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こちらはロケテスト情報ページです。 正式版はこちら TITLE ARTIST BPM NOTES / FRE ETC POSSESSION TAG underground 185-370 AC未発表曲 属性 動画 解説 途切れることの無い8分のリズムから三連符同時踏み地帯に突入し、そこを抜けると無茶な振り回しが待っている。特に終盤にある1P側↓↑↓から2P側↓↑↓への渡りは脅威。足18上位クラス。 -- 名無しさん (2010-01-31 23 31 49) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
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[編集]、原文リンク(外部) 『開発記録:防御系の強化とモンスターダメージに関して』(Dev Journal - Defensive Bonuses and Monster Damage) 01.jpg We re taking a close look at defensive skills vs. incoming monster damage in 1.0.5. 我々は「防御スキル」と「モンスターから受ける被ダメージ」のバランスを1.0.5において均衡なものにする。 We’re going to be changing a few defensive skills for each class, including some direct nerfs to skills like wizard Energy Armor and barbarian War Cry - Impunity. 我々は各職業における幾つかの防御スキルに対し変更を行います、それはスキルの弱体も含みます、たとえばウィザードの「Energy Armor」、バーバリアンの「War Cry - Impunity」など。 However, we re also reducing incoming damage in Inferno, so players will actually come out ahead. しかしながら、我々は同時にインフェルノにおける被ダメージの軽減を行う為、実際にはプレイヤーは積極的に前に出るようになるだろう。 In short the plan is つまり次のようなプランです: 1. Reduce the effectiveness of select defensive skills 1. 選択式の防御スキルの効果を低下 2. Reduce monster damage by more than the mitigation lost by these skills 2. この修正による損失以上に、モンスターから被ダメージを軽減 3. Putting both changes together, players actually take less damage than before 3. これらを同時に導入する事により、プレイヤーが実際に受けるダメージは以前より少ないものとなる 02.jpg "High incoming monster damage combined with extremely powerful defensive skills make those skills and runes feel mandatory." 『高性能の防御スキルを持ちながら、高いダメージを与えてくるモンスターによって、幾つかのスキルが必須(強制)となっている。』 Why are we doing this? The reason is not complicated. 何故このようなことを行うのか?その理由は難しくありません。 High incoming monster damage combined with extremely powerful defensive skills make those skills and runes feel mandatory. 高性能の防御スキルを持ちながら、高いダメージを与えてくるモンスターによって、幾つかのスキルが必須(強制)となっています。 Our goal is that by simultaneously nerfing defensive skills and reducing incoming damage, players who choose to continue using these defensive skills will take less damage overall, and players who choose to forego these "mandatory" skills will find themselves more survivable than what you would currently experience on live. 我々が目指すところは、防御スキルと被ダメージを同時に調整することにより、これら必須としたスキルを使用しているプレイヤーは総合的にダメージが少なくなり、これら事実上の【必須】とされているスキルを選択していないプレイヤーの生存率を高めるためです。 Overall, these changes result in a huge buff in the player’s favor. Just how mandatory are these skills? 結果として、これらの変更はプレイヤーにとって大きなバフ(強化)となります。では実際にこれらの必須とされているスキルの現状はどのようなものか? As it is now, Energy Armor is used by 83% of level 60 wizards. Also, take a look at the distribution of the War Cry skill on level 60 barbarians 現状では、「Energy Armor」はレベル60のウィザードのその83%が利用しています。同様にレベル60バーバリアンの「War Cry」の利用分布はこのようになっています: 03.jpg In developing Diablo III, defensive skills were made potent because we wanted to ensure they would be attractive. ディアブロ3の開発において、防御系スキルは重要性を高く設計されています、何故ならそれらこそが魅力的であるべきと我々が考えるからです。 In some regards, we were too successful. 幾つか(のスキル)において、我々は成功しすぎたと言える。 Many players feel compelled to grab every defensive skill available to them, which can take away from some flexibility in using different build options. 多くのプレイヤーが別のビルド(スキル構成)を試すものの柔軟性からは欠け、結局防御スキルの選択をある程度余儀無くされています。 This also creates problems for a class that may have less defensive skills. これはつまり、防御系スキルを多く持たないクラス(職業)に問題があります。 When one class has massive defensive buffs, abilities like Mortar, Arcane Enchanted, and Plagued can feel pretty modest, and at the same time feel overly punishing to a class without them. あるクラス(職業)が強力な防御の強化を行えば、【Mortar】【Arcane Enchanted】【Plagued】は些細なものとなるが、それは同時にそれらが無い職業にとっては過度な難所となってしまします。 We’re all in favor of people being able to build their character for survivability, but there needs to be a balance. 我々はプレイヤーが生存率を考慮したビルド(スキル構成)を組み立てる事ができる、という点に置いては大いに賛成だが、それはバランスと共にあるべきだと考えている。 04.jpg So the stated goal is to make sure the combination of the defensive skill nerf combined with the reduced damage from monsters still results in an overall buff to players. それゆえに目標とするのは、防御系スキルのネルフ(弱体)とモンスターからの被ダメージの軽減を同時に行うことによる、プレイヤーのバフ(強化)です。 Let s bust out some math! それでは幾つかの計算をお伝えしましょう! As previously mentioned, Energy Armor is one of the skills being impacted. 前もってお伝えしますが、Energy Armorは多大な影響を受けるスキルのうちの1つです。 The exact change is the base armor provided by Energy Armor is being reduced from 65% to 35%, and the resistance increase provided by Prismatic Armor is being reduced from 40% to 25%. 具体的にはEnergy Armorの基本Armorが65%から35%に低減、またPrismatic ArmorによるResistanceの向上率を40%から25%に低減します。 The benefit of these skills is greater at higher levels of Armor and Resistance, so let’s assume very high numbers of each. これらのスキルの利点はハイレベルのArmorとResistanceを持っている時に、それぞれ更に高い数値を得る事ができるという事です。 Suppose a wizard has 6000 Armor and 800 Resist before Prismatic Armor. Assuming a level 63 enemy ウィザードが6000Armor、800ResistをPrismatic Armor以前に持っていて、Lv63の敵を想定した場合です: In 1.0.4 this translates to 9900 Armor (75.86% mitigation) and 1120 Resist (78.05% mitigation) with Prismatic Armor, for a total mitigation of 94.70% 1.0.4では、Prismatic Armorを使用することにより9900Armor(75.86%のダメージ軽減)、1120Resist(78.05%のダメージ軽減)、トータルで94.70のダメージ軽減を得ています In 1.0.5 this will be 8100 Armor (72.00% mitigation) and 1000 Resist (76.05% mitigation) with Prismatic Armor, for a total mitigation of 93.29% 1.0.5では、Prismatic Armorを使用することにより8100Armor(72.00%のダメージ軽減)、1000Resist(76.05%のダメージ軽減)、トータルで93.29のダメージ軽減を得ます If a monster hits for 50,000 damage, then the damage taken by the wizard will go from 2650 damage to 3355 damage. 仮にモンスターによる攻撃により50,000ダメージを受けるとすると、ウィザードが受けるダメージは2650ダメージから3355ダメージに変わります This means incoming damage would have to be less than 79% of the current value (2650 /3355) in order for it to feel the same after 1.0.5. 結果として、1.0.5で同様のダメージを受けるように、このケースでいえば被ダメージを79%(2650÷3355)以下に軽減します Based on this it’s clear that in order to ensure 1.0.5 is a net buff for all wizards we’d have to reduce incoming monster damage by at least 21%. これに基づき1.0.5のウィザードにおいては、モンスターから受ける被ダメージを少なくとも21%軽減するようなバフが必要であることは明らかです。 Prismatic Armor still provides a significant boost to survivability, but it should no longer feel mandatory, opening up other options such as a more offensively minded Storm Armor (which is getting buffed in 1.0.5). Prismatic Armorは依然として生存性に多大な効果を発揮しますが、それは必須とされるようなものでは無くなり、他の選択肢、例えばStorm Armor(1.0.5で強化されます)を選べるようになります。 Let’s do another example with the barbarian. War Cry Impunity is being reduced from 50% resistances to 20%. では他の、バーバリアンの例を見てみましょう。War Cry ImpunityはResitanceを50%から20%に低減されます。 A barbarian with 800 resist before War Cry against a level 63 enemy translates to 1200 Resist (79.21% mitigation) with Impunity in 1.0.4 1.0.4では、バーバリアンが800ResistをWar Cry以前に持っていると、Lv63の敵に対して1200Reist(79.21%のダメージ軽減)をImpunityによって得ていました In 1.0.5 this will be 960 Resist (75.29% mitigation) with Impunity 1.0.5では、960Resist(75.29%ダメージ低減)をImpunityによって得ます If a monster hits for 20,000 damage after Armor, then the damage taken by the Barbarian will go from 4158 damage to 4942 damage 仮にArmorによる補正後のモンスターのダメージを20,000とすると、バーバリアンが受けるダメージは4158ダメージから4942ダメージとなります This means incoming damage would have to be less than 84% of the current value on live (4158/4942) in order for the game to feel the same. つまり、これが今後同様となるように、被ダメージを84%(4158÷4942)以下に低減することを意味します "we re going to reduce all damage in Inferno by at least 25%" 『我々はインフェルノ難易度において全てのダメージを最低でも25%減少させる』 As it happens, we’re going to reduce all damage in Inferno by at least 25%. これらがそうなるように我々はインフェルノにおける全てのダメージを少なくとも25%低減します。 Players who want to be the toughest damage mitigators in the game can continue to use defensive skills and get a sizable bonus for doing so. もっとタフになりたいと考えるプレイヤーは、防御系スキルを使い続けることで更なる防御力を得る事ができるようになります。 Players who want to use other skills can do so without sacrificing such a massive amount of survivability. 他のスキルを使いたいプレイヤーは、生存力を過度に失わないまま可能となります。 Class builds that don t currently use heavy mitigation skills such as Smoke Screen-focused demon hunters or Gargantuan-tanking witch doctors will find their survivability has gone up considerably due to reduced incoming monster damage. 現状では大きな軽減が行われないクラスビルド(スキル構成)、例えばSmoke Screen重視のデーモンハンターや、Gargantuanで盾役を担うウィッチドクターは、敵から受けるダメージを大いに軽減できるようになるでしょう。 05.jpg Here s a quick rundown of what s changing in terms of defensive skills in 1.0.5. それでは1.0.5で防御スキル面の変更内容を説明しましょう。 bb.jpgBarbarian War Cry - Impunity Bonus resistance reduced from 50% to 20%. War Cry - Impunity Resitance(耐性)ボーナスを50%から20%に減少 Leap - Iron Impact We’re adjusting the design of this skill.Rather than providing 300% armor for 4 seconds, it’s going to provide 100% armor per target hit for 3 seconds.So if you don t hit any targets, you won t get any armor.If you hit 5 targets, you ll actually get 500% armor.We are making this change because the intended fantasy of Iron Impact is a barbarian who leaps into the thick of battle and is super tough.The way the skill plays out on live it is essentially an Ignore Pain that can also move you.For the most part it is better than Ignore Pain, making not only Ignore Pain unattractive, but also the other Leap Attack runes.In 1.0.5, if you want a defensive cooldown - grab Ignore Pain.If you want to leap into the thick of battle and be super tough, take Iron Impact. Leap - Iron Impact 我々はこのスキルの調整を行っています。4秒間300%Armorを得るよりも、3秒間ヒット毎に100%Armorを得させます。つまり、攻撃をしなければArmor値は上がらなくなります。5ヒットしたのなら、500%Armorを得ます。この変更理由は、Iron Impactを向上させ、戦闘の只中に飛び込み驚異的にタフにさせることです。スキルの使い道は本質的にダメージを受けずに移動する事です。ダメージを無視することは魅力的ではなく、他のLeapルーンがそれ以上に優れているという事。1.0.5において防御系のクールダウンが欲しいとき、ダメージ無視をつかみ(選び?)ましょう。もし戦闘の只中に飛び込み驚異的にタフになりたいのなら、Iron Impactを選びましょう。 dh.jpgDemon Hunter In the case of the demon hunter, the class is a bit too binary.If you re playing a glass cannon Smoke Screen build, then you re invulnerable most of the time, and when you make a mistake, you die instantly.If you re using Shadow Power - Gloom with a legacy Natalya s set, then you have near constant uptime of 65% damage reduction, but if you re not using the legacy Natalya s set, Shadow Power - Gloom is a luxury. デーモンハンターにおいては、その方向性が極端に2つしかありません。もしグラスキャノン(防御力が紙で、攻撃力が極大)であるSmokeScreenビルドであるならば、無敵時間が全てであり、ちょっとしたミスで即、死に至ります。もしShadow PowerのGloomルーンを旧ナタリアセットアイテムで使用するビルドでは、ほぼ65%ダメージ軽減を得られるものの、旧ナタリアセットを持っていない人にとってはShadow PowerのGloomルーンは手の届かない高級品となります。 Independent of the general defensive skill nerf, we had already decided to buff Shadow Power to last longer.The primary purpose of Shadow Power is to give you a short window of time during which you can unload some damage to recoup some Life.Unfortunately the 3-second duration makes this awkward to use.We are changing Shadow Power from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds.This should be a modest buff to the skill as well as making it a lot more pleasant to use.All of the runes are scheduled to see similar changes, such as Blood Moon going from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds.Each rune effect is slightly smaller, but for 5 seconds instead of 3 seconds, resulting in an overall buff over the duration of the effect. 基本的防御スキルのネルフ(弱体)に依存しないこと、それはShadow Powerの持続時間をバフ(強化)する事と我々は決めていた。Shadow Powerの基本目的はダメージを減らし、ライフを得る僅かな時間(機会)を作る事にあります。残念ながら現状の持続時間3秒では使いづらいという問題があります。我々はShadowPowerの『3秒間、20%ライフ吸収』から『5秒間、15%ライフ吸収』に変更します。このスキルをもっと使用して貰う為に、これらの強化は欠かせないでしょう。全てのルーンは似たような修正が入ります、たとえばBlood Moonでは『3秒間、30%ライフ吸収』を『5秒間、25%ライフ吸収』に変更します。各ルーンの効果はやや小さめですが、しかし効果時間は3秒から5秒になっています、結果として効果時間を強化することで効果をバフ(強化)しています。 Taking into account the across-the-board nerf to defensive skills, Gloom will become 35% damage reduction for 5 seconds. 総合的な防御スキルのネルフ(弱体)を考慮し、Gloomは『5秒間、35%ダメージ軽減』となります。 This developer journal is focused primarily on defensive skill changes, but because the change to Gloom is significant, I want to mention that we are looking at concrete mechanics changes to the demon hunter to introduce new play styles.Many players have mentioned that outside of Gloom, demon hunters seem to lack defensive options.More importantly, demon hunters would like some different play styles, and we agree!Here are a few changes we are adding for demon hunters in 1.0.5 to open up new ways to play この開発記録は防御形スキルのプライマリ(ルーンではない)に焦点を置いていますが、Gloomの変更は重要な意味があり、デーモンハンターに新しいプレイスタイルを提示させるものだとお伝えいたします。多くのプレイヤーがGloomなしでは、デーモンハンターは防御面において欠損があると言及しています。そして重要な事はデーモンハンターは新たなプレイスタイルを希望し、我々はその意見に同意する!以下の幾つかの変更により、1.0.5においてデーモンハンターに新たな道を提供する: We are adjusting some runes and passives to provide ways to increase survivability that scales with your Life, Armor, and resistances. 我々は幾つかのルーンとパッシヴに、ライフ・Armor・Resitance等の生存力の向上を付加する We are changing the Spider, Boar, and Wolf companion pets to be actual pets that can tank for you like a Gargantuan or Zombie Dog. 我々はペットの蜘蛛・熊・狼に(ウィッチドクターの)Gargantuanや、Zombie Dogのようなタンク(盾)役を担わせるような変更を行う We are putting a short cooldown on Sentry, but you can have two out simultaneously.On top of that, the Custom Engineering passive will let you have a third Sentry turret!This opens up a whole new play style for the Demon Hunter of establishing a "nest" that you can draw enemies into. 我々はSentry(自動砲台)に短いクールダウンを設定する、しかし今後は同時に2つ設置できるようになります。それに加えパッシヴスキル『Custom Engineering』は3つ目の設置を可能とさせます!これはデーモンハンターを使用するプレイヤーに敵の只中にトラップの巣を作るような新しいプレイスタイルを確立させます。 mk.jpgMonk The strongest monk defensive skill is One With Everything.We ve mentioned it before and it bears repeating - this is something we would like to fix someday, but we re going to take our time.Changes to One With Everything heavily impact existing monk gear.We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in. モンクにおける最高の防御スキルは『One With Everything』です。我々が以前から繰り返しお伝えしています――このスキルは後日修正するが、その為には時間が必要だ、と。『One With Everything』に大きな変更を加える事は、既存のモンクビルドに多大な影響を及ぼします。将来的に更に調整を行う予定はあるものの、このモンクビルド行ってきた投資が無駄にならないように配慮します。 Resolve Damage reduction reduced from 25% to 20%. Resolve ダメージ軽減を25%から20%に低減 Seize the Initiative Changed to grant 50% of your Dexterity as Armor.This will result in anywhere from 750 to 1250 armor for most monks (depending on your Dex) which is comparable to the mitigation lost by other classes.The reduction to Resolve and Seize the Initiative should mean if you want to be a “super-tanky monk” you can still take all three defensive skills, but it should be a lot easier to pick some other passives without feeling like you’re going to blow up at the first Elite pack you encounter. Seize the Initiative DEXの50%をArmorとして得るように変更します。これは他職業で失われた値に匹敵するように、DEX依存の殆どのモンクのその値を750~1250の範囲内に収める結果となっています。ResolveとSeize the Initiativeの弱体化は以下のようなことを意味するでしょう。つまり、"鉄壁モンク"になりたい人は3つの防御的スキル全てを使うことができ、また、最初に出くわしたエリートにボコボコにされそうに感じること無く気軽に他のパッシブスキルを選べるようにもなります。(難しい。翻訳下手でごめん。修正ご協力ありがとうございました。) wd.jpgWitch Doctor Jungle Fortitude is being reduced from 20% to 15% damage reduction. 『Jungle Fortitude』は20%のダメージ軽減から、15%に低下。 wz.jpgWizard Energy Armor Armor increase reduced from 65% to 35%. Energy Armor Armor値の増加を65%から35%に低下。 Energy Armor - Prismatic Armor Resistance increase reduced from 40% to 25%. Energy Armor - Prismatic Armor Resistanceの増加を40%から25%に低下。 It’s worth noting that we’re going to provide additional alternative defensive options for the wizard such as adding flat melee damage reduction to Ice Armor and creating a Familiar variant that provides passive Life regeneration. 我々がウィザードに代替の防御の選択肢を追加するつもりがあることを覚えておいてください、それは近接ダメージの軽減をIce Armorに、Familiarには常時ライフ自動回復、などと言ったものです。 06.jpg Alright, so let s recap. Defensive skills are taking a hit in 1.0.5, but incoming damage from monsters is also being reduced. さて、まとめて見ましょうか。防御スキルは1.0.5で弱体されるものの、モンスターから受けるダメージは減少します。 Taken together, the changes mean Inferno is going to be easier. と言う事は、インフェルノはより簡単なものへとなります。 For some of you this is totally cool; you welcome an easier Inferno because it’s about efficiency and not difficulty. これを好ましいと思う人たち; インフェルノが簡単になることを歓迎する、それは難易度はそのままに効率がよくなる故に。 For others, you may be skeptical but you re at least intrigued at the possibility that you ll be able to drop some defensive skills and discover some new builds. そうでない人たち; 内容に懐疑的かもしれないが、少なくとも可能性、防御スキルを減らし新しいビルドを発見する可能性に興味を得るでしょう。 However, for others, Inferno is currently already too easy. しかしながら、『インフェルノはすでに簡単すぎる』と感じている人たちも居る。 Maybe you don t use any defensive skills; maybe your gear is so good you dropped War Cry - Impunity weeks ago. 如何な防御スキルも一切使用していないのなら;あなたのギア(ビルド)はWar Cry - Impunityを外す事で数週間前よりも良くなるでしょう。(ここも自信なし) For this last group you may be wondering "Another Inferno nerf? But I crave more of a challenge, not less!" この最後の人達は次のように思うでしょう 『他にインフェルノの弱体があるのではないか?だが私は現状以上の挑戦を続けたいのだ!』 と。 "1.0.5 is bringing the "Monster Power" system...in short this is callback to the Diablo II "players X" option" 『1.0.5では【モンスター・パワー】システムが導入されます...簡単に言えばディアブロ2における【player X】オプションの様なものです』 For people in this last group, 1.0.5 is bringing the "Monster Power" system. 最後のグループの人達の為に、1.0.5において【Monster Power】システムを導入します。 The details of this system will be outlined as we get closer to 1.0.5, but in short this is a callback to the Diablo II ”players X” option, allowing you to increase the level of challenge for increased rewards. そのシステムの詳細は1.0.5が間近になったときにお伝えしましょう、ここで言える事は、ディアブロ2における【players X】機能を再現したものだと言えます、それは難易度を調整する事で報酬を増やすといったシステムです。 Our hope is that we can make Inferno easier while simultaneously providing new ways for top-end players to gauge their increasing power in tangible ways. 我々が望むところは、インフェルノを簡単にしつつ、同時にトッププレイヤー達の活力を増やすような新たな仕組みを提供するという事です。 We’re going to lock comments here, and ask that you instead head to this forum thread to let us know what you think. このコメントはロック(返答ができない)しますが、代わりにこちらのフォーラムスレッドでご意見をお聞かせ下さい。 Wyatt Cheng is a Senior Technical Game Designer for Diablo III, and he’s annoyingly excited about Netrunner being re-released as a Living Card Game.It’s really starting to get on everyone’s nerves. このジャーナルの執筆者Wyatt ChengはDiablo3のシニア・テクニカル・ゲームデザイナーですが、最近の彼はAndroid用カードゲームとして再公開された「Netrunner」に大興奮しています。…開発チームの皆は、いい加減このウザイ親父を黙らせるべきだと考え始めています。(「Netrunner」1996年にWizards of the Coast社が開発したカードゲーム。最近まで絶版していた) (?)(ここ翻訳難しい。重要じゃないので放置。上手な翻訳をして頂いた方、ありがとうございました。)
https://w.atwiki.jp/warband/pages/485.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/cohstatsjp/pages/219.html
Infantry Infantry Section Contents 1 Lieutenant Veterancy 2 Tactics 3 History 4 Built From 4.1 Headquarters Command Truck 5 Squad Abilities 5.1 Deploy Marksman 5.2 Button Enemy Vehicle 5.3 Rifle Smoke Grenade 6 Squad Upgrades 6.1 Recon Element 6.2 Rifle Grenades 6.3 Bren Light Machine Gun 7 Squad Weapons 7.1 Lee Enfield Rifle 7.2 Lee Enfield Sniper Rifle 7.3 Lee Enfield Rifle Grenade 7.4 Bren LMG 7.5 Bren LMG Button Infantry Section Squad Size 5 Capture Rate 1 Sup Threshold 0.25 Health 325 Sight 35 Pin Threshold 0.65 Cost 450 Detection 7/0 Recovery Rate 0.008 Hotkey I Population 5 Time 37.5 Retreat Modifier 0.25 Target Type infantry_soldier Upkeep 7.512 Reinforce Cost 0.3889 Critical Type infantry Squad Slots 5 Reinforce Time 1.25 Lieutenant Veterancy [Expand][Hide] Movement Speed Infantry Non-stackable +1 0 Vet-Exp Weapon Accuracy Infantry Non-stackable x1.15 0 Vet-Exp Weapon Damage Infantry Non-stackable x1.025 0 Vet-Exp Weapon Damage Infantry Stackable x1.125 0 Vet-Exp Weapon Accuracy Infantry Non-stackable X1.15 30 Vet-Exp Weapon Cooldown Infantry Non-stackable x0.75 30 Vet-Exp Weapon Reload Infantry Non-stackable x0.9 30 Vet-Exp Weapon damage Infantry Non-stackable X1.025 30 Vet-Exp Weapon Cooldown Infantry Stackable x0.9 30 Vet-Exp Maximum Health Self N/A +15 12 Vet-Exp unlock Heroic Charge Self N/A 12 Vet-Exp Received Accuracy Self N/A x0.9 30 Vet-Exp Command Point Player N/A +80 Command Exp (Equivalent to 1 Command Point) 54 Vet-Exp Population Cap Player N/A +4 Population Cap 54 Vet-Exp Tactics Versatile infantry which compose the majority of your British army. They can construct early building emplacements and trenches. They can be upgraded with A Recon Element which allows the squad to have better capping ability as they can move faster without the need for a Lieutenant. In addition, they have the ability to use a sniper shot which is invaluable in many situations. Upgrading to the Recon Element also reduces the fighting ability of the Tommy squad below that of an unupgraded one. The Bren LMG boosts the anti-infantry fighting ability of your Infantry sections and can deal with most Panzer Elite vehicle threats. Note Bren LMG s only work when your Infantry Section is immobile. Whenever you send them to fight an enemy, use the attack-move command. Rifle-grenades are useful for attacking garrisoned buildings, trenches, and units in cover. They are also effective against clustered enemy units. Use the smoke canisters on the area around an enemy MG in order to greatly reduce its suppression on your Infantry Section. british units, excluding the Lieutenant, captain, and command tank, do not gain veterancy. Any experiences earned from kills by infantry are transfered to nearby officers. Always have a Lieutenant close by, not only to increase the effectiveness(+~15% accuracy +~15% damage from a vet0 Lieutenant) of your troops, but also so that he can gain veterancy. History Infantry Sections are a general use term for British infantry squads. Built From Headquarters Command Truck [Expand][Hide] Health 1000 Population 0 Cost 50050 Max Speed 3 Time 90 Target Type hqs_mobile Hotkey Effects The Headquarters Command Truck constructs basic units and creates supplied territory when it is set up. ESee Vehicle Headquarters Command Truck for details. Squad Abilities Deploy Marksman [Expand][Hide] Cost 25 Activation targeted Duration _ Target tp_entity_and_squad_entity Recharge 25 Hotkey D Effects A trained marksman will deliver a single fatal shot to infantry units in the open or garrisoned in buildings or vehicles. ESee Ability Deploy Marksman for details. Button Enemy Vehicle [Expand][Hide] Cost 25 Activation targeted Duration 20 Target tp_squad_entity Recharge 40 Hotkey V Effects Accurate fire from the Bren machine gun can shatter weapon sights, vision blocks, drive wheels, and stun enemy crews. ESee Ability Button Enemy Vehicle for details. Rifle Smoke Grenade [Expand][Hide] Cost 35 Activation targeted Duration _ Target tp_position Recharge 30 Hotkey S Effects Rifle grenadiers will fire a few smoke rounds to provide cover for nearby troops, or mask enemy emplacements. ESee Ability Rifle Smoke Grenade for details. Squad Upgrades Recon Element [Expand][Hide] Cost 35 Time 20 Hotkey E Effects Upgrades to a faster moving, but more lightly armed recon squad; also adds a well trained marksman. ESee Upgrade Recon Element for details. Rifle Grenades [Expand][Hide] Cost 75 Time 25 Hotkey N Effects The infantry section will upgrade their rifles to enable them to fire grenades. ESee Upgrade Rifle Grenades for details. Bren Light Machine Gun [Expand][Hide] Cost 75 Time 30 Hotkey M Effects The Bren Light Machine Gun adds much needed firepower to the Infantry Section and also enables them to slow enemy vehicles with accurate fire. ESee Upgrade Bren Light Machine Gun for details. Squad Weapons Lee Enfield Rifle [Expand][Hide] Weapon Lee Enfield Rifle See Weapon Lee Enfield Rifle for details. Lee Enfield Sniper Rifle [Expand][Hide] Weapon Lee Enfield Sniper Rifle See Weapon Lee Enfield Sniper Rifle for details. Lee Enfield Rifle Grenade [Expand][Hide] Weapon Lee Enfield Rifle Grenade See Weapon Lee Enfield Rifle Grenade for details. Bren LMG [Expand][Hide] Weapon Bren LMG See Weapon Bren LMG for details. Bren LMG Button [Expand][Hide] Weapon Bren LMG Button See Weapon Bren LMG Button for details. Retrieved from http //coh-stats.com/Infantry Infantry_Section
https://w.atwiki.jp/feedback1970/pages/62.html
source twoprocess.c line 61 - 92 概要 vsf_two_process_start(struct vsf_session* p_sess) 処理の流れ /* Create the comms channel between privileged parent and no-priv child */ 64 priv_sock_init(p_sess); 65 vsf_sysutil_install_async_sighandler(kVSFSysUtilSigCHLD, handle_sigchld); 66 { 67 int newpid = vsf_sysutil_fork(); 68 if (newpid != 0) 69 { 70 /* Parent - go into pre-login parent process mode */ 71 while (1) 72 { 73 process_login_req(p_sess); 74 } 75 } 76 } /* Child process - time to lose as much privilege as possible and do the login processing 80 if (tunable_local_enable tunable_userlist_enable) 81 { 82 int retval = str_fileread( p_sess- userlist_str, tunable_userlist_file, 83 VSFTP_CONF_FILE_MAX); 84 if (vsf_sysutil_retval_is_error(retval)) 85 { 86 die2("cannot open user list file ", tunable_userlist_file); 87 } 88 } 89 drop_all_privs(); コネクション初期化 90 init_connection(p_sess); function 61 vsf_two_process_start(struct vsf_session* p_sess) 62 { 63 /* Create the comms channel between privileged parent and no-priv child */ 64 priv_sock_init(p_sess); 65 vsf_sysutil_install_async_sighandler(kVSFSysUtilSigCHLD, handle_sigchld); 66 { 67 int newpid = vsf_sysutil_fork(); 68 if (newpid != 0) 69 { 70 /* Parent - go into pre-login parent process mode */ 71 while (1) 72 { 73 process_login_req(p_sess); 74 } 75 } 76 } 77 /* Child process - time to lose as much privilege as possible and do the 78 * login processing 79 */ 80 if (tunable_local_enable tunable_userlist_enable) 81 { 82 int retval = str_fileread( p_sess- userlist_str, tunable_userlist_file, 83 VSFTP_CONF_FILE_MAX); 84 if (vsf_sysutil_retval_is_error(retval)) 85 { 86 die2("cannot open user list file ", tunable_userlist_file); 87 } 88 } 89 drop_all_privs(); 90 init_connection(p_sess); 91 /* NOTREACHED */ 92 }
https://w.atwiki.jp/toho/pages/2189.html
東方トランスネーションVol.2 -The Ibiza Session- サークル:The Universal Mind Records Number Track Name Arranger Original Works Original Tune Length 01 Paradise (Ibiza House Remix) Dr.J 東方花映塚 お宇佐さまの素い幡 [3 40] 02 Sacred Dr.J 東方靈異伝 Civilization of Magic [4 24] 03 Hot Beach (Splash Mix) Dr.J 東方星蓮船 時代親父とハイカラ少女 [4 18] 04 Digital Prostitute Dr.J 東方風神録 運命のダークサイド [4 27] 05 Future Ends (Summer Beach Mix) Dr.J 東方星蓮船 春の湊に [3 52] 06 Let No Man Jack Dr.J 東方花映塚 ポイズンボディ ~ Forsaken Doll [3 30] 07 Muscle Car (Fuck Disco Mix) Dr.J 東方花映塚 フラワリングナイト [5 52] 08 Naked Angel Dr.J 東方地霊殿 ハートフェルトファンシー [5 02] 09 777 (Hard Electro Mix) Dr.J 東方風神録 信仰は儚き人間の為に [4 30] 10 Unknown Game Dr.J 東方星蓮船 万年置き傘にご注意を [4 55] 11 Tranquility Dr.J 東方星蓮船 閉ざせし雲の通い路 [4 51] 12 Engaged (Electro Tech Mix) Dr.J 東方風神録 妖怪の山 ~ Mysterious Mountain [4 18] 13 Kingdom (High Energy Remix) Dr.J 東方地霊殿 霊知の太陽信仰 ~ Nuclear Fusion [5 03] 東方花映塚 六十年目の東方裁判 ~ Fate of Sixty Years 14 Voice of Hope Dr.J 東方紅魔郷 亡き王女の為のセプテット [4 21] 15 La Galeria (Balearic Mix) Dr.J 東方靈異伝 永遠の巫女 [6 22] 詳細 全トラックノンストップDJ-MIX東方アレンジ第2弾 東方神居祭(2009/7/5) イベント価格:1000円 ショップ価格:1260円(税込) レビュー プログレッシブ・ハウス/トランス、テック・ダンス/トランス、エレクトロと、「Ibiza Session」というタイトルにふさわしい、バレアリックなノンスップアレンジ ジャンルは多彩だがごちゃごちゃとした感じではなく、むしろ綺麗にまとまった印象を受ける とにかくクォリティが凄い ハンパじゃない 意識の底を刻むような、強くリズミカルで多彩なビート、そしてシンセサイザーによって、完全にトランス状態にさせてくれる さらにテック・トランスらしいミニマルな展開に思わず体を揺らし、素晴らしいタイミングで切り替えられる「静と動」に、踊らずにはいられない 本来トランスのもつ高揚感、恍惚を余すことなく体感できる これが一時間以上、しかもノンストップで続くものだからたまらない 東方アレンジに多々見られる、原曲のキャッチー性を利用した、悪く言えば安直なアレンジとは一線を画す、いわば究極のトランス 個人的に、同人のトランスアルバムのなかで1、2を争う超名盤 プログレッシブ、テック、エレクトロが好きな人、本当のトランスを聞きたい人はぜひ(逆に、こういうジャンルをあまり聞いたことが無い人には退屈に感じるかも) -- 名無しさん (2009-07-28 23 16 38) 友人の家にいったとき、このCDが流れていたのだが 本気でSashaの新盤かと思った それが東方のアレンジアルバムであることを知り唖然 そんな驚異的な完成度を誇る、プログレッシブ・トランス、テック・ハウスアルバム 気になったことは、 ・音質が悪い(これは純粋に楽曲作成ソフト、もしくはデコードソフトの問題かと) 携帯音楽プレイヤーで聞くとノイズが大きくて聞き苦しい ・Tr.13のサビが浮いている気がしてならない そもそも、Hi-NRGというジャンルはこのアルバムのイメージにそぐわないと思う ・後半は、前半に比べてDJらしい部分が少ない(スクラッチとか、声ネタとか) この三点だけ それ以外は文句のつけどころが無い 良いところは↑のレビュアーさんが書かれているので省くが、 聞いていて、純粋に「踊りたい」と思えるような同人アルバムに出会ったのはこれが初めて Universal Mind RecordsさんのサイトでTr.1〜4までフルで聞くことが出来るので、そのすごさを体感してほしい プログレッシブ・トランスやテック・ハウスが好きな人であれば是非とも聞いてほしい一枚 -- 名無しさん (2009-07-31 16 11 10) ↑の方がSashaに似ていると書かれていましたが、 なるほど、硬質なビートや幻想的なMix、テックハウス色が強いという点では「Global Underground Ibiza」に、 またエレクトロをふんだんに盛り込んだという点では「Airdrawndagger」に、それぞれ通じるところがあるかもしれません この二つのアルバムを足して二で割ったような雰囲気 東方ではなかなか見ないタイプのコンセプト 前作では人気のある曲を集めたことにより、一曲一曲の我が無駄に強すぎてトランスアレンジとしては不満も残りましたが、 今作は星蓮船のデモ曲を中心にセレクトしたこともあってか、そのような感じは全くありません 東方のキャッチーな部分に惹かれている人にとっては退屈かもしれませんが、 プログレッシブトランスとしては純粋にパワーアップしているのでは 硬いビートにうねるような質感のシンセ、そして素晴らしいタイミングで繰り出される声ネタによって 徐々に盛り上がっていく感じがたまりません ここまでブレイクが上手いアレンジャーは久しぶりに見た すごい -- 名無しさん (2009-08-07 09 10 59) 音質が悪いとか、細工が足りないとか、音を重ね過ぎとか、 ノンストップなのにトラックが変わった途端ビートが変わるのはどうなの…、とか よくよく考えてみれば文句はいろいろあるんだけど、 聞いてるうちにそんなことはどうでもよくなってくる まさにダンスミュージックらしいダンスミュージック 一曲一曲の個性は強いけど、決して他の曲を食っているような感じはしない 中でもトラック03,05,07は墓まで持っていきたいくらいの名曲ですよ -- 名無しさん (2009-08-18 23 25 00) Trance NationシリーズとGlobal Underground Ibizaへのオマージュ とにかく音質を改善しての再販を希望します -- 名無しさん (2009-09-01 17 07 04) 曲の出来に関しては文句はほぼ無し。同人ダンスミュージックのMIX CDとしてかなり完成度が高い(他の人の指摘にあったようにBPMの問題はあるが…) ただ、絶えず低〜中低域辺りがクリップし続けている、ドンシャリミックスでイコライザーをカマボコにするとフラットっぽくなる、 等は制作環境の問題だろうか(クラブのPA的な部屋でミックスしている気がする)。あえて言うなら下手にボリュームレベルを上げずにクリップギリギリで出してくれたほうが個人的に良かったかも。 曲の出来映えは申し分無く、私的にサークル買いにも余り抵抗無いレベルなので次も出たら買おうと思う。(このシリーズは次でラストの模様、残念) -- prcA (2009-12-28 14 53 20) 名前 コメント
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Within our working day and age, it truly is shielded to express that hats are getting to be a staple in human lifestyle and style, and probably really probably the most recognizable, having said that most straightforward layout and magnificence could be the popular baseball cap. Baseball caps are occasionally worn sideways likewise as backwards as vogue statements, but usually, these hats are worn to chase away your hair and likewise to safeguard your eyes when operating out or taking pleasure in sporting activities, mostly, baseball. Sadly, when accomplishing function out from your heat, as an example, during the summertime whenever we are most energetic, we have a tendency to sweat, rather a little. When sweating is flawlessly wholesome and it may be an excellent sign our bodies are doing the job nicely by having away hazardous toxins, it s going to not truly financial gain our hat s sweatband, will it? 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You should not just to be utilized for air drying, nonetheless the shapers are created that will help restore any hat s problem that might transpire for being disfigured promptly following time of utilization, whether or not they seem flattened or crushed. And you also also you must not will have to pressure about the inside crown while using the cap getting any mold or mildew following time you sweat, because it is mildew resistant. But have in mind, some hat shapers new york baseball cap are for storing works by using, while others is often worn along with along with the hat. For tricky, much more hard to eliminate stains, or to scrub hats which have a cardboard month to month invoice, there exists unquestionably another method. Just take a bowl and pour some baking soda inside, then blend in sufficient warm consuming drinking water to variety a paste, although not enough for it to generally be identical to a liquid, rather, a whole lot extra much like the regularity of toothpaste. Shortly right after, dip a comprehensively cleanse toothbrush into white vinegar, then on the paste and powerfully scrub the troubled pieces around the fabric. Whenever you have scrubbed properly, allow the combination sit for 30-60 minutes. Impending, operate cold ingesting h2o about the hat, producing selected to not moist the monthly bill. Rinse your hat or baseball cap right until last but not least there isn t any added baking soda. Pat down your hat aquiring a dry towel or fabric. And eventually, set up the hat to air dry as instructed just right before, using a supporter or environment it adhering to to an open up up window, and do not ignore to take a position within a hat shaper, you will not regret it. Protect this facts as part of your thoughts up coming time your hats get coated in sweat. Genuinely don t hold out much too much time for you to cleanse your hats, the extended the stains go on devoid of now remaining cleaned, the greater strong it might be for getting better the typical in the material. Also you should not forget that it s unbelievably important not to position your hats even though from the washer or maybe the dish washer, despite the fact that it could glance more quickly, a great deal a lot easier, as well as a great deal of people propose it. These devices aren t made to clean hats, and could shrink or deform your hats. If all else fails, will not be afraid to only just take your hats into a certified to scrub. We hope you really liked our thoughts, be joyful to share!
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Journal Articles Yamamoto, T., Watanabe, T., Pian, C. Kominato, M. (2011). Cultural consciousness about possession comparison between Japanese and Chinese university students Japanse journal of law and psychology, 11(1), 109-120.(in Japanese) Watanabe, T., Pian, C., Takahashi, N. Zhou, N. (2012). Consumption and spending patterns of primary and secondary school children comparative study among Beijing, Shanghai, Shandong, and Yanbian children, Journal of Zhengzhou Normal Education. 1(3), 13-22. (in Chinese) Watanabe, T (2013). The beliefs and values about the educational credentials of Chinese and Japanese high school students, Renmin university of China education journal, 12(4), 69-78. (in Chinese) Watanabe,T.,Pian,C.,Yamamoto,T. Sakakibara,T.(2015).How Japanese and Chinese university students understand others Examining the cultural nature of the conflict concerning possession.CRIE Review of International Education.12.19-34.(in Japanese) Takeo,K.,Watanabe,T. Watanabe,A.(2015).Developmental process of infant self-control function as one aspect of mother-child joint development.Studies in liberal arts and sciences.47.267-283.(in Japanese) Book Chapters Conference Papers Poster Presentation Watanabe, A., Watanabe, T. and Takeo, K. (2016). Development of preschoolers self-regulatory behavior facilitated by their mothers responsive support. Proceedings in the 31st International Congress of Psychology in Yokohama, PS28A-13-229.(Co-author) Conference Papers Symposium Watanabe, T. (2016). Developmental change of infant self-regulation as one aspect of mother-child joint development. Proceedings in the 31st International Congress of Psychology in Yokohama, CS27-27-3 (Contributed Symposium ""What to" and "how to" study in self-regulatory research Recent trends in view of various perspectives and approaches" Speaker/Organizer) Watanabe, T. (2016). "Story presenting method" as dialogical research tool for understanding culture. Proceedings in the 31st International Congress of Psychology in Yokohama, CS28-12-1 (Contributed Symposium "How can we understand and study culture? New methodologies of dialogical research for mutual understanding." Speaker/Co-organizer) Igarashi, K., Konno, M., Watanabe, T. and Jing, J. (2016) Communicative behavior of Autistic Spectrum disorder and typically developing children in Japan and China Proceedings in the 31st International Congress of Psychology in Yokohama, TS29-22-1 (Thematic Session "What autistic spectrum disorder children see and how they interpret what they saw- eye tracker data and story telling contents of Japanese and Chinese ASD children compared" Co-author) Other Papers Symposium East Asia Child-rearing and Education Today on Child Research Net Academic Theses
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MariaDBのデフォルト値 MariaDB 10.4のデフォルト値を確認します。 MariaDB [mysql] show global variables; Variable_name Value alter_algorithm DEFAULT analyze_sample_percentage 100.000000 aria_block_size 8192 aria_checkpoint_interval 30 aria_checkpoint_log_activity 1048576 aria_encrypt_tables OFF aria_force_start_after_recovery_failures 0 aria_group_commit none aria_group_commit_interval 0 aria_log_file_size 1073741824 aria_log_purge_type immediate aria_max_sort_file_size 9223372036853727232 aria_page_checksum ON aria_pagecache_age_threshold 300 aria_pagecache_buffer_size 134217728 aria_pagecache_division_limit 100 aria_pagecache_file_hash_size 512 aria_recover_options BACKUP,QUICK aria_repair_threads 1 aria_sort_buffer_size 268434432 aria_stats_method nulls_unequal aria_sync_log_dir NEWFILE aria_used_for_temp_tables ON auto_increment_increment 1 auto_increment_offset 1 autocommit ON automatic_sp_privileges ON back_log 80 basedir /usr/ big_tables OFF bind_address binlog_annotate_row_events ON binlog_cache_size 32768 binlog_checksum CRC32 binlog_commit_wait_count 0 binlog_commit_wait_usec 100000 binlog_direct_non_transactional_updates OFF binlog_file_cache_size 16384 binlog_format MIXED binlog_optimize_thread_scheduling ON binlog_row_image FULL binlog_stmt_cache_size 32768 bulk_insert_buffer_size 8388608 character_set_client latin1 character_set_connection latin1 character_set_database latin1 character_set_filesystem binary character_set_results latin1 character_set_server latin1 character_set_system utf8 character_sets_dir /usr/share/mysql/charsets/ check_constraint_checks ON collation_connection latin1_swedish_ci collation_database latin1_swedish_ci collation_server latin1_swedish_ci column_compression_threshold 100 column_compression_zlib_level 6 column_compression_zlib_strategy DEFAULT_STRATEGY column_compression_zlib_wrap OFF completion_type NO_CHAIN concurrent_insert AUTO connect_timeout 10 core_file OFF datadir /var/lib/mysql/ date_format %Y-%m-%d datetime_format %Y-%m-%d %H %i %s deadlock_search_depth_long 15 deadlock_search_depth_short 4 deadlock_timeout_long 50000000 deadlock_timeout_short 10000 debug_no_thread_alarm OFF default_password_lifetime 0 default_regex_flags default_storage_engine InnoDB default_tmp_storage_engine default_week_format 0 delay_key_write ON delayed_insert_limit 100 delayed_insert_timeout 300 delayed_queue_size 1000 disconnect_on_expired_password OFF div_precision_increment 4 encrypt_binlog OFF encrypt_tmp_disk_tables OFF encrypt_tmp_files OFF enforce_storage_engine eq_range_index_dive_limit 200 event_scheduler OFF expensive_subquery_limit 100 expire_logs_days 0 explicit_defaults_for_timestamp OFF extra_max_connections 1 extra_port 0 flush OFF flush_time 0 foreign_key_checks ON ft_boolean_syntax + - ()~* "" | ft_max_word_len 84 ft_min_word_len 4 ft_query_expansion_limit 20 ft_stopword_file (built-in) general_log OFF general_log_file www.log group_concat_max_len 1048576 gtid_binlog_pos gtid_binlog_state gtid_cleanup_batch_size 64 gtid_current_pos gtid_domain_id 0 gtid_ignore_duplicates OFF gtid_pos_auto_engines gtid_slave_pos gtid_strict_mode OFF have_compress YES have_crypt YES have_dynamic_loading YES have_geometry YES have_openssl YES have_profiling YES have_query_cache YES have_rtree_keys YES have_ssl DISABLED have_symlink YES histogram_size 254 histogram_type DOUBLE_PREC_HB host_cache_size 279 hostname www.eblo.biz idle_readonly_transaction_timeout 0 idle_transaction_timeout 0 idle_write_transaction_timeout 0 ignore_builtin_innodb OFF ignore_db_dirs in_predicate_conversion_threshold 1000 init_connect init_file init_slave innodb_adaptive_flushing ON innodb_adaptive_flushing_lwm 10.000000 innodb_adaptive_hash_index ON innodb_adaptive_hash_index_parts 8 innodb_adaptive_max_sleep_delay 150000 innodb_autoextend_increment 64 innodb_autoinc_lock_mode 1 innodb_background_scrub_data_check_interval 3600 innodb_background_scrub_data_compressed OFF innodb_background_scrub_data_interval 604800 innodb_background_scrub_data_uncompressed OFF innodb_buf_dump_status_frequency 0 innodb_buffer_pool_chunk_size 134217728 innodb_buffer_pool_dump_at_shutdown ON innodb_buffer_pool_dump_now OFF innodb_buffer_pool_dump_pct 25 innodb_buffer_pool_filename ib_buffer_pool innodb_buffer_pool_instances 1 innodb_buffer_pool_load_abort OFF innodb_buffer_pool_load_at_startup ON innodb_buffer_pool_load_now OFF innodb_buffer_pool_size 134217728 innodb_change_buffer_max_size 25 innodb_change_buffering all innodb_checksum_algorithm crc32 innodb_checksums ON innodb_cmp_per_index_enabled OFF innodb_commit_concurrency 0 innodb_compression_algorithm zlib innodb_compression_default OFF innodb_compression_failure_threshold_pct 5 innodb_compression_level 6 innodb_compression_pad_pct_max 50 innodb_concurrency_tickets 5000 innodb_data_file_path ibdata1 12M autoextend innodb_data_home_dir innodb_deadlock_detect ON innodb_default_encryption_key_id 1 innodb_default_row_format dynamic innodb_defragment OFF innodb_defragment_fill_factor 0.900000 innodb_defragment_fill_factor_n_recs 20 innodb_defragment_frequency 40 innodb_defragment_n_pages 7 innodb_defragment_stats_accuracy 0 innodb_disable_sort_file_cache OFF innodb_disallow_writes OFF innodb_doublewrite ON innodb_encrypt_log OFF innodb_encrypt_tables OFF innodb_encrypt_temporary_tables OFF innodb_encryption_rotate_key_age 1 innodb_encryption_rotation_iops 100 innodb_encryption_threads 0 innodb_fast_shutdown 1 innodb_fatal_semaphore_wait_threshold 600 innodb_file_format innodb_file_per_table ON innodb_fill_factor 100 innodb_flush_log_at_timeout 1 innodb_flush_log_at_trx_commit 1 innodb_flush_method fsync innodb_flush_neighbors 1 innodb_flush_sync ON innodb_flushing_avg_loops 30 innodb_force_load_corrupted OFF innodb_force_primary_key OFF innodb_force_recovery 0 innodb_ft_aux_table innodb_ft_cache_size 8000000 innodb_ft_enable_diag_print OFF innodb_ft_enable_stopword ON innodb_ft_max_token_size 84 innodb_ft_min_token_size 3 innodb_ft_num_word_optimize 2000 innodb_ft_result_cache_limit 2000000000 innodb_ft_server_stopword_table innodb_ft_sort_pll_degree 2 innodb_ft_total_cache_size 640000000 innodb_ft_user_stopword_table innodb_idle_flush_pct 100 innodb_immediate_scrub_data_uncompressed OFF innodb_io_capacity 200 innodb_io_capacity_max 2000 innodb_large_prefix innodb_lock_schedule_algorithm fcfs innodb_lock_wait_timeout 50 innodb_locks_unsafe_for_binlog OFF innodb_log_buffer_size 16777216 innodb_log_checksums ON innodb_log_compressed_pages ON innodb_log_file_size 50331648 innodb_log_files_in_group 2 innodb_log_group_home_dir ./ innodb_log_optimize_ddl ON innodb_log_write_ahead_size 8192 innodb_lru_scan_depth 1024 innodb_max_dirty_pages_pct 75.000000 innodb_max_dirty_pages_pct_lwm 0.000000 innodb_max_purge_lag 0 innodb_max_purge_lag_delay 0 innodb_max_undo_log_size 10485760 innodb_monitor_disable innodb_monitor_enable innodb_monitor_reset innodb_monitor_reset_all innodb_old_blocks_pct 37 innodb_old_blocks_time 1000 innodb_online_alter_log_max_size 134217728 innodb_open_files 2000 innodb_optimize_fulltext_only OFF innodb_page_cleaners 1 innodb_page_size 16384 innodb_prefix_index_cluster_optimization OFF innodb_print_all_deadlocks OFF innodb_purge_batch_size 300 innodb_purge_rseg_truncate_frequency 128 innodb_purge_threads 4 innodb_random_read_ahead OFF innodb_read_ahead_threshold 56 innodb_read_io_threads 4 innodb_read_only OFF innodb_replication_delay 0 innodb_rollback_on_timeout OFF innodb_rollback_segments 128 innodb_scrub_log OFF innodb_scrub_log_speed 256 innodb_sort_buffer_size 1048576 innodb_spin_wait_delay 4 innodb_stats_auto_recalc ON innodb_stats_include_delete_marked OFF innodb_stats_method nulls_equal innodb_stats_modified_counter 0 innodb_stats_on_metadata OFF innodb_stats_persistent ON innodb_stats_persistent_sample_pages 20 innodb_stats_sample_pages 8 innodb_stats_traditional ON innodb_stats_transient_sample_pages 8 innodb_status_output OFF innodb_status_output_locks OFF innodb_strict_mode ON innodb_sync_array_size 1 innodb_sync_spin_loops 30 innodb_table_locks ON innodb_temp_data_file_path ibtmp1 12M autoextend innodb_thread_concurrency 0 innodb_thread_sleep_delay 10000 innodb_tmpdir innodb_undo_directory ./ innodb_undo_log_truncate OFF innodb_undo_logs 128 innodb_undo_tablespaces 0 innodb_use_atomic_writes ON innodb_use_native_aio ON innodb_version 10.4.10 innodb_write_io_threads 4 interactive_timeout 28800 join_buffer_size 262144 join_buffer_space_limit 2097152 join_cache_level 2 keep_files_on_create OFF key_buffer_size 134217728 key_cache_age_threshold 300 key_cache_block_size 1024 key_cache_division_limit 100 key_cache_file_hash_size 512 key_cache_segments 0 large_files_support ON large_page_size 0 large_pages OFF lc_messages en_US lc_messages_dir lc_time_names en_US license GPL local_infile ON lock_wait_timeout 86400 locked_in_memory OFF log_bin OFF log_bin_basename log_bin_compress OFF log_bin_compress_min_len 256 log_bin_index log_bin_trust_function_creators OFF log_disabled_statements sp log_error log_output FILE log_queries_not_using_indexes OFF log_slave_updates OFF log_slow_admin_statements ON log_slow_disabled_statements sp log_slow_filter admin,filesort,filesort_on_disk,filesort_priority_queue,full_join,full_scan,query_cache,query_cache_miss,tmp_table,tmp_table_on_disk log_slow_rate_limit 1 log_slow_slave_statements ON log_slow_verbosity log_tc_size 24576 log_warnings 2 long_query_time 10.000000 low_priority_updates OFF lower_case_file_system OFF lower_case_table_names 0 master_verify_checksum OFF max_allowed_packet 16777216 max_binlog_cache_size 18446744073709547520 max_binlog_size 1073741824 max_binlog_stmt_cache_size 18446744073709547520 max_connect_errors 100 max_connections 151 max_delayed_threads 20 max_digest_length 1024 max_error_count 64 max_heap_table_size 16777216 max_insert_delayed_threads 20 max_join_size 18446744073709551615 max_length_for_sort_data 1024 max_long_data_size 16777216 max_password_errors 4294967295 max_prepared_stmt_count 16382 max_recursive_iterations 4294967295 max_relay_log_size 1073741824 max_rowid_filter_size 131072 max_seeks_for_key 4294967295 max_session_mem_used 9223372036854775807 max_sort_length 1024 max_sp_recursion_depth 0 max_statement_time 0.000000 max_tmp_tables 32 max_user_connections 0 max_write_lock_count 4294967295 metadata_locks_cache_size 1024 metadata_locks_hash_instances 8 min_examined_row_limit 0 mrr_buffer_size 262144 multi_range_count 256 myisam_block_size 1024 myisam_data_pointer_size 6 myisam_max_sort_file_size 9223372036853727232 myisam_mmap_size 18446744073709551615 myisam_recover_options BACKUP,QUICK myisam_repair_threads 1 myisam_sort_buffer_size 134216704 myisam_stats_method NULLS_UNEQUAL myisam_use_mmap OFF mysql56_temporal_format ON net_buffer_length 16384 net_read_timeout 30 net_retry_count 10 net_write_timeout 60 old OFF old_alter_table DEFAULT old_mode old_passwords OFF open_files_limit 4184 optimizer_prune_level 1 optimizer_search_depth 62 optimizer_selectivity_sampling_limit 100 optimizer_switch index_merge=on,index_merge_union=on,index_merge_sort_union=on,index_merge_intersection=on,index_merge_sort_intersection=off,engine_condition_pushdown=off,index_condition_pushdown=on,derived_merge=on,derived_with_keys=on,firstmatch=on,loosescan=on,materialization=on,in_to_exists=on,semijoin=on,partial_match_rowid_merge=on,partial_match_table_scan=on,subquery_cache=on,mrr=off,mrr_cost_based=off,mrr_sort_keys=off,outer_join_with_cache=on,semijoin_with_cache=on,join_cache_incremental=on,join_cache_hashed=on,join_cache_bka=on,optimize_join_buffer_size=on,table_elimination=on,extended_keys=on,exists_to_in=on,orderby_uses_equalities=on,condition_pushdown_for_derived=on,split_materialized=on,condition_pushdown_for_subquery=on,rowid_filter=on,condition_pushdown_from_having=on optimizer_trace enabled=off optimizer_trace_max_mem_size 1048576 optimizer_use_condition_selectivity 4 performance_schema OFF performance_schema_accounts_size -1 performance_schema_digests_size -1 performance_schema_events_stages_history_long_size -1 performance_schema_events_stages_history_size -1 performance_schema_events_statements_history_long_size -1 performance_schema_events_statements_history_size -1 performance_schema_events_waits_history_long_size -1 performance_schema_events_waits_history_size -1 performance_schema_hosts_size -1 performance_schema_max_cond_classes 80 performance_schema_max_cond_instances -1 performance_schema_max_digest_length 1024 performance_schema_max_file_classes 50 performance_schema_max_file_handles 32768 performance_schema_max_file_instances -1 performance_schema_max_mutex_classes 200 performance_schema_max_mutex_instances -1 performance_schema_max_rwlock_classes 40 performance_schema_max_rwlock_instances -1 performance_schema_max_socket_classes 10 performance_schema_max_socket_instances -1 performance_schema_max_stage_classes 160 performance_schema_max_statement_classes 202 performance_schema_max_table_handles -1 performance_schema_max_table_instances -1 performance_schema_max_thread_classes 50 performance_schema_max_thread_instances -1 performance_schema_session_connect_attrs_size -1 performance_schema_setup_actors_size 100 performance_schema_setup_objects_size 100 performance_schema_users_size -1 pid_file /var/lib/mysql/www.pid plugin_dir /usr/lib64/mysql/plugin/ plugin_maturity gamma port 3306 preload_buffer_size 32768 profiling OFF profiling_history_size 15 progress_report_time 5 protocol_version 10 proxy_protocol_networks query_alloc_block_size 16384 query_cache_limit 1048576 query_cache_min_res_unit 4096 query_cache_size 1048576 query_cache_strip_comments OFF query_cache_type OFF query_cache_wlock_invalidate OFF query_prealloc_size 24576 range_alloc_block_size 4096 read_binlog_speed_limit 0 read_buffer_size 131072 read_only OFF read_rnd_buffer_size 262144 relay_log relay_log_basename relay_log_index relay_log_info_file relay-log.info relay_log_purge ON relay_log_recovery OFF relay_log_space_limit 0 replicate_annotate_row_events ON replicate_do_db replicate_do_table replicate_events_marked_for_skip REPLICATE replicate_ignore_db replicate_ignore_table replicate_wild_do_table replicate_wild_ignore_table report_host report_password report_port 3306 report_user rowid_merge_buff_size 8388608 rpl_semi_sync_master_enabled OFF rpl_semi_sync_master_timeout 10000 rpl_semi_sync_master_trace_level 32 rpl_semi_sync_master_wait_no_slave ON rpl_semi_sync_master_wait_point AFTER_COMMIT rpl_semi_sync_slave_delay_master OFF rpl_semi_sync_slave_enabled OFF rpl_semi_sync_slave_kill_conn_timeout 5 rpl_semi_sync_slave_trace_level 32 secure_auth ON secure_file_priv secure_timestamp NO server_id 1 session_track_schema ON session_track_state_change OFF session_track_system_variables autocommit,character_set_client,character_set_connection,character_set_results,time_zone session_track_transaction_info OFF skip_external_locking ON skip_name_resolve OFF skip_networking OFF skip_show_database OFF slave_compressed_protocol OFF slave_ddl_exec_mode IDEMPOTENT slave_domain_parallel_threads 0 slave_exec_mode STRICT slave_load_tmpdir /tmp slave_max_allowed_packet 1073741824 slave_net_timeout 60 slave_parallel_max_queued 131072 slave_parallel_mode conservative slave_parallel_threads 0 slave_parallel_workers 0 slave_run_triggers_for_rbr NO slave_skip_errors OFF slave_sql_verify_checksum ON slave_transaction_retries 10 slave_transaction_retry_errors 1158,1159,1160,1161,1205,1213,1429,2013,12701 slave_transaction_retry_interval 0 slave_type_conversions slow_launch_time 2 slow_query_log OFF slow_query_log_file www-slow.log socket /var/lib/mysql/mysql.sock sort_buffer_size 2097152 sql_auto_is_null OFF sql_big_selects ON sql_buffer_result OFF sql_log_bin ON sql_log_off OFF sql_mode STRICT_TRANS_TABLES,ERROR_FOR_DIVISION_BY_ZERO,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION sql_notes ON sql_quote_show_create ON sql_safe_updates OFF sql_select_limit 18446744073709551615 sql_slave_skip_counter 0 sql_warnings OFF ssl_ca ssl_capath ssl_cert ssl_cipher ssl_crl ssl_crlpath ssl_key standard_compliant_cte ON storage_engine InnoDB stored_program_cache 256 strict_password_validation ON sync_binlog 0 sync_frm ON sync_master_info 10000 sync_relay_log 10000 sync_relay_log_info 10000 system_time_zone JST system_versioning_alter_history ERROR system_versioning_asof DEFAULT table_definition_cache 400 table_open_cache 2000 table_open_cache_instances 8 tcp_keepalive_interval 0 tcp_keepalive_probes 0 tcp_keepalive_time 0 tcp_nodelay ON thread_cache_size 151 thread_concurrency 10 thread_handling one-thread-per-connection thread_pool_idle_timeout 60 thread_pool_max_threads 65536 thread_pool_oversubscribe 3 thread_pool_prio_kickup_timer 1000 thread_pool_priority auto thread_pool_size 2 thread_pool_stall_limit 500 thread_stack 299008 time_format %H %i %s time_zone SYSTEM timed_mutexes OFF tls_version TLSv1.1,TLSv1.2,TLSv1.3 tmp_disk_table_size 18446744073709551615 tmp_memory_table_size 16777216 tmp_table_size 16777216 tmpdir /tmp transaction_alloc_block_size 8192 transaction_prealloc_size 4096 tx_isolation REPEATABLE-READ tx_read_only OFF unique_checks ON updatable_views_with_limit YES use_stat_tables PREFERABLY_FOR_QUERIES userstat OFF version 10.4.10-MariaDB version_comment MariaDB Server version_compile_machine x86_64 version_compile_os Linux version_malloc_library system version_source_revision c24ec3cece6d8bf70dac7519b6fd397c464f7a82 version_ssl_library OpenSSL 1.1.1 FIPS 11 Sep 2018 wait_timeout 28800 wsrep_osu_method TOI wsrep_sr_store table wsrep_auto_increment_control ON wsrep_causal_reads OFF wsrep_certification_rules strict wsrep_certify_nonpk ON wsrep_cluster_address wsrep_cluster_name my_wsrep_cluster wsrep_convert_lock_to_trx OFF wsrep_data_home_dir /var/lib/mysql/ wsrep_dbug_option wsrep_debug NONE wsrep_desync OFF wsrep_dirty_reads OFF wsrep_drupal_282555_workaround OFF wsrep_forced_binlog_format NONE wsrep_gtid_domain_id 0 wsrep_gtid_mode OFF wsrep_ignore_apply_errors 7 wsrep_load_data_splitting OFF wsrep_log_conflicts OFF wsrep_max_ws_rows 0 wsrep_max_ws_size 2147483647 wsrep_mysql_replication_bundle 0 wsrep_node_address wsrep_node_incoming_address AUTO wsrep_node_name www.eblo.biz wsrep_notify_cmd wsrep_on OFF wsrep_patch_version wsrep_26.22 wsrep_provider none wsrep_provider_options wsrep_recover OFF wsrep_reject_queries NONE wsrep_replicate_myisam OFF wsrep_restart_slave OFF wsrep_retry_autocommit 1 wsrep_slave_fk_checks ON wsrep_slave_uk_checks OFF wsrep_slave_threads 1 wsrep_sst_auth wsrep_sst_donor wsrep_sst_donor_rejects_queries OFF wsrep_sst_method rsync wsrep_sst_receive_address AUTO wsrep_start_position 00000000-0000-0000-0000-000000000000 -1 wsrep_sync_wait 0 wsrep_trx_fragment_size 0 wsrep_trx_fragment_unit bytes
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O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|ペセタ Mission12|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ ペセタ 軍オフィスで会話 町でイベントケンカを止めると、ポルンガと戦闘勝利するとボビー、ポルンガ加入(負けると仲間にならないので注意) PILOT MACHINE WEAPON MACHINE DATA ITEMName Level Skill Name HP Body Body AT(回×攻)or<DF> Bullet Type Fight State Fight Exp. Fight L. Arm L. Grip Short Short Short R. Arm R. Grip Long Long Long Legs L. Shoulder Agility Agility Agility Move R. Shoulder Total Porunga 14 --------------- Natural 108 --- 51 11 740 72 BONART PUNCH 1×32 - Fight(格) 0 13 1110 84 GROP SP-V PUNCH 1×41 - Fight(格) 0 10 370 84 WS-14 <12> - Shield(盾) 92 14 1480 16 --- 143 町をでるMission12へ Mission12 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 H$20000 最大出撃数 8 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Natalie / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga ミッションクリア後、ベルチカへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 草地 8% 3 2 3 2 森林 20% 4 2 3 3 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 岩地 5% 3 2 4 4 線路 10% 3 2 2 2 8ターン経過すると列車中央は爆破される列車中央近辺にいるユニットはダメージを受けるので注意 列車に隣接するとアイテムを入手できる列車中央のアイテム(マップ③ / ④)は列車を爆破する前に入手しないと入手できなくなる アイテムを入手する前に敵を全滅するとミッションクリアとなり、入手できなくなる 上へ 入手アイテム WEAPON Shoulder MAGIC BOX 1 マップ④ PARTS Body PRISOMEA 1 マップ③ Computer Erfolg 1 マップ① ITEM Item Repair S 1 敵3撃破 Repair M 1 マップ⑤ Repair SP 1 マップ② 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 7 8 9 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Commander 15 --------------- VASA 120 --- 605 13 1050 84 LEO STAN - 1-1 13 1050 84 VASA PUNCH - 1-1 12 950 96 --- 12 950 16 EGRET 3 3-6 2 Missileer 12 --------------- ZEARAID 84 --- 510 10 500 48 ZEARAID PUNCH - 1-1 10 500 48 ZEARAID PUNCH - 1-1 15 1550 60 EGRET 3 3-6 11 750 20 --- 3 Attacker 13 --------------- CROF 96 --- 540 11 550 72 BONART PUNCH - 1-1 16 1850 72 DARK HOG - 1-1 11 550 72 --- 11 550 18 --- 4 Attacker 13 --------------- CROF 96 --- 540 11 550 72 BONART PUNCH - 1-1 16 1850 72 DARK HOG - 1-1 11 550 72 --- 11 550 18 --- 5 Missileer 12 --------------- ZEARAID 84 --- 510 10 500 48 ZEARAID PUNCH - 1-1 10 500 48 ZEARAID PUNCH - 1-1 15 1550 60 EGRET 3 3-6 11 750 20 --- 6 Missileer 12 --------------- ZEARAID 84 --- 510 10 500 48 ZEARAID PUNCH - 1-1 10 500 48 ZEARAID PUNCH - 1-1 15 1550 60 EGRET 3 3-6 11 750 20 --- 7 Attacker 13 --------------- CROF 96 --- 540 11 550 72 BONART PUNCH - 1-1 16 1850 72 DARK HOG - 1-1 11 550 72 --- 11 550 18 --- 8 Attacker 13 --------------- BONART 108 --- 555 11 550 72 MOSTRO-24 - 1-1 16 1850 72 SLAB - 1-1 11 550 84 --- 11 550 16 --- 9 Attacker 13 --------------- BONART 108 --- 555 11 550 72 MOSTRO-24 - 1-1 16 1850 72 SLAB - 1-1 11 550 84 --- 11 550 16 --- 10 Attacker 13 --------------- BONART 108 --- 555 11 550 72 MOSTRO-24 - 1-1 16 1850 72 SLAB - 1-1 11 550 84 --- 11 550 16 --- 上へ