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https://w.atwiki.jp/popnmiddle/pages/91.html
NORMAL HYPER EX Level 4 6 9 Objects 205 322 544 BPM 185 Artist DJ YOSHITAKA 楽曲概要 AC版ポップンの収録はACSP。ジャンル名は「ハードルネッサンス2」。 解禁方法 「jubeatパック1」を購入する。 動画 https //www.youtube.com/watch?v=7TqERUSAFao 放置 http //www.nicovideo.jp/watch/sm23698685 AAA FC 攻略 各難易度ごとに[N]・[H]・[EX]で区別して記入してください 名前 コメント コメント(感想など) 名前 コメント
https://w.atwiki.jp/bms_album/pages/76.html
アルバム情報 タイトル 七宝 アーティスト Various レーベル KUROSHIRO サイト 有料/無料 有料 入手手段(物販) 入手手段(ファイル) Bandcamp 収録BMS楽曲 Tr タイトル アーティスト 形態 原BMS 原BMSリンク 02 Praesidium tridacnae Nego_tiator Short ■ コメント 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/dslbookwip/pages/22.html
Context Variable(コンテキスト変数) 動作原理 いつ使うか 例 Iniファイルの読み込み(C#) 原文はこちら: http //martinfowler.com/dslwip/ContextVariable.html 原文、翻訳共に作成中です。 Context Variable(コンテキスト変数) パース過程で必要となる変数を保持する 複数のアイテムから構成されるリストをパースしているとします。それぞれのアイテム中から何らかのデータをキャプチャしているとしましょう。アイテム中のデータそれぞれは独立してキャプチャできるとして、今キャプチャしているデータを含むアイテム自体の情報も知っている必要があります。 Context Variable(文脈変数)は現在処理中のアイテムを変数に保持し、次のアイテムに進んだら順次再割り当てをすることで、この目的を達成します。 動作原理 パース処理中、currentItemのような変数を用意し、次のアイテムに移るごとに定期的に更新しているとしたら、それはContext Variableと呼ぶことができます。 Context VariableはSemantic Modelオブジェクトでも、何らかのビルダーでも構わないでしょう。Semantic Modelはより直接的ですが、使えるのはパース処理中にSemantic Modelの全プロパティが変更可能である時に限ります。そうでない場合は、Construction Builderのように、何らかのビルダーを使って情報を集め、最後にSemantic Modelを作り上げるのが良いでしょう。 いつ使うか パース処理中に何らかのコンテキストを保持する必要性が生じることは良くあり、Context Variableはそのような場合の明確な候補です。Context Variableは簡単に導入できます。 しかし、Context Variableが問題となる場合があります。それは、多用しすぎてしまう場合です。Context Variableは元来、可変な状態なので、きっちり追跡しておかないとバグの温床になり得ます。というのも、Context Variableは然るべき時に更新するのを忘れやすいので、そデバッグがとても難しくなることがあります。通常の防衛策はContext Variableを必要とするパース処理を小さく保つようににパース処理を構成することです。私自身はContext Variable自体が邪悪なものだとは思っていませんが、それでもできるだけContext Variableが必要とならないテクニックを使うことを好みます(この本の中で、至る所で私のこの考えを目撃することになるでしょう)。 例 Iniファイルの読み込み(C#) ここでは、Context Variableがどういうものか示すために、至極簡単な例であるiniファイルのパース処理を取りげることにします。iniファイルフォーマットは例としては良い素材です。Windowsではより改善されたレジストリがあります。なのでiniファイルは古めかしいものですが、それでも幾つかのプロパティを含むシンプルなリストを扱うには可読性が高く、軽いフォーマットです。代替としてのXMLやYAMLはより複雑な構造を扱えます。それでも必要としているものがシンプルなiniファイルで十分であるような場合、iniファイルは今でも合理的な選択肢です。 例に使うのは、プロジェクトのコードが幾つかあり、各プロジェクトに幾つかのプロパティが含まれているiniファイルを取り上げます。 [intro] name = Introduction lead = Martin [type-transmog] name = Type Transmogrification lead=Neal #line comment [lang] #group comment name = Language Background Advice lead = Revecca # item comment iniファイルのフォーマットには標準がありませんが、基本となる要素はプロパティの一群で、それぞれ各セクションに割り当てられています。このiniファイルでは各セクションはプロジェクトのコードです。 このiniファイルのSemantic Modelは取るに足らないものです。 class Project... class Project { public string Code {get; set;} public string Name {get; set;} public srting Lead {get; set;} iniファイルフォーマットはDelimiter Directed Translationを使って簡単に読み込むことができます。パーサの基本的な構造はスクリプト(訳注 ここではiniファイルのことかと)を行分割し、各行をパースしていくという通常のアプローチです。 class ProjectParser private TextReader input; private List Project result = new List Project (); public ProjectParser(TextReaer input) { this.input = input; } public List Project Run(){ string line; while((line = input.ReadLine()) != null){ parseLine(line); } return result; } 最初の節では各行のパーサは空白とコメントを処理します。 class ProjecrParser... private void parseLine(string s) { var line = removeComments(s); if (isBlank(line)) return; else if (isSection(line)) parseSection(line); else if (isProperty(line)) parseProperty(line); else throw new ArgumentException("Unable to parse + line") } private strin removeComments(string s){ return s.Split( # )[0]; } private bool isBlank(string line){ return Regex.IsMatch(line , @"^\s*$"); } Context VariableであるcurrentProject変数はその時点で割り当てられているセクションを保持するために使います。 class ProjectParser... private bool isSection(string line){ return Regex.IsMatch(line @"^\s\["); } private void parseSection(sting line) { var code = new RegEx(@"\[(.*)\]").Match(line).Groups[1].value; currentProject = new Project {Code = code}; result.Add(currentProject); } private Project currentProject; そして、Context Variable(currentPojectメンバ)をプロパティをパースするときに使います。 class ProjectParser... private bool isProperty(string line){ return Regex.IsMatch(line, @"=") } private void parseProperty(string line) { var tokens = extractPropertyTokens(line); setProjectProperty(tokens[0], tokens[1]); } private sting[] extracePropertyTokens(string line){ char[] sep = { = }; var tokens = line.Split(sep,2); if (tokens.Lengs 2) throw new ArgumentException("unable to split"); for (var i = 0; i tokens.Length; i++) tokens[i] = tokens[i].Trim(); return tokens; } private void setProjectProperty(string name, string value){ var proj = typeof(Project); var prop = proj.GetProperty(capitalize(name)); if (prop == null) throw new ArgumentException("Unable to find property " + name); prop.SetValue(currentProject, value, null); } private string capitalize(string s) { return s.Substring(0,1).ToUpper() + s.SubString(1).ToLower(); } リフレクションを使えばコードはより複雑になりますが、Semantic Modelにプロパティを追加した時にパーサのコードを変更しなくても良くなります。 名前 コメント
https://w.atwiki.jp/akazukin/pages/18.html
BASHandSlashへのjockyitch氏カキコより seta r_aaalpha "0" //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample) seta r_aasamples "1" //antialiasing 1 to 16 (1=Off 16=Maximun) seta r_altmodellightingupdate "0" //Alternate lighting method (0=Alternate 1=Normal) needs restart seta r_autopriority "1"//When the game is minimized, change to low priority (1=lowpriority 0=no) seta r_cachemodellighting "1"//Cache for models lighting (0=none 1=Speedup) seta r_cachesmodellighting "1"//Cache for statics models lighting (0=none 1=Speedup) seta r_depthprepass "1"//Currently unknown (0=Default 1=Speedup) seta r_depthprepassmodels "1"//Currently unknown (0=Default 1=Speedup) seta r_detail "0"//Detailed Shaders(0=none 1=Activated) seta r_displayRefresh "100 Hz"//Monitor Refresh (typically 60 Hz, 75 Hz, 100 Hz) seta r_distortion "0"//Fire HeatHAze distortion (0=none 1=Activated) seta r_dlightlimit "0"//Number of dynamic lights (0 to 4) seta r_dof_enable "0"//Depth of Field (0=none 1=activated) seta r_drawdecals "0"//Enable World decals render (0=none 1=activated) seta r_drawsun "0"//Sun effects(0=none 1=activated) seta r_drawwater "0"//Water animation(0=none 1=activated) seta r_envmapexponent "0.05"//Reflection exponent (0.05 to 20) seta r_envmapmaxintensity "0.01"//Reflection intensity based on glancing angle (0.01 to 2) seta r_envmapminintensity "0"//Reflection intensity based on glancing angle (0 to 2) seta r_envmapoverride "0"//Reflection intensity based on glancing angle (0=none 1=Override) seta r_envmapspecular "0"//Environment Map specular lighting (0=none 1=activated) seta r_envmapsunintensity "0"//Max sun specular on env materials (0=none to 4=full) seta r_fastskin "1"//Cache Skin (0=none 1=activated) seta r_floatz "1"//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated). seta r_glow_allowed "0"//Must be activated for Glow (0=none 1=allow glow) seta r_gpusync "0"//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive) seta r_lodbiasrigid "0"//Level of detail for static objects (-1000=better to 0=lowest) seta r_lodbiasskinned "0"//Level of detail for skinned objects (-1000=better to 0=lowest) seta r_lodscalerigid "4"//Level of detail for static objects (1=best to 4=worst) seta r_lodscaleskinned "4"//Level of detail for skinned objects (1=best to 4=worst) seta r_normal "1"//Allow Shaders to use normal maps (0=none 1=Activated) seta r_mode "800x600"//Graphics Resolution seta r_multiGPU "0"//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs) seta r_outdoor "1"//Prevents particles from appearing indoors (0=they appear 1=Default, none) seta r_outdoorfeather "0"//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite) seta r_picmip "3"//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower. seta r_picmip_bump "3"//Bump Maps Quality, for relief textures (0=Extra to 3=Low) seta r_picmip_spec "3"//Specular Map Quality, for lights (0=Extra to 3=Low) seta r_picmip_water "0"//Water Quality (0=None 1=Normal) seta r_picmip_manual "1"//Set to Manual the texture selection (0=Automatic 1=Manual) seta r_rendererinuse "0"//0=Shader 2.0 // 1=Shader 3.0 // 2=Default seta r_resamplescene "1"//Sharpen filter and color correction applied(0=none 1=enabled) seta r_sun_from "0"//Set sun flares from dvars (0=none 1=activated, this may be a cheat) seta r_textfilteranisomax "16"//Max Anisotropic max filtering(1=none 16=full anisotropic) seta r_textfilteranisomin "1"//Min Anisotropic filtering (1=none 16=full anisotropic) seta r_textfiltermipmode "3"//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap seta r_uselayeredmaterials "0"//0=none 1=Enable on Shader 3.0 videocard seta r_vsync "0"// Enable Vsync (0=none 1=activated) Cheat Protected seta r_fullbright "0"//Toggles rendering with or without lighting (0 or 1) seta r_glow "0"//Enable Glow (0=none 1=activated) seta r_lowestloddist "-1"//Distance for change to Lowest LOD (-1=close to "infinite"=far) seta r_lowloddist "-1"//Distance for change to Low LOD (-1=close to "infinite"=far) seta r_highloddist "-1"//Distance for change to High LOD (-1=close to "infinite"=far) seta r_mediumloddist "-1"//Distance for change to Medium LOD (-1=close to "infinite"=far) Client Side Variables seta ai_corpseCount "5" seta cg_blood "1" seta cg_brass "1" seta cg_centerPrintY "-60" seta cg_chatHeight "8" seta cg_chatTime "12000" seta cg_connectionIconSize "0" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaMin "0.5" seta cg_crosshairDynamic "0" seta cg_crosshairEnemyColor "1" seta cg_cursorHints "4" seta cg_debugInfoCornerOffset "0 0" seta cg_descriptiveText "1" seta cg_drawBreathHint "1" seta cg_drawCrosshair "1" seta cg_drawCrosshairNames "1" seta cg_drawFPS "Off" seta cg_drawFPSLabels "1" seta cg_drawFriendlyNames "1" seta cg_drawLagometer "0" seta cg_drawMantleHint "1" seta cg_drawSnapshot "0" seta cg_drawTurretCrosshair "1" seta cg_enemyNameFadeIn "250" seta cg_enemyNameFadeOut "250" seta cg_fov "65" seta cg_friendlyNameFadeIn "0" seta cg_friendlyNameFadeOut "1500" seta cg_gameBoldMessageWidth "390" seta cg_gameMessageWidth "455" seta cg_headIconMinScreenRadius "0.015" seta cg_hintFadeTime "100" seta cg_hudChatIntermissionPosition "5 110" seta cg_hudChatPosition "5 204" seta cg_hudDamageIconHeight "64" seta cg_hudDamageIconInScope "0" seta cg_hudDamageIconOffset "128" seta cg_hudDamageIconTime "2000" seta cg_hudDamageIconWidth "128" seta cg_hudGrenadeIconEnabledFlash "0" seta cg_hudGrenadeIconHeight "25" seta cg_hudGrenadeIconInScope "0" seta cg_hudGrenadeIconMaxHeight "104" seta cg_hudGrenadeIconMaxRangeFlash "500" seta cg_hudGrenadeIconMaxRangeFrag "250" seta cg_hudGrenadeIconOffset "50" seta cg_hudGrenadeIconWidth "25" seta cg_hudGrenadePointerHeight "12" seta cg_hudGrenadePointerPivot "12 27" seta cg_hudGrenadePointerWidth "25" seta cg_hudMapBorderWidth "2" seta cg_hudMapFriendlyHeight "15" seta cg_hudMapFriendlyWidth "15" seta cg_hudMapPlayerHeight "20" seta cg_hudMapPlayerWidth "20" seta cg_hudMapRadarLineThickness "0.15" seta cg_hudProneY "-160" seta cg_hudSayPosition "5 180" seta cg_hudStanceHintPrints "0" seta cg_hudVotePosition "5 220" seta cg_invalidCmdHintBlinkInterval "600" seta cg_invalidCmdHintDuration "1800" seta cg_laserLight "0" seta cg_mapLocationSelectionCursorSpeed "0.6" seta cg_marks "1" seta cg_marks_ents_player_only "0" seta cg_overheadIconSize "0.7" seta cg_overheadNamesGlow "0 0 0 1" seta cg_overheadNamesMaxDist "10000" seta cg_overheadNamesSize "0.5" seta cg_overheadRankSize "0.5" seta cg_predictItems "1" seta cg_scoreboardBannerHeight "35" seta cg_scoreboardHeaderFontScale "0.35" seta cg_scoreboardHeight "435" seta cg_scoreboardItemHeight "18" seta cg_scoreboardPingHeight "0.7" seta cg_scoreboardPingWidth "0.036" seta cg_scoreboardRankFontScale "0.25" seta cg_scoreboardScrollStep "3" seta cg_scoreboardWidth "500" seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" seta cg_ScoresPing_HighColor "0.8 0 0 1" seta cg_ScoresPing_Interval "100" seta cg_ScoresPing_LowColor "0 0.74902 0 1" seta cg_ScoresPing_MaxBars "4" seta cg_ScoresPing_MedColor "0.8 0.8 0 1" seta cg_scriptIconSize "0" seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" seta cg_subtitleMinTime "3" seta cg_subtitles "1" seta cg_subtitleWidthStandard "520" seta cg_subtitleWidthWidescreen "520" seta cg_teamChatsOnly "0" seta cg_viewZSmoothingMax "16" seta cg_viewZSmoothingMin "1" seta cg_viewZSmoothingTime "0.1" seta cg_voiceIconSize "0" seta cg_weaponCycleDelay "0" seta cg_weaponHintsCoD1Style "1" seta cg_youInKillCamSize "6" seta cl_allowDownload "1" seta cl_anonymous "0" seta cl_connectionAttempts "10" seta cl_freelook "1" seta cl_maxpackets "30" seta cl_maxPing "800" seta cl_mouseAccel "0" seta cl_packetdup "1" seta cl_pitchspeed "140" seta cl_punkbuster "1" seta cl_voice "1" seta cl_wwwDownload "1" seta cl_yawspeed "140" seta com_introPlayed "1" seta com_maxfps "85" seta com_recommendedSet "1" seta compassClampIcons "1" seta compassCoords "740 3590 400" seta compassDebug "0" seta compassECoordCutoff "37" seta compassFriendlyHeight "18.75" seta compassFriendlyWidth "18.75" seta compassMaxRange "2500" seta compassMinRadius "0.0001" seta compassMinRange "0.0001" seta compassObjectiveArrowHeight "20" seta compassObjectiveArrowOffset "2" seta compassObjectiveArrowRotateDist "5" seta compassObjectiveArrowWidth "20" seta compassObjectiveDrawLines "1" seta compassObjectiveHeight "20" seta compassObjectiveIconHeight "16" seta compassObjectiveIconWidth "16" seta compassObjectiveMaxHeight "70" seta compassObjectiveMaxRange "2048" seta compassObjectiveMinAlpha "1" seta compassObjectiveMinHeight "-70" seta compassObjectiveNumRings "10" seta compassObjectiveRingSize "80" seta compassObjectiveRingTime "10000" seta compassObjectiveTextHeight "18" seta compassObjectiveTextScale "0.3" seta compassObjectiveWidth "20" seta compassPlayerHeight "18.75" seta compassPlayerWidth "18.75" seta compassRadarLineThickness "0.4" seta compassRadarPingFadeTime "4" seta compassRadarUpdateTime "4" seta compassRotation "1" seta compassSize "1" seta compassSoundPingFadeTime "2" seta compassTickertapeStretch "0.5" seta con_errormessagetime "8" seta con_gameMsgWindow0FadeInTime "0.25" seta con_gameMsgWindow0FadeOutTime "0.5" seta con_gameMsgWindow0Filter "gamenotify obituary" seta con_gameMsgWindow0LineCount "4" seta con_gameMsgWindow0MsgTime "5" seta con_gameMsgWindow0ScrollTime "0.25" seta con_gameMsgWindow0SplitscreenScale "1.5" seta con_gameMsgWindow1FadeInTime "0.25" seta con_gameMsgWindow1FadeOutTime "0.01" seta con_gameMsgWindow1Filter "boldgame" seta con_gameMsgWindow1LineCount "5" seta con_gameMsgWindow1MsgTime "8" seta con_gameMsgWindow1ScrollTime "0.25" seta con_gameMsgWindow1SplitscreenScale "1.5" seta con_gameMsgWindow2FadeInTime "0.75" seta con_gameMsgWindow2FadeOutTime "0.5" seta con_gameMsgWindow2Filter "subtitle" seta con_gameMsgWindow2LineCount "7" seta con_gameMsgWindow2MsgTime "5" seta con_gameMsgWindow2ScrollTime "0.25" seta con_gameMsgWindow2SplitscreenScale "1.5" seta con_gameMsgWindow3FadeInTime "0.25" seta con_gameMsgWindow3FadeOutTime "0.5" seta con_gameMsgWindow3Filter "" seta con_gameMsgWindow3LineCount "5" seta con_gameMsgWindow3MsgTime "5" seta con_gameMsgWindow3ScrollTime "0.25" seta con_gameMsgWindow3SplitscreenScale "1.5" seta con_inputBoxColor "0.25 0.25 0.2 1" seta con_inputHintBoxColor "0.4 0.4 0.35 1" seta con_matchPrefixOnly "1" seta con_minicon "0" seta con_miniconlines "5" seta con_minicontime "4" seta con_outputBarColor "1 1 0.95 0.6" seta con_outputSliderColor "0.15 0.15 0.1 0.6" seta con_outputWindowColor "0.35 0.35 0.3 0.75" seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" seta con_typewriterColorGlowCompleted "0 0.3 0.8 1" seta con_typewriterColorGlowFailed "0.8 0 0 1" seta con_typewriterColorGlowUpdated "0 0.6 0.18 1" seta con_typewriterDecayDuration "700" seta con_typewriterDecayStartTime "6000" seta con_typewriterPrintSpeed "50" seta customclass1 "Custom Slot 1" seta customclass2 "Custom Slot 2" seta customclass3 "Custom Slot 3" seta customclass4 "Custom Slot 4" seta customclass5 "Custom Slot 5" seta drew_notes "4" seta dynEnt_active "1" seta fx_marks "1" seta fx_marks_ents "1" seta fx_marks_smodels "1" seta fx_sort "1" seta g_allowvote "1" seta g_antilag "1" seta g_banIPs "" seta g_clonePlayerMaxVelocity "80" seta g_deadChat "0" seta g_dropForwardSpeed "10" seta g_dropHorzSpeedRand "100" seta g_dropUpSpeedBase "10" seta g_dropUpSpeedRand "5" seta g_log "games_mp.log" seta g_logSync "0" seta g_oldVoting "1" seta g_playerCollisionEjectSpeed "25" seta g_redCrosshairs "1" seta g_useGear "0" seta g_useholdspawndelay "500" seta g_voiceChatTalkingDuration "500" seta g_voteAbstainWeight "0.5" seta hud_deathQuoteFadeTime "1000" seta hud_enable "1" seta hud_fade_ammodisplay "0" seta hud_fade_compass "0" seta hud_fade_healthbar "2" seta hud_fade_offhand "0" seta hud_fade_sprint "1.7" seta hud_fade_stance "1.7" seta hud_fadeout_speed "0.1" seta hud_flash_period_offhand "0.5" seta hud_flash_time_offhand "2" seta hud_health_pulserate_critical "0.5" seta hud_health_pulserate_injured "1" seta hud_health_startpulse_critical "0.33" seta hud_health_startpulse_injured "1" seta in_mouse "1" seta loc_forceEnglish "0" seta loc_language "0" seta m_filter "0" seta m_forward "0.25" seta m_pitch "0.022" seta m_side "0.25" seta m_yaw "0.022" seta monkeytoy "0" seta mss_khz "44" seta name "Jock Yitch" seta net_noipx "0" seta net_noudp "0" seta net_socksEnabled "0" seta net_socksPassword "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksUsername "" seta r_aaAlpha "dither (fast)" seta r_aaSamples "4" seta r_altModelLightingUpdate "1" seta r_aspectRatio "auto" seta r_autopriority "0" seta r_customMode "" seta r_debugLineWidth "1" seta r_depthPrepass "0" seta r_depthPrepassModels "0" seta r_displayRefresh "100 Hz" seta r_distortion "1" seta r_dlightLimit "4" seta r_dof_enable "0" seta r_drawDecals "1" seta r_drawSun "1" seta r_drawWater "1" seta r_fastSkin "1" seta r_fullscreen "1" seta r_gamma "1.41" seta r_glow "1" seta r_glow_allowed "1" seta r_ignorehwgamma "0" seta r_inGameVideo "1" seta r_lodBias "0" seta r_lodBiasRigid "0" seta r_lodBiasSkinned "0" seta r_lodScale "1" seta r_lodScaleRigid "1" seta r_lodScaleSkinned "1" seta r_mode "800x600" seta r_monitor "0" seta r_multiGpu "0" seta r_normal "1" seta r_picmip "0" seta r_picmip_bump "0" seta r_picmip_manual "0" seta r_picmip_spec "0" seta r_picmip_water "0" seta r_polygonOffsetBias "-1" seta r_polygonOffsetScale "-1" seta r_portalBevels "0.7" seta r_preloadShaders "0" seta r_rendererPreference "Default" seta r_specular "1" seta r_texFilterAnisoMax "4" seta r_texFilterAnisoMin "1" seta r_texFilterMipMode "Unchanged" seta r_vsync "0" seta r_zFeather "0" seta ragdoll_enable "0" seta ragdoll_max_simulating "0" seta rate "25000" seta sc_enable "0" seta sensitivity "5" seta server1 "" seta server10 "" seta server11 "" seta server12 "" seta server13 "" seta server14 "" seta server15 "" seta server16 "" seta server2 "" seta server3 "" seta server4 "" seta server5 "" seta server6 "" seta server7 "" seta server8 "" seta server9 "" seta sm_enable "1" seta sm_maxLights "4" seta snaps "20" seta snd_bits "16" seta snd_cinematicVolumeScale "0.85" seta snd_debugReplace "0" seta snd_drawEqChannels "0" seta snd_drawEqEnts "0" seta snd_enableEq "0" seta snd_errorOnMissing "0" seta snd_khz "44" seta snd_levelFadeTime "250" seta snd_outputConfiguration "Windows default" seta snd_slaveFadeTime "500" seta snd_touchStreamFilesOnLoad "0" seta snd_volume "0.8" seta sv_allowDownload "1" seta sv_floodProtect "1" seta sv_hostname "BASHandSlash" seta sv_maxclients "24" seta sv_maxPing "0" seta sv_maxRate "5000" seta sv_minPing "0" seta sv_punkbuster "1" seta sv_reconnectlimit "3" seta sv_voice "1" seta sv_wwwBaseURL "" seta sv_wwwDlDisconnected "0" seta sv_wwwDownload "0" seta sys_configSum "4379996" seta sys_configureGHz "2.92348" seta sys_cpuGHz "3.0107" seta sys_gpu "NVIDIA GeForce 7900 GTX" seta sys_sysMB "1024" seta thereisacow "1337" seta ui_bigFont "0.4" seta ui_browserFriendlyfire "-1" seta ui_browserKillcam "-1" seta ui_browserMod "0" seta ui_browserShowDedicated "0" seta ui_browserShowEmpty "1" seta ui_browserShowFull "0" seta ui_browserShowNoPassword "1" seta ui_browserShowPassword "-1" seta ui_browserShowPunkBuster "-1" seta ui_browserShowPure "1" seta ui_currentMap "5" seta ui_currentNetMap "5" seta ui_dedicated "0" seta ui_drawCrosshair "1" seta ui_extraBigFont "0.55" seta ui_gametype "0" seta ui_joinGametype "3" seta ui_maxclients "32" seta ui_netGametype "2" seta ui_netGametypeName "sd" seta ui_netSource "1" seta ui_serverStatusTimeOut "7000" seta ui_smallFont "0.25" seta vehDriverViewHeightMax "50" seta vehDriverViewHeightMin "-15" seta vid_xpos "3" seta vid_ypos "22" seta voice_deadChat "0" seta voice_global "0" seta voice_localEcho "0" seta winvoice_mic_mute "1" seta winvoice_mic_reclevel "65535" seta winvoice_mic_scaler "1" seta winvoice_save_voice "0" Complete Console and Config_mp Command Listing -back -moveright -breath_sprint +breath_sprint scriptUsage -gostand -leanright -frag -moveleft -reload -actionslot dvarlist_saved -scores dvarlist -melee -activate -forward +forward +moveright -attack +attack updatehunkusage snd_list snd_refreshSpeakerMaps printentities echo stats jumptonode setviewpos levelshot ufo noclip notarget demigod god take give kill cg_ufo cg_noclip cg_shellshock_save cg_shellshock_load cg_shellshock +actionslot fade weapprev weapnext +scores viewpos phys_go phys_stop closemenu openmenu r_smc_flush r_smc_stats r_savesun r_loadsun reloadmaterialtextures r_applyPicmip imagelist screenshotJpeg screenshot map difficultyEasy set cinematic snd_deactivateEq snd_setEqType snd_setEqQ snd_setEqGain snd_setEqFreq snd_setEq snd_playLocal snd_deactivateEnvironmentEffects snd_setEnvironmentEffects localizeSoundAliasFiles cubemapShot +decAnimWeight +incAnimWeight shellExecute startSingleplayer startMultiplayer sl pause unskippablecinematic logo stoprecord record timedemo demo disconnect snd_restart vid_restart cmd -nightvision +nightvision -sprint +sprint +gostand gocrouch goprone toggleprone togglecrouch raisestance lowerstance -toggleads_throw +toggleads_throw -speed_throw +speed_throw -throw +throw leaveads toggleads -mlook +mlook -stance +stance -prone +prone +leanright -leanleft +leanleft -usereload +usereload +reload +activate -smoke +smoke +frag -melee_breath +melee_breath -holdbreath +holdbreath +melee -speed +speed +moveleft -strafe +strafe -lookdown +lookdown -lookup +lookup +back -right +right -left +left -movedown +movedown -moveup +moveup centerview clear ragdoll_baselerp_bone ragdoll_limit ragdoll_joint ragdoll_selfpair ragdoll_bone ragdoll_clear exec ragdoll_pin_bone savegame_lastcommit devsave stringUsage difficultyFu difficultyHard difficultyMedium loadgame_continue nextlevel loadgame spdevmap devmap spmap map_restart fast_restart in_restart writedefaults writeconfig quit meminfo con_showchannel con_hidechannel seta bind unbindall con_visiblechannellist con_channellist touchFile fdir dir fullpath path bindlist unbind wait vstr dvar_float dvar_int dvar_bool dvardump reset setdvartotime setfromlocString setfromdvar sets togglep toggle 209 commands Variables that affect graphics quality VERY LOW QUALITY seta r_lodbiasrigid "0"//Level of detail of static objects (-1000=better to 0=lowest) seta r_lodbiasskinned "0"//Level of detail of skinned objects (-1000=better to 0=lowest) seta r_lodscalerigid "4"//Level of detail of static objects (1=best to 4=worst) seta r_lodscaleskinned "4"//Level of detail of skinned objects (1=best to 4=worst) MAXIMUM QUALITY seta r_lodbiasrigid "-1000"//Level of detail of static objects (-1000=better to 0=lowest) seta r_lodbiasskinned "-1000"//Level of detail of skinned objects (-1000=better to 0=lowest) seta r_lodscalerigid "1"//Level of detail of static objects (1=best to 4=worst) seta r_lodscaleskinned "1"//Level of detail of skinned objects (1=best to 4=worst) Boosting Framerate a) Changes to the basic client settings can produce FPS boosts. Some of these are shown below Console Settings seta ai_corpseCount 0 seta cg_blood "0" seta cg_brass "0" seta fx_marks "0" seta r_aaAlpha 0 seta r_aaSamples 1 seta r_drawwater 0 seta r_fastskin 1 seta r_lodscalerigid "1" VS seta r_lodscalerigid "4" ~10% seta r_lodbiasrigid "-1000" VS seta r_lodbiasrigid "0" ~30% seta r_rendererpreference "shader model 2.0" seta r_texFilterMipMode "Force Bilinear" seta r_zfeather 0 Ingame settings Model Detail "NORMAL" VS Model Detail "LOW" ~15% Shadows Enabled VS Shadows Disabled ~20% Dinamic Lights "Normal" VS Dinamic Lights "OFF" ~5% Smoke Smoothing "ON" VS Smoke Smoothing "OFF" ~10% b) High frame rate boosts will occur if you remove fog and remove effects. This can be done by putting put clientr_fog 0 and clientfx_draw 0 in the server config. Of course this will remove these items for everyone on the server. Some effects removed by fx_draw are muzzle flashes, flashbangs and nade explosions. This can result in a 30 fps boost. Type the following in the modernwarfare.gsc, server side if ( getdvar("clientr_fog") == "0" ) { self setClientDvar( "r_fog", "0" ); } if ( getdvar("clientfx_draw") == "0" ) { self setClientDvar( "fx_draw", "0" ); } c) Similar to b), you could set fx_drawClouds (which removes the clouds of dust after an explosion) can be set to 0. Dvars Legend ai_ - The Computer AIartificial intelligence = ComputerKI aim_ - Target and Hit Settings cl_ - Client Settings (your PC) com_ - Computer compass - Compass con_ - Ingame console dynEnt - dynamic entities and graphics settings fs_ - File System fx_ - Graphics Settings g_ - game settings hud_ - HUD in_ - Input devices loc_ - Language settings m_ - Mouse settings mis_ - miscellanous phys_ - physics player_ - player settings r_ - render settings snd_ - Sound sv_ - Server Settings sys_ - System Settings ui_ - User Interface veh - vehicles aa_ads_damage_dealt "0" aa_deaths "0" aa_enemy_damage_taken "552" aa_enemy_deaths "2" aa_player_damage_dealt "0" aa_player_damage_taken "0" aa_player_kills "0" aa_time_tracking "33.6" aa_zoneaa_main_bog_a "on" actionSlotsHide "0" C ai_accuracyDistScale "1" A ai_badPathSpam "0" A ai_corpseCount "10" C ai_count "32" C ai_coverScore_coverType "2" C ai_coverScore_distance "16" C ai_coverScore_engagement "4" C ai_coverScore_nodeAngle "4" C ai_coverScore_playerLos "8" C ai_coverScore_priority "8" C ai_coverScore_targetDir "4" C ai_coverScore_visibility "8" A C ai_debugAccuracy "0" C ai_debugAnimDeltas "0" C ai_debugClaimedNodes "0" C ai_debugCoverEntityNum "-1" A C ai_debugCoverSelection "0" ai_debugEntIndex "-1" C ai_debugFindPath "0" C ai_debugFindPathDirect "0" C ai_debugFindPathLock "0" C ai_debugFindPathWidth "0" C ai_debugGrenadeFailSafe "0" C ai_debugGrenadeHintArc "150" C ai_debugMayMove "0" A C ai_debugMeleeAttackSpots "0" C ai_debugPlayerLOS "0" A C ai_debugThreatSelection "0" C ai_disableSpawn "0" C ai_eventDistBadPlace "256" C ai_eventDistBullet "96" C ai_eventDistDeath "1024" C ai_eventDistExplosion "1024" C ai_eventDistFootstep "512" C ai_eventDistFootstepLite "256" C ai_eventDistGrenadePing "512" C ai_eventDistGunShot "2048" C ai_eventDistNewEnemy "1024" C ai_eventDistPain "512" C ai_eventDistProjImpact "256" C ai_eventDistProjPing "128" C ai_eventDistSilencedShot "128" C ai_foliageSeeThroughDist "128" C ai_friendlyFireBlockDuration "2000" C ai_friendlySuppression "1" C ai_friendlySuppressionDist "128" C ai_moveOrientMode "invalid" C ai_noDodge "0" C ai_pathMomentum "0.78" C ai_pathNegotiationOverlapCost "300" C ai_playerADS_LOSRange "150" C ai_playerADSTargetTime "10000" ai_playerFarAccuracy "0.1" ai_playerFarRange "2000" C ai_playerLOSHalfWidth "15" C ai_playerLOSMinTime "1500" C ai_playerLOSRange "150" ai_playerNearAccuracy "0.5" ai_playerNearRange "800" C ai_showBadPlaces "0" A ai_ShowCanshootChecks "0" A C ai_showClaimedNode "0" C ai_showDodge "0" C ai_showFriendlyChains "0" C ai_showNearestNode "0" C ai_showNodes "0" C ai_showNodesDist "384" C ai_showPaths "0" C ai_showPotentialThreatDir "0" A C ai_showRegion "0" C ai_showSuppression "-1" C ai_showVisData "0" C ai_showVisDataDist "1000" C ai_showVolume "-1" C ai_threatUpdateInterval "500" C aim_accel_turnrate_debug "0" C aim_accel_turnrate_enabled "1" C aim_accel_turnrate_lerp "1200" C aim_autoaim_debug "0" C aim_autoaim_enabled "1" C aim_autoaim_lerp "40" C aim_autoaim_region_height "120" C aim_autoaim_region_width "160" C aim_automelee_debug "0" C aim_automelee_enabled "1" C aim_automelee_lerp "40" C aim_automelee_range "128" C aim_automelee_region_height "240" C aim_automelee_region_width "320" C aim_input_graph_debug "0" C aim_input_graph_enabled "1" C aim_input_graph_index "3" C aim_lockon_debug "0" C aim_lockon_deflection "0.05" C aim_lockon_enabled "1" C aim_lockon_region_height "90" C aim_lockon_region_width "90" C aim_lockon_strength "0.6" C aim_scale_view_axis "1" C aim_slowdown_debug "0" C aim_slowdown_enabled "1" C aim_slowdown_pitch_scale "0.4" C aim_slowdown_pitch_scale_ads "0.5" C aim_slowdown_region_height "90" C aim_slowdown_region_width "90" C aim_slowdown_yaw_scale "0.4" C aim_slowdown_yaw_scale_ads "0.5" C aim_target_sentient_radius "10" C aim_turnrate_pitch "90" C aim_turnrate_pitch_ads "55" C aim_turnrate_yaw "260" C aim_turnrate_yaw_ads "90" A airlift_min_spec "0" ammoCounterHide "0" angles "0" A animated_trees_enabled "1" arcademode "0" arcademode_full "0" autodifficulty_frac "25" autodifficulty_original_setting "0" autodifficulty_playerDeathTimer "0" bcs_enable "on" bcs_filterInform "off" bcs_filterOrder "off" bcs_filterReaction "off" bcs_filterResponse "off" bcs_filterThreat "off" bcs_threatLimitInLocation "on" bcs_threatLimitInPlayerFOV "on" bcs_threatLimitSpeakerDist "512" bcs_threatLimitTargetingPlayer "off" bcs_threatLimitTargettedBySelf "off" bcs_threatLimitThreatDist "2048" bcs_threatPlayerRelative "off" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bobAmplitudeDucked "0.0075 0.0075" C bg_bobAmplitudeProne "0.02 0.005" C bg_bobAmplitudeSprinting "0.02 0.014" C bg_bobAmplitudeStanding "0.007 0.007" C bg_bobMax "8" C bg_fallDamageMaxHeight "350" C bg_fallDamageMinHeight "200" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_ladder_yawcap "100" C bg_legYawTolerance "20" C bg_maxGrenadeIndicatorSpeed "20" C bg_prone_yawcap "85" C bg_shock_lookControl "0" C bg_shock_lookControl_fadeTime "0.001" C bg_shock_lookControl_maxpitchspeed "0" C bg_shock_lookControl_maxyawspeed "0" C bg_shock_lookControl_mousesensitivityscale "0" C bg_shock_movement "1" C bg_shock_screenBlurBlendFadeTime "0.001" C bg_shock_screenBlurBlendTime "0.001" C bg_shock_screenFlashShotFadeTime "0" C bg_shock_screenFlashWhiteFadeTime "0" C bg_shock_screenType "blurred" C bg_shock_sound "0" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "shellshock_end" C bg_shock_soundEndAbort "shellshock_end_abort" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "shellshock_loop" C bg_shock_soundLoopEndDelay "-1.5" C bg_shock_soundLoopFadeTime "2" C bg_shock_soundLoopSilent "shellshock_loop_silent" C bg_shock_soundModEndDelay "-0.75" C bg_shock_soundRoomType "generic" C bg_shock_soundWetLevel "0.5" C bg_shock_viewKickFadeTime "0.001" C bg_shock_viewKickPeriod "0.75" C bg_shock_viewKickRadius "0" C bg_shock_volume_ambient "0.2" C bg_shock_volume_announcer "0.9" C bg_shock_volume_auto "0.5" C bg_shock_volume_auto2 "0.5" C bg_shock_volume_auto2d "0.5" C bg_shock_volume_autodog "0.9" C bg_shock_volume_body "0.2" C bg_shock_volume_body2d "0.2" C bg_shock_volume_bulletimpact "0.5" C bg_shock_volume_bulletwhizby "0.5" C bg_shock_volume_effects1 "0.5" C bg_shock_volume_effects2 "0.5" C bg_shock_volume_element "0.5" C bg_shock_volume_hurt "0.4" C bg_shock_volume_item "0.2" C bg_shock_volume_local "0.2" C bg_shock_volume_local2 "0.2" C bg_shock_volume_menu "1" C bg_shock_volume_mission "0.9" C bg_shock_volume_music "0.5" C bg_shock_volume_musicnopause "0.5" C bg_shock_volume_nonshock "0.5" C bg_shock_volume_physics "0.5" C bg_shock_volume_player1 "0.4" C bg_shock_volume_player2 "0.4" C bg_shock_volume_reload "0.2" C bg_shock_volume_reload2d "0.2" C bg_shock_volume_shellshock "1" C bg_shock_volume_vehicle "0.1" C bg_shock_volume_vehiclelimited "0.1" C bg_shock_volume_voice "0.2" C bg_shock_volume_weapon "0.5" C bg_shock_volume_weapon2d "0.5" C bg_swingSpeed "0.2" C bg_viewKickMax "90" C bg_viewKickMin "5" C bg_viewKickRandom "0.4" C bg_viewKickScale "0.8" A bog_b_min_spec "0" C bullet_penetrationEnabled "1" C bullet_penetrationMinFxDist "30" A cg_blood "1" A cg_bloodLimit "0" A cg_bloodLimitMsec "330" cg_bobWeaponAmplitude "0.16" cg_bobWeaponLag "0.25" cg_bobWeaponMax "10" cg_bobWeaponRollAmplitude "1.5" A cg_brass "1" C cg_centertime "3" cg_cinematicFullscreen "1" A C cg_crosshairAlpha "1" A C cg_crosshairAlphaMin "0.5" A C cg_crosshairDynamic "0" A C cg_crosshairEnemyColor "1" A cg_cursorHints "3" C cg_debug_overlay_viewport "0" C cg_debugevents "0" A cg_debugInfoCornerOffset "0 0" cg_draw2D "1" A cg_drawBreathHint "1" A cg_drawCrosshair "1" A cg_drawFPS "Off" A cg_drawFPSLabels "1" A C cg_drawFriendlyFireCrosshair "0" C cg_drawGun "1" C cg_drawHealth "0" cg_drawHUD "1" A cg_drawMantleHint "1" C cg_drawMaterial "Off" cg_drawpaused "1" C cg_drawPerformanceWarnings "1" C cg_drawPlayerPosInFreeMove "1" cg_drawScriptUsage "0" C cg_drawShellshock "1" A cg_drawTurretCrosshair "1" C cg_dumpAnims "-1" cg_errordecay "100" C cg_footsteps "1" cg_fov "65" A cg_gameBoldMessageWidth "390" A cg_gameMessageWidth "500" C cg_gun_move_f "0" C cg_gun_move_minspeed "0" C cg_gun_move_r "0" C cg_gun_move_rate "0" C cg_gun_move_u "0" C cg_gun_ofs_f "0" C cg_gun_ofs_r "0" C cg_gun_ofs_u "0" C cg_gun_rot_minspeed "0" C cg_gun_rot_p "0" C cg_gun_rot_r "0" C cg_gun_rot_rate "0" C cg_gun_rot_y "0" C cg_gun_x "0" C cg_gun_y "0" C cg_gun_z "0" A cg_hintFadeTime "100" A cg_hudDamageIconHeight "64" A cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "2000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconEnabledFlash "0" A cg_hudGrenadeIconHeight "25" A cg_hudGrenadeIconInScope "1" A cg_hudGrenadeIconMaxHeight "104" A cg_hudGrenadeIconMaxRangeFlash "500" A cg_hudGrenadeIconMaxRangeFrag "256" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" A cg_hudGrenadePointerWidth "25" A cg_hudMapBorderWidth "2" A cg_hudMapFriendlyHeight "15" A cg_hudMapFriendlyWidth "15" A cg_hudMapPlayerHeight "20" A cg_hudMapPlayerWidth "20" A C cg_hudMapRadarLineThickness "0.15" cg_hudStanceFlash "1 1 1 1" A cg_hudStanceHintPrints "0" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" C cg_laserEndOffset "0.5" C cg_laserFlarePct "0.2" C cg_laserForceOn "0" A cg_laserLight "1" C cg_laserLightBeginOffset "13" C cg_laserLightBodyTweak "15" C cg_laserLightEndOffset "-3" C cg_laserLightRadius "3" C cg_laserRadius "0.8" C cg_laserRange "1500" C cg_laserRangePlayer "1500" A cg_mapLocationSelectionCursorSpeed "0.6" A cg_marks_ents_player_only "0" A cg_nopredict "0" cg_objectiveListWrapCountStandard "600" cg_objectiveListWrapCountWidescreen "530" cg_showmiss "0" A cg_small_dev_string_fontscale "1" A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" A cg_subtitleMinTime "3" A cg_subtitles "1" A cg_subtitleWidthStandard "360" A cg_subtitleWidthWidescreen "520" C cg_tracerchance "0.2" C cg_tracerlength "160" C cg_tracerScale "1" C cg_tracerScaleDistRange "25000" C cg_tracerScaleMinDist "5000" C cg_tracerScrewDist "100" C cg_tracerScrewRadius "0.5" C cg_tracerSpeed "7500" C cg_tracerwidth "4" C cg_viewVehicleInfluence "1" A cg_viewZSmoothingMax "16" A cg_viewZSmoothingMin "1" A cg_viewZSmoothingTime "0.1" A cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" C chaplinCheat "0" A cheat_items_set1 "33554432" A cheat_items_set2 "0" A cheat_points "1" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_avidemo "0" cl_forceavidemo "0" A cl_freelook "1" C cl_freemove "0" C cl_freemoveScale "1" A cl_mouseAccel "0" cl_noprint "0" cl_paused "0" A cl_pitchspeed "140" cl_showmouserate "0" cl_shownet "0" cl_stanceHoldTime "300" cl_testAnimWeight "0" A cl_yawspeed "140" com_animCheck "0" com_filter_output "0" A com_introPlayed "0" A com_maxfps "0" com_maxFrameTime "100" R com_playerProfile "bullet-worm" A com_recommendedSet "1" com_statmon "0" R C com_timescale "1" compass "1" A C compassClampIcons "1" A compassCoords "740 3590 400" A compassECoordCutoff "37" C compassEnemyFootstepEnabled "0" C compassEnemyFootstepMaxRange "500" C compassEnemyFootstepMaxZ "100" C compassEnemyFootstepMinSpeed "140" A compassFriendlyHeight "18.75" A compassFriendlyWidth "18.75" compassIconOtherVehHeight "40" compassIconOtherVehWidth "40" compassIconTankHeight "35" compassIconTankWidth "35" A C compassMaxRange "3500" A compassMinRadius "0.0001" A compassMinRange "0.0001" A compassObjectiveArrowHeight "20" A compassObjectiveArrowOffset "2" A compassObjectiveArrowRotateDist "5" A compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" A compassObjectiveDrawLines "1" A compassObjectiveHeight "20" A compassObjectiveIconHeight "16" A compassObjectiveIconWidth "16" compassObjectiveMaxHeight "70" A compassObjectiveMaxRange "2048" A compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "2" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "8" A compassObjectiveNumRings "10" A compassObjectiveRingSize "80" A compassObjectiveRingTime "10000" A compassObjectiveTextHeight "18" A compassObjectiveTextScale "0.3" A compassObjectiveWidth "20" A compassPlayerHeight "25" A compassPlayerWidth "25" A C compassRadarLineThickness "0.4" A C compassRadarPingFadeTime "4" A C compassRadarUpdateTime "4" A compassRotation "1" A compassSize "1" A C compassSoundPingFadeTime "2" A compassTickertapeStretch "0.5" con_default_console_filter "*" A con_errormessagetime "8" A con_gameMsgWindow0FadeInTime "0.25" A con_gameMsgWindow0FadeOutTime "0.5" AL con_gameMsgWindow0Filter "gamenotify obituary" A con_gameMsgWindow0LineCount "6" A con_gameMsgWindow0MsgTime "5" A con_gameMsgWindow0ScrollTime "0.25" A con_gameMsgWindow0SplitscreenScale "1.5" A con_gameMsgWindow1FadeInTime "0.25" A con_gameMsgWindow1FadeOutTime "0.01" AL con_gameMsgWindow1Filter "boldgame" A con_gameMsgWindow1LineCount "6" A con_gameMsgWindow1MsgTime "8" A con_gameMsgWindow1ScrollTime "0.25" A con_gameMsgWindow1SplitscreenScale "1.5" A con_gameMsgWindow2FadeInTime "0.75" A con_gameMsgWindow2FadeOutTime "0.5" AL con_gameMsgWindow2Filter "subtitle" A con_gameMsgWindow2LineCount "7" A con_gameMsgWindow2MsgTime "5" A con_gameMsgWindow2ScrollTime "0.25" A con_gameMsgWindow2SplitscreenScale "1.5" A con_gameMsgWindow3FadeInTime "0.25" A con_gameMsgWindow3FadeOutTime "0.5" AL con_gameMsgWindow3Filter "" A con_gameMsgWindow3LineCount "6" A con_gameMsgWindow3MsgTime "5" A con_gameMsgWindow3ScrollTime "0.25" A con_gameMsgWindow3SplitscreenScale "1.5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_matchPrefixOnly "1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" con_typewriterColorBase "1 1 1" A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" A con_typewriterColorGlowCompleted "0 0.3 0.8 1" A con_typewriterColorGlowFailed "0.8 0 0 1" A con_typewriterColorGlowUpdated "0 0.6 0.18 1" A con_typewriterDecayDuration "700" A con_typewriterDecayStartTime "6000" A con_typewriterPrintSpeed "50" credits_active "0" credits_load "0" debug "0" debug_bcprint "off" debug_bcshowqueue "off" debug_friendlyfire "0" developer "0" I developer_script "0" A disable_tank_shock_minspec "0" A drew_notes "5" A dynEnt_active "1" C dynEnt_bulletForce "1000" C dynEnt_explodeForce "12500" C dynEnt_explodeMaxEnts "20" C dynEnt_explodeMinForce "40" C dynEnt_explodeSpinScale "3" C dynEnt_explodeUpbias "0.5" C dynEntPieces_angularVelocity "0 0 0" C dynEntPieces_impactForce "1000" C dynEntPieces_velocity "0 0 0" fallback "0" finished_demo "0" C fixedtime "0" C friction "5.5" friendlyfire_dev_disabled "0" friendlyNameFontColor "0.9 1 0.9 0.7" friendlyNameFontGlowColor "0 0.3 0 1" friendlyNameFontObjective "1" friendlyNameFontSize "0.3" I fs_basegame "" I fs_basepath "C \Program Files\Games\Call of Duty 4 - Modern Warfare Demo" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" S I fs_game "" I fs_homepath "C \Program Files\Games\Call of Duty 4 - Modern Warfare Demo" LC fs_ignoreLocalized "0" C fx_count "0" fx_cull_effect_spawn "0" fx_cull_elem_draw "1" fx_cull_elem_spawn "1" C fx_debugBolt "0" C fx_draw "1" C fx_drawClouds "1" C fx_enable "1" C fx_freeze "0" C fx_mark_profile "0" A fx_marks "1" A fx_marks_ents "1" A fx_marks_smodels "1" C fx_profile "0" C fx_visMinTraceDist "80" C g_ai "1" C g_aiEventDump "-1" g_changelevel_time "4" g_connectpaths "0" A g_deathDelay "3000" C g_debugBullets "0" C g_debugDamage "0" C g_debugLocDamage "0" C g_drawEntBBoxes "0" C g_drawGrenadeHints "0" C g_dumpAnims "-1" C g_dumpAnimsCommands "-1" C g_earthquakeEnable "1" C g_enteqDelay "150" C g_enteqDist "4000" C g_enteqEnable "1" C g_entinfo "off" C g_entinfo_AItext "brief" C g_entinfo_maxdist "2048" C g_entinfo_scale "1" C g_entinfo_type "AI only" R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1" R C g_fogHalfDistReadOnly "4556.45" R C g_fogStartDistReadOnly "477.057" C g_friendlyfireDist "175" C g_friendlyNameDist "15000" S R L g_gameskill "0" g_gravity "800" g_knockback "1000" g_listEntity "0" C g_minGrenadeDamageSpeed "400" g_no_script_spam "0" R L g_player_maxhealth "100" C g_playerTrailTime "500" R g_reloading "0" LC g_spawnai "1" g_speed "190" A g_useGear "1" g_useholdtime "0" C g_vehicleDebug "0" C g_vehicleDrawPath "" C g_vehicleTexScrollScale "0" R gamedate "Sep 27 2007" S R gamename "main" R hiDef "1" hostileNameFontColor "1 0.9 0.9 0.7" hostileNameFontGlowColor "0.6 0 0 1" A hud_deathQuoteFadeTime "1000" hud_drawHUD "1" A hud_fade_ammodisplay "8" A hud_fade_compass "8" A hud_fade_healthbar "2" A hud_fade_offhand "8" A hud_fade_sprint "1.7" A hud_fade_stance "1.7" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" hud_gasMaskOverlay "0" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" hud_healthOverlay_phaseEnd_fromAlpha "0.2" hud_healthOverlay_phaseEnd_pulseDuration "700" hud_healthOverlay_phaseEnd_toAlpha "0" hud_healthOverlay_phaseOne_pulseDuration "150" hud_healthOverlay_phaseOne_toAlphaAdd "0.3" hud_healthOverlay_phaseThree_pulseDuration "400" hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6" hud_healthOverlay_phaseTwo_pulseDuration "320" hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7" hud_healthOverlay_pulseStart "0.35" hud_healthOverlay_pulseStop "0.9" A hud_letterBoxFadeTime "1000" hud_missionFailed "0" hud_showStance "1" C hudElemPausedBrightness "0.4" A in_gpuSync "1" AL in_mouse "1" C inertiaAngle "-1000" C inertiaDebug "0" C inertiaMax "50" introscreen "1" C jump_height "39" C jump_ladderPushVel "128" C jump_slowdownEnable "0" C jump_spreadAdd "64" C jump_stepSize "18" AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "1" loc_warningsAsErrors "0" logfile "1" lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8" lowAmmoWarningNoAmmoColor2 "1 0 0 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8" lowAmmoWarningNoReloadColor2 "1 1 0 1" lowAmmoWarningPulseFreq "1.7" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" C mantle_check_angle "60" C mantle_check_radius "0.1" C mantle_check_range "20" C mantle_debug "0" C mantle_enable "1" C mantle_view_yawcap "60" S R mapname "bog_a" C melee_debug "0" mgTurret "off" A min_spec_ai "0" R mis_01 "0" mis_cheat "0" R mis_difficulty "00000000000000000000000000000000000000000000000000" missileDebugAttractors "0" missileDebugDraw "0" missileDebugText "0" C missileHellfireMaxSlope "0.5" C missileHellfireUpAccel "1000" C missileJavAccelClimb "300" C missileJavAccelDescend "3000" C missileJavClimbAngleDirect "85" C missileJavClimbAngleTop "50" C missileJavClimbCeilingDirect "0" C missileJavClimbCeilingTop "3000" C missileJavClimbHeightDirect "10000" C missileJavClimbHeightTop "15000" C missileJavClimbToOwner "700" C missileJavSpeedLimitClimb "1000" C missileJavSpeedLimitDescend "6000" C missileJavTurnDecel "0.05" C missileJavTurnRateDirect "60" C missileJavTurnRateTop "100" C missileWaterMaxDepth "60" A monkeytoy "0" name "bullet-worm" nextdemo "" nextmap "map_restart" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0.1" nightVisionPowerOnTime "0.3" noai "off" overrideNVGModelWithKnife "0" phys_autoDisableAngular "1" phys_autoDisableLinear "20" phys_autoDisableTime "0.9" phys_bulletSpinScale "3" phys_bulletUpBias "0.5" phys_cfm "0.0001" phys_collUseEntities "0" phys_contact_cfm "1e-005" phys_contact_cfm_ragdoll "0.001" phys_contact_erp "0.8" phys_contact_erp_ragdoll "0.3" phys_csl "1" phys_dragAngular "0.5" phys_dragLinear "0.03" phys_drawAwake "0" phys_drawAwakeTooLong "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_dumpcontacts "0" phys_erp "0.8" phys_frictionScale "1" phys_gravity "-800" phys_gravityChangeWakeupRadius "120" phys_interBodyCollision "0" phys_jitterMaxMass "200" phys_joint_cfm "0.0001" phys_joint_stop_cfm "0.0001" phys_joint_stop_erp "0.8" phys_mcv "20" phys_mcv_ragdoll "1000" phys_minImpactMomentum "250" phys_narrowObjMaxLength "4" phys_noIslands "0" phys_qsi "15" phys_reorderConst "1" phys_visibleTris "0" C pickupPrints "0" C player_adsExitDelay "0" C player_backSpeedScale "0.7" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "4" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" player_cheated "0" C player_damageMultiplier "0.210526" C player_deathInvulnerableTime "4000" C player_deathInvulnerableToMelee "0" C player_deathInvulnerableToProjectile "1" C player_debugHealth "0" player_died_recently "0" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" R C player_footstepsThreshhold "0" player_healthEasy "500" player_healthFu "115" player_healthHard "165" player_healthMedium "275" C player_lean_rotate_crouch_left "1.25" C player_lean_rotate_crouch_right "1" C player_lean_rotate_left "1.25" C player_lean_rotate_right "1.25" C player_lean_shift_crouch_left "12.5" C player_lean_shift_crouch_right "13" C player_lean_shift_left "5" C player_lean_shift_right "2.5" C player_maxGrenadeCatchHeight "80" C player_meleeChargeFriction "1200" C player_meleeDamageMultiplier "0.4" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_move_factor_on_torso "0" R C player_moveThreshhold "10" C player_radiusDamageMultiplier "1" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "1" C player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" C player_sprintMinTime "1" C player_sprintRechargePause "0" C player_sprintSpeedScale "1.5" C player_sprintStrafeSpeedScale "0.667" C player_sprintTime "4" C player_strafeAnimCosAngle "0.5" C player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C player_throwbackInnerRadius "72" C player_throwbackOuterRadius "192" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" A r_aaAlpha "dither (fast)" AL r_aaSamples "4" AL r_altModelLightingUpdate "1" AL r_aspectRatio "auto" A r_autopriority "0" C r_blur "0" C r_brightness "0" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "dev-only blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_contrast "1" AL r_customMode "" A r_debugLineWidth "1" C r_debugShader "none" A r_depthPrepass "0" C r_desaturation "1" r_detail "1" C r_diffuseColorScale "1" AL r_displayRefresh "60 Hz" A r_distortion "1" A r_dlightLimit "4" C r_dof_bias "0.5" A r_dof_enable "1" C r_dof_farBlur "1.8" C r_dof_farEnd "7000" C r_dof_farStart "1000" C r_dof_nearBlur "6" C r_dof_nearEnd "60" C r_dof_nearStart "10" C r_dof_tweak "0" C r_dof_viewModelEnd "8" C r_dof_viewModelStart "2" A r_drawDecals "1" A r_drawSun "1" A r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" A r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" C r_filmUseTweaks "0" L r_floatz "1" C r_fog "1" C r_forceLod "none" C r_fullbright "0" AL r_fullscreen "1" A r_gamma "1" C r_glow "1" A r_glow_allowed "1" r_glow_allowed_script_forced "0" C r_glowTweakBloomCutoff "0.5" C r_glowTweakBloomDesaturation "0" C r_glowTweakBloomIntensity0 "1" C r_glowTweakEnable "0" C r_glowTweakRadius0 "5" C r_glowUseTweaks "0" r_gpuSync "adaptive" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" C r_lightMap "Unchanged" R r_lightTweakAmbient "0.125" R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1" R r_lightTweakDiffuseFraction "0.4" C r_lightTweakSunColor "0.894118 0.94902 1 1" R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1" C r_lightTweakSunDirection "-22 247 0" C r_lightTweakSunLight "0.5" L r_loadForRenderer "1" C r_lockPvs "0" A r_lodBiasRigid "0" A r_lodBiasSkinned "0" A r_lodScaleRigid "1" A r_lodScaleSkinned "1" r_logFile "0" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" AL r_mode "1024x768" LC r_modelVertColor "1" AL r_monitor "0" A r_multiGpu "0" C r_norefresh "0" r_normal "1" C r_normalMap "Unchanged" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" A r_picmip "0" A r_picmip_bump "0" A r_picmip_manual "0" A r_picmip_spec "0" AL r_picmip_water "0" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" C r_portalMinRecurseDepth "2" C r_portalWalkLimit "0" AL r_preloadShaders "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" R r_rendererInUse "Shader model 3.0" AL r_rendererPreference "Default" C r_resampleScene "1" C r_scaleViewport "1" C r_showFbColorDebug "None" C r_showFloatZDebug "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPixelCost "off" C r_showPortals "0" C r_singleCell "0" r_skinCache "1" C r_skipPvs "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" R r_smp_worker_thread0 "0" R r_smp_worker_thread1 "0" A r_specular "1" C r_specularColorScale "2.42" C r_specularMap "Unchanged" C r_spotLightBrightness "14" C r_spotLightEndRadius "196" C r_spotLightEntityShadows "1" C r_spotLightFovInnerFraction "0.7" C r_spotLightShadows "1" C r_spotLightSModelShadows "1" C r_spotLightStartRadius "36" r_sse_skinning "1" C r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" A r_texFilterAnisoMax "4" A r_texFilterAnisoMin "1" C r_texFilterDisable "0" C r_texFilterMipBias "0" A r_texFilterMipMode "Unchanged" L r_useLayeredMaterials "0" L r_vc_makelog "0" r_vc_showlog "0" AL r_vsync "0" r_warningRepeatDelay "5" C r_zfar "0" A r_zFeather "1" C r_znear "4" C r_znear_depthhack "0.1" C radius_damage_debug "0" C ragdoll_baselerp_time "1000" C ragdoll_bullet_force "500" C ragdoll_bullet_upbias "0.5" C ragdoll_debug "0" ragdoll_dump_anims "0" A ragdoll_enable "1" C ragdoll_explode_force "18000" C ragdoll_explode_upbias "0.8" C ragdoll_fps "20" C ragdoll_jitter_scale "1" C ragdoll_jointlerp_time "3000" C ragdoll_max_life "4500" A ragdoll_max_simulating "16" C ragdoll_rotvel_scale "1" C ragdoll_self_collision_scale "1.2" RunForTime "0" A s0 "0" A s1 "0" A s10 "0" A s11 "0" A s12 "0" A s13 "0" A s14 "0" A s15 "0" A s16 "0" A s17 "0" A s18 "0" A s2 "0" A s3 "0" A s4 "0" A s5 "0" A s6 "0" A s7 "0" A s8 "0" A s9 "0" saved_gameskill "0" C sc_blur "2" C sc_count "24" C sc_debugCasterCount "24" C sc_debugReceiverCount "24" sc_enable "0" C sc_fadeRange "0.25" C sc_length "400" C sc_offscreenCasterLodBias "0" C sc_offscreenCasterLodScale "20" C sc_shadowInRate "2" C sc_shadowOutRate "5" C sc_showDebug "0" C sc_showOverlay "0" C sc_wantCount "12" C sc_wantCountMargin "1" scr_ai_auto_fire_rate "1.0" scr_art_visionfile "bog_a" scr_cinematic_autofocus "1" C scr_dof_enable "1" scr_expDeathMayMoveCheck "on" scr_playerInvulTimeScale "1" scr_RequiredMapAspectratio "1" A sensitivity "5" R sf_use_bw "0" R sf_use_chaplin "0" R sf_use_clustergrenade "0" R sf_use_contrast "0" R sf_use_ignoreammo "0" R sf_use_invert "0" R sf_use_slowmo "0" R sf_use_tire_explosion "0" S R shortversion "1.0" A sm_enable "1" C sm_fastSunShadow "1" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" A sm_maxLights "4" sm_polygonOffsetBias "0.5" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotEnable "1" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1" A snd_cinematicVolumeScale "0.85" C snd_draw3D "Off" snd_drawInfo "None" C snd_enable2D "1" C snd_enable3D "1" A snd_enableEq "1" C snd_enableReverb "1" C snd_enableStream "1" A snd_errorOnMissing "0" AL snd_khz "44" A C snd_levelFadeTime "250" AL snd_outputConfiguration "Windows default" A C snd_slaveFadeTime "500" A snd_touchStreamFilesOnLoad "0" A snd_volume "0.8" start " ** melee breach alley shanty bog zpu cobras end " start_timeaa_main_bog_a "0" starting_ads_damage_dealtaa_main_bog_a "0" starting_deathsaa_main_bog_a "0" starting_enemy_damage_takenaa_main_bog_a "0" starting_enemy_deathsaa_main_bog_a "0" starting_player_damage_dealtaa_main_bog_a "0" starting_player_damage_takenaa_main_bog_a "0" starting_player_killsaa_main_bog_a "0" C stopspeed "100" RI sv_cheats "0" sv_framerate_smoothing "1" A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg" S R sv_mapname "" R sv_running "1" S sv_saveOnStartMap "1" C sv_znear "0" IA sys_configSum "222167764" IA sys_configureGHz "9.00994" R sys_cpuGHz "2.40002" R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz" IA sys_gpu "NVIDIA GeForce 8800 GTS" sys_lockThreads "none" I sys_smp_allowed "1" R sys_SSE "1" IA sys_sysMB "1024" A takeCoverWarnings "0" C timescale "1" C turretPlayerAvoidScale "1.7" turretScopeZoom "20" turretScopeZoomMax "20" turretScopeZoomMin "5" turretScopeZoomRate "15" ui_autoContinue "0" A ui_bigFont "0.4" ui_borderLowLightScale "0.6" ui_campaign "american" ui_cinematicsTimestamp "0" A ui_extraBigFont "0.55" ui_hideMap "0" ui_hint_text "@NULL_EMPTY" R ui_isSaving "0" ui_level_cheatpoints "2" ui_level_player_cheatpoints "1" ui_load_level "bog_a" A ui_mousePitch "0" R ui_multiplayer "0" ui_nextMission "0" ui_playerProfileAlreadyChosen "0" R ui_playerProfileCount "0" ui_playerProfileNameNew "" R ui_playerProfileSelected "" ui_savegame "" ui_saveMessageMinTime "1" C ui_showList "0" ui_showMenuOnly "" A ui_smallFont "0.25" ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS" uiscript_debug "0" I useFastFile "1" C vehHelicopterDecelerationFwd "0.5" C vehHelicopterDecelerationSide "1" C vehHelicopterFreeLookReleaseSpeed "8" vehHelicopterHeadSwayDontSwayTheTurret "1" C vehHelicopterHeadSwayOnPitch "0.2" C vehHelicopterHeadSwayOnRollHorz "0.1" C vehHelicopterHeadSwayOnRollVert "2" C vehHelicopterHeadSwayOnYaw "0.1" C vehHelicopterHoverSpeedThreshold "400" C vehHelicopterInvertUpDown "0" vehHelicopterJitterJerkyness "0.3" C vehHelicopterLookaheadTime "1" C vehHelicopterMaxAccel "45" C vehHelicopterMaxAccelVertical "30" C vehHelicopterMaxPitch "10" C vehHelicopterMaxRoll "35" C vehHelicopterMaxSpeed "150" C vehHelicopterMaxSpeedVertical "65" C vehHelicopterMaxYawAccel "90" C vehHelicopterMaxYawRate "120" C vehHelicopterRightStickDeadzone "0.3" C vehHelicopterScaleMovement "1" C vehHelicopterSoftCollisions "0" C vehHelicopterStrafeDeadzone "0.3" C vehHelicopterTiltFromAcceleration "2" C vehHelicopterTiltFromControllerAxes "0" C vehHelicopterTiltFromDeceleration "2" C vehHelicopterTiltFromFwdAndYaw "0" C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1" C vehHelicopterTiltFromVelocity "1" C vehHelicopterTiltMomentum "0.4" C vehHelicopterTiltSpeed "1.2" vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick" C vehHelicopterYawOnLeftStick "5" vehHudDrawPipOnStickWhenFreelooking "1" vehHudLineWidth "8" vehHudReticleBouncingDiamondSize "24" vehHudReticleBouncingRadius "80" vehHudReticleBouncingSpeed "400" vehHudReticlePipOnAStickCenterCircle "8" vehHudReticlePipOnAStickCenterCircleBuffer "0.25" vehHudReticlePipOnAStickMovingCircle "32" vehHudReticlePipOnAStickMovingCircleBuffer "1" vehHudTargetScreenEdgeClampBufferBottom "134" vehHudTargetScreenEdgeClampBufferLeft "120" vehHudTargetScreenEdgeClampBufferRight "126" vehHudTargetScreenEdgeClampBufferTop "139" vehHudTargetSize "50" R version "CoD4 1.0 build 13600 Wed Sep 19 23 21 04 2007 win-x86" A vid_xpos "3" A vid_ypos "22" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "103" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "30" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" C waypointPlayerOffsetCrouch "56" C waypointPlayerOffsetProne "30" C waypointPlayerOffsetStand "74" waypointSplitscreenScale "1.8" waypointTweakY "-17" R wideScreen "1" 1202 Dvars
https://w.atwiki.jp/neva/pages/5.html
まとめサイト作成支援ツールについて @wikiにはまとめサイト作成を支援するツールがあります。 また、 #matome_list と入力することで、注目の掲示板が一覧表示されます。 利用例)#matome_listと入力すると下記のように表示されます #matome_list
https://w.atwiki.jp/hmn_fanks/pages/43.html
MiniMogueVA いい感じ。 上位版のMiniMogueLUXUSと競合するっぽいので注意されたし。 お財布が許すならMiniMoogV買いましょうw この音源のユーザー vanette テラ小室P このページを編集 名前 コメント
https://w.atwiki.jp/neva/pages/9.html
@wikiにはいくつかの便利なプラグインがあります。 アーカイブ コメント ニュース 動画(Youtube) 編集履歴 関連ブログ これ以外のプラグインについては@wikiガイドをご覧ください = http //atwiki.jp/guide/
https://w.atwiki.jp/neva/pages/10.html
関連ブログ @wikiのwikiモードでは #bf(興味のある単語) と入力することで、あるキーワードに関連するブログ一覧を表示することができます 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_161_ja.html たとえば、#bf(ゲーム)と入力すると以下のように表示されます。 #bf
https://w.atwiki.jp/jubeatoriginal/pages/74.html
levan Polkka URL http //www.nicovideo.jp/watch/sm12177443 BPM 出典 Notes 作者名 投稿日 119 VOCALOID 812 GIO 10.09.21 作者による作品説明 Level 選択肢 投票 10 (2) 9 (1) 8 (1) 7 (0) 6 (0) 5 (0) 1~4 (1) ちょもらんま (0) コメント欄 名前 コメント
https://w.atwiki.jp/mineneko8/pages/204.html
NeverDie