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https://w.atwiki.jp/warband/pages/316.html
ui_order_form_1_row|Form one row ui_form_1_row_e_|%s, Form one row ui_order_form_2_row|Form two rows ui_form_2_row_e_|%s, Form two rows ui_order_form_3_row|Form three rows ui_form_3_row_e_|%s, Form three rows ui_order_form_4_row|Form four rows ui_form_4_row_e_|%s, Form four rows ui_order_form_5_row|Form five rows ui_form_5_row_e_|%s, Form five rows ui_order_button_fire_at_my_command|Fire at my command ui_fire_at_my_command_e_|%s, Fire at my command ui_order_button_all_fire_now|All, Fire now ui_all_fire_now_e_|%s, fire now ui_order_button_left_fire_now|Left, Fire now ui_left_fire_now_e_|%s, left side fire ui_order_button_middle_fire_now|Middle, Fire now ui_middle_fire_now_e_|%s, middle fire ui_order_button_right_fire_now|Right, Fire now ui_right_fire_now_e_|%s, right side fire ui_order_button_weapon_usage_orders|Equipment orders ui_order_button_use_melee_weapons|Use melee weapons ui_use_melee_weapons_e_|%s, use melee weapons ui_order_button_use_ranged_weapons|Use ranged weapons ui_use_ranged_weapons_e_|%s, use ranged weapons ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, Power-strike, Power-throw, Power-draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility weapon-master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Persuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill too low to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Mount ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this animal. ui_notification_requirements_not_met|You don't have the required skills or attributes for this piece of equipment. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on your mount. ui_no_more_bolts|No more ammo... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to mount. ui_horse_charged_for_number_damage|Mount charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Mount received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Mount fell dead... ui_horse_crippled|Mount crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Play Perisno ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Perisno Map... ui_initializing_map|Initializing Perisno Map... ui_launching_game|Launching Perisno... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d aurums ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Perisno Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on mount ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Cav. Archers ui_group_5|Companions ui_group_6|Fodder ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key
https://w.atwiki.jp/darwinia_jp/pages/60.html
起動時のデモ用のメッセージです。そのままで良いと思います。 間違いや疑問点がありましたらBBSをご利用ください。 行 項目 原文 訳文 半角文 1614 bootloader_amiga . Darwinia - Final Release Cracked by DMA Crew I ve been coding for 38 hours straight getting this crack working. I just quickly wrote this intro. Sorry it s a bit crap but I only spent 12 minutes on it. Been drinking coffee and Red Bull all day - I think my frontal lobes are bleeding. Greetz to Alistair, Chris, Jo, Johnny, Mark, Michael, Tom and all the beta testers. Further greetz to the late Jay Miner for creating the Amiga and all demo coders everywhere for showing the rest of the world what computers are really for. See you all again on the next quality release from DMA Crew... 1615 1616 bootloader_credits_1 Created by 1617 bootloader_credits_2 Chris Delay 1618 bootloader_credits_3 Andrew Bainbridge 1619 bootloader_credits_4 Produced by 1620 bootloader_credits_5 Introversion Software 1621 bootloader_credits_6 Mark Morris 1622 bootloader_credits_7 Thomas Arundel 1623 bootloader_credits_8 Chris Delay 1624 bootloader_credits_9 John Knottenbelt 1625 bootloader_credits_10 Sound Design and Production 1626 bootloader_credits_11 Alistair Lindsay 1627 bootloader_credits_12 Michael Maidment 1628 bootloader_credits_13 Music 1629 bootloader_credits_14 Trash80 1630 bootloader_credits_15 www.trash80.net 1631 bootloader_credits_16 Intro Theme Music 1632 bootloader_credits_17 Mathieu Stempell 1633 bootloader_credits_18 (Dma-Sc) 1634 bootloader_credits_19 Additional Music 1635 bootloader_credits_20 Paul Slocum 1636 bootloader_credits_21 Starring 1637 bootloader_credits_22 Peter Hutchison 1638 bootloader_credits_23 as Dr Sepulveda 1639 bootloader_credits_24 and Maddie the cat 1640 bootloader_credits_25 as the voice of the Darwinians 1641 bootloader_credits_26 Additional shapes 1642 bootloader_credits_27 Michelle Jones 1643 bootloader_credits_28 Kelvin Liew 1644 bootloader_credits_29 Additional graphic design 1645 bootloader_credits_30 Jo Stansfield 1646 bootloader_credits_31 Mac and Linux Ports 1647 bootloader_credits_32 John Knottenbelt 1648 bootloader_credits_33 UK Distribution 1649 bootloader_credits_34 Pinnacle Software 1650 bootloader_credits_35 Mac Publisher 1651 bootloader_credits_36 Ambrosia Software 1652 bootloader_credits_37 Beta Testers 1653 bootloader_credits_38 DARWINIA 1654 bootloader_credits_39 A digital dreamscape 1655 bootloader_credits_40 by Introversion Software 1656 bootloader_credits_41 Further Development 1657 bootloader_credits_42 Gary Chambers 1658 bootloader_credits_43 Stepan Hbrek 1659 bootloader_credits_44 James Lawton 1660 1661 bootloader_fodder_1 This game is not in any way 1662 bootloader_fodder_2 endorsed by 1663 bootloader_fodder_3 SENSIBLE SOFTWARE 1664 1665 bootloader_life GAME OF LIFE 1666 bootloader_life_1 These complex behaviour patterns emerge from a very 1667 bootloader_life_2 simple set of basic rules, that all darwinians in the colony obey. 1668 bootloader_life_3 These rules are based on the well known Game Of Life designed by John Conway. 1669 bootloader_life_4 - Three darwinians clustered around an empty cell will birth a new darwinian in that cell 1670 bootloader_life_5 - A darwinian in a cell with 2 or 3 neighbours will live a happy and sociable life 1671 bootloader_life_6 - A darwinian in a cell with just 1 neighbour or no neighbours will die a lonely soul 1672 bootloader_life_7 - A darwinian with 4 neighbours or more will die of starvation 1673 bootloader_life_8 - (added) A darwinian has a maximum life of 50 years 1674 bootloader_life_9 The Darwinians will live many happy and prosperous years under this simple system. 1675 bootloader_life_10 The final rule governing age is unique to Darwinia, and even though the colony may live 1676 bootloader_life_11 for many hundreds of years, this cruel addition is the touch of doom, 1677 bootloader_life_12 guaranteeing the eventual extinction of the entire tribe. 1678 bootloader_life_13 It was agreed by all on the Darwin Digital Life project that the Darwinians 1679 bootloader_life_14 must be taught the concept of their own mortality at the earliest possible opportunity. 1680 bootloader_life_15 Press g to regenerate 1681 bootloader_life_16a Music by Paul Slocum 1682 bootloader_life_16b (http //qotile.net/) 1683 bootloader_life_17 Colony age in years 1684 bootloader_life_18 Press h for help 1685 1686 bootloader_raytrace_1 Don t panic, the game will begin shortly, 1687 bootloader_raytrace_2 but before we get started we thought we d 1688 bootloader_raytrace_3 whet your appetite with a lovely 1689 bootloader_raytrace_4 software raytracer hehehe ) 1690 bootloader_raytrace_5 Introversion sends out greetz to DMA_SC 1691 bootloader_raytrace_6 for letting us use this wicked old-school 1692 bootloader_raytrace_7 track which is called 1693 bootloader_raytrace_8 VISITORS FROM DREAMS 1694 bootloader_raytrace_9 Press h for help 1695 1696 bootloader_raytrace_10 RAY TRACER HELP 1697 bootloader_raytrace_11 Resolution 1698 bootloader_raytrace_12 Reflectiveness 1699 bootloader_raytrace_13 Pixel Wave 1700 bootloader_raytrace_14 Motion Blur 1701 bootloader_raytrace_15 Pixel Blur 1702 bootloader_raytrace_16 Brightness 1703 bootloader_raytrace_17 Static Camera 1704 bootloader_raytrace_18 Controllable Camera 1705 bootloader_raytrace_19 Rotating Camera 1706 bootloader_raytrace_20 Rotate Light Source 1707 bootloader_raytrace_21 Rotate Camera 1708 bootloader_raytrace_22 Horizontal Camera Movement 1709 bootloader_raytrace_23 Vertical Camera Movement 1710 1711 bootloader_soul_0 thinking 1712 bootloader_soul_1 feeling 1713 bootloader_soul_2 judgement 1714 bootloader_soul_3 perception 1715 bootloader_soul_4 sensation 1716 bootloader_soul_5 intuition 1717 bootloader_soul_6 extroversion 1718 bootloader_soul_7 introversion 1719 bootloader_soul_8 INTROVERSION SOFTWARE 1720 bootloader_soul_9 Video game design with soul コメント 名前 コメント
https://w.atwiki.jp/mtgflavortext/pages/1210.html
imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Mind Whip.jpg) "A mind in agony is a sparrow without wings." ――Lim-Dûl, the Necromancer アイスエイジ 【M TG Wiki】 名前
https://w.atwiki.jp/tradingtools/pages/36.html
■場所 インストールディレクトリ\Module\Ini Main.ini、TRxxxx.ini - ウィンドウ設定ファイルファイル形式 Screen.INI、*.scr - 「お気に入り」一覧ファイル形式 usercode.ini - 銘柄コード履歴ファイル形式 履歴の削除について Main.ini、TRxxxx.ini - ウィンドウ設定ファイル 各ウィンドウ毎の設定が保存されています。Main.iniはメインウィンドウ(NSHS、CSのみ)、TRxxxx.iniはウィンドウ番号に対応した各ウィンドウの設定ファイルです。 ファイル形式 Main.ini、TRxxxx.iniはINI形式のテキストファイルです。 ;■Main.ini [00000000] ;; CS、JEはこの部分にユーザIDが入る。 WinPos=0,1,-1,-1,-1,-1,198,198,1062,807 ;;後半ウィンドウ座標(ピクセル)。 Maximize=1 ;; 起動時のメインウィンドウ最大化有無 ;■TRxxxx.ini 基本形 [TRxxxx] ;; xxxxにウィンドウ番号 AUTOPIN=0 ;; 同一ウィンドウ使用有無 CODE=xxxxxxx ;; 最後に表示したコード CODETYPE=xx ;;ウィンドウが表示するコードの種類(指標、銘柄、先物OP) [USERSET] POSITION=0,0,78,0,16,2, ;;前半ウィンドウ座標(ピクセル)、後半SDF情報 メインウィンドウ、および各ウィンドウの設定ファイルです。この他にも各ウィンドウ固有の情報(分割線座標、タブ番号など)が保存されています。 MEMO 通常ユーザが設定する必要はありませんが何らかの理由 でウィンドウの表示が妙な事になった場合(ウィンドウの枠が太くなる、余計な余白が出来る、すべて表示されない、ウィンドウ内の分割線が行方不明)は、該当するウィンドウ設定ファイルを削除すれば初期状態に戻ります(自動的に作られるファイルなので削除しても問題ありません)。 Screen.INI、*.scr - 「お気に入り」一覧 ツールに登録している「お気に入り」の一覧が保存されてます。 ファイル形式 Screen.INI、*.scrはINI形式のテキストファイルです。 ;■Screen.INI [SCRLIST] 9820=サンプル1 9821=サンプル2 9822=サンプル3 9820から始まるウィンドウ番号として「お気に入り」が割り振られています。 MEMO ツール起動中でも編集すると即座に反映されます。 ;■*.scr基本形 [SCREEN] Window0=XXXX,x Window1=XXXX,x Count=XX ScrID=XX [Window0] [Window1] 「お気に入り」の設定が保存されています。このファイルは「お気に入り」に登録したウィンドウ数、各ウィンドウ情報ファイルなどが集まっています。 MEMO あるウィンドウを表示する場合、個別に表示した場合は各ウィンドウ設定ファイルの情報、 「お気に入り」で表示した場合は*.scrの情報を参照します。 ウィンドウを閉じる際は、どちらの場合も必ず各ウィンドウ設定ファイルに設定情報が保存されます。 usercode.ini - 銘柄コード履歴 各ウィンドウで入力した銘柄コードの履歴が保存されています。 ファイル形式 usercode.iniはINI形式のテキストファイルです。 [STOCKCODE] 0000=市場コード3桁+銘柄コード4桁 ;... ;; (;;より後ろは参照されない) 履歴は、ウィンドウの機能別(情報表示ウィンドウ用、チャートウィンドウ用、発注ウィンドウ用)、およびマーケットメイク銘柄用にそれぞれ管理してる様です。 MEMO このツールの「履歴」はusercode.ini以外にも各ウィンドウ設定ファイルで ドラッグ発注、スピード発注で常時表示される直近5件の銘柄履歴。 各ウィンドウで最後に表示した銘柄。 などを保存していて、かなり煩雑(と言うより管理出来てない)です。 履歴の削除について ツール側には履歴削除機能が備わってない ので、自分でファイルを編集する必要があります。以下はその手順です。 ■銘柄履歴を消す。 特定の履歴を消す場合はusercode.iniを編集して該当する行を編集、削除します。銘柄履歴すべてを消したい場合はusercode.iniファイルを削除します(usercode.iniは自動的に作られるファイルなので削除しても問題ありません)。 ■ドラッグ注文、スピード注文ウィンドウに表示される履歴を消す。 各ウィンドウ設定ファイル(TR6201.INI、TR6202.INI)の CODELIST= の行を削除します。 ■特定のウィンドウの最終表示銘柄を消す。 各ウィンドウ設定ファイル(TRxxxx.INI)の CODE= の行を削除します。 MEMO 履歴はウィンドウを閉じる時 に保存されるので、履歴を削除する場合はあらかじめ該当するウィンドウを閉じておく必要があります。
https://w.atwiki.jp/yamiden_us/pages/139.html
Contents InterWikiへのアクセス(InterWikiNameの生成) [#nb5bafb9] サーバーリストへの追加 [#a71a4d66] WikiNameの挿入位置 [#q7ad1d6d] 文字コード変換タイプ [#k34801d3] YukiWiki系へのエンコーディング [#zeb5d7f0] InterWikiへのアクセス(InterWikiNameの生成) サーバリストにあるサーバ名 WikiNameをBracketNameで作ればInterWikiNameの完成。 これをページに記述すれば、そのサーバのWikiNameへのハイパーリンクが生成されます。 [[サーバ名 WikiName]] [[pukiwiki FrontPage]] サーバーリストへの追加 InterWikiName のページに以下のようにサーバの定義をすることで サーバーリストに追加することができます。 [URL サーバ名] タイプ [http //pukiwiki.sourceforge.jp/index.php pukiwiki] utf8 WikiNameの挿入位置 要求しようとするURLへのWikiNameの挿入位置を $1 で指定することができます。省略するとお尻にくっつきます。 -[http //pukiwiki.sourceforge.jp/index.php?cmd=backup page=$1 age=1 pukiwiki] utf8 文字コード変換タイプ PukiWiki内のページ以外にも飛ばせます。日本語をURLに含む可能性もあるのでその場合のエンコーディングの指定をタイプとして指定できます。 -[http //pukiwiki.sourceforge.jp/index.php?cmd=read page=$1 somewhere] utf8 std 省略時 内部文字エンコーディング(標準はSJIS)のままURLエンコードします。 raw asis URLエンコードしないでそのまま使用。 sjis 文字列をSJISに変換し、URLエンコードします。(mb_stringのSJISへのエイリアスです) euc 文字列を日本語EUCに変換し、URLエンコードします。(mb_stringのEUC-JPへのエイリアスです) utf8 文字列をUTF-8に変換し、URLエンコードします。(mb_stringのUTF-8へのエイリアスです) yw YukiWiki系へのエンコーディング。 moin MoinMoin用に変換します。 その他、PHP4のmb_stringでサポートされている以下のエンコード文字が使用できます。 UCS-4, UCS-4BE, UCS-4LE, UCS-2, UCS-2BE, UCS-2LE, UTF-32, UTF-32BE, UTF-32LE, UCS-2LE, UTF-16, UTF-16BE, UTF-16LE, UTF-8, UTF-7, ASCII, EUC-JP, SJIS, eucJP-win, SJIS-win, ISO-2022-JP, JIS, ISO-8859-1, ISO-8859-2, ISO-8859-3, ISO-8859-4, ISO-8859-5, ISO-8859-6, ISO-8859-7, ISO-8859-8, ISO-8859-9, ISO-8859-10, ISO-8859-13, ISO-8859-14, ISO-8859-15, byte2be, byte2le, byte4be, byte4le, BASE64, 7bit, 8bit, UTF7-IMAP YukiWiki系へのエンコーディング WikiNameのものへはそのままURLエンコード。 BracketNameのものは[[ ]]を付加してURLエンコード。
https://w.atwiki.jp/tyrant/pages/138.html
Harbor Command 種族:Imperial パック:Standard レア度:Uncommon 体力:6 待機:2 能力:WallRally Imperial 2Weaken Bloodthirsty 2 Goldパックから、またはMission 24クリア時の報酬として入手可能。 Rallyと(種族限定の)Weakenを持つ働き者のストラクチャー。 Bloodthirstyが相手の場合は4点分のアドバンテージを稼げると言える。強力。 Imperialの強化だけでも元は取れるので積極的に採用を検討しても良いのではないだろうか。 コメント コメント
https://w.atwiki.jp/warband/pages/304.html
str_pmc_recruit_firstname_singular|{s0} Recruit str_pmc_soldier_firstname_singular|{s0} Soldier str_pmc_warrior_firstname_singular|{s0} Warrior str_pmc_verwarrior_firstname_singular|{s0} Veteran Warrior str_pmc_footknight_firstname_singular|{s0} Foot Knight str_pmc_defender_firstname_singular|{s0} Defender str_pmc_rider_firstname_singular|{s0} Rider str_pmc_cavalry_firstname_singular|{s0} Cavalry str_pmc_knight_firstname_singular|{s0} Knight str_pmc_horsearcher_firstname_singular|{s0} Horse Archer str_pmc_archer_firstname_singular|{s0} Archer str_pmc_vetarcher_firstname_singular|{s0} Veteran Archer str_pmc_masterarcher_firstname_singular|{s0} Master Archer str_pmc_sharpshooter_firstname_singular|{s0} Sharpshooter str_pmc_houguard_firstname_singular|{s0} Royal Guard str_pmc_houguard_firstname_singular_2|{s0} Noble Guard str_pmc_houguard_firstname_singular_3|{s0} Common Guard str_pmc_recruit_firstname_plural|{s0} Recruits str_pmc_soldier_firstname_plural|{s0} Soldiers str_pmc_warrior_firstname_plural|{s0} Warriors str_pmc_verwarrior_firstname_plural|{s0} Veteran Warriors str_pmc_footknight_firstname_plural|{s0} Foot Knights str_pmc_defender_firstname_plural|{s0} Defenders str_pmc_rider_firstname_plural|{s0} Riders str_pmc_cavalry_firstname_plural|{s0} Cavalry str_pmc_knight_firstname_plural|{s0} Knights str_pmc_horsearcher_firstname_plural|{s0} Horse Archers str_pmc_archer_firstname_plural|{s0} Archers str_pmc_vetarcher_firstname_plural|{s0} Veteran Archers str_pmc_masterarcher_firstname_plural|{s0} Master Archers str_pmc_sharpshooter_firstname_plural|{s0} Sharpshooters str_pmc_houguard_firstname_plural|{s0} Royal Guards str_pmc_houguard_firstname_plural_2|{s0} Noble Guards str_pmc_houguard_firstname_plural_3|{s0} Common Guards str_faction_title_male_player|Lord {s0} str_faction_title_male_1|Count {s0} str_faction_title_male_2|Baron {s0} str_faction_title_male_3|Emir {s0} str_faction_title_male_4|Lord {s0} str_faction_title_male_5|Artanher {s0} str_faction_title_male_6|Hakkon {s0} str_faction_title_male_8|Eorl {s0} str_faction_title_male_9|Aethling {s0} str_faction_title_male_10|Drgrimst {s0} str_faction_title_male_11|Archduuk {s0} str_faction_title_male_12|Knyaz {s0} str_faction_title_male_13|Atabek {s0} str_faction_title_male_14|Ofugr {s0} str_faction_title_male_15|Chieftain {s0} str_faction_title_male_16|Chief {s0} str_faction_title_male_17|Visavo {s0} str_faction_title_male_zann_dynasty|General {s0} str_faction_title_young_male_player|Lord {s0} str_faction_title_young_male_1|Viscount {s0} str_faction_title_young_male_2|Graf {s0} str_faction_title_young_male_3|Sahib {s0} str_faction_title_young_male_4|Lord {s0} str_faction_title_young_male_5|Anher {s0} str_faction_title_young_male_6|Hakkon {s0} str_faction_title_young_male_8|Thane {s0} str_faction_title_young_male_9|Aethling {s0} str_faction_title_young_male_10|Drgrimst {s0} str_faction_title_young_male_11|Duuk {s0} str_faction_title_young_male_12|Boyar {s0} str_faction_title_young_male_13|{s0} Bey str_faction_title_young_male_14|Ofugr {s0} str_faction_title_young_male_15|Chieftain {s0} str_faction_title_young_male_16|Ratu {s0} str_faction_title_young_male_17|Visavo {s0} str_faction_title_young_male_zann_dynasty|General {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Countess {s0} str_faction_title_female_2|Baroness {s0} str_faction_title_female_3|Emira {s0} str_faction_title_female_4|Grevinne {s0} str_faction_title_female_5|Artanhera {s0} str_faction_title_female_6|Sayeda {s0} str_faction_title_female_8|Lady {s0} str_faction_title_female_9|Ethel {s0} str_faction_title_female_10|Dama {s0} str_faction_title_female_11|Duuchess {s0} str_faction_title_female_12|Knyazhna {s0} str_faction_title_female_13|{s0} Khatun str_faction_title_female_14|Chieftess {s0} str_faction_title_female_15|Chieftess {s0} str_faction_title_female_16|Chieftess {s0} str_faction_title_female_17|Domina {s0} str_faction_title_female_zann_dynasty|{s0}-sama str_faction_title_young_female_player|Lady {s0} str_faction_title_young_female_1|Viscountess {s0} str_faction_title_young_female_2|Grafin {s0} str_faction_title_young_female_3|{s0} Bibi str_faction_title_young_female_4|Grevinne {s0} str_faction_title_young_female_5|Anhera {s0} str_faction_title_young_female_6|Sayeda {s0} str_faction_title_young_female_8|Lady {s0} str_faction_title_young_female_9|Ethel {s0} str_faction_title_young_female_10|Dama {s0} str_faction_title_young_female_11|Duuchess {s0} str_faction_title_young_female_12|Boyarina {s0} str_faction_title_young_female_13|{s0} Khanum str_faction_title_young_female_14|Chieftess {s0} str_faction_title_young_female_15|Chieftess {s0} str_faction_title_young_female_16|Chieftess {s0} str_faction_title_young_female_17|Domina {s0} str_faction_title_young_female_zann_dynasty|{s0}-san str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom of Perisno str_custom_lords_name_template|{s3} {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. {reg4?She He} wishes to join your kingdom. You may find {reg4?her him} in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, my {reg33?Lady Lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, my {reg33?Lady Lord} -- I go to see if another ruler in Perisno is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in {reg4?her his} area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Attack on Hylr Island str_quick_battle_scene_2|Battle at Sea str_quick_battle_scene_3|Riding to Leuven's Defense str_quick_battle_scene_4|Amarhus Castle (Valahir Clan) str_quick_battle_scene_5|Azure Keep (Geldar) str_quick_battle_troop_1|From the continent of Nisaynia, the Rafkla Clan is a fearsome power in war, lead by their Clan 'King', Rafklazan. While conducting a naval raid on another clan, a huge wind blew their ships away and scattered them, and after sailing for many days, many of them landed on Reich lands in Perisno while others landed in the Draharan deserts. Rafklazan is desperate for a way home although he seems to be enjoying looting the countryside and wrecking caravans in Perisno, as these caravans are equally rich as the ones in Nisaynia. str_quick_battle_troop_2|Nibor Hood is the leader of a rebel group of outlaws of Tolrania; commonly called 'bandits' by the Tolranian government. However, Nibor Hood's 'bandits' have quite a following due to their politcal message, claiming the Tolranian government is corrupt and oppessive to the common man. This makes many peasants very ready to join or help Nibor Hood's outlaws and overthrow the Tolranian government. str_quick_battle_troop_3|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_quick_battle_troop_4|Forodan, who was declared a hero for holding his ground against thousands of Hakkon until help arrived during the Naphali war against Tolrania. After the war he quickly retired to a home in the hills of the Elintoran lands. Longing for adventure he quickly took up arms and set out crossing the land of Perisno with a party of sellswords looking for a fight. str_quick_battle_troop_5|Baibars Hakkon, the veteran leader of a company of Hakkon legionnaires in the Hakkon civil war. After years of service he left the Hakkon military to strike out on his own as a sellsword. Using his years of experience he led a mercenary company all over Perisno. After years of leading his company he disbanded it to go home. Soon after his home was attacked by Tolranian soldiers. His wife and children were both killed and he also lost his house. He gathered his armour that was hidden behind the house and gathered his old legionnaire company and struck out at the Tolranians with a vengeance. str_quick_battle_troop_6|Torlan was the leader of a small group of men who led the attack with the Elintorans against the Hakkon. He was seriously injured by a Hakkon lancer and soon retired from the army to live on a small farm. He quickly grew tired of the farm life and decided to strike out on his own. He quickly gathered his gear and left to travel Perisno with a company of mercenaries. str_quick_battle_troop_7|Aethling Culgrah, a noble of the Valahir clan got tired of the peace between the Valahir and Maccavia. He soon abandoned his castle and took his army to raze the land called Maccavia. He not only wanted action but he also had venagance as his wife had been killed by a Macciavian party when she entered their lands. str_quick_battle_troop_8|The High Priestess of the Dragon Amara decided to take action against Eagle parties that were raiding the worshipper lands.She now rides with an army and a vengeance till kill every last Eagle party in Perisno. str_quick_battle_troop_9|Uniter Zengi, a young soldier in the Drahara Army wanted to be more than a soldier. He left his camp at night and set off the desert and no one saw him for weeks. After awhile he came out of the desert with a massive force to conquer all of Perisno. str_quick_battle_troop_10|A nomadic queen has come from the far deserts, Zolona is now trying to expand her influence to the lands of Perisno. str_quick_battle_troop_11|Ulfhednar, the infamous Volheere Raider, has accumulated many a victory in his battles across Nisaynia, and he now comes to Perisno to test his strength, gather his loot, and drink himself to a stupor afterwards. str_quick_battle_troop_12|General Yachamochi was a proud commander leading a scouting party into the wartorn lands of Perisno. He is a long serving General in the Zann military and has a lot of military experience. Him and an elite division hand picked by him scout Perisno in hopes of easy pickings for the Zann army. str_quick_battle_troop_13|Zeladeck, Illica's greatest Falki Knight was not an Illica to begin with. He was an orphan raised by foresters. One day when he was a small child, Zeladeck found an injured Falki Knight in the forest, and persuaded his caretakers to tend its wound. Staying the Falki all day long for half a year as it recovered, Zeladeck and the Falki got to know each other well. When the Falki Knight regained its strength, and took Zeladeck to the Illica clan, only to reveal that that Zeladeck was a direct descendant of the Sky King, the strongest and most respected of the Illica. He was age ten by that time. Zeladeck was then taken under Illica care, being trained from then on. He soon became the greatest Falki Knight only at the age of 19. Some time after that, he went back to his home, only to see the abandoned wreck of what used to be his home. Raged, he alone went to the Reich, in order to find out the whereabouts of his foster parents and then take his vengeance. There he met a found the rogue Drachenritter who had killed them. This Drachenritter's strength was on par with his own. They fought an entire day without a winner. Not satisfied with the result, he went back to Illica to assemble his followers and try to settle the score, once and for all. str_quick_battle_troop_14|Atanos Octiem is a proud commander of Third Legion troops. He believes it is his duty to the old Emperor of the Venetor Empire to pillage and conquer as much land in Perisno as possible. He was promised great rewards in return for his service to the Third. Octiem sets off to ravage the land of Perisno, adding fuel to the fire of the already war-torn continent. str_quick_battle_troop_15|Torsson was one of the greatest fighters in Hylr, until his demise to Aethling Svafar. In his final stand, one man against 70, Torsson managed to bring 15 Valahir soldiers to their graves before falling to a Hersir. str_quick_battle_troop_16|Chief Hahkethomemah of the Aroulo is one of the strongest fighters of the islands, overcoming many an opponent. He was granted a chiefdom after besting Aroulo Pomaahkaa, the grand chief of the Aroulo, in a duel. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Perisno. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg33?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg33?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_galwe|You take a ship through the heartland of Perisno, cruising upriver from the Shining Ocean to the Amber Sea. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Leuven, its rooftops made golden by the last rays of the setting sun. str_journey_to_freising|You sail across the Black Ocean to the Drachen highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You see the occasional dark figure at the helm of a battle-scarred sloop, closely watching the passage of your ship through the icy water, and are glad when the spires of Freising come into view at the head of the bay. These lands are mysterious, and the stories tell of a dragon once seen in the sky- though no one would pass this off as more than a myth. str_journey_to_uliastai|You ride with a caravan, crossing the mountains that separate Perisno from the Scabrous Plains, bringing spices from faraway lands to trade for wool and salt. The passes are still choked with winter snow, but at last you crest a ridge and see before you the great Perisnoan steppes. On some hillsides, the thin grass of spring was yet to appear, but the lower slopes of the mountains were already a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, a testament to the wealth of the Drahara emirs. From time to time, small groups of horsemen follow your caravan at a distance, perhaps sizing up how well you can defend the wealth you carry, so it is a great relief when you spot the towers of Uliastai rising up from the plains. str_journey_to_forde|You take passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It is still early in the season, but the captain reckons that the risks of drifting ice and later winter storms could be justified by an arrival ahead of the Volheere, who by April would be sailing forth from Nisaynian lairs to ravage Perinso's coasts. It is with some relief when the thatched rooves and narrow canals of Forde come into sight after passing through the Valahir Strait. You have entered the home to the Volheeres' distant kinsmen, the Maccavian lords, who a few generations ago carved themselves a kingdom in this rich but troubled land. str_journey_to_amarna|You ride with a caravan, crossing the great Scabrous Plains southeast of Perisno. The bedouin guides choose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to the low-lying oases rich with orchards and date palms. You begin to fear that the caravan might lose its way and perish of thirst as the desert sea stretches out before you. The caravan encounters a small bands of raiders who hover just out of bowshot, waiting to pick off stragglers. This is an odd comfort- at least water could be no more than a day's ride away. It is a great relief when the mountains come into view, and on the evening of the following day you crest a rocky pass and in the distance can make out the sea, and the towers of Amarna silhouetted against the sunset. str_journey_to_grund|You join a trading Nisaynian longship carrying traders and mercenaries across the Black Ocean. The breeze off the water chills you and the crew to the bone, but the full sails soon put you in sight of of the snowy peaks of the island of the Valahir Clan. As you enter the strait, you see the Maccavian city of Arendal off the starboard side, and off the port side you see several smaller villages with plumes of campfire smoke rising in the snowy air. The longship follows the coast for some time, at one point passing a daunting fleet of ships commanded by a local aethling. Your anxiety fades away when you spot Grund in the distance, an oasis of green protruding from the whitewashed landscape and humming with activity. str_journey_to_forniron|You take a ship across the Shining Ocean, skirting the cliffs where the Naphali woodlands meet the sea. Much of the coastline is obscured by tendrils of fog that snake down the river valleys, but occasionally you catch sight of a castle watchtower rising above the mists -- and on one occasion, a beacon of fire burning to warn of an enemy warband. You know that you are relatively safe at sea, as you are too far south to risk encountering the sea pirates who trouble the coasts of the Maccavian lands, but it is still a relief to reach the Selver estuary, gateway to the port of Forniron, and see an Elintoran war boat raising anchor, its pennants fluttering in the evening breeze. str_journey_to_azure|You take a ship across the Shining Ocean, passing the dense jungles west of the mainland on your way. As you near the shore, the jungles open up into tall Naphali woodlands and long winding rivers shrouded in mist. Your company disembarks and you venture into the forest along a lightly treaded merchant path, passing Geldarin warbands looking for trouble and adventurers seeking fortune out west. The trees get taller and denser as the nature consumes your senses, and you begin to worry you have gotten lost until you see a small clearing up ahead. You have found the ancestral homeland of the Geldarin Naphali, the Azure Keep. str_journey_to_karnoth|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven capital, Karnoth. str_journey_to_dwallnor|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven town of Dwallnor. str_journey_to_vellinaz|You arrive at the town of Vellinaz. str_journey_to_sut|You arrive at the town of Sut. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {lord/lady}, there are other {suitors/maidens} who have captured my heart. str_my_lady_engaged_to_another|My {lord/lady}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_perisno|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Perisno. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and {reg65?her his} family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_perisno|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Perisno. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} aurums. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of {s8}.^{s9} str_you_are_merc_of_s8_s9|You are a mercenary captain in service of {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_dplmc_none|none str_dplmc_item_pool_no_items|There are currently no items in the item pool. str_dplmc_item_pool_one_item|There is one item left in the item pool. str_dplmc_item_pool_many_items|There are {reg20} items left in the item pool. str_dplmc_item_pool_abandon|Leave the items in the item pool and continue. str_dplmc_item_pool_leave|Done. str_dplmc_hero_not_upgrading_armor|not upgrading my armor str_dplmc_hero_upgrading_armor|upgrading my own armor str_dplmc_hero_not_upgrading_horse|not upgrading my horses str_dplmc_hero_upgrading_horse|upgrading my own horses str_dplmc_hero_wpn_slot_none|Keep current ({s10}) str_dplmc_hero_wpn_slot_horse|Horse str_dplmc_hero_wpn_slot_one_handed|One-handed Weapon str_dplmc_hero_wpn_slot_two_handed|Two-handed Weapon str_dplmc_hero_wpn_slot_polearm_all|Polearms str_dplmc_hero_wpn_slot_arrows|Arrows str_dplmc_hero_wpn_slot_bolts|Bolts str_dplmc_hero_wpn_slot_shield|Shield str_dplmc_hero_wpn_slot_bow|Bow str_dplmc_hero_wpn_slot_crossbow|Crossbow str_dplmc_hero_wpn_slot_throwing|Throwing Weapon str_dplmc_hero_wpn_slot_goods|Goods str_dplmc_hero_wpn_slot_head_armor|Head armor str_dplmc_hero_wpn_slot_body_armor|Body armor str_dplmc_hero_wpn_slot_foot_armor|Foot armor str_dplmc_hero_wpn_slot_hand_armor|Hand armor str_dplmc_hero_wpn_slot_pistol|Pistol str_dplmc_hero_wpn_slot_musket|Musket str_dplmc_hero_wpn_slot_bullets|Bullets str_dplmc_hero_wpn_slot_animal|Animal str_dplmc_hero_wpn_slot_book|Book str_dplmc_hero_wpn_slot_two_handed_one_handed|Two-handed/One-handed str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a self-righteous person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freeman str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantilist str_dplmc_quite_mercantilist|quite mercantilist str_dplmc_very_mercantilist|very mercantilist str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_fief_exchange_ask_interest|Would you be interested in exchanging fiefs? str_dplmc_fief_exchange_not_interested|No, I would not be interested in that. str_dplmc_fief_exchange_listen|This is somewhat unusual but not unprecendented. I will listen. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_player_approval|This is somewhat unusual, but since you're the {king/queen} there is no one to object. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_s10_approval|This is somewhat unusual, but unless {s10} objects there is no reason we could not. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_2|What fief do you offer in exchange? str_dplmc_fief_exchange_refuse_home|I have no intention of giving up {s14}. str_dplmc_fief_exchange_refuse_town|I don't want to exchange a town for a castle or village. str_dplmc_fief_exchange_refuse_castle|I don't want to exchange a castle for a mere village. str_dplmc_fief_exchange_refuse_rich|I don't want to exchange a richer fief for one that much poorer. str_dplmc_fief_exchange_refuse_s14_attack|Speak of this to me later when {s14} is not under attack. str_dplmc_fief_exchange_accept|That exchange is acceptable to me. str_dplmc_fief_exchange_accept_reg3_denars|That exchange is acceptable to me, if you are willing to provide {reg3} aurums to cover my expenses from the relocation. str_dplmc_fief_exchange_confirm|It is settled then. str_dplmc_fief_exchange_confirm_reg3_denars|It is settled then. Here are your {reg3} aurums. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|my {reg33?wife husband} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg33?madame sir} str_dplmc_sirmadam|{reg33?madam sir} str_dplmc_my_lordlady|my {reg33?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_co_spouse|co-spouse str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_freerogues|Some Freelancer Mercenaries have gone rogue, defecting from their masters and striking out on their own! str_mysteryinvestigations|Go to Anher Throthradien to talk about the missing portrait. str_arlinareport|Report to Eriallen Arwen. str_assassinsoral|Continue on to interrogate Artanher Zaos, who hired the assassins. str_interrogated_the_count|You have interrogated Anher Throthradien and from your proof, you gather that it was an Assassin of Ral'Daiun party that did it. But why? str_fruitless_efforts_to_investigate|Go report back to Linthrandil. Your investigations have proved fruitless. str_you_have_been_asked_to_destroy_renegades|You have been asked to destroy a renegade Tolranian party. str_you_have_been_asked_to_destroy_sectarians|You have been asked to destroy a group of dangerous Sectarians. str_you_have_been_asked_to_destroy_rebel_tribe|You have been asked to destroy a rebel Draharan tribe's army. str_you_have_been_asked_to_destroy_new_gods_worshippers|You have been asked to destroy a large party of New God Worshippers. str_you_have_been_asked_to_destroy_third_legion_deserters|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. str_you_have_been_asked_to_destroy_rebhuscarls|You have been asked to defeat a group of dangerous rebel huscarls. str_krysannalovequest1|Search for Kaiyrithe. Krysanna mentioned that Kaiyrithe was with the rest of the Geldarin who were granted pardon to return to Elintor. str_slave_uprising|A large army of slaves has decided to rebel against their masters and have gone rogue! str_kill_rdahcim_and_track_to_lair|Track the rogue Rdahcim down and kill him. Then find his lair and take back the relic of the Galwe scholar. str_find_center_of_learning|Travel to Tolranian lands and find the town known as the 'Center of Learning'. The man at Grund says there you will find someone to inform you about the whereabouts of the Red Immortals. str_to_teramma|Travel to Sasspegah Castle to talk to the 'Mythseeker'. str_to_amarna|Travel to Amarna and talk to the scholar there. str_to_dhibbain|Travel to the village of Wahran. str_take_third_legion_outpost|Visavo Austad has asked you to defeat Atanos Octiem's Third Legion at the Third Legion Outpost with the help of his men. Visavo Austad must be in your party to complete the quest. str_clear_venetor_of_hostiles|Confront the inhabitants of the abandoned stronghold of Venetor and, if necessary, remove them by force. Report to Atanos Austad when finished. str_defend_venetor|Join the Third Legion forces at the stronghold and wait for the assault of the enemy. str_venetor_failed|Return to the Third Legion Outpost and talk to Atanos Austad about the defeat. str_contact_krain|Talk to the merchant in Krain, Atanos Austad's contact, about setting up trade for the new city of Venetor. str_visit_trainer|Talk to a trainer, found at the many training grounds scattered about Perisno. str_find_literary_scholar|Find the book on the dueler in the library at Galwe. str_read_dueler_book|Read the Anthology on the Dueler to look for a clue on the Dueler's whereabouts. str_search_for_dueler|Search for the Dueler in the jungle civilizations of the Aroulo Ojibwakan. str_return_dueler_book|Return the Anthology on the Dueler to the scholar in the Galwe library. str_meet_weapons_enthusiast|Meet up with the Weapons Enthusiast in Arendal and tell him of your success. str_generic_rumor_1|I heard that the Tower of Tolranus is really quite the structure. Amazing, what people can make these days with enough time and money on their hands. str_generic_rumor_2|Some day I would love to venture out to the far reaches of the land. The snowy mountains of Nisaynia are rich with other cultures that are just begging to be explored. str_generic_rumor_3|A Volheere man approached me a few days ago and asked me if I knew where they made ale. I told him I didn't know, and he wandered off, shaking his head. A strange folk, the Volheerians. str_generic_rumor_4|You know, I heard that a distant empire called the Zann Empire was sending a fleet over to Perisno to explore. It is said these Zann have amazing discipline. I do not believe it though. str_generic_rumor_5|I have heard that the Reich des Drachen came from a land full of mysterious and unusual creatures. Imagine what it would be like to see these animals with your own eyes... str_generic_rumor_6|I heard that a band of men called the Red Immortals from the Old Hakkon empire are in Perisno. You might want to ask a man in Grund, though. It was he who told me. str_generic_rumor_7|My friend was a Tolranian spy and worked in the field in the forest of the Elintorans. He was always amazed by their skills and claimed that in a training exercise one Naphali hit the bullseye on a target 14 times in a row. str_generic_rumor_8|One of my contacts recently asked me if I knew anything about something called the Kingslayer sword. He said he was searching for it. str_generic_rumor_9|I heard a rumor that a man called Ulfhednar was landing on the shores of Perisno with a mighty host of Volheere berserkers to wreak havoc upon the land. As if we did not have enough on our hands already! str_generic_rumor_10|I heard that the Grazir Worshippers were gathering an army because of some unknown reasons. Let us hope they never succeed in whatever they are planning. str_generic_rumor_11|The men of the Valahir Clan are supposed to be some of the fiercest and relentless warriors in all the lands of Perisno. Their mastery of the way of the axe is unparalelled. str_generic_rumor_12|A traveler recently came to me and talked to me about an empire called the Klymorian, over in the distant shores. He said that they were interested in exploring, and were heading to Perisno. str_generic_rumor_13|The constant wars of Perisno have made its populace one of the most resilient in all of the lands. That said, there is only so much conflict one can stand in a life. str_generic_rumor_14|You know, I heard that the Great Bard Taragith is staying in Amarna right now. Who knows, maybe we can catch sight of him in the tavern! str_generic_rumor_15|I met a man who called himself a 'Republic Scholar' at the great library of Galwe. He said he was trying to find answers to a new form of government, called a Republic. How interesting, don't you think? str_generic_rumor_16|On an journey across Draharan lands I came across a band of men riding massive beasts with white swords protruding from either side of their mouths. Had I not been riding my trusty steed Rekin, they just may have caught me. str_generic_rumor_17|I do not have any rumors to tell but do you know the history of the Hakkon and Tolranians? They say the Tolranians were once Hakkonese but broke away and sailed to Perisno. Interesting stuff, huh? str_generic_rumor_18|I heard about someone called the Invincible knight. Said that he was the finest weapons master in this land and could defeat anyone. I wonder ... str_generic_rumor_19|I heard that the savage Volheere eat the corpses of dead men. Imagine that ... or rather, don't imagine that! How horrible. Watch yourself when you fight them. str_generic_rumor_20|Many people claim to have seen mysterious creatures riding around the lands of the Reich des Drachen. I for one think these people have lost their marbles. str_generic_rumor_21|A man came to me and told me about the supposed place where the Reich des Drachen comes from - the Isle of the Dragon. They say that exotic creatures roam there. I would love to see one. str_generic_rumor_22|It is said that the Amazons kill any male babies that they have or make them slaves. How horrible, don't you think? str_generic_rumor_23|I saw it happen, one day long, long ago. A fleet of ships carrying a strange banner of Nisaynia wrecked on the coast of Reich lands. Hundreds of men swarmed out of these ships, eager to raid and pillage anything in their paths. str_generic_rumor_24|A friend of mine, a scholar from the University of Galwe, told me that they were making breakthroughs on studying ancient artifacts and weapons. I don't get the point of history... str_generic_rumor_25|While I was traveling, a group of bandits ambushed me. Suddenly, a group of Glory-Seeking Men came to my rescue and drove them away. I love how they keep these lands safe. str_generic_rumor_26|While I was traveling, I was accosted by a group of Eagle Knights. The only thing that saved me from being killed from them were a group of Grazir Worshippers that ambushed them. The irony! str_generic_rumor_27|I owe my life to the great Sultan Yusuf Al-Salah. A band of Deskouk Slavers were closing in on me and about to capture me when he rode in and scared them off with his fearsome Garudas. str_generic_rumor_28|A colleague of mine told me that a group of Hakkon inquisitors put a lord on trial and killed him. Then they stripped him of his lands and titles and took them for their own. str_generic_rumor_29|An associate of mine told me that there was a man called the Mythseeker who was crazy. It is said he searches endlessly for myths and tries to prove them to be fact. The scholars of Galwe would definitely disapprove! str_generic_rumor_30|I am a firm beliver in the practices of the New Gods. Unlike the violent Old Gods, they honor values such as peace, chivalry, grace, and family coherence. str_generic_rumor_31|The New Gods are nothing but peace-loving hooligans who know nothing of the true nature of life. The Old Gods are right in honoring war and strength over peace. str_generic_rumor_32|There is nothing like the thundering drum of hooves on the earth and the metallic uproar of steel hitting steel to make a man feel alive str_generic_rumor_33|I always love being in a town whilst a tournament is going on. Even though it scarcely happens, feeling you get when your man fights his way through every last round of the tournament is euphoric. str_generic_rumor_34|Sometimes when I am bored I will travel to Galwe and pick out a few books an Ancient Perisnoan History. It fascinates me how much Perisno has changed since the rule of the Venetoran Empire. str_generic_rumor_35|The best part of traveling in Perisno is sailing to the Valahir lands. The air is always crisp with a soft and cool edge, and the vast expanses of water give an impression of solitude that is hard to come by on the mainland. str_generic_rumor_36|I heard there was a dwarf named Gordga Hammerhead with a forge capable of refining any weapon! If there is any place for Sir Hammerhead, it would be at Dwallnor. str_generic_rumor_37|Urist Goldmuncher. Does that name sound familiar to you? Me? No. Never heard of this person before, but apparently he travels to Fountain Hall often, seling lucrative gear at lucrative prices. What madness! str_generic_rumor_end|End str_tolrania_rumor_1|It breaks my heart to see my babies go out to fight. We are at war so often, I hope those cursed Naphali go to hell! They have no business here. str_tolrania_rumor_2|I am still aghast by the treachery of the Hakkons that took place so long ago. No wonder Captain Otto Waveshore decided to flee. str_tolrania_rumor_3|I heard a story recently from a wandering bard about a foreign empire called the Klymorian Empire. What utter nonsense! str_tolrania_rumor_4|Our family history is rooted within the walls of this city. Tolrania runs in our blood, and we are proud to call it our home! str_tolrania_rumor_5|My brave son, Ralim, fought in the War of the Woods. He is now sick and dying still scarred from his battle wounds, with no one to care for him. My brave, brave son. str_tolrania_rumor_6|My brother Nemol is due to return from a a recent Tolranian campaign any day now. We have all awaited this moment since our men stepped foot outside the gates of this city! str_tolrania_rumor_7|The Tower of Tolranus ... t'is a wonderful landmark. I visited it recently, and it bears no mark of age! Truly a wonder ... str_tolrania_rumor_8|Stay away from Naphali, stranger. I heard from a wise man that they are savage barbarians with no sense of morality. They are unnatural. str_tolrania_rumor_9|There is no feeling quite the same as the sense of security brought forth by these big, strong walls and our loyal guardsmen. We should all be grateful that we have such a thing. str_tolrania_rumor_10|There is word going around the tavern that Lord Haglar Malin is coming to visit in a few days. I for one think the talk is a load of rubbish. str_tolrania_rumor_11|The brave Tolranian Kingsmen ... they are a true symbol of honor to our great nation. I heard that one of them managed to defeat four Naphali rangers, in one to one combat! str_tolrania_rumor_12|Wars ... neverending wars. I believe that someone should step up for once and call and end to all this bloodshed! The pen is mightier than the sword, I tell you! str_tolrania_rumor_13|Those damned forest bandits ... especially that Nibor Hood! He is a hypocrite! He robbed me of my son and my possessions! Hopefully the nobles can see him hanged. str_tolrania_rumor_14|The local patrols have had a hard time dealing with the local outlaws...they seem to be multiplying faster than they can be slain! str_tolrania_rumor_15|That man ... Nibor Hood. He is a true symbol of justice - a ... a freedom fighter! The Tolranian government is corupt. I hope he will succeed one day! str_tolrania_rumor_16|Many people have expressed a desire for a tavern renovation. The problem is, the current tavern has become a part of this town's legacy; only a fool would destroy such a place full of history str_tolrania_rumor_17|Say, have you heard of a strange group of people called the Monks of Tagair? It is said they do nothing but chronicle the lives of famous men, all day and night! str_tolrania_rumor_18|A shady character talked to me a few days ago... said he wanted to know something about a man called the Mythseeker. How strange... str_tolrania_rumor_19|There was a man called Karkar who approached me a few days ago. Said he wanted to sketch the city. That's something, eh? str_tolrania_rumor_20|Those Naphali str_visit_demon_shrine|Find the Grazir Shrine and see if you are worthy enough to join the ranks of the Grazir Worshippers. str_drachenquestline1|High Priestess of the Dragon Khivachis has tasked you with the job of escorting Drake Riders to Voldeburg. Be wary, for there are Sectarian Dragon Priests everywhere waiting to strike at their enemies. str_drachenquestline2|High Priestess of the Dragon Khivachis has tasked you with the job of defeating at least 5 parties of sectarian dragon priests. You will be paid 1500 for every party you destroy. str_drachenquestline3|High Priestess of the Dragon Khivachis has tasked you with the job of defeating the leader of the Sectarians. They are said to be near Freising. str_defeat_kalrind|You have been asked to defeat Kalrind, an upstart and infamous Geldarin noble who has been causing a lot of trouble for Elintoran Naphali. str_peasant_rebels_ag|You have been asked to defeat a group of rebel peasants and take back their money that they stole from a village elder. str_oim_horse_ambush_text|You were ambushed. Now you shall have to fight. str_begleitung_omelian_kasap_party|Escort company of nihonian mercenaries to the town of Vinica. str_crush_rebellion_in|Crush the rebellion in Vinica. str_begleitung_ataman_omelian_kasap_party|Escort ataman Omelian Kasap to the town of Vinica. str_sprechen_sie_mit_omelian_kasap|Talk to Omelian Kasap, the ataman of Mercenary Nihonians. str_gesprach_mit_herr_p_town_7|Talk to the owner of Vinica. str_sprechen_sie_mit_mercenary_nihonian|Talk to Mercenary Nihonians. str_rekrutierung_von_mercenary_nihonians|Hire several Mercenary Nihonians. Talk to them again when they are in your party. str_the_contract_was_signed|The contract was signed. Now you should go and talk to {s9} str_quest_is_complete_s9|The quest is complete. Return to the {s9}. str_begleitung_syabr_party|Escort Syabr to the town of {s8}. str_defeat_freelancer_deserters|Defeat the group a freelancer deserters str_return_to_the_augustus|Return to Augustus Makmix. str_freelancer_deserters_eliminated_by_another|Group a freelancer deserters has been eliminated by another party. str_sign_contract_with_the_leader_of_freelancer_guild|Sign a contract with the leader of Freelancer Guild, Augustus Makmix, about hiring the freelancers for the garrison and patrols of the town of {s8}. str_ask_the_local_guild_master|Ask the local guild master about the slaves. str_return_to_the_tavernkeeper|You now have the money! Return to the tavernkeeper. str_masnerian_mercenaries_eliminated_by_another|Group a Masnerian mercenaries has been eliminated by another party. str_defeat_masnerian_mercenaries|Defeat the group a Masnerian mercenaries str_ask_the_tavern_keeper_from|Ask the tavern keeper from {s8} about the slaves he recently bought. str_prisoner_mosoru_gesprach_fortsetzung|Find another one of Mosoru riders and inquire him about the attack on Syarb's party. str_prisoner_mosoru_gesprach|Find one of Mosoru riders and inquire him about the attack on Syarb's party. str_zann_ronin_gesprach|Talk to the scout that joined you party. str_sprechen_sie_mit_zann_fort_captain|Talk to Zann Fort Captain. str_joan_zwiebel_army_eliminated_by_another|Joan Zwiebel's Army has been eliminated by another party. str_mercenaries_tolranian_spymaster_eliminated_by_another|Tolranian Spymaster's Mercenaries Army has been eliminated by another party. str_ismael_army_eliminated_by_another|The army of the Eagle Knights led by Brother Ismael has been eliminated by another party. str_ismael_army|Defeat an army of the Eagle Knights led by Brother Ismael near {s9}. str_ankars_caravan_eliminated_by_another|Ankars supply Caravan has been eliminated by another party. str_ankars_caravan|Defeat Ankars supply caravan str_defeat_a_group_of_mercenary_warband_eliminated_by_another|The mercenary warband has been eliminated by another party. str_group_sut_giant_eliminated_by_another|A group of Sut Giant interested in the Path of the Wolf has been eliminated by another party. str_defeat_a_mysterious_group_eliminated_by_another|Mysterious group has been eliminated by another party. str_defeat_a_group_of_mercenary_warband|Defeat a group of mercenary warband. str_defeat_a_mysterious_group|Defeat a mysterious group. str_group_of_mercenary_warband_variant_1|The lord of this town hired a mercenary company during a war some time a go. Now the war is over but the lord refused to pay mercenaries for their service, and they, enraged, started to plunder the vicinity. I am asking you to rid us of these thugs! str_group_of_mercenary_warband_variant_2|A band of deserters appeared near the town and started robbing traveling merchants. I want you to kill the bastards! str_group_of_mercenary_warband_variant_3|A group of soldiers recently returned home from war. But the only thing they are doing now is drinking and killing. Please, rid us of these bandits! str_group_of_mercenary_warband_variant_4|Some time ago our lord offended another lord. Now that bastard hired bandits to plunder the vicinity if this town. I need you to deal with them. str_defeat_squad_amazon|You have to find and defeat an amazon party. They will be expecting a trade caravan from Lille. Talk to Captain Berkut for more details. str_who_are_you|Who are you? What do you want?. str_dont_come_any_closer|Don't come any closer, stranger! I'm warning you we are strong, well-armed and dangerous! str_what_do_you_want_from_us|What do you want from us? We are simple travelers! str_hey_you|Hey, you! What the hell do you want from us? str_killed_joan_zwiebel|Find and Defeat the party of Joan Zwiebel str_defeat_tolranian_spymaster|Defeat the Party of the Tolranian Spymaster str_your_spotting_skill|Your spotting skill has been increased by 1. str_your_engineer_skill|Your engineer skill has been increased by 1. str_your_leadership_skill|Your leadership skill has been increased by 1. str_oksanamun|Oksanamun picked squad of mercenaries. She began to patrol the outskirts of Fountain Hall. str_escort_elderly_amazon|Escort elderly amazon to the town of {s8}. str_quest_is_complete_adventurer_s_guildsman|The quest is complete. The customer is satisfied. Return to the Adventurer's Guildsman. str_sprechen_mit_scouts|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die str_sprechen_mit_scouts_fac_kingdom_2|Halt! In the name of the Reich, surrender or die! str_sprechen_mit_scouts_fac_kingdom_3|We shall make this quick. Your blood will stain the sands of our desert. str_sprechen_mit_scouts_fac_kingdom_4|Well, well! What do we have here? Men, let's kill these trespassers! str_sprechen_mit_scouts_fac_kingdom_5|May the Queen guide us to victory! str_what_is_it_my|What is it, my {reg33?Lady Lord}? str_yes_what_is_it_|Yes? What is it? str_yes_what_do_you_wish_my|Yes, what do you wish, my {reg33?Lady Lord}? str_nothing_it_s_good|Nothing. It's good to see an ally around here. str_nothing_i_was_merely|Nothing. I was merely passing by. str_drop_your_weapons|Drop your weapons. You are being arrested for trespassing on my land. str_we_have_you_surrounded|We have you surrounded. Surrender and you may live. str_surrender_or_die|Surrender or die! str_die_you_sniveling_scum|Die, you sniveling scum! str_dregs_of_nisaynia|You are the dregs of Nisaynia! str_dregs_of_saccar|You are the dregs of Saccar! str_dregs_of_snow|You are the dregs of the snow! str_dregs_of_desert|You are the dregs of the desert! str_looking_for_help|Are YOU looking for help? I was sent here by the Guild. str_replenishment_horde_joined|A group zann wariors joined the {s8} str_horde_attacks|{s7} attacks the {s8} str_horde_landed|You hear from travelers that {s7} has landed. str_there_was_a_rebellion_in|There was a rebellion in {s8}! Allies of {s9} took control over the town. str_group_of_freelancers_joined|A group of freelancers joined the garrison of {s8} according to the contract str_freelancers_started_patrolling|A group of freelancers started patrolling around {s8} according to the contract str_facdeserters|A large group of men have deserted from a local army around {s8}! Look out for them if you can. str_onishi|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_yachamochi| Yachamochi, a general of the Zann Dynasty. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_nox_of_zephilli|A messenger rides up to you and tells you that a man by the name of Nox of Zephilli has raised an army in the Name Of The One God. He is now roaming the land, gathering support wherever he goes. str_teyva|Teyva the Desert Scourge, First Daughter of Overlord Luya, forms an army to march across the Great Mosoru Desert to make her mark upon the world of Perisno. She wages war against those within the desert in an attempt to put down the invaders of the Mosoru homeland. str_nibor|Nibor Hood gathered the army. Many peasants are ready to help Nibor Hood's outlaws and overthrow the Tolranian government. str_lord_ceylius|You hear news that the Lord of the Mercenaries, Lord Ceylius has gathered a band of mercenaries and is now roaming the land, harassing caravans and razing villages wherever they go. str_zolona|A messenger rides up to you and tells you a nomadic Queen has come from the far deserts and is deciding to stay here in Perisno. str_ulfhednar|A messenger rides up to you and tells you that an infamous Volheere Raider from Nisaynia has landed with his army of berserkers. str_zeladeck|A messenger rides up to you and tells you that the Illicans in the mountains of the Reich lands have proclaimed their 'Chosen One' and are now marching for war against the Reich. str_rafklazan|A messenger rides up to you and tells you that a group of Foreign Invaders under someone called King Rafklazan has landed on the shores of Perisno by accident. str_queen_aegea|You hear news that the Amazons have rallied under the banner of their proclaimed Queen, Aegea, and are now roaming the land. str_count_eton|A weary messenger passes by your party, informing you that Count Eton of Lymbar has mustered his forces to reclaim the county of Lymbar for his order of knights. str_thirdlegion|A messenger rides up to you and tells you that a Third Legion Centurion has rallied his soldiers and are now marching for war. str_general_ialoch|A messenger rides up to you and tells you that a demonic general by the name of Ialoch has risen his armies and is now roaming the land. str_dreaded_and_faith|You hear urgent rumors and news from travelers everywhere that something huge has happened between the Grazir Worshippers and the Church of Faith. They say that the two have erupted into a full scale war, and neither side is backing down. Some rumors speak of a large column of light erupting in the mountains near Lille; perhaps the members of the Church of Faith have found themselves a champion. str_rogue_knight_gathered_an_army_of_mercenaries|Rogue knights gathered an army of mercenaries and began to ravage the outskirts of {s7}. str_settlers_from_nisaynia_failed_to_find_employers|Settlers from Nisaynia failed to find employers. They gathered into a large group and started raiding the coast near {s7}. str_several_mercenary_1|Several {s14} failed to find employers. They gathered into a band and began to ravage the outskirts of {s7}. str_several_mercenary_2|Several {s14} failed to find employers. They formed a band and started raiding the outskirts of {s7}. str_several_mercenary_3|Several {s14} failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_elvarie_highelf_warden_gathered_an_army_of_mercenaries|Several Elintoran Naphali Wardens gathered an army of mercenaries and and began to ravage the outskirts of {s7}. str_settlers_from_island_of_dragon_failed_to_find_employers|Settlers from the Isle of the Dragon failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_settlers_from_old_empire_hakkon_failed_to_find_employers|Settlers from the Old Hakkon Empire failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_unhappy_with_the_reign_of|Disloyal nobles of {s17} gathered an army of rebels. They joined {s11} and began to ravage the outskirts of {s7}. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_1|You need to talk to Priest Calain whom you can find in Blackfist Castle. He knows where the Biography of Thyceo is. You should also find a hermit at Verlorne Castle. He knows where the Lyre is. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_2|You need to find a noble by the name of Galine at Westrey Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_3|You need to find the rogue Sekr at Wotin Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_4|You need to beat Sekr in the field. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_5|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith.. str_followers_old_gods|Followers of the Old God str_followers_new_gods|Followers of the New God str_lovers_young_witch|Lovers of the Young Witch str_servants_old_witch|Servants of the Old Witch str_servants_necromancer|Servants of the Necromancer str_brotherhood_elf_assassin|Brotherhood of Naphali Assassin str_group_outcast_dwarfs|Outcasted Dwarves str_band_outlawed_criminals|Outlawed Criminals str_band_escaped_prisoners|Escaped Prisoners str_group_peasant_rebels|Peasant Rebels str_group_slave_rebellion|Rebel Gladiators str_s7_mercenary_patrol|{s7} Mercenary Patrol str_s7_minor_nobles|{s7} Minor Nobles str_reinforcements_of|Reinforcements of {s17} str_deserters_of|Deserters of {s17} str_rogue_knight|Rogue Knight Army str_settlers_from_nisaynia|Settlers from Nisaynia str_unemployed_s14|Unemployed {s14} str_scouts_of|Scouts of {s11} str_spearhead_of|Spearhead of {s11} str_escort_of|Escort of {s11} str_settlers_from_island_of_dragon|Settlers from the Isle of the Dragon str_settlers_from_old_empire_hakkon|Settlers from the Old Hakkon Empire str_rebels_army|Rebels of {s17} str_unemployed_mercenary|Unemployed Mercenaries str_party_name_mercenary_warband_1|Enraged Mercenary Company str_party_name_mercenary_warband_2|Band of Deserters str_party_name_mercenary_warband_3|Group of Demobilized Soldiers str_party_name_mercenary_warband_4|Rogue Mercenaries str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Toggle Camera Mode str_key_no2|Next BOT str_key_no3|Prev BOT str_key_no4|Camera Zoom In str_key_no5|Camera Zoom Out str_key_no6|Camera Turn Up str_key_no7|Camera Turn Down str_key_no8|Camera Turn Right str_key_no9|Camera Turn Left str_key_no10|Battle First Aid str_key_no11|Battle War Cry str_key_no12|Battle BattleCry str_key_no13|Battle Whistle for Horse str_key_no14|Battle Deploy Pavise str_key_no15|Battle Taunt str_key_no16|Spear Brace str_key_no17|Shield Bash Attack str_key_no18|Call Horse str_camp_overrun| CAMP OVERRUN!!! str_camp_loss| Your camp has been overrun by the enemy.^{s4} gold was looted from the pay coffers.^{s3}^{s5}^{s6} str_out_of_range_low|out of range Low str_out_of_range_high|out of range High str_light_cloth|light cloth str_silk|silk str_fur|fur str_leather|leather str_lamellar|lamellar str_studded_leather|studded leather str_chain|chain str_scale|scale str_plate|plate str_shield_metal|shield Metal str_shield_wood|shield Wood str_ammunition|ammunition str_bow|bow str_crossbow|crossbow str_throwing|throwing str_martial_arts|martial arts str_one_hand|one hand str_lance|lance str_polearm|polearm str_two_hand|two hand str_two_hand_pommel|two hand pommel str_polearm_2handed|polearm 2handed str_one_hand_pommel|1hand pommel str_mart_arts_iron|mart arts metal str_prs_zero|0 str_prs_skl_ironflesh|Ironflesh str_prs_skl_powerstrike|Power Strike str_prs_skl_powerthrow|Power Throw str_prs_skl_powerdraw|Power Draw str_prs_skl_weaponmaster|Weapon Master str_prs_skl_shield|Shield str_prs_skl_athletics|Athletics str_prs_skl_riding|Riding str_prs_skl_horsearchery|Horse Archery str_prs_skl_looting|Looting str_prs_skl_foraging|Foraging str_prs_skl_trainer|Trainer str_prs_skl_tracking|Tracking str_prs_skl_tactics|Tactics str_prs_skl_pathfinding|Path-finding str_prs_skl_spotting|Spotting str_prs_skl_inventorymanagement|Inventory Mgmt. str_prs_skl_woundtreatment|Wound Treatment str_prs_skl_surgery|Surgery str_prs_skl_firstaid|First Aid str_prs_skl_engineer|Engineer str_prs_skl_persuasion|Persuasion str_prs_skl_prisonermanagement|Prisoner Mgmt. str_prs_skl_leadership|Leadership str_prs_skl_trade|Trade str_hub_s21|{s21} str_s7_foragers|{s7} Foragers str_s7_scouts|{s7} Scouts str_s7_patrol|{s7} Patrol str_s7_caravan|{s7} Caravan str_s7_messenger|{s7} Messenger str_return_inventory|has returned to your inventory str_krysanna_high_relations|You wish to what? That is disgusting. I have better things to do than to have a quarrel with you, {playername}. Now bug off. str_krysanna_medium_relations|How ... What? Who do you even think you are? I have better things to do than bother with the likes of you. Get the hell out of here. str_krysanna_low_relations|How dare you?! Who do you even think you are? Get out of my face, you rat. str_et_camping_troops|Your troops are camping here. They notice you, and welcome you to the camp. str_et_caravan_shipment|With your experience in trading, it is safe to assume caravan shipments have rotated by now. str_et_village_scouting|You take a look around at the destruction. str_et_village_can_repair|With some tools and 3 sets of wood, you should be able to assist in repairing the village in half a day. str_et_village_cannot_repair|Considering your standing with the village, they lift up their pitchforks and torches, angry at you. str_et_camping_disbanded|You left your camping troops for too long and they have disbanded. str_et_krysanna_special_comment|You have raided my home, Krysinia. I'll give you an option. You can either fight me by yourself, or I can slaughter all of your men. Choose wisely. str_et_krysanna_victor|Congratulations, you bested me. This is not an easy achievement, and you have earned my respect. str_et_krysanna_defeat|I was expecting a blood boiling duel, but you are nothing. Don't ever show your face to me again. str_et_hhg_available|Very good, {reg33?my lady sire}. Depending on how much funding you would like to spend I can train some specialized troops for you to be one of the most adaptable troops in all of Perisno.^^5,000 aurums will only pay for commoners, 10,000 aurums will pay for nobles, and 20,000 will ensure the highest royalties to be trained to become your most loyal servants. str_et_hhg_unavailable|{reg33?My lady Sire}, it is unfortunate for me to inform you that I cannot hire more of your {s13} at this time. Once I have finished then I can take on more. str_et_hhg_tier_1|This will provide us with the best possibilities of royal nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 3 days str_et_hhg_tier_2|This will provide us with the best possibilities of nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 2 days str_et_hhg_tier_3|This will provide us with the best possibilities of commoners to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 1 days str_chosen_troops|As you are my liege, I am inclined to consider your request.^I am currently {s11}.^{s12}{s13}. str_chosen_troops_1|using troops of my culture str_chosen_troops_2|recruiting from Augustus Makmix of the Freelancer Guild str_chosen_troops_3|recruiting Ingvar's mercenaries from the Mercenary Guild str_chosen_troops_4|using troops of your culture str_chosen_troops_5|I would like to inform you that my most trusted guards are my {s4} str_chosen_troops_5_spouse|I would like to inform you that my most trusted guards are your {s4} str_chosen_troops_6|I don't have any trusted guards str_chosen_troops_7|, in which you have denied me to train... str_chosen_troops_8|, in which I am still training str_lord_annoyed_3|No, {playername}. You are testing my patience. str_lord_annoyed_2|No, {playername}. I have already given you my answer. str_lord_annoyed_1|No, {playername}. Ask me some other time when the tides have shifted. str_guard_insult1|Shut up, ugly. str_guard_insult2|Yeah yeah, I've heard that one already. str_guard_insult3|Do you want me to shout louder? str_guard_insult4|You should mind your own damn manners, speaking to me like that. str_guard_insult5|Ohhh, so spooky. The guard wants me to mind my manners! str_guard_insult6|Silence, peasant. str_guard_insult7|I wasn't even trying to talk to you. str_guard_insult8|Your mother was a hamster and your father smells of elderberries. str_guard_insult9|I'm just a little {reg33?girl boy}. str_guard_insult10|I would insult you, but mother nature has beaten me to the punch. str_guard_insult11|Sorry, my interaction key is broken. str_guard_insult12|What are you going to do for a face when the monkey wants his butt back? str_guard_insult13|Well aren't you a little toad. str_guard_insult14|Go away, boot licker. str_guard_insult15|Cleaned the latrine again today? str_guard_insult16|You were the runt of your litter. str_guard_insult17|You look like something I'd paint with my off hand. str_guard_insult18|Your brain is the size of a gnocchi. str_guard_insult19|If you were a kitchen dish you'd never leave the expediter's table. str_guard_insult20|You're an idiot sandwich. str_guard_insult21|If I throw a stick, will you fetch it? str_guard_insult22|Calling you stupid would be an insult to idiots. str_guard_insult23|I'd tell you to read a book but I know you can't read. str_guard_insult24|You're terrific. Terrifically inadequate. str_guard_insult_end|End str_town_name_1|Maccan str_town_name_2|Forde str_town_name_3|Lille str_town_name_4|Leuven str_town_name_5|Forniron str_town_name_6|Lesbere str_town_name_7|Vinica str_town_name_8|Murdenholl str_town_name_9|Voldeberg str_town_name_10|KhulVara str_town_name_11|Freising str_town_name_12|Arendal str_town_name_13|Reichberg str_town_name_14|Krain str_town_name_15|Elsinore str_town_name_16|Galwe str_town_name_17|Uliastai str_town_name_18|Bulgan str_town_name_19|Amarna str_town_name_20|Vellinaz str_town_name_21|Sut str_town_name_22|Arish str_town_name_23|Grund str_town_name_24|Gronzy str_town_name_25|FountainHall str_town_name_26|Karnoth str_town_name_27|Dwallnor str_town_name_28|Qaletaqa str_town_name_29|Tumatarhun str_town_name_30|Venetor str_kmt_reg0|{reg0} str_kmt_title_red|Red str_kmt_title_green|Green str_kmt_title_blue|Blue str_kmt_title_x_pos|Pos X str_kmt_title_y_pos|Pos Y str_kmt_title_x_size|Size X str_kmt_title_y_size|Size Y str_kmt_title_alpha|Alpha str_kmt_title_font_size|Font Size str_kmt_title_outline|Outline Text str_kmt_title_object_selected|Selected Object # str_kmt_title_rgb|Color Changer str_kmt_title_movement|Object Movement str_kmt_title_resizing|Object Resizing str_kmt_title_current_position|Last Clicked Position str_kmt_reg1_reg2_pos|( {reg1}, {reg2} ) str_kmt_undo|Undo str_kmt_hide|Hide str_kmt_show|Show str_gpu_s21|{s21} str_gpu_r21|{reg21} str_gpu_banner_number|Banner #{reg21} str_gpu_rgb|Color Code str_faction_troop_tree|Faction's Troop Tree
https://w.atwiki.jp/mtg2384p/pages/98.html
開催日:2011 / 01 / 01 参加人数:39名 フォーマット:Pauper(~SOM) Constructed Pauper Event #1910305 on 01/01/2011 in Daily Events 4-0:青白黒ストーム/UWB Storm 4-0:青黒赤ストーム/UBR Storm 4-0:赤単ゴブリン/Goblin 3-1:金属術親和/Metalcraft Affinity 3-1:金属術親和/Metalcraft Affinity 3-1:金属術親和/Metalcraft Affinity 3-1:青単クロックパーミッション/Blue Clock Permission 3-1:金属術親和/Metalcraft Affinity 3-1:金属術親和/Metalcraft Affinity 3-1:赤単ゴブリン/Goblin 3-1:青赤コントロール/UR Control 4-0 青白黒ストーム/UWB Storm 使用者:zyagi Main Deck 3《アゾリウスの大法官庁/Azorius Chancery》 4《ディミーアの水路/Dimir Aqueduct》 3《進化する未開地/Evolving Wilds》 6《島/Island》 1《平地/Plains》 1《沼/Swamp》 3《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 1《記憶の壁/Mnemonic Wall》 4《熟考漂い/Mulldrifter》 4《夜景学院の使い魔/Nightscape Familiar》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 3《予感/Foresee》 4《大あわての捜索/Frantic Search》 4《断絶/Snap》 3《時間の亀裂/Temporal Fissure》 Sideboard 1《転覆/Capsize》 4《ガリーナの騎士/Galina s Knight》 4《水流破/Hydroblast》 3《孤独な宣教師/Lone Missionary》 3《虹色の断片/Prismatic Strands》 4-0 青黒赤ストーム/UBR Storm 使用者:DaKriket Main Deck 4《古き泉/Ancient Spring》 2《地熱の割れ目/Geothermal Crevice》 2《用水路/Irrigation Ditch》 4《硫黄孔/Sulfur Vent》 4《陰謀団の儀式/Cabal Ritual》 4《彩色の宝球/Chromatic Sphere》 4《彩色の星/Chromatic Star》 4《暗黒の儀式/Dark Ritual》 4《巣穴からの総出/Empty the Warrens》 4《ぶどう弾/Grapeshot》 2《留まらぬ発想/Ideas Unbound》 4《水蓮の花びら/Lotus Petal》 4《魔力変/Manamorphose》 4《思案/Ponder》 2《定業/Preordain》 4《炎の儀式/Rite of Flame》 4《血の署名/Sign in Blood》 Sideboard 2《渦まく知識/Brainstorm》 4《強迫/Duress》 1《残響する衰微/Echoing Decay》 1《鋭い痛み/Flaring Pain》 2《地熱の割れ目/Geothermal Crevice》 2《定業/Preordain》 3《引き裂かれた記憶/Shred Memory》 4-0 赤単ゴブリン/Goblin 使用者:DarkBeast Main Deck 17《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 4《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 3《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 Sideboard 3《死の火花/Death Spark》 1《炎の突き/Flame Jab》 3《炎の斬りつけ/Flame Slash》 4《ゴリラのシャーマン/Gorilla Shaman》 4《紅蓮破/Pyroblast》 3-1 金属術親和/Metalcraft Affinity 使用者:Slobad121 Main Deck 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《伝承の樹/Tree of Tales》 4《囁きの大霊堂/Vault of Whispers》 4《エイトグ/Atog》 4《甲殻の鍛冶工/Carapace Forger》 4《大霊堂の信奉者/Disciple of the Vault》 4《金属ガエル/Frogmite》 2《熟考漂い/Mulldrifter》 4《マイアの処罰者/Myr Enforcer》 1《彩色の宝球/Chromatic Sphere》 4《彩色の星/Chromatic Star》 4《感電破/Galvanic Blast》 3《黄鉄の呪文爆弾/Pyrite Spellbomb》 4《バネ葉の太鼓/Springleaf Drum》 2《テラリオン/Terrarion》 4《物読み/Thoughtcast》 Sideboard 3《真紅の見習い僧/Crimson Acolyte》 4《ゴリラのシャーマン/Gorilla Shaman》 4《クラーク族のシャーマン/Krark-Clan Shaman》 2《熟考漂い/Mulldrifter》 2《倒壊/Raze》 3-1 金属術親和/Metalcraft Affinity 使用者:dawntey Main Deck 1《ダークスティールの城塞/Darksteel Citadel》 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《伝承の樹/Tree of Tales》 4《囁きの大霊堂/Vault of Whispers》 4《エイトグ/Atog》 4《甲殻の鍛冶工/Carapace Forger》 4《大霊堂の信奉者/Disciple of the Vault》 4《金属ガエル/Frogmite》 4《マイアの処罰者/Myr Enforcer》 1《危険なマイア/Perilous Myr》 4《彩色の宝球/Chromatic Sphere》 4《彩色の星/Chromatic Star》 1《投げ飛ばし/Fling》 3《感電破/Galvanic Blast》 3《黄鉄の呪文爆弾/Pyrite Spellbomb》 3《バネ葉の太鼓/Springleaf Drum》 4《物読み/Thoughtcast》 Sideboard 3《強迫/Duress》 3《ゴリラのシャーマン/Gorilla Shaman》 3《危険なマイア/Perilous Myr》 4《紅蓮破/Pyroblast》 2《倒壊/Raze》 3-1 金属術親和/Metalcraft Affinity 使用者:Mallow516 Main Deck 4《古えの居住地/Ancient Den》 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《囁きの大霊堂/Vault of Whispers》 4《エイトグ/Atog》 4《オーリオックの太陽追い/Auriok Sunchaser》 4《大霊堂の信奉者/Disciple of the Vault》 4《金属ガエル/Frogmite》 4《マイアの処罰者/Myr Enforcer》 4《厳粛な空護り/Somber Hoverguard》 4《彩色の星/Chromatic Star》 2《感電破/Galvanic Blast》 4《水蓮の花びら/Lotus Petal》 2《流れ込む知識/Rush of Knowledge》 2《バネ葉の太鼓/Springleaf Drum》 2《テラリオン/Terrarion》 4《物読み/Thoughtcast》 Sideboard 3《真紅の見習い僧/Crimson Acolyte》 3《ゴリラのシャーマン/Gorilla Shaman》 3《水流破/Hydroblast》 3《クラーク族のシャーマン/Krark-Clan Shaman》 3《紅蓮破/Pyroblast》 3-1 青単クロックパーミッション/Blue Clock Permission 使用者:drevopolom Main Deck 22《島/Island》 4《流砂/Quicksand》 3《熟考漂い/Mulldrifter》 4《深き刻の忍者/Ninja of the Deep Hours》 4《やっかい児/Pestermite》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 4《対抗呪文/Counterspell》 4《除外/Exclude》 4《禁制/Prohibit》 3《巻き直し/Rewind》 Sideboard 4《無効/Annul》 4《払拭/Dispel》 4《水流破/Hydroblast》 3《ウェザーシード・フェアリー/Weatherseed Faeries》 3-1 金属術親和/Metalcraft Affinity 使用者:Begemot Main Deck 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《伝承の樹/Tree of Tales》 4《囁きの大霊堂/Vault of Whispers》 2《エイトグ/Atog》 4《甲殻の鍛冶工/Carapace Forger》 4《大霊堂の信奉者/Disciple of the Vault》 4《金属ガエル/Frogmite》 1《クラーク族のシャーマン/Krark-Clan Shaman》 2《熟考漂い/Mulldrifter》 4《マイアの処罰者/Myr Enforcer》 3《厳粛な空護り/Somber Hoverguard》 3《彩色の宝球/Chromatic Sphere》 3《彩色の星/Chromatic Star》 3《感電破/Galvanic Blast》 2《黄鉄の呪文爆弾/Pyrite Spellbomb》 1《紅蓮破/Pyroblast》 4《バネ葉の太鼓/Springleaf Drum》 4《物読み/Thoughtcast》 Sideboard 2《クラーク族のシャーマン/Krark-Clan Shaman》 3《稲妻/Lightning Bolt》 2《熟考漂い/Mulldrifter》 1《黄鉄の呪文爆弾/Pyrite Spellbomb》 3《紅蓮破/Pyroblast》 4《流れ込む知識/Rush of Knowledge》 3-1 金属術親和/Metalcraft Affinity 使用者:Loot_Backwards Main Deck 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《伝承の樹/Tree of Tales》 4《囁きの大霊堂/Vault of Whispers》 4《エイトグ/Atog》 4《甲殻の鍛冶工/Carapace Forger》 4《大霊堂の信奉者/Disciple of the Vault》 4《金属ガエル/Frogmite》 4《マイアの処罰者/Myr Enforcer》 4《彩色の星/Chromatic Star》 2《飛行の呪文爆弾/Flight Spellbomb》 4《感電破/Galvanic Blast》 4《水蓮の花びら/Lotus Petal》 3《黄鉄の呪文爆弾/Pyrite Spellbomb》 3《バネ葉の太鼓/Springleaf Drum》 4《物読み/Thoughtcast》 Sideboard 2《真紅の見習い僧/Crimson Acolyte》 4《ゴリラのシャーマン/Gorilla Shaman》 2《クラーク族のシャーマン/Krark-Clan Shaman》 4《紅蓮破/Pyroblast》 3《倒壊/Raze》 3-1 赤単ゴブリン/Goblin 使用者:PT_MC Main Deck 17《山/Mountain》 2《ゴブリンの付け火屋/Goblin Arsonist》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 2《威嚇者の信徒/Intimidator Initiate》 4《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 4《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 3《火花鍛冶/Sparksmith》 2《ゴブリンの集中攻撃/Goblin War Strike》 2《稲妻/Lightning Bolt》 Sideboard 1《ゴブリンの集中攻撃/Goblin War Strike》 2《稲妻/Lightning Bolt》 4《紅蓮破/Pyroblast》 4《地鳴りの揺るぎ/Seismic Shudder》 4《粉々/Smash to Smithereens》 3-1 青赤コントロール/UR Control 使用者:tony_a Main Deck 10《島/Island》 3《イゼットの煮沸場/Izzet Boilerworks》 6《山/Mountain》 4《広漠なる変幻地/Terramorphic Expanse》 4《遍歴のカゲロウ獣/Errant Ephemeron》 4《熟考漂い/Mulldrifter》 4《海門の神官/Sea Gate Oracle》 4《対抗呪文/Counterspell》 3《払拭/Dispel》 2《残響する真実/Echoing Truth》 4《炎の斬りつけ/Flame Slash》 3《魔力の乱れ/Force Spike》 4《稲妻/Lightning Bolt》 2《マナ漏出/Mana Leak》 3《よろめきショック/Staggershock》 Sideboard 3《静電気の稲妻/Electrostatic Bolt》 2《ハリマーの波見張り/Halimar Wavewatch》 4《水流破/Hydroblast》 4《紅蓮破/Pyroblast》 2《地鳴りの揺るぎ/Seismic Shudder》
https://w.atwiki.jp/legendofnorrath/pages/171.html
SS Title Wandering Spirit Type Unit Faction - Attribute -Undead Archetype Generic Cost 2 Attack 2 Defense 2 Bonus +1 Health 2 Game Text Whenever this unit begins combat against a shadow unit, exert this unit. Whenever this unit begins combat against a light unit, exert this unit. (Light Fac.MAX状態のとき)このUnitがShadow Unit1体に攻撃を仕掛けると、このUnitはExertされる。 (Shadow Fac.MAX状態のとき)このUnitがLight Unit1体に攻撃を仕掛けると、このUnitはExertされる。 Card Number 1U348(Uncommon,Oathbound) Lore On the Plane of Valor dwalls a cursed spirit who is bound in anguish to his desecrated tomb until amulet and family crescent symbol are returned.
https://w.atwiki.jp/aousagi/pages/1556.html
ドロテ・エリーウィンド 性別:女 年齢:19歳 種族:ハーフエルフ クラス:ハスラー アンバーフィールド在住のハーフエルフの娘で カールした赤い巻き毛を肩の当たりまで伸ばしている。 髪には白に赤い線が二本入った羽根飾りをつけている。 普段は酒場でウェイトレスをしているが、本業は探索屋(クエスター)で、依頼を受けて、あるいは自分自身の利益のため、人や物を探し出すことを生業としている。 成功率が高いことからアンバーフィールドではそれなりに名が知られている。 しかし、アンバーフィールドで仕事をする多くの者がそうであるように、彼女の過去や素性は謎に包まれている。 アインとエドガーが話していた、四英雄の財宝の話を盗み聞きしていた彼女は、彼ら二人の旅に同行することを宣言する。 人並みかそれ以上に金銭に執着しており、明るく親しげな態度を取っていても、頭の中では何を考えているか分からない。 エドガーへの物言いは辛辣だが、必要な時は「おじさま」と呼んでおだてる。 割と駄目人間を放って置けないタイプ。 ナインボール・ヴァルキューレ ドロテ・エリーウィンドの扱う魔器で、濃い桃色の一本の短槍と九つの球からなり、さながらビリヤードのキューとボールである。 キューは槍のように近接用の武器として使う他、魔器球を撃ちだし、中・遠距離の攻撃を行える。 ボールは彼女の魔力を介して、一定のスピードで動かすことが可能だが、キューかボールを当てることで、衝撃と魔力を上乗せし、威力とスピードを引き上げられる。 ビリヤードのように、ボール同士をぶつけて跳ねさせることで、予測の付かない角度からの攻撃を可能とする。 魔器であるボールは、魔力シールドでコーティングされ、猛獣の外殻や敵兵士の盾を打ち砕く。 また、目の前に集めて盾代わりにするなど、攻守および遠近問わぬ優れた魔器である。 ただし、九つのボールを操作するこの魔器は、複雑過ぎるが故に使いこなすには熟練を要する。彼女はそれを、優れた空間把握能力と頭の回転の速さで実現している。 このような魔器を採用した理由は、彼女が、基本的にパーティーを組まず、単独で仕事をする探索屋であるということが大きい。