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Tesseract(テッセラクト) インストール Macの場合 Macportでインストール $sudo port install tesseract さくらサーバーの場合 Leptonicaのインストール wgetでダウンロード $wget http //leptonica.org/source/leptonica-1.68.tar.gz tar xvf leptonica-1.xx.tar.gz ./configure --prefix=/home/XXX/local/bin make make install tessractのインストール ./configure --prefix=/home/epushi/local/bin CPPFLAGS="-I/home/epushi/local/bin/include" LDFLAGS="-L/home/epushi/local/lib" LIBLEPT_HEADERSDIR="/home/epushi/local/include" Link http //hints.macworld.com/article.php?story=2010021805585497 https //trac.macports.org/ticket/32075 macportsとhomebrewまとめろ http //tech.caph.jp/2011/04/06/homebrew%E3%81%AE%E5%B0%8E%E5%85%A5%E3%81%A8%E4%BD%BF%E3%81%84%E6%96%B9/ http //blog.asial.co.jp/371 %./configure --help `configure configures tesseract 3.01 to adapt to many kinds of systems. Usage ./configure [OPTION]... [VAR=VALUE]... To assign environment variables (e.g., CC, CFLAGS...), specify them as VAR=VALUE. See below for descriptions of some of the useful variables. Defaults for the options are specified in brackets. Configuration -h, --help display this help and exit --help=short display options specific to this package --help=recursive display the short help of all the included packages -V, --version display version information and exit -q, --quiet, --silent do not print `checking... messages --cache-file=FILE cache test results in FILE [disabled] -C, --config-cache alias for `--cache-file=config.cache -n, --no-create do not create output files --srcdir=DIR find the sources in DIR [configure dir or `.. ] Installation directories --prefix=PREFIX install architecture-independent files in PREFIX [/usr/local] --exec-prefix=EPREFIX install architecture-dependent files in EPREFIX [PREFIX] By default, `make install will install all the files in `/usr/local/bin , `/usr/local/lib etc. You can specify an installation prefix other than `/usr/local using `--prefix , for instance `--prefix=$HOME . For better control, use the options below. Fine tuning of the installation directories --bindir=DIR user executables [EPREFIX/bin] --sbindir=DIR system admin executables [EPREFIX/sbin] --libexecdir=DIR program executables [EPREFIX/libexec] --sysconfdir=DIR read-only single-machine data [PREFIX/etc] --sharedstatedir=DIR modifiable architecture-independent data [PREFIX/com] --localstatedir=DIR modifiable single-machine data [PREFIX/var] --libdir=DIR object code libraries [EPREFIX/lib] --includedir=DIR C header files [PREFIX/include] --oldincludedir=DIR C header files for non-gcc [/usr/include] --datarootdir=DIR read-only arch.-independent data root [PREFIX/share] --datadir=DIR read-only architecture-independent data [DATAROOTDIR] --infodir=DIR info documentation [DATAROOTDIR/info] --localedir=DIR locale-dependent data [DATAROOTDIR/locale] --mandir=DIR man documentation [DATAROOTDIR/man] --docdir=DIR documentation root [DATAROOTDIR/doc/tesseract] --htmldir=DIR html documentation [DOCDIR] --dvidir=DIR dvi documentation [DOCDIR] --pdfdir=DIR pdf documentation [DOCDIR] --psdir=DIR ps documentation [DOCDIR] Program names --program-prefix=PREFIX prepend PREFIX to installed program names --program-suffix=SUFFIX append SUFFIX to installed program names --program-transform-name=PROGRAM run sed PROGRAM on installed program names System types --build=BUILD configure for building on BUILD [guessed] --host=HOST cross-compile to build programs to run on HOST [BUILD] Optional Features --disable-option-checking ignore unrecognized --enable/--with options --disable-FEATURE do not include FEATURE (same as --enable-FEATURE=no) --enable-FEATURE[=ARG] include FEATURE [ARG=yes] --enable-graphics Enable graphics (ScrollView) (default). --enable-multiple-libraries Enable multiple libraries. --enable-shared[=PKGS] build shared libraries [default=yes] --enable-static[=PKGS] build static libraries [default=yes] --enable-fast-install[=PKGS] optimize for fast installation [default=yes] --disable-libtool-lock avoid locking (might break parallel builds) --disable-dependency-tracking speeds up one-time build --enable-dependency-tracking do not reject slow dependency extractors --enable-maintainer-mode enable make rules and dependencies not useful (and sometimes confusing) to the casual installer --disable-largefile omit support for large files Optional Packages --with-PACKAGE[=ARG] use PACKAGE [ARG=yes] --without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no) --with-extra-includes=DIR Define an additional directory for include files --with-extra-libraries=DIR Define an additional directory for library files --with-pic try to use only PIC/non-PIC objects [default=use both] --with-gnu-ld assume the C compiler uses GNU ld [default=no] Some influential environment variables CXX C++ compiler command CXXFLAGS C++ compiler flags LDFLAGS linker flags, e.g. -L lib dir if you have libraries in a nonstandard directory lib dir LIBS libraries to pass to the linker, e.g. -l library CPPFLAGS (Objective) C/C++ preprocessor flags, e.g. -I include dir if you have headers in a nonstandard directory include dir CC C compiler command CFLAGS C compiler flags CPP C preprocessor CXXCPP C++ preprocessor LIBLEPT_HEADERSDIR Leptonica headers directory Use these variables to override the choices made by `configure or to help it to find libraries and programs with nonstandard names/locations. Report bugs to theraysmith@gmail.com .
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Introduction to the Archaeology of Ancient Egypt Blackwell Pub? Kathryn A. Bard? BlackwellPub? KathrynA.Bard? Substores-UnknownASINs-35 Subjects-History-Africa-Egypt-Ancient? Subjects-Nonfiction-SocialSciences-Archaeology-General? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Science-Archaeology-General? STEP BY STEP REENGINEERING TRAINERS SET Titles Supplied by John Wiley & Sons Australia? MISCHE? TitlesSuppliedbyJohnWiley&SonsAustralia? MISCHE? undefined undefined Managing Conflict and Disagreement Participant's Package Titles Supplied by John Wiley & Sons Australia? Kindler? TitlesSuppliedbyJohnWiley&SonsAustralia? Kindler? undefined undefined Management of Differences Inventory Feedback Titles Supplied by John Wiley & Sons Australia? Kindler? TitlesSuppliedbyJohnWiley&SonsAustralia? Kindler? undefined undefined Evaluation Pack 3 Pairs Glasses Greenwich University Press? 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C MATTHEW? AbbevillePress? CMATTHEW? undefined undefined The Last Crusade BC Only Abbeville Press? Anthony Bruce? AbbevillePress? AnthonyBruce? undefined undefined Bones of Contention BC Only Abbeville Press? Chambers? AbbevillePress? Chambers? undefined undefined Hunt for Zerzura BC Only Abbeville Press? Saul Kelly? AbbevillePress? SaulKelly? undefined undefined Mark Gertler Bca Edition Abbeville Press? S MACDOUGALL? AbbevillePress? SMACDOUGALL? undefined undefined Polarity in Plants (Annual Plant Reviews) Blackwell Pub? Keith Lindsey? BlackwellPub? KeithLindsey? Substores-UnknownASINs-35 Subjects-Outdoors&Nature-Flora-Physiology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biology-DevelopmentalBiology? Subjects-Science-General Subjects-Science-Nature&Ecology-Plants-Physiology? Subjects-Science-BiologicalSciences-Biology-DevelopmentalBiology? Plant-pathogen Interactions (Annual Plant Reviews) Blackwell Publishing? Nicholas Talbot? BlackwellPublishing? 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▼リヴァイアサンに戻ると自動で(シネマ)[編集] +... Izsha We captured a prisoner in the wastes and subdued her, my queen. She says she is a researcher. 廃墟にて捕虜を捕まえ洗脳致しました、女王陛下。彼女が言うに研究者だそうです。 Kerrigan I didn t order you to take prisoners. 誰も捕虜を連れてこいと言った覚えはないわ。 Izsha Abathur requested it. He wants to dissect her. アバサーから頼まれました。彼は彼女を解剖したいそうです。 Kerrigan What s the point? He won t be able to use protoss genetic material. 何のため?彼にプロトスの遺伝子など使えるわけでもないでしょうに。 Izsha He likes to try. 試してみたいそうです。 Kerrigan Actually, keep her alive for now. I might find a use for her. 今は彼女を生かしておきなさい。何か使い道を探してみるわ。 +条件メモ[Comment] ▼条件メモ(Comment) Kerrigan returns to the Leviathan and discovers a protoss prisoner. Kerrigan considers for a moment. +条件メモ[Group] ▼条件メモ(Group) Exepdition01 Debrief ▼リヴァイアサン内 ◇ケリガン専用室のアナウンス(シネマ終了後自動で)[編集] +... ▼ロビー(ランダムで発言) You have new abilities available, my queen. 女皇様、新たな能力が習得可能で御座います。 You have awakened new abilities, my queen. If you wish, you can activate them now. 新たな能力に目覚めております、女皇様。お望みであれば直ぐにも使用可能とすることができます。 ▼強化室(ランダムで発言) Your power level has increased. A new tier of abilities has awakened. 能力レベルが増加致しました。新しい段階の能力に目覚めております。 ◇選択すると【管理人メモ:呼び出し検討】 +... Nafash s brood lives again within the Swarm. ナファーシュの群はスウォームで在ろうとした。 When the protoss struck, she fell back to prepared positions in the ice valleys. The protoss had to hunt her down. プロトスの襲撃後、彼女は体制を立て直そうと氷結の谷まで後退したようです。それ故にプロトス討ち取られました。 She was intelligent, careful and tenacious. But she made one mistake. She ran away. 彼女は賢く、慎重で堅実であったのでしょう。でも間違いを1つ犯してしまった。逃げてしまったのだから。 ◇話しかけると[編集] +... The hunt goes well, my queen? 狩りは上手くいっていますか、陛下? It s bloody. 残虐なものよ。(別案:虐殺でしかないわね。) Those protoss would kill you if they could. They are not zerg, that means they are the enemy. 彼らは出来るなら陛下を殺そうとしたでしょう。彼らはザーグではありません。それは敵であるということです。 Is it that simple? そんな単純なもの? For zerg, it is. Whatever my queen has lost, think what she has gained ザーグにとっては、です。陛下が失ったものが何であったとしても、今は得たものについて考えて下さい。(←訂正案募集) Purity of essence. You are the will of the Swarm. 陛下こそがスウォームの純然たる意志なのです。 ◇何もしないで居ると[編集] +... ◇2分経過◇ We will never conquer our enemies by doing nothing. 何もしなければ敵を制圧することなど出来ません。 ◇4分経過◇ There are enemies to be fought, planets to be taken. 戦うべき敵、支配させようとしている惑星があります。 ◇6分経過◇ The old Queen of Blades was much more active than you. 昔の刃の女王はもっと積極的でした。 ◇8分経過◇ I have heard that the Overmind was a very active leader. You should try it. オーバーマインド様はとても積極的に動く指導者だったと聞いております。陛下も見習うべきではないでしょうか? ◇10分経過◇ Really? You have a terrifying Swarm, a giant leviathan, and a deadly grudge, but you choose to stand around? 本当にいいのですか?陛下には恐るべきスウォーム軍、巨大なリヴァイアサン、そして殺したいほどの恨みがある。それだというのに、ただ突っ立っていることを選ぶのですか? ◇12分経過◇ Think I ll go for a walk. 散歩にでも行くべきですかね。 ◇話しかけると +... What are your people doing here? この惑星で何をしていたのかしら? We study this moon to see if its rotation can be altered, its climate improved. 我らはこの衛星の気候を改善しようと、惑星軌道を変える研究をしていたのです。 Do you understand? We are only colonists, and you are killing us. 解っているの?単なる入植者でしかない我らを貴方は殺したのです。 Yes. And if I let you live, you ll call your Golden Armada, and they will kill me. えぇ、それとあなた達を生かしておけば金色艦隊を呼び寄せ、私は殺されるという事もね。 Kill thousands to save yourself? Is that how you justify this? 貴方一人の都合で数千もの命の奪ったというの?それが許されるとでも? I justify nothing. There is no moral high ground here. Your people have killed billions of zerg. 正当化などしない。ここにはそんな崇高な道徳をもっている奴なんていないわ。あなた達も多くのザーグを殺したのよ。 (別訳)正当化などしない。ここには道徳的な上下なんてない。あなた達も多くのザーグを殺したのよ。}} We are all covered in blood. There may be more on my hands than yours, but in the end we are both killers. 私達は皆血塗られている。たとえ私があなた達よりも多くを手に掛けていたとしても、結局は両方殺戮者なのよ。 ▼進化区画(Evolution Pit) ◇話しかけると[編集] +... 違う訳が載ってたのでリンク貼っときます http //www23.atwiki.jp/starcraft2story/pages/254.html I m going to look into your memories, and find out why I feel so angry when I see you. 私はお前の記憶を調べ、そしてなぜ初めてあったとき、お前に怒りを覚えたかを見つけ出した。 Memories not important. Distractions. 記憶など重要ではない。気を散らすものだ。 I see it in your mind... You designed the Queen of Blades! Your limbs wrapped me in the chrysalis! 記憶を見てわかった…刃の女王を創り出したのは貴様だな!貴様の手足が私を繭に包んでいた! Weak and soft. Broke bones. Tore flesh. Improved you. 弱くて柔らかい…骨を砕き、肉を引き裂き、改良したのだ… (再度ケリガンに手を出そうとするも、ケリガンの目が光り、威圧される) If you weren t important to my plans, you d be dead right now. 貴様が我が計画に必要でなければ、今すぐ殺しているところだ。 Unclear. 不可解なり。 ◇Roach強化[編集] +... ▼Hydriodic Bile Gains +8 damage vs. light units, an increase of 50%. 『light属性』ユニットに対して8の追加ダメージ (増加率50%) Base composition of roach acidic saliva identical to that of zantar slug. Highly corrosive. Can alter chemical compound. Systematically evolve bile duct membranes, force production of hydriodic bile. Upon contact, will melt tissue, flesh, bone. Dissolve poorly armored foes. ローチの酸性の唾液に含まれるベース化合物はzantar slugのそれと等しい。 補足:ローチはコプルル宙域の惑星Garrxaxに生息するzantar slugをザーグが取り込んで生まれた生物 腐食性が高い、別の科学物質に変えることが可能だ。 系統を見るに胆管膜を改良し、ヨウ化胆汁の強化版を生み出せるようにしよう。 これは接触すると細胞組織、肉、骨を溶かす。軽装甲の敵なら容易に溶かすことが出来るだろう。 ▼Adaptive Plating Gains +3 armor when Roach s life is under 50%. ローチのライフが50%をきった時、3の追加アーマーを得る Roach carapace effective. Improvement difficult. Requires redesign, alternate carapace structure. Can use modular plates to protect roach, provide equivalent defense. When roach wounded, adaptive plates react to blood flow, thicken. Ensure survival. ローチの甲殻は元々良く、改善するのは難しい。 そこで新たな甲殻構造の設計が必要となった。 このモジュラー・プレートは今までと同等の防御力でローチを守ることが可能だ。 さらにローチが負傷した時は適応性プレートが血流に反応し分厚くなる。生存はより確実になるだろう。 ▼Tunneling Claws Roach can move at full speed while burrowed. Life regeneration rate increased by 100% while burrowed. ローチはバロウ中も変わらない速度で移動できる バロウ中のライフ回復率が+100%される Can enhance roach utility, several key evolutions. Able to evolve tunneling claws, series of spiracles lining carapace. Will allow roach to tear through terrain while burrowed, draw additional nutrients from soil. Combination provides strategic advantage. 幾つか主要器官を進化させることでローチの有用性を高めることが可能だ。 甲羅裏の気門の進化からtunneling clawsのアビリティを改善可能だ。 ローチはバロウ中も地殻を掘り進む事が可能になり、更に土壌から栄養素を得ることが可能になるだろう。 両者により戦略的有利性を得ることが出来る。 ▼Roach Speed(未実装) Roaches move 33% faster. ■■■ ▼ケリガン強化 ◇入室すると(初回)[編集] +... ▼初回入室時 This is your personal chamber. From here you can focus your neural pathways, and alter your active abilities. こちらは陛下専用の部屋に御座います。ここでは神経経路を調整することで陛下のアビリティの変更が出来ます。 As you grow in power, newer and stronger abilities will awaken. 陛下の成長に従って新しい強力なアビリティに目覚めるでしょう。 You can alter your active abilties here, whenever you wish. 陛下の望むときにアビリティの変更が可能です。 ◇強化アビリティ一覧[編集] +... ▼Kinetic Blast Kerrigan deals 300 damage to a target unit or structure from long range. 敵ユニットまたは建物に対し、長距離から300ダメージを与える。 コスト 50 クールダウン 10 ▼Heroic Fortitude Kerrigan gains +200 maximum life. Life-regeneration rate increased by 100% Passive ability. ケリガンの最大ライフ+200。回復速度+100% パッシヴアビリティ(常時発動) ▼Leaping Strike(覚醒能力) Kerrigan leaps to her target and deals 150 damage to it.Can be used without a target to travel quickly. Passive Kerrigan gains +10 damage. Passive Attack range reduced by 3. ケリガンがターゲットに向かい跳躍、対象に150ダメージを与える。ターゲットを指定しない場合も指定地点への移動が可能。 パッシヴ:ケリガンの攻撃力+10 パッシヴ:通常攻撃射程が3減少 コスト 50 クールダウン 無し ▼Crushing Grip Enemies in target area are stuned for 3 seconds and take 30 damage over time. Does not stun heroic units. 指定したエリア内の敵ユニットを3秒間スタンさせ、時間をかけて30ダメージを与える。 ヒーローユニットはスタンしない。 コスト 50 クールダウン 10 ▼Chain Reaction Kerrigan s attack deal normal damage to her tagert, then jump to additional nearby enemies. Deals 10 damage to up to four secondary targets. Passive ability. ケリガンの攻撃は、対象に通常のダメージを与えたあと、付近の的に更に飛び火するようになる。 飛び火ダメージは4体に対して各々10ダメージ。 パッシヴアビリティ(常時発動) ▼Psionic Shift(覚醒能力) Kerrigan dashes through enemies, dealing 50 damage to all enemies in her path. Passive Movement speed increased by 30%. ケリガンが敵に向かって疾走、道中全ての敵に50ダメージを与える。 パッシヴ:移動速度+30% コスト 50 クールダウン 無し ▼Zergling Reconstitution Killed Zerglings respawn from your primary Hatchery at no cost. Respawns up to 10 Zerglings every 30 seconds until all Zerglings have returned to life. Passive ability. 殺されたザーグリングが最初のハッチェリーからノーコストで復活するようになる。 復活は30秒ごとに10匹までで全てのザーグリングが復活するまで継続する。 パッシヴアビリティ(常時発動) クールダウン 30 ▼Improved Overlords Overlords morph instantly and provide 50% more supply. Passive ability. オーバーロードが瞬時に孵化するようになり、また50%追加のサプライを供給する。 パッシヴアビリティ(常時発動) ▼Automated Extractors(覚醒能力) Extractors automatically extract vespene gas without Drones. Passive ability. エクストラクターがドローン無しでも自動的にベスペネ・ガスを抽出する。 パッシヴアビリティ(常時発動) ▼Wild Mutation Friendly zerg units in the target area gain +200 maximum life and 100% increased attack speed for 10 seconds. Does not affect heroic units 指定地域の味方ユニットは10秒間 "最大ライフ+200"、"攻撃速度+100%(2倍)"を得る。 ヒーローユニットへは効果なし コスト 50 クールダウン 25 ▼Spawn Banelings Kerrigan spawns six Banelings with time life. 時間制限付きのベインリングを6匹生み出す。 コスト 50 クールダウン 30 ▼Mend(覚醒能力) Heals Kerrigan for 150 life and friendly biological units nearby for 50 life. An additional 50% of the amount healed regenerates over 15 seconds. ケリガンが150ライフ回復し、また付近の味方ユニットも50ライフ回復する。 さらに15秒間体力回復速度が50%上昇する。 コスト 30 クールダウン 8 ▼Twin Drones Drones morph in groups of two at no additional cost and require less supply. Passive ability. 追加コスト無しにドローンが1度で2匹生まれるようになり、また必要サプライも低下する。 パッシヴアビリティ(常時発動) ▼Malignant Creep Your units and structures gain increased life regeneration and 30% increased attack speed on creep. Creep Tumors spread creep faster and farther. Passive ability. クリープ上の自軍ユニット、建物は体力回復速度が増加し、また30%の攻撃速度増加を得る。 またクリープテューモアのクリープ拡散速度、範囲も増加する。 パッシヴアビリティ(常時発動) ▼Vespene Efficiency Vespene gas harvesting efficiency increased by 25%. Passive ability. ベスペネ・ガスの収集効率が25%増加する(+1) パッシヴアビリティ(常時発動) ▼Infest Broodlings Enemies damaged by Kerrigan become infested and spawn two Broodlings with timed life if killed quickly. Passive ability. ケリガンによってダメージを受けた敵は感染し、死亡時即座に2匹のブルードリング(時間制限有り)が生まれる。 パッシヴアビリティ(常時発動) ▼Fury Each attack temporarily increases Kerrigan s attack speed by 15%. Can stack up to 75% increased attack speed. Passive ability. 攻撃毎にケリガンの攻撃速度が一時的に15%上昇する。 この効果は75%上昇するまでスタックする。 パッシヴアビリティ(常時発動) ▼Ability Efficiency Kerrigan s abilities have their cooldown and energy cost reduced by 20%. Passive ability. ケリガンのアビリティはクールダウン、コストが共に20%減少する。 パッシヴアビリティ(常時発動) ▼Apocalypse Deals 300 damage to enemy units and 700 damage to enemy structures in a large area. (This ability starts on cooldown.) 広範囲に渡り、敵ユニットには300ダメージ、敵建造物には700ダメージを与える。 (このアビリティはクールダウン状態から開始する) コスト 100 発動ディレイ 3 クールダウン 300 ▼Spawn Leviathan Summons a mighty flying Leviathan with timed life. Deals massive damage and has energy-based abilities. (This ability starts on cooldown.) 強大な飛行ユニットであるリヴァイアサンを召喚する(時間制限有り)。 甚大な被害を与える事ができ、またエネルギーを用いるアビリティを持つ。 (このアビリティはクールダウン状態から開始する) コスト 100 クールダウン 300 ▼Drop-Pods Delivers Primal Zerg with timed life to the battlefield. Drop-Pods contain 40 Zerglings, 5 Roaches, and 5 Hydralisks. (This ability starts on cooldown.) 戦場にプライマル・ザーグを呼び出す(時間制限有り)。 ドロップポッドは40匹のザーグリング、5匹のローチ、5匹のハイドラリスクを内包している。 (このアビリティはクールダウン状態から開始する) コスト 100 クールダウン 300 ▼ブリーフィング The protoss still seek to warn Shakuras of our presence. プロトスは未だにシャクラスヘ我々の存在を伝える方法を模索しております。 They are preparing to send shuttles through their warp network to Shakuras! かれらはシャクラスへのワープ網を使って連絡船を送る準備をしております。 ▼ミッション The protoss are preparing shuttles for launch. プロトスはシャトルの発射準備を行なっております。 A warp conduit. I sense millions of protoss minds on the other side... Shakuras! あれはワープ装置ね。あの向こう側…シャクラスからプロトスの存在を無数に感じるわ! If a single shuttle passes through they can alert Shakuras to our presence. もし一隻でもシャトルが通過すれば我々の存在がシャクラスに伝わってしまう! Should we destroy it then? では、あれ(ワープ装置)を破壊しますか? No, they would detect that. Our only choice is to stop their shuttles from reaching the conduit. いえ、それも彼らに気付かれるわ…シャトルが装置に到達するのを阻止するしかなさそうね。 Nafash s hydralisks! ナファーシュのハイドラリスク! Abathur, assimilate their essence into the Swarm. アバサー、エッセンスをスウォームに吸収させなさい。 Hydralisk reconstituted. Can morph from larva. ハイドラリスクを再構成した。ラーヴァから変化させることが可能だ。 I need more hydralisks to destroy these shuttles. あのシャトルを破壊する為にももっとハイドラリスクが必要になるわね。 ▼操作開始 ▼シャトル発進 My queen, the protoss have launched a shuttle. It is enroute to a warp conduit. 女王陛下、プロトスがシャトルを発進しました。ワープ装置へと向かっております。 ▼襲撃1回目 Engage the hive directly! Our shuttles must break through! ハイブを直接攻撃するのだ!我らのシャトルは突破せねばならない! You will never leave this ball of ice! この氷の世界からは逃しはしない! ▼襲撃2回目 The protoss are mobilizing an assault on our hive cluster. プロトスが我々のハイブクラスターを急襲して来ます。 ▼エッセンスを探知 My queen, the protoss were gathering biological samples and storing them in these stasis chambers. 女王陛下、プロトスは生体サンプルを集め、あれらの貯蔵容器に蓄えているようです。 We ll destroy the chambers, and take the biomass if we can. 可能ならその容器を破壊し、バイオマスを奪うわよ。 ▼新たなシャトル発進 The protoss launched another shuttle. This one is accompanied by a fighter escort. プロトスが別のシャトルを発進しました。護衛戦闘機が同行しております。 You cannot stop us all, Kerrigan! 我らを止めることなど出来ぬぞ、ケリガン! ▼新たなシャトル発進&新たなワープゲート The protoss have launched another shuttle. It is bearing towards an unknown location. プロトスが別のシャトルを発進しました。向かっている先は不明です。 They re bringing more warp conduits online. I sense two more activating. 別のワープ装置を起動したようね。2つ起動したのを感じるわ。 ▼エッセンスを回収1 Large quantities of biomass. Good to have. Can use to improve Swarm. 大量のバイオマス!手に入って幸いだ。スウォームの改良に使える。 ▼エッセンスを回収2 Another chamber destroyed. What were the protoss doing with all this biomass? もう一つ容器を破壊したわ。プロトスはこのバイオマスで何をしていたのかしら? ▼エッセンスを回収3 That s the last stasis chamber. これが最後の容器ね。 Will examine biomass. Consume. Improve Swarm. バイオマスを研究し、取り込めば、スウォームは更に進化できる。 ▼新たなシャトル発進(別の基地から) The protoss are launching shuttles from a new base. プロトスが別の拠点よりシャトルを発進させました。 Well, that makes things a little more complicated. ふぅ、それは少し面倒になりそうね。 ▼新たなシャトル発進(2機同時) The protoss are launching two sets of shuttles. Tenacious bastards. プロトスが2隻のシャトルを発進させたわ。諦めが悪いわね。 ▼プロトス基地に近づくと(ランダム) Warning. Your forces are approaching the enemy s base. 警告します。陛下の軍が敵の拠点に近づいております。 I am sensing a protoss psionic matrix. Your forces are nearing the enemy s base. プロトス精神波の発生源を感じます。陛下の軍は敵軍拠点の近くにいるようです。 ▼シャトルベイ破壊 A launch bay has been destroyed. The protoss will be forced to launch their shuttles from the remaining bays. 発着場が破壊されました。プロトスはシャトルを残りの発着場より発進しなければならなくなりました。 Another protoss launch bay has been destroyed. またプロトスの発着場を破壊しました。 ▼シャトルベイ破壊(全て:ミッションクリア) All launch bays have been destroyed. The protoss are crippled. 全ての発着場を破壊致しました。プロトスの脅威はもはやありません。 ▼新たなシャトル発進(2機同時) The protoss have launched more shuttles. プロトスが1隻以上のシャトルを発進しました。 One shuttle through the conduit, and you will feel the might of the Golden Armada! どちらかのシャトルが通過しさえすれば、貴様は金色のアルマダ様の力を体感する事となるだろう! ▼イーシャ助言 We should morph units that can attack flying units. 我々は航空ユニットを攻撃可能なユニットに変化させなければなりません。 We can birth queens from the hatchery to destroy the enemy s fliers. ハッチェリーより敵戦闘機を撃墜可能なクイーンを生み出せます。 ▼マザーシップ登場 The protoss have launched a mothership. プロトスがマザーシップを発信させました。 They must be using it to cloak shuttles. 彼らはシャトルをクローク化しているはずよ。 ▼全ての船を落とす(ミッションクリア) That s the last. The warp conduits are useless to them now. これで最後ね。今や彼らにワープ装置を使うすべはないわ。 You ve done it, my queen. The protoss threat is removed. 流石で御座います、女王陛下。プロトスの脅威は取り除かれました。 Nothing is done until they are all dead. 彼らが全滅するまで終わりではないわ。 ◇未確認・未実装 +... Not if I have anything to say about it. We will bring down that shuttle! ■■■ We can place spore crawlers near the warp conduit. ■■■ While they may not bring down a shuttle by themselves, they re a good last line of defense. ■■■ The protoss have begun launching shuttles from a third base. ■■■ The protoss are launching two sets of shuttles. Tenacious bastards. ■■■ For Aiur! ■■■ Distract the zerg abomination! Our shuttles must reach Shakuras! ■■■ You will suffer, zerg creature! ■■■ You face the might of the protoss! ■■■ Feel the sting of the protoss! ■■■ The protoss are mobilizing an assault on our hive cluster. ■■■ You will never stop us from reaching Shakuras, Kerrigan! Your fate is sealed. ■■■ The power of the Khala will see you brought low! ■■■ You have no chance before the Khala! ■■■ Another shuttle in the air! ■■■ We need only one shuttle to reach the gate! ■■■ Another shuttle has launched. ■■■ The protoss have launched another shuttle. ■■■ Another shuttle launch. These bastards do not give up. ■■■ Another one! ■■■ Another one down! ■■■ Got it. ■■■ You are not going to escape! ■■■ I m sure the protoss left guards at them. ■■■ Yes, there s lots of biomass here. ■■■ Useful. ■■■ Wait. I sense something. This was a feint. They ve launched a space vessel from a base on the other side of the moon. ■■■ It s reaching the upper levels of the atmosphere right now. If it escapes this moon s gravity, it can jump away. ■■■ Prepare the leviathan? ■■■ There isn t time. ■■■ Your orders? ■■■ I will handle it. ■■■ Not if I have anything to say about it. We will bring down that shuttle! ■■■ While they may not bring down a shuttle by themselves, they re a good last line of defense. ■■■ They re bringing more warp conduits online. I sense two more activating. ■■■ Well, that makes things a little more complicated. ■■■ Another shuttle launch. These bastards do not give up. ■■■ Another one! ■■■ Another one down! ■■■ Got it. ■■■ You are not going to escape! ■■■ You will never leave this ball of ice! ■■■ We ll destroy the chambers, and take the biomass if we can. ■■■ I m sure the protoss left guards at them. ■■■ Yes, there s lots of biomass here. ■■■ Another chamber destroyed. What were the protoss doing with all this biomass? ■■■ More biomass here. ■■■ Wait. I sense something. This was a feint. They ve launched a space vessel from a base on the other side of the moon. ■■■ It s reaching the upper levels of the atmosphere right now. If it escapes this moon s gravity, it can jump away. ■■■ There isn t time. ■■■ I will handle it. ■■■ One more protoss launch bay destroyed. ■■■ All launch bays have been destroyed. The protoss are crippled. ■■■ Good. The warp conduits are useless to them now. ■■■ They likely intend to hide their shuttles in its cloaking field. ■■■ They must be using it to cloak shuttles. ■■■ Good. The warp conduits are useless to them now. ■■■ This hive cluster now belongs to the Swarm. ■■■ Nafash s hydralisks are frozen out here in the wastes. ■■■ Assimilate their essence into the Swarm and we ll bring these shuttles down, one by one. ■■■ Not if I have anything to say about it. We will bring down that shuttle! ■■■ While they may not bring down a shuttle by themselves, they re a good last line of defense. ■■■ They re bringing more warp conduits online. I sense two more activating. ■■■ Well, that makes things a little more complicated. ■■■ The protoss are launching two sets of shuttles. Tenacious bastards. ■■■ Another shuttle launch. These bastards do not give up. ■■■ Another one! ■■■ Another one down! ■■■ Got it. ■■■ You are not going to escape! ■■■ You will never leave this ball of ice! ■■■ Nafash s hydralisks are frozen out here in the wastes. ■■■ You do that. ■■■ A protoss assault is mobilizing on our hive cluster. ■■■ Attack their hive cluster my brothers! ■■■ Distract her forces! Your sacrifice will not be in vain! ■■■ Protoss forces are en route to the hive cluster. ■■■ A protoss shuttle has reached the warp conduit! It must be destroyed before it jumps out of the system. ■■■ A shuttle reached the conduit! Destroy it, now! ■■■ Warning! Another shuttle has reached a warp conduit! ■■■ A shuttle is beginning to warp! It must be destroyed! ■■■ Assimilate their essence into the Swarm and we ll bring these shuttles down, one by one. ■■■ Yes, there s lots of biomass here. ■■■ Another chamber destroyed. What were the protoss doing with all this biomass? ■■■ More biomass here. ■■■ We ll destroy the chambers, and take the biomass if we can. ■■■ I m sure the protoss left guards at them. ■■■ More biomass here. ■■■ That s the last stasis chamber. ■■■ You do that. ■■■ All forces, defend the central conduit! Tear their ships from the sky! ■■■ This hive cluster now belongs to the Swarm. ■■■ The protoss launched three shuttles at once! They re bearing towards the same conduit! ■■■ Nafash s hydralisks are frozen out here in the wastes. ■■■ Assimilate their essence into the Swarm and we ll bring these shuttles down, one by one. ■■■ A shuttle reached the conduit! Destroy it, now! ■■■ We should morph more hydralisks to destroy the enemy s flying units. ■■■ +条件メモ[Comment] ◇条件メモ(Comment) Spore crawlers First shuttle with an escort New warpgate New protoss base New Protoss base 2 Two shuttles at once Shuttle destroyed Destroy a depot Subsequent depots destroyed All docking bays disabled - hidden win If the player destroyed all the shuttles. If the player destroyed the launch bays. Then play these two. Hydralisks All depots destroyed. Direct taunts when a wave is sent. Three Shuttles Mission start +条件メモ[Group] ◇条件メモ(Group) Expedition02 Mission Crit Path Protoss send a wave Protoss leader taunts Protoss launch a shuttle Bonus objective End cinematic Docking Bay Disabled Mothership OBSOLETE Context Sensitive Gain second base Shuttle about to escape To Consider Need more hydralisks Entering enemy base.
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クエスト - Teress Plain メインクエスト What's Needed Now? Something She Wants Back The Missing Home Sweet Home Hunter in the Reed Field Convincing the Stubborn Head Investigating the Excavation Site Mysterious Message Sabotage Invader's Demise Another Job Guidestone Test Specimen Analysis Flow of Energy Jales' Whereabouts The Giving Tree Smoke in the Air Woman Who Lost Her Love Request of the Heartbroken Raise Your Weapon! Vestpio Gang Reward Raid Black Rock Cave Check the Notice Board Mercenary Recruitment Combat Support 追加クエスト Terror of Wolves Sacrificing Wolves for Cows Leader of the Wolves Attacked Carriage Magical Delivery Premonition Slowing the Advance Protect the Excavation Site Soultrees and the Lumberjack Queen of the Forest Gathering Wild Flowers More Details Later Retrieving Food End of a Threat To the Valley of Heroes 繰り返しクエスト Fleetfoot Hunt コメント メインクエスト What s Needed Now? 発生 Randall 報告 Randall 報酬 3000exp / 9s72c(選択)Copper Ore *3 or Rough Cloth *3 or Rough Leather *3 or Elm Wood *3 内容 Moss Spider s Poison Gland を4個集める 備考 Something She Wants Back 発生 Randall 報告 Tasso 報酬 300exp / 97c 内容 Tasso と話す 備考 The Missing 発生 Tasso 報告 Tasso 報酬 3000exp / 10s40c 内容 Raphael の行方を探すMileta の行方を探す 備考 Home Sweet Home 発生 Tasso 報告 Tasso 報酬 3000exp / 10s40cCharm of Life for the Novice *2 内容 Tasso s House に Mileta と共に入り、Dust-Covered Poem Collection を手に入れる 備考 Hunter in the Reed Field 発生 Tasso 報告 Christine 報酬 1000exp / 3s46c 内容 Hunterin the Reed Field を Christine に返す 備考 Convincing the Stubborn Head 発生 Christine 報告 Blacksmith McDonnell 報酬 330exp / 1s14c 内容 McDonnell を見つける 備考 Investigating the Excavation Site 発生 Blacksmith McDonnell 報告 Surveyor Millard 報酬 330exp / 1s14c 内容 Surveyor Millard と話す 備考 Mysterious Message 発生 Surveyor Millard 報告 Linguist Myra 報酬 3200exp / 11s70c 内容 Goblin Document を5個集める 備考 Sabotage 発生 Linguist Myra 報告 Linguist Myra 報酬 3200exp / 12s33c 内容 Rengot Operative を5匹倒すOperatives Detonator を手に入れて爆破する 備考 Invader s Demise 発生 Linguist Myra 報告 Linguist Myra 報酬 3200exp / 12s33c(選択)Iron *3 or Durable Cloth *3 or tough Leather *3 or Ash Wood *3 内容 Rengot Escort を6匹倒すInspector Tarhab を倒す 備考 Another Job 発生 Surveyor Millard 報告 Archaeologist Nathan 報酬 360exp / 1s31c 内容 Archaeologist Nathan を見つける 備考 Guidestone Test 発生 Archaeologist Nathan 報告 Archaeologist Nathan 報酬 2720exp / 9s43cTeress Guidestone *3 内容 Prototype Guidestone を使う 備考 Specimen Analysis 発生 Archaeologist Nathan 報告 Archaeologist Nathan 報酬 3200exp / 12s33cNovice Wound Healing Potion *3 内容 Wild Uruk を9匹倒すFragment-Studded Leather を3枚集める 備考 Flow of Energy 発生 Archaeologist Nathan 報告 Archaeologist Nathan 報酬 3200exp / 12s33c 内容 Guidestone Fragment を10個集める 備考 Jales Whereabouts 発生 Archaeologist Nathan 報告 Noel 報酬 360exp / 1s38c 内容 Noel を見つける 備考 The Giving Tree 発生 Noel 報告 Noel 報酬 3200exp / 12s33cNovice Wound Healing Potin *3 内容 Large Log を30本集める 備考 Smoke in the Air 発生 Noel 報告 Noel 報酬 3200exp / 12s33cNovice Wound Healing Potin *3 内容 森の東西南北にある4ヶ所の焚き木に火を点けるWeakened Spider を20匹倒す 備考 焚き火を点けた後、森の中心へ行くとインスタンスに移動します Woman Who Lost Her Love 発生 Noel 報告 Jessie 報酬 390exp / 1s50c 内容 Jessie を見つける 備考 Request of the Heartbroken 発生 Jessie 報告 Martin 報酬 3200exp / 12s33cFlour *3 内容 Vestpio Gang Member を12人倒す 備考 Raise Your Weapon! 発生 Martin 報告 Martin 報酬 3300exp / 13s32cRecall Stone *1 内容 Vestpio Great Sword を5本集めるVestpio Dagger を5本集める 備考 Vestpio Gang Reward 発生 Martin 報告 Farmer Lynd 報酬 3300exp / 50sCharm of Life for the Novice *2 内容 Vestpio Elimination を20個集める 備考 Raid Black Rock Cave 発生 Farmer Lynd 報告 Farmer Lynd 報酬 4000exp / 16s14cRing of Fog Recipe *1(選択)Zircon of Strength *1 or Zircon of Agility *1 or Zircon of Intelligence *1 or Zircon of Vitality *1 内容 Vestpio Gang Plunderers を5人倒すVestpio Gang Outlaw を5人倒すTrainer Jonan を倒すAssault Captain Pompeius を倒す 備考 Black Rock Cave はインスタンスになっていますパーティー推奨クエストになってますがソロでも問題ありません Check the Notice Board 発生 Samson 報告 Notice Board 報酬 400exp / 1s68c 内容 Notice Board を確認する 備考 Mercenary Recruitment 発生 Notice Board 報告 Rengot Combat Recruit Officer 報酬 590exp / 2s48c 内容 採掘場で Combat Recruit Officer を見つける 備考 Combat Support 発生 Rengot Combat Recruit Officer 報告 Senior Knight Sennece 報酬 4800exp / 20s18cRecall Stone *3 / Banned Oblivion Book for the Novice *2 内容 Rengot Combat Recruit Officer に話しかけ Recruiting Area へ移動するSenior Knight Sennece を護衛する 備考 インスタンスエリアへ移動します 追加クエスト Terror of Wolves 発生 Christine 報告 Christine 報酬 3000exp / 9s72c(選択)Copper Ore *3 or Rough Cloth *3 or Rough Leather *3 or Elm Wood *3 内容 Grey Wolf を7匹倒す 備考 Sacrificing Wolves for Cows 発生 Mirage 報告 Mirage 報酬 3000exp / 10s40cNovice Wound Healing Potion *5 内容 Hungry Grey Wolf を10匹倒す 備考 弓装備に変更されますが破棄して通常装備で倒しても構いません Leader of the Wolves 発生 Mirage 報告 Mirage 報酬 4000exp / 13s87cBetcium (Supplies) *1 内容 Fleetfoot を倒す 備考 Fleetfoot はエピックモンスターなのでパーティー推奨です Attacked Carriage 発生 Blacksmith McDonnell 報告 Blacksmith McDonnell 報酬 3100exp / 11s33c 内容 Crane Parts を取り戻す 備考 壊された荷車のそばの箱の中にあります Magical Delivery 発生 Linguist Myra 報告 Erella 報酬 2000exp / 6s93cRecall Stone *2 内容 Novice Recall Stone を使うErella を見つける 備考 Premonition 発生 Surveyor Millard 報告 Surveyor Millard 報酬 3100exp / 11s33c 内容 Rengot Messenger を倒すMessenger s Seald Document を持ち帰る 備考 Rengot Messenger は西の洞窟から Rengot Territory の辺りを移動しています Slowing the Advance 発生 Surveyor Millard 報告 Surveyor Millard 報酬 3200exp / 11s70cRecall Stone *2 内容 Rengot Healer を10匹倒すRengot Engineer を10匹倒す 備考 Protect the Excavation Site 発生 Supervisor Gruman 報告 Supervisor Gruman 報酬 3100exp / 11s33c 内容 Rengot Invader を5匹倒すRengot Archer を5匹倒す 備考 Soultrees and the Lumberjack 発生 Noel 報告 Noel 報酬 3200exp / 12s33c 内容 Soultree を11匹倒す 備考 Queen of the Forest 発生 Noel 報告 Noel 報酬 4400exp / 16s96cBetcium (Supplies) *1 内容 Queen Teresis を倒す 備考 Queen Teresis はエピックモンスターなのでパーティー推奨です Gathering Wild Flowers 発生 Jessie 報告 Jessie 報酬 3300exp / 13s32c 内容 Blue Lisianthus を6個集めるWhite Bristol Fairy を6個集める 備考 農場の周辺に生えてます More Details Later 発生 Farmer Lynd 報告 Samson 報酬 400exp / 1s61c 内容 Samson と話す 備考 Retrieving Food 発生 Samson 報告 Samson 報酬 3300exp / 13s32c 内容 Vestpio Headquarters で Flour を8個集める 備考 End of a Threat 発生 Samson 報告 Samson 報酬 4800exp / 19s37cRecall Stone *1 内容 小屋の中に入り Vestpio Gang Remnant を9人倒すVengeful Rakhu s Dagger を持ち帰る 備考 To the Valley of Heroes 発生 Jessie 報告 Florist Lencia 報酬 880exp / 3s7c 内容 Wild Flower Box を Valley of Heroes の Lencia に届ける 備考 繰り返しクエスト Fleetfoot Hunt 発生 Mirage 報告 Mirage 報酬 75c 内容 Mirage に話しかけて Fleetfoot s Den に移動するFleetfoot を倒す 備考 インスタンスに移動して Fleetfoot と何度でも戦えます コメント 名前
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JACK IN THE BOX 2008 【出演アーティスト】 ・44MAGNUM ・BUG ・ギルガメッシュ ・Ken ・ムック ・シド ・tetsu ・ゾロ ・MAVERICK DC SUPER ALL STARS 【タイムテーブル】 15 00~ Session-A 15 30~ ギルガメッシュ 15 55~ Session-B 16 15~ ゾロ 16 40~ Session-C 17 00~ Session-D 17 25~ シド 17 55~ Ken 18 25~ Session-E 18 45~ BUG 19 10~ ムック 19 40~ Shinji(シド) 20 00~ tetsu 20 30~ Session-F 20 50~ 44MAGNUM 21 20~ Session-G 21 30~ MAVERICK DC SUPER ALL STARS ※終演は22時過ぎ 【セットリスト】 ★Session-A Vocal. Anis(MONORAL) Guitar. antz(acid android) Guitar. kishi(acid android) Guitar. tomo(acid android) Bass. 愁(ギルガメッシュ) Drum. yukihiro(acid android) Drum. yasuo(acid android) 1.Theves / Ministry 2.Burning Inside / Ministry 3.The Missing / Ministry 4.Stigmata / Ministry ★ギルガメッシュ -INTRO- (MUSIC) 1.Break Down 2.smash!! 3.evolution ★Session-B Vocal. 左迅(ギルガメッシュ) Guitar. ミヤ(ムック) Guitar. タイゾ(ゾロ) Bass. たつひ(ゾロ) Drums. Яyo(ギルガメッシュ) 1.rose / ANNA inspi NANA(BLACK STONES) 2.GLAMOROUS SKY / NANA starring MIKA NAKASHIMA ★ゾロ 1.COSMO「S」フューチャー 2.ライオンベイビイ 3.KITSUNE ★Session-C Vocal. マオ(シド) Guitar. ゆうや(シド) Bass. YUKKE(ムック) Drums. 裕哉(ゾロ) Key. 小池敦 1.丸の内サディスティック / 椎名林檎 ★Session-D Vocal. 逹瑯(ムック) Vocal. haderu(jealkb) Violin. hideki(jealkb) Drum.elsa(jealkb) G1. ediee(jealkb) G2. mofto(jealkb) Bass. dunch(jealkb) Key. chaos(jealkb) MC. sakura(jealkb) 1.Link / L Arc~en~Ciel 2.妄想アメリ / jealkb ★シド 1.私は雨 2.モノクロのキス 3.夏恋 4.エール ★Ken Vocal. Ken Guitar. 中間英明 Guitar. 白田一秀 Bass. TAKASHI Drums. JOE Key. 秦野猛行 1.Rock And Roll / Led Zeppelin 2.Speed 3.Deeper 4.白い花 / 松山千春 ★Session-E Vocal. hyde(L Arc~en~Ciel) Guitar. ミヤ(ムック) Bass. 明希(シド) Drums. ピエール中野(凛として時雨) Key. 秦野猛行 1.Sweetness / Jimmy Eat World 2.All Dead / L Arc~en~Ciel ★BUG 1.美獣-Beautyful Beast- 2.Parade with the Midnightsun 3.NEW WORLD 4.Flower of Romance ★ムック 1.ファズ 2.アゲハ with ken(L Arc~en~Ciel) 3.蘭鋳 4.リブラ ★Shinji(シド) 1.まだ友達がいた頃 ★tetsu 1.Fresh(仮) 2.REVERSE 3.Can t stop believing 4.Lonely Girl ★Session-F Vocal. tetsu(L Arc~en~Ciel) Vocal. T.M.Revolution西川貴教 Guitar. INORAN(LUNA SEA) Guitar. 雅-miyavi- Bass. SHUSE(ex.La cryma Christi) Drums. 白鳥雪之丞(氣志團) Key&Mani. 中尾昌文 1.WHITE BREATH / T.M.Revolution 2.READY STEADY GO / L Arc~en~Ciel ★44MAGNUM Vocal. PAUL Vocal. STAVIE Guitar. JIMMY Bass. JACK Drums. JOE 1.I M ON FIRE 2.IT S TOO BAD 3.YOUR HEART 4.NO STANDING STILL ★Session-G Vocal. Paul(44MAGNUM) Vocal. kyo(BUG) Vocal. hyde(L Arc~en~Ciel) Vocal. 逹瑯(ムック) Vocal. マオ(シド) Guitar. ミヤ(ムック) Bass. 明希(シド) Drums. SATOち(ムック) 1.MAVERICK DC SUPER MEDLEY 2008 ※NO STANDING STILL(44MAGNUM) → Nocturne(DIE IN CRIES) → 浸食 〜lose control〜(L Arc~en~Ciel) → 流星(ムック) → モノクロのキス(シド) ★MAVERICK DC SUPER ALL STARS 1.SATISFACTION (song by 44MAGNUM) 【アーカイブ】 ・JACK IN THE BOX 2008
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get along nicely with othersin our every day lifestyles, we need to come into contact with human beings in every walk of lifestyles.therefore, it s miles very vital for us to recognise a way to get in conjunction with other human beings. to get well in conjunction with others and win their friendships, we need to observe strictly the subsequent words.initially, we need to be honest with others and shouh continually say what we imply. lies will in reality make humans stay some distance far from us in the long run. after all,honesty is the satisfactory coverage. second, we ought to be humble sufficient. if we re proud in public, we will hardly win different.hibernation is greater than sleep. it s miles a totally deep sleep.the animal s temperature drops to simply over 0 centigrade, and its heart beats very slowly.folks who locate hibernating animals asleep frequently think that they may be useless the frame feels very bloodless, and the creature might also breathe handiest as soon as each five mins.a hibernating animal can t feel any pain. in my opinion, the way of life of any country is a sort of treasured history, and belongs to the complete mankind. with economic globalization, the mixing of different cultures has grow to be an inevitable trend of the time is an isolated island, be it china or the western world. the clearer we hold close the cutting-edge scenario, the greater it might be useful to the global villagers. voip phone
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原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 21 · Resolution attribute As an example, consider a Volume Control inside a Feature Unit. By issuing the appropriate Get requests, the Host software can obtain values for the Volume Control’s attributes and, for instance, use them to correctly display the Control on the screen. Setting the Volume Control’s current attribute allows the Host software to change the volume setting of the Volume Control. Additionally, each Entity (Unit or Terminal) in an audio function can have a memory space attribute. This attribute optionally provides generic access to the internal memory space of the Entity. This could be used to implement vendor-specific control of an Entity through generically provided access. 3.5.1 Input Terminal The Input Terminal (IT) is used to interface between the audio function’s ‘outside world’ and other Units in the audio function. It serves as a receptacle for audio information flowing into the audio function. Its function is to represent a source of incoming audio data after this data has been properly extracted from the original audio stream into the separate logical channels that are embedded in this stream (the decoding process). The logical channels are grouped into an audio channel cluster and leave the Input Terminal through a single Output Pin. An Input Terminal can represent inputs to the audio function other than USB OUT endpoints. A Line-In connector on an audio device is an example of such a non-USB input. However, if the audio stream is entering the audio function by means of a USB OUT endpoint, there is a one-to-one relationship between that endpoint and its associated Input Terminal. The class-specific endpoint descriptor contains a field that holds a direct reference to this Input Terminal. The Host needs to use both the endpoint descriptors and the Input Terminal descriptor to get a full understanding of the characteristics and capabilities of the Input Terminal. Stream-related parameters are stored in the endpoint descriptors. Control-related parameters are stored in the Terminal descriptor. The conversion process from incoming, possibly encoded audio streams to logical audio channels always involves some kind of decoding engine. This specification defines several types of decoding. These decoding types range from rather trivial decoding schemes like converting interleaved stereo 16 bit PCM data into a Left and Right logical channel to very sophisticated schemes like converting an MPEG-2 7.1 encoded audio stream into Left, Left Center, Center, Right Center, Right, Right Surround, Left Surround and Low Frequency Enhancement logical channels. The decoding engine is considered part of the Entity that actually receives the encoded audio data streams (like a USB AudioStreaming interface). The type of decoding is therefore implied in the wFormatTag value, located in the AudioStreaming interface descriptor. Requests specific to the decoding engine must be directed to the AudioStreaming interface. The associated Input Terminal deals with the logical channels after they have been decoded. The symbol for the Input Terminal is depicted in the following figure ここに画像 Figure 3-1 Input Terminal Icon 3.5.2 Output Terminal The Output Terminal (OT) is used to interface between Units inside the audio function and the ‘outside world’. It serves as an outlet for audio information, flowing out of the audio function. Its function is to represent a sink of outgoing audio data before this data is properly packed from the original separate logical channels into the outgoing audio stream (the encoding process). The audio channel cluster enters the Output Terminal through a single Input Pin. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 22 An Output Terminal can represent outputs from the audio function other than USB IN endpoints. A speaker built into an audio device or a Line Out connector is an example of such a non-USB output. However, if the audio stream is leaving the audio function by means of a USB IN endpoint, there is a oneto- one relationship between that endpoint and its associated Output Terminal. The class-specific endpoint descriptor contains a field that holds a direct reference to this Output Terminal. The Host needs to use both the endpoint descriptors and the Output Terminal descriptor to fully understand the characteristics and capabilities of the Output Terminal. Stream-related parameters are stored in the endpoint descriptors. Control-related parameters are stored in the Terminal descriptor. The conversion process from incoming logical audio channels to possibly encoded audio streams always involves some kind of encoding engine. This specification defines several types of encoding, ranging from rather trivial to very sophisticated schemes. The encoding engine is considered part of the Entity that actually transmits the encoded audio data streams (like a USB AudioStreaming interface). The type of encoding is therefore implied in the wFormatTag value, located in the AudioStreaming interface descriptor. Requests specific to the encoding engine must be directed to the AudioStreaming interface. The associated Output Terminal deals with the logical channels before encoding. The symbol for the Output Terminal is depicted in the following figure ここに画像 Figure 3-2 Output Terminal Icon 3.5.3 Mixer Unit The Mixer Unit (MU) transforms a number of logical input channels into a number of logical output channels. The input channels are grouped into one or more audio channel clusters. Each cluster enters the Mixer Unit through an Input Pin. The logical output channels are grouped into one audio channel cluster and leave the Mixer Unit through a single Output Pin. Every input channel can virtually be mixed into all of the output channels. If n is the total number of input channels and m is the number of output channels, then there are n x m mixing Controls in the Mixer Unit. Not all of these Controls have to be physically implemented. Some Controls can have a fixed setting and be non-programmable. The Mixer Unit Descriptor reports which Controls are programmable in the bmControls bitmap field. Using this model, a permanent connection can be implemented by reporting the Control as non-programmable and by returning a Control setting of 0 dB when requested. Likewise, a missing connection can be implemented by reporting the Control as non-programmable and by returning a Control setting of -¥ dB. The symbol for the Mixer Unit can be found in the following figure ここに画像 Figure 3-3 Mixer Unit Icon 3.5.4 Selector Unit The Selector Unit (SU) selects from n audio channel clusters, each containing m logical input channels and routes them unaltered to the single output audio channel cluster, containing m output channels. It USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 23 represents a multi-channel source selector, capable of selecting between n m-channel sources. It has n Input Pins and a single Output Pin. The symbol for the Selector Unit can be found in the following figure ここに画像 Figure 3-4 Selector Unit Icon 3.5.5 Feature Unit The Feature Unit (FU) is essentially a multi-channel processing unit that provides basic manipulation of the incoming logical channels. For each logical channel, the Feature Unit optionally provides audio Controls for the following features · Volume · Mute · Tone Control (Bass, Mid, Treble) · Graphic Equalizer · Automatic Gain Control · Delay · Bass Boost · Loudness In addition, the Feature Unit optionally provides the above audio Controls but now influencing all channels of the cluster at once. In this way, ‘master’ Controls can be implemented. The master Controls are cascaded after the individual channel Controls. This setup is especially useful in multi-channel systems where the individual channel Controls can be used for channel balancing and the master Controls can be used for overall settings. The logical channels in the cluster are numbered from one to the total number of channels in the cluster. The ‘master’ channel has channel number zero and is always virtually present. The Feature Unit Descriptor reports which Controls are present for every channel in the Feature Unit and for the ‘master’ channel. All logical channels in a Feature Unit are fully independent. There exist no cross couplings among channels within the Feature Unit. There are as many logical output channels, as there are input channels. These are grouped into one audio channel cluster that enters the Feature Unit through a single Input Pin and leaves the Unit through a single Output Pin. The symbol for the Feature Unit is depicted in the following figure ここに画像 Figure 3-5 Feature Unit Icon 3.5.6 Processing Unit The Processing Unit (PU) represents a functional block inside the audio function that transforms a number of logical input channels, grouped into one or more audio channel clusters into a number of logical output channels, grouped into one audio channel cluster. Therefore, the Processing Unit can have multiple Input USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 24 Pins and has a single Output Pin. This specification defines several standard transforms (algorithms) that are considered necessary to support additional audio functionality; these transforms are not covered by the other Unit types but are commonplace enough to be included in this specification so that a generic driver can provide control for it. Processing Units are encouraged to support at least the Enable Processing Control, allowing the Host software to bypass whatever functionality is incorporated in the Processing Unit. 3.5.6.1 Up/Down-mix Processing Unit The Up/Down-mix Processing Unit provides facilities to derive m output audio channels from n input audio channels. The algorithms and transforms applied to accomplish this are not defined by this specification and can be proprietary. The input channels are grouped into one input channel cluster that enters the Processing Unit over a single Input Pin. Likewise, all output channels are grouped into one output channel cluster, leaving the Processing Unit over a single Output Pin. The Up/Down-mix Processing Unit can support multiple modes of operation (besides the bypass mode, controlled by the Enable Processing Control). The available input audio channels are dictated by the Unit or Terminal to which the Up/Down-mix Processing Unit is connected. The Up/Down-mix Processing Unit descriptor reports which up/down-mixing modes the Unit supports through its waModes() array. Each element of the waModes() array indicates which output channels in the output cluster are effectively used in a particular mode. The unused output channels in the output cluster must produce muted output. Mode selection is implemented using the Get/Set Control request. As an example, consider the case where an Up/Down-mix Processing Unit is connected to an Input Terminal, producing DolbyÔ AC-3 5.1 decoded audio. The input audio channel cluster to the Up/Downmix Processing Unit therefore contains Left, Right, Center, Left Surround, Right Surround and LFE logical channels. Suppose the audio function’s hardware is limited to reproducing only dual channel audio. Then the Up/Down-mix Processing Unit could use some (sophisticated) algorithms to down-mix the available spatial audio information into two (‘enriched’) channels so that the maximum spatial effects can be experienced, using only two channels. It is left to the audio function’s discretion to use the appropriate down-mix algorithm depending on the physical nature of the Output Terminal to which the Up/Down-mix Processing Unit is routed. For instance, a different down-mix algorithm is needed whether the ‘enriched’ stereo stream is sent to a pair of speakers or to a headphone set. However, this knowledge already resides within the audio function and deciding which down-mix algorithm to use does not need Host intervention. As a second interesting example, suppose the hardware is capable of servicing eight discrete audio channels for instance a full-fledged MPEG-2 7.1 system. Now the Up/Down-mix Processing Unit could use certain techniques to derive meaningful content for the extra audio channels (Left of Center, Right of Center) that are present in the output cluster and are missing in the input channel cluster (AC-3 5.1). This is a typical example of an up-mix situation. The symbol for the Up/Down-mix Processing Unit is depicted in the following figure ここに画像 Figure 3-6 Up/Down-mix Processing Unit Icon 3.5.6.2 Dolby Prologic Processing Unit The Dolby PrologicÔ decoding process can be seen as an operator on the Left and Right logical channels of the input cluster of the Unit. It is capable of extracting additional audio data (Center and/or Surround USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 25 channels) from information that is transparently ‘superimposed’ on the Left and Right audio channels. It therefore differs from a true decoding process as defined for an Input Terminal. It can be applied on a logical audio stream anywhere in the audio function. The Dolby Prologic Processing Unit is a specialized derivative of the Up/Down-mix Processing Unit. The Dolby Prologic Processing Unit can have the following modes of operation (besides the bypass mode, controlled by the Enable Processing Control) · Left, Right, Center channel decoding · Left, Right, Surround channel decoding · Left, Right, Center, Surround decoding The Dolby Prologic Processing Unit descriptor reports which modes the Unit supports. Mode selection is then implemented using the Get/Set Control request. Dolby Prologic Surround Delay Control is considered not to be part of the Dolby PrologicÔ Processing Unit and must be handled by a separate Feature Unit. Dolby Prologic Bass Management is the local responsibility of the audio function and should not be controllable from the Host. The symbol for the Dolby Prologic Processing Unit can be found in the following picture ここに画像 Figure 3-7 Dolby Prologic Processing Unit Icon 3.5.6.3 3D-Stereo Extender Processing Unit The 3D-Stereo Extender Processing Unit operates on Left and Right channels only. It processes an existing stereo (two channel) soundtrack to add spaciousness and to make it appear to originate from outside the Left/Right speaker locations. Extended stereo effects can be achieved via various, straightforward methods. The algorithms and transforms applied to accomplish this are not defined by this specification and can be proprietary. The effects of the 3D-Stereo Extender Processing Unit can be bypassed at all times through manipulation of the Enable Processing Control. The size of the listening area (area in which the listener has to be placed with respect to speakers to hear the effect, also called sweet spot) can be controlled using the proper Get/Set Control request. The symbol for the 3D-Stereo Extender Unit is depicted in the following figure ここに画像 Figure 3-8 3D-Stereo Extender Processing Unit Icon 3.5.6.4 Reverberation Processing Unit The Reverberation Processing Unit is used to add room acoustics effects to the original audio information. These effects can range from small room reverberation effects to simulation of a large concert hall reverberation. A number of parameters can be manipulated to obtain the desired reverberation effects. · Reverb Type Room1, Room2, Room3, Hall1, Hall2, Plate, Delay, and Panning Delay. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
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Format Title Artist Label Model Number Release Press 12 人間発電所(1st press) ILLMATIC BUDDHA M.C'S 76RECORDS,CUTTING EDGE 7600001,CTJS-5007,R-5A0341 1995/--/-- - 191721163_624.v1384180257.jpg Side Track Title Produce A 1 INTRO吉GUY DEV LARGE 2 人間発電所 DEV LARGE 3 人間発電所(オマエもこの気持良さにやられちまいなMIX) DEV LARGE B 4 THEME OF ILLMATIC BUDDHAM.C S DEV LARGE 5 魔物道(KRUSH GROOVE PT.2) DEV LARGE 6 おひねりトラック(喜こんどけMIX) DEV LARGE 7 魔物道(FUTURE FUNKAMENTAO) DEV LARGE 8 魔物道(ことだま!) DEV LARGE PERTAIN CD 人間発電所~プロローグ~
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"RYOBI" Air Compressor "ACP-60". 2018/7/29, I purchased it in second hand, ... It was very expensive for me. Total price 12252 [JPY] https //img.atwikiimg.com/www65.atwiki.jp/edwards/attach/14/7/14_01.png