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アラウンド フィギュア
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meet the world time イントロ~ youtube(https //www.youtube.com/watch?v=yabt03hyhkU)Aメロ ――― ――― ――― 335 335 113
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WRC 6 FIA World Rally Championship 項目数:41 オフライン:955 オンライン:45 総ポイント:1000 難易度:★★☆☆☆ レースゲームに慣れている人はほとんど問題なく取れるだろう。 しかし、今作はリワインドが無い上に、ショートカットやコースアウトをするとアディショナルタイムが加算されるために、普段リワインドに頼っている人はcareerで苦戦するかもしれないので注意。 1番の難関はおそらくCertified driver。 各路面ごととトータルの走行距離はEXTRASのSTATISTICSで確認できる。 勝ったコースは後で確認できないのでチェック入れるならばメモをしなければならないが、CAREERをスムーズにクリアすると走行距離はトータル1000kmくらいにしかならないので、コンプを目指すならQUICK GAMEでもう一度一つずつコースを潰していくほうが楽だと思われる。 Newcomer Completed your first Stage in solo mode 5 Completionist Completed all Stages (excluding SSS) in solo mode 30 Poser Completed all SSS in solo mode 30 Upstart Won your first Stage in solo mode 5 Perfectionist Won all Stages (excluding SSS) in solo mode 50 Talent Won all SSS in solo mode 50 Neat Freak Finished a Stage without taking any damage in any mode 20 Gravel Specialist Drove more than 1,000Km on gravel in solo mode 10 Tarmac Specialist Drove more than 500Km on tarmac in solo mode 10 Snow Specialist Drove more than 500Km on snow in solo mode 10 Nomad Drove more than 5,000Km on any surface in solo mode 30 Junior WRC driver Has started a new career 20 WRC 2 driver Has completed a Junior WRC season and moved up to WRC 2 45 WRC driver Has completed a WRC 2 season and moved up to WRC 50 WRC Champion Has completed a WRC season and became champion 100 Die-hard Won a Stage using only the cockpit view in solo mode 30 Globetrotter Completed a Stage in each country in solo mode 20 Winner in Monte Carlo Reached the podium in the Rallye Monte Carlo in Career mode 20 Winner in Sweden Reached the podium in the Rally Sweden in Career mode 20 Winner in Mexico Reached the podium in the Rally Guanajuato México in Career mode 20 Winner in Argentina Reached the podium in the YPF Rally Argentina in Career mode 20 Winner in Portugal Reached the podium in the Vodafone Rally de Portugal in Career mode 20 Winner in Sardinia Reached the podium in the Rally Italia Sardegna in Career mode 20 Winner in Poland Reached the podium in the 73rd PZM Rally Poland in Career mode 20 Winner in Finland Reached the podium in the Neste Rally Finland in Career mode 20 Winner in Germany Reached the podium in the ADAC Rallye Deutschland in Career mode 20 Winner in China Reached the podium in the Rally China - Beijing in Career mode 20 Winner in Corsica Reached the podium in the Tour de Corse - Rallye de France in Career mode 20 Winner in Spain Reached the podium in the RallyRACC Catalunya - Rally de España in Career mode 20 Winner in Wales Reached the podium in the Dayinsure Wales Rally GB in Career mode 20 Winner in Australia Reached the podium in the Kennards Hire Rally Australia in Career mode 20 Certified driver Achieved a score of at least 90 on the driving test 10 Carefree soul Watched the full credits 15 Legend Completed all accomplishments 100 秘密の実績 Stuntman Rolled a car 5 Scuba diver Drove into a lake 5 Manager Spent exactly 45 minutes conducting repairs in one session 20 Crash-test dummy Completely totalled a car 5 オンライン実績 Challenger Completed your first Stage in online multiplayer mode 5 Fast learner Won your first Stage in online multiplayer mode 20 Rising Star Won your first SSS in online multiplayer mode 20 Neat Freak 勝つ必要はないので、適当に短いコース(SSSとか)を選んで低速で衝突にだけ気をつけて走り切ればOK。 Winner in ○○ それぞれのシリーズで優勝する必要はなく、3位入賞で取れる。 Certified driver スコアはタイムとダメージで計算されている。 ノーダメージだと最低1分13秒台は必要なので、結構厳しめ。 STARTING ASSISTANCEをOFFにして上手くスタートを切ると0.5秒くらいは稼げる。 Stuntman 1回転する必要はない。直角に傾いたくらいでも十分に解除可能。 Manager 1回でトータル丁度45分にすれば解除。多すぎても少なすぎてもだめ。 Crash-test dummy DRIVING STYLEをSimulation、DIFFICULTYをExpertにして上手く衝突すれば解除。 最大加速で衝突しても1発で大破まではなかなかいかないので、1発目は軽く損傷させて2発目で大きく衝突すると上手くいきやすい。 QUICK GAMEで取れる。
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my cosmic world(踊) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 my cosmic world silQ 【東京】 2014 踊7 138 223 / 10 STREAM VOLTAGE AIR FREEZE CHAOS 44 40 23 22 4 楽譜面(5) / 踊譜面(7) / 激譜面(9) / 鬼譜面(-) 属性 渡り プレイ動画 https //www.youtube.com/watch?v=cLN4XSlDWP8 (x2.25, NOTE) 解説 ひたすら4分に時々8分3連。リズム良く踏めればスコアを伸ばしやすい譜面と思われる -- 名無しさん (2014-05-30 04 40 10) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
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Jump Into the New World Jump Into the New World アーティスト Liella! 発売日 2023年8月2日 レーベル ランティス デイリー最高順位 1位(2023年8月2日) 週間最高順位 1位(2023年8月8日) 月間最高順位 3位(2023年8月) 初動売上 9274 累計売上 24566 週間1位(通算2週) 収録内容 曲名 アーティスト タイアップ 視聴 1 Jump Into the New World Liella! ラブライブ! スーパースター!! 2 オルタネイト CatChu! 3 影遊び 4 ベロア KALEIDOSCORE 5 不可視なブルー 6 Dancing Raspberry 5yncri5e! 7 A Little Love ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 8/8 1 新 9274 9274 2 8/15 6 ↓ 1268 10542 3 8/22 3 ↑ 908 11450 4 8/29 12 423 11873 2023年8月 3 新 11873 11873 5 9/5 9 ↑ 334 12207 6 9/12 7 ↑ 336 12543 7 9/19 8 ↓ 745 13288 8 9/26 3 ↑ 1661 14949 9 10/3 2 3144 19198 2023年9月 6 ↓ 6220 19198 10 10/10 7 ↓ 619 19817 11 10/17 1 ↑ 2030 21847 12 10/24 2 ↓ 1495 23342 13 10/31 5 1224 24566 2023年10月 4 ↑ 5368 24566 関連CD キミノタメボクノタメ
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ゲーム情報(登録されているタグ) シリーズ>Jojo's Fashion Show ジャンル>アーケード&アクション ジャンル>タイムマネージメント ジャンル>パズル 製作会社>IWin 製作会社>未確認 言語>英語 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/6930/jojos-fashion-show-world-tour/index.html 日本語 紹介文 From Japan to Barcelona, racks full of vibrant clothes and lifelike models await in Jojo s Fashion Show World Tour. Mother and daughter designers, Jojo and Rosalind Cruz, have finally earned a name in the fashion world. Now Ros is leaving the nest to pursue her own dreams and Jojo must find a replacement in this fast-paced Time Management game. As backstage drama unravels, Jojo quickly discovers that fair-weather friends and ruthless enemies are closer than she ever suspected! Fast-paced gameplay Gorgeous fashions Travel across the globe! 画像 ボリューム レス一覧 546 :名無しさんの野望:2009/10/15(木) 17 34 54 ID b30lTz99 jojo's fashion show3こないかな iwinでお試ししたら楽しかった 1と2とシステム変わらないけど、いきなりトーキョーのロリだのゴスロリだのでおもしろかった 叩かれたまくってたミスユニバースの衣装みたいな間違ったキモノもやっぱり出てきたしw 557 :名無しさんの野望:2009/10/19(月) 08 33 13 ID u6SIxCmL . 546 Jojoのシリーズけっこうはまるんですよね。 でも1と2でだいたいのテーマが出尽くしたから、 3ではネタがなくなって苦し紛れの変な服がでてきそうで楽しみ。 46 :名無しさんの野望:2009/12/23(水) 11 58 36 ID Mapw2Gfg Jojoの新作だ~。コレ以前チラッと出てすぐに無くなったよね。 日本語にならないのが残念だけど、好きだから買っちゃおう。 コメント お試でハマった!今なら580円くらいで安いしね。暇つぶしにはもってこい! -- 名無しさん (2012-09-28 21 24 32) 名前 コメント トップページに戻る
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歌詞 動画 アルバム曲目リスト Grand Theft Autumn (Where Is Your Boy) Artist Fall Out Boy Album Take This To Your Grave Year 2003 歌詞 When I wake up, I'm willing to take my chances on the hope I forget that you hate him more than you notice I wrote this for you. You need him. I could be him... I could be an accident but I'm still trying. That's more than I can say for him. Where is your boy tonight? I hope he is a gentleman. Maybe he won't find out what I know you were the last good thing about this part of town. Someday I'll appreciate in value, get off my ass and call you...in the meantime I'll sport my brand new fashion of waking up with pants on at 4 00 in the afternoon. You need him. I could be him... I could be an accident but I'm still trying. That's more than I can say for him. Where is your boy tonight? I hope he is a gentleman. Maybe he won't find out what I know you were the last good thing about this part of town. (won't find out) he won't find out (won't find out) he won't find out Where is your boy tonight? I hope he is a gentleman. Maybe he won't find out what I know you were the last good thing about this part of town. [x2] 動画 ) アルバム 曲目リスト FOLIE A DEUX 1. Disloyal Order Of Water Buffaloes 2. I Don t Care 3. She s My Winona 4. America s Suitehearts 5. Headfirst Slide Into Cooperstown On A Bad Bet 6. The (Shipped) Gold Standard 7. (Coffee s For Closers) 8. What A Catch, Donnie 9. 27 10. Tiffany Blews 11. w.a.m.s. 12. 20 Dollar Nose Bleed 13. West Coast Smoker 14. Beat It 15.Lullabye Infinity on High (Spec) (Dlx) (Dig) 1. Thriller 2. Take Over, The Breaks Over 3. This Ain t a Scene, It s an Arms Race 4. I m Like A Lawyer With The Way I m Always Trying To Get You Off (Me You) 5. Hum Hallelujah 6. Golden 7. Thnks fr th Mmrs 8. Don t You Know Who I Think I Am? 9. (After) Life of the Party 10. Carpal Tunnel of Love 11. Bang the Doldrums 12. Fame Infamy 13. You re Crashing, But You re No Wave 14. I ve Got All This Ringing in My Ears and None on My Fingers From Under the Cork Tree 1. Our Lawyer Made Us Change The Name Of This Song So We Wouldn t Get Sued 2. Of All The Gin Joints In All The World 3. Dance, Dance 4. Sugar, We re Goin Down 5. Nobody Puts Baby In The Corner 6. I ve Got A Dark Alley And A Bad Idea That Says You Should Shut Your Mouth (Summer Song) 7. 7 Minutes In Heaven (Atavan Halen) 8. Sophmore Slump Or Comeback Of The Year 9. Champagne For My Real Friends, Real Pain For My Sham Friends 10. I Slept With Someone In Fall Out Boy And All I Got Was This Stupid Song Written About Me 11. A Little Less Sixteen Candles, A Little More Touch Me 12. Get Busy Living Or Get Busy Dying (Do Your Part To Save The Scene And Stop Going To Shows) 13. XO 14.The Music Or The Misery My Heart Will Always Be The B-side To My Tongue 1. Nobody Puts Baby In The Corner 2. My Heart Is The Worst Kind Of Weapon 3. It s Not A Side Effect Of The Cocaine. I Am Thinking It Must Be Love 4. Love Will Tear Us Apart 5. Grand Theft Autumn (Where Is Your Boy) 1. Tell That Mick He Just Made My List of Things to do Today 2. Dead On Arrival 3. Grand Theft Autumn (Where Is Your Boy) 4. Saturday 5. Homesick at Space Camp 6. Sending Postcards from a Plane Crash (Wish You Were Here) 7. Chicago is so Two Years Ago 8. The Pros and Cons of Breathing 9. Grenade Jumper 10.Calm Before the Storm 11. Reinventing the Wheel to Run Myself Over 12. The Patron Saint of Liars and Fakes Fall Out Boy's Evening Out with Your Girl 1. Honorable Mention 2. Calm Before the Storm 3. Switchblades and Infidelity 4. Pretty in Punk 5. Growing Up 6. World s Not Waiting (For Five Tired Boys in a Broken Van) 7. Short, Fast, and Loud 8. Moving Pictures 9. Parker Lewis Can t Lose (But I m Gonna Give It My Best Shot) 上へ
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【検索用 VanIshIngWorld 登録タグ IA V VOCALOID つくあん 卑屈P 曲 曲英】 + 目次 目次 曲紹介 歌詞 コメント 作詞:卑屈P 作曲:卑屈P 編曲:卑屈P イラスト:つくあん(ニコニコ) 唄:IA 曲紹介 失って世界が変わるのなら 本日発売の増田英二先生の短編集『透明人間の作り方』の発売を祝して、OPテーマ風ななにかです。 曲名:『VanIshIng World』(ヴァニシング ワールド) 歌詞 (動画より書き起こし) そうさ全て退屈任せ 緩やか閉じる牢獄 不自由を切り裂いてよ 消えてしまうくらい あなたがいれば何もいらない せめてもう一度だけ呼んで 忘れていく 少しずつ 壊れていく ありのまま 本当はただ 嬉しくて 隣にいたこと あなたが今 透明な 世界に惹き込まれても 帰る場所覚えてる コメント 名前 コメント
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Club World Cup FIFA Club World Cup Japan 2012 FIFA Club World Cup Japan 2011 FIFA Club World Cup Japan 2008 FIFA Club World Cup Japan 2007 FIFA Club World Cup Japan 2006 FIFA Club World Championship TOYOTA Cup Japan 2005 Toyota Cup 24th / 2003 Toyota Cup 23rd / 2002 Toyota Cup 22nd / 2001 Toyota Cup 21st / 2000 Toyota Cup 20th / 1999 Toyota Cup 18th / 1997
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Bulletへもどる HelloWorld 自由落下のサンプル ヘッダの読み込み #include BulletDynamics/btBulletDynamicsCommon.h #include stdio.h main関数始まります int main(int argc, char** argv) { int i; 世界(World)の設定の前準備 ///衝突設定はデフォルト、自分で設定することもできる btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(); ///衝突計算のディスパッチャー // 他のディスパッチャーを用いて並列計算することもできるよ (Extras/BulletMultiThreaded 見てね) btCollisionDispatcher* dispatcher = newbtCollisionDispatcher(collisionConfiguration); ///btDbvtBroadphase is a good general purpose broadphase. You can also try out btAxis3Sweep. btBroadphaseInterface* overlappingPairCache = new btDbvtBroadphase(); ///the default constraint solver // 他のソルバーを用いて並列計算することもできるよ (Extras/BulletMultiThreaded 見てね) btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver; //上記の設定を用いて、世界を作成 btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver,collisionConfiguration); //重力設定 dynamicsWorld- setGravity(btVector3(0,-10,0)); 物体(rigid body)の生成 //keep track of the shapes //rigid bodyが存在するあいだは使うよ btAlignedObjectArray btCollisionShape* collisionShapes; 受け止める方の物体を生成 { //とりあえず、50x50x50の立方体を生成(地面用) btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.))); collisionShapes.push_back(groundShape); //初期化 btTransform groundTransform; groundTransform.setIdentity(); //座標の設定 groundTransform.setOrigin(btVector3(0,-56,0)); btScalar mass(0.); //0ならstatic(静止)、それ以外ならDynamicにする bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) groundShape- calculateLocalInertia(mass,localInertia); //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes active objects btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform); btRigidBody btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); //物体を世界に追加する dynamicsWorld- addRigidBody(body); } 落ちてくる方の物体を生成 {//次に、1x1x1の立方体を生成(地面用) //create a dynamic rigidbody btCollisionShape* colShape = new btSphereShape(btScalar(1.)); collisionShapes.push_back(colShape); /// 初期位置を設定 btTransform startTransform; startTransform.setIdentity(); btScalarmass(1.f);//重さ //0ならstatic(静止)、それ以外ならDynamicにする bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape- calculateLocalInertia(mass,localInertia); startTransform.setOrigin(btVector3(2,10,0));//座標の設定 //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes active objects btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); btRigidBody btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); dynamicsWorld- addRigidBody(body); } シミュレーション開始 for (i=0;i 100;i++) { dynamicsWorld- stepSimulation(1.f/60.f,10); //print positions of all objects for (int j=dynamicsWorld- getNumCollisionObjects()-1; j =0 ;j--) { btCollisionObject* obj = dynamicsWorld- getCollisionObjectArray()[j]; btRigidBody* body = btRigidBody upcast(obj); if (body body- getMotionState()) {//位置を取得して表示 btTransform trans; body- getMotionState()- getWorldTransform(trans); printf("world pos = %f,%f,%f\n",float(trans.getOrigin().getX()),float(trans.getOrigin().getY()),float(trans.getOrigin().getZ())); } } } お片づけ //remove the rigidbodies from the dynamics world and delete them for (i=dynamicsWorld- getNumCollisionObjects()-1; i =0 ;i--) { btCollisionObject* obj = dynamicsWorld- getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody upcast(obj); if (body body- getMotionState()) { delete body- getMotionState(); } dynamicsWorld- removeCollisionObject( obj ); delete obj; } //delete collision shapes for (int j=0;j collisionShapes.size();j++) { btCollisionShape* shape = collisionShapes[j]; collisionShapes[j] = 0; delete shape; } //delete dynamics world delete dynamicsWorld; //delete solver delete solver; //delete broadphase delete overlappingPairCache; //delete dispatcher delete dispatcher; delete collisionConfiguration; //next line is optional it will be cleared by the destructor when the array goes out of scope collisionShapes.clear(); }