約 4,828,173 件
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Cardlist-Dragonspire HERO Card Name Number Class Cost LV STR Gold Light XP VP Text BELZUR CURATE 6 CLERIC 5 1 4 2 MAGIC ATTACK+1DUNGEON Draw 1 card.VILLAGE Destroy 1 Disease to gain 2 gold. BELZUR BISHOP 4 CLERIC 8 2 5 3 MAGIC ATTACK+2If an opponent s effect would target you, reveal this Hero and the effect targets the active player instead.DUNGEON Draw 1 card. BELZUR CARDINAL 2 CLERIC 11 3 5 2 MAGIC ATTACK+3DUNGEON Draw 1card.VILLAGE/DUNGEON Destroy a Disease to draw 3 cards. CABAL ASTROLOGER 6 WIZARD 7 1 3 2 MAGIC ATTACK+1Additional MAGIC ATTACK +1 for each Spell you play. CABAL SAGE 4 WIZARD 10 2 3 3 MAGIC ATTACK+2Additional MAGIC ATTACK +2 for each Spell you play. CABAL MASTER 2 WIZARD 13 3 4 2 MAGIC ATTACK+3Additional MAGIC ATTACK +3 for each Spell you play.Spoils Buy a Spell. CHULIAN RAT 6 THIEF 5 1 4 1 1 2 ATTACK+1 CHULIAN SCAVENGER 4 THIEF 8 2 4 1 2 3 ATTACK+2DUNGEON Each other player discards a Weapon or reveals a hand containing none. CHULIAN LOOTER 2 THIEF 11 3 5 2 2 2 ATTACK+3DUNGEON Each other player discards a Weapon or reveals a hand containing none. Additional ATTACK+1 for each Weapon Discarded in this manner. EVOKER ADEPT 6 ARCHER・WIZARD 6 1 4 * 2 ATTACK+2 against Rank 2 or higher.LIGHT +1 if you have a Light Item. EVOKER SCORCHER 4 ARCHER・WIZARD 9 2 5 * 3 ATTACK+3 against Rank 2 or higher.DUNGEON Destroy 1 XP for MAGIC ATTACK +2 and LIGHT +2. EVOKER PYROCLAST 2 ARCHER・WIZARD 11 3 6 * 2 ATTACK+4 against Rank 2 or higher.DUNGEON Destroy 1 XP for MAGIC ATTACK +4 and LIGHT +3. FLAME WATCH 6 FIGHTER・WIZARD 6 1 5 1 2 ATTACK+2 FLAME GUARD 4 FIGHTER・WIZARD 9 2 5 1 3 ATTACK+3Additional MAGIC ATTACK +1 for each extra Light you have above penalties. FLAME HERO 2 FIGHTER・WIZARD 12 3 6 2 1 ATTACK+3Additional MAGIC ATTACK +2 for each extra Light you have above penalties.Spoils Buy a Light Item. GORINTH AMATEUR 6 WIZARD 5 1 3 2 MAGIC ATTACK+2 GORINTH HOARDER 4 WIZARD 8 2 4 3 MAGIC ATTACK+3DUNGEON Destroy 1 card to gain MAGIC ATTACK equal to its Gold Value. GORINTH MISER 2 WIZARD 11 3 5 1 2 MAGIC ATTACK+1 for each card with a Gold Value that you reveal(including Miser).DUNGEON Destroy 1 card without a Gold Value to draw 2 cards. HALF ORC RAIDER 6 FIGHTER・THIEF 7 1 4 1 2 ATTACK+2 HALF ORC MARAUDER 4 FIGHTER・THIEF 10 2 5 1 3 ATTACK+2DUNGEON Destroy a Food to gain ATTACK+2, and to force each other player to discard 1 card. HALF ORC DERVISH 2 FIGHTER・THIEF 13 3 6 2 3 ATTACK+3DUNGEON Destroy an Item to gain ATTACK+2, and to force each other player to discard 1 card.DUNGEON Discard a card for an additional ATTACK+2. PHALANX FOOTMAN 12 FIGHTER 5 1 5 5 ATTACK+2Additional ATTACK+1 and STRENGTH +1 for each other Phalanx you reveal. PHALANX OFFICER 3 FIGHTER 13 2 7 1 ATTACK+4VILLAGE/DUNGEON Draw 1 card for each other Phalanx you reveal. STONEGUARD BRUTE 6 FIGHTER 8 1 6 2 ATTACK+3Additional ATTACK+2 if equipped. STONEGUARD BRUISER 4 FIGHTER 11 2 7 3 ATTACK+4Additional ATTACK+3 if equipped.Additional ATTACK+1 per Mercenary you reveal. STONEGUARD TANKER 2 FIGHTER 13 3 8 2 ATTACK+6Additional ATTACK+4 if equipped.Additional ATTACK+1 per Mercenary you reveal.Spoils Set aside any revealed Mercenaries add them to your new hand after you refill. TERAKIAN DEFENDER 6 FIGHTER・CLERIC 6 1 3 2 ATTACK+2VILLAGE/DUNGEON Discard a Disease to draw 1 card. TERAKIAN PEER 4 FIGHTER・CLERIC 9 2 4 3 ATTACK+3DUNGEON Discard a Disease to draw 1 card and gain an additional ATTACK+1. TERAKIAN TEMPLAR 2 FIGHTER・CLERIC 13 3 5 1 2 ATTACK+4DUNGEON Discard a Disease or Villager to draw 2 cards and gain an additional ATTACK+2.SPOILS Buy a Villager. VETERAN WARRIOR 8 FIGHTER 8 1 6 2 ATTACK+3 VETERAN BERSERKER 5 FIGHTER 11 2 7 3 ATTACK+4DUNGEON Destroy a Hero for an additional ATTACK+2. VETERAN REAVER 3 FIGHTER 13 3 8 5 2 ATTACK+5DUNGEON Destroy a Hero for an additional ATTACK+4.SPOILS Gain 1 XP. VETERAN WARMONGER 2 FIGHTER 18 4 10 4 ATTACK+6Additional ATTACK +10 if you reveal only Level 3 or higher Heroes.SPOILS Gain 2 XP. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text BLUEFIRE STAFF 8 WEAPON・BLUNT・MAGIC 3 2 0 MAGIC ATTACK+1DUNGEON If Bluefire Staff is equipped to a Cleric or Wizard, you may reuse a Spell card you have already used this turn. If you do, Destroy that Spell at the end of the turn. BURNT OFFERING 8 SPELL 7 VILLAGE/DUNGEON Destroy 1 card. At the end of the turn, draw 1 additional card when you refill your hand. CHIEFTAIN S DRUM 8 ITEM・MAGIC 3 2 VILLAGE/DUNGEON Name Hero, Village, or Monster and discard the top card of your deck. If you named the card s type correctly, draw 2 cards. FROST BOLT 8 SPELL 7 MAGIC ATTACK+3 FROST GIANT AXE 8 WEAPON・EDGED 8 3 6 ATTACK+4DUNGEON If you have no Heroes with Strength 6 or more, draw a card. If it is a Hero, that Hero gains STRENGTH +3. (This ability can be used while this card is not equipped.) GUARDIAN BLADE 8 WEAPON・EDGED 5 2 5 ATTACK+3If the equipped Hero would be destroyed, discard the Hero instead. GUIDE 8 VILLAGER・MERCENARY 4 2 2 VILLAGE You may buy an additional card. POLYMORPH 8 SPELL 3 DUNGEON Look at the top card of the Dungeon Deck. If it is a Monster, you may replace any Monster in the Hall with it. Place the replaced Monster on top of the Dungeon Deck. Draw a card. QUARTERMASTER 8 VILLAGER・MERCENARY 4 1 DUNGEON Draw 3 cards. Discard any that match cards already in your hand.VILLAGE Discard any number of Heroes. Draw 1 card for each Hero discarded. RECURVE BOW 8 WEAPON・BOW 6 3 5 ATTACK+2 against Rank 2 or higher.Additional ATTACK +1 against Rank 2 or higher for each Level of this Hero. SCOUT 8 VILLAGER・MERCENARY 3 VILLAGE Draw 3 cards. Place 3 cards on top of your deck in any order.DUNGEON Look at the top 3 cards of the Dungeon Deck and return them in any order. SILVERSTORM 8 SPELL 5 MAGIC ATTACK+1 for each 2 gold you reveal (round down). SKULLBREAKER 8 WEAPON・BLUNT 4 2 3 ATTACK+2DUNGEON If you defeat a Monster this turn, put this card on top of your deck. SOUL GEM 8 ITEM・LIGHT 5 2 * 1 DUNGEON LIGHT +1 for each Level of your highest Level Hero. SPOILED FOOD 8 ITEM・FOOD 2 1 DUNGEON Each Hero gains ATTACK+1 and STRENGTH +3. Destroy one attacking Hero at end of battle. THUNDER RING 8 ITEM・LIGHT・MAGIC 3 1 1 DUNGEON Draw 1card. Reveal and discard the top card of any opponent s deck. If the discarded card is a Hero, gain MAGIC ATTACK +2. TORYN GAUNTLET 8 WEAPON・MAGIC 5 3 2 MAGIC ATTACK +2STRENGTH +2The equipped Hero may equip an additional Weapon. TRADER 8 VILLAGER・MERCENARY 4 VILLAGE In addition to your buy, you may destroy 1 card to take any non-Hero card worth up to 2 cost more from village.DUNGEON Draw 1 card. If it is a Monster, draw another card. MONSTER Card Name Number Class Health Gold EXP VP Text STALKER 3 BANDIT・HUMANOID 4 2 1 2 Cannot be defeated unless 3 or more Heroes are present. HIGHWAYMAN 2 5 2 1 3 Cannot be defeated unless 3 or more Heroes are present.TROPHY Reveal to avoid a Trap. CUTTHROAT 2 6 2 2 5 Cannot be defeated unless 4 or more Heroes are present.TROPHY DUNGEON Draw a card. THUG 2 7 3 2 6 Cannot be defeated unless 4 or more Heroes are present. ASSASSIN 1 8 3 3 8 Cannot be defeated unless 5 or more Heroes are present.TROPHY ATTACK+2 HARPY 2 DARK ENCHANTED 4 2 1 1 BASILISK 2 5 2 1 3 BATTLE Destroy 1 Militia MANTICORE 2 6 2 1 3 BATTLE Destroy All Archers. MEDUSA 2 7 3 2 5 BATTLE Destroy 1 Hero without Edged Weapon before determining your total Attack Value. At the end of battle, destroy all remaining Heroes without Edged Weapon equipped. MINOTAUR 2 8 3 3 6 Magic Attack Only. EMBER 2 ELEMENTAL・FIRE 5 2 1 2 LIGHT +1TROPHY LIGHT +1 FLARE 2 6 2 1 3 GLOBAL LIGHT +1BATTLE Destroy one card.TROPHY LIGHT +1 BLAZE 2 7 2 2 5 GLOBAL LIGHT +2Cannot be defeated unless a Spell or Item is used.TROPHY DUNGEON Destroy 1 Disease from your hand.TROPHY LIGHT +2 CHOKING SMOKE 2 8 2 2 6 GLOBAL LIGHT -2BATTLE All players gain 1 Disease.TROPHY LIGHT -2 INFERNO 2 10 3 3 7 GLOBAL LIGHT +3Immune to Magic Attack.SPOILS Reveal the top 3 cards of each opponent s deck. Put all Monsters revealed this way worth 3 or fewer VP into the active player s discard pile.TROPHY LIGHT +3 FIRE GIANT 2 GIANT 5 2 1 2 BATTLE Destroy 1 Hero with the lowest Strength.TROPHY DUNGEON One Hero gains STRENGTH +3. MOUNTAIN GIANT 2 6 2 1 3 BATTLE Destroy 1 Hero with the lowest Strength. STONE GIANT 2 6 2 2 3 BATTLE Destroy 2 Heroes with Strength 4 or less. FROST GIANT 2 7 2 2 5 BATTLE Destroy 2 Heroes with Strength 5 or less. Destroy 1 Weapon with the lowest Weight. TITAN 2 9 2 3 6 BATTLE Destroy all but the 2 strongest Heroes. Destroy all but the heaviest Weapon. WATER WRATH 2 HYDRA・DRAGON 6 2 1 4 BATTLE Destroy 1 Weapon. FLAME RAGE 2 7 2 2 4 BATTLE Destroy the Village card with the highest Gold Value. WIND FURY 2 7 3 2 5 Double Health unless the active player reveals at least 5 gold.BREACH Remove 2 cards from the top of each village stack which has a top card with a Gold Value of 3 or greater. EARTH TEMPEST 2 8 3 3 6 Double Health unless the active player reveals at least 7 gold.BATTLE Gain 1 Disease. HYDRA 2 10 3 3 7 BREACH Each player discards cards from the top of their deck until a Hero is revealed, then destroys that Hero.BATTLE Each player reveals 2 Heroes or a hand with fewer. Each player destroys their revealed Hero with the highest Strength. STANDARD BEARER 2 ORC・HUMANOID 4 2 1 1 TROPHY ATTACK+1 against Humanoids. ORC BLADEMASTER 2 5 3 1 1 SHADOW KILLER 2 5 2 1 2 BATTLE Destroy 1 Mercenary. HALF OGRE 2 6 2 2 3 ORC WARLORD 2 8 2 2 5 Cannot be damaged by unequipped Heroes. GRAVE KNIGHT 3 UNDEAD・LICH 4 2 1 2 Immune to Magic Attack. TOMB HAUNT 2 5 2 1 3 Immune to Magic Attack.BATTLE Gain 1 Disease. DEATHBRINGER 2 6 2 2 4 Immune to Magic Attack.BATTLE Destroy 1 Spell. DESTINY 2 7 3 3 6 Immune to Magic Attack.BATTLE Destroy 1 Cleric or Wizard. LICH LORD 1 8 3 3 8 Immune to Magic Attack.BATTLE All Heroes suffer ATTACK -1 and STRENGTH -4. PLAGUE ZOMBIE 2 UNDEAD・PLAGUE 3 1 1 1 BATTLE Gain 1 Disease. RESTLESS CORPSE 2 4 1 1 2 BATTLE Gain 1 Disease. PLAGUEBEARER 3 5 1 2 3 GLOBAL Each player gains 1 Disease whenever another Monster is defeated.BATTLE Gain 1 Disease. HUNGRY DEAD 2 7 1 2 4 BATTLE Destroy 1 non-Disease card for each Disease you revealed. Gain 1 Disease. WALKING SCOURGE 1 9 1 3 6 BREACH All players gain 1 Disease.BATTLE Gain 2 Diseases. Each other player gains 1 Disease. GUARDIAN OF NIGHT 1 DOOMKNIGHT・GUARDIAN 12 2 3 5 GLOBAL Double the basic Light penalties for each Rank.BREACH Move to Rank 0. GUARDIAN OF TORMENT 1 GUARDIAN 14 1 3 6 GLOBAL Battle Effects for Monsters are repeated an additional time per battle while the Guardian is in Rank 0.BREACH Move to Rank 0. BASIC Card Name Number Class Cost LV STR Gold Light XP VP Text MILITIA 30 MILITIA 0 0 2 0 3 ATTACK+1 Card Name Number Class Cost Gold Weight Light VP Text DAGGER 10 WEAPON・EDGED 3 1 2 ATTACK+1 IRON RATIONS 10 ITEM・FOOD 2 2 DUNGEON One Hero gain Strength +2. TORCH 10 ITEM・LIGHT 3 2 1 TRAP Card Name Number Class Text DRAGON S CLAWS 2 TRAP・DRACONIC Each player reveals a Thief or reveals their hand and destroys all Villager cards within it. DRAGON S JAW 2 Each player, starting with the player to the active player s left, reveals a card from his deck. If it is a Weapon, destroy it. Continue until 3 Weapons have been destroyed. DRAGON S TEETH 2 The active player must destroy his Hero with the lowest Strength. Each other player reveals and discards 3 cards from the top of his deck. Destroy all Heroes except those with the highest Strength values. DRAGON S WORDS 2 If this Trap enters the Hall after a Monster has been defeated, Destroy the Monster card unless the active player reveals a Thief. Each other player reveals the top card of his deck and destroy any Monsters revealed. TREASURE Card Name Number Class Text EMERALD DRAGON 2 FIGURINE・TREASURE TREASUREWhen you defeat a Monster, you may place a card from your hand face down under this card and set them aside. The next time a player defeat a Monster worth 6VP or more, you must destroy this card and place the face down card in that player s discard pile. IVORY DRAGON 2 TREASUREVILLAGE Destroy this card and any number of cards from your hand. Gain 1 XP for each card destroyed in this manner. SAPPHIRE DRAGON 2 TREASUREWhen you defeat a Monster, you may set that Monster aside with this card. Return both cards to your deck at the end of the game. RUBY DRAGON 2 TREASUREDestroy this card at any time to prevent 1 Battle Effect from affecting you. SETTING Card Name Number Class Text BARROWSDALE 1 SETTING Monsters do not generate gold. DOOMGATE 1 Play with an additional Monster class. DRAGONSPIRE 1 Play with 4 Monster classes. The player going last divides the classes into groups of 2 and decides where to put Dungeon Feature. Shuffle 1 Thunderstone into bottom 5 cards of each Dungeon. The game ends when both Thunderstone are cleared. DREADWATCH 1 At the end of any battle, the active player gains a Disease. FEAYN SWAMP 1 There are no Light penalties. Whenever a player goes to the dungeon, that player must destroy a card at the end of battle. GRIMHOLD 1 At the end of any turn where a player does not go to the Dungeon, move the Rank 1 Monster to Rank 3, shifting the other Monsters forward. REGIAN COVE 1 All destroyed cards(other than Dungeon Deck cards) are returned to the Village instead. Heroes return to the stack in the appropriate spot. DISEASE Card Name Number Text DISEASE 24 ATTACK-1 THUNDERSTONE Card Name Number Class VP Text STONE OF SCORN 1 THUNDERSTONE 1 Worth an additional 4 Victory Points at the end of the game if each other player has more Monster cards than you do. STONE OF TERROR 1 0 Gain 2 Victory points for each other Thunderstone you have at the end of the game.DUNGEON Draw 2 cards.
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The Harvest 項目数:20 総ポイント:200 ☆Windows Phone7用タイトル Survivor Escape the crash site 5 Great Explorer Explore at least 95% of one area map. 15 Destructive Force Destroy all breakable environment pieces in one area map. 15 War Journal Collect all 10 BB-7-Recorders. 10 Juggernaut Complete the game without dying. 15 Level UP Reach XP level 10. 10 Speed Run Complete the game in 4 hours or less. 15 Juiced Up Fill an NTS to 100% and use it. 5 Anti-Venom Destroy the Area 1 boss. 10 Specialist Increase one of your basic stats to 50. 10 Loyalty Complete all objectives. 15 Completionist Complete the game with all 3 character classes. 15 Scarab Express Use the Speed Boost to destroy 3 enemies at once. 5 Arachnocide Destroy the Area 2 boss. 10 Asp Wind Attack 3 enemies with Wind Walk activated. 5 Trashman Destroy the Area 3 boss. 10 Shutdown Destroy the final boss. 10 Falcon EMP Use the EMP to freeze 3 enemies at once. 5 Multitool Use each NTS once. 5 Kitted Out Equip an AC-1 Chip in each slot. 10
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桃源郷の勇者テーメノン〜Destroy And Birth〜 VR 光/火/自然文明 (7) クリーチャー:ヒューマノイド/ティラノ・ドレイク 6000 ■マナゾーンに置く時、このカードはタップして置く。 ■スピードアタッカー ■このクリーチャーが攻撃する時、相手のパワー5000以下のクリーチャーを1体破壊する。その後、自分の山札を見る。その中から破壊したクリーチャーとコストが同じクリーチャーを1体、バトルゾーンに出してもよい。その後、山札をシャッフルする。 作者:テーメノン 評価 名前 コメント
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Cardlist-Heart of Doom HERO Card Name Number Class Cost LV STR Gold Light XP VP Text BLUEFIRE STUDENT(ブルーファイアの学生) 6 CLERIC・WIZARD 4 1 2 2 MAGIC ATTACK+1DUNGEON Gain 1 XP. BLUEFIRE MAGE(ブルーファイアの学者) 4 CLERIC・WIZARD 7 2 3 3 MAGIC ATTACK+2DUNGEON Gain 2 XP. BLUEFIRE MASTER(ブルーファイアの学士) 2 CLERIC・WIZARD 10 3 4 2 MAGIC ATTACK+3DUNGEON Lever up one Hero (paying all costs), adding the new Hero to your hand. CANON DEVOTEE 6 CLERIC 4 1 4 2 MAGIC ATTACK +1VILLAGE/DUNGEON Destroy 1 Disease. CANON MEDIUM 4 CLERIC 7 2 4 3 MAGIC ATTACK +2DUNGEON Put a Disease from your hand into another player’s discard to gain MAGIC ATTACK +1. CANON THEURGE 2 CLERIC 10 3 5 1 2 MAGIC ATTACK +3DUNGEON Place all Diseases from your hand under one Monster in the Hall. The next player to battle that Monster receives those Diseases. Gain MAGIC ATTACK +2 for each Disease placed. DARK ANIMATER 6 WIZARD 5 1 2 2 MAGIC ATTACK +1DUNGEON Destroy 1 Hero or Villager in your discard pile to gain MAGIC ATTACK +1. DARK PUPPETEER 4 WIZARD 8 2 3 3 MAGIC ATTACK +2DUNGEON Gain MAGIC ATTACK equal to the VP of one revealed Monster. DARK NECROMANCER 2 WIZARD 12 3 4 2 MAGIC ATTACK +3DUNGEON Gain MAGIC ATTACK equal to the total printed VP of your revealed Monsters. HIGHLAND SOLDIER 6 FIGHTER・THIEF 7 1 5 1 2 ATTACK +2VILLAGE Destroy this card to take a Treasure from another player. HIGHLAND SERGEANT 4 FIGHTER・THIEF 10 2 6 1 3 ATTACK +3DUNGEON Buy 1 Hero HIGHLAND CAPTAIN 2 FIGHTER・THIEF 13 3 6 2 2 ATTACK +3DUNGEON Buy 1 Hero and add it to your hand. ISRI THROWER 6 FIGHTER・ARCHER 7 1 5 2 ATTACK +2DUNGEON Destroy a revealed Item or Weapon to gain ATTACK +1. ISRI BLADESPINNER 4 FIGHTER・ARCHER 10 2 6 3 ATTACK +3DUNGEON Destroy a revealed Weapon to gain ATTACK equal to the weapon’s Weight.Spoils Buy a Weapon. ISRI HELMSPLITTER 2 FIGHTER・ARCHER 13 3 7 1 ATTACK +4DUNGEON Destroy a revealed Weapon or a Weapon from a village stack to gain ATTACK equal to the weapon’s Weight. JONDUL HUNTER 6 ARCHER・CLERIC 6 1 4 2 MAGIC ATTACK +2Ignore Light Penalties against Undead in Rank 2 or higher. JONDUL DIVINER 4 ARCHER・CLERIC 9 2 5 3 MAGIC ATTACK +3Additional MAGIC ATTACK +2 against Undead. Ignore Light Penalties against Undead in Rank 2 and higher. JONDUL SEER 2 ARCHER・CLERIC 12 3 6 2 MAGIC ATTACK + 5Ignore light penalties in Rank 2 or higher NYTH BOWMAN 6 ARCHER 7 1 4 * 2 ATTACK +1 per rank of the target. Light +1 if a bow is equipped. NYTH YEOMAN 4 ARCHER 10 2 5 * 3 ATTACK +2 per rank of the target. Light +1 if a bow is equipped. NYTH MARKSMAN 2 ARCHER 13 3 5 * 2 ATTACK +3 per rank of the target. Light +1 if a bow is equipped. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text BAG OF HOLDING 8 ITEM・MAGIC 5 2 VILLAGE/DUNGEON Destroy 1 other revealed Weapon or Item to draw 2 cards. BELZUR’S BLESSING 8 SPELL 3 1 DUNGEON Draw 2 cards. Each other player draws 1 card. CHALICE MACE 8 WEAPON・BLUNT 5 2 6 * 1 ATTACK +3Clerics require 3 less Strength to equip. Light +1 if equipped to a Cleric. DREDGING NET 8 ITEM 5 2 VILLAGE Draw 3 cards from the bottom of your deck. Discard 1, destroy 1, and place 1 into your hand. GROGNARD 8 VILLAGER・MERCENARY 4 2 1 Gain 2 XP when purchased. If you are the active player and you trigger a trap, choose another player to suffer the trap’s effects. JONDUL BOW 8 WEAPON・BOW 7 2 5 ATTACK + 4 against Monsters in Rank 2 or higher.DUNGEON Swap the positions of two adjacent Monsters in the Hall MAGMA HAMMER 8 WEAPON・BLUNT・MAGIC 6 3 4 1 ATTACK +1 MAGIC ATTACK +1 RITUAL OF CLEANSING 8 SPELL 6 VILLAGE/DUNGEON Discard the top 5 cards of any player’s deck. That player destroys 2 of the discarded cards. If this targeted a player other than you, destroy this card. SHORT SPEAR 8 WEAPON・EDGED 3 2 2 ATTACK +1Additional ATTACK +2 if equipped to a MilitiaDUNGEON If this card is attached to a Militia, draw 1 card SOULFIRE 8 SPELL 3 1 MAGIC ATTACK +1DUNGEON Discard up to 5 XP. Gain MAGIC ATTACK +1 for each XP discarded. SWAMP PROVISIONS 8 ITEM・FOOD 4 1 DUNGEON One Hero gains Strength +3DUNGEON Destroy this card to give one Hero ATTACK+3. Each player gains 1 disease. WAR HERO 8 VILLAGER・MERCENARY 4 VILLAGE Draw 1 CardDUNGEON One Hero or Mercenary gains ATTACK +3 Destroy that Hero or Mercenary at the end of battle Card Name Number Class Cost LV STR Gold Light XP VP Text VILLAGE CUTPURSE 5 THIEF・HERO 6 1 4 1 4 ATTACK +1DUNGEON Buy 1 Village Card. VILLAGE ROBBER 3 THIEF・HERO 11 2 5 1 1 ATTACK +3VILLAGE/DUNGEON After buying a card this turn, take 1 village card of lower cost than the purchased card and place it in your discard pile. MONSTER CARD NAME NUMBER CLASS Health Gold EXP VP Text THRALL 3 ABYSSAL・DARKSPAWN 4 3 1 2 This Monster’s Light Penalty is 3 (instead of 1) while in the first rank. Will not leave the Hall until defeated. WHISPERER 4 5 2 2 4 This Monster’s Light Penalty is 4 while in the first rank and 3 while in the second rank (instead of the normal Light Penalties). Will not leave the Hall until defeated. DREAMTWISTER 2 6 1 3 6 This Monster’s Light Penalty is 5 while in the first rank and 4 while in the second rank (instead of the normal Light Penalties). Will not leave the Hall until defeated. PIT FIEND 1 7 1 3 7 This Monster’s Light Penalty is 6 while in the first rank, 5 while in the second rank and 4 while in the third rank (instead of the normal Light Penalties). Will not leave the Hall until defeated. SCOURGE BASILISK 2 BASILISK・ANIMAL 2 3 1 2 BATTLE This Monster gains 3 Health for each Item revealed.BATTLE Destroy 1 Item. RUST BASILISK 2 2 2 1 3 This Monster gains 4 Health for each Weapon revealed.BATTLE Destroy 1 Weapon. GOLDEN BASILISK 2 2 3 2 4 BATTLE This Monster gains Health equal to the total revealed Gold ValueBATTLE Destroy 1 card with a Gold Value STONEGAZE BASILISK 2 2 2 3 6 BATTLE This Monster gains 4 Health for each Hero revealed.BATTLE Destroy 1 Hero. DRACOLISK 2 2 2 3 8 BATTLE This Monster gains 2 health for each card revealed.BATTLE Destroy 2 cards,no more than one of which may be a Hero. FALSE BARKEEP 1 DOPPELGANGER・HUMANOID 7 4 2 2 GLOBAL Players may not purchase more than one card per turn, regardless of other card effects.BATTLE After drawing cards at the end of the turn, reveal your hand. Discard all Heroes, then draw until you have 6 cards in your hand. FALSE BLACKSMITH 1 7 2 4 2 BREACH All players destroy one Weapon or show a hand with none.BATTLE Each Weapon suffers Attack -1.Trophy DUNGEON Each Weapon gains Attack +1. FALSE CHAPLAIN 1 6 2 3 2 GLOBAL Diseases each give an additional Attack -1BATTLE Gain 2 DiseasesTrophy DUNGEON Destroy 1 Disease to draw 1 card. FALSE FORTUNE TELLER 1 5 3 2 2 GLOBAL Heroes have Strength -1 for each revealed Spell.Trophy DUNGEON Magic Attack +1 for each revealed Spell. FALSE GROGNARD 1 6 3 2 2 BREACH Take the top 10 cards of the Dungeon Deck, add all destroyed Traps, shuffle them together, and place them back on top of the Dungeon Deck. FALSE GUIDE 1 6 2 2 2 BREACH Destroy the top 3 cards from each Village stack with cards that produce Light.TOROPHY Light +1 FALSE SCOUT 1 7 3 4 2 GLOBAL Effects that target the Dungeon Deck cannot be used.BATTLE Discard 3 cards after drawing at the end of the turn.Trophy DUNGEON Draw 1 card. Put 1 card on top of your deck. FALSE SERGEANT 1 6 2 3 2 GLOBAL After going to the dungeon, place a Militia from the village in your discard pile.Trophy DUNGEON Your Militia have Strength +3. FALSE TAX COLLECTOR 1 7 * 3 2 BREACH All players destroy one card with a Gold Value or show a hand with none.Trophy VILLAGE Gain 1 gold for each player in the game. FALSE TRAINER 1 6 3 0 2 GLOBAL After a player levels up a Hero, he must destroy 1 XPBATTLE Destroy one Militia. All players destroy 1 XP.Trophy VILLAGE/DUNGEON Gain 1 XP. SWAMP WILLOW 3 DRYAD 4 3 1 1 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 ROOTBINDER 2 7 2 1 2 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 SNAG HAG 2 10 2 2 5 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 TREE HERDER 2 13 1 2 6 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 THE OLD ONE 1 16 1 3 8 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 FELL WARRIOR 2 LIZARDFOLK・HUMANOID 4 3 1 2 BATTLE Destroy one non-Militia Hero. MURK SHAMAN 1 6 2 1 3 BATTLE Light Items gain Attack +1. ACID SPITTER 2 8 2 1 4 BATTLE Destroy as many Items as you wish. Gain Attack +3 for each Item destroyed. You may not destroy an Item if you have used a Dungeon effect on it. SKINLING 2 8 2 2 4 BATTLE Daggers gain Attack +4. LUMBERING TROG 3 9 3 2 4 BATTLE Militia gain Attack +2. FIREFANG 3 SPIDER・ANIMAL 4 3 1 2 BREACH Each player destroys 1 Hero or reveals a hand with none. GREEN SPINNER 2 5 3 1 3 BREACH Each player destroys 2 Heroes or reveals a hand with fewer. (If 1 Hero is revealed, it is destroyed.) WIDOWMAKER 2 6 2 2 4 BATTLE 1 Hero may not attack.BREACH Each player destroys 1 Hero or reveals a hand with none. DREAD 2 7 2 2 5 BATTLE 1 Hero may not attack. Destroy that Hero.BREACH The active player destroys all revealed Heroes. SPIDER QUEEN 1 8 2 3 8 BATTLE 2 Heroes may not attack. Destroy those Heroes.BREACH Destroy all cards in the Hero stack with the most cards. WILL-O-THE-WISP 2 UNDEAD・SPECTRAL 5 2 1 2 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Food. CRUEL APPARITION 3 5 2 1 3 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Hero. WIGHT 2 7 3 1 4 When you choose to battle this monster, it cannot be defeated unless you immediately destroy 2 XP. DEVOURER 2 9 2 3 6 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Monster. SOULEATER 1 10 2 3 8 When you choose to battle this monster, it cannot be defeated unless you immediately discard 3 cards. THE LAST DOOMKNIGHT 1 GUARDIAN・DOOMKNIGHT 15 3 3 6 GLOBAL Light -1 All Heroes suffer Strength -1 Other Monsters have +1 HealthBREACH Move to Rank 0 MOURNWATER WITCH 1 GUARDIAN 14 3 3 6 GLOBAL All Heroes cost 2 additional gold.BREACH Move to Rank 0. HEART OF DOOM 1 GUARDIAN・THUNDERSTONE 25 15 GLOBAL When a player enters the dungeon, immediately destroy all revealed Monsters.BREACH The game ends.BATTLE Thunderstones gain Magic Attack +6. If this card is not defeated, the player loses. TREASURE Card Name Number Class Text SORCERER S EMERALD 2 GEM TREASURE DUNGEON Discard this card to level up a revealed Hero(paying all costs),and place the new Hero in your hand. SORCERER S RUBY 2 DUNGEON Discard this card to purchase a Hero and place it in your hand. SORCERER S SAPPHIRE 2 DUNGEON Discard this card to purchase a Village card and place it in your hand. SETTING Card Name Number Class Text LAST REFUGE 1 SETTING The village holds 2 more Village stacks and 1 Fewer Hero stack than usual. MOURNWATER SWAMP 1 SETTING Traps and Treasures are triggered when they reach Rank 1,instead of when they are first revealed.The Hall has 4 Ranks instead of 3. RITE OF BANISHING 1 SETTING See the rule book for special setup.The game only ends when Heart of Doom is defeated.If you defeat the Monster in front of a Thunderstone,you claim it.If a Thunderstone breaches, place it at the bottom of the deck. THUNDERSTONE Card Name Number Class VP Text STONE OF FATE 1 THUNDERSTONE DUNGEON Discard this card, each other player discards 1 card.
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Card List-Thornwood Siege HERO Card Name Number Class Cost LV STR Gold Light XP VP Text KRELL WARRIOR 8 FIGHTER 7 1 6 2 ATTACK+2Additional ATTACK +2 if you reveal 4 or more Heroes. KRELL WARLEADER 5 FIGHTER 10 2 7 3 ATTACK+3Additional ATTACK +1 for each Militia or Mercenary you reveal. KRELL WARLORD 3 FIGHTER 13 3 8 5 2 ATTACK+4Additional ATTACK +2 for each Militia or Mercenary you reveal. KRELL WARMASTER 2 FIGHTER 17 4 9 4 ATTACK+5DUNGEON Each other player must reveal a Militia or discard 1 card at random. Gain ATTACK +2 for each Militia revealed, including those revealed by opponents. LURKER FOOTPAD 6 THIEF 5 1 4 1 1 2 ATTACK+1 LURKER WHISPER 4 THIEF 8 2 5 1 1 3 ATTACK+2DUNGEON Each other player discards an Item or reveals he has none. LIGHT +1 if any Light Items are discarded. LURKER SPECTER 2 THIEF 11 3 5 2 2 3 ATTACK+3DUNGEON Each other player discards an Item or reveals he has none. You may use one of the discarded Items, returning it to owner at the end of the turn. MAGEHUNTER FIST 6 FIGHTER 6 1 5 2 ATTACK+2Additional ATTACK +1 if no MAGIC ATTACK is present. MAGEHUNTER FLAME 4 FIGHTER 9 2 6 3 ATTACK+3Additional ATTACK +2 if no MAGIC ATTACK is present. MAGEHUNTER FELL 2 FIGHTER 12 3 7 1 ATTACK+4Additional ATTACK +3 if no MAGIC ATTACK is present.Spoils:Buy a Mercenay. NIGHTBLADE SLASHER 6 FIGHTER・THIEF 7 1 4 1 2 ATTACK+2Additional ATTACK +1 if equipped with an Edged Weapon with a Weight of 3 or less. NIGHTBLADE CUTTHROAT 4 FIGHTER・THIEF 10 2 5 1 3 ATTACK+3Additional ATTACK +3 if equipped with an Edged Weapon with a Weight of 3 or less. ATTACK +1 if you have no Light Items. NIGHTBLADE ASSASSIN 2 FIGHTER・THIEF 13 3 6 2 3 ATTACK+3Additional ATTACK +6 if equipped with an Edged Weapon with a Weight of 3 or less. DUNGEON Each other player chooses and discards a Light Item or reveals he has none. THORNWOOD STALKER 6 ARCHER 6 1 4 2 ATTACK+1Additional ATTACK +1 for each Rank in the dungeon of the Monster being attacked. THORNWOOD HUNTER 4 ARCHER 9 2 5 * 3 ATTACK+2Additional ATTACK +1 for each Rank in the dungeon of the Monster being attacked.Light +1 against Rank 3 only. THORNWOOD RANGER 2 ARCHER 12 3 6 2 ATTACK+3Additional ATTACK +2 for each Rank in the dungeon of the Monster being attacked.Gain 1XP if you defeat a Monster in Rank 3. VERIS SQUIRE 6 WIZARD 6 1 4 * 2 MAGIC ATTACK+2Weapons equipped to your Heroes gain LIGHT +1. VERIS ENHANCER 4 WIZARD 9 2 4 * 3 MAGIC ATTACK+3Weapons equipped to your Heroes gain LIGHT +1 and ATTACK +1. VERIS ENCHANTER 2 WIZARD 12 3 5 * 2 MAGIC ATTACK+1Weapons equipped to your Heroes gain LIGHT +2 and ATTACK +2DUNGEON Gain MAGIC ATTACK equal to the amount of Light present. WOODFOLK HERBALIST 6 FIGHTER・CLERIC 5 1 4 2 ATTACK+1Additional MAGIC ATTACK +3 against Monsters that give Disease. WOODFOLK SHAMAN 4 FIGHTER・CLERIC 8 2 5 3 ATTACK+2Additional MAGIC ATTACK +4 against Monsters that give Disease.DUNGEON Destroy 1 Disease to draw 1 card. WOODFOLK DRUID 2 FIGHTER・CLERIC 11 3 6 3 ATTACK+4REPEAT DUNGEON Destroy 1 Disease to gain an additional MAGIC ATTACK +4 and draw 1 card. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text CURSED BOW 8 WEAPON・BOW 4 0 4 ATTACK +5 against Rank 2 or higher.When equipped, gain a Disease. DRILL SERGEANT 8 VILLAGER・MERCENARY 4 VILLAGE Draw 1 card (maximum 5) for each 2XP you have.DUNGEON Destroy a Militia to draw 2 cards and gain 1 XP. GUIDING LIGHT 8 ITEM・LIGHT・MAGIC 2 2 2 If you defeat a Monster, place a LIGHT +1 token in front of you. While it is in play, all players gain LIGHT +1. Discard the token at the end of your next turn. HIGHLAND OFFICER 8 VILLAGER・MERCENARY 3 VILLAGE Draw 1 card. You may purchase a Militia in addition to your buy.DUNGEON Draw 1card for each Militia revealed. INSIGHT BLADE 8 WEAPON・EDGED 7 3 6 ATTACK+3Additional ATTACK +1 for each card you draw while this is equipped. PLAGUESMITER 8 WEAPON・BLUNT 5 3 5 MAGIC ATTACK +2Whenever you would be given a Disease, destroy the Disease instead. POWER WORD KILL 8 SPELL 9 DUNGEON Defeat a Monster with VP less than or equal to 2 plus the level of your highest revealed Wizard or Cleric. Refill the Hall. SCROLL OF CHAOS 8 ITEM・MAGIC 3 2 DUNGEON Discard 1 card. Each other player discards 1 card. Put one of the discarded cards in your hand. Shuffle the rest and deal one out to each other player to put in their hands. Draw 1 card. STALKING SPELL 8 SPELL 3 DUNGEON Other players must enter the dungeon on their turn. This effect lasts until the beginning of the active player s next turn. Destroy this card. Draw 2 cards. THIEVES BLADE 8 WEAPON・EDGED 4 2 3 ATTACK+1Additional ATTACK +2 if you reveal 3 or more Heroes.Additional ATTACK +1 if equipped to a Thief. TIME BEND 8 SPELL 4 VILLAGE/DUNGEON Draw 1 card. Set aside an unused card until you refill your hand, then add that card to your hand. UNICORN STEAKS 8 ITEM・FOOD 5 2 DUNGEON Each Hero gains STRENGTH +2 and MAGIC ATTACK +1. All ATTACK from any source becomes MAGIC ATTACK. VILLAGE MOB 8 VILLAGER・MERCENARY 4 ATTACK +1 for each Mercenary revealed, including this card.VILLAGE Heroes cost 1 less to buy.DUNGEON Take one Monster from the Hall and shuffle it with the top 3 cards from Dungeon Deck, then refill the Hall. Draw 1 card. Card Name Number Class Cost LV STR Gold Light XP VP Text ELITE MILITIA 8 MILITIA・HERO 3 0 4 2 ATTACK+2When purchased, you may make an additional buy and may destroy 1 Militia. MONSTER Card Name Number Class Health Gold XP VP Text SPIKE LASHER 3 ABYSSAL・MALFORMED 7 2 1 4 BATTLE Destroy all Food Items. Gain 1 Disease for each Food Destroyed. GHOST TOXIN 2 8 2 2 4 BATTLE Destroy 1 Light Item. Gain 1 Disease if one is destroyed. SNAKEWYRM 2 8 2 2 5 BATTLE Destroy 2 Militia. Gain 1 Disease for each Militia destroyed. SPIDER BLOAT 2 9 3 3 6 BATTLE Destroy 1 Fighter. Gain 1 Disease for each level of that Fighter. DEATH POLYPS 1 10 3 4 7 BATTLE Destroy 1 Monster. Gain 1 Disease for each XP that Monster was worth. SPYROS 3 CENTAUR 4 2 1 2 STALK The active player gets -2 gold on his next turn. DYNAMOS 2 5 2 1 2 STALK The active player discards 1 card of his choice at the start of his next turn. GLYKERA 2 6 2 2 3 STALK The active player gains 1 Disease at the start of his next turn.BATTLE Gain 1 Disease. ONESIMUS 2 7 2 2 4 STALK The active player discards 1 random card at the start of his next turn. ZEUXIS 1 8 2 3 6 STALK The active player must go to the dungeon on his next turn.BATTLE Destroy 1 Fighter. ASH DIRECLEAVE 2 RAIDER・HUMANOID 4 2 1 2 RAID When revealed, destroy 2 cards from the least expensive Village stack. WULFORD IRONMAW 2 5 2 1 3 RAID When revealed, destroy 2 cards each from the two least expensive Village stack. LENNAR RIPBONE 2 6 2 2 4 RAID When revealed, destroy 2 cards from the most expensive Village stack. JARL CHAINHAMMER 2 7 3 2 5 RAID When revealed, destroy 2 cards each from the two most expensive Village stack. STRON BEARHAND 2 9 3 3 6 RAID When revealed, destroy 2 cards each from the two most expensive Village stack.BATTLE Destroy the top card of each Village Stack matching any revealed Village cards. SIEGE TOWER 2 SIEGE 5 2 1 2 GLOBAL if a player goes to the dungeon, that player destroys a Militia at the end of the turn. CATAPULT 3 6 2 1 3 GLOBAL Whenever a player purchases a non-Hero card, destroy the top card from that stack. BALLISTA 2 7 2 2 4 GLOBAL Whenever a player purchases a Hero, that player must destroy a Hero. STONEPITCHER 2 9 2 2 5 BREACH Destroy the top card from each Hero stack. DOOMSDAY BOMBARD 1 11 3 3 6 BREACH Destroy the top 2 cards from each Village and Hero stack. SWIPEPAW 2 VERMINFOLK・ANIMAL 5 1 1 2 BATTLE Gain 1 Disease. SWIFTTAIL 2 6 1 1 3 All Heroes suffer STRENGTH -1.BATTLE Gain 1 Disease. FURBASH 2 6 1 2 3 Militia cannot attack.BATTLE Gain 1 Disease. TERRORGNAW 2 7 2 2 5 BATTLE Gain 1 Disease per Militia. Destroy All Militia. LONGTOOTH 2 9 2 3 6 Half Magic Attack.BATTLE Gain 1 Disease per Fighter or Militia. GUARDIAN OF VIRULENCE 1 GUARDIAN 14 2 3 6 GLOBAL If a player visits the village, he gains 1 Disease.BRACH Move to Rank 0. THUNDERSTONE Card Name Number Class VP Text STONE OF BLIGHT 1 THUNDERSTONE 1 MAGIC ATTACK+1
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サンドボックス系ゲーム『Terraria』に登場するボスモンスター。 DestoroyahじゃないしDestroyusでもない。勿論、往年の覆面レスラーでもない。 ハードモードに登場する「メカニカルボス」と呼ばれるボスの一体で、 ノーマルモードに登場した巨大ワーム型モンスター「Eater of Worlds」をメカ化したような存在。 夜間に召喚アイテムのMechanical Wormを使用した時に出現する。 頭部・胴体・尾にそれぞれ食らい判定があるが、HPは全部位で共有である。 その巨体で突進と旋回を繰り返しつつ、レーザーを打ち出しながら攻撃してくる。 また、Eater of Worldsのような分離能力は持たないものの、「プローブ」と呼ばれる子機を召喚する能力を持つ。 その性質上、接近戦を挑むと体当たりの多段ヒットで大ダメージを受けがちだが、飛行能力はなく地を這っているだけなので、 高空にプラットフォームを作って遠距離戦に徹すれば、体当たりが当たらないのでレーザー以外の攻撃を受けずに済む。 また、全部位がHPを共有している関係上、貫通属性を持つ魔法などが多段ヒットして大ダメージを与えることが可能な他、 クリスタル弾や爆発弾などの広範囲にダメージを与える銃弾が極めて有効な相手でもある。 MUGENにおけるThe Destroyer Eye of Cthulhuも製作したMabsKMK氏によるキャラが存在。原作のドットがそのまま使われている。 原作通り旋回しつつレーザーを打ち出して攻撃してくる他、攻撃を受けると体が破損する仕様となっている。 体中に攻撃判定があり、巨体と相まって回避が困難を極める上に、 ハイパーアーマー持ちのAI殺しキャラとなっているので、プレイヤー操作で挑戦すると良いだろう。 DLは下記の動画から プレイヤー操作 出場大会 「[大会] [The_Destroyer]」をタグに含むページは1つもありません。 プレイヤー操作 R-9cで色々と戦う動画(part48)
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左サイドバーに移転先へのリンクがあります
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Cardlist-Numenera HERO Card Name Number Class Cost STR Gold Light XP VP Text Lesser Aeon Priest 6 Human・Cleric・Thief・Level1 6 3 2 Physical Attack +1Village Destroy 1 card. Aeon Priest 4 Human・Cleric・Thief・Level2 10 4 1 3 Physical Attack +2Village/Dungeon Destroy 1 card. You may 1 card of up to 2 higher cost from the village into your discard pile. Greater Aeon Priest 2 Human・Cleric・Thief・Level3 12 4 1 2 Physical Attack +3Dungeon Destroy 1 card. You may place 1 card of up to 2 higher cost from the village into your hand. Clever 6 Human・Wizard・Level1 6 3 2 Magic Attack +2 Clever Nano 4 Human・Wizard・Level2 9 3 3 This hero can only use one ability.Dungeon Magic Attack +3.Dungeon Physical Attack equal to the VP of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Enchanced Clever Nano 2 Human・Wizard・Level3 12 4 2 This hero can only use one ability.Dungeon Magic Attack +5.Dungeon Physical Attack equal to the Health of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Charming 6 Human・Cleric・Level1 6 4 2 Magic Attack +2Repeat Village Destroy 1 disease to draw 1 card. Charming Nano 4 Human・Cleric・Level2 9 5 3 Magic Attack +3Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one Regular or level 1 hero from your discard pile into your hand. Enchanced Charming Nano 2 Human・Cleric・Level3 13 5 2 Magic Attack +5Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one hero from your discard pile into your hand. Graceful 6 Human・Fighter・Level1 6 4 2 Physical Attack +1Add Physical Attack +2 while fighting a monster with a Battle effect. Graceful Glaive 4 Human・Fighter・Level2 9 5 3 Physical Attack +2Add Physical Attack +4 while fighting a monster with a Battle effect. Enhanced Graceful Glaive 2 Human・Fighter・Level3 12 6 2 Physical Attack +3Immune to Battle and Aftermath effects.Add Physical Attack +5 while fighting a monster with a Battle effect or Aftermath effect. Learned 6 Human・Wizard・Level1 8 2 2 Magic Attack +1Village/Dungeon Discard 1 card to draw 1 card. Learned Nano 4 Human・Wizard・Level2 11 2 3 Magic Attack +2Dungeon Discard 3 cards to draw 2 cards. Enchanced Learned Nano 2 Human・Wizard・Level3 13 2 2 Magic Attack +4Dungeon Draw 2 cards. Discard 1 card. Mystic 6 Human・Fighter・Wizard・Level1 7 4 2 Physical Attack +1Magic Attack +1 Mystic Glaive 4 Human・Fighter・Wizard・Level2 10 5 1 3 Physical Attack +4Dungeon Convert this hero s Physical Attack to Magic Attack. Enhanced Mystic Glaive 2 Human・Fighter・Wizard・Level3 13 6 1 2 Physical Attack +6Dungeon Convert this hero s Physical Attack to Magic Attack. Intelligent 6 Human・Cleric・Level1 5 4 2 Physical Attack +1React After a card is destroyed, add Physical Attack +2. Intelligent Jack 4 Human・Cleric・Level2 9 5 3 Physical Attack +2Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +2. Enhanced Intelligent Jack 2 Human・Cleric・Level3 12 5 * 2 Physical Attack +3Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +4 and Light +2. Rugged 6 Human・Ranger・Level1 5 5 -1 2 Physical Attack +1React After another player selects a monster with your mark to fight, gain 1 XP.Village/Aftermath Mark 1 monster in the hall. Rugged Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +3React After any player (including you) selects a monster with your mark to fight, gain 1 XP.Aftermath Mark 1 monster in the hall. Enhanced Rugged Jack 2 Human・Ranger・Level3 12 6 -1 2 Physical Attack +5React After another player selects a monster with your mark to fight, take a prepare action.Aftermath Mark 1 monster in the hall. Stealthy 6 Human・Thief・Level1 5 3 2 2 Physical Attack +1Village Buy 1 additional card this turn. Stealthy Jack 4 Human・Thief・Level2 8 4 2 3 Physical Attack +2Village Buy 1 additional card this turn.Spoils Buy 1 non-hero card. Enhanced Stealthy Jack 2 Human・Thief・Level3 11 4 2 2 Physical Attack +3Village/Dungeon Buy 1 card and add it to your hand. Strong 6 Human・Fighter・Level1 8 6 Physical Attack +3You cannot level up a Regular into this card.Spoils Discard 4XP to level up this hero. Strong Glaive 4 Human・Fighter・Level2 11 7 Physical Attack +6Spoils Discard 6XP to level up this hero. Enhanced Strong Glaive 2 Human・Fighter・Level3 14 8 1 Physical Attack +9 Strong-willed 6 Human・Thief・Level1 5 4 2 1 2 Physical Attack +1 Strong-willed Jack 4 Human・Thief・Level2 8 4 2 1 3 Physical Attack +2Dungeon Use the Dungeon ability on one item card even if you have already used this turn. Enhanced Strong-willed Jack 2 Human・Thief・Level3 10 4 2 2 2 Physical Attack +3Dungeon Each other player discards 1 item or shows a hand none. Add Physical Attack equal to the cost of 1 discarded card. Swift 6 Human・Ranger・Level1 6 5 -1 2 Physical Attack +2Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +1 to that monster. Swift Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +4Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +2 to that monster. Enhanced Swift Jack 2 Human・Ranger・Level3 13 6 -1 2 Physical Attack +6Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +3 to that monster. Tough 6 Human・Fighter・Level1 6 6 2 Physical Attack +1Dungeon If equipped, draw 1 card.Spoils Buy 1 weapon. Tough Glaive 4 Human・Fighter・Level2 10 7 3 Physical Attack +3Dungeon If equipped, draw 1 card.Spoils Place the top card of the Tough stack into your discard pile. Enhanced Tough Glaive 2 Human・Fighter・Level3 13 7 2 Physical Attack +6Dungeon If equipped, draw 1 card.Spoils Place the top card of any hero stack into your discard pile. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Backpack 8 Item 3 2 Village/Dungeon Reveal the top 2 cards of your deck. Place 1 revealed item or weapon in your hand. Discard the rest. Bio-energy Cutter 8 Weapon・Edged・Magic 4 1 2 Magic Attack equal to the XP of the monster selected to fight.Spoils Each other player discards 1 card. Bio-salvager 8 Villager・Mercenary 4 Village/Dungeon Draw 1 card. If it is a monster, draw 1 additional card.Dungeon Add Physical Attack +1 if a monster is present. Chemical Injector 8 Item・Light 6 2 1 Dungeon Add Physical Attack +1 to each hero.Dungeon Add Magic Attack +2 to one hero against Doomladen and Doomknights. Dart Thrower 8 Weapon・Bow・Light 5 3 5 1 Physical Attack +4 against rank 2 or higher.Rangers of any Strength may equip this weapon. While equipped to a ranger, this weapon s Attack can apply to rank 1. Disruption Blade 8 Weapon・Edged 6 2 4 1 Physical Attack +3 Fearmaker 8 Spell・Auxiliary・Light 6 3 Aftermath If you did not defeat a monster, destroy this card. At the end of this turn, take another turn. Mental Scramber 8 Spell・Attack 2 Dungeon Magic Attack +1Dungeon Discard 4 cards from your deck. Draw 1 card. Nevajin 8 Villager 3 Village Destroy 1 hero. Gain gold equal to its Strength.Village Destroy this card to draw 1 card. Partisan 8 Weapon・Polearm 5 2 3 Physical Attack +2Dungeon Add Physical Attack +1 for each other equipped polearm present. Paired Swords 8 Weapon・Edged 7 2 5 Physical Attack +4When you buy this card, you may place another copy of it from the village into your discard pile. Punch Dagger 8 Weapon・Edged 3 2 2 Physical Attack +2Heroes may equip 2 of this card. Phase Disruptor 8 Item 4 Village/Dungeon Destroy this card and 2 other cards. Draw 1 card. Ray Emitter 8 Spell・Support・Light 3 * Dungeon Add Light +1 if a cleric is present.Dungeon Add Strength +2 to each hero.Spoils Gain XP equal to the rank of the monster defeated. Retaliation Nodule 8 Spell・Attack 4 Dungeon Magic Attack +1Dungeon Add Magic Attack +1 for each hero class present. Shield Bearer 8 Villager・Mercenary 5 2 1 Dungeon Physical Attack +1React When one or more heroes would be destroyed by a monster s effect,destroy this card instead. Shock Nodule 8 Weapon・Blunt 7 2 5 Physical Attack +2Dungeon Draw until you have 8 cards. Unstable Crystals 16 Item・Magic・Light 6 2 1 If 3 or more copies of this card are present, destroy all copies of this card and 1 random card. End your turn.Dungeon Add Magic Attack +3 to one hero. Place a copy of this card from the village into your discard pile. Village Headman 8 Villager・Mercenary 3 Dungeon Add Physical Attack +1 for each Villager present (including this one). Village Jack 8 Villager 4 Village Destroy 1 card to gain 2 gold or 1 XP.(This card may destroy itself.) Warder 8 Item・Light 5 2 2 Village/Dungeon Look at the top card of any deck. If it is not the dungeon deck, you may put the card on the bottom of the deck. MONSTER Card Name Number Class Doomladen Health Gold XP VP Text Margr 2 Abhuman・Level1 5 2 2 2 Aftermath Gain 1 disease.Trophy Add Physical Attack +1 to each cleric. Murden 2 3 2 1 2 Suffer Light -1Trophy If there is Darkness in this rank, add Physical Attack +2 to each thief. Sathosh 2 4 2 2 2 After you select this monster to fight, move it to rank 3.Trophy Add Physical Attack +1 to each ranger. Culova 2 O 7 2 2 3 Trophy Add Physical Attack +1 to each fighter. Chirog 2 5 2 1 3 Immune to Magic Attack.Trophy Add Magic Attack +1 to each wizard. Penumbra Fiend 2 Ancient One・Level3 7 2 3 4 You cannot select this monster to fight if there is Darkness in this rank.Trophy Light -1 Stellar Weaver 3 9 2 3 5 Battle If there is Darkness in this rank, add Health +4. Lavrik-ca 1 8 2 3 6 Reduce your total Attack Value to 0.Reduce this card s Health by 2 for each point of Light present. Philethis 2 12 2 3 7 Battle If you have 5 or more Light present,defeat this card.Trophy Light -1 Syzygy Ghoul 2 15 2 3 8 Battle Draw 1 card for each point of Light present. Disassembler 2 Automaton・Level2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand).Battle Destroy one mercenary or level 1 hero. Guardian Automaton 2 O 6 2 2 3 Add Health +4 if a monster is present (in your hand).Battle Destroy 1 monster present (in your hand). Mastigophore 2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 human hero. Zhev 2 O 7 2 2 4 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 thief. Dark Fathom 2 O 8 2 3 5 resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 wizard or cleric. Bandit Killer Bandit・Raider・Level2 5 2 2 3 Battle Place 1 item on top of your deck. Bandit Warrior 2 6 3 2 3 Global You must use all Dungeon abilities(if possible). Bandit Taskmaster 2 7 2 2 4 Global You must use all Dungeon abilities(if possible).Battle Place 1 weapon and 1 item on top of your deck. Mounted Raider 2 O 6 2 2 4 Battle Destroy 1 spell with an ability you have used.Battle Destroy 1 weapon or item with an ability you have used. Bandit Warlord 2 8 1 3 5 Battle Destroy all items, weapons, and spells with abilities you have used. Broken Hound 2 Beast・Level1 3 1 1 2 Aftermath Gain 1 disease. Blood Barm 2 4 1 2 3 Suffer Light -1Aftermath Gain 1 disease. Seskii 2 5 1 2 3 Battle If a weapon is equipped, gain 1 disease.Aftermath Gain 1 disease. Thuman 2 O 4 2 1 3 Battle Discard 1 hero.Aftermath Gain 1 disease. Ithsyn 2 O 6 2 2 4 Immune to weapons other than bows.Aftermath Gain 1 disease. Erynth Grask 3 Horror・Level3 O 8 2 3 4 Magic Attack Required. Tetrahydra 2 6 1 2 4 Magic Attack Required.Battle Discard 1 weapon. Edacious Destroyer 2 O 9 2 3 5 Immune to Magic Attack or Physical Attack, Whichever is lower. Night Howler 1 6 3 3 7 Immune to Magic Attack or Physical Attack, Whichever is higher. Yellow Swarm 2 10 2 3 6 Magic Attack Required.Physical Attack Required. Ocular Host 2 Infected・Level2 O 7 2 2 3 Raid If a Doomladen is present (in your hand), place it on the bottom of the dungeon deck. Terror Bird 3 6 2 2 3 Global If a Doomladen is present (in your hand),you must select a Terror Bird to fight. Ravage Bear 2 O 6 2 2 4 Battle Each hero suffers Physical Attack -1 for each monster present (in your hand)/ Warrior Host 2 O 8 2 2 4 Battle If a Doomladen is present (in your hand), gain 2 diseases. Tactile Host 1 9 3 3 5 Battle Place 1 Doomladen present (in your hand) on the bottom of the dungeon deck. Jiriskar 2 Monstrosity・Level3 7 2 3 4 Battle Discard 1 hero.Aftermath Destroy 1 weapon and 1 item. Mesomeme 2 9 2 3 5 Battle Destroy 1 item.Aftermath Destroy 1 hero. Travonis Ul 2 7 2 3 5 Battle Discard 2 heroes. Callerail 2 9 3 3 6 Battle Destroy 1 hero.Aftermath Destroy 1 weapon. Cragworm 2 9 3 3 7 Battle Destroy 1hero.Aftermath Destroy 1 hero. Abycos 2 Ultraterrestial・Level2 6 2 2 3 You cannot defeat this card with 10 or higher Total Attack Value. Ellnoica 2 7 2 2 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Discard 1 hero/ Nibovian Wife 2 8 2 3 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Destroy 1 hero. Pallone 2 6 1 2 4 You cannot defeat this card with 9 or higher Total Attack Value. Jurulisk 2 8 2 3 5 You cannot defeat this card unless you have exactly 8 Total Attack Value. Stratharian War Moth 3 Verminous・Level1 O 4 2 1 2 Trophy Light +1 Scutimorph 2 6 3 2 3 Battle Destroy 1 hero.Trophy You may destroy one Regular or level 1 hero to add Physical Attack +2. Slicer Beetle 2 5 2 1 3 Battle Destroy 1 item.Trophy Each weapon adds Physical Attack +1. Steel Spider 1 5 1 2 3 Battle Destroy 1 weapon.Trophy Magic Attack +1. Laak 2 5 2 2 3 Trophy Physical Attack +1. Convergence Master 1 Guardian・Thunderstone Bearer 7 2 4 4 Add Health +1 for each card present (in your hand).This card gains the Battle ability on each card present (in your hand). Phylethis 1 Guardian・Thunderstone Bearer 12 2 4 4 Battle Discard cards equal to the highest level of monster in the hall. Sarrak 1 Guardian・Thunderstone Bearer 8 2 4 4 Ignore heroes of level2 of lower. TREASURE Card Name Number Class Gold Weight Light VP Text Cellular Disrupter 1 Treasure・Weapon・Bow・Light 2 3 1 1 Battle Destroy 1 card for each level of this monster. Destroy 1 hero. Physical Attack +2Dungeon Destroy this card to place monsters in the hall totaling up to 6 VP into your discard. Refill the hall. Dimensional Armor 2 Treasure・Item・Magic・Light 1 * 1 Battle Add Health +2 Dungeon Add Light +1 if you select a monster in rank 2 or higher to fight. Quark Accipter 1 Treasure・Item・Light 2 * 1 Aftermath if an odd number of heroes are present, destroy 1 hero. Dungeon Destroy this card to add Magic Attack +3 and Light +1. Stunner 1 Treasure・Item・Magic 2 1 Battle Discard 1 card. Village/Dungeon Discard the top card of your deck. If it has an XP value, draw that number of cards. Veil Spike 1 Treasure・Item・Light・Cursed 1 1 Battle Destroy 1 weapon with the highest Attack. Village/Dungeon Destroy 1 card. BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 20 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 16 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. DISEASE Card Name Number Class Text Iron Wind 20 Disease・Nanite Trophy Attack -2Village/Dungeon Draw 1 card(you cannot destroy this card if you use this ability). Setting Card Name Number Text Amber Monolith 1 Each time a player gains a level 3 hero, that player rolls a d20. Each player, starting with the player who gained the hero, follows the rolled effect.1 Discard 2 cards.2-16 No effect.17-18 Place 2 cards from your discard pile and/or hand on top of your deck in any order.19-20 Set aside 2 cards from your discard pile and/or hand. Place the set aside cards in a separate pile until the end of game. Before counting VP, add this pile back to your deck. Foundation Stone 1 Roll a d20 each time the first player s turn begins.1 Each player gains 2 diseases.2-16 Each player gains 1 disease.17-18 Each player in reverse turn order may destroy 1 hero present to gain a different hero of equal level in the village.19-20 Each player in reverse turn order may level up 1 hero in his or her hand to a different hero (you must still spend XP). Obelisk of the Water God 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again each time he or she defeats a level 3 monster.1 Global Gain 1 disease after you defeat a monster.2-16 Global Gain 1 disease after you defeat a Doomladen monster.17-18 Spoils If you have defeated a Doomladen monster, destroy 1 disease.19-20 Dungeon Shuffle any non-guardian monsters in the hall into the top 10 cards of the dungeon deck. Refill the hall. Guardian cards remain in the rank they were in. The Beanstalk 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again after each turn a monster was present in his or her hand.1 Shuffle 1 guardian monster into the bottom 10 cards of the dungeon deck (once only).2-16 Place a non-guardian monster in rank 3 on the bottom of the dungeon deck. Replace it with the top card of the dungeon deck. If a guardian monster is in rank 3, it trades places with the monster in rank 2 (once only).17-18 Dungeon Add Magic Attack +1 while fighting a guardian monster.19-20 Dungeon Dungeon Add Magic Attack +3 while fighting a guardian monster. The Orgorek 1 The active player rolls a d20 after each time a card is destroyed and follows the effect.1 Destroy 1 item.2-16 No effect.17-18 The active player can return the destroyed card to his or her discard pile.19-20 The player whose card was destroyed may replace the destroyed card with a card of equal or lower gold cost from the village. The Twisted Spire 1 After a player spends or discards XP, the active player rolls a d20. Abilities and effects remain active for all players until the next die roll.1 Trophy discard 1 hero.2-16 No effect.17-18 Repeat Village/Dungeon Destroy 1 disease.19-20 Dungeon Whenever a card would be destroyed by a monster s effect, discard it instead.
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バット (Baseball Bat) バット (Baseball Bat)ステータス 概要 本体入手場所オフライン オンライン ゲーム内解説(英語) (日本語) ステータス Damage ▮▮ Fire Rate ▮▯ 概要 何の変哲もない金属製のバット。 オン・オフ共にマップ上に落ちているものを拾うことで入手できる。 野球アクティビティなぞこの世界には存在しないため、ビリヤードキュー同様に殴打武器として用いられる。 ナイフ以上の威力を持ち、近接武器の中でも特にリーチが長く、背後などから攻撃すると一撃で相手を倒すことが可能。 代わりに振りかぶりが遅く攻撃時は隙だらけ。 コレでプレイヤーを襲っても大体銃で蜂の巣にされるのがオチだろう。 ダッシュ攻撃は比較的出が速く、HS判定を狙えるためこれを主体にして戦うとよい。 本体入手場所 オフライン チリアド山自然保護区の奥にあるカルト教団の本拠地に祀られている。 物件「ダウンタウン・キャブ」の近くに位置するサッカー場のスタンド席裏。 コンビニのスタッフルーム(?)に置かれていることもある。 北チュマシュの物件「フーキーズ」付近の便所。 メイズバンク・アリーナ西側の大通りに面した搬入口。 オンライン ミッション(シミオン):エル・ブロの強奪でこれを持っているバゴスが居る。 ミッション(ジェロ):クスリまみれでバットを持っている敵NPCが居る。 ラスト・チーム・アライブ:サイプレス・フラット 車両取引の「持ち主と車両を賭けたタイムアタックを行う」パターンで、回収車両の前に立っている持ち主がこれを持って襲いかかってくる。 「第2弾トレジャーハント」で、一部の賞金首がこれを持って殴りかかってくる。 ナイトクラブの宣伝でデベロッパーの乗り物を破壊するパターンの開始時にこれが支給される。デベロッパーは通常2人殺してしまうとミッション失敗になってしまうが、これで殴り倒した場合のみ殺害扱いにならない。 アリーナワークショップ入り口の左のゴミ箱の隙間に配置されている。(一回きり) ゲーム内解説 (英語) Aluminum baseball bat with leather grip. Lightweight yet powerful for all you big hitters out there. (日本語) 革のグリップが巻かれたアルミニウム製の野球バット。 軽量だが頑丈。ヘビーヒッターにお勧め! 2023/4/13~GTA+限定でペイント「返り血」が塗装可能。
https://w.atwiki.jp/seiyu-coversong/pages/3107.html
原曲・The Stooges 1973年にアメリカのバンド・The Stoogesが発表した楽曲。 【登録タグ 1973年の楽曲 The Stooges アメリカ 洋楽】 カバーした声優 門脇舞以