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https://w.atwiki.jp/youtube-jyuku/pages/26.html
Robots help sushi-go-round turn high tech Likes sold to inflate numbers Kobe in struggle to fight off invasion of Argentine ants Police offer bigger role for smaller dogs Latte art A master of the foam canvas comes to life Japanese car industry sets eyes on Mexico Karaoke technology getting in tune with lone vocalists, aspiring stars Caffeine common in U.S. kids Warner Music Japan CEO discusses J-pop interest overseas Shinkansen operators link up to push bullet train exports Builders face lack of young workers Sites push recipes made from leftovers Improvement of teaching system key to acquiring communicative English India’s powerful young voters hold key to nation’s future More employees exercise at office for better health and productivity Norovirus often carried unknowingly Things look up for Tokyo’s jilted felines Kagawa company’s folding bicycles grow in popularity overseas Doctor shortage predicted in major urban areas in 2035 Kagome turns to Tohoku to grow its tomatoes
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⧼Open Game License⧽ DESIGNATION OF PRODUCT IDENTITY All original artwork, logos, and presentation in "オールド・スクール・エッセンシャル非公式日本語wiki" are product identity. The names “peneri1130”, "ペネリ1130", and “オールド・スクール・エッセンシャル非公式日本語wiki” are product identity. All graphical and layout designs specific to this edition are product identity. DESIGNATION OF OPEN GAME CONTENT All text derived from the Old-School Essentials System Reference Document,translated into Japanese, and not part of the product identity, are declared as Open Game Content. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. System Reference Document © 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Modern System Reference Document © 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. Castles Crusades Players Handbook, © 2004, Troll Lord Games; Authors Davis Chenault and Mac Golden. Cave Cricket from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Crab, Monstrous from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. Fly, Giant from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. Golem, Wood from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger. Kamadan from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth. Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Labyrinth Lord™ © 2007-2009, Daniel Proctor. Author Daniel Proctor. B/X Essentials Core Rules © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Classes and Equipment © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Cleric and Magic-User Spells © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Monsters © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Adventures and Treasures © 2018 Gavin Norman. Author Gavin Norman. Old-School Essentials Core Rules © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Genre Rules © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Cleric and Magic-User Spells © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Monsters © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Treasures © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Rules Tome © 2019 Gavin Norman. Old-School Essentials System Reference Document © 2019 Gavin Norman. Author Gavin Norman. オールド・スクール・エッセンシャル非公式日本語wiki© 2024 peneri1130 END OF LICENSE
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Shei-Do s Robes of Insight 日本語訳:シェイ・ドゥ ローブ オブ インサイト 性能 132 Armor 20% Elemental Resistance +35 Intelligence +240 Health +92 Energy +1.0 Energy Regeneration per second +47% Energy Regeneration +49 Defensive Ability トランス・オブ・エンパシー +3(AE) Required Player Level 37 Required Dexterity 141 Required Intelligence 341 解説
https://w.atwiki.jp/pathofexile12/pages/424.html
入手方法 詳説・特徴 関連リンク Weight of the Empire Crimson Jewel上限 2個半径 Medium (1200) (8-12)% increased Global Physical DamageグローバルPhysicalダメージが(8-12)%増加 With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage 範囲内に40以上のStrengthがある時、Heavy Strikeは20%の確率で2倍のダメージを与える Ondar not only betrayed his emperor, He betrayed his friend. And in his dying moments, Chitus ensured, That Ondar felt the full weight of his guilt. 入手方法 カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Garish Power 4 The Eye of the Dragon 10 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Weight_of_the_Empire Unique Jewel 一覧
https://w.atwiki.jp/2chrof/pages/17.html
Change list 1.010 - 1.011 NEW/IMPROVED FEATURES 1. MAIN Offline General Game Mode added. 2. MAIN Quick Mission Game Sub-Mode added. 3. MAIN Fokker D.VIIF fighter added. 4. MAIN "Hat In The Ring" Campaign added. 5. MAIN Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions. 6. MAIN Over-G graphics and sound effects added. 7. MAIN New Wounding graphics and sound effects added. 8. MAIN 3rd party skin approving system for MODS OFF game mode added. 9. GRAPHICS Gamma-correction control added to Settings.exe. 10. GRAPHICS New optional Bloom post-effect added. 11. GRAPHICS Optional HDR post-effect added. 12. GRAPHICS New Rain Drops post-effect added. 13. GRAPHICS Planes and Vehicles visibility range increased for views with narrow FOV. 14. MULTIPLAYER System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B). 15. VIEW "Allow spectators" option completed. Now if it s off, then any user is only able to look from his cockpit or friendly camera operator. 16. PLANE Mixture and Radiator controlling keys are smoothed. 17. PLANE AI Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders. 18. GUI New design of the Main Menu added. 19. GUI Mission Options dialog redesigned. 20. GUI Mission Options presets added. 21. GUI Logoff function on Main Screen. 22. GUI Flight Recording settings moved to Options screen. 23. GUI New design of Hangar Plane Settings window added. 24. GUI Career screen redesigned. 25. GUI In-game flight map and chat position, size, opacity now storing. 26. GUI MG convergence setting storing added. 27. GUI Chat is accessible from all Pre-Mission screens in Cooperative game mode. 28. GUI Ships and Trains map icons added. FIXES/BALANCING 1. MAIN Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced. 2. GRAPHICS Night reflections on chrome surfaces fixed. 3. GRAPHICS Moon phase inversion fixed. 4. INPUT Curves storing bug fixed. 5. INPUT Mouse sensitivity and mouse Y invert options fixed. 6. VIEW Camera controls (zoom) stuck fixed. 7. VIEW Camera should no more "look to nowhere" when deactivated planes are presented in mission. 8. VIEW Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders. 9. PLANE In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch. 10. PLANE Now in case of "start in air" radiator shutters are in "full open" mode (before is was in "full close" position). 11. PLANE MG Belts movement now visible when firing (not only when reloading). 12. PLANE AI Fokker Dr.I often ground-crashing in low-level air combat fixed. 13. PLANE AI Sopwith Camels often ground-crashing when attacking landed plane fixed. 14. PLANE AI Sopwith Camels oscillation when attacking landed plane fixed. 15. VEHICLES Ground units should no longer fire in place where deactivated object was located. 16. VEHICLES Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship s pathfinder, but CTD is fixed. 17. CAREER Career should now be correctly finishing if squadron plane time of service is over in 1917. 18. STATISTICS Aerostats should be correctly counted in the post-mission statistics now. 19. STATISTICS Client s wounding, which was caused by collision, now is shown in post-mission statistics. 20. STATISTICS Autopilot now not blocking profile statistics. 21. STATISTICS Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted. 22. DSERVER System logs added. 23. DSERVER Added missions rotation limit parameter (ShutdownLoads=...), it is temporary solution against DServer crashing after 16..19 like on COCOS server.
https://w.atwiki.jp/nichijoseikats/pages/12.html
感覚/Senses 英単語ミニ知識 br noise 「音」を表す最も一般的な語はsoundであろうが、noiseは普通は、大きく不快な騒音や雑音を表す。同じ笑い声でも、人がどうとらえるかによってsound[noise] of laughterと言える。 Margaret sat at the head of the table. マーガレットはテーブルの上席に座った。 He was unable to begin on a new book. 彼は新しい本に着手できないでいた。 I don t like the taste of raw fish. 生魚の味は私は好きではない。 I am angry that she didn t keep her promise. 彼女が約束を守らなかったので私は怒っている。 Japanese people are considered to be polite. 日本人は礼儀正しいと考えられています。 We have a wonderful view of the sea from this window. この窓からすてきな海の眺めが得られる。
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Appendix I Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue Fate Core System System Reference Document Fate Accelerated Edition System Reference Document Fate System Toolkit System Reference Document Atomic Robo RPG System Reference Document Venture City System Reference Document War of Ashes Fate of Agaptus System Reference Document Sails Full of Stars System Reference Document Gods Monsters System Reference Document Frontier Spirit System Reference Document Fate Conspiracies (from The Three Rocketeers) System Reference Document No-Skill Swashbuckling (from The Three Rocketeers) System Reference Document FATESRDJ Copyright 2017, kagesita; Author kagesita In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity OPEN GAME CONTENT All contents of this web sites are declared Open Game Content. PRODUCT IDENTITY [Insert a clear explanation of what parts of this document are designated as Product Identity and hence excluded from the designation of Open Game Content. Examples “All content of this document is Open Game Content” or “All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content” or “Any elements of the proprietary setting, including but not limited to capitalized names, organization names, characters, historic events, and organizations; any and all stories, storylines, plots, thematic elements, documents within the game worlds, quotes from characters or documents, and dialogue”] Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fate Core System and Fate Accelerated Edition © 2013 by Evil Hat Productions, LLC. Developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue.
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東方封魔録(FM音源)版 東方封魔録(MIDI音源)版 CD 幺樂団の歴史3 版 End of Daylight(東方封魔録 FM音源) 作品:東方封魔録 〜 the Story of Eastern Wonderland. シーン:2面道中テーマ データ BPM 拍子 再生時間 調性 使用楽器 コード進行 ZUN氏コメント 2面の曲、この曲をつくったのは結構昔になるので、 曲調が他の曲と違うような気がします。 ほんとは、この曲は明け方の場面のイメージでつくったんだけど そんな場面をつくんなかったので、夜の場面で使ってます。 1面の曲とは、昼と夜、光と闇、で対照にしたつもりですが 1面の曲がおもすぎ。む~ (東方封魔録 Music Room より) 東方封魔録より【 End of Daylight 】オリジナル版です。 いろいろ試しています。それにしても和風っていいな~(笑) 実は最初は4面テーマだったんですが、割とスローテンポで合わなかったので 2面にしました。 そのときの2面曲は、またいずれ(怪綺談の未使用曲のなかに入っています)。 (東方幻想懐古曲 th2_04pmd.txt より) 解説 End of Daylight(東方封魔録 MIDI音源) 作品:東方封魔録 〜 the Story of Eastern Wonderland. シーン:2面道中テーマ データ BPM 拍子 再生時間 調性 使用楽器 コード進行 ZUN氏コメント 夜なのに、鳥の鳴き声・・・ やはりこの曲は明け方のイメージですね。 やっぱりストリングメインです。 私は激しい曲を作ってもあんまりギターを使わないんですよね。 ほんとならギュィィィィンって使いたいですが使えないので。 (東方封魔録 Music Room より) 解説 End of Daylight(幺樂団の歴史3) 作品:幺樂団の歴史3 Akyu s Untouched Score vol.3 シーン データ BPM 拍子 再生時間 調性 使用楽器 コード進行 ZUN氏コメント 解説 コメント この曲の話題なら何でもOK! 名前 コメント すべてのコメントを見る
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PM,SR 丸光 丸 no image 丸 no image ジャンプ
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