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CHALLENGES IN DEVELOPING A MANAGEMENT APPROACH TO INDUSTRIAL HERITAGE SITES 2011.2 M. Peason Unity of time, and the temptation to try to recapture the ‘Meiji moment . Unlike some other heritage places. the value of industrial sites may not be based on their representing any one point of time. Many industrial sites reflect the evolution of industrial processes and operations over a period of time, with changes and alterations adding new components, or taking away old components. Taking an industrial site back to one earlier point in time is generally not the objective of its conservation, and as the Nizhny Tagil Charter for the Industrial Heritage (TICCIH 2003) says, reconstruction or returning toa previous known state should be considered an exceptional intervention . Trying to either reconstruct a site as it is thought to have been in the Meiji, or removing later components of a place, is not supported by international guidelines. The Venice Charter (Article 11) says ‘The valid contributions of all periods to the building of a monument [ or site ] must be respected, since unity of style is not the aim of a restoration. When a building [or site] includes the superimposed work of different periods, the revealing of the underlying state can only be justified in exceptional circumstances and when what is removed is of little interest and the material brought to light is of great historical, archaeological or aesthetic values, and its state of preservation good enough to justify the action. Evaluation of the importance of the elements involved and the decision as to what may be destroyed cannot rest solely on the individual in charge of the work. An example in the Japanese nomination Mitsubishi Shipyards at Nagasaki, where the nominated componente are part of an evolved operating shipyard. The dry dock, pattern shop (now the Museum) and the crane have al undergone modification over more than a hundred year period to enable them to fulfil their industrial and company purposes. Trying to revert to a Meiji era form would be ahistorical, would be conjectural to some degree, and would confuse the heritage values of the place. Reconstructing ruins Ruins and incomplete structures can tell their own history. In industrial sites the reconstruction of incomplete remains very often involves conjecture about what the original site was really like, and the Venice Charter (Article 9) says very clearly that restoration must stop at the point where conjecture begins, and in this case moreover any extra work which is indispensible must be distinct from the architectural composition and must bear a contemporary stamp. The interpretation of what constitutes the appropriate ‘contemporary stamp is controversial, but the main thrust of the charter is clear - don t reconstruct on the basis of conjecture. The Nizhhny Tagil Charter for the Industrial Heritage says 5.VII. Reconstruction, or returning to a previous known state, should be considered an exceptional intervention and one which is only appropriate if it benefits the integrity of the whole site, or in the case of the destruction of a major site by violence. Venice Charter (Article 15) says that in the case of excavated ruins ; ‘Ruins must be maintained and measures necessary for the pennanent conservation and protection of architectural features and of objects discovered must be taken. ... All reconstruction would should however be ruled out a priori. Only anastylosis, the re-erection of complete collapsed elements, is allowed, and even this has become controversial since the Venice Charter was written. An example in the Japanese nomination would be the reverberatory furnace at Shuseikan at Kagoshima. Only the foundations survive, and to attempt to reconstruct the furnace would be based very largely on conjecture, would probably destroy or bury the original fabric of the historical era, and would distort the heritage values of the place. Aesthetic preservation vs industrial character and authentic setting Industrial sites are seldom beautiful. Some are imposing because of their scale or the sculptural nature of their elements, but they are very seldom built for aesthetic effect. Therefore aesthetic judgements should not guide their conservation. Industrial sites however often have a character within their setting that reflects their industrial origins. This can include operational or abandoned equipment, rail lines, ash, coal or waste emplacements, and often a rather barren landscape. This setting is often not aesthetically pleasing, but it can be a powerful tool in understanding the industrial site, and often deserves to be conserved. It is very often not appropriate to try to beautify industrial sites, and the replacement of traditional settings with manicured parklands and urban recreational landscapes is very seldom appropriate, and detracts from theappreciation of the heritage significance of the industrial site. The Venice Charter (Article 7, in another context) states that A monument is inseparable from the history to which it bears witness and from the setting in which it occurs. And (Article 6), states in part that `...Wherever the traditional setting exists, it must be kept. This is echoed in the Nizhny Tagil Oharter ( 2 III ) These values are intrinsic to the site itself, its fabric, components, machinery and setting, in the industrial landscape, in written documentation, and also in the intangible records of industry contained in human memories and customs. This concept is also echoed in the Joint ICOMOS-TICCIH Principles for the conservation of industrial heritage, sites, structures, areas and landscapes, draft of 8 October 2010, article 2. Industrial sites are also often dirty buildings. and in some cases the accumulation of smoke and oil stains, abrasion marks and grime, tell as much about the industrial process as does the machinery itself. Cleaning up industrial buildings and machinery should be considered a very significant decision. and one not taken lightly, as irreplaceable evidence of the past might be lost. Public safety might be a consideration in some rare cases, but there are many ways to make a site safe and avoid public contact with oil and grime without having to remove it all together. An example in the Japanese nomination would be the Manda Pit of the Miike mines at Omuta. The mine headframe, winder building, fan house and other support buildings survive in an industrial setting that makes sense of the buildings and the spaces between them. To some extent the industrial landscape allows the experience of the workers at the site to be understood. To remove the railway remains. mining equipment, and bare open spaces., and introduce instead a modem municipal park landscape, would destroy the industrial context of the place, and reduce the buildings to being just exhibits in a sterile modem garden. Levels of intervention The commonly adopted principle for conservation work is to do as much as is necessary to conserve the place, but as little as is possible. The Venice Charter indicates intervention must stop at the point where conjecture begins. The Nizhny Tagil Charter (4 Ⅲ) indicates yhat The most important sites should be fully protected and no interventions allowed that compromise their historical integrity or the authenticity of their fabric. Sympathetic adaptation and re-use may be an appropriate and a cost-effective way of ensuring the survival of industrial buildings, and should be encouraged by appropriate legal controls, technical advice, tax incentives and grants. A key aim of the conservation of industrial sites is to retain as much of the evidence of the use of the place at the place. The Nizhny Tagil Charter (5.Ⅰ) indicates that Conservation of the industrial heritage depends on preserving functional integrity, and interventions to an industrial site should therefore aim to maintain this as far as possible. The value and authenticity of an industrial site may be greatly reduced if machinery or components are removed, or if subsidiary elements which form part of a whole site are destroyed. This also means that components of industrial places should not be moved to other places, as museum items or exhibits, or destroyed to ‘clean up a site. The Nizhny Tagil Charter (5.Ⅲ) Preservation in situ should always be given priority consideration. Dismantling and relocating a building or structure are only acceptable when the destruction of the site is required by overwhelming economic or social needs. The Joint ICOMOS-TICCI!I Principles for the conservation of industrial heritage, sites,structures,areas and landscapes also states (9) Protection measures should apply to buildings and their contents since completeness or functional integrity is especially important to the significance of industrial heritage structures and sites. Their heritage value may be greatly jeopardized or reduced if machinery or other significant components are removed, or if subsidiary elements which form part of a whole site are destroyed. An example in the Japanese nomination would be the Customs House at Miike Port. Much of the original fabric of the customs house survives intact, and other parts have been simply moved to new locations within the building. This building could be conserved without requiring its demolition and reconstruction, and in the process most of its original fabric could be retained to tell an authentic story of its history and use. Only as much intervention should take place as is required to ensure the stability or the structure, and its ability to withstand its new use. Continued industrial use Some sites with industrial heritage significance are still in industrial use. The Venice Charter (Article 5) states that The conservation of monuments is always facilitated by making use of them for some socially useful purpose. The Nizhny Tagil Charter (4 Ⅱ) indicates that Programmes for the conservation of the industrial heritage should be integrated them for some socially useful purpose. And 5. Ⅴ states Continuing to adapt and use industrial buildings avoids wasting energy and contributes to sustainable development. Industrial heritage can have an important role in the economic regeneration of decayed or declining areas. The continuity that re-use implies may provide psychological stability for communities facing the sudden end a long-standing sources of employment. The Joint ICOMOS-TICCIH Principles for the conservation of industrial heritage, sites, structures, areas and landscapes also states ( 8 ) In the case of active industrial structures or sites of heritage significance, it must be recognized that their continued use and function might carry some of their heritage significance and provide adequate conditions for their physical and economic sustainability as a living production or extraction facilities. Their specific technical characteristics and features need to be respected while implementing contemporary regulations such as building codes, environmental requirements or risk reduction strategies to address hazards of natural or human origin. And (10) Appropriate original or alternative and adaptive use is the most frequent way and often the most sustainable way of ensuring the conservation of industrial heritage sites or structures. ...Building codes, risk mitigation requirements, environmental or industrial regulations, and other standards should be implemented in an adapted way to take heritage dimensions into account when they are enforced through physical interventions. An example from the Japanese nomination would be at Yawata Steelworks. The continued use of the repair workshop for industrial uses that do not endanger its historic fabric would maintain the historically traditional use of the building. Similarly, the continued use of the pumping station at Onga River is a much more appropriate continuing use than converting the place to a new use. In both cases the traditional use has precedence over tourist-oriented uses―World Heritage listing is first and foremost about conserving WH values, not providing tourist attractions. Proper documentation and discussion of conservation proposals Current international best practice suggests that proposals for the conservation of places of heritage significance should be based on the inputs of relevant expert advice, and should be documented and widely discussed before action is taken. The Nizhny Tagil Charter (3 Ⅷ) indicates that The value of significant sites should be defined and guidelinesfor future interventions established. Any legal, administrative and financial measures that are necessary to maintain their value should be put in place. Proper documentation and discussion reduces the chance of poor decision making, and a documented conservation plan should provide clear evidence of what exists at a place before works start. what evidence is used to establish the heritage values of the place, and what the proposed works are to conserve those values. The conservation plan also shows future managers what has been done to a place and why. The World Heritage Operational Guidelines require adequate documentation of conservation proposals and actions. Heritage decisions based on un-documented verbal conversations is not a supportable basis for conservation planning.
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KON... Konakahara, Mayu. 2011. "Analysis of Request Events in English Textbooks for Japanese Secondary Schools". Paper Collection of Graduate School of Education of Waseda University 19 325-340. Kondo, Ryoichi. 2015. "On the Historical Change of Extraposition Constructions in English." Studies in Modern English 31 1-18. Kondo, Tomihide. 近藤富英. 2018. 「『ノック・ノック・ジョーク』の英語の音の寛容性と英語の音に与えるヒントについて」 (Knock-Knock Jokes and Their Application to English Pronunciation) 『信州大学総合人間科学研究』 12 218–228. König, Ekkehard Lienhard Legenhausen. 1972. Englische Syntax Komplexe Sätze. Frankfurt a. M. Athenäum Fischer. König, Ekkehard Letizia Vezzosi. 2022. "On the development of OE swā to ModE so and related changes in an atypical group of demonstratives", in English Historical Linguistics Change in Structure and Meaning, ed. Bettelou Los, Claire Cowie, Patrick Honeybone Graeme Trousdale, pp. 310-344. Amsterdam John Benjamins. Konishi, Hironobu. 2018. "A Study of Matthew Bramble s Language and Epistolary Style in The Expedition of Humphrey Clinker", in The Pleasure of English Language and Literature, ed. Hideshi Ohno, Kazuho Mizuno Osamu Imahayashi. Hiroshima Keisuisha.
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ScreenShot SET効果 Celdrahil's Flames Celdrahil's Wrath Celdrahil's Devotion Celdrahil's Focus Celdrahil's Claw Celdrahil's Visage Celdrahil's Doom ScreenShot SET効果 3 set All Skill +11 5 set Aspect Arrant Pyromancer +12 Full ? Celdrahil s Flames waist Celdrahil s Wrath Celdrahil s Devotion chest Celdrahil s Focus gloves Celdrahil s Claw head Celdrahil s Visage legs Celdrahil s Doom Celdrahil s Flames Celdrahil s Wrath Celdrahil s Devotion Celdrahil s Focus 難易度 P Level 150 Armor 192 Regeneration Penalty -4.0% Chance to Halve regeneration time +16.7 Vitality +34 Incandescent Skin +19 Socket Silver *2 Celdrahil s Claw Celdrahil s Visage 難易度 S Level 90 Armor 84 Regeneration Penalty -2.4% Experience per kill +8.1% Inteligence +16 Defensive Skill +7 Socket Silver *2 Celdrahil s Doom 難易度 P Level 135 Armor 36 Regeneration Penalty -0.8% Incendiary Shower +17 Run Speed +18.2% Blaock Chance Root +13.1% Defence Value +136 Socket Silver *1
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中見出し *CALIGRAFIA JAPONESA **DEFINICIÓN El Shodou (en japonés, significa "el camino de la escritura") es la caligrafía japonesa. Se considera un arte, y una disciplima muy difícil de perfeccionar; y se enseña como una materia más a los niños japoneses durante su educación elementaria. Proviene de la caligrafía China, y se practica a la usanza milenaria, con un pincel, un tintero donde se prepara una tinta especial, pisapapeles y un pliego de papel (arroz). Actualmente también es posible usar un fudepen, pincel portatil dondedepósito de tinta. El shodou practica la escritura de caracteres japoneses kanji (derivado de la escritura china), así como el hiragana y katakana que son los dos silabario del idioma japonés. Actualmente existen escribanos maestros en este arte que son contrapara la redadocumentos importantes. Además de requerir una gran precisión y gracias por parte del escribano, cada carácter kanji debe ser escrito según un orden de trazo específico, lo que aumenta la disciplina requerida a quienes practican este arte. PARTE ESPIRITUAL El Shodou también tiene una parte espiritual. Los maestros de artes marciales japonesas lo practican para progresar espiritualmente, aunque el Shodou no se relaciona con las marcialesdirectamente.
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Desecrated Stronghold 必要な物 なし 建設時間 185秒 建設コスト 450(+250) 0(+150) 還元コスト 45(+25) 0(+15) 耐久力 7500 アーマー Building High 視界 25 資源獲得量 +20 建設可能範囲 35 アビリティ Chaos Taint 必要な技術 なし ターゲット All Infantry, Heavy Infantry, and Daemon Medium 射程距離 0 広域効果 20 再使用にかかる時間 パッシブ 建物から邪悪なオーラを発動し、敵のユニットのモラル回復量を20%減少させる。T2に入ると自軍のユニットの体力回復スピードが4倍になる。さらにケイオスロードとケイオスソーサラーの体力回復量が2倍になる。 配備可能ユニット Heretic 必要な物 なし 部隊人数 1 必要コスト 65 0 0 配備時間 8 リミット 4 ビルダーユニット Cultist Squad 必要な物 なし 部隊人数 4/10 必要コスト 80 0 2 配備時間 12.5 リミット なし 安い Chaos Sorcerer 必要な物 Desecrated Fortress 部隊人数 1 必要コスト 150 75 2 配備時間 40 リミット 1 ヒーローユニット アドオン Desecrated Fortress 必要な物 Chaos Temple と Chaos Armoury 必要コスト 325 125 研究時間 80 T2に入る。-Machine PitとSacrificial Circleが建設できるようになる。-Chaos Sorcerer、Khorne Berzerker、Chaos Predatorが生産可能になる-Power Fist ResearchとInfiltration ResearchとBerserk FuryとPurge the Weakが研究できるようになる-CultistsにPlasma Gunsが装備できるようになる。-資源の獲得量が増える研究ができるようになる。 Unholy Monastery 必要な物 Desecrated FortressとMachine PitかSacrificial Circle 必要コスト 340 340 研究時間 90 T3に入る。-Daemon Pitが建設できるようになる。-Chaos Space MarineがPlasma Gunsを装備できるようになる。-Possessed SquadsとObliteratorsが生産可能になる。-色々研究可能になる。 研究一覧 Squad Cap Increase 必要な物 Desecrated Stronghold 必要コスト 150 0 研究時間 30 スカッドのキャップが5増える。二回研究可能。 Support Cap Increase 必要な物 Desecrated Stronghold 必要コスト 125 0 研究時間 35 乗物のキャップが5増える。4回研究できる。
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Macht und Dummheit 「権力と愚鈍」 詞/In Extremo 曲/In Extremo 言語/ドイツ語 歌詞 Lang schon bin ich auf der Welt Als dass mir jeder Stand gefällt Der König frisst, der Bettler hungert Die Dirne vor dem Himmel lungert Als Narr hab ich Spott und Zwietracht gesät Hab als Priester um Erlösung gefleht Weit haben mich die Füße getragen Hört, hört mich sagen Niemals Ich werde nie ewig sein Niemals Dummheit wird mein Henker sein Ich kenn Menschen mannigfalt Klein und groß, jung und alt Im Himmel röstet diese Brut Ergebenheit die schürt die Glut Wo Macht und Lüge Wahrheit tritt Tut die Dummheit meist den ersten Schritt In der Hölle ist das Paradies Reich an Tagen - hört mich sagen Niemals Ich werde nie ewig sein Niemals Dummheit wird mein Henker sein Stumpfsinn wärmt des Thrones Lehne Der Pfeil liegt auf der Sehne Bereit zum Schuss mich zu strecken hab gewagt mein Stolz zu wecken Der Schütze zittert schweißdurchnässt Ein Fingerzeig ihn warten lässt Die Augen zu, er hält inne Der Sonne glanz durchfährt die Sinne Niemals Ich werde nie ewig sein Niemals Dummheit wird mein Henker sein Niemals Niemals Ich werde nie unsterblich sein 日本語訳 この世界に来て もう長くなる だからどんな身分も 気に入っている 王はむさぼり食い 乞食は飢え 売女は天国の前で 客を探す 愚者となって 嘲笑と不和の種をまき 司祭となって 救済を願った 私はずっと この足で立って生きてきた さあ 私の言うことを聞くんだ 決して 私は決して 永遠の存在ではない だが決して 愚かさは 私の処刑人とはならない 私はいろいろな人間を知っている 子供も大人も 老いも若きも 天国では 未来ある雛鳥たちが 情熱を持って 物事に没頭している 権力と嘘が 真実を踏みにじるとき 愚かさが大抵 始めの一歩となる 地獄の中にこそ 楽園はあるものだ 年の功ある 私の言うことを聞くんだ 決して 私は決して 永遠の存在ではない だが決して 愚かさは 私の処刑人とはならない 鈍感な心は 玉座の背もたれを暖め その矢は 弦にかけられる 射る準備はできた 私は腕を伸ばす 勇気を振り絞り 自らの誇りを呼び覚ます 射手は汗だくになって 身を震わせる 頭をよぎる考えが 彼を待たせる 目を閉じると 彼は構えを解いた 太陽の輝きが 心を貫き通した 決して 私は決して 永遠の存在ではない だが決して 愚かさは 私の処刑人とはならない 決して 決して 私は決して 不死身の存在ではない
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Swordman Job Type 2-2 Changes At Prontera× Castle Number of Skills 18 Total Skill Points 132 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +7 +2 +7 +6 +3 +5 +← クリックで目次を開く Overview Job Change Guide BuildsGrand Cross× Shield× Sacrifice×/VIT/WoE× Agility Spear Crusader× Equipment Class DataSkills Quest Skills Soul Link Job Bonuses ASPD See Also External Links Overview Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Job Change Guide See Crusader Job Change Guide for detailed information. Changing into a Crusader from a Swordman requires the player to complete a number of tasks Item Collection Endurance Test Written Test Battle Test After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera× Castle. Builds -冗長過ぎる There are a few primary builds of Crusaders Grand Cross, which deals Holy magic damage to the enemy. Sacrifice, which allows the crusader to take damage in place of an ally. Shield, which deals ranged damage from afar. Spear, which deals rapid melee damage at close range. Grand Cross× Stat Build STR× Low - Moderate AGI× None VIT× Low - Moderate INT× Very High DEX× Moderate - High LUK× None Skill Build (Job 42 Swordsman) Increase HP Recovery× 10 Bash× 10 Provoke× 10 Endure× 10 Magnum Break× at least 1 (Cut a little in Provoke×, as it s quite useful.) (Crusader) Faith× 10 Holy Cross× 6 Grand Cross× 10 Cure× 1 Divine Protection× 3 Demon Bane× 5 Heal× 10 Peco Peco Ride× 1 Cavalier Mastery× 3 Grand Cross, which is often abbreviated GC, is a skill that relies on both the Crusader s ATK and MATK to deal damamge to the enemy. Just as Grand Cross relies both on ATK and MATK to deal damage, the damage from the ATK portion is reduced by the enemy s DEF, while the MATK portion is reduced by the enemy s MDEF. Strength is important due to the fact that it adds damage to the skill and also increases carrying capacity. Strength gives a noticably smaller bonus to GC damage than Intelligence however. Vitality is important due to the fact that GC Crusaders tend to mob enemies to level, however the HP casting cost of Grand Cross increases as max HP increases. Intelligence is very important for a Grand Cross Crusader, and many players get 9x base intelligence, many even maxing it. There are a number of reasons for this It is the primary source of damage output It provides needed SP Regeneration It increases the effectiveness of Heal It increases the effectiveness of SP Recovery Items Dexterity is important to a Grand Cross Crusader because it controls the speed of the cast. Most GC Saders will balance both this and their strength after finishing their Intelligence. It is not uncommon for a player to have a build that is very high in both Intelligence and Dexterity, and have little points allocated elsewhere. Shield× Stat Build STR High AGI Low - Moderate VIT High INT Moderate DEX None - Moderate LUK None Skill Build (Job 43 - 50 Swordsman) Increase HP Recovery 10 Bash 10 Provoke 10 Endure 10 Magnum Break at least 1 (Cut a little in Provoke or Endure, as it s quite useful.) (Crusader) Faith 10 Guard× 5 Smite× 3 Shield Boomerang× 5 Shield Reflect× 10 Defending Aura× 5 Peco Peco Ride 1 Cavalier Mastery 5 This will cause you to end up with 5 skill points remaining. Thoe skill points can be allocated into a higher level of guard if you find yourself needing to tank things or you like the skill, or you can max out Smite in order to stun people in WoE, and place the remaining points in either Guard or Cure. For a crusader that will level using a Soul-Link and Shield Boomerang, it may be possible to forgo getting dexterity in favor of more agility or vitality, as Shield Boomerang never misses when under the influence of a Soul-Link. Magnum Break is used as an AoE skill in WoE and PvP in conjunction with a weapon such as Sword Breaker or Mail Breaker to spread status or to knock people out of Cloak×. It is not generally used for damage purposes. In order to gain the best DPS with a Soul-Link, 182 attack speed is the ideal. This has to do with the animation delay of the skill. Nothing more than 182 attack speed will help when using Linked Shield Boomerang. Sacrifice×/VIT/WoE× Stat Build STR Low - Moderate AGI Low - Moderate VIT High - Maximum INT Low - Moderate DEX High - Maximum LUK None Skill Build (Job 46 - 50 Swordsman) Increase HP Recovery 10 Bash 10 Provoke 10 Endure 10 Magnum Break 1 (Crusader) Faith 10 Holy Cross 6 Grand Cross 4 Guard 10 Smite 3 Shield Boomerang 3 Shield Reflect 8 Sacrifice 5 This build is generally reliant on parties for leveling, as they typically have low strength and intelligence. This is not a soloing character, however it is probably the most useful of all of the crusader builds for WoE. It utilizes high vitality and high dexterity to quickly cast Sacrifice on any characters that would make good use of more HP or an uninterruptable cast time. Agility Spear Crusader× Stat Build STR Moderate - High AGI High - Maximum INT Low - Moderate VIT Low - Moderate DEX Low - Moderate LUK Low Skill Build (Job 42 Swordsman) Increase HP Recovery 10 Bash 10 Provoke 10 Endure 10 Magnum Break 1 (Crusader with unused skill points) Faith 10 Holy Cross 10 Spear Mastery× 10 Spear Quicken× 10 Peco Peco Ride 1 Cavalier Mastery 5 Some builds will occasionally forsake the PecoPeco Riding and Holy Cross skills in order to get a high level of Heal. This build emphasizes doing powerful normal attacks at a rapid rate. Leveling spots include places such as Byalan Island and Ice Dungeon, as well as any map that standard melee characters level at. The class plays similar to the more familiar Agility Knight. Equipment +冗長過ぎる Grand Cross Type Shield Type Upper Helm [1] Beret Feather Beret Dress Hat [1] Cute Ribbon Alice Doll [1] Grand Circlet - Mid Robo Eye Sunglasses [1] Fin Helm - Masquerade Lower Evolved Pipe Iron Cain Pirate Dagger - Armor Glittering Jacket [1] Formal Suit Odin s Blessing Weapon Haedonggum [2] Blade [4] Flamberge [2] Main Gauche [4] Tsurugi [2] Mailbreaker - Swordbreaker Shield Shield [1] Cross Shield [1] Stone Buckler [1] Sacred Mission [1] - Useful Cards Headgear Elder Willow Card Cramp Card Isilla Card× Vanberk Card× Incubus Card Willow Card Permeter Card Armor Angeling Card Mineral Card Archdam Card Marc Card Porcellio Card Pasana Card - Dokebi Card - Swordfish Card - Roda Frog Card Weapon Andre Card Anacondaq Card Wolf Card Hydra Card Zipper Bear Card Orc Lady Card Zenorc Card Vadon Card Shield Thara Frog Card - Tamruan Card Garment Raydric Card Accessory Heater Card Zerom Card Mantis Card - Tarou Card Class Data Skills See Swordman Skills for first class skills. Skill Description Levels Type Cavalier Mastery× Reduces the 50% ASPD× penalty when riding a PecoPeco. 5 Passive Cure× Cures the target from Silence×, Chaos× and Blind× status effects. 1 Supportive Defending Aura× Reduce incoming ranged damage; protects party members via Sacrifice×. 5 Supportive Demon Bane× Increases attack against against Demon×s and Undead× monsters by up to 30. 10 Passive Divine Protection× Increases VIT defense against Demons and Undead monsters by up to 30. 10 Passive Faith× Increases Max HP and resistance to Holy-property attacks. 10 Passive Grand Cross× Summons a Grand Cross around the caster, damaging the caster and enemies with Holy× property waves. 10 Offensive Guard× Blocks physical attacks with a Shield by chance for 300 seconds. 10 Supportive Heal× Restore a target s HP×, or damage Undead targets. 10 Supportive Holy Cross× Summon a holy cross that inflicts Holy damage on a target, blinding it by chance. 10 Offensive Peco Peco Ride× Enables Knights or Crusaders to ride a Peco Peco. 1 Passive Resistant Souls× Temporarily increase resistance against Demon race and Holy property attacks. 5 Supportive Sacrifice× Protects a party member by taking all of the damage inflicted on said party member. 5 Supportive Shield Boomerang× Throw your shield at an enemy, dealing damage based on ATK and the shield s properties. 5 Offensive Shield Reflect× Reflect a fraction of the damage received back at an enemy. 10 Supportive Smite× Hurl your shield at an enemy, dealing damage based on ATK and knocking them back. 5 Offensive Spear Mastery× Adds +4 ATK× (+5 while on a PecoPeco) per skill level to Spear weapons. 10 Passive Spear Quicken× Temporarily increase Attack Speed, CRIT, and FLEE× when using a Spear. 10 Supportive Quest Skills Skill Description Levels Type Job Level Requirement Quest Shrink× Adds a chance to knock back opponents when you successfully block an attack with Guard. 1 Active None Shrink Quest Soul Link See Crusader Spirit×. Job Bonuses Stat Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 STR 7 11 17 23 25 32 48 - - - - - AGI 30 36 - - - - - - - - - - VIT 12 15 22 40 41 46 50 - - - - - INT 9 20 21 35 38 44 - - - - - - DEX 14 28 34 - - - - - - - - - LUK 1 2 3 4 5 - - - - - - - ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. See Also Crusader Leveling External Links GC Damage Calculator - compares base Grand Cross damage amongst different weapons -Crusader ・ Paladin ・ Royal Guard Crusader ・ Paladin ・ Royal Guard 2nd ClassSkills Cavalier Mastery× ・ Cure× ・ Defending Aura× ・ Demon Bane× ・ Divine Protection× ・ Faith× ・ Grand Cross× ・ Guard× ・ Heal× ・ Holy Cross× ・ Peco Peco Ride× ・ Resistant Souls× ・ Sacrifice× ・ Shield Boomerang× ・ Shield Reflect× ・ Shrink× ・ Smite× ・ Spear Mastery× ・ Spear Quicken× TranscendentSkills Battle Chant× ・ Gloria Domini× ・ Martyr s Reckoning× ・ Rapid Smiting× 3rd ClassSkills Banding× ・ Banishing Point× ・ Burst Attack× ・ Cannon Spear× ・ Earth Drive× ・ Exceed Break× ・ Genesis Ray× ・ Hesperus Lit× ・ Inspiration× ・ Moon Slasher× ・ Overbrand× ・ Piety× ・ Pinpoint Attack× ・ Prestige× ・ Reflect Damage× ・ Shield Press× ・ Shield Spell× ・ Trample× ・ Vanguard Force× Quests Crusader Job Change Guide ・ Crusader Skill Quest ・ Rebirth Walkthrough ・ Royal Guard Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Crusader | Classes | Swordman
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FreeBSD6.0 コマンド、パッケージ、ファイル、文字列、を表す KDE ・KDEのインストール sysinstall - configure- package - KDE ディレクトリの作成、(よく分からないが、必要らしい) mkdir -m 1777 /tmp/.ICE-unix Xorg.conf の自動生成 Xorg --configure 自動生成したxorg.confを移動 cp /root/xorg.conf.new /etc/X11/xorg.conf xorg.confを編集 Section ServerLayout Identifier X.org Configured Screen 0 Screen0 0 0 InputDevice Mouse0 CorePointer InputDevice Keyboard0 CoreKeyboard EndSection Section Files RgbPath /usr/X11R6/lib/X11/rgb ModulePath /usr/X11R6/lib/modules FontPath /usr/X11R6/lib/X11/fonts/misc/ FontPath /usr/X11R6/lib/X11/fonts/TTF/ FontPath /usr/X11R6/lib/X11/fonts/Type1/ FontPath /usr/X11R6/lib/X11/fonts/CID/ FontPath /usr/X11R6/lib/X11/fonts/75dpi/ FontPath /usr/X11R6/lib/X11/fonts/100dpi/ FontPath /usr/X11R6/lib/X11/fonts/truetype/ FontPath /usr/X11R6/lib/X11/fonts/local/ FontPath /usr/X11R6/lib/X11/fonts/bitstream-vera/ FontPath /usr/X11R6/lib/X11/fonts/URW/ FontPath /usr/X11R6/lib/X11/fonts/cyrillic/ EndSection Section Module Load dbe Load dri Load extmod Load glx Load record Load xtrap Load freetype Load type1 Load xtt EndSection Section InputDevice Identifier Keyboard0 Driver kbd Option XkbModel jp106 Option Xkblayout jp EndSection Section InputDevice Identifier Mouse0 Driver mouse Option Protocol auto Option Device /dev/sysmouse Option Buttons 5 Option ZAxisMapping 4 5 EndSection Section Monitor #DisplaySize 370 270 # mm ### Uncomment if you don t want to default to DDC # HorizSync 30.0 - 107.0 # VertRefresh 48.0 - 160.0 Identifier Monitor0 VendorName SNY ModelName SONY GDM-F400 Option DPMS EndSection Section Device ### Available Driver options are - ### Values i integer, f float, bool True / False , ### string String , freq f Hz/kHz/MHz ### [arg] arg optional #Option SWcursor # [ bool ] #Option HWcursor # [ bool ] #Option NoAccel # [ bool ] #Option ShadowFB # [ bool ] #Option UseFBDev # [ bool ] #Option Rotate # [ str ] #Option VideoKey # i #Option FlatPanel # [ bool ] #Option FPDither # [ bool ] #Option CrtcNumber # i #Option FPScale # [ bool ] #Option FPTweak # i Identifier Card0 Driver nv VendorName nVidia Corporation BoardName NV34 [GeForce FX 5200] ChipSet GeForce FX 5200 Card nv GeForce FX 5200 BusID PCI 1 0 0 EndSection Section Screen Identifier Screen0 Device Card0 Monitor Monitor0 DefaultDepth 16 SubSection Display Viewport 0 0 Depth 1 EndSubSection SubSection Display Viewport 0 0 Depth 4 EndSubSection SubSection Display Viewport 0 0 Depth 8 EndSubSection SubSection Display Viewport 0 0 Depth 15 EndSubSection SubSection Display Viewport 0 0 Depth 16 Modes 1600x1200 1280x1024 1152x864 1024x768 EndSubSection SubSection Display Viewport 0 0 Depth 24 EndSubSection EndSection ~/.xinitrc の内容を編集 export LANG=ja_JP.eucJP [ -f ~/.Xdefaults ] xrdb~/.Xdefaults [ -f ~/.Xmodmap ] Xmodmap~/.Xmodmap exec startkde startxでKDEが立ち上がる ・追加したパッケージをKmenuに加える Kmenu - Settings - MenuUpdatingTool Firefox インストール pkg_add firefox FlashPlayerに対応させる。 www/flashplugin-mozilla www/flashplugin www/linux-flashpluginwww/linux-flashplugin6 www/linux-flashplugin7 Japanese 以下のパッケージをインストール japanese/ja-scim-anthy japanese/ja-anthy japanese/ja-truetypefonts japanese/ja-kochi-ttfonts ~/.xinitrc の内容を変更 export LANG=ja_JP.eucJP [ -f ~/.Xdefaults ] xrdb~/.Xdefaults [ -f ~/.Xmodmap ] Xmodmap~/.Xmodmap exportXMODIFIERS=@im=SCIM exportGTK_IM_MODULE=scim echo *inputMethod SCIM |xrdb-merge scim -d exec startkde 以上でCtrl+Spaceで日本語、英語変更可能 LANDISK をマウント mount -t smbfs //landisk/disk /mnt/nas
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Undead・Spectral/アンデッド・スペクトラル カードタイプ:Monster/モンスター エキスパンション:Heart of Doom/最後の血戦 英語版 Card Name Number Class Health Gold XP VP Text WILL-O-THE-WISP 2 UNDEAD・SPECTRAL 5 2 1 2 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Food. CRUEL APPARITION 3 5 2 1 3 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Hero. WIGHT 2 7 3 1 4 When you choose to battle this monster, it cannot be defeated unless you immediately destroy 2 XP. DEVOURER 2 9 2 3 6 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Monster. SOULEATER 1 10 2 3 8 When you choose to battle this monster, it cannot be defeated unless you immediately discard 3 cards. 日本語版 カード名 枚数 分類 ヘルス 金貨値 経験値 勝利点 テキスト ウィル・オ・ウィスプ 2 アンデッド・スペクトラル 5 2 1 2 このモンスターと戦うことにしたなら、即座に食料1枚を廃棄しないかぎり倒せない。 残虐鬼 3 5 2 1 3 このモンスターと戦うことにしたなら、即座に英雄1枚を廃棄しないかぎり倒せない。 ワイト 2 7 3 1 4 このモンスターと戦うことにしたなら、即座に2経験点を廃棄しないかぎり倒せない。 餓鬼 2 9 2 3 6 このモンスターと戦うことにしたなら、即座にモンスター1枚を廃棄しないかぎり倒せない。 食魂鬼 1 10 2 3 8 このモンスターと戦うことにしたなら、即座にカード3枚を捨てないかぎり倒せない。 カード解説/CARD GLOSSARY エラッタ カード分析 平均ヘルス/金貨値/経験値/勝利点 = 6.7/2.2/1.6/4.1 所感 霊体系のアンデッド。似たようなモンスターとしては既にUndead・Spirit/アンデッド・スピリットがいるが、能力の方向性はかなり違う。 日本語版では~鬼という名前に訳されているものが多い。中国では鬼とは霊体を意味する語のようだが、そこからの発想だろうか。 サンダーストーン(クラシック)では珍しい戦闘の前にカードの廃棄を要求する戦闘効果を持つ。彼らの他に戦闘前のカード廃棄の能力を持つのはMedusa/メデューサくらいである。 厄介な戦闘効果を持つ上に平均ヘルスが低いというわけでもない強敵。Iron Rations/保存食やMilitia/民兵を廃棄に充てることが出来、ヘルスも高くないWill-o-the-wispやCruel Apparitionはまだ狩りやすいものの、廃棄が進んだ終盤ではこいつらですら嫌らしい敵になりうる。 貴重な経験点を要求してくるWightは特に序盤では出来るだけ戦いたくない相手。倒したとしても経験点差し引き-1点であり英雄のレベルアップが遅れてしまう。ヘルスもそれなりに高くたやすく倒せる相手ではない。 Devourerはかなりヘルスが高い上にモンスターカードを要求してくる。勝利点がそこまで高いわけではないので廃棄するモンスターカードは出来れば勝利点1~3程度のものに抑えたいが、高いヘルス故に打倒出来る火力と廃棄に都合のよいモンスターカードを両方そろえるのが難しく、倒しにくい。 最上位のSouleaterは高ヘルスに加えて3枚ものディスカードを要求してくるので討伐が至難。 能力の内容的に極めて対策を立てにくい相手。ドロー系を多用して打点と廃棄用カードを揃える方向性が対応しやすいか。 カードの廃棄を強制する能力ではないので、殴ってダンジョンの底に追い返すだけならカードを廃棄する必要はない。 関連カード 狩りやすいカード ドロー系カード全般:上記参照 Power Word Kill/パワー・ワード:キル:倒されない能力が発動するのは戦闘する相手を選んだ時、と規定されている。よってダンジョン効果を使用する時点では発動していない=Power Word Killには影響しない。狩れるのはWightまでだが、それでも十分に効果的と言える。 苦手とするカード Thunderstone Advance対応版 ・レベル表記追加:LV3
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