約 3,656,443 件
https://w.atwiki.jp/zcquest/pages/28.html
クエスト名 Lost Isle バージョン 2.50 製作者 DarkFlameWolf,Peteo アクション難易度 ■■■■■■■□□□ 7 謎解き難易度 ■■■■■■■■□□ 8 ボリューム ■■■■■■■■■□ 9 個人的評価 82/100 寸評 2.50での初の大型クエスト 賛否の分かれる独特のシステムと世界観 概要 DarkFlameWolf氏とPeteo氏の共作によるクエスト。 Ver2.50の開発と共に制作が進められ、当初はこのクエスト専用のバージョンも存在していたりとクライアントの開発側とも協力して出来上がった非常に珍しい作品。 そういった意味でも2.50のローンチタイトル的な位置づけと言っていいだろう。 マップは通常のフィールド2枚分、手持ちアイテムは旧タイプの8アイテム方式。 トライフォースは6個の簡略式だが、アイテムを見つけていく作業がある上にダンジョンの一つ一つが相当な密度のために初見での総プレイ時間は軽く20時間は超えるだろう。 ボスはタイルによる擬似的なカスタムボス。 評価点 独特の質感を持ったグラフィックとその配置 タイルセットの雰囲気は今までのものと一線を画すような独特のものでありながらとてもよく出来ている。 また、その質感を活かすようにしっかりとした配置とデザインがなされている辺りがDFW氏の上手さといったところ。 圧倒的な演出力 タイルだけでなくアニメーションが多数用意してあり、山場での演出から細かい部分に至るまで非常に凝っている。 これらは2.10時代から出来たことではあるが、その中でも洗練されたものが多い。 2.50の新要素を活かした作り それまで擬似的にしか表現できなかったフラグを純粋に管理することができるようになった点や、敵キャラのカスタムにより色々なパターンの敵が増えたことなど、 今までできなかったことを取り入れてかつ高いクオリティに仕上がっている。 8アイテム方式にもかかわらず、多種のギミックによってアイテムの使い分けが必要となり、アイテムの少なさを感じさせない出来になっている。 工夫をこらしたマップ構造 多階層のマップに加え、立体交差やギミックのON/OFFで進行するといった複雑な構造にすることで、見た目にもマップを理解するのが難しく一筋縄では行かない様になっている。 難点 進行がわかりにくい まず最初から何をしていいのかわかりづらい。剣を手に入れたり、最初のダンジョンに入るために必要なアイテムも探さなくてはならないのだが、流れの中でそれを理解させてもらえないために無駄に右往左往してしまうことになりやすい。 無人島というストーリーの関係上、進行に沿ってヒントを与えてくれると言ったこともないので、もう少しわかりやすくする必要があったのではなかろうか。 一応左上のマップには目印が有り、そこを目指して探索するということはわかるのだが、それも最初はピンと来ない可能性が高い。また、進行に応じてヒントをくれる場所もあるにはあるのだが、あまりタイムリーでなかったり、適当なことを言うケースも有りあまり役に立たないことも多い。 ゲームバランス面での問題 謎解き全般に言えるのが、各ダンジョンに1箇所以上初見ではまず詰まるような非常にわかりにくい場所がある点。わかりやすいヒントや、パターンを学習させるといった流れも少ないために詰まった時にどこを探せばいいのかも見えにくい。DFW氏のクエストといえばその辺りの作りが丁寧であったために評価されていた部分も大きいと思うのだが・・・ 荒削りなアクションバランス レベル1から完全に初見殺し(恐らく100%引っかかるであろうレベル)の即死トラップが存在したり、質の悪い配置がやや目立つ。 ボス戦も2.10時代と同様の擬似ボスであり、場合によってはダメージ床の展開でハメ殺しに遭うケースもあり、完璧な調整とはいい難い。 また薬が終盤まで買うことが出来ず、道中で拾うというシステムになっているために人によっては薬切れで詰んでしまう可能性すらある。 無人島故に、という主張はあるにせよ、後半でどうせ買えるのなら最初から手に入る用にすべきでは? ただただ暗い展開 賛否はあるだろうが、全編を通して世界観がとにかく暗い。 漂流した無人島から抜け出すという目的なので、勧善懲悪的なモチベーションもなくただ廃墟と化した無人島で一人戦い続けるという設定で、途中なにか明るいシーンが有るかと言われれば何もなく、ノリとしてはホラーゲーに近い。 エンディングもどちらかと言えばバッドエンディングと言える浮かばれないものであり(ED分岐も特にない)、ZCの中ではかなり珍しい部類でとっつきにくさがある。 総評 クエストとしての間違いなく完成度は高い。 が、調整や設定が万人受けする内容とは言い難く、他人にオススメできるかと言われれば結構微妙な部分も。 ちなみにDFW氏はマップデザインとアイデアだけ提供し、内容はPeteo氏がメインとなって作った、という噂もある。 遊びやすさが特徴のDFW氏のクエストとしては独特のとっつきにくさがあるのはそういった理由なのかもしれない。
https://w.atwiki.jp/thecockrockshockpop/pages/1579.html
http //redhotchilipeppers.com/ I'm With You I m With You 2011年8月30日 ( HP ) 1. Monarchy Of Roses / 2. Factory Of Faith / 3. Brendan s Death Song / 4. Ethiopia / 5. Annie Wants A Baby / 6. Look Around / 7. The Adventures Of Rain Dance Maggie / 8. Did I Let You Know ( This I Know ) / 9. Goodbye Hooray / 10. Happiness Loves Company / 11. Police Station / 12. Even You Brutus ? / 13. Meet Me At The Corner / 14. Dance, Dance, Dance
https://w.atwiki.jp/touhoumtg/pages/1545.html
奇跡星の申し子、東風谷早苗/Sanae Kochiya, Miraclestar Child 奇跡星の申し子、東風谷早苗/Sanae Kochiya, Miraclestar Child(1)(W)(W) 伝説のクリーチャー - 人間・巫女・神 あなたがコントロールする他のクリーチャーは+1/+1の修整を受ける。 (T):あなたがコントロールする他のクリーチャーはターン終了時まで警戒を得る。 2/2 みんなのアイドル、東風谷のさなぽん。 歌って踊れる頌歌の大魔術師+α、もしくはあらゆるクリーチャーのロード。 《栄光の頌歌》のコストはそのままに、2/2のクリーチャーとして殴り守れるようになった。 その上、ただの2/2では殴れない時でも、タップだけで自軍全員が警戒を得ることができ、ある程度思い切って突撃するリスクを緩和してくれる。 全体強化と警戒の相性もよく、相手は攻防ともに一回り以上強化された自軍を相手しなければならなくなる。 相手がクリーチャーをコントロールしていなければ警戒は意味が薄いが、そのときは自身も殴って2点上乗せ。 単純明快にして強力かつ無駄が少なく、白ウィニーの司令塔として活躍。《光符「アマテラス」》と組んだ白ウィニーは【サナテラス】の通称で知られる。 欠点として、ロードクリーチャーの弱点をそのまま引き継いでいるので注意。 すなわち、クリーチャーであるために除去耐性が下がっていることと、それに付随して、全体火力で自身が死んでしまうと強化による火力耐性が働かないため、全体除去耐性が低いこと。 また、これに関しては伝説なので、同名カードを並べてロード自身の火力耐性を上げることもできない。 とは言え、《審判の日》等に加えて《運命のダークサイド》等のX点広範囲除去が環境に存在する以上、いざとなったら例え複数並んでいても死にうるので、「除去に備えて後続を手札に持っている」と思えば少しは気が楽になる…かも。 また、これ単体しか戦場に出せない場合、(1)(W)(W)の伝説ながら事実上ただの2/2バニラである。 とりあえず変異並のマナレシオは保っているので最低限の仕事はできるが、強みは他者にそれなりに依存している事は知っておくこと。 非想天則の早苗ストーリーでは彼女の自立性について諏訪子から触れられているが、こんな人任せな能力では自立はまだ遠そう。 使用スペルカードはおそらく奇跡「白昼の客星」か。自分を中心に降り注ぐ星の光が自軍クリーチャーに力を与える、という趣向だろうか。…と言うか、そういう拡大解釈でもしないと、MtG的なギミックを持ち込めないのだが。 参考 黄昏武闘劇-レア
https://w.atwiki.jp/didism/pages/387.html
분류 코믹스 원제 Batman Adventures - The Lost Years #1 연도 1998 참고 Batman Adventures - The Lost Years 시리즈의 첫번째 권 등장인물 조커, 배트맨, 로빈, 배트걸 이어지는 이슈 The Lost Years 2 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。
https://w.atwiki.jp/riftinfo/pages/253.html
FEATURED New Looking for Group tool to form Dungeon, Rift, and Quest groups with other interested players on your shard! Along with Looking for Group, Expert Dungeons have undergone a general balance pass and reward improvement. Brand new Wardrobe slots allow you to customize the appearance of your character and even save whole outfits to swap between. Added the option to purchase a fifth Role from your Calling trainer! Discover Slivers - a glimpse into an alternate Telaran reality - that pose challenges geared toward 10-person Raid groups. Increased rewards for PvP play and Warfronts, including improved gear and better Favor and Prestige rewards. New Crafting Rifts offer additional ways to obtain materials and crafting skill-specific Plaques! Use RIFTconnect to easily manage options for the various social networks you can integrate with RIFT. Many, many additional changes below! GENERAL GAMEPLAY You may now purchase a 5th role at your Calling trainer! Reduced Auction House deposit prices by about 25%. Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure. Corrupted coins on the ground in Meridian now behave properly. You can now use social emotes, even with a partial name match, to display your emote at another player in target range regardless of whether you actually have that player targeted. (ex /wave Joe to wave at Joebob, even if you have Mary targeted.) Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way! To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We ll be keeping an eye on this through future updates to see if the rates need another boost. Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value. Mana and Health potion drop rates from mobs have been reduced. They can still be purchased from your friendly local Apothecary friend or Auction House! Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies. Discover quest objectives will no longer increment while a character is dead. Characters can no longer accumulate multiple daily quests from the same category (i.e. multiple Outfitter dailies) in their quest journals. Daily quest on offer for a particular day now stay the same before and after a shard restart. For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest. You now receive an alert message when reaching a currency cap on your character (ex Planarite). Currency caps are now shown on the character sheet. Potentially fixed player armors randomly changing color! If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected. As a part of the Looking for Group release, there have been a number of updates to instances and item rewards See below for details! LOOKING FOR GROUP You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server! The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key I . Select from the group roles available to you based on the roles you currently have saved on your character. Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone. Rift and quest groups formed through the Looking for Group tool are not automatically teleported. Queue for group quests currently in your or your party members quest journals from anywhere in the world and find others also looking to complete these quests! Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice! Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool. Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. You must wait 10 minutes after your LFG tool party forms before being able to vote-kick a member. Players vote-kicked from an LFG group will be prevented from being picked again for re-queues by that group for 15 minutes. Players put on ignore will not be selected for your group ever. Players waiting for a group through LFG cannot be joined via public grouping or group merging while in the queue. Players in the LFG queue will drop out of it if they choose to join a public group or invite others into their group themselves. If a player has to leave an LFG group mid-dungeon, the group leader will have the option to use the LFG tool to automatically search for a replacement to continue the instance. GENERAL INSTANCES Expert Dungeon Plaque of Achievement items have all received a power upgrade. If you already have these items, they will be boosted as well! Expert Dungeon final bosses are now guaranteed to drop an Epic item. No more finishing the dungeon and getting nothing but Rare items for the whole run. Epic items still have a chance to drop from the rest of the bosses in the zone. Some items have been weeded out of the Expert Dungeon drop tables that were very similar to others so you are more likely to see a wide variety of drops. Additionally, some items now drop from different bosses in order to spread out the range of drops available per fight. Your instance and raid lockouts are now displayed on a new Instances tab in the Character window. SLIVERS As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times. A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara. Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence! The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants. These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Prophecy, a raid instance intended for 10 players. WARDROBE SLOTS Wardrobe slots are now available for you to customize your character s look! All characters have access to the first wardrobe set (all armor slots) at level 1. Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly. You can only equip armor in Wardrobe Slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc. Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian. A wardrobe set s icon can be dragged onto ability bars to create a shortcut for quickly changing your character s outfit (similar to Role icons on ability bars). Costume versions of character starting clothes have been added to Clothier merchants in Meridian and Sanctum. Cosmetic hat items have been converted to costume items so they can be equipped in Wardrobe slots. RIFTCONNECT The optional social network integrations in RIFT have been combined and expanded under the heading RIFTconnect . Settings for Facebook, Twitter, Tumblr, and YouTube can now be accessed via a button on the lower left corner of the patcher as well as the Settings menu in-game. Facebook sign-in status can only be changed from the game patcher. In-game recorded video now has options for Twitter, Tumblr, and Facebook sharing. The commands used to post updates from in-game are - Facebook /fb, /fbpic - Tumblr /tumblr, /tumblrpic - Twitter /tweet, /tweetpic - To send out to everything you re currently logged in to /blast, /blastpic CRAFTING RIFTS Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards. These Rifts drop raw materials, Augments, and other goodies for crafters. Reaching the final stages gives a chance of obtaining an additional plaque! Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened. All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level. Bring your friends and spread the wealth! ROLE/CALLING DISPLAY Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors. Callings use the following colors Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue. An icon is displayed to the left of the player s name to indicate their Combat Role. Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon. These indicators now also appear on search results and Warfront leaderboards. ASCENDED POWERS Added new consumable Aspect of the Ancients items to the main Planar Goods Merchants in Sanctum and Meridian. You can carry up to three of these and they restore one planar charge when used. Anti-Planar Augmentation and Holy Champion now properly self-cast even when the auto self-cast option is turned off. RIFTS AND INVASIONS Gear from Expert Rifts has been increased in power. Existing items will be updated automatically. NEW EXPERT RIFT The Expert Earth Rift ‘Auricore Forerunners’ is now available! NEW RAID RIFTS The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available! Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event. Zone events now show on the main map which Wardstones need to be defended. Wardstones that must be defended as part of a zone event now have their main map icon turn red when they are destroyed. Expert and Raid Rifts now have Achievements! Defender Achievements for each zone no longer list Rift events that do not occur in those zones. Reduced the amount of Planarite awarded by individual Invasions and Footholds during zonewide events. Slightly increased the amount of Planarite awarded in general from Rift content of levels 10-14 to keep it in line with the 15-19 range. Increased Planarite cap from 30,000 to 60,000. You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type - or purchase husks which no longer have a Notoriety requirement to obtain. ANCIENT WARDSTONES Ancient Wardstones should no longer disappear mysteriously. Ancient Wardstones now have their own tooltip type with related information displayed on mouseover. Ancient Wardstones are now shown on the main map when controlled by one of the factions. During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do. Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there. GUILD PERKS Planar Protection Fixed a typo in the tooltip for this perk. Recall Scrolls should continue to count down their reuse time while you are logged out. Call of the Ascended Now properly costs 3 Planar Charges. Will no longer prompt living people with a resurrection window. No longer works in a dungeon if anyone in the group/raid is in combat. Now has a 20 second casting time. GUILD QUESTS Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below. New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild. More standard guild quests have been added to the mix! Player-kill objective PvP quests now require more updates in general. CULT SAGA Forces of the Plane of Death Updated the quest text to indicate that participation in the Rift is required to receive credit. The Means of the Endless Towers should give more time between waves, and mobs will despawn after wipes. Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon. A Family Affair The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time. Powers of Life and Air Now requires only Honored notoriety. Securing Source Now asks a bit more than just running the Deepstrike Mines dungeon. COMBAT Diminishing Returns changes Abilities are now consolidated into two groups for diminishing returns. - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns. - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun] In PvP, being hit with a crowd control effect starts a 24 second diminishing returns timer. If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. Crowd control-breaking effects have also been updated with the new Diminishing Returns groups Breaks all effects - PvP Souls Break Free - Bladedancer Untangle - Elementalist Sever Bonds - Pyromancer Flicker - Ranger Escape Artist - Escape Artist no longer grants immunities. - Riftblade Rift Walk - Riftstalker Flashback Breaks Control effects - Paladin Devotion - Reaver Tempered Will Breaks Movement effects - Bladedancer Flash of Steel - Champion Ruthless Pursuit - Marksman Getaway - Riftstalker Shadow Stalk - Shaman Battle Charge - Vindicator Unrestrained - Warden Dissolution Damage Reduction updates The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects - Nightblade Twilight Shelter - Riftstalker Planar Refuge - Vindicator Phalanx - Warlock Neddra s Essence The following abilities no longer stack with other powerful short-duration damage reduction buffs - Druid Strength of the Fae - Infiltrator Ignore Pain - Sentinel Healer s Covenant - Void Knight Singularity NPCs will prefer unstealthed targets when picking between targets they re equally mad at. You should no longer see NPCs targeting invisible man or other un-targetable phantoms. Falling damage no longer triggers abilities and other effects that react to damage taken. Fixed an issue causing ability effect tooltips on others to often show incorrect values. Queued abilities will now be cleared when casting another ability, even if you cast one off of global cooldown. This will stop queued damaging abilities from doing things like breaking stealth if Slip Away is used in combat. Channeled abilities will no longer interrupt themselves, or be interrupted by attempts to use another ability that fail. If queuing is enabled, they will be queued for next cast. Otherwise, the second use while the channel is under way will be ignored. This is a server-side queue and not impacted by client lag. Visual effects that appear on the ground from using abilities [ex Marksman s Pedestal] will no longer disappear when the caster is polymorphed. Character sheet tooltips for Hit, Focus, and Toughness now offer suggested amounts for different content tiers. Autoattacks now resume more quickly after performing abilities. Toggling auto-attack no longer triggers certain cases of reactive abilities. Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like Flesh Rip to appear correctly. Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen. Fixed pets losing effects that were on them when teleporting or entering/leaving an instance. Fixed a bug where the Battleworn debuff didn t prevent NPCs from regenerating health outside of combat. Scorpion and Ranged Spider-type (yikes) mobs Skittish Reduced from a 25% Dodge bonus to a 10% Dodge bonus. NPC Assassins Malicious Strike ability for these NPCs now deals damage and snares the target by 30%. NPC Assassins These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead. Basilisks Toxic Discharge, Scarab s Septic Wound These NPC abilities are now properly cleansable as Diseases. Reduced the Dodge bonus for the Insubstantial ability used by Ifrit and Djinali NPCs. SOULS PvP Souls Break Free In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated. Reaver, Void Knight, Paladin, Warlord Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown. Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times]. Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to fall through their mount. Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn t keep you from gaining aggro right after use. Cleric snares now list the movement speed reduction on the effect tooltip. Increased the base values of AoE damage reduction abilities on pets. They each now reduce AoE damage by 65% + 1% per point spent in that soul. Affected abilities are - Summon Greater Primal Companion [Beastmaster], Forest Blessing [Druid], Greater Elemental Affinity [Elementalist], Ancient Tomb [Necromancer], King of the Jungle [Ranger]. CLERIC CABALIST Distorted Shadows Fixed rank 10 to do appropriate amounts of damage. Dark Water Fixed the damage dealt per tick to match the intended total damage listed on the tooltip. DRUID Weight of the World Fixed tooltip to properly indicate that healing is affected as well as damage. Friend of the Weald Fixed tooltip to indicate that it also affects attack power contribution. Crag Hammer Increased the damage of Rank 6. INQUISITOR Sanction Heretic The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs. Life and Death Concord Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast. Armor of Treachery Now increases Armor and Endurance. Armor of Devotion Now increases Spell Power and Critical Hit. Armor of Awakening Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%. Aggressive Renewal Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute. Nysyr s Rebuke Now shares the same diminishing returns group as other Control abilities. PURIFIER Ward of the Ancestors Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds. Caregiver s Blessing No longer triggers the global cooldown. SENTINEL Word of Hope Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36. SHAMAN Vengeance of the Frozen Earth No longer applies a snare to the target if they are already snared. TEMPLAR [PvP] Barb of Shackles Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared. Blessing of the Martyr Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent. Arcane Defenses Spell damage reduction has been reduced to 1% per point spent. MAGES ARCHMAGE [PvP] Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec. Mana Shield Fixed so this now works as described. Steelweave Now correctly reduces all damage received from players instead of only physical damage. Steelweave Physical damage reduction reduced to 1% per point spent. Lethargy Removed. Degeneration - New Ability Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent. ARCHON Exhilaration Now only triggers on damaging or healing Critical Hits. Power in Numbers Corrected an issue where the second rank of this ability was not affected by aura abilities. CHLOROMANCER Living Shell Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage. Enduring Tether The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly. Nature s Touch Updated ability description to clarify how this works with Lifegiving Veil. Lifegiving Veil Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice. Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil. Seed of Life, Soul Tether Can no longer be cast on a pet. DOMINATOR Controlled Opportunity In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting. Durable Control Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health. ELEMENTALIST Charged Now properly affects ranks 8, 9, and 10 of Lightning Strike. Tempest Corrected an issue where Tempest would apply inconsistently to AoE abilities. Water Elemental s Ice Bolt no longer snares the target. Planar Expansion In addition to the original effects on Air and Earth pets, this now increases the damage done by the Greater Water Elemental and increases the duration of the Water pet s Mind Freeze ability. NECROMANCER Corpse Explosion Rank 3 now has a 10 second cooldown instead of 45 seconds. Blood Spike Ability description now updates to reflect changes from Clattering Bones. Plague Bolt Fixed an issue that allowed this to gain damage bonuses from other players stacks of Deathly Calling. Shadow Revenant Ruination No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target. Soul Rend No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target. Skeletal Zealot, Skeletal Horror Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected. PYROMANCER Burning Bonds Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability. Ground of Strength Now reduces damage received by 20% and reduces damage dealt by 10%. Now increases all magical resistances by 60, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun. Fire Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Combust Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly. Cinder Burst and Fulminate can no longer be used within 5 seconds of each other. Cinder Burst/Pyromancer s Armor Fixed an issue where the damage from Cinder Burst would consume a Pyromancer s Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy. STORMCALLER Building Storm Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%. Lightning Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Lightning Conductor Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute. Static Discharge Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks. Spark of Life Can no longer be cast on a pet. WARLOCK Devouring Shadows Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Improved Life Leech Updated ability description for more clarity. ROGUE ASSASSIN Serpent Strike Damage increased. Cooldown reduced from 10 seconds to 8 seconds. Impale Damage increased. Now gains additional damage bonuses from Attack Power. Assassinate Damage increased. Backstab Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown. Murderous Intent Fixed a bug where this was not giving the correct percentage increase to physical damage. Poison Malice No longer causes stealth to break when activated. Hidden Veil Reworded ability description. Slip Away Should now work more consistently against NPCs. Physical Trauma Now increases your Final Blow damage by 4-8% on targets affected by Impale. Improved Stealth Should no longer mysteriously stop working. BARD Cadence Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator]. Anthem of Fervor Will no longer be overwritten by lesser buffs. Verse of Rebirth - New Ability Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. Available with 36 points spent in Bard. BLADEDANCER Due to the below changes, characters with Soul Points spent in Bladedancer will be given a free soul respec. Flash of Steel The minimum required range to use this ability has been reduced to 3 meters from 8. Deadly Strike Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48. Quick Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Precision Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Mass Subdue The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects. Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism No longer cause stealth to break when activated. Blade Finesse and Combat Expertise Traded positions within the soul tree. Blade Finesse Now increases the Attack Power bonus for Deadly Strike by 5-25%. Deadly Dance Bonus increased to 7-21% and can occur up to 3 times. INFILTRATOR [PvP] Focused Intent No longer works against non-player targets. Against All Odds Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds. Now also triggers from Silence effects. Evading Thoughts Reduced duration to 2 seconds per combo point. Take Cover AoE damage reduction reduced to 3% per point spent. MARKSMAN Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec. Fire and Forget Removed. Eradicate - New Ability Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target. Close Quarters Combat Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability. Bull s Eye Now available as a 5th tier branch ability. Crossfire Available after spending 26 points in Marksman. Sniper Training Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 7-21%. Controlled Fire Removed. Improved Hit and Run New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run. Hit and Run No longer causes stealth to break when activated. Rapid Extrication Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull s Eye, and Retreat by 15-30%. Strafe Now deals an additional 20% damage if you are standing on your Pedestal. Rapid Fire Shot Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown. Master Archer Now scales up in damage with the number of points spent in Marksman. Deaden - New Ability Blasts the enemy, interrupting casting and silencing them for 5 seconds with a successful interrupt. Not affected by global cooldown. Available with 24 points spent in Marksman. Pedestals Leaving a pedestal now applies a 15 second buff of the Pedestal s bonus, which will wear off unless you re-enter. NIGHTBLADE Heat Retention Fixed an occasional issue where this wouldn t always trigger when using a damaging ability that awards a combo point. Ebon Fury, Twilight Shelter, Twilight Transcendence No longer cause stealth to break when activated. RANGER Double Shot Fixed a bug where this would cause Fang of the Life Lord to trigger. Shadow Fire Now increases the damage of Ranger attacks by 35%. RIFTSTALKER Rift Disturbance Now generates more threat than before. Planebound Resilience, Planar Refuge, Scatter the Shadows No longer cause stealth to break when activated. Flashback Can no longer be used when carrying the Fang of Regulos in Black Garden. SABOTEUR Incriminate, Carpet Bombing, Rapid Setup No longer cause stealth to break when activated. Combat log messages now appear when Energy is refunded for using Charges out of combat. Spike Charge The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger s Blood Rage. Traps will no longer follow you when zoning into an instance or using a porticulum. Last Stand Removed. High Explosives - New Ability Unlocked at 44 points. Detonate causes the target to Bleed for 6 seconds. The amount of damage dealt is based on your weapon damage and number of combo points used. WARRIOR Warriors Threat generation of Finisher attacks for Reaver, Paladin, Warlord, and Void Knight have been increased. BEASTMASTER Backhanded Blow Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks. Flesh Rip Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown. Removed the Messy Wound effect that showed on the target s debuff bar when they were critically hit by a pet. Protective Companion Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active. Spoils of the Hunt Should now heal correctly. CHAMPION Mark of Extermination Effect now ends when the target dies. Intense Training Fixed the incorrect soul tree display for the impact of Intense Training on Soldier s Bearing, Slayer s Bearing, and Destroyer s Bearing. PALADIN Balance of Power Removed internal cooldown. Tip the Balance still has an internal cooldown. Improved Paladin s Devotion Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Tip the Balance Slightly reduced the internal cooldown on Tip the Balance. Shield of the Hero Will now properly be removed by abilities that remove buffs. PARAGON Shifting Blades The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds. Deadly Grace Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them. Touch of Tranquility Now shares the same diminishing returns group as other Control abilities. REAVER Power From the Masses Now triggers off of any damaging ability used, rather than just AoEs. Corrected a bug that caused this to trigger on auto attacks. Shroud of Entropy Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor. RIFTBLADE Planar Blade Fixed a bug causing Planar Blade to not proc as much as was intended. Stonespear The root from this ability should now break based on damage dealt to the rooted target. Avatar of the Rift Fixed a bug causing this to modify Attack Power contribution by too little. Avatar of the Rift Fixed a bug causing this to increase the damage of Avatar of the Rift s damage shield, Burning Blood, and Elemental Touch by more than was intended. Fiery Burst The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades. Burst abilities in general The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades. Fixed several issues that were causing Burst abilities to trigger out of order. VINDICATOR [PvP] Subdue Now properly lowers damage against all targets. Stand Off Now properly roots the Warrior in place. Phalanx Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds. Forced Recon, Furious Blades Now only trigger against players. Forced Recon No longer applies a snare to the target if they are already snared. VOID KNIGHT Pacts Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities. Fusion of Flesh Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts. Discharge Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation. Tempest Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version. Rift Shield Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn t consume all Pacts available. Ravenous Strength, Ravenous Defense Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them. Ragestorm No longer incorrectly hits more than 5 targets. Insatiable Hunger Fixed a bug causing this ability to take the value of the target s weapon in calculation, rather than your own. Improved Rift Summon Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Quality Care Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description. Spell Sunder Won t incorrectly remove Distraction debuffs from the target. Accord of Emptiness - New ability Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight. Spellbreaker will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed. Fusion of Flesh Fixed a bug causing this to trigger off of the Void Knight s own abilities. Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat. WARLORD No Permission to Die Fixed a bug that could cause this to not actually heal the Warlord on death . Promise of Steel Cooldown reduced from 10 seconds to 8 seconds. Call to Battle Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs. Call to Entrench Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs. Call to Regroup Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs. General s Order - New Ability Available with 51 points, this ability acts like Sergeant s Order versus a group of up to 5 enemies. Fixed a confusing error in the tooltip for Call to Entrench. Battlefield Awareness Now causes Call and Command abilities to generate threat against up to 10 nearby enemies.
https://w.atwiki.jp/yukiokun/pages/46.html
Kusatchiさんの希望&取得表 四神装備 修羅装備 アダマン ダルマティカ ケーニヒ クリムゾン ヘカトン 頭 ☆ 胴 手 ☆ 脚 足 ◎は取得した装備 ☆は希望ですると思う装置をあんちゃんが 勝手に予想w
https://w.atwiki.jp/thesimssocial/pages/287.html
名称 Philosopher s Chaise Longue 費用 Lv 45 Simcash 設置材料 _ Drop ? SimCashのため不明
https://w.atwiki.jp/hakikewomoyo-sujyaku/pages/86.html
解説 漢の義務教育とはアニメ等のジャンル区分の一種である。 指定される傾向にある作品 漫画・アニメ 仮面ライダーSPIRITS HELLSING ドリフターズ 進撃の巨人 ダイの大冒険 聖闘士星矢 魁!男塾 北斗の拳 花の慶次 銀魂 僕のヒーローアカデミア バケモノの子 あしたのジョー キン肉マン ドラゴンボール GUNGRAVE スクライド ガン×ソード 天元突破グレンラガン うしおととら 勇者王ガオガイガー 機動武闘伝Gガンダム コードギアス反逆のルルーシュ カウボーイビバップ SPRIGGAN AKIRA ベルセルク 惑星のさみだれ 覚悟のススメ 鋼の錬金術師 からくりサーカス ARMS ジーザス 双亡亭壊すべし 月光条例 暁!男塾 DimensionW 死がふたりを分かつまで 銀河鉄道999 宇宙海賊キャプテンハーロック ブラスレイター ガイキングLOD C 甲鉄城のカバネリ ドーベルマン刑事 WOLF SRAIN 機動警察パトレイバー2 紅の豚 攻殻機動隊 COBRA ゴルゴ13 PSYCHO-PASS 電脳都市OEDO808 THEビッグオー シティーハンター JIN-ROH 装甲騎兵ボトムズ DARKER THAN BLACK 91Days ノー・ガンズ・ライフ NOIR BANANAFISH 吸血鬼ハンターD ブラック・ジャック BLACKLAGOON 闇のイージス 妖獣都市 ヨルムンガンド ルパン三世 ONEPIECE TIGER&BUNNY ジョジョの奇妙な冒険 幽遊白書 るろうに剣心 鬼滅の刃 ブラッククローバー MAJOR トランスフォーマー デジモンシリーズ 家庭教師ヒットマンREBORN! 遊戯王 斉木楠雄のΨ難 七つの大罪 グラップラー刃牙 トリコ トライガン シグルイ 覚悟のススメ アカメが斬る! ヒューマンバグ大学 ゲーム ストリートファイターシリーズ 餓狼伝説 龍虎の拳 喧嘩番長 スーパーロボット大戦 無双シリーズ メタルギアシリーズ 龍が如く 魔界村 バーチャファイター 鉄拳 KOF ギルティギア 戦国BASARAシリーズ 探偵神宮寺三郎 デビルメイクライ Phantomシリーズ シェンムー EVEシリーズ 新宿の狼 スナッチャー バイオハザードシリーズ ポリスノーツ 鬼武者 あやかしびと BulletButlers クロノベルト エヴォリミット 神座万象シリーズ 相州戦神館學園八命陣 相州戦神館學園万仙陣 ZeroInfinity シルヴァリオサーガシリーズ 永遠神剣シリーズ 永遠のアセリア 聖なるかな 新世黙示録-DeathMarch- うたわれるもの ayakashi LOSTCHILD モエかん EXTRAVAGANZA 高機動幻想ガンパレードマーチ 11eyes 最終痴漢電車3 ワイルドアームズ 真剣で私に恋しなさい! G線上の魔王 ク・リトル・リトル いつか、届く、あの空に。 二重影 天ツ風 黄雷のガクトゥーン Rewrite 吸血殲鬼ヴェドゴニア 鬼哭街 斬魔大聖デモンベイン 機神飛翔デモンベイン 天使ノ二挺拳銃 塵骸魔京 刃鳴散らす 月光のカルネヴァーレ 続・殺戮のジャンゴ Hello,world. 装甲悪鬼村正 スマガ 月姫シリーズ Fateシリーズ 魔法使いの夜 BALDRFORCE BALDRSKY DUELSAVIOR 東京バベル ランスシリーズ Rance ランス3 ランス4 ランス5D ランス6 戦国ランス ランスクエスト RanceⅨ-ヘルマン革命- 大悪司 大番長 大帝国 マブラヴ マブラヴオルタネイティヴ トータルイクリプス マブラヴオルタネイティヴクロニクルズ fortissimo//Akkord Bsusvier fortissimoEXA//Akkord Bsusvier ファイアーエムブレム ファイナルファンタジーシリーズ 女神転生 サガフロンティア…特にレッド編 特撮 イナズマンF ジャンボーグA 仮面ライダー 宇宙鉄人キョーダイン ウルトラマンレオ 宇宙刑事ギャバン 巨獣特捜ジャスピオン 五星戦隊ダイレンジャー ウルトラマンゼアス 重甲ビーファイター 人造人間ハカイダー 百獣戦隊ガオレンジャー 特捜戦隊デカレンジャー 仮面ライダー電王 ゴジラファイナルウォーズ 仮面ライダーW 海賊戦隊ゴーカイジャー 映画・ドラマ シン・シティ ターミネーター2 ランボー マッドマックス 風林火山 真田丸 男たちの挽歌 カサブランカ 荒野の用心棒 パシフィック・リム ダークシティ ダーティハリー ニューヨーク1997 パイレーツ・オブ・カリビアン ブリット ブレードランナー 三つ数えろ STARWARS 007 MCU 漢の義務教育を得意とする作家 原哲夫 武論尊 石ノ森章太郎 平野耕太 藤田和日郎 雷句誠 皆川亮二 松本零士 荒木飛呂彦 内藤泰弘 山口貴由 三浦建太郎 スタン・リー 島本和彦 漢の義務教育を得意とするクリエイター 正田崇 三条陸 高橋良輔 小島秀夫 虚淵玄 菅野ひろゆき 三上真司 谷口悟朗 黒田洋介 倉田英之 神谷英樹 中島かずき 漢の義務教育に定評のある会社 GONZO プロダクションI.G ボンズ マッドハウス サンライズ 漢の義務教育に定評のあるゲームメーカー ニトロプラス TYPE-MOON 戯画 アリスソフト アージュ La cryma フロムソフトウェア カプコン 関連タグ 漢 漢の中の漢 男の義務教育 燃えアニメ 燃えゲー 拳で語る ハードボイルド 人間ドラマ ヒーロー 漢女 男の美学
https://w.atwiki.jp/didism/pages/391.html
분류 코믹스 원제 Batman Adventures - The Lost Years #5 연도 1998 참고 Batman Adventures - The Lost Years의 마지막 권 등장인물 라스 알 굴, 나이트윙 이전 이슈 The Lost Years 4 다음 이슈 Gotham Adventures시리즈의 첫번째 이슈인 조커의 목에 걸린 현상금이 다음 이슈가 된다. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 다음 이슈 Gotham Adventures시리즈의 첫번째 이슈인 조커의 목에 걸린 현상금이 다음 이슈가 된다.
https://w.atwiki.jp/misutiru/pages/78.html
Q(キュー) 2000/09/27 前アルバム 1/42 次アルバム Mr.Children 1992-1995 収録曲 1.CENTER OF UNIVERSE? 2.その向こうへ行こう? 3.NOT FOUND 4.スロースターター? 5.Surrender? 6.つよがり? 7.十二月のセントラルパークブルース? 8.友とコーヒーと嘘と胃袋? 9.ロードムービー? 10.Everything is made from a dream? 11.口笛 12.Hallelujah? 13.安らげる場所? Mr.Childrenの9枚目のアルバム。 タイトルは本作が9枚目であることにちなみ、当初のレコーディング中に桜井が遊び心で譜面などに小文字で「q」と書いていたものをメンバーやスタッフが気に入ったことに由来する。そのため桜井は、「『Q』という言葉自体に深い意味はない」と述べている。 ジャケットは桜井が潜水服を着用しているもので、その背景は絵ではなくアメリカのグレートソルトレイク州立公園で撮影されたもの。また、「深海からの脱出」という意味も込められている。 関連項目 DISCOVERY IT S A WONDERFUL WORLD アルバム集