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O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|ペセタ Mission12|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ ペセタ 軍オフィスで会話 町でイベントケンカを止めると、ポルンガと戦闘勝利するとボビー、ポルンガ加入(負けると仲間にならないので注意) PILOT MACHINE WEAPON MACHINE DATA ITEMName Level Skill Name HP Body Body AT(回×攻)or<DF> Bullet Type Fight State Fight Exp. Fight L. Arm L. Grip Short Short Short R. Arm R. Grip Long Long Long Legs L. Shoulder Agility Agility Agility Move R. Shoulder Total Porunga 14 --------------- Natural 108 --- 51 11 740 72 BONART PUNCH 1×32 - Fight(格) 0 13 1110 84 GROP SP-V PUNCH 1×41 - Fight(格) 0 10 370 84 WS-14 <12> - Shield(盾) 92 14 1480 16 --- 143 町をでるMission12へ Mission12 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 H$20000 最大出撃数 8 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Natalie / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga ミッションクリア後、ベルチカへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 草地 8% 3 2 3 2 森林 20% 4 2 3 3 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 岩地 5% 3 2 4 4 線路 10% 3 2 2 2 8ターン経過すると列車中央は爆破される列車中央近辺にいるユニットはダメージを受けるので注意 列車に隣接するとアイテムを入手できる列車中央のアイテム(マップ③ / ④)は列車を爆破する前に入手しないと入手できなくなる アイテムを入手する前に敵を全滅するとミッションクリアとなり、入手できなくなる 上へ 入手アイテム WEAPON Shoulder MAGIC BOX 1 マップ④ PARTS Body PRISOMEA 1 マップ③ Computer Erfolg 1 マップ① ITEM Item Repair S 1 敵3撃破 Repair M 1 マップ⑤ Repair SP 1 マップ② 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 7 8 9 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Commander 15 --------------- VASA 120 --- 605 13 1050 84 LEO STAN - 1-1 13 1050 84 VASA PUNCH - 1-1 12 950 96 --- 12 950 16 EGRET 3 3-6 2 Missileer 12 --------------- ZEARAID 84 --- 510 10 500 48 ZEARAID PUNCH - 1-1 10 500 48 ZEARAID PUNCH - 1-1 15 1550 60 EGRET 3 3-6 11 750 20 --- 3 Attacker 13 --------------- CROF 96 --- 540 11 550 72 BONART PUNCH - 1-1 16 1850 72 DARK HOG - 1-1 11 550 72 --- 11 550 18 --- 4 Attacker 13 --------------- CROF 96 --- 540 11 550 72 BONART PUNCH - 1-1 16 1850 72 DARK HOG - 1-1 11 550 72 --- 11 550 18 --- 5 Missileer 12 --------------- ZEARAID 84 --- 510 10 500 48 ZEARAID PUNCH - 1-1 10 500 48 ZEARAID PUNCH - 1-1 15 1550 60 EGRET 3 3-6 11 750 20 --- 6 Missileer 12 --------------- ZEARAID 84 --- 510 10 500 48 ZEARAID PUNCH - 1-1 10 500 48 ZEARAID PUNCH - 1-1 15 1550 60 EGRET 3 3-6 11 750 20 --- 7 Attacker 13 --------------- CROF 96 --- 540 11 550 72 BONART PUNCH - 1-1 16 1850 72 DARK HOG - 1-1 11 550 72 --- 11 550 18 --- 8 Attacker 13 --------------- BONART 108 --- 555 11 550 72 MOSTRO-24 - 1-1 16 1850 72 SLAB - 1-1 11 550 84 --- 11 550 16 --- 9 Attacker 13 --------------- BONART 108 --- 555 11 550 72 MOSTRO-24 - 1-1 16 1850 72 SLAB - 1-1 11 550 84 --- 11 550 16 --- 10 Attacker 13 --------------- BONART 108 --- 555 11 550 72 MOSTRO-24 - 1-1 16 1850 72 SLAB - 1-1 11 550 84 --- 11 550 16 --- 上へ
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E.C.編 Stage00|Stage01|Stage02 Stage05|Stage06|Stage07 Stage11|Stage12 Stage16 Stage18|Stage19 Stage22|Stage23|Stage24 Stage27|Stage28 南米編 Stage03|Stage04 Stage08|Stage09|Stage10 Stage13|Stage14|Stage15 Stage17 Stage20|Stage21 Stage25|Stage26 Stage29 Stage15マップ 味方 NPC 敵 ストーリーイベント(後半)Save Point Stage15 カラカス郊外 天候 晴れ 時間 夕方 → 夜(11ターン) 勝利条件 敵全滅 敗北条件 味方全滅ゲリラ5機すべての破壊 出撃パイロット選択 Darril / Renges / Chaeffer / Luis / InesCalvo / Gomez / Punch / Rodriguez / Sancho クリアすると、「U.S.N. Simulator 05」追加 マップ 地形 進入不可 木 平地(0°≦傾斜≦15°) 砂地 岩地 浅瀬 平地(4脚移動不可) 段差 平地(15°<傾斜≦30°) 砂地(15°<傾斜≦30°) 岩地(15°<傾斜≦30°) 深瀬 平地(4脚移動可) 段差(柵など) 平地(30°<傾斜≦45°) 砂地(30°<傾斜≦45°) 岩地(30°<傾斜≦45°) マップ X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ▼ 補給コンテナ投下地点(HP=-) 敵ユニットリンク設定 アタックリンク:[支援機]―→ | ディフェンスリンク:[支援機]―→ 敵ユニット動作敵ユニットは基本的に、ダメージを受けるか、接近すると行動を開始する 敵ユニット その他行動条件 1 2 3 1 / 3 / 4 / 5 / 11 10ターン目に行動開始 3 or 4 or 5 or 11がダメージを受けると行動開始 - 2 / 6 / 7 / 10 1ターン目に行動開始 - - 8 / 9 10ターン目に行動開始 8 or 9がダメージを受けると行動開始 10のBodyのHPが約1/2以下になると行動開始 12 4ターン目に行動開始 - - 中州へ接近すると、イベントが発生し、橋が爆破される『平地』から『進入不可』及び『深瀬』へ変わる 脱出ポイントについて説明されるが、勝利条件は「敵全滅」で、変化しない 上へ 味方 No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 2 3 4 5 上へ NPC No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 Calvo 7 2 MG 2 Speed ⅠBlock DMG 30 Husky Mk.Ⅴ Husky Mk.Ⅴ 780 / 780 Grave S Catsray X L Hand 14% 9% SG 2 Husky Mk.Ⅴ 390 / 390 MG SG L Hand 12 / 12 12 RF 0 Husky Mk.Ⅴ 390 / 390 No Items BZ 0 Husky Mk.Ⅴ 520 / 520 14×12 13×12 -- Systems 0% MS 0 2Legs 7 40 36 Attack 0% RK 0 ----- 4 3 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-3 BP 0% CN 0 80%-62% 75%-58% 2 Gomez 7 4 MG 0 Double Punch ⅠBlock DMG 30 Calm 200 Calm 200 900 / 900 Hard Rod Hard Rod L Hand 14% 9% SG 0 Calm 200 450 / 450 RD RD L Hand 10 / 10 10 RF 0 Calm 200 450 / 450 No Items BZ 0 Husky Mk.Ⅴ 520 / 520 110×1 110×1 Turbo Systems 0% MS 0 2Legs 7 ∞ ∞ Attack 30% RK 0 TB-60SP Item Space:2Power:40 1 1 Move 0% GR 0 ×1 ×1 Link 0% ML 2 1-1 1-1 BP 0% CN 0 100%-100% 100%-100% 3 Punch 7 2 MG 0 Zoom Ⅰ Giaour Giaour 630 / 630 Glowtusk R Hand 2% 3% SG 0 Giaour 315 / 315 RF R Hand 12 / 12 12 RF 2 Giaour 315 / 315 No Items BZ 2 Giaour 420 / 420 192×1 -- Systems 0% MS 2 2Legs 5 30 Attack 0% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 BP 0% CN 2 90%-67% 4 Rodriguez 7 0 MG 0 Fix DMG 200 Calm 200 Calm 200 900 / 900 IGUCHI Type 80 IGUCHI Type 80 R Hand 12% 0% SG 0 Calm 200 450 / 450 GR GR R Hand 18 / 18 18 RF 0 Calm 200 450 / 450 No Items BZ 0 Calm 200 600 / 600 282×1 282×1 -- Systems 0% MS 0 2Legs 4 4 4 Attack 0% RK 2 ----- 12 12 Move 0% GR 2 ×1 ×1 Link 0% ML 1 4-6 4-6 BP 0% CN 0 2 2 5 Sancho 7 1 MG 0 Block DMG 30Fix DMG 200Full Defense Calm 200 Calm 200 900 / 900 Catsray X L Hand 12% 0% SG 0 Calm 200 450 / 450 SG L Hand 14 / 14 14 RF 0 Calm 200 450 / 450 MG Ammo MAXSG Ammo MAXRF Ammo MAX ×2GR Ammo MAX ×2Remove All ×6Repair 1000 ×6 BZ 0 Calm 200 600 / 600 13×12 Item Systems 0% MS 2 2Legs 4 36 Attack 0% RK 0 BP-S10 Item Space:20 3 Move 0% GR 0 ×2 Link 0% ML 0 1-3 BP 0% CN 0 75%-58% 上へ 敵 No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値 Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP BP CN HIt% / Area / Homing 1 Vavilov 8 3 MG 0 Double Punch ⅠCharge ⅠLast Stand Vyzov Ⅱ Rog Vyzov Ⅱ Rog 1000 / 1000 Ogon B Ogon B L Hand 金 400 18% 18% SG 0 Vyzov Ⅱ Rog 500 / 500 RD RD L Hand 120 12 / 12 12 RF 0 Vyzov Ⅱ Rog 500 / 500 No Items 120 BZ 0 Vyzov Ⅱ Rog 670 / 670 100×1 100×1 100 EMP Systems 50% MS 0 2Legs 5 ∞ ∞ 経験値 200 Attack 50% RK 0 EMPx-AkulaF Range:1-4ST-Attack:80%(4)×Systems|×Link×Backpack|×AttackTurn:1Antilock:2 1 1 Move 50% GR 0 ×1 ×1 Link 50% ML 3 1-1 1-1 EP 30 BP 50% CN 0 120%-120% 120%-120% 2 ???? Assault 8 6 MG 2 No Skills TYPE 65X TYPE 65X 800 / 800 TYPE65X MG TYPE65X MG L Hand 金 480 18% 15% SG 2 TYPE 65X 400 / 400 MG MG L Hand 140 16 / 16 16 RF 0 TYPE 65X 400 / 400 No Items 140 BZ 0 TYPE 65X 530 / 530 15×10 15×10 168 -- Systems 0% MS 0 2Legs 6 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 15 BP 0% CN 0 80%-75% 80%-75% 3 ???? Assault 8 6 MG 2 No Skills TYPE 65X TYPE 65X 800 / 800 TYPE65X MG TYPE65X MG L Hand 金 480 18% 15% SG 2 TYPE 65X 400 / 400 MG MG L Hand 140 16 / 16 16 RF 0 TYPE 65X 400 / 400 No Items 140 BZ 0 TYPE 65X 530 / 530 15×10 15×10 168 -- Systems 0% MS 0 2Legs 6 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 15 BP 0% CN 0 80%-75% 80%-75% 4 ???? Assault 8 6 MG 2 No Skills TYPE 65X TYPE 65X 800 / 800 TYPE65X MG TYPE65X MG L Hand 金 480 18% 15% SG 2 TYPE 65X 400 / 400 MG MG L Hand 140 16 / 16 16 RF 0 TYPE 65X 400 / 400 No Items 140 BZ 0 TYPE 65X 530 / 530 15×10 15×10 168 -- Systems 0% MS 0 2Legs 6 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 15 BP 0% CN 0 80%-75% 80%-75% 5 ???? Assault 8 6 MG 2 No Skills TYPE 65X TYPE 65X 800 / 800 TYPE65X MG TYPE65X MG L Hand 金 480 18% 15% SG 2 TYPE 65X 400 / 400 MG MG L Hand 140 16 / 16 16 RF 0 TYPE 65X 400 / 400 No Items 140 BZ 0 TYPE 65X 530 / 530 15×10 15×10 168 -- Systems 0% MS 0 2Legs 6 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 15 BP 0% CN 0 80%-75% 80%-75% 6 ???? Sniper 8 4 MG 0 No Skills Vyzov Ⅱ Vyzov Ⅱ 860 / 860 Glowtusk R Hand 金 400 2% 6% SG 0 Vyzov Ⅱ 430 / 430 RF R Hand 120 16 / 16 16 RF 2 Vyzov Ⅱ 430 / 430 No Items 120 BZ 2 Vyzov Ⅱ 570 / 570 192×1 100 -- Systems 0% MS 2 2Legs 4 30 経験値 100 Attack 30% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 20 BP 0% CN 2 90%-67% 7 ???? Sniper 8 4 MG 0 No Skills Vyzov Ⅱ Vyzov Ⅱ 860 / 860 Glowtusk R Hand 金 400 2% 6% SG 0 Vyzov Ⅱ 430 / 430 RF R Hand 120 16 / 16 16 RF 2 Vyzov Ⅱ 430 / 430 No Items 120 BZ 2 Vyzov Ⅱ 570 / 570 192×1 100 -- Systems 0% MS 2 2Legs 4 30 経験値 100 Attack 30% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 20 BP 0% CN 2 90%-67% 8 ???? Sniper 8 4 MG 0 No Skills Vyzov Ⅱ Vyzov Ⅱ 860 / 860 Boa 36 R Hand 金 400 2% 6% SG 0 Vyzov Ⅱ 430 / 430 BZ R Hand 120 16 / 16 16 RF 2 Vyzov Ⅱ 430 / 430 No Items 120 BZ 2 Vyzov Ⅱ 570 / 570 100×1+30×4 100 -- Systems 0% MS 2 2Legs 4 30 経験値 100 Attack 30% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 20 BP 0% CN 2 70%-39% 9 ???? Sniper 8 4 MG 0 No Skills Vyzov Ⅱ Vyzov Ⅱ 860 / 860 Boa 36 R Hand 金 400 2% 6% SG 0 Vyzov Ⅱ 430 / 430 BZ R Hand 120 16 / 16 16 RF 2 Vyzov Ⅱ 430 / 430 No Items 120 BZ 2 Vyzov Ⅱ 570 / 570 100×1+30×4 100 -- Systems 0% MS 2 2Legs 4 30 経験値 100 Attack 30% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 20 BP 0% CN 2 70%-39% 10 ???? Grenadier 8 1 MG 0 No Skills Zeder H2 Zeder H2 1100 / 1100 Volna Volna Galbados L Hand 金 480 0% 6% SG 0 Zeder H2 550 / 550 KN KN RK L Hand 60 23 / 23 23 RF 0 Zeder H2 550 / 550 No Items 60 BZ 0 Zeder H2 730 / 730 90×1 90×1 336×1 96 -- Systems 0% MS 0 2Legs 3 ∞ ∞ 3 経験値 100 Attack 30% RK 2 ----- 1 1 14 Move 0% GR 2 ×1 ×1 ×1 Link 0% ML 2 1-1 1-1 8-12 EP 20 BP 0% CN 0 100%-100% 100%-100% 3 11 ???? Grenadier 8 1 MG 0 No Skills Zeder H2 Zeder H2 1100 / 1100 Volna Volna Galbados L Hand 金 480 0% 6% SG 0 Zeder H2 550 / 550 KN KN RK L Hand 60 23 / 23 23 RF 0 Zeder H2 550 / 550 No Items 60 BZ 0 Zeder H2 730 / 730 90×1 90×1 336×1 96 -- Systems 0% MS 0 2Legs 3 ∞ ∞ 3 経験値 100 Attack 30% RK 2 ----- 1 1 14 Move 0% GR 2 ×1 ×1 ×1 Link 0% ML 2 1-1 1-1 8-12 EP 20 BP 0% CN 0 100%-100% 100%-100% 3 12 ???? Grenadier 8 1 MG 0 No Skills Zeder H2 Zeder H2 1100 / 1100 Volna Volna Galbados L Hand 金 480 0% 6% SG 0 Zeder H2 550 / 550 KN KN RK L Hand 60 23 / 23 23 RF 0 Zeder H2 550 / 550 No Items 60 BZ 0 Zeder H2 730 / 730 90×1 90×1 336×1 96 -- Systems 0% MS 0 2Legs 3 ∞ ∞ 3 経験値 100 Attack 30% RK 2 ----- 1 1 14 Move 0% GR 2 ×1 ×1 ×1 Link 0% ML 2 1-1 1-1 8-12 EP 20 BP 0% CN 0 100%-100% 100%-100% 3 上へ ストーリーイベント(後半) Save Point Save セーブ Load ロード Exit セーブ/ロードを終了します E.C.編(Stage16)へ 上へ
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Market Overview The Business Analytics Industry is projected to grow at a substantial CAGR during the forecast period. As per the business analytics market research report, the global market for business analytics is projected to grow swiftly. According to analysts, the enormous volumes of digital data as well as continuous developments in business analytics tools will drive the market growth during the forecast period. The business analytics market research report offers a comprehensive analysis of the global business analytics market and its application, end-user, industry, service, software, deployment, and region segments. The lack of awareness along with reluctance in adoption are the elements that could influence the business analytics market advancement throughout the forecast period. The business analytics market research report by expert analysts is developed to assist organizations in the business analytics market. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6698 Competitive Analysis Availability of active marketplaces and lucrative offerings by platforms are presumed to drive the business analytics market growth worldwide. The global business analytics market could be challenged by the high cost of storage solutions, nevertheless, organizations in the business analytics market will carry the growth rate forward. The business analytics market research report presents company profiles of major companies active in the business analytics market globally. Furthermore, the global business analytics market report offers an all-inclusive analysis of the market collected from the business analytics market’s primary and secondary sources covering both decision makers and thought leaders. The business analytics market research report highlights such key areas assisting businesses operating in the business analytics market to build better growth strategies. Segmental Overview The global business analytics market has been segmented based on application, end-user, industry, service, software, deployment, and region. Based on deployment, the market for business analytics is segmented based on on-cloud and on-premises. Additionally, the market based on end-user, is segmented into BFSI, education, energy and power, government, healthcare, manufacturing, media and entertainment, retail, telecom, and IT, and other. The global market for business analytics is also covered based on industry segments which is further split into data mining, marketing analytics, supply chain analytics, finance analytics, and others. Based on software, the market for business analytics is segmented based on content analytics, corporate performance management suites, data discovery and visualization software, data warehousing platform, location intelligence, advanced and predictive analytics, and others. Major elements such as continued storage of data could obstruct the business analytics market growth. However, according to the business analytics market research report, the rise of smart data discovery capabilities along with an increase in investments across different industry areas will propel growth throughout the forecast period. The business analytics market is set to register growth at a high CAGR owing to these key factors. The exploration of application, end-user, industry, service, software, deployment, and region segments along with regional markets has been given in the global business analytics market research report. The research analysts studying the business analytics market have put out market forecasts in the business analytics market research report in order to support business analytics market-based companies. The business analytics market research report provides an extensive understanding of the business analytics market based on the information and forecasts till 2023. Regional Analysis North America, Europe, Asia Pacific and the rest of the world regional market for business analytics are predominantly covered in the global business analytics market research report. Country-level business analytics markets spread across North America – the United States, Canada, and Mexico are also covered in the report. In South America – Brazil and other country-level business analytics markets are covered in the report. In Asia-Pacific (APAC) region, the country-level business analytics markets covered are Japan, India, China, and others. The business analytics market research report also explores the regional market for business analytics present in Europe in the United Kingdom, France, Italy, Spain, and Germany, etc. The business analytics market research report also covers regional markets from the rest of the world alongside business analytics markets of Africa and the Middle East. Industry News The flagship Viya artificial intelligence, analytical and data processing platform is now available as a cloud-based, cloud-based carrier, which runs on Azure Cloud Platform, integrated with Azure S services. SAS is the provider of large-scale data analysis applications. Tuesday, SAS said that the latest containerized version of Viya is immediately available for Azure and supports other cloud platforms, such as AWS, Google Cloud Platform and Red Hat OpenShift. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/business-analytics-market-6698 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure 3Market Research Methodology 3.1Research Process 3.2Secondary Research 3.3Primary Research 3.4Forecast Model Continued…. Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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ゲーム情報(登録されているタグ) シリーズ>Jewel Quest ジャンル>パズル ジャンル>マッチ3 製作会社>iWin 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11322/jewel-quest-the-sleepless-star/index.html 日本語 紹介文 Track down an incredible jewel in Jewel Quest – The Sleepless Star! Help Percy Park on an epic quest through two continents! Percy discovers that the jewel has been stolen from a Native American village by an unscrupulous jewel collector! Progress through a beautifully illustrated and fully voice-acted story that includes collectible power-ups and quest options filled with your favorite Match 3 gameplay. Classic gameplay Incredible story Track down the Sleepless Star! Play Jewel Quest 画像 « » var ppvArray_0_99cc4640a2e8dad5cf92c405343f80e8 = new Array(); ppvArray_0_99cc4640a2e8dad5cf92c405343f80e8[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Jewel+Quest%3A+The+Sleepless+Star&file=en_jewel-quest-the-sleepless-star-screen1.jpg ; window.onload=function(){ ppvShow_0_99cc4640a2e8dad5cf92c405343f80e8(0); }; function ppvShow_0_99cc4640a2e8dad5cf92c405343f80e8(n){ if(!ppvArray_0_99cc4640a2e8dad5cf92c405343f80e8[n]){ alert( 画像がありません ); return; } ppv_0_99cc4640a2e8dad5cf92c405343f80e8$( ppv_img_0_99cc4640a2e8dad5cf92c405343f80e8 ).src=ppvArray_0_99cc4640a2e8dad5cf92c405343f80e8[n]; ppv_0_99cc4640a2e8dad5cf92c405343f80e8$( ppv_link_0_99cc4640a2e8dad5cf92c405343f80e8 ).href=ppvArray_0_99cc4640a2e8dad5cf92c405343f80e8[n]; ppv_0_99cc4640a2e8dad5cf92c405343f80e8$( ppv_prev_0_99cc4640a2e8dad5cf92c405343f80e8 ).href= javascript ppvShow_0_99cc4640a2e8dad5cf92c405343f80e8( +(n-1)+ ) ; ppv_0_99cc4640a2e8dad5cf92c405343f80e8$( ppv_next_0_99cc4640a2e8dad5cf92c405343f80e8 ).href= javascript ppvShow_0_99cc4640a2e8dad5cf92c405343f80e8( +(n+1)+ ) ; } function ppv_0_99cc4640a2e8dad5cf92c405343f80e8$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 14 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/25(金) 19 12 36.02 ID 9Mw5n75E Jewel Quest The Sleepless Star来たー! もうそろそろシリーズ打ち止めかと思ったら、まだまだ続く・・・ しかし3以降、昔のファミコンクソゲー並み激難易度になってしまったので、 今回も嫌な予感がほんのりと・・・ Farmscapesはマッチ3中心なんですか。 それは興味が湧いてきました・・・ 16 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/25(金) 21 38 55.54 ID NCrbF6eE . 14 Jewel Quest、お試しやってみたけど1面から飽きてしまった。 同じマッチ3+アドベンチャーならCave Questのほうが面白そう。 18 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/25(金) 22 48 41.70 ID 9Mw5n75E . 16 ええっ、それは残念・・・orz さっきお試し1時間近くやってみたけど、自分にはとても面白かったので・・・ オーソドックスなスワップ式のに飽きた人には受けが悪いのかも・・・? Cave Questもお試しやってみたけど、結構面白かった。 アドベンチャー要素が強くて、謎解きの楽しみがあるよね。 絵も綺麗だし。 ジュエルクエストシリーズはお試し時間内では易しいけど、 後半になるにつれて鬼のように難しくなるんで、 新バージョンも後半は死ぬほど難しい予感がするw 497 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/16(土) 02 21 34.00 ID TsgNwGOp 退会しても、セールが来るとつい買ってしまう→パンチカードたまる→もったいないので再入会 のループ 本家のセールなので本家にしかないものを買おうと思い、気になっていたMYST購入 あとジュエルクエストをどれか買おうかな・・・お魚さん知らない時にヤホーで繰り返し遊んだw Jewel Quest The Sleepless Starって新しいよね?やった人いるかな 499 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/16(土) 10 43 14.12 ID lNvQVKoa . 497 The Sleepless Starやった。 マッチ3の種類がストーリーと連動してておもしろかったけど、 わりとすぐ終わっちゃった印象。 難しさで選ぶならHeritage、ボリュームならJewel Quest IIIかな。 598 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/24(日) 15 25 19.47 ID 5EkguXuZ JewelQuestって本当に難しいよね~ 俺も3で先に進めない・・・ 全部の国をほぼ制覇して、いよいよ日本ステージかと思ったら 今までクリアした国でゴールドクエストを獲得しないと先に進めず それまでも、何回もステージやり直してやっとクリアって苦行だったけど このゴールドクエストは何十回リトライしてもクリアできない・・・ ジュエルの初期配置が悪いとクリアが難しいし、時間も全然足らない。 もう買ってから一年以上経つのに無理ゲーな気分。 3とばしてHeritageも遊んだけど、すぐに難しくなるよね。 The Sleepless Starはサクサク進む感じがするが簡単になったのかな? しかし、JewelQuestにハマったせいで、他のマッチ3がヌルく感じてしまう。 654 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/29(金) 10 17 50.37 ID crlzF++G マッチ3好きの者だけど、 自分では特にJewel Questシリーズの中毒性がヤバイw あれはホント良く練られてるわ・・・ 万人向けじゃないけど、 難しい盤面の解法が分かった時、 快感物質がドバーッと出る気持ち良さがやめられないw Jewel Quest、ジュエルマッチ、フィッシュダムは一番好きな上位3つ。 . 649 コーヒーラッシュはマッチ3の中でも異色というか、 タイムマネジメント色が強いと思う。 絵も可愛いし、タイムマネジメントが好きな人ならハマりそう・・・ フェアウェイソリティアってやったことなかったけど、 名作で評判良いとのことで、 とっても興味湧いたのでやってみます。 コメント コメント すべてのコメントを見る トップページに戻る
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U.S.N.編 Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04|Ex.Mission05 インターミッション|フリーダム Mission10|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 フォートモーナス(前半)|フリーダム フリーダム 会話イベント 司令室会話イベント 会話イベント 司令室スチュワートと会話 会話イベントEx.Mission02出現 司令室スチュワートと会話 会話イベントEx.Mission03出現 兵舎会話イベント 休む 会話イベント 移動するEx.Mission02へ(フリーダム南東側の地点) Ex.Mission03へ(フリーダム北側の地点) Mission10へ Mission10 クリア条件 全敵の撃破 ゲームオーバー ケビンの撃破 作戦の報酬 H$2000 最大出撃数 5 出撃可能パイロット 必ず出撃 Kevin 選択出撃 Sanders / Matthew / Halle / Wong ミッションクリア後、フリーダムへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 岩地 5% 3 2 4 4 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 砂漠 3% 4 2 2 3 市街地 15% 3 2 3 2 マップ左で「グロスター」を入手できる マリアは2ターン目に離脱する 増援が1度現れる敵ユニットを1機撃破するか、3ターン目に6機(敵4~9)出現 上へ 入手アイテム PARTS 大型機動兵器 GLOSTER 1 マップ① 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Kevin Lynx - 2 3 4 5 6 Maria(NPC) 27 --------------- Fate 132 --- - 18 2400 90 S-ORCUS PUNCH - 1-1 24 4000 90 S-ORCUS PUNCH - 1-1 18 2500 96 --- 14 1500 21 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Attacker 7 --------------- LIGHT TANK 80 --- 475 9 230 -Large Unit-(No Parts) PAP-55 - 1-1 12 910 --- 9 230 GALVADOS 3 3-5 10 430 14 GALVADOS 3 3-5 2 Attacker 7 --------------- LIGHT TANK 80 --- 475 9 230 -Large Unit-(No Parts) PAP-55 - 1-1 12 910 --- 9 230 GALVADOS 3 3-5 10 430 14 GALVADOS 3 3-5 3 Attacker 7 --------------- LIGHT TANK 80 --- 475 9 230 -Large Unit-(No Parts) PAP-55 - 1-1 12 910 --- 9 230 GALVADOS 3 3-5 10 430 14 GALVADOS 3 3-5 4 Missileer 6 --------------- ZIKADE 96 --- 595 9 180 60 ZIKADE PUNCH - 1-1 10 380 60 ZIKADE PUNCH - 1-1 11 590 66 BONE 3 3-5 10 350 20 EGRET 3 3-6 5 Attacker 7 --------------- GENEM 66 --- 375 9 230 30 CEMETERY - 1-1 12 910 30 LEOSOCIAL - 1-1 9 230 54 --- 10 430 17 --- 6 Attacker 7 --------------- GENEM 66 --- 375 9 230 30 CEMETERY - 1-1 12 910 30 LEOSOCIAL - 1-1 9 230 54 --- 10 430 17 --- 7 Attacker 7 --------------- GENEM 66 --- 375 9 230 30 CEMETERY - 1-1 12 910 30 LEOSOCIAL - 1-1 9 230 54 --- 10 430 17 --- 8 Missileer 6 --------------- ZIKADE 96 --- 595 9 180 60 ZIKADE PUNCH - 1-1 10 380 60 ZIKADE PUNCH - 1-1 11 590 66 BONE 3 3-5 10 350 20 EGRET 3 3-6 9 Attacker 7 --------------- GENEM 66 --- 375 9 230 30 CEMETERY - 1-1 12 910 30 LEOSOCIAL - 1-1 9 230 54 --- 10 430 17 --- 上へ
https://w.atwiki.jp/cohstatsjp/pages/258.html
Vehicle Cromwell Command Tank Contents 1 Cromwell Command Tank Veterancy 2 Tactics 3 History 4 Built From 4.1 Armor Command Truck 5 Support Abilities 5.1 Hull Down Position 5.2 Creeping Smoke Barrage 6 Vehicle Abilities 6.1 Flank Speed 7 Vehicle Upgrades 7.1 Tank Crew Commander 8 Vehicle Weapons 8.1 Besa Coaxial Vehicle 8.2 Besa Hull MG Cromwell Command Tank Health 636 Max Speed 5 Sight 35 Cost 30050 Acceleration 1.5 Detection 0/0 Time 50 Deceleration 5 Hotkey T Population 8 Rotation 40 Target Type armour_cromwell Upkeep 3.9984 Crush Human true Critical Type armour Crush Mode crush_medium Rear Damage Enabled true Cromwell Command Tank Veterancy [Expand][Hide] Sight Radius Vehicles Stackable +5 0 Vet-Exp Weapon Reload Vehicles Stackable x0.75 0 Vet-Exp Weapon Range Vehicles Stackable +2.5 0 Vet-Exp Weapon Reload Sherman Firefly Stackable x0.8 0 Vet-Exp Sight Radius Vehicles Stackable +5 48 Vet-Exp Weapon Reload Vehicles Stackable x0.9 48 Vet-Exp Weapon Range Vehicles Stackable +2.5 48 Vet-Exp Weapon Reload Sherman Firefly Stackable x0.8 48 Vet-Exp Veterancy Level 1 N/A N/A Nothing 24 Vet-Exp Veterancy Level 2 N/A N/A Nothing 48 Vet-Exp Veterancy Level 3 N/A N/A Nothing 72 Vet-Exp Tactics Command tanks increase the fire rate of nearby vehicles, including Priests. Park one near a priest and you ll see a massive reduction in cooldown. They appear to reduce 25pdr cooldown time as well. This doesn t reduce the barrage ability recharge rate, but rather affect how fast the priest or 25 pounder fire its six shells. History The Tank, Cruiser, Mk VIII, Cromwell (A27M), named after the English Civil War leader Oliver Cromwell, was one of the most successful series of cruiser tanks fielded by Britain in World War II. It was the first tank in the British arsenal to combine a dual-purpose gun, high speed, and reasonable armour. Late in the war it was the most common British design in use, replacing the Sherman tank for some units. Its design formed the basis of the formidable Comet. Built From Armor Command Truck [Expand][Hide] Health 750 Population 0 Cost 20565 Max Speed 3 Time 70 Target Type hqs_mobile Hotkey A Effects The Armor Command Truck coordinates and deploys Heavy Armor on the battlefield. ESee Vehicle Armor Command Truck for details. Support Abilities Hull Down Position [Expand][Hide] Cost Activation toggle Duration _ Target tp_any Recharge 0 Hotkey D Effects Tank can be toggled into and out of a Hull Down Position, which offers more protection to the vehicle. ESee Ability Hull Down Position for details. Creeping Smoke Barrage [Expand][Hide] Cost 50 Activation targeted Duration _ Target tp_position Recharge 55 Hotkey B Effects The Cromwell Command Tank can call in smoke rounds along a path to provide excellent cover. ESee Ability Creeping Smoke Barrage for details. Vehicle Abilities Flank Speed [Expand][Hide] Cost 35 Activation timed Duration 30 Target tp_any Recharge 60 Hotkey F Effects The tank will push acceleration and top speed to the limit. ESee Ability Flank Speed for details. Vehicle Upgrades Tank Crew Commander [Expand][Hide] Cost 10 Time 10 Hotkey T Effects The tank crew commander will emerge to survey the battlefield, improving sight range. ESee Upgrade Tank Crew Commander for details. Vehicle Weapons Besa Coaxial Vehicle [Expand][Hide] Weapon Besa Coaxial Vehicle See Weapon Besa Coaxial Vehicle for details. Besa Hull MG [Expand][Hide] Weapon Besa Hull MG See Weapon Besa Hull MG for details. Retrieved from http //coh-stats.com/Vehicle Cromwell_Command_Tank
https://w.atwiki.jp/handover/pages/31.html
As a successor of Hiro, Kei has appointed a person in charge of financial system. After coming to the office, she has to revise the Tax class due to the revision of the tax law, and she found a method to calculate a value that is not used at all in the class. She tried to ask Hiro about the method, but he was assigned overseas and she cannot contact with him quickly. Kei tried to investigate the reason of the method by herself. She looked up the documents of Tax class program comments, design documents, specifications etc, which seemed to be relevant, but there was no reference about the reason for the existence of that method. How should we respond appropriately to problems that are not left in the document? Hiro s colleague Joe and his boss Yoshiaki are members of the internal system department from the beginning of the financial system development, and they know to some extent the circumstances at the time. Especially Yoshiaki knew about the rough structure of the settlement system as PM of the settlement system to a considerable extent. Both Yoshiaki and Joe are cooperative with Kei, which makes it easy to ask questions. Ask a third party who seems to know the circumstances. Kei asked Yoshiaki about the necessity of the method. Because Yoshiaki remembered that the method was made by mistake and neede to be deleted, he answered the question from Kei. Kei was able to delete unnecessary methods according to the timing of repair. This pattern requires Spread of knowledge. If you can ask your predecessor by Securing an emergency contact, you do not need to execute this pattern. To make it easier for successors to implement this pattern, it is also important for third parties to create an environment in which successors can easily question. Supporting developing successor by a third party is a very effective pattern to create such an environment.Through Reunion for oldmembers, many third parties become Witnesses for the knowledge and the range of knowledge gained by this pattern will widen. Also, since it is not enough with sighting information alone, it is important to conduct Neighboring excavation together and obtain confirmation.
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source twoprocess.c line 61 - 92 概要 vsf_two_process_start(struct vsf_session* p_sess) 処理の流れ /* Create the comms channel between privileged parent and no-priv child */ 64 priv_sock_init(p_sess); 65 vsf_sysutil_install_async_sighandler(kVSFSysUtilSigCHLD, handle_sigchld); 66 { 67 int newpid = vsf_sysutil_fork(); 68 if (newpid != 0) 69 { 70 /* Parent - go into pre-login parent process mode */ 71 while (1) 72 { 73 process_login_req(p_sess); 74 } 75 } 76 } /* Child process - time to lose as much privilege as possible and do the login processing 80 if (tunable_local_enable tunable_userlist_enable) 81 { 82 int retval = str_fileread( p_sess- userlist_str, tunable_userlist_file, 83 VSFTP_CONF_FILE_MAX); 84 if (vsf_sysutil_retval_is_error(retval)) 85 { 86 die2("cannot open user list file ", tunable_userlist_file); 87 } 88 } 89 drop_all_privs(); コネクション初期化 90 init_connection(p_sess); function 61 vsf_two_process_start(struct vsf_session* p_sess) 62 { 63 /* Create the comms channel between privileged parent and no-priv child */ 64 priv_sock_init(p_sess); 65 vsf_sysutil_install_async_sighandler(kVSFSysUtilSigCHLD, handle_sigchld); 66 { 67 int newpid = vsf_sysutil_fork(); 68 if (newpid != 0) 69 { 70 /* Parent - go into pre-login parent process mode */ 71 while (1) 72 { 73 process_login_req(p_sess); 74 } 75 } 76 } 77 /* Child process - time to lose as much privilege as possible and do the 78 * login processing 79 */ 80 if (tunable_local_enable tunable_userlist_enable) 81 { 82 int retval = str_fileread( p_sess- userlist_str, tunable_userlist_file, 83 VSFTP_CONF_FILE_MAX); 84 if (vsf_sysutil_retval_is_error(retval)) 85 { 86 die2("cannot open user list file ", tunable_userlist_file); 87 } 88 } 89 drop_all_privs(); 90 init_connection(p_sess); 91 /* NOTREACHED */ 92 }
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O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション Mission30|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ|ベルチカ|O.C.U.駐屯地|フォートモーナス|野戦病院|ソレイト|ルーピディス Mission30 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 - 最大出撃数 17 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Natalie / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga / Yeehin / Ralph / Gentz 1周目のみエンディング後、「ビューレン」入手 マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 地下基地 15% 3 2 3 2 ドリスコル(敵1)を撃破後、ドリスコルは敵1 として再度出現する坂田(敵2)を撃破していない場合、坂田はドリスコルに撃破される 上へ 入手アイテム ITEM Item Repair S 4 敵4 / 6 / 7 / 9撃破 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 Peewie Supply Car 210 --- - -Large Unit-(No Parts) ARTASSAUT SP - 1-1 --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Driscoll 44 Stun Lv3Speed Lv3--------- МИР ОРЛЕН 999 --- - 36 7100 -Large Unit-(No Parts) МИР ОРЛЕН - 1-1 42 8500 --- 33 6200 --- 32 5900 2 --- 1 Driscoll 44 Stun Lv3Speed Lv3--------- TYPE 11DS 250 --- - 36 7100 250 TYPE11 CLAW-B - 1-1 42 8500 110 MOSTRO Ⅲ SZ - 1-1 33 6200 250 --- 32 5900 14 --- 2 K.Sakata 29 --------------- GROWNING 345 --- - 13 1250 200 GROWNING - 1-1 22 3400 200 GROWNING - 1-1 19 2600 250 --- 28 5000 16 --- 3 Attacker 30 Stun Lv3Speed Lv1--------- ELDOS 228 --- - 14 1300 156 FV-24B - 1-1 35 6800 156 FIRE BIRD - 1-1 14 1300 204 --- 21 3200 19 --- 4 Attacker 30 Stun Lv3Speed Lv1--------- ELDOS 228 --- - 14 1300 156 FV-24B - 1-1 35 6800 156 FIRE BIRD - 1-1 14 1300 204 --- 21 3200 19 --- 5 Missileer 31 --------------- VALIANT 324 --- - 16 1850 215 TYPE105C PUNCH - 1-1 16 1900 215 TYPE105C PUNCH - 1-1 34 6450 240 PARAINA 4 4-6 21 3200 16 DONKEY DXⅡ 4 3-6 6 Missileer 31 --------------- VALIANT 324 --- - 16 1850 215 TYPE105C PUNCH - 1-1 16 1900 215 TYPE105C PUNCH - 1-1 34 6450 240 PARAINA 4 4-6 21 3200 16 DONKEY DXⅡ 4 3-6 7 Attacker 30 Stun Lv3Speed Lv1--------- ELDOS 228 --- - 14 1300 156 FV-24B - 1-1 35 6800 156 FIRE BIRD - 1-1 14 1300 204 --- 21 3200 19 --- 8 Attacker 30 Stun Lv3Speed Lv1--------- КОРОЛД 228 --- - 14 1300 168 КОРОЛД MG - 1-1 35 6800 168 КОРОЛД MG - 1-1 14 1300 216 --- 21 3200 17 --- 9 Attacker 30 Stun Lv3Speed Lv1--------- КОРОЛД 228 --- - 14 1300 168 КОРОЛД MG - 1-1 35 6800 168 КОРОЛД MG - 1-1 14 1300 216 --- 21 3200 17 --- 10 Attacker 30 Stun Lv3Speed Lv1--------- КОРОЛД 228 --- - 14 1300 168 КОРОЛД MG - 1-1 35 6800 168 КОРОЛД MG - 1-1 14 1300 216 --- 21 3200 17 --- 上へ
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O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|フォートモーナス|野戦病院 Mission19|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ|ベルチカ|O.C.U.駐屯地|フォートモーナス フォートモーナス 会話イベント 軍オフィスで会話 町をでる(ショップでの買い物は町をでる前に行っておく)野戦病院へ 野戦病院 会話イベント テント、食堂、倉庫で会話 会話イベントMission19へ Mission19 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 - 最大出撃数 5 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga / Yeehin / Ralph ナタリーは出撃できない ミッションクリア後、フォートモーナスへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 草地 8% 3 2 3 2 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 土 8% 3 2 3 2 森林 20% 4 2 3 3 Mission15で入手していない場合、マップ右上で「ツィーゲ ライフル」を入手できる 上へ 入手アイテム WEAPON Grip ZIEGE 1 マップ①(Mission15で入手していない場合) Shoulder SLAY 1 敵6撃破 ITEM Item Flash 1 敵2撃破 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Commander 21 Switch Lv1------------ RATMOUNT 168 --- 1030 15 1762 108 SNOW MAN - 1-1 16 1862 108 ZEROA PUNCH - 1-1 15 1712 120 --- 15 1762 16 WILD GOOSE 3 3-4 2 Attacker 19 --------------- PROZION 120 --- 1010 12 975 108 GRAVE Ⅱ - 1-1 18 2400 108 ORGEL PUNCH - 1-1 13 1175 116 --- 14 1400 21 --- 3 Attacker 19 --------------- PROZION 120 --- 1010 12 975 108 GRAVE Ⅱ - 1-1 18 2400 108 ORGEL PUNCH - 1-1 13 1175 116 --- 14 1400 21 --- 4 Attacker 19 --------------- PROZION 120 --- 1010 12 975 108 GRAVE Ⅱ - 1-1 18 2400 108 ORGEL PUNCH - 1-1 13 1175 116 --- 14 1400 21 --- 5 Attacker 19 --------------- ZEROA 156 --- 985 12 975 96 ARPEGGIO PUNCH - 1-1 18 2400 96 GREY EYE - 1-1 13 1175 120 --- 14 1400 18 --- 6 Attacker 19 --------------- ZEROA 156 --- 985 12 975 96 ARPEGGIO PUNCH - 1-1 18 2400 96 GREY EYE - 1-1 13 1175 120 --- 14 1400 18 --- 7 Missileer 17 --------------- ORGEL 150 --- 960 11 675 78 PRISOMEA PUNCH - 1-1 11 675 78 PRISOMEA PUNCH - 1-1 18 2450 156 --- 13 1250 14 SLAY 3 3-6 8 Missileer 17 --------------- ORGEL 150 --- 960 11 675 78 PRISOMEA PUNCH - 1-1 11 675 78 PRISOMEA PUNCH - 1-1 18 2450 156 --- 13 1250 14 SLAY 3 3-6 9 Attacker 19 --------------- ZEROA 156 --- 985 12 975 96 ARPEGGIO PUNCH - 1-1 18 2400 96 GREY EYE - 1-1 13 1175 120 --- 14 1400 18 --- 10 Missileer 17 --------------- ORGEL 150 --- 960 11 675 78 PRISOMEA PUNCH - 1-1 11 675 78 PRISOMEA PUNCH - 1-1 18 2450 156 --- 13 1250 14 SLAY 3 3-6 上へ