約 4,819,807 件
https://w.atwiki.jp/dnmagazine/pages/76.html
SADDO デビュー年:2009年 代表作:「Digimon Divines」 人物・作風 もとはデジモンを扱った漫画の創作をしていたが、NEXT創立を記念して小説での活動も始めたという経歴を持つ。そのため、小説家としてのデビューは2009年ながら、DNCに所属するメンバーなど古くから付き合いのある者達からは親しみをこめて姫と呼ばれることも。 なお、NEXTに投稿されていた作品は、SADDO本人が管理するホームページで連載されていた物語の外伝であるらしい。その為、タイトルには「DD外伝」と付けられている。一部の作品では同一のキャラクターが見られ、DDに登場していたキャラクター達の過去や未来が描かれている。 自サイトでは漫画を連載していたこともあり、作品と共に公開されている挿絵のクオリティも高い。また、本編に添付される挿絵だけでなく感想への感謝記事にも添えられるイラストは本編で描かれたキャラクターの一枚絵。作品と感想返信。その双方で、受け手のことを楽しませようという心遣いが伺える。 自身の作品だけでなく、中村角煮の作品「幾千のアポカリプス」の挿絵へにと、イラストを贈ったこともある。 小説や漫画・絵のほかにも、音楽面での活動も行っていることで有名。特に、声音を変えてパートごとに多様なキャラクターを演じ分けるといった曲を得意としているようだ。まれに、歌い上げたものを自身のホームページで公開することもあるようだ。 NEXTに投稿された小説リンク Digimon Divines Memory of Moebius ~灰の章~ 【一】兆し 【二】曼珠沙華 【三】落日 Digimon Divines Memory of Moebius ~花の章~ 【一】幸せの種 【二】心の芽 【三】愛の花 Digimon Divines Memory of Moebius ~星の章~ 【一】ことりとへび 【ニ】かみさまとおほしさま 【三】ほしのおうじさま Digimon Divines Memory of Moebius ~黒の章~ 【一】闇の孤城 【二】かざぐるま 【三】最後の晩餐 Digimon Divines Memory of Moebius ~白の章~ 【一】予期 【二】狂気・其の一 【二】狂気・其の二 【三】戦鬼
https://w.atwiki.jp/clan_gps/pages/40.html
5月13日 (火) vs Daddy / 10-10 gpS Draw. マップ 陣営 得点 出場メンバー Delta Speco 3-2 syaoly gift UI aska One 〃 Terro 2-3 syaoly gift UI aska One Northport Speco 4-1 syaoly gift UI aska One 〃 Terro 1-4 syaoly gift UI aska One 5月11日 (日) vs Daddy / 14-6 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 3-2 syaoly gift Elleair UI aska likeus 〃 Terro 3-2 syaoly gift Elleair UI aska likeus Northport Speco 5-0 syaoly Elleair UI aska likeus 〃 Terro 3-2 syaoly gift Elleair UI aska 4月23日 (水) vs Daddy / 14-6 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 5-0 syaoly gift UI aska One 〃 Terro 1-4 syaoly gift UI aska One Northport Speco 3-2 syaoly gift UI aska One 〃 Terro 5-0 syaoly gift UI aska One 4月19日 (土) vs Daddy / 16-4 gpS Win. マップ 陣営 得点 出場メンバー Delta Speco 4-1 syaoly gift UI aska One 〃 Terro 4-1 syaoly gift UI aska One Northport Speco 4-1 syaoly gift UI aska One 〃 Terro 4-1 syaoly gift UI aska One 3月8日 (土) vs Daddy / 18-2 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 5-0 syaoly gift UI centi aska 〃 Terro 4-1 syaoly gift UI centi aska Northport Speco 4-1 syaoly gift UI centi aska 〃 Terro 5-0 syaoly gift UI centi aska 3月5日 (水) vs Daddy / 12-8 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 2-3 syaoly gift UI VodaLine likeus 〃 Terro 4-1 syaoly gift UI VodaLine likeus Northport Speco 2-3 syaoly gift UI VodaLine likeus 〃 Terro 4-1 syaoly gift UI VodaLine likeus 3月3日 (月) vs Daddy / 13-7 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 4-1 syaoly gift UI centi VodaLine 〃 Terro 4-1 syaoly gift UI centi VodaLine Northport Speco 4-1 syaoly gift UI VodaLine likeus 〃 Terro 1-4 syaoly gift UI VodaLine likeus 3月2日 (日) vs Daddy / 14-6 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 3-2 syaoly gift kick UI centi 〃 Terro 2-3 syaoly gift kick UI centi Northport Speco 5-0 syaoly gift UI centi VodaLine 〃 Terro 4-1 syaoly gift UI centi VodaLine 2月13日 (水) vs Daddy / 12-8 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 3-2 syaoly gift UI doS VodaLine 〃 Terro 3-2 syaoly gift UI doS VodaLine Northport Speco 3-2 syaoly gift UI doS VodaLine 〃 Terro 3-2 syaoly gift UI doS VodaLine 2月8日 (金) vs Daddy / 14-6 gpS Win. マップ 陣営 得点 出場メンバー Railhouse Speco 5-0 syaoly gift k91 Elleair UI 〃 Terro 2-3 syaoly gift k91 Elleair UI Northport Speco 3-2 syaoly gift k91 Elleair UI 〃 Terro 4-1 syaoly gift k91 Elleair UI
https://w.atwiki.jp/vocaloidenglishlyric/pages/427.html
【Tags Awa'awa-P K Miku tC C】 Original Music title カナリア English music title Canary Romaji music title Kanaria Music Lyrics written, Voice edition by あわあわp (Awa awa-P) Music arranged by あわあわp (Awa awa-P) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): Please perceive my voice I don t need a body Having it makes me ugly Please love my voice That s all I want I m your canary If your injured wings hurt I ll be your wings That was all I could do but Your songs, sounds and you yourself are penetrating my mind And finally I wished to touch you I ll sing beautifully, any songs you want I ll sleep with this hidden feeling Please perceive my voice I don t need a body Having it makes me ugly Please love my voice That s all I want I m your canary Please perceive my voice I don t need a body Having it makes me ugly Please hug my voice That s all I want I m your canary Romaji lyrics (transliterated by motokokusanagi2009): kizui te kudasai watashi no koe karada nado ira nai minikusa o matou dake aishi te kudasai watashi no koe sore dake de kamawa nai watashi wa anata no...kanaria anata ga kega shita hane ga itamu nara watashi ga habataku hane ni narō tada sore dake no kizuna datta hazu nanoni anata no uta ga oto ga anata jishin ga kokoro no naka o some teku no semete fure tai to negatte shimatta kirei ni nai te mise mashō anata no nozomu uta kono omoi himeta mama nemuru no kizui te kudasai watashi no koe karada nado ira nai minikusa o matou dake aishi te kudasai watashi no koe sore dake de kamawa nai watashi wa anata no...kanaria kizui te kudasai watashi no koe ni karada nado ira nai minikusa o matou dake daki shime te kudasai watashi no koe o sore daek de kamawa nai watashi wa anata no...kanaria [Awa awa-P, Awa Awa-P, Awaawap, Awaawa-P]
https://w.atwiki.jp/bemanilyrics/pages/894.html
Suzy was the girl I dreamed of Don t know why Anothe guy won her love They got married right away I think about it every single day I ll turn back the clock I ll turn back the hands of time With my time machine I ll commit the perfect crime When I go back in time And get my Suzy Red button says Release safety switch When I push it she ll be mine Black button says Choose your destination When I push it I ll go back in time in my time machine All the colors spinning round There s no wind And I don t hear a sound Wonder what I ll say to Suzy I ll go back before she even knew me! Suddenly it sthen Now I see her face agein Will she let me in? Will she even care that I came back Ot will she laugh And send me packin ? Oh, Suzy girl, run away with me Can t you see the time is right now? Just think of it Time is on our side now We can make new history Green button says An emergency Dinosaurs are everywhere White button says Go back to the future Only way you ll stay alive Suzy, wait for me! Spoken We got into the time machine together Something must have gone wrong Because we found ourselves In the far future All the peoples faces were long Their eyes were too far apart I said to Suzy I don t think it would be smart To stick around this place Let s get in the time machine And do an about-face We finelly got it right at last And returned to the recent past Suzy and me...we re going strong And that s all there it to this song.
https://w.atwiki.jp/riverside/pages/68.html
There ain t no fear There ain t no hope There ain t no right There ain t no wrong 恐怖もない 希望もない 正しくもない 間違ってもない Just make it loud Just make it loud Just make it loud I feel no touch ただ叫ぶんだ ただ叫ぶんだ ただ叫ぶんだ 感覚もなくなる There ain t no past There ain t no fate There ain t no thoughts There ain t no rules 過去もない 運命もない 思考もない 規則もない Spoken words Broken hearts Instant dreams しゃべることば こわれたこころ よくあるゆめ Just let it slide Wasting time Just keep it goin and goin Just let it slide Wasting life Just keep it rollin and rollin Just make it loud In your room Just make it loud No one cares And just let it slide ただ堕落してるんだ 時間を無駄にして ずっとこのまま行ってる ただ堕落してるんだ 命を無駄にして ずっとこのまま転がり続けてる ただ叫ぶんだ おまえの部屋で ただ叫ぶんだ 誰も気にしない ただ堕落してるんだ There ain t no pain There ain t no help There ain t no doubt There ain t no name 苦痛もない 救いもない 不安もない 名前もない Just make it fun Just make it fun Just make it fun Carry on ただ面白く ただ楽しく ただ愉快に 続けようか There ain t no hate There ain t no grace There ain t no harm There ain t no truth 憎悪もない 感謝もない 悪意もない 真実もない Empty bowls Springer falls Lost and found からっぽのうつわ くずれおちるあしば なくしたものとみつけたもの Just let it slide Wasting time Just keep it goin and goin Just let it slide Wasting life Just keep it rollin and rollin Just make it loud In your room Just make it loud No one cares And just let it slide ただ堕落してるんだ 時間を無駄にして ずっとこのまま行ってる ただ堕落してるんだ 命を無駄にして ずっとこのまま転がり続けてる ただ叫ぶんだ おまえの部屋で ただ叫ぶんだ 誰も気にしない ただ堕落してるんだ Now I hear it snows This year is getting colder How I feel inside Losing my concentration Now I need more time Somehow I ll make it through I just need more time 今雪が降るのが聞こえた 今年はもっと寒くなるだろう どうやって心を感じればいい 集中力が失われていく 今の自分には時間がいる どうにかしてやり過ごすつもりだ 今はただもっと時間がいる Just let it slide Wasting time Just keep it goin and goin Just let it slide Wasting life Just keep it rollin and rollin Just make it loud In your room Just make it loud No one cares And just let it slide ただ堕落してるんだ 時間を無駄にして ずっとこのまま行くんだ ただ堕落してるんだ 命を無駄にして ずっとこのまま転がり続けるんだ ただ叫ぶんだ おまえの部屋で ただ叫ぶんだ 誰も気にしない ただ堕落してるんだ
https://w.atwiki.jp/wiki10_mmu/pages/78.html
お店情報 サービスについて アイテムについて おすすめアイテム お店情報 URL http //madminerals.org/ サンプル 送料 サービスについて アイテムについて 発色がよく色持ちのいいマルチカラー。 ファンデはMB製。 一部商品はタール色素使用。詳しくは成分をチェックしてください。 おすすめアイテム 25スレ431 Candle Lightの上品なシャンパンゴールドが大当たり!ブルベでゴールドを避けていた人にもお勧め。あと、★Snow Angelもすばらしく、グレーっぽくならないパールシルバーだから、イエベさんにもお勧め。面白かったのは★Ancient Gold。グリーンがかってて、モスグリーンやカーキっぽい感じだけど、あくまでゴールド系だから、普段緑系だと死人顔になる私でもいけました。 25スレ455 わたしがお奨めするカラーはEvocative。かっこいい発色の赤みの無いベージュゴールド。ラメ大き目。
https://w.atwiki.jp/quattro_vageena/pages/137.html
Gen (Gen, MD, 32X)へ戻る Happy Bug Day v1.0 by Kaneda (PD) Hard Drivin (W) [!] Hard Drivin (W) [b1] Hard Drivin (W) [h1C] Hard Wired (PD) [h1C] Hard Wired (PD) [o1] Hard Wired (PD) [o2] Hard Wired (PD) HardBall 94 (W) [!] HardBall 94 (W) [f1+1C] HardBall 94 (W) [f1+2C] HardBall 94 (W) [f1] HardBall 94 (W) [o1][f1+1C] HardBall 94 (W) [o1][f1+2C] HardBall 94 (W) [o1][f1] HardBall 94 (W) [o1] HardBall 95 (W) [!] HardBall 95 (W) [b1] HardBall 95 (W) [f1] HardBall 95 (W) [o1][h1C] HardBall 95 (W) [o1] HardBall III (W) [f1] HardBall III (W) [h1C] HardBall III (W) [hI+C] Hardball III (W) [hI] HardBall III (W) HardBall! (U) [!] HardBall! (U) [h1C] Harry Potter (R) Haunting, The (W) [!] Haunting, The (W) [h1C] Head-On Soccer (U) (M5) [!] Heavy Nova (W) [!] Heavy Nova (W) [h1C] Heavy Nova (W) [h2C] Heavy Unit (J) [!] Heavy Unit (J) [b1] Heavy Unit (J) [h1C] Heavy Unit (J) [h2C] Heavy Unit (J) [h3C] Heavy Unit (J) [p1] Heavy Unit (J) [p2] Hellfire (E) Hellfire (J) [!] Hellfire (J) [b1+1C] Hellfire (J) [b1+2C] Hellfire (J) [b1] Hellfire (J) [p1][!] Hellfire (U) [!] Hentai Collection 1 (PD) Hercules (J) [p1][!] Herzog Zwei (J) [!] Herzog Zwei (J) [h1C] Herzog Zwei (U) [!] Herzog Zwei (U) [h1C] High School Soccer - Kunio Kun (J) [!] High School Soccer - Kunio Kun (J) [h1C] High Seas Havoc (U) [!] High Seas Havoc (U) [b1][t1] High Seas Havoc (U) [b2] High Seas Havoc (U) [b3] High Seas Havoc (U) [f1] High Seas Havoc (U) [f2] High Seas Havoc (U) [hIR] High Seas Havoc (U) [hI] High Seas Havoc (U) [t1] High Seas Havoc (U) [t2] Hit The Ice (U) [b1+C] Hit The Ice (U) [b1] Hit The Ice (U) [c][!] Hit The Ice (U) [h1C] Hokuto no Ken (J) [!] Hokuto no Ken (J) [b1] Hokuto no Ken (J) [p1][h1C] Hokuto no Ken (J) [p1][h2C] Hokuto no Ken (J) [p1] Home Alone (Beta) Home Alone (U) [!] Home Alone (U) [b1] Home Alone (U) [h1C] Home Alone (U) [h2C] Home Alone 2 - Lost in New York (U) [!] Home Alone 2 - Lost in New York (U) [f1] Home Alone 2 - Lost in New York (U) [hI+C] Home Alone 2 - Lost in New York (U) [hI][f1] Home Alone 2 - Lost in New York (U) [hI] Hook (U) [b1] Hook (U) [b2] Hook (U) [c][!] Hook (U) [h1C] Hot Chick 32X (PD) Hot Chick 32X Drawn Without the SH2s for Emulators (PD) Hot Chick 32X Drawn Without the SH2s for Hardware (PD) Hot Chick 32X in High Quality 15BPP (PD) Hot Chick 32X in VDP Mode 2 (PD) Hot Chick 32X in VDP Mode 3 (PD) Hot Chick 32X with Genesis VDP Overlay (PD) Hot Chick 32X Zoom Shot (PD) How to Use Map by Kaneda (PD) Humans, The (U) [!] Humans, The (U) [f1] Humans, The (U) [hI+C] Humans, The (U) [hI] Hurricanes (W) [!] Hurricanes (W) [b1] Hybrid Front, The (J) [!] Hybrid Front, The (J) [a1] Hyokkori Hyoutanjima (J) [h1C] Hyokkori Hyoutanjima (J) [x] Hyper Dunk - The Playoff Edition (Beta) [hI+1C] Hyper Dunk - The Playoff Edition (Beta) [hI+2C] Hyper Dunk - The Playoff Edition (Beta) [hIR+C] Hyper Dunk - The Playoff Edition (Beta) [hIR] Hyper Dunk - The Playoff Edition (Beta) [hI][b1] Hyper Dunk - The Playoff Edition (Beta) [hI][b2] Hyper Dunk - The Playoff Edition (Beta) [hI][b3] Hyper Dunk - The Playoff Edition (Beta) [hI] Hyper Dunk - The Playoff Edition (E) [!] Hyper Marbles (J) Ice Age Movie Demo (PD) IMG International Tour Tennis (W) [!] IMG International Tour Tennis (W) [f1] IMG International Tour Tennis (W) [h1C] IMG International Tour Tennis (W) [o1] Immortal, The (J) Immortal, The (U) [!] Incredible Crash Dummies, The (Beta) [h1C] Incredible Crash Dummies, The (Beta) [h2C] Incredible Crash Dummies, The (Beta) Incredible Crash Dummies, The (W) [c][!] Incredible Hulk, The (W) [!] Incredible Hulk, The (W) [b1] Incredible Hulk, The (W) [h1C] Incredible Hulk, The (W) [p1][!] Indiana Jones and the Last Crusade (JE) [b1] Indiana Jones and the Last Crusade (JE) [c][!] Indiana Jones and the Last Crusade (JE) [h1C] Indiana Jones and the Last Crusade (JE) [h2C] Indiana Jones and the Last Crusade (U) [c][!] Indiana Jones and the Last Crusade (U) [h1C] Insector X (W) (Jul 1990) [!] Insector X (W) (Jun 1990) [!] Insector X (W) (Jun 1990) [h1C] Insector X (W) (Jun 1990) [p1] International Rugby (W) [c][!] International Rugby (W) [h1C] International Rugby (W) [h2C] International Superstar Soccer Deluxe (Beta) International Superstar Soccer Deluxe (W) [!] International Superstar Soccer Deluxe (W) [h1C] Ishido - The Way of the Stones (U) [b1] Ishido - The Way of the Stones (U) [c][!] Ishido - The Way of the Stones (U) [o1][b1] Ishido - The Way of the Stones (U) [o1] Ishido - The Way of the Stones (U) [o2] Ishido - The Way of the Stones (U) [p1][h1C] Ishido - The Way of the Stones (U) [p1] It Came From The Desert (U) [h1C] It Came From The Desert (U) [x] Itchy and Scratchy Game, The (W) [b1] Itchy and Scratchy Game, The (W) [b2] Itchy and Scratchy Game, The (W) [h1C] Itchy and Scratchy Game, The (W) [h2C] Itchy and Scratchy Game, The (W) Izzy s Quest for the Olympic Rings (W) [!] Izzy s Quest for the Olympic Rings (W) [b1] J. League Champion Soccer (J) [h1C] J. League Champion Soccer (J) [h2C] J. League Champion Soccer (J) [h3C] J. League Champion Soccer (J) J. League Pro Striker (J) (REV 00) [c][!] J. League Pro Striker (J) (REV 00) [h1C] J. League Pro Striker (J) (REV 00) [h2C] J. League Pro Striker (J) (REV 00) [h3C] J. League Pro Striker (JE) (REV 03) [c][!] J. League Pro Striker - Perfect Edition (J) [x] J. League Pro Striker 2 (J) [!] J. League Pro Striker 2 (J) [b1] J. League Pro Striker 2 (J) [f1] J. League Pro Striker Final Stage (J) [c][!] Jack Nicklaus Power Challenge Golf (W) [!] Jack Nicklaus Power Challenge Golf (W) [h1C] James Bond - The Duel (J) James Bond - The Duel (UE) [!] James Bond - The Duel (W) [h1C] James Bond - The Duel (W) James Buster Douglas Knock Out Boxing (U) [b1] James Buster Douglas Knock Out Boxing (U) [b2] James Buster Douglas Knock Out Boxing (U) [c][!] James Buster Douglas Knock Out Boxing (U) [h1C] James Pond (U) [!] James Pond 2 - Codename RoboCod (U) [!] James Pond 2 - Codename RoboCod (U) [h1C] James Pond 3 - Operation Starfish (W) [!] James Pond 3 - Operation Starfish (W) [b1] Jammit (U) [!] Jammit (U) [f1] Jammit (U) [h1C] Jammit (U) [h2C] Janou Touryumon (J) [!] Janou Touryumon (J) [a1][!] Janou Touryumon (J) [f1] Jantei Monogatari (J) [b1+C] Jantei Monogatari (J) [b1] Jantei Monogatari (J) Jelly Boy (W) [b1] Jelly Boy (W) [h1C] Jelly Boy (W) [h2C] Jelly Boy (W) [o1] Jelly Boy (W) [x] Jennifer Capriati Tennis (U) [!] Jennifer Capriati Tennis (U) [h1C] Jeopardy! (U) [b1] Jeopardy! (U) [c][!] Jeopardy! (U) [h2C] Jeopardy! Deluxe (W) [c][!] Jeopardy! Deluxe (W) [h1C] Jeopardy! Sports Edition (U) [!] Jeopardy! Sports Edition (U) [h1C] Jerry Glanville s Pigskin Footbrawl (U) [!] Jerry Glanville s Pigskin Footbrawl (U) [b1+C] Jerry Glanville s Pigskin Footbrawl (U) [b1] Jerry Glanville s Pigskin Footbrawl (U) [b2] Jerry Glanville s Pigskin Footbrawl (U) [b3] Jewel Master (J) [c][!] Jewel Master (J) [h1C] Jewel Master (U) [!] Jiang Qi Zhi Xing (Unl) [b1] Jiang Qi Zhi Xing (Unl) [b2] Jiang Qi Zhi Xing (Unl) [x] Jim Power - The Arcade Game (W) [h1C] Jim Power - The Arcade Game (W) Jimmy White s Whirlwind Snooker (E) [c][!] Jimmy White s Whirlwind Snooker (E) [f1] Jimmy White s Whirlwind Snooker (E) [h1C] Jimmy White s Whirlwind Snooker (E) [h2C] Jimmy White s Whirlwind Snooker (E) [h3C] Jizz Wars (PD) Joe Mac Caveman Ninja (U) [!] Joe Mac Caveman Ninja (U) [b1] Joe Mac Caveman Ninja (U) [h1C] Joe Mac Caveman Ninja (U) [hI+C] Joe Mac Caveman Ninja (U) [hIR] Joe Mac Caveman Ninja (U) [hI] Joe Montana Football (U) [!] Joe Montana NFL 94 (J) [!] Joe Montana NFL 94 (U) [!] Joe Montana NFL 94 (U) [b1] Joe Montana NFL 94 (U) [f1] Joe Montana NFL 94 (U) [f2] Joe Montana NFL 94 (U) [h1C] Joe Montana NFL 95 (W) [!] Joe Montana NFL 95 (W) [h1C] Joe Montana NFL 95 (W) [o1] Joe Montana Sports Talk Football (U) [!] Joe Montana Sports Talk Football (U) [h1C] Joe Montana Sports Talk Football (U) [o1] Joe Montana Sports Talk Football 2 (U) (REV 00) [!] Joe Montana Sports Talk Football 2 (U) (REV 00) [h1C] Joe Montana Sports Talk Football 2 (U) (REV 01) [!] John Madden Football 92 (U) [!] John Madden Football 92 (U) [h1C] John Madden Football 93 (U) [c][!] John Madden Football 93 (U) [h1C] John Madden Football 93 (U) [h2C] John Madden Football 93 - Championship Edition (U) [!] John Madden Football 93 - Championship Edition (U) [b1+C] John Madden Football 93 - Championship Edition (U) [b1] John Madden Football 93 - Championship Edition (U) [f1] John Madden Football (U) [!] John Madden Football (U) [b1] John Madden Football (U) [h1C] John Madden Football (U) [h2C] John Madden NFL 94 (W) [c][!] John Madden NFL 94 (W) [h1C] John Madden NFL 94 (W) [h2C] John Madden NFL 94 (W) [o1] Jordan vs Bird - Super One-on-One (J) (REV 00) [!] Jordan vs Bird - Super One-on-One (U) (REV 00) [!] Jordan vs Bird - Super One-on-One (U) (REV 00) [f1] Jordan vs Bird - Super One-on-One (U) (REV 00) [h1C] Jordan vs Bird - Super One-on-One (U) (REV 01) [!] Joshua the Battle of Jericho (Unl) [c][!] Journey From Darkness - Strider Returns (U) [c][!] Joystick Test Program (PD) Judge Dredd - The Movie (Beta) [a1][b1] Judge Dredd - The Movie (Beta) [a1] Judge Dredd - The Movie (Beta) [b1] Judge Dredd - The Movie (Beta) [b2] Judge Dredd - The Movie (Beta) [h1C] Judge Dredd - The Movie (Beta) [h2C] Judge Dredd - The Movie (Beta) Judge Dredd - The Movie (W) [!] Judge Dredd - The Movie (W) [b1] Judge Dredd - The Movie (W) [h1C][T+Rus] Judge Dredd - The Movie (W) [h1C] Judge Dredd - The Movie (W) [h2C] Judge Dredd - The Movie (W) [h3C] Judge Dredd - The Movie (W) [T+Rus] JuJu Densetsu (J) [h1C] JuJu Densetsu (J) [h2C] JuJu Densetsu (J) [h3C] JuJu Densetsu (J) [T+Por_FjM] JuJu Densetsu (J) Jum s Genny PSG Jukebox (PD) Jump n Run V1.0 by Kaneda (PD) Jump n Run V1.1 by Kaneda (PD) Jump n Run V1.2 by Kaneda (PD) [a1] Jump n Run V2.0 by Kaneda (PD) Jump n Run Vx.x by Kaneda (PD) Junction (W) [!] Junction (W) [h1C] Jungle Book, The (E) [!] Jungle Book, The (E) [b1] Jungle Book, The (E) [b2] Jungle Book, The (E) [h1C] Jungle Book, The (U) [!] Jungle Book, The (U) [b1][T+Rus] Jungle Book, The (U) [b1] Jungle Book, The (U) [b2][T+Rus] Jungle Book, The (U) [b2] Jungle Book, The (U) [f1] Jungle Book, The (U) [f2] Jungle Book, The (U) [p1][!] Jungle Book, The (U) [p1][T+Rus] Jungle Book, The (U) [T+Rus] Jungle Demo by Charles Coty (PD) Jungle Strike (Beta) [b1+C] Jungle Strike (Beta) [b1] Jungle Strike (Beta) [b2] Jungle Strike (Beta) Jungle Strike (W) (Apr 1993) [!] Jungle Strike (W) (Apr 1993) [b1] Jungle Strike (W) (Apr 1993) [p1][!] Jungle Strike (W) (Dec 1993) [b1] Jungle Strike (W) (Dec 1993) Junkers High (J) [b1] Junkers High (J) [b2] Junkers High (J) [hI+1C] Junkers High (J) [hI+2C] Junkers High (J) [hI] Jurassic Park (Beta) [hI] Jurassic Park (Beta) Jurassic Park (E) [!] Jurassic Park (E) [b1] Jurassic Park (J) Jurassic Park (U) [!] Jurassic Park (U) [f1] Jurassic Park (U) [f2] Jurassic Park (U) [h1C] Jurassic Park (U) [T+Ger] Jurassic Park - Rampage Edition (W) [!] Jurassic Park - Rampage Edition (W) [b1] Jurassic Park - Rampage Edition (W) [f1] Jurassic Park 2 - The Lost World (W) [!] Jurassic Park 2 - The Lost World (W) [h1C] Justice League Task Force (W) [!] Justice League Task Force (W) [f1][T+Spa095_kale] Justice League Task Force (W) [f1] Justice League Task Force (W) [T+Spa095_kale] Ka-Ge-Ki - Fists of Steel (J) [b1] Ka-Ge-Ki - Fists of Steel (J) Ka-Ge-Ki - Fists of Steel (U) [!] Ka-Ge-Ki - Fists of Steel (U) [h1C] Kawasaki Superbike Challenge (Beta) [h1C] Kawasaki Superbike Challenge (Beta) Kawasaki Superbike Challenge (W) [!] Kawasaki Superbike Challenge (W) [h1C] Kick Boxing, The (Beta) Kick Off 3 - European Challenge (E) [!] Kick Off 3 - European Challenge (U) [f1+C] Kick Off 3 - European Challenge (U) [f1] Kick Off 3 - European Challenge (U) [f2+C] Kick Off 3 - European Challenge (U) [f2] Kid Chameleon (W) [!] Kid Chameleon (W) [b1] Kid Chameleon (W) [h1C] Kid Chameleon (W) [t1] Killing Game Show, The (U) Killing Game Show, The - 1993 Remix (W) [h1C] Killing Game Show, The - 1993 Remix (W) King Colossus (J) [b1] King Colossus (J) [h1C] King Colossus (J) King of Fighters 98, The (Unl) [!] King of Fighters 98, The (Unl) [c][!] King of the Monsters (E) [!] King of the Monsters (U) [!] King of the Monsters (U) [b1] King of the Monsters 2 (U) [!] King of the Monsters 2 (U) [b1] King Salmon (J) [x] King Salmon (U) [c][!] King Salmon (U) [h1C] King Squirrel (Unl) [!] King s Bounty (U) [!] Klax (J) [c][!] Klax (J) [h1C] Klax (U) [!] Knuckles Chaotix 32X (E) [!] Knuckles Chaotix 32X (E) [f1] Knuckles Chaotix 32X (JU) [!] Knuckles Chaotix 32X (JU) [f1] Knuckles in Sonic 2 Green Hill Zone by Hivebrain V0.1 (Hack) Knuckles in Sonic 2 Green Hill Zone by Hivebrain V0.2 (Hack) Kokushin V0.10 (PD) Kokushin V0.11 (PD) Kolibri 32X (W) [!] Koutetsu Teikoku (J) [!] Koutetsu Teikoku (J) [b1] Koutetsu Teikoku (J) [h1C] Krusty s Super Funhouse (W) (REV 00) [!] Krusty s Super Funhouse (W) (REV 00) [b1] Krusty s Super Funhouse (W) (REV 00) [h1C] Krusty s Super Funhouse (W) (REV 00) [h2C] Krusty s Super Funhouse (W) (REV 01) [!] Kujaku Ou 2 (J) [!] Kujaku Ou 2 (J) [o1] Kujaku Ou 2 (J) [o2] Kujaku Ou 2 (J) [p1] Kujaku Ou 2 (J) [p2] Kujaku Ou 2 (J) [t1+C] Kujaku Ou 2 (J) [t1] Kyuukai Douchuuki Baseball (J) [b1] Kyuukai Douchuuki Baseball (J) [c][!] Kyuukai Douchuuki Baseball (J) [h1C] Kyuukyou Tiger (J) [!] Kyuukyou Tiger (J) [h1C] Kyuukyou Tiger (J) [o1] Kyuukyou Tiger (J) [o2] Gen (Gen, MD, 32X)へ戻る Copyright 2004 BOB All Rights Reserved.
https://w.atwiki.jp/titanquest/pages/605.html
Arcane Bindings 日本語訳:アルカン ビンディング 性能 132 Armor 20% Elemental Resistance +20 Energy Regeneration +20% Casting Speed -20% Recharge -18% Energy Cost Required Player Level 32 Required Dexterity 137 Required Intelligence 325 解説
https://w.atwiki.jp/akasatanahama/pages/126.html
概要 村人の職業を追加し、専用の家を村に生成させる。 ソースコード AluminiumMod.java package tutorial.aluminiummod; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.VillagerRegistry; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraft.world.gen.structure.MapGenStructureIO; @Mod(modid = "AluminiumMod", name = "Aluminium Mod", version = "1.0.0") public class AluminiumMod { /** * 村人IDの宣言 * 0~4は既存の村人として設定されているため、使ってはいけない */ public static final int metalVillagerID = 334; //追加するアイテム・ブロックの宣言 public static Item aluminium; public static Block oreAluminium; //村人の宣言 @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { //アイテム・ブロックの実装 aluminium = new Item() .setCreativeTab(CreativeTabs.tabMaterials) .setUnlocalizedName("aluminium") .setTextureName("aluminiummod aluminium"); GameRegistry.registerItem(aluminium, "aluminium"); oreAluminium = new AluminiumOre() .setBlockName("oreAluminium") .setBlockTextureName("aluminiummod aluminium_ore"); GameRegistry.registerBlock(oreAluminium, "oreAluminium"); } @Mod.EventHandler public void init(FMLInitializationEvent event) { //村人IDの登録 VillagerRegistry.instance().registerVillagerId(metalVillagerID); //村人の登録 VillagerRegistry.instance().registerVillageTradeHandler(metalVillagerID, new AluminiumTrade()); if (FMLCommonHandler.instance().getSide().isClient()) { VillagerRegistry.instance().registerVillagerSkin(metalVillagerID, new ResourceLocation("aluminiummod textures/mobs/metal_villager.png")); } //村人生成の登録 VillagerRegistry.instance().registerVillageCreationHandler(new AluminiumVillageCreation()); //構造物の登録 MapGenStructureIO.registerStructure(AluminiumHouse.class, "AluminiumHouse"); MapGenStructureIO.func_143031_a(AluminiumHouse.class, "AluminiumHouse_"); } } AluminiumOre.java 鉱石の追加 と同様 AluminiumTrade.java package tutorial.aluminiummod; import cpw.mods.fml.common.registry.VillagerRegistry; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.village.MerchantRecipe; import net.minecraft.village.MerchantRecipeList; import java.util.Random; public class AluminiumTrade implements VillagerRegistry.IVillageTradeHandler { //村人の交換を追加する @Override public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random) { //アルミニウム一個をエメラルド一個と交換する recipeList.add(new MerchantRecipe(new ItemStack(AluminiumMod.aluminium, 1), new ItemStack(Items.emerald, 1))); //アルミニウム鉱石一個とエメラルド二個とアルミニウム一個を交換する recipeList.add(new MerchantRecipe(new ItemStack(AluminiumMod.oreAluminium, 1),new ItemStack(Items.emerald, 1) , new ItemStack(AluminiumMod.aluminium, 1))); } } AluminiumVillageCreation.java package tutorial.aluminiummod; import cpw.mods.fml.common.registry.VillagerRegistry; import net.minecraft.util.MathHelper; import net.minecraft.world.gen.structure.StructureVillagePieces; import java.util.List; import java.util.Random; public class AluminiumVillageCreation implements VillagerRegistry.IVillageCreationHandler { //その村人がどのくらいの頻度で生成されるかを決める @Override public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int i) { return new StructureVillagePieces.PieceWeight(getComponentClass(), 50, MathHelper.getRandomIntegerInRange(random, i, i + 1)); } //建築物のクラスを渡す @Override public Class ? getComponentClass() { return AluminiumHouse.class; } //建築物生成時に呼ばれる @Override public Object buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5) { return AluminiumHouse.func_74915_a(startPiece, pieces, random, p1, p2, p3, p4, p5); } } AluminiumHouse.java package tutorial.aluminiummod; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; import net.minecraft.world.gen.structure.StructureVillagePieces; import net.minecraftforge.common.ChestGenHooks; import java.util.List; import java.util.Random; import static net.minecraftforge.common.ChestGenHooks.VILLAGE_BLACKSMITH; public class AluminiumHouse extends StructureVillagePieces.Village { private boolean hasMadeChest; public AluminiumHouse() { } public AluminiumHouse(StructureVillagePieces.Start p_i2103_1_, int p_i2103_2_, Random p_i2103_3_, StructureBoundingBox p_i2103_4_, int p_i2103_5_) { super(p_i2103_1_, p_i2103_2_); this.coordBaseMode = p_i2103_5_; this.boundingBox = p_i2103_4_; } //構造物を生成するメソッド public boolean addComponentParts(World p_74875_1_, Random p_74875_2_, StructureBoundingBox p_74875_3_) { if (this.field_143015_k 0) { this.field_143015_k = this.getAverageGroundLevel(p_74875_1_, p_74875_3_); if (this.field_143015_k 0) { return true; } this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0); } //ブロックを指定した範囲内に敷き詰める this.fillWithBlocks(p_74875_1_, p_74875_3_, 0, 1, 0, 9, 4, 6, Blocks.air, Blocks.air, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 0, 0, 0, 9, 0, 6, Blocks.cobblestone, Blocks.cobblestone, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 0, 4, 0, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 0, 5, 0, 9, 5, 6, Blocks.stone_slab, Blocks.stone_slab, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 1, 5, 1, 8, 5, 5, Blocks.air, Blocks.air, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 1, 1, 0, 2, 3, 0, Blocks.iron_block, Blocks.iron_block, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 0, 1, 0, 0, 4, 0, Blocks.log, Blocks.log, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 3, 1, 0, 3, 4, 0, Blocks.log, Blocks.log, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 0, 1, 6, 0, 4, 6, Blocks.log, Blocks.log, false); //指定した相対座標にブロックを設置する this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.iron_block, 0, 3, 3, 1, p_74875_3_); this.fillWithBlocks(p_74875_1_, p_74875_3_, 3, 1, 2, 3, 3, 2, Blocks.iron_block, Blocks.iron_block, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 4, 1, 3, 5, 3, 3, Blocks.iron_block, Blocks.iron_block, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 0, 1, 1, 0, 3, 5, Blocks.iron_block, Blocks.iron_block, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 1, 1, 6, 5, 3, 6, Blocks.iron_block, Blocks.iron_block, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 5, 1, 0, 5, 3, 0, Blocks.fence, Blocks.fence, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 9, 1, 0, 9, 3, 0, Blocks.fence, Blocks.fence, false); this.fillWithBlocks(p_74875_1_, p_74875_3_, 6, 1, 4, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.flowing_lava, 0, 7, 1, 5, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.flowing_lava, 0, 8, 1, 5, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.iron_bars, 0, 9, 2, 5, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.iron_bars, 0, 9, 2, 4, p_74875_3_); this.fillWithBlocks(p_74875_1_, p_74875_3_, 7, 2, 4, 8, 2, 5, Blocks.air, Blocks.air, false); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.cobblestone, 0, 6, 1, 3, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.furnace, 0, 6, 2, 3, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.furnace, 0, 6, 3, 3, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.double_stone_slab, 0, 8, 1, 1, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.glass_pane, 0, 0, 2, 2, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.glass_pane, 0, 0, 2, 4, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.glass_pane, 0, 2, 2, 6, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.glass_pane, 0, 4, 2, 6, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.fence, 0, 2, 1, 4, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.wooden_pressure_plate, 0, 2, 2, 4, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.iron_block, 0, 1, 1, 5, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.stone_stairs, this.getMetadataWithOffset(Blocks.stone_stairs, 3), 2, 1, 5, p_74875_3_); this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.stone_stairs, this.getMetadataWithOffset(Blocks.stone_stairs, 1), 1, 1, 4, p_74875_3_); int i; int j; if (!this.hasMadeChest) { i = this.getYWithOffset(1); j = this.getXWithOffset(5, 5); int k = this.getZWithOffset(5, 5); if (p_74875_3_.isVecInside(j, i, k)) { this.hasMadeChest = true; this.generateStructureChestContents(p_74875_1_, p_74875_3_, p_74875_2_, 5, 1, 5, ChestGenHooks.getItems(VILLAGE_BLACKSMITH, p_74875_2_), ChestGenHooks.getCount(VILLAGE_BLACKSMITH, p_74875_2_)); } } for (i = 6; i = 8; ++i) { if (this.getBlockAtCurrentPosition(p_74875_1_, i, 0, -1, p_74875_3_).getMaterial() == Material.air this.getBlockAtCurrentPosition(p_74875_1_, i, -1, -1, p_74875_3_).getMaterial() != Material.air) { this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.stone_stairs, this.getMetadataWithOffset(Blocks.stone_stairs, 3), i, 0, -1, p_74875_3_); } } for (i = 0; i 7; ++i) { for (j = 0; j 10; ++j) { this.clearCurrentPositionBlocksUpwards(p_74875_1_, j, 6, i, p_74875_3_); this.func_151554_b(p_74875_1_, Blocks.cobblestone, 0, j, -1, i, p_74875_3_); } } this.spawnVillagers(p_74875_1_, p_74875_3_, 7, 1, 1, 1); return true; } //家に生成させる村人のIDを渡す protected int getVillagerType(int p_74888_1_) { return AluminiumMod.metalVillagerID; } //以下 StructureVillagePieces.Village.House2よりコピペ public static AluminiumHouse func_74915_a(StructureVillagePieces.Start p_74915_0_, List p_74915_1_, Random p_74915_2_, int p_74915_3_, int p_74915_4_, int p_74915_5_, int p_74915_6_, int p_74915_7_) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_74915_3_, p_74915_4_, p_74915_5_, 0, 0, 0, 10, 6, 7, p_74915_6_); return canVillageGoDeeper(structureboundingbox) StructureComponent.findIntersecting(p_74915_1_, structureboundingbox) == null ? new AluminiumHouse(p_74915_0_, p_74915_7_, p_74915_2_, structureboundingbox, p_74915_6_) null; } protected void func_143012_a(NBTTagCompound p_143012_1_) { super.func_143012_a(p_143012_1_); p_143012_1_.setBoolean("Chest", this.hasMadeChest); } protected void func_143011_b(NBTTagCompound p_143011_1_) { super.func_143011_b(p_143011_1_); this.hasMadeChest = p_143011_1_.getBoolean("Chest"); } } 解説 VillagerRegistry void registerVillagerId(int id) 村人のIDを登録するメソッド。 コメントにある通り、村人IDは0~4が既存の村人として設定されているため、それ以外の数値を与える必要がある。 競合を防ぐためには、config等で変更できるようにするとよい。 また、IDはいろいろなところで使うためstatic finalな定数に格納すると便利。 void registerVillageTradeHandler(int villagerId, IVillageTradeHandler handler) 指定したIDの村人に特定の交換を登録するメソッド。 なお、すべての村人(MOD追加されたもの含む)に特定の交換を実装するなら、以下のようなコードが効率的。 (VillagerRegistry.instance().registerVillageTradeHandler(metalVillagerID, new AluminiumTrade());の部分を以下のコードに書き換える。) for(Integer integer VillagerRegistry.getRegisteredVillagers()){ VillagerRegistry.instance().registerVillageTradeHandler(integer, new AluminiumTrade()); } void registerVillagerSkin(int villagerId, ResourceLocation villagerSkin) 指定したIDの村人にスキンを追加するメソッド。 void registerVillageCreationHandler(IVillageCreationHandler handler) 村人の家と村人の生成を登録するメソッド。 MapGenStructureIO ワールドへの構造物生成を管理するクラス。 void registerStructure(Class p_143034_0_, String p_143034_1_) void func_143031_a(Class p_143031_0_, String p_143031_1_) どちらも構造物を登録するメソッド。 registerStructureを先に呼ぶ。 MerchantRecipe これを使ったインスタンスをIVillageTradeHandlerを実装したクラスのmanipulateTradesForVillagerで、第二引数recipeListに追加して村人の交換を管理する。 コンストラクター(ItemStack p_i1942_1_, ItemStack p_i1942_2_) 村人の交換を実装するメソッド。第一引数に渡すもの、第二引数に受け取るものを渡す。 下のコンストラクターを用いてnew MerchantRecipe(p_i1942_1_, (ItemStack)null, p_i1942_2_);と記述するのと同じ意味。 コンストラクター(ItemStack p_i1941_1_, ItemStack p_i1941_2_, ItemStack p_i1941_3_) 村人の交換を実装するメソッド。第一引数・第二引数に渡すもの、第三引数に受け取るものを渡す。 StructureComponent StructureVillagePiecesはこのクラスを継承している。 void fillWithBlocks(World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ , Block placeBlock, Block replaceBlock, boolean alwaysreplace) x,y,z(structBBで指定された直方体内の相対座標)座標にブロックを敷き詰める。 min**は始点、max**は終点を示している。また、placeBlockは先に設置するブロック、replaceBlockは後に設置するブロック、(基本同じ物を渡す)、alwaysreplaceはreplaceBlockを使用するか否かを それぞれ示している。 コメント この項目に関する質問などをどうぞ。 名前
https://w.atwiki.jp/unturned/pages/506.html
クラフト・使用時必要アイテム/便利アイテム 出来るもの 材料1 材料2 材料3 必要な道具 必要スキル 説明 Campfire(キャンプファイア) Birch Log x 5(樺の丸太) - - - - 地面に置き「F」で点火/消火。点火時、クラフトの料理レシピが追加。 〃 Maple Log x 5(楓の丸太) - - - - 〃 〃 Pine Log x 5(松の丸太) - - - - 〃 Generator(発電機) Metal Sheet x 4(金属の板) Metal Bar x 4(金属の棒) Gas x 1(ガソリン) Blowtorch(トーチランプ) Crafting 3 - White Bedroll(白い携帯寝具) Cloth x 9(布) - - - - 地面におき「Unclaim」を表示。死亡時「Home」で帰ってこれる。 入り口 出来るもの 材料1 材料2 必要な道具 必要スキル 説明 Birch Door(樺のドア) Birch Plank x 5(樺の厚板) Metal Scrap x 1(金属くず) - - Doorway(玄関口)に取り付ける。設置した人から見て、外に開く Maple Door(楓のドア) Maple Plank x 5(楓の厚板) Metal Scrap x 1(金属くず) - - 〃 Pine Door(松のドア) Pine Plank x 5(松の厚板) Metal Scrap x 1(金属くず) - - 〃 Metal Door(金属のドア) Metal Sheet x 2(金属の板) Metal Scrap x 1(金属くず) - - - Vault Door(金庫室のドア) Metal Sheet x 2(金属の板) Metal Bar x 3(金属の棒) Blowtorch(トーチランプ) Crafting 3 - Birch Gate(樺のゲート) Birch Plank x 8(樺の厚板) Metal Scrap x 2(金属くず) - - Garage(車庫)用のシャッター。設置した人側の上にスライドするため、設置するときは内側から Maple Gate(楓のゲート) Maple Plank x 8(楓の厚板) Metal Scrap x 2(金属くず) - - 〃 Pine Gate(松のゲート) Pine Plank x 8(松の厚板) Metal Scrap x 2(金属くず) - - 〃 Metal Gate(金属のゲート) Metal Sheet x 4(金属の板) Metal Scrap x 1(金属くず) - (未検証) - はしご 出来るもの 材料1 材料2 必要な道具 必要スキル 説明 Birch Ladder(樺のはしご) Birch Stick x 6(樺の棒) Tape x 1(テープ) - - 地面に置いて使う。 Maple Ladder(楓のはしご) Maple Stick x 6(楓の棒) Tape x 1(テープ) - - 〃 Pine Ladder(松のはしご) Pine Stick x 6(松の棒) Tape x 1(テープ) - - 〃 Metal Ladder(金属のはしご) Metal Scrap x 6(金属くず) - - (未検証) - バリケード 出来るもの 材料1 材料2 必要な道具 必要スキル 説明 Sandbag(土嚢) Cloth x 5(布) - - - - Birch Fortification(樺の防御工事) Birch Plank x 7(樺の厚板) - - - Window(窓)にしか設置できない。板で敵の侵入を防ぐ Maple Fortification(楓の防御工事) Maple Plank x 7(楓の厚板) - - - 〃 Pine Fortification(松の防御工事) Pine Plank x 7(松の厚板) - - - 〃 Birch Barricade(樺のバリケード) Birch Plank x 4(樺の厚板) Birch Stick x 2(樺の棒) - - Fortification(防御工事)をどこにでも置けるようにしたもの。 Maple Barricade(楓のバリケード) Maple Plank x 4(楓の厚板) Maple Stick x 2(楓の棒) - - 〃 Pine Barricade(松のバリケード) Pine Plank x 4(松の厚板) Pine Stick x 2(松の棒) - - 〃 トラップ 出来るもの 材料1 材料2 必要な道具 必要スキル 説明 Birch Spikes(樺のスパイク) Birch Stick x 6(樺の棒) - - - - Maple Spikes(楓のスパイク) Maple Stick x 6(楓の棒) - - - - Pine Spikes(松のスパイク) Pine Stick x 6(松の棒) - - - - Caltrop(まきびし) Nails x 2(釘) - - - - Barbed Wire(有刺鉄線) Wire x 2(ワイヤー) - - - - アイテム保管 出来るもの 材料1 材料2 必要な道具 必要スキル 説明 Birch Crate(樺の木箱) Birch Plank x 7(樺の厚板) Biech Stick x 3(樺の棒) - - 「F」で中に持ち物を入れることができる。容量は縦4×横6 Maple Crate(楓の木箱) Maple Plank x 7(楓の厚板) Maple Stick x 3(楓の棒) - - 〃。容量は縦4×横7 Pine Crate(松の木箱) Pine Plank x 7(松の厚板) Pine Stick x 3(松の棒) - - 〃。容量は縦4×横8 Locker(ロッカー) Metal Sheet x 3(金属の板) Metal Bar x 3(金属の棒) Blowtorch(トーチランプ) Crafting 3 - 照明 出来るもの 材料1 材料2 必要な道具 必要スキル 説明 Birch Torch(樺の松明) Birch Stick x 4(樺の棒) Metal Scrap x 1(金属くず) - - 地面には置けない。「F」で消火/点火ができる。 Maple Torch(楓の松明) Maple Stick x 4(楓の棒) Metal Scrap x 1(金属くず) - - 〃 Pine Torch(松の松明) Pine Stick x 4(松の棒) Metal Scrap x 1(金属くず) - - 〃 Spotlight(スポットライト) Wire x 2(ワイヤー) Metal Bar x 5(金属の棒) Blowtorch(トーチランプ) (未検証) - 種/肥料 出来るもの 材料1 材料2 必要な道具 必要スキル 説明 Tomato Seed(トマトの種) Tomato x 1(トマト) - - - - Lettuce Seed(レタスの種) Lettuce x 1(レタス) - - - - Potato Seed(ジャガイモの種) Potato x 1(ジャガイモ) - - - - Corn Seed(トウモロコシの種) Corn x 1(トウモロコシ) - - - - Wheat Seed(小麦の種) Wheat x 1(小麦) - - - - Fertilizer(肥料) Rope x 1(ロープ) - - - - Planter(プランター) Maple Plank x 5(楓の厚板) Fertilizer x 1(肥料) - - - 〃 Birch Plank x 5(樺の厚板) Fertilizer x 1(肥料) - - - 〃 Pine Plank x 5(松の厚板) Fertilizer x 1(肥料) - - -