約 4,829,041 件
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Cardlist-Starter Set HERO Card Name Number Class Cost STR Gold Light XP VP Text Blackhand Smuggler 6 Human・Thief・Level1 5 3 2 3 Physical Attack +1If you purchase a hero or villager this turn,you may place it on top of your deck instead of in your discard pile. Blackhand Thief 4 Human・Thief・Level2 8 4 2 2 Physical Attack +2Dungeon Add Physical Attack +2 if two or more other heroes are present. Blackhand Assassin 2 Human・Thief・Level3 11 4 3 2 Physical Attack +4Dungeon Add Physical Attack +4 if one or more other heroes are present. Cathedral Acolyte 6 Human・Cleric・Level1 6 4 3 Physical Attack +1Village/Dungeon Destroy 1 disease to draw 1 card. Cathedral Priest 4 Human・Cleric・Level2 9 5 2 Physical Attack +3Dungeon Destroy 1 card to draw 1 card. Cathedral Bishop 2 Human・Cleric・Level3 12 6 2 Physical Attack +5Village/Dungeon Destroy 1 card to add Magic Attack +3 to this card. Garrison Page 6 Human・Fighter・Level1 7 6 3 Physical Attack +2 Garrison Knight 4 Human・Fighter・Level2 10 7 2 Physical Attack +3Dungeon Add Physical Attack +1 while equipped with a weapon. Garrison Squire 2 Human・Fighter・Level3 13 8 2 Physical Attack +5Dungeon Add Physical Attack +3 while equipped with a weapon. Tower Apprentice 6 Dwarf・Wizard・Level1 6 2 1 3 Magic Attack +1 Tower Adept 4 Dwarf・Wizard・Level2 9 3 1 2 Magic Attack +2Dungeon Draw 1 card. Tower Master 2 Dwarf・Wizard・Level3 12 3 2 2 Magic Attack +3Dungeon Draw 2 card. Wildwood Assailant 6 Elf・Ranger・Level1 4 5 -1 3 Physical Attack +2 Wildwood Strategist 4 Elf・Ranger・Level2 9 5 -1 2 Physical Attack +3Dungeon Physical Attack +1 for each monster revealed in your hand. Wildwood Chieftain 2 Elf・Ranger・Level3 12 6 -2 2 Physical Attack +5Dungeon Physical Attack +1 for each monster revealed in your hand.Spoils Place 1 non-Guardian monster from the hall on the bottom of the dungeon deck. Refill the hall. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Bardiche 8 Weapon・Polearm 4 2 3 Physical Attack +2Add Physical Attack +1 while attacking a monster in Rank 1. Champion Sword 8 Weapon・Edged 5 2 6 Physical Attack +4 Curative Draught 8 Item・Food 3 3 Village Destroy 1 disease.Dungeon Destroy 1 disease, or destroy this card to add Physical Attack +1 to one hero. Insight 8 Spell・Auxiliary 4 Dungeon Rearrange the dungeon hall(you may not move Guardians). Draw 1 card. Novice Mage 8 Villager・Mercenary 3 1 Village Draw 1 card.Dungeon Magic Attack +1. Opportunist 8 Villager 4 1 Village Destroy 1 Regular, Torch, or Longspear to gain 2 gold. Discard this card.Village Destroy this card to gain 1 XP. Radiant Orb 8 Item・Magic・Light 3 1 2 Rolling Sparks 8 Spell・Attack・Light 6 2 Dungeon Magic Attack +2 Runed Hammer 8 Weapon・Blunt 5 2 4 Physical Attack +3 Summon Aid 8 Spell・Support 6 Dungeon Reveal the top 2 cards of your deck. Place any revealed heroes into your hand. Discard the rest of the revealed cards. MONSTER Card Name Number Class Health Gold XP VP Text Orc Spiker 2 Bestial・Humanoid・Level1 3 1 1 2 Battle Destroy 1 Regular.Trophy Magic Attack +1. Gnoll Ravager 2 4 1 1 3 Trophy Add Strength +2 to one Hero. Ophidian Cutter 2 4 1 1 2 Trophy Physical Attack +1. Leonine Shredder 2 5 2 2 3 Aftermath Destroy 1 hero. Kobold Meddler 2 6 1 2 4 Battle Discard 1 weapon. Poison Skeleton 2 Virulent・Undead・Level2 6 2 1 3 Battle Gain 1 disease. Zombie Mob 2 7 1 2 4 Battle Gain 1 disease.Battle This card gains Health +1 for each undead revealed in your hand. Bloodbound 2 8 2 2 4 Battle gain 1 disease.Aftermath Destroy 1 hero. Vampiric Minion 2 8 2 3 5 Immune to Regulars. Filth Queen 2 9 3 2 5 Battle gain 2 diseases. Blue Gronek 2 Behemoth・Giant・Level3 10 2 2 5 Aftermath Destroy 1 weapon. Red Gronek 2 11 2 2 5 Battle Destroy 1 item. Hulking Yeti 2 11 2 3 6 Magic Attack Required. Cyclopic Horror 2 13 3 3 6 Battle Discard 1 village card. Faceless Colossus 2 15 3 3 7 Wraithlyn, Dragon General 1 Thunderstone Bearer・Guardian 12 2 3 4 Battle Discard 1 weapon, 1 spell, and 1 item(do as much of this as you can). BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 30 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 10 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 10 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. Name Number Class Text Disease 10 Disease Trophy Attack -1.
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Cricket Bat [部分編集] blankimgプラグインエラー:画像URLまたは画像ファイル名を指定してください。 Category Base Item Class Templar Type Sword Item Level 2 Require Level 1 Damage Type Physical Dmg(Direct) 9-14 Physical Dmg(Splash) 3-5/1.5m Speed Very Slow Shield Overload 110% Interrupt Strength 20 Critical Chance 0 Critical Damage 0 Range 2m Stun Attack Strength 60 Equip Cost 2 Str, 3 Will Modification Relic Inherent Attributes Shield Overload 110% - - ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] Cricket BatベースのUnique Item 関連ページ Swords
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Cardlist-Numenera HERO Card Name Number Class Cost STR Gold Light XP VP Text Lesser Aeon Priest 6 Human・Cleric・Thief・Level1 6 3 2 Physical Attack +1Village Destroy 1 card. Aeon Priest 4 Human・Cleric・Thief・Level2 10 4 1 3 Physical Attack +2Village/Dungeon Destroy 1 card. You may 1 card of up to 2 higher cost from the village into your discard pile. Greater Aeon Priest 2 Human・Cleric・Thief・Level3 12 4 1 2 Physical Attack +3Dungeon Destroy 1 card. You may place 1 card of up to 2 higher cost from the village into your hand. Clever 6 Human・Wizard・Level1 6 3 2 Magic Attack +2 Clever Nano 4 Human・Wizard・Level2 9 3 3 This hero can only use one ability.Dungeon Magic Attack +3.Dungeon Physical Attack equal to the VP of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Enchanced Clever Nano 2 Human・Wizard・Level3 12 4 2 This hero can only use one ability.Dungeon Magic Attack +5.Dungeon Physical Attack equal to the Health of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Charming 6 Human・Cleric・Level1 6 4 2 Magic Attack +2Repeat Village Destroy 1 disease to draw 1 card. Charming Nano 4 Human・Cleric・Level2 9 5 3 Magic Attack +3Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one Regular or level 1 hero from your discard pile into your hand. Enchanced Charming Nano 2 Human・Cleric・Level3 13 5 2 Magic Attack +5Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one hero from your discard pile into your hand. Graceful 6 Human・Fighter・Level1 6 4 2 Physical Attack +1Add Physical Attack +2 while fighting a monster with a Battle effect. Graceful Glaive 4 Human・Fighter・Level2 9 5 3 Physical Attack +2Add Physical Attack +4 while fighting a monster with a Battle effect. Enhanced Graceful Glaive 2 Human・Fighter・Level3 12 6 2 Physical Attack +3Immune to Battle and Aftermath effects.Add Physical Attack +5 while fighting a monster with a Battle effect or Aftermath effect. Learned 6 Human・Wizard・Level1 8 2 2 Magic Attack +1Village/Dungeon Discard 1 card to draw 1 card. Learned Nano 4 Human・Wizard・Level2 11 2 3 Magic Attack +2Dungeon Discard 3 cards to draw 2 cards. Enchanced Learned Nano 2 Human・Wizard・Level3 13 2 2 Magic Attack +4Dungeon Draw 2 cards. Discard 1 card. Mystic 6 Human・Fighter・Wizard・Level1 7 4 2 Physical Attack +1Magic Attack +1 Mystic Glaive 4 Human・Fighter・Wizard・Level2 10 5 1 3 Physical Attack +4Dungeon Convert this hero s Physical Attack to Magic Attack. Enhanced Mystic Glaive 2 Human・Fighter・Wizard・Level3 13 6 1 2 Physical Attack +6Dungeon Convert this hero s Physical Attack to Magic Attack. Intelligent 6 Human・Cleric・Level1 5 4 2 Physical Attack +1React After a card is destroyed, add Physical Attack +2. Intelligent Jack 4 Human・Cleric・Level2 9 5 3 Physical Attack +2Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +2. Enhanced Intelligent Jack 2 Human・Cleric・Level3 12 5 * 2 Physical Attack +3Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +4 and Light +2. Rugged 6 Human・Ranger・Level1 5 5 -1 2 Physical Attack +1React After another player selects a monster with your mark to fight, gain 1 XP.Village/Aftermath Mark 1 monster in the hall. Rugged Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +3React After any player (including you) selects a monster with your mark to fight, gain 1 XP.Aftermath Mark 1 monster in the hall. Enhanced Rugged Jack 2 Human・Ranger・Level3 12 6 -1 2 Physical Attack +5React After another player selects a monster with your mark to fight, take a prepare action.Aftermath Mark 1 monster in the hall. Stealthy 6 Human・Thief・Level1 5 3 2 2 Physical Attack +1Village Buy 1 additional card this turn. Stealthy Jack 4 Human・Thief・Level2 8 4 2 3 Physical Attack +2Village Buy 1 additional card this turn.Spoils Buy 1 non-hero card. Enhanced Stealthy Jack 2 Human・Thief・Level3 11 4 2 2 Physical Attack +3Village/Dungeon Buy 1 card and add it to your hand. Strong 6 Human・Fighter・Level1 8 6 Physical Attack +3You cannot level up a Regular into this card.Spoils Discard 4XP to level up this hero. Strong Glaive 4 Human・Fighter・Level2 11 7 Physical Attack +6Spoils Discard 6XP to level up this hero. Enhanced Strong Glaive 2 Human・Fighter・Level3 14 8 1 Physical Attack +9 Strong-willed 6 Human・Thief・Level1 5 4 2 1 2 Physical Attack +1 Strong-willed Jack 4 Human・Thief・Level2 8 4 2 1 3 Physical Attack +2Dungeon Use the Dungeon ability on one item card even if you have already used this turn. Enhanced Strong-willed Jack 2 Human・Thief・Level3 10 4 2 2 2 Physical Attack +3Dungeon Each other player discards 1 item or shows a hand none. Add Physical Attack equal to the cost of 1 discarded card. Swift 6 Human・Ranger・Level1 6 5 -1 2 Physical Attack +2Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +1 to that monster. Swift Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +4Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +2 to that monster. Enhanced Swift Jack 2 Human・Ranger・Level3 13 6 -1 2 Physical Attack +6Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +3 to that monster. Tough 6 Human・Fighter・Level1 6 6 2 Physical Attack +1Dungeon If equipped, draw 1 card.Spoils Buy 1 weapon. Tough Glaive 4 Human・Fighter・Level2 10 7 3 Physical Attack +3Dungeon If equipped, draw 1 card.Spoils Place the top card of the Tough stack into your discard pile. Enhanced Tough Glaive 2 Human・Fighter・Level3 13 7 2 Physical Attack +6Dungeon If equipped, draw 1 card.Spoils Place the top card of any hero stack into your discard pile. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Backpack 8 Item 3 2 Village/Dungeon Reveal the top 2 cards of your deck. Place 1 revealed item or weapon in your hand. Discard the rest. Bio-energy Cutter 8 Weapon・Edged・Magic 4 1 2 Magic Attack equal to the XP of the monster selected to fight.Spoils Each other player discards 1 card. Bio-salvager 8 Villager・Mercenary 4 Village/Dungeon Draw 1 card. If it is a monster, draw 1 additional card.Dungeon Add Physical Attack +1 if a monster is present. Chemical Injector 8 Item・Light 6 2 1 Dungeon Add Physical Attack +1 to each hero.Dungeon Add Magic Attack +2 to one hero against Doomladen and Doomknights. Dart Thrower 8 Weapon・Bow・Light 5 3 5 1 Physical Attack +4 against rank 2 or higher.Rangers of any Strength may equip this weapon. While equipped to a ranger, this weapon s Attack can apply to rank 1. Disruption Blade 8 Weapon・Edged 6 2 4 1 Physical Attack +3 Fearmaker 8 Spell・Auxiliary・Light 6 3 Aftermath If you did not defeat a monster, destroy this card. At the end of this turn, take another turn. Mental Scramber 8 Spell・Attack 2 Dungeon Magic Attack +1Dungeon Discard 4 cards from your deck. Draw 1 card. Nevajin 8 Villager 3 Village Destroy 1 hero. Gain gold equal to its Strength.Village Destroy this card to draw 1 card. Partisan 8 Weapon・Polearm 5 2 3 Physical Attack +2Dungeon Add Physical Attack +1 for each other equipped polearm present. Paired Swords 8 Weapon・Edged 7 2 5 Physical Attack +4When you buy this card, you may place another copy of it from the village into your discard pile. Punch Dagger 8 Weapon・Edged 3 2 2 Physical Attack +2Heroes may equip 2 of this card. Phase Disruptor 8 Item 4 Village/Dungeon Destroy this card and 2 other cards. Draw 1 card. Ray Emitter 8 Spell・Support・Light 3 * Dungeon Add Light +1 if a cleric is present.Dungeon Add Strength +2 to each hero.Spoils Gain XP equal to the rank of the monster defeated. Retaliation Nodule 8 Spell・Attack 4 Dungeon Magic Attack +1Dungeon Add Magic Attack +1 for each hero class present. Shield Bearer 8 Villager・Mercenary 5 2 1 Dungeon Physical Attack +1React When one or more heroes would be destroyed by a monster s effect,destroy this card instead. Shock Nodule 8 Weapon・Blunt 7 2 5 Physical Attack +2Dungeon Draw until you have 8 cards. Unstable Crystals 16 Item・Magic・Light 6 2 1 If 3 or more copies of this card are present, destroy all copies of this card and 1 random card. End your turn.Dungeon Add Magic Attack +3 to one hero. Place a copy of this card from the village into your discard pile. Village Headman 8 Villager・Mercenary 3 Dungeon Add Physical Attack +1 for each Villager present (including this one). Village Jack 8 Villager 4 Village Destroy 1 card to gain 2 gold or 1 XP.(This card may destroy itself.) Warder 8 Item・Light 5 2 2 Village/Dungeon Look at the top card of any deck. If it is not the dungeon deck, you may put the card on the bottom of the deck. MONSTER Card Name Number Class Doomladen Health Gold XP VP Text Margr 2 Abhuman・Level1 5 2 2 2 Aftermath Gain 1 disease.Trophy Add Physical Attack +1 to each cleric. Murden 2 3 2 1 2 Suffer Light -1Trophy If there is Darkness in this rank, add Physical Attack +2 to each thief. Sathosh 2 4 2 2 2 After you select this monster to fight, move it to rank 3.Trophy Add Physical Attack +1 to each ranger. Culova 2 O 7 2 2 3 Trophy Add Physical Attack +1 to each fighter. Chirog 2 5 2 1 3 Immune to Magic Attack.Trophy Add Magic Attack +1 to each wizard. Penumbra Fiend 2 Ancient One・Level3 7 2 3 4 You cannot select this monster to fight if there is Darkness in this rank.Trophy Light -1 Stellar Weaver 3 9 2 3 5 Battle If there is Darkness in this rank, add Health +4. Lavrik-ca 1 8 2 3 6 Reduce your total Attack Value to 0.Reduce this card s Health by 2 for each point of Light present. Philethis 2 12 2 3 7 Battle If you have 5 or more Light present,defeat this card.Trophy Light -1 Syzygy Ghoul 2 15 2 3 8 Battle Draw 1 card for each point of Light present. Disassembler 2 Automaton・Level2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand).Battle Destroy one mercenary or level 1 hero. Guardian Automaton 2 O 6 2 2 3 Add Health +4 if a monster is present (in your hand).Battle Destroy 1 monster present (in your hand). Mastigophore 2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 human hero. Zhev 2 O 7 2 2 4 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 thief. Dark Fathom 2 O 8 2 3 5 resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 wizard or cleric. Bandit Killer Bandit・Raider・Level2 5 2 2 3 Battle Place 1 item on top of your deck. Bandit Warrior 2 6 3 2 3 Global You must use all Dungeon abilities(if possible). Bandit Taskmaster 2 7 2 2 4 Global You must use all Dungeon abilities(if possible).Battle Place 1 weapon and 1 item on top of your deck. Mounted Raider 2 O 6 2 2 4 Battle Destroy 1 spell with an ability you have used.Battle Destroy 1 weapon or item with an ability you have used. Bandit Warlord 2 8 1 3 5 Battle Destroy all items, weapons, and spells with abilities you have used. Broken Hound 2 Beast・Level1 3 1 1 2 Aftermath Gain 1 disease. Blood Barm 2 4 1 2 3 Suffer Light -1Aftermath Gain 1 disease. Seskii 2 5 1 2 3 Battle If a weapon is equipped, gain 1 disease.Aftermath Gain 1 disease. Thuman 2 O 4 2 1 3 Battle Discard 1 hero.Aftermath Gain 1 disease. Ithsyn 2 O 6 2 2 4 Immune to weapons other than bows.Aftermath Gain 1 disease. Erynth Grask 3 Horror・Level3 O 8 2 3 4 Magic Attack Required. Tetrahydra 2 6 1 2 4 Magic Attack Required.Battle Discard 1 weapon. Edacious Destroyer 2 O 9 2 3 5 Immune to Magic Attack or Physical Attack, Whichever is lower. Night Howler 1 6 3 3 7 Immune to Magic Attack or Physical Attack, Whichever is higher. Yellow Swarm 2 10 2 3 6 Magic Attack Required.Physical Attack Required. Ocular Host 2 Infected・Level2 O 7 2 2 3 Raid If a Doomladen is present (in your hand), place it on the bottom of the dungeon deck. Terror Bird 3 6 2 2 3 Global If a Doomladen is present (in your hand),you must select a Terror Bird to fight. Ravage Bear 2 O 6 2 2 4 Battle Each hero suffers Physical Attack -1 for each monster present (in your hand)/ Warrior Host 2 O 8 2 2 4 Battle If a Doomladen is present (in your hand), gain 2 diseases. Tactile Host 1 9 3 3 5 Battle Place 1 Doomladen present (in your hand) on the bottom of the dungeon deck. Jiriskar 2 Monstrosity・Level3 7 2 3 4 Battle Discard 1 hero.Aftermath Destroy 1 weapon and 1 item. Mesomeme 2 9 2 3 5 Battle Destroy 1 item.Aftermath Destroy 1 hero. Travonis Ul 2 7 2 3 5 Battle Discard 2 heroes. Callerail 2 9 3 3 6 Battle Destroy 1 hero.Aftermath Destroy 1 weapon. Cragworm 2 9 3 3 7 Battle Destroy 1hero.Aftermath Destroy 1 hero. Abycos 2 Ultraterrestial・Level2 6 2 2 3 You cannot defeat this card with 10 or higher Total Attack Value. Ellnoica 2 7 2 2 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Discard 1 hero/ Nibovian Wife 2 8 2 3 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Destroy 1 hero. Pallone 2 6 1 2 4 You cannot defeat this card with 9 or higher Total Attack Value. Jurulisk 2 8 2 3 5 You cannot defeat this card unless you have exactly 8 Total Attack Value. Stratharian War Moth 3 Verminous・Level1 O 4 2 1 2 Trophy Light +1 Scutimorph 2 6 3 2 3 Battle Destroy 1 hero.Trophy You may destroy one Regular or level 1 hero to add Physical Attack +2. Slicer Beetle 2 5 2 1 3 Battle Destroy 1 item.Trophy Each weapon adds Physical Attack +1. Steel Spider 1 5 1 2 3 Battle Destroy 1 weapon.Trophy Magic Attack +1. Laak 2 5 2 2 3 Trophy Physical Attack +1. Convergence Master 1 Guardian・Thunderstone Bearer 7 2 4 4 Add Health +1 for each card present (in your hand).This card gains the Battle ability on each card present (in your hand). Phylethis 1 Guardian・Thunderstone Bearer 12 2 4 4 Battle Discard cards equal to the highest level of monster in the hall. Sarrak 1 Guardian・Thunderstone Bearer 8 2 4 4 Ignore heroes of level2 of lower. TREASURE Card Name Number Class Gold Weight Light VP Text Cellular Disrupter 1 Treasure・Weapon・Bow・Light 2 3 1 1 Battle Destroy 1 card for each level of this monster. Destroy 1 hero. Physical Attack +2Dungeon Destroy this card to place monsters in the hall totaling up to 6 VP into your discard. Refill the hall. Dimensional Armor 2 Treasure・Item・Magic・Light 1 * 1 Battle Add Health +2 Dungeon Add Light +1 if you select a monster in rank 2 or higher to fight. Quark Accipter 1 Treasure・Item・Light 2 * 1 Aftermath if an odd number of heroes are present, destroy 1 hero. Dungeon Destroy this card to add Magic Attack +3 and Light +1. Stunner 1 Treasure・Item・Magic 2 1 Battle Discard 1 card. Village/Dungeon Discard the top card of your deck. If it has an XP value, draw that number of cards. Veil Spike 1 Treasure・Item・Light・Cursed 1 1 Battle Destroy 1 weapon with the highest Attack. Village/Dungeon Destroy 1 card. BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 20 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 16 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. DISEASE Card Name Number Class Text Iron Wind 20 Disease・Nanite Trophy Attack -2Village/Dungeon Draw 1 card(you cannot destroy this card if you use this ability). Setting Card Name Number Text Amber Monolith 1 Each time a player gains a level 3 hero, that player rolls a d20. Each player, starting with the player who gained the hero, follows the rolled effect.1 Discard 2 cards.2-16 No effect.17-18 Place 2 cards from your discard pile and/or hand on top of your deck in any order.19-20 Set aside 2 cards from your discard pile and/or hand. Place the set aside cards in a separate pile until the end of game. Before counting VP, add this pile back to your deck. Foundation Stone 1 Roll a d20 each time the first player s turn begins.1 Each player gains 2 diseases.2-16 Each player gains 1 disease.17-18 Each player in reverse turn order may destroy 1 hero present to gain a different hero of equal level in the village.19-20 Each player in reverse turn order may level up 1 hero in his or her hand to a different hero (you must still spend XP). Obelisk of the Water God 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again each time he or she defeats a level 3 monster.1 Global Gain 1 disease after you defeat a monster.2-16 Global Gain 1 disease after you defeat a Doomladen monster.17-18 Spoils If you have defeated a Doomladen monster, destroy 1 disease.19-20 Dungeon Shuffle any non-guardian monsters in the hall into the top 10 cards of the dungeon deck. Refill the hall. Guardian cards remain in the rank they were in. The Beanstalk 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again after each turn a monster was present in his or her hand.1 Shuffle 1 guardian monster into the bottom 10 cards of the dungeon deck (once only).2-16 Place a non-guardian monster in rank 3 on the bottom of the dungeon deck. Replace it with the top card of the dungeon deck. If a guardian monster is in rank 3, it trades places with the monster in rank 2 (once only).17-18 Dungeon Add Magic Attack +1 while fighting a guardian monster.19-20 Dungeon Dungeon Add Magic Attack +3 while fighting a guardian monster. The Orgorek 1 The active player rolls a d20 after each time a card is destroyed and follows the effect.1 Destroy 1 item.2-16 No effect.17-18 The active player can return the destroyed card to his or her discard pile.19-20 The player whose card was destroyed may replace the destroyed card with a card of equal or lower gold cost from the village. The Twisted Spire 1 After a player spends or discards XP, the active player rolls a d20. Abilities and effects remain active for all players until the next die roll.1 Trophy discard 1 hero.2-16 No effect.17-18 Repeat Village/Dungeon Destroy 1 disease.19-20 Dungeon Whenever a card would be destroyed by a monster s effect, discard it instead.
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destroyer 通称[DES]。第四駆逐隊氏が盟主を務める非戦連盟。 基本的に攻めることはしないが、殴られたら倍返しだ!! 話し合いで済めば一番ですけどね( ω ) 連チャはワイワイ系、交換もバトハンも意欲的に行われている。 基本来るものは拒まないが、お名前とアイコンを忘れずに。でないとお断りされることも。 深夜の飯テロに注意! DES連盟員情報 DES 飯テロ
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EXHAUST 選択肢 投票数 投票 詐称 5 強 3 中 6 弱 3 逆詐称 0
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Cardlist-Root of Corruption HERO Card Name Number Class Cost STR Gold Light XP VP Text Armsman Bastion 6 Dwarf・Fighter・Level1 7 6 2 Physical Attack +2 Armsman Stronghold 4 Dwarf・Fighter・Level2 10 6 3 Physical Attack +3Dungeon Buy 1 weapon and place it into your hand.Aftermath Destroy 1 weapon. Armsman Citadel 2 Dwarf・Fighter・Level3 13 8 2 Physical Attack +4Dungeon Place 1 weapon from a village stack into your hand.Spoils Destroy 1 weapon. Blademage Striker 6 Human・Wizard・Level1 5 3 1 2 Magic Attack +1 Blademage Forger 4 Human・Wizard・Level2 9 3 1 3 Magic Attack +2Dungeon One Spell becomes a Weight 0 magic weapon equipped to this hero(it is still a spell) that adds Magic Attack +3. Blademage Caster 2 Human・Wizard・Level3 13 3 1 2 Magic Attack +4Dungeon Each spell becomes a Weight 0 magic weapon(each is still a spell) that adds Magic Attack equal to its gold cost. Honormain Gallant 6 Human・Fighter・Cleric・Level1 7 5 2 Physical Attack +2Village/Dungeon Discard 1 card or destroy 1 disease. Honormain Defender 4 Human・Fighter・Cleric・Level2 10 6 3 Physical Attack +3Dungeon Discard 1 card to add Magic Attack +1.Dungeon Destroy 1 disease to add Magic Attack +2. Honormain Paladin 2 Human・Fighter・Cleric・Level3 12 6 2 Physical Attack +5Repeat Dungeon Discard 1 card to add Magic Attack +1.Repeat Dungeon Destroy 1 disease to add Magic Attack +2. Moonclaw Scout 6 Corvaxis・Ranger・Level1 5 5 2 Physical Attack +2Aftermath If you did not defeat a monster, destroy this card. Moonclaw Courser 4 Corvaxis・Ranger・Level2 8 5 -1 3 Physical Attack +3Dungeon Reveal the bottom card of the dungeon deck. If it is a non-Guardian monster, you may switch it with a monster in rank 3 or higher. Moonclaw Ranger 2 Corvaxis・Ranger・Level3 11 5 -2 2 Physical Attack +4Dungeon Reveal the bottom card of the dungeon deck. If it is a non-Guardian monster, you may switch it with any monster in the hall. Profaned Acolyte 6 Human・Cleric・Wizard・Level1 5 3 * 2 Magic Attack +1Dungeon Light +1. Gain 1 curse. Profaned Curate 4 Human・Cleric・Wizard・Level2 8 4 1 3 Magic Attack +2Village/Dungeon Draw 1 card. Gain 1 curse.Repeat Dungeon Destroy 1 disease to add Magic Attack +3. Profaned Patriarch 2 Human・Cleric・Wizard・Level3 11 5 1 2 Magic Attack +3Repeat Dungeon Destroy 1 disease to add Magic Attack +3 and draw 1 card. Silvertongue Swindler 6 Human・Thief・Level1 5 4 1 2 Physical Attack +1.Village Place a village card present back on its stack to gain 2 gold. Silvertongue Rook 4 Human・Thief・Level2 7 4 2 3 Physical Attack +2Village/Dungeon Give another player a village card present to either add Physical Attack +2 or gain 2 gold. Silvertongue Sharp 2 Human・Thief・Level3 10 5 3 2 Physical Attack +3Village/Dungeon Give another player a village card present to add Physical Attack +3 and draw 1 card. Woodguard Scion 6 Treefolk・Cleric・Level1 7 10 1 2 Physical Attack +1Cannot equip a weapon.Dungeon Add Physical Attack +2. Each other player draws 1 card. Woodguard Sapling 4 Treefolk・Cleric・Level2 10 10 1 3 Physical Attack +2Cannot equip a weapon.Dungeon Add Physical Attack +4. Each other player draws 1 card. Woodguard Elder 2 Treefolk・Cleric・Level3 13 10 1 2 Physical Attack +3Cannot equip a weapon.Dungeon Add Physical Attack +6. Each other player draws 1 card.Dungeon Destroy 1 disease to draw 1 card. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Blood Debt 8 Item 1 5 -3 This card only be destroyed by itself.Village If you have 10 gold, destroy this card and end your turn. Circle of Protection 8 Spell・Auxiliary 3 1 On your turn, place this card in front of you. It remains in play.Cancel the next Raid, Breach, or Aftermath effect that takes place on your turn and destroy this card. Cursed Dagger 8 Weapon・Edged 4 0 2 Physical Attack +2Dungeon Gain 1 Curse to add Physical Attack +1.Dungeon Gain 2 Curses to add Physical Attack +2. Debased Wizard 8 Villager・Mercenary 4 2 1 Village/Dungeon Gain 1 curse. Use an ability on a card present that you have already used this turn.Dungeon Select 1 Battle effect on a monster. Ignore that Battle effect. Gain 1 curse. Elven Waybread 8 Item・Food 4 2 1 Dungeon Each of your heroes adds Strength +2.Village/Dungeon Destroy this card. At the end of this turn, place 1 hero on top of your deck. Greatsword 8 Weapon・Edged 8 2 7 Physical Attack +3Dungeon Discard this card and its equipped hero to place a monster with Health less than or equal to the equipped hero s Attack Value in your discard pile(do not collect XP). Hedge Witch 8 Villager・Mercenary 5 Repeat Village/Dungeon Destroy 1 disease.Village/Dungeon Discard 2 XP to draw 1card.Repeat Dungeon Discard 2 XP to add Magic Attack +1. Hysterical Villager 8 Villager 2 1 Village Destroy the top card of 1 hero stack.Village Destroy this card to gain 3 gold. Labrys 8 Weapon・Edged 6 1 6 Physical Attack +5 Liveoak Bow 8 Weapon・Bow 5 3 4 Physical Attack +5Subtract the selected monster s rank from this card s Attack. Maul 8 Weapon・Blunt 6 1 3 Physical Attack -2Dungeon Add Physical Attack equal to the equipped hero s Strength. Mind Control 8 Spell・Auxiliary 7 2 Dungeon Destroy this card. Place 1 monster from the hall in front of a player. Refill the hall. On that player s turn, that player must enter the dungeon and attack that monster if able(its rank and Darkness are 0). If the monster is not defeated, place it on the bottom of the dungeon deck. Rage of the Disowned 8 Spell・Support 9 -2 This card cannot be discarded or destroyed.Dungeon One hero adds Physical Attack +5 and cannot be discarded or destroyed by Dungeon abilities or Battle effects.Aftermath Destroy that hero. Stablehand 8 Villager 3 1 Village/Dungeon Destroy 1 card in your discard pile.Village Destroy this card to place your deck into your discard pile. Tincture of Victims 8 Item・Food・Magic 5 2 Dungeon Convert all Magic Attack to Physical Attack, or vice versa. Discard 1 XP.Dungeon Add Physical Attack +2 and Strength +3 to one hero. Destroy this card or gain 1 curse. MONSTER Card Name Number Class Ambusher Health Gold XP VP Text Minion of Neglect 2 Djinnbound・Corrupted・Level1 4 2 2 2 Minion of Decay 2 3 2 1 2 Battle Add Health equal to the number of heroes present.Battle Gain 1 curse.Trophy Destroy 1 disease to draw 1 card. Minion of Discord 2 6 0 2 3 Battle Gain 1 curse.Trophy Add Physical Attack +1. Minion of Horror 2 4 2 1 3 You Cannot select this monster to fight if there is Darkness in this rank.Battle Gain 1 curse.Trophy Light +1 Minion of War 2 7 2 2 4 Battle Gain 1 curse.Aftermath Destroy 1 card. Tremorfiend 2 Elemental・Earth・Level3 8 1 2 4 Immune to heroes with 4 Strength or less.Breach Destroy the top card of each spell stack. Move this monster to the highest rank(once per turn). Aftershock 3 8 3 3 5 Magic Attack required.Aftermath Destroy 1 hero with Magic Attack. Rockslide 1 9 2 3 5 Immune to Magic Attack.Breach Destroy the top card of each hero stack. Move this monster to the highest rank(once per turn). Scree 2 10 2 3 6 Immune to edged weapons.Breach Destroy the top card of each weapon stack. Move this monster to the highest rank(once per turn). Eruptor 2 11 3 2 7 Magic Attack required.Aftermath Destroy the hero with the lowest strength. Marauder Gnoll 2 Gnoll・Humanoid・Level2 6 2 2 2 Raid If any Ambushers are in the hall, destroy 1 item, weapon or spell. Packhunter Gnoll 2 5 2 1 3 Battle If any Ambushers are in the hall, each hero suffers Attack -1. Thieving Cur 2 O 6 3 2 3 Battle Randomly select and reveal 3 cards from your discard pile. Each weapon revealed adds Health +1. Destroy one of the revealed weapons. Alpha Gnoll 2 7 1 2 4 Battle Destroy 1 weapon. Scavenging Cur 2 O 7 2 2 4 Battle Randomly select and reveal 3 cards from your discard pile. Each item revealed adds Health +1. Destroy one of the revealed items. Decay Incarnate 2 Incarnate・Abyssal・Level3 6 2 2 5 Physical Attack required.Magic Attack required.Trophy Each hero suffers Attack -1. Discord Incarnate 2 5 0 3 5 Battle Reveal the top card of your deck. Add its gold cost to this card s Health. If it has a gold cost, destroy it.Trophy Cards cost 1 extra gold. Horror Incarnate 2 8 3 3 6 Add Health +2 if there is Darkness in this rank.Trophy Dungeon Gain 1 curse. Neglect Incarnate 2 8 3 3 6 Battle Each hero suffers Strength -3.Aftermath Destroy 1 hero with Strength lower than that hero s level.Trophy Discard down to 5 cards. You draw 1 fewer card when you draw cards. War Incarnate 2 11 2 4 8 You can only select this monster to fight if you have an equipped hero.Immune to Magic Attack.Trophy Ignore 1 hero with the highest strength. Huntsman 2 Royal Guard・Corrupted・Level2 5 3 2 2 Battle Reveal the top card of the active player s deck. Each hero suffers Strength penalty equal to its gold cost. If it is a weapon or item, destroy it. Chiurgeon 2 6 2 2 3 Each hero suffers Strength -2.Aftermath Destroy 1 hero with Strength less than hero s level. Weapons Master 2 6 2 2 3 Each hero suffers Strength -2.Battle Destroy any unequipped weapons. Guard Captain 2 5 3 3 4 Immune to Magic Attack.Each hero suffers Attack -1 and Strength -2.Battle Destroy 1 unequipped hero. Guardsman 2 6 2 2 4 Each hero suffers Strength -6.Aftermath Destroy 1 fighter with 0 Strength. Thrall Summoner 10 Summoner・Old World・Level1 1 1 1 Battle Fight the top card of the Summoner deck instead of this card(in the same rank).Trophy You may discard this card and another monster to draw 2 cards. Grudgebeast Thrall 1 Abyssal 5 1 2 2 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Pegasus Thrall 1 Enchanted 6 2 2 2 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Physical Attack +1. Red Jelly Thrall 1 Ooze 6 2 2 2 Aftermath Destroy 1 weapon.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Light +1 Grayskinn Thrall 1 Humanoid 6 2 2 3 Battle Equipped heroes add Physical Attack +1.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Kingdom Thrall 1 Undead・Doom 5 2 2 3 Battle Gain 1 curse.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Skaladak Thrall 1 Dragon・Chromatic 7 3 3 3 Aftermath Destroy 1 weapon.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Unchained Thrall 1 Abyssal 5 1 2 3 Battle Gain 1 curse.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Magic Attack +1. Acid Spitter Thrall 1 Lizardfolk・Humanoid 8 2 2 4 Battle Destroy as many items as you wish. Add Physical Attack +3 for each item destroyed.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Cyclops Thrall 1 Humanoid 6 1 3 4 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Griffon Thrall 1 Enchanted 7 1 3 4 Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank.Trophy Magic Attack +1. Suffering Thrall 1 Undead・Doom 6 2 3 4 Battle Each hero suffers Strength -2.Battle Gain 1 curse.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Torrent Thrall 1 Hydra・Dragon 6 2 2 4 Aftermath Destroy 1 weapon.Aftermath If you defeated this card, place the Trall Summoner card in your discard pile as well. Otherwise, return the Thrall Summoner to the hall in this rank. Archdruid 1 Guardian 12 3 4 4 Global Add Health +4 to each other Monster in the hall.Breach Move to rank 0. King Caelan 1 Guardian・Thunderstonebearer 10 3 5 5 You Cannot select this monster to fight if you have used a Dungeon ability on a hero or villager. TREASURE Card Name Number Class Gold Weight Light VP Text Golden Hammer 1 Treasure・Weapon・Blunt・Magic・Light 1 5 1 1 Battle Add Health equal to the highest gold value on a card present. Physical Attack +3Village Gain gold equal to the gold value of all monsters in the hall. Immolation Orb 1 Treasure・Item・Magic 2 1 Battle Destroy 1 hero of level 1 or lower. Discard all level 0 heroes. Village/Dungeon Draw 6 cards. Destroy 6 cards. Magic Shield 2 Treasure・Item・Magic 2 2 Battle Add Health +3. Dungeon Ignore 1 effect that requires you to destroy or discard cards this turn. Wands of Fear 2 Treasure・Item・Magic 2 2 Battle Discard all but the highest level heroes. Dungeon Place 1 monster in the hall on the bottom of the dungeon deck. Refill the hall. DISEASE Card Name Number Class Text Curse of Compromise 4 Curse・Disease Village Draw 1 card.Dungeon Add Physical Attack +1.Trophy Gain 1 curse.
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ピカ厨騒動(たった1時間でピカチュウの投票がコイルを抜きかけた騒動)の犯人 おそらくは自動高速投票スクリプトを最初に作った人物。 けれど投票先を間違えてピカチュウにしてしまった上、そのまま1時間近く放置してしまったため 本スレを煽る形になり、別作者が対抗スクリプトを完成させていく流れになったため公開順ではもっとも遅い。 batの人と呼ばれているが、初期のツールはPerl製だった。 公式ページ封鎖後、スレ住人たちが暇をもてあましていた頃 裏で密かに暗躍しYahoo投票の穴を発見、利用法を公開するとともに呼び名の元となったbatファイルいっぱいのpoke.exeを公開する。 poke.exeは投票できているのかと心配になるぐらい軽いのが特徴、 表示も非常に簡素なため最初は不安になること請け合い だが別ファイルのインストール不要、ウイルス警告される恐れもなしとコイルに投票するだけなら一番初心者に優しい仕様かもしれない。
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8086アセンブラ 開発環境の準備 Neko Project II ※PC-98エミュレータ 40MBくらいのT98 harddisk image(.thd)を作成しSASI #0にセットする MS-DOS 5.0Aをインストールする MASMを用意する config.sysの例 files=30 shell=\command.com /p device=a \dos\setver.exe autoexec.batの例 @echo off path a \masm;a \dos set temp=a \tmp set dosdir=a \dos prompt $p$g プロジェクトの作成 projects\outディレクトリを作る sedit等でasmファイルを記述する out.asm ; ;out.asm ; ;MASM6 ;DOSSEG ;.MODELTINY ;MASM5.1 .MODELSMALL DGROUPGROUP_TEXT STDOUTEQU1 STDERREQU2 LFEQU0Ah CREQU0Dh .DATA outdataDB stdout , CR, LF outdata_lenEQU$ - outdata errdataDB stderr , CR, LF errdata_lenEQU$ - errdata .CODE ORG0100h mainPROC movdx, offset outdata movcx, outdata_len movbx, STDOUT movah, 40h int21h movdx, offset errdata movcx, errdata_len movbx, STDERR movah, 40h int21h movax, 4C00h int21h mainENDP ENDmain asm→obj masm out.asm; obj→exe link out; exe→com exe2bin out out.com ※「DOSのバージョンが違います.」と表示された場合 config.sysにsetverを記述 setver exe2bin.exe 3.30 リセットする symdeb out.com -d 100 12f -u 100 11e -q
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話ごとの最後の数字は行数。 第零話 優巫とラーメン あの夜、全てが始まった。その時、暗闇に存在する屋台の常連の巫女、優巫の話。温もりあるラーメンを啜りながら料理長との会話を楽しむ。 ラーメンに隠されし秘密の味とは・・・ あーおなかすいたなー。ふたりともねたし、そろそろあのおいしいらーめんやいこうかなー 薩輩神社で巫女をしている少女、優巫。所詮幼女。夜行性であり、和食好きであるが、ラーメンは何よりも好きだ。 「其の前に御寿司でもたべよー!」 台所へ向かい、周辺を調べても何処にもなかった。寝室へ行くと、中トロの食べかけがあった。多分これは陽巫がウットリしすぎて食べきる前に睡魔に負けたのかも。 「ごめんねー。ぼっしゅーするよー。」 小声でそう呟き、正面にある賽銭箱に乗っかってそれを食べた。 「ん、おいひぃ!」 そうしてまだ口内に残ったまま神社を後にするのであった。 徒歩5分辺りにあるILF本社敷地内の大公園の中央広場にその屋台はある。風が強いけど誰も見てないでしょ。膝辺りまでしかない袴を気にせず走った。 「あ、いらっしゃい!いつもありがとうね。」 「おうのー!いうものぅえおえぁい!」 「(あら、何か口に入ってるわ?)」 1分待つとすぐ出てきた。その時間で中トロを喉に流した。 「30℃を目標に作ったけど、どうかな?」 「ぁ!」 「(熱がる姿、可愛いな。5℃だけ盛ったけどそこまで熱かったかしら?)」 「りょーりひょうのっ、うおふきっ・・・、あひぃ・・・。」 「きゃははははは!ちょっと面白いと思ったのよ。今日一番の大笑いさ!」 「あふいぁ・・・といっえもいっふんあえぁらもぅひうけあわったぉ?」 「あらそう?」 既に日付は変わっている。いつだってわらぁはちゃっかりだ。 「あっ、そうだ。次の夜は超冷凍ラーメンにする?白夜様が天然馬鹿に食べさせたいとのことよ。」 「(むきっ)たまにはたべてみたいねー。」 「(案外簡単に認めたというかこれは・・・)」 再びラーメンを啜り続ける。 「今夜もよろしくね、りょーりちょーさん♪」 「あっ、そろそろ時間だわ。もう冷めちゃってるんじゃない?大食堂に食べに行かない?」 「いきたーい!」 わらぁはちょっと熱さの残るラーメンのどんぶりを持って屋台のおねーちゃんであるりょーりちょーと共に本社まで歩いた。そして1分足らずで入り口に付いた。 「屋台をしまって来るから先行っててほしいな。」 大食堂へ向かうことになった。 「疲れたああああああああああっ!」 遠くからこんな声が聞こえた。夜中になんだろう?明らかにあの社長だけど。耳を澄ますと小さな声が聞こえる。大食堂へ到着した。近くにあった机にラーメンを置き、力強く椅子へ坐った。 あの声が更に近づく。もしや大食堂へ来ているのかな? 「超冷凍うどんたべたいな~。」 「冬が近づいているのに・・・。」 やっぱりいつも見る二人だった。 「優巫じゃん!珍しいね。」 「ところで何故ここにきたのかな?」 「社長さん腹空かせて・・・晩飯もちょっと少なかったのじゃないですか?」 「いつもの量で満足がいかなかったって感じかな?料理長はどこ?」 「いっとそぉろおろもぉっえくうよー。」 そうしてわらぁは冷えかけのラーメンを完食した。 「ごちそーさま! ・・・ねむい」 「まさかとは思うけど寝ないでね?私ここの主として困っちゃうよ?」 気付くとりょーりちょーが向かい側に座っていた。わらぁはもう限界。もう寝たいけどここで寝たら怒られちゃう・・・ 「・・・ス・・・だいす・・・っぱ・・・いね。」 まさかわらぁ、寝ちゃった!?というか何処からか声が聞こえるし、運ばれた場所は・・・社長室?ってこれ猫の寝床じゃないか! 「いやだ・・・あな・・・のあ・・・しょ?」 あのベッドからだ。ここからは数mある。聞き取るべく何一つ物音を立てずに近づいてみた。 「恥ずかしい・・・というか明日起きれませんよ?」 「起こしてー?いいでしょー。」 「もう・・・社長さんったら・・・」 「でかい、でかい。すごく・・・ボール。」 二人して禁断の関係しちゃって・・・わらぁに聞かれていたとなると焦る場面が思い浮かぶ。今度こそ睡魔に襲われ、ベッドに背中をよしかけて寝てしまった。あの二人はいつまであんなことをしているんだろう。 「優巫がいないな・・・他を見回ってもいなし、寝室にには二人。もしや・・・」 一方薩輩神社の神主、直樹はこんな夜遅くまで色々仕事に没頭していたが、三姉妹が気になり、寝室を覗き、そう言った。 「寝顔可愛いな。よみちゃんは寝ながら食べるというだらしなさ丸出しだ。」 自分にはこの三姉妹の名前をむみちゃん、ゆみちゃん、よみちゃんと呼ぶ癖がある。そう言うなり、中トロが乗っかっていた皿を洗いに向かった。最終的に食べたのがゆみちゃんとは知らずに。 「しかし何処いってしまったんだ?普段ならでかい枕で気持ちよさそうに寝ているというのに。」 自分は心配症だとよく言われるがまさにその通りだ。でも家族だからな。三人と社員の笑顔を守り抜いて見せねばならない。説明が遅れたが、自分は神主であり、間違いなく男性だ。女性のみが入社出来る理想郷に自分が入社している。これはある条件によって入社が出来るのであるが、三姉妹のお陰で入社できたようなものだ。そして、可愛い社員と触れ合い、その子達の笑顔を絶やさない努力をしている。自分はこの笑顔無しには生きていけないほどになってしまったのだ。 70 第一話 狩りの始まり 翌日、近辺の害を殲滅する戦いが始まった。害は排除せねばならない。この戦場は既に、防術機一機一機にGAIDA殲滅の義務が課せられていた。 真実の正義とは何か。 「ああ・・・エルゥが・・・ふいとえられないよ・・・」 夢に落ちた優巫はエルフに侵攻される夢を見ていた。 「優巫!起きて!」 遠くから聞こえてくるイリスの声かな・・・。 「ほら!出撃するよ!」 「えーもうしゅつへきしてるじゃないの・・・。」 「寝ぼけてないでさっさと行くよ。」 そう言われてわらぁはお姫様だっこされて第二機体保管庫まで運ばれた。 「きょーの任務はなに?」 「やれやれだわ。運んでいる間に話していたでしょ・・・。遠征してエルフの殲滅をするのよ。あーそうそう、あなた一人で。」 「え!一人!?それだけは!」 「仕方ないでしょ。あなた巫女よね?別にいいじゃないの。」 「なにそれりゆーになってないんだけど!」 「抵抗はダメ。」 「やだ!やだ!一人でしょ!?ぜったいいきたくないのー!」 「帰ったらちゃんとご褒美あげるから行きなさい。」 「いやああだあああああああああああああっ!」 わらぁは絶望でしかなかった。目を擦り、コックピットへ乗り込む。 「はぁ・・・眠い。」 視界がぼやけながらも、機体を起動させた。 『K-17、起動。浮上します。』 「『浮上します。』は聞きなれたよ・・・もう言わないで・・・」 「ほら、説明するわよ。」 司令官のニプラスによる説明が始まる。 「まずはここから南下したところで何かしらの反応があるから、状況を見ること。そこまで機体一つで移動して―――」 気付くと寝ていた。 「物音一つないな、おい、起きてるか?」 「ふあ"ッ!!!寝てないぞ!寝てないぞ!」 「仕方ない、もう一度だ。あーめんどくさい。」 そうしてだらだら話す内容をひたすら聞いていった。 「わ・・・わかったよ・・・」 「ほら、出撃よ!」 「とてもつらいのだ・・・」 そうして優巫は操縦バーを前へ押し倒し、前進させる。この地域のした辺りへ向かうべく、理想郷をK-17と共に出る。 只管動かすこと数時間後、やっとその目的の地域へ到着した。 「よてーより時間かかった・・・あああああああああああああもうつかれたああああああああああ!かえりたいよー!」 「あーあー、こちらニプラー、聞こえるか。」 「ついたけど何すればいいの?」 「まずは周辺の安全を確認して。」 「ゆうみーはあくー」 周辺を移動し、物陰がないかを隈なく見ていく。 「一切問題ないよ~なんかちょっと面白そうなもの見つけたんだけどさ。これ持ち帰りたいな。」 「任務を遂行してからな。それまで我慢よ。」 「はーい・・・でも何か嫌な気配がする・・・?」 「・・・ん?気のせいではなさそうだな。優巫、レーダーを見てくれ。」 「えっ・・・」 謎の反応が接近してくる。到着まで80秒といったところか。 「通信障害は一切なさそうだな。優巫、その辺に機体を隠すんだ。」 「相手も捜索目的だったらどうしよう・・・」 「大丈夫。気にしないで。」 60秒後。 「謎の反応が接近。確り隠れるのよ。」 「本当に大丈夫?」 「反応が近辺へ到着。」 「あーこわい・・・」 「そちらへ接近しているわ。機体を着地させて!」 すぐさま機体を地面に着地させた。 「・・・ばれた。」 その機体たちは警戒するように接近してきている。銃身を向けてだ。 「聞いて。今見えている3機がここにいる全ての機体よ。指示をしたら、これらを飛び越えて逃げて。無理なら応戦ね。」 「いけ・・・!」 優巫はすぐさま反応し、K-17を急浮上させ、空中で前進させる。下から複数の視線が感じ取れた。莫大な風力で、その機体たちはよろめいただろうか。 「はやい・・・もう撃ってきてるよ・・・ニプラスー、応戦するよ。・・・ニプラス?」 「突然通信妨―――分の判断で――動――て。」 「しょうがない。もう使おう。」 そうしてロックオン式ワンショット高速移動スラスターを起動し、より速く逃げようとするが、横へ降り注ぐ銃撃の雨を避ける事はできず。 「ふん!わらぁの凄まじき戦いっぷりを目に焼き付けるのだ!」 優巫は逃げることをやめ、正面衝突による勝負に挑む。 「覚悟!」 70 第二話 一石三鳥 では、戦闘とは何か。何のためにあり、何のために行うのか。それでは戦ってみよう。戦闘に手段は問われない。多少の犠牲はあっても仕方ないのだ。 「かなり痛いな・・・というか一人だった!どうしよう・・・」 優巫はそろそろ危機感を感じ始める。それはもちろん一対三なのだから。 「ああああああああああああああああああああああ!この窮地を打開するのだ!」 『K-17、中破。』 「ぅおおおおおおおおおおおお!」 その時だった。K-17の下半身に一つの弾丸が命中、中のプロペラに至ったのだ。 「あっ・・・おおおおおおおおおおおおおおおお! ・・・ぁ"ん! どうしよう・・・」 『プロペラ破損、浮上続行不可能。』 そのプロペラが破損し、使い物にならなくなったのだ。結果、機体が浮上不可となった。移動もできない。 数時間前。優巫が嫌がってK-17に乗り込み、出発した光景を遠くから見ていたイリスと白夜。 「優巫が心配です。私、ついていっていいですか?」 「そうだね・・・行きたいの?」 「社長さん・・・留守してもらえます?」 「構わないよ。生きて帰ってくるなら。」 と、近くから走ってきたのは・・・狐井だった。狐井 アリア。製作課課長である。 「全部聞き取らせてもらったからね。乗るならTC-28に乗っていきなよ。」 「あれ、あの子完成したの?」 「丁度テストも終わったんだよね。試験的に乗って欲しいな。」 「うわ、ちょっと心配だね。」 「そうですね・・・」 「ほら!つべこべ言わずに乗って!ゆっちゃん心配なんでしょ!」 「あ!そうですね!」 というわけで私はTC-28に乗り込む。これはAthana・Sである。 「やれやれ、仕方ないですね。狐ちゃんは・・・」 「誰が狐だ!さっさと追いかけろ!」 「はぁ~い。」 「気をつけてねー!」 そうして、追いつけるかどうか分からない優巫のK-17を追いかけ始める。 そして現在に至る。 「なんだこれ・・・思った以上に遠い!」 長い移動の末、目標地点に優巫は到着したらしい。 「失礼~ 調子どう?」 突然白夜からだ。 「あぁ・・・とても疲れたわ。」 「とりあえずさ、遠くから見守ろうか。近くに隠れてさ。」 「わかった。」 疲れながらもなんとか機体を移動させ、機体を接地させる。 『TC-28、降下。』 「んーーーーーーーーぅん・・・!大変だったなー・・・」 「あ、ちょっと見て。」 「所属不明機3機が・・・優巫に接近している?」 41