約 2,838,630 件
https://w.atwiki.jp/mrfrtech/pages/92.html
Market Scenario The Geospatial Market is expected to hold a market valuation of USD 211.17 billion and a CAGR of 12.70% by the end of 2030. Geospatial refers to geo means earth, and spatial means anything that can take up space or matter. The geospatial market deals with the things that mass occupy space on the geographical locations of the earth. It includes data that helps provide information about anything that occupies space on earth's geographical locations. The market report portrays the increase of ML and AI-based solutions based on GIS, an increase in the development of the small cities playing a major role in the urbanization of the cities. Also, the big companies in the geospatial market are adapting to the advancement of big data analytics. The covid 19 outbreak of the coronavirus pandemic has resulted in a major reduction in the rate of production and manufacturing firms. But, the outbreak has created many huge growth opportunities for geospatial analytics. The market is witnessing growth as the population opts for smart wearables, robots, drones, etc. Also, the GIS and the maps help several established organizations respond to the situation of crises and continue their operational work on a large scale. This will enhance the market growth and help many companies grow on the global stage. The ML and AI capabilities showcased huge growth; if these are joined with the geospatial data, it will enhance the organization's insight. The number of geospatial analytic solution providers is also increasing, and all these enhancements will contribute to market growth and improve the overall market situation. However, we observe a lot of growth factors. Still, the market also consists of some hindering factors which are pulling the market downward, and those factors are government regulation for the individual data. The use of data without permission creates a lot of privacy concerns for the people using it, and hence, it will form a major restraint for the market growth. Government regulation can lay down the overall growth of the market. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2441 Competitive Outlook The established competitors of the worldwide geospatial market are Hexagon AB (Sweden), Fugro N.V. (Netherlands), DigitalGlobe, Inc. (U.S.), Bentley Systems, Inc. (U.S.), Trimble Navigation LTD. (U.S.), General Electric Co. (U.S.) ESRI (U.S.), MacDonald, Dettwiler Associates, Ltd. (Canada), RMSI (India), Harris Corporation (U.S.), and a few others. Segmentation The Geospatial Market is divided into several major segments, and those segments are the reason for the market enhancing the amount of growth in recent times. The market is categorized into type, technology and end-user. By the type segment, the market is segmented into the surface and network analysis,geo-visualization and others. By technology, the Geospatial market is analyzed as remote sensing, GPS, as well as, GIS and they are used to provide consumers convenience. The common variables of the end-user segments are Automotive, Government, Defense Intelligence. The segments are useful for individuals and organizations who want to use the geospatial services. Geographically, the market is studied in four major regions North America, Europe, Asia Pacific, and other parts of the world. In the forecast period it is expected that the Asia Pacific region will dominate the market due to a high population and adaptation of geospatial technologies. The development of 5G and the increase of the geospatial infrastructures in the region will boost the market in the forecast period. Regional Analysis As per the analysis by MRFR, the Asia-Pacific region is estimated to lead the worldwide market. The research reveals that the Asia-Pacific region is estimated to acquire the largest market share. The region has been focusing on developing the infrastructure and the smart cities, which is considered to be a significant reason for market expansion. Besides, the region is experiencing increasing adoption and the usage of these analytics across several sections. Moreover, the region consists of the fastest developing nations of the world, ie. India and China. The presence of India, China, South Korea, and Japan is one of the most crucial factors resulting in regional market expansion. Industry News The key market players have implied various strategic techniques to boost global market growth. Thus, to meet the global market demands, the global market increased its speed in producing more valuable products for its intended customers. Recently, the global market has stabilized its position in the global market and is expected to register a higher Geospatial Market Report Market Size for the forecast period. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/geospatial-market-2441 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. LIST OF TABLES TABLE 1 GLOBAL GEOSPATIAL MARKET, BY TYPE TABLE 2 GLOBAL GEOSPATIAL MARKET, BY TECHNOLOGY TABLE 3 GLOBAL GEOSPATIAL MARKET, BY END-USERS Continued…. LIST OF FIGURES FIGURE 1 RESEARCH TECHNOLOGY FIGURE 2 GLOBAL GEOSPATIAL MARKET, BY TYPE (%) FIGURE 3 GLOBAL GEOSPATIAL MARKET, BY TECHNOLOGY (%) Continued…. Similar Report***** Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com/
https://w.atwiki.jp/mrfrtech/pages/75.html
Market Analysis The data analysts at Market Research Future Reports (MRFR) have conducted a thorough analysis of the global Cloud Microservices Industry is estimated to value USD 2,146.7 million, thriving at a CAGR of 25% during the assessment period. The growing number of microservices architecture is anticipated to affect the global Cloud Microservices Industry 2020. Besides, the increasing demand for secured IT operations and cheap cost methods have further led to market expansion. Furthermore, the inclination of enterprises towards the private cloud for data security is projected to play an important part in market expansion. Also, the growing need to minimize the on-premise IT deployment cost is another pivotal factor leading to the growth of the market. However, insufficient technical expertise and the expenses related in the initial stage are anticipated to refrain the market from expanding. However, the outbreak of COVID-19 has resulted in a pause in the daily operational activities of the global Cloud Microservices Industry. The offices have been temporarily shut to contain the spread of coronavirus. Thorough research is being carried out on the impact of coronavirus on the worldwide market. We will provide an impact analysis report on COVID-19. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7199 Market Segmentation The worldwide cloud microservices market can be distinguished on the basis of organization size, component, deployment, verticals, and geography. On the basis of organization size, the worldwide cloud microservices market can be distinguished into large enterprise and small and medium-sized enterprises. On the basis of component, the global cloud microservices market can be distinguished into platform and services. On the basis of deployment, the worldwide cloud microservices market can be distinguished into the public cloud, private cloud, and hybrid cloud. On the basis of verticals, the worldwide cloud microservices market can be distinguished into healthcare, retail and e-commerce, media entertainment, IT telecommunication, BFSI, government, transportation and logistics, and manufacturing. On the basis of geography, the worldwide cloud microservices market can be distinguished into North America, Europe, Asia-Pacific, and Rest of the World (RoW). Regional Analysis The global market is estimated to expand significantly during the assessment period. Thorough research of North America, Europe, Asia-Pacific, and Rest of the World (RoW) has been performed. As per the study, North America is estimated to dominate the global market. It is one of the most lucrative markets, and besides, it is also one of the early adopters of microservices architecture. Several sectors are relying on technology and are actively adopting cloud microservices. Europe attains the second position. Europe is a potential market and generates a significant amount of revenue during the assessment period. The most significant factor resulting in the market expansion is the presence and participation of the developed economies such as the UK, and Germany. On the other side, the APAC region is anticipated to be the fastest-growing region. The most pivotal factor leading to market expansion is the deployment of several organization in the APAC region due to the cheap cost in providing services to customers. However, the market dynamics are estimated to be affected significantly due to the outbreak of COVID-19. Several regions have been affected due to the observation of lockdown. Key Players The established players of the global cloud microservices market are Software AG (Germany), CA Technologies, Amazon Web Services (US), IBM Corporation (US), Salesforce.com Inc (US), Microsoft Corporation (US), Infosys Limited (India), Syntel (US), Oracle Corporation (US), SmartBear Software (US). The other players contribute 30-35% in the cloud microservices market. Some of them are CoScale (Belgium), Contino (UK), Idexcel (US), Macaw (US), Kontena (Finland), Marlabs (US). Browse Complete Report @ https //www.marketresearchfuture.com/reports/cloud-microservices-market-7199 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/mrfrtech/pages/45.html
Market Scenario Digital technology Computerized innovation today essentially utilizes two detects like sound and sight. Yet, it may not be well before a human can taste, feel and smell computerized objects in a way that is indistinct from actual encounters. With the innovative high-speed advances in AR (Augmented Reality) and VR (Virtual Reality) applications and the hyper-availability of 5G, computerized encounters will probably move from screen-based to detect situated in the following approaching years. Ericsson’s Research group named the Internet of Senses, where individuals will actually want to feel the world without utilizing contraptions, cell phones included, now characterizes this availability time. It contains six applications smell, taste, sight, psyche, contact, and sound. In the web of faculties, sound, visual, haptic, and different advancements empower people to have computerized tactile encounters like the ones experienced in the actual world. The web of faculties expands human faculties past the limits of bodies, giving increased hearing, contact, vision, and smell. It permits a person to mix multisensory computerized encounters with nearby environmental elements and interface with far-off gadgets, individuals, and robots as though they were right close to him/her. Additionally, the web of faculties will depend on advances including man-made consciousness (AI), increased reality (AR), computer-generated reality (VR), and mechanization to collaborate with human feelings of sound, sight, taste, smell, and contact. Besides, buyers will be the significant client of this innovation in the future as carefully sense will acquire a critical interest in light of this present innovation's endless conceivable use cases. For instance, purchasers could carefully visit backwoods or the open country, including encountering every one of the normal scents feels of those places. An individual could embrace loved ones many miles away. This innovation genuinely holds the potential and could be incredibly gainful for incapacitated individuals. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10747 Competitive Outlook The Internet of Senses Market is characterized by the presence of several regional and local providers. Some of the key players in the market are Telefonaktiebolaget LM Ericsson (Sweden) Segmentation The worldwide Internet of Senses has been divided into innovation, application, end client, and district/country. The Internet of Senses Market has been portioned into equipment, programming, and administration in view of the part. Equipment is additionally sorted into gadgets and sensors. In view of innovation, the Internet of Senses Market has been fragmented into Artificial knowledge (AI), Virtual reality (VR), Augmented reality (AR), and others. The market has been portioned into hearing, sight, smell, taste, contact, and brain in view of the application. In view of the end client, the market has been portioned into purchasers and undertakings. Endeavors additionally bifurcated into retail, fabricating, medical care, car, schooling, media and diversion, aviation and safeguard, government, and others. . Regional Analysis The worldwide web of faculties market is relied upon to acquire critical income from the different mainland during the projected period. The geographic investigation of the worldwide Internet of Senses market has been directed for North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. North America is additionally ordered into the US, Canada, and Mexico. Europe is additionally ordered into the UK, Germany, France, and the Rest of Europe. The Asia Pacific is additionally portioned into China, Japan, India, South Korea, and the Rest of Asia Pacific. Industry News Countless representatives expect that innovation will empower individuals to detect the mindset of their partners working on the flavor of container food and different faculties by 2030, as per a report delivered by Ericsson. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/internet-of-senses-market-10747 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Enterprise Data Warehouse (EDW) Market https //tealfeed.com/enterprise-data-warehouse-market-analysiskey-players-hqfr7 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
https://w.atwiki.jp/gamemusicbest100/pages/1521.html
ポータル 機種:PC,360,PS3(海外のみ) 作曲者:Kelly Bailey、Mike Morasky、Jonathan Coulton 発売元:Valve Software 発売年:2007 概要 FPSの形を取った3Dアクションパズルゲーム。 主人公は壁に穴(ポータル)を空ける銃を使って出口を目指していく。 収録曲(Steam版DLCのサウンドトラック順) 曲名 作・編曲者 補足 順位 Subject Name Here Kelly Bailey Taste of Blood Mike Morasky Android Hell Mike Morasky Self Esteem Fund Kelly Bailey Procedural Jiggle Bone Mike Morasky No Cake For You Mike Morasky 4000 Degrees Kelvin Kelly Bailey Stop What You Are Doing Mike Morasky Party Escort Mike Morasky You're Not A Good Person Mike Morasky You Can't Escape You Know Mike Morasky ラストバトル Still Alive Jonathan Coulton 歌 Ellen McLainスタッフロール 第3回198位第4回58位第5回92位第6回60位第7回111位第8回75位第9回162位第10回573位第11回409位第12回824位第14回702位第15回997位ゲームソング21位第2回ゲームソング21位第3回ゲームソング102位エンディング38位第2回エンディング113位パソコンゲーム44位歴代123位 Still Alive (J.C. Mix) Jonathan Coulton 歌 Jonathan Coulton本編未使用 サウンドトラック The Orange Box (Original Soundtrack)
https://w.atwiki.jp/cwcwiki/pages/524.html
リアルロデ PORTABLE リアルロデ PORTABLEID+ゲーム名 所持金MAX アイテム全99個所持 アコライトALL99 武器防具全所持 トレーニングレベルALLMAX 好感度MAX ステータスMAX 戦闘後LV99(経験値MAX) ID+ゲーム名 _S ULJM-05657 _G Real Rode Portable 所持金MAX _C0 MONEY _L 0x20B2D67C 0x0098967F アイテム全99個所持 _C0 ItemMAX _L 0x80B2D5A6 0x00690001 _L 0x00000063 0x00000000 アコライトALL99 _C0 JewelMAX _L 0x80B2D617 0x00250001 _L 0x00000063 0x00000000 武器防具全所持 _C0 Wepon Open _L 0x80B2D662 0x00090001 _L 0x10001FFF 0x00000000 _L 0x00B2D674 0x0000003F トレーニングレベルALLMAX _C0 TrainingAllMAX _L 0x80B2D8C0 0x00090001 _L 0x00000010 0x00000000 好感度MAX _C0 Love MAX Alvand _L 0x00B2D278 0x000000FF _C0 Love MAX Dyse _L 0x00B2D2CC 0x000000FF _C0 Love MAX Raclot _L 0x00B2D320 0x000000FF _C0 Love MAX Keith _L 0x00B2D374 0x000000FF _C0 Love MAX Shinn _L 0x00B2D3C8 0x000000FF _C0 Love MAX Lukia _L 0x00B2D41C 0x000000FF _C0 Love MAX Wataru _L 0x00B2D470 0x000000FF _C0 Love MAX Somari _L 0x00B2D4C4 0x000000FF _C0 Love MAX Naoya _L 0x00B2D518 0x000000FF ステータスMAX _C0 Status MAX Alvand _L 0x80B2D254 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Dyse _L 0x80B2D2A8 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Raclot _L 0x80B2D2FC 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Keith _L 0x80B2D350 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Shinn _L 0x80B2D3A4 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Lukia _L 0x80B2D3F8 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Wataru _L 0x80B2D44C 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Somari _L 0x80B2D4A0 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Naoya _L 0x80B2D4F4 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX PC _L 0x80B2D548 0x00070001 _L 0x100003E7 0x00000000 戦闘後LV99(経験値MAX) _C0 Next LV MAX Alvand _L 0x20B2D288 0x0001869F _C0 Next LV MAX Dyse _L 0x20B2D2DC 0x0001869F _C0 Next LV MAX Raclot _L 0x20B2D330 0x0001869F _C0 Next LV MAX Keith _L 0x20B2D384 0x0001869F _C0 Next LV MAX Shinn _L 0x20B2D3D8 0x0001869F _C0 Next LV MAX Lukia _L 0x20B2D42C 0x0001869F _C0 Next LV MAX Wataru _L 0x20B2D480 0x0001869F _C0 Next LV MAX Somari _L 0x20B2D4D4 0x0001869F _C0 Next LV MAX Naoya _L 0x20B2D528 0x0001869F _C0 Next LV MAX PC _L 0x20B2D57C 0x0001869F メーカー:角川書店 発売年月:2010年04月22日
https://w.atwiki.jp/thesimssocial/pages/108.html
名称 Portrait Easel 費用 Lv 350 Simoleons - Lv10 設置材料 - Drop Cloth, Duster, Rubber Glove, Muse Drop2 Paint タイトル 最低Lv 解放アイテム 消費エネルギー 報酬 Small Animal Portrait 0 - 5 actions 15 Portrait from Reference 11 - 6 actions 16 Casual Portrait 13 5 Muse, 2 Paint 8 actions 17 Fancy Dress Portrait 14 1 Goodwill, 2 Bling, 6 Muse 6 actions 18 Self Portrait 15 1 Muse, 2 Goodwill 6 actions 19 Wedding Portrait 16 1 Paint, 1 Bling, 2 Love 10 actions 20 Portrait from Thought 17 2 Pencil, 1 Dreams, 2 Muse 6 9 actions 21 Fictional Portrait 18 1 Paint, 2 Fiction Books, 2 Muse 5 8 actions 22 Large Animal Portrait 20 3 Pencil, 4 Goodwill, 2 Muse 8, 12 13 actions 23 Family Portrait 23 3 Paint, 3 Love, 3 Goodwill 8, 13 18 actions 24
https://w.atwiki.jp/puyopuyowc/pages/16.html
結果 予選リーグ 決勝トーナメント Schedule(日程) 【Day】 August 23rd(sat),2014(2014年8月23日土曜日) 【Time】 22 00~24 00(GMT+9) ※Reference information(参考) US EDT 9 00 AM ~ US CDT 8 00 AM ~ US MDT 7 00 AM ~ US PDT 6 00 AM ~ Brazil (BRT) 10 00 AM ~ France (CEST) 3 00 PM ~ Netherlands (CEST) 3 00 PM ~ Chile 9 00 PM ~ United Kingdom 2 00 PM ~ China,Philippines 9 00 PM ~ Australia (CST) 10 30 PM ~ Japan,Korea 10 00 PM ~ Participant(参加者) 【Japan(日本)】 Ash、cataphe、rinako、ogawayusuke 【Europe(ヨーロッパ)】 xenotypos、pe1port、jet9set、ShinKoala 【USA(アメリカ)】 MidLVGuy、Kamatis、connect4、ShiroBrawl 【Korea(韓国)】 QWE、LOTAS123、LWTD、MACOS Primary League(予選リーグ) 【LeagueA(リーグA)】 Japan①、Europe①、USA①、Korea① 【LeagueB(リーグB)】 Japan②、Europe②、USA②、Korea② 【LeagueC(リーグC)】 Japan③、Europe③、USA③、Korea③ 【LeagueD(リーグD)】 Japan④、Europe④、USA④、Korea④ Final tournament(決勝トナメ) Wish to the area management(地域運営へのお願い) Please come to the convention chat room of VS2 by 22 10. (22 10までに、VS2の大会チャットルームへお越し下さい。) Please report the area representative s last member by 22 20. (22 20までに、地域代表の最終メンバーを報告して下さい。) ex.)Europe:①AAAA ②BBBB ③CCCC ④DDDD Please aid the representative of your own area, and enjoy the convention. (各自の地域選手を応援して、大会を楽しんでください。) Wish to the participants(参加者へのお願い) Since distribution is started from 22 00, please come to the site. (22 00から配信を開始しますのでサイトへお越し下さい。) http //live.nicovideo.jp/watch/lv189994618 Please come to the convention chat room of VS2 by 22 10. (22 10までに、VS2の大会チャットルームへお越し下さい。) Since advance of a convention is directed by VS2 chat, please see well. (大会の進行はVS2チャットで指示しますのでよく見てください。) The winner needs to report a score by VS2 chat after a game. (試合後、VS2チャットで、勝者がスコア報告をして下さい。) ex)「AAA 3-1 BBB」) Please do fair play and enjoy a convention to the last. (フェアプレーで、最後まで大会を楽しんでください。)
https://w.atwiki.jp/cwc_dat2/pages/461.html
リアルロデ PORTABLE リアルロデ PORTABLEID+ゲーム名 所持金MAX アイテム全99個所持 アコライトALL99 武器防具全所持 トレーニングレベルALLMAX 好感度MAX ステータスMAX 戦闘後LV99(経験値MAX) ID+ゲーム名 _S ULJM-05657 _G Real Rode Portable 所持金MAX _C0 MONEY _L 0x20B2D67C 0x0098967F アイテム全99個所持 _C0 ItemMAX _L 0x80B2D5A6 0x00690001 _L 0x00000063 0x00000000 アコライトALL99 _C0 JewelMAX _L 0x80B2D617 0x00250001 _L 0x00000063 0x00000000 武器防具全所持 _C0 Wepon Open _L 0x80B2D662 0x00090001 _L 0x10001FFF 0x00000000 _L 0x00B2D674 0x0000003F トレーニングレベルALLMAX _C0 TrainingAllMAX _L 0x80B2D8C0 0x00090001 _L 0x00000010 0x00000000 好感度MAX _C0 Love MAX Alvand _L 0x00B2D278 0x000000FF _C0 Love MAX Dyse _L 0x00B2D2CC 0x000000FF _C0 Love MAX Raclot _L 0x00B2D320 0x000000FF _C0 Love MAX Keith _L 0x00B2D374 0x000000FF _C0 Love MAX Shinn _L 0x00B2D3C8 0x000000FF _C0 Love MAX Lukia _L 0x00B2D41C 0x000000FF _C0 Love MAX Wataru _L 0x00B2D470 0x000000FF _C0 Love MAX Somari _L 0x00B2D4C4 0x000000FF _C0 Love MAX Naoya _L 0x00B2D518 0x000000FF ステータスMAX _C0 Status MAX Alvand _L 0x80B2D254 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Dyse _L 0x80B2D2A8 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Raclot _L 0x80B2D2FC 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Keith _L 0x80B2D350 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Shinn _L 0x80B2D3A4 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Lukia _L 0x80B2D3F8 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Wataru _L 0x80B2D44C 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Somari _L 0x80B2D4A0 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX Naoya _L 0x80B2D4F4 0x00070001 _L 0x100003E7 0x00000000 _C0 Status MAX PC _L 0x80B2D548 0x00070001 _L 0x100003E7 0x00000000 戦闘後LV99(経験値MAX) _C0 Next LV MAX Alvand _L 0x20B2D288 0x0001869F _C0 Next LV MAX Dyse _L 0x20B2D2DC 0x0001869F _C0 Next LV MAX Raclot _L 0x20B2D330 0x0001869F _C0 Next LV MAX Keith _L 0x20B2D384 0x0001869F _C0 Next LV MAX Shinn _L 0x20B2D3D8 0x0001869F _C0 Next LV MAX Lukia _L 0x20B2D42C 0x0001869F _C0 Next LV MAX Wataru _L 0x20B2D480 0x0001869F _C0 Next LV MAX Somari _L 0x20B2D4D4 0x0001869F _C0 Next LV MAX Naoya _L 0x20B2D528 0x0001869F _C0 Next LV MAX PC _L 0x20B2D57C 0x0001869F メーカー:角川書店 発売年月:2010年04月22日
https://w.atwiki.jp/reportdesigner/pages/75.html
利用者知恵blog/2010年11月17日/プレビュー時のEXCEL・PDFボタンの無効化について 利用者知恵blog/2010年11月17日/Webブラウザでリンクが出てこない #blognavi
https://w.atwiki.jp/reportdesigner/pages/68.html
#blognavi こちらをご参照ください。 カテゴリ [お知らせ] - trackback- 2010年11月02日 10 55 56 #blognavi