約 4,418,381 件
https://w.atwiki.jp/hmiku/pages/10309.html
【登録タグ M river 初音ミク 曲 灯下はこ、】 作詞:灯下はこ、 作曲:river 編曲:river 唄:初音ミク 曲紹介 river氏の19作目。 断片的な言葉~って言い聞かせながらかきました。感覚でかきました。(作詞者コメ転載) エレクトロ(アンビエント・テクノ)みたいな曲。詞の世界が素晴らしく、思いっきりインスピレーション頂きました。(作者コメ転載) 歌詞 糸で結んで 惑うブルー 待つことは嫌い 鋏で切って 違うモデル 夢も見られない 糸で結んで 惑うブルー モデル 夢も見られない 糸で結んで 惑うブルー 待つことは嫌い 鋏で切って 違うモデル 夢も見られない 糸で結んで 惑うブルー 待つことは嫌い 鋏で切って 違うモデル 夢も見られない 向かい合わせ 同じ顔した人形 右手をあげたら 左手があがる 向かい合わせ 同じ顔した人形 右手をあげたら 左手があがる 向かい合わせ 同じ顔した人形 右手をあげたら 左手があがる 混じり気のない 純粋な世界へ 秒読みを開始 ロープを切って 糸で結んで 惑うブルー 待つことは嫌い 鋏で切って 違うモデル 夢も見られない 糸で結んで 惑うブルー 待つことは嫌い 鋏で切って 違うモデル 夢も見られない 糸で結んで 惑うブルー 待つことは嫌い 鋏で切って 違うモデル 夢も見られない 糸で結んで 惑うブルー 待つことは嫌い 鋏で切って 違うモデル 夢も見られない コメント 名前 コメント
https://w.atwiki.jp/elvis/pages/1840.html
The Egyptian Book of the Dead The Book of Going Forth by Day Chronicle BooksOgden GoeletEva Von DassowJames WassermanRaymond Oliver Faulkner Ancient Egyptian Coffin Texts Spells 355-787 (Ancient Egyptian Coffin Texts) Aris & Phillips?Raymond Oliver Faulkner The Ancient Egyptian Coffin Texts Spells 788-1185 and Indexes Aris & Phillips?Raymond Oliver Faulkner The Ancient Egyptian Coffin Texts Aris & Phillips?Raymond Oliver Faulkner Ancient Egyptian Coffin Texts Spells, 1-354 (Modern Egyptology Series) Aris & Phillips?Raymond Oliver Faulkner The Ancient Egyptian Pyramid Texts 1910 Kessinger Pub Co?Raymond Oliver Faulkner The Egyptian Book of the Dead The Book of Going Forth by Day Chronicle BooksRaymond Oliver FaulknerOgden GoeletEva Von DassowJames Wasserman The Ancient Egyptian Pyramid Texts (Egyptology) Aris & Phillips?Raymond Oliver Faulkner The Ancient Egyptian Book of the Dead Univ of Texas Pr?Raymond Oliver FaulknerCarol Andrews? The Ancient Egyptian Coffin Texts (Modern Egyptology Series) Aris & Phillips?Raymond Oliver Faulkner
https://w.atwiki.jp/modspe/pages/15.html
■基本情報 ├■前提・補助mod ├■システム系mod ├■工業系mod ├■魔術系mod ├■農業系mod ├■ブロック・アイテム追加系mod ├■mob追加系mod └■複合mod 必ず基本情報内の注意事項を熟読してから、modを使用してください。 ページ編集をする方はこちら Mod名 概要 作者 ver. 形式 ■前提・補助mod ゲームのシステムを追加するmod及び前提、補助mod。 前提mod 一部modの導入に必要なmod。 coreFishing 釣れるアイテムを追加する前提mod。mod同士の連携もさせることができるが、釣れる確率は相対的に減少する。 reg 1.0.x Script 補助mod mod同士の連携などを補助するmod。 現在作成中 - - - ■システム系mod マイクラにはない要素を追加し、ゲーム性の拡張をすることができるmod。 Earthmoving 土系の一括破壊mod。土をまとめて破壊できる整地向きmod 白さん 1.0.x Native Lumberjack いわゆる木こりmod。木を一括で破壊することができる。 白さん 1.0.x Native Mineworker 鉱石の一括破壊mod。まとまった鉱石を一括で破壊することができる。 白さん 1.0.x Native ExpertModeMOD 難易度を追加するmod。さらに高い難易度を追加すると同時に、オリジナルの実績も追加される。試練の書というアイテムでボスmobを出現させることができるが、かなり強いので注意が必要。 homuhomu 1.0.x Script RAFT mod 大人気ゲームの「RAFT」をモチーフに制作されたmod。自分だけのいかだを作り、追加される槍や釣り竿、Itemnet等で資材を集めていく。 homuhomu 1.0.x Script ■工業系mod 科学や工業のエネルギーで、様々な機械やアイテムを追加し、自動化などができるmod。 Portal 2 Mod ポータルを設置することで、ポータル間の移動ができるようになるmod。ブロックやmobを持ち上げることができるGravityGunなどが追加される。PC版modの移植。 Desno365 1.0.x Script ■魔術系mod 魔術の力で、魔法を使ったり、特殊なアイテムを追加したりすることができるmod。 magicCRAFT 数種類の杖と多量のmobを追加する魔術mod。ボス級のmobが数体追加され、また祭壇を利用し、ゴブリンや恐竜などのmobを召喚することができる。ゴブリンは魔導書を与えることで鍛冶師や戦士などになり、必要なアイテムを渡すことで働いてくれる。 hope 1.0.x Script Wands Mod 7種類の様々な杖を追加するmod。ウィザー弾や、シュルカー弾などを放つことができる。 Wartave 1.0.x Script ■農業系mod 様々な農作物や、食料、農業用アイテムを追加することができるmod。 Torcherino 作物の成長、かまどの製錬、苗木の成長などの速度を上げるトーチを追加するmod。トーチから7*7の範囲の作物の成長やかまどの製錬速度を速める。PC版modの移植。 umerkk164 1.0.x Script ■ブロック・アイテム追加系mod 新ブロックやツール類、装備、アイテムなどを追加するmod。 StorageBox for MCPE PC版のmodで有名なストレージボックスを追加するmod。アイテムを大量に保管することができる。PC版原作者承諾済み HIRO 1.0.x Script chocolateMOD カカオと砂糖をクラフトすることでチョコレートを作成することができるmod。追加アドオンを導入することにより、チョコレートの鉱石や装備などを追加することができる homuhomu 1.0.x Script Mine ToolMOD 採掘に便利なツール類を多数追加するmod。 homuhomu 1.0.x Script MortarMOD すりばちを追加するmod。PC版のアレンジ移植。鉱石等を効率的に入手することができる homuhomu 1.0.x Script RedStoneMachineMOD redstone関連のアイテム、ブロックを追加するmod。信号が伝わると目の前のブロックと隣接チェスト内のブロックを入れ替えるスワッパーや、redstone動力をエネルギーに攻撃するレッドストーンソードなどがある。 homuhomu 1.0.x Script WoodFurnitureMOD 家具追加系mod。数種類の机やいす、実際に点灯消灯ができるライトなどを追加する。 homuhomu 1.0.x Script Armor Stand Mod アーマースタンドを追加するmod。特殊な形状でなければ基本どのmodの装備でも着せることができる。またスタンドのモデルを変更することも可能 MrElectric 1.0.x Script Exp Chest PE Mod 経験値を保管するチェストを追加するmod。チェストと金インゴット、黒曜石で毛友情の経験値チェスト。エンダーパール、ダイヤ、チェスト、黒曜石で、エンダー経験値チェストが作成できる。 TaQultO_988 1.0.x Script Power Gems PE Mod 8種類の新鉱石を追加し、それらの装備やツール類を追加するmod。また、各種装備や武器には特殊能力が付与されている。 TaQultO_988 1.0.x Script Dynamite Mod 6種類のダイナマイトを追加するmod。爆発威力の高いダイナマイトや、掘削に便利なダイナマイト、水を張るダイナマイトなどがある。 Wartave 1.0.x Script Moldable Tools Mod moldable dustと各種インゴットや木材と組み合わせることで、オーブを作成することができる。このオーブで木などをタップするとそれらに適したアイテムに変化する。 Wartave 1.0.x Script ■mob追加系mod 友好、敵対などの新mobを追加するmod。 PokeCraft Mod ポケモンを追加するmod。各種モンスターボールを使いポケモンをゲットすることができる。現段階ではゲットの機能のみが実装されている。 RedStudiosl 1.0.x Script Blokkit Mod ブロックの形をした可愛いペットを追加するmod。敵mobを倒すごとにレベルが上がり、レベル5に達すると金リンゴで進化させることができる。PC版modの移植。 TaQultO_988ElSirKael 1.0.x Script ■複合mod mobやアイテム、ブロックなどを複合的に追加するmod。 ROBO-CRAFT 某PC版のmodのようにロボットや、銃などを追加するmod nanatsukil 1.0.x Script ページを編集する +... このページを編集する際は |MIDDLE [[mod名 URL]]|概要|CENTER 作者名|対応バージョン|mod形式| をコピーし、必要な部分を書き換え貼り付けてください。 mod形式は ScriptModの場合は Script nativeの場合は BGCOLOR(#000) COLOR(#fff) Native を貼り付けてください。 .modpkgもScriptModの一種として扱います。 また公式add-onは別ページで掲載予定です。
https://w.atwiki.jp/elvis/pages/7315.html
Quality Control and Reliability (Handbook of Statistics) North-Holland? P. R. Krishnaiah? C. R. Rao? North-Holland? P.R.Krishnaiah? C.R.Rao? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Mathematics-Reference? Subjects-Science-Mathematics-Applied-Probability&Statistics? Propagation of Transient Elastic Waves in Stratified Anisotropic Media (North-Holland Series in Applied Mathematics and Mechanics, Vol 32) Elsevier Science Ltd? Joseph H. M. T. Van Der Hijden? ElsevierScienceLtd? JosephH.M.T.VanDerHijden? ジャンル別? Subjects-Engineering-Civil-Foundations&SoilMechanics? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Civil-Foundations&SoilMechanics? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Geology-Seismology? Subjects-Science-General Subjects-Science-Physics-Dynamics-FluidDynamics? Subjects-Science-AgriculturalSciences-SoilScience? Human Factors Psychology (Advances in Psychology) Elsevier Science Ltd? Peter A. Hancock? ElsevierScienceLtd? PeterA.Hancock? ジャンル別? Subjects-Computers&Internet-Business&Culture-ProjectManagement-Ergonomics? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Ergonomics? Subjects-Health,Mind&Body-Psychology&Counseling-General? Subjects-Health,Mind&Body-Psychology&Counseling-ByTopic-Reasoning? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Ergonomics? Subjects-Professional&Technical-Engineering-General Standards in Information Technology and Industrial Control Contributions from Ifip Working Group 5.4. Elsevier Science Ltd? Nicolas M. Malagardis? Theordore J. Williams? ElsevierScienceLtd? NicolasM.Malagardis? TheordoreJ.Williams? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Reference? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-General Analytical and Testing Methodologies for Design with Advanced Materials Elsevier? J.T. Pindera? S.V. Hoa? Elsevier? J.T.Pindera? S.V.Hoa? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Buckling of Structures Theory and Experiment (Studies in Applied Mechanics, Vol 19) Elsevier Science Ltd? I. Elishakoff? J. Arbocz? C. D., Jr. Babcock? A. Libai? ElsevierScienceLtd? I.Elishakoff? J.Arbocz? C.D.,Jr.Babcock? A.Libai? ジャンル別? Subjects-Engineering-Civil-Structural? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Solid State Devices Proceedings of the 17th European Solid State Device Research Conference 1987 (European Solid State Device Research Conference//Solid State Devices) North-Holland? Giovanni Soncini? Pier Ugo Calzolari? North-Holland? GiovanniSoncini? PierUgoCalzolari? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Engineering-Electrical&Electronics-Electronics-Apparatus,Devices&Design? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-Apparatus,Devices&Design? Subjects-Science-General Ergonomics of Hybrid Automated Systems I Elsevier Science Ltd? Waldemar Karwowski? Hamid R. Parsaei? Mickey R. Wilhelm? ElsevierScienceLtd? WaldemarKarwowski? HamidR.Parsaei? MickeyR.Wilhelm? ジャンル別? Subjects-Computers&Internet-Business&Culture-ProjectManagement-Ergonomics? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Ergonomics? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Ergonomics? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Linear Circuits, Systems and Signal Processing Elsevier? Christopher I. Byrnes? Clyde F. Martin? Richard E. Saeks? Elsevier? ChristopherI.Byrnes? ClydeF.Martin? RichardE.Saeks? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Analysis and Control of Nonlinear Systems Elsevier? Christopher I. Byrnes? Clyde F. Marttin? Richard E. Saeks? Elsevier? ChristopherI.Byrnes? ClydeF.Marttin? RichardE.Saeks? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-General An Introduction to Fiber Optics System Design North-Holland? Bruce E. Briley? North-Holland? BruceE.Briley? ジャンル別? Subjects-Engineering-Electrical&Electronics-Optics-FiberOptics? Subjects-Engineering-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-FiberOptics? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Physics-Solid-StatePhysics-CondensedMatter? Subjects-Science-Physics-Applied? Micromechanics of Granular Materials Proceedings (Studies in Applied Mechanics, Vol 20) Elsevier Science Ltd? Masao Satake? James T. Jenkins? ElsevierScienceLtd? MasaoSatake? JamesT.Jenkins? ジャンル別? Subjects-Engineering-Civil-Foundations&SoilMechanics? Subjects-Engineering-General? Subjects-Engineering-Materials-Properties-Physical? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-Civil-Foundations&SoilMechanics? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-Properties-Physical? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Science-General Subjects-Science-Physics-Dynamics-FluidDynamics? Subjects-Science-Physics-Applied? Subjects-Science-AgriculturalSciences-SoilScience? Molecular Electronic Devices Proceedings of the 3rd International Symposium on Molecular Electronic Devices Arlington, Virginia, 6-8 October, 1986 North-Holland? Forrest L. Carter? Ronald E. Siatkowski? Hank Wohltjen? North-Holland? ForrestL.Carter? RonaldE.Siatkowski? HankWohltjen? ジャンル別? Substores-UnknownASINs-61? Subjects-Engineering-Bioengineering-Biochemistry? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Engineering-Electrical&Electronics-Electronics-Apparatus,Devices&Design? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-Bioengineering-Biochemistry? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-Apparatus,Devices&Design? Subjects-Science-General Subjects-Science-Physics-Solid-StatePhysics-CondensedMatter? Subjects-Science-Physics-Applied? Measuring Current, Voltage, and Power (Handbook of Sensors and Actuators, V. 7) Elsevier Science Ltd? Kaj Iwansson? Gunther Sinapius? Wilfried Hoornaert? ElsevierScienceLtd? KajIwansson? GuntherSinapius? WilfriedHoornaert? ジャンル別? Subjects-Computers&Internet-ComputerScience-Circuitry-MicroelectronicDevices? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-Electronics-Microelectronics? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Electrical&Electronics-Measurements? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-Microelectronics? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Measurements? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Advances in Synthetic Metals Twenty Years of Progress in Science and Technology Elsevier Science Ltd? P. Bernier? S. Lafrant? G. Bidan? ElsevierScienceLtd? P.Bernier? S.Lafrant? G.Bidan? ジャンル別? Substores-UnknownASINs-61? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Engineering-General? Subjects-Medicine-Specialties-Pathology-ClinicalChemistry? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Pathology-ClinicalChemistry? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Physical&Theoretical? Subjects-Professional&Technical-ProfessionalScience-Physics-Electromagnetism? Subjects-Science-Chemistry-Organic-OrganometallicCompounds Subjects-Science-Chemistry-Physical&Theoretical-General? Subjects-Science-General Subjects-Science-Physics-General? Subjects-Science-Physics-Electromagnetism-General? Subjects-Science-Physics-Electromagnetism-Electricity? Subjects-Science-Medicine-Specialties-Pathology-ClinicalChemistry? Concurrent Engineering Methodology and Applications (Advances in Industrial Engineering) Elsevier Science Ltd? Peihua Gu? Andrew Kusiak? ElsevierScienceLtd? PeihuaGu? AndrewKusiak? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Management&Leadership-Management? Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Computers&Internet-Business&Culture-Manager sGuidestoComputing? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Science-Chemistry-Industrial&Technical? Subjects-Science-General Characterization of Porous Solids III Proceedings of the Iupac Symposium (Studies in Surface Science and Catalysis) Elsevier Science Ltd? J. Rouquerol? F. Rodriguez-Reinoso? K. S. W. Sing? K. K. Unger? ElsevierScienceLtd? J.Rouquerol? F.Rodriguez-Reinoso? K.S.W.Sing? K.K.Unger? ジャンル別? Subjects-Engineering-Chemical-Materials? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-Chemical-Materials? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Bipolar and Bipolar-Mos Integration North-Holland? P. A. H. Hart? North-Holland? P.A.H.Hart? ジャンル別? Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitComponents? Subjects-Engineering-Electrical&Electronics-Circuits? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Electrical&Electronics-Semiconductors? Subjects-Engineering-General? Subjects-Health,Mind&Body-MentalHealth-ManicDepression? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Semiconductors? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Physics-Applied? Microchemistry Spectroscopy and Chemistry in Small Domains Proceedings of the Jrdc-Kul Joint International Symposium on 'Spectroscopy and Chemist (North-Holland Delta Series) North-Holland? Hiroshi Masuhara? North-Holland? HiroshiMasuhara? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Science-Chemistry-Physical&Theoretical-Electrochemistry? Subjects-Science-Chemistry-Spectroscopy-General? Structural Mechanics in Reactor Technology North-Holland Publishing Co? K.F. Kussmaul? North-HollandPublishingCo? K.F.Kussmaul? ジャンル別? Subjects-Engineering-Civil-Structural? Subjects-Engineering-General? Subjects-Engineering-Nuclear? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-Nuclear? Subjects-Professional&Technical-Engineering-General Chromatography of Mycotoxins Techniques and Applications (Journal of Chromatography Library) Elsevier Science Ltd? Vladimir Betina? ElsevierScienceLtd? VladimirBetina? ジャンル別? Subjects-Engineering-General? Subjects-Medicine-BasicScience-Physiology? Subjects-Medicine-Pharmacology-Toxicology? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-Medical-Pharmacology-Toxicology? Subjects-Science-Chemistry-General&Reference? Subjects-Science-Chemistry-Chromatography? Subjects-Science-Chemistry-Biochemistry? Subjects-Science-General Subjects-Science-Medicine-BasicScience-Physiology? Subjects-Science-Medicine-Pharmacology-Toxicology? Automation and Robotics in Construction X Proceedings of the 10th International Symposium on Automation and Robotics in Construction (Isarc Housto) Elsevier Science Ltd? George H. Watson? Richard L. Tucker? ElsevierScienceLtd? GeorgeH.Watson? RichardL.Tucker? ジャンル別? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-Robotics? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-General? Subjects-Engineering-Mechanical-Automation? Subjects-Engineering-Mechanical-Robotics? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Automation? Subjects-Professional&Technical-Engineering-Mechanical-Robotics? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Esrel '93 Safety and Reliability Assessment -An Integral Approach- Proceedings of the European Safety and Reliability Conference Munich, German Elsevier Science Ltd? Peter Kafka? Josefa Wolf? ElsevierScienceLtd? PeterKafka? JosefaWolf? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Mechanics of Geomaterial Interfaces (Studies in Applied Mechanics) Elsevier Science Ltd? A. P. S. Selvadurai? M. J. Boulon? ElsevierScienceLtd? A.P.S.Selvadurai? M.J.Boulon? ジャンル別? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Geotechnical? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Geotechnical? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-Mathematics-Applied-General? Subjects-Science-AgriculturalSciences-SoilScience? Reliability and Optimization of Structural Systems, V Proceedings of the Ifip Wg7.5 Fifth Working Conference on Reliability and Optimization of Str (IFIP Transactions B Computer Applications in Technology) North-Holland? P. Thoft-Christensen? H. Ishikawa? North-Holland? P.Thoft-Christensen? H.Ishikawa? ジャンル別? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Structural? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Structural? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Recent Research Towards Advanced Man-Machine Interface Through Spoken Language Elsevier Science Ltd? H. Fujisaki? ElsevierScienceLtd? H.Fujisaki? ジャンル別? Subjects-Computers&Internet-Software-Business-SpeechProcessing? Subjects-Computers&Internet-Software-VoiceRecognition? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-General? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-HumanVision&LanguageSystems? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-ComputerMathematics? Subjects-Computers&Internet-Programming-General? Subjects-Computers&Internet-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Synthetic Process and Control of Functionality Materials (New Functionality Materials, Vol C) Elsevier Science Ltd? Teiji Tsuruta? M. Doyama? M. Seno? ElsevierScienceLtd? TeijiTsuruta? M.Doyama? M.Seno? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Single-Component, Binary, and Ternary Oxide Glasses Supplements to Parts A, B, C and D (Physical Sciences Data) Elsevier Science Ltd? O. V. Mazurin? M. V. Streltsina? T. P. Shvaiko-Shvaikovskaya? ElsevierScienceLtd? O.V.Mazurin? M.V.Streltsina? T.P.Shvaiko-Shvaikovskaya? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-Ceramics? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-Chemical-Coatings,Ceramics&Glass? Subjects-Professional&Technical-Engineering-MaterialsScience-Ceramics? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Chemical-Coatings,Ceramics&Glass? Subjects-Science-General Indoor Air Quality A Comprehensive Reference Book (Air Quality Monographs, Vol 3) Elsevier Science Ltd? Marco Maroni? Bernd Seifert? Thomas Lindvall? ElsevierScienceLtd? MarcoMaroni? BerndSeifert? ThomasLindvall? ジャンル別? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Reference-General? Problems of Technological Plasticity (Studies in Applied Mechanics) Elsevier Science Ltd? B. A. Druyanov? R. I. Nepershin? ElsevierScienceLtd? B.A.Druyanov? R.I.Nepershin? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Mathematics-Applied-Engineering-Modeling? New Trends in System Reliability Evaluation (Fundamental Studies in Engineering) Elsevier Science Ltd? Krishna B. Misra? ElsevierScienceLtd? KrishnaB.Misra? ジャンル別? Subjects-Computers&Internet? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Geometric Modeling for Product Realization Selected and Expanded Papers from the Ifip Tc5/Wg5.2 Working Conference on Geometric Modeling, Rensselae (Ifip Transactions. B, Applications in Technology, B-8) North-Holland? Ifip Tc5? Wg5.2 Working Conference on Geometric Modeling? Michael J. Wozny? Peter R. Wilson? Michael J. Pratt? North-Holland? IfipTc5? Wg5.2WorkingConferenceonGeometricModeling? MichaelJ.Wozny? PeterR.Wilson? MichaelJ.Pratt? ジャンル別? Subjects-Arts&Photography-GraphicDesign-Design-Decorative? Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Computers&Internet-GraphicDesign-General? Subjects-Computers&Internet-General? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-General Subjects-Science-Mathematics-Applied-Engineering-Modeling? Science of Ceramic Interfaces II (Materials Science Monographs) Elsevier Science Ltd? Janusz Nowotny? ElsevierScienceLtd? JanuszNowotny? ジャンル別? Substores-UnknownASINs-61? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-Ceramics? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-Ceramics? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Computational Engineering Proceedings of the First Pan-Pacific Conference on Computational Engineering - Pcce '93 Seoul, Korea, 1-5 November, 1993 Elsevier Science Ltd? Byung Man Kwak? Mastaka Tanaka? ElsevierScienceLtd? ByungManKwak? MastakaTanaka? ジャンル別? Subjects-Computers&Internet-ComputerScience-SoftwareEngineering-InformationSystems? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Mathematics-Applied-Engineering-General? Computational Wind Engineering 1 Proceedings of the 1st International Symposium on Computational Wind Engineering (Cwe 92 Tokyo, Japan, August 2) Elsevier Science Ltd? S. Murakami? ElsevierScienceLtd? S.Murakami? ジャンル別? Subjects-Computers&Internet? Subjects-Engineering-Aerospace-Aerodynamics? Subjects-Engineering-Energy-Wind? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Aerospace-Aerodynamics? Subjects-Professional&Technical-Engineering-Energy-Wind? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Mathematics-Applied-General? Subjects-Science-Technology-RenewableEnergy? Biodegradable Plastics and Polymers Proceedings of the Third International Scientific Workshop on Biodegradable Plastics and Polymers, Osaka, Japan (Studies in Polymer Science) Elsevier Science Ltd? Japan) International Scientific Workshop on Biodegradable Plastics and Polymers (3rd 1993 Osaka? Yoshiharu Doi? Kazuhiko Fukuda? ElsevierScienceLtd? Japan)InternationalScientificWorkshoponBiodegradablePlasticsandPolymers(3rd 1993 Osaka? YoshiharuDoi? KazuhikoFukuda? ジャンル別? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-General? Subjects-Engineering-Materials-Deterioration? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Medicine-BasicScience-Physiology? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-Deterioration? Subjects-Science-Medicine-BasicScience-Physiology? Magnetoelastic Effects and Applications Proceedings of the First International Meeting on Magnetoelastic Effects and Applications Naples, Italy, 24 (Elsevier Studies in Applied Electromagnetics in Material) Elsevier Science Ltd? L. Lanotte? ElsevierScienceLtd? L.Lanotte? ジャンル別? Substores-UnknownASINs-61? Subjects-Engineering-Electrical&Electronics-ElectromagneticTheory? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectromagneticTheory? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Physics-Nanostructures? Subjects-Science-General Subjects-Science-Physics-General? Subjects-Science-Physics-Nanostructures? Subjects-Science-Physics-Electromagnetism-General? Casing Design Theory and Practice (Developments in Petroleum Science) Elsevier Science Ltd? Sandra Sutherland Rahman? G. V. Chilingarian? ElsevierScienceLtd? SandraSutherlandRahman? G.V.Chilingarian? ジャンル別? Subjects-Engineering-Civil-Mining? Subjects-Engineering-Civil-Environmental-Mining? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Engineering-Petroleum,Mining&Geological-DrillingProcedures? Subjects-Professional&Technical-Engineering-Civil-Mining? Subjects-Professional&Technical-Engineering-Civil-Environmental-Mining? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-DrillingProcedures? Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-Prospecting&Mining? Subjects-Science-General Subjects-Science-Technology-Safety&Health? Computational Modeling for Fluid Flow and Interfacial Transport (Transport Processes in Engineering) Elsevier Science Ltd? Wei Shyy? ElsevierScienceLtd? WeiShyy? ジャンル別? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-General? Subjects-Engineering-General? Subjects-Engineering-Mechanical-Hydraulics? Subjects-Engineering-Mechanical-FluidMechanics? Subjects-Professional&Technical-Engineering-Mechanical-Hydraulics? Subjects-Professional&Technical-Engineering-Mechanical-FluidMechanics? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Mathematics-Applied-General? Subjects-Science-Physics-Dynamics-FluidDynamics? Subjects-Science-Physics-General? Subjects-Science-Physics-FluidMechanics? Materials Under Extreme Conditions and Nanophase Materials Proceedings of Symposium B on Materials Under Extreme Condition and Symposium C on Nanop (European Materials Research Society Symposia Proceedings) North-Holland? Symposium B on Materials Under Extreme Conditions? I. Gorynin? G. Kostorz? France) Symposium C on Nanophase Materials (1992 Strasbourg? V. Trevilov? North-Holland? SymposiumBonMaterialsUnderExtremeConditions? I.Gorynin? G.Kostorz? France)SymposiumConNanophaseMaterials(1992Strasbourg? V.Trevilov? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Materials-Properties-Physical? Subjects-Engineering-Materials-Testing? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-Properties-Physical? Subjects-Professional&Technical-Engineering-Materials-Testing? Subjects-Science-General Digital Moving Pictures Coding and Transmission on Atm Networks (Advances in Image Communication, Vol 3) Elsevier Science Ltd? Jean-Pierre Leduc? ElsevierScienceLtd? Jean-PierreLeduc? ジャンル別? Subjects-Computers&Internet-Networking? Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Computers&Internet-CertificationCentral-Subjects-Networking? Subjects-Computers&Internet-CertificationCentral-General? Subjects-Computers&Internet-ComputerScience-Circuitry-Communication&SignalProcessing? Subjects-Engineering-ComputerTechnology-ImagingSystems? Subjects-Engineering-Electrical&Electronics-DigitalDesign? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Engineering-Telecommunications-Television&Video? Subjects-Engineering-Telecommunications-Digital? Subjects-Entertainment-Movies-Video-Technical? Subjects-Professional&Technical-Engineering-ComputerTechnology-ImagingSystems? Subjects-Professional&Technical-Engineering-Electrical&Electronics-DigitalDesign? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Telecommunications-Television&Video? Subjects-Professional&Technical-Engineering-Telecommunications-Digital? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Characterization and Control of Odours and Voc in the Process Industries Proceedings of the Second International Symposium on Characterization and (Studies in Environmental Science) Elsevier Science Ltd? S. Vigneron? J. Hermia? J. Chaouki? ElsevierScienceLtd? S.Vigneron? J.Hermia? J.Chaouki? ジャンル別? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-Engineering-General Subjects-Science-Chemistry-Organic-General? Subjects-Science-General Advances in Fiber Composite Materials (Current Japanese Materials Reserch, Vol. 12) Elsevier Science Ltd? Takehito Fukuda? Zenichiro Maekawa? Toru Fujii? ElsevierScienceLtd? TakehitoFukuda? ZenichiroMaekawa? ToruFujii? ジャンル別? Substores-UnknownASINs-11? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-General? Subjects-Engineering-Materials-Composites? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-Composites? Light Emission from Silicon Proceedings of Symposium E on Light Emission from Silicon of the 1993 E-Mrs Spring Conference Strasbourg, France, May (European Materials Research Society Symposia Proceedings) North-Holland? France) Symposium E on Light Emission from Silicon (1993 Strasbourg? Leigh T. Canham? J. C. Vial? W. Lang? North-Holland? France)SymposiumEonLightEmissionfromSilicon(1993Strasbourg? LeighT.Canham? J.C.Vial? W.Lang? ジャンル別? Subjects-Engineering-Chemical-Materials? Subjects-Engineering-General? Subjects-Engineering-Materials-Properties-Physical? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Chemical-Materials? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-Properties-Physical? Subjects-Science-Chemistry-Spectroscopy-General? Subjects-Science-General Subjects-Science-Physics-General? Subjects-Science-Physics-Optics? Trace Determination of Pesticides and Their Degradation Products in Water (Techniques and Instrumentation in Analytical Chemistry, Vol 19) Elsevier Science Ltd? Damia Barcelo? Marie-Claire Hennion? ElsevierScienceLtd? DamiaBarcelo? Marie-ClaireHennion? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Groundwater? Subjects-Engineering-General? Subjects-Medicine-Pharmacology-Toxicology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Groundwater? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Medical-Pharmacology-Toxicology? Subjects-Professional&Technical-ProfessionalScience-Physics-Statics? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-Analytic? Subjects-Science-Chemistry-Industrial&Technical? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Physics-Statics? Subjects-Science-Medicine-Pharmacology-Toxicology? Solvent Crazing of Polymers (Studies in Polymer Science) Elsevier Science Ltd? A. L. Volynskii? N. F. Bakeev? ElsevierScienceLtd? A.L.Volynskii? N.F.Bakeev? ジャンル別? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-Chemical-Materials? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-Chemical-Materials? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Mechanics of Transformation Toughening and Related Topics (North-Holland Series in Applied Mathematics and Mechanics) North-Holland? B. L. Karihaloo? J. H. Andreasen? North-Holland? B.L.Karihaloo? J.H.Andreasen? ジャンル別? Substores-UnknownASINs-61? Subjects-Engineering-General? Subjects-Engineering-Materials-Properties-Thermal? Subjects-Engineering-MaterialsScience-Ceramics? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-Ceramics? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-Properties-Thermal? Subjects-Science-General Stability in Viscoelasticity (North-Holland Series in Applied Mathematics and Mechanics) North-Holland? Aleksey D. Drozdov? Vladimir Borisovich Kolmanovskii? North-Holland? AlekseyD.Drozdov? VladimirBorisovichKolmanovskii? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Materials-StrengthofMaterials? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Materials-StrengthofMaterials? Subjects-Professional&Technical-ProfessionalScience-Physics-Nanostructures? Subjects-Science-General Subjects-Science-Mathematics-General? Subjects-Science-Mathematics-Applied-General? Subjects-Science-Physics-Nanostructures? Uncertainty Modelling and Analysis Theory and Applications (Machine Intelligence and Pattern Recognition) Elsevier Science Ltd? Bilal M. Ayyub? Madan M. Gupta? ElsevierScienceLtd? BilalM.Ayyub? MadanM.Gupta? ジャンル別? Substores-UnknownASINs-11? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-General? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-MachineLearning? Subjects-Computers&Internet-Programming-PatternRecognition? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Formal Design Methods for CAD (Ifip Transactions B Applications in Technology, Vol B-18) North-Holland? John S. Gero? Enn Tyugu? North-Holland? JohnS.Gero? EnnTyugu? ジャンル別? Subjects-Arts&Photography-Architecture-Drawing&Modelling-CAD-CAD&CAM? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-General? Subjects-Computers&Internet-GraphicDesign-CAD-CAD&CAM? Subjects-Computers&Internet-General? Subjects-Engineering-ComputerTechnology-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-ComputerTechnology-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-Drawing&Modelling-CAD-CAD&CAM? Subjects-Professional&Technical-Engineering-General 洋書
https://w.atwiki.jp/ruphy/pages/35.html
CGContext class CGContext # Managing Graphics Context def flush; self end def self.Get_type_id; id end def release; end def retain; end def synchronize; end # Saving and Restoring the Current Graphic State def save_g_state; self end def restore_g_state; self end # Getting and Setting Graphics State Parameters def get_interpolation_quality; @interpolation_quality end def set_flatness(flatness); @flatness=flatness end def set_interpolation_quality(quality); @interpolation_quality= quality end def set_line_cap; end def set_line_dash; end def set_line_join; end def set_line_width; end def set_miter_limit; end def set_pattern_phase; end def set_fill_pattern; end def set_rendering_intent; end def set_should_antialias; end def set_should_smooth_fonts; end def set_stroke_pattern; end def set_blend_mode; end def set_allows_antialiasing; end # Constructing Paths def add_arc; end def add_arc_to_point; end def add_curve_to_point; end def add_lines; end def add_line_to_point; end def add_path; end def add_quad_curve_to_point; end def add_rect; end def add_rects; end def begin_path; end def close_path; end def move_to_point; end def add_ellipse_in_rect; end # Painting Paths def clear_rect; end def draw_path; end def even_odd_fill_path; end def fill_path; end def fill_rect; end def fill_rects; end def fill_ellipse_in_rect; end def stroke_path; end def stroke_rect; end def stroke_rect_with_width; end def replace_path_with_stroked_path; end def stroke_ellipse_in_rect; end def stroke_line_segments; end # Getting Information About Paths def is_path_empty; end def get_path_current_point; end def get_path_bounding_box; end def path_contains_point; end # Setting Color, Color Space, and Shadow Values def set_alpha; end def set_CMYK_fill_color; end def set_fill_color; end def set_CMYK_stroke_color; end def set_fill_color_space; end def set_fill_color_with_color; end def set_gray_fill_color; end def set_gray_stroke_color; end def set_RGB_fill_color; end def set_RGB_stroke_color def set_shadow def set_shadow_with_color def set_stroke_color def set_stroke_color_space def set_stroke_color_with_color # Transforming User Space def concat_CTM; end def get_CTM; end def rotate_CTM; end def scale_CTM; end def translate_CTM; end # Using Transparency Layers def begin_transparency_layer def begin_transparency_layer_with_rect def end_transparency_layer # Drawing an Image to a Graphics Context def draw_tiled_image def draw_image # Drawing PDF Content to a Graphics Context def draw_PDF_page def draw_PDF_document # Drawing With a Gradient def draw_linear_gradient def draw_radial_gradient # Drawing With a Shading def draw_shading # Setting Up a Page-Based Graphics Context def begin_page def end_page # Drawing Glyphs # 字面の描画 def show_glyphs(g, count); self end def show_glyphs_at_point(x, y, glyphs, count); self end def show_glyphs_with_advances(glyphs, advances, count); self end def show_glyphs_at_positions()(glyphs, positions, count); self end # Drawing Text # テキストの描画 def get_text_matrix; @matrix end def get_text_position; @text_position end def select_font(name, size, text_encoding); @font=[[CTFont]](name, size, text_encoding) end def set_character_spacing(spacing); @spacing end def set_font; end def set_font_size def set_text_drawing_mode def set_text_matrix def set_text_position def show_text def show_text_at_point # Converting Between Device Space and User Space def get_user_space_to_device_space_transform def convert_point_to_device_space def convert_point_to_user_space def convert_size_to_device_space def convert_size_to_user_space def convert_rect_to_device_space def convert_rect_to_user_space end Functions by Task Manageing Graphics Contexts How to Use context = NSGraphicsContext.current_context.graphics_port context.set_text_matrix CGAffineTransform Identity
https://w.atwiki.jp/nakamura001/pages/200.html
// Simplified Multiply Particle shader. Differences from regular Multiply Particle one // - no Smooth particle support // - no AlphaTest // - no ColorMask Shader "Mobile/Particles/Multiply" { Properties { _MainTex ("Particle Texture", 2D) = "white" {} } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } Blend Zero SrcColor Cull Off Lighting Off ZWrite Off Fog { Color (1,1,1,1) } BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } // ---- Dual texture cards SubShader { Pass { SetTexture [_MainTex] { combine texture * primary } SetTexture [_MainTex] { constantColor (1,1,1,1) combine previous lerp (previous) constant } } } // ---- Single texture cards (does not do particle colors) SubShader { Pass { SetTexture [_MainTex] { constantColor (1,1,1,1) combine texture lerp(texture) constant } } } } }
https://w.atwiki.jp/warband/pages/368.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Quarters ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch
https://w.atwiki.jp/amslracing/pages/43.html
gmapping ROSに標準で実装されているSLAMのパッケージであるgmapping(http //www.ros.org/wiki/gmapping)についてのちょっとした説明. Grid mapを構築する為のSLAMであり,このアルゴリズム自体は非常に代表的なアルゴリズムで実装されている. OpenSLAMプロジェクトのソースを利用しているらしく, http //openslam.org/gmapping.html も参照している. このページに書かれているように,元になった論文は Giorgio Grisetti, Cyrill Stachniss, and Wolfram Burgard Improved Techniques for Grid Mapping with Rao-Blackwellized Particle Filters, IEEE Transactions on Robotics, 2006 Giorgio Grisetti, Cyrill Stachniss, and Wolfram Burgard Improving Grid-based SLAM with Rao-Blackwellized Particle Filters by Adaptive Proposals and Selective Resampling, In Proc. of the IEEE International Conference on Robotics and Automation (ICRA), 2005 である. 次に本SLAMのアルゴリズムの簡単な説明をする. アルゴリズムの説明 このSLAMはParticleフィルタのフレームワークを用いたGrid mapベースのSLAMアルゴリズムである. よって,FastSLAM2.0のフレームワークといえる. ここで,FastSLAM1.0ではない理由は,Scan matchによって遷移モデルの再サンプリングをしているからである. 大まかなアルゴリズムの説明を以下に載せる. アルゴリズム ロボットの運動モデルに従ってパーティクルを遷移させる 遷移したパーティクルそれぞれにScan matchをかけて位置を補正する 各パーティクルに対してレーザスキャンデータと地図との尤度を計算し,Particle FilterのImportance Weightsを計算する. 地図を更新 Sequential Importance Resampling(SIR)(おそらく)によってリサンプリング 1に戻って各パーティクルを運動モデルによって遷移させる このアルゴリズムではScan matchingをすることによって,遷移させたパーティクルの分布をより確からしい位置に補正を欠けているため,少ないパーティクルでも良い結果が得られやすい. このコンセプトはFastSLAM2.0と同様なものである. Scan matchingのアルゴリズムはICPではなく,CARMENのVascoが実装されている. なので,比較的いScan matchができている. gmappingパラメータ SLAMを行う上で必要なパラメータが幾つかある. ここでは簡単なパラメータの説明を行う. gmappingのページにも説明が載っているので参考に. またslam_gmapping.cppのコメントにも記載されており,こちらのほうが分かりやすいかも. 以下,slam_gmapping.cppのコメントより (以下,編集中) Parameters used by GMapping itself ~throttle_scans [int] throw away every nth laser scan ~base_frame [string] the tf frame_id to use for the robot base pose ~map_frame [string] the tf frame_id where the robot pose on the map is published ~odom_frame [string] the tf frame_id from which odometry is read ~map_update_interval [double] time in seconds between two recalculations of the map Laser Parameters ~/maxRange [double] maximum range of the laser scans. Rays beyond this range get discarded completely. (default maximum laser range minus 1 cm, as received in the the first LaserScan message) ~/maxUrange [double] maximum range of the laser scanner that is used for map building (default same as maxRange) ~/sigma [double] standard deviation for the scan matching process (cell) ~/kernelSize [double] search window for the scan matching process ~/lstep [double] initial search step for scan matching (linear) ~/astep [double] initial search step for scan matching (angular) ~/iterations [double] number of refinement steps in the scan matching. The final "precision" for the match is lstep*2^(-iterations) or astep*2^(-iterations), respectively. ~/lsigma [double] standard deviation for the scan matching process (single laser beam) ~/ogain [double] gain for smoothing the likelihood ~/lskip [int] take only every (n+1)th laser ray for computing a match (0 = take all rays) Motion Model Parameters (all standard deviations of a gaussian noise model) ~/srr [double] linear noise component (x and y) ~/stt [double] angular noise component (theta) ~/srt [double] linear - angular noise component ~/str [double] angular - linear noise component Others ~/linearUpdate [double] the robot only processes new measurements if the robot has moved at least this many meters ~/angularUpdate [double] the robot only processes new measurements if the robot has turned at least this many rads ~/resampleThreshold [double] threshold at which the particles get resampled. Higher means more frequent resampling. ~/particles [int] (fixed) number of particles. Each particle represents a possible trajectory that the robot has traveled Likelihood sampling (used in scan matching) ~/llsamplerange [double] linear range ~/lasamplerange [double] linear step size ~/llsamplestep [double] linear range ~/lasamplestep [double] angular setp size Initial map dimensions and resolution ~/xmin [double] minimum x position in the map [m] ~/ymin [double] minimum y position in the map [m] ~/xmax [double] maximum x position in the map [m] ~/ymax [double] maximum y position in the map [m] ~/delta [double] Grid mapのGridの一辺のサイズ [m]
https://w.atwiki.jp/non-uo/pages/39.html
第11回桜・De・Mode エントリーNo01 【特別賞】 Designer : Rosey Rosey 人間 入賞 女子 特別賞 第11回桜・De・Mode 第11回桜・De・Mode エントリーNo02 Designer : Josephine Josephine 人間 女子 第11回桜・De・Mode 第11回桜・De・Mode エントリーNo03 Designer : sheep sheep 人間 女子 第11回桜・De・Mode 第11回桜・De・Mode エントリーNo04 【特別賞】 Designer : kikuno kikuno 人間 入賞 女子 特別賞 第11回桜・De・Mode 第11回桜・De・Mode エントリーNo05 Designer : Mephistopheles Mephistopheles 人間 女子 第11回桜・De・Mode 第11回桜・De・Mode エントリーNo06 Designer : Nanase Nanase 人間 女子 第11回桜・De・Mode 第11回桜・De・Mode エントリーNo07 【特別賞】 Designer : minmin L EST ROSE minmin 人間 入賞 女子 特別賞 第11回桜・De・Mode 第11回桜・De・Mode エントリーNo08 【優勝】 Designer : golden fish 終始ハイレベルの第11回桜・De・Modeを制した優勝服。 普段着バージョン、冒険バージョンのギャップが可愛すぎる。 普段着バージョン 頭 bonnet 047E [裁縫バルクL5] Pure Ice [TAF] Luna White 首 studded gorget 097C [皮タブ] Agapite04 上半身 L1 L2 Leather Ninja Jacket 097E [皮タブ] Agapite06 L3 doublet 0491 [裁縫バルクL3] Brown Light L4 L5 腕 手 leather gloves 097E [皮タブ] Agapite06 下半身 L1 short pants 058A [NPC布] Green18 L2 kilt 05A3 [NPC布] Green43 L3 Leather Ninja Belt 097E [皮タブ] Agapite06 靴 sandals 0711 [NPCサンダル][NPC布] Neutral09 アクセ イヤリング tourmaline earring 08A5 [鉱石] Golden [皮タブ] Golden01/Yellow01 指輪 腕輪 武器 右手 左手 lantern 08A5 [鉱石] Golden [皮タブ] Golden01/Yellow01 両手 冒険バージョン 頭 cap 059E [NPC布] Green38 首 studded gorget 097C [皮タブ] Agapite04 上半身 L1 L2 Leather Ninja Jacket 097E [皮タブ] Agapite06 L3 doublet 0491 [裁縫バルクL3] Brown Light L4 L5 Quiver Of Infinity 腕 手 leather gloves 097E [皮タブ] Agapite06 下半身 L1 short pants 058A [NPC布] Green18 L2 L3 Leather Ninja Belt 097E [皮タブ] Agapite06 靴 sandals 0711 [NPCサンダル][NPC布] Neutral09 アクセ イヤリング tourmaline earring 08A5 [鉱石] Golden [皮タブ] Golden01/Yellow01 指輪 腕輪 武器 右手 左手 両手 Bow golden fish 人間 優勝 入賞 女子 第11回桜・De・Mode
https://w.atwiki.jp/c21coterie/pages/420.html
日記2010年10月その1 にあるゲームを実装中。 http //www.geocities.jp/sinapusu2002/2dTanklGame/canvasTest.htm で実際に動くコードを確認可能。 現在、マウスポインターを狙って弾を撃ってくる大砲を実装。 それを確認できる。 var KeyBuffer;//キー入力バッファ var e_manage=new Array()//マップ上にいる敵データを管理する配列 var myUnit=CreateMyUnit(100,100) //自機の管理,当面ダミーデータ var x_position=new Array()//敵味方の大雑把な位置を表現する var eBullet_manage=new Array();//敵の弾を管理する配列 var myBullet_manage=new Array();//自機の弾を管理する配列。 var map;//画面マップ var mapHeightDates=new Array()//地面の凸凹を現す変数データ、地面は1次元の折れ線として表現される、当たり判定がめんどくさくなる理由の王様; var g=4.9//重力の値、必要に応じて変更予定 var baseClock=0.1;//弾の移動や敵の移動などの元となる1fpsでbasicClock時間が進む。 var mapHeight=600; var mapWidth=1000; var gd; function setPict(bp){ BulletPict= bp; } function eCannon(x,y,hp,size,timer,rndTimer,BulletSpeed,debug,img) { this.x = x; this.y = y; this.nowX=x; this.nowY=y; this.hp= hp;//ヒットポイント //this.bmp = new Image("e_CannonBody.jpg");//キャノン本体の画像 //this.Cannon = new Image("e_Cannon.jpg");キャノンの砲身の画像 this.AttackTimer= timer;//攻撃間隔 this.rndTimer = rndTimer;//攻撃間隔のランダムな揺らぎの秒数、fps単位 this.BulletSpeed=BulletSpeed;//弾速 this.state=0;//0なら稼働中、1なら爆発エフェクト中、2なら大砲を発射後の反動アニメーション this.round=0;//大砲の砲身の角度を表す変数 this.nextAttackTimer=50;//fps計算一回ごとに1引かれる変数、これが0以下になると弾発射処理が行われ、nextAttackTimerは再セットされる。 this.size=size//大砲のサイズ/大きいのや小さいのや色々作りたくなる変数 this.no=0; this.img=img;//弾のエフェクト this.img.width=size; this.img.height=size; this.attack = function(debug) { //放物線を描いて飛ぶ大砲の弾。これを発射しeBullet_manageに弾を登録するメソッド; //弾の移動は全てeBullet_manageから取り出しmoveメソッドで行う。jscriptではスタックに複数の型を混在させることが出来たか記憶があいまい、混在出来るいい意味でいい加減な言語だったと思うけど? // 主人公機と自機のX,Y座標の差分にあわせて、大砲の発射角が変更される this.nextAttackTimer--; if(this.nextAttackTimer 0) { var x1=myUnit.x-this.x; var y1=myUnit.y-this.y; //var cb=new CannonBullet(0,0,0,0);//ダミーデータ //cb.img.onload = function() //{ if(Math.abs(x1) 1){ if(x1 0){ x1=1;//真上にはうてないということで }else{ x1=-1; } } var k=0.5*g*x1*x1/(this.BulletSpeed*this.BulletSpeed); var d=x1*x1-4*k*(k+y1); //弾が届く位置に敵がいたらd>0となるので発射 if(d 0) { var s=(x1+Math.sqrt(d))/(2*k); var t=Math.sqrt(1+s*s); var direction=1;//弾を発射する向き1なら右向きに発射、-1なら左向きに発射 if(Math.abs(x1) x1) { direction=-1; } //debug.alert(t); //debug.alert("P100"); //cb.setDates(this.x,this.y,this.x,this.y,direction*this.BulletSpeed/t,this.BulletSpeed*s/t); var cb=new CannonBullet(this.x,this.y,direction*this.BulletSpeed/t,direction*this.BulletSpeed*s/t); registerBallet(cb); //debug.alert("P101"); } this.nextAttackTimer=this.AttackTimer+Math.random()*this.rndTimer; } //} } this.raunchingR_Set=function() { //大砲の砲身の傾きをセットする関数、十数FPSに一回程度の稼動で問題なし } } function ground_dates(g_HeightDates,MapSplitSize){ this.g_HeightDates=g_HeightDates;//地面の折れ線データ this.cosDates=new Array()//地面の傾きに対するCosの値 this.roundDates=new Array();//地面の傾き角度、戦車を地面に設置させるのに必須 this.MapSplitSize=MapSplitSize;//折れ線データの横幅、一定値 this.pointTypes=new Array();//頂点データ、地面が凸形状か凹形状かを指し示す指標データ this.a=new Array();//折れ線の各線の傾きをあらわす関数 var c; var t; var s; var d=MapSplitSize;//計算式を読みやすく for(i=0;i g_HeightDates.length-1;i++){ t=g_HeightDates[i+1]-g_HeightDates[i]; c=d/Math.sqrt(d*d+t*t); this.cosDates.push(c);//地面の傾きに対するcosの値を格納する //地面の傾き角を求める s=t/Math.sqrt(d*d+t*t) this.roundDates.push(Math.asin(s)*180/Math.PI);//傾きデータ this.a.push(s/c); } for(i=0;i g_HeightDates.length-2;i++){ t=(g_HeightDates[i+2]+g_HeightDates[i])/2-g_HeightDates[i+1];//結果が0以上なら凹地形、0以下なら凸地形 this.pointTypes.push(t); }; this.groundMove=function(x,y,speed){ //地面の上を移動するとき、移動物体の次のx位置を決める関数,このゲームではxが決まればyは自動的にもとまるのでxのみを返す //位置エネルギーと運動エネルギーの等価と折れ線の境界線を越える場合の処理を考えて処理を記述する。 } this.putGroundLine=function(ctx){ //地面の凸凹を折れ線で視覚化。 ctx.beginPath(); var d=this.MapSplitSize; ctx.moveTo(0,mapHeight-g_HeightDates[0]); for(i=0;i g_HeightDates.length;i++){ ctx.lineTo(d*i+1,mapHeight-this.g_HeightDates[i]); //ctx.lineTo(d,mapHeight-this.g_HeightDates[i])); } ctx.stroke(); } this.groundHitCheck=function(x,y,nextX,nextY){ //地面との当たり判定。 //折れ線地面との当たり判定を行う //何かバグがあったら怖いので、ここはついでの判定 if(nextX =0 || mapWidth =nextX){ return true; } if(nextY =0){ return true; } var nXF; var XF; nXF=Math.floor(nextX/this.MapSplitSize); XF=Math.floor(x/this.MapSplitSize) if(nXF==XF){ //折れ線の線分のみの場合 var t1=this.a[XF]*(nextX-XF*this.MapSplitSize)+this.g_HeightDates[XF]-nextY; if(t1 =0){ return true; }else{ return false; } }else{ //折れ線の凸か凹みを var s=Math.min(nXF,XF); var b=Math.max(nXF,XF); if(this.pointTypes[s] 0){ //凹地形を間にはさんでいる場合 //点が2本どちらかの折れ線の下にあるかの判別式の和集合 var t1=this.a[s]*(nextX-s*this.MapSplitSize)+this.g_HeightDates[s]-nextY; var t2=this.a[b]*(nextX-b*this.MapSplitSize)+this.g_HeightDates[b]-nextY if(t1 =0 || t2 =0){ return true; }else{ return false; } }else{ //凸地形の場合の判別式に限り、中間点での当たり判定を求める必要あり、中間点の数は後日修正予定。 //凸地形を間に挟んでいる場合 //点が2本の折れ線の下にあるかの判別式の共通集合 var t1=this.a[s]*(nextX-s*this.MapSplitSize)+this.g_HeightDates[s]-nextY; var t2=this.a[b]*(nextX-b*this.MapSplitSize)+this.g_HeightDates[b]-nextY if(t1 =0 t2 =0){ return true; }else{ return false; } } } return false; } } function registerBallet(bc){ //弾を管理する配列に弾を登録する bc.no=eBullet_manage.length; eBullet_manage.push(bc); } function delBallet(delNo){ //弾を管理する配列から弾を削除する //この関数を呼び出す場合、呼び出し元のループを-1する必要がある //弾が一個のときこの関数はどうなるか? if(eBullet_manage.length 1){ eBullet_manage[delNo]=eBullet_manage.pop(); eBullet_manage[delNo].no=delNo; }else{ var a=eBullet_manage.pop(); } } function CreateMyUnit(x,y){ this.x=x; this.y=y; } function CannonBullet(x,y,xSpeed,ySpeed){ this.x=x;//弾のスタート位置 this.y=y; this.nowX=x;//弾の今の位置 this.nowY=y; this.xSpeed=xSpeed; this.ySpeed=ySpeed; this.r=10//弾の当たり判定、空中でこの範囲内に主人公機がいれば当たる this.state=0//大砲の弾の状態、0なら移動中、1なら着弾し爆発エフェクト this.explosionTimer=30;//爆発の持続時間 nFPS this.explosionSize=20;//爆発時のサイズ,ゲーバラとあわせてよく考える必要あり this.nextX=x;//弾の移動後の位置 this.nextY=y;//弾の移動後の位置 this.time=0;//弾が発射されてからの秒数、1fpsごとにbasicClockだけ増加する。 this.no=0; this.img=BulletPict; this.img.width=10; this.img.height=10; this.imgSize=10; this.img2=BulletExplosion;//爆発画像 this.setDates=function(x,y,speedX,speedY){ this.nextX=x;//弾の移動後の位置 this.nextY=y; this.x=x;//弾のスタート位置 this.y=y; this.nowX=x;//弾の今の位置 this.nowY=y; this.xSpeed=xSpeed; this.ySpeed=ySpeed; } this.move=function (debug) { //弾の移動state=0なら移動処理; //state=1なら爆発アニメ,explosionTimeを1減らし、これが0以下になるまでは爆発効果 //計算により弾が地面とぶつかることが判明した場合、state=1に変更、弾を爆発させる。 //debug.alert("a"); if(this.state==1) { //debug.alert("b"); this.explosionTimer--; if(this.explosionTimer 0) { // eBullet_manageからこの弾を削除する関数を呼び出す delBallet(this.no); //return false;//弾を削除したのでそのことを呼び出し元に伝える } }else { //debug.alert("c"); //弾の移動処理 this.time+=baseClock; var t=this.time; this.nowX=this.nextX; this.nowY=this.nextY; this.nextX=t*this.xSpeed+this.x; this.nextY=t*this.ySpeed-0.5*g*t*t+this.y; if(gd.groundHitCheck(this.nowX,this.nowY-this.r,this.nextX,this.nextY)==true) { this.state=1; this.img=this.img2;//爆発画像 this.r=this.explosionSize; } } //return true; } } function Ground_hit_check(x,y,nextX,nextY){ if(mapWidth =nextX || nextX =0){ return true; } if(nextY =0){ return true; } return false; } 大砲テスト用ページ。 http //1ka2ka.com/archives/201006/09_203630.htmlを参考に作成。 大砲がマウスポインターを狙って定期的に玉を発射したならお慰み。 DHTML+JScript5.5で実装。 固定画面に次々と現れる雑魚敵を倒す超古典ゲームになる予定。 ?xml version="1.0" encoding="UTF-8"? !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http //www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" html xmlns="http //www.w3.org/1999/xhtml" xml lang="ja" lang="ja" head meta http-equiv="Content-Type" content="text/html; charset=EUC-JP" / meta http-equiv="Content-Language" content="ja" / meta http-equiv="Content-Style-Type" content="text/css" / meta http-equiv="Content-Script-Type" content="text/javascript" / title Canvas /title !--[if IE] script type="text/javascript" src="excanvas.js" /script ![endif]-- script type="text/javascript" src="2dGameTest2.js" /script script type="text/javascript" var cW=1000; var cH=600; var mouseX; var mouseY; var canvas; var ctx; window.alert("test"); var cannonPict=new Image(); cannonPict.src="hibana2.jpg";//?" + new Date().getTime(); var BulletPict=new Image(); var BulletExplosion=new Image(); BulletExplosion.src="bakuhatu.jpg"; BulletPict.src="hibana2.jpg"; BulletPict.width=5; BulletPict.height=5; e_manage.push(new eCannon(100,400.5,30,10,25,5,40,window,cannonPict)); e_manage.push(new eCannon(200,400,10,5,30,15,40,window,cannonPict)); e_manage.push(new eCannon(300,410.5,30,10,25,5,40,window,cannonPict)); e_manage.push(new eCannon(400,400,10,5,30,15,40,window,cannonPict)); e_manage.push(new eCannon(500,510.5,30,10,25,5,40,window,cannonPict)); myUnit=new CreateMyUnit(200,200); var l=0; setTimeout("timer()",2000); function timer(){ canvas = document.getElementById( Map ); ctx = canvas.getContext( 2d ); ctx.clearRect(0, 0, cW, cH); for(i=0;i e_manage.length;i++){ e_manage[i].attack(window); } for(i=0;i eBullet_manage.length;i++){ ctx.fillText(eBullet_manage[0].nextY,5,72); ctx.fillText(eBullet_manage[0].nextX,5,84); eBullet_manage[i].move(window); } gd.putGroundLine(ctx); for(i=0;i e_manage.length;i++){ ctx.drawImage(e_manage[i].img,e_manage[i].x , cH-e_manage[i].y); } for(i=0;i eBullet_manage.length;i++){ ctx.drawImage(eBullet_manage[i].img,eBullet_manage[i].nextX,cH-eBullet_manage[i].nextY, eBullet_manage[i].r,eBullet_manage[i].r); } l++; ctx.globalAlpha = 1; ctx.fillStyle = "#666666"; ctx.fillText("X座標:" + mouseX, 5, 12); ctx.fillText("Y座標:" + mouseY, 5, 24); ctx.fillText("test;"+l,5,36) ctx.fillText("eCount;"+e_manage.length,5,48) ctx.fillText("eCount;"+eBullet_manage.length,5,60) setTimeout("timer()",30); } window.onload = function() { draw(); window.alert("test1"); } function draw(){ canvas = document.getElementById( Map ); canvas2= document.getElementById( MapBack ); window.alert("a01"); mapHeightDates=new Array(200,230,234,277,320,368,339,374,348,357,362,326,317,309,279,322,294,267,267,100,200); window.alert("a02"); gd=new ground_dates(mapHeightDates,50); window.alert("a03"); window.alert("a04"); canvas.onmousemove = mouseMoveListner; function mouseMoveListner(e) { var rect = e.target.getBoundingClientRect(); mouseX = e.clientX; mouseY = rect.height+rect.top-e.clientY; myUnit.x=mouseX; myUnit.y=mouseY; } } /script style type="text/css" canvas { border 1px solid black; } /style /head body onload="draw();" canvas id="Map" top="0" left="0" width="1000" height="600" /canvas canvas id="MapBack" top="0" left="0" width="1000" height="600" /canvas p id="debug" name="debug" avc /p /body /html