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Oto-mineAct AI RARE SILVER 初期値 AT DF BtP SkP MAX Lv 2311 2232 17 10 40 スキル1 ガディアブレイクβⅡ [聖戦]ガディアのDFを25%DOWN 入手方法 Oto-mineを転生させる。 セリフ 募集中 音楽でSOLの平和を取り戻さんと組織された「音楽美」で開発された歌姫AIの初号機。自分の音を世界に届けることだけを目的にプログラミングされている。 通常 転生 コメント
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A Bird Story 機種:PC 作曲者:Kan R. Gao 発売元:Freebird Games 発売年:2014 概要 『To the Moon』で知られるFreebird Games制作のインディーズゲーム。 ジャンルは2Dアドベンチャーで『To the Moon』と同じようにRPGツクールのグラフィックを使用している。 文章が一切登場せず、キャラクターの動きや背景グラフィック、そして音楽だけでストーリーが綴られていく。 後に発売された『Finding Paradise』ではこのゲームの主人公が重要なキャラとして再登場する。 BGMは『To the Moon』同様開発者のKan R. Gao氏が作曲。上記の通り音楽が重要な役割を果たすので作り込みは前作に引けを取らない。 優しくノスタルジックに満ち溢れた数々の楽曲は、プレイヤーをゲームの世界へ強く誘うこと間違いなし。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 A Bird Story - Title Theme Kan R. Gao Title Music Yesterday Yesterday (Reversing) Another Stroll Coming Home Evening Readings (1) Evening Readings (2) Bright Early Muffins [Cue] The Rain Song Mud Dash [Cue] Mud Dash (Piano) [Cue] A Bird Motif [Cue] Light as a Feather Here s Home Hide Seek Floating By Fleeting Glimpse [Cue] Hereupon [Cue] Today Home Again Paper Plane Day s End Raggedy Sax Unhealed Wing Heavy Rain Up Ahead Thunder Chase Tempest The Fall Balcony Days Outside the Window Untying Bandage Bird Motif 2 [Cue] Tomorrow Credits Finding Paradise Prelude At the Gates Holiday Special To the Moon / For River - Minigame Vers. Bestest Detectives in the World - Winter Vers. A Bird Story (Piano) サウンドトラック A Bird Story Original Soundtrack PV
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DaVinci Resolve DaVinci Resolve 18 プロジェクト設定 MrAlexTechSeamless トランジションパック ファイル名 MrAlexTechSeamless MrAlexTechSeamless説明 D \Program\Blackmagic Design\DaVinci Resolve OpenCL 01 .dll After Effects Free 素材 [After Effects Free 素材 https //www.premiumbeat.com/blog/category/after-effects/] 単色背景を作りたい!2パターン紹介 https //start-fromscratch.com/blog/davinciresolve-background/ 動画編集 1回 メディアページ編 https //tokyohappendix.com/editing-tips/dr_mediapage DaVinci Resolve 16 データベースの保存場所 https //furutao.com/blog/2019/11/24/davinci-resolve-01-where-db-files/ DaVinci Resolve17のプロジェクトの保存先 https //oiuy.net/archives/9719 DaVinci Resolveのプロジェクトファイルの保存先 https //sumizoon.hatenablog.com/entry/2019/06/11/200601 DaVinci Resolveでプロジェクトファイルを受け渡す2つの方法 https //vook.vc/n/2149 DaVinci Resolve 無償で高機能な動画編集ソフトについて https //www.pc-koubou.jp/magazine/37640 OBSのシーントランジション設定でカッコよく画面を切り替える方法 https //shifa-channel.com/obs-transition/ Streamlabs OBSでソースを追加・編集して、画面を映す方法 https //vip-jikkyo.net/slobs-sources トランジション素材を自作して設定する方法。スティンガーに透過付き動画を登録して配信演出を付けよう https //arutora.com/21798 DaVinci ResolveをめぐるトラブルシューティングFAQまとめ https //vook.vc/n/1697 【Davinci Resolve 16】対応ファイル形式一覧!読み込めないファイルはどうすれば? https //aketama.work/dr16-file-type AllTemplates shared by sean ファイル https //www.mediafire.com/folder/0wh5oa8ll1b2c/AllTemplates お荷物のサイズとお届け先の都道府県 https //form.008008.jp/mitumori/PKZI0100Action_doSearch.action 白色のペンキ ターナー色彩 アクリル絵具 ミルクペイント スノーホワイト ニスが塗ってある机に対する接着剤 ターナー色彩 メディウム ミルクペイント マルチプライマー 200ml 仕上げ用のニス 和信ペイント 水性ウレタンニス 屋内木部用 高品質・高耐久・食品衛生法適合 透明クリヤー 130ml コテバケ ハンディ・クラウン INNOVA ワンタッチコテバケ セット 150 osu!をインストールしてプレイするまでの手順(導入方法) http //game2ji.com/osu-install/ ナレッジベース https //osu.ppy.sh/wiki/ja/Installation Aeron Chairs ハーマンミラーストア 編集の概要 https //downloads.blackmagicdesign.com/products/davinciresolve/training/jp/DaVinci-Resolve-15-Introduction-to-Editing.zip 技術 https //downloads.blackmagicdesign.com/products/davinciresolve/training/jp/DaVinci-Resolve-15-The-Art-of-Color-Grading.zip Mini Panel https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-DaVinci-Resolve-Mini-Panel.zip グラフィック https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fusion-VFX-and-Graphics.zip Fusionの3D VFX https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fusion-VFX-in-3D.zip オーディオ制作 https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fairlight-Audio-Production-Part-1.zip Fairlightのオーディオ制作 href="https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fairlight-Audio-Production-Part-2.zip メディアの管理 https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Managing-Media.zip コンテンツの書き出し https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Delivering-Content.zip LUTSダウンロード https //www.colorgradingcentral.com/free-luts-download-davinci/ あなたの動画をシネマ風に! 無料のLUT をまとめて129選ご紹介します https //www.shutterstock.com/ja/blog/129-free-cinematic-luts 1 2 3 4 5 6 7 8 動画説明 DaVinci Resolve トランジションを追加できない時の対処法 DaVinci Resolve トランジションを追加できない時の対処法 About DaVinci Resolve 18 The free DaVinci Resolve 18 includes all of the same high quality processing as DaVinci Resolve 18 Studio and can handle unlimited resolution media files. However it does limit project mastering and output to Ultra HD resolutions or lower. DaVinci Resolve 18 only supports a single processing GPU on Windows and Linux and 2 GPUs on the latest Mac Pro. If you need features such as support for multiple GPUs, 4K output, motion blur effects, temporal and spatial noise reduction, de-interlacing, HDR tools, camera tracker, multiple Resolve FX, 3D stereoscopic tools and remote rendering, please upgrade to DaVinci Resolve 18 Studio. We hope you do decide to upgrade as your facility grows and you do more advanced work! Important information regarding project library management DaVinci Resolve 18 requires a project library upgrade from DaVinci Resolve 17.4.6 and previous versions. We strongly recommend that you backup your existing (disk based and PostgreSQL based) project libraries before performing an upgrade. What's new in DaVinci Resolve 18 Features marked with * are in progress and may change before the final release. Key Features • Blackmagic Cloud to host and manage cloud-based project libraries. • Collaborate securely over the internet using Blackmagic ID. • Upload and review on Presentations with synced markers and comments.* • Support for intelligent path mapping to relink files automatically. • Vastly improved project library performance for network workflows. • Improved project performance, especially when working with large projects. • New Proxy Generator app for auto-creating proxies within watch folders. • Ability to choose between prioritizing proxies or camera originals. • Proxy files in subfolders are automatically assigned in the media pool. Media Edit • Support for reversing shape, iris and wipe transitions in the edit page. • New subtitle improvements including - Support for timed text TTML, XML and embedded MXF/IMF subtitles. - Ability to view and import subtitles from media storage. - Support for relinking subtitle clips from the media pool. - Subtitle region support with multiple simultaneous captions per track. - Set individual presets, text positions and intuitively edit between regions. - Add, rename and manage regions from the timeline context menu. - Ability to import, export and embed multiple subtitle tracks as TTML. • Support for showing up to 25 simultaneous multicam angles on the viewer. • Edit Index now shows clip duration. • Ability to navigate keyframes outside trimmed clip extents. • Ability to navigate retime keyframes using hotkeys. • Smart bin filter for disabled timelines. • Render in place and open in Fusion actions can be assigned shortcuts. • Reset Fusion composition now works on multiple clip selections. Color • New object mask capability in Magic Mask. • Adjustment clips and Fusion generators can bypass color management. • Support for syncing clip groups in remote grading sessions. • Ability to trigger bidirectional tracking from advanced and mini panels. • Support for matte finesse and 3D qualifier in advanced and mini panels. • Dolby Vision highlight clipping support in advanced panels. • Support for bypassing color outputs from advanced panels. • Add key mixers with auto-connected key outs from advanced panels. • ACES support for Blackmagic Gen 5 camera formats. • Support for the HDR Vivid standard. • Reference gamut compression enabled by default in ACES 1.3. Resolve FX • New Resolve FX Depth Map to generate 3D depth based keys in Studio. • New Resolve FX Fast Noise. • New Resolve FX Despill. • New Resolve FX Surface Tracker for tracking warped surfaces in Studio. • Improved Resolve FX Beauty with new ultra mode. • Improved edge strength and filter controls in Resolve FX Edge Detection. • Option to composite from a second input in Resolve FX Transform. • New bokeh preset for Resolve FX Lens Reflections. • Green-purple control for Resolve FX Chromatic Aberration. • Sizing awareness option in Resolve FX lens flare and radial zoom blurs. Fairlight • Ability to convert fixed bus projects to FlexBus in project settings. • Ability to freely order tracks and buses in the mixer via the track index. • Ability to nudge custom millisecond or sub-frame intervals in the timeline. • Improved quality for time stretched audio. • Improved Dolby Atmos immersive mixing, including binaural monitoring. • Native support for Dolby Atmos production for Linux and Apple silicon. • Independent controls to enable automation and expose parameters. • Improved behavior of automated tracks under VCA control. • Improved meters with configurable decay, peak hold and display modes. • Ability to ctrl-alt click to remove gain and elastic wave keyframes. • Ability to double click a clip in the timeline to rename. • Ability to set record clip name prefix at a per-track level. • Support for renaming underlying tracks when renaming a linked group. • Equalizers with improved Q controls and mouse wheel inputs. • Dynamics with enhanced metering, gain display and enable controls. • Dynamics with improved dry mix, soft knee and metering in FlexBus. • Improved plugin management with replace and copy settings in the mixer. • New built in presets for equalizers and dynamics. • Hold shift and double click clips to extend the edit selection range. • Support for applying audio gain on range selection. • Improved waveform display accuracy under crossfades. • Origination time metadata is now persisted when bouncing mix to track. • Option to trim from unity on the Fairlight Desktop Console. • Support for VCA and bus spill on the Fairlight Desktop Console. • Support for using the Fairlight Desktop Console on Linux systems. • Studio monitoring support for FlexBus on consoles. • Fairlight console option to mute speakers on timeline load. • Support for chasing timecode via Fairlight audio interfaces. • Support for user views in the Fairlight Desktop Console. • Improved mapping for audio effects on the Audio Editor panel. • Ability to use alt + solo to invoke solo safe in the Audio Editor panel. • Support for a new clear mutes action in the timeline menu. • Enabling track mixer controls brings window to focus if already open. • Grid and list modes are persisted for patch, bus and VCA assign. Fusion • Multi-button mode selection in inspector for multiple tools. • Support for all modern and future python 3 versions for scripting. • Support for live previews when using the Text+ color picker. • Multiple new composition blend modes. • New expression animated Custom Poly modifier for masks and strokes. • Faster GPU accelerated paint tool with smoother strokes. • Faster duplicate tool with additional blur, glow and size controls. • Improved fade-on and text ripple title performance. • Improved performance for night vision, glitch, TV and other effects. Codecs • Support for video uploads to internet accounts using custom presets. • Support for encoding mono and stereo MP3 audio. • New HyperDeck export preset in the Quick Export and deliver page. • Ability to render individual clips with timeline effects. • Ability to embed Blackmagic RAW metadata in QuickTime renders. • Custom quality and profile media management options where available. • Support for rendering Dolby Vision compatible H.265 clips. • Support for decoding CMYK format TIFF files. • Support for record date and time metadata for JPEG stills. • Alpha channel support in the IO Encode Plugin SDK. • Support for RED SDK 8.2.2. • New 1440p YouTube preset. • Render option to override ACES gamut compression for round trips. • Main10 is now the default H.265 encoding profile on Mac. General • Support for 10-bit viewers on Windows and Linux in Studio. • Stream video output to remote monitoring in Windows and Linux in Studio. • Apple Neural Engine support for DaVinci Neural Engine on M1 and M1 Pro. • Support for Korean localizations in DaVinci Resolve. • PostgreSQL 13 is now bundled with Project Server. • Support for desktop notifications for collaboration chat. • User preference to import Finder tags as clip keywords on Mac. • Support for importing and exporting Final Cut Pro v1.10 XMLs. • Ability to unlink Dropbox comment and marker sync for timelines. • Playback and render now prevents Mac systems from sleeping. • Support for per-system project working paths in collaboration and cloud. • Support for per-system render cache mode in collaboration and cloud. • Support for setting current project settings as default. • Scripting API support for creating Fusion compositions. • Scripting API support for exporting project archives. • Scripting API support to get and set timeline start timecode. • Scripting API support to detect stale media bins and refresh them. • Scripting API support for updating camera raw sidecar files. • General performance and stability improvements. Intelligent path mapping to relink files automatically DaVinci Resolve 18 has the ability to automatically map and manage paths between users and machines using cloud based project libraries. This ability is enabled by default in the project settings. Once the first user adds media to a project, every additional user or machine only needs to perform a relink to their shared copy of the media. DaVinci Resolve will automatically map these paths so that the media does not go offline for other users. Users can also manually manage shared locations between users and machines. In order to do this, the first user adds a shared media location to the project settings. This could be a shared cloud folder using a service such as Dropbox or Google Drive. Every additional user can then either just relink their footage, or open project settings and set their local path to that media location. New Proxy Generator app to auto-create proxies in watch folders DaVinci Resolve 18 includes a new Proxy Generator app. You can assign one or multiple watch folders to the Proxy Generator. The Proxy Generator app will scan and automatically generate QuickTime proxies with the selected codec in a Proxy subfolder. When importing media into DaVinci Resolve, any proxies found in these subfolders are automatically linked and assigned as proxies in the media pool. This happens even if the proxies are generated after importing the media to the media pool. Improved Proxy Handling DaVinci Resolve 18 allows the user ability to prefer proxies or prefer camera originals. Depending on the setting chosen in the Playback menu, the selected clip type will be prioritized if both proxies and originals are available. Resolve FX Depth Map for depth keying and grading Resolve FX Depth Map generates a depth alpha channel using the DaVinci Neural Engine, allowing you to separate backgrounds, isolate objects at specific depths and create fog, portrait mode and other distance effects. From the effects library in color page, you can apply Depth Map to a node, enable Depth Map Preview to view results, adjust limits, isolate specific depths and finesse results. You can also disable preview, enable OFX alpha and use the alpha output in subsequent nodes. Resolve FX Surface Tracker for tracking warped surfaces The new Resolve FX Surface Tracker in DaVinci Resolve Studio applies textures or effects to flexible and deformable moving surfaces. If the texture you would like to apply has transparency, you should drag the plugin as an FX node rather than apply it on a corrector node. • The bounds tab allows you to select/create a region where you would like to apply the texture. Additional bounds and holes can be added to define complex surfaces. • The mesh tab allows you to establish a mesh over the surface you would like to track. This acts as the starting point for the tracking. • The track tab is where the analysis is performed. You can adjust the motion range for fast-moving objects and the rigidity of the mesh. • The result tab allows you to control how you would like to use the warped surface for warping or compositing content. Improved Resolve FX Beauty with new ultra beauty mode. The ultra beauty mode, now the default setting for Resolve FX Beauty allows for stronger filtering and more natural results. This more powerful effect can even help with smoothing object surfaces, and even some compression artifacts. Convert fixed bus projects to FlexBus Older fixed bus projects can be converted to FlexBus projects by unchecking the use fixed bus mapping control in project settings under Fairlight. This action permanently converts the project's timelines to FlexBus and cannot be undone. Ordering tracks and buses from the track index You can now drag and drop tracks and buses to freely change order in the track index. This order will be reflected in the meters, mixers and the fader panels. You can choose between a single scrollable view or a split view with a fixed section, indicated by an adjustable split point. Configuring meters decay, peak hold and display modes. Fairlight meters now have a Digital VU mode with combined VU and Peak levels in FlexBus projects. From the Project Settings, under Fairlight, you can select IEC 60268-18, Digital VU, or define your own custom levels, scale and decay. Improved plugin management in the mixer You can now copy settings for pan, EQ, dynamics and third party plugins between tracks and buses in the mixer. This can be invoked in multiple ways • Context menus in the plugin dialog or in the mixer graphs of pan, EQ and dynamics. • Hotkeys Shift+Control+C Shift+Control+V (Shift+Command in Mac OS). • Mixer strip header context menus for full channel settings. Improved Python 3 Support The automatic detection of installed Python versions for scripting has been updated to check for default installations for Python 3.3 to 3.10 (and future versions). If set, the PYTHONHOME environment variable (or the explicit PYTHON3HOME and PYTHON2HOME if you have both installed) will be considered. To explicitly override the version used by DaVinci Resolve and Fusion Studio, you can set FUSION_Python3_Home (formerly FUSION_Python36_Home) to point to the base folder. Expression animated Custom Poly modifiers You can now quickly create and animate Fusion masks and strokes using custom poly modifiers. In addition to common expressions, the Custom Poly supports these functions and variables • (px,py) for the current point on the source poly. • disp for the point's displacement on the poly. • index and num for the current point's index (zero-based) and total number of points. • getx(disp), gety(disp) to access polyline values from specific displacements. - getx_at(disp,time), gety_at(disp,time) for displacements and times. - Use get2, get3 variations for additional inputs. • get[rgba][bdwm](x,y) to access image channels with optional black/duplicate/wrapped/mirrored results. Support for 10-bit viewers on Windows and Linux in Studio. In Preferences, under General, DaVinci Resolve Studio now allows enabling 10-bit precision in viewers in Windows and Linux. You will need a capable Nvidia or AMD graphics card, up to date drivers and a 10-bit capable display. Stream video output to remote monitoring in Windows and Linux in Studio. DaVinci Resolve Studio now supports the ability to stream your video monitoring output to a remote Blackmagic Design video monitoring device. This requires • A Windows and Linux Studio system with an Nvidia graphics card. • Remote Studio clients with a Blackmagic design monitoring device. • Windows and Linux clients need an Nvidia graphics card. On the streaming server, you can allow remote streaming connections in Davinci Resolve Preferences under General. By default, TCP port 16410 is used for streaming connections. On the client, go to the Applications folder on Mac or the Windows start menu to the DaVinci Resolve folder, and run the DaVinci Remote Monitoring application. Set the IP address of the server machine. Configure your DeckLink or UltraStudio card on the client machine and press start. The streaming server can now accept the incoming connection prompt and start streaming its monitoring output to remote clients. Currently, remote streaming reflects the cut, edit, color and deliver viewers. It streams stereo audio and does not show overlays or scopes on the client side. Mac OS clients are limited to 8-bit 4 2 0 video formats. Pre-Installation Notes • PostgreSQL 9.0 is the minimum supported version. • PostgreSQL 13 is the recommended version. • 10-bit viewers on Windows Linux needs a capable graphics card and display. Minimum system requirements • Windows 10 Creators Update. • 16 GB of system memory. 32 GB when using Fusion. • Blackmagic Design Desktop Video 10.4.1 or later. • Integrated GPU or discrete GPU with at least 2 GB of VRAM. • GPU which supports OpenCL 1.2 or CUDA 11. • NVIDIA/AMD/Intel GPU Driver version – as required by your GPU. Installing DaVinci Resolve software Double-click the DaVinci Resolve Installer icon and follow the onscreen instructions. To remove DaVinci Resolve from your system, go to the Programs and Features control panel, select DaVinci Resolve, click on Uninstall and follow the onscreen prompts. Migrating legacy Fairlight projects to DaVinci Resolve In order to import legacy Fairlight DR2 projects into DaVinci Resolve, download and install the following utility on your Windows system https //downloads.blackmagicdesign.com/DaVinciResolve/Fairlight-Project-Importer.zip After installing the utility, you should see an option to "Import Fairlight Project" in the Fairlight menu in DaVinci Resolve. Additional information Please refer to the latest DaVinci Resolve configuration guide for details on Windows support, including certified driver versions for third party hardware. It is available from www.blackmagicdesign.com/support/. You will also need to download and install the latest Blackmagic Design Desktop Video software for monitoring with your Blackmagic Design video hardware. Desktop Video is available from www.blackmagicdesign.com/support/. © 2001-2022 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, Intensity, H.264 Pro Recorder and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries. Adobe Premiere Pro, Adobe After Effects and Adobe Photoshop are registered trademarks of Adobe Systems. Avid Media Composer and Avid Pro Tools are registered trademarks of Avid. Apple Final Cut Pro, Apple Motion and Apple Soundtrack Pro are registered trademarks of Apple Computer. Updated April 27, 2022.
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The Rites of Spring Macmillan? Modris Eksteins? Macmillan? ModrisEksteins? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Americas-UnitedStates-20thCentury-WorldWarI? Subjects-History-Europe? Subjects-Nonfiction-SocialSciences-Sociology-Culture? The Cradle of Thought Macmillan? Peter Hobson? Macmillan? PeterHobson? ジャンル別? Substores-UnknownASINs-8 Subjects-Health,Mind&Body-Psychology&Counseling-ChildPsychology? Subjects-Health,Mind&Body-Psychology&Counseling-Cognitive? Subjects-Science-General Subjects-Science-BehavioralSciences-General? Buster's Park Macmillan Children s Books? Rod Campbell? MacmillanChildren sBooks? RodCampbell? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Baby-3-BoardBooks? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Literature? Subjects-Children sBooks-Sports&Activities-ActivityBooks? Busters Farm Macmillan Children s Books? Rod Campbell? MacmillanChildren sBooks? RodCampbell? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Baby-3-BoardBooks? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Literature? Subjects-Children sBooks-Sports&Activities-ActivityBooks? The Salmon of Doubt Macmillan? Douglas Adams? Macmillan? DouglasAdams? ジャンル別? Substores-UnknownASINs-8 Subjects-Entertainment-Humor? Subjects-ScienceFiction&Fantasy-Authors,A-Z-(A)-Adams,Douglas? Subjects-ScienceFiction&Fantasy-ScienceFiction? The Trade Mission Macmillan? Andrew Pyper? Macmillan? AndrewPyper? ジャンル別? Substores-UnknownASINs-8 Subjects-Literature&Fiction-GenreFiction-Action&Adventure? The Unruly Queen Macmillan? Flora Fraser? Macmillan? FloraFraser? ジャンル別? Substores-UnknownASINs-8 Subjects-Biographies&Memoirs-Historical? Subjects-Biographies&Memoirs-Leaders&NotablePeople-Royalty? Subjects-History-Europe-England-19thCentury? Subjects-History-World-General? Scene of Crime (A Lloyd Hill Mystery) Macmillan? Jill McGown? Macmillan? JillMcGown? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers-Mystery? Mr. Balfour's Poodle Papermac? Roy Jenkins? Papermac? RoyJenkins? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Europe-England-General? Subjects-History-Europe-England-19thCentury? Subjects-History-Europe-Ireland-General? Subjects-Nonfiction-Government-FederalGovernment? Subjects-Nonfiction-Government-Constitutions? Problem-based Learning in Nursing Palgrave Macmillan? Christine Alavi? Sally Glen? Kay Wilkie? PalgraveMacmillan? ChristineAlavi? SallyGlen? KayWilkie? ジャンル別? Substores-UnknownASINs-8 Subjects-Medicine-Nursing? Subjects-Nonfiction-Education-College&University-General? Subjects-Nonfiction-Education-InstructionMethod-General? Subjects-Science-Medicine-Nursing? English-Speaking Communities in Latin America (Institute of Latin American Studies) Palgrave Macmillan? Oliver Marshall? PalgraveMacmillan? OliverMarshall? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Americas-CentralAmerica-General? Subjects-History-Americas-SouthAmerica-General? Subjects-Law-AdministrativeLaw-Emigration&Immigration? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Nonfiction-SocialSciences-SpecialGroups-EthnicStudies? Subjects-Nonfiction-Law-AdministrativeLaw-Emigration&Immigration? The New RHS Dictionary of Gardening Nature Publishing Group? Anthony Huxley? Mark Griffiths? Margot Levy? NaturePublishingGroup? AnthonyHuxley? MarkGriffiths? MargotLevy? ジャンル別? Substores-UnknownASINs-8 Subjects-Home&Garden-Gardening&Horticulture-General? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Reference-Dictionaries&Thesauruses-Science? Ordnance Survey Gazetteer of Great Britain (Gazetteer) Palgrave Macmillan? Mike Harding? Ordnance Survey? PalgraveMacmillan? MikeHarding? OrdnanceSurvey? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Atlases&Maps? Subjects-Reference-Atlases&Maps? Subjects-Travel-Reference&Tips? Subjects-Travel-Atlases&Maps? Feminism and Youth Culture Palgrave Macmillan? Angela McRobbie? PalgraveMacmillan? AngelaMcRobbie? ジャンル別? Substores-UnknownASINs-8 Subjects-Entertainment-PopCulture-General? Subjects-Nonfiction-SocialSciences-PopularCulture? Subjects-Nonfiction-Women sStudies-FeministTheory? Subjects-Teens-SocialIssues-General? Feminism and Youth Culture Palgrave Macmillan? Angela McRobbie? PalgraveMacmillan? AngelaMcRobbie? ジャンル別? Substores-UnknownASINs-8 Subjects-Entertainment-PopCulture-General? Subjects-Nonfiction-SocialSciences-PopularCulture? Subjects-Nonfiction-Women sStudies-FeministTheory? Subjects-Teens-SocialIssues-General? Challenges for International Organizations in the 21st Century Palgrave Macmillan? Martina Metzger? Birgit Reichenstein? PalgraveMacmillan? MartinaMetzger? BirgitReichenstein? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Economics-International? Subjects-Nonfiction-Economics-International? 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Subjects-History-Europe-England-19thCentury? Subjects-History-Europe-England-20thCentury? Subjects-History-Europe-Ireland-General? Subjects-History-World-20thCentury? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-History&Theory? Between Jihad and Salaam Palgrave Macmillan? Joyce Davis? PalgraveMacmillan? JoyceDavis? ジャンル別? Substores-UnknownASINs-8 Subjects-History-World-Islamic? Subjects-Religion&Spirituality-Islam? Rogue Regimes Palgrave Macmillan? Raymond Tanter? PalgraveMacmillan? RaymondTanter? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Mastering Basic Management (Palgrave Master) Palgrave Macmillan? E.C. Eyre? Richard Pettinger? PalgraveMacmillan? E.C.Eyre? RichardPettinger? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing? Calculus Made Easy Palgrave Macmillan? S.P. Thompson? Martin Gardner? PalgraveMacmillan? S.P.Thompson? MartinGardner? ジャンル別? Substores-UnknownASINs-8 Subjects-Science-Mathematics-PureMathematics-Calculus? The Letter in Flora Tristan's Politics, 1835-1844 Palgrave Macmillan? Maire Cross? PalgraveMacmillan? MaireCross? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Europe-France-General? Subjects-History-Europe-General? Subjects-Literature&Fiction-Essays-General? Subjects-Nonfiction-Politics-History&Theory? Subjects-Nonfiction-SocialSciences-PoliticalScience-General? Subjects-Nonfiction-Women sStudies-FeministTheory? Contemporary Europe (Palgrave Foundations) Palgrave Macmillan? Richard Sakwa? Anne Stevens? PalgraveMacmillan? RichardSakwa? AnneStevens? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Europe-General? On the Other Side of the Hill (Today's Children) Macmillan Education Ltd? Sibylla Martin? MacmillanEducationLtd? SibyllaMartin? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Issues-General? De L'Autre Cote De La Colline (Enfants D'aujourd'hui) Macmillan Education Ltd? Sibylla Martin? Genevieve Talon? MacmillanEducationLtd? SibyllaMartin? GenevieveTalon? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-Miscellaneous? Subjects-Reference-ForeignLanguages-Instruction-Miscellaneous? Sustainable Economic Development in South China (Studies in the Chinese Economy) Palgrave Macmillan? Y.Y. Kueh? Samuel P.S. Ho? PalgraveMacmillan? Y.Y.Kueh? SamuelP.S.Ho? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Economics-Development&Growth? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Science-Technology-RenewableEnergy? Conservative Capitalism Palgrave Macmillan? David Reisman? PalgraveMacmillan? DavidReisman? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Economics-Theory? Subjects-Nonfiction-Economics-Theory? Subjects-Professional&Technical-Accounting&Finance-Economics-Theory? Usability Engineering (Grassroots) Palgrave Macmillan? Xris Faulkner? PalgraveMacmillan? XrisFaulkner? ジャンル別? Substores-UnknownASINs-8 Subjects-Computers&Internet-Programming? Subjects-Computers&Internet-OperatingSystems-General? Subjects-Computers&Internet-General? Young Homeless People Palgrave Macmillan? Suzanne Fitzpatrick? PalgraveMacmillan? SuzanneFitzpatrick? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-CurrentEvents-Poverty-Homelessness? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Britain, Europe and EMU Palgrave Macmillan? Walter Eltis? PalgraveMacmillan? WalterEltis? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Economics-International? Subjects-Nonfiction-Economics-International? Subjects-Professional&Technical-Accounting&Finance-International-Economics? Families and the State Changing Relationships Palgrave Macmillan? Sarah Cunningham-Burley? Lynn Jamieson? 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Subjects-Nonfiction-SocialSciences-PoliticalScience-InternationalInstitutions? Substores-UnknownASINs-8 洋書
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BBC RADIO, 1964 - 1965 ■Get Satisfaction...If You Want! (1CD) The Swingin Pig TSP-CD-003 (LIST #1) ■Cops Robbers (1CD) The Swingin Pig TSP-CDS-003 ■Camden Theatre 1964 (1CD) The Swingin Pig TSP-CDS-004 ■Beat Beat Beat at the Beeb (2CD) Invasion Unlimited IU 9428 (LIST #3) ■Beautiful Delilah (1CD) VGP/TMQ-71021 ■Down the Road Apiece (1CD) Oil Well RSC 040 CD ■Live in London 63-65 (1CD) DR 007 CD ■Radio-Active! (1CD) Pyramid RFT CD 008 ■How Britain Got the Blues (1CD) Bad Wizard BW 6134 ■The Lost Treasure (1CD) VGP-172 (LIST #2) ■Live! On the BBC (1CDR) Sister Morphine Records MORPH 43 BBC RADIO LIST Date Program Songs 1 2 3 4 1963 10.26 Saturday Club Come On ● Memphis, Tennessee ● Roll Over Beethoven ● 1964 02.03 Saturday Club Don t Lie To Me ● You Better Move On ● I Wanna Be Your Man ● Mona (I Need You Baby) ● Walking The Dog ● Bye Bye Johnny ● 02/03 Saturday Club (Live) Beautiful Delilah ● Roll Over Beethoven ● 03.19 Blues in Rhythm (Live) Route 66 ● Cops Robbers ● You Better Move On ● Mona (I Need You Baby) ● 04.10 The Joe Loss Pop Show (Live) Hi-Heel Sneakers ● Little By Little ● I Just Want To Make Love To You ● I m Movin On ● 04.13 Saturday Club I Just Want To Make Love To You ● Walking The Dog ● Not Fade Away ● Beautiful Delilah ● Hi-Heel Sneakers ● Carol ● 05.25 Saturday Club Meet Me In The Bottom ● You Can Make It If You Try ● Route 66 ● Confenssin The Blues ● Down The Road Apiece ● 07.17 The Joe Loss Pop Show (Live) It s All Over Now (rehearsal) ● It s All Over Now ● If You Need Me ● Confenssin The Blues ● Carol ● Mona (I Need You Baby) ● 07.17 Top Gear Around Around ● If You Need Me ● I Can t Be Satisfied ● Crackin Up ● 10.08 Rhythm Blues Ain t That Loving You Baby ● 2120 South Michigan Avenue ● 1965 03.01 Top Gear Down The Road Apiece ● Everybody Needs Somebody To Love ● The Last Time ● 08.20 Yeh! Yeh! Mercy, Mercy ● Yeh! Yeh! / Saturday Club Oh Baby (We Got A Good Thing Goin ) ● (I Cant Get No) Satisfaction ● The Spider The Fly ● 08.20 Saturday Club Cry To Me ● Fanny Mae ● THE ED SULLIVAN SHOW, CBS TV, 1964 - 1969 ■Conquer America (1CD) The Swingin Pig TSP-CD-007 ■Cops Robbers (1CD) WPOCM 0289 D 016-2 ■Liver Than You ll Ever be (1CD) Living Legend Records LLRCD 006 ■As Tears Go by (1CD) Oil Well RSC 001 CD ■Summer Reruns (1CD) VGP-034/TMQ-72011 ■Ed Sullivan by the Quad (1CD) Hercules HC 0001 READY, STEADY, GO!, ARTV, 1964 - 1966 ■Crackin Up (1CD) Back Trax CD 04-88006 ■Get Your Kicks (1CD) WPOCM 0289 D 018 ■Bright Lights, Big City (2CD) Dandelion DL 099/100■The Ultimate TV Masters Vol. 1 (1CD) Hercules HC 0005 SHINDIG!, ABC TV, 1964 ■Du Fond du Coeur (1CD) FF 01 ■The Bery Best Rariest of Shindig! (1CD) Hercules HC 0006 COMPILATION 1963 - 1969 ■The Early Rolling Stones Live 1964-67 (1CD) Bulldog Records BGCD 029 ■The Original Rolling Stones Live (3CD) Starlife HRCD 52027/52030/52037 ■Beast of Eden (1CD) Heartland ■Our Last Concert(s) Ever (2CDR) Sister Morphine Records MORPH 057 ■Radio TV Show Vol. 1-4 (4CDR) no credit ■From Now to Then (1CD) Blue Moon Records BMCD28■On Television 1964/65 (1CDR) Decca USUK-64656 ■Vintage Stones / 40th Anniversary (2CD) no credit ■Vintage Stones 2 / 40th Anniversary (2CD) no credit ■Satisfaction (Vol.1) (1CD) Banana BAN-040-A ROCK N ROLL CIRCUS, BBC TV, 1968 ■Rock n Roll Circus (1CD) Chapter One CO 25123 ■Rock n Roll Circus (1CD) Living Legend Records LLRCD 036 ■More Rock n Roll Circus (1CD) Living Legend Records LLR-CD 058 ■Unreleased Live Stones 1968-1979 (1CD) Golden Stars LACD 1034 BACK / NEXT
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■メリット あるクラスを使うエンドユーザは、そのクラスがどのクラスと相関があるかを覚えてくれているので、 意識することなく使える。 ■実装例 /*User.java*/ public class User { public static void main(String[] args) { Factory factory = new ConcreteFactory(); //ConcreteFactory側で、どのクラスをペアにするか把握しているため、利用者側で意識する必要がない。 factory.what_factory(); Product product = factory.factoryMethod(); product.method(); } } /*Factory.java*/ public abstract class Factory { public abstract void what_factory(); //分かりやすさのため追加。 public abstract Product factoryMethod(); //FactoryMethod本体 } /*Product.java*/ public abstract class Product { public abstract void method(); //商品ごとに振る舞いを変えて欲しい機能 } /*ConcreteFactory.java*/ public class ConcreteFactory extends Factory{ public void what_factory() { System.out.println("このFactoryはConcreteProductAとの関係があります"); } public Product factoryMethod(){ return new ConcreteProductA(); //Factory自身はどのクラスと関係があるかを把握している。ProductやUserは知らなくてOK。何を返すのかを分岐させたりすることもできる。 } } /*ConcreteProductA.java*/ public class ConcreteProductA extends Product{ public void method(){ System.out.println("productAの機能です"); } }
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RhoB null mice have retarded vascular development in the retina. SOS1-/- mice impair placental development. The interaction between DOC and CSW is needed for normal eye development. Gab1 and Gab2 are phosphorylated by EPO signal. Overexpression of Gab1 in kidney epithelial cells of a mouce results in constitutive and ligand-independent cell scattering and branching morphogenesis. RhoB null mice have retarded vascular development in the retina. 1 Genes Dev. 2003 Nov 1;17(21) 2721-32. RhoB controls Akt trafficking and stage-specific survival of endothelial cells during vascular development. Adini I, Rabinovitz I, Sun JF, Prendergast GC, Benjamin LE. Beth Israel Deaconess Medical Center, Harvard Medical School, Boston, Massachusetts 02215, USA. Blood vessel formation is a complex morphological process that is only beginning to be understood at the molecular level. In this study, we demonstrate a novel and critical role for the small GTPase, RhoB, in vascular development. RhoB null mice have retarded vascular development in the retina characterized by altered sprout morphology. Moreover, pharmaceutical means to deplete RhoB in neonatal rats is associated with apoptosis in the sprouting endothelial cells of newly forming vessels. Similarly, acute depletion of RhoB by antisense or dominant-negative strategies in primary endothelial cell culture models led to apoptosis and failures in tube formation. We identified a novel link between RhoB and the Akt survival signaling pathway to explain these changes. Confocal microscopy revealed that RhoB is highly localized to the nuclear margin with a small percentage found inside the nucleus. Similarly, total Akt is throughout the cell but has increased accumulation at the nuclear margin, and active phosphorylated Akt is found primarily inside the nucleoplasm, where it partially colocalizes with the RhoB therein. We show that this colocalization is functionally relevant, because when RhoB was depleted, Akt was excluded from the nucleus and total cellular Akt protein was decreased in a proteosome-dependent manner. Because the function of RhoB in vivo appears to only be rate limiting for endothelial cell sprouting, we propose that RhoB has a novel stage-specific function to regulate endothelial cell survival during vascular development. RhoB may offer a therapeutic target in diseases such as cancer, diabetic retinopathy, and macular degeneration, where the disruption of sprouting angiogenesis would be desirable. Publication Types Research Support, Non-U.S. Gov t Research Support, U.S. Gov t, P.H.S. PMID 14597666 [PubMed - indexed for MEDLINE] SOS1-/- mice impair placental development. 1 EMBO J. 2000 Feb 15;19(4) 642-54. The Sos1 and Sos2 Ras-specific exchange factors differences in placental expression and signaling properties. Qian X, Esteban L, Vass WC, Upadhyaya C, Papageorge AG, Yienger K, Ward JM, Lowy DR, Santos E. Laboratory of, National Cancer Institute, Bethesda, MD 20892, USA. Targeted disruption of both alleles of mouse sos1, which encodes a Ras-specific exchange factor, conferred mid-gestational embryonic lethality that was secondary to impaired placental development and was associated with very low placental ERK activity. The trophoblastic layers of sos1(-/-) embryos were poorly developed, correlating with high sos1 expression in wild-type trophoblasts. A sos1(-/-) cell line, which expressed readily detectable levels of the closely related Sos2 protein, formed complexes between Sos2, epidermal growth factor receptor (EGFR) and Shc efficiently, gave normal Ras.GTP and ERK responses when treated with EGF for or =10 min and was transformed readily by activated Ras. However, the sos1(-/-) cells were resistant to transformation by v-Src or by overexpressed EGFR and continuous EGF treatment, unlike sos1(+/-) or wild-type cells. This correlated with Sos2 binding less efficiently than Sos1 to EGFR and Shc in cells treated with EGF for or =90 min or to v-Src and Shc in v-Src-expressing cells, and with less ERK activity. We conclude that Sos1 participates in both short- and long-term signaling, while Sos2-dependent signals are predominantly short-term. PMID 10675333 [PubMed - indexed for MEDLINE] The interaction between DOC and CSW is needed for normal eye development. 1 EMBO J. 1999 Dec 15;18(24) 6950-61. Recruitment of the protein tyrosine phosphatase CSW by DOS is an essential step during signaling by the sevenless receptor tyrosine kinase. Herbst R, Zhang X, Qin J, Simon MA. Department of Biological Sciences, Stanford University, Stanford, CA 94305-5020, USA. The pleckstrin homology (PH) domain-containing protein Daughter of Sevenless (DOS) is an essential component of the Sevenless receptor tyrosine kinase (SEV) signaling cascade, which specifies R7 photoreceptor development in the Drosophila eye. Previous results have suggested that DOS becomes tyrosine phosphorylated during SEV signaling and collaborates with the protein tyrosine phosphatase CSW. We have investigated this possibility by identifying tyrosine residues 801 and 854 of DOS as the phosphorylated binding sites for the CSW SH2 domains. We show that these sites become phosphorylated in response to SEV activation and that phosphorylation of both sites is required to allow CSW to bind DOS. Mutant DOS proteins in which either Y801 or Y854 of DOS has been changed to phenylalanine are unable to function during signaling by SEV and other receptor tyrosine kinases. In contrast, we find that a mutant DOS protein in which all tyrosine phosphorylation sites except Y801 and Y854 have been removed is able effectively to provide DOS function during SEV signaling and to rescue the lethality associated with dos loss-of-function mutations. These results indicate that a primary role for DOS during signaling by SEV and other receptor tyrosine kinases is to become phosphorylated at Y801 and Y854 and then recruit CSW. PMID 10601017 [PubMed - indexed for MEDLINE] Gab1 and Gab2 are phosphorylated by EPO signal. 1 Blood. 2004 Jun 15;103(12) 4457-65. Epub 2004 Feb 24. Tyrosine kinase receptor RON functions downstream of the erythropoietin receptor to induce expansion of erythroid progenitors. van den Akker E, van Dijk T, Parren-van Amelsvoort M, Grossmann KS, Schaeper U, Toney-Earley K, Waltz SE, Lowenberg B, von Lindern M. Department of Hematology, Erasmus MC, PO Box 1738, 3000 DR Rotterdam, the Netherlands. Erythropoietin (EPO) is required for cell survival during differentiation and for progenitor expansion during stress erythropoiesis. Although signaling pathways may couple directly to docking sites on the EPO receptor (EpoR), additional docking molecules expand the signaling platform of the receptor. We studied the roles of the docking molecules Grb2-associated binder-1 (Gab1) and Gab2 in EPO-induced signal transduction and erythropoiesis. Inhibitors of phosphatidylinositide 3-kinase and Src kinases suppressed EPO-dependent phosphorylation of Gab2. In contrast, Gab1 activation depends on recruitment and phosphorylation by the tyrosine kinase receptor RON, with which it is constitutively associated. RON activation induces the phosphorylation of Gab1, mitogen-activated protein kinase (MAPK), and protein kinase B (PKB) but not of signal transducer and activator of transcription 5 (Stat5). RON activation was sufficient to replace EPO in progenitor expansion but not in differentiation. In conclusion, we elucidated a novel mechanism specifically involved in the expansion of erythroblasts involving RON as a downstream target of the EpoR. PMID 14982882 [PubMed - indexed for MEDLINE] Overexpression of Gab1 in kidney epithelial cells of a mouce results in constitutive and ligand-independent cell scattering and branching morphogenesis. 1 Nature. 1996 Nov 14;384(6605) 173-6. Interaction between Gab1 and the c-Met receptor tyrosine kinase is responsible for epithelial morphogenesis. Weidner KM, Di Cesare S, Sachs M, Brinkmann V, Behrens J, Birchmeier W. Max Delbruck Center for Molecular Medicine, Berlin, Germany. The proteins Gab1 and the related DOS (for daughter of sevenless ) each bind to substrates of tyrosine kinases like Grb2 or Corkscrew, and act in signalling pathways downstream of tyrosine kinase receptors. Here we show that Gab1 interacts directly with the c-met-encoded receptor tyrosine kinase but not with a number of other tyrosine kinases from different subfamilies. A newly identified proline-rich domain of Gab1 is responsible for the binding of this protein to the tyrosine-phosphorylated bidentate docking site in c-Met. Expression of Gab1 in epithelial cells is sufficient to induce the c-Met-specific activities, including branching morphogenesis. Thus we have discovered a new phosphotyrosine interaction domain in Gab1 and shown that Gab1 is the substrate of the c-Met receptor tyrosine kinase that mediates epithelial morphogenesis. PMID 8906793 [PubMed - indexed for MEDLINE]
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[話を終えて] NEW ![ ]Cross the Black Canyon Bridge (黒き峡谷の橋を渡る) [橋を渡る] COMPLETE ![〆]Cross the Black Canyon Bridge (黒き峡谷の橋を渡る) NEW ![ ]Find Khasim Outpost (カシーム前哨地(ぜんしょうち)を見つける) 一度野営地へ戻る(会話のため) 離れの野営地《HIDDEN CAMP》 【選択肢】Changes in the City (街の変わり様) +... DemonHunter Is Caldeum still the city you remembered? カルデウムは今もあんたの記憶のままか? Monk Is the city much as you remember it? 街は今も記憶にあるままか? WitchDoctor Have these lands changed much since you were here last? この土地はあなたが最後に居たときから大きく変わったか? Wizard Have things changed much in Caldeum since you ve been gone? あんたが去って以来、カルデウムは大きく変わったか? Barbalian Has Caldeum changed much since you were last here? カルデウムはあんたが最後に居たときから大きく変わったか? Haedrig Eamon Last time I passed through here was soon after meeting Mira. She wanted to stop and see the city, but I convinced her to travel on. 最後にここを通ったのはミラにあったすぐ後だったな。彼女はここに留まって街を見たがったが、俺は旅を続けるよう彼女を説得したんだ。 Haedrig Eamon My good memories of Caldeum feel like I m watching someone else s life. I ll be glad for us to be gone. カルデウムでの良い思い出なんて、何だか他人ごとのように思えてしまうんだ。できることなら、さっさとおさらばしたいよ。 戻り、橋を渡る 黒き渓谷の採掘場《BLACK CANYON MINES》 Barbalian Now to find the Khasim Outpost. 次はカシム前哨基地を探すんだったな。 DemonHunter The Khasim Outpost can t be far. カシーム前哨地は近い。 Monk Now to the Khasim Outpost. 次はカシム前哨基地だ。 WitchDoctor Now to find the Khasim Outpost. 次はカシム前哨基地を探すんだったな。 Wizard Now to find the Khasim Outpost. 次はカシム前哨基地を探すんだったな。 [フォロワーを連れていると] Scoundrel And hopefully there will be some scantily clad women there to welcome us. 半裸の女たちが歓迎してくれるといいんだがな Enchantress You will find it to the north, though it is still some distance away. まだ結構距離があるけれど、北に向えば見つかるわ。 +小イベント 砂まみれの地下室《DESERTED CELLAR》 Refugee Help me! I don t want to die! 助けてくれ!まだ死にたくない! [中央の信者、ネームド化] カシーム前哨地《KHASIM OUTPOST》 COMPLETE ![〆]Find Khasim Outpost (カシム前哨地(ぜんしょうち)を見つける) NEW ![ ]Talk to Lieutenant Vachem (Lieutenant Vachemと話をする) [フォロワーを連れていると] Templar There s something odd about those guards. 衛兵が妙な感じだな。 Scoundrel The Khasim Outpost! Known for... just about nothing really. カシーム前哨地!有名な...ところなんてまるでないな。 Enchantress It is too quiet. 静か過ぎるわね。 Barbalian Open the gate. I must get to Alcarnus. 門を開けろ。アルカナスに着かなければならない。 DemonHunter I need to reach Alcarnus. Please open the gate. アルカナスに用があるんだ。門を開けてくれないか。 Monk I am going to Alcarnus. Open the gate. アルカナスに行く。門を開けなさい。 WitchDoctor You must open the gate. I need to go to Alcarnus. 門を開けなきゃならん。アルカナスに行きたいんだ。 Wizard I need you to open the gate. I must reach Alcarnus. 門を開けて欲しいんだが。アルカナス大事な用があるんだ。 Lieutenant Vachem You must be mad! But if you re intent on rushing headlong to your death, talk to Captain Davyd down in the command post. He s got the gate key. 正気か!どうしても死に急ぎたいというなら司令室へ降りてダビデ隊長と話をしてくれ。門の鍵を持ってかれちまったんだ。 COMPLETE ![〆]Talk to Lieutenant Vachem (Lieutenant Vachemと話をする) NEW ![ ]Enter the Command Post (司令室へ入る) 司令室《COMMAND POST》 MaghdaMaghda Here you are, delivered unto me as a sacrifice! A gift from Lord Belial! よくぞ来られた、私への生け贄だ!ベリアル様からの贈り物だ。 Barbalian It is you who are the sacrifice... He set you here as bait to lure me away from his treachery in Caldeum. 生贄なのはお前だ...彼はカルデウムでの謀から遠ざける餌としてお前をここにやったんだ。 DemonHunter Really, Maghda? Or did Belial send you here as bait to lure me away from Caldeum? I will kill you, you know. それはどうかな、マグダ。奴はカルデウムから私を誘き出す餌にするためにお前をここに送ったんじゃないのか?分かってると思うが、私はお前を殺すぞ。 Monk You are the sacrifice, Maghda. Belial set you here as bait to lure me away from his treachery in Caldeum. 生贄はお前だよ、マグダ。ベリアルはカルデウムでの謀から私を誘い出す餌としてお前をここに遣ったんだ。 WitchDoctor There is a sacrifice here, but it is not I. Your master set you to this place as bait to take me from Caldeum. 生贄は確かにここにいるが、私じゃない。お前の主人、私をカルデウムから追い出す餌としてお前をここに遣った。 Wizard Sacrifice? Me? Belial set you here as bait to lure me away from his treachery in Caldeum. 生贄?私が?ベリアルはカルデウムでの謀から私を誘い出す餌としてお前をここに遣ったんだ。 [戦闘開始] COMPLETE ![〆]Enter the Command Post (司令室へ入る) NEW ![ ]Kill the demons in the Command Post (司令室の魔物を掃討する) NEW ![ ]Open the Locked Cage (檻の錠前を開ける) MaghdaMaghda No. He would never betray me! いや。主が私を裏切るはずがない MaghdaMaghda Strike her/him down! 奴を打ち倒せ! Barbalian Belial is the Lord of Lies, Maghda. But here is the truth you were dead the minute you killed Cain. ベリアルは嘘の王だ、マグダ。それが意味する事は、ケインを殺したお前は死ぬと言う事だ。 DemonHunter Belial is the Lord of Lies, Maghda. The truth is... you were dead the minute you killed Cain. ベリアルは虚飾の王だ、マグダ。それ故に...ケインを殺したお前には死が相応しい。 Monk Belial is the Lord of Lies, Maghda. It matters not. You were dead the minute you killed Cain. ベリアルは虚飾の王だ、マグダ。いずれにせよ、ケインを殺した瞬間にお前の死は決まったんだ。 WitchDoctor Your master is the Lord of Lies. You matter not to him. おまえの主は虚飾の王だ。奴はお前のことなどどうでも良いんだよ。 Wizard Belial is the Lord of Lies, Maghda. The truth is... you were dead the minute you killed Cain. ベリアルは虚飾の王だ、マグダ。この事実は... ケインを殺した瞬間にお前の死は決まったと言う事だ。 [掃討] COMPLETE ![〆]Kill the demons in the Command Post (司令室の魔物を掃討する) [開ける] Captain Davyd Not a moment too soon. They planned to sacrifice us to Belial. いいところにきてくれた。奴らは俺達をベリアルへの生贄にする相談をしてたんだ。 Captain Davyd Iron Wolves, take back the town! 鋼狼隊よ、ここを取り返すぞ! COMPLETE ![〆]Open the Locked Cage (檻の錠前を開ける) NEW ![ ]Kill the disguised demons in Khasim Outpost (カシーム前哨地の偽装していた魔物を倒す) カシーム前哨地《KHASIM OUTPOST》 [掃討後] Player共通 Has Maghda reached Alcarnus? マグダは既にアルカヌスなのか? Captain Davyd Yes. We ve heard rumors of a horrible slaughter there. ああ。あそこでの恐ろしい虐殺の噂を聞いている。 Barbalian Then the sooner you open this gate, the sooner justice will be done. では一刻も早く正義を成すために、一刻も早く門を開けるんだ。 DemonHunter Then I cannot delay any longer. Open the gate. ではぐずぐずしている暇はない。門を開けろ。 Monk Open the gate. I will put an end to Maghda s evil. 門を開けなさい。マグダの悪業に終止符を打とう。 WitchDoctor Then you must open this gate. I must save who I can. なら門を開けなさい。助けられるものは助けなくては。 Wizard Then please open the gate. It is well past time for Maghda to die. では門を開けて下さい。マグダは早々に死ぬべきだ。 次のクエスト 鮮血の町(CITY OF BLOOD) へ続く
https://w.atwiki.jp/starcraft2story/pages/76.html
ここを編集 Protoss 01~04 Stetmann Log Entry 2133 ステットマンの記録 第2133号 Protoss "crystal" sample recovered by Raynor s Raiders, 10.7.2504. プロトスの「クリスタル」サンプル。レイナーズ・レイダーズにより回収。2504年10月7日。 I placed the crystal in saline solution for storage. Its density has increased 553% in the last twelve hours. Where does it get energy or raw materials for that? I have a terrible suspicion that it s... connecting to the ship somehow. If Swann suspects, he ll drop it out the airlock, and that would be a tragedy. This sample could lead to huge breakthroughs for the Raiders. クリスタルを生理食塩水に浸して保管することにした。その密度はこの12時間の間に553%増加している。どこからエネルギー、ないしは原料を得ているのだろうか?僕はこいつが、何らかの形で…船に接続しているんじゃないかという恐ろしい疑念を抱いてしまった。もしスワンが同じ疑いを持ったら、彼はこいつをエアロックから放り出すだろうが、そんな悲劇はごめんだ。このサンプルはレイダーズの技術に重大なブレイクスルーをもたらしてくれるに違いないのだから。 I just have to be careful, and if there s any sign that it will harm the Hyperion, I ll destroy the crystal myself. ただ注意は必要だ。もしこれがハイペリオン号に何らかの危害を加えるような兆候があれば、僕自らクリスタルを破壊しよう。 Protoss 05~ Stetmann Log Entry 2142 ステットマンの記録 第2142号 The crystal is growing, and it appears to have something--some sort of... anti-matter? Gravitational anomaly? Non-standard phenomenon?--hovering over it. I m now convinced that the crystal is drawing power from the ship, but in ways so subtle as to be undetectable. クリスタルは成長しており、しかもその上に何らかの物質が、何らかの作用―反物質?重力異常?超常現象?…で浮かんでいるように見える。このクリスタルは、検出できないほど微弱ではあるものの、船からパワーを引き出しているに違いないと確信した。 It is non-organic but has a molecular structure as diverse and complex as any organism s. It s developed an intricate matrix that makes it tough and surprisingly flexible. An alloy based on this crystal would have impressive damage mitigation. The structure of this matrix also suggests some sort of energy-storage system. There might be something to this. 有機体ではないが、まるで臓器のように多様かつ複雑な分子構造を持っている。入り組んだマトリクス組成をしており、頑丈でありながら驚くほどに柔軟だ。このクリスタルをベースにした合金を作れば目覚ましくダメージを軽減できるだろう。このマトリクスの構造はまたある種のエネルギー備蓄システムを思わせる。きっとそういうものに違いない。 The protoss are so far beyond us. We must seem amoeboid to them. プロトスは我々よりはるかに進んだ地点にいる。まるで自分たちがアメーバになったみたいだ。 Protoss 10~ Stetmann Log Entry 2204 ステットマンの記録 第2204号 The protoss crystal continues to grow. I no longer think it is drawing power from the ship. It s getting pure energy from that sphere above it, which presents a new worry. What s it doing with all that power? Is it going to release it explosively? I have to keep Swann away from the sample; he will definitely shoot it out the airlock. With me strapped to it. プロトスのクリスタルは成長し続けている。船からパワーを引き出しているという仮説は捨てた。上に浮かぶ球体から純エネルギーを得ているのだ。もっともこれはこれで別の心配が出てくる。いったいそのパワーで何をしているんだ?いつか爆発的に放出したりするんじゃないだろうか?スワンをこのサンプルに近づけないようにしないと。彼は間違いなくこいつをエアロックから放り出したがるだろうからね。僕をくくりつけて。 I tried scraping smaller samples, but all my tools broke. Luckily, I found some cast-off chips floating in the tank. Wonder how they came off? In any case, the chips revealed more of the matrix. It s keeping the energy there in a vortex. How does it move the energy so fast? It may be the fabled protoss warp technology. For all its complexity, the matrix is as solid as the strongest structure. Hm, I wonder if I could apply these dynamics to our own structures? Make a note. 少し削り取って調べようとしたが、道具の方が壊れるばかりだ。幸いなことに、タンクの中に剥がれた小片が少々浮かんでいるのを見つけた。しかしどうやって剥がれたんだろう?何にせよ、この小片があればマトリクス構造以上のことがわかるはずだ。渦巻きの中にエネルギーを貯め込んでいるようだが、どうやってエネルギーをこうも速く運動させているのだろう?あの有名なプロトスのワープ技術はこのあたりに秘密があるのかもしれない。これほどの複雑さにもかかわらず、マトリクスは強固な建築物のように頑丈だ。ふむ、このダイナミクスを我々の建造物に生かせないだろうか?メモしておこう。 I m learning so much from this crystal, but I can t help feeling as if it s learning from me, if that makes sense. Late. Tired. Sleep now. このクリスタルから学べることは極めて多いが、ひょっとしたらこれも僕から物を学んでいるんじゃないかという気がしてならない。妙な考えだけど。もう遅い。疲れた。寝よう。 Protoss 15~ Stetmann Log Entry 2229 ステットマンの記録 第2229号 I ve been staring at that anomalous sphere above the crystal. It s obviously an energy emitter, but it has such strong containment that the crystal can slowly draw power from it via some method I don t understand. That gives me an idea using our own containment technology, I could modify our SCV manufacturing process to double capacity with no increased risk. I think. クリスタルの上部に浮かぶ不思議な球体を凝視していた。明らかにこれはエネルギー放出器だ。しかし強力な封鎖機構があるおかげで、クリスタルはここからゆっくりとパワーを引き出すことができるのだ。僕が知らない経路を使って。ここでひらめいた。僕らが持っている封鎖技術と組み合わせれば、リスクの増加なくSCV生産プロセスの効率を二倍にできるんじゃないだろうか。たぶん。 Breakthrough! The energy in this crystal is not kept in a vortex pattern. It was warping the energy around so fast that I couldn t detect it. In an odd coincidence, the warping slowed just enough for my sensors to pick it up. Not sure how or why. Every time I reach my wits end with this sample, something happens by... chance... and I get a breakthrough. 大発見だ!クリスタルの中のエネルギーは渦巻きを描いているんじゃない。検知できないほど素早く周囲をワープしていたんだ。どういう偶然なのか、ちょうど僕のセンサーで拾えるくらいまでワープが遅くなったのでわかった。なぜとかどうやってとかはわからない。僕がこのサンプルについて頭脳を使い果たすと、毎回どういうわけか…何かが「偶然」起きて、ブレイクスルーが得られるんだ。 Is it helping me? Clearly I ve been working too many hours. I m going to go lose some more credits on Lost Viking. こいつは僕を助けているのだろうか?いや、さすがにちょっと働きすぎだな。ちょっとロスト・ヴァイキングでもやってまたクレジットをスってくるか。 Protoss 20~ Stetmann Log Entry 2318 ステットマンの記録 第2318号 Okay, I may be exceeding the boundaries of good science, but I am now sure this crystal has some sort of... if not sentience, at least... direction. I put a broken nano-fabricator in the tank last night, and today it s fixed. And it can accomplish things it shouldn t. If I can reverse engineer this fabricator, I could do amazing things with automated repair, or even near-instant manufacturing of advanced AI weaponry. Possibilities are limitless. オーケー、もしかしたらまともな科学というものの境界を超えちゃってるかもしれないけど、このクリスタルはある種の…直観、と呼ぶべきでないなら、傾向、そういうものを持っている。間違いない。昨夜壊れたナノ加工マシンをタンクに放り込んでおいたんだが、今日になったらなんと直っていた。こいつはそうなっちゃいけないようなことをやってのける。もしこの加工マシンをリバースエンジニアリングできたら、画期的な自動修理システムができるかもしれないぞ。もしくは半瞬間的に生産を行える最新AI兵器庫だ。可能性は無限にある。 On the less upbeat end of things, the level of energy stored in the crystal s matrix has not increased at all, despite the fact that the crystal continues to grow. So it must be emitting that energy somehow, some... where. あまりおもしろくない結びになるが、クリスタルのマトリクス内に貯蔵されているエネルギーのレベルは全く上昇していない。クリスタルは成長しているにもかかわらず。つまりこれはエネルギーを何らかの方法で発散しているんだろう…。どこかへ。 Protoss 25~ Stetmann Log Entry 2977 ステットマンの記録 第2977号 All of the containment and reinforced structural integrity theorems I ve developed from studying this crystal are starting to... well... crystallize. I think we might be able to contain energies that once required huge machines. Or even manufacture structures capable of hot landings from orbital origins with acceptable stresses. 僕がこのクリスタル研究を通じて開発してきた封鎖機構、より強固な構造的完全性定理、そういった全てがこう、なんて言うか…結晶化したようだ。かつては巨大な機械が必要だったようなエネルギーを今なら簡単に収容できるかもしれない。あるいはひょっとすると軌道上からの大気圏突入にも耐えるような構造物をほどほどの圧力で加工できるかも。 I m a sham. I haven t truly learned anything from this crystal. I ve just observed the smallest details from it and somehow wrangled a few tidbits when the crystal... helped me. I don t understand how the protoss can possess technology of this magnitude and not rule the known universe. Perhaps they simply don t want to? 僕はいんちきだ。僕が本当にこのクリスタルから学んだことなんて何もないんだ。僕はただごくごく小さな細部を観察して、少々のかけらをいじくっていただけで、そしたらどういうわけかクリスタルが僕を…「助けて」くれた。それだけ。僕はプロトスがなぜこれほどまでの技術を持っていながら宇宙を支配していないのか不思議でならない。単にそうしたいと思わないってだけなのだろうか? Last entry on this sample. I figured out where it is putting all that excess energy. It s feeding the Hyperion. Subtly helping to power the ship, balancing out some of the more ragged systems. It s giving of itself, and has been since it got here. Swann is excited that the ship is running so well, but he has no idea why. And I m not going to tell him. このサンプルに関する最後のエントリだ。こいつが余分なエネルギーをどこにやっているのかわかった。なんとハイペリオン号に与えていたんだ。わずかばかり船にパワーを供給し、システムのおんぼろ箇所のバランスを取っていたんだ。こいつは自分自身を分け与えていた。それもここに来た時からずっと。スワンは最近船の調子が良いので喜んでいたが、なぜかはわからないようだった。教えるつもりはない。 Zerg 01~04 Stetmann Log Entry 2103 ステットマンの記録 第2103号 Zerg sample recovered by Raynor s Raiders, 6.10.2504. ザーグのサンプル。レイナーズ・レイダーズにより回収。2504年10月6日。 Sample appeared dead when brought in, including tissue necrosis. However, tests now reveal frantic cellular activity, and it is moving. 持ち込まれた段階では、サンプルは死んでいるようであり、細胞ネクローシスを起こしている。だがテストにかけてみると狂ったような細胞活動が認められ、しかも動いている。 This defies everything I understand about biology. I m tracking massive generational changes in each cell. In the last hour, this thing has evolved more than humans did in 100,000 years. こいつは僕が知っているあらゆる生物学に反しているかのようだ。細胞ごとに激しい世代交代が行われているのを追跡している。さっきの一時間で、こいつは人類が10万年かけた分よりも急速な進化を遂げたようだ。 If I can harness this, it could lead to huge military innovations for the Raiders. もしこれを活用することができれば、レイダーズの軍事技術に大革命をもたらせるだろう。 Zerg 05~ Stetmann Log Entry 2139 ステットマンの記録 第2139号 The recovered zerg sample is still growing. I introduced a protein solution. Might have been a mistake. 回収したザーグのサンプルは今なお成長している。今回はタンパク溶液を使ってみたのだが、もしかしたら間違いだったかもしれない。 At the cellular level, the sample shows strains of every known zerg creature--and many other strains that I don t recognize. It will take a while to map it all, but I ve already begun extracting data from an ultralisk cell, and I found a spore crawler cell that yielded data on its instinctive threat-recognition routines. 細胞レベルでは、このサンプルは既知のあらゆるザーグクリーチャーの形質を見せている―そして多くのまだ見たことのない形質も。それらをすべてマッピングするにはだいぶかかるだろうが、僕は既にウルトラリスク細胞のデータ抽出を済ませてしまった。それから本能的な脅威認識ルーチンを持つ、スポア・クロウラー細胞のデータも引き出せた。 Zerg 10~ Stetmann Log Entry 2247 ステットマンの記録 第2247号 Recovered zerg sample continues to evolve. Clearly has motor function despite the lack of anything like a neural cortex. It s giving off more heat than it could possibly be absorbing in that tank. 回収したザーグのサンプルは進化し続けている。神経系皮質のようなものが何もないにもかかわらず、明らかに信号伝達細胞の存在が見てとれる。おそらくタンク内で吸収するよりも多い量の熱を発散しているのではないだろうか。 I m learning how some zerg burrow so well. It s extremely sophisticated. They have billions of tiny muscles that vibrate at a low frequency, effectively loosening soil, crumbling rock, and snapping vegetation. They can "swim" through the ground. It s not quite as fast as running, but it s close. 僕はどうやってザーグがああもうまく地面に潜るのかわかりかけてきたところだ。あれは極めて洗練された動きなんだ。あれは低周波数で振動する無数の微細な筋肉を持っていて、効果的に土壌をほぐし、岩を粉砕し、植物を折り砕く。奴等は地面を「泳ぐ」ことができる。走るほどの速さではないにせよ、それに近い。 I can see a way to put this knowledge to good use. この知識は役に立ちそうだ。 Zerg 15~ Stetmann Log Entry 2297 ステットマンの記録 第2297号 The zerg sample has developed an ocular organ. Will limbs be next? There is a basic dichotomy to zerg cell reproduction. Type A cells throw off seemingly random mutations. Type B cells hunt down these mutations and destroy them. It s survival of the fittest on the cellular level. Successful mutations thrive. ザーグのサンプルは眼球器官を作り上げた。次は手足かな?ザーグの細胞生成にはシンプルな二項対立ルールがあるみたいだ。タイプA細胞は一見ランダムな変異を作り出す。タイプBはその変異を見つけて破壊する。これは細胞レベルにおける適者生存の法則なんだ。優れた変異の方が生き残る。 I used microscopic scrapings from the sample to test an electrical discharge field I d been tinkering with for some time. The results were gratifying. As an interesting side effect, the zerg matter developed into a very dense but flexible material. This material could be used to reinforce the superstructure of those old Hercules-class cargo ships that Swann s always trying to find a use for. サンプルから顕微鏡レベルの小片を切り取って、一時よくいじくり回していた放電フィールドに放り込むテストを行ってみた。結果は素晴らしいものだった。興味深い副次効果として、このザーグ物質は非常に高密度かつ柔軟な素材を作り出したのだ。この素材はスワンがいつもやりたがっていた、往年のヘラクレス級輸送艦の上部構造を強化するのにうってつけだ。 I wish there were time to both pursue the discharge field and iterate on the hardened matter. I doubt there will be. 放電フィールドを改良する時間と、硬化物質の実験を繰り返す時間が両方あればいいんだけど。無理だろうな。 Zerg 20~ Stetmann Log Entry 2354 ステットマンの記録 第2354号 The zerg sample has developed a large neural cortex. I ve noticed it reacting to external stimuli, but in a very disturbing way. When it detects my presence, it stops moving. Is it trying to "play dead"? Can it react at that level? ザーグのサンプルは大きな神経系皮質を作り上げた。こいつは外部の刺激に反応していることに気付いたが、かなり腹の立つやり方だ。こいつは僕の存在を感知すると、動くのをやめるんだ。「死んだふり」でもしてるのか?そういうレベルで反応できるのだろうか? I noticed earlier that zerg alpha amino acids have unique R groups. I ve run a full regimen on some. Results are stunning. Zerg aminos are able to combine dead cell matter with normal proteins to biosynthesize new cells. They don t suffer generational cell degradation. Simply put, a zerg will never die of old age. They can constantly renew themselves, albeit with radically changing cell structure. 以前、ザーグのアルファアミノ酸は固有のRグループを持っていることに気付いた。そして今回全てのテスト項目を走らせ終わったんだが、結果は驚異的だった。ザーグのアミノは死んだ細胞物質を普通のタンパク質と混ぜ合わせて新しい細胞を生合成することができるのだ。彼等は世代間の細胞崩壊に悩まされることがない。わかりやすく言えば、ザーグは老衰で死ぬことがない。彼等は根本的に細胞構造を変化させられるにもかかわらず、常に自身を再生成し続けることかできるんだ。 We could never harness this for biological use with terrans the results would be foregone and horrifying. But I wonder if I could alloy zerg tissue with some of our metals to make buildings that heal? The renewal process also throws off immense energy as a byproduct. Something there. I should see about harnessing that energy. これは決してテランの生化学に応用してはいけないだろう。結果は目に見えているし、恐るべきことになる。でもザーグ細胞とある種の金属を合金にして、自己再生する建築物なんてものを作るのだったらどうだろう?またこの再生プロセスは副産物として莫大なエネルギーを生成する。これだ。このエネルギーを応用することも考えてみるべきかもしれない。 Zerg 25~ Stetmann Log Entry 2384 ステットマンの記録 第2384号 The sample is trying to escape. I ve detected several new acids in the nutrient solution. Over time, they will crack the tank. I wonder if Commander Raynor can post some marines down here? No; he ll want to destroy it. I haven t learned everything I can from this thing yet. サンプルは逃亡しようとしている。栄養溶液の中に様々な新種の酸を発見した。時間が経てば、こいつらはタンクにひびを入れるだろう。レイナー艦長ならここに兵士を配置してくれるだろうか?いや、あの人は破壊しようとするだろうな。僕はまだこいつを自分の限界まで研究しつくしていないのに。 Breakthrough. I dosed some tissue with concentrated sigma radiation, and it slowed growth and movement severely. It would take a lot of work to safely deploy that much radiation on the battlefield, but it might be worth it. 大発見だ。細胞に高出力のシグマ線を当ててみたところ、成長速度と動きが著しく遅くなった。この量の放射線を戦場で安全に運用するためには相当苦労するだろうが、それだけの価値はあるかもしれない。 Another breakthrough, and this one scares me. I mapped my way through the DNA of some brain tissue, peering back thousands of years, and I isolated the strain from which the zerg Overmind was derived. Not enough to clone the Overmind, but I could follow this strand to gain insight into how it controlled the zerg. またまた大発見だ。今度のは僕も恐ろしくなった。脳組織のDNAマッピングを進めながら、その数千年分の進化を見つめ返してみたわけだが、そこからなんとザーグのオーバーマインドに連なる形質を分離することに成功した。オーバーマインドそのものをクローンするのには十分じゃないが、このストランドを調べていけばどうやってあれがザーグをコントロールしているのかわかりそうだ。 限界到達後 Visit the Lab You have received an important message from the Moebius Foundation. You can read the message on the Research Console in the Laboratory.} ラボへ行こう メビウス財団から重要なメッセージを受け取りました。研究室の研究コンソールでメッセージを読むことができます。 Message from the Moebius Foundation メビウス財団からのメッセージ Mr. Raynor, レイナー様へ Since you clearly have all of the relics you need, we would be happy to purchase any future protoss items you find for for 10,000 credits per relic. あなた方は明らかに必要なレリック全てを回収なされたようですので、私共は今後発見されるプロトスの物品を、一体につき10000クレジットにて喜んで購入いたします。 Check this console if you find any rare protoss items, and the funds will be instantly wired to your account. 新たなプロトスの希少物品を発見されましたらこのコンソールをご覧下さい。代金はただちに口座にお振り込みいたします。 -Dr. Narud ナルード博士 <売却時> You have sold your excess protoss relics to the Moebius Foundation for 10,000 credits per relic. 余ったプロトスのレリックを一個10000クレジットでメビウス財団に売却しました。 Selling Artifacts The Moebius Foundation will pay 10,000 Credits for every Protoss Relics you find from this point forward.} Check the Research Console in the Laboratory when you bring new Relics back to the Hyperion, and funds will be instantly wired to your account. アーティファクトの売却 これ以降、あなたがプロトスのレリックを見つけるたびにメビウス財団は10000クレジットを支払ってくれます。 新しいレリックをハイペリオンに持ち帰ったら研究室の研究コンソールをチェックして下さい。代金はただちに口座に追加されます。 Message from the Moebius Foundation メビウス財団からのメッセージ Mr. Raynor, レイナー様へ You have obviously reached the limit of what you can learn from zerg bio-samples. We would be happy to purchase any future samples you find for 10,000 credits per sample. あなた方は明らかにザーグの生体サンプルから学べる限界に達したようですね。私共は今後発見されるサンプルを、一体につき10000クレジットにて喜んで購入いたします。 Check this console if you find any further bio-samples, and the funds will be instantly wired to your account. 新たな生体サンプルを発見されましたらこのコンソールをご覧下さい。代金はただちに口座にお振り込みいたします。 -Dr. Narud ナルード博士 <売却時> You have sold your excess protoss relics to the Moebius Foundation for 10,000 credits per relic. 余った生体サンプルを一個10000クレジットでメビウス財団に売却しました。 Selling Bio-samples The Moebius Foundation will pay 10,000 Credits for every Zerg Bio-Sample you find from this point forward.} Check the Research Console in the Laboratory when you bring new Bio-Samples back to the Hyperion, and funds will be instantly wired to your account. 生体サンプルの売却 これ以降、あなたが生体サンプルを見つけるたびにメビウス財団は10000クレジットを支払ってくれます。 新しい生体サンプルをハイペリオンに持ち帰ったら研究室の研究コンソールをチェックして下さい。代金はただちに口座に追加されます。 Ihan Crystal The Ulaan Prophecy (ウラーンの預言) In the fullness of time The cycle shall draw to its end. The xel naga, who forged the stars, Will transcend their creation.... 時やがて満ち満ちて 螺旋は終わりに至るなり 星々を造りし者ゼルナーガ 創造の業を畳みて去らん Yet, the Fallen One shall remain, Destined to cover the Void in shadow.... されども"堕ちたる者"なお残り 暗き"虚無"を覆う定めなり Before the stars wake from their Celestial courses, He shall break the cycle of the gods, Devouring all light and hope. 星々がその天道より 目覚めるになお先立ちて かの者神々の螺旋を打ち砕き 一切の光と望みを喰い尽くさん It begins with the Great Hungerer. It ends in utter darkness. 大いなる餓鬼に始まり 茫漠の闇に終わるなり ここを編集
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README.md ## ygopro A script engine for "yu-gi-oh!" and sample gui [中文说明](https //github.com/Fluorohydride/ygopro/wiki/%E4%B8%AD%E6%96%87%E8%AF%B4%E6%98%8E) ###Keys ESC Minimize the window. A Holding down this button will let the system stop at every timing. S Holding down this button will let the system skip every timing. R Fix the font error. F1~F4 Show the cards in your grave, banished zone, extra deck, xyz materials. F5~F8 Show the cards in your opponent s grave, banished zone, extra deck, xyz materials. ###Color Background White = your card, Grey = your opponent s card Text Black = default, Blue = the owner of the xyz material is different from its controller ###Sequence Monster Zone 1~5, starting from the left hand side. Spell Trap Zone 1~5, starting from the left hand side. Field Zone 6 Pendulum Zone 7~8, starting from the left hand side. The others 1~n, starting from the bottom. ###Deck edit page All numeric textboxs They support , =, , =, = signs. Card name Search card names and texts by default, $foo will only search foo in card names, and @foo will search cards of "foo" archetype(due to translation, card name contains "foo" does not mean that card is "foo" card). ### Command-line options -j Join the host in system.conf file. -d Enter the deck edit page. -r Enter the replay mode page. -s Enter the single mode page. -efoo Load foo as the extra database. ### Directories pics .jpg card images(177*254). pics\thumbnail .jpg thumbnail images(44*64). script .lua script files. textures Other image files. deck .ydk deck files. replay .yrp replay files. expansions *.cdb will be loaded as extra databases.