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https://w.atwiki.jp/karubtei/pages/57.html
細かな設定をするために ファイルの場所を確認する インストールしたディレイクトリから下記の場所へ移動してください /steam/steamapps/SteamID/counter-strike source/cstrike 中身を確認する 上で進んでもらったディレイクトリ内には以下のフォルダが存在していると思います。 cfg・maps・bin・materials・models・sound などのフォルダが存在していると思います。赤は最重要です 覚えておいてください フォルダの意味を知る cfg 主にゲーム内の設定データが入っています 後にゲームがやりやすくなる為の設定を教えますが、このフォルダを利用することになります maps ゲームをする上でもっとも重要なMap(フィールド)が詰まったフォルダです この中には初期では公式で採用されているマップが入ってます 色々とやっていくうちに※カスタムマップが増えてきますので 要領の確認とかを忘れずに matrials models カスタムモデルというのを適用する時に必要になるフォルダです 主にモデルの動きやスキンの要素が入っています 解らないうちは無闇に弄るべき所ではないですね Sound CS Sで使われたBGMや効果音なんかはここに詰められていきます これも要領注意です cfgの中身 起動した直後はConfig.cfgが入っていると思いますが 基本これは弄らないようにしてください。 理解が深まれば大丈夫です。 必要ファイルの作成 autoexec.cfgとuserconfig.cfgを新規に作成しておいてください これでこの章は終わりです。
https://w.atwiki.jp/pqjp/pages/452.html
?xml version="1.0"? TextLibrary Text tag="[EVELINETHEWISE]" Eveline the Wise /Text Text tag="[MAINMENU_HEADING]" Greetings Warlord /Text Text tag="[MAINMENU_TEXT]" My name is Eveline the Wise, and you would be wise to heed my words as you journey through the Realms of Etheria. \n If you foolishly wish to ignore my advice, all you need to do is select the quot;Hide quot; button in the bottom left of the screen. /Text Text tag="[MAINMENU_GP_TEXT]" My name is Eveline the Wise, and you would be wise to heed my words as you journey through the Realms of Etheria. \n If you foolishly wish to ignore my advice, you will need to turn off the Tutorial in the Settings menu. /Text Text tag="[MAINMENU2_HEADING]" Starting Out /Text Text tag="[MAINMENU2_TEXT]" I have many questions for you, and soon you will answer them all. \n So let us begin this journey by selecting the quot;New Quest quot; button at the top right of the screen. /Text Text tag="[CREATEHERO_HEADING]" Creating a Hero /Text Text tag="[CREATEHERO_TEXT]" Where are your manners? First you must introduce yourself! \n * Tell me your name. \n * Then your profession. \n * Then what you look like. \n When you have done all of these 3 things, select quot;Okay quot;. /Text Text tag="[SINGLEPLAYERMENU_HEADING]" Single Player /Text Text tag="[SINGLEPLAYERMENU_TEXT]" This is where you go if you do not wish to continue your quest. \n quot;Instant Action quot; and quot;Choose Opponent quot; will let you play a quick game outside of the main quest. \n You can set time limits for these types of games. They still earn you Experience and Gold. /Text Text tag="[TAVERNMENU_HEADING]" Rumors /Text Text tag="[TAVERNMENU_TEXT]" You can find taverns in cities. They are a good source of rumors. They are not a place to get drunk! \n Some rumors are free but others will cost you Gold. \n To learn rumors, simply select them from the list. /Text Text tag="[SHOPMENU_HEADING]" Buying Items /Text Text tag="[SHOPMENU_TEXT]" Pay attention! You can buy items to outfit your hero in this shop. To purchase an item, simply select it in the list. \n Items shown in gray are too expensive for you to buy. Items shown in red require a higher skill level than you currently possess. /Text Text tag="[SELLITEMSMENU_HEADING]" Selling Items /Text Text tag="[SELLITEMSMENU_TEXT]" Selling unwanted items is a great way to keep your inventory clean as well as earn a bit of extra Gold. \n Most items that are not currently equipped can be sold (except for special quest items that are worth zero Gold). /Text Text tag="[INV_INTRO_HEADING]" Inventory /Text Text tag="[INV_INTRO_TEXT]" This menu contains everything you need to know about yourself all itemized out into different groups. \n To scroll through each group, select the tab buttons along the top. You will find everything from items and spells to mounts you have captured and awards you have won. /Text Text tag="[INV_ITEMS_HEADING]" Items /Text Text tag="[INV_ITEMS_TEXT]" You can equip up to 4 items one helm or crown, one piece of armor or clothing, one weapon, and another miscellaneous object. \n Items have various beneficial effects in combat and they all work automatically. /Text Text tag="[INV_SPELLS_HEADING]" Spells /Text Text tag="[INV_SPELLS_TEXT]" You can take up to 6 spells into combat. \n As you gain levels, more spells will become available. You may also learn spells from your captives - monsters you have captured during play by completing special puzzle games. /Text Text tag="[INV_COMPANIONS_HEADING]" Companions /Text Text tag="[INV_COMPANIONS_TEXT]" Companions will offer to join you during your quest. \n All companions have a special ability that they can activate at the beginning of combat against certain enemies. /Text Text tag="[INV_PETS_HEADING]" Captives /Text Text tag="[INV_PETS_TEXT]" Captives are enemies you have captured that can teach you spells. \n You need to have built a Dungeon in your city to capture enemies. /Text Text tag="[INV_MOUNTS_HEADING]" Mounts /Text Text tag="[INV_MOUNTS_TEXT]" Mounts are beasts you have captured that can be ridden. \n You need to have built a Dungeon in your city to capture mounts. /Text Text tag="[INV_KINGDOM_HEADING]" Your Kingdom /Text Text tag="[INV_KINGDOM_TEXT]" This lists all of the cities you have captured. \n Once you have a Siege Workshop in your city, you may capture other cities on the map. \n Once you own a city it generates Gold for you each month and gives you access to apos;Your Citadel apos; when you visit. /Text Text tag="[INV_RUMORS_HEADING]" Rumors /Text Text tag="[INV_RUMORS_TEXT]" This list contains the rumors you have learned from taverns. \n A few important rumors are marked with a apos;! apos; and will remain at the top of your list. /Text Text tag="[INV_BATTLES_HEADING]" Victories /Text Text tag="[INV_BATTLES_TEXT]" Here you can see all of the enemies you have fought. \n The first number shows the times you have defeated an enemy, the second shows the number of times you have fought it. /Text Text tag="[INV_AWARDS_HEADING]" Awards /Text Text tag="[INV_AWARDS_TEXT]" This list shows all of the awards you have gained. \n You are given awards for completing special quests during the story. Each award gives you a special bonus to one of your skills. /Text Text tag="[YOURCITY_INTRO_HEADING]" Your Citadel /Text Text tag="[YOURCITY_INTRO_TEXT]" You can access your citadel from any city on the map that you have captured. \n You can add structures to your citadel that enable new game options and mini-games (such as creating items and learning spells). /Text Text tag="[YOURCITY_ITEMS_HEADING]" Creating Items /Text Text tag="[YOURCITY_ITEMS_TEXT]" Now that you have a Forge, you can create magic items in a mini-game. \n To create new items, you will need to find and collect runes on the map - check each waypoint for them. \n You have been given 3 basic runes to get started. /Text Text tag="[YOURCITY_SPELLS_HEADING]" Learning Spells /Text Text tag="[YOURCITY_SPELLS_TEXT]" Now that you have a Mage Tower, you can learn spells from your captives in a mini-game. \n Learned spells cost 50% extra mana for you to cast than they do for their original owner. /Text Text tag="[YOURCITY_PETS_HEADING]" Captives /Text Text tag="[YOURCITY_PETS_TEXT]" Now that you have a Dungeon, you may capture any enemy you have defeated 3 or more times by completing a puzzle mini-game. \n Captives can be used as either mounts or to teach you spells. /Text Text tag="[YOURCITY_MOUNTS_HEADING]" Mounts /Text Text tag="[YOURCITY_MOUNTS_TEXT]" Now that you have a Stable you can train mounts. \n Mounts add to your skills and give you an extra spell in combat. \n As mounts gain levels through training, they also begin to let you avoid some encounters on the map. /Text Text tag="[YOURCITY_CITIES_HEADING]" Cities /Text Text tag="[YOURCITY_CITIES_TEXT]" Now that you have a Siege Workshop you can capture cities. \n Captured cities not only generate Gold for you, but they allow you to access this menu from new locations. /Text Text tag="[YOURCITY_SKILLS_HEADING]" Buying Skills /Text Text tag="[YOURCITY_SKILLS_TEXT]" Now that you have a Temple, donating Gold will gain you the favor of the Gods, who will increase your skills. \n Increasing skills gets more expensive as the skills get higher. /Text Text tag="[YOURCITY_TOWER_HEADING]" Towers /Text Text tag="[YOURCITY_TOWER_TEXT]" Every so often, Cities you have captured will rebel. You cannot do anything at a rebel City except capture it back. \n Towers decrease the chance of rebellion by 50%. /Text Text tag="[YOURCITY_VAULT_HEADING]" The Vault /Text Text tag="[YOURCITY_VAULT_TEXT]" Every month, when you travel through your Cities, they will have gold waiting for you. \n The Vault increases that gold by 50%. /Text Text tag="[LEVELUPMENU_HEADING]" Gaining a Level /Text Text tag="[LEVELUPMENU_TEXT]" Every time you gain a level, you get 4 points to spend on your skills. \n Each skill will cost a different amount, depending on your profession. Any unused points may be saved for later. /Text Text tag="[CAPTUREMENU_HEADING]" Capturing Enemies /Text Text tag="[CAPTUREMENU_TEXT]" That was a brave decision! You are going to try and capture this enemy. \n To do that you will need to clear the board of gems, moving them one at a time, just like in a regular game. \n If you fail, you can always try again. /Text Text tag="[ITEMGAMEMENU_HEADING]" Creating Items /Text Text tag="[ITEMGAMEMENU_TEXT]" To beat this mini-game and create an item, you must destroy a number of special apos;Hammer and Anvil apos; gems shown on the right. \n Each time one or more of them are destroyed, the board will reset. /Text Text tag="[SPELLGAMEMENU_HEADING]" Learning Spells /Text Text tag="[SPELLGAMEMENU_TEXT]" To beat this mini-game and learn a spell, you must reach the total of mana and scrolls shown on the right by matching gems as in a regular game. \n Scrolls are a new gem type and are only created when matching 4 or 5 of a kind. /Text Text tag="[SPELLGAMEMENU_HEADING]" Learning Spells /Text Text tag="[SPELLGAMEMENU_TEXT]" To beat this mini-game and learn a spell, you must reach the total of mana and scrolls shown on the right by matching gems as in a regular game. \n Scrolls are a new gem type and are only created when matching 4 or 5 of a kind. /Text Text tag="[MAPMENU_HEADING]" The World Map /Text Text tag="[MAPMENU_TEXT]" To move around on the map, simply left-click your destination. \n To perform an action once you reach this destination, left-click on it again and choose from the list of options that appear. /Text Text tag="[MAPMENU_GP_TEXT]" To move around on the map, simply move the cursor and select your destination. \n To perform an action once you reach this destination, select that destination again and choose from the list of options that appear. /Text Text tag="[MAPMENUQUEST_HEADING]" Your Quests /Text Text tag="[MAPMENUQUEST_TEXT]" This lists your current quests and today apos;s date. \n To see more detail about each quest, click the buttons on the left side of the list. /Text Text tag="[MAPMENUQUEST_GP_TEXT]" This lists your current quests and today apos;s date. \n To see more detail about each quest, press the right back-button and select from the list. /Text Text tag="[MAPMENUHERO_HEADING]" Your Hero /Text Text tag="[MAPMENUHERO_TEXT]" This shows a brief overview of your hero. \n To quickly access your inventory, you can click on your portrait. /Text Text tag="[MAPMENUHERO_GP_TEXT]" This shows a brief overview of your hero. \n To quickly access your inventory, press the left back-button. /Text Text tag="[MANADRAIN_HEADING]" Mana Drain /Text Text tag="[MANADRAIN_TEXT]" If there are no more moves left on the grid, then there is a Mana Drain. Both players lose all their mana and the grid resets. /Text Text tag="[ILLEGALMOVE0_HEADING]" Illegal Moves /Text Text tag="[ILLEGALMOVE0_TEXT]" If you make an illegal move, then you will take 5 points of damage. So be careful! /Text Text tag="[ILLEGALMOVE1_HEADING]" Illegal Moves /Text Text tag="[ILLEGALMOVE1_TEXT]" In the tutorial there is no penalty for an illegal move. \n If you make an illegal move in a real battle however, you will take 5 points of damage. So be careful! /Text Text tag="[HEROICEFFORT_HEADING]" Heroic Effort /Text Text tag="[HEROICEFFORT_TEXT]" If you manage to chain together a cascade of 5 or more series of gems, then we call that a Heroic Effort! \n You will receive a bonus of 100 Experience Points. /Text Text tag="[SELECTSPELLMENU_HEADING]" Learning Spells /Text Text tag="[SELECTSPELLMENU_TEXT]" The list shows you all the spells that you may learn from your captives, along with the difficulty of learning that spell. \n The most powerful spells are quite difficult to learn and you may require a number of attempts to be successful. /Text Text tag="[SELECTRUNEMENU_HEADING]" Creating Items /Text Text tag="[SELECTRUNEMENU_TEXT]" To create an item, you must select 3 runes and then play a mini-game. \n Each combination of runes will give a different item, and you need one rune from each category Base, Modifier and Power. More powerful runes will make the item harder to create. /Text Text tag="[SELECTMOUNTMENU_HEADING]" Training Mounts /Text Text tag="[SELECTMOUNTMENU_TEXT]" The list shows all of your mounts along with their current level. \n Successfully training a mount, by defeating a special timed mini-game, adds +1 to its level and helps to improve your skills in combat. /Text Text tag="[QUESTINTRO_HEADING]" Welcome to Etheria /Text Text tag="[QUESTINTRO_TEXT]" You are standing in the Citadel of Bartonia, deep in the Agarian forest. \n You will travel through Etheria by getting and completing a series of quests, available from cities around the map. /Text Text tag="[QUESTINTRO_HEADING_a]" Welcome to Etheria /Text Text tag="[QUESTINTRO_TEXT_a]" I see you have already been traveling around! \n To progress, you will need to do more than travel; you will need to obtain and complete a series of quests. Your first quest is available in Bartonia. /Text Text tag="[QUESTINTRO2_HEADING]" Quests /Text Text tag="[QUESTINTRO2_TEXT]" Any city with a apos;! apos; above it has a quest for you. A red apos;! apos; means it is an important story quest. \n To get your first quest from Bartonia, select the city and choose apos;Get Quests apos;. /Text Text tag="[QUESTINTRO2_HEADING_a]" Quests /Text Text tag="[QUESTINTRO2_TEXT_a]" Any city with a apos;! apos; above it has a quest for you. A red apos;! apos; means it is an important story quest. \n To get your first quest, move to Bartonia, select the city and choose apos;Get Quests apos;. /Text Text tag="[QUESTMOVE_HEADING]" Movement /Text Text tag="[QUESTMOVE_TEXT]" To go to a new location, simply move the cursor there, select it and your hero will walk there. \n You need to travel to Siria - the small tower to the right of Bartonia with the sparkles on it. Select it now. /Text Text tag="[QUESTACTION_HEADING]" Actions /Text Text tag="[QUESTACTION_TEXT]" Once you have reached a destination, you may need to do something. \n Each sparkling location has a list of actions you can perform. Select Siria now and choose apos;Visit your Father apos;. /Text Text tag="[QUESTMOREQUESTS_HEADING]" More Quests /Text Text tag="[QUESTMOREQUESTS_TEXT]" Congratulations! You have completed your first quest. \n You will see that another quest is available back in Bartonia, so you should travel back there now and get it. Good luck! /Text Text tag="[QUEST_T1_HEADING]" Basic Combat /Text Text tag="[QUEST_T1_TEXT]" The objective of combat is to reduce your opponent apos;s Life Points to zero. You can see his 20 Life Points flashing up in the top right. \n To make your first combat easier, you are facing a Practice Dummy who cannot fight back, so take your time and experiment. /Text Text tag="[QUEST_T1aa_HEADING]" Swapping Gems /Text Text tag="[QUEST_T1aa_TEXT]" Now you will start swapping gems to make identical lines of 3 or more. To swap gems left-click on the first gem, and then left-click on any gem adjacent to it. /Text Text tag="[QUEST_T1aa_GP_TEXT]" Now you will start swapping gems to make identical lines of 3 or more. To swap gems, move the cursor on the grid, select the first gem, and then press a directional button to swap it with an adjacent one. /Text Text tag="[QUEST_T1a_HEADING]" Matching Gems /Text Text tag="[QUEST_T1a_TEXT]" You are doing well! Keep matching groups of 3 gems (especially Skulls) until the Practice Dummy has no Life Points left. /Text Text tag="[QUEST_T1b_HEADING]" Victory /Text Text tag="[QUEST_T1b_TEXT]" I think you are ready for a bigger challenge now - it is time to get your next quest. \n However, the Practice Dummy is still there for now if you need to practice some more. /Text Text tag="[QUEST_T2_HEADING]" Advanced Combat /Text Text tag="[QUEST_T2_TEXT]" Now it gets tougher - you have an opponent who will fight back. \n You both take turns matching gems and trying to damage each other. Remember what you have learned! /Text Text tag="[QUEST_T2a_HEADING]" Matching Gems /Text Text tag="[QUEST_T2a_TEXT]" You are doing well! Keep matching groups of 3 gems and casting spells. \n Try not to allow your opponent to get any Skulls. /Text Text tag="[QUEST_T2b_HEADING]" Victory /Text Text tag="[QUEST_T2b_TEXT]" Congratulations! You have passed with flying colors. You are now a member of the Queen apos;s Guard. \n And I believe the Queen was looking for you. She has a task for you already. /Text Text tag="[OT_MATCH_SKULLS0]" Swap these gems to match 3 Skulls. This will damage your opponent. /Text Text tag="[OT_MATCH_SKULLS1]" Match some more Skulls here. Each Skull does one point of damage. /Text Text tag="[OT_MATCH_SKULLS2]" Skulls are the most important gems on the board. Try not to miss any! /Text Text tag="[OT_MATCH_STARS0]" Keep matching 3 of a kind. These Purple Stars will give you Experience and help you gain levels. /Text Text tag="[OT_MATCH_STARS1]" Here are some more Purple Stars to match. Each one gives you one point of Experience. /Text Text tag="[OT_MATCH_GOLD0]" Swap these gems to match some Gold. You can spend gold in between battles. /Text Text tag="[OT_MATCH_GOLD1]" You can use Gold in the Shop after this battle to buy items for your Hero. /Text Text tag="[OT_MATCH_GREEN0]" Swap these gems to match some Green Mana. You use Green Mana for casting spells. /Text Text tag="[OT_MATCH_RED0]" Swap these gems to match some Red Mana. You use Red Mana for casting spells. /Text Text tag="[OT_MATCH_YELLOW0]" Swap these gems to match some Yellow Mana. You use Yellow Mana for casting spells. /Text Text tag="[OT_MATCH_BLUE0]" Swap these gems to match some Blue Mana. You use Blue Mana for casting spells. /Text Text tag="[OT_SPELLCASTING0]" You have enough mana to use this spell. Try casting it if you think it would be useful. /Text Text tag="[OT_SPELLCASTING1]" A spell is active again. You will learn new spells when you gain levels. /Text Text tag="[OT_MATCH_5]" Swap these gems to match 5-of-a-kind. This gives an extra turn and creates a Wildcard. /Text Text tag="[OT_MATCH_4]" Swap these gems to match 4-of-a-kind. This gives you an extra turn. /Text Text tag="[OT_REDSKULL0]" This is a +5 Skull. It matches with other Skulls. It does +5 damage and explodes! /Text Text tag="[OT_REDSKULL1]" When it explodes a +5 Skull destroys (and gives effects for) all other gems around it. /Text Text tag="[OT_WILDCARD0]" This is a Wildcard. It matches any mana color and multiplies the amount of mana it gives. /Text Text tag="[OT_WILDCARD1]" Remember that Wildcards only match mana gems, not Skulls, Gold or Purple Stars. /Text Text tag="[OT_MATCH_SKULLS3]" If you don apos;t match skulls and damage your opponent, he will use them against you! /Text Text tag="[OT_MATCH_SKULLS4]" As your character gains levels and improves their Battle skill, Skulls will do more damage. /Text Text tag="[OT_MATCH_SKULLS5]" Try not to set up any Skulls for your opponent. Think one move ahead! /Text Text tag="[OT_SPELLCASTING2]" Don apos;t forget to keep an eye on your spells. You have enough mana for this one. /Text Text tag="[OT_SPELLCASTING3]" Each spell shows its mana cost on the button. Powerful spells have high mana costs. /Text Text tag="[OT_SPELLCASTING4]" Remember to check your enemy apos;s spells too. Try to deny him the mana he needs. /Text Text tag="[OT_MATCH_GREEN1]" When you match mana gems, you will see the mana reserves next to your portrait fill up. /Text Text tag="[OT_MATCH_RED1]" Try to match the correct mana for the spells you want to cast. /Text Text tag="[OT_MATCH_YELLOW1]" As you gain levels and improve skills, mana gems will give more and more mana. /Text Text tag="[OT_MATCH_BLUE1]" Try to match mana that your enemy needs. This will stop him casting spells at you. /Text /TextLibrary
https://w.atwiki.jp/legendofnorrath/pages/394.html
Update Notes for June 19th, 2008 ***************************Oathbreaker, the third Legends of Norrath expansion, is available now!- More than 250 new game cards. - Over 20 loot items each for EverQuest and EverQuest II available in Oathbreaker digital Booster Packs. - 4 Oathbreaker digital Starter Decks. - Challenge the four-man Chel Drak raid boss. - 10 new single-player scenarios with reward cards. - 2 new custom avatar races Froglok and Erudite. - New gameplay keyword Charge. - And more!Gameplay - These cards have gameplay changes - Disintegrate [ATT][DEF] Choose an item on an opposing avatar combatant. At the end of this combat, destroy that item. - Bracers of Forbidden Rites [MAIN] Remove two of your level tokens from a quest and exert this item Heal 1 damage on your avatar. [Evil] Heal 2 damage on your avatar instead. - Combative Faith now has a cost of 3. - Pious Light is now has a level of 1. - Sunbeam now has a cost of 4. - Gnoll Scout [Evil] This unit gets +1 health. - Iksar custom avatar [MAIN] Exert this avatar and one of your units Draw a card. - You can no longer cancel Etherial Elixir s ability. - Clinging Darkness no longer deals damage when an item it is linked to is readied. - Clinging Darkness now correctly deals only 1 damage when linked to Longbow of the Warmaster. - Wraith-Touched Necklace can no longer exert avatar combatants. - You can no longer exert an ability applied to Valor of the Keepers to add to your attack value. - The Frenzy keyword on Dagda Icefury now works correctly. - Halfling Explorer will no longer prompt you to exert an opposing combatant if there are no ready opposing combatants. - Rotting Ghoul s gametext will now end combat immediately when he is the only friendly unit in combat. - Raid Bosses can now be targeted by Thorny Trap s text. - Gift of Armament now stacks correctly when multiple copies target the same unit. General - Attack and defense numbers will now tally correctly in a raid. - The Scenario menu now displays the correct completion statistics when you first enter. Text Changes - Symbol of Corruption now shows a chatlog entry when it deals damage to a unit. - The radial menu tooltip for Spirit of Wolf has been corrected. - Chatlog entry for Decoy has been corrected. - The chatlog for the following cards has been corrected Eluviel (unit), Ring of the Ancients. - The lore for the following cards has been corrected Bleeder s Talent, Emperor Crush. - Several Avatars have had text changes (no gameplay changes, clarity only). - Ogre #3 – Whenever this avatar loses a combat against a unit, deal 1 damage to an opposing combatant. - Human #1 – [MAIN] Pay 3 power, choose a quest, and exert this avatar Your units may raid from that quest a second time this turn. - Dark Elf #3 – Whenever an opposing unit is destroyed in combat against this avatar, heal 1 damage on this avatar.
https://w.atwiki.jp/anni-ja/pages/24.html
Shotbow XPについて 概要 Shotbowサーバーに登録をした状態でこのゲームで遊ぶと、Shotbow XPが手に入ります。 Annilationでは新職業の解除やクランの作成機能の開放に使うことができます。なお、クランの作成機能はランクの上昇でも入に入れられます(職業の購入ページは こちら )。 新職業の解除に必要なShotbow XPは決して少なくはありませんが、プレミアム会員になることで獲得倍率を上げることもできます。 ANNIのクラス1つの解禁には15,000XPが必要となります。 下記のXPが貯まる行動以外にも、 Shotbowサーバーの他のゲームで遊ぶ(獲得できるXPの詳細ページは こちら ) リンクのツイッターで時々配られるXPクーポンコードを入力する(+数はコードにより異なる、XPクーポンコードの入力ページは こちら ) Shotbowの様々なSNSのフォロー数が一定を超えるとXPクーポンやリアルマネー購入時の割引券が配られる(フォロー数の確認ページは こちら ) ことでも稼ぐことができます。 AnnihilationでXPが貯まる行動(プレミアム会員ではない場合) 敵をKillする(+3) 敵を自軍のNexusの近くでKillする(+6) 敵をその軍のNexusの近くでKillする(+6) 自チームの敗北後に敵をKillする(+6) 味方(自分含む)が敵チームのNexusの体力を1減らす(+1)2017年10月のNexusアップデートにより、Phase5からNexusの体力が2ずつ減るルールは廃止された。 味方(自分含む)がウィザーを倒してのBoss Buffを獲得する(+25、バージョンアップで50に変更された可能性あり) 4位になる(+10)(自軍のNexusの体力が0になった時点で加算される。2位と3位も同様) 3位になる(+20) 2位になる(+30) (8vs8の場合+10) 1位になる(+100 +自軍の残りNexus体力分のボーナス)(自軍以外のNexusの全ての体力が0になった時点で加算される) アイテムの購入・プレミアム会員について Shotbow XPやCosmetic Itemの購入 Shotbowでは、Cosmetic Item(Particle,Petなど)を直接購入することができます(購入ページは こちら )。 以前は、25,000XPが5ドル、100,000XPが12.5ドル、250,000XPが25ドル、550,000XPが50ドルとなっていましたが、現在では購入できなくなっています。 ちなみにPetは40,000XP相当で7.5ドルです。 プレミアム会員の特典 プレミアム会員になれば様々な特典を得られます。 シルバー、ゴールド、プラチナは無期限で有効です。 シルバー・ゴールドはもう1度買うとシルバー+シルバー→ゴールド、ゴールド+ゴールド→プラチナのように一つ上のランクになります。 期間が終了する前に買っても、期間が終了してから買っても適用されるようです。 得られるShotbow XPの増加(シルバー 2倍、ゴールド 2.5倍、プラチナ 3倍)シルバー、ゴールドの場合、プレミアム会員の有効期限が切れてもShotbow XPの倍率の利益は依然として受けられる(Shotbow公式のGo Premiumのページに明記されている) レギュラー会員よりも優先されたQueue(キュー、順番待ち整理券のようなもの)として希望のチームに参加できる以前までは、「満員のサーバー(115/120)でも入ることができ、人数差に関係なくどの色にも入れる(ただし、満員のチームには入れない)」という特典だったが、Queueシステムの導入により変更された /swagまたは/effectsのコマンド(効果は同じ)を使用でき、他者Kill時の見た目と音を変更できる(ただし、特に効果はない) Shotbowのロビーにいる時にブレイズロッドを持っており、右クリックでShotbowロビーに入った時のリスポーン位置を変更できる ANNIのロビーにいる時にScoutと同様のGrappleを持っている(Rank Point 500,000のGrandMaster-Ⅱでも解禁可能) チャット・公式フォーラムで色がランクに応じて変化する その他のShotbowのゲームで色々な特典を受けられる 新しいゲームモード(alpha版等)をいち早くプレイできる 前述の通り、現在ではプラチナ以上の会員を持っている人がいれば、全員にXPx3の倍率がかかるので、好きなチームに入りたいなど思ってる人は、[S]を買うことをおすすめする。 毎月寄付の特典 Shotbowへの毎月寄付をすることもできます。 上記のプレミアムと同等の利益が得られる 3ヶ月の寄付でシルバー、5ヶ月でゴールド、10ヶ月でプラチナ会員となる 特殊なペットが手に入る 寄付者の称号が手に入る(ShotbowロビーやMineZなどのゲーム内で、チャット時に名前の後ろに(Sub)が付く;ANNIでのチャット時にも付くようになった) 注意点はPayPalで寄付すると自動的に毎月寄付の自動引き落としに登録されてしまうので、取り止めにしたい時はPayPalにログインして引き落としの停止処置をしないと止まらないこと
https://w.atwiki.jp/pipopipo777/pages/51.html
TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah. http //www.tradoc.army.mil/pao/ProfWriting/2-2AARlow.pdf By Captain James T. Cobb, First Lieutenant Christopher A. LaCour and Sergeant First Class William H. Hight TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah.1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. 5. Mortars. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions.a. Range of Munitions. b. White Phosphorous. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. d. Ammo Resupply. 10. CAS.a. CAS Effectiveness. b. Pulling Timely Air Assets. c. CAS and Other Indirect Fires. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. Task Force 2d Battalion, 2d Infantry’s (TF 2-2 IN’s) fire support element (FSE) operated as a mini-brigade FSE during the Battle of Fallujah. The FSE coordinated the combat effects of Army, Air Force and Marine assets more autonomously than the traditional, doctrinal battalion-level FSE.a model of joint interdependency. Although the FSE did not have joint personnel assigned to it, it worked closely with the brigade air liaison officer (BALO), who was chopped to TF 2-2 IN, and functioned as a “Joint FSE,” if you will. Ed MEMORANDUM FOR RECORD FSE, TF 2-2 IN, 3d Brigade Combat Team(BCT), 1st ID, Operation Iraqi Freedom (OIF) II, Forward Operating Base (FOB) Normandy, Muqdadiyah, Iraq APO AE 09392 (AETV-BGR-FSE), 1 December 2004. Subject After-Action Review (AAR) for the Battle of Fallujah 1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. As part of TF 2- 2 IN, the M109A6 Paladins and a platoon fire direction center (FDC) were attached in direct support (DS) to the TF. For most of the fight, this was their only role. Later, after TF 2- 2 IN had reached its limit of advance (LOA) at PL Fran, it also was tasked to support RCT-7. The Paladins were in a position area (PA) in Camp Fallujah adjacent to the Marine Corps and a battery of Paladins from the 1st Cavalry Division, A/3-82 FA, that was attached to the IMEF. This facilitated the FA’s sharing meteorological (Met) data and survey and relieved the platoon of self-security. a. Organic to the TF. As an organic part of the TF, the howitzers provided accurate, timely fires throughout the fight, delivering 925 rounds, mostly in danger-close fires. As dedicated assets to the TF, Paladin fires were greatly expedited in a 360-degree fight with fluid targets and a rapidly advancing maneuver force. Fire missions took less than two minutes from the initial call-for-fire (CFF) to rounds down range. b. Responsibilities of TF FSE. The TF FSE assumed responsibility for coordinating with the TF 2-2 IN S4 for Class V resupply, positioning the platoon and selecting shell-fuze combinations. The TF FSE cleared fires at the TAC along with the TF battle captain or S3. Clearance of fires was executed by demanding accurate company frontline traces and forward observer (FO) locations at regular intervals and battle tracking in detail. c. Role of the Artillery. The artillery was used in doctrinal roles, such as screening the initial point of penetration, preparatory fires, close fire support and disruptive deep fires, as well as in non-doctrinal roles, such as clearing routes of IEDs and breeching minefields. Using Paladins directly attached to the TF gave us a tremendous advantage in the fight. Our tactics, techniques and procedures (TTP) were effective and lethal and gave maneuver TFs greater flexibility, firepower and mobility. The overall performance was outstanding. By using FOs and accurate intelligence- driven targeting, the artillery was a driving force in the TF’s ability to attack through a large city with minimum casualties in six days. d. Massing Fires. The only drawback was our inability to mass fires on targets due to having only two guns. While we did have general support reinforcing (GSR) assets, they were slow, cumbersome and more difficult to coordinate with than our organic systems. Trust was also an issue as the vast majority of our fires were danger-close, and we did not know the proficiency level of the supporting guns. While it did not impact our operations overall, at times the physical and psychological effects of massed artillery fires were the preferred effects. We could use our 120-mm mortars when we wanted to mass fires, but additional 155-mm howitzers would have been more effective. 5. Mortars. The Thunder Mortar Platoon that is organic to 2-2 IN proved to be the equal of the artillery in this fight in terms of accuracy and responsiveness and was an integral part of the indirect fires used. When provided the five requirements for accurate predicted fires, mortars were every bit as accurate and deadly as artillery. The firepower of the 120-mm munitions allowed us to respond quickly with overwhelming firepower when needed. During the course of the battle, mortars fired 942 rounds of timely, accurate fires. a. Mortar Challenges. Our mortar platoon received two M252 81-mm mortars before deploying to the Fallujah AOR. These were useful indirect fire weapons when close fires were required. The only drawback was they had no sights. To use them, we had to take sights from the 120-mm tubes and use the sights with the 81-mm mortars, taking two 120-mm tubes out of the fight. The mortars’ high angle of fire was preferable for military operations in urban terrain (MOUT), but there were times when the mortars’ maximum ordinate (MAXORD) exceeded the close air support (CAS) ceiling, limiting mortar fires. b. Platoon Security. The mortar platoon operated outside of Camp Fallujah at various firing points and had to pull self-security. It was manned to do so with no degradation of fires. The platoon received enemy indirect fires frequently during the fight and was forced to displace. But due to superior training and good maneuverability, it quickly displaced, reset and resumed operations. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions. The munitions we brought to this fight were 155-mm highexplosive (HE) M107 (short-range) and M795 (long-range) rounds, illumination and white phosphorous (WP, M110 and M825),with point-detonating (PD), delay, time and variable-time (VT) fuzes. For the 120-mm mortars, we had HE, illumination and WP with PD, delay and proximity fuzes. We also carried 81-mm HE with the same fuzes. (引用者注)PD;point-detonating 弾頭信管; delay fuze 延期信管; proximity fuzes近接信管; cf.着発信管 contact fuse // impact fuse // impact fuze // percussion fuze a. Range of Munitions. The munitions at our disposal gave us excellent flexibility. The 81-mm munitions allowed us to deliver extremely close fires to friendly forces while we used larger caliber munitions to engage and destroy heavily fortified houses and bunkers. The standard table of organization and equipment (TOE) for a mechanized battalion does not include 81-mm mortars, something the Army should examine and correct. b. White Phosphorous. WP proved to be an effective and versatile munition. We used it for screening missions at two breeches and, later in the fight, as a potent psychological weapon against the insurgents in trench lines and spider holes when we could not get effects on them with HE. We fired “shake and bake” missions at the insurgents, using WP to flush them out and HE to take them out. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. We could have used these munitions. We used improved WP for screening missions when HC smoke would have been more effective and saved our WP for lethal missions. We had several important targets, often reinforced houses that FOs had eyes on, that would have been more effectively engaged with a precision-guided munition, such as Copperhead with its shaped charge or the developmental Excalibur Unitary round that is concrete piercing (to be fielded in 2006). Barring the use of such precision-guided munitions, concrete-piercing (CP) fuzes would have been more effective than delay and PD fuzes were, but the latter were satisfactory. d. Ammo Resupply. The biggest challenge we had was ammunition resupply. The amount of munitions expended was surprising, and we had to struggle to keep our cannons and tubes supplied. The targeting officer at the TOC and the S4 did a fantastic job of obtaining ammunition, but in the future, it would be easier to over-anticipate ammunition needs before the fight and stockpile it. The Marines gave us what they had, and the location of the Paladin platoon on FOB Fallujah helped greatly. The fact that the Paladin platoon brought a palletized loading system (PLS) was a huge plus. It allowed the S4 to coordinate for ammunition and the Paladin platoon to pick it up. In the final analysis, it all worked, but I recommend we not put ourselves in that position again. We never ran out of ammunition, but we came close several times. 10. CAS. We used CAS well in this fight, dropping more than 15 guided-bomb unit-12s (GBU-12s), which are laser-guided 500-pound bombs; four 2,000-pound joint direct attack munition (JDAMs) penetrators; and one Maverick. We also had more than six hours of AC-130 Specter gunship support. a. CAS Effectiveness. We had problems with the GBU-12s. At least five duds were dropped, all from F/A-18s. The AC-130 was an awesome weapon, operating at night and prepping our deep battlespace with outstanding accuracy. The four JDAM penetrators were dropped on a bunker complex with excellent results. The bunker and more than 20 AIF were destroyed. Initially, we had difficulty working with Marine air. However, once our JTACs learned the system, it worked rather well. An air liaison officer (ALO) from the Marines at the TOC would have helped in the early stages and facilitated the use of more Marine CAS. b. Pulling Timely Air Assets. While the Air Force JTACs were useful on the ground, they had limited success pulling timely air assets. A TOC ALO is a must for two reasons first, a Marine ALO with direct access to higher will pull air assets more quickly and be able to disseminate their fires faster than an Air Force JTAC on the ground. Second, you need an officer who understands the Marine system attached to the FSE for better coordination. Air assets are requested through a different system than indirect lethal fires. An ALO with two radios tied in to higher and the battalion is a must and will cut air request times in half. Although air was planned, it often was difficult for the battalion JTAC to talk to the RCT-7 ALO and get air when needed. c. CAS and Other Indirect Fires. A big lesson is that CAS was not a substitute for responsive artillery and mortars. CAS was most effective in the deep fight, particularly when used on intelligence-driven targets. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. The contributions of indirect fires were a decisive part of the Battle of Fallujah and contributed tremendously to the outcome of the fight. They allowed the maneuver forces to rapidly move through the city with minimum casualties and demonstrated what a joint and combined arms team can do. The effects were physically and psychologically devastating. Not only did indirect fires destroy AIF personnel, but they also destroyed their will to stand and fight. Indirect fires also positively influenced our forces by demonstrating to commanders on the ground that overwhelming firepower was at their disposal. The Paladin platoon greatly increased the TF’s firepower, timeliness and flexibility, allowing us to move at an unprecedented pace through a fortified city. We learned to use indirect fires early and often in large volumes. During the course of the battle, more than 2,000 artillery and mortar rounds were fired and more than 10 tons of precision Air Force munitions were dropped. However, as successful as we were, had the battle lasted longer it would have been difficult to sustain fire support operations. We must learn from this fight to prepare for the future. At the end of the fight we thought back on some of the things we were the proudest of. What jumped to the forefront was infantry and tank platoon sergeants, platoon leaders and company commanders telling us that the artillery and mortars were awesome. At the end of the day, that is what it is all about our maneuver brethren recognizing why we are called the “King of Battle.” Captain James T. (Tom) Cobb has been assigned to 1st Battalion, 6th Field Artillery (1-6 FA), 1st Infantry Division, and served as the Fire Support Officer (FSO) for Task Force 2d Battalion, 2d Infantry, (TF 2-2 IN) in Operation Iraqi Freedom (OIF) II, including during the Battle of Fallujah. He also deployed with Kosovo Force (KFOR) 4B. First Lieutenant Christopher A. LaCour, assigned to 1-6 FA, has been the Targeting Officer for TF 2-2 IN in OIF II, including during the Battle of Fallujah. Also in OIF II, he was a Platoon Leader for 2/C/1-6 FA and, previously, a Fire Direction Officer in the same battery. Sergeant First Class William H. Hight, also assigned to 1-6 FA, has been TF 2-2 IN’s Fire Support NCO since September 2003, deploying in OIF II and fighting in the Battle of Fallujah. He also deployed to Bosnia as part of the Implementation Force (IFOR) and to Kosovo as part of KFOR 4B. Redleg CPT Jason Bender Selected Aviation Center Officer Instructor of FY04 CPTジェイソンベンダーが選択した砲手 FY04の航空センターのインストラクターの役員
https://w.atwiki.jp/nicoratch/pages/1040.html
概要 オーディオインターフェイスを内蔵したポケットサイズのMIDIコントローラー。 スペック表 Power requirements None (USB powered) Power consumption 180mA Typical Dimensions (W x D x H) 140mm x 210mm x 25mm Weight 370g Controls 22 low-travel buttons 4½" touch sensitive wheel 100mm ALPS pitch slider Connectors USB 2.0 (connecting to PC) RCA audio outputs (stereo) Frequency response 4 Hz - 24 kHz Signal-to-noise ratio 106 dB (EIAJ) Included in package USB cable Double RCA audio cable Quick start guide EKS www.eks.fi
https://w.atwiki.jp/projectsparkjp/pages/53.html
名前 日本語名 タイプ Started to 利用 Tips (Empty) 無音 Air Compressed Blast (Long) サウンド Air Compressed Blast (Medium) サウンド Air Compressed Blast (Short) サウンド Air Wind Howling Loop 環境 No Alarm Bell Large サウンド Alarm Bell Small サウンド Alarm Bell Town サウンド Alarm Car Warning Loop A サウンド Alarm Car Warning Loop B サウンド Alarm Clock Beep Digital サウンド Alarm Clock Beep Harsh サウンド Ambience Air Low Moaning 環境 No Ambience Air Low Rumble 環境 No Ambience Arctic Default Loop 環境 No Ambience Collection Arctic Heavy Loop 環境 No Ambience Collection Arctic Light Loop 環境 No Ambience Collection Desert Animals Loop 環境 No Ambience Collection Desert Heavy Loop 環境 No Ambience Collection Desert Light Loop 環境 No Ambience Desert Default Loop 環境 No Ambience Desert Drone A Loop 環境 No Ambience Desert Drone B Loop 環境 No Ambience Desert Drone C Loop 環境 No Ambience Ice Break Large サウンド Ambience Ice Break Small サウンド Ambience Ice Crack Large サウンド Ambience Ice Crack Small サウンド Ambience Ice Stress Squeak サウンド Ambience Knight's Combat Loop 環境 Ambience Wind Arctic Desolate Loop 環境 Ambience Wind Arctic Glacial Loop 環境 Ambience Wind Arctic Gust Large サウンド Ambience Wind Arctic Gust Small サウンド Ambience Wind Arctic Low Loop 環境 Ambience Wind Desert Dry Gust サウンド Ambience Wind Desert Dry Loop 環境 Ambience Wind Desert Low Gust サウンド Ambience Wind Desert Low Loop 環境 Ambience Wind Desert Moany Gust サウンド Ambience Wind Desert Moany Loop サウンド Ambience Wind Sand Gust Large サウンド Ambience Wind Sand Gust Medium サウンド Ambience Wind Sand Gust Small サウンド Ambience Woodlands Rustle サウンド Ambience Woodlands Rustle サウンド Ambience Woodlands Wind Gust サウンド Ambient Arctic Wind Blustery 環境 Ambient Arctic Wind Cold 環境 Ambient Arctic Wind High 環境 Ambient Battle War Cries 環境 Ambient Blacksmith Working 環境 Ambient Desrt Birds Loop 環境 Ambient Desert Bugs Loop 環境 Ambient Desert Day Loop 環境 Ambient Desert Evening 環境 Ambient Desert Morning 環境 Ambient Desert Windy 環境 Ambient Factory Drone 環境 Ambient Forest Day Loop 環境 Ambient Forest Evening 環境 Ambient Forest Morning 環境 Ambient Forest Night Loop 環境 Ambient Town Construction 環境 Ambient Wind Breeze 環境 Ambinet Woodland Birds Loop 環境 Animal Bird Cactus Wren Squawk サウンド Animal Bird Desert Thrasher Chirp サウンド Animal Bird Desert Thrasher Squawk サウンド Animal Bird Desert Wren Chirp サウンド Animal Bird Gull Squawk サウンド Animal Bird Raven Squawk サウンド Animal Bird Vulture Squawk サウンド Animal Bird Wing Flaps サウンド Animal Cicada Chripning Loop 環境 Animal Cricket Chrip サウンド Animal Cricket Chrip Loop 環境 Animal Crow Call Group サウンド Animal Crow Call Single サウンド Animal Elephant Trunk サウンド Animal Elk Shriek Cry サウンド Animal Fly Buzz サウンド Animal Horned Toad Croak Attack サウンド Animal Horned Toad Croak Death サウンド Yes Horned Toad Animal Horned Toad Croak Idle サウンド Yes Horned Toad Animal Rattlesnake Rattle サウンド Yes Desert Dunes Animal Scorpion Scatter Sand サウンド Yes Desert Dunes Animal Seal Bark Grunt A サウンド Yes Free Animal Snowy Fox Bark サウンド Yes Arctic Glaciers Animal Snowy Fox Growl サウンド Yes Arctic Glaciers Animal Snowy Fox Squeak Chirp サウンド Yes Arctic Glaciers Animal Squirrel Chitter サウンド Yes Free Animal Squirrel Squeak サウンド Yes Free Animal Squirrel Squeak サウンド Yes Free Animal Squirrel Squeak サウンド Yes Free Animal Walrus Groan Moan サウンド Yes Arctic Glaciers Monster Groan Animal Walrus Growl Roar サウンド Yes Arctic Glaciers Animal Wolf Howl サウンド Yes Haunted Cornfield Animal Wolf Snarl サウンド Yes Haunted Cornfield Avatar Swoosh Medium サウンド Yes Free Avatar Swoosh Small サウンド Yes Free Bellows Heave Cycle Loop No Legendary Arsenal Bellows Heave In サウンド Yes Legendary Arsenal Bellows Heave Out サウンド Yes Legendary Arsenal Steam effect Castle Entrance Drawbridge Close Loop Yes Keys to the Castle Castle Entrance Drawbridge Open Loop Yes Keys to the Castle Castle Entrance Portcullis Close (with chain) Loop Yes Keys to the Castle Operation of a huge machine Castle Entrance Portcullis Open (clear) Loop Yes Keys to the Castle Dragging a vessel anchor or anchor key Castle Gear Box Loop Yes Keys to the Castle Castle Wall Double Door Close サウンド Yes Keys to the Castle Castle Wall Double Door Open サウンド Yes Keys to the Castle Character Avatar Emote サウンド Yes Free Character hurt Character Avatar Knocked サウンド Yes Free Character Goblin Footstep サウンド Yes Free Character Goblin Vox Attack サウンド Yes Free Character Goblin Vox Death サウンド Yes Free Character Goblin Vox Hit React サウンド Yes Free Character Ooze Attack サウンド Yes Free Character Ooze Death サウンド Yes Free Character Ooze Hit Reaction サウンド Yes Free Character Ooze Loop Loop No Free Character Plant Attack サウンド Yes Free Character Plant Death サウンド Yes Free Character Plant Hit Reaction サウンド Yes Free Character Plant Idle Loop Loop No Free Character Plant Range サウンド Yes Free Character Spark Interest Loop No Free Mission Highlight, Rare Pickup Decoy Wooden Movement Loop Yes Free Small Wooden Rotor, Small Wooden Catapult Door Chest Close サウンド Yes Free Dwarf Door Close Door Chest Open サウンド Yes Free Dwarf Door Open Door Fence Wood Close サウンド Yes Free Door Fence Wood Open サウンド Yes Free Small Box Open Door Gate Fortified Close サウンド Yes Knight's Training Camp Door Gate Fortified Open サウンド Yes Knight's Training Camp Door Gate Residential Close サウンド Yes Free Door Gate Residential Open サウンド Yes Free Door Gate Spooky Close サウンド Yes Haunted Cornfield Door Gate Spooky Open サウンド Yes Haunted Cornfield Door Gate Spooky Small Close サウンド Yes Haunted Cornfield Iron Modern Gate Close Door Gate Spooky Small Open サウンド Yes Haunted Cornfield Iron Modern Gate Open Door Lock Turn サウンド Yes Free Locked Door, Barred Door Door Metal Heavy Close サウンド Yes Free Door Metal Heavy Open Loop Loop Yes Free Door Rattle Locked サウンド Yes Free Door Reinforced Close サウンド Yes Free Door Reinforced Open サウンド Yes Free Door Unlock Turn サウンド Yes Free Door Wood Ancient サウンド Yes Free Move Ancient Stone Fast Door Wood Ancient (B) サウンド Yes Free Move Ancient Stone Fast Door Wood Heavy サウンド Yes Free Door Closing Far Away Door Wood Heavy (B) サウンド Yes Free Door Closing Far Away Door Wood Rustic サウンド Yes Free Door Wood Rustic (B) サウンド Yes Free Door Wood Trap Close サウンド Yes Free Door Wood Trap Open サウンド Yes Free Earth Magic Energy サウンド Yes Free Laser Projectile Earth Magic Impact サウンド Yes Free Boulder Break Earth Magic Seismic サウンド Yes Free Ancient Mechanism Activate Earth Magic Whirlwind Loop Yes Free Ceiling Collapse Elemental Air Wind Loop Loop No Free Modern Ship Engines Elemental Blast Ice Large サウンド Yes Arctic Glaciers Aquarium Break, Large Glass Break Elemental Blast Ice Small サウンド Yes Arctic Glaciers Small Glass Break Elemental Crystalize サウンド Yes Yeti's Rage Mummify, Petrify Elemental Crystalize Break サウンド Yes Yeti's Rage Magic Seal Break Elemental Earth Impact サウンド Yes Legendary Arsenal Grenade Explosion, Bazooka Shoot, AA Gun Shoot Elemental Electricity Lightning Strike サウンド Yes Lighting Strike Power Box Power On Elemental Ice Aura Loop Loop Yes Legendary Arsenal Elemental Ice Freeze サウンド Yes Legendary Arsenal Elemental Ice Gust サウンド No Yeti's Rage Drop Smoke Bomb Elemental Ice Shatter サウンド Yes Legendary Arsenal Title Break Elemental Rock Stone Harden サウンド Yes Free Ancient Door Close, Big Boulder Mechanism Move Explosion Barrel サウンド Yes Free Explosion Fiery サウンド Yes Free Explosion Fiery Medium サウンド Yes Free Grenade Explode Explosion Fire Small サウンド Yes Free Grenade Explode Faraway Explosion Fireworks Jumping Jacks Loop No Knight's Training Camp Explosion Glass Debris サウンド Yes Free Explosion Hay サウンド Yes Knight's Training Camp Grass Explosion Explosion Hay Wet Debris サウンド Yes Haunted Cornfield Sand Explosion Explosion Medium Wood サウンド Yes Free Destroy Barricade Explosion Metal Debris サウンド Yes Free Car Crash Explosion Plant Leafy Debris サウンド Yes Free Explosion Pottery Clay Debris サウンド Yes Free Explosion Pumpkin Debris サウンド Yes Haunted Cornfield Flesh Explode Explosion Rock Sandy Debris サウンド Yes Desert Dunes Explosion Rock Small サウンド Yes Free Air Explosion Explosion Stone Medium サウンド Yes Free Stone Wall Collapse Explosion Terrain Blast Rock サウンド Yes Free Mine Explosion Explosion TNT Boom Large サウンド Yes TNT Bundle Explosion Wood Small サウンド Yes Free Fire Emitter サウンド Yes Free Flamethrower Power On Fire Fireball Sizzle Loop サウンド Yes Free Fire Flame Aura サウンド Yes Free Fire Flare Ignite サウンド Yes Free Fire Fuse Small Loop Loop No TNT Bundle Fire Magic Charge Up サウンド Yes Free Fire Magic Energy Loop 01 サウンド Yes Free Inside Warphole Fire Magic Flare Up サウンド Yes Free Fire Magic Large Explosion サウンド Yes Free Shockwave Fire Magic Launch サウンド Yes Free Laser Projectile Fire Magic Whirl Loop Loop No Free Helicopter Rotor Working Fire Magic Whirl Start サウンド Yes Free Fire Magic Whirl Stop サウンド Yes Free Fire Magic Woosh Fast サウンド Yes Free Plasma Projectile Fire Metal Sizzle サウンド Yes Legendary Arsenal Melt, Lava Impact Fire Movement サウンド Yes Free Fire Patch Large Loop No Free Fire Patch Medium Loop No Free Fire Patch Small Loop No Free Walk on Dry Leaves Fire Torch サウンド Yes Free Fire Torch Light サウンド Yes Free UI Pickup Fire Whoosh Dodge Roll サウンド Yes Free Fireworks Candle Explosion サウンド Yes Village Festival Shoot Flare Gun Fireworks Candle Flash サウンド Yes Village Festival Welder, Welding Fireworks Candle Idle Loop Loop Yes Village Festival Fireworks Candle Projectile サウンド Yes Village Festival Fireworks Explosion A サウンド Yes Village Festival Fireworks Explosion B サウンド Yes Village Festival Fireworks Explosion C サウンド Yes Village Festival Fireworks Flare Loop Yes Village Festival Throw Flare Fireworks Flare Loop Sweetener Loop Yes Village Festival Flying Sentry Arrives Fireworks Flare Start Sweetener サウンド Yes Village Festival Flying Sentry Passes By Foley Animal Small Squish Jump サウンド Yes Horned Toad Footstep Mud, Bug Squash Foley Animal Jump サウンド Yes Free UI Move Selection Footstep Avatar サウンド Yes Free Gem Pile Pickup サウンド Yes Legendary Arsenal Rare Collectible Pickup Human Children Laughing サウンド Yes Haunted Cornfield Human Crowd Small Applause Loop Loop No Knight's Training Camp Human Crowd Small Boo サウンド Yes Knight's Training Camp Human Crowd Small Boo Loop Loop No Knight's Training Camp Human Crowd Small Cheer サウンド No Knight's Training Camp Human Crowd Small Cheer Loop Loop No Knight's Training Camp Human Female Panting サウンド Yes Haunted Cornfield Human Heartbeat サウンド Yes Haunted Cornfield Beat Kick Human Heartbeat Fast サウンド Yes Haunted Cornfield Human Male Laugh Sinister サウンド Yes Haunted Cornfield Human Male Panting サウンド Yes Haunted Cornfield Human Scream Ghastly サウンド Yes Haunted Cornfield Human Whispering Indiscernible サウンド Yes Haunted Cornfield Impact Anvil Clang Large サウンド Yes Legendary Arsenal Impact Anvil Clang Small サウンド Yes Legendary Arsenal Hammer Impact Impact Artillery Heavy サウンド Yes Free Generic Heavy Impact Impact Barrel Wood サウンド Yes Free Impact Barrier サウンド Yes Free Impact Boulder Destroyed サウンド Yes Free Impact Character Hard サウンド Yes Free Character Impact with Car Impact Crate Wood サウンド Yes Free Impact Fireball サウンド Yes Free Impact Flesh Sizzle サウンド Yes Free Impact Hay サウンド Yes Knight's Training Camp Impact Hay Wet Debris サウンド Yes Haunted Cornfield Impact Light サウンド Yes Free Impact Organic Heavy サウンド Yes Free Impact Rock Hard サウンド Yes Free Impact Rock Medium サウンド Yes Free Impact Sludge サウンド Yes Zombie Outbreak Impact Stone Wood サウンド Yes Free Impact Stone Wood (B) サウンド Yes Free Impact Tree Melee サウンド Yes Free Impact Wall Stone Destroyed サウンド Yes Free Instrument Beat 1 Beat No Free Instrument Beat 2 Beat No Free Instrument Beat 3 Beat No Free Instrument Beat 4 Beat No Free Instrument Synth Note 1 C サウンド Yes Free Instrument Synth Note 1 C Sharp サウンド Yes Free Instrument Synth Note 1 D サウンド Yes Free Instrument Synth Note 1 D Sharp サウンド Yes Free Instrument Synth Note 1 E サウンド Yes Free Instrument Synth Note 1 F サウンド Yes Free Instrument Synth Note 1 F Shard サウンド Yes Free Instrument Synth Note 1 G サウンド Yes Free Instrument Synth Note 1 G Sharp サウンド Yes Free Instrument Synth Note 2 A サウンド Yes Free Instrument Synth Note 2 A Sharp サウンド Yes Free Instrument Synth Note 2 B サウンド Yes Free Instrument Synth Note 2 C サウンド Yes Free Instrument Synth Note 2 C Sharp サウンド Yes Free Instrument Synth Note 2 D サウンド Yes Free Instrument Synth Note 2 D Sharp サウンド Yes Free Instrument Synth Note 2 E サウンド Yes Free Instrument Synth Note 2 F サウンド Yes Free Instrument Synth Note 2 F Sharp サウンド Yes Free Instrument Synth Note 2 G サウンド Yes Free Instrument Synth Note 2 G Sharp サウンド Yes Free Instrument Synth Note 3 A サウンド Yes Free Instrument Synth Note 3 A Sharp サウンド Yes Free Instrument Synth Note 3 B サウンド Yes Free Instrument Synth Note 3 C サウンド Yes Free Instrument Synth Note 3 C Sharp サウンド Yes Free Instrument Synth Note 3 D サウンド Yes Free Instrument Synth Note 3 D Sharp サウンド Yes Free Instrument Synth Note 3 E サウンド Yes Free Instrument Synth Note 3 F サウンド Yes Free Instrument Synth Note 3 F Sharp サウンド Yes Free Instrument Synth Note 3 G サウンド Yes Free Kodite Pickup サウンド Yes Legendary Arsenal Brick Placement Magic Aura サウンド Yes Free Default sound for "Heal" Magic Collect XP サウンド Yes Free Magic Creation Power サウンド Yes Free Magic Crystal Arrow サウンド Yes Free Laser Projectile Magic Crystal Arrow サウンド Yes Free Magic Crystal Charge Loop No Free Magic Crystal Charge (B) Loop No Free Magic Crystal Cluster サウンド Yes Free Magic Crystal Freeze Loop No Free Magic Crystal Freeze (B) Loop No Free Magic Crystal Freeze (C) サウンド Yes Free Magic Crystal Freeze (D) サウンド Yes Free Magic Crystal Spawn サウンド Yes Free Magic Crystal Whoosh サウンド Yes Free Magic Destroy Ally サウンド Yes Free Default Sound for "Death" Magic Destroy Enemy サウンド Yes Free Default Sound for "Death" Magic Destroy Poof サウンド Yes Free Alternative Sound for "Death" Magic Energy Blast Small サウンド Yes Free Magic Energy Bright サウンド Yes Free Plasma Ball Shoot, Plasma Ball Explode Magic Energy Charge Up Loop Yes Free Slow Mo Magic Energy Charge Up (B) Loop Yes Free Magic Energy Charge Up (C) Loop Yes Free Alternative Reality Switch Magic Energy Crackling Loop Yes Free Dark Force, Dark Reality Magic Energy Flash Large サウンド Yes Free Magic Energy Mana サウンド Yes Free UI Confirm Selection Magic Energy Mana Loop Ambient No Free Underworld Ambient Magic Explosion Poof Dirt サウンド Yes Free Magic Explosion Woosh サウンド Yes Free Magic Fireball サウンド Yes Free Magic Heal サウンド Yes Free Magic Impact サウンド Yes Free Magic Level Up サウンド Yes Free Default Sound for "Level Up" vfx Magic Light Pulse Small Loop Loop No Free Portal, Magic Mirror Magic Mana Sphere Loop No Free Magic Metal Energy Loop Loop No Knight's Training Camp Super Fast Spinning Magic Metal Impact サウンド Yes Knight's Training Camp Magic Metal Whoosh サウンド Yes Knight's Training Camp Magic Nature Aura Loop Loop No Free Magic Nature Projectile サウンド No Free Super Combo Success Magic Nature Projectile (B) サウンド Yes Free Ultra Combo Success Magic Nature Projectile (C) Loop No Free Magic Object Appear サウンド Yes Free Magic Pickup A サウンド Yes Free Magic Pickup B サウンド Yes Free Magic Poison Ambient No Free Boiling flask, Cooking Pot, Kitchen Ambience Magic Poof Large サウンド Yes Free Magic Pood Small サウンド Yes Free Magic Poof Wither サウンド Yes Free Magic Portal サウンド No Free Magic Portal Gate Loop Loop No Free Magic Projectile Travel Loop No Free Fire Magic Reveal Appear サウンド Yes Free Magic Revive サウンド Yes Free Default Sound for "Revive" Magic Revive Combat (long) サウンド Yes Free Magic Shockwave サウンド Yes Free Magic Shockwave Blast Small サウンド Yes Free Cast Earth Spell Magic Sizzle サウンド Yes Free Steam Magic Spark Emitter Loop No Free Electricity Magic Speed Charge サウンド Yes Free Jet Plane Passing by, Jetpack Magic Sword Blast サウンド Yes Free Magic Teleport Diamond サウンド Yes Free Magic Terrain Reveal サウンド Yes Free Magic Throw サウンド Yes Free Magic Wind Power Loop Loop No Free Magic Woosh Vanish サウンド Yes Free Magic Paint Splatter サウンド Yes Free Material Boulder Roll Loop Loop No Free Running water (with Pitch 2) Material Boulder Stop サウンド Yes Free Material Cornstalk Rustling サウンド Yes Haunted Cornfield Material Dirt Debris Loop Loop Yes Free Gunshot (Used with "started to"), Body Dragging Material Dirt Debris Small サウンド Yes Free Material Grass Paint Loop Yes Free Level Up Material Leaves Rustle Loop Yes Free Material Marble Object Drag Loop Yes Haunted Cornfield Dragon Roar Material Marble Object Push サウンド Yes Haunted Cornfield Material Plant Die サウンド Yes Free Material Plant Grow サウンド Yes Free Material Rock Debris (Medium) Loop Yes Free Material Rock Debris (Strong - B) Loop Yes Free Earthquake Material Rock Debris (Small- C) Loop Yes Free Material Rock Debris (Extra Small - D) サウンド Yes Free Eat Chocolate Material Rocks Falling サウンド Yes Free Material Rubble Debris Loop Yes Free Worm Hole, Poltergeist Material Stone Grind サウンド Yes Free Secret Door Open Material Sword From サウンド Yes Free Excalibur Remove, Sword Grind Material Terrain Create Loop No Free Material Erase Loop Loop No Free Material Terrain Rumble サウンド Yes Free Mechanical Crank Large Loop Loop Yes Free Mechanical Crank Large Off サウンド Yes Free Mechanical Crank Large On サウンド Yes Free Mechanical Rustic Fan Loop Loop Yes Rustic Fan Mechanical Rustic Fan Loop (B) Loop Yes Rustic Fan Plays "Mechanical Rustic Fan Off" when used with "started to" Mechanical Rustic Fan Off サウンド Yes Rustic Fan Mechanical Rustic Fan Start Loop Loop No Rustic Fan Mechanical Rustic Fan Start Loop Loop No Rustic Fan Mechanical Rustic Fan Stop サウンド Yes Rustic Fan Mechanical Turbine Activate Loop Yes Free Mechanical Turbine Activate (B) Loop Yes Free Mechanical Turbine Activate (C) Loop Yes Free Mechanical Turbine Operate Loop Yes Free Has an end sound Mechanical Turbine Operate (B) Loop Yes Free Has an end sound Mechanical Turbine Operate (C) Loop Yes Free Has an end sound Metal Bar Pickup サウンド Yes Legendary Arsenal Metal Ingots Pickup サウンド Yes Legendary Arsenal Music Action BGM Loop Music No Free Music Actor Intro Reveal Stinger Yes Free Music Boss Fight BGM Loop Music No Free Music Create Mode BGM Music No Free Music Defeat Stinger Stinger Yes Free Music Dialogue BGM Loop Music No Free Music Exploration BGM A Music No Free Music Exploration BGM B Music No Free Music Exploration Reveal Stinger Yes Free Music Exploration Yeti Camp Music No Yeti's Rage Egyptian Theme Music Fight Combat BGM Loop Music No Free Music Game Over BGM Loop Stinger No Free Music Keys to the Castle Loop Music No Keys to the Castle Music Knight's Battle Music No Knight's Training Camp Music LP Guilty All the Same (Bass) Music No Free Takes a while to start Music LP Guilty All the Same (Bass) Music No Free Short, Doesn't loop Music LP Guilty All the Same (Melody - Guitar) Music No Free Short, Doesn't loop Music LP Guilty All The Same (Complete) Music No Free Doesn't loop (Until Music Measure 580) Music LP Guilty All The Same (Drums) Music No Free Doesn't loop (Until Music Measure 580) Music LP Guilty All The Same (Middle 8 and Section 2) Music No Free Doesn't loop (Until Music Measure 580) Music LP Guilty All The Same (Melody - Guitar) Music No Free Doesn't loop (Until Music Measure 580) Music LP Guilty All The Same (Drums) Music No Free Short, Doesn't loop Music LP Guilty All The Same (Vocals) Music No Free Doesn't loop (Until Music Measure 580) Music LP Guilty All The Same (Vocals - Chorus ) Music No Free Short, Doesn't loop Music LP Guilty All The Same (Vocals - Verse 1 ) Music No Free Short, Doesn't loop Music LP Guilty All The Same (Vocals - Verse 2) Music No Free Short, Doesn't loop Music LP Guilty All The Same (Vocals - Middle 8) Music No Free Short, Doesn't loop Music Spark Theme Music No Free Music Spark Theme (B) Music No Free Music Spooky Tonal Music No Haunted Cornfield Music Spooky Tonal Hit Stinger No Haunted Cornfield Music Victory Stinger A Stinger Yes Free Music XRoads Boss Music No Free Music XRoads Create Music No Free Music XRoads Exploration Music No Free Music XRoads Fight Music No Free Object Grow サウンド Yes Free Balloon Inflate Object Shrink サウンド Yes Free Balloon Deflate Rot Pile Loop Loop No Zombie Outbreak Boiling Oil Royal Horn Announce Stinger Yes Keys to the Castle Achievement Unlocked Royal Horn Blunder Stinger Yes Keys to the Castle Cartoon Fail Running Water Loop Loop No Village Festival SciFi Barrier Loop Loop No Free SciFi Checkpoint Activate Loop Yes Free SciFi Checkpoint Idle Loop Loop No Free Rare Pickup, Magic Seal Sludge Fall Loop Loop No Zombie Outbreak Rain Sludge Stream Loop Loop Yes Zombie Outbreak Vomit (Duration 2 sec), Swimming in Mud (Started to) Stinger LP Guilty All the Same (Drums) Stinger No Free Stinger LP Guilty All the Same (Drums B) Stinger No Free Stinger LP Guilty All the Same (Drums C) Stinger No Free Stinger LP Guilty All the Same (Drums D) Stinger No Free Stinger LP Guilty All the Same (Guitar) Stinger No Free Stinger LP Guilty All the Same (Guitar B) Stinger No Free Stinger LP Guilty All the Same (Guitar C) Stinger No Free Stinger LP Guilty All the Same (Guitar D) Stinger No Free Stinger LP Guilty All the Same (Guitar E) Stinger No Free Stinger LP Guilty All the Same (Guitar F) Stinger No Free Stinger LP Guilty All the Same (Guitar G) Stinger No Free Stinger LP Guilty All the Same (Vocal) Stinger No Free Stinger LP Guilty All the Same (Vocal B) Stinger No Free Sweetener Arrow Impact A サウンド Yes Free Hit Magic Barrier Sweetener Arrow Launch A サウンド Yes Free Switch Click General サウンド Yes Free UI Select Switch Lever Mechanical サウンド Yes Free Switch Pressure Plate Press サウンド Yes Free Switch Pressure Plate (Off) サウンド Yes Free Switch Spike Strip Off サウンド Yes Rustic Spike Strip Switch Spike Strip On サウンド Yes Rustic Spike Strip Switch Spike Wall Off サウンド Yes Rustic Spike Wall Sheathe Sword Switch Spike Wall On サウンド Yes Rustic Spike Wall Unsheathe Sword Switch Trap Close サウンド Yes Free UI Challenge Complete サウンド Yes Free UI Chime Failure サウンド Yes Free UI Chime Success サウンド Yes Free UI Collect Coin サウンド Yes Free UI Collect Crystal サウンド Yes Free UI Collect Equip サウンド Yes Free Unsheathe Sword UI Collect Food サウンド Yes Free UI Collect Food Hit サウンド Yes Free UI Negative UI Collect Health A サウンド Yes Free UI Collect Health B サウンド Yes Free UI Collect Mana サウンド Yes Free UI Collect Money サウンド Yes Free UI Collectable Food サウンド Yes Free UI Collectable Shard Loop Loop No Free UI Create Paint Desert Peak Loop Loop No Desert Dunes UI Create Paint Desert Plains Loop Loop No Desert Dunes UI Create Paint Desert Road Loop Loop No Desert Dunes Suitcase Wheel Roll, Baggage Carry UI Create Paint Desert Shore Loop Loop No Desert Dunes UI Empty サウンド Yes Free UI Memory Low サウンド Yes Free UI Negative サウンド Yes Free UI Pickup C サウンド Yes Free UI Placement Prop サウンド Yes Free UI Positive サウンド Yes Free UI Puzzle Success サウンド Yes Free UI Recovering サウンド Yes Free UI Respawn サウンド Yes Free UI Select Scroll サウンド Yes Free UI Select Standard サウンド Yes Free UI Tone Negative サウンド Yes Free UI Select UI Tone Positive サウンド Yes Free UI Warning Empty サウンド Yes Free VO Announcer "Fight" サウンド Yes Free Vo Announcer "Victory" サウンド Yes Free VO Zombie Groan サウンド Yes Zombie Outbreak VO Zombie Gurgle サウンド Yes Zombie Outbreak VO Zombie Hiss サウンド Yes Zombie Outbreak VO Zombie Screech サウンド Yes Zombie Outbreak Voice Yeti Grunt サウンド Yes Yeti's Rage Ape Grunt Voice Yeti Howl サウンド Yes Yeti's Rage Voice Yeti Roar サウンド Yes Yeti's Rage Water Avatar Enter サウンド Yes Free Water Avatar Exit サウンド Yes Free Water Drain Loop Loop No Free Water Fill Loop Loop No Free Waterfall Water Movement Ripple サウンド Yes Free Water Movement Splash サウンド Yes Free Drop in Water Water Waterfall Loop Loop No Free Weapon Arrow Impact サウンド Yes Free Weapon Arrow Thwack サウンド Yes Free Weapon Arrow Travel サウンド Yes Free Weapon Artillery Aim Loop Loop No Free Old Elevator Operate, Lift, Mechanism Weapon Artillery Fire サウンド Yes Free AA Gun Fire Weapon Artillery Fire (with smoke) サウンド Yes Free Weapon Artillery Rotate Loop No Free Old Elevator Operate, Lift, Mechanism Weapon Bow Twang サウンド Yes Knight's Training Camp Weapon Crossbow Shoot サウンド Yes Free Default "Shoot" sound Weapon Dagger Impact サウンド Yes Free Weapon Projectile Travel Loop No Free Drop the Bomb Weapon Projectile Travel (B) Loop No Free Weather Lighting Bolt A サウンド Yes Haunted Cornfield Weather Thunder Rumble サウンド Yes Haunted Cornfield Weather Wind Sandstorm Gust サウンド Yes Desert Dunes Weather Wind Sandstorm Loop Loop No Desert Dunes Tornado Weather Wind Snow Blizzard Loop Ambient No Arctic Glaciers Whoosh Pitchfolk サウンド Yes Haunted Cornfield Whoosh Shovel サウンド Yes Haunted Cornfield Wind Breeze Loop Loop No Free Low Volume Wind Fast Loop Loop No Free Wind Inside Cave Loop Loop No Free Low Volume Wind Projectile Travel サウンド Yes Free Wind Projectile Travel Light サウンド Yes Free Wind Projectile Travel (B) サウンド Yes Free Wind Rushing Movement サウンド Yes Free Wood Bump Large サウンド Yes Free Wood Collapse, Barricade Collapse Wood Bump Medium サウンド Yes Free Low Volume Wood Bump Small サウンド Yes Free Low Volume Wood Collapse サウンド Yes Free Barricade Collapse Wood Collapse Heavy サウンド Yes Free Wood Collapse Medium サウンド Yes Free Low Volume Wood Collapse Small サウンド Yes Free Low Volume Wood Creaking サウンド Yes Haunted Cornfield Ship Interior Wood Tree Creak Loop Loop No Free Wood Tree Creak Squeak サウンド Yes Free Woosh Jump サウンド Yes Free Woosh Medium Magical サウンド Yes Free Cartoon Spell Woosh Projective Travel Loop No Free Woosh Small Magical サウンド Yes Free Woosh Sword Heavy サウンド Yes Free Woosh Sword Light サウンド Yes Free Woosh Sword Medium サウンド Yes Free Woosh Throw サウンド Yes Free
https://w.atwiki.jp/doom3/pages/13.html
DOOM3 Performance Tweak http //www.3dfpsnews.com/doom3/d3conf.htm http //kenkoudaa.sakura.ne.jp/page002.html UltraQuality Performance Tutorial ver1.5 http //doom3.filefront.com/file/Ultra_Quality_Performance_Tutorial;40495 baseフォルダ内にautoexec.cfgを作り、下記の設定を書き込む。 自身の影を表示。違和感もあるのでお好みで。 seta g_showPlayerShadow "1" 画面の輝度を上げ明るくする。デフォルトの値は2。 seta r_lightScale "3" 異方性フィルタリング。High・UltraQuality設定での値は8。 seta image_anisotropy "16" カスタム解像度。1280*960の例。 seta r_mode "-1" seta r_customWidth "1280" seta r_customHeight "960" ワイドにするときはこれも追加。0で4:3、1で16:9、2で16:10 seta r_aspectRatio "2" 小ネタ↑ RoEで本編のセーブデータを読み込むと、本編マップでグラッバーやダブルバレルが使える(要give all)
https://w.atwiki.jp/moshimorpg/pages/320.html
XPドラゴン(えっくすぴーどらごん) XP魔王軍に所属している赤い色のドラゴン。 拠点の門番としての登場する時がある。 魔王軍のドラゴンと同様、幼女化する事が出来る。 体質的におならが出やすいらしい。 関連キャラ XP魔王:上司 XPハーピー:同僚 ラミア:同僚 XPドール:同僚 ヘル:おなら繋がり カテゴリ:XP魔王軍
https://w.atwiki.jp/mtgflavortext/pages/11730.html
imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Kelinore Bat.jpg) ケリノアに巣を設けるコウモリは、太陽が渡る間は、むごたらしい収集物の中で静かに眠っている。 The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections. 基本セット2010 【M TG Wiki】 名前