約 4,790,138 件
https://w.atwiki.jp/sekiguchizemi/pages/31.html
Human Resource Management A human capital‐based framework of career, well‐being, and social information reasons for managerial lateral job assignment preferences (2021-12-06) Navigating the era of disruption How emotions can prompt job crafting behaviors (2021-11-23) High commitment work systems and employee well‐being The roles of workplace friendship and task interdependence (2021-11-12) Chief executive officer positive framing and employee ownership (2021-11-10) Meaningfulness of work and supervisory‐rated job performance A moderated‐mediation model (2021-11-10) The experience of commitment in the contemporary workplace An exploratory reexamination of commitment model antecedents (2021-11-10) HR ambidexterity and absorptive capacities A paradox‐based approach to HRM capabilities and practice adoption in MNC subsidiaries (2021-11-10) Stingy principals or benevolent stewards Reward practices in family versus nonfamily trucking companies (2021-11-10) Pay for beauty? A contingent perspective of CEO facial attractiveness on CEO compensation (2021-11-10) How does affect relate to job search effort and success? It depends on pleasantness, activation, and core self‐evaluations (2021-11-10) Do leaders condone unethical pro‐organizational employee behaviors? The complex interplay between leader organizational identification and moral disengagement (2021-11-10) The double‐edged sword of job crafting The effects of job crafting on changes in job demands and employee well‐being (2021-11-10) Issue Information (2021-11-10) Corrigendum (2021-11-10) The dynamics of diplomatic careers The shift from traditional to contemporary careers (2021-11-03) The road taken and the path forward for HR devolution research An evolutionary review (2021-10-20) It takes two to tango Knowledge transfer between expatriates and host country nationals (2021-10-20) Recruitment brand equity for unknown employers Examining the effects of recruitment message claim verifiability and credibility on job pursuit intentions (2021-10-08) The performance impact of gender diversity in the top management team and board of directors A multiteam systems approach (2021-09-17) The dark side of leader–member exchange Observers' reactions when leaders target their teammates for abuse (2021-09-09) Unraveling the relationship between high‐performance work systems and firm performance A mediation analysis (2021-09-07) How and when do prior international experiences lead to global work? A career motivation perspective (2021-09-03) The treatment of disabled individuals in small, medium‐sized, and large firms (2021-09-01) What you see is what you get? Measuring companies' projected employer image attributes via companies' employment webpages (2021-08-30) Assessing job crafting competencies to predict tradeoffs between competing outcomes (2021-08-13) How workplace support for the COVID‐19 pandemic and personality traits affect changes in employees' affective commitment to the organization and job‐related well‐being (2021-07-21) Exploring the pandemic's potential effects on workers' collectivist values, prosocial behaviors, and attitudes toward mistreatment (2021-07-16) Leveraging green HRM for firm performance The joint effects of CEO environmental belief and external pollution severity and the mediating role of employee environmental commitment (2021-07-13) The effects of negative mentoring experiences on mentor creativity The roles of mentor ego depletion and traditionality (2021-06-08) Does pay for individual performance truly undermine employee creativity? The different moderating roles of vertical and horizontal collectivist orientations (2021-06-04) Human Resource Management Journal Discretion as a double‐edged sword in global work The perils of international business travel (2021-11-19) The effects of firm financialization on human resource management How financialization affects the design of managerial jobs (2021-11-16) Issue Information (2021-11-13) Imagining the newcomer–supervisor relationship Future relational self in the workplace (2021-11-13) Refugee employment support The HRM–CSR nexus and stakeholder co‐dependency (2021-11-13) From crafting what you do to building resilience for career commitment in the gig economy (2021-11-13) The interaction between gender and informal social networks An East Asian perspective (2021-11-13) Star performers, unit performance and unit turnover A constructive replication (2021-11-13) Identification with management and the organisation as key mechanisms in explaining employee reactions to talent status (2021-11-13) A liminal lens on integrating refugees into the workplace Conceptualising a theoretical model (2021-11-13) Leading through paradox in a COVID‐19 world Human resources comes of age (2021-11-13) How symbolic human resource function actions affect the implementation of high‐performance work practices The mediating effect of influence on strategic decision‐making (2021-11-13) Blending mindfulness practices and character strengths increases employee well‐being A second‐order meta‐analysis and a follow‐up field experiment (2021-11-13) COVID‐19 and the uncertain future of HRM Furlough, job retention and reform (2021-11-13) Studying mutuality and perversity in the impacts of human resource management on societal well‐being Advancing a pluralist agenda (2021-11-13) Generational categories A broken basis for human resource management research and practice (2021-11-13) HRM and the COVID‐19 pandemic How can we stop making a bad situation worse? (2021-11-13) Putting the system back into training and firm performance research A review and research agenda (2021-11-13) A temporal perspective on refugee employment – Advancing HRM theory and practice (2021-11-10) Human resources analytics A legitimacy process (2021-11-03) Towards a more inclusive human resource community Engaging ethnic minority microbusinesses in human resource development programmes targeted at more productive methods of operating (2021-10-21) Employee voice, psychologisation and human resource management (HRM) (2021-10-20) Staffing effectiveness across countries An institutional perspective (2021-10-16) How is human resource management research (not) helping practice? In defence of practical implications (2021-10-08) ‘It's so fake’ Identity performances and cynicism within a people analytics team (2021-10-04) Beating the advertising drum for the employer How legal context translates into good HRM practice (2021-10-04) Identifying the linguistic markers of intuition in human resource (HR) practice (2021-09-28) ‘Americanization’ and the drivers of the establishment and use of works councils in three post‐socialist countries (2021-09-26) Computer use and pay for performance (2021-09-25) Small firms, owner managers and (strategic?) human resource management (2021-09-04) Human Resource Management Review 新着記事は見つかりませんでした。 International Journal of Human Resorce Management Performing versus adapting how leader’s coaching style matters in Hong Kong (2019-02-07) MOOCs at work what induces employer support for them? (2019-05-21) Predictors of job pursuit intention across career stages a multi-phase investigation (2019-08-08) Emerging mid-career transformation in Japan (2019-08-08) Where are we today in understanding the role of the firm as a driver of international flows of highly skilled migrants? Reviewing the status of the literature on direct and indirect host country meso-level influences (2019-08-27) Organizational career growth and career commitment Moderated mediation model of work engagement and role modeling (2019-09-13) Mapping the expatriate literature a bibliometric review of the field from 1998 to 2017 and identification of current research fronts (2019-09-13) How boundaryless are partner careers in consulting firms?—a two-country optimal matching analysis (2019-10-26) Big data contributions to human resource management a systematic review (2019-10-09) The career transitions of expatriate partners and the effects of transitions on career identities (2019-10-09) ‘Grand challenge’ or ‘not an issue’? The discourses on income inequality of compensation managers and consultants (2019-11-25) HRM system situational strength in support of strategy its effects on employee attitudes and business unit performance (2021-12-01) Host country national quality of interaction with expatriates antecedents, process, and outcome (2021-11-23) The role of human resource practices for including persons with disabilities in the workforce a systematic literature review (2021-11-19) Technology and the hybrid workplace the affective living of IT-enabled space (2021-11-17) Regulating HRM the limits of regulatory pluralism (2021-11-16) Antecedents of high performance work practices in SMEs an attention-based view (2021-11-15) The roles of justice climates on high-investment human resource system and unit/individual performance relationships (2021-11-15) How inclusive is workplace gender equality research in the Chinese context? Taking stock and looking ahead (2021-11-13) Talent management in the public sector empirical evidence from the Emerging Economy of Dubai (2021-11-12) Proactive career orientation and physical mobility preference as predictors of important work attitudes the moderating role of pay satisfaction (2021-11-12) When and how does ambidextrous leadership influences voice? The roles of leader-subordinate gender similarity and employee emotional expression (2021-11-11) When give-back turns to blowback Employee responses to learning from skills-based volunteering (2021-11-02) Sensemaking and spirituality the process of re-centring self-decentralisation at work (2021-10-21) Low-status expatriates in the United Arab Emirates a psychological contract perspective (2021-10-20) Examining collective creative self-efficacy as a competency indicator of group talent management a study of SMEs in an emerging economy (2021-10-20) The moral dark side of performance pressure how and when it affects unethical pro-organizational behavior (2021-10-15) Human Capital resource as cost or investment A market-based analysis (2021-10-13) Illegitimate tasks, job crafting and their longitudinal relationships with meaning of work (2021-10-12) How can CEOs influence HRM implementation? Unfolding top management’s role in HRM (2021-10-08) Journal of Vocational Behavior 新着記事は見つかりませんでした。
https://w.atwiki.jp/frontmission1st/pages/375.html
U.S.N.編 Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04|Ex.Mission05 インターミッション|フリーダム(1)|フリーダム(2)|グレイロック Mission11|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 フォートモーナス(前半)|フリーダム|グレイロック(Mission11) フリーダム(1) 会話イベント 司令室会話イベント 兵舎ハル、マリアと会話 兵舎を出る 司令室会話イベント フリーダム(2) 司令室スチュワートと会話 司令室を出る 移動するグレイロックへ グレイロック 酒場全員と会話 店をでる 病院Mission11 Mission11 クリア条件 全敵の撃破 ゲームオーバー ケビンの撃破 作戦の報酬 H$7000 最大出撃数 5 出撃可能パイロット 必ず出撃 Kevin 選択出撃 Sanders / Matthew / Halle / Wong ミッションクリア後、フリーダムへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 草地(雨) 8% 3 2 3 2 市街地(雨) 15% 3 2 3 2 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 岩地(雨) 5% 3 2 4 4 線路 10% 3 2 2 2 上へ 入手アイテム なし 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Kevin Lynx - 2 3 4 5 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Attacker 8 --------------- GROPPE 54 --- 400 10 275 42 EMPIRE - 1-1 13 1050 42 DARK HOG - 1-1 10 275 42 --- 10 500 20 --- 2 Missileer 7 --------------- GENEM 66 --- 400 10 280 54 GNAUTZ - 1-4 10 330 54 GENEM PUNCH - 1-1 11 610 54 SUN OWL 3 3-5 10 480 16 SUN OWL 3 3-5 3 Attacker 8 --------------- GROPPE 54 --- 400 10 275 42 EMPIRE - 1-1 13 1050 42 DARK HOG - 1-1 10 275 42 --- 10 500 20 --- 4 Missileer 7 --------------- GENEM 66 --- 400 10 280 54 GNAUTZ - 1-4 10 330 54 GENEM PUNCH - 1-1 11 610 54 SUN OWL 3 3-5 10 480 16 SUN OWL 3 3-5 5 Commander 9 --------------- MOTH 66 --- 430 11 575 54 LEOSOCIAL - 1-1 11 625 54 DARK HOG - 1-1 11 525 60 --- 11 525 16 EGRET 3 3-6 6 Missileer 7 --------------- GENEM 66 --- 400 10 280 54 GNAUTZ - 1-4 10 330 54 GENEM PUNCH - 1-1 11 610 54 SUN OWL 3 3-5 10 480 16 SUN OWL 3 3-5 7 Commander 9 --------------- MOTH 66 --- 430 11 575 54 LEOSOCIAL - 1-1 11 625 54 DARK HOG - 1-1 11 525 60 --- 11 525 16 EGRET 3 3-6 8 Attacker 8 --------------- GROPPE 54 --- 400 10 275 42 EMPIRE - 1-1 13 1050 42 DARK HOG - 1-1 10 275 42 --- 10 500 20 --- 9 Attacker 8 --------------- GROPPE 54 --- 400 10 275 42 EMPIRE - 1-1 13 1050 42 DARK HOG - 1-1 10 275 42 --- 10 500 20 --- 10 Missileer 7 --------------- GENEM 66 --- 400 10 280 54 GNAUTZ - 1-4 10 330 54 GENEM PUNCH - 1-1 11 610 54 SUN OWL 3 3-5 10 480 16 SUN OWL 3 3-5 上へ
https://w.atwiki.jp/zooworld-facebook/pages/33.html
Mission ミッション43-63 Mission 備考 1-42 43-63 64-84 85-105 zooblog.rockyou.com Level 43 Complete Silver Mastery on at least one Welcome Gate. Your visitors want a grand entrance! Click on Hearts by the Welcome Gate daily to increase mastery. Reach Platinum Mastery for Bald Eagle breeding. Bald Eagles are popular with the patrons, so the Wildlife Fund wants you to breed more. Click the “Breed” icon. Breed Bald Eagles until you reach Platinum Level. Have at least 3 islands in your Zoo. It’s getting cramped in here! Unlock at least 3 islands. Click on the “+” sign on your island selector for more instructions. Level 44 Gee whiz, answer 5 more daily quizzes correctly. Be known as a knowledgeable zookeeper and get your facts straight. Click on your Zoo Inbox. Answer 5 Daily Quiz questions correctly. These do not need to be consecutive. Complete 1 Bronze Level Greenhouse. Greenhouses can be used to shake multiple trees in one click. Buy a frame from the Buildables category of the shop. Collect pieces to complete. Once complete, place trees inside. Still stumped? Check out our blog post about building Greenhouses. Breed a Blue Dacnis.(20時間) The Wildlife Fund needs your help breeding this new rare animal. Buy 2 from the shop. Click on the Breed icon in your zoo. Successfully breed this rare species. Level 45 Have 2 each of Peccary, Serval, Nyala, Blue Dacnis, Canada Goose. Light up your zoo with 25 lamps. Visitors are complaining that it is too dark. Buy at least 25 lamps to light up your zoo. Go to the decorations category of shop. Look for any of these lamps under Accessories the Victorian Lamp, White Street Lamp, Heat Lamp, or Pink Heart Lamp. Own 2 Bronze level Greenhouses. Greenhouses can be used to shake trees in one click. Buy a frame from the Buildables category of shop. Collect pieces to complete the Greenhouse. Once complete, place trees inside. Level 46 Reach Silver Mastery for Blue Whale breeding. Blue Whales are popular with the patrons, so the Wildlife Fund wants you to breed more. Click the Breed icon. Breed Blue Whales until you reach Silver Mastery. Reach Silver Mastery on your Birds of Prey Show. Buy a Birds of Prey show from the Shows subtab in the Kiosks section of the shop. Collect money from it every day until you reach Silver Mastery. Find 3 more Mystery Gifts in your zoo. One of your wealthy patrons keeps leaving you mystery gifts in your zoo. Find 3 and claim the rewards. Search your zoo for a jumping blue box. Click it to open your prize. Be kind and share with your friends. Level 47 Noah’s Ark Rescue 5 pairs of feed-only animals. Get 2 each of 5 species found only on friends’ walls. Examples include the Highland Sheep, Hedgehog, Aardvark, Mustang, Walrus and Blue Ringed Octopus. Look for them on your friends’ walls, or ask your ZooMates to gift them to you. Wake everyone up with 5 more coffee shops. Your visitors are getting sleepy. Buy 5 coffee shops for your loyal patrons. Click on kiosks tab in Shop. Buy 5 coffee shops. Level 48 Get a Green Smiley for your overall Zoo Happiness Score. Boost your zoo’s profitability! Get a smiley for your Zoo Happiness Score. Click on the Zoo Happiness Icon below your visitor count. Follow instructions to improve your score. Get a Pomegranate Tree. Your visitors love picking Pomegranate off these fruitful trees. Collect pear trees via gifting or promotions. Go to the Collectibles tab in Shop. Go to the Flowering Tree subtab and upgrade your Pear Trees. Find 10 more treasures in your ZooMates’ zoos. Visit any ZooMate. Find treasures hidden beneath animal cages.(宝探し犬使用可) Level 49 Make it rain! Shake 100 more trees. (以前は温室をクリックでクリア出来たが、2014年は Big Tree を 100本以上クリックしないと駄目みたい?) Search your Zooand friends’ Zoos for trees to shake. Click to shake the trees. Reach Platinum Mastery for Red Panda breeding. Children love the Red Pandas, so the Wildlife Fund wants you to breed more. Click the Breed icon. Breed Red Pandas until you reach Platinum Mastery. Earn at least 1 gold trophy in your Trophy Room Earn Gold in any trophy in the Trophy Room. Click on the Trophy icon. Choose one to complete. Level 50 Get 9000 daily visitors. Buy a Stonehenge replica Your guests want to see something historical in your zoo. Go to the Decorations tab in Shop. Go to the Accessories subtab. Buy 1 Stonehenge.(1億zooキャッシュ) Get a Baby Elephant Topiary. Topiaries are attracting tons of green thumbs to your zoo. *Collect topiaries by clicking on breeding wall posts Go to the Collectibles tab in the Shop. Go to the Baby Topiary subtab and upgrade your Baby Giraffe Topiaries. Level 51 Breed a Clown Barb.(2日) The Wildlife Fund needs your help breeding this new rare animal. Buy 2 from the shop. Click on the Breed icon in your zoo. Successfully breed this rare species. ミッションが出てから、「zoo に公開」する必要あり。 Complete Gold mastery on at least one welcome gate. Click on hearts by your welcome gates daily. Buy 10 kiosks each of onion rings, potato chips and fried chicken food stands. Forget diets fatten up your visitors with fried food! Go to the Kiosks tab in the shop. Buy 10 each of the fried food kiosks from the food section. Onion rings xpレベル45以降購入可 fried chicken food stand xpレベル50以降購入可 Level 52 Get a Yellow Mushroom. Get colorful mushrooms to decorate your zoo. *Red Mushrooms by logging in everyday. *Go to Collectibles tab in Shop *Go to Mushroom and upgrade Red Mushrooms Protect your zoo with 20 fierce birds. Get 5 of each of these birds through the shop or breeding Black Kite, Red-Tailed Hawk, Hummingbird and Yellow-Eyed Penguin. Reach Gold Mastery for Blue Dacnis breeding The Blue Dacnis is endangered, so the Wildlife Fund wants you to breed it to diversify the gene pool. Click the Breed icon. Breed the Blue Dacnis until you reach Gold Mastery. Level 53 Get a Haunted House.(5500万zooキャッシュ) Spook your visitors into coming back! Go to the Decorations tab in the Shop. Go to the Buildings subtab. Buy 1 Haunted House. Upgrade your Birds of Prey show to Gold level. Buy a Birds of Prey Show from the Shows subtab in the Kiosks section of the shop. Collect money from it everyday until you reach Gold level. Earn at least 2 gold trophies in your Trophy Room. Click on the Trophy icon. Choose two to complete. level 54 Gee whiz, answer 5 more daily quizzes correctly. Be known as a knowledgeable zookeeper and get your facts straight. Click on your zoo inbox. Answer 5 more daily quiz questions correctly. Splish splash, an aquatic adventure! Get 5 each of these aquatic animals Leafy Sea Dragon, Whale Shark, Tiger Shark, Clownfish, and Dugong. Find 10 more treasures in your ZooMates’ zoos. Visit any ZooMate. Find treasures hidden beneath animal cages. Level 55 Have at least 4 islands in your zoo. It’s getting cramped in here! Unlock at least four islands. Click on the plus sign on your island selector for more instructions. Get a Star Fruit Tree. Your visitors love picking Star Fruit off these fruitful trees. Collect Pear Trees via gifting or promotions. Go to Collectibles tab in the Shop. Go to the Flowering Tree subtab and upgrade your Pear Trees. Upgrade your Rose Garden to Silver level. Beautify your zoo with some roses. Place your rose garden frame from storage onto your map. Collect roses and upgrade to Silver level. Level 56 Breed an (or a new ) Electric Eel.(23時間) The Wildlife Fund needs your help breeding this new rare animal. Buy 2 from the shop. Click on the Breed icon in your zoo. Successfully breed this rare species. Have at least $140,000,000 cash in the bank. You never know when you will need funds for a rainy day. Accumulate at least $140,000,000 cash in your bank account. Noah’s Ark get a pair of each of these animals. Have two each of the Chocolate chip Starfish, Clown Barb, Finch, Yellow Tang and Electric Eel. Purchase any of these animals you don’t have yet. Level 57 Breed a Hooded Seal.(3日) The Wildlife Fund needs your help breeding this rare animal. Buy 2 from the shop. Click on the Breed icon in your zoo. Successfully breed this rare species. Get a Green Smiley for overall Zoo Happiness Score. Don’t slack; maintain your zoo’s profitability! Get a smiley for your Zoo Happiness Score. Click on the Zoo Happiness Icon below your visitor count. Follow the instructions to improve your score. Have at least 10 growth formulas from feeding babies. Growth formulas help you breed faster. Collect them from feeding your friends’ baby animals. Check the Breeding tab for your Growth Formula balance. Level 58 Train 8 tricks overall. Hint the Swift can be trained too. Buy a Cupid and Candyman to help feed your animals. These staff members can make your life much easier. Upgrade your Birds of Prey show to Gold level. Buy a Birds of Prey Show from the Shows subtab in the Kiosks section of the shop. Collect money from it everyday until you reach Gold level. Level 59 Earn at least 1 platinum trophy in your Trophy Room. Click on the Trophy icon. Choose one to complete. Reach Platinum mastery for Kookaburra breeding. Kookaburras are popular with the patrons, so the Wildlife Fund wants you to breed more. Click the Breed icon Breed Kookaburras until you reach Platinum level. Move all animals onto your islands. Your animals are cold and sad in storage. Move them all onto your islands. Open Storage. Drag all animals to your maps. Level 60 Buy 1 Zoo Center for your zoo. Visitors are getting lost, so buy a zoo center for everyone to enjoy. Go to Decorations in Shop. Go to the Buildings subtab. Buy 1 Zoo Center.(1千万zooキャッシュ) Complete 1 Silver level greenhouse. Greenhouses can be used to shake trees in one click. Buy a frame from the Buildables category of shop. Upgrade 3 Bronze Greenhouses to get a Silver one. Get a Baby Camel Topiary Topiaries are attracting tons of green thumbs to your zoo. Collect topiaries by clicking on breeding wall posts. Go to the Collectibles tab in the Shop. Go to the Baby Topiary subtab and upgrade your Baby Giraffe Topiaries. Level 61 Breed 2 Hammerkops.(4日+4日 初めてのブリーディングで2匹同時は不可能,既に1匹ブリーディングしていて、2匹目の公開ではNG。しかし2匹同時でなくても可。もし既に4羽居て座布団が2つ以上空いていれば、1回のブリーディング(4日)で完了する。或いは前もって XP61 になる日付を計算してブリーディングを初め、ミッションが出てから公開すればすぐ完了する。) The Wildlife Fund wants you to breed a pair of these Hammerkops for their diversification program. Buy 2 from the shop. Click on the Breed icon in your zoo. Successfully breed two of this rare species. Get a Green Smiley for your overall Zoo Happiness Score. Don’t slack; maintain your zoo’s profitability! Get a smiley for your Zoo Happiness Score. Click on the Zoo Happiness Icon below your visitor count. Follow instructions to improve your score. Decorate each island with at least 50 decorations. Visitors are complaining that some of your islands are a bore. Buy decorations. Place at least 50 decorations on each of your islands. Level 62 Earn the Silver Trophy for Generous Gifter. Shower your friends with gifts to make them feel loved. Go to the Send Gift tab. Send friends gifts. Check on trophy progress in the Trophy Room as friends accept your gifts. Have at least $145,000,000 cash. A happy zoo is a profitable one! Make sure you have $145 million zoo dollars in your bank account. There might be a big spend around the corner. Have at least 30 kiosks per island. Visitors want to spend their money too. Buy kiosks from Shop. Place at least 30 kiosks per island.(過去に買った物もokで、各島に配置する必要は無いが、(加えた数だけのキオスクマネージャーが必要!!)} Level 63 Spend at least $100,000,000, starting now. You have to spend money to make money. Go to the shop and spend at least $100 million. Visit 15 Zoomates today. Be a tourist and visit your ZooMates’ zoos. (全zooの宝探しもしてしまうと、Mission64は翌日になる。) Complete Platinum mastery on at least one welcome gate. Click on hearts by your welcome gates daily Mission 備考 1-42 43-63 64-84 85-105 zooblog.rockyou.com 以下宣伝
https://w.atwiki.jp/twistedfox/pages/70.html
アルヴィト<Alvitr> 「えへへ、買っちゃいましたよ~♪ 新しいセフィロト、楽しみだな~もう!」/飛行戦艦アヴァロン。シェルリィの執務室にて クラス ヴァルキリー ソーサラー ホワイトメイジ Lv.3 Lv.3 Lv.1 フレイア オーディン イドゥン Exp.80 ライフパス等 種族:ヴァルキリー 外見:機械関節むき出しヴァルキリー娘。その割に不思議と柔らかめな印象 出自:試作/実のところ自分にもよくわからない機能があります 境遇:好奇心/ 邂逅:友人:"歩く迷惑"マッカラン/類は友を呼ぶ 初期クエスト:アスガルドの探求/人間とは? シャード:セフィロトの底部についた薄型の増設バッテリー(=場所:武器、形状:直方体) 能力値 能力値 体力 反射 知覚 理知 意志 幸運 Basic 11 15 9 13 13 12 Bonus 3 5 3 4 4 4 戦闘能力値 ヴァーレスライヒ見つからないなう 特技 ヴァルキリー Lv.1 W.A.R.S 常時 CL個のW.A.R.Sを所持 Lv.1 ディメンションゲート イニシアティブ 装備入れ替え Lv.1 サブプロセッサ 常時 理知判定+2 Lv.2 エキスパートボディ 常時 W.A.R.Sの必要体力-CL Lv.3 スマートリンク 常時 W.A.R.Sの命中+2 ソーサラー Lv.1 セフィロト 常時 セフィロト装備 Lv.1 カバラ薬学 常時 ソーサラー特技の達成値上がるんだっけ? Lv.1 魔導プログラム 常時 魔道プログラムCL個装備 Lv.2 飛行ユニット 常時 飛行ユニット所持 Lv.3 天眼鏡 オート 多分特技名違う。戦闘能力判定に+1 ホワイトメイジ Lv.1 マジックシールド Dm.ロール ダメージ減少 Lv.1 ヒール メジャー HP,BSの回復 Lv.1 ムーンライト メジャー あかり Lv.1 コンセントレーション マイナー メジャーの達成値上昇 装備 セフィロト装備 武器(右):レッドカバー 武器(左):セフィロト 防具 :ローブ アクセサリ:プロテクションリング その他1 : W.A.R.S装備 武器(右):ライトブレード 武器(左):バックラー(手は塞がない) 防具 :プレストプレート アクセサリ:プロテクションリング その他1 : 一般アイテム ポーション×2 MPポーション×2 兎の足 たぶん 所持金 300ゴルトくらい 言い訳。 実はあまりない。 外見のモチーフはメガネ装備のlat式ミク。あざといな流石アルヴィあざとい。 比較的エキセントリックよりないつものt-junPC。 普段はアカデミーでカバラの研究している。ウィザードがないことから見て卒業はしていない。 所属しているかは不明だが、シェルリィの命でエクスカリバーとして活動することもある。Session01でカバラの悪用で奈落が生まれるようであればいつでも召喚して構わないと約束した気がしないでもない。 なぜ彼女はかくもカバラと人を愛するのか。その気になればニーチェとかを引用しつつ語れる気がしないでもないが、眠くなるので考えるのをやめる。
https://w.atwiki.jp/frontmission1st/pages/361.html
O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|フリーダム Ex.Mission02|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム フリーダム 酒場で心配性のバートと会話 酒場で心配性のバートと再度会話Ex.Mission02出現 町をでるEx.Mission02へ(フリーダム北側の地点) Ex.Mission02 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破かダムの破壊 作戦の報酬 - 最大出撃数 11 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Natalie / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio ミッションクリア報酬は「クリントン型」となる マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 岩地 5% 3 2 4 4 草地 8% 3 2 3 2 森林 20% 4 2 3 3 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 川 0% 4 2 5 4 土 8% 3 2 3 2 コンクリート 10% 3 2 3 2 増援が3度現れる敵ユニットの残りが2機になると、4機(敵5~8)出現 敵ユニットの残りが3機になると、5機(敵9~13)出現 敵ユニットの残りが4機になると、6機(敵14~19)出現 上へ 入手アイテム なし 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 7 8 9 10 11 12 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 13 Dam(NPC) 5 --------- Dam 310 --- - 9 0 -Large Unit-(No Parts) --- 9 0 --- 9 0 --- 12 1000 0 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Commander 11 Double Lv1------------ MOTH VR5 66 --- 430 11 700 54 LEOSOCIAL - 1-1 12 850 54 DARK HOG - 1-1 12 800 60 SUN OWL 3 3-5 11 700 16 EGRET 3 3-6 2 Missileer 10 --------------- GROPPE 54 --- 400 10 450 42 GROPPE PUNCH - 1-1 10 500 42 GROPPE PUNCH - 1-1 13 1050 42 SUN OWL 3 3-5 11 700 19 BONE 3 3-5 3 Attacker 10 --------------- GENEM 66 --- 400 10 350 54 PAP-55 - 1-1 14 1450 54 CATSRAY SG - 1-1 10 350 54 --- 11 550 16 --- 4 Missileer 10 --------------- GROPPE 54 --- 400 10 450 42 GROPPE PUNCH - 1-1 10 500 42 GROPPE PUNCH - 1-1 13 1050 42 SUN OWL 3 3-5 11 700 19 BONE 3 3-5 5 Attacker 10 --------------- GENEM 66 --- 400 14 1500 54 GENEM PUNCH - 1-1 10 350 54 GENEM PUNCH - 1-1 10 350 54 --- 10 500 17 --- 6 Attacker 10 --------------- GENEM 66 --- 400 14 1500 54 GENEM PUNCH - 1-1 10 350 54 GENEM PUNCH - 1-1 10 350 54 --- 10 500 17 --- 7 Missileer 10 --------------- GEIN 60 --- 370 10 450 48 GEIN PUNCH - 1-1 10 500 48 GEIN PUNCH - 1-1 13 1050 48 SUN OWL 3 3-5 11 700 14 BONE 3 3-5 8 Missileer 10 --------------- GEIN 60 --- 370 10 450 48 GEIN PUNCH - 1-1 10 500 48 GEIN PUNCH - 1-1 13 1050 48 SUN OWL 3 3-5 11 700 14 BONE 3 3-5 9 Attacker 10 --------------- GENEM 66 --- 400 10 350 54 PAP-55 - 1-1 14 1450 54 CATSRAY SG - 1-1 10 350 54 --- 11 550 16 --- 10 Missileer 10 --------------- GEIN 60 --- 370 10 450 48 GEIN PUNCH - 1-1 10 500 48 GEIN PUNCH - 1-1 13 1050 48 SUN OWL 3 3-5 11 700 14 BONE 3 3-5 11 Attacker 10 --------------- GENEM 66 --- 400 10 350 54 PAP-55 - 1-1 14 1450 54 CATSRAY SG - 1-1 10 350 54 --- 11 550 16 --- 12 Missileer 10 --------------- GROPPE 54 --- 400 10 450 42 GROPPE PUNCH - 1-1 10 500 42 GROPPE PUNCH - 1-1 13 1050 42 SUN OWL 3 3-5 11 700 19 BONE 3 3-5 13 Commander 11 Double Lv1------------ MOTH VR5 66 --- 430 11 700 54 LEOSOCIAL - 1-1 12 850 54 DARK HOG - 1-1 12 800 60 SUN OWL 3 3-5 11 700 16 EGRET 3 3-6 14 Commander 11 Double Lv1------------ MOTH VR5 66 --- 430 11 700 54 LEOSOCIAL - 1-1 12 850 54 DARK HOG - 1-1 12 800 60 SUN OWL 3 3-5 11 700 16 EGRET 3 3-6 15 Attacker 10 --------------- GENEM 66 --- 400 14 1500 54 GENEM PUNCH - 1-1 10 350 54 GENEM PUNCH - 1-1 10 350 54 --- 10 500 17 --- 16 Missileer 10 --------------- GEIN 60 --- 370 10 450 48 GEIN PUNCH - 1-1 10 500 48 GEIN PUNCH - 1-1 13 1050 48 SUN OWL 3 3-5 11 700 14 BONE 3 3-5 17 Attacker 10 --------------- GENEM 66 --- 400 14 1500 54 GENEM PUNCH - 1-1 10 350 54 GENEM PUNCH - 1-1 10 350 54 --- 10 500 17 --- 18 Attacker 10 --------------- GENEM 66 --- 400 10 350 54 PAP-55 - 1-1 14 1450 54 CATSRAY SG - 1-1 10 350 54 --- 11 550 16 --- 19 Attacker 10 --------------- GENEM 66 --- 400 10 350 54 PAP-55 - 1-1 14 1450 54 CATSRAY SG - 1-1 10 350 54 --- 11 550 16 --- 上へ
https://w.atwiki.jp/bfgmatome/pages/194.html
ゲーム情報(登録されているタグ) ジャンル>アーケード&アクション ジャンル>タイムマネージメント ジャンル>戦略系 製作会社>1morebee 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/7245/fiona-finch-and-the-finest-flowers/index.html 日本語 紹介文 Fiona is trying to forget her past by totally immersing herself in the world of gardening. Fiona is out to win the Finest Flowers competition and needs your help! Travel to Fiona’s home town of Beeville, and dive into the fiery competition in this fast-paced Time Management game. Grow gorgeous geraniums, terrific tulips, vibrant violets, and walk away with the grand prize in Fiona Finch and the Finest Flowers! Fast-paced gameplay Unique upgrades Grow the Finest Flowers! 画像 « » var ppvArray_0_6e485522cac8e10d8dbcf6a2bca6c03d = new Array(); ppvArray_0_6e485522cac8e10d8dbcf6a2bca6c03d[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Fiona+Finch+and+the+Finest+Flowers&file=en_fiona-finch-and-the-finest-flowers-screen1.jpg ; window.onload=function(){ ppvShow_0_6e485522cac8e10d8dbcf6a2bca6c03d(0); }; function ppvShow_0_6e485522cac8e10d8dbcf6a2bca6c03d(n){ if(!ppvArray_0_6e485522cac8e10d8dbcf6a2bca6c03d[n]){ alert( 画像がありません ); return; } ppv_0_6e485522cac8e10d8dbcf6a2bca6c03d$( ppv_img_0_6e485522cac8e10d8dbcf6a2bca6c03d ).src=ppvArray_0_6e485522cac8e10d8dbcf6a2bca6c03d[n]; ppv_0_6e485522cac8e10d8dbcf6a2bca6c03d$( ppv_link_0_6e485522cac8e10d8dbcf6a2bca6c03d ).href=ppvArray_0_6e485522cac8e10d8dbcf6a2bca6c03d[n]; ppv_0_6e485522cac8e10d8dbcf6a2bca6c03d$( ppv_prev_0_6e485522cac8e10d8dbcf6a2bca6c03d ).href= javascript ppvShow_0_6e485522cac8e10d8dbcf6a2bca6c03d( +(n-1)+ ) ; ppv_0_6e485522cac8e10d8dbcf6a2bca6c03d$( ppv_next_0_6e485522cac8e10d8dbcf6a2bca6c03d ).href= javascript ppvShow_0_6e485522cac8e10d8dbcf6a2bca6c03d( +(n+1)+ ) ; } function ppv_0_6e485522cac8e10d8dbcf6a2bca6c03d$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 203 名前: 名無しさんの野望 [sage] 投稿日: 2010/01/28(木) 18 19 04 ID U4DE3DW4 . 201 スパマニアとSally s Spaに大差がないのにally's Spaのが 面白く感じたの思い出した そんでFiona Finch and the Finest Flowersが面白そう 208 名前: 名無しさんの野望 [sage] 投稿日: 2010/02/02(火) 17 12 57 ID vB7NC3bb 205私もポチりましたwガーデニング系のタイムマネージメント好きなので Fiona Finch and the Finest Flowersも欲しいけど、日本語だったらなー コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/dmtf/pages/14.html
1Scope The Common Information Model (CIM) (DSP0004) is an object-oriented information model defined by the Distributed Management Task Force (DMTF) that provides a conceptual framework for describing management data. The Common Information Model (CIM) (DSP0004) はDistributed Management Task Force (DMTF) によって定義されたデータ管理のためのオブジェクト指向データモデルです。 The Hypertext Transfer Protocol (HTTP) (RFC 1945, RFC 2068, RFC 2616) is an application-level protocol for distributed, collaborative, hypermedia information systems. This generic stateless protocol can be used for many tasks through extension of its request methods, error codes, and headers. The Hypertext Transfer Protocol (HTTP) (RFC 1945, RFC 2068, RFC 2616) は、ハイパーメディア情報システムを記述したり、コラボレートするためのアプリケーションレベルのプロトコル(規約)です。 この総括的なステートレスプロトコルはリクエストメソッド、エラーコードとヘッダをつかって多くのタスクに使用することが可能です。 The Extensible Markup Language (XML) is a simplified subset of SGML that offers powerful and extensible data modeling capabilities. An XML document is a collection of data represented in XML. An XML schema is a grammar that describes the structure of an XML document. The Extensible Markup Language (XML) Iはパワフルで拡張的なデータモデリングが可能なSGMLの簡素なサブセットです。XMLドキュメントはXMLで表現されたデータの集まりです。XMLスキーマはXMLドキュメントの構造を記述する文法です。 This document defines a mapping of CIM messages onto HTTP that allows implementations of CIM to interoperate in an open, standardized manner. It is based on the CIM XML DTD (DSP0201 and DSP0203) that defines the XML schema for CIM objects and messages. このドキュメントはHTTP上でやり取りされるのCIM実装で許容されたCIMメッセージと オープンで標準化されたマナーとしての相互運用(の規則)へのマッピングを定義します。
https://w.atwiki.jp/frontmission1st/pages/376.html
U.S.N.編 Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04|Ex.Mission05 インターミッション|フリーダム Mission12|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 フォートモーナス(前半)|フリーダム フリーダム 司令室会話イベント 司令室を出る 兵舎サンダース、マシュー、ハル、ウォンと会話 兵舎を出る 司令室スチュワートと会話 司令室を出る 移動するMission12へ Mission12 クリア条件 全敵の撃破 ゲームオーバー ケビンの撃破かジーナの撃破 作戦の報酬 H$3000 最大出撃数 5 出撃可能パイロット 必ず出撃 Kevin 選択出撃 Sanders / Matthew / Halle / Wong ミッションクリア後、ジーナ加入次のMission13に直行できるが、一度町へ戻って機体整備をした方がいい Switch版ではジーナが撃破したテンダスも撃破報酬に含まれる(210×2) マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - コンクリート 10% 3 2 3 2 森林 20% 4 2 3 3 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 土 8% 3 2 3 2 廃墟 15% 3 2 3 2 上へ 入手アイテム なし 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Kevin Lynx - 2 3 4 5 6 Gina(NPC) 14 Duel Lv1------------ Breeze 84 --- Repair SRepair SRepair S - 10 280 48 PEREGRINE PUNCH - 1-1 18 2400 48 PSG-5 - 1-4 11 712 60 --- 10 380 21 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Commander 11 Switch Lv1------------ ZIKADE 96 --- 595 11 700 60 ZIKADE PUNCH - 1-1 12 850 60 LEO STAN - 1-1 12 800 66 SUN OWL 3 3-5 11 700 20 --- 2 Attacker 10 --------------- AVENIR 84 --- 462 10 350 48 IBIS - 1-1 14 1450 48 DARK HOG - 1-1 10 350 66 --- 11 550 14 --- 3 Attacker 10 --------------- AVENIR 84 --- 462 10 350 48 IBIS - 1-1 14 1450 48 DARK HOG - 1-1 10 350 66 --- 11 550 14 --- 4 Attacker 10 --------------- AVENIR 84 --- 462 10 350 48 IBIS - 1-1 14 1450 48 DARK HOG - 1-1 10 350 66 --- 11 550 14 --- 5 Attacker 10 --------------- AVENIR 84 --- 462 10 350 48 IBIS - 1-1 14 1450 48 DARK HOG - 1-1 10 350 66 --- 11 550 14 --- 6 Attacker 10 --------------- AVENIR 84 --- 462 10 350 48 IBIS - 1-1 14 1450 48 DARK HOG - 1-1 10 350 66 --- 11 550 14 --- 7 Missileer 9 --------------- GENEM 66 --- 400 10 475 54 GENEM PUNCH - 1-1 10 475 54 GENEM PUNCH - 1-1 11 750 54 SUN OWL 3 3-5 11 700 16 EGRET 3 3-6 上へ
https://w.atwiki.jp/cohstatsjp/pages/259.html
Vehicle Priest Self-Propelled Artillery Contents 1 Tactics 2 History 3 Requires 3.1 Priest 105mm SPG 4 Called In Using 4.1 105mm Priest Self-Propelled Gun 5 Vehicle Abilities 5.1 Priest 105mm Howitzer Barrage 5.2 Counter Battery 5.3 Creeping Barrage 5.4 Overwatch 25 Pounder Barrage 5.5 Victor Target 6 Vehicle Weapons 6.1 105mm Priest Howitzer 6.2 105mm Priest Overwatch 6.3 105mm Priest Supercharge 6.4 Creeping Barrage 6.5 M2HB Turret MG Priest Self-Propelled Artillery Health 400 Max Speed 4 Sight 35 Cost 30050 Acceleration 0.8 Detection 0/0 Time 30 Deceleration 5 Hotkey Population 12 Rotation 25 Target Type armour_priest Upkeep 10.752 Crush Human Critical Type armour Crush Mode Rear Damage Enabled true Tactics The Priest can only be called in with the Royal Canadian Artillery Support. Although having less range than the 25 Pounder, the Priest is mobile, making it less vulnerable to a counter attack. Even though the Priest is armed with a machine gun for defense, it is still vulnerable to infantry, and is extremely vulnerable to tanks. It is always a good idea to keep some kind of defense near the Priest. History The 105mm Howitzer Motor Carriage M7 was an American self-propelled artillery vehicle produced during World War II. It was given the official nickname Priest in British service, due to the pulpit-like machine gun ring and following on from the Bishop self propelled gun, the full designation when in British service was 105mm SP Gun, Priest. This developed into a tradition of naming self-propelled guns after ecclesiastic titles with the Sexton and Abbot. Requires Priest 105mm SPG [Expand][Hide] Cost 3 Time Hotkey Effects A 105mm Howitzer mounted on a lightly Armored Sherman chassis provides mobile fire support. ESee Upgrade Priest 105mm SPG for details. Called In Using 105mm Priest Self-Propelled Gun [Expand][Hide] Cost 625 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects The 105mm Howitzer-armed Priest is used by all Allied Forces during the invasion period. The powerful howitzer can fire a variety of artillery barrages. ESee Ability 105mm Priest Self-Propelled Gun for details. Vehicle Abilities Priest 105mm Howitzer Barrage [Expand][Hide] Cost Activation targeted Duration _ Target tp_position Recharge 105 Hotkey B Effects The Priest s 105mm Howitzer will fire a barrage at specified targets. Can be fired into the fog of war. ESee Ability Priest 105mm Howitzer Barrage for details. Counter Battery [Expand][Hide] Cost Activation toggle Duration 3 Target tp_any Recharge 0 Hotkey N Effects Order this howitzer or mortar to handle counter battery duties, firing back automatically at enemy artillery. ESee Ability Counter Battery for details. Creeping Barrage [Expand][Hide] Cost 150 Activation targeted Duration _ Target tp_position Recharge 75 Hotkey C Effects Creeping barrages allow a well-trained gun crew to walk their artillery rounds along a predetermined firing path. ESee Ability Creeping Barrage for details. Overwatch 25 Pounder Barrage [Expand][Hide] Cost Activation targeted Duration _ Target tp_position Recharge 0 Hotkey O Effects Order this 25 pounder crew to automatically fire at any visible enemy units within the overwatch radius. ESee Ability Overwatch 25 Pounder Barrage for details. Victor Target [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 180 Hotkey V Effects The Victor Target will order all heavy artillery pieces (25 Pounders and Priests) to fire simultaneously at the same point. Artillery rounds fired to bombard the Victor Target will ignore their usual range constraints. Artillery pieces ordered to Counterbattery or Overwatch an area will not join in the barrage. ESee Ability Victor Target for details. Vehicle Weapons 105mm Priest Howitzer [Expand][Hide] Weapon 105mm Priest Howitzer See Weapon 105mm Priest Howitzer for details. 105mm Priest Overwatch [Expand][Hide] Weapon 105mm Priest Overwatch See Weapon 105mm Priest Overwatch for details. 105mm Priest Supercharge [Expand][Hide] Weapon 105mm Priest Supercharge See Weapon 105mm Priest Supercharge for details. Creeping Barrage [Expand][Hide] Weapon Creeping Barrage See Weapon Creeping Barrage for details. M2HB Turret MG [Expand][Hide] Weapon M2HB Turret MG See Weapon M2HB Turret MG for details. Retrieved from http //coh-stats.com/Vehicle Priest_Self-Propelled_Artillery
https://w.atwiki.jp/ninjas/pages/15.html
Location Level Mission Energy Clan Cash Low Cash High Cash Avg Cash/Energy Exp Exp/Energy Mins to Charge Loot Requirements Slums 1 Fend Off Rival Clan Assassins 10 1 50 150 100 10 1 0.100 5 Wooden Sword None Slums 1 Collect Clues to Rival Clan Identity 29 1 200 350 275 9 3 0.103 15 Battle Staff (1) Ninja Dagger Slums 1 Find New Sensei 50 1 350 650 500 10 5 0.100 25 Ninja Caltrops (1) Ninja Dagger (1) Sprint Slums 2 Punish Greedy Street Merchant 72 1 800 1,350 1,075 15 7 0.097 40 Darts (2) Sprint (1) Water Burst Slums 3 Perform Combat Exercises 41 2 600 1,000 800 20 4 0.098 25 Tonfa (1) Ninja Star (1) Flashkick Slums 4 Train Sword with Sensei 60 1 1,400 2,300 1,850 31 6 0.100 30 None (1) Katana (1) Air Blade Tokyo Bay 5 Follow Clues to Rival Clan Hideout 88 2 3,000 5,000 4,000 45 9 0.102 45 Severing Stab (1) Bow and Arrows (1) Wall Climbing Tokyo Bay 6 Recover Secret Teachings 100 1 3,500 5,800 4,650 47 10 0.100 50 None (1) Nun-chucks (1) Wall Climbing Tokyo Bay 7 Assassinate Rival Clan Thug 52 3 2,300 3,500 2,900 56 5 0.096 30 Naginata (1) Sais (1) Counterattack Tokyo Bay 8 Discover Elemental Techniques with Sensei 84 1 3,200 5,300 4,250 51 8 0.095 45 1000 Cuts (1) Enhanced Vision (1) Fire Blast Tokyo Bay 9 Interrogate Rival Clan Member 90 2 3,500 5,900 4,700 52 9 0.100 45 Thunder Tremor (1) Poison Darts (1) Fire Blast Tokyo Bay 10 Learn from Air Elemental 110 3 4,500 7,400 5,950 54 11 0.100 55 Howling Sword of Wind (1) Raining Needles (1) Earth Spike Tokyo Bay 11 Observe Rival Clan Meeting with Politician 118 5 5,000 8,300 6,650 56 12 0.102 60 None (1) Piercing Bow of Darkness (1) Air Wall Downtown 12 Defeat Rival Clan Ninjas Tailing You 132 6 5,100 8,600 6,850 52 13 0.098 70 None (1) Master Sais (1) Slashing Wind Downtown 13 Sabotage Rival Clan Hideout 156 7 6,200 10,300 8,250 53 16 0.103 80 None (1) Master Nun-Chuks (1) Healing Downtown 14 Assassinate Corrupt Politician 170 8 6,900 11,500 9,200 54 18 0.106 85 None (1) Poison-Tipped Star (1) Shadow Dance Downtown 15 Learn from Water Elemental 182 10 5,100 8,600 6,850 38 19 0.104 95 Water Sword of Tranquility (2) Howling Sword of Wind Downtown 16 Evade Interpol Agent 200 12 4,800 14,250 9,525 48 20 0.100 100 None (1) Vicious Tiger Claws (1) Iron Palm Downtown 17 Defeat Rival Clan Assassin Squad 212 14 3,600 17,250 10,425 49 21 0.099 110 None (1) Iron Palm (1) Healing Downtown 18 Destroy Interpol Listening Post 225 16 5,000 20,000 12,500 56 23 0.102 115 None (1) Shadow Dagger (1) Human Mimic Downtown 19 Intercept Corporate Secrets 238 18 7,000 21,000 14,000 59 24 0.101 120 None (1) Shadow Dagger (1) Shadow Dance Downtown 20 Eliminate Elite Bodyguards 256 20 5,000 25,000 15,000 59 26 0.102 130 None (1) Raging Kusari Gama (1) Hypnosis Mountains 22 Visit Mountain Elder 272 22 9,000 28,000 18,500 68 28 0.103 140 None (1) Master Sais (1) Body Freeze Mountains 23 Defeat Mountain Spirits 284 24 9,000 35,000 22,000 77 29 0.102 145 None (1) Guardian Katana (1) Dragon Punch Mountains 25 Learn from Earth Elemental 300 27 6,000 20,000 13,000 43 29 0.097 150 Trembling Sword of Earth (2) Water Sword of Tranquility Mountains 28 Infiltrate Rival Clan Mountain Cave 316 30 11,000 45,000 28,000 89 31 0.098 160 None (1) Hardened Tonfas of Earth Mountains 29 Assassinate Fire Temple Guards 332 32 19,000 40,000 29,500 89 32 0.096 170 None (1) Dragon Punch (1) Bird Transformation Mountains 30 Learn from Fire Elemental 345 35 4,000 24,000 14,000 41 33 0.096 175 Fire Sword of Rage (2) Trembling Sword of Earth Kyoto 35 Punish the Corrupt Adminitration 362 38 23,000 50,000 36,500 101 35 0.097 185 None (1) Shadow Dart (1) Curse Seal Kyoto 40 Sabotage Interpol Investigation 376 40 18,000 64,000 41,000 109 36 0.096 190 None (1) Viper Venom Kyoto 43 Infiltrate Shadow Government Kyoto HQ 394 42 30,000 90,000 60,000 152 38 0.096 200 None (1) Sharp Claws of Agony (1) Dark Curse Kyoto 45 Eliminate Evidence of Secret Society 410 44 40,000 90,000 65,000 159 40 0.098 205 None (1) Elder Katana of Power (1) Imitate Kyoto Assassinate Shadow Leader s Bodyguards 425 45 29,000 107,000 68,000 160 42 0.099 215 None (1) Elder Katana of Power (1) Stoneform Kyoto Attempt to Kill Shadow Leader 438 50 27,000 118,000 72,500 166 43 0.098 220 None (1) Shatter Star of Doom New York 52 Trail Shadow Leader to New York 452 54 35,000 124,000 79,500 176 45 0.100 230 None (1) Elder Spear of Protection (1) Repel New York Find Shadow Leader Whereabout 464 60 47,000 125,000 86,000 185 46 0.099 235 None (1) Piercing Fang (1) Earthquake New York Survive Surprise Attack by Interpol 481 66 50,000 130,000 90,000 187 48 0.100 245 None (1) Gemini Sais (1) Cloak of Darkness New York 60 Escape Interpol Holding Cell 500 70 38,000 155,000 96,500 193 52 0.104 250 None (1) Thousand-Needles New York 62 Complete Elemental Training 525 74 52,000 160,000 106,000 202 55 0.105 265 None (1) Dark Flail of Pain (1) Mind Read New York 65 Infiltrate Shadow Government Skyscraper 550 80 68,000 165,000 116,500 212 57 0.104 275 None (1) Windmill Block (1) Tornado New York 67 Kill Elite Shadow Warriors 575 84 90,000 130,000 110,000 191 60 0.104 290 None (1) Windmill Block (1) Rebirth New York 70 Assassinate Shadow Leader 編集する