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Sea of Stars 機種:NS,PS5,PS4,XSX,Xbox1,PC 作曲者:Rainbowdragoneyes, 光田康典, Vincent Jake Jones, Reece Miller 開発元:Sabotage Studio 配信日:2023年8月29日 概要 Steam等で配信されているSabotage Studio開発の往年(特にスーパーファミコン)のJRPGをイメージさせるRPG。 『The Messenger』と世界観を共有していて、同作の前日譚でもある。その為、『The Messenger』で使われていたBGMの内、何曲かこの作品でアレンジされている。 『クロノ・トリガー』などで知られる光田康典氏が一部作曲に参加することが発表されて大きな話題となった。 収録曲(サウンドトラック順) 曲名 作曲・編曲者 補足 順位 Disc 1 Title Screen Rainbowdragoneyes タイトル画面 The Great Archives Rainbowdragoneyes, Vincent Jones 大書庫 The Mountain Trail (Day) Rainbowdragoneyes 山道(昼) Mooncradle (Day) Rainbowdragoneyes 月のゆりかご(昼) Devoted Warriors Rainbowdragoneyes ブルガバス、エルリナ初登場時 The Forbidden Cavern Rainbowdragoneyes 禁断の洞窟 Zenith Academy Rainbowdragoneyes, Vincent Jones ゼニス学院 Path of Ascension Rainbowdragoneyes ゼニス学院の最終試験 Wyrd the Training Golem Rainbowdragoneyes ウィルド戦 Dance Of 1,000 Suns Rainbowdragoneyes ガールのテーマ The Elder Mist Rainbowdragoneyes 霧の長老のテーマ Trials in the Mist Rainbowdragoneyes 霧の長老の試練 Crucible of Confirmation Rainbowdragoneyes 霧の長老戦 ボス戦191位 X'tol's Landing Rainbowdragoneyes エクス=タルの着陸場 Sleeper Island Rainbowdragoneyes 眠り竜の島フィールド Across the Moorlands (Day) Rainbowdragoneyes, Vincent Jones ムーアランド(昼) Teaks the Travelling Historian Rainbowdragoneyes チークスのテーマ A Day At The Lake Rainbowdragoneyes 釣り場 Panic! At The Outpost Rainbowdragoneyes 石工の村での騒動 The Mole Masons (Day) Rainbowdragoneyes, Vincent Jones 石工の村(昼) Sleeping On The Job Rainbowdragoneyes Molekin Shoppe Rainbowdragoneyes 石工の村の店 Whispering Winds The Serpent's Lullaby Rainbowdragoneyes 風洞鉱山 The Evil Wind Mage..? Rainbowdragoneyes 魔道士マルコマッドのテーマ Malkomud Strikes! Rainbowdragoneyes 火トカゲ&マルコマッド戦 Malko And Rocky Rainbowdragoneyes 火トカゲマッド戦 Serenade of Respite (Day) 光田康典 サンゴの滝(昼) 2023年新曲262位 Port Town (Day) Rainbowdragoneyes, Vincent Jones 港町ブリスク(昼) Seafaring Scallywags Rainbowdragoneyes 海賊のテーマ The Humble Boast Tavern Rainbowdragoneyes 謙慢亭 Black Market Rainbowdragoneyes 隠れ市 Hyperchromatic Necrodimensions Rainbowdragoneyes, Vincent Jones 魔導研究所跡地 The Shallow Mire Rainbowdragoneyes 海賊のイカダ Wraith Island Rainbowdragoneyes レイス島フィールド The Docks of Wraith Island Rainbowdragoneyes レイス島船着場 Town of Lucent Rainbowdragoneyes ルーセントの町 Cursed Woods Rainbowdragoneyes 呪いの森 A Woeful Lament 光田康典 「泣き女」の歌 Sailor of Bogs Unknown Rainbowdragoneyes 渡し守の番所 We Shouldn't Be Here Rainbowdragoneyes, Vincent Jones 水浸しの墓場 Clash! Rainbowdragoneyes ボス戦 Lair of the Necromancer Rainbowdragoneyes 死霊術師の館 Encounter Elite! Rainbowdragoneyes 前半ボス戦 2023年新曲89位 Storytime Interlude Chorus of Content Rainbowdragoneyes In the Womb of the Stars 光田康典 Symphony of Shadowed Halls 光田康典 呪いの館 The Dweller of Woe 光田康典 悲嘆に棲まう者戦(前半) The Acolytes Rainbowdragoneyes フレッシュマンサーの使徒のテーマ Besieged Rainbowdragoneyes 港町ブリスク(襲撃中) Ruins of Strife Rainbowdragoneyes 港町ブリスク(崩壊) Battle On! Rainbowdragoneyes 前半通常戦闘(昼) 通常戦闘曲219位2023年新曲224位 Sea of Nightmare Rainbowdragoneyes ヴェスパタイン号(呪い)悪夢の海 Isle of Stormcaller Rainbowdragoneyes 大渦潮 The Storm Calls For You! Rainbowdragoneyes ストームコーラー戦ヒドラリオン戦 Stinger Hortence Solo Reece Miller ホーテンスのマンドリンソロ Melisma of the Waters 光田康典 海 2023年新曲136位 Settler Island Rainbowdragoneyes 移住者の島 The Town of Mirth (Day) 光田康典 マース(昼) Monuments to the Ancients Rainbowdragoneyes 古代の霊廟 Watcher Island Rainbowdragoneyes 監視者の島 Through The Jungle (Day) Rainbowdragoneyes ジャングルの道(昼) Malevolent Confrontation! Rainbowdragoneyes 使徒戦 The Lost Village of Docarri (Day) Rainbowdragoneyes ドキャリ村(昼) The Oracle of Tides Rainbowdragoneyes 潮の預言者 Shoppe Rainbowdragoneyes ドキャリ村の店 Sacred Secrets (Day) Rainbowdragoneyes 聖なる森(昼) Temple Beneath the Tides Rainbowdragoneyes アンツドロ The Frozen Peak (Day) Rainbowdragoneyes 氷河山(昼)The MessengerのThe Frozen Lightのアレンジ 2023年新曲196位 Baby Gorillas Rainbowdragoneyes 子ゴリラ Dweller's Fury Rainbowdragoneyes 苦悶に棲まう者の憤怒 Descant of the Dweller Rainbowdragoneyes 棲まう者戦 Frolic and Flourish Rainbowdragoneyes 解放されたゴリラ達 Port Town Restored Rainbowdragoneyes 復興中のブリスク Mesa Island Rainbowdragoneyes メサ島 Khukkar's Task Rainbowdragoneyes メサ峠 Hills Of Determination (Day) Rainbowdragoneyes 紅葉の丘(昼)The MessengerのHills of Destinyのアレンジ Stinger The Strolling Minstrel Reece Miller 旅の吟遊詩人の演奏 Detritus Born Rainbowdragoneyes 落ち葉魔人戦The MessengerのDetritus Risenのアレンジ The Bamboo Forest (Day) Rainbowdragoneyes 竹の渓流(昼)The MessengerのBamboo Boogalooのアレンジ Songshroom's Wonders (Day) Rainbowdragoneyes 歌キノコの沼(昼)The MessengerのQuillshroom's Horrorsのアレンジ Crone of the Marsh Rainbowdragoneyes ヨマラのテーマ The Clockwork Castle Rainbowdragoneyes, Vincent Jones 時計じかけ城The MessengerのThe Clockwork Conciergeのアレンジ Triumph Encompassed 光田康典 ブルガバス&エルリナ戦 Cael and the Kids Rainbowdragoneyes キャエルのテーマ The Watchmaker Rainbowdragoneyes 時計職人のテーマ Army of Strife Rainbowdragoneyes 諍いに棲まう者との戦いへ Aephorul Returns Rainbowdragoneyes エフォラルのテーマ Meeting Outside Time Rainbowdragoneyes 時間停止 Eternal Bonds of The Warrior Cook Rainbowdragoneyes お料理戦士との永遠の絆 The Skylands Rainbowdragoneyes 天向の寺院天空の寺院浮遊島フィールド Kingdom in the Clouds (Day) Rainbowdragoneyes 雲の王国(昼) The Sky Giant Council Rainbowdragoneyes 雲の王国の評議会 Zephyr Sky (Day) Rainbowdragoneyes 風元素の島(昼) Volcanic Pursuit Rainbowdragoneyes 大釜山 The Warrior Cook's Calling Rainbowdragoneyes お料理戦士の召命 Elegy of the Hero Rainbowdragoneyes 親友との別れ、戦士たちの悲しみ Beyond The Stars Rainbowdragoneyes 世界の中心への道 Sinister Unknown Rainbowdragoneyes ??? Broken World Rainbowdragoneyes セライの世界 A Village Forsaken Rainbowdragoneyes レピン(恐怖に棲まう者戦前) Way of the Rogue 光田康典 Stars Align on the Assembly Line Rainbowdragoneyes 廃工場 Battle On! v2.1 (Day) Rainbowdragoneyes 後半通常戦闘(昼) Storytime Interlude Partida of Prophecy Rainbowdragoneyes Traversing The Cerulean Expanse Rainbowdragoneyes セルリアン砂漠 The Lost Ones Rainbowdragoneyes 忘却の民の集落(集落) Aephorul's Abandoned Workshop Rainbowdragoneyes 忘却の民の集落(研究施設) B'stie Boy Rainbowdragoneyes ベ=ストのテーマ The Sacrosanct Spires Rainbowdragoneyes 聖尖塔狩り場 Warden of the Spires Rainbowdragoneyes Temple of Sacrosanct Rainbowdragoneyes 三聖官の間 Eminent Rise of the Triumvirate Rainbowdragoneyes 三聖官戦 Echoes of Wonder; Shadows of Dread Rainbowdragoneyes レシュアンとエフォラル Sky Base Rainbowdragoneyes スカイベース The Artificer Rainbowdragoneyes 超技師のテーマ Horizons Unbound Rainbowdragoneyes 飛行中BGM The Infinite Abyss Rainbowdragoneyes 無限の奈落 Celestial Quandary (Day) Rainbowdragoneyes 至点の寺院(昼) Lair of the Fleshmancer Rainbowdragoneyes フレッシュマンサーの居城 Duplicitous Wrath, Pt. I Rainbowdragoneyes エリゾン=ダレル(第1形態)戦 Duplicitous Wrath, Pt. II Rainbowdragoneyes エリゾン=ダレル(第2形態)戦 Ascension Rainbowdragoneyes Stinger Rest Rainbowdragoneyes 宿泊時ジングル Stinger Learned Skill Rainbowdragoneyes 技習得時ジングル Stinger Joins Cargo Rainbowdragoneyes 同行者加入時ジングル Stinger Joins Party Rainbowdragoneyes, Vincent Jones 仲間加入時ジングル Stinger Catch Fish Rainbowdragoneyes 魚が釣れた時のジングル Stinger New Story Unlocked Rainbowdragoneyes チークスの物語追加時ジングル Stinger Key Item Small Rainbowdragoneyes 一部アイテムゲット時ジングル Stinger Key Item Big Rainbowdragoneyes キーアイテムゲット時ジングル Fanfare Rainbowdragoneyes ファンファーレ Disc 2 The Mountain Trail (Night) Rainbowdragoneyes 山道(夜) Mooncradle (Night) Rainbowdragoneyes 月のゆりかご(夜) Across The Moorlands (Night) Rainbowdragoneyes, Vincent Jones ムーアランド(夜) The Mole Masons (Night) Rainbowdragoneyes, Vincent Jones 石工の村(夜) Serenade of Respite (Night) 光田康典 サンゴの滝(夜) Port Town (Night) Rainbowdragoneyes, Vincent Jones 港町ブリスク(夜) Battle On! (Night) Rainbowdragoneyes 前半通常戦闘(夜) The Town of Mirth (Night) 光田康典 マース(夜) Through The Jungle (Night) Rainbowdragoneyes ジャングルの道(夜) The Lost Village of Docarri (Night) Rainbowdragoneyes ドキャリ村(夜) Encounter Elite! v2.1 Rainbowdragoneyes 後半ボス戦 Storytime Interlude Melody of Morose Rainbowdragoneyes Sacred Secrets (Night) Rainbowdragoneyes 聖なる森(夜) The Frozen Peak (Night) Rainbowdragoneyes 氷河山(夜)The MessengerのThe Frozen Lightのアレンジ Hills of Determination (Night) Rainbowdragoneyes 紅葉の丘(夜)The MessengerのHills of Destinyのアレンジ The Bamboo Forest (Night) Rainbowdragoneyes 竹の渓流(夜)The MessengerのBamboo Boogalooのアレンジ Songshroom's Wonders (Night) Rainbowdragoneyes 歌キノコの沼(夜)The MessengerのQuillshroom's Horrorsのアレンジ Kingdom in the Clouds (Night) Rainbowdragoneyes 雲の王国(夜) Zephyr Sky (Night) Rainbowdragoneyes 風元素の島(夜) Storytime Interlude Dirge of Dire Rainbowdragoneyes Battle On! v2.1 (Night) Rainbowdragoneyes 後半通常戦闘(夜) Pulse of the Planet Rainbowdragoneyes バソルト島 Might of the Necromancer Rainbowdragoneyes 本気ロマヤ戦The MessengerのRuxxtin the Greatのアレンジ Quizzmaster's Rag Rainbowdragoneyes クイズマスターのクイズショウ Golden Elegance Rainbowdragoneyes, Vincent Jones 黄金のペリカン亭 Celestial Quandary (Night) Rainbowdragoneyes 至点の寺院(夜) A Village Redeemed Rainbowdragoneyes レピン(恐怖に棲まう者戦後) Another Day at the Lake Rainbowdragoneyes, Vincent Jones 静池島の湖 Those Fish Are Bitin' Rainbowdragoneyes, Vincent Jones 静池島の釣り Skirmish for Glory! Rainbowdragoneyes “棲まう者の大穴”格闘場戦闘BGM Overture Of Legend The Beast Awakens 光田康典 クラウスラリオン戦 Harrowing Hallucinations Rainbowdragoneyes 幻影の悪夢 Fury of the Fleshmancer The Final Stand Rainbowdragoneyes エフォラル戦(STGパート付き) 2023年新曲294位 Guardian Gods Horizons Unbound Rainbowdragoneyes 世界を食らう者戦 2023年新曲294位 Fanfare v2.1 Rainbowdragoneyes ファンファーレ Staff Roll Rainbowdragoneyes スタッフロール Game Over Rainbowdragoneyes ゲームオーバー Disc 3 The Mountain Trail (Pirate Version) Rainbowdragoneyes 山道(海賊演奏ver.) Mooncradle (Pirate Version) Rainbowdragoneyes 月のゆりかご(海賊演奏ver.) Dance of 1,000 Suns (Pirate Version) Rainbowdragoneyes ガールのテーマ(海賊演奏ver.) Trials in the Mist (Pirate Version) Rainbowdragoneyes 霧の長老の試練(海賊演奏ver.) Sleeper Island (Pirate Version) Rainbowdragoneyes 眠りの竜の島(海賊演奏ver.) Across the Moorlands (Pirate Version) Rainbowdragoneyes, Vincent Jones ムーアランド(海賊演奏ver.) Teaks the Travelling Historian (Pirate Version) Rainbowdragoneyes チークスのテーマ(海賊演奏ver.) The Mole Masons (Pirate Version) Rainbowdragoneyes, Vincent Jones 石工の村(海賊演奏ver.) Whispering Winds The Serpent's Lullaby (Pirate Version) Rainbowdragoneyes 風洞鉱山(海賊演奏ver.) Port Town (Pirate Version) Rainbowdragoneyes, Vincent Jones 港町ブリスク(海賊演奏ver.) Town of Lucent (Pirate Version) Rainbowdragoneyes ルーセントの町(海賊演奏ver.) Sailor of Bogs Unknown (Pirate Version) Rainbowdragoneyes 渡し守の番所(海賊演奏ver.) Cursed Woods (Pirate Version) Rainbowdragoneyes 呪いの森(海賊演奏ver.) Clash! (Pirate Version) Rainbowdragoneyes ボス戦(海賊演奏ver.) Lair of the Necromancer (Pirate Version) Rainbowdragoneyes 死霊術師の館(海賊演奏ver.) Battle On! (Pirate Version) Rainbowdragoneyes 通常戦闘(海賊演奏ver.) Sea of Nightmare (Pirate Version) Rainbowdragoneyes 悪夢の海(海賊演奏ver.) The Storm Calls For You! (Pirate Version) Rainbowdragoneyes ストームコーラー戦(海賊演奏ver.) Watcher Island (Pirate Version) Rainbowdragoneyes 監視者の島(海賊演奏ver.) Baby Gorillas (Pirate Version) Rainbowdragoneyes 子ゴリラ(海賊演奏ver.) Through The Jungle (Pirate Version) Rainbowdragoneyes ジャングルの道(海賊演奏ver.) The Frozen Peak (Pirate Version) Rainbowdragoneyes 氷河山(海賊演奏ver.) Malevolent Confrontation! (Pirate Version) Rainbowdragoneyes 使徒戦(海賊演奏ver.) The Lost Village of Docarri (Pirate Version) Rainbowdragoneyes ドキャリの村(海賊演奏ver.) The Oracle of Tides (Pirate Version) Rainbowdragoneyes 潮の預言者(海賊演奏ver.) Temple Beneath the Tides (Pirate Version) Rainbowdragoneyes アンツドロ(海賊演奏ver.) Hills of Determination (Pirate Version) Rainbowdragoneyes 紅葉の丘(海賊演奏ver.) Detritus Born (Pirate Version) Rainbowdragoneyes 落ち葉魔人戦(海賊演奏ver.) Songshroom's Wonders (Pirate Version) Rainbowdragoneyes 歌キノコの沼(海賊演奏ver.) The Clockwork Castle (Pirate Version) Rainbowdragoneyes 時計じかけの城(海賊演奏ver.) Cael and the Kids (Pirate Version) Rainbowdragoneyes キャエルのテーマ(海賊演奏ver.) Zephyr Sky (Pirate Version) Rainbowdragoneyes 風元素の島(海賊演奏ver.) Stars Align on the Assembly Line (Pirate Version) Rainbowdragoneyes 廃工場(海賊演奏ver.) The Lost Ones (Pirate Version) Rainbowdragoneyes 忘却の民の集落(海賊演奏ver.) Sky Base (Pirate Version) Rainbowdragoneyes スカイベース(海賊演奏ver.) Monuments to the Ancients (Pirate Version) Rainbowdragoneyes 古代の霊廟(海賊演奏ver.) Encounter Elite! (Pirate Version) Rainbowdragoneyes ボス戦(海賊演奏ver.) サウンドトラック Sea of Stars - OST Nintendo DREAM2023年5月号 「Battle On!」、「The Mountain Trail (Day)」の二曲を収録。 関連動画 PV1 PV2 PV3
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登録日:2021/09/02 Thu 23 00 01 更新日:2023/06/29 Thu 19 15 58NEW! 所要時間:約 11 分で読めます ▽タグ一覧 BO系列 CALL OF DUTY COD COD WaW CODシリーズ項目 FPS PS3 Treyarch Xbox360 ウーラー!!! キーファー・サザーランド グロテスク ゲイリー・オールドマン ゲーム コール・オブ・デューティ スターリングラード ゾンビモード ナチス ペリリュー島 大日本帝国 太平洋戦争 手榴弾地獄 日本未発売 残酷ゲーム 第二次世界大戦 高難易度 WAR LIKE YOU’VE NEVER EXPERIENCED BEFORE ☆Contents☆ 【Summary】 【Campaign】○Main Characters◆The U.S. ◆Empire of Japan ◆The Red Army ◆Nazi Germany 【Nazi Zombies(Zombie Mode)】○Maps◆Default ◆DLC 【Multi Player】 【Digression】 ○○○○○START○○○○○ ○○○○○START○○○○○ ○○○○○START○○○○○ ○○○○○START○○○○○ ○○○○○START○○○○○ ○○○○○START○○○○○ ○○○○○START○○○○○ 【Summary】 『Call of Duty World at War』はCALL OF DUTYシリーズ第5作目のFPSゲーム。2008年に発売された。 開発はCoD3を手掛けたTreyarchで、同社は後にBO系列のシリーズを展開していく。 前年に発売された作品で現代戦を描いたCoDが再び第二次世界大戦を舞台に戻した作品だが、それ以上にシリーズでも屈指の残酷ゲームとして名高い。 ゲーム内では一部の銃火器の銃弾や爆弾を喰らった者の四肢や頭部が吹き飛び、火炎放射を喰らった敵兵が苦悶の叫び声を上げながら黒焦げになって死んでいく様子が生々しく描写される。(*1) その他にも初っぱなから過激な拷問シーンが出たり、無抵抗の敵兵を処刑するシーンが度々出てくるなど、今までのCoDシリーズとは毛色が違う残虐な描写が多い。 本編の描写だけでなく、タイトル画面で流れるBGMや本作のテーマ曲も陰鬱で独特な雰囲気を醸し出しており、そういった意味でも他のシリーズとは印象が異なる。 そしてミッション開始前のブリーフィングの映像では実際の戦争の映像も含まれており、中には首吊り死体や銃殺刑に処される人間が映るシーンもある。 エピローグではあのキノコ雲の映像も…… 更にアメリカ編は太平洋戦争を舞台としており、日本兵が敵として登場する。 「天皇陛下万歳!!」と叫びながら銃剣特攻を仕掛ける所謂万歳突撃や、日本軍の戦闘機がアメリカの軍艦に向かって神風特攻する描写も当然のように出てくる。 元々のグロさに加えて旧日本軍関連の様々な描写が大量に含まれていること、ましてやプレイヤーが日本軍を殺す側であることが日本語版の発売されない理由であると推測されている。 【Campaign】 今作ではアメリカ編とソビエト編の2つを交互に進めていくことになる。 WWⅡが舞台の旧作と同様に史実の戦いを体験する形でシナリオが進行する。 アメリカ編は主にマキン環礁の戦い・ペリリュー島の戦い・沖縄戦が描かれ、ソビエト編はスターリングラード攻防戦・ゼーロウ丘の戦い・ベルリン陥落が描かれる。 MWシリーズと違ってこれらはそれぞれ時系列が独立しており、例としてアメリカ編のペリリュー島の戦い(1944年)の途中にソビエト編のスターリングラード攻防戦(1942年)が挟まれるといったような構成になっている。 そして今作のキャンペーンはシリーズ屈指の高難易度を誇る。 最高難易度のベテランでは、どこに隠れていようと大量に飛んでくる手榴弾や、まるでロボットのような反応速度と精密さを持つ敵兵の射撃能力など、CoD4と同等の鬼畜難易度になっている。 特にミッション「Heart of the Reich」は、中盤以降から敵の無限湧きと条件を満たさなければチェックポイントが入らない仕様(*2)も相まって地獄のクソ難易度である。 「You will not survive(生き残れません)」の警告文は伊達じゃない。 また本作のキャンペーンは2人で協力プレイが可能(*3)。 オンラインまたはオフラインの画面分割でプレイできる。 致死ダメージを受けてもラストスタンド状態で生き延び、もう一人のプレイヤーに蘇生してもらうことで復活できる。 ラストスタンド状態で一定時間が経過すると死亡してしまい、どちらかが死亡するか二人ともラストスタンドになるとゲームオーバー。 ○Main Characters ◆The U.S. C・ミラー アメリカ海兵隊編の主人公。 ローバックやサリバンと並ぶ古参兵。 日本軍の基地があるマキン環礁へ偵察に出たが日本軍に囚われ、数々の拷問を受けていた。 ローバックたちに救出されて以降は彼らと共に太平洋上の島々で日本軍と戦い抜いていく。 火炎放射器を背負いながらブローニングM1919を腕に抱えてぶっ放す超人。 ローバック 頬に大きな傷跡がある古参兵。 でかいマチェットのようなものを背負っているが劇中では一度も使用しない。 トンプソンSMGを愛用しているが、まれにBARを使用する事も。 彼やミラー、サリバンのような古参兵は新兵からまだ20代なのに"The old breed(古い品種)"と呼ばれているらしい。 CVは俳優のキーファー・サザーランド氏が担当している。 サリバン ミラーやローバックが所属する部隊を率いる隊長であり、多少のことでは全く動じない古強者。 M1897トレンチガンを愛用する燻し銀のショットガンナー。 ポロンスキー ペリリュー島の戦いから参戦した新兵。金髪が特徴的。 サリバンに休息を求めたりローバックに愚痴をこぼしたりと、他の主要人物に比べると情けない面が強調されているが、ミラー達と共に長きに亘る戦いに身を投じていく。 武器は最初から最後までM1ガーランドを使用。 余談だが外見がゾンビモードに登場するデンプシーのモデルとなっている。 ロッカー アメリカ海軍の下士官。 PBYカタリナに搭乗し、沖縄の南の海上を航行する日本軍の輸送船を襲撃する。 ミッション「Black Cats」では彼の視点となり、PBYカタリナのガンナーを務めることになる。 ◆Empire of Japan 日本軍士官 マキン環礁にて従軍していた下士官で軍刀を帯刀している。 英語が話せるようであり、ミラー達を拷問していた。 その際に日本語で放った台詞「貴様は強くない」は一部で有名。 ゾンビモードのタケオの外見モデルとなっている。 ◆The Red Army ディミトリ・ペトリェンコ ソビエト編の主人公。 スターリングラード攻防戦でレズノフと出会い、以降は彼と行動を共にする。 続編のBOにも登場。 BOで閲覧できる資料より、今作の時点ではまだ20歳に満たない若者だったことが判明する。 ヴィクトル・レズノフ ディミトリの戦友。 彼に出会った時点ですでに右手を負傷しており、右手の人差し指を失っていた。 元は狙撃手だったようだが、スターリングラード以降はサブマシンガンを携えた突撃兵となる。 ドイツ兵のことは"Rats(ネズミども)"と吐き捨て、強い敵対心を持っている。 ディミトリと同じく続編のBOにも登場。 CVは俳優のゲイリー・オールドマン氏が担当している。 チェルノフ ゼーロウ高地の戦いからディミトリと同じ部隊に所属するソ連兵。 敵であるドイツ兵に情けをかけて殺害することを躊躇うなど、他のソ連兵たちとは異なる心情を見せる。 特に味方が無抵抗のドイツ兵を処刑したシーンでは「This is not war. This is murder!(こんなもの戦争じゃない、ただの人殺しだ!)」と激怒していた(*4)。 ゾンビモードのニコライのモデル。 マルコフ ソ連の政治官僚(Commisar)。 基本的にメガホンでゲキを飛ばしたり演説をしているだけだが、1ミッションだけPPSh-41を手に取ってディミトリ達と共に前線で戦う。 ◆Nazi Germany ハインリッヒ・アムゼル ナチスの将軍。ソ連各地で女子供も見境無く虐殺を指揮していた非道な人物。 スターリングラード攻防戦でも前線に立って部隊の指揮を執っていた。 ゾンビモードのリヒトーフェンのモデル。 【Nazi Zombies(Zombie Mode)】 今作で初めて実装されたサブゲーム。 キャンペーンのエピローグ及びスタッフロールの後にホラー調のイントロと共に唐突に始まる。 一度プレイするとミッションセレクトに表示されるようになり、以降は自由にプレイすることが可能となる。 このときはまだ「Nazi Zombies」というタイトルであり、初期のマップのプレイヤーキャラも米露日独の四人組ではなく米海兵隊の名も無き一般兵だった。 デフォルトで収録されているマップは「Nacht der untoten」のみで、それ以外は全てDLCで購入しなければプレイできない。 今作で登場したマップは後にBOでリメイク版が制作され、DLCで発売された。 ゾンビモードの世界観やゲームシステムなどの詳細はこちらを参照。 ○Maps ◆Default Nacht der untoten 打ち捨てられた謎の廃墟。 ペリリュー島にあった建物に似ているが、登場するのはナチゾンビ。 最初のフィールドということで特にこれといったギミックは無く、フィールドもかなり狭い。 ◆DLC Zombie Verruckt 朽ち果てた廃病院。 電源装置の概念はここから登場し、それに合わせてパークドリンクと電撃を発する対ゾンビトラップも登場する。 スタート地点が二か所あり、プレイヤーの人数によってはプレイヤー達が分断された状態でスタートすることになる。 Shi No Numa 太平洋上にある日本軍占領下の島。 ここのゾンビはナチゾンビではなくインペリアルゾンビとなっている。 日本軍の基地と思しき建物を中心に沼地が広がっており、フィールドの四隅にそれぞれ一つずつ小屋がある。 そしてこの小屋の扉を開けると、ランダムにパークドリンクの自販機が出現するようになっており、ジャガーノグを早めに引けるかどうかがカギとなる。 さらにこのマップからゾンビ犬が登場。大体5ラウンドおきに乱入してくる。 こいつらを全滅させると確定で弾薬回復のアイテムを落とすのでプレイヤーからは休憩タイム扱い またこのマップから米露日独の四人組がプレイヤーキャラとなる。 Der Riese ナチスの巨大な研究施設。 武器を強化するパック・ア・パンチと決められた場所にワープできるテレポーターが初登場。 三カ所にある全てのテレポーターを使用するとパック・ア・パンチを使えるようになる。 このマップでは大体5ラウンドおきの乱入ラウンド以外でも、ゾンビ犬が他のゾンビと同じように湧いてくる。 【Multi Player】 オンラインで対戦できる他、オフラインでも画面分割によって4人までプレイ可能。 ただしオフラインでは予め用意されている固定のカスタムしか使用できず、装備を自分で組む事はできない。 一部のマップでは戦車が登場し、プレイヤーが搭乗して使用する事が可能。砲塔に設置された固定機銃を使うこともできる。 ドイツ製サブマシンガンのMP40が大人気で、フィールド上にMP40を装備したプレイヤーが最低でも一人は常に存在するという状態だった。 シリーズ内で第二次世界大戦が舞台のものでは最新作ということもあって、しばらくはここに滞在するプレイヤーもチラホラいたが、CoD WWⅡが発売されたことで需要が完全になくなってしまった。 近年は流石に過疎化が進んでいるが未だに物好きな奴らがウロチョロしており、空中歩行や重力低下化は当たり前、敵プレイヤー一人倒しただけでレベルがカンストするなどの面白おかしいチートが蔓延る無法地帯となっている。 【Digression】 作中でアメリカ人は英語、日本人は日本語、ドイツ人はドイツ語、とそれぞれ母国語を喋っているが、ロシア人だけはロシア語ではなく英語を喋っている。ゲームという仕様上仕方の無いことだが、たまにこの事がネタにされる。 キャンペーンのミッション「Little Resistance」ではある裏技(*5)を使うと、ゾンビモード専用のワンダーウエポンであるレイガンを入手できる。続編のBOにも似たように裏技が仕込まれているミッションがあり、そこではサンダーガンを入手できる。 キャンペーンのソビエト編最初のミッション「Vendetta」の冒頭では、映画「スターリングラード」(*6)のとあるシーンのパロディが組み込まれている。 本作のスターリングラード攻防戦にてレズノフとディミトリの部隊が壊滅した原因は、ドラゴヴィッチ(*7)が援軍を送らなかったから。このことはBOのレズノフの回想シーンにてレズノフの口から語られる。 続編BOのゾンビモードのマップ「Five」には今作の主要人物であるローバックと、作中で描かれたペリリューの戦いの写真(もしくは絵画)が飾られている。 This is the enemy's last stand. When we append or revise this item, we go home. All of us. △メニュー 項目変更 この項目が面白かったなら……\ポチッと/ -アニヲタWiki- ▷ コメント欄 [部分編集] 正直日本兵云々じゃなくて、OPで昭和天皇を出したのが問題で出せなかったんだと思う -- 名無しさん (2022-07-16 08 43 07) 名前 コメント
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タグ一覧 ツンデレ 毒舌 作品データ タイトル 77 ~And, two stars meet again~ 発売日 2009/07/31 名義 遠野そよぎ キャラクター名 常葉亜紀 (つねは あき) 制作元 Whirlpool 天才科学者。 姉(美紀)のことが好きで好きでたまらない。 姉によくからかわれつついじめられているが、姉のすることならなんでも平気。 他人にあまり興味がなく、主人公のことは虫けら程度にしか見ていない。 気が強くて毒舌で隙も多いが、普段の強気な態度は気弱さの裏返しだったりする。 甘いものが好きで、特に姉が焼くクッキーはこの世で一番美味しいと思っている。
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開催日:2011 / 05 / 14 参加人数:633名 フォーマット:レガシー(~NPH) Live Coverage Bazaar of Moxen 5 - Día 3 - Legacy Main Event ※カバレージ、とても重たいので注意 Bazaar of Moxen 2011 Legacy Decklists, Reports, and Video Roundup ※デッキリストだけならこちらへ autolink 優勝:UBG Control‐Landstill 準優勝:Reanimate‐BUr 第3位:UBG Tempo 第4位:Dredge 第5位:Bant‐Order 第6位:Zoo‐Zenith 第7位:Show and Tell‐Sneak Attack 第8位:Merfolk 第9位:SpiralTide 第10位:Maverick 第11位:UW Control‐Landstill +g 第12位:Show and Tell‐Sneak Attack 第13位:Merfolk 第14位:Merfolk 第15位:Merfolk‐Ub 第16位:Show and Tell‐Natural Order 優勝:UBG Control‐Landstill 使用者:Matthias Frauenschläger Main Deck 1《不毛の大地/Wasteland》 4《ミシュラの工廠/Mishra s Factory》 2《変わり谷/Mutavault》 4《汚染された三角州/Polluted Delta》 4《霧深い雨林/Misty Rainforest》 4《Underground Sea》 3《Tropical Island》 1《Bayou》 1《島/Island》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《対抗呪文/Counterspell》 2《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 4《行き詰まり/Standstill》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《恐ろしい死/Ghastly Demise》 2《無垢の血/Innocent Blood》 2《喉首狙い/Go for the Throat》 1《化膿/Putrefy》 3《破滅的な行為/Pernicious Deed》 Sideboard 4《タルモゴイフ/Tarmogoyf》 4《闇の腹心/Dark Confidant》 3《大祖始の遺産/Relic of Progenitus》 2《消耗の蒸気/Consuming Vapors》 2《クローサの掌握/Krosan Grip》 準優勝:Reanimate‐BUr 使用者:Oliver Salten Main Deck 4《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 2《血染めのぬかるみ/Bloodstained Mire》 4《Underground Sea》 1《Volcanic Island》 1《Badlands》 2《島/Island》 2《沼/Swamp》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 2《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 1《魅力的な執政官/Blazing Archon》 4《Force of Will》 4《目くらまし/Daze》 3《強迫/Duress》 2《思考囲い/Thoughtseize》 4《渦まく知識/Brainstorm》 4《入念な研究/Careful Study》 4《納墓/Entomb》 1《荒れ狂う夢/Turbulent Dreams》 4《再活性/Reanimate》 4《死体発掘/Exhume》 2《実物提示教育/Show and Tell》 Sideboard 4《虚空の力線/Leyline of the Void》 3《紅蓮地獄/Pyroclasm》 3《魔力流出/Energy Flux》 2《水没/Submerge》 1《非業の死/Perish》 2《赤霊破/Red Elemental Blast》 第3位:UBG Tempo 使用者:Louis Deltour Main Deck 4《不毛の大地/Wasteland》 4《新緑の地下墓地/Verdant Catacombs》 2《汚染された三角州/Polluted Delta》 2《霧深い雨林/Misty Rainforest》 2《Bayou》 2《Tropical Island》 4《Underground Sea》 1《森/Forest》 1《沼/Swamp》 4《闇の腹心/Dark Confidant》 4《タルモゴイフ/Tarmogoyf》 2《土を食うもの/Terravore》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《思考囲い/Thoughtseize》 1《コジレックの審問/Inquisition of Kozilek》 4《Hymn to Tourach》 3《喉首狙い/Go for the Throat》 1《破滅的な行為/Pernicious Deed》 4《渦まく知識/Brainstorm》 2《定業/Preordain》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2《恐ろしい死/Ghastly Demise》 2《破滅的な行為/Pernicious Deed》 4《虚空の力線/Leyline of the Void》 1《壌土からの生命/Life from the Loam》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《呪文貫き/Spell Pierce》 1《クローサの掌握/Krosan Grip》 第4位:Dredge 使用者:Erik Hegemann Main Deck 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 4《セファリッドの円形競技場/Cephalid Coliseum》 3《色あせた城塞/Tarnished Citadel》 3《イチョリッド/Ichorid》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 4《臭い草のインプ/Stinkweed Imp》 3《ゴルガリの凶漢/Golgari Thug》 1《暗黒破/Darkblast》 4《朽ちゆくインプ/Putrid Imp》 4《不屈の部族/Tireless Tribe》 4《ナルコメーバ/Narcomoeba》 2《戦慄の復活/Dread Return》 4《入念な研究/Careful Study》 4《陰謀団式療法/Cabal Therapy》 4《打開/Breakthrough》 4《黄泉からの橋/Bridge from Below》 Sideboard 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《領土を滅ぼすもの/Realm Razer》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《サディストの催眠術師/Sadistic Hypnotist》 4《自然の要求/Nature s Claim》 4《古えの遺恨/Ancient Grudge》 2《天啓の光/Ray of Revelation》 1《暗黒破/Darkblast》 第5位:Bant‐Order 使用者:Alexei Isupov (tinefoil) Main Deck 1《ドライアドの東屋/Dryad Arbor》 4《Tropical Island》 2《Tundra》 1《Savannah》 1《島/Island》 1《森/Forest》 1《平地/Plains》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《ヴェンディリオン三人衆/Vendilion Clique》 1《大祖始/Progenitus》 4《霧深い雨林/Misty Rainforest》 4《吹きさらしの荒野/Windswept Heath》 4《剣を鍬に/Swords to Plowshares》 3《緑の太陽の頂点/Green Sun s Zenith》 2《梅澤の十手/Umezawa s Jitte》 4《渦まく知識/Brainstorm》 3《精神的つまづき/Mental Misstep》 4《Force of Will》 2《思案/Ponder》 4《自然の秩序/Natural Order》 Sideboard 2《悟りの教示者/Enlightened Tutor》 1《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《静寂/Serenity》 2《無のロッド/Null Rod》 3《流刑への道/Path to Exile》 1《クローサの掌握/Krosan Grip》 1《土覆いのシャーマン/Loaming Shaman》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第6位:Zoo‐Zenith 使用者:Rafael García Main Deck 1《Karakas》 2《地平線の梢/Horizon Canopy》 3《樹木茂る山麓/Wooded Foothills》 2《吹きさらしの荒野/Windswept Heath》 4《乾燥台地/Arid Mesa》 1《ドライアドの東屋/Dryad Arbor》 3《Taiga》 2《Plateau》 1《Savannah》 1《森/Forest》 1《山/Mountain》 3《渋面の溶岩使い/Grim Lavamancer》 3《貴族の教主/Noble Hierarch》 4《野生のナカティル/Wild Nacatl》 1《ガドック・ティーグ/Gaddock Teeg》 3《タルモゴイフ/Tarmogoyf》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《聖遺の騎士/Knight of the Reliquary》 1《土を食うもの/Terravore》 3《緑の太陽の頂点/Green Sun s Zenith》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 4《稲妻/Lightning Bolt》 3《稲妻のらせん/Lightning Helix》 4《流刑への道/Path to Exile》 2《森の知恵/Sylvan Library》 Sideboard 3《エーテル宣誓会の法学者/Ethersworn Canonist》 3《無のロッド/Null Rod》 1《ガドック・ティーグ/Gaddock Teeg》 2《トーモッドの墓所/Tormod s Crypt》 1《ボジューカの沼/Bojuka Bog》 3《窒息/Choke》 2《クローサの掌握/Krosan Grip》 第7位:Show and Tell‐Sneak Attack 使用者:Rodrigo Togores Main Deck 4《古えの墳墓/Ancient Tomb》 4《沸騰する小湖/Scalding Tarn》 2《汚染された三角州/Polluted Delta》 1《霧深い雨林/Misty Rainforest》 4《Volcanic Island》 3《島/Island》 1《山/Mountain》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《騙し討ち/Sneak Attack》 4《実物提示教育/Show and Tell》 4《Force of Will》 3《誤った指図/Misdirection》 2《残響する真実/Echoing Truth》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 3《直観/Intuition》 2《煮えたぎる歌/Seething Song》 3《水蓮の花びら/Lotus Petal》 Sideboard 2《赤霊破/Red Elemental Blast》 2《紅蓮破/Pyroblast》 2《拭い捨て/Wipe Away》 3《血染めの月/Blood Moon》 3《火山の流弾/Volcanic Fallout》 3《三なる宝球/Trinisphere》 第8位:Merfolk 使用者:Alexis Catelain Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 12《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 4《行き詰まり/Standstill》 Sideboard 3《大祖始の遺産/Relic of Progenitus》 2《水没/Submerge》 1《精神支配/Mind Harness》 3《呪文貫き/Spell Pierce》 1《残響する真実/Echoing Truth》 2《梅澤の十手/Umezawa s Jitte》 3《プロパガンダ/Propaganda》 第9位:SpiralTide 使用者:Iñaki Puig Dollers Main Deck 2《溢れかえる岸辺/Flooded Strand》 2《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 12《島/Island》 4《Force of Will》 3《精神的つまづき/Mental Misstep》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《定業/Preordain》 4《商人の巻物/Merchant Scroll》 3《狡猾な願い/Cunning Wish》 3《瞑想/Meditate》 4《High Tide》 4《転換/Turnabout》 4《時のらせん/Time Spiral》 2《思考停止/Brain Freeze》 Sideboard 1《外科的摘出/Surgical Extraction》 1《瞑想/Meditate》 1《思考停止/Brain Freeze》 1《再建/Rebuild》 1《残響する真実/Echoing Truth》 1《青の太陽の頂点/Blue Sun s Zenith》 1《断絶/Snap》 2《拭い捨て/Wipe Away》 3《呪文貫き/Spell Pierce》 3《否定の契約/Pact of Negation》 第10位:Maverick 使用者:Niklas Kronberger (schniggaz) Main Deck 2《森/Forest》 2《地平線の梢/Horizon Canopy》 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《霧深い雨林/Misty Rainforest》 1《ドライアドの東屋/Dryad Arbor》 1《寺院の庭/Temple Garden》 4《Savannah》 1《平地/Plains》 1《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《ルーンの母/Mother of Runes》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《クウィリーオン・レインジャー/Quirion Ranger》 1《スクリブのレインジャー/Scryb Ranger》 3《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《永遠の証人/Eternal Witness》 1《ガドック・ティーグ/Gaddock Teeg》 4《貴族の教主/Noble Hierarch》 4《緑の太陽の頂点/Green Sun s Zenith》 1《梅澤の十手/Umezawa s Jitte》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《殴打頭蓋/Batterskull》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《トーモッドの墓所/Tormod s Crypt》 1《仕組まれた爆薬/Engineered Explosives》 1《太陽と月の輪/Wheel of Sun and Moon》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《悟りの教示者/Enlightened Tutor》 2《クローサの掌握/Krosan Grip》 1《静寂/Serenity》 2《流刑への道/Path to Exile》 1《ボジューカの沼/Bojuka Bog》 第11位:UW Control‐Landstill +g 使用者:Selim Creiche Main Deck 1《アカデミーの廃墟/Academy Ruins》 2《不毛の大地/Wasteland》 4《ミシュラの工廠/Mishra s Factory》 1《霧深い雨林/Misty Rainforest》 4《溢れかえる岸辺/Flooded Strand》 4《Tundra》 2《Tropical Island》 2《島/Island》 2《平地/Plains》 4《Force of Will》 3《精神的つまづき/Mental Misstep》 2《呪文嵌め/Spell Snare》 4《対抗呪文/Counterspell》 4《剣を鍬に/Swords to Plowshares》 2《神の怒り/Wrath of God》 1《審判の日/Day of Judgment》 2《謙虚/Humility》 2《仕組まれた爆薬/Engineered Explosives》 2《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 4《行き詰まり/Standstill》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 2《呪文貫き/Spell Pierce》 1《撹乱/Disrupt》 3《大祖始の遺産/Relic of Progenitus》 3《フェアリーの忌み者/Faerie Macabre》 3《翻弄する魔道士/Meddling Mage》 3《クローサの掌握/Krosan Grip》 1《神の怒り/Wrath of God》 第12位:Show and Tell‐Sneak Attack 使用者:Johannes Gutbrod (zerzab11) Main Deck 4《騙し討ち/Sneak Attack》 4《実物提示教育/Show and Tell》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《Force of Will》 3《目くらまし/Daze》 2《残響する真実/Echoing Truth》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 3《直観/Intuition》 2《煮えたぎる歌/Seething Song》 3《水蓮の花びら/Lotus Petal》 4《古えの墳墓/Ancient Tomb》 4《沸騰する小湖/Scalding Tarn》 3《霧深い雨林/Misty Rainforest》 4《Volcanic Island》 3《島/Island》 1《山/Mountain》 Sideboard 3《赤霊破/Red Elemental Blast》 3《方向転換/Divert》 3《血染めの月/Blood Moon》 3《火山の流弾/Volcanic Fallout》 3《三なる宝球/Trinisphere》 第13位:Merfolk 使用者:Christophe Gregoir Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 1《ミシュラの工廠/Mishra s Factory》 13《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 1《マーフォークの君主/Merfolk Sovereign》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 ※サイドボードは不明 第14位:Merfolk 使用者:Martin Lindstrom Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 1《ミシュラの工廠/Mishra s Factory》 13《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 2《誘惑蒔き/Sower of Temptation》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《精神支配/Mind Harness》 3《水没/Submerge》 3《トーモッドの墓所/Tormod s Crypt》 2《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第15位:Merfolk‐Ub 使用者:Edouard Lecocq Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 4《沸騰する小湖/Scalding Tarn》 2《溢れかえる岸辺/Flooded Strand》 4《Underground Sea》 3《島/Island》 3《行き詰まり/Standstill》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《殺し/Snuff Out》 2《水没/Submerge》 3《大祖始の遺産/Relic of Progenitus》 3《非業の死/Perish》 1《自然の喪失/Nature s Ruin》 1《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 第16位:Show and Tell‐Natural Order 使用者:Michael Kammer Main Deck 3《すべてを護るもの、母聖樹/Boseiju, Who Shelters All》 4《霧深い雨林/Misty Rainforest》 1《樹木茂る山麓/Wooded Foothills》 1《吹きさらしの荒野/Windswept Heath》 1《溢れかえる岸辺/Flooded Strand》 4《Tropical Island》 3《古えの墳墓/Ancient Tomb》 1《ドライアドの東屋/Dryad Arbor》 1《森/Forest》 1《島/Island》 4《貴族の教主/Noble Hierarch》 4《極楽鳥/Birds of Paradise》 2《大祖始/Progenitus》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《Force of Will》 3《目くらまし/Daze》 1《内にいる獣/Beast Within》 4《渦まく知識/Brainstorm》 4《定業/Preordain》 1《思案/Ponder》 1《師範の占い独楽/Sensei s Divining Top》 4《自然の秩序/Natural Order》 4《実物提示教育/Show and Tell》 Sideboard 1《真髄の針/Pithing Needle》 2《計略縛り/Trickbind》 1《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 1《内にいる獣/Beast Within》 3《映し身人形/Duplicant》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 3《クローサの掌握/Krosan Grip》
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Welcome to the BAD-SOLDERs homepage! Battlefield 2 Modern Combat TeamKillClan.PS2 Strongest TK Klan and the name are Baddosoljarz in history. Participation from three major power, KIMOYAMA, UNKO, and STKC. It is strongest in history TK Klan of BF. And, it becomes the beginning of event of the nightmare now. What BADs? It is strongest TK Klan as written by ↑. It declares. The member has 100,000 excess to say nothing of and 200,000 excess. It is the strongest TK Klan in the world. What TK? First of all, you started playing a game. It is assumed that the United States, the Middle East, and the team divide. This to which the Middle East knocks down the United States is usual. In a word, if the Middle East kills the Middle East, it becomes TK. Striking it by passing between relations each other is a purpose of this Klan. I want to enter this Klan. Yes, BAD-SOLDER-** Please put two alphabetic characters of the capital letter in the part of this * basically. Example BAD-SOLDER-TK Please send BAD-SOLDER-TK the friend mail when you finish making ID. It roughly completes it by this. It is only waited that the Klan invitation is sent now. By the way, there are people other than the BAD dirt in this Klan. If a minus point exceeds 10,000 Even if the BAD dirt doesn t adhere, it is possible to join the army. Please remember and put it. .
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MAXIMUM 選択肢 投票数 投票 詐称 6 強 0 中 0 弱 0 逆詐称 0
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str_hero_titles_none|{s0} str_hero_titles_diplomat|{s0} the calm str_hero_titles_tactician|Sir {s0} str_hero_titles_scout|{s0} the far-seer str_hero_titles_physician|{s0} the Monk str_hero_titles_trader|{s0} str_hero_titles_magic|Sorcerer {s0} str_hero_titles_trainer|{s0} the trainer str_hero_titles_party|{s0} str_hero_specdesc_none|none str_hero_specdesc_diplomat|Diplomacy (Persuasion) str_hero_specdesc_tactician|Tactical matters (Tactics, Engineer and Trainer) str_hero_specdesc_scout|Scouting (Spotting, Tracking and Path finding) str_hero_specdesc_physician|Healing (Wound treatment, Surgery and First aid) str_hero_specdesc_trader|Trade (Trading, Looting and Foraging) str_ruler_relation_mnus_100_ns|Vengeful str_ruler_relation_mnus_80_ns|revengeful str_ruler_relation_mnus_60_ns|Hateful str_ruler_relation_mnus_40_ns|Resentful str_ruler_relation_mnus_20_ns|Grumbling str_ruler_relation_plus_0_ns|placeholder shouldn't appear str_ruler_relation_plus_20_ns|cooperative str_ruler_relation_plus_40_ns|supportive str_ruler_relation_plus_60_ns|pius str_ruler_relation_plus_80_ns|devoted str_faction_king_title_1|King {s0} str_faction_king_title_2|Velikiy Knyaz {s0} str_faction_king_title_3|{s0} Khan str_faction_king_title_4|Konung {s0} str_faction_king_title_5|Doge {s0} str_faction_king_title_6|Sultan {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods - and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of the Isles, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of the Isles to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that the Isles never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Isles, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Kingdom states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that the Isles was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Isles quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman - certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived in the Isles, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Isles was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through these lands. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you have been crowned a {reg59?queen king}, and ruler like myself. Needless to say, I am not pleased to have yet another kingdom to deal with. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family__duplicate|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the landing ship along the coast, and free your mother from Dorca's hold. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?my lady sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where the sea captains brother is being held. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of these lands. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage the coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border these lands on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of these lands. The Bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|East Anglia str_the_tundra|Hibernia str_the_forests|the Weald str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, I'm afraid I'm just not that into you. str_my_lady_engaged_to_another|My {reg59?lady lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown_duplicate|whereabouts unknown str_betrothed_duplicate| Betrothed str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the Isles. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of the Isles. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|tar pit str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|lumber mill str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?lady lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?Queen King} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_no_money|You don't have enough coin! str_good_news_our_foragers_found_much_meat|Good news! Our foragers killed a deer. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after finding some food in a nearby village, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost some men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost some men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could launch a daring raid, and sow dissension among the defenders. This could also bring us prisoners. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s14_is_bound_by_truce_not_to_attack_the_s5s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s14} is bound by truce not to attack the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* The {s5} has trade with {s14}.{s18} The truce will expire in {reg1} days. str_trade_durantion_days_expire|{s21}^^* The {s5} has formalized a trade treaty with the {s14}.{s18} The truce will expire in {reg1} days. str_for_now_s15_has_formalized_a_trade_treaty_with_s16_|for now (s15) has formalized a trade treaty with (s16) str_mortal_enemy|Your Mortal Enemy str_trade_durantion_days_expire2|{s21}^^* The {s14} has formalized a trade treaty with the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire2|{s21}^^* The {s14} has formalized an alliance with the {s5}.{s18} The alliance will expire in {reg1} days. str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_step_father|step father str_step_son|step son str_dplmc_friend|friend str_dplmc_ally|ally str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {reg59?wife husband}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madame sir} str_dplmc_sirmadam|{reg59?madam sir} str_dplmc_my_lordlady|my {reg59?lady lord} str_dplmc_your_highness|your highness str_s54_is_deceased|^^{s54} is deceased. ^^Family str_reputation_only_martial_|As far as you know, {reg3?her his} personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, {reg3?her his} personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, {reg3?her his} personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, {reg3?her his} personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, {reg3?her his} personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, {reg3?her his} personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, {reg3?her his} personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, {reg3?her his} personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, {reg3?her his} personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, {reg3?her his} personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, {reg3?her his} personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, {reg3?her his} personality seems to be Ambitious^ str_reputation_only_reg11_|Reputation (cheat mode only) {reg11}^ str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|trade very free str_dplmc_quite_laissez_faire|trade quite free str_dplmc_little_laissez_faire|trade a little free str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely free str_dplmc_little_mercantilist|trade a little controlled str_dplmc_quite_mercantilist|trade quite controlled str_dplmc_very_mercantilist|very mercantilist str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_political_explanation_original_lord|In this case, the fort should go its original owner. str_rebel_name_1|Trananis str_rebel_name_2|Ormurin kamma str_rebel_name_3|Ormurin angi str_rebel_name_4|Beli str_rebel_name_5|Verch str_rebel_name_6|Miar str_rebel_name_7|Langfredag str_rebel_name_8|Dok ap Ash str_rebel_name_9|Mariusud str_rebel_name_10|Selyf Sarffgadau str_rebel_name_11|Barden str_rebel_name_12|Ashwood str_rebel_name_13|Ormen str_rebel_name_14|Bokes str_rebel_name_15|Rein ap carlog str_rebel_name_16|Firentis str_rebel_name_17|Marnid str_rebel_name_18|Bortlvalr str_rebel_name_19|Fjard ap cass str_rebel_name_20|Constantine str_rebel_name_21|Cynddylan ap Cyn str_rebel_name_22|Alptr str_rebel_name_23|Caranfael str_rebel_names_end|rebel names end str_rebel_female_name_1|Boudica str_rebel_female_name_2|Fedelmid str_rebel_female_name_3|Luigsech str_rebel_female_names_end|rebel names end str_name_child_text|Your child has grown so quickly, it is time to give them a name, a place at court and tutors to learn from. What shall this child be called? str_default_child_name|Child of {s0} str_name_village_text|You've founded a new village.^ What will this village be called? str_default_village_name|Village of {s0} str_re_name_text|You wish to change the name of this place? str_default_pre_name|{s0} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} coin was lost. str_your_king_is_dead_and_your_lands_and_properties_have_been_confiscated_by_rebles_you_would_be_well_advised_to_flee_for_your_life|Your king is dead and your lands and properties have been confiscated by rebels, you would be well advised to flee for your life. str_alas_s6_is_dead_and_s4_of_the_s5_has_lost_all_reg4herhis_properties_to_rebles_they_have_fled_for_reg4herhis_life_and_is_rumored_to_have_gone_into_exile_s11|Alas {s6} is dead and {s4} of the {s5} has lost all {reg4?her his} properties to rebels, they have fled for {reg4?her his} life and is rumored to have gone into exile {s11}. str_child_name_1|Albard str_child_name_2|Euscarl str_child_name_3|Sigmar str_child_name_4|Talesqe str_child_name_5|Ritmand str_child_name_6|Aels str_child_name_7|Raurqe str_child_name_8|Bragamus str_child_name_9|Taarl str_child_name_10|Ramin str_child_name_11|Shulk str_child_name_12|Putar str_child_name_13|Tamus str_child_name_14|Reichad str_child_name_15|Walcheas str_child_name_16|Rulkh str_child_name_17|Marlund str_child_name_18|Auguryn str_child_name_19|Daynad str_child_name_20|Joayah str_child_name_20xx|Mawan str_child_name_21|Ramar str_child_name_21xx|Tarchias str_child_name_22|Caldaran str_child_name_23|Brabas str_child_name_23xx|Talbar str_child_name_24|Kundrin str_child_name_25|Pechnak str_child_name_26|Trananis str_child_name_27|Ormurin kamma str_child_name_28|Ormurin angi str_child_name_29|Beli str_child_name_30|Verch str_child_name_31|Miar str_child_name_32|Einion str_child_name_33|Arthwys str_child_name_34|Richoldus str_child_name_35|Gerren str_child_name_36|Rimusk str_child_name_36x|Gareth str_child_name_37x|Uther str_child_name_38x|Bedwyr str_child_name_388x|Aedin str_child_name_39x|Meurig str_child_name_399x|Tegeyrn str_child_name_39xx|Ceidio str_child_name_37|Pendefigs str_child_name_38|Langfredag str_child_name_39|Elai str_child_name_40|Cynritec str_child_name_41|Adda str_child_name_42|AEthelric str_child_name_43|Eadric str_child_name_44|Theodhere str_child_name_44x|Cuelgils str_child_name_44xx|Hrype str_child_name_45x|Cnebba str_child_name_45|Osmere str_child_name_46|Ocga str_child_name_46x|Alwin str_child_name_47x|Angelthow str_child_name_48x|Glappa str_child_name_47|Alric str_child_name_48|Ecca str_child_name_49|Oswald str_child_name_49x|Leth str_child_name_50|Sogor str_child_name_50x|Seamere str_child_name_51|Sogothere str_child_name_52|Eoppa str_child_name_52x|Dunlap str_child_name_52xx|Scrydan str_child_name_53|Theodric str_child_name_54|Frithuwald str_child_name_55|Hussa str_child_name_56|Eanfrith str_child_name_57|Raedwald str_child_name_57x|Alwalda str_child_name_58|Eorpwald str_child_name_59|Ricberht str_child_name_60|Sigeberht str_child_name_61|Ecgric str_child_name_62|Anna str_child_name_63|Cissa str_child_name_64|Aelle str_child_name_65|Eathelwealh str_child_name_65x|Cenwalh str_child_name_66|Mul str_child_name_66x|Oswiu str_child_name_67|Ine str_child_name_67x|Eadbert str_child_name_68|Ecgberht str_child_name_68x|Adamnan str_child_name_69|Cuthred str_child_name_70|Cynric str_child_name_71|Cyneheard str_child_name_72|Cynewulf str_child_name_73|Beorhtric str_child_name_74|Beornwulf str_child_name_75|Ceolwulf str_child_name_76|Coenwulf str_child_name_77|Ecgfrith str_child_name_78|Offa str_child_name_79|Ceolred str_child_name_80|Peada str_child_name_81|Werburh str_child_name_sadd|Alwin str_child_name_sadd2|Chad str_child_name_sadd3|Cuthbert str_child_name_sadd4|Edgar str_child_name_sadd5|Edmund str_child_name_sadd6|Godwin str_child_name_sadd7|Harold str_child_name_sadd8|Wilfred str_child_name_sadd9|Alfrd str_child_name_82|Peda str_child_name_83|Forga str_child_name_84|Dallan str_child_name_85|Columba str_child_name_85x|Kaelen str_child_name_86|Aedan str_child_name_86x|Faolan str_child_name_87|Gabrain str_child_name_87x|Odhran str_child_name_88|Congal str_child_name_89|Suibne str_child_name_89x|Corie str_child_name_90|Fiachnai str_child_name_91|Cenel str_child_name_91x|Nessan str_child_name_92|Bann str_child_name_93|Aed str_child_name_93x|Dugan str_child_name_94|Fergaile str_child_name_95|Sigtrygg str_child_name_96|Brian str_child_name_97|Tuathal str_child_name_98|Brega str_child_name_99|Boroma str_child_name_100|Cairbre str_child_name_101|Achtan str_child_name_102|Cuinn str_child_name_103|Art str_child_name_104|Lugaid str_child_name_105|Con str_child_name_106|Ailill str_child_name_107|Eochaid str_child_name_108|Eogan str_child_name_109|Clovis str_child_name_110|Childeric str_child_name_111|Theuderic str_child_name_111x|Darryll str_child_name_112|Theudebert str_child_name_112x|Delaney str_child_name_113|Theudebald str_child_name_113x|Harmann str_child_name_114|Chlothar str_child_name_114x|Hewet str_child_name_115|Dagobert str_child_name_116|Charibert str_child_name_116x|Garlan str_child_name_117|Pepin str_child_name_118|Charlemagne str_child_name_119|Louis str_child_name_120|Bernard str_child_name_121|Desiderius str_child_name_122|Daufer str_child_name_123|Guntram str_child_name_124|Sigebert str_child_name_125|Charles str_child_name_126|Theudoald str_child_name_127|Ragenfrid str_child_name_128|Arnulfing str_child_name_129|Grimoald str_child_name_130|Robert str_child_name_131|Hugh str_child_name_132|Odo str_child_name_133|Chlodomer str_child_name_134|Chram str_child_names_end|child names end str_child_female_name_1|Boudica str_child_female_name_2|Fedelmid str_child_female_name_3|Luigsech str_child_female_name_4|Boudicia str_child_female_name_5|Feldia str_child_female_name_6|Luig str_child_female_name_7|Duinseach str_child_female_name_8|Erca str_child_female_name_8x|Elina str_child_female_name_9|Aoife str_child_female_name_9x|Tediwg str_child_female_name_10|Ellian str_child_female_name_10x|Drina str_child_female_name_11|Gwenael str_child_female_name_12|Hagdwyn str_child_female_name_12x|Mahraz str_child_female_name_13|Irena str_child_female_name_14|Essylt str_child_female_name_15|Nelda str_child_female_name_16|Bela str_child_female_name_17|Thedosa str_child_female_name_18|Gaeta str_child_female_name_19|Khalisa str_child_female_name_20|Nirvaz str_child_female_name_21|Pelaeka str_child_female_name_22|Aesa str_child_female_name_23|Ashka str_child_female_name_24|Odilba str_child_female_name_25|Eurica str_child_female_name_26|Euricia str_child_female_name_27|Annlie str_child_female_name_28|Annest str_child_female_name_29|Cleo str_child_female_name_30|Guineveers str_child_female_name_31|Seomis str_child_female_name_32|Drinia str_child_female_name_33|Ayasu str_child_female_name_34|Jadeth str_child_female_name_35|Eleandra str_child_female_name_36|Rhiainfellt str_child_female_name_37|Tytila str_child_female_name_38|Cynethryth str_child_female_name_38x|Nerthus str_child_female_name_39|Eadburh str_child_female_name_39x|Coventina str_child_female_name_40|Judith str_child_female_name_40x|Etheswitha str_child_female_name_41|Eadburg str_child_female_name_42|Acha str_child_female_name_42x|Eldride str_child_female_name_43|Bearnoch str_child_female_name_44|Cwenburg str_child_female_name_44x|Miraeia str_child_female_name_45|Eanflael str_child_female_name_46|Enfleda str_child_female_name_46x|Enricati str_child_female_name_47|Aslaug str_child_female_name_47x|Guntheuca str_child_female_name_48|Kraba str_child_female_name_48x|Cearo str_child_female_name_49|Cynewise str_child_female_name_49x|Tuan str_child_female_name_49xx|Eostre str_child_female_name_50|Ermenilda str_child_female_name_51|Ermenildis str_child_female_name_51x|Aethelthryth str_child_female_name_52|AEthelflaed str_child_female_name_52x|Osburga str_child_female_name_53|Eafe str_child_female_name_53x|Cwene str_child_female_name_54|Cenwalh str_child_female_name_54x|Cyst str_child_female_name_54xx|Aisley str_child_female_saxonadd|Blaedswith str_child_female_saxonadd2|Cwenhild str_child_female_saxonadd3|Eawynn str_child_female_saxonadd4|Leofgifu str_child_female_name_55|Seaxburh str_child_female_name_56|Fin str_child_female_name_57|Mist str_child_female_name_58|Maithgemm str_child_female_name_58x|AlIyn str_child_female_name_59|Gemma str_child_female_name_59x|Siany str_child_female_name_60|Domelch str_child_female_name_61|Jura str_child_female_name_61x|Dierdre str_child_female_name_62|Derbforgaill str_child_female_name_63|Failend str_child_female_name_64|Uasal str_child_female_name_64x|Eibhlhin str_child_female_name_65|Suibni str_child_female_name_66|Duinseach str_child_female_name_66x|Briny str_child_female_name_67|Chummascaig str_child_female_name_68|Almaith str_child_female_name_69|Blathmac str_child_female_name_70|Mugain str_child_female_name_70x|Falon str_child_female_name_71|Failbe str_child_female_name_72|Be Faill str_child_female_name_72x|Be Fel str_child_female_name_73|Muirenn str_child_female_name_74|Caintigern str_child_female_name_75|Eithne str_child_female_name_75x|Eith str_child_female_name_61xx|Jurda str_child_female_name_76|Kentigerna str_child_female_name_77|Clotilde str_child_female_name_78|Clotilda str_child_female_name_79|Rotilde str_child_female_name_80|Basina str_child_female_name_81|Guntheuc str_child_female_name_82|Ultragotha str_child_female_name_83|Radegund str_child_female_name_84|Ingund str_child_female_name_85|Ingunda str_child_female_name_85x|Evon str_child_female_name_86|Aregund str_child_female_name_86x|Allete str_child_female_name_87|Aregunda str_child_female_name_88|Haldetrude str_child_female_name_88x|Belle str_child_female_name_89|Bertrude str_child_female_name_90|Sichilde str_child_female_name_90x|Shereen str_child_female_name_91|Fredegunda str_child_female_name_92|Wulfegundis str_child_female_name_92x|Margeaux str_child_female_name_93|Nanthild str_child_female_name_93x|Leala str_child_female_name_94|Gomentrude str_child_female_name_95|Balthild str_child_female_name_96|Chrothildis str_child_female_name_97|Amalberga str_child_female_names_end|child female names end str_busse|Nydam str_skeid|Galley str_knorr|Currach str_byrding|Roundship str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Beech str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Prydwen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_uncle_alarmed|Your uncle shouts, '{playername}, I'm right behind you! To arms, to arms!!' str_tutorialmq_1_msg_1|You arrive at your fathers old farmstead, a soft breeze tickles your face as it moves across the weat fields. ^^In Age of Arthur, you use the mouse to control where you are looking, and the W, A, S, and D keys of your keyboard to move. You should go talk to your mother... ^^Goal Go to your mother. str_tutorialmq_1_msg_2|Your mother has asked you talk to your uncle. To find out who a person is, walk toward him or her until the name pops up. In order to talk to your uncle once you find him, press the space key. ^^Use the space key to interact with persons and scene props. It will open doors and chests, pick up items and more. ^^Goal Talk to your uncle. str_tutorialmq_1_msg_3|Your uncle want you to train with his new Veteran. ^^You can draw different weapons from your weapon slots by scrolling forward with the wheel of your mouse or by pressing one of the first four numbers on your number pad. ^^You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. ^^Scroll down or use the number pad to bring out your shield or put it away. ^^Goal Talk to the Veteran to practice some combat. str_master_alarmed|The slave master turns to face the enemy, you know this is your last chance at freedom!!' str_priest_alarmed|The {s2} takes a deep breath and runs back towards the {s4}, he shouts '{playername} fellow me'!!' str_priest_dead|The {s2} is dead and you hear the {s4}'s {s5}, your brothers are under attack! str_tutorialmq_2_msg_1|Your not sure what's happened, all you remember is hearing shouts and seeing your master fall. ^^What will happen to you now?. You should go look for survives... ^^Goal Find out whats happened. str_tutorialmq_3_msg_1|Another peaceful day dawns, you've finished your prayers early and hear the master is looking for you. ^^You should find him and see what he needs. ^^Goal Talk to the Priest. str_tutorialmq_3_msg_2|The {s2} has asked you follow them down to the river. ^^Goal Follow the {s2}. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_standard_banner_extra01|standard banner extra01 str_standard_banner_extra02|standard banner extra02 str_standard_banner_extra03|standard banner extra03 str_standard_banner_extra04|standard banner extra04 str_standard_banner_extra05|standard banner extra05 str_standard_banner_extra06|standard banner extra06 str_standard_banner_extra07|standard banner extra07 str_standard_banner_extra08|standard banner extra08 str_standard_banner_extra09|standard banner extra09 str_standard_banner_extra10|standard banner extra10 str_standard_banner_extra11|standard banner extra11 str_standard_banner_extra12|standard banner extra12 str_standard_banner_extra13|standard banner extra13 str_standard_banner_extra14|standard banner extra14 str_standard_banner_extra15|standard banner extra15 str_standard_banner_extra16|standard banner extra16 str_standard_banner_extra17|standard banner extra17 str_standard_banner_extra18|standard banner 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lord str_arms_banner_a03_extra|arms banner a03 extra str_arms_banner_a04|arms banner a04 str_arms_banner_a04_lord|arms banner a04 lord str_arms_banner_a04_extra|arms banner a04 extra str_standard_default|standard extra207 str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard for myself, I am looking specifically for a groom of some distinction. Fight hard, count your coin, and perhaps some day in the future we may speak of such things again my good man. str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to myself, I'm looking specifically for a groom of some distinction. str_all_my_life_my_family_has_been_loyal_to_s4|All my life my family has been loyal to {s4}, you serve another realm, if war was to break out, I'd prefer not to need poisoning my husband to serve my Kingdom. str_as_you_are_not_a_vassal_of_s4|You are not a vessel of the {s4} and my families honor binds me here my lord, I can not be asked to give up my families homelands, and my King would not accept a foreigner to control them either. str_i_am_already_paying_court_to_s14|I am already paying court to {s14}, he talks of love and poetry, I'm already in love with him and am not the kind of girl to betray my own feelings. str_i_do_not_care_for_you_sir|I do not care for you sir, and since there is no longer any men in my family left to tell me what to do, I will not waste my time seeing those I don't care for. str_hmm_i_need_to_know_you_better_before_we_speak_of_such_things|hmm, I need to know you a little better before we speak of such things, lets give it some time and see. str_hmm_you_may_indeed_be_worthy_of_my_time|hmm, you may indeed be worthy of my time, very well, we may see each other for a while. str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up|You already rule a kingdom of your own, would you really be willing to give up your lands and unite our kingdoms under my banner? str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up_male_player|You already rule a kingdom of your own, and I am not ready to give up my lands so easily to a man, but perhaps there is a way, would you be willing to come under my banner and swear openly to my position as head of our household? str_dplmc_s0_and_s1|{s0} and {s1} str_lord_name_no_title| {s0} str_beginner|Beginner str_hardcore|Hardcore str_budget|Budget str_stamina|Stamina str_magic|Magic str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_npc_lords_killed|Lord Die Rate str_player_die_rate|Player Die Rate str_change_time|Change Game Speed str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_killed_ghost|You killed the ghost, return to Guinevere to claim your reward. str_i_will_train_near_my_home|I need to train better soldiers near my home... str_king_s12|King {s12} str_s12s15_is_alarmed_by_the_growing_power_of_pagans|{s12}{s15} seems alarmed by the growing power of pagans on their border. str_s12s15_is_alarmed_by_the_dwindling_population_of_towns|{s12}{s15} seems alarmed by the dwindling population of {reg4?her his} settlements, many having died on the battle field. {reg4?She He} is prepared to pursue peace. str_s12s15_makes_bid_for_tara|{s12}{s15} has made their claim on the Kingship of Tarra, hoping to be overlord of all Hibernia. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10} your siege will end. str_is_still_getting_to_know|is a man I'm still getting to know, but so far I'm unsure about. str_comment_sorry_i_tookover|Ah {playername}, I was sorry to hear of {s51}'s passing, but you understand why I took their lands from you? You are my vessel, and a lady one at that! I couldn't have you taking a crown now could I. Please forgive me, but really {s20} should have picked a successor not already bound to a king. str_comment_sorry_not_sorry_i_tookover|{playername}, as I've said I morn with you over {s51}'s passing, but to leave my faction and plot against me is a mistake. str_comment_lord_heard_tookover|I was sorry to hear about {s51}'s death and {s52}'s betrayal, I imagine these harsh lands of ours are made more so for you ladies. str_comment_lord_heard_tookover_rude|Oh {playername} is it? I did hear of {s51}'s death, they were always a bit of an ass though if you ask me. ^^ It was Foolish of them to give lands to a daughter, let alone one under a different monarch - I was happy to hear {s52} was able to correct this mistake though. str_comment_lord_heard_tookover_mean|Ha I heard {s51} died crying to their gods, then you lost their lands to {s52}! Bwahahahah, such a pathetic end to an even more pathetic life. str_comment_heard_of_player_death_kind|Oh {playername}, please believe when I say I was saddened to hear of {s51}'s death. From what I heard of them they were very brave. str_comment_heard_of_player_death_default|Oh by the way {playername}, accept my condolences about {s51}. Though with such a violent life we live, not many of us die of old age. str_comment_heard_of_player_death_mean|I hear your {s20} {s51} is dead. Good! One less fool to go against me. str_comment_player_death_supporting_pretender_leadercom|As you know {s51} died foolishly supporting my enemy's rebellion. I should kill you here and now, but it is my hope your family learned from this mistake and will trouble me no longer . str_comment_player_death_supporting_pretender_faclord|You know your {s20} {s51} died foolishly in my kingdoms last rebellion. What a wast. Of course with them gone so too is the threat to my lands. str_comment_player_death_supporting_pretender_default|Oh {playername}, I heard your {s20} {s51} died supporting a rebellion? I do hope you're not as foolish as they were. str_comment_player_death_daughter_queen_supported|Oh {playername}, I heard your {s20} {s51} granted you the crown of {s56}. Very well it was their right as a monarch and I will not question the decision, I wish you luck managing your new kingdom. str_comment_player_death_daughter_queen_not_supported|Oh {playername}, I heard {s51} granted you the crown of {s56}? I didn't recognize them as a true monarch, so forgive me if I feel that you are even less deserving of a crown as they were. str_comment_lord_player_daughterqueen_rude|{playername} I heard your {s20} gave you the crown of {s56}, It was Foolish to give {reg59?a lady you} lands let alone a crown, I pity your sad Kingdom. str_comment_lord_player_daughterqueen_mean|{playername} whats this I hear of {s20} giving you the crown of {s56}? {reg59?Bitches Bastards} like you deserve to be working in my halls, not playing games and pretending to be a {reg59?Queen King}. str_comment_lord_player_daughterqueen_default|{playername} congratulations on receiving the crown of {s56}, though you are no doubt still morning {s51}'s passing, I wish your kingdom well. str_comment_lord_player_daughterqueen_ladytolady|{playername} I hear congratulations are in order on receiving the crown of {s56}, it is truly amazing for a fellow lady to be granted such a high honor. str_comment_lord_player_daughterqueen_daughterkid|{reg59?mother farther}, please know as much as the entire family morns for {s51}. we also support you fully as our new {reg59?Queen King}. str_comment_lord_player_daughterqueen_sisbro_kind|Oh {reg59?sister brother}, I can't believe our {s20} is gone! As painful is this time is, I want you to know I support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_family_default|My dear {s11}, know the family morns {s51}'s death... But support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_sisbro_jealous|{reg59?Sister Brother}! It's bad enough I had to hear of our {s20}'s passing... But to hear they also gave you the crown of {s56}?^^ Obviously {s20} favored you above I, but that doesn't mean their choice was deserving. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_trade_explanation_mead|I work in a mead shop, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast should be held without it. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_comment_parent_player_daughterqueen|My {reg59?daughter son}, we both no doubt morn the loss of your {s20}. I am filled with a deep emptiness... unable to accept my {reg65?husband wife} is truly gone. Come, let us both pray that {s51}'s soul finds peace. str_comment_lord_was_dead_players_friend|Good {reg59?lady sir}, I was very sorry to hear of your {s20}'s passing... I'm not sure you knew this, but me and your {s20} were very close, and I considered {s51} a true friend. I do hope my relationship with their {reg59?daughter son} will only be stronger. str_comment_lord_was_dead_players_enemy|{reg59?madam boy}, I was thrilled to learn of your {s20}'s death! I don't expect you to understand, but me and your {s20} were sworn enemies! ^^ And I confess, I did pray for {s51}'s death more then once. Your {s20} was a fool, and I expect their {reg59?daughter son} will be just as hopeless. str_madame_lets_get_to_know_each_other|{reg59?My lady sir}, my father has told me we may court as he seeks an alliance with you and the people of {s4}. So lets get to know each other and see what happens. str_madame_lets_form_aliance_marrage|{reg59?My lady sir}, as my father is eager for an alliance with you and the people of {s4} and I have gotten to know you and feel a marriage with you would be a happy one, let us discuss the terms before taking our vowes. str_spring_reg1_reg2|Spring {reg1}, {reg2} str_summer_reg1_reg2|Summer {reg1}, {reg2} str_autum_reg1_reg2|Autumn {reg1}, {reg2} str_winter_reg1_reg2|Winter {reg1}, {reg2} str_dplmc_conclude_trade_treaty|conclude a trade treaty str_comment_intro_enemies|Let me be frank, You look to be of common birth, are two people are enemies, it will be hard for you to gain my trust. str_comment_intro_noble_liege_enemy|I see that you carry a {reg59?noble's nobleman's} standard, yet your speach tells me you are a {reg59?warrior man} of my enemies, it will take much for you to be worthy of my trust. str_ash_good_default|chivalrous, noble, and of course str_ash_good_martial|chivalrous, and of course str_ash_good_quarrelsome|hotheaded and cynical, yet also str_ash_good_pitiless|confident, and str_ash_good_calculating|pragmatic, intelligent, and of course str_ash_good_debauched|spiteful, amoral, yet also str_ash_good_goodnatured|chivalrous, benevolent, and str_ash_good_upstanding|benevolent, pragmatic, and of course str_ash_good_rougish|outgoing, strong-willed, and of course str_ash_good_benefactor|a benefactor, a kind person, who was also str_ash_good_custodian|custodial, well learned, and also str_ash_good_conventional|conventional, yet str_ash_good_adventurous|adventurous, tomboyish, and of course str_ash_good_romantic|romantic, mystic and str_ash_good_ambitious|ambitious, outgoing, and of course str_ash_good_moralist|moralizing, benevolent, and str_ash_good_unknown|a fine leader, str_ash_insult_special|a low-born worm str_d_of_brycheiniog|Duchy of Brycheiniog str_king_mission_go_away|Hah, like I would share such personal details of my lands with you! str_king_mission_go_hunting|I'm currently enjoying a good hunt for bore and wild deer, these forrests offer good hunting so I'm taking a break from the management of my lands for a moment. str_king_mission_build_building|While inspecting my lands the other day, I noticed there was a desperate need for a building works, so I am overseeing the contruction of some new buildings. str_king_mission_do_trade|I'm currently in negotiations with other monarchs in respect to trade; I am hoping to get a good deal on some kingdom surplus. str_king_mission_raise_army|I am bolstering the army and recruiting fresh conscripts.... My kingdom can never have too many men. str_king_mission_promote_lower_nobles|I have just finished promoting a lower noble to my lands, it was a difficult search, but I feel this man has what it takes to called my vessel. str_king_mission_hire_mercs|I have just finished signing a new mercenary contract, my kingdom is a war and can never have enough men to defend our interests. str_king_mission_start_a_war|I am leading my glorious nation into battle! The time has come that we strike at our enemies and remove this threat from our borders. str_king_mission_improve_kingdom_weapons|I am currently improving our weapons, making sure the swords are sharp and our arrows strong. str_king_mission_invest_in_lands|I am currently investing in my lands, increasing industry output and future revenues. str_king_mission_increase_farmland|The farmlands are in need of tending to {playername}, after all they not only feed my subjects, but also fuel my armies march to victory. str_king_mission_holding_a_feast|I'm taking a break from the management of my kingdom, preparing and holding a great feast. str_king_mission_improve_skills|Knowledge is power {playername}, and how can a {reg65?Queen Monarch} rule if they are not willing to always be improving their skills? I am currently in study, always learning to be a better leader. str_king_mission_repair_war_damage|I was inspecting my realm the other day and noticed there was still so much war-damage from our last fight. This can not be, so I have ordered repair and re-building. We must be ready for the next war. str_king_mission_hire_spys_and_scouts|While I am unwilling to share with you all the details, lets just say my current mission is to disrupt the stability of a neighboring land. str_king_mission_improve_defences|We must always be ready for battle {playername}, and although there is truth in the proverb 'a good defence is a strong offense', it never hurts to have good defences as well! So I have currently ordered the strengthing of our walls and the digging of ditches to keep my people safe. str_king_mission_buy_slaves|Well if you must know, I am currently in talks with a local slave-master.... don't look at me like that {playername}, my kingdom needs workers to swing axes and plow the fields! What if the fastest way to get them? The slave markets of course. str_king_mission_improve_relations|I am currently writing to other monarchs, trying to build new bridges of understanding and co-operation. str_king_mission_seek_out_allies|No kingdom can survive without strong alliances {playername}, so I am currently in talks to improve our relations and seek out even more allies. str_king_mission_temporary_insanity_male|What am I doing? Yes what am I doing? Ah yes, I was counting my hat collection... or was it how many hats in my kingdom? Damn it {playername}, you made me lose count!^^^(this monarch is suffering from temporary insanity) str_king_mission_temporary_insanity_fem|What? Where am I again... ah yes I am Queen....yes? What did you want to know? Who cares? Stop asking questions. I am Queen and I will rule these lands stronger then Boudicia, my power will burn brighter then a thousand suns! Where am I again?^^ (this ruler has temporary insanity) str_king_mission_closeing_slave_market|These slave markets are a stain on my lands and I will have non of it {playername}! I don't care what it costs me, they must be closed. Each and every one of them! str_king_mission_increase_faith|Faith binds us together, but it can also drive us apart. For that reason I am working hard with the local priests to remove the harrassy from my lands so we may all unite under one true belief. str_king_mission_unknown|I am working on it {playername}, but forgive me for not wanting to share all the details. str_controversy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently adds {reg2}% to our total discontent... May I suggest you try and keep your controversy low, and maybe do a few more nice things for the peasants? str_size_biggest_issue_next_to_contro|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your honor and controversy that is also causing a futher {reg}% discontent. str_controversy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently accounts for {reg2}%, some other things effecting the realm is religious matters {reg3}% and your relations with your kingdom settlements {reg4}% str_wardamage_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is war-damage caused by your many wars. Would you like me to invest some coin in repairing the damage?^^ This adds {reg2}% to our current discontent. str_size_biggest_issue_next_to_war|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to war-damage from your many wars causing {reg2}% discontent. Would you like me to invest some coin in repairing the damage? str_war_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is war-damage from fighting your many wars. It currently amounts to {reg2}%, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%^^Would you like me to invest some coin in repairing the damage? str_policy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your policies and domestic affairs. It currently accounts for {reg2}% of our total discontent... May I suggest you try and adjust these by speaking with your advisor. str_size_biggest_issue_next_to_policy|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current policy settings that are causing a futher {reg2}% discontent. str_policy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your domestic policy. It currently adds {reg2}% to our discontent, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}% str_tax_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your kingdoms tax rates and collections. It currently accounts for {reg2}% of our total discontent... May I suggest you try and lower your rates, preferably in your towns. str_size_biggest_issue_next_to_tax|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current tax rates that are causing a futher {reg2}% discontent. May I suggest you lower the rates? At least in the towns. str_tax_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your tax rates. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_rel_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your relations with your settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you try and improve things with the mayors? Perhaps they have some jobs or favors that need your attention. str_size_biggest_issue_next_to_rel|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlement relations causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors? str_rel_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlement relations. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_prosperty_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the prosperity of our settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you do something for the mayors or perhaps build some industry? str_size_biggest_issue_next_to_prosperty|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlements prosperity that is causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors, or invest in some industry? str_prosperty_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlements prosperity. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and war-damage caused by previous wars {reg4}% str_spirit_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the religious matters of the Kingdom. It currently accounts for {reg2}% of our total discontent... May I suggest you talk to your head of faith or perhaps build some religious buildings? str_size_biggest_issue_next_to_spirit|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to religious matters that are causing a futher {reg2}% discontent. May I suggest you talk to your head of faith or perhaps build some religious buildings? str_spirit_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is religious matters. It currently adds {reg2}% to our discontent, some other things effecting the realm is your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_balanced_suggestions|Right now things are fairly balanced. Some things that may be effecting our kingdoms discontent is religious matters {reg2}%, some other things effecting the realm could be your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_king_mission_go_hunting_wounded|I was enjoying a good hunt, that is until I was startled by a deer and my damn horse throw me. Don't worry {playername}, I'll be back to full strength shortly though. str_complex_ai_battle|Complex AI for Battle
https://w.atwiki.jp/ameba_pigg/pages/2692.html
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https://w.atwiki.jp/1548908-10/pages/518.html
登場デュエリスト:DL:破滅の魔王ガーランフ(DU) (Two Evil Kinge) 2010年 09月配信 解説:レート1500 【儀式】使い。 攻略 デッキ名:Two Evil Kinge ※エクストラ未編集。チェック・50音まち 合計40枚+15枚 上級05枚 破滅の魔王ガーランドルフ×3 終焉の王デミス×2 下級18枚 ソニックバード×3 マンジュ・ゴッド×3 ジェネティック・ワーウルフ×3 ジェネクス・コントローラー×3 儀式魔人プレサイダー 儀式魔人リリーサー 儀式魔人プレコグスター 儀式魔人カースエンチャンター クリッター 儀式の供物 魔法12枚 儀式の準備×2 契約の履行 高等儀式術 サイクロン 地砕き 死者蘇生 貪欲な壺 奈落との契約 破滅の儀式 ハリケーン ブラック・ホール 罠05枚 王宮のお触れ×3 停戦協定 聖なるバリア-ミラーフォース- エクストラ05枚