約 3,531,667 件
https://w.atwiki.jp/toho/pages/7277.html
Origin of Love サークル:発熱巫女~ず Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 1 Guardian Tim Vegas - - 東方妖々夢 東方妖々夢 〜 Ancient Temple [00 34] 2 Origin of Love Tim Vegas Laura April Chen-U 東方地霊殿 ハルトマンの妖怪少女 [04 07] 3 Starlight Dance Floor Tim Vegas Laura April Ark Brown 東方永夜抄 恋色マスタースパーク [04 10] 4 Dazzling You Maurits"禅"Cornelis Laura April Vivienne 東方妖々夢 クリスタライズシルバー [04 54] 5 Faraway Sky Maurits"禅"Cornelis - - 東方星蓮船 閉ざせし雲の通い路 [04 35] 6 Puppet Maurits"禅"Cornelis Laura April Chen-U 東方妖々夢 ブクレシュティの人形師 [05 17] 7 Two of us Tim Vegas 宇田敬子 舞花 東方輝針城 幻想浄瑠璃 [05 23] 詳細 コミックマーケット87(2014/12/29)にて頒布 イベント価格:1,000円 ショップ価格:1,333円(税込:1,466円) レビュー 名前 コメント
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【Tags DenporuP Gumi Y tT Denporu-P】 Original Music title 夜空にふたつ English music title Two in the Night Sky Romaji music title Yozora ni Futatsu Music Lyrics written, Voice edited by 電ポルP(Denporu-P) Music arranged by 電ポルP(Denporu-P) Singer Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by ikuy398): Today it dissipates again as quick as a wink The stars relieve the wimp I who can t even say "I love you" Am always alone in this night I asked you something but you prepended not to notice So I had prepared myself and took a deep breath The tale of the couple who never meet all along I look up listening to it Stars of the night twinkle If I get through this sky Maybe I can change myself even a little Allow me to promise As I brushed past you I suddenly realized How yesterday was painful for me I who can t even tell a lie Am bound to be alone in this night Even if I pretend to go blind to the light of my past It becomes memory and remains here That s because I hate living to think back to you My tears run down cheeks And at eyes I shut twinkle If I awaked from the dream Tears wouldn t be left in me But still The tale of the couple who never meet all along I look up listening to it Stars of the night twinkle If I get though this sky I ll bring it to you Allow me to promise Okay? Romaji lyrics (transliterated by minato777): kyou mo kie te ku atto iu ma ni hoshi ga yowamushi wo tasuke teku "suki" mo ie nai watashi nanka itsumo kono yoru de hitori nan desu onegaishi temo shira nai furi dakara kakugo wo kime te ookina shinkokyuushi ta zutto deawa nai futari no monogatari wo kiki nagara miageru yoru no hoshi kirari kono sora wo koe ta nara sukoshi wa kaware ru kana yakusokusase te surechigau toki futo kizui ta kinou ga kon nani 切naku te uso mo tsuke nai watashi nanka douse kono yoru de hitori nan desu kako no hikari wa mie nai furi shi temo kioku ni natte koko ni aru kara datte kimi wo omoidasu hibi wa iyada yo hoho wo tsutau namida tsumuru me ni kirari kono yume ga same ta nara namida mo kare teru kana demo ne zutto deawa nai futari no monogatari wo kiki nagara miageru yoru no hoshi kirari kono sora wo koe ta nara kimi e to todokeru kara yakusokusase te nee [Denporu-P, DenporuP]
https://w.atwiki.jp/x360/pages/28.html
発売予定一覧(発売日はあくまで予定、載ってないタイトルは追加お願いします) Bayonetta 1/5 北米 Darksiders Wrath of War(ダークサイダーズ ~審判の時~) 1/5 北米 Avatar The Game 1/7 日本 Army of Two The 40th Day 1/12 北米 TPS Dark Void 1/12 北米 Batman Arkham Asylum 1/14 日本 Operation Flashpoint Dragon Rising 1/14 日本 Mass Effect 2 1/26 北米 End of Eternity 1/28 日本 Fight Night Round 4 1/28 日本 StokEd 1/28 日本 スノボ WWE Smackdown vs Raw 2009 1/28 日本 BioShock 2 2/9 北米 Dante s Inferno 2/9 北米 Sacred 2 2/10 日本 Aliens vs. Predator 2/16 北米 Eat Lead ~マットハザードの逆襲~ 2/18 日本 Dante s Inferno 2/18 日本 Borderlands 2/25 日本 エスプガルーダII ブラックレーベル 2/25 日本 のーふぇいと! 2/25 日本 Battlefield Bad Company 2 3/2 北米 BioShock 2 3/4 日本 信長の野望 天道 3/4 日本 FINAL FANTASY XIII 3/9 北米 Battlefield Bad Company 2 3/11 日本 暁のアマネカと蒼い巨神 3/11 日本 レッドシーズ プロファイル 3/11 日本 Metro 2033 3/16 北米 FPS、THQ ダークサイダーズ ~審判の時~(Darksiders Wrath of War) 3/18 日本 萌え萌え2次大戦(略)2ウルトラデラックス 3/18 日本 Just Cause 2 3/23 北米 Army of Two The 40th Day 3/25 日本 TPS Quantum Theory 3/25 日本 カオスヘッド らぶChu☆Chu! 3/25 日本 北斗無双 3/25 日本 ウイニングポストワールド 2010 3/25 日本 Prison Break The Conspiracy 3/26 北米 Deadly Premonition 3/ 北米 推理ACTADV NO MORE HEROES 4/15 日本 The Elder Scrolls IV Oblivion - Game of the Year Edition 4/22 日本 Superstars V8 Racing 4/22 日本 ケツイ ~絆地獄たち~ EXTRA 4/22 日本 NieR Gestalt 4/22 日本 スクエニARPG Red Dead Redemption 4/27 北米 SUPER STREET FIGHTER IV 4/28 日本 旋光の輪舞 DUO 4/28 日本 Tom Clancy s Splinter Cell Conviction 4/28 日本 スプセル新作 W.L.O.世界恋愛機構 4/29 日本 Tom Clancy s Splinter Cell Conviction 4/ 北米 スプセル新作 Prince of Persia The Forgotten Sands 5/11 北米 Alan Wake 5/18 北米 サイコロジカルアクションスリラー、アクション LOST PLANET 2 5/18 北米 LOST PLANET 2 5/20 日本 Alan Wake 5/27 日本 サイコロジカルアクションスリラー、アクション Skate 3 5/ 北米 モンスターハンター フロンティア 6/24 日本 Crack Down 2(ライオットアクト2) 7/6 北米 Crack Down 2(ライオットアクト2) 7/8 日本 Dead to Rights Retribution 7/8 日本 NINETY-NINE NIGHTS II 7/ 日本 Kane&Lynch 2 Dog Days 8/26 日本 Dead Rising 2 9/2 日本 Brink 9/7 北米 FPS、Bethesda Risen 2010Q1 北米 ARPG Scratch The Ultimate DJ 2010Q1 北米 Alpha Protocol 2010春 北米 FRONT MISSION EVOLVED 2010春 日本 Toropico 3 2010春 日本 Alpha Protocol 2010Q2 北米 F1 2010 2010Q2 北米 Codemasters Kane&Lynch 2 Dog Days 2010Q2 北米 Postal III 2010Q2 北米 メモリーズオフ ゆびきりの夏 2010夏 日本 Splatterhouse 2010Q3 北米 Mafia 2 2010Q3 北米 Max Payne 3 2010Q3 北米 Halo Reach 2010秋 日本 FableIII 2010Q4 北米 FableIII 未定 日本 Halo Reach 2010Q4 北米 Medal of Honor(仮) 2010Q4 北米 Rage 2010Q4 北米 ドライビングアクションシューティング Aliens Colonial Marines 2010 北米 エイリアン2をモチーフとしたFPS、4人Co-op対応 Armord Core 5 2010 日本 Blur 2010 北米 Castlevania Lords of Shadow 2010 北米 悪魔城ドラキュラ新作 Castlevania Lords of Shadow 2010 日本 悪魔城ドラキュラ新作 Dead Island 2010 欧州 ゾンビFPS Dead Rising 2 2010 北米 Enslaved 2010 北米 Ninja Theory F1 2010 2010 日本 Codemasters Fallout:New Vegas 2010秋 北米 FRONT MISSION EVOLVED 2010 北米 Grand Slam Tennis 2010 日本 Grand Slam Tennis 2010 北米 I Am Alive 2010 北米 Inversion 2010 北米 TPS Kingdom Under Fire 2 2010 北米 Kingdom Under Fire 2 2010 日本 NARUTO ナルティメットストーム2 2010 日本 MechWarrior 2010 北米 R.U.S.E 2010 北米 UBI RTS Split/Second 2010 北米 Venetica 2010 北米 Zephyr Rise of the Elementals 2010 北米 Age of Conan Hyborian Adventures 未定 北米 ファンタジーMMORPG クロスプラットフォーム Age of Pirates Captain s Blood 未定 北米 ACTADV APB 未定 北米 MMORPG ARMA II 未定 北米 Batman Arkham Asylum 2 未定 北米 Battlefield 3 未定 北米 Cabela s Monster Bass 未定 北米 釣り Champions Online 未定 北米 Coraline 未定 北米 Crysis2 未定 北米 FPS Crimecraft 未定 北米 MMO Deer Hunter Tournament 未定 北米 Dead Space 2 未定 北米 Doom 4 未定 北米 Dog Tag 未定 北米 Co-op対応、FPS Dungeon Hero 未定 北米 Elveon 未定 北米 アクションRPG Fatal Inertia EX 未定 北米 Far Cry 3 未定 北米 Galactic Command Excalibur 未定 北米 Harker 未定 北米 ドラキュラを題材としたホラーFPS Highlander 未定 北米 Huxley 未定 北米 韓国産MMOFPS Indianapolis 500 Evolution 未定 北米 Parabellum 未定 北米 ストラテジーFPS Possession 未定 北米 ゾンビのリーダーになって警察等と戦う Project Offset 未定 北米 Co-op対応、アドベンチャーFPS Phantom Requiem for the Phantom 未定 日本 アニメ版の絵でリメイク Samurai Shodown Edge of Destiny(サムライスピリッツ閃) 未定 北米 Sergenal Sense 未定 日本 Singularity 未定 北米 Spec Ops The Line 未定 北米 TPS,2K The Darkness 2 未定 北米 Troll Armor 未定 北米 Tron Evolution 未定 北米 2K Troy 無双(Warriors Legends of Troy) 未定 日本 コーエーアクション Majin Fallen Realm 未定 北米 Game Republic Merchants of Brooklyn 未定 北米 Marvel Ultimate Alliance 2 Fusion 未定 北米 Metal Gear Solid Rising 未定 北米 Metal Gear Solid Rising 未定 日本 Mercenaries Inc 未定 北米 Test Drive Unlimited 2 未定 北米 The Outsider 未定 北米 アクションADV The Scourge Project 未定 北米 SFFPS The Tale of Despereaux 未定 北米 To End All Wars 未定 北米 Two Worlds II 未定 北米 Warriors Legends of Troy (Troy 無双) 未定 北米 コーエーアクション White Gold 未定 北米 ストライクウィッチーズ 未定 日本 STG ネオジオ バトルコロシアム 未定 日本 智代アフター ~It s a Wonderful Life~CS Edition 未定 日本 Hei$t ※発売中止※ 北米 Q1=1月~3月、Q2=4月~6月、Q3=7月~9月、Q4=10月~12月
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Age of Booty 項目数:12 総ポイント:200 難易度:??? 製品情報:マーケットプレース(北米) 配信日:2008年10月15日 DL費用:400MSP / 4.99ドル サイズ:76.98MB ジャンル:Strategy Simulation, Avatar ☆国内未配信 ※2015年7~8月、配信終了→8月中旬に復活(ただし、お試し版は消えた状態) Cartographer Create and save a custom map. 5 Plunder Capture a town. 10 Bombs Away Destroy a neutral or enemy town’s defense with a bomb. 10 Flushed Away Use a whirlpool curse to teleport an enemy that is attacking your town. 15 Cherry Picker Capture a neutral town after the enemy has destroyed its defenses. 15 Boom Boom Sink two enemy ships with a single bomb. 15 Landlubber Beat all easy challenges. 15 On the Account Beat all medium challenges. 25 Freebooter Beat all hard challenges. 40 King s Pardon Beat every challenge in the game. 10 Sea Legs Win a game in Player Match. 10 Old Salt Win 10 games in Player Match. 30
https://w.atwiki.jp/warband/pages/464.html
str_hero_titles_none|{s0} str_hero_titles_diplomat|{s0} the calm str_hero_titles_tactician|Sir {s0} str_hero_titles_scout|{s0} the far-seer str_hero_titles_physician|{s0} the Monk str_hero_titles_trader|{s0} str_hero_titles_magic|Sorcerer {s0} str_hero_titles_trainer|{s0} the trainer str_hero_titles_party|{s0} str_hero_specdesc_none|none str_hero_specdesc_diplomat|Diplomacy (Persuasion) str_hero_specdesc_tactician|Tactical matters (Tactics, Engineer and Trainer) str_hero_specdesc_scout|Scouting (Spotting, Tracking and Path finding) str_hero_specdesc_physician|Healing (Wound treatment, Surgery and First aid) str_hero_specdesc_trader|Trade (Trading, Looting and Foraging) str_ruler_relation_mnus_100_ns|Vengeful str_ruler_relation_mnus_80_ns|revengeful str_ruler_relation_mnus_60_ns|Hateful str_ruler_relation_mnus_40_ns|Resentful str_ruler_relation_mnus_20_ns|Grumbling str_ruler_relation_plus_0_ns|placeholder shouldn't appear str_ruler_relation_plus_20_ns|cooperative str_ruler_relation_plus_40_ns|supportive str_ruler_relation_plus_60_ns|pius str_ruler_relation_plus_80_ns|devoted str_faction_king_title_1|King {s0} str_faction_king_title_2|Velikiy Knyaz {s0} str_faction_king_title_3|{s0} Khan str_faction_king_title_4|Konung {s0} str_faction_king_title_5|Doge {s0} str_faction_king_title_6|Sultan {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods - and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of the Isles, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of the Isles to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that the Isles never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Isles, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Kingdom states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that the Isles was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Isles quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman - certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived in the Isles, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Isles was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through these lands. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you have been crowned a {reg59?queen king}, and ruler like myself. Needless to say, I am not pleased to have yet another kingdom to deal with. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family__duplicate|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the landing ship along the coast, and free your mother from Dorca's hold. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?my lady sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where the sea captains brother is being held. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of these lands. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage the coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border these lands on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of these lands. The Bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|East Anglia str_the_tundra|Hibernia str_the_forests|the Weald str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, I'm afraid I'm just not that into you. str_my_lady_engaged_to_another|My {reg59?lady lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown_duplicate|whereabouts unknown str_betrothed_duplicate| Betrothed str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the Isles. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of the Isles. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|tar pit str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|lumber mill str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?lady lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?Queen King} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_no_money|You don't have enough coin! str_good_news_our_foragers_found_much_meat|Good news! Our foragers killed a deer. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after finding some food in a nearby village, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost some men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost some men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could launch a daring raid, and sow dissension among the defenders. This could also bring us prisoners. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s14_is_bound_by_truce_not_to_attack_the_s5s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s14} is bound by truce not to attack the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* The {s5} has trade with {s14}.{s18} The truce will expire in {reg1} days. str_trade_durantion_days_expire|{s21}^^* The {s5} has formalized a trade treaty with the {s14}.{s18} The truce will expire in {reg1} days. str_for_now_s15_has_formalized_a_trade_treaty_with_s16_|for now (s15) has formalized a trade treaty with (s16) str_mortal_enemy|Your Mortal Enemy str_trade_durantion_days_expire2|{s21}^^* The {s14} has formalized a trade treaty with the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire2|{s21}^^* The {s14} has formalized an alliance with the {s5}.{s18} The alliance will expire in {reg1} days. str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_step_father|step father str_step_son|step son str_dplmc_friend|friend str_dplmc_ally|ally str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {reg59?wife husband}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madame sir} str_dplmc_sirmadam|{reg59?madam sir} str_dplmc_my_lordlady|my {reg59?lady lord} str_dplmc_your_highness|your highness str_s54_is_deceased|^^{s54} is deceased. ^^Family str_reputation_only_martial_|As far as you know, {reg3?her his} personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, {reg3?her his} personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, {reg3?her his} personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, {reg3?her his} personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, {reg3?her his} personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, {reg3?her his} personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, {reg3?her his} personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, {reg3?her his} personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, {reg3?her his} personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, {reg3?her his} personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, {reg3?her his} personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, {reg3?her his} personality seems to be Ambitious^ str_reputation_only_reg11_|Reputation (cheat mode only) {reg11}^ str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|trade very free str_dplmc_quite_laissez_faire|trade quite free str_dplmc_little_laissez_faire|trade a little free str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely free str_dplmc_little_mercantilist|trade a little controlled str_dplmc_quite_mercantilist|trade quite controlled str_dplmc_very_mercantilist|very mercantilist str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_political_explanation_original_lord|In this case, the fort should go its original owner. str_rebel_name_1|Trananis str_rebel_name_2|Ormurin kamma str_rebel_name_3|Ormurin angi str_rebel_name_4|Beli str_rebel_name_5|Verch str_rebel_name_6|Miar str_rebel_name_7|Langfredag str_rebel_name_8|Dok ap Ash str_rebel_name_9|Mariusud str_rebel_name_10|Selyf Sarffgadau str_rebel_name_11|Barden str_rebel_name_12|Ashwood str_rebel_name_13|Ormen str_rebel_name_14|Bokes str_rebel_name_15|Rein ap carlog str_rebel_name_16|Firentis str_rebel_name_17|Marnid str_rebel_name_18|Bortlvalr str_rebel_name_19|Fjard ap cass str_rebel_name_20|Constantine str_rebel_name_21|Cynddylan ap Cyn str_rebel_name_22|Alptr str_rebel_name_23|Caranfael str_rebel_names_end|rebel names end str_rebel_female_name_1|Boudica str_rebel_female_name_2|Fedelmid str_rebel_female_name_3|Luigsech str_rebel_female_names_end|rebel names end str_name_child_text|Your child has grown so quickly, it is time to give them a name, a place at court and tutors to learn from. What shall this child be called? str_default_child_name|Child of {s0} str_name_village_text|You've founded a new village.^ What will this village be called? str_default_village_name|Village of {s0} str_re_name_text|You wish to change the name of this place? str_default_pre_name|{s0} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} coin was lost. str_your_king_is_dead_and_your_lands_and_properties_have_been_confiscated_by_rebles_you_would_be_well_advised_to_flee_for_your_life|Your king is dead and your lands and properties have been confiscated by rebels, you would be well advised to flee for your life. str_alas_s6_is_dead_and_s4_of_the_s5_has_lost_all_reg4herhis_properties_to_rebles_they_have_fled_for_reg4herhis_life_and_is_rumored_to_have_gone_into_exile_s11|Alas {s6} is dead and {s4} of the {s5} has lost all {reg4?her his} properties to rebels, they have fled for {reg4?her his} life and is rumored to have gone into exile {s11}. str_child_name_1|Albard str_child_name_2|Euscarl str_child_name_3|Sigmar str_child_name_4|Talesqe str_child_name_5|Ritmand str_child_name_6|Aels str_child_name_7|Raurqe str_child_name_8|Bragamus str_child_name_9|Taarl str_child_name_10|Ramin str_child_name_11|Shulk str_child_name_12|Putar str_child_name_13|Tamus str_child_name_14|Reichad str_child_name_15|Walcheas str_child_name_16|Rulkh str_child_name_17|Marlund str_child_name_18|Auguryn str_child_name_19|Daynad str_child_name_20|Joayah str_child_name_20xx|Mawan str_child_name_21|Ramar str_child_name_21xx|Tarchias str_child_name_22|Caldaran str_child_name_23|Brabas str_child_name_23xx|Talbar str_child_name_24|Kundrin str_child_name_25|Pechnak str_child_name_26|Trananis str_child_name_27|Ormurin kamma str_child_name_28|Ormurin angi str_child_name_29|Beli str_child_name_30|Verch str_child_name_31|Miar str_child_name_32|Einion str_child_name_33|Arthwys str_child_name_34|Richoldus str_child_name_35|Gerren str_child_name_36|Rimusk str_child_name_36x|Gareth str_child_name_37x|Uther str_child_name_38x|Bedwyr str_child_name_388x|Aedin str_child_name_39x|Meurig str_child_name_399x|Tegeyrn str_child_name_39xx|Ceidio str_child_name_37|Pendefigs str_child_name_38|Langfredag str_child_name_39|Elai str_child_name_40|Cynritec str_child_name_41|Adda str_child_name_42|AEthelric str_child_name_43|Eadric str_child_name_44|Theodhere str_child_name_44x|Cuelgils str_child_name_44xx|Hrype str_child_name_45x|Cnebba str_child_name_45|Osmere str_child_name_46|Ocga str_child_name_46x|Alwin str_child_name_47x|Angelthow str_child_name_48x|Glappa str_child_name_47|Alric str_child_name_48|Ecca str_child_name_49|Oswald str_child_name_49x|Leth str_child_name_50|Sogor str_child_name_50x|Seamere str_child_name_51|Sogothere str_child_name_52|Eoppa str_child_name_52x|Dunlap str_child_name_52xx|Scrydan str_child_name_53|Theodric str_child_name_54|Frithuwald str_child_name_55|Hussa str_child_name_56|Eanfrith str_child_name_57|Raedwald str_child_name_57x|Alwalda str_child_name_58|Eorpwald str_child_name_59|Ricberht str_child_name_60|Sigeberht str_child_name_61|Ecgric str_child_name_62|Anna str_child_name_63|Cissa str_child_name_64|Aelle str_child_name_65|Eathelwealh str_child_name_65x|Cenwalh str_child_name_66|Mul str_child_name_66x|Oswiu str_child_name_67|Ine str_child_name_67x|Eadbert str_child_name_68|Ecgberht str_child_name_68x|Adamnan str_child_name_69|Cuthred str_child_name_70|Cynric str_child_name_71|Cyneheard str_child_name_72|Cynewulf str_child_name_73|Beorhtric str_child_name_74|Beornwulf str_child_name_75|Ceolwulf str_child_name_76|Coenwulf str_child_name_77|Ecgfrith str_child_name_78|Offa str_child_name_79|Ceolred str_child_name_80|Peada str_child_name_81|Werburh str_child_name_sadd|Alwin str_child_name_sadd2|Chad str_child_name_sadd3|Cuthbert str_child_name_sadd4|Edgar str_child_name_sadd5|Edmund str_child_name_sadd6|Godwin str_child_name_sadd7|Harold str_child_name_sadd8|Wilfred str_child_name_sadd9|Alfrd str_child_name_82|Peda str_child_name_83|Forga str_child_name_84|Dallan str_child_name_85|Columba str_child_name_85x|Kaelen str_child_name_86|Aedan str_child_name_86x|Faolan str_child_name_87|Gabrain str_child_name_87x|Odhran str_child_name_88|Congal str_child_name_89|Suibne str_child_name_89x|Corie str_child_name_90|Fiachnai str_child_name_91|Cenel str_child_name_91x|Nessan str_child_name_92|Bann str_child_name_93|Aed str_child_name_93x|Dugan str_child_name_94|Fergaile str_child_name_95|Sigtrygg str_child_name_96|Brian str_child_name_97|Tuathal str_child_name_98|Brega str_child_name_99|Boroma str_child_name_100|Cairbre str_child_name_101|Achtan str_child_name_102|Cuinn str_child_name_103|Art str_child_name_104|Lugaid str_child_name_105|Con str_child_name_106|Ailill str_child_name_107|Eochaid str_child_name_108|Eogan str_child_name_109|Clovis str_child_name_110|Childeric str_child_name_111|Theuderic str_child_name_111x|Darryll str_child_name_112|Theudebert str_child_name_112x|Delaney str_child_name_113|Theudebald str_child_name_113x|Harmann str_child_name_114|Chlothar str_child_name_114x|Hewet str_child_name_115|Dagobert str_child_name_116|Charibert str_child_name_116x|Garlan str_child_name_117|Pepin str_child_name_118|Charlemagne str_child_name_119|Louis str_child_name_120|Bernard str_child_name_121|Desiderius str_child_name_122|Daufer str_child_name_123|Guntram str_child_name_124|Sigebert str_child_name_125|Charles str_child_name_126|Theudoald str_child_name_127|Ragenfrid str_child_name_128|Arnulfing str_child_name_129|Grimoald str_child_name_130|Robert str_child_name_131|Hugh str_child_name_132|Odo str_child_name_133|Chlodomer str_child_name_134|Chram str_child_names_end|child names end str_child_female_name_1|Boudica str_child_female_name_2|Fedelmid str_child_female_name_3|Luigsech str_child_female_name_4|Boudicia str_child_female_name_5|Feldia str_child_female_name_6|Luig str_child_female_name_7|Duinseach str_child_female_name_8|Erca str_child_female_name_8x|Elina str_child_female_name_9|Aoife str_child_female_name_9x|Tediwg str_child_female_name_10|Ellian str_child_female_name_10x|Drina str_child_female_name_11|Gwenael str_child_female_name_12|Hagdwyn str_child_female_name_12x|Mahraz str_child_female_name_13|Irena str_child_female_name_14|Essylt str_child_female_name_15|Nelda str_child_female_name_16|Bela str_child_female_name_17|Thedosa str_child_female_name_18|Gaeta str_child_female_name_19|Khalisa str_child_female_name_20|Nirvaz str_child_female_name_21|Pelaeka str_child_female_name_22|Aesa str_child_female_name_23|Ashka str_child_female_name_24|Odilba str_child_female_name_25|Eurica str_child_female_name_26|Euricia str_child_female_name_27|Annlie str_child_female_name_28|Annest str_child_female_name_29|Cleo str_child_female_name_30|Guineveers str_child_female_name_31|Seomis str_child_female_name_32|Drinia str_child_female_name_33|Ayasu str_child_female_name_34|Jadeth str_child_female_name_35|Eleandra str_child_female_name_36|Rhiainfellt str_child_female_name_37|Tytila str_child_female_name_38|Cynethryth str_child_female_name_38x|Nerthus str_child_female_name_39|Eadburh str_child_female_name_39x|Coventina str_child_female_name_40|Judith str_child_female_name_40x|Etheswitha str_child_female_name_41|Eadburg str_child_female_name_42|Acha str_child_female_name_42x|Eldride str_child_female_name_43|Bearnoch str_child_female_name_44|Cwenburg str_child_female_name_44x|Miraeia str_child_female_name_45|Eanflael str_child_female_name_46|Enfleda str_child_female_name_46x|Enricati str_child_female_name_47|Aslaug str_child_female_name_47x|Guntheuca str_child_female_name_48|Kraba str_child_female_name_48x|Cearo str_child_female_name_49|Cynewise str_child_female_name_49x|Tuan str_child_female_name_49xx|Eostre str_child_female_name_50|Ermenilda str_child_female_name_51|Ermenildis str_child_female_name_51x|Aethelthryth str_child_female_name_52|AEthelflaed str_child_female_name_52x|Osburga str_child_female_name_53|Eafe str_child_female_name_53x|Cwene str_child_female_name_54|Cenwalh str_child_female_name_54x|Cyst str_child_female_name_54xx|Aisley str_child_female_saxonadd|Blaedswith str_child_female_saxonadd2|Cwenhild str_child_female_saxonadd3|Eawynn str_child_female_saxonadd4|Leofgifu str_child_female_name_55|Seaxburh str_child_female_name_56|Fin str_child_female_name_57|Mist str_child_female_name_58|Maithgemm str_child_female_name_58x|AlIyn str_child_female_name_59|Gemma str_child_female_name_59x|Siany str_child_female_name_60|Domelch str_child_female_name_61|Jura str_child_female_name_61x|Dierdre str_child_female_name_62|Derbforgaill str_child_female_name_63|Failend str_child_female_name_64|Uasal str_child_female_name_64x|Eibhlhin str_child_female_name_65|Suibni str_child_female_name_66|Duinseach str_child_female_name_66x|Briny str_child_female_name_67|Chummascaig str_child_female_name_68|Almaith str_child_female_name_69|Blathmac str_child_female_name_70|Mugain str_child_female_name_70x|Falon str_child_female_name_71|Failbe str_child_female_name_72|Be Faill str_child_female_name_72x|Be Fel str_child_female_name_73|Muirenn str_child_female_name_74|Caintigern str_child_female_name_75|Eithne str_child_female_name_75x|Eith str_child_female_name_61xx|Jurda str_child_female_name_76|Kentigerna str_child_female_name_77|Clotilde str_child_female_name_78|Clotilda str_child_female_name_79|Rotilde str_child_female_name_80|Basina str_child_female_name_81|Guntheuc str_child_female_name_82|Ultragotha str_child_female_name_83|Radegund str_child_female_name_84|Ingund str_child_female_name_85|Ingunda str_child_female_name_85x|Evon str_child_female_name_86|Aregund str_child_female_name_86x|Allete str_child_female_name_87|Aregunda str_child_female_name_88|Haldetrude str_child_female_name_88x|Belle str_child_female_name_89|Bertrude str_child_female_name_90|Sichilde str_child_female_name_90x|Shereen str_child_female_name_91|Fredegunda str_child_female_name_92|Wulfegundis str_child_female_name_92x|Margeaux str_child_female_name_93|Nanthild str_child_female_name_93x|Leala str_child_female_name_94|Gomentrude str_child_female_name_95|Balthild str_child_female_name_96|Chrothildis str_child_female_name_97|Amalberga str_child_female_names_end|child female names end str_busse|Nydam str_skeid|Galley str_knorr|Currach str_byrding|Roundship str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Beech str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Prydwen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_uncle_alarmed|Your uncle shouts, '{playername}, I'm right behind you! To arms, to arms!!' str_tutorialmq_1_msg_1|You arrive at your fathers old farmstead, a soft breeze tickles your face as it moves across the weat fields. ^^In Age of Arthur, you use the mouse to control where you are looking, and the W, A, S, and D keys of your keyboard to move. You should go talk to your mother... ^^Goal Go to your mother. str_tutorialmq_1_msg_2|Your mother has asked you talk to your uncle. To find out who a person is, walk toward him or her until the name pops up. In order to talk to your uncle once you find him, press the space key. ^^Use the space key to interact with persons and scene props. It will open doors and chests, pick up items and more. ^^Goal Talk to your uncle. str_tutorialmq_1_msg_3|Your uncle want you to train with his new Veteran. ^^You can draw different weapons from your weapon slots by scrolling forward with the wheel of your mouse or by pressing one of the first four numbers on your number pad. ^^You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. ^^Scroll down or use the number pad to bring out your shield or put it away. ^^Goal Talk to the Veteran to practice some combat. str_master_alarmed|The slave master turns to face the enemy, you know this is your last chance at freedom!!' str_priest_alarmed|The {s2} takes a deep breath and runs back towards the {s4}, he shouts '{playername} fellow me'!!' str_priest_dead|The {s2} is dead and you hear the {s4}'s {s5}, your brothers are under attack! str_tutorialmq_2_msg_1|Your not sure what's happened, all you remember is hearing shouts and seeing your master fall. ^^What will happen to you now?. You should go look for survives... ^^Goal Find out whats happened. str_tutorialmq_3_msg_1|Another peaceful day dawns, you've finished your prayers early and hear the master is looking for you. ^^You should find him and see what he needs. ^^Goal Talk to the Priest. str_tutorialmq_3_msg_2|The {s2} has asked you follow them down to the river. ^^Goal Follow the {s2}. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_standard_banner_extra01|standard banner extra01 str_standard_banner_extra02|standard banner extra02 str_standard_banner_extra03|standard banner extra03 str_standard_banner_extra04|standard banner extra04 str_standard_banner_extra05|standard banner extra05 str_standard_banner_extra06|standard banner extra06 str_standard_banner_extra07|standard banner extra07 str_standard_banner_extra08|standard banner extra08 str_standard_banner_extra09|standard banner extra09 str_standard_banner_extra10|standard banner extra10 str_standard_banner_extra11|standard banner extra11 str_standard_banner_extra12|standard banner extra12 str_standard_banner_extra13|standard banner extra13 str_standard_banner_extra14|standard banner extra14 str_standard_banner_extra15|standard banner extra15 str_standard_banner_extra16|standard banner extra16 str_standard_banner_extra17|standard banner extra17 str_standard_banner_extra18|standard banner 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str_standard_companions01|standard companions01 str_standard_companions02|standard companions02 str_standard_companions03|standard companions03 str_standard_companions04|standard companions04 str_standard_companions05|standard companions05 str_standard_companions06|standard companions06 str_standard_companions07|standard companions07 str_standard_companions08|standard companions08 str_standard_companions09|standard companions09 str_standard_companions10|standard companions10 str_standard_companions11|standard companions11 str_standard_companions12|standard companions12 str_standard_companions13|standard companions13 str_standard_companions14|standard companions14 str_standard_companions15|standard companions15 str_standard_companions16|standard companions16 str_standard_companions17|standard companions17 str_standard_companions18|standard companions18 str_standard_companions19|standard companions19 str_standard_companions20|standard companions20 str_standard_companions21|standard companions21 str_standard_companions22|standard companions22 str_standard_bandits01|standard bandits01 str_standard_bandits02|standard bandits02 str_standard_bandits03|standard bandits03 str_standard_bandits04|standard bandits04 str_standard_bandits05|standard bandits05 str_standard_bandits06|standard bandits06 str_standard_bandits07|standard bandits07 str_arms_banner_extra01|arms banner extra01 str_arms_banner_extra02|arms banner extra02 str_arms_banner_extra03|arms banner extra03 str_arms_banner_extra04|arms banner extra04 str_arms_banner_extra05|arms banner extra05 str_arms_banner_extra06|arms banner extra06 str_arms_banner_extra07|arms banner extra07 str_arms_banner_extra08|arms banner extra08 str_arms_banner_extra09|arms banner extra09 str_arms_banner_extra10|arms banner extra10 str_arms_banner_extra11|arms banner extra11 str_arms_banner_extra12|arms banner extra12 str_arms_banner_extra13|arms banner extra13 str_arms_banner_extra14|arms banner extra14 str_arms_banner_extra15|arms banner extra15 str_arms_banner_extra16|arms banner extra16 str_arms_banner_extra17|arms banner extra17 str_arms_banner_extra18|arms banner extra18 str_arms_banner_extra19|arms banner extra19 str_arms_banner_extra20|arms banner extra20 str_arms_banner_extra21|arms banner extra21 str_arms_banner_extra22|arms banner extra22 str_arms_banner_extra23|arms banner extra23 str_arms_banner_extra24|arms banner extra24 str_arms_banner_extra25|arms banner extra25 str_arms_banner_extra26|arms banner extra26 str_arms_banner_extra27|arms banner extra27 str_arms_banner_extra28|arms banner extra28 str_arms_banner_extra29|arms banner extra29 str_arms_banner_extra30|arms banner extra30 str_arms_banner_extra31|arms banner extra31 str_arms_banner_extra32|arms banner extra32 str_arms_banner_extra33|arms banner extra33 str_arms_banner_extra34|arms banner extra34 str_arms_banner_extra35|arms banner extra35 str_arms_banner_extra36|arms banner extra36 str_arms_banner_extra37|arms banner extra37 str_arms_banner_extra38|arms banner extra38 str_arms_banner_extra39|arms banner extra39 str_arms_banner_extra40|arms banner extra40 str_arms_banner_extra41|arms banner extra41 str_arms_banner_extra42|arms banner extra42 str_arms_banner_extra43|arms banner extra43 str_arms_banner_extra44|arms banner extra44 str_arms_banner_extra45|arms banner extra45 str_arms_banner_extra46|arms banner extra46 str_arms_banner_extra47|arms banner extra47 str_arms_banner_extra48|arms banner extra48 str_arms_banner_extra49|arms banner extra49 str_arms_banner_extra50|arms banner extra50 str_arms_banner_extra51|arms banner extra51 str_arms_banner_extra52|arms banner extra52 str_arms_banner_a01|arms banner a01 str_arms_banner_a01_lord|arms banner a01 lord str_arms_banner_a01_extra|arms banner a01 extra str_arms_banner_a02|arms banner a02 str_arms_banner_a02_lord|arms banner a02 lord str_arms_banner_a02_extra|arms banner a02 extra str_arms_banner_a03|arms banner a03 str_arms_banner_a03_lord|arms banner a03 lord str_arms_banner_a03_extra|arms banner a03 extra str_arms_banner_a04|arms banner a04 str_arms_banner_a04_lord|arms banner a04 lord str_arms_banner_a04_extra|arms banner a04 extra str_standard_default|standard extra207 str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard for myself, I am looking specifically for a groom of some distinction. Fight hard, count your coin, and perhaps some day in the future we may speak of such things again my good man. str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to myself, I'm looking specifically for a groom of some distinction. str_all_my_life_my_family_has_been_loyal_to_s4|All my life my family has been loyal to {s4}, you serve another realm, if war was to break out, I'd prefer not to need poisoning my husband to serve my Kingdom. str_as_you_are_not_a_vassal_of_s4|You are not a vessel of the {s4} and my families honor binds me here my lord, I can not be asked to give up my families homelands, and my King would not accept a foreigner to control them either. str_i_am_already_paying_court_to_s14|I am already paying court to {s14}, he talks of love and poetry, I'm already in love with him and am not the kind of girl to betray my own feelings. str_i_do_not_care_for_you_sir|I do not care for you sir, and since there is no longer any men in my family left to tell me what to do, I will not waste my time seeing those I don't care for. str_hmm_i_need_to_know_you_better_before_we_speak_of_such_things|hmm, I need to know you a little better before we speak of such things, lets give it some time and see. str_hmm_you_may_indeed_be_worthy_of_my_time|hmm, you may indeed be worthy of my time, very well, we may see each other for a while. str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up|You already rule a kingdom of your own, would you really be willing to give up your lands and unite our kingdoms under my banner? str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up_male_player|You already rule a kingdom of your own, and I am not ready to give up my lands so easily to a man, but perhaps there is a way, would you be willing to come under my banner and swear openly to my position as head of our household? str_dplmc_s0_and_s1|{s0} and {s1} str_lord_name_no_title| {s0} str_beginner|Beginner str_hardcore|Hardcore str_budget|Budget str_stamina|Stamina str_magic|Magic str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_npc_lords_killed|Lord Die Rate str_player_die_rate|Player Die Rate str_change_time|Change Game Speed str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_killed_ghost|You killed the ghost, return to Guinevere to claim your reward. str_i_will_train_near_my_home|I need to train better soldiers near my home... str_king_s12|King {s12} str_s12s15_is_alarmed_by_the_growing_power_of_pagans|{s12}{s15} seems alarmed by the growing power of pagans on their border. str_s12s15_is_alarmed_by_the_dwindling_population_of_towns|{s12}{s15} seems alarmed by the dwindling population of {reg4?her his} settlements, many having died on the battle field. {reg4?She He} is prepared to pursue peace. str_s12s15_makes_bid_for_tara|{s12}{s15} has made their claim on the Kingship of Tarra, hoping to be overlord of all Hibernia. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10} your siege will end. str_is_still_getting_to_know|is a man I'm still getting to know, but so far I'm unsure about. str_comment_sorry_i_tookover|Ah {playername}, I was sorry to hear of {s51}'s passing, but you understand why I took their lands from you? You are my vessel, and a lady one at that! I couldn't have you taking a crown now could I. Please forgive me, but really {s20} should have picked a successor not already bound to a king. str_comment_sorry_not_sorry_i_tookover|{playername}, as I've said I morn with you over {s51}'s passing, but to leave my faction and plot against me is a mistake. str_comment_lord_heard_tookover|I was sorry to hear about {s51}'s death and {s52}'s betrayal, I imagine these harsh lands of ours are made more so for you ladies. str_comment_lord_heard_tookover_rude|Oh {playername} is it? I did hear of {s51}'s death, they were always a bit of an ass though if you ask me. ^^ It was Foolish of them to give lands to a daughter, let alone one under a different monarch - I was happy to hear {s52} was able to correct this mistake though. str_comment_lord_heard_tookover_mean|Ha I heard {s51} died crying to their gods, then you lost their lands to {s52}! Bwahahahah, such a pathetic end to an even more pathetic life. str_comment_heard_of_player_death_kind|Oh {playername}, please believe when I say I was saddened to hear of {s51}'s death. From what I heard of them they were very brave. str_comment_heard_of_player_death_default|Oh by the way {playername}, accept my condolences about {s51}. Though with such a violent life we live, not many of us die of old age. str_comment_heard_of_player_death_mean|I hear your {s20} {s51} is dead. Good! One less fool to go against me. str_comment_player_death_supporting_pretender_leadercom|As you know {s51} died foolishly supporting my enemy's rebellion. I should kill you here and now, but it is my hope your family learned from this mistake and will trouble me no longer . str_comment_player_death_supporting_pretender_faclord|You know your {s20} {s51} died foolishly in my kingdoms last rebellion. What a wast. Of course with them gone so too is the threat to my lands. str_comment_player_death_supporting_pretender_default|Oh {playername}, I heard your {s20} {s51} died supporting a rebellion? I do hope you're not as foolish as they were. str_comment_player_death_daughter_queen_supported|Oh {playername}, I heard your {s20} {s51} granted you the crown of {s56}. Very well it was their right as a monarch and I will not question the decision, I wish you luck managing your new kingdom. str_comment_player_death_daughter_queen_not_supported|Oh {playername}, I heard {s51} granted you the crown of {s56}? I didn't recognize them as a true monarch, so forgive me if I feel that you are even less deserving of a crown as they were. str_comment_lord_player_daughterqueen_rude|{playername} I heard your {s20} gave you the crown of {s56}, It was Foolish to give {reg59?a lady you} lands let alone a crown, I pity your sad Kingdom. str_comment_lord_player_daughterqueen_mean|{playername} whats this I hear of {s20} giving you the crown of {s56}? {reg59?Bitches Bastards} like you deserve to be working in my halls, not playing games and pretending to be a {reg59?Queen King}. str_comment_lord_player_daughterqueen_default|{playername} congratulations on receiving the crown of {s56}, though you are no doubt still morning {s51}'s passing, I wish your kingdom well. str_comment_lord_player_daughterqueen_ladytolady|{playername} I hear congratulations are in order on receiving the crown of {s56}, it is truly amazing for a fellow lady to be granted such a high honor. str_comment_lord_player_daughterqueen_daughterkid|{reg59?mother farther}, please know as much as the entire family morns for {s51}. we also support you fully as our new {reg59?Queen King}. str_comment_lord_player_daughterqueen_sisbro_kind|Oh {reg59?sister brother}, I can't believe our {s20} is gone! As painful is this time is, I want you to know I support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_family_default|My dear {s11}, know the family morns {s51}'s death... But support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_sisbro_jealous|{reg59?Sister Brother}! It's bad enough I had to hear of our {s20}'s passing... But to hear they also gave you the crown of {s56}?^^ Obviously {s20} favored you above I, but that doesn't mean their choice was deserving. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_trade_explanation_mead|I work in a mead shop, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast should be held without it. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_comment_parent_player_daughterqueen|My {reg59?daughter son}, we both no doubt morn the loss of your {s20}. I am filled with a deep emptiness... unable to accept my {reg65?husband wife} is truly gone. Come, let us both pray that {s51}'s soul finds peace. str_comment_lord_was_dead_players_friend|Good {reg59?lady sir}, I was very sorry to hear of your {s20}'s passing... I'm not sure you knew this, but me and your {s20} were very close, and I considered {s51} a true friend. I do hope my relationship with their {reg59?daughter son} will only be stronger. str_comment_lord_was_dead_players_enemy|{reg59?madam boy}, I was thrilled to learn of your {s20}'s death! I don't expect you to understand, but me and your {s20} were sworn enemies! ^^ And I confess, I did pray for {s51}'s death more then once. Your {s20} was a fool, and I expect their {reg59?daughter son} will be just as hopeless. str_madame_lets_get_to_know_each_other|{reg59?My lady sir}, my father has told me we may court as he seeks an alliance with you and the people of {s4}. So lets get to know each other and see what happens. str_madame_lets_form_aliance_marrage|{reg59?My lady sir}, as my father is eager for an alliance with you and the people of {s4} and I have gotten to know you and feel a marriage with you would be a happy one, let us discuss the terms before taking our vowes. str_spring_reg1_reg2|Spring {reg1}, {reg2} str_summer_reg1_reg2|Summer {reg1}, {reg2} str_autum_reg1_reg2|Autumn {reg1}, {reg2} str_winter_reg1_reg2|Winter {reg1}, {reg2} str_dplmc_conclude_trade_treaty|conclude a trade treaty str_comment_intro_enemies|Let me be frank, You look to be of common birth, are two people are enemies, it will be hard for you to gain my trust. str_comment_intro_noble_liege_enemy|I see that you carry a {reg59?noble's nobleman's} standard, yet your speach tells me you are a {reg59?warrior man} of my enemies, it will take much for you to be worthy of my trust. str_ash_good_default|chivalrous, noble, and of course str_ash_good_martial|chivalrous, and of course str_ash_good_quarrelsome|hotheaded and cynical, yet also str_ash_good_pitiless|confident, and str_ash_good_calculating|pragmatic, intelligent, and of course str_ash_good_debauched|spiteful, amoral, yet also str_ash_good_goodnatured|chivalrous, benevolent, and str_ash_good_upstanding|benevolent, pragmatic, and of course str_ash_good_rougish|outgoing, strong-willed, and of course str_ash_good_benefactor|a benefactor, a kind person, who was also str_ash_good_custodian|custodial, well learned, and also str_ash_good_conventional|conventional, yet str_ash_good_adventurous|adventurous, tomboyish, and of course str_ash_good_romantic|romantic, mystic and str_ash_good_ambitious|ambitious, outgoing, and of course str_ash_good_moralist|moralizing, benevolent, and str_ash_good_unknown|a fine leader, str_ash_insult_special|a low-born worm str_d_of_brycheiniog|Duchy of Brycheiniog str_king_mission_go_away|Hah, like I would share such personal details of my lands with you! str_king_mission_go_hunting|I'm currently enjoying a good hunt for bore and wild deer, these forrests offer good hunting so I'm taking a break from the management of my lands for a moment. str_king_mission_build_building|While inspecting my lands the other day, I noticed there was a desperate need for a building works, so I am overseeing the contruction of some new buildings. str_king_mission_do_trade|I'm currently in negotiations with other monarchs in respect to trade; I am hoping to get a good deal on some kingdom surplus. str_king_mission_raise_army|I am bolstering the army and recruiting fresh conscripts.... My kingdom can never have too many men. str_king_mission_promote_lower_nobles|I have just finished promoting a lower noble to my lands, it was a difficult search, but I feel this man has what it takes to called my vessel. str_king_mission_hire_mercs|I have just finished signing a new mercenary contract, my kingdom is a war and can never have enough men to defend our interests. str_king_mission_start_a_war|I am leading my glorious nation into battle! The time has come that we strike at our enemies and remove this threat from our borders. str_king_mission_improve_kingdom_weapons|I am currently improving our weapons, making sure the swords are sharp and our arrows strong. str_king_mission_invest_in_lands|I am currently investing in my lands, increasing industry output and future revenues. str_king_mission_increase_farmland|The farmlands are in need of tending to {playername}, after all they not only feed my subjects, but also fuel my armies march to victory. str_king_mission_holding_a_feast|I'm taking a break from the management of my kingdom, preparing and holding a great feast. str_king_mission_improve_skills|Knowledge is power {playername}, and how can a {reg65?Queen Monarch} rule if they are not willing to always be improving their skills? I am currently in study, always learning to be a better leader. str_king_mission_repair_war_damage|I was inspecting my realm the other day and noticed there was still so much war-damage from our last fight. This can not be, so I have ordered repair and re-building. We must be ready for the next war. str_king_mission_hire_spys_and_scouts|While I am unwilling to share with you all the details, lets just say my current mission is to disrupt the stability of a neighboring land. str_king_mission_improve_defences|We must always be ready for battle {playername}, and although there is truth in the proverb 'a good defence is a strong offense', it never hurts to have good defences as well! So I have currently ordered the strengthing of our walls and the digging of ditches to keep my people safe. str_king_mission_buy_slaves|Well if you must know, I am currently in talks with a local slave-master.... don't look at me like that {playername}, my kingdom needs workers to swing axes and plow the fields! What if the fastest way to get them? The slave markets of course. str_king_mission_improve_relations|I am currently writing to other monarchs, trying to build new bridges of understanding and co-operation. str_king_mission_seek_out_allies|No kingdom can survive without strong alliances {playername}, so I am currently in talks to improve our relations and seek out even more allies. str_king_mission_temporary_insanity_male|What am I doing? Yes what am I doing? Ah yes, I was counting my hat collection... or was it how many hats in my kingdom? Damn it {playername}, you made me lose count!^^^(this monarch is suffering from temporary insanity) str_king_mission_temporary_insanity_fem|What? Where am I again... ah yes I am Queen....yes? What did you want to know? Who cares? Stop asking questions. I am Queen and I will rule these lands stronger then Boudicia, my power will burn brighter then a thousand suns! Where am I again?^^ (this ruler has temporary insanity) str_king_mission_closeing_slave_market|These slave markets are a stain on my lands and I will have non of it {playername}! I don't care what it costs me, they must be closed. Each and every one of them! str_king_mission_increase_faith|Faith binds us together, but it can also drive us apart. For that reason I am working hard with the local priests to remove the harrassy from my lands so we may all unite under one true belief. str_king_mission_unknown|I am working on it {playername}, but forgive me for not wanting to share all the details. str_controversy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently adds {reg2}% to our total discontent... May I suggest you try and keep your controversy low, and maybe do a few more nice things for the peasants? str_size_biggest_issue_next_to_contro|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your honor and controversy that is also causing a futher {reg}% discontent. str_controversy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently accounts for {reg2}%, some other things effecting the realm is religious matters {reg3}% and your relations with your kingdom settlements {reg4}% str_wardamage_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is war-damage caused by your many wars. Would you like me to invest some coin in repairing the damage?^^ This adds {reg2}% to our current discontent. str_size_biggest_issue_next_to_war|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to war-damage from your many wars causing {reg2}% discontent. Would you like me to invest some coin in repairing the damage? str_war_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is war-damage from fighting your many wars. It currently amounts to {reg2}%, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%^^Would you like me to invest some coin in repairing the damage? str_policy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your policies and domestic affairs. It currently accounts for {reg2}% of our total discontent... May I suggest you try and adjust these by speaking with your advisor. str_size_biggest_issue_next_to_policy|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current policy settings that are causing a futher {reg2}% discontent. str_policy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your domestic policy. It currently adds {reg2}% to our discontent, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}% str_tax_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your kingdoms tax rates and collections. It currently accounts for {reg2}% of our total discontent... May I suggest you try and lower your rates, preferably in your towns. str_size_biggest_issue_next_to_tax|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current tax rates that are causing a futher {reg2}% discontent. May I suggest you lower the rates? At least in the towns. str_tax_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your tax rates. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_rel_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your relations with your settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you try and improve things with the mayors? Perhaps they have some jobs or favors that need your attention. str_size_biggest_issue_next_to_rel|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlement relations causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors? str_rel_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlement relations. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_prosperty_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the prosperity of our settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you do something for the mayors or perhaps build some industry? str_size_biggest_issue_next_to_prosperty|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlements prosperity that is causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors, or invest in some industry? str_prosperty_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlements prosperity. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and war-damage caused by previous wars {reg4}% str_spirit_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the religious matters of the Kingdom. It currently accounts for {reg2}% of our total discontent... May I suggest you talk to your head of faith or perhaps build some religious buildings? str_size_biggest_issue_next_to_spirit|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to religious matters that are causing a futher {reg2}% discontent. May I suggest you talk to your head of faith or perhaps build some religious buildings? str_spirit_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is religious matters. It currently adds {reg2}% to our discontent, some other things effecting the realm is your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_balanced_suggestions|Right now things are fairly balanced. Some things that may be effecting our kingdoms discontent is religious matters {reg2}%, some other things effecting the realm could be your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_king_mission_go_hunting_wounded|I was enjoying a good hunt, that is until I was startled by a deer and my damn horse throw me. Don't worry {playername}, I'll be back to full strength shortly though. str_complex_ai_battle|Complex AI for Battle
https://w.atwiki.jp/goronka/pages/2184.html
【作品名】Alliance of Valiant Arms 【ジャンル】FPS ゲーム 【先鋒】レオパルド2戦車withポイントマン5人 【次鋒】ボートwithポイントマン4人 【中堅】救助ヘリwithポイントマン4人 【副将】救助ヘリwithポイントマン5人&エヴァ 【大将】Mi-24 Hind 【共通設定】 MP5A3:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数80発、30発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 Bizon PP-19:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数128発、64発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 Uzi:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数96発、32発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 UMP45:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数75発、25発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 AKS-74U:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数90発、30発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 KBP PP2000:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数88発、44発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 M4 Spectre:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数100発、50発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 Galil MAR:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数95発、35発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 PPSh41:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数142発、71発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 L2A3:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数96発、32発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 M1A1 Thompson:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数90発、30発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 P90 Harimau:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数100発、50発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 Bizon Arachne:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数128発、64発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 MP5K:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数90発、30発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 SG552 Commando:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数90発、30発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 MP7A1:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数80発、40発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 MP5SD5:サブマシンガン、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数90発、30発撃つ毎に2秒のリロードが必要 秒間10連射程度の発射速度 【ポイントマンの共通設定】 【属性】ポイントマン、軍人 【大きさ】成人男性並み 【攻撃力】Stechkin APS:マシンピストル、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、装弾数60発、20発撃つ毎に2秒のリロードが必要 秒間6,7連射程度の発射速度 手斧:一撃でM67手榴弾16個同時爆破でも傷付かない壁に傷を付けられる 何回でも使える M116A1 閃光手榴弾:投擲して2秒後に爆発して強烈な閃光を発する手榴弾、所持数1個 双眼鏡や4倍ズームのスコープで太陽を直視しても平気な自身でさえ数秒間視界が白一色になるので、人間なら確実に失明するだろう 50m先にまで投げられる、投擲スピードは秒速20m程度 【防御力】M67手榴弾16個同時爆破でも傷付かない壁に穴を開けられるアサルトライフルの連射が全身に直撃しても無傷 双眼鏡や4倍率にしたスナイパーライフルで太陽を直視しても平気 燃え盛る火の中にしゃがんでも平気、何時間経っても無傷 【素早さ】鍛えた人間並、1mの跳躍が可能 【名前】レオパルド2戦車withポイントマン5人 【属性】戦車with軍人 【大きさ】戦車:全長 10.93 m 全幅 3.74 m 全高 3.03 m 重量 59.7 t その戦車の上に共通設定のポイントマンが5人 【攻撃力】軽く轢くだけで共通設定のポイントマンが殺害される Leopard Machine-Gun:車載機銃、一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、100発撃つ毎に2秒のリロードが必要 秒間数十連射程度の発射速度、弾切れは無く無限にリロードが可能 【防御力】M67手榴弾16個同時爆破でも傷付かない 共通設定の各種銃器で何処を撃たれまくって(キャタピラなんかも)も無傷、1万発撃たれようとも無傷 【素早さ】人が歩く程度の速度で動く、反応は常人並み 【特殊能力】もし故障してもポイントマンが修理すれば10秒で治る 【備考】MP5A3を持ったポイントマンが一人 Bizon PP-19を持ったポイントマンが一人 Uziを持ったポイントマンが一人 UMP45を持ったポイントマンが一人 Leopard Machine-Gunを使うポイントマンが一人 の計5人 【長所】戦車の中に入らずに、戦車の上に乗って敵と戦う 【短所】チームの腕が良くないと、敵のRPG-7でボコボコにされる ゲーム中に主砲が撃てない 【名前】ボートwithポイントマン4人 【属性】ボートwith軍人 【大きさ】十数mのボート 【攻撃力】無し、乗員頼み 【防御力】共通設定の各種銃器で何処を撃たれまくっても平気、1万発撃たれようとも余裕で航行可能 2,3発でポイントマンが死ぬ爆発を何度もくらっても平気 【素早さ】人が歩く速度で航行可能、反応は常人並み 【特殊能力】船内に共通設定の各種銃器の弾薬が無限に置いてある 【備考】MP5Kを持ったポイントマンが一人 SG552 Commandoを持ったポイントマンが一人 MP7A1を持ったポイントマンが一人 MP5SD5を持ったポイントマンが一人 の計4人が中に乗っている 【名前】救助ヘリwithポイントマン4人 【属性】救助ヘリwith軍人 【大きさ】十数mのヘリコプター並み 【攻撃力】無し、乗員頼み 【防御力】共通設定の各種銃器で何処を撃たれまくって(ローターやコクピットを狙われても)も平気、1万発撃たれようとも余裕で飛べる 【素早さ】ヘリコプター並み、反応は常人並み 【備考】AKS-74Uを持ったポイントマンが一人 KBP PP2000を持ったポイントマンが一人 M4 Spectreを持ったポイントマンが一人 Galil MARを持ったポイントマンが一人 の計4人が中に乗っている 【名前】救助ヘリwithポイントマン5人&エヴァ・マリア・ヴォレル 【属性】救助ヘリwith軍人 【大きさ】十数mのヘリコプター並み 【攻撃力】無し、乗員頼み 【防御力】共通設定の各種銃器で何処を撃たれまくって(ローターやコクピットを狙われても)も平気、1万発撃たれようとも余裕で飛べる 【素早さ】ヘリコプター並み、反応は常人並み 【備考】PPSh41を持ったポイントマンが一人 L2A3を持ったポイントマンが一人 M1A1 Thompsonを持ったポイントマンが一人 P90 Harimauを持ったポイントマンが一人 Bizon Arachneを持ったポイントマンが一人 下記テンプレの成人女性が一人 の計6人が中に乗っている 【名前】エヴァ・マリア・ヴォレル 【属性】軍人、中尉 【大きさ】成人女性並み 【攻撃力】拳銃:一発でM67手榴弾16個同時爆破でも傷付かない壁に穴を開けられる威力 射程数百m、弾速はスナイパーライフルと同等、8,9発撃つ毎に2秒のリロードが必要 秒間1、2連射程度の発射速度、弾切れ無しで無限にリロードが可能 【防御力】M67手榴弾16個同時爆破でも傷付かない壁に穴を開けられるアサルトライフルの連射が全身に直撃しても無傷 3発で共通設定のポイントマンが死ぬ殴りに30発は耐えて戦闘続行可能 【素早さ】鍛えた人間並 【名前】Mi-24 Hind 【属性】戦闘ヘリ 【大きさ】主回転翼直径:17.30 m テールローター直径:3.91 m 全長:21.50 m 翼長:6.66 m 【攻撃力】ロケット弾:先鋒の戦車を2発で故障させるロケット弾と同等の威力のロケット弾を発射できる 射程数百m、弾速はロケットランチャー並み、秒間3,4発の速度で発射可能 弾切れ無しで無限に撃てる 【防御力】共通設定の各種銃器で何処を撃たれまくって(ローターやコクピットを狙われても)も無傷、1万発撃たれようとも無傷 先鋒の戦車を2発で故障させるロケット弾の直撃に(ローターやコクピットを狙われても)8発は耐えて戦闘続行可能 【素早さ】戦闘ヘリ並み、反応は常人並み 参戦 vol.101 677-681 vol.108 388 :格無しさん:2012/05/26(土) 09 57 52.55 ID 9aU6S7zL Alliance of Valiant Arms 考察 他が銃撃しつつ、1,2人が閃光弾で失明させて銃撃とか 考察時の失明は生物なら失明するぐらいの光量として、反応は通常通りだが攻撃は回避できなくなるとして考察 視認して回避してるわけじゃないとテンプレに書かれないと、こっちは考慮できないわけだし パーマン 【先鋒】【次鋒】【中堅】一撃じゃやられないので、失明させて乱射勝ち 【副将】コンクリごと銃撃で削って勝ち 【大将】時を止められたら何もできない、中に人が乗ってるか分からないが負けるか 4○1× ねこわっぱ 【先鋒】開始距離で、殴りに来る前に失明させられるか 殴られてもまあ耐えられるだろう、失明させた後に乱射して勝ち 【次鋒】開始距離で、殴りに来る前に失明させられる、失明させた後に乱射して勝ち 【中堅】20m爆発防御だが、失明させれば有利、撃ってれば勝てるか 【副将】中堅より更に硬いが、空飛んでるので絶対に負けない 【大将】攻撃じゃ負けない、空飛んでる分有利で、ロケット弾乱射してれば勝てる 5○ ローゼンメイデン 【先鋒】失明させるまでも無く、銃撃で勝ち 【次鋒】失明させるまでも無く、銃撃で勝ち 【中堅】失明させるまでも無く、銃撃で勝ち 【副将】失明させるまでも無く、銃撃で勝ち 【大将】防御力の関係で効かない、こっち空飛んでるヘリだしなおさら ロケット弾乱射してれば有利、勝ち 【先鋒~副将】もし先手取られたとしても、先鋒~副将の攻撃力じゃ防御力で耐えられるし 一人殺せるだけの時間かける前に蜂の巣にできるので全勝できる 5○ もっと上に行けるだろう、ザ・キング・オブ・ファイターズシリーズ 辺りから見る 389 :格無しさん:2012/05/26(土) 09 58 10.55 ID 9aU6S7zL エリートヤンキー三郎 【先鋒】問題なく勝てる 【次鋒】銃撃勝ち 【中堅】空から銃撃勝ち 【副将】ヘリコプター同士だが、攻防の差で勝てる 【大将】瞬間移動で近寄られて、学校校舎粉砕パンチくらって負け 4○1× アドルフに告ぐ 【先鋒】銃撃してれば勝てる 【次鋒】銃撃してれば勝てる 【中堅】空飛べるし、銃撃してれば勝てる 【副将】空飛べるので爆弾食らわない、有利 【大将】 乃木坂春香の秘密 【先鋒】 【次鋒】 問題無く勝てる 【中堅】【副将】【大将】装甲で耐えてれば、有利 5○ ブラック・ジャック 【先鋒】【次鋒】ジャンボジェットの突撃でどうなるか、引き分けにしておこう 【中堅】飛べるし機銃をくらっても効かないだろう、有利 【副将】飛べるので爆弾はくらわない、有利 【大将】速度では劣ってるか、火力や装甲で上回ってる、有利 3○2△ ザ・キング・オブ・ファイターズシリーズ 【先鋒】攻防の面や人数差でも上回っているので圧倒的に勝ち 【次鋒】この人数で銃撃乱射してれば、その内当たるだろう失明させればなおさら勝てる 【中堅】炎耐性もあり、相手が勝ってるの反応しか無いので勝てる 【副将】炎耐性もあり、相手が勝ってるの反応しか無いので勝てる 【大将】攻撃全部効かない、ロケット弾乱射してれば有利、勝ち 5○ 390 :格無しさん:2012/05/26(土) 10 00 50.26 ID 9aU6S7zL 安定して勝てるので、もっと上を見る C市 【先鋒】旅客機の突撃でどうなるか、引き分けにしておこう 【次鋒】銃撃し続けて勝てる 【中堅】空飛べるから爆弾は当たらない、有利 【副将】落とされる前に銃撃し続けて勝てる 【大将】どうやっても勝てない負け 3○1×1△ るろうに剣心~明治剣客浪漫譚~ 【先鋒】 【次鋒】 【中堅】 【副将】 【大将】 相手どうやってもこっちを倒せない、好きなように料理できる 5○ ゼロの使い魔 【先鋒】【次鋒】【中堅】問題無く勝てる 【副将】空飛べるので銃撃して勝ち 【大将】ロケット弾乱射勝ち モノクロス 【先鋒】失明させて殺し続け勝ち 【次鋒】失明させて殺し続け勝ち 【中堅】失明させて殺し続け勝ち 【副将】失明させて殺し続け勝ち 【大将】ロケット弾乱射し続けて殺し続け勝ち 5○ メガ・シャークVSジャイアント・オクトパスからは攻防が高くて負けが続いたり、任意全能相手だったりするので メガ・シャークVSジャイアント・オクトパス>Alliance of Valiant Arms=C市>るろうニー剣心~明治剣客浪漫譚~ 391 :格無しさん:2012/05/26(土) 10 04 36.84 ID 9aU6S7zL 間違い メガ・シャークVSジャイアント・オクトパス>Alliance of Valiant Arms>C市
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Chapter 1 The final story postscript Cu(..Bacbac.. munching. ) Cu(Barbary and) CuSlow..the way things are going..cake..consume. (sound in which cellular phone is taken out) Cu"Do you come here when it comes Baza and when?" Baza"It is a place that attached now. " Cu (The cellular phone is put away). "All of the other" Baza"Mr. selah keeps in DASD and Gale seems to have begun to keep a strange pet in the treasure search. " Cu(Strange pet. ?)"It is ー ..along.. ・・・ Stripes ..crushing of fellow Dasdauros of selah... " Dogaaaaaan Selah"・・・ just now" Cu"・・・・・・ Is does you leave, and the harvest ..goodness..?" Baza(shelter and shelter) Selah「Harvest?It was useless at all. 」 Cu"Then, it is left externals or, I must be going ..for my Cuu.. ..... " Selah"The trident mug has bought said arms. " Cu"It did shopping that it is good, and, then, I must be going for the urgent business. " Selah"Who was able to be crushed a little while ago did you say?" Cu"Then, ..bamboo basket.. lose because of the nature ・・・. " Selah "I firmly heard it. "(The finger is put on the trigger. ) Cu"Kinosada" Selah" ..".. Dantsu Baza "・・・."(It is a consequence of its deeds ・・・. ) The 15th story postscript Baza「It is 15 ! story completion. 。」 Gale「Baza is tired why. It is correction point multi in special this time. 」 Baza"It is not a correction this time but it is possible to say, and making wholly. " Cu selah Gale「Food food food food food food food food food. ?」 BazaAs for this story, because it is "there are quite a lot of characters, and the conversation is a little ‥ I m sorry for the readers. " Gale"・・・ There is no such smilingbroadly ..doing.. when said. " Cu"Nature that battle scene in star and tumbling doll I is terrible and detailed" Baza"" Baza"It is not the first time to make wholly. " Cu selah Gale「Food food food food food food food food food. ?」 Gale"It is, and is Hanashi on earth how many. " Baza"Secret ♪" Cu" ..feeling like ".. Selah" ..feeling like ".. RicouFeeling like "Isn t this work title amusing if it says?" Gale" Ricou"Thank you" CuTitle..travel..considerably..come off..content. Baza"It is likely to become travel in Chapter 2 according to the story of Git. " RicouGood..as it is..title..revenge..play..angel..martial..erasure..story. Baza"Title ..unpleasant.. of that ..・・・・.." Gale" Baza.."each other.." Gale"What" Baza"It is a big deal. " Gale"? of what" Baza"It seems to be butter shortage in Japan now. " Gale"It is good by some means. " Cu"It is serious. " Baza「It is so. It is what very. Bread and butter is eaten and, the way things are going, without ・・・」 Gale"・・・ . It falls in love, and bread and butter. " Baza"Oh bread and butter was able often to be prepared. " Gale"Then, world and . of the imagination. " BazaThe next final times Chapter 1 are ..saying.. .."each other... " ..Git after ,... Cu selah Gale Ricou「Food food food food food food food food food. ?」 The 14th story postscript Baza"That Ponja was Mr. selah after all or it is ww. " Gale"No, it is not possible do differ because of that author and to know. " Selah. "(While eating the pudding. ) Cu "It is thought that the fight is sure to be suited though it is strong to make this me half kill. "(serious face) Baza(It is ..the encounter.. .., Cu.. ..chancy.. ・・・・. ) Selah "・・・."(While eating the pudding. ) Baza(That?It is not angry. Favor of pudding?) Gale"However, it is ..Zl.. that only selah eats the pudding ..it is... " Baza"The beer has been bought for Gale thinking saying so. " Gale"Oh there is however Baza ..attentive.. ..ww.. ..the minority... " Baza"It encounters ..the minority it.. and , beer is put in the refrigerator. " Cu"Mine is ..something... " Baza"This in Cu. " Cu"Potato Yorcan of Palermo sign ・・・" BazaWell..tea. Talk..continue..live.(While looking for the tea cup. ) Gale "Cu is a doubt and doesn t have whether to stay on as it is in the satan army. "(sound in which can of beer is opened) Baza "It is thought that Mr. selah s persuasion goes well. "(While pouring the hot water into the tea packing. ) Cu "・・・ Is it a Palermo sign? ・・・. "(While seeing the package. ) Selah "I am ・・・・ ..wanting no belief as the transformation to the porn jar... "(While opening the second pudding. ) Cu "・・・ It is a Palermo type sweet jelly made from bean jam. "(.... the Shilshiimo Palermo sweet jelly made from bean jam served from the box. ) Talk..prolong..next time.(While taking tea. ) Cu "・・・ . Gocri"(While carrying to the curving mouth that shaves the potato sweet jelly made from bean jam being resemble Palermo closely by splendor. ) Gale "・・・ it is ..can carrying to such a thing entrance well.."(whisper) CuQuite..delicious. (Continue to next time. ) The 13th story postscript Development is being forecast the performers of this work in the future ・・・. Baza"What ..considering.. do you think that it becomes it?" GaleHow..become..first of all..selah..confrontation..think. Selah Cu「Is it Mage??」 Baza"Mr. selah can persuade Cu and exist. " Selah" "Though I am glad of that CuOne..good..provide..selah..get angry..scary. Baza「Food. ?Mr. selah is angry, too ・・・ It is unexpected. 」 Cu "It is confusedly scary ・・・ It is ・・・ ....only eating.. ..a half.. killing.. Gftsu as for the pudding put importantly. "(The kick of selah ..Cu.. faints direct hit Cu. ) Baza「・・・。」 Gale「・・・。」 Selah"Haahaa" BazaCrowd..this time..do. Gale" Baza"When it is the state as it is, seem to become long. " Gale" BazaNext time..do. Gale"Let s do not meet again in your 14 stories (and the reader). " Baza"If Mr. selah eats the mood and the pudding, do it reconcile?" Gale"Do not understand. " Baza"Buy it. " (Continue to next time. ) The 12th story postscript Story..come..sleep..this..work..make..go..erratum..expression..correction..unexpectedly.. mistake..lustful.., especially..satan..army..Gale..Kansai..valve..how many..mend..Kansai.. valve..often..know..trouble..correction..add..remain..correction..point..a lot of..a little..head..come..assassin..send..postscript..chapter..reference..a little..hold out.. well..story..notify beforehand..story..rappee..selah..Mr...story.Looking forward
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Vortex of Returning すべてのユニットを本拠地へテレポートさせます Vortex of Returning ジェム 疲労 内部ID 683 3 300 使用 水中判定 効果 効果量 戦闘 水中可 Returning 主属性 主Lv 効果発生数 射程距離 Astral 4 1 0 副属性 副Lv 効果範囲 命中補正 - 0 666 0 領域 Lv 防御判定 抵抗判定 Thaumaturgy 7 防御無視 専用国家 ゲーム内説明文 The caster creates a rift in space that carries the entire army back to the home province on astral currents. 和訳 術者は、全軍を本拠地の州に帰還させる空間の亀裂を作ります。 注記 味方全てを直ちに首都に帰還させる、Returningの発展型。解禁時期は遅めで必要な魔法スキルも高いが、確実に全軍を撤退させる手段としては価値がある。 発動すると問答無用で味方全軍を撤退させる。対象外になるものは無く、術者自身が率いていない兵や他の指揮官も巻き込んで撤退する。この点は儀式魔法であるGatewayなどには真似ができない。 シンプルな効果だけに使い道は多様。追い込まれた味方が襲撃を受ける前にTeleportで駆けつけ戦闘開始と同時に逃げ失せてみたり、護衛付きでテレポートして奇襲、やることをやったらさっさと帰還など、いろいろな策が考えられる。 ただしこの魔法もGemを消費するため、戦闘AIのGem温存により発動しないことがある。とくに最初から全軍撤退のつもりで指示していた場合に発動しないのは大いに困る。少数の精鋭相手に大被害を出す可能性も否めない。 一方、それを逆手にとればテレポートで強襲した先に戦力がろくに居なければ戦闘、居たらさっさと逃げ帰るという小癪な真似も考えられる。上記した不安はあるが、その程度は受け入れるしかない。 Returningと同じく、水棲の兵を陸の首都に上げてしまったり、逆に地上の兵を水中の首都に落としてしまったりすると即死する。また首都の要塞が敵の占領下にあったり、首都が敵Dominion影響下だったりした場合も全滅する。 これらはちゃんと確認すれば済むことだが、うっかりミスには十分に警戒すること。こんなことで戦力を失っていては笑い話にすらならない。 他、Blood Slaveをこの魔法に巻き込むと、通常ユニットに変換されるというバグがある。一度戦闘に参加させて生き残ればGem欄に戻されるが、空きがないと消滅。この状態でも血の魔法に使うことはできる。 なお、これも一応は自動使用の候補に入っている。勝手に使うことはめったにないが、他に使える魔法がないほどにヒマな場合には平気で使う。余計なトラブルを避けたければ、そんな状態になり得る魔術師に必要以上にGemを与えるのはやめておきたい。 コメント 名前 コメント
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750 名前: D two×three×four ◆cCdWxdhReU [sage] 投稿日: 2007/08/27(月) 01 22 08 神父自重しろ。:その頃、衛宮邸では。 (アンケート結果はレヴィちゃんですねー) (いいわよ。ええ、いいわ。 貴方の事はよーっくわかったから。 そこまで!放置!!プレイ!!!決め込むんだったら、ね?! あたしにだって、考えがあるんだから―――ッ!!) どかーん。 体感温度が5度下がると同時に、全身から嫌な汗が噴出して目が覚めた。 「ちょっ、明確な死の予感?!」 跳ね起きる。 「おぉ、シロ!」「先輩!」「士郎!!」 あ、家だ。 物凄く凶暴な赤い悪魔を敵に回したような悪夢を見てから、 そう、目覚めてみると自宅だった。 見慣れた部屋に見慣れた家族。ああ、成る程、夢だ。全部夢だったんだ。 だってぶつかっても擦っても傷一つ付かない車なんてあるわけないし、 一般的なホモサピエンスのメスは車を一蹴りでふっ飛ばさない。例え魔術師であっても、だ。 カレイドルビーは向こうで使ってるネタだからきっと心配ないし。カレイドキレイ?何それ食えるの? 「しろおおおおおう!士郎士郎っ!もお、お姉ちゃん心配したんだよーぅ!!」 「だあーから言ったろうよー、あたしがマスターに怪我なんか、させる訳ないってさー。」 藤ねぇと‥‥あれ?俺、まだ寝ぼけてるのか?夢と、ごっちゃに―――― 「先輩っ!よかった‥‥。目、覚まさないかと‥‥‥!」 嗚呼、夢じゃない。 心配そうな、その瞳の色で。視界に揺れる髪の色で。 今一番思い出したくも無いデキゴトが、フラッシュバック。 ―――――――――っ!! 751 名前: D two×three×four ◆cCdWxdhReU [sage] 投稿日: 2007/08/27(月) 01 23 09 せんたくし? いち、もういっかいねてゆめだったことにする。りあるなわーるどからえすけーいぷ。 に、げんじつとむきあう。 俺はいちを選ぶぜ? 俺もいちを選ぶよ。 俺だっていちさ。 俺も。 俺もー。 お 「先輩?」 駄目だった。 もう、どうしようもなく駄目だった。 逃げられない。助けられない。償えない。もう、もう、もう。 「桜ッ、俺!俺、ごめん、桜ッ!!」 「きゃっ!」 まるで無力な子供が縋るみたいに、俺は謝り倒した。 桜の小さな手を握って。『温かい人の手を握って。』 ごめん―――― 「シロ、やめろ。」 「え?」 レヴィから静止がかかる。 視線を上げると、藤ねぇは泣いていた。 なあ、どういうことだよ?誰か俺に説明を‥‥‥ 説明を、待つんじゃ、駄目だ。 「‥‥‥謝ら、ない。」 「やっちゃあならない事だ。オーケイ?」 そうだ。そうだな。 「だって『先輩は、謝るようなことはしていません。』そうでしょう?」 慈母の様な微笑で、枷がぐんと重くなる。 ――――ごめんなさいの一言で、降ろしていい十字架ではないんだ。 「しょうがなかったんです。しょうがなかったんですよ?」 752 名前: D two×three×four ◆cCdWxdhReU [sage] 投稿日: 2007/08/27(月) 01 24 30 桜は泣き腫らした目だった。 そのまま静かに居間から立ち去る。自分の部屋に戻るのかもしれない。 ――――気づかないフリをしていたけれど。 桜は宝物を抱えるみたいに、『俺の持ち帰った、それ』を抱えていた。 レヴィがハンドサインで扉を指す。何かを聞いてくる。いいかよ、シロ? ああ。‥‥頼んだ。 居間に残ったのは俺と藤ねぇ。 「大変だったね、士郎。」 「‥‥‥うん。」 「お姉ちゃんだけは、なにがあっても士郎の味方だからね。」 「うん。」 「‥‥‥っ、辛かったよね‥‥‥!」 数年ぶりに抱きしめられた。藤ねぇの腕の中は、心地よく温かかった。 つられて、ちょっと泣いた。 レヴィは何を聞いてきた? 亡き親友を独り背負う。:『アレ』、取り返すんだよな?力づくでさ。 それでも、マキリと共に。:あのお嬢ちゃんと、少し話して来ても? そこまでにしないのだ藤村。:しばらく外した方がいいか? (カレイドキレイフラグ?立ってないっすよwwww ついでに言えば放っとかれた誰かさん敵対フラグは立ちましたが、士郎の死亡フラグはまだ。多分。) 投票結果 亡き親友を独り背負う。 5 決定 それでも、マキリと共に。 1 そこまでにしないのだ藤村。 1
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pt_none|none pt_rescued_prisoners|救出された捕虜 pt_enemy|敵 pt_hero_party|将軍の軍勢 pt_village_defenders|村の警備隊 pt_cattle_herd|牛の群れ pt_looters|無法者 pt_militia|市民巡視隊 pt_steppe_bandits|デシャル奇襲兵 pt_forest_bandits|森賊 pt_mountain_bandits|山賊 pt_sea_raiders|北方の奇襲隊 pt_snake_bandits|スネーク教徒隊 pt_forest_outcasts|追いはぎ pt_sea_raider_army|ヴァンズケリー海賊団 pt_omen_seekers|予言探求者 pt_heretics|異教徒隊 pt_heretics_army|異教徒軍 pt_snake_cult|スネーク教徒隊 pt_snake_cult_warband|スネーク教戦団 pt_snake_cult_army|スネーク教軍 pt_azi_death_cult|アジ・ダハーカの宣教者 pt_mystmountain_raiders|ミストマウンテン族奇襲隊 pt_mystmountain_army|ミストマウンテン族軍 pt_jatu_nomads|ヤツ族奇襲隊 pt_jatu_warband|ヤツ族戦団 pt_jatu_army|ヤツ族軍 pt_red_brotherhood|レッド同盟 pt_inquisition_patrol|異端審問官の巡視兵 pt_inquisition_warband|異端審問官の神学者 pt_inquisition_army|異端審問官の神聖隊 pt_fadventurers|女冒険団 pt_adventurers|冒険団 pt_peasant_army|一揆民団 pt_merc_barclay|征服者 pt_merc_generic|傭兵団 pt_merc_mettenheim|メッテンヘイム進攻軍 pt_merc_freikorps_mettenheim|メッテンヘイムフレイクロプス pt_melitine_medium_spawn|メリティネ偵察隊 pt_merc_jatu|ヤツ族傭兵団 pt_merc_vanskerry|ヴァンズケリー傭兵団 pt_merc_veccavian|誘惑する娘 pt_merc_singalian|シンガリア傭兵団 pt_slaver_singalian|シンガリア奴隷商 pt_player_merc_mettenheim|フレイブリューダー pt_player_merc_mettenheim_2|フレイブリューダー pt_player_merc_veccavian|ベッカヴィアの反逆団 pt_player_merc_barclay|王の親衛隊 pt_player_merc_melitine|サルノの遠征隊 pt_player_merc_marleons|マーリオンズの第一バナレット隊 pt_player_merc_unicorns|ティモシー卿の騎士団 pt_player_merc_red_brotherhood|ロザリオ同盟 pt_player_merc_red_brotherhood_2|ロザリオ同盟 pt_player_merc_snowlions|スノーライオン旅団 pt_player_merc_singalians|ファールーズとシンガリア奴隷商 pt_player_merc_jatu|インダールに選ばれし者 pt_player_merc_generic|自由軍 pt_player_merc_cheaters|アンディの居座り詐欺団 pt_stronghold_patrol|拠点のパトロール pt_ren_knights|反逆騎士団 pt_cb5_results|敗残兵 pt_noldor_elves|ノルドールレンジャー隊 pt_errant_knights|武者修行の騎士団 pt_dread_legion_patrol|畏怖軍巡視兵 pt_eyegrim_patrol|アイグリムの鬼先兵 pt_wolfbode_patrol|ウルフボウドの巡視兵 pt_three_seers_patrol|三賢者の巡視兵 pt_inquisitor_rasmus_patrol|正しき真理の祈祷者 pt_wolfbode|虐殺者ウルフボウド pt_dread_legion|畏怖軍団 pt_jatu_k_juda|破壊者キュダ pt_jatu_zulkar|ザルカー将軍 pt_eyegrim|貪欲アイグリム pt_brouhaha|騒がしいアラリック pt_burilgi_the_usurper|強奪者ブリルジ pt_oswald|花のオズワルド冒険団 pt_griffonsword|グリフォンソード冒険団 pt_ironsword|鉄剣コダン冒険団 pt_shalavan|シャラバン族長冒険団 pt_boristheraven|漆黒のボリス卿 pt_three_seers|三賢者 pt_noldor_lord_1|ノルドールのエルダリアン卿 pt_noldor_lord_2|ノルドールのイシルランディル卿 pt_syla_uzas|サイラ・ユーザス pt_mett_obrist|オブリスト・ヘインリヒ pt_vecc_verante|反逆魔女討伐隊 pt_barclay_rufio|ビリャビシオシアの軍勢 pt_melitine_kaspax|メリティネ侵略軍 pt_inquisitor|神聖異端審問官ラスマス・デヴァティカ pt_madame_de_pompadour|ポンパドゥール婦人 pt_refugees|難民 pt_refugees_guarded|武装した難民 pt_deserters|脱走兵 pt_merchant_caravan|隊商 pt_troublesome_bandits|厄介な盗賊 pt_bandits_awaiting_ransom|身代金を待つ盗賊 pt_kidnapped_girl|誘拐された娘 pt_village_farmers|農民 pt_spy_partners|目立たない旅人 pt_runaway_serfs|逃亡した農奴 pt_spy|普通の町民 pt_sacrificed_messenger|犠牲にされた伝令 pt_jatu_quest_army|ヤツ族略奪軍 pt_forager_party|徴発隊 pt_scout_party|偵察隊 pt_patrol_party|巡回隊 pt_messenger_party|伝令 pt_raider_party|襲撃隊 pt_raider_captives|襲撃隊の捕虜 pt_kingdom_caravan_party|隊商 pt_prisoner_train_party|捕虜護送隊 pt_default_prisoners|負債虜囚 pt_routed_warriors|逃走兵 pt_center_reinforcements|援軍 pt_kingdom_hero_party|軍勢 pt_kingdom_4_reinforcements_a|kingdom_4_reinforcements_a pt_kingdom_4_reinforcements_b|kingdom_4_reinforcements_b pt_kingdom_4_reinforcements_c|kingdom_4_reinforcements_c pt_kingdom_5_reinforcements_a|kingdom_5_reinforcements_a pt_kingdom_5_reinforcements_b|kingdom_5_reinforcements_b pt_kingdom_5_reinforcements_c|kingdom_5_reinforcements_c pt_kingdom_6_reinforcements_a|kingdom_6_reinforcements_a pt_kingdom_6_reinforcements_b|kingdom_6_reinforcements_b pt_kingdom_6_reinforcements_c|kingdom_6_reinforcements_c pt_lethaldiran_reinforcements_a|Lethaldiran_reinforcements_a pt_lethaldiran_reinforcements_b|Lethaldiran_reinforcements_b pt_lethaldiran_reinforcements_c|Lethaldiran_reinforcements_c pt_boadice_reinforcements_a|Boadice_reinforcements_a pt_boadice_reinforcements_b|Boadice_reinforcements_b pt_boadice_reinforcements_c|Boadice_reinforcements_c pt_frederick_reinforcements_a|frederick_reinforcements_a pt_frederick_reinforcements_b|frederick_reinforcements_b pt_frederick_reinforcements_c|frederick_reinforcements_c pt_donavan_reinforcements_a|donavan_reinforcements_a pt_donavan_reinforcements_b|donavan_reinforcements_b pt_donavan_reinforcements_c|donavan_reinforcements_c pt_adonja_reinforcements_a|adonja_reinforcements_a pt_adonja_reinforcements_b|adonja_reinforcements_b pt_adonja_reinforcements_c|adonja_reinforcements_c pt_rayne_reinforcements_a|rayne_reinforcements_a pt_rayne_reinforcements_b|rayne_reinforcements_b pt_rayne_reinforcements_c|rayne_reinforcements_c pt_roland_reinforcements_a|roland_reinforcements_a pt_roland_reinforcements_b|roland_reinforcements_b pt_roland_reinforcements_c|roland_reinforcements_c pt_alistair_reinforcements_a|alistair_reinforcements_a pt_alistair_reinforcements_b|alistair_reinforcements_b pt_alistair_reinforcements_c|alistair_reinforcements_c pt_steppe_bandit_lair|デシャル奇襲隊の隠れ家 pt_snake_bandit_lair|スネーク教の聖堂 pt_forest_bandit_lair|追いはぎのキャンプ pt_mountain_bandit_lair|ミストマウンテン族の潜伏場 pt_sea_raider_lair|ヴァンズケリーの船着場 pt_looter_lair|誘拐犯の潜伏場 pt_treasure_lair|宝地図の位置 pt_leaded_looters|強盗団 pt_looters_quest|略奪団