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略語 数字・記号 8DPSK [Bluetooth] 8 phase Differential Phase Shift Keying、3 Mbps modulation type used by Enhanced Data rate π/4 DQPSK [Bluetooth] pi/4 Rotated Differential Quaternary Phase Shift Keying、2 Mbps modulation type used by Enhanced Data Rate A A2MP [Bluetooth] AMP Manager Protocol AA [WLAN] Authenticator address AACS [AACS] Advanced Access Content System AACS LA [AACS] AACS Licensing Administrator, LLC AAD [Bluetooth][WLAN] Additional Authentical Data AC [Bluetooth][WLAN] Access Category ACI [Bluetooth][WLAN] Access Category Index ACK Acknowledge/ACKnowledgement ACL [Bluetooth] Asynchronous Connection-oriented [logical transport]、Reliable or time-bounded, bi-directional, point-to-point. ACL-C [Bluetooth] ACL Control [logical link] (LMP) ACL-U [Bluetooth] ACL User [logical link] (L2CAP) ACM [WLAN] Admission Control Mandatory ACO [Bluetooth] Authenticated Ciphering Offset ACU [WLAN] Admission Control Unit ADDBA [WLAN] Add Block Acknowledgment ADDTS [WLAN] Add Traffic Stream AES [Security] Advanced Encryption Standard AFH [Bluetooth] Adaptive Frequency Hopping AHB [USB][ARM] Advanced High-performance bus AHS [Bluetooth] Adapted Hop Sequence AID [WLAN] Association IDentifier AIDL [[Android]] Interface Definition Language AIFS [WLAN] Arbitration Interframe Space AIFSN [WLAN] Arbitration Interframe Space Number AKM [WLAN] Authentication and Key Management AKMP [WLAN] Authentication and Key Management Protocol AMP [Bluetooth] Alternate MAC PHY AMP_ASSOC [Bluetooth] Alternate MAC PHY association information ANF Advanced Navigation File ANonce Authenticator Nonce ANSI [Organization] American National Standards Institute AODV Ad hoc On-Demand Distance Vector、アドホックオンデマンド距離ベクトル AP Access Point APSD Automatic Power-Save Delivery APSTB Analog Protection System Trigger Bits AR_ADDR [Bluetooth] Access Request Address ARF Advanced Resource File ARQ [Bluetooth] Automatic Repeat Request ARP [Network] Address Resolution Protocol ART [Wireless] Auto Re-Transmit AS Authentication Server ASB [Bluetooth] Active Slave Broadcast [logical transport]、Unreliable, uni-directional broadcast to any devices synchronized with the physical channel. ASB-U [Bluetooth] ASB User [logical link] (L2CAP) ASBJ Accounting Standards Board of Japan、企業会計基準委員会 ASN.1 Abstract Syntax Notation One、抽象構文記法1 ATC [HDMI] Authorized Testing Center ATIM [WLAN] Announcement Traffic Indication Message ATLE [USB][NXP] Auto Transfer Length Extraction ATSC [HDMI] Advanced Television System Committee ATX [USB][NXP] Analog Transceiver AV Audio-Visual AVCTP [Bluetooth] Audio/Video Control Transport Protocol AVDTP [Bluetooth] Audio/Video Distribution Transport Protocol B BB Baseband BCA Burst Cutting Area BCH Bose, Chaudhuri Hocquenghem、Type of code. The persons who discovered these codes in 1959 (H) and 1960 (B C) BCSP [Bluetooth] !BlueCore Serial Protocol BD Blu-ray Disc BD_ADDR [Bluetooth] Bluetooth Device Address BDAV Blu-ray Disc Audio Visual BDMV Blu-ray Disc Movie BD-R Blu-ray Disc Recordable Media BD-RE Blu-ray Disc Rewritable Media BD-ROM Blu-ray Disc Read-Only Media BEE [AACS] Bus Encryption Enabled BER Bit Error Rate BT Bandwidth Time BURS [AACS] Binding for Usage Rule Set C CAC [Bluetooth] Channel Access Code CBC [Security] Cipher Block Chaining CCI [AACS] Copy Control Information CCMP CTR with CBC-MAC Protocol CE [Circuit] Chip Enable CE Consumer Electronics CEC [HDMI] Consumer Electronics Control CGMS Copy Generation Management System CHT [AACS] Content Hash Table CKLN Native Clock CL Connectionless CLK [Circuit] Clock CLK [Bluetooth] Master Clock CLKE [Bluetooth] Estimated Clock CMAC Cipher based Message Authentication Code CODEC COder DECoder COF [Bluetooth] Ciphering Offset CPI [AACS] Content Protection Information CPRM Content Protection for Recordable Media CPR_MAI Copyright Management Information CPS [AACS] Content Protection System CRC Cyclic Redundancy Check CRL [AACS] Content Revocation List CSN [Circuit Chip Select NOT CSR [Company] Cambridge Silicon Radio CSS Content Scramble System CTS Clear to send CTS [HDMI] Compliance Testing Specification CVSD Continuous Variable Slope Delta Modulation D DA [Bluetooth] Destination address DAC [Bluetooth] Device Access Code DAP [Processor] Debug Access Port DCE Data Communication Equipment DCE Data Circuit-Terminating Equipment、In serial communications, DCE refers to a device between the communication endpoints whose sole task is to facilitate the communications process; typically a modem DCI [Bluetooth] Default Check Initialization DD [NXP] DMA Descriptor DDC [HDMI] Display Data Channel DDMS [Android] Dalvik Debug Monitor Service DDP [NXP] DMA Description Pointer DEVM Differential Error Vector Magnitude、Measure of modulation error used for Enhanced Data Rate transmitter testing DFS [Bluetooth] Dynamic Frequency Selection DH [Bluetooth] Data-High Rate、Data packet type for high rate data DHCP [Network] Dynamic Host Configuration Protocol DIAC [Bluetooth] Dedicated Inquiry Access Code DLCI Data Link Connection Identifier DM [Bluetooth] Data-Medium Rate、Data packet type for medium rate data DMA Direct Memory Access DOP [GPS] Dilution Of Precision、精度低下率 DPSK Differential Phase Shift Keying、Generic description of Enhanced Data Rate modulation DQPSK Differential Quaternary Phase Shift Keying、Modulation type used by Enhanced Data Rate DRL [AACS] Drive Revocation List DSA Digital Signature Algorithm DSAP [Bluetooth] Destination Service Access Point DSD [HDMI] Direct-Stream Digital DTCP [Network][Security] Digital Transmission Content Protection DTE Data Terminal Equipment、In serial communications, DTE refers to a device at the endpoint of the communications path; typically a computer or terminal. DTS Digital Theater Systems DTV Digital televisions DUN [AACS] Device Unique Nonce DUT [Bluetooth] Device Under Test DV [Bluetooth] Data Voice、Data packet type for data and voice DVD Digital Versatile Disc DVI Digital Visual Interface E ECB Electronic Codebook ECC Error Correction Code ECDSA Elliptic Curve based Digital Signature Algorithm ECMA [Organization] European Computer Manufacturers Association ECWmax [Bluetooth] Enhanced Contention Window maximum ECWmin [Bluetooth] Enhanced Contention Window minimum ED [Bluetooth] Erroneous Data EDCA [Bluetooth] Enhanced Distributed Channel Access EDID[HDMI] Extended Display Identification Data EDR [Bluetooth] Enhanced Data Rate EFS [Bluetooth] Extended Flow Specification EFS [File System] Encrypting File System EGNOS [GPS] European Geostationary Navigation Overlay Service EIR [Bluetooth] Extended Inquiry Response、Host supplied information transmitted in the inquiry responses substate. EIRP [Bluetooth] Effective Isotropic Radiated Power、Equivalent power that an isotropic antenna must transmit to provide the same field power density EMMS [Network][Security] Electronic Media Management System EOP [USB] End-Of-Packet EP [USB] Endpoint EPN Encryption Plus Non-assertion EPR [Bluetooth] Encryption Pause Resume、Mode allowing the device to initiate the pause and resume encryption sequence EP_RAM [USB][NXP] Endpoint RAM ERP [Bluetooth] Extended Rate PHY conforming to Clause 19 eSCO [Bluetooth] Extended Synchronous Connection Oriented [logical transport]、Bi-directional, symmetric or asymmetric, point-to-point, general regular data, limited retransmission. eSCO-S [Bluetooth] Stream eSCO (unframed)、used to support isochronous data delivered in a stream without framing ESB [Wireless] Enhanced !ShockBurst ESS [Bluetooth] Extended Service Set EST [AACS] Electronic Sell Through ETSI [Organization] European Telecommunications Standards Institute EVOB [DVD] Enhanced VOB F FCC [Organization] Federal Communications Commission FEC Forward Error Correction code FFD [IEEE802.15.4] Full-Function Device FH [Bluetooth] Frequency Hopping FHS [Bluetooth] Frequency Hop Synchronization FIFO First In First Out FIPS Federal Information Processing Standards FM Frequency Modulation、Modulation Type FS [USB] Full Speed G GDOP [GPS] Geometrical Dilution Of Precision、幾何学的精度低下率 GFSK [Wireless] Gaussian Frequency Shift Keying GIAC [Bluetooth] General Inquiry Access Code GMS [GPS] Ground Monitor Station、監視局 GPMC [Processor] General-Purpose Memory Controller GUID Global Unique Identifier H HCI [Bluetooth] Host Controller Interface HD DVD High-Definition Digital Versatile Disc HDCP High-bandwidth Digital Content Protection HDMI [HDMI] High-Definition Multimedia Interface HDOP [GPS] Horizontal Dilution Of Precision、水平精度低下率 HEC Header-Error-Check HID Human Interface Device HRL [AACS] Host Revocation List HTTP [Network] Hypertext Transfer Protocol HTTPS [Network] Secure Hypertext Transfer Protocol HV [Bluetooth] High quality Voice、e.g. HV1 packet HW Hardware I IAC [Bluetooth] Inquiry Access Code IAS International Accounting standards、国際会計基準 IASB International Accounting Standards Board、国際会計基準審議会 IASC International Accounting Standards Committee、国際会計基準委員会 ICAO [GPS] International Civil Aviation Organization、国際民間航空機関 ID Identifier IEEE [Organization] Institute of Electronic and Electrical Engineers IETF [Organization] Internet Engineering Task Force IFRS International Financial Reporting Standards、国際会計基準 or 国際財務報告基準 ILVU [DVD] Interleave Unit IP Internet Protocol IPC Inter Process Communication IPR Intellectual Property Right、知的所有権 IrDA Infra-red Data Association IRQ Interrupt Request ISAN International Standard Audiovisual Number ISM [Wireless] Industrial, Scientific, Medical IUT [Bluetooth] Implementation Under Test J JSON JavaScript Object Notation K KCD [AACS] Key Conversion Data L L2CAP [Bluetooth] Logical Link Control and Adaptation Protocol LAP [Bluetooth] | Lower Address Part LC [Bluetooth] Link Controller、Link Controller (or baseband) part of the Bluetooth protocol stack. Low level Baseband protocol handler LC [Bluetooth] Link Control [logical link]、The control logical links LC and ACL-C are used at the link control level and link manager level, respectively. LCP [Bluetooth] Link Control Protocol LDO Low-!DropOut LED Light Emitting Diode LFSR Linear Feedback Shift Register、線形帰還シフトレジスタ LLID [Bluetooth] Logical Link Identifier LM [Bluetooth] Link Manager LMP [Bluetooth] Link Manager Protocol、For LM peer to peer communication LNA [Wireless] Low Noise Amplifier LR Loudness Rating LS [USB] Low Speed LSB Least Significant Bit LSByte Least Significant Byte LSN Logical Sector Number LSTO [Bluetooth] Link Supervision Timeout Event、Controller can send LSTO event to Host LT_ADDR [Bluetooth] Logical Transport ADDRess M M Master or mandatory M2M Machine-to-Machine or Machine-to-Management MAC Medium Access Control MAC [Security] Message Authentication Code Mbps Million(Mega) bits per second MCM [AACS] Managed Copy Machine MCOT [AACS] Managed Copy Output Technology MCS [GPS] Master Control Station、航法統制局 MCS [AACS] Managed Copy Server MCU Micro Controller Unit MCU [AACS] Managed Copy Unit MISO Master In Slave Out MITM [Security] Man-in-the-middle MKB [AACS] Media Key Block MMI Man Machine Interface MOD [AACS] Manufacturing On Demand MOSI Master Out Slave In MPEG Moving Picture Experts Group MPS [USB][NXP] Maximum Packet Size MRS [GPS] Monitor and Ranging Station、 標定局 MS Mobile Station MSAS [GPS] MTSAT Satellite-based Augmentation System、運輸多目的衛星用衛星航法補強システム MSB Most Significant Bit MSByte Most Significant Byte MSC [Bluetooth] Message Sequence Chart MTD Memory Technology Device MSK [Wireless] Minimum Shift Keying MTSAT [GPS] Multi-functional Transport Satellite、運輸多目的衛星 MTU Maximum Transmission Unit N NAK Negative Acknowledge NAP [Bluetooth] Non-significant Address Part NCS [GPS] Network Communication Subsystem、ネットワーク通信システム NIST National Institute of Standards and Technology == O == O Optional OBEX OBject EXchange protocol OCDMA Optical Code Division Multiple Access、光符号分割多重アクセス OCF [Bluetooth] !OpCode Command Field OCM [Processor] On Chip Memory OGF [Bluetooth] !OpCode Group Field OOK [Wireless] On Off Keying OOM Out Of Memory P PAL [Bluetooth] Protocol Adaptation Layer PAM [Security] Pluggable Authentication Module PBF [Bluetooth] Packet Boundary Flag、The device supports the capability to correctly handle HCI ACL Data Packets PC Personal Computer PCB Printed Circuit Board PCM Pulse Coded Modulation PDOP [GPS] Position Dilution Of Precision、位置精度低下率 PDU Protocol Data Unit、a message PER Packet Error Rate PGC [DVD] Program Chain PGP [Security] Pretty Good Privacy PID Packet Identity Bits PIN [Bluetooth] Personal Identification Number PKI [Security] Public Key Infrastructure PLD Payload PLL [Circuit] Phase Locked Loop PM_ADDR [Bluetooth] Parked Member Address PMK [WLAN] Pairwise Master Key PMP [Bluetooth] Participant in Multiple Piconets PMSN [AACS] Pre-recorded Media Serial Number PN Pseudo-random Noise PPM Part Per Million PPP Point-to-Point Protocol PRBS Pseudo Random Bit Sequence PRNG Pseudo Random Noise Generation PRX [Wireless] Primary RX PSB [Bluetooth] Parked Slave Broadcast [logical transport]、Unreliable, uni-derectional broadcast to all piconet devices PSB-C [Bluetooth] PSB Control [logical link] (LMP) PSB-U [Bluetooth] PSB User [logical link] (L2CAP) PSK Phase Shift Keying、Class of modulation type PSN Physical Sector Number PSRR Power Supply Rejection Ratio PSTN Public Switched Telephone Network PTK [WLAN] Pairwise Transient Key ptt [Bluetooth] Packet Type Table、The ptt parameter is used to select the logical transport type via LMP PTX [Wireless] Primary TX PV [AACS] Prepared Video PVAS [AACS] Prepared Video Authorizing Server PVC [AACS] Prepared Video Content PVCC [AACS] Prepared Video Content Certificate PVSN [AACS] Prepared Video Serial Number PVT [AACS] Prepared Video Token PWR_DWN Power Down PWR_UP Power Up Q QoS Quality of Service R RAM Random Access Memory RAND Random number RDOP [GPS] Relative Dilution Of Precision、相対精度低下率 RF Radio Frequency RFC Request For Comments RFCMode Retransmission and Flow Control Mode RFCOMM [Bluetooth] Serial cable emulation protocol based on ETSI TS 07.10 RMF ROM-Mark Flag RMIVI ROM_Mark_IV_Indicator RMRR [AACS] Recordable Media Revocation Record RMS Root Mean Square RNG [Security] Random Number Generator RSSI [Wireless] Received Signal Strength Indication RX Receive RX_DR Receive Data Ready S S [Bluetooth] Slave SAP [Bluetooth] Service Access Points SAR Segmentation and Reassembly SBAS [GPS] Satellite Based Augmentation System、静止衛星型衛星航法補強システム SBC [Bluetooth] !SubBand Codec SCMS Serial Copy Management System、IEC60958で指定されるチャンネルステータスの著作権保護ビット及びカテゴリーコードによるコピーの世代管理の為の情報 SCO [Bluetooth] Synchronous Connection-Oriented [logical transport]、Bi-directional, symmetric, point-to-point, AV channels. SCO-S [Bluetooth] Stream SCO (unframed) SCO-S [Bluetooth] Synchronous logical link、used to support isochronous data delivered in a stream without framing SD [Bluetooth] Service Discovery SDP [Bluetooth] Service Discovery Protocol SDRC [Processor] SDRAM controller SDU Service Data Unit SEQN [Bluetooth] Sequential Numbering scheme SHA [Security] Secure Hashing Algorithm SIE [NXP] Serial Interface Engine SKB [AACS] Sequence Key Block SLR Send Loudness Ring SOA Service Oriented Architecture SOAP Simple Object Access Protocol、注)仕様Version1.2からは、略語ではなく固有名詞扱いになった。 SOF [USB] Start-Of-Frame SPDIF[Audio] Sony Philips Digital !InterFace SPI Serial Peripheral Interface SRAM Synchronous RAM SRES Signed Response SRM System Renewability Message SS [Bluetooth] Supplementary Services SSH [wiki SecureShell Secure Shell] SSI Signal Strength Indication SSP [Bluetooth] Secure Simple Pairing、Simplifies the pairing process and improves Bluetooth security. SSR [Bluetooth] Sniff Subrating、A mode that defines the anchor points at which the master transmits to the slave. SW Software T TBD To Be Defined TBTT [WLAN] Target Beacon Transmission Time TC [Bluetooth] Test Control、Test Control layer for the test interface TCI [Bluetooth] Test Control Interface TCP/IP Transport Control Protocol/Internet Protocol TCS [Bluetooth] Telephony Control protocol Specification TDD Time-Division Duplex TDOP [GPS] Time Dilution Of Precision、時刻精度低下率 TKF [AACS] Title Key File TMDS [HDMI] Transition-Minimized Differential Signaling TN [AACS] Temporary Nonce TUF [AACS] Title Usage File TX Transmit TX_DS Transmit Data Sent U UAP [Bluetooth] Upper Address Part UART Universal Asynchronous receiver Transmitter UDCA [USB][NXP] USB Device Communication Area UDDI Universal Description, Discovery and Integration UI User Interface UI [Bluetooth] Unnumbered Information ULAP [Bluetooth] Upper and Lower Address Parts URB [USB] USB Request Block URI Uniform Resource Identifier URL Uniform Resource Locator USB [USB] Universal Serial Bus UUID [Bluetooth] Universal Unique Identifier V VDOP [GPS] Vertical Dilution Of Precision、垂直精度低下率 VFS Virtual File System VOB [DVD] Video Object VOBU [DVD] Video Object Unit VRFB [Processor] Virtual Rotated Frame Buffer VTS [DVD] Video Title Set W W3C [Organization] World Wide Web Consortium WAAS [GPS] Wide Area Augmentation System WAE [Bluetooth] Wireless Application Environment WAP [Bluetooth] Wireless Application Protocol WML [Bluetooth] Wireless Markup Language WPC [Organization] Wireless Power Consortium WSDL Web Services Description Language X XML eXtensible Markup Language XSL Extensible Stylesheet Language XSLT XML Stylesheet Language Transformations
https://w.atwiki.jp/mtgflavortext/pages/265.html
「人はしばしば自然の力によって萎縮させられる場合がある。しかし、その自然ですら萎縮させられることもある。」 ――ティムールのカン、スーラク "People are often humbled by the elements. But the elements, too, can be humbled." ――Surrak, khan of the Temur タルキール覇王譚 【M TG Wiki】} 名前
https://w.atwiki.jp/bemani2sp/pages/1032.html
GENRE TITLE ARTIST bpm notes CLEAR RATE DRUM N BASS Love Magic D.J.SWAN 170 895 54%(2017/9/11) 攻略・コメント ノマゲ、難ともに詐称曲。同時押しのラッシュと、速いトリルが難しいが、更に皿も絡んで来る。ラス殺しもあって、ノマゲも容易ではないが、HARDは格段に難しく、地雷だと思います。ダメージが蓄積しやすく回復しづらいHARDゲージは、道中でゲージを持って行かれ易く、回復もままならない。CSハピスカの☆8のHARD埋めでは、これがぶっちぎりで一番最後に残りました。 -- ISOC-7 (2010-06-30 23 14 09) クリアレートが90%だったので安心して難付けたらラストで落とされた、許せん -- 名無しさん (2011-02-05 08 15 02) 1、3トリル+皿が難しいだけ。対策を練っていれば十分おせる。ただし、五段程度の地力は必要だと思われる。 -- 名無しさん (2011-03-13 11 26 15) 個人差ありトリルが得意ならあっさりいく 苦手だと1・3皿が脅威で穴とあまり変わらない感じ 難は地雷どちらも体験談後者俺八段でやっと白に -- 名無しさん (2011-06-17 06 24 04) トリルと若干の縦連。トリルと皿が苦手な自分には高すぎる壁だった -- 名無しさん (2011-10-06 01 19 07) 1P正規、2P鏡はハズレ -- 1P正規、2P鏡はハズレ (2012-05-11 15 39 55) トリル、軸押し、リズム感 全てを鍛えられるミラクル練習曲 -- 名無しさん (2012-07-03 11 43 35) 十段だけどフルコン苦労した(`・ω・´) 、コツはやりこむ -- 名無しさん (2013-07-10 01 32 52) ↑とは別の十段ですが何の情報もなしに正規難でやったら最後で落とされました 気を付けた方がいいです -- 名無しさん (2013-08-27 14 52 50) ☆11とかが結構埋まっている人でも、ラス殺しでノマゲ落ちするケースも有る。 -- 名無しさん (2013-08-27 22 54 21) 縦連ワンパターンなので、慣れれば簡単だが、ハマるとゲージを持ってかれるので危険。 -- 名無しさん (2013-12-06 22 39 44) トリル部分は皿を捨て1鍵+3、7鍵で弾くとクリアはしやすい。 -- 名無しさん (2013-12-08 12 48 30) 地力があるなら、S乱でBADハマり対策も有り。 -- 名無しさん (2013-12-26 00 37 39) 軸押しもトリルも苦手なので過去最高に頭キタ譜面。軸耐えたと思えばトリルがきて皿まで降る。しかし、良い練習曲だと思う -- 名無しさん (2014-11-23 20 52 25) ムービーの女の子が可愛いけど、プレイ中に見てる暇なんかねえよ!譜面的には軸押しとトリルの練習ができてGood -- 名無しさん (2016-01-20 01 36 37) 名前 コメント
https://w.atwiki.jp/database_qmabloger/pages/33.html
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https://w.atwiki.jp/beatence/pages/20.html
・形式 jubeat大会機能による更新不可3曲 総合スコアで順位決定 ・楽曲 800nm(EXT) Another Infinity (Ryu☆×Starving Trancer) アルストロメリア(EXT) TAG 梅雪夜(EXT) Qrispy Joybox feat.mao ・大会Pass 630728521826 R5SPH ・注意事項 サークル外からの参加者を極力避ける為に@beatenceからの大会告知ツイートをRTしないで下さい。 800nmは4/22からのいまだけ楽曲、アルストロメリアは4/24からのいまだけ楽曲なので解禁していなくても大丈夫です。 梅雪夜はパステルくんとスミス氏のRUNRUNマラソン!による解禁曲です。パステルくんさんを10周走らせば解禁できるので解禁していない方はリフレクにて解禁よろしくお願いします。 ・Result(仕様上上位10人のみ) 1 K.RELITE 2989041 2 KARIN 2964711 3 H-T-C-B 2948132 4 SH1NK 2927277 5 H-S-I 2922457 6 AKKY 2921953 7 KISARAGI 2896868 8 U-PONIA 2887993 9 SO-INSUE 2722895 10 ENROLL 1846218
https://w.atwiki.jp/mtg2384/pages/1355.html
開催日:2010 / 09 / 19 参加人数:76名 フォーマット:レガシー(~M11) 19.09.2010 Legacy Top 8 autolink 優勝:GW Survival‐Retainers 準優勝:UBG Tempo‐Threshold 第3位:Dredge 第4位:Dredge 第5位:GW Survival‐Retainers 第6位:Merfolk 第7位:Bant‐Order 第8位:Merfolk‐Ub 優勝:GW Survival‐Retainers 使用者:Nick Steyns Main Deck 4《森/Forest》 1《平地/Plains》 3《Savannah》 3《地平線の梢/Horizon Canopy》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《霧深い雨林/Misty Rainforest》 1《新緑の地下墓地/Verdant Catacombs》 1《ガイアの揺籃の地/Gaea s Cradle》 4《貴族の教主/Noble Hierarch》 4《獣相のシャーマン/Fauna Shaman》 4《タルモゴイフ/Tarmogoyf》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《聖遺の騎士/Knight of the Reliquary》 4《復讐蔦/Vengevine》 4《ルーンの母/Mother of Runes》 1《日を浴びるルートワラ/Basking Rootwalla》 1《忠臣/Loyal Retainers》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《適者生存/Survival of the Fittest》 4《剣を鍬に/Swords to Plowshares》 Sideboard 3《流刑への道/Path to Exile》 3《ガドック・ティーグ/Gaddock Teeg》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 1《トーモッドの墓所/Tormod s Crypt》 1《フェアリーの忌み者/Faerie Macabre》 1《ボジューカの沼/Bojuka Bog》 2《クローサの掌握/Krosan Grip》 1《エイヴンの思考検閲者/Aven Mindcensor》 準優勝:UBG Tempo‐Threshold 使用者:Dennis Kampelmann Main Deck 4《Tropical Island》 4《Underground Sea》 3《汚染された三角州/Polluted Delta》 3《溢れかえる岸辺/Flooded Strand》 4《不毛の大地/Wasteland》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《闇の腹心/Dark Confidant》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《もみ消し/Stifle》 4《目くらまし/Daze》 4《Force of Will》 3《呪文嵌め/Spell Snare》 1《恐ろしい死/Ghastly Demise》 2《燻し/Smother》 2《悪魔の布告/Diabolic Edict》 2《仕組まれた爆薬/Engineered Explosives》 Sideboard 1《仕組まれた爆薬/Engineered Explosives》 3《呪文貫き/Spell Pierce》 2《クローサの掌握/Krosan Grip》 3《根絶/Extirpate》 3《水流破/Hydroblast》 3《見栄え損ない/Disfigure》 第3位:Dredge 使用者:Dennis Rosinski Main Deck 3《色あせた城塞/Tarnished Citadel》 4《真鍮の都/City of Brass》 4《セファリッドの円形競技場/Cephalid Coliseum》 4《宝石鉱山/Gemstone Mine》 4《不屈の部族/Tireless Tribe》 4《朽ちゆくインプ/Putrid Imp》 3《イチョリッド/Ichorid》 4《ゴルガリの凶漢/Golgari Thug》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 4《臭い草のインプ/Stinkweed Imp》 4《ナルコメーバ/Narcomoeba》 4《打開/Breakthrough》 4《陰謀団式療法/Cabal Therapy》 4《黄泉からの橋/Bridge from Below》 2《戦慄の復活/Dread Return》 4《入念な研究/Careful Study》 Sideboard 4《炎の嵐/Firestorm》 1《天啓の光/Ray of Revelation》 1《テラストドン/Terastodon》 1《祖神に選ばれし者/Ancestor s Chosen》 4《自然の要求/Nature s Claim》 4《古えの遺恨/Ancient Grudge》 第4位:Dredge 使用者:Daniel Zeitler Main Deck 4《宝石鉱山/Gemstone Mine》 4《真鍮の都/City of Brass》 4《セファリッドの円形競技場/Cephalid Coliseum》 1《色あせた城塞/Tarnished Citadel》 2《知られざる楽園/Undiscovered Paradise》 4《イチョリッド/Ichorid》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 2《不屈の部族/Tireless Tribe》 4《朽ちゆくインプ/Putrid Imp》 4《臭い草のインプ/Stinkweed Imp》 4《ナルコメーバ/Narcomoeba》 3《ゴルガリの凶漢/Golgari Thug》 1《炎の血族の盲信者/Flame-Kin Zealot》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 4《打開/Breakthrough》 4《黄泉からの橋/Bridge from Below》 4《陰謀団式療法/Cabal Therapy》 3《戦慄の復活/Dread Return》 4《入念な研究/Careful Study》 Sideboard 4《古えの遺恨/Ancient Grudge》 3《天啓の光/Ray of Revelation》 4《炎の嵐/Firestorm》 1《テラストドン/Terastodon》 3《赤霊破/Red Elemental Blast》 第5位:GW Survival‐Retainers 使用者:Alexander Podeschwa Main Deck 4《吹きさらしの荒野/Windswept Heath》 4《霧深い雨林/Misty Rainforest》 3《Savannah》 3《地平線の梢/Horizon Canopy》 3《不毛の大地/Wasteland》 1《平地/Plains》 4《森/Forest》 4《タルモゴイフ/Tarmogoyf》 4《復讐蔦/Vengevine》 4《獣相のシャーマン/Fauna Shaman》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《忠臣/Loyal Retainers》 4《貴族の教主/Noble Hierarch》 4《ルーンの母/Mother of Runes》 1《日を浴びるルートワラ/Basking Rootwalla》 1《台所の嫌がらせ屋/Kitchen Finks》 4《聖遺の騎士/Knight of the Reliquary》 4《適者生存/Survival of the Fittest》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 1《ボジューカの沼/Bojuka Bog》 1《フェアリーの忌み者/Faerie Macabre》 4《流刑への道/Path to Exile》 3《クローサの掌握/Krosan Grip》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《ガドック・ティーグ/Gaddock Teeg》 第6位:Merfolk 使用者:Arno Serowy Main Deck 12《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《変わり谷/Mutavault》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《マーフォークの君主/Merfolk Sovereign》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《目くらまし/Daze》 4《Force of Will》 4《行き詰まり/Standstill》 4《霊気の薬瓶/AEther Vial》 Sideboard 4《青霊破/Blue Elemental Blast》 4《残響する真実/Echoing Truth》 3《冬眠/Hibernation》 4《大祖始の遺産/Relic of Progenitus》 第7位:Bant‐Order 使用者:Simon Badura Main Deck 1《ドライアドの東屋/Dryad Arbor》 4《霧深い雨林/Misty Rainforest》 1《吹きさらしの荒野/Windswept Heath》 1《新緑の地下墓地/Verdant Catacombs》 3《Tropical Island》 3《Tundra》 1《Savannah》 1《平地/Plains》 1《森/Forest》 1《島/Island》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 4《クァーサルの群れ魔道士/Qasali Pridemage》 2《ロウクスの戦修道士/Rhox War Monk》 2《三角エイの捕食者/Trygon Predator》 1《大祖始/Progenitus》 1《数多のラフィーク/Rafiq of the Many》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《目くらまし/Daze》 4《対抗呪文/Counterspell》 4《剣を鍬に/Swords to Plowshares》 3《師範の占い独楽/Sensei s Divining Top》 3《自然の秩序/Natural Order》 Sideboard 1《三角エイの捕食者/Trygon Predator》 4《プロパガンダ/Propaganda》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 2《梅澤の十手/Umezawa s Jitte》 2《クローサの掌握/Krosan Grip》 2《審判の日/Day of Judgment》 1《神の怒り/Wrath of God》 第8位:Merfolk‐Ub 使用者:Sven Gartenbröker Main Deck 1《汚染された三角州/Polluted Delta》 1《霧深い雨林/Misty Rainforest》 1《溢れかえる岸辺/Flooded Strand》 4《変わり谷/Mutavault》 3《不毛の大地/Wasteland》 4《Underground Sea》 7《島/Island》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《呪い捕らえ/Cursecatcher》 4《珊瑚兜の司令官/Coralhelm Commander》 4《目くらまし/Daze》 4《Force of Will》 2《呪文貫き/Spell Pierce》 1《急流/Rushing River》 1《残響する真実/Echoing Truth》 4《霊気の薬瓶/AEther Vial》 1《梅澤の十手/Umezawa s Jitte》 3《行き詰まり/Standstill》 Sideboard 2《呪文貫き/Spell Pierce》 1《梅澤の十手/Umezawa s Jitte》 3《もみ消し/Stifle》 2《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 1《非業の死/Perish》 2《自然の喪失/Nature s Ruin》 3《仕組まれた疫病/Engineered Plague》
https://w.atwiki.jp/squirrel_code/pages/23.html
続続続 template × mix-in last update 2010/12/28 (Tue) さて, 前回 でテンプレートを用いた Mix-in についてはほぼカタがついたはずだ.なに?ソースが長い? Mix-in を定義するたびに IMix だの Mix だのを定義するのがめんどい? なんとかならんのか,だって? というわけで,なんとかしてみる^^. その6 まず, template を使ったテクニックではある程度長くなるのは仕方がない.というか,前回のコードでも裏で結構頑張って短くしているのだ.なので,これを越えるためにはいろいろと禁断の秘儀^^を用いる必要がある. こういう場面で C のプログラマが真っ先に思いつくのはプリプロセッサマクロだろう.私もそう思う.だが,今回のコードを展開するマクロを作るには,マクロが Mix-in するメソッド名のリスト(add と remove)を取り扱える必要がある. そこでまたまたいろいろ調べていたら, boost/preprocessor という秘法を見つけた(たぶんインドの奥地かどっかで) 書いてみる. // mixin.hpp #include list // for std list #include algorithm // for std find #include boost/mpl/list.hpp #include boost/mpl/iter_fold.hpp #include boost/mpl/deref.hpp #include boost/type.hpp #include boost/preprocessor/seq/for_each.hpp // === ここから汎用 Mix-in フレームワーク #define _DEF_DUMMYBASE_METHOD(r, data, elem) \ void elem(); #define _DEF_INTERFACE_USING(r, data, elem) \ using _BASE elem; using _MIXIN elem; #define MIXIN(ns, seq) \ namespace mixin { \ namespace ns { \ class idummy {}; \ template typename _BASE \ class ibase public _BASE \ { \ public \ BOOST_PP_SEQ_FOR_EACH(_DEF_DUMMYBASE_METHOD, _, seq) \ }; \ template typename _MITER, typename _BASE \ class _IMIX1 \ public _BASE, public boost mpl deref _MITER type \ { \ public \ typedef typename boost mpl deref _MITER type _MIXIN; \ BOOST_PP_SEQ_FOR_EACH(_DEF_INTERFACE_USING, _, seq) \ }; \ template typename _TLIST, typename _BASE = idummy \ class imix \ public boost mpl iter_fold \ _TLIST, ibase _BASE , \ _IMIX1 boost mpl _2, boost mpl _1 type \ {}; \ }} #define _DEF_CLASS_USING(r, data, elem) \ using _BASE elem; #define DEF_MIXIN_CALL_BEGIN(ns, tname, seq) \ namespace mixin { \ namespace ns { \ class dummy {}; \ template typename _BASE \ class base public _BASE \ { \ public \ BOOST_PP_SEQ_FOR_EACH(_DEF_DUMMYBASE_METHOD, _, seq) \ }; \ template typename _MITER, typename _BASE class _MIX1; \ template typename _TLIST, typename _BASE = dummy \ class mix \ public boost mpl iter_fold \ _TLIST, base _BASE , \ _MIX1 boost mpl _2, boost mpl _1 type \ {}; \ template typename _MITER, typename _BASE \ class mix1 \ public _BASE, private boost mpl deref _MITER type \ { \ public \ typedef typename boost mpl deref _MITER type tname; \ BOOST_PP_SEQ_FOR_EACH(_DEF_CLASS_USING, _, seq) #define DEF_MIXIN_CALL_END \ }; \ }} // === 汎用 Mix-in フレームワークここまで === class A { /* 省略 */ }; class B { /* 省略 */ }; /* Mix-in インターフェイスの定義. * 最初に MIXIN(名前空間名, メソッド名リスト) を宣言する. * 名前空間名は,同名メソッドを持つ Mix-in の系列に対し,一意に決める. */ MIXIN(c, (add) (remove)) template typename T class MI { public virtual ~MI() {} virtual void add(T* t) = 0; virtual void remove(T* t) = 0; }; /** Mix-in の実装の定義. * 最初に MIXIN_CALL_BEGIN(名前空間名, 型名, メソッド名リスト)を宣言 * 次に private 継承されている Mix-in のメソッドを * public スコープに輸出するコードを書く. * Mix-in した実装は型名で参照できる. * 輸出コードの終わりに MIXIN_CALL_END を宣言 */ DEF_MIXIN_CALL_BEGIN(c, mixin_t, (add) (remove)) void add(typename mixin_t t_type* t) { mixin_t add(t); } void remove(typename mixin_t t_type* t) { mixin_t remove(t); } DEF_MIXIN_CALL_END template typename T class MixIn { std list T* ts; public typedef T t_type; MixIn() {} ~MixIn() {} void add(T* t); void remove(T* t); }; template typename T void MixIn T add(T* t) { ts.push_back(t); } template typename T void MixIn T remove(T* t) { typedef typename std list T* iterator iterator; iterator iter = std find(ts.begin(), ts.end(), t); if (iter != ts.end()) ts.erase(iter++); } /** Mix-in フレームワークにより, * mixin 名前空間名 imix と mixin 名前空間名 mix が定義されている. * これに Mix-in の mpl list を渡して public 継承すればよい. */ using namespace mixin c; namespace mpl = boost mpl; class Interface public imix mpl list MI A , MI B { public virtual ~Interface() {} }; class Container public mix mpl list MixIn A , MixIn B , Interface { public Container() {} ~Container() {} }; // mixin.cpp #include "mixin.h" いきなりコードの変態度が上がってしまった^^.上のコードが何言ってるのかわからねーと思うが,俺も何書いてるのかわからねー.頭がどうかなりそうなんだが,使うだけなら「汎用 Mix-in フレームワーク」 としてあるところはそのままコピってヘッダファイルか何かに放り込んでしまえば良い.やるべきことは,それ以外の部分をがりがり書くだけ. BOOST.PP により,任意個数のメソッドを持つ Mix-in に対応している.インターフェイスが別のインターフェイスを継承する場合は,mixin c imix の第2引数に基底インターフェイスを指定すればよい. インターフェイスがいらなければ MIXIN の宣言もインターフェイスの定義も必要ない. mixin c mix の第2引数はデフォルトで mixin c dummy なので,単に第2引数を省略してやればよい. 注意点としては, mixin c 名前空間の中にクラス名 idummy, dummy, 及びクラステンプレート名 ibase, imix, base, mix が展開される.ここで名前の輸出コードは mixin c 中に展開されるので,この中で他で定義した idummy とかを使っているとおかしなことになる.問題になる場合はよそで定義したほうのクラスを名前空間に入れて,修飾名で指定してほしい. また引数を取らないメソッドには対応していない.mix の中で各 Mix-in の完全修飾名を typedef することも考えたんだが,ちょっとめんどそうなので,ダミーの引数を取るとかで回避してくれ. ついでに, Mix-in が protected なメソッドを提供する場合のフレームワークも提供しておこうか(あまり使わないと思うが). #define DEF_MIXIN_CALL_BEGIN_WITH_PROTECTED(ns, tname, seq, pseq) \ namespace mixin { \ namespace ns { \ class dummy {}; \ template typename _BASE \ class base public _BASE \ { \ public \ BOOST_PP_SEQ_FOR_EACH(_DEF_DUMMYBASE_METHOD, _, seq) \ protected \ BOOST_PP_SEQ_FOR_EACH(_DEF_DUMMYBASE_METHOD, _, pseq) \ }; \ template typename _MITER, typename _BASE class _MIX1; \ template typename _TLIST, typename _BASE = dummy \ class mix \ public boost mpl iter_fold \ _TLIST, base _BASE , \ _MIX1 boost mpl _2, boost mpl _1 type \ {}; \ template typename _MITER, typename _BASE \ class _MIX1 \ public _BASE, \ private boost mpl deref _MITER type \ { \ public \ typedef typename boost mpl deref _MITER type tname; \ protected \ BOOST_PP_SEQ_FOR_EACH(_DEF_CLASS_USING, _, pseq) \ public \ BOOST_PP_SEQ_FOR_EACH(_DEF_CLASS_USING, _, seq) メソッド void pmethod(T* t) が protected なメソッドとして,使い方は DEF_MIXIN_CALL_BEGIN_WITH_PROTECTED(c, mixin_t, (add) (remove), (pmethod)) void add(typename mixin_t t_type* t) { mixin_t add(t); } void remove(typename mixin_t t_type* t) { mixin_t remove(t); } protected void pmethod(typename mixin_t t_type* t) { mixin_t pmethod(t); } DEF_MIXIN_CALL_END だ. Container クラスで template typename T void method(T* t) { pmethod(t); } みたいに使ってくれ. もう問題は残ってない・・・よな? trackback 参考 C++でMix-inもどき template で Mix-in コメント コメントの投稿テスト -- (tossy_squirrel) 2010-12-29 03 35 18 名前 コメント すべてのコメントを見る 関連ページ トップページ 続続 template × mix-in 関連ブログ #blogsearch
https://w.atwiki.jp/hellishlondon/pages/68.html
The Abyss Chronicles (Patch 2) - Preliminary Patch Notes Part1 アビスクロニクル(パッチ2) - ライブサーバー実装への準備的パッチノート (Part2 / Part3) As this is a Test Center version of Patch 2, there are numerous changes in this list which are going to be updated or otherwise change in and of themselves. Please be aware that these notes match our latest build of Patch 2 and the build being uploaded to Test Center is from a few days earlier. There will likely be discrepancies. このパッチノート2はテストセンター向けのバージョンであり、更新にともないリストが変更されたり、またリストの文章自身が変更される場合もあります。さらに、これはパッチ2の最新のビルド用のものですが、テストセンターへ実装する数日前にアップロードされているということを知っておいて下さい。そのことで実際の仕様とは異なる可能性が十分にあります。 The Abyss Chronicles (Patch 2) Test Center Notes [Preliminary] アビスクロニクル(パッチ2) テストセンターノート Build 1 June 9th, 2008 Build 2 June 16th, 2008 Build 3 June 24th, 2008 The Abyss Chronicles (Patch 2) is heading to Test Center today! アビスクロニクル(パッチ2)が、本日テストサーバーに実装されます! This is the largest addition to Hellgate London to date. There is a new town with a new quest line that includes four new boss fights, the Consignment House, the Blademaster rebalance, Mythic and Double-Edged items, rings that go into the new trinket slot, new armor sets for each faction, new weapons and uniques for each faction and on and on… I'll let these Patch Notes get into the specifics, but we have a lot of improvements in this patch for subscribers and non-subscribers alike. 今回のパッチはヘルゲートロンドンの中で最大規模になります。新クエストに伴う新しいタウン、委託販売所、ブレードマスターの再調整、MythicやDouble-Edgedといった新しランクのアイテム、リング、新アーマーセット、新しい武器やユニークなど。私たちはこのパッチで会員メンバーやそうでない人にも多くの改善をしてくつもりです。 We've been fixing bugs and polishing this new content for a couple weeks now, and we plan on focusing on polishing it for a while longer. You will see by the list of caveats in this post that we aren't finished yet. In fact, at the time of this writing we have made 140 changes since this specific build was completed ? we are still fixing things as fast as we can, but we tried to get you the first build that was ready for Test Center. This post contains the current Patch Notes for The Abyss Chronicles, but I can guarantee you that things will keep changing over the next few weeks. During that time, as we see you guys playing in Test Center and hear your feedback, the new content will probably be nerfed, buffed, and radically changed. Please just roll with the punches. 今日まで2週間ほどかけて、新コンテンツのバグ修正に重点を置きつつ、さらに仕様の改善をしてきましたが、これからはパッチを改善することに集中していく予定です。みなさんもお分かりのように、このパッチノートはまだ不完全です。事実、今回のビルドが終了してから140箇所の変更点がありました。プログラムやパッチノートを出来るだけ早く修正するようにはしていますが、私たちはまず最初のビルドをテストセンターに投入することトライしました。このパッチノートは現パッチ用のものであり、今後数週間で確実に変化し続けるでしょう。その間、皆さんはテストセンターでプレイし、私たちはみなさんのフィードバックを元に、さまざまな変更を通して素晴らしいパッチにしていく予定です。ベストを尽くして困難に立ち向かい、目的を達成しましょう。 We need your help to polish this Chronicle while it is still in Test Center. Players who are in Test Center enjoy several cool perks double experience gain, a free Skill Retrainer each login, a free Attribute Retrainer each login, a free Expertise Retrainer each login, a Test Center-only vendor who sells the skill scrolls (he didn't end up in this build), and a nice small community of fun people to play with. So, hop on Test Center and post the issues that you have found here in the forums. テストセンターが稼動している間、パッチの内容を洗練するのに皆さんのヘルプが必要だと思っています。テストセンターはライブとは違った、少しお得な仕様になっています: 経験値2倍、毎ログインごとにスキル/能力値/Expertiseの振りなおしアイテムの配布、新スキルの販売(Build1ではまだ未実装)、信者で構成されたナイスなコミュニティ(笑)。それでは、テストセンターに行って、問題を見つけたらフォーラムに報告してください。 Tyler (Bogustus) タイラー --- GENERAL All characters made prior to the launch of The Abyss Chronicles (Patch 2) will receive a Skill Retrainer, Attribute Retrainer, and Expertise Retrainer upon logging in. Attribute Retrainers also unlearn an Engineer's drone's attributes. Players must make inventory space for the three 1x1-sized (single cell) items to receive them. The items will be given to the character when there is sufficient inventory space. Players in Test Center will get all three items with each log-on.すべてのキャラクターに、Skill Retrainer と Attribute Retrainer、Expertise Retrainer が配布される。Attribute Retraner は、Drone の Attribute もリセットする。プレイヤーは Inventry に 1x1 の空きスロットを準備しておかなくてはならない。TCではログイン度にこれらのアイテムが配布される。 Erich the Attribute Retrainer now stands in Holborn Station. All players may pay him to redistribute their stat points. The cost for redistributing points goes up with level with big jumps at level 16 and 31.Attribute Retrainer を販売する NPC Erich は、Holborn Station に立っている。すべてのプレイヤーは彼にお金を支払うことによってリセットされる。レベルに応じて金額が上昇する。特にレベル16と31でグ~ンとアップする。 NEW FEATURES New Abyss Quest Line with Four New Boss Fights 4体のボスと戦う新アビスクエストTravel to the all new Parliament Square and help Titus of the Cabal fend off the rapid spread of the Abyss, a new Demonic underground that grows in size as Demonkind consumes more of our world. The only way to halt the Abyss is to seek out and destroy those who control it. Lure the four Abyss Lords from their cursed realm by collapsing their Hellrifts (a new Rift for each of the boss types), then confront the masters as they emerge to investigate the problem. Four repeatable boss runs with four new bosses! Features three new environments and some reworked environments.パーラメントスクウェアに行ってくさい。そしてTitusを助けデモニックの侵攻を食い止めてください。デモニックはわれわれの世界を侵食したデーモンに似た大きさをしており、地下で急速に勢力を拡大しています。アビスの侵攻を食い止める唯一の手段は、アビスをコントロールしている何かを探し出し破壊することです。まずヘルリフトを破壊して呪われた領域から4体のアビスロードをおびき寄せます。そして、問題を調査して明らかにするためにマスターと対面します。4体のボスがいるので4回繰り返します。 New Shared Stash System 新共有倉庫The Shared Stash will now feature separate panes for each gameplay mode Normal, Elite, Hardcore, and Hardcore Elite. Items currently in your Shared Stash will be placed in the correct pane.共有倉庫がゲームモードで切り替え可能になった。(共有倉庫の上部にリストボックス) Major Rebalance of the Blademaster Class ブレードマスターの再調整The Blademaster class has been significantly rebalanced with changes to almost every skill. Overall, they should do more damage and have many more options than before. Some of the highlights include Strength now stacking on top of the skill percent bonuses - a huge boost - and Blademasters can now gain a Surge with any melee attack or with any melee skill (rather than just when killing something with a Surge skill).ブレードマスターは重点的に再調整され、ほとんどすべてのスキルで仕様が変更された。以前と比べてダメージが増し、オプション要素も増えた。なかでも注目すべき点を紹介すると、Strengthによるスキルへの驚異的なボーナス、サージ系スキルのパッシブ化(常に使用している状態)、攻撃するだけで発動など。 Improved, Configurable Guild Controls ギルド管理の改善Guilds will now have four titles they can assign to members. The titles can be renamed. There can only be one Guild Leader. Non-subscribers can only have the lowest title. The Guild Leader can configure what the middle two titles are allowed to do including invite new members, promote and demote existing members, kick members, and send all-guild e-mail. The lowest title is not allowed to invite, promote, demote, kick, or send guild e-mails.ギルドに4つのタイトルを設けた。タイトル名はギルドリーダーが自由に変更可能。非会員には一番下のタイトル以外設定不可。残りの2つのタイトルを設定されたメンバーが新メンバーを勧誘できるよう、ギルドリーダーが設定可能。またタイトルの上下や除名、ギルドメンバー全員へのメールなども出来る。一番下のタイトルのメンバーは、それらの機能は使用できない。 Consignment House 委託販売所Players can place items into the Consignment House to offer them for sale at a set price. All players in the same gameplay mode can see and purchase that item. The Consignment House currently only offers a "buy out" price, there is no bidding.陳列されているアイテムは、同じゲームプレイモードでないと見れない。セットされた価格で購入できる。ビッドの機能はない(オークション形式ではないということ) The Consignment House is accessed in Stonehenge and Templar Base.Stonehenge と Templar Baseに委託販売所を設置。 The default duration for listed items is seven days.商品を委託できる期限は 7日。 Listed items are mailed back upon expiration, as is payment for successful listings.期限を過ぎるとメールでアイテムが返却され、売れればお金が支払われる。 Listed items can be withdrawn.委託したアイテムはいつでも引き出せる。 While players cannot place items up for auction (bidding) yet, this feature is planned for the future.まだオークションはないが、この構想はプランには入っている。 The Consignment House can be searched using type, quality, and item level filters.タイプ、質、アイテムレベルで検索できる。 Search queries can be sorted by price.クエリーは、価格によってソートされる。 All uniques in Hellgate London can be viewed using the Consignment House.すべてのユニークアイテムは、ここを利用してみることが出来る。 Three New Skills for all Classes Skill Scrolls are new items which unlock the new skills and allow skill points to be put into them. For example, the Spider Mine Schematic unlocks the Spider Mine skill for Engineers. The Skill Scrolls will be tradable and can be used by all players; however, they drop off of boss monsters in the subscriber-only Abyss levels. Only a few of the skills will be enabled in the first Patch 2 build that goes to Test Center.新スキルアイテムはアビスでドロップするが、トレード可能で non-scuscriberでも使用することが出来る。 Trinket Inventory Slots 小物入れ専用のスロットThere will be two new Trinket inventory slots. The first trinkets will drop as cursed rings which can be cleaned up through the Transmogrifier. These cursed rings will mostly drop in the Abyss levels, but they can be found elsewhere too. These items are tradable and can be used by all players.2つの新しい小物入れ用スロットが追加。最初のスロットはリング用で、会員の所持している箱で浄化できる。呪われたリングは、アビスでもその他の場所でも発見することが出来る。これらのアイテムはすべてのプレイヤー間でトレード可能。 Attribute Respec Vendor 能力値の振り直しBob, the Attribute Respec Vendor, will allow you to spend palladium to remove points one at a time from an Attribute and add them to your unassigned Attribute Points pool. The cost to remove each point goes up with character level.能力値の振り直し用に、ボブという商人を配置。一度に1ポイントずつお金を支払って回収する。費用はキャラクターレベルに依存する。 Stack Splitting アイテムの分割You will be able to right-click on a stack of items and select to split it into smaller stacks using a new radial menu option. A dialog will pop up and let you type in how many items to place in the new stack.スタックしたアイテムを右クリックし新しいラジアルメニューを選択すると、分割することが出来る。表示されたダイアログウィンドウに数値を入力する。 Item Linking チャットへのアイテムリンクPlayers will be able to enter a clickable "link" to an item's details into the chat pane by right-clicking on the item and selecting the Link Item option on the radial menu.アイテムを右クリックすると表示される新しいラジアルメニューの Link Item を選択する。 Achievement Rewards 達成報酬Rewards have been added for completing achievements. Some achievements unlock special character emotes or grant selectable titles while others give access to gameplay bonuses that can be equipped in the achievement interface.特別なキャラクターエモート(/emote)や称号の授与、一方でゲームプレイにボーナスが付くような~省略 Mythic and Double-Edged Items Two new rarity types have been added, Mythic and Double-Edged. A new "mythic" version of the most popular affixes have been included. These affixes grant bonuses 1.5-1.75 times their legendary counterparts.レアリティが2つ、Mythic と Double-Edged が追加される。Mythicは最も人気のあるAffixが含まれる。Legendaryの.5-1.75倍のボーナスが付与される。 Mythic items are more rare than unique items and have one very strong "mythic" affix plus a random number of legendary affixes. They can be gambled for and are not sold by merchants.Mythicは、ユニークよりレア度が高く非常に強力な Affix で、Legendaryの Affix がランダム数付与される。ギャンブルでゲットできるが、店ではゲットできない。 The much more common Double-Edged rarity grants mythic-quality properties as well, but at a cost. To equip these, players will have take a penalty to a different statistic/property. Double-Edged items are more common than uniques and less common than Legendary. They cannot be gambled for and are not sold by merchants.レア度は Mythic と同様だが、手に入りやすいのは Double-Edged。Unique Double-Edged Legendaryで、装備するのに Statistic / Property にペナルティが生じる。ギャンブルでも店でもゲット出来ない。 New Weapons for all Factions すべてのファクション(クラス)で新しい武器Templar Weapons テンプラー専用武器Gleamcarver Sword, Dissector Sword, Dissector Shield. Cabalist Focus Items カバリスト専用の武器(フォーカス)Ripshard, Glyphshard, Bloodshard. Hunter Weapons ハンター専用の武器F-S Force Magnum, XM909 Thunderclash, Thumper. All of these new items can be found only in the Abyss.これらはすべてアビスでしか発見できないアイテム。 New Armor for all Factions A new armor line is available for each faction at levels 47 and above, found only in the Abyss.新アーマーはレベル47以上のアイテムで、アビスでのみ発見することが出来る。 2008/6/16 build2 New Magical Dye Kits 新マジカルダイキットThese new dye kits provide bonuses to your character and can be found exclusively in the Abyss.新しいダイキット(染料)には、キャラクターにボーナスがつく。アビスのエリア外でも見つけることが出来る。 New Monster Types 新モンスター New Chat Color Scheme 新チャットカラー ITEMS アイテム The Abyss Chronicles (Patch 2) introduces a new inventory slot for Trinkets. The first type of trinket available are rings. アビスクロニクル(パッチ2)に新スロット。最初のタイプはリング。 Rings There are seven types of rings available. リングは全部で 7 種類。 Opal オパールThese rings can drop from champion monsters anywhere in Hellgate London.Helgate Londonの場所に関わらず、チャンピオンからドロップ。 Runic ルーニックThese rings can drop from any monster in the Abyss.アビスでドロップ。 Stone ストーンThese rings can drop from any monster in the Abyss.アビスでドロップ。 Ruby ルビーThese rings are a specific Talox boss drop.Talox(ボス)がドロップ。 Scale スケール(鱗)These rings are a specific Fulcrum boss drop.Fulcrum(ボス)がドロップ。 Prism プリズムThese rings are a specific Squadro boss drop.Squadro(ボス)がドロップ。 Ring リングThese rings are a specific Dreadnaught boss drop.Dreadnaught(ボス)がドロップ。 PVP プレイヤー対プレイヤー Capture the Flag キャプチャーザフラッグ(旗取りゲーム)We're including a preview of CTF, with a basic set of features. Capture the Flag is available only in this Test Center version of Patch 2 and will not be available on the live servers until a future build, after Patch 2.これはテストセンターでのみプレイ可能で、パッチ2以降のビルドまでライブサーバーには実装されない。 In the new CTF level, players team up to battle over flags. To join a CTF game, press P to bring up the party and matchmaking screen. Select the Match tab, and join a game from the list. If there isn't a game, press the Create button to make a new one. Many of the features in this matchmaking dialog are disabled for the Test Venter version. NEW SKILLS 新スキル Each class may now gain access to three new unique skills! However, these skills can only be learned through the acquisition of mysterious items… クラスごとに3つの新スキルが追加された。これらのスキルは神秘的なアイテムによってのみ習得することが出来る。 Summoner サモナー Darkform (Level 10) Using this skill transforms the Summoner into a demonic being, exchanging the use of weapons for vicious claws. This skill also passively allows the use of dual focus items.サモナーはデーモンに変化し、武器は Vicious Claw (邪悪な爪)に変わる。このスキルはパッシブで、フォーカスアイテムも使用できる。 Dark Lord (Level 15) This skill passively grants a chance on successful attacks to summon up to 3 Shadow Minions to aid the Summoner.サモナーの攻撃が成功したとき、Shadow Minion (影の手下)が出現するチャンスが発生する。3体まで出現しサモナーを助ける。 Dark Offering (Level 20) Using this skill sacrifices a Shadow Minion to unleash a powerful attack against all enemies within range.このスキルを使用すると Shadow Minion 1体を犠牲にして、Shadow Minion の範囲内にいるすべての敵にパワフルな攻撃を放つ。 Evoker エヴォーカー Arcane Resilience (Level 15) This skill passively decreases the Shield Recharge Delay.このスキルはパッシブで、シールド回復開始時間が早まる。 Bone Wall (Level 20) Using this skill creates a temporary, destructible Wall of Bone at the targeted location.---一時的にターゲットの場所に、破壊できる骨の壁が出現する。 Spectral Serpents (Level 30) Using this skill temporarily summons 3 Spectral Serpents to fight for the Evoker at the targeted location.一時的に、3匹の Spectral Sperpent (サーペントの幽霊)が出現し Evoker がターゲットしている場所で戦う。 Engineer エンジニア Drone Aggressive Mode (Level 5) Using this skill toggles the Engineer's Drone into an aggressive mode, increasing its awareness as well as its movement speed.Droneが攻撃的な状態に変化し、移動スピードと索敵率が上昇。 Ghostly Strike (Level 30) Using this skill commands the Engineer's Bomber Bot to detonate on the targeted enemy, phasing the enemy for a long period of time in addition to causing severe damage.Bomber Botにターゲットで爆発するように命令できる。ターゲットは長い間 Phase 化するのに加えて、深刻なダメージを与える。 Spider Mines (Level 10) Using this skill creates an autonomous Spider Mine that seeks out nearby enemies and detonates.自律的に動く Spider Mine (クモ型地雷)を作る。Spider Mineは、近くの敵を見つけ出し自爆する。 Marksman マークスマン White-Out Grenade (Level 15) Using this skill throws a grenade that explodes with a blinding light, disorienting all enemies caught within it.この手榴弾を投げると、目が眩むような光を放ち爆発する。爆発範囲内にいた敵は方向感覚を失う。 EMP Blast (Level 30) Using this skill creates a controlled electromagnetic pulse, removing all Shields from nearby enemies and temporarily preventing their natural Shield Recharge.制御された電磁波パルスを作り出す。周囲の敵からシールドは消え、一時的にシールド回復機能を失う。 Camouflage (Level 15) Using this skill requires there to be no enemies near the Marksman, but camouflages him while in Sniper Mode, preventing enemies from detecting him as long as he does not perform any actions. Camouflage also remains for a short duration after the Marksman attacks.Marksmanの周囲に敵がいない時に限り使用可能。Sniper Modeで使用すると何かアクションを起こさない限り、敵に見つかることはない。カムフラージュは攻撃後でも、短時間だが持続する。 Blademaster ブレードマスター Templar Restoration (Level 5) Using this skill expends active Surges of Restoration to heal the Blademaster and all nearby friendly targets.Surges of Restorationで、周囲の味方も回復。 Balance of Power (Level 30) This skill passively causes all successful Hamper attacks to steal power from the target.パッシブ。Hamperで敵からパワー吸い取り。 Crusader Wrath (Level 15) Using this skill requires and expends three active Surges of Wrath to temporarily empower the Blademaster with wrathful energy, greatly increasing Damage at the cost of Armor.3種類のSurge系のバフを消費すると、アーマーの低下と引き換えにダメージが飛躍的に上昇する。 Guardian ガーディアン Aura Stability (Level 30) This skill passively allows the simultaneous use of up to three auras, as well as increases the effectiveness of the Guardian's auras.オーラを3つまで重ねがけ可能になり、同時に効果も増す。 Prayer of Smiting (Level 30) Using this skill calls upon the power of the heavens to strike down all nearby enemies.神のパワーで周囲のすべての敵を打ちのめす(電撃ダメージ)。 Shield Throw (Level 15) Using this skill throws the Guardian's Shield, bouncing between enemies to deal extra damage.盾を投げ、敵の間を飛び跳ねて追加ダメージを与える。 SKILL ORGANIZATION スキルの構成 We've reorganized each class's skill page into 3 named tabs! Since these new skill tabs are more compact, the skills page now fits within the middle panel area of the UI. The reorganization of the skills into separate tabs is both much more intuitive and visually pleasing. To stay consistent with the new arrangement, some skills now belong to different skill groups. The new skill tabs are named 直感的にわかりやすくなるようスキルの分類が再編成され、3ページに分割して表示されるようになった。新スキルのグループ名は次のようになっている。 SummonerElementals, Demons, Necromancy EvokerNature, Spirit, Arcana EngineerBots, Drone, Spec Ops MarksmanAssault, Recon, Demolitions BlademasterDuelist, Knight, Flying Blade GuardianShield, Devotions, Retribution GAME BALANCE ゲームバランス With The Abyss Chronicle (Patch 2), we are taking the opportunity to change a number of global balance issues based off of player feedback and trends that we've noticed through the Evil Eye. たくさんのバランスの問題がゲーム全体に見られますが、これらの問題を変えていく好機をつかんでいるところです。(change = 改善?) Shields シールド The Shield Recharge Delay (time after getting hit and before Shields begin to recharge) has been reduced to 2.5 seconds from 4 seconds.シールドの回復開始時間が、ダメージを受けてから 4秒後 だったのを 2.5秒後 に変更。 The base Shield Recharge rate has been doubled to 10% per second, from 5%. This is a static value, remaining constant regardless of level or amount of shields.シールドの回復速度が 5%/sec から 10%/sec に変更。これはレベルやシールドの量に関係ない数値。 The Shields curve (amount provided by items and skills) has been improved dramatically. This change has been retroactively applied to old items.シールドライン(愛エムやスキルによって増える量)は、劇的に改善された。この変更は古いアイテムにも遡って適用される。 Templar Armor lines have been given a substantial boost in Shields, retroactivelyテンプラーの鎧についているシールド値は、増やされる。 Related Properties 関連するプロパティBase (inherent) Shield Overload properties have been removed from all Swords. These are the inherent Shield Overload amounts that were previously on all Swords. This change is retroactive.剣についていた内部プロパティである、Shield Overloadは削除される。これは過去に手に入れたすべての剣に遡って適用される。 Armor Health アーマー&ヘルス The Armor curve has been rescaled to use much larger values to allow for greater accuracy when applying percent bonuses. 5400 Armor is now required to achieve 50% absorption against level 50 opponents. All old armor pieces have been retroactively updated.アーマーラインは、パーセントボーナスがついているとき以前よりはるかに大きな数値になるよう再調整された。Lv50の敵の攻撃を 50% 吸収するのに、アーマー値 5400 必要になる。 Relative Armor values provided by Cabalist and Hunter armor lines have been increased, such that they provide higher absorption than previously. This change is retroactive.カバリストとハンターのアーマーラインは、以前より高くなり、ダメージ吸収も増える。 Relative Armor values provided by Blademaster armor lines have been slightly decreased, such that they provide slightly less absorption than previously. This change is retroactive.ブレードマスターのアーマーは少し減り、吸収率も以前より少し減少する。 Relative Armor values provided by Guardian armor lines have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive.ガーディアンのアーマーラインは大いに下がりし、吸収率も以前と比べてかなり減る。 Relative Armor values provided by Shield items (Templar) have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive. Related Properties 関連するプロパティStandard Armor bonus properties now operate under a new mechanic they increase the armor of the base item by a percent. This change is retroactive. 2008/6/24 build3 The only pieces left intentionally unchanged are Yahtel's Fist, Shinn's Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit.従来のアーマーボーナスは新しいメカニズムになり、ベースアイテムにだけ適用されるようになる。この変更は過去のアイテムにも適用される。ただし次のアイテムには適用しない。Yahtel's Fist, Shinn's Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit。 The Total Armor Value properties' bonuses have been lowered to 3/4/5%. This change is retroactive.Total Armor Valueは、3%/4%/5%と低めに設定される。これは過去のアイテムにも遡って適用される。 Inherent Total Armor Value properties found on some Templar armor lines have been changed to use the standard Armor bonus properties, retroactively.テンプラーの鎧についているものは、効果の付いた鎧のみに変更される。 Pet Armor bonus properties' bonuses have been scaled down, retroactively.ペットのアーマーボーナスを増加するプロパティはスケールダウンする。 Pet Health bonus properties' bonuses have been scaled down, retroactively.ペットのヘルスボーナスのプロパティも同様にスケールダウンする。 Feed Requirements 装備に要求される能力値 2008/6/24 Build3 The feed requirements for most magical weapon and armor properties (non-mod affixes) are now based on the feed costs already present on the base item, and function by increasing the base feed costs by a fixed percent. This change is retroactive, but does not apply to most of the Unique quality items. This change alone would decrease the total feed requirements of magical properties on armor pieces by 79-86%. As such, the armor lines have had their feed requirements retroactively increased by roughly 33% to slightly counterbalance the decrease in the feed costs of armor properties.ほとんどのマジックアイテムで必要となるステータス量がすでに現在のベースアイテムに適用されており、その上で修正された分だけ必要なステータス量が増加する。これは過去のアイテムに遡って適用されるが、ほとんどのユニークアイテムには適用されていない。今回の変更で、プロパティによる必要ステータスが全体で 80% 程度減ることになる。装備自体の要求値は 33% 高くなるが、その分プロパティでは若干下がる仕様となっている。 The effect of these changes is that base armor pieces require 33% more feed, but the feed costs of all magical armor properties have been decreased by 72-80%.今回の変更で、装備の要求値は 33% 増加、プロパティの要求値は 80% 弱低下。 2008/6/24 Build3 All armor pieces of equal item level within a line will now require the same feed costs (ie. The torso, belt, boots, etc. will all require the same amount of feed). This change is retroactive.同じアーマーライン上にある同レベルの装備は、同じだけのステータスを要求するようになった。これは既存のアイテムにも適用される。 Many armor lines have had their feed requirements changed (all retroactively) to require feeds that make more sense for the classes they were made for (and all armor lines now have Stamina as the primary feed requirement) 最初に Stamina を要求するようすべて装備で変更Summoner armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.サモナー向けの装備で必要なステータスは、StaminaとWillpowerになる。 Low level general Cabalist armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.低レベルのカバリスト向けの装備は、必要なステータスが Stamina と Willpower になる。 Engineer armor lines now require Stamina and Accuracy feeds instead of Strength and Willpower.エンジニアの装備に必要なステータスは Strength/Wilpower から Stamina/Accuracyに変更。 Low and high level general Hunter armor lines now require Stamina and Accuracy feeds instead of Strength and Stamina.低レベルと高レベルのハンター向けの装備は、Stamina と Accuracy。 Blademaster armor lines now require Stamina and Strength feeds instead of just Strength.ブレードマスター向けの装備は、Stamina と Strength。 2008/6/24 Build3 Guardian armor lines now require equal amounts of Stamina and Strength feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、StaminaとStrengthが同じだけ必要になる。 2008/6/24 Build3 削除 Guardian armor lines now require Stamina (primary) and Strength (secondary) feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、優先順位として最初にStamina、次にStrengthが必要になる。 Low level general Templar armor now requires Stamina and Strength feeds instead of just Strength.低レベルのテンプラーの鎧は、StaminaとStrengthが必要になる。 High level general Templar armor now requires Stamina feed instead of Strength.高レベルのテンプラーの装備は、Staminaが必要になる。 All mod properties can now be found requiring any one out of the four Feed types, rather than usually just Willpower. This is to allow for better optimization and customization when spending Attribute Points.すべての mod で必要なステータスは、4つのタイプに分けられる。(以前はWillpowerのみ) これは、より機能的で、能力値をカスタマイズしやすいようになる。 Many Sword varieties have had their feed requirements changed (all retroactively) in order to promote a variety of builds 多くの剣で、必要ステータスが変更になった。 Quick, primarily single-target Swords with inherent bonuses to critical chance now require Strength and Accuracy feeds.振りが早く、クリティカルチャンスを固有プロパティにもつシングルターゲット用の剣は、StrengthとAccuracyが必要になる。 Slower, primarily single-target Swords require Strength feed only.振りが遅いシングルターゲット用の剣は、Strengthのみ必要。 Splash damage Swords now require Strength and Willpower feeds.スプラッシュダメージの剣は、StrengthとWillpowerが必要。 2008/06/24 Build3 Several weapons have had their feed requirements retroactively decreased so that there would not be any magical weapon properties that would require more feed than previously.この変更は既にある武器一つ一つに適用されるので、以前より要求値が増えることはない。 Elemental Effects エレメンタル効果(状態異常) Poison effects now prevent the afflicted character or monster from receiving any benefits from health regeneration and abilities that grant health regeneration; however, some abilities which grant health regeneration (such as health injectors) are no longer prevented from being used.毒でヘルス回復に関わるスキルや能力は失われるが、health injectorによる回復は可能となる。 The cooldown on Elemental Effects Removal and Defense consumables has been decreased to 15 seconds.エレメンタル効果を除去するアイテムのクールダウンが、15秒に短縮された。(以前は60秒) The group cooldown on Elemental Effects Removal and Defense consumables has been decreased to 5 seconds.上記で共有するクールダウンを持つ場合、5秒に短縮した。 Effects Removal and Defense consumables no longer share a group cooldown with Adrenaline Pills and Shield Boosters.Adrenaline Pill と Shield Booster はエレメンタル効果を除去するアイテムとはクールダウン共有しなくなる。 Related Properties 関連するプロパティThe bonuses provided by standard Elemental Defense properties have been improved, and they now also provide an Elemental Defense to a secondary Elemental Effect.従来の Elemental Defense のプロパティによるボーナスは改善され、異常状態中の Elemental Defense の役割も担うようになる。(異常状態の重ねがけに対する防御の事だと思います。) The All Elemental Defenses property has been improved.すべての Elemental Defense は改善された。 Properties プロパティ(アイテムに付加する性能) All available properties are now weighted consistently throughout the game by the general group of properties they belong to. This means that the frequency of any Skill bonus property appearing at any level will remain constant, as will a Damage bonus property, etc. 2009/6/24 Build3 削除 The rarities of the different types of properties have been rebalanced.異なったタイプのプロパティのレア度は、再調整された。 All Attributes bonus properties have been scaled down, retroactively, to a maximum of 10 to All Attributes. The feed requirements of these properties have also been retroactively scaled down according to their new attribute bonus values.全能力値上昇のボーナスはスケールダウンした。過去のアイテムにも遡って最大10になる。(15- 10, 12- 8, 9- 6, 6- 4, 3- 1) 2008/06/24 Build3 Single-Attribute Bonus armor properties now require only the feed of the same type as the attribute bonus provided, instead of always requiring Stamina feed.一つの能力値が上昇するボーナスは常にスタミナを要求していたが、今後は同じタイプの能力値だけを要求するようになる。 2008/06/24 Build3 Health Bonus and Power Bonus armor properties will now require fixed amounts of Stamina and Willpower feeds, respectively, based on the bonus amount of Health or Power.防具に付いたヘルスとパワーボーナスで要求するスタミナとウィルパワーが、ボーナス量に基づいて修正された。 The special properties from the Guy Fawkes event will no longer spawn.(昨年末にドロップした会員専用の) Guy Fawkes に付加する特別なプロパティは、もう発生しない。 2008/6/16 Build2 New items may now only have at most one random property which grants a skill.新アイテムには、今だけランダムにひとつのスキルがつく。(白アイテムにつくということでしょうか?) A bug which caused skill group damage bonus properties to not apply their bonus correctly has been fixed. These damage bonuses stack (multiply) with regular damage bonuses, and add to damage bonuses provided by skills.ダメージボーナスがつくようなスキルを使っても、正しく適用されていなかったのを修正。アイテムやスキルでボーナスが加算されるようになる。 A new set of skill group damage bonus properties has been added, which increase the damage of the Guardian's Shield skills.新スキルにもダメージボーナスが加えられる。(ガーディアンのシールドスキルのダメージも増える。) The common version of the stun strength bonus property has been renamed, "Intense".Stun Strengthのプロパティ名(接頭語)は、Intenseに名称変更。 2008/06/24 Build3 The “Punisher's" mod property now always provides a critical chance bonus of +1%. This change is retroactive.接頭辞「Punisher's」の mod プロパティは、クリティカルチャンス +1%になる。既存のアイテムにも適用される。 2008/06/24 Build3 The “Avenger's" mod property now always provides a critical chance bonus of +2%. This change is retroactive.接頭辞「Avenger's」の mod プロパティは、クリティカルチャンス +2% になる。既存のアイテムにも適用される。 2008/06/24 Build3 Critical Chance Multiplier properties will no longer spawn.クリティカルチャンス倍化のプロパティはもう出現しない。 2008/06/24 Build3 Proc-on-attack (not the same as "proc-on-hit") properties will no longer spawn.「on attack」のプロパティ(「on hit」ではない)は、もう出現しない。 Items アイテム Adrenaline Pills and Shield Boosters now share a 5-second cooldown with Health Injectors and Powerpacks.Adrenaline Pill と Shield Booster は、5秒のクールダウンを共有する。 The maximum stack sizes for consumables, PRDs, analyzers, essences, and boss heads have been increased to 100.PRD/Analyzer/Essence/Boss Head の最大スタック数が 100 になった。 The maximum stack size for scraps has been increased to 10000.Scrapの最大スタック数が 10,000 になった。 2008/06/16~18 Build2 Polaris and Zenith Shields have had their base Stun Attack Strengths decreased by 33% and their base Critical Damage Multipliers decreased by 40%.Polaris と Zenithシールドは、Stun Attack Strength が33%、クリティカルダメージが40%減少。 2008/06/16~18 Build2 Zenith Shields have had their base damage decreased by 30%.Zenithシールドは、ベースダメージが30%減少。 PvP プレイヤー対プレイヤー Elemental Attack Strengths are now reduced by 75% instead of 25%.Elemental Strengthは、25%減少から75%減少に変更。 Fixed an issue causing players to increasingly do more and more damage than expected to other players at higher levels.レベルの高いプレイヤーに対して、期待以上のダメージが発生し、さらにダメージ量が増していったバグを修正。 Health Injectors may no longer be used.Health Injectorはもう使えない。
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ANALOG DEVICES ANALOG DEVICES(this_page プラグインエラー エラー)製品のマーキングコード一覧です。 マーキングコードは同じでも製品型番が異なるものもありますので外形、特性などをデータシートで比べることをおすすめします。 Maker Logo メーカーのwebサイトなど(web site,etc) アナログ・デバイセズ(Japanese) ANALOG DEVICES(English) マーキングコードリスト * , ** , *** , ****,_=date code,Lot No. etc. #=hfe rank. MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. ADDI7000 ADDI7000 ANALOG QFN? ?? ?? Image Signal Processor? ADDI7004 ADDI7004 ANALOG 76pin BGA 76-ball BGA 76 Quad-Channel, HD Image Signal Processorwith Precision Timing Core. ADP3418K**** ADP3418K ANALOG RN-8(R-8) 8-Lead MSOP(SOIC)MS-012AA 8 Dual Bootstrapped 12 V MOSFET Driver with Output Disable. F0H ADV3219ACPZ ANALOG -MO-229-WEED 8-Lead LFCSP_WDCP-8-11 8 800 MHz, 2 1 Analog Multiplexer. F0J ADV3220ACPZ ANALOG -MO-229-WEED 8-Lead LFCSP_WDCP-8-11 8 800 MHz, 2 1 Analog Multiplexer. HCA AD8062ARM ANALOG 8-Lead MSOP(uSOIC) RM-8 8 Low-Cost 300 MHz Rail-to-Rail Amplifier. HGA AD8061ART ANALOG 5-Lead SOT-23 RT-5(RJ-5) 5 Low-Cost 300 MHz Rail-to-Rail Amplifier. HHA AD8063ART ANALOG 6-Lead SOT-23 RT-6(RJ-6) 6 Low-Cost 300 MHz Rail-to-Rail Amplifier. HOD AD8061ARTZ ANALOG 5-Lead SOT-23 RJ-5(RT-5) 5 Low-Cost 300 MHz Rail-to-Rail Amplifier.RoHS Compliant. HOE AD8063ARTZ ANALOG 6-Lead SOT-23 RJ-6(RT-6) 6 Low-Cost 300 MHz Rail-to-Rail Amplifier.RoHS Compliant. L1B ADP3330ART-2.5 ANALOG -RT-6(RJ-6) 6-Lead SOT-23 6 High accuracy ultralow Iq,200mA,l low dropout regulator.2.5V output. L2B ADP3330ART-2.75 ANALOG -RT-6(RJ-6) 6-Lead SOT-23 6 High accuracy ultralow Iq,200mA,l low dropout regulator.2.75V output. L3B ADP3330ART-2.85 ANALOG -RT-6(RJ-6) 6-Lead SOT-23 6 High accuracy ultralow Iq,200mA,l low dropout regulator.2.85V output. L4B ADP3330ART-3 ANALOG -RT-6(RJ-6) 6-Lead SOT-23 6 High accuracy ultralow Iq,200mA,l low dropout regulator.3V output. L5B ADP3330ART-3.3 ANALOG -RT-6(RJ-6) 6-Lead SOT-23 6 High accuracy ultralow Iq,200mA,l low dropout regulator.3.3V output. L6B ADP3330ART-3.6 ANALOG -RT-6(RJ-6) 6-Lead SOT-23 6 High accuracy ultralow Iq,200mA,l low dropout regulator.3.6V output. L8B ADP3330ART-5 ANALOG -RT-6(RJ-6) 6-Lead SOT-23 6 High accuracy ultralow Iq,200mA,l low dropout regulator.5V output. L85 ADP2504A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.3.3V OUTPUT VOLTAGE. L9R ADP120 ANALOG - 5-Lead TSOT(UJ-5) 5 100mA CMOS REGULATOR 1.2V OUTPUT. L9Q ADP120 ANALOG - 5-Lead TSOT(UJ-5) 5 100mA CMOS REGULATOR 1.5V OUTPUT. L9P ADP120 ANALOG - 5-Lead TSOT(UJ-5) 5 100mA CMOS REGULATOR 1.8V OUTPUT. L9N ADP120 ANALOG - 5-Lead TSOT(UJ-5) 5 100mA CMOS REGULATOR 3.3V OUTPUT. L9T ADP2504A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.2.8V OUTPUT VOLTAGE. L9U ADP2504A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.4.2V OUTPUT VOLTAGE. L9V ADP2504A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.4.5V OUTPUT VOLTAGE. L9W ADP2504A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.5.0V OUTPUT VOLTAGE. L9Y ADP2503A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.2.8V OUTPUT VOLTAGE. L9Z ADP2503A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.3.3V OUTPUT VOLTAGE. LA0 ADP2503A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.4.2V OUTPUT VOLTAGE. LA1 ADP2503A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.4.5V OUTPUT VOLTAGE. LA2 ADP2503A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.5.0V OUTPUT VOLTAGE. LA3 ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 2.8V OUTPUT. LA4 ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 3.0V OUTPUT. LA5 ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 3.3V OUTPUT. LAN ADP2504A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.3.5V OUTPUT VOLTAGE. LAP ADP2503A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.3.5V OUTPUT VOLTAGE. LBJ ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.2V OUTPUT. LBK ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.5V OUTPUT. LBL ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.55V OUTPUT.Discontinued? LBM ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.6V OUTPUT.Discontinued? LBN ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.65V OUTPUT.Discontinued? LBP ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.7V OUTPUT.Discontinued? LBQ ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.75V OUTPUT.Discontinued? LBR ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.8V OUTPUT.Discontinued? LBS ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 1.875V OUTPUT.Discontinued? LBT ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 2.0V OUTPUT.Discontinued? LBU ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 2.5V OUTPUT. LBV ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 2.775V OUTPUT.Discontinued? LBW ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 2.8V OUTPUT. LBX ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 2.9V OUTPUT.Discontinued? LBY ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 3.0V OUTPUT. LBZ ADP120 ANALOG - 4-Ball WLCSP(CB-4-2) 4 100mA CMOS REGULATOR 3.3V OUTPUT.Discontinued? LC0 ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 1.2V OUTPUT. LC0 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.2V OUTPUT. LC1 ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 1.5V OUTPUT. LC1 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.5V OUTPUT. LC2 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.55V OUTPUT.Discontinued? LC3 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.6V OUTPUT.Discontinued? LC4 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.65V OUTPUT.Discontinued? LC5 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.7V OUTPUT.Discontinued? LC6 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.75V OUTPUT.Discontinued? LC7 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.8V OUTPUT. LC7 ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 1.8V OUTPUT. LC8 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 1.875V OUTPUT. LC9 ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 2.0V OUTPUT. LC9 ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 2.0V OUTPUT. LCA ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 2.5V OUTPUT. LCA ADP121 ANALOG - 5-Lead TSOT(UJ-5) 5 150mA CMOS REGULATOR 2.5V OUTPUT. LCC ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 2.775V OUTPUT.Discontinued? LCD ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 2.8V OUTPUT. LCE ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 2.9V OUTPUT.Discontinued? LCF ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 3.0V OUTPUT. LCG ADP121 ANALOG - 4-Ball WLCSP(CB-4-2) 4 150mA CMOS REGULATOR 3.3V OUTPUT. LCH ADP130 ANALOG - 5-Lead TSOT(UJ-5) 5 350mA CMOS REGULATOR 0.8V OUTPUT. LCJ ADP130 ANALOG - 5-Lead TSOT(UJ-5) 5 350mA CMOS REGULATOR 1.2V OUTPUT. LCK ADP130 ANALOG - 5-Lead TSOT(UJ-5) 5 350mA CMOS REGULATOR 1.5V OUTPUT. LCL ADP130 ANALOG - 5-Lead TSOT(UJ-5) 5 350mA CMOS REGULATOR 1.8V OUTPUT. LCM ADP130 ANALOG - 5-Lead TSOT(UJ-5) 5 350mA CMOS REGULATOR 2.5V OUTPUT. LE7 ADP2503A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.Adjustable OUTPUT VOLTAGE. LE8 ADP2504A ANALOG - 10-Lead Frame Chip PackageLFCSP_WDICP-10-9 10(11) 600mA DC/DC CONVERTER.Adjustable OUTPUT VOLTAGE. #HCA# is not hfe rank. AD8062ARMZ ANALOG 8-Lead MSOP(uSOIC) RM-8 8 Low-Cost 300 MHz Rail-to-Rail Amplifier.RoHS Compliant. リンク MARKING CODE一覧
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There are lots of a lot more sleeping luggage accessible to the market place nowadays than there are purposes for which they may be used. The traits and attributes of a sleeping bag that is definitely made use of for just a kid s sleepover are vastly various from people required of the bag that is to become utilized for sleeping during a trek in a very freezing mountainous region, and there are plenty of selections obtainable for the multitude of needs which lie somewhere in between these two extremes. Sleeping bags which might be for indoor use are certainly not required to be weatherproof, and they are frequently known as slumber baggage. They re extra probable to be manufactured from all-natural fabrics than from synthetic from which nearly issey miyake crossbody bag all of outside baggage are made. They are mostly made to make sleeping about the flooring much more comfortable, and to provide additional heat, as would a blanket. Certainly the technological know-how of sleeping bag manufacture has enhanced tremendously above the years, but sleeping luggage day again to 1861 when Francis Fox Tuckett produced his prototype. Originally camel fur and kapok were applied for insulation till duck and goose down were introduced. Sleeping baggage were not produced commercially right until the eighteen nineties every time a Norwegian firm commenced their manufacture, but customers needed to wait around one more hundred many years for manufacturing standards to become released while in the United states and Europe. The two main shaped sleeping baggage tend to be the rectangular luggage as well as mummy baggage. The rectangular luggage are formed as their title implies, and provide more home to maneuver about inside of, but then again that additional place signifies that you can find more space inside of wherein heat should be retained. Alternatively, the mum bags are tapered in condition in order that there is certainly considerably less place on the amount from the toes which requires the upkeep of warmth. The mother baggage have got a hood which dior jewelry guards your neck and head from the chilly, and when fully closed only your mouth and nose are uncovered. Insulation resources for sleeping luggage may be labeled into two principal groups; down and synthetic. Goose down is a superb insulator and is particularly also outstanding in terms of excess weight and bulk. Alternatively, its insulation features are compromised when the bag receives moist, and it really is tough to clean and dry. It is additionally more expensive than its artificial counterparts. There may be a variety of synthetic fibres which happen to be made use of for insulation, several of which can be Microloft, Hollowfibre, and Polarguard. Synthetic fibres are typically heavier and bulkier than down, nevertheless they tend to be more water-resistant and continue to supply heat if wet. The artificial baggage also tend to price tag considerably less compared to the down luggage. When purchasing a sleeping bag, look at the score in the bag and ensure that it satisfies your demands. Should you be going to be sleeping in alpine conditions you won t wish to be caught that has a bag that has a temperature score all the way down to only 40 degrees Fahrenheit. On the other hand, when you are sleeping out in delicate disorders you won t have to have a bag which is rated right down to zero degrees. This can be clearly simply just a matter of prevalent sense. For those who match your prerequisites with all the ideal sleeping bag, your tenting working experience will be enhanced, fairly than spoiled.