約 4,309,827 件
https://w.atwiki.jp/shiningforce/pages/116.html
Imperial Class Star Destroyer 02/25/2008 無料期間を経ての復活組みを迎え、Shining Forceチャットにも活気が戻った。 久しぶりの市民イベントを行うべく、25日2200、号令がかかった。 ISD破壊ミッション発令! 参加者 YT-2400 Rahidack Ghostx Fu-dang Feyfon YT-1300 Messiajh Zawax Rusido- X-wing Frederica 作戦結果 02/25/2008/2200 ロリ反乱OPに集合し、宇宙へ。 ISD探知の情報が入った、ディープ・スペースに向け、ジャンプを開始。 全機、突入準備完了! そして、死闘が始まった・・・。 パイロット・砲手の連携を取りつつ、確実にISDへの攻撃を重ねる。 そして、ついに撃沈!! 無敵を誇る、Shining Force宇宙軍に新たな戦歴が刻まれた! これが、2008/SFの戦士たちだ!
https://w.atwiki.jp/warband/pages/522.html
qst_deliver_message|Deliver Message to {s13} qst_deliver_message_to_enemy_lord|Deliver Message to {s13} qst_raise_troops|Raise {reg1} {s14} qst_escort_lady|Escort {s13} to {s14} qst_deal_with_bandits_at_lords_village|Save the village of {s15} from Marauding Bandits qst_collect_taxes|Collect Taxes from {s3} qst_hunt_down_fugitive|Hunt Down {s4} qst_bounty_1|Hunt down {s4} qst_bounty_1_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_2|Hunt down {s4} qst_bounty_2_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_3|Hunt down {s4} qst_bounty_3_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_4|Hunt down {s4} qst_bounty_4_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_5|Hunt down {s4} qst_bounty_5_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_6|Hunt down {s4} qst_bounty_6_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_kill_local_merchant|Assassinate Local Merchant at {s3} qst_bring_back_runaway_serfs|Bring Back Runaway Serfs qst_follow_spy|Follow the Spy to Meeting qst_capture_enemy_hero|Capture a Lord from {s13} qst_lend_companion|Lend Your Companion {s3} to {s9} qst_collect_debt|Collect the Debt {s3} Owes to {s9} qst_incriminate_loyal_commander|Incriminate the Loyal Commander of {s13}, {s16} qst_meet_spy_in_enemy_town|Meet Spy in {s13} qst_capture_prisoners|Bring {reg1} {s3} Prisoners qst_lend_surgeon|Lend Your Surgeon {s3} to {s1} qst_follow_army|Follow {s9}'s Army qst_report_to_army|Report to {s13}, the Marshall qst_deliver_cattle_to_army|Deliver {reg3} Heads of Cattle to {s13} qst_join_siege_with_army|Join the Siege of {s14} qst_screen_army|Screen the Advance of {s13}'s Army qst_scout_waypoints|Scout {s13}, {s14} and {s15} qst_rescue_lord_by_replace|Rescue {s13} from {s14} qst_deliver_message_to_prisoner_lord|Deliver Message to {s13} at {s14} qst_duel_for_lady|Challenge {s13} to a Trial of Arms qst_duel_courtship_rival|Challenge {s13} to a Trial of Arms (optional) qst_duel_avenge_insult|Challenge {s13} to a Trial of Arms qst_move_cattle_herd|Move Cattle Herd to {s13} qst_escort_merchant_caravan|Escort Merchant Caravan to {s8} qst_deliver_wine|Deliver {reg5} Units of {s6} to {s4} qst_troublesome_bandits|Hunt Down Troublesome Bandits qst_kidnapped_girl|Ransom Girl from Bandits qst_persuade_lords_to_make_peace|Make Sure Two Lords Do Not Object to Peace qst_deal_with_looters|Deal with Bandits qst_deal_with_night_bandits|Deal with Night Bandits qst_deliver_grain|Bring wheat to {s3} qst_deliver_cattle|Deliver {reg5} Heads of Cattle to {s3} qst_train_peasants_against_bandits|Train the Peasants of {s13} Against Bandits. qst_eliminate_bandits_infesting_village|Save the Village of {s7} from Marauding Bandits qst_visit_lady|Visit Lady qst_formal_marriage_proposal|Formal Marriage Proposal qst_obtain_liege_blessing|Formal Marriage Proposal qst_wed_betrothed|Wed Your Betrothed qst_wed_betrothed_female|Wed Your Betrothed qst_join_faction|Bend the Knee and Give Oath of Homage to {s1} qst_rebel_against_kingdom|Help {s13} Claim the Throne of {s14} qst_consult_with_minister|Consult With Minister qst_organize_feast|Organize Feast qst_resolve_dispute|Resolve Dispute qst_offer_gift|Procure Gift qst_denounce_lord|Denounce Lord qst_intrigue_against_lord|Intrigue against Lord qst_track_down_bandits|Track Down Bandits qst_track_down_provocateurs|Track Down Provocateurs qst_retaliate_for_border_incident|Retaliate for a Border Incident qst_raid_caravan_to_start_war|Attack a Neutral Caravan to Provoke War qst_cause_provocation|Give a Kingdom Provocation to Attack Another qst_rescue_prisoner|Rescue or Ransom a Prisoner qst_destroy_bandit_lair|Destroy Bandit Lair qst_relic|A Lannister always pays his debts qst_relic_text|Beric Dondarrion has asked you to despatch a Lannister raiding party that has been reported pillaging the villages around Hollow Hill. Once completed, you must return to Beric. qst_mod_trouble|We take what is ours qst_mod_trouble_text|Rory has asked you to deal with a bunch of Ironborn raiders causing trouble around The Arbor.How you want to tackle the problem is up to you. He has promised a small purse if you succeed. qst_starting_quest|The Pointy End qst_starting_quest_text|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened at King's Landing. qst_starting_quest2|Winter is Coming qst_starting_quest2_text|You must find the farm North of Winterfell and remove the Wildling raiders. Once complete, return to King Robb Stark. qst_starting_quest3|Winter is Coming - Part 2 qst_bridge_of_skulls|Bridges and Bones qst_bolster_the_black|Bolster the Black qst_lands_of_always_winter|The Lands of Always Winter qst_mutiny_at_crasters_keep|Mutiny at Craster's Keep qst_kill_boar_king|You Win or You Die qst_bringing_a_warlord_to_justice|Bringing a Warlord to justice qst_freeing_a_brother|Freeing a Brother qst_war_for_dawn|The War for Dawn qst_floris_active_tournament|Attend Tournament in {s13} qst_talk_to_zamoshie_elder|Talk to Sheep's Head Elder qst_talk_to_zamoshie_elder_text|A man mentioned that the elder of Sheep's Head would pay you well for your services. Perhaps you might pay him a visit. qst_zamoshie_lower_taxes|Peasant Taxes qst_zamoshie_lower_taxes_text|Convince the lord in Hornwood to lower the taxes of Sheep's Head. qst_deal_with_zamoshie_bandits|North Bandits qst_deal_with_zamoshie_bandits_text|Kill the North bandits. qst_oim_bring_goods_zamoshie|Bring Goods to Sheep's Head qst_oim_bring_goods_zamoshie_text|Deliver Salt to Sheep's Head. qst_freelancer_enlisted|Enlisted in the Party of {s13} qst_freelancer_vacation|Enlisted On Leave qst_freelancer_captured|Enlisted Captured qst_freelancer_revolt|Enlisted Revolting qst_freelancer_end|Freelancer Quests End qst_vc_menu|Viking Conquest menu system. qst_vc_wounds|Viking Conquest wound system. qst_sea_battle_spawn|a spawning system. qst_team_0_ships|a spawning system. qst_team_1_ships|a spawning system. qst_collect_men|Collect Five Men qst_learn_where_merchant_brother_is|Learn Where the Hostages are Held. qst_save_relative_of_merchant|Attack the Bandit Lair qst_save_town_from_bandits|The Purge qst_varys_inv_1|The Messenger qst_varys_inv_1_text|Lord Varys requires you to gather a report from his agent in Sunspear in Dorne. You are to deliver this report back to Lord Varys. qst_varys_inv_2|The Spy Hunter qst_varys_inv_2_text|Lord Varys would like you to apprehend a spy that will come in contact with someone else. Capturing the contact as well would be even better. qst_varys_inv_3|Knightslayer qst_varys_inv_3_text|Lord Varys would like you to disperse a band of hedge knights that are camping on the road to Duskendale. qst_varys_inv_4|Bravos Seeker qst_varys_inv_4_text|Lord Varys requires you to bring him at least a dozen Skilled Bravos. qst_varys_inv_5|The Message qst_varys_inv_5_text|Lord Varys would like you to meet him behind the Great Sept of Baelor atop Visenya's Hill. qst_ff_join|Join the King beyond the wall qst_ff_join_text|In order to prove your loyalty to the Free Folk, you are required to destroy a crow patrol and bring back their armour as proof. qst_old_valyria|Old Valyria qst_old_valyria_text|Ser Janis Lyren has asked you to help find his ancestral home in Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. qst_bastards_and_broken_things|Bastards and Broken Things. qst_bastards_and_broken_things_text|You must make sure the letter you have found makes it to King Stannis Baratheon. qst_bastards_and_broken_things_alt|Bastards and Broken Things. qst_bastards_and_broken_things_alt_text|You have decided to take the news of the letter to King Joffrey Baratheon. qst_quests_end|Quests End
https://w.atwiki.jp/avernum/pages/1785.html
位置 Eastern Gallery北東の角 同じ位置にあった、もしくは将来できる場所 Nepharim Fortress(2) 解説 火山活動によってできた自然洞窟。名前の通り、中には多くのコウモリが住んでいる。 最奥部には、種族不明の何者かによる邪神崇拝の痕跡が残されている。 居住・滞在するNPC Avernum 名前のわかるNPCの存在は確認されていない。 Avernum Escape From The Pit Cultist Mandvi 西の隠し通路下層のねぐら 逃亡犯 備考
https://w.atwiki.jp/sampleisbest/pages/252.html
開発環境 Microsoft Visual C# 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Windows Game (4.0) プロジェクト名 AstroSim3 参考 Planet Earth Texture Maps Game1.cs /* * プロジェクトのプロパティ * [XNA Game Studio]タブ * Use HiDef to access the complete API */ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace AstroSim3 { class Game1 Game { GraphicsDeviceManager graphics; SpriteBatch sprite; SpriteFont font; Effect effect; VertexBuffer vertexBuffer; Texture2D texture; KeyboardState kStateOld = new KeyboardState(); // fps int fpsSec = -1; int fpsDraw = 0; int fpsCount = 0; const double solarYear = 365.24219; // 太陽年(day) 365d5h48m45s const double anomalisticYear = 365.259643; // 近点年(day) 365d6h13m53.1552s const double earthRotationPerSec = (2 * Math.PI) / 86400; // 地球が1秒間に回転する角度 const double e = 0.01671022; // 離心率(Orbital eccentricity) readonly double K = Math.Sqrt((1 + e) / (1 - e)); // ケプラー方程式の定数 const double epsilon = 1.0e-14; DateTime dt = DateTime.UtcNow; int tz = 0; readonly string[] tzName = { "UTC", "JST-9" }; int cursor = 0; readonly int[] cursorPos = { 0, 5, 8, 11, 14, 15, 17 }; readonly int[] cursorLen = { 4, 2, 2, 2, 1, 1, 3 }; int repeatFrame = 0; double MJD; // 修正ユリウス日 double MJD_date; double MJD_time; double T; // 2000/1/1 12 00(UT)からのユリウス世紀(36525日) double obliquity; // 黄道傾斜角 double eclipticLon; // 黄径 public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; Content.RootDirectory = "Content"; IsMouseVisible = true; } protected override void LoadContent() { sprite = new SpriteBatch(GraphicsDevice); font = Content.Load SpriteFont ("SpriteFont1"); texture = Content.Load Texture2D ("earthmap1k"); effect = Content.Load Effect ("Effect1"); effect.Parameters["WorldMap"].SetValue(texture); effect.Parameters["revision"].SetValue( (float)Math.Sin((0.533 / 2 + (35 * 60 + 8) / 3600.0) * Math.PI / 180)); VertexPositionTexture[] vertices = new VertexPositionTexture[4]; vertices[0] = new VertexPositionTexture(new Vector3(-1, 1, 0), new Vector2(0, 0)); vertices[1] = new VertexPositionTexture(new Vector3(1, 1, 0), new Vector2(1, 0)); vertices[2] = new VertexPositionTexture(new Vector3(-1, -1, 0), new Vector2(0, 1)); vertices[3] = new VertexPositionTexture(new Vector3(1, -1, 0), new Vector2(1, 1)); vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionTexture), 4, BufferUsage.WriteOnly); vertexBuffer.SetData(vertices); CalcParameter(); base.LoadContent(); } void CalcParameter() { // 修正ユリウス日 int y = dt.Year; int m = dt.Month; int d = dt.Day; if (m 3) { y--; m += 12; } MJD_date = (int)(365.25 * y) + (y / 400) - (y / 100) + (int)(30.59 * (m - 2)) + d - 678912; MJD_time = (dt.Hour * 60 + dt.Minute) / 1440.0; MJD = MJD_date + MJD_time; // 黄道傾斜角 T = (MJD - 51544.5) / 36525; obliquity = (84381.406 - 46.836769 * T - 0.00059 * T * T + 0.001813 * T * T * T) / 3600; // 平均近点角(概算)近日点から次の近日点までの角度 double Ma = ModAngle((2 * Math.PI) * ((MJD / anomalisticYear - 0.1242853) % 1.0)); double E; double Ta; // 真近点角 KeplersEquation(Ma, out E, out Ta); // 春分点(vernal equinox)の真近点角 double MJDv = ((int)(MJD / solarYear - 0.3399541) + 0.3399541) * solarYear; double Mv = ModAngle((2 * Math.PI) * ((MJDv / anomalisticYear - 0.1242853) % 1.0)); double Tv; KeplersEquation(Mv, out E, out Tv); // 黄径(概算)春分点から次の春分点までの角度 eclipticLon = ModAngle(Ta - Tv); // 楕円効果と傾斜効果 int ellipseEffect = (int)Math.Round(Ma / earthRotationPerSec - Ta / earthRotationPerSec); int obliquityEffect = CalcObliquityEffect(obliquity, eclipticLon); int equationOfTime = ellipseEffect + obliquityEffect; // 均時差 float transit = (43200 - equationOfTime) / 86400.0f; // 南中時 // 天球上の太陽軌道の高さと半径 double solarDecl = Math.Sin(eclipticLon) * obliquity * Math.PI / 180; // 太陽の赤緯 double solarAlt = Math.Sin(solarDecl); double solarRad = Math.Cos(solarDecl); effect.Parameters["MJD_time"].SetValue((float)MJD_time); effect.Parameters["solarDecl"].SetValue((float)solarDecl); effect.Parameters["solarAlt"].SetValue((float)solarAlt); effect.Parameters["solarRad"].SetValue((float)solarRad); effect.Parameters["transit"].SetValue(transit); } double ModAngle(double angle) { while (angle = -Math.PI) angle += (2 * Math.PI); while (Math.PI angle) angle -= (2 * Math.PI); return angle; } // 傾斜効果の計算 int CalcObliquityEffect(double obliquity, double eclipticLon) { // 地球を基準とした太陽の公転 double x = Math.Cos(eclipticLon); double r = Math.Sin(eclipticLon); double y = Math.Cos(obliquity * Math.PI / 180) * r; double celestialEquator = Math.Atan2(y, x); // 天の赤道上の角度 return (int)Math.Round(eclipticLon / earthRotationPerSec - celestialEquator / earthRotationPerSec); } // 漸化式によりケプラー方程式を解く // M 平均近点角(mean anomaly) // E 離心近点角(Eccentric anomaly) // T 真近点角(true anomaly) void KeplersEquation(double M, out double E, out double T) { double E0 = M; // 初項 for (int i = 0; ; ) { i++; E = M + e * Math.Sin(E0); if ((E0 - epsilon E) (E E0 + epsilon)) { break; } if (10 = i) { Console.WriteLine(string.Format("計算打ち切り M={0} E={1}", M, E)); break; } E0 = E; } T = Math.Atan(K * Math.Tan(E / 2)) * 2; } protected override void Update(GameTime gameTime) { int delta = 0; KeyboardState kState = Keyboard.GetState(); if (kState.IsKeyDown(Keys.Escape)) Exit(); if (kState.IsKeyDown(Keys.Left) kStateOld.IsKeyUp(Keys.Left)) { cursor = (cursor + 6) % 7; } if (kState.IsKeyDown(Keys.Right) kStateOld.IsKeyUp(Keys.Right)) { cursor = (cursor + 1) % 7; } if (kState.IsKeyDown(Keys.Up)) delta = 1; if (kState.IsKeyDown(Keys.Down)) delta = -1; kStateOld = kState; if (delta == 0) { repeatFrame = 0; } else { if (--repeatFrame = 0) { switch (cursor) { case 0 dt = dt.AddYears(delta); break; case 1 dt = dt.AddMonths(delta); break; case 2 dt = dt.AddDays(delta); break; case 3 dt = dt.AddHours(delta); break; case 4 dt = dt.AddMinutes(delta * 10); break; case 5 dt = dt.AddMinutes(delta); break; case 6 tz = (tz + 1) % 2; break; } if (cursor != 6) { CalcParameter(); } repeatFrame = (repeatFrame == 0) ? 6 30; } } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.SetVertexBuffer(vertexBuffer); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); } // fps fpsDraw++; if (gameTime.TotalGameTime.Seconds != fpsSec) { fpsCount = fpsDraw; fpsDraw = 0; fpsSec = gameTime.TotalGameTime.Seconds; } sprite.Begin(); string text = new string( , cursorPos[cursor]) + new string( _ , cursorLen[cursor]); sprite.DrawString(font, text, new Vector2(0, 0), Color.Red); text = string.Format("{0} {1}", dt.AddHours(tz * 9).ToString("yyyy/MM/dd HH mm"), tzName[tz]); sprite.DrawString(font, text, new Vector2(0, 0), Color.Red); text = string.Format("fps={0} MJD={1 f4}", fpsCount, MJD); sprite.DrawString(font, text, new Vector2(0, 20), Color.Red); text = string.Format("eLon={0 f6} T={1 f7} obliq={2 f3}", eclipticLon, T, obliquity); sprite.DrawString(font, text, new Vector2(0, 40), Color.Red); sprite.End(); base.Draw(gameTime); } } } Effect1.cs texture WorldMap; float MJD_time; // 修正ユリウス日の時刻 float solarDecl; // 太陽の赤緯 float solarAlt; // 天球上の太陽軌道の高さ float solarRad; // 天球上の太陽軌道の半径 float transit; // 南中時 float revision; // 太陽の視角(0.533deg)と大気差(35m8s)による昼の長さの補正 sampler TextureSampler = sampler_state { texture = WorldMap ; mipfilter = linear; minfilter = linear; magfilter = linear; }; struct VertexShaderInput { float4 Position POSITION0; float2 TexCoord TEXCOORD0; }; struct VertexShaderOutput { float4 Position POSITION0; float2 TexCoord TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = input.Position; output.TexCoord = input.TexCoord; return output; } // input.TexCoord.x 経度 Left=0.0 - Right=1.0 // input.TexCoord.y 緯度 Top=0.0 - Bottom=1.0 float4 PixelShaderFunction(VertexShaderOutput input) COLOR0 { float lat = radians(90 - input.TexCoord.y * 180); // 緯度 Top=90 - Bottom=-90 float lon = -180 + input.TexCoord.x * 360; // 経度 Left=-180 - Right=180 // 黄緯線 if (abs(lat - solarDecl) 0.0025) return float4(1, 1, 0, 1); // 赤道 if (abs(lat) 0.0025) return float4(1, 0, 0, 1); // ローカル時刻 float localtime = MJD_time + lon / 360; localtime = frac(localtime); if (localtime 0.001) return float4(1, 1, 1, 1); // 00 00 // テクスチャサンプリング float4 output; output = tex2D(TextureSampler, input.TexCoord); // 天球上の太陽軌道と地平面の交点=日出・日没 float ra = sin(lat) * revision; float rx = cos(lat) * revision; float x = ((solarAlt + ra) * -tan(lat) - rx) / solarRad; if (x = -1) // 白夜 { return output; } if (1 = x) // 極夜 { output.rgb *= 0.5; return output; } float halfDaytime = degrees(acos(x)) / 360; // 日出・日没時刻(南中時-半分の昼の長さ) float rising = transit - halfDaytime; float setting = transit + halfDaytime; if (localtime = rising || setting = localtime) { output.rgb *= 0.5; } return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PixelShaderFunction(); } }
https://w.atwiki.jp/tower_d/pages/36.html
Desktop Armada サイトURL http //old.casualcollective.com/#games/Desktop_Armada 概要 机の上を海に見立て、戦艦を出して相手の基地を破壊するオンライン対戦ゲーム。略称はDA。 ※TD系ではないので注意。 動画URL Youtube http //jp.youtube.com/results?search_query=Desktop-Armada 基本事項 プレイモードAdmiral No Reinforcement No Fog of War ショートカットキー 艦艇Patrol boat 哨戒艦 Destroyer:駆逐艦 Missile Boat:ミサイル艇 Battleship:戦艦 戦艦ルートルート1 ルート2 ルート3 ルート4 攻略 基本事項 お互いに造船所から戦艦を出して戦い、先に相手の基地を破壊した方が勝利。 基地の体力は1000。 定期的にGoldの収入がある(Income)。 収入は時間が経つほど、自軍戦艦の先頭位置が相手基地に近いほど大きくなる。 造船所(各船の造船レベル)はGoldを払う事でアップグレードする事が可能(Reserch)。 マップ上に船の針路が示されており、丸をクリックする事で変更可能。 船をクリックすると、体力と進行ルートを確認する事が出来る。 戦艦の周囲だけ照明で照らされている。照らされている部分以外の敵の戦艦は見えず、これらに攻撃することはできない。 定期的に中央の基地からDestroyer2隻とMissile Boat1隻の艦隊が自動で出撃する(Reinforce)。この艦隊は造船所のアップグレードやAdmiralの影響を受けない。 中央の基地にも砲台があり、高い連射力を持つ。アップグレードなしのPatrol Boat一隻だと近寄る事すら出来ない。 Casual Collective内の仕組みについては、MPDTDの項目を参照。 プレイモード Admiral 最初に戦艦のモードを4種類の中から選択し、それによって戦艦のコスト・強さが変わる。 2人のプレイヤーは別の種類を選ぶ事が出来、相手の選んだ種類はプレイ画面において相手の名前の横に表示されるアイコンで分かる。 Engineer 戦艦の建造速度が速くなり、リサーチのコストが安くなる。 Strong 戦艦の防御力が強化。 Pathfinder 戦艦の速度が強化。 Scout 戦艦の攻撃範囲が強化。 No Reinforcement 中央の基地からの艦隊の自動出撃がないモード。 No Fog of War 暗かった海上が明るくなり、相手の戦艦がすべて見えるモード。 ショートカットキー キー 機能 A・← ルートを変更 D・→ ルートを変更 W・↑ 造船所を1つ上に移動 S・↓ 造船所を1つ下に移動 1 Patrol Boatを建造 2 Destroyerを建造 3 Missile Shipを建造 4 Battleshipを建造 艦艇 Upgrade は前のレベルからそのレベルへと上がるためののコスト。 Patrol boat 哨戒艦 速度の高い索敵用の小型艦。Battleshipの攻撃を受けない。 レベル コスト Upgrade 速度 HP 攻撃力 射程 Level 1 50 - 5 125 16 35 Level 2 75 200 6 175 28 39 Level 3 100 400 7 250 52 43 Destroyer:駆逐艦 HPが高く、戦闘の基本戦力となる。 レベル コスト Upgrade 速度 HP 攻撃力 射程 Level 1 200 - 3 750 53 45 Level 2 300 300 3.5 1250 66 45 Level 3 400 600 4 2000 80 50 Missile Boat:ミサイル艇 射程が長い攻撃艦。複数の戦艦を同時に攻撃することができる。 レベル コスト Upgrade 速度 HP 攻撃力 射程 Level 1 250 - 3 400 53 70 Level 2 350 500 3.5 500 80 77 Level 3 500 1000 4 750 106 85 Level 4 1000 2100 4 1000 186 100 Battleship:戦艦 非常に高性能だが、高価。移動速度が低く、Patrol boatに攻撃できない。 レベル コスト Upgrade 速度 HP 攻撃力 射程 Level 1 800 - 2 3000 125 60 Level 2 1000 1000 2.4 3500 225 70 Level 3 1400 2000 2.8 4000 400 80 Level 4 2500 4000 3.2 7000 700 90 Level 5 5000 10000 4 10000 1200 100 戦艦ルート 番号の割り振りは適当。 ルート1 相手の基地へ一直線。 ルート2 中央で一旦大きく外へ逸れる。 ルート3 場所毎に大きく異なる変則ルート。途中で横方向に一回曲がる。 ルート4 真っ直ぐ進み、相手の基地手前で曲がる。 攻略 PB量産戦法 Patrol boatを最大までリサーチし、量産する。 コストが安く、建造速度も速いので簡単に大量に送り込むことが出来る。 集団で掛かればDestroyerなどの強い船も簡単に倒せる。 ただし、Missile Boatのミサイルによる範囲攻撃を喰らうとまとめて倒されてしまうので注意したい。 対Battleship 敵がBattleshipを繰り出してきた場合、攻撃を受けないPatrol boatを出して対処する。 ただし、BattleshipはPatrol boatを無視して進んでいくので、Destroyerなどの船で足止めをする必要がある。
https://w.atwiki.jp/gamemusicbest100/pages/7743.html
パラダイス・ロスト -アバターバトル- 収録作品:グランブルーファンタジー[iOS/And/PC] 作・編曲者:成田勤 作詞者:福原哲也 ボーカル:小林太郎 ギター:宮﨑大介 概要 高難易度バトル「アバターHL」において流れるBGM。 4周年イベント「失楽園~どうして空は蒼いのか Part.II~」のベリアル及びアバター戦で初登場した。 ミクスチャーロックを主軸にラップボーカルを乗せた、グラブルには今までなかったタイプの曲。 曲全体にディストーションをかけたギターによる単音が散りばめられている。 歌詞は一年近く経ってから正式に公開された。 無数の自我を繋ぎ合わせることで生まれたアバターの感情を叫んでいる曲…なのだが、 前座として登場するベリアルが余りにも強烈なキャラクターのため、彼のテーマと勘違いする人も。 余談だが、ベリアルは5周年イベント「000 どうして空は蒼いのか Part.III」で専用戦闘曲が追加された。 曲名は「Parade's Lust」でこの曲を意識したものとなっている。 なお、歌詞を見た作曲者はドン引きした模様。 歌詞 + 和訳も併記 I am what I am, but who am I? Can't remember, brain tormented Isolated, lost in my senses Desecrated---aching, my spirit Never, ever no---forever, this endless war And yet, I bet, no regret, I could handle more "Destroy it all..." That call... So defined, so specific; carved on my mind, hieroglyphics Ahhh.... I get it. It's proof of the truth, the one darkest pact No excuse to ensue, better chew---on that the chronic track inflicting naked fact It is what it is, but where are we? World in my hand, palm of the damned Chaos unleashed, the fall of man Fallen belief--- deceased, demon's command Infernal, inferno, infamous malevolence So evil, medieval, meticulous irreverence "Destroy it all..." You crawl with no vision; soul burned, cruel ambition imprisoned But I'm proud to present my ascent, your torment the dark prince Ruler and ruled, king of delusion; Ruler and ruled, king of delusion Mock me mortal? Final conclusion Let me feel the power that could rip me to shreds Can't last one more hour, how soon will I meet my end? I can't return to those days that I've forgotten But the memories fade, leaving me thinking How many times will my world revolve, future resolved, lost child in eternity, darkness evolved? Doesn't matter much, deception fated, anxiety clutch, Clutch more souls---A few thousand to live, a few million's enough 'Nough. to become, to succumb, to crumble, to plunge, to feel the hatred To grow numb "Destroy it all..." 公式和訳 俺は誰だ お前は誰だ 思い出せない 頭が痛い ただひとつ感じるひとつの感触 禍つ胎動放つ感覚 響く痛覚痛む魂魄 ずっとずっとずっと疼き続く でも もっともっともっと欲しいって思ってる 「破壊せよ……」 その言葉 文字になってハッキリ脳に刻まれるのがわかるんだ ああ、そうだこれが唯一の真実 理解できるただひとつの咀嚼された解釈 ただ受け入れるだけ ここがどこであろうと 世界はこの手に 汚れた掌の上 解き放たれた混沌 ヒトの子の終焉 願いは届かない 怨嗟の叫びにかき消されて 憎しみが獄炎をまとう もはや恐れるものなど何もない 「破壊せよ……」 ただ蛇のように這いつくばる 視界は閉じ魂は焼かれ野心は檻の中 それでも地獄の王はここにいる 苦痛は決して消え失せない 支配者にして奴隷 妄執の化身 さあ決着の刻だ 力を感じさせてくれ 筋肉が千切れるほどに激しい力を もう待てない 早く「終わり」を迎えさせてくれ 俺が忘れてしまったあの日々へ戻ることはもう叶わない でも記憶は消えゆく 自我だけをそこに残して 何度迷子最後覚悟未来永劫世界を結構巡り巡ってく 何度となく幾度となく欺瞞と不安が幾千行く万積もり積もって愛も何もかも全て憎悪に変わっていく 「破壊せよ……」 過去ランキング順位 第12回みんなで決めるゲーム音楽ベスト100 45位 第13回みんなで決めるゲーム音楽ベスト100 131位 みんなで決める2018年の新曲ランキング 63位 第3回みんなで決めるゲームソングBEST100 305位 サウンドトラック GRANBLUE FANTASY ORIGINAL SOUNDTRACKS Chaos
https://w.atwiki.jp/v2cwiki/pages/113.html
URLExec.dat,URLExec2.dat,URLExec3.datの仕様について URLExec.dat@JaneStyleヘルプ スクリプトを起動する 参照: V2C 使用法 設定ファイル T20100813からURLExec.dat,URLExec2.dat,URLExec3.datでV2Cのスクリプトを実行できるようになりました。(V2C独自拡張) コマンドの書式は"$SCRIPT"が"$V2CSCRIPT"になる以外は外部コマンドと同じです。 記述例一覧 URLExec.dat URLExec2.datスクリプトマウスオーバー URLExec3.dat URLExec.dat URLExec2.dat スクリプト マウスオーバー URLExec3.dat
https://w.atwiki.jp/warband/pages/498.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, Power-strike, Power-throw, Power-draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility weapon-master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Persuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Super Smash Mode ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Unnamed 1 ui_group_5|Unnamed 2 ui_group_6|Unnamed 3 ui_group_7|Unnamed 4 ui_group_8|Unnamed 5 ui_group_9|Unnamed 6 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or _ - * [ ] ~ characters. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with module ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_napoleonic_key_does_not_exist|This mod requires the Napoleonic Wars DLC to play! ui_delete_module_workshop|Are you sure you want to unsubscribe from this module? ui_delete_module|Are you sure you want to delete the module? ui_delete_native_module|You cannot delete native mods. ui_incompatible_module|This server is incompatible with your current module. You can use the configuration utility to change module. ui_use_melee_weapons_e_|%s, use melee weapons! ui_use_ranged_weapons_e_|%s, use ranged weapons! ui_order_button_use_melee_weapons|use melee weapons ui_order_button_use_ranged_weapons|use ranged weapons ui_order_button_weapon_usage_orders|weapon usage orders ui_fire_at_my_command_e_|%s, fire at my command! ui_fire_now_e_|%s, fire now! ui_order_button_fire_at_my_command|fire at my command ui_order_button_fire_now|fire now ui_order_form_1_row|form 1 row ui_order_form_2_row|form 2 row ui_order_form_3_row|form 3 row ui_order_form_4_row|form 4 row ui_order_form_5_row|form 5 row ui_form_1_row_e_|%s 」ャナナ ウノ 1 ミミ 」。 ui_form_2_row_e_|%s 」ャナナ ウノ 2 ミミ 」。 ui_form_3_row_e_|%s 」ャナナ ウノ 3 ミミ 」。 ui_form_4_row_e_|%s 」ャナナ ウノ 4 ミミ 」。 ui_form_5_row_e_|%s 」ャナナ ウノ 5 ミミ 」。 ui_order_7|order 7 ui_order_8|order 8 ui_all_fire_now_e_|%s, all fire now! ui_left_fire_now_e_|%s, left fire now! ui_middle_fire_now_e_|%s, middle fire now! ui_right_fire_now_e_|%s, right fire now! ui_order_button_all_fire_now|all fire now ui_order_button_left_fire_now|left fire now ui_order_button_middle_fire_now|middle fire now ui_order_button_right_fire_now|right fire now ui_crouch|crouch
https://w.atwiki.jp/legendofnorrath/pages/238.html
SS Title Divine Aura Type Ability Faction - Attribute - Archetype Priest Cost 2 Level 0 Attack - Defense 0 Bonus - Health - Game Text Hidden Your avatar takes no damage. At the end of any combat that involved your avatar, destroy this ability. このAbilityがPlayされているとき、自分のAvatarはDamageを一切受けない。 自分のAvatarが参加している戦闘が終了したとき、このAbilityは破壊される。 Card Number 1R130(Rare,Oathbound) Lore You can t hurt me, silly dog.
https://w.atwiki.jp/gedoh/pages/18.html
bindを利用して、カンタンにラジオチャットを設定する方法もあります。 autoexec.cfgもしくはuserconfig.cfgに書き込むだけです。 (これらのファイルは前作同様自分で作らないとありません) 確かメモ帳などのテキストファイルを、名前の変更で拡張子まで書き換えればそれでよかったと思います。 C \Program Files\Steam\steamapps\common\left4dead2\left4dead2\cfg このcfgというフォルダーに入れます。 (クリックで拡大します) blankimgプラグインエラー:ご指定のファイルがありません。アップロード済みのファイルを指定してください。 使用可能なセリフのリストは前のページからどうぞ。