then move forward until you pass the firing path of the arrow cannon to the right. You will safely pass by before an arrow is even fired. You ll also activate two homing sensors while doing so but ignore them and move up until you are out of the arrow cannon s firing path. Stop moving up when you activate a homing sensor near the left arrow cannon. Now move right until you are in the center of the screen. The homing sensor to the left should have been deactivated. Move a little more to the right if it is not. Now the left arrow cannon is firing arrows by now. Move up until you are as close to the arrow s firing path as possible. Then wait for it to pass by and immediately move up when it does. You should just barely pass by. If you are still in a tank then just keep moving up. As long as you stay in the center and keep moving up, you should be able to pass by the rest of the arrow cannons. You ll activate homing sensors while doing so but ignore them. This works for the most part but if you are worried or are not in a tank then you ll need to move up and pass each arrow cannon one at a time. You can also stand in the shadows to avoid the arrows but that requires you to kill the soldiers guarding the shadows. You ll soon see two red soldiers appear to the right. Do not chase after them. Their purpose is to lure you into the fortress soldiers B-grenades. They drop an S and L but it is not worth it. Just keep moving up the center until you clear the range of the left fortress guard s attack range. Then move to the left side until you are next to the far left wall. Head up and you ll activate a homing sensor by a triangular wall to the north. The missile comes out almost immediately after you activate the sensor so quickly move through the opening to the left and up past the wall. You ll avoid the missile if you were close to the left side and reacted quickly. Before you head up, you can go right and shoot the shadows by the far right wall to find a hidden knife. You ll notice that there is a wide area of shadow under the wall running horizontally and a very narrow strip of shadow by the far right wall running vertically. The knife is below the wider area of shadow. Shoot that narrow strip to find it. The knife will be most useful against kamikaze soldiers because it lets you kill enemies by touching them. It is also one of the rare hidden items in this level. Now head up and watch out for another homing missile by the wall. You ll now see flame thrower soldiers above you and a tank to the right. Kill the soldiers first. You re probably at 50 fuel or less by now so I recommend switching to the new tank to get a full tank of gas. Head up and a gun turret is in your way. Destroy it to get bullets. Then proceed up to a suspension bridge. Keep firing away to kill all the troops that come. You ll also kill some red soldiers. They leave two S s and two L s behind. At the end of the bridge is an enemy chopper. Be careful not to get caught in its explosion as you destroy it. Then head up and you ll face two super tanks. Stay to the side of one of the tank s firing path. This will keep both tanks firing directly south. Now fire away if you re in a tank or use grenades if you re on foot. Destroy one tank before working on the other. Head up once you ve destroyed them both. You ll see a fortress. There are two fortress guards on the right side but only one on the left side. Take out the left fortress guard out. Then scroll the screen up until you see the gate. Stay to the left side and slowly head up until you hit the north wall. Then turn your aim northeast and fire at the gate when you get close enough. Fuel is left behind. Head through the gate. You may activate a homing missile while doing so but only if you were far back from the gate. This shouldn t happen but I m warning you just in case. Gate 4 ====== Head up and ignore the soldiers since they don t shoot. You ll see one soldier just standing in the center of the screen. That is a fortress guard. He s armed with B-grenades and will use them if you get close enough. Take him out carefully. Then continue forward to find a bunker. Destroy it. You ll get the usual bullets and grenades. Then go up and there are two tanks for the taking. Homing sensors are planted near each tank. Do not get the tanks unless you don t have one. If you already are in a tank, then just go the far left side around the rocks and skip them. If you have to take a tank, then get the left one because a homing sensor activates if you take the right one. Head up and you ll find a bunker and a missile soldier. Destroy the bunker to get bullets and grenades. The missile soldier will die from the bunker s explosion. Now a red soldier appears. Kill him for an F. Head up and two soldiers appear on either side of the topmost rock. These are both self destruct soldiers. They can destroy tanks so kill them quickly. I recommend retreating backwards and then moving left to kill the left soldier. Then turn your aim northeast to take out the right one. Head up to the water s edge next. A kamikaze soldier will appear. Don t bother wasting ammo on him. Just let him run into your tank and he ll kill himself. This is a handy little trick that will save you from many a soldier. Now get out of the tank and head up. Do not scroll the tank off the bottom of the screen. Another kamikaze soldier comes at you. You probably already knew that since he was diving underwater. Well just run back to your tank and get in. Let the soldier walk right to his death. Then get out and head up the middle. Take out soldiers that get too close for comfort or are in your attack radius. If you have B-grenades, then use them. You ll soon be attacked by a self destruct soldier from the northwest. Turn your aim diagonally northwest and take him out. Then head up again. Two more self destruct soldiers will appear, this time from the right side. Adjust your aim and shoot and grenade them. Then head up again and a kamikaze soldier attacks from the center. Kill him and then continue forward. You ll see two arrow cannons in front of a fortress. Move near the first arrow cannon until it fires. Then get your head close enough to the arrows firing path and wait. Let an arrow pass and then immediately run past the firing path. You should make it without major problem. Now grenade the gate to destroy it. It leaves bullets and grenades behind. Then move up and pass the other arrow cannon when you see the opportunity arise. Gate 5 ====== Head up slowly. Keep moving slowly until you see a self destruct soldier appear. Now run back and hide behind the left fortress wall. The soldier will get stuck against the wall where you can safely grenade him. Head up slowly until you see another self destruct soldier appear. A fake red soldier will also appear. Ignore the red soldier and run back behind the right fortress wall. The self destruct soldier will also get caught against the wall. Grenade him and then move up again. A kamikaze soldier will appear. Take him out quickly. Then stay in the middle and head up to face one more self destruct soldier. Quickly shoot or grenade him. Now move to the far right side of the screen. Then head up. A lot of coward soldiers will appear but ignore them. Keep moving up. You ll see an arrow cannon to the left. You ll also see a kamikaze soldier appear from the center. However, since you were at the far right side, he ll get himself caught against the rock in the water. Now grenade him from a safe distance. Then head up the rock s right side to avoid the arrows. You ll see a self destruct soldier appear from the center. Quickly run back and stand south of the rock when you see the soldier. If done correctly, he will be caught against the rock where you can safely grenade him. Stand against the far right side again and head up. Another self destruct soldier will appear from the far right side. Stop moving and just keep firing north at him. You will kill him before he gets close enough to explode. Continue going forward. You ll soon encounter another self destruct soldier. This one approaches from the left side. Adjust your aim, stop, wait, and fire away. You should be able to take him out. Then head up the middle. You ll see a tank to the left and a gun turret in the middle. Destroy the gun turret first. Get the bullets it leaves. Then enter the tank and go across the suspension bridge. Keep firing as you go. You ll take out two red soldiers who drop an L and an F behind. Don t stop moving as you go across the bridge because it is rigged with two homing sensors that detonate soon after you activate them. You ll now be facing a lot of blue soldiers and red soldiers. Some of the blue soldiers are grenade soldiers and some are kamikaze soldiers so fire away at them all. Shoot the ones far away while you move left or right to dodge the grenades. Run over the ones closer to you. The red soldiers will drop an L and an F each. Head up and you ll see red fortress walls. This means you re almost at the end of area 1. Don t get careless now. Take out the fortress guards on both sides. Then head up to the gate and kill the guards around the gate. Destroy the gate to find fuel. Head up through it. Gate 6 ====== You ll see another gate and another fortress guard. A brown tank lies in wait behind the gate but it can t reach you. You can reach it though. First take out the guard by standing against the south gate wall and tossing a grenade at him. Then destroy the gate for some grenades. Now stand against the north fortress wall and toss a grenade at the tank. It will reach the tank and destroy it. Now head up. There are two more fortress guards and another gate. Take out the right guard first. Then kill the left one. Take out the gate last. Head up and you ll see another guard, another gate, and another brown tank. However, this tank is armed with missiles meaning that it can hit you over the wall. You ll need to be extra careful. I suggest moving to the left side and taking out the tank first. Then kill the fortress guard. Take out the gate last. Get the bullets it leaves behind. Head up to find yet another gate and another pair of fortress guards. Take them out like usual and head on up through the gate. A gun turret blocks your path. Clear it away with some grenades or tank shots. Then head up. Another gate and three fortress guards stand in your way. Kill the lower left guard first. Then take out the ones around the gate. Destroy the gate. Now look to the right and you should spot a patch of grass below the right wall. Shoot that patch to find a hidden heart. This heart will let you retain your powerups after one death. Now go through the gate and pick up the fuel on the way. You ll face fortress guards on both sides. To the north are two stationary shooters. If you have a tank then simply stay in the direct center of the area and run up to the end of the level. Don t worry about the gate. Just run through it with the tank. You ll escape the explosion. If you are not in the dead center of the area then the fortress guards on either side will be able to hit you with their grenades. If you don t have a tank then it will be a lot harder to pass this area. You ll want to take out the two stationary shooters. Doing so requires a hit and run tactic. We ll take out the left one first. What you will be doing is to stand next to his firing path, run up, and grenade him. As you run up, the left guard will toss a grenade at you. Your grenade should have been tossed before the guard tossed his. Now you ll turn away from the fortress guard and run away to avoid the grenade explosion. You will get away if you had perfect timing. This is not easy to do so don t be surprised if you die. Now that you know what to do, here s how to do it. First, look at the mines rigged in front of the gate to the north. You ll see three mines. Stand under the center mine. Now study the left stationary shooter s firing range and note the safe spot between the center and right bullet streams. You are going to move in a circle going clockwise from the spot you are at now. Throw your grenade during this clockwise movement. You should be able to hit the shooter with your grenade and escape the wrath of the left fortress guard. Now let s deal with the other stationary shooter. Stand to the left of his center line of fire. Now you will move up in an counterclockwise circle. Toss your grenade during this movement. You should be able to take out the shooter and escape the right fortress guard s grenade explosion. Now that the opposition is dead, just stay in the center of the area and head up. You ll activate a homing sensor. Toss a grenade at the gate and then retreat to avoid the missile that comes. The missile will hit very soon so get back. Then head up through the gate to finish area 1 and get 10,000 bonus points. You should have 100,000 points or more if you didn t continue yet.
https://w.atwiki.jp/aoeo_nadare/pages/13.html
途中Village Elder以外混ざってるハズ ■1.Our First Enemy Clubmen killed 0/8 棍棒戦士を8匹殺せ Treasure Discovered 0/2 財宝を2つ発見せよ ■2.Food Equals Villaers Berry patches found 0/2 果実畑を2つ見つけろ Fishing Spots found 0/2 釣り場を2つ見つけろ Deer heads found 0/2 鹿の群れを2つ見つけろ Food Gathered 0/250 食料を250集めろ Villagers trained 0/5 村人を5人養成せよ ■3.Shorten the Distance Unlock the Storehouse at your Palace in your Capital City Unlock the Storehouse at the Palace 宮殿からStorehouse(貯蔵庫)を開錠せよ ■4.Wood Equals Buldings Use your Villagers to gather Wood and buid a Storehouse. あなたの村人を使い木を集めStorehouse(貯蔵庫)を建てろ Build Houses and train Villagers to increase your total population. 家を立てて村人を養成し総合人口を増やせ Storehouse bult 0/1 貯蔵庫を1つ建てる Wood Gathered 0/200 木を200集める House Built 0/1 家を1件建てる Total Population 0/15 総合人口を15人にする ■5.Gear Haul Use the blueprint in your inventory to construct a Gear Hall in your Capital City Gear Hall Built in Capital city 0/1 Gear HallをCapital city に建てろ ■6.Eliminating a threat Build a Barracks to produce an army of Spearmen, and use them to destroy all of the buildings belonging to the Followers of Autolycus. Gold Gathered 0/200 金を200集めろ Barracks Built 0/1 兵舎を1つ建築せよ Spearmen trained 0/10 槍兵を10人養成せよ Enemies Defeated 敵に勝て ■7.Bronze age technology Unlock your choice of Bronze Age technologies at the Palace in your Capital City. Unlock a bronze age technology at the palace ■8.Bright lights, Big City Visit the ciry of Mycenae and offer to assist the Mycenaean Trader. He is willing to provide you with blueprints needed for your Capital City, if you agree to help him. ミケーネのciryを訪問してください、そして、Mycenaean Traderを補助すると申し出てください。 彼は、あなたが、彼を助けるのに同意するならあなたのキャピタルシティに必要である青写真をあなたに提供しても構わないと思っています。 Visit the City of Mycenae Help the Mycenaean Trader ■9.Help the Mycenaean trader Help the Mycenaean Trader rebuild his village. Use your starting resources to repair the Town Center and upgrade it to Age II. Then build Farms and rescue his captured family menbers with your Transport. Town center repaired 0/1 age II reached wood gathered 0/400 farms built 0/4 familly members rescued by transport 0/10 ■10.Mow em down! Defeat the Followers of Autolycus with the help of Advisor Matius Somatophylax,Hypaspist,Toxotes,and Triremes. War lodges destroyed 0/5 Huts Destroyed 0/15 Bandit war leaders killed 0/4 ■11.Get the goods Locate and recover the stolen Merchant Carts from the Followers of Autolycus. CO-OP ALLOWED merchant carts located 0/7 merchant carts returned 0/7 ■12.A show of support Clear paths through the Followers of Autolycus so the Refugees can reach your Town Center CO-OP ALLOWED refugees reached safety 0/35 35人の難民が安全なところに到着する ■13.Have ambassador, will travel Learn about other areas of the world by speaking with your City Ambassador. Talk to the city Ambassador ■14.Here they come! Defend the Town Center from the Followers of Autolycus. CO-OP ALLOWED town center must survive 15 00 町の中心を15分間残存させる。 ■15.Crafter s Calling Use the blueprint in your Inventory to construct a Crafting Hall in your Capital City. Crafting hall built in capital city 0/1 Blueprint store built in capital city 0/1 →And the crafting begins! Be sure to select a Crafting School. →アイテム作成可能になる ■Village Elder ■16.We found them Destroy the base belonging to the Followers of Autolycus. 直訳 アウトリュコスのFollowersに属すベースを破壊してください。 CO-OP ALLOWED ENEMIES DEFEATED → Hetairoi (火炎騎兵) の強さを試すクエスト ■Village Elder ■17.Helping out a neighbor Defend the outervillage of Sicyon by defeating Thyestes armies. CO-OP ALLOWED Ally s Town Center Must Survive Enemies Defeated ■Village Elder ■18.Advisor Protection Required technology Guard tower [Research at Palace] Protect Sicyon s Advisor Hall. Advisor hall must survive 10 00 ■Village Elder ■19.I d like an advisor with that hall Use the blueprint in your inventory to construct an Advisor Hall in your Capital City. Advisor hall built in Capital City 0/1 ■Village Elder ■20.Helping Agamemnon Speak with Agamemnon. Talk to Agamemnon Agamemnon 04.Reclaiming the throne終了後 ■Village Elder ■21.Visit king agamemnon The Village Elder would like you to talk to King Agamemnon in Mycenae. Vist King Agamemnon
https://w.atwiki.jp/xbox360gta4/pages/441.html
PERESTROIKA 概要 日本語:ペレストロイカ 業種:キャバレークラブ 所在地:Tulsa St, Hove Beach, Broker (ブローカー、ホーブ・ビーチ、タルサ・ストリート) 解説 ミカイル・ファウスティンが経営しているブローカーにあるキャバレー。 ミッションで二度訪れる以外に、友人とのアクティビティーや一人でも入店可能。 広い店内ではショーが開催されている。 ミカイルやディミトリの死後は誰が経営を引き継いだかは不明。 店名のペレストロイカはゴルバチョフ・旧ソビエト共産党書記長・初代大統領が提唱した、「政治・経済上の改革、刷新、立て直し」を意味するロシア語。 パフォーマー ザ・インクレディブル・クラインマン(The Incredible Kleinman) ブルージー・セイント・ジョン(Bluesy St. John) キャッチ(Catch) ダスティ・カウポーク(Dusty Cowpork) ミッションFIRST DATEにも登場する 外観 内観
https://w.atwiki.jp/nserver/pages/44.html
N Server NPC Roy The Cat This is an "Unofficial" English supportive website for N Server . ( DISCLAIMER )(El sitio sólo está disponible en inglés / O local só está disponível em inglês) This site or the author here of is in no association with N Server , its Owner(s), Administrator(s), GM(s), or GMS(s). Please read the Server Rules for fun and fair gaming BEFORE start playing. *** N Server NPC Roy The Cat *** Some NPC names are in Japanese, you cannot /target, you have to click the NPC. Most of NPC dialogs are still in Japanese.(NPC with English menu works with English client) Some Japanese Menu works with English client.(English client cannot display the fonts, you can still click some menu) NPC names in alphabetical order. Name(L2J) Menu Works withEn Client Description Roy The Cat JP Y Class Change(advance) NPC, menu garbled, yet clickable.*** Class/Job Change ***The class options or the names of classes you are going to advance to are garbled with English Client.However, you may be able to click. Read descriptions in screen shots below.USE Miss Queen or Mr.Cat for class change. or you may have difficulties described below. Toon Dialog This NPC is located in many starter towns and other towns.Fairly easy to find...Finding this is not a problem.Advice USE Miss Queen or Mr.Cat for class change. The difficulties you may experience with this NPC It all depends on the base class you started with, I haven t tested all classes YET. ** This applies when you hit Level 20, 40, and 76. ** Case 1. Dialog Do you see 2 "_"s in this screen?(Right above the "Upgrade Hatchling to Strider" line.) They re the classes you can advance to...The problem is that you cannot see the class names.You don t know which class you are advancing to until you click it.Advice USE Miss Queen or Mr.Cat for class change.* It all depends on the base class you started with.** This applies when you hit Level 20, 40, and 76. ** Case 2. Dialog You have only 1 "_" here(Right above the "Upgrade Hatchling to Strider" line.) You know what this means?That s the ONLY classes you can advance to. u.uAdvice USE Miss Queen or Mr.Cat for class change.You don t know which class you are advancing to until you click it.* It all depends on the base class you started with.** This applies when you hit Level 20, 40, and 76. ** Case 3. Dialog NO "_" here, absolutely nothing, zero, NADA. (Nothing above the "Upgrade Hatchling to Strider" line.) You kow what this means?You see the problem you are facing with?YOU CANNOT ADVANCE YOUR CLASS! _ Solution?Make a different toon and GOOD LUCK to you. or USE Miss Queen or Mr.Cat for class change.* It all depends on the base class you started with.** This applies when you hit Level 20, 40, and 76. ** UP NPC HOME ©2009 N Server "Unofficial" English Guide http //www29.atwiki.jp/nserver Edit 申し訳ありませんが、link_ref プラグインは提供を終了し、ご利用いただけません。
https://w.atwiki.jp/warband/pages/354.html
str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself. str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good; it absolves me of my oath to {s46}. However, I must still weigh my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as are ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds that keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favor of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. However, if {s45} takes the throne by force, {reg3?she he} will never be as secure as one who succeeds our current ruler legitimately. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak, {reg3?she he} will enrich me. Or perhaps if I bring {s46} your head, he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}, but you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_rebellion_refuse_pitiless|No. I will not join your rebellion. I count it little more than the tantrum of a child, denied a bauble which {reg3?she he} thinks should be {reg3?hers his}. I will stick with {s46}, whose ability to rule is well tested. str_rebellion_refuse_cunning|I am sorry. You do not give me reason for confidence that you will win. Many will die, but I do not wish to be among them. I will continue to back {s46}. str_rebellion_refuse_sadistic|No. I won't play your little game. You grasp at a crown, but I think instead you'll get a quick trip to the scaffold, and I'll be there by {s46}'s side to watch the headsman's axe drop. str_rebellion_refuse_goodnatured|I am sorry. I don't feel right turning my back on {s46}. No hard feelings when we next meet on the battlefield, eh? str_rebellion_refuse_upstanding|I am sorry. {s45}'s claim is not strong enough for me to inflict the curse of civil disorder on the poor wretches of this land. I will continue to back {s46}. May the Heavens forgive me if I do wrong. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now, we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my liege's army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|They say that {s6} doesn't possess any interesting character traits. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about his nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a ranger executed because the unfortunate man killed a deer in his forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture his enemies. I wouldn't want to get on the bad side of that man. str_gossip_about_character_goodnatured|They say that {s6} is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. He is good to his followers, and rewards them if they work well. str_latest_rumor|The latest rumor you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plead like that, I deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|However, you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_swadian_rebellion_pretender_intro|I am Thorgil of Ribe. I should be konungr of Danmark. str_vaegir_rebellion_pretender_intro|I am Dungal, son of Fergusa, of the Cenel nLoairn. I should be Ard Ri of Eriu! str_khergit_rebellion_pretender_intro|I'm Oswine, the exiled ealdorman of Northhymbre. str_nord_rebellion_pretender_intro|I'm Ceorl. I will soon rule over West Seaxe. str_rhodok_rebellion_pretender_intro|I am Bili, son of Brude and the next king of Alban! str_sarranid_rebellion_pretender_intro|Hello, foreigner. I am Cadwallon. I stand before you as the last heir of the kings of Gwynedd. str_swadian_rebellion_pretender_story_1|My father saved our people while that bastard, King Horik, was raiding abroad. He didn't think about what would happen if he left this land without any soldiers to protect it! My father was the one who did it! str_vaegir_rebellion_pretender_story_1|I had been the heir to my father's crown for 30 years, but last year that old mummy decided he wanted a new young lady to 'refresh' his life, if you know what I mean. str_khergit_rebellion_pretender_story_1|The Danish razed my lands. Supplied by that coward of a king of East Engle, they rode up from the south. Figuring that they were bent on revenge against King Aelle, each lord protected only his fief rather than heed the king's summons. But the Danes wanted everything. With only my own retainers, I knew I could not prevent them from taking my inheritance. str_nord_rebellion_pretender_story_1|My father was the king of Cent, the current king's brother. He honored his father, Aethelwulf, unlike his next brother, Aethelbald, who stole the throne and married his father's wife. str_rhodok_rebellion_pretender_story_1|For the last fifteen years, I rode through this land with my boys giving protection to the villages just for a couple of coins and food. Just what we deserve. str_sarranid_rebellion_pretender_story_1|I am the namesake of my ancestor, who defeated Eadwine of Deria in the battle of Haethfelth Chase. After that, we were kicked from the throne, and my family had to live far from the crown... until now. str_swadian_rebellion_pretender_story_2|When the king came back from his adventure with tons of silver and those odd crosses, he was afraid of us. My father had inspired much loyalty among those who were here when the bandits attacked. That coward kicked us out of our own homes! Just a few months later my father committed suicide, unable to live with the dishonor. Since then, I have been living with people loyal to our cause, those who knew that the real leader of our people was my father. str_vaegir_rebellion_pretender_story_2|Unfortunately for me, that little Queen is really fertile, and they have had a child, with the king being 62 years old... After so many years of poisoning his wives in order to abort their legitimate heirs... now this! It appears that my father would rather have a child heir than a bastard adult heir. str_khergit_rebellion_pretender_story_2|All who had not openly joined them, they kicked off their ancestral lands. Just like that, the kingdom that had lasted centuries disappeared. Our forefathers would be ashamed. str_nord_rebellion_pretender_story_2|Before all that, unfortunately, my father died defending the kingdom from the first invasion of the Danish under Ragnar Lodbrok sixteen years ago. The incestuous Aethelbald then enjoyed the fruits of my father's sacrifice, dying in peace nine years later. I was still considered too young to assume a throne, and my uncles Aethelbehrt and Aethelred ascended through the kingships of Cent and Wessex in turn. str_rhodok_rebellion_pretender_story_2|Only the big cities have turned us down. They said the real danger was us, that we didn't give them protection, and that we were extortionists. But these are all lies, damned lies! The actual thieves are those who call themselves tiarna and the worst one is that son-of-a-usurper king. str_sarranid_rebellion_pretender_story_2|The kingdom has suffered greatly the last few years with the usurpers at its helm. I think the masses have had enough. They would support me in a fight for the throne. str_swadian_rebellion_pretender_story_3|The whole kingdom owes its existence to my father and those who fought next to him, people like my men and I. I have enough men to take the capital and defend it while another brave man like you can conquer and defend the other strongholds. Together, we can take back what King Horik owes me. str_vaegir_rebellion_pretender_story_3|But his new dynasty is not going to survive long. The other members of our clan are already jostling for power. A strong king would keep them united against our enemies! I need your help to support my rights to the crown, for my father will never accept me over his last son. We need to fight for the future of the kingdom. str_khergit_rebellion_pretender_story_3|However, I have since united all my people under my banner again. I have gathered even more men that any of my ancestors, but I'm afraid I need more good leaders. Some of the best commanders died in futile resistance to the Danes. I can offer you to lead one of my armies, and, if we achieve our goal, you might have your own city to rule. str_nord_rebellion_pretender_story_3|It is clear to me that my grandfather's line weakened successively after my father. Aethelred is too pious and Aelfred too bookish; together they have been unsuccessful resisting the Danish. I am more like my father. I can vigorously defend this land. With your help, we will bring peace and prosperity back to our kingdom, and perhaps all Britain. str_rhodok_rebellion_pretender_story_3|We are planning to assault the thief's main castle and end his reign of fear. The people of this land will pay only us for protection; I will not tolerate any competition. Join me and my band, and I will bury you in so much silver that you will be able to swim in it. I will give you a collection commission! str_sarranid_rebellion_pretender_story_3|I just need good captains for my armies and, if possible, good soldiers under them. Together we will revive my family's honor and obtain the position that I deserve. Come with me, gather your soldiers, and our names will never be forgotten. Swear by me, and you will never regret it. str_swadian_rebellion_monarch_response_1|That child again is pretending to be the true king over my lands... I should have sent him farther away when I had a chance. Without all the silver we brought, this kingdom would be nothing. If I had any idea that my lands would be razed by bandits, I would have never taken so many soldiers with me. str_vaegir_rebellion_monarch_response_1|That young man will never understand his place in this world. He is a bastard. He will never have any rights except the ones he earns in service to his lord. He is my son, but he will never be king, not even if my little baby dies someday. str_khergit_rebellion_monarch_response_1|Who? I don't know that name. The Danish help me establish my claim, and there is nothing left for those who have lost their right to the land. str_nord_rebellion_monarch_response_1|My nephew was a good knight some years ago. Then he started to associate with certain of his father's retainers and now believes only what they say. They've put notions in his head, thinking to regain positions of influence. str_rhodok_rebellion_monarch_response_1|He is nothing but a bandit. For the last few years, he has been extorting silver from my villages. He pretends to be the protector of those villages from 'bandits,' when it is they who are the bandits! str_sarranid_rebellion_monarch_response_1|It is true that we are going through tough times, but the people know it is because our merchants have been suffering under constant raids. Now that I know he is in my kingdom, I can say he is the one responsible for those attacks. str_swadian_rebellion_monarch_response_2|They can try to attack us, but they don't have enough men to take even one of my villages, ha! Take my advice. Ignore him. He will never be anything but a chatterbox. str_vaegir_rebellion_monarch_response_2|Only if he came and knelt in front of me would I will be willing to forgive his faults and let him live somewhere far away from my legitimate son. str_khergit_rebellion_monarch_response_2|I will not tolerate any pretender to my crown. He and everyone who supports him will be arrested if they try anything unlawful. These are my people now, and I will protect them. str_nord_rebellion_monarch_response_2|I do not desire to bind his hands, but I have my mine full with the Danish and can't be on guard against a possible back stab. No one controls events, and the succession moves on. He never understood this. str_rhodok_rebellion_monarch_response_2|They are going to suffer for the pain they have caused my people. Not one of them will survive. str_sarranid_rebellion_monarch_response_2|It is my duty to protect all of my people from any danger in my kingdom. I will capture him and we will have a 'talk.' This situation can't stay like this any longer. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlers, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests' tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but also for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_credits_1|©2010 TaleWorlds Entertainment. Mount Blade Warband^©2014 Brytenwalda S.L. Viking Conquest str_credits_2|BRYTENWALDA S.L.^^Game Design^Alberto Fuentevilla^Matthias Grohmann^Michael 'Motomataru' Richter str_credits_3|Programming^Alberto Fuentevilla^Matthias Grohmann^Michael 'Motomataru' Richter^Slawomir Libura^Michael Lyubchenko^^Special thanks for the Battle GUI^Alexander Souslov (Snowbird Studios) str_credits_4|Scenes^Asbjorn Lindegaard Moller^^Models^Cesar Inarrea^Leyre Ramirez^Miguel Egana Silva^^2D Art^Yeyo Balbas^^Textures^Miguel Egana Silva^Sebastian Wunnicke str_credits_5|Shaders^Marc Natta^^Animations^Slawomir Libura^^Concept Artist^Yeyo Balbas str_credits_6|Script^Alberto Fuentevilla str_credits_7|Music^Marcus Bressler - Viking Raid^CrystalMoors - Antiqvam Exqvirite Matrem, Nabia Orebia, The Unconquered Land^Juha-Matti Koppelomaki - Viking War Horns^Symphony of Specters - Day of War^Mike Sea - Go Vikes.^KlepatoDesign - The Ancients^Darius Sobolewski - Nordic Orchestra^Logan Epic Canto - Celtic Spirit^Allegro120 - Celtic^Cinemonia - Celtic Legend^^Tim Donovan - Solemn Funeral Pyre, Fallen Warrior^MrHumble - Ballad of a Hero.^^External support^Yughues Nobiax^Stephen Pollington str_credits_8|Testers and contributions^^Kalarhan^Kraggrim^Hunta^Ragnarson^Takeda Shingen^YourStepDad^Nijis^Krisvk^Dowdpride^Arch3r^Kazzan^Rurin^Fredelios^Blivandefar^Cleric Johnson^AZAN^Mitchell^M^Ozan Celik^Reiksmarshal^Hrotha^^Very special thanks to the players and betatesters of the original Brytenwalda module for many years of valuable feedback, only a fraction of which we had time to implement.^^Marketing Assets^Miguel Egana Silva (KreativLandschaft) str_credits_10|TALEWORLDS ENTERTAINMENT^^Lead Programming^Cem Çimenbiçer^Şahin Serdar Koçdemir^^Programming^Mustafa Korkmaz^Gökhan Uras^Dündar Ünsal str_credits_11|Lead Artist^Özgür Saral^^Artists^Andaç Bingöl^Deniz Köklü^Fatma Nadide Öcba^Fırat Murat Çebi^Gökalp Doğan^Oğuz Tunceli^Sten Oom str_credits_12|TaleWorlds Management^^Founder/Chief Executive Officer^Armağan Yavuz^^Chief Operating Officer^Ali Erkin^^Producer/Business Development^Vishnu Vijayakumar^^PR/Community Manager^Frank Elliott str_credits_9|Live Action Video^^Daniel Renger^Martin Unglert^Josef Becker^Jan Jaegers^Markus Beck^Jurgen Bonisch^Chris Czichowsky^Florian Dosch^Michael Exner^Fryzel Hans-Jurgen^Alexandra Gorner^Alexander Gorner^Franz Hauser^Jenna Klein^Claudia Klingner^Marcus Langer^Hans Lendorf^Markus Mickel^Patrick Mouka^Corinna Oppitz^Sibylle Oppitz^Bernd Rohde^Volker Schlott^Benjamin Schuler^Michael Schuler^Rebekka Schuler^Julia Schuster^Alexander Seufert^Susan Sumer^Johannes Werth^Bernd Wolfsteiner^Sabine Wudy^Sebastian Wudy^Stefan Wudy^^Location^Geschichtspark Barnau^^Logotype^Jason Brown^^Cover Art^Piotr Fox Wysocki^^Layout^Christian Sabe^Melina Grundel^^Poster^Piotr Fox Wysocki^^Concept Art^Ganbat Badamkhand^^Manual Editing Digital Wordsmithing^Ryan Newman^Nick Stewart^^Web^Martin Ericsson^^Marketing Assets^2Coats^^Localization^S H Entertainment Localization str_multi_scene_1|Saxon Village str_multi_scene_2|Din Tagell str_multi_scene_3|Dun Taruo str_multi_scene_4|Hadrian's Wall str_multi_scene_5|Ad Candida Casam str_multi_scene_6|Hilltop Village str_multi_scene_7|Din Arth str_multi_scene_8|Duin Ollaigh str_multi_scene_9|Din Bych str_multi_scene_10|Roman Fort str_multi_scene_11|Into The Trees str_multi_scene_12|Crannog str_multi_scene_13|Saxon River Fort str_multi_scene_14|Seafarers str_multi_scene_15|Saxon Duelling Field str_multi_scene_16|Mynyw Fort str_multi_scene_17|Abbercurnig str_multi_scene_18|Rival Strongholds str_multi_scene_19|Broch str_multi_scene_inv_1|Hadrian's Wall str_multi_scene_inv_2|Saxon Fort str_multi_scene_inv_3|Din Bych str_multi_scene_inv_4|Mynyw Fort str_multi_scene_inv_5|Broch str_multi_scene_20|Random Plains str_multi_scene_21|Random Forest str_multi_scene_22|Random Snow str_multi_sea_1|Calm Sea str_multi_sea_2|Sea Storm str_multi_coast_1|Port Assault str_multi_coast_2|Port Assault (Thunderstorm) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Siege str_multi_game_type_5|Duel str_multi_game_type_6|Naval Battle str_multi_game_type_7|Thor's Champion str_multi_game_type_8|Viking Invasion str_multi_game_type_9|Warlords Battle str_multi_game_type_10|Raid str_multi_game_types_end|multi game types end str_multi_game_type_desc_1|^Every man for himself!^^Earn silver and glory with every kill.^^ str_multi_game_type_desc_2|^Two teams; endless respawns.^^Earn silver and a point for your faction with every kill.^ str_multi_game_type_desc_3|^Two teams; no respawn.^^Here you must focus on keeping you and your teammates alive as well as on personal kills. str_multi_game_type_desc_4|^One team starts fortified, defending their flag against the clock and the other team. Respawns are slowed for the defender.^ str_multi_game_type_desc_5|^Find another player.^^Introduce yourself.^^Kill or be killed.^ str_multi_game_type_desc_6|^This is Battle mode, only afloat!^^^^ str_multi_game_type_desc_7|^Find and kill the Champion to gain Thor's favour!^^You only gain point for killing Thor's Champions and for killing other players while being the Champion.^^^ str_multi_game_type_desc_8|^Team up with other players and defend against the hordes of enemies!^^^ str_multi_game_type_desc_9|^This variant of Battle mode allows the player to purchase and lead armies of bots.^^ str_multi_game_type_descs_end|^^^ Specials^^- Banner inspires nearby teammates 10%^^- Priest heals nearby teammates^^- Horn (Attack Button) heals AND inspires teammates, at a distance^^- Berserk (Key B) temporarily increases melee capabilities^^- Shield Taunt (RMB + Key Q) displays your disdain for the enemy^^ str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting silver (%) str_battle_earnings_multiplier|Combat silver bonus (%) str_round_earnings_multiplier|Round silver bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|The {s1} team has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_cancel|Cancel str_continue|Continue str_done|Done str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_score|Score str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from the {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_team_reg0_bot_count_is_reg1|Team {reg0} bot count is {reg1}. str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting silver ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat silver bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round silver bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1|^Age {reg1} str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of the {s56}.^ {s54} is a vassal of {s55} of the {s56}.^}}Renown {reg5}. Controversy {reg15}.^Religion {s29}^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49}^Relation {reg0} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^^* At war with the {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} The {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} The {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* Bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21}^^* The {s14} was recently provoked by subjects of the {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|The {s5} is ruled by {s6}.^^It occupies ^{s8}.^^Its vassals are ^{s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed or seriously wounded, {reg5} minor wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed or seriously wounded, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed or seriously wounded, {reg5} minor wounded str_reg4_wounded_reg5_routed|{reg4} minor wounded, {reg5} routed str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_no_relation|no relation str_wife|wife str_husband|husband str_father|father str_mother|mother str_daughter|daughter str_son|son str_sister|sister str_brother|brother str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {reg59?madame sir}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madame sir}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madame sir}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {reg59?madame sir}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than mead. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {reg59?madame sir}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {reg59?madame sir} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_silver|I work in one of this town's silver smithies, carefully making the jewelry for which we are known. We use the precious metal brought from the German silver mines of the Harz Mountains, to make of it the finest and most expensive ornaments that can be found in the land. str_trade_explanation_mead|I work in a mead factory, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast can be held without it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or it can also be made into cider or vinegar. str_trade_explanation_barley|I work in the barley fields, growing corn to feed the cattle and to make ale to quench the thirst of the commons. str_trade_explanation_ivory|I sail to the far north to hunt walrus on the remote beaches of the icy land beyond the ocean. These marine beast have two prominent tusks of fine ivory. Back home, carvers make a lot of precious objects with this hard, expensive and pure white material. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {reg59?my lady sir}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {reg59?my lady sir} -- a rotting pit on the edge of a field. str_trade_explanation_soapstone|I work in a quarry of soapstone. This stone can be hewed directly from the rock face and shaped to be sold here and abroad. Soapstone is relatively soft and can be easily carved, so it’s used for sculpture or bowls. str_trade_explanation_venison|I hunt deer in the forest and work in a smokehouse, in which I smoke meat to preserve it for long periods. During the cold season, and even in summer, venison is the finest meal you can eat. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14} I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of the {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_reputation_only_martial_|As far as you know, his personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, his personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, his personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, his personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, his personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, his personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, his personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, his personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, his personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, his personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, his personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, his personality seems to be Ambitious^ str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Britons str_vaegirs|Vikings str_khergits|Saxons str_nords|Angles str_rhodoks|Goidels str_sarranids|Picts str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying these lands. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying these lands. Well, you've done a good job at making this country bend its knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying these lands. I'd be impressed if I you could do it, but unfortunately, you can't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying these lands. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying these lands, but right now, yours is but one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well, but remember -- failing to keep promises that you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying these lands. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying these lands. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecting the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying these lands. You may indeed humble the other kings of this land, and in that case, I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying these lands. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules justly than with legalities. Anyway, your claim seems well founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take care of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying these lands. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying these lands. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying these lands. It would be good to bring peace the realm, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet him in battle and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel. I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, weak, and not fit to govern a fief. I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, costing the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable and a compulsive spinner of intrigues, which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded him for his rashness in battle, and he took offense. I do not care to apologize for my efforts to save his life and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move that endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshal_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshal_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshal_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshal_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshal_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshal_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding. str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the bridegroom there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defenses. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There enemy is raiding one of our villages which is not too far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast that I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal is appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgment. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by the {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders; we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|We should continue the feast, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances that led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands such as {s18}, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}. str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your peningas, and perhaps someday in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of the {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of our liege, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, sir, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Madame -- given our relations in the past, this proposal is most surprising. I do not think that you are the kind of woman who can be bent to a husband's will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper maiden who will obey her husband, and is not likely to split his head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My lady, while I admire your valor and your beauty, you will forgive me if I tell you that a woman like you does not uphold to my ideal of a wife feminine, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a woman who'll keep quiet and do what she's told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My lady, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My lady, you are a woman of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into my family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My lady -- forgive me -- the quality of our bond is not of the sort that the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|Madame, my heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I would be most honored were you to become my wife. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'Orpheus and Calliope' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'Orpheus and Calliope?' Three hundred stanzas of pathetic sniveling, if you ask me. If Orpheus had wanted to escape heartbreak, he should have learned to live within his station, and not yearn for what he cannot have. str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'Orpheus and Calliope?' No one should ever have written such a sad poem! If it had been the destiny of Orpheus and Calliope to be together, then their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'Orpheus and Calliope', A very old stand-by, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The Saga of Beowulf? Such happy times in which our ancestors lived! Women could venture out into the world like men, win a name for themselves, and not linger in their husbands' shadow. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the saga of a woman? Now there was a lady who knew what she wanted and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The Saga of Beowulf? A terrible tale, but it speaks of a very great warrior. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The Saga of Beowulf? As I recall, Hrodgar's wife so valued her own base passions over duty to her family that she made war on her own father. I have no time for a poem that praises such a woman! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The Saga of Beowulf? Bah! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'Aesopica?' I cannot understand the lady in that poem. If she loves the man, why does she tease him so? str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'Aesopica?' Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'Aesopica?' Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'Aesopica?' It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'Aeneas and Dido?' Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'Aeneas and Dido?' Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'Aeneas and Dido?' Ah, yes, it is a fine tale of virtues, but it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'Aeneas and Dido?' Ah... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'A Voyage of Bran?' Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'A Voyage of Bran?' Silly, if you ask me. If the poet desires a lady, then he should endeavor to win her -- and not dress up his desire with a pretense of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'A Voyage of Bran?' Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest that brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'A Voyage of Bran?' Oh, yes. It is very worthy and philosophical, but if I am to listen to a bard strum a harp for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_jewellery_which_is_essential_to_demonstrate_x_the_amount_is_s8_|{s9} Of fine jewellery, which is essential to demonstrate our status by giving as gifts, the amount is {s8}. str_s9_of_fur_which_we_shall_x_the_amount_is_s8|{s9} Of furs, which we shall require to guarantee comfort, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totalling casualties caused during mission... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among the great lords of these lands relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^-----------^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^Aeneas and Dido (Allegoric) str_s1_kais_and_layali_tragic|{s1}^Orpheus and Calliope (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^Aesopica, a conversation in the garden (Comic) str_s1_helgered_and_kara_epic|{s1}^Beowulf (Epic) str_s1_a_hearts_desire_mystic|{s1}^Voyage of Bran (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to the {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshal_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^^Current strategy {s11}^Hours at current strategy {reg3}^^Marshal {s12}^^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Reputation rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This fort is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This fort does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {reg59?husband wife}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {reg59?husband wife}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's hall. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8}. You are also invited to attend the ongoing feast in the hall. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with the {s10} str_outside_calradia|outside these lands. str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He is rumored to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_loss_of_s10_your_court_has_been_relocated_to_s11|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of the {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this august assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a gentleman during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon.... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his sword and purse, I suppose. Have a drink on the house, as I daresay you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their liege's summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|Tribune {s12} str_lady_s12|Lady {s12} str_lord_s12|Lord {s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassalage str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favor is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername}? str_flagon_of_mead|horn of mead str_skin_of_kumis|skin of syrung str_mug_of_kvass|mug of ale str_cup_of_wine|cup of wine str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force him to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my wife. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my wife? Actually, our marriage has become such that I prefer to have a witness for all of our conversations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of ceorls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {reg59?she he} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple man, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publically as queen, I should be honored to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honored to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in these lands think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honored to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about my lord {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgment regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgment, particularly in the matter of the counsel that {reg15?she he} keeps. str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of these lands? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_he|he str_king|king str_she|she str_queen|queen str_khan|king str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient laws and customs of this land, {s45} should be {s47} str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A king should prove his valor beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself to be a great warrior before men will follow you as king. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed, but you must also prove yourself a great warrior before men will follow you as king. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My swineherd can declare himself king, if he takes he fancy. I think you need to break a few more heads on the battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real kings prove themselves with their swords. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults, but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good {reg59?woman man}, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlets and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of your companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notified of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honorable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defense of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage, and in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family in these lands, he will organize the wedding feast.^^You will have to wait for a feast to start, and then meet your betrothed inside that town or fort hall. After 30 days, you can also ask your betrothed to go to a nearby center. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my husband, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that women have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with the {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername}! str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honorably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a woman who spends too long conversing with a man outside her family -- although the heavens know it's never the man who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a daughter of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a daughter of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other ladies who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another lady of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a daughter of good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one man. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another tournament dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm... I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young man. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much indebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand men, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force him to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, my {reg59?Lady Lord}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {reg59?my lady my lord}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travellers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch myself with him, though. str_town|town str_castle|fort str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe she wishes she were a man! Whomever she marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a lady of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about her. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favor to {s11}. Perhaps it will not be long until they are betrothed -- if her family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by her family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from her family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced her to renounce {s11}, whom she much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing her family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of the {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of the {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of the {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed, {reg59?madame sir}. You will not find better warriors in all this land. str_your_excellency|your grace str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Whom do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{reg59?My Lady Sire}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major faction campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_amber_riverbeds|beaches and riverbeds with amber str_hunting_forests|hunting forests and meat smokehouses str_acres_flax|acres of flax fields str_enterprise_enemy_realm|{reg59?Madame Sir}, you are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring jewelry and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating out forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike the blow that will do them the greatest damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress that will be easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We leave a fiery trail through their richest lands to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|Konungr {s0} str_faction_title_male_1|Jarl {s0} str_faction_title_male_2|Hersir {s0} str_faction_title_male_3|Cyning {s0} str_faction_title_male_4|Ealdorman {s0} str_faction_title_male_5|Dryhten {s0} str_faction_title_male_6|Ri {s0} str_faction_title_female_player|Guledic {s0} str_faction_title_female_1|Tiern {s0} str_faction_title_female_2|Ruire {s0} str_faction_title_female_3|Tiarna {s0} str_faction_title_female_4|Mael {s0} str_faction_title_female_5|Dux {s0} str_faction_title_female_6|Warlord {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|Kingdom of {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3} and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler in these lands is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy {s9} and report back to {s11}. str_reveal_ass|Someone attempted to murder you. You can try to find out who wanted you dead by meeting the killers' contact in {s3}. str_reveal_ass2|The contact has given away the lord who ordered the assassination - it is {s9}. It's time to confront the lord directly. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, is now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any other clear candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Welsh Village str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Tom Tun Burh str_quick_battle_scene_5|Skagerrak str_quick_battle_scene_6|The North Sea str_quick_battle_scene_7|Kennemer Port str_quick_battle_scene_8|Battle Scene 6 str_quick_battle_scene_9|Battle Scene 7 str_quick_battle_scene_10|Battle Scene 8 str_quick_battle_scene_11|Battle Scene 9 str_quick_battle_troop_1|Bodo, servitor to the kings of Asturias, is on a secret mission to the lands of the north. str_quick_battle_troop_2|Sven, hersir in the service of Sigurd Snake-in-the-Eye, rides in the prow of his master's ship. He has a well deserved reputation for ruthlessness and cruelty, running slaves and demanding protection money from Friese to Alba. str_quick_battle_troop_3|Cerball mac Dunlainge, head of one of the larger petty kingdoms in Ireland, has won independence from Munster through capable arms and even more capable playing of the various Goidelic (Irish) and Viking factions against one another. Now that he possesses riches and mercenaries from the Viking settlement at Waterford, will he become overlord of Ireland? str_quick_battle_troop_4|Artorius, a champion of Rhodri Mawr, helps his master to attempt once again to unify the factious Britons of Wales. It is not a project of expansion but survival against their ancient enemies, the Angles and Saxons, and now the new threat of Vikings. str_quick_battle_troop_5|Cinead is named after the chieftain who unified Alba after the old rival dynasties of the Picts and Dal Riata were virtually destroyed by Vikings in a three-way battle in 839. He is one of the few who retain the ancient tradition of horsemanship in these parts, fast disappearing as the Vikings displace his people from the low-lying areas to the southwest. str_quick_battle_troop_6|Oswald is a thegn in the Saxon levy, commanding a large group of ceorls who rent his lands. While the glory goes to the kings, it is the solid officers like him that actually protect West Seaxe. str_quick_battle_troop_7|Hildr comes from a persistent tradition among Germanic peoples of women fighters, called skjaldmo, or shield maidens, by the Danes. Her comrades accept her none too grudgingly, as it is whispered she has harnessed the power of runes from wizards in far-off Finland. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_tutorial_doccinga_ground_intro_message|Doccinga is a small fishing village on the coast of Friese. People here are hard working and still very prosperous, although foreigners no longer come as they did before the death of the old sorcerer. When you go into the village, you see a lot of activity around you. Apart from the busy villagers, some warriors swarm among the people, exercising the arts of war, perhaps preparing for an adventure beyond the sea. Maybe you can ask the warriors for practice in the various aspects of combat... (Remember ASDW keys to move around. To talk to a character, approach him until his name appears on your screen and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit Doccinga.) str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Culture str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it. str_center_value_justifies_the_difficulty_of_capture|can be taken, and it is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the training. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} told me that I could find answers in {s1}. I need to ask the village elder there, Thonkrik. str_start_up_quest_message_2|Thonkrik told me that the jarl of Kennemer, a settlement near Doccinga, might know where Sven Bull Neck is. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game.^^To leave this (and any other) scene, press the TAB key. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshal_choosed_defending_s4|Before taking the offensive, we should protect our lands against any threat. This can be the reason why the marshal chose to defend {s4}. str_are_you_all_right|Ah -- you're awake. It's good to see that you can still walk. You're lucky, foreigner! Some god has watched over you. When they brought you here, you were more dead than alive. str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky, foreigner! Some god has watched over you. When they brought you here, you were more dead than alive. str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there, but good news! We defeated them, and you did them some real damage before you went down. If you hadn't been here, it could have gone very badly. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchant's house. str_seabattle_tutorial|You are the captain of the ship! You have to give commands ^ 'Up' and 'Down' keys to change the rowing speed.^ 'Right' and 'Left' keys to change the rudder direction.^ 'Enter' key to lower or set the sail.^ 'Backspace' key to change your point of view. ^^Don't hold the keys but click them several times to give the command you wish. In the upper right corner, you can see the last command you have given next to other information about the ship. str_bodo_animos|Bodo shouts, '{playername}! Fight! I am yet with you!' str_journey_to_reyvadin|You have reached Grantebrycge in the land of the East Engle. When you arrive, you see that people look at you with apprehension, and they reach for their weapons.^^Here live the Angles under the rule of Annan Eningen. This land doesn't know peace because the Angles of Mierce invade and destroy, killing people and kings and claiming the country as their own. Annan Ening is a Christian, a good Christian, but he has seen his brothers, kings before him, die under the sword of Penda, king of Mierce, and Annan hungers for revenge. str_journey_to_praven|Your steps lead you to the cold North. This country, known as Alt Clut, is big, hard and it has a landscape dominated by forests. Alt Clut is populated by Britons, strong and tough people accustomed to using both the plow and the spear.^^Here rules Bili ap Neithon, a descendant of an ancient lineage. Bili is nearly 50 years old, but he still is a hard and strong man. str_journey_to_jelkala|Welcome to Clochair, in the green land of Ireland. You are in the young Kingdom of Airgialla, forged in the heat of the sword when three warlike princes, called the Three Collas, made a conquest of a great part of Ulaid. Airgialla knows only war, because of a constant struggle with the Kingdom of Ulaid.^^In these days, it's ruled by Mael Odhar Caech, arrogant and bellicose. His reputation keeps enemies away, but what will happen when he dies? str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were Brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but he is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in the Kingdom of Mumain in the south of Ireland. It is a rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh. He is ambitious and wants more land and a weakened Kingdom of Laigin. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavern keeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later and see that the kidnappers are celebrating their victory with a cask of mead. They have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, there are other maidens who have captured my heart. str_my_lady_engaged_to_another|My lady, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown|Whereabouts unknown. str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it? str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support? str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning|^(Troops might not be retrievable if this fortress is awarded to someone else) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of these lands. str_offer_gift_description|improve my standing by offering a gift str_resolve_dispute_description|improve my standing by resolving a dispute str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of these lands. str_master_vinter|Master vintner str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_tar_kiln|tar kiln str_wine_cellar|cellar with wine imported from Frankia str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} peningas. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|{reg59?Lady Lord} of the {s8}.^{s9} str_you_are_king_queen_of_s8_s9|Kingdom {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumors, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset by this; after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle; your troops grumble loudly about your lack of nerve, and some openly question your leadership, which requires you to take action to restore discipline in your ranks. str_s7_scouts|Pictish Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Pictish Raiding Party str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the mead hall increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_iniau_the_banished|A man known to the name of Iniau has insulted king Rhoedd. He used to be a member of Rhoedd's teulu, and he is a skilled fighter. Rhoedd wants you to find out Iniau and slay him. As a proof, you must bring back his horn to Rhoedd. Iniau has taken refuge in the land of Llan Heledd. str_busse|Busse str_skeid|Skeid str_karvi|Karvi str_snekkja|Snekkja str_knorr|Knorr str_byrding|Byrding str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Reinen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_trait_1|Berserker str_trait_2|Inspiring str_trait_3|Tough str_trait_4|Strong str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_none|None str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} peningas was lost. str_capitan_mode_started|Reconnaissance Round Explore the terrain and kill enemy champions. In the next round, your troops will come! str_capitan_mode_started2|Battle Round! Lead your troops to victory! str_armamento_pesado|Buy heavy armour. This will allow you to choose medium and heavy infantry from the inventory menu. str_acceso_caballeria|Buy horses. This will allow you to choose medium and heavy cavalry from the inventory menu. str_buy_tropas|My lord, choose your army str_nopuedes_comprar|You are not a lord or captain,^so you may not choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic silver both teams (%) str_initial_gold_multipliert1|Team 1 Extra silver for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra silver for troop wages (%) str_choose_a_captain|Choose a troop class str_lords_battle_explanation|Press ESC to start game.^^In this game, you will be able to choose one of two types of troops ^^Lords represent the leaders of armies. They have access to armies as well as quality weapons. If you are a lord, then money that you don't spend on equipment will buy troops.^^Elite warriors represent the most prestigious army troops. Choosing this allows you to be a standard-bearer, musician, scout, messenger, adviser or bodyguard, among other things. If you are an elite troop, there is no need to worry about recruiting troops. Spend all your money equipping the best gear. Also, if the lords fall, the task of leading the troops will fall upon you. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_the_s0_in_s4_has_been_completed|The {s0} in {s4} has been completed. str_s5_sends_word_that_your_betrothal_is_ended|{s5} sends word that your betrothal is ended! str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their flagging spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_s9_wants_you_to_meet_with_s11|{s9} wants you to meet with {s11} in their camp north of {s3} and help him as much as you can. Meanwhile, {s9} will investigate the betrayal of Sven Bull Neck. str_inv_command_class_all|Select All str_inv_command_class_0|Infantry {reg1} str_inv_command_class_1|Archers {reg1} str_inv_command_class_2|Cavalry {reg1} str_inv_command_class_deselect|Deselect str_inv_command_order_charge|Charge str_inv_command_order_move|Move to... str_inv_command_order_use_any|Use Any Weapon str_inv_command_order_use_melee|Use Melee Weapons str_inv_command_order_use_ranged|Use Ranged Weapons str_norse_slave|Leysingja Levy Auxillary str_norse_bowman|Gestr Bowman str_norse_level0_landed|Bondi Levy Back str_norse_level1_landed|Drengr Levy 3rd Rank str_norse_level2_landed|Thegn Levy 2nd Rank str_norse_level3_landed|Hersi Levy 1st Rank str_norse_level0_companion|Hirdmann Hird Back str_norse_level1_companion|Rekkr Hird Mid str_norse_level2_companion|Huskarl Hird Front str_norse_elitearcher|Heimthegi Elite Archer str_briton_slave|Aillt Auxillary str_briton_bowman|Bweydd Bowman str_briton_marksman|Saethydd Marksman str_briton_level0_landed|Bonheddwr Levy Back str_briton_level1_landed|Pedyt Levy 3rd Rank str_briton_level2_landed|Gwrda Levy 2nd Rank str_briton_level3_landed|Uchelwr Levy 1st Rank str_briton_level0_companion|Cadwr Companion Back str_briton_level1_companion|Campiwr Companion Mid str_briton_level2_companion|Teulu Companion Front str_briton_horseman|Marchoc Horseman str_saxon_slave|Gebur Auxillary str_saxon_bowman|Sceotand Bowman str_saxon_level0_landed|Kotsetla Fyrd Back str_saxon_level1_landed|Geoguth Fyrd 3rd Rank str_saxon_level2_landed|Duguth Fyrd 2nd Rank str_saxon_level3_landed|Thegn Fyrd 1st Rank str_saxon_level0_companion|Geneata Companion Back str_saxon_level1_companion|Gesith Companion Mid str_saxon_level2_companion|Hearthweru Companion Front str_saxon_horseman|Ridwiga Horseman str_scotch_peasant|Petta Auxillary str_scotch_bowman|Fuidir Skirmisher str_scotch_level0_skirmisher|Saiogdear Skirmisher str_scotch_level1_skirmisher|Cruithne Skirmisher str_scotch_level0_landed|Bothach Levy Back str_scotch_level1_landed|Octhingern Levy Mid str_scotch_level2_landed|Diuberr Levy Mid str_scotch_level0_companion|Creach Sluach Companion Back str_scotch_level1_companion|Bruide Companion Back str_scotch_level2_companion|Gaisgidh Companion Front str_scotch_horseman|Each Raidh Horseman str_scotch_knight|Toisech Knight str_angle_slave|Gebur Auxillary str_angle_bowman|Sceotand Bowman str_angle_level0_landed|otsetla Fyrd Back str_angle_level1_landed|Geoguth Fyrd 3rd Rank str_angle_level2_landed|Duguth Fyrd 2nd Rank str_angle_level3_landed|Thegn Fyrd 1st Rank str_angle_level0_companion|Geneata Companion Back str_angle_level1_companion|Gesith Companion Mid str_angle_level2_companion|Hearthweru Companion Front str_angle_horseman|Ridwiga Horseman str_irish_slave|Senchleithe Auxillary str_irish_bowman|Fer Midboth Skirmisher str_irish_level0_skirmisher|Ceitherne Skirmisher str_irish_level1_skirmisher|Fian Skirmisher str_irish_level0_landed|Bothach Levy Back str_irish_level1_landed|Ocaire Levy 3rd Rank str_irish_level2_landed|Boaire Levy 2nd Rank str_irish_level3_landed|Airig Levy 1st Rank str_irish_level0_companion|Cliarthaire Companion str_irish_level1_companion|Curraidh Companion str_irish_horseman|Marcach Horseman str_irish_knight|Deaisbard Knight str_multi_scene_coast|Coast str_multi_scene_fjord|Fjord str_multi_scene_islands|Islands str_set_goal_custom|my own str_set_goal_raider|Infamous Raider str_set_goal_warrior|Famous Warrior str_set_goal_lord|Powerful Lord str_set_goal_king|Strong King str_set_goal_expand|Stable Kingdom str_set_goal_custom_hint|You have chosen your own path. str_set_goal_raider_hint|Raid towns. Hunt down villagers. No one will be safe from you. Use fast ships to travel to distant lands and your refuge to have a safe home. str_set_goal_warrior_hint|You wish to be known as a great warrior. Fight in tournaments. Protect villagers. Attack bandits and escort caravans. You will find plenty of work in towns and villages, but never forget that your glory is born on the fields of battle. str_set_goal_lord_hint|The common life is not for you. You wish to become a nobleman, lead great armies and to be known as lord and master of your own lands. str_set_goal_king_hint|There is no limit to your ambitions. Fight for glory, power and gold. You will make many enemies and must be ready to face threats from all four corners of the land! str_set_goal_expand_hint|A small fort on a hill is not enough for you. You desire to be known as the High King. Sharpen your sword and gather your troops, for war is coming! str_view_goal_hint_renown|Renown you desire fame above all. Win battles and competitions. Complete quests. As your renown grows, you will be able to command more troops, gain the respect of the nobility and hire better mercenaries!^ str_view_goal_hint_reputation|Reputation be a hero or a villain. Your actions in the world will influence how people see you. It will influence your relation with other factions and even your chances of marriage.^ str_view_goal_hint_army|Army you wish to balance your troops. Better troops are also more expensive to train and keep. Try to form a army with 25% heavies (high level units).^ str_view_goal_hint_marry|Marriage brings the possibility of feasts, competitions and a extra helpful hand with kingdom management. It will also boost your right to rule!^ str_view_goal_hint_right_to_rule|Right to rule is very important for kings. It will influence the way other factions will see you and your diplomatic relations.^ str_view_goal_hint_wealth|Wealth war is expensive. Wages, food, training, new equipment, healers, wine...^be ready for it!^ str_set_goal_trigger_new_game|A new world full of adventure awaits you!^^If this is your first time playing^Viking Conquest Sandbox^then check out the SET A GOAL presentation^to learn more about the game^and to see what you can do next!^^(Open Character Report,^Statistics, Choose a Goal) str_set_goal_already_completed|(You already completed this goal!) str_set_goal_you_are_a_noble|(You are a noble or mercenary, and^you can't abandon your oath!) str_set_goal_open_button_label|Choose a Goal str_set_goal_open_button_label2|View your Goal str_set_goal_complete_goal|You have achieved your goal!^^No task was too big for you!^^^Rejoice in your accomplishment^and get ready for what comes next! str_set_goal_half_way_there|You still have many tasks to complete your goal! str_set_goal_almost_there|You are very close to completing your goal! str_set_goal_custom_reward|Custom goal completed no special rewards! str_set_goal_raider_reward|Raider goal completed mercenary troops have joined you! str_set_goal_warrior_reward|Warrior goal completed your skill with a blade has improved! str_set_goal_lord_reward|Lord goal completed friendly lords of your faction are impressed with you, a {reg0?gothi priest} has joined your warband and you have won a cow that will let our men make some delicious butter! str_set_goal_king_reward|King goal completed mercenary troops have joined you and you have won a special book! str_set_goal_expand_reward|Stable Kingdom goal completed friendly kingdoms are impressed with you and you have won a rare sword! str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_log_created|A log has been created. Please check the rgl log.txt! str_debug_log_print2|{s30}^End of LOG. str_print_player_trade|{reg1} goods for {reg2} and {reg3} other items for {reg4} str_multi_game_type_desc_10|^Peasants try to defend their home against raiders!^^Villagers have numerical advantage but raiders are much better equipped.^ str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_game_concepts_tutorial|^^By now, you have some experience with Viking Conquest. If this is your first game, we recommend making yourself familiar with some of the game concepts. You will be directed to a page that presents them now.^^You can always come back to this page on the campaign map. Simply click the 'Notes' button and from there the 'Game concepts' button. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again. str_modifications|
https://w.atwiki.jp/ghostb/pages/28.html
アワード一覧 ※確定ではない The Real Ghostbuster - Most ghosts trapped or destroyed Aint Afraid Of No Ghost - Least amount of knockouts Medic - Most revivals of teammates Most Revived - Most times revived by a teammate Marathon Runner - Longest total distance traveled in the match Slowpoke - Shortest total distance traveled in the match Slime Magnet - Most times slimed Rollin In Dough - Most cash earned in the match Broke - Least cash earned in the match Tech Head - Most power-ups collected in the match Purist - Fewest power-ups collected in the match Itchy Trigger Finger - First Person to shoot in the round Nice Shootin Tex - Highest accuracy with the Proton beam (including the Boson Dart) Light Show - Lowest accuracy with the Proton beam (including the Boson Dart) Dead Aim - Most ghosts hit with the Meson Collider (including alternate fire) Darkest Matter - Most ghosts hit with the Shock Blast (including the Stasis beam) Ghosticle - Most ghosts frozen with the Stasis Beam Slimer - Most shots with the Slime Blower (including the Slime Tether) Befriender - Most ghosts turned into good guys with Pink Slime Duckin and Dodgin - Most dodges and jumps Slammer - Most wrangled ghost slams Long Time Wrangler - Longest ghost wrangle Demolitions Man - Most ghosts damaged in a single explosion Keeping An Eye Out - Longest period of time in PKE goggle view My Ghosts My Trap - Most ghosts trapped in your own trap We Came We Saw - First person to trap 10 ghosts Destruction Master - Most Evil Relics destroyed Smashy Smashy - First player to destroy 10 Evil Relics Blink Out - Most ghosts eliminated by destroying Evil Relics Rampager - Shortest period of time between destroying two Evil Relics Soul Survivor - Longest run without getting knocked out Team Savior - Revived each teammate at least once First Death - First knockout of the round Commando - Highest ghost defeat to player knockout ratio MVP - Most points in Slime Dunk Slimer Wrangler - Longest amount of time wrangling Slimer Slimer Dodger - Least number of times knocked down by Slimer Gloop Dreams - First person to perform 5 Slime Dunks in the match Best Rescuer - Most Artifacts returned to the safe zone First Rescuer - First player to destroy an Artifact thief Red Handed - The player who destroys the most Artifact thieves True Protector - Trap 3 ghosts in a row while the active PKE Disruptor remains undamaged Comeback Kid - Trap 3 ghosts in "Sudden Death" Vendetta - Be the first to destroy or capture a ghost after it has damaged a PKE Disruptor