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ふたりで歩いていた ボクの頭の中で ふたりは固く手を繋ぎ 笑ってた 現実は上手くいかないんだ 近くも遠くもなく 話し掛けることも 少し躊躇いながら この距離をどうすればいい このふたりはどうしたらいい ふたりはボクの中だけの妄想で 膨らんでくStory 君の背中 目で追い掛けてる ボク何してんだって 別のこと考えてみるけど また君を見てる ハニカミなボクの心 これってやっぱ恋かなぁ 「好きだよ」と僕が言う 冗談って君が笑う ふたりはまるで 永遠のLove Story 夢見るやつが馬鹿を見る 現実は教えてくれる だって僕はいつも君を 見てるだけさ この距離をどうすればいい このStoryは どうしたらHappy end? 僕がヒーロー 君がヒロインで 膨らんでいくStory 君に話し掛けようとして ボク君を見てるって 頭の中が真っ白になってく そして目をそらした なんでなんだろうこの意気地無し これってやっぱ恋の病かなぁ あ~ どうしようもない このボクの胸の想い~ いたずらに ときだけが過ぎてゆくぅ~ スポットライトがさす 君の元へぇ~ 薄れゆく記憶の向こうぉ~ 僕がヒーロー 君がヒロイン それしか道はない 膨らんでいくStory 君の手君の目君の心が 今僕を見てるって 理想をいつも追いかけてみるけど ただ 膨らんでいくStory 君の背中目で追い掛けてる ボク何してんだって 別のこと考えてみるけど また君を見てる ハニカミなボクの心 これってやっぱ恋かな ハニカミなボクの心 これってやっぱ恋かなぁ これってやっぱ恋だろう
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●ササメケ SASAMEKE #01 WHAT S WITH THE WORLD?? #02 WHAT You WANT-WHAT YOU WANNA DO?? #03 THINGS DON T ALWAYS TURN OUT THAT WAY? #04 DON T LAUGH YOU MIGHT BE NEXT? #05 DOES ANYBODY KNOWS WHERE DO WE GO?? #06 NO EASY WAY OUT? #07 ANYWAY,ANYHOW,ANYWHERE? #08 CAN T STOP THIS THING WE STARTED? #09 BLACK CLOUD,BLUE SKY? #10 CALL IT WHAT YOU WANT? #11 MISSING FROM THE CHAIN? #12 WISH YOU WERE HERE? #13 ALL THE WAY IN,AND ALL THE WAY OUT? #14 DON T WAIT FOR THE HERO? #15 YOU CAN T ALWAYS GET WHAT YOU WANT? #16 I V GOT SOMETHING TO SKY? #17 SMALL WORLD OF TROUBLE? #18 A PREDATOR S PORTRAIT? #19 BETWEEN HEVEN AND HELL? #20 THESE ARE HEDAYS OF OUR LIVE? #21 IT S GOOD BUT IT JUST AIN T RIGHT? #22 WHAT IS AND WHAT SHOULD NEVER BE? #23 HEY HEY,WHAT CAN I DO? #24 NOTHIN BUT TROUBLE? #25 A SONG FOR THE OUTCAST? ●青春のささめき SEISHUN no SASAMEKI ☆01 ? ☆02 青春のささめきキック手前? ☆03 青春のササメキッカー? ☆04 青春のササメキッケスト? ☆05 青春のささめき5~ダジャレ・ロワイヤル~? ☆06 青春のささめき6~Knockin On Hevean s Door~? ☆07 青春のささめき7~サッカー・パンチ~? ☆7.5 青春のささめき7.5~青春のささめKISS~? ☆FINAL 青春のささめきFINAL(多分)? ☆0.5 青春のささめき0.5? ●ササナキ SASANAKI 其ノ壱 ツチノコ☆スターの巻? 其ノ弐 片仮名で言うとジャスミンの巻? 其ノ参 NIN×NIN夢で逢えたらの巻? 其ノ四 激闘!生徒会長戦の巻? 其ノ伍 決着?生徒会長戦の巻? 其ノ六 high school RAKUGAKIの巻? 其ノ七 復活の日、そして…の巻? 其ノ八 新生竹生島第1戦!の巻? 其ノ九 「お前を倒す為」の巻? 其ノ拾 英語で言うとJasmineの巻? 其ノ拾.伍 秘密の巻? 其ノ拾壱 激闘!夏合宿の巻? 其ノ拾弐 激闘!続・夏合宿の巻? 其ノ拾弐.伍 激闘!メガネ達の晩夏の巻? 其ノ拾参 激闘!秋、美少女2トップの巻? 其ノ拾四 激闘!2回戦と3回戦の巻? 其ノ拾伍 激闘!全治1か月、あと準決勝の巻? 其ノ拾六 の巻? 其ノ拾七 の巻? 其ノ拾八 の巻? 其ノ拾九 の巻?
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History of WORXSONGz PremiumBox History of WORXSONGz PremiumBox アーティスト 片霧烈火 発売日 2011年4月13日 レーベル SMD デイリー最高順位 2位(2011年4月17日) 週間最高順位 6位(2011年4月19日) 月間最高順位 16位(2011年4月) 初動売上 2261 累計売上 2654 収録内容 曲名 タイアップ 視聴 History of WORXSONGz 1 01 魂響 02 アルカディア・パレード 03 VIVA! W.L.O.!! 弱気なキミに捧げる応援歌- 04 純愛ミサイル 05 ふわり☆フィーリングハート 06 プレリュード 07 when they cry 08 get the regret over 09 最強勝負師 哲也 10 キラン★とねっ 11 HE∀ting Sφul 12 (^3^)chu☆でれ☆らぷそでぃ 13 ラブパラダイス 14 永絆ノ証盟 15 own justice, once more 16 奇蹟の軌跡、ぼくらが描く未来 History of WORXSONGz 2 01 Hφwling Sφul 02 invisible sign 03 Water Strings 04 暗がり篭ノ鳥 05 金色の夜想曲~Golden Nocturne~ 06 我等詠ウハ兵ノ道標 07 ヒーリング☆ドリーム 08 Tropical★juice 09 心ノ在リ処 10 紅空恋歌 11 境戒ノ末 12 パラダイムシフト 13 why, or why not 14 Answer 15 プリンセス・フィナーレ 16 奇蹟の軌跡、いまもぼくらの前に BONUS DISC 1 紅空恋歌 (Arrange Ver.) ゲーム 車輪の国、向日葵の少女 OP 2 Water Strings (Arrange Ver.) ゲーム 黒の歌姫 イメージソング 3 心ノ在リ処 (Arrange Ver.) ゲーム 魂響 挿入歌 4 say your prayer (Arrange Ver.) ゲーム しゃーまんず・さんくちゅあり 巫女の聖域 主題歌 5 Answer (Arrange Ver.) ゲーム G線上の魔王 OP 6 get the regret over (Arrange Ver.) ゲーム 闘神都市Ⅲ 主題歌 7 パラダイムシフト (Arrange Ver.) ゲーム BALDR SKY Dive1 "LostMemory" 挿入歌 8 魂響 (Arrange Ver.) ゲーム 魂響 OP 9 プリンセス・フィナーレ (Arrange Ver.) ゲーム 姫さまっ、お手やわらかに! ED ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 4/19 6 新 2261 2261 2 4/26 ↓ 393 2654 2011年4月 16 新 2654 2654
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私は衝撃によろめいたけど、その時突然、何をすべきか完璧にわかったの。そこから勝利まではすぐだったわ。 ――キイェルドーの王室魔道士、グスタ・エバスドッター "I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine." ――Gustha Ebbasdotter, Kjeldoran royal mage アイスエイジ その一撃でわたしはよろめいた。と、そのとき突然、何をするべきかがはっきり理解できた。数瞬のうちに、勝利はわたしのものになっていた。 ――キイェルドーの王室魔道師、グスザ・エバスドッター "I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine." ――Gustha Ebbasdotter, Kjeldoran royal mage 第5版 私は人並み以上によく物が見えます。どこを見るべきか知ってますから。 ――サプラーツォの大臣 "I see more than others do because I know where to look." ――Saprazzan vizier メルカディアン・マスクス 統率者 あるかなきかの光明を求め、彼女の精神はミジウム球配列によって思考場の深みへと誘われた。 The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked. デュエルデッキ:イゼット vs. ゴルガリ コンスピラシー 統率者2015 あるかないかの光明を求め、彼女の精神はミジウム球配列によって思考場の深みへと誘われた。 The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked. エターナルマスターズ 統率者2018 ダブルマスターズ ダブルマスターズ 統率者2021 フォーゴトン・レルム探訪統率者デッキ カルロフ邸殺人事件統率者デッキ "I have a plan. Actually, I have three." Signature Spellbook Jace 「長年研究を続けてきたが、私は未だにあの不可解な精神過程を正確に定量化できていない。つまり『霊感』と言われるものを。」 ――魔道士分析者、エルモラ "In all my years of research, I have yet to accurately quantify that baffling mental process known as ‘inspiration.'" ――Elmora, mage-analyst ダブルマスターズ 「無限の考えが多元宇宙を流れ、開かれた心を待っている。」 ――ビブリオプレックス:序論 Infinite ideas flow through the Multiverse, waiting for an open mind." ――The Biblioplex An Introduction ミスティカルアーカイブ ザ・チェンジャー・オヴ・ウェイズは最も従順な侍祭たちに、ありうる未来の片鱗を垣間見せる。それは、狭量な心など打ち砕いてしまうような光景である。 The Changer of Ways often sends glimpses of possible futures to his most loyal acolytes, visions that would destroy lesser minds. ウォーハンマー40,000統率者デッキ "The secret is simply to know what you’re going to do before you even see the possibilities." ――Porlema'ko, mind mage Secret Lair Drop James would let his duck compose now and then, but never make the tea! Secret Lair Drop 【M TG Wiki】 名前
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Weapon 105mm Priest Overwatch 105mm Priest Overwatch Damage 200—200 Fire Aim Time 0—0 Range Max 250 Min 35 L 250 Aim Multiplier L 1 AOE Distance L 7 M 150 M 1 M 3 S 80 S 1 S 1 Accuracy L 0.25 Ready Aim Time 0—0 AOE Accuracy L 1 M 0.5 Post Firing Aim Time 4 M 1 S 0.75 Post Firing Cooldown 0 S 1 Reload 2.5—2.5 AOE Damage L 0.3 1 Reload Multiplier L 1 Penetration L 1 M 0.75 1 M 1 M 1 S 1.5 1 S 1 S 1 AOE penetration L 0.75 Cooldown 0—0 Deflection Multiplier 1 M 0.9 Cooldown Multiplier L 1 Suppression L 0.07 S 1 M 1 M 0.07 AOE Suppression L 1 1 S 1 S 0.07 M 1.25 1.25 Wind Up 0.3 Nearby Supp. Multiplier 2 S 1.5 1.5 Wind Down 1 Nearby Supp. Radius 20 Setup Time 1 Vs. Supp. Targets A 1 Fire Cone Angle 15 Burst Duration 0—0 P 1 Tracking Vertical 85—-10 Rate of Fire 0—0 D 1 Tracking Horizontal -10—10 Reload Frequency 1—1 S 1.25 Speed Vertical 25 Moving Accuracy 0.5 Speed Horizontal 25 Moving Burst 1 Scatter Angle 7.5 Moving Cooldown 1 Scatter Max 20 AA Weapon false Acc. Incremental 1 Scatter Offset 0.3 Attack Ground false Search Radius L 0 Scatter Ratio 0.15 Projectile 25_pounder_projectile_overwatch M 0 FoW Angle Mult. 1.5 S 0 FoW Distance Mult. 3 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 0.15 1 0 0.25 Halftrack 0.5 0.5 1 1 Heavy 1 0.5 0.5 1 Light 1 0.75 0.75 1 Negative 1 1 1.5 1 Open 1.25 1 1 1 Smoke 1 1 1 1 Trench 0.15 0.1 0 1 Water 1 1 1 1 Bunker 0.15 1 0 0.25 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 1 1 1 3 1 1 80 Infantry Airborne 0.75 1 1 3 1 1 80 Airborne Inflight 1 1 1 3 1 1 50 Infantry Heroic 1 1 1 3 1 0.5 80 Infantry Elite 1 1 1 3 1 1 80 Infantry Sniper 1 1 1 3 1 1 80 Infantry Soldier 1 1 0.7 1 1 1 80 Bren Carrier 1 1 1 1 3 1 50 Motorcycle 1 0.6 1 3 1 1 80 Jeep 1 0.6 1 1 3 1 60 M3 Halftrack 1 0.8 0.75 1 1 1 60 Greyhound 1 0.8 0.75 1 1 1 55 Stuart 1 1 1 1 1 1 50 Sdkfz 234 Puma 0.8 0.8 0.75 4.31 72.9 1 55 Sdkfz 251 Halftrack 1 0.8 0.75 1 1 1 60 Sdkfz 22x 1 1 1 1 1 1 50 M10 TD 1 1 0.75 1 1 1 50 Sherman 1 1 0.75 1 1 1 50 Flak Panzer 1.11 1 0.75 4.31 6.88 1 50 Panther 1 1 0.75 0.517 3.17 1 50 Panther w/Skirts 1 1 0.75 0.517 3.17 1 50 Panzer IV 0.94 1 0.75 1.23 6.27 1 50 Panzer IV w/Skirts 0.94 1 0.75 1.23 6.27 1 50 StuG 0.8 1 0.75 0.918 6.27 1 50 StuG w/Skirts 0.8 1 0.75 0.918 6.27 1 50 Tiger 1.35 1 0.75 0.37 1.02 1 50 Churchill 1 1 1 1 1 1 50 Cromwell 1 1 1 1 1 1 50 Priest 1 1 1 1 1 1 50 Pershing 1 1 0.75 1 1 1 50 Marder III 1 1 1 1 5 1 50 Hetzer 1 1 1 1 1 1 25 Hummel 1 1 1 1 1 1 50 Jagdpanther 1 1 1 1 1 1 50 Team Weapon 1 1 1 1 1 1 5 Howitzer 1 1 1 1 1 1 25 Towed Gun 1 1 1 1 1 1 25 Flak 88 1 1 0.25 1 1 1 25 P47 Thunderbolt 1 1 1 1 1 1 25 Building Construction 1 1 2.5 3 1 1 25 Building 2 1 0.25 3 1 1 20 Checkpoint 3 1 1 3 1 1 0 Bunker 3 1 1 10 1 1 3 CW Emplacement 5 1 0.1 1 1 1 25 CW Emplaced HQ 1 1 0.2 1 1 1 25 CW Mobile HQ 1 1 1.5 1 1 1 25 Defenses 1 1 0.25 3 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 0.5 1 0.5 2 1 1 25 Mine 1 1 1 2 1 1 25 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0.125 1 1 1 25
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Apostacy 敵Sacredユニットの1体を味方にしようと試みます Apostacy ジェム 疲労 内部ID 110 0 0 使用 水中判定 効果 効果量 戦闘 水中可 Charm 主属性 主Lv 効果発生数 射程距離 Holy 3 1 50 副属性 副Lv 効果範囲 命中補正 - 0 0 100 領域 Lv 防御判定 抵抗判定 Divine 0 抵抗容易 専用国家 MA Ermor ゲーム内説明文 The unholy priest corrupts the faith of an enemy priest or sacred soldier. The apostate will join forces with the caster and his priestly powers will be tainted. 和訳 不浄なる聖職者は、敵の聖職者や聖戦士の信仰を腐敗させます。背教者は術者に協力するようになり、彼らの聖職者としての力は汚染されます。 注記 対Sacred専門のCharm。Anathemaと同じく、厄介なSacredをサイズ問わず狙い撃ちしてくれるのは細かい指示の出せないこのゲームではかえってありがたい。 抵抗容易なので魔法抵抗の高い相手には厳しいが、射程は長めで疲労コストも皆無なので暇な聖職者が連発していればそこそこ成功するはず。Sacredは量産が大変なので、少数でも奪えれば相手には厳しい被害になる。 また敵の聖職者もSacred持ちなので奪える。力は汚染されるとは書かれているが、要するにErmorの専用魔法も使えるようになるだけでとくに変化はない。敵に面白い能力を持つ聖職者が居れば狙ってみるのもいいかもしれない。 受ける側としては魔法抵抗を上げておけばなんとかなるが、相手はゲーム開始直後からすでにこれが使える点に注意。時期によっては対策のしようがないこともある。 国によっては聖職者やSacred持ちの指揮官が中心になっている場合もあるため、運が悪いといきなり指揮官を奪われることになる。Sacred兵を出していない場合、標的が自動的に指揮官になってしまうのでさらに危険。 魔術師兼任のものは比較的高い魔法抵抗を持つが、ただSacredであるというだけで魔法抵抗が高いということは稀。不安な場合、非Sacredの指揮官を同行させるなどして戦線の崩壊だけでも防止しておきたい。 ちなみに、魔法抵抗12の相手に対しての成功率は18%。もし10であれば30%にもなる。抵抗貫通判定の基本値は12のため(説明書の10は誤り)、抵抗容易のペナルティで-4されることを考えても意外に成功率が高い。 コメント 名前 コメント
https://w.atwiki.jp/starcraft2story/pages/66.html
ここを編集 Adjutant Centuries ago four prison ships from Earth veered off course and journeyed deep into the remote Koprulu sector. There they crash-landed on the planets of Tarsonis, Moria, and Umoja. 何世紀も前に地球から4隻の囚人護送船が進路を変えコプルル星域深くへと入り込みました。そこで彼らはタルソニス、モリア、ウモジャの3つの惑星へと不時着します。 Adjutant Cut off from Earth, the survivors established colonies throughout the sector. The largest, Tarsonis, was founded by a powerful yet increasingly oppressive government called the Confederacy. 地球から隔離され、生存者はその区域にコロニーを設立。その中で一際大きいタルソニスは、連邦と呼ばれる一際圧政的な政府を成立させたのでした。 Adjutant Spurred by the terrible acts of this government, Arcturus Mengsk formed the Sons of Korhal. This rebel army fought to overthrow the Confederacy and liberate the Koprulu sector. この政府の恐怖政治は、アークトゥルス・メンスク率いる『コーハルの息子達』の成立に拍車をかける事となったのです。この反乱軍は政府を打ち倒し、コプルル星域を解放する為に戦ったのでした。 Adjutant Even as Mengsk and his resistance fighters fought to overthrow the corrupt Confederacy, a much greater threat confronted the terrans. メンスクと彼のレジスタンス兵が腐敗した政府を転覆させる為に戦っていた頃、テランはより重大な脅威と直面します。 Adjutant Without warning, massive alien warships appeared and surrounded the Confederate planet of Chau Sara. Calling themselves protoss, the aliens incinerated the planet s surface and then mysteriously withdrew. 警告も無く、巨大な異星人の戦艦が現われチャウ・サラの連邦惑星を包囲したのです。プロトスと名乗る異星人は、惑星の表面を焼き払うと謎めいた撤退をしました。 Adjutant The planet had been infested by another type of alien the zerg. These monstrous creatures threatened to overwhelm terran space, and the protoss sought to eradicate them before they spread. その惑星は既にザーグなる別のエイリアンによって侵蝕されていました。この恐るべき生物はテランの宙域を脅かすほどまで侵攻を広げつつあり、プロトスはそれらが拡大する前に根絶やしにすべく襲来してきのでした。 Adjutant The zerg had already reached the neighboring planet, Mar Sara, and Marshal Jim Raynor fought to save the terrified colonists as the Confederate government abandoned them to the alien menace. ザーグは既にマー・サラの近隣の惑星にまで迫っており、ジム・レイナー保安官はエイリアンの脅威に連邦政府から見捨てられた恐れ戦くコロニー住民を守るために戦ったのです。 Adjutant The Sons of Korhal intervened, saving thousands of lives from the rampaging zerg and enigmatic protoss. Disgusted by the Confederacy, Raynor joined the rebels and met Sarah Kerrigan. コーハルの息子達は、暴虐なザーグと謎めいたプロトスから数千もの人命を守るために介入。政府に反感を抱いたレイナーが反乱に加わりサラ・ケリガンと出会ったのです。 Adjutant Kerrigan was a former Confederate ghost operative, and she shared Raynor s desire for a liberated Koprulu sector. They grew close as the battle with the Confederacy escalated. ケリガンは連邦のゴースト部隊工作員で、レイナーのコーハル星域解放の望みを共にしたのです。二人は連邦との戦闘が熾烈になる中で親密になっていきました。 Adjutant But Mengsk went too far in his hatred and ambition. He ordered devices placed on the Confederate capital world of Tarsonis to lure the zerg and annihilate the population. しかし、メンスクは彼の憎悪と野心で変貌します。彼はザーグを誘き寄せるためにタルソニスの連邦首都に装置を設置し住民を虐殺する決定を下しました。 Adjutant The protoss, led by Executor Tassadar, decided to help the Terrans defeat the zerg instead of purging the planet of life. Mengsk sent Kerrigan to stop Tassadar s interference. 執政官タッサダール(タッサダー)率いるプロトスは、惑星の生命を粛清するのではなく、代わりにテランがザーグを撃ち倒すのを助けることを決意。メンスクはタッサダールの介入を阻止すべくケリガンを派遣しました。 Adjutant With Kerrigan battling the protoss, the zerg overwhelmed Tarsonis and decimated the population. Having achieved his goals, Mengsk left the planet and abandoned Kerrigan to the aliens. ケリガンがプロトスと戦っている最中、ザーグはタルソニスを飲み込み人々を皆殺しにしました。目標を達成しつつあったメンスクはケリガンを異星人の中に置き去りにして惑星を去ってしまったのです。 Adjutant Sickened by Mengsk s treachery, Raynor quit the Sons of Korhal. He raced to the planet s surface to save Kerrigan, but was too late no trace of her remained. メンスクの裏切りに失望したレイナーは、コーハルの息子達を離脱。ケリガンを救うべく惑星に駆け付けたものの、時既に遅く彼女の痕跡は途絶えてしまいました。 Adjutant Having destroyed the Confederacy, Mengsk crowned himself emperor of the newly formed Terran Dominion; a government that would prove to be just as corrupt as its predecessor. 連邦を破壊したメンスクは新たに成立したテラン・ドミニオンの皇帝として君臨。その政権は前任者と同じくらい腐敗していることが明らかになります。 Adjutant Raynor mourned the loss of Kerrigan and vowed revenge. Unbeknownst to him, however, the zerg hadn t killed Kerrigan. Instead, they took her to the volcanic planet of Char. レイナーはケリガンの死を嘆き、復讐を誓います。しかしながら彼はケリガンがザーグに殺されてはいなかった事を知る由もありません。その代わりに、彼女はザーグによって灼熱の惑星チャーに運ばれていたのでした。 Adjutant On Char, Kerrigan was transformed into the alien Queen of Blades. She became a being of immense psionic power, loyal to the Overmind, ruler of the zerg Swarm. チャーにおいて、ケリガンはエイリアンの「刃の女王」と成り果てました。計り知れぬ超能力を会得し、ザーグの支配者オーバーマインドに忠誠を誓う存在となったのです。 Adjutant Separate from Tassadar s forces, another protoss faction emerged from the shadows. Zeratul and his dark templar sought to end the zerg expansion through stealth and the power of the Void. タッサダールの軍勢とは違う、別のプロトスの一団が闇より現れました。ゼラトゥル率いるダークテンプラー達は不可視と虚無の力で以ってザーグの膨張を終わらすべく助力を求めてきたのです。 Adjutant The two protoss forces joined together against the Swarm, but the Overmind was able to discover their secret homeworld of Aiur. The zerg quickly invaded, and the Overmind embedded itself in the planet s surface. 二つのプロトス勢力が結託してザーグに抗う一方で、オーバーマインドはプロトス種族の隠された故郷アイユール(アイアー)を発見することに成功していました。ザーグは迅速に侵攻し、オーバーマインドは惑星の表面に自身を横たえました。 Adjutant Zeratul taught Tassadar how to combine his powers with those of the Void. Tassadar fused those energies into his ship, and crashed it into the gargantuan Overmind, destroying it utterly. ゼラトゥルは自身の力と虚無の力を融合する術をタッサダールに授けます。タッサダールは二つのエネルギーを彼の船の中で融合させて、強大なるオーバーマインドにぶつけて、完全に破壊しました。 Adjutant Despite Tassadar s sacrifice, the protoss on Aiur were forced to seek refuge on the dark templar homeworld of Shakuras. With the Overmind destroyed, Kerrigan assumed control of the zerg. タッサダールの犠牲をもってしてもアイユールのプロトスはダークテンプラルの故郷シャクラスに避難せざるを得ませんでした。オーバーマインドが破壊されたことにより、ケリガンがザーグのコントロールを掌握しました。 Adjutant Raynor began a resistance movement against the oppressive Dominion. In retaliation, Mengsk deployed his greatest weapon -- propaganda -- to marginalize Raynor s efforts and paint him as a terrorist. レイナーは圧政的なドミニオンに叛旗を翻し抵抗活動を始めました。報復として、メンスクはレイナーの活動を軽んじる強力な武器 -- プロパガンダ -- を流して彼の活動を排斥し、彼自身にはテロリストの汚名を被せました。 Adjutant It is now four years later. Kerrigan and the zerg have remained ominously silent. Meanwhile, the Dominion has grown in power and extended its influence throughout the Koprulu sector. それから4年後。ケリガンとザーグは不気味な沈黙を保つその一方で、ドミニオンは勢力を伸ばしコプルル星域全体に影響力を拡大させました。 Adjutant Raynor and his forces, plagued by low morale and lack of resources, continue their struggle against the Dominion. Victory against Mengsk, however, seems more distant than ever.... レイナーと彼の軍勢は低い士気と資源不足に苦しみながらも、ドミニオンに対する闘争を続けます。しかし、メンスクに対して勝利を収めるには程遠い状態となっているのです...。 ここを編集
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Cardlist-Numenera HERO Card Name Number Class Cost STR Gold Light XP VP Text Lesser Aeon Priest 6 Human・Cleric・Thief・Level1 6 3 2 Physical Attack +1Village Destroy 1 card. Aeon Priest 4 Human・Cleric・Thief・Level2 10 4 1 3 Physical Attack +2Village/Dungeon Destroy 1 card. You may 1 card of up to 2 higher cost from the village into your discard pile. Greater Aeon Priest 2 Human・Cleric・Thief・Level3 12 4 1 2 Physical Attack +3Dungeon Destroy 1 card. You may place 1 card of up to 2 higher cost from the village into your hand. Clever 6 Human・Wizard・Level1 6 3 2 Magic Attack +2 Clever Nano 4 Human・Wizard・Level2 9 3 3 This hero can only use one ability.Dungeon Magic Attack +3.Dungeon Physical Attack equal to the VP of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Enchanced Clever Nano 2 Human・Wizard・Level3 12 4 2 This hero can only use one ability.Dungeon Magic Attack +5.Dungeon Physical Attack equal to the Health of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Charming 6 Human・Cleric・Level1 6 4 2 Magic Attack +2Repeat Village Destroy 1 disease to draw 1 card. Charming Nano 4 Human・Cleric・Level2 9 5 3 Magic Attack +3Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one Regular or level 1 hero from your discard pile into your hand. Enchanced Charming Nano 2 Human・Cleric・Level3 13 5 2 Magic Attack +5Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one hero from your discard pile into your hand. Graceful 6 Human・Fighter・Level1 6 4 2 Physical Attack +1Add Physical Attack +2 while fighting a monster with a Battle effect. Graceful Glaive 4 Human・Fighter・Level2 9 5 3 Physical Attack +2Add Physical Attack +4 while fighting a monster with a Battle effect. Enhanced Graceful Glaive 2 Human・Fighter・Level3 12 6 2 Physical Attack +3Immune to Battle and Aftermath effects.Add Physical Attack +5 while fighting a monster with a Battle effect or Aftermath effect. Learned 6 Human・Wizard・Level1 8 2 2 Magic Attack +1Village/Dungeon Discard 1 card to draw 1 card. Learned Nano 4 Human・Wizard・Level2 11 2 3 Magic Attack +2Dungeon Discard 3 cards to draw 2 cards. Enchanced Learned Nano 2 Human・Wizard・Level3 13 2 2 Magic Attack +4Dungeon Draw 2 cards. Discard 1 card. Mystic 6 Human・Fighter・Wizard・Level1 7 4 2 Physical Attack +1Magic Attack +1 Mystic Glaive 4 Human・Fighter・Wizard・Level2 10 5 1 3 Physical Attack +4Dungeon Convert this hero s Physical Attack to Magic Attack. Enhanced Mystic Glaive 2 Human・Fighter・Wizard・Level3 13 6 1 2 Physical Attack +6Dungeon Convert this hero s Physical Attack to Magic Attack. Intelligent 6 Human・Cleric・Level1 5 4 2 Physical Attack +1React After a card is destroyed, add Physical Attack +2. Intelligent Jack 4 Human・Cleric・Level2 9 5 3 Physical Attack +2Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +2. Enhanced Intelligent Jack 2 Human・Cleric・Level3 12 5 * 2 Physical Attack +3Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +4 and Light +2. Rugged 6 Human・Ranger・Level1 5 5 -1 2 Physical Attack +1React After another player selects a monster with your mark to fight, gain 1 XP.Village/Aftermath Mark 1 monster in the hall. Rugged Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +3React After any player (including you) selects a monster with your mark to fight, gain 1 XP.Aftermath Mark 1 monster in the hall. Enhanced Rugged Jack 2 Human・Ranger・Level3 12 6 -1 2 Physical Attack +5React After another player selects a monster with your mark to fight, take a prepare action.Aftermath Mark 1 monster in the hall. Stealthy 6 Human・Thief・Level1 5 3 2 2 Physical Attack +1Village Buy 1 additional card this turn. Stealthy Jack 4 Human・Thief・Level2 8 4 2 3 Physical Attack +2Village Buy 1 additional card this turn.Spoils Buy 1 non-hero card. Enhanced Stealthy Jack 2 Human・Thief・Level3 11 4 2 2 Physical Attack +3Village/Dungeon Buy 1 card and add it to your hand. Strong 6 Human・Fighter・Level1 8 6 Physical Attack +3You cannot level up a Regular into this card.Spoils Discard 4XP to level up this hero. Strong Glaive 4 Human・Fighter・Level2 11 7 Physical Attack +6Spoils Discard 6XP to level up this hero. Enhanced Strong Glaive 2 Human・Fighter・Level3 14 8 1 Physical Attack +9 Strong-willed 6 Human・Thief・Level1 5 4 2 1 2 Physical Attack +1 Strong-willed Jack 4 Human・Thief・Level2 8 4 2 1 3 Physical Attack +2Dungeon Use the Dungeon ability on one item card even if you have already used this turn. Enhanced Strong-willed Jack 2 Human・Thief・Level3 10 4 2 2 2 Physical Attack +3Dungeon Each other player discards 1 item or shows a hand none. Add Physical Attack equal to the cost of 1 discarded card. Swift 6 Human・Ranger・Level1 6 5 -1 2 Physical Attack +2Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +1 to that monster. Swift Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +4Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +2 to that monster. Enhanced Swift Jack 2 Human・Ranger・Level3 13 6 -1 2 Physical Attack +6Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +3 to that monster. Tough 6 Human・Fighter・Level1 6 6 2 Physical Attack +1Dungeon If equipped, draw 1 card.Spoils Buy 1 weapon. Tough Glaive 4 Human・Fighter・Level2 10 7 3 Physical Attack +3Dungeon If equipped, draw 1 card.Spoils Place the top card of the Tough stack into your discard pile. Enhanced Tough Glaive 2 Human・Fighter・Level3 13 7 2 Physical Attack +6Dungeon If equipped, draw 1 card.Spoils Place the top card of any hero stack into your discard pile. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Backpack 8 Item 3 2 Village/Dungeon Reveal the top 2 cards of your deck. Place 1 revealed item or weapon in your hand. Discard the rest. Bio-energy Cutter 8 Weapon・Edged・Magic 4 1 2 Magic Attack equal to the XP of the monster selected to fight.Spoils Each other player discards 1 card. Bio-salvager 8 Villager・Mercenary 4 Village/Dungeon Draw 1 card. If it is a monster, draw 1 additional card.Dungeon Add Physical Attack +1 if a monster is present. Chemical Injector 8 Item・Light 6 2 1 Dungeon Add Physical Attack +1 to each hero.Dungeon Add Magic Attack +2 to one hero against Doomladen and Doomknights. Dart Thrower 8 Weapon・Bow・Light 5 3 5 1 Physical Attack +4 against rank 2 or higher.Rangers of any Strength may equip this weapon. While equipped to a ranger, this weapon s Attack can apply to rank 1. Disruption Blade 8 Weapon・Edged 6 2 4 1 Physical Attack +3 Fearmaker 8 Spell・Auxiliary・Light 6 3 Aftermath If you did not defeat a monster, destroy this card. At the end of this turn, take another turn. Mental Scramber 8 Spell・Attack 2 Dungeon Magic Attack +1Dungeon Discard 4 cards from your deck. Draw 1 card. Nevajin 8 Villager 3 Village Destroy 1 hero. Gain gold equal to its Strength.Village Destroy this card to draw 1 card. Partisan 8 Weapon・Polearm 5 2 3 Physical Attack +2Dungeon Add Physical Attack +1 for each other equipped polearm present. Paired Swords 8 Weapon・Edged 7 2 5 Physical Attack +4When you buy this card, you may place another copy of it from the village into your discard pile. Punch Dagger 8 Weapon・Edged 3 2 2 Physical Attack +2Heroes may equip 2 of this card. Phase Disruptor 8 Item 4 Village/Dungeon Destroy this card and 2 other cards. Draw 1 card. Ray Emitter 8 Spell・Support・Light 3 * Dungeon Add Light +1 if a cleric is present.Dungeon Add Strength +2 to each hero.Spoils Gain XP equal to the rank of the monster defeated. Retaliation Nodule 8 Spell・Attack 4 Dungeon Magic Attack +1Dungeon Add Magic Attack +1 for each hero class present. Shield Bearer 8 Villager・Mercenary 5 2 1 Dungeon Physical Attack +1React When one or more heroes would be destroyed by a monster s effect,destroy this card instead. Shock Nodule 8 Weapon・Blunt 7 2 5 Physical Attack +2Dungeon Draw until you have 8 cards. Unstable Crystals 16 Item・Magic・Light 6 2 1 If 3 or more copies of this card are present, destroy all copies of this card and 1 random card. End your turn.Dungeon Add Magic Attack +3 to one hero. Place a copy of this card from the village into your discard pile. Village Headman 8 Villager・Mercenary 3 Dungeon Add Physical Attack +1 for each Villager present (including this one). Village Jack 8 Villager 4 Village Destroy 1 card to gain 2 gold or 1 XP.(This card may destroy itself.) Warder 8 Item・Light 5 2 2 Village/Dungeon Look at the top card of any deck. If it is not the dungeon deck, you may put the card on the bottom of the deck. MONSTER Card Name Number Class Doomladen Health Gold XP VP Text Margr 2 Abhuman・Level1 5 2 2 2 Aftermath Gain 1 disease.Trophy Add Physical Attack +1 to each cleric. Murden 2 3 2 1 2 Suffer Light -1Trophy If there is Darkness in this rank, add Physical Attack +2 to each thief. Sathosh 2 4 2 2 2 After you select this monster to fight, move it to rank 3.Trophy Add Physical Attack +1 to each ranger. Culova 2 O 7 2 2 3 Trophy Add Physical Attack +1 to each fighter. Chirog 2 5 2 1 3 Immune to Magic Attack.Trophy Add Magic Attack +1 to each wizard. Penumbra Fiend 2 Ancient One・Level3 7 2 3 4 You cannot select this monster to fight if there is Darkness in this rank.Trophy Light -1 Stellar Weaver 3 9 2 3 5 Battle If there is Darkness in this rank, add Health +4. Lavrik-ca 1 8 2 3 6 Reduce your total Attack Value to 0.Reduce this card s Health by 2 for each point of Light present. Philethis 2 12 2 3 7 Battle If you have 5 or more Light present,defeat this card.Trophy Light -1 Syzygy Ghoul 2 15 2 3 8 Battle Draw 1 card for each point of Light present. Disassembler 2 Automaton・Level2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand).Battle Destroy one mercenary or level 1 hero. Guardian Automaton 2 O 6 2 2 3 Add Health +4 if a monster is present (in your hand).Battle Destroy 1 monster present (in your hand). Mastigophore 2 O 7 2 2 3 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 human hero. Zhev 2 O 7 2 2 4 Resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 thief. Dark Fathom 2 O 8 2 3 5 resolve this card s Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 wizard or cleric. Bandit Killer Bandit・Raider・Level2 5 2 2 3 Battle Place 1 item on top of your deck. Bandit Warrior 2 6 3 2 3 Global You must use all Dungeon abilities(if possible). Bandit Taskmaster 2 7 2 2 4 Global You must use all Dungeon abilities(if possible).Battle Place 1 weapon and 1 item on top of your deck. Mounted Raider 2 O 6 2 2 4 Battle Destroy 1 spell with an ability you have used.Battle Destroy 1 weapon or item with an ability you have used. Bandit Warlord 2 8 1 3 5 Battle Destroy all items, weapons, and spells with abilities you have used. Broken Hound 2 Beast・Level1 3 1 1 2 Aftermath Gain 1 disease. Blood Barm 2 4 1 2 3 Suffer Light -1Aftermath Gain 1 disease. Seskii 2 5 1 2 3 Battle If a weapon is equipped, gain 1 disease.Aftermath Gain 1 disease. Thuman 2 O 4 2 1 3 Battle Discard 1 hero.Aftermath Gain 1 disease. Ithsyn 2 O 6 2 2 4 Immune to weapons other than bows.Aftermath Gain 1 disease. Erynth Grask 3 Horror・Level3 O 8 2 3 4 Magic Attack Required. Tetrahydra 2 6 1 2 4 Magic Attack Required.Battle Discard 1 weapon. Edacious Destroyer 2 O 9 2 3 5 Immune to Magic Attack or Physical Attack, Whichever is lower. Night Howler 1 6 3 3 7 Immune to Magic Attack or Physical Attack, Whichever is higher. Yellow Swarm 2 10 2 3 6 Magic Attack Required.Physical Attack Required. Ocular Host 2 Infected・Level2 O 7 2 2 3 Raid If a Doomladen is present (in your hand), place it on the bottom of the dungeon deck. Terror Bird 3 6 2 2 3 Global If a Doomladen is present (in your hand),you must select a Terror Bird to fight. Ravage Bear 2 O 6 2 2 4 Battle Each hero suffers Physical Attack -1 for each monster present (in your hand)/ Warrior Host 2 O 8 2 2 4 Battle If a Doomladen is present (in your hand), gain 2 diseases. Tactile Host 1 9 3 3 5 Battle Place 1 Doomladen present (in your hand) on the bottom of the dungeon deck. Jiriskar 2 Monstrosity・Level3 7 2 3 4 Battle Discard 1 hero.Aftermath Destroy 1 weapon and 1 item. Mesomeme 2 9 2 3 5 Battle Destroy 1 item.Aftermath Destroy 1 hero. Travonis Ul 2 7 2 3 5 Battle Discard 2 heroes. Callerail 2 9 3 3 6 Battle Destroy 1 hero.Aftermath Destroy 1 weapon. Cragworm 2 9 3 3 7 Battle Destroy 1hero.Aftermath Destroy 1 hero. Abycos 2 Ultraterrestial・Level2 6 2 2 3 You cannot defeat this card with 10 or higher Total Attack Value. Ellnoica 2 7 2 2 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Discard 1 hero/ Nibovian Wife 2 8 2 3 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Destroy 1 hero. Pallone 2 6 1 2 4 You cannot defeat this card with 9 or higher Total Attack Value. Jurulisk 2 8 2 3 5 You cannot defeat this card unless you have exactly 8 Total Attack Value. Stratharian War Moth 3 Verminous・Level1 O 4 2 1 2 Trophy Light +1 Scutimorph 2 6 3 2 3 Battle Destroy 1 hero.Trophy You may destroy one Regular or level 1 hero to add Physical Attack +2. Slicer Beetle 2 5 2 1 3 Battle Destroy 1 item.Trophy Each weapon adds Physical Attack +1. Steel Spider 1 5 1 2 3 Battle Destroy 1 weapon.Trophy Magic Attack +1. Laak 2 5 2 2 3 Trophy Physical Attack +1. Convergence Master 1 Guardian・Thunderstone Bearer 7 2 4 4 Add Health +1 for each card present (in your hand).This card gains the Battle ability on each card present (in your hand). Phylethis 1 Guardian・Thunderstone Bearer 12 2 4 4 Battle Discard cards equal to the highest level of monster in the hall. Sarrak 1 Guardian・Thunderstone Bearer 8 2 4 4 Ignore heroes of level2 of lower. TREASURE Card Name Number Class Gold Weight Light VP Text Cellular Disrupter 1 Treasure・Weapon・Bow・Light 2 3 1 1 Battle Destroy 1 card for each level of this monster. Destroy 1 hero. Physical Attack +2Dungeon Destroy this card to place monsters in the hall totaling up to 6 VP into your discard. Refill the hall. Dimensional Armor 2 Treasure・Item・Magic・Light 1 * 1 Battle Add Health +2 Dungeon Add Light +1 if you select a monster in rank 2 or higher to fight. Quark Accipter 1 Treasure・Item・Light 2 * 1 Aftermath if an odd number of heroes are present, destroy 1 hero. Dungeon Destroy this card to add Magic Attack +3 and Light +1. Stunner 1 Treasure・Item・Magic 2 1 Battle Discard 1 card. Village/Dungeon Discard the top card of your deck. If it has an XP value, draw that number of cards. Veil Spike 1 Treasure・Item・Light・Cursed 1 1 Battle Destroy 1 weapon with the highest Attack. Village/Dungeon Destroy 1 card. BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 20 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 16 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. DISEASE Card Name Number Class Text Iron Wind 20 Disease・Nanite Trophy Attack -2Village/Dungeon Draw 1 card(you cannot destroy this card if you use this ability). Setting Card Name Number Text Amber Monolith 1 Each time a player gains a level 3 hero, that player rolls a d20. Each player, starting with the player who gained the hero, follows the rolled effect.1 Discard 2 cards.2-16 No effect.17-18 Place 2 cards from your discard pile and/or hand on top of your deck in any order.19-20 Set aside 2 cards from your discard pile and/or hand. Place the set aside cards in a separate pile until the end of game. Before counting VP, add this pile back to your deck. Foundation Stone 1 Roll a d20 each time the first player s turn begins.1 Each player gains 2 diseases.2-16 Each player gains 1 disease.17-18 Each player in reverse turn order may destroy 1 hero present to gain a different hero of equal level in the village.19-20 Each player in reverse turn order may level up 1 hero in his or her hand to a different hero (you must still spend XP). Obelisk of the Water God 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again each time he or she defeats a level 3 monster.1 Global Gain 1 disease after you defeat a monster.2-16 Global Gain 1 disease after you defeat a Doomladen monster.17-18 Spoils If you have defeated a Doomladen monster, destroy 1 disease.19-20 Dungeon Shuffle any non-guardian monsters in the hall into the top 10 cards of the dungeon deck. Refill the hall. Guardian cards remain in the rank they were in. The Beanstalk 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again after each turn a monster was present in his or her hand.1 Shuffle 1 guardian monster into the bottom 10 cards of the dungeon deck (once only).2-16 Place a non-guardian monster in rank 3 on the bottom of the dungeon deck. Replace it with the top card of the dungeon deck. If a guardian monster is in rank 3, it trades places with the monster in rank 2 (once only).17-18 Dungeon Add Magic Attack +1 while fighting a guardian monster.19-20 Dungeon Dungeon Add Magic Attack +3 while fighting a guardian monster. The Orgorek 1 The active player rolls a d20 after each time a card is destroyed and follows the effect.1 Destroy 1 item.2-16 No effect.17-18 The active player can return the destroyed card to his or her discard pile.19-20 The player whose card was destroyed may replace the destroyed card with a card of equal or lower gold cost from the village. The Twisted Spire 1 After a player spends or discards XP, the active player rolls a d20. Abilities and effects remain active for all players until the next die roll.1 Trophy discard 1 hero.2-16 No effect.17-18 Repeat Village/Dungeon Destroy 1 disease.19-20 Dungeon Whenever a card would be destroyed by a monster s effect, discard it instead.
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作詞:蘭 作曲:蘭 編曲:蘭 歌:初音ミクAppend 翻譯:Momos OVER RAIN 淡墨色的天空 交錯的雨傘的花朵 在行走的人群之中 探尋你的身影 空虛湧上心頭 濡濕臉頰的一定 只是劃過的些許雨點 離別後知道了 你的溫柔 刺痛了 這顆驟冷的心 從耳機邊 聽到的曲子 開始歌唱著 「仍然愛著你」… 一直未能傳達的話語 (流動的Melodies) 若從口中悄悄地哼出 (流動的Melodies) 搖擺不定的感情 本應該忘卻的 雨點卻又再次落下 止不住步的街道 陌生的日常 本應該向前邁進的 卻有种回到過去的錯覺 乾涸的感情 什麽也無法填滿 缺少的是你 其實早已知道 理所當然地 你的笑容 從閉合的眼簾間 穿梭而過 從耳機邊 聽到的曲子 開始歌唱著 「謝謝你」… 謝謝你 一直没有傳達的話語… 一定傳達不了的話語… 一直想要傳達的這些話語 (流動的Melodies) 永遠都會從口中哼出哦 (流動的Melodies) 拭去淚水的雨傘 悄悄地合上的話 如今 雨停了
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Terraricとはノンバイナリーに惹かれるノンバイナリーを指します。 Ceteramoricとほぼ同義語です。 Terraricの男性版はMarsic、女性版はVenusicといいます。 性自認 ノンバイナリー 性的指向 ノンバイナリー