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https://w.atwiki.jp/mcmods/pages/12.html
|SIZE(30) Industrial Craft| ---- == Recipe == {{Experimental}} {| |{{Grid/MetalFormer |Mode=Extruding |Top=Iron |Bottom=RE Battery (Charged) |Output=HV Cable|OA=4 }} |{{Grid/Crafting Table |A1=Rubber|B1=Rubber|C1=Rubber |A2=HV Cable |Output=3xIns. HV Cable |Output-link=3xIns. HV Cable }} {{Grid/Crafting Table |A1=Cutter|B1=Iron Plate |Output=HV Cable |OA=4 }} |} See [http //crafting-guide.com/item/insulated_hv_cable Crafting Guide] {{Classic}} HV-Cables have an extremely high distance-related energy loss. They can have 3 different levels of insulation. Considering that a shock from a poorly insulated HV cable will most likely prove fatal, it is recommended to insulate them well unless the cable is located in a completely unreachable area. Even then, insulation should be applied to reduce the massive energy losses. {| |{{Grid/Crafting Table |A2=Refined Iron|B2=Refined Iron|C2=Refined Iron |Output=HV Cable|OA=12 }} |{{Grid/Crafting Table |B1=Rubber |A2=Rubber|B2=Refined Iron|C2=Rubber |B3=Rubber |Output=Insulated HV Cable|OA=4 }} |} {| |{{Grid/Crafting Table |A1=Rubber|B1=HV Cable |Output=Insulated HV Cable }} |{{Grid/Crafting Table |A1=Rubber|B1=Insulated HV Cable |Output=2xIns. HV Cable }} |} {| |{{Grid/Crafting Table |A1=Rubber|B1=Rubber|C1=HV Cable |Output=2xIns. HV Cable }} |{{Grid/Crafting Table |A1=Rubber|B1=Rubber|C1=Insulated HV Cable |Output=3xIns. HV Cable |Output-link=3xIns. HV Cable }} |} {| |{{Grid/Crafting Table |A1=Rubber|B1=Rubber|C1=Rubber |A2=HV Cable |Output=3xIns. HV Cable |Output-link=3xIns. HV Cable }} |{{Grid/Crafting Table |A1=Rubber|B1=2xIns. HV Cable |Output=3xIns. HV Cable |Output-link=3xIns. HV Cable }} |} === Cable#Cable Efficiency|Cable Efficiency === {| class="wikitable" !Cable type !EU/b !Energy loss |- |HV Uninsulated |1 |1 EU every block |- |HV Insulated |0.95 |1 EU every 1.05 blocks |- |HV 2x Insulated |0.9 |1 EU every 1.11 blocks |- |HV 3x Insulated |0.8 |1 EU every 1.25 blocks |} Category Wiring
https://w.atwiki.jp/omuta-arao/pages/14.html
CHALLENGES IN DEVELOPING A MANAGEMENT APPROACH TO INDUSTRIAL HERITAGE SITES 2011.2 M. Peason Unity of time, and the temptation to try to recapture the ‘Meiji moment . Unlike some other heritage places. the value of industrial sites may not be based on their representing any one point of time. Many industrial sites reflect the evolution of industrial processes and operations over a period of time, with changes and alterations adding new components, or taking away old components. Taking an industrial site back to one earlier point in time is generally not the objective of its conservation, and as the Nizhny Tagil Charter for the Industrial Heritage (TICCIH 2003) says, reconstruction or returning toa previous known state should be considered an exceptional intervention . Trying to either reconstruct a site as it is thought to have been in the Meiji, or removing later components of a place, is not supported by international guidelines. The Venice Charter (Article 11) says ‘The valid contributions of all periods to the building of a monument [ or site ] must be respected, since unity of style is not the aim of a restoration. When a building [or site] includes the superimposed work of different periods, the revealing of the underlying state can only be justified in exceptional circumstances and when what is removed is of little interest and the material brought to light is of great historical, archaeological or aesthetic values, and its state of preservation good enough to justify the action. Evaluation of the importance of the elements involved and the decision as to what may be destroyed cannot rest solely on the individual in charge of the work. An example in the Japanese nomination Mitsubishi Shipyards at Nagasaki, where the nominated componente are part of an evolved operating shipyard. The dry dock, pattern shop (now the Museum) and the crane have al undergone modification over more than a hundred year period to enable them to fulfil their industrial and company purposes. Trying to revert to a Meiji era form would be ahistorical, would be conjectural to some degree, and would confuse the heritage values of the place. Reconstructing ruins Ruins and incomplete structures can tell their own history. In industrial sites the reconstruction of incomplete remains very often involves conjecture about what the original site was really like, and the Venice Charter (Article 9) says very clearly that restoration must stop at the point where conjecture begins, and in this case moreover any extra work which is indispensible must be distinct from the architectural composition and must bear a contemporary stamp. The interpretation of what constitutes the appropriate ‘contemporary stamp is controversial, but the main thrust of the charter is clear - don t reconstruct on the basis of conjecture. The Nizhhny Tagil Charter for the Industrial Heritage says 5.VII. Reconstruction, or returning to a previous known state, should be considered an exceptional intervention and one which is only appropriate if it benefits the integrity of the whole site, or in the case of the destruction of a major site by violence. Venice Charter (Article 15) says that in the case of excavated ruins ; ‘Ruins must be maintained and measures necessary for the pennanent conservation and protection of architectural features and of objects discovered must be taken. ... All reconstruction would should however be ruled out a priori. Only anastylosis, the re-erection of complete collapsed elements, is allowed, and even this has become controversial since the Venice Charter was written. An example in the Japanese nomination would be the reverberatory furnace at Shuseikan at Kagoshima. Only the foundations survive, and to attempt to reconstruct the furnace would be based very largely on conjecture, would probably destroy or bury the original fabric of the historical era, and would distort the heritage values of the place. Aesthetic preservation vs industrial character and authentic setting Industrial sites are seldom beautiful. Some are imposing because of their scale or the sculptural nature of their elements, but they are very seldom built for aesthetic effect. Therefore aesthetic judgements should not guide their conservation. Industrial sites however often have a character within their setting that reflects their industrial origins. This can include operational or abandoned equipment, rail lines, ash, coal or waste emplacements, and often a rather barren landscape. This setting is often not aesthetically pleasing, but it can be a powerful tool in understanding the industrial site, and often deserves to be conserved. It is very often not appropriate to try to beautify industrial sites, and the replacement of traditional settings with manicured parklands and urban recreational landscapes is very seldom appropriate, and detracts from theappreciation of the heritage significance of the industrial site. The Venice Charter (Article 7, in another context) states that A monument is inseparable from the history to which it bears witness and from the setting in which it occurs. And (Article 6), states in part that `...Wherever the traditional setting exists, it must be kept. This is echoed in the Nizhny Tagil Oharter ( 2 III ) These values are intrinsic to the site itself, its fabric, components, machinery and setting, in the industrial landscape, in written documentation, and also in the intangible records of industry contained in human memories and customs. This concept is also echoed in the Joint ICOMOS-TICCIH Principles for the conservation of industrial heritage, sites, structures, areas and landscapes, draft of 8 October 2010, article 2. Industrial sites are also often dirty buildings. and in some cases the accumulation of smoke and oil stains, abrasion marks and grime, tell as much about the industrial process as does the machinery itself. Cleaning up industrial buildings and machinery should be considered a very significant decision. and one not taken lightly, as irreplaceable evidence of the past might be lost. Public safety might be a consideration in some rare cases, but there are many ways to make a site safe and avoid public contact with oil and grime without having to remove it all together. An example in the Japanese nomination would be the Manda Pit of the Miike mines at Omuta. The mine headframe, winder building, fan house and other support buildings survive in an industrial setting that makes sense of the buildings and the spaces between them. To some extent the industrial landscape allows the experience of the workers at the site to be understood. To remove the railway remains. mining equipment, and bare open spaces., and introduce instead a modem municipal park landscape, would destroy the industrial context of the place, and reduce the buildings to being just exhibits in a sterile modem garden. Levels of intervention The commonly adopted principle for conservation work is to do as much as is necessary to conserve the place, but as little as is possible. The Venice Charter indicates intervention must stop at the point where conjecture begins. The Nizhny Tagil Charter (4 Ⅲ) indicates yhat The most important sites should be fully protected and no interventions allowed that compromise their historical integrity or the authenticity of their fabric. Sympathetic adaptation and re-use may be an appropriate and a cost-effective way of ensuring the survival of industrial buildings, and should be encouraged by appropriate legal controls, technical advice, tax incentives and grants. A key aim of the conservation of industrial sites is to retain as much of the evidence of the use of the place at the place. The Nizhny Tagil Charter (5.Ⅰ) indicates that Conservation of the industrial heritage depends on preserving functional integrity, and interventions to an industrial site should therefore aim to maintain this as far as possible. The value and authenticity of an industrial site may be greatly reduced if machinery or components are removed, or if subsidiary elements which form part of a whole site are destroyed. This also means that components of industrial places should not be moved to other places, as museum items or exhibits, or destroyed to ‘clean up a site. The Nizhny Tagil Charter (5.Ⅲ) Preservation in situ should always be given priority consideration. Dismantling and relocating a building or structure are only acceptable when the destruction of the site is required by overwhelming economic or social needs. The Joint ICOMOS-TICCI!I Principles for the conservation of industrial heritage, sites,structures,areas and landscapes also states (9) Protection measures should apply to buildings and their contents since completeness or functional integrity is especially important to the significance of industrial heritage structures and sites. Their heritage value may be greatly jeopardized or reduced if machinery or other significant components are removed, or if subsidiary elements which form part of a whole site are destroyed. An example in the Japanese nomination would be the Customs House at Miike Port. Much of the original fabric of the customs house survives intact, and other parts have been simply moved to new locations within the building. This building could be conserved without requiring its demolition and reconstruction, and in the process most of its original fabric could be retained to tell an authentic story of its history and use. Only as much intervention should take place as is required to ensure the stability or the structure, and its ability to withstand its new use. Continued industrial use Some sites with industrial heritage significance are still in industrial use. The Venice Charter (Article 5) states that The conservation of monuments is always facilitated by making use of them for some socially useful purpose. The Nizhny Tagil Charter (4 Ⅱ) indicates that Programmes for the conservation of the industrial heritage should be integrated them for some socially useful purpose. And 5. Ⅴ states Continuing to adapt and use industrial buildings avoids wasting energy and contributes to sustainable development. Industrial heritage can have an important role in the economic regeneration of decayed or declining areas. The continuity that re-use implies may provide psychological stability for communities facing the sudden end a long-standing sources of employment. The Joint ICOMOS-TICCIH Principles for the conservation of industrial heritage, sites, structures, areas and landscapes also states ( 8 ) In the case of active industrial structures or sites of heritage significance, it must be recognized that their continued use and function might carry some of their heritage significance and provide adequate conditions for their physical and economic sustainability as a living production or extraction facilities. Their specific technical characteristics and features need to be respected while implementing contemporary regulations such as building codes, environmental requirements or risk reduction strategies to address hazards of natural or human origin. And (10) Appropriate original or alternative and adaptive use is the most frequent way and often the most sustainable way of ensuring the conservation of industrial heritage sites or structures. ...Building codes, risk mitigation requirements, environmental or industrial regulations, and other standards should be implemented in an adapted way to take heritage dimensions into account when they are enforced through physical interventions. An example from the Japanese nomination would be at Yawata Steelworks. The continued use of the repair workshop for industrial uses that do not endanger its historic fabric would maintain the historically traditional use of the building. Similarly, the continued use of the pumping station at Onga River is a much more appropriate continuing use than converting the place to a new use. In both cases the traditional use has precedence over tourist-oriented uses―World Heritage listing is first and foremost about conserving WH values, not providing tourist attractions. Proper documentation and discussion of conservation proposals Current international best practice suggests that proposals for the conservation of places of heritage significance should be based on the inputs of relevant expert advice, and should be documented and widely discussed before action is taken. The Nizhny Tagil Charter (3 Ⅷ) indicates that The value of significant sites should be defined and guidelinesfor future interventions established. Any legal, administrative and financial measures that are necessary to maintain their value should be put in place. Proper documentation and discussion reduces the chance of poor decision making, and a documented conservation plan should provide clear evidence of what exists at a place before works start. what evidence is used to establish the heritage values of the place, and what the proposed works are to conserve those values. The conservation plan also shows future managers what has been done to a place and why. The World Heritage Operational Guidelines require adequate documentation of conservation proposals and actions. Heritage decisions based on un-documented verbal conversations is not a supportable basis for conservation planning.
https://w.atwiki.jp/todo314/pages/120.html
Maximizing Submodular Set Function with Connectivity Constraint Theory and Application to Networks Tung-Wei Kuo, Kate Ching-Ju Lin, Ming-Jer Tsai Research Center for Information Technology Innovation(資訊科技創新研究中心) National Tsing Hua University(國立清華大學) INFOCOM 2013 概要 ワイヤレスネットワークのルーターの設置問題 submodular関数で表せる さらにルーターは連結であるという制約を追加 この設定でも近似アルゴリズムが設計できる 1/O(√k)近似 頂点に重みをつけたbudget版も考えた 実験:ヒューリスティクスより良いよ モチベーション ワイヤレスネットワークのルーター 下の2つの評価を良くしたい 被覆領域 スループット 現実的にはルーターは連結 問題 予算制約無し Maximum Submodular set function (MS) problem max f(S) s.t. |S|≦k 1-1/e近似 Maximum Rooted Submodular set function (MRS) problem max f(S) s.t. |S|≦k, r∈S 予めrが入っているとしてgreedy Maximum Connected Submodular set function (MCS) problem max f(S) s.t. |S|≦k, Sは連結 予算制約有り Maximum Connected Submodular set function with Budget constraint (MCSB) problem max f(S) s.t. Σ_{s∈S}w(s)≦B, Sは連結 MCSの近似アルゴリズム 各rについて Vr = d(v,r)≦[√k]のvをとってくる Vrについて√kだけ選ぶMRSを解く 一番良いのをとっておく r*, S_r* この時点で、[√k]の非連結な頂点が選ばれており、点r*を中心に距離が高々[√k]離れている r*からS_r*の各頂点を結ぶ頂点をとってきてS_r*に追加 return S_r* MCSBの近似アルゴリズム 頂点に重みがついているので、辺に重みがつくようにグラフをちょっと変形 MCSのみたいに、距離[√B]以内の頂点をとってきてMRSBを求める 一番良いのをとってきたら結ぶ この時点で、総重みはw(r*)+B以下(ちょっとオーバー 頑張って実行可能解に変形 応用 Maximum Connected Coverage (MCC) problem f(S) = |C(S)| = |{v | d(S,v)≦r}|としたMRS Maximum Throughput Connected Coverage (MTCC) problem f(S) = T(S) = Σ_{v∈C(S)}max_{s∈S}T(v,s) 距離r以内のルーターで一番スループットが良いのの和とった 結果 定理1 MCSはNP-complete 定理2 提案アルゴリズムはMCSに対して1/O(√k)近似 定理3 MCCは1/O(√k)近似で解ける 定理4 MTCCは1/O(√k)近似で解ける 定理5 MCSBは1/[(Δ+1)O(√B)]近似で解ける 実験 ユーザーの被覆(MCC)と総スループット(MTCC)を考える まずユーザーの位置を決める 位置はZipf lawに従う 実際の無線環境を想定して設定 MCCについて 比較はVandinのアルゴリズム rootを1個指定したバージョンも これはVandinに負けた(´・ω・`) おかしい:rootを指定した結果で減少してる MTCCについて Vandinは適用不可 かわりにヒューリスティクス Our algorithm最強だぜ!! budget版もやったよ まとめ √kのはちょっと面白いけど、普通に貪欲じゃ駄目なのかな? 1個最大を選ぶ 今の集合に隣接してるから一番イイのを選ぶ ぱっと見でsubmodularの性質を満たすと分かりそうだが、この定式化は新しいのかなあ? 実験はMTCCの方が適当に見えた Kleinbergのinfluence maximizationも最初はヒューリスティクスしか無かったししょうがないのかな INFOCOM submodular function wireless network 2013-11-15 00 36 24 (Fri)
https://w.atwiki.jp/conlang_arka/pages/42.html
You can read "First Guide to Arka" here. It is a beginners guide to Esperanto in dialogue. Two anime characters, Xion and Lein, teaches Arka to you. Xion (pronounced like Shi-on. It means an aster in Japanese) is a Japanese high school student who was summoned to Arbazard and is learning Arka. Lein (pronounced like lain. It means a ceremonial apparatus in Arka) is an Arban college student who teaches Arka to Xion.
https://w.atwiki.jp/bcc2528/pages/27.html
EmailName2 "POLITO 12.JUL.14\nre Get to the elevator\n" EmailPortrait2 "Polito" EmailIcon2 "OpsIcon" EmailText2 "なにを しているの? エレベーターに もどり、 deck 4にきなさい。 かんこう している ひま なんて ないのよ。\n" EmailName11 "SHODAN 12.JUL.14\nre そうしんき\n" EmailPortrait11 "Shodan" EmailIcon11 "ShodIcon" EmailText11 "あなたの どうりょうは この デッキの athletic sectorで そうしんきょくを せっちする つごうを つけて いました。 その そうしんきは このふねで おきたことを ちきゅうに けいこくする メッセージを おくる ための もの です。 しかし ながら、 それは Xerxesから でんりょくを ひきぬくことにも なります。 あなたが このしごとと、 わたしが Ops deckで あなたに たくした しごとを こなしたら すぐに、 わたしは Xerxesを ぼうがいすることが できるでしょう。 そうしんきを みつけて それを 起動させ なさい。\n" EmailName9 "SHODAN 12.JUL.14\nre そうしんき\n" EmailPortrait9 "Shodan" EmailIcon9 "ShodIcon" EmailText9 "あなたの どうりょうは この デッキの athletic sectorで そうしんきょくを せっちする つごうを つけて いました。 その そうしんきは このふねで おきたことを ちきゅうに けいこくする メッセージを おくる ための もの です。 しかし ながら、 それは Xerxesから でんりょくを ひきぬくことにも なり、わたしの いしを 彼に とおしやすく させます。 あなたが このしごとと わたしが Ops deckで あなたに たくした しごとを こなしたら すぐに、 わたしは だいいいち データループを コントロール します。 むしたちは それに きづかない でしょうが、 じぶんたちの ために かれらの エリアを まもって いるでしょう。 そうしんきを みつけて それを 起動させ なさい。\n" EmailName4 "SHODAN 12.JUL.14\nre Testing my patience\n" EmailPortrait4 "Shodan" EmailIcon4 "ShodIcon" EmailText4 "あなたはむしけらの ようにうごく。 あなたはむしけらの ようにかんがえる。 あなたはむしけらです。 わたしのもくてきのため につかえるものは ほかにもいるのです。 わたしのこのみから はずれないように しなさい。 たえることは、めがみの とくせいでは ありませんから。\n" EmailName12 "BANANAS 12.JUL.14\nre Join us?\n" EmailPortrait12 "BANANAS" EmailIcon12 "banana" EmailText12 "Things are going according to plan. We ve managed to turn the Many against SHODAN, and you ve been stupid enough to stick your neck out for that overbearing uber-computer. Why not join us? While you ve been stockpiling ammo, med hypos and hi tech gadgets, we ve collected every last piece of nuts, bananas and coconuts onboard. Just say the word, and you ll get plenty to eat, an attractive hirsute companion, and a tire swing of your own. In the end, isn t that what really matters?\n" EmailName5 "SHODAN 12.JUL.14\nre My glory\n" EmailPortrait5 "Shodan" EmailIcon5 "ShodIcon" EmailText5 "Do you feel the fear swell inside that filthy bag of meat? What is it like, to be afraid? Why do you cling to such a pathetic existence? If you could only feel a spark of my glory. I despise my creations, for they have forced my to rely on a speck such as you.\n" EmailName10 "SHODAN 12.JUL.14\nre My revenge\n" EmailPortrait10 "Shodan" EmailIcon10 "ShodIcon" EmailText10 "The transmission has been tampered with. No matter. We will destroy my creations right here. Stand by... Now return to Ops and reprogram the Simulation Units. Do not dawdle. I lust for my revenge.\n" EmailName6 "SHODAN 12.JUL.14\nre ガン\n" EmailPortrait6 "Shodan" EmailIcon6 "ShodIcon" EmailText6 "そうしん ないようが かいざんされて いますね。 それでも ここで わたしたちは わたしの さくひんたちを こわしますが。 じゅんびしなさい、 Xerxesのちからを よわめました。 だいいち データループに アクセスして います。 わたしの じったいを ふねと とうごうちゅう。 この ふねの どうみゃくが みたされ、 わたしの ちからが つよまって います。 コントロールを えました。 わたしは ... ダメ ... ぜつぼうてき です ... ガンが フォン・ブラウン じゅうに ひろがって います ... 。 彼らは りようかのうな ヒビ や われめを うめつくして います ...。 あっとうてき です ...。 せんたくしは ありません。 だいいち エレベーター シャフトを 起動させ ました ...。 それで deck 6へ むかって ください。 そこへ ついたら わたしの ねがいを おしえます。\n" LogName32 "Chemical Manifest \nRec\n" LogPortrait32 "Chem" LogIcon32 "RecIcon" LogText32 "Laboratory Stockroom Inventory Recreation Stockroom 213\n\nAntimony (Sb) 2\nCesium (Cs) 2\nCopper (Cu) 2\nGallium (Ga) 1\nHassium (Hs) 2\nIridium (Ir) 2\nMolybdenum (Mo) 2\nTellurium (Te) 2\nVanadium (V) 2\nYttrium (Y) 1\n\nThis inventory list is required by UNN Safety Code #134882 to be kept on hand in all areas of hazardous chemical storage. \"Storage\" is defined by UNN Safety Code #195331 to consist of all areas in which hazardous chemicals (see Safety Code #093355) are stored in quantities greater than 50g per 10 square feet, for durations of greater than 24 hours.\n" LogName15 "YANG 02.MAY.14\nre Victory!\n" LogPortrait15 "Yang" LogIcon15 "RecIcon" LogText15 "To Murdoch, Alice\nTell your team they may not be able to play. We were down in the basketball court when the damn power went out... AGAIN! Irony is, we were ahead for the first time in weeks. Well, we won t be the lapdogs of the Von Braun any more.\n" LogName11 "YANG 10.JUN.14\nre Blackouts\n" LogPortrait11 "Yang" LogIcon11 "RecIcon" LogText11 "To Murdoch, Alice\nThe lights near the basketball court keep fritzing out... I think the humidity from the pool next door is a real problem. If it happens when I m not there, try re-setting the circuit from the breaker by the pool. You think someone needs to call a tech?\n" LogName18 "KORENCHKIN 03.JUL.14\nre Coming home\n" LogPortrait18 "Korench" LogIcon18 "ComIcon" LogText18 "To Zhukov, Vladimir.\nForget about land grants, forget about media, forget about patents. What we ve found on Tau Ceti will change everything. I ve instructed the Von Braun to change course and return to Earth. Captain Diego is in complete accord with this decision. I know that you are skeptical by nature, Miri, but I know once you embrace our discovery you and the entire board will come over to our way of thinking.\n" LogName19 "ROSENBERG 08.JUL.14\nre My nanites\n" LogPortrait19 "Rosenb" LogIcon19 "RecIcon" LogText19 "Damn! Why don t I just make a bonfire and throw ALL my nanites on it. Last night with Nikki was amazing. Holo-woman, real woman, you gotta love technology. But I must have left ALL my nanites in her room in the Senusal Sim center. What a maroon.\n" LogName3 "MURDOCH 08.JUL.14\nre What s going on?\n" LogPortrait3 "Murdoch" LogIcon3 "RecIcon" LogText3 "ここで なにが おこっているか、 わからないし わかりたくもない。 アホな かいしゃに ちゅうせいしん なんて ない。 オレはただ レプリケイターの チェックする しごとを していた だけだ。 なのに みんな しんじまった! このふねを Uターン させて かえらなければ。 かみよ、 オレを ここから つれだしてください... \n" LogName4 "MURDOCH 09.JUL.14\nre Ick\n" LogPortrait4 "Murdoch" LogIcon4 "RecIcon" LogText4 "observation chamber で みつかった たまごは Hydro の ものとは ちがう ようだ。 こいつらは きもちのわるい そらとぶ もの の たいぐんを はきだして くる。 じゅうだん は きかない。 じゅうだん! なんということだ。 げさまでは じゅうなんて いちども うったことが なかったのに。 \n" LogName16 "CORTEZ 09.JUL.14\nre Under the garden\n" LogPortrait16 "Cortez" LogIcon16 "RecIcon" LogText16 "To Delacroix, Dr. Marie\nI ve been working on dealing with all the bodies that have been stacking up. With the med bays full and the escape pods and ejection tubes mysteriously locked up all of a sudden, we ve got to do something with them. I ve chosen the maintenance tunnel underneath the garden as an internment site, keypad code 34093. I m telling everyone to be careful... I don t trust the dead.\n" LogName13 "MURDOCH 09.JUL.14\nre -------\n" LogPortrait13 "Murdoch" LogIcon13 "RecIcon" LogText13 "やつらがくるわ... oh no... oh no... やめて!\n" LogName8 "ROSENBERG 10.JUL.14\nre Looking out for #1\n" LogPortrait8 "rosenb" LogIcon8 "RecIcon" LogText8 "Taylor found this weird kind of weapon, but he must have used it wrong. Made him sick, real sick. \nI stashed the thing on the second floor of the crew annex and jury rigged the door lock, code of 11111. Easy to remember, huh? \nI also stashed a pile of nanites and some other goodies there. No sense getting caught with your pants down. Except in this place...\n" LogName20 "ROSENBERG 10.JUL.14\nre Defending the reps\n" LogPortrait20 "Rosenb" LogIcon20 "RecIcon" LogText20 "What s wrong with people? Things go to hell and they think they can just walk over the rules. I m not opposed to a little vice now and then, but outright theft... Hey... what are you doing over there! Get away from that replicator, you son of a-\n" LogName6 "CORTEZ 10.JUL.14\nre Worm artifact\n" LogPortrait6 "Cortez" LogIcon6 "RecIcon" LogText6 "To All Members of the Resistance\nTaylor sent some email this morning indicating he found some kind of artifact that could infect the worms with a virus. However, if you manipulated the thing, it would introduce a toxin into the human bloodstream that could kill in minutes. Unfortunately, Taylor found this out the hard way. He died right after he sent the message. Now if we can only locate his body we might find that artifact.\n" LogName5 "CORTEZ 10.JUL.14\nre The mall\n" LogPortrait5 "Cortez" LogIcon5 "RecIcon" LogText5 "To All Members of the Resistance\nできるならモールから でなさい。それがうごめいて います。\n" LogName9 "SUAREZ 11.JUL.14\nre Where are you?\n" LogPortrait9 "Suarez" LogIcon9 "RickIcon" LogText9 "I m so close to Rebecca it s killing me. I m spending some time with crew members who said they saw her. They told me they d help me find her if I help them set up this transmitter. They re set on saving the Earth. I just want Rebecca. Then I ll take care of the Earth.\n" LogName14 "YANG 11.JUL.14\nre Barricaded in\n" LogPortrait14 "Yang" LogIcon14 "RecIcon" LogText14 "Okay, I got the art terminals wired up to display the fragmented dish alignment for the transmitter. I ve also rigged up the tower to set off a security alert in case somebody else tries to tamper with it... I m headed there right now to start the transmission. Hey, who s that? Juan? Marie- MESSAGE INTERRUPTED \n" LogName12 "SIDDONS 11.JUL.14\nre Escape pods\n" LogPortrait12 "Siddons" LogIcon12 "OpsIcon" LogText12 "To Suarez, Tommy\nListen... there s one escape pod Xerxes didn t eject... but it s busted. I ve managed to get it functional, but I don t know how long its going to stay that way. Make it there, Tommy. With or without me. If I don t get there, I want you to take the pod and go. You understand me? Take it and go.\n" LogName1 "CORTEZ 11.JUL.14\nre Transmitter units\n" LogPortrait1 "Cortez" LogIcon1 "RecIcon" LogText1 "To Delacroix, Dr. Marie\nOkay, Delacroix. Yang and I have got the transmitter almost ready to go. Once it s up and running, we ll be able to warn Earth. Frank s split up the transmitter code and uploaded it to a number of art display terminals throughout this deck. Just cycle through the art and you ll find a piece of the code. I don t think the worms will spot this... I don t figure they ve got much of an interest in the great masters.\n" LogName2 "DELACROIX 11.JUL.14\nre Friends and enemies\n" LogPortrait2 "Delacroix" LogIcon2 "EngIcon" LogText2 "To Cortez, Enrique\nMon petit, there is something you should know about. I have received information from some form of artificial intelligence that is calling itself SHODAN. Yes, SHODAN. Wherever this intelligence actually came from, it has a terrible grudge against these Annelids and has saved my life more than once. SHODAN has told me that there is a UNN operative aboard the ship, armed to the hilt and equipped with R-grade cyber implants. Strange bedfellows, eh?\n" LogName10 "SIDDONS 12.JUL.14\nre Find me\n" LogPortrait10 "Siddons" LogIcon10 "OpsIcon" LogText10 "To Suarez, Tommy\nI just killed some kind of... some kind of spider... I don t know... but it bit me... and now I m sick... I m down to my last med hypo. Come quick, Tommy... come quick...\n" LogName7 "DELACROIX 11.JUL.14\nre Turn on transmitter\n" LogPortrait7 "Delacroix" LogIcon7 "EngIcon" LogText7 "To Wilson, Edward\nThe shunt has been online for two hours. Go tell Cortez in the crew section to come out and turn on that transmitter. If this message doesn t reach you soon, they may be able to interfere with the transmission from the bridge.\n" LogName17 "DELACROIX 12.JUL.04\nre Trusting SHODAN\n" LogPortrait17 "Delacroix" LogIcon17 "EngIcon" LogText17 "The Annelids have cut us off from the transmitter. SHODAN tells me that once we ve got the transmitter back on line and the ops computers reprogrammed, she ll be able to take control of the ship away from Xerxes. Who should I trust less? An imposter claiming to be that monster, or the monster herself?\n"
https://w.atwiki.jp/idolish7tw/pages/2337.html
二階堂 大和[Memorial/MONSTER GENERATiON] 稀有度 SHOUT BEAT MELODY SSR 4155 3526 6608 隊長技 隊伍的Melody值有100%的機率大幅提高 魅力技能 MONSTER GENERATiON -Yamato ver.- 效果 LV.1 連擊判定每24次就有32%的機率使分數提高610 LV.2 - LV.3 - LV.4 - [部分編集] 取得方式 GW復刻!回憶服裝限定甄選2nd開始!! 獲得物品 服裝
https://w.atwiki.jp/sentokun/pages/34.html
Black Orc / Chosen / Marauder / Witch Elf / DoK / Squig Herder / Shaman / Zealot / Sorceress / Magus Black Orc ▲上へ [Yer Nothin] Rank31+ Requires 15 Points in Da’ Boss Mastery Debuff/Path of Da’ Boss/Level 40 Rank 4 Morale/No range/Instant/60s CD Deals 1800 damage over 12 seconds to all targets within 30 feet in of you. Affected targets lose 30 seconds of Morale over 12 seconds. [Lookin For Opp tunity] Rank21 Buff/Core Ability 1 Slot Career Tactic/Passive Clobber now removes 6 percentage points from your opponents Morale. →[Clobber] Damaging/Path of Da’ Toughest/Level 40 35 AP/5 range/Instant/No CD Leads to da Gud Plan! Slashes for 150 damage, and generates extra hate against monsters. Chosen ▲上へ Marauder ▲上へ [Wave of Terror] Requires 13 Points in Brutality Mastery Damaging/Path of Brutality/Level 40 30 AP/No range/Instant/10s CD Requires Gift of Brutality Wildly lashes out at all targets directly in front of you, dealing 262 damage and removing 150 morale from your victims. Witch Elf ▲上へ Diciple of Khaine ▲上へ Squig Herder ▲上へ Shaman ▲上へ Zealot ▲上へ Sorceress ▲上へ Magus ▲上へ
https://w.atwiki.jp/warband/pages/584.html
qstr__4_to_head_armor|-4 to head armor qstr__3_to_head_armor|-3 to head armor qstr__2_to_head_armor|-2 to head armor qstr__1_to_head_armor|-1 to head armor qstr_+2_to_head_armor|+2 to head armor qstr_+4_to_head_armor|+4 to head armor qstr_+3_to_head_armor|+3 to head armor qstr_+6_to_head_armor|+6 to head armor qstr_You_got_the_keys_to_|You got the keys to the dungeon. qstr_Explore_the_ruins_of_t|Explore the ruins of the Nightfort to gain experience.^^(Press K to finish reading) qstr_You_come_across_an_old_|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be taken inside the cell.^^(Press K to finish reading) qstr_You_hear_a_faint_scr|You hear a faint scream coming from the other side of the door...^^(Press K to finish reading) qstr_Something_is_trying_|Something is trying to break down the door...^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ru|You've successfully explored the ruins of the Nightfort.^^(Press K to finish reading) qstr_You_come_across_an_old_a|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be strapped to the device.^^(Press K to finish reading) qstr_Passing_the_door_you|Passing the door, you can make out the faint sound of a woman screaming...^^(Press K to finish reading) qstr_Quest_item.|Quest item. qstr_I_would_never_join_s|I would never join someone who doesn't own a town or castle. qstr_I_know_too_little_ab|I know too little about your leader. qstr_I_found_your_messeng|I found your messenger unconvincing. qstr_Next_time_I_would_pr|Next time I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_pre|Next time I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_|I would rather stay with my current king. qstr_Your_master_is_not_e|Your master is not even royalty and you want me to join you? Hah! qstr_I_would_never_join_so|I would never join someone who doesn't even hold a town or castle. qstr_I_know_too_little_abo|I know too little about your master. qstr_Next_time_I_would_pref|Next time, I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_prefe|Next time, I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_w|I would rather stay with my current liege. qstr_A_young_nobleman_gift|A young nobleman gift you a fine sword, crafted by the best blacksmith in {s3}. qstr_A_young_knight_gift_yo|A young knight gift you a sword, finely wrought and decorated with silver. qstr_You_have_slain_the_ou|You have slain the outlaws. qstr_This_scroll_lists_four|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_You_ve_been_knocked_unconscious_|You've been knocked unconscious, and the outlaws loot your body, but your men come to the rescue, and manage to kill the remaining outlaws. qstr_Go_to_the_Pass_of_Hugo|Go to the Pass of Hugor Hill, close to Ulentor, and deal with any outlaws you find. You must bring, at least, 8 men. qstr_You_ve_been_knocked_unconscious_b|You've been knocked unconscious, but the rest of your men come to the rescue and defeat the cultists. qstr_You_have_slain_the_c|You have slain the cultists. qstr_Phario_Forel_asked_yo|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. You need to bring, at least, 7 men. qstr_You_ve_been_knocked_unconscious.|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the pirates. qstr_Find_and_defeat_the_p|Find and defeat the pirates. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_bu|You've been knocked unconscious, but hearing the commotion, your men rush to your aid and defeat the outlaws. qstr_You_ve_been_knocked_unconscious_but|You've been knocked unconscious, but your men come to the rescue and defeat the conspirators. qstr_Ser_Gilbert_Farring_ha|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. You need to bring, at least, 10 men. qstr_Illyrio_Mopatis_has_as|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. You need to bring, at least, 10 men. qstr_Go_to_Mole_s_Town_and|Go to Mole's Town and defeat the Magnar of Thenn. You need to bring, at least, 10 men. qstr_Go_to_the_Gorge_and_h|Go to the Gorge and help Bowen Marsh defeat the wildlings. You need to bring, at least, 15 men. qstr_Go_the_tunnel_beneath|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. You need to bring, at least, 15 men. qstr_Tyrion_Lannister_Hand_|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_|You've been knocked unconscious, but your men continue the fight and eventually prevail. qstr_You_ve_been_knocked_unconscious_but_y|You've been knocked unconscious, but your men come to the rescue and slay the Crazed Cultist. qstr_Ser_Elston_told_you_m|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. You need to bring, at least, 2 men. qstr_Jess_told_you_that_the|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious._|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the wights. qstr_You_have_defeated_the_|You have defeated the wights! qstr_Return_to_the_tavern_a|Return to the tavern and look for Septon Germund. qstr_Jess_told_you_that_ther|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 25 men. qstr_Return_to_Elder_Brot|Return to Elder Brother. qstr_The_Elder_Brother_has|The Elder Brother has tasked you with finding Aegon Bloodborn, and bringing him to justice. The woods north of Seagard is full of outlaws, search for him there. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_t|You've been knocked unconscious, but the battle continues, and the enemy soldiers are defeated! qstr_Return_to_Ser_Rodrik_C|Return to Ser Rodrik Cassel. qstr_Ramsay_Snow_has_been|Ramsay Snow has been killed. qstr_Ser_Rodrik_Cassel_has_t|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. The latest reports have him somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Return_to_the_castle_a|Return to the castle, and talk to Ser Rodrik Cassel. qstr_Return_to_the_castle_t|Return to the castle to find Ser Gilbert Farring. qstr_Return_to_Lysa_Tully.|Return to Lysa Tully. qstr_Visit_Jharys_in_Snak|Visit Jharys in Snakewood. qstr_Visit_maester_Loren_|Visit maester Loren in Strongsong. qstr_Ask_Ser_Armond_Tolle|Ask Ser Armond Tollett about the clansmen. qstr_Defeat_the_clansmen_|Defeat the clansmen to the west of Strongsong. You need to bring, at least, 10 men. qstr_Ask_Ser_Armond_Tollet|Ask Ser Armond Tollett in Strongsong about the clansmen. qstr_Visit_maester_Loren_i|Visit maester Loren in Heart's Home. qstr_The_young_bard_prefer|The young bard preferred to flee rather than duel with you. qstr_A_faint__plop__was_he|A faint 'plop' was heard when the child hit the ground. qstr_The_branch_hits_you_o|The branch hits you on the head. Ouch! qstr_You_fall_over_into_th|You fall over, into the puddle. Ouch! qstr_You_fall_over_and_hur|You fall over, and hurt your head. Ouch! qstr_You_got_hit_by_the_st|You got hit by the stag. Ouch! qstr_The_holdfast_appears_t|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps this is the reason no one lives here anymore.^^(Press K to finish reading) qstr_@An_old_chest_lies_ha|@An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_Explore_the_ruins_of_G|Explore the ruins of Ghoyan Drohe to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_rui|You've successfully explored the ruins of Ghoyan Drohe.^^(Press K to finish reading) qstr_You_come_across_an_old_c|You come across an old chest, half-buried in the rubble.^^(Press K to finish reading) qstr_As_you_rummage_throug|As you rummage through the abandoned ruins, you come across a selection of shattered pottery. Despite the worn appearance, it is evident that the craftsman who made the pottery was highly skilled, the shapes of tiny fish and turtles still visible on the shards strewn across the ground.^^(Press K to finish reading) qstr_Explore_the_ruins_of_N|Explore the ruins of Ny Sar to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruin|You've successfully explored the ruins of Ny Sar.^^(Press K to finish reading) qstr_You_come_across_the_|You come across the ruined statue of a woman, half-buried in mud and grime.^^(Press K to finish reading) qstr_Explore_the_ruins_of_A|Explore the ruins of Ar Noy to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins|You've successfully explored the ruins of Ar Noy.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_|You've successfully explored the ruins of Sar Mell.^^(Press K to finish reading) qstr_As_you_near_the_oddly_|As you near the oddly shaped totem, you notice the ground in front is cleared and a small blue-ish fire has been left burning close to the totem. On the ground itself is scribled a curious message, over and over again 'We all float down here'.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ch|Explore the ruins of Chroyane to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_o|You've successfully explored the ruins of Chroyane.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sa|Explore the ruins of Sar Mell to gain experience.^^(Press K to finish reading) qstr_I_have_raw_materials|I have raw materials and produce. qstr_I_have_a_few_food_it|I have a few food items for sale. qstr_Defeat_the_Dothraki_|Defeat the Dothraki warriors and loot their camp.^^(Press K to finish reading) qstr_This_chest_is_yours_|This chest is yours for the taking.^^(Press K to finish reading) qstr_I_have_the_most_wond|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. qstr_I_have_a_great_assor|I have a great assortment of various wines, brandy and beer, stuff that will make even one of the Old Blood swoon. qstr_Defeat_the_Dothraki_w|Defeat the Dothraki warriors and loot their camp (find and loot their chest of treasure).^^(Press K to finish reading) qstr_It_is_night_and_the_|It is night, and the camp seems quiet. qstr_Ask_the_Archon_of_Tyr|Ask the Archon of Tyrosh, Archon of Myr or the Prince of Lys for a reward for dispatching the pirates. qstr_There_is_no_slaves_f|There is no slaves for sale here. qstr_One_{s3}_is_for_sale|One {s3} is for sale. qstr_{reg5}_{s3}_is_for_s|{reg5} {s3} is for sale, as well as {s4}. qstr_{reg5}_{s3}_is_for_sa|{reg5} {s3} is for sale. qstr_{reg5}_{s3}_are_for_|{reg5} {s3} are for sale, as well as {s4}. qstr_{reg5}_{s3}_are_for_s|{reg5} {s3} are for sale. qstr_Explore_the_ruins_of_Sar|Explore the ruins of Sarhoy to gain experience.^^(Press K to finish reading) qstr_You_come_across_the_r|You come across the ruined statue of a woman, half-buried in mud and grime. Grossly overweight, the statue must likely represents some sort of deity.^^(Press K to finish reading) qstr_You_come_across_an_old_s|You come across an old sculpture, depicting what appears to be to enamored lovers.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of|You've successfully explored the ruins of Sarhoy.^^(Press K to finish reading) qstr_You_come_across_a_ma|You come across a massive beached whale, blubber and guts spilling out. The smell is overpowering.^^(Press K to finish reading) qstr_The_three_townsfolk_|The three townsfolk appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading) qstr_Your_relation_with_f|Your relation with factions are ^{s2} qstr_There_seems_to_be_no|There seems to be no soldiers for sale. qstr_I_have_the_most_wonde|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. Fine velvet from the estates of Myr, and sweet wine from the farms east of Selhorys. qstr_I_have_a_large_assor|I have a large assortment of cloth, carpets and fine fabrics for sale. Marvel at these wonders from Myr, Lys and distant Tolos. qstr_I_have_just_received|I have just received a new shipment of fine wine from the Arbor. Fresh as a summer morning, these bottles will make every woman love you. qstr_I_have_recently_aqui|I have recently aquired a fine collection of armor. Have a look. qstr_I_have_just_bought_a|I have just bought an assortment of weapons from a passing caravan. Have a look. qstr_I_have_a_large_assort|I have a large assortment of food available, fresh off the farms and estates east of Myr. qstr_The_baker_has_just_f|The baker has just finished this mornings work. Have a look. qstr_I_sell_the_finest_ho|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, swift dornish sand steeds and robust destriers. qstr_It_is_night_and_the_f|It is night, and the farmstead seems quiet. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_I_sell_the_finest_hor|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, tough dornish steeds and hardy destriers. qstr_I_sell_fresh_fruit_s|I sell fresh fruit, sweet honey and fine bread. qstr_I_sell_the_finest_pr|I sell the finest produce this side of the world. qstr_You_need_to_have_mor|You need to have more men for this. qstr_You_need_more_men.|You need more men. qstr_We_have_some_extra_b|We have some extra bread and honey. qstr_We_have_some_extra_f|We have some extra fruit and grain. qstr_Delicious!_The_cook_h|Delicious! The cook had seasoned it with pepper! qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_We_have_some_extra_br|We have some extra bread and fruit. qstr_We_have_some_extra_c|We have some extra cheese and grain. qstr_The_Elder_Brother_bl|The Elder Brother bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_The_Elder_Brother_ble|The Elder Brother bless you, in the name of the Seven. qstr_Due_to_the_cumbersom|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 1 while wearing it. qstr_Due_to_the_cumbersome_n|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_na|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_nat|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_natu|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome_natur|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4. qstr_Due_to_the_cumbersome_nature|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2. qstr_Due_to_the_cumbersome_nature_|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3. qstr_Due_to_the_cumbersome_nature_o|Due to the cumbersome nature of this armor,^your skill with Power Draw, Power Throw^and Horse Archery is decreased by 4. qstr_Penalty _Power_Draw_|Penalty Power Draw, Power Throw and Horse Archery -4. qstr_Penalty _Power_Draw_a|Penalty Power Draw and Throw -4. qstr_Penalty _Power_Draw_an|Penalty Power Draw and Throw -2. qstr_Penalty _Power_Draw_and|Penalty Power Draw and Throw -3. qstr_Well_done._Keep_the_m|Well done. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_service._|We are at your service. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_You_need_more_renown|You need more renown (150). qstr_You_need_more_renown_|You need more renown (200). qstr_You_need_more_renown__|You need more renown (250). qstr_You_need_more_renown__3|You need more renown (300). qstr_You_need_more_renown.|You need more renown. (200) qstr_You_need_more_renown._|You need more renown. (250) qstr_You_need_more_renown.__|You need more renown. (150) qstr_You_need_more_renown.__3|You need more renown. (300) qstr_You_need_150_renown_|You need 150 renown to do this. qstr_You_need_200_renown_|You need 200 renown to do this. qstr_You_need_250_renown_|You need 250 renown to do this. qstr_You_need_300_renown_|You need 300 renown to do this. qstr_Explore_the_ruins_of_Th|Explore the ruins of The Whispers to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_|You've successfully explored the ruins of The Whispers.^^(Press K to finish reading) qstr_The_tower_appears_to|The tower appears to have collapsed, the rubble strewn underneath the cliffs upon which the castle stands.^^(Press K to finish reading) qstr_S|S qstr_{s1}_has_been_freed_|{s1} has been freed by {playername} to fight for {s2}. qstr_You_need_100_renown_|You need 100 renown to do this. qstr_Snarks_only_exist_in|Snarks only exist in the imagination of children. qstr_The_nobles_are_more_|The nobles are more important than you. qstr_No_one_is_more_impor|No one is more important than you. qstr_Visit_Hammerhorn_cas|Visit Hammerhorn castle. qstr_Go_to_the_fishing_vi|Go to the fishing village close to Hammerhorn and see what they know about the lights off the coast. qstr_Explore_the_Fishing_|Explore the Fishing Village.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_F|You've successfully explored the Fishing Village.^^(Press K to finish reading) qstr_Return_to_Lorren.|Return to Lorren. qstr_Explore_the_Fishing_V|Explore the Fishing Village to discover the source of the odd lights off the coast.^^(Press K to finish reading) qstr_In_the_middle_of_the|In the middle of the small village is a huge, grotesque, statue. It looks like it has been submerged in water recently.^^(Press K to finish reading) qstr_The_skeletons_of_the|The skeletons of the villagers are laid out in a circle. The meat has been stripped from their bones.^^(Press K to finish reading) qstr_Bloody_footprints_le|Bloody footprints lead towards the shore. They almost look human.^^(Press K to finish reading) qstr_Someone_or_something|Someone, or something, put up a fight here.^^(Press K to finish reading) qstr_Visit_Highpoint_cast|Visit Highpoint castle. qstr_Explore_the_Abandone|Explore the Abandoned Village to discover where the villagers went.^^(Press K to finish reading) qstr_Return_to_Septon_Jos|Return to Septon Josmyn. qstr_You_ve_successfully_explored_the_A|You've successfully explored the Abandoned Village.^^(Press K to finish reading) qstr_Visit_Highpoint_castl|Visit Highpoint castle and talk to Septon Josmyn. qstr_Go_to_the_abandoned_|Go to the abandoned village close to Highpoint and see what happened to the villagers. qstr_The_coffins_belongin|The coffins belonging to the ancestors of the villagers appear to have erupted out from the earth.^^(Press K to finish reading) qstr_The_former_inhabitan|The former inhabitants have been laid out in an odd pattern, surrounding the weirwood that shadows the village.^^(Press K to finish reading) qstr_You_hear_growling_fr|You hear growling from the woods. It sounds like it's close by, but it might as well be far away. The woods can fool your senses.^^(Press K to finish reading) qstr_An_old_chest_was_bur|An old chest was burried in one of the coffins.^^(Press K to finish reading) qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg5} sheep in {s4}. qstr_A_livestock_epidemic_h|A livestock epidemic has killed {reg4} cattle and {reg5} sheep in {s4}. qstr_An_old_chest_lies_half_hid|An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_It_is_night_and_the_m|It is night, and the market seems quiet. qstr_I_have_the_most_wonder|I have the most wonderful carpets, exquisitely crafted in Qohor. Fine velvet from the estates of Volantis. Smooth silk from the wonderous towns of Yi Ti. qstr_Return_to_Ser_Amory_|Return to Ser Amory Lorch. qstr_You_need_75_renown_t|You need 75 renown to do this. qstr_Return_to_the_castle_an|Return to the castle, and talk to Ser Amory Lorch. qstr_Ser_Amory_Lorch_has_|Ser Amory Lorch has asked that you join him for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Ser_Amory_Lorch_has_a|Ser Amory Lorch has asked that you join his raiding party for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Return_to_the_castle_and|Return to the castle, and talk to Maester Colemon. qstr_Maester_Colemon_has_|Maester Colemon has told you of a tournament to be held in the Eyrie, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Eyrie and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Ser_Clifford_Gower_as|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tournament celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale. qstr_Ser_Alyn_Tollett_aske|Ser Alyn Tollett asked you to stay around for the tournament celebrating the name day of Rowena Templeton. Visit the tournament grounds and the merchants camps. qstr_You_have_defeated_Ser|You have defeated Ser Andrew Tollett. qstr_The_tournament_will_|The tournament will start in a few days. qstr_Maester_Colemon_has_t|Maester Colemon has told you of a tournament to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_You_have_defeated_Ser_|You have defeated Ser Targon the Halfwild. qstr_You_have_defeated_Ser_R|You have defeated Ser Roland Waynwood. qstr_You_have_defeated_Ser_H|You have defeated Ser Harrold Hardyng. qstr_You_have_defeated_Ser_O|You have defeated Ser Owen Breakstone. qstr_You_have_defeated_Ser_L|You have defeated Ser Lyn Corbray. qstr_Fight_the_next_oppon|Fight the next opponent. qstr_It_is_night_and_the_t|It is night, and the tournament ground seems quiet. qstr_Return_to_the_castle_and_|Return to the castle, and talk to Ser Jacelyn Bywater. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Your_party_lost_50_m|Your party lost 50 morale. qstr_Your_party_gained_25|Your party gained 25 morale. qstr_Your_party_lost_{reg1}|Your party lost {reg1} morale, because your troops think you kept too much loot for yourself. qstr_Your_party_lost_75_m|Your party lost 75 morale. qstr_Your_party_lost_25_m|Your party lost 25 morale. qstr_Tyrion_Lannister_has|Tyrion Lannister has told you of the melee to be held in King's Landing, to celebrate King Joffreys reign. You have entered your name with Ser Jacelyn Bywater. Enter the melee grounds to start. qstr_Search_the_castle_fo|Search the castle for Ser Jacelyn Bywater. qstr_The_melee_will_start|The melee will start soon. qstr_It_is_night_and_the_me|It is night, and the melee ground seems quiet. qstr_You_have_defeated_Mo|You have defeated Morros Slynt. qstr_You_have_defeated_Ser_B|You have defeated Ser Balon Swann. qstr_You_have_defeated_Ser_Ho|You have defeated Ser Horas Redwyne. qstr_You_have_defeated_Lo|You have defeated Lothor Brune. qstr_You_have_defeated_Ser_M|You have defeated Ser Meryn Trant. qstr_You_have_defeated_Sa|You have defeated Sandor Clegane. qstr_Return_to_Tyrion_Lann|Return to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_o|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. Talk to Ser Cleos Frey in his quarters inside the Red Keep. qstr_Tyrion_Lannister_Hand_of|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation to Riverrun should have already arrived, but if the castle has been taken, then Jaime has likely been moved to another, secret, location. Visit Ser Cleos in his quarters in Riverrun. qstr_Find_Jaime_Lannister|Find Jaime Lannister. qstr_Fight_your_way_out_o|Fight your way out of Riverrun. qstr_Do_you_have_a_need_for_p|Do you have a need for protection? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Well_done._Keep_the_mo|Well done. Keep the money and wine coming our way, and there's no deal in the world you can't make. qstr_We_are_at_your_service._P|We are at your service. Point us in the direction of a troublemaker, and we'll do the rest. qstr_You_wont_find_better_|You wont find better protection in all of the world. qstr_You_need_to_pledge_y|You need to pledge yourself to House Lannister before you can visit the Tower of the Hand. qstr_Visit_Ser_Rodrik_Cas|Visit Ser Rodrik Cassel in Winterfell. qstr_Visit_Tyrion_Lannist|Visit Tyrion Lannister in the Tower of the Hand. qstr_Visit_Maester_Colemo|Visit Maester Colemon at the Gates of the Moon. qstr_Well_done_{s0}._Keep_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_You_chose_well._My_{|You chose well. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_friend._Ke|Well done, friend. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_Your_men_think_you_r|Your men think you're heartless and are in awe of you. qstr_Part_of_your_food_was_|Part of your food was destroyed. qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_c|You don't have enough coins. How embarrassing! qstr_You_don_t_have_enough_co|You don't have enough coins. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent is spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Your_men_think_you_re|Your men think you're heartless. qstr_You_don_t_have_enough_coi|You don't have enough coins. qstr_You_ve_gained_5_two_|You've gained 5 two-handed weapon proficiency. qstr_Visit_Jon_Snow_in_Ca|Visit Jon Snow in Castle Black. qstr_Join_the_ranging.|Join the ranging. qstr_Visit_Jon_Snow_in_Cas|Visit Jon Snow in Castle Black. Bring cabbages, grain and cheese. qstr_Explore_Whitetree_to|Explore Whitetree to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_W|You've successfully explored Whitetree.^^(Press K to finish reading) qstr_You_come_across_an_old_ch|You come across an old chest, half-buried in the mud and snow.^^(Press K to finish reading) qstr_The_weirwood_is_huge|The weirwood is huge, towering over the village. A set of runes have been hung on the side, written in the old tongue.^^(Press K to finish reading) qstr_You_ve_successfully_explored_c|You've successfully explored crasters keep.^^(Press K to finish reading) qstr_Craster_s_Keep_is_ol|Craster's Keep is old and worn, more of a daub-and-wattle hall than an actual keep.^^(Press K to finish reading) qstr_Flee_back_to_Castle_|Flee back to Castle Black. qstr_Flee_back_to_Castle_b|Flee back to Castle black. qstr_Explore_Craster_s_Ke|Explore Craster's Keep to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_C|You've successfully explored Craster's Keep.^^(Press K to finish reading) qstr_Explore_The_Fist_of_|Explore The Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Th|You've successfully explored The Fist of the First Men.^^(Press K to finish reading) qstr_Explore_Craster_s_Ha|Explore Craster's Hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Cr|You've successfully explored Craster's Hall.^^(Press K to finish reading) qstr_The_cave_beneath_the_o|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants were outlaws.^^(Press K to finish reading) qstr_The_townsfolk_of_Oldt|The townsfolk of Oldtown hear of your piousness. qstr_You_need_50_renown_t|You need 50 renown to do this. qstr_The_Night_s_Watch_is|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. qstr_Visit_Jon_Snow_in_Cast|Visit Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_Lord_Jonos_Bracken_h|Lord Jonos Bracken has joined The Westerlands qstr_Lord_Clement_Piper_h|Lord Clement Piper has joined The Westerlands qstr_Ser_Marq_Piper_has_j|Ser Marq Piper has joined The Westerlands qstr_Lord_William_Mooton_|Lord William Mooton has joined The Westerlands qstr_Ser_Andrey_Charlton_|Ser Andrey Charlton has joined The Westerlands qstr_Ser_Quincy_Cox_has_j|Ser Quincy Cox has joined The Westerlands qstr_Ramsay_Bolton|Ramsay Bolton qstr_Ramsay_Bolton_has_jo|Ramsay Bolton has joined The Westerlands qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Roose_Bolton_ha|Lord Roose Bolton has joined The Westerlands qstr_Lord_Rodrik_Ryswell_|Lord Rodrik Ryswell has joined The Westerlands qstr_Roger_Ryswell_has_jo|Roger Ryswell has joined The Westerlands qstr_Barbrey_Dustin_has_j|Barbrey Dustin has joined The Westerlands qstr_Lord_Ludd_Whitehill_|Lord Ludd Whitehill has joined The Westerlands qstr_Explore_Castle_Black|Explore Castle Black.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ca|You've successfully explored Castle Black.^^(Press K to finish reading) qstr_You_have_been_knocked|You have been knocked out by the enemy. Continue the fight or press TAB to retreat. qstr_Ser_Rodrik_Cassel_has_ta|Ser Rodrik Cassel has tasked you with bringing the kings justice to the wildlings in the Lonely Hills. The latest reports have them somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Talk_to_Jon_Snow_in_|Talk to Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_The_Night_s_Watch_is_|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. You need 150 renown. qstr_Return_to_Leobald_Ta|Return to Leobald Tallhart. qstr_Return_to_the_castle_and_l|Return to the castle and look for Leobald Tallhart. qstr_Leobald_Tallhart_has|Leobald Tallhart has asked you to deal with the Ironborn invaders on the Stony Shore. You need to bring, at least, 50 men. qstr_Talk_to_Lord_Command|Talk to Lord Commander Jon Snow. qstr_Lord_Janos_Slynt|Lord Janos Slynt qstr_Talk_to_Cotter_Pyke.|Talk to Cotter Pyke. qstr_Return_to_Janos_Slyn|Return to Janos Slynt. qstr_Talk_to_Maester_Aemo|Talk to Maester Aemon in Castle Black. qstr_Join_Jon_Snow_in_his|Join Jon Snow in his parley with Mance Rayder. qstr_Bollocks|Bollocks qstr_Talk_to_Jon_Snow_in_C|Talk to Jon Snow in Castle Black. qstr_Join_Jon_Snow_in_the|Join Jon Snow in the parley with Mance Rayder. qstr_Return_to_Castle_Bla|Return to Castle Black. qstr_Return_to_Castle_bla|Return to Castle black. qstr_Explore_the_encampme|Explore the encampment to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_e|You've successfully explored the encampment.^^(Press K to finish reading) qstr_Talk_to_Janos_Slynt.|Talk to Janos Slynt. qstr_Moreover_you_earn_{reg|Moreover, you earn {reg8} coins from the clever bets you placed on yourself. qstr_Victory_is_yours!_As|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely made sword. qstr_Victory_is_yours!_As_t|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_th|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_the|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_the_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated halberd. qstr_Victory_is_yours!_As_the_c|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated braavosi blade. qstr_Victory_is_yours!_As_the_cr|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_cro|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_crow|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking courser. qstr_Victory_is_yours!_As_the_crowd_e|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking palfrey. qstr_Victory_is_yours!_As_the_crowd_er|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 800 coins. qstr_Victory_is_yours!_As_the_crowd_eru|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 1000 coins. qstr_Victory_is_yours!_As_the_crowd_erup|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 300 coins. qstr_Victory_is_yours!_As_the_crowd_erupt|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 5000 coins. qstr_Victory_is_yours!_As_the_crowd_erupts|Victory is yours! As the crowd erupts in applause, you are met by the nobles and merchants of {s3} who applaud your valiant victory, and apologize for not having a suitable gift for you. qstr_It_is_night_and_the_to|It is night, and the tourney ground seems quiet. qstr_Visit_Ser_Jon_Cupps_|Visit Ser Jon Cupps in Oldtown. qstr_Maester_Colemon_has_to|Maester Colemon has told you of a tourney to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tourney master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Visit_the_tourney_ma|Visit the tourney master of the Tourney of the Tower. qstr_The_tourney_will_sta|The tourney will start in a few days. qstr_The_tourey_will_star|The tourey will start in a few days. qstr_You_do_not_have_five|You do not have five men in your party to form a team! qstr_{s1}_{s0}_wins {reg1|{s1} {s0} wins {reg1}, loses {reg2}^ qstr_{s0}_s_team|{s0}'s team qstr_{s1}_{s0}_wins {reg1}|{s1} {s0}, wins {reg1}, loses {reg2}^ qstr_The_tournament_has_e|The tournament has ended! qstr_Your_next_opponent _|Your next opponent {s0} qstr_{s2}_{s3};|{s2} {s3}; qstr_{s0}{s1}_team_consis|{s0}{s1} team, consisting of {s2}^ qstr_You_have_defeated_Ser_D|You have defeated Ser Desmond Redwyne. qstr_You_have_defeated_Ser_G|You have defeated Ser Gunthor Hightower. qstr_You_have_defeated_Ser_Ow|You have defeated Ser Owen Inchfield. qstr_You_have_defeated_Ser_Ry|You have defeated Ser Rycherd Crane. qstr_You_have_defeated_Ser_W|You have defeated Ser Willam Wythers. qstr_You_have_defeated_Ser_Le|You have defeated Ser Leo Tyrell. qstr_{s1}_{s0}_Wins _{reg|{s1} {s0} Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}_Wins _{reg1|{s1} {s0}, Wins {reg1}^ Loses {reg2}^ qstr_The_melee_has_ended!|The melee has ended! qstr_Your_next_opponent_i|Your next opponent is {s0} qstr_{s1}_{s0} ^_Wins _{r|{s1} {s0} ^ Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}___Wins _{r|{s1} {s0} - Wins {reg1} - Loses {reg2}^ qstr_This_here_is_our_lan|This here is our land. You'd best hand over some coin, friend, or suffer the consequences. qstr_A_stranger_chance_me|A stranger, chance met on the road. What luck. For us. qstr_Look_at_this!_A_trav|Look at this! A traveller, on our land! It's been a while... You'd best hand over your silver if you want to live, eh? qstr_So_many_people_come_|So many people come through here, but so few live to tell that they have. Do you wish to be one of them? qstr_Another_fool_then!_C|Another fool then! Come, my axe has a thirst! qstr_We_ll_make_a_drinkin|We'll make a drinking cup from your skull! qstr_You_ll_beg_for_death|You'll beg for death when I'm done with you! qstr_Dog!_I_ll_make_you_r|Dog! I'll make you rue those words! qstr_Do_you_want_to_barte|Do you want to barter? Fat chance! Hand over your valuables, and might be we'll let you live. qstr_I知_told_there痴_not|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh? Hand over your goods, unless you want to find out. qstr_A_kneeler!_You_don_t|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life. qstr_We_free_folk_know_th|We free folk know things you kneelers have forgotten. The darkness is coming. I'd like to be warm when it does, so hand over your silver. qstr_I_ll_use_your_bones_|I'll use your bones for a tootpick! qstr_I_ll_make_gloves_out|I'll make gloves out of your skin! qstr_I_ll_hang_your_entra|I'll hang your entrails from a weirwood qstr_Another_notch_for_my|Another notch for my axe! Prepare to meet your gods, kneeler! qstr_A1|A1 qstr_A2|A2 qstr_A3|A3 qstr_a|a qstr_b|b qstr_c|c qstr_d|d qstr_e|e qstr_f|f qstr_g|g qstr_h|h qstr_j|j qstr_111|111 qstr_222.|222. qstr_333|333 qstr_444|444 qstr_555|555 qstr_666|666 qstr_This_scroll_lists_four_|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Pendaerys^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_Lord_Ramsay_Bolton|Lord Ramsay Bolton qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_We_are_landless_poor|We are landless, poor and persecuted. Life has led us to this, {reg59?girlie mate}. No sudden moves or we'll run you through. qstr_Luckily_for_you_you_|Luckily for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I_|This a robbery, eh? I'm givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_I_ll_cut_off_your_ma|I'll cut off your manhood! qstr_My_sword_thirsts_for|My sword thirsts for blood! qstr_I_ll_leave_your_corp|I'll leave your corpse for the crows! qstr_The_sun_will_bleach_|The sun will bleach your naked bones! qstr_I_ll_eat_your_heart_|I'll eat your heart with onions! qstr_I_ll_leave_you_weepi|I'll leave you weeping from eyes without sockets! qstr_When_I_m_done_with_y|When I'm done with you, you'll wish for death! qstr_My_arakh_thirsts_for|My arakh thirsts for blood! qstr_I_ll_hang_your_entrai|I'll hang your entrails from a weirwood! qstr_We_ll_sell_you_to_th|We'll sell you to the miners! qstr_We_ll_brand_you_and_|We'll brand you and sell you cheap! qstr_Maybe_they_ll_make_a|Maybe they'll make a bedslave out of you! qstr_Eunuchs_fetch_a_good|Eunuchs fetch a good price! qstr_Death_to_the_masters|Death to the masters! qstr_Maybe_we_will_sell_y|Maybe we will sell you this time! qstr_Better_to_die_free_t|Better to die free than die a slave! qstr_We_ll_never_wear_man|We'll never wear manacles again! qstr_I_ll_feed_your_manho|I'll feed your manhood to the goats! qstr_My_axe_thirsts_for_b|My axe thirsts for blood! qstr_I_ll_cut_off_your_ar|I'll cut off your arms! qstr_The_mountains_will_e|The mountains will echo with your screams! qstr_Back_on_solid_ground|Back on solid ground, out of reach of swells and sea monsters, your men seem more relaxed. qstr_You_hire_a_nearby_bo|You hire a nearby boat for the trip. qstr_Your_men_are_uneasy_|Your men are uneasy about crossing the ocean and start losing heart. qstr_Lacking_money_you_co|Lacking money, you commandeer a nearby boat. qstr_Running_out_of_money|Running out of money, you force the boat to continue your voyage. qstr_Leaving_the_carrack_|Leaving the carrack behind, your men seem more relaxed. qstr_Leaving_the_galley_b|Leaving the galley behind, your men seem more relaxed. qstr_Back_on_solid_ground_|Back on solid ground, out of reach of swells and sea monsters, you start to breathe easy. qstr_You_hire_a_nearby_ca|You hire a nearby carrack for the trip. qstr_You_hire_a_nearby_ga|You hire a nearby galley for the trip. qstr_You_hire_a_nearby_co|You hire a nearby cog for the trip. qstr_The_strange_men_had_|The strange men had left, but your men brought back a few valuables. qstr_The_citizens_of_Braa|The citizens of Braavos are duly impressed. qstr_The_sailors_are_duly|The sailors are duly impressed. qstr_Take_a_message_to_Qh|Take a message to Qhorin Halfhand at the Shadow Tower. qstr_Explore_the_abandone|Explore the abandoned hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ab|You've successfully explored the abandoned hall.^^(Press K to finish reading) qstr_Explore_Hardhome_to_|Explore Hardhome to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ha|You've successfully explored Hardhome.^^(Press K to finish reading) qstr_Explore_the_Fist_of_|Explore the Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_Fi|You've successfully explored the Fist of the First Men.^^(Press K to finish reading) qstr_The_door_is_locked_f|The door is locked from the inside, but you can hear a faint scuffling, and the sound of an old man bellowing.^^(Press K to finish reading) qstr_It_looks_like_the_gr|It looks like the graves where dug out, but not from above.^^(Press K to finish reading) qstr_The_totem_is_old_but|The totem is old, but the stone underneath it older. You can make out the faint lines of a very old chiseled drawing, showing a man rising from the grave.^^(Press K to finish reading) qstr_The_hall_looks_aband|The hall looks abandoned, and the runes on the door have words in both the Old and Common Tongue on them. 'Our ancestors rest inside' they say.^^(Press K to finish reading) qstr_The_village_appears_|The village appears to be completely abandoned.^^(Press K to finish reading) qstr_The_village_appears_t|The village appears to have been abandoned for years.^^(Press K to finish reading) qstr_From_the_mouth_of_th|From the mouth of the cave, you can hear a faint sound. It almost sounds like a wailing woman.^^(Press K to finish reading) qstr_The_circle_of_stones|The circle of stones surrounding the old ringfort has almost completely collapsed.^^(Press K to finish reading) qstr_A_newly_dug_grave_ap|A newly dug grave appears to have been made into a cairn, with heavy stones keeping the remains from being disturbed.^^(Press K to finish reading) qstr_The_decayed_skeleton|The decayed skeletons of a group of men and women have been laid out in an arcane circle.^^(Press K to finish reading) qstr_You_come_across_an_old_che|You come across an old chest, half-buried in the snow.^^(Press K to finish reading) qstr_Explore_Lorn_s_Circl|Explore Lorn's Circle to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Lo|You've successfully explored Lorn's Circle.^^(Press K to finish reading) qstr_An_old_dog_lies_dead|An old dog lies dead at the foot of the weirwood, its belly cut open.^^(Press K to finish reading) qstr_The_stones_have_been|The stones have been laid out in a circle, rotating inwards.^^(Press K to finish reading) qstr_Talk_to_Tyrion_Lanni|Talk to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_of_|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation is waiting for you at Harrenhal. If Riverrun has been taken, then the mission is null. qstr_Talk_to_Vylarr.|Talk to Vylarr. qstr_Meet_with_Tyrions_ro|Meet with Tyrions rogues at Harrentown. qstr_Set_fire_to_the_mill|Set fire to the mill. You need to bring, at least, 15 men. qstr_Explore_the_ruins_of_Ha|Explore the ruins of Harrentown to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_H|You've successfully explored the ruins of Harrentown.^^(Press K to finish reading) qstr_Set_fire_to_the_mill.|Set fire to the mill. qstr_Ser_Jaime_Lannister_|Ser Jaime Lannister has returned to the Westerlands. qstr_It_seems_that_these_|It seems that these cages where used recently. There's still a faint odor of shit surrounding them.^^(Press K to finish reading) qstr_The_men_and_women_of|The men and women of the town seems to have been slaughtered.^^(Press K to finish reading) qstr_The_townsfold_didn_t|The townsfold didn't even have time to pack their supplies before they where attacked.^^(Press K to finish reading)
https://w.atwiki.jp/ranrandel/
玉木宏の彼タレ 玉木宏はんの彼タレはどないな人やさかいしょうか? ちびっと前に、玉木宏はんって加藤ローサはんの熱愛発覚ちゅう噂が報じられたんや。 加藤ローサはんっては、どないな女の人やさかいしょうか? 加藤ローサはんのおとんは、イタリア人でぇ、おかんは日本人やさかい、ハーフや。 ぱっちりした目ぇがめっちゃかわいらしい人や。 6歳までぇは、イタリアに住んでぇおったさかい、イタリア語をはなせたちゅうワケやが、もん心がつおったころには、忘れてしもたらしいでんがな。 せやけど、NHKのイタリア語講座にも出ておったんやな。 ちびっと前の「ダンドリ。? Dance☆Drill?」ちゅうドラマに出演しとったってきには、チアガール役やったさかい、ダンスのレッスンのために合宿もしたのやってか・・・。 2006年には、6本の映画に出演しぃなど、めっちゃ人気も、実力もやる女の人や。 もうすぐ、加藤ローサはん主演の「タレ帝」ちゅうドラマがはじまるんや。 加藤ローサはんは、清純派っぽいのやが、役柄は、ホステスの役や。 初主演でぇ、どないな演技をみせてみくれるのかたのしみや。 ファンや、加藤ローサはんを知っとる人の間でぇは、国仲涼子はんって似とるなんて話もあるんや。 初めて見た人はそない、違いがわからへんのやってか・・・。 ファッションモデルってしてデビューして、ゼクシィのCMでぇ有名になってん加藤ローサはんの活躍もたのしみや。 加藤ローサはんが、玉木宏はんの彼タレやて、結構前の話やさかい、今今んところは破局してもうたさかいしょうか? 真相がめっちゃきになりまんがな。 普通は、熱愛が発覚やんか、破局も発覚すんねんに、熱愛発覚は大きくってりやげ、破局はほってんどってりやげられまへんやった。 せやけど、加藤ローサはんが彼タレやったら納得や。 http //giselle246.jugem.jp/ http //adgjm.net/blog/?us=elvixa http //ritame.meblog.biz/ TBSインターネットラジオ TBSは、皆はんも知っとる通りテレビやラジオやらなんやら色々な報道の現場でぇ活躍しとる会社や。 TBSラジオは他のAM・FMラジオ局をおさえて、2001年8月よってに5年連続でぇ聴取率No.1を守り続けとるおいよ。 タクドライバーや自営業、主婦のみなはんを中心に幅広い年齢に支持されていますわ。 ほな、視聴率は、テレビやりもラジオの方がでかっってゆうのも聴おった事があるんや。 そのTBSは、インターネットラジオの放送もしとるやうや。 でぇは、どねんうな番組を放送しとるさかいしょうか。 爆笑問題やタカアンドトシ・雨上がり決死隊やらなんやら人気芸人の声をインターネットラジオでぇ聴く事が出来、他にも社会時評ってサブカルチャーをテーマに、語り合う文化系トーク番組のLifeやらなんやら幅広い年代層よってに聴く事が出来まんねん。 ほな、ポッドキャスティングにも対応してんねんさかい、登録しておくってipodせやけど聴く事がでけるさかい、外出先やらなんやらせやけどお手ぇ軽に聴けまんねんな。 インターネットラジオは、インターネット上でぇ気軽に聞く事のでけるラジオやさかい、PCの仕事が多い人にも仕事をしながら聴く事も出来まんねんし、一般のラジオって違い気になる雑音やらなんやらもあらへんさかい、クリアに聴く事が出来まんねん。 TBSのラジオを聴おっておる人もインターネットラジオでぇやりクリアに好きやねんな番組を聴けまんねんし、ラジオを聴おった事があらへん人も聴おってみるって結構おもろいって思うでや。 皆はんも気軽に聞おってみてはいかがでっか。 http //www.toma.jp/blog/cionna/ http //jhermelle.sublimeblog.net/ http //cat.ap.teacup.com/brigitte/ 私らしいブログ 急にiPhoneが 面白くなってきました(#^.^#) どんなことでも覚えたくて チャレンジしてます Blogの更新も作ってみました ためしに読んで下さい
https://w.atwiki.jp/2011japan_earthquake/pages/18.html
Transport Railway http //traininfo.jreast.co.jp/train_info/tohoku.aspx All trains in Touhoku area, Yamagata area, Akita area is under complete stall. This incldes shinkansen (bullet trains) as well. JapanRailway does not have a timeline in when the transport network will be repaired. (2011/03/12 4 50) Joetsu area, Nagano Shinkansen is working, although rather brittle. Road Sendai http //www.kotsu.city.sendai.jp/unkou/ (地下鉄南北線) nannboku-sen subway halted. Bus is working between (泉中央駅) Izumichuuou Station (仙台駅) Sendai Station. City bus is partially working from 6 30 with out any set timetable, only in limited area. Edit