約 5,333,468 件
https://w.atwiki.jp/diablo3story/pages/213.html
[編集] Over the last few days, we ve seen a lot of requests from players for us to make improvements to the auction house. ここ数日にかけて、オークションハウスに関する多くの要望をプレイヤーから頂いています。 We ve also seen questions regarding what, if any, changes are being made to the AH in 1.0.4. その点に関して、1.0.4でオークションハウスでどこまで変更があるのかとも耳にしています。 While we ve already talked about many of the updates we have planned, we know some players may have missed those discussions. 予定していた更新内容に関してこれまで伝えてきましたが、一部のプレイヤーには未だ応えられてない事を承知しています。 So, rather than make you wait for the patch notes, we ve put together a list of everything that s changing in 1.0.4 for you below. それ故に、パッチノートを待たせるよりも、1.0.4の更新内容の全てを以下によってお伝えします。 Take a look さぁ見てくれ: General Improvements 基本の改善: Players can now cancel their auctions at any point so long they do not have any active bids on them (it will still take five minutes for a listed auction to become searchable, however). プレイヤーはBIDされていない品物ならば、いつでも出品をキャンセルすることが可能(5分経ち、AHに検索されるまで待つ必要はありますが) We ve increased the maximum stack size of gold per listing from 100,000 to 1,000,000. The current minimum listing price will remain the same per stack. 最大のゴールドのスタック量を10万から100万に変更。現状の最小表示価格は同様のスタックで表示される。管理人:すまん、これよく判らん。RMAHのゴールド取引の事だろうか…?>「流通最低価格は、1スタックあたりこれまでと同額のまま」という意味では? We ve added description text to several error messages. We ve also improved several existing descriptions so that they more clearly describe why you ve encountered an error. サーバーエラーメッセージの追加。同時に既存のメッセージも、どういったエラーが出ているのか分かりやすくなる様に改善。 Search Improvements 検索の改善: We re upping the allowed number of "Preferred Stats" per search from 3 to 6. 検索項目数を現在の3つから6つへ。 We re upping the number of digits you can enter in the "Min Value" field for equipment searches from 3 to 5 (i.e. you can now search for values 999). 最小値を設定した項目の文字数を3から5に変更。(要するに999以上の数値を絞り込めるようになる)管理人:要するにHealGrobeを検索に追加して、5000とかで検索できるということだろう。(いままでは3桁の最大999しか設定できなかった) We ve replaced “Minimum Damage” with “Average Damage” as a searchable stat, which can be calculated as follows (Min Damage + Max Damage) / 2. So, for example, searching for an Average Damage of 12 will find an item with 10-14 damage, 12 Minimum damage, or 24 Maximum damage. "Minimum Damage(最小ダメージ)" の検索項目を "Average Damage(平均ダメージ)" に置き換えて検索できるようになる。計算式は以下の通り【( 最小ダメージ+最大ダメージ) ÷ 2 】例を挙げると、検索で平均ダメージ "12" を設定すれば、 "10-14ダメージ増加" や "最小ダメージ12増加" や "最大ダメージ24増加" が表示される事になる。 Stat increases which come from slotted gems will no longer be factored in when searching for equipment. Instead, your search criteria will only take into account the base stat values for an item. 装備品の検索時、ソケットの宝石によるステータス増加は反映されない。そのかわり、検索の基準はアカウントの基本ステータスを基にして検索される。管理人:すまん、これもよく判らん。もしかしたら職業毎のメインステータスのみ加算した値で検索するとかそういうことかも。自信なし>take into accountは考慮するという意味の熟語かと。なので素直に、アイテムの基本性能だけで検索するって意味でいいと思います。 Armor, DPS, Buyout, and Time Left columns are now sortable columns in the Search tab. 『Armor値』 『DPS』 『Buyout』 そして 『Time Left』 は今後、1つのタブ内でソートできるようになる。管理人:現状は全タブでソートしてしまう UI Improvements UI(UserInterface:見た目)の改善: The Auctions tab and Completed tab will now refresh whenever one of your items has been purchased. 『Auctions』 タブと 『Completed』 タブは今後、一つでも品物が購入されれば更新される。 Whenever an auction expires or is cancelled, the listing price of that item will now display in the Completed tab. 時間切れになったり、キャンセルされた品物の値段は今後、 『Completed』 タブに表示されなくなる。 Tooltips have been added for items in the Completed tab (which means you ll be able to see the stats of the items you ve purchased or sold, as well as items which failed to sell or were cancelled). 『Completed』 のアイテム情報が表示されるようになる。(つまりあなたが購入したり売れたりしたアイテムのステータスを確認できるようになります、売れなかったりキャンセルされたもののようにね。) Tooltips have been added for commodities. 日用品に関してもアイテム情報が表示されるようになる。 Item Compare tooltips have been added to the Recommended Items page. アイテムを比較した情報が 『Recommended Items(推奨アイテム)』 ページに表示されるようになる。 In addition to these improvements, we re also fixing several bugs with the auction house UI and functionality (many of which you reported on these forums). これらの改善に追加して、オークションハウスのUI(見た目)や機能性に関する様々なバグを修正します。(多くはこのフォーラムで報告されたものです) Bug Fixes バグ修正: Auction house filters are no longer case-sensitive. 絞込み時、今後は大文字小文字の区別をしない。 Players can now search for stats on Legendary items! Yay! プレイヤーは今後、伝説級(レジェンダリー)アイテムのステータスを設定できる!ヤッホウ! The Recommended Items page will now display quivers for demon hunters even if you have a two-handed ranged weapon equipped. デーモンハンターが両手遠隔武器を装備している場合、 『The Recommended Items(推奨アイテム)』 ページは今後、矢筒も表示されるようになる。 Witch doctor s Corpse Spider bonus is now listed when searching for mojos. ウィッチドクターの 『Corpse Spider』 ボーナスは 『mojo』 の絞込みリストに追加される。 And, last but not least, we ve fixed several issues with affixes not displaying correctly or being unavailable for equipment searches そして最後に、でもまだ全てではないもの、いままで表示されなかった付加効果や、装備できない装備の検索に関して:"Attack Speed" is now a searchable affix for quivers 『Attack Speed(攻撃速度)』 の絞込みが 『quivers(矢筒)』 にたいして行えるようになる。 Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range 『装備可能レベルの引き下げ』効果のついた装備品は今後、そのレベルに対応した検索結果に正しく表示されるようになる。 Searches will now properly filter results according to the set Minimum and Maximum values for"Life per Spirit Spent" 『Life per Spirit Spent』の最小・最大値の検索結果が正確に一致した値で表示されるようになる。 And there you have it! Please note that thisisn t a preview, and that the above list represents every change we are making to the auction house in 1.0.4. これで以上だ!覚えておいてくれ、これは【予定】ではない、上記のリストは1.0.4でオークションハウスに適用されるんだ。 While the list is exhaustive for this patch, it s definitely not the end of the road -- we still have additional improvements planned for 1.1.0 and for the long-term. このリストは今回のパッチのあまなすところ全てだが、これで終わりなわけじゃない――我々は更なる改良を1.1.0で予定している、長期間かけてね。 We don t have a lot of juicy details to share right now on that front, but we ll be sure to provide more information as development continues 今はその甘美な情報を教えられないけれど、開発を続けて更なる情報をお伝えすることを約束しよう。
https://w.atwiki.jp/vocaloidenglishlyric/pages/368.html
【Tags Luka S tL tT Kurousa-P】 Original Music title 最後の女王 English music title The Last Queen Romaji music title Saigo no Joou Music Lyrics written, Voice edited by 黒うさP (Kurousa-P) Music arranged by 黒うさP (Kurousa-P) Singer 巡音ルカ (Megurine Luka) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): I give you the end of the world, nameless songs and endless dreams I am the Queen of Ashes At the moment of the beginning In the sea of negatron Awaken me with your chilly hands Neither words nor feelings I know None of pretty dresses satisfy me In the eternal time The door has been just opened I flare magnificently, burn immediately I shall show you everything in me I give you the end of the world, nameless songs and endless dreams I am the Queen of Ashes If my eyes were closed, the future is brilliant In this frigid body lies a secret love for you You are gallant When the immoral sky falls The light will one day shine I flare glamorously, soar unsteadily What color shall affect me? Everything cruises, sounds reverberate I, Queen of Ashes, dedicate music floating through me to you I flare magnificently, burn immediately I shall show you everything in me The end of the world, nameless songs Take you to the endless dream I flare glamorously, soar unsteadily What color shall affect me? Everything cruises, sounds reverberate I, Queen of Ashes, dedicate music floating through me to you Romaji lyrics (transliterated by motokokusanagi2009): sekai no hate o na mo naki uta o owara nai yume o anata ni todokeru hai no joō hajime no shunkan denshi no umi kara tsumetai sono te de watashi o okoshite kotoba wa shiranai omoi mo shiranai kirei na dress ja manzoku deki nai eien no toki no naka de ima door o hiraita azayaka ni moe kogashi matataku watashi no subete o misete age mashō sekai no hate o na mo naki uta o owaranai yume o anata ni todokeru hai no joō hitomi o tojireba mirai wa kagayaki rin to shita sugata ni hisoka na renjō haitoku no sora wa ochite itsuka hikari ga sasu hanayaka ni moe yuragi habataku watashi wa donna iro ni somaru deshō subete wa meguri hibiki au oto nagare dasu uta o anata ni sasageru hai no joō azayaka ni moe kogashi matataku watashi no subete o misete age mashō sekai no hate o na mo naki uta o owaranai yume no naka e... hanayaka ni moe yuragi habataku watashi wa donna iro ni somaru deshō subete wa meguri hibiki au oto nagare dasu uta o anata ni sasageru hai no joō [KurousaP, whiteflame, Kurousa-P]
https://w.atwiki.jp/tld_tw/pages/48.html
Dev Diary – March 2021(2020/03/18) Happy Holidays from Hinterland(2020/12/18) HESITANT PROSPECT Update Now Live(2020/12/07) Escape the Darkwalker — Event Update for Switch December Release(2020/11/09) ESCAPE THE DARKWALKER Now Live(2020/10/29) Dev Diary – October 2020(2020/10/15) True Survival Comes to Nintendo Switch(2020/09/17) Dev Diary – August 2020(2020/08/20) Will You Survive WINTER’S EMBRACE?(2020/06/29) The Long Dark returns to GeForce Now(2020/05/28) FEARLESS NAVIGATOR Update Now Live(2020/05/19) Dev Diary – May 2020(2020/05/01) Hinterland’s COVID-19 Social Distancing Fundraiser Raises $194,619 USD(2020/04/13) Social Distancing Fundraiser!(2020/03/23) Happy Holidays from Hinterland(2019/12/18) ERRANT PILGRIM Update Now Live(2019/12/09) Dev Diary – November 2019(2019/11/28) OCTOBER DEV DIARY – EPISODE THREE LAUNCH(2019/10/17) STEADFAST RANGER UPDATE NOW LIVE(2019/05/01) [UI] Fixed issue causing the Milton Water Tower icon to appear in the wrong location on the Map. [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved immediately after the first Bear encounter in Episode Two. [Survival Mode] Fixed issue causing a partially-crafted Survival Bow to be usable if it was picked up while a completed Bow was equipped. [All] Fixed issue causing audio for feeding Wolves to play even when the player wasn’t near one. [All] Fixed issue causing the Storm Lantern extinguish animation to play after death, if players fell off a high cliff while holding a lit Lantern. DEV DIARY – MARCH 2019(2019/06/03) EPISODES ONE AND TWO REDUX SURVIVAL MODE UPDATE(2018/12/13) Sandbox Alpha v.1.16 大型アップデート"RUGGED SENTINEL(厳格なる歩哨)"での変更点(2017/12/04) Sandbox Alpha v.423 大型アップデート"FAITHFUL CARTOGRAPHER(信頼の製図家)"での変更点(2017/06/08) Sandbox Alpha v.364 大型アップデート"RESOLUTE OUTFITTER(文明との決別)"での変更点(2016/12/19) Sandbox Alpha v.365での変更点(2016/9/28) Sandbox Alpha v.364 大型アップデート"VIGILANT TRESPASS(油断なき侵入)"での変更点(2016/9/23) Sandbox Alpha v.349 (2016/7/1) Sandbox Alpha v.348 (2016/6/25) Sandbox Alpha v.347 (2016/6/24) Sandbox Alpha v.346 大型アップデート"Penitent Scholar(悔恨の学習者)"での変更点 Sandbox Alpha v.338的變更點 Sandbox Alpha v.332的變更點 Sandbox Alpha v.327的變更點 Sandbox Alpha v.326的變更點 Sandbox Alpha v.325的變更點 Sandbox Alpha v.321的變更點 Sandbox Alpha v.302的變更點 Sandbox Alpha v.301的變更點 Sandbox Alpha v.289的變更點 Sandbox Alpha v.280的變更點 Sandbox Alpha v.271での変更点 Sandbox Alpha v.270での変更点 Sandbox Alpha v.265での変更点 Sandbox Alpha v.264での変更点 Sandbox Alpha v.258での変更点 Sandbox Alpha v.257での変更点 Sandbox Alpha v.256での変更点(意訳多め) Steam社群新聞「http //steamcommunity.com/app/305620/allnews/」 本頁面僅轉貼官方發佈之文字內容,未保留發佈之圖片與文字連結。 詳細內容請見官方公告頁面:「https //www.thelongdark.com/news/」 Dev Diary – March 2021(2020/03/18) +版本更新介紹 Dear community, It’s time for an update on Episode Four progress, which I’m sure is the topic at the top of all your minds right now. Episode Four Progress Blackrock Penitentiary The aurora illuminates Blackrock Penitentiary, Great Bear’s maximum security fortress and the main location in Episode Four. We’re at the stage of episode development where I’ve been able to complete a couple of full run-throughs of the entire episode from start to finish. This is an important stage as it shows us what we have as a contiguous experience (this is different from how we build and test during development, which is often more in chunks that are out of order), and therefore highlights what is working and what isn’t. When you can experience the full flow of the episode from start to finish, you can get a sense of the overall pacing, the relationship between narrative and gameplay, clarity around objectives and motivations, peaks and troughs in the player’s activities, and generally a sense of how the whole thing fits together. This is the period of episode development where we usually change (or remove) things that aren’t working, and add moments or content here and there where we feel the experience needs to be shored up a bit. It might be something as minor as a single line of dialogue or editing some objective text, all the way to cutting a section of a mission or adding an entirely new piece of narrative (as we did throughout Episodes One and Two when we released the “Redux” versions in 2019). In the specific case of Episode Four, this includes adding a new section of gameplay and a new mechanic we’re experimenting with. It’s a bit late in the process to be doing this, but we just feel the episode needs a bit more of a “punch” in some areas so we’re testing things out to see how they feel, and hopeful that we can make it all work and feel intriguing. In terms of overall progress, I can say that the episode environments themselves are mostly finished, apart from a few small areas that are getting completed right now. After that we’ll roll into the polish phase for environment content. All the cinematics are complete and have had multiple passes with full voice-over, so we’re now moving into the lighting phase on most of them, and audio (sound-effects and music) which is the last phase. We’re tightening up some objective text, adding collectibles here and there where they are needed, and layering some secondary “side mission” content to reward you players who like to explore off the beaten path a bit. We met Mathis in Carter Dam at the end of Episode Two, when he threatened Mackenzie within an inch of his life. Things have not improved for Mackenzie since then. The whole team has done a great job despite the challenges of COVID, but I’m particularly proud what the animation team has managed to pull off in Episode Four, despite not having access to our motion-capture equipment (due to COVID and it not being safe to travel to the studio). Instead, they used home-based capture suits and a lot of keyframed (i.e. hand-made) animation including for facial animation, which is a big departure from some of the time-saving tools and tech we were able to use for our Episode Three development. The narrative moments in Episode Four are some of the most complex we’ve produced yet in The Long Dark, many involving multiple characters with heavy acting beats, so seeing them turn out so well is a real testament to the team’s work ethic and creative problem-solving. We also hired our first lighting specialist at Hinterland for Episode Four, so you can expect the general quality of the lighting to improve significantly, both in terms of execution and how it’s used to highlight atmosphere and the sense of drama. We have at least a couple more months of production and then a testing and optimization phase, which could take a long time or be resolved quickly, depending on how things go. Being on the Switch now, and also continuing to support a low-spec on PC that goes back to our Early Access launch in 2014, means every major addition to the game introduces a lot of extra optimization and testing work. So, as per our usual studio policy with regards to release dates, I’m not going to guess at this point — we’ll share a date when we are closer to launch. But, we’re in the final stretch now. You can expect a teaser trailer and a date announcement before we launch; we aren’t planning a surprise launch. Just like everything in The Long Dark, there’s more to Blackrock than meets the eye. What Comes Next? With Episode Four development coming to a close, I’m finishing up the writing on Episode Five so the team can roll into that development. But, this also brings to mind a big question for Hinterland — with the end of WINTERMUTE in sight, what comes next for The Long Dark, and for our studio? This is obviously a lot on my mind lately, not only because I’ve been working on The Long Dark for nearly 8 years at this point, but because incubating new project ideas and building prototypes to prove those ideas is a time-consuming process. It’s important that these things have the space and resources they need in order to find success. The expectations around our work are a lot different in 2021 as compared to when we first launched The Long Dark in 2013. We’ve also learned a lot in the past years, become a stronger studio and better developers, and want to build more sophisticated and more meaningful experiences for our players. These things require time and resources. One of the gifts of The Long Dark is just how expansive it has the potential to be. The world and gameplay systems themselves are highly extensible, although we have run up against some technical limitations going back to decisions we made in the early years of the project — things we’d do differently if we were building something from scratch today, but things that we can’t really change at this point without tearing the entire game apart and rebuilding it. That would be time-consuming, expensive, and would delay a lot of other things we’d like to be doing. We’ve been hearing a lot from our players that you would like to see more content beyond WINTERMUTE and the free Survival updates and events we produce a few times a year. Given that we’ve never charged for content beyond the purchase price of the game, our revenue has come entirely from new sales of The Long Dark. We’re really fortunate that the game still has a vibrant audience and continues to sell really well for us, allowing us to cover our costs and make a tidy profit which we pour back into the business. But in thinking about new projects and how we’d like to build them, and how important it is to maintain our independence and avoid putting ourselves in a financial position as a studio where we lose that independence, we have to start weighing the future of The Long Dark against the future of the studio. To be clear — we are 100% committed to shipping Episode Five for all our players, as part of your game purchase. That’s a promise we made back when we did our Kickstarter in 2013, and that’s a promise we will deliver on. What I’m talking about here is what comes *beyond* Episode Five. Since so much of what we’ve done as a studio has been informed by what you’ve told us about what you hope for the game, we’d love to hear from you. We’ve set up a simple survey that will give us some idea of what you’d like us to do with The Long Dark after we finish Episode Five. There are also questions about what you’d like to see us do with Survival Mode, which while it can always be improved, has technically been complete for a while now. Please take a few minutes to review the survey and share your thoughts so we can take them into consideration as we plan our future. We aren’t committing to anything beyond Episode Five, but depending on how passionately you want us to keep expanding The Long Dark, and provided we can make it work from a business perspective, we are open to considering a variety of things. We love The Long Dark as much as anyone, and would love to see it continue to grow and flourish into the future. For us, it’s more than a game. For me, I still want to push forward and show that Hinterland is the industry leader in creating thoughtful survival experiences. Milestones We don’t tend to focus too much on these things publicly, but I’m really proud of what the team has made and it’s not often you get to celebrate these achievements, so I just wanted to share with you the exciting news that sales of The Long Dark have now surpassed 5-million units, with another 3.5-million active players coming to us through Xbox GamePass and the Epic Game Store (through the free give-away there at Christmas), bringing the total to over 8.5-million players to date. That is a shocking number to me, when I think back to the humble origins of The Long Dark (which was then called, simply, “Survival Story”) back on a whiteboard in my basement home office years and years ago. One of the most exciting things about this number is how international our audience is! We’ve been humbled and amazed at how popular our little Canadian survival experience has resonated with players around the world. Thank you for your support over the years, and we look forward to continuing to deliver delightful experiences to you in The Long Dark, and hopefully in other games in the future! For us, there is a joy in exploration in its many facets, and we are excited to continue sharing this journey with you. Onward! In any case, it’s back to Episode Four reviews for me! I hope this developer diary has been informative and answered some of the questions you have about our progress, and we hope you like the teaser content we’ve shared here. Expect more news about Episode Four in the coming months including a teaser trailer, episode name, and a release date. And please take some time to respond to our “Future of The Long Dark” survey. While we’ll always make our own decisions about what is best for the game and our business, we love to hear from you and feel privileged to have your participation in this virtuous feedback circle. Thanks for reading, and stay safe out there! – Raphael Happy Holidays from Hinterland(2020/12/18) +版本更新介紹 Dear community, 2020 has been a tough year. But we’re nearly through it. And in a year of a global pandemic, we were still able to ship two major updates to Survival Mode, two seasonal events, and launch the game on Nintendo Switch. We also made a ton of headway on Episode Four, which we’re excited to share with you in 2021. And in case you missed it, make sure you take a moment to try out the new content we added in our recent update, HESITANT PROSPECT. This is a good moment to remind you that the team will be off between December 21st and January 4th, and while we have some light support coverage during the holidays, we’ll mostly be resting up and enjoying time with our loved ones before we embark on our ambitious plans for 2021. We really appreciate all the support we’ve received from you throughout this year. We hope that The Long Dark brings you some seasonal comfort over the winter holidays, and we look forward to seeing you all back in January. On behalf of the team at Hinterland, we wish you a safe and enjoyable holiday season, and all the best wishes for 2021. – Raphael HESITANT PROSPECT Update Now Live(2020/12/07) +版本更新介紹 Hello Community, We’ve just updated The Long Dark to v1.89 (69558) — HESITANT PROSPECT. For a detailed breakdown of the new features and changes, please review the latest update video. CHANGELIST v1.89 [69558] HIGHLIGHTS New Region Ash Canyon New Challenge Mode Darkwalker New UI Region Selection Menu New Gear Items Crampons and the Technical Backup GENERAL FIXES [General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Steam, Nvidia overlays) was active. [General] Fixed a potential hang that could occur when launching the game. [General] Post Unity 2019 upgrade optimization. [Audio] Fixed an issue that prevented wildlife audio from playing. GENERAL ART FIXES [Enviro] Fixed various floating or clipping objects found throughout the world. [Enviro] Fixed numerous areas Players could become stuck on terrain. [Enviro] Fixed misaligned texture on the Park Sign found in Milton. [Lighting] Optimized indoor light volumes to help remove seams in dark areas. USER INTERFACE [Map] Improved how icons are sorted when in close proximity on the Map. [Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit. [UI] New Region Selection Menu. [UI] Tuned the Crafting menu to approve the general quality of life. [UI] Update the States Menu to be more visually clear. [UI] Added more Loading Icons on the Load Screens. [UI] Localization pass and bug fixes. [UI] Improved the Russian description for the Hunted Part 2 badge. [UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled. SURVIVAL MODE [General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games. WINTERMUTE [EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call. CHALLENGE MODE [Darkwalker] Fixed the incorrect death message appearing when killed by natural causes. [Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph. [Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region. [Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley. [Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off. [Darkwalker] Added missing subtitles. [Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior. [Darkwalker] Ward fires now go out once the ward has expired. [Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside. [Darkwalker] Interiors now prevent players from placing a ward fire while one is already active. [Darkwalker] No longer able to remove a banish glyph, once placed [Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire. [Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation. PS4 [Enviro] Fixed an issue that caused some waterfalls to appear black. KNOWN ISSUES [Xbox] Intro video can appear corrupted when playing with HDR enabled. This does not appear to impact any other part of the game. [All] Ash Canyon time explored is currently not tracked and does not appear in the journal. ### END OF RELEASE NOTES ### Escape the Darkwalker — Event Update for Switch December Release(2020/11/09) +版本更新介紹 Hello everyone, I’m sad to announce that after nearly two weeks of working with Nintendo on the release of our ESCAPE THE DARKWALKER event on Switch, I have decided to pull the plug on releasing it. Apart from not being able to get a clear sense of when the update will be able to go live, we’re concerned that supporting a second two-week Darkwalker event right now will risk the testing and release of the December Survival mode update. We just don’t have the development or testing bandwidth to support both these things simultaneously, now that the Switch version has been delayed for so long. I’m very sorry to all our Switch players — I’m sure this feels really unfair. We underestimated the complexity and timelines of releasing an event on Switch. In hindsight we should not have had our first update to a new platform also be a timed live event. We’re still figuring out what these Switch release timelines mean for our update plans moving forward, because we strive to release major updates on all platforms at the same time. We’ve always worked super hard to make sure all our players feel equally important, regardless of platform, and we know that the way we handled this event on Switch is not up to your expectations of us. I’m very sorry to have let you down. You are all important to us, and this is really not how we want our updates to go. To try to make it up to you, we’re going to prepare Darkwalker as a new standalone Challenge in the game, to be released along with the rest of our December update content, which includes a new region and a variety of other things. This way, anyone who missed the event, on any of our platforms and for any reason will still get the chance to play ESCAPE THE DARKWALKER, and unlock all the same content that was available during the live event. And anyone who already played the event will get to play the improved version in December, where we add a new phase that lets you actually banish the Darkwalker. Again, I’m very sorry to all our Switch players who are missing out on the event, but we hope the improved December version will be even more fun for you. Thank you for reading, and see you in December. – Raphael ESCAPE THE DARKWALKER Now Live(2020/10/29) +版本更新介紹 Something is hunting survivors in The Long Dark and it’s not just the game’s usual wildlife. Running from October 29th to November 12th The Long Dark players will be stalked by a mysterious entity in our latest Halloween Event ESCAPE THE DARKWALKER. As you’re playing the event feel free to talk about it and share your best survival times on our forums, or on social media using the hashtag #DARKWALKER. To help you survive for as long as possible in this event we’ve put together this information. Follow them and you may delay your death a little while longer. Starting Out Your character will begin near an abandoned camp where you’ll find an introductory collectible item along with supplies to start you out scattered around a burned out campfire. You have fifteen (15) minutes without being hunted by the Darkwalker to prepare yourself in any way that you wish. At the end of the fifteen minutes the Darkwalker will appear in the region and begin to hunt you. Surviving As with any game of The Long Dark you have to manage your cold, hunger, and other aspects of your Condition to ensure your survival. As the Darkwalker nears, your character will experience a series of disturbing effects that will make survival increasingly difficult. These effects mostly disappear as you get more distance from the Darkwalker. An inescapable Toxic Fog follows the Darkwalker spreading throughout the region you’re in threatening not only you, but also wildlife, and even your food supply. Your main defense is to spray-paint Glyphs which offer a couple of tools for dealing with the Darkwalker. Event Camps with green fire offer refuge from being hunted by the Darkwalker as well as vital information about what it is that’s hunting you, so be sure to search the Camps carefully. Game Over There are two badges to win during the Event. Players who manage to survive one hour will be awarded the Umbra Badge. Those that manage to find six of the ten diary pages from the EVENT CAMPS will win the Deadly Dreamer Badge. The Game Over screen will show the time survived plus your longest time survived, allowing you to share that with The Long Dark community. Post in on our forums, on social media, or elsewhere using the hashtag #DARKWALKER to show off your best times. We hope you have a frighteningly good time this Halloween in The Long Dark as you play Escape the Darkwalker. Let us know what you think of the event on our forums. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio). Dev Diary – October 2020(2020/10/15) +版本更新介紹 Hello everyone, With the Switch launch behind us, I wanted to update you on our activities around THE LONG DARK for the remainder of this year. NEW EVENT ESCAPE THE DARKWALKER (October 29th – November 12th) This year’s Halloween event, ESCAPE THE DARKWALKER, is different from what we’ve done in the past. In broad strokes In an endless night, you are stalked by an invisible, malevolent entity bent on your destruction. Keep your distance from the entity for as long as you can. Once it closes in on you, you die. The only objective is to survive for as many real-time minutes as you can. You can’t hurt the Darkwalker, but you can slow it down. Using special spraypaint Glyphs, you can temporarily dispel or attract the entity. You can play in any region of the world, but you can only stay in a region for 30 real-time minutes (Note all timings are being tuned based on playtesting and may change before the event goes live) before toxic fog will appear. When the fog appears, you’ll have 5 real-time minutes to escape the region before you die. Once the fog takes hold, the region is impassible. A lot of your strategy will come down to where you travel and how far ahead you can plan your movements through the world. Since you can’t see the entity, you’ll have to count on what you can HEAR to stay alive. Listen for the entity’s cries, its footsteps, and how the spooky music builds as it approaches your location. You can run but you cannot hide! Walls won’t keep the Darkwalker out. So your success depends on the route you take through the world, and how you manage your sparse GLYPH resources. Why did we decide to switch up the traditional FOUR DAYS OF NIGHT formula? We took on your feedback about the last few iterations of our annual Four Days of Night Halloween event. One of the consistent things we heard was a sadness around missing the timed event for various reasons, or the fact that it was hard to get all the badges without playing every single day (I mean, we *want* people playing The Long Dark every day, but sometimes life gets in the way!). We also wanted to freshen things up this year and do something different that would perhaps embrace a bit of a stronger “horror” vibe than we normally would in the game. Halloween is a fun holiday and this gives us the opportunity to play around with ideas that might not make as much sense in core gameplay, but can provide a lot of suspenseful enjoyment for our players! ESCAPE THE DARKWALKER runs from October 29th to November 12th. Participating in the event earns you some special unlocks, including a new Custom Mode unlock Endless Night. DECEMBER SURVIVAL UPDATE We’re working on a new update to Survival mode, for a planned December release. This update will include a variety of UI improvements, some tuning changes, and two new gear items, but the highlight will be a new region ASH CANYON. We’ll release more details as we get closer to the update, but this piece of concept art might give you some ideas. EPISODE FOUR The team’s been working hard on Episode Four, and as I outlined in my last developer diary, we have delayed the episode until 2021 due to COVID. Look for an update on episode progress some time in January. HOLIDAY SHUTDOWN Just an early reminder that the whole Hinterland team takes an extended holiday between Christmas and New Year. We’ll share the dates closer to the holiday. During this period, support and test resources will be limited, so we appreciate your patience as it will take a little longer to respond to any reports you send through the Support Portal. We’re looking forward to seeing what you think about ESCAPE THE DARKWALKER. Get ready, and have fun with it. – Raphael True Survival Comes to Nintendo Switch(2020/09/17) +版本更新介紹 After a long slow-burn development process, we’re happy to announce that The Long Dark is now available on Nintendo Switch! For the first time ever, you can take The Long Dark with you wherever your own exploration takes you, with all of Great Bear Island in your hands and all the experiences contained in the WINTERMUTE Story Mode, as well as our award-winning Survival Mode. Whether you’re sitting at your desk, on your couch, or on the road searching for your next shelter, you’ll have the same innovative exploration-survival experience regardless of what platform you’re playing on. For more information on The Long Dark on Nintendo Switch, including the announcement trailer, please visit www.thelongdark.com/switch Keep in mind that your purchase of The Long Dark entitles you to all five episodes of WINTERMUTE (with Episodes One, Two, and Three currently available, and Episode Four around the corner; new episodes will be automatically unlocked as they become available), as well as regular bug fixes and updates to Survival Mode along the way. Head over to the Nintendo eShop and venture into the Quiet Apocalypse of The Long Dark! And if you’re a journalist or a streamer and are interested in giving The Long Dark a try on Switch, please contact us here. We hope you enjoy The Long Dark on Nintendo Switch! – The Hinterland Team Dev Diary – August 2020(2020/08/20) +版本更新介紹 Hello community, Apologies that it’s been a while since you last heard from me. 2020 has been a pretty tough year so far. I have a feeling that most of you will agree. The great news is that everyone at Hinterland continues to be healthy — no COVID! We’re thrilled about this. So that’s one really positive thing and I try to focus on that. We’re also happy that despite things being pretty upside down, we were still able to release our FEARLESS NAVIGATOR update, as well as run our WINTER’S EMBRACE event through July (which also added new content to the game). We shut down our physical studio back in March and everyone has been in lockdown since then. I remember at the beginning of this quarantine I found myself thinking, “Wow, think of how much I’ll be able to get done!”. Looking back at that time, I realize how naive that thought was. We’ve been spending a lot more time on Zoom calls, have been doing as many small things as we can to help make the team more comfortable and to keep morale high, and have adapted as well as possible to exclusively working from home. But I’m sure you can all appreciate that this is not a normal way of working. We typically depend a lot on in-person communication for relationship-building, planning, content reviews, and making clear progress towards common goals. Apart from being generally healthy and safe, which we’re grateful for, I think the team also feels a sense of malaise from being in lockdown for months on end. And while I believe the future is positive, I’d be lying if I said that this year has been “business as usual” for Hinterland as a team, or for our work on The Long Dark. Pretty recently we came to the conclusion that we don’t feel good about releasing Episode Four this year. We had originally hoped to have it ready for launch in December, but with everything that’s been going on, it’s just been tough to work very optimally. We’ve lost some momentum and some parts of our production have been slower than usual just because of not being able to work on things face-to-face, nevermind everyone is also juggling their personal situation at home whether it’s being alone all the time, or balancing parenting duties with work, or whatever new personal dynamic we find ourselves in. Everyone is still focused on the game, and we’re making progress every day, but I just don’t feel good about keeping the team locked to a December release because we don’t crunch at Hinterland and the only way to hit December is if we compromise on quality or scope. We don’t want that, and you don’t want that. So we aren’t going to do that. So we’re not shipping Episode Four this year. I’m really sorry about that. We wanted to let you know as soon as we decided to delay, rather than wait another few months. I hope you and your loved ones have all been healthy throughout this COVID pandemic. I hope that The Long Dark has been able to bring you some solace during these difficult times. We’re still here for you. Just fighting through “the long dark”, in our own way. I’ll send a more uplifting update within the next couple of months, with some more info on our planned activities throughout the rest of 2020, and into 2021. Thanks for reading, and stay safe out there. – Raphael PS A lot of you have been asking for news about the progress of the Nintendo Switch port of The Long Dark; we created a mailing list you can sign up to to be informed of news about it. Will You Survive WINTER’S EMBRACE?(2020/06/29) +版本更新介紹 Hello players, We’re excited to share our new month-long event in The Long Dark. Running from 10am Pacific on Monday June 29th, and lasting until July 31st at 10am PST, WINTER’S EMBRACE makes the harsh Winter environment of Great Bear Island even harsher, with Average world temperature is reduced by 10 degrees Celsius Interior temperatures are reduced by 10 degrees Celsius More frequent, and longer-lasting Blizzards And since Canada Day occurs during this Event (on July 1st) we’re also adding two new Canadian-themed Food items Maple Syrup Ketchup Chips Canadian Feast To celebrate your time in WINTER’S EMBRACE, we’ll unlock two badges for you if you accomplish the following tasks Canadian Feast Find and consume 25 bottles of Maple Syrup and 25 bags of Ketchup Chips across multiple saves while WINTER’S EMBRACE is active. Winter in July Survive 25 consecutive days across a single WINTER’s EMBRACE save, while the event is active. Canadian Feast Badge Winter s Embrace Badge Please note that you don’t have to accomplish both these tasks in the same game! As another nod to Canada Day, we’re also adding a Heritage Filter mode, inspired by old National Film Board TV and film content we grew up with in the 1970s and 1980s. This mode adds an old-school TV filter to the game world (but it does not affect the in-game user interface). And for film buffs out there, we’ve also added a Noir mode, which lets you experience The Long Dark or WINTERMUTE in a classic monochromatic filter. Both Filters can be applied from the Display settings. Maple Syrup, Ketchup Chips, and the new view filters (Heritage Noir) will persist in the game after WINTER’S EMBRACE ends, but you won’t be able to get the badges after July 31st at 10am PST, so we hope you’ll jump into the event and test your survival skills in the coldest The Long Dark has ever been! To join the event, make sure you have updated the game to the latest version, and select the WINTER’S EMBRACE item from the Main Menu. If you run into any issues, please contact us at hinterlandgames.com/support. menu art We hope you enjoy WINTER’S EMBRACE, and please feel free to share your survival stories with us in the Official Community, or on social media using the tags #thelongdark and #wintersembrace. – The Hinterland Team * THE LONG DARK v1.79 (63945) CHANGELIST Added WINTER’S EMBRACE Content Event. GENERAL FIXES [General] Added collision to the car’s hood, so the Battery can no longer be interacted with through a closed hood. GENERAL ART FIXES [Enviro] Fixed various floating or clipping objects found throughout the world. [Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow. [Enviro] Fixed numerous areas Players could become stuck on terrain. [Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against. [Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow. USER INTERFACE [UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery. [UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory. [UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller. [UI] Fixed overlapping between Stamina UI and Spray Paint UI. [UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal. [UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text. ALL GAME MODES [Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery. [Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used. [Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam. WINTERMUTE [WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE. SURVIVAL MODE Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed. Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region. ### END OF CHANGELIST ### The Long Dark returns to GeForce Now(2020/05/28) +版本更新介紹 I believe that creators must be the custodians of their own content, and that developers should be able to determine for themselves which platforms their games are experienced on. In fact, I strongly believe that the continued vibrancy of the independent games industry depends on us being masters of our own destiny. Back in March I decided to remove The Long Dark from NVIDIA’s GeForce NOW game streaming platform, as I disagreed with our game being incorporated into the service without our consent. We discussed our position with NVIDIA, which they respected. This week, NVIDIA announced they are shifting to an opt-in program for getting games onto GeForce NOW. This means developers now fully control whether or not their games appear on the platform. I’m thrilled to see NVIDIA move to this model as it’s best for everyone — for players, for the platform, and for the developers who create the games you love. Accessibility is important to us. GeForce NOW is a great service that offers players with low-spec or incompatible hardware the chance to play the games that might otherwise be out of reach, and we’re happy to announce that we’re bringing The Long Dark back to GeForce NOW, effective immediately. I applaud NVIDIA for embracing this opt-in approach, and for their support of independent creators like Hinterland. I also support any developers who choose, for their own reasons, to withhold their games from any platform, and I hope you will respect their decisions to do so as well. Developer choice is at the heart of a strong independent games industry. Sincerely, Raphael van Lierop Founder CEO Hinterland FEARLESS NAVIGATOR Update Now Live(2020/05/19) +版本更新介紹 ello Community, We’ve just updated The Long Dark to v1.76 (62505) — FEARLESS NAVIGATOR. For a detailed breakdown of the new features and changes, please review the latest Update video. Full Release Notes are available below. SURVIVAL MARKERS Find Spray Cans in the world. Leave markers identifying important survival information such as the location of supplies or dangerous places to avoid. These in-world indicators appear on your map so that you can find things back even days or weeks after you’ve left a region. ROCK CACHES Build a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. Review your Caches in the Journal, and leave notes on what you’ve stored in them so you can find vital tools or resources in the future. VISTA SURVEYS Hard to find Polaroids in the world indicate locations that offer sweeping Vista views of a region. Get to those locations and Survey them to reveal the majority of a region’s map! IMPROVED CHARCOAL SURVEY The Charcoal Survey action now reveals an enhanced radius on the Map. Surveying from higher altitudes now increases how much of the Map is revealed. MAP JOURNAL IMPROVEMENTS Turn layers of information on and off in the Map. Locate and rename Rock Caches. Keep track of all Surveyed locations to know if you’ve found them all. Especially useful if you are hunting locations for the Faithful Cartographer achievement. TELEMETRY QUALITY OF LIFE New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. New Opt-in Telemetry gathers gameplay data the development team will use to inform future balance and feature development efforts (Note Telemetry is defaulted to OFF and needs to be turned on in the Options Privacy settings.) …in addition to the dozens of general improvements listed below. * THE LONG DARK v1.76 (62505) CHANGELIST KNOWN ISSUES These are issues we’re currently tracking and will be addressing in an upcoming hotfix [UI] When viewing the Rock Cache Notes in your Journal, the scroll bar will not scroll. [UI] When viewing the Rock Cache Notes in your Journal, the edit button will appear, even if there are no notes to edit. [Audio] Sometimes during a blizzard, ambient wind sounds may become muted. Players on Mac may not be able to see Spray Paint markers on the map, when sprayed on the ground Players are unable to edit Rock Cache notes when playing with a controller GENERAL FIXES [General] Fixed stuttering when looking towards Wolves, while in Milton. [General] Fixed null exception that would occur when lighting the Pot Belly Stove. [General] Bear sound effects no longer play when a carcass is removed from the world. [General] Updated Steam Controller profile. [General] Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data. GENERAL ART FIXES [Enviro] Numerous optimizations to improve performance. [Enviro] Fixed numerous areas the player could become stuck in. [Enviro] Fixed numerous areas the player could get outside of the intended play area. [Enviro] Fixed numerous clipping and floating objects. [Enviro] Performed various optimizations to avoid texture popping. [Enviro] Added casting shadows to numerous trees. [Enviro] Improvements to item placement system to reduce frequency of out of reach items. [Enviro] Fixed many minor art bugs to improve general polish in Bleak Inlet region. [Enviro] Environment art polish to improve sight-lines between major visual landmarks in Bleak Inlet. [Enviro] Removed extra window outlines that could appear on Trailers. [Enviro] Fixed several instances of trees placed incorrectly in Coastal Highway. [Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite. USER INTERFACE [UI] Fixed an issue that caused icons on the Map to no longer populate, after mapping or discovering a large number of locations. [UI] Updated alignment on help text to make it consistent. [UI] Added missing Map icons found in the Town of Milton. [UI] Added missing Map icon hover text, when viewing the Derailment in the Ravine Crummy. [UI] Fixed missing UI elements when viewing notes, while the HUD is disabled. [UI] Fixed an incorrect tooltip found in Options- Display menu. [UI] Cooking UI now displays updated weight of items, instead of always showing the base weight. [UI] Added Audio options for selecting Headphones or Speakers. [UI] Fixed incorrectly named transitions areas on the Bleak Inlet Map. [UI] Updated labels on transition zones to be more consistent. [UI] When Crafting Tinder Plugs, the craft value will no longer appear as Rounds. [UI] Updated scroll bars to work consistently across all menus. [UI] Removed an extraneous line in the Skills menu. [Loc] Fixed multiple instances of overlapping Russian text. ALL GAME MODES [All Modes] Added Lost and Found boxes to all remaining scenes. [Gameplay] Players will no longer lose Stamina if they are holding shift, while lighting or extinguishing a Lantern. [Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable version. [Gameplay] The Cooking Pot now provides the correct bonus when cooking meat. [Gameplay] Breaking down items will no longer cause nearby gear items to drop through the ground. [Gameplay] Updated the water in the Mine Tunnels to deal less cold damage. [Gameplay] Fixed bug where Revolver Bullet weight changed when added to your inventory. [Gameplay] Improved moving items to the Lost and Found box, if they have fallen outside of the world. WINTERMUTE FIXES [WINTERMUTE] Completing an Episode 1 or Episode 2 Side Missions now displays a completion message. [EPISODE THREE] Fixed an issue in the Mine exiting Pleasant Valley, where players would be repositioned after reloading a saved game. [EPISODE THREE] Added missing foley to the second part of the Mine Tremor cinematic. [EPISODE THREE] IDs are now removed from the Players inventory when completing the Fallen Star mission in Episode Three . [EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley. [EPISODE THREE] Fixed the spawn condition of the Revolver found in Molly’s basement. SURVIVAL MODE [Survival] Fixed incorrect spawn rate for the Prepper Cache found in Pleasant Valley. [Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside. [Survival] When sleeping, the save file screenshot will now occur after the player transitions from sleep, instead of during the transition. [Survival] Players can now place a Rifle on the gun rack found in the Hunting Lodge. [Survival] Cancelling while drinking Coffee will now award the appropriate amount of progress to the “Straight to the Heart” Feat. [Survival] Pre-Spawned campfires will no longer respawn, when loading a save where they were previously broken down. [Saves] Implemented a check to force the Aurora to be enabled on Survival Mode save files created prior to the Aurora being enabled. ### END OF CHANGELIST ### Dev Diary – May 2020(2020/05/01) +版本更新介紹 Hello everyone, I hope you’re all doing well in these strange times we find ourselves in. It’s time to update you on some of the goings-on at Hinterland these days. COVID-19 Like many of you, our entire team is currently in Lockdown. British Columbia was one of the earliest Canadian provinces to have verified cases of COVID-19, back in January, so we were pretty aggressive in shutting down the physical studio. We had everyone work from home for half of February, and then by the first week of March we decided to just shut it down for at least a few months (back then everyone was still thinking week-to-week and this was tricky for planning so we figured it would be less disruptive just to assume we’d all work from home for at least a few months). We’ve all been doing this for about eight weeks now so that “few months” is probably going to end up being a few months more than that. I don’t expect us to go back to working in the studio until the Fall or later. Even when it becomes safe to start slowly re-integrating into our “old lives” (as much as that will even be possible), our priority will continue to be ensuring our team is safe and protected. We won’t go back to work in the studio until we know we can ensure our staff will be safe. We’re pretty fortunate that our work can be done largely virtually, although we do miss sharing time together in our physical workspace. During pre-COVID times, everyone at Hinterland had the option to work from home a couple of days per week, so everyone was already well equipped with home offices and our internal communications and development tools were already set up to support working from home. As a result, this transition hasn’t been as disruptive for us as it has been for a lot of businesses. That said, I’d be lying if I said the lockdown situation hasn’t impacted the team or our production. We all suddenly find ourselves working from home, with our kids and families around us, worried about their safety, access to supplies, what school will look like this year, what it’ll look like next year, and how this global situation may change how we live and work together…potentially forever. We were able to add a counselling component to our employee benefits package, which gives the team access to professional support if they feel like they need to talk to someone. We also got everyone on the team an annual pass for MasterClass, and we’ve set up Zoom rooms for things like a Friday “Happy Hour” hangout. There’s been a lot more sharing around hobbies and personal interests and it’s been great to see how everyone has pulled together to support each other. We’ve been thinking about the world at large, and the disadvantaged people who are most affected by this situation. Earlier this month, we ran a fundraiser on Steam to raise money for the United Nations Foundation and the World Health Organization’s fight against the spread of COVID-19. We donated 100% of the proceeds from that sale (including the 30% platform cut) and managed to raise nearly $200,000 to put towards these global efforts. One of our core values is taking care of others, and we feel really fortunate to be able to harness the work we do — the creation of video games — into something that can make a positive contribution in this challenging world. It makes us feel a little less helpless, I guess. We’ve also been thinking a lot about you, our players. We know a lot of you are feeling trapped at home, and so we’ve been trying to keep you engaged by running various activities on our social channels, including game key give-aways, and suggestions for ways to make the most of Social Distancing. We’ve also been working on some new game content to keep you occupied. NEXT SURVIVAL UPDATE The team has been working on a Navigation-themed update to Survival Mode. Without spoiling things too much, I can tell you that it’s a suite of new features that will enhance the usefulness of the in-game Map, without sacrificing our current Landmark-based navigation paradigm. Also, the new features will all be optional, so any players who enjoy the game as it currently is can choose to ignore them. We’re also finally adding an Autowalk accessibility feature, as this has been requested by various players in our community who struggle to play the game without this functionality. The team is currently tracking towards a mid-May release for the next update. We’ll share more details as we get closer, so make sure you follow the studio accounts if you want to see those. As always, we’ll release a fully narrated update video along with the update launch, to help explain how some of the new features work. EPISODE FOUR The team has also been hard at work on Episode Four, since wrapping up the Episode Three launch at the end of last year. I spent the first couple of months of the year completing the outlines for Episodes Four and Five to make sure we wrap things up in a satisfying way, and also leave some questions for the future. Since I completed those, the team has been working on creating the Episode Four mission content and world assets since then. In Episode Four, we also take up some of the hints we laid out in Episode Three, and begin answering some of those questions and mysteries. One unexpected issue we’ve encountered due to the COVID situation is that we don’t currently have a good way to create our story content, like cinematic sequences or dialogue mode, as these depend on being able to get into the studio with our actors, record their performances, and then process those performances into data that we can then apply to the 3D characters. We’ve been working on some fallback plans to figure out how to do as much of this as we can while maintaining social distancing, but this will definitely put us behind schedule. We’re still aiming to get Episode Four out this year but we’re not committing to any specific dates at the moment, because we’re still trying to understand how this will impact our production schedule. In any case, we’ll keep you apprised of our general progress. For the time being, I’ve focused the team on what they need to do to stay healthy and to take care of themselves and their families, while doing the best to continue making progress towards our shared goals. Our plan is still based on delivering Episode Four in 2020, and we’ll continue to work towards that. MOD TOOLS As an update on this topic that’s popular amongst some people in our player community, we’ve created a small internal team to focus on carrying out our Mod Support/User Generated Content strategy for The Long Dark. We’ve also been working on a global strategy for the studio, so that the effort we put into mod support/UGC for The Long Dark extends into the future as well. The first step is to outline what we believe the right kind of modifications and user-created content types we can support with the game, as the engine (Unity) and the game itself were not really designed with Modding in mind. We’ve also begun to identify the tools and technology we’ll need to create to support this effort. When the time is right, we will present our plan and begin consulting with the community to learn more about what you would like to see out of our Mod Support efforts. While we may not be able to do everything you want, we’ll do our best. MAILBAG milton mailbag Many of you might have followed my (almost) weekly Milton Mailbag post in the official forums. Unfortunately, due to the weekly time commitment required (each Mailbag post typically took me 2-3 hours to put together), I wasn’t able to maintain regular updates as we were finalizing Episode Three, and I just haven’t been able to justify the time since then, for the relatively small number of people (around 1,000-1,500 per entry) who would read the posts. But, I still want to respond to questions and engage with you around The Long Dark — I just need to find a more efficient/effective way to do this. One option we are considering is switching this to a video format — essentially, I would put together a video (it would not be anything fancy, as I’d be recording it in my home office) on a monthly basis (more often if we’re able), where I respond to 3-5 community questions. I might not end up going into as much detail in this format, and I may not be able to respond to 20-30 questions each week, but I think this will be a pace and time commitment I can sustain. If any of you would like to see the Mailbag become a regular video segment on our YouTube channel, please let us know on social or in the forums. SWITCH VERSION Not much to say here. The game is pretty much ready to go, apart from performance. We’re still working on that, trying to hit a reliable 30 frames-per-second in all areas. XBOX GAME PASS We recently brought The Long Dark to Xbox Game Pass. This is an evolution of our ongoing relationship with Microsoft, going back to helping them launch the Game Preview program back in 2015. We’re excited to welcome a new generation of Xbox players into our community, and we look forward to learning more about the specific pros and cons of having a game inside a subscription service. While I have concerns about what this business model might mean for independent developers like Hinterland, Microsoft has been a great, respectful partner for us over the years and we’re excited to bring the game to a new audience while also gaining some key learnings we’ll need as we adapt to new industry business models in the future. To any Xbox Game Pass subscribers reading this dev diary right now — welcome! We hope you’ll stick around for the long term. Please join us in our Official Community, sit by the fire, and stay a while. ### That’s pretty much it for this instalment of my Dev Diary. Keep your eyes peeled for the May Survival Update. It should land in the second half of the month. Apart from that, if you want to stay abreast of the goings on at Hinterland, please feel free to sign up for our newsletter, join our Official Community, or follow our social channels. Thanks for reading, and enjoy the next update! – Raph Hinterland’s COVID-19 Social Distancing Fundraiser Raises $194,619 USD(2020/04/13) +版本更新介紹 We all have to do our part to fight the spread of COVID-19. To that end, we are proud to have raised $194,619 USD through our recent “Social Distancing Fundraiser” on Steam, to support the United Nations Foundation and the World Health Organization’s COVID-19 Solidarity Response Fund. “In the face of this global pandemic, we all have to do our part to support each other, and this is a time where game studios and the experiences we create can make a real difference in people’s lives”, said Raphael van Lierop, Hinterland Founder CEO. “We’re proud to be able to donate 100% of the revenue from this Fundraiser, and to join other world-leading brands in the fight against this terrible virus.” With the original pledge being for $100k USD, the fundraiser ended up raising $194,619 USD, the amount which Hinterland is donating 100% (including covering the 30% platform royalty) in order to maximize the impact. This infographic illustrates the breakdown of how donations are being allocated by the WHO so far. Hinterland’s contribution will help the WHO to understand how the virus spreads, provide patients the critical care they need, and also supports frontline workers with essential supplies and information. “We launched the COVID-19 Solidarity Response Fund seeking support for the World Health Organization’s life-saving global response,” said Elizabeth Cousens, President CEO of the UN Foundation. “We are thankful that donors big and small have answered that call. And, we are grateful to Hinterland for generously increasing their original donation to do even more good.” Our thanks goes to our community of players, and all those who bought The Long Dark to contribute to their crucial work to combat this pandemic. – The Hinterland Team Social Distancing Fundraiser!(2020/03/23) +版本更新介紹 We all have to do our part to help in the global fight against the spread of COVID-19. Hinterland is partnering with the United Nations Foundation to raise money for the World Health Organization’s COVID-19 response. For one week starting Tuesday, March 24th at 10AM Pacific, you can fight your own cabin fever by buying The Long Dark for 60% off during our special Social Distancing Fundraiser on Steam. All our revenue from the fundraiser goes directly to the United Nations Foundation’s COVID-19 Solidarity Response Fund for the World Health Organization. “This urgent moment calls for urgent global cooperation,” said Elizabeth Cousens, President CEO of the UN Foundation. “And we need everyone – across all sectors – to work together. I am grateful to Hinterland for contributing to the COVID-19 Solidarity Response Fund for the World Health Organization. Their donation will help make sure health workers on the frontlines have the tools they need to prevent, detect, and respond to this pandemic.” Please share news of this fundraiser amongst your network, as every dollar we raise will make a difference in the fight against this global pandemic. Thank you for your support. Please remember to stay safe during this time, practice social distancing, and wash your hands! We can get through this, together. Raphael van Lierop Founder/CEO Hinterland Happy Holidays from Hinterland(2019/12/18) +版本更新介紹 From everyone at Hinterland — we wish you a meaningful and relaxing time with friends and family as you celebrate the end of another year. 2019 has been a fantastic year for us, culminating in the recent releases of Episode Three CROSSROADS ELEGY for The Long Dark’s WINTERMUTE Story Mode, and our ERRANT PILGRIM update for the game’s Survival Mode. Now onto a new decade, 2020, and beyond! We are incredibly grateful for your continued support, and for the thoughtful interactions we get to have with our players through the official Hinterland community, our Twitter accounts [studio | game], as well as our other various communications channels. Please note that the team at Hinterland will be enjoying a holiday break from December 20th to January 3rd. You will still be able to reach us through our Support Portal, but please keep in mind responses may take a bit longer than usual over the holidays. In the meantime, please refer to the game’s Technical FAQ for a list of troubleshooting steps for common issues. All our best and happy holidays, – The Hinterland Team ERRANT PILGRIM Update Now Live(2019/12/09) +版本更新介紹 Hello Community, We’ve just updated The Long Dark to v1.64 [57505] — ERRANT PILGRIM. For a detailed breakdown of the new features and changes, please review this update video. Full Release Notes are available below. CHANGELIST v1.64 [57505] HIGHLIGHTS Added new Region Bleak Inlet Added new Challenge As the Dead Sleep Added new Feats Blizzard Walker, Expert Trapper, and Straight to the Heart Added new gameplay system Ammunition Workbench Added new gameplay system Gunsmithing Added new gameplay system Milling Machine Added new raw material Lead Added new raw material Stump Remover Added new raw material Dusting Sulfur Added new craftable item Gunpowder Added new craftable item Bullet(s) Added new craftable item Ammunition Added new Custom Mode setting to disable Birch Bark Tea crafting GENERAL ART FIXES [Enviro] Fixed numerous areas the player could become stuck in. [Enviro] Fixed numerous locations where the player could get outside of the intended play area. [Enviro] Fixed numerous clipping and floating objects. [Enviro] Increased the visible distance of lights during an Aurora Event. [Enviro] Fixed area in the Ravine that players could escape the map [Enviro] Fixed missing roof in Prepper Bunker [VFX] Adjusted interior light shafts that were too bright during mid-day [VFX] Fixed flames clipping through Barrels and Pot Belly Stoves USER INTERFACE FIXES [UI] Fixed an issue that caused the Revolver to display the incorrect weight when viewed in the Backpack. [UI] Fixed an issue that caused some Cooking HUD messages to appear too quickly. [UI] Blueprint Requirements now appear correctly during the first instance of viewing the Crafting Menu. [UI] Radial Menu can no longer appear overtop of other menus, such as the Backpack. [UI] Fixed the Revolver and the Distress Pistol Condition displaying as the value from the previously viewed item. WINTERMUTE FIXES [WINTERMUTE] Male survivor vocalization no longer plays when Astrid is attacked by Timberwolves. [WINTERMUTE] Timberwolves now react properly to Marine Flares. [WINTERMUTE] The Crummy in Broken Railroad now falls over correctly after the Old Bear pushes on it. [WINTERMUTE] Adjusted the rate that the Old Bear turns while in the cave. CHALLENGE MODES [Hopeless Rescue] The Distress Pistol can no longer spawn outside of the Timberwolf Mountain Crash Site. SURVIVAL MODE [Survival] Black screen no longer appears after being trampled by a Moose. [Survival] Fixed an issue that prevented the player from interacting with the Buffer Memory in Signal Hill. ALL GAME MODES General performance improvements across the game. [Animation] Improved animation for when a Wolf transitions to the hold ground AI state. [Audio] Aurora effects are no longer disabled when aiming. [Gameplay] Updated item placement range to better match interaction distance. [Gameplay] Updated wildlife pathfinding so they don’t bump into each other as often. [Gameplay] Updated Wildlife pathfinding to better handle passing through gates. [Gameplay] Fixed the missing highlight when moving Sticks in Placement Mode. [Gameplay] Adjusted depth Wildlife carcasses can sink into the snow. [Gameplay] Campfires no longer collide with Wildlife during placement mode [Gameplay] Fixed issue that caused Wolves to not eat some prey. ### END OF RELEASE NOTES ### Dev Diary – November 2019(2019/11/28) +版本更新介紹 Hello community, The last six weeks have been pretty busy, with launching Episode Three on October 22nd, supporting our annual Four Days of Night Halloween event, and finalizing our next big Survival Mode update. We said we’d do our best to deliver you one more big update before the end of the year, and I’m here to tease out a bit more information about what to expect in December. The next update is called ERRANT PILGRIM, and it features some new stuff we’re pretty excited about A new region. This will be our first region to feature a two-part environmental puzzle of sorts — in order to unlock the region’s full potential, you’ll need to access it from two different locations. There’s a new area with several industrial buildings, and this region will be the first to feature Timberwolves in Survival Mode. Watch out! A new challenge. We’ve taking inspiration from the community’s “Deadman” take on custom mode settings, and have created our own version as a standalone Challenge mode which, frankly, we think is the toughest experience we’ve ever made. Nobody in the office has been able to complete it yet. (Don’t worry, we’re exempting this new challenge from the Challenge Mastery achievement. We’re not monsters.) New gameplay systems. Without getting into too much detail at the moment, we’re introducing a few new gear items, tools, and systems that should help make late-game survival a little more viable for most players. You might get a hint from the piece of concept art included in this dev diary. New Feats. We haven’t shown the Feat system much love since we introduced it, so we’re adding three new Feats, to give you some gameplay objectives to work towards as handy new buffs for your Survival Mode games. New Survival Mode music. 10+ more minutes of brand new music, from Survival mode soundtrack composer, Sascha Dikiciyan. The Return of Fluffy. Hmm? Did I mention Timberwolves in Survival Mode? Relax. They’re only in the new region. (For now.) There are some other tidbits here and there, some quality of life updates, and of course, lots of bug fixes. We hope this next update comes just in time for you to fire up The Long Dark over the cold winter holiday, when it’s best appreciated! You can expect the next Survival Mode update to land around the middle of December, depending on how long it takes us to get things optimized and the bugs cleaned up. We’ll launch it with our customary update video, fully narrated by yours truly. Should be fun. Keep an eye open on our social channels as we’ll likely share more tidbits about the update leading up to its launch. As usual, this will be a free update for all current owners of The Long Dark, on Steam (where the game happens to currently be on Sale), Xbox One, PlayStation 4, and the other platforms we’re currently available on. This might also be a good moment to remind you to nominate The Long Dark in the Labour of Love category in the 2019 Steam Awards. Thanks for reading, and look for more bits of info over the next couple of weeks! – Raph OCTOBER DEV DIARY – EPISODE THREE LAUNCH(2019/10/17) +版本更新介紹 It’s been a long time coming, but Episode Three is just around the corner. At 6AM Pacific on Tuesday, October 22nd, you’ll all have the opportunity to jump in to CROSSROADS ELEGY, and learn more about the story of the Quiet Apocalypse. We’re very excited to share this new part of the story of Mackenzie and Astrid, the mysteries of the aurora, and what’s happening on Great Bear in the midst of this (potentially?) world-changing disaster. But before that, we have a few “housekeeping” things to update you on, so here goes! A NEW PERSPECTIVE episode 3 menu For those of you that have been following The Long Dark for years, you’ve known that our intention with WINTERMUTE, our story mode, has always been to show aspects of the story from each of our main characters’ points of view. Episodes One and Two were presented from Mackenzie’s viewpoint, and Episode Three picks up the story of Astrid after she and Mackenzie get separated in Milton at the opening of Episode One. We’re excited to be able to share part of Astrid’s story with you, and we know you’ll find her version of events just as compelling as Mackenzie’s. ALL EPISODES UNLOCKED Since you are playing as Astrid, you aren’t continuing your same playthrough or save from Episode Two. So, we decided to just unlock the three episodes for existing and new players, so that if people prefer, they can start by jumping directly into Astrid’s story in Episode Three, and then go back and play the first two Episodes. There may be some minor spoilers for the earlier episodes, but in general we think this flow can work. We still recommend new players go through the episodes in order, but this way you have the choice! LOST FOUND Lost and Found Box Historically, making significant changes to existing regions in the game has sometimes resulted in people losing stored items. Since we’ve just done a major overhaul of the Pleasant Valley region for Episode Three, we’ve implemented a new system designed to avoid us accidentally wiping out your hard-earned loot. The Lost Found box will appear any time we have changed a scene to the extent that your loot would have been deleted — we just respawn it all in the Lost Found box for you to grab it. You can only take things out of the Lost Found, not put things into it, and once you have emptied it, it disappears. THESE ARE NOT LOOT BOXES. These are just our way to safeguard your items in the event that a scene edit would have resulted in us deleting your stuff. CONSOLE VISUAL ENHANCEMENTS With the Episode Three update, we are also including our enhancements to the Xbox One X and PS4 Pro. These enhancements include HDR lighting (works on Xbox One X, XBox One S, PS4 Pro, PS4), and High Resolution support (4K on Xbox One X, 1440p on PS4 Pro). All versions of High Resolution support feature dynamic scaling. You’ll notice we’ve added a new calibration screen for HDR settings. Keep in mind that there is currently no standard implementation of HDR lighting so your results will depend heavily on the TV you are using. If you run into issues with these enhancements, please submit a ticket to our Support Portal www.hinterlandgames.com/support NO MORE 32-BIT CPU SUPPORT This shouldn’t affect 99% of our players, based on the statistics we pull from Steam’s hardware survey, but we have stopped supporting a 32-bit version of the game. This only matters if you are still running a 32-bit CPU, which would be fairly old by now. The main CPUs impacted by this would be • Intel Pentium 4E (released in 2004) • AMD K7 (released in 2004) • Intel Atom CPUs (released in 2013; mostly used for netbooks and tablets) So if you have a system that uses those CPUs, The Long Dark will no longer work for you. All our other builds have been 64-bit only for a while, so this switch to only supporting the 64-bit version of Windows for The Long Dark will result in some nice performance gains, and also helps eliminate some crashes that were only occurring because of the 32-bit support. FOUR DAYS OF NIGHT (4DON) We will be reprising our annual Four Days of Night Halloween event this year, starting at 10PM on October 27th (Pacific) and running to Nov 1st. Unfortunately, given our focus on shipping Episode Three, we weren’t able to add any new twists on last year’s formula, so the 2019 event is the same as 2018, but with updated Badges to reflect 2019 participation. DECEMBER SURVIVAL MODE UPDATE We’re still on track for a December Survival Mode update. We’ll share more details of what’s in that update after things have calmed down a bit. We expect to be pretty busy in the immediate aftermath of the Episode Three launch, so I’d like to give the Survival Mode update information its own room to breath. You can expect more details about it in November. * That’s pretty much it! We’ll be heads down doing support for Episode Three’s launch on October 22nd. We can’t wait to hear what you think about our latest work, and we look forward to hearing from you in the forums at www.hinterlandforums.com, and on our social media channels. And remember, if you run into any issues, please use our Support Portal at www.hinterlandgames.com/support to get help. We’re really excited for all of you to experience the next chapter in the WINTERMUTE story. Watch out for those Timberwolves! – Raphael STEADFAST RANGER UPDATE NOW LIVE(2019/05/01) +版本更新介紹 Hello community, We’ve just updated The Long Dark to v1.48 [47675] — STEADFAST RANGER. For a detailed breakdown of the new features and changes, please review this update video. Full Release Notes are available below. New! Revolver — A close-quarters defensive tool against hostile wildlife. New! Birch Bark Tea — A slow-gain condition restoration item brewed from a renewable natural resource. New! Energy Drink — Quick-shot Stamina and Fatigue boost, useful for getting yourself out of a variety of bad situations. New! Improvised Cloth Wraps — Stave off Frostbite on your Head and Hands with these basic wraps. Overhaul! Rifle Shooting Gameplay — Completely overhauled shooting and aiming mechanics for the Rifle and other ranged tools. Overhaul! Sprain System — Improved Sprain gameplay dynamics and first aid solutions. …and much more. You’ll find the complete changelist for the Update below. Please be aware there may be WINTERMUTE story spoilers in the changelist. If you encounter issues while playing The Long Dark please visit our Support Portal. To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter, and follow us on Twitter (studio | game). CHANGELIST v1.48 [47675] Known Crash • We are working with Unity to resolve a known, rare crash in the engine. This crash appears to only affect Windows and Mac players, although it may appear on other platforms. The crash seems to be a memory issue that is triggered by transitioning between scenes. We will release a fix for the crash as soon as we’re able to diagnose the root cause. In the mean time, we recommend you Save Often (in WINTERMUTE) or Rest Often (in Survival; Resting triggers a save). For more information, please refer to our Support Portal. General Fixes • General performance improvements across the game. • Upgraded to a new version of Unity, enabling widespread improvements across the game. • Fixed issue that restricted the game’s framerate to 120fps (on applicable systems). • Streamlined the information appearing in players’ session output logs, to aid with support queries. General Art • [Enviro] Numerous optimizations to improve performance. • [Enviro] Fixed numerous issues causing the player to become stuck in the terrain. • [Enviro] Fixed numerous issues allowing the player to get outside the intended play area. • [Enviro] Fixed numerous issues causing objects to clip and float in the world. • [Enviro] Fixed numerous issues causing stretched or missing textures. • [Enviro] Fixed issue causing lighting hotspots in the Bear Cave in WINTERMUTE Episode Two. • [Enviro] Updated LOD to reduce popping on buildings and cliffs. • [Enviro] Fixed issue causing hinges to appear on the same side for both exterior and interior doors. • [Enviro] Updated transition zone entrance from Mountain Town to Mystery Lake to be more visible to the player. • [Enviro] Updated flags to animate. • [Enviro] Fixed numerous issues causing unlit textures. • [Enviro] Fixed issue causing Cat Tails to appear out of alignment during their animation. • [Enviro] Fixed issue causing inverted snow textures on trees. • [Enviro] Updated numbers on lock boxes in the Milton Credit Union bank. User Interface • [UI] Updated “Disable HUD” setting to remove object labels (useful for game footage capture). • [UI] Updated various text localizations. • [UI] Fixed various overlapping UI elements in all languages • [UI] Fixed issue causing mission sub-objectives to overlap with the next line. • [UI] Fixed issue causing the “Archivist” badge to always appear as Complete. • [UI] Updated various missing subtitles. • [UI] Fixed issue causing a rounding error in Imperial Units when Melting snow. • [UI] Fixed issue causing incorrect scroll bar alignment on the Stats screen in the Journal. • [UI] Fixed issue causing the Scent Indicator to not always appear on the Status screen. • [UI] Fixed issue causing the Radial Menu to inconsistently show the correct number of Light Sources in the Backpack. • [UI] Fixed issue causing sub-objective text to overlap in certain Challenge Modes. • [UI] Fixed issues causing the Stone ammo counter to be missing from the HUD. [UI] Fixed issue causing the Milton Water Tower icon to appear in the wrong location on the Map. • [UI] Fixed issue where the player was unable to add potable Water to the Radial Menu after dropping the Water and drinking from it. • [UI] Added an Accessible Struggle option, allowing players to select between Tap to Win and Hold to Win options. • [UI] Updated the Weak Ice indicator. • [UI] Added a new Slope indicator to warn players when they are traversing slopes that are steep enough to cause Sprains. WINTERMUTE • [WINTERMUTE] Made several updates to the Bear Spear encounters in Episode Two, including adding a checkpoint and streamlining the final Cave encounter. • [WINTERMUTE] Polish pass on various cinematics and dialogues. • [WINTERMUTE] Updated tutorials to reflect gameplay modifications introduced in this update. • [WINTERMUTE] Fixed various issues with subtitle typos and timing. • [WINTERMUTE] Updated description for the side mission “Basics of Survival Find and harvest some medicinal flora native to Great Bear Island.” • [WINTERMUTE] Fixed issue causing the Milton Credit Union bank vault door to play a closing animation when reloading your game, if the player was standing in front. • [WINTERMUTE] Fixed issue causing a black screen to appear if a dialogue pop-up occurred during a cinematic. • [WINTERMUTE] Updated Medicinal Flora tutorial text with additional details for clarity. • [WINTERMUTE] Fixed script issue where the Carter Dam Control Room door cinematic wouldn’t play during The Wounded Trapper mission in Episode Two. • [WINTERMUTE] Fixed issue causing players to be pushed into another room when opening the vault door in the Milton Credit Union. • [WINTERMUTE] Numerous updates to Wildlife pathfinding. • [WINTERMUTE] Fixed issue causing Blueprints to disappear from the Journal between Episodes One and Two. This fix is retroactive and will resolve it for players already impacted by the issue. • [WINTERMUTE] Fixed issue causing players to become stuck in the floor if they loaded a game after saving it at the exact time the Milton Credit Union vault door was unlocked. • [WINTERMUTE] Fixed issue causing overlapping text when hovering over a mission objective on the Map. • [WINTERMUTE] Fixed issue causing Jeremiah to clip through his bed when reloading a save at the beginning of Episode Two. • [WINTERMUTE] Fixed issues that allowed players to get on top of the burnt Schoolhouse in Milton. • [WINTERMUTE] Fixed issue that kept the Bear Spear from appearing properly in the Journal after examining it. [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved immediately after the first Bear encounter in Episode Two. • [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved while falling from a rope. • [WINTERMUTE] Fixed issue causing mismatched values to appear for collected wood in the Journal, and when inspecting Grey Mother’s Firewood Bin. • [WINTERMUTE] Fixed issue causing Milton Knowledge Items in the Journal to update incorrectly. Survival Mode • [Custom Mode] Fixed issue causing certain combinations of Custom Mode settings to generate an invalid sharing code. • [Custom Mode] Fixed issue causing incorrect container loot to appear in Custom Mode. • [Survival Mode] Fixed issue where Forging actions were not being interrupted when the Forge ran out of fuel. [Survival Mode] Fixed issue causing a partially-crafted Survival Bow to be usable if it was picked up while a completed Bow was equipped. • [Survival Mode] Updated the Cold Fusion Feat description to properly reflect Air Temperature bonus. • [Survival Mode] Updated medicinal Tea so it now acts like a First Aid item if a treatable Affliction is present. Otherwise it will still work as a Food item. • [Survival Mode] Fixed issue where the Archery Skill Bonus was not applying reduced Arrow Condition loss correctly. • [Survival Mode] Fixed issue causing some lockers to display the “locked” icon incorrectly. Challenge Mode • [Hunted] Fixed issue causing the Old Bear to clip through trees when fleeing. • [Hunted] Updated Deer carcass placement. • [Archivist] Fixed issue causing the sub-objective to update incorrectly after collecting the Buffer Memory from the Milton Post Office. All Game Modes • [All] Fixed issue where the fade to black transition would not appear correctly when exiting to the Main Menu • [All] Fixed numerous pathing issues in the world due to missing nav mesh. • [All] Fixed issue where Water in the Backpack would be consumed when drinking Water from the Cooking Screen. [All] Fixed issue causing audio for feeding Wolves to play even when the player wasn’t near one. • [All] Fixed issue causing chimney smoke to be visible when no fire was active inside a house. • [All] Fixed issue causing ambient audio to cut off when entering a car. • [All] Fixed issue causing the player to limp incorrectly after holstering a weapon while suffering from a Sprained Ankle. [All] Fixed issue causing the Storm Lantern extinguish animation to play after death, if players fell off a high cliff while holding a lit Lantern. • [All] Fixed issue where the player was unable to extinguish a Storm Lantern if they opened the Radial Menu while placing it. • [All] Fixed issue where “Worn Thermal Underwear” appeared as “New Thermal Underwear” in the Backpack. • [All] Fixed issue that kept the player from fighting back during a Struggle if they were attacked while Repairing clothing. • [All] Fixed issue causing muffled dialogue VO after firing a Rifle indoors. • [All] Adjusted the amount on Condition decay on the Bedroll when it is left outside. • [All] Fixed issue where the Wolf growl audio was missing in some scenarios. • [All] Fixed issue causing absent wind audio when standing outside a cave entrance. • [All] Fixed issue where the screen could become blurry during Wolf Struggles. • [All] Added dialogue VO for quartering Wildlife. Xbox One-Specific Issues • [Xbox] Fixed issue where the game would no longer update information in the gamercard after resuming from standby. Steam-Specific Issues • [UI] Fixed issue where an incorrect mouse icon would appear when using left-handed mouse settings. • [UI] Added scrolling with the keyboard arrow keys for the Buffer Memory screen interfaces discovered in-game during an Aurora. • [General] Fixed issue causing graphical corruption when playing in OpenGL on an Nvidia GPU. ###END OF CHANGELIST### DEV DIARY – MARCH 2019(2019/06/03) +版本更新介紹 Hello community, The team’s been hard at work since the holidays, which we used to recover from finaling the massive December “Redux” release, and it’s time to update you on some of the things we’ve been doing in the meantime. Episode Three The team’s been working hard on Episode Three this year. We’d started work on it in 2018 and then put it aside to finish up Redux and work through all the tech and pipeline improvements we wanted to use for the remaining Episodes of WINTERMUTE. One of the first things we did after coming back from the holidays was re-evaluate our plans for Episode Three scope based on the lessons we’d learned from building and shipping Redux. A key lesson there was the importance of having enough gameplay and narrative content to “fill the space” of the game, to avoid the feeling of senseless backtracking or the world just feeling too empty, as it sometimes did in the 2017 Episode One and Two release. Building Redux provided a fresh perspective on how to better balance our narrative and survival experiences, as well as how to better write for narrative flow in our open-world survival experience. These key learnings let us review our plans for Episode Three to ensure we would hopefully avoid making some of the same mistakes we’d made in the original 2017 releases, which we weren’t super happy with (and nor were many of you). Based on how we feel Redux turned out, and how you also seem to feel about the improvements, we’re confident we’re on a much stronger path now. Building Redux also showed us that the “ideal length” for a WINTERMUTE episode is about 5-7 hours. This gives us enough time to present a few interesting story threads, some compelling open-world survival gameplay, and enough narrative momentum to keep the story moving. It’s also an amount of content that feels substantial — these aren’t throw-away one or two-hour experiences — but they are compact enough that you can finish them in a weekend if you like. In our original planning, we had considered building the episode around three major story “hubs”, each in a different region, but that episode would have ended up being larger than Episodes One and Two combined, and amount of content that just isn’t sustainable for our team size. Just the testing on an episode that big would be a hugely daunting task, nevermind populating it with enough interesting narrative and mission content to “fill the space”. The Redux knowledge has helped us focus Episode Three down to a tighter experience that takes place in a single region. Therefore, Episode Three is the story of Astrid’s survival after escaping Milton, and takes place entirely in Pleasant Valley. As you probably know, Pleasant Valley is a *huge* region, with a lot of scope for interesting environments and some great story moments. We’ve been updating the region to freshen it up for the story, while adding some new landmarks and locations that are introduced in Episode Three. I’m really excited about how it’s all coming together, particularly in how true to Astrid’s character and background the episode is. Communicating Future Release Dates As you know, hitting publicly announced release dates has never been our strong suit. As an independent studio without a huge marketing machine behind us, we count on our relationship with our community to be positive so that you’ll help us spread the word about the work we’re doing. We know we harm this relationship when we promise to deliver things to you and then, for whatever reason, they fail to happen. Unfortunately, project planning and game development as a whole is not an exact science, and while we are ready to work really hard to hit our goals, I’m not willing to crunch my team to do so. In order to be more fair to the community, and also more fair to the development team, I think the best approach for us is to refrain from offering any more public release dates. So, moving forward, we won’t publish release dates around any of our content, whether that be full Episodes or Survival Mode updates. We’ll keep working towards internal deadlines, of course, but we won’t share news on when we plan to ship updates until those updates are essentially finished. That way, when you hear a release date from us, you know it will happen. Splitting the Team One of the things we’ve been working towards this year, with the development team, is hiring enough people with the right skills to be able to create two separate teams — one to focus on Survival, and the other to focus on Story. We’ve made some great progress towards that goal and we’re getting very close to having all the people we need to accomplish that. Once we’re there, it’ll become easier for us to make consistent progress in both areas of the game, so that we can ensure a more steady supply of free Survival updates, as well as ensuring the Episodes get the resources they need. We still have a few positions to hire for to have full redundancy across both teams, but I’m hopeful we’ll get there within the next few months. If you know any great developers with experience crafting memorable and award-winning interactive experiences, please send them to our careers page! Survival Mode Update Last year, we put a ton of effort into Redux and solidifying our foundation for the future Episodes, so this year we’re working to get back on track with producing more frequent Survival Mode updates. To that end, we’re working on a bunch of new features and content for the 2019 Survival releases. As per my earlier point about release dates, we won’t be sharing any tentative release windows for the next Survival release, but I will say that we’ve already done a fair bit of work on the new systems and content that will comprise the core of the next free update. A few things we’re working on for the next Survival update include • Adding the Revolver to Survival Mode. • Overhaul of the aiming mechanics for the Rifle, Bow, etc., to do a better job of integrating. • Fatigue and the breathing cycle, and making aiming less frustrating. • Adding a new Food item. • Adding a new Clothing item. • Fixing the Sprains system. …and more! One feature I can confidently say *will not* be added in the next Survival update is the Bear Spear. This has turned out to be much more challenging to integrate well into the core Survival experience, so we’re taking a bit more time with it to make sure it’s a solid and promising addition to the Survival toolbox. It will eventually make its way into Survival mode, but it won’t be ready for the next update. And speaking of the Spear, we know that some of you [SPOILERS!] have been finding the Spear gameplay in Episode Two to be quite frustrating, particularly the last section in the Bear Cave, so we’re working on improving that. We’re also hard at work on a new Survival region, but that won’t be ready until (most likely) the update *after* the next one. As you know we always like to keep a few surprises in our back pocket, but everything will be outlined in detail in the traditional Update Video we launch on update day. If you aren’t already doing so, it’s not a bad idea to subscribe to the Hinterland YouTube channel so you get notified when the update video goes live. Motion-Capture Space In a previous dev diary I mentioned that we’d been able to get our hands on the motion-capture gear from Capcom Vancouver’s now closed dev studio. We’ve been using the equipment and we thought you might like to catch a glimpse of the current set-up; this image is from the camera test we did to check out 18 of the 36 cameras. Unfortunately, we don’t have enough space in our current studio to set up all the cameras, but we’re looking for some overflow space so that we can set up all 36. In the short term, we’re going to remove the built-in desks and set up the gear in-house so that the animation team can very quickly and easily iterate on narrative scenes or gameplay animation in support of our Survival and Story goals. The animators whipped up this simple little animation to show you how well it works — all told this took about an hour or so to shoot and integrate. It’s only a quick test and obviously not something we’d ever ship, but it’s fun as a proof of concept and, let’s face it, Jeremiah has some sweet moves worth sharing. Nintendo Switch Version We get a lot of questions about when The Long Dark will be brought to the Nintendo Switch. As you may know, we spent some time last year trying to get the game up and running on Switch devkits and ran into a lot of performance issues. The latest version of Unity — which we’ll be rolling out as part of our next Survival update — does offer some performance improvements (which should also make the Xbox and PlayStation versions of the game run more smoothly), but we still don’t find the Switch performance to be at an acceptable level yet. We’re going to keep working on it alongside our other priorities, but I want to set reasonable expectations around this — not every game can run well on the Switch, and if we’re not able to get The Long Dark running at a level of performance and visual quality that I’m happy with, we won’t be shipping it. All that said, I’m still hopeful that we can find solutions to the current issues, and we think The Long Dark would be really compelling on this portable platform, so we’re not giving up! Thanks for reading this update, and if you’d like to share your thoughts about the contents of this developer diary, I hope you’ll take a few seconds to join the official The Long Dark community, as well as following us on Twitter. If you haven’t already done so, and you’d like to be kept up to date on project announcements outside of general development updates — for example, sale events, new merchandise, and information about the studio — please consider signing up for the Hinterland Newsletter. And if you’re interested in more regular, bite-sized responses to community questions, make sure to check out the (almost) weekly Milton Mailbag. See you where we see you! – Raph EPISODES ONE AND TWO REDUX SURVIVAL MODE UPDATE(2018/12/13) +版本更新介紹 WINTERMUTE REDUX We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback, and to strengthen the technical foundation of our game in anticipation of the remaining three episodes to complete WINTERMUTE, which will be unlocked as they are completed. The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes • Narrative Presentation New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone. • Narrative Content All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content. • Mission Structure We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments. • Gameplay Improvements In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world. We hope you enjoy the “Redux” versions of Episodes One and Two. Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux. If you have previously completed Episodes One and Two and you have no interest in experiencing the Redux versions, you will still be able to progress into Episode Three once it is unlocked in 2019. DECEMBER SURVIVAL MODE UPDATE The “Redux” game update includes some improvements to the game’s Survival Mode, notably • New Craftable Item Rabbitskin Hat. This completes the suite of craftable clothing options in the game. • New Health Buff Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve. • New Challenge Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers. Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update. As part of the Redux overhaul, we’ve also made the following changes to the User Interface • Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings. • Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it. • General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only). • Added new Load screens with gameplay and world information. …in addition to the dozens of general improvements listed in our patch notes. The Long Dark Updated to V1.41 [43925] – REDUX +更新詳細內容 WINTERMUTE REDUX We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback, and to strengthen the technical foundation of our game in anticipation of the remaining three episodes to complete WINTERMUTE, which will be unlocked as they are completed. The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes Narrative Presentation New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone. Narrative Content All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content. Mission Structure We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments. Gameplay Improvements In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world. We hope you enjoy the “Redux” versions of Episodes One and Two. Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux. If you have previously completed Episodes One and Two and you have no interest in experiencing the Redux versions, you will still be able to progress into Episode Three once it is unlocked in 2019. DECEMBER SURVIVAL MODE UPDATE The “Redux” game update includes some improvements to the game’s Survival Mode, notably New Craftable Item Rabbitskin Hat. This completes the suite of craftable clothing options in the game. New Health Buff Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve. New Challenge Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers. Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update. As part of the Redux overhaul, we’ve also made the following changes to the User Interface Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings. Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it. General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only). Added new Load screens with gameplay and world information. ...in addition to the dozens of general improvements listed below. * THE LONG DARK v. 1.41 CHANGELIST KNOWN ISSUES Due to Unity issues, we are seeing lower than expected performance in some areas of the game on Xbox One and Xbox One S. We are investigating this issue and will release a fix ASAP. Xbox One X is not affected by this issue. There are some rendering issues when using the latest NVidia drivers on Linux. We are working on a solution. This issue does not affect AMD video cards. GENERAL FIXES General performance improvements across the game Widespread audio optimizations Upgraded to a new version of Unity, enabling widespread improvements across the game GENERAL ART FIXES [Enviro] Numerous optimizations to improve performance [Enviro] Fixed numerous areas the player could become stuck in [Enviro] Fixed numerous areas the player could get outside of the intended play area [Enviro] Fixed numerous clipping and floating objects [Enviro] Performed various optimizations to avoid texture popping [Enviro] Improved alignment on some power lines [Enviro] Updated many snow banks, rocks, and fauna [Enviro] Numerous environment improvements [Enviro] Improved Aurora visuals; reduced the visible banding effect [Enviro] Improved blood decal lifetime [Enviro] Improved waterfall splash effects appearance when dark [Enviro] Improved light flicker visuals during an Aurora event [Enviro] Update to many items to prevent floating after an object is broken down [Enviro] Improved decal sorting [Enviro] Improved grass reflections lighting for time of day [Enviro] Fixed many instances of grass clipping through trees and railway tracks [Broken Railroad] Fixed invisible rocks near Rope Climb [Broken Railroad] Fixed overlapping pipes and debris near the Maintenance Yard [Carter Dam] Fixed box clipping into wall [Mystery Lake] Fixed corpses spawning sunken into the ground [Coastal Highway] Fixed stretched snow textures around some cabins [Mystery Lake] Fixed visual artifacts in river terrain [Mountain Town] Fixed flickering textures on mountain near Milton [Mountain Town] Fixed missing texture on rocks near transition to Mystery Lake [Mountain Town] Fixed missing collison on the barn at Paradise Meadow Farms [Mountain Town] Fixed flickering textures on the cars outside of Milton [Mountain Town] Fixed player being able to clip through parts of the silo USER INTERFACE [Mac/PC/Linux] Fixed Xbox One menu buttons appearing for 1 frame when using a PS4 controller [PC/Mac/Linux] Fixed selection swapping back and forth when cursor placed between two buttons [UI] Improved the visibility of HUD button prompt when using a controller [UI] Improved Main Menu appearing off-center in 21 9 [UI] Fixed back button taking player to wrong screen when viewing a Note at the end of a Survival Game [UI] Fixed Reticle appearing over non-interactable cabinets [UI] Fixed alignment of UI when reading a note [UI] Fixed Online Messaging only showing only the latest announcement, instead of all new announcements [UI] Fixed Back button option being highlighted by mistake in certain scenarios [UI] Fixed player being unable to back out of Save/Load menu if it was empty WINTERMUTE FIXES [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks [WINTERMUTE] Fixed Neighbours Note clipping into ground [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave [WINTERMUTE] Fixed Wolves not always fleeing from flares [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode [WINTERMUTE] Fixed weather not restoring correctly when loading a game [WINTERMUTE] Improved accuracy of the Episode Completion stat [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank [WINTERMUTE] Numerous wildlife pathfinding updates SURVIVAL MODE [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files [Survival Mode] All bedrolls now use the same skill when repairing [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake ALL GAME MODES [All] General gameplay tuning across a variety of systems. [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier. [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode). [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized [All] Bear breath effect optimization [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight [All] Decreased campfires placement size to avoid players trapping themselves [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly [All] Fixed Cooking Pots sinking into cooking surfaces [All] Improved how items snap onto cooking surfaces [All] Fixed last Cartridge in a stack dropping as a box [All] Fixed Bows and Rifles floating above placed location [All] Fixed placed Campfires sinking slightly after player leaves area [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly [All] Fixed instances where subtitles could play when turned off [All] Fixed issue where the fade to black after wolf struggle hid the get up animation [All] Fixed unplugging the controller during movie a not pausing playback [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge [All] Adjusted Flashlight lighting effect [All] Player can no longer enter a door when a Struggle has been initiated [All] Improved wildlife pathfinding in Milton [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL [All] Improved wildlife pathfinding in Paradise Meadows Farm [All] Fixed player being able to throw a Flare while opening a car trunk [All] Fixed flickering sky that could occur during wind storm [All] Fixed not being able to place a Campfire on concrete [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open CUSTOM EXPERIENCE SETTINGS [Custom Settings] Updated several description strings to reflect specific settings more accurately. [Custom Settings] Fixed "Struggle player strength bonus" option not working correctly [Custom Settings] Fixed "Struggle damage received modifier" option not working correctly [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode [Custom Settings] Fixed Blizzard Frequency not working correctly [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu [Custom Settings] Fixed "Interrupt If Freezing Starts While Sleeping" option not taking effect PS4-ONLY FIXES [PS4] Fixed missing Bear breath [PS4] Improved stability when transitioning scenes [PS4] Optimized Aurora performance [PS4] Improved lighting performance [PS4] Fixed cursor not resetting to correct position [PS4] Improved visual effects on Flares when thrown XBOX-ONLY FIXES [Xbox] Fixed grass rotating to face the camera [Xbox] Improved performance when in the Whaling Station [Xbox] Improved performance during strong wind conditions [Xbox] Improved performance on breath effects STEAM-ONLY FIXES [Steam] Episode 2 now unlocked properly when player has the “ Leaving the Old World Behind” achievement ### END OF CHANGELIST ### Sandbox Alpha v.1.16 大型アップデート"RUGGED SENTINEL(厳格なる歩哨)"での変更点(2017/12/04) +ここを押すと表示 新要素 サバイバルモードにムース(ヘラジカ)を追加 怪我に「肋骨の骨折」が追加 Moose-Hide Cloakを追加 Moose-Hide Satchelを追加 ストーリーモードに登場する土地「ミルトン」がサバイバルモードで「Mountain Town」として登場 ストーリーモード「WINTERMUTE」の新セーブシステム 「WINTERMUTE」の新モード「Green Survivor」「Capable Survivor」「Hardened Survivor」 サバイバルモード用の新しいカスタムエクスペリエンスツールボックス 服が磨耗することで重量が変化 すべての地域に、オーロラ発生時に光る照明を追加 グラフィック テクスチャーのクリーンアップ パフォーマンス向上のためのグラフィック最適化 夜間に出る白息の不透明度を低下 沿岸のハイウェイの道路周辺を美化 プレザントバレーの町周辺を美化 「WINTERMUTE」のムービー中の、椅子のテクスチャーを追加 荒れ果てた湿原のクマ穴にある、空中に浮遊した骨を修正 Mountain Townの空中に浮遊した木を修正 すべての地域において太陽が東からのぼり、西に沈むよう変更 範囲外領域をクリーンアップ Sandbox Alpha v.423 大型アップデート"FAITHFUL CARTOGRAPHER(信頼の製図家)"での変更点(2017/06/08) +ここを押すと表示 UIの変更 雰囲気に会うように各画面やボタン、ゲージを変更8月に追加の調整を予定 キーコンフィグの改良 手根管症候群患者(小指以外が動かしにくい人?)に対応した セーブの仕様変更 詳細は今回アプデでは発表しない 木炭地図の追加 燃え尽きた焚き火から木炭を取り出すと地図が作成できるようになる 現在地の確認なども可能 動物死体の持ち運び 死体を切り分けて持ち運び、別の場所で解体することができるように ”におい”に関する変更 肉食動物が血(自分の出血や動物の血)のにおいにより反応しやすくなった においパラメータのゲージを追加した ライティング変更 8月に追加の調整を予定 主人公グラフィックの追加 ライフル、弓、信号銃、興奮剤、光源の使用時に手が表示されるように 燃えさしとトーチ投擲の追加 振り回す威嚇動作はオミットつまり以前の使用に戻った 石の投擲の追加 石を拾って兎狩りに使えるようになった石が当たったウサギは一時的に麻痺状態になる まれにだがオオカミを追い払うこともできる 格闘武器の選択機能の追加 応急処置の仕様変更 適当な処置用アイテムを自分で選択しなければならなくなった サルオガセが単体でも使用可能に(効果は感染症リスクのみ、止血はできない) メモリ・CPU負荷軽減のための最適化 グラフィックオプションの改良 解像度とサイズの選択肢が増えた PS4コントローラーへの対応 手帳でクラフトレシピを参照できるように 作業台や溶鉱炉なしで作れるものは手帳UIからもクラフトできるように8月に追加の調整を予定 直せていない不具合について チャレンジ「追われるものパート1」の冒頭で包帯が出ない 一部言語で時刻がうまく表示されない 一部のリナックスでのロードの不具合 バグ報告はこちらhttps //hinterlandgames.atlassian.net/projects/TLDP/issues/TLDP-2151?filter=allopenissues なお、正式版移行に際しての次回大型アプデは8月1日の予定 また、アップデートをするとセーブデータが消えます。 古いバーションのセーブがロードできるようになるかは不明(たぶんずっとできない)ですが、もし大事なデータであればバックアップをとることをおすすめします。 Sandbox Alpha v.364 大型アップデート"RESOLUTE OUTFITTER(文明との決別)"での変更点(2016/12/19) +ここを押すと表示 新エリア"FORLORN MUSKEG"(荒れ果てた湿地帯) 衣服アイテムのライティング変更 新衣服の大幅追加 熊革のコートなど 衣服アイテムの仕様調整 重ね着が可能に 衣服着用UIの新設 従来のインベントリメニューでは体感温度の確認、衣服の着脱ができなくなった 濡れ、凍結、乾燥の仕様変更? 衣服アイテムのステイタス追加 動きやすさ動きにくい服ではスタミナ上限値が大きく減少する 防水 防御力熊の襲撃や狼との戦闘の際のダメージが減少する 凍傷の追加 スタミナの仕様変更 走れる距離は短くなった 回復が早くなった スタミナを使った際の疲労への影響が小さくなった その他 焚き火の再点火能力の追加 デッキブラシの追加見た目は今までにあった灌木で、解体すると枝木になる 飲食時間の増加飲食後、ステータスゲージがフェードアウトするまで他の入力を受け付けなくなった Sandbox Alpha v.365での変更点(2016/9/28) +ここを押すと表示 フレアを振り回した際、音声が再生されない問題、およびプレイヤーの体力が低い場合は野生動物を追い払えない問題を修正。 ダブルクリックでアイテムを拾う際に、光源が手放される問題を修正。 傾いた自動車に入った際にカメラ視点がおかしくなる問題を修正。 シーンの移り変わりや、自動車から出る際のフェードアウト中にゲームを終了するとクラッシュする問題を修正。 日記をリネームするとクラッシュする場合がある問題を修正。 日記の編集中に死んでしまってもテキスト入力ができる問題を修正。 トイレが消失してしまう問題を修正。 アイテムやコンテナを見ている際のマッチ光源の問題を修正。 ランタンの燃料が不足していても、点火の音が鳴る問題を修正。 しゃがんでいる時に戦闘が発生した際の移動速度に関する問題を修正。 荒れ果てた岬の位置によるサウンドを最適化。 一般的な環境アートやオブジェクト修正。 Sandbox Alpha v.364 大型アップデート"VIGILANT TRESPASS(油断なき侵入)"での変更点(2016/9/23) +ここを押すと表示 新難易度「侵入者(INTERLOPER)」を追加 「追跡者」を上回る最高の難易度。詳細は難易度のページを参照。 新チャレンジモード「THE HUNT Part2(追われる者:パート2)」を追加 クマを見失わないよう追いかけるチャレンジモード。 「世界崩壊」システムを追加 サンドボックスモードは、時間が経つにつれて生きるのが難しい世界へと変わっていく。 プレイヤースキルが上がることによって、ゲームが簡単になってしまうことへの対策として実装された。 ゲーム内の日数が進むにつれて、徐々に気温、燃料調達などの環境が厳しくなっていく。 ファーストパーソン(プレイヤーの手)&移動中の表示や制約追加 光源を構えた際に、主人公の手が表示される。 歩いている間は画面に光源が映っているが、走っている間は光源が見えなくなるなど移動アクションに応じた動きも実装。 プレイヤーは、後方および真横に走ることができなくなった。 休憩&時間を進める際のインターフェース変更 区別が付きやすいよう、インターフェースを変更。 円形メニューのキャンプスキルから、時間を進めることもできる。 オオカミのおとりの効果を修正 おとりは、一定時間で「退却」するためにのみ有効。オオカミが無防備におとりを食べることはない。 肉類(魚、腸も含む)は、「おとりを置く」コマンドによって置かれる際、自動的に「もっとも臭いの強いもの(状態が悪いなど)」から順に選ばれる。 漂流物集め 海岸線に有用なアイテムが流れ着く場合がある。 ただし、薄氷に注意しなければ海に落ち、低体温症になったうえに衣類が濡れてしまう。 「アーチェリー」「裁縫」スキル追加 実績スロット サンドボックスの難易度に応じて、効果のある実績の数が制限される。 旅行者(EASY)は5つの実績まで、探索者(NORMAL)は4つまで…など。 その他の修正 スノーシェルターの効果を微修正。 LinuxユーザーがAlt+Tabを押した際にオーディオ設定が崩れないよう修正。 読み終わっていないスキル本を、燃料として燃やそうとした際に警告を表示。 ライフルの清掃によってライフルのスキルが上がらないよう修正。 魚を調理することによって、少量のランプオイルを得ることができる。 新言語 ポルトガル語、ブラジルポルトガル語、スペイン語、フィンランド語、オランダ語。 ミドルウェア更新 Unity、Wwise(オーディオエンジン)を更新。 Sandbox Alpha v.349 (2016/7/1) +ここを押すと表示 刃物研ぎや銃の清掃を中断すると、その後別のアクションを完了した際にクラッシュする問題を修正 フラッフィー(カーター水力発電ダム内の狼)が100%出現していたのを修正 狼関連の効果音が立体的に再生されないことがある問題を修正 読書UIにときどき関係ないボタンが表示されてしまう問題を修正 満タンのランタンに燃料を入れようとしたとき表示されるメッセージが他の文字と重なってしまう問題を修正 カーター水力発電ダムへ入った時、位置や向きがおかしくなる問題を修正 ハイバーニア鯨解体工場内にプレーヤーがはまって動けなくなるスポットがあったのを修正 シーンの切り替えを行うと乗り物の色が変わってしまう問題を修正 Trapper’s Cabin(狩猟小屋)内のいすを破壊すると、上にあったリュックが浮いたままになる問題を修正 Sandbox Alpha v.348 (2016/6/25) +ここを押すと表示 実績「Efficient Machine」の進捗%が更新されない問題を修正。 F8のスクリーンショットデバッグ情報が、画面に残り続けないよう修正 円形メニューからジャーナル(日記)を開いた際、意図しないスクロールがされてしまう問題を修正 塩味クラッカーの箱の大きさがおかしいまま固定される問題を修正 Sandbox Alpha v.347 (2016/6/24) +ここを押すと表示 ジャーナル(日記)と雪を溶かすUIにて、ゲームパッドでクラッシュが起こる問題を修正 プレイヤーが壊れたスノーシェルターを離れられなくなる問題を修正 プレイヤーがしゃがむと、オオカミが攻撃しない場合がある問題を修正 プレイヤーの着火レベルが3以上である場合は、火口がオプション(必ずしも不要)となることが分かりやすいよう、着火UIを修正 ラジオが乗っている棚等を分解した際、ラジオが浮いてしまう問題を修正 チャレンジモード「猛吹雪」のクリア目的を示したテキスト Linuxでの動作安定化(オープニングムービーを無効化する必要あり) Sandbox Alpha v.346 大型アップデート"Penitent Scholar(悔恨の学習者)"での変更点 +ここを押すと表示 新言語対応 フランス語、スウェーデン語、韓国語、中国語(繁体+簡体字)、日本語、トルコ語、ノルウェー語に対応。 ゲームプレイ 円形メニューから「スノーシェルター」が作成可能。シェルターは風と寒さを防ぐが、野生動物から身を守る効果はない。 基礎的な「サバイバルスキル」システム追加に伴い、いくつかのスキルを実装。ジャーナル(日記)からさらなる情報を参照可能。最初に実装したスキルは「着火」「調理」「剥ぎ取り」「釣り」「ライフル」 基礎的な「実績」システム追加に伴い、いくつかの実績を実装。「バッジ」メニューよりさらなる情報を参照可能。最初に実装した実績は「Book Smarts」「Cold Fusion」「Efficient Machine」「Fire Master」「Free Runner」「Snow Walker」 ゲーム中のどこかで、研究本を入手できる。研究に時間を費やすことによって、特殊なスキルを身につけることができる。 チャレンジモード「放浪者」を追加。指定された15箇所の場所で、3日ずつ生き延びる。 チャレンジモード「猛吹雪」を追加。30日以内に訪れる猛吹雪に備え、指定されたアイテムを蓄える。 基礎的な「年鑑機能」を追加。(猛吹雪チャレンジのために実装) 作業台でのクラフト、およびアイテムの修復は、暗闇では制限される。メニューからのシンプルなクラフトは、暗闇でも可能。 松明やフレアを振り回す行動は、「疲労」ではなく「スタミナ」を消費するよう修正。 家具や大枝などの物を解体したとき、手に入るアイテムは床に散乱するのではなく、自動的にバックパックに追加される。これによって、アイテムが手の届かない場所に埋もれてしまうバグが改善することが期待される。 オオカミがおかしな場所を歩いていることがあるバグを修正。 自動車の中で睡眠をとった際、寝袋の暖かさボーナスが考慮されるよう修正。 UI 新しいフォントを追加。 ブライトネス修正は、メインメニューからのみ可能。 オオカミとの戦闘中、一度に表示されるダメージイベントの表示数を減少。ただしダメージ自体が減るわけではないことに注意。 ジャーナル(日記)に「スキル」「年鑑」「目標」を追加。 スノーシェルターの「作成」「使用」「解体」UIを追加。 バッジと実績の画像を追加。 バッジ画面は、メインメニューおよびポーズメニューから選択可能。 スキル上昇、スキルアンロック、実績アンロックの告知を追加。 オーディオ スキル上昇、スキルアンロック、実績アンロック時の効果音を追加。 一般 プレイヤーがおかしな場所に落ちてしまうバグを検知した場合、安全な場所にワープするよう修正。 スクリーンショットキーは、ゲームパッドからマウス/キーボードに変更しなければいけない制限を解除。 非常に暗い場所でのカラーバランスを低減調整。 [ストリーム配信者向け] Altキーを押しながらTabキーを押すことなく、セカンドモニタにアクセスできるためのサポートを追加。(将来の修正プログラムでトグル化することに注意) Sandbox Alpha v.338的變更點 +展開 遊戲整體變更修正 [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway. [CRASH] Fixed rare crash on Windows at startup. [SAVING] Fixed issue with game not saving on some Unicode Windows systems. [SAVING] Fixed problem with starting the game in an interior in Pleasant Valley and not saving the state of that interior. [GAMEPLAY] 增進短跑時提升的體感溫度 [GAMEPLAY] 增加罹患幽閉症的風險值 [GAMEPLAY] 腸道寄生蟲病現在只會在追獵者模式罹患 [GAMEPLAY] 減少釣魚成功時釣線斷掉的機率 [GAMEPLAY] 修正體力值(疲勞度)的機制,使玩家能一覺至天明 [ART] 改善鎖有室內亮度,包含白天和夜晚亮度的新系統 [MISC.] 於顯示選項增加調整亮度的滑條 [BUG] 修正AI有時候在找路(徑)會出現瞬移的狀況 [BUG] 修正熊不會重生的問題 [BUG] 修正在感染腸道寄生蟲疾病時吃抗生素仍會出現抗生素按鈕問題 [BUG] 修正檢查放大鏡會造成螢幕顛倒的問題 [BUG] 修正濱海公路的兔子島不列入發現地點的問題 Sandbox Alpha v.332的變更點 +展開 遊戲整體變更修正 Fix for autosaves not working on some systems. Fixed issue with gear not decaying while in a specific container. Fixed issue with some gear sometimes getting smaller when removed from a container. Fixed issue that could cause large numbers of crows and crow feathers to spawn in specific locations. Fixed issue where Intestinal Parasites were affecting fatigue incorrectly. Fixed issue with Bears running too slowly. Fixed crash when unloading the Distress Pistol. Fixed Steam Controller issue that could accidentally trigger actions. Fixed issue with first person items remaining offscreen when Inventory exited with Tab. Fixed UI localized text overlap issues on HUD and journal. Added missing localization for “no afflictions” on radial. Fixed issue with AI sometimes spawning or despawning in view. Burned Brands can no longer be added to inventory by pressing Equip during inspection. Fixed problem with Save Journal option not appearing again after initial use Fixed problem with saving icon not showing up when saving a journal Fixed issue with equipped items not showing up in Examine UI Sandbox Alpha v.327的變更點 +展開 遊戲整體變更修正 Fixed issue where Cabin Fever couldn t be treated if it was triggered during a v.325 savegame. Fixed crash when trying to light the Torch from a fire. Fixed issue when healing Afflictions that require two pills when holding a bottle with only one pill remaining. Sandbox Alpha v.326的變更點 +展開 遊戲整體變更修正 Intestinal Parasites tuning (see above for details) Cabin Fever tuning (see above for details) Removed affliction indicator when player only has at-risk afflictions; this indicator still appears for "full" afflictions. Reishi Tea requirement reduced from 3 Reishi Mushrooms to 2 Fixed issue with multiple wolves spawning in Desolation Point cave Fixed issue that could allow rifles to spawn outside Trapper’s Cabin in the Hunted Challenge Fixed issue with shutters disappearing on some Lake Cabins Reduced Bedroll per-use Condition decay Changed R3 to Click RS in Controls options Sandbox Alpha v.325的變更點 +展開 遊戲整體變更修正 Fixed issue where some containers could be inactive when containing hides. Fixed issue with not being able to rebind the Forward key. Fixed issue with not being able to Rest while having the Sprain affliction. "移除沒有疲勞時用以渡過時間的選擇",現在可以選擇"休息"與"Pass Time(暫譯打發時間)"來渡過 Fixed issue with "Risk"-type afflictions preventing gradual Condition recovery. Sort items in inventory using the basic gear name (not the Condition descriptor). Fixed issue with player not being able to walk up steps to the deck of the Abandoned Harris Home. 修正當玩家用獵槍或弓箭射殺野生動物時沒有流血效果的問題 Fixed issue with controller disconnect screen appearing behind Challenge Mode game over UI. Fixed issue with reticule dot visible when holding the Distress Pistol. Sandbox Alpha v.321的變更點 +展開 遊戲整體變更修正 New! 生存儀板表的顯示變更在左下角且只顯示狀態 New! 增加挑戰模式 “Hunted, Part One”, and “Hopeless Rescue”. New! Emergency Stim gear item. Emergency stims added into various locations (also made available in older saves) and also available in some containers. New! 增加從營火等生火器具中可拿出Brand(暫譯燃燒中的木頭),原本的火把仍可靠製作獲得 New! 增加長時間待在室內有機會罹患Cabin Fever(暫譯幽閉症)的症狀 New! 增加食用狼肉和熊類有機會罹患Intestinal Parasites(暫譯腸道寄生蟲病)的疾病 New! 增加野狼會追蹤玩家的AI 熊以外的野生動物重生點變動 物品劣化機制變更修改物品劣化的時間刻度1000日以上為基準 所有布製品不管有無收納或穿戴在遊戲一開始時即開始劣化 食物的種類以及收納條件一樣影響劣化的程度(但無紀載開始遊戲時是否劣化),工具則與之前相同 移除火柴會劣化的機制 全區域可攀岩的場所追加攀岩點 死亡時可存取日誌,從初始畫面可選取,最多存取10個 食物和衣服劣化會依程度而有不同的名稱顯示 睡眠的條件變更,不疲勞時無法Rest(睡眠),但可選擇Pass time(打發時間) 增加新機制於健康狀態下睡眠後,起床不會造成不良狀態(不會造成像是脫水/過度飢餓...等的狀態) 增加在罹患失溫症狀之前會有警告提醒 增加更多的統計追蹤(包含新的症狀與疾病) 修改不同的光源物品揮舞時而減少的燃燒持續時間(發焰筒/火把/燃燒中的木頭) 修改發焰筒只能揮舞且無法投擲 野生動物的AI修改成會無視地板放置的火把與發焰筒 樹根變更為可採集3根樹枝 樹枝變更為可製作2個火種塞 短柄斧解體樹根的時間修正 修正揮舞的動作時機(只在點燃火時) 修改當部分物品狀態為0時從世界中消失的問題(但仍為無法使用) 修改營火或點火時被吹熄所需的風速增加 修改當被熊襲擊的動畫中不會減少健康度而是在動畫結束後才開始減少(但不適用於被野狼襲擊) 合併統計與日誌 變更部分物品可直接手工製作 營火的顯示狀態變更 In the Options screen, Key Bindings will now display a mouseover effect. 洞窟或野外封閉的空間增加防風的標示 Art,Animation,FX New! Added experimental First-Person presence for Wolf Struggles with Knife, Hatchet, and Prybar. New! First pass on colour grading. New! Added rim lighting effect for night-time lighting. It should be more possible to see the “edges” of snow banks and things on clear, moonlit nights, enhancing night-time navigation. Improved the Bear model and texture. Improved the Bear animations. Improved the Wolf animations. Updated the visual effects for Torches, Flares, Lanterns, and Brands, so that flames begin to “sputter” when you are running low on burn time. Added new Footprints system, which improves the footprint visuals as well as respects weather conditions; footprints will persist for a longer period of time, unless filled in by snow or high winds. (Future improvements to this system will be focused on enhanced Tracking gameplay.) Improved draw distance for falling snow. Updated the “light shafts” window effect to improve performance. Increased the visibility of blood drops, to aid with tracking wounded animals. Added blood splatter effect when player is injured by blood loss event (ex. during wolf struggle), when wildlife is hit, and when a carcass is harvested. Also, when hit, the first blood drops from a bleeding animal will be larger, to help the player determine the direction of the animal’s movement. 雜項變更修正 New! The game now supports Steam Cloud Saves for Windows, Mac and Linux. This means that you can continue to play your saved games across multiple systems (provided you are using the same Steam account). New! More graceful handling of corrupt or incompatible save games. Saves will be shown as corrupt or incompatible in the UI, allowing players to remove them and avoiding system crashes due to corrupted save files. New! All game sessions are now saved upon start, not at first Rest or interior/exterior transition. This should result in fewer “mysterious” save losses when players abandon games before they have been auto-saved. Improved Steam Controller support. All in-game actions can now be rebound using the steam controller configuration screen. Particle optimization now active for Windows. This should result in better performance of heavy snow and blizzard conditions for some players. Mac and Linux rendering now uses OpenGL 4.1, which should result in some performance improvements for players on those platforms. Added error handling for updating to default key-bindings due to the addition of new controls (ex. the new radial menu is bound to the Space Bar by default). Note that this error will only be seen if a newly added binding was already in use. The save icon now appears when saving the player profile. Added save file compression which results in smaller save files and faster cloud-save uploads. 音效變更修正 New! Added master volume slider. Added more general ambient and exploration music, and fixed some issues that were preventing ambient music from playing in certain circumstances. Fixed issues that were preventing desired gameplay speech from playing. As a result, you should hear more gameplay-relevant voice feedback from the survivor personae. Overhauled struggle audio for both Wolves (to account for new first-person presence) and for the Bear struggle (to make it more impressive). Footstep audio now differentiates between shoes, boots, and bare feet. 整體錯誤修正 We now display an error message if user tries to use a stove to start a fire but are missing all of the required items. Fixed issue where you could get stuck in an infinite cooking loop when using gamepad/controller. Fixed issue where you could get stuck in an infinite crafting loop. Fixed issue where you could quit the game in the middle of a save, which would result in corrupted save files. Fixed issue where worn-out tools could be used one extra time. Fixed Distress Pistol using wrong ammo icon on inventory screen. Fixed issue where the First Aid screen would not update if an affliction healed itself while the screen was open. Fixed a bug causing the player to holster the held item while cancelling item placement. Fixed issue where blood trails were only being left when wildlife was fleeing. 修正熊現在重生再洞窟(有熊的洞窟)之外而非重生在洞窟之中 Fix issue with items being left behind when transitioning scenes with item placement in progress Fixed issue with corpses getting re-oriented after loading a save. Fixed issue where players could add fuel to fires that had already blown out (the fire FX didn’t reflect this state). Fixed issue with camera sometimes crashing into geometry when placing a campfire. Fixed issue with being able to place snares too close to geometry, causing the snared rabbit to be inaccessible Fixed issue with Bear playing sleep animations after leaving the sleep AI state. Sandbox Alpha v.302的變更點 +展開 遊戲整體變更修正 修正某些地點物品會重生的問題 修正灰狼山某些貨櫃的門消失的問題 修正最長燃燒時間以秒為單位 修正信號彈可以透過存檔的方式來回收再使用 修正開啟舊存檔時磨刀/清槍技能為1的問題 Fixed menu navigation when LMB/RMB are bound to movement directions. Sandbox Alpha v.301的變更點 +展開 遊戲整體變更修正 修正灰狼山部分區域的洞窟使用低或中畫質時會消失的問題 Fixed issue with GPU over-usage when game not in focus. 修正玩家在攀岩時被攻擊而定住的問題 修正當玩家休息後野生動物重生在錯誤的位置上(如山邊緣的) 修正當玩家存檔時卡路里為0造成死亡的問題 Fixed issue with maximum fire duration stat being tracked when fires left burning in unloaded scenes, resulting in very long burn time stats. 修正當玩家從新遊戲開始世界探索的百分比的錯誤計算 Fixed issue with initial fade from black on main menu being stuck, if the player mashes buttons before main menu load. [Controller] Fixed issue where damage events were displayed when menu screens were open. Fixed issue with pain effects potentially turning blue when stacked together. 修正當玩家使用信號槍射擊標的時的動畫呈現 修正在料理食物時可以翻轉食物的問題 修正當玩家存放物品於收納箱時不正確的堆疊問題 增加預設的存檔標題,使其不會重複到(例如SANDBOS 1 2 3...) Gamepad B button now always cancels text input in Log. [Controller] We now display item Condition in the harvest section of the Examine screen. Fixed colour of text on the Crafting screen. 現在可使用WASD或方向鍵來瀏覽日誌 Sandbox Alpha v.289的變更點 +展開 遊戲整體變更修正 新增區域灰狼山 增加攀岩系統 增加信號槍 增加統計項目於選單 增加玩家日誌的追蹤地點(存檔點),狀態,允許玩家添加訊息 增加獵槍修理工具,用來維護獵槍 增加磨刀石,用來維護刀具 增加磨刀石和修理工具的物品配置點於沙盒模式,並且新增新的物品配置點已確保在舊記錄會配置 增加干擾獵槍準度的因素 增加體力值影響獵槍準度(晃動) 增加救生弓的預瞄準心 Added on-screen indicators for all types of damage. 增加部分釣魚小屋有半毀的門來遮蔽風 更新洞窟接連外頭溫度的變化,洞窟內溫度受到外面氣候影響而變化 增加新的死亡,Near Neath,區域音樂 增加新的指標於歡樂谷用以幫助指引到新區域灰狼山 更新風會影響樹,樹枝,草及香蒲的晃動 更新鹿的模組以及鹿屍體的模組 更新玩家狀態呈現只有在玩家開啟生存儀錶板時才會知道 更新衝刺的耐力值更明確,當玩家無法跑的時候會顯示其原因 Updated Location text labels. Updated the names of some of the “transition” regions, to give them a unique identity. Updated the Sandbox menu for improved usability. Updated Low Health screen effects to better communicate critical health status. 所有區域解鎖,玩家可於任一區域重新開始(不必在探索到才解鎖) 遊戲內容修正 修正當玩家生營火後會突然的燒死自己的問題(導致受傷禍死亡) 修正玩家可以透過掉落結冰湖面而重生在岩石內的問題 Fixed issue where one of each relevant raw material item would remain after crafting an item. 修正0卡路里的食物可以收回背包的問題 修正煤炭會重置在空中的問題 修正獵槍可以在瞄準狀態下重新裝填的問題 修正獵槍可以在瞄準狀態下重新裝填未完成後仍擊發的問題 修正獵槍可以瞄準在非瞄準框內的問題 Fixed issue with not being able to break down respawned Hardwood and Softwood Limbs Fixed issue with breakable objects respawning after being broken down outdoors. 修正低機率當靠近收割完成的動物屍體時有機會黑屏的問題 Fixed issue with getting kicked out of vehicle when trying to place objects. 修正捕獸圈可以在設置後仍能隨意搬動的問題 修正樹根/樹枝/limbs有時會不重生在應該有的位置 Fixed issue where animal corpses outdoors would thaw if the player was inside a sheltered location. 修正即席獵刀.即席斧頭.重鎚.撬棒無法清除冰釣口的問題 Fixed issue where Arrows would become very large when hitting certain surfaces. 呈現與效果修正 Fixed issue with mountains being rendered in front of chain-link fence in Pleasant Valley. Fixed issue where barrel smoke would be visible after re-equipping a holstered Rifle. [PC/Xbox] Fixed potential clipping of sun/moon above the line of the horizon. 控制端修正 Fixed issue where mouse could occasionally exit the active game window. Fixed issue where gamepad input was being received when game not in focus. Fixed issue with excessive GPU usage when game not in focus. 存檔系統修正 Fixed rare crash in old games when saved during certain Moon phases. Fixed issue where if the survivor had a sprained wrist, a where a weapon would be re-equipped after loading the game. [Xbox Only] Fixed issue where players could play without being signed in to an Xbox profile, which would result in losing game progress when the console was turned off. 成就修正 修正玩家需在室外渡過多一晚才能拿到成就夜行者(Night Walker)的問題 修正靈芝茶和玫瑰茶的使用無法拿到成就立足於大地之上(Living Off the Land)的問題 玩家介面修正 Fixed issue where the game could crash when opening cans in the Cooking UI. Fixed issue where it was not possible to Cancel Cooking or Opening Cans actions. Fixed issue where Crafting buttons were visible while Crafting action was underway. Fixed issue where a burned out Torch could still be used to start a fire. Fixed issue with LMB+RMB causing placed objects to blur and be placed in the air. Fixed issue where the Inventory action label for Matches displayed “Equip” instead of “Strike”, as they must be used from first-person view. Fixed issue where the Main Menu would occasionally fade out when on a secondary menu layer. 音效修正 Fixed issues where audio could become distorted or muted when using Alt-Tab. Fixed issue where wind audio could sometimes disappear in Desolation Point. Removed error noises when triggering boil water/melt snow. Fixed issue with torch audio continuing to loop after harvesting a lit torch. Fixed issue where Mouse adjustment sliders in the Options Menu would not trigger a sound. [Xbox Only] Fixed issue where audio could occasionally stutter for streaming sounds. Sandbox Alpha v.280的變更點 +展開 遊戲整體變更修正 從屋內外出時的讀取時間縮短30% 月量增加了光亮效果 星空變更為球面狀的投射方式並隨時間移動 修正潛行時行經地面有草的情況草會消失的問題 兔子皮在畫面上顯示的大小變小 物品使用時,閱覽的位置變更 修正燈塔的架子破壞時剪貼版會浮在空中的問題 簡易箭矢隨機配置在區域內 Fixed intermittent audio pauses/gaps [Xbox One] 遊戲內容修正 修正與野生動物近身戰鬥時獵槍會消失的問題 修正補獸圈設置後瞬間捕獲兔子的問題 修正補獸圈有時會無法回收的問題 調整神秘湖的野生動物重生時間以平衡其他區域 修正鐵絲網可以遮風的問題 修正持有的水扔棄在地板時,水瓶內的水會減少的問題 增加物品入手的時候(檢閱下),在只有微量的光源下仍可看到 變更荒涼角的洞窟在進入時鹿的屍體開始解凍,並且洞窟進入時屍體才生成的狀況做變更 烏鴉的羽毛掉落的機率上升 增加少量機率箭頭會生成在收銀機或工具箱內 家具破壞後的素材改成掉落在與玩家作用的點而不是原本家具的位置 存檔系統修正 修正車子的顏色重置在讀取紀錄的時後 修正存檔失敗造成舊的紀錄無法讀取的問題[只有在Xbox One]。 玩家介面修正 Updated Can Opening UI to use the cover-flow style, to make it more consistent with other selection UIs. 修正採集老人鬍地衣與香蒲時沒有跳出的閱覽畫面的問題 修正火把點燃的按鈕,因容易使用錯誤的點燃工具 變更修理後或修理工具選擇時,會回到解體/修理的頁面 增加在以燃油當著火劑時會顯示使用多少的燃油 Non-stackable Firestarting tools (ex. Firestriker) now show their Condition value, vs. simply saying “None”, in the Firestarting UI. 無法在採集中取消來控制採集的數量 Made some improvements to how we handle auto-repeat actions (ex. holding down a key or controller stick), which should help avoid accidental repetitions. 追加釣魚及休息時的情報以利時間掌控 生火後可以在營火或壁爐上看到剩餘的燃燒時間(指標移上去) コンテナ選択時並べ替え/フィルターアイコンが表示されない問題の修正[Xbox Oneのみ]。 暴風油燈或火把裝備的時候會在畫面上顯示圖標 修正治療症狀需要休息時間為0的時候即消失 Fixed issue where HUD condition icons were partially covered during time accelerated actions. Fixed issue with Inventory selection when dropping items from a stack while sorting by weight. 修正滑鼠油標重置(跳回中間)在使用急救物品時 修正物品閱覽時,獵槍不是從中心點迴轉的問題 Fixed issue where scrolling audio wouldn’t always play correctly, when scrolling through menu items. 變更火把(點燃)的狀態可以在生火的火口上顯示 修正修理時間短的時後沒有跳出進度條的問題 Fixed issue where smashing open a can from Feed Fire screen would return to Fuel tab, also added (Opened) tag to cans on Feed Fire screen. 燃料は所持品画面と給油画面に表示されるよう修正。 增加煮熟或加熱的物品會後會跳出顯示 Sandbox Alpha v.271での変更点 +展開 バグ修正 沿岸ハイウェイの廃坑に近づいた際にクラッシュすることがあるのを修正(XboxOneでは問題ありません) キャンプ管理事務所とプリーザント・バレー内の商店でクラッシュする問題の修正 屋外でのフレームレート改善(Xbox Oneのみ) 野生生物が残す足跡過多による速度の低下の修正(Xbox Oneのみ) 視点を変更した際、ライフルの狙いが安定しない問題の修正(Xbox Oneのみ、Steam版はv.270で修正済み) 霊芝茶に時々効果がないことがある問題の修正。(Xbox Oneのみ、Steam版はv.270で修正済み) Sandbox Alpha v.270での変更点 +展開 バグ修正他 Windowsシステムに寄る起動時のクラッシュを修正 「セーブデータの不整合」が正しく表示されない問題の修正。このメッセージを誤って受信した場合リーダーボードにスコアがアップロードされています。 以前の更新で行ったマウス感度の再調整 質感(QUALITY)が高(High)、最高(Ultra)向けのSSAO(遮蔽物を含めた光源計算/立体感の強調効果)を無効にするオプションの追加 マルチモニター使用時のFOV調整。以前はゲーム起動時のみチェックしていました。 古いセーブデータを読み込んだ際、置いてあるアイテムが複製される問題の修正。 古いセーブデータを読み込んだ際、車内(トランク、グローブボックス)のアイテムを失う問題の修正。 セーブロード時にコンテナ内のアイテムを失う可能性がある問題の修正。 いくつかの矢と鏃がマップ内に配置されるように変更。 即席斧で白樺、楓の苗木を採取できない問題の修正。 荒れ果てた岬(Desolation Point)の捕鯨船で動けなくなる問題の修正。 同じくマットのトラック近くの氷周辺で動けなくなる問題の修正。 プリーザントバレーのスキーターの尾根で動けなくなる問題の修正。 他のマップへ続く道の崩れたハイウェイ(Broken Highway)で動けなくなる問題の修正。 建物から屋外に出たときに天候が変わる問題の修正。 健康状態が低い状態での画面効果を変更。 ステータスバーのテキスト翻訳を修正。 画面に地名表示が残ってしまう問題の修正。 修理画面で必要な素材が全部赤文字で表示されているのを変更。現在は所持していない素材だけ赤文字で表示されます。 マフラー等の修繕に他の衣服と同様に裁縫道具が必要なように修正。 金庫のダイアルを回す際、矢印キーが使えなかった問題の修正。 ライフルで狙いながら視点変更した際に生じるラグを修正。 霊芝茶に効果がないことがある問題の修正。 Sandbox Alpha v.265での変更点 +展開 バグの修正 特定の室内に入った時クラッシュする可能性があった問題の修正。 特定の解像度でインターフェースの文字が小さく固定されてしまっていた問題の修正。 特定の解像度でインターフェースの一部をクリックできない問題の修正。 Sandbox Alpha v.264での変更点 +展開 追加要素・変更点 エリアの追加「Desolation Point(荒廃した土地)」 フィールド上の任意の点にアイテムが置けるようになりました。 溶鉱炉が追加され、鋳造が出来るようになりました。 新しいアイテムが追加されましたハンマー 即席のナイフ 即席の手斧 石炭 金鋸(原文には無い追加アイテム) 新しい場所を発見すると、画面上にテキストで表示されます。 HUDのテキストは、すべてアイコンで置き換えられました。 サバイバルパネルがステータス画面を含む新しいものになりました。 気象システムが一新され、天候のビジュアルが変わり、一定のパターンで天気が変わるようになりました。 風のシステムが変更され、現在の高度・位置・温度・時間帯に基づくようになりました。 新しいサウンドシステムにより、装備によって移動中の音が変わるようになりました。 PC/Macでのゲームパッド使用を幅広くサポートするようになりました。 ゲームチューニング&バグの修正 食料を分けて食べたときだけ食中毒になっていた問題の修正 Macで明るさの問題を修正しました。PCでの明るさと同じにしました。 アイテムのソートはアクティブな欄のみ反映されるようにしました。 アイテムの探索状態から直接水が飲めるようになりました。 焚き火等から松明を着火する際、他の選択肢が出ないように変更。 特定のコンテナで重量100%まで物が入れられない問題の修正 本のドロップ後重量が変わる問題の修正 戦闘及び着火オプションの操作キー変更が有効に 移動キーと同じキーでメニュー画面が操作出来るようになりました。 アイテム作成後、次のアイテム作成ボタンが反応するまでラグがあった問題の修正 動物からの剥ぎ取りで「コンディションが低すぎます」と言う紛らわしいテキストの修正 プレイヤーが目覚めたときセーブされるように変更 点火中の松明等が熱源になるように変更 音声がループする問題の修正 雪の上に落とす又は散乱したアイテムが、ランダムに雪に埋まるように変更 近くの火が消えたときに目覚めるのは、凍えているときのみに変更 何も着てないときは、服が破れるイベントが発生しないようになる(オオカミとの戦闘と思われる) 発炎筒を持っている時にオオカミのAIを変更しました。 アイテム作成中のアイテムの切り替えで通常と違った動作があるのを修正 アイテム作成時間が延びる問題を修正 [XBOX ONEのみ]光源のずれを修正 戦闘時のダメージ補正の変更(ハンマー・即席のナイフ・即席の手斧の追加とその他修正) 氷に釣りの穴を開ける際に起こるアイテム劣化の低下 ハンマーと鉄梃で釣りの穴を開けられるように変更 鉄梃の耐久度増加 動物の剥ぎ取り時間の変更 建物の道具入れにツールボックスが入っている可能性の増加 ハンマーで家具等を壊せるように Sandbox Alpha v.258での変更点 +展開 バグ修正他 長期間生存時、非常に稀なケースで生存時間が計上されないバグの修正 特定の解像度で、ボタンが干渉する問題の修正 オプション設定での視点変更操作の反転が反映されないバグの修正 夜の雪の明度を低減 氷の下に落ちて自動セーブされた後、ロードすると構築された世界の外に出てしまう問題の修正 地面に設置してあるコンテナが元の位置に戻らなかった問題の修正(?) 確認ダイアログの表示時、下部ユーザーインターフェースへの入力が処理されてしまう問題の修正 オオカミが放浪者(Pilgrim/イージーモード)で襲いかかってくるバグの修正 オオカミと戯れる時に出血効果が乗っていなかった問題の修正 オオカミのプレイヤー足音の検知範囲を拡大 屋内オブジェクト内のアイテム生成時、屋内の状態がリセットされる問題の修正(Xbox Oneのみ) Sandbox Alpha v.257での変更点 +展開 バグ修正他 オオカミを倒した後、まれに攻撃し続けるバグの修正 低体温症はプレイヤーが『非常に寒い(Freezing)』状態で無い限り、徐々に回復するように修正 単一の感染症リスクから複数の感染症にかかるバグを修正 複数の感染症リスクが適切に治療出来なかった問題の修正(?) アイテム点検時に画面が動かなくなり、閲覧終了時にクラッシュする問題の修正 非常に古いプロファイル(旧バージョンのセーブデータまたは設定ファイル?)を読み込んだ時にクラッシュする問題の修正 格納場所から所持品へ単発の弾薬を移動させた際、消失してしまう問題の修正 一本の松明から焚き火と松明作成を延々繰り返せる問題の修正 初期化後設定メニューから戻った時、設定したスライダーが初期化されない問題の修正 放浪者(Pilgrim)の説明でのタイプミスを修正 OBSとXsplitの互換性の修正[PCユーザーのみ] 以下の変更はPC/Macのプレイヤーにのみ適用され、Xbox Oneについては次の修正に含まれます 最初に修繕(Repair)画面が表示された時に修繕ボタンが表示されない問題の修正 アイテムの点検画面またはホットキーから完成していない弓(?)が点検メニューやホットキーから装備出来てしまう問題の修正 オオカミがミステリー湖の脱線列車内のプレイヤーを攻撃出来てしまう問題の修正 Sandbox Alpha v.256での変更点(意訳多め) +展開 薪の収集方法を『サバイバルパネルからコマンド実行』から『直接拾う』仕組みに変更屋内のオブジェクト(椅子、箱、カーテン等)も解体することで、廃材や布等を手に入れることが出来るようになりました。 屋外での焚き火のシステムを更新焚き火の熱量を上げるために燃料を追加する必要ができました。 放浪者(イージー)旅行者(ノーマル)モードではどんな状態の火でも、冷却におけるステータスの低下を阻止します(ただし温まるには火の温度が外気温を超える必要があります) 追跡者(ハード)モードでは、温める前に火の温度が外気温を超える必要があります。 狼との戦闘方法を変更操作方法とインターフェースを簡素化し、力をためる必要が無くなりました。 応急処置システムを更新インターフェースを変更し、タイプごとの症状を分かり易くしました。 並びに、手首捻挫、裂傷/あざ、低体温症などの症状を追加しました。 移動モーションを変更し、『走る』から『全力疾走』に変更スタミナ制を導入し『走る』から『全力疾走』に変わり制限が付きました。 ゲージは時間経過で回復します。 全力疾走時は疲労値が上昇しやすくなります。 代わりに徒歩のスピードが少し上がっています。 物理的なオブジェクトが確実に風や雪を防ぐように変更その状態が分かるように画面左下に『盾と風のアイコン』で知らせてくれます。 上記(盾と風)防風アイコンほか、冷え、あたたかいなどのHUDテキストを置き換え防風アイコンが表示されている場所なら、焚き火が風の影響を受けません。(ただし風向きも変わりやすいので注意して下さい) コントローラーでの移動時、間違って押してしまうしゃがんでしまう事故を防ぐためにしゃがむをLBボタンに変更伴ってボタンのマッピングを変更、ソートはLS押しになりました。 野生生物、温度、場所、時間などで異なる鳥の鳴き声を追加鳥の鳴き方で捕食者の存在を知ることが出来ます。 1500以上の効果音を追加風で起こる金属などが立てる音などで人工建造物を識別することが出来るはずです。 キャンプファイヤー、松明、発煙筒、ランタンなどの画面効果と効果音を更新着火時徐々に火が強くなる音、水を湧かす時に泡立ちが細かくなる等、よりリアリティを感じるようになっています。 雪のビジュアルが天候や風の状態で変わるように変更 何らかのアクションが取れるオブジェクト以外、照準(画面中心の点)がフェードアウトするよう変更 バグの修正 『HUD非表示のスクリーンショット(F10)』が確実に動作するように修正 魚の重量を正しく保存、復元するように修正 野生生物関連の音が歪んでしまうバグの修正 洞穴内で焚き火が出来ないことがある問題の修正 二つの基本的なベッドでの暖かさボーナスの調整? 壊れたライフル/弓の装備ボタンを削除 コントローラの操作をしやすくするためスティック入力の遊びを調整 夜の樹木の白いアウトラインを修正 実績『Exploration Game(探索ゲーム)』が取得出来ないことがあるバグの修正 矢が圧縮される問題の修正(新しい矢の作成時、既存の矢の状態に引きずられてしまう問題の修正) 桃缶が調理後、適正に熱を失うように修正 所持品画面で小数点以下2桁まで重さを表示するようにUIを変更 ランタンを解体時、別のランタンを持っていればそちらに燃料を移せるように変更 ランタン給油時、キャンセルした時のゲージの進捗に応じて給油するように変更 [Xbox版のみ]プロファイルが一つのみの場合はそれを自動で選択 [Xbox版のみ]二つ目の有線コントローラを使用しているときに応答しなくなる問題を修正 [Xbox版のみ]コントローラの切断を検出し適切に処理
https://w.atwiki.jp/happyhappyhappyhappy/pages/23.html
1. E. coli protein purification*大見出し I have several cDNA vectors for E.coli purification. 1. pQE vector (His tag) 2. pRSET vector (His tag) 3. pGEX vector (GST fusion protein) experiment procedure What I need to prepare 1. colums 2. complete, EDTA free (Roche) 3. PBS 4. 10 mM, 20 mM, 50 mM, 200 mM and 1 M Imidazole PBS buffer or 20 mM glutathione. GST-fusion protein Application note from GE healthcare GST fusion About His tag, what is the column name? About cell culturing 0. Shake E.coli of interest overnight and make saturation. 1. put 2.5 ml E.coli in 250 ml LB (100 times dilution) and 3-4 hour shaking @37C. It s OD value should be 0.6-0.8. 2. Add 1mM IPTG and shake 4 hour. 3. collect E.coli 4. Break E.coli with sonicator. 5. Spindown debris and pich up supernetant. 6. Add Ni++ beads or Glutathione beads and rotate 2 hour @4C. 7. 2. Insect cell protein purification Fisrt, this method is gonna be introduced in the case we cannot express the proteins of interest with E. coli. Actually I struggled out to find out the way to express and purify the fusion protein of EYFP and C1ABgamma with E.coli. This protein seems to express with proper molecular weight when I check with SDS-page, but no fluorescence. So that is why I used insect cell system. This simple protocol is based on Bac-to-Bac Baculovirus expression system from invitrogen and from some tricks Karam told me. First thing we need to do is that cDNA of interest is gonna be cloned in the FastBac vector, whose promotor is the Autographa californica multiple nuclear polyhedrosis virus promotor(AcMNPV 蛾核多角体病ウイルスのポリヘドリンプロモーター). This expression cassette is flanked by the left and right arms of Tn7. Tn7 is transposon, which moves freely and insert some place at random. Tn7 in this system workd as something by which the gene of interest is transfered from FastBac vector to baculovirus shuttle vector (bacmid), which is in DH10Bac cells. DH10Bac cells include baculovirus shuttle vector and a helper plasmid. easy flowchart 1. prepare insert-containing FastBac vector. 2. transformation of this vector into bacmid in DH10alpha. 3. check whethere insert inserts into bacmid correctly by PCR. 4. transfection of bacmid into insect cells. 5. prepare P1 virus from supernetant of insect cells. 6. prepare P2 virus from supernetant of insect cells. 7. protein purification from insect cells. Yoshi, this is the protocol. Expression test (24-well) The expression test is for the check of which P1 stock has maximum ability to express your protein. 1. Cells are growing in SF-900 II SFM with 5% FBS in suspension culture (log phase, ~1.0 x 106 cells/ml), with greater than 95% viability. 2. Seed 6 x 105 cells per well in a 24-well plate. Let cells attach for 30 minutes. 3. Remove the media and rinse the cells with fresh growth media (SF-900 II SFM with 5% FBS). Replace with 500 ul of fresh media. 4. Add 200 ul of P1 stock and incubate cells in the incubator. 5. Harvest cells at 48 hrs post-infection. Remove the media and rinse the cells with serum-free medium. 6. Lyse the cells with 100 ul of 1x SDS-PAGE buffer. Analyze protein expression. Amplifying Viral Stock (P2 stock, 6-well plate) 1. Cells are growing in SF-900 II SFM with 5% FBS in suspension culture (log phase, 1.0~2.0 x 106 cells/ml), with greater than 95% viability. 2. Prepare 50 ml of 0.5 x 106 cells/ml suspension SF9 cells, and incubate it at 27oC for 1 day. 3. Add 500 #61549;l of P1 viral stock, and incubate it at 27oC for 4 to 5 days. 4. Collect the sup, and store it as P2 viral stock at 4oC. Titer is generally 1 x 107 ~ 1 x 108 pfu/ml. Expression test 2 1. Prepare three 50 ml culture SF9 cells, and incubate for 1 day. The concentrations of these cells are 0.8 x 106 cells/ml. 2. Add variable amounts of P2 stocks to each bottle. Usually, we add 0.5, 1.0 and 2.0 ml of P2 stocks in each bottle. 3. You can harvest cells at 48 hours after infection. Use 1ml of cells for expression check (WB). Collect remaining cells, and rapidly freeze them with liquid N2. Store it at -80 oC. If expression level of your protein is good, you could use it for purification. Real Infection 1. A day before infection, cell concentration is 0.8 x 106 cells/ml (100~500 ml). 2. Add appropriate amounts of P2 stock to cells, and incubate it for 3 days at 27oC. 3. Harvest cells. 1.At first, check insect cells that these have fluorescence. 2.Spine down these cells with 3000g for 5 min. 3.Suspend these cells in 10 ml 10 mM imidazole PBS(-) containing inhibitor cocktail. 4.Break cells with sonication, amplitude 3, 30 sec, 3 times. 5.Spine down these debris wit 15000g for 10 min. 6.Add Mi++-NTA beads into 10 ml solution. 7.incubation and rotate for 2 hours. 8.Put these solution on the coloum(poly-prep chromatography columns 731-1550 columns, 0.8*4cm Bio-lad) 9.Wash these gel with 1 ml 20 mM imidazole buffer 10.Wash these gel with 1 ml 50 mM imidazole buffer 11.Elute solution with 200mM imidazole 1ml. 12. complete! How long does it takes for getting protein of interest? In my impression, at least one month for beginner. How do we keep stock virus solution?
https://w.atwiki.jp/proko_translation/pages/39.html
How to Draw Obliques - Form 外腹斜筋の描き方 - 形状 https //www.youtube.com/watch?v=wWf7_MUiJCQ http //www.proko.com/how-to-draw-obliques-form/ The external oblique is divided into two very distinct portions. 外腹斜筋は、二つの特徴的な部分に分割されます。 The Thoracic Portion and the Flank Portion. 胸部と側腹パッド部です。 The Thoracic Portion 胸部 The Thoracic Portion is the top half of the oblique. 胸部は、外腹斜筋の上半分です。 The attachments on the ribs create a stair-stepping border that s lower toward the back. 肋骨への付着は、 背面へ下降する、 階段状の境界線を作ります。 This border interdigitates with the serratus anterior muscle and looks like interlocking fingers. この境界線は、 組み合わせた両手の指のように前鋸筋と互いにかみ合います。 The digits of the serratus are more horizontal than the external oblique. 前鋸筋の指状構造は、 外腹斜筋より水平です。 The digits of the thoracic portion are commonly confused with the ribs. 胸部の指状構造は、 肋骨とよく間違えられます。 You can see the forms of one or the other depending on the pose and physique of the model. 皆さんには、ポーズやモデルの体形によって、 外腹斜筋が見えたり肋骨が見えたりするでしょう。 When the muscle is stretched, and when inhaling, individual ribs can easily be seen through the oblique. 筋肉が延ばされ、そして息を吸い込んでいるとき、 外腹斜筋を透かして個々の肋骨を見るのは簡単です。 When the oblique is flexed, its long, tube-like digits overpower and hide the ribs. 外腹斜筋が屈曲しているとき、 その長くてチューブ状の指状構造は 肋骨を圧倒し隠します。 Still not sure what you re looking at? まだあなたが見ているものが何か確信が持てませんか? !--ここから有料版-- !--ここまで-- The ribs are more horizontal and curve upward where the costal cartilage begins, whereas external oblique bundles are straight and parallel with each other. 外腹斜筋の束が、互いにまっすぐで平行であるのに対して、 肋骨は、肋軟骨が始まるところでは より水平で上へ向かってカーブしています。 They travel downward at a 45 degree angle. それらは下向きに45度の角度で走っています。 You ll see one or the other, never both. 皆さんは、外腹斜筋、もしくは肋骨を 一度に見ることはないでしょう。 The Flank Portion 側腹パッド部 The lower half of the oblique is called the flank portion. 外腹斜筋の下半分は、側腹パッド部と呼ばれています。 The angle of the fibers is more vertical toward the back, directly connecting the rib cage to the pelvis. 筋繊維の角度はより垂直で背面へ向かっており、 肋骨と骨盤を直接つないでいます。 This muscle mass creates an unpopular duo with fat. この筋肉の塊は、脂肪と一緒になって 人気の無い二人組を作ります。 Yeah, I m talking about "muffin tops". そうです、 「マフィントップ」について話しています。 Or as I prefer to call them, the "love handles". または、私はそれを「贅肉」と呼ぶのを好みます。 The basic form resembles a tire or inner tube that you wear around your waist. 基本的な形は、 腰の周りに着けた タイヤ、もしくは浮輪に例えられます。 A tube that stretches and compresses between the rib cage and pelvis. 胸郭と骨盤の間で伸びたり縮んだりするチューブです。 Even on thin individuals and flexing muscle men, the flank portion usually has a smooth, convex form. たとえ細身の人物や、屈曲している筋肉質の人物でも、 側腹パッド部は通常、滑らかで凸型の形をしています。 The local fat smooths over any striations. その部分に於ける脂肪が筋をあいまいにしています。 But of course, there are exceptions. しかしもちろん、例外もあります。 !--ここから有料-- !--ここまで-- Sometimes you ll see a cylindrical continuation of the form along the bottom of the rectus abdominis. 時々、 腹直筋の底に沿って、 連続する円筒形の形を見ることがあります。 This is actually the form of the Internal oblique and transversus abdominis, which we ll learn about in the premium section. これは、実際には、内腹斜筋と腹横筋の形状であり、 そこのことは有料版で議論します。 There s an important difference between the shape of the skeleton and the shape of the flank. 骨の形と、側腹パッド部の形との間には重要な違いがあります。 The oblique inserts onto the external edge of the iliac crest, which makes the border of the oblique lower than the border of the iliac crest. 外腹斜筋は、腸骨稜の外側の縁に停止しています。 そのことが、外腹斜筋の境界を、腸骨稜の境界より下にしています。 This new, lower border has a soft S curve, swooping down under the iliac crest, and then back up wrapping over and to the inside of the ASIS. この新たにできた下の境界は、柔らかなSカーブを持っており、 腸骨稜の下を回り込み、 その後腸骨稜を包みながら上前腸骨棘の内側へ向かいます。 The ASIS proves to be a trustworthy landmark once again, providing a useful reference for constructing the torso. トルソを構築する上で有用な資料を提供しているので 上前腸骨棘が信頼できる目印であることがまた証明されました。 !--ここから有料-- !--ここまで-- So, remember this. ですので、これを覚えておいてください。 You ll see either ribs or muscle striations in the thoracic region. 皆さんは、肋骨と筋肉の筋両方を 胸部で見るでしょう。 The thickest muscle striations are in the middle. 一番太い筋肉の筋は真ん中です。 And you will almost always see a bulge at the flanks. そして、側腹パッド部に於いて ほとんど常に出っ張りを見るでしょう。
https://w.atwiki.jp/warband/pages/468.html
dlga_start father_bandit|^^Oh good, its you. ^^^ Strange isn't it? How the Saxons refuse to live in this fort? They believe it haunted by spirits and ghosts, perhaps they're right. dlga_father_bandit father_bandit2|Who are you? Did you send the letter? dlga_father_bandit2 father_bandit3|Oh yes the letter, I'm so happy you received it safely. My name is Artwa, and I served your father - a great bandit king. dlga_father_bandit3 father_bandit_quest|I suppose you are wondering why I summoned you here. You see, after your father's death there rose another to take his place; a vile beast named Dorca. He was popular at first as the vile normally are in our cycles, but then things changed. He began hording much of our taken loot and now his men go hungry. ^^There are many stories about your father's 'legacy', but one is true he believed every man should receive his fair share. dlga_father_bandit_quest father_bandit_quest2|Why are you telling me this? dlga_father_bandit_quest father_bandit_quest2.1|Get to the point old man! dlga_father_bandit_quest2 father_bandit_quest3|I'm telling you this because you are your father's {reg59?daughter son}! And even if you never knew him well, I thought you'd care about his legacy.^^Perhaps I was wrong.... perhaps you're not the one to ware his crown after all. dlga_father_bandit_quest3 father_bandit_quest4|Hmmm, a crown you say? dlga_father_bandit_quest3 father_bandit_quest_no|If you think I'd ever join you, you're mistaken. dlga_father_bandit_quest3 close_window|I've heard enough. Die scum!! dlga_father_bandit_quest_no confirm_no|Are you certain? Once I leave I will never return and I'm offering you a life of freedom and untold riches... dlga_confirm_no father_bandit_quest4|Riches you say? Well then continue. dlga_confirm_no close_window|--Turn and walk away. -- dlga_confirm_no close_window.1|I wonder how much the man-hunters would pay for your head? dlga_father_bandit_quest4 father_bandit_quest_confirm|Oh yes. I knew I was right about you.^^ --he smiles--^^Of course what I'm asking wont be easy, you will be forced to give up any allegiances you have with any kingdom. You will be labeled a bandit and will be hunted by many; and finally there is the small matter of killing Dorca.^^ But the rewards are great also - you will have your own lair, your own ship, no bandits will harm you, and of course... more gold then you can count! dlga_father_bandit_quest_confirm father_bandit_quest_confirm_end|Very well, from this day forth I am an outlaw. dlga_father_bandit_quest_confirm close_window|Actually, forget all this, I don't want to be a bandit. dlga_father_bandit_quest_confirm close_window.1|Actually, I think this place is about to receive another spirit dlga_father_bandit_quest_confirm_end close_window|Excellent...then your first job - GET ME OUT OF HERE IN ONE PIECE! dlga_start start_banditlife|We did it!! You have the makings of a great bandit {playername}... dlga_start_banditlife start_banditlife2|You will have to get used to running from town guards, a bandits life is never easy. Already word is spreading across the {s7} that you're helping bandits. It will not take very long for this news to spread across the rest of the isles. dlga_start_banditlife2 cancel_bandit_life|I think I've made a terrible mistake! dlga_start_banditlife2 start_banditlife3|I knew this choice would be difficult, I stand by it. dlga_start_banditlife3 start_banditlife3b|{playername}! I'm afraid I must interrupt this conversation. You've made a terrible choice siding with these bandits and my cause has lost all validity!{s6} dlga_start_banditlife3b start_banditlife3bcont|Very well, off you go then... dlga_start_banditlife3bcont start_banditlife3|Yes as I was saying.... dlga_start_banditlife3 start_banditlife4|Our first job will be to remove Dorca from his position. I believe the best way to do this is by challenging him to single combat, this is your right as your fathers {reg59?daughter son}. However first I must arrange a ship for you and begin making plans. I suggest you finish any jobs you might have and say your good-bye's to any loved ones before we meet again. dlga_start_banditlife4 start_banditlife5|Where should I meet you when I'm ready? dlga_start_banditlife5 close_window|Once I've secured your ship I will make a safe harbor for it on the coast near Brittern Manor. Meet me there when you're ready. dlga_cancel_bandit_life close_window|Well your a fool then! I'm just happy your father isn't alive to see how foolish their child has become. However its your decision.^^Of course the damage done can not be undone easily, you will have to work at repairing your relations with the {s7}. Farewell {playername}, I wish I could say it was a pleasure meeting you. dlga_start close_window.53|You made it! I was beginning to wonder if you would show after all...^^ I hope you like your ship, it belonged to a friend of mine who owed a debt -it is yours now. I suggest you set sail for Dorca's fort, he has learned of your arrival and will meet with you. Unfortunately this is the last you shall see of me for awhile; I have business to deal with - not to mention Dorca would kill me on sight! But good luck to you {playername} dlga_start close_window.54|I'm going! best not to let the guards see me though. dlga_start fighter_talk|Hello there. We are polishing off our combat skills here with a bit of sparring practice. You look like you could use a bit of training. Why don't you join us, and we can show you a few tricks. And if you need explanation of any combat concepts, just ask, and I will do my best to fill you in. dlga_start fighter_talk.1|What do you want to practice? dlga_fighter_pretalk fighter_talk|Tell me what kind of practice you want. dlga_fighter_talk fighter_talk_train_attack|I want to practice attacking. dlga_fighter_talk fighter_talk_train_parry|I want to practice blocking with my weapon. dlga_fighter_talk fighter_talk_train_combat|Let's do some sparring practice. dlga_fighter_talk close_window|[Leave] dlga_fighter_talk_train_attack fighter_talk_train_attack_2|All right. There are four principle directions for attacking. These are overhead swing, right swing, left swing and thrust. Now, I will tell you which direction to attack from and you must try to do the correct attack. ^^(Move your mouse while you press the left mouse button to specify attack direction. For example, to execute an overhead attack, move the mouse up at the instant you press the left mouse button. The icons on your screen will help you do the correct action.) dlga_fighter_talk_train_attack_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_attack_2 fighter_pretalk|Actually I want to do something else. dlga_fighter_talk_train_parry fighter_talk_train_parry_2|Unlike a shield, blocking with a weapon can only stop attacks coming from one direction. For example if you block up, you'll deflect overhead attacks, but you can still be hit by side swings or thrust attacks. ^^(You must press and hold down the right mouse button to block.) dlga_fighter_talk_train_parry_2 fighter_talk_train_parry_3|I'll now attack you with different types of strokes, and I will wait until you do the correct block before attacking. Try to do the correct block as soon as you can. ^^(This practice is easy to do with the 'automatic block direction' setting which is the default. If you go to the Options menu and change defend direction control to 'mouse movement' or 'keyboard', you'll need to manually choose block direction. This is much more challenging, but makes the game much more interesting. This practice can be very useful if you use manual blocking.) dlga_fighter_talk_train_parry_3 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_parry_3 fighter_pretalk|Actually I want to do something else. dlga_fighter_talk_train_combat fighter_talk_train_combat_2|Sparring is an excellent way to prepare for actual combat. We'll fight each other with non-lethal weapons now, until one of us falls to the ground. You can get some bruises of course, but better that than being cut down in the real thing. dlga_fighter_talk_train_combat_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_combat_2 fighter_pretalk|Actually I want to do something else. dlga_start fighter_parry_try_again|Good. You were able to block my attacks successfully. You may repeat this practice and try to get faster each time, until you are confident of your defense skills. Do you want to have another go? dlga_start fighter_parry_try_again.1|Well that didn't go too well, did it? (Remember, you must press and hold down the right mouse button to keep your block effective.) Do you want to try again? dlga_fighter_parry_try_again fighter_talk_train_parry|Yes. Let's try again. dlga_fighter_parry_try_again fighter_talk_leave_parry|No, I think I am done for now. dlga_start fighter_parry_warn|Hey! We are doing a blocking practice, mate! You are supposed to block my attacks, not attack me back. dlga_fighter_parry_warn fighter_talk_train_parry|I am sorry. Let's try once again. dlga_fighter_parry_warn fighter_talk_leave_parry|Sorry. I must leave this practice now. dlga_fighter_talk_leave_parry close_window|All right. As you wish. dlga_start fighter_combat_try_again|Well that didn't go too well, did it? Don't feel bad, and try not to do same mistakes next time. Do you want to have a go again? dlga_fighter_combat_try_again fighter_talk_train_combat|Yes. Let's do another round. dlga_fighter_combat_try_again fighter_talk_leave_combat|No. That was enough for me. dlga_fighter_talk_leave_combat close_window|Well, all right. Talk to me again if you change your mind. dlga_start fighter_combat_try_again.1|Hey, that was good sparring. You defeated me, but next time I'll be more careful. Do you want to have a go again? dlga_start fighter_talk.2|Very good. You have learned how to attack from any direction you want. If you like we can try this again or move to a different exercise. dlga_start archer_challenge_2|Not bad. Not bad at all! You seem to have grasped the basics of archery. Now, try to do the same thing with a crossbow. Take the crossbow and the bolts over there and shoot those three targets. The crossbow is much easier to shoot with compared with the bow, but you need to reload it after each shot. dlga_start archer_challenge_2.1|Good. You didn't have too much difficulty using the crossbow either. Next you will learn to use throwing weapons. Pick up the javelins you see over there and try to hit those three targets. dlga_start ranged_end|Well, with that you have received the basic skills to use all three types of ranged weapons. The rest will come with practice. Train each and every day, and in time you will be as good as the best marksmen in the Isles. dlga_ranged_end close_window|Now, you can go talk with the melee fighters or the horsemanship trainer if you haven't already done so. They can teach you important skills too. dlga_start archer_talk|Good day to you, young fellow. I spend my days teaching about ranged weapons to anyone that is willing to learn. If you need a tutor, let me know and I'll teach you how to use the bow, the crossbow and the javelin. dlga_archer_talk archer_challenge|Yes, show me how to use ranged weapons. dlga_archer_talk close_window|No, not now. dlga_archer_challenge archer_challenge_2|All right. Your first training will be in bowmanship. The bow is a difficult weapon to master. But once you are sufficiently good at it, you can shoot quickly and with great power. Go pick up the bow and arrows you see over there now and shoot those targets. dlga_archer_challenge_2 close_window|All right. I am ready. dlga_archer_challenge_2 close_window.1|Just a minute. I want to do something else first. dlga_start horseman_melee_challenge_2|I hope you enjoyed the ride. Now we move on to something a bit more difficult. Grab the lance you see over there and ride around the course hitting each target at least once. dlga_start horseman_melee_challenge_2.1|Good! You have been able to hit all targets on horseback. That's no easy feat for a starter. Your next challenge will be using a bow and arrows to shoot at the archery targets by the road. You need to put an arrow to each target to consider yourself successful. dlga_start horsemanship_end|Very good. You were able to shoot all targets from horseback. Keep riding and practicing each day and in time you will be an expert horseman. dlga_horsemanship_end close_window|Now, you can go talk with the melee fighters or the archery trainer if you haven't already done so. You need to learn everything you can to be prepared when you have to defend yourself. dlga_start horseman_talk|Good day! I have come here for some riding practice, but my old bones are aching badly so I decided to give myself a rest today. If you would like to practice your horsemanship, you can take my horse here. The exercise would be good for her. dlga_horseman_talk horseman_challenge|Yes, I would like to practice riding. dlga_horseman_talk close_window|Uhm. Maybe later. dlga_horseman_challenge horseman_melee_challenge_2|Good. Now, I will give you a few exercises that'll teach you riding and horseback weapon use. Your first assignment is simple. Just take your horse for a ride around the course. Go as slow or as fast as you like. Come back when you feel confident as a rider and I'll give you some tougher exercises. dlga_horseman_melee_challenge_2 close_window|All right. I am ready. dlga_horseman_melee_challenge_2 close_window.1|Just a minute. I need to do something else first. dlga_tutorial_troop_default close_window|Hey, I am trying to practice here. Go, talk with the archery trainer if you need guidance about ranged weapons. dlga_start lord_prison_break_confirm_3|Is there a change of plans? dlga_start lord_prison_break|What's going on? dlga_start drunk_response|What are you looking at? dlga_start drunk_response.1|Are you looking at me? dlga_player_duel_response close_window|Such a waste... dlga_player_duel_response close_window.1|Better him than me dlga_drunk_response drunk_fight_start|I'm not sure... Some sort of animal, clearly dlga_drunk_response drunk_fight_start.1|Excuse me -- please accept my apologies dlga_drunk_fight_start close_window|I'll wipe that smirk right off your face! dlga_drunk_response drunk_player_high_renown|Do you have any idea who I am? dlga_drunk_player_high_renown drunk_fight_start|Do I care? dlga_drunk_player_high_renown drunk_player_high_renown|Emmm... Actually... Yes, yes, I do know who you are, {reg59?madam sir}. Please forgive me, your grace -- it must be the drink. I'll be leaving, now... dlga_drunk_player_high_renown drunk_fight_start.1|Why, if you want a fight, you shall have one! dlga_drunk_player_high_renown close_window|I thought as much. Now, remove yourself from here dlga_start fistfight_response|You look like a {reg59?lady fellow} who can take a few hard knocks -- and deal them out, too. I have a business proposition for you. dlga_fistfight_response fistfight_response_2|How's that? dlga_fistfight_response_2 fistfight_response_2a|Good -- I'm glad you're interested. Here's the plan... It's a little complicated, so listen well. dlga_fistfight_response_2a fistfight_response_3|You and this other fellow will start up a fight here. No weapons, no armor -- I'll sit back and take bets, and split the profits with the winner. If we make a loss, then I'll cover it. You've got nothing to lose -- except a bit of blood, of course. dlga_fistfight_response_3 fistfight_response_4|However, we can't organize this like one of those nice arena bouts, where everyone places their bets beforehand. People will walk in, drawn by the noise, and put a denar or two on whichever one of your two they think is winning. I'll give 'em even odds -- anything else is going to be too tricky for someone who's already on his third flagon of ale. dlga_fistfight_response_4 fistfight_response_4a|So, as you can see, the trick is to stretch things out for as long as possible where it looks like you're losing, and people bet against you -- and then come back fast, and win, before the betting can turn. The best way to make money is for you to be battered almost to the floor, and then jump back off your feet and take the other guy down. However, you have to win in the end in order for me, and you, to make money. dlga_fistfight_response_4a fistfight_response_5|Also, you can't stretch the fight out too long, or people will suspect a fix. So, one of you has to take a punch every so often. I don't care whose blood is spilled, but there has to be some blood. dlga_fistfight_response_5 fistfight_response_5a|And one other thing -- my mate, your opponent, he doesn't take to well to complexity. So he's just going to come straight at you. It's up to you to supply the artistry. dlga_fistfight_response_5a fistfight_response_confirm|So, what do you think? dlga_fistfight_response_confirm close_window.1|I have better things to do dlga_start ramun_introduce_1|Good day to you, {reg59?lassie young man}. dlga_ramun_introduce_1 ramun_introduce_2|Forgive me, you look like a trader, but I see none of your merchandise. dlga_ramun_introduce_1 close_window|Never mind. dlga_ramun_introduce_2 ramun_introduce_3|A trader? Oh, aye, I certainly am that. My merchandise is a bit different from most, however. It has to be fed and watered twice a day and tries to run away if I turn my back. dlga_ramun_introduce_3 ramun_introduce_4|Livestock? dlga_ramun_introduce_4 ramun_introduce_5|Close enough. I like to call myself the man who keeps every boat on this ocean moving. Boats are driven by oars, you see, and oars need men to pull them or they stop. That's where I come in. dlga_ramun_introduce_5 ramun_introduce_6|Galley slaves. dlga_ramun_introduce_6 ramun_introduce_7|Now you're catching on! A trading port like this couldn't survive without them. The ships lose a few hands on every voyage, so there's always a high demand. The captains come to me and they pay well. dlga_ramun_introduce_7 ramun_introduce_8|Where do the slaves come from? dlga_ramun_introduce_8 ramun_introduce_9|Mostly I deal in convicted criminals bought from the authorities. Others are prisoners of war from various nations, brought to me because I offer the best prices. However, on occasion I'll buy from privateers and other . . . 'individuals'. You can't be picky about your suppliers in this line of work. You wouldn't happen to have any prisoners with you, would you? dlga_ramun_introduce_9 ramun_introduce_10|Me? dlga_ramun_introduce_10 ramun_introduce_11|Why not? If you intend to set foot outside this town, you're going to cross swords with someone sooner or later. And, God willing, you'll come out on top. Why not make some extra money off the whole thing? Take them alive, bring them back to me, and I'll pay you fifty coins for each head. Don't much care who they are or where they come from. dlga_ramun_introduce_11 ramun_introduce_12|Hmm. I'll think about it. dlga_ramun_introduce_12 close_window|Do think about it! There's a lot of silver to be made, no mistake. More than enough for the both of us. dlga_start ramun_talk|Hello, {playername}. dlga_ramun_pre_talk ramun_talk|Anything else? dlga_ramun_talk ramun_sell_prisoners|I've brought you some prisoners, Ramun. Would you like a look? dlga_ramun_sell_prisoners ramun_sell_prisoners_2|Let me see what you have... dlga_ramun_sell_prisoners_2 close_window|A pleasure doing business with you. dlga_ramun_talk ramun_ask_about_capturing|How do I take somebody as prisoner? dlga_ramun_talk ramun_ask_about_capturing.1|Can you tell me again about capturing prisoners? dlga_ramun_ask_about_capturing ramun_have_blunt_weapon|You're new to this, aren't you? Let me explain it in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club, rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see? I'm assuming you have a blunt weapon with you . . . dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_yes|Of course. dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_no|As a matter of fact, I don't. dlga_ramun_have_blunt_weapon_yes ramun_ask_about_capturing_2|Good. Then all you need to do is beat the bugger down with your weapon, and when the fighting's over you clap him in irons. It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use, but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. I don't have many requirements in my merchandise, but I do insist they be breathing when I buy them. dlga_ramun_have_blunt_weapon_no ramun_have_blunt_weapon_no_2|No? Heh, well, this must be your lucky day. I've got an old club lying around that I was going to throw away. It a bit battered, but still good enough bash someone until he stops moving. Here, have it. dlga_ramun_have_blunt_weapon_no_2 ramun_have_blunt_weapon_yes|Thanks, Ramun. Perhaps I may try my hand at it. dlga_ramun_ask_about_capturing ramun_ask_about_capturing_2|Alright, I'll try and explain it again in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club, rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see? It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use, but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. dlga_ramun_ask_about_capturing_2 ramun_ask_about_capturing_3|Alright, I think I understand. Anything else? dlga_ramun_ask_about_capturing_3 ramun_ask_about_capturing_4|Well, it's not as simple as all that. Blunt weapons don't do as much damage as sharp ones, so they won't bring your enemies down as quickly. And trust me, given the chance, most of the scum you run across would just as soon kill you as look at you, so don't expect any courtesy when you pull out a club instead of a sword. Moreover, having to drag prisoners to and fro will slow down your party, which is why some people simply set their prisoners free after the fighting's done. It's madness. How could anyone turn down all that silver, eh? dlga_ramun_ask_about_capturing_4 ramun_ask_about_capturing_5|Is that everything? dlga_ramun_ask_about_capturing_5 ramun_ask_about_capturing_7|Just one final thing. Managing prisoners safely is not an easy thing to do, you could call it a skill in itself. If you want to capture a lot of prisoners, you should try and learn the tricks of it yourself, or you won't be able to hang on to a single man you catch. dlga_ramun_ask_about_capturing_7 ramun_pre_talk|Thanks, I'll keep it in mind. dlga_ramun_talk ramun_leave|I'd better be going. dlga_ramun_leave close_window|Remember, any prisoners you've got, bring them to me. I'll pay you good silver for every one. dlga_start merc_camp1|Greetings {s6}, Why have you come to Deywr? dlga_merc_pre_talk merc_camp1|Yes? dlga_merc_camp1 merc_hire|I have come to hire you. dlga_merc_camp1 merc_info|What type of camp is this? dlga_merc_camp1 close_window|No reason, I should go dlga_merc_camp1 merc_end_contract|I would like to end our current contract dlga_merc_info merc_questions|This is the chief northern camp of the laeti, but don't worry, unlike our brothers in the South we have no interest in rebellion. We are loyal to our coin - pay us properly and you will have the finest warriors in all Britannia and Gaul. dlga_merc_questions ebric|I've heard you've betrayed Ebric dlga_merc_questions how_hire|What happens if I hire you? dlga_merc_questions player_work|Do you have need for anyone in your ranks? dlga_merc_questions merc_pre_talk|Thats all I wanted to know dlga_ebric merc_questions|That's a lie! Cear Ebric may have hired us to protect them from Picts, but they are now too poor to pay us. We are free men, not slaves - we work for coin and have no loyalty to any one Kingdom or people. If Ebric wants protection - they know our price. dlga_how_hire merc_pre_talk|You gain an army of laeti, we will go where you tell us to go, fight who you tell us to fight.... provided the coin keeps flowing. dlga_player_work merc_questions|Hah, no {s6}. laeti are bred from childhood for one purpose - you would not fit in here. dlga_merc_hire merc_pre_talk|You already have us under contract dlga_merc_hire merc_pay|Very well, our price is 5000 coin to start the contract, and 1000 per week to keep us loyal dlga_merc_hire merc_pre_talk.1|And who are you? You have no kingdom to protect, no lands worth knowing. We do not serve bandits or would be rebels dlga_merc_pay merc_go_away|I'm afraid I don't have that right now dlga_merc_pay merc_hiredon|Very well, here is the gold! dlga_merc_pay merc_pre_talk|I will need time to think this over dlga_merc_go_away close_window|Then quite wasting my time! dlga_merc_hiredon close_window|Good, we will patrol your capital until you give us further orders dlga_merc_end_contract close_window|Very well, I will send word at once our agreement is over. dlga_start levy_orders|Greetings {reg59?your majesty my lord}, Do you have new orders? dlga_levy_orders dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_levy_orders special_follow|Follow me, I have a plan. dlga_levy_orders levy_end_contract|I don't need you any longer. Please return to your farms. dlga_levy_end_contract levy_end_contract_confirm|Are you sure {reg59?lady sire}? Once we return to the farms we can not be called again for at least a year, and no doubt some of us will be lost forever. dlga_levy_end_contract_confirm levy_end_contract_confirm_yes|Yes I don't need you anymore dlga_levy_end_contract_confirm close_window|On second thought don't go anywhere yet. dlga_levy_end_contract_confirm_yes close_window|Very well {reg59?my lady sire}, We will return to the farms at once. dlga_levy_orders levy_report|Anything to report? dlga_levy_report levy_orders|Not really {s0}. {s9}.{s8}Do you have new orders? dlga_levy_orders close_window|No, continue as you were. dlga_start merc_orders.1|Greetings {reg59?lady sir}, Do you have new orders? dlga_merc_orders dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_merc_orders dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_merc_orders special_follow|Follow me, I have a plan. dlga_special_follow close_window|All right. I will follow you until you say otherwise. dlga_merc_orders merc_end_contract|I don't need you any longer. Please cancel our contract. dlga_merc_orders merc_report|Any reports? dlga_merc_report merc_orders|Not really {s0}. {s9}.{s8}Do you have new orders? dlga_merc_orders close_window|Please continue as you were. dlga_start dplmc_patrol_talk|Greetings, {s0}. We are still patrolling {s6}. Do you have new orders? dlga_start close_window.57|I humbly request that your lordship keeps his hands where I can see them. dlga_start manhunter_talk_b|Hey, you there! You seen any outlaws around here? dlga_manhunter_talk_b manhunter_talk_b1|Yes, they went this way about an hour ago. dlga_manhunter_talk_b1 close_window|I knew it! Come on, lads, lets go get these bastards! Thanks a lot, friend. dlga_manhunter_talk_b manhunter_talk_b2|No, haven't seen any outlaws lately. dlga_manhunter_talk_b2 close_window|Bah. They're holed up in this country like rats, but we'll smoke them out yet. Sooner or later. dlga_looters_1 looters_2|{s4} dlga_looters_2 close_window|I'm not afraid of you lot. Fight me if you dare! dlga_looters_2 close_window.1|You'll have nothing of mine but cold steel, scum. dlga_start village_farmer_talk| My {reg59?lady lord}, we're only poor farmers from the village of {s11}. {reg1?We are taking our products to the market at {s12}. We are returning from the market at {s12} back to our village.} dlga_village_farmer_talk farmer_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_village_farmer_talk farmer_bandit_inforaiders|I am hunting a group of bandits who raided a village... Have you seen them? dlga_farmer_bandit_inforaiders village_farmer_talk|{s15} dlga_farmer_bandit_information village_farmer_talk|{s15} dlga_village_farmer_talk close_window|We'll see how poor you are after I take what you've got! dlga_village_farmer_talk close_window.1|Carry on, then. Farewell. dlga_start sacerdotes_party_talk| My {reg59?lady lord}, we're only poor clerics trying to bring some light to the people of this land. dlga_sacerdotes_party_talk close_window|Christian cleric, huh? It's time to reunite you with your Creator! dlga_sacerdotes_party_talk sacerdote_pary_action|Pater, I will donate 500 coins to the families of my fallen men for your aid. dlga_sacerdote_pary_action sacerdotes_party_talk|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_sacerdotes_party_talk sacerdotes_party_talkle|And I'm on an important mission. Farewell. dlga_sacerdotes_party_talkle close_window|Thank you. Farewell. dlga_start paganos_party_talk|{reg4?Zeus Odin} is our God! He guides our way. Warrior, what do you need? dlga_paganos_party_talk close_window|Pagan priest? You are scum of the false gods. Die! dlga_paganos_party_talk paganos_party_action|Priest, my men need the Old gods. I will donate 500 coins to for your aid in this matter. dlga_paganos_party_action paganos_party_talk|I will talk to your men about {reg4?Zeus Odin}. That will encourage them to fight proudly by your side, to earn their place in {reg4?Hades Neorxnawang}. dlga_paganos_party_talk paganos_party_talkle|I need to complete an important mission. Pass on. dlga_paganos_party_talkle close_window|Thank you. Farewell. dlga_lord_talk cedric_historia|Forgive me, but your accent sounds Briton to me... dlga_cedric_historia cedric_historia2|Be careful {playername}, I do not enjoy discussing my lineage. dlga_cedric_historia2 lord_pretalk|Forgive me lord, forget I mentioned it. dlga_cedric_historia2 cedric_historia3|But it's not just the accent, you also look Briton too. dlga_cedric_historia3 lord_pretalk|Oh all right! If you most know my parents were Romano-Briton, not Saxon.^^ However, I gave up this lineage the moment I rebelled against Dux Ambrosius and founded my own kingdom. From now on I'm Saxon, my hired mercenaries are Saxon, and my Children shall know only Saxon! dlga_start minister_issues|I am at your service, {reg59?my lady sire} dlga_start close_window.58|It has been an honor to serve you, {reg59?my lady sire} dlga_start member_castellan_talk|Yes, {playername}? What can I do for you? dlga_member_castellan_pretalk member_castellan_talk|Anything else? dlga_member_castellan_talk member_review_castle_garrison|I want to review the castle garrison. dlga_member_review_castle_garrison member_castellan_pretalk|Of course. Here are our lists, let me know of any changes you require... dlga_member_castellan_talk member_review_castellan_equipment|Let me see your equipment. dlga_member_review_castellan_equipment member_castellan_pretalk|Very well, it's all here... dlga_member_castellan_talk member_castellan_join|I want you to abandon the castle and join my party. dlga_member_castellan_join close_window|I've grown quite fond of the place... But if it is your wish, {playername}, I'll come with you. dlga_member_castellan_join member_castellan_pretalk|And where would we sleep? You're dragging a whole army with you, {playername}, there's no more room for all of us. dlga_member_castellan_talk close_window|[Leave] dlga_member_chat close_window.7|We don't yet have enough men to take on Dorca, we should continue our recruitment effects dlga_member_chat close_window.8|We now have enough men to attack Dorca's lair, but not many know it's location. I've heard reports that one of his raiding parties are in the area, we should capture one of his men and force him to tell us the location. dlga_member_chat kidnapped_girl_chat_1|Are we home yet? dlga_kidnapped_girl_chat_1 kidnapped_girl_chat_2|Not yet. dlga_kidnapped_girl_chat_2 close_window|I can't wait to get back. I've missed my family so much, I'd give anything to see them again. dlga_member_chat member_lady_1|{playername}, when do you think we can reach our destination? dlga_member_lady_1 member_lady_2a|We still have a long way ahead of us. dlga_member_lady_1 member_lady_2b|Very soon. We're almost there. dlga_member_lady_2a close_window|Ah, I am going to enjoy the road for a while longer then. I won't complain. I find riding out in the open so much more pleasant than sitting in the castle all day. You know, I envy you. You can live like this all the time. dlga_member_lady_2b close_window|That's good news. Not that I don't like your company, but I did miss my little luxuries. Still I am sorry that I'll leave you soon. You must promise me, you'll come visit me when you can. dlga_member_chat supported_pretender_talk|Greetings, {playername}, my first and foremost vassal. I await your counsel. dlga_supported_pretender_pretalk supported_pretender_talk|Anything else? dlga_supported_pretender_talk pretender_progress|What do you think about our progress so far? dlga_supported_pretender_talk mordred_get_sword|My lord, I bring you this gift, the sword of Clarent. dlga_mordred_get_sword supported_pretender_pretalk|Let me see it! Amazing blade. How strange...I can feel a great power when I hold this sword. Thank you {playername}. dlga_pretender_progress pretender_progress_2|{reg11?We have {reg11} lords on our side We have no lord with us yet}, whereas {reg21?{s9} still has {reg21} lords supporting him {s9} has no loyal lords left}. {reg19?We control {reg13?{reg13} towns } {reg14?{reg14} castles } {reg15?and {reg15} villages } We don't control any settlements}, while {reg29?they have {reg23?{reg23} towns } {reg24?{reg24} castles } {reg25?and {reg25} villages } they have no remaining settlements}. Overall, {s30}. dlga_pretender_progress_2 supported_pretender_pretalk|Then, we must keep fighting and rally our supporters! dlga_pretender_progress_2 pretender_quit_rebel_confirm|It seems this rebellion is not going anywhere. We must give up. dlga_pretender_quit_rebel_confirm pretender_quit_rebel_confirm_2|{playername}, you can't abandon me now. Are you serious? dlga_pretender_quit_rebel_confirm_2 pretender_quit_rebel_confirm_3|Indeed, I am. I can't support you any longer. dlga_pretender_quit_rebel_confirm_2 supported_pretender_pretalk|I was jesting. I will fight for you until we succeed. dlga_pretender_quit_rebel_confirm_3 pretender_quit_rebel_confirm_4|Are you absolutely sure? I will never forgive you if you abandon my cause. dlga_pretender_quit_rebel_confirm_4 pretender_quit_rebel|I am sure. dlga_pretender_quit_rebel_confirm_4 supported_pretender_pretalk|Let me think about this some more. dlga_pretender_quit_rebel close_window|So be it. Then my cause is lost. There is only one thing to do for me now. I will go from here and never come back. With me gone, you may try to make your peace with {s4}. dlga_supported_pretender_talk supported_pretender_equip|{reg65?My lady My lord}, would you allow me to check out your equipment? dlga_supported_pretender_equip supported_pretender_pretalk|Very well, it's all here... dlga_supported_pretender_talk pretneder_view_char_requested|If it would please you, can you tell me about your skills? dlga_pretneder_view_char_requested supported_pretender_pretalk|Well, all right. dlga_supported_pretender_talk supported_pretender_grant_fief|I suggest that you decide who should hold a fief that does not have a lord. dlga_supported_pretender_grant_fief supported_pretender_grant_fief_select|Which fief did you have in mind? dlga_supported_pretender_grant_fief_select supported_pretender_grant_fief_choose_recipient|{s4} dlga_supported_pretender_grant_fief_choose_recipient center_captured_rebellion|And who should receive it? dlga_supported_pretender_grant_fief_select supported_pretender_pretalk|Never mind. dlga_supported_pretender_talk close_window|Let us keep going, {reg65?my lady sir}. dlga_do_member_trade member_talk|Anything else? dlga_member_pretalk member_talk|Anything else? dlga_member_chat tell_with_child|{playername}, is there something you need to tell me? dlga_member_chat close_window.9|{playername}, we should hurry to your village before too many more get sick. dlga_member_chat close_window.10|{playername}, we should keep looking for my husband. dlga_member_chat member_talk|Yes, {s5}? dlga_member_talk member_direct_campaign|As marshal, I wish you to send a message to the vassals of the realm dlga_member_talk member_trade|Let me see your equipment. dlga_member_trade do_member_trade|Very well, it's all here... dlga_member_talk view_member_char_requested|What can you tell me about your skills? dlga_view_member_char_requested do_member_view_char|All right, let me tell you... dlga_member_talk member_separate|We need to separate for a while. dlga_member_separate child_separate_confirm|I'm sorry {reg59?mother father}, I don't think I heard you right... dlga_child_separate_confirm kid_bye_talk2|I said, we need to part ways. dlga_child_separate_confirm do_member_trade|Never-mind I'll keep you at my side. dlga_member_separate sisbro_separate_confirm|I'm sorry {reg59?sister brother}, I don't think I heard that right... dlga_sisbro_separate_confirm sisbro_bye_talk2|I said, we need to part ways. dlga_sisbro_separate_confirm do_member_trade|Never-mind I'll keep you at my side. dlga_sisbro_bye_talk2 close_window|Very well {reg59?sister brother}! I will go, I'm just happy {s6} isn't alive to see this day. dlga_member_separate member_separate_confirm|Oh really? Well, I'm not just going to wait around here. I'm going to go to the towns to look for other work. Is that what you want? dlga_member_separate companion_quitting|Well, actually, there was something I needed to tell you. dlga_member_separate_confirm member_separate_yes|That's right. We need to part ways. dlga_member_separate_confirm do_member_trade|No, I'd rather have you at my side. dlga_member_separate_yes close_window|Well. I'll be off, then. Look me up if you need me. dlga_member_talk member_question|I'd like to ask you something. dlga_member_question member_question_2|Very well. What did you want to ask? dlga_member_question_2 member_morale|How do you feel about the way things are going in this company? dlga_member_question_2 member_background_recap|Tell me your story again. dlga_member_question_2 member_kingsupport_1|I suppose you know that I aspire to be {reg59?queen king} of this land? dlga_member_question_2 member_intelgathering_1|Do you have any connections that we could use to our advantage? dlga_member_question_2 member_fief_grant_1|Would you be interested in holding a fief? dlga_member_question_2 member_pretalk|Never-mind dlga_member_talk morrigan_romanceoptions_f1|[Kiss her.] dlga_member_talk morrigan_romanceoptions_f2|My lady, my tent makes a poor palace without you. I pray you would find me worthy to exalt it. dlga_member_talk ask_companion_marrage|My lady, I can wait no longer to ask you this... will you be my bride? dlga_ask_companion_marrage close_window|Oh {playername}, Yes! You've made me so happy I can't imagine anyone else being more worthy then you to call husband. Come now we shall be married at your court immediately. dlga_ask_companion_marrage close_window.1|Oh {playername}, Yes! You've made me so happy I can't imagine anyone else being more worthy then you to call husband. Come now we shall be married immediately. dlga_ask_companion_marrage close_window.2|Of course I would {playername}, but where would we live? You will need a home before asking me this! dlga_ask_companion_marrage member_chat|I'm sorry {playername}, as much as you've done for me I can't allow myself to marry again... not yet, perhaps when I know you even better. dlga_member_talk ask_marrage_alreadywife|My lady, I can wait no longer to ask you this... will you be my bride? dlga_ask_marrage_alreadywife ask_marrage_alreadywife2|You know I love you {playername}, but you are already promised to {s7}. Were we fools to begin this relationship? dlga_ask_marrage_alreadywife2 break_relations|Perhaps we should stop this then. dlga_ask_marrage_alreadywife2 member_chat|No! I can not imagine a world without you dlga_break_relations close_window|Very well, forgive me if I don't want to speak for awhile. dlga_morrigan_romanceoptions_f1 member_talk|[Her lips are to yours.] dlga_morrigan_romanceoptions_f2 member_talk|[Matheld winks while she smiles at you knowingly.]^^ Wait for me when the whole camp is quiet. I'll be there, my love. dlga_member_talk morrigan_romanceoptions|You are a remarkable woman. I could fall in love with you. dlga_morrigan_romanceoptions morrigan_flirt1|--Matheld looks at you with curiosity, as if waiting for you to take the next step.--^^[ Current Matheld reluctance {reg0} ] dlga_morrigan_flirt1 morrigan_flirt1_1|You are a beauty, Matheld. dlga_morrigan_flirt1 morrigan_flirt1_2|I am happy your husband died in battle, we may have never met. dlga_morrigan_flirt1 morrigan_flirt1_3|[Take her hand and smile.] dlga_morrigan_flirt1 morrigan_flirt1_1.1|[You look deeply into her eyes.] dlga_morrigan_flirt1 morrigan_flirt1_3.1|I'm glad to have you with us. dlga_morrigan_flirt1_2 morrigan_storytoplayer3|You are either crazy or simply stupid. Forget me. dlga_morrigan_flirt1_1 morrigan_flirt1|[She looks at you and smiles. It looks that you've made a good impression.] dlga_morrigan_flirt1_3 morrigan_flirt1|[She smiles] dlga_morrigan_flirt1 morrigan_flirt2_3|What do you think about me? dlga_morrigan_flirt1 morrigan_flirt2_2|I have a precious ring in my possession. Would you like it? dlga_morrigan_flirt1 morrigan_flirt2_1|I was only joking about being afraid to enter your lair. dlga_morrigan_flirt1 morrigan_flirt1_2.1|Why not come by my tent tonight? dlga_morrigan_flirt1 morrigan_flirt2_4|So... Do you like to hunt? dlga_morrigan_flirt2_1 morrigan_flirtreluctanceupdate|--She laughs.--^^ I usually cause that feeling. dlga_morrigan_flirt2_2 morrigan_flirtreluctanceupdate|Thank you. It's a pretty gift. I love rings. dlga_morrigan_flirt2_3 morrigan_flirtreluctanceupdate|Why do you ask that? Are you so insecure? I prefer bold people! dlga_morrigan_flirt2_4 morrigan_flirtreluctanceupdate|Years ago, I would have said no, but since then, it was the hunt that allowed me to eat many days. I love hunting now. dlga_morrigan_flirtreluctanceupdate morrigan_storytoplayer3|We have nothing more to say. dlga_morrigan_flirtreluctanceupdate morrigan_flirt1|[ Current Morrigan reluctance {reg0} ] dlga_morrigan_flirt1 morrigan_flirt3_1|So... just how did your husband die? dlga_morrigan_flirt1 morrigan_flirt3_2|[Gently touch her face.] dlga_morrigan_flirt1 morrigan_flirt3_3|[Kiss her.] dlga_morrigan_flirt1 morrigan_flirt3_4|I have a valuable bracelet in my possession. Would you like it? dlga_morrigan_flirt1 morrigan_flirt3_5|What do you like to do for fun? dlga_morrigan_flirt3_1 morrigan_storytoplayer3|I do not want to talk about it. dlga_morrigan_flirt3_2 morrigan_flirtreluctanceupdate|[She smiles and looks at you.] dlga_morrigan_flirt3_3 morrigan_flirtreluctanceupdate|Warlord, much as I like you, I do not want to kiss you yet. dlga_morrigan_flirt3_4 morrigan_flirtreluctanceupdate|Are you trying to buy me? Keep this for your men. dlga_morrigan_flirt3_5 morrigan_flirtreluctanceupdate|Right now, I am having fun being with you. dlga_morrigan_flirt1 morrigan_flirt4_1|So, a beautiful woman like you should be married. dlga_morrigan_flirt1 morrigan_flirt4_2|You're the most beautiful woman I've ever met. dlga_morrigan_flirt1 morrigan_flirt4_3|[Touch her face and kiss her.] dlga_morrigan_flirt1 morrigan_flirt4_4|[Smell her hair.] dlga_morrigan_flirt1 morrigan_flirt4_5|[Hold her hands.] dlga_morrigan_flirt4_1 morrigan_flirtreluctanceupdate|I told you I was married before, why do you bring up such painful memories? dlga_morrigan_flirt4_2 morrigan_flirtreluctanceupdate|I do not think so. I know there are women who are more beautiful. dlga_morrigan_flirt4_3 morrigan_flirtreluctanceupdate|[Her lips are to yours.] dlga_morrigan_flirt4_4 morrigan_flirtreluctanceupdate|What are you doing? Behaving like a wolf! Get away from me! dlga_morrigan_flirt4_5 morrigan_flirtreluctanceupdate|[She smiles at you and blushes.] dlga_morrigan_flirt1 morrigan_flirtsuccess|My lady, my tent makes a poor palace without you. I pray you would find me worthy to exalt it. dlga_morrigan_flirtsuccess morrigan_flirtsuccess2|Wait for me when the whole camp is quiet. I'll be there, my love. dlga_morrigan_flirtsuccess2 morrigan_storytoplayer3|[Matheld winks while she smiles at you knowingly. You realize she is in love with you.] dlga_morrigan_flirt1 morrigan_storytoplayer3|Sorry, I have other things to do. dlga_morrigan_storytoplayer3 member_talk|Anything else to say? dlga_event_triggered start_love_quest|{playername}, there is something I need to ask you... dlga_start_love_quest start_love_quest2|Anything my love. dlga_start_love_quest2 start_love_quest3|As you know, when my husband died in battle, my lands were forcibly taken by my evil brother-in-law.^^ Now that we are together, and together have enough men to fight him - perhaps you would help me to write this great wrong? dlga_start_love_quest3 start_love_quest4|Of course I will! Tell me where he is and my men our yours. dlga_start_love_quest3 start_love_refussed|What? My men do not follow you, nor do I have time for such petty revenge. dlga_start_love_refussed close_window|Then I suppose we should separate. You've broken my heart {playername}. I will continue to search for a {reg59?women man} worthy of my love. dlga_start_love_quest4 close_window|Excellent my love. Here I will show you where my farm was on this map. We will attack it together and my brother-in-law shall pay for his crimes! dlga_member_talk athanagild_romanceoptions_f1|[Kiss him.] dlga_member_talk athanagild_romanceoptions_f2|Would you join me in my tent? dlga_athanagild_romanceoptions_f1 do_member_trade|{s4} dlga_athanagild_romanceoptions_f2 close_window|{s4} dlga_member_talk companion_marriage_accept|My love, we should say our vows of marriage. dlga_tell_with_child tell_with_child2|I've heard rumors you are with child, may I ask...is it...is it mine? dlga_tell_with_child2 companion_marriage_proposal|Yes Athanagild, of course it is! dlga_tell_with_child2 start_love_refussed|No, I'm afraid it isn't. (lie). dlga_companion_marriage_proposal companion_marriage_prop_preg|Then I ask your hand in marriage {playername}. I know this sorry man before you doesn't have much to offer, but I know I love you. I couldn't imagination a world without you by my side. dlga_companion_marriage_proposal close_window|If you were not already arranged to {s7}, I would bend a knee right here and now. But alas this is not to be, forgive me. Somehow a part of me feels our love was a mistake. dlga_companion_marriage_prop_preg companion_marriage_accept|Yes Athanagild, I can't imagination that world either. dlga_companion_marriage_prop_preg start_love_refussed|No Athanagild, I actually don't care about you dlga_companion_marriage_accept companion_marry_as_lord|Then I know what I must do, I will approach {s7} and bend the knee, I will tell them of our love and ask to join as their vessel. dlga_companion_marriage_accept companion_marry_as_king|Then I suppose this makes me King of {s7}? Strange, I never seriously imagined a crown on my head, but don't worry my love, I now how hard you've worked building this kingdom, I shall leave its governance to you and our future children. dlga_companion_marriage_accept companion_marry_joinvis|Then we are going to need a home to live in. I still have friends in the Kingdom of Visigoths and {s7} owes me a favour, if we were to go together they may grant us a small patch of land to start our new family. dlga_companion_marriage_accept close_window|I realize now in my hast to propose we have forgotten where to live and raise our family! I shall stay with you and consider you my wife, but we will need a home before making it official.. dlga_companion_marry_joinvis join_visgoths|Very well my love, let us join the Kingdom of Visigoths dlga_companion_marry_joinvis no_join_visgoths|No, I don't want to join them. dlga_no_join_visgoths close_window|Very well, then I shall stay with you and consider you my wife, but we will need a home before making it official. dlga_companion_marry_as_king companion_marry_as_king2|We may proceed with the vows. dlga_companion_marry_as_king2 companion_marry_as_king3|My love, with this assembly as my witness, I vow to take you as my wife, to honor, cherish, and protect you. {s8} bless us with health, prosperity, and children. dlga_companion_marry_as_king3 companion_marry_as_king_end|And I vow to take you as my husband. To cherish, love and respect... dlga_join_visgoths close_window|Thank you {playername}! You won't regret this, I shall ride ahead and present my case to {s7}, I suspect to have a small patch of land by the time you arrive and together we shall be married at a great feast. dlga_companion_marry_as_king_end close_window|We are now husband and wife. Let the festivities commence! dlga_companion_marry_as_lord close_window|Yes my love, they will accept you as I have. Go, and together we shall say our vows at a great feast. dlga_member_talk com_regalo6|(Give warrior rings and bracelets valued at 3000 coins) dlga_com_regalo6 do_member_trade|Thank you, I am proud to receive these rewards. dlga_member_talk member_separate_son|We need to separate for a while son. dlga_member_talk close_window|Never mind. dlga_member_separate_son member_separate_son_confirm|What do you mean (reg59?mother father}? I have no where else to go! You are the only parent I know... dlga_member_separate_son_confirm member_separate_son_confirm_yes|I don't care, I won't have a Bastard with me any longer! dlga_member_separate_son_confirm_yes close_window|Very well {reg59?mother father}!! I will go, but mark my words you will come to regret this day! dlga_member_separate_son_confirm do_member_trade|Very well, Stay with me awhile longer. dlga_member_question_2 member_background_son|Tell me your story again. dlga_member_background_son do_member_trade|I'm your son! Though some call me a Bastard. Don't you recognize me {reg59?mother father}? dlga_member_background_son do_member_trade.1|I'm your {s11}! Though some call me a Bastard. Don't you recognize me {playername}? dlga_member_question_2 member_fief_grant_son|Would you be interested in holding a fief? dlga_member_fief_grant_son member_fief_grant_son2|Which fief did you have in mind? dlga_member_fief_grant_son2 member_fief_grant_son3|{s11} dlga_member_fief_grant_son2 do_member_trade|Never mind -- there is no fief I can offer. dlga_member_fief_grant_son3 close_window|You would give {s7} to me?! {reg4?Your A} Bastard {reg4?son }? I never thought in my wildest dreams you felt this way about me {reg4? my} {s11}, I don't know what to say, I will of course - thank you for this honor! dlga_member_morale do_member_trade|{s21} dlga_member_background_recap do_member_trade|I'm your child {reg59?mother father}! Don't you recognize me? dlga_member_background_recap do_member_trade.1|You're my {s11}! I was on the roads traveling with {s6} when they died. As I had no where else to go, I joined up with your party soon afterwards. dlga_member_background_recap do_member_trade.2|You're my {s11}! I've been with you ever since {s6} died. dlga_member_background_recap member_background_recap_2|{s5} dlga_member_background_recap_2 member_background_recap_3|{s5} dlga_member_background_recap_3 do_member_trade|Then shortly after, I joined up with you. dlga_do_member_view_char member_talk|Anything else? dlga_member_kingsupport_1 do_member_trade|Um... Yes. I had heard. dlga_member_kingsupport_1 member_kingsupport_1a|{s21} dlga_member_kingsupport_1a member_kingsupport_2|Would you then support my cause? dlga_member_kingsupport_1a do_member_trade|Very good. I shall keep that in mind. dlga_member_kingsupport_2 do_member_trade|I would, {s21}. Moreover, I have a proposal on how I might help you attain your throne. But you recently sent {s22} off on a similar mission. Perhaps we should wait for a couple of weeks to avoid drawing too much attention to ourselves. dlga_member_kingsupport_2 member_kingsupport_2a|{s21} dlga_member_kingsupport_2a member_kingsupport_3|{s21} dlga_member_kingsupport_2a do_member_trade|{s21} dlga_member_kingsupport_3 member_kingsupport_3a|{s21} dlga_member_kingsupport_3a member_kingsupport_4|Very good. You do that dlga_member_kingsupport_3a do_member_trade|On second thought, stay with me for a while dlga_member_kingsupport_4 close_window|Farewell then, {s21}, for a little while dlga_member_intelgathering_1 member_intelgathering_3|{s21} dlga_member_intelgathering_3 member_intelgathering_3|Of course, as few people should know of this as possible. If you want to collect the information, or pull me out, then don't send a messenger. Come and get me yourself -- even if that means you have to sneak through the gates. dlga_member_intelgathering_3 member_intelgathering_4|Splendid idea -- you do that. dlga_member_intelgathering_3 do_member_trade|Actually, hold off for now. dlga_member_intelgathering_4 close_window|Good. I should be ready to report in about five days. Farewell then, {s21}, for a little while. dlga_merchant_quest_4_start close_window|It's time, lads! Up and at them! dlga_start relative_saved_1a|Thank you! Thank you, {reg59?my lady sir}, for rescuing me from those fiends. Did my brother in {s9} put you onto their track? dlga_relative_saved_1a close_window|Yes. I told him that I would find you. I advise you to return to your family as quickly as you can -- and be careful on the road. dlga_start bandit_leader_1a|Ay! Spare me! Spare my life! Let me go, and I'll go far away from here, and learn an honest trade, and you'll never hear of me again! dlga_bandit_leader_1a bandit_leader_1b|I'll spare your life -- but in exchange, I want information. Either you or your mates kidnapped my mother. Tell me where you're hiding her, and give me your word that you'll stop troubling the people of these parts, and you can go free. dlga_start looter_leader_1|What do you want? dlga_looter_leader_1 looter_leader_2|I've been looking for you. Tell me where you keep your prisoners, and I'll let you go. dlga_looter_leader_1 close_window|Nothing. We'll leave you in peace. dlga_looter_leader_2 looter_leader_3|Hah! Those prisoners are only going free if you pay their ransom. Did you bring any silver? dlga_looter_leader_3 close_window|No, but I brought steel. dlga_bandit_leader_1b close_window|Oh bless you, {reg59?my lady sir}. Bless you. We've done your mother no harm. We've been keeping her in our hideout on the island of Vectis. You will need to reach it by boat, fortunately our ship is beached on the coast, I will describe where in detail so there is no mistaking it. dlga_start rescue_prisoner_succeed_2|{playername}, you saved him! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_2 lord_pretalk|Always an honour to serve, {s65}. dlga_start_up_quest_1_next close_window|Are you all right? Well.... I guess you're alive, at any rate. I'm not sure that we can say the same for the other fellow. That's one less thief to trouble our streets at night, although Heaven knows he won't be the last.... Anyway, maybe you can help me with something. Let's talk more inside. Out here, we don't know who's listening dlga_start merchant_quest_2a|Splendid work. You have hired enough men to take on the bandits. Now -- travellers entering {s9} have told us that there is a small group of robbers lurking on the outside of town. I suspect that they are all from the same band, the one that took my brother. Hunt them down and defeat them, and make them disclose the location of their lair! dlga_start merchant_quest_3a|So, you've found out where they hid my brother? Splendid work. I flatter myself that I'm a fine judge of character, and you look to be a {reg59?woman man} who can get things done. Now, go out and save his unworthy hide! dlga_start merchant_quest_3b|Well... My brother is home safe. I'm not sure what to do with him -- maybe pack him off to a university outside these lands. That way, if he gets knocked on the head in a street brawl, no one can say it's my fault. But that's not your problem. Here's the rest of your reward. It was well-earned. dlga_merchant_quest_3b merchant_quest_4a|The money is most welcome, and I am glad to have been of service dlga_merchant_quest_4a merchant_quest_4b|Good! Now... Are you interested in making some more? dlga_merchant_quest_4b merchant_quest_4b1|Possibly. What do you need? dlga_merchant_quest_4b1 merchant_quest_4b2|Remember how I told you that the bandits had an ally inside the walls? I think I know who it is -- the captain of the watch, no less. Some months ago this captain, seeing the amount of profit we merchants were making from trade across the frontiers, decided to borrow some money to sponsor a caravan. Unfortunately, like many who are new to commerce, he failed to realize that great profit only comes with great risk. So he sank all his money into the most expensive commodities, and of course his caravan was captured and looted, and he lost everything. dlga_merchant_quest_4b2 merchant_quest_4b3|As a consequence, it seems, our captain turned to villainy to recoup his fortune. I supposed I'd do the same if, the Heavens forbid, I ever faced indebtedness and ruination. Now, any watch captain worth his salary will have a few thieves and robbers on his payroll, to inform on the rest, but our captain decides to employ these bastards wholesale. He brings them into the town, lets them do as they will, and takes a share of their take. You've heard of poachers turning gamekeepers? Well, in the unfortunate land of these, sometimes gamekeepers will turn poacher. Luckily, there's are still a few brave, honest souls in the watch who've told me how he works. dlga_merchant_quest_4b3 merchant_quest_4b4|Now -- here's my plan. I could bring this to the attention of {s4}, lord of the city, but that would mean an inquiry, my word against the captain's, and witnesses can be bought and evidence destroyed, or maybe the whole thing will be forgotten if the enemy comes across the border again, and all I'll get for my trouble is a knife in the ribs. In time of war, you see, a king's eye wanders far from his domain, and his subjects suffer. So I've got another idea. I've got a small group of townsfolk together, some men in my employ and some others who've lost relatives to these bandits, and we'll storm the captain's home and bring him in chains before {s4}, hopefully with a few captured bandits to explain how things stack up. dlga_merchant_quest_4b4 merchant_quest_4b5|All I need now is someone to lead my little army into battle -- and I can't think of anyone better than you. So, what do you say? dlga_merchant_quest_4b5 merchant_quest_4b6|How do I know that you're telling me the truth? dlga_merchant_quest_4b6 merchant_quest_4b7|Oh, well, I suppose it's possible that I found a dozen bandits who were willing to give their lives to give a passing stranger a false impression of life in old {s4}... Well, I guess you can't really know if my word is good, but I reckon you've learned by now that my money is good, and there's another 100 coins, or maybe a bit more, that's waiting for you if you'll do me this last little favor. So what do you say? dlga_merchant_quest_4b7 merchant_quest_4b8|All right. I'll lead your men. dlga_merchant_quest_4b7 merchant_quest_4_decline|I'm sorry. This is too much, too fast. I need time to think. dlga_merchant_quest_4b8 merchant_quest_4b9|Splendid. It's been a long time since I staked so much on a single throw of the dice, and frankly I find it exhilarating. My men are ready to move on your word. Are you ready? dlga_merchant_quest_4b9 merchant_quest_4_accept|Yes. Give them the sign. dlga_merchant_quest_4b9 merchant_quest_4_decline|Not now. I will need to rest before I can fight again. dlga_merchant_quest_4_accept close_window|Good! Now -- strike hard, strike fast, and the captain and his henchmen won't know what hit them. May the heavens be with you! dlga_merchant_quest_4_decline close_window|Right. I can keep my men standing by. If you let this go too long, then I suppose that I shall have to finish this affair without you, but I would be most pleased if you could be part of it as well. For now, take what time you need. dlga_merchant_quest_2a close_window|Very well. I shall hunt for bandits. dlga_merchant_quest_2a merchant_quest_2a_whynotcome|Why don't you come with us? dlga_merchant_quest_2a_whynotcome merchant_quest_2a|Because I'm paying you to go take care of it. That's the short answer. The long answer is that I've got some leads to follow up here in town, and I have just as much chance of getting knocked on my head as you, if that's what you're asking. But I respect your question. Now, what do you say? dlga_merchant_quest_2a close_window.1|I cannot deal with this matter at this time. dlga_merchant_quest_3a close_window|Very well. I go now to attack the bandits in their lair, and find your brother. dlga_merchant_quest_3a close_window.1|I cannot deal with this matter at this time. dlga_start merchant_quest_persuasion|You may do as you wish, {reg59?my lady sir}, but I am disappointed. You would do well to reconsider. I am a rich men, and would show you my gratitude in coin. dlga_merchant_quest_persuasion merchant_quest_1_prologue_3|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_2|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_3|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_4b8|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion close_window|As I say, I have more important business elsewhere. dlga_merchant_quest_2 merchant_quest_2a|Now -- go find and defeat that group of bandits. dlga_merchant_quest_3 merchant_quest_3a|Now -- go attack that bandit hideout, get my brother back, and show those brigands what happens to those who threaten my household. dlga_start close_window.60|Oh -- thank the heavens... Thank the heavens... Am I safe? dlga_start merchant_closing_statement_2|Ah... {playername}. Things didn't go quite so well as I had hoped. {s5} couldn't quite find it in him to overlook my little breach of the peace. Oh, he's grateful enough that I got rid of his crooked captain -- a guard who'll let in bandits will let in an enemy army, if the price is right -- but he can't exactly have me running around here as a lasting reminder of his failure to take care of things himself. dlga_merchant_closing_statement_2 merchant_closing_statement_3|That hardly seems fair... dlga_merchant_closing_statement_3 merchant_closing_statement_4|Fair? This is the Isles, {reg59?my lady my boy}! Kings do what they will, and the rest of us do as they must. He didn't string me up, and instead gave me time to sell my properties -- even put in a word with the other merchants that they best pay me a fair price, too. That's gracious enough, as kings go -- but he's a weak king, as they all are here, and weak kings must always look to their authority first, and justice second. I suppose I'd do the same, in his shoes. dlga_merchant_closing_statement_4 close_window|Anyway, I wouldn't go rubbing your part in this affair in {s5}'s face -- but he's taken note of you, and decided that you're not worth hanging, and that's something to which I'll raise a glass any day of the week. He might even have work for you, further down the road. Or, you can sell your sword to one of his competitors. Anyway, I hope you've learned a bit about what it will take to stay alive in this troubled land, and I suspect that the money you've earned won't go to waste. Good luck. dlga_merchant_quests_last_word close_window|I am preparing to leave town in a short while. It's been an honor to know you. Good luck. dlga_member_intel_liaison member_intel_liaison_results|What have you discovered? dlga_start member_intel_liaison|Greetings, stranger. dlga_member_intel_liaison close_window|It's time to pull you out. Let's leave town separately, but join me soon after dlga_member_intel_liaison close_window.1|You're doing good work. Stay here for a little longer dlga_member_intel_liaison_results member_intel_liaison|{s11} I notice that you have been keeping some notes about individual lords. I have annotated those with my findings. dlga_member_fief_grant_1 member_fief_grant_2|Which fief did you have in mind? dlga_member_fief_grant_2 member_fief_grant_3|{s11} dlga_member_fief_grant_2 do_member_trade|Never mind -- there is no fief I can offer. dlga_member_fief_grant_3 close_window|{s5} dlga_start close_window.61|Let's leave whenever you are ready. dlga_start close_window.62|Please do not waste any more of my time today, {reg59?madam sir}. Perhaps we shall meet again in our travels. dlga_start companion_recruit_intro_response|{s5} dlga_companion_recruit_intro_response companion_recruit_backstory_a|{s6} dlga_companion_recruit_intro_response close_window|{s7} dlga_companion_recruit_backstory_a companion_recruit_backstory_b|{s5} dlga_companion_recruit_backstory_b companion_recruit_backstory_c|{s5} dlga_companion_recruit_backstory_c companion_recruit_backstory_response|{s5} dlga_companion_recruit_backstory_response companion_recruit_signup|{s6} dlga_companion_recruit_backstory_response close_window|{s7} dlga_companion_recruit_signup companion_recruit_signup_b|{s5} dlga_companion_recruit_signup_b companion_recruit_signup_response|{s5} dlga_companion_recruit_signup_response close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_signup_response companion_recruit_payment|{s6} dlga_companion_recruit_signup_response close_window.1|{s7} dlga_companion_recruit_payment companion_recruit_signup_confirm|. dlga_companion_recruit_payment companion_recruit_payment_response|{s5} dlga_companion_recruit_payment_response companion_recruit_signup_confirm|{s6} dlga_companion_recruit_payment_response close_window|Sorry. I can't afford that at the moment. dlga_start companion_recruit_meet_again|We meet again. dlga_companion_recruit_meet_again companion_recruit_backstory_delayed|So... What have you been doing since our last encounter? dlga_companion_recruit_meet_again close_window|Good day to you. dlga_start companion_recruit_secondchance|Yes? dlga_companion_recruit_secondchance companion_recruit_backstory_b|My apologies if I was rude, earlier. What was your story again? dlga_companion_recruit_secondchance close_window|Never mind. dlga_companion_recruit_backstory_delayed companion_recruit_backstory_delayed_response|{s5} dlga_companion_recruit_backstory_delayed_response companion_recruit_signup_b|I might be able to use you in my company. dlga_companion_recruit_backstory_delayed_response close_window|I'll let you know if I hear of anything. dlga_companion_recruit_signup_confirm close_window|Good! Give me a few moments to prepare and I'll be ready to move. dlga_start companion_rehire|My offer to rejoin you still stands, if you'll have me. dlga_start companion_rehire.1|It is good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been roaming around since then, looking for you. Shall I get my gear together and rejoin your company? dlga_start companion_prison_break_chains|I've come to break you out of here. dlga_companion_prison_break_chains close_window|Thank {s8} you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_start companion_rehire.2|{s5} dlga_start companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you. dlga_companion_was_dismissed companion_rehire|{s5}. Would you want me to rejoin your company? dlga_companion_rehire companion_recruit_signup_confirm|Welcome back, my friend! dlga_companion_rehire companion_rehire_refused|Sorry, I can't take on anyone else right now. dlga_companion_rehire_refused close_window|Well... Look me up if you change your mind, eh? dlga_start companion_rehire.3|So... Do you want me back yet? dlga_minister_issues minister_pretalk|There is a matter which needs your attention. The quarrel between {s11} and {s12} has escalated to a point where it has become unseemly. If you do intervene, you risk offending one of the lords. However, if you do nothing, you risk appearing weak. Such are the burdens of kingship, {reg59?my lady sire}. dlga_minister_issues minister_talk|{s1} currently does not have a lord. You may wish to keep it this way, as lords will sometimes gravitate towards lieges who have land to offer, but for the time being, no one is collecting any of its rents. dlga_minister_issues player_choice_indite|My {reg59?lady lord}, I regret to inform you I've heard reports that your vessel {s6} is {s5}. They continue to abuse their serfs and murder their slaves. The situation in their lands has become quite desperate and I fear that doing nothing will only sow discontent to your rule. dlga_player_choice_indite choice_indite_info|What can we do about this? dlga_player_choice_indite minister_pretalk|NO! I will speak no more on this today, tell my subjects to go away. dlga_player_choice_indite choice_indite|What? This can not be! dlga_choice_indite_info choice_indite_info2|Well my {reg59?lady lord}, I believe there are only two options, the easiest would be to issue an indictment, the {reg4?lady lord}'s lands will be seized and the {reg4?lady lord} banished from the kingdom.This would prevent any further damage to your people - yet could also create a new enemy. dlga_choice_indite_info2 choice_indite_info3|And the second option? dlga_choice_indite_info3 choice_indite|We hold a trail my {reg59?lady lord}, we bring this vessel before you and make them plead their case before you and god, even if you find them innocent it will lessen those who would accuse complicity. And, if you find them guilty you will have every right to see them executed.... this would mean one less enemy, while sending a clear message to your other vessels to respect the law. dlga_choice_indite choice_indite2|What are your orders my {reg59?lady lord}? dlga_choice_indite2 player_choose_indit|I want to issue an indictment dlga_choice_indite2 player_choose_trial|I want them brought before me for trail! dlga_player_choose_trial close_window|As you wish my {reg59?lady lord}, I will have them fetched at once, we should have the trial in one of the nearby halls...away from prying eyes. dlga_choice_indite2 minister_pretalk|Never mind. I will deal with this later dlga_player_choose_indit minister_pretalk|It is done my {reg59?lady lord}. dlga_minister_issues player_choice_indite_trick|My {reg59?lady lord}, I regret to inform you I've heard reports that your vessel {s6} is {s5}. They continue to abuse their serfs and murder their slaves. The situation in their lands has become quite desperate and I fear that doing nothing will only sow discontent to your rule. dlga_player_choice_indite_trick choice_indite_info|What can we do about this? dlga_player_choice_indite_trick minister_pretalk|NO! I will speak no more on this today, tell my subjects to go away. dlga_player_choice_indite_trick choice_indite|What? This can not be! dlga_minister_issues minister_talk.1|At this point, there are no particularly urgent matters which need your attention. I should point out though, {reg59?my lady sire}, that I am not very skilled in the ways of politics, and that I am anxious to return to private life. If you wish to issue any but the most basic directives, I suggest appointing a trusted companion in my stead. In the meantime, is there anything you wish done? dlga_minister_issues minister_issue_jealousfamily|My {reg59?lady lord}, I'd be a poor minister if I didn't mention there has been gossip lately. dlga_minister_issues jealous_family_telloptions2|My {reg59?lady lord}, I regret to mention the assassin you sent to {s6} was killed in the attempt, luckily it doesn't appear we are suspected. dlga_minister_issues minister_talk.2|If I may offer you a world of advice, my {reg59?lady lord}, it seems that your right to rule as an independent monarch is not sufficiently recognized, and this may bring us problems further down the road. It may be advisable to find another kingdom with whom you have shared interests and seek its recognition, to establish yourself as an equal with this lands other kings. dlga_minister_issue_jealousfamily jealous_family1|What kind of gossip are you referring to? dlga_minister_issue_jealousfamily minister_pretalk|I have no time to deal with this today dlga_jealous_family1 jealous_family2|The dangerous kind my {reg59?lady lord}, it appears one of your relatives is plotting against you. No doubt jealous of your {s6}'s decision to give the crown to you and not them. dlga_jealous_family2 jealous_family3|Tell me, who is this plotter? dlga_jealous_family3 jealous_family4|From what I've heard, {s7} appears to be the main voice behind the conspiracy, but there are whispers there could be more.... dlga_jealous_family3 minister_talk|Unfortunately at this point I still haven't been able to identify the ones in question, but I will keep looking and will let you know if I hear more.^^ Though this could be nothing more then a false rumor. dlga_jealous_family4 jealous_family_telloptions|Surely my own {s11} wouldn't harm me... but, what do you suggest we do about this? dlga_jealous_family_telloptions jealous_family_telloptions2|Well my {reg59?lady lord}, there are options - though they differ depending on whether the {reg4?lady lord} is under our kingdom, or not... dlga_jealous_family_telloptions2 jealous_family_telloptions3|In this situation, {s7} is still a member of our kingdom so we may chose to indicate {reg4?her him} openly, strip any lands and titles and kick them out of our kingdom. Of course this option would still leave them alive to continue their plotting. The other options of course are more brutal. We could call them before you for a public trial, though considering who this person is, it could drain your authority, if found guilty you could, um... execute them {reg59?your highness sire}. dlga_jealous_family_telloptions3 jealous_family_kingdomoptions|The last option is perhaps the most difficult, yet also perhaps the best. You could send an assassin to remove {s7} quickly and quietly. ^^ Of course you could also do nothing and hope that you're right that your {s11} will later accept you. Of course this is dangerous also. dlga_jealous_family_kingdomoptions player_choose_indit|Order the indictment, charge my {s11} with treason. dlga_jealous_family_kingdomoptions player_choose_trial|Arrange my {s11}'s trial. dlga_jealous_family_kingdomoptions jealous_family_orderassassin|{s6} forgive me; order the assassination. dlga_jealous_family_orderassassin minister_pretalk|Consider it done my {reg59?lady lord}. dlga_jealous_family_kingdomoptions minister_pretalk|No, I have faith in my {s11} dlga_jealous_family_telloptions2 jealous_family_oneoptions|In this situation, {s7} is still a member of {s8} so our options are more limited. Here really your only choices are to either quietly send an assassin, or, hope for the best. Perhaps your {s11} will eventually accept you. dlga_jealous_family_oneoptions jealous_family_orderassassin|{s6} forgive me; order the assassination. dlga_jealous_family_oneoptions minister_pretalk|No, I will have faith in my {s11} dlga_minister_issues make_crown|Your magisty, I notice you seem to have lost your crown somewhere, would you like me to order the local jewelers to make another one? I imagine it will cost about 5000 coins. dlga_make_crown minister_pretalk|Yes, please make it so. dlga_make_crown minister_pretalk.1|No. I have no need for such trinkets right now. dlga_make_crown minister_pretalk.2|I don't have enough coin right now, maybe later. dlga_minister_issues minister_talk.3|At this point, there are no particularly urgent matters which need your attention. Is there anything you wish done? dlga_minister_pretalk minister_talk|Is there anything you wish done? dlga_minister_talk combined_political_quests|Do you have any ideas to strengthen our kingdom's unity? dlga_minister_talk hold_banquet|I would like to give my men a great banquet to improve moral. dlga_hold_banquet banquet_yes_no|Very good my lord, the banquet shall cost about 1000 coins, should I proceed with the arrangements? dlga_banquet_yes_no close_window|Yes, make it so dlga_banquet_yes_no minister_pretalk|Actually, no hold off on that. dlga_minister_talk get_kingdom_moral|I would like to know, what do my people think of my rule... dlga_get_kingdom_moral improve_moral|{s6} dlga_improve_moral how_to_improve|Is there anything we can do to improve things? dlga_improve_moral largest_threat|What is currently effecting this? dlga_improve_moral minister_pretalk|Thats all I needed to know. dlga_largest_threat improve_war_d|Well my {reg59?Lady Lord}, {s8} dlga_largest_threat minister_pretalk|My {reg59?Lady Lord}, {s8} dlga_improve_war_d minister_pretalk|Yes, a large investment (10,000 coins). dlga_improve_war_d minister_pretalk.1|Yes, a medium investment (5,000 coins). dlga_improve_war_d minister_pretalk.2|Yes, a small investment (1000 coins). dlga_improve_war_d minister_pretalk.3|No, not today. dlga_how_to_improve how_to_improve2|Yes my {reg59?Lady Lord}, there is, first of all our Kingdom religion can cause discontent if it differs from a towns, villages, or castles. Its important to keep an eye on the changing religious situation of our settlements, and make sure we are doing everything in our power to convert the masses to our faith. dlga_how_to_improve2 how_to_improve3|Secondly taxes, taxes are wonderful for the kingdom, however not so wonderful for the peasants who pay them. Setting taxes too high, or employing tax collectors can cause discontent dlga_how_to_improve3 how_to_improve4|Next, prosperity. A town or village that is poor will be more likely to cause discontent then a wealthy one as suffering brings discontent of your rule. dlga_how_to_improve4 how_to_improve4|Our kingdom policies also have an effect, having a strong centralized kingdom keeps people in check better then a decentralized one - and giving too much power to the nobility may keep them happy, but will also decrease kingdom moral. And lastly, your overall standing in the towns and villages has an effect also. If people hate you, obviously this will breed discontent. dlga_how_to_improve4 how_to_improve5|Thats good to know. Thank you. dlga_how_to_improve5 minister_talk|Also my {reg59?lady lord}, I'd be digressed if I didn't also mention a lords personality can cause discontent. If you promote those who continuously abuse their lesser serfs this will eventually lead people to blaming you as well. dlga_minister_talk get_kingdom_moral.1|What do my people think of me and my {reg59?husbands wifes} rule? dlga_minister_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_minister_talk minister_cancel_political_quest|Let's abandon our plan to {s10}. dlga_minister_cancel_political_quest minister_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_minister_cancel_political_quest_confirm minister_pretalk|Yes, I am sure. Let's abandon that idea. dlga_minister_cancel_political_quest_confirm minister_pretalk.1|Actually, never mind. dlga_minister_talk minister_diplomatic_kingdoms|I wish to dispatch an emissary. dlga_minister_talk minister_indict|I wish to indict a disloyal vassal for treason. dlga_minister_talk minister_change_marshal|I wish to replace {s4} as marshal. dlga_minister_talk minister_change_marshal.1|I wish to appoint a new marshal. dlga_minister_change_marshal minister_pretalk|You have just made such an appointment, {reg59?my lady sire}. If you countermand your decree so soon, there will be great confusion. We will need to wait a few days. dlga_minister_talk minister_replace|I wish for you to retire as minister. dlga_minister_talk minister_replace.1|I wish you to rejoin my party. dlga_minister_talk minister_grant_fief|I wish you to grant one of my vassals a fief. dlga_minister_talk minister_change_fief|I wish you to change ownership of a fief. dlga_minister_change_fief minister_change_fief2|You can do that my {reg59?lady lord}, but non of your lords will be happy, and the current lord could outright rebel...^^ Which fief are you referring to? dlga_minister_change_fief2 minister_change_fief_select_recipient|{s1} belonging to {s12} dlga_minister_change_fief2 minister_pretalk|Never mind dlga_minister_change_fief_select_recipient minister_change_fief_select_recipient_choice|Very well, I just do hope {s12} can get over the loss. Who do you choose to receive the fief? dlga_minister_change_fief_select_recipient_choice minister_change_fief_complete|{s1} dlga_minister_change_fief_select_recipient_choice minister_change_fief_complete.1|I shall take these lands for myself. dlga_minister_change_fief_select_recipient_choice minister_pretalk|Never mind dlga_minister_change_fief_complete minister_pretalk|Very well - {s2} shall receive {s7}. dlga_minister_talk minister_grant_self_fief|I wish to make myself lord of {s4}. dlga_minister_grant_self_fief minister_pretalk|As you wish. You shall be lord of {s4}. dlga_start dplmc_recruiter_talk|Hello {s0}. If it's ok with you, I would like to get on with my assignment. dlga_dplmc_recruiter_talk close_window|Ok, keep going. dlga_dplmc_recruiter_talk dplmc_recruiter_talk_2|I want you to recruit different troops. dlga_dplmc_recruiter_talk_2 dplmc_recruiter_talk_3|My current task is to recruit {reg1} {s1} troops for you. Should I recruit different soldiers from now on? dlga_dplmc_recruiter_talk_3 close_window|No, keep going. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4|{s11}. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.1|Recruit any troops. dlga_dplmc_recruiter_talk_4 dplmc_recruiter_talk|Sure {s0}. I will. Anything else you want? dlga_start dplmc_messenger_talk|Greetings. Sorry but I don't have time to talk now. I am delivering a very important message to {s6}. dlga_dplmc_messenger_talk dplmc_messenger_talk_farewell|Alright, I don't want to delay you. Godspeed! dlga_dplmc_messenger_talk_farewell close_window|Thank you. Farewell! dlga_start close_window.63|Greetings. We are freedom fighters currently patrolling around {s6}. We mean you no harm this day. dlga_dplmc_patrol_pretalk dplmc_patrol_talk|Greetings, {s0}. Do you have new orders? dlga_dplmc_patrol_talk dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_dplmc_patrol_orders_area_ask dplmc_patrol_orders_area|Where should we go? dlga_dplmc_patrol_orders_area dplmc_patrol_confirm_ask|{s11}. dlga_dplmc_patrol_orders_area dplmc_patrol_pretalk|Never-mind. dlga_dplmc_patrol_confirm_ask dplmc_patrol_confirm|As you wish, we will patrol {s5}. dlga_dplmc_patrol_confirm close_window|Thank you. dlga_dplmc_patrol_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_dplmc_patrol_orders_garrison_ask dplmc_patrol_garrison_target|Where should we go? dlga_dplmc_patrol_garrison_target dplmc_patrol_pretalk|Never-mind. dlga_dplmc_patrol_garrison_confirm_ask dplmc_patrol_garrison_confirm|As you wish, we will reinforce {s5}. dlga_dplmc_patrol_garrison_confirm close_window|Thank you. dlga_dplmc_patrol_garrison_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_give_troops|I want to give some troops to you. dlga_dplmc_patrol_give_troops dplmc_patrol_pretalk|Well, I could use some good soldiers. Thank you. dlga_dplmc_patrol_talk close_window|I don't need you any longer. Please disband. dlga_dplmc_patrol_talk close_window.1|Please continue. dlga_start kingdom_party_encounter|In the name of {s5}. dlga_kingdom_party_encounter kingdom_party_encounter_war|Surrender now, and save yourself the indignity of defeat! dlga_kingdom_party_encounter_war close_window|[To Battle] dlga_kingdom_party_encounter_war close_window.1|Don't attack! We surrender. dlga_kingdom_party_encounter close_window|Greetings, fellow warrior. dlga_kingdom_party_encounter close_window.1|You may pass... dlga_start assassin_party|{s6} dlga_assassin_party assassin_party2|Just cancel my order and rejoin me at once! dlga_assassin_party close_window|Continue on your way. dlga_assassin_party2 close_window|As you wish... dlga_father_circ ask_knives|Are you talking about the night of the long knives by chance? dlga_father_circ close_window|Not today, take care. dlga_ask_knives ask_knives2|Of course, can you think of any worse blood that has touched this site? dlga_ask_knives2 ask_knives3|What happened here? dlga_ask_knives2 close_window|Sorry I don't have time to talk. dlga_ask_knives3 ask_knives4|Treachery happened here my {reg59?lady boy}, treachery the worst these Isles have ever seen... dlga_ask_knives4 ask_knives5|I was younger than, but I remember - I remember my masters face, his hair, his eyes - never have I loved any man so deeply. dlga_ask_knives5 ask_knives6|.... dlga_ask_knives6 ask_knives7|It was a trap you see. The Saxons promised us peace and my master answered the call. They ate together right over there... Saxon and Briton - breaking bread... dlga_ask_knives7 ask_knives8|Then without warning the Saxons rose up and slaughtered them all!! dlga_ask_knives8 ask_knives9|That's horrible! I've heard some say we were betrayed by one of our own. dlga_ask_knives9 ask_knives10|Yes, I've heard those stories too, but how could a fellow Briton do such a thing? No it couldn't be true. dlga_ask_knives10 ask_knives11|But what if it is? dlga_ask_knives11 ask_knives12|Then pray to God this man isn't still living, for all our sakes. However to know for sure you'd have to ask someone in higher status then I, for such a traitorous man would no doubt be a lord and well protected... I wish you luck in this quest {reg59?my lady my lord} dlga_ask_knives12 close_window|Thank you sir. I will ask {reg4?{s8} Odin} to protect you. dlga_ask_knives12 close_window.1|Thank you sir. I will pray for your Master's soul. dlga_start pt_dplmc_gift_caravan|Greetings. I' am currently delivering {s12} to {s13}. dlga_pt_dplmc_gift_caravan dplmc_gift_talk_farewell|Very well! Continue on you way. dlga_dplmc_gift_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_scout_talk|{reg59?Your majesty Sire}, I haven't finished my mission yet. dlga_dplmc_scout_talk close_window|Ok, please go on. dlga_start mine_caravan_talk|Greetings. Stand aside in the name of {s5} we are delivering {s12} to {s13}. dlga_mine_caravan_talk close_window|Ok, please continue in peace. dlga_mine_caravan_talk mine_caravan_attack|Ok, but I feel your gold would so better in my purse then your kings! dlga_mine_caravan_attack mine_caravan_attack2|You dare to steal from us!! dlga_mine_caravan_attack2 close_window|No forgive me my lord, a joke nothing more...please continue in peace dlga_mine_caravan_attack2 close_window.1|Yes I'm robbing you!! Prepare for battle. dlga_start dplmc_chancellor_talk|{reg59?Milady Milord}? dlga_dplmc_chancellor_pretalk dplmc_chancellor_talk|Do you need anything else, {reg59?your Majesty Sire}? dlga_dplmc_chancellor_talk dplmc_chancellor_domestic_policy_options_ask|Let's talk about domestic policy. dlga_dplmc_chancellor_domestic_policy_options_ask dplmc_chancellor_domestic_policy_options|As you wish, {reg59?your Majesty Sire}. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_kingdom_culture_ask1|I wish to change the kingdom's culture. dlga_dplmc_chancellor_kingdom_culture_ask1 dplmc_chancellor_kingdom_culture_ask|A Kingdom's culture determines what types of troops your requiters and trainers will get. It also gradually change the look and feel of the people under you, from style of dress to language. We will need a connection to a culture in order to assign it to our kingdom. dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_talk|The {s0} of the {s11} would be unlikely to accept the imposition of other cultures. You are just their spouse after all dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_kingdom_culture_select|{s11}. Do you want to change it? dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk|{s11}. dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.1|Favor no culture over others. dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.2|Make no change. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_info_ask|I require information about the domestic policy of another sovereignty. dlga_dplmc_chancellor_domestic_policy_info_ask dplmc_chancellor_domestic_policy_info_select|About which sovereignty do you need information? dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_domestic_policy_info|{s10}. dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_pretalk|None. dlga_dplmc_chancellor_domestic_policy_info dplmc_chancellor_domestic_policy_info_ask|{s4} {s5} {s6} {s7} {s0} dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_ask|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_pretalk|Never-mind. dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy|{s4} {s5} {s6} {s7} {s0} What do you want to change? dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy_confirm|{s4} {s5} {s6} {s7} {s0} We can only change the policy every {reg1} days, the people have to get used to it. We have to wait {reg0} days. dlga_dplmc_chancellor_domestic_policy close_window|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_confirm dplmc_chancellor_pretalk|I am initiating all necessary steps. It will take time before you can change policies again. dlga_dplmc_chancellor_talk ash_chance_laws1b|I wish to talk about our kingdoms Succession and Partition laws. dlga_ash_chance_laws1b ash_chance_laws1c|Something to think about my {reg59?lady lord}. What would you like to know? dlga_ash_chance_laws1c ash_chance_laws_info|Can you give me more information on Succession and Partition? dlga_ash_chance_laws1c ash_chance_laws|I wish to change our kingdoms Succession and Partition laws. dlga_ash_chance_laws_info ash_chance_laws_infob2|Of course my {reg59?lady lord}, every kingdom is governed by different partition laws, but they all fall into one of three categories. First the lowest form is called Confederate partition, and it is what all kingdoms start with, Confederate partition means a kingdom can be divided up to three times upon a rulers death. The lands being divided up between their children and or even their eldest brother of course. Though not great for forging empires, it is the most fair as the rulers wealth is also split between their descendants equally. dlga_ash_chance_laws_infob2 ash_chance_laws_infoc2|Still with me my {reg59?lady lord}? The next form of partition, regular partition is similar to Confederate, the main difference is that brothers are no longer included in the succession if there are sons. Also the main heir -- the heir maintaining the original title -- keeps the majority of the vessels and has a larger share of their families wealth. dlga_ash_chance_laws_infoc2 dplmc_chancellor_pretalk|The next level, High Partition is much simpler then the other two, basicly here only the second eldest child will be granted a partition, and it will be more a small county over major lands. They will also be allies and tributaries of their elder sibling.^^ Of course, there has been some talk about doing away with these laws all together and going with a single heir, for now this is only talk and it will probably be much later before such ideas can be implemented. dlga_ash_chance_laws dplmc_chancellor_pretalk|I'm afraid only your liege can do this my {reg59?lady lord}. dlga_ash_chance_laws dplmc_chancellor_pretalk.1|At present this kingdom has already done away with their partition laws, here a sole heir inherits the kingdom. dlga_ash_chance_laws dplmc_chancellor_pretalk.2|A good idea your majesty, however I don't think these lands are ready for such a change, perhaps in a few more years when we have discovered the inner workings of the laws...I think we'll need to wait until at least the year 508. dlga_ash_chance_laws dplmc_chancellor_pretalk.3|Unfortunately you already called a vote on these laws recently, I do think we'll have to wait at least a month between changes of this improtance dlga_ash_chance_laws ash_chance_laws2|Very good, what shall be our new partition laws? dlga_ash_chance_laws2 ash_chance_laws_regular_partition|Change from Confederate partition to Regular partition dlga_ash_chance_laws2 ash_chance_laws_high_partition|Change from Regular partition to High partition dlga_ash_chance_laws2 ash_chance_laws_conf_partition|Change from Regular partition to Confederate partition dlga_ash_chance_laws2 ash_chance_laws_regular_partition.1|Change from High partition to Regular partition dlga_ash_chance_laws2 ash_chance_laws_do_away|Change to single inheritance and do away with partition laws forever dlga_ash_chance_laws2 dplmc_chancellor_pretalk|Never-mind dlga_ash_chance_laws_regular_partition dplmc_chancellor_pretalk|Sorry your majesty, but as our current culture is Brittonic, we will have to wait even longer to change our laws, it appears our people really favor equality when it comes to inheritance and I don't see them changing their minds before the year 520 at least...^^You will have to wait, or change our kingdoms culture. dlga_ash_chance_laws_regular_partition dplmc_chancellor_pretalk.1|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_ash_chance_laws_high_partition dplmc_chancellor_pretalk|Sorry your majesty, but as our current culture is Brittonic, we will have to wait even longer to change our laws, it appears our people really like equality when it comes to inheritance and I don't see them changing their minds before the year 540 at least...^^You will have to wait, or change our kingdoms culture. dlga_ash_chance_laws_high_partition dplmc_chancellor_pretalk.1|Sorry your majesty, we are still working out the finer points of this law, I don't expect it to be ready until at least 521 AD... dlga_ash_chance_laws_high_partition dplmc_chancellor_pretalk.2|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_ash_chance_laws_conf_partition dplmc_chancellor_pretalk|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_ash_chance_laws_do_away dplmc_chancellor_pretalk|Sorry your majesty, but as our current culture is Brittonic, we will have to wait even longer to change our laws, it appears our people really favor equality when it comes to inheritance and I don't see them changing their minds before the year 560 at least...^^You will have to wait, or change our kingdoms culture. dlga_ash_chance_laws_do_away dplmc_chancellor_pretalk.1|Sorry your majesty, we are still working out the finer points of this law, I don't expect it to be ready until at least 541 AD... dlga_ash_chance_laws_do_away dplmc_chancellor_pretalk.2|Very good. We will of course need to put such an important matter to a vote, I will send out word to our vessels, we will know the results in a short time. dlga_dplmc_chancellor_talk dplmc_chancellor_info_kingdom_ask|I require information about a lord. dlga_dplmc_chancellor_info_kingdom_ask dplmc_chancellor_info_kingdom_select|Where is he from? dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_info_person_ask|{s11}. dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_info_person_ask dplmc_chancellor_info_person_select|About which lord do you want information? dlga_dplmc_chancellor_info_person_select dplmc_chancellor_info_person|{s1}. dlga_dplmc_chancellor_info_person_select dplmc_chancellor_pretalk|About no one. dlga_dplmc_chancellor_info_person dplmc_hirespy|{reg59?My lady sir}, we currently dont have a spy looking into {s7}, would you like to commission one for 200 coins? dlga_dplmc_hirespy dplmc_chancellor_pretalk|Yes, commission the spy. dlga_dplmc_hirespy dplmc_chancellor_pretalk.1|No, not today. dlga_dplmc_chancellor_info_person dplmc_chancellor_pretalk|{s47} dlga_dplmc_chancellor_talk dplmc_chancellor_cur_stance|What's the mood of the lords regarding the fief of {s4}? dlga_dplmc_chancellor_cur_stance dplmc_chancellor_pretalk|{s10} dlga_dplmc_chancellor_talk dplmc_chancellor_message_ask_type|Please send a message to another lord. dlga_dplmc_chancellor_message_ask_type dplmc_chancellor_message_lord_select|To whom do you like to send the message? dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask|{s1}. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_pretalk|Never-mind. dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_message_ask dplmc_chancellor_message_select|What do you want to tell {s6}? dlga_dplmc_chancellor_message_select dplmc_chancellor_message_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to accompany me in the field. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to go to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.1|Ask {reg4?her him} if {reg4?she he} is willing to patrol a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.2|Ask {reg4?her him} if {reg4?she he} is willing to flee to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.3|Ask {reg4?her him} if {reg4?she he} is willing to besiege a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.4|Ask {reg4?her him} if {reg4?she he} is willing to raid around a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_message_goto_lord_ask dplmc_chancellor_message_order_details|Where do you order {reg4?her him}? dlga_dplmc_chancellor_message_order_details dplmc_chancellor_message_lord_ask|{s1} dlga_dplmc_chancellor_message_order_details dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to accompany you in the field. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.1|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to go to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.2|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to patrol around {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.3|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to retreat to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.4|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to besiege {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.5|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to raid around {s12}. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk.1|I changed my mind. dlga_dplmc_chancellor_talk dplmc_chancellor_gift_ask_where|Please send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_pretalk|We don't have enough money in our treasury to send a gift! It will cost us 50 coin to send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_gift_where|Sending a gift will cost us 50 coin. I will withdraw the money from the treasury. Do you want to send your gift to a person or a settlement? dlga_dplmc_chancellor_gift_where dplmc_chancellor_gift_ask_person|To a person. dlga_dplmc_chancellor_gift_where dplmc_chancellor_center_gift_ask_type|To a settlement. dlga_dplmc_chancellor_gift_where dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_center_gift_ask_type dplmc_chancellor_center_gift_select|I recommend to send 300 units of smoked fish, cheese, or honey. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask|Send some fish. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.1|Send some cheese. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.2|Send some honey. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_kingdom_ask dplmc_chancellor_center_gift_kingdom_select|Where is the settlement? dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_center_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} and they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_center_gift_lord_select|To which settlement do you like to send the gift? dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_center_gift_send_ask|{s11}. dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_pretalk|I changed my mind. dlga_dplmc_chancellor_center_gift_send_ask dplmc_chancellor_center_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_ask_person dplmc_chancellor_gift_lady_or_lord|Do you want to send your gift to a lady or to a lord?. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_gift_ask_type|Please send a gift to a lord. dlga_dplmc_chancellor_gift_ask_type dplmc_chancellor_gift_select|I recommend to send 150 units of Ale, Wine or Oil. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask|Send some ale. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.1|Send some wine. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.2|Send some oil. dlga_dplmc_chancellor_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_kingdom_ask dplmc_chancellor_gift_kingdom_select|Where does the lord live whom you want to make a present? dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_gift_lord_select|To whom do you like to send the gift? dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_gift_send_ask|{s11}. dlga_dplmc_chancellor_gift_send_ask dplmc_chancellor_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_lady_gift_ask_type|Please send a gift to a lady. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_ask_type dplmc_chancellor_lady_gift_select|I recommend to send dyes, silk or velvets. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask|Send dyes. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.1|Send silk. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.2|Send velvet. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_kingdom_ask dplmc_chancellor_lady_gift_kingdom_select|Where does the lady live? dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_lady_gift_lady_ask|In {s11}. dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_lady_gift_lady_select|Which lady should receive the gift? dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_lady_gift_send_ask|{s11}. dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_lady_gift_send_ask dplmc_chancellor_lady_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_talk dplmc_chancellor_talk_household|Let us check our household possessions. dlga_dplmc_chancellor_talk_household dplmc_chancellor_pretalk|You should store all important things in the household. dlga_dplmc_chancellor_talk chancellor_organize_feast|I was thinking we should host a feast dlga_chancellor_organize_feast dplmc_chancellor_pretalk|A splendid idea, {reg59?mame sire}. However, let us wait for the current feast here to conclude, before organizing another. dlga_chancellor_organize_feast dplmc_chancellor_pretalk.1|A splendid idea, {reg59?mame sire}. However, we must establish a court before hosting a feast. dlga_chancellor_organize_feast dplmc_chancellor_pretalk.2|A splendid idea, {reg59?mame sire}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_chancellor_organize_feast chancellor_evaluate_larder_for_feast|A splendid idea, {reg59?mame sire}. However, to not insult your guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_chancellor_evaluate_larder_for_feast chancellor_feast_confirm|{s9} dlga_chancellor_feast_confirm chancellor_feast_confirm_yes|Alright, please dispatch the invitations dlga_chancellor_feast_confirm chancellor_feast_added_items|Let me add more items to my storehouses dlga_chancellor_feast_added_items chancellor_evaluate_larder_for_feast|All right -- let me reevaluate what is there... dlga_chancellor_feast_confirm dplmc_chancellor_pretalk|Let us wait, then dlga_chancellor_feast_confirm_yes close_window|I shall send word, you will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock your larder, so that we may do justice to your reputation for hospitality. dlga_chancellor_feast_confirm_yes close_window.1|Very well, then. Let the feast begin immediately at your court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_dplmc_chancellor_talk dplmc_chancellor_pretalk|I would like to take a look through the items in my secondary storage houses. dlga_dplmc_chancellor_talk dplmc_chancellor_dismiss_confirm_ask|I no longer need your services. dlga_dplmc_chancellor_dismiss_confirm_ask dplmc_chancellor_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_dismiss_confirm_yes|Yes I am. dlga_dplmc_chancellor_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_pretalk|No I am not. dlga_dplmc_chancellor_talk close_window|Farewell! dlga_start dplmc_constable_talk|Always at your service! dlga_dplmc_constable_pretalk dplmc_constable_talk|Do you need anything else, {s0}? dlga_dplmc_constable_talk dplmc_constable_talk_ask_war|How goes the war? dlga_dplmc_constable_talk_ask_war dplmc_constable_talk_ask_war_2|{s12} dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_talk_ask_war_details|Tell me more about the war with {s1}. dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_pretalk|That's all I wanted to know. Thank you. dlga_dplmc_constable_talk dplmc_constable_scout_ask|I want information about a settlement. dlga_dplmc_constable_scout_ask dplmc_constable_scout_location|We can send a spy which will cost you 300 coin. Where do you want to send the spy? dlga_dplmc_constable_scout_location dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask dplmc_constable_scout_location2|Which settlement do you want to spy out? dlga_dplmc_constable_scout_location2 dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask2 dplmc_constable_scout_location_confirm|As you wish, I will send a spy to {s11} and withdraw 300 coin from your treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk|Great. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.1|Hold on! dlga_dplmc_constable_talk dplmc_constable_talk_ask_prisoner|I want to release a prisoner. dlga_dplmc_constable_talk_ask_prisoner dplmc_constable_talk_prisoner_select|Alright, which prisoner do you want to release? dlga_dplmc_constable_talk_prisoner_select dplmc_constable_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_constable_talk_prisoner_select dplmc_constable_pretalk|No one. dlga_dplmc_constable_exchange_prisoner_ask_confirm dplmc_constable_exchange_prisoner_confirm|As you wish, I will tell the prison guard to release {s10} of {s11}. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk|Very well. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk.1|No, I changed my mind. dlga_dplmc_constable_talk dplmc_constable_reports_ask|Please give me a report. dlga_dplmc_constable_reports_ask dplmc_constable_reports|About what do you want to have a report? dlga_dplmc_constable_reports dplmc_constable_kingdom_overview|Please give me a report about the sovereignty's army. dlga_dplmc_constable_reports dplmc_constable_overview|Please give me a report about my army. dlga_dplmc_constable_reports dplmc_constable_lord|Please give me a status report about the convoy of a lord. dlga_dplmc_constable_lord dplmc_constable_status_lord_select|About which lord do you like to be informed? dlga_dplmc_constable_status_lord_select dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_status|Please give me a status report about the garrison of a fief. dlga_dplmc_constable_status dplmc_constable_status_select_fief|About which fief do you like to be informed? dlga_dplmc_constable_status_select_fief dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_pretalk|Thank you, that's all for now. dlga_dplmc_constable_talk dplmc_constable_armory_end|I would like to take a look at the armory. dlga_dplmc_constable_armory_end dplmc_constable_armory_end_2|Do you need anything else, {s0}? dlga_dplmc_constable_armory_end_2 dplmc_constable_talk|Do you need anything else, {s0}? dlga_dplmc_constable_talk dplmc_constable_recruits_and_training_ask|Let's talk about recruits and training. dlga_dplmc_constable_recruits_and_training_ask dplmc_constable_recruits_and_training|Of course. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_ask|Can you train some recruits, please? dlga_dplmc_constable_train_ask dplmc_constable_train_select|Of course, where should I train them? dlga_dplmc_constable_train_type_ask dplmc_constable_train_type|Do you prefer melee or ranged units? dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask|Melee. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.1|Ranged. dlga_dplmc_constable_train_type dplmc_constable_pretalk|Neither. dlga_dplmc_constable_train_improved_ask dplmc_constable_train_improved|If you want I can hire additional trainers so we can train the recruits faster and better. This will cost 10 coin extra per day. dlga_dplmc_constable_train_improved dplmc_constable_train_center|Yes, please hire additional trainers. dlga_dplmc_constable_train_improved dplmc_constable_train_center.1|No, you have to train them alone. dlga_dplmc_constable_train_center dplmc_constable_pretalk|Alright, I will train the recruits in {s11}. {s12} Please, make sure we have enough money in the treasury to pay for the equipment{s13}. dlga_dplmc_constable_train_select dplmc_constable_pretalk|I changed my mind, maybe you shouldn't train them. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_stop|Please stop training the recruits in {s11}. dlga_dplmc_constable_train_stop dplmc_constable_pretalk|As you wish. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruit|I want to recruit new soldiers. dlga_dplmc_constable_recruit dplmc_constable_pretalk|We need a treasury to recruit new soldiers. You have to appoint a chamberlain first. dlga_dplmc_constable_recruit dplmc_constable_pretalk.1|You have already hired the maximum amount of {reg0?4 2} recruiters from this {reg0?town castle}. dlga_dplmc_constable_recruit dplmc_constable_recruit_select|If you want, I will send someone to visit villages and recruit population to your forces. You are the ruler of this kingdom and don't need to worry about lords permission. After he has collected the amount you ordered he returns to this {reg0?town castle} and puts the recruits in the garrison. There's a limit for concurrent recruiters, which is 2 for castles and 4 for towns. What kind of recruits do you want? dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount|{s11}. dlga_dplmc_constable_recruit_amount dplmc_constable_recruit_amount_select|You have to pay 20 coin for each recruit and 10 coins for the recruiter. I will take the money from the treasury. How many recruits are you willing to pay for? dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask|5. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.1|10. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.2|20. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.3|30. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.4|40. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.5|50. dlga_dplmc_constable_recruit_confirm_ask dplmc_constable_recruit_confirm|Do you really want to recruit {s6} {s11} peasants? dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_recruit_amount_select dplmc_constable_pretalk|None. dlga_dplmc_constable_recruits_and_training dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_talk dplmc_constable_security_ask|Let's talk about patrols and troop movement. dlga_dplmc_constable_security_ask dplmc_constable_security|Of course. dlga_dplmc_constable_security dplmc_constable_move_troops|I want to move troops to another location. dlga_dplmc_constable_move_troops dplmc_constable_move_troops_location|Where do you want to move the troops? dlga_dplmc_constable_move_troops_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_move_troops_location_confirm|Do you really want to send the troops to {s9}? This will cost us {reg5} coins. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.1|No. Let me check if we can afford that. dlga_dplmc_constable_security dplmc_constable_patrol_size_ask|I want to enlist a patrol. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size|You can take troops from your garrison or enlist fresh troops. In the latter case you can enlist a small patrol for 1000 coins, a medium patrol for 2000 coins or a big patrol for 3000 coin. You can also enlist a small elite patrol for 2000 coin. We have to pay weekly wages for the soldiers so make sure you have enough money in the treasury. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size.1|Currently there are no fresh troops available. We have to wait {reg0} days. But you can take troops from your garrison. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_garrison|Take troops out of the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_size|We do not have any troops in the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_garrison_2|My {reg59?lady lord}, lets muster the patrol troops. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_patrol_garrison_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_patrol_garrison_confirm|Do you really want to send the patrol to {s9}? dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask|A small one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.1|A medium one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.2|A big one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.3|Get the best troops around. dlga_dplmc_constable_patrol_size dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_location_ask dplmc_constable_patrol_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_patrol_confirm_ask dplmc_constable_patrol_confirm|Do you really want to send a {s8} patrol to {s9}? dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_security dplmc_constable_patrol_change_ask|I want to change the target of a patrol. dlga_dplmc_constable_patrol_change_ask dplmc_constable_patrol_change|Which patrol should change the target? dlga_dplmc_constable_patrol_change dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_change_target_ask dplmc_constable_patrol_change_target|Where do you want to send it? dlga_dplmc_constable_patrol_change_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_target_confirm_ask dplmc_constable_patrol_change_target_confirm|As you wish, I will send a messenger carrying the orders to patrol {s6} to the {s5}. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_to_center_ask|I want a patrol to return to a center. dlga_dplmc_constable_patrol_to_center_ask dplmc_constable_patrol_to_center|Which patrol should move to a center? dlga_dplmc_constable_patrol_to_center dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_to_center_target_ask dplmc_constable_patrol_to_center_target|Where do you want to send it? dlga_dplmc_constable_patrol_to_center_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_to_center_confirm_ask dplmc_constable_patrol_to_center_confirm|As you wish, I will send a messenger carrying the orders to move to {s6} to the {s5}. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_disband_ask|I want to disband a patrol. dlga_dplmc_constable_patrol_disband_ask dplmc_constable_patrol_disband|Which patrol do you want to disband? dlga_dplmc_constable_patrol_disband dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_disband_confirm_ask dplmc_constable_patrol_disband_confirm|As you wish, I will send a messenger who will tell {s5} to disband. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask.1|No. dlga_dplmc_constable_security dplmc_constable_pretalk|Never-mind. dlga_dplmc_constable_talk dplmc_constable_prisoner|I have some prisoners can you sell them for me? dlga_dplmc_constable_prisoner dplmc_constable_pretalk|Of course, {reg59?your Majesty Sire} dlga_dplmc_constable_talk dplmc_constable_dismiss_confirm_ask|You are dismissed. dlga_dplmc_constable_dismiss_confirm_ask dplmc_constable_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_constable_dismiss_confirm dplmc_constable_dismiss_confirm_yes|Yes I am. dlga_dplmc_constable_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_constable_dismiss_confirm dplmc_constable_pretalk|No I am not. dlga_dplmc_constable_talk close_window|Thank you, I will come back to you later. dlga_start dplmc_chamberlain_talk|Yes, {reg59?your Majesty Sire}? dlga_dplmc_chamberlain_pretalk dplmc_chamberlain_talk|Do you need anything else, {s0}? dlga_dplmc_chamberlain_talk dplmc_chamberlain_overview|Please give me a report about the financial affairs. dlga_dplmc_chamberlain_talk dplmc_chamberlain_treasury|Let us inspect the treasury. dlga_dplmc_chamberlain_treasury dplmc_chamberlain_treasury_action|There are currently {s4} coins in the treasury and we have {s6} debts. What do you want to do? dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_treasury_action_pay|I would like to pay into the treasury. dlga_dplmc_chamberlain_treasury_action_pay dplmc_chamberlain_treasury_action_pay_select|We currently have {s4} coins in the treasury. How much money do you like to pay into the treasury, {reg59?your Majesty Sire}? dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay|100. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.1|200. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.2|500. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.3|1000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.4|2000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.5|5000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_treasury_action_pay.6|10000. dlga_dplmc_chamberlain_treasury_action_pay_select dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_treasury_action_withdraw|I would like to withdraw money from the treasury. dlga_dplmc_chamberlain_treasury_action_withdraw dplmc_chamberlain_treasury_action_withdraw_select|We currently have {s4} coins in the treasury. How much money do you like to withdraw from the treasury, {reg59?your Majesty Sire}? dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw|100. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.1|200. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.2|500. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.3|1000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.4|2000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.5|5000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_treasury_action_withdraw.6|10000. dlga_dplmc_chamberlain_treasury_action_withdraw_select dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_pretalk|Thank you, let's talk about something else. dlga_dplmc_chamberlain_talk dplmc_chamberlain_status|Please give me a status report about the financial situation of a fief. dlga_dplmc_chamberlain_status dplmc_chamberlain_status_select_fief|About which fief do you like to be informed? dlga_dplmc_chamberlain_status_select_fief dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax|I wish to change the tax rate for a fief. dlga_dplmc_chamberlain_tax dplmc_chamberlain_tax_select_center|For which fief? dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_rate dplmc_chamberlain_tax_select_rate|How high do you want to set the tax rate for {s6}? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm|Very low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.1|Low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.2|Normal. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.3|High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_ask_confirm.4|Very High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_confirm dplmc_chamberlain_tax_confirm|Do you really want to set the tax rate for {s6} to {s11}? dlga_dplmc_chamberlain_tax_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_tax_confirm dplmc_chamberlain_pretalk.1|No I changed, my mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax_collection_ask|I wish to hire additional tax collectors to increase our tax income. dlga_dplmc_chamberlain_tax_collection_ask dplmc_chamberlain_tax_collection_confirm|Very good. The new collectors will cost us 3000 coins per week, should I go ahead and hire them? dlga_dplmc_chamberlain_tax_collection_confirm dplmc_chamberlain_pretalk|Yes go ahead and hire the collectors. dlga_dplmc_chamberlain_tax_collection_confirm dplmc_chamberlain_pretalk.1|Actually, hold off on that. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax_collection_fire|I wish to fire our tax collectors. dlga_dplmc_chamberlain_tax_collection_fire dplmc_chamberlain_tax_collection_confirm_fire|Are you sure we should let the lads go? dlga_dplmc_chamberlain_tax_collection_confirm_fire dplmc_chamberlain_pretalk|Yes go ahead and fire the collectors. We can't afford them dlga_dplmc_chamberlain_tax_collection_confirm_fire dplmc_chamberlain_pretalk.1|Actually, hold off on that. dlga_dplmc_chamberlain_talk dplmc_chamberlain_manage_fiefs|I would like to manage fief improvements. dlga_dplmc_chamberlain_manage_fiefs dplmc_chamberlain_manage_fiefs_options|We are currently have {reg0} improvements in {reg1} of your {reg2} fiefs. Do you want to build another one? dlga_dplmc_chamberlain_manage_fiefs_options dplmc_chamberlain_manage_fiefs_build|Yes, I want to build an improvement. dlga_dplmc_chamberlain_manage_fiefs_options dplmc_chamberlain_pretalk|No. dlga_dplmc_chamberlain_manage_fiefs_build dplmc_chamberlain_manage_fiefs_build_location|Where do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_manage_fiefs_build_ask|{s2}. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_pretalk|Nowhere. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_pretalk|{s19} You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. We have to wait until it's finished. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_build_ask2|{s19} What do you want to build? dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask|Build a manor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.1|Build an iron mine. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.2|Build a gold mine. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.3|Build a mill. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.4|Build a watch tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.5|Build a school. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.6|Build a messenger post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.7|Build a prisoner tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.8|Build a Barracks. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_pretalk|Nothing. dlga_dplmc_chamberlain_manage_fiefs_build_confirm_ask dplmc_chamberlain_manage_fiefs_confirm|Are you sure that you want to build a {s4} for {reg5} in {s2}? It will take {reg6} days. We currently have {reg7} coins in the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_pretalk.1|No, I don't have the money. dlga_dplmc_chamberlain_talk dplmc_chamberlain_bank_ask|I would like to see my personal debts and holdings. dlga_dplmc_chamberlain_bank_ask close_window|Very well I'll fetch the book... dlga_dplmc_chamberlain_talk dplmc_chamberlain_pools_ask|I would like to manage the item pool and household. dlga_dplmc_chamberlain_pools_ask dplmc_chamberlain_pools|What do you want to do? dlga_dplmc_chamberlain_pools dplmc_chamberlain_pools_end|I would like to manage the item pool. dlga_dplmc_chamberlain_pools_end dplmc_chamberlain_pools_end_2|Do you need anything else, {s0}? dlga_dplmc_chamberlain_pools_end_2 dplmc_chamberlain_talk|Do you need anything else, {s0}? dlga_dplmc_chamberlain_pools dplmc_chamberlain_item_pool|Let my companions take the items out of our item pool. dlga_dplmc_chamberlain_item_pool dplmc_chamberlain_item_pool_confirm|Are you sure you wish to do this? dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk.1|No I changed, my mind. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk|I would like to manage the household. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.1|Never-mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_dismiss_confirm_ask|You are dismissed. dlga_dplmc_chamberlain_dismiss_confirm_ask dplmc_chamberlain_dismiss_confirm|Are you sure that you want to handle all financial affairs by yourself? dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_dismiss_confirm_yes|Yes I am. dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_pretalk|No I am not. dlga_dplmc_chamberlain_dismiss_confirm_yes close_window|As you wish. Let's go through the documents and hand over your estate. dlga_dplmc_chamberlain_talk close_window|Oh nothing, I just wanted to check the documents. dlga_start close_window.64|Get away from me you vile animal!! dlga_spouse_talk confront_adultery|How could you? You cheat on me with some wild cur! dlga_confront_adultery confront_adultery2|I'm sorry {playername}. You are always away, and haven't touched me in a long time, what did you think would happen? dlga_confront_adultery confront_adultery2b|I'm sorry {playername}. You are always away, leaving me alone with a crying babe - what did you think would happen? dlga_confront_adultery2b confront_adultery2b2|For the sake of our child, I forgive you... dlga_confront_adultery2b confront_adultery2b3|Is it over between you two? dlga_confront_adultery2b2 spouse_pretalk|You do? Oh thank you! I do still care for you, and know what happened between me and {s7} is over. I will remain committed to only you. dlga_confront_adultery2b2 spouse_pretalk.1|You do? Well thank you, but I would still like for you to give me more attention. dlga_confront_adultery2b3 spouse_pretalk|Of course, what I and {s7} had is over now, please forgive my weakness - but also please spend more time with me. dlga_confront_adultery2 confront_adultery2b2|I suppose I have no choice but to attempt to forgive this. dlga_confront_adultery2 close_window|I can not forgive this wife! You are dead to me. dlga_spouse_talk spouse_child_age|I've lost track of time on the road. How much longer before our child grows? dlga_spouse_talk spouse_pretalk|CHEAT - I want my child to grow dlga_spouse_talk close_window|CHEAT - I want my child to grow dlga_spouse_talk spouse_child_talk_ask|I think we should retire to our {s6} and hope a child results. dlga_spouse_child_talk_ask spouse_talk|Perhaps we could wait until after our guests have left the feast? dlga_spouse_child_talk_ask spouse_talk.1|Sorry my {reg59?wife husband}, I'm finding it hard to look at you the same as I used to. dlga_spouse_child_talk_ask spouse_talk.2|I'm sorry my {reg59?wife husband}, I have the worst headache right now, another time? dlga_spouse_child_talk_ask spouse_talk.3|I'm sorry my {reg59?wife husband}, I seem to be long past the age where children are possible for me. dlga_spouse_child_talk_ask spouse_talk.4|I'm sorry my {reg59?wife husband}, you seem to be long past the age where children are possible between us. dlga_spouse_child_talk_ask close_window|An idea my {reg59?wife husband} , let us retire when the sun sets dlga_spouse_child_talk_ask spouse_talk.5|We already have so many mouths to feed!! I just don't have the strength for another! dlga_spouse_child_talk_ask spouse_talk.6|{s11} dlga_spouse_talk with_child_f|Splendid news my husband! I am with child. dlga_with_child_f close_window|Heavens bless us!! Tomorrow I shall go to the chapel and pray for a son. dlga_with_child_f child_mineask|Yes? Well I've been hearing the strangest rumors... is the child truly mine my wife? dlga_child_mineask player_lies|Of course my lord! These stories are untrue, you are my one and only. lie dlga_child_mineask player_truth|My lord, forgive my moment of weakness, I never meant for this to happen. dlga_player_lies close_window|I suppose I believe you my love, please forgive me for doubting you. I will pray for a son! dlga_player_lies close_window.1|I don't believe you! How could you do this to me? I will find it hard to forgive this and as far as I'm concerned this child is a bastard, he shall not inherit my lands and I will have nothing to do with it! dlga_player_truth close_window|I don't believe this! How could you do this to me? This child will be a bastard and I will have nothing to do with it! I will have a hard time forgiving this, wife. dlga_spouse_talk with_child_f_no|Bad news my husband! We have failed to have a child. dlga_with_child_f_no close_window|Heavens curse us!! Tomorrow we shall go to the {s9} and pray for the next time. dlga_spouse_talk with_child_m|Any news my wife? {s8} bless us with a child? dlga_with_child_m spouse_talk|They do my husband!! Tomorrow I shall go to the {s9} and pray for a son. dlga_with_child_m spouse_pretalk|They do not my husband!! Tomorrow I shall go to the {s9} and pray for next time. dlga_start with_child_ask|How does the child fair?. dlga_with_child_ask lord_pretalk|Patience my husband!! We expect the child any day now. dlga_with_child_ask lord_pretalk.1|My gentle husband, we are only beginning this journey together, it takes at least {reg3} days for the child to grow. We have to wait approximately {reg0} more days. dlga_spouse_talk spouse_pretalk.1|CHEAT - I want this baby out of me now! dlga_spouse_talk spouse_pretalk.2|CHEAT - I want your birth to happen now! dlga_spouse_talk with_child_ask2|How does the child fair my wife?. dlga_with_child_ask2 hire_midwives|Patience my husband!! We expect the child any day now. dlga_with_child_ask2 spouse_talk|We are only beginning this journey together, it takes at least {reg3} days for the child to grow, We have to wait approximately {reg0} more days. dlga_hire_midwives hire_midwives2|Then I will hire some midwives to help with the birth. dlga_hire_midwives spouse_pretalk|Wonderful, fetch hot blankets! dlga_hire_midwives2 spouse_pretalk|Thank you my husband, they will no doubt help. dlga_hire_midwives2 spouse_pretalk.1|Thank you my husband, but I don't think we have the coin, the midwives will cost us 500.^^ But don't worry - I will be fine without them. dlga_spouse_talk spouse_child_take|I would like to take my {s7} and show them the land. dlga_spouse_child_take close_window|An idea, please bring them back to me safely dlga_spouse_talk spouse_child_back|Please take this crying babe back! They're too young for such adventures. dlga_spouse_child_back spouse_child_age|Why are they so dirty? Truth - I am happy to have them back home! dlga_spouse_talk spouse_child_back_ch|Please take this young child back! They're too young for such adventures. dlga_spouse_child_back_ch spouse_child_age|Why are they so dirty? Truth - I am happy to have them back home! dlga_spouse_child_age child_dead_new|Where is our child my wife? dlga_child_dead_new child_dead_new2|I am sorry my husband, I seem to have lost them somewhere. dlga_child_dead_new child_dead2|I am sorry my husband, we were ambushed on the road, and they stole our child! LIE dlga_child_dead_new2 close_window|You what? How could you be so foolish! I will send out a search party, but I fear we will never see them again! dlga_spouse_child_age close_window|Have you not seen our child lately! They're no longer a baby, but a young child. Keep them close and they will continue to grow both mentally and physically dlga_spouse_child_age spouse_talk|Our {s7} is still very young, but they grow stronger every day. It takes at least {reg1} days before we'll see a change, We have to wait at least {reg0} more days. dlga_start child_dead|How could you!! Taking our poor unborn child into battle with you? You've robbed me wife, robbed me of a potential heir!! I don't think I can ever forgive this. dlga_child_dead close_window|I am sorry my husband, I was foolish to tempt fate. I only hope one day you'll learn to forgive me. dlga_child_dead child_dead2|I am sorry my husband, we were ambushed on the road, I had to defend myself. Would you rather a dead wife and child, both? LIE dlga_child_dead2 spouse_talk|I suppose I believe you. I am so sorry my wife. I am here if you ever want to talk. We will get through this dark chapter together, and try again when you're ready. dlga_child_dead2 close_window|No, no, no, I do NOT believe you!! It's bad enough you practically murdered our child, but now you lie to my face? If you ever speak to me again, it will be your last mistake. dlga_spouse_pretalk close_window|Get out of sight you vile animal! dlga_start child_sold|Where is our child? I don't see them with you! dlga_child_sold child_sold_divorce|I am sorry my wife, I was foolish and sold our child at the market. We needed the coin and I got a good price. dlga_child_sold child_sold2|I am sorry my wife, we were ambushed on the road, and the bastards rode off with our child! I'll not rest until they're found. LIE dlga_child_sold2 spouse_talk|I suppose I believe you. I am so sorry my husband. I will go to the chapel tomorrow and prey our child is returned to us. dlga_child_sold2 close_window|No, no, no, I do NOT believe you!! It's bad enough you gave away our own blood, but now you lie to my face? Don't ever speak to me again!! dlga_child_sold_divorce close_window|What did you say? I...I can't believe you!! How could you? I will never speak to you again you vile beast! dlga_start grief_response2|{playername}! I am so sorry to hear of your wifes passing. I am sure she was a good women, and I will prey to all the gods her soul finds peace dlga_start grief_response|I am so sorry my lord. The whole kingdom is talking about your loss. Please know that we commoners grieve with you dlga_start grief_response.1|My lord {playername}. The whole kingdom is talking about your loss. Please know how sorry I am, and all commoners grieve with you this day dlga_start grief_response2.1|{playername}! I am so sorry to hear of your husband's passing. I know he was a good man; I will prey his soul finds peace dlga_start grief_response.2|I am so sorry my lady. The whole kingdom is talking about your loss. Please know that we commoners grieve with you dlga_start grief_response.3|My lady {playername}. The whole kingdom is talking about your loss. Please know how sorry I am, and that all of us commoners grieve with you this day dlga_grief_response mayor_pretalk|Thank you, your words mean much during such a terrible time. dlga_grief_response2 lord_pretalk|Thank you my {reg65?lady lord}, your words do mean much during this troubling time. dlga_start close_window.65|Go away fool. dlga_start close_window.66|I will be leaving soon, do not follow me. dlga_start finish_kill|Your back, did you bless the blade? dlga_finish_kill finish_kill2|I have, here you are old man... dlga_finish_kill2 killer_ask3|Wonderful! Now there is just the matter of my payment, 5000 coins if you please. dlga_finish_kill2 close_window|Where is it? You've lost it? Well you're a fool and our deal is off, maybe your {reg59?husband wife} can handle this simple task. dlga_killer_ask3 killer_ask4|Very well, here is your blood-money. dlga_killer_ask3 killer_nomoney|I will have to come back later then. dlga_killer_ask3 killer_nokill|I've changed my mind, I want nothing to do with this. dlga_killer_nokill close_window|Well then you're a fool and our deal is off, maybe your {reg59?husband wife} can handle this simple task. dlga_killer_nomoney close_window|Alright I will wait here, but please return soon. I don't like staying in one place too long. dlga_killer_ask4 close_window|Excellent. Do not worry any further - Your {reg59?husband wife} will be gone by morning. dlga_start close_window.67|Remember, I need the blade blessed with the Witch of the Weald, we will talk again when this is done. dlga_start killer_pretalk|Pssss, hello my....{playername}. Come closer so I might get a better look at you. dlga_killer_pretalk killer_talk|Who are you? I don't believe we've met. dlga_killer_talk killer_talk2|My name isn't important my {reg59?dear child}, you can call me the fixer. I fix things when they are broken. Take your marriage for example, it is broken beyond repair... there is no way {reg59?he'll she'll} ever forgive you, your evil ways were too much for {reg59?him her}. dlga_killer_talk2 killer_ask|You are very close to having me call the guards old man!! Speak clearly, why are you here? dlga_killer_ask killer_ask2|Very well. I offer you the chance to end your marriage my child. I can do that. I can make sure your {reg59?husband wife} breaths no more! dlga_killer_ask2 killer_mission|You're.... you're a monster!! I...I couldn't, I wouldn't dare. dlga_killer_mission killer_mission_choice|Oh couldn't you? It is easier then it sounds, just say the word and my price is fair. It is your choice, accepting my offer will free you of this loveless marriage, you will be free to marry another, raise a family....or, not, and live the rest of this life with no{s7} children and a bitter {reg59?husband wife}, so what is your decision? dlga_killer_mission_choice killer_mission_accept|I...I guess I have no choice then, just don't let them suffer dlga_killer_mission_choice killer_mission_decline|I just can't!! Please get out of here and never come back. dlga_killer_mission_choice killer_mission_guards|Not only do I reject your offer, I will make sure you never hurt anyone else... Guards!! dlga_killer_mission_accept killer_mission_accept2|You have made an excellent decision!! Now listen carefully. I'm going to give you my blade, it needs to be blessed by the witch of the Weald you will find her in that dark forest, and you must pay her what she asks. Only then will the blade be ready for its task. dlga_killer_mission_accept2 killer_mission_accept3|Very well, old man. I will see to your black magic dlga_killer_mission_accept3 close_window|Good. When you are finished you will find me in the tavern at {s9}, I will collect the blade and my payment of 3000 coins dlga_killer_mission_decline close_window|You have made a terrible mistake! Very well, I will go... perhaps your {reg59?husband wife}, will be more open to the arrangement. dlga_killer_mission_guards close_window|Damn you!! dlga_king_ask_kid king_ask_kid2|Yes my lord, the child has grown and is eager to serve you as their true {reg65?Queen King}. dlga_king_ask_kid2 close_window|My answer then is no!! I do not much care for you {playername}. I still expect your oath-bound obedience, but don't come to me asking for favours... you will have none. dlga_king_ask_kid2 king_ask_money|I shall need time to think on this request, many of my lords need lands available for their children, but our relationship isn't as strong as it could be. I'll tell you what, grant me a small payment of 5000 coins and I'll consider your request more carefully. dlga_king_ask_money king_ask_money_no|I'm afraid I don't have that much money my lord. dlga_king_ask_money_no close_window|A pity then. Very well, I will allow your son to join our faction, however they will need to prove their own merits before I grant them lands in their name dlga_king_ask_money king_ask_money_yes|Here you our my {reg65?Queen King}. 5000 coins as asked dlga_king_ask_money king_ask_money_no.1|I'm afraid I can't give that much. dlga_king_ask_money_yes close_window|Very well {playername}, I will grant them a fief of their very own. It may not be the richest of lands, but let it be known that from this day forth it shall be your sons!! dlga_king_ask_kid2 king_ask_money_yes|Hmmm, let me think for a moment... dlga_king_ask_kid_fem king_ask_kid_fem2|Yes my lord, the child has grown and is eager to serve you as their true {reg65?Queen King}. dlga_king_ask_kid_fem2 close_window|My answer then is no!! If I were to grant this {playername}, soon we would be overrun with female lords...^^can you imagine?^ I shutter to think of it! dlga_player_give_to_son player_give_to_son2|Greetings my {s7}, I see you have grown proper and strong. Are you ready to take lands of your own and serve me not just as your {s11}, but also as your {reg59?Queen King}? dlga_player_give_to_son2 player_give_son_choice|Yes, I am ready to join you, to serve you and our family, to lay down my life if needed. Which lands shall I receive? dlga_player_give_son_choice player_give_son_decide|{s11} dlga_player_give_son_choice player_give_son_no_options|Never-mind, I can't think of any to give you. dlga_player_give_son_no_options player_give_son_no_options2|Then what shall I do {s11}? dlga_player_give_son_no_options2 close_window|Travel with me as a companion, if I have something later I'll speak with you. dlga_player_give_son_no_options2 kid_bye_talk2|Perhaps you should go off on your own for a bit, see the world. dlga_player_give_son_decide close_window|Thank you {s11}, or should I say my {reg59?Queen King}? I will serve you faithfully and will continue to serve our family even after you're gone. dlga_kid_bye_talk kid_bye_talk2|Greetings my {s6}! You have grown so strong and brave. It is time for you to go out into this world and make something of yourself. dlga_kid_bye_talk kid_bye_talk2.1|Greetings my {s11}! You have grown so strong and brave. It is time for you to go out into this world and make something of yourself. dlga_kid_bye_talk2 kid_upset|What do you mean {s11}? where shall I go? What will I do? You can't just send me out alone like this!! Please don't ask me to go. I beg you... dlga_kid_upset final_goodbye|I am sorry, but I have made my decision. This is for the best child{s7}. You must go out on your own and take things for yourself dlga_final_goodbye close_window|I...I understand. I will do my best to make a name for myself and hopefully make you proud. Good-bye {s11}. dlga_start gambler_talk|Greetings traveler. Would you care to pass the time with a little game of chance? dlga_gambler_talk gambler_talk2|What kind of game did you have in mind? dlga_gambler_talk2 player_choice_saxon|Well friend I'm Saxon, I only know two games worth playing. We can have a game of Runes, or maybe you'd prefer a drinking game? dlga_gambler_talk2 player_choice_jute|I'm a Jute! We only play at two things outside of war. We can play the dice, or maybe you'd prefer a game of wits and riddles? dlga_gambler_talk2 player_choice_angle|I'm Angle. We like to play two games mostly. I can play a game of Runes, or maybe you'd prefer a game of wits and riddles? dlga_gambler_talk2 player_choice_briton|I'm a Briton. In our culture we play Cnapan, but I don't have a ball and you don't look very fit. So we can play a game of coin toss, or maybe a drinking game? dlga_gambler_talk2 player_choice_briton_rom|I'm Romano-Briton. I play the games of my ancestors in Rome, we can play a new game that has just arrived from Italy, they call these marvelous things 'cards' and I simply can't get enough of them or maybe you'd prefer to toss a roman coin? dlga_gambler_talk2 player_choice_frank|I'm a Frank. We play games of wits, 'cards' and riddles dlga_gambler_talk2 player_choice_pic|I'm from the far north. I play the games of my Brothers in the ice mountains, we can play a game of dice, or perhaps a drinking game? dlga_gambler_talk2 player_choice_irish|I'm Gaelic. I only know one game worth playing... lets drink!! dlga_gambler_talk2 player_choice_rome|I'm a Roman. I play the games of an ancient Empire, we can play a game of dice, or maybe you'd prefer to toss a roman coin? dlga_player_choice_rome dice_play|Lets have a game of dice dlga_player_choice_rome roman_coin|Lets toss a Roman coin. dlga_player_choice_rome close_window|I don't feel like playing games right now! dlga_player_choice_frank riddle_play|Lets hear the riddle. dlga_player_choice_frank find_lady|Lets play cards. dlga_player_choice_frank close_window|No, not today thanks. dlga_player_choice_irish drink_play|You speak my language - pour the Mead. dlga_player_choice_irish close_window|I don't feel like drinking right now! dlga_player_choice_pic drink_play|Lets drink away this cold day!! dlga_player_choice_pic dice_play|Lets have a game of dice dlga_player_choice_pic close_window|I don't feel like playing games right now! dlga_player_choice_saxon rune_rules|hmmm, how do you play Runes? dlga_player_choice_saxon rune_play|Lets have a game of Runes!! dlga_player_choice_saxon drink_play|Lets drink!! dlga_player_choice_saxon close_window|I don't feel like playing games right now! dlga_player_choice_jute dice_play|Lets have a game of dice dlga_dice_play close_window|OK! dlga_player_choice_jute riddle_play|Lets hear your riddle dlga_player_choice_jute close_window|I don't feel like playing with a Jute today. dlga_player_choice_angle rune_rules|hmmm, how do you play Runes? dlga_player_choice_angle rune_play|Lets have a game of Runes!! dlga_player_choice_angle riddle_play|Lets hear the riddle. dlga_player_choice_angle close_window|I don't feel like playing either of those! dlga_riddle_play riddle_bet|HA Ha. wonderful, we love our riddles... Ok first place your bet dlga_riddle_play close_window|My brain hurts...come back tomorrow and I'll have some hard ones for you. dlga_riddle_bet ridd_bet|10 coins. dlga_riddle_bet ridd_bet.1|20 coins. dlga_riddle_bet ridd_bet.2|30 coins. dlga_riddle_bet ridd_bet.3|40 coins. dlga_riddle_bet ridd_bet.4|50 coins. dlga_ridd_bet start_riddles|Ok, lets play! dlga_start_riddles player_answers|{s10} dlga_player_answers riddle_answer1|{s1} dlga_player_answers riddle_answer2|{s2} dlga_player_answers riddle_answer3|{s3} dlga_player_answers riddle_answer4|{s4} dlga_riddle_answer1 play_again|{s6} dlga_riddle_answer2 play_again|{s6} dlga_riddle_answer3 play_again|{s6} dlga_riddle_answer4 play_again|{s6} dlga_play_again play_again2|Would you like to go again? dlga_play_again2 riddle_play|Yes, lets go again dlga_play_again2 close_window|No, I've had enough for now dlga_rune_rules gambler_talk2|It's simple really, just grab two runes from this bag and cast them on the table. If the one you drew was 'Os' our god...(the F looking rune) you win, if you drew 'gyfu' or gift (the X rune) you win, if you drew both together you win double. There is also the rad rune (R) that means ride and it will give us a tie. Any other rune except those three, I win. Sounds pretty fair doesn't it? dlga_player_choice_briton coin_play|Lets toss a coin! dlga_player_choice_briton drink_play|Lets drink!! dlga_player_choice_briton close_window|I don't feel like doing either of those! dlga_coin_play coin_bet|Ok, how much should we bet? dlga_coin_bet start_toss|10 coins. dlga_coin_bet start_toss.1|20 coins. dlga_coin_bet start_toss.2|30 coins. dlga_coin_bet start_toss.3|40 coins. dlga_coin_bet start_toss.4|50 coins. dlga_coin_bet close_window|Never mind. dlga_start_toss head_or_tails|Ok, you call it, head or tails? dlga_head_or_tails coin_tossed|Heads dlga_head_or_tails coin_tossed.1|Tails dlga_coin_tossed coin_result|... dlga_coin_result play_again_question|It's heads, you {s6} dlga_coin_result play_again_question.1|It's tails, you {s6} dlga_play_again_question play_again_question_answer|shall we play again? dlga_play_again_question_answer coin_play|Yes dlga_play_again_question_answer close_window|No dlga_player_choice_briton_rom find_lady|Lets see these cards of yours. dlga_player_choice_briton_rom roman_coin|Lets toss a Roman coin. dlga_player_choice_briton_rom close_window|I don't feel like playing those! dlga_roman_coin close_window|OK! dlga_roman_coin close_window.1|You don't have enough money. dlga_find_lady close_window|Ok. They say witches use these cards to see the future, but I prefer my game better. The rules are simple. Find the Lady - you win , if not - you lose. dlga_find_lady close_window.1|You don't have enough money. dlga_rune_play close_window|Ok!! dlga_rune_play close_window.1|You don't have enough money. dlga_drink_play drink_bet|I was hoping you would say that!! Good lets drink from the strongest mead, first one to pass out...losses! But lets first put money on the table, how much should we play for? dlga_drink_bet start_drink|10 coins. dlga_drink_bet start_drink.1|20 coins. dlga_drink_bet start_drink.2|30 coins. dlga_drink_bet start_drink.3|40 coins. dlga_drink_bet start_drink.4|50 coins. dlga_drink_bet start_drink.5|100 coins. dlga_drink_bet start_drink_no|I will stop here. dlga_start_drink_no close_window|Bha Coward... dlga_start_drink drink_round1|Right then...the first one we drink together. Cheers!! dlga_drink_round1 drink_round2|Ahh thats good! ANOTHER!! dlga_drink_round2 drink_round3|Yes another one! dlga_drink_round2 close_window|Maybe this was a bad idea. dlga_drink_round3 drink_round4|Of course another, we're just getting started! dlga_drink_round4 drink_round5|And another right behind dlga_drink_round5 close_window|Oh...I don't feel so good... dlga_drink_round5 drink_round6|I could do this all night!! dlga_drink_round6 drink_round7|Me too!! Another one, and lets sing a song! bla ha ho ho hi, bla ya ho ho heee dlga_drink_round7 drink_round8|awe, I know that one!! bla ha ho ho. hick dlga_drink_round8 drink_round9|Ya know... you're not a bad {s7} when you get to know ya. hick.... maybe...one...one...more? hick dlga_drink_round9 drink_round10|Yes...another one dlga_drink_round10 drink_round11|How rrrrr you standing? Another one!! dlga_drink_round11 close_window|.... dlga_drink_round11 drink_round12|Another..yes Another one, hic!.. dlga_drink_round12 drink_round13|So then I says to em,...dat women not going to keep me down! And that dog, ...... mumble.....mumble... looked at me like I waz notin. Well... I'll show that dog who's nu...nothing. Hick dlga_drink_round13 drink_round14|the...that's very interesting story. Hic....another one?!! Hic. dlga_drink_round14 close_window|I'm....fe..fine.... dlga_start close_window.68|This person looks quite busy. I shouldn't interrupt... dlga_start close_window.69|This person looks quite busy. I think I shouldn't interrupt... dlga_start sacerdote1_action|Yes? dlga_sacerdote1_action sacerdote2_action|Pater, I will donate 500 coins to aid the families of my fallen men. dlga_sacerdote1_action close_window|Nothing. Farewell. dlga_sacerdote2_action close_window|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_start pagano1_action|Yes? dlga_pagano1_action pagano2_action|Priest, my men need the old gods. I will donate 500 coins for your aid in this matter. dlga_pagano1_action pagano2_recruit|Priest, my men need you. Will you join my shield wall? dlga_pagano1_action pagano_quest|Is there anything I can do to help this hof? dlga_pagano_quest pagano_quest1|Perhaps. We are having a feast soon, to honor the solus, and we are running low on some essential supplies. Would you be able to bring us {reg33} drinking horns of mead? dlga_pagano_quest close_window|No, my son, we don't need your help at the moment. dlga_pagano_quest1 close_window|You can count on me. dlga_pagano1_action pagano_thankyou|Priest, I brought you {reg33} drinking horns of mead, as you requested. dlga_pagano_thankyou close_window|Thank you, {playername}. The gods will be proud of {s3} and your efforts. May she guide you in battles. dlga_pagano_quest1 close_window.1|Priest, I don't believe I have time for this. dlga_pagano1_action close_window|Nothing. Farewell. dlga_pagano2_recruit close_window|Well, I'll pack my things and join you. dlga_pagano2_action close_window|I will talk to your men about the old gods. It will encourage them to fight proudly by your side, to earn their place in {reg4?{s8} Walhalla}. dlga_start lair_cook|Greetings. What can I do for you? dlga_lair_cook_pretalk lair_cook|Anything else? dlga_lair_cook lair_cook_menu1|Cook, I have a job for you! My men deserve a feast. dlga_lair_cook close_window|That'll be all. dlga_lair_cook_menu1 lair_cook_menu2|I estimate the cost of the feast to be 1000 coins. dlga_lair_cook_menu2 lair_cook_menu|Go ahead. Take the money and prepare it all. dlga_lair_cook_menu2 lair_cook_pretalk|Hmm, let me think more about this. dlga_lair_cook_menu close_window|So shall it be done! I'll get the necessary money from your coffers, buy ingredients for my finest dishes, and hire staff to make it a memorable night! dlga_lair_cook_menu lair_cook_pretalk|Sorry, sir, but your coffers are empty. We will need more money for the banquet. dlga_start quastuosa_talk1|{s2}^^Hello, {reg59?my lady my lord}. How can I serve you? dlga_quastuosa_pretalk1 quastuosa_talk1|I am at your service, {playername}. dlga_quastuosa_talk1 quastuosa_serve1|I need to raise the spirits of my men. dlga_quastuosa_talk1 quastuosa_serve2a|I do not want anything for my men. I would like your company. dlga_quastuosa_talk1 close_window|I need nothing. Farewell. dlga_quastuosa_serve1 quastuosa_serve3b|Your men will have fun as ever. I'll get the prettiest girls, the best drinks and the best food. I assure you their moral will be high after this party. It will cost you 1700 coins. dlga_quastuosa_serve1 quastuosa_serve3a|Well, your men will have the mead hall at their disposal. They can eat and drink all they want and I'll get some girls to keep them company. I assure you they will be happy after this party. It will cost you 1500 coins. dlga_quastuosa_serve3a quastuosa_pretalk1|Well, I suppose my men have earned it. This time.
https://w.atwiki.jp/tljtrans/pages/170.html
It s still coming after me! No time to admire the scenery now! Stunning. It s Cortez! Cortez! Cortez watch stopped. Oh, God...his heart! That s what Brian said Cortez called it, his heart. His heart has stopped. Cortez is...dead? I can t...believe that. It doesn t make sense, because...because... (deep breath) He s gone. They all die! God damn...I can t... Everybody I love dies. Everybody I...love. Uh, this wasn t such a good idea. Hey, uh, you wanna try discussing things over a hot cup of mocha instead of all this killing April business? Guess not. Well...help! You been keeping some rough company, serita. Better be more careful in the future, no? Where have you been? What, you were worried? Yes! No. I mean, I was scared you were...you know... Dead. So you care about me? Ave Maria purisima! What am I going to do now without you telling me to get lost? Don t joke about this, Cortez. I ve been in a lot of situations these past few days where I could ve needed your help, but you weren t there. Perdoname. Forgive me, serita. I ve been indisposed. When I finally managed to escape my prison, last night, I began looking for you. You left an interesting trail, I must say. What do you mean? For one, the Border House -- most of Venice, for that matter -- was under guard. There seemed to be some question as to how you managed to escape the Vanguard agents... Magic. So I thought. You been picking up a few pointers in Arcadia? I m turning into quite the girl scout. It s amazing how resourceful you can be when you re in a bind. Ay, si. I ve noticed. How did the Vanguard capture you? With a small army. And with the help of a very dangerous man... Gordon Halloway. I met him. Not the most personable guy in the world, and he could really do with some sun. Gordon is a...creature of pure logic. He was split in two halves when he was a child, one bound to Stark, the other to Arcadia. The victim of terrible Vanguard experiments, I m afraid. That s him. His magical and chaotic half, untethered. What some people would call his soul. Gordon would ve been Guardian had the Vanguard not destroyed him. Have you told me everything I should know, Cortez? About...? About this. About everything that s happened to me in the past, say, week? I ve told you all I can tell you. Yeah, sure. You know, I overheard a conversation between you and your friend, Father Raul, and then McAllen-- Jacob McAllen? He s here? He was. He released that...mutant freak on me, so that I d tell him where the gateway to the Guardian s Realm is. Ay Dios mio, we must get you away from here. He s a very dangerous-- The Chaos Vortex, right? I heard the story. Can he still be Guardian? The Vanguard believe so, but if he did become Guardian, he would twist and corrupt the Balance to his own benefit. What the consequences would be, I fear to even think. Why, if it isn t a family reunion. "He seized the dragon and bound him for a thousand years." Free at last, brother? Teeye ssa iut ay yin ess? The Balance will cease to be, brother. The Scales will topple and the old walls will fall. The Age of Dragons is imminent, whether you join us or not. Are these worlds of mortals so important to you that you forget who you are? There is still time. You are blood of my blood, kin to my kin, you are immortal Dragon, and our destinies weigh the Scales of the Universe. Oh, well. I will not miss your sarcasm, brother. It always felt a little...strained. Tabas! I could smell your hand in this, brother. Isut aesa yen-yisss. Ss iat! The Vanguard? Was this the extent of your originality? If you had to meddle in the affairs of mortals, would it not have been prudent to show a little subtlety? Kee ssey...I didn t picture you walking amongst men, in a man s body and with a man s name. McAllen. The Balance must not have dealt you and yours with the best of hands. Join you? You symbolize all that I despise. You hate and fear these mortals so much, you bring on chaos to destroy them. But you will only succeed in destroying yourself. Our time will come, eventually, but not by your doing. I never forgot who I am. That crime is yours alone, brother, Oaasee yss. Where do you get all those clich駸? "Kin to my kin"? Doesn t it ever bother you that you sound like a badly written play?
https://w.atwiki.jp/hypnosis-eng/pages/25.html
Top Script 作者不詳のInduction(催眠誘導)—Hand Shake Method(握手法) Hand Shake Method 握手法 Instructions to hypnotist 催眠家への指示 The following hypnotic induction utilizes all three of the learning modes. The subject will be responding through hearing, seeing, and feelings. Begin with the subject sitting in a comfortable chair. 下記の催眠誘導は、3つの学習モードすべてを利用する。被催眠者は、聞くこと、見ること、感じることを通して反応するだろう。被催眠者を座り心地のよい椅子に座らせて始めること。 Spoken to subject 被催眠者へのことば Would you like to experience the state of hypnosis? (After a yes response, have the subject extend his or her arm to you as though you were going to be shaking hands) 催眠状態を体験したいですか?(イエスの反応の後、あなた(催眠者)に向かって被催眠者に腕をのばさせる。まるでこれから握手でもしようというように) (Take the subjects hand with your right hand while making sure the subjects arm is straight) (被催眠者の手を右手で取り、被催眠者の腕がまっすぐ伸びていることを確認する) I would like you to look at me for just a moment. As you focus your eyes on me, and listen to my voice, I would like you to allow things to take place. しばらくの間、私を見てほしいと思います。あなたの目の焦点が私に合い、私の声に耳をすますと、いろんなことが起きるのをあなたに許してほしいと思います。 (Slowly begin raising and lowering the subjects arm. The up and down movement of the arm should be about three inches each way) (ゆっくり被催眠者の腕を上げ下げし始めよう。腕の上下の動きは、それぞれ3インチ(7〜8センチ)ぐらいがいい)。 As I raise and lower your arm, I wonder if you have noticed yet that there is a drowsy, heavy feeling beginning to occur in and around your eyes. 私があなたの腕を上げたり下ろしたりしていると、眠気と重い感じがあなたの目やそのまわりに生じはじめてることに、あなたはもう気付いているのだろうかと思います。 Each time I raise your arm upward, that heavy feeling in those eyes will keep becoming stronger. あなたの腕を上げる度に、目の重たい感じがどんどん強くなっていきます。 As the eyes begin to close down, it becomes increasingly more desirable to allow them to remain closed. 目が閉じ始めると、目を閉じたままにしておきたい気持ちが、どんどん大きくなっていきます。 They are closing down all the way now. Let it happen. Want it to happen. Feel it happening now. もう目はすっかり閉じようとしています。目がそうなるのにまかせましょう。そうなるまで待ってください。そう、今、目が閉じようしていることを感じてください。 (Make a special note to when the eyes begin to blink or start to close. This will be a signal to reinforce the feeling by raising the arm higher into the air. The subject will quickly associate the raising of the arm with closing of the eyes) (目が瞬きを始めたり、閉じ始めたりするのがいつか、特に注意を払うこと。それが、腕を宙に上げることで生まれる感覚を強化すべきタイミングを示すシグナルである。被催眠者はすばやく腕があがることと目が閉じることを結びつけるだろう)
https://w.atwiki.jp/flatlibrary/pages/26.html
Chapter VI.条約後のヨーロッパ(Europe after the Treaty)-5 Contents Top Chapter I.序論(Introductory) Chapter II.戦争以前のヨーロッパ(Europe before the War) Chapter III.会議(The Conference) Chapter IV.条約(The Treaty)-1 Chapter IV.条約(The Treaty)-2 Chapter IV.条約(The Treaty)-3 Chapter V.賠償(Reparation)-1 Chapter V.賠償(Reparation)-2 Chapter V.賠償(Reparation)-3 Chapter V.賠償(Reparation)-4 Chapter V.賠償(Reparation)-5 Chapter VI.条約後のヨーロッパ(Europe after the Treaty)-5 Chapter VII.救済策(Remedies)-1 Chapter VII.救済策(Remedies)-2 Chapter VI.条約後のヨーロッパ(Europe after the Treaty) This chapter must be one of pessimism. The Treaty includes no provisions for the economic rehabilitation of Europe,—nothing to make the defeated Central Empires into good neighbors, nothing to stabilize the new States of Europe, nothing to reclaim Russia; nor does it promote in any way a compact of economic solidarity amongst the Allies themselves; no arrangement was reached at Paris for restoring the disordered finances of France and Italy, or to adjust the systems of the Old World and the New. The Council of Four paid no attention to these issues, being preoccupied with others,—Clemenceau to crush the economic life of his enemy, Lloyd George to do a deal and bring home something which would pass muster for a week, the President to do nothing that was not just and right. It is an extraordinary fact that the fundamental economic problems of a Europe starving and disintegrating before their eyes, was the one question in which it was impossible to arouse the interest of the Four. Reparation was their main excursion into the economic field, and they settled it as a problem of theology, of polities, of electoral chicane, from every point of view except that of the economic future of the States whose destiny they were handling. I leave, from this point onwards, Paris, the Conference, and the Treaty, briefly to consider the present situation of Europe, as the War and the Peace have made it; and it will no longer be part of my purpose to distinguish between the inevitable fruits of the War and the avoidable misfortunes of the Peace. The essential facts of the situation, as I see them, are expressed simply. Europe consists of the densest aggregation of population in the history of the world. This population is accustomed to a relatively high standard of life, in which, even now, some sections of it anticipate improvement rather than deterioration. In relation to other continents Europe is not self-sufficient; in particular it cannot feed Itself. Internally the population is not evenly distributed, but much of it is crowded into a relatively small number of dense industrial centers. This population secured for itself a livelihood before the war, without much margin of surplus, by means of a delicate and immensely complicated organization, of which the foundations were supported by coal, iron, transport, and an unbroken supply of imported food and raw materials from other continents. By the destruction of this organization and the interruption of the stream of supplies, a part of this population is deprived of its means of livelihood. Emigration is not open to the redundant surplus. For it would take years to transport them overseas, even, which is not the case, if countries could be found which were ready to receive them. The danger confronting us, therefore, is the rapid depression of the standard of life of the European populations to a point which will mean actual starvation for some (a point already reached in Russia and approximately reached in Austria). Men will not always die quietly. For starvation, which brings to some lethargy and a helpless despair, drives other temperaments to the nervous instability of hysteria and to a mad despair. And these in their distress may overturn the remnants of organization, and submerge civilization itself in their attempts to satisfy desperately the overwhelming needs of the individual. This is the danger against which all our resources and courage and idealism must now co-operate. On the 13th May, 1919, Count Brockdorff-Rantzau addressed to the Peace Conference of the Allied and Associated Powers the Report of the German Economic Commission charged with the study of the effect of the conditions of Peace on the situation of the German population. "In the course of the last two generations," they reported, "Germany has become transformed from an agricultural State to an industrial State. So long as she was an agricultural State, Germany could feed forty million inhabitants. As an industrial State she could insure the means of subsistence for a population of sixty-seven millions; and in 1913 the importation of foodstuffs amounted, in round figures, to twelve million tons. Before the war a total of fifteen million persons in Germany provided for their existence by foreign trade, navigation, and the use, directly or indirectly, of foreign raw material." After rehearsing the main relevant provisions of the Peace Treaty the report continues "After this diminution of her products, after the economic depression resulting from the loss of her colonies, her merchant fleet and her foreign investments, Germany will not he in a position to import from abroad an adequate quantity of raw material. An enormous part of German industry will, therefore, be condemned inevitably to destruction. The need of importing foodstuffs will increase considerably at the same time that the possibility of satisfying this demand is as greatly diminished. In a very short time, therefore, Germany will not be in a position to give bread and work to her numerous millions of inhabitants, who are prevented from earning their livelihood by navigation and trade. These persons should emigrate, but this is a material impossibility, all the more because many countries and the most important ones will oppose any German immigration. To put the Peace conditions into execution would logically involve, therefore, the loss of several millions of persons in Germany. This catastrophe would not be long in coming about, seeing that the health of the population has been broken down during the War by the Blockade, and during the Armistice by the aggravation of the Blockade of famine. No help, however great, or over however long a period it were continued, could prevent those deaths en masse." "We do not know, and indeed we doubt," the report concludes, "whether the Delegates of the Allied and. Associated Powers realize the inevitable consequences which will take place if Germany, an industrial State, very thickly populated, closely bound up with the economic system of the world, and under the necessity of importing enormous quantities of raw material and foodstuffs, suddenly finds herself pushed back to the phase of her development, which corresponds to her economic condition and the numbers of her population as they were half a century ago. Those who sign this Treaty will sign the death sentence of many millions of German men, women and children." I know of no adequate answer to these words. The indictment is at least as true of the Austrian, as of the German, settlement. This is the fundamental problem in front of us, before which questions of territorial adjustment and the balance of European power are insignificant. Some of the catastrophes of past history, which have thrown back human progress for centuries, have been due to the reactions following on the sudden termination, whether in the course of nature or by the act of man, of temporarily favorable conditions which have permitted the growth of population beyond what could be provided for when the favorable conditions were at an end. The significant features of the immediate situation can be grouped under three heads first, the absolute falling off, for the time being, in Europe s internal productivity; second, the breakdown of transport and exchange by means of which its products could be conveyed where they were most wanted; and third, the inability of Europe to purchase its usual supplies from overseas. The decrease of productivity cannot be easily estimated, and may be the subject of exaggeration. But the primâ facie evidence of it is overwhelming, and this factor has been the main burden of Mr. Hoover s well-considered warnings. A variety of causes have produced it;—violent and prolonged internal disorder as in Russia and Hungary; the creation of new governments and their inexperience in the readjustment of economic relations, as in Poland and Czecho-Slovakia; the loss throughout the Continent of efficient labor, through the casualties of war or the continuance of mobilization; the falling-off in efficiency through continued underfeeding in the Central Empires; the exhaustion of the soil from lack of the usual applications of artificial manures throughout the course of the war; the unsettlement of the minds of the laboring classes on the above all (to quote Mr. Hoover), "there is a great fundamental economic issues of their lives. But relaxation of effort as the reflex of physical exhaustion of large sections of the population from privation and the mental and physical strain of the war." Many persons are for one reason or another out of employment altogether. According to Mr. Hoover, a summary of the unemployment bureaus in Europe in July, 1919, showed that 15,000,000 families were receiving unemployment allowances in one form or another, and were being paid in the main by a constant inflation of currency. In Germany there is the added deterrent to labor and to capital (in so far as the Reparation terms are taken literally), that anything, which they may produce beyond the barest level of subsistence, will for years to come be taken away from them. Such definite data as we possess do not add much, perhaps, to the general picture of decay. But I will remind the reader of one or two of them. The coal production of Europe as a whole is estimated to have fallen off by 30 per cent; and upon coal the greater part of the industries of Europe and the whole of her transport system depend. Whereas before the war Germany produced 85 per cent of the total food consumed by her inhabitants, the productivity of the soil is now diminished by 40 per cent and the effective quality of the live-stock by 55 per cent.[145] Of the European countries which formerly possessed a large exportable surplus, Russia, as much by reason of deficient transport as of diminished output, may herself starve. Hungary, apart from her other troubles, has been pillaged by the Romanians immediately after harvest. Austria will have consumed the whole of her own harvest for 1919 before the end of the calendar year. The figures are almost too overwhelming to carry conviction to our minds; if they were not quite so bad, our effective belief in them might be stronger. But even when coal can be got and grain harvested, the breakdown of the European railway system prevents their carriage; and even when goods can be manufactured, the breakdown of the European currency system prevents their sale. I have already described the losses, by war and under the Armistice surrenders, to the transport system of Germany. But even so, Germany s position, taking account of her power of replacement by manufacture, is probably not so serious as that of some of her neighbors. In Russia (about which, however, we have very little exact or accurate information) the condition of the rolling-stock is believed to be altogether desperate, and one of the most fundamental factors in her existing economic disorder. And in Poland, Roumania, and Hungary the position is not much better. Yet modern industrial life essentially depends on efficient transport facilities, and the population which secured its livelihood by these means cannot continue to live without them. The breakdown of currency, and the distrust in its purchasing value, is an aggravation of these evils which must be discussed in a little more detail in connection with foreign trade. What then is our picture of Europe? A country population able to support life on the fruits of its own agricultural production but without the accustomed surplus for the towns, and also (as a result of the lack of imported materials and so of variety and amount in the saleable manufactures of the towns) without the usual incentives to market food in return for other wares; an industrial population unable to keep its strength for lack of food, unable to earn a livelihood for lack of materials, and so unable to make good by imports from abroad the failure of productivity at home. Yet, according to Mr. Hoover, "a rough estimate would indicate that the population of Europe is at least 100,000,000 greater than can be supported without imports, and must live by the production and distribution of exports." The problem of the re-inauguration of the perpetual circle of production and exchange in foreign trade leads me to a necessary digression on the currency situation of Europe. Lenin is said to have declared that the best way to destroy the Capitalist System was to debauch the currency. By a continuing process of inflation, governments can confiscate, secretly and unobserved, an important part of the wealth of their citizens. By this method they not only confiscate, but they confiscate arbitrarily; and, while the process impoverishes many, it actually enriches some. The sight of this arbitrary rearrangement of riches strikes not only at security, but at confidence in the equity of the existing distribution of wealth. Those to whom the system brings windfalls, beyond their deserts and even beyond their expectations or desires, become "profiteers,", who are the object of the hatred of the bourgeoisie, whom the inflationism has impoverished, not less than of the proletariat. As the inflation proceeds and the real value of the currency fluctuates wildly from month to month, all permanent relations between debtors and creditors, which form the ultimate foundation of capitalism, become so utterly disordered as to be almost meaningless; and the process of wealth-getting degenerates into a gamble and a lottery. Lenin was certainly right. There is no subtler, no surer means of overturning the existing basis of society than to debauch the currency. The process engages all the hidden forces of economic law on the side of destruction, and does it in a manner which not one man in a million is able to diagnose. In the latter stages of the war all the belligerent governments practised, from necessity or incompetence, what a Bolshevist might have done from design. Even now, when the war is over, most of them continue out of weakness the same malpractices. But further, the Governments of Europe, being many of them at this moment reckless in their methods as well as weak, seek to direct on to a class known as "profiteers" the popular indignation against the more obvious consequences of their vicious methods. These "profiteers" are, broadly speaking, the entrepreneur class of capitalists, that is to say, the active and constructive element in the whole capitalist society, who in a period of rapidly rising prices cannot help but get rich quick whether they wish it or desire it or not. If prices are continually rising, even trader who has purchased for stock or owns property and plant inevitably makes profits. By directing hatred against this class, therefore, the European Governments are carrying a step further the fatal process which the subtle mind of Lenin had consciously conceived. The profiteers are a consequence and not a cause of rising prices. By combining a popular hatred of the class of entrepreneurs with the blow already given to social security by the violent and arbitrary disturbance of contract and of the established equilibrium of wealth which is the inevitable result of inflation, these Governments are fast rendering impossible a continuance of the social and economic order of the nineteenth century. But they have no plan for replacing it. We are thus faced in Europe with the spectacle of an extraordinary weakness on the part of the great capitalist class, which has emerged from the industrial triumphs of the nineteenth century, and seemed a very few years ago our all-powerful master. The terror and personal timidity of the individuals of this class is now so great, their confidence in their place in society and in their necessity to the social organism so diminished, that they are the easy victims of intimidation. This was not so in England twenty-five years ago, any more than it is now in the United States. Then the capitalists believed in themselves, in their value to society, in the propriety of their continued existence in the full enjoyment of their riches and the unlimited exercise of their power. Now they tremble before every insult;—call them pro-Germans, international financiers, or profiteers, and they will give you any ransom you choose to ask not to speak of them so harshly. They allow themselves to be ruined and altogether undone by their own instruments, governments of their own making, and a press of which they are the proprietors. Perhaps it is historically true that no order of society ever perishes save by its own hand. In the complexer world of Western Europe the Immanent Will may achieve its ends more subtly and bring in the revolution no less inevitably through a Klotz or a George than by the intellectualisms, too ruthless and self-conscious for us, of the bloodthirsty philosophers of Russia. The inflationism of the currency systems of Europe has proceeded to extraordinary lengths. The various belligerent Governments, unable, or too timid or too short-sighted to secure from loans or taxes the resources they required, have printed notes for the balance. In Russia and Austria-Hungary this process has reached a point where for the purposes of foreign trade the currency is practically valueless. The Polish mark can be bought for about three cents and the Austrian crown for less than two cents, but they cannot be sold at all. The German mark is worth less than four cents on the exchanges. In most of the other countries of Eastern and South-Eastern Europe the real position is nearly as bad. The currency of Italy has fallen to little more than a halt of its nominal value in spite of its being still subject to some degree of regulation; French currency maintains an uncertain market; and even sterling is seriously diminished in present value and impaired in its future prospects. But while these currencies enjoy a precarious value abroad, they have never entirely lost, not even in Russia, their purchasing power at home. A sentiment of trust in the legal money of the State is so deeply implanted in the citizens of all countries that they cannot but believe that some day this money must recover a part at least of its former value. To their minds it appears that value is inherent in money as such, and they do not apprehend that the real wealth, which this money might have stood for, has been dissipated once and for all. This sentiment is supported by the various legal regulations with which the Governments endeavor to control internal prices, and so to preserve some purchasing power for their legal tender. Thus the force of law preserves a measure of immediate purchasing power over some commodities and the force of sentiment and custom maintains, especially amongst peasants, a willingness to hoard paper which is really worthless. The presumption of a spurious value for the currency, by the force of law expressed in the regulation of prices, contains in itself, however, the seeds of final economic decay, and soon dries up the sources of ultimate supply. If a man is compelled to exchange the fruits of his labors for paper which, as experience soon teaches him, he cannot use to purchase what he requires at a price comparable to that which he has received for his own products, he will keep his produce for himself, dispose of it to his friends and neighbors as a favor, or relax his efforts in producing it. A system of compelling the exchange of commodities at what is not their real relative value not only relaxes production, but leads finally to the waste and inefficiency of barter. If, however, a government refrains from regulation and allows matters to take their course, essential commodities soon attain a level of price out of the reach of all but the rich, the worthlessness of the money becomes apparent, and the fraud upon the public can be concealed no longer. The effect on foreign trade of price-regulation and profiteer-hunting as cures for inflation is even worse. Whatever may be the case at home, the currency must soon reach its real level abroad, with the result that prices inside and outside the country lose their normal adjustment. The price of imported commodities, when converted at the current rate o exchange, is far in excess of the local price, so that many essential goods will not be imported at all by private agency, and must be provided by the government, which, in re-selling the goods below cost price, plunges thereby a little further into insolvency. The bread subsidies, now almost universal throughout Europe, are the leading example of this phenomenon. The countries of Europe fall into two distinct groups at the present time as regards their manifestations of what is really the same evil throughout, according as they have been cut off from international intercourse by the Blockade, or have had their imports paid for out of the resources of their allies. I take Germany as typical of the first, and France and Italy of the second. The note circulation of Germany is about ten times[146] what it was before the war. The value of the mark in terms of gold is about one-eighth of its former value. As world-prices in terms of gold are more than double what they were, it follows that mark-prices inside Germany ought to be from sixteen to twenty times their pre-war level if they are to be in adjustment and proper conformity with prices outside Germany.[147] But this is not the case. In spite of a very great rise in German prices, they probably do not yet average much more than five times their former level, so far as staple commodities are concerned; and it is impossible that they should rise further except with a simultaneous and not less violent adjustment of the level of money wages. The existing maladjustment hinders in two ways (apart from other obstacles) that revival of the import trade which is the essential preliminary of the economic reconstruction of the country. In the first place, imported commodities are beyond the purchasing power of the great mass of the population,[148] and the flood of imports which might have been expected to succeed the raising of the blockade was not in fact commercially possible.[149] In the second place, it is a hazardous enterprise for a merchant or a manufacturer to purchase with a foreign credit material for which, when he has imported it or manufactured it, he will receive mark currency of a quite uncertain and possibly unrealizable value. This latter obstacle to the revival of trade is one which easily escapes notice and deserves a little attention. It is impossible at the present time to say what the mark will be worth in terms of foreign currency three or six months or a year hence, and the exchange market can quote no reliable figure. It may be the case, therefore, that a German merchant, careful of his future credit and reputation, who is actually offered a short period credit in terms of sterling or dollars, may be reluctant and doubtful whether to accept it. He will owe sterling or dollars, but he will sell his product for marks, and his power, when the time comes, to turn these marks into the currency in which he has to repay his debt is entirely problematic. Business loses its genuine character and becomes no better than a speculation in the exchanges, the fluctuations in which entirely obliterate the normal profits of commerce. There are therefore three separate obstacles to the revival of trade a maladjustment between internal prices and international prices, a lack of individual credit abroad wherewith to buy the raw materials needed to secure the working capital and to re-start the circle of exchange, and a disordered currency system which renders credit operations hazardous or impossible quite apart from the ordinary risks of commerce. The note circulation of France is more than six times its pre-war level. The exchange value of the franc in terms of gold is a little less than two-thirds its former value; that is to say, the value of the franc has not fallen in proportion to the increased volume of the currency.[150] This apparently superior situation of France is due to the fact that until recently a very great part of her imports have not been paid for, but have been covered by loans from the Governments of Great Britain and the United States. This has allowed a want of equilibrium between exports and imports to be established, which is becoming a very serious factor, now that the outside assistance is being gradually discontinued. The internal economy of France and its price level in relation to the note circulation and the foreign exchanges is at present based on an excess of imports over exports which cannot possibly continue. Yet it is difficult to see how the position can be readjusted except by a lowering of the standard of consumption in France, which, even if it is only temporary, will provoke a great deal of discontent.[151] The situation of Italy is not very different. There the note circulation is five or six times its pre-war level, and the exchange value of the lira in terms of gold about half its former value. Thus the adjustment of the exchange to the volume of the note circulation has proceeded further in Italy than in France. On the other hand, Italy s "invisible" receipts, from emigrant remittances and the expenditure of tourists, have been very injuriously affected; the disruption of Austria has deprived her of an important market; and her peculiar dependence on foreign shipping and on imported raw materials of every kind has laid her open to special injury from the increase of world prices. For all these reasons her position is grave, and her excess of imports as serious a symptom as in the case of France.[152] The existing inflation and the maladjustment of international trade are aggravated, both in France and in Italy, by the unfortunate budgetary position of the Governments of these countries. In France the failure to impose taxation is notorious. Before the war the aggregate French and British budgets, and also the average taxation per head, were about equal; but in France no substantial effort has been made to cover the increased expenditure. "Taxes increased in Great Britain during the war," it has been estimated, "from 95 francs per head to 265 francs, whereas the increase in France was only from 90 to 103 francs." The taxation voted in France for the financial year ending June 30, 1919, was less than half the estimated normal post-bellum expenditure. The normal budget for the future cannot be put below $4,400,000,000 (22 milliard francs), and may exceed this figure; but even for the fiscal year 1919-20 the estimated receipts from taxation do not cover much more than half this amount. The French Ministry of Finance have no plan or policy whatever for meeting this prodigious deficit, except the expectation of receipts from Germany on a scale which the French officials themselves know to be baseless. In the meantime they are helped by sales of war material and surplus American stocks and do not scruple, even in the latter half of 1919, to meet the deficit by the yet further expansion of the note issue of the Bank of France.[153] The budgetary position of Italy is perhaps a little superior to that of France. Italian finance throughout the war was more enterprising than the French, and far greater efforts were made to impose taxation and pay for the war. Nevertheless Signor Nitti, the Prime Minister, in a letter addressed to the electorate on the eve of the General Election (Oct., 1919), thought it necessary to make public the following desperate analysis of the situation —(1) The State expenditure amounts to about three times the revenue. (2) All the industrial undertakings of the State, including the railways, telegraphs, and telephones, are being run at a loss. Although the public is buying bread at a high price, that price represents a loss to the Government of about a milliard a year. (3) Exports now leaving the country are valued at only one-quarter or one-fifth of the imports from abroad. (4) The National Debt is increasing by about a milliard lire per month. (5) The military expenditure for one month is still larger than that for the first year of the war. But if this is the budgetary position of France and Italy, that of the rest of belligerent Europe is yet more desperate. In Germany the total expenditure of the Empire, the Federal States, and the Communes in 1919-20 is estimated at 25 milliards of marks, of which not above 10 milliards are covered by previously existing taxation. This is without allowing anything for the payment of the indemnity. In Russia, Poland, Hungary, or Austria such a thing as a budget cannot be seriously considered to exist at all.[154] Thus the menace of inflationism described above is not merely a product of the war, of which peace begins the cure. It is a continuing phenomenon of which the end is not yet in sight. All these influences combine not merely to prevent Europe from supplying immediately a sufficient stream of exports to pay for the goods she needs to import, but they impair her credit for securing the working capital required to re-start the circle of exchange and also, by swinging the forces of economic law yet further from equilibrium rather than towards it, they favor a continuance of the present conditions instead of a recovery from them. An inefficient, unemployed, disorganized Europe faces us, torn by internal strife and international hate, fighting, starving, pillaging, and lying. What warrant is there for a picture of less somber colors? I have paid little heed in this book to Russia, Hungary, or Austria.[155] There the miseries of life and the disintegration of society are too notorious to require analysis; and these countries are already experiencing the actuality of what for the rest of Europe is still in the realm of prediction. Yet they comprehend a vast territory and a great population, and are an extant example of how much man can suffer and how far society can decay. Above all, they are the signal to us of how in the final catastrophe the malady of the body passes over into malady of the mind. Economic privation proceeds by easy stages, and so long as men suffer it patiently the outside world cares little. Physical efficiency and resistance to disease slowly diminish,[156] but life proceeds somehow, until the limit of human endurance is reached at last and counsels of despair and madness stir the sufferers from the lethargy which precedes the crisis. Then man shakes himself, and the bonds of custom are loosed. The power of ideas is sovereign, and he listens to whatever instruction of hope, illusion, or revenge is carried to him on the air. As I write, the flames of Russian Bolshevism seem, for the moment at least, to have burnt themselves out, and the peoples of Central and Eastern Europe are held in a dreadful torpor. The lately gathered harvest keeps off the worst privations, and Peace has been declared at Paris. But winter approaches. Men will have nothing to look forward to or to nourish hopes on. There will be little fuel to moderate the rigors of the season or to comfort the starved bodies of the town-dwellers. But who can say how much is endurable, or in what direction men will seek at last to escape from their misfortunes? FOOTNOTES [145] Professor Starling s Report on Food Conditions in Germany. (Cmd. 280.) [146] Including the Darlehenskassenscheine somewhat more. [147] Similarly in Austria prices ought to be between twenty and thirty times their former level. [148] One of the moat striking and symptomatic difficulties which faced the Allied authorities in their administration of the occupied areas of Germany during the Armistice arose out of the fact that even when they brought food into the country the inhabitants could not afford to pay its cost price. [149] Theoretically an unduly low level of home prices should stimulate exports and so cure itself. But in Germany, and still more in Poland and Austria, there is little or nothing to export. There must be imports before there can be exports. [150] Allowing for the diminished value of gold, the exchange value of the franc should be less than 40 per cent of its previous value, instead of the actual figure of about 60 per cent, if the fall were proportional to the increase in the volume of the currency. [151] How very far from equilibrium France s international exchange now is can be seen from the following table Monthly AverageImports $1,000Exports $1,000Excess of Imports $1,000 1913140,355114,67025,685 1914106,70581,14525,560 1918331,91569,055262,860 Jan.-Mar. 1919387,14066,670320,470 Apr.-June 1919421,41083,895337,515 July 1919467,565123,675343,890 These figures have been converted, at approximately par rates, but this is roughly compensated by the fact that the trade of 1918 and 1919 has been valued at 1917 official rates. French imports cannot possibly continue at anything approaching these figures, and the semblance of prosperity based on such a state of affairs is spurious. [152] The figures for Italy are as follows Monthly AverageImports $1,000Exports $1,000Excess of Imports $1,000 191360,76041,86018,900 191448,72036,84011,880 1918235,02541,390193,635 Jan.-Mar. 1919229,24038,685191,155 Apr.-June 1919331,03569,250261,785 July-Aug. 1919223,53584,515139,020 [153] In the last two returns of the Bank of France available as I write (Oct. 2 and 9, 1919) the increases in the note issue on the week amounted to $93,750,000 and $94,125,000 respectively. [154] On October 3, 1919, M. Bilinski made his financial statement to the Polish Diet. He estimated his expenditure for the next nine months at rather more than double his expenditure for the past nine months, and while during the first period his revenue had amounted to one-fifth of his expenditure, for the coming months he was budgeting for receipts equal to one-eighth of his outgoings. The Times correspondent at Warsaw reported that "in general M. Bilinski s tone was optimistic and appeared to satisfy his audience." [155] The terms of the Peace Treaty imposed on the Austrian Republic bear no relation to the real facts of that State s desperate situation. The Arbeiter Zeitung of Vienna on June 4, 1919, commented on them as follows "Never has the substance of a treaty of peace so grossly betrayed the intentions which were said to have guided its construction as is the case with this Treaty . . . in which every provision is permeated with ruthlessness and pitilessness, in which no breath of human sympathy can be detected, which flies in the face of everything which binds man to man, which is a crime against humanity itself, against a suffering and tortured people." I am acquainted in detail with the Austrian Treaty and I was present when some of its terms were being drafted, but I do not find it easy to rebut the justice of this outburst. [156] For months past the reports of the health conditions in the Central Empires have been of such a character that the imagination is dulled, and one almost seems guilty of sentimentality in quoting them. But their general veracity is not disputed, and I quote the three following, that the reader may not be unmindful of them "In the last years of the war, in Austria alone at least 35,000 people died of tuberculosis, in Vienna alone 12,000. Today we have to reckon with a number of at least 350,000 to 400,000 people who require treatment for tuberculosis.... As the result of malnutrition a bloodless generation is growing up with undeveloped muscles, undeveloped joints, and undeveloped brain" (Neue Freie Presse, May 31, 1919). The Commission of Doctors appointed by the Medical Faculties of Holland, Sweden, and Norway to examine the conditions in Germany reported as follows in the Swedish Press in April, 1919 "Tuberculosis, especially in children, is increasing in an appalling way, and, generally speaking, is malignant. In the same way rickets is more serious and more widely prevalent. It is impossible to do anything for these diseases; there is no milk for the tuberculous, and no cod-liver oil for those suffering from rickets.... Tuberculosis is assuming almost unprecedented aspects, such as have hitherto only been known in exceptional cases. The whole body is attacked simultaneously, and the illness in this form is practically incurable.... Tuberculosis is nearly always fatal now among adults. It is the cause of 90 per cent of the hospital cases. Nothing can be done against it owing to lack of food-stuffs.... It appears in the most terrible forms, such as glandular tuberculosis, which turns into purulent dissolution." The following is by a writer in the Vossische Zeitung, June 5, 1919, who accompanied the Hoover Mission to the Erzgebirge "I visited large country districts where 90 per cent of all the children were ricketty and where children of three years are only beginning to walk.... Accompany me to a school in the Erzgebirge. You think it is a kindergarten for the little ones. No, these are children of seven and eight years. Tiny faces, with large dull eyes, overshadowed by huge puffed, ricketty foreheads, their small arms just skin and bone, and above the crooked legs with their dislocated joints the swollen, pointed stomachs of the hunger oedema.... You see this child here, the physician in charge explained; it consumed an incredible amount of bread, and yet did not get any stronger. I found out that it hid all the bread it received underneath its straw mattress. The fear of hunger was so deeply rooted in the child that it collected stores instead of eating the food a misguided animal instinct made the dread of hunger worse than the actual pangs. " Yet there are many persons apparently in whose opinion justice requires that such beings should pay tribute until they are forty or fifty years of age in relief of the British taxpayer.
https://w.atwiki.jp/fffkindle1212134/pages/22.html
Code Geass 7. Attack Cornelia Emcee Announcing. Prince Lelouch vi Britania, 17th heir to the royal Britanian imperial throne. Vassal I heard the Empress Marianne was killed inside of the Britanian Palace. Vassal There s no way terrorists could ve gotten in there. Vassal Which means that the real assassins must have been... Vassal Shhh. Beware, my friend. You ll regret it if anyone hears that kind of talk around the Palace. Vassal And yet the boy remains... even though his mother is dead. Vassal It s over. And the Ashford family who stood behind them is finished as well. Vassal And his sister, the Princess? Vassal We understand she was shot in the legs. Vassal And that she lost her sight. Vassal Blindness caused by trauma though, isn t it? Vassal No difference. Now she can t even be married off for political gain. Lelouch Hail, Your Majesty. My mother the Empress is dead. Charles Old news. What of it? Lelouch What of it? Charles You sought an audience with the Emperor of Britania simply to inform me of that? Send the next one in. I have no time for these childish games. Lelouch Father! Royal Guards Yes, Your Majesty. Lelouch Why didn t you keep mother out of harm s way? You re the Emperor, the greatest man in this nation if not the world. You should have protected her and now you don t even visit Nunnally? Charles I ve no use for that weakling. Lelouch That weakling? Charles That is what it means to be Royalty. Lelouch Then I don t wanna be your heir. I give up my claim to the throne! Vassals Oh. Lelouch I m sick of fighting and scheming over who will succeed you, father. I ve had enough! Charles You are dead. Lelouch Eh... Charles You have always been dead to me, dead from the moment you were born. Who gave you the fine clothes you wear, a comfortable home, the food you eat, and your very life? All of those, I have given to you. In short, you are nothing to me because you have never existed. Yet you dare to speak such foolishness to me? Lelouch Eek! Aaah! Charles Lelouch! You are dead. Therefore, you are not entitled to any rights. I am sending you and Nunnally to Japan as Prince and Princess you will serve well as bargaining tools. Lloyd It s a seventh generation Knightmare Frame, making its abilities far greater than normal... Cornelia I understand that the Lancelot s pilot is an Eleven. Lloyd That s correct, an Honorary Britanian. However... Cornelia I m promoting this man from private to warrant officer, that should satisfy him. I m trying to win without having to rely too much on the Numbers. Euphemia Those who risk their lives on the battlefield are the ones who deserve to rule. I understand the theory, sister. But still... Suzaku Sorry, you have to sit here watching me do my homework. Cecile Oh, don t worry about it. You ve never attended a regular school before, so it can t be avoided. Suzaku The guys on the Student Council are helping me, too. But... it s still hard. Cecile Hehehe. To be perfectly honest with you, I ve been a little bit worried. It s supposed to be a liberal school, but I was afraid you were fitting in well. Suzaku Me, too. I was expecting that. But I happened to run into an old friend there and he smoothed everything out for me. Cecile Be sure you never take that friend for granted. If your friendship continues, your reunion won t have been coincidence. It will have been predestined. Suzaku O.K. Cecile Anyway, please try one of these. Suzaku Thank you, I will. Cecile I d like your opinion of them. Suzaku There s... jam. Cecile Yes. I just happened to get some lovely blueberries. Lloyd Alright, everyone. Pack it up, pack it up. Well done today. Don t do anymore. Hip, hip, hurrah! That s all folks... haah. Suzaku Ah... Um... Cecile Go to school. Classes might be over for the day, but it s important to meet your friends and have a social life, too. Shirley Say, can I ask you something important? Kallen Uh-huh. Sure, what is it? Shirley Ah, Kallen, are you hiding something from us? Kallen Huh? Shirley If it s something too personal... Kallen No. What are you talking about? Shirley You can tell me. I promise I won t be shocked or upset. Uh well the thing is I happend to see you before. Kallen Um... Shirley Urghh, you re going out with Lelou, right? Kallen Lelou? Shirley The other day I saw you outside. Kallen Ah, no no no no. That was all his doing. Shirley His doing? Kallen No, wait! It wasn t like that. Shirley I don t get it. You were trying so hard to catch the cat before. Kallen No, that wasn t it. Besides it s not like we kissed or anything. Shirley Or anything? Then you stopped short of doing it? Kallen Will you quit imagining things? You don t understand the circumstances one bit! Milly But an arranged marriage is so... I understand how much you want to reestablish the Ashford family. But mother, it s just that... Nina Ah, I ve divided it! Darlton The Saitama Ghetto is now completely surrounded. The Yamato Alliance s hide out is located at somewhere in here. Half the people in this neighborhood are cooperating with them. So, if we proceed now... Cornelia What will be the effect on production? Darlton Primary sector output should decrease by 0.2% Cornelia Within expectations, you mean. All right. All of you here participated in the Shinjuku disaster. Is that correct? Subordinate Yes. And we re indebted to you Princess Cornelia for your mercy. Cornelia That s not what I m asking. Do you think the conditions are similar? Subordinate Huh? Cornelia To those in Shinjuku. Announcer Mlitary authorities report that they have surrounded the Saitama Ghetto, a known hiding place for terrorists. Viceroy Cornelia is also on the scene, and entry to that area is restricted. C.C. Hum-hum-hum. Oh, well? What has you looking so serious? Announcer It appears that a full scale assault will be launched in two hours. Consequently, power will be shut off... Staff News is one thing, but why are we broadcasting the start time? Diethart Because they are trying to provoke Zero. Cornelia Zero is a criminal with a flair for theatrical. I ve recreated the same conditions that existed in Shinjuku in order to draw him out. If he s the over-confident type, I predict he ll come here to try to kill me. Subordinate Viceroy, you d really risk your own life like this? Cornelia What you fail to understand is war is a strrugle between pride and life. C.C. You re not falling for the enemy s provocation? Lelouch They went to such trouble to invite me, though. Besides, there s something I d like to ask Cornelia personally. C.C. Destroying Britannia or discovering who murdered your mother, which is more important to you? Lelouch The two are of equal importance. The royal family members are competing with each other to see who will ascend the throne and become the next ruler. Or rather, they re being forced to fight by that man. C.C. But the very thing you hate is the same thing that makes Britannia strong. The royal heir who is best fit become the next ruler of Britannia is the last one left standing. Lelouch Exactly. The weak ones lose and they re cast aside. Britannia is that kind of nation. That kind of world. C.C. Survival of the fittest is the most basic rule of all. Lelouch If that s true, then what happens to Nunnally? Should I simply give up on my sister because she s frail? I refuse to accept that. I ll wipe out that sort of world myself. Suzaku (Humming) Kallen Like I ve said, there s nothing between Lelouch and I! Suzaku Lelouch? Kallen Anyway, that s how it is. There s nothing going on. Suzaku Huh? Um... where is Lelouch? Shirley I don t know where he is. And I don t give a damn! Suzaku Huh? C.C. You can t go, Lelouch. You need to fulfill your part of our bargain, so I won t have you dying before that. Lelouch Notice that what you re saying and what you re doing are contradictory. C.C. Oh, I won t kill you. I m merely going to shoot you in the leg to quiet you down. Lelouch Now I get it. You are unable to use Geass yourself, aren t you? C.C. (gasp) Lelouch I m not surprised. I suspected as much. You obviously wouldn t have ask me to do it if you could ve done it yourself. C.C. Do you honestly think you can threaten me with a gun? Lelouch Yes, I do. C.C. Huh. Lelouch Until I met you I was dead. An empty corpse existing behind a false guise of life, a life in which I did nothing real. Day to day, I merely went through the emotions of living as if I were a zombie. And I always had the feeling that I was gradually dying. If I m condemned to go back to that, then I d rather... C.C. Stop it. Lelouch Humph. C.C. I see now. It s life without meaning. And a life like that... Civilian Aaah... Civilian Oh, my God. Why the hell did you do that? Even children are here. What s going on? We haven t done anything. Soldier That s exactly why. The people of this ghetto refused to report the terrorists. You hide them, cover for them. That s treason against a suzerain state! Darlton We ve done sweeping away those in charge. Cornelia It s nearly time to set our plan motion. So shall we begin? Darlton Right. Attention all forces. Commence eradication of the Saitama Ghetto. Darlton All forces, assume No. 1 battle stations. Jeremiah I don t understand. Why won t Princess Cornelia order us to attack as well? Kewell ; She won t because Orange is here. Just be thankful that you haven t been disposed of. You re to blame for this. It s due to you that our careers are over. Jeremiah You re wrong. Zero s the one who did it. Kewell That again, humph. Villetta Zero. Could that student be working with him? Commander Suppression of area 4 complete. 8th and 11th mechanized infantry companies are sweeping north and south in a pincer movement. Lelouch Always the same. Cornelia replaces Clovis, yet Britannia never changes. Kightmare Pilot What unit are you from? Your unit name and ID, soldier. Lelouch Private Dario Torres[?], sir. With Third Reconnaissance Company. I obtained this item from one of the terrorists. Could I ask you please transmit it to headquarters for me, sir? Kightmare Pilot Disc, huh? Well, I still need to verify your ID first. Lelouch Right, understood. But before we do that, sir, I d like to borrow your Sutherland. So, hand it over. Kightmare Pilot Sure. No problem. Just take good care of it. Lelouch Thank you, I really appreciate it. Yamato member It s hopeless. Yamato member Can t we break through along the Saikyo Line. Yamato member They got armor blocking it. We can t use backroads, either. Any reinforcements from Akabane or Jujo? Yamato member One man might get through but not a group. Yamato member Izumi! Yamato member Damn. Any words of Toda or Kawaguchi districts? Yamato member Forget that. Listen! Yamato member Huh? Lelouch This, is Zero. Yamato member Zero! Yamato member Zero, you mean? Lelouch I assume all of you have heard about the Shinjuku incident. Do what I say, and you will be saved. Yamato members Ooh. B-12 Pilot B-12, suppression complete. F-7 Pilot F-7, no sign of the enemy. D-24 PIlot D-24, we are 87% complete. Commander Paladin team, change course to 5-1-6. Yes, my Lord. moving to 5-1-6. Sutherland Pilot No response at all. This guy Zero might turn out to be a no show. Sutherland Pilot Yes, he s just another run of the mill terrorist. Yamato member They came! They really came! Yamato member Just like Zero said they would! Lelouch Now then. Shall I drag Cornelia out, or should I make an opening? R-1, R-2, maintain distance. Draw them back to the area where N-2 is. B-7, open fire towards 2 o clock. P-5 s team will commence its barrage. Operator ** * team, contact lost. Operator Enemy spotted in district G-4-7. Operator Kuznetskii team engaging. They were ambushed. Operator The enemy appears to be using Sutherlands captured from our own forces. Subordinate Exactly the same as Shinjuku. Subordinate Has that ever been any sign of Zero yet? Lelouch N-2, continue towards the upper-right. R-4, fire. N-1, take the man on the left. Right. P-3, take out the bridge and close down the route now. Operator Point 1-7 has fallen. Hally team, contact lost. Cornelia That s enough. Order all troops to fall back. Further damage and casualties serve no point. Subordinate Fall back? Subordinate With all due respect, we can still fight them. Cornelia We can t fight them like this. Darlton? All forces, fall back behind Ghetto perimeter at once. Formation dosen t matter. Fall back behind Ghetto perimeter at once. Lelouch What? No stomach for it? If I blend in with the retreating units that d put me right next to Cornelia. Have I cleared the task at hand already? C.C. Heh heh. You can t fight your own blood, can you? But regardless, that type of person is dangerous. I wonder which path he ll take. I understand. Just who do you think I am, anyway? Shirley Hmm. So, Lelou lived here before this became Area 11, huh? Was he a neighbor? Suzaku Uh... what about yourself? Shirley Myself? I guess we re a lot alike in that respect. Honestly I didn t like Lelou at the beginning when I first met him. He gave impression that he was flippant, and only thing he worked hard at was avoiding hard work. Suzaku Ah. Shirley But back when we were both fleshmen, I happened to see him come upon a traffic accident. A driver rear-ended another car and was clearly at fault, but he tried to blame on the elderly owners of the other car. Nobody tried to help them. And then... Ah, Lelou didn t do it so he could boast to his buddies or laugh about it later. He did it with the same bored expression he always wears. That s when I wondered, "What s up with this guy? What goes on his mind? What does he wanna do?" I really wanted to know and in the process of finding out... Suzaku You fell in love with him? Shirley Huh, um... You think that what this is? Maybe you re right. Milly How dreamy it is to be in love. Oh, how I wish. Lelouch Cornelia, you re no match you ll lose. Cornelia Zero is no match, I ll win. Subordinate Huh? Darlton Of course. That s why we call Princess Cornelia the Goddess of Victory. Cornelia Shall we go, then, Guilford my knight? Guilford It is my pleasure to serve and obey you, my Lady. Lelouch Humph. Even with my Geass, the normal security makes it too risky for me to simply stroll in. I guess I ll have to create an opening as I did with Clovis. Hmm? Student Council room? I thought the Cat Festival meeting was scheduled for tomorrow. Shirley I know Kallen said I had it all wrong, but it seemed like she was getting upset in order to fool me. Suzaku Which is why in this case, it s best to simply ask him directly. On your behalf, I can ask him how he feels about you. Shirley What? You d really do that? Suzaku Just relax. It ll be fine. Shirley Are you nuts? No way! Lelouch Hm? Oh, whatever. Suzaku Aw, come on. Let me handle this for you. I ll be discreet. Shirley I don t want your help, okay? Suzaku It ll be fine. Oh! Cat Meeow! Suzaku Sorry. Shirley Ah... Suzaku Oooh! Cat Grrr. Shirley Uh-oh. Does that hurt much? Suzaku Greatly. Lelouch You re desperate, Cornelia, using your Royal Guard in such a manner. This is Zero. N-1 will reengage their IFF signal. Operate as a Britannian unit. N-1 Understood. Lelouch ... as my decoy. Darlton One Knightmare left transmitting an IFF signal within the city area. Subordinate Can t you contact it? Subordinate Scrabble the rescue team! Cornelia No, destroy it. Subordinate You can t! Subordinate He might be a captive of the enemy. Cornelia I ordered all troops to fall back. I have no use for soldiers who can t follow my orders. Darlton You heard the Princess. Subordinate But! Cornelia Do your duty even if it costs your life. My subordinates follow that code without question. Guilford At your command, your Highness. N-1 Hey! What re you guys doing? Can t you read the IFF signal? I m on your side! N-1 Damn it! Lelouch No confirmation? Well then.. N-2, transmit signal then fall back to the hospital ruins. R-1, R-2, hold your positions, fire only if attacked. Cornelia They ve transmitted another signal which means one thing. They ve set an ambush. Send in more Gloucesters and surround them. Lelouch They re not following? No, damn it! R-1, R-2, abort the ambush and fall back at once. Abort! Operator Gloucesters have arrived at the indicated area. No sign of the enemy. Cornelia He anticipated my move. It s possible we really are dealing with Zero himself. Lelouch P-2, N-3, circle around behind the enemy. What s wrong? Come in! P-2, N-3! Damn it! B-1, B-5, move in! B-1? Like hell! There s no way we can beat Cornelia s Royal Guards. That s a death sentence. I m out! Yamato member Hey, all we surrender. Yamato member We won t resist. Yamato member Spare us. Cornelia Kill them. Lelouch P-6, P-8, what s happening? Aargh! B-7, circle around and cover N-4. N-4 This is B-7. I ve got a prime target here. I ll take him out first. Lelouch No, hold fire! That s a decoy. B-7, that s an order! N-4 What d you mean? I ve got this bastard right in my sights! Lelouch Fall back! They ll strike from above. B-7, fall back! N-4 Aargh...! Lelouch Idiot! B-8, this is Zero. I want a status report now. B-8 Screw your status report! Aargh...! Lelouch B-8! Damn! Anyone who s left, report in from the P-group now. Commander Mission complete. All forces, take formation No.4. Lelouch Beaten as easily. But that s not how the game was supposed to go. Cornelia This didn t work out the way it did in Shinjuku, Zero. So, are you still masquerading as one of us? We ll discover who you are shortly. Lelouch This... This is what real organization can do. Cornelia Attention, all Knightmare pilots. Open your hatches and reveal your faces. Lelouch Ah. Cornelia! Cornelia Huh. I repeat, all pilots, open your hatches and show me your faces. Lelouch What do I do? If she gets me in a line-up without my mask, my identity will be exposed. That mustn t happen. Use my Geass? No, impossible. It won t work unless I look directly at them. The enemy is protected within Knightmares. That leaves the infantry and the other pilots. Forget it, they re too many of them. How do I turn this around? No, would that work? Show them I m Zero then use the power? But then the Knightmares. Maybe I can start shooting and break out of here? Impossible, against Cornelia s Royal Guard that would be suicide. Guilford Open your hatch. It s your turn. What s wrong? Hurry up and open your hatch. Lelouch Well, my hatch was damaged earlier in battle. Guilford I see, then we ll open it for you. Turn around. Well, come on!l Lelouch Yes, understood. At once, Sir. Soldier Zero s been sighted! Lelouch Hm? Cornelia Aha, I was right. Zero has a flair for the dramatic. Lelouch No way! Guilford Capture him! Platoon 3 and 5, stay... Image detected. Target confirmed. Lelouch I ll just have to play along.** Head around back. Sharpshooters, open fire!** He fell! Guilford Your Highness, how do you want us to proceed now? Cornelia Hmm. Any likelihood it s a trap? Darlton There s always that possibility. Especially since we don t know anything about this person, aside from the fact that he seems as prideful as you anticipated, Viceroy. Cornelia Then there s no point in chasing him. Darlton Correct. If he intentionally revealed himself directry to his enemy, he must already have an escape route already in place. Cornelia So self-preservation trumps all? Lelouch That s how Cornelia is. She s nothing at all like Clovis. Ah! Lelouch Why did you rescue me? C.C. I told you already. I can t have you dying. Lelouch I wouldn t have lost if the conditions were equal. C.C. You sore loser. If you re really that good, you should be able to set up conditions the way you want. Lelouch That s what I ll do then, I ll set them up. I ll raise an army that can t lose to Britannia. A people, a nation! Where and how can I find troops? Who will serve my army? If only I could ask Suzaku to join me... No, that ship has sailed, he s a Britannian soldier now. Even if he doesn t enter into the fray, he s still my enemy. Well then, I ll just have to choose.