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Table of Contents About Me Introduction to the Guide Talents Need-To-Know About Spells Keeping Your Raid Up Gearing Up Interface How-To-Do-Encounters as a Disc Priest Miscellaneous Further Reading Credits Endnote About MeI m just a WoW player going by the forum name Amples, character name s Nevermourn, and I m a Discipline Priest player in Frostwolf with a PvE mindset. If you re looking for credentials, then I could say that I m a proud member of the endgame guild Mutual Hatred. I ve help in killing (and farming) LK10 and LK25 with the great people there. Also, I currently don t have a life D My current gears and spec, just in case Molten armory gets disabled again.Introduction to the GuideEver been kicked out because of being a Discipline Priest? Because of having 2-3k or even less HPS in ICC gear? Because of the stigma that Discipline Priests are for PvP only? Because of this, because of that? Don t worry, I m with you. This is intended for newbs to the spec, and I intend for this guide to help people see what a Discipline Priest actually does in raids. Sure, we don t heal as well as our Holy counterparts, but we re not raiding to heal at all. We will never rank high in healing meters, but we ve got our own nifty ways to keep the raid alive. Also, despite the bugs around us, we can perform well. We re not tank healers, because Holy Paladins are infinitely better for the job. However, we ve got awesome tools (some are instant-cast) to help out raid members in distress. So our role is a raid-supporter*. Interested? Then read on. *Raid-supporter because we re not really raid healers. Sure, we re tossing a few Penances and Flash Heals here and there, but we re primarily Shielding people and we leave the AoE healing to those Druids/Shaman/Holy Priests.So what exactly does a Discipline Priest bring to a raid? Renewed Hope (raidwide 3% damage reduction) Pain Suppression (external survival CD) Power Infusion (DPS/HPS CD) Spammable Power Word Shield (also acts as a DPS/HPS booster due to the removal of casting/channeling time lost from damage) Burst Healing through Power Word Shield+Penance+necessary Flash Heals Decent single-target healing+shielding thanks to Divine Aegis Large longevity (Rapture, Meditation, and Shadowfiend/Hymn of Hope if necessary) Faster Mass Dispels (very useful in some fights, like Faction Champions when there s a Shaman using Heroism) Talents We can safely say that a Priest s Discipline talent tree would vary very little from one player to another, as our tree is bottom-heavy. Also, dipping in Holy makes us do better in our role, and that is raid survival through absorption and damage reduction (Inspiration on a Tank definitely helps!).Example Discipline Priest Talent Build Honestly, I had 7 free talent points to spend, so in the example above, I placed them on Improved Flash Heal, Focused Will, and Desperate Prayer. Feel free to spend those points wherever you want, whether it be Spell Warding+Healing Focus (making it 55/16/0) or somewhere else. As long as you reach Inspiration in the Holy tree, and you fill up tiers 8-11 of your Discipline Tree, then it is good. Spoiler Great talents will be in yellow, while debatable ones are in lime. Talents that are best skipped are in red.Discipline Talent Discussion Twin Disciplines - Shields are instant. It is your main spell, and this talent s a no-brainer. Also buffs your occasional Prayers of Mending. (Oddly enough, it affects Mind Flay, but not Penance.) Unbreakable Will, Martyrdom, Silent Resolve, and Improved Mana Burn - These are primarily PvP talents, and nine times out of ten, you won t be needing those. However, in certain encounters, Unbreakable Will and Martyrdom can be helpful. These situations are rare, though, especially considering that Priests have Fear Ward and Power Word Shield, to block fear and damage, respectively. Improved Inner Fire and Improved Fortitude - Take these. They re no-brainers. Meditation and Mental Agility - We would be spamming so much instants that we d be barely outside of the 5-second rule. This helps in mana needs you may encounter. Inner Focus - Free casts, and the crit boost is very useful if you want to cast Divine Hymn, or Penance. Improved Power Word Shield and Soul Warding - These two talents define what a Discipline Priest is all about. Holy/Shadow Priests have a 4-second cooldown in their Shields, and Soul Warding removes that (while increasing efficiency), while its prerequisite strengthens your Shields even further. Absolution - The manacost reduction, while situationally useful, is only very helpful on Mass Dispel, which costs a boatload of mana. For Dispel Magic and Cure/Abolish Disease, Mental Agility already does the job just fine. Mental Dexterity - More intellect means more Shield-spam. Also a prerequisite for Power Infusion. Enlightenment - Spirit+Haste in one talent, yes please! The Haste helps you reach the 1-second GCD cap (with Borrowed Time), while Spirit helps with our mana. Reflective Shields - This talent reflects damage from your shields ONLY cast on you. And it will be a trivial amount when compared to boss HP (even casting a Smite every 15 seconds would be better). More of a PvP talent. Focused Power - You would be using Mass Dispel very rarely, however, that s not the reason why we re taking this. The 4% bonus in damage and healing also applies to Shields (additive to Twin Disciplines) and to your other heals. Focused Will - Another seemingly PvP talent, however, it gives a bonus to your crit chance. The damage reduction is useless in PvE, because crit or no crit, you d be dead anyways. Power Infusion - Take it. Awesome buff for casters, ideally give it to the best caster DPS that you ve got. Even better with Aspiration. Improved Flash Heal - Take this if you use Flash Heal a lot. The manacost reduction is pretty good, however, the bonus crit chance when the target s at 50% isn t too hot, because Shield, Penance, and Prayer of Mending have a higher priority when you attempt to stabilize a raid member. If they are unavailable, then that s when you d be casting Flash Heal. However, Penance already brings the target to around 50% by the time it is done casting, so this talent is quite lackluster in endgame raids (not to mention that if it s heavy AoE damage, other healers would be topping the people in danger before you could finish casting Penance). Sometimes it has its uses though. Renewed Hope - 3% raidwide reduction might not seem to be so much, but it actually is. If you want proof, then divide all healing done by 0.97. Also, some crit bonus for your heals when you can t shield them is also appreciated. Rapture - Restores mana when one of your Shields pops. Helps in your longevity even more. The rage/RP/energy on the Shielded target doesn t seem to be working, though, but it s mainly a bonus. Aspiration - Seems so weak? It s meh until you see that it also reduces your Penance cooldown. With it and the glyph, your Penance will have a 8-second cooldown, which is a great improvement. Divine Aegis - A mini-shield when you critically heal, yes please (it effectively makes your critical heals have a 1.95x multiplier)! Also it stacks with itself, up to 10,000 damage absorbed. Pain Suppression - one of your survival cooldowns. Cast when your tank is in such a pinch, and if he doesn t have a survival cooldown ready. Requires good communication and/or foresight, though. Grace - Amplifies your heals on that target when you cast Flash Heal or Penance (3 ticks=3 stacks). Helps tank-healing somewhat. Borrowed Time - The last talent that makes up Shield spamming. With this, the GCD cap is even nearer. Strengthens up your Shields as well by making them scale so well with Spell Power. Buff doesn t get consumed by instant spells (such as Prayer of Mending), or by channeled spells (like Penance), so you can cast a Shield, use Penance, spam as many Renews as you like, and still use the buff for a Greater Heal. (Tip Casting a Shield to proc this then casting a long/semi-long casting spell like Penance, Prayer of Healing, Greater Heal, Divine Hymn, or even Resurrection can do wonders D) Penance - Your signature heal (Shields don t count). Way more effective as a Flash Heal, and way more efficient as a Greater Heal. 8-second cooldown hinders it somewhat, but it s what makes Discipline Priests so popular at bringing a target from near-death to brand-spanking-new. Holy Talent Discussion Healing Focus - Take it if you re forced to heal without a Shield up, i.e. unavoidable AoE damage. Pushback is unforgivable for healers, because 0.2 seconds could mean the difference between life or death. I d definitely recommend this if raid damage is quite big that your Shields aren t enough to protect you from pushback (which is, suffice to say, most ICC encounters). Holy Specialization - Divine Aegis and Inspiration feed off your crits. This improves your crit chance. It s good to take it in most cases. Spell Warding - Take it if you need to deal with spell damage, even after your Shield removing the brunt of it. Most ICC fights have some sort of AoE magical damage, and this is very handy. Improved Renew and Divine Fury - If you use Renew/Greater Heal, respectively, then take it. Sees more use in 5-mans than in raids. Inspiration - The reason why you have to go all this way in the Holy Tree. More damage reduction thanks to crits, yes please! Desperate Prayer - when you re going desperate, Weakened Soul on you, and Penance on CD, then this comes in handy. Also saves up your precious potion/Healthstone for later. Know that this causes and is affected by GCD, though, so be wary about that. Need-To-Know About Spells Power Word Shield Gives an absorption shield to a targeted ally. Shield scales with your Spell Power, and target s armor/spell resistance, whichever is applicable to the incoming damage. Meaning, it would last longer if you put it in a tank, because he/she has better armor than most others (while avoiding some physical attacks as well). Also, if you re faced with spell damage, and you have talent points in Spell Warding, the Shield will last longer on you than on others without resistances. Has a spell power coefficient of 80.57%, although Molten seems to use different values at the moment. More into shielding on the next section. Penance Heals a target instantly, and every second for two seconds. It has a missile, though (albeit, a very fast one), so I recommend using a Shield before Penance if the target is really low on health. Has a total spell power coefficient of 160.86%, and 53.62% per tick (compared to the 80.57% of Flash Heal, and 161.14% of Greater Heal). Does not consume Borrowed Time buff (as with all other instant spells). Inner Focus Makes your next spell free cast, and increases its critical chance by 25%. You could have it in a macro with Divine Hymn, but I wouldn t recommend it because it is still bugged. Instead, I ve been using it on my Greater Heal, so that it doesn t hurt my mana that much, while having a hopefully bigger bubble from Divine Aegis (make sure you put the script removing error messages in your macro, though!). You could also use it on Penance, or Prayer of Healing. Pain Suppression 40% damage reduction for anyone you wish. Using it depends on the encounter, the available cooldowns the tank has, and the time when the tank actually needs the extra damage reduction. The best way to learn it is to play a tank yourself, but having voice communication with your tank(s) will also do. Power Infusion Boosts spell casting speed, and reduces mana costs by 20% for 15 seconds. Usually, this is used in the highest DPS caster, but it works better on some than on others (Affliction Warlocks and Shadow Priests gain more mileage with it for example). However, when everyone is a pinch because of huge raidwide damage, this is best cast on a Restoration Shaman/Holy Priest. Why them? Because they have group heals with casting times. Shaman are better because Chain Heal is a smart heal and is spammable, unlike Circle of Healing which has a cooldown. This spell has a short cooldown, so you ll get to use it two or more times in a single fight. Good targets for PI are Shadow Priests (all times), Affliction Warlocks (all times, but better on BL/Heroism and Eradication procs or on Drain Soul phase), Demonology Warlocks (35% boss HP), and Arcane Mages (when their mana pool is still high and they re using 4x AB AM). Balance Druids are also good PI targets, when coincided with a Lunar Eclipse (personally I prefer to toss it on another caster, though, as watching his Lunar proc troubles me more). Right now, Power Infusion stacks with Bloodlust/Heroism, when it should not. Shadowfiend/Hymn of Hope Your primary mana regen abilities. Shadowfiend is best used if you re at 50% mana or so, but it is even better when used at around 30% and combined with Hymn of Hope (Hymn of Hope lends you some more max mana, and Shadowfiend works off your current max mana pool, so you could recover 70-80% of your max mana after that). Keeping Your Raid Up Power Word Shield is your bread-and-butter spell. It is so important to learn when and how to use it, and that is something that comes with experience. Also, Penance has a 8-second cooldown, so timing it is also essential. Flash Heal, Binding Heal, Renew, Greater Heal, Prayer of Mending, and Prayer of Healing each have their own places as well, depending on the situation. Raid Priorities Target near-death and taking damage? Shield him, then cast Penance to the rescue! Target near-death but no predictable damage incoming? Shield him, then leave a Flash Heal+Renew if it s not so urgent, or let the incoming heals patch him up (there s always got to be some incoming heal). Target medium health with predictable damage incoming? Shield+PoM him. Seeing raidwide damage coming (such as Whiteout)? Shield as many as possible; prioritize healers, then preferably the better DPS (just use your gut feeling here), then everybody else. Target medium health with no predictable damage incoming? Give him a Renew/Flash Heal and let others patch him up. Got a GCD to spare? Then cast Shield or PoM on random raid members. We will never know, but it might go a long way towards the survival of the raid. Everybody at a crappy situation and your AoE healers can t keep up? Shield+Inner Focus+Divine Hymn (for BT buff) to help them, or continue Shield-spamming everybody. Your call. Also remember Tank having trouble thanks to enrage or something? Pain Suppression on him, and if it s not enough, then Shield/Penance him to help your tank healer catch up. No one in dire need of a shield/heal? Cast Power Infusion on your best caster DPS, or if you re having trouble with heavy AoE, then use it on a RShaman/HPriest. Also keep Prayer of Mending on CD. It really helps in every encounter with AoE damage. If somehow, you re being designated as a healer in those dungeons... then cast Flash Heals on the tank as well as the mandatory pre-Shielding+PoM (casting Shield before pulling; pulling when Weakened Soul wears off). Save your Shield/Penance when the tank takes spike damage. Shielding your party goes a long way, and PoH will see more use here. If you re tank healing in raids, boss damage can be severe for Flash Heal alone to handle, so you should cast Penance and Power Word Shield on CD (while filling up with Prayer of Mending, Renew, Flash Heal, and Greater Heal). Try getting more Haste and Crit (without gimping Spell Power), because you ll be relying on Divine Aegis for extra absorbs. A Discipline Priest s HPS output is generally too small for heroic raid bosses, even while taking into account your absorbs.Gearing Up The stats that we re looking the most is Spell Power because of the very good scaling that your Shields receive from it (and all those talents). So we re gonna stack it wherever possible, i.e. gems, enchants, flasks, etc. That is considering if you re exclusively shield spamming (and even if you re tank healing, having all Runed Cardinal Rubies is still good). Next in consideration would be Haste. Discipline Priests have a low GCD cap (Haste soft cap) with complete raid buffs and Borrowed Time up (see misc. section), so too much Haste is pointless if you re purely Shield-spamming. Also, that Penance would be coming in fast enough with BT. However, if you re healing tanks, you ll want more Haste, because you can only shield a tank every 15 seconds. Also, you could deliver that Penance/Flash Heal even faster, which is definitely useful in 10-mans, and mechanics in which your Shields are really that necessary (*cough* Infest *cough*). Now, as for Critical Strike. I ve been blabbering about it before, and about Divine Aegis and Inspiration feeding off it. Crits are good, however, if you re primarily Shield-spamming, then Crits are below-average (sure they provide some extra oomph here and there via Divine Aegis). Gemming for crit is bad, because SP is way better for Shield-spammers (Crit is a distant second). If you re a healer, though (which is probably what you re not doing in 25-mans), then crits are decent. You would be choosing between Spirit/MP5 and Critical Strike Rating in gear anyways, so I suggest you take Spirit until you have no mana problems. You ll want more Critical Strike if you re tank healing, because you ll be relying on fast heals with Divine Aegis. I didn t say that getting Crit from items is pointless, it s just that SP and Haste (before GCD cap) take higher priority than Critical Strike in itemization. For Intellect, you d ideally want to have as much as possible, seeing that Rapture, Hymn of Hope s mana bonus, Shadowfiend, Replenishment, and Mana Tide from a resto Shaman are all based on maximum mana pool. Also more mana=more Shield spam. It s way hotter than Spirit/MP5 because we don t have Holy Concentration and Spiritual Guidance. Normally, you d not want to gem for it, but since Rapture activating on simultaneous shields is not working here, you might want to put a few Intellect gems here and there on good socket bonuses (at the +9 SP sockets if you could help it). As for Spirit and MP5, itemization usually lets you choose between 2 Spirit and 1 MP5. I recommend going for MP5 (I bought my cloak absentmindedly, though), even for Humans. MP5 gives slightly more mana while casting than Spirit (Spirit has its uses on fights like Sindragosa, though). However, Spirit scales better thanks to GBoK, while MP5 doesn t (while being usable on a Holy/Shadow offspec). If your mana is still bleeding (which shouldn t be happening when Rapture gets fixed), then gemming a few into Spirit/MP5 is useful. Although if your mana is fine already, rolling for more Haste/Crit is more useful. If you ve got scrolls, I suggest you use Scroll of Intellect VIII or Scroll of Stamina VIII, depending on your mana needs. Flask should be Flask of the Frost Wyrm, however, you could settle for Elixir of Mighty Thoughts+Guru s Elixir or Flask of Pure Mojo if your mana is bleeding.General Stat Priorities Fresh 80 Dungeon Healing SP (which would come naturally from gear) ≥ Spirit/Intellect/MP5 to get the job done Haste Crit Endgame 10-man Shielding/Healing SP Haste Crit Intellect MP5/Spirit Endgame 25-man Shielding/Healing SP Haste (until soft cap) Crit Haste Intellect MP5/Spirit Reasoning 1. For fresh 80s and for 10-mans, you d prefer more Haste, because depending on your partner (on 10s), you might be healing more than usual. Haste on Flash Heals without Borrowed Time buff is appreciated. 2. For 25-mans, you d be shielding more, only healing with Penance when needed. Your main tool is Power Word Shield, and other than SP, Crit buffs it because the Glyph healing is capable of doing critical heals. Don t lose sleep over getting Haste gear instead of Crit ones, though. Although for a typical boss fight, Divine Aegis (mostly from Glyph of PW S crit heals) ranks a distant second from my healing+absorbs meter, around 20-30% of my absorbs with PW S. 3. Of course, if your mana is going dry despite those Shadowfiends/Innervates/Hymns/Mana Tides, going for more Intellect/Spirit/MP5 is recommended.For Enchantments Head Arcanum of Burning Mysteries/Arcanum of Blissful Mending Shoulder Greater Inscription of the Storm/Greater Inscription of the Crag (Master s Inscription of the Storm/Master s Inscription of the Crag for Scribes) Back Greater Haste (Lightweave Embroidery is an option for Tailors, however, the unpredictability of the effect makes the Haste better in my book. Darkglow Embroidery is another Tailor-only option for mana, equivalent to 25 MP5) Chest Either Exceptional Mana, Major Spirit, or Powerful Stats Wrist Superior Spellpower (Fur Lining - Spell Power for Leatherworkers) Gloves Exceptional Spellpower (Hyperspeed Accelerators for Engineers who prefer the Haste-on-demand). Legs Brilliant Spellthread (Sanctified Spellthread for Tailors). Boots Tuskarr s Vitality (Nitro Boosts is also an option for those who prefer the MS-on-demand). Ring Spellpower for Enchanters. Weapon Greater Spellpower if you use a Staff, or Mighty Spellpower if you use a MH+OH combo.For Shield-spammers, best-case-scenario gems should be Red - Runed Cardinal RubyBlue - Runed Cardinal RubyYellow - Runed Cardinal RubyIf you feel like your mana is bleeding, then use one or more of the following Purified DreadstoneRoyal DreadstoneLuminous AmetrineDazzling Eye of ZulSeer s Eye of Zul For those who are more into tank healing than raid shielding (what, you ve got no HPala or something?), I recommend inserting a few Quick King s Amber or Reckless Ametrine in yellow sockets. You usually would want to save your Shield in bad situations, and thus, you would be relying more often on Flash Heal (which is more mana-efficient due to talents+glyph). More Haste on those is appreciated.I highly suggest skipping socket bonuses for the best-case-scenario gemming, except for the head slot (which provides +9 Spell Power). Put a Sundered Eye of Zul, Energized Eye of Zul or Dazzling Eye of Zul in there to satisfy socket bonuses and activate Insightful Earthsiege Diamond. Choose whether you need the Intellect from Dazzling EoZ, more crit rating from Sundered EoZ, or more haste from Energized EoZ.As for Major Glyphs, Penance and Power Word Shield glyphs are must-haves. Third major glyph is up to you (toss-up between Flash Heal, Renew, or Prayer of Healing, depending on how often you use those aforementioned, while Glyph of Hymn of Hope is great for mana, and you can actually spare the glyph spot for it, unlike our Holy counterparts). For minor, get whatever you want; I recommend Shadowfiend (and Levitate for flying through a pack of opposing faction members camping the entrance of ICC p).Items that you should shoot for (first one is recommended, the rest are alternatives; Heroic versions if you can get those) Head Sanctified Crimson Acolyte Hood (T10 Healer Set) Neck Holiday s Grace (Rotface 25) or Blood Queen s Crimson Choker (Blood Queen Lana thel 25) or Bone Sentinel s Amulet (Lord Marrowgar 25) Shoulders Sanctified Crimson Acolyte Shoulderpads (T10 Healer Set) Back Drape of the Violet Tower (Emblem of Frost Quartermaster) or Frostbinder s Shredded Cape (Valithria Dreamwalker 25) or Greatcloak of the Turned Champion (Deathbringer Saurfang 25) or Cloak of Burning Dusk (Halion 25) Chest Sanctified Crimson Acolyte Robe (T10 Healer Set)* Wrists Bracers of Fiery Night (Halion 25) or Death Surgeon s Sleeves (Rotface 25) Hands Sanctified Crimson Acolyte Gloves (T10 Healer Set) Waist Crushing Coldwraith Belt (Lord Marrowgar 25) or Lingering Illness (Festergut 25) or Circle of Ossus (Emblem of Frost Quartermaster) Legs Sanctified Crimson Acolyte Leggings (T10 Healer Set)* Feet Plague Scientist s Boots (Festergut 25) or Sandals of Consecration (Item Level 264 Crafted) Ring 1 Ashen Band of Endless Wisdom (The Ashen Verdict - Exalted) Ring 2 Marrowgar s Frigid Eye (Lord Marrowgar 25) or Ring of Maddening Whispers (Lady Deathwhisper 25) or Incarnadine Band of Mending (Blood Prince Council 25) Trinket 1 Glowing Twilight Scale (Halion 25) for throughput or Purified Lunar Dust (Emblem of Frost Quartermaster) Trinket 2 Solace of the Defeated/Fallen (Lord Jaraxxus 25) or Sliver of Pure Ice (Lord Marrowgar 10) Main Hand Royal Scepter of Terenas II (Lich King 25) or Frozen Bonespike (Lord Marrowgar 25) Off Hand Shadow Silk Spindle (Blood Prince Council 25) or Sundial of Eternal Dusk (Sindragosa 25) Wand Nightmare Ender (Valithria Dreamwalker 25) or Corpse-Impaling Spike (Rotface 25)Ring of Rapid Ascent (Gunship Battle 25) can replace your second ring for more throughputAlthor s Abacus** (Gunship Battle 25) could replace Purified Lunar Dust and/or Solace of the Defeated*** *Get only one of these you only need 4 pieces of T10. Look at the offset items below. **The usefulness of Althor s Abacus can be debatable, as some players (myself included) prefer using Shields early on encounters like PP, when there would be constant AoE damage. Thus, in that scenario, Althor s Abacus would most likely activate even before the pull, starting the ICD. ***Replacing one of the latter two trinkets is a trade-off between throughput and regen. If you get one of the possible replacements, replacing Purified Lunar Dust is generally better, because 52 MP5 29 SP.Viable Offset Items Leggings of Woven Death (Item Level 264 Crafted)Meteor Chaser s Raiment (Emblem of Frost Quartermaster)Lightweave Leggings (Item Level 264 Crafted)Ermine Coronation Robes (Emblem of Frost Quartermaster)Sanguine Silk Robes (Blood Prince Council 25)Sanctified Crimson Acolyte Cowl (T10 Shadow Set)Sanctified Crimson Acolyte Mantle (T10 Shadow Set)Sanctified Crimson Acolyte Raiments (T10 Shadow Set)Gloves of False Gestures (Emblem of Frost Quartermaster)Gloves of Ambivalence (Emblem of Frost Quartermaster) Special mention should be given to Illustration of the Dragon Soul. If you absolutely don t need the regen from Sliver of Pure Ice, then you could replace it with this for maximum throughput. You could always get Illustration from the Vote Shop.IMPORTANT! Know that the items that I have listed were just the best possible options; it is still your final decision on how to gear your Priest (you might take some items in favor of others due to drop issues or different priorities, for example), because I don t know what exactly would your Priest need as you re the one who s at the helm.Interface I highly suggest you replace the WoW raid frames with custom-made ones (Healbot, Grid, Pitbull, VuhDo or Xperl does it), and get a click-to-heal addon (Healbot, Clique or VuhDo) to shield the most out of everybody. Every split second counts; even more so if you re always at/near the GCD cap thanks to BT+Enlightenment. Delays can be costly, even more so to a Discipline Priest considering our preventive and very proactive play style. Also, you could also download Skada Heals+Absorbs, so that you could show off your Absorbs+Healing to those Discipline Priest bashers in PUGs DHow-To-Do-Encounters as a Discipline Priest Since multi-proccing Rapture is broken in Molten, players here need to modify their approaches in shielding. Of course, giving the tank with a Shield every now and then is always applicable and recommended. Know that this is just a beginner s guide, and you can modify it based on your and your raid s needs. Spoiler Vault of Archavon Koralon the Flame Watcher Shield as many people as possible (for Burning Breath), and shield/heals for people in (literal) fire. Toravon the Ice Watcher Shield as many people as possible (for Whiteout), and shield/heals for people that are standing nearby a Frozen Orb. Trial of the Crusader Northrend Beasts Divided into three sections. You could fare well with just shielding/healing the tank(s) and people taking damage from other elements of the fight (Snobolds, Freezing Howl). Also time your Power Infusion and do some damage when poor Icehowl smashes his head! Lord Jaraxxus Dispel Nether Power from boss (if no Mages for Spellstealing), Fel Fireball at the MT, shield people running from Legion Flame, and save Penance for those affected by Incinerate Flesh. Faction Champions First and foremost keep moving! You ll never know when a random Champion would target you (and 2-3 shot you in the process). Mass Dispel is definitely helpful against Heroism (if they have a Shaman) or a Shadow Priest (as he usually spams Psychic Scream); it might be worth it subbing in the for it to reduce mana cost. Shielding and healing the focus targets (and as many as possible) while hoping that the DPS will be able to down them fast enough. Again, keep moving! Twin Val kyr Keep Prayer of Mending active, and spam shields on raid members to mitigate the AoE damage dealt. Anub arak In Phase 1, heal the tank, and shield/heal Penetrating Cold. In Phase 3, when he casts Leeching Swarm, avoid casting Prayer of Mending, keep the tank (and Penetrating Cold targets) up, and shield everybody else when you have nothing else to do (as absorbs do not count towards the health leeched by Anub arak). Icecrown Citadel Lord Marrowgar You should try to shield as often as possible, because you cannot shield a spiked player, however, the shield will absorb the damage that the spiked player would possibly take. In Bone Storm phase, you should shield as many casters as possible, so they can cast uninterrupted (even more important when there s no Concentration Aura). Lady Deathwhisper On Phase 1, just shield and Abolish Disease your tanks, and those people that generate aggro. You ll be mostly reactive healing in this phase. On Phase 2, shield as many people as possible to absorb the damage from Frostbolt Volley. Save Penance for players just affected with Dominate Mind (as they might have taken damage from players random AoE such as friendly DKs Pestilence or Lady Deathwhisper s Death and Decay). Gunship Battle Most damage here is reactive in nature, so concentrate on healing one of the tanks, and don t hesitate to pop Pain Suppression on the Saurfang tank if the DPS are slow to jump back to your ship. Deathbringer Saurfang All throughout, you can live with just Flash Healing the current tank, as well as doing some kiting on the Blood Beasts when Mark of the Fallen Champion is fixed. And when Mark is cast, you should focus on Marked targets, because they would be taking damage (which is way bigger when ICC Aura isn t considered). Festergut Shield as many casters as possible (and keeping PoM jumping), especially after the third inhale which leads to Pungent Blight. Try finding a good balance between Shielding raid members (usually around 10 seconds when DBM announces it) and healing the tank through Festergut s increased DPS. Rotface Shield those affected with Mutated Infection, because they take reduced healing. Also shield those people hit by Slime Spray whenever possible. Professor Putricide Shield as many as possible (as well as keeping PoM up) because of the periodic damage the abomination emits. When somebody is chased by the Gas Cloud, Shield+Penance to keep him up (although if there is a reliable Holy Priest with Body and Soul, then you should leave the shield to him). In Phase 3, shield the tanks and as many members as possible, as well as using PI on your best DPS at that percentage (Affliction Warlock ≥ Demonology Warlock Shadow Priest every other caster). Blood Prince Council Proactive Shielding on melee DPS and reactive healing for the ones hit with Empowered Shock Vortex (Valanar) will do, while a Shield for the target of Conjure Empowered Flame (Taldaram) should suffice. Coordinate survival CDs with your Keleseth tank when Keleseth casts Empowered Shadow Lance, especially when your tank has 2 or less Dark Nuclei. Mass Dispel Glittering Sparks at your own (and your Keleseth tank s) risk, as using it catches Dark Nuclei. Blood Queen Lana thel Shield as many people as possible and keep PoM on CD to minimize the effect of Shroud of Sorrow, as well as before the air phase to minimize effect of Bloodbolt Whirl. Also a Shield/Penance for those affected by Swarming Shadows/Pact of the Darkfallen and PI on the caster who gets bitten first. Valithria Dreamwalker You re better off reactive-healing the raid, because all other healing specs have a better HPS output for healing Valithria (except maybe a Renew-spamming HPriest (I do not condone abusing bugs) or a raid-specced Restoration Druid). If your raid calls for it, Shackling some mobs helps. Sindragosa Shield and PoM as many as possible to minimize Frost Aura, and hopefully help in absorbing Blistering Cold from slower members. Also a Shield (and possibly, Renew) for the targets of Frost Beacons to reduce damage taken (as well as letting your out-of-5-second-rule mana regen do its magic). This is the one fight in which I prefer Spirit over MP5. The Lich King In Phases 1 and 2, a Disc Priest s role is to prevent Infest by shielding as many people as possible (pre-healing a group with PoH is also viable). In the transition phases, you could either wait it out and let your mana regenerate, or keep PoM on CD while letting your out-of-5-second-rule mana regen to work (you could also elect to Shield/Divine Hymn everybody then if you get an Innervate/use SFiend+Hymn afterwards). In Phase 3, shields to as many as possible are appreciated if you still have the mana cooldowns, otherwise, shield those chased by Vile Spirits. Of course, a pre-Shield and heals to the LK tank every now and then is always appreciated. Ruby Sanctum Baltharus the Warborn This encounter is more on reactive healing. Only thing to note is to use Pain Suppression on a buffed Baltharus tank. PW S is best used when you have to move due to Enervating Brand. Saviana Ragefire If you don t have a Hunter/Rogue, it s best to Shield as many as possible for the Enrage. When she flies, Shield the Flame Beacon targets and pre-cast heals if possible. General Zarithrian Another encounter in which reactive healing is more favorable. Fear Ward should be used on the current Zarithrian tank (unless if s/he is a Warrior), else, lingering DoTs can wreak havoc in your raid. Pain Suppression should be used if ever the current Zarithrian tank reaches 4 stacks of the Sunder Armor debuff. Halion Healing the Physical Realm is primarily about reactive healing. The Twilight Realm, however, has a damaging aura, so Shields are more useful here. On Phase 3, you re better off staying in the Twilight Realm. Of course, Dispel marks if you re the one assigned to it. Power Infusion should be used as a healing cooldown (for your HPaladin) on Phase 3 if there are no casters in the Twilight Realm. Use Pain Suppression when Corporeality is at 70% on your realm. I will not write about Heroic modes, because 1. I do not have experience with them as I m unemployed right now; and 2. You should be able to figure out what to do yourself thanks to your experiences. MiscellaneousHaste Soft Caps 5%, 3%, Enlightenment, and BT - 154 Haste Rating 5%, Enlightenment, and BT - 257 Haste Rating 3%, Enlightenment, and BT - 325 Haste Rating Only Enlightenment and BT - 434 Haste Rating These soft caps values are useful in assessing how much Haste you need when you are the raid shielder. If you re tank healing, feel free to increase your Haste values, because you won t always have Borrowed Time active by then.Absorption of Power Word Shield (this is how it should be) Total Absorb = (base absorb+(0.8068+BT)*SP)*(1+ImpS)*(1+FP+TD)*(1+ICC Aura) Total Absorb = (2230+(0.8068+0.4)*SP)*(1.15)*(1.09)*(1.3) Right now, there are very minor differences between the calculated amount and the actual amount. Nothing gamebreaking, but just good for people to know.Further ReadingElitist Jerks Discipline and Holy GuideElitist Jerks Article About the Value of HasteSpiritual Guidance Discipline 101Revisiting Power Infusion Credits goes to their respective owners. Gonna update this section if I find more )Credits Credits go to the Discipline supporters in this thread, which inspired me in making this, as well as Elitist Jerks for the awesome guide there*. Also the countless other pages I ve read elsewhere in the internet, which are too many to remember. And thankfully I manage to unearth what little knowledge I had in guide-writing, through my ancient guide at PD** D I m even more thankful to those who re contributing here and in the Priest forums in general. Also thanks a LOT to my guildmates in Mutual Hatred, as without them, I can t possibly say that the guide is complete. *Special credits also go to Noella for linking it in his Holy Priest guide ) **Brings back memories, and I still managed to make a good feedback rating even with only colors, walls of text and stuff... especially for a screenshot-reliant hero...Endnote So, here concludes my Discipline Priest guide. Hopefully this could help you in your Shielding voyages in ICC and beyond. Good luck, have fun, and get ready to convert people to the awesomeness of Discipline Priests (and be ready to get flamed in the process)! Thanks for reading! Feel free to ask questions, or engage in intelligent discussions here. I will answer to the best of my ability, and hopefully make this guide better with the help of others )
https://w.atwiki.jp/touhoumtg/pages/1784.html
護法の慈僧/Word Priest 護法の慈僧/Word Priest(W) クリーチャー - 魔法使い・クレリック 護法の慈僧を生け贄に捧げる:クリーチャー1体を対象とする。このターン、それは破壊されない。 1/1 参考 記憶される幻想郷-コモン
https://w.atwiki.jp/warhammer/pages/44.html
Warrior Priest Order 軍に所属する Empire の Warrior Priest についてのページです。 掲載しているスキルリストや各詳細は Beta3.3 (08/07)時点のものでまだまだ変更の可能性がある為、参考程度に留めて下さい。リストは不完全で、() 括弧内の数値や文章は未確定か不明、又は翻訳が怪しい部分です。 このページの目次 Ability Training AbilityCore Ability Path of Salvation Path of Grace Path of Wrath Tactics Morale Ability Training Ability にはいくつかの種類があります。まず通常の Ability はキャラクタ毎に用意されている Core Ability と 3 種の Path から構成されており、同じキャリアでも選択によって違ったタイプのキャラクタへと成長します。 Tactics とは用意されたスロットに専用の Ability を装着して、ステータスや Ability 効果の向上など、キャラクタの持つ能力を変化させるものです。入手している Tactics からその時々の状況に応じて戦術的に組み替えることができます。 Moral Ability は戦闘での行動によって得た Moral を蓄え、設定された 1~4 ゲージを消費して使用する強力な Ability のことです。 Path of Salvation Path of Grace Path of WrathSpec 習得可 Spec 習得可 Spec 習得可15 Gift Of Life 15 Avatar Of Sigmar 15 Divine Amazement13 Martyr's Blessing 13 Sigmar's Grace 13 Hammer Of Sigmar11 Divine Warding 11 Grace Of Sigmar 11 Guilty Soul9 Pious Restoration 9 Sigmar's Shield 9 Absence Of Faith7 Refreshing Radiance 7 Leading The Prayer 7 Fanaticism5 Divine Light 5 Sigmar's Vision 5 Soulfire3 Cleansing Power 3 Greave Of Sigmar 3 Endless Guilt 最終ランク 40 で合計 25 Mastery Point を好きな Path に Spec (割り振り) して、ランクが上がることで習得する Ability 以外の Ability を選び、キャラクタを性格付けます。ランク 11 で 1 Mastery Point を得て、そこから Spec 開始可能。ランク 11 から 21 までの間は 2 ランク毎に、ランク 21 以降は 1 ランク毎に 1 Mastery Point が得られる。 各 Path とも 「3」「7」「11」 で新たな Tactics、「5」「9」「13」 で新たな Ability、そして 「15」 で新たな Moral Ability を 1 Mastery Point 消費して覚えることが出来る。つまり、例えば 1 つの Path を極めてその全スキルを取得するには、15 (Spec分) + 7 (習得分) で 22 Mastery Point が必要になります。逆に Spec を調節したり要らないスキルを習得しなければ、その分の Mastery Point を他の Path や 他の Path のスキル習得に回せるわけです。 Path of Salvation Path of Grace Path of WrathSpec 強化 Spec 強化 Spec 強化1-15 Divine Assault 1-15 Divine Strike 1-15 Castigation Prayer Of Absolution Prayer Of Devotion Prayer Of Righteousness Touch Of The Divine Sigmar's Fist Smite - Sigmar's Radiance Weight Of Guilt - Vow Of Silence - それぞれの Path へ Spec することで専門化され、その Path に属する特定 Ability の効果が上がり強化されます。 これらの要素を踏まえた上で、自分の操るキャラクタの方向性を考えて、成長させ構成していきます。Respec (振り直し) も行えるので、色々なタイプを試すことが可能です。また、この他にもキャラクタが得た Renown によって能力を付与する要素として Renown Ability が存在します。 Ability Core Ability Path of Salvation Path of Grace Path of Wrath Tactics 戦術スロットに装着してキャラクタの能力を変化させます。 Morale 戦闘中の行動でMoral Pointを得て、溜めたゲージを消費して使用する特別なスキル。 ページトップへ戻る
https://w.atwiki.jp/legendofnorrath/pages/117.html
SS Title Elven Priest Type Unit Faction Light Attribute -Elf Archetype Generic Cost 3 Attack 2 Defense 2 Bonus 0 Health 2 Game Text When this is about to be destroyed, you may take it into your hand instead. このUnitが破壊されるとき、破壊される代わりに自分の手札にこのUnitを戻すことができる。 Card Number 1U298(Uncommon,Oathbound) Lore Death is not an ending. It is a time of rebirth. --Spoken by Tunare, goddess of nature, as she appeared in the Faydarks
https://w.atwiki.jp/wolkwarcraft/pages/17.html
Table of Contents •About Me •Introduction to the Guide •Talents •Need-To-Know About Spells •Keeping Your Raid Up •Gearing Up •Interface •How-To-Do-Encounters as a Disc Priest •Miscellaneous •Further Reading •Credits •Endnote About Me I m just a WoW player going by the forum name Amples, character name s Nevermourn, and I m a Discipline Priest player in Frostwolf with a PvE mindset. If you re looking for credentials, then I could say that I m a proud member of the endgame guild Mutual Hatred. I ve help in killing (and farming) LK10 and LK25 with the great people there. Also, I currently don t have a life D My current gears and spec, just in case Molten armory gets disabled again. Introduction to the Guide Ever been kicked out because of being a Discipline Priest? Because of having 2-3k or even less HPS in ICC gear? Because of the stigma that Discipline Priests are for PvP only? Because of this, because of that? Don t worry, I m with you. This is intended for newbs to the spec, and I intend for this guide to help people see what a Discipline Priest actually does in raids. Sure, we don t heal as well as our Holy counterparts, but we re not raiding to heal at all. We will never rank high in healing meters, but we ve got our own nifty ways to keep the raid alive. Also, despite the bugs around us, we can perform well. We re not tank healers, because Holy Paladins are infinitely better for the job. However, we ve got awesome tools (some are instant-cast) to help out raid members in distress. So our role is a raid-supporter*. Interested? Then read on. *Raid-supporter because we re not really raid healers. Sure, we re tossing a few Penances and Flash Heals here and there, but we re primarily Shielding people and we leave the AoE healing to those Druids/Shaman/Holy Priests. So what exactly does a Discipline Priest bring to a raid? •Renewed Hope (raidwide 3% damage reduction) •Pain Suppression (external survival CD) •Power Infusion (DPS/HPS CD) •Spammable Power Word Shield (also acts as a DPS/HPS booster due to the removal of casting/channeling time lost from damage) •Burst Healing through Power Word Shield+Penance+necessary Flash Heals •Decent single-target healing+shielding thanks to Divine Aegis •Large longevity (Rapture, Meditation, and Shadowfiend/Hymn of Hope if necessary) •Faster Mass Dispels (very useful in some fights, like Faction Champions when there s a Shaman using Heroism) Talents We can safely say that a Priest s Discipline talent tree would vary very little from one player to another, as our tree is bottom-heavy. Also, dipping in Holy makes us do better in our role, and that is raid survival through absorption and damage reduction (Inspiration on a Tank definitely helps!). Example Discipline Priest Talent Build Honestly, I had 7 free talent points to spend, so in the example above, I placed them on Improved Flash Heal, Focused Will, and Desperate Prayer. Feel free to spend those points wherever you want, whether it be Spell Warding+Healing Focus (making it 55/16/0) or somewhere else. As long as you reach Inspiration in the Holy tree, and you fill up tiers 8-11 of your Discipline Tree, then it is good. Spoiler Need-To-Know About Spells •Power Word Shield Gives an absorption shield to a targeted ally. Shield scales with your Spell Power, and target s armor/spell resistance, whichever is applicable to the incoming damage. Meaning, it would last longer if you put it in a tank, because he/she has better armor than most others (while avoiding some physical attacks as well). Also, if you re faced with spell damage, and you have talent points in Spell Warding, the Shield will last longer on you than on others without resistances. Has a spell power coefficient of 80.57%, although Molten seems to use different values at the moment. More into shielding on the next section. •Penance Heals a target instantly, and every second for two seconds. It has a missile, though (albeit, a very fast one), so I recommend using a Shield before Penance if the target is really low on health. Has a total spell power coefficient of 160.86%, and 53.62% per tick (compared to the 80.57% of Flash Heal, and 161.14% of Greater Heal). Does not consume Borrowed Time buff (as with all other instant spells). •Inner Focus Makes your next spell free cast, and increases its critical chance by 25%. You could have it in a macro with Divine Hymn, but I wouldn t recommend it because it is still bugged. Instead, I ve been using it on my Greater Heal, so that it doesn t hurt my mana that much, while having a hopefully bigger bubble from Divine Aegis (make sure you put the script removing error messages in your macro, though!). You could also use it on Penance, or Prayer of Healing. •Pain Suppression 40% damage reduction for anyone you wish. Using it depends on the encounter, the available cooldowns the tank has, and the time when the tank actually needs the extra damage reduction. The best way to learn it is to play a tank yourself, but having voice communication with your tank(s) will also do. •Power Infusion Boosts spell casting speed, and reduces mana costs by 20% for 15 seconds. Usually, this is used in the highest DPS caster, but it works better on some than on others (Affliction Warlocks and Shadow Priests gain more mileage with it for example). However, when everyone is a pinch because of huge raidwide damage, this is best cast on a Restoration Shaman/Holy Priest. Why them? Because they have group heals with casting times. Shaman are better because Chain Heal is a smart heal and is spammable, unlike Circle of Healing which has a cooldown. This spell has a short cooldown, so you ll get to use it two or more times in a single fight. Good targets for PI are Shadow Priests (all times), Affliction Warlocks (all times, but better on BL/Heroism and Eradication procs or on Drain Soul phase), Demonology Warlocks (35% boss HP), and Arcane Mages (when their mana pool is still high and they re using 4x AB AM). Balance Druids are also good PI targets, when coincided with a Lunar Eclipse (personally I prefer to toss it on another caster, though, as watching his Lunar proc troubles me more). Right now, Power Infusion stacks with Bloodlust/Heroism, when it should not. •Shadowfiend/Hymn of Hope Your primary mana regen abilities. Shadowfiend is best used if you re at 50% mana or so, but it is even better when used at around 30% and combined with Hymn of Hope (Hymn of Hope "lends" you some more max mana, and Shadowfiend works off your current max mana pool, so you could recover 70-80% of your max mana after that). Keeping Your Raid Up Power Word Shield is your bread-and-butter spell. It is so important to learn when and how to use it, and that is something that comes with experience. Also, Penance has a 8-second cooldown, so timing it is also essential. Flash Heal, Binding Heal, Renew, Greater Heal, Prayer of Mending, and Prayer of Healing each have their own places as well, depending on the situation. Raid Priorities 1.Target near-death and taking damage? Shield him, then cast Penance to the rescue! 2.Target near-death but no predictable damage incoming? Shield him, then leave a Flash Heal+Renew if it s not so urgent, or let the incoming heals patch him up (there s always got to be some incoming heal). 3.Target medium health with predictable damage incoming? Shield+PoM him. 4.Seeing raidwide damage coming (such as Whiteout)? Shield as many as possible; prioritize healers, then preferably the better DPS (just use your gut feeling here), then everybody else. 5.Target medium health with no predictable damage incoming? Give him a Renew/Flash Heal and let others patch him up. 6.Got a GCD to spare? Then cast Shield or PoM on random raid members. We will never know, but it might go a long way towards the survival of the raid. 7.Everybody at a crappy situation and your AoE healers can t keep up? Shield+Inner Focus+Divine Hymn (for BT buff) to help them, or continue Shield-spamming everybody. Your call. Also remember •Tank having trouble thanks to enrage or something? Pain Suppression on him, and if it s not enough, then Shield/Penance him to help your tank healer catch up. •No one in dire need of a shield/heal? Cast Power Infusion on your best caster DPS, or if you re having trouble with heavy AoE, then use it on a RShaman/HPriest. •Also keep Prayer of Mending on CD. It really helps in every encounter with AoE damage. If somehow, you re being designated as a healer in those dungeons... then cast Flash Heals on the tank as well as the mandatory pre-Shielding+PoM (casting Shield before pulling; pulling when Weakened Soul wears off). Save your Shield/Penance when the tank takes spike damage. Shielding your party goes a long way, and PoH will see more use here. If you re tank healing in raids, boss damage can be severe for Flash Heal alone to handle, so you should cast Penance and Power Word Shield on CD (while filling up with Prayer of Mending, Renew, Flash Heal, and Greater Heal). Try getting more Haste and Crit (without gimping Spell Power), because you ll be relying on Divine Aegis for extra absorbs. A Discipline Priest s HPS output is generally too small for heroic raid bosses, even while taking into account your absorbs. Gearing Up The stats that we re looking the most is Spell Power because of the very good scaling that your Shields receive from it (and all those talents). So we re gonna stack it wherever possible, i.e. gems, enchants, flasks, etc. That is considering if you re exclusively shield spamming (and even if you re tank healing, having all Runed Cardinal Rubies is still good). Next in consideration would be Haste. Discipline Priests have a low GCD cap (Haste soft cap) with complete raid buffs and Borrowed Time up (see misc. section), so too much Haste is pointless if you re purely Shield-spamming. Also, that Penance would be coming in fast enough with BT. However, if you re healing tanks, you ll want more Haste, because you can only shield a tank every 15 seconds. Also, you could deliver that Penance/Flash Heal even faster, which is definitely useful in 10-mans, and mechanics in which your Shields are really that necessary (*cough* Infest *cough*). Now, as for Critical Strike. I ve been blabbering about it before, and about Divine Aegis and Inspiration feeding off it. Crits are good, however, if you re primarily Shield-spamming, then Crits are below-average (sure they provide some extra oomph here and there via Divine Aegis). Gemming for crit is bad, because SP is way better for Shield-spammers (Crit is a distant second). If you re a healer, though (which is probably what you re not doing in 25-mans), then crits are decent. You would be choosing between Spirit/MP5 and Critical Strike Rating in gear anyways, so I suggest you take Spirit until you have no mana problems. You ll want more Critical Strike if you re tank healing, because you ll be relying on fast heals with Divine Aegis. I didn t say that getting Crit from items is pointless, it s just that SP and Haste (before GCD cap) take higher priority than Critical Strike in itemization. For Intellect, you d ideally want to have as much as possible, seeing that Rapture, Hymn of Hope s mana bonus, Shadowfiend, Replenishment, and Mana Tide from a resto Shaman are all based on maximum mana pool. Also more mana=more Shield spam. It s way hotter than Spirit/MP5 because we don t have Holy Concentration and Spiritual Guidance. Normally, you d not want to gem for it, but since Rapture activating on simultaneous shields is not working here, you might want to put a few Intellect gems here and there on good socket bonuses (at the +9 SP sockets if you could help it). As for Spirit and MP5, itemization usually lets you choose between 2 Spirit and 1 MP5. I recommend going for MP5 (I bought my cloak absentmindedly, though), even for Humans. MP5 gives slightly more mana while casting than Spirit (Spirit has its uses on fights like Sindragosa, though). However, Spirit scales better thanks to GBoK, while MP5 doesn t (while being usable on a Holy/Shadow offspec). If your mana is still bleeding (which shouldn t be happening when Rapture gets fixed), then gemming a few into Spirit/MP5 is useful. Although if your mana is fine already, rolling for more Haste/Crit is more useful. If you ve got scrolls, I suggest you use Scroll of Intellect VIII or Scroll of Stamina VIII, depending on your mana needs. Flask should be Flask of the Frost Wyrm, however, you could settle for Elixir of Mighty Thoughts+Guru s Elixir or Flask of Pure Mojo if your mana is bleeding. General Stat Priorities Fresh 80 Dungeon Healing SP (which would come naturally from gear) ≥ Spirit/Intellect/MP5 to get the job done Haste Crit Endgame 10-man Shielding/Healing SP Haste Crit Intellect MP5/Spirit Endgame 25-man Shielding/Healing SP Haste (until soft cap) Crit Haste Intellect MP5/Spirit Reasoning 1. For fresh 80s and for 10-mans, you d prefer more Haste, because depending on your partner (on 10s), you might be healing more than usual. Haste on Flash Heals without Borrowed Time buff is appreciated. 2. For 25-mans, you d be shielding more, only healing with Penance when needed. Your main tool is Power Word Shield, and other than SP, Crit buffs it because the Glyph healing is capable of doing critical heals. Don t lose sleep over getting Haste gear instead of Crit ones, though. Although for a typical boss fight, Divine Aegis (mostly from Glyph of PW S crit heals) ranks a distant second from my healing+absorbs meter, around 20-30% of my absorbs with PW S. 3. Of course, if your mana is going dry despite those Shadowfiends/Innervates/Hymns/Mana Tides, going for more Intellect/Spirit/MP5 is recommended. For Enchantments Head Arcanum of Burning Mysteries/Arcanum of Blissful Mending Shoulder Greater Inscription of the Storm/Greater Inscription of the Crag (Master s Inscription of the Storm/Master s Inscription of the Crag for Scribes) Back Greater Haste (Lightweave Embroidery is an option for Tailors, however, the unpredictability of the effect makes the Haste better in my book. Darkglow Embroidery is another Tailor-only option for mana, equivalent to 25 MP5) Chest Either Exceptional Mana, Major Spirit, or Powerful Stats Wrist Superior Spellpower (Fur Lining - Spell Power for Leatherworkers) Gloves Exceptional Spellpower (Hyperspeed Accelerators for Engineers who prefer the Haste-on-demand). Legs Brilliant Spellthread (Sanctified Spellthread for Tailors). Boots Tuskarr s Vitality (Nitro Boosts is also an option for those who prefer the MS-on-demand). Ring Spellpower for Enchanters. Weapon Greater Spellpower if you use a Staff, or Mighty Spellpower if you use a MH+OH combo. For Shield-spammers, best-case-scenario gems should be Red - Runed Cardinal Ruby Blue - Runed Cardinal Ruby Yellow - Runed Cardinal Ruby If you feel like your mana is bleeding, then use one or more of the following Purified Dreadstone Royal Dreadstone Luminous Ametrine Dazzling Eye of Zul Seer s Eye of Zul For those who are more into tank healing than raid shielding (what, you ve got no HPala or something?), I recommend inserting a few Quick King s Amber or Reckless Ametrine in yellow sockets. You usually would want to save your Shield in bad situations, and thus, you would be relying more often on Flash Heal (which is more mana-efficient due to talents+glyph). More Haste on those is appreciated. I highly suggest skipping socket bonuses for the best-case-scenario gemming, except for the head slot (which provides +9 Spell Power). Put a Sundered Eye of Zul, Energized Eye of Zul or Dazzling Eye of Zul in there to satisfy socket bonuses and activate Insightful Earthsiege Diamond. Choose whether you need the Intellect from Dazzling EoZ, more crit rating from Sundered EoZ, or more haste from Energized EoZ. As for Major Glyphs, Penance and Power Word Shield glyphs are must-haves. Third major glyph is up to you (toss-up between Flash Heal, Renew, or Prayer of Healing, depending on how often you use those aforementioned, while Glyph of Hymn of Hope is great for mana, and you can actually spare the glyph spot for it, unlike our Holy counterparts). For minor, get whatever you want; I recommend Shadowfiend (and Levitate for flying through a pack of opposing faction members camping the entrance of ICC p). Items that you should shoot for (first one is recommended, the rest are alternatives; Heroic versions if you can get those) Head Sanctified Crimson Acolyte Hood (T10 Healer Set) Neck Holiday s Grace (Rotface 25) or Blood Queen s Crimson Choker (Blood Queen Lana thel 25) or Bone Sentinel s Amulet (Lord Marrowgar 25) Shoulders Sanctified Crimson Acolyte Shoulderpads (T10 Healer Set) Back Drape of the Violet Tower (Emblem of Frost Quartermaster) or Frostbinder s Shredded Cape (Valithria Dreamwalker 25) or Greatcloak of the Turned Champion (Deathbringer Saurfang 25) or Cloak of Burning Dusk (Halion 25) Chest Sanctified Crimson Acolyte Robe (T10 Healer Set)* Wrists Bracers of Fiery Night (Halion 25) or Death Surgeon s Sleeves (Rotface 25) Hands Sanctified Crimson Acolyte Gloves (T10 Healer Set) Waist Crushing Coldwraith Belt (Lord Marrowgar 25) or Lingering Illness (Festergut 25) or Circle of Ossus (Emblem of Frost Quartermaster) Legs Sanctified Crimson Acolyte Leggings (T10 Healer Set)* Feet Plague Scientist s Boots (Festergut 25) or Sandals of Consecration (Item Level 264 Crafted) Ring 1 Ashen Band of Endless Wisdom (The Ashen Verdict - Exalted) Ring 2 Marrowgar s Frigid Eye (Lord Marrowgar 25) or Ring of Maddening Whispers (Lady Deathwhisper 25) or Incarnadine Band of Mending (Blood Prince Council 25) Trinket 1 Glowing Twilight Scale (Halion 25) for throughput or Purified Lunar Dust (Emblem of Frost Quartermaster) Trinket 2 Solace of the Defeated/Fallen (Lord Jaraxxus 25) or Sliver of Pure Ice (Lord Marrowgar 10) Main Hand Royal Scepter of Terenas II (Lich King 25) or Frozen Bonespike (Lord Marrowgar 25) Off Hand Shadow Silk Spindle (Blood Prince Council 25) or Sundial of Eternal Dusk (Sindragosa 25) Wand Nightmare Ender (Valithria Dreamwalker 25) or Corpse-Impaling Spike (Rotface 25) Ring of Rapid Ascent (Gunship Battle 25) can replace your second ring for more throughput Althor s Abacus** (Gunship Battle 25) could replace Purified Lunar Dust and/or Solace of the Defeated*** *Get only one of these you only need 4 pieces of T10. Look at the offset items below. **The usefulness of Althor s Abacus can be debatable, as some players (myself included) prefer using Shields early on encounters like PP, when there would be constant AoE damage. Thus, in that scenario, Althor s Abacus would most likely activate even before the pull, starting the ICD. ***Replacing one of the latter two trinkets is a trade-off between throughput and regen. If you get one of the possible replacements, replacing Purified Lunar Dust is generally better, because 52 MP5 29 SP. Viable Offset Items Leggings of Woven Death (Item Level 264 Crafted) Meteor Chaser s Raiment (Emblem of Frost Quartermaster) Lightweave Leggings (Item Level 264 Crafted) Ermine Coronation Robes (Emblem of Frost Quartermaster) Sanguine Silk Robes (Blood Prince Council 25) Sanctified Crimson Acolyte Cowl (T10 Shadow Set) Sanctified Crimson Acolyte Mantle (T10 Shadow Set) Sanctified Crimson Acolyte Raiments (T10 Shadow Set) Gloves of False Gestures (Emblem of Frost Quartermaster) Gloves of Ambivalence (Emblem of Frost Quartermaster) Special mention should be given to Illustration of the Dragon Soul. If you absolutely don t need the regen from Sliver of Pure Ice, then you could replace it with this for maximum throughput. You could always get Illustration from the Vote Shop. IMPORTANT! Know that the items that I have listed were just the best possible options; it is still your final decision on how to gear your Priest (you might take some items in favor of others due to drop issues or different priorities, for example), because I don t know what exactly would your Priest need as you re the one who s at the helm. Interface I highly suggest you replace the WoW raid frames with custom-made ones (Healbot, Grid, Pitbull, VuhDo or Xperl does it), and get a click-to-heal addon (Healbot, Clique or VuhDo) to shield the most out of everybody. Every split second counts; even more so if you re always at/near the GCD cap thanks to BT+Enlightenment. Delays can be costly, even more so to a Discipline Priest considering our preventive and very proactive play style. Also, you could also download Skada Heals+Absorbs, so that you could show off your Absorbs+Healing to those Discipline Priest bashers in PUGs D How-To-Do-Encounters as a Discipline Priest Since multi-proccing Rapture is broken in Molten, players here need to modify their approaches in shielding. Of course, giving the tank with a Shield every now and then is always applicable and recommended. Know that this is just a beginner s guide, and you can modify it based on your and your raid s needs. Spoiler Miscellaneous Haste Soft Caps 5%, 3%, Enlightenment, and BT - 154 Haste Rating 5%, Enlightenment, and BT - 257 Haste Rating 3%, Enlightenment, and BT - 325 Haste Rating Only Enlightenment and BT - 434 Haste Rating These soft caps values are useful in assessing how much Haste you need when you are the raid shielder. If you re tank healing, feel free to increase your Haste values, because you won t always have Borrowed Time active by then. Absorption of Power Word Shield (this is how it should be) Total Absorb = (base absorb+(0.8068+BT)*SP)*(1+ImpS)*(1+FP+TD)*(1+ICC Aura) Total Absorb = (2230+(0.8068+0.4)*SP)*(1.15)*(1.09)*(1.3) Right now, there are very minor differences between the calculated amount and the actual amount. Nothing gamebreaking, but just good for people to know. Further Reading Elitist Jerks Discipline and Holy Guide Elitist Jerks Article About the Value of Haste Spiritual Guidance Discipline 101 Revisiting Power Infusion Credits goes to their respective owners. Gonna update this section if I find more ) Credits Credits go to the Discipline supporters in this thread, which inspired me in making this, as well as Elitist Jerks for the awesome guide there*. Also the countless other pages I ve read elsewhere in the internet, which are too many to remember. And thankfully I manage to unearth what little knowledge I had in guide-writing, through my ancient guide at PD** D I m even more thankful to those who re contributing here and in the Priest forums in general. Also thanks a LOT to my guildmates in Mutual Hatred, as without them, I can t possibly say that the guide is complete. *Special credits also go to Noella for linking it in his Holy Priest guide ) **Brings back memories, and I still managed to make a good feedback rating even with only colors, walls of text and stuff... especially for a screenshot-reliant hero... Endnote So, here concludes my Discipline Priest guide. Hopefully this could help you in your Shielding voyages in ICC and beyond. Good luck, have fun, and get ready to convert people to the awesomeness of Discipline Priests (and be ready to get flamed in the process)! Thanks for reading! Feel free to ask questions, or engage in intelligent discussions here. I will answer to the best of my ability, and hopefully make this guide better with the help of others )
https://w.atwiki.jp/stickranger/pages/692.html
test -- (£Ring) 2008-11-13 23 11 17 GL3の風船からlong staff確認 -- (名無しさん) 2008-11-14 14 26 34 Opening streetの赤い奴からstaff of woodを確認 -- (名無しさん) 2008-11-14 14 52 38 他にアイスとサンダーがありました -- (名無しさん) 2008-11-14 15 13 25 GL6の飛びながら炎出す奴からstaff of iceを確認 -- (名無しさん) 2008-11-14 15 32 24 OpeningStreetの赤い敵からstaff of wood、GL3の緑の風船からlong staff、GL4の白い砲台からstaff of thunder確認 能力値はwoodがAT2-3、long staffはAT3-4でRANGE110、staff of thunderはAT1-9でTYPEがthunder いずれも記した能力値以外はstaffと同じです -- (五燐) 2008-11-14 15 35 42 staff of ice確認 能力値はAT4-5、TYPEはiceでSLOW10%でした -- (五燐) 2008-11-14 15 39 30 thunder staffをGL4の灰色の大砲から確認 -- (いっちゃん) 2008-11-14 19 21 12 アイス付けてアクアマリン付けたらすごい便利だと思う。回りの敵みんな15%遅くなる -- (名無しさん) 2008-11-14 20 30 04 四体遅くできました -- (名無しさん) 2008-11-15 20 23 18 サンダースタッフはグラス4の灰色大砲から入手 -- (いっちゃん) 2008-11-16 11 03 27 staff of thunderにトパーズをつけると最大ATが16になります -- (鷲) 2008-11-16 12 23 49 ↑違います、正確には13です。 -- (氷河) 2008-11-16 13 35 01 氷河さん・・・俺のは16になってるが; -- (鷲) 2008-11-16 20 41 41 Priestの強化効果だと思われ -- (Lap.s) 2008-11-16 21 29 10 Priestに攻撃力を求めたいのであればstaff of iceにSapphireを付けたものが最も高いですよ -- (イーファ) 2008-11-22 18 49 22 アイス+アクアマリンはすごいですが、サファイアもカゲで強いですよー -- (アトランティス) 2008-11-22 20 46 25 プリースト武器dないw -- (つぅ) 2008-11-29 16 15 06 次はたぶんstaff of poisonだと思う。俺は今staff of iceにサファイア付けてる。 -- (信長) 2008-12-13 19 16 53 毒はこれ以上増えるとユルゲーになりそう。だからレギュラーである炎をつけてほしい。 -- (りょう) 2008-12-15 22 37 21 炎は杖の特性から考るとまずない。追加されるならFreezeかPoison、もしくは可能性が低いがphysical -- (名無しさん) 2008-12-19 23 53 31 ファイヤが出そうですね。基本中の基本のファイヤがないのは一寸 -- (信長) 2008-12-21 20 59 18 ミスりました。ちょっと遺憾かと。さらに毒はボス戦でかなりゆるくなってしまうのでないと思います -- (信長) 2008-12-21 21 00 24 同タイプの効果は+されるのでしょうか?例えば、アイススタッフのSLOW10%を2人のプリに装備させる,といった事なのですが。 -- (名無しさん) 2008-12-31 21 04 52 多分SLOWが20%になることはない。 ニードルスタッフ って奴出たらどうなるだろうか -- (氷河) 2009-01-12 18 17 13 基本情報に乗っているよ、持続時間は上書きされるみたいだけど同効果は+されない -- (名無しさん) 2009-01-12 19 00 02 staff of fireが出るだろうか。攻撃したところに火が出て、敵にダメージを与えるみたいなってか新しいプリーストの武器出てこないじゃん。 -- (スライム) 2009-01-14 18 32 59 あともう一つ。プリーストは補助役です。補助役だから武器に期待しなくてもいいのでは -- (スライム) 2009-01-14 18 34 10 それは今後のUPデート次第で幾らでも変わると思います。補助役とはいえ、「武器に期待しなくてもいい」、というのはかなりの独断と偏見では? -- (名無しさん) 2009-01-15 02 43 25 ヒールスタッフとか出ればなぁ -- (名無しさん) 2009-01-16 03 58 46 ファイヤじゃなくてマグマならどうでしょうか。射程距離内にマグマ噴き出す -- (ry) 2009-01-23 21 18 56 ↑ は書き漏らしです。 -- (ry) 2009-01-23 21 20 44 うおお何度もミスしてる。 でした。 -- (ry) 2009-01-23 21 22 10 敵も魔法を使ってきたら面白そうですね。メテオとかサンダーストームやらを・・・ -- (名無しさん) 2009-01-25 05 00 17 フリーズでたらありがたいな。50%で0.2s程度ならそこまでぬるくもならなそうだし。 -- (名無し) 2009-01-31 15 40 02 staff of thunderのドロップする敵だれ? -- (アイス食べたい) 2009-01-31 22 09 02 GL3の灰色の敵からstaff of thunder確認 -- (誰か) 2009-02-02 11 34 28 ↑ミス;GL4の灰色の敵でした。。 -- (誰か) 2009-02-02 11 35 35 上に書いてある事を読めない奴がいるのか・・・ -- (名無しさん) 2009-02-08 11 07 27 メテオとかサンダーストームってなに? 死ねよ -- (名無しさん) 2009-02-14 04 52 29 次のプリースト武器は回復がいいな、あまり回復しすぎるとぬるゲーになるから回復量を少なくするとかAGIを異常にするとか。 -- (氷河) 2009-02-15 15 46 12 一番下の名無しさん、死ねよはないだろ。 -- (スライム) 2009-02-15 17 48 01 ごめん -- (名無しさん) 2009-02-16 17 20 32 威力1-1で速度80-90、レンジ70の回復杖がほしい……敵じゃなく、味方に攻撃があたり、あたったら1-1回復……みたいな -- (名無しさん) 2009-02-18 10 37 29 メイスとかの打撃武器でも・・・ -- (名無しさん) 2009-02-19 05 17 40 死ねよ 荒らし・嫌がらせ・混乱の元 -- (名無しさん) 2009-02-19 05 19 51 メテオとかサンダーストーム 意味不・低脳・「死ねよ」の元 -- (名無しさん) 2009-02-21 07 40 35 回復するHPは10〜30程度が良いかと -- (うにゃ〜) 2009-03-03 18 03 27 あ、後次の回復までの時間は5〜7秒あたりではどうでしょう(武器によってちょっと変化) -- (うにゃ〜) 2009-03-03 18 05 21 ↑いいかもしれない(名無しやめてくれ) -- (剛史号) 2009-03-04 20 47 32 なんで消した?まあいい、もう一度言う。難易度崩壊するからもっと下げるべき -- (名無し) 2009-03-17 01 39 25 名無し 難易度崩壊?ならこうすべきか 回復は2~4だけ、間隔は6~9秒 MAGに8SP振ると回復ポイントが1だけ上がる 最高でも6だな。9とか行ったらぬるゲー -- (アルヴァ) 2009-03-17 16 13 53 敵へのダメージの30%分レンジ内の見方が回復 AT 7-12 AGI 100-130 RANGE 60 TYPE physical MP 0 AT 0-0 回復 30% 回復ってどう書くんだ・・・ -- (シチュー) 2009-03-19 18 07 23 シチューさん recovery Vampire s Cardの解説文を見れば分かる -- (悲愴と月光) 2009-03-19 20 45 02 AT高すぎじゃね? -- (名無し) 2009-03-24 16 13 54 早く新しい武器出てほしいなぁー -- (123) 2009-03-24 18 46 33 ロングスタッフにオニギリカードつけられないんだけどなんで? -- (名無しさん) 2009-03-26 15 44 15 ↑オニギリカードは近距離専用です。 -- (名無しさん) 2009-03-26 22 46 36 毒の杖とか出たら無双過ぎるだろ・・・ -- ( ) 2009-03-28 04 28 18 ↑0.1sで5ダメくらいなら……ry -- (名無しさん) 2009-03-28 13 34 01 あの~ 誰か教えてくれませんか? GGのモンスターを倒す方法 -- (邪神ゴカ) 2009-03-31 10 49 29 アウトなので消すお! -- (名無しさん) 2009-04-04 12 29 09 メテオとかサンダーストーム 意味不・低脳・「死ねよ」の元 -- (名無しさん) 2009-02-21 07 40 35 -- (名無しさん) 2009-04-05 17 07 01 言いすぎ。何死ねよの元って、 -- (スライム) 2009-04-05 17 34 47 AURAでAT上げるときの式は STR×(1+0.01a)じゃないか? -- (名無しさん) 2009-04-05 18 06 26 VSモードでプリーストが2人だけ残ってしまった・・・ 終わらないorz -- (名無しさん) 2009-04-19 17 16 32 電気杖の使い道が謎 そもそもプリで攻撃する事なんか殆ど無いので実質的な追加効果無しは無意味じゃないかな -- (g) 2009-04-28 22 04 10 日本語がおかしくなった 電気杖は最大ATが杖の中で最大ってだけでその他は木杖と同じに感じる -- (g) 2009-04-28 22 06 07 せめてAT1-13ぐらいにして欲しかったですね>電気杖 -- (名無しさん) 2009-04-29 15 20 59 topazつけたらそんぐらいなる。 -- (龍馬) 2009-05-03 12 38 23 Topaz2つけた電気杖1-18 RANGE的にこっちのほうが上。 -- (kっかあ) 2009-05-08 16 22 35 aquamarine2つけた氷杖10-15。 -- (龍馬) 2009-05-08 17 50 43 Priest(AT)で、battle staffの合成は、Red Stone2とCatapult s Card がいいと思うのですが、どうでしょうか。 まったく関係ないですが、金曜日しか来れなくてすみません… -- (漆黒の仮面) 2009-05-08 21 47 43 ↑氷杖にRed2とAquamarine2の方が強い。 氷杖:AT10-15 RANGE70 SLOW10% バトル:AT10-10 RANGE50 -- (messo) 2009-05-08 21 56 38 バトルスタッフAT12ぐらいがよかったな… -- (kっかあ) 2009-05-09 18 34 45 やはりPriestは支援なのでしょうか。 皆さんの育てているPriestどんなのが知りたい。 -- (棒レンジャー伝説) 2009-05-09 18 37 32 棒レンジャー伝説さん 僕は防御をあげてます^^ -- (ファルシオン) 2009-05-10 11 59 34 ん?ちょいまて、ながい杖(攻撃範囲110のヤツ) と攻撃力高い杖(AT10-10のヤツ) 使い分ければかなりつよいんじゃね? 半分防御で半分攻撃にすれば強いよ 絶対。ためしてないけどww -- (がんばってるよ) 2009-05-10 12 03 33 なにが長剣に似てるだよwどう考えても戦闘杖と似てねーよ。 -- (ry(セーバー) 2009-05-17 16 44 05 battle staffは完全にネタです、gladiatorいたら存在価値無くなるはずです。 -- (龍馬) 2009-05-18 11 05 19 バトルスタッフ攻撃力20は欲しかったな。 じゃなかったらRANGE70欲しかった。 -- (龍馬) 2009-05-22 16 16 58 メテオとかサンダーストーム 意味不・低脳・「死ねよ」の元 -- (名無しさん) ざまぁw -- (名無しさん) 2009-05-29 15 54 13 龍馬 そんなことしたら、 グラがプリの劣化版になるのでは? -- (マルクラ) 2009-05-31 12 33 26 すべての武器ページに言えることだけど 動画作った人本当に乙 -- (名無しさん) 2009-06-01 22 16 49 激しく同意 -- (名無しさん) 2009-06-04 14 54 55 めっさ感謝。(T-T)←感謝の涙 -- (ドラえもん) 2009-06-04 16 35 24 ポイズンスタッフ とかでたらやべえw -- (うんk) 2009-06-04 17 57 55 バトルスタッフ出たけど、 やっぱプリーストはサポートに徹した方がいいんじゃないの? -- (龍馬) 2009-06-09 16 34 12 バトルスタッフよりサファイアつけた氷杖のほうが優秀 -- (もやもや) 2009-06-27 16 19 58 (VSモード)サファイア+氷杖のコンボが出来ない人は 味方がほぼ密着するのでバトルスタッフの方がいいと 思う -- (名無しさん) 2009-06-29 10 02 20 そもそも僧侶は攻撃間隔が長いので攻撃力は期待できない。 あと、VSモードでバトルスタッフを使うのはお勧めしない。前に出すぎて味方の盾になってしまう。 -- (キチガイ) 2009-07-01 21 39 02 自分はメダル系つけて完璧サポートにまわしてます。 -- (名無しさん) 2009-07-03 14 32 43 プリ×4で城攻略ってできる? -- (名無しさん) 2009-07-05 17 20 52 ↑3人バトルスタッフでちょびちょび削り 3人ともやられたらロングスタッフを装備させたもう一人でダメージを受けないように削っていく 時間はかかりますがこれが一番でしょう -- (ジェバンニ) 2009-07-06 01 28 33 しかし杖って中々バリエーションが増えないな 他の武器は10種類まで達してレベルも3までになったのに 杖だけまだ6種類でレベル2がbattle staffだけだし… -- (名無しさん) 2009-07-14 18 23 52 増やしにくい職種だからな -- (名無しさん) 2009-07-14 21 10 10 そろそろバトルスタッフの必要性が 損なわれるようだ サファイア2+氷杖のほうが寧ろ強い 必要なのは長杖・氷杖だけだな -- (Michidora) 2009-07-16 19 10 50 長杖にカタパルトカード2付けると トリプルショットと同じ射程 ひゃひゃひゃww -- (aaa) 2009-07-18 07 18 30 うんk ポイズンスタッフ、出ましたねww -- (ざます。) 2009-07-24 13 48 19 ついに出ましたか… -- (aaa) 2009-07-24 14 14 34 Forest-2 から staff of fireドロップ確認 -- (aaa) 2009-07-24 17 08 39 staff of iceとstaff of poisonの ランダムで効果が発動する って間違ってるよね -- (名無しさん) 2009-07-24 17 36 14 lightning staffはmagicianのthunderと攻撃方法が似てるから、 地形によっては攻撃があたりづらいね -- (名無しさん) 2009-07-24 17 44 21 ATプリ派の俺歓喜 -- (g) 2009-07-24 17 56 49 ライトニングスタッフ+カタパルトカード+トパーズ 敵1体1体に対して1発ずつ打ち出されるので、範囲を広げることによる雷の数の増加が見込める。 敵が密集しているところに撃てば数体はやられてます。 バレッツやカタパルトは付けられない模様。 -- (名無しさん) 2009-07-24 19 39 34 battle staffがlong wood staffに完全に食われてしまった・・・ -- (名無しさん) 2009-07-24 22 23 03 バレッツやカタパルトは付けられない模様。 これってCatapult s CardじゃなくてGuide s Cardだよね? -- (名無しさん) 2009-07-24 22 25 08 ええっと、ロングウッドあったらバトルの存在価値がない、ということでいいんでしょうか。 -- (漆黒の仮面) 2009-07-25 13 50 50 追伸 バトルって、battle staffのことです。 -- (漆黒の仮面) 2009-07-25 13 51 19 long wood staffつおいwwww -- (trr) 2009-07-25 14 12 56 ライトニングの合成について発言したものですが、 はい、間違えました。(汗 おっしゃるとおりガイドの間違いです。 -- (名無しさん) 2009-07-25 16 42 47 ライトニングスタッフに何つけようか迷ってるんだけど トパーズLv2ってどうかな -- (名無しさん) 2009-07-26 09 49 13 レッドストーンを入れる予定ならカタパルト 入れないならトパ+カタパルト -- (東方厨まるやき) 2009-07-26 12 39 40 ロングウッドスタッフて上位互換というより ロングとウッドのハイブリッドに近いよね。 -- (セーバー) 2009-07-26 13 33 09 しかし攻撃力はロングとウッドをあわせて2倍したものより多いという超高性能な武器である。 プリーストx3でシーサイド1攻略ムリ →ロングウッドにカタパルトでOK -- (名無しさん) 2009-07-26 14 02 34 それにしてもファイアが雑魚な分ポイズン・ライトニング・ロングウッドが強いな・・・ 特にポイズンおかしいだろ プリx3 グラx1でやってるが剣士が脇役となってしまう -- (名無しさん) 2009-07-26 16 44 19 プリーストの攻撃は範囲内の全ての敵に当たるわけではない、 重なった複数の敵に攻撃はするが、当たるのはその中の一体、 それが原因でアイスとポイズンの効果が発動していないと思われる。 -- (名無しさん) 2009-07-26 17 22 36 確かに重なった敵は一体だけに連続ヒットするね Opening Streetの6面でプリ一体だけにlong staffを持たせると確かめやすい -- (名無しさん) 2009-07-27 05 35 04 僧の杖なにがいいかなー -- (そら豆) 2009-07-28 21 14 23 DEXでもポイズン・ライトニングなら攻撃になるかな? -- (名無しさん) 2009-07-30 17 23 58 ポイズンを1-2にしても敵はダメージを受けないことがある。 -- (人間) 2009-07-31 16 02 29 1回命中したときの平均威力は 戦(10x) 氷+サファイア2(12.5x) 長木(12.5x) 光+トパーズ2(17.5x) 毒+エメラルド2+ペリドット2(105x) どこかに炎+ルビー2(6x+3.5y)という感じでしょうか これを見ると氷より長木の方が強いのは広範囲攻撃できるから 光の場合は丘とか洞窟では使えないが平地・水中系は強め 毒は強化すると5.25倍(20x→105x)強くなれるためただの毒矢2より強くなることもある 追記 x=敵数 y=時間(ダメージ効果回数) -- (Michidora) 2009-08-02 00 28 19 DEX極の僧のロングウッドには、緑石2の他に 何をつけたらいいと思いますか? -- (漆黒の仮面) 2009-08-02 05 19 12 DEXを極めたいなら黒石2しかないでしょう 他に合成で上げる手段はないですし (更にSTR・DEX・MAGがそれぞれ4上がるからLPが24上がる白・黒石以外石だと20しか上がらないし) 長木ならMAGがたったの4でシーサイドの1のボスに比較的狙われにくくなりますし(ただレンジが138だから狙われそうだが) -- (Michidora) 2009-08-02 08 40 11 ≫3つ上のMichidoraさん 子供だから、わかりませーん。 -- (ryouma) 2009-08-02 10 50 40 Long Woodにカタパルト+青石くっつけて距離稼げばそこそこの性能は発揮出来るかな 画面の横幅が分からないのでどれ位MAG上げれば敵の被害を受けずに倒せるかが分からない・・・ -- (名無しさん) 2009-08-02 12 08 24 通常戦闘用なら黒石よりメダル系の方が良さ気 -- (名無しさん) 2009-08-02 22 07 35 ぼくはよく、スタッフ オブ ポイズン(?)を使っているんですけど、これは強いんですか? -- (kk) 2009-08-06 12 39 34 Seaside4の飛んでいる敵から staff of freeze 3確認しました。 AT 5-10 AGI 80-90 RANGE 70 TYPE freeze MP 0 TIME 0.4s -- (名無しさん) 2009-08-07 13 08 29 僧侶の武器に赤石or緑石レベル2つけると AURAの効果絶大的!! -- (流句) 2009-08-07 20 13 18 staff of freezeどうなんでしょうか。 ここしばらく棒レンジャーやってなかったらいつの間にかpriestの武器がここまで充実して・・・ -- (名無しさん) 2009-08-08 15 56 56 DEX派の俺は置いてけぼり -- (名無しさん) 2009-08-09 02 55 09 フリーズは個人的には優秀な方かな 合成はオーラに合わせた石+ダイアモンド -- (名無しさん) 2009-08-09 09 39 51 普通にサポートする場合はロングスタッフウッドを、 バトル用にはライトニングスタッフを使うといいかな。 バトルスタッフは弱すぎ・・・ -- (真田幸村) 2009-08-10 11 11 54 フリーズで永久凍結は可能なのだろうか? 0・4秒という時間を見れば並みの合成アイテムじゃダメっぽいのだが・・・ -- (名無しさん) 2009-08-10 11 16 50 できたらすごいですが、 Quick s Card2+Diamond2で、 AGI 64-72、Time0.6s 無理なようです。 -- (真田幸村) 2009-08-10 12 22 51 無理なのかー! 永続凍結できない凍結武器になんの価値が・・・orz まあ、できたらできたでおそろしくチートな攻撃になるんだろうけど。 やっぱポイズンに変えようかな?・・・ -- (名無しさん) 2009-08-10 19 40 42 全員フリーズ可能職業でやればいける・・・ はず! -- (名無しさん) 2009-08-11 14 28 28 残念ながら妨害効果は上書き、つまり持続時間の長い マジシャンのフリーズの直後に僧侶の凍結をあてると、 残り時間が0.9秒残っていても0.4~0.6秒になる。 やるなら、ボクサーの凍結の支援かな。 -- (名無しさん) 2009-08-11 15 45 32 ロングウッドスタッフにカタパルトカード2をつけると、 RANGEが170になるかもしれない。 -- (名無しさん) 2009-08-14 21 55 52 ↑↑↑ 永久凍結は↑↑の名無しさんの言うとおり出来ません。(上書きされるので。) ってフリーズVSで使えねえwwww (凍結時間が5分の1になるので。計算すると0.08秒wwww) -- (サンド) 2009-08-18 12 44 18 フリーズはプリースト3体に持たせてやっと使えるぐらい。 -- (名無しさん) 2009-08-22 23 20 20 プリ×4のアドバイスください…。 Gl1ですでに煮詰まってます。 -- (ラクスマン) 2009-08-24 11 42 29 lv上げ兼ねての金稼ぎで復活ゴリ押し -- (名無しさん) 2009-08-24 15 03 21 レベ上げとストーン集めて挑めばどうにか -- (ko) 2009-08-27 01 27 19 long wood staffは万能。 VSモードでそこそこ役に立ちそうです。 -- (真田幸村) 2009-09-06 09 04 40 staff of poison の説明で間違い発見 だがPriestが4人の場合、STRが高い値になることが予想されるので(STR極振りの場合、Lv.20で76、Lv.30で116、Lv.40で156になる) ではなく だがPriestが4人の場合、STRが高い値になることが予想されるので(STR極振りの場合、Lv.20で152、Lv.30で232、Lv.40で312になる) -- (西瓜兆朗) 2009-09-14 20 06 38 Staff of Fireは、AURAで炎の威力UP確認。 間違ってたらゴメ(`?`) -- (馬+鹿) 2009-09-20 15 57 02 STR僧*3剣のパーティ ロングウッドスタッフ+赤石2+黒石2で剣を補助するか ロングウッドスタッフ+カタパルト2で長さを生かした攻撃&補助をするか どちらが良いでしょうか 海などでオーラの範囲が狭いと、剣の能力を生かしづらいので カタパルトを使っていますが STR特化の剣なのでぎりぎりまで攻撃をあげたい気持ちもあります ロングウッドスタッフの特徴の長さも伸ばしたい気持ちもありまして…(-"-;) -- (名無しさん) 2009-09-20 16 58 47 黒石2はいりません。 カタパルト2+赤石2がオススメ。 -- (最強剣士) 2009-09-26 09 30 13 staff of lightは 何か球のようなものが出現して 当たるような気がします 威力は何もつけないと5-5でした -- (ダークネス) 2009-09-26 11 25 57 staff of light使えると思う? 俺は正直弱いと思う 光の玉のメリットが感じられない -- (名無しさん) 2009-09-26 20 38 47 ライトは洞窟の場合敵にまとわりつく。 それ以外だと落ちたりどっか飛んで行ったりする模様。 暗い洞窟で敵の居場所を知るための杖ではないだろうか。 それならもっと射程をあげてほしかった… -- (名無しさん) 2009-09-26 20 49 17 ↑それもあまり効果ありませんでした。 -- (名無しさん) 2009-09-26 23 36 33 俺的にライトの魅力はレベルの低さ。 しかし圧倒的にアイスの方が強い -- (名無しさん) 2009-09-30 18 42 30 ライト+トパーズ2で それなりの強さになりますね。 まあ、多分、上位互換武器で spark staff やらflash staffやらが Lv2の武器として出るんでしょうが。 -- (予感虫) 2009-10-08 12 30 58 VSモードで一番性能が良いのはどの武器でしょうか?? -- (さいきょうのへタレ) 2009-10-14 00 12 24 普通のスタッフは補助なら案外使える。STRならポイズン DEXで補助に回るならスタッフかロングかバトルかロングウッド 他は向かない -- (名無しさん) 2009-10-14 23 18 11 バトルはない。 だったらスタッフオブアイスを・・・ -- (最強剣士) 2009-10-15 18 53 27 ≫さいきょうのヘタレさん おそらくlong staff woodだと思います。 面白さ求めるならlightning staffや、staff of iceですね。 -- (最強剣士) 2009-10-15 18 55 31 敵がボクサーx4ならバトル以外の杖は危険すぎて使えないね -- (名無しさん) 2009-10-15 22 56 49 名無しさんにいいますが、なぜ? -- (カタバミ) 2009-10-22 20 39 22 OP、GL1、2、HC1はなんとかテクニックでカバーできるよ でも、それをクリアしたって手に入る武器がこれじゃ・・・ -- (名無しさん) 2009-11-06 00 06 30 staff of flameは ×がたのエフェクトが。 -- (スラみ) 2009-11-13 20 12 26 なんと使えん新武器 -- (名無しさん) 2009-11-19 18 33 12 ↑×5 むしろバトル使う方が危険になる -- (SD) 2009-12-09 17 55 47 あのー -- (ミー) 2009-12-12 10 06 09 staff of light って結構強くないか これは期待できそう -- (名無しさん) 2009-12-13 05 29 58 いや ライトとバトルは使う意味皆無だろ -- (名無しさん) 2009-12-13 12 46 50 staff of iceについて sapphire3が出たので、それをつければ13-20かな。 ならば終盤も攻撃用として使えるかも。 -- (ばし) 2009-12-13 17 35 58 高レベルの合成アイテムの出現でstaff of freezeで 完全凍結ができそうな気がするのは俺だけ。 -- (0) 2009-12-26 15 24 08 完全凍結はLv3合成にしても無理 AGIは56-63(攻撃間隔は1~1.2秒ほど) 凍結時間は0.7秒 -- (名無しさん) 2010-01-03 18 08 34 Lv5(-50%・+0.5s)なら可能。 しかし、出るのは半年以上後。 それまでにもっと強いPriestの武器が出ると思う…よ? -- (暗黒の空) 2010-01-05 16 48 49 priestの武器自体が同じPriest同士だけで組まないと その強さを発揮しにくいってのも悲しい話だよな priestX4で???みたいな敵の多い場所でstaff of flameとか 他職には真似出来ないほどのもんだし -- (名無しさん) 2010-01-05 22 41 42 Priestのぶきの中で1番使えると思ったのは何ですか?ぼくはlong wood staffです -- (名無しさん) 2010-01-06 00 28 52 プリースト×4とか上級者より上の方だ… -- (名無しさん) 2010-01-09 05 48 35 priest×4で lightning staff+topaz+red stone2 のLv45だと1-40×400%で 4-160になる しかもpriestだから範囲内の敵に1つずつ あたる。 これは最強と言っていいのではないか。 -- (名無しさん) 2010-01-10 14 09 06 じゃあプリーストの火力でどうやってLv45まで行く? -- (名無しさん) 2010-01-10 18 17 37 鉄メダル付けて???でいいんじゃね -- (名無しさん) 2010-01-10 19 22 20 では、その???にプリーストで行けるか? プリーストで蜘蛛の大群に勝てるか? -- (名無しさん) 2010-01-10 19 29 04 行けるし勝てる プリ×4が辛いのは毒杖入手まで そんなに疑問なら自分で試してみれば? ちなみに俺は全mag×4と全str×3+全mag×1の2パーティで???まで行った -- (名無しさん) 2010-01-10 20 36 42 プリ4のSTR*2、STR DEX*1、MAG*1編成だけど毒杖手に入ったら世界が変る ただ、キャッスル突破まではかなりキツイが突破後は異常に楽になる ???は下手な近接PTよりも殲滅早いかもしれん MAGプリが鬼になるからHPほとんど削られずに勝てるしな -- (名無しさん) 2010-01-14 18 06 17 combat staff 4 AT 25-25 AGI 80-90 RANGE 30 TYPE physical AT 0-0 MP 0 ここで注目するのはAT。 25はlightning staffで最大ATだが、これは 最小、最大も25になっている。これは戦闘向けの杖だろう。 そして、RANGEは他の奴よりかなり低い。 これは、プリーストを近接職と同じようにする物だと思われる。 -- (新武器情報) 2010-01-15 15 57 25 battle staffを強化した物 -- (新武器情報) 2010-01-15 16 00 04 Lv43STR全振りでダメージ50強になります ???くらいしか使い道が… -- (名無しさん) 2010-01-15 16 45 24 combat staff 4にCatapult s Card LV3とを合成すれば、 RANGEが120になるのでプリ×4のチームでは重宝しそう。 -- (イシツブテ) 2010-01-15 23 04 14 ↑ミス… Catapult s Card LV3との後にBlue Stone LV3が入ります -- (イシツブテ) 2010-01-15 23 07 38 そろそろ回復杖出て欲しいw 大体プリが呪ってどうすんのw -- (ココ) 2010-01-16 17 02 01 STRプリースト4人なんだがグラスランド2から進めん -- (名無しさん) 2010-01-17 16 18 10 プリ4は・・・ 2体をSTR 1体をSTR=DEX 1体をMAG にしておくと安定すると思うよ STR=DEXをSTRオンリーでもいいと思うけど MAGのみは1体居ると攻撃能力が跳ね上がる -- (名無しさん) 2010-01-18 17 36 51 コンバットか… MAGの影響度が最も大きい武器なので、 35でRANGE100になる。 ↑↑↑確かに。 僧侶なのに呪殺行為することに関して疑問に思ってた。 いつか"vampire of staff"的なものが出そうだが… -- (Michiemon) 2010-01-24 01 57 54 staff of flameって重なった敵にもダメージある? あるとしたら???みたいな敵が多く重なるような場所では Emerald3+Peridot3の毒杖のより強いかもしれない -- (名無しさん) 2010-01-25 19 18 18 ↑追記 もちろんRuby3+Garnet3をつけた上での話 -- (名無しさん) 2010-01-25 19 22 50 毒杖でNEEEEEEEEEEEEEEEE あのボス倒すのも大変なのに全然でないぞちくせう -- (名無しさん) 2010-01-26 23 29 04 フリーズはもっと評価されるべき。 クイック3とダイヤ3を付けた場合、 AGI63-56、TIME0.7sてことは、約1.2秒中の0.7秒間敵が固まるわけで、 レンジ内では「SLOW60%」に匹敵するダメージ削減になるのではないかと。 ボスには使えないけど…。 -- (ぬま) 2010-01-31 16 48 07 ↑↑↑↑ やってみたけど無理みたい。 ちなみにfireの方も無理。 -- (glacier) 2010-02-06 10 10 32 最終的にはどのような武器の組み合わせがいいんですか? -- (YUI) 2010-02-06 17 31 30 戦い方で変わるから「これがベスト」という組み合わせはない -- (名無しさん) 2010-02-06 17 39 19 ???どうしてもクリア出来ないんで???でお勧めの武器教えて下さい -- (YUI) 2010-02-06 17 50 19 flame staff + rubyがお勧め -- (名無しさん) 2010-02-09 18 37 20 combatstaffにgreenstonは付けたんだけどあとなにつけようかな -- (こうき) 2010-02-14 19 19 24 fo2ボス20匹倒しても毒杖一本も出ないぞ 銅メダルつけてからはおにぎりがやたら出る希ガス -- (名無しさん) 2010-02-22 21 59 42 と思ったらやっと一本でたああああ -- (名無しさん) 2010-02-22 22 04 52 毒ダメージは重複できる? 毒杖4本持たせても効果が重複しないんだったら泣く -- (名無しさん) 2010-02-23 08 00 45 ↑多分泣いちゃう結果になるだろうと思います -- (名無しさん) 2010-02-23 11 09 58 なんてこった…なんてこった… サンクス -- (名無しさん) 2010-02-23 17 29 07 プ リ 4 無 双 ただクセがありすぎるなw ノーダメで倒せるボスもいれば必死こいてマウスで操作しないと勝てないのもいる -- (名無しさん) 2010-02-24 02 15 46 kombat staffにはCatapult s Cardが役に立つ -- (粉々な粉) 2010-03-28 10 15 40 プリ4って序盤威力低すぎで大変だよね 後半はpoisonとかcombatとかあるから強いけど -- (wv) 2010-03-28 12 30 55 battle staffは実際にプリ4でやってみるとありがたみがわかる mag全振りがいればsapphire2が手に入るまでがかなり楽になる -- (炎赤) 2010-03-30 22 49 26 long wood staffって、なにを装備したら、よいのでしょうか? -- (名無しさん) 2010-04-01 11 27 16 ↑Priestの育成方法によるけど ・STRに振っているならRed Stone+Green StoneまたはBlack Stone ・STRが0ならGreen Stone+Black Stone STR0のときのRed Stoneは効果が薄いから勧めない ただlight saberみたいに追加攻撃メインなら悪くないかもしれんが -- (名無しさん) 2010-04-01 14 44 34 なるほど、ぼくはDEXに振っているので、 Green Stone3+Catapult`s Card3をつけてみました。 RANGEがとても長くなりました! ありごとうございます。 -- (名無しさん) 2010-04-02 11 21 17 ; -- (????) 2010-04-22 18 50 28 レンジは、青石(blue stone)じゃなかった? カタパルトと併用で90増やせる。 現地点での最大レンジが、424かな。 -- (Michidora) 2010-05-05 12 42 46 staff of poisonザクザク手に入るわww staff of poisonを手に入れる時にしたあの苦労は一体( A`) -- (名無しさん) 2010-05-07 17 12 49 なんという毒杖の大量無料配布 -- (名無しさん) 2010-05-07 17 17 39 でもその分ice meteorが… -- (名無しさん) 2010-05-07 17 23 16 砂漠で少し放置してたらアイテム欄が毒杖でいっぱいにwwwww -- (名無しさん) 2010-05-07 17 52 32 ↑それ売ったらめっちゃ金たまったwww -- (名無しさん) 2010-05-07 17 54 33 poisonerの異常なドロップ率が改正されたようです。 -- (名無しさん) 2010-05-07 18 25 05 エッー! まぁいいんだけどね。 staff of poisonerのページ作っておきました。 -- (名無しさん) 2010-05-08 07 31 24 staff of poisoner…毒杖改 エメラルドの効果で…2-3 クイックでも56-63なので間に合わないからそれでもペリドットは要るか。 -- (Michidora) 2010-05-08 09 34 43 DEXプリの活躍幅が狭くなってきてるなぁ やっぱSTR極で物理攻撃補助に徹したほうがいいのか… -- (名無しさん) 2010-05-11 22 40 55 DEXプリはvsでほとんどつかえないですからねぇ -- (白米) 2010-05-22 18 35 30 staf of poizonerでdesert3行くとなぜか敵が攻撃してこない(priestの攻撃時のみ) -- (名無しさん) 2010-06-22 14 36 13 ↑訂正 desert3の敵にstaf of poizonerで攻撃しても相手は攻撃してこない だと思う -- (Who am I) 2010-06-22 14 41 51 プリ×4は敵倒すのにかかる時間が長い -- (人間4) 2010-08-04 09 25 43 staff of flameてGarnetの効果はあるんですか -- (4868) 2010-08-04 10 11 17 あるようです。 …てか自分で確かめたらわかると思うよ。 合成してもステージ移動する前にページを更新してしまえばセーブされないし。 -- (名無しさん) 2010-08-06 02 48 33 long staffのおすすめの合成品にあるRANGEの話がおかしい。 Blue Stoneの使った場合上昇は10ですよ。 -- (名無しさん) 2010-08-22 01 32 50
https://w.atwiki.jp/nserver/pages/42.html
N Server NPC Priest of Dawn Dusk This is an "Unofficial" English supportive website for N Server . ( DISCLAIMER )(El sitio sólo está disponible en inglés / O local só está disponível em inglês) This site or the author here of is in no association with N Server , its Owner(s), Administrator(s), GM(s), or GMS(s). Please read the Server Rules for fun and fair gaming BEFORE start playing. *** N Server NPC Priest of Dawn Dusk *** Some NPC names are in Japanese, you cannot /target, you have to click the NPC. Most of NPC dialogs are still in Japanese.(NPC with English menu works with English client) Some Japanese Menu works with English client.(English client cannot display the fonts, you can still click some menu) NPC names in alphabetical order. Name(L2J) Menu Works withEn Client Description Priest of Dawn JP N Seventh Sign NPC, menu garbled, but clickable. Probably the same for Dusk Priest. Toon Dialog UP NPC HOME ©2009 N Server "Unofficial" English Guide http //www29.atwiki.jp/nserver Edit 申し訳ありませんが、link_ref プラグインは提供を終了し、ご利用いただけません。
https://w.atwiki.jp/yamiden_us/pages/372.html
Priest/Spell Mor Breisleich習得条件のBreisleichはLV30でなくLV20でOKでした。訂正しておきました。 -- majinglang いくつか修正したけどミスが多いね。あんまりアテにならないかも --
https://w.atwiki.jp/kaion/pages/9.html
Gvキャラ htmlプラグインエラー このプラグインを使うにはこのページの編集権限を「管理者のみ」に設定してください。
https://w.atwiki.jp/priest/pages/4.html
完全支援型Priest ステータス考察 スキル考察 職種考察 ステータス考察 たとえ茨の道であろうと、根性があれば耐え抜ける! しかし数字は根性だけでは叩けない! 効率に結びつくステータス考察。ネタステ振りは専門Wikiへどうぞ。 スキル考察 完璧などありえない。 キラキラスティックなんて何本あっても足りないよ! そんな貴方はここでスキル研究してください。 職種考察 ネタ職とは組めません! ソロ特化職はあっちへ行って! そんな貴方へ送る、職種考察。