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https://w.atwiki.jp/galliherra/
そうだ、今日から義務付けよう。 耳かきの棒、昨日からずっと探しているのに見つかりません。 気が散ります。 それにしてもうちの夫、お茶を持って行くのは良いのですが、その容器を出さない。 それも絶対にお茶が残っている。 腐るじゃないですか? いい加減にして欲しいですね。 母が「早く弁当箱出しなさいよ!」 って怒る気持ちが分かった気がします。 ごめんなさい、って感じですね。 雑菌などの心配もありますが、それに加えて洗い物のペースも考えなくちゃいけないので、ホント早くに出して欲しいです。 銀座カラー池袋店
https://w.atwiki.jp/mrfrtech/pages/71.html
Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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【Tags Miku Nashimoto-P tS D】 Original Music title どこかで他人が死んでいる English music title Strangers Are Dying Somewhere Romaji music title Doko ka de Tanin ga Shindeiru Music Lyrics written, Voice edition by 梨本P (Nashimoto-P) / 梨本うい(Nashimoto Ui) Music arranged by 梨本P (Nashimoto-P) / 梨本うい(Nashimoto Ui) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): Dear God, I m really sorry I was ever born Dear God, I m really sorry I m still alive Dear God, I m such a bum Dear God, I m such scum In the world consisted of six tatami mats I m standing still Ah, on TV People are dying somewhere It doesn t matter to me at all but... People are dying somewhere It doesn t matter to me at all but... I feel deadly mournful, I feel deadly mournful I feel deadly mournful, I feel deadly mournful AaAaAa Blue AaAaAa Blue AaAaAa Blue AaAaAa Blue AaAaAa Having no time to despise myself, I breathe in this small room Ah, I m sorry I m happy somehow People are dying somewhere It doesn t matter to me at all but... People are dying somewhere I don t feel lonely for that at all but... If someone precious to me dies, I can t get it over forever but If a stranger dies, I ll forget it soon but for now I feel deadly mournful, I feel deadly mournful I feel deadly mournful, I feel deadly mournful This is how the world works Romaji lyrics (transliterated by motokokusanagi2009): kami sama umarete kite hontō gomen nasai kami sama shinde nakute hontō gomen nasai kami sama boku wa totemo dame na hito desu kami sama boku wa totemo kuzu na hito desu roku jō hito ma no kono sekai heya no sumi ni tatazunde iru ah terebi no mukō dokoka de tanin ga shinde iru boku niwa kankei nai keredo dokoka de tanin ga shinde iru boku niwa kankei nai keredo kana shīne kana shīne kana shīne kana shīne ah ah ah ao ah ah ah ao ah ah ah ao ah ah ah ao ah ah ah jiko keno shiteru hima mo naku semai heya no naka iki o suru ah shiawase de dōmo gomen ne dokoka de tanin ga shinde iru boku niwa kankei nai keredo dokoka de tanin ga shinde iru zenzen samishiku nai keredo taisetsu na hito ga shinda nara isshō wasureya shinai kedo shira nai dare ka ga shin datte sugu wasureru demo ima dake wa kana shīne kana shīne kana shīne kana shīne kore de īka [Nashimoto-P, NashimotoP, Nashimoto Ui]
https://w.atwiki.jp/voice2012/pages/152.html
要対応処理:入金メールにスターをつける 以下:適切な送料を添付し、該当アイテムのpaypal 入金メールを転送し送ってください Hello, Thank you for shopping at our store, vinyl.garage.japon, and we also appreciate your prompt payment. We would first like to extend our apologies to our customers who have bid our items, not noticing that our shipping cost is not $4.00. There may have been lack of explanation on our item description page. On eBay.com, the maximum shipping charge for the record category is limited to $4.00, and here from Japan, we would only be able to send items by sea if the $4.00 is appied. Sea means that it would take "maximum three months" from Japan, which you may notice is a very long period. This also implies many possibilities of lost items and we assume this is a very impractical method. Thus we do not have this option in our shipping method at the moment. If you have accidentally mistaken the shipping charge as $4.00, for this time only, we will ship your item by SAL and cover the shortage of shipping charge amount. The actual shipping charge calculated from the item description page is as follows, and we would appreicate if you could select the shipping option from next time. ~~~~~以下いずれか送料計算を選ぶ~~~~~ EP単体の場合: [Other]Small Packet Registered Air Mail --- $11, [Expedited]Small Packet Registered SAL --- $10, [Standard]Small Packet Air Mail --- $6, [Economy]Small Packet SAL --- $5 LP単体 Sleeveの場合 [Other]Small Packet Registered Air Mail --- $17, [Expedited]Small Packet Registered SAL --- $14, [Standard]Small Packet Air Mail --- $12, [Economy]Small Packet SAL --- $9 LP単体 Gatefoldの場合 [Other]Small Packet Registered Air Mail --- $21, [Expedited]Small Packet Registered SAL --- $16, [Standard]Small Packet Air Mail --- $15, [Economy]Small Packet SAL --- $11 Outer/Inner Sleeve の場合 [Other]Small Packet Registered Air Mail --- $21, [Expedited]Small Packet Registered SAL --- $16, [Standard]Small Packet Air Mail --- $15, [Economy]Small Packet SAL --- $11 If you would be able to understand the shipping charge limitation of eBay, we would be very happy if you could send the shortage amount for SAL shipment for this time. Our PayPal address is as follows. If you would be able to send the additional charge, please let us know the shipping method you would like to take. music.time.g@gmail.com Please look forward for the delivery. If there is anything that is not clear to you, please do not hesitate to contact us before putting your feedback. We are happy to help and take responsibility for our customers that are not happy with us. If there should be anything, please do feel free to contact us anytime. We look forward to deal with you again in the future. Sincerely yours, vinyl.garage.japon
https://w.atwiki.jp/ilovebelgium/pages/3.html
Charlie and the Chocolate Factory - Sacramento Magazine Why TCHO Is About to Become a Vegan Chocolate Company - VegNews Chocolate Chocolate Chocolate teams up with Toys for Tots for ‘Truffles for Tots’ campaign - KSDK.com These fancy White Chocolate Ginger Cookies are a snap - The Washington Post On Africa's 'chocolate islands', cocoa producers target luxury market - Yahoo News The Truth About Juan Gutierrez From School Of Chocolate - Mashed Läderach brings Swiss chocolate to Stonebriar Centre in Frisco - Community Impact Newspaper 10+ delicious chocolate gifts to give this holiday season - NBC News Barefoot Wine and Oreo release cookie-flavored wine with hints of chocolate - New York Post Yes, Heinz Created a 'Chocolate Orange Mayo' in the UK - Snopes.com Trader Joe's Fans Think These Holiday Chocolates Taste Like Thin Mints - Mashed Why White Chocolate May Be Disappearing From Dunkin' - Mashed Keto Chocolate Brand, Goalz, Puts New Spin On What It Means To Be Sugar-free - PRNewswire Five-Ingredient Holiday Chocolate Bark - PureWow A Company Will Pay You $1K To Test Hot Chocolate As A 'Holiday Side Hustle' - Newsweek Mint Chocolate Spread Tastes Like Aero mint Chocolate - Delish.com Coming to Claymont, a Chocolate Ball to give disadvantaged families a holiday treat - 1150AM/101.7FM WDEL SantaCon NYC is coming to town and so are some hot chocolate-obsessed elves - WPIX 11 New York 'Saving grace' Famous Vermont chocolate maker borrows workers amid holiday crunch - WPTZ Legendary Chef Wolfgang Puck Just Shared His Favorite Chocolate With the World It’s Perfect For Holiday Baking - SheKnows Thief with a sweet tooth causes a lot of damage to Albuquerque chocolate shop - KRQE News 13 Art! Wine! Chocolate! Cheese! - Mad River Union These No-Bake Reindeer Rice Krispies Bars Will Be the Star of Every Holiday Party This Season - POPSUGAR The best way to store chocolate – cue, not in the fridge - Lifestyle Asia Simply Cooking Gluten-free dark chocolate peppermint cookies - Rocky Mountain Collegian 12 Craft Beer Experts Name The Best Beers For Chocolate Lovers - UPROXX Sassy Mama Italian Chocolate Pizzelle Recipe - news9.com KWTV RIDC lands life sciences firm for Chocolate Factory at Lawrenceville Technology Center - Pittsburgh Business Times Bhang Introduces Fast-Acting Hot Chocolate at HOF Palm Springs - Technical420 - Technical420 Swiss chocolate makers focus on incomes to end child labour - Reuters EATERS DIGEST Tramonti's Italian Christmas market returns, chocolate for your brain hoshigaki magic - Lookout Santa Cruz Just 10g of 85% dark chocolate three times a day 'makes you happier' - Daily Mail Chocolate stars in delicious holiday goodies - Bonner County Daily Bee Notes on chocolate don’t knock it till you’ve tried it - The Guardian Holiday sale Get 25% off Godiva chocolate sitewide - CNET Chocolate-covered bourbon cherries for Christmas dessert - Fox News Photos Loyola's winter Sneaux celebration returns | Photos | nola.com - NOLA.com Sweeten the season with DIY chocolate truffles | Community - HNGnews.com Holiday pairings of wine, cheese, chocolate from Aldi - WISHTV.com Hot Chocolate Run returns, raising more than $800,000 - GazetteNET Fudge vs. Chocolate What's the Difference? - Greatist Chocolate tubs ranked Heroes, Celebrations, Roses and Quality Street - The Tab Holiday wine, cheese and chocolate pairings on Coast Live - wtkr.com This Freezer Hack Is A Christmas Hot Chocolate Game-Changer - Mashed Hot cocoa bombs are back. Here's where to find them in Rochester - Rochester Democrat and Chronicle A biscotti recipe with white, chocolate, orange and rosemary - The Washington Post Chocolate Chip Peanut Butter Cookie Pizza [Vegan] - One Green Planet ChocXO Expands New Distribution in Sprouts Nationwide - PRNewswire Chocolate spice gingerbread house cake | Christmas baking | SBS Food - SBS Puratos brand Belcolade claims key plant based chocolate breakthrough - Confectionery Production My grandma took me to this grocery store every Christmas. Now I can carry on the tradition - The Arizona Republic Chocolate Cake With Peppermint Frosting Recipe - NYT Cooking - The New York Times Supply chain issues force San Antonio chocolate maker to get creative - FOX 29 Around the World With Chocolate - Newsweek A Molinillo Whisk Is Essential for Making the Best Hot Chocolate - Eater Try Dominique Ansel's new Baileys hot chocolate for free this month - Time Out New York Doctor Who Why The Sontarans Love Chocolate | Screen Rant - Screen Rant Meera Sodha’s vegan recipe for Indonesian-style salted peanut and chocolate pancakes - The Guardian Knoxville 6-year-old's hot chocolate stand raises money to help foster children over the holidays - WBIR.com Chef's Quick Tip Chocolate chunk cookies - News 12 Brooklyn Chocolate Cupcakes with Chocolate-Hazelnut Buttercream Recipe - Today.com Kent Skates ice rink officially opens with free hot chocolate for all - Record-Courier Spiked Orange and Chocolate Biscuits Recipe - Los Angeles Times MOO-ville Creamery snags first place at national ice cream competition - WSYM-TV Aldi's chocolate and honeycomb Christmas cracker cake is the 'insta-worthy' dessert you need - Daily Record A shortbread recipe with chocolate, figs and ginger - The Washington Post No-Bake Chocolate Clusters Recipe - NYT Cooking - The New York Times Chocolate Babka Rugelach Recipe - NYT Cooking - The New York Times Tom Brady's game-day meal plan protein smoothie, low-carb fish dish - Insider Vt. Chocolate Maker Gets Helping Hands Amid Christmas Rush - NECN How to Make Gluten-Free Chocolate Crinkle Cookies - Food Wine Cadbury's Chocolate Christmas Trifle Is The Perfect Christmas Dessert - Delish.com Dugan Dame Chocolate Bitters Released In Collaboration With Dewar's - The Whiskey Wash Sip Savor Chocolate, Tea, and Fresh Bread - 425magazine.com 10 Best Advent Calendars (2021) for Food Lovers - Bon Appetit Barry Callebaut on track to fully sustainable chocolate, progress report flags - FoodIngredientsFirst Chocolate tassies recipe combines the best of brownies and pie in a small package - The Washington Post Amazon's latest Fire Tablet discount makes it cheaper than Black Friday's deal - CNET From Black Bean and Walnut Tacos to Share to Chocolate Chip Peanut Butter Cookie Pizza Our Top Eight Vegan Recipes of the Day! - One Green Planet Chef's Quick Tip Chocolate Gelt - News 12 Bronx Happening on Staten Island tonight Free hot chocolate and tiramisu give-away and holiday tree lighting - SILive.com The Best Chocolate Bars For Baking - southernliving.com 80,000 ‘chocolate cars’ registered in Baja California - KXAN.com Keeping chocolate milk smooth, stable without carrageenan Unique high-pressure jet processing of chocolate milk may reduce the use of the controversial emulsifier - Science Daily Good or bad? Top cardiologist gives verdict on chocolate, coffee and wine - The Guardian Chocolate Olive Oil Cake Recipe - NYT Cooking - The New York Times 'The Nutcracker Dipped In Chocolate' set to debut in Philadelphia - 6abc Philadelphia - WPVI-TV Barry Callebaut launches nonpremium dairy-free chocolate line - Food Dive Is this a chocolate or yellow cake? A tweet sparks an internet debate - TODAY Food Quiz Eat Chocolate To See Where You Should Live - BuzzFeed Best Chocolate Gifts - U.S. News World Report Chocolate chips that are delicious even without the refined sugar - The Boston Globe Bobby Flay's Chocolate Chip Cookie Recipe Is Apparently '1 of the Greatest of All Time' - Showbiz Cheat Sheet Martha Stewart’s Double Chocolate Hot Cocoa Is What Winter Dreams Are Made Of - SheKnows A saltine s'mores recipe with layers of chocolate, marshmallow fluff and crackers - The Washington Post Find an extra sweet gift this holiday season at Chocolate Chocolate Chocolate Co. - KSDK.com Save up to 30% off chocolate gifts at Ghirardelli - CNET Loved ‘Great British Bake Off’? You Need to Watch Netflix’s New Show ‘School of Chocolate’ - PureWow It's a Chocolate Thing | News, Sports, Jobs - Fort Dodge Messenger Trader Joe's Snowman Hot Cocoa Bombs Are Back, but Some Stores Are Limiting How Many You Can Buy - Real Simple 100 item(s) Last-Modified 2021/12/08 15 47 13
https://w.atwiki.jp/maichi/pages/58.html
General.propertiesの設定 Administrator EverybodyHasAdminRights = False ServerListBrackets = False ServerListClock = False ServerGMOnly = False 全キャラがGMになる GMHeroAura = False ログイン時にGMが英雄にならない(Trueはログイン時にGMが英雄になっている) GMStartupInvulnerable = False GMStartupInvisible = False GMがログイン時に透明(Invisible状態)にならない(Trueは透明(Invisible状態)になる) GMStartupSilence = False GMStartupAutoList = False GMStartupDietMode = False GMAdminMenuStyle = modern Server Security BypassValidation = True GameGuardProhibitAction = True LogChat = True LogItems = False GMAudit = False LogGameDamage = False Dev Configuration Debug = False Assert = False Developer = False AcceptGeoeditorConn = False ListTestServers = False AltDevNoQuests = False AltDevNoSpawns = False Thread Configuration ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 UrgentPacketThreadCoreSize = 2 GeneralPacketThreadCoreSize = 4 GeneralThreadCoreSize = 4 AiMaxThread = 6 PacketLifeTime = 0 DeadLockDetector = False DeadLockCheckInterval = 20 RestartOnDeadlock = False Optimize FloodProtectorInitialSize = 50 AllowDiscardItem = True AutoDestroyDroppedItemAfter = 0 AutoDestroyHerbTime = 15 ハーブが地面に落ちてから消えるまでの時間 ListOfProtectedItems = 57,5575,6673 アイテム(ID 57アデナ、ID 5575古代のアデナ、ID 6673NCJイベントコイン)は消滅指定時間が経過しても消えない SaveDroppedItem = false ドロップアイテムを保存しない(Trueは保存する(l2jdbに保存するので鯖起動時に読み込みを行う)) CharacterDataStoreInterval = 15 LazyItemsUpdate = false UpdateItemsOnCharStore = false DestroyPlayerDroppedItem = false DestroyEquipableItem = false SaveDroppedItem = false EmptyDroppedItemTableAfterLoad = false SaveDroppedItemInterval = 60 ClearDroppedItemTable = false AutoDeleteInvalidQuestData = False PreciseDropCalculation = True MultipleItemDrop = True ForceInventoryUpdate = False LazyCache = True MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 MoveBasedKnownlist = False KnownListUpdateInterval = 1250 GridsAlwaysOn = False GridNeighborTurnOnTime = 1 GridNeighborTurnOffTime = 90 Geodata GeoData = 0 0=未実装、1=実装、2=細部まで実装 CellPathFinding = False CoordSynchronize = -1 ZoneTown = 0 ActivatePositionRecorder = False GlobalChat = ON TradeChat = LIMITED AllowWarehouse = True WarehouseCache = False WarehouseCacheTime = 15 AllowFreight = True AllowWear = False WearDelay = 5 WearPrice = 10 AllowLottery = False AllowRace = False AllowWater = True AllowRentPet = False AllowFishing = True AllowBoat = True 遊覧船を実装 AllowCursedWeapons = True AllowManor = True AllowNpcWalkers = True AllowPetWalkers = False ShowServerNews = False CommunityType = 0 0=未実装、1=実装、2=細部まで実装 BBSShowPlayerList = False プレイヤーリストを表示しない(Trueは表示する) BBSDefault = _bbshome ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True NamePageSizeOnCommunityBoard = 50 NamePerRowOnCommunityBoard = 5 Olympiad AltOlyStartTime = 18 オリンピア開始時刻 AltOlyMin = 00 オリンピア終了時刻 AltOlyCPeriod = 21600000 AltOlyBattle = 360000 AltOlyBWait = 600000 AltOlyIWait = 300000 AltOlyWPeriod = 604800000 AltOlyVPeriod = 86400000 AltOlyClassedParticipants = 5 クラス別オリンピア開始最低人数 AltOlyNonClassedParticipants = 9 クラス無制限オリンピア開始最低人数 AltOlyBattleRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyClassedRewItemCount = 50 AltOlyNonClassedRewItemCount = 30 AltOlyMinPointForExchange = 50 AltOlyCompRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyGPPerPoint = 1000 AltOlyHeroPoints = 300 AltOlyShowMonthlyWinners = true AltOlyAnnounceGames = true AltOlyRestrictedItems = 0 AltOlyEnchantLimit = -1 AlyOlyLogFights = false Manor AltManorRefreshTime = 20 AltManorRefreshMin = 00 AltManorApproveTime = 6 AltManorApproveMin = 00 AltManorMaintenancePeriod = 360000 AltManorSaveAllActions = True AltManorSavePeriodRate = 2 Lottery AltLotteryPrize = 50000 AltLotteryTicketPrice = 2000 AltLottery5NumberRate = 0.6 AltLottery4NumberRate = 0.2 AltLottery3NumberRate = 0.2 AltLottery2and1NumberPrize = 200 Dimension Rift RiftMinPartySize = 2 MaxRiftJumps = 4 RiftSpawnDelay = 10000 AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 BossRoomTimeMultiply = 1.5 RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 Four Sepulchers TimeOfAttack = 50 TimeOfCoolDown = 5 TimeOfEntry = 3 TimeOfWarmUp = 2 NumberOfNecessaryPartyMembers = 4 Punishment DefaultPunish = 2 DefaultPunishParam = 0 OnlyGMItemsFree = True JailIsPvp = True JailDisableChat = True Database Customizations CustomSpawnlistTable = false SaveGmSpawnOnCustom = false DeleteGmSpawnOnCustom = false CustomNpcTable = false CustomItemTables = false CustomArmorSetsTable = false CustomTeleportTable = false CustomDroplistTable = false CustomMerchantTables = false General.propertiesの設定(Revision 3492) # --------------------------------------------------------------------------- # General Server Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Administrator # --------------------------------------------------------------------------- # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges. # Default False EverybodyHasAdminRights = False # Show server/DP revision when players enter the game # Default True DisplayServerRevision = True # Setting for serverList # Displays [] in front of server name on character selection # Default False ServerListBrackets = False # Displays a clock next to the server name on character selection. # Default False ServerListClock = False # If True, only accounts with GM access can enter the server. # Default False ServerGMOnly = False # Enable GMs to have the glowing aura of a Hero character on login. # Notes #GMs can do "///hero" on themselves and get this aura voluntarily. #It s advised to keep this off due to graphic lag. # Default False GMHeroAura = False # Auto set invulnerable status to a GM on login. # Default False GMStartupInvulnerable = False # Auto set invisible status to a GM on login. # Default False GMStartupInvisible = False # Auto block private messages to a GM on login. # Default False GMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login. # Default False GMStartupAutoList = False # Auto set diet mode on to a GM on login (affects your weight penalty). # Default False GMStartupDietMode = False # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility). # Default modern GMAdminMenuStyle = modern # Item restrictions apply to GMs aswell? (True = restricted usage) GMItemRestriction = True # Skill restrictions apply to GMs aswell? (True = restricted usage) GMSkillRestriction = True # --------------------------------------------------------------------------- # Server Security # --------------------------------------------------------------------------- # Bypass exploit protection. To ENABLE protection set to True. # Default True BypassValidation = True # Enforce gameguard for clients. Sends a gameguard query on character login. # Default True GameGuardEnforce = True # Don t allow player to perform trade, talk with npc, or move until gameguard reply is received. # Default True GameGuardProhibitAction = True #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit. # Default False LogChat = False # Default False LogItems = False # Default False LogItemEnchants = False # Default False LogSkillEnchants = False # Default False GMAudit = False # Default False LogGameDamage = False # If damage greater than threshold then log it # Default 5000 LogGameDamageThreshold = 5000 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Extreme caution should be here, set to defaults if you do not know what you are doing. # These could possibly hurt your servers performance or improve it depending on your server s configuration, size, and other factors. # Default 10 ThreadPoolSizeEffects = 10 # Default 13 ThreadPoolSizeGeneral = 13 # Default 2 UrgentPacketThreadCoreSize = 2 # Default 4 GeneralPacketThreadCoreSize = 4 # Default 4 GeneralThreadCoreSize = 4 # Default 6 AiMaxThread = 6 # Dead Lock Detector (a separate thread for detecting deadlocks). # For improved crash logs and automatic restart in deadlock case if enabled. # Check interval is in seconds. # Default False DeadLockDetector = False # Default 20 DeadLockCheckInterval = 20 # Default False RestartOnDeadlock = False # --------------------------------------------------------------------------- # Optimization # --------------------------------------------------------------------------- # Items on ground management. # Allow players to drop items on the ground. # Default True AllowDiscardItem = True # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. # Default 600 AutoDestroyDroppedItemAfter = 600 # Time in secs after which dropped herb will be auto-destroyed (default 15 seconds) # Default 15 AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673). # Notes #Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! #Items on this list will be protected regardless of the following options. # Default 0 ListOfProtectedItems = 0 # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. # Default 15 CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character. # Enabling this greatly reduces DB usage and improves performance. # WARNING This option causes item loss during crashes. # Default False LazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character. # Default False UpdateItemsOnCharStore = False # Also delete from world misc. items dropped by players (all except equip-able items). # Notes #Works only if AutoDestroyDroppedItemAfter is greater than 0. # Default False DestroyPlayerDroppedItem = False # Destroy dropped equipable items (armor, weapon, jewelry). # Notes #Works only if DestroyPlayerDroppedItem = True # Default False DestroyEquipableItem = False # Save dropped items into the database for restoring after restart. # Default False SaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting). # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates. # Default False EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0. # Notes #If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown. # Default 60 SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart? # Notes #Works only if SaveDroppedItem = False. # Default False ClearDroppedItemTable = False # Delete invalid quest from players. # Default False AutoDeleteInvalidQuestData = False # Setting False can improve server performance on high rate/population servers. # Default True PreciseDropCalculation = True # Allow creating multiple non-stackable items at one time? # Default True MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change. # Notes #This can increase network traffic # Default False ForceInventoryUpdate = False # True = Load html s into cache only on first time html is requested. # False = Load all html s into cache on server startup. # Default True LazyCache = True # Minimum and maximum variables in seconds for npc animation delay. # You must keep MinNPCAnimation = MaxNPCAnimation. # Default 10 MinNPCAnimation = 10 # Default 20 MaxNPCAnimation = 20 # Default 5 MinMonsterAnimation = 5 # Default 20 MaxMonsterAnimation = 20 # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well. # Default False MoveBasedKnownlist = False # Interval (in miliseconds) in which the knownlist does full updates. # For move based updates its used for intermediate updates. # WARNING! #Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally. # Default 1250 KnownListUpdateInterval = 1250 # Grid options Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors. # The always on option allows to ignore all this and let all grids be active at all times (not suggested). # Default False GridsAlwaysOn = False # Default 1 GridNeighborTurnOnTime = 1 # Default 90 GridNeighborTurnOffTime = 90 # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn t find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default 0 GeoData = 0 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default False CellPathFinding = False # True = Loads GeoData buffer s content into physical memory. # False = Does not necessarily imply that the GeoData buffer s content is not resident in physical memory. # Default True ForceGeodata = True # This setting controls Client -- Server Player coordinates synchronization # -1 - Will synchronize only Z from Client -- Server. Default when no geodata. # 1 - Synchronization Client -- Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default -1 CoordSynchronize = -1 # --------------------------------------------------------------------------- # Features # --------------------------------------------------------------------------- # Zone Setting Options # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time # Default 0 ZoneTown = 0 # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown. # Default False ActivatePositionRecorder = False # Global Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON GlobalChat = ON # Trade Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON TradeChat = ON # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here. # Default True AllowWarehouse = True # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse. # Default False WarehouseCache = False # How long warehouse should be stored in memory. # Default 15 WarehouseCacheTime = 15 # Default True AllowFreight = True # If True player can try on weapon and armor in shop. # Default False AllowWear = False # Default 5 WearDelay = 5 #Adena cost to try on an item. # Default 10 WearPrice = 10 # --------------------------------------------------------------------------- # Misc Settings # --------------------------------------------------------------------------- # Default True AllowRace = True # Default True AllowWater = True # Enable pets for rent (wyvern strider) from pet managers. # Default False AllowRentPet = False # Default True AllowFishing = True # Default True AllowBoat = True # Default True AllowCursedWeapons = True # This controls whether or not NPCs (not mobs) will walk around from one point to another. # Default True AllowNpcWalkers = True #Allow Pet manager s pets to walk around. # Default True AllowPetWalkers = True # Show "data/html/servnews.htm" when a character enters world. # Default False ShowServerNews = False # Type of the Community board # 0 = community is disabled # 1 = old community # 2 = full community (not fully implemented, experimental) # Default 1 CommunityType = 1 # Default False BBSShowPlayerList = False # Default _bbshome BBSDefault = _bbshome # show level of character to others in Community Board # Default False ShowLevelOnCommunityBoard = False # Default True ShowStatusOnCommunityBoard = True # Default 50 NamePageSizeOnCommunityBoard = 50 # Default 5 NamePerRowOnCommunityBoard = 5 # --------------------------------------------------------------------------- # Olympiad # --------------------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) # Default 18 AltOlyStartTime = 18 # Olympiad Start Time for Min s, Default 00 so at the start of the hour. # Default 00 AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) # Default 21600000 AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. # Default 360000 AltOlyBattle = 360000 # Olympiad Weekly Period, Default 1 week # Default 604800000 AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. # Default 86400000 AltOlyVPeriod = 86400000 # Required number of participants for Classed and Non-Classed matches, Default 5 9 # Default 5 AltOlyClassedParticipants = 5 # Default 9 AltOlyNonClassedParticipants = 9 # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...". # 0 for displaying digits instead of text phrase (old style). # Default 100 AltOlyRegistrationDisplayNumber = 100 # Olympiad battle winner reward for class and non-class games. # Default 13722 AltOlyBattleRewItem = 13722 # Default 50 AltOlyClassedRewItemCount = 50 # Default 30 AltOlyNonClassedRewItemCount = 30 # ItemId for this reward. # Default 13722 AltOlyCompRewItem = 13722 # Rate to exchange points to reward item. # Default 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. # Default 180 AltOlyHeroPoints = 180 # Noblesse points awarded to Rank 1 members. # Default 120 AltOlyRank1Points = 120 # Noblesse points awarded to Rank 2 members. # Default 80 AltOlyRank2Points = 80 # Noblesse points awarded to Rank 3 members. # Default 55 AltOlyRank3Points = 55 # Noblesse points awarded to Rank 4 members. # Default 35 AltOlyRank4Points = 35 # Noblesse points awarded to Rank 5 members. # Default 20 AltOlyRank5Points = 20 # Hero tables show last month s winners or current status. # Default True AltOlyShowMonthlyWinners = True # Olympiad Managers announce each start of fight. # Default True AltOlyAnnounceGames = True # Restrict specified items in Olympiad. ItemID s need to be separated with a comma (ex. 1,200,350) # Default 0 AltOlyRestrictedItems = 0 # Enchant limit for items during Olympiad battles. Disabled = -1. # Default -1 AltOlyEnchantLimit = -1 # Log all Olympiad fights and outcome to olympiad.csv file. # Default False AlyOlyLogFights = False # --------------------------------------------------------------------------- # Manor # --------------------------------------------------------------------------- # Default True AllowManor = True # Manor refresh time in military hours. # Default 20 (8pm) AltManorRefreshTime = 20 # Manor refresh time (minutes). # Default 00 (start of the hour) AltManorRefreshMin = 00 # Manor period approve time in military hours. # Default 6 (6am) AltManorApproveTime = 6 # Manor period approve time (minutes). # Default 00 (start of the hour) AltManorApproveMin = 00 # Manor maintenance time. # Default 360000 (6 minutes) AltManorMaintenancePeriod = 360000 # Manor Save Type. # True = Save data into the database after every action # Default False AltManorSaveAllActions = False # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours # Default 2 AltManorSavePeriodRate = 2 # --------------------------------------------------------------------------- # Lottery # --------------------------------------------------------------------------- # Default True AllowLottery = True # Initial Lottery prize. # Default 50000 AltLotteryPrize = 50000 # Lottery Ticket Price # Default 2000 AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers # Default 0.6 AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers # Default 0.2 AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers # Default 0.2 AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number # Default 200 AltLottery2and1NumberPrize = 200 # --------------------------------------------------------------------------- # Dimension Rift # --------------------------------------------------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If while inside the rift, the party becomes smaller, all members will be teleported back. # Default 2 RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back # Default 4 MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail 10s # Default 10000 RiftSpawnDelay = 10000 # Time between automatic jumps in seconds # Default 480 AutoJumpsDelayMin = 480 # Default 600 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room # Default 1.5 BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount # Default 18 RecruitCost = 18 # Default 21 SoldierCost = 21 # Default 24 OfficerCost = 24 # Default 27 CaptainCost = 27 # Default 30 CommanderCost = 30 # Default 33 HeroCost = 33 # --------------------------------------------------------------------------- # Four Sepulchers # --------------------------------------------------------------------------- # Default 50 TimeOfAttack = 50 # Default 5 TimeOfCoolDown = 5 # Default 3 TimeOfEntry = 3 # Default 2 TimeOfWarmUp = 2 # Default 4 NumberOfNecessaryPartyMembers = 4 # --------------------------------------------------------------------------- # Punishment # --------------------------------------------------------------------------- # Player punishment for illegal actions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick ban player # 4 - jail player (define minutes of jail with param 0 = infinite) # Default 2 DefaultPunish = 2 # This setting typically specifies the duration of the above punishment. # Default 0 DefaultPunishParam = 0 # Apply default punish if player buy items for zero adena. # Default True OnlyGMItemsFree = True # Jail is a PvP zone. # Default True JailIsPvp = True # Disable all chat in jail (except normal one) # Default True JailDisableChat = True # --------------------------------------------------------------------------- # Database Custom Tables # --------------------------------------------------------------------------- # Default False CustomSpawnlistTable = False # Option to save GM spawn only in the custom table. # Default False SaveGmSpawnOnCustom = False # Option to delete spawn in alternate table. # Default False DeleteGmSpawnOnCustom = False # Default False CustomNpcTable = False # Default False CustomItemTables = False # Default False CustomArmorSetsTable = False # Default False CustomTeleportTable = False # Default False CustomDroplistTable = False # Default False CustomMerchantTables = False # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Do not touch these if you do not know what you are doing. # These settings are for debugging servers ONLY. They are not meant for LIVE servers. # Default False Debug = False # Packet handler debug output # Default False PacketHandlerDebug = False # Default False Assert = False # Default False Developer = False # Default False AcceptGeoeditorConn = False # If True the server will be a test server (listed by test server clients only). # Default False TestServer = False # If this is True then test servers will be listed like test servers. # Default False ListTestServers = False # Don t load spawntable. # Default False AltDevNoSpawns = False
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冥符「常夜桜」/Nether Sign ''Endless Evening Cherry Blossoms'' 冥符「常夜桜」/Nether Sign ''Endless Evening Cherry Blossoms''(B) インスタント クリーチャー1体を対象とする。それはターン終了時までトランスを得る。 参考 神霊廟-コモン
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CHAPTER VII UP CHAPTER IX CHAPTER VIII Anne s Bringing-up Is Begun For reasons best known to herself, Marilla did not tell Anne that she was to stay at Green Gables until the next afternoon. During the forenoon she kept the child busy with various tasks and watched over her with a keen eye while she did them. By noon she had concluded that Anne was smart and obedient, willing to work and quick to learn; her most serious shortcoming seemed to be a tendency to fall into daydreams in the middle of a task and forget all about it until such time as she was sharply recalled to earth by a reprimand or a catastrophe. When Anne had finished washing the dinner dishes she suddenly confronted Marilla with the air and expression of one desperately determined to learn the worst. Her thin little body trembled from head to foot; her face flushed and her eyes dilated until they were almost black; she clasped her hands tightly and said in an imploring voice "Oh, please, Miss Cuthbert, won t you tell me if you are going to send me away or not? I ve tried to be patient all the morning, but I really feel that I cannot bear not knowing any longer. It s a dreadful feeling. Please tell me." "You haven t scalded the dishcloth in clean hot water as I told you to do," said Marilla immovably. "Just go and do it before you ask any more questions, Anne." Anne went and attended to the dishcloth. Then she returned to Marilla and fastened imploring eyes of the latter s face. "Well," said Marilla, unable to find any excuse for deferring her explanation longer, "I suppose I might as well tell you. Matthew and I have decided to keep you--that is, if you will try to be a good little girl and show yourself grateful. Why, child, whatever is the matter?" "I m crying," said Anne in a tone of bewilderment. "I can t think why. I m glad as glad can be. Oh, GLAD doesn t seem the right word at all. I was glad about the White Way and the cherry blossoms--but this! Oh, it s something more than glad. I m so happy. I ll try to be so good. It will be uphill work, I expect, for Mrs. Thomas often told me I was desperately wicked. However, I ll do my very best. But can you tell me why I m crying?" "I suppose it s because you re all excited and worked up," said Marilla disapprovingly. "Sit down on that chair and try to calm yourself. I m afraid you both cry and laugh far too easily. Yes, you can stay here and we will try to do right by you. You must go to school; but it s only a fortnight till vacation so it isn t worth while for you to start before it opens again in September." "What am I to call you?" asked Anne. "Shall I always say Miss Cuthbert? Can I call you Aunt Marilla?" "No; you ll call me just plain Marilla. I m not used to being called Miss Cuthbert and it would make me nervous." "It sounds awfully disrespectful to just say Marilla," protested Anne. "I guess there ll be nothing disrespectful in it if you re careful to speak respectfully. Everybody, young and old, in Avonlea calls me Marilla except the minister. He says Miss Cuthbert--when he thinks of it." "I d love to call you Aunt Marilla," said Anne wistfully. "I ve never had an aunt or any relation at all--not even a grandmother. It would make me feel as if I really belonged to you. Can t I call you Aunt Marilla?" "No. I m not your aunt and I don t believe in calling people names that don t belong to them." "But we could imagine you were my aunt." "I couldn t," said Marilla grimly. "Do you never imagine things different from what they really are?" asked Anne wide-eyed. "No." "Oh!" Anne drew a long breath. "Oh, Miss--Marilla, how much you miss!" "I don t believe in imagining things different from what they really are," retorted Marilla. "When the Lord puts us in certain circumstances He doesn t mean for us to imagine them away. And that reminds me. Go into the sitting room, Anne--be sure your feet are clean and don t let any flies in--and bring me out the illustrated card that s on the mantelpiece. The Lord s Prayer is on it and you ll devote your spare time this afternoon to learning it off by heart. There s to be no more of such praying as I heard last night." "I suppose I was very awkward," said Anne apologetically, "but then, you see, I d never had any practice. You couldn t really expect a person to pray very well the first time she tried, could you? I thought out a splendid prayer after I went to bed, just as I promised you I would. It was nearly as long as a minister s and so poetical. But would you believe it? I couldn t remember one word when I woke up this morning. And I m afraid I ll never be able to think out another one as good. Somehow, things never are so good when they re thought out a second time. Have you ever noticed that?" "Here is something for you to notice, Anne. When I tell you to do a thing I want you to obey me at once and not stand stock-still and discourse about it. Just you go and do as I bid you." Anne promptly departed for the sitting-room across the hall; she failed to return; after waiting ten minutes Marilla laid down her knitting and marched after her with a grim expression. She found Anne standing motionless before a picture hanging on the wall between the two windows, with her eyes astar with dreams. The white and green light strained through apple trees and clustering vines outside fell over the rapt little figure with a half-unearthly radiance. "Anne, whatever are you thinking of?" demanded Marilla sharply. Anne came back to earth with a start. "That," she said, pointing to the picture--a rather vivid chromo entitled, "Christ Blessing Little Children"--"and I was just imagining I was one of them--that I was the little girl in the blue dress, standing off by herself in the corner as if she didn t belong to anybody, like me. She looks lonely and sad, don t you think? I guess she hadn t any father or mother of her own. But she wanted to be blessed, too, so she just crept shyly up on the outside of the crowd, hoping nobody would notice her--except Him. I m sure I know just how she felt. Her heart must have beat and her hands must have got cold, like mine did when I asked you if I could stay. She was afraid He mightn t notice her. But it s likely He did, don t you think? I ve been trying to imagine it all out--her edging a little nearer all the time until she was quite close to Him; and then He would look at her and put His hand on her hair and oh, such a thrill of joy as would run over her! But I wish the artist hadn t painted Him so sorrowful looking. All His pictures are like that, if you ve noticed. But I don t believe He could really have looked so sad or the children would have been afraid of Him." "Anne," said Marilla, wondering why she had not broken into this speech long before, "you shouldn t talk that way. It s irreverent--positively irreverent." Anne s eyes marveled. "Why, I felt just as reverent as could be. I m sure I didn t mean to be irreverent." "Well I don t suppose you did--but it doesn t sound right to talk so familiarly about such things. And another thing, Anne, when I send you after something you re to bring it at once and not fall into mooning and imagining before pictures. Remember that. Take that card and come right to the kitchen. Now, sit down in the corner and learn that prayer off by heart." Anne set the card up against the jugful of apple blossoms she had brought in to decorate the dinner-table--Marilla had eyed that decoration askance, but had said nothing-- propped her chin on her hands, and fell to studying it intently for several silent minutes. "I like this," she announced at length. "It s beautiful. I ve heard it before--I heard the superintendent of the asylum Sunday school say it over once. But I didn t like it then. He had such a cracked voice and he prayed it so mournfully. I really felt sure he thought praying was a disagreeable duty. This isn t poetry, but it makes me feel just the same way poetry does. `Our Father who art in heaven hallowed be Thy name. That is just like a line of music. Oh, I m so glad you thought of making me learn this, Miss-- Marilla." "Well, learn it and hold your tongue," said Marilla shortly. Anne tipped the vase of apple blossoms near enough to bestow a soft kiss on a pink-cupped bud, and then studied diligently for some moments longer. "Marilla," she demanded presently, "do you think that I shall ever have a bosom friend in Avonlea?" "A--a what kind of friend?" "A bosom friend--an intimate friend, you know--a really kindred spirit to whom I can confide my inmost soul. I ve dreamed of meeting her all my life. I never really supposed I would, but so many of my loveliest dreams have come true all at once that perhaps this one will, too. Do you think it s possible?" "Diana Barry lives over at Orchard Slope and she s about your age. She s a very nice little girl, and perhaps she will be a playmate for you when she comes home. She s visiting her aunt over at Carmody just now. You ll have to be careful how you behave yourself, though. Mrs. Barry is a very particular woman. She won t let Diana play with any little girl who isn t nice and good." Anne looked at Marilla through the apple blossoms, her eyes aglow with interest. "What is Diana like? Her hair isn t red, is it? Oh, I hope not. It s bad enough to have red hair myself, but I positively couldn t endure it in a bosom friend." "Diana is a very pretty little girl. She has black eyes and hair and rosy cheeks. And she is good and smart, which is better than being pretty." Marilla was as fond of morals as the Duchess in Wonderland, and was firmly convinced that one should be tacked on to every remark made to a child who was being brought up. But Anne waved the moral inconsequently aside and seized only on the delightful possibilities before it. "Oh, I m so glad she s pretty. Next to being beautiful oneself--and that s impossible in my case--it would be best to have a beautiful bosom friend. When I lived with Mrs. Thomas she had a bookcase in her sitting room with glass doors. There weren t any books in it; Mrs. Thomas kept her best china and her preserves there--when she had any preserves to keep. One of the doors was broken. Mr. Thomas smashed it one night when he was slightly intoxicated. But the other was whole and I used to pretend that my reflection in it was another little girl who lived in it. I called her Katie Maurice, and we were very intimate. I used to talk to her by the hour, especially on Sunday, and tell her everything. Katie was the comfort and consolation of my life. We used to pretend that the bookcase was enchanted and that if I only knew the spell I could open the door and step right into the room where Katie Maurice lived, instead of into Mrs. Thomas shelves of preserves and china. And then Katie Maurice would have taken me by the hand and led me out into a wonderful place, all flowers and sunshine and fairies, and we would have lived there happy for ever after. When I went to live with Mrs. Hammond it just broke my heart to leave Katie Maurice. She felt it dreadfully, too, I know she did, for she was crying when she kissed me good-bye through the bookcase door. There was no bookcase at Mrs. Hammond s. But just up the river a little way from the house there was a long green little valley, and the loveliest echo lived there. It echoed back every word you said, even if you didn t talk a bit loud. So I imagined that it was a little girl called Violetta and we were great friends and I loved her almost as well as I loved Katie Maurice--not quite, but almost, you know. The night before I went to the asylum I said good-bye to Violetta, and oh, her good-bye came back to me in such sad, sad tones. I had become so attached to her that I hadn t the heart to imagine a bosom friend at the asylum, even if there had been any scope for imagination there." "I think it s just as well there wasn t," said Marilla drily. "I don t approve of such goings-on. You seem to half believe your own imaginations. It will be well for you to have a real live friend to put such nonsense out of your head. But don t let Mrs. Barry hear you talking about your Katie Maurices and your Violettas or she ll think you tell stories." "Oh, I won t. I couldn t talk of them to everybody--their memories are too sacred for that. But I thought I d like to have you know about them. Oh, look, here s a big bee just tumbled out of an apple blossom. Just think what a lovely place to live--in an apple blossom! Fancy going to sleep in it when the wind was rocking it. If I wasn t a human girl I think I d like to be a bee and live among the flowers." "Yesterday you wanted to be a sea gull," sniffed Marilla. "I think you are very fickle minded. I told you to learn that prayer and not talk. But it seems impossible for you to stop talking if you ve got anybody that will listen to you. So go up to your room and learn it." "Oh, I know it pretty nearly all now--all but just the last line." "Well, never mind, do as I tell you. Go to your room and finish learning it well, and stay there until I call you down to help me get tea." "Can I take the apple blossoms with me for company?" pleaded Anne. "No; you don t want your room cluttered up with flowers. You should have left them on the tree in the first place." "I did feel a little that way, too," said Anne. "I kind of felt I shouldn t shorten their lovely lives by picking them--I wouldn t want to be picked if I were an apple blossom. But the temptation was IRRESISTIBLE. What do you do when you meet with an irresistible temptation?" "Anne, did you hear me tell you to go to your room?" Anne sighed, retreated to the east gable, and sat down in a chair by the window. "There--I know this prayer. I learned that last sentence coming upstairs. Now I m going to imagine things into this room so that they ll always stay imagined. The floor is covered with a white velvet carpet with pink roses all over it and there are pink silk curtains at the windows. The walls are hung with gold and silver brocade tapestry. The furniture is mahogany. I never saw any mahogany, but it does sound SO luxurious. This is a couch all heaped with gorgeous silken cushions, pink and blue and crimson and gold, and I am reclining gracefully on it. I can see my reflection in that splendid big mirror hanging on the wall. I am tall and regal, clad in a gown of trailing white lace, with a pearl cross on my breast and pearls in my hair. My hair is of midnight darkness and my skin is a clear ivory pallor. My name is the Lady Cordelia Fitzgerald. No, it isn t--I can t make THAT seem real." She danced up to the little looking-glass and peered into it. Her pointed freckled face and solemn gray eyes peered back at her. "You re only Anne of Green Gables," she said earnestly, "and I see you, just as you are looking now, whenever I try to imagine I m the Lady Cordelia. But it s a million times nicer to be Anne of Green Gables than Anne of nowhere in particular, isn t it?" She bent forward, kissed her reflection affectionately, and betook herself to the open window. "Dear Snow Queen, good afternoon. And good afternoon dear birches down in the hollow. And good afternoon, dear gray house up on the hill. I wonder if Diana is to be my bosom friend. I hope she will, and I shall love her very much. But I must never quite forget Katie Maurice and Violetta. They would feel so hurt if I did and I d hate to hurt anybody s feelings, even a little bookcase girl s or a little echo girl s. I must be careful to remember them and send them a kiss every day." Anne blew a couple of airy kisses from her fingertips past the cherry blossoms and then, with her chin in her hands, drifted luxuriously out on a sea of daydreams. CHAPTER VII UP CHAPTER IX 今日 - | 昨日 - | Total - since 05 June 2007 last update 2007-06-05 01 29 55 (Tue)
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“東方妖々夢”Cherry Point「博麗 霊夢」&「十六夜 咲夜」 読み:“とうほうようようむ”ちぇりー ぽいんと「はくれい れいむ」 「いざよい さくや」 カテゴリー:Extra/女性 作品:妖々編 属性:地 ATK:4(+1) DEF:3(+1) 【エクストラ】〔「博麗 霊夢」&「十六夜 咲夜」〕 [自動]このキャラがバトルによるダメージをバトル相手に与えた場合、そのバトル相手を【レスト】にしてもよい。この能力は【裏】でも発動する。 [自動]アタックキャラに選ばれているこのキャラがバトルによるダメージでバトル相手を【裏】にした場合、相手に2ダメージを与える。 満開になると良い事あるのかしら illust:かのえゆうし 妖々-087 U 収録:ブースターパック「OS:東方混沌符 -妖々編-」 参考 ネームが「博麗 霊夢」であるキャラ・エクストラ一覧 鴉の闇「博麗 霊夢」 「射命丸 文」 非常識の裏側「博麗 霊夢」 「八雲 紫」 霊気を操る程度の能力「博麗 霊夢」 霊気を操る人間「博麗 霊夢」 霊の御札「博麗 霊夢」 霊と夢の御札「博麗 霊夢」 赤より紅い夢「博麗 霊夢」 行雲流水「博麗 霊夢」 萃霊花「博麗 霊夢」 「伊吹 萃香」 花風異変「博麗 霊夢」&「霧雨 魔理沙」 紅き月の下「博麗 霊夢」 「レミリア・スカーレット」 永遠の巫女「博麗 霊夢」 楽園の素敵な巫女「博麗 霊夢」 東方妖恋談「博麗 霊夢」 春色小径「博麗 霊夢」 幻想の結界「博麗 霊夢」 「八雲 紫」 巫女二人「博麗 霊夢」 「東風谷 早苗」 妖怪バスター「博麗 霊夢」 妖々夢 ~ Snow or Cherry Petal「博麗 霊夢」 夢の御札「博麗 霊夢」 博麗幻影「博麗 霊夢」 博麗アミュレット「博麗 霊夢」 ホーミングアミュレット「博麗 霊夢」 エクスターミネーション「博麗 霊夢」 “異変解決”幻想の結界「博麗 霊夢」 「八雲 紫」 “異変解決”夢想封印 瞬「博麗 霊夢」 “異変解決”夢想妙珠「博麗 霊夢」 “異変解決”マインドアミュレット「博麗 霊夢」 “異変解決”“東方永夜抄”永夜異変「博麗 霊夢」&「霧雨 魔理沙」 “異変解決” “東方永夜抄”ラストスペル「博麗 霊夢」 “東方永夜抄”幻想の巫女「博麗 霊夢」 “東方永夜抄”Stage4 uncanny 伝説の夢の国「博麗 霊夢」 「十六夜 咲夜」 “東方永夜抄”Stage1 蛍火の行方「リグル・ナイトバグ」 「博麗 霊夢」 “東方妖々夢”森羅結界「博麗 霊夢」&「霧雨 魔理沙」&「十六夜 咲夜」 “東方妖々夢”「博麗 霊夢」 “東方妖々夢”Cherry Point「博麗 霊夢」&「十六夜 咲夜」 Stage4 雲の上の桜花結界「博麗 霊夢」&「ルナサ」 Stage1 白銀の春「博麗 霊夢」&「レティ・ホワイトロック」 Stage1 夢幻夜行絵巻「博麗 霊夢」 「ルーミア」 Extra Stage「博麗 霊夢」 「フランドール・スカーレット」 東方紅魔郷 紅霧異変「博麗 霊夢」 「霧雨 魔理沙」 東方紅魔郷 「博麗 霊夢」 東方妖々夢 春雪異変「博麗 霊夢」 「霧雨 魔理沙」 ネームが「十六夜 咲夜」であるキャラ・エクストラ一覧 紅魔館の番人「紅 美鈴」 「十六夜 咲夜」 紅魔館の使用人「紅 美鈴」 「十六夜 咲夜」 紅魔館のメイド長「十六夜 咲夜」 紅魔館のメイド「十六夜 咲夜」 月時計「十六夜 咲夜」 時間を操る程度の能力「十六夜 咲夜」 時間を操る人間「十六夜 咲夜」 完全で瀟洒な従者「十六夜 咲夜」 夢幻の紅魔「十六夜 咲夜」 「レミリア・スカーレット」 ルナ・ダイアル「十六夜 咲夜」 メイド長と妹様「十六夜 咲夜」 「フランドール・スカーレット」 メイドと血の懐中時計「十六夜 咲夜」 ミスディレクション「十六夜 咲夜」 パワーディレクション「十六夜 咲夜」 ジャック・ザ・リッパー「十六夜 咲夜」 さくらさくら「十六夜 咲夜」 “異変解決”殺人ドール「十六夜 咲夜」 “異変解決”夢幻の紅魔「十六夜 咲夜」 「レミリア・スカーレット」 “異変解決”夜霧の幻影殺人鬼「十六夜 咲夜」 “異変解決”ラストスペル「十六夜 咲夜」 “異変解決”ミステリアスジャック「十六夜 咲夜」 “異変解決”“東方永夜抄”逢魔が時「十六夜 咲夜」&「魂魄 妖夢」 “東方永夜抄”夢幻の使用人「十六夜 咲夜」 “東方永夜抄”Stage4 uncanny 伝説の夢の国「博麗 霊夢」 「十六夜 咲夜」 “東方妖々夢”森羅結界「博麗 霊夢」&「霧雨 魔理沙」&「十六夜 咲夜」 “東方妖々夢”「十六夜 咲夜」 “東方妖々夢”Spiritual Short Bomb「霧雨 魔理沙」&「十六夜 咲夜」 “東方妖々夢”Cherry Point「博麗 霊夢」&「十六夜 咲夜」 Stage5 紅い月に瀟洒な従者を「十六夜 咲夜」 Stage4 雲の上の桜花結界「十六夜 咲夜」&「メルラン」 Stage3 人形租界の夜「十六夜 咲夜」&「アリス・マーガトロイド」 東方紅魔郷 「十六夜 咲夜」 東方妖々夢 剣客ふたり「十六夜 咲夜」 「魂魄 妖夢」 特徴“東方妖々夢”を持つキャラ・エクストラ一覧 “東方妖々夢”森羅結界「博麗 霊夢」&「霧雨 魔理沙」&「十六夜 咲夜」 “東方妖々夢”妖精たち「チルノ」&「リリーホワイト」 “東方妖々夢”天空の花の都「リリーホワイト」&「プリズムリバー三姉妹」 “東方妖々夢”八雲一家「橙」&「八雲 藍」&「八雲 紫」 “東方妖々夢”「魂魄 妖夢」 “東方妖々夢”「霧雨 魔理沙」 “東方妖々夢”「西行寺 幽々子」 “東方妖々夢”「橙」 “東方妖々夢”「博麗 霊夢」 “東方妖々夢”「十六夜 咲夜」 “東方妖々夢”「八雲 藍」 “東方妖々夢”「八雲 紫」 “東方妖々夢”「レティ・ホワイトロック」 “東方妖々夢”「ルナサ」&「メルラン」 “東方妖々夢”「リリーホワイト」 “東方妖々夢”「リリカ」&「ルナサ」 “東方妖々夢”「メルラン」&「リリカ」 “東方妖々夢”「チルノ」 “東方妖々夢”「アリス・マーガトロイド」 “東方妖々夢”Till When?「魂魄 妖夢」 “東方妖々夢”Spiritual Short Bomb「霧雨 魔理沙」&「十六夜 咲夜」 “東方妖々夢”Perfect Cherry Blossom. “東方妖々夢”Cherry Point「博麗 霊夢」&「十六夜 咲夜」 東方妖々夢 春雪異変「博麗 霊夢」 「霧雨 魔理沙」 東方妖々夢 式神たち「橙」 「八雲 藍」 東方妖々夢 剣客ふたり「十六夜 咲夜」 「魂魄 妖夢」
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Blacksmith Job Type 2-1 Transcendent Changes At Juno× Number of Skills 38 Total Skill Points 176 Total Quest Skills 2 Job Bonuses STR AGI VIT INT DEX LUK +6 +7 +6 +6 +12 +8 +← クリックで目次を開く Overview Job Change Guide BuildsHybrid Battle STR/AGI Battle Equipment Class DataSkills Job Bonuses ASPD See Also External Links Overview Mastersmith is the pinnacle of the Blacksmith s career. The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently. The Mastersmith also specializes in manipulating fire and using various weapons in battle. The Mastersmith skill base grows upon the Blacksmith s Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they re attacking their enemy with Shattering Strike× (Meltdown) and then unleash a flurry of High Speed Cart Rams× (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well. Being a class with high damage per second rating, Mastersmiths gained boosts in their skills that exploit their ASPD×. One is the Shattering Strike skill that perpetuates use for their skill Weapon Repair due to the chance of it breaking a target s weapon or armor. Another noteworthy skill, HSCR(although over shadowed by their co-class Acid Bomb× as their new skill) is known to make characters with low VIT run for their lives. HSCR is another skill that benefits from ASPD. Another note is that the Mastersmiths with their new skills drains more zeny than their non-rebirth counterpart. Job Change Guide To become a Mastersmith, you must find a book called the Book of Ymir in Sage Castle , Juno×. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC×. Also you must reach at least job level 40 as a transcendent 1st class character. 1.Sage Castle is located at 11 o clock direction (yuno 88,320) in Juno. 2. Book of Ymir is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164). 3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class. Builds This page has been marked as being in need of links to other iRO Wiki pages. Hybrid Battle STR× 110-130 AGI× 50-80 VIT× 50-80 INT× 1-20 DEX× 50-70 LUK× 1 Weapons Mace×s, Axe×s The common theme in the builds of Mastersmiths, mainly because you can get good amount of ASPD for HSCR and Shattering Strike. Although the main forte is the HSCR skill (Debated The optimum ASPD for HSCR) for its just right ASPD. Ice Pick and Combat Knife can be equipped for HSCR also, much better if you have the Linker skill of Advanced Adrenaline Rush× for greater ASPD since the ordinary Adrenaline Rush doesn t cover dagger type weapons. Their preferred skills are mainly HSCR and alternates Mammonite×, Cart Revolution× and normal attack with Shattering Strike. STR/AGI Battle STR 100-120 AGI 70-80+ VIT 40-60 INT 1-20 DEX 50-70 LUK 1 Weapons Maces, Axes Mainly for Shattering Strike, being AGI as their priority stat. (Not necessarily to max it out.) Stats are spared for AGI, a question of durability. Can also have the same skill build of the Hybrid counterpart. Equipment Class Data Skills For more information about Blacksmith skills, click here. Skill Description Levels Type Battle Machine Craft× Create a turret that will attack enemies for you. Unimplemented 1 Active Cart Boost× Increases a Mastersmith s move speed for 60 seconds. 1 Supportive Coin Craft× Create a coin that will give zeny when used. Unimplemented 3 Active High Speed Cart Ram× Smash your pushcart into a monster with a chance to stun them. 10 Offensive Maximum Power-Thrust× Increase a mastersmith s damage by up to 200% at a cost of up to 5k zeny. 5 Supportive Nugget Craft× Create a Nugget which can be sold to an NPC for a high price. Unimplemented 3 Active Shattering Strike× Grants each attack for up to 60 seconds with a chance to damage enemy s armor and weapon. 10 Supportive Upgrade Weapon× Allows a mastersmith to upgrade weapons with a higher success rate than an NPC. 10 Active Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 STR 2 3 17 26 33 52 AGI 7 19 20 31 36 58 64 VIT 9 13 29 48 60 65 INT 4 15 22 34 50 61 DEX 1 6 12 23 32 38 41 47 55 56 62 70 LUK 8 16 28 39 44 45 66 67 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. See Also External Links -Blacksmith ・ Mastersmith ・ Mechanic Blacksmith ・ Mastersmith ・ Mechanic 2nd ClassSkills Adrenaline Rush× ・ Advanced Adrenaline Rush× ・ Dubious Salesmanship× ・ Enchantedstone Craft× ・ Greed× ・ Hammer Fall× ・ Hilt Binding× ・ Iron Tempering× ・ Ore Discovery× ・ Oridecon Research× ・ Power Maximize× ・ Power-Thrust× ・ Skin Tempering× ・ Smith Axe× ・ Smith Dagger× ・ Smith Knucklebrace× ・ Smith Mace× ・ Smith Spear× ・ Smith Sword× ・ Smith Two-handed Sword× ・ Steel Tempering× ・ Weapon Perfection× ・ Weapon Repair× ・ Weaponry Research× TranscendentSkills Battle Machine Craft× ・ Cart Boost× ・ Coin Craft× ・ High Speed Cart Ram× ・ Maximum Power-Thrust× ・ Nugget Craft× ・ Shattering Strike× ・ Upgrade Weapon× 3rd ClassSkills Acceleration× ・ Analyze× ・ Arm Cannon× ・ Axe Boomerang× ・ Axe Mastery× ・ Axe Tornado× ・ Back Slide× ・ Cooldown× ・ Divest FAW× ・ Elemental Shift× ・ FAW Magic Decoy× ・ FAW Silver Sniper× ・ Fire Earth Research× ・ Flame Launcher× ・ Front Slide× ・ Hover× ・ Ice Launcher× ・ Infrared Scan× ・ Knuckle Boost× ・ Madogear License× ・ Magnetic Field× ・ Neutral Barrier× ・ Pile Bunker× ・ Power Swing× ・ Remodel Mainframe× ・ Repair× ・ Stealth Field× ・ Suicidal Destruction× ・ Vulcan Arm× Quests Blacksmith Job Change Guide ・ Blacksmith Skill Quest ・ Rebirth Walkthrough ・ Mechanic Job Change Guide Weapons× Axe× ・ Mace× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Mastersmith | Classes | Blacksmith | Articles Needing Interwiki Links