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Market Scenario Market Research Future (MRFR), in its latest report on the global market for construction robots, reveals the likely market scenario in the study period and factors that can control the market across the forecast period 2018–2023. The global Construction Robot MarketSize is likely to rise at 17% CAGR in the forecast period 2018–2023. The construction robot value to touch USD 165 million in the assessment period. Novel coronavirus has Construction Robot Market Size to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Construction Robot Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The growing automation trend in the construction industry is expected to underpin the construction robot in the assessment period. The increase in automated construction solution for renovation, commercial construction, and demolition can boost the expansion of the market across the study period. In addition, the increase in safety concern for labours in disorganized and threating work environment is also boosting the adoption of construction robot, which, in turn, can support the market growth in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6305 Competitive Outlook Alpine Sales and Rental (US), CyBe Construction (Netherlands), Cyberdyne (Japan), nLink (Norway), Komatsu (Japan), Husqvarna (Sweden), Brokk AB (Sweden), Esko Bionics (U.S.), TopTec Spezialmaschinen GmbH (Germany), Conjet AB (Sweden), Construction Robotics (U.S.) Autonomous Solutions (US), Fastbrick Robotics (Australia), Apis Cor (Russia), Yingchuang Building Technique Co. (WinSun) (China), MX3D (Netherlands), Giant Hydraulic Tech (China), Advanced Construction Robotics (US), and Beijing Borui Intelligent Control Technology (China) are some reputed dealers of Construction robots as listed by MRFR. Segmentation The segment evaluation of the construction robot market is done by automation, function, vertical, and design type. The design type-based segment of the construction robot are robotic arm, exoskeleton, and traditional robot. The rise in popularity of robotic arm construction robot due to advantages, such as ease of lifting heavy weights and slashing manual labor, can promote the expansion of the market in the years to come. The automation based segments of the construction robot market are semi-autonomous and fully autonomous. The high adoption of automated, followed by semi-autonomous robot can boost the expansion of the construction robot market through the analysis period. The function-based segments of the construction robot market are bricklaying, demolition, concrete structural erection, 3D printing, doors and windows installation, finishing work, and others. Increase in scope of 3D printing can impel the market rise. The vertical based segments of the construction robot market are commercial and residential buildings, public infrastructure, and nuclear dismantling and demolition among others. Other includes road and tunnel construction. Rise in building activates can boost the expansion of the market in the assessment period. Regional Analysis In APAC, the growing awareness about Construction robots and its benefits such as improvement safety, high quality, and rise in productivity can impel the expansion of the regional market through the review period. The availability of different type of construction robots that simplifies tasks in the construction sector can impel the expansion of the APAC market. The rise in the popularity of 3D-printing robots and launch of innovative prototypes can boost the expansion of the construction robot market in the North America. In Europe, the increase in buildings based on 3D models to construct complex design can prompt the regional market growth. In addition, advancements in industrial robotics and the use of implementation on UAV (unmanned aerial vehicles) across the US construction industry can support the expansion of the regional market. The feasibility of UAVs in capturing accurate data for large sites, site surveying, health and safety inspections, and accessing hazardous zones can support the expansion of construction robot market in the North America region. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/construction-robot-market-6305 List of Tables Table1 Global Construction Robot Market By Country, 2020–2027 Table2 North America Construction Robot Market, By Country, 2020–2027 Table3 Europe Construction Robot Market By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Construction Robot Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Construction Robot Market Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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TextLibrary Text tag="[SPELL_SARC_NAME]" Archery /Text Text tag="[SPELL_SARC_DESC]" Does damage equal to half your enemy apos;s Yellow Mana /Text Text tag="[SPELL_SARC_DETL]" Your turn does not end if Yellow Mana is 15+ /Text Text tag="[SPELL_SBAC_NAME]" Battle Cry /Text Text tag="[SPELL_SBAC_DESC]" Randomly creates a +5 Skull /Text Text tag="[SPELL_SBAC_DETL]" Your turn does not end if Red Mana is 15+ /Text Text tag="[SPELL_SBAV_NAME]" Bone Avatar /Text Text tag="[SPELL_SBAV_DESC]" Adds points equal to your Green Mana to your Battle skill /Text Text tag="[SPELL_SBAV_DETL]" Reduces your Green Mana to zero /Text Text tag="[SPELL_SBLU_NAME]" Bloodlust /Text Text tag="[SPELL_SBLU_DESC]" Adds +12 to Red Mana /Text Text tag="[SPELL_SBLU_DETL]" After receiving your mana, the turn ends /Text Text tag="[SPELL_SBNA_NAME]" Banestorm /Text Text tag="[SPELL_SBNA_DESC]" Destroys all Yellow Gems, and adds +1 to Air Mastery for each one /Text Text tag="[SPELL_SBNA_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBNE_NAME]" Banequake /Text Text tag="[SPELL_SBNE_DESC]" Destroys all Green Gems, and adds +1 to Earth Mastery for each one /Text Text tag="[SPELL_SBNE_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBNF_NAME]" Banefire /Text Text tag="[SPELL_SBNF_DESC]" Destroys all Red Gems, and adds +1 to Fire Mastery for each one /Text Text tag="[SPELL_SBNF_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBNW_NAME]" Banefrost /Text Text tag="[SPELL_SBNW_DESC]" Destroys all Blue Gems, and adds +1 to Water Mastery for each one /Text Text tag="[SPELL_SBNW_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBRA_NAME]" Berserk Rage /Text Text tag="[SPELL_SBRA_DESC]" Turns Red Gems into Skulls /Text Text tag="[SPELL_SBRA_DETL]" Your turn does not end if Red Mana is 15+ /Text Text tag="[SPELL_SBRF_NAME]" Breathe Fire /Text Text tag="[SPELL_SBRF_DESC]" Does 1 point of damage for every point of your Red Mana /Text Text tag="[SPELL_SBRF_DETL]" Reduces your Red Mana to zero /Text Text tag="[SPELL_SBRI_NAME]" Breathe Ice /Text Text tag="[SPELL_SBRI_DESC]" Does 1 point of damage for every point of your Blue Mana /Text Text tag="[SPELL_SBRI_DETL]" Reduces your Blue Mana to zero /Text Text tag="[SPELL_SBRL_NAME]" Burial /Text Text tag="[SPELL_SBRL_DESC]" Turns all Skulls and Gold Coins into Green Gems /Text Text tag="[SPELL_SBRL_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SBRP_NAME]" Breathe Plague /Text Text tag="[SPELL_SBRP_DESC]" Does 1 point of damage for every point of your Yellow Mana and inflicts Disease for 20 turns /Text Text tag="[SPELL_SBRP_DETL]" Reduces your Yellow Mana to zero /Text Text tag="[SPELL_SBRZ_NAME]" Breathe Poison /Text Text tag="[SPELL_SBRZ_DESC]" Does 1 point of damage for every point of your Green Mana and inflicts Poison for 20 turns /Text Text tag="[SPELL_SBRZ_DETL]" Reduces your Green Mana to zero /Text Text tag="[SPELL_SBSG_NAME]" Besiege /Text Text tag="[SPELL_SBSG_DESC]" Destroys a random 3x3 grid of gems /Text Text tag="[SPELL_SBSG_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SBST_NAME]" Bone Strike /Text Text tag="[SPELL_SBST_DESC]" Reduces your enemy apos;s Green Mana to 0 /Text Text tag="[SPELL_SBST_DETL]" Your turn does not end if their Green Mana is 10+ /Text Text tag="[SPELL_SBUR_NAME]" Burn /Text Text tag="[SPELL_SBUR_DESC]" Turns all Green Gems into Red Gems /Text Text tag="[SPELL_SBUR_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SCAU_NAME]" Cauterize /Text Text tag="[SPELL_SCAU_DESC]" Adds +1 to Life Points for every Red Gem in play /Text Text tag="[SPELL_SCAU_DETL]" Red Gems are not destroyed /Text Text tag="[SPELL_SCBO_NAME]" Chaos Bolt /Text Text tag="[SPELL_SCBO_DESC]" Does damage equal to the mana of a random Mana Reserve /Text Text tag="[SPELL_SCBO_DETL]" The respective Mana Reserve is reduced to zero /Text Text tag="[SPELL_SCHA_NAME]" Channel Air /Text Text tag="[SPELL_SCHA_DESC]" Adds +5 to Yellow Mana /Text Text tag="[SPELL_SCHA_DETL]" Your turn does not end /Text Text tag="[SPELL_SCHE_NAME]" Channel Earth /Text Text tag="[SPELL_SCHE_DESC]" Adds +5 to Green Mana /Text Text tag="[SPELL_SCHE_DETL]" Your turn does not end /Text Text tag="[SPELL_SCHF_NAME]" Channel Fire /Text Text tag="[SPELL_SCHF_DESC]" Adds +5 to Red Mana /Text Text tag="[SPELL_SCHF_DETL]" Your turn does not end /Text Text tag="[SPELL_SCHG_NAME]" Charge! /Text Text tag="[SPELL_SCHG_DESC]" Destroys a selected row of gems and does 5 points of damage /Text Text tag="[SPELL_SCHG_DETL]" You gain the effects of every gem destroyed /Text Text tag="[SPELL_SCHL_NAME]" Challenge /Text Text tag="[SPELL_SCHL_DESC]" Adds +50% to damage on both players for 6 turns /Text Text tag="[SPELL_SCHL_DETL]" Your turn does not end if Yellow Mana is 15+ /Text Text tag="[SPELL_SCHM_NAME]" Charm /Text Text tag="[SPELL_SCHM_DESC]" All Skulls in play are destroyed /Text Text tag="[SPELL_SCHM_DETL]" Adds +1 to Life Points for every Skull destroyed /Text Text tag="[SPELL_SCHV_NAME]" Chivalry /Text Text tag="[SPELL_SCHV_DESC]" Raises all Mana Reserves to full on both players /Text Text tag="[SPELL_SCHV_DETL]" Removes all status effects on both players /Text Text tag="[SPELL_SCHW_NAME]" Channel Water /Text Text tag="[SPELL_SCHW_DESC]" Adds +5 to Blue Mana /Text Text tag="[SPELL_SCHW_DETL]" Your turn does not end /Text Text tag="[SPELL_SCLE_NAME]" Cleansing /Text Text tag="[SPELL_SCLE_DESC]" Causes all gems in play to be cleared and replaced /Text Text tag="[SPELL_SCLE_DETL]" After the board is reset, the turn ends /Text Text tag="[SPELL_SCLI_NAME]" Call Lightning /Text Text tag="[SPELL_SCLI_DESC]" Destroys a selected column of gems /Text Text tag="[SPELL_SCLI_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SCLM_NAME]" Calm /Text Text tag="[SPELL_SCLM_DESC]" Removes all status effects on both players /Text Text tag="[SPELL_SCLM_DETL]" Your turn does not end if Blue Mana is 10+ /Text Text tag="[SPELL_SCLV_NAME]" Cleave /Text Text tag="[SPELL_SCLV_DESC]" Does 1 point of damage for every Yellow Gem in play /Text Text tag="[SPELL_SCLV_DETL]" All Yellow Gems in play are destroyed /Text Text tag="[SPELL_SCMA_NAME]" Consume Mana /Text Text tag="[SPELL_SCMA_DESC]" Destroys all Mana Gems of a random color /Text Text tag="[SPELL_SCMA_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SCON_NAME]" Conflagration /Text Text tag="[SPELL_SCON_DESC]" Turns all gems of the selected type into Red Gems /Text Text tag="[SPELL_SCON_DETL]" Any type can be selected, including Skulls or Gold /Text Text tag="[SPELL_SCOU_NAME]" Courage /Text Text tag="[SPELL_SCOU_DESC]" Removes all status effects on you /Text Text tag="[SPELL_SCOU_DETL]" Your turn does not end if Blue Mana is 10+ /Text Text tag="[SPELL_SCTH_NAME]" Call the Horde /Text Text tag="[SPELL_SCTH_DESC]" Destroys all Green and Red Gems /Text Text tag="[SPELL_SCTH_DETL]" Adds +1 to Red Mana, Green Mana, and Life Points for every gem destroyed /Text Text tag="[SPELL_SCTO_NAME]" Chill Touch /Text Text tag="[SPELL_SCTO_DESC]" Reduces all your enemy apos;s Mana Reserves by 3 /Text Text tag="[SPELL_SCTO_DETL]" Adds +5 to your Green Mana /Text Text tag="[SPELL_SDBO_NAME]" Dark Bolt /Text Text tag="[SPELL_SDBO_DESC]" Blinds the target for 2 turns /Text Text tag="[SPELL_SDBO_DETL]" Also drains 5 points of Yellow and Red Mana /Text Text tag="[SPELL_SDBR_NAME]" Deathbringer /Text Text tag="[SPELL_SDBR_DESC]" Randomly creates Skulls equal to one third your Red Mana /Text Text tag="[SPELL_SDBR_DETL]" No more than 10 Skulls will be created /Text Text tag="[SPELL_SDDI_NAME]" Death Dive /Text Text tag="[SPELL_SDDI_DESC]" Does 3 points of damage to enemy /Text Text tag="[SPELL_SDDI_DETL]" Plus an additional +1 for every Yellow Gem in play /Text Text tag="[SPELL_SDGZ_NAME]" Death Gaze /Text Text tag="[SPELL_SDGZ_DESC]" Does damage equal to half of enemy apos;s current Life Points /Text Text tag="[SPELL_SDGZ_DETL]" Randomly creates a Skull for every 5 damage done (max limit of 10). /Text Text tag="[SPELL_SDIV_NAME]" Divine Right /Text Text tag="[SPELL_SDIV_DESC]" Destroys all Purple Stars /Text Text tag="[SPELL_SDIV_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SDRR_NAME]" Double Roar /Text Text tag="[SPELL_SDRR_DESC]" Turns all Yellow and Red Gems into Skulls /Text Text tag="[SPELL_SDRR_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SDST_NAME]" Deathsting /Text Text tag="[SPELL_SDST_DESC]" Causes Poison on your enemy for 8 turns /Text Text tag="[SPELL_SDST_DETL]" Plus additional damage equal to your Red Mana /Text Text tag="[SPELL_SDUP_NAME]" Duplicate /Text Text tag="[SPELL_SDUP_DESC]" Duplicates an enemy item and gives it to you /Text Text tag="[SPELL_SDUP_DETL]" The enemy item is not destroyed /Text Text tag="[SPELL_SEGZ_NAME]" Energize /Text Text tag="[SPELL_SEGZ_DESC]" Adds +25 to Life Points /Text Text tag="[SPELL_SEGZ_DETL]" Reduces your Mana Reserves to zero /Text Text tag="[SPELL_SENR_NAME]" Enrage /Text Text tag="[SPELL_SENR_DESC]" Adds your Red Mana total to your Battle skill for 8 turns. /Text Text tag="[SPELL_SENR_DETL]" Your turn does not end after casting this spell. /Text Text tag="[SPELL_SENT_NAME]" Entangle /Text Text tag="[SPELL_SENT_DESC]" Enemy loses 1 turn /Text Text tag="[SPELL_SENT_DETL]" Plus an additional turn for every 20 of your Green Mana /Text Text tag="[SPELL_SEPO_NAME]" Earthpower /Text Text tag="[SPELL_SEPO_DESC]" Destroys all Green Gems /Text Text tag="[SPELL_SEPO_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SESK_NAME]" Eat Skulls /Text Text tag="[SPELL_SESK_DESC]" Destroys all Skulls, doing no damage for destroyed Skulls /Text Text tag="[SPELL_SESK_DETL]" Adds +1 to Battle for every Skull destroyed /Text Text tag="[SPELL_SEVA_NAME]" Evaporate /Text Text tag="[SPELL_SEVA_DESC]" Turns all Blue Gems into Yellow Gems /Text Text tag="[SPELL_SEVA_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SFAV_NAME]" Favor /Text Text tag="[SPELL_SFAV_DESC]" Gives a 50% chance to add +1 to Life Points for each Experience point received /Text Text tag="[SPELL_SFAV_DETL]" Lasts for 8 turns, plus an additional turn for every 6 of your Yellow Mana /Text Text tag="[SPELL_SFBA_NAME]" Fireball /Text Text tag="[SPELL_SFBA_DESC]" Destroys a selected 3x3 grid of gems, gaining full effects for all gems destroyed /Text Text tag="[SPELL_SFBA_DETL]" Plus an additional 8 damage /Text Text tag="[SPELL_SFBM_NAME]" Fire Bomb /Text Text tag="[SPELL_SFBM_DESC]" Attaches a Firebomb to your opponent for 12 turns /Text Text tag="[SPELL_SFBM_DETL]" If Red Mana is 12 or higher, the Firebomb explodes doing 5 damage /Text Text tag="[SPELL_SFBO_NAME]" Fire Bolt /Text Text tag="[SPELL_SFBO_DESC]" Does 4 points of damage to enemy /Text Text tag="[SPELL_SFBO_DETL]" Plus an additional +1 for every 8 Red Mana /Text Text tag="[SPELL_SFBT_NAME]" Frostbite /Text Text tag="[SPELL_SFBT_DESC]" Does 1 point of damage for every Blue Gem in play /Text Text tag="[SPELL_SFBT_DETL]" Destroys all Blue Gems /Text Text tag="[SPELL_SFCA_NAME]" Flame Cannon /Text Text tag="[SPELL_SFCA_DESC]" Explodes 4 random Gems on the grid, destroying other gems around them /Text Text tag="[SPELL_SFCA_DETL]" You gain the effects of every gem destroyed /Text Text tag="[SPELL_SFLV_NAME]" Flaming Avatar /Text Text tag="[SPELL_SFLV_DESC]" Adds points equal to your Red Mana to a random Skill /Text Text tag="[SPELL_SFLV_DETL]" Reduces your Red Mana to zero /Text Text tag="[SPELL_SFOD_NAME]" Finger of Death /Text Text tag="[SPELL_SFOD_DESC]" Turns a selected grid into a +5 Skull /Text Text tag="[SPELL_SFOD_DETL]" After gem is transformed, the turn ends /Text Text tag="[SPELL_SFOF_NAME]" Forest Fire /Text Text tag="[SPELL_SFOF_DESC]" Does 6 points of damage to enemy /Text Text tag="[SPELL_SFOF_DETL]" Plus an additional +1 for every 4 Red Mana /Text Text tag="[SPELL_SFRZ_NAME]" Freeze /Text Text tag="[SPELL_SFRZ_DESC]" Turns Red Gems into Blue Gems /Text Text tag="[SPELL_SFRZ_DETL]" Adds +1 to Blue Mana for every transformed gem /Text Text tag="[SPELL_SFSH_NAME]" Fire Shield /Text Text tag="[SPELL_SFSH_DESC]" Protects against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[SPELL_SFSH_DETL]" Lasts for 8 turns, plus an additional turn for every 3 of your Red Mana /Text Text tag="[SPELL_SFSK_NAME]" Flaming Skulls /Text Text tag="[SPELL_SFSK_DESC]" Turns Green Gems into Skulls /Text Text tag="[SPELL_SFSK_DETL]" Turns Blue Gems into Red Gems /Text Text tag="[SPELL_SFSP_NAME]" Fire Siphon /Text Text tag="[SPELL_SFSP_DESC]" Reduces your enemy apos;s Red Mana to zero /Text Text tag="[SPELL_SFSP_DETL]" Adds +1 to Life Points for every Red Mana reduced /Text Text tag="[SPELL_SGEM_NAME]" Gemberry /Text Text tag="[SPELL_SGEM_DESC]" Adds +5 to Life Points /Text Text tag="[SPELL_SGEM_DETL]" Plus an additional +1 for every 4 Blue Mana /Text Text tag="[SPELL_SGOW_NAME]" Gust of Wind /Text Text tag="[SPELL_SGOW_DESC]" Turns 5 random gems into Yellow Gems /Text Text tag="[SPELL_SGOW_DETL]" Plus an additional gem for every 8 Yellow Mana /Text Text tag="[SPELL_SHAS_NAME]" Haste /Text Text tag="[SPELL_SHAS_DESC]" Does 4 points of damage to your enemy whenever you get an extra turn /Text Text tag="[SPELL_SHAS_DETL]" Lasts for 10 turns, plus an additional turn for every 5 of your Yellow Mana /Text Text tag="[SPELL_SHBT_NAME]" Headbutt /Text Text tag="[SPELL_SHBT_DESC]" Destroys all Red Gems, and your enemy loses 1 turn /Text Text tag="[SPELL_SHBT_DETL]" Plus an additional turn for every 8 Red Gems destroyed /Text Text tag="[SPELL_SHGO_NAME]" Hurl Goblin /Text Text tag="[SPELL_SHGO_DESC]" Destroys a random gem /Text Text tag="[SPELL_SHGO_DETL]" You gain the gem apos;s full effect plus 20x the gem apos;s effect /Text Text tag="[SPELL_SHID_NAME]" Hide /Text Text tag="[SPELL_SHID_DESC]" Adds +100% to damage /Text Text tag="[SPELL_SHID_DETL]" Lasts until you receive damage /Text Text tag="[SPELL_SHOP_NAME]" Hand of Power /Text Text tag="[SPELL_SHOP_DESC]" Adds +2 to damage for 6 turns /Text Text tag="[SPELL_SHOP_DETL]" This effect may be stacked two times /Text Text tag="[SPELL_SHSI_NAME]" Heat Sink /Text Text tag="[SPELL_SHSI_DESC]" Reduces your enemy apos;s Red Mana by 8 /Text Text tag="[SPELL_SHSI_DETL]" and gives it to you /Text Text tag="[SPELL_SHWL_NAME]" Howl /Text Text tag="[SPELL_SHWL_DESC]" Adds +4 to Green Mana, and causes Fear for 5 turns /Text Text tag="[SPELL_SHWL_DETL]" Plus an additional turn for every 5 Yellow Mana /Text Text tag="[SPELL_SIST_NAME]" Iron Strike /Text Text tag="[SPELL_SIST_DESC]" Destroys all Green Gems, and destroys all gems around Green Gems /Text Text tag="[SPELL_SIST_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SKLO_NAME]" Knight Lord /Text Text tag="[SPELL_SKLO_DESC]" Doubles the number of Purple Stars in play /Text Text tag="[SPELL_SKLO_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SLCO_NAME]" Lava Core /Text Text tag="[SPELL_SLCO_DESC]" Adds +12 to maximum Red Mana /Text Text tag="[SPELL_SLCO_DETL]" Your turn does not end /Text Text tag="[SPELL_SLIG_NAME]" Light /Text Text tag="[SPELL_SLIG_DESC]" Causes Blind on your enemy for 2 turns /Text Text tag="[SPELL_SLIG_DETL]" Plus an additional turn for every 8 Yellow Mana /Text Text tag="[SPELL_SLIS_NAME]" Lightning Storm /Text Text tag="[SPELL_SLIS_DESC]" Destroys a selected column and the two adjacent columns /Text Text tag="[SPELL_SLIS_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SMBU_NAME]" Mana Burn /Text Text tag="[SPELL_SMBU_DESC]" Reduces your enemy apos;s Mana Reserves by 5 /Text Text tag="[SPELL_SMBU_DETL]" Your turn does not end if Red Mana is 8+ /Text Text tag="[SPELL_SMST_NAME]" Meteor Storm /Text Text tag="[SPELL_SMST_DESC]" Turns 8 random gems into Red Gems /Text Text tag="[SPELL_SMST_DETL]" You gain the full effects for all gems transformed /Text Text tag="[SPELL_SNWR_NAME]" Nature apos;s Wrath /Text Text tag="[SPELL_SNWR_DESC]" Turns all Green gems into random Wildcards /Text Text tag="[SPELL_SNWR_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SPAU_NAME]" Paladin apos;s Aura /Text Text tag="[SPELL_SPAU_DESC]" Adds +2 to all Mana reserves at the beginning of each turn /Text Text tag="[SPELL_SPAU_DETL]" Lasts 8 turns, plus an additional turn for every 5 Yellow Mana /Text Text tag="[SPELL_SPET_NAME]" Petrify /Text Text tag="[SPELL_SPET_DESC]" Enemy loses 2 turns /Text Text tag="[SPELL_SPET_DETL]" Plus an additional turn for every 20 of your Green Mana /Text Text tag="[SPELL_SPRO_NAME]" Promotion /Text Text tag="[SPELL_SPRO_DESC]" Turns all gems of the selected type into Purple Stars /Text Text tag="[SPELL_SPRO_DETL]" Any type can be selected, including Skulls or Gold /Text Text tag="[SPELL_SRBI_NAME]" Rabid Bite /Text Text tag="[SPELL_SRBI_DESC]" Does 4 points of damage and causes Disease on your enemy for 5 turns /Text Text tag="[SPELL_SRBI_DETL]" Plus an additional turn for every 5 Blue Mana /Text Text tag="[SPELL_SREV_NAME]" Revenant /Text Text tag="[SPELL_SREV_DESC]" Doubles your Battle skill /Text Text tag="[SPELL_SREV_DETL]" Your Battle returns to normal when combat is completed /Text Text tag="[SPELL_SRFC_NAME]" Reinforcements /Text Text tag="[SPELL_SRFC_DESC]" All Gold Coins in play are destroyed /Text Text tag="[SPELL_SRFC_DETL]" Adds +1 to Life Points for every Gold Coin destroyed /Text Text tag="[SPELL_SRGN_NAME]" Regeneration /Text Text tag="[SPELL_SRGN_DESC]" Adds +4 to Life Points /Text Text tag="[SPELL_SRGN_DETL]" Your turn does not end /Text Text tag="[SPELL_SRNC_NAME]" Reincarnation /Text Text tag="[SPELL_SRNC_DESC]" Turns all Purple Stars, Gold, and Skulls into random Mana Gems /Text Text tag="[SPELL_SRNC_DETL]" You gain no effect for the gems transformed /Text Text tag="[SPELL_SRND_NAME]" Rend /Text Text tag="[SPELL_SRND_DESC]" Does 5 points of damage to enemy /Text Text tag="[SPELL_SRND_DETL]" Your turn does not end /Text Text tag="[SPELL_SROF_NAME]" Rain of Fire /Text Text tag="[SPELL_SROF_DESC]" Does 1 point of damage to enemy for every Red Gem in play /Text Text tag="[SPELL_SROF_DETL]" Destroys all Red Gems /Text Text tag="[SPELL_SSAN_NAME]" Sanctuary /Text Text tag="[SPELL_SSAN_DESC]" Adds +5 Resistance to a random mana type /Text Text tag="[SPELL_SSAN_DETL]" Resistance lasts until the end of combat /Text Text tag="[SPELL_SSBD_NAME]" Sense Blood /Text Text tag="[SPELL_SSBD_DESC]" Destroys all Red and Blue Gems /Text Text tag="[SPELL_SSBD_DETL]" Adds +2 Experience for each Gem destroyed /Text Text tag="[SPELL_SSBL_NAME]" Singing Blades /Text Text tag="[SPELL_SSBL_DESC]" Reduces your enemy apos;s Mana Reserves by 4 whenever you do damage /Text Text tag="[SPELL_SSBL_DETL]" Lasts for 5 turns, plus an additional turn for every 2 of your Yellow Mana /Text Text tag="[SPELL_SSBM_NAME]" Submerge /Text Text tag="[SPELL_SSBM_DESC]" Doubles your Blue Mana /Text Text tag="[SPELL_SSBM_DETL]" Reduces your enemy apos;s Yellow Mana by half /Text Text tag="[SPELL_SSCV_NAME]" Scavenge /Text Text tag="[SPELL_SSCV_DESC]" Destroys all Gold /Text Text tag="[SPELL_SSCV_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSGZ_NAME]" Stone Gaze /Text Text tag="[SPELL_SSGZ_DESC]" Turns Green Gems into Skulls /Text Text tag="[SPELL_SSGZ_DETL]" Your turn does not end if Green Mana is 15+ /Text Text tag="[SPELL_SSHO_NAME]" Sinkhole /Text Text tag="[SPELL_SSHO_DESC]" Adds Green Mana to enemy equal to enemy apos;s current Green Mana /Text Text tag="[SPELL_SSHO_DETL]" Reduces your enemy apos;s other Mana Reserves by half /Text Text tag="[SPELL_SSNK_NAME]" Sneak Attack /Text Text tag="[SPELL_SSNK_DESC]" Does 3 points of damage to enemy /Text Text tag="[SPELL_SSNK_DETL]" Your turn does not end /Text Text tag="[SPELL_SSOA_NAME]" Soar /Text Text tag="[SPELL_SSOA_DESC]" Turns all Green and Blue Gems into Yellow Gems /Text Text tag="[SPELL_SSOA_DETL]" Your turn does not end if Yellow Mana is 15+ /Text Text tag="[SPELL_SSOB_NAME]" Sword Of Bane /Text Text tag="[SPELL_SSOB_DESC]" Does damage equal to your Green Mana /Text Text tag="[SPELL_SSOB_DETL]" Reduces your Green Mana to zero /Text Text tag="[SPELL_SSOS_NAME]" Sword Of Sirian /Text Text tag="[SPELL_SSOS_DESC]" Does damage equal to your Yellow Mana /Text Text tag="[SPELL_SSOS_DETL]" Drops your Yellow Mana to zero /Text Text tag="[SPELL_SSPA_NAME]" Spin Attack /Text Text tag="[SPELL_SSPA_DESC]" Destroys gems around a selected gem /Text Text tag="[SPELL_SSPA_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSPF_NAME]" Spectral Force /Text Text tag="[SPELL_SSPF_DESC]" Your enemy loses 3 turns /Text Text tag="[SPELL_SSPF_DETL]" Does 10 points of damage to enemy if Blue Mana is 35+ /Text Text tag="[SPELL_SSPT_NAME]" Spit Poison /Text Text tag="[SPELL_SSPT_DESC]" Causes Blind and Poison on your enemy /Text Text tag="[SPELL_SSPT_DETL]" Lasts for 3 turns, plus an additional turn for every 12 Blue Mana /Text Text tag="[SPELL_SSSW_NAME]" Soul Swap /Text Text tag="[SPELL_SSSW_DESC]" Swaps mana reserves with your enemy /Text Text tag="[SPELL_SSSW_DETL]" Does not end your turn /Text Text tag="[SPELL_SSTL_NAME]" Steal /Text Text tag="[SPELL_SSTL_DESC]" Reduces the enemy apos;s Gold by 25, and gives it to you /Text Text tag="[SPELL_SSTL_DETL]" This effect is permanent /Text Text tag="[SPELL_SSTO_NAME]" Stomp! /Text Text tag="[SPELL_SSTO_DESC]" Destroys all Green Gems, and your enemy loses 1 turn /Text Text tag="[SPELL_SSTO_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSTU_NAME]" Stun /Text Text tag="[SPELL_SSTU_DESC]" Does 5 points of damage to enemy, and your enemy loses 1 turn /Text Text tag="[SPELL_SSTU_DETL]" Plus an additional +1 damage for every 8 Red Mana /Text Text tag="[SPELL_SSUT_NAME]" Summon Tempest /Text Text tag="[SPELL_SSUT_DESC]" Destroys 2 random columns of gems /Text Text tag="[SPELL_SSUT_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSWA_NAME]" Swallow Whole /Text Text tag="[SPELL_SSWA_DESC]" Does 4 points of damage to enemy /Text Text tag="[SPELL_SSWA_DETL]" Plus an additional +1 for every 1 of enemy apos;s Green Mana, unaffected by Battle /Text Text tag="[SPELL_SSWM_NAME]" Swarm /Text Text tag="[SPELL_SSWM_DESC]" Destroys all Yellow Gems /Text Text tag="[SPELL_SSWM_DETL]" Adds +1 to Morale and Life Points for every gem destroyed /Text Text tag="[SPELL_SSWP_NAME]" Swoop /Text Text tag="[SPELL_SSWP_DESC]" Reduces your enemy apos;s Yellow Mana by half /Text Text tag="[SPELL_SSWP_DETL]" Your turn does not end if Yellow Mana is 14+ /Text Text tag="[SPELL_STAU_NAME]" Taunt /Text Text tag="[SPELL_STAU_DESC]" Reduces a random Mana Reserve from enemy by 8 /Text Text tag="[SPELL_STAU_DETL]" Plus an additional +1 for every 10 Yellow Mana /Text Text tag="[SPELL_STHR_NAME]" Thrust /Text Text tag="[SPELL_STHR_DESC]" Destroys a selected gem /Text Text tag="[SPELL_STHR_DETL]" You gain full effect for the gem destroyed /Text Text tag="[SPELL_STHU_NAME]" Thump! /Text Text tag="[SPELL_STHU_DESC]" Does 10 points of damage to the enemy /Text Text tag="[SPELL_STHU_DETL]" Unaffected by Battle /Text Text tag="[SPELL_STHX_NAME]" Throw Axe /Text Text tag="[SPELL_STHX_DESC]" Does 4 points of damage to enemy /Text Text tag="[SPELL_STHX_DETL]" Plus an additional +1 for every Skull in play /Text Text tag="[SPELL_STRM_NAME]" Trample /Text Text tag="[SPELL_STRM_DESC]" Does damage equal to half your Green Mana to enemy /Text Text tag="[SPELL_STRM_DETL]" Does 1 point of damage minimum /Text Text tag="[SPELL_STWH_NAME]" Tail Whip /Text Text tag="[SPELL_STWH_DESC]" Does 10 points of damage to enemy /Text Text tag="[SPELL_STWH_DETL]" Your turn does not end /Text Text tag="[SPELL_SVAM_NAME]" Vampirism /Text Text tag="[SPELL_SVAM_DESC]" Does 5 points of damage to enemy and gives it to you /Text Text tag="[SPELL_SVAM_DETL]" Plus an additional +1 for every 10 Red Mana /Text Text tag="[SPELL_SVIG_NAME]" Vigil /Text Text tag="[SPELL_SVIG_DESC]" Adds +3 to all of your Mana Reserves whenever you match 4 or 5 gems /Text Text tag="[SPELL_SVIG_DETL]" Lasts 8 turns, plus an additional turn for every 5 Blue Mana /Text Text tag="[SPELL_SWBU_NAME]" Wing Buffet /Text Text tag="[SPELL_SWBU_DESC]" Destroys all Yellow Gems, and your enemy loses 2 turns /Text Text tag="[SPELL_SWBU_DETL]" Plus an additional turn for every 8 Yellow Gems destroyed /Text Text tag="[SPELL_SWEB_NAME]" Web /Text Text tag="[SPELL_SWEB_DESC]" Your enemy loses a turn /Text Text tag="[SPELL_SWEB_DETL]" Plus an additional turn for every 12 Yellow Mana /Text Text tag="[SPELL_SWHI_NAME]" Whirlwind /Text Text tag="[SPELL_SWHI_DESC]" Destroys all Yellow Gems /Text Text tag="[SPELL_SWHI_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SWLO_NAME]" Wild Lore /Text Text tag="[SPELL_SWLO_DESC]" Destroys all Yellow and Blue Gems /Text Text tag="[SPELL_SWLO_DETL]" Adds +1 to Experience for every gem destroyed /Text Text tag="[SPELL_SWMG_NAME]" Wild Magic /Text Text tag="[SPELL_SWMG_DESC]" Turns 4 random gems into Wildcards /Text Text tag="[SPELL_SWMG_DETL]" If all your Mana Reserves are 12+, your turn does not end /Text Text tag="[SPELL_SWOF_NAME]" Wall of Fire /Text Text tag="[SPELL_SWOF_DESC]" Damage is applied to Red Mana instead of Life Points /Text Text tag="[SPELL_SWOF_DETL]" Lasts until Red Mana is zero and reduces your Red Mana by 2 per turn /Text Text tag="[SPELL_SWOP_NAME]" Word of Power /Text Text tag="[SPELL_SWOP_DESC]" Causes Stun for 2 turns and causes Blind for 6 turns /Text Text tag="[SPELL_SWOP_DETL]" Causes Fear for 8 turns /Text Text tag="[SPELL_SWOT_NAME]" Wall of Thorns /Text Text tag="[SPELL_SWOT_DESC]" Applies damage to Green Mana instead of Life Points /Text Text tag="[SPELL_SWOT_DETL]" Lasts until Green Mana is zero and reduces your Green Mana by 2 per turn /Text Text tag="[SPELL_SWTD_NAME]" Wake the Dead /Text Text tag="[SPELL_SWTD_DESC]" Turns 1 Skull into 1 +5 Skull for every 5 Green Mana /Text Text tag="[SPELL_SWTD_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SZAP_NAME]" Zap /Text Text tag="[SPELL_SZAP_DESC]" Does 5 points of damage to enemy /Text Text tag="[SPELL_SZAP_DETL]" Plus an additional +1 for every 8 Red Mana /Text /TextLibrary
https://w.atwiki.jp/sampleisbest/pages/140.html
開発環境 Microsoft Visual C++ 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Win32 プロジェクト プロジェクト名 PrnTest アプリケーションの種類 Windows アプリケーション 追加のオプション 空のプロジェクト 文字セット Unicode 参考 プリンタの設定 第297章 ネットワークプリンタを使う その1 プリンタプログラミング (その 2) 手づくりアプリの裏側 Win32 PrnTest.c // Unicode文字セット #include Windows.h #include tchar.h #include stdio.h #include "resource.h" #define pxtolm(px,dpi) ((px) * 254 / (dpi))// Pixel to LoMetric #define lmtopx(lm,dpi) ((lm) * (dpi) / 254)// LoMetric to Pixel #define LOGWRITE(fmt,var) LogWrite(TEXT(#var)TEXT("=[")fmt##TEXT("]\n"), var) // プリンタ能力 typedef struct { int nHorzRes;// 印刷可能領域の幅 (ピクセル単位) int nVertRes;// 印刷可能領域の高さ (ピクセル単位) int nPhysicalWidth;// 物理ページ全体の幅 (ピクセル単位) int nPhysicalHeight;// 物理ページ全体の高さ (ピクセル単位) int nPhysicalOffsetX;// 物理ページの左辺から印刷可能領域の左辺までの距離 (ピクセル単位) int nPhysicalOffsetY;// 物理ページの上辺から印刷可能領域の上辺までの距離 (ピクセル単位) int nDpiX;// 水平方向のピクセル数 (論理インチ当たり) int nDpiY;// 垂直方向のピクセル数 (論理インチ当たり) } PRNCAPS; // 関数プロトタイプ宣言 INT_PTR CALLBACK DialogProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); void OnInitDialog(HWND hDlg); void OnPageSetup(HWND hDlg); void OnPrint(HWND hDlg); void TestPrint(HDC hdc); void OnDestroy(void); void TracePrnInfo(void); void GetPrnCaps(HDC hdc, PRNCAPS *ppc); int LogOpen(void); void LogClose(void); void LogWrite(LPCTSTR format, ...); int LogCopy(HWND hEdit); // 外部変数 HWND g_hEdit; HGLOBAL g_hDevMode = NULL;// デバイスモード構造体ハンドル HGLOBAL g_hDevNames = NULL;// デバイス名構造体ハンドル TCHAR g_szLog[MAX_PATH]; FILE *g_pLog = NULL; //============================================================================== int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG), NULL, DialogProc); return 0; } //------------------------------------------------------------------------------ INT_PTR CALLBACK DialogProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { INT_PTR iRet = TRUE;// メッセージを処理した switch (uMsg) { case WM_COMMAND switch (LOWORD(wParam)) { case IDC_PAGESETUP OnPageSetup(hDlg); break; case IDC_PRINT OnPrint(hDlg); break; } break; case WM_INITDIALOG OnInitDialog(hDlg); iRet = TRUE;// SetFocusでフォーカスを設定した場合はFALSE break; case WM_CLOSE EndDialog(hDlg, IDOK); break; case WM_DESTROY OnDestroy(); break; default iRet = FALSE;// メッセージを処理しなかった } return iRet; } //------------------------------------------------------------------------------ void OnInitDialog(HWND hDlg) { PRINTDLGEX pd; HRESULT hr; g_hEdit = GetDlgItem(hDlg, IDC_EDIT); // デフォルトプリンタの取得 ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.hwndOwner= hDlg; pd.Flags= PD_RETURNDEFAULT | PD_NOPAGENUMS; pd.nStartPage= START_PAGE_GENERAL; hr = PrintDlgEx( pd); if (FAILED(hr)) { return; } g_hDevMode = pd.hDevMode; g_hDevNames = pd.hDevNames; TracePrnInfo(); } /* PRINTDLG pd; BOOL br; ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.Flags= PD_RETURNDEFAULT; br = PrintDlg( pd); if (br == FALSE) { return; } */ //------------------------------------------------------------------------------ void OnPageSetup(HWND hDlg) { PAGESETUPDLG psd; BOOL br; // ページ設定ダイアログ ZeroMemory( psd, sizeof psd); psd.lStructSize= sizeof psd; psd.hwndOwner= hDlg; psd.hDevMode= g_hDevMode; psd.hDevNames= g_hDevNames; psd.Flags= 0; br = PageSetupDlg( psd); if (br == FALSE) { return;// キャンセル時、デバイス構造体ハンドルはそのまま } g_hDevMode = psd.hDevMode; g_hDevNames = psd.hDevNames; TracePrnInfo(); } /* PRINTDLG pd; BOOL br; ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.hwndOwner= hDlg; pd.hDevMode= g_hDevMode; pd.hDevNames= g_hDevNames; pd.Flags= PD_PRINTSETUP; br = PrintDlg( pd); if (br == FALSE) { return;// キャンセル時、デバイス構造体ハンドルはそのまま } */ //------------------------------------------------------------------------------ void OnPrint(HWND hDlg) { PRINTDLGEX pd; HRESULT hr; BOOL br; // 印刷ダイアログ ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.hwndOwner= hDlg; pd.hDevMode= g_hDevMode; pd.hDevNames= g_hDevNames; pd.Flags= PD_NOPAGENUMS | PD_RETURNDC; pd.nStartPage= START_PAGE_GENERAL; hr = PrintDlgEx( pd); if (FAILED(hr)) { return; } g_hDevMode = pd.hDevMode; g_hDevNames = pd.hDevNames; if (pd.dwResultAction != PD_RESULT_PRINT) { return; } // テスト印刷 TestPrint(pd.hDC); br = DeleteDC(pd.hDC); } //------------------------------------------------------------------------------ void TestPrint(HDC hdc) { PRNCAPS pc; DOCINFO di; HPEN hPen; HGDIOBJ hPenOld; RECT rcMargin;// 余白 RECT rc; BOOL br; int nr; // デバイス能力の取得 GetPrnCaps(hdc, pc); // 最小余白 rcMargin.left= pc.nPhysicalOffsetX; rcMargin.top= pc.nPhysicalOffsetY; rcMargin.right= pc.nPhysicalWidth - pc.nHorzRes - pc.nPhysicalOffsetX; rcMargin.bottom= pc.nPhysicalHeight - pc.nVertRes - pc.nPhysicalOffsetY; // 余白10.0mmの枠 rcMargin.left= max(lmtopx(100, pc.nDpiX), rcMargin.left); rcMargin.top= max(lmtopx(100, pc.nDpiY), rcMargin.top); rcMargin.right= max(lmtopx(100, pc.nDpiX), rcMargin.right); rcMargin.bottom= max(lmtopx(100, pc.nDpiY), rcMargin.bottom); SetRect( rc, rcMargin.left, rcMargin.top, pc.nPhysicalWidth - rcMargin.right, pc.nPhysicalHeight - rcMargin.bottom); OffsetRect( rc, -pc.nPhysicalOffsetX, -pc.nPhysicalOffsetY); // 開始 ZeroMemory( di, sizeof di); di.cbSize= sizeof di; di.lpszDocName= TEXT("test print"); nr = StartDoc(hdc, di); nr = StartPage(hdc); // 幅0.3mmの黒いペン hPen = CreatePen(PS_INSIDEFRAME, lmtopx(3, pc.nDpiY), RGB(0x00,0x00,0x00)); hPenOld = SelectObject(hdc, hPen); br = Rectangle(hdc, rc.left, rc.top, rc.right, rc.bottom); SelectObject(hdc, hPenOld); br = DeleteObject(hPen); // 終了 nr = EndPage(hdc); nr = EndDoc(hdc); } //------------------------------------------------------------------------------ void OnDestroy(void) { HGLOBAL hr; hr = GlobalFree(g_hDevMode); hr = GlobalFree(g_hDevNames); } //------------------------------------------------------------------------------ void TracePrnInfo(void) { LPDEVNAMES pdn; LPDEVMODE pdm; HDC hdc;// 情報コンテキスト。デバイス準備不要。GDI出力不可 LPTSTR pszDriver;// ドライバ名 LPTSTR pszDevice;// デバイス名 LPTSTR pszPort;// 出力ポート名 PRNCAPS pc; int nWidth; int nHeight; BOOL br; // ログ開始 LogOpen(); // デバイス名構造体 pdn = (LPDEVNAMES)GlobalLock(g_hDevNames); pszDriver = _tcsdup((LPCTSTR)pdn + pdn- wDriverOffset); pszDevice = _tcsdup((LPCTSTR)pdn + pdn- wDeviceOffset); pszPort = _tcsdup((LPCTSTR)pdn + pdn- wOutputOffset); br = GlobalUnlock(g_hDevNames); LOGWRITE(TEXT("%s"), pszDriver); LOGWRITE(TEXT("%s"), pszDevice); LOGWRITE(TEXT("%s"), pszPort); // デバイスモード構造体 pdm = (LPDEVMODE)GlobalLock(g_hDevMode); hdc = CreateIC(pszDriver, pszDevice, pszPort, pdm); GlobalUnlock(g_hDevMode); GetPrnCaps(hdc, pc); br = DeleteDC(hdc); LogWrite(TEXT("\n")); LOGWRITE(TEXT("%d px"), pc.nHorzRes); LOGWRITE(TEXT("%d px"), pc.nVertRes); LOGWRITE(TEXT("%d px"), pc.nPhysicalWidth); LOGWRITE(TEXT("%d px"), pc.nPhysicalHeight); LOGWRITE(TEXT("%d px"), pc.nPhysicalOffsetX); LOGWRITE(TEXT("%d px"), pc.nPhysicalOffsetY); LOGWRITE(TEXT("%d dpi"), pc.nDpiX); LOGWRITE(TEXT("%d dpi"), pc.nDpiY); // 計算 nWidth = pxtolm(pc.nPhysicalWidth, pc.nDpiX); nHeight = pxtolm(pc.nPhysicalHeight, pc.nDpiY); LogWrite(TEXT("\n")); LOGWRITE(TEXT("%d * 0.1mm"), nWidth); LOGWRITE(TEXT("%d * 0.1mm"), nHeight); // ログ終了・エディットコントロールに転記 LogClose(); LogCopy(g_hEdit); free(pszPort); free(pszDevice); free(pszDriver); } //------------------------------------------------------------------------------ void GetPrnCaps(HDC hdc, PRNCAPS *ppc) { ppc- nHorzRes = GetDeviceCaps(hdc, HORZRES); ppc- nVertRes = GetDeviceCaps(hdc, VERTRES); ppc- nPhysicalWidth = GetDeviceCaps(hdc, PHYSICALWIDTH); ppc- nPhysicalHeight = GetDeviceCaps(hdc, PHYSICALHEIGHT); ppc- nPhysicalOffsetX = GetDeviceCaps(hdc, PHYSICALOFFSETX); ppc- nPhysicalOffsetY = GetDeviceCaps(hdc, PHYSICALOFFSETY); ppc- nDpiX = GetDeviceCaps(hdc, LOGPIXELSX); ppc- nDpiY = GetDeviceCaps(hdc, LOGPIXELSY); } //============================================================================== int LogOpen(void) { TCHAR szPath[_MAX_PATH]; TCHAR szDrive[_MAX_DRIVE]; TCHAR szDir[_MAX_DIR]; TCHAR szFName[_MAX_FNAME]; TCHAR szExt[_MAX_EXT]; DWORD dw; errno_t er; // 実行ファイル名からログファイル名を作る dw = GetModuleFileName(NULL, szPath, _countof(szPath)); if (dw == 0) { return -1; } er = _tsplitpath_s(szPath, szDrive, _countof(szDrive), szDir, _countof(szDir), szFName, _countof(szFName), szExt, _countof(szExt)); if (er != 0) { return -1; } er = _tmakepath_s(g_szLog, _countof(g_szLog), szDrive, szDir, szFName, _T("log")); if (er != 0) { return -1; } // ログファイルのオープン er = _tfopen_s( g_pLog, g_szLog, TEXT("wt,ccs=UNICODE")); if (er != 0) { return -1; } return 0; } //------------------------------------------------------------------------------ void LogClose(void) { // ログファイルのクローズ fclose(g_pLog); } //------------------------------------------------------------------------------ void LogWrite(LPCTSTR format, ...) { va_list arg_ptr; int ir; va_start(arg_ptr, format); ir = _vftprintf_s(g_pLog, format, arg_ptr); va_end(arg_ptr); } //------------------------------------------------------------------------------ int LogCopy(HWND hEdit) { HANDLE hFile; HANDLE hMap; LPBYTE pBaseAddr; BOOL br; // ログファイルのメモリマップ割当 hFile = CreateFile(g_szLog, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL); if (hFile == INVALID_HANDLE_VALUE) { return -1; } hMap = CreateFileMapping(hFile, NULL, PAGE_READONLY, 0, 0, NULL); if (hMap == NULL) { return -1; } pBaseAddr = (LPBYTE)MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0); if (pBaseAddr == NULL) { return -1; } // コピー br = SetWindowText(hEdit, (LPCTSTR)(pBaseAddr + 2));// BOM(ff fe)読み飛ばし PostMessage(hEdit, EM_SETSEL, 0, 0);// Sendはダメみたい // ログファイルのメモリマップ解除 br = UnmapViewOfFile(pBaseAddr); br = CloseHandle(hMap); br = CloseHandle(hFile); return 0; } resource.h #define IDD_DIALOG100 #define IDC_EDIT1000 #define IDC_PAGESETUP1001 #define IDC_PRINT1002 PrnTest.rc // resource script #include windows.h #include "resource.h" IDD_DIALOG DIALOGEX 100, 100, 300, 240 STYLE WS_POPUPWINDOW | WS_MINIMIZEBOX EXSTYLE WS_EX_APPWINDOW CAPTION "PrnTest" FONT 9, "MS Pゴシック" BEGIN EDITTEXTIDC_EDIT,4,4,200,200, ES_MULTILINE | ES_WANTRETURN | ES_AUTOVSCROLL | WS_VSCROLL PUSHBUTTON"ページ設定( U)",IDC_PAGESETUP,208,4,64,16 PUSHBUTTON"印刷( P)",IDC_PRINT,208,28,64,16 END 出力 pszDriver=[winspool] pszDevice=[Canon iP2700 series] pszPort=[USB001] pc.nHorzRes=[4800 px] pc.nVertRes=[6826 px] pc.nPhysicalWidth=[4960 px] pc.nPhysicalHeight=[7015 px] pc.nPhysicalOffsetX=[80 px] pc.nPhysicalOffsetY=[70 px] pc.nDpiX=[600 dpi] pc.nDpiY=[600 dpi] nWidth=[2099 * 0.1mm] nHeight=[2969 * 0.1mm]
https://w.atwiki.jp/nostradamus/pages/1592.html
『フランスの帝王シャルル9世の母后に宛てた書簡』(Epistre à la Royne mere du Roy Empereur de France Charles IX)は、1573年にリヨンのブノワ・リゴーによって出版されたアントワーヌ・クレスパンの著書。この著書から「アルキダムス」という筆名が登場している。 【画像】扉(*1) 正式名 EPISTRE A la Royne mere du Roy EMPEREVR DE FRANCE Charles IX. Par M. Chrespin Archidamus, Seigneur de haute Ville, docteur conseiller, Astrologue ordinaire dudit Roy de la Royne, Princesse de Sauoye, de monsieur l Admirai de ce Royaume, contenant la declaration d vn signe admirable d vne Comete, veuë en la cité de Bourdeaux ensemble la declaration d vn deluge d eau particulier qui doit venir l an 1583. ensemble la declaration sus la police reiglement qui doit venir sur tous les estatz, dedié aux docteurs de l Academie de ce Ciecle. A LYON, PAR BENOIST RIGAVD. 1573. Auec priuilege du Roy. フランスの帝王シャルル9世の母后に宛てた書簡前記の国王、母后、サヴォワの妃殿下、この王国の提督殿たちお抱えの医師、顧問、占星術師たるオートヴィルの領主クレスパン・アルキダムス師による。 ボルドーで目撃された彗星の驚くべき前兆についての陳述を含み、1583年に起こるに違いない大洪水に関する陳述と、全ての身分に訪れるに違いない統制と規律に関する陳述を併記。 今世紀のアカデミーの博士たちに捧げられた版。 リヨンにて、ブノワ・リゴーによる。 国王の特認とともに。 国王の母后とは、シャルル9世の母である王太后カトリーヌ・ド・メディシスのことである。 内容 ノンブルのない28ページの文献である。 王太后への哀歌と題する詩篇に続き、国王、提督、サヴォワ公妃らへの短い献辞が掲載されている。そのあと、本編である王太后宛の体裁をとった予言が語られている。 最後に日付のない特認の抜粋が掲載されている。 所蔵館 フランス国立図書館、エクス=アン=プロヴァンス市立図書館 名前 コメント
https://w.atwiki.jp/hfslip_ja/pages/19.html
最終更新:2007/03/12 このページは TommyP s HFSLIP の Basic howto を日本語訳してみたものです。(インデックスは勝手に追加しました。) 意訳を試みていることもあり、オリジナルの直訳とは異なると思いますが予めご了承ください。 ただし、原則、オリジナルに従った内容に留め、まとめは別に作成します。 間違いやアドバイスなど、色々指摘していただけると嬉しいです。 Extras Remove obsolete source files HFANSWER.INI - HFSLIP answer file Application addons XPize 1. 使われないソースファイルの削除 (HFSLIP 1.3.0 以降) HFSLIPでI386フォルダのいらない必要とされないソースファイルを削除することが出来ます. 適切な除去ファイルをHFCLEANUPフォルダに置く必要があります. ファイル名を含む除去ファイルは現在,Windows 2000(2000SP4.EXT),Windows XP SP1 (XPSP1.EXT) and Windows XP SP2 (XPSP2.EXT)が存在します. Windows Server 2003用のファイル(まだ作られていません)は2003SP0.EXT もしくは 2003SP1.EXTというようなサービスパックレベルに左右される名前でなければなりません. 古い名前の除去ファイル(DBLBIN*.EXT)はHFSLIPによって自動的にリネームされます. もし使われないソースファイルをHFSLIPで削除したいなら, あなたのOSのためのファイルをダウンロードしてください: 2000SP4EXT.zip [2006-06-27] XPSP1EXT.zip [2007-02-13] XPSP2EXT.zip [2007-02-12] そして解凍して出てきた*.EXTファイルをHFCLEANUPフォルダに入れてください. 2. HFANSWER.INI - HFSLIP 応答ファイル(HFSLIP 1.3.0 以降) これはHFSLIP1.3.0以上が応答ファイルから受け入れる変数に関する短い説明です。 ファイルはHFANSWER.INIと名付けられ,HFTOOLSフォルダに置かれなければなりません. HFANSWER.zip はHFSLIPがデフォルトで使用するバージョンを含んでいます DRIVERCOMP 有効な値 A, B, C, D, E, F もしくは "なし" (プロンプトが出る) デフォルト なし このプリセットは HFLISP によって圧縮で使用されるメモリと DRIVER.CAB を更新すべきかどうかを表しています. "なし"は標準的なプロンプトを提供します (もし,プロンプトで何も選ばなければ,Aが選択されたものとします). SBOOTPATH 有効な値 1 (シングルブート) もしくは "なし" (プロンプト) デフォルト なし 1を設定すると,HFSLIPにCDがシングルブートであることを教えます. MBOOTPATH 有効な値 任意の値 (ブートパス) もしくは "なし" (プロンプト) デフォルト なし マルチブートCDを作るつもりなら,ここにCDのブートパスをプリセットすることが出来ます. 最後にバックスラッシュ(\)があり,パス(途中にスペースがあっても)がクオートされていないことを確認してください. このケースではSBOOTPATHを設定する必要はありません. DELCATS 有効な値 0 もしくは 1 デフォルト なし もしHFSLIPがSFC*.DLLがあっても.CATファイルを保持することを望むのなら0をセットしてください. 1をセットするとHFSLIPは無言でそれらを削除します. BACKUPSOURCE 有効な値 1 (バックアップを尋ねます), 2 (バックアップします), その他もしくはなし(バックアップしません). デフォルト なし これはサービスパックの事前結合のためにあります. デフォルトでは,HFSLIPはSOURCEをバックアップしません. もしこの振る舞いを上書きしたいのならBACKUPSOURCE変数を設定してください. 1をセットすると,HFSLIPはバックアップするかどうか尋ねます.2をセットすると HFSLIPは確認なしでバックアップします バックアップが作られたとき,HFSLIPの終了前にSOURCEを自動でリストアします. XPIZESW もしHFSLIPにSVCPACKを通してXPizeをインストールしてほしいのならば,サイレントインストールスイッチを設定してください. もしXPizeをソースに事前統合したいのなら,この変数を設定市内でください(もしくはこのエントリを削除してください). そして代わりにFORCEXPIZESLIP変数を設定してください. 許可されたスイッチについては4章のXPizeガイドを参照してください. HFSLIPの現在の最終版があなたがFDVFILES、FIXまたはHFEXPERT\APPREPLACEMENTにmodded SFC*.DLLファイルを持っているかどうか検出して、彼らが存在していないと操作を中止するのに注意してください; これは将来、そうにならないでしょう。 例 XPIZESW=/S 例 XPIZESW=/S /norestore FORCEXPIZESLIP 有効な値 1 もしくはなし デフォルト なし この変数に1をセットするとHFSLIPはあなたがXPizeをソースに事前統合する気であることを知ります. ISONAME 有効な値 任意の値 デフォルト WINLite.ISO これはISOファイルの名前を設定します. ISOTITLE デフォルト 任意の値 Default HFSLIPCD これはISファイルのタイトル(CDの名前)を設定します. FORCECDIMAGE デフォルト 任意の値 (CDIMAGE.EXEの使用を強制) もしくはなし(MKISOFS.EXEがないときにCDIMAGE.EXEを使用) デフォルト なし CDIMGSW 有効な値 任意の値 デフォルト -h -j1 -m CDIMAGE.EXEを使用するときのスイッチ. MKISSW 有効な値 任意の値 デフォルト -relaxed-filenames -d -D -N -J -no-emul-boot -no-iso-translate -boot-load-size 4 MKISOFS.EXEを使用するときのスイッチ. MAKENOISO 有効な値 1 もしくはそれ以外 デフォルト なし Set this to 1 if you want to skip automatic ISO creation when the required files for that are present. This has no effect when running HFSLIP in "MAKEISO mode". OVERWRITEISO By specifying OVERWRITEISO=1 you can tell HFSLIP to delete an existing ISO with the same name and to not add the date and time to the name of the new ISO. Here are the four possible situations and the name of the resulting ISO neither ISONAME nor OVERWRITEISO specified HFSLIP+version_winver_date_time.iso (default) only OVERWRITEISO specified HFSLIP+version_winver.iso only ISONAME specified basename_date_time.iso both ISONAME and OVERWRITEISO specified basename.iso ("basename" is what you specify as ISONAME without the extension) Examples of output names (in the order shown above) HFSLIP61111_2K_11112006_21h20m.iso HFSLIP61111_2K.iso MyISO_11112006_21h20m.iso MyISO.iso INSTALLRC Possible values 1 or any other value Default no value Set this to 1 if you want HFSLIP to have Windows install the Recovery Console at T-13 without user interaction. Be advised that this requires the complete and original WINNTUPG folder, else the installation will fail. INCWMPCSKIN Possible values 1 or any other value Default no value Set this to 1 if you want HFSLIP to check if Classic.wmz exists in the SOURCE, and, if it finds it, instruct Windows setup to copy it over. INCALLSKINS Possible values 1 or any other value Default no value Set this to 1 if you want HFSLIP to check if any abandoned WMP skins exist in the SOURCE, and, if it finds any, instruct Windows setup to copy them over. This overrides the INCALLSKINS variable. NOLOGCOPY Possible values 1 or any other value Default no value Set this to 1 to prevent HFSLIP.LOG from being copied into the SOURCESS folder. 3. Application addons Application addons are programs or utilities reworked into specially crafted CAB or 7z files which contain binaries to be placed in the Windows source, as well as a configuration file explaining what needs to be done with those files and how Windows setup should install them. These addons were originally made for other slipstreaming and integration tools such as nLite, but support was added into HFSLIP as well. HFSLIP handles three types those which add files into I386 of which the installation is regulated from SYSOC.INF, those which place binaries into the SVCPACK folder, and those which replace existing files in the Windows source. Create a folder called HFAAO inside the HFSLIP folder and place the addons (cab files) in there. For addons in CAB format, you ll need to put Microsoft s EXTRACT.EXE in the HFTOOLS folder. Windows XP users can find a copy of it on their installation CD in SUPPORT\TOOLS\SUPPORT.CAB. Users of Windows 2000 and Windows 2003 can download it free of charge from Microsoft; after you extract the Cabsdk.exe package to a temporary folder, locate the relevant file in the BIN subfolder and copy it into HFSLIP s HFTOOLS folder. For addons in 7z format, 7za.exe is needed. You can acquire the latest 7za.exe from this page. Download the file of which the description reads "7-Zip Command Line Version", extract 7za.exe from this package and place it in HFTOOLS. For more information on this subject and downloads of pre-made application addons, refer to the following links http //www.msfn.org/board/index.php?showforum=132 http //www.ryanvm.net/forum/viewforum.php?f=7 4. XPize XPize is a "GUI enhancer" for 32-bit versions of Windows XP and 2003 and even replaces icons and images that Microsoft hasn t "updated" to their new XP/2003 GUI yet. It can also add a custom boot screen, logon screen and screensavers, and updates resources still stemming from older Windows versions. Download either the Lite or the Full version from its home page, and place it in the HF folder. HFSLIP allows you to either slipstream XPize into your Windows source or integrate it into the SVCPACK folder to be installed at T-13. For SVCPACK integration, set the value of the XPIZESW variable in HFANSWER.INI to your desired installation switches. To force slipstreaming, configure the FORCEXPIZESLIP variable instead. Refer to the HFANSWER.INI section above for more information on these switches.
https://w.atwiki.jp/jojoson/pages/1338.html
Rrha apea... Wee num ra enter Was guwo ga chmod b111111111/n= DIO_BRANDO_IS_FEHU hizik JONATHAN_JOESTER_KEN_THURISAZ Was yea ra... Wee ki ra...chs pitod WEIRD. ぼくらは一つとなる Was yea ra enter syec...syec...echrra en yehar. Wee ki ra sync yos spheala ini cest, ini add, echrra en yehar. 深く 真実を 戻して 戻して 解き放たれる messe sacra, manafaln, ouvyu garlden, dornpica, manafaln, dejuy walaka, manafaln, siance...bautifal らせん階段 カブト虫 廃墟の街 イチジクのタルト カブト虫 ドロローサへの道 カブト虫 特異点...美しい Was ki ra keen yorr zadius sol ciel. Was ki ra endia yorr infel xl nozess. 光を憎む君に輝きを 永遠を愛する君の時よ止まれ Rrha apea wa coall diasee slep re heighte innna. おやすみ、その傷ついた心を休めて Was jyel ga desfel here, shen en heath. Was jyel ga desfel here, qejyu en lirle. Was jyel ga syunaht gigeadeth kira prooth. 此処は眩し熱く 此処は氾濫し騒がしい 私を鎖すこの血族を消し去って 嗚呼 天鎖ス香香津星 天原ノ 厳ノ星堕チヨ 禍罪穢レ 降リ降レ Rrha i gaya na gatyunla もう二度とあの地獄には Rrha wol gaya gyajlee hynne, manac oz 36 高らかに唱え、極罪を犯し者共、36の魂よ 9, fau, chs, manafaln, siance ジョット 天使 紫陽花 カブト虫 特異点 Mea near getrra rudje art sacra, 私の命は血で出来ている Mea na coall zi wharn ar marta. こんなに穢れてきっともう帰れない Was quel ra knawa yorr haf waats sol ciel. ぼくはちゃんと知っている、君にも大切なものがあることを Lasye ween werllra, vit mea? 泣く事しか出来ない小さい子供 ぼくの姿が見えるかい? Lasye re heighte, yorr re heighte, merra na netvear. Sor wis parce. Mea na ides. 君に傷つけられて 君を傷つけて でも諦めなくて それが証 ぼくは昔のままではない Reveris na slepir, en li houd yor her wharn. だからぼくは君をこの手に抱きしめられる 眠ることを知らなかった君を Re forgava na omnis mea, na rete, li acra crudea. 全部赦せはしないし、忘れられもしない、きっと辛いだろうけど Was yea wa fusya yor zi wharn der mea. この胸に君を抱いて Was yea wa ryusse yeeel lof yor an mea. 一緒に遠くまで行こう Was quel ra jam enrer zenva ciel. ぼくらはずっと一緒に いたのだから Was quel ra ...jam? enrer zenva ciel. …ぼくは共に 越えて来たのだから Sonwe, 14 hyma. 天国への言葉を聞かせておくれ Kira tes ar sarr, sacra tes ar morto. 一人は星を見た、一人は泥を見た Was yea ra yart yorr fedyya Was yea ra yart yorr fedyya...sol ciel. それじゃあまた今度 原曲【EXEC_DISHADOW_includes.Ex_VANISLAND/. みとせのりこ】 元動画URL【http //www.nicovideo.jp/watch/sm20342951】
https://w.atwiki.jp/sampleisbest/pages/216.html
開発環境 Microsoft Visual C# 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Windows Game (4.0) プロジェクト名 CustomVertex 参考 Memeplexes かんたんXNA4.0 その29 カスタム頂点 VertexPositionNormalColor.cs using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace CustomVertex { struct VertexPositionNormalColor IVertexType { Vector3 Position; Vector3 Normal; Color Color; public VertexPositionNormalColor(Vector3 position, Vector3 normal, Color color) { Position = position; Normal = normal; Color = color; } static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(sizeof(float) * 3, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(sizeof(float) * 6, VertexElementFormat.Color, VertexElementUsage.Color, 0)); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexDeclaration; } } } } Game1.cs using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace CustomVertex { class Game1 Game { GraphicsDeviceManager graphics; BasicEffect effect; MouseState mStateOld = new MouseState(); float yaw = 0; float pitch = 0; float roll = 0; VertexPositionNormalColor[] vertices = { new VertexPositionNormalColor(new Vector3(0, 1, 0), Vector3.Backward, Color.Red), new VertexPositionNormalColor(new Vector3(1, 0, 0), Vector3.Backward, Color.Red), new VertexPositionNormalColor(new Vector3(-1, 0, 0), Vector3.Backward, Color.Red), new VertexPositionNormalColor(new Vector3(0, 1, 0), Vector3.Forward, Color.Blue), new VertexPositionNormalColor(new Vector3(-1, 0, 0), Vector3.Forward, Color.Blue), new VertexPositionNormalColor(new Vector3(1, 0, 0), Vector3.Forward, Color.Blue), }; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; IsMouseVisible = true; } protected override void LoadContent() { effect = new BasicEffect(GraphicsDevice) { VertexColorEnabled = true, View = Matrix.CreateLookAt(new Vector3(0, 0, 3), Vector3.Zero, Vector3.Up), Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 1, 100) }; effect.EnableDefaultLighting(); base.LoadContent(); } protected override void Update(GameTime gameTime) { KeyboardState kState = Keyboard.GetState(); if (kState[Keys.Escape] == KeyState.Down) Exit(); MouseState mState = Mouse.GetState(); if (mState.LeftButton == ButtonState.Pressed) { yaw += MathHelper.ToRadians(mStateOld.X - mState.X); roll += MathHelper.ToRadians(mStateOld.Y - mState.Y); } pitch = MathHelper.ToRadians(mState.ScrollWheelValue / -10); effect.World = Matrix.CreateFromYawPitchRoll(yaw, pitch, roll); mStateOld = mState; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (var pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawUserPrimitives VertexPositionNormalColor ( PrimitiveType.TriangleList, vertices, 0, vertices.Length / 3); } base.Draw(gameTime); } } }
https://w.atwiki.jp/shakespeare1616/
https //tadatika773.jimdosite.com/ Reasons for creating the world ⇒ ✕ How to create the world ⇒ ✕ Reason for destruction of the world ⇒ ✕ How to destroy the world ⇒ 〇 Gives intelligence to one life form. The only mistake kills everything. Overnight. Democracy Minimum number of minimum misfortune for maximum number of maximum happiness To save all lives, for eternal peace, You can kill one life. They destroy the world They pollute the world They upset harmony They kill all lives All lives are saved Eternal peace will come By killing one life By killing the life of one species Nothing wrong Nothing is wrong Truth Justice In less than 100 years, weapons that kill all humans in an instant will emerge. If excellent scientists gather, it can be done in a month. A murderer if you kill one person, A hero if you kill a million people, The one who killed all humans, What is he called? How is it treated? What kind of sin does he have? What kind of punishment will you give?
https://w.atwiki.jp/mncorelay/pages/535.html
歯車、そしてすらいむの逆襲に登場。 はるか古代から倒すべき目標としてウォーを捜してさまよう謎の自律戦闘機械である。 アヒヤザル博士はこいつを参考にGRシリーズを開発した模様。 なおA.B.O.Nでは「歯車王」の名前で登場していたという設定である。 サギロン村?の張り紙でもわかるように指名手配となっているが報酬が「首級賞金:500ペリカ 捕獲賞金:900ペリカ」とやたら安い。 こちらから仕掛けなければ無害だからか。 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/musiki/pages/16.html
GESCOM IDM Warp Autechre(オウテカ)はイギリス・ロッチデール出身のRob Brown(1971年生)とSean Booth(1973年生)からなるプロジェクト。1987年結成。ユニット名の由来は、「au」までは意図的に打ち、その後は適当にキーボードを打って出た文字列である。 共通の友人を介して知り合い、互いにミックステープを交換しているうちに意気投合。その後安い機材(Casio SK-1、Roland TR-606など)を購入して共同で作曲を始めた。 ちなみに電子音楽を作り出したきっかけは、クラフトワークなどの未来的な音楽が電子機材でできるとわかり、そこにおもしろさを見出したから。 Autechreを語る上では外せないWarp Recordsとの関係は、彼らがレーベルにテープを送ったことに始まる。その後1992年に著名な"Artificial Intelligence"コンピレーションアルバムに曲が収録され、1993年に1stアルバム"Incunabula"を同レーベルからリリース。以降主要作品はWarpよりリリースされている。 また、Autechreの活動と平行してGESCOMというユニットでも作品リリースを行っており、近年の活動にはA1-B1(AA)とC1-D1(AA)といった二つのEPをまとめたアルバム"A1-D1"が挙げられる。 2010年2月8日、FACT MagazineのWeb上でミックスが公開された。 現在の最新作は3月にリリースされた"Oversteps"。アルバムアートワークはデザイナーズリパブリックが担っている。 音楽に対する考え方 極力、余計なイメージが付随しない状態で音楽を聴いて欲しいというスタンスを取っており、アルバム名や曲名には意味のある単語は余り用いない(特に近年顕著である)。 またライブも余計なイメージが介在しないよう暗闇の中で行われるが、この形態になったきっかけは別のところにあり、過去VJやライティングを試みたが照明担当がうまく仕事をこなせず、それならばいっそ暗闇でやろうと思い切った結果、意外としっくり来たことからこのスタイルを続けることにしたそうである。ただし今後VJやライティングを導入する可能性もあるとのこと。(LOUD131号インタビューより) 参考動画 autechre live 26.4.2008 osaka japan 使用機材・ソフトウェア Elektron MACHINEDRUM SPS-1 Rob、Seanともに3台ずつほど所持している。 Elektron MONOMACHINE SFX60 ONYX 1640 AKAI MPC1000 Allen Heath Xone92 参考ページ Autechre機材を写したFlickr 以下ソース Autechre Gear List Akai Z8 sampler ADAT card AKG C1000 mic Alesis QuadraVerb GT effects Alesis Monitor 1 speakers Alesis MMT8 sequencer (x2) Analogue Systems RS8500 modular synth with various modules Apple 7200 PowerPC Apple 9650 PowerPC Apple Airport LAN card (x2) Apple G4 dual 800 computer Apple G4 450 computer Apple G4 500 Powerbook (x2) Apple G4 800 Powerbook Apple Powerbook 1400c computer with Newertech G3/PB 1400 upgrade card Atari 1040STE computer Behringer Autocom Behringer Composer Pro Behringer Ultrafex 2 Behringer Ultrapatch (x4) Boss RDD-10 effects unit Boss RSD-10 effects unit (x2) Calabash gourd rattle Casio FZ-1 sampler Casio RZ-1 drum machine Casio PT-7 workstation Casio SK-1 sampler (x2) Casio SK-5 sampler Clavia Nord Lead rack synth Clavia Nord Modular synth with eight-voice card (x2) dbx DDP processor Digidesign 882 I/O interface Digidesign Disk I/O PCI Digidesign DSP Farm PCI DOD phaser pedal Dynaudio BM15a speakers Dynaudio M1 speakers Emagic AMT8 MIDI interface E-mu Esynth Ultra sampler Ensoniq ASR-10R Sampler (x2) Ensoniq DP2 effects unit Ensoniq EPS16+ sampler Griffin iMate adaptor Grundig tape recorder HHB CDR850 Plus CD recorder (link is to the CDR830 Plus) IBM 4.5Gb SCSI drives (x2) IBM ThinkPad computer Iomega Zip 100MB drive (x2) Iomega Zip 250MB drive Kenton Pro 4 CV/MIDI interface Korg Prophecy synth Korg MS10 synth Kurzweil K2500R synth LA Audio 4x4 compressor (LA Audio C400?) Lexicon MPX1 effects unit Mackie 24 8 mixer with meter bridge Mackie CR1604-VLZ mixer Mbira with resonator Micropolis AVLT 2Gb SCSI drive MidiLink MIDI Data Extender MOTU Fastlane USB MIDI interface Miny portable tape recorder MOTU micro express MIDI interface MOTU MIDI Express XT USB interface Nintendo Gameboy Oberheim DMX drum machine Opcode Studio 3 MIDI interface Panasonic SV3800 DAT recorder Peavey PC 1600X controller Philip Rees 5S MIDI switcher Philips oscilloscope Phonic MRT60 mixer PSE stereo spring reverb Pro Tools III PCI interface Realistic induction mic (I m totally guessing on this one...) Reyong RME Hammerfall RME Hammerfall ADI-8 Pro audio interface RME Hammerfall Digiface digital interface Roland CR-8000 drum machine Roland Juno 106 synth Roland SH-2 synth Roland MC-202 synth Roland CR-78 drum machine Roland PMA-5 sequencer Roland TR-606 drum machine Roland R-8 drum machine Seagate Barracuda 4Gb SCSI drives (x3) Seagate Barracuda 9Gb SCSI drive Seck 18 8 2 mixer Simmons SDE drum expander Simmons SPM MIDI mixer Sony CRX 1600L CDRW Sony lapel mic (which one, we may never know....) Sony MDS JE520 MiniDisc recorder Sony HR-MP5 effects unit Sony TCD-D7 Portable DAT recorder Sony DTC690 DAT recorder Symbolic Sound Capybara 320 Tascam US-244 four-track recorder Tascam DA-20 MKII DAT recorder Tascam DAP1 Portable DAT recorder Tascam M2600 mixer TC XII B/K phaser pedal Wacom A5 A6 tablets Yamaha 4260TX CDRW Yamaha CBXD5 interfaces (x2) Yamaha CX5 M computer (x2) (changed to M model, ok?) Yamaha DX100 synths (x2) Yamaha FS1R synth Yamaha KX-W321 tape deck Yamaha NS-10M speakers Yamaha QY20 sequencer/synth Yamaha RY30 drum machine Yamaha SU10 sample By Category Digital FX Alesis QuadraVerb GT effects Boss RDD-10 effects unit Boss RSD-10 effects unit (x2) dbx DDP processor Ensoniq DP2 effects unit Lexicon MPX1 effects unit Sony MP5 effects unit Analog FX Behringer Autocom Behringer Composer Pro Behringer Ultrafex 2 DOD phaser pedal LA Audio 4x4 compressor PSE stereo spring reverb TC phaser pedal Computers Apple 7200 PowerPC Apple 9650 PowerPC Apple Airport LAN card (x2) Apple G4 dual 800 computer Apple G4 450 computer Apple G4 500 Powerbook (x2) Apple G4 800 Powerbook Apple Powerbook 1400c computer with Newertech G3/PB 1400 upgrade card Atari 1040STE computer IBM ThinkPad computer Yamaha CX5 computer (x2) Analog Modular Synth Analogue Systems RS8500 modular synth with various modules Synth Casio PT-7 workstation Clavia Nord Lead rack synth Clavia Nord Modular synth with eight-voice card (x2) Korg Prophecy synth Korg MS10 synth Roland Juno 106 synth Roland SH-2 synth Roland MC-202 synth Yamaha DX100 synths (x2) Yamaha FS 1R synth Samplers Akai Z8 sampler ADAT card Casio FZ-1 sampler Casio SK-1 sampler (x2) Casio SK-5 sampler E-mu Esynth Ultra sampler Ensoniq ASR 10R Sampler (x2) Ensoniq EPS16+ sampler Kurzweil K2500R synth Yamaha SU10 sampler Drum Machines Casio RZ-1 drum machine Oberheim DMX drum machine Roland CR-8000 drum machine Roland CR-78 drum machine Roland TR-606 drum machine Roland R-8 drum machine Simmons SDE drum expander Yamaha RY30 drum machine MIDI Interfaces Emagic AMT8 MIDI interface Kenton Pro 4 CV/MIDI interface MidiLink MIDI interface Midiman Fastlane USB MIDI interface MotU Micro Express MIDI interface MotU MIDI Express XT/USB interface Opcode Studio 3 MIDI interface Philip Rees S5 MIDI switcher Audio Interfaces Digidesign 882 I/O interface Digidesign Disk I/O PCI Digidesign DSP Farm PCI RME Hammerfall RME Hammerfall ADI8 Pro audio interface RME Hammerfall Digiface digital interface Yamaha CBXD5 interfaces (x2) HDDs and CDRWs HHB CDR850+ CD recorder IBM 4.5Gb SCSI drives (x2) Iomega Zip-100 drive (x2) Iomega Zip-250 drive Micropolis AVLT 2Gb SCSI drive Seagate Barracuda 4Gb SCSI drives (x3) Seagate Barracuda 9Gb SCSI drive Sony CRX 1600L CDRW Yamaha 4260TX CDRW DATs Panasonic SV3800 DAT recorder Sony TDC7 DAT recorder Sony TDC690 DAT recorder Tascam DA20 MkII DAT recorder Tascam DAP1 DAT recorder MiniDisk Sony MDSJE 520 MiniDisc recorder Tape Recorders Grundig tape recorder Miny portable tape recorder Tascam 244 four-track recorder Yamaha KXW321 tape deck Control Monitors Alesis Monitor 1 speakers Dynaudio BM 15a speakers Dynaudio M1 speakers Yamaha NS 10M speakers Mixers Mackie 24 8 mixer with meter bridge Mackie CR1604 VLZ mixer Phonic MRT60 mixer Seck 18 8 2 mixer Simmons SPM MIDI mixer Tascam M2600 mixer 24 Mics AKG C1000 mic Realistic induction mic Sony lapel mic Sequencers Alesis MMT8 sequencer (x2) Roland PMA-5 sequencer Yamaha QY20 sequencer/synth MIDI Controllers Peavey PC 1600X controller DSP Farm Symbolic Sound Capybara 320 Other Behringer Ultrapatch (x4) Calabash gourd rattle Griffin iMate adaptor Mbira with resonator Nintendo Gameboy Philips oscilloscope PT3 PCI interface Reyong Wacom A5 A6 tablets Max/MSP SuperCollider Roland Juno 106 Roland MC202 Roland TR606 Roland R8 Ensoniq ASR10 Ensoniq EPS Ensoniq DP2 Alesis Quadraverb Kenton Pro4 Clavia Nord Lead Korg Prophecy Casio SK1 Casio SK5 Casio RZ1 sampling drum machine Yamaha DX11 Korg MS20 YouTubeまとめ Sample(Gantz Graf) Discography 1993 Incunabula 1994 Amber 1995 Tri Repetae 1997 Chiastic Slide 1998 LP5 2001 Confield 2003 Draft 7.30 2005 Untilted 2008 Quaristice 2010 Oversteps