約 6,203,271 件
https://w.atwiki.jp/hmiku/pages/35770.html
【登録タグ CD CDA SHO(キセノンP)CD ねこむら(絵師)CD】 前作 本作 次作 FAIRYTALES -Geschichte von Inferno- ANTHEMS -Ultra Best of Xenon-P- ENIGMA -Unveiled Secret Files- SHO(キセノンP) 流通 即売 同人 発売 2016年8月14日 価格 ¥2,000 ¥3,024(税込) サークル XM -Xenon Maiden- CD紹介 キセノンPの6年間の軌跡を、3枚のCDにまとめた『ウルトラベスト』。 3枚組・48曲入り・収録時間3時間57分36秒。 デビューした2010年から2011年までの人気曲16曲を収めたDisc1、2012年から2014年夏までの人気曲16曲を収めたDisc2、2014年冬から2016年現在までの人気曲11曲と提供曲、未発表曲5曲を収録したDisc3の3枚組。 全ての楽曲がリミックス・リマスタリング済み。 マスタリングを Tom氏 が、イラスト・デザインを ねこむらおたこ氏 が手掛ける。 コミックマーケット90(C90)で頒布。 曲目 Disc 1 -from 2010 to 2011- (79 36) はやぶさ / 初音ミク (7 05) コイはフィッシング / 初音ミク (3 24) Eat Them All on the Table / 巡音ルカ (4 19) SPIKE / 初音ミク (4 39) アノマロカリスのクリーム煮定食 / 初音ミク (3 45) Hand to Hand / 初音ミク (5 29) Survive / 鏡音リン・初音ミク (3 52) とき / 初音ミク (7 06) まるくなる / 初音ミク (4 13) Immortal Soul / 鏡音レン (4 56) 涙雨~なみだあめ / 巡音ルカ・初音ミク (4 46) NECO NECO ROCK'N ROLL / 鏡音レン (3 59) 911 -Battle to Stop the War- / 初音ミク (4 43) たまごかけごはん / 初音ミク (3 36) Swing-By / 巡音ルカ (6 14) ひまわり / 初音ミク (7 26) Disc 2 -from 2012 to 2014 summer- (80 00) あかつき / 初音ミク (7 15) NOISE / CUL (3 21) カレーパラダイス / 初音ミク (3 47) 悲しみのプロローグ / 初音ミク (4 18) 台風だ!コロッケ買ってこよう! / 初音ミク (2 50) 片想い / GUMI (4 25) 東京ブリザード / 初音ミク (4 18) IMAGINARY ENEMY / 初音ミク (4 29) さんぽみち / 初音ミク (2 35) MAMA / 初音ミク (6 27) THE VALUE OF THIS LIFE / 鏡音リン (4 34) IKAROS / 初音ミク (4 48) HAPPY TABLE / 初音ミク (3 07) ひかり / 初音ミク (6 16) 願い / 初音ミク (5 02) かぐや / 初音ミク (12 24) Disc 3 -from 2014 winter to 2016- (78 00) SPRITE / 初音ミク (4 55) ロケット☆ライド -Xenon Maiden Version- / 初音ミク (4 09) APOLLO / 初音ミク (3 44) Rotkäppchen -Edit Version- / 初音ミク (6 11) Willkommen in Märchen -Anthems Version- / 初音ミク・GUMI (6 05) Erwacht aus dem Alptraum -Vocaloid Version- / 初音ミク (4 43) MERCY RAIN / 初音ミク (4 17) VOYAGER / 初音ミク (5 38) ねぎおばけのうた / 初音ミク (2 30) Der gestiefelte Kater -Edit Version- / CUL・姉ちゃんさん (5 36) Watch Me / 初音ミク (3 25) 幾億の必然 / 初音ミク・結月ゆかり (4 57) FALSE PROVE SUITE 1 ETERNAL WANDERING / 巡音ルカ (4 51) FALSE PROVE SUITE 2 BLACK DWARF / 結月ゆかり (7 54) FALSE PROVE SUITE 3 NOZOMI / 初音ミク (2 01) HAYABUSA II -Rebirth of Phoenix- / 初音ミク (7 05) リンク 作者サイト amazon コメント 名前 コメント
https://w.atwiki.jp/ddwrt_openwrt/pages/95.html
■ 2019-03-12作成 ■ 2020-04-16更新 ■ - アクセス ■ 1100Mbps Buffalo WZRシリーズ 外部リンクDeviWikiTechInfoDepotOpenWrtDD-WRT 基本情報 発売日 型番 5GHz2.4GHz 有線 メモリ フラッシュ CPU Clock Port 2012-06-30 WZR-D1100H (**)600(n)450 1Gbps*4 128 MiB 128 MiB BroadcomBCM4706 600MHz Mini PCIe USB 2.0 後継機種:WZR-D1100H→WZR-1750DHP 日本限定機種。Buffalo初の802.11ac対応と見せかけて使えるのはW52のみ。おかげで機種名の数字が変な値に。DはDraftのDかも。 親機があれば子機が必要ということで同時に発売されたのがWLI-H4-D600という機種。見た目を統一したイーサネットコンバータ。 DD-WRTのForumやWikiDeviによるとWZR-D1800Hという日本未発売の機種と同一のものらしい。 DD-WRTのWZR-D1800H用のF/Wならば存在しているが、インストールできるかどうかまでは分からない。 不自然なくらいフラッシュ容量が大きい。無線LANルーターとしては半端な存在なので、もしかしたらDD-WRTユーザーに配慮した・・・? OpenWrtやDD-WRTのインストール情報はほとんどない。というか実物を全然見かけない。ついでに公式サイトでの扱いも雑。 インストール関連 概要・注意点・参考サイト 情報募集中 使用中のファームウェアのバックアップ手順 情報募集中 インストール手順 情報募集中 バックアップへの復旧手順 情報募集中 その他情報 このページへのリンクが設置してあるページ ルータ一覧/BUFFALO コメント 名前 コメント
https://w.atwiki.jp/dow2jpmodwiki/pages/79.html
9105717Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more. 9105718We Are Invincible 9105719Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time. 9105720Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain! 9105721The Hive Fleet Spreads 9105722At the end of every campaign day, you receive updates on Tyranid activities from new missions spawning to sightings of poisonous spore clouds in the atmosphere. 9105723These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects. 9105724Are You a Savior or a Warrior? 9105725Your campaign score and rank is the sum of two ratings Savior and Warrior. 9105726Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up. 9105727But can you do both? 9105730Deploy defensive turrets in this area 9105731Shuriken Catapult 9105733Guide 9105734Signum Armor 9105737Get your squads to Captain Thule 9105738Level %1LEVEL% Orbiting %2PLANET% 9105739Level %1LEVEL% %2ACCOLADE% 9105740Click and target enemy 9105741Left-click to place. Left-click the bomb to detonate. 9105744Click to activate 9105745%1START% - %2END% of %3COUNT% 9105746Deploy another defensive turret here 9105747Save the Forge 9105748Planetary Infestation Unchanged 9105749Planetary Infestation +1 9105750Planetary Infestation +2 9105751Planetary Infestation +3 9105752Planetary Infestation +4 9105753Shrine Bonus Effect Reduced by 1 9105754Shrine Bonus Effect Reduced by 2 9105755Shrine Bonus Effect Reduced by 3 9105756Notice 9105757You have to stop searching in order to invite a friend to your party. 9105758Falcon Battle Tank 9105759Falcon Battle Tank 9105760Falcon Grav Tank 9105761Selection Panel 9105762The selection panel displays information about your currently selected squad. You can see your squads available abilities on this panel. 9105763Population Capacity 9105764You don t have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed. 9105765You can increase your available pop-cap by securing points. 9105766Spend your Resources 9105767You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight. 9105768Global abilities 9105769You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities. 9105770Ork Waaagh! 9105771Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks global abilities. 9105772Eldar Psychic Might 9105773The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities. 9105774Space Marine Zeal 9105775Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine s global abilities. 9105776Biomass 9105777Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids global abilities. 9105778Synapse 9105779You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy. 9105788Fires a burst of concentrated psy energy at a target 9105791Fires a burst of concentrated psy energy at a target 9105794Click to activate 9105797Armored vehicles defend this target. 9105798Large, heavily armored creatures are defending this target. 9105799Troops with anti-armor weapons defend this target. 9105800Creatures capable of damaging heavy armor defend this target. 9105801Mortar and mobile artillery troops defend this target. 9105802Hive creatures capable of launching spore mines defend this target. 9105803Elite hand-to-hand combat troops defend this target. 9105804Elite hive creatures expert in hand-to-hand combat defend this target. 9105805Elite ranged combat troops defend this target. 9105806Hive creatures with powerful ranged weapons defend this target. 9105807Large numbers of light infantry defend this target. 9105808Swarms of Gaunts and other hive creatures defend this target. 9105809The enemy has deployed turrets to defend this target. 9105810Scans indicate the presence of hive nodes -- Tyranid biological turrets. 9105811Savior 9105812Warrior 9105813How to gain %1ACCOLADE_TYPE% points 9105814Earn a Resilience star 9105815Secure a territory 9105816Collect an item of Wargear 9105817Hold a Strategic Asset (each day) 9105818Let a Defend Mission expire 9105819Killing an enemy unit 9105820Let an assassinate mission expire 9105821Earn a Fury star 9105822Earn a Speed star 9105823After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages. 9105824Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon s housing. 9105825Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times. 9105826“Let those who would stand against my assault taste the wrath I shall reap upon them.” The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly. 9105827The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens. 9105828The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens. 9105829During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire s Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard. 9105830This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus. 9105831First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen. 9105832This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens. 9105833Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory. 9105834Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus s refusal to part with his pistol his only companion during those dark days. 9105835Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness. 9105836Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105837Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105838Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105839Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105840First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed. 9105841Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9105842With his bolter held in one hand the other arm nothing but a bloody ruin Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day. 9105843+%1SCORE_GAIN% 9105844-%1SCORE_LOSS% 9105845This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down. 9105846This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive. 9105847Eliminate the Carnifex 9105848This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss 9105849This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here. 9105850Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape. 9105851Gorwazza 9105852Deff Driva 9105853A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood. 9105854Destroy the Tyranid Warrior 9105855Eliminate the Warrior Creature 9105856Exterminate the Warrior leading this infestation before the larger organisms follow. 9105857Deff Driva 9105858Looted Tank 9105859Looted Tank 9105860Click and target area 9105861Click and target area 9105864Wraithsword 9105867Wraithsword 9105868Level 2 Hive 9105873Power Coupling 9105874Capturing Victory points makes the opposing team s victory point counter go down. When their counter reaches 0, you win. 9105875This is the amount of Requisition you currently have. 9105876This is the amount of Requisition you get per minute. 9105877This is the amount of Power you currently have. 9105878This is the amount of Power you get per minute. 9105879This is the amount of population you have and the maximum you can have. 9105880Click and place in the game world or on units such as your commander and your units will move to the specified location. 9105881Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ. 9105882And may we meet again at the Emperor s right side. 9105883And may we meet again at the side of the Emperor. 9105886Superior Dreadnought Plating 9105889Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105890Relic Dreadnought Plating 9105893Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105894Master-Crafted Dreadnought Plating 9105897Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105898Adamantine Sarcophagus of Heroes 9105901The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death. 9105902Barding of Mars 9105905Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105906Plating of the Risen Dead 9105909Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9105910Tomb of Champions 9105913Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9105914Vault of Captain Trythos 9105917A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration. 9105919Melee Resistance Aura 9105920Take half melee damage. 9105921Activate aura 9105923Godsplitter 9105932Set Rally Location 9105933Click and target area 9105934Click and target area 9105935Click and target area 9105936Click and target area 9105937Click and target area 9105938Click and target area 9105939Click and target area 9105940Click and target area 9105942Click and target area 9105943Click and target area 9105944Click and target area 9105945Click and target area 9105946Click and target area 9105947Click and target area 9105948Click and target area 9105949Click and target location 9105950Click and target location 9105951Click and target location 9105952Click and target location 9105953Click and target location 9105954Click and target location 9105955Click and target location 9105956Click to activate 9105957Click to activate 9105959Click to activate 9105960Click to activate 9105961Toggle On/Off 9105962Click to Activate 9105963Click to activate 9105964Click and target an enemy 9105965Click and target an enemy 9105966Toggle On/Off 9105967Click to activate 9105968Click and target enemy vehicle 9105973Ancient Ruins accessed. 9105974Astronomic Array activated. 9105975Click to activate 9105976Thunderhawk extraction imminent. 9105977Successfully survived the swarm. 9105978Click to activate 9105979Mek Badzappa Eliminated 9105980Click to activate 9105981First rise secured. 9105982Second rise secured. 9105983Kill the Hive Tyrant Alpha 9105984Hive Tyrant Alpha defeated. 9105985Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area. 9105987Click and target allied vehicle 9105988Repair damage done to an allied vehicle, walker, generator or turret. 9105989Teleport homer planted. 9105990Warp Throw 9105991Grants the Warp Throw ability which allows the Warlock to throw enemies from afar. 9105992Equip gauntlets 9105993Force Gauntlets 9105994Level 3 Webway Assembly 9105995Providence 9105996Increases the health of the Warlock and grants the Providence ability that when activated reduces ability cooldowns, increases energy regen and renders the Warlock invulnerable. 9105997Equip accessory 9105998Providence 9105999Click to activate 9106000Click to Activate 9106001Click to activate 9106002Click and target location 9106003Click and target location 9106004Toggle On/Off 9106005Argus City Gate Protected 9106006Tarantula Turrets Deployed 9106011Captain Thule Rescued 9106012A Squad of Nobs… 9106013Nob Squad 9106014Nob Squad 9106015Ork Sniper 9106016Click to activate 9106017Kommando Nob Boss 9106018Extraction Point Reached 9106019Brood Nests Destroyed 9106020Biosample Collected 9106021Hive Tyrant Killed 9106022Furious Charge 9106023Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9106025Furious Charge 9106026Click to cancel production. 9106027Dual Shuriken Catapult 9106028Mek Badzappa 9106030Fast infantry 9106031Light ranged infantry 9106032Jumping heavy melee squad 9106033Heavily armed suppression squad 9106034Artillery squad 9106035Light Infantry 9106036Ranged infantry 9106037Heavy ranged assault infantry 9106038Heavy melee assault infantry 9106039Melee walker vehicle 9106040Assault vehicle 9106041Armed transport vehicle 9106042Melee walker vehicle 9106043Melee Infantry 9106044Basic ranged infantry 9106045Waaagh!!! 9106046Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect. 9106047Activate aura 9106048Anti-armor platform 9106049Artillery platform 9106050Suppression platform 9106051God of War 9106052Light infantry 9106053Heavy melee infantry 9106054Quick-strike ranged infantry 9106055Light vehicle 9106056Assault vehicle 9106057Vehicle melee walker 9106058Stealthy ranged infantry 9106059Heavily armed suppression squad 9106060Elite melee squad 9106061Basic ranged infantry 9106062Basic melee infantry 9106064Left-click to revive your commander for a requisition cost. 9106065Grenade squad 9106066Anti-vehicle infantry 9106067Jumping melee squad 9106068Vehicle melee walker 9106069Assault vehicle 9106070Armed transport vehicle 9106071Monstrous creature 9106072Health 9106073Energy 9106074Orks 9106075Eldar 9106076Tyranids 9106077An Ork horde 9106078An Eldar war host 9106079A Tyranid swarm 9106080Communication Array 9106081Foundry 9106082Imperial Shrine 9106083Experience 9106084Reinforce 9106086Avatar Boss 9106087Even in death… 9106088Avatar of Khaine 9106089Avatar of Khaine 9106090God of War 9106092Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106096Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9106097Capillary Towers 9106098Toxic Winds 9106099Spore Chimneys 9106100Reddening Skies 9106101Reclamation Pools 9106102Poisoned Skies 9106103Poisoned Waters 9106104Necrotizing Spores 9106105Magma Vents 9106106Livestock Slaughtered 9106107Ripper Swarms 9106108Vanguard Creature 9106109Madness and Heresy 9106110Mycetic Spore Impact 9106111Spore Mines 9106112Gargoyle Swarms 9106113Ripper Plague 9106114Pheromone Trails 9106115Hive Madness 9106116Hive Tyrant 9106117Carnifex Rampage 9106118Synaptic Spread 9106119on 9106120over 9106121%1EVENT% %2CONJUNCTIUON% %3PLANET% 9106122Tyranid Activity on %1PLANET% 9106123Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%. 9106124A series of gruesome murders have been committed in one of %1PLANET% s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature. 9106125Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype. 9106126Clouds of spores have been detected in %1PLANET% s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9106127Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind s approach. 9106128A large mycetic spore has fallen to %1PLANET% s surface, birthing a dangerous Tyranid brood. 9106129Toxins and spores have contaminated several of %1PLANET% s major reservoirs. Whole communities are dead or dying. 9106130Large toxic clouds are spreading through %1PLANET% s atmosphere as the Tyranids transform the planetary ecosystem.. 9106131Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9106132Several of %1PLANET% s cities have come under assault from low-flying clouds of spore mines. 9106133Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET% s skies. They have carried off man and beast alike. 9106134Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%. 9106135Spore chimneys are appearing in %1PLANET% s populated areas, transforming the planet to suit the Tyranids. 9106136Large acidic lakes have sprouted in %1PLANET% s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9106137A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature. 9106138Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply. 9106139Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume. 9106140Hive ships are descending into %1PLANET% s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9106141The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common. 9106142A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive. 9106143A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area. 9106144A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts. 9106145Tyranid Activity on Calderis 9106146Tyranid Activity on Typhon 9106147Tyranid Activity on Meridian 9106148No matter the cost, you must destroy it. 9106149This is your doing, Commander. 9106150But this is no time to lower our guard. 9106151Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector. 9106152Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector. 9106153One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106154There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106155Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me. 9106156You may tell Captain Thule that the secrets of Cyrene die with me. 9106161Assassin Unit 9106162Assault unit 9106163Click and target an enemy 9106164Explosive unit 9106165Explosive unit 9106166Heavy melee infantry 9106167Artillery unit 9106169Click and target enemy unit 9106171Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106177Chapter s Fury 9106178Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106179Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106180Larraman s Blessing 9106181After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106182After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106183Accurate from Cover 9106184Gain increased accuracy when firing from cover, significantly raising the squad s damage output. 9106185Devastator Squad has increased accuracy when firing from cover, significantly raising damage output. 9106186Focus Mastery 9106187The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106188The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106189Battle Lust 9106190Avitus regains Energy for every enemy he kills. 9106191Avitus regains Energy for every enemy he kills. 9106194Steady in Cover 9106195Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.) 9106196When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.) 9106213Terminator Honors 9106214Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106215Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106216Hail of Fury 9106217The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106218The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106222Hardened Armor 9106223A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106224A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106228Venerable 9106229Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106230Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106232Indomitable 9106233Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase. 9106234The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase. 9106235Equip melee weapon 9106236Stunbomb 9106237Throw a stun grenade that disrupts and stuns enemy troops. 9106238Click and target area 9106241Enemies are well entrenched. Use grenades or other wargear to defeat cover. 9106242Enemies are vulnerable to hand-to-hand combat. 9106243The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out. 9106244Heavy ranged weaponry will aid in holding the city gate against Ork attackers. 9106245Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage. 9106246Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover. 9106247Expect very large numbers of hostile creatures. 9106248Some Orks have already reached the array. 9106249The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective. 9106250The hive contains heavy concentrations of explosive spore mines. 9106251Expect escape to be the hardest part of the battle. 9106252Eliminate Orks and Tyranids while they fight one another. 9106253The target area is heavily overrun. Keep your forces together to support one another. 9106254The target area contains many defensible structures. Use the cover they provide. 9106255Some Imperial Guard squads may still be holding out. 9106256The Ork force includes suppression teams, melee jump troops, and armored vehicles. Counter them with a diverse squad and wargear loadout. 9106257The target area includes several drop relays. Secure them to provide for fall-back points. 9106258Eldar raids often occur after a victory. 9106259Units must defend key points during this mission. 9106260Many brood hives are present in the target area. 9106261All squads eventually deploy. 9106262Orbital Command 9106263Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106264Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106265Orbital Barrage 9106266Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106267Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106268Twin Death Spinner 9106273Consume mass quantities! 9106274Tyranid Warrior 9106275Warrior 9106276Tyranicus Gladius 9106277Consume mass quantities! 9106278Tyranid Warrior with Barbed Strangler 9106279Warrior with Barbed Strangler 9106280Tyranicus Gladius 9106281Special Shoota 9106282Consume mass quantities! 9106283Tyranid Warrior with Venom Cannon 9106284Warrior with Venom Cannon 9106285Tyranicus Gladius 9106286Level 2 Teleporta Platform 9106290Kaboom! 9106291Trigger a massive explosion right under Kommando s feet, killing nearby foes and sending him flying (and severely damaged). 9106292Equip heavy bomb 9106298Stikkbombs 9106299Kaboom! 9106300Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9106302Click to activate 9106305Level 2 Teleporta Platform 9106307Boomgun 9106308Big powerful tank shot! 9106309Larraman s Blessing 9106310After being revived in combat, Tarkus cannot be harmed for several seconds. 9106311After being revived in combat, Tarkus cannot be harmed for several seconds. 9106312Barb Strangler 9106313Astartes MK Vb 9106314340 Damage 9106315Barbed Strangler 9106316Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. 9106317Equip weapon symbiote 9106318Show Subtitles 9106319Tankbusta Bomb 9106320Throw a bomb that sticks to wagons. Damages and disables vehicles. 9106321Throw stickybomb to damage and disable a vehicle 9106322Click and target enemy vehicle 9106326Abort Mission 9106327Yet the Blood Ravens endure, undaunted and unbroken. 9106328Predator here our weapons are silent. 9106329Predator immobilized. 9106330Delete Campaign? 9106331Are you sure you want to delete this campaign? 9106332Are you sure you want to delete this campaign? 9106337Waaagh Banner 9106338Boosts the speed, damage and defense of nearby Ork infantry. 9106339Waaagh! Banner 9106340Building 9106341Ancient Defender 9106342Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9106343Click to activate 9106344Ancient Defender 9106352%1ITEM% Added to Inventory 9106353Flamer 9106354Flamers 9106355Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target. 9106356Blind Grenades 9106357Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however. 9106358Sniper Rifle 9106359Sniper Rifles 9106360Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so. 9106361Combat Shotgun 9106362Combat Shotguns 9106363Shotgun 9106364Shotguns 9106365Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so. 9106366Melta Bombs 9106367Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9106368Power Sword 9106369Power Swords 9106370Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types. 9106371Power Weapon 9106372Power Weapons 9106373Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types. 9106374Plasma Gun 9106375Plasma Guns 9106376Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however. 9106377Cluster Mines 9106378Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9106379Missile Launcher 9106380Missile Launchers 9106381Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies. 9106382Plasma Pistol 9106383Plasma Pistols 9106384Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged. 9106385Power Fist 9106386Power Fists 9106387Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry. 9106388Demolition Charges 9106389Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease. 9106390Remote Detonator 9106391Remote Detonators 9106392Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant. 9106393Terminator Armor 9106394Terminator Armors 9106395Terminator 9106396Terminators 9106397Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more. 9106398Power Axe 9106399Power Axes 9106400Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target. 9106401Orbital Bombardment Beacon 9106402Orbital Bombardment 9106403The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon s bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them. 9106404Plasma Cannon 9106405Plasma Cannons 9106406Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9106407Dreadnought Assault Cannon 9106408Dreadnought Assault Cannons 9106409Assault Cannon 9106410Assault Cannons 9106411The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought s mighty clawed arms, reducing its close-combat effectiveness. 9106412Heavy Flamer 9106413Heavy Flamers 9106414Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures. 9106415Thunder Hammer and Storm Shield 9106416Thunder Hammers and Storm Shields 9106417Thunder Hammer 9106418Thunder Hammers 9106419Storm Shield 9106420Storm Shields 9106421Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9106422Two-Handed Thunder Hammer 9106423Two-Handed Thunder Hammers 9106424The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however. 9106425Terminator Assault Cannon 9106426Terminator Assault Cannons 9106427The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9106428Drop Pods 9106429Drop Pod Beacon 9106430With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9106431Cyclone Missile Launcher 9106432Cyclone Missile Launchers 9106433The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area. 9106434Signum 9106435The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet. 9106436Locator Beacon 9106437Locator Beacons 9106438Tarantula Turrets 9106439The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet. 9106440Rosarius 9106441The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet. 9106442Dreadnought Unit Added 9106443Dreadnought 9106444Dreadnoughts 9106445A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however. 9106446Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9106447MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106448MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106449MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106450MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106451MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106452Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks. 9106453Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks. 9106454Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity Brother Trythos returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor. 9106455This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus its wielder always determined to continue the legacy of this magnificent chainblade. 9106456Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob s hands. 9106457The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside. 9106458Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord. 9106459The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine s advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan s mutated pilot. 9106460“The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer. 9106461Avitus then a relatively young battle brother used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule s victory over the Chaos witch Morgana there. 9106462MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106463MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106464MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106465MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106466Stun grenades that inflict no damage but can temporarily incapacitate most infantry units. 9106467“Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon. 9106468The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear. 9106469Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter. 9106470First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion. 9106471Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong. 9106472Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves. 9106473“Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.” Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom. 9106474Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset. 9106475Said to be forged under the supervision of the Blood Ravens "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium. 9106476This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master. 9106477Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space. 9106478Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106479Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106480Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world. 9106481A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads. 9106482Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal. 9106483“Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon. 9106484Let the fire in this weapon s core be eclipsed by the fury in its wielder s heart. so reads the artificer s seal stamped into the bottom of this weapon s grip. 9106485This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown. 9106486Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star. 9106487M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106488M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106489M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106490M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106491Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself. 9106492When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire. 9106493Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution." 9106494Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision. 9106495Trythios, first of the Blood Ravens to ever serve in the Inquisition s alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service. 9106496This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow. 9106497From Elizur’s proclamation of victory “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus. 9106498The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation. 9106499After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9106500The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury butchering the fleeing aliens en masse. 9106501This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification. 9106502The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri. 9106503When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize. 9106504“And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.” Excerpt from the purity seals adorning this master-crafted power armor. 9106505Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime. 9106506Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines. 9106507Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9106508Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey s holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta. 9106509After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids. 9106510“As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.” 9106511“Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…” Chaplain Prathios of the Blood Ravens. 9106512The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor. 9106513Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy. 9106514Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic. 9106515Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit. He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it. 9106516For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize. 9106517The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe. 9106518During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds. 9106519This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport. 9106520Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon for the Techmarines are never certain this one will remain activated through an extended campaign. 9106521After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter. 9106522“Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.” Excerpt from the teachings of Chaplain Shedeur. 9106523“The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes. 9106524“We are united in purity of purpose brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.” 9106525“There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.” 9106526“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9106527“While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.” 9106528“Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.” 9106529“Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.” 9106530“The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.” 9106531Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth. 9106532“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9106533A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed. 9106534Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106535Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106536Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106537Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106538Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106539This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded. 9106540Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed. 9106541Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger. 9106542This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s power generator. The detonation destroyed the entire Greenskin leadership structure. 9106543This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force. 9106544After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind s survival. 9106545Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor s light." 9106546Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port. 9106547Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself. 9106548Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter s gene-seed. 9106549Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto "Vincit Veritas" 9106550Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter. 9106551The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian. 9106552Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter. 9106553“The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.” 9106554Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down. 9106555Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp making for a slightly easier transit. 9106556Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias. 9106557Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously. 9106558Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn. 9106559The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine allowing Tyrius thunder hammer to deliver a mortal blow before the Blood Raven himself expired. 9106560This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens defeat of Tau forces in the Kiwon Engagement. 9106561Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake s scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens. 9106562When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors. 9106563Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens. 9106564Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported. 9106565Banshee Exarch Armor - Common 9106566Banshee Exarch Armor - Common 9106567Banshee Exarch Armor - Common 9106568Guardian Armor - Epic 9106569Guardian Armor - Rare 9106570Cancel changes and return to Main Menu. 9106571Select your difficulty level. 9106572Create a custom Space Marine Chapter. 9106573Create a custom Ork Clan. 9106574Return to campaign selection. 9106575Create a custom Eldar Craftworld. 9106576Create a custom Tyranid Hive Fleet. 9106577Save your changes and return to Main Menu. 9106578Randomize the pattern, material and badge. 9106579Choose a badge to apply on your units. 9106580Choose custom material. 9106581Begin a new campaign. 9106582Apply a pattern to the material. 9106583Delete this saved campaign. 9106589Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units. 9106590Delete the currently selected army. 9106591Select a saved custom army. 9106592Guardian Armor 9106593View the previous unit. 9106594Face weaker enemies, likely to fall under your blade. 9106595Stand against strong enemies battling with all their resolve. 9106596View the next unit. 9106597Go blow for blow against deadly enemies who will test your skill and resolve. 9106598Each shell fired from this weapon is a paean to the glory of the Emperor the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon. 9106599This standard was first flown on the battlements of the Blood Ravens fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea. 9106600%1XP% XP 9106601The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter. 9106602This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan home of the Salamanders chapter. 9106603Thought to be of a set with the similarly named power axe Eagle Talon , this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter. 9106604Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned. 9106609Bolters 9106610Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry. 9106611Heavy Bolter 9106612Heavy Bolters 9106613Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however. 9106614Bolt Pistol 9106615Bolt Pistols 9106616The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range. 9106617Chainsword 9106618Chainswords 9106619The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters. 9106620Frag Grenades 9106621Fragmentation Grenades 9106622Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius. 9106623Stimulant Kits 9106624Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire. 9106625Storm Bolter 9106626Storm Bolters 9106627The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets. 9106628Dreadnought Fist 9106629Dreadnought Fists 9106630Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9106631Bolter 9106635Click and target area 9106636Click an area then choose firing arc 9106637Click and target area 9106638Retrieve the Power Cell 9106639%1X% of %2Y% Foundries held on %3PLANET% 9106640%1XP% XP per 9106641%1PLANET% Foundries 9106642Click and target area 9106643Click an area then choose firing arc 9106644Click an area then choose firing arc 9106646Click an area then drag and click 9106647You are not in a party, select to form a party with your allies. 9106648Chapter Battle Standard 9106649Battle Standard 9106651The battle standard of the Blood Ravens Fourth Company celebrate that unit s most famous victories against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III. 9106652Carnifex Purged 9106653Avatar Destroyed 9106654The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost 9106655Tyranid Warrior Destroyed 9106656Hive Tyrant Destroyed 9106657A Hive Tyrant leads an infestation with a goal to establish a major new hive. Exterminate the Hive Tyrant before it can nest. 9106658Carnifex Destroyed 9106659Hive Tyrant Eliminated 9106660Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity. 9106661Captain Thule Is Avenged 9106662The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy. 9106663Bonsesmasha Eliminated 9106664Opted to join party. Waiting for party host to accept request. 9106669Member of allied party. 9106670Stamina 9106671Ranged 9106672Strength 9106673Will 9106674Moved towards rendezvous point 9106675Rendezvous with Thule and the Initiates, located North of your current position. 9106676Rendezvous complete 9106677Area secured 9106678Ork flank threat eliminated 9106679Ruins investigated 9106680Ork assault defeated 9106681Ork threat destroyed 9106682Mine entrance sealed 9106683Settlement retaken 9106684Guard tower destroyed 9106685Drop zone secured 9106686Sergeant Avitus revived 9106687Argus Village defended 9106688Xenos threat eliminated 9106689Click Here 9106690A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes. 9106691Eliminate Skykilla 9106692Skykilla Eliminated 9106693The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla. 9106694Eliminate Gutrencha 9106695Gutrencha Killed 9106696A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage. 9106697Eliminate Bakstabba 9106698Bakstabba Eliminated 9106699Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon s defenses will start to crumble. Eliminate him. 9106700Destroy the Warp Spider Exarch 9106701Warp Spider Eliminated 9106702A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon. 9106703Eliminate Ranger Nemarian 9106704Nemarian Eliminiated 9106705Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately. 9106706Gorwazza Killed 9106707Deff Driva Eliminated 9106708Blitzzagga Killed 9106709Rippa-Splitta Eliminated 9106710The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array. 9106711Ravener Killed 9106712A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive. 9106713Zoanthrope Purged 9106714Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself. 9106715Carnifex Purged 9106716Warrior Eliminated 9106717Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow. 9106718Falcon Tank Destroyed 9106719The Falcon tank is increasing The Eldar s ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle. 9106720Wraithlord Destroyed 9106721A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes. 9106722Kill Warlock Aurian 9106723Warlock Aurian Killed 9106724A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host. 9106725Fire Prism Destroyed 9106726A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised. 9106727Lictor Killed 9106728A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer. 9106729Destroy the Ravener 9106730Ravener Destroyed 9106731The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood. 9106732Destroy the Carnifex 9106733Carnifex Destroyed 9106734A massive Carnifex is tearing through Meridian s undermined defenses. Destroy it or the whole spire will be overrun in a matter of days. 9106735Kill Farseer Idranel 9106736Farseer Defeated 9106737Farseer Escapes! 9106738The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes. 9106739Hive Tyrant Eliminated 9106740Hive Tyrant Destroyed 9106741Hive Tyrant Purged 9106742The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9106743The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer. 9106744A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9106745%1BOSS% Killed 9106746%1BOSS % Destroyed 9106747%1BOSS % Purged 9106748%1BOSS % Eliminated 9106749%1BOSS % Defeated 9106750%1BOSS % Repelled 9106751The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9106752A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature. 9106753Death-Whisper 9106754Gorwazza 9106755Brood Warrior 9106756Warrior Beast 9106757Lictor 9106758Mantis-Killer 9106759Slither-Slasher 9106760Rippa-Splitta 9106761Deff Driva 9106762Aurian 9106763Idranel 9106764Nemerian 9106765Mek Blitzzagga 9106766Mek Badzappa 9106767Veldoran 9106768Kaylith 9106769Avatar of Khaine 9106770Moriel 9106771Fire Prism 9106772Falcon Tank 9106773Bonesmasha 9106774Brood Tyrant 9106775Tyrant Beast 9106776Hive Tyrant 9106783Click and target area 9106785Flesh Over Steel 9106786A powerful strike from the power fist temporarily immobilizes the vehicle. 9106795Rage of Angels 9106796MKXa - Rending Pattern 9106797Terminator Assault Cannon 9106798Storm of Purity 9106799MKXa - Rending Pattern 9106800Terminator Assault Cannon 9106801About the Unit Info Panel 9106802Refrain of the Crusader 9106808Hellfire Pistol 9106809Bolt Pistol 9106811The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops. 9106812Herald of the Coming Doom 9106813Bolt Pistol 9106815While the fighting against the Imperial Guard on Kronus is something the chapter and the Imperium as a whole would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.” 9106816Ork-Killer 9106817Bolt Pistol 9106819Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9106820Pistol of Baal 9106821Bolt Pistol 9106823The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange. 9106825Singned into with an offline profile. Unabled to access any online or multiplayer features. 9106826You are not signed into a profile. 9106829Guardian of Faith 9106832Bolter 9106838Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De az-pattern bolter bears sigils of the chapter and the Sisters of Battle. 9106839Stalker Boltgun 9106842Bolter 9106848Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds. 9106849Unforgiving Truth 9106852Bolter 9106858Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9106859Black Rage 9106861Chainsword 9106863Removes All Health Regeneration 9106865Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9106866Blade of Ulyus 9106868Chainsword 9106870Removes All Health Regeneration 9106872In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9106873Flesh Tearer s Pride 9106875Chainsword 9106877Removes All Health Regeneration 9106879A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry. 9106880Snarl of the Wolf 9106882Chainsword 9106884Removes All Health Regeneration 9106886Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region s warp storms after millennia of isolation. 9106887Coward s Pardon 9106888Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106889Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106891Combat Shotgun 9106893Adds 4 slot items 9106895Takes the first 4 slot items away 9106896The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9106897Executioner s Mercy 9106898Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106899Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106901Combat Shotgun 9106903Adds 4 slot items 9106905Takes the first 4 slot items away 9106906The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines. 9106907Initiate s Lesson of Strength 9106908Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106909Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106911Combat Shotgun 9106913Adds 4 slot items 9106915Takes the first 4 slot items away 9106916This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman s Demise. 9106917Hand of Trythos 9106918Dreadnought Claws 9106919+2 to Strength Combat Discipline 9106920When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan. 9106921Fist of the Venerated Dead 9106922Dreadnought Claws 9106923+2 to Strength Combat Discipline 9106924Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor. 9106925Purging Benediction 9106926Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106927Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106928Flamer 9106933Adds 4 slot items 9106935Takes the first 4 slot items away 9106936“In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.” Benediction of Chaplain Shedur. 9106937Pyre of the Witch 9106938Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106939Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106940Flamer 9106945Adds 4 slot items 9106947Takes the first 4 slot items away 9106948After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended. 9106949Bringer of Devastation 9106950Heavy Bolter 9106954The Blood Ravens 9th Company has the chapter s heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification. 9106955Chant of Victory 9106956Heavy Bolter 9106957No Setup Time 9106958Reduced Weapon Range 9106960Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9106961Merciful Extermination of Sin
https://w.atwiki.jp/dow2jpmodwiki/pages/82.html
9106962Heavy Bolter 9106963No Setup Time 9106964Reduced Weapon Range 9106966The Blood Ravens’ legendary Chaplain Shedur sermonized that not only do the Space Marines cleanse the galaxy of sin, but in doing so show great mercy to those they slay sparing them the further damnation of continuing life. 9106967Purge of Victory Bay 9106968Heavy Bolter 9106969No Setup Time 9106970Reduced Weapon Range 9106972Named in honor of the Blood Ravens conquest of the capital city of Kronus and defeat of the treasonous Imperial Guardsman there, this weapon has a dark reputation among the chapter s battle brothers. Some whisper that the death cries of the Guardsmen of Kronus can be heard when the weapon spews its hail of bolts. 9106973Scourge of Xenos 9106974Heavy Bolter 9106975No Setup Time 9106976Reduced Weapon Range 9106978The Blood Ravens chapter armory entrusted this heavy bolter to Sergeant Brin when he became the second of the chapter s brothers to serve in the Inquisition s Deathwatch. Upon its return, the weapon had seen much terrible combat and received the blessings of three Inquisitors. 9106979Laurels of Hadrian 9106980Iron Halo 9106981Recovered in a cache of chapter records on Planet Hadrian, this powerful Iron Halo is a relic from the Blood Ravens mysterious early days. 9106982Pinions of the Deathangel 9106985Jump Pack 9106986Grants the Assault Jump ability 9106989One of the early relics from the Blood Ravens’ past, this jump pack still carries the old Mark VI turbines. Continued prayers to the machine god keep this venerable equipment outperforming anything newly emerged from a forge world. 9106990Skyhammer 9106993Jump Pack 9106994Grants the Assault Jump ability 9106997Only Space Marines could hope to survive the intense physical assault that is felt in battle using a Jump Pack. Bone-jarring acceleration followed by a landing forceful enough to knock their enemies to the ground -- any normal human would find themselves unable to walk if they even survived the flight to their foe. 9106998Soaring Truth 9107001Jump Pack 9107002Grants the Assault Jump ability 9107005The "Vincit Veritas" motto of Artificer Jordanos is brightly emblazoned near the intakes of this jump pack, proclaiming that Truth Will Win Out. One of the artificer s successors, however, has added "Victoria Veritas" -- Victory Over Truth near the opposite exhaust port. 9107006Victorious Flight 9107009Jump Pack 9107010Grants the Assault Jump ability 9107013Large canyons and seemingly bottomless chasms mark the terrain on the planet Typhon, which posed a challenge when deploying large vehicles as the Blood Ravens landed to tame this errant population many centuries ago. This enhanced jump pack was created to aid in rapid deployment of assault forces. 9107022Unerring Thunderbolt 9107024Missile Launcher 9107028Blazing Doom 9107029Plasma Gun 9107031Increased Rate of Fire 9107032Reduced Range 9107034During the first purification of Spire Legis on Meridian, night became the ally of the Space Marines as their enhanced senses allowed easy navigation around the heretics who had declared independence from the Imperium of Man. A plasma weapon was assigned to each squad, their blazing arcs of fire used as beacons to indicate the start of an assault. 9107035Light of Salvation 9107036Plasma Gun 9107038Increased Rate of Fire 9107039Reduced Range 9107041When faced with an oncoming traitor battle tank on Tartarus, brother Eason instinctively grabbed the nearest weapon and fired. In a shot since hailed as guided by the Emperor himself, the plasma charge breached the foul vehicle s armor and incinerated the entire crew. 9107042Fearsome Light of Faith 9107043Plasma Gun 9107045Increased Rate of Fire 9107046Reduced Range 9107048“The light of the Emperor shall be brought to all corners of the galaxy, and His chosen warriors wield this mighty weapon against His enemies.” Translated from the High Gothic inscription on this Plasma Gun. 9107049Purifier of Tombs 9107050Plasma Gun 9107052Increased Rate of Fire 9107053Reduced Range 9107055A relic of battles against the dread Necrons, Brother Damon of the Blood Ravens 4th company used this weapon during Captain Thule s daring raid on the catacombs beneath the Thur Abis Plateau. Damon now a sergeant would go on to wield the weapon during the Kaurava campaign. 9107056Left Hand of the Just 9107057Plasma Pistol 9107059Armor of the Destroyer 9107060Power Armor 9107062The Space Marines are hailed as the great saviors of mankind in their endless service to the Imperium. One of the other facets of their legend is as the Angels of Death bringing destruction to humanity’s enemies. 9107063Armor of Vandea 9107064Power Armor 9107066Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9107067Cuirass of Azariah 9107068Power Armor 9107070Sergeant Karolus s storied campaign on Kronus led to assignment to a veteran Tactical Squad in the Blood Ravens’ 7th Company, where he wore this armor. When a Thunderhawk crash stranded the squad behind Tau lines, they depleted an entire Hunter Cadre before they were safely extracted. 9107071Mantle of the Great Father 9107072Power Armor 9107074After becoming the first Blood Raven to combine the roles of Chief Librarian and Chapter Master in M37, Azariah Vidya was gifted with a mighty suit of Terminator armor fashioned for him. The power armor he left behind was adorned with litanies of his past victories and modified for use by a non-psychic Space Marine. 9107075Raven s Barding of Flight 9107076Power Armor 9107078With no known home planet to call their own, the Blood Ravens have no direct link to a forge world. It is up to individual commanders to establish bonds of trust with members of the Adeptus Mechanicus. This unique suit of power armor was created specifically for the commander of the 7th Company in M37. 9107079Judgment of the Khan 9107080Power Axe 9107082Jaghatai Khan, Primarch of the White Scars chapter, led his Space Marines to victory using lightning raids and vicious strikes at the enemy’s weak flanks and rear. Inspired by these tales, Captain Brocus of the Blood Ravens’ 6th Company adopted a similar set of tactics after suffering horrible losses to a burgeoning Ork Waaagh in M39. Brocus adopted this power axe as his personal weapon and named it in honor of the Khan. 9107083Matchless Savagery of Russ 9107084Power Axe 9107086Forged in honor of Leman Russ, Primarch of the Space Wolves chapter, this ancient power axe can cleave through man and machine alike. The Space Wolf artificers took the forging of this axe as an insult and much bad blood remains between the Blood Ravens and the scions of Fenris. 9107087Gauntlet of Blood 9107088Power Fist 9107091After the extended campaign on Kronus, young Sergeant Karolus was granted a battlefield commendation after reports of his heroism reached his company’s leadership. When his power fist s field generator failed, he fought on undaunted and when he returned; it had the blood of every Xeno race encountered on the gauntlet. The power field has been reactivated, and has never since failed, but the blood was left inside the field in his honor. 9107092Light of the Astronomican 9107093Purity Seal 9107094"Let your holy light guide my hand toward your foes and my heart toward Terra." 9107095Parable of the Lion 9107096Purity Seal 9107097"Be not like the Lion who leaves a Viper to guard his Den and is surprised to find Serpents there upon his return." 9107098Grim Silence 9107099Scout Armor 9107102After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9107103Initiate s Respite 9107104Scout Armor 9107107Scout Marines are often assigned to forward reconnaissance duties, not just because their lighter armor makes remaining unseen an easier task but because they must prove themselves worthy before being gifted with a suit of power armor and the remaining implants that make them full Space Marines. 9107108Tenth Company of Honors 9107109Scout Armor 9107112Emblazoned with the laurels of victory and seals of service, this armor is awarded to a member of the 10th Blood Ravens company who has displayed the mixture of valor and resourcefulness prized by the chapter scouts. 9107113Deathtouch of the Angel 9107114Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107116Sniper Rifle 9107118Adds 4 slot items 9107120Takes the first 4 slot items away 9107121All Space Marines spend their lives striving to do the duty the Emperor gave them -- to be his angels of death. This rifle is said to embody that universal longing and focus into one deadly shot. 9107122Gift of the Righteous Initiate 9107123Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107125Sniper Rifle 9107127Adds 4 slot items 9107129Takes the first 4 slot items away 9107130Many Chaplains came to admire the zeal and dedication with which Initiate Nicholas approached battle. His perfect recollection of each sermon was punctuated through his apt use of them whispered in battle before each shot the master-crafted sniper rifle that was his constant companion until elevation to full battle brother. 9107131Honored Silence 9107132Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107134Sniper Rifle 9107136Adds 4 slot items 9107138Takes the first 4 slot items away 9107139“Even when a claw punctured his chest, he did not scream. The Space Marine just grimaced, jabbed his sniper rifle into the eye of the giant creature and pulled the trigger. We all thought we were dead when the Carnifex showed up, but his sacrifice saved our entire company.” report from Imperial Guard Captain McGechaen. 9107149Hail of Fury 9107151Storm Bolter 9107152Before a Space Marine is blessed with Terminator armor, he receives extensive training in its unique weaponry. Once Terminator Honors are earned, a Space Marine is expected to forever be the pinnacle of his chapter’s ideals and is held to the highest standard. 9107153Warrior s Holy Wrath 9107155Storm Bolter 9107156"Feel my wrath, enemy of Man! It shall tear through you and rend you limb from limb!" engraved upon the housing of this storm bolter. 9107157Command Teleporter 9107158Teleport Pack 9107162Mastery of Space 9107163Teleport Pack 9107167Miracle of Displacement 9107168Teleport Pack 9107172Tactical Relocator 9107173Teleport Pack 9107177Transit of Faith 9107178Teleport Pack 9107182Unflinching Warp Crusader 9107183Teleport Pack 9107187Blessed of the Deathwing 9107189Terminator Power Fist 9107190The habit of Blood Raven artificers to name relics in honor of the heroes of other chapters has caused its share of friction with those receiving this honor. The Dark Angels chapter was especially displeased by the naming of this mighty power first Master Belial of the Deathwing stating "We have blessed no such thing" 9107195Hand of Fury 9107197Terminator Power Fist 9107198Chaplain Shedur’s legendary zeal was such that he strode into battle without a ranged weapon to better come to grips with his foes. The crackling power field that surrounds this mighty weapon is said to eternally burn with his holy rage. 9107199Arms of Tanthius 9107200Thunder Hammer and Storm Shield 9107202In honor of the 3rd Company veteran’s ceaseless fight against the Chapter’s enemies, Sergeant Tanthius received this master-crafted thunder hammer and storm shield after the Tartarus Campaign. 9107203Pride of the First Company 9107204Thunder Hammer and Storm Shield 9107206This gilt set of wargear was to be a gift of honor from the Blood Ravens first company to Captain Davian Thule, a recognition of the critical import of holding the Aurelian recruiting worlds. Thought lost to Ork raiders, this hammer and shield will now forge a new legend in the crucible of battle. 9107207Doom of Traitors 9107208Thunder Hammer 9107210Battle brother Jacob paused long enough to gather what little remaining strength remained as his lifeblood spilled from a gaping wound. He stared the former Space Marine long fallen to Chaos in the eyes and spoke “I am the doom of all traitors, and I shall be your end,” as he shattered the Alpha Legion warrior’s upraised blade. 9107211Undeniable Hammer of Truth 9107212Thunder Hammer 9107214In battle against Eldar corsairs, Chaplain Georg and his retinue stormed the bridge of the heretic spacecraft chanting the Litanies of Truth. When his Crozius Arcanum was knocked from his grasp in the fighting against the ship’s commander, the company commander threw Georg the large hammer that was later consecrated as a holy relic. 9107225Commander, the North and East approaches they re both vulnerable. 9107226!9107226 9107227It is the only option the Commander has, Cyrus. 9107236Tied 9107241Master-Crafted Grenades 9107242Highly effective vs. infantry in cover or in buildings 9107243Less Effective vs. Vehicles 9107244Limited Use 9107245Anti-infantry grenades that excel at killing targets in cover or within structures. 9107246Master-Crafted Frag Grenade 9107247Throw anti-infantry explosive that deals good damage regardless of cover. 9107248Click and target location 9107249And look at Captain Thule a shadow of his former self who can barely stay conscious for a single battle. 9107250War is all we are. Killing is all we are good for. The rest is delusion. 9107251Wings of Holy Fire 9107254Jump Pack 9107255Grants the Assault Jump ability 9107258Reworked to fit the larger Space Marine frame, this pack retains the core engines of a Seraph-pattern jump pack. It came to the Blood Ravens during the Vespa campaign, a gift from Sister Superior Christine, Seraph of the Order of the Golden Light. 9107259Lance of Furious Dawn 9107261Missile Launcher 9107265%1BOSS% has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107266One of our %1RACE% enemies has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107267Mission has expired. 9107268Target will reappear at greater difficulty. 9107269%1STRATAGEM% Lost 9107270%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. 9107271%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. This was our last on %4PLANET%. 9107272%1STRATAGEM% Secured 9107273You have secured the %1STRATAGEM% at %2MAP% on %3PLANET%. 9107274Sector Control Bonus 9107275You have secured all the %1STRATAGEM_PLURAL% in the sub-sector. 9107276All missions gain an additional day before they expire. 9107277You gain additional bonus experience at the end of every successful mission. 9107278It is easier to obtain multiple deployments. 9107279Imperial Shrines 9107280Communication Arrays 9107281Automated Foundries 9107282Shrines 9107283Arrays 9107284Foundries 9107285Shrine 9107286Array 9107287Foundry 9107288Goal Updated 9107289The %1GOAL% goal has updated. Click on its progress counter to see the revised briefing and objectives. 9107290The %1GOAL% goal has been added. Click on its progress counter to see the briefing and objectives. 9107291New Goal 9107292Target Weakened 9107293Accomplishing this goal will get you one step closer to uncovering a fatal weakness in the Hive Fleet. 9107294Accomplishing this goal will get you one step closer to obtaining the bio-toxin needed to poison the Hive Fleet. 9107295Accomplishing this goal will get you one step closer to securing Angel Forge, where your weapon against the Hive Fleet will be manufactured. 9107296Accomplishing this goal will help you keep the sub-sector safe and secure the future of the Blood Ravens. 9107297Accomplishing this goal will get you one step closer to final victory over the Hive Fleet. 9107298Telion s Chosen 9107299Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107300Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107301Sniper Rifle 9107304Adds 4 slot items 9107306Takes the first 4 slot items away 9107307A masterfully balanced weapon, this sniper rifle is purported to have been used by Torias Telion, the renowned Ultramarines Scout Sergeant, during the Second Tyrannic War. 9107308Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9107309Stop the Eldar attack on Angel Gate and the forge it protects. 9107310Stop the Eldar from destroying Angel Forge. Without it, the sector is lost. 9107311Angel Forge Is Saved 9107312Eldar Attack Halted 9107313A prized relic of the Blood Ravens 9th company, this missile launcher last saw service during a bold raid on Tau armored columns during the Kaurava Campaign. By the time the sun rose fully over the Clement Hills, thirty Tau skimmer-tanks and crisis suits were smoking ruins. 9107314Reliquary Saved 9107315Stop the Ork Lootas 9107316Warehouse Secured 9107317Protect the lost relics of the chapter. 9107318Stop the Orks from looting the warehhouse. 9107319"Mighty Emperor, grant the brother who wears this device your own mastery over the realm of space." -- prayer intoned over this teleportation pack upon its completion in 765.M41. 9107320Three Generators Active 9107321Reactivate 3 generators to enable Angel Gate to close. 9107322Dreadnought Armor 9107323Dreadnought Armor 9107324Dreadnought Armor 9107325Dreadnought Armor 9107326Dreadnought Armor 9107327Dreadnought Armor 9107328Dreadnought Armor 9107329Dreadnought Armor 9107330All Additional Generatoirs Reactivated 9107331Reactivate additional generators to bring further defensive systems online. 9107332It is written that this plasma pistol’s construction took an entire lifetime to complete for the team of Techpriests who hand-wrote the Cult Mechanicus’ prayers of cooling and reliability on the weapon. It has never misfired, and even though chapter records mention its creation in its earliest writings, some believe it is far older back to the days even before the Horus Heresy. 9107333There are chapters of the Space Marines that all but refuse to deploy via teleportation due to the inherent risk of traveling through the warp even for an instant. The Blood Ravens, however, make extensive use of this technology even so far as to develop personal devices for worthy battlefield commanders. 9107334Gatehouse Secure 9107335Secure the gatehouse in order to close Angel Gate. 9107336While it is not possible to take entire companies and redeploy them using teleportation, the advent of smaller man-portable systems gives the Blood Ravens the advantage of strategically moving small squads in combat to better take advantage of enemy movements. 9107337Guardsmen Rescued 9107338Rescue the Imperial Guardsman holding out against the Tyranids. They will assist you in closing Angel Gate. 9107339When this weapon was used in defense of Lorn V, the allied Imperial Guard General Sturnn dubbed it the “Unerring Thunderbolt” when a missile attack found the weak spot in a massive Daemonic Defiler’s armor and destroyed it before it could rampage through their lines. 9107340When pressing the activation rune of any teleportation device, a Space Marine must utter the Benediction of the Soul to guard against the possibility he may never return to this plane of existence. 9107341On the tomb world Septimus Moore, Techmarine Martellus tirelessly repaired damaged battle tanks engaging the risen Necron, using this teleportation device dozens of times to travel between active engagements. 9107342Though some Space Marines become accustomed to the inherent fear of transport through the Warp, all priests of the Machine God caution them to recall they are but one heartbeat away from being consumed by that hellish realm and that teleportation is indeed a miracle of the Omnissiah. 9107343He wants to fight at range. Rush him! 9107344%1NUM% %2RACE% wave arrives in %3TIME% 9107345Deploy to defend the generators around the %2STRATAGEM%. 9107346Wave %1NUM%/%2TOTAL% arrives in %3TIME% 9107347Next wave arrives in %1TIME% 9107348Set-up your defenses before the attack begins 9107349Defend the Generators (%1ALIVE%/%2TOTAL% remain) 9107350Gauntlet of the Templar 9107352Terminator Power Fist 9107353The Black Templars Space Marine’s legendary hatred of psykers at times extends to the Blood Ravens. Legend has it, this animosity came to a head in M36 when a Templar crusade engaged a strike cruiser of the 5th Company led by a Commander and Librarian. Some say this power fist was named specifically later to goad the Templars. 9107355The secretive Dark Angels found themselves in battle alongside the Blood Ravens while purging a planet of cultists in M39. Before they were cleansed, many yelled war cries to the foul traitor marine apparently guiding their efforts. The sons of Lion El’Johnson fell upon the main host with a rage and fury never witnessed before, assaulting the main camp alone and unsupported before leaving mysteriously after entering the leader’s bunker. 9107356During in the scouring of the Space Hulk Port Matthias, the terminators of the Blood Ravens 1st Company breached the hull near the power grid for the fell vessel while the 3rd Company under Gabriel Angelos stormed the main decks. Reports from the fighting repeatedly mention the sounds of the Assault Cannons reverberating through the halls like a righteous storm of the Emperor. 9107357Commander %1COMMANDERNAME% 9107358You are %1COMMANDERNAME%, a Space Marine recently promoted to the rank of Force Commander. 9107359You have been sent to Calderis to help Captain Davian Thule stave off a massive Ork invasion. Such is your reputation, the Chapter expects that you alone will be enough to tip the balance of the fight, and save Calderis. 9107360A man of few words, you are renowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds. 9107361Proficiencies Hand-to-hand Combat, Leadership 9107362Ability To Victory! 9107363Sergeant Tarkus, Tactical Squad 9107364A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command, and expert tactician. 9107365Proficiencies Front-Line Combat, Tactics 9107366Ability Tactical Advance 9107367Sergeant Avitus, Devastator Squad 9107368Avitus specializes in heavy weapons, and can unleash massive volleys of gunfire in a short period of time. His Devastator Squad rarely leaves any survivors in its wake. 9107369Proficiencies Ranged Combat, Heavy Weapons 9107370Ability Focus Fire 9107371Sergeant Cyrus, Scout Squad 9107372A veteran Space Marine with a fearsome reputation, Cyrus has chosen to dedicate himself to training the initiates who serve as Blood Raven scouts, honing them into full-fledged Space Marines. 9107373Proficiencies Reconnaissance, Assassination 9107374Ability Infiltrate 9107375Sergeant Thaddeus, Assault Squad 9107376Recently promoted to Sergeant, Thaddeus has made a name for himself battling the feral Orks of Calderis and Typhon. Brash and idealistic, he leads his Assault Marines with undisguised enthusiasm. 9107377Proficiencies Hand-to-Hand Combat, Aerial Assault 9107378Ability Assault Jump 9107379The Ork Menace 9107380Savage and bloodthirsty, barbaric and brutal, Orks infest the galaxy from end to end. 9107381Green-skinned and ape-like, these aliens are brutal combatants and form into massive war bands which set to burning and pillaging everything in their path. 9107382Most dangerous is the Warboss, largest and most cunning of the Orks. These huge chieftains can inspire the fear and discipline necessary to trigger a massive Waaagh! -- an Ork uprising that can topple entire systems if not stamped out quickly. 9107383The Eldar 9107384One-time masters of the Galaxy, the Eldar are now few in number and slowly dying out. Those few, however, are among the most dangerous enemies of Man. 9107385Following specialized paths of rigorous training throughout their long lives, the surviving Eldar are masters of terrible psychic powers, deadly warrior skills, and incredibly sophisticated technology. 9107386Skilled in foretelling the future and manipulating lesser races, the Eldar would gladly sacrifice billions of humans to save a handful of their own. 9107387The Blood Ravens 9107388The Blood Ravens are a Chapter of Space Marines that are based in the Imperium’s eastern frontier. Like all Space Marines, the Blood Ravens are genetically-modified warriors with superhuman endurance, reflexes and mental capacity. Their power armor allows them to shrug off punishment that would destroy most tanks. 9107389The Blood Ravens are unique because they have lost all knowledge of their origins. Their records only date back to the great civil war that almost destroyed the Imperium millennia ago. They do not even recall their founder, and simply refer to him as “The Unknown Primarch.” 9107390Davian Thule, Blood Ravens Captain 9107391Commander of Space Marine operations in sub-sector Aurelia, Davian Thule is charged with protecting the Blood Ravens recruiting worlds of Calderis and Typhon. 9107392Thule is a highly respected Blood Ravens captain, and is renowned for being fiercely protective of those who serve under him. 9107393Proficiencies Heavy Weapons, Hand-to-Hand Combat, Leadership. 9107394The Tyranids 9107395From beyond the very edge of the galaxy come the Tyranid Hive Fleets tendril-like swarms bent on consuming all life. 9107396Guided by a terrible communal intelligence known as the Hive Mind, the Tyranids exist solely to strip the universe bare to feed their endless appetites. 9107397In a matter of weeks, Hive Fleets can strip whole systems of life. 9107398They are without number, without fear and without mercy. 9107399The Hive Fleets 9107400The three largest Tyranid Hive Fleets to invade the galaxy were dubbed Behemoth, Kraken and Leviathan. In each case, the fleet was only turned back at the cost of billions upon billions of lives. 9107401The Hive Fleet invading Sub-Sector Aurelia is likely a fragment of Leviathan. Indeed, even when a fleet is supposedly defeated, many of its tendrils continue on. If this tendril is not stopped, it will soon rival the original hive fleet in strength. 9107402Gabriel Angelos, Captain of the 3rd Company 9107403Gabriel Angelos is considered by many to be the finest of the living Blood Ravens and one of the greater heroes in the Chapter’s history. 9107404The Imperium of Man 9107405Spanning the entire galaxy, the Imperium is the largest and mightiest dominion to ever hold sway over the stars. It rules over trillions upon trillions of men and women, living across millions of worlds. 9107406But the Imperium’s golden age is long past. The Imperium is now fragmented by internal strife and instability, and it is sorely pressed by the countless aliens who assail it. 9107407The Emperor of Man 9107408Ten thousand years ago, when humankind was on the very brink of destroying itself during the Age of Strife, the Emperor revealed himself. He created the Space Marines from his own genetic material and led them on the Great Crusade to unify the worlds of Man. This crusade forged the mighty Imperium of Man. 9107409Most humans now worship the Emperor as a God. For the Space Marines, he is more akin to a living ideal -- a father to emulate and obey. 9107410Suspicions Continue to Grow 9107411During the Dark Crusade the Blood Ravens annihilated an entire regiment of the Imperial Guard for refusing to abandon their mission on Kronus, a world the Blood Ravens had unilaterally quarantined. 9107412The reasons for the quarantine were never fully explained, and some called the annihilation of the Imperial regiment outright treason. This, combined with the Blood Ravens’ mysterious past, has caused some elements of the Imperial government to view the Blood Ravens with suspicion. 9107413The Battle of Hadrian 9107414%1COMMANDER% earned his promotion to Force Commander by leading a squad deep behind enemy lines to destroy the massive artillery batteries that were stalling the campaign to retake planet Hadrian. 9107415Ability Battle Cry 9107416Tarkus Terminatus 9107417Tarkus earned Terminator Honors during the assault on the Necron Catacombs under Thur’Abis Plateau. Tarkus was among those selected to protect the detonator that brought the entire cavern down on top of the Necrons. 9107418Ability Taunt 9107419Cyrus of the Deathwatch 9107420Cyrus served in the Deathwatch for nearly two centuries. While his unorthodox tactics had been considered eccentric by his fellow Blood Ravens, they were fully embraced by his squad mates in the Deathwatch. 9107421Cyrus ended his tour of duty with the Deathwatch after the battle of Victoria Primus, and he was determined to bring all that he had learned back to the Blood Ravens. 9107422Ability High Powered Shot 9107423The Devastator of Victory Bay 9107424Avitus grew up in a small settlement on Typhon that was terrorized by a corrupt regiment of the Imperial Guard. The settlement was extorted to near starvation by unofficial taxes and penalties, and often served as a target of the Guardsmen’s wanton cruelty. 9107425Avitus has since seen Guardsmen as traitors and weaklings. 9107426Ability Sprint 9107427From the Gutters 9107428A native of Meridian, Thaddeus was an under-city gang leader when Davian Thule recruited him to become a Blood Raven. Although his days as a ganger are long gone, Thaddeus maintains the brazen attitude he learned in the under-city. 9107429Ability Merciless Strike 9107430Fall from Grace 9107431Davian Thule was once considered to be among the greatest of the Blood Ravens. His brilliant command of the Kronus campaign should have vaulted him even higher into the inner circle of Blood Raven leadership, but instead led to a falling out with the Blood Ravens Chapter Master. 9107432Many have speculated that Thule’s fall from grace was because of his unwillingness to vilify the Imperial Guardsmen slain on Kronus, a fact that was noted in the Imperial investigation on the matter. There are darker rumors, though, of secrets discovered on Kronus -- secrets that shook Thule’s faith in the Blood Ravens and caused him to withdraw from Chapter politics. 9107433Tartarus 9107434The Tartarus campaign is considered by many to be Gabriel Angelos s greatest triumph and a resounding victory for the Chapter. But the results of the campaign have been aggressively questioned by elements of the Inquisition. 9107435These doubters contend that the extent of Isador Akios’s treason is still not fully known, that his treason may have spread to other elements of the Chapter. They also question Gabriel’s decision to destroy the Maledictum and claim that he was a dupe either of the Eldar or of more sinister powers. 9107436The Peril of Youth 9107437%1COMMANDER% is the youngest Blood Raven ever to achieve the rank of Force Commander. Many in the Chapter are impressed by %1COMMANDER%’s prowess, but there are also those who feel the promotion was premature. 9107438Ability Rally! 9107439Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9107440Weapon pairing used with Terminator armor in its assault configuration. Paired with a storm shield, the thunder hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9107441Terminatus-pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9107443Ragnar Blackmane of the Space Wolves is said to have laughed aloud when informed that Blood Ravens artificers had prepared a power axe in his honor, and that they intended to send it to Fenris as a gift. "Let them keep their trinkets," he said. 9107444Named for the legendary chaplain of the Blood Angels chapter, this armor channels the mighty warrior s fury. "Choose death, alien, lest you face Lemartes" is inscribed along the gorget. 9107445This fine relic was meant to go to Captain Indrick Boreale when he returned victorious from the Conquest of Kaurava. But Kaurava was not conquered at least not by the Blood Ravens and Boreale was lost to the chapter in that bloody conflict. 9107446The home planet of the Salamanders Chapter is a volcanic orb upon which geysers of magma reach into the sky. This plasma cannon was named in honor of that fiery place and the mighty chapter it spawned. 9107447"Stand firm like the mighty Primarchs, who lost upon savage worlds, stood above all men." Inscribed on the gorget of this power armor. 9107448"The Righteous and the True shall not fall so long as they keep the Emperor in their hearts." the benediction of Brother Jan, given just before his death in the Wowk Massacre. 9107449"Rejoice for I have decided to bless you with my fury." from the Sermon to the Xenos, transcribed on prayer strips attached to this weapon. 9107450Like an explosive hail storm, the rounds from this storm bolter reduce enemies to battered and bloody remains. 9107451The powers of the Warp occasionally manifest as great storms in space, rifts and rends in reality that can cut off whole worlds and drive men mad. This personal teleporter bears the motto "I fear not the storm. It shall fear me." 9107452Brother Martinus wore this armor during the defense of Irwan Pass, holding the gates of a Blood Ravens monastery outpost for seventy days and nights against a horde of Orks. When the battle was finally over, his boot prints were said to be edged several centimeters into the basalt foundations of the gateway. 9107453Any Space Marine is a terrible and awesome sight to behold in battle. But the venerated heroes who fight on from within Dreadnought walkers are unparalleled wonders of zeal and war. To see the mightiest of aliens crushed to a pulp in a Dreadnought s mighty fist is to know that Mankind shall never bow to the inhuman. 9107454"As Saint Celestine gifted us with the example of her apotheosis, let us gift the galaxy with the example of our enemy s immolation." benediction of St. Claire upon this weapon. 9107455High-yield, focused subatomic charge. This powerful anti-vehicle explosive is thrown like a grenade, but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9107456The head of this mighty thunder hammer is engraved with the Crux Terminatus, leaving its imprint in the shattered form of the Blood Ravens enemies. 9107457"Suffer Not the Unclean to Live" Inscribed along the grip of this mighty weapon. 9107458After the Blood Ravens pacification of Victory Bay, the Techpriests are said to have looked upon the wreckage of the vehicles used by the treasonous Imperial Guard and wept. This missile launcher was responsible for much of their sorrow. 9107459No Blood Raven has set foot on Terra or even gotten closer to it than Mars in the chapter s recorded history. Nevertheless, the cradle of humanity remains a powerful symbol to the chapter. 9107460"History is the product of scribes. Facts are the works of bureaucrats. But truth is the child of the warrior." attributed to Leman Russ (ruled apocrypha by the fourth Council of Serena, 541.M38) 9107461"Be like smoke stealing the enemy s sight and breath, but fading to nothingness when he strikes." -- from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107462"Inaccuracy is a sin you will always have more enemies to kill than rounds to kill them with." from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107463"Knowledge is power; guard it well. Lay bare the secrets of others as you would draw a blade; hold your own tightly as you would a shield." from Azariah s Sermon on Truth. 9107464"As Terra is the center of the Imperium, and the Emperor is the center of Terra, let this weapon find the center of our enemies." 9107465The legendary Chaplain Elizur of the Blood Ravens stood out for his harsh and pitiless attitudes even among the grim preachers of the Emperor s Angels of Death. This armor still bears his grim motto "Pain is the deliverer of Zeal." 9107466"As Holy Terra is a beacon of hope for Humanity, so may this weapon bring hope to those facing the scourge of alien tyranny." From the activation rites of this flamer. 9107467Another item forged in honor of the Crimson Fists chapter, this power fist is said to grow deeper and deeper red in color as the centuries go on. Techpriests speak of a variance in the fist s power field poets of the soaked in blood of enemies. 9107468Like the thunder of a thousand Space Marines marching, the chatter of this weapon brings the flaming zeal of the chapter down upon the enemies of Man. 9107469Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9107470This golden halo is forged in honor of Captain Dante of the Blood Angels, a great hero of the Imperium. Those wearing it are said to share in Dante s might and fury. 9107471Forged by the artificers of Salamanders chapter, this deadly weapon passed to the Blood Ravens after Tarkus visited Vulkan as part of the penitence he performed before becoming a sergeant. Impressed by his warrior s faith and uncompromising dedication, the Salamanders prepared this for the time to come when he would be worthy to wield it. 9107472During the First Purification of Hab Spire Legis on Meridian, a young boy felled a large ganger with a simple laspistol just as the criminal was readying an ambush on a Blood Raven. Stray shots scarred the Space Marine s armor, which still bears those marks as a reminder of the simple child s courage. 9107473This weapon s name is deeply carved near its sight. The Space Marine who engraved the words is long dead, but all who wield it are reminded of the ancient saying as they train their sights on the enemies of Man “Ruthlessness is the mercy of the wise”. 9107474Recovered from the xenos filth during the current Aurelian Campaign, this battle banner is a symbol of pride and honor to those who continue to serve in its defense. In the ongoing and brutal campaign, it is a reminder that anything worth having is worth fighting for. 9107475Said to have once wielded by a member of legendary the Adeptes Custodes (the Emperor s personal guard), the purifying flames of this weapon burn with an added intensity. Having served so close to the Emperor, this flamer is truly blessed. 9107476“From Holy Terra herself to the furthest fringe worlds of this galaxy, in the face of the most unlikely of odds, and with your unerring strength, we carry the fight to our enemy To victory!” 9107480Battling the Orks on Piscina IV at Koth Ridge, Dark Angels Sgt. Naaman and his company of Scouts held the advance of the Greenskins in several key encounters. The Orks apparently refused to attack under cover of darkness, where they preferred to stay in the relative safety of their camps for fear of Sgt. Naaman and his hunting parties. 9107481First crafted on the Blood Angels home world of Baal, it is uncertain how this flamer came into the hands of the Blood Ravens artificers or why it was modified to mix toxic chemicals with promethium. 9107482Colonel Argo Calder reestablished the planet of Calderis after it had been lost to the Imperium. The colonel used this blessed power fist to battle the vicious indigenous creatures of the desert world and personally found its still-current capital settlement of Argus. 9107483A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9107484A piece of Captain Trythos’ holy dreadnought was forged into this suit of Terminator armor. As a result, the captain’s undying fury manifests in the wearer, allowing them to sustain the most ferocious of attacks. 9107485This fine power armor is said to incorporate several modifications favored by Dark Angels Master Baradiel. How the Blood Ravens artificers would know of these techniques and preferences is unclear. 9107486Tarkus served with Davian Thule in the Kronus campaign, and quickly established himself as one of Thule’s most trusted advisors. Tarkus twice distinguished himself in the campaign, first against the Tau, and once more against the Necrons, and was awarded Terminator Honors for his valor. 9107487A veteran of countless bloody battles, Avitus wields his hatred for the enemy as his greatest weapon. Avitus’s seething rage is barely contained while off the battlefield, though, and his squad mates have been known to joke that while they do not fear the enemy, they most certainly fear Avitus. 9107488Sergeant Cyrus favors subtle and unconventional tactics which are not always popular with his fellow Space Marines. These same tactics, however, earned him the attention of the Deathwatch, an elite corps of alien-hunters serving the Imperial Inquisition. 9107489The Blood Ravens also have an unusual number of Psykers (psionically gifted individuals), causing some to accuse them of having the taint of mutation, and corrupted implants. 9107490Thule vaulted to prominence four centuries ago when he slew the Chaos Witch Morgana in the Black Fortress of Vespa. He further proved himself with his heroics in the Cadia campaign, and with his command of the Kronus campaign. 9107491Gabriel currently commands the Blood Ravens 3rd Company, and his most recent victory was a crushing defeat delivered to the Tau in the Targa system. 9107492A native of the recently destroyed world of Cyrene, he has led his company to glory time and time again, against the most impossible odds. 9107493The Great Crusade was eventually halted by treason from within in a great civil war known as the Horus Heresy. The usurpers were thwarted, but the Emperor was mortally wounded in the final battle by his traitorous son, Horus, and is now only kept alive by the technology of the Golden Throne. 9107494The commanding officer of the Kronus expedition was Davian Thule. 9107495The objective was inaccessible to both Thunderhawk and Drop Pod, and required weeks of careful movement through mountain passes and surgical ground strikes that did not alert the enemy to his position. 9107496The fact that %1COMMANDER% was able to destroy the artillery batteries and bring his entire squad back unscathed was considered nothing short of miraculous. 9107497The Hive Mind 9107498A Tyranid Hive Fleet is controlled by a terrible communal intelligence known as the Hive Mind. The largest of the hive ships serves as the repository of this mind, but it spreads to every Tyranid. 9107499Individuality does not exist among the Tyranids. All serve the hungers of the hive. 9107500Service Beyond Death 9107501The bio-toxin sample has stopped the poison that was killing Captain Thule and has allowed him to come back in the form of a Dreadnought. Dreadnought walkers are powerful vehicles that can keep mortally wounded Space Marines alive to continue their fight to save the Imperium. 9107502Dreadnought armor is largely impervious to small arms fire, but is an easier target for heavy weapons like missiles and beam weapons to hit. Dreadnoughts can also crush most objects in their path and can kill most infantry in a single hit. 9107503Ability Might of the Ancients 9107504Legendary Blood Ravens 9107505Chapter histories speak of the "Great Father" Azariah Vidya, first Blood Raven to combine the roles of Chapter Master and Chief Librarian. No official records exist of any leaders before him. 9107506Apocryphal stories recur, however, about four great Blood Ravens who led the Chapter at an even earlier date. One is Alexian, the mightiest warrior in the chapter’s history. 9107507Some say Alexian and Azariah are one and the same, and that their legends are simply mixed together by the millennia. 9107508The Penitent 9107509Tarkus was once convinced by an Eldar Ranger to lead his squad straight into an ambush. The Ranger had approached him under the guise of a truce and had proposed they temporarily work together against their common enemy, the Orks. 9107510Tarkus was the sole survivor of the ambush and has never forgiven himself for the deaths of his men. The fact that the deceitful Eldar Ranger escaped the fight also weighs upon him and kindles a deep hatred for the Eldar that has not lessened with time. 9107511Ability Grenadier 9107512The Lessons of Cyrus 9107513A scout, an assassin and a warrior, Cyrus is above all a teacher. He remains a scout sergeant in order to train the young initiates who are to become Blood Ravens. 9107514Cyrus is a demanding sergeant, but he is also patient and fair-minded, and these traits inspire fanatical devotion from his initiates. Among Blood Raven scouts, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Chapter. 9107515Ability Immolate 9107516The Burning Abbey 9107517Avitus was among the first Blood Ravens to arrive to support Davian Thule in his assault on the Black Abbey of Vespa. He was also one of the last to leave the abbey, having made sure the foul place burned entirely to the ground. 9107518Ability Clear Out 9107519Champion of Legis 9107520During the Legis Uprising, Meridian s largest spire-city was thrown into anarchy, and adepts of various strata each declared themselves the preeminent authority and went to war. 9107521A Blood Raven squad deployed into the worst of the chaos to secure Chapter gene-records put at risk. During this deployment, Captain Thule spotted a young Thaddeus holding off maddened rioters. 9107522Davian Thule and Kasr Sonnen 9107523Just prior to the Kronus Campaign, Davian Thule led the Blood Ravens 4th company to the fortress world of Cadia to fight off a large incursion by the traitor legions. 9107524Thule’s arrival was spectacularly timed, and his troops dropped right into the midst a massive column of Iron Warriors bound for the city of Kasr Sonnen. Heavy losses were inflicted on the Iron Warriors, and they were thrown into disarray. 9107525Cyrene 9107526The garden world of Cyrene was once the pride of Sub-Sector Aurelia and the Blood Ravens most important recruiting world. Gabriel Angelos was born and raised on Cyrene and was recruited to the Blood Ravens when he triumphed in the Blood Trials. 9107527A few centuries ago, there were rumors that the nobles of Cyrene were plotting treason against the Emperor himself. The Inquisition caught wind of these rumors and eventually exterminated the entire planet as an example to neighboring sectors. 9107528Gabriel is now among the last few survivors of Cyrene. 9107529The Primarchs 9107530The Primarchs were warriors created directly from the genetic template of the Emperor himself. Standing nearly ten feet in height, with superhuman strength, speed and mental capacity, the Primarchs were second only to their father in glory and might. 9107531The Golden Throne 9107532The Emperor has sat immobile on his Golden Throne for ten thousand years. Imperial authorities, however, insist that his spirit remains potent and reaches out across the Galaxy to guide his followers. 9107533Computer has taken over for player %1NAME% 9107534No Winner 9107535Water Pump 9107537Civilian Structure 9107538Civilian Structure 9107539Civilian Structure 9107540Civilian Structure 9107541Civilian Structure 9107549Guard Tower 9107550Guard Tower 9107551Civilian Structure 9107552Civilian Structure 9107553Right-click to have infantry enter this structure. 9107554Lictor s location 9107555Right-click to have infantry enter this structure. 9107556Right-click to have infantry enter this structure. 9107557Right-click to have infantry enter this structure. 9107558Right-click to have infantry enter this structure. 9107559Right-click to have infantry enter this structure. 9107560Right-click to have infantry enter this structure. 9107561Right-click to have infantry enter this structure. 9107562Right-click to have infantry enter this structure. 9107563Power Generator 9107564Power Generator 9107565Right-click to activate. 9107566Right-click to activate. 9107567Keep playing (%1TIMELEFT%) 9107568Dispute 9107569Capture, Capture, Capture 9107570Your units should never be idle; if they aren t fighting they should be capturing a point. 9107571Sergeants 9107572A lot of squads can add sergeant troops for additional buffs and abilities. 9107573Capturing enemy listening posts 9107574Destroying enemy Listening Posts and then capturing the point will also capture any Energy Generators built on that point. 9107575Get wargear 9107576Choose wargear items that compliment one another. 9107577Go over them! 9107578Units that can jump or teleport are great counters to entrenched suppression weapons. 9107579Hold your ground! 9107580Heavy bolter devastator squads deal more damage the closer a unit gets to it. 9107581Let your base give a helping hand 9107582In multiplayer, the headquarters projects an aura that quickly heals your units. Lure your enemies there to gain the advantage if it seems like an equal fight. 9107583Heavy cover vs. Buildings 9107584Infantry in buildings are vulnerable to flamers, snipers and grenades. Additionally, infantry in heavy cover get a better cover bonus than those inside a building, so you can overwhelm garrisoned troops by making use of heavy cover. 9107585Detector units 9107586Infiltrated units are only partially revealed when they attack and still have defensive bonuses. Detector units fully reveal enemy infiltrated units and can spot them from farther away. 9107587Leaders and upgrades 9107588Purchase leaders and upgrades for your squads. 9107589Orks like fightin ! 9107590Even Ork Shootas will engage you in melee combat if you get too close 9107591Live to fight another day 9107592Having a squad Fall Back is always preferable to losing it. Units can be reinforced for cheaper cost and shorter times than it would take to buy a new squad. 9107593Reviving an allied commander 9107594Reviving an allied commander gives your hero experience and saves your teammate from having to spend resources to revive his commander. 9107595Resource your way to victory 9107596Securing resource points first will give the player military strength advantage to take Victory Points at will. 9107597Moving units quickly around the map 9107598Set your Rally Point to Webway Gates and Ravener tunnels to send newly built units through them. 9107599Heavy but slow 9107600Set-up weapons like Heavy Bolters and Shuriken Cannon Platforms have a limited firing arc and are vulnerable to flanking attacks. 9107601Enjoy the view 9107602Units take less damage and can not die during sync kills. 9107603Use Fall Back 9107604Fall Back when you think you are outnumbered, don t fight. By saving your troops you will be able to field a larger army later in the game. 9107605Remote detonators 9107606Use Scout Sergeants to set Remote Detonaters next to empty buildings, and leave a surprise for the enemy the next time they try to use one! 9107607Use the minimap 9107608You can issue move and attack move orders on the minimap, just as you would in the main view. 9107609Ravener rampage 9107610When playing as the Ravener Alpha, equip the Acid Splatter and Toxic Miasma wargear upgrades to turn your Commander into a devastating AoE melee attacker. 9107611Ravener durability 9107612Equip the Reflective Carapace wargear to reduce damage taken as you exact a heavy toll upon your enemies! 9107613Defend your generators 9107614If an enemy captures a strategic point controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 9107615Keep your hero alive and fighting 9107616Every kill grants experience and helps your hero level up. A high-level hero with the right wargear can face an entire army without fear. 9107617Who says Marines don t look good in pink? 9107618Use the Army Painter to customize your armies with unique color schemes. 9107619Fight another day 9107620Avoid fighting a losing battle use the Fall Back button to retreat your troops. 9107621Mix up your team 9107622In team games, surprise your opponents with unique strategies using combinations of different hero types. 9107623Keep your eye on the prize 9107624Tanks are vulnerable from the side and from behind. Remember to keep your vehicle s front armor pointed towards your enemy. 9107625Reinforcing your squad 9107626It is cheaper to reinforce your squad than build a new one. Retreat your units to your headquarters to avoid taking unnecessary losses. 9107629Unit Accuracy 9107630Units that are moving are less accurate when firing than when stationary. 9107631Don t fire and forget 9107632Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9107633Hive Mind and Tyranid Units 9107634Certain Tyranid units, like Warriors and Zoanthropes have a stronger connection to the hive mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9107635Death from above 9107636Drop pods make excellent weapons as well as provide reinforcements 9107637Damaging vehicles the good, old-fashioned way 9107638Enemy tank ruining your day? Left your Melta Bombs at home? Many melee weapons, such as Power Weapons, are effective at damaging vehicles. 9107639Flash Grenades + Demolition Charges 9107640Demolition charges have a long detonation timer and may not be very effective versus moving targets, but when combined with a flash grenade or other weapon that causes stun, they can be devastating 9107641Keep em distracted 9107642Use your melee units to keep powerful ranged weapons from firing on you. 9107643Medkits 9107644Keep one squad equipped with medkits a little back from the fight in case your forward units fall in battle. 9107645Weapon secondary effects 9107646Note the various benefits on wargear; some weapons may deal less damage per second, but offer other secondary effects when attacking. 9107647Using turrets effectively 9107648Turrets are best used to protect important resources or control key chokepoints on the map 9107649Right weapon for the right job 9107650Grenades are best for anti-infantry. Demolition charges have longer fuses, higher damage and are best for structures. 9107651Shotguns 9107652The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9107653Upgrading multiple squads 9107654Some abilities can be upgraded to affect multiple squads; look for ways to maximize your fighting force s efficiency. 9107655Measure twice, cut once 9107656Some abilities may appear to overlap each other. Be sure to plan ahead and see what squads you prefer to use in different situations. 9107657Cover comes in all shapes and sizes 9107658Tall walls and vegetation can completely block the line of sight from enemies to your units. Use this to ambush them, or throw grenades over the wall with impunity. 9107659The enemy has grenades too! 9107660Move away from explosives thrown at your squads before the timer above them counts down to zero. 9107661Jump abililty 9107662Use the Jump ability to knock down enemy infantry and buy time for your other squads to get into position. If your Assault squad is taking damage, jump away! 9107663Use cover when possible 9107664Units in cover take less damage, less suppression, and recover from suppression faster than units in the open. 9107665Using buildings as cover 9107666Buildings offer great protection for your troops. Some armies can occupy these buildings to deploy more units. 9107667Divide and conquer 9107668Flanking enemy squads is an effective tactic; you can negate cover by firing from the side. 9107669Suppressing units 9107670Attacking with a longer range unit, or using suppression, for instance, and then closing with a short range unit is a good tactic. 9107671Queue your commands 9107672Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose. 9107673Units in cover 9107674When units are in heavy cover, direct assaults are not advised. However, you can use grenades and flamers to counter the benefits of cover. 9107675Lay down some suppression fire 9107676Suppression fire can slow units down, forcing them to remain in your area of fire for longer. 9107677Is that the sound of death I hear? 9107678You can hear enemy vehicles and infantry approach even through the Fog of War. 9107679Unit suppression 9107680Units garrisoned in buildings and vehicles cannot be suppressed. 9107681Unit Facing 9107682Some units need to be set up to face the right direction, such as heavy bolter and anti-vehicle crews. Hold the right mouse button down and drag in the direction you want them to face. 9107683Assign Control Groups to Manage Your Forces 9107684Press Control + [a number] to assign a group, then press the number to reselect it later. 9107685Environmental cover 9107686Be mindful when destroying cover. Even though you ve denied it to your enemy, you may find yourself without any for yourself if you have to fall back to that location. 9107687Burn them alive 9107688Flamers deal extra damage to units in buildings and cover. 9107689Jump packs are your friend 9107690Clear impassable chasms and walls with the Jump ability. 9107691Flanking cover 9107692Cover is directional. Flanking enemy positions will neutralize their cover bonuses. 9107693Eldar like runnin 9107694Ranged Eldar Squads will do their best to keep you at range while fighting 9107695Is it getting warmer in here? 9107696Flamers are great for dealing with enemies in cover. 9107697Grenade tactics 9107698Grenades are an effective way to manage an overwhelming situation. 9107699Breaking defensive formations 9107700Is your enemy too dug in to approach? Jump units such as Assault Marines are perfect for getting in close and breaking defensive formations. 9107701Power fists vs. Chainswords 9107702Power fists may be great versus vehicles, but they attack slower than chainswords. 9107703Defeating units in cover 9107704Squads in cover will take more damage from flames. 9107705Hotkeys 9107706Taking the time to learn hotkeys will streamline your gameplay and make for more efficient micro-management. 9107707Cover bonus 9107708The flashing object next to a right-click move order means that object will provide cover to that squad. 9107709Terminator Armor 9107710Units in Terminator Armor cannot be suppressed by enemy fire. 9107711Vehicle units are resistant to small arms fire 9107712Bolter rounds won t harm vehicles. Use anti-vehicle weapons such as melta bombs and missile launchers to damage them. 9107713Oops, sorry. 9107714Watch where you throw grenades. Allies are affected by the blast. 9107715Warboss 9107716You ve selected the Warboss. The largest and most powerful Ork, he excels at melee combat. 9107717Kommando 9107718You ve selected the Kommando. The Kommando is a stealth expert who ambushes his prey. 9107719Techmarine 9107720You ve selected the Techmarine. The Techmarine is a defensive specialist who constructs turrets to defend territory and a teleporter relay to reinforce allies. 9107721Apothecary 9107722You ve selected the Apothecary. The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities. 9107724Right-click to occupy. 9107725Civilian Structure 9107726Right-click to occupy. 9107727Right-click to occupy. 9107728Right-click to occupy. 9107729Right-click to occupy. 9107730Right-click to occupy. 9107731Right-click to occupy. 9107732Capture 9107733Right-click to occupy. 9107734Bunker 9107735Bunker 9107736Angel Gate Control Tower 9107737Guard Tower 9107738Military Structure 9107739Military Structure 9107740Military Structure 9107741Military Structure 9107742Capillary Vein 9107743Right-click to administer poison 9107745Right-click to occupy 9107746Right-click to occupy 9107747Right-click to occupy 9107748Right-click to occupy 9107749Right-click to occupy 9107750Right-click to occupy 9107751Right-click to occupy 9107752Right-click to occupy 9107753Right-click to occupy 9107755Right-click to occupy 9107756Right-click to occupy 9107757Right-click to occupy 9107758Right-click to occupy 9107759Right-click to occupy 9107760Civilian Structure 9107761Civilian Structure 9107762Guard Tower 9107763Civilian Structure 9107764Civilian Structure 9107765Civilian Structure 9107766Guard Tower 9107767Guard Tower 9107768Civilian Structure 9107770Civilian Structure 9107771Civilian Structure 9107772Civilian Structure 9107773Civilian Structure 9107774Bunker 9107775Angel Gate 9107813Used by Davian Thule during the assault on the catacombs of Kronus, this master-crafted plasma pistol is said to have blazed with unprecedented power as Captain Thule fired it at the unholy essence of the Nightbringer. 9107820Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9107821Hawk Turquoise 9107822Blood Red 9107823Blazing Orange 9107824Midnight Blue 9107825Shining Gold 9107826Boltgun Metal 9107827Chainmail 9107828Bleached Bone 9107829Skull White 9107830Dwarf Bronze 9107831Bad Moon Yellow 9107832Bestial Brown 9107833Blue Ink 9107834Brazen Brass 9107835Bronzed Flesh 9107836Brown Ink 9107837Bubonic Brown 9107838Burnished Gold 9107839Camo Green 9107840Catachan Green 9107841Chestnut Ink 9107842Codex Grey 9107843Dark Angels Green 9107844Dark Flesh 9107845Dark Green Ink 9107846Desert Yellow 9107847Dwarf Flesh 9107848Elf Flesh 9107849Enchanted Blue 9107850Fiery Orange 9107851Flesh Wash 9107852Fortress Grey 9107853Goblin Green 9107854Golden Yellow 9107855Graveyard Earth 9107856Ice Blue 9107857Kommando Khaki 9107858Liche Purple 9107859Magenta Ink 9107860Mithril Silver 9107861Purple Ink 9107862Red Gore 9107863Red Ink 9107864Regal Blue 9107865Ultramarines Blue 9107866Rotting Flesh 9107867Scab Red 9107868Scaly Green 9107869Scorched Brown 9107870Scorpion Green 9107871Shadow Grey 9107872Snakebite Leather 9107873Snot Green 9107874Space Wolves Grey 9107875Sunburst Yellow 9107876Tanned Flesh 9107877Tentacle Pink 9107878Terracotta 9107879Tin Bitz 9107880Vermin Brown 9107881Vomit Brown 9107882Warlock Purple 9107883Chaos Black 9107884Loading… 9107885The Wailing Doom 9107886The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9107895Tarkus (with Trait) 9107902Collect the biosample with your Force Commander from this reclamation pool 9107903Bolter 9107904Bolter 9107905Bolter 9107978Merciless Strike 9107979Lash out at a specified target with an explosive short-ranged melee attack. 9107980Twin-Linked Big Shoota 9107981Twin-Linked Burna 9107985Tarkus managed to neutralize a Tomb Spyder in the critical moments while the detonator was being armed. With no weapon that could damage the Necron horror, Tarkus rushed into the face of the Tomb Spyder and held a frag grenade in a joint near the head. 9107986The explosion crippled the Tomb Spyder, but resulted in the loss of Tarkus left hand and forearm (since replaced by cybernetics) and the heavy scarring on the left side of his face. 9107987This was a turning point in the battle and gave the detonator time to go into failsafe mode. 9107988After decades of resistance from Captain Indrick Boreale, Cyrus finally requested to serve under Captain Davian Thule. Thule was quickly convinced and soon began to implement many of Cyrus s tactics as a matter of course. 9107989"Cyrus is no fool," Thule would often remark. "There is a reason he chooses to remain a Scout Sergeant. In a few centuries there will not be a Blood Raven left who hasn t been molded by this thinking." 9107990Avitus s hatred spiked to new heights during the battle of Victory Bay on Kronus. Cracking the Guardsmen s defenses was a savage and bloody affair, which cost the lives of two of Avitus s squad mates. 9107991Thaddeus is the first Blood Raven to be recruited from Meridian in nearly 700 years. The Blood Ravens had stopped gathering recruits from Meridian in recent centuries because all prospects from the planet had perpetually failed to place in the blood trials. 9107992All of this changed when Davian Thule put Thaddeus forward as a candidate 80 years ago. Some have expressed doubt that a native of Meridian has the mental toughness to be a Blood Raven, but Thaddeus has continued to prove himself on the battlefield time and time again. 9107993The promotion was mandated by the Chapter Master himself and was sustained in the face of considerable resistance, in spite of the fact that the Chapter Master had never met %1COMMANDER% in person. 9107994Records later revealed that the promotion was first decreed a full year before the Hadrian campaign began and simply did not go into effect until after the Hadrian campaign had concluded. 9107995Powering a Dreadnought armature is hard on a mind, especially in a body that is mortally wounded. For this reason, Dreadnoughts spend much of their time in an inert resting state between missions. 9107996Avitus and Davian Thule have served together since the two of them were Scout Marines centuries ago. Even when they were initiates, Thule was one of the few Marines exempt from Avitus s disdain, and that actually managed to earn his grudging respect. 9107997Thule often remarked that he would have been no match for Morgana without Avitus s suppressive fire. 9107998Seeing one man standing against hundreds inspired Thule. He recruited the courageous youth to be a Blood Raven. 9107999When word was received that the Black Legion was en route to support the Iron Warriors, Thule was ordered to immediately withdraw by the Blood Ravens Chapter Master. Thule initially ignored the order and continued to press his advantage, but finally relented when the Chapter Master threatened to relieve him of his command. The Cadian Regiments withstood the second assault alone, but losses were heavy. 9108000Imperial records indicate that the Blood Ravens have never faced the Black Legion in combat and that this was not the first time they have actively avoided an engagement with them. 9108001The original Space Marine legions were created from the genetic templates of the individual Primarchs, and all Space Marine Chapters can trace their lineage to one or more of the Primarchs. 9108002The Blood Ravens are an exception to this rule. They have no knowledge of their Primarch, and their records only date back to the 36th millennium. 9108003Enemies of the Imperium insist that the Emperor is actually dead and contemptuously refer to him as the "Carrion Lord" and the "Corpse God." 9108004It is said that a thousand psykers are sacrificed daily to keep the Emperor s mind and body alive. 9108005Twin-Linked Big Shoota 9108006Twin-Linked Burna 9108008Buzzsaw Powerklaw 9108009Buzzsaw Powerklaw 9108010Teleporter Relay 9108011Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108012Teleporter Relay Beacon 9108013Building 9108014Click and target area 9108015New Mission on %1MAP% 9108019To Victory! 9108020Charge to a specifed location with the Chapter s vigor, smashing through objects and knocking enemies back. 9108021Click and target area 9108027Host Disconnected 9108028The host has disconnected. You will now be returned to the Main Menu. 9108037Prime Gene Sample 9108038Victory will reduce planetary infestation (%1NUM%) 9108039vICTORY WILL 9108044Prime Gene Sample - Victory reduces planetary infestation (%1NUM%) 9108045Collect Prime Gene Samples (%1SOFAR%/%2TOTAL%) 9108046Collect 5 Prime Tyranid Gene Samples 9108047Click to deploy 9108048Click to deploy 9108049Click to deploy 9108050Click to deploy 9108051Name your army! 9108052Prime Gene Sample - Victory reduces planetary infestation (-1) 9108053Prime Gene Sample - Victory reduces planetary infestation (-2) 9108054Race 9108055Break suppression and heal nearby allies. 9108056Rank Symbol 9108057Signifying the rank of Force Commander, the Laurels of Command allow him to equip special wargear that grants additional bonuses and abilities. 9108059Go to Hand-to-Hand! 9108060Client Disconnected 9108061The client has disconnected. 9108062COMPLETE 9108063Rendezvous with Tarkus 9108064Meet with Tarkus 9108065This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian and Sub-Sector Aurelia. 9108066The Secrets of Angel Forge 9108067Tyranid Lictor 9108068Teleporter Relay 9108069Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108070Teleporter Relay Beacon 9108071Building 9108072Click and target area 9108073Smash! Maim! Destroy! 9108074Tyranid Lictor Boss 9108075Lictor 9108076Tyranicus Chameleo 9108077Mouse Acceleration 9108078Camera Panning 9108079Default Team Colors 9108082Quicktip Hints 9108083Level 2 Stronghold 9108084Level 2 Stronghold 9108085Level 2 Stronghold 9108086Tyranid Lictor 9108087Smash! Maim! Destroy! 9108088Tyranid Lictor Boss 9108089Lictor 9108090Tyranicus Chameleo 9108091Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108092Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108093Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108094Throw anti-infantry explosive that deals good damage regardless of cover. 9108095Throw anti-infantry explosive that deals good damage regardless of cover. 9108096Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9108097Click and select a target 9108098Fire a high-powered anti-infantry round with very long range. 9108099Click and select a target 9108100Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9108101Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9108102Call in a massive orbital strike capable of destroying even the heaviest units. 9108103Call in a massive orbital strike capable of destroying even the heaviest units. 9108104Call in a massive orbital strike capable of destroying even the heaviest units. 9108105Ignite the ground with promethium dealing damage over time. 9108106Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108107Break suppression and heal nearby allies. 9108108Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9108109Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9108110Teleport to the designated location. 9108111Break suppression and reduce incoming ranged damage at the cost of movement speed. 9108112Maintain sustained bolter fire, suppressing enemy troops. 9108113Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9108114Throw a demolition charge which deals heavy damage to buildings and units in an area. 9108116Repair damage done to an allied vehicle, walker, generator or turret. 9108117Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9108118Revive nearby incapacitated squad leaders and heal nearby squads. 9108119Throw anti-vehicle explosive. 9108120Lash out at a specified target with an explosive short-ranged melee attack. 9108125Click and target location 9108128Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9108129Swing Avitus s weapon, knocking away nearby enemies. 9108132Not Used 9108135Complete %1MISSION% 9108136Drag the squads from the left pane to the right pane to deploy them in the next mission. 9108141!9108141 9108142!9108142 9108143!9108143 9108144!9108144 9108145!9108145 9108146Orbital Bombardment 9108147Call in a massive orbital strike capable of destroying even the heaviest units. 9108148Click and target area 9108150Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108152 9108153Defeat Eldar on Meridian (%1SOFAR%/%2TOTAL%) 9108154Defeat the Eldar raiding Meridian 9108158Banshee Exarch Armor - Common 9108159Defend the Imperial Shrine on Capital Spire 9108169Venom Cannon 9108170Astartes MK Vb 9108171340 Damage 9108174Victory reduces infestation (-1) 9108179Monster of Meridian 9108180Victory reduces infestation (-2) 9108199Tarkus (with Trait) 9108201Devil in the Spires 9108219Do not show hero selection when entering a multiplayer game. 9108220Do not show hero selection when entering a multiplayer game. 9108222Return to Angel Forge 9108225Not Used 9108228Not Used 9108231Not Used 9108232Incendiary Strike 9108233Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108234Click and target area 9108235Melee Upgrade 9108236Mk VII Commander Issue Power Supply 9108237Can Only be Replaced, Not Removed 9108238The Commander s Power Supply is fitted with the latest drivers and able to receive special items that grant additional abilities. 9108239Blessing 9108240A channeled beam that heals the target of its wounds. Drains energy while casting. 9108241A channeled beam that heals the target of its wounds. Drains energy while casting. 9108242Click and target allied vehicle 9108258Infiltrate Cyrus 9108259Click and target area 9108260Battle Equipment 9108268Level 3 Webway Assembly 9108269Space Marine Proximity Mine 9108270Mines detonate when enemies come within proximity. 9108271Proximity Mine 9108289Choppa 9108297Frag Grenade 9108298Throw anti-infantry explosive that deals good damage regardless of cover. 9108299Throw anti-infantry explosive that deals good damage regardless of cover. 9108300Click and target location 9108305DEFAULT Suppression Weapon 9108306Level 2 Hive 9108307Burnaz n Bitz 9108308Equips Deff Dread with Burnas and Extra Armor. 9108309Equip flamethrower 9108315Big Shoota Boy 9108316Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108317Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108318Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108319Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108320Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108321Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah 9108322Ork Mek 9108323Mek 9108324Commander 9108325Can Only be Replaced, Not Removed 9108326Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108327Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108328Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108329Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108330Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108333Assault Cannon 9108334Assault Cannon 9108335Assault Cannon 9108336Assault Cannon 9108337Assault Cannon 9108338Assault Cannon 9108339Anti-Vehicle Weapon 9108340Missile Launcher 9108341Missile Launcher 9108342Missile Launcher 9108343Artificer Jordanos masterwork, this rifle is the most prized item in the armory of the Blood Ravens 10th company. It is traditionally reserved for use by the company s most veteran Scout sergeants during assassination missions handed down from the Chapter Master himself. 9108344How to use Battle Cry 9108345Unit Information Panel 9108346Using Attack-Move Commands 9108347Ork Assault Broken 9108348Using Heavy Weapons 9108349Attacking With Heavy Weapons 9108350Using High Powered Shot 9108357Click to reinforce 9108362Flesh Hooks 9108363Fire terrible hooks to damage enemy infantry and pull the target towards you. 9108364Click and target enemy unit 9108366Reinforce Lootas 9108367Call down a barrage from allied Imperial Guard artillery positions. 9108368Activated Power Nodes allow you to build power generators. 9108369Bonus Intelligence 9108370Elite 9108371Opponent uses superior troops. 9108372Bio-Feedback 9108373Render all squads temporarily invulnerable. 9108376Not Used 9108377Complete "Greenskin Armor" 9108378Deactivate Ancient Defender ability 9108379Deactivate Ancient Defender ability 9108380Deactivate Ancient Defender ability 9108381Deactivate Ancient Defender ability 9108382Deactivate Ancient Defender ability 9108384Ork War Trukk 9108385Ork War Trukk 9108386Wartrukk 9108387Ork Light Armor 9108388Ork Wartrukk 9108389Melee Resistance Aura 9108390Take half melee damage. 9108391Activate aura 9108392Bolter 9108393DEFAULT Weapon 9108394Can Only be Replaced, Not Removed 9108396Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9108402All Bolters grant Cyrus the "Suppressive Fire" ability, allowing him to pin down a targeted enemy force for a short time. 9108403Defend 9108404Special Assignment 9108405Priority Target 9108413Remote Detonation Device 9108414Remote Detonation Device 9108421Remote Detonation Device 9108422Remote Detonation Device 9108423Large blast radius when destroyed 9108424Large blast radius when destroyed 9108425Select the squad who placed the device to detonate the device 9108426Select the squad who placed the device to detonate the device 9108427Avatar 9108428Orks and Eldar Defeated 9108429Limited Deployment 9108430NOT USED 9108431Tyranid Hormagaunt 9108432Tips 9108433All 9108434Termagant 9108435Consume mass quantities! 9108436Tyranid Hormagaunt 9108437Hormagaunt 9108438Gauntii Gladius
https://w.atwiki.jp/jurisure/pages/49.html
☆過去スレPart1001-1100 ※リンクミス等発見した場合、正しい情報へと修正してください。 編集方法が分からない場合においては、住民交流所への報告をお願いします。 ※@wikiの1ページの容量制限回避の為に、過去スレをページ分けしました。 DATをアップロードする際には、過去スレDAT倉庫へお願いします。 1001-1050 +... 【SKE48】松井珠理奈応援スレ☆1001【ご飯をクエッ☆】 【SKE48】松井珠理奈応援スレ☆1002【Thanks☆会長】 【SKE48】松井珠理奈応援スレ☆1003【タモリポジ☆】 【SKE48】松井珠理奈応援スレ☆1004【Mステ大声センター☆】 【SKE48】松井珠理奈応援スレ☆1005【青チェック☆】 【SKE48】松井珠理奈応援スレ☆1006【ダイブ無理☆】 【SKE48】松井珠理奈応援スレ☆1007【鰹尻に輪ゴム☆】 【SKE48】松井珠理奈応援スレ☆1008【モバメ初日5通☆】 【SKE48】松井珠理奈応援スレ☆1009【かわうぃーね☆】 【SKE48】松井珠理奈応援スレ☆1010【筋肉痛~♪☆】 【SKE48】松井珠理奈応援スレ☆1011【手袋おにゅう】 【SKE48】松井珠理奈応援スレ☆1012【ラブベ表紙】 【SKE48】松井珠理奈応援スレ☆1013【耳がはえた☆】 【SKE48】松井珠理奈応援スレ☆1014【子供ギャグ☆】 【SKE48】松井珠理奈応援スレ☆1015【サンキュータツオ☆】 【SKE48】松井珠理奈応援スレ☆1016【充電完了↑↑】 【SKE48】松井珠理奈応援スレ☆1017【綿棒☆まつげ】 【SKE48】松井珠理奈応援スレ☆1018【茶ぱっつん☆】 【SKE48】松井珠理奈応援スレ☆1019【はい☆ぼーず】 【SKE48】松井珠理奈応援スレ☆1020【でん(^∀^)ノ】 【SKE48】松井珠理奈応援スレ☆1021【走れ!メロス☆】 【SKE48】松井珠理奈応援スレ☆1022【メロス松井☆】 【SKE48】松井珠理奈応援スレ☆1023【ジュリ男カワユス☆】 【SKE48】松井珠理奈応援スレ☆1024【可愛い祭り☆】 【SKE48】松井珠理奈応援スレ☆1025【1人カラオケ☆】 【SKE48】松井珠理奈応援スレ☆1026【コーンなに☆】 【SKE48】松井珠理奈応援スレ☆1027【不思議写真☆】 【SKE48】松井珠理奈応援スレ☆1028【じゅりメロディ☆】 【SKE48】松井珠理奈応援スレ☆1029【知らんプリン☆】 【SKE48】松井珠理奈応援スレ☆1030【幼い☆☆☆】 【SKE48】松井珠理奈応援スレ☆1031【オキドキ☆ドキドキ】 【SKE48】松井珠理奈応援スレ☆1032【強い気持ち☆】 【SKE48】松井珠理奈応援スレ☆1033【ジャンケン☆】 【SKE48】松井珠理奈応援スレ☆1034【赤い特攻服☆】 【SKE48】松井珠理奈応援スレ☆1035【珠理奈コール☆】 【SKE48】松井珠理奈応援スレ☆1036【SKE魂☆】 【SKE48】松井珠理奈応援スレ☆1037【じゆうにねん】 【SKE48】松井珠理奈応援スレ☆1038【じゅり姉☆】 【SKE48】松井珠理奈応援スレ☆1039【まりこ様大スキ】 【SKE48】松井珠理奈応援スレ☆1040【ジュリジュリレナレナ】 【SKE48】松井珠理奈応援スレ☆1041【中坊ですよ!☆】 【SKE48】松井珠理奈応援スレ☆1042【92人のセンター☆】 【SKE48】松井珠理奈応援スレ☆1043【唇プルプル☆】 【SKE48】松井珠理奈応援スレ☆1044【素敵な1日☆】 【SKE48】松井珠理奈応援スレ☆1045【テヘペロ☆】 【SKE48】松井珠理奈応援スレ☆1046【しまうます☆】 【SKE48】松井珠理奈応援スレ☆1047【変態カメラマン☆】 【SKE48】松井珠理奈応援スレ☆1048【まだまだ子供】 【SKE48】松井珠理奈応援スレ☆1049【みてみてー♪】 【SKE48】松井珠理奈応援スレ☆1050【よ!こ!わ!け!】 1051-1100 +... 【SKE48】松井珠理奈応援スレ☆1051【オキドキいくぞー】 【SKE48】松井珠理奈応援スレ☆1052【新しい1歩☆】 【SKE48】松井珠理奈応援スレ☆1053【パパ言うな☆】 【SKE48】松井珠理奈応援スレ☆1054【キャメルクラッチ☆】 【SKE48】松井珠理奈応援スレ☆1055【ジュリーテール☆】 【SKE48】松井珠理奈応援スレ☆1056【味なき子☆】 【SKE48】松井珠理奈応援スレ☆1057【赤い階段☆】 【SKE48】松井珠理奈応援スレ☆1058【FFみたいな☆】 【SKE48】松井珠理奈応援スレ☆1059【妬いちゃうぞ】 【SKE48】松井珠理奈応援スレ☆1060【ライだーすー☆】 【SKE48】松井珠理奈応援スレ☆1061【ぶどう缶☆】 【SKE48】松井珠理奈応援スレ☆1062【ラブ注入☆】 【SKE48】松井珠理奈応援スレ☆1063【豚さん野郎☆】 【SKE48】松井珠理奈応援スレ☆1064【舞台挨拶☆】 【SKE48】松井珠理奈応援スレ☆1065【ワヤ顔☆】 【SKE48】松井珠理奈応援スレ☆1066【そろそろソロ】 【SKE48】松井珠理奈応援スレ☆1067【睡魔せん☆】 【SKE48】松井珠理奈応援スレ☆1068【鬼太郎システム☆】 【SKE48】松井珠理奈応援スレ☆1069【パン☆ふきん】 【SKE48】松井珠理奈応援スレ☆1070【愛してるよっ】 【SKE48】松井珠理奈応援スレ☆1071【まりあつ鍋☆】 【SKE48】松井珠理奈応援スレ☆1072【14ちゃい☆】 【SKE48】松井珠理奈応援スレ☆1073【真那カメラマン☆】 【SKE48】松井珠理奈応援スレ☆1074【お気にだお☆】 【SKE48】松井珠理奈応援スレ☆1075【体重もヘルシー☆】 【SKE48】松井珠理奈応援スレ☆1076【じゅりのん☆】 【SKE48】松井珠理奈応援スレ☆1077【素敵な関係☆】 【SKE48】松井珠理奈応援スレ☆1078【子どもちゃん】 【SKE48】松井珠理奈応援スレ☆1079【眠り姫☆】 【SKE48】松井珠理奈応援スレ☆1080【オキドキ↑↑↑☆】 【SKE48】松井珠理奈応援スレ☆1081【いいバッター☆】 【SKE48】松井珠理奈応援スレ☆1082【男装握手会☆】 【SKE48】松井珠理奈応援スレ☆1083【ネコ耳パーカー☆】 【SKE48】松井珠理奈応援スレ☆1084【オキドキ週間1位】 【SKE48】松井珠理奈応援スレ☆1085【人質なう☆】 【SKE48】松井珠理奈応援スレ☆1086【八割じゅりな】 【SKE48】松井珠理奈応援スレ☆1087【( ´θ`)ノ☆】 【SKE48】松井珠理奈応援スレ☆1088【わがコレ解禁】 【SKE48】松井珠理奈応援スレ☆1089【SBD大満足☆】 【SKE48】松井珠理奈応援スレ☆1090【ちんじゅり☆】 【SKE48】松井珠理奈応援スレ☆1091【お休みなぽん】 【SKE48】松井珠理奈応援スレ☆1092【世直し忍法帳】 【SKE48】松井珠理奈応援スレ☆1093【両手に華☆】 【SKE48】松井珠理奈応援スレ☆1094【さぼってん☆】 【SKE48】松井珠理奈応援スレ☆1095【あの曲☆】 【SKE48】松井珠理奈応援スレ☆1096【片想いFinally】 【SKE48】松井珠理奈応援スレ☆1097【ジュリ+クミ=WAYA!】 【SKE48】松井珠理奈応援スレ☆1098【ちゅり誕生日】 【SKE48】松井珠理奈応援スレ☆1098【名探偵ジュリナ☆】※実質☆1099 【SKE48】松井珠理奈応援スレ☆1100【☆祝1100☆】
https://w.atwiki.jp/f07c/pages/28.html
動作確認済みモバイルバッテリー一覧 動作が確認できたもの(※動作を保証するものではないことに注意。) メーカー 製品名 型番 バッテリー容量 最大出力電流量 標準価格 SANWA SUPPLY USB出力付ポータブルバッテリー電源(ブラック) BTN-DC2BK ※1 1000mA 2,709円 SANWA SUPPLY USB出力付ポータブルバッテリー電源(ホワイト) BTN-DC2W ※1 1000mA 2,709円 SANYO eneloop stick booster KBC-D1 ※1 500mA オープン SANYO eneloop mobile booster KBC-L2BS 非公開 1000mA オープン SANYO eneloop mobile booster KBC-E1AS 非公開 500mA オープン エグゼモード株式会社(aigo) Legacyシリーズ ソーラーチャージャー I2911 4200mAh 1000mA 9,500円 Panasonic USB対応モバイル電源パック QE-PL201 5400mAh 1500mA 3,570円~ ※1使用する電池によって異なります。
https://w.atwiki.jp/sm64sr/pages/25.html
Non-TAS The Angry Sun s Pyramid Climb Time Player 動画URL 備考 19"40 Aris http //www.youtube.com/watch?v=X0k5bGdbRrY 19"56 Lyfey http //www.youtube.com/watch?v=4Z05qJyssls 24"63 MrIvan97 http //www.youtube.com/watch?v=OrD-fXO8qDo Sandy Race With Koopa The Quick Time Player 動画URL 備考 40"63 Aris http //www.nicovideo.jp/watch/1366430713 41"20 Aris http //www.youtube.com/watch?v=zV13nYeSWDQ 44"46 MrIvan97 http //www.youtube.com/watch?v=OrD-fXO8qDo Ancient Treasure Inside The Pyramid Time Player 動画URL 備考 27"63 Lyfey http //www.youtube.com/watch?v=mTNt6yAx6M4 27"93 Aris http //www.nicovideo.jp/watch/1366430713 28"30 Aris http //www.youtube.com/watch?v=kdOEIcVPMnQ 28"63 Lyfey http //www.youtube.com/watch?v=etGcHZ5tN4g 42"76 MrIvan97 http //www.youtube.com/watch?v=OrD-fXO8qDo 8 Rocky Red Coins Time Player 動画URL 備考 52"03 Miracletea http //www.youtube.com/watch?v=1jTzJbvC-ak Glide From The Quicksand Tornado Time Player 動画URL 備考 15"50 Foulc0 http //www.youtube.com/watch?v=TzRUVC8TSAM with keyboard 19"43 popoyoi34 http //www.youtube.com/watch?v=Nige6U8YVv0 20"4 Aris http //www.youtube.com/watch?v=XVlW9w-43-w 22"46 popoyoi34 http //www.youtube.com/watch?v=Lyrj3LDkbqQ 23"73 popoyoi34 http //www.youtube.com/watch?v=7F2hfTUTccY Sinky Spiral Cave Time Player 動画URL 備考 21"80 Aris http //www.youtube.com/watch?v=rDWZ2BLQXm8 Koopa Canyon 100 Coins Time Player 動画URL 備考 1 55"20 MiracleTea http //www.youtube.com/watch?v=-RCUjTj_82g TAS The Angry Sun s Pyramid Climb Time Player 動画URL 備考 Sandy Race With Koopa The Quick Time Player 動画URL 備考 Ancient Treasure Inside The Pyramid Time Player 動画URL 備考 8 Rocky Red Coins Time Player 動画URL 備考 Glide From The Quicksand Tornado Time Player 動画URL 備考 Sinky Spiral Cave Time Player 動画URL 備考 Koopa Canyon 100 Coins Time Player 動画URL 備考
https://w.atwiki.jp/paper/pages/12.html
PONY CANYON http //music.ponycanyon.co.jp/ 2002-09-19 PCCA-01753 MUTE BEAT / STILL ECHO 2002-09-19 PCCA-01754 MUTE BEAT / FLOWER 2002-09-19 PCCA-01755 MUTE BEAT / LOVER S ROCK 2002-09-19 PCCA-01756 MUTE BEAT / MARCH 2002-09-19 PCCA-01757 MUTE BEAT / MUTE BEAT DUB WISE (canceled) 2002-09-19 PCCA-01758 MUTE BEAT / LIVE 2002-11-20 PCCA-01804 Char / Char 2002-11-20 PCCA-01805 Char / THRILL 2002-11-20 PCCA-01806 Char / U・S・J 2002-11-20 PCCA-01807 Char / Char II have a wine 2002-11-20 PCCA-01808 JOHNNY, LOUIS CHAR / FREE SPIRIT 2002-11-20 PCCA-01809 JOHNNY, LOUIS CHAR / tricycle 2002-11-20 PCCA-01810 JOHNNY, LOUIS CHAR / OiRA 2002-11-20 PCCA-01811 ザ・ロッカーズ / WHO TH eROCKERS 2002-11-20 PCCA-01812 V.A. / バーストシティ(爆裂都市) 2002-12-18 PCCA-01813 四人囃子 / PRINTED JELLY 2002-12-18 PCCA-01814 四人囃子 / 包 2002-12-18 PCCA-01815 四人囃子 / NEO-N 2002-11-20 PCCA-01816 TENSAW / TENSAW 2002-11-20 PCCA-01817 子供ばんど / WE LOVE 子供ばんど 2002-11-20 PCCA-01818 子供ばんど / POWER ROCK GENERATION!! 2003-02-19 PCCA-01856 ムーンライダーズ / ANIMAL INDEX 2003-02-19 PCCA-01857 ムーンライダーズ / THE WORST OF MOONRIDERS (2CD) 2003-02-19 PCCA-01858 ムーンライダーズ / DON T TRUST OVER THIRTY 2003-02-19 PCCA-01859 高橋幸宏 / ONCE A FOOL... 2003-02-19 PCCA-01860 高橋幸宏 / ...ONLY WHEN I LAUGH 2003-02-19 PCCA-01861 ザ・ビートニクス / EXITENTIALIST A GO GO -ビートで行こう- 2003-02-19 PCCA-01862 いとうせいこう TINNIE PUNX / 建設的 2005-09-21 PCCA-02185 小島麻由美 / KOJIMA MAYUMI S PAPERBACK 2006-11-15 PCCA-02358 天野月子 / カタログ 2002-07-17 PCCA-80010 SOUL SCREAM feat.YOYO-C / 緑の森 1999-12-17 PCCY-01421 King Crimson "In The Court Of The Crimson King" 2000-03-01 PCCY-01422 King Crimson "In The Wake Of Poseidon" 2000-03-01 PCCY-01423 King Crimson "Lizard" 2000-03-01 PCCY-01424 King Crimson "Islands" 2000-09-20 PCCY-01425 King Crimson "Larks Tongues In Aspic" 2000-09-20 PCCY-01426 King Crimson "Starless And Bible Black" 2000-09-20 PCCY-01427 King Crimson "Red" 2001-04-18 PCCY-01428 King Crimson "Discipline" 2001-04-18 PCCY-01429 King Crimson "Beat" 2001-04-18 PCCY-01430 King Crimson "Three Of A Perfect Pair" 2002-08-21 PCCY-01615 King Crimson "Earthbound" 2002-08-21 PCCY-01616 King Crimson "USA" 2002-08-21 PCCY-01617 King Crimson "Thrak" 2006-02-22 PCCY-01764 ROGER JOSEPH MANNING JR. "SOLID STATE WARRIOR" 1997-03-21 PCCY-01087 King Crimson "Epitaph Volumes One Two" 1997-11-19 PCCY-01180 King Crimson "Epitaph Volumes Three Four" 1999-03-17 PCCY-01356 King Crimson "Cirkus (The Young Persons Guide To King Crimson Live)
https://w.atwiki.jp/hmiku/pages/54513.html
【検索用 100fromaDecade 登録タグ CD CD他 thusCD】 + 目次 目次 CD紹介 曲目 リンク コメント 前作 本作 次作 ANIMAL SCAT COLLECTION 100 from a Decade thus s music 1-20 憂鬱のメメント thus 発売:2023年3月27日 流通:配信 CD紹介 CD名:『100 from a Decade』 曲目 おしなべて衛星 (序曲としてリミックス) パーソナライズド・フローリア (10th Round Remix) トロンボーイの憂鬱 (コンクールリミックス) 過去人 (莠リミックス) 暁鐘の防人 (Decades Remix) 灼 (一炊之夢リミックス) グラスハーツ クロニクル (10th Birthday Remix) クレバス (凍傷之夢リミックス) レベレーション (新約リミックス) レス (残留思念リミックス) ステレオティピカル・ガールフレンド (the best love remix) エレクトロニック・ハートビーツ (Seeking Real Remix) 鈍刃 (百戦錬磨リミックス) 『±0』 (TABULA RASA Remix) (๑•_•) (文化祭リミックス) 光憑 (Final Chapter Remix) シンセボーカル・デフォルト (Technical Bankruptcy Remix) 10段アイスクリーム (Conclusion 100段チャレンジ!) ツツウラウラ ツツウラウラ (instrumental) リンク 各種配信サイト コメント 名前 コメント
https://w.atwiki.jp/fallout3/pages/640.html
Old World Blues - クリーチャー / 010011110110111001100101 HP P 武器 火器 675 6 ミサイルランチャー セキュリトロン分解プラントに配置されている、ユニーク・セキュリトロン。バーサクセキュリトロンと同じく、ディスプレイには醜く歪んだ顔が映し出されている。 火器はミサイルランチャーだけだが、その分こちらに気付くと即座に乱射してくるので厄介。まさに一瞬で大ダメージ+重傷を負わせてくる。 懐に入り込むとミサイルは撃ってこなくなるが、代わりにパンチで応戦してくる。 マギーのアップグレードに必要なホロテープを所持している。 ちなみに、名前はぱっと見でわかるように2進数で表記されている。 これをわかりやすいように16進数に直すと4F6E65となるが、それぞれ1バイトずつASCIIコードに変換すると4F="O"、6E="n"、65="e"、すなわち"One"となる。 リンク The Vault (英wiki)