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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese' behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 “Girls gush over pleasures of new age bathroom relief”「女の子は新世代のトイレ補助機能の快感に夢中」 訳注 記事の問題点 記事の影響 拡散状況 関連ページ “Girls gush over pleasures of new age bathroom relief” 「女の子は新世代のトイレ補助機能の快感に夢中」 (2002年7月29日配信) Constipation can be a real pain in the ass. And dealing with menstruation is usually bloody awful, which probably goes a long way to explain why sales of toilets with built-in bidets have skyrocketed in Japan over the past decade. But, according to Shukan Gendai (8/10), washlettes, as the high tech lavatories are referred to locally, are also servicing a rapidly growing number of women's more carnal needs. Cabinet Office research into consumer durables shows that while only 14.2 percent of Japanese households had a toilet with a built-in bidet just 10 years ago, that figure has blasted up to 47.2 percent now. 便秘で、お尻にひどい痛みがある。 生理でいつもとても苦労する。こうしたことで、日本でビデ内臓のトイレが過去10年間に爆発的な売れ行きを見せたことの説明がつくと思うだろう。 だが、「週刊現代」(8/10)によると、ハイテク洗面所が一部で囁かれているのと同様に、ウォシュレットが女性の性的欲求の急速な増大に役立っているというのだ。 耐久消費財に関する内閣府の調査では、ちょうど10年前には、ビデ内臓のトイレは14.2パーセントの日本の家庭にしか普及していなかったが、現在では47.2パーセントを突破した。 "Washlettes are one of the products that have rapidly come to be regarded as an important durable consumer item," a Cabinet Office spokesman tells Shukan Gendai. "With sales growing yearly, they have probably become an indispensable item for consumers." 「ウォシュレットは急に重要な耐久消費財と考えられるようになった製品の1つです」と内閣府の広報担当者は「週刊現代」に言う。 「販売が毎年伸びて、消費者にはかなり必須の製品になっています」 Women, like the one we'll call Keiko, can't speak highly enough of the wonders of a loo equipped with a bidet. "I used to get horrible constipation. I was lucky if I went two or three times a month. I was always tired and nauseous. I was throwing up all the time. When I sought medical help, I was told that there had been too big a build-up of feces in my body," she tells Shukan Gendai, adding that she turned to the bidet for relief. 仮にケイコと呼んでおく女性は、ビデ付きのトイレの素晴らしさをうまく表現できないほどだ。 「以前はひどい便秘でした。月に2、3回行ったらいい方。いつも疲れ気味で気分が悪く、吐いてばっかりでした。 治療を受けるつもりで診てもらったら、体の中に巨大化した便が詰まっているって言われたんです」と彼女は「週刊現代」に言う。そして、よくなるためにビデを使うようになったのだ、と話を続けた。 Proctologist Masahiro Takano agrees that firing a stream of water into the backside can be an effective counter to constipation. "It's like how a mother cat licks a kitten's anus to stimulate it and expel its wastes," he says. But Keiko discovered the bidet can be even more beneficial. "One day, I turned up the water pressure up so high, the streaming gush went right up my rear. It was a wonderful stimulation. After that, I always turned the pressure up high. I can't do without my washlette now. It's got nothing to do with my constipation. I just do it for the thrill." Having experienced the pleasures from behind, Keiko decided to take a more frontal approach. "That felt fairly good, too," she says. "These washlettes can be pretty handy." 肛門科医師のタカノマサヒロは、水流をお尻の中に噴出させるのが便秘の有効な対策になるという意見に賛成する。 「母ネコが子ネコの肛門を舐めて便の排泄の刺激を促すのに似ています」と、彼は言う。 だが、ケイコは、ビデがもっと役立つことに気づいた。 「ある日、水圧を最強にしてみたら、水流の噴出がお尻の中を真っ直ぐに上ってきたんです。 すごい刺激でした。それ以来、いつも高い水圧に調整しています。 今では、ウォシュレットなしじゃいられません。もう便秘対策じゃありません。ただ、スリルを味わうためです」 お尻の快感を味わって、ケイコは気持ちのいい使い方をすることにした。 「とっても気持ちよかったんです」と、彼女は言う。 「ウォシュレットって、とっても便利ですね」 Akiko, a 29-year-old mother of a 1-year-old whose husband is frequently away from home, is also bullish on bidets. "My husband goes on a lot of business trips, meaning he's usually away from home about half of every month. I don't know about other couples, but at this age, I think that's pretty hard on me. That's not to say I can just go out and have an affair, though," she tells Shukan Gendai, adding that her life has changed since her husband left her an adult video featuring a bathroom scene where the woman clearly enjoyed using a bidet in a sexually stimulating manner. 1歳の子供の母親のアキコ(29)は、夫が常時遠くに出張しているので、ビデがお気に入りだ。 「夫はいつも毎月半分も家を空けていて、出張ばかりなのよね。 他の夫婦はどうなのかわからないけど、この年令だと、とても辛いわ。 外に出て誰かとセックスをすればいいというわけじゃないから」と、彼女は「週刊現代」に語り、次の話をした。夫からトイレの場面を映したアダルトビデオを渡されて、生活が変わってしまったというのだ。そのビデオでは、女性は性的に興奮するためにビデを楽しんでいた。 "At first, I thought it was pretty stupid and I laughed as I watched the movie. But when I went to the bathroom a bit later, I was curious and thought I'd give it a try. It didn't do much for me at first, but after a few times, I started to like it." 「ビデオを観て、最初はバカみたいって思って笑ったわ。 でも、後でトイレに行って、好奇心からちょっとやってみようと思ったの。 最初はどうってこともなかったけど、何回かしているうちに、好きになってきたわ」 Adjusting the water pressure she uses in the bidet, Akiko says, allows her to increase the intensity of the thrill she gets, while sitting backwards on the cistern permits her to concentrate on the most intimate parts of her nether region. アキコの話では、ビデで使う水圧調整で、感じる刺激の強さを増すことができる。さらに、便器の後方に座ることで、彼女の股間のヒミツの部分に集中させることができる。 "Washlettes don't cost me any money, they're handy and I'm not playing around on my husband, so I don't have any guilt feelings later on. Of course, I could always use adult toys, but they're fairly expensive and it's not like I could go out and buy them by myself. I could order them over the Internet, but it's always embarrassing when they're delivered," Akiko tells Shukan Gendai. "I like the washlette because I don't have to care about that stuff. I get myself off on the washlette a couple of times a week." Fortunately for women such as Keiko and Akiko, there are no apparent dangers in using built-in bidets as a sex aid. 「ウォシュレットを使うだけならお金がかかるわけじゃないし、夫といちゃいちゃできない私にはとても便利。後ろめたい気持ちはまったくないわ。 もちろん、いつも大人のオモチャを使ってたけど、とても高いのよね。自分で直接買ってくるなんてできないわ。 でも、インターネットで注文できるから。それでも、配達されたときはいつも恥ずかしいわね」と、アキコは「週刊現代」に言う。 「私はそのものを心配する必要はないので、ウォシュレットが好きです。 私はウォシュレットで自分を一度か二度1週間離します。」 幸運にも、ケイコやアキコのような女性には、セックスの助けとして内臓ビデを使っても明らかに危険性はまったくない。 "I can actually recommend the use of a washlette for masturbation," physician and sex counselor Yobun Tomina tells Shukan Gendai. "It's clean, the stimulation is soft and they're handy. The genitalia do have microbes that clean naturally and there's a chance that these could be washed away. But I don't think there's anybody out there who'd keep doing it for over an hour, so it should be all right." 「実際に、ウォシュレットを使ったマスターベーションはお勧めです」と医師でセックスカウンセラーのヨブン・トミナは「週刊現代」に語った。 「ウォシュレットは清潔だし、刺激もソフトで便利です。 性器にいる細菌は自然に除去されますが、それを流し去ることができます。 まあ、1時間以上し続けるとは思えないので、問題はないでしょう」 Wako University lecturer on sex therapy Kim Myung Gun, though, sees washlette wanking as little more than a fad. "Sure, a washlette would feel very good. It's because the water offers sexual stimulation. But it seems to me that the girls doing it are very sexually immature. After a woman gives birth, her inner nether regions develop and she wants to have them stimulated. A washlette simply can't do that," Kim tells Shukan Gendai. "One day, these women will find that the washlette doesn't give them the same sort of thrill anymore. They'll look for some other type of stimulation like that which can be offered by, say, an electric toothbrush." July 29, 2002 和光大学の講師でセックス療法家のキム・ミョンガンはウォシュレットでの自慰を単なる流行だと考える。 「もちろん、ウォシュレットはとても気持ちがいいんでしょう。水が性的な刺激を与えてくれるんですからね。 でも、そんなことをしている女の子は性的にとても未熟だと思います。 出産後、女性の股間の内部が発達しますが、刺激されたいと彼女たちは考えます。 ウォシュレットではまったく無理です」と、キムは「週刊現代」に言う。 「ある日、女性たちは、ウォシュレットで同様のスリルが得られないことに気づくはずです。 そして、電動歯ブラシで得られるような別のタイプの刺激を捜し求めることになるのです」 2002年7月29日 訳注 肛門科医師タカノマサヒロは熊本県の高野病院の会長、高野正博だと思われる。 キム・ミョンガンは性人類学者で、漫画家の槇村さとると事実婚の関係にある。 両者は記事で言及されるが、猥褻な内容とは無関係。 記事の問題点 ウォシュレットは女性の性的快感のための道具として普及した。 日本の女性はウォシュレットをマスターベーションの道具だと思っている。 日本の製品名を直接出して、性的なテーマと結び付けている。 記事の影響 英語版のWikipediaでは、この記事の影響でウォシュレットが性的な道具として語られるようになった。TOTOの製品のイメージを貶め、日本人女性に対するイメージを低下させることになった。 英語版Wikipediaに日本人女性はウォシュレットで性的に刺激されているとの記述(デジタルマガジン)(2008年06月26日16時00分) Bidet, Mate? (転載の転載) SanJose.com http //www.sanjose.com/bidet-mate-a15631 metroactive http //www.metroactive.com/papers/metro/12.11.03/toilets-0350.html LosAngeles.com http //www.losangeles.com/bidet-mate-a15631 拡散状況 WaiWai Archive http //www.mainichiwaiwai.com/waiwai/2002/07/20020729.php Japanese Style Noodles http //www.japanesestylenoodles.com/waiwai/archive20020729 Japundit http //blog.japundit.com/archives/2005/02/17/150/ fuckedgaijin 部分転載:http //www.fuckedgaijin.com/forums/showthread.php?t=1225 英語サイト http //p196.ezboard.com/We-MEN-will-soon-be-a-thing-of-the-past-/fkissmyass9703frm1.showMessage?topicID=163.topic 関連ページ fuckedgaijin Japanese Style Noodles Japundit TOTO WaiWai Archive WaiWaiの記事を転載した英語サイト:E よくある質問(FAQ) 元記事一覧 問合せ先一覧 国内に記事が及ぼした影響 毎日新聞英語版から配信された記事2002年 翻訳者連絡掲示板 英語版Wikipediaに記事が及ぼした影響
https://w.atwiki.jp/proko_translation/pages/39.html
How to Draw Obliques - Form 外腹斜筋の描き方 - 形状 https //www.youtube.com/watch?v=wWf7_MUiJCQ http //www.proko.com/how-to-draw-obliques-form/ The external oblique is divided into two very distinct portions. 外腹斜筋は、二つの特徴的な部分に分割されます。 The Thoracic Portion and the Flank Portion. 胸部と側腹パッド部です。 The Thoracic Portion 胸部 The Thoracic Portion is the top half of the oblique. 胸部は、外腹斜筋の上半分です。 The attachments on the ribs create a stair-stepping border that s lower toward the back. 肋骨への付着は、 背面へ下降する、 階段状の境界線を作ります。 This border interdigitates with the serratus anterior muscle and looks like interlocking fingers. この境界線は、 組み合わせた両手の指のように前鋸筋と互いにかみ合います。 The digits of the serratus are more horizontal than the external oblique. 前鋸筋の指状構造は、 外腹斜筋より水平です。 The digits of the thoracic portion are commonly confused with the ribs. 胸部の指状構造は、 肋骨とよく間違えられます。 You can see the forms of one or the other depending on the pose and physique of the model. 皆さんには、ポーズやモデルの体形によって、 外腹斜筋が見えたり肋骨が見えたりするでしょう。 When the muscle is stretched, and when inhaling, individual ribs can easily be seen through the oblique. 筋肉が延ばされ、そして息を吸い込んでいるとき、 外腹斜筋を透かして個々の肋骨を見るのは簡単です。 When the oblique is flexed, its long, tube-like digits overpower and hide the ribs. 外腹斜筋が屈曲しているとき、 その長くてチューブ状の指状構造は 肋骨を圧倒し隠します。 Still not sure what you re looking at? まだあなたが見ているものが何か確信が持てませんか? !--ここから有料版-- !--ここまで-- The ribs are more horizontal and curve upward where the costal cartilage begins, whereas external oblique bundles are straight and parallel with each other. 外腹斜筋の束が、互いにまっすぐで平行であるのに対して、 肋骨は、肋軟骨が始まるところでは より水平で上へ向かってカーブしています。 They travel downward at a 45 degree angle. それらは下向きに45度の角度で走っています。 You ll see one or the other, never both. 皆さんは、外腹斜筋、もしくは肋骨を 一度に見ることはないでしょう。 The Flank Portion 側腹パッド部 The lower half of the oblique is called the flank portion. 外腹斜筋の下半分は、側腹パッド部と呼ばれています。 The angle of the fibers is more vertical toward the back, directly connecting the rib cage to the pelvis. 筋繊維の角度はより垂直で背面へ向かっており、 肋骨と骨盤を直接つないでいます。 This muscle mass creates an unpopular duo with fat. この筋肉の塊は、脂肪と一緒になって 人気の無い二人組を作ります。 Yeah, I m talking about "muffin tops". そうです、 「マフィントップ」について話しています。 Or as I prefer to call them, the "love handles". または、私はそれを「贅肉」と呼ぶのを好みます。 The basic form resembles a tire or inner tube that you wear around your waist. 基本的な形は、 腰の周りに着けた タイヤ、もしくは浮輪に例えられます。 A tube that stretches and compresses between the rib cage and pelvis. 胸郭と骨盤の間で伸びたり縮んだりするチューブです。 Even on thin individuals and flexing muscle men, the flank portion usually has a smooth, convex form. たとえ細身の人物や、屈曲している筋肉質の人物でも、 側腹パッド部は通常、滑らかで凸型の形をしています。 The local fat smooths over any striations. その部分に於ける脂肪が筋をあいまいにしています。 But of course, there are exceptions. しかしもちろん、例外もあります。 !--ここから有料-- !--ここまで-- Sometimes you ll see a cylindrical continuation of the form along the bottom of the rectus abdominis. 時々、 腹直筋の底に沿って、 連続する円筒形の形を見ることがあります。 This is actually the form of the Internal oblique and transversus abdominis, which we ll learn about in the premium section. これは、実際には、内腹斜筋と腹横筋の形状であり、 そこのことは有料版で議論します。 There s an important difference between the shape of the skeleton and the shape of the flank. 骨の形と、側腹パッド部の形との間には重要な違いがあります。 The oblique inserts onto the external edge of the iliac crest, which makes the border of the oblique lower than the border of the iliac crest. 外腹斜筋は、腸骨稜の外側の縁に停止しています。 そのことが、外腹斜筋の境界を、腸骨稜の境界より下にしています。 This new, lower border has a soft S curve, swooping down under the iliac crest, and then back up wrapping over and to the inside of the ASIS. この新たにできた下の境界は、柔らかなSカーブを持っており、 腸骨稜の下を回り込み、 その後腸骨稜を包みながら上前腸骨棘の内側へ向かいます。 The ASIS proves to be a trustworthy landmark once again, providing a useful reference for constructing the torso. トルソを構築する上で有用な資料を提供しているので 上前腸骨棘が信頼できる目印であることがまた証明されました。 !--ここから有料-- !--ここまで-- So, remember this. ですので、これを覚えておいてください。 You ll see either ribs or muscle striations in the thoracic region. 皆さんは、肋骨と筋肉の筋両方を 胸部で見るでしょう。 The thickest muscle striations are in the middle. 一番太い筋肉の筋は真ん中です。 And you will almost always see a bulge at the flanks. そして、側腹パッド部に於いて ほとんど常に出っ張りを見るでしょう。
https://w.atwiki.jp/proko_translation/pages/54.html
How to Draw Neck Muscles - Anatomy and Motion 首の描き方 - 解剖学と動き https //www.youtube.com/watch?v=TvN71bOfC1Q http //www.proko.com/how-to-draw-neck-muscles-anatomy-and-motion/ 時間表記は有料版のものです。 Hi, I m Stan Prokopenko, and this is Proko. こんにちは。Stan Prokopenkoです。 Prokoチャンネルです。 Last time we learned that the trapezius makes the back wall of the neck. 前回、我々は、僧帽筋が首の後ろの壁を作っていることを学びました。 But, what the neck is all this stuff here?! しかし、首はそれだけで構成されているのでしょうか? Let s swing over to the front and explore the rest of the neck. 前の方に立ち戻り、首の残りの部分を探索しましょう。 !--ここから有料-- !--ここまで-- There are a lot of small muscles in the neck that pop out when the neck tenses and moves around. We ll go over 10 muscles in the premium lesson. 首にはたくさんの小さな筋肉が存在し、 それは首が緊張したり動き回ったときに飛び出ます。 有料版では10以上の筋肉について学びます。 In this video, I ll focus on the 2 muscles that affect the surface the most along with some bones and cartilage. このビデオでは、私は二つの筋肉に集中します。 それはいくつかの骨と軟骨に沿って 最も表面に影響を及ぼします。 01 09 Bones and Cartilage 骨と軟骨 As always, anatomy starts with the bones. 例によって、解剖学は骨から始まります。 Note that the spine inserts on the back of the skull, completely behind the jaw. 脊椎は、頭蓋骨の後ろ、顎の完全に背後に停止していることに 注目してください。 The throat sits in front of the spine, making up for half the width of the neck. 喉は脊椎の前に存在し、首の半分の幅を占めています。 The mandible, or jawbone, will be an important attachment point today. 下顎、またはあごの骨は、 今日の授業では大変重要な付着点となるでしょう。 So will the "hook" of the mastoid process behind it. その後ろの乳様突起もまた重要な「鉤」となるでしょう。 You can easily feel the mastoid process on your own head. 皆さんは、頭にある乳様突起を簡単に確認することができます。 It s the hard, bony area on the back of the skull, just behind the bottom of your ear. 乳様突起は固く、頭蓋骨後ろの骨ばった範囲で、 耳の最下部のちょうど後ろです。 Some neck muscles attach to the clavicles. 首の筋肉のいくつかは鎖骨に付着しています。 Remember that there s a small gap between the clavicles where the manubrium sits, about one eyeball wide, before they flow out into that Cupid s bow shape and where is that music coming from? 覚えているでしょうか、 鎖骨がキューピットの弓の形になる前に、 鎖骨の間には隙間があり、そこには胸骨柄が存在し、 その隙間は眼球一個の幅であり、 そしてこの音楽はどこから流れてきているのか? Here we see the Adam s apple aka the thyroid cartilage that surrounds and protects the voicebox. ここで、我々はアダムのリンゴ、またの名を甲状軟骨を見て取れます。 それは喉頭を包み保護しています。 !--訳注-- laryngeal prominence(喉頭隆起) = Adam s apple(アダムのリンゴ) = のどぼとけ laryngeal prominence(喉頭隆起) ↓ thyroid carilage(甲状軟骨)の前にある突起 !--訳中終わり-- !--アーティストのための解剖学より引用-- 喉頭の最も目立つかたちは 大きな甲状軟骨(thyroid carilage)である。 前面のその解剖学的形は、 船のへさきまたは三角帽に似ている。 その上縁に、喉頭隆起(laryngeal prominent) !--訳注 laryngeal prominenceか?-- と呼ばれるが、 一般にはアダムのリンゴ(Adam s apple)として知られる、 隆起様突出部の頸の最も目立つ目印がある。 その表面の形状は女性より男性の方が突出している。 !--引用終わり-- It sits just below the hyoid bone, in front of the spine and esophagus and all that but behind the muscular wall of the neck. 甲状軟骨は、舌骨のすぐ下に存在します。 食道と脊椎その他すべての前方で、 しかし、首の筋肉の壁の背後です。 The Adam s apple is larger and has a 90 degree angle on men, but women actually have one too. 喉ぼとけは、男性では、大きく90度の角度を持っていますが 女性にも同様のものはあります。 "Eve s apple" is just at a more open 120 degree angle so it s less noticeable. 「イブのリンゴ」はより広い120度の角度であり、 よって目立たなくなっています。 There s another cartilage called the cricoid cartilage right under the thyroid cartilage, which looks a lot like a class ring. 別な軟骨も存在します。 輪状軟骨と呼ばれ、ちょうど甲状軟骨の下に存在します。 それは卒業記念指輪のように見えます。 Gryffindor! There s a thyroid gland that cover the cricoid cartilage and soften it depending on how big the gland is. 輪状軟骨を覆う甲状腺が存在し、 腺がどれだけ大きいかによって輪状軟骨を柔らかな輪郭にします。 The hyoid is a small, horseshoe shaped bone above the Adam s apple. 舌骨は、小さく、蹄鉄の形をした骨で、 のどぼとけの上にあります。 It s the corner between the bottom plane of the jaw and front of the neck. それはあごの底の面と首の前面の角です。 It s an unusual little bone because it has no joints or direct attachments to other bones. 舌骨は普通ではない小さな骨です。 なぜならそれは関節も他の骨への直接の接続も持っていないからです。 !--ここから有料-- !--ここまで-- Time for muscles! There s no competition these three muscles are the largest and most important neck muscles for artists to know. 筋肉の時間です! どれが優れているというわけではありません、 これらの三つの筋肉は、芸術家が知るべき 最も重要で大きな首の筋肉です。 The levator scapulae, sternocleidomastoideus, and trapezius are essential for expressing the forms and movements of the neck. 肩甲挙筋、胸鎖乳突筋、僧帽筋は、 首の動きと形を表現するのに本質的です。 We already covered the trapezius, so let s get on with the other two! 我々はすでに僧帽筋をやりましたので、 他の二つに取り掛かりましょう! 05 02 Levator Scapulae 肩甲挙筋 !--ここから有料-- !--ここまで-- The levator scapulae is a diagonal muscle visible on the sides of the neck. 肩甲挙筋は、 斜めの筋肉で、首の側面で視認できます。 It originates from the top 4 cervical vertebrae, and inserts on the top-most point of the scapula, at that medial-superior corner. 肩甲挙筋は、上部四つの頚椎から起始し、 肩甲骨の最上部、上角に停止します。 The muscle twists on itself, so the fibers coming off of the highest point of the scapula attach the lowest on the neck. 筋肉それ自体がねじれています。 ですので、肩甲骨上で最も高い位置から生えた筋繊維は、 首に於いては肩甲挙筋の筋繊維の最も低い位置に付着します。 As for what it does... それが何をするかは... Levator Scapulay! Levator Scapulay... It s levator scapu-LAE, not levator scapu-LAY... Levator Scapulae! Yup, the levator scapulae levitates the scapula, or rather, lifts up the medial edge. はい、 肩甲挙筋は肩甲骨を魔法で浮き上がらせます。 厳密に言えば、内側縁を持ち上げます。 Sometimes it activates just to stabilize the scapula, so you ll see the levator scapulae popping out in a lot of different poses. 時々、肩甲挙筋は単に肩甲骨を安定させるために活動します。 ですので、皆さんは肩甲挙筋が様々な異なったポーズで 飛び出ているのを見るかもしれません。 If you re having trouble identifying neck muscles, the levator scapulae is the one that points to the ear. 皆さんが首の筋肉を特定するのに困っているのなら、 肩甲挙筋は、耳を指している物です。 It s buried under the sternomastoid anteriorly and by the trapezius posteriorly. 肩甲挙筋は、前方で胸鎖乳突筋、後方で僧帽筋の下に埋まっています。 But its middle third on the side of the neck is superficial. しかし中部三分の一、首の側面では皮下にあります。 !--ここから有料-- !--ここまで-- 07 17 Sternocleidomastoideus (The one that must not be named) 胸鎖乳突筋(名前を言ってはいけないもの) The sternocleidomastoideus Skelly NO! The sternocleidomastoideus... Skelly EEH! It sounds intimidating, but the sternocleidomastoideus is probably a muscle you re at least a little familiar with. その響きは恐ろしいですが、 胸鎖乳突筋は、おそらく皆さんが首の筋肉においては 多少は知っているのではないでしょうか。 It s the one that makes the neck s "V" shape as it goes from behind the ear to the pit of the neck. 胸鎖乳突筋は、首のV字型を作り、 耳の後ろから首のくぼみまで走っています。 Its three-part name describes its three attachment... その三つの部分の名前が、その三つの付着を物語っています。 It originates from the top of sternum, "sterno", as well as the medial third of the clavicles, "cleido", and inserts on the mastoid process of the skull, "mastoideus". 胸鎖乳突筋は、 胸骨(sternum)のてっぺんから起始しており(sterno)、 鎖骨(clavicle)の内側三分の一からも起始しており(cleido)、 そして、頭蓋骨の乳様突起(mastoid process)に停止します(mastoideus)。 Sternocleidomastoideus! 胸鎖乳突筋! You can also call it sternomastoid for short. 短く言うとsternomastoidです。 It has two distinct origins, and that means two distinct muscular heads, with a small gap above the clavicle. 胸鎖乳突筋は、二つの異なる起始を持っており、 そのことは、鎖骨の上方に小さな隙間を持った 二つの区別できる筋頭があることを意味します。 It s superficial throughout its entire length, so the sternomastoid is a must-know muscle. それは全体を通して皮下に存在し、 ですので胸鎖乳突筋は知っておくべき筋肉です。 When it activates it rotates the head to the opposite side. それが活動するとき、 それは頭を反対の側へ旋回させます。 If both sides activate together, they flex the head forward. 両側が同時に働くとき、 頭を前方へ屈曲させます。 That s the sternocleidomastoideus. それが胸鎖乳突筋です。 !--ここから有料-- !--ここまで--
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He doesn t know a lot about women, does he? Yes. Yes, you re right. I m so stupid! What should I do? Oh, but who am I kidding? Why would she want to go to the museum again? Ah, I really blew it. I m going home. Women love it when guys are impulsive and romantic. Take her to dinner, sweep her off her feet. Surprise Yuriko does love surprises, and we haven t really gone out on a date in so long. Wait, that s her! That s Yuriko! She s here! Yuriko! Yuriko, over here! I m sorry I m late, Kenji. There was a technical problem with the train. I tried to call, but the Static― Don t worry about it, Yuriko. You re here now. It s nothing bad. I just want to talk. I ve been very distant lately, and I want to make up for it. I know you understand, but it s not just about work. I haven t been there for you as much as I ve wanted to. You had a date with your boyfriend to visit the museum? How― How did you know? He was here waiting for you, but he left a little while ago. He did? Was he upset? Did he say anything? No, he didn t really say anything. He just left. I don t know if he was angry or not. Not much There s no point getting into what he was saying He seemed to believe you weren t going to show up, and that it was all his fault. His fault I ll just tell her what he told me Delayed She probably has a good reason for being late It s not anyone s fault that you were delayed. There s a security scanner on this thing. It won t let me through. You re late. Late I feel really bad about being late...again It won t happen again. I doubt that. You lack commitment, Zoë. You re my most talented student, but talent isn t everything. So I m a few minutes late now and again. What s the big deal? I m not that late It s not about minutes and seconds, Zoë. It s about passion and commitment. You are my most talented student, but talent isn t everything. You don t take our work seriously anymore. Everything you do should matter, Zoë. If not...don t do it. You don t take our work seriously anymore. You re wasting both your time and mine. If you lack passion for what you do, it s not worth doing. But let s leave it at that and get started on today s lesson. I know I m late sometimes. I m sorry. I don t want to waste your time. She s right, I m often late It s not just my time you re wasting, but also your own time. If your heart s not in it, Zoë, why bother? You re very talented, but talent matters little if you lack passion and commitment. What s a few minutes now and again? I mean― Why is she criticising me when I m here on time? The minutes and seconds are not important. But the fact that you seem to not care anymore...that is important. You are my most talented student, Zoë, but your heart s not in it anymore. You lack passion and commitment. I d like to practice some more. I want to go another round with Jama Good. Find your position. I m sorry, it s nothing. Cable car. I suppose that s the only way to get across the canyon. I m not sure what that is. Ticket . Oh, okay, it s for getting into the cable car and across the canyon to the museum. Great. That makes sense. Buy after The subway. It connects with the main Vactrax terminal just south of the city. I m not going back. Not until I ve found Reza. It won t accept it. Try ticket stub That s not going to work. The pieces keep falling apart. Try broken ticket My train was so late. I tried to call him, but there was only static... I thought he d wait for me, but maybe he got fed up. Oh, no! I tried to get here in time, but my train was held up. I even tried to call, but there was only static. Maybe you should try calling him again? Call Why isn t she calling him now? I don t know, it s really none of my business. Why should I get involved? I― I m sorry, I didn t mean to bother you. You re right, but he s been going through a lot at work lately. It s really affected his confidence, and I haven t been supportive enough. You tried your best to get here on time. Don t blame yourself. Blame him for leaving. Tried She tried to be here on time, didn t she? I...I guess you re right. There s not much I can do about it now. I think I ll just go home. You re right. I just hope he will talk to me. You tried to call. He should have waited for you. Waited He should have waited for her I m over an hour late. He s probably so angry with me. I m going home. If you tell him why you were so late, I m sure he won t be upset. She should just explain to him why she was late Guys are easy. All you need to do is lay a guilt-trip on him, and he ll be eating out of your hand in no time. Guilt She should just make him feel guilty, that always works Kenji s not like that. He ll feel rejected, and he might not even take my call. Maybe he ll talk to me in a week or two. I ll just have to hope for the best. I guess the only thing I can do now is go home...and wait. I hope so. Thank you so much for the advice. I don t really have any way of showing my gratitude, but maybe you would like my ticket to the museum? I won t need it now. That would be great. I ve been trying to get one, but the machine s out of order and the ticket office is closed. What a happy coincidence! Here you go...and thanks again. Yeah, hi, um...I need a ticket to the museum, and I was thinking...? ...that I would give you my ticket, since my boyfriend already left? Exactly. That s exactly what she should do Well, I was thinking I might go by myself, so I don t know... Not give, but maybe you could sell it to me? I d feel bad about taking the ticket without giving her anything in return You don t need to pay me. I m going home. You can have my ticket for free. Yes! Um. I mean, thanks. I hope everything works out for you guys. I really need it. The ticket office is closed, and the machine s out of order. You re my last and only hope. If that s the case... Well, there s no point in me going alone anyway. I ll just be crying the whole time. Here, take it. Olivia? Yeah, sweetie, it s me. Are you― What? You re breaking up, Liv. ―still working― I didn t get all of that, Liv, but call me when you have a name, okay? (Beat) Hello? Yes, sweetie? Thank you. I really appreciate the help. Very well. I will see you tomorrow. And don t be late. Do you have a minute? I d like to chat with Jama for a bit What is it, Zoë? You ve never really told me about your past, Jama. What did you do before coming to Casablanca? Jama never talks about herself Why do you ask? I don t mean to intrude, but I ve been training with you for six years, and I still know so little about you. You re not intruding, Zoë. It s a fair question. I am, after all, your instructor. Before the Collapse, I worked in corporate security in Shanghai. Basic protective duty for Dragon Motors. Why did you quit? It definitely sounds like something you d be good at. I was one of the best. But I did things I wasn t too proud of, and I saw things I couldn t stomach. I had to get out before... Before what? The corporate world operates by its own laws, Zoë. The EYE doesn t serve the people, and the Yuan rules. I was just following orders. I m sorry. I m not comfortable talking about this. Unlike some of my colleagues, I got out before the work got the better of me. How long have you owned this gym, Jama? When did Jama open her gym? You ought to know the answer to that question, Zoë. After all, you were one of my earliest students. Right. I was fourteen when I started here, so...six years ago, was it? Do you still think I lack passion? I d like to know Jama s honest opinion of me You are extremely talented, Zoë. Amongst the best I ve ever trained. But, like I told you before, your heart s not in it. You can t get by on talent alone. If you have no passion for martial arts, you won t be able to improve beyond your current level. You have to decide what you want and how much you want it. Maybe this isn t for you? As it is, you re just wasting your talent. And my time. I have to get going. Thank you, Jama. I ll see you tomorrow, Zoë. Don t be late. I don t know Jawhar very well, but I ve met him a few times. He s a, uh, a guy. Jawhar...something or other. I don t know his last name. You can still get organic vegetables in this market. Hey, so do you have a name for me? The line s even worse than before, Liv. I can barely hear you. Atta girl. So the person you need to get in touch with is one Damien Cavanaugh. With a C . And an A-U-G-H ...and an A-V-A-N in the middle. I remember Reza talking to Rio on the phone when I last saw him. So Damien Cavanaugh s the source. How do I find him? He s a resident of Wati City, but he s not currently on the Wire. I believe WATIcorp s shielded. Mobiles won t work inside the main campus. Hey, there s a free sticker inside. I m not buying any more. I don t even like gum. Hello, there. Riko Oh! Hello, miss. She looks really sad. She doesn t look very happy. Are you okay, Riko? You don t look very happy. Hmm? Oh! Well, my big brother Ren was supposed to look after me while grandmother and my little brother Hiro went to the museum. Give ticket Oh! Hello, miss Zoë-san! I really wish there was something I could do to help her. Feel sorry for I can t give her my ticket. I need it more than she does. Can t help Hi Riko. Riko? Yes? Oh! Hello, miss Zoë-san. I hope she finds her grandmother. Given ticket I already gave her a ticket. She doesn t need two. Give repaired ticket Homeless Boy Homeless Woman Come. Please be quiet. We are resting. He s one of the Dark People. Actually, I don t think they see themselves as individuals, which would make him all of the Dark People. Or, uh... Welcome to our city. The White of the Kin is expecting you. The White Dragon Sister? Crow? Is that really you? Crow arrives Hi. I m Zoë. They weren t kidding when they said they ve collected everything ever written. They re from all over Arcadia, in every kind of language. There must be hundreds of thousands, maybe millions, of books down there. The white of the Kin. I haven t seen her in, what, ten years? That must be the woman they call the White Dragon. I can definitely see white, but not so much the dragon. Dark Person Liv s closed up the store. I might be able to use this broomstick to block the door! Near We ve got a service that takes care of the house and the laundry, but they only stop by once a week. I m running out of clean clothes. I d forgotten all about your winning personality. Thanks anyway. You try standing here, see how you like it. What in the name of the Mo-Jaal do you want? I thought I d stop by to say hello. Coming back Keep walking. Just keep walking. Um... I m glad I don t have to share a bathroom with Dad. He s...messy. My favourite place in the world. I take the longest showers. I mean, what else is there to do? There s a walkway over to the other side of the canyon, but it s blocked by these turnstiles. I can t decide what to get. Everything s so good here. Maybe a brownie? Talk to at coffee shop No time for chit-chat. I have things to do, places to see, people to kill― I mean meet! Talk to walking How you doin ? I can t believe they re using the Static as an excuse to raise prices on vegetables. They re already too expensive. After this whole Static thing started happening, I haven t left the city. It s just too dangerous. Who knows, we might be facing another Collapse. I like this neighbourhood more than the rest of Casablanca. It s cleaner and quieter, and people aren t as stressed. Hey, what s up? Greet I m really curious about this Project Alchera thing that WATIcorp is working on. No one knows what it is, but I m sure it ll be absolutely fantastic. Hey, Zoë, what s going on? Nothing much, huh? That s cool. That s cool. Jama s going to be upset with you for being late. She s not in the best mood today. If late Before the Collapse, I had my own business. Now I have nothing, not even a place to sleep. Hello! Lady! Come, please! Calls to Zoë You! Come buy! Best store in Venice! Cheap! Top quality! Made in China! You d better get out of here before anybody sees you, lady. You look like you have money. This is no place for pretty, rich girls. You better get outta here before the Shakespeareans spot you. Every day since the Collapse has been a struggle. Why do I keep going? I mean, what s the point? My God, that s...Reza s lighter. What are you doing here? You cannot be here! 何をしている? 立ち去れ! Unwelcome visitor You... You again You can t stop. You must save her! Saved It looks almost like a doll s house. A very big, and very black, doll s house. Where. The hell. Am I. PLACEHOLDER Hooded man speaks in a foreign tongue, almost like chanting. By the Balance... What is this place? In the name of the Goddess and the Six, you will lay down your arms and submit to our swords! Spare us the theatrics, publican. We know that you shelter rebels. Rebels? Of course not. This is a peaceful and law-abiding establish― If that is the case, you will receive an official apology and recompense from the Office of the Emissary. The Azadi are strict, but fair. That s all I have to say about that. This area used to be crawling with magicals. It s much quieter and cleaner now, after the Azadi moved them to the ghetto. I have to go to school, but I don t like it there. I want to become a soldier! Business has really picked up after the Azadi blessed us with their fabulous technology! In fact, I m opening up a new shop soon! Why are you talking to me? I don t know you. You re not City Watch, are you? I ve never broken the law. Blessed be the Six. I want to be a soldier when I grow up, with a uniform and everything. Wow, what kind of sword is that? Are you a general in the army? Can I sign up? This area used to be crawling with magicals. It is quieter now, after the Azadi moved them to the ghetto. You re Azadi, are you not? You probably hear this a lot, but I want to thank you for what you ve done for our city. What can steam technology do for you? The question you should be asking is, what can t it do? And the answer is, nothing! You re Azadi, aren t you? Are you from Sadir? Any new inventions I should know about? Any advances in steam technology heading our way? Talk to Kian The tower s where the Emissary holds office. She runs the Azadi administration here in the Northlands. They say there are new recruits on the way. I ll be glad to see some fresh blood around here. If I m lucky, I might get transferred somewhere warmer soon... The construction of our glorious tower will soon be complete. We will bring peace and progress to this continent. It s only a matter of time. Only trueborn are allowed inside without an escort, citizen. You ll need the proper paperwork if you seek an appointment. I m sorry, citizen. Only trueborn Azadi are allowed to enter the tower without an appointment and the required paperwork. I am expected in the Emissary s office. I should go inside. We re only here to protect and to serve. There s no reason to fear us...unless you ve done something illegal. What are you doing out at this hour, citizen? Return to your home and go to bed. She looks like a mix between a leopard and a human. I wish I looked like that. You don t see a lot of Zhid in the cities, and there are even fewer these days. They prefer to stay in the mountains. The door s bolted and locked from the outside. Even if I could reach that bolt, I wouldn t be able to lift it. Rebels! Wati City was built by WATIcorp. There s no place like it. It s safe, clean, and everyone s part of the happy WATI family! Hiro s going to be in so much trouble for that... Oh, thank you again for the ticket, Ms Zoë-san! Hiro! What are you doing? Find April... Save April... Still a few minutes left. I ll have to wait. What is...that. Is it a man? Zoë, I hope you get this message. I had to leave quickly. The worm was... They found it. And they will track it back to me. I ve spent most of my time here sleeping. I must have been completely exhausted. This is a really strange place. Have you seen anything like it? Okay. No legs. Hovering. But, yeah, I ve seen weirder things. Not a lot, but a few. This is good. I can deal. He wants me to follow him to the library - and to the White Dragon. Gordon. Talk about a blast from the past. Examine close after talk Wednesday, September 23rd. This is Dr Park. Dr Zubov is currently with the subject in her room. Jiva? This is it. These are the coordinates Damien gave me. Outside It can t be...but it does look like the skeleton of an animal. A very large animal. We call him the captain. That s her. She will tell me where to find the Scorpion. Is that... Who the hell are... I m sorry, I was just― Don t be sorry. Be on time. Ah, there you are. Right on time. For a change. On time What do you mean for a change ? Exactly what I said. You re often late. Today you re not. Jama? I m glad I was able to get her a ticket. Examine on other side I wish there was something I could do to help Riko. We re not open yet. If you want anything, you ll have to talk to Charlie over there. Talk to before party I don t think you can afford to buy a cocktail here, miss. Talk to at party You don t have to apologise for having to work long hours. I understand. That s what I want to talk to you about. Not at the museum, though. We re going somewhere else. A surprise? Really? But Kenji, you don t like surprises. I do. I just haven t shown you that side of me yet. Garod Nana Nya Not much. I m on my way to the gym. No gym Nothing much. I was just at the gym. Again? I m impressed. You re there almost every day, aren t you? I have a lot of time on my hands. Lucky you. I don t know about that. I don t feel particularly lucky. I just feel like I m wasting time. I thought you were going back to, what was it, Cape Town University? I was. I might. I just don t know if school s the right thing for me at this point. Hi, Zoë. The usual? That sounds pretty pathetic, doesn t it? I guess this is what they call going through a phase . At least, I hope it s just a phase. We all have those. You ll be fine. I hope so. Anyway, thanks, Karen. See you later? I think I ll skip the caffeine today. I m already pretty wired. Later visits So who was that? Boyfriend? The guy you were just with. The cute one. He comes by pretty often, but I ve never seen the two of you together. Oh. Reza. Ex-boyfriend. Was it serious? It was. At least, I was pretty serious. Sorry to hear that. He s a real cutie. And he s got a personality. A rare combination. But you re just friends now. Just friends. What, are you thinking about making a move? Oh? Getting your fix elsewhere? And betray Moca Loco? I think not. (Laughs) Okay. I can t tempt you with a brownie either? Or a chocolate muffin? Hey, are you okay? Why, do I look that bad? No, I m...okay. I didn t sleep much last night. What s up, Zoë? Nothing much. I ll see you later. Please, I really need this. There must be something you can do to help me out. I desperately need that lockpick So you have something in stock, but you don t want to sell it to me? Thanks for nothing. Angry He s starting to annoy me Hmm. Don t know. Old man want to help, but... Maybe we can make trade? Have a nice day. Why, thank you! And you have an even nicer one, young lady! Except what? I see. Isn t this the spice stall? Benrime told me to go to the spice stall. It s just that...well, my delivery is a, em, a tiny bit delayed this morning. Really? How delayed? Oh, I m sure it ll be here any... Quite a bit, to be honest with you. Quite a bit. Excuse me? A few hours! At most. Before lunchtime, I m sure! Or by teatime. If he s not here by dinnertime, I ll eat my left shoe! The ghetto? Oh, you re an out-of-towner? Welcome to Marcuria, etcetera, etcetera! Wonderful, wonderful. Why can t the carriages come through? That way, they can be with their own. We don t bother them, they don t bother us. Fantastic! Wonderful! Well. Once in a while, the Azadi help the magicals weed out...undesirables. And your supplier is stuck in, what, traffic? On the other side of the ghetto, up Burrow Crook, towards Cold Stone Gate. Why, right below the Journeyman! (Sigh) I just came from there. Right, so you d― Wait! Wait, wait wait. Why don t we help each other out, eh? If you pick up my delivery of Mrs Mullins Mixed Spices - our specialty - and bring them back here, I can give you Benrime s order! I m here to take you up on your offer. Oh, goodness me! Thank you, young lady! How indescribably wonderful! Hello, hello, hello! What a beautiful morning. Fantastic. Um, no. No, I couldn t find him. Sorry. Make up an excuse Really? Oh well, you tried your best. That s all that matters. Thanks ever so much for the effort. Oh. Uh. It was... You re...you re welcome. Yes, I did get the spices. Tell the man the truth Oh, fantastic! Wonderful! Great news! Now I can get back to business. I ve had to turn customers away all morning. Yeah. That s...that s good. Only, I don t have the spices anymore. Fantast― What? What happened? You didn t get mugged, did you? Did you get mugged? Oh, my! No! No, I didn t get mugged. I...just don t have the spices anymore. I see. Okay, okay, deep breath, it s not a problem, everything s fine, I m sure there s a perfectly good explanation. There s no working around this one, I m afraid. The spices are gone. Right. Excellent. Small problem, nothing major, just a minor bump in the road. I ll be back on my feet in no time. Yeah. Um. I m sure you will. Sorry. Have to run. Bit of a hurry. Bye now! Mmm, yes, things will probably pick up again. Except my customers will head elsewhere if I don t... Thank you so much, young lady! You saved my day! Wonderful, wonderful. All is well! My customers are happy, my children are fed, rent s paid, and mother s got her medicine. You re always welcome into my home, young lady! Fantastic! Wonderful! It s really too bad, though. I m all out of stock, and I m turning customers away. There won t be any sales today. Oh. Look, I m― I m so sorry. I wish there was something I could do. But I m sure things will pick up tomorrow! And my seven children can go one day without dinner. Fantastic. Yeah. Of course you can t! You did your very best! You wasted your precious time and got nothing in return. Not to worry, not to worry, I m sure I can delay paying rent on the stall for a few more days. Mind you, it could take a while. Doesn t look like they re reopening the ghetto anytime soon. How have you been? Apologetic He s got a point So what in the name of the Balance are you doing here? I m... I m really happy to see you, too. Honestly. C-Crow? Uh, hello? In the middle of a conversation here? I don t know her. If you want to make a lot of money, there s no better place than Casablanca. I see him down here all the time. He must live close by. Excuse me? Do you mind? Talk to while in conversation Hell, yeah. My home network s been going on and off. Even my fridge lost Wire contact last night. It forgot to order my supply of Bingo! Cola. So what do you think is happening? I don t know, but I know this. When I came down for breakfast this morning, all my milk was ruined. God, that s terrible. What will we do without the Wire? It s like, you can t trust anything to function properly anymore. Exactly. I can t live like this. It s unacceptable. My life is completely dependent on the Wire. I can t have the Static screwing things up. What if I m disconnected? Talk to otherwise She s connected to that same device the girl in Reza s apartment was connected to. Strange. Sleeping She looks like she s in her own world. Awake Please. We re having a private conversation here. Don t pay attention to her. Some people are just so rude. Who are you? Are you anyone? You don t look like anyone. Have you noticed any Static lately? My God, he s just a kid... Piss off, sister. Better leave me be. I m almost a Shakespearean by now, and I ll get my name soon. I told you to leave me the fuck alone, didn t I? Back off, sister, or I ll call in my dogs. I think I d better leave him be. Talk to third time I m hungry. I know, Sara, but there s nothing I can do. You can talk to Othello. He s got food. You know I can t talk to him. He ll want something in return. Maybe I can go talk to him? You re not going anywhere near Othello. You don t know what he and the other Shakespeareans might do to you. I m just so hungry. I ll figure something out. Just try to think about something other than food. Museum ticket Thanks for your help. Here, I know it s not much, but I want you to have these tickets. We won t be needing them. Thank you. And good luck. You shouldn t be listening in on people s private conversations, lady. Go back to whatever mall you crawled out of, and leave us be. Eavesdrop too close Give second ticket Azmael be damned, how many nights in a row am I going to be posted here? I m sick of the cold and the dark. Hmm. This Goddessless place is starting to grate on me. What I wouldn t give to see the spires and bridges of Sadir again! I d settle for a decent bath. Haven t had one in a month. I hear you. What in the name of the Goddess are we doing in this city anyway? There s nothing here but magicals, rebellion,and heresy. It won t be long, I m sure. Our armies will crush the rebellion and― And what? This place will never be civilised. We should burn it all down and leave it for the dogs. Have faith, brother. Light will conquer darkness. The glory of the Empire will bless the world, as prophesised. Even this bloody hole. That s what they keep telling us. Yet here I am, freezing my dick off, counting the months until my first leave. Progress demands sacrifice, brother. What are you doing? Burrow Crook s closed down this way. You ll have to wait until the morning. Trying to eavesdrop They re guarding the entrance to the ghetto. There s a curfew between sundown and sunup. Barely. This is crazy. I know. We ll have to keep it short. Any news about Reza? Everyone s waiting for WATIcorp to reveal what Project Alchera is all about. I think it s a new robot to replace the Watilla. I ll need to use my mobile to make a purchase. I need my mobile to use the machine. So typical. No, of course not. That would be too easy. You can say what you will about the Azadi, but they are skilled builders. I like to come here in the mornings to admire the tower. Isn t it amazing? And to think, a decade ago there was only a decrepit temple here. I think they might get suspicious if I keep staring at them all the time. Really? I m sorry, I was, um, looking for...a bathroom. No bathroom. Staff only. Sorry. Please, ma am, do not touch the exhibits. Please, stay away from the exhibits. If you touch them, the alarm goes off, and I have to manually reset it. That machine looks brand new. It definitely doesn t fit in with the rest of the stuff down here. That beer tap looks out of place. It s too shiny and modern. This market used to be crowded before the Azadi closed these gates. Now most people go to the west gate. Fish! Snapjaws! Flappers! Torsk! Get your fresh fish! Get yer fish, fresh from the ocean! He s guarding that alley. I wonder what s in there. I m guarding contraband merchandise confiscated from those thieving magicals. The Azadi have brought us peace and prosperity. So what if there are soldiers everywhere? I think it s a small price to pay. I m not complaining. I got alumiplastic over my head at night, a hot barrel to keep me warm, and enough emergency rations to last me a month. I don t talk to outsiders. Another homeless guy. Casablanca may be a bit dull...but I m so glad I live there, and not here. No one should have to grow up in a place like this. Ja, uh, there was a, a girl here. I never saw her before. Yeah, I know. She knocked me out cold― I mean, bitch snuck up on me! I ve been lookin for her. Where is she? Knocked him out I dunno, Vinnie. I lost her. Stupid friggin Viking. Can t trust no one to do nothin round here... Come on, let s find her! She up here, is she? That little bitch tricked me. Been lookin for her all over. Let her go Hva? Faen, Vinnie. What did I say about the yibbo talk? Sorry, Vinnie. I didn t mean to― Don t just stand there, mate. We got to find her! What are you on about, mate? You been seein things again? No. I mean, ja, I been saw a girl. Jævla søt også... One more word in that bloody language, mate, and I swear to God... Sorry, Vinnie. Where s this girl, then? Don t know, Vinnie. I sorta...lost her. Useless git. Come on, we need to find her. There you are! Fought her already No one tricks Wazza and gets away with it! Talked to her How did she get in? Never saw her Veit a faen jeg! Bloody foreigners... Ah, yeah. Pizza s done. Fair dinkum! Vinnie s pizza is done Oy! You tricked me back there! You re not looking for a room! Come to Wazza! Vinnie finds Zoe wandering the halls after dialogue I know you re still in here, darlin . Vinnie knows Zoë is hiding somewhere
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お手伝いさん募集ですぅ(>< そなわけで、新鯖移動に伴いお手伝いよろしくお願いします。 ちとめんどくさい箇所もありますが、基本はURLの書き換えのみなので難しくはないと思います。 現在お手伝い募集中スレ。 Part7 サムネイルはコチラ Part8 サムネイルはコチラ Part9 サムネイルはコチラ ※下記の注意事項を必ず読んで下さい※ 手順 変更したいスレ番号をメニューから選ぶ。 各スレページのタイトル上から『編集』をえらぶ。 Wiki構文での編集画面が出るので、URLの部分だけ以下の注意事項にしたがって変更する。 プレビューを押しておかしい箇所がないか確認。(その際リンク切れをしているとリンクの横に"?"とでます。) 投稿。 注意&詳しい変更 基本的な変更 Wikiの編集画面を開くと |006|TWd3niSe0|[ [保守メイドさん http //freeserver.name/~ipodlike/iPod27/o/006viploader2d86051.html]]|不明(´・ω・`)| 1024*768| 緑| このようになってると思います。 このURL『http //freeserver.name/~ipodlike/iPod27/o/006viploader2d86051.html』 の部分を 『http // www.wing2.jp/~iPodlike/iPod27/o/006viploader2d86051 .html』 と変更してください。 上記の例の場合、 『http //freeserver.name/~ipodlike/iPod27/o/006viploader2d86051.html』 ↓ 『http // www.wing2.jp/~iPodlike/iPod27/o/006viploader2d86051 .html』 と変更することになります。 (間のスペースは当然のように消してくださいw) ※ファイル名が『ロダ直リンク物』、『行方不明』、『期間限定』などの注意書きがあるものはリンク変更せず現状維持でお願いします。※ ファイルの保管名の一部変更に伴いファイル名については下記を読んで下さい。 簡単な変更法 ブラウザの検索(Ctr+f)を使って直す方法があります。 まず『 freeserver.name/~ipodlike 』で検索し その後ペーストなどで『 www.wing2.jp/~iPodlike 』URLを置き換えてください。 Wordかメモ帳などに置き換えた方が簡単だと思います(;・∀・) 以上。 質問、変更報告、リンク切れ、行方不明等々あれば下の米欄にお願いいたします。 お暇なかたはよろしくお願いしますですー(>< 以下コメログ This is the suitable weblog for anybody who desires to discover about this topic. 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ip_dplmc_info|Feature Diplomacy Mod ip_dplmc_info_text|The Diplomacy mod adds several essential features to the game. Most of them are accessed via your minister and several other new potential employees a chamberlain, a constable, and a chancellor. You gain the opportunity to hire a chamberlain when you receive your first village, a constable when you gain your first castle, and a chancellor when you gain your first town. If you dismiss one of your employees, you may be able to rehire them through a well-connected spouse or one of the travellers who frequent the taverns of Perisno.^^Aside from these the mod has other features as well, which can be accessed from the Camp menu.^^This mod uses Diplomacy Version 4.3 (Sept 22, 2012). ip_dplmc_autoloot|Feature Auto Loot ip_dplmc_autoloot_text|Auto Loot settings are managed through the Camp menu. It allows you to have your companions (named heroes, not ordinary soldiers) automatically select equipment from the looted items after a battle.^^In order for this feature to be enabled, one of the following must be true ^- Someone in your party must have a Looting score of 2 or better, someone in your party must have an Inventory Management skill of 3 or more.^- The player himself must have an Inventory Management skill of 2 or more. ip_dplmc_autosell|Feature Auto Sell ip_dplmc_autosell_text|The Auto Sell feature allows you to sell numerous items to a merchant all at once, instead of selling each item individually. Auto Sell settings are managed through the Town menu, where you can specify which types of items you want to be able to sell (e.g. you might not want to automatically sell horses) and a price limit (for example, you might not want to automatically sell any items that cost more than 200 aurums).^^There are two primary ways to use Auto Sell. If you speak to a Horse Merchant, Armorer, or Weapon Merchant in a town, there is a conversation option to sell items of a particular type. Also, when visiting a town, there will be an option in the Marketplace section of the menu to automatically sell your items throughout the town.^^For people who used Auto Sell in other mods, note that this sells from your own inventory, according to certain rules. Items you have equipped will never be sold, and neither will the first three items in your inventory. After that, autosell also skips anything that it thinks might be your personal equipment (since people often have more than one set). Regardless of whether you have them equipped, it won't sell your best bow, crossbow, armor, helmet, boots, or gloves. If you have a bow you can use, it won't sell your best three packs of arrows, and if you have a crossbow, it won't sell your best three packs of bolts. For shields, one-handed weapons, two-handed weapons, polearms, and horses, it won't sell your best or second-best item. Your best three throwing weapons also will not be sold. However, items that your character is unable to use are considered fair game. ip_lore1|Lore 1000 B.E. to 680 B.E. ip_lore1_text|Perisno is theorized to be the first inhabited territory in the world, with the first of these denizens being the ancient races of the land; giants, Naphali, dwarves and humans. The humans, known as Perilo, had numbers significantly smaller than the other races. The Naphali and dwarves lived in relative Isolation - The former confined to the deep western forests and the latter relegated to the tall southern mountains. There was little conflict between these different groups, owing to their geographical isolation, alongside the relatively sparse population density of the continent as a whole. Giant and dwarven history was not recorded in the Great Scrolls, so the two races were shrouded in mystery until much later.^^This balance of power began to shift with the Perilo growing in large numbers and occupying greater amounts of land. In the centuries following 1000 B.E., the increased competition for land drove both the humans and Naphali to assert themselves on the continent, driving large populations of giants eastward as early conflicts began to erupt. Although major powers were yet to emerge, the original Perilo - Who later named themselves the Kingdom of Perisno - had settled in the central territory of the continent in 700 B.E., while the Venetoran people and Klymorian Tribes started expanding their borders. The Venetoran people seceded from the Perilo early on, and thus claimed their own lands as disputes grew. Less is known about where the Klymorians originated. Of all the inhabitants, they're the most mysterious. ip_lore2|Lore 680 B.E. to 450 B.E. ip_lore2_text|The original Kingdom of Perisno came to be around the year 680 B.E. Under King Garrcick, they flourished and their extended peace lasted over four centuries. Smaller surrounding tribes were soon consumed by the ever expanding Kingdom of Perisno; King Garrcick claimed even more land through diplomacy. His armies faced no opposition from the minor, fragmented tribes, as they saw no reason to resist Garrcick's rule. It wasn't long until the central plains and forests belonged to his growing kingdom.^^In the year 450 B.E., a scouting party encountered a village belonging to the Klymorian Tribes - Eventually banding together to form the Klymorian Empire. The king at this time, Haggenhold, third of his name, was leading a kingdom witnessing it's most prosperous era yet. He was a fair king, to an extent. Although he possessed a nasty temper, where he would be holed up in his castle for days without emerging. Upon discovering this new kingdom, Haggenhold deployed emissaries to learn more about the Klymorian people. Without any warning, they were slain and the bodies returned to the king with their heads severed. Such a gruesome act would lead to the inevitable spark of the greatest war the continent had ever witnessed. ip_lore3|Lore 450 B.E. to 0 B.E. ip_lore3_text|In the year 447 B.E., Prince Kangrive of Perisno was leading a scouting party on the orders of King Haggenhold to scout out the vast woodlands to the West. He grew increasingly suspicious of the surrounding lands and what lay beyond charted territory. This led to his discovery of the Naphali (eventually known as Elintor). NOTE, more in depth lore will be made public soon. This is just the main Intro/Overview. The years spanning 447 B.E. to 0 B.E. were embroiled in fierce, endless wars that led to the fall of both kingdoms. ip_morale|Note Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Note Economy ip_economy_text|Towns and villages in Perisno need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Perisno, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Perisno is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_foraging|Note Foraging ip_foraging_text|To sustain and keep large armies happy you will need high morale, and one thing that helps build a high morale is food. Introducing Foraging, where you and your troops live off of the land. Foraging will not provide food items, it simply reduces the food consumed at each meal. This is an Agility based party skill with max level of 10. The skill level (modified by party bonus) sets a hard limit of the maximum number of food unit that can be foraged. For example, even if you can forage 30 food units from the area and you have only 1 level you foraging, you'll get a 5 units reduction to food consumption. The amount foraged has a bonus of x1.5 if camping (standard camp, waiting 24h on siege). The amount of food that can be foraged depends on local resources ip_courtship|Note Courtship ip_courtship_text|Players may wish to marry into one of Perisno's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Perisnon aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Perisno as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Perisnon aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Perisnon society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Note Politics ip_politics_text|The realms of Perisno, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Perisno makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_fog_of_war|Feature Fog of War ip_fog_of_war_text|Fog of War can be toggled between on and off (You won't be able to toggle it once you have started the game, unless you access the cheat menu). Fog of War is exactly what it suggests. You simply travel around the world to uncover new areas on the world map. It is recommended to enable this feature as Perisno has a unique feature where you can buy maps to reveal the lands, and thus giving the player a better playthrough with more surprises. ip_character_backgrounds|Note Character Backgrounds ip_character_backgrounds_text|A player character in Perisno may choose from a variety of social backgrounds to originate from. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Perisno are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Perisno, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Note Military Campaigns ip_military_campaigns_text|When kingdoms in Perisno go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Perisno do not field standing armies, which remain in the field as long as the ruler desires. Rather, Perisnon realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Perisno often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Perisno's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_tolranianlore|Lore Kingdom of Tolrania ip_tolranianlore_text|The Tolranians escaped the tyranny of the old, decaying Hakkon Empire. Haunted by their experiences in Hakkon, the leaders were determined to start life anew in Perisno.^^Entries from the journal of Captain Otto Waveshore ^^Day One ^^Enough is enough. We are fleeing the crumbling Hakkon Empire. We will start a new life elsewhere, in a place far from Hakkon. Far enough, so that they値l lose our trail for good. We have begun to set sail, a motley bunch of men leaving on commandeered ships, graciously secured by our good friend Admiral Themistocles. He will face severe punishment for what he has done, but Themistocles knew the risks, same as all of us. As I look upon the endless sea, I fear most of us will not live to lay eyes upon our new home.^^Unknown Day ^^I have lost track of how many days we have been at sea. It feels as though ages have passed since we fled to the open waters. Half the ships were sunk. Either by marauding pirates, colossal monsters from the depths, or violent storms. Every day the crew offer prayers to Priapus, our God of Sailors.^^Unknown Day ^^It is unbelievable... We have caught sight of land at long last! The men are settling down in this new, lush land, which we named Perisno. No signs of native life have been discovered thus far, but right now it is the least of my worries. I fear that our successors will not live on. My health is failing, and I think this will be my last entry. - Captain Otto Waveshore^^Tolrania was founded in the year 323. They are a Republic, swearing to never repeat the mistakes of the Hakkon Empire far across the sea. For seven years, the Tolranian people prospered in this new land, free of the tyranny of Hakkon and King Comrey. Trade deals were struck with the Maccavians, and they thrived because of it. The population quadrupled in the coming years, and soon Tolrania was expanding. In the year 330, something unexpected happened a Hakkon armada was following them into Perisno.^^At first the Tolranians were shocked, then angered. They anguished over the revelation of the Hakkon fleet痴 size.^^These were knights and nobles similarly dissatisfied with King Comrey, and set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told stories of the horrors in Hakkon.^^With no other option, they turned to the local Elintoran Naphali for aid. The Naphali archers were a mercenary company hired to do battle against the Hakkon forces. In a famous battle, the combined Tolranian-Elintoran Naphali force routed the Hakkon army.^^Hakkon was not defeated for good, but time was needed to rebuild their armies. The Tolranian people rejoiced, continuing to thrive.^^However, there would be a slight turn of fortune, as an outlaw group began to form near the woods of Tolrania. These outlaws declared the Tolranian government corrupt and disorderly. They deemed the name 然epublic・itself hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was dubbed 銭ingdom of Tolrania・by the surrounding factions. Soon the Tolranians alone remained in calling themselves a republic.^^The unified outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn in the Tolranian痴 side.^^Tolrania is ruled by a king, after the idea of a republic was abandoned. They possess a strong military, and their Kingsmen are the envy of the world. They field a diverse military; horse archers, foot archers, and infantry. The Tolranian military is composed of peasants recruited from villages. For heavy cavalry, they rely on their top tier noble troops. The forests teem with outlaws, and the lords are too lazy to stop them. The choice is yours to either unite Tolrania or destroy it. ip_drachenlore|Lore Reich Des Drachen ip_drachenlore_text|The Reich Des Drachen originates in a land far from Perisno. Their homeland is known as the Isle of the Dragon, where many strange and exotic creatures dwelled. The Reich are a very mysterious group and almost nothing - other than where they originate - is known about them. They arrived at Perisno in the year 363. It was clear from the moment they landed that their intentions were not to trade, but to conquer. With the massive armada they brought, the Reich deployed thousands of soldiers onto Perisnoan soil. With the help of their Dragons, The Reich was able to push back the Illicans and take over most of their cities. The surrounding factions were wary of this new threat, but did not act out of fear. The Illicans fought back with vigilance, committing nearly their entire number of Falki Birds to fight back against the Dragons. This helped somewhat, as accounts show nearly 50 dragons were slain in the war. Though to no avail, The Reich occupies all Illican Lands.^^The Reich has a strong military composed of infantry, spearmen and heavy cavalry. They are an extremely disciplined force that never flees under any circumstances. The government is a monarchy, and their mysterious emperor rules through divine right. He claims the dragon Gods have proclaimed him king and it is his right to rule the world under their decree. His right hand man is the mysterious High Priest of the Dragon. It is rumored that the High Priest is plotting to overthrow the Emperor, who he thinks is unworthy. He searches for a capable mercenary or adventurer to assist him. ip_draharalore|Lore Drahara ip_draharalore_text|The Draharan people have always resided in Perisno. They池e a loosely united confederation of desert tribes. They overlook the western world, which they refer to as 賎hareeb.・Drahara is a reclusive nation, mostly confined to their deserts, never daring to venture more than a few miles into forests and grasslands. They're hardy people, thriving in the harshest environments. Most tribes are nomadic, but a few of the larger tribes have settled in cities near abundant resources. The Draharans are religious, believing in spirits and gods. Spread throughout the Draharan desert, ancient shrines and majestic temples can be found dedicated to them. Drahara is a term used for an ethnic group of people and many tribesmen consider it offensive to be called Draharan, instead of their respective clan or tribe name. That was tradition for centuries, but around the year 354 everything changed.^^An unnamed man walked into the capital city of the largest Draharan tribe and proclaimed himself a man sent by the gods. He could work wonders, perform miracles, and soon many became his followers. The man dreamt of a day where the Draharans ruled Perisno, forcing all the unworthy Ghareebians of the West to bow to their rule. The people were enraptured, his voice carried power, and everyone that heard him believed his words and pledged their allegiance. After five years, all the tribes had united under this man痴 leadership and their armies were ready to march. First, he immediately used the newly assembled military to annihilate every bandit party in the desert that they could catch. All desert rats and vultures that robbed others were rooted out and executed. It wasn稚 long before Drahara soon became free of such men, but it is rumored the persecuted bandits are still hiding in reclusive corners, waiting for revenge. The unnamed man continued to assert himself, and further establish dominance, training an elite guard of camel riders for himself. He had the elephant riders・tribe pledge their allegiance and even the infamous Desert Assassins as well. They were ready to march to war by the year 395.^^Drahara became a confederation under their new, mysterious ruler. Each lord has their personal army, but all fought for one cause; conquest of the West. Although, there were a few souls that doubted this mysterious man and proclaimed their suspicions. The strongest man opposed to this new ruler was named Baibars. He voiced his protests against the unnamed man, stating he had no right to rule. Baibars was cast out and shunned, but remains alive waiting for someone to aid him. He now travels from kingdom to kingdom, attempting to find support.^^The Draharan military is simple, composed of archers, spearmen, and cavalry. However, due to the desert heat, they are not equipped with heavy armor. It is a basic army all around, but many lords enlist household troops originating from their own tribe. ip_maccavialore|Lore Maccavia ip_maccavialore_text|Maccavia is a free cosmopolitan realm governed by a monarch, senate of nobles, and free men respectively. They are a faction of noble knights, religious individuals, diplomats and wealthy merchants. Maccavia was once a kingdom of northmen, sailors, and pirates. Yet with a change of fate, they laid down roots in the winterlands. They conquered and prospered for many years. Every man was the lord of their destiny, free to rule their life as they pleased. So long as they paid taxes, lived orderly, abided by the laws of the republic, and worked towards progress, that is.^^Maccavia is currently undergoing a religious schism between the New Gods followers and their values at odds with those of the Old Gods. Chivalry, love, duty, benevolence, family, order, grace and kindness are the virtues of the New Gods. Opposing them are the Old Gods values of war, honor, strength, ambition, domination, secrets and plots.^^Many nobles among the Maccavian Republic are followers of the faith and Gods - With those who practice the Old Gods beliefs being warmongering nobles bent on raiding, conquering, fighting, and demanding strength from their allies. They池e loyal hounds of the Maccavian Republic dictator. Opposing them are the New Gods nobles, followers of the new faith, who prefer to prosper and grow rich. They値l show kindness and grace, but also intolerance for followers of a different faith. Especially the Maccavian nobles that follow the Old Gods. To them, they池e savages in opulent clothing. Inversely, Old God followers view those of the New Gods as cowards and weaklings. This conflict of ideals has been destroying the republic; good and evil mixed in a common goal.^^The Maccavian army is one of the best equipped in all Perisno. They carry curious contraptions and receive heavy weapon training. Every citizen is instructed in the use of weapons, horseback riding, literacy, and logistics. Their martial training is without equal. Numerous Maccavian soldiers are followers of the Old Gods, but not many of them rise through the military ranks, because most die in battle. Opposite of them, the New Gods disciples rise through the ranks quickly, with the drawback of less strength.^^The Maccavian army is split into divisions based on specialties of the trainee. Those who show a promising level of skill in a certain field are assigned to that division. If they show aptitude and perception, they値l be trained to use a crossbow. The individuals with exemplary amounts of strength get assigned to the sword, spear and knight division respectively. And all Maccavian soldiers are trained in the use of heavy armor.^^Maccavian Squires are sons of nobles, training since childhood to excel in every division of martial arts. They池e educated, devout disciples of the faiths and Gods. As a result, they池e recruited with a steep price. With extensive training they will become Maccavian knights.^^Squires of the Old Gods become Maccavian Black Knights and their counterparts become Maccavian Knights of Steel.^^Onto politics of the republic; King Agathor Krex is the dictator of Maccavia. While he desires to have full control of the republic, backed by his loyal hound disciples of the Old Gods, the New Gods followers dislike him and try to sabotage every attempt he makes for more power. None openly challenge his rule, but most would certainly follow a New God claimant. ip_elintoranlore|Lore Elintor ip_elintoranlore_text|The Elintoran Naphali are native to Perisno. They池e extremely secretive and knowledge accumulated on them is scarce. The closest association any Perisnoans have had with them are the Tolranians. Both kingdoms fought side by side to defeat a massive Hakkon Army that invaded in the year 332. The notorious battle, dubbed 腺attle of Halfith・from then on, saw the Tolranians and Elintoran Naphali combined forces to defeat the larger Hakkon army. That fight solidified the might of Naphali archers in Tolranian minds. It was because of them that they managed to defeat the Hakkon army. They fired volley after volley at the legionnaires and when they sent in the lancers, they were outmaneuvered by Tolranian cavalry archers. After securing victory, the Elintorans returned to their reclusive way of life and eventually good relations with the Tolranians were broken. Forty years later, they池e fighting a bitter war against them for unclear reasons.^^Currently, the Elintoran nation is ruled by Eriallen Arwen. It is not unusual for women to hold positions of power in the Naphali hierarchy. Some of the most notorious Elintoran rulers were, in fact, queens. However, times are changing in the Elintoran province. Some people, including the claimant, hold the belief that men should rule. ip_geldarinlore|Lore Geldar ip_geldarinlore_text|The Geldarin Naphali are a rebellious offshoot of the Elintorans that currently inhabit a small peninsula beneath Forniron, the Elintoran capital. They池e a strange group and nobody knows the exact reason for defecting. Rumors pose the reason was civil war, others suggest it was because the Geldarin being a completely different species who faced persecution. Whatever the cause, both factions detest each other and to this day, Geldarin Naphali patrols continuously plague Elintor near Forniron. It is rumored Eriallen Arwen holds great disdain for the Geldarins and one day plans to wipe them from the face of Perisno once and for all. At a glance, these Naphali aren稚 so different, with the exception of armor styles. Even so, they despise the Elintorans a great deal and attack any of their parties on sight. Like the Elintoran Naphali, the Geldarins are master archers. They match, and perhaps even surpass, those of the Elintorans. ip_hakkonlore|Lore Hakkon Empire ip_hakkonlore_text|The Hakkon people originated from the Continent of Athassia. In a few centuries, the Hakkonese people rose from a minor island nation to a superpower on the continent. Sailing technology was revolutionized and the Hakkonese Navy grew in great numbers. They quickly dominated surrounding minor island tribes and were poised to take the Athassian mainland. ^^After taking the mainland, the Hakkonese and their tribes united and became the Calintrik (Sall-an-Trick) Empire. However, one tribe known as the Tolranians, who had resided on the mainland Athassia, became increasingly concerned by the tyrical rule opposed upon them by the empire. As oppression grew, the Tolranians had no choice but to seek a new home. They sailed east, towards the Perisno mainland.^^The Hakkon Empire grew in size over the years and was immensely prosperous. They frequently clashed with the Tolranians, losing many battles, but the empire was powerful, able to rebuild quickly and efficiently.^^Aaramis Talcinous, at the age of 41, became the first Emperor of the Calintrik Empire. His lineage would rule for more than three centuries. Emperor Comrey Talcinous was on the throne in 329, but as time went by he quickly became overweight. Neglecting his position, his ministers had begun ruling the kingdom in his stead until a more suitable heir could be selected. Nobles and soldiers who no longer wished to serve Emperor Comrey Talcinous had begun their move by departing the continent with a massive fleet, which was made up of a large number Hakkonese. They arrived in Perisno by the year 330 and by sheer force, sacked the Elintoran City Lille and the Capital, Forniron, as they sailed through the waterways leading into Perisno. Elintor, taken completely by surprise, had no answer for the naval force and was forced to retreat. The Hakkon Empire grew in size over the years and was immensely prosperous, but frequently clashed with Tolrania and Elintor as they controlled the waterways. ip_valahirlore|Lore The Valahir Clan ip_valahirlore_text|Hailing from Nisaynia, the Valahir people are a dominant clan. The Volheere Raiders are only an offshoot of their clan and even though they left the island because of harsh weather and no food, the Valahir Clan still rules and survives by demanding tribute from conquered tribes. Now, though, they致e set their sights on Perisno with their abundant resources. However, many are reluctant to make the journey. The Valahir Clan is ruled by Clan Leader Ingveld and his vassals known as Aethlings. Their troops are all archers and infantry. Valahir heavy infantry can match the Maccavian Northguards in strength. Should the Valahir clan rally under Ingveld, the Maccavians - and possibly the whole continent - is in danger... ip_falconlore_1|Lore Realm of The Falcon. Part 1 ip_falconlore_1_text|The Realm of the Falcon seceded from Elintor in the early days of its founding, when the Naphali first began asserting themselves more and more. In the year 323, a few Elintoran nobles concluded that ceaseless wars and fruitless negotiations, led only by the intention to continue the bloodshed for the sake of honor, could no longer be their way and couldn稚 provide the future they dreamed of for their people. They decided it was better to live a poor and simple life rather than be invaders and power hungry plunderers in territory that wasn稚 their own. Elintor, constantly at war, was too preoccupied to stop the deserter痴 exodus from Forniron. They quickly vanished into the great woods on the Elintor border, adjoining the territories later inhabited by the Hakkon, finally settling at the base of the mountains.^^The isolation they chose protected them from the persecution of Elintor and other kingdoms, as planned. They were only considered another band of outlaws. Neither Elintor or other factions thought it worthwhile to devote resources into hunting them. The splinter group were left in peace - A peace which allowed them to flourish, taking advantage of their good relations with a few Tolranian lords to establish trade routes. After all, the Tolranians came to Perisno for the same reason. Those nobles and their followers had split with Elintor - And the fact that some Tolranian lords opposed these endless wars - made them sympathize and protect each other.^^As they settled down, they discovered people living in the woods nearby. A group of individuals with their own rites and beliefs.^^They were already followers of the New Gods, living in tandem with nature. These people, alongside their beliefs, quickly assimilated into the Realms・culture and today nobody could assuredly tell who aligned with whom. One thing is certain; their beliefs were similar and therefore brought no reason for strife. From the beginning, the Realm Of The Falcon not only respected denizens of the continent, but their animals as well, being partly Naphali still. They used their empathy to form bonds of friendship with the very animals they depended on, rather than dominating them. Established bonds of trust were proven to be stronger and more effective. Another reason for this may have had something to do with the ever growing number of refugees from all corners of Perisno, lending their knowledge and manpower. These desperate people nurse dreams of hope for a better future for themselves and their children upon hearing rumors of peaceful life in the Realm Of The Falcon. They were Tolranian peasants, Maccavian smiths and traders from the Reich fleeing harsh tax burdens and inhumane treatment from their lords.^^In only a few years, this growing community blossomed into a sovereign state that at last christened itself with the name Realm Of The Falcon, originating from the falcons that assist their nobles during hunts. Hunting on horseback was a discipline the lords carried over from Elintor and the falcon represented wit, agility and chivalry・But, a growing community also required adequate protection. In 340, in response to more frequent caravan raids by the Hakkon Empire on the previously unknown trade routes, the lord痴 council made the decision to field an army incomparable to any other and difficult to defeat. Still lacking strength in numbers compared to other states, the Realm decided that only a strong core of cavalry would be a large enough deterrent from outside invasion and reduce vulnerability to surprise attacks. Heavy-heartedly, a conscription was implemented, knowing full well death in their lord痴 wars was the reason so many defected to the Realm Of The Falcon in the first place. ip_falconlore_2|Lore Realm of The Falcon. Part 2 ip_falconlore_2_text|Nevertheless, most citizens of the Realm understood and in 341 the first recruits mounted their formidable horses, descendants of the Naphali ones first brought by their masters from Elintor. It was part of the reason caravans were raided so often.^^Horses were the most important trade good of the Realm Of The Falcon and the Golden Hall in the capital痴 center would never have been constructed were it not for the income that horse trading generated. This was only possible, because more and more terrain of the great woods needed to be cleared to make way for the growing number of people that had to be sustained with crops. These acres were also best suited for breeding horses. From 341 on, more clashes with the Hakkon Empire occurred and fears grew within the Realm Of The Falcon that open war was unavoidable; only postponed by the Empire because of continuous wars with the other kingdoms.^^War broke out in 345, but the Realm痴 strategy of enhanced cavalry was most effective. A Marshal was elected by the lords that held the authority of a king. Only temporarily, though, because these lords believed in a more democratic style and remembered the consequences in laying too much power into the hands of a single individual. The elected man wasn稚 even a noble, but the oldest son of a Maccavian family that migrated to the Realm Of The Falcon in 325. He proved himself to be extremely skilled, as he climbed the ranks of the newly built army unbelievably fast. The man showed extraordinary intelligence, tactical intuition, as well as courage. His name was Gunnar and after his victory at the battle of Amarna, he was honored with the title 禅he Falcon・after conquering the city. It was later returned in exchange for recognition and guaranteed safety of their trade routes.^^The Hakkon Empire vastly underestimated the Realm痴 strength and the determined militancy of its priests in particular. Their appearance alone can instill terror into anyone. The Empire was ignorant enough to engage Gunnar痴 army in an open-field-battle, which led to their shameful defeat.^^Following a peace treaty, the army was quickly rebuilt and the Realm flourished through trade like never before. The trade routes were considered safe, at least from further Hakkon raids. This, of course, incited desires within other kingdoms to aspire for the wealth created only through means of cautious diplomacy. The Realm Of The Falcon avoided another war until, in 395, it happened. Rumors of a new invading force approaching Perisno reached the Realm. The people shuddered at the rumored atrocities said to be committed by the unknown foe and much harder to defeat than any known army on the continent. Again, the lords decided to deploy Gunnar as opposition to this new great danger that had swept over the already war-torn lands of Perisno... ip_kuulanlore|Lore Kuu-lan Horde ip_kuulanlore_text|The story of the Kuu-lan Horde begins far from Perisno, On the Continent of Czestadtia. For centuries, the nomadic inhabitants lived in peace on the continent until a volcanic eruption forced them out of their prosperous grassy plains and closer to other nomadic tribes on the rather sparce land that was yet to be touched by volanacic ash.^^However, tensions grew as the once isolated nomadic families were forced to interact with each other as the population grew. Around the year 29, families began banding together - forming tribes - as the first violent conflicts erupted and dark times engulfed Czestadtia.^^One day, a prophet by the name of Kesser appeared and began preaching peace, begging the people to cease their senseless violence. He stated that a God would punish their wicked ways, but the nomads worshipped the spirits of their ancestors and didn稚 believe in Gods.^^YYear 36 - A massive volcano erupts on the continent . Kesser was the only survivor. The tribes from the unaffected areas of the continent gathered around him, concluding his miraculous survival as nothing short of divine intervention.^^Year 53 - Kesser passes away and his second in command, Dimir is named ruler. Immediately he reinforces his power by repressing several nomadic nobles and gaining the support of the Turan people and elders.^^Years 60-200 - Marked as the Golden age of the Turan Nomads.^^Year 223 - Kulak dies under mysterious circumstances and his regime is overthrown. Kulak痴 wife, son, and daughter escape. A temporary council of Khans becomes the new leadership of Turan to prevent contention and disorder until a new ruler is chosen.^^Year 239 - Saldar Olen rises to power. Many tribes secede from the Turan Nomads.^^Years 240-262 - Olen falls in battle against rebel tribes. His younger brother - Anyz - is chosen to be the new leader. His right to rule is supported by legends that he痴 a distant descendant of Kesser.^^Year 263 - Rebels unite under the Leadership of Baatur Bulat, who claims to be the son of Kulak, hailing from Dimir痴 dynasty.^^Year 280 - Anyz and his family are slaughtered by rebels. Olen痴 children escape. Kirran, the eldest, becomes an official, while his younger brother Kuulan becomes the leader of a band of Turan mercenaries. Dimir痴 dynasty is reinstated. Bulat痴 son - Mangi - becomes the new leader.^^Year 330 - The brothers lead an army of their fellow tribesmen, under Turan banners, to the continent of Perisno. The fleet is delayed by a storm and Kirran痴 ship sinks with his entire family. Kuulan dies after choking during a feast. His five sons - Aksakal, Karasakal, Boshman, Akin and Kengesh - ascend to leadership of the nomads. In following tradition, Boshman Baatur - the third son of Kuulan - becomes the ruler. Other nomads support him and form a faction in honor of the deceased leader - the Kuu-lan Horde. ip_giantslore|Lore Sut Bakhal Giants ip_giantslore_text|The giants of Perisno are an ancient race. Perhaps of the oldest inhabitants. Although, there are definitely contesting claims to that. Giants as a race, or 全uti・in their tongue - which means children of Sut, an earthen mother Goddess - are tall, muscular, with defined angular features and deep set eyes. Their size far outpaces humans, both in overall height and mass, as well as proportionally wider shoulders in males and females with wider hips in comparison to other races. Physiologically, they breed slower than the races and have a lower female to male birth rate ratio. Female giants often have twins when giving birth to infants. This has made the race of giants highly protective of their females, often keeping the giantesses away from activities that may endanger them. They will frequently be in charge of the home, supplies, and work as craftgiants. Most of the clothing, weapons, armor and day to day tools that aren稚 imported through trade are crafted by the hands of giantesses.^^Male giants, on the other hand, traditionally hunt and go off to war, and are generally less valued than the women. However, despite this, most political positions are held by the males, as the struggles for leadership and intricacies of power are not lost on giant kind - a race most others of Perisno think stupid and simple. Giantesses often take on the roles of venerated advisors instead of direct leadership, because of the rather large target direct political positions within the clan. Although that isn稚 to say that the female giants don稚 contest power among themselves.^^Giants form a largely power based society, either focusing on martial might, imposing your will as a male, skills as a craftgiant, able mother, or oracle in the case of giantesses.^^Giants used to be spread all across Perisno in close knit familial tribes and clans living a hunter-gatherer lifestyle, with some clans settled in paltry villages across the continent. Now, their main homeland is the Chiefdom of Sut. However, over the centuries, with the rise of Naphali supremacy and later human expansionism, giants faced persecution. Many races felt intimidated by them, as well as their rather violent capacity in warfare. Prejudice was common against the Suti, especially for realms such as the Reich and other major powers who often - if not outright killing giants on sight - enslaved them to work in grueling conditions until their mind and body were broken. While the clans of Sut settled and prospered in their mountainous homes and forests, the rest of giantkind across Perisno were driven to the East of the continent in a mass migration.^^Giants refer to this migration as the 糎alk of Suffering・ or Gurthu置k Asht談ar in their tongue. Preyed upon by bandits and marauders this migration was characterized by its brutalization of the Suti people as they sought refuge. Even worse, the Sut giants denied their kin permission to settle in their lands. They feared overcrowding would cause more suffering through mass starvation. The rest of the giants bitterly cling to the memory, causing a great rift between the Suti people. At last they came to settle on the Eastern coasts of Bakhal, which roughly translates to 薦xiled Land・in the giant痴 language.^^The Bakhal people suffered in squalor for years until a warlord going by the name Vharska united them in a battle of succession, forging a might confederation of the dispersed tribes with the motive of reclaiming lost glory for giant kind and to exact vengeance upon those who had persecuted their race; preaching fiery rhetoric of hatred and retribution against their enemies. It didn稚 take long for Vharska started to push his militarized people out into other lands, subsuming nearby coastal settlements straight from the sea. They proceeded to conquer, enslave and pillage the lands of humans and other races. His direct descendant carries on the will of his father, clinging to Vharska痴 rhetoric with fondness. The Bakhal nurture dreams of conquering all Perisno for the sake of giant kind and paying back the people of Sut for their betrayal all those years ago, and extinguishing the flame of the other races for good. ip_perisnokingdomlore|Lore Kingdom of Perisno ip_perisnokingdomlore_text|The final faction to emerge within the land of Perisno, bearing the name and will of the ancients. This kingdom will be formed once the player becomes a monarch under his/her own banner.^^History records it as the one true kingdom within the continent痴 borders. The Kingdom of Perisno was once a glorious and prosperous empire, until it痴 sudden collapse. Likely due to internal struggles for power. Given the current state of war consuming the land today, the resurrection of the Perisnoan Empire is likely nothing more than a vain dream. Nigh impossible, even.^^However, sequestered within the mountains that border Hakkon and Drahara, an ancient ruin remains from the once mighty empire The Third Legion. They池e a noble group of descendants from the ancient empire, still roaming the land, opposing every faction and force in hopes of reforming the kingdom and restoring their ancestors・legacy to one of glory once more.^^Perisno Pilgrims, another group that wishes for the empire痴 return, are similarly people descended from the empire. However, these 善ilgrims・- unlike The Third Legion - are descendants of the common people of the kingdom. They long for the empire痴 peaceful rebirth and, unlike their noble counterparts, search for a hero with the skill and determination to raise it from the ashes, more glorious than ever before.^^Perisno, being a flexible nation, has the option of their policies to be determined by the ruler. It can be a monarchy or a republic. The ruler can bring justice and prosperity to the people, or cruelty and despair for eons to come. ip_cretaslore|Lore Cretas Monarchy ip_cretaslore_text|The Cretas Commonwealth is a monarchy led by King Aolas. After two long, arduous wars against Elintor and the Reich, a set of military alterations known as the 全chiathan Reforms・were put into effect. These reforms emphasized the role of spearmen, heavy infantry, and shieldbearers for protection against Elintoran Rangers and Drachen Dragoners. ip_zannlore|Lore Zann Empire ip_zannlore_text|Emperor Zann is the bastard child of the God Emperor Shang Jin, who was the conqueror and unifier of the wild steppes of Moshowki, located in Nisaynia, massive Sine tribes, and the reclusive - yet powerful - Shun-Ha dwellers. Emperor Zann launched a campaign to overthrow his father approximately halfway into the new year. Five cycles later, he is fighting a losing war against an enemy he underestimated. With word reaching Zann of the vulnerable state of the overseas continent called Perisno due to near ceaseless war, he makes the decision to retreat there, conquering as he goes. In order to prevent this, Shang Jin sends one of his most skilled Black Warriors - His nephew, Shi Jin - to warn the Perisnoan kingdoms of this looming threat.^^Zann remains behind with a core group of generals for the purpose of looting what he can from Nadire before departing for Perisno痴 shores. He will appear one month after the Imperial army vanguard; surely believing that is all the time it will take to subjugate Perisno. The Jin Empire follows Zann after their invasion of Perisno, concluding it痴 necessary to purge their enemy from the continent and world as a whole.^^It is up to the player to ally themselves with the Jin to halt the Zann invasion, or even choose to annihilate both. The Zann痴 armies are hybrids of Mongolian, Japanese, and Chinese style soldiers. They致e come with formidable archers, experienced mounted archers, and intimidating infantry. They池e lacking in heavy cavalry, however, but that is their only flaw. On all other fronts, their army maintains balanced cohesion. Their style of combat is drastically different from the average Perisnoan army and this is either a good or bad thing. ip_aroulolore|Lore Aroulo Ojibwakan ip_aroulolore_text|Work in progress. ip_kaikothlore|Lore Kaikoth Confederation ip_kaikothlore_text|The Dwarves are native inhabitants of Perisno. They formerly held a position of great import within the Perisno Empire, through their commerce of metals and jewels, and exemplary relations with the Empire痴 human leaders. They once occupied twelve great cities, deep in the mountains, to serve as testaments of their eminence. No blacksmith belonging to another race could match the skilled dwarven craftsmanship. They refined rough minerals into opulent jewelry and forged exquisite armor. Later, when the Perisno Empire cracked and dissolved, the dwarves still felt the shockwaves of the collapse, despite never officially being part of it. The Naphali took the opportunity to attack. They displayed such savagery that it drove much of the dwarven population from their land and cities in the wake of the onslaught. However, the dwarves - proud as they were - couldn稚 bear to witness the enemy plunder their land and inhabit their cities. The dwarves employed 壮corched-earth・tactics as they retreated. Since the dwarves could no longer hold the land, neither could the Naphali lay down roots in territory that never belonged to them and closed the routes to cover their mass exodus.^^For the first time in centuries, the dwarves unanimously decided to elect a king. Each dwarven city was independent, but during the dark ages of the dwarven nation, the Tarhns gathered to elect one of them as their king. After some deliberation, they all agreed to select Bluin, Tarhn of the town of Nimazar. As their respected king and marshal, Bluin I led a massive army of dwarves with the goal of reclaiming their lands and beating the Naphali back. However, the dwarves had not waged war in centuries and even though the warriors were proud, they didn稚 have the strength. Thousands of dwarves were massacred in combat with the Naphali, leaving them vulnerable to other invaders. By the time Tolrania and Hakkon landed on the continent, the dwarves were mere shadows of their former glory. King Bluin fell in a desperate battle to save the Southern dwarven cities. Now, the twelve previously almighty cities were three Nimazar, Anik-d皞, and Hornogoth.^^Their king was dead, and his son - Tarhn Bruin II - would be in line to take the throne. When his father died, the dwarven Tarhns faced an unlikely situation. A king was killed without nominating a royal heir. For Tarhn bruin it was clear that, if his father had nominated an heir, it would have been him. However, the Tarhn of Nimazar claimed the throne rightfully belonged to him. According to law and tradition, the Tarhns had to assemble to choose the next king. Tarhn Bergnar, Tarhn of Nimazar, pushed for the assembly of the dwarven rulers. He used all his might to persuade the powerful family that ruled Anik-d皞 to support his claims to the throne. Much to the dismay of Bruin II, Bergnar was elected as the new king.^^Upon taking the throne, the new king had one statement to make 選 will reclaim what is rightfully ours.・ ip_minorfactionlore_1|Lore Minor Factions. Part 1 ip_minorfactionlore_1_text|^- The Volheere Raiders -^^The Volheere raiders call the continent of Nisaynia, which is near Perisno, their home. They're formidable people, surviving through harsh wintry conditions. Somehow, they pull through it yearly, yet the past decade has been particularly harsh on them. They believe their God, Woden, has forsaken them and view themselves as no longer worthy people. The raiders believe they are not 蘇oly・enough to reside on the land of Nisaynia, where their Gods roam. The entire Volheere people sailed away and by chance landed on Perisno痴 shores. Upon first contact with the continent, they sacked everything they could find. Since then, they致e established themselves as a minor power in Perisno. Their berserkers are a feared group. The leader, Ulfednar, is a formidable man. It will take the might of a strong hero to defeat the Volheere and wipe them off the face of the earth.^ ^- The Illica Falki -^^They've befriended a mystical bird-like beast living on the mountain called the Falki. Young children from the clan are chosen by a child Falki, grow up together, and become companions. When both reach adulthood, they will be sent to hunt all around the mountain ranges. In the past, the Illicans used to be a mighty clan among all of Perisno's native inhabitants. First it was the Elintoran Naphali and after that, the Reich Des Drachen invaded and attempted to force them into submission. The Illica clan was forced back to their home known as Castle Sky. Because of this, the Illica clan despises all foreigners who make the journey to Perisno. They have a terrible relationship with the Elintor Naphali and Reich Des Drachen. They will often deploy various parties to sabotage the Reich's caravans and even attack the Reich lords' armies.^^Zeladeck, Illica's greatest Falki Knight, was not an Illican to begin with. He was an orphan raised by a lumberjack couple, living in the forest near the mountain range belonging to the Illicans. One day, he found a large injured Falki in the forest, and tended to its wounds. Nursing the Falki all day long for half a year, Zeladeck and the Falki formed a close bond. The Falki then regained its strength, and took Zeladeck to the Illica clan, only to reveal that the Falki is a direct descendant of the Sky King, the strongest and most respected Falki. He was 10 at the time. Zeladeck was then trained, and with his gifted ability as a warrior - alongside the good teamwork between him and his Falki - soon became the greatest Falki Knight. All by the age of 19. Some time after that, he returned to his home, only to find an abandoned wreck where it once stood. Enraged, he alone went to the Reich, in order to find the whereabouts of his parents and take his revenge. Upon crossing into Reich lands, he met a Drachenritter whose skill was on-par with his and they fought an entire day, ending in a stalemate. Unsatisfied with the result, Zeladeck returned to Illica to assemble his followers and attempt to settle the score, once and for all.^ ^- The Wolf Knights -^^The Wolf Knights were formed recently by a man named Lupus, who claimed he could communicate with wolves. He founded his Order, the Wolf Knights, with the sole purpose of claiming the land around him as his own. His Order grew extremely powerful and soon the land he sought became theirs. Their formidable Wolf Constables are nigh impossible to stop and some claim they致e been blessed with the strength and speed of wolves. Rumors have been spread that they ride wolves into battle as well. Although there is no proof. The Wolf Knights are waging with their neighbors The Reich, Drahara, and Maccavia. Proven in countless battles, even the formidable Drachen Dragoners are no match for the Wolf Knights. The Order fervently guards their secrets and nobody knows the location of their fort. The player should be weary of these knights wandering Reich territory, typically in parties of five to ten. Even five of these knights and one constable can wreak havoc on a well trained army. ip_minorfactionlore_2|Lore Minor Factions. Part 2 ip_minorfactionlore_2_text|^- The Syrin Nomads -^^The Syrin Nomads are currently migrating from their homeland the Scabrous Plains. After centuries of residing there they were forced out by another nation. Traveling through the vast and cruel deserts, the situation they found themselves in was becoming hopeless. One day, though, they chanced upon a settlement. The occupants said they were ruled by the Draharans. The Syrins, led by Queen Zolona, decided it would become the perfect home for them. So began the war between the Draharan nation and Nomads in the year 395. The war rages still, with Zolona ravaging the countryside, angry for her failures besieging the Draharan castle. It is up to the player to either aid or eliminate the Syrin Nomads.^ ^- The Desouk Slavers -^^It is unknown when the Desouk Slavers started their business, but they致e profited greatly from it. In fact, they are so successful at their trade that most of their parties consist of many slaves. The Slavers do their dark business only for gold and are mortal enemies of the Manhunters, and rival slave trader groups. They mainly occupy territory around Desouk, but their influence is spreading steadily and soon their slave trade network may even find their way through Tolrania. They will be a minor nuisance to the player, but a nuisance nevertheless.^ ^- The Mosoru Riders -^^Mosuro Riders inhabit the desert lands separating the dwarven nation from the rest of Perisno. They池e a fierce, proud people, who care nothing for outsiders. The Riders are a solitary group that claimed the entirety of the desert beyond the mountains as theirs. If you find yourself in their homeland, you may regret it. The Mosoru ride horses; both male and female warriors participate in battle. Male riders are equipped with two swords and no shield. The female riders, on the other hand, come equipped with a sword and bow.^ ^- The Ukundu -^^The Ukundu people are native to the continent of Nisaynia. Although the land is shared with the Volheere Raiders and the Rafkla Clan, the Ukundu live in the remote jungles of Nisaynia far from the reaches of the other two clans and even further from Perisno. Only through tales picked up by Ukundu travelers did the recently returned King Raflklazan learn of the prosperous and dangerous land of Perisno. Having already conquered their jungle and surrounding area, the king of Ukundu was keenly awaiting an opportunity to expand his influence and power. Therefore, upon hearing of the opportunities for blood and glory in this foreign continent, he swiftly assembled a force of his best warriors and embarked on a voyage. Now on the Perisno mainland, an area of operations was established around Eastern Draharan territory. Ukundu war parties are a menace to smaller armies and their leader is rumored to patrol the deserts with an army of five hundred exotic warriors.^^The Ukundu痴 army is exceptional for two reasons. First, it痴 mostly composed of women. In Ukundu culture, men traditionally assume the roles of artisans, while women are trained to ride and hunt with sword and spear. Although men tend to be stronger in one-on-one combat, women have a unique talent, which is explained by the second reason veteran Ukundu troops ride into battle atop tigers. This species of tiger endemic to Ukundu jungles are ferocious, swift animals. However, they are highly resistant to being ridden by human men. Even King Rafklazan himself must resort to riding a horse. Only in extremely rare cases will a male be accepted onto the back of an Ukundu tiger. ip_minorfactionlore_3|Lore Minor Factions. Part 3 ip_minorfactionlore_3_text|^- The Grazir Worshippers Order of the Eagle -^^The Grazir Worshippers have always been in Perisno, proselytizing and attempting to spread their vile beliefs. Most sensible ignored them and passed on stories of the Worshippers to scare them, but there are always some foolish men that fall under the beliefs of Grazirs. The Grazir Worshippers are ordered in a hierarchy, with the Grazir Lord overseeing the order. None of them are actually Grazir, but rumors swirl that recent research has been conducted by the Grazir Worshippers to summon Grazir through the Underworld. Whether this is true or not remains for the player to decide - and find out.^^The Order of the Eagle was founded around the year 308 to combat the growing number of Grazir Worshippers. They started out righteous and pure, vowing to uphold justice and honor across the land. That was a long time ago. Now, the Order and Grazir Worshippers only have one difference their beliefs. The Order of the Eagle are now vile and greedy, led by the Patriarch, and use intimidation to force other lords into giving them funds for their numerous campaigns against 蘇eretic・ The Order have been mortal enemies of the Worshippers since their founding and still remains so. However, word has spread of a secret weapon they池e creating to permanently destroy the Grazir Worshippers. Whether this is true or not remains to be seen by the player as they progress through Perisno.^ ^- The New God Old God Followers -^^Tensions among the Maccavian lords are becoming more and more evident to all. It痴 a nation on the brink of civil war and their neighbors watch with hungry eyes as it looms closer. On one side are the followers of the Old Gods, who do not tolerate the New Gods followers. Both think each other heretics and the strife have torn apart families and friends. King Agathor Krex leads the Maccavian Old Gods followers and the New Gods Followers are a Republic. Both factions have designated elite troops. Holy Crusaders for the New Gods and Divine Aethlings for the Old. It is for the player to decide whether they want to follow the path of the Old Gods or the new. Alternatively, neither side can be chosen.^ ^- The Ankars -^^The Ankars are a matriarchal society. Only women are allowed to lead or hold positions of power and leadership. Men are usually slaves and prisoners of wars that are executed after serving their purpose. Any male sons are similarly sentenced to death, with the women trained from an early age to fight. The Ankars also have priests to conduct these rituals and occasionally fight on the frontline, wielding huge swords, but little armor. They致e been in Perisno for many years and never wander past their territory located in the Tolranian forests. Orders like those of the Eagle and Wolf Knights view them as abominations that must be purged. Due to their location, they frequently clash with Tolrania and Tolranian Outlaws inhabiting the forests alongside the Ankars.^ ^- Mercenaries -^^While exploring Perisno, you値l notice there are often large parties of mercenaries roaming the continent. These heartless souls care for nothing but gold and would do any job to get it. There exists parties of both men and women mercenaries alike that wander perisno, seeking throats to slit and captains to hire them. Some parties are large, while others are small and concentrated, but every one of them pose a threat to the player. ip_minorfactionlore_4|Lore Minor Factions. Part 4 ip_minorfactionlore_4_text|^- The Lymbardian Knights -^^Lymbardian Knights are the local knights of their region; County of Lymbar. They owe their allegiance to no-one, even though their geographic location implies otherwise. The Order was founded by a count of Lymbard long ago - Before Tolrania sailed to Perisno and when the Venetoran Empire ruled. They致e patrolled their territory since the foundation of their order and continue to do so centuries later. They are hostile to anyone encroaching upon their land, and so naturally, they will be hostile towards the player. While the knights they field aren稚 the greatest, they値l still be able to pack a punch. Be weary of them, especially early on.^ ^- The Third Legion -^^The Third Legion is a remnant of the Ancient Venetor Empire, the first great power to inhabit Perisno. It is said that the Empire, under the prodigious Emperor Trilond, formerly ruled the better part of the world. There was not a remote corner of the continent that their fame hadn稚 preceded them. At the time, the Third Legion was Emperor Trilond痴 most prestigious army division. Several men of the Third served in his personal guard regiment. The leader of the Third, or Atanos, in the days of the Empire was a charismatic man named Octiem.^^However, in the year 67, Emperor Trilond fell ill in his old age. Preceding his death, tremendous infighting occurred within the Venetoran aristocracy over the matter of succession. By year 68, the provisional government failed to elect a candidate. Foreseeing certain doom in Venetor痴 future, Octiem痴 Third and a small group of civilian supporters fled the crumbling Empire and took refuge in southern Perisno, near modern day Amarna. They watched in shock as centuries of their built up civilization were a part of crumble in a series of rebellions. Soon, Octiem and his followers were the only remnants of the glorious Empire still intact to carry on its memory.^^Over the course of two centuries, the Third Legion and a few surviving members of the old Venetor Empire kept their traditions and customs safe. Operating out of an old military outpost that had been relatively untouched by the Empire痴 collapse. The Third courageously defended Perisno from increasingly prevalent threats to the continent. First it was the Grazir Worshippers, then the mischievous Elintoran Naphali. Now, the Third finds themselves surrounded by many diverse cultures that all pose a threat to the traditions of the old ways. Led by a direct descendant of Atanos Octiem, going by the same name, the Third desires to once again expand their powers from coast to Perisnoan coast, raising the long lost Venetor Empire from the ruins and expelling any opposition. ip_ridable_mounts|Feature Rideable Mounts ip_ridable_mounts_text|Horses - Found all over Perisno.^ Camels - Found in Drahara.^ Drakes - Found in Reich Des Drachen.^ Wolves - Found in Reich Des Drachen and Maccavia.^ Tigers - Found in Draharan towns.^ ip_T|h ip_T_text|e ip_credits|Perisno Dev Team Credits ip_credits_text|^- Perisno Development Team (v1.4.5) -^^ Michadr^ Empress Tofu^ Arlaygio^ cwr^ Bubbles^ Brishna^ Byzantium^ Firestorm^ ^^- Previous Perisno Developers Contributors -^^ Dark Hamlet^ Angry^ Uberejho^ Something Unusual^ Vulbjorn^ Syabr^ Reus^ Leonion^ Dare2Die^ Comrade Crimson^ Pitch Black^ Parcipal^ KonykSoldatyk^ Kesh^ mercury19^ Abot^ Gsanders^ habeo^ Revspartan^ Silberfalke^ Lord of Shadows^ Melanie Ward^ Zonnows^ Sinder87^ Largoras^ BrokenPhilosophy^ Matt15wish^ Lor Dric^ Zephilinox^ Tama^ Seoras^ dragos^ Gir Skywatcher^ JustJestering^ Keshan de Montfarah^ Daumor^ Thuro^ DarkGenius^ Lysandros^ Belendor^ Rakrak^ Lucas the Benevolent^ Xsavias^ Gryffindor^ hugrt^ Tpikol^ Knight of Calradia^ Dawn^ KoTuk^ Dark Omega^ Helengar CRiganian^ Friar Fish Fryer^ Mountainlights^^- Open Source Projects Contributions -^^ Portions of Silverstag by Windyplains^ Portions of Rigale by Cernunos/Cromcrom^ Portions of TLD OSP by TLD Team^ Portions of 1429 la Guerre de Cent Ans by FantasyWarrior^ Diplomacy 4.3 by Waihti^ Cinematic Compilation by DOMA ^ Native Expansion by soulmata^ Dynamic Troop Trees by Dunde^ Forts by Lumos^ Duel Kit by MartinF^ Female Faces by Corprus^ Modmerger by Sphere^ Battle Mini-map (and more) by Rubik^ Female Faces OSP by Corprus^ Freelancer by Taragoth^ Lor's Horses by Lor Dric^ Expanded Horizons 1.1 by Openshaw^ Utrehd's Castle Pack by Utrehd^ Bridge Battles by Arch3r^ Blood Enhancement Tweak 0.5 by neil v^ Formations AI by Motomaru^ Deathcam by Zephilinox MadVader^^See the full list of credits on the Perisno board on the TaleWorlds forums. ip_Patrons|Patrons ip_Patrons_text|^-(As of v.1.4+ -^^ Silverwind^ Brandon P.^ TurnipFactory^ NCscleeves^ Robotic T.^ Burt McGurt^ Leo V.^ Aurop^ Akume da' Cross^ Sinnbar^ Anput^ Ionut-Daniel P.^ Kallie The Gabe^ Redsimon^ Dark Emperor Z^ Micheal H.^ Argeddion^ MarcusSkatilsa^ Hintil^ Colin C^ Jurayj al-Younes^ Rafael Moura Araujo^ Yiwen Luo^ Hakkira^ Till L.- May 2022- June 2022^ Sheep- March 2021- May 2022^ Nelandros- Jun 2020-Mar 2022^ Nemain- Jan 2022-March 2022^ ErikvonLancaster- Mar 2021- Mar 20202^ EllaVil- March 2021-Feb 2022^^https //www.patreon.com/perisno
https://w.atwiki.jp/usb_audio/pages/59.html
原文:Audio Devices Rev. 2.0 Spec and Adopters Agreement(ZIP) USB Device Class Definition for Audio Devices Release 2.0 May 31, 2006 21 , e.g. piano, guitar, synthesizer, drum machine, etc. he expectation is of audio devices, such as a mixer panel. th e is sufficiently different from the above descriptions as to be ction Category Codes” of this specification. l ot 1 A C c a c t In g me audio function. 3.1 as defi sync y cloc o a c speed endpoi hat occurs at the beginning of every microframe to l lationship between different physical audio channels. Indeed, the virtual spatial position of an audio source is directly related to and influenced by the phase differences that are applied to the different physical audio channels used to reproduce the audio source. Therefore, it is imperative that USB audio functions respect the phase relationship among all related audio channels. However, the responsibility for maintaining the phase • Musical Instrument A musical instrument • Pro-Audio A device not typically used by consumers of audio, e.g. editing equipment, multitrack recording equipment, etc. •Audio/Video The audio from a device that also supplies simultaneous video where t that the audio is tightly coupled to the video, e.g. a camcorder, a DVD player, a television, etc. • Control Panel A device that is used to control the flow of audio through a system • Oer Any device whose primary purposconsidered a completely different form of device. The assigned codes can be found in Appendix A.7, “Audio Fun Alher Category codes are unused and reserved by this specification for future use. 0 Clock Domains 3. lock Domain is defined as a zone within which all sampling clocks are derived from the same master synchronous and their timing clok. Therefore, within the same Clock Domain, all sampling clocks are reltionship is constant. However, the sampling clocks can be at different sampling frequencies. The master clok can be generated in many different ways. An internal crystal could be the master clock, the USB star of frame (SOF) could be used or even an externally supplied clock could serve as a master clock. eneral, multiple different Clock Domains can exist within the sa 1 Audio Synchronization Types Each isochronous audio endpoint used in an AudioStreaming interface belongs to a synchronization type ned in Section 5 of the USB Specification. The following sections briefly describe the possible hronization types. 3.11.1 Asynchronous Asnchronous isochronous audio endpoints produce or consume data at a rate that is locked either to a k external to the USB or to a free-running internal clock. These endpoints cannot be synchronized t start of frame (SOF) or to any other clock in the USB domain. 3.11.2 Synchronous The clock system of synchronous isochronous audio endpoints can be controlled externally through SOF synhronization. Such an endpoint must lock its sample clock to the 1ms SOF tick. Optionally, a high-nt could lock its clock to the 125 μs SOF t improve accuracy. 3.11.3 Adaptive Adaptive isochronous audio endpoints are able to source or sink data at any rate within their operating range. This implies that these endpoints must run an internal process that allows them to match their naturadata rate to the data rate that is imposed at their interface. 3.12 Inter Channel Synchronization An important issue when dealing with audio, and 3-D audio in particular, is the phase re USB Device Class Definition for Audio Devices Release 2.0 May 31, 2006 22 dware, and all of the audio peripheral devices or l delay essed in number of (micro)frames and is due to the fact that the audio function must buffer at least one (micro)frame worth of samples to effectively remove Furthermore, some audio functions will introduce extra delay because and process the audio data streams (for example, compression and t of (micro)frame n) is the first sample of the packet it sends over USB during (micro)frame (n+δ). δ is the audio function’s internal delay expressed pplies for an audio sink function. The first sample in the packet, received ust be the first sample that is fully reproduced during (micro)frame ernal delays of all audio functions involved. Clock Entities and they are used to describe and manipulate the clock signals inside the audio function. inal e. ed together is a guarantee (by construction) that the protocol and format, used over these e Unit. Likewise, there is a Terminal descriptor (TD) for every Terminal in the audio function. In addition, these descriptors provide all e audio function. They fully describe how Terminals and relationis shared among the USB host software, har functions. To provide a manageable phase model to the host, an audio function is required to report its internafor every AudioStreaming interface. This delay is expr packet jitter within a (micro)frame. they need time to correctly interpret decompression). However, it is required that an audio function introduces only an integer number of (micro)frames of delay. In the case of an audio source function, this implies that the audio function must guarantee that the first sample it fully acquires after SOFn (star in (micro)frames. The same rule aover USB during (micro)frame n, m (n+δ). By following these rules, phase jitter is limited to ±1 audio sample. It is up to the host software to synchronize the different audio streams by scheduling the correct packets at the correct moment, taking into account the int 3.13 Audio Function Topology To be able to manipulate the physical properties of an audio function, its functionality must be divided into addressable Entities. Two types of such generic Entities are identified and are called Units and Terminals. In addition, a special type of Entity is defined. These Entities are called Units pvide the basic building blocks to fully descri robe most audio functions. Audio functions are built by connecting together several of these Units. A Unit has one or more Input Pins and a single Output Pin, where each Pin represents a cluster of logical audio channels inside the audio function (see Section 3.13.1, “Audio Channel Cluster”). Units are wired together by connecting their I/O Pins according to the required topology. Note that it is perfectly legal to connect the Output Pin of an Entity to multiple Input Pins residing on different other Entities, effectively creating a one-to-many connection. In addition, the concept of a Terminal is introduced. There are two types of Terminals. An Input Term (IT) is an Entity that represents a starting point for audio channels inside the audio function. An Output Terminal (OT) represents an ending point for audio channels. From the audio function’s perspective, a USB endpoint is a typical example of an Input or Output Terminal. It either provides data streams to the audio function (IT) or consumes data streams coming from the audio function (OT). Likewise, a Digital toAnalog converter, built into the audio function is represented as an Output Terminal in the audio function’smodel. Connection to the Terminal is made through its single Input or Output Pin. Input Pins of a Unit are numbered starting from one up to the total number of Input Pins on the Unit. The Output Pin number is always one. Input Terminals have only one Output Pin and its number is always onOutput Terminals have only one Input Pin and it is always numbered one. The information, traveling over I/O Pins is not necessarily of a digital nature. It is perfectly possible to use the Unit model to describe fully analog or even hybrid audio functions. The mere fact that I/O Pins are connect connections (analog or digital), is compatible on both ends. Every Unit in the audio function is fully described by its associated Unit descriptor (UD). The Unit descriptor contains all necessary fields to identify and describe th necessary information about the topology of thUnits are interconnected. This specification describes the following eight different types of standard Units and Terminals that are considered adequate to represent most audio functions available today and in the near future USB Device Class Definition for Audio Devices Release 2.0 May 31, 2006 23 re side le Clock Output pin. Clock Input Pins are lock gnal at en or Q. The values P and Q are fixed for a given Clock Multiplier. The new clock u f Clock Source, Clock Selector, and Clock Multiplier Entities, the most complex c nted and exposed to Host software. oc t Pins are fundamentally different from Input and Output Pins defined for Units and rry only clock signals and therefore cannot be connected to Unit or Terminal hey are only used to express clock circuitry topology. a single Clock Input Pin that is connected to a Clock Output Pin of a oc nal carried by that Clock Output Pin determines at which sampling frequency h y the Terminal is operating. ncies between which the Sampling Rate Converter Unit is converting. ch cribed by a Clock Entity descriptor (CED). The Clock Entity descriptor contains n tify and describe the Clock Entity. e etailed in Section 4, “Descriptors” of this document. at eric audio driver should be able to fully control the c • Input Terminal (IT) • Output Terminal (OT) • Mixer Unit (MU) • Selector Unit (SU) • Feature Unit (FU) • Sampling Rate Converter Unit • Effect Unit (EU) • Processing Unit (PU) • Extension Unit (XU) Besides Units and Terminals, the concept of a Clock Entity is introduced. Three types of Clock Entities adefined by this specification • Clock Source (CS) • Clock Selector (CX) • Clock Multiplier (CM) A Clock Source provides a certain sampling clock frequency to all or part of the audio function. A Clock Source can represent an internal sampling frequency generator, but it can also represent an external sampling clock signal input to the audio function. A Clock Source has a single Clock Output Pin that carries the sampling clock signal, represented by the Clock Source. The Clock Output Pin number is always one. A Clock Selector is used to select between multiple sampling clock signals that might be available inan audio function. It has multiple Clock Input Pins and a sing numbered starting from one up to the total number of Clock Input Pins on the Clock Selector. The COutput Pin number is always one. A Clock Multiplier is used to derive a new clock signal with a different frequency from the clock siits single Clock Input Pin. It does this by multiplying that clock signal frequency by a numerator P and thdividing it by a denominat signal is guaranteed to be synchronous with the input clock signal. A Clock Multiplier has one Input Pin and one Output Pin and their numbers are always one. Bysing a combination o clok systems can be represe Clk Input and Outpu Terminals. Clock Pins ca Input and Output Pins. T Each Input and Output Terminal has Clk Entity. The cloc k sigtheardware represented b Each Sampling Rate Converter Unit has two Clock Input Pins that are typically connected to the Clock Output Pins of two different Clock Entities. The clock signals carried by those Clock Output Pins determine the sampling freque Ea Clock Entity is des allecessary fields to iden Th descriptors are further d The ensemble of Unit descriptors, Terminal descriptors and Clock Entity descriptors provide a full description of the audio function to the Host. This information is typically retrieved from the device enumeration time. By parsing the descriptors, a gen audio function, except for the functionality represented by Extension Units. Those require vendor-specifiextensions to the audio class driver. USB Device Class Definition for Audio Devices Release 2.0 May 31, 2006 24 software must be notified of these changes to remain ‘in sync’ with the ck Sources, a Clock Selector, and two Clock onnected into the overall topology of the the onnector on the audio tion of a Headphone Out jack on the audio device. 6 lt is o nto the audio device and OT 11 could rding purposes. z for ut cy of 48 kHz to OT 9 for driving the headphone. Since all sampling freq he audio function are at all times derived from a single master clock (internal or external a The descri Entity is. F external co t indicates th the Output Pin of IT 1, Input Pin 2 is connected to the Output Important Note The complete set of audio function descriptors provides only a static initial description of the audio function. During operation, a number of events can happen that force the audio function to change its state. Host audio function at all times. An extensive interrupt mechanism is in place to report any and all state changes to Host software. Figure 3-2, “Inside the Audio Function” illustrates the concepts defined above. Using the iconic symbols defined further, it describes a hypothetical audio function that incorporates 16 Entities three Input Terminals, five Units, three Output Terminals, two Clo Multipliers. Each Entity has its unique ID (from 1 to 16) and descriptor that fully describes the functionality of the Entity and also how that particular Entity is c audio function. Input Terminal 1 (IT 1) could be the representation of a USB OUT endpoint used to stream audio fromHost to the audio device. IT 2 could be the representation of an analog Line-In c device whereas IT 3 could be an analog Microphone-In connector on the audio device. Selector Unit 4 (SU4) selects between the audio coming from the Host and the audio present at the Line In connector. Feature Unit 5 (FU 5) is then used to manipulate the audio (Volume, Bass, Treble …) before it is presented to Output Terminal 9 (OT 9). OT 9 could be the representa At the same time, all three input sources (USB OUT, Line In, and Mic In) are connected to a Mixer Unit(MU 6) that effectively mixes the three sources together. The output of the Mixer is then fed into a Processing Unit 7 (PU 7) that could perform some audio processing algorithm(s) on the mix. The resu in turn sent to FU 8 where some final adjustments to the audio (Volume …) are made. FU 8 is connected tOT 10 and OT 11. OT 10 could represent speakers incorporated i represent a USB IN endpoint used to send the processed audio to the Host for reco Clock Source 12 (CS 12) could represent an internal sampling frequency generator, running at 96 kHinstance. Clock Source 15 (CS 15) could be the representation of an external master sampling clock inpthat can be used to synchronize the device to an external source. Clock Selector 13 (CS 13) enables selection between the two available Clock Sources. The output of CS 13 provides a sampling frequency to IT 1, IT 2, IT3, OT 10, and OT 11 of 96 kHz. Clock Multiplier CM 14 further multiplies that clock signal by 0.5, providing a sampling frequen uencies used inside t ), ll audio streams in the audio function are synchronous. ptors, associated with each Entity clearly indicate to the Host what the exact nature of each or instance, the IT 2 descriptor contains a field that indicates to the Host that it represents an nnector on the device, used as an analog Line In. Likewise, the MU 6 descriptor has a field thaat its Input Pin 1 is connected to Pin of IT 2, and Input Pin 3 is connected to the Output Pin of IT 3. For further details on descriptor contents, refer to Section 4, “Descriptors” of this document. USB Device Class Definition for Audio Devices Audio Function Release 2.0 May 31, 2006 25 PU SU Descr.FU Descr.MU Descr Selector UnitFeature UnitMixer UnitProcessing Unit Feature Unit PU Descr.FU Descr.1234567891011USB OUTAnalogLine INOUT AnalogMic INHeadphone Speakers USB IN 12 Clock Source Clock Multiplier 14 15 ITITITIT Descr.IT Descr.IT Descr.OTOT OT OT Descr.OT Descr.OT Descr. Clock Source Clock Selector 13 CSD CSD CXD P/Q CMD Figure 3-2 Inside the Audio Function Inside an Entity, functionality is further described through Audio Controls. A Control typically provides access to a specific audio or clock property. Each Control has a set of attributes that can be manipulated or that present additional information on the behavior of the Control. A Control can have the following attributes • Current setting attribute • Range attribute triplet consisting of • Minimum setting attribute • Maximum setting attribute • Resolution attribute As an example, consider a Volume Control inside a Feature Unit. By issuing the appropriate Get requests, the Host software can obtain values for the Volume Control’s attributes and, for instance, use them to correctly display the Control on the screen. Setting the Volume Control’s current attribute allows the Host software to change the volume setting of the Volume Control. Additionally, each Entity in an audio function can have a memory space attribute. This attribute optionally provides generic access to the internal memory space of the Entity. This could be used to implement vendor-specific control of an Entity through generically provided access. information. Inside the audio function, complete abstraction is made of the actual physical representation 3.13.1 Audio Channel Cluster An audio channel cluster is a grouping of audio channels that carry tightly related synchronous audio 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 - 131 - 136 - 141 ここを編集
https://w.atwiki.jp/threejs/pages/58.html
更新日:2013-04-23, r57 色や陰、テクスチャを指定する。 面 マテリアルの種類 MeshBasicMaterial |面用マテリアルの基本。陰がつかない。 MeshLambertMaterial |ランバート・マテリアル。 MeshPhongMaterial |フォン・マテリアル。ランバートの上位互換。 MeshFaceMaterial |複数マテリアルから選択して使えるようにまとめる。 他に、THREE.SceneUtils.createMultiMaterialObject(複数マテリアルを同時に表示させるための3Dオブジェクト)も関連項目かもしれない。 プロパティ side [= THREE.FrontSide] |THREE.FrontSide:オモテ面。THREE.BackSide:裏面。THREE.DoubleSide:両面。 visible bool [= true] |表示するかしないか。false指定で見えなくなる。 opacity float [= 1] |不透明度。 transparent bool [= false] |透過。opacityを下げただけでは色が薄まるだけでモノは透けない。trueにすることで半透明合成が有効になる。 depthTest bool [= true] |陰面処理。falseにすると陰面処理(陰にかくれて見えないモノを消去する操作)を行わない。 線 LineBasicMaterial |線用。 LineDashedMaterial |点線用。 THREE.LineStrip:つながった1本の線。例えば、[0]━[1]━[2]━[3] という線が引かれる。 THREE.LinePieces:1本ずつ分かれた線を引く。例えば、[0]━[1]、[2]━[3] という2本の線が引かれる。
https://w.atwiki.jp/warband/pages/417.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Victory! Press tab key to leave... str_tutorial_map1|Welcome to L Aigle! To join a faction, seek out recruiters in capital cities or, if a faction does not possess its capital, Military Depots. Military Depots also house regimental liaisons who perform a number of important tasks. Additionally, military items can be purchased from the depot menu. Items can now be looted in battles by holding them after the last enemies are dispatched. Wait till you are told the items have been added to your inventory. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 franc str_reg1_denars|{reg1} francs str_january_reg1_reg2|{reg2} {reg1} January, {s1} {reg3}{reg4?pm am} str_february_reg1_reg2|{reg2} {reg1} February, {s1} {reg3}{reg4?PM AM} str_march_reg1_reg2|{reg2} {reg1} March, {s1} {reg3}{reg4?PM AM} str_april_reg1_reg2|{reg2} {reg1} April, {s1} {reg3}{reg4?PM AM} str_may_reg1_reg2|{reg2} {reg1} May, {s1} {reg3}{reg4?PM AM} str_june_reg1_reg2|{reg2} {reg1} June, {s1} {reg3}{reg4?PM AM} str_july_reg1_reg2|{reg2} {reg1} July, {s1} {reg3}{reg4?PM AM} str_august_reg1_reg2|{reg2} {reg1} August, {s1} {reg3}{reg4?PM AM} str_september_reg1_reg2|{reg2} {reg1} September, {s1} {reg3}{reg4?PM AM} str_october_reg1_reg2|{reg2} {reg1} October, {s1} {reg3}{reg4?PM AM} str_november_reg1_reg2|{reg2} {reg1} November, {s1} {reg3}{reg4?PM AM} str_december_reg1_reg2|{reg2} {reg1} December, {s1} {reg3}{reg4?PM AM} str_weekday_0|Monday str_weekday_1|Tuesday str_weekday_2|Wednesday str_weekday_3|Thursday str_weekday_4|Friday str_weekday_5|Saturday str_weekday_6|Sunday str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a glorious skirmish, your standards now fly from the enemy positions! str_attack_walls_failure|With drum beating and flag flying, your soldiers throw themselves at the enemy but forever disappear in a cloud of gunsmoke. str_attack_walls_continue|In a bloody melee both sides suffer equally. Despite a valiant assault, enemy flags still fly from their positions. str_order_attack_success|Your men drive the ignominious enemy from the field! str_order_attack_failure|You watch as your men are struck down by shot and sword, the few survivors scattering or surrendering to the enemy. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as your men and your allies are erased by the enemy volleys. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The enemy marches at your force with beating drum and blaring trumpet, but is utterly destroyed by the musketry and swordsmanship of your brave soldiers, who hold the position against all odds. str_siege_defender_order_attack_failure|The enemy's ruthless assault completely overwhelms your force, who can do nought to stop the heathen enemy from pillaging all in sight. str_siege_defender_order_attack_continue|The enemy's several attempts on your position are repulsed, though at great cost to the defenders. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gains {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master miller str_master_brewer|Master brewer str_master_presser|Master presser str_master_smith|Master smith str_master_tanner|Master tanner str_master_weaver|Master weaver str_master_dyer|Master dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Gaspard str_name_2|Antoine str_name_3|Andreas str_name_4|John str_name_5|Piers str_name_6|Eugene str_name_7|Hippolyte str_name_8|Erasmus str_name_9|Donovan str_name_10|Abdoul str_name_11|Ragnar str_name_12|Louis str_name_13|Girolamo str_name_14|Adolphe str_name_15|Borcha str_name_16|Meredith str_name_17|Ashley str_name_18|Honore str_name_19|Bertrand str_name_20|Fritz str_name_21|Valamir str_name_22|Guiseppe str_name_23|Manco str_name_24|Manuel str_name_25|Jan str_surname_1|{s50} of Lyon str_surname_2|{s50} of London str_surname_3|{s50} the French str_surname_4|{s50} the General str_surname_5|{s50} of Vienna str_surname_6|{s50} of Moscow str_surname_7|{s50} of Nice str_surname_8|{s50} the Italian str_surname_9|{s50} the Cutthroat str_surname_10|{s50} of Fleet Street str_surname_11|{s50} the Barber str_surname_12|{s50} Dupont str_surname_13|{s50} Harrison str_surname_14|{s50} Hadik str_surname_15|{s50} of Pressburg str_surname_16|{s50} of Zaragoza str_surname_17|{s50} Narrowwit str_surname_18|{s50} the Cheap str_surname_19|{s50} Three-fingers str_surname_20|{s50} the Englishman str_surname_21|{s50} Delacroix str_surname_22|{s50} the Short str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Hachet str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} Charlerois str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Dumberton str_surname_33|{s50} the Fearless str_surname_34|{s50} Jacobine str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Filthy str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Well, you look as though you need my services. str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five francs and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|What are you starting at, then? str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|Out with it or be gone, ye speckled-shirted dog! str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|By God, sir, do you call that thing a coat? str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc1_intro_response_1|Services? str_npc2_intro_response_1|Your last five francs? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Say, aren't you that bloke that saved Wellesley's life? str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Ah, an old jack-tar, are we? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|Excuse me? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|I think not. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Nothing, you old drunk. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|Go lubb some land. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|I'd sock you were I not a gentleman. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|You see, I specialise in the arts of reconnaissance and espionage. str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|Aye, I am, and one that's got the devil to pay, at that. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I do apologise, I am simply not accustomed to associating with 'people' of your..err..means. The name's George Leslie Donnell, but the chaps call me 'Dandy' on the count of my impeccable style. Actually, you look like the sort of person that might be able to help me out of my predicament. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalit. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I arrived {s19}in {s20} on the orders of a client for the purpose of gathering... shall we call it 'information'? A series of unfortunate and unavoidable events, however, have left me in the rather untowards position of being unemployed and without pay. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|Ye see, I was serving as the boatswain on a navy sloop. Life was hard aboard our vessel, but send me to the devil if it ain't the life I love. That is until this spat of wars made life that much tougher on us. It got to the point where me and the crew had had enough of navy life, so we expressed our displeasure with the ship's captain by dropping him and his lackeys on some uncharted island and commiting ourselves to using the ship for a better purpose. str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|Let me explain. I'm quite the hotshot at White's, which is a gentleman's club I'm certain you're not familiar with. At least, I was until recently. You see, one of our primary pastimes at the club is gambling. We bet on all sorts of things and it's hardly cricket to turn down a fair wager when presented with it. So, when a rather distinguished hussar captain bet me a sizable amount that Bonaparte would soon be turned back in Spain I countered with a bet that the Tyrant would hold Cadiz by the first of this April. A sure thing, I thought, after all he'd sweep through the Spaniards like a sickle through wheat. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But I have no doubt that someone of your sort would benefit from my services. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Alas, some o' them navy boys caught up with us and we had nary a choice to but dive overboard and swim for dear life. Now I'm without a ship or a crew and liable to be impressed back into the service. str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|As it happens, the bet was a poor one and I then found myself in considerable debt and unable to pay. I had no choice but to tip him the double and go into hiding. He's got bruisers after me, though, and I've no choice but to continue running. Perhaps I should try blending into an outfit like yours until the bet's forgotten or, I pray, the hussar is killed by the frogs. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him. str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|You again? Have you come about my services? str_npc2_backstory_later|I sold my boots and have managed to make a few francs peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I've been here and there lookin' fer a crew that can use an old seadog like myself. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I'm no soldier, I grant you that, but I've a pistol to hand and have popped a few blokes with it in my day. I've also many connections among those of the Beau Monde, as we say. My expert eye could perhaps help improve the appearance of your ragged band, as well, though I doubt you've the capital to keep up with myself. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. Assuming you can provide more than arrogance. str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|I'm sure my company could use an old salt like yourself. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do 2017-03-12 (日) 16 13 32 str_npc12_backstory_response_1|I guess we could use an extra hand, even if it is an incredibly dainty one. How's your cooking? str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I require no services from self-important spies. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|I'll have no dealings with a mutinous pirate! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|What use have we for a London pimp? str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|During the Revolution, I trained under Fouche, the Assembly's spymaster. Since then I have trained my skills in information gathering around the continent. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Aye! I'm filled to the gunwhale with gratitude. Let's weigh anchor and pray never to see a south-wind in our glasses! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, {sir/madame} str_npc10_signup|Are you, 2017-03-12 (日) 16 13 32 Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few francs in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|There is no one better at tracking people and things than myself. And having travelled the Occident extensively, I know the terrain in every country in Europe. str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|You'll soon find I ain't halfways bad with me cutlass, and have got Dutch courage to last me. If we find ourselves on a ship ye ain't likely to find someone better than I when I've got the con. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, 2017-03-12 (日) 16 13 32 str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Welcome aboard, captain. If I had a ship I'd pipe the side. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I can handle such matters myself. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set. str_npc4_signup_response_2|Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir. str_npc5_signup_response_2|Actually, on second thought, I prefer to keep more civilized company. str_npc6_signup_response_2|Now that I think about it, maybe a crazy old pirate isn't what we need. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc8_signup_response_2|Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. str_npc9_signup_response_2|You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. str_npc10_signup_response_2|On second thought, we value discipline pretty highly in our company. Good day to you. str_npc11_signup_response_2|Sorry, madame. We've already got as many in our company as we can handle. str_npc12_signup_response_2|A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a fighter overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, sir. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to larceny. str_npc1_payment|I will be very useful to you, {sir/madame}. Now there is only the matter of pay; as my previous employ ended poorly, I find myself without money and will require an advance of {reg3} francs for my services. Whatever position I find myself in, I would refuse to work without being sure to gain from it. str_npc4_payment|Excellent. Before we depart, would you be so kind to lend me {reg3} francs? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} francs from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before {he/she} pays you your worth of gold first'. str_npc7_payment|All right then. I will come with you. But I want a payment of {reg3} francs first. You aren't expecting me to work for free, do you? str_npc8_payment|Then I will fight your enemies for you. But first I want a bounty of {reg3} francs. If you are a worthy captain who can lead {his/her} company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} francs, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|That's good news. But I'll ask for one last thing, captain. I have a woman here in {s20}, a tavern wench, and she says she has my child in her belly. I want to give her some money before I leave... for the child, you know. Do you think you can spare {reg3} francs? str_npc11_payment|Hey thank you captain. But before joining up with you, I would ask for a payment of {reg3} francs. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough not to sign anywhere without having myself covered. str_npc13_payment|Before I sign up, there is the small matter of some expenses I have incurred while staying here -- {reg3} francs. Do you think that you could cover those for me, as a gesture of friendship? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} francs before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} francs would be fair, I think. str_npc16_payment|Now, that's good news, captain. So, how about paying me a little something to seal off our agreement? A mere {reg3} would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past. str_npc1_payment_response|Very well, here's {reg3} francs. Now, kindly fall in. str_npc4_payment_response|Certainly. Here's {reg3} francs. str_npc5_payment_response|Well... here's {reg3} francs, then. Your first payment. str_npc7_payment_response|No, of course not. Here's {reg3} francs. str_npc8_payment_response|Oh, I am no pauper, madame. Here's {reg3} francs for you. str_npc9_payment_response|Very well, here's {reg3} francs. str_npc10_payment_response|Of course. Here, {reg3} francs. str_npc11_payment_response|Very well, here's {reg3} francs. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} francs. Make ready to leave soon. str_npc14_payment_response|All right, here's {reg3} francs. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} francs. Glad to have you with us. str_npc16_payment_response|All right, here's {reg3} francs for you. Make yourself ready. str_npc1_morality_speech|Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, captain, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {sir/madame}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Rolf do not care to {s21}. I will not be pleased if you continue to take this course. str_npc5_morality_speech|Pardon me, captain. It is not good to {s21}. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {sir/madame}. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to {s21}. str_npc7_morality_speech|Captain -- I do not like to see us {s21}. Such are the actions of a common bandit chief, with no regard for his followers. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|{Sir/Madame} -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, captain. I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, captain, I'd feel much better. str_npc11_morality_speech|Excuse me, captain. It's not good that we {s21}. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|Captain -- I do not like to see us {s21}. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. str_npc13_morality_speech|Captain, if we can avoid it, I'd prefer not to {s21}. Calradia is a small place, and one's reputation is precious. I would not care for one of my rivals to include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|{Sir/Madame} -- just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|Captain. I don't like to {s21}. So many throats left uncut, and so many purses left unexplored... str_npc1_2ary_morality_speech|Boss -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|{Sir/Madame} -- I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {sir/madame}. str_npc3_2ary_morality_speech|{Sir/Madame} -- I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these troubled times. str_npc6_2ary_morality_speech|{Sir/Madame} -- you may choose to {s21}, but would prefer to have no part in it. Such is not the path to my redemption. str_npc9_2ary_morality_speech|Captain, I am dismayed that you {s21}. A {gentleman/gentlewoman} such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|{Brother/Sister} -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|Captain -- you should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, friend {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|Captain -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc1_personalityclash_speech|Captain -- no offense, but I'm a bit tired of {s11}, who puts on airs like she's something better than your humble servant Borcha. str_npc2_personalityclash_speech|{Sir/Madame} -- as you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|Captain -- in my opinion, {s11} is a hard and cruel man. He speaks of nothing but the need to flog, beat, and hang his fellow soldiers. str_npc4_personalityclash_speech|{Sir/Madame}. The House of Rolf is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Calradic Empire. Yet {s11} openly shows me disrespect, and casts doubt on the provenance of my house. str_npc5_personalityclash_speech|A moment of your time, captain. {s11} seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from caravans passing through my family's lands. str_npc6_personalityclash_speech|Your pardon, {sir/madame}, but I cannot keep my tongue stilled any longer. That harlot, {s11} -- every time she sees me she points the five fingers of her hand at me -- a peasant's sign to ward off evil. str_npc7_personalityclash_speech|Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent mountebank {s11}. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. str_npc9_personalityclash_speech|Sir -- {s11} is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. str_npc10_personalityclash_speech|Excuse me, captain. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Rolf, the one who calls himself a baron. str_npc11_personalityclash_speech|Begging your pardon, captain, but I can't keep silent. That man, {s11} -- he killed his own brother. str_npc12_personalityclash_speech|My lord. The barbarian woman, {s11}, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. str_npc13_personalityclash_speech|Captain, I weary of {s11}, who talks of nothing but chivalry and feats of arms. str_npc14_personalityclash_speech|Excuse me, captain. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that girl {s11} is a danger to the party. She's a feral brat, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|Oy, captain. Just so you know -- there's something funny about {s11}. He makes strange scrawlings in the dirt, and mutters to himself. str_npc1_personalityclash_speech_b|She's a common bandit, just like myself, and she has no right to tell me to keep my distance from her, as she did just now. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a nursery, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|{Sir/madame}, these are indeed sorry days if common folk are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him that if the warrior's way bothers him so much, that he become a priest or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|I know the crime I committed was an abomination, but I am seeking repentance, and I deserve better than to be the object of some witch's superstition. I just thought you should know. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|{s11}, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, {sir/madame}. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. House of Rolf, my arse. Genuine blue-bloods are bad enough, but those who pretend to be blue-bloods are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. str_npc12_personalityclash_speech_b|But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|Valorous deeds are all very well, but they are not the only goals worth pursuing in life. Personally, I never trust any man who has not at least once woken up drunk in a ditch, or been beaten by the slipper of his lover. str_npc14_personalityclash_speech_b|That chit {s11} saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect she's a thief. I found her going through my baggage and pawing some of my schematics, and she pulled a knife on me when I thought fit to object. A wise captain would not allow her in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he told me that a chit of a girl like myself should mind her own business. So I had a look in his baggage, and found strange plans and diagrams. I think he's a sorceror, {sir/madame}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc1_personalityclash2_speech|Oy -- boss, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about cutting the throats of the enemy wounded, back there. str_npc2_personalityclash2_speech|{Sir/Madame}. If you don't mind, I'd prefer not to be deployed anywhere near {s11}, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{Sir/Madame}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the warrior's code. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|{Sir/Madame}. I happened to exchange a few words with {s11} as we were dividing up the spoils of battle. Please inform her that when she speaks to me, she should call me 'Baron' or perhaps 'Baron Rolf,' or 'Your Grace,' but certainly not just 'Rolf.' str_npc5_personalityclash2_speech|Captain. {s11} needs to have her tongue cut out. str_npc6_personalityclash2_speech|My lord. Did you see {s11} during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. str_npc7_personalityclash2_speech|Captain -- I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|Captain. {s11} is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. str_npc9_personalityclash2_speech|{Sir/My lady}, I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{Brother/Sister} -- a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|Captain. I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|Captain. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, captain! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|Sir. {s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|Captain -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Galerian often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon, {sir/ma'am}. {s11} might have been a very good thief, but he's not got the stomach to be a warrior, if you ask me. str_npc1_personalityclash2_speech_b|The way she whistles cheerfully as she does it -- it puts a chill down my spine, it does. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is knight's work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was she who had made the kill, and thus she deserved the spoils. My lord, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that she deserved the purse, I would gladly have given it to her. str_npc4_personalityclash2_speech_b|I am of noble blood, and she is of the basest birth. She must remember her place. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my people use to warm their bellies during the winter months. But {s11} grabs the pot, and tells me that I will not be allowed to 'taint' it with heathen food, and that it should properly belong to her. I yielded the pot to her, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|My lord -- such hubris will not be overlooked by Heaven, and I fear we shall all of us pay the price. str_npc7_personalityclash2_speech_b|Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself a lord. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. Captain, that man is looking for a crossbow bolt in his chest, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' I responded that at least I hadn't killed my own brother, which I think bothers the Heavens a lot more than battlefield small talk. {s11} turns red like a baboon's arse and would have struck me had I not artfully dodged out of his away. Tell him to lighten up, will you? str_npc14_personalityclash2_speech_b|{Sir/Madame}, such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Galenian was an 'antiquated know-nothing.' Captain, no true doctor would have such disrespect for the great masters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as a girl who counts her pennies ought. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc1_personalitymatch_speech|Boss. {s11} back there didn't do badly in that last fight at all. He's a good egg, too. str_npc2_personalitymatch_speech|{Sir/Madame}. I just wanted to tell you that {s11} may be a rough sort, and I'll venture a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {sir/madame}! I had just wanted to tell you that {s11} is a most gallant knight. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, {sir/madame}. I just wanted to say a word in praise of {s11}. He did well in that last battle. str_npc5_personalitymatch_speech|That was a fine battle, {playername} Bahadur! {s11} is a good man to have by our side in a fight. str_npc6_personalitymatch_speech|Captain. Sometimes I am troubled by all this bloodshed, although I know that proud warlords must be humbled, and cruel bandits tamed, if we are to restore peace to Calradia. str_npc7_personalitymatch_speech|Captain. I was just talking to {s11}. She may be a bit savage, but I believe that she is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, captain. And I have to say, I admire the taunts that {s11} hurled at our enemy. str_npc9_personalitymatch_speech|Captain. {s11} acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, Brother! I wish you joy of your victory! Say, old Mother {s11}'s not bad in a scrap, is she, for a woman of her years? Although I'm getting to be a bit of an old dog myself, now. str_npc11_personalitymatch_speech|Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? str_npc12_personalitymatch_speech|A bloody business, captain, a bloody business -- although a necessary one, of course. {s11}, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And {s11}, too! I like that one. She sings the songs of her people as she goes into battle, which appeals to an artistic soul like my own. str_npc14_personalitymatch_speech|Captain. It is a pleasure going into battle with men like {s11} by my side. str_npc15_personalitymatch_speech|Captain. I was just having a word with {s11} after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|Oy -- captain. I was just having a chat with {s11}, as we picked through the bodies after our last little scrap. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring silver into Calradia, scoundrels like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Perhaps, perhaps... Ah, but I say too much. Good day, {sir/madame}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his comrades-in-arms, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I doubt that he is any more a Baron than I am, but I have to admire the brazen way he makes that claim. str_npc6_personalitymatch_speech_b|I must say that {s11} is a source of great comfort to me. I have told him of my sin, and he said to me that Heaven will forgive my transgression, if I truly repent and truly desire such forgiveness. He is wise, and I am glad that he is with us. str_npc7_personalitymatch_speech_b|At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us. str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march. str_npc10_personalitymatch_speech_b|Heh. It just goes to show that youth ain't everything, that experience also wins battles. I reckon she and I could teach the young puppies of the world a thing or two, couldn't we? str_npc11_personalitymatch_speech_b|Old {s11} in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. str_npc13_personalitymatch_speech_b|Also, although I normally prefer the coy to the Amazonesque, I confess that I have also noticed the femininity she tries to hide beneath her martial demeanour. True, she is a bit aloof on the march and in camp, but perhaps my fair words can melt the Nordic ice around her heart. str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard her story? Can you believe the wrongs done to her? I tell you, it makes my blood boil. I want to cut off all the little bits of those bastards who mistreated her -- and I'll do it, too, if we ever run into them in our travels. str_npc1_retirement_speech|I'm a bit tired of marching up and down the land, shedding my blood for someone else's cause. The loot is good, but I think I've got enough of that, now. I'm going to head back to my village, take a wife, settle down, maybe raise horses if I can afford it. str_npc2_retirement_speech|I'm getting a bit tired of the warrior's life. I'm going to invest my share of our loot into a cargo of goods -- furs, linens, velvets, probably -- and take them back over the mountains. I would like to thank you again for taking me on, and wish you the best of luck. str_npc3_retirement_speech|I am afraid I have something to tell you. I have decided that the warrior's life is not for me. I think it is probably too late for me to find a good marriage -- no one of my people would take a wife who had served with a company of soldiers -- but I may have enough money to start myself up as a merchant. I hope you will not be angry, {sir/madame}. str_npc4_retirement_speech|I have fought with you honourably, as befits a son of the House of Rolf, but I am not altogether satisfied with your leadership. I will go home to my ancestral estates, which are much in need of my services. str_npc5_retirement_speech|Bahadur -- since I have taken your salt, I have fought for you fiercely, and loyally. But you have not always repayed my service with the kind of leadership that I deserve. So I am going home, in the hope that the Khan's men have forgotten me, to see my father and brothers again. str_npc6_retirement_speech|I joined this company in the hope that you would lead me out of darkness, and indeed I have found a measure of peace here. But I have some qualms about your leadership, and have begun to suspect that the path to redemption can be found elsewhere. str_npc7_retirement_speech|I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me. str_npc8_retirement_speech|I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. str_npc9_retirement_speech|We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again. str_npc10_retirement_speech|I've had enough of tromping up and down the length and breadth of Calradia. I've got enough to buy a small bit of land somewhere, so I think I'll give that a try. So long, and best of luck to you. str_npc11_retirement_speech|You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. str_npc12_retirement_speech|I've done all right in your company. I filled my belly, put some gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home str_npc13_retirement_speech|As the luster of your name grows ever brighter, I fear that my own reputation will seem pale in comparison, as the moon is outshined by the sun. I have decided to strike out on my own. The very best of luck to you! str_npc14_retirement_speech|I would like to inform you that I wish to sever our relationship. I intend to seek alternative employment. str_npc15_retirement_speech|I appreciate that you took me on, but I'm not altogether happy about how things have worked out. I'm going to head off elsewhere -- maybe go home, maybe find another job, I haven't quite decided yet. str_npc16_retirement_speech|I've had good times in this company, and I've found myself a pretty trinket or two on the battlefield, but right now it isn't working out. I'm leaving you to go offer my talents to someone else. str_npc1_rehire_speech|Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. str_npc2_rehire_speech|{Sir/Madame}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Khergits, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {sir/madame}, would you have me back? str_npc3_rehire_speech|Well, hello {sir/madame}! It is very good to see you again. I have not fared so well since we parted, I am afraid. My mother's family. whom I hoped would give me a start in trading, have not been as welcoming as I have hoped. I receive nothing but lectures from my aunts, on how I have ruined my prospects for marriage by taking service in a mercenary company. Perhaps I am better suited to war than to commerce, to share a meal over a campfire with rough fellows than to drink wine with the burghers of Veluca. {Sir/Madame}, I must ask you -- will you take me back? str_npc4_rehire_speech|Why hello, captain. It's been a while. You've done well for yourself, I hear. For my part, I've been having some difficulties coaxing a living from my estates -- locusts, bad rains, unruly serfs, that sort of thing. I thought I might take up the sword once more. I know there's been some bad blood between us, but I'd be honoured to fight in your ranks once again. str_npc5_rehire_speech|{playername} Bahadur! Your fame grows ever greater -- even as far as my homeland, beyond the mountains. I'd returned there, hoping that the Khan's men had forgotten. Well, they had not -- even before I set foot in my valley, I had word from my family that both the Khan and the Humyan were looking for me. So I came back again, hoping you might forget any harsh words I had spoken, to see if I could fight with you once again. str_npc6_rehire_speech|It is good to see you, {sir/madame}. Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? str_npc7_rehire_speech|Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? str_npc8_rehire_speech|Greetings to you, {playername}. I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. str_npc9_rehire_speech|My dear, dear {man/lady}! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again. str_npc10_rehire_speech|Captain! It's good to see you. You see, it turns out I'm not much of a farmer. Too soft on the hired hands, I figure. I let them rob me blind. I guess fighting is what I know best. So tell me, captain, are you still looking for good men? str_npc11_rehire_speech|Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again str_npc12_rehire_speech|Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? str_npc13_rehire_speech|Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? str_npc14_rehire_speech|Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Calradia, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again. str_npc15_rehire_speech|Why hello, {playername}. I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work? str_npc16_rehire_speech|Captain! They say that you've done well for yourself since we last met. I'll come out and admit that I cursed your name when we parted ways, but thinking back on it you weren't all that bad. All these lords, they're glad enough to send me on little side errands, but they don't much care to have me in their main battle-line. Apparently I spook the men. I've heard it muttered that I'm a witch, or that I eat men's hearts after killing them, or other rot. Not that I mind stabbing a man while he's asleep, but it's a lot more gratifying when he's awake and kicking. So I thought I'd try to find you again, see if you'll take me on. str_npc1_home_intro|Boss -- did you know that I was born around here, in the high steppe? This is where I got my eye for horseflesh, because this is good land for horses, although a hard land for men. I suppose that's why the Khergits like it. str_npc2_home_intro|We're approaching Sargoth. That's where I was headed when the Khergits got me. str_npc3_home_intro|Can you smell that? Lemon trees, apples and crocus flowers, it's the scent of Veluca. I spent many a happy summer here when I was a girl, playing in the gardens of my mother's family while my father was away trading. str_npc4_home_intro|The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. str_npc5_home_intro|Bahadur, we are nearing Halmar, largest town in the lower steppe. My mother's sister went here to marry a townsman and I thought to seek service with the lord here. That is when I ran into you. str_npc6_home_intro|I can see by the vines and terraces on the hillside that I am near home. I have no wish to see my family, so I will linger outside the walls if you go into town. I am sure that you will understand. str_npc7_home_intro|Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. str_npc8_home_intro|Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. str_npc9_home_intro|Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. str_npc10_home_intro|D'you smell that fresh air, Brother? This was my home, before I went abroad in search of coin. It's good to be up in the hills again. It's the smell of freedom. This is the cradle of Rhodok liberty, here under Grunwalder Castle str_npc11_home_intro|I see the mountains. We must be getting near home. str_npc12_home_intro|We're passing by the site of one of my greatest medical triumphs, if that interests you. str_npc13_home_intro|Ah, Castle Ergellon! Such a lovely spot, at the foot of the Rhodok highlands. Such happy days I spent here, the summer before last. str_npc14_home_intro|Do you see that fortress up there, on the spur over the valley? Ismirala? I spent a winter there some years back, trying to train the lord's men. str_npc15_home_intro|You see that castle up on the hill? Culmarr Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. str_npc16_home_intro|Aye, captain, do you see those? Those are hare tracks in the snow. We must be getting near to my birthplace. str_npc1_home_description|Well, Khergits always lived here, even back in the old days, as the Emperor gave them gold and lands to keep out the other tribes. I'm told my grandfather was a Khergit chieftain, although my mother didn't know him, any more than I knew my father. When my mother was a lass, the Khergit started coming over the mountains in larger numbers, and now there's a Khergit Khan in Tulga. str_npc2_home_description|People say that the Nords are a bunch of bloodthirsty barbarians, but they have a good head for trade, if you ask me. They make the people up and down the coast grow flax, which they weave here into linen. It can't compete with Jelkala silks and velvets as a luxury fabric, but it makes good summertime wear and you can use it for the sails of ships. More importantly, linen was one of the few goods that someone else in Calradia wasn't already making. str_npc3_home_description|Veluca has wet winters and hot summers, but the people here build great cisterns to water their crops. They grow grapes -- Velucan wine is famous, {sir/madame} -- and those who can afford it make walled gardens, where fruit trees grow in abundance, and we sit at night listening to music, or playing chess, or merely sniff the night air. str_npc4_home_description|Well, you see, the King of Swadia declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. str_npc5_home_description|Khergits had always come here, to trade and raid, and in the last days of the Empire we began to settle. Just like the Vaegirs, Swadians, Rhodoks, Nords and the House of Sarran, we took the Emperor's coin to keep the other tribes at bay. But when the Great Horde attacked our homeland in my grandfather's day, we moved into this region in force. We pushed the Vaegirs back, and made their fortresses our own. str_npc6_home_description|Here in the Vale of Suno, our dialect and customs are closer than anywhere else in Calradia to those of the old Calrad Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Calradic ways. We keep our pledges and pay our debts. str_npc7_home_description|Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. str_npc8_home_description|You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance.' His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. str_npc9_home_description|The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. str_npc10_home_description|In my father's day the Swadians would come calling, thinking to make us knuckle our foreheads and call them their overlords. But Grunwalder, an old veteran of the wars from the hills, showed us how to form a battleline with spear and crossbow that could break a Swadian charge. He fell in battle, but the people gave his name to the castle that was built here, where he fell, so that we would remember, and always stand firm against the horsemens' onslaught. str_npc11_home_description|I'm from Uxkhal. You know the saying, {sir/madame} -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, {sir/madame}, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. str_npc12_home_description|The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grasped. str_npc13_home_description|I had come up here with a small Swadian force, but they were caught by the Rhodoks in the woods and their horsemen cut down amid the trees. I fled and found shelter up in the high valleys, in the arms of the comeliest cowherd you ever saw. She took me to a cave near the high pastures, and would bring me cheese and berries, and tell me the tales from the hills -- of playful goat-men who guide lost animals back to their flocks, or of ghostly huntsmen who ride the winds, chasing stormclouds. Such rustics they are! str_npc14_home_description|I say 'trying' because in my opinion, Vaegirs don't take well to discipline. Finest archers you ever saw, and good riders too, but they have no stomach for fighting in ranks. Their skills serve them well enough against Khergits and Nords, particularly when they can hide behind walls, but Sarranids can match them arrow for arrow, and I've seen Swadian knights cut through Vaegirs like a knife through butter. Now, a Rhodok spear-wall is designed to stop a Swadian charge in its tracks, and usually does. str_npc15_home_description|Like most castles that last around here, it's got foundations that are old Imperial Calradic. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Calradia, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. str_npc16_home_description|The snows in these valleys don't melt until late in the year, and the land is hard to plough. You can grow a bit of barley, but not much else. But there's wealth here in the woods deer, rabbit and lynx, meat and furs, and the mountains have iron, and traders would ship enough saltfish up the river from the coast to keep the people fed for the winter. str_npc1_home_description_2|They go easy on us farming folk, and don't ask for much in tax -- not that we would be able to pay in any case. The land isn't good enough for most crops. Frankly, it's only good for horse-rearing, and that only for half of the year, in the winter after the rains. In the summer they take their herds back into the mountains. Caravans come over the hills and bring spice to Tulga, but we don't see much of that money down in the villages. str_npc2_home_description_2|I had loaded up on saffron, cinnamon, cloves, pepper and other spices and a chest full of francs. I estimated that I could buy linens, furs, velvet, iron and wool, and the extra horses to carry them back, and I'd still make a profit. I just hadn't figured in the Khergits, who apparently don't care for others cutting in on their monopoly. str_npc3_home_description_2|The poets call Veluca a paradise, and I think for once that they do not exaggerate. str_npc4_home_description_2|How do I know this, you ask? Well... I was taken by them, and held for ransom, but I got away. That's really all there is to tell. str_npc5_home_description_2|Of course, you know how things go. My father's generation were hard warriors from the cold lands across the mountains, but this generation all has houses in the town and great estates and spend time as much trading as they do practicing archery. The next generation will grow soft on Velucan wine and will lose their lands to the next batch of illiterate hill-raiders to come over the mountains, just you watch. It's how things always were, and how things always will be. str_npc6_home_description_2|We men of Suno also never forget an insult, and avenge any wrong done unto us. Old-fashioned Calradic honour, I dare say, has brought me to my current fallen state. But despite that, I am proud to be from this region. Our lord is a vassal of the Swadian king in Praven, but as far as we are concerned he is just yet another barbarian chieftain, and we are the Empire's true heirs. str_npc7_home_description_2|We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel. str_npc8_home_description_2|The skalds' tales at least gave Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, mind. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming, and some day all of Calradia will be ours. str_npc9_home_description_2|Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. str_npc10_home_description_2|We grow mulberry trees here for silk and kermes too for the dye. We take it to Jelkala where they weave it into the finest velvet -- not that I have ever had enough francs in my pocket to buy velvet, mind. But the craftsmen of Jelkala also make good crossbows, and for that I'll not begrudge them their little luxuries str_npc11_home_description_2|The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, {sir/madame} -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard francs in my hand first. Why these high and mighty kings and nobles can't pay their bills, I'll never know. But I prattle on a bit, there, don't I? str_npc12_home_description_2|The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and careful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. str_npc13_home_description_2|Eventually I had to leave, and sometimes I wonder if there is a little herdsboy swaddled on her back, as she takes the cows up to pasture each morning. I'd be tempted to try to find her -- but no, no, one should never look back. str_npc14_home_description_2|If anyone were ever to unify this little land of ours, I'd sign up to serve them, free of charge. I'd put together an army of Rhodok spears with Nord footmen on the flanks and Vaegir archers in front, take along some Khergit scouts to find and fix the enemy, and some Swadian lancers and Sarranid mamlukes to finish them off. I'd take that army over the mountains and make the whole world kneel to Calradia.... Of course, that's what the Emperors thought, and in the end the tribes took away their Empire. str_npc15_home_description_2|And here's the funny thing -- when the Rhodok lands first rebelled against the Swadians, they all said they weren't going to have any noble lords ruling over them. You can guess how long that lasted. One Rhodok hill chieftain sets himself up in Culmarr, calls himself 'Count', and the good burghers of Jelkala and Veluca have to lick his boots if they want to sell their wine and velvet outside Calradia. And if you want to keep the counts under control, and the peasants providing the towns with food rather than selling to the highest bidder, then you need a King too, don't you? The Rhodok lands are no different than anyone else, whatever guff they talk about 'ancient liberties' and 'freedom.' str_npc16_home_description_2|Still, it was a thin living, and there were always too many mouths around to feed. The Vaegir king and the Khergit khan don't make life any easier for us, squeezing for tax money the villages they control, and raiding for plunder the villages they don't. Of course, I can't say I'd do any differently do the same if I had a castle and an army all of my own. The mighty do whatever they can, and the humble do whatever they must. str_npc1_home_recap|I'm from the high steppe, near {s21}. str_npc2_home_recap|I was born over the mountains. I'm a merchant, the son of a merchant, and the grandson of a merchant. str_npc3_home_recap|I used to live in my father's house in {s20}, but I spent much of my childhood in {s21}. str_npc4_home_recap|Our ancestral barony is over the mountains, across the Culdarr pass. str_npc5_home_recap|I was born in the highlands on the other side of the mountains, past Tulga, but I have relatives in {s21}. str_npc6_home_recap|My family lives in {s21}, but I cannot bear to face them. str_npc7_home_recap|I was born in a hovel in the fens, not far from {s21}. str_npc8_home_recap|I was born overseas, in Nordland, and my husband's hall also was in Nordland. str_npc9_home_recap|I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia. str_npc10_home_recap|Born and raised in Jelkala, {Brother/Sister}, and I hope some day to buy land there. But I had a mind to see a bit of the world first, so I took my crossbow and went off to the wars. str_npc11_home_recap|I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. str_npc12_home_recap|I come from overseas. I travel the world in search of medical lore. str_npc13_home_recap|Oh, far away from here, my {lord/lady}, else you would already have heard about me, and would not need to ask such things. str_npc14_home_recap|I am the younger son of the Count of Geroia. str_npc15_home_recap|I'm from over the hills. But Calradia is where the money is to be made, these days, if your trade is siegecraft. str_npc16_home_recap|Why, captain, I was born in Uslum village, but my mother lost her land to a scheming relative and had to put herself in bond to a nearby lord. str_npc1_honorific|sir str_npc2_honorific|{sir/madame} str_npc3_honorific|{sir/madame} str_npc4_honorific|captain str_npc5_honorific|{playername} Bahadur str_npc6_honorific|captain str_npc7_honorific|captain str_npc8_honorific|{playername} str_npc9_honorific|{my good sir/my good lady} str_npc10_honorific|{Brother/Sister} str_npc11_honorific|{laddie/lassie} -- I mean Captain str_npc12_honorific|captain str_npc13_honorific|oh valorous one str_npc14_honorific|commander str_npc15_honorific|captain str_npc16_honorific|captain str_npc1_kingsupport_1|That's a great idea, Boss. All these kings and khans and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and brandings and hangings for any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Calradia deserves something better. str_npc2_kingsupport_1|Well, captain -- I'd support you. I think you'd give Calradia the kind of enlightened rule which it has long needed. str_npc3_kingsupport_1|Well, my lord -- I would worry for you. Our histories tell us that power tends to corrupt. But in the end, I am comforted by the mercy and judgment you have shown as captain of this company. str_npc4_kingsupport_1|Well, captain, I think that you would be the kind of {king/queen} that well-born gentlemen such as myself would be proud to follow into battle... str_npc5_kingsupport_1|A fine idea, Bahadur - you have shown that you know how to govern men. Mind that you govern them justly, though... str_npc6_kingsupport_1|I cannot judge the legal merits of your claim. However, I think that unlike the other kings here, you have the capacity to unify this land -- and that would put a stop to these endless wars, between kingdom and kingdom, noble and noble, and brother and brother, that have brought us all into disgrace in the eyes of the heavens. str_npc7_kingsupport_1|Aye -- you'll do well. You know how to treat bandits and ruffians. str_npc8_kingsupport_1|The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. str_npc9_kingsupport_1|Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, {sir/my lady}. str_npc10_kingsupport_1|Well, {Brother/Sister}, I suppose there must be {kings/kings and queens}, and if there must be {kings/kings and queens}, then you would be as good a {king/queen} as any... str_npc11_kingsupport_1|Why, that's a fine idea, {laddie/lassie}! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... str_npc12_kingsupport_1|I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. str_npc13_kingsupport_1|That would be a fine thing, {sir/my lady}! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. Perhaps you know the song of Antaran son of Ashdab, who rose from obscurity to become king of Dabarah. A splendid tale! str_npc14_kingsupport_1|Well, sir, the heavens have instituted a hierarchy in this world, and normally I would have no truck with usurpation. But I also think that the kings of this land are a weak and sorry lot, not worthy of the name of king, and that leaves the crown free to be taken by a better {man/ruler}, such as yourself. str_npc15_kingsupport_1|Well, you pay your men on time, when you can, generally speaking. That's the best qualification for kingship there is, in my book. You show some respect for the rights of others. str_npc16_kingsupport_1|Why not, captain? I'm sure you'd make a fine {king/queen} -- and of course I'd hope you remember the little people like myself who did you a pretty turn on your scramble to the throne. str_npc1_kingsupport_2|Sure would, Boss. But let me tell you what might bring others to your cause -- particularly us poor folk. They tell us that in the old days, each new Emperor who took the throne would issue a great amnesty for all but the worst prisoners in his dungeons, give people a second chance to make something of themselves -- like you gave me a second chance, Boss. str_npc2_kingsupport_2|Most of the lords of this land -- well, let's just say that they never held a denar that they didn't collect as rent or take as pillage. You, on the other hand, have some experience of commerce and trade, of the effort and risk involved in making sure that men don't go hungry in Sargoth while there's a glut of grain in Praven, to give an example.... If you like, captain, I reckon I could find some support for you among the merchants and burghers of this realm. str_npc3_kingsupport_2|I would, {my lord/my lady}. But I would strongly recommend that you reinstitute an old Calradic imperial tradition -- the council of lords and commons, drawn from both the nobles of the land and well-educated men of property, with the power to overrule any new taxes or other tyrannical measures that might tempt you. It would be for your own good, {sir/my lady}. str_npc4_kingsupport_2|Of course, {captain/my lady}. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? str_npc5_kingsupport_2|Ay, Bahadur, I would. But there is something I should say, on behalf of the men of the steppes such as myself. It would bring great joy to us, to hear from the lips of one who would be khan, that you would restore an anicent right. From the days of the old emperors, the men of the steppes have enjoyed the right to bring their flocks to new pastures or to market, which necessarily involves the crossing of lands owned by the great lords of this realm. str_npc6_kingsupport_2|I would. I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become {king/queen}, there would be one law and one peace -- from the Rhodok highlands to the Vaegir wastes, from the high steppe to the Nordic shore. str_npc7_kingsupport_2|Yes, captain, I would. A {king/queen}'s duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were {king/queen}. str_npc8_kingsupport_2|I would -- on one condition. You'd be king in Praven or Sargoth or wherever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you'd let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. str_npc9_kingsupport_2|I would, {sir/madame}, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the {king/sovereign}, then the lords, then everyone else. str_npc10_kingsupport_2|Certainly, {Brother/Sister}. But I'd ask that you consider a thought of mine. If you became {king/queen}, then I'd ask you open your court to the common folks, and not just to the lords and blue-bloods. I'd ask you to let it be known that should any man be judged and sentenced, that he have the right to appeal to you directly. Right now, the lords have the right -- I say every man in Calradia should have it, too. str_npc11_kingsupport_2|Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That's what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently, over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmm, how did it go... str_npc12_kingsupport_2|Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to the 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And of course, every king must be crowned according to 'imperial' law. str_npc13_kingsupport_2|Of course, {my lord/my lady}. Also, as we learn from the tale of Antaran, when claiming a throne, it does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing one's deeds. As you no doubt know, I fancy myself a fair crafter of couplets. str_npc14_kingsupport_2|I would indeed, sir. I think you can unite this land, and then we'll be able to raise an army such as Calradia has not seen for many generations -- Swadian lances, Vaegir archers, Rhodok spears, Sarranid swords, Nord axes, and Khergit skirmishers, and take it over the mountains to subdue all the lands that the Calradic emperors once held sway. str_npc15_kingsupport_2|I would. People might say that you don't have royal blood in your veins. But as far as I've seen, royal blood makes you a skinflint. Kings and nobles will take out loans or commission building projects without half a thought to how they're ever going to pay back all those commoners who expect to eat after an honest day's work. If you ask me, an honest tongue makes a {man/woman} a {king/queen}, not a fancy pedigree. str_npc16_kingsupport_2|Of course, my {lord/lady}. And what's more, I figure a girl like me could do you a bit of a service raising support with the lords of this land. I may have only had a small part in their schemes and intrigues over the years, but I think I know what they want. And given what I know of their secrets, they'd not want to be denying me admission to their halls, now would they? str_npc1_kingsupport_2a|Please go on... str_npc2_kingsupport_2a|Please continue... str_npc3_kingsupport_2a|Please continue... str_npc4_kingsupport_2a|Of course - let me tell you all about him. str_npc5_kingsupport_2a|Please go on... str_npc6_kingsupport_2a|Splendid str_npc7_kingsupport_2a|Well, yes, I will try to keep order... str_npc8_kingsupport_2a|Fair enough str_npc9_kingsupport_2a|That seems sensible enough... str_npc10_kingsupport_2a|Of course - I would give my subjects that right str_npc11_kingsupport_2a|See if you can recall that prophesy. str_npc12_kingsupport_2a|Interesting. Please go on... str_npc13_kingsupport_2a|Why, yes, that you are. str_npc14_kingsupport_2a|Please go on... str_npc15_kingsupport_2a|Well-spoken, my good man str_npc16_kingsupport_2a|Interesting... Please continue str_npc1_kingsupport_2b|Well. We saw how that turned out... str_npc2_kingsupport_2b|I do not ask for their support, as they would no doubt wish to make a profit on the transaction. str_npc3_kingsupport_2b|I have no intention of hobbling myself in that way. str_npc4_kingsupport_2b|I will have no part of this str_npc5_kingsupport_2b|I said that I wished to be {king/queen}, not that I wished to involve myself in the minutiae of nomadism str_npc6_kingsupport_2b|I'm not sure that I can quite deliver all that str_npc7_kingsupport_2b|I think you're maybe taking the idea of the king's peace a bit too far, there str_npc8_kingsupport_2b|That's a pretty tall condition str_npc9_kingsupport_2b|I'm not sure that implementing your idea would be as 'simple' as you think str_npc10_kingsupport_2b|Hmm. Let me think it over. str_npc11_kingsupport_2b|Ah... I'll have my hand back, please. str_npc12_kingsupport_2b|Enough, sir. I will not have you mock our traditions str_npc13_kingsupport_2b|Hmm. I'm not sure about that. str_npc14_kingsupport_2b|Actually, I was looking forward to a bit of rest after becoming {king/queen}... str_npc15_kingsupport_2b|{King/Queen} of the Clerks, maybe, Enough of such talk str_npc16_kingsupport_2b|No offense, but I'm not sure that's the approach I'd take str_npc1_kingsupport_3|If I could go about this land for a few weeks, telling the common folk that you were going to amnesty their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? str_npc3_kingsupport_3|If you were to make such a pledge, {sir/madame}, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is to restore the old Calradic system, then arguably you are a more legitimate {king/ruler} then any of these come-lately usurpers. Give me leave for several weeks, {sir/madame}, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. str_npc4_kingsupport_3|Yes -- I think I have heard of that line, In fact, I can envision {his/her} entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... str_npc5_kingsupport_3|Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, And when men speak of you as khan, that's the first step to becoming one. str_npc6_kingsupport_3|Very well. Although I am now a stranger to my family, I have entered many a noble's hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are {king/queen}, you will strive your hardest to protect the weak and to crush discord, so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide will be no more. str_npc7_kingsupport_3|I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death. str_npc8_kingsupport_3|Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a {king/ruler} who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong, and Calradia will be the better for it. str_npc9_kingsupport_3|It's perfectly sensible, {sir/madame} -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lords of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle. str_npc10_kingsupport_3|Well then, {Brother/Sister}, give me leave for a few weeks and I can go about this land, letting the common folk know that you will rule justly and equitably, and that lord and common alike should be one before your law. Men will speak of you as {king/queen}, and that's a good start to becoming one... str_npc11_kingsupport_3|I can't recall now, but if you let me go back to my home, I could find an old greybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next {king/queen}. str_npc12_kingsupport_3|But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown a {king/king or queen}, and thus it makes sense that the crown should go to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? str_npc13_kingsupport_3|Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? str_npc14_kingsupport_3|Give me leave for a few weeks, {sir/madame}, and I will let all the worthy men of this land know that you are the one to unite not just Calradia, but all the other Calradic dominions. For according to my thinking, no one should be {king/king or queen} here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, {sir/madamge}. str_npc15_kingsupport_3|I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects. str_npc16_kingsupport_3|Give me leave for a few weeks, and I'll do a little tour of my former employers' castles. I'll sing them a pretty song about what you'll do as {king/queen}, about all the ancient freedoms you'll restore -- let them rob their tenants and tax the merchants and fight their wars and spend themselves silly without a thought to tomorrow, as a noble ought! What do you say to that, captain? str_npc1_kingsupport_objection|Boss -- you've given leave to Alayen to go tell the nobles that they will have rights over pasture, market, and forest? I can't say I like that. Give him his way, and he'll set up gibbets in every village in the land, where there will dangle some poor sod like me who thought he might pick up a bow, head to the woods and put a bit of meat on his table. str_npc2_kingsupport_objection|Um, captain. Matheld has ridden off to tell the lords of this land that you'll let them settle their quarrels by force and violence. You know they rarely actually fight each other, right? Most of the time, it's the traders and travellers on the roads between their castles that get clobbered in their petty disputes. Any excuse to shake down a caravan, they'll take. I really hope that she misunderstood you, sir. str_npc3_kingsupport_objection|Captain -- Deshavi has set off on some sort of expedition, which she says that you countenanced. She says that she will go about the villages of this land, telling the poor villagers that once you are {king/queen}, you intend to hang all thieves and bandits. {Sir/Madame}, I am a merchant's daughter, and know well the scourge of banditry. I also know that Deshavi has suffered great wrongs. But surely you do not intend to hang men indiscriminately. There must be some place for mercy in your kingdom str_npc4_kingsupport_objection|Captain. Artimenner has set off on a journey, telling the burghers that you claim the throne because you know how to balance your accounts. That's nonsense. Nobles and kings fight and rule. If they had to haggle over wages and overruns with every passing vagabond who ever did a scrap of work on their estates, then there would be nothing but disorder and chaos. str_npc5_kingsupport_objection|{playername} Bahadur -- I overhead what you told Ymira. But I wonder -- if the lords who live from farming, and the merchants who earn from trade, are allowed to determine what taxes will be leveed, then who will be taxed? Those who live from flocks, of course -- my people, the people of the steppes. I would have nothing to do with these councils, Bahadur -- all free men should be one, under the khan, and that is the end of it. str_npc6_kingsupport_objection|I understand that you have dispatched Rolf to fabricate a claim of royal descent. I have to tell you, {sir/madame} -- I do not think that the heavens will smile on such an attempt to take the throne by fraud. str_npc7_kingsupport_objection|I have heard what you told Bunduk, about giving every common criminal the right of appeal to the {king/ruler}. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women str_npc8_kingsupport_objection|Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A {king/sovereign}'s duty is to lead us into battle, not to tell us how to handle our quarrels and differences. str_npc9_kingsupport_objection|{Sir/Madame} -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My {lord/lady}, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it. str_npc10_kingsupport_objection|I hear that you've got Nizar spinning poems to justify your ascent to the throne. I can't say I approve, {Brother/Sister}. If men fight for a {king/sovereign}, it should be because they know they're going to get something good out of it, not because they've taken a liking to a silly song. str_npc11_kingsupport_objection|I hear that Lezalit is off and about telling folks that you're going to make yourself {king/queen} and then lead an army over the mountains. Shall there be no end to these wars, {laddie/lassie}? I was thinking that if you made yourself {king/queen}, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be spilt, and Calradian bones to be broken, and there's no getting round their decree. str_npc12_kingsupport_objection|Captain. I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would have helped Calradia escape its bloody past, and move towards a new age of peace and learning. Enough, I have said my peace. str_npc13_kingsupport_objection|Oh valiant one -- I hear that you have given leave to Jeremus to produce some testily-worded dissertation that undermines everything the people of this land hold dear, and accuses the old emperors of murder and usurpation. Captain -- I know as a poet that people must have heroes to emulate, and a golden age to restore. Will you create a kingdom in which cynics and scholars tell us what we must believe? I can think of nothing more dull. str_npc14_kingsupport_objection|I understand that you've sent your man Borcha to proclaim to all Calradia that you intend to free all the miscreants of this land upon your accession to the throne. What a foul idea... Men must be governed, {sir/madame} -- with whips and chains and the noose, if necessary. You'll find that out the hard way if you become {king/queen}, I'll warrant. str_npc15_kingsupport_objection|I understand that you've given leave to Katrin to spread some nonsense about marks on your hands. I just want to say that, as an educated man, I find it disturbing that you would resort to old women's superstitions to back your claim. Village women will believe one thing one day, another thing the next. Now a horoscope, properly cast by an astrologer at a royal university with a reputation to uphold, might tell you something worth knowing, but those have not been performed in Calradia for some time. str_npc16_kingsupport_objection|Oy -- Captain! I hear that Marnid's gone off to sing a pretty song to the merchants, on how you'll hand them Calradia on a silver platter for them to feast upon, smack their lips, and suck the marrow from the bones. I hope that's just a tale you're telling. A noble lord will at least toss a few coppers to the poor when he holds his feasts, and will make sure that the servants go home with full bellies. A merchant marries his daughter, and you'd be lucky to get a few crusts and scraps of gristle from the table. That's my experience, anyway. str_npc1_intel_mission|Well, Boss, as it happens, I have a few cousins over in {s17}, and unlike some in my family, they can still stand the sight of me. They deal in horses --- I've even been able to supply them with stock from time to time -- and so they get to pick up a bit of the gossip round the castles and great halls of the {s18}. I could go over there for a few days and tell you what I find out. str_npc2_intel_mission|{Sir/My lady}, if you're interested in events in {s18}, I can still make contact with my old trading partners in {s17}. They're usually well-informed about political events. str_npc3_intel_mission|Captain, although I cannot return to my father's house in {s17}, I still may make contact with my sister. She will be privy to the councils of the great merchant houses, and may tell us much about the state of the {s18}. str_npc4_intel_mission|Captain, if you could spare me for a few days, I would like to look up an old comrade-in-arms in {s17}, who has from time to time led a small company in the pay of the {s18}. He is a good man, the kind who speaks little and listens much. I'm sure over a drink or two he might let us know which way the political winds are blowing in those parts. str_npc5_intel_mission|If you like, {playername} Bahadur, I can take a few days to visit my mother's sister's people. They work in a caravanserie in {s17}, and hear the news from all across the {s18}. They may have some gossip about the feuds and rivaries of the great lords, if that is of interest to you. str_npc6_intel_mission|Captain -- while I am not strictly welcome in {s17}, I would be able to make contact with some former tenants of an estate of mine nearby. I granted them ownership after my abrupt departure, and they are now well-placed in society, and also less inclined than most to hold my crime against me. If you give me a few days, I may be able to collect some interesting information about the {s18}. str_npc7_intel_mission|Captain. When I left my former home in {s17}, I had promised myself that I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family is getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about the {s18}, if you would give me a few days to pay them a visit. str_npc8_intel_mission|If you have any interest in the events in the {s18}, a former shield-companion of mine retired and now keeps a farm near {s17}. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. str_npc9_intel_mission|{Sir/My lady} -- it has been some time since I sampled the delights of {s17}, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the {s18}. str_npc10_intel_mission|Captain -- I was thinking that some of my old mates in the garrison at {s17} would be glad to see me. They are good lads, and would never betray the city, but like me they have no particular affection for the bluebloods that command them, and may be willing to slip a little political gossip our way. The gentry are always falling out over one little thing or the other, but the lads might be able to know if there's real dissent brewing. str_npc11_intel_mission|{Laddie/Lassie} -- I was thinking that it's been a while since I visited my kinfolk in {s17}. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the {s18}, if that would interest you. str_npc12_intel_mission|If you wish, Captain, I would not mind taking the time to pay a visit to a pupil of mine, now employed by the lord of {s17}. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within the {s18}, a matter which may interest you. str_npc13_intel_mission|Oh valiant one! With your permission, I was thinking that I might pay a visit to the dales near {s17}. I try not to revisit old pastures, but I must confess a certain curiosity as to how a comely shepherdess of my former acquaintance is getting along. On the way, I may attempt to stop in at the castle. I suspect that it would not be terribly difficult for me to charm my way into the lord's hall, and I may be able to provide you with the latest news from the {s18}. str_npc14_intel_mission|Captain... As you may know, I helped train the garrison of {s17}. One of their number has lately been in touch with me, and suggests that if I were to visit him, he could pass me information on events within the {s18}. I am willing to do this, if you can spare me. While it is a great disgrace to be a traitor, there is no dishonor in making use of one. str_npc15_intel_mission|Captain. As you may know, I have for some time harbored a wish to go to {s17}, and study the masonry -- one of the finest examples of the old Calradic style. As it happens, one of my colleagues is currently engaged there doing repair work on the curtain wall. While his sense of professional obligation I think would prevent him, rightfully, from disclosing to me any weaknesses in its defenses, I suspect that he would not be averse to offering up his opinion on the general state of the {s18}, if that is of interest to you. str_npc16_intel_mission|Oy, Captain! I had a mind to pay a visit to my old haunts at {s17}. Let's just say that the lord and lady of the place had commissioned a certain service from me, and had been a bit lax about payment. However, a certain sparkly bauble in the lady's possession will fit the bill nicely. I see no need to trouble them by letting them know about my visit, but I could have a wee chat with my old friend the castle steward, who'll be letting me into the place, about goings-on in the {s18}. str_npc1_fief_acceptance|You'd make me lord of {s17}, Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. str_npc2_fief_acceptance|{s17} as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. str_npc3_fief_acceptance|{Sire/My lady}, it is most generous of you to offer me {s17}. I would be pleased to hold it, and dedicate myself to the moral and material uplift of its inhabitants. str_npc4_fief_acceptance|It is good of you to grant me {s17} as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. str_npc5_fief_acceptance|Bahadur -- I would be most pleased to hold {s17}. I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! str_npc6_fief_acceptance|{Sir/Lady} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold {s17} in your name, and dedicate myself to the protection of those who live there. str_npc7_fief_acceptance|Aye, I'll hold {s17} -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. str_npc8_fief_acceptance|You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at {s17}. Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. str_npc9_fief_acceptance|{Sire/My lady}, I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you. str_npc10_fief_acceptance|You'd make me a lord? Well, no thank you -- but if you would call me 'tribune' -- the tribunes being the people's servants in the old times -- then I suppose I could bring myself to run {s17} for you. I'd put food in the bellies of the hungry, and raise a fine force of Rhodok foot to fight on your behalf, {Brother/Sister}. But I can't promise that the real blue-bloods will enjoy rubbing shoulders with me in your councils. str_npc11_fief_acceptance|Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. str_npc12_fief_acceptance|Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. str_npc13_fief_acceptance|How generous and kind of you, {sire/my lady}. Allow me to express the utmost reverence for your wisdom in selecting me. Truly, your perspicacity exceeds that of King Laminur, who could read the character of a man from a single hair of his head. Your judgment surpasses that of the Emperor Akembra, to whom even the jinns submitted their disputes. Anyway, I accept. str_npc14_fief_acceptance|You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Calradia, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold {s17} as your vassal, and raise an army to fight for your glory and for mine. str_npc15_fief_acceptance|Well, {sir/my lady}, that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune! str_npc16_fief_acceptance|Oh, that's most generous of you, {sire/my lady}. I've been in and out of many a great hall or manor -- not always with the master's permission, I should add -- but I never thought I'd own one myself. Let me think... When I collect my first year's rents, what baubles shall I buy myself? str_npc3_woman_to_woman|My lady, if you don't mind me saying -- I think by now you have proven yourself to be one of the great warriors of this realm. Yet strangely, no king has come forward to offer you a fief. Perhaps it is because you are a woman. No matter -- I personally believe that you will take your place among the great lords of this realm, even if you have to fight twice as long and twice as hard to receive your due! str_npc7_woman_to_woman|Captain. If you don't mind me saying, you have fought long and hard against the scum of Calradia, and with their defeat, you make this land a better place. You are well deserving of a fief of your own -- and I suspect that if you were not a woman, a king would have offered you one by now. That is the way of the men in this sorry land they let us stand in the front of the battleline to take the enemy's blows, but when it comes to a division of the spoils, they expect us to head to the rear. str_npc8_woman_to_woman|Excuse me, {playername}. I would like to offer you my congratulations -- it seems that you are well on your way to making a name for yourself as a warrior to be feared. If you were a man, I suspect the kings of this land would be falling over themselves to make you their vassal. Alas, in this world, women like ourselves must fight twice as hard to receive what is only our due. str_npc11_woman_to_woman|Aye, lassie, I just can't help thinking to myself -- you've made quite a name for yourself, haven't you? Fighting and marching up and down the length of the land. Why, I suspect if you were a man, some king would have offered you a fief by now. Well, you may still get what you deserve -- you'll just have to prove yourself a bit more. str_npc16_woman_to_woman|Oy, Captain -- if you don't mind me saying, you've made quite a name for yourself in these parts. I suspect that if you were a man, a king would have offered you a fief by now. But we ladies should come to expect things like that. Men will find any excuse not to reward us for our work, so if we take a fancy to a bit of land somewhere, maybe we should just reach out and take it. That's the way I look at the world, anyway. str_npc1_turn_against|I'm sorry that we meet like this, boss. There's no question that I owe my rise in life to you. You doubtless think me ungrateful. However, one has to follow one's destiny -- isn't that correct? str_npc2_turn_against|This is a sad day. I never thought that I might meet my old captain on the field of battle. Even if I triumph, it will bring me no joy. str_npc3_turn_against|Oh {playername} -- what a tragic turn our lives have taken! I can only hope that the tides of war that have made us enemies, will one day allow us to be friends. str_npc4_turn_against|Aye, well.... I'm not sure what to say. If we must fight, let's get it over with. str_npc6_turn_against|It grieves me more than anything I can say to meet you like this, {playername}. I shall not dwell on the circumstances that have led us to this point. I can only hope that we may one day be reconciled. str_npc7_turn_against|Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends. str_npc8_turn_against|So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor. str_npc9_turn_against|I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy. str_npc10_turn_against|Well, it looks like the tides of fate have led me to make war on my old captain. Maybe things started to go wrong when you became my liege -- I suppose I was never much suited to vassalage. Anyway, here we are now. Maybe, when the world is changed and there are no more masters and servants, or lords and vassals, then we can meet together as friends. str_npc11_turn_against|Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much. str_npc12_turn_against|So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends str_npc13_turn_against|It is sad to meet you as my enemy, Captain -- but on the other hand, to meet such a titan of the battlefield as yourself in combat is a rare privilege. Truly, the news of our contest today shall keep the bards and poets of Calradia in wine and silver for months to come, do you think? str_npc14_turn_against|Well, {playername}. We meet as enemies. I confess that I have mixed feelings. It grieves me to make war on you, but if we meet in battle and I prevail, I will have defeated the worthiest foe in all Calradia, and I will know that my mastery of the military art is complete! str_npc15_turn_against|Ah... I have not been looking forward to this day. I just want to say that in my sight, if you'd kept your faith in me, things would never have come to this. But no doubt you see it differently. str_npc16_turn_against|Hello, Captain! So, I guess we're enemies! One small word of warning if we end up fighting each other -- once the rage of battle hits me, I can't always account for my actions. Just know that whatever I do, it's not personal. Maybe if we both walk away from this, we can meet once more as friends? str_comment_intro_liege_affiliated|I am told that you are pledged to one of the pretenders who disputes my claim to the crown of Europe. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you! Perhaps it is time that you sought a liege worthy of your valor. str_comment_intro_famous_martial|Your fame runs before you! Perhaps we shall test each other's valor in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, yes. At last we meet. You sound like a good {man/woman} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_noble_liege|I see that you carry a {nobleman's/noble's} banner, although I do not recognize the device. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. str_comment_intro_common_liege|I am always in the need of able officers; an army which cannot be reinforced is doomed, afterall. str_comment_intro_common_martial|Perhaps you are merely a peasant now, but a sceptre earned is wholly better than a sceptre granted. str_comment_intro_common_badtempered|Speak your piece, or be off in good order. str_comment_intro_common_pitiless|Another profiteer come to prey on the war-torn nation, eh? str_comment_intro_common_cunning|Keep your head about you and suspect everyone; you may go far with that. str_comment_intro_common_sadistic|Where I in a worse mood, you would be dangling from a noose for interrupting me str_comment_intro_common_goodnatured|I'd wager you're a decent enough sort. str_comment_intro_common_upstanding|Good fortune to you, and may the sun shine upon you. str_comment_intro_female_famous_liege|I have heard much about you. Some men may fear a woman who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of men in your prowess at arms. Perhaps one day I shall try my valor against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard of talk of you -- the woman who knows how to fight like a man. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good woman to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_female_noble_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! str_comment_intro_female_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_admiring_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. str_comment_intro_female_common_badtempered|By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. str_comment_intro_female_common_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. Here in Calradia, it seems, dogs lead men to war. str_rejoinder_intro_female_common_sadistic|And you, sir, are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner. And your cattle. And your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your handsome nose, sir. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier husbands than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be pleased to put out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish. str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattles from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattles from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattles from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterward. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. But your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behavior must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favor among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great dead, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their fortresses to despoil, their treasuries to ransack, their grieving widows to serve us our wine. str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but I can also not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}? I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_siege_unfriendly|I will not forget how we together we stormed {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles of their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very happy to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard him whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valor against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the men of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the men of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the men of {s54}. Don't worry -- we'll find him, and make him choke on his victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the men of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find him for you, and make you a gift of his head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|I heard that {s54} defeated you. Perhaps you should consider if you have considered any misdeeds, that might cause heaven to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think him a damsel in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let him learn his lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble deed. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumors, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed him for every denar. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a gentleman! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that he has been been treated with the honours due his rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. His ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let him go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let him go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let him go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let him go. How very chivalrous of you! No doubt the widows and orphans he leaves in his wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let him go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favor, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favor. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|My informants tell me that some of your companions have telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarreled with {s54}, and {s50} ruled in my rival's favor. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favor shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting her. He is unworthy of her attentions, and I intend to teach him to keep his distance from her. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair lady such as her, and would strongly encourage you to cease pursuing her. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a lad, and she was a lass. She's a high-born lady of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from her, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls himself {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls himself {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. She was always a silly girl, with appalling judgment. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make her accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against her family's wishes. I am not pleased. Her family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonorable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done!
https://w.atwiki.jp/annomod/pages/71.html
SmalltalkSelf 8400950 As the Sultan, I need to exercise caution and consider carefully whether I can trust someone... Someone like you! I take a special interest in my Empire s progress! Astronomy, medicine, architecture... My wisest scholars tirelessly research all the mysteries our world has to offer. Tell me more about the Occident... And don t leave anything out! It would give me great pleasure to hear what you have to say. QUEST_STARTED 8401800 There s an urgent affair of state that I m prepared to entrust to you... You could take this opportunity to render outstanding services to the Sultanate... I would like you to deal with this essential affair of state personally! I hope you will undertake this service for me and for my Empire! QUEST_REMINDER 8401850 You have my absolute trust in this matter... I know I can rely on you as if you were one of my closest confidants... QUEST_INVITATION_STARTED 8401900 Speak! Did you succeed? Have you come to report on your Quest?! Have you come to give me your report? INVITATION_CANCELLED 8401950 Stick to your guns. I m counting on you! This matter is too important to postpone any longer. QUEST_FINISHED 8402000 You are truly an ally of my Empire... You did not betray my faith in you! I thank Allah for sending you to me... QUEST_FAILED 8402050 Oh well... I ll have to find another solution. Perhaps you will have an opportunity to make up for this fiasco. SelectShip NEW 8407700 Profil Text 8425000 [THIRDPARTY_SENDER_PLAYER] appears impressed by the completion of your Sultan s mosque and is now prepared to receive you at his residence. Quests 8450000 Standardquests Prayer rugs Some important Noblemen from the Occident are paying a visit to [QUEST_SENDER]. Some Trade treaties are to be signed, so can you supply [QUEST_SENDER] with some occidental delicacies? High-profile visit Stones for the Orient Poor Harvest The chronicles Wear and tear Harem residence Defamation of character Red-handed The Gift The floating Prison Excellent opportunity The seraglio The World map Fertile Islands The object lesson Looters The renegade Seven The brother Hit them where it hurts Respect The traitor The jailbreakers Moneybags The Ocean of no return The Corsair ship On the run The irresistible dancers [QUEST_SENDER] would like to hold a riotous Feast lasting several days. However, he wants to offer his guests some special entertainment. Find the Jugglers in your City and bring them to [QUEST_SENDER]. The big Feast I Astounded by the Jugglers, the guests are expecting more exotic surprises. Now [QUEST_SENDER] wants to present delicacies and costumes from the Occident. Deliver him the appropriate Goods. The big Feast III It is a rousing Feast. A group of Jesters are now to appear to provide the guests with further amusement. Do [QUEST_SENDER] a favour and bring the best Jesters in your City to his Feast. The big Feast III The morning after was particularly unpleasant for the Western guests. [QUEST_SENDER] s Doctors have no idea how ease the guests headaches. Seek out your best Alchemists to brew a Potion as a remedy. The big Feast IV Now that all the guests have been treated and restored to good health they can embark on the journey home. [QUEST_SENDER] asks you to accompany the impressed guests safely home. The big Feast V [QUEST_SENDER] is delighted to receive a group of Western Noblemen. They want to write an account of their journey through the Orient. Deliver [QUEST_SENDER] with the finest Goods! The false chroniclers I After having had a good time in [QUEST_SENDER] s City, the Noblemen set off for home. However, their has Ship has somehow been damaged. Help them repair it. The false chroniclers II The chroniclers Ship has now arrived safely back into [QUEST_SENDER] s Harbour. However, [QUEST_SENDER] mistrusts the curiously anxious men, and assigns you to bring him your best Spies. The false chroniclers III [QUEST_SENDER] is enraged. His Spies report that the guests are none other than agents of the Orient s worst enemy. On no account must they leave the area. Intercept them! The false chroniclers IV [QUEST_SENDER] thanks you for your efforts. However, he is uneasy about your People s lack of attention to detail. A few shipwrecked chroniclers are still floating in the Ocean. Bring them to [QUEST_SENDER]! The false chroniclers V At the Emperor s request, [QUEST_SENDER] wants to deliver him the traitors. He s not entirely comfortable with the idea. Escort the vassals safely to the Imperial city. The false chronicler VI [QUEST_SENDER] a problem on his new Island an influenza epidemic. The virus seems to be resistant to traditional oriental Medicine. Deliver useful Herbs and Spices to him. Influenza with consequences I [QUEST_SENDER] s Doctors are making no progress. However, the ruler has heard of some highly skilled witches in your City. Find them and bring them to [QUEST_SENDER]! Influenza with consequences II The flu epidemic is subsiding. [QUEST_SENDER] is amazed at the three witches and watches them go with a heavy heart. He guarantees the witches a safe Escort home. Will you undertake this task? Influenza with consequences III [QUEST_SENDER] is furious to hear about the attacks on the witches. He has heard that the witches are persecuted in the West, while in his realm they are honoured as healers. Sink the witch-hunters! Influenza with consequences IV Influenza with consequences V The planned coup d etat I [QUEST_SENDER] is irate that the Corsairs are constantly attacking his Trading ships en route to the West. He assigns you the task of hunting down the plunderers. One of the Corsairs reveals the background to the raids. A coup d etat is planned. Three of the ringleaders are allegedly in your City. Seek them out and bring them to [QUEST_SENDER]. The planned coup d etat II The three plotters remain silent. A Fleet of Ships belonging to the plotters has also set up a Blockade in front of [QUEST_SENDER] s Island. Break through it! The planned coup d etat II Meanwhile, [QUEST_SENDER] has found out which of his Officers remain loyal and which not. He asks you to send his loyal subordinates Weapons. The planned coup d etat III The dissidents were overpowered by [QUEST_SENDER] s well equipped Units. During interrogation one of the Captains disclosed the location of the chief instigator s hideout. Find the man! The planned coup d etat IV The coup d etat was quashed. [QUEST_SENDER] does not want to execute the rebels, but will instead punish them by making them build a Monument commemorating the foiling of the coup. Deliver the Goods required to do this. The planned coup d etat VI A Captain of one of [QUEST_SENDER] s Trading ships reported some weatherbeaten chests which he was unable to salvage due to heavy seas. The Coats of arms on the Chests resemble those of the Sultan. Salvage them. The false Crest I The Chests look very old. What precious Items do they contain? [QUEST_SENDER] asks you to seek out the Alchemists in your City to ascertain both the age and origin of the Flotsam. The false Crest II The Alchemists require a number of Goods to determine the exact age of the Chests. [QUEST_SENDER] does not have these in stock. Supply him with the Goods so that work can proceed! The false Crest III The Crest is a forgery! Someone is trying to profit from [QUEST_SENDER] s good name, but he has written his address in a hidden place on the Chests. Find the swindler! The false Crest IV Al Hamra I Two of [QUEST_SENDER] s Spies have gone into hiding in your City after completing a Quest. Take care of this matter and bring them to him. This is urgent! Al Hamra II It is now certain according to the Spies, one of the three feared Corsair brothers is suffering from a serious illness and must be returned to his homeland. This is the chance to eliminate Bilal al Hamra. Al Hamra III It was only a matter of time, and now the time has come. Baltasar al Hamra, Bilal s oldest brother, has sailed his Fleet to [QUEST_SENDER] s Harbour to revenge his brother s death. Al Hamra IV The Corsair fleet now lies at the bottom of the Ocean. But the third brother has escaped and is now trying to flee. Sink him and, in so doing, end the Al Hamra reign of terror. For posterity I Inspired by the Emperor s idea of a Chronicle for posterity, [QUEST_SENDER] would also like to leave a permanent legacy a Building. Books should explain which type of Building would provide a fitting Monument. For posterity II For posterity III For posterity IV Reports have shown that none of the local Islands can bear the weight of the Palace. However, a site has been found further South. Deliver the Materials directly to a Transport ship. Harmony I There is a big day ahead; [QUEST_SENDER] s nephew wants to marry Lord Northburgh s sister. Bring the lady from her shopping expedition in your City and to the place of the intended union. Harmony II There are so many arrangements to be made! After all, [QUEST_SENDER] wants the marriage to be a symbol of the joining of the two cultures. Huge quantities of the most exquisite Food and Drink from both Cultures will be required. Harmony III Not everyone is enthusiastic about the historic event. Some Princes consider it sacrilege, and they intend to try to do all they can to prevent it. Stop them! Harmony IV The Sultan is amazed that his nephew has chosen a woman of such independent mind and strong will as a wife. Even her wish to be married by her old and long-lost Confessor cannot be denied! Harmony V [QUEST_SENDER] is delighted with the preparations for the large Feast. Even the bride is finding less and less to nag about. Yet one thing is still missing thousands of lights are to illuminate the ceremony. Harmony VI The crowd cheered, the bride cried; the marriage was a great success. To ensure that it remains that way, [QUEST_SENDER] asks you to accompany them on the first stage of their honeymoon around the world. Days of study were unable to unearth a Building suitable to the Sultan. However, Lord Northburgh offered his architectural expertise and designed a Palace. Collect the Construction plans. [QUEST_SENDER] is astounded by Lord Northburgh s plan. He now wonders where this Building, which is to preserve his memory for all time, should be built. Look for a suitable site! Recovery The Sultan has learned of the mysterious illness which is afflicting the Emperor. He immediately sent his servants out to find the best Alchemists the Orient has to offer. They are now ready to travel to the Imperial residence. Delivery The Emperor has personally taken custody of a saboteur who was caught trying to infiltrate the Imperial residence. As the person behind the saboteur is one of the Sultan s renegade Princes, the Sultan himself wants to pass judgement on him. He therefore asks for the prisoner to be handed over. Confidant Confession War-mongering Princes are currently spreading rumours about the premature collapse of relations between the Sultan and the Emperor. The Sultan would like to write a letter to the Emperor to dissociate himself from this allegation most emphatically. Dress alliance Manhunt For some weeks, Lord Northburgh has been looking for a convicted Knight who escaped from the Debtor s prison. A Captain from Al Zahir s Fleet discovered him on an Island and managed to apprehend him. He is now ready to be collected, but Weapons will be required for protection. The danger is averted, but although the ladies are under the Sultan s protection, they long to return to their cool, green homeland. It is only the knowledge that Lord Northburgh will be looking after them that gives him the heart to let them go. The false Coat of Arms V Demonstrate Honour Duty Qualities of a confidante Comrade at arms Golden attendance Maritime symbol Not many receive the Honour of being granted the [QUEST_SENDER] s trust. Especially Occidentals. And a fair few of the Sultan s Princes find this quite incomprehensible. Gain some Prestige with them. Being the [QUEST_SENDER] s confidante brings not only Privilege but also duties in its wake. The [QUEST_SENDER] is now asking you to offer your services. Crush the Corsairs so that they leave these Waters once and for all. You have recently demonstrated your understanding of Diplomacy and Trade to [QUEST_SENDER]. A confidante of the [QUEST_SENDER] should also exhibit the qualities of a good Governor. Prove yourself. As the [QUEST_SENDER] s confidante, you are now also a subject of the Sultanate and are duty bound to protect and safeguard it. This may sometimes require the use of the Sword. Arm yourself for this eventuality. Gold means very little to the [QUEST_SENDER], but he too cannot deny its usefulness. He therefore demands of all his followers their constant readiness to support the Sultanate. There are still a small minority out there who oppose the growing bonds between the Orient and Occident. As a shining symbol of the new world, the [QUEST_SENDER] wants to use Oriental ships sailing under your Banner to dismantle these old structures . Rather than lock him away in a deep, dark dungeon for the rest of his days, the [QUEST_SENDER] would rather make use of the Artist s talents himself. He is to serve as Court artist in the Imperial capital. Please escort him there yourself to ensure that he does not once again fall into the hands of criminals. Residents Text + Audio 6600000 Gesetzlose 6600000 Feedback 6600000 Audio 6600000 Pleased 6600000 I knew you could do it! Exactly! Yeah! At last! About time too! Angry 6600010 Outrageous! What a shambles! You can t do that! Bandis Invitation 6600020 What s the deal? Are you finally going to let us into your Town?! Can we stay with you now? Or do you want us to keep stirring up trouble!? Either you let us stay here or things ll get very… uncomfortable Bandits invitation Accepted 6600030 You ve made the right decision... Good decision... Bandits Invitation Cancelled 6600040 Pah! You ll soon find out what this means! So you really want to risk it, do you!? Bandits Arrive 6600050 Now you re goin t pay for you re heartless ways! You won t get rid of us so quickly this time, I can tell you! We re staying, like it or not! Bandits Killed 6600060 Argh...! We don t stand a chance against Knights in armour... Damn it... cough I ve bought it... Bandits Win 6600070 triumphant laugh Your Knights have bitten the dust! The riff-raff prevails! Send another hundred Knights if you like; you still won t get rid of us! Bandits Leave 6600080 We ve taught you a right lesson, we ave... gleeful chuckle gleeful chuckle Well then... til next time.... Text 6600100 For a price of [THIRDPARTY_TRIBUTE] Gold coins, [THIRDPARTY_SENDER_PLAYER] and his accomplices are prepared to call off the attack and to live as Beggars in [THIRDPARTY_CITY] from now on. [THIRDPARTY_SENDER_PLAYER] and his accomplices are attacking [THIRDPARTY_CITY]. [THIRDPARTY_SENDER_PLAYER] and his accomplices are withdrawing from [THIRDPARTY_CITY]. [THIRDPARTY_SENDER_PLAYER] asks you for help [CR][THIRDPARTY_QUEST_INFOTEXT] [THIRDPARTY_SENDER_PLAYER] has withdrawn his request for help with "[THIRDPARTY_QUEST_NAME]". [THIRDPARTY_SENDER_PLAYER] は"[THIRDPARTY_QUEST_NAME]"の要求を叶えてくれたのかと尋ねています。 [THIRDPARTY_SENDER_PLAYER] reminds you about the outstanding request for help with "[THIRDPARTY_QUEST_NAME]". [THIRDPARTY_SENDER_PLAYER] is disappointed that you can no longer grant the request for help with "[THIRDPARTY_QUEST_NAME]". The [THIRDPARTY_SENDER_PLAYER] and his cornies have defeated your Troops. You have defeated [THIRDPARTY_SENDER_PLAYER] and his cronies. Bettler 6600200 Feedback 6600200 Audio 6600200 Pleased 6600200 struth! May God bless you! Your heart s in the right place! God bless you! Thank you! You ve got a good heart! Angry 6600210 Nouveau riche rabble! Pah! You can treat us Beggars like this... Yeah, that s right! ...No consideration whatsoever fer the poor! Beggars Invitation 6600220 Pluck up some courage and let us into your Town! Won t you give a couple o miserable souls shelter? We eard of your gen rosity… so we just came here... Don t send us away! We won t cause no trouble! Promise! Please don t send us away again! We ain t got nowhere else to go... Beggars invitation Accepted 6600230 What, we can stay?! That s top, that is! That s a load off my mind, an that s the truth! What, you re openin the City gates for us!? I ll never forget you...! Beggars Invitation Cancelled 6600240 As if our lot wasn t hard enough already... So, this is your idea of charity... Quest Started 6600250 Couldn t you do somethin for us Beggars, too? It s just a wee favour... Well, erm... We ve got a bit of a problem... could do with yer help... You re the one to ask... for help and that... ...So the others said, anyhow... You going to help us then? There s something in it for you too... Beggars honour - goes without saying... Quest Reminder 6600260 So what s going on with this favour? Suppose you ve forgotten you said you d help us, eh? Quest Invitation Started 6600270 Is that right!? You haven t forgotten about our request?! What s this I hear?! You re looking into the matter for us? Quest Invitation Cancelled 6600280 No problem! ...I m used to waiting... Wouldn t be the first time someone s forgotten about me... Quest Finished 6600290 I can hardly believe it...! happy chuckle You ve done a smashing job there! That s great! Nobody s ever helped me before when I wanted something... Quest Failed 6600300 Knew nothing would come of it... sigh Would have been a miracle... Resident Talk Angry 6600310 Even the thugs in the dungeons have it better than us! I d rather sack out with the canal rats an bluebottles than in your Hospice! It s worse for us in the Hospice than it is on the Streets! I d make myself scarce if I could... As if my life wasn t miserable enough... Resident Talk Unhappy 6600320 Auf der Straße gibt s mehr zu futtern als in dies m Armenhaus! Nächstenliebe?! Dass ich nich lache! Auf der Straße könnt s uns auch nich schlechter geh n... Mann, hab ich n Loch im Bauch... Was is mit uns?! Habt Ihr uns vergess n?! Resident Talk Balanced 6600330 Hauptsache n Dach über m Kopf... Besser als auf der Straße isses in Eurem Armenhaus allemal! Für einen wie mich hat s Leben ohnehin nich viel zu biet n... Meinereiner is schon froh, wenn er die Nacht übersteht... Man muss das Leben nehm n, wie s kommt... Resident Talk Happy 6600340 Essen gut, alles gut! In Eurer Stadt bleib ich! kichert verschmitzt N Süppchen im Bauch wärmt Körper und Seele... Die Leute hier geb n gern und reichlich... Bei Euch ham wir s echt nich schlecht getroff n... Resident Talk Euphoric 6600350 It s like heaven here! I m... not... dead yet... am I? Like a pig in mud...! happy chuckle First time I ve slept in a bed in years! Wonderful! This Town has the most generous people I ve ever known... Someone gave me a coin today! All for me! Beggars Expel 6600360 Hey, you re not throwing us out of your Town, are you?! Is that true?! You really want to chuck us out?! What re you up to? Are you really chasing us out of your Town?! So now yer just drivin us out of here, are you?! So you want the poorest of the poor out of your Town now, do you?! Beggars Expel Accepted 6600370 You ll regret THIS, that s for sure! Pah! You wouldn t get away with it if we wasn t Beggars... One day... you re going to pay for this... Beggars Expel Cancelled 6600380 Phew! Thought you really meant it this time... That s a relief... you had me scared stiff there... Hospice Built 6600390 It s great, the way you look after us... Warms the cockles of my heart! Some of us have got a roof over our heads again now... Thanks! A House? Just for us Beggars? God bless you! Hospice Demolished 6600400 Demolishing Alms houses, eh?! You might as well just throw us out o the City! You ve a heart of stone, eh? Where re we supposed t go now? Text 6600500 [THIRDPARTY_SENDER_PLAYER] が[THIRDPARTY_CITY]に住むことを許可して欲しいと言ってきています。 [THIRDPARTY_SENDER_PLAYER] は驚きながら、本当に[THIRDPARTY_CITY]から出て行けと言うのかと言っています。 [THIRDPARTY_SENDER_PLAYER] は新しい救貧院の完成を喜んでいます。 [THIRDPARTY_SENDER_PLAYER] は救貧院の撤去に抗議しています。 Quests 6600600 Fatal theft Busy Beggars Futile search Beggar s code Special treatment One man s Meat… The Captain of [QUEST_CITY] Spiteful bed-chamber A sleazy offer Last chance A Beggar Crisis of Faith Foul misdeed Art of hunger Pretend love Warm housing Bauern 6601600 Feedback 6601600 Audio 6601600 Quest Started 6601650 Begging most humbly for your support! embarrassed throat-clearing Would you be so kind as to help me...? There is ... a matter... in which I... could do with your help... embarrassed laugh I wouldn t dream of asking you if it weren t important...