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https://w.atwiki.jp/gamemusicbest100/pages/5034.html
MALICIOUS MALICIOUS REBIRTH MALICIOUS FALLEN 機種: MALICIOUS PS3 MALICIOUS REBIRTH PSV MALICIOUS FALLEN PS4 作曲者:株式会社ソリッドチューン(高本誠一) 開発元:アルヴィオン 発売年: MALICIOUS 2010 MALICIOUS REBIRTH 2012 MALICIOUS FALLEN 2017 概要 PS3ダウンロード専用のアクションゲーム。価格は800円(税別) 「異界の魂」として呼び出され、人型をとる「魂の器」に宿ったプレイヤーが各地に散らばった力を集め災厄マリシアスを討伐するというストーリー。 ステージ選択型でステージには道中は一切なく即ボス戦。周りに犇めくザコを倒してオーラを溜めながらボスに立ち向かう形となる。 任意のステージから始められるが後に回したステージほど難易度が高くなるのも特徴。 低価格ながら美麗なグラフィックと骨太のアクションで好評を博した。 2012年にPSVitaダウンロード専用として新章を追加したボリュームアップ版『MALICIOUS REBIRTH』が配信。価格は1,500円(税別) 2017年、PS4ダウンロード専用にシリーズ完結編として更に新章を追加した『MALICIOUS FALLEN』が配信。価格は3,600円(税込) サウンドはBGMからボイスまで全て株式会社ソリッドチューンの制作。 サウンドトラックもPlayStation Storeにて配信中。 収録曲 曲名 補足 順位 PRAY XMB、PS4用テーマ MALICIOUS 討伐編白の間 ABANDONED LIBRARY 忘れられた図書館 VICTORY ステージクリア TRIUMPHAL SQUARE 英雄凱旋広場 ESCORT OF QUEENDOM 王都直掩空中戦艦 FOUGHTEN FIELD 旧決戦場大防壁 FORBIDDEN FLOOR 王宮最上層部 THE EDGE OF END 終焉の断層 REJOICING 各章最終ステージクリア INTERMISSION 討伐編ED MALICIOUS REBIRTH追加曲 REBIRTH OF MALICIOUS 再誕編白の間 LAST LOYAL 英雄凱旋広場(再誕編) GREAT RIFT 辺境大地溝帯 GARRISON OF THE ENPIRE 帝国大駐留陣 ABHORRENT ALTAR 不浄なる地下祭殿 THE HADES 狭間の領域 PRISON OF SOUL 白の間 閉鎖空間 RESTRAINT 白の間 閉鎖空間・再誕編ラスボス戦 RETURN TO SERENITY 再誕編ED MALICIOUS FALLEN追加曲 PURSUIT OF THE MALICIOUS 追討編白の間 BOUNDARY OF THE VOID 境界の深潭 MALICE 境界の深潭最深部 RING OF BINDING 白の間 最深区重監獄 SOLITUDE 終焉編白の間 WHEELED CITADEL - INNER WARD 教国移動城郭 内郭 WHEELED CITADEL - OUTER WARD 教国移動城郭 外郭 GRAND SANCTIFIER 中央浄化器 ABANDONED CITY - CONVERGENCE OF WISDOM 廃都叡智収斂場 SUNDERED 塵の間 DEMISE 終焉編ED サウンドトラック MALICIOUS サウンドトラック MALICIOUS REBIRTH ORIGINAL SOUNDTRACK-討伐編- MALICIOUS REBIRTH ORIGINAL SOUNDTRACK-再誕編- PlayStation Storeで配信中。各300円(税別) 『MALICIOUS サウンドトラック』と『MALICIOUS REBIRTH ORIGINAL SOUNDTRACK-討伐編-』は同じ内容。 MALICIOUS FALLEN ORIGINAL SOUNDTRACK こちらもPlayStation Storeで配信中。税込1,000円。 上記の内容を全て含んでいるのでPS4を所持の場合こちらの購入を推奨。 PS3「マリシアス」公式ムービー第3弾 PS Vita「MALICIOUS REBIRTH(マリシアス リバース)」公式トレーラー第1弾 PS4「MALICIOUS FALLEN(マリシアス フォールン)」公式トレーラー第1弾
https://w.atwiki.jp/anotherxxxalice/pages/19.html
登録タグ #基本用語 別表記、略称等 Another×Alice アナアリ 島 概要 アナザー×アリス(Another×ALICE)とは、フューチャーフォン&スマートフォンを対象としたソーシャルゲームである。2012年6月サービススタート。 ソーシャルトークRPG、ソーシャルバトルゲーム等と銘打たれ、ユーザーの行動次第でシナリオが大きく変動することが特徴とされる。 「4つの月が夜空に浮かぶ四月島は一年前の大災害以来、永遠の夜を彷徨っていた。 特殊な身体を持つアナザー、そして4人の魔女。彼女たちは四月島の覇権を目論み、今日も争い続けている。 勝利を重ね、いろいろな噂を集める中で、やがて明らかになっていく自らが戦い続ける理由。 魔女たちが語る、真実と虚構。 嘘を吐いているのは誰なのか? そして悪魔たちの目的は? 贖罪の塔の最上階で、大災害から唯一生き残った少女『アリス』は待ち続けている。 死んだように眠りながら。 あるいは、眠るように死んだままで。」 ~公式ログインページより引用~ 解説 2021年で9周年。ソーシャルゲームの中ではかなりの長寿ゲームと言える。 ユーザー主導で物語が進むことがあり、更に小規模なストーリーはほぼクローズドな状態で進みがち、ある程度の大規模の展開でも大多数のユーザーには経緯が不明なまま進行してしまうことがあるというゲーム構造上の欠陥があるとは言え、他に類を見ない特殊性と個性で、小規模ながらも根強い人気を保っている。 度々比較されるのは、TRPGやプレイバイウェブ。 ただ、TRPGと比較すると、GMにあたる「作者」が、やや吟遊GMタイプとなるために苛立ちや肩透かしを食らう。 プレイバイウェブと比較するなら、「リアルタイム性の強いプレイバイウェブ」とでも言えるだろうか? 近年はプレイヤーからのキャラシート等の提出からショートストーリーが生成されたり、プレイヤーによる店舗出店イベント、イベント報酬としてのイラストやショートストーリー、アイテムのフルオーダー発注等、よりプレイバイウェブに近いシステムが実装されており、プレイ感はより近くなっているかも知れない。
https://w.atwiki.jp/vocaloidenglishlyric/pages/117.html
【Tags Kaito Luka Meiko Miku S Shin-P tT】 Original version Kaito version Luka and Miku version Music Title それが僕らのジャスティス That is Our Justice (Sore ga Bokura no Jasuthis) Music Lyrics written, Voice edited by シンP (Shin-P) Music arranged by シンP (Shin-P) [Original version] Main Singer MEIKO, Chorus; KAITO, 初音ミク (Hatsune Miku) [KAITO version] Main Singer KAITO, Chorus; MEIKO, 初音ミク (Hatsune Miku) [Luka Miku version] Singers 巡音ルカ (Megurine Luka), 初音ミク (Hatsune Miku) The song is included in 卑怯戦隊うろたんだー (Hikyousentai Urotandar) Series. Click here for the Japanese Lyrics English Lyrics (translated by soundares): That s our... A darkness as if closed inside a cold cage... getting out of that thick darkness, we re still searching for the answer and swimming around without knowing a place to go The future we had hankered for is an imagination though... we kept waiting believing that it would come one day The promise we write on the sand shore will be carried away and it will dissove into a merciless sea The heart that s reflected to a blue sky is now caught by black clouds and is being soaked by a rain that showers coldly Justice without a power is surely powerless but is there a meaning to the power without pride? Even if everything in the world is enemy, Keep challenging without shrinking back That s our.... yes, justice Traps that make us become insensible to sadness... being trapped by those sugery traps, how long will we believe in a miracle and just blankly pray? We can t become strong as the number of tears we shed though... for somebody s sake, we were trying to become tender The hope that bloomed on the rock surface has, by a silverly wind, blown out and it will dissappear into a valley of dreams and visions The rut we leave in a field of snow will, by a pale moon, be lighted out and the snow that quietly dance down will smile Ideals that won t come true is surely meaningless but if we didn t have a thing to aim for, what will come true? Even if this journey shall be filled by thorns, without wavering, we continue to make our way That s our... way of life Justice without a power is surely powerless but is there a meaning to the power without pride? Even if everything in the world betray us, we will keep aiming for our ideals That s our... Justice Romaji lyrics (transliterated by Terme): sorega bokura no ... tsumetai ori ni tozasareteiru youna fukai yami wo nukedashite bokura wa ima demo kotae wo sagashite atedomonaku oyoideru kodomo no koro ni akogareta mirai wa maboroshi dakedo ... itsukawa kuru to shinjite machitsuzukete ita sunawama ni kaita chikai wa gin no nami ni saraware mujou no umi ni eto tokete shimau aozora ni utsusu kokoro wa kuroi kumo ni toraware tsumetaku furi sosogu ame ni nureteru yo chikara naki seigi wa tashikani muryoku da keredo hokori naki chikara ni imi wa aru no darou ka? tatoekono sekai no subete ga teki da to shitemo hirumazu idomi tsuzukeru sore ga bokura no ... seigi sa kanashimi saem o wakaranakunaru youna amai wana ni torawarete bokura wa itsumade kiseki wo shinjite utsuroni tada inoru no ka? nagashita namida no kazu dake tsuyoku wa narenai keredo ... dareka no tameni yasashiku narou to shiteita iwawada ni saita kibou wa gin no kaze ni tobasare mugen no tanima e to kiete shimau setsugen ni nokosu wadachi wa aoi tsuki ni terasare shizukani maioriru yuki ga hohoemu yo kanawanaki risou wa tashikani muimi da keredo mezasu mono nakushite nani ga kanau no darou ? tatoe kono tabiji ga ibara de umorete itemo mayowazu susumi tsuzukeru sore ga bokura no ... ikizama chikara naki seigi wa tashikani muryoku da keredo hokori naki chikara ni imi wa aru no darou ka? tatoekono sekai no subete ga teki da to shitemo hirumazu idomi tsuzukeru sore ga bokura no ... jasuthisu
https://w.atwiki.jp/mrfrtech/pages/16.html
Market Overview The Global Virtual Dressing Room Market is expected to cross USD 6.81 Billion by 2025 at a CAGR of 15.21%. Virtual dressing rooms are able to superimpose clothes on users and induce a purchase intent in customers. The technology has made use of augmented reality to help customers in their shopping experience and save time on decisions. The global Virtual Dressing Room Market report by Market Research Future (MRFR) has been conceptualized for clothing stores and malls looking to increase their sales over the forecast period (2020-2027). The COVID-19 pandemic has been included to predict growth and revenue trajectories. This is attributed to preference of shopping online and new customer experience journeys for retaining customers. Large number of online apparel stores and increased purchasing power of customers can influence the market growth. Benefit over traditional dressing rooms and use of augmented reality to purchase clothes to attract new generation of customers can propel the market size. Innovations such as mobile body measuring, AR, and try-on technology can disrupt the market positively. This is exemplified by rapid purchases of technological breakthroughs by large companies to expand their footprint in cosmetics and apparel. The technology can store customer preferences and customer measurements to display clothing and accessories of their liking. But lack of awareness of the product in developing countries can hamper market growth. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8294 COVID-19 Analysis The onslaught of the COVID-19 pandemic had slowed down the apparel sector mainly, but many brands are now resorting to virtual based selling methods, and this is estimated to benefit the virtual dressing room market trends in the approaching period. The use of virtual dressing rooms is estimated to gain impetus further due to the protection it provides to the merchandise that is displayed in the shops, thus, promoting the virtual dressing room market share. Segmentation By Component The global virtual dressing room maker is divided into solutions and services by component. Of the two, solutions have the larger market size. Solutions are important within the market since every retailer has a specific requirement for virtual dressing rooms along with different investment potential. Their customer base, the preference of their customer base, the amount of capital retailers are ready to invest along with a host of other factors must be considered before a unique virtual dressing room solution can be created for the retailers. Services is the smaller market within this segment but is as critical as solution. Services oversee the maintenance and customization of the offered virtual dressing room solutions. In today’s dynamic commercial landscape, shifting customer preferences, the introduction of new products, and the opening of new markets results in a need to customize existing solutions. This is where services come in. By End User The E-commerce virtual dressing room market is the fastest growing within this segment due to its affordable pricing, unique solutions, and extreme utility. Cloth retailers of all sizes can now avail of the benefits of the huge e-commerce market and customer base. The advances in logistics ensure that the retailers can market their products to virtually any corner of the globe. The only drawback to the sale of clothing online was the lack of a mechanism to try the clothes on. This impediment is easily removed by virtual dressing rooms, a fact that retailers across the globe are quick to take note of. The physical store virtual dressing room market must increasingly compete with its e-commerce counterpart. Physical stores offer virtual dressing rooms with many factors that are unavailable to e-retailers. This is due to the customization available in the virtual dressing room machines which can range from simple screen outputs to huge screens that monitor the movements of the customer and offer changes in dress size, shape, and color at the behest of the customers. Regional Analysis North America to be Lucrative for Global Virtual Dressing Room Market North America is deemed to be revenue-worthy for the virtual dressing room market owing to presence of recognizable fashion stores and influence of social media to create peer pressure for looking good. Effective use of data to attain repeat customers and drive loyalty membership programs can bode well for the market. Competitive Analysis The emphasis on innovation is estimated to rise in the coming years, as the consumer needs have to be addressed in a better manner to ensure the resurgence of the global market. Also, the need to encourage business to include the environmental impact of their decisions is estimated to shape the development of the market in future. The need to mitigate losses sustained by the current public health crisis is estimated to be the sole focus of the market contenders in the upcoming years. The disharmony in the forces of demand and supply is estimated to create a slow growth background in the market. Furthermore, the need to adopt a rapid and cost-effective method of operation is estimated to shape the market in the impending period. The capability of contenders to influence change in the market is increasing at a stable rate in the impending period. The support from government bodies around the world is rising because the market needs an extra stimulus to achieve normalcy in such a scenario. Fitle, Elpro Technologies, ELSE Corp srl, Fitnect Interactive, 3D-A-PORTER LTD., 3DLOOK Inc., Coitor IT Tech, REACTIVE REALITY GMBH, SIZEBAY, Dressformer, Fit Analytics, SenseMi, triMirror, Zugara, Inc., and True Fit Corporation are reputed players in the global market. Mergers, acquisitions, and continuous development of technology are major growth strategies of players. Industry News Walmart has acquired Zeekit, a startup in Israel, in an attempt to attract customers towards its site and virtually try on clothes to drive purchases. Access Report Details @ https //www.marketresearchfuture.com/reports/virtual-dressing-room-market-8294 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** https //market-research-future.tribe.so/post/forensic-accounting-market-enormous-growth-with-recent-trends-demand-by-top--6220bd59d9cf5f4d8b4a0b3e https //ict268262635.wordpress.com/2022/04/08/infrastructure-as-a-service-industry-magnificent-growth-with-an-impressive-cagr-changing-business-needs-factors-that-will-drive-industry-forecast-year-2030/ https //ict268262635.wordpress.com/2022/04/08/telecom-expense-management-market-size-magnificent-growth-with-an-impressive-cagr-changing-business-needs-factors-that-will-drive-industry-forecast-year-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue view Report Video https //lumen5.com/user/ubellapranali/parking-management-m-f4kz6/
https://w.atwiki.jp/gamemusicbest100/pages/4075.html
バーン マイ ドレッド Burn My Dread -Last Battle- 収録作品:ペルソナ3[PS2] ペルソナ3 リロード [PS5][PS4][XSX][Xbox1][PC] 歌:川村ゆみ(Burn My Dread) 川村ゆみ、Lotus Juice(Burn My Dread -Last Battle-) 高橋あず美、Lotus Juice (Burn My Dread -Last Battle Reload-) 作曲:目黒将司 編曲:喜多條敦志 (リロード) 作詞:小森成雄、小森祥弘 田中令子、Lotus Juice(Last Battle) 概要 本作のオープニングテーマ。 『ペルソナ3』の顔とも言える楽曲で、直訳すると「恐怖を燃やせ」。 騙し絵のようなスタイリッシュな映像と共に現れたこの曲は多くのファンの心をつかんだ。 オシャレでCOOLなイントロから一転して攻撃的なサビへと繋がるのが特徴で、歌を担当した川村ゆみ氏も 私にとっては、ありえないKey(高音)で叫ばされ、まるで二重人格のような明暗のコントラストに悩んだ曲。 と語っており、実際に歌ってみるとかなり難しいことがわかる。 アレンジアルバムで聴くことができる本楽曲のフル版は、 オープニングの歌い方をそのままに、フルバージョンにアレンジしたクオリティの高いもので、 ゲーム版と比較しても違和感がなく評価が高い。 『ペルソナ4』のアニメにおいて15話のオープニング演出として原曲がそのまま使用され、 『PERSONA3 THE MOVIE』ではアレンジ版が使用された。 そして今作の最終イベント戦において、本曲に攻撃的なラップを加え、 サビの部分を中心にアレンジした「 Burn My Dread -Last Battle- 」が流れるのだが… 実はこの曲、このゲームを起動してニューゲームを選択したのち、本編で使用されるどの曲よりも真っ先に聴くことになる曲である。 このラストバトル直前に挿入されるイベントムービー(使用曲:決意)も印象的であり、 そのムービーから切り替わるようにこの曲が派手に流れ出す演出は、 イベント戦での数々の演出も含めて本作でも高い評価を得ているポイントであり、 最大の盛り上がりを魅せる見所と言っても過言ではないだろう。 + 『Burn My Bread』 『Burn My Bread』バーン・マイ・ブレッド 目黒氏による誤植。タイトルを直訳すると「パンを焼け」。 ゲームの内容に非常に興味がそそられるタイトルであるが、誤植である。 火力の高いサビに乗せてパンを焼いたら焦げてしまいそうだ。 過去ランキング順位 第5回みんなで決めるゲーム音楽ベスト100 986位(-Last Battle-) 第6回みんなで決めるゲーム音楽ベスト100 978位(-Last Battle-) 第7回みんなで決めるゲーム音楽ベスト100 826位(-Last Battle-) 第8回みんなで決めるゲーム音楽ベスト100 462位(-Last Battle-) 第9回みんなで決めるゲーム音楽ベスト100 881位(-Last Battle-) 第13回みんなで決めるゲーム音楽ベスト100 704位(-Last Battle-) 第15回みんなで決めるゲーム音楽ベスト100 767位(-Last Battle-) みんなで決めるゲームソングBEST100 69位 第2回みんなで決めるゲームソングBEST100 227位 第3回みんなで決めるゲームソングBEST100 310位 みんなで決めるアトラス名曲ベスト100 91位(原曲)、155位(-Last Battle-) みんなで決めるオープニングBGMベスト100 23位 第2回みんなで決めるオープニングBGMベスト100 307位 みんなで決めるRPGバトルBGMランキングベスト100 331位(-Last Battle-) 第2回みんなで決めるラストバトルBGMベスト100 90位(-Last Battle-) みんなで決めるプレイステーション2BGMランキング 204位 歌詞 + Burn My Dread Burn My Dread Dreamless dorm ticking clock I walk away from the soundless room Windless night moonlight melts My ghostly shadow to the lukewarm gloom Nightly dance of bleeding swords Reminds me that I still live I will burn my dread I once ran away from the god of fear And he chained me to dispair Burn my dread I'll break the chain And run till I see the sunlight again I'll lift my face and run to the sunlight Voiceless town tapping feet I clench my fists in pockets tight Far in mist a tower awaits Like a merciless tomb devouring moonlight Clockwork maze end unknown In frozen time a staircase stands Shadows crawl on bloodstained floor I rush straight ahead with a sword in hands Cold touch of my trembling gun I close my eyes to hear you breathe I will burn my dread This time I'll grapple down that god of fear And throw him into hell's fire Burn my dread I'll shrug the pain And run till I see the sunlight again Oh I will run burning all regret and dread And I wil face the sun with pride of the living + Burn My Dread -Last Battle- Burn My Dread -Last Battle- I will burn my dread Burn my dread There's no man's land / no man's ever survived Invisible hands're / behind you just now If you ever win that / race against rage then You'll be the king coz / it's no man's land, for real The mask in heavy rain / ultimately slain Make shadows slave / what they done is in vain Carrying AK-47 / 24*7 but You've gotta live it / persecuted by heaven Comes from the direction / no indication You've got to / to let it move first Let it out, let it down, let it inside let loose Letting letting damn depressed / let's get it up Then whatcha gotta do is to / drop the hammer down Drop rhyme drop hammer / digging like a labor You've got blood all over / ash all over Spit it out son / game's over Burn my dread Tear up your fear / the end is coming near Spit it out like a spear / I'll burn your dread Burn my dread No soul robust all dust / we bust Justice to the man with no life + Burn My Dread -Last Battle Reload- Burn My Dread -Last Battle Reload- I will Burn my dread Burn my dread Burn my dread Burn my dread Yeah time is now Burnt my dread in the drain I'm fearless now (for real) I ain't pretending to be, Nor I'm playing you see? From the bottom of my heart I'm ready to seize the day 'Cause I know in your hearts, there's a spot for me Believing in me gave me possibilities It's more like a gift that I don't It's more like a gift that I don't deserve So I gotta give it back to you By all means necessary Anybody else to y'all is secondary Time is running out if we have any Don't worry I'm invincible,so legendary if I fall down I'm gonna get back up Right back up man to where I left off I won't be caught by the fear of the battle Because I got my crew on my back, you know I've already Burn my dread Tear up the fear,I got it locked down The end is coming near so burn your dread Burn my dread Accepted my fate,don't worry 'bout a thing It's my bag,so burn your dread Burn my dread Tear up the fear,I got it locked down The end is coming near so burn my dread Accepted my fate,don't worry 'bout a thing It's my bag,so burn my dread Belittled by the situation Every second,I was losing patience Couldn't execute like daily, operations who could? When we had such a deep relationship But I chose the path,the right path for sure Giving my all for cure (Oh,boy) Prolly the toughest decision I made And ready for whatever outcome which I'm gonna pay I shall touch the moon one day And today is that day I'd be in despair however it's played out Lose-lose or win-win? How's it laid out? (You tell me) Time ran out and,I made up my mind Signed up reluctantly to this design I got blood all over,ashes all over But it's okay,game's over Burn my dread Burn my dread Burn my dread Burn my dread サウンドトラック ペルソナ3 サウンドトラック バーン・マイ・ドレッド -「ペルソナ3」輪廻転生 フルバージョンを収録。 PERSONA MUSIC LIVE BAND ジャズ風アレンジを収録。 ペルソナ3 リロード オリジナル・サウンドトラック ボーナスコンテンツとしてBurn My Dread-Reload-を収録。
https://w.atwiki.jp/medicom/pages/64.html
■MAFEX■ □001 THE AMAZING SPIDER-MAN □002 THE DARK KNIGHT RISES BATMAN □003 THE AMAZING SPIDER-MAN 2 □004 THE AMAZING SPIDER-MAN 2 DX SET □005 THE JOKER □006 DARTH VADER □007 BATMAN Ver.2.0 □008 BATPOD □009 SELINA KYLE □010 STORMTROOPER □011 AHO AHO MAN(DVDBOX 購入特典) □012 C-3PO R2-D2 □013 IRON MAN MARK43 □014 メリオダス □015 JOKER BANK ROBBER Ver. □016 BOBA FETT □017 BATMAN DAWN OF JUSTICE Ver. □018 SUPERMAN DAWN OF JUSTICE Ver. □019 欠番 □020 HULKBUSTER □021 FIRST ORDER STORMTROOPER □022 IRON MAN MARK45 □023 ARMORED BATMAN □024 WONDER WOMAN □025 BOBA FETT RETURN OF THE JEDI Ver. □026 オラフ □027 KYLO REN □028 CAPTAIN PHASMA □029 C-3PO BB-8 □030 DARTH VADER HOLOGRAM Ver.(イベント限定2000) □031 KNIGHTMARE BATMAN □032 THE JOKER □033 HARLEY QUINN □034 SPACE SUIT ORANGE Ver. □035 SPACE SUIT YELLOW Ver. □036 REY □037 DARTH VADER(REVENGE OF THE SITH Ver.) □038 DEADSHOT □039 THE JOKER SUITS Ver. □040 SANDTROOPER □041 CLONE TROOPER □042 HARLEY QUINN DRESS Ver. □043 FN-2187 □044 DEATH TROOPER □045 MAFEX DARTH VADER(Rogue One Ver.) □046 SHORETROOPER □047 SPIDER-MAN HOMECOMING Ver. □048 WONDER WOMAN □049 BATMAN BEGINS SUIT □050 SELINA KYLE Ver.2.0 □051 THE JOKER Ver.2.0 □052 BANE □053 BATMAN Ver.3.0 □054 HARVEY DENT □055 ALEX □056 BATMAN □057 SUPERMAN □058 FLASH □059 SCARECROW □060 WONDER WOMAN □061 AQUAMAN □062 THE JOKER Cop Ver. □063 CYBORG □064 BATMAN TACTICAL SUIT Ver. □065 鉄腕アトム □066 CAPTAIN PHASMA THE LAST JEDI Ver. □067 ROBOCOP □068 FIRST ORDER STORMTROOPER THE LAST JEDI Ver. □069 FIRST ORDER STORMTROOPER EXECUTIONER □070 JOHN WICK □071 GWENPOOL □072 Gary"Eggsy"Unwin □073 Harry "Galahad" Hart □074 ROBOCOP 2 □075 SPIDER-MAN COMIC Ver. □076 BRUCE WAYNE □077 鉄腕アトム 単行本初出Ver. □078 Ra's al Ghul □079 BRUCE WAYNE The Dark Knight Trilogy版 □080 エヴァンゲリオン初号機 □081 IRON SPIDER □082 DEADPOOL(GURIHIRU ART Ver.) □083 EVIL GWENPOOL □084 ALIEN □085 JOHN WICK(CHAPTER2) □086 エヴァンゲリオン初号機(覚醒版) □087 ROBOCOP 3 □088 VENOM(COMIC Ver.) □089 SPACE SUIT GREEN Ver. □090 SPACE SUIT BLUE Ver. □091 BLACK PANTHER □092 SPIDER-MAN(Miles Morales) □093 PENNYWISE □094 エヴァンゲリオン2号機 □095 AQUAMAN(AQUAMAN Ver.) □096 WOLVERINE(COMIC Ver.) □097 ニュート □098 エヴァンゲリオン零号機(改) □099 CYCLOPS(COMIC Ver.) □100 Michael Jordan(Chicago Bulls) □101 SHAZAM! □102 チコちゃん □103 SPIDER-MAN(HOMECOMMING Ver.1.5) □104 THOR □105 BATMAN "HUSH" □106 BATMAN(The Dark Knight Returns) □107 SPIDER-MAN(Miles Morales) □108 SPIDER-MAN(COMIC PAINT) □109 SPIDER-MAN(Peter B. Parker) □110 GREEN HELMET ORANGE SUIT Ver. □111 BLACK MANTA □112 Good Guys □113 SPIDER-MAN Upgraded Suit □114 エヴァンゲリオン第13号機 □115 MERA □116 グリンデルバルド □117 SUPERMAN(HUSH Ver.) □118 CARNAGE(COMIC Ver.) □119 BATMAN(TDKR The Dark Knight Triumphant) □120 鉄人28号 □121 IRON SPIDER (ENDGAME Ver.) □122 CAPTAIN AMERICA(INFINITY WAR Ver.) □123 CATWOMAN(HUSH Ver.) □124 JOKER(The Dark Knight Returns) □125 SPIDER-MAN Stealth Suit □126 BATMAN "HUSH" BLACK Ver. □127 LeBron James(Los Angeles Lakers) □128 MAGNETO(COMIC Ver.) □129 MANDALORIAN □130 CAPTAIN AMERICA(ENDGAME Ver.) □131 GAMBIT(COMIC Ver.) □132 Michael Jordan(1992 TEAM USA) □133 HUSH □134 SPIDER-GWEN(GWEN STACY) □135 鉄人28号(B W Ver.) □136 欠番 □137 BATMAN(THE NEW BATMAN ADVENTURES) □138 WOLVERINE(BROWN COMIC Ver.) □139 BATMAN BLUE Ver. ROBIN(The Dark Knight Returns) □140 IRON MAN MARK 85 ENDGAME Ver. □141 PSYLOCKE(COMIC Ver.) □142 THE JOKER(BATMAN HUSH Ver.) □143 SPIDER-MAN(BEN REILLY)(COMIC Ver.) □144 KNIGHTFALL BATMAN □145 鉄腕アトム Ver.1.5 □146 ARMORED BATMAN(The Dark knight Returns) □147 SPIDER-MAN BLACK COSTUME(COMIC Ver.) □148 WONDER WOMAN GOLDEN ARMOR Ver. □149 THOR(Endgame Ver.) □150 SUPERMAN(RETURN OF SUPERMAN) □151 HOMELANDER □152 DOCTOR STRANGE(Infinity War Ver.) □153 HARLEY QUINN(OVERALLS Ver.) □154 WILLIAM "BILLY" BUTCHER □155 シン・ウルトラマン □156 エヴァンゲリオン初号機 (2021) □157 エヴァンゲリオン第13号機 (2021) □158 IG-11 □159 HARLEY QUINN(Caution Tape Jacket Ver.) □160 Jean Grey(COMIC Ver.) □161 SUPERMAN(The Dark Knight Returns) □162 HARLEY QUINN(BATMAN HUSH Ver.) □163 CAPTAIN MARVEL(Endgame Ver.) □164 CYBORG SUPERMAN(RETURN OF SUPERMAN) □165 IRON MAN(COMIC Ver.) □166 STEALTH JUMPER BATMAN(BATMAN HUSH Ver.) □167 SPIDER-MAN BLACK COSTUME(COMIC Ver.) □168 THE JOKER(THE NEW BATMAN ADVENTURES) □169 LOKI(Infinity War Ver.) □170 HUNTRESS(BATMAN HUSH Ver.) □171 WOLVERINE (X-FORCE Ver.) □172 DEADPOOL (X-FORCE Ver.) □173 CYCLOPS(Comic Variant Suit Ver.) □174 SUPERMAN(ZACK SNYDER'S JUSTICE LEAGUE Ver.) □175 NIGHTWING(BATMAN HUSH Ver.) □176 T-800(The Terminator Ver.) □177 STORM(COMIC Ver.) □178 IRON MAN MARK50(INFINITY WAR Ver.) □179 MAGNETO(ORIGINAL COMIC Ver.) □180 CYBORG(ZACK SNYDER'S JUSTICE LEAGUE Ver.) □181 STEEL (RETURN OF SUPERMAN) □182 THOR (COMIC Ver.) □183 BLACK NOIR □184 IRON MAN Rescue Suit(ENDGAME Ver.) □185 SPIDER-MAN(CLASSIC COSTUME Ver.) □186 SCARLET SPIDER(COMIC Ver.) □187 STARLIGHT □188 THE BATMAN □189 SUPERMAN(TDKR THE DARK KNIGHT FALLS) □190 WEB-MAN □191 MAFEX T-800(T2 BATTLE DAMAGE Ver.) □192 ROBOCOP MURPHY HEAD DAMAGE Ver. □193 ARMORED BATMAN(TDKR THE DARK KNIGHT FALLS) □194 SPIDER-MAN UPGRADED SUIT(NO WAY HOME) □195 IRON MAN MARK85(BATTLE DAMAGE Ver.) □196 ROBOCOP 2 MURPHY HEAD Ver. □197 LeBron James SPACE JAM A NEW LEGACY Ver. □198 POISON IVY(BATMAN HUSH Ver.) □199 T-800 (T2 Ver.) □200 THE MANDALORIAN Ver.2.0 □201 BOBA FETT (Recovered Armor) □202 CAPTAIN AMERICA(Stealth Suit) □203 WINTER SOLDIER □204 ウルトラマン (シン・ウルトラマン) エネルギー消耗時 Ver. □205 BATMAN HORSE(The Dark Knight Returns) □206 ENDOSKELETON (T2 Ver.) □207 ウルトラマン(シン・ウルトラマン版) DX Ver. □208 BO-KATAN KRYZE(The Mandalorian Ver.) □209 AQUAMAN(ZACK SNYDER'S JUSTICE LEAGUE Ver.) □210 AHSOKA TANO(The Mandalorian Ver.) □211 DARTH VADER(TM)(Rogue One Ver.1.5) □212 JOHN WICK(JOHN WICK CHAPTER4) □213 ゾーフィ □214 THE JOKER(The Dark Knight Returns)Variant Suit Ver. □215 KNIGHT CRUSADER BATMAN □216 BANE(BATMAN KNIGHTFALL Ver.) □217 CAPTAIN AMERICA(COMIC Ver.) □218 PHOENIX(COMIC Ver.) □219 ERADICATOR(RETURN OF SUPERMAN) □220 CAPTAIN AMERICA(Classic Suit) □221 ウルトラマン (シン・ウルトラマン) 降着時 Ver. □222 BATMAN(ZACK SNYDER'S JUSTICE LEAGUE Ver.) □223 DAREDEVIL(COMIC Ver.) □224 BLACK ADAM □225 ROBOCOP RENEWAL Ver. □226 ROBOCOP 2 RENEWAL Ver. □227 LUKE SKYWALKER (TM)(THE MANDALORIAN Ver.) □228 THE RIDDLER(BATMAN HUSH Ver.) □229 SCARECROW(BATMAN HUSH Ver.) □230 BLACK PANTHER Ver.1.5 □231 IRON MAN(STEALTH Ver.) □232 SUPERBOY(RETURN OF SUPERMAN) □233 JOHN WICK(CHAPTER 3) □234 CAINE □235 □236 □237 THE DEEP □238 SOLDIER BOY □239 SPIDER-MAN 2099(COMIC Ver.) □240 4-LOM □241 FRIENDLY NEIGHBORHOOD SPIDER-MAN □242 ROGUE(COMIC Ver.) □243 THE FLASH(ZACK SNYDER'S JUSTICE LEAGUE Ver.) □244 Dr. FATE □245 SPIDER-MAN INTEGRATED SUIT □246 鉄人28号(原作カラーVer.)
https://w.atwiki.jp/langc/pages/23.html
名前 コメント Exercise 2-1.Write a program to determine the ranges of char , short , int , and long variables, both signed and unsigned , by printing appropriate values from standard headers and by direct computation. Harder if you compute them determine the ranges of the various floating-point types. Exercise 2-2.Write a loop equivalent to the for loop above without using or || . Exercise 2-3.Write the function htoi(s) , which converts a string of hexadecimal digits (including an optional 0x or 0X) into its equivalent integer value. The allowable digits are 0 through 9, a through f, and A through F . Exercise 2-4.Write an alternate version of squeeze(s1,s2) that deletes each character in the string s1 that matches any character in the string s2 . Exercise 2-5.Write the function any(s1,s2) , which returns the first location in the string s1 where any character from the string s2 occurs, or -1 if s1 contains no characters from s2 . (The standard library function strpbrk does the same job but returns a pointer to the location.) Exercise 2-6.Write a function setbits(x,p,n,y) that returns x with the n bits that begin at position p set to the rightmost n bits of y, leaving the other bits unchanged. Exercise 2-7.Write a function invert(x,p,n) that returns x with the n bits that begin at position p inverted (i.e., 1 changed into 0 and vice versa), leaving the others unchanged. Exercise 2-8.Write a function rightrot(x,n) that returns the value of the integer x rotated to the right by n bit positions. Exercise 2-9.In a two s complement number system, x = (x-1) deletes the rightmost 1-bit in x . Explain why. Use this observation to write a faster version of bitcount . Exercise 2-10.Rewrite the function lower, which converts upper case letters to lower case, with a conditional expression instead of if-else .
https://w.atwiki.jp/installmaniax3/pages/80.html
RunTomcat.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.IO; using System.Xml; namespace Tomcat { public class RunTomcat { /// summary /// Function to start Tomcat exe /// /summary /// param name="tomcatLocation" /param /// param name="tomcatPort" /param public void StartTomcat(string tomcatLocation, string tomcatPort) { string response; // Call the RunCommand function to change the port in server.xml response = RunCommand(Environment.GetEnvironmentVariable("RoleRoot") + @"\approot\setupTomcat.bat" , tomcatLocation, tomcatPort, Environment.GetEnvironmentVariable("RoleRoot") + @"\approot"); } /// summary /// Function to start Tomcat Process /// /summary /// param name="tomcatLocation" /param /// returns /returns public string StartTomcatProcess(string tomcatLocation) { // initiating process Process newProc = new Process(); // stream reader to get the output details of the running command StreamReader sr; string returnDetails; try { //setting the required properties for the process newProc.StartInfo.UseShellExecute = false; newProc.StartInfo.RedirectStandardOutput = true; // setting the localsource path tomcatlocation to the environment variable catalina_home newProc.StartInfo.EnvironmentVariables.Remove("CATALINA_HOME"); newProc.StartInfo.EnvironmentVariables.Add("CATALINA_HOME", tomcatLocation.Substring(0 , tomcatLocation.Length - 1)); newProc.StartInfo.EnvironmentVariables.Remove("JRE_HOME"); newProc.StartInfo.EnvironmentVariables.Add("JRE_HOME", tomcatLocation.Substring(0 , tomcatLocation.Length - 1) + @"\jre1.5.0_19"); // setting the file name bin\startup.bat in tomcatlocation of localresourcepath newProc.StartInfo.FileName = tomcatLocation + @"bin\startup.bat"; newProc.EnableRaisingEvents = false; // starting process newProc.Start(); // getting the process output sr = newProc.StandardOutput; // storing the output in the string variable returnDetails = sr.ReadToEnd(); // Logging the output details Trace.TraceInformation("Information", returnDetails); } catch (Exception ex) { returnDetails = ex.Message; // Logging the exceptiom Trace.TraceError(ex.Message); } return returnDetails; } /// summary /// Function to run setupTomcat.bat which in runnin TomcatConfigManager.exe /// /summary /// param name="batchFile" /param /// param name="tomcatLocation" /param /// param name="port" /param /// param name="appRoot" /param /// returns /returns private string RunCommand(string batchFile, string tomcatLocation, string port, string appRoot) { // initiating process Process newProc = new Process(); // initiating stream reader to get the output details StreamReader sr; // string variable to store the output details string returnDetails; try { // setting the required properties for the process newProc.StartInfo.UseShellExecute = false; newProc.StartInfo.RedirectStandardOutput = true; // setting the localsource path tomcatlocation to the environment variable catalina_home newProc.StartInfo.EnvironmentVariables.Add("CATALINA_HOME" , tomcatLocation.Substring(0, tomcatLocation.Length - 1)); // set the batchFile setupTomcat.bat in approot directory as process filename newProc.StartInfo.FileName = batchFile; // set the follwing three arguments for the process {0} catalina_home - environment variable which has the localresource path // {1} - port in which the tomcat has to be run and which needs to be changed in the server xml // {2} - approot path newProc.StartInfo.Arguments = String.Format("{0} {1} \"{2}\"" , "%CATALINA_HOME%", port, appRoot); newProc.EnableRaisingEvents = false; // starting the process newProc.Start(); //getting the output details sr = newProc.StandardOutput; // storing the output details in the string variable returnDetails = sr.ReadToEnd(); // Logging the output details Trace.Write(returnDetails, "Information"); newProc.WaitForExit(); newProc.Close(); returnDetails = string.Empty; //setting the serverxml Configpath string serverConfigPath = tomcatLocation + @"conf\server.xml"; //Calling ConfigTomcatPort method to configure the port in server.xml ConfigTomcatPort(serverConfigPath,port); } catch (Exception ex) { returnDetails = ex.Message; Trace.TraceError(ex.Message); } return returnDetails; } /// summary /// ConfigTomcatPort method is to configure the port in server.xml /// /summary /// param name="serverConfigPath" Full path location of server.xml /param /// param name="newPort" New value for connector /param private void ConfigTomcatPort(string serverConfigPath, string newPort) { try { XmlDocument config = new XmlDocument(); // Load \conf\server.xml config.Load(serverConfigPath); Trace.TraceInformation("Original Value = {0}", config.SelectSingleNode("/Server/Service/Connector").Attributes["port"].Value); //Change the port with the new port Arg 1 config.SelectSingleNode("/Server/Service/Connector").Attributes["port"].Value = newPort; Trace.TraceInformation("Updating Server.xml..."); config.Save(serverConfigPath); Trace.TraceInformation("Server.xml updated..."); } catch (Exception ex) { Trace.TraceError(ex.StackTrace); } } } }
https://w.atwiki.jp/sekiguchizemi/pages/35.html
Asia Pacific Journal of Management A double-edged sword the effects of ambidextrous leadership on follower innovative behaviors (2021-12-01) The dark sides of engaging in creative processes Coworker envy, workplace ostracism, and incivility (2021-12-01) The internationalization of new ventures in an emerging economy The shifting role of industry concentration (2021-12-01) The triggering effect of office design on employee creative performance an exploratory investigation based on Duffy’s conceptualization (2021-12-01) Working hard or hardly working? How supervisor’s liking of employee affects interpretations of employee working overtime and performance ratings (2021-12-01) Corporate social performance aspiration and its effects (2021-12-01) The co-evolution of institutions and entrepreneurship (2021-12-01) Firm performance and the adoption of a co-CEO structure Evidence from Korea (2021-12-01) Better late than never? 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Local protectionism and outward foreign direct investment by Chinese privately-owned enterprises (2021-12-01) Economic growth and human capital in Iran A phenomenological study in a major Central Asian economy (2021-11-24) Regional expansion of emerging market SMEs the roles of domestic market environmental uncertainty and international alliance partner diversity (2021-11-22) Antecedents and consequence of frugal and responsible innovation in Asia through the lens of organization capabilities and culture (2021-11-17) Social network and institution-based strategy research (2021-11-11) Creative identity asymmetry When and how it impacts psychological strain and creative performance (2021-10-30) Asian Business Management Extending lead-user theory to a virtual brand community the roles of flow experience and trust (2021-11-01) When do firms invest in R amp;D? Two types of performance feedback and organizational search in the Korean shipbuilding industry (2021-11-01) The impact of institutional distance and experiential knowledge on the internationalization speed of Japanese MNEs (2021-11-01) Headquarters–subsidiary interaction during the introduction of a value product in India (2021-11-01) Market and Nonmarket Strategies (NMS) in China Performance Payoffs in Turbulent Environments (2021-11-01) Fear to lose? An analysis of CEO successors’ decision-making regarding R amp;D intensity based on behavioral agency theory (2021-10-26) Achieving ambidextrous learning in construction engineering project partnerships the roles of formal control and Chinese guanxi (2021-10-18) What do we know about the internationalization of Asian business groups? A systematic review and future research agenda (2021-10-13) Repression or indulgence? 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Evidence from an information economics perspective (2021-09-29) Exploring the double-edged sword effect of outward FDI spillovers on domestic firms’ productivity in an emerging market (2021-09-22) Managers’ knowledge and customer-focused knowledge management as dynamic capabilities implications for innovation performance (2021-09-21) Business models, stakeholders and capabilities in coping with societal grand challenges the case of Japan’s convenience stores (2021-09-01) Foreign multinational enterprises and eco-innovation in local firms the effect of imitation (2021-09-01) Bouncing back, if not beyond Challenges for research on resilience (2021-09-01) Thrown off track? 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(2021-10-13) Issue Information ‐ TOC (2021-10-13) Victim or master of HRM implementation the frontline manager conundrum (2021-10-11) Pivoting after almost 50 years of SHRM research toward a stakeholder view (2021-10-07)
https://w.atwiki.jp/salice_hutter/pages/131.html
ドラゴン・ドリーム(Dragon Dream) Aliceアカデミー1期生である奥井 まりあのもう一つの顔。 団体Aliceの立ち上げ前にPXFに出場した。 Alice 3rd.からは素顔である奥井 まりあで活動を始めたためAliceでは2興行までの出場となっている。 プロフィール ニックネーム:女飛龍 出身国:日本 身長:158cm 体重:60kg 生年月日:1981/01/16 必殺技:ノーザンライトボム 初出場:Alice1st.(Alice) 経歴:Alice 主なタイトル:なし