約 4,309,681 件
https://w.atwiki.jp/modernwarfare2/pages/77.html
BFの勲章やHaloのメダルに相応する感じのもの。 試合終了後に発行され、マッチリザルトでは3つ表示される。表示されていない分もカウントされている。 プライベートマッチでも発行されてしまうが、プレイスタイルを見返すには十分だろう。 髑髏アイコン 拳アイコン 紫銃アイコン 緑銃アイコン 星アイコン ><アイコン 爆弾アイコン 髑髏アイコン 阻止不能Unstoppable最長連続キル 破壊Devastation最長マルチキル MVP最多キル、最小デス ショータイムThe show10キル以上かつノーデス 不死身Immortal最高K/D - シャープシューターSharpshooter最多ヘッドショット 鉄の心臓Clutch Playerマッチ勝利キル オーバーキルOverkill最多キル、最多ヘッドショット ナチュラルキラーSupernaturalK/Dが10以上 - - 僚機Wingman最多アシスト 畏怖の対象The Feared最多キル スチームローラーSteamroller最多キル、最長連続キル デシメートルDecimator死なずに敵チーム全員を倒す - - 名前 解除条件 阻止不能Unstoppable 最長連続キル シャープシューターSharpshooter 最多ヘッドショット 僚機Wingman 最多アシスト 破壊Devastation 最長マルチキル 鉄の心臓Clutch Player マッチ勝利キル 畏怖の対象The Feared 最多キル MVP 最多キル、最小デス オーバーキルOverkill 最多キル、最多ヘッドショット スチームローラーSteamroller 最多キル、最長連続キル ショータイムThe show 10キル以上かつノーデス ナチュラルキラーSupernatural K/Dが10以上 デシメートルDecimator 死なずに敵チーム全員を倒す 不死身Immortal 最高K/D 拳アイコン Juggernaut 最小デス Pathfinder 最多UAV要請 Top Gun 最多空爆要請 Air Ops 最多ヘリ要請 Flanker 最多背後キル Blindfire 最多貫通キル Vengeful 最多ペイバック Avenger 最多アベンジャーキル Rescuer 最多レスキュー Marksman 最多ロングショット Upriser 上位レベルの敵をキルしたのが最多 Revenge 最多ラストスタンドキル Executioner 最多処刑キル Genocidal 最多マルチキル Rally 最多カムバック Lifter 生きている時間が最長 Statuesque 静止している敵を倒した数が最多 Lights Out Tactical Insertion破壊が最多 Shell Shocked 爆発物からの生存が最多 Unbreakable 弾丸を跳ね返した数が最多 Blinder 閃光弾を当てた回数が最多 Stunner スタングレネードを当てた回数が最多 Hot Potato フラグを投げ返した回数が最多 None Spared 敵チーム全員を一回以上殺害 6th Sense 背後から殺害されない 紫銃アイコン SwitchBlade 最多ナイフキル Hard Boiled 最多ハンドガンキル Grenadier 最多グレネードキル Fragger 最多フラグキル C4 Killer 最多C4キル Semtex Pro 最多セムテックスキル Ambusher 最多クレイモアキル Butcher 最多手投げナイフキル CQB 最多SMGキル AR Specialist 最多アサルトライフルキル Explosivo 最多ロケットキル Buckshot 最多ショットガンキル 7.62mm 最多LMGキル Sniper 最多スナイパーライフルキル Smoking Gun 最多ハンドガンヘッドショット SMG Expert 最多SMGヘッドショット AR Expert 最多アサルトライフルヘッドショット Boomstick 最多ショットガンヘッドショット LMG Expert 最多LMGヘッドショット Dead Aim 最多スナイパーライフルヘッドショット Survivalist 最多装備品キル Magnifier スコープを覗いてのキルが最多 White Hot サーマルスコープを覗いてのキルが最多 Exterminator 最多Thumperキル Crowd Control 最多シールドキル 緑銃アイコン Hairtrigger サイトを覗いてのキルが最多 Sprayer 最多腰だめキル Alpha Male 下位レベルの敵をキルしたのが最多 Loaner 敵から奪った武器でのキルが最多 Nomad 移動距離が最長 Runner スプリントした時間が最長 Sneaker しゃがんでいた時間が最長 Grassy Knoll 匍匐していた時間が最長 Spy Game キルカメラを見ていた時間が最長 Lock Load リロード回数が最多 Weapon Rack 武器持ち替えが最多 Trigger Happy 発砲数が最多 星アイコン Lockdown 同じ場所にいた時間が最長 High Command 平均高度が最も高い Low Profile 平均高度が最も低い Nearsighted 最多フレンドリーファイア Grudge Match 同じプレイヤーを倒した数が最多 Arsenal 武器を使った数が最多 Undercover 敵の至近距離にいた時間が最長 Evolver クラス変更が最多 ><アイコン Starter キルカメラを飛ばした回数が最多 Participant ノーキルで1デス以上 Accident Prone 自殺回数が最多 Blindsided 背後からキルされたのが最多 Clay Pigeon ショットガンでキルされた回数が最多 Terminal 生きていた時間が最低 Deathrow 最長連続デス Hijacker 最多落下キル AFK ノーキルノーデス Protester シールドによるデスが最多 Warming Up 試合でひとつも勲章を取らない。(http //www.youtube.com/watch?v=ARPI_q8ucqQ) 爆弾アイコン Bomb Expert 爆弾設置が最多 Defuser 爆弾解除が最多 Destroyer 爆弾爆破が最多 Bomb Blocker 爆弾持ちをキルしたのが最多 Bomb Threat 爆弾を持ってのキルが最多 Bomb Runner 爆弾を持ったのが最多 Dominator ドミネーションでのキャプチャーポイントが最多 HQ Capturer HQを占有したのが最多 HQ Destroyer HQを破壊したのが最多 Flag Capturer フラッグを奪取したのが最多 Flag Returner フラッグを元に戻した数が最多 Flag Runner フラッグを運んだ数が最多 Flag Blocker フラッグ持ちをキルしたのが最多 Double Threat フラッグを持ってのキルが最多
https://w.atwiki.jp/mini9/pages/45.html
※あくまでそれほどスキルがあるわけでもない筆者による成功例です。もっと簡単かつ良い方法があるかもしれません。 手順概要 MBRパーティションインストールに対応したリテールLeopardインストールディスク(USBメモリ推奨)作成 必要な3つのパーティションをディスクユーティリティで作成 パーティション3にXPインストール パーティション2にOSXインストール( 10.5.6アップデート) DELLEFIインストール OSXインストールパーティションのアクティブ化 (必要であれば)MBMのインストール ※ここが流れの参考になる。またここも読んでおくと良い。 手順詳細 ここの「You can now complete the Leopard setup...」までの行を参考にして実行する。※なお筆者の場合・3つのパーティションの作成はOSXのディスクユーティリティで行い、この時点でフォーマットを行った。・3つめのFATパーティションは、XPインストール時にFAT32でフォーマットし直した。日本語訳については、ウェブ翻訳+中学程度レベルの翻訳でよければ以下をご参考のこと このガイドは、あなたが既にカスタム起動ディスクを作成できる利用可能なMacを持っていないと仮定しながら書かれている。 もしあなたがMacを持っていてOS Xを起動できるなら、USBメモリへのインストールイメージ作成をその環境で行えばOS Xを外付HDDにインストールする作業を省略できる。 ●必要なもの 1. LeopardのインストールDVD 2. XPのインストールCD 3. Type11 boot 132 CD 4. 8GB以上のUSB メモリ 5. 13GB以上のUSB接続HDD 6. USB接続のDVDドライブ ポイントの参照 (すべて悪いケース) ・http //forum.insanelymac.com/index.php?showtopic=127330 ・http //macinized.freeflux.net/blog/archive/2008/09/24/boot-132-dual-booting-retail-leopard-winxp.html ・http //forum.insanelymac.com/index.php?showtopic=116505 hl= ●主なステップ 1. MBRパーティション用にSSDを構成 2. パーティション3にXPをFATでインストール 3. Leopard をUSB HDDにインストール 4. Leopardを起動し、USBメモリにMBRディスクへのインストールを許容するLeopardの改造インストールDVDイメージを作成 5. USBメモリからLeopardをmini9のSSDのパーティション2にHFS+でインストール 6. LeopardをSSDからブートさせ、パーティション1へEFIイメージ作成、構成 ●始める前に mini9の起動ドライブの優先順位を以下の様に構成する 1. CD 2. USB 3. Internal HDD ●インストラクション 好きな方法でSSDからすべてのパーティションを取り除き、MBR用ドライブとして構成する。 私はパーティションを構成するのにGpartedディスクを使用したが、ディスクユーティリティかfdiskでも良い。 3つのパーティションを作成する。まだフォーマットする必要はない。 1 - EFIパーティション用に200MB。EFIとラベルする。 2 - OS Xインストール用に適当なサイズ(最低12GB)にする。 3 - XPインストール用に適当なサイズにする。 XP CDから、ブートする。私はリテールのXP ProCDを使用したが、デルのCDでも問題ないはず。 3番目のパーティションを使用し、FATフォーマットする。 私は所持している64GB SSDのうち20GBをこのパーティションに割り当てている。 Windowsのインストーラに従いインストールし、最後に通常通りWindowsが起動できるか確認する。 すべてのWindowsドライバをインストールし、シャットダウンする。 DVDドライブにType11 boot132を入れ、USB HDDを接続し起動する。 プロンプトが表示されたらLeopardインストールDVDと交換する。 DVDから起動するため、オプション9fを選択する。 Leopard インストールにたどり着いたら、メニューからディスクユーティリティを開く。 EFIパーティション(パーティション1)をHFS+でフォーマットする。 OS Xパーティション(パーティション2)をHFS+でフォーマットする。 さらにディスクユーティリティでUSBHDDを選択し、GUIDパーティションを使用したHFS+パーティションを作成してそこにLeopardをインストールする。 インストールに失敗するので、電源を切る。 boot132CDから起動する。 今回はメニューからデバイス80から起動するよう選択する。 これはUSB HDDにインストールされたLeopardである。 (今USB HDDにインストールしたこのLeopardのコピーは、改造したLeopardインストーラを作成するのに使用されるだけであり、私は、いろいろなことが後でめちゃくちゃになるなら、このHDDが作業をやり直したり変更を行う便利な方法であることがわかったが、mini9の構成がいったん終了したら、消去することができる。) Leopardが起動したらUSBメモリを差し込み、Leopard Install DVDをドライブに入れ、マウントされるのを待つ。 ディスクユーティリティを開く。 USBメモリをGUIDパーティション・テーブルを使用して構成し、"Mac OS X Install DVD"という一つのMac OS Extendedパーティションを作成する。 画面左でUSBメモリを選択し、画面右の「復元」タブに移動する。 Leopard DVDを画面左から「ソース」の部分にドラッグする(その上に持っていくと+マークが表示される)。 次にUSBメモリを「復元先」にドラッグし、「復元」ボタンを押す。 これで読み書き可能なインストールディスクのイメージがUSBメモリに作成される。 完了までしばらく待つ。完了したら、一旦DVDとUSBメモリを取り外し、USBメモリを挿しなおす。 (正しいボリューム名でマウントさせるため) デスクトップに新しいフォルダを作成し「OSInstall」と名前を変更する。 ターミナルを開き、以下を実行する。 sudo -s cd /Volumes/"Mac OS X Install DVD"/System/Installation/Packages cp OSInstall.mpkg ~/Desktop/OSInstall もう一つターミナルを開き、以下を実行する。 cd ~/Desktop/OSInstall xar - x -f osinstall.mpkg 先ほど作成した「OSInstall」フォルダにOSInstall.mpkgと何個かのファイルが作成されているはずなのでOSInstall.mpkgを削除する。 テキストエディットで「Distribution」を開き、「eraseOptionAvailable= true 」の行を削除し保存する。 2番めに開いたターミナルのウィンドウに戻り、以下を実行する。 xar -c -f OSInstall.mpkg * これでOSInstall.mpkgの新しいコピーが作成される。 このターミナルのウィンドウを終了する。 最初に開いたターミナルのウィンドウに戻り、以下を実行する。 rm OSInstall.mpkg cp ~/Desktop/OSInstall/OSInstall.mpkg ./ これでMBRディスクにインストールされるようにインストールDVDイメージが変更される。 mini9の電源を切りUSBHDDを取り外す。USBメモリは取り付けたままにする。 boot132CDからブートして、再びメニューで80(今度はこれはUSBメモリの意味)からブートするよう選択する。 インストーラが立ち上がったら、最初の方でSSDに作成した2番目のパーティションにLeopardをインストールするよう選択する。 今回はインストールに失敗しないはず。 インストール成功のメッセージが表示されたら、電源を落としUSBメモリを取り外す。 再度boot132CDからブートし、80を選択する(今度はこれはSSDを意味する)。 メニューオプションに3つのパーティションが表示されるはず。 Leopardをインストールした2のパーティションを「-f」オプション付きでブートする。 ユーザー名やパスワードなどを設定し、Leopardのセットアップを完了させる。 次にEFIパーティションのセットアップをする必要がある。} boot132からSSDのOSXを起動し10.5.6にアップデート(すでに10.5.6であれば不要) さらにboot132からOSX再起動後ここから最新のDELLEFIを入手して実行する。(Quiet bootはとりあえずチェックしない方が良いでしょう) 再起動すると一瞬エラーメッセージが表示された後XPが立ち上がる。XPが立ち上がったらコマンドプロンプトを立ち上げ、以下のコマンドを実行する。 diskpart select disk 0 select partition 2 active 再起動後DarwinBootLoaderが表示されれば成功。放っておけばOSXが起動するが、何かキーを押すと起動するパーティションを選択できる。タイムアウト設定などの起動オプションはcom.apple.boot.plistを書き換える。 デフォルト起動OSをXPにしたい場合はMBMのインストールがお勧め。(ネットでチラホラ見かけたcom.apple.boot.plistのrd=disk0s*を指定する方法では失敗するみたい)タイムアウト時間、デフォルト起動パーティションなど細かく設定できる。ここのMBM Makerを使えば簡単にグラフィカルなブート画面が作成できる。 TIPS boot132をUSBメモリから起動した場合、内蔵SSDは「81」になる。boot後Escキーで切り替えできる。 16GBのSSDに入れる場合はXP 4GB、OSX10GB程度が妥当?OSXインストール時にプリンタドライバと言語ファイルのチェックを外すとインストール容量を節約できる。10.5.6アップ時に容量不足だったらターミナルから以下を実行すると搭載メモリ容量分のSSD空き容量ができる。 sudo pmset hibernatemode 0 sudo rm /var/vm/sleepimage OSX10.5.6への自動アップデートがうまくいかない場合はアップルのサイトから直接アップデートファイルを落とす。 DOS使用でのMBMのSETMENUは、USBメモリからブートしているとブートディスク自身にインストールしようとして失敗してしまうらしい?MENUファイル自体はSSDに保存した上で、USB接続のフロッピーからDOSをブートしてSETMENUするとうまくいくみたい。シリンダは最後尾のでいいらしい。 「MBM Maker」で*.mbmファイル作成に失敗する場合は、DOSプロンプトが立ち上がる直前に生成されるiniファイル内の"="の後に値が入力されていない行を削除するとうまくいくっぽい。
https://w.atwiki.jp/warband/pages/363.html
qstr_*ADMIN* _{s0}|*ADMIN* {s0} qstr_*ADMIN* |*ADMIN* qstr_Reset_map|Reset map qstr_Slay_all_horses|Slay all horses qstr_Slay_all_bots|Slay all bots qstr_Slay_player|Slay player qstr_Heal_player|Heal player qstr_Refill_player_s_ammo|Refill player's ammo qstr_Fix_player_s_shield|Fix player's shield qstr_Change_player_s_team|Change player's team qstr_Make_player_a_specta|Make player a spectator qstr_Give_player_Thor_s_H|Give player Thor's Hammer qstr_Beacon_a_player|Beacon a player qstr_Teleport_to_player|Teleport to player qstr_Teleport_a_player_to|Teleport a player to me qstr_Make_player_immortal|Make player immortal qstr_Make_player_mortal_a|Make player mortal again qstr_Force_Master_of_the_|Force Master of the Field qstr_Only_available_in_Ba|Only available in Battle game mode! qstr_You_are_the_Thor_s_C|You are the Thor's Champion qstr_Kill_as_many_opponen|Kill as many opponents as you can qstr_Kill|Kill qstr_You_are_Thor_s_champ|You are Thor's champion qstr_You_are_the_captain_|You are the captain of this ship qstr_Controls _arrow_keys|Controls arrow keys, Enter qstr_Ship_Captain|Ship Captain qstr_Change_game_type_to |Change game type to qstr_Send_Poll|Send Poll qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Create_a_new_goal |Create a new goal qstr__You_can_select_a_cu|(You can select a custom goal or one of^the templates below for a reward!) qstr_Let_me_choose!|Let me choose! qstr_{s0} |{s0} qstr_Army_size |Army size qstr_Marry_a_{reg59?lord |Marry a {reg59?lord lady} qstr_Right_to_rule |Right to rule qstr_Wealth |Wealth qstr__You_need_to_choose^|(You need to choose^a goal first!) qstr_Yes|Yes qstr_No|No qstr_Custom_Goal__no_rewa|Custom Goal (no reward) qstr__You_are_a_king_alre|(You are a king already!) qstr__You_need_to_be_the_|(You need to be the ruler^of your faction first!) qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_New_Goal|New Goal qstr_Current_Goal _{s1}|Current Goal {s1} qstr_Troops |Troops qstr_Marry |Marry qstr_{s3}^_______________|{s3}^-------------------------------^ qstr_{s1}^{s2}^|{s1}^{s2}^ qstr_^{s1}|^{s1} qstr_Port_of_{s1}|Port of {s1} qstr_vWindDirection|vWindDirection qstr_Refill_Supplies|Refill Supplies qstr_Refill_Stones|Refill Stones qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate. qstr_{s7}_closed_the_gate|{s7} closed the gate. qstr_You_have_received_{r|You have received {reg5} critical damage! qstr_You_have_dealt_{reg5|You have dealt {reg5} critical damage! qstr_You_have_received_{re|You have received {reg5} critical damage to your head and lose vision for a second! qstr_You_unleash_your_bat|You unleash your battle rage! qstr_You_feel_exhausted_a|You feel exhausted after the rage. qstr_Your_strength_is_bac|Your strength is back. qstr_You_are_too_exhauste|You are too exhausted to go into a battle rage. qstr_The_sound_of_your_si|The sound of your side's horn makes you feel stronger! qstr_The_sound_of_the_ene|The sound of the enemy's horn makes you feel doubtful. qstr_You_are_no_longer_af|You are no longer affected by having heard the horn. qstr_{reg1}_ally_troops_w|{reg1} ally troops were affected by your horn! qstr_No_ally_troops_were_|No ally troops were affected by your horn. qstr_You_need_to_catch_yo|You need to catch your breath before blowing the horn again. qstr_Your_supplies_are_re|Your supplies are replenished. qstr_All_stray_horses_wer|All stray horses were slain by an admin qstr_AI_warriors_were_sla|AI warriors were slain by an admin qstr_All_players_were_sla|All players were slain by an admin qstr_Player__{s1}__was_sl|Player '{s1}' was slain by an admin qstr_Admin_made_all_playe|Admin made all players immortal qstr_Admin_made_all_player|Admin made all players mortal qstr_All_players_were_hea|All players were healed by an admin qstr_Admin_refilled_ammo_|Admin refilled ammo of all players qstr_Admin_fixed_shields_|Admin fixed shields of all players qstr_Player__{s1}__was_he|Player '{s1}' was healed by an admin qstr_Admin_refilled_ammo_o|Admin refilled ammo of player '{s1}' qstr_Admin_fixed_shield_o|Admin fixed shield of player '{s1}' qstr_Admin_made_player__{|Admin made player '{s1}' {reg1?im }mortal qstr_Teams_have_been_swit|Teams have been switched by an admin qstr_Player__{s1}__was_sw|Player '{s1}' was switched to the other team by an admin qstr_All_players_were_tur|All players were turned into spectators by an admin qstr_Player__{s1}__was_tu|Player '{s1}' was turned into spectator by an admin qstr_{s1}_received_a_Thor|{s1} received a Thor's Hammer from an admin qstr_*ADMIN_CHAT*_[{s1}] |*ADMIN CHAT* [{s1}] {s0} qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer high penalties for certain skills. qstr_Medium_Armour _you_s|Medium Armour you suffer penalties for certain skills. qstr_Heavy_Equipment _you|Heavy Equipment you suffer penalties for certain skills. qstr_Ritual_Equipment _Ad|Ritual Equipment Advantages in certain skills qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_persuasion|persuasion qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Special_Attire _Bonu|Special Attire Bonus in certain skills qstr_Bonus_to_movement_sp|Bonus to movement speed qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^{s0}|^{s0} qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_fort{reg1?s }|{reg0} fort{reg1?s } qstr_{reg0}_fort{reg1?s }_|{reg0} fort{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_trying_quest_{reg1}|trying quest {reg1} qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Refuge_Troops|Refuge Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gain_{reg12}_ren|You gain {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_your_reputation_|Now your reputation is {reg1} qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3}, and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field, and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_I_don_t_know_where_{|I don't know where {s2} {reg3?was is}. qstr_{s2}_is_attacking_th|{s2} is attacking the Saxons. qstr_{s2}_is_defending_th|{s2} is defending the kingdom of Ragnar's sons. qstr_You_now_owe_{reg2}_p|You now owe {reg2} peningas to {s1}. qstr_Royal_guardian|Royal guardian qstr_You_stand_to_gain_{r|You stand to gain {reg8} renown if you win this battle. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Following|Following qstr_Holding|Holding qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Retreating|Retreating qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_This_quest_has_been_|This quest has been concluded. Give {s59} the news. qstr_This_quest_has_been_c|This quest has been concluded. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59}. qstr_This_quest_has_been_su|This quest has been successfully completed. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_This_quest_has_failed|This quest has failed. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_The_{s5}_has_a_stren|The {s5} has a strength of {reg1} men in total. qstr_According_to_the_las|According to the last time you saw {reg1?her him}, {s1} qstr_According_to_the_last|According to the last time you heard about {reg1?her him}, {s1} qstr_The_current_garrison|The current garrison consists of {reg5} men.^It should have food stocks for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Mead_Hall|Mead Hall qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watchtower|Watchtower qstr_A_watchtower_lets_th|A watchtower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Temple_to_god_Odin|Temple to god Odin qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Shrine_to_Norse_Gods|Shrine to Norse Gods qstr_A_shrine_promotes_pa|A shrine promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_The_prosperity_of_{s|The prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_have_delivered_{|You have delivered {reg3} head of cattle to {s1}. qstr_I_hear_that_there_wi|I hear that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_that_the_Dan|I heard that the Danish promise to conquer West Seaxe before next spring. qstr_Currently_the_most_r|Currently, the most requested song the bards perform is the one of King Cadwallon of Gwynedd and King Penda of Mierce invading Northhymbre and penetrating deep into the heart of the old Kingdom of Deira. There King Eadwine amassed his warriors and rode south to meet them in battle. The two armies met at Haedfeldland and engaged in the bloodiest and most brutal battle of the time. Perhaps it is popular because of the recent invasion. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome sent missionaries to convert the Danish! qstr_Ragnar_s_sons_are_th|Ragnar's sons are the most dangerous men in the world. I hear they are relentless, and nobody dares to face up to them. qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_would_like_to_know|I would like to know about the Roman times. qstr_Many_of_the_nobles_o|Many of the nobles of Englaland are very impressed by young princess Hild. She is so beautiful. Too bad she has religious leanings! qstr_A_traveller_told_me_|A traveller told me the Franks are recruiting men for attacking the Frisians. qstr_The_Danish_have_brou|The Danish have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_West_Seaxe_was_never|West Seaxe was never as powerful as now. It is logical that their king is considered to be a Brytenwalda. qstr_I_wish_the_world_wer|I wish the world were less dangerous. Few men grow old. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Content_update_appli|Content update applied to the save game. qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Wait_here_for_some_t|Wait here for some time. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Train_the_peasants.|Train the peasants. qstr_Take_an_action.|Take an action. qstr_Leave...|Leave... qstr_You_need_to_obtain_p|You need to obtain permission from the leader in this village to recruit here. qstr___Symbel_| (Symbel) qstr_Join_the_competition|Join the competitions. qstr_Stroll_through_town.|Stroll through town. qstr_Meet_the_mayor.|Meet the mayor. qstr_Mead_hall__hire_men_|Mead hall (hire men). qstr_Visit_the_mead_hall.|Visit the mead hall. qstr_Visit_the_training_g|Visit the training grounds. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_farmstead|Visit your farmstead. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_peningas_pe| ({reg1} peningas per night) qstr___1_pening_per_night| (1 pening per night) qstr_Ask_for_potential_re|Ask for potential recruits. qstr_See_the_ships.|See the ships. qstr_Symbel_for_your_men.|Symbel for your men. qstr_Sail_from_port.|Sail from port. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Strength.|Strength. qstr_Shield_skill.|Shield skill. qstr_Power_Throw_skill.|Power Throw skill. qstr_Power_Draw_skill.|Power Draw skill. qstr_Riding_skill.|Riding skill. qstr_{s2}_needs_{reg1}_mo|{s2} needs {reg1} more {s1} qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_The_{s1}_and_the_{s2}|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wi|The {s15} complies with the new alliance by attacking the {s16}. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Heroic|Heroic qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr_Landing_near_{s2}|Landing near {s2} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_You_are_a_youth._You|You are a youth. You are full of energy and eager to change the world around you. qstr_According_to_Galen_s|According to Galen's ancient temperaments, your personality is qstr_Phlegmatic._Its_elem|Phlegmatic. Its element is water and its Hippocrates humor is phlegm. It is associated with people who are calm, compassionate, self-content, reliable, shy, observant and consistent. These people are also resistant to change, distant, relaxed and reserved. qstr_Melancholic._Its_ele|Melancholic. Its element is earth and its Hippocrates humor is black bile. It is associated with people who are introverted, sensitive, intuitive, creative, perfectionistic, patient, caring and tolerant. These people are also clumsy, obsessed, depressed and dissatisfied. qstr_Choleric._Its_elemen|Choleric. Its element is fire and its Hippocrates humor is yellow bile. It is associated with people who are persuasive, egocentric, extroverted, independent, charismatic and ambitious. These people are also insistent, impetuous, bad-tempered, restless and touchy. qstr_Sanguine._Its_elemen|Sanguine. Its element is air and its Hippocrates humor is blood. It is associated with people who are optimistic, imaginative, artistic, cheerful, sociable, rational and pleasure-seeking. These people are also forgetful, impulsive and unpredictable. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_You_are_a_foreigner.|You are a foreigner. qstr_You_come_from_far_aw|You come from far away, seeking to get to know the north of Europe, a world dotted with dozens of small kingdoms all harassed by the Vikings. qstr_You_are_Scoto_Pict|You are Scoto-Pict, qstr_a_descendant_of_an_a|a descendant of an ancient people of uncertain origin who inhabited parts of northern Britain, or of Goidelic invaders now mixed in. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Norseman|You are a Norseman, qstr_a_member_of_the_paga|a member of the pagan peoples native to Scandia who raid the coast of Europe. qstr_You_are_Anglo_Saxon|You are Anglo-Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who, in ancient times, dwelt in Sleswick, near the mouth of the Elbe. Your people have been taking over Britain for four hundred years. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_w|You came into this world as {reg59?daughter son} of a declining family of influence. By then, the estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_travelling_merchan|a travelling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptised|Your family baptised you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the Scandinavian gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Odin, the chief god; Thor, the god of the sky and thunder; Freya, the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_Formerly_being_a_sla|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a_|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_t|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover {reg59?mistress master} over a bit of land. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. He often taught you how to fight properly with those arms in case he wouldn't be available to defend your home. This meant that you at least had it easier than the servants. You owned some servants who helped you with the hard work, but since you didn't own a lot of land, you still had to do a variety of tasks that peasants have to do. You had to pay rent to your overlord and owed him labour services for the land. When the lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s1}^^Through_persis|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. Eventually, he recommended you to the king, who awarded you with a small fief from his own holdings. Now you must prove yourself worthy of the trust you have been given. qstr_{s1}^^Then_you_happe|{s1}^^Then you happened to catch the interest of a young lord. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The lord lacked a living uncle, brother, or son. You therefore take over his small, neglected estate, even as the other lords of the kingdom consider it as having become available. Now you must establish yourself on your lands. qstr_{s1}^^Through_persist|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. A series of events having left the kingdom without a ruler, he proposed you to share the kingship as a compromise between contending factions. You were deliberately chosen to be the minor partner, but a sudden fatal illness of the other share-king has left you sole ruler. Not everyone is happy about this turn of events, and neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_{s1}^^Then_you_happen|{s1}^^Then you happened to catch the interest of the young king. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The king lacked a living uncle, brother, or son. As the lords debate succession, the neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_ _Viking_Conquest_Ma| Viking Conquest Main Campaign qstr_A_storyline_campaign|A storyline campaign with a main quest and other special features. qstr_ _Sandbox_Campaign| Sandbox Campaign qstr_No_main_story_or_spe|No main story or special features. You are free to play as you wish. qstr_ _Lordly_Sandbox_Cam| Lordly Sandbox Campaign qstr_You_start_as_a_lord_|You start as a lord or lady of a faction. qstr_ _Royal_Sandbox_Camp| Royal Sandbox Campaign qstr_You_start_as_leader_|You start as leader of a faction. Long live the king! qstr_STAMINA_ _Realism_Fe|STAMINA Realism Feature. qstr_This_feature_affects|This feature affects the player and all game characters.^Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved. qstr_ARMOR_PENALTY_ _Real|ARMOR PENALTY Realism Feature. qstr_This_feature_affects_|This feature affects the player and all game characters.^Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. qstr_EASY_RECRUITMENT_ _B|EASY RECRUITMENT Beginner's Feature. qstr_When_you_ask_permiss|When you ask permission in the villages to recruit, the answer is always positive and without cost. Not recommended for players who like role-play and immersion. qstr_RESTING_MORALE_ _Rea|RESTING MORALE Realism Feature. qstr_INSANE_DIFFICULTY_ _|INSANE DIFFICULTY Advanced Player's Feature. qstr_Your_troops_need_thr|Your troops need three times the normal experience to upgrade. Your enemies will cause double damage while you cause only half. Only recommended for hardcore players. qstr_GORE_ _+18_Feature.|GORE +18 Feature. qstr_DISABLE_SCENIC_MENU_|DISABLE SCENIC MENU Performance Feature. qstr_Disable_the_3D_view_i|Disable the 3D view in menus to improve the loading time for slower machines. qstr_SHIELD_BASH_ _Realis|SHIELD BASH Realism Feature. qstr_Player_and_AI_troops|Player and AI troops will be able to bash enemies with their shields. qstr_...Anno_Domini_868..|...Anno Domini 868... qstr_My_name_is_Beda_the_|My name is Beda the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name of Englaland to the lands they conquered. These islands are large, rich and beautiful... and are coveted. So the land is currently at war and respects only the law of the sword and spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air, and the earth lies barren from the trampling of armies. As in past eras of strife, mortal enemies rise, equipped in armour. Ravens are calling, wolves are howling, spears clash and shields answer.^^In the north, the kingdoms of the Angles crumble before the advance of the Danes. The sons of the notorious Viking lord Ragnar, the new lords of these lands, now rule Bernaccia, Deira and Elmet, the land known as Northhymbre. ^^In the south, the Saxons of West Seaxe, led by the Brytenwalda Aethelred and his brother Aelfred, prepare for war. They know that on the other side of the sea, more Danes prepare to cross the ocean in search of fame and wealth. ^^Pushed into the remote fringes of their native land by centuries of landward invasion, the native Britons now are threatened by Vikings on their coasts. They fight desperately not to lose what little they have left, dreaming of a king to unify them all and lead them to final victory -- a new King Arthur. The reality is that their equitable inheritance laws keep the holdings of each lord small and unity harder to achieve. Nevertheless, one strongman, Rhodri the Great of Gwynedd, has begun to impose his will over the rest of Wales. ^^In the lands of the far north, Norwegian invaders thirty years ago wiped out the old competing Gaelic and Pict aristocracies in one fatal blow at a chance three-way battle. After this disaster, Gaelic strongman Cinead McAlpin started to forge a new kingdom out of the two peoples, but they have been driven to the highland center of their former territories. ^^Across the sea, in Ireland, Aed 'Fair Warrior' mac Niall of Aileach has emerged as high king in Temair after overcoming his enemies, but it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. Meanwhile, both Danish and Norwegian Vikings have established dozens of coastal strongholds. They use the rivers to plunder the Goidelic hinterland, but they are all too prone to join the native conflict -- on all sides. ^^^The world is chaos, and chaos is war. qstr_BEDA_CHRONICLE^^{s2}|BEDA CHRONICLE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy your current refuge if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a refuge for you demand 1000 peningas. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_You_are_in_the_kingd|You are in the kingdom of DANMARK.^^Danmark is an important Norse state in the Viking Age. The Danes not only maintain their independence against the powerful Frankish empire but also attack and plunder towns, churches and monasteries throughout Western Europe. Danish Vikings are excellent merchants who trade with most of their known world. A strong central authority has been established in Jutland, and the Danes now look beyond their own territory for land, trade and plunder. While the men are out at sea, the women manage the farms. qstr_You_are_in_the_kingdo|You are in the kingdom of NORTHVEGR.^^In Northvegr, mountainous terrain and fjords form strong natural boundaries. Communities remain independent of each other, and thirty small kingdoms exist in this land. The most powerful leaders of the petty kingdoms have entered a major power struggle. The sea is the easiest way to communicate between the Norwegian kingdoms and the outside world, and the people have become traders and explorers as well as plunderers. The lack of suitable farming land forces Norwegians to colonize the sparsely populated islands to the west. Norwegians carried out the early Viking raids on Britain and Ireland, but later the Danes joined in. qstr_You_are_in_the_kingdom|You are in the kingdom of LAITHLIND.^^Laithlind is the Norse-dominated part of Scotland and the Northern Islands, conquered by the Vikings three decades ago. This kingdom has become an operating base for Norwegian expansion in the British Isles. On the other hand, internal strife between the various strongmen is common. qstr_You_are_in_the_kingdom_|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Anglo-Saxons by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. The Frisians lost their independence first to the Franks, but now their country is under the rule of the Danish. qstr_You_are_in_the_kingdom_o|You are in the kingdom of WEST SEAXE.^^West Seaxe is the westernmost kingdom of Saxons in Britain. Some decades ago, King Egbert conquered Mierce and secured his overlordship over the king of Northhymbre. He thereby became the Brytenwalda, or high king of Britain. This position of dominance was short-lived, but the expansion of West Seaxe across south England proved permanent. Egbert's later years saw the beginning of the Viking raids on West Seaxe. The Danes were decisively crushed by Egbert's son and successor, King Aethelwulf, in the Battle of Aclea. This victory postponed Danish conquests in England for fifteen years, but raids on West Seaxe continued. Aethelwulf was succeeded by each of his four surviving sons, ruling one after another Aethelbald, Aethelbert, Aethelred, the current king, and Aelfred, currently sub-king. qstr_You_are_in_the_kingdom_of|You are in the kingdom of EAST ENGLE.^^The Kingdom of East Engle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was ruled by the Wuffingas dynasty but was conquered by Mierce. The Vikings ravaged East Engle, but in later years, the Saxons defeated them in two great battles. There then followed a relatively peaceful period in which the Vikings attacked only once. However, the Danes eventually stopped raiding and showed up in force. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of MIERCE.^^Mierce is one of the most powerful kingdoms of the Anglo-Saxons, centered on the river Trent and its tributaries. It was originally composed the border areas, called Midlands, that lay between the districts of Anglo-Saxon settlement and the Celtic tribes they had driven to the west. From the kingdom's capital of Tomtun, the Mercians dominated the Anglo-Saxon realms for three centuries, having annexed or gained submissions from five of the other six Anglo-Saxon kingdoms. That period is known as the Mercian Supremacy. However, the conquest of Northhymbre by the Great Heathen Army has put Mercian dominance into question. qstr_You_are_in_the_kingdom_of_N|You are in the kingdom of NORTHHYMBRE.^^Northhymbre is the northernmost Anglo-Saxon kingdom. It extended from the south of Alban to the north of the river Humber. It was originally composed of the union of the kingdoms of Bernaccia and Deira, but gradually extended north and west, further encroaching on Celtic realms. The brothers Halfdan Ragnarsson and Ivar the Boneless have conquered Northhymbre and installed an Anglo-Saxon nobleman, Ecgberht, as a puppet king. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd were acclaimed as 'Kings of the Britons' before losing their power in civil wars and invasions. The Britons of Gwynedd remain conscious of their Romano-British heritage, and their kings continue to link their rule to the old imperial Roman order with the continued adoption of Latin and Christianity. Roman knowledge, however, is mainly lost, and the Britons of Gwynedd shift towards a militaristic tribal society. The kingdom has been expanding due to the efforts of Rhodri the Great. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between England to the east and the powerful Briton realms to the west. The kingdom was probably founded by Irish raiders, very likely the Ui Liathain, whose power had grown great in Wales until they were reduced by the sons of Cunedda. Currently the kingdom is locked in a feud with its neighbor, Glywyssing. qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. With its high, fortified rock (Alt), Alt Clut resisted one attack by the Dal Riata and three by the Picts. An alliance of Picts and Northumbrians finally captured Alt Clut after a siege of several years. However, 18 years ago the men of Alt Clut were able to burn the Pictish city of Dunblane. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii, whose economy was based on tin since ancient times. Separated from the Britons of Wales after the Battle of Deorham, they have been all but eclipsed by the expanding Saxon kingdom of West Seaxe. These people span the Channel, and they take refuge on the continent. qstr_You_are_in_the_kingdom_of_GL|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This was the most Romanised part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Lately, it has been locked in a bitter feud with Brycheiniog. qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. For a long time, the rule of Laigin was disputed by two dynasties, the Ui Dunlainge and the Ui Cheinnselaig, but finally the first one got the control of the crown. Nineteen years ago, during a general Norse attack on the British Isles, a Norse army was defeated at Sciath Nechtain by Lorcan mac Cellaig of Laigin and Olchobar mac Cinaeda of Mumain. Nevertheless, the Vikings have created several colonies on the coast. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Nineteen years ago, after multiple defeats by invading Norsemen, Olchobar joined forces with his eastern neighbour, Lorcan mac Cellaig, King of Laigin, to stop them at Sciath Nechtain. Among the dead was one Tomrair, jarl of the king of Laithlind. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. Some centuries later, the ancient line of Connacht kings was displaced by midland rulers, whose centre was at Tara. Two members of this Tara dynasty, Brion and Fiachra, founded clans, the Ui Briuin and the Ui Fiachrach, to which all the current rulers of Connaught belong. Conchobar mac Taidg Mor is from the Ui Briuin branch. Currently, the Norse seem intent on settling an island in the middle of the river Shannon. qstr_You_are_in_the_terri|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now in a feud with Ui Neill to the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_kingdom_of_MI|You are in the kingdom of MIDE.^^Mide means 'middle,' due this kingdom's position in the middle of Ireland. It was created by Tuathal Teachtmhar who, having subdued the rulers of the four kingdoms of Ireland, created his own realm from lands around the Hill of Tara that he annexed from them. Niall of the Nine Hostages later established himself as king of Tara. For six centuries afterward, almost without interruption, his descendants were considered the high kings of Ireland. His son Loegaire succeeded him and welcomed St. Patrick to his court. Niall's sons and grandsons have continued to annex parts of northern Laigin to carve out the sub-kingdoms of Mide and Brega for their descendants. Currently, the Ui Neill of Meath have an arrangement to alternate the crown of High King with their cousins from Ailech, even as they continue to feud. qstr_You_are_in_the_kingdom_of_AL|You are in the kingdom of ALBAN.^^In the North of Britain, Picts and Scots, with their separate languages, had been traditional enemies. However, both dynasties were nearly destroyed in a chance three-way battle with Vikings. Then Kenneth MacAlpin of the Dal Riata unified the land by somehow finishing off the Pict royal house. However, continued Viking pressure forced him from the coasts and lowlands. He placed the capital of his new kingdom at Forteviot, in old Pictish territory, and moved his religious center to Dunkeld. There he transferred the remains of St. Columba from Iona. qstr_You_are_in_territory|You are in territory of the clan of OSRAIGE.^^Osraige is one of the largest clans in Ireland. It was the easternmost region within the Kingdom of Mumain until Osraige warlord, Cerball mac Dunlainge, adeptly obtained independence. Cerball at different times fought and allied with Waterford, Dublin, and Aed Findliath, but generally remains at odds with the neighboring, larger kingdoms of Mumain and Laigin. qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^{s4}^Kingdom _{|{s1}^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s1}^^{s4}^Relation |{s1}^^{s4}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} peningas. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} peningas. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} peningas. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} peningas. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} peningas. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} peningas. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} peningas qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_My_name_is_Beda_the_O|My name is Beda the Old, and this is my chronicle of what happened in the times in which I lived... qstr_They_weren_t_good_ti|They weren't good times. In Anno Domini 861, my master, Bishop Swithunus, died. Before he died, he told me that the end of time was coming.^^In 865, a pagan army attacked Cent. Men from Cent managed to placate them, but under the pretence of peace and the lure of money, the invaders pillaged the country nevertheless.^^Later that year, in East Anglia, a large pagan army made winter quarters. The following summer, King Eadmund, eager to see them off, quickly horsed them. This was no raiding party; it became known as the Great Heathen Army. Thousands of men, led by the sons of Ragnar, had come to stay.^^In 867, the end of time started, as Swithunus had predicted. The Great Heathen Army of Danes went over the mouth of the river Humbre to Eoferwic. They captured the town, and there was an immense slaughter of the Northumbrians. Both kings, Osbert and Aella, were slain. So now the Danish rule the north, imposing their laws and pagan ways... Where is God when you need him?^^In the south, the Friese coast was being devastated by Vikings. Merchant ships fled north, seeking the protection of West Seaxe.^^In Ireland and Wales, the pagans were becoming more powerful each day. Many said that the Dal Riata and land of the Picts would soon be no more... qstr_BEDA_CHRONICLE^^{s2}^|BEDA CHRONICLE^^{s2}^^{s3} qstr_The_news_coming_from|The news coming from the north was disturbing. Ragnar's sons were calling men to advance on Mercia. It was still a great army; nonetheless, reinforcements from Danmark were expected. God protect us. qstr_Some_merchants_repor|Some merchants report that Sigurd 'Snake in the Eye,' Ragnar's son in Danmark, is bringing warriors on hundreds of boats. I overheard some of the king's advisers in Witan Ceaster saying that the Danish want to destroy all the kingdoms of Englaland.^^The only good news I heard was when a messenger informed us that some Danish sent by Jarl Sigurd to attack Friese were defeated in Doccinga.^^That was the first time I heard the name of {playername}, who had led the defense of Doccinga.^^Little did I know then that {reg59?she he} was going to be an important figure in my life. qstr_There_was_a_man_call|There was a man called Egbert, or I should say a king, Egbert Cyning, for he was king of Northhymbre. But he was a puppet king, chosen by the Vikings because he was a weak man whom they could handle. Was this the fate that awaited us also? qstr_In_Anno_Domini_868_t|In Anno Domini 868, the Vikings took Snotingaham. There was fear, much fear, but West Seaxe and Mierce joined forces. Aelfred of West Seaxe, the king's brother, was married to Ealswith, daughter of Aethelred Mucel, ealdorman of the Gaini, and of Eadburh, from the royal line of the king of the Mercians.^^The two realms called the fyrd to war. West Seaxe advanced on Snotingaham from the south, and Mierce joined them on the way. Maybe they could finally put an end to the advance of the sons of Ragnar?^^My life was about to change, but I did not know that. qstr_I_still_dream_of_Dou|I still dream of Douar-an-Enez when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. qstr_I_remember_sailing_i|I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with {playername} and {reg59?her his} men. If we were defeated, we would die with the rest. Fortunately, by some miracle of God, I survived. Too many did not, including Bodo, with whom, I hear, {playername} had spent much time since they first met on a ship called the Woden Ric. I figured Bodo would be a great loss for {reg59?her him} after everything that had happened, but {reg59?her his} face was imperturbable, and no one dared to ask {reg59?her him} how {reg59?she he} felt.^^After the two battles of Douar-an-Enez, we spent a few weeks in the remains of the village, healing the wounded, burying the dead, and recovering from all that had passed. I really think that times like that are when my work is most needed. Many came to me to find comfort and to thank me for all my words over the dead.^^Then we sailed back to Englaland, where, we didn't yet know, the world had changed... qstr_Maybe_part_of_him_is|Maybe part of him is left in the baby that he had with Thora, daughter of Ulf from Danmark. The boy, named after his father, grows strong and healthy, and promises to be a powerful man someday. qstr_My_name_is_Beda_and_|My name is Beda, and this book started as a chronicle of a dark time, but the time is not so dreadful, as it was overshadowed by a hero. qstr_I_was_there_when_the|I was there when the armies of the Saxons and Danes fought at Aescendun. I was there when {playername} changed the course of history. But even this and what happened next pales in importance when the world lost its hero. I remember it like it just happened, when we entered the hall and watched as Sven Bull Neck finished off {playername}'s mother. I remember {reg59?her his} face. It became ice cold. Neither anger nor fear nor crying; only coldness. I assure you that Sven Bull Neck turned pale because he knew that his death was inevitable. We fought in the hall and Sven died, but that did not change the hardness of the face of {playername}. Neither then nor later, at the funeral of {reg59?her his} mother, revered like a queen, and buried with rich grave goods in a warship.^^After that day, we lost our hero. {reg59?She He} said farewell to us, who we had followed {reg59?her him} from battle to battle, and said {reg59?she he} was leaving without revealing {reg59?her his} destination.^^{reg59?She He} left us, I fear, to never return. I hope I am wrong, because this dark world still stands in need of {reg59?her his} exploits. qstr_BEDA_CHRONICLE^^{s2}^^|BEDA CHRONICLE^^{s2}^^{s3}^^{s16} qstr_Little_news_has_reac|Little news has reached me about the young Caio. I do know for sure that he never returned to Hadrian's Wall, not even to visit his family. Last I heard is that he embarked on a Danish expedition headed to Konstantinoupolis. qstr_^^Egil_returned_to_R|^^Egil returned to Ribe, his home, made rich by the spoils of his adventure. He spent all his money on women and ale, and ended up dead in a duel shortly thereafter. qstr_^^Brunhild_married_a|^^Brunhild married a Dane, despite having always hated them, and settled near Jorvik. A merchant told me that currently she is a happy mother with three children. qstr_^^The_fate_of_Donnac|^^The fate of Donnachdh was dark. He returned to Alban, where he recruited a crew of Scots to pillage the Norwegian merchants in the Sea of Hibernia. The Norwegians of Dubh Linn put a price on his head, gave chase and killed him in an epic battle that the bards still sing about at the court of Alban. qstr_^^Morgant_returned_t|^^Morgant returned to Cornubia and sought to unite the clans to try to recover the territory of the old Kingdom of Dunmonia, but was unsuccessful. Many were simply abandoning their homeland for the other side of the channel, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and retired to the monastery of Petrockstow, where I know he took vows. qstr_^^Dwywei_was_one_of_|^^Dwywei was one of the few who did not give up after the departure of {playername}, and I know she left in pursuit of him. She loved him despite all that happened, and was willing to travel the world to find him. I don't know if she was successful or if she is even still alive. qstr_^^Dwywei_despite_all|^^Dwywei, despite all the past, never resigned herself to the departure of {playername}. I heard she left in pursuit of him. qstr_^^Reginhard_returned|^^Reginhard returned to Dorestad where he married Adda, the shopkeeper, and they had a son named Thiaderd. Their marriage was a happy one, but it didn't last. The latest news is that, tormented by his double betrayal, first of Thiaderd and then of {playername}, he returned to his vice. qstr_^^About_Clovis_he_re|^^About Clovis, he returned to Frankia where he took land and wife. But he seems to want to forget the past and does not receive my messengers. qstr_^^The_beautiful_and_|^^The beautiful and indomitable Solveig decided to continue {playername}'s revenge on the family of Sven Bull Neck on her own. She returned to Danmark, where she hunted and killed all the brothers of Sven, along with their families. The Thing sentenced her to death, so now she's hiding somewhere among other bandits and exiles. qstr_^^The_loeknir_the_ph|^^The loeknir, the physician, Asbjorn returned to Odinsve, the home of his parents, weary of war. He puts his knowledge to use helping cure people, all for just a few peningas -- even free to anyone who asks. His fame runs throughout the north, and people worship him like a saint. qstr_^^Helgi_was_very_fon|^^Helgi was very fond of {playername}, despite all the past, and when she left, he plunged into a terrible depression. The last thing I know is that he went back east and became a Rus, hoping more blood would soothe his grief. qstr_^^Helgi_became_depre|^^Helgi became depressed after the departure of {playername}. Without clear direction, he marched east and became a Rus, looking for his fate in unending war. qstr_^^The_Greek_Agathino|^^The Greek, Agathinos, stayed in the north, near Lundenwic. There he got a job rebuilding the old Roman infrastructure. Sometimes I get letters from him. I do not know why we were never friends, but he likes to keep up the relations he made in his past, and I must be the only remnant of another time he has left. qstr_^^And_that_is_all_wh|^^And that is all what I know about people who served under {playername}. qstr_After_the_departure_|After the departure of our leader, we, {reg59?her his} followers, dispersed to the four winds. I hid in a monastery in a remote part of West Seaxe, far from it all. Here I will wait for the end of my days. I pay people to bring me news from outside, especially if they find {playername}, but nobody has seen {reg59?her him}. However, I have a little news from others who were with {reg59?her him} until the end. qstr_{s11}{s12}{s13}{s14}|{s11}{s12}{s13}{s14}{s15}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}. qstr_{s2}{s3}^^I_hope_my_|{s2}{s3}^^I hope my writings serve to keep {playername} in history. The {reg59?lady man} who started from nothing, on a ship called the Woden Ric, and rose to be a warlord who was able to put in check the powers of {reg59?her his} time. {reg59?She He} it was who killed the dreaded Sven Bull Neck and could be measured face to face with the most powerful men, like the sons of Ragnar and the kings of West Seaxe.^^May the world remember {playername} when the rest of us have all perished. qstr_They_say_that_Eriu_i|They say that Eriu is a wilderness, inhabited by people too untrustworthy for truce or trade, and too violent to make it worth conquering. I have heard many stories about Eriu, but none is worth retelling. What I am sure of is that the time {playername} spent there left him scarred for life. qstr_Honestly_Mael_Bresai|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When she left, the whole army felt a void. Nobody has ever seen her since, although I know that my {reg59?lady lord} always hopes for news about her.^^They say many things about Eriu, but nobody tells the legend of Morrigan. qstr_The_agreement_with_M|The agreement with Mael Bresail made {playername} a rich person, but his fate was above wealth, and money was only a way to achieve {reg59?her his} goals. Little news reached us of Mael Bresail after the pact. He always tried to stay out of the way of my {reg59?lady lord}, even when the affairs of {reg59?my lady my lord} and his king crossed. I don't know if Mael Bresail just honored his oath or felt sheer terror toward {playername}.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Honestly_Mael_Bresail|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When {playername} killed her, I think that {reg59?she he} felt {reg59?she he} had destroyed something that does not belong to this time or world.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Sandbox_mode_gives_y|Sandbox mode gives you total freedom to choose your gaming experience. You may choose to be a peaceful trader, a fearsome Viking, a king loved by his people or any other role you may want. qstr_Starting_is_always_d|Starting is always difficult, so it is recommended to explore the surroundings before heading into your first fight. Visit nearby settlements, obtain quests from local leaders or lords or work to earn a salary at farmsteads, quarries, salt mines or lumber camps. Recruit your first men at farmsteads or monasteries or try to bribe a village leader. You can also buy merchandise at farmsteads and villages and try to sell it in the town markets for a profit.^^It is best to play slowly at first, to explore the possibilities and workings of the game. If you have questions, you can always read the notes.^^Viking Conquest is immense. It will take you into the Dark Ages like never before. qstr_^Welcome_to_Viking_C|^Welcome to Viking Conquest Reforged Edition^^^{s2}^^{s3} qstr_In_this_mode_you_sta|In this mode, you start out either as a nobleman or a king of a faction. As a nobleman, you'll take control of your fief and lead armies. As a king, you decide kingdom's policies, declare wars, lead armies and develop your kingdom. qstr_Your_first_priority_|Your first priority should be to develop your possessions, increase income and fill your coffers with peningas. Stabilize your kingdom before starting new conquests.^^Leading people is not easy. War devours resources, and this world is full of dangers. Your actions will determine the future of your kingdom... qstr_^^Welcome_to_Viking_|^^Welcome to Viking Conquest Reforged Edition^^^^{s2}^^{s3} qstr_In_the_storyline_you|In the storyline, you start as a hero with an uncertain fate.^Please read the following carefully, because the gameplay varies slightly from the sandbox campaign. qstr_The_story_follows_it|The story follows its own development path and the decisions you make may affect the world around you in addition to standard game mechanics. This means you won't be able to freely join any kingdom or serve any king, except when allowed to do so.^The behavior of the kingdoms, especially those important to story and in history, will follow the chronology of historical events as much as possible. As a result, these kingdoms may not be destroyed if they were not defeated historically.^Moreover, you won't be able to get rid of your companions, grant them fiefs, or make them vassals, as long as you're playing the storyline. As many of your companions are important to many missions, it is critical that they remain a part of your war band.^^It took many months to build and research Viking Conquest storyline, using historical sources, sagas, and deep love for Viking world. We do hope that you enjoy it as much as we did. qstr_The_supply_box_will_|The supply box will be available {reg1?after {reg0} rounds next round}. qstr_Head_armor_cannot_be|Head armor cannot be used with hoods and is being discarded for {s0}. qstr_You_can_t_sleep._You|You can't sleep. You can hear the constant crunch of the boat hull, smell sea brine, and feel the breeze caressing your face, but your eyes are closed and refuse to open. And your mind keeps dreaming, remembering other times, a past life that feels far away and that you remember less every day, even though not many months have passed since your departure.^^Now, the future is uncertain. Your journey has brought you to the Frisian Sea hoping to find news about an old sorcerer who takes care of all ills, because your mother is sick. For her you left everything behind, a world you knew like the back of your hand, and paid for passage on a north boat, a paunchy merchantman. It's slow and clumsy, but its captain has promised to take you to the remote part of Friese where the sorcerer lives.^^Your mother travels with you; nobody else has joined you. Her illness progresses, and there are days when she no longer recognizes you, but she appears to be completely sound at other times. Every morning you wake up not knowing which day it will be will you be able to converse with her or will you have to tie her to a post so she does not fall overboard?^^You need to wake up, though your eyes oppose you and your mind boils with fever...^^One more effort. Your eyelids obey... qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_The_night_falls_whil|The night falls while the ship, the Woden Ric, crosses the ocean. There is a good wind and the Woden Ric enjoys good sailing away from the site of the battle where it stopped in the morning. The Frisian coast is near by the time you fall asleep.^The ship sails during the night while the shift rotates at the rudder. If all goes well, landfall will occur the next day, and you'll be a little closer to your destination.^If all goes well... if only your nights were not filled with nightmares of ships consumed by fire and drowned men floating on bloody water. You are trapped in this way, costing you escape even to the world of dreams, when a hand shakes you, and a voice calls loudly near your ear.^You open your eyes and see the taciturn face of the captain illuminated by the light of dawn. You see his lips moving frantically and gradually begin to understand his words...^^ qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1, and it is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_Reseted.|Reseted. qstr_The_time_to_meet_with_|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. If you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_time_to_meet_with_t|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr_Go_to_Old_Captain.|Go to Old Captain. qstr_The_king_of_Danmark_|The king of Danmark suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations (more than 15 relation points) with the jarls of Danmark, so they speak favorably about you at the Assembly. qstr_You_have_recently_re|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Readingum, near {s3}. qstr_You_have_recently_ret|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Aescesdun, near {s3}. qstr_Go_to_your_lord.|Go to your lord. qstr_Go_to_talk_to_Aelfre|Go to talk to Aelfred (Wessex side) or Halfdan (Danish side). qstr_off|off qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. Cost {reg0} peningas. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_The_wound_you_took_w|The wound you took was pretty nasty and will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men. qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to {s7}. qstr__You_are_greeted_by_| You are greeted by men loyal to you. qstr__You_are_greeted_by_m| You are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making scaling equipment.^^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_ You_have_sent_men_| You have sent men to find a traitor in {s4}.^^ qstr_ You_have_found_a_tr| You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_ Your_men_are_takin| Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_ You_have_sent_men_t| You have sent men to infiltrate {s4}.^^ qstr_ Your_camp_smells_h| Your camp smells horrible. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_ As_a_disciplined_ar| As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_are_diggi| Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_t|You need to have more than 80 men in order to do this. qstr_ The_assault_equipm| The assault equipment is ready. The troops await your orders.^^ qstr_ You_look_at_{s4}._| You look at {s4}. Your men are silent while they await your order to attack. Your muscles are tense, hot for battle, but your mind is cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ The_steel_of_the_w| The steel of the weapons glitters, banners sway in the wind and horns sound. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives. Up ahead there are only two things victory or death.^War ... war never changes.^^ qstr_ Winter_is_the_wors| Winter is the worst time to fight, but there you are in the cold months, ready to undertake the conquest of {s4}. Many people think you're a daredevil, others a madman. But no one knows that someday you will be Brytenwalda.^^ qstr_ It_s_summer_and_ho| It's summer and hot -- maybe too hot -- but, at that moment, you do not feel anything. As always before a battle, you set aside time for a few inevitable memories of the past... Then you close your mind and ready it for battle, preparing for even the worst case -- death.^^ qstr_ You_look_at_{s4}._Y| You look at {s4}. Your men are silent while waiting for your order to charge towards death. Your muscles are tense, hot for battle, your mind cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ Your_men_have_finish| Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_are_buildi| Your men are building mantlets.^^ qstr_ Your_men_have_finishe| Your men have finished building the ladders.^^ qstr_ Your_men_are_buildin| Your men are building assault ladders.^^ qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_^^Commander_this_tow|^^Commander, this town is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, but if we set up the camp and build a battering ram, we can break down the wall at the back entrance of the town. When the wall is down, we can charge in without losing breath. The steps up to the town center are fewer there. qstr_^^Alt_Clut_the_rock_|^^Alt Clut, the rock high over the Clyde. This is the mightiest fortress of the northern Britons. Nobody has ever taken it by siege in your day. Controlling the mouth of the Clyde, it was where King Riderch Hael fought the Bernicians and the Picts. qstr_^^This_formidable_st|^^This formidable stronghold is the jewel of the Dumnonian kingdom. Here many ships from Mediterannea arrive full of wine and luxuries. Legend says the warlord, Arthur, was born here. qstr_^^Dun_Taruo_the_fort|^^Dun Taruo, the fortress of the bull. This place seems like the work of giants, and for centuries, the Picts have known its reputation. qstr_^^The_seat_of_the_br|^^The seat of the brave Goutodin warriors. From here, they launched their attacks against the Bernicians, and their heroic end will never be forgotten. You can almost smell their courage from here, even though Goutodin disappeared long ago. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town fort}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town fort}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town fort}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?queen king}. qstr_As_you_approach_you_a|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?lady lord}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_Your_enemies_beat_yo|Your enemies beat you down and leave you for dead. qstr_You_have_fallen._You|You have fallen. Your enemies quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily, some of your companions come to search for you when you do not return and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily, some passing townspeople find you lying by the side of the road and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_Going_through_the_ba|Going through the bandits' purses, you discover a dirty torn piece of vellum with the word 'kill' and a portion of your name still visible. Turning the vellum over, you see the scribbles 'Meet me in {s3}.' qstr_Your_efforts_prove_s|Your efforts prove successful, and some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed miserably. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} head of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_sett| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_settl| As you reach the settlement, you are greeted by men loyal to {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_An_expensive_horse_i|An expensive horse is awarded to you for your victory. qstr_A_fat_cow_is_awarded|A fat cow is awarded to you for your victory. qstr_You_are_given_a_beau|You are given a beautiful shirt of mail adorned with a pelt, as befits a mighty warlord. qstr_They_give_you_a_fine|They give you a fine sword, worthy of a noble. qstr_They_appreciate_your|They appreciate your participation in the competition and place a wreath of laurel on your head. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} peningas from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies gives special recognition to your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to defend themselves better against such an attack. You hope that they will take the experience to heart and be better prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Unfortunately_{reg3?|Unfortunately, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} peningas per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of the {s4} are considering war against the {s3}. qstr_Border_incident _Wor|Border incident Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... qstr_The_great_lords_of_y|The great lords of your kingdom plan to gather at the great hall of {s15} in {s10} for a feast qstr_^{s64}^|^{s64}^ qstr_^^Note_that_as_long_|^^Note that as long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Viking warriors boarding the Woden Ric, plunging their weapons into the bodies of the captain and sailors, and Bodo, the Cantabrian, defending himself like a lion until cornered. You hear his words in your consciousness, '{playername}! Fight! I am yet with you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the wooden floor of the boat smash into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Viking, dressed in iron -- could he be Sven? -- cracked her head with his spear and threw her body to the side.^^You crawled, leaving a trail of blood, preferring to give your body to the fish, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, or the heat from a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the beams of a roof over you?^^And if you're alive, who has saved you, why and how? qstr_It_is_night_and_the_|It is night, and the monastery seems quiet. qstr_The_monks_bless_you_|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_|You don't have enough silver. How embarrassing! qstr_You_need_to_have_more_m|You need to have more men for this. qstr_It_is_night_and_the_h|It is night, and the hof seems quiet. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a|You are now a pagan, a follower of Odin and the other Norse gods. qstr_The_majority_of_your|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_|The majority of your troops is Christian and hates your action. qstr_In_the_arms_of_the_d|In the arms of the dead abbot, your men find 'The Cathach of Colum Cille.' qstr_The_majority_of_your_t|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_tr|The majority of your troops are pagan and hate your action. qstr_{s3}_is_in_danger._S|{s3} is in danger. Save the village from Sven Bull Neck's assault, before the village is destroyed! You will need a good number of troops to repel the Viking attack! qstr_Return_to_{s3}_and_i|Return to {s3} and interrogate the prisoner. qstr_Return_when_you_have|Return when you have fifty-five or fewer men in your party. qstr_You_have_saved_{s3}.|You have saved {s3}. Perhaps now is a good time to ask {s9} about his involvement with Sven. qstr_{s9}_did_not_come_to|{s9} did not come to the aid of {s3}. Thonkrik suspects that the jarl is in an alliance with Sven Bull Neck. Maybe it's time to talk to him, or you can go directly to the king to tell him about {s9}'s betrayal. qstr_Loot_Thiaderd_s_camp|Loot Thiaderd's camp. qstr_Ahead_in_a_small_cam|Ahead, in a small camp, there are some women and children, the families of the rebels. They look scared, not knowing where to flee.^^Among these people are the wife and son of Thiaderd. It is a difficult choice. Maybe they will seek revenge in the future, but they aren't warriors. qstr_A_small_camp_stands_|A small camp stands next to a river. You see women and children between the cottages, watching warily. A number of men, few in number but with an aggressive demeanor, come to meet you. A very tall man leads them. qstr_Note_2 _You_chose_to|Note 2 You chose to kill Thiaderd's wife and son. qstr_Thiaderd_is_dead._Yo|Thiaderd is dead. You've accomplished your mission. qstr_Note_2 _You_chose_to_|Note 2 You chose to respect the life of Thiaderd's wife and son. qstr_Note_2 _You_chose_to_l|Note 2 You chose to leave Thiaderd's wife and son alive. qstr_You_need_room_for_at|You need room for at least one more member in your army to continue! qstr_^^In_the_middle_of_t|^^In the middle of the fort, you see some prisoners prepared for sale. Could your mother be among them? qstr_Note_2 _In_Sven_s_hi|Note 2 In Sven's hideout, you found Bodo, one of the travelers from the Woden Ric. Thanks to Bodo, you learn the fate of Woden Ric after the Viking attack. Your mother is still alive, thanks to the item Bodo gave her, but the item made her very valuable to the Vikings. qstr_Return_when_you_have_|Return when you have thirty or fewer men in your party. qstr_You_think_of_Thora_w|You think of Thora, who visits you every night, a beautiful woman who could give you many children. qstr_You_think_of_Thora_wh|You think of Thora, who visits Egil every night. She is a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_You_think_of_Thora_a|You think of Thora, a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_One_of_the_greatest_|One of the greatest battles known between West Seaxe and the Danes was fought here. You have memories of that day, because you took part in it. qstr_This_place_destroyed|This place, destroyed by your men, is nothing but ash and rubble. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_Your_men_think_you_v|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite that he turned against you. qstr_Note_Egil _Egil_turn|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. As he was loved by all, you decided to pay for and attend his funeral. qstr_Your_men_think_you_ve|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite how he turned against you. qstr_Message|Message qstr_Your_men_cry_for_Egi|Your men cry for Egil's betrayal, and they mourn his death. Many of them liked him; some would have liked him as a leader. qstr_Note_Egil _Egil_turne|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You let your men bury him. qstr_Your_men_cry_for_Egil|Your men cry for Egil's death, but they obey your orders. Now they think you're a tough leader who does not forgive traitors. qstr_Note_Egil _Egil_turned|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You didn't even let your men bury him. qstr_Shortly_after_landin|Shortly after landing, as if he had been watching you, a messenger appears riding towards you. You notice the dark circles under his eyes, as if he went days without sleeping, and his horse seems to be on the verge of exhaustion. Finally, he takes a breath and exclaims ^^ qstr_{s4}_{playername}_my|{s4}'{playername}, my jarl, Rathbarth Ragnarsson, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join his brother Halfdan in Readingum, as he is leading a final assault on West Seaxe. We advanced from East Engle with a great army and set up a fortified camp at Readingum. We plundered the area, but Aethelred and Aelfred gathered the fyrd in Witan Ceaster and attacked us. Luckily, they were repelled.^^Now the king of West Seaxe, assisted by his brother Aelfred, has retreated west, to Aescesdun, where they gather a huge army to fight us. Your help is needed, as Halfdan wants to go against them before they get more men. We fear that this will be the mother of all battles! If we win, West Seaxe will be ours!^^Jarl Rathbarth told me especially to mention that Sven Bull Neck is with Aelfred and fights in his army.' qstr_{s4}_{playername}_my_|{s4}'{playername}, my ealdorman, Aelfred Aethelwulfing, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join him as soon as possible. He is moving around the kingdom to gather an army as the Danish advance against West Seaxe.^^They advanced from East Engle with a great army and set up a fortified camp at Readingum, from where they plundered the area. Our king, Aethelred, and Aelfred gathered the Fyrd in Witan Ceaster and attacked the Danish in Readingum, but they were repelled. Now they are in Aescesdun gathering men and preparing to face the Danish again! God protect us, we will go against the Danish with the entire fyrd! If this fails, West Seaxe will be lost with the rest of Englaland!^^Ealdorman Aelfred told me especially to mention that Sven Bull Neck is with Halfdan and fights in his army.' qstr_You_met_Orm_the_Blac|You met Orm the Black in single combat and killed him. qstr_Your_party_has_gaine|Your party has gained morale. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_Your_party_has_lost_|Your party has lost morale. qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_w|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_Assembly_has_tak|The Assembly has taken up your case. You must quickly go to the assembly near {s3}, lest they decide against you. qstr_Note_Reginhard _Regin|Note Reginhard Reginhard betrayed you before the Assembly, and you had to kill him in a holmgang decreed by the Assembly. qstr_Note_Egil _Reginhard_be|Note Egil Reginhard betrayed you before the Assembly, but you forgave him. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of the Assembly. qstr_The_holmgang_is_over|The holmgang is over. It's time to meet Asbjorn in {s3}. qstr_Before_you_left_for_|Before you left for your trip to Frankia, someone sent a messenger to inform you that someone will meet you at a place called Boar Grove, near {s3}. There you must find the house of the lumberjack. qstr_Through_the_trees_yo|Through the trees, you can barely see a hut. The trees sough gently in the wind, and some birds sing, but you see no one. qstr_Through_the_trees_you|Through the trees, you can barely see the hut, now empty, where you met Beda. qstr_You_arrive_at_a_deep|You arrive at a deep forest. qstr_Through_the_trees_you_|Through the trees, you can barely see the hut, now abandoned since you killed the old hero who once lived in it. qstr_You_stay_hidden_watc|You stay hidden, watching the camp from afar and avoiding Saxon lookouts and patrols. qstr_You_stay_hidden_watch|You stay hidden, watching the camp from afar and avoiding Danish lookouts and patrols. qstr_Aelfred_gives_the_or|Aelfred gives the order, and horns call men outside the camp. You follow the brother of the king of West Seaxe outside, where his men have formed the ranks. They are led by officers and waiting.^^There is a tense silence filled with nerves and worry. The Saxon warriors know that the fate of West Seaxe hangs by a thread. If they fall defeated, nothing will keep the Danish from plundering their houses and enslaving their families. qstr_Halfdan_gives_the_or|Halfdan gives the order, and horns call men outside the camp. You follow Ragnar's son outside, where his men have formed ranks. They are led by officers and waiting.^^The Danish warriors are animated and some even joke, motivated by the recent victory over their enemies, but all voices fall silent when Halfdan arrives before them. qstr_West_Seaxe|West Seaxe qstr_Danish|Danish qstr_You_notice_that_Aelf|You notice that Aelfred is coming towards you. It was he who saved the day with his charge when the Danish tried to gain the hill. Without that improvisation, probably you would all be dead now... qstr_Halfdan_walks_toward|Halfdan walks towards you. You see him covered in blood, but he is smiling. He knows that without you and your army, he would have lost that battle. qstr_Your_followers_decid|Your followers decided to leave you. qstr_You_chose_to_dispers|You chose to disperse your followers. qstr_You_notice_that_a_gr|You notice that a group of men approaching you. It is led by a tall man. This must be Eadric, the man mentioned by Aelfred. qstr_You_notice_that_a_gro|You notice that a group of men approaching you. It is led by a tall man. This must be Arnvid, the man mentioned by Halfdan. qstr_You_aren_t_ready_to_|You aren't ready to face Sven. Return when you have over one hundred men in your shield wall. qstr_The_abbot_of_Finian_n|The abbot of Finian, near {s3} in Eriu, has asked for your presence. Apparently, he has an important mission to offer. He is offering 1000 peningas just for you to appear in front of him. qstr_The_other_two_champi|The other two champions have followed Morrigan to her lair and sent a messenger to inform you where they are. They await your arrival before attacking. The moment is here to go to Morrigan's lair. qstr_Near_the_end_of_the_|Near the end of the world, where the waves beat the cliffs and the albatrosses nest, there is a little rough valley, barely visible from a distance. A cave is hidden there. You cannot control it; Morrigan song resonates in your head, and you feel your lips move to it. It breathes magic...^^Far from the cave, half hidden by rocks, you can distinguish the two champions with a few men. They seem to have left the bulk of their army hidden elsewhere to avoid attracting attention. They wait.^^But when you take a step toward them, the song intensifies. This time, it is not in your mind... Morrigan's beasts attack you! qstr_The_battle_was_tough|The battle was tough and pushed you near the valley. Your men stayed behind, protecting the rear, because they realized numbers are useless in the narrow valley. It is time to seek the support of the other champions and move towards Morrigan before her forces reorganize. qstr_The_mystery_of_Morri|The mystery of Morrigan having been solved, it seems that the fog dissipates and the world regains its colors. You leave behind the cave and the terror. qstr_Mael_Bresail_s_farm_|Mael Bresail's farm is the typical Irish farmhouse -- a large main house with smaller buildings about it, all surrounded by a palisade. qstr_You_settle_into_the_|You settle into the seat of honor in the great hall of the house. The best mead and wine brought from Frankia are at your disposal. The tastiest dishes fill the room with their aroma and delight your palate. It is one of the best symbels you've ever enjoyed. Your men have fun, looking happy. The hours pass without you noticing.^^Suddenly, you realize that all the women have left the room. What is happening? A burning smell irritates your nostrils. When you investigate its origin, you see fire in the walls of the house. Someone yells, 'Fire!' The alarm is raised, but when one of your men rushes to the entrance, he finds the door barred from outside.^^Mael Bresail has betrayed you and tries to burn you inside. If you do not hurry to find a way out, everyone will die soon, suffocated by smoke and burned by fire. qstr_You_have_managed_to_|You have managed to escape the fire trap set by Mael Bresail to kill you, but it seems that you're not safe yet... qstr_Mael_Bresail_had_bet|Mael Bresail had betrayed you, but you escaped from the flames of his hall and defeated the men who had wanted to kill you. Now, this site only brings bad memories to mind. qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_Your_men_think_that_you_are_a_s|Your men think that you are a strong leader. qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_s|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_wergild_is_paid.|wergild is paid. qstr_The_wergild_is_paid_|The wergild is paid and your warrior whipped. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_leave_an|The bandits leave, angry. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_you_are_a_v|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumors and problems, you pay. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_A_messenger_approach|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal has been accepted and {s10} has been released from captivity.' qstr_A_messenger_approache|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal was not accepted and {s10} will remain captive. Here you have your money back.' qstr_A_messenger_approaches|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will meet you and will follow you as soon as possible.' qstr_A_messenger_approaches_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not the one to give orders.' qstr_A_messenger_approaches_g|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that it would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_ga|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has better things to do than follow your orders.' qstr_A_messenger_approaches_gal|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is busy and cannot follow orders at this time.' qstr_A_messenger_approaches_gall|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_A_messenger_approaches_gallo|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallopi|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to besiege {s10} as soon as possible.' qstr_A_messenger_approaches_gallopin|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not one to give orders.' qstr_A_messenger_approaches_galloping|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_galloping.|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. His men threatened to kill me if I insisted.' qstr_A_messenger_approaches_galloping._|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_A_messenger_approaches_galloping._H|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_A_messenger_approaches_galloping._He|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_A_messenger_approaches_galloping._He_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_A_messenger_approaches_galloping._He_s|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_A_messenger_approaches_galloping._He_st|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_A_messenger_approaches_galloping._He_sto|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_A_messenger_approaches_galloping._He_stop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_A_messenger_approaches_galloping._He_stops|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_A_messenger_approaches_galloping._He_stops_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not want to meet me, saying he was busy and does not like to discuss these things with a lowly messenger.' qstr_A_messenger_approaches_galloping._He_stops_i|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_A_messenger_approaches_galloping._He_stops_in|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_A_messenger_approaches_galloping._He_stops_in_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_f|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your desire to provoke a war and promises to send messengers everywhere to publicize your villainy.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_fr|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your war declaration. He called you treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_Farmers_in_{s4}_are_r|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Your_men_think_you_re|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale of the rest soon. qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' The city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes in the memory of his boys. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_are_h|People in {s4} are happy because you responded to their needs. qstr_People_in_{s4}_are_u|People in {s4} are unhappy with you because you don't respond to their needs. qstr_People_in_{s4}_appre|People in {s4} appreciate your help, but were expecting more. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_During_the_night_at_|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_People_superstitious|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_physician_you_se|The physician you send manages to save some lives and prevent the epidemic from spreading to other areas. qstr_The_epidemic_wipes_o|The epidemic wipes out the population of the village. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the village. The rumor spreads that you are a murderer. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Your_men_are_happy_t|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_The_people_of_{s4}_d|The people of {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_The_people_of_{s4}_t|The people of {s4} think that this is bread for today and hunger for tomorrow, but they understand that these things happen. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you find out that the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_to|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_Your_men_return_with|Your men return with 300 peningas and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for him if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with the bard song. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_pref|The young noble prefers to flee rather than duel with you! qstr_The_word_spreads_tha|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_d|The veterans leave, defaming your name. qstr_Among_the_bodies_you|Among the bodies, your men find 1000 peningas. qstr_A_group_of_six_women|A group of six women joins your army. qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_Three_Hirdmenn_join_|Three Hirdmenn join your army! qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_hel|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_After_two_hours_the_|After two hours, the bandits return with some loot and someone's head... qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Two_berserkir_join_y|Two berserkir join your army! qstr_Two_ulfhednar_join_y|Two ulfhednar join your army! qstr_Your_men_gather_arou|Your men gather around, cheering and betting. The atmosphere is tense. Suddenly, the disputes around you become more widespread. Other men draw their weapons, and a fight on a larger scale ensues. Before you can impose order again, several men die. qstr_Your_reputation_incr|Your reputation increases among your men when you return to the road, leaving behind two corpses hanging from a tree. qstr_Your_men_complain_of|Your men complain of not being able to enjoy a good fight, seeing that drunkenness on campaign is punishable by few lashes. qstr_The_merchant_takes_t|The merchant takes the money and gives you a heavy package wrapped in a long cloth. When you unwrap it and discover that he has sold you a normal sword, the merchant is already well away. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re_|Your men think you're a weak leader unable to take action against who insult him. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you_|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue your way. No one attacks your army. It was all a lie. qstr_The_scout_who_has_st|The scout, who has stolen money, spreads the rumor among your men that you are greedy. qstr_The_scout_hides_his_|The scout hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_men_head_home_di|The men head home, disappointed. qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next one of their children after you. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_The_farmers_thank_yo|The farmers thank you. Perhaps their lord will understand the situation. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_She_thanks_you_and_h|She thanks you and heads for the nearest town. qstr_She_thanks_you_profu|She thanks you profusely and heads back to her village, a little weak from the ordeal. qstr_The_days_get_longer_|The days get longer and the bony grip of winter loosens. Green leaves crown the trees once more. qstr_The_sun_greets_you_e|The sun greets you early in the morning and sends you to bed at night. qstr_As_nature_becomes_a_|As nature becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_The_night_steals_fro|The night steals from the day and grows long, while the frost threatens to do away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_You_have_become_a_be|You have become a berserker. When you go berserk, you gain great speed and strength in the heat of battle, but this brutal ferocity turns your vision red. (Use key T to increase your power strike) qstr_Your_studies_in_poet|Your studies in poetry and rhetoric have been productive. This newly acquired skill in oratory will increase your leadership in battle as you urge on your men in combat. (Use key T to evoke a war cry) qstr_The_exhausting_athle|The exhausting athletics regimen you have applied to your troops makes them faster and more maneuverable in battle. They show their new confidence by taunting their enemies. (Use key T to evoke a shield taunt) qstr_Your_incessant_conce|Your incessant concern about the maintenance of your men's shields and armors makes it harder for the enemy to wound them. They show their new confidence by beating their shields. (Use key T to evoke a shield taunt) qstr_On_this_day_the_fore|On this day, the foreman couldn't even pay the wages, so he paid with produced goods instead. qstr_However_on_this_day_|However, on this day you learned something from your work. qstr_However_on_this_day_y|However, on this day you achieved a lot and were paid double. qstr_However_you_befriend|However, you befriended some workers from {s2}. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_You_need_to_get_the_p|You need to get the permission of the lord of this place to recruit here. qstr_a_lone_boar|a lone boar qstr_a_herd_of_{reg6}_boa|a herd of {reg6} boar qstr_a_herd_of_{reg6}_wil|a herd of {reg6} wild animals qstr_You_successfully_hun|You successfully hunted {reg6} boar. qstr_You_have_lost_track_|You have lost track of the animals. qstr_Choose_a_Goal^^^^{s1|Choose a Goal^^^^{s1} qstr_Congratulations!^^^^|Congratulations!^^^^{s1} qstr_You_have_obtained_th|You have obtained the prison keys. qstr_You_killed_the_ghost|You killed the ghost qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_have_received_{reg|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{reg5|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg5}|You have received {reg5} critical damage from behind! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_Your_{s1}_was_damage|Your {s1} was damaged! qstr_{s33}_changes_weapon|{s33} changes weapons qstr_You_call_your_horse.|You call your horse... qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of his troops in a very short time. The hearts of his troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. His troops panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr__{reg3}| {reg3} qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Scout_report _We_ve_|Scout report We've reached an ancient monument -- rows of stones -- but the real obstacle is the enemy lined up beyond the brook.^^You reply Rows of stones, you say? Let us make them tombstones for the enemy, then! qstr_Scout_report _A_bog_|Scout report A bog lies before us, so we must be wary. Stay on the path!^^A man tugs on your sleeve What is that in the trees up ahead? Evil lurks here. qstr_While_exploring_an_a|While exploring an abandoned Roman fort, the scout informs you Commander, we cannot linger here much longer. The enemy is spotted behind the hill. What are your orders? qstr_Stretched_out_before|Stretched out before you as far as the eye can see stand the remains of a once great wall. The enemy has taken up position just on the other side.^^A witty person next to you mutters Let's hope it will protect us better than it did the Romans. qstr_The_scout_returns_an|The scout returns and informs you, 'The enemy is spotted behind the village. The villagers have fled the fields and sought safety in one of the houses. They know all too well the horrors of war.'^^'As do we... As do we...' you find yourself mumbling. qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_Division_Placement|Division Placement qstr_Complex_Formations|Complex Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_{s1}_is_shouting_out|{s1} is shouting out his war cry! qstr_{s1}_is_starting_a_s|{s1} is starting a shield taunt! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! The point doesn't count. qstr_All_around_you_unfol|All around you unfolds God's world, Ora et Labora, where men wear the habit. They are busy with their work, stopping only to eat, sleep or pray. qstr_This_is_the_home_of_|This is the home of the Nordic gods. You can recite old verses, compose songs or make sacrifices to please the gods. If you're lucky, the gods may hear you and grant your wish. qstr_{s0}^^{s1}|{s0}^^{s1} qstr_The_old_captain_is_t|The old captain is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_captain_is_to|The old captain is too much for you. You lie battered and wounded at his feet. Only the mercy of the old captain keeps him from killing you. qstr_You_have_beaten_the_|You have beaten the old captain, so beginning your journey into legend. qstr_Today_is_a_good_day_|Today is a good day to die, is not it?' qstr_The_battle_against_t|The battle against the bandits was hard, but you've risen to victory. Picking through the remains of the hole they were digging between the rocks, you find a fortune in money. qstr_You_have_killed_all_|You have killed all the Vikings and freed the slaves. This will give you fame and reputation. qstr_You_look_up_and_see_|You look up and see that this village has already been sacked by Vikings, and now you are their new prey. qstr_After_a_hard_battle_|After a hard battle, you've defeated the Vikings who attempted to ambush you. Now their riches are yours, but you are especially happy to see a few pieces of chain mail. qstr_If_you_want_to_cross|If you want to cross the bridge, you'll have to pay the troll!' qstr_The_troll_is_dead_at|The troll is dead at your feet, so you can keep the treasure extorted from travelers, as well as his club. qstr_Come_closer_closer_c|Come closer, closer come, I'm here, almost nigh. So long I've been alone. Come and win a prize! qstr_The_voice_continues_|The voice continues, 'Oh, I cannot be discourteous. Finally, someone is here to see me, someone who really wants to play games and win awards.' qstr_The_voice_seems_to_b|The voice seems to be getting closer, 'Who are you, and why are you here? You came to visit me, someone who withdrew from people to avoid their fears and insults.' qstr_A_voice_is_coming_fr|A voice is coming from somewhere in the ruins, 'Someone visits ancient ruins of the past? Someone is certainly brave, because nobody else dares to visit them for fear of ghosts.' qstr_Do_you_want_to_stop_|Do you want to stop your work and give up your pay? qstr_Your_own_life_seems_|Your own life seems not so bad, now that you see these poor wretches working themselves into an early grave just for the bread to survive. qstr_The_rattle_of_spikes|The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_Bodo_has_received_to|Bodo has received too many blows to continue fighting. qstr_Bodo_spots_you_shake|Bodo spots you, shakes his head, and silently indicates that there are still enemies about. qstr_Bandits_strike_at_yo|Bandits strike at you furiously, and you fall in a puddle of blood. They think you're dead... qstr_The_bandits_and_slav|The bandits and slavers have been dealt with. Get the prisoners and leave.^^When you want to leave, press TAB. qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the bandit king's main bodyguards. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_c|You have killed the captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the bandit king, your steel stained with blood, you put an end to a long reign of terror and banditry with all its horrors. Among the remains of the once proud bandit king are qstr_The_body_of_Atli_Eir|The body of Atli Eiriksson, former second man of Sigurd Ragnarsson, lies at your feet. You rummage through his clothes and find a bloodstained parchment with a broken seal. It is the letter that had been entrusted to Bodo. You'll have to ask him about it. qstr_The_Danish_and_Atli_|The Danish and Atli have been dealt with. Talk to Bodo about the letter. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this place is not as deserted as you thought. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_are_overwhelmed_|You are overwhelmed by the enormity of time. The men who built this are long gone. We are dust and our life is so ephemeral... Who could live forever? qstr_On_the_right_you_see|On the right, you see a graffito on the wall that says, 'Livia pulchra est, Marcus dixit.' qstr_It_s_cold_and_smells|It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings of several stories.^^The pools, old recreation rooms, changing rooms... everything is covered in dust and brambles, all is abandoned. qstr_Refugees_and_deserte|Refugees and deserters have made this place their home. They are protected under the mantle of the last Druid and the blood of their sacrifices. qstr_Not_far_away_on_top_|Not far away, on top of the hills, you see several stone circles of the ancients. You imagine you can feel magic at this site, as if a bit of the old religion of the Celts still struggles to survive. qstr_The_magnificence_of_|The magnificence of this place still surprises you. When will men come to build defenses like this again? qstr_Time_and_neglect_has|Time and neglect has ruined what once was. In Roman times, this was the main wall defending the southern towns from the ravages of the Caledonians. It fell long ago, but life can still be found in the rubble. qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_Someone_wants_to_tal|Someone wants to talk to you. Find {s4} in the camp. qstr_Camp_Conversation|Camp Conversation qstr_Everybody_back_on_th|Everybody back on the ship! Hurry! qstr_Sea_Info_Tutorial|Sea Info Tutorial qstr_A_huskarl_shouts__Me|A huskarl shouts, 'Men! Listen! Hold the line, and we will win! Those who come are only Vikings. We are Danish warriors!' qstr_A_huskarl_shouts__Th|A huskarl shouts, 'Thor! Hear our battle cry and prepare the Valkyries! Tonight we dine in your halls!' qstr_Harald_calls_out__Co|Harald calls out, 'Come on! Hurry! We don't have all day. Look at the slaves already and meet me!' qstr_The_stranger_shouts_|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to exchange your mother for the man called Bodo.' qstr_The_stranger_shouts__|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to give you your mother.' qstr_Egil_yells__Heill_Ol|Egil yells, 'Heill Olvir White Hair! I have heard of you and your agreements with Loki. Let my friend join {reg59?her his} mother before continuing this conversation.' qstr_Olvir_shouts __Sure_|Olvir shouts 'Sure, Egil, king's bastard, I have heard of you, too, and I see that you have become the mouth of {playername}, the traitor of Kennemer. {reg59?She He} is free to talk to our prisoner. I will send her to you.' qstr_Mission _Speak_to_yo|Mission Speak to your mother. qstr_Suddenly_Olvir_shout|Suddenly Olvir shouts 'Men. Shield wall. Now! By Ragnar! By Sigurd! By Odin! Death to our enemies! qstr_The_old_hero_is_too_|The old hero is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_hero_is_too_m|The old hero is too much for you. You lie battered and wounded at his feet. Only the mercy of the old hero keeps him from killing you. qstr_You_have_beaten_the_o|You have beaten the old hero, so beginning your journey into legend. qstr_Beda_cries_out__Oh_m|Beda cries out, 'Oh my God! Oh my God! I heard a noise! They've followed me! Sven's men have followed me! God save us!' qstr_Something_is_moving_|Something is moving in the undergrowth... qstr_Reginhard_shouts__Al|Reginhard shouts, 'All I wanted was a farm, a wife and children. I did not want your death, but I do not want to die either. Sorry, {playername}. Sorry to have to kill you.' qstr_Egil_shouts__You_ll_|Egil shouts, 'You'll die to defend the bastard traitor, Reginhard. You have chosen this poor course, so I will take command of your men after your death and take them on a path of glory that they would never have known with you.' qstr_Sigurd_shouts__I_hav|Sigurd shouts, 'I have more than 800 men ready to go to Englaland and support my brothers, but all I hear here are obstacles to these men embarking as Vikings.' qstr_King_Horik_yells__Si|King Horik yells, 'Sigurd, we don't prevent the embarking of these men. In fact, we are unhappy that they have not already left.' qstr_Sven_Bull_Neck_shout|Sven Bull Neck shouts, 'These men will embark when they have a proper leader. Guthrum was not to be their leader. Their leader was to be my brother, Olvir White Hair, but was killed. It's time to take this issue for consideration at the Assembly.' qstr_Mission _The_Thing_h|Mission The Thing has begun. Approach King Horik. qstr_Harald_s_orders_arri|Harald's orders arrive on the wind 'We cannot hold them. They are too many. Everyone flee! Meet at Jorvik. Flee!' qstr_Try_to_flee!_|Try to flee!' qstr_A_stranger_shouts__Q|A stranger shouts, 'Quick. Back to camp. You're in danger!' qstr_An_attacker_yells__W|An attacker yells, 'Who are you, woman? Anyway, you're too late! {playername}, the jarl of Kennemer wants your head. You were a fool to walk away from your camp. Now you're going to die! Greet Hell for me!' qstr_Not_far_in_the_dista|Not far in the distance are Snotingaham's walls. Exit the forest and walk towards them. qstr_You_run_into_the_for|You run into the forest and manage to flee. qstr_Your_mission_is_to_f|Your mission is to follow the road to Snotingaham on the other side of the forest, avoiding the Mercians patrols.^^If you feel lost at some point, press the K key to remember these goals. qstr_On_a_hill_taking_adv|On a hill, taking advantage of the natural defenses, the Danish have set camp. You notice that there are many tents, and must accommodate more than 200 men. qstr_Aescendun_is_the_pla|Aescendun is the place chosen by the Saxons to regroup. It cuts off the way into Wessex for the Danish. qstr_Readingum_previously|Readingum, previously a Saxon village, is now owned by the Danish. They have fortified it and made it a place of refuge. qstr_Aelfred_shouts__Men_|Aelfred shouts, 'Men of Wessex and Cent, these lands are the lands of our fathers and grandfathers. They are the lands where our families live and from which we get our livelihood. This is our land, and we are governed by one king and one God.' qstr_Aelfred_shouts__Dane|Aelfred shouts, 'Danes bring violence, fear and their pagan gods. They come to plunder this land -- your land -- and will not hesitate to kill our families if we allow them.' qstr_Aelfred_shouts__You_|Aelfred shouts, 'You're the only thing standing in their way. You're the wall that defends Wessex. If you fall, Wessex dies. Men of Wessex and Cent, God is with us! He protects us! Can we fail God? Can we fail our families?' qstr_Ut_Ut_Ut!_Ut_Ut_Ut!_|Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! qstr_Aelfred_shouts__Ut_U|Aelfred shouts, 'Ut Ut Ut!' qstr_Halfdan_shouts__Brot|Halfdan shouts, 'Brothers! Warriors! Odin watches you, Thor is among us, and Loki has gone to confuse our enemies! They, the Saxons, are afraid. They know that we will go after them, defeat them and kill many, as we did here in Readingum!' qstr_Halfdan_shouts__You_|Halfdan shouts, 'You know me, and I will know you. We fought together, and we will continue doing it. Today we depart for Aescesdun to attack the Saxons. If you fight as ever, if our time is come, then the Saxons will be broken and Wessex will be ours.' qstr_Halfdan_shouts__Thin|Halfdan shouts, 'Think of the riches that await you in slaves and everlasting fame. My father, Ragnar, would be proud of you, as I am. We are Danish. We are Scyldings. Today, brethren, mark a new rune of glory! Are you with me? Are you ready for glory?' qstr_Knyjum_knyjum_konung|Knyjum, knyjum, konungs lidar, hardla, hardla boanda menn! Knyjum! Knyjum! Knyjum! qstr_Halfdan_shouts__Knyj|Halfdan shouts, 'Knyjum! knyjum! knyjum!' qstr_The_Asturians_have_t|The Asturians have taken the village, and you see many of them around. Douar-an-Enez sits on a cliff, and you suppose that the men you seek will be there. qstr_Aelfred_says__{playe|Aelfred says, '{playername}, listen to me. We have a problem. The messengers I send my brother always come back with the same answer. He is still in his prayers and has ordered his guard that nobody disturb him.' qstr_Aelfred_continues__I|Aelfred continues, 'I think he does not know that the Danish are about to gain the height advantage. If that happens, we will all be killed. His guards are very protective and do not let anyone pass, but if we wait, we die. I will order an attack on the Danish... I think that's what we have to do, you know? I need you to go with me. If we stay here, we die.' qstr___Aelfred_takes_a_de|--Aelfred takes a deep breath and blows it out hard. You notice that he is very nervous. He turns to his men.--^^Men of Wessex and Cent, follow me!' qstr_Halfdan_takes_you_as|Halfdan takes you aside and says, '{playername}, we have divided our army into two. I will lead the party to attack the hill where King Aethelred is, and my brothers will take the other against where the king's brother, Aelfred, is.' qstr_Halfdan_continues__W|Halfdan continues, 'We will move quickly to confuse them and break their spirit. I want you to advance with your troops and offer support wherever the Saxons offer the most resistance. I'm not sure where exactly Sven is, but when we find him, he will be yours.' qstr___Halfdan_turns_to_h|--Halfdan turns to his men.--^^Let's go Scyldings! By Odin! By Ragnar!' qstr_From_the_boat_you_se|From the boat, you see that men fight on the hill. You can make out Bodo between them, beset by enemies, fighting for his life... qstr_Sven_shouts__Hah!_I_|Sven shouts, 'Hah! I knew you would come, {playername}. You and me have unfinished business that must be concluded. The blood of my brother, Olvir White Hair, still stains your hands. Thanks to you, I had to turn against my lord Sigurd, kill Harald and become a masterless man. But now I'm strong. Many men follow me and are willing to fight for me.' qstr_You_say__You_and_you|You say, 'You and you alone are the cause of your ruin, Sven. You should never have attacked the Woden Ric. Now, free my mother, and let's settle this between you and me.' qstr_Sven_shouts__I_think|Sven shouts, 'I think not. She is my wife and my seidr. If you want her, come get her. But have a care; you might find my sword instead!' qstr_Your_mother_looks_ti|Your mother looks tired and withered. She says, 'My little one, I see your face, and I remember. I regret everything you've had to do for my sake. Go and live your life. I die soon. Sven is a murderer and a madman. Do not give him the satisfaction of killing you... I want you to live. I want you to live for both of us.' qstr_Sven_says__Shut_up_w|Sven says, 'Shut up woman! You see your little one has decided to die. {playername}, here I wait. Come and get me if you dare. My brother Olvir will glad when I send you to the halls of Hel.' qstr_Ambush!_The_Sven_s_m|Ambush! The Sven's men are attacking from behind us! qstr_Sven_says__Is_this_w|Sven says, 'Is this what you wanted? Do you still think you can win? I'm still alive! As I warned you, she is dead!' qstr_Your_mother_speaks__|Your mother speaks, 'My little one, I love you. Remember that your mother has always loved you, and will watch from wherever I go...' qstr_Sven_says__This_is_y|Sven says, 'This is your fault!' qstr_Hint _Drop_something|Hint Drop something in the ship!' qstr_The_Snake_lies_dead_|The Snake lies dead at your feet. His goods are yours now.^You have fulfilled your mission. It's time to go to the abbot of Finian to collect your reward. qstr_The_song_the_cries_o|The song, the cries of beasts, the fog, chaos and angst... Your men die without seeing who kills them. For a moment, you remember the words of Caliacas, and you fear the unknown. qstr_Horns_sound_in_the_d|Horns sound in the distance, and it seems that the fog dissipates a bit. Someone is coming to your aid. Morrigan and her animals turn from their attack. qstr_Breaking_before_your|Breaking before your ferocious attack, your enemies retreat to the cave. There are not many, but they fight hard and leave no casualties. qstr_Explore_the_area_and|Explore the area and meet Morrigan. qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must find an exit or you will die soon. Hurry up! Find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_Chaos_and_war!_The_f|Chaos and war! The feast converts into a slaughterhouse as Fergus, Mael Bresail's man, leads his warriors to kill yours. You are not yet safe; even now, death hovers near. If you somehow survive, Mael Bresail will have much to answer for! qstr_Mael_Bresail_has_bet|Mael Bresail has betrayed you, possibly because he feared you are the only witness to his machinations to have Flaithbertach's remaining family assassinated. Fergus tried to burn down the mead hall with you inside and afterwards to kill you when you escaped the fire. Many of your men died in the fray. Mael Bresail must pay. Maybe now is a good time to ask the abbot of Finian where his master is... qstr_{s2}|{s2} qstr_Mael_Bresail_has_fal|Mael Bresail has fallen under the blows of your steel. Your revenge is consummated. Your men plunder the farm, and they bring you a chest full of gold. qstr_Ambush!_There_were_m|Ambush! There were men hiding in the houses! qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control
https://w.atwiki.jp/dostoyevsky/
https //tadatika773.jimdosite.com/ A fire broke out backstage in a theatre. The clown came out to warn the public; they thought it was a joke and applauded. He repeated it; the acclaim was even greater. I think that s just how the world will come to an end to the general applause of wits who believe it s a joke. Reasons for creating the world ⇒ ✕ How to create the world ⇒ ✕ Reason for destruction of the world ⇒ ✕ How to destroy the world ⇒ 〇 Gives intelligence to one life form. The only mistake kills everything. Overnight. Democracy Minimum number of minimum misfortune for maximum number of maximum happiness To save all lives, for eternal peace, You can kill one life. They destroy the world They pollute the world They upset harmony They kill all lives All lives are saved Eternal peace will come By killing one life By killing the life of one species Nothing wrong Nothing is wrong Truth Justice In less than 100 years, weapons that kill all humans in an instant will emerge. If excellent scientists gather, it can be done in a month. A murderer if you kill one person, A hero if you kill a million people, The one who killed all humans, What is he called? How is it treated? What kind of sin does he have? What kind of punishment will you give?
https://w.atwiki.jp/swgstring/pages/68.html
タグ stfファイル化済み 下段のExitarium氏の訳を元に、既存の書式(おめでとうございます!部分など)で配布用ファイルとして修正。 index name value_en value_ja 1 anniversary_goggles A set of Anniversary Goggles! 記念ゴーグル一式! 4 announcement_1170day 39-month veteran reward おめでとうございます! 39ヶ月ベテラン・リワードを獲得しました! 5 announcement_1260day 42-month veteran reward おめでとうございます! 42ヶ月ベテラン・リワードを獲得しました! 6 announcement_1350day 45-month veteran reward おめでとうございます! 45ヶ月ベテラン・リワードを獲得しました! 7 announcement_1440day 4-year veteran reward おめでとうございます! 4年ベテラン・リワードを獲得しました! 14 announcement_3yrann 3-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ3周年記念リワード 23 announcement_april_2006_roadshow Star Wars Galaxies 2006 community summit reward a portrait of the Emperor or a Rebel painting スター・ウォーズ ギャラクシーズ 2006 コミュニティ・サミット リワード a portrait of the Emperor or a Rebel painting 25 announcement_coa_retail Star Wars Galaxies The Complete Online Adventures reward an AT-RT Walker vehicle スター・ウォーズ ギャラクシーズ コンプリート・オンライン・アドベンチャーズ リワード an AT-RT Walker vehicle 26 announcement_freetrial2_conversion Star Wars Galaxies trial account to subscription account conversion reward a cybernetic experience chip スター・ウォーズ ギャラクシーズ トライアルto課金リワード a cybernetic experience chip 28 announcement_returning_painting Redemption Painting reward 絵画 Redemption リワード 44 cybernetic_experience_chip (ONE PER ACCOUNT LIFETIME) A cybernetic experience chip (1アカウントにつき1つのみ) A cybernetic experience chip 71 holo_darth_vader A Hologram of Darth Vader ダース・ベイダーのホログラム 76 holo_luke_skywalker A Hologram of Luke Skywalker ルーク・スカイウォーカーのホログラム 99 mini_salacious A miniature replica of Salacious Crumb サレシャス・クラムのミニチュア模型 109 painting_anniversary_s30 A replica of A New Hope poster. 「新たなる希望」ポスターのレプリカ 110 painting_emperor A portrait of the Emperor 皇帝の肖像画 111 painting_rebel A Rebel painting 反乱同盟軍の絵画 112 painting_summit_s02 Painting from the Second Community Summit! 第2回コミュニティ・サミットの絵画! 113 pet_bearded_jax (ONE PER ACCOUNT LIFETIME) A Bearded Jax Familiar Pet. The Bearded Jax comes with an agility enhancement buff. (1アカウントにつき1つのみ) A Bearded Jax Familiar Pet. アジリティ強化バフ付き 114 pet_gacklebat (ONE PER ACCOUNT LIFETIME) A Gackle Bat Familiar Pet. The Gackle Bat comes with a precision and strength enhancement buff. (1アカウントにつき1つのみ) A Gackle Bat Familiar Pet. プレシジョン強化バフ付き 115 pet_mouse_droid (ONE PER ACCOUNT LIFETIME) A Mouse Droid Familiar Pet. The Mouse Droid comes with a constitution enhancement buff. (1アカウントにつき1つのみ) A Mouse Droid Familiar Pet. コンスト強化バフ付き 116 pet_mynock (ONE PER ACCOUNT LIFETIME) A Mynock Familiar Pet. The Mynock comes with an agility enhancement buff. (1アカウントにつき1つのみ) A Mynock Familiar Pet. アジリティ強化バフ付き 117 pet_nightspider (ONE PER ACCOUNT LIFETIME) A Nightspider Familiar Pet. The Nightspider comes with a precision and strength enhancement buff. (1アカウントにつき1つのみ) A Nightspider Familiar Pet. プレシジョンとストレングスの強化バフ付き 124 respec_voucher A respec voucher (used to lower respec cost of character by 50%) リスペック割引券 (リスペックにかかる値段が半額になる) 125 return_painting A painting 'Redemption' 絵画 'Redemption' 130 structure_increase (ONE PER ACCOUNT LIFETIME) A deed to increase house storage space (permanently raises the storage space cap on your structure by 200) (1アカウントにつき1つのみ) A deed to increase house storage space (建物のストレージ上限を200に上げる) 143 walker_at_rt AT-RT Walker Deed AT-RTディード 145 announcement_4yrann 4-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ4周年記念リワード 146 announcement_30thann Star Wars 30th anniversary reward スター・ウォーズ 30周年記念リワード 147 announcement_2007_summit Star Wars Galaxies 2007 community summit reward a portrait of the gathering スター・ウォーズ ギャラクシーズ 2007 コミュニティ・サミット リワード a portrait of the gathering 148 instant_travel_terminal_royal_ship A royal ship that will come to pick you up and can take you instantly to other locations on the planet you are currently on. ロイヤルシップを呼び出し、同じ惑星内にある他の場所へ、その場から瞬時に移動出来ます。 149 announcement_itv_royal Instant travel Royal Ship reward インスタント・トラベル・ロイヤルシップ リワード 150 carbonite_gungan A incapacitated Gungan trapped in Carbonite. カーボン冷凍されたグンガン 151 carbonite_ugnaught A incapacitated Ugnaught trapped in Carbonite. カーボン冷凍されたアグノート 152 carbonite_geonosian A incapacitated Geonosian trapped in Carbonite. カーボン冷凍されたジオノーシアン 153 announcement_1530day 51-month veteran reward おめでとうございます! 51ヶ月ベテラン・リワードを獲得しました! 154 announcement_1620day 54-month veteran reward おめでとうございます! 54ヶ月ベテラン・リワードを獲得しました! 155 announcement_1710day 57-month veteran reward おめでとうございます! 57ヶ月ベテラン・リワードを獲得しました! 156 announcement_1800day 5-year veteran reward おめでとうございます! 5年ベテラン・リワードを獲得しました! 157 announcement_5yrann 5-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ5周年記念リワード 158 color_lime_green \#32CD32 \#32CD31 160 announcement Congratulations! You have earned one or more rewards. Select the reward you wish to claim from the list below. You can select a reward and then click the "See more info" button to launch an external web page containing information either about the selected reward or about the rewards program in general. おめでとうございます! あなたは1つ以上のリワードを獲得しています。リストから欲しいリワードを選択してください。リワードを選択して「詳しい情報を見る」をクリックすると、そのリワードやその他の通常リワードの情報が含まれるウェブページが表示されます。 161 announcement_buddy_token Star Wars Galaxies Buddy Program conversion a 'buddy program' appreciation token スター・ウォーズ ギャラクシーズ バディ・プログラム・コンバージョン a 'buddy program' appreciation token 162 announcement_buddy_xp_chip Star Wars Galaxies Buddy Program conversion a 'buddy program' cybernetic experience chip スター・ウォーズ ギャラクシーズ バディ・プログラム・コンバージョン a 'buddy program' cybernetic experience chip 163 city_flag_kit City Flag Kit (for decorating your city) シティ・フラッグ・キット (シティ・デコレーション用) 164 podracer_statue A miniature replica of a Podracer ポッドレーサーのミニチュア模型 165 st_boss_battle_droid A unlimited use storyteller boss token entitled 'Battle Droid' ストーリーテラー引換券 'Battle Droid' (使用回数制限あり) 166 st_boss_rebel_comm A unlimited use storyteller boss token entitled 'Rebel Commando' ストーリーテラー引換券 'Rebel Commando' (使用回数制限あり) 167 st_boss_stormtrooper A unlimited use storyteller boss token entitled 'Stormtrooper' ストーリーテラー引換券 'Stormtrooper' (使用回数制限あり) 168 buddy_token (ONE PER ACCOUNT LIFETIME) A 'buddy program' appreciation token (1アカウントにつき1つのみ) バディ・プログラム謝礼トークン 169 buddy_xp_chip (ONE PER ACCOUNT LIFETIME) A 'buddy program' cybernetic experience chip (1アカウントにつき1つのみ) バディ・プログラム cybernetic experience chip 170 homing_beacon This beacon will allow you to land near your house from the star system in which it is located. It has to be placed in a structure that you own to function. このビーコンを使うと、宇宙からあなたのハウスの近くに着陸することが出来ます。 このアイテムは権限のある建物の中に設置する必要があります。 171 st_dark_jedi_boss A unlimited use storyteller boss token entitled 'Dark Jedi' ストーリーテラー引換券 'Dark Jedi' (使用回数制限あり) 172 st_nightsister_boss A unlimited use storyteller boss token entitled Nightsister ストーリーテラー引換券 'Nightsister' (使用回数制限あり) 173 st_tusken_boss A unlimited use storyteller boss token entitled 'Tusken Raider' ストーリーテラー引換券 'Tusken Raider' 元データ。○ヶ月表示はこちらのがすっきりですが、とりあえず保存。 index name value_en value_ja 1 anniversary_goggles A set of Anniversary Goggles! 記念ゴーグル一式! 2 annoucement_360 1-year veteran reward 1年ベテラン・リワード 160 announcement Congratulations! You have earned one or more rewards. Select the reward you wish to claim from the list below. You can select a reward and then click the "See more info" button to launch an external web page containing information either about the selected reward or about the rewards program in general. おめでとうございます! あなたは1つ以上のリワードを獲得しています。リストから欲しいリワードを選択してください。リワードを選択して「詳しい情報を見る」をクリックすると、そのリワードやその他の通常リワードの情報が含まれるウェブページが表示されます。 3 announcement_1080day 3-year veteran reward 3年ベテラン・リワード 4 announcement_1170day 39-month veteran reward 39ヶ月ベテラン・リワード 5 announcement_1260day 42-month veteran reward 42ヶ月ベテラン・リワード 6 announcement_1350day 45-month veteran reward 45ヶ月ベテラン・リワード 7 announcement_1440day 4-year veteran reward 4年ベテラン・リワード 153 announcement_1530day 51-month veteran reward 51ヶ月ベテラン・リワード 154 announcement_1620day 54-month veteran reward 54ヶ月ベテラン・リワード 155 announcement_1710day 57-month veteran reward 57ヶ月ベテラン・リワード 156 announcement_1800day 5-year veteran reward 5年ベテラン・リワード 8 announcement_180day 180-day veteran reward 180日ベテラン・リワード 9 announcement_180day_jtl 180-day Jump to Lightspeed veteran reward the Sorosuub Luxury Yacht ジャンプ・トゥ・ライトスピード180日ベテラン・リワード ソロスーブ豪華ヨット 10 announcement_1yrann_japan 1-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ1周年記念リワード 147 announcement_2007_summit Star Wars Galaxies 2007 community summit reward a portrait of the gathering スター・ウォーズ ギャラクシーズ 2007 コミュニティ・サミット リワード a portrait of the gathering 11 announcement_270day 9-month veteran reward 9ヶ月ベテラン・リワード 12 announcement_2yrann 2-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ2周年記念リワード 146 announcement_30thann Star Wars 30th anniversary reward スター・ウォーズ 30周年記念リワード 13 announcement_360day 1-year veteran reward 1年ベテラン・リワード 14 announcement_3yrann 3-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ3周年記念リワード 15 announcement_450day 15-month veteran reward 15ヶ月ベテラン・リワード 145 announcement_4yrann 4-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ4周年記念リワード 16 announcement_540day 18-month veteran reward 18ヶ月ベテラン・リワード 157 announcement_5yrann 5-year Star Wars Galaxies anniversary reward スター・ウォーズ ギャラクシーズ5周年記念リワード 17 announcement_630day 21-month veteran reward 21ヶ月ベテラン・リワード 18 announcement_720day 2-year veteran reward 2年ベテラン・リワード 19 announcement_810day 27-month veteran reward 27ヶ月ベテラン・リワード 20 announcement_900day 30-month veteran reward 30ヶ月ベテラン・リワード 21 announcement_90day 90-day veteran reward 90日ベテラン・リワード 22 announcement_990day 33-month veteran reward 33ヶ月ベテラン・リワード 23 announcement_april_2006_roadshow Star Wars Galaxies 2006 community summit reward a portrait of the Emperor or a Rebel painting スター・ウォーズ ギャラクシーズ 2006 コミュニティ・サミット リワード a portrait of the Emperor or a Rebel painting 161 announcement_buddy_token Star Wars Galaxies Buddy Program conversion a 'buddy program' appreciation token スター・ウォーズ ギャラクシーズ バディ・プログラム・コンバージョン a 'buddy program' appreciation token 162 announcement_buddy_xp_chip Star Wars Galaxies Buddy Program conversion a 'buddy program' cybernetic experience chip スター・ウォーズ ギャラクシーズ バディ・プログラム・コンバージョン a 'buddy program' cybernetic experience chip 25 announcement_coa_retail Star Wars Galaxies The Complete Online Adventures reward an AT-RT Walker vehicle スター・ウォーズ ギャラクシーズ コンプリート・オンライン・アドベンチャーズ リワード an AT-RT Walker vehicle 26 announcement_freetrial2_conversion Star Wars Galaxies trial account to subscription account conversion reward a cybernetic experience chip スター・ウォーズ ギャラクシーズ トライアルto課金リワード a cybernetic experience chip 27 announcement_house_rollup A reward リワード 149 announcement_itv_royal Instant travel Royal Ship reward インスタント・トラベル・ロイヤルシップ リワード 28 announcement_returning_painting Redemption Painting reward 絵画 Redemption リワード 29 announcement_row_preorder Digital download of Rage of the Wookiees reward a ridable varactyl 「ウーキーの咆哮」ダウンロード購入リワード 騎乗可能なヴァラクティル 168 buddy_token (ONE PER ACCOUNT LIFETIME) A 'buddy program' appreciation token (1アカウントにつき1つのみ) バディ・プログラム謝礼トークン 169 buddy_xp_chip (ONE PER ACCOUNT LIFETIME) A 'buddy program' cybernetic experience chip (1アカウントにつき1つのみ) バディ・プログラム cybernetic experience chip 152 carbonite_geonosian A incapacitated Geonosian trapped in Carbonite. カーボン冷凍されたジオノーシアン 150 carbonite_gungan A incapacitated Gungan trapped in Carbonite. カーボン冷凍されたグンガン 151 carbonite_ugnaught A incapacitated Ugnaught trapped in Carbonite. カーボン冷凍されたアグノート 163 city_flag_kit City Flag Kit (for decorating your city) シティ・フラッグ・キット (シティ・デコレーション用) 158 color_lime_green \#32CD32 \#32CD32 44 cybernetic_experience_chip (ONE PER ACCOUNT LIFETIME) A cybernetic experience chip (1アカウントにつき1つのみ) A cybernetic experience chip 159 empty_string 71 holo_darth_vader A Hologram of Darth Vader ダース・ベイダーのホログラム 76 holo_luke_skywalker A Hologram of Luke Skywalker ルーク・スカイウォーカーのホログラム 170 homing_beacon This beacon will allow you to land near your house from the star system in which it is located. It has to be placed in a structure that you own to function. このビーコンを使うと、宇宙からあなたのハウスの近くに着陸することが出来ます。 このアイテムは権限のある建物の中に設置する必要があります。 148 instant_travel_terminal_royal_ship A royal ship that will come to pick you up and can take you instantly to other locations on the planet you are currently on. ロイヤルシップを呼び出し、同じ惑星内にある他の場所へ、その場から瞬時に移動出来ます。 99 mini_salacious A miniature replica of Salacious Crumb サレシャス・クラムのミニチュア模型 102 mini_tusken A miniature replica of a Tusken Raider タスケン・レイダーのミニチュア模型 109 painting_anniversary_s30 A replica of A New Hope poster. 「新たなる希望」ポスターのレプリカ 110 painting_emperor A portrait of the Emperor 皇帝の玉座を模した椅子肖像画 111 painting_rebel A Rebel painting 反乱同盟軍の絵画 112 painting_summit_s02 Painting from the Second Community Summit! 第2回コミュニティ・サミットの絵画! 113 pet_bearded_jax (ONE PER ACCOUNT LIFETIME) A Bearded Jax Familiar Pet. The Bearded Jax comes with an agility enhancement buff. (1アカウントにつき1つのみ) A Bearded Jax Familiar Pet. アジリティ強化バフ付き 114 pet_gacklebat (ONE PER ACCOUNT LIFETIME) A Gackle Bat Familiar Pet. The Gackle Bat comes with a precision and strength enhancement buff. (1アカウントにつき1つのみ) A Gackle Bat Familiar Pet. プレシジョン強化バフ付き 115 pet_mouse_droid (ONE PER ACCOUNT LIFETIME) A Mouse Droid Familiar Pet. The Mouse Droid comes with a constitution enhancement buff. (1アカウントにつき1つのみ) A Mouse Droid Familiar Pet. コンスト強化バフ付き 116 pet_mynock (ONE PER ACCOUNT LIFETIME) A Mynock Familiar Pet. The Mynock comes with an agility enhancement buff. (1アカウントにつき1つのみ) A Mynock Familiar Pet. アジリティ強化バフ付き 117 pet_nightspider (ONE PER ACCOUNT LIFETIME) A Nightspider Familiar Pet. The Nightspider comes with a precision and strength enhancement buff. (1アカウントにつき1つのみ) A Nightspider Familiar Pet. プレシジョンとストレングスの強化バフ付き 164 podracer_statue A miniature replica of a Podracer ポッドレーサーのミニチュア模型 124 respec_voucher A respec voucher (used to lower respec cost of character by 50%) リスペック割引券 (リスペックにかかる値段が半額になる) 125 return_painting A painting 'Redemption' 絵画 'Redemption' 165 st_boss_battle_droid A unlimited use storyteller boss token entitled 'Battle Droid' ストーリーテラー引換券 'Battle Droid' (使用回数制限あり) 166 st_boss_rebel_comm A unlimited use storyteller boss token entitled 'Rebel Commando' ストーリーテラー引換券 'Rebel Commando' (使用回数制限あり) 167 st_boss_stormtrooper A unlimited use storyteller boss token entitled 'Stormtrooper' ストーリーテラー引換券 'Stormtrooper' (使用回数制限あり) 171 st_dark_jedi_boss A unlimited use storyteller boss token entitled 'Dark Jedi' ストーリーテラー引換券 'Dark Jedi' (使用回数制限あり) 172 st_nightsister_boss A unlimited use storyteller boss token entitled Nightsister ストーリーテラー引換券 'Nightsister' (使用回数制限あり) 173 st_tusken_boss A unlimited use storyteller boss token entitled 'Tusken Raider' ストーリーテラー引換券 'Tusken Raider' 130 structure_increase (ONE PER ACCOUNT LIFETIME) A deed to increase house storage space (permanently raises the storage space cap on your structure by 200) (1アカウントにつき1つのみ) A deed to increase house storage space (建物のストレージ上限を200に上げる) 143 walker_at_rt AT-RT Walker Deed AT-RTディード
https://w.atwiki.jp/starcraft2story/pages/169.html
叫喚の宴 (HARVEST OF SCREAMS) ▼1/1ページ[編集] ▼惑星選択 ▼ユニット Hydralisk High-damage ranged unit. Attacks ground and air targets. 遠隔・高攻撃力ユニット。地上・上空の対象を攻撃可能。 Roach Assault unit. Regenerates life quickly while burrowed. Attacks ground targets. 近接攻撃ユニット。バロウ中はライフを高速回復。地上のみ攻撃可能。 ▼概要 A broodmother named Nafash took her brood to the frozen moon of Kaldir. Recent reports indicate a protoss presence there. ブルードマザー"ナファーシュ"は自分の群れを氷結の衛星カルダーに送りました。最近の報告によるとプロトスも居るようです。 There is a high likelihood that Nafash is fighting the protoss for control of Kaldir. カルダーを支配しようと、ナファーシュはプロトスとの交戦状態にあるでしょう。 Her brood is believed to contain highly evolved, dangerous zerg organisms. 重度のザーグ生体反応を検知しました。彼女の群れは高度に進化をしていると思われます。 未確認 or 未実装 Intercepted Dominion transmissions indicate the zerg Swarm has been split into factions. ■■■ ▼シネマ【LEVIATHAN】 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 (惑星Kaldir選択時) (惑星Char選択時) Adjutant Warning. Zerg organisms detected. 警告。ザーグ生体反応を検知しました。 Kerrigan That s why I m here. They ll either accept me as their queen, or I ll start killing them one-by-one until they do. お出迎えね。彼らが私を女王として受けれなかったら、そう理解させるまで殺す羽目になるでしょうね。 Kerrigan What are you? あなたは? Izsha I am Izsha. Your Majesty used to store all her ideas, thoughts and plans within me. Do you not remember? イーシャで御座います。女王陛下はご自身のアイデア――思索や策略を私に記憶させていたではありませんか。覚えていらっしゃらない? Kerrigan Yes... I do remember you. More importantly, you remember me. えぇ... 覚えているわ。当然、あなたも私を覚えているわね。 Izsha You are the Queen of Blades. I obey. 貴方様は"刃の女王"で御座います。お仕えいたします。 Kerrigan Perfect. Summon the Swarm, and prepare to move on Korhal. いいわ。なら群を呼び寄せ、コーハルへ向かう準備をしなさい。 Izsha The Swarm is in disarray, and will not answer your call. 群れは混乱状態にある上、陛下の呼びかけにも応えないでしょう。 〔惑星Kaldir選択時〕Izsha Most zerg on Kaldir are under the command of broodmother Nafash. She seeks to create her own Swarm. 〔惑星Char選択時〕Izsha Most zerg on Char are under the command of broodmother Zagara. She seeks to create her own Swarm. カルダーの大半はブルードマザー『ナファーシュ』の支配下に御座います。彼女は自らの群を創りだそうとしております。 チャーの大半はブルードマザー『ザガーラ』の支配下に御座います。彼女は自らの群を創りだそうとしております。 Izsha While she lives, the Swarm will be divided. 彼女を生かしておいては、群は分裂することとなりましょう。 Kerrigan Not for long, it won t. Take us down to the surface. そう長くは生かしておかないわ。私達を地上に降ろしなさい。 ▼未確認 or 未実装 Izsha You... you have returned. But you are not as you were. お...お戻りになられたのですね。以前の貴方ではない様ですが。 Izsha That is the first thing we will fix. それ以上手は出させません。 Kerrigan Good. Now, what are you? 結構。それで、あなたは? Izsha I advise and aid in any way possible. 出来る限りの進言と補佐をさせていただきます。 Kerrigan It doesn t matter. I am the Queen of Blades and you will do exactly as I say. そんな事はどうでもいいわ。私は"刃の女王"であるのだから、私の言うとおりに従いなさい。 Kerrigan They won t attack me. I m going to make them think I m still their queen. 攻撃してこないようね。今のうちに私が依然として女王である事を覚えさせなければ。 Kerrigan And if that doesn t work, I ll keep killing them until they accept me. それでもし効果がないようなら、今の私を受け入れるまで殺し続けてやるわ。 Izsha My queen. You have returned to us, but not as you were. 我らが女王陛下。お戻りのご様子ですが、依然の陛下ではないのですね。 Kerrigan It doesn t matter. You will do exactly as I say. それは大した事ではないわ。私の言うとおりに従いなさい。 +管理人条件メモ[Comment] ▼管理人条件メモ(Comment) Kerrigan s ship lands inside the Leviathan. She exits, looks around. She sees Izsha in the distance. Takes a deep breath. Kerrigan approaches Izsha. Kerrigan s eyes GLOW. Kerrigan relaxes a little. +管理人条件メモ[Group] ▼管理人条件メモ(Group) Zerg Adjutant Intro OBSOLETE Obsolete ▼リヴァイアサン内 ◇選択すると【管理人メモ:呼び出し検討】 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 The scouts report that Nafash set up a hive on this plain, but abandoned it shortly after. ナファーシュがこの地にハイブを築いていると偵察部隊より連絡がありました。しかし、直後にそれは破棄されたとのことです。 She moved off into those ice valleys. That must be where the protoss are. 彼女はあの氷結の谷へと向かったようね。あそこにはプロトスもいるに違いないわ。 ◇話しかけると 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 [編集] Tell me about this leviathan. リヴァイアサンについて教えて頂戴。 It is the organism from which you command the Swarm. And this is its nerve center. これは陛下がスウォームに命令するための生物で、その中枢部となります。 And it can take me to any world I wish? あとは私の望むがまま、あらゆる場所に連れて行ってくれるって所かしら? Of course, my queen. But our numbers are few. もちろんです女王陛下。しかし我々はまだ少数です。 Before conquering other worlds, you may wish to reclaim your forces here on Kaldir.(惑星Kaldir選択時) Before conquering other worlds, you may wish to reclaim your forces here on Char.(惑星Char選択時) 別の惑星に行く前に、このカルダーにて陛下の軍隊を取り戻すべきだと進言いたします。 別の惑星に行く前に、このチャーにて陛下の軍隊を取り戻すべきだと進言いたします。 Leave the strategy to me. Now, what else can I do on this leviathan? どうするかは私が決めるわ。あと他に、今このリヴァイアサンで出来る事は? You can evolve and upgrade your Swarm in the evolution pit. The creature Abathur can help you. 進化区画にてスウォームのアップグレードが出来ます。隷属者アバサーが陛下の補佐を致します。 ◇何もしないで居ると(ランダムで発言) 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 You can upgrade the Swarm in the evolution pit. 進化区画にて陛下のスウォームをアップグレード出来ます。 The creature Abathur is in the evolution pit. He can upgrade the Swarm. 進化区画には隷属者アバサーがいます。彼がスウォームのアップグレードを行います。 The evolution pit will let you upgrade the Swarm. 進化区画に行けば陛下のスウォームはアップグレードが出来るでしょう。 ◇話しかけると(ランダムで発言) 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Cold. 寒っ I have much to answer for -- once Mengsk is dead. メンスクが死ぬべきだという理由なんていくつでも言えるわ。 (直訳:私は沢山答えを持ってるの ―メンスクが死ぬ事について) Even more desolate than Char. チャーよりも荒涼としているわね。 Just once, I d like to go somewhere nice. ただ単に(ジムと)素敵な場所に行きたかっただけなのに… Arcturus, you took Jim. And I m going to take your life in return. アークトゥルス、あなたはジムを奪ったわ。次は私があなたの命を奪う番よ。 ▼進化区画(Evolution Pit) ◇進化区画に入ると(シネマ)[編集] 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Kerrigan What are you? お前は? Abathur Abathur. Evolve Swarm, spin strands and sequences. Served Overmind, then served Queen of Blades. Now serve you. アバサー。スウォームの遺伝子を寄せ束ね、進化させる。オーバーマインドに支え、次は刃の女王に。今はお前に支えよう。 Kerrigan I am the Queen of Blades! 私は刃の女王よ! Abathur Different. Examining genetic strands. Queen of Blades was efficient, ancient zerg qualities. Minor terran influence. Abathur You, infected with more terran matter. Grasper limb poorly designed. Can improve. Will give it back, better. 違う。遺伝子そのものがな。刃の女王はザーグそのものと言える存在であった。テランの影響度は少ない。 だがお前はテランの理(ことわり)に犯された。支配力が欠けている。安心しろ。元に戻してやろう。 Kerrigan Don t touch me. 私に触れるな。 Abathur Only focus is evolving the Swarm. Seek perfection in all things. Work in evolution pit. Can review my work here. スウォームの進化に興味があるだけだ。万物の理想の姿を探し求めてな。進化区画で働いている。私の成果を見ていってくれ。 ▼未確認・未実装 Abathur You, incredible complexity, arranged in clean sequences. Must study in more depth. 今のお前は見る影もない、綺麗すぎるのだ。かつての深淵を学ぶのだ。 ◇シネマ終了後 Many benefits to evolving Swarm. Start with zergling. スウォームの進化には多くの恩恵がある。まずはザーグリングで試すのだ。 ◇話しかけると[編集] 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Swarm suffering on this moon. スウォームはこの惑星に苦しめられている。 I thought you d made my zerg stronger than this. あなたは私のザーグをより強くしたんじゃないの? Kaldir as cold as deep space. Other than leviathan, no reason to specialize Swarm for such cold. カルダーは深宇宙のように冷たいのだ。リヴァイアサン以外に、この寒さのためスウォームを特化させる必要性がない。(しても無駄だ) Is that an excuse? それは言い訳? Wasteful to spin unnecessary adaptations. Complexity bad. 不必要な適応など無駄だ。複雑さは好ましくない。 Not needed before. Needed now. Will look for local fauna. Essence useful for Swarm adaptation. 今までは必要なかった。必要なのは今だけだ。この土地の生物を探すべきだ。スウォーム適応のための有用なエッセンスになる。 Do it. やりなさい。 ▼ブリーフィング Nafash moved her brood into these ice valleys to fight the protoss. ナファーシュはプロトスとの戦闘のため、この氷結の谷に群れを向かわせたようです。 It is unknown if she will join you willingly. 彼女が進んで陛下へ隷属するかは判りません。 ▼ミッション This moon has pockets of intense cold called flash freeze storms. One such storm is approaching. この衛星ではフラッシュフリーズと呼ばれる局地的な極寒の嵐が発生します。今、その嵐が近づいております。 It will push temperatures down so fast that almost all thermal energy will be lost. 嵐は急激に気温を下げ、ほぼ全ての熱エネルギーを奪います。 The storm will pass quickly but while it is here, your troops will be frozen in place. 嵐はすぐに過ぎ去るでしょうが、その間陛下の軍は凍結して動けなくなるでしょう。 I can sense indigenous creatures nearby. Their matriarchs have powerful essence. Strong enough to help us adapt to this cold. 近くにこの土地の原生物がいるようね。彼らの女族長は強力なエッセンスを持っているわ。私達をこの寒さに適応させるには十分でしょう。 I have to find an ursadon matriarch and get her essence. ウルサドンの族長を見つけてエッセンスを手に入れなければ… ▼氷結中のローチ発見1 This zerg is feral. It is not under the control of any higher entity. 野生化したザーグのようです。見たところどの高位の存在にも支配されておりません。 ▼氷結中のローチ発見2 Another feral roach. Something is very wrong. 別の野生ローチね。これは何か起きているわね。 ▼氷結アナウンス The flash freeze is near. フラッシュフリーズが近づいております。 I just have to find an ursadon matriarch. ちょうどウルサドンの族長を見つけたわ。 The flash freeze has arrived. Your troops are frozen. フラッシュフリーズが発生しました。陛下の軍は凍結しております。 These ursadon, led by matriarch. Strong essence. このウルサドンは強力なエッセンスを持つ族長に率いられている。 ▼氷結終了 Flash freeze now ending. フラッシュフリーズは過ぎ去りました。 ▼ウルサドンを倒す Essence assimilated. Swarm resistant to flash freeze. エッセンスは得た。スウォームはフラッシュフリーズに対抗できる。 Excellent. And now I can sense Nafash s hive cluster nearby... 上出来ね。それと今ナファーシュのハイブクラスターが近くにあると感じたんだけど… Injured roaches able to burrow. Regain health. 傷ついたローチはバロウで体力を取り戻すことが出来る。 ▼ベース到着 Nafash s brood. The protoss must have wiped them out. I ll awaken this hive cluster for the Swarm. ナファーシュのブルードね。プロトスにやられたんでしょう。スウォームのためにハイブクラスターを目覚めさせるとしましょう。 The protoss sensed the awakening! They are aware of our presence! プロトスが活性化に感づきました。彼らは我々の存在に気づいております。 The Queen of Blades! But what has happened to you? Frail and human! 刃の女王!しかし貴様何があったのだ?脆弱な人間になっているではないか! Protoss! I wondered when you d show yourselves. プロトス!なぜ姿を現した? We must inform Shakuras. They will send the Golden Armada -- they will destroy you! 何としてもシャクラスに知らせなくては。さすれば黄金艦隊をお送り下さり――貴様を滅ぼすだろう! Izsha, tell me the protoss are out of range of Shakuras. イーシャ、あのプロトスがシャクラスから圏外にあるか教えなさい。 They are, my queen. その通りで御座います。女王陛下。 However, the protoss have psi-link spires that can amplify their psionic communication. しかしながら、彼らは精神波による通信を増幅する[psi-link spire]を持っております。 Then we destroy those psi-link spires before the protoss can activate them. なら彼らがあれを起動するまでにサイリンク・スパイアを破壊するわよ。 Additional matriarch essence nearby. If collected, Swarm can become more efficient in flash freeze. 他にも族長のエッセンスが近くにある。もし集まればスウォームはよりフラッシュフリーズへの耐性を得るだろう。 I do like an efficient Swarm. If I have a chance, I will hunt down some matriarchs. より有能なスウォームは必要だわ。出来るなら族長どもを倒しましょう。 By accomplishing these goals you will grow more powerful. それを達成すれば陛下はより強くなれるでしょう。 Your damage, energy, or life will immediately improve as your power level increases. 陛下の戦闘力、エナジー、そして生命力は陛下のレベルの増加とともに直ぐさま上昇するでしょう。 ▼襲撃 Brave protoss, slow her down! Take the fight to her! 勇敢なるプロトスよ!彼女と戦い、食い止めるのだ! (勇敢なるプロトスよ、彼女を食い止めるのだ!彼女と戦え!) Flash freeze approaching! The protoss will be vulnerable until it passes! フラッシュフリーズが発生します。プロトスは嵐が過ぎ去るまでは隙だらけです! The protoss are defenseless! Attack now! プロトスに守りはないわ!今攻めるのよ! The flash freeze is ending. フラッシュフリーズが終了します。 ▼Spire破壊:1つ目 One down. まず一つ。 Even if you destroy our spires, we will get word to Shakuras! たとえ我らのスパイアを破壊されようとも、必ずやシャクラスへと知らせてみせる! ▼新たな資源場を手に入れる Izsha, drop a hatchery at this location. I need the Swarm. イーシャ、この場所にハッチェリーを建てなさい。もっと軍隊が必要よ。 ▼Matriarchを発見、エッセンスを回収 Matriarch essence useful. Visibility during flash freeze increased. 族長のエッセンスは有益なり。フラッシュフリーズ中の視界を増加出来る。 ▼Nafashの遺骸を発見 Nafash! I didn t have much hope of finding you alive at this point. The protoss will pay many times over. ナファーシュ!あなたが生存しているという希望が無くなったわ。プロトスはこの何倍もの仕打ちを受けるでしょう。 ▼Spire破壊:2つ目 One more left. あと1つ。 It s no use, Kerrigan! ケリガン!無駄なことを! ▼氷結アナウンス Flash freeze will be here soon. フラッシュフリーズまもなく発生します。 The flash freeze storms are getting shorter. It will be harder to take advantage of the storms. フラッシュフリーズの時間が短くなっていっております。つまり、嵐のアドバンテージを得るのが難しくなっていきます。 Flash freeze ending. We should retreat until the next storm hits. フラッシュフリーズが終了します。次の嵐が来るまでは退却すべきです。 ▼Matriarchを発見、エッセンスを回収 Matriarch essence assimilated. Swarm perfectly adapted to fight in flash freeze storms. 族長のエッセンスを同化した。スウォームは完全に適応しフラッシュフリーズ中も戦闘が可能だ。 I feel stronger. より強くなったのが感じられるわ。 ▼Spire破壊:3つ目(ミッションクリア) The spires have fallen! Retreat! 全てのスパイアが堕ちた、退却だ! The protoss expedition will be unable to contact Shakuras. もはや彼らプロトスにはシャクラスとの通信が出来ないでしょう。 Now they have to deal with us. これで我々と対峙する他なくなったわね。 今や我々と取引する他ないってわけね。(ここでは取引→やり取り→戦闘?) ▼その他 ▼サプライ不足 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 You can spawn more overlords to increase your supply. もっとオーバーロードを生み出しサプライを増やすべきです。 ▼氷結直前 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 In a few moments, there will be a flash freeze. 残り少しでフラッシュフリーズが発生します。 Flash freeze will be here soon. フラッシュフリーズまもなく発生します。 ▼氷結中 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Flash freeze storm has arrived! フラッシュフリーズが発生しております。 A flash freeze storm has hit. フラッシュフリーズが直撃中です。 The protoss are defenseless! Attack now! プロトスに守りはないわ!今攻めるのよ! Press our advantage! Destroy the protoss! 我らが優位を利用しプロトスを滅ぼすのよ! ▼氷結終了 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Flash freeze storm is fading. フラッシュフリーズが消え去りました。 ◇未確認・未実装 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 I just have to find an ursadon matriarch. ■■■ The Queen of Blades... without your swarm! It was foolish to venture so far from your main hive! ■■■ I claim this hive cluster for my own. ■■■ I sense a hive cluster nearby. ■■■ This species. Adapted to resist low temperatures. ■■■ Where is Nafash? Why isn t she commanding her brood? ■■■ You have full control of the hive cluster, my queen. ■■■ If essence collected, can mutate Swarm to resist flash freeze. ■■■ Once local essence assimilated. Swarm will resist flash freeze. ■■■ Assimilating essence. Visibility corrected. Swarm now entirely immune to flash freeze effects. ■■■ Swarm resistance to flash freeze unsatisfactory. ■■■ Now to find Nafash. ■■■ Protoss! I wondered when you d show yourselves. ■■■ That s all of them. ■■■ Excellent! Will greatly help evolution! ■■■ Now to find Nafash. ■■■ Nafash s brood. The protoss must have wiped them out. I ll awaken this hive cluster for the Swarm. ■■■ I sense a hive cluster nearby. ■■■ Protoss approaching the hive cluster! プロトスの軍がハイブクラスターに接近中! For Aiur! For Tassadar! ■■■ Warriors, activate your shields until the flash freeze passes! ■■■ Shields up! Let the flash freeze pass before you drop them! ■■■ Flash freeze storm approaching soon! ■■■ Flash freeze coming in soon! ■■■ Flash freeze is here! ■■■ Flash freeze is passing. ■■■ The psi-link spires are coming online! ■■■ We are almost ready to contact Shakuras! ■■■ Another spire down! ■■■ Why are you so weak, Kerrigan? ■■■ Even if you kill every protoss on this planet, the firstborn will destroy you! ■■■ The Golden Armada will be your end! ■■■ Time grows short, Kerrigan! The Golden Armada will come for you! ■■■ To the ships! Scatter! She cannot stop us all! ■■■ Only one ship needs to escape this system! ■■■ Your orders, my queen? ■■■ Flash freeze! ■■■ No one gets out alive, Izsha. No one. ■■■ As you command. ■■■ You should not have left your swarm behind, Kerrigan! ■■■ The protoss spires are almost fully activated. ■■■ You re almost out of time, Kerrigan! ■■■ The protoss will be vulnerable to attack while in their shields. ■■■ Where is Nafash? Why isn t she commanding her brood? ■■■ Another feral roach. Something is very wrong. ■■■ Nafash! I didn t have much hope of finding you alive at this point. The protoss will pay many times over. ■■■ This hive cluster now belongs to the Swarm. ■■■ Another spire down! ■■■ One more left. ■■■ That s all of them. ■■■ Izsha, tell me the protoss are out of range of Shakuras. ■■■ Then we destroy those spires before the protoss can activate them. ■■■ No one gets out alive, Izsha. No one. ■■■ Essence assimilated... Swarm resistant to flash freeze. Only slowed during storms. ■■■ Yes. Swarm no longer slowed by flash freeze. ■■■ Essence from Yeti matriarchs key to complete cold resistance. ■■■ However, there is still a large force of protoss, and they still have their ships. Your orders, my queen? ■■■ Dropping a hatchery at this location, my queen. ■■■ I have to find an ursadon matriarch and get her essence. ■■■ Another spire down! ■■■ I do like an efficient Swarm. If I have a chance, I will hunt down some matriarchs. ■■■ The ursadon are attacking everyone! ■■■ Then we destroy those spires before the protoss can activate them. ■■■ The ursadon are attacking everyone! ■■■ The ursadon are attacking everyone! ■■■ The protoss forces are now frozen. ■■■ We should wait for a flash freeze before attacking this large protoss force. ■■■ We should wait for a flash freeze before attacking this heavily fortified location. ■■■ 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 ◇条件メモ(Comment) Explain burrowing at some point First time player sees Yeti fighting Protoss and Zerg at the same time Warning that a storm is on the way Warning that a storm is here. Warning that a storm is ending. Running out of time Destroyed a spire Destroyed another (Alt line only use if needed.) One left Kerrigan touches the dead queen. 2/2 1/2 Bonus Objective Setup When storm duration is reduced. Player discovers dead zerg base The base becomes active again. Kerrigan reinforcement Protoss force Only before Zerus02 For use any old time 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 ▼条件メモ(Group) zExpedition01_CritPath Arrival Protoss Attack Zerg Base Destroy the Psi-link Spires Nafash Brood Cold First Roaches Found Discover second town After 1st Yeti Encounter 3/4 of the way through collection Collection complete Flash Freeze Storm More Roaches Found. Secondary Objective Timer To Consider Taunts/Barks Storm Protoss Shields Find Nafash body Kerrigan Destroys a Spire Protoss Taunts Expedition01 Cinematics OBSOLETE Mid End NOT CURRENTLY USED BUT PLEASE RECORD ANYWAY Context sensitive 【編集・コメント注意事項】 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。 ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 ・翻訳された文章のご指摘は、優しい文章でお願いいたします。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・コメント内で議論をしないで下さい。ご感想、ご指摘、ご意見などでお願い致します。 ・悪質なコメントなど、不適切と判断されたコメントは削除させていただきます。 ・[NEW!]翻訳された方はコメント欄に記録しておくと、後で見直した時に「ふふっ」となれます。(管理人もご協力に気が付けます) プレイヤー名 コメント すべてのコメントを見る 上の広告対処のため適当に一つ翻訳 -- (star2461) 2015-05-07 22 07 59 名無しさんから以前受けた指摘 「Armada=艦隊」だったので、修正しました。 -- (star2461) 2014-07-19 00 51 03 ▼Wasteful to spin unnecessary adaptations. Complexity bad. はい、『複雑さは好ましくない。』で間違いないと思います。 微妙そうで大きな間違いを数々ご指摘いただき、本当に有難うございます。 -- (管理人) 2013-06-24 20 35 34 アバサーとの会話に別訳を追加。 -- (名無しさん) 2013-06-21 12 57 27 注意書きもしっかり残してあるのを確認。これは助かる!帰宅次第検討します! -- (管理人) 2013-03-27 12 59 10 おおおお、全ての翻訳を確認。ありがたい!!固有名詞は本日帰ったら対応致します。固有名詞の配慮までしてくださるとは、感謝の極み! -- (管理人) 2013-03-27 12 58 10 翻訳完了。固有名詞は管理人様にお願い致します。 -- (star2461) 2013-03-27 00 42 36 抜けてましたね。ありがとうございます。 スクリーンショット撮るときに漏れたのでしょう。ありがとう!翻訳も! -- (管理人) 2013-03-25 19 58 30 翻訳追加。アバサーとの会話に不足があったので(アップデートで増えた?)追加しました。 あと、その会話の翻訳が間違っている可能性が高いのでより良い翻訳ありましたらお願いします。 -- (star2461) 2013-03-25 19 50 51 一部翻訳 -- (star2461) 2013-03-25 18 50 07 作成中 -- (管理人) 2013-03-20 21 19 51
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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Quarters ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch
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AUTOPLAY周回シングルプレイおすすめ編成 AUTOPLAYノートタイプ別ノート数 コメント AUTOPLAY周回 スターをクラスアップさせるためには、同じクラスのスターが必要になります シングルプレイのAUTOPLAYでスター経験値を獲得するにあたって、効率の良い例を挙げていきます シングルプレイおすすめ編成 効果付きコスチューム を持つスターを編成することで、報酬を多く獲得することができますイベントチャンネル では効果を発揮しません [コスチューム]スター [性別変化] デモン [スコア加算]系スキル持ちスター [Cafe de TOP] ボニー レベルを上げたい(クラスアップさせたい)スター 初期スタークラス ★4 or ★3 属性 DANCER プレイする楽曲の属性スター VOCAL コスチューム効果 シングルプレイでゴールド獲得量 35%アップ - シングルプレイでスター経験値 25%アップ - ノートタイプ TAP LONG SLIDE FLICK [Cafe de TOP] ボニーで、経験値獲得量を増やしつつ、[性別変化] デモンも編成してゴールド獲得量を増やします LONG部分は、報酬獲得枠を増やすために、スコアを伸ばしやすいスターがおすすめですLONGノートが多い楽曲の場合 プレイする楽曲の属性スター(レベル/タイプボーナスMAX推奨) 低難易度の楽曲の場合 スキル[スコア加算]/[開始時にスコア加算]所持のスター(スキルレベルMAX推奨)★4ダイアナ(VOCAL)、★4スペイシー(DANCER) 等 FLICKは、楽曲で使用される頻度が低いので(スコアに関わる機会が低いので)、ここにレベルを上げたいスターを配置します AUTOPLAYノートタイプ別ノート数 [専用デイリーミッション(内容日替わり)]タイプの、イベント開催時の効率比較用データですゲーム内[イベント]タブで加算された数を記録しています 効率欄の数字は[ノート数÷秒数]の値で、値が大きいほど効率が良いです不足している情報は、 スプレッドシート やコメントにお寄せください。 No.は楽曲一覧のものです No. 曲名 アーティスト 属性 難易度段階 難易度数 TAP LONG SLIDE FLICK 演奏時間 TAP効率 LONG効率 SLIDE効率 FLICK効率 No. 曲名 アーティスト 属性 難易度段階 難易度数 TAP LONG SLIDE FLICK 演奏時間 TAP効率 LONG効率 SLIDE効率 FLICK効率 8 Your Own MIRACLE Ruby Tuesday VOCAL EXPERT 8 231 55 318 15 1 35 2.43 0.58 3.35 0.16 8 Your Own MIRACLE Ruby Tuesday VOCAL HARD 6 112 0 320 23 1 35 1.18 0.00 3.37 0.24 8 Your Own MIRACLE Ruby Tuesday VOCAL NORMAL 4 107 36 185 14 1 35 1.13 0.38 1.95 0.15 8 Your Own MIRACLE Ruby Tuesday VOCAL EASY 2 78 40 135 18 1 35 0.82 0.42 1.42 0.19 197 Lover (BS Style) ND Lee VOCAL HARD 7 261 170 246 19 1 40 2.61 1.70 2.46 0.19 197 Lover (BS Style) ND Lee VOCAL NORMAL 5 129 95 221 18 1 40 1.29 0.95 2.21 0.18 197 Lover (BS Style) ND Lee VOCAL EASY 2 74 184 102 13 1 40 0.74 1.84 1.02 0.13 61 A Song of Sixpence Makou VOCAL EXPERT 5 88 256 392 32 1 42 0.86 2.51 3.84 0.31 61 A Song of Sixpence Makou VOCAL HARD 4 100 185 153 33 1 42 0.98 1.81 1.50 0.32 61 A Song of Sixpence Makou VOCAL NORMAL 2 79 213 0 16 1 42 0.77 2.09 0.00 0.16 61 A Song of Sixpence Makou VOCAL EASY 1 65 112 0 10 1 42 0.64 1.10 0.00 0.10 113 Shoreline Oriental ST8 DANCER HARD 7 294 93 10 2 1 43 2.85 0.90 0.10 0.02 113 Shoreline Oriental ST8 DANCER NORMAL 6 248 42 30 5 1 43 2.41 0.41 0.29 0.05 113 Shoreline Oriental ST8 DANCER EASY 4 214 78 30 1 1 43 2.08 0.76 0.29 0.01 33 The Clear Blue Sky Tsukasa VOCAL EXPERT 7 128 102 430 47 1 45 1.22 0.97 4.10 0.45 33 The Clear Blue Sky Tsukasa VOCAL HARD 5 135 132 222 24 1 45 1.29 1.26 2.11 0.23 33 The Clear Blue Sky Tsukasa VOCAL NORMAL 4 109 76 170 10 1 45 1.04 0.72 1.62 0.10 33 The Clear Blue Sky Tsukasa VOCAL EASY 3 87 76 126 10 1 45 0.83 0.72 1.20 0.10 24 Dear my lady Oriental ST8 SESSION HARD 6 258 111 99 15 1 46 2.43 1.05 0.93 0.14 24 Dear my lady Oriental ST8 SESSION NORMAL 4 134 88 18 11 1 46 1.26 0.83 0.17 0.10 24 Dear my lady Oriental ST8 SESSION EASY 3 93 82 0 13 1 46 0.88 0.77 0.00 0.12 169 Beat U Down makou DANCER NORMAL 6 330 141 17 7 1 46 3.11 1.33 0.16 0.07 169 Beat U Down makou DANCER EASY 4 156 133 0 18 1 46 1.47 1.25 0.00 0.17 105 Sweet Shining Shooting Star CROOVE VOCAL EXPERT 6 114 461 404 11 1 48 1.06 4.27 3.74 0.10 105 Sweet Shining Shooting Star CROOVE VOCAL HARD 4 147 451 28 1 1 48 1.36 4.18 0.26 0.01 105 Sweet Shining Shooting Star CROOVE VOCAL NORMAL 3 136 366 0 1 1 48 1.26 3.39 0.00 0.01 105 Sweet Shining Shooting Star CROOVE VOCAL EASY 2 169 193 0 6 1 48 1.56 1.79 0.00 0.06 18 Watch Your Step XeoN DANCER EXPERT 7 349 58 221 41 1 49 3.20 0.53 2.03 0.38 18 Watch Your Step XeoN DANCER HARD 6 311 263 0 15 1 49 2.85 2.41 0.00 0.14 18 Watch Your Step XeoN DANCER NORMAL 5 179 230 16 14 1 49 1.64 2.11 0.15 0.13 18 Watch Your Step XeoN DANCER EASY 2 86 48 0 26 1 49 0.79 0.44 0.00 0.24 109 Ready Now Ruby Tuesday DANCER EXPERT 7 404 41 40 46 1 50 3.67 0.37 0.36 0.42 109 Ready Now Ruby Tuesday DANCER HARD 6 181 265 83 1 1 50 1.65 2.41 0.75 0.01 109 Ready Now Ruby Tuesday DANCER NORMAL 4 234 40 7 44 1 50 2.13 0.36 0.06 0.40 109 Ready Now Ruby Tuesday DANCER EASY 2 118 68 5 42 1 50 1.07 0.62 0.05 0.38 117 Ya! Party! Forte Escape SESSION HARD 7 316 115 0 12 1 50 2.87 1.05 0.00 0.11 117 Ya! Party! Forte Escape SESSION NORMAL 6 213 155 13 15 1 50 1.94 1.41 0.12 0.14 117 Ya! Party! Forte Escape SESSION EASY 3 167 159 0 0 1 50 1.52 1.45 0.00 0.00 171 HEXAD Electronic Boutique DANCER HARD 7 440 139 147 4 1 50 4.00 1.26 1.34 0.04 171 HEXAD Electronic Boutique DANCER NORMAL 5 208 240 7 4 1 50 1.89 2.18 0.06 0.04 171 HEXAD Electronic Boutique DANCER EASY 3 135 166 0 9 1 50 1.23 1.51 0.00 0.08 40 Colours of Sorrow Tsukasa VOCAL HARD 7 243 221 279 33 1 51 2.19 1.99 2.51 0.30 40 Colours of Sorrow Tsukasa VOCAL NORMAL 4 155 359 58 16 1 51 1.40 3.23 0.52 0.14 40 Colours of Sorrow Tsukasa VOCAL EASY 2 92 443 0 11 1 51 0.83 3.99 0.00 0.10 99 Jingle Bells イブ VOCAL EXPERT 6 222 210 154 30 1 51 2.00 1.89 1.39 0.27 99 Jingle Bells イブ VOCAL HARD 5 114 70 300 17 1 51 1.03 0.63 2.70 0.15 99 Jingle Bells イブ VOCAL NORMAL 3 144 80 19 18 1 51 1.30 0.72 0.17 0.16 99 Jingle Bells イブ VOCAL EASY 2 126 36 0 2 1 51 1.14 0.32 0.00 0.02 190 Boom! BEXTER SESSION HARD 7 235 199 435 40 1 51 2.12 1.79 3.92 0.36 190 Boom! BEXTER SESSION NORMAL 5 150 221 199 1 51 1.35 1.99 1.79 0.00 190 Boom! BEXTER SESSION EASY 2 72 280 0 1 51 0.65 2.52 0.00 0.00 65 Ruti n BEXTER SESSION HARD 6 255 66 47 32 1 52 2.28 0.59 0.42 0.29 65 Ruti n BEXTER SESSION NORMAL 5 229 49 9 1 52 2.04 0.00 0.44 0.08 65 Ruti n BEXTER SESSION EASY 4 188 0 6 1 52 1.68 0.00 0.00 0.05 214 Eternal Fantasy XeoN VOCAL EXPERT 7 289 300 148 27 1 52 2.58 2.68 1.32 0.24 214 Eternal Fantasy XeoN VOCAL HARD 6 179 323 103 15 1 52 1.60 2.88 0.92 0.13 214 Eternal Fantasy XeoN VOCAL NORMAL 3 128 53 8 1 52 1.14 0.00 0.47 0.07 214 Eternal Fantasy XeoN VOCAL EASY 1 35 194 140 6 1 52 0.31 1.73 1.25 0.05 31 Here in the Moment Ruby Tuesday DANCER EXPERT 7 264 152 160 32 1 53 2.34 1.35 1.42 0.28 31 Here in the Moment Ruby Tuesday DANCER HARD 6 231 187 64 23 1 53 2.04 1.65 0.57 0.20 31 Here in the Moment Ruby Tuesday DANCER NORMAL 4 135 77 1 53 1.19 0.00 0.68 0.00 31 Here in the Moment Ruby Tuesday DANCER EASY 3 85 27 1 53 0.75 0.00 0.24 0.00 85 In My Heart Tsukasa VOCAL EXPERT 7 216 252 350 36 1 53 1.91 2.23 3.10 0.32 85 In My Heart Tsukasa VOCAL HARD 5 137 294 15 1 53 1.21 0.00 2.60 0.13 85 In My Heart Tsukasa VOCAL NORMAL 3 127 0 1 53 1.12 0.00 0.00 0.00 85 In My Heart Tsukasa VOCAL EASY 1 64 0 1 53 0.57 0.00 0.00 0.00 1 Space Corridor GOTH DANCER EXPERT 6 386 79 111 62 1 55 3.36 0.69 0.97 0.54 1 Space Corridor GOTH DANCER HARD 4 83 146 137 21 1 55 0.72 1.27 1.19 0.18 1 Space Corridor GOTH DANCER NORMAL 3 77 42 1 55 0.67 0.00 0.37 0.00 1 Space Corridor GOTH DANCER EASY 1 34 0 1 55 0.30 0.00 0.00 0.00 157 SuperSonic Planetboom SESSION NORMAL 5 275 266 13 16 1 55 2.39 2.31 0.11 0.14 157 SuperSonic Planetboom SESSION EASY 3 211 0 1 55 1.83 0.00 0.00 0.00 166 Y (CE Style) ND Lee VOCAL EXPERT 7 268 358 337 6 1 55 2.33 3.11 2.93 0.05 166 Y (CE Style) ND Lee VOCAL HARD 6 205 458 35 4 1 55 1.78 3.98 0.30 0.03 166 Y (CE Style) ND Lee VOCAL NORMAL 5 163 63 1 55 1.42 0.00 0.55 0.00 166 Y (CE Style) ND Lee VOCAL EASY 3 114 20 1 55 0.99 0.00 0.17 0.00 212 Secret World Sweetune VOCAL HARD 7 194 39 297 35 1 55 1.69 0.34 2.58 0.30 212 Secret World Sweetune VOCAL NORMAL 5 101 142 1 55 0.88 0.00 1.23 0.00 212 Secret World Sweetune VOCAL EASY 3 42 98 1 55 0.37 0.00 0.85 0.00 222 Ventilator Cycle75 DANCER NORMAL 6 278 176 113 34 1 55 2.42 1.53 0.98 0.30 222 Ventilator Cycle75 DANCER EASY 4 168 1 55 1.46 0.00 0.00 0.00 11 Ladymade Star ESTi VOCAL EXPERT 7 195 130 269 30 1 56 1.68 1.12 2.32 0.26 11 Ladymade Star ESTi VOCAL HARD 6 189 131 1 56 1.63 0.00 1.13 0.00 11 Ladymade Star ESTi VOCAL NORMAL 5 142 0 1 56 1.22 0.00 0.00 0.00 11 Ladymade Star ESTi VOCAL EASY 2 102 0 1 56 0.88 0.00 0.00 0.00 45 Always Shinji DANCER EXPERT 7 101 134 643 43 1 56 0.87 1.16 5.54 0.37 45 Always Shinji DANCER HARD 6 98 506 1 56 0.84 0.00 4.36 0.00 45 Always Shinji DANCER NORMAL 2 135 0 1 56 1.16 0.00 0.00 0.00 45 Always Shinji DANCER EASY 1 107 0 1 56 0.92 0.00 0.00 0.00 74 SON OF SUN Hosoe Shinji DANCER NORMAL 7 268 336 47 39 1 56 2.31 2.90 0.41 0.34 74 SON OF SUN Hosoe Shinji DANCER EASY 4 161 32 1 56 1.39 0.00 0.28 0.00 42 First Kiss BJJ DANCER EXPERT 8 163 69 488 28 1 57 1.39 0.59 4.17 0.24 42 First Kiss BJJ DANCER HARD 7 168 95 368 20 1 57 1.44 0.81 3.15 0.17 42 First Kiss BJJ DANCER NORMAL 3 105 0 1 57 0.90 0.00 0.00 0.00 42 First Kiss BJJ DANCER EASY 1 132 0 1 57 1.13 0.00 0.00 0.00 137 Cypher Gate 7 Sequence DANCER NORMAL 6 234 170 177 30 1 57 2.00 1.45 1.51 0.26 137 Cypher Gate 7 Sequence DANCER EASY 3 158 0 1 57 1.35 0.00 0.00 0.00 53 Someday NieN VOCAL EXPERT 7 183 419 338 33 1 58 1.55 3.55 2.86 0.28 53 Someday NieN VOCAL HARD 6 203 1 58 1.72 0.00 0.00 0.00 53 Someday NieN VOCAL NORMAL 5 185 1 58 1.57 0.00 0.00 0.00 53 Someday NieN VOCAL EASY 4 126 1 58 1.07 0.00 0.00 0.00 59 Remember Lin-G VOCAL EXPERT 6 88 308 639 31 1 58 0.75 2.61 5.42 0.26 59 Remember Lin-G VOCAL HARD 5 97 1 58 0.82 0.00 0.00 0.00 59 Remember Lin-G VOCAL NORMAL 3 96 1 58 0.81 0.00 0.00 0.00 59 Remember Lin-G VOCAL EASY 2 79 1 58 0.67 0.00 0.00 0.00 94 Melody bermei.inazawa VOCAL HARD 6 256 520 60 34 1 58 2.17 4.41 0.51 0.29 152 風にお願い ~Live Mix~ Forte Escape SESSION HARD 7 257 314 368 7 1 58 2.18 2.66 3.12 0.06 16 Child of Night GOTH DANCER HARD 8 292 31 321 47 1 59 2.45 0.26 2.70 0.39 73 I want You Lin-G VOCAL HARD 7 336 227 207 14 2 00 2.80 1.89 1.73 0.12 78 You Me NieN VOCAL EXPERT 7 231 396 143 5 2 00 1.93 3.30 1.19 0.04 7 風にお願い(Ask to Wind) Forte Escape VOCAL EXPERT 7 201 180 257 42 2 01 1.66 1.49 2.12 0.35 68 Burn It Down P sycho-Remi VOCAL EXPERT 8 247 295 284 62 2 01 2.04 2.44 2.35 0.51 70 Mulch Sampling Masters MEGA DANCER NORMAL 7 230 52 392 43 2 01 1.90 0.43 3.24 0.36 110 Proposed, Flower, Wolf Part.2 ReX SESSION HARD 6 239 425 0 0 2 01 1.98 3.51 0.00 0.00 149 FIGHT NIGHT Messier feat. Calyae DANCER HARD 7 319 374 250 30 2 01 2.64 3.09 2.07 0.25 34 SigNalize Paul Bazooka DANCER EXPERT 8 550 116 0 42 2 02 4.51 0.95 0.00 0.34 34 SigNalize Paul Bazooka DANCER HARD 7 384 200 24 66 2 02 3.15 1.64 0.20 0.54 14 Luv is True 3rd Coast VOCAL EXPERT 8 173 131 697 45 2 03 1.41 1.07 5.67 0.37 52 Black Swan TAK SESSION HARD 6 131 246 149 5 2 03 1.07 2.00 1.21 0.04 62 Elastic STAR Forte Escape DANCER EXPERT 8 353 121 235 15 2 03 2.87 0.98 1.91 0.12 107 Over the Rainbow Tsukasa DANCER HARD 7 349 288 387 49 2 03 2.84 2.34 3.15 0.40 12 Bingo Semi Dragon SESSION EXPERT 7 153 230 432 59 2 04 1.23 1.85 3.48 0.48 47 Leave Me Alone NieN VOCAL HARD 6 151 134 510 26 2 04 1.22 1.08 4.11 0.21 54 Thor XeoN DANCER NORMAL 6 306 18 48 55 2 04 2.47 0.15 0.39 0.44 66 Running girl Mycin.T VOCAL EXPERT 7 182 374 571 31 2 04 1.47 3.02 4.60 0.25 9 Goodbye LENA VOCAL EXPERT 7 218 109 727 52 2 05 1.74 0.87 5.82 0.42 13 Higher Supbaby SESSION EXPERT 8 345 126 73 35 2 05 2.76 1.01 0.58 0.28 21 Cosmic Fantastic Lovesong DINY VOCAL EXPERT 7 156 304 242 21 2 05 1.25 2.43 1.94 0.17 39 Twinkle STAR jam-jam VOCAL HARD 6 137 105 416 25 2 05 1.10 0.84 3.33 0.20 64 Secret Electronic Boutique VOCAL EXPERT 7 285 227 299 25 2 05 2.28 1.82 2.39 0.20 125 End of the Moonlight Forte Escape DANCER HARD 8 422 327 0 6 2 05 3.38 2.62 0.00 0.05 170 Rage Of Demon NieN SESSION NORMAL 8 487 202 146 15 2 05 3.90 1.62 1.17 0.12 30 Rhythm Rb.Duke VOCAL EXPERT 8 457 93 163 15 2 06 3.63 0.74 1.29 0.12 82 Soda Pop City nora2r DANCER EXPERT 7 610 130 0 9 2 06 4.84 1.03 0.00 0.07 89 D2 FIRST AID SESSION NORMAL 6 293 302 0 75 2 06 2.33 2.40 0.00 0.60 132 Trip NieN VOCAL HARD 6 179 444 108 1 2 06 1.42 3.52 0.86 0.01 144 Starlight Garden vneld VOCAL EXPERT 7 323 407 320 22 2 06 2.56 3.23 2.54 0.17 148 ASTRO FIGHT Forte Escape DANCER NORMAL 7 558 48 0 0 2 06 4.43 0.38 0.00 0.00 29 Korobeiniki Semi Dragon SESSION EXPERT 7 210 244 246 56 2 07 1.65 1.92 1.94 0.44 76 Give Me 5 ND Lee VOCAL NORMAL 5 217 188 53 9 2 07 1.71 1.48 0.42 0.07 96 Weather Auction はるなば SESSION NORMAL 5 201 393 182 36 2 07 1.58 3.09 1.43 0.28 126 RockSTAR Mr.Funky DANCER EXPERT 9 10 2 07 0.00 0.00 0.00 0.08 126 RockSTAR Mr.Funky DANCER HARD 7 493 91 103 4 2 07 3.88 0.72 0.81 0.03 17 Loving U Mycin.T DANCER EXPERT 9 230 202 500 19 2 08 1.80 1.58 3.91 0.15 37 La Campanella Nu Rave cranky SESSION HARD 7 470 123 71 14 2 08 3.67 0.96 0.55 0.11 116 SIN ESTi SESSION NORMAL 7 397 192 19 0 2 08 3.10 1.50 0.15 0.00 131 Brain Power ノマ DANCER HARD 8 330 268 425 35 2 08 2.58 2.09 3.32 0.27 38 whiteblue zts DANCER HARD 7 360 0 0 48 2 09 2.79 0.00 0.00 0.37 43 Light House xxdbxx DANCER NORMAL 5 276 42 157 48 2 09 2.14 0.33 1.22 0.37 83 Ruti’n (GOTH Wild Electro Remix) GOTH SESSION HARD 7 257 130 251 49 2 09 1.99 1.01 1.95 0.38 173 Nature Fortress Dashorn DANCER HARD 7 244 318 246 43 2 09 1.89 2.47 1.91 0.33 48 Binary World Tsukasa DANCER HARD 8 408 365 59 11 2 10 3.14 2.81 0.45 0.08 135 NB RANGER M2U DANCER NORMAL 6 374 112 33 22 2 10 2.88 0.86 0.25 0.17 215 Enter The Universe GOTH DANCER NORMAL 5 246 112 184 27 2 11 1.88 0.85 1.40 0.21 3 OBLIVION ESTi SESSION EXPERT 8 339 355 121 42 2 12 2.57 2.69 0.92 0.32 51 Ghost STi VOCAL EXPERT 6 146 78 676 44 2 12 1.11 0.59 5.12 0.33 56 Shadow Flower ned VOCAL EXPERT 7 230 304 179 36 2 12 1.74 2.30 1.36 0.27 71 EGG Nauts VOCAL EXPERT 7 110 230 787 34 2 12 0.83 1.74 5.96 0.26 106 Humming Bird こふ SESSION HARD 6 322 372 71 9 2 12 2.44 2.82 0.54 0.07 119 Piano Concerto No.1 WavFactory SESSION HARD 6 534 61 67 12 2 12 4.05 0.46 0.51 0.09 143 BUCK WILD t+pazolite SESSION NORMAL 5 135 440 318 42 2 12 1.02 3.33 2.41 0.32 165 Out Law CROOVE SESSION NORMAL 6 349 8 201 29 2 12 2.64 0.06 1.52 0.22 172 Streetlight Nauts VOCAL EXPERT 7 282 486 62 4 2 12 2.14 3.68 0.47 0.03 174 テコンブリ xxdbxx SESSION HARD 8 665 147 0 25 2 12 5.04 1.11 0.00 0.19 100 Splash Dreams kors k DANCER NORMAL 4 241 236 0 4 2 13 1.81 1.77 0.00 0.03 19 Fallen Angel DJ Mocha VOCAL EXPERT 7 161 216 326 51 2 14 1.20 1.61 2.43 0.38 79 Fentanest EarBreaker / eszett SESSION HARD 7 328 357 0 4 2 14 2.45 2.66 0.00 0.03 115 Never Say ND Lee VOCAL NORMAL 6 323 170 20 20 2 14 2.41 1.27 0.15 0.15 22 Groovin up Mycin.T DANCER HARD 7 275 156 270 38 2 15 2.04 1.16 2.00 0.28 103 Secret Dejavu DINY VOCAL HARD 6 330 659 58 22 2 15 2.44 4.88 0.43 0.16 168 Enemy Storm CROOVE SESSION NORMAL 5 307 0 0 41 2 15 2.27 0.00 0.00 0.30 35 LENA Revolution LENA VOCAL EXPERT 9 216 465 429 41 2 16 1.59 3.42 3.15 0.30 41 Festa Nova TerraMycin SESSION NORMAL 7 402 138 63 12 2 16 2.96 1.01 0.46 0.09 67 U.A.D HAYAKO DANCER HARD 7 436 138 98 15 2 16 3.21 1.01 0.72 0.11 69 Runaway LeeZu SESSION HARD 7 376 225 115 13 2 16 2.76 1.65 0.85 0.10 90 Delta Spike siromaru DANCER HARD 9 467 249 265 28 2 16 3.43 1.83 1.95 0.21 101 Stay with Me REDALiCE DANCER NORMAL 6 312 398 72 11 2 16 2.29 2.93 0.53 0.08 129 Divine Service Electronic Boutique SESSION HARD 7 407 322 93 18 2 16 2.99 2.37 0.68 0.13 179 VORTEX Electronic Boutique DANCER HARD 7 470 113 423 32 2 16 3.46 0.83 3.11 0.24 220 Nightmare M2U SESSION NORMAL 7 303 190 196 19 2 16 2.23 1.40 1.44 0.14 26 The Feeling (feat. Wes joseph) Supbaby DANCER HARD 6 323 103 220 8 2 17 2.36 0.75 1.61 0.06 50 GET OUT ND Lee DANCER EXPERT 6 75 256 554 48 2 17 0.55 1.87 4.04 0.35 161 Deborah Paul Bazooka VOCAL HARD 7 436 135 290 11 2 17 3.18 0.99 2.12 0.08 4 To be with you LENA DANCER EXPERT 7 118 159 596 46 2 18 0.86 1.15 4.32 0.33 44 KILLER BEE GOTH DANCER HARD 8 519 90 119 37 2 18 3.76 0.65 0.86 0.27 86 Raise me up Planetboom VOCAL EXPERT 8 568 92 112 5 2 18 4.12 0.67 0.81 0.04 123 綾取りて舞う r0y VOCAL HARD 7 387 444 136 32 2 18 2.80 3.22 0.99 0.23 159 Dreaming for U Mycin.T x jam-jam VOCAL EXPERT 5 166 260 626 20 2 18 1.20 1.88 4.54 0.14 160 Long Vacation ESTi DANCER HARD 7 264 424 13 7 2 18 1.91 3.07 0.09 0.05 176 Keys to the World Planetboom SESSION HARD 7 367 350 134 69 2 18 2.66 2.54 0.97 0.50 192 Take on Me Cuve VOCAL EXPERT 7 473 186 440 19 2 18 3.43 1.35 3.19 0.14 32 Don t Die Paul Bazooka SESSION NORMAL 6 284 205 27 14 2 19 2.04 1.47 0.19 0.10 124 STOP 3rd Coast DANCER HARD 8 335 243 440 30 2 19 2.41 1.75 3.17 0.22 188 RED CROOVE VOCAL HARD 6 288 60 463 46 2 19 2.07 0.43 3.33 0.33 200 ソレイム(Heartbeat) ND Lee VOCAL EXPERT 8 518 210 561 16 2 19 3.73 1.51 4.04 0.12 207 Astral Supplication siromaru DANCER NORMAL 6 267 142 186 28 2 19 1.92 1.02 1.34 0.20 23 The Party ND Lee SESSION HARD 6 238 567 209 27 2 20 1.70 4.05 1.49 0.19 57 Sunset Rider Nauts SESSION HARD 7 318 392 110 21 2 20 2.27 2.80 0.79 0.15 63 SINister Evolution TAK DANCER NORMAL 6 170 263 195 12 2 20 1.21 1.88 1.39 0.09 133 自分乾杯 豚乙女 SESSION NORMAL 5 286 288 37 38 2 20 2.04 2.06 0.26 0.27 203 Showtime Ruby Tuesday VOCAL HARD 7 341 125 461 24 2 20 2.44 0.89 3.29 0.17 6 Love☆Panic hiyong VOCAL EXPERT 8 462 232 78 7 2 21 3.28 1.65 0.55 0.05 77 Silent Clarity Tsukasa DANCER HARD 6 126 275 618 35 2 21 0.89 1.95 4.38 0.25 134 Cherokee xxdbxx DANCER NORMAL 5 301 126 0 33 2 21 2.13 0.89 0.00 0.23 20 Waiting for you Mycin.T SESSION HARD 8 347 362 132 24 2 22 2.44 2.55 0.93 0.17 121 Miles Electronic Boutique SESSION EXPERT 7 362 331 243 22 2 22 2.55 2.33 1.71 0.15 139 Mess it up Nauts SESSION HARD 7 489 209 59 13 2 22 3.44 1.47 0.42 0.09 5 Angel Laurent Newfield Ravenant DANCER EXPERT 6 351 40 273 24 2 23 2.45 0.28 1.91 0.17 25 Hello Pinky NieN VOCAL HARD 7 316 422 139 10 2 23 2.21 2.95 0.97 0.07 112 Ray of Illuminati ESTi DANCER NORMAL 7 353 318 0 0 2 23 2.47 2.22 0.00 0.00 130 Super Lovely Earbreaker DANCER NORMAL 4 252 437 45 12 2 23 1.76 3.06 0.31 0.08 154 sO mUCH iN LUV 3rd Coast VOCAL EXPERT 6 235 210 509 78 2 23 1.64 1.47 3.56 0.55 162 拝啓、金魚鉢の底から。 TAKU1175 feat.駄々子&電兎 SESSION HARD 8 358 305 579 56 2 23 2.50 2.13 4.05 0.39 189 Bad Elixir xi DANCER NORMAL 5 194 66 407 37 2 23 1.36 0.46 2.85 0.26 191 Dream it BEXTER SESSION HARD 6 439 539 237 21 2 23 3.07 3.77 1.66 0.15 193 Fallin in Luv 3rd Coast VOCAL EXPERT 7 492 333 278 25 2 23 3.44 2.33 1.94 0.17 98 One the Love xxdbxx VOCAL HARD 5 263 222 263 43 2 24 1.83 1.54 1.83 0.30 164 For the Ikarus NieN VOCAL HARD 7 574 120 0 21 2 24 3.99 0.83 0.00 0.15 175 Luv Flow 3rd Coast VOCAL EXPERT 6 241 192 204 71 2 24 1.67 1.33 1.42 0.49 180 Feel DJ Mocha VOCAL HARD 6 338 258 344 36 2 24 2.35 1.79 2.39 0.25 27 Get On Top Planetboom SESSION HARD 7 197 127 297 67 2 25 1.36 0.88 2.05 0.46 72 Let up Tsukasa VOCAL HARD 8 250 440 481 69 2 25 1.72 3.03 3.32 0.48 84 HELIOS ginkiha SESSION HARD 7 431 155 420 15 2 25 2.97 1.07 2.90 0.10 88 Private Party NieN VOCAL EXPERT 7 389 532 246 3 2 25 2.68 3.67 1.70 0.02 150 U-NIVUS ESTi VOCAL HARD 6 409 371 443 14 2 25 2.82 2.56 3.06 0.10 208 StarFish Planetboom SESSION HARD 7 335 136 442 71 2 25 2.31 0.94 3.05 0.49 213 宵町林檎譚 TAKU1175 feat.りり SESSION HARD 7 392 157 837 38 2 25 2.70 1.08 5.77 0.26 219 Nevermind Paul Bazooka DANCER NORMAL 6 261 433 263 21 2 25 1.80 2.99 1.81 0.14 104 Fly Away XeoN SESSION HARD 6 385 109 0 6 2 26 2.64 0.75 0.00 0.04 127 ViViT モリモリあつし DANCER HARD 8 455 391 175 26 2 26 3.12 2.68 1.20 0.18 136 Mellow D Fantasy NieN VOCAL HARD 6 213 547 27 29 2 26 1.46 3.75 0.18 0.20 58 Liar zts DANCER NORMAL 8 333 260 41 36 2 27 2.27 1.77 0.28 0.24 93 Lemonade M2U SESSION NORMAL 4 374 148 0 11 2 27 2.54 1.01 0.00 0.07 108 BlythE M2U SESSION HARD 7 326 659 108 12 2 27 2.22 4.48 0.73 0.08 158 Space of Soul M2U DANCER NORMAL 5 274 523 0 5 2 27 1.86 3.56 0.00 0.03 177 Memoirs M2U VOCAL HARD 6 275 368 554 2 2 27 1.87 2.50 3.77 0.01 2 Tok! Tok! Tok! LENA DANCER EXPERT 8 373 399 287 150 2 28 2.52 2.70 1.94 1.01 28 Saturday ned VOCAL HARD 6 286 751 336 23 2 28 1.93 5.07 2.27 0.16 142 Uranium Memme DANCER NORMAL 8 721 123 0 14 2 28 4.87 0.83 0.00 0.09 206 Eternal Memory ~少女の夢~ M2U VOCAL EXPERT 7 407 263 392 31 2 28 2.75 1.78 2.65 0.21 97 Devil s Whispering かねこちはる SESSION NORMAL 7 479 641 79 7 2 29 3.21 4.30 0.53 0.05 120 Bye Bye Love ~Nu Jazz Mix~ Electronic Boutique VOCAL HARD 7 500 213 45 15 2 29 3.36 1.43 0.30 0.10 36 SQUEEZE Oriental ST8 DANCER HARD 6 424 104 26 27 2 30 2.83 0.69 0.17 0.18 118 Heaven s vengeance Noah SESSION NORMAL 7 381 816 108 55 2 30 2.54 5.44 0.72 0.37 75 Glory Day BEXTER x Mycin.T SESSION NORMAL 5 184 445 121 36 2 31 1.22 2.95 0.80 0.24 141 Wintermute Hyuji feat. LIQU@。 VOCAL HARD 7 301 590 92 12 2 31 1.99 3.91 0.61 0.08 181 Can We Talk ~Broken Dog Leg Mix~ Forte Escape SESSION HARD 6 425 238 43 44 2 31 2.81 1.58 0.28 0.29 223 HAMSIN makou DANCER NORMAL 7 410 314 100 41 2 31 2.72 2.08 0.66 0.27 145 HELIX ESTi DANCER HARD 8 570 293 26 32 2 32 3.75 1.93 0.17 0.21 147 Persona M2U SESSION NORMAL 5 260 721 0 8 2 32 1.71 4.74 0.00 0.05 55 Midnight Blood NieN SESSION HARD 6 375 93 260 33 2 33 2.45 0.61 1.70 0.22 60 Grid System Tsukasa SESSION NORMAL 7 272 334 42 51 2 33 1.78 2.18 0.27 0.33 80 conflict siromaru + cranky DANCER HARD 7 399 313 469 21 2 33 2.61 2.05 3.07 0.14 209 GET OUT ~Hip Noodle Mix~ ND Lee DANCER HARD 7 269 139 537 71 2 33 1.76 0.91 3.51 0.46 221 Aurora Borealis Electronic Boutique SESSION NORMAL 5 258 372 262 28 2 33 1.69 2.43 1.71 0.18 102 Only for you NieN VOCAL EXPERT 7 237 112 729 35 2 34 1.54 0.73 4.73 0.23 187 Rolling On the Duck NieN SESSION HARD 8 521 139 522 62 2 34 3.38 0.90 3.39 0.40 201 Black Water Pory DANCER NORMAL 5 292 83 140 53 2 34 1.90 0.54 0.91 0.34 151 End of Fight (Round2) Kaz Kevin DANCER NORMAL 6 314 76 279 30 2 36 2.01 0.49 1.79 0.19 46 Dual Strikers 7 Sequence SESSION EXPERT 9 429 16 126 23 2 37 2.73 0.10 0.80 0.15 81 Giant Step 黒魔 DANCER HARD 7 323 403 38 23 2 37 2.06 2.57 0.24 0.15 95 FTR Supbaby DANCER HARD 8 431 164 226 73 2 37 2.75 1.04 1.44 0.46 196 Urban Night Electronic Boutique SESSION HARD 6 384 306 199 12 2 37 2.45 1.95 1.27 0.08 49 Mind Control NieN SESSION NORMAL 8 427 164 216 41 2 38 2.70 1.04 1.37 0.26 92 Cosmic Elevator Forte Escape DANCER HARD 5 380 193 0 6 2 38 2.41 1.22 0.00 0.04 140 Over the Horizon Yamajet VOCAL NORMAL 6 404 623 380 14 2 39 2.54 3.92 2.39 0.09 202 A.I Forte Escape DANCER HARD 7 524 65 226 42 2 39 3.30 0.41 1.42 0.26 114 Revival On Warak DANCER NORMAL 6 373 395 66 22 2 40 2.33 2.47 0.41 0.14 153 Silver Bullet さわわ x mitsu x 柚木梨沙 VOCAL HARD 7 343 303 835 43 2 40 2.14 1.89 5.22 0.27 91 風の記憶(Memory of Wind) Forte Escape VOCAL EXPERT 6 318 424 258 4 2 41 1.98 2.63 1.60 0.02 128 Sunny Side CROOVE VOCAL HARD 7 500 288 174 21 2 41 3.11 1.79 1.08 0.13 156 Visual Dream II (In fiction) Aragon VOCAL NORMAL 5 283 683 170 10 2 41 1.76 4.24 1.06 0.06 111 My Jealousy 3rd Coast VOCAL EXPERT 9 620 246 191 34 2 42 3.83 1.52 1.18 0.21 15 CANON 2017 (Top Mix) Funtwo SESSION NORMAL 5 156 336 237 22 2 44 0.95 2.05 1.45 0.13 138 Jump to Summer M2U VOCAL NORMAL 5 290 295 84 46 2 48 1.73 1.76 0.50 0.27 10 comet Mycin.T DANCER EXPERT 9 170 25 768 33 2 52 0.99 0.15 4.47 0.19 87 Halcyon xi DANCER NORMAL 6 299 739 100 37 2 52 1.74 4.30 0.58 0.22 146 ASHITA NO ASHIOTO Makou VOCAL EXPERT 7 241 280 768 30 2 52 1.40 1.63 4.47 0.17 218 In My Dream ~Epilogue Theme~ Forte Escape VOCAL HARD 6 261 310 571 12 2 53 1.51 1.79 3.30 0.07 122 STAR,SKY,YOU Mycin.T VOCAL HARD 5 242 277 359 55 2 59 1.35 1.55 2.01 0.31 コメント 名前
https://w.atwiki.jp/solidstateamp/pages/29.html
http //www.youtube.com/watch?v=V0G3gwPyoUY トーン サスティーンvol クリーン (CLN1、CLN2) クランチ (2種) ディストーション(4種) Pre EQ (Bass、1.6kHz、Treble) Master EQ (250Hz、500Hz、1kHz、2kHz、5Hz、Volume) エフェクター、特殊機能 アナログステレオ/モノラルコーラス(5段階の揺らぎ調整) アナログステレオディレイ(2種類のショートリバーブ、フィードバックが2に固定のディレイ) Master Bass Trim(マスターアウトの低域の増減) Master Treble Trim(マスターアウトの高域の増減) Master Left Vol Master Right Vol Low/High Out(アッテネーター) Midiによるプリセット保存、呼び出し、コピー機能(100種類) インプット・アウトプット エフェクトループ Line In/Out AUX Input Phones Out Left/Right Speaker Out Midiスイッチインプット スピーカー 2x6.5" Pyle Driver(切り離し可能) 出力 100w 概要 SR D社製のアンプ。SR Dと言えば、ボストンのトム・ショルツが立ち上げた会社で、Rockmanサウンドはボストンサウンドの要と言われる。 このアンプはマルチプロセッサーのXPRをそのままコンボアンプにしたため、インターフェイスが極めて特殊。 まず、MIDI管理システムが搭載されている為、基本的な操作は押しボタンとLEDでの設定確認になっている。マスターアウトはスライドスイッチで構成されているが、これはライブなどの現場で微調整するためだと思われる(6.5インチのスピーカーで現場も何もないと思うけど。XPRをそのままアンプにしたから仕方ないのかもしれないが)。 Rockmanサウンドの要の一つ、コンプレッサーのサスティーンの調整から始まる時点でキワモノ感満載である。クリーン、歪共々サスティーンで音圧、音量、トーンの根幹を担ってるので、ここの設定で音の強弱が顕著に変わる。 クリーンは2種プリセットされており、1はキャビシミュを通した、トレブリーなクリーン。JC-120もトレブリーと言われているが(煌びやかという表現はここから来ている)、こちらは更に大まかに高域を強調してる感じ。良く言えば煌びやか、悪く言えば耳に突き刺さる感じ。2はキャビシミュを通してない、エレアコのようなサウンド。これとコーラスを組み合わせる人が多いです。 クランチは2種類共クリーン1に軽く歪を加えた感じ。ミドルが強くなり、トレブルが落とされた印象。 ディストーションは所謂ボストンサウンド。ミドルが強烈にブーストされたトーンです。各EQでトーン調整は出来るものの、特有の癖のあるサウンドは中々変えることが難しい感じ。通常のトランジスタアンプとは明らかに一線を画しており、エッジが徹底的に潰され、滑らかなディストーションになってます(巷で云われるバイオリントーン)。 設定によっては中高域が強いメタリックなサウンドも作れるが、やはりそれでも80年代のLAメタル〜90年代初頭のビーイング系の音になる。 コーラスはBBDを使用してるアナログコーラス。モノラルと位相合成ステレオの2種が選べる。揺れの設定がプリセットされており、揺れ無し〜他のコーラスでは12時設定くらいまでの揺れが選べる。あまりエグい掛け方は出来ない。まあ本来はギターを二重に聴かせる為の装置として付けられてるので、そこまで設定する必要が無い為だと思われる。 ディレイもアナログだが、フィードバックが1回のみ。左右合わせて2回。ショートディレイも弱く、アンビエンス的な役割と割り切ろう。 EQ設定はプリ段に3つ、ポストに5つグライコが付いてる。これもプリは±10dBで±5dBずつ、ポストは±12dBで±3dBずつ変更可能。視覚でEQ設定が認識出来るのはいいが、逆に言えばつまみとは違い微調整が不可能なので、細かな設定は出来ない。 このアンプ、他のキャビネットに出力する事を前提としてるのか、ラインアウトの他に左右のスピーカーアウトも付いている。なので付属のLRスピーカーを使わずにアンプヘッドとしても使える(同社のSuperheadのようなもの)。 このアンプは元々ヘッドホンアンプであるRockman(X100)をよりレコーディングorライブ用に拡張したXPRにアンプやスピーカーを足したものと考えると早い。 80~90年代初頭まではRockman系のラックエフェクター(Sustainor、Chorus、XPRなど)を使うアーティストが極めて多く、その頃のギターのトーンが似通ってるのはその為である。なのでこちらも上記に述べたような雰囲気が出てくるのである。 ちなみにRockmanの製品群は全てハンドメイドで製作されており、こちらのXP-100は全世界で500台程度しか無い。 Rockmanのトーンは他のエフェクターでは再現不可能と言われている為、これを手に入れてそのサウンドを堪能してみるのはいかが?
https://w.atwiki.jp/projectsparkjp/pages/52.html
名称 日本語名 タイプ アイコン 入手 Ambient Cloud A 周囲の雲 A Effects Ambient Cloud B 周囲の雲 B Effects Blizzard 猛吹雪 Effects Block Impact 防御したときの衝撃 Effects Blowing Debris 吹き飛ぶ破片 Effects Breeze そよ風 Effects Bugs 虫 Effects Butterflies ちょうちょ Effects Candle Flame ろうそくの炎 Effects Charge Up A チャージアップ A Effects Charge Up B チャージアップ B Effects Charge Up C チャージアップ C Effects Dark Energy Burst 湧き上がる闇の力 Effects Death Impact 死亡インパクト Effects Desert Fog 砂漠の霧 Effects Desert Stone Explosion 砂漠の石の爆発 Effects Destroy Foe 敵を倒したエフェクト Effects Destory Hero ヒーローが倒されたエフェクト Effects Destroy Prop Propを破壊したエフェクト Effects Dirk Kickup ほこりを蹴りあげたエフェクト Effects Dirt Land - Large 汚れた土地 - 大 Effects Dirt Land - Small 汚れた土地 - 小 Effects Dirt Plume 汚れたプルーム? Effects Dragonfly とんぼ Effects Druid Magic Aura ドルイドの魔法のオーラ Effects Druid Projectile ドルイドの発射物 Effects Druid Projectile Impact ドルイドの発射物の衝撃 Effects Embers - Subtle かすかな残り火 Effects Energy Blast エネルギーの爆発 Effects Energy Burst A 湧き上がるエネルギー A Effects Energy Burst B 湧き上がるエネルギー B Effects Energy Ring エネルギーの輪 Effects Ethereal Skull 空気のような頭蓋骨 Effects Falling Leaves 落ちていく葉 Effects Falling Rocks 落ちていく岩 Effects Fan Breeze あおるそよ風 Effects faucet 蛇口 Effects Feather Burst 羽根のバースト Effects Fire Emitter 炎の噴出 Effects Fire Exlosion 炎の爆発 Effects Fire Patch 炎のパッチ Effects Fireball ファイヤーボール Effects Fireball Impact ファイヤーボールの衝撃 Effects Fireflies ホタル Effects Fireworks Candle - Explosion 花火のろうそく - 爆発 Effects Fireworks Candle - Flash 花火のろうそく - 閃光 Effects Fireworks Candle - Idle 花火のろうそく - アイドリング Effects Fireworks Candle - Projectile 花火のろうそく - 飛翔物 Effects Fireworks Explosion A 花火の爆発 A Effects Fireworks Explosion B 花火の爆発 B Effects Fireworks Explosion C 花火の爆発 C Effects Fireworks Flare 花火のフレア Effects Flame Aura 炎のオーラ Effects Glowing Orb 光るオーブ Effects Hay Explosion 干し草の爆発 Effects Hay Explosion - Dirty 干し草の爆発 - 汚い Effects Heal 回復 Effects Ice Explosion A 氷の爆発 A Effects Ice Explosion B 氷の爆発 B Effects Leaves Kickup 蹴りあげられる葉っぱ Effects Level Up レベルアップ Effects Light Beam 光のビーム Effects Light Energy 光のエナジー Effects Lightning Bolt 稲妻 Effects Lightning Strike 落雷 Effects Magic Aura 魔法のオーラ Effects Magic Plume 魔法のプルーム Effects Magic Skull 魔法の頭蓋骨 Effects Magic Summon 魔法の召喚 Effects Mana Sphere 魔法の球体 Effects Metal Debris 金属の破片 Effects Muzzle Fire 銃口の炎 Effects Navigation interest 興味深いところのナビゲーション Effects Pickup A ピックアップ A Effects Pickup B ピックアップ B Effects Pickup Coin コインのピックアップ Effects Plant Debris 植物の破片 Effects Poison Cloud 毒の雲 Effects Pollen 花粉 Effects Poof パッと消える Effects Portal ポータル Effects Pottery Debris 陶器の破片 Effects Projectile Trail 飛翔物の跡 Effects Pumpkin Explosion かぼちゃの爆発 Effects Rain 雨 Effects Revive 復活 Effects Rot Pile 腐敗した堆積物 Effects Running Water 流れる水 Effects Sandfall 落ちる砂 Effects Sandstorm 砂嵐 Effects Short Fuse 短いフューズ Effects Sludge Fall 落ちる汚泥 Effects Sludge Impact 汚泥の衝撃 Effects Sludge Stream 汚泥の流れ Effects Smoke 煙 Effects Smoke Trail 煙の跡 Effects Snow 雪 Effects Spark - Aggressive 火花 - 攻撃的 Effects Spark - Captured 火花 - 捕捉された Effects Spark - Cousin 火花 - いとこ Effects Spark - Levelup 火花 - レベルアップ Effects Spark - Neutral 火花 - 中立 Effects Spark - Weak 火花 - 弱い Effects Spark Emitter 火花を放つもの Effects Spark Exodus スパークエクソダス Effects Sparkle 輝き Effects Sparkle - Falling 落ちていく輝き Effects Sparkle - Simple 単純な輝き Effects Spiral Cloud 渦を巻く雲 Effects Spirit Drain 精霊のドレイン Effects Splash 水はね Effects Spooky Eyes 不気味な目 Effects Stone Explosion 岩の爆発 Effects Strike Impact - Slash 攻撃の衝撃 - 切り付け Effects Strike Impact - Strong 攻撃の衝撃 - 強い Effects Strike Impact - Weak 攻撃の衝撃 - 弱い Effects Stun 気絶 Effects Teleport Diamond テレポートのダイヤ Effects Terrain Tool - Add 地形ツール - 加える Effects Terrain Tool - Cubify 地形ツール - 立方体化 Effects Terrain Tool - Decubify 地形ツール - 非立方体化 Effects Terrain Tool - Erase 地形ツール - 消去 Effects Terrain Tool - Erode 地形ツール - 浸食 Effects Terrain Tool - Expand 地形ツール - 拡張 Effects Terrain Tool - Max 地形ツール - 最大 Effects Terrain Tool - Min 地形ツール - 最小 Effects Terrain Tool - Negative 地形ツール - 否定 Effects Terrain Tool - Paint 地形ツール - ペイント Effects Terrain Tool - Sharpen 地形ツール - 鋭くする Effects Terrain Tool - Smooth 地形ツール - スムーズ Effects Terrain Tool - Subtract 地形ツール - 引く Effects Torch Flame トーチの炎 Effects Tread Water 足元の水 Effects Waterfall 滝 Effects Waterfall Impact 滝の衝撃 Effects Will-O-Wisp ウィル・オー・ウィスプ Effects Wood Debris 木の破片 Effects Wood Explosion 木の爆発 Effects Woodlands Frog 森のカエル Effects