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https://w.atwiki.jp/hmiku/pages/11738.html
【検索用 WeatherReport 登録タグ NexTone管理曲 W ke-sanβ ヘブンズP 初音ミク 曲 曲英 有坂あこ】 + 目次 目次 曲紹介 歌詞 コメント 作詞:ヘブンズP 作曲:ヘブンズP 編曲:ヘブンズP イラスト 有坂あこ 動画 ke-sanβ 唄:初音ミク 曲紹介 曲名は『Weather Report』 ヘブンズPの7作目。 今回はギターに憧れるキーボーディストの曲です。ちなみに本物は持ってない上に弾けません。彼女がコレを持ってるのはそういう事です。(作者コメ転載) 歌詞 汗ばむ季節に うな垂れて岐路を目指す 小さな頃には 笑顔で走ってたのに 些細な事でも 経験が邪魔をしてる 縛りつけてる 悲しみさえ忘れてく このままじゃ 今までの想いすべて この街に染みこんで消える 駆け抜けてく白南風(しろはえ) うつろう陽炎 僕は影 ゆっくりと伸びてく 透き通る程ブルー コントラストの白 それでも今日は雨 晴れのち雨 アスファルトに滲む 水滴に待ち惚(とぼ)けて 誰もいない坂道 時間は動いてるかな せめて応えて 寂然(せきぜん)する物影に 僕を見た あれはそう 幾星霜(いくせいそう) 待ち続け今も伝えてる 煌々と動き出す 佇む街路樹 風は死す この夕凪の中 懐かしさにあるのは 子供らしい記憶 あの日は黄昏の晴れ 外れた晴れのち雨 駆け抜けてく白南風 うつろう陽炎 僕は影 ゆっくりと伸びてく 透き通る程ブルー コントラストの白 ようやく朝影の晴れ 雨のち晴れ ふと立ち止まる 振り返ってもいい 僕はただ ゆっくり歩いてく 瞬く間の日々でも 幸せは落ちてる 晴れても曇り空でも 今日はどんな空が見える コメント きっと10年先も忘れないメロディと感動をありがとう。 -- 名無しさん (2010-09-01 18 08 29) そっと評価されてほしいなぁ -- 名無しさん (2010-09-20 12 20 36) 染みる -- 名無しさん (2010-11-02 14 47 41) なんで評価されない…凄くいいのに。 -- 名無しさん (2011-02-19 05 26 32) サビの切なさが良いね -- 名無しさん (2011-08-10 21 54 06) 神っすなぁ。今も聞いてるよ。 -- ヘブンズP GJ! (2012-05-17 23 55 23) 曲全体の雰囲気がめっちゃすきです… -- M (2019-01-12 21 25 19) 名前 コメント
https://w.atwiki.jp/mrfrtech/pages/68.html
Market Scenario The Client Virtualization Market Growth is anticipated to grow by US$ 9.25 billion by 2023 rapidly growing at a CAGR of 12.6% during the forecast period. The global z is driven by increasing adoption of BYOD trends and work from home trends. These factors have helped shape the client virtualization market and are expected to boost the growth. Companies in the client virtualization market could also face challenges such as connectivity problems, unavailability of resources in some countries, and weak IT infrastructure. The details covered in the client virtualization market report cover all the aspects of the industry. Analysts studying the client virtualization market have also shared growth projections in the report and have suggested client virtualization market players to plan business strategies accordingly. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. Client Virtualization Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7695 Competitive Outlook The client virtualization market is supported by growing demand for faster network technologies and rise of 5G. The population growth around the world and increasing demand of client virtualization market based services and products also support the market growth. However, the client virtualization market growth can be affected due to too much reliance on conventional methods and underdeveloped infrastructure. The report covers all such details which will help companies in the client virtualization market to strengthen their business plan and improve their product portfolio. The client virtualization market research report also provides company profiles of major companies. The company profiles of many organizations operating in the client virtualization market report highlights crucial details like company size, revenue growth, and details of mergers and acquisitions taking place in the client virtualization market. New companies and established businesses can plan their strategies based on this data provided in the client virtualization market research report. Segmentation The global client virtualization market has been segmented based on industry vertical, organization size, and virtualization type. On the basis of vertical, the market for client virtualization is segmented based on presentation virtualization, application virtualization, desktop virtualization. Additionally, the market on the basis of organization size, is segmented into large enterprises and small medium-sized enterprises (SMEs). The global market for client virtualization is also covered based on the virtualization type segment which is further split into presentation virtualization, application virtualization, and desktop virtualization. Factors like 5G adoption, automation tools, and growing demand of client virtualization across different industries support the client virtualization market growth. The performance of the client virtualization market has also been studied for the past and current years. Additionally, the client virtualization market report provides analysis of these segments. The client virtualization market segmental analysis provided in the report offers major details about the client virtualization market based on the data and forecasts till 2023. Regional Analysis Companies in the client virtualization market are spread across the world. The client virtualization market report provides major information about regional markets of North America, Europe, Asia-Pacific (APAC), and the rest of the world. The North American client virtualization market has many companies across the United States, Canada, and Mexico. The client virtualization market of the Middle East, Africa, and other regions has also been studied by analysts. The regional analysis of the client virtualization market can be found in the market research report. Europe has companies in the client virtualization market across Germany, France, Spain, Italy, and the United Kingdom. A detailed analysis of the client virtualization market across India, China, and Japan in the Asia-Pacific region is also presented in the report. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/client-virtualization-market-7695 List of Tables Table 1 Global Client Virtualization, By Region, 2020–2027 Table 2 North America Client Virtualization Market, By Country, 2020–2027 Table 3 Europe Client Virtualization Market, By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Client Virtualization Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of The Global Client Virtualization Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/mountandblade/pages/39.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control block dir. ui_automatic_recommended|Automatic (recommended) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control attack dir. ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle size ui_show_attack_direction|Show attack direction ui_show_targeting_reticule|Show targeting reticle ui_show_names_of_friendly_troops|Show names of friendly troops ui_report_damage|Report damage ui_report_shot_difficulty|Report shot difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_factions_report|Factions Report ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Change skin ui_change_hair|Change hair ui_change_hair_color|Change hair color ui_change_beard|Change beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Restore ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Edit Face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every points adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, power-strike, power-throw, power-draw. ui_explanation_agility|Agility Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility shield, athletics, weapon-master, riding, horse archery. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Pesuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Leadership, Prisoner Management, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_order_hold_position|(1) Hold this position ui_order_follow|(2) Follow me ui_order_charge|(3) Charge ui_order_mount|(4) Mount horses ui_order_dismount|(5) Dismount ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_infantry_control|Infantry! ui_archers_control|Archers! ui_cavalry_control|Cavalry! ui_companions_control|Companions! ui_everyone_control|Everyone! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Quests ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade is limited to Level 8 in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade is limited to 30 game days in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_armor_skill_not_enough|Your armor skill is not high enough to equip that. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value|Upgrade to %s ui_notification_no_slot_for_upgrade|No slot for promoting to %s! ui_notification_level_too_low_for_upgrade|Can't upgrade Your level is too low! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_3rd_of_may|3rd of May ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Restore a Saved Game ui_exit_to_windows|Exit to Windows ui_credits|Credits ui_version_value|Version %d.%d%d%d ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_defend|Defend ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_you_arrive_at_a_town|You arrive at a town. ui_the_place_is_being_sieged_by| The place is being sieged by ui_you_are_approached_by|You are approached by ui_you_approach|You approach ui_you_come_across_a_battle_between|You come across a battle between ui_and_two_spaces| and ui_you_are_wounded| You are wounded. ui_your_retreat_line_has_been_cut_by_the_enemy| Your retreat line has been cut by the enemy. ui_mission_was_a_success|Mission was a success. ui_mission_was_a_failure|Mission was a failure. ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_hold|Order Hold ui_order_follow|Order Follow ui_order_charge|Order Charge ui_order_mount|Order Mount ui_order_dismount|Order Dismount ui_order_advance|Order Advance ui_order_fall_back|Order Fall Back ui_order_stand_closer|Order Stand Closer ui_order_spread_out|Order Spread Out ui_order_blunt_weapons_toggle|Order Use Blunt Weapons (Toggle) ui_order_hold_fire_toggle|Order Use Hold Fire/Fire at Will (Toggle) ui_hold_this_position_e_|%s, Hold this position! ui_follow_me_e_|%s, Follow me! ui_charge_e_|%s, Charge!!! ui_mount_horses_e_|%s, Mount horses! ui_dismount_e_|%s, Dismount! ui_advance_e_|%s, Advance Ten Paces! ui_fall_back_e_|%s, Fall Back Ten Paces! ui_stand_closer_e_|%s, Stand Closer! ui_spread_out_e_|%s, Spread Out! ui_use_blunt_weapons_e_|%s, Use Only Blunt Weapons! ui_use_any_weapon_e_|%s, Use Weapons at Will! ui_hold_fire_e_|%s, Hold Your Fire! ui_fire_at_will_e_|%s, Fire at Will! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, Hear me! ui_everyone|Everyone ui_str_hear_me|%s, Hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Quick Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.
https://w.atwiki.jp/holdem/pages/28.html
こちらでは、ホールデムマネージャーのActive Sessionタブについて説明します。
https://w.atwiki.jp/ebm-osaka/pages/52.html
2013年1月6日は、新年早々勉強会を行いました。 参加者は12人。 新年会は15人で天満橋土山人で^^ 今回は参加者がシナリオと文献を探してくれました。 文献 Adverse effects of cyclooxygenase 2 inhibitors on renal and arrhythmia events meta-analysis of randomized trials. Zhang J, Ding EL, Song Y. JAMA. 2006 Oct 4;296(13) 1619-32. Epub 2006 Sep 12. Review.PMID 16968832 http //jama.jamanetwork.com/article.aspx?doi=10.1001/jama.296.13.jrv60015 シナリオ 肝細胞がんで骨転移を生じた患者さんへの疼痛管理に使うNSAIDs は? 参加できなかった方が、追加情報を提供してくれました。 Association of selective and conventional nonsteroidal antiinflammatory drugs with acute renal failure A population-based, nested case-control analysis. Schneider V, Lévesque LE, Zhang B, Hutchinson T, Brophy JM. Am J Epidemiol. 2006 Nov 1;164(9) 881-9. Epub 2006 Sep 27.PMID 17005625 http //aje.oxfordjournals.org/cgi/pmidlookup?view=long pmid=17005625 さて、次回の勉強会からは、独立して、自由参加の場を作っていきたいと思います。 場所の都合など、問題は出てきそうですが、みなさんと力を合わせて、「CQ から学ぶ」という場を継続し、共に感じて実践したいと思います。 ヾ(* - *)
https://w.atwiki.jp/raycy/pages/199.html
http //www.archive.org/details/reportspresiden00techgoog http //www.archive.org/stream/reportspresiden00techgoog#page/n179/mode/1up SECREATY S REPORT FOR 1874-5 http //www.archive.org/stream/reportspresiden00techgoog#page/n182/mode/1up Jan 15 and 28 1875 1875年のデモ http //www.archive.org/stream/reportspresiden00techgoog#page/n188/mode/1up April 15 (maybe 1875) Mr. Martin then exhibited in operation, and described a "type writer," a machine to supersede the pen in manuscript writing. In size and appearance it resembles a sewing-machine ; writing is performed by touching small round keys, like those of a piano, arranged in four rows of eleven each, and may be done by one or both hands ; each key, on the top of which the letter or sign is indicated, by depression with the finger causes its letter to be printed on the paper by means of a lever. Any one who can spell can write with it, and any quality or length of paper can be used, from three to eight inches wide. The type receives ink from a moving ribbon, which can be used for months without being re-inked, and with proper usage will last a year. Its work is as legible and as uniform as print ; its average speed IS twice that of the pen, and one good operator is as good as two expert penmen for all purposes except book-keeping and writing in books. For lawyers, reporters, copyists, clergymen, the blind, and for those whose hand writing is illegible from age or any other cause, such a machine is of great value. Any one with two weeks practice can write with it faster than with a pen. By using copying ink and the manifold process, with thin papers, twenty copies can be written at a time. For teaching spelling and punctuation in schools it is of advantage, and its use would be like play to a child. OCN|翻訳サービス http //www.ocn.ne.jp/translation/ 操作においてその時展示されたマーティンさんおよび原稿のペンに取って代るために、「タイプ作家、」マシンを説明しました サイズと外観において、それはミシンと似ています; ライティングは、11の4つの列においてそれぞれ手配された小さな丸いキー〈ピアノのそれらのような〉に触れることによって実行されて、それまたは両方の手によりされえます; 個々のキー 指原因を持つ不況による手紙または合図が示されるトップ 紙においてレバーによってプリントされるその手紙 。 綴ることができるどのような人でもそれによって書くことができて、紙のどのような品質または長さでも使われえて、3インチから8インチまでの幅です。 タイプは動きリボンからインクを受け取ります。それは、インクを補充されて、適切な用法によって1年続かずに数ヶ月の間使われえます。 その仕事が読みやすいこと、およびとおり ユニフォーム として プリントする ; ペン、および1人のよいオペレータのその平均的なスピードである2倍のそれは、簿記および本を書き込むことを除いたすべての目的のための2人の専門家の筆記者と同じくらいよい。 弁護士、レポーター、写字生、牧師、ブラインド、および手書き込みが年またはどのような他の原因からでも読みにくいそれらのために、そのようなマシンは大きい価値をもっています。 2週の実行を持つどのようなものでもそれによってペンより速く書くことができます。 薄い書類によってコピーインクおよび多数のプロセスを使い 20のコピー 、一度に書かれうることによって。 綴るのを教えて、 学校の句読法 それが有利さをもち、その使用が子供に遊びに似ていることのために。 link_trackbackcounter -
https://w.atwiki.jp/m1000/pages/254.html
<<ファイル COUNT レコードの数を数える 構文 n% = COUNT パラメータ 無し 戻り値 レコードの数 詳細 現在のデータファイルの中にあるレコードの数を返す。 サンプルコード PROC main ENDP OPL掲示板
https://w.atwiki.jp/mrfrtech/pages/82.html
Market Scenario The Client Virtualization Market Growth is anticipated to grow by US$ 9.25 billion by 2023 rapidly growing at a CAGR of 12.6% during the forecast period. The global z is driven by increasing adoption of BYOD trends and work from home trends. These factors have helped shape the client virtualization market and are expected to boost the growth. Companies in the client virtualization market could also face challenges such as connectivity problems, unavailability of resources in some countries, and weak IT infrastructure. The details covered in the client virtualization market report cover all the aspects of the industry. Analysts studying the client virtualization market have also shared growth projections in the report and have suggested client virtualization market players to plan business strategies accordingly. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. Client Virtualization Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7695 Competitive Outlook The client virtualization market is supported by growing demand for faster network technologies and rise of 5G. The population growth around the world and increasing demand of client virtualization market based services and products also support the market growth. However, the client virtualization market growth can be affected due to too much reliance on conventional methods and underdeveloped infrastructure. The report covers all such details which will help companies in the client virtualization market to strengthen their business plan and improve their product portfolio. The client virtualization market research report also provides company profiles of major companies. The company profiles of many organizations operating in the client virtualization market report highlights crucial details like company size, revenue growth, and details of mergers and acquisitions taking place in the client virtualization market. New companies and established businesses can plan their strategies based on this data provided in the client virtualization market research report. Segmentation The global client virtualization market has been segmented based on industry vertical, organization size, and virtualization type. On the basis of vertical, the market for client virtualization is segmented based on presentation virtualization, application virtualization, desktop virtualization. Additionally, the market on the basis of organization size, is segmented into large enterprises and small medium-sized enterprises (SMEs). The global market for client virtualization is also covered based on the virtualization type segment which is further split into presentation virtualization, application virtualization, and desktop virtualization. Factors like 5G adoption, automation tools, and growing demand of client virtualization across different industries support the client virtualization market growth. The performance of the client virtualization market has also been studied for the past and current years. Additionally, the client virtualization market report provides analysis of these segments. The client virtualization market segmental analysis provided in the report offers major details about the client virtualization market based on the data and forecasts till 2023. Regional Analysis Companies in the client virtualization market are spread across the world. The client virtualization market report provides major information about regional markets of North America, Europe, Asia-Pacific (APAC), and the rest of the world. The North American client virtualization market has many companies across the United States, Canada, and Mexico. The client virtualization market of the Middle East, Africa, and other regions has also been studied by analysts. The regional analysis of the client virtualization market can be found in the market research report. Europe has companies in the client virtualization market across Germany, France, Spain, Italy, and the United Kingdom. A detailed analysis of the client virtualization market across India, China, and Japan in the Asia-Pacific region is also presented in the report. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/client-virtualization-market-7695 List of Tables Table 1 Global Client Virtualization, By Region, 2020–2027 Table 2 North America Client Virtualization Market, By Country, 2020–2027 Table 3 Europe Client Virtualization Market, By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Client Virtualization Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of The Global Client Virtualization Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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THE COUNTの詳細 連絡先:Eメール 我こそはThread cou 所在地:米国、ニューヨークシティ nt。 闇に潜むものなり。 参考文献 投稿数:1 真実の倉庫、アンリ・P・ファベガーの真実
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ダイハツ コペン Active Top '02 Image Credit Emula / Gran Turismo Archive メーカー ダイハツ 英名 Daihatsu Copen Active Top '02 エンジン JB-DET-Copen タイプ ロードカー軽自動車 カテゴリー N100 PP(初期値) 279.66 総排気量 659cc 最高出力 63PS/6,400rpm 最大トルク 11.2kgfm/3,000rpm パワーウエイトレシオ 13.17kg/PS 駆動形式 FF 吸気形式 TB 全長 3,395mm 全幅 1,475mm 全高 1,245mm 車両重量 830kg 重量バランス 62対38 トランスミッション 5速 ダート走行 可能 登場 グランツーリスモ コンセプトグランツーリスモ4 プロローググランツーリスモ4グランツーリスモ5 プロローググランツーリスモ(PSP)グランツーリスモ5グランツーリスモ6グランツーリスモSPORTグランツーリスモ7 備考 剥ぎ取り、剥ぎ取られる。あゝ無情。三本和彦先生曰く、“小さいけどいっちょまえ” 概要 ダイハツ・コペンは、2002年に登場した軽スポーツオープンカー。その愛らしいデザインや走りを楽しめるMTの設定などで人気を博したモデルであり、ABCトリオ以来のピュアな軽スポーツカーとして注目を集めた。 2代目について + ... 2014年からは2代目となるLA400K型が登場しており、現在でもその生産が続けられている。そして2019年にはGRスポーツが追加され、このモデルに限りトヨタからも販売されるようになった。 その一方で、まだグランツーリスモシリーズにはVGT仕様しか2代目コペンは収録されてはいない。 解説 解説を書いてください! 登場シリーズ グランツーリスモ コンセプト グランツーリスモ4 プロローグ レッスン9クリアで使用可能。 グランツーリスモ4 グランツーリスモHD コンセプト グランツーリスモ5 プロローグ グランツーリスモ(PSP) グランツーリスモ5 グランツーリスモ6 グランツーリスモSPORT Cr.1,500,000で購入。 グランツーリスモ7 Cr.1,500,000で購入。 流用の鬼 + ... 初代コペンの型式名称はL880K。 察しのいいダイハツ乗りのやべーやつはこの時点でヨダレが止まらないだろう。 ダイハツはトヨタの子会社故か、コストカットにかなりの定評のあるメーカーであり、だいたいのダイハツ車は基本的にシャーシが全くおなじ……どころかパーツまで共有化することが多い。 例えば上記のコペン(L880K)だと同じ「Lシリーズ」ではミラ(L700、L250系)・ムーヴ(L900、L150系)・タント(L350系)・MAX(L950系)・オプティ(L800系)とその派生を含め、KFエンジンに切り替わった2007年モデルのムーヴ(L175系)登場まで広く使われた。 そう、見てわかる通り2代目コペン(LA400K)もムーヴと同じ「LAシリーズ」である。 そんなこんなで、実はダイハツ車の○○専用パーツというのは頭の頭文字さえ合っていれば小加工・ポン付けで加工流用が可能であり、なんなら車検対応パーツが高くて新品購入ができない場合も、解体屋さんに行ってダイハツの廃車を漁ると出てくる……なんてこともざら。挙句の果てに、L700系ミラやL900系ムーヴに至っては同世代のスズキ・ワゴンR(MC21S)のサスペンションがほぼ加工要らずで装着出来る。設計思想からかスズキのサスペンションはダイハツより短く設計されている事が多く、ただノーマルのサスペンション同士で交換するだけでも下げられる事から車種専用の車高調やダウンサスの存在意義が怪しいレベルで定番チューンと化している。ミラの足回りを見てるはずなのに、ショックとバネはKYBのワゴンR用でした……なんて話もよく聞く。 一通りの定番チューンになると『L7ミラバン、JB載せ替え、ワゴンR用ショック バネ、コペンスタビ』……といったキメラみたいな仕様がクソ安価で完成する。(EF-SEからJB-DETはハーネスの総移植やメーター交換など面倒な事も多いが……) ダイハツのオフ会に行くとカーチュンカスタムから不用品純正パーツフリマまでなんでもやってるが、全てガワが違うだけな故にできる代物。めちゃんこ簡単なイメージは1/1サイズのミニ四駆である。 もし、このページ読んでコペンが欲しくなったら、廃車になってなくて錆びてないボディを確保しよう!あとは解体屋さんでタントやムーヴ買って組み上げると、相場よりとても安上がりでコペンが乗れるよ!労力?時間?知らんな!だってダイハツ車なんてプラモだし……。 コメント 名前 コメント すべてのコメントを見る