約 4,422,826 件
https://w.atwiki.jp/swgstring/pages/64.html
タグ 翻訳待ち 769 backpack_krayt_skull As much a display of power as it is a piece of common equipment, what appears to be the skull of a young Krayt Dragon is actually a perfectly functional backpack. 766 backpack_s01_treasure_map A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. 767 backpack_s06_treasure_map A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. 759 boots_s22 Boots, a clothing item wearable by most humanoid species. To wear these boots, double click their icon in your inventory view. 764 goggles_anniversary A set of goggles to commemorate Star Wars Galaxies Fourth Anniversary. 762 necklace_medallion_black_sun The medallion bears the striking insignia of the Black Sun criminal organization. 768 nightsister_hat_s02 Ceremonial head covering often worn by the Nightsisters of Dathomir. 761 ring_s04 A ring, worn on the finger (if you are a species lucky enough to have fingers). To wear this ring, go to your inventory window and double click on it. 760 singing_mountain_clan_mask_s01 A Singing Mountain Clan mask 763 wke_shirt_s05 Shirts come in a wide variety of styles, and some created by master tailors have protective traits. If you re a Wookiee and you want to wear this shirt, open your inventory and double click on it. This shirt blends in with Wookiee fur.
https://w.atwiki.jp/wikileaks/pages/15.html
ウィキリークス(WikiLeaks)について 目次 WikiLeaksへのアクセス WikiLeaksに関する日本語の情報入門記事 2ちゃんねる 公開文書の日本語訳作業 ウィキリークス・ウォッチャーブログ Twitter 動画で見るウィキリークス ウィキリークスへの論評 ウィキリークスに関する誤報 ウィキリークスを巡る攻防 ウィキリークス以外のリークサイト元メンバーによる新たな告発サイトについて WikiLeaksへのアクセス WikiLeaksへのアクセス公式サイト ミラーサイト アーカイブ2010年11月以前の古いリーク情報の入手方法 サイト以外の情報発信Twitter Facebook WikiLeaksに関する日本語の情報 Wikileaksサイトの和訳Wikileaks/ウィキリークス 翻訳まとめ - Wikileaksとは 和訳 Wikileaks/ウィキリークス 翻訳まとめ - wikileaks_submissions(投稿について) Wikileaks/ウィキリークス 翻訳まとめ - Cable Viewer FAQ 和訳 http //web.archive.org/web/20080209175402/wikileaks.org/wiki/Wikileaks/ja2008年当時、冒頭の少しだけが日本語に翻訳されていたページのアーカイブ WikiLeaks - Wikipedia(英語版)Wikipedia ウィキリークスとウィキペディアは関係ありません - Wikipedia ウィキリークス - Google ニュース キーワード「ウィキリークス」を含む新着エントリー - はてなブックマーク キーワード「Wikileaks」を含む新着エントリー - はてなブックマーク 入門記事 ウィキリークス(Wikileaks)を7分で理解する方法 | nanapi【ナナピ】 11分間でわかる:ウィキリークスを正しく理解する方法(Wikileaks) - NAVER まとめ 米の外交秘密、ネットに 子どものニュースウイークリー 子ども 教育 YOMIURI ONLINE(読売新聞)2010/12/13記事 Wikileaksはなぜ世界中の国家を敵に回そうとしているのか? - GIGAZINE2010/12/10記事。 Wikileaks(ウィキリークス)とは――米軍機密もネットで公開 - はてなブックマークニュース2010/11/29記事。 NHK クローズアップ現代 機密告発サイト・ウィキリークスの衝撃2010/11/4放送。 時事ドットコム:特集・ウィキリークス ロイター.co.jp | 特集 ウィキリークス CNN.co.jp:特集:ウィキリークス 【特集・内部告発サイト「ウィキリークス」問題】アリの一穴ならぬネット社会に開いた大穴-さてどう対処するか? 47トピックス - 47NEWS(よんななニュース) ウィキリークスとは何? 内部告発サイトまとめ サイバー護身術 セキュリティー ネット&デジタル YOMIURI ONLINE(読売新聞) 創設者がついに逮捕。賛否両論の内部告発サイトの実像とは? | セレクト | nikkei BPnet 〈日経BPネット〉2010/12/10記事 【PDF】Wikileaksの現状と課題 そして突きつける問題 【テキスト形式での転載】世界開放流 - Wikileaksの現状と課題そして突きつける問題 by @mhatta at WCJ2009 2009年11月時点での、ウィキリークスまとめ ウィキリークス:その前夜≫ 暗いニュースリンク 2007年にウィキリークスが登場した背景を解説。 Wikileaksの内部は恐ろしいくらいカッコいい 完全に悪の秘密基地だこれ Wikileaksにリークした米国家最高機密をかくまう核シェルター ギズモード・ジャパン 告発サイトWikileaksを支援する世界的ネットワーク | WIRED VISION 「リーク製造工場」ウィキリークス、謎めいた組織とその成果 写真2枚 国際ニュース AFPBB News ウィキリークス代表逮捕はメディア終わりの始まり? アーカイブスから読む論点とリーク報道の存在意義|News Analysis|ダイヤモンド・オンライン『ダイヤモンド・オンライン』でのウィキリークス関連記事へのリンク集 YouTube - WikiLeaks keeps on publishing despite arrest 2ちゃんねる WikiLeaks(仮)@2ch掲示板WikiLeaks板できました|WikiLeaks(仮)@2ch掲示板 WikiLeaksを翻訳するスレ|WikiLeaks(仮)@2ch掲示板 ねとらぼ:2ちゃんねるに「WikiLeaks板(仮)」ができた - ITmedia News 裏2ch@アングラステーション - ウィキリークスまとめ 公開文書の日本語訳作業 ウィキリークス・ウォッチャー ブログ 翻訳家 山岡朋子ファンクラブ初代会長の日記WikiLeaksのミラーサーバの状況(更新同期の有無、閉鎖、サーバ総数)を日々更新。海外の関連記事を紹介。 tnfuk 〔today's news from uk+〕英ガーディアン紙サイトのWikiLeaks特集ページの更新を、キャプチャ画像と伴に日々紹介。 nofrills メモ魔です (nofrills) on Twitter Twitter ウィキリークス関連のTwitter公式アカウント ウィキリークス・ウォッチャー ハッシュタグ「#wl_jp」Togetter 動画で見るウィキリークス YouTube - WikiWecaps Episode 1 Inside Wikileaks "Cablegate" imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 gloomynewsdeepthroat WikiLeaksがこれまでに暴露した米公電を3分27秒でビジュアルに解説した愉快なビデオ。http //ow.ly/3mRCq (2010/12/10 09 55 41) link YouTube - WikiLeaks keeps on publishing despite arrest imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 nofrillsnofrills メモ魔です Next Mediaさん、パネェっす。職場閲覧危険(大爆笑注意報) http //youtu.be/w0xLyoc9DxU #wikileaks FTW #wl_jp (2010/12/09 15 00 02) link imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 nofrillsnofrills メモ魔です しかし「コントラ事件」で「コンドリーザ・ライス」を連想する自分は、いくら「こん」縛り&既出避けの作為があって、いくら頭がおかしくなっていても、台湾の解説アニメに出てきたサラ・ペイリンを笑えないような気がしている。http //youtu.be/w0xLyoc9DxU (2010/12/11 21 37 26) link ウィキリークスへの論評 情報漏洩用Wiki「ウィキリークス」近日オープン予定 - スラッシュドット・ジャパン2007/1/13記事。 各種秘密文書を公開する内部告発サイト『Wikileaks』(1) | WIRED VISION2008/7/15記事。 各種秘密文書を公開する内部告発サイト『Wikileaks』(2) | WIRED VISION Who watches WikiLeaks? | Media | The Guardian imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 Gomadintime Web/Wikileakについて。個人的には評価をかなり下方修正した。"He was enormously pompous, saying that in the interests of raising public awareness of the issues involved I had a duty to allow it to be pirated. " (2010/04/10 ) link imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 nofrills Chris McGreal/media/free speech/internet/USA/freedom/civil liberties/Its primary targets would be "highly oppressive regimes in China, Russia and central Eurasia, but we also expect to be of assistance to those in the west who wish to reveal illegal or immoral behaviour in their own governments and corporations." But ... John Youngとのやり取りすごい。 (2010/04/10 ) link imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 nofrillsnofrills メモ魔です #WL_JP 【超必読】今年4月10日、コラテラル・マーダー公開時のGdn記事 http //bit.ly/iadMYx @tassaleaks さんのブログ(右URL)と併読するとよくわかります。日本ではこの文脈が全く共有されてない http //htn.to/eLDo6x (2010/12/22 05 22 46) link Tassa Leaks 老舗リークスとウィキリークス imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 nofrills internet/media/#WL_JP 【超必読】すばらしい質&情報量&調査!日本語でどころか英語でもこの内容でこのコンパクトな分量のページは多分ないです。そう、最初エルスバーグやチョムスキーは「がんばってねー(^^)/~」の態度だった。 (2010/12/22 ) link imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 nofrillsnofrills メモ魔です この @tassaleaks さんの参照しているソースのひとつ、Cryptomeでの「マル秘文書大公開」のページが一級の資料である件。送信者名が消されているのでWL側の書き手は何人いて誰なのかはわからないけれど。 http //htn.to/eLDo6x (2010/12/22 02 41 17) link ウィキリークスの背景には、ハッカー文化が | Democracy Now! 2010/7/27放送動画の字幕。2010/7開催の世界ハッカー会議(HOPE)での主催者エマニュエル・ゴールドスタイン(Emmanuel Goldstein)講演。ハッカーは何故マニング技術兵を英雄と称えるのか。 Wikileaksの提案するあたらしいジャーナリズムのかたち - P2Pとかその辺のお話@はてな 2010/09/15記事。 ウィキリークスの機密情報は「事実」か | アメリカ | 最新記事 | ニューズウィーク日本版 オフィシャルサイト 2010/11/11記事。 オピニオン / オピニオン / 【オピニオン】ウィキリークス問題に解答はない / The Wall Street Journal, Japan Online Edition - WSJ.com2010/12/2記事。 ウィキリークスとジャーナリズム ~正義か、犯罪か?~ - ニコニコ生放送2010/12/4放送。 世界が恐れる「ウィキリークス」 正義か犯罪か?識者たちが徹底討論! | ニコニコニュース放送内容まとめ記事。 ウィキリークス×スパム×酔っ払い運転 - アンカテ2010/12/5記事。 Live with the WikiLeakable world or shut down the net. It's your choice | John Naughton | Comment is free | The Guardianウィキリークスが明らかにした問題ー英ガーディアンエッセイより|ロンドンから学者難民のつぶやき 小野昌弘のブログ コデラノブログ4 ウィキリークスとジャーナリズムの関係 - ライブドアブログ 経済学101 Wikileaksのプラットフォーム化 ウィキリークスの本当の「恐怖」――情報の受け手のリテラシーが問われるとき[絵文録ことのは]2010/12/08 メディアはWikiLeaksの味方だ ”情報をリークした者が勝つ”(LeWebカンファレンスで)2010/12/9記事。 Schneier on Security WikiLeaks2010/12/9記事。 yebo blog シャナイアー氏がウィキリークスに言及 WikileaksへのBruce Scneierのコメントと、例の東京都の法案と - nakashiの日記 v.2 ブルース・シュナイアー先生Wikileaksについて語る - YAMDAS現更新履歴 ブルース・シュナイアー - Wikipedia 勝間対談「ウィキリークスはえらい?」:日経ウーマンオンライン【勝間和代の「働き女子の皆さん!ここ、大事です!」】2010/12/10記事。上杉隆氏との対談。 ジュリアン・アサンジとは「何」か | ワールド | 最新記事 | ニューズウィーク日本版 オフィシャルサイト2010/12/10記事。アサンジは悪人か英雄か。ジャーナリストかテロリストか。WikiLeaksの新しさと危うさ。 信濃毎日新聞[信毎web] ウィキリークス 玉石混交見分ける目を2010/12/14記事。 Tassa Leaks スウェ─デン議会選挙がウィキリークスに与えた影響 #cablegate2010/12/17記事。 Togetter - 「「きみの発言には同意できないが、きみが発言する権利は守る」の姿勢で、ジュリアン・アサンジとウィキリークスを見る」 Togetter - 「WikiLeaks(ウィキリークス)に関する言論統制及びインターネット集合知についての対話 by 橋本将功 〔 @paradisemaker 〕 岡部健〔 @kenokabe 〕 」 ウィキリークスに関する誤報 ウィキリークスに関する誤報誤報事例パキスタン紙による捏造公電報道 ロシアの週刊誌『ラスキー・リポーター』 海外版"虚構新聞"の「スティーブ・ジョブズのメール14万通をリーク」記事の翻訳 ウィキリークスを悪用した虚報の危険性についての論説 ウィキリークスを巡る攻防 ウィキリークスをめぐる攻防ウィキリークスに対する各国政府の取り締まり2008年2月、米連邦地裁ウィキリークの閉鎖を命令 2010年~ ウィキリークスに対する各企業の利用拒否 2010/11/28以降の攻防ウィキリークスに対する各国政府の対応 ウィキリークスに対する各企業の対応 ウィキリークスを巡るハッカー戦争 ウィキリークス以外のリークサイト Wikileaksのインスパイア、競合サービスまとめ - YAMDAS現更新履歴 元メンバーによる新たな告発サイトについて
https://w.atwiki.jp/exteel/pages/38.html
Store 装備などをクリックした後、右の各Infoをクリックすると 現在の装備との差が表示される (青字:性能UP 赤字:性能DOWN) Set 機体一体をセットで販売 Head 頭 Core コア Arms 腕 Legs 脚 Booster ブースター(ミサイルもここ) Weapons 武器 Skills スキル Others 塗料など(修理ポイントもここ) Inventory アイテム所持数。現在の数/最大数 Credits 所持金 NC Coins 所持課金ポイント Repair Points 装備耐久値回復の残りポイント BUY:買う LEAVE 中止
https://w.atwiki.jp/a205079/pages/29.html
・項目をなぞると、表紙の触り心地と色が黒く変わる。再度項目をなぞると元に戻る。切り替え自由 ・サイズ制限はラジエルの書の大きさ~最大で3メートル×3メートル ・重量制限は不明。物を入れてもラジエルの書の重量は変化しない ・入れた物の時間は止まる ・生物を入れることも出来る。ただ、今のところ仲間と触手服などのアレな生物アイテム以外の生物を入れたことはない ・表紙からインベントリに出し入れできる ・ラジエルの書に触れると入るため、自分で入れなくても入る ・特定のページに指を挟んでおけば、10秒程度で出せる。掛かる時間は慣れ具合 ・液体をそのまま入れることも出来る ・ページを破ると中に入っていたものが出てくるが、射撃武器としては使えない ・新しい衣装が追加 戻る
https://w.atwiki.jp/stalker_anomaly/pages/4.html
アップデート一覧 アップデート一覧Version 1.5.1 Hotfix 8 for S.T.A.L.K.E.R. Anomaly 1.5.0 Update 4 Version 1.5.1 + ←クリックで内容表示 Changelog for all changes in 1.5.1 since RC23 GAME Fixed missing "Burer brain" item from burer loot Adjusted few weapons that had dynamic zoom enabled by default dispite having upgrades to handle this already Reverted the change to gas anomalies glow A small fix for hiding few HUD elements when using iron sights RU Afterglow s Transmission task text tweaks and general fixes Reduced volume of gasmask breathing A few cam animation improvements Cancel npc medkit usage if wounded Vanilla values for new minimap ui settings ENGINE Fixed hand sync on animation end only working for the left hand Slightly increased zoom in speed for weapons and devices Device zoom in animation is now synced with zoom factor Renamed zoom idle animation to "anm_idle_zoom" and moved zoom in/out into a single animation "anm_zoom" Few Flashlight fixes regarding animations and battery state Small fix for hanging lamp ambient light color after blowouts Fixed Torch omni light position not updating The return of the "rs_refresh_60hz" command (-60hz launch param can be used alternatively) Removed hardcoded transparency for the minimap and allow to change it back to a rectangle minimap in the ui xml Changelog for RC23 GAME Companions Fixed a new bug where manually exchanged items disappear when given to a quest companion Removed dynamic zoom from vssk since it has a dynamic zoom upgrade and corrected the freelook offset Fix for safe zone detection during emissions and other things, this will fix weird safe zones found outdoors Rebalanced rain + helm rain audio Fixed big prefetch file for when launcher/options supported is added Fixed HOM/occlusion mesh for Dark Valley Fixed guitar and harmonica not playing sounds properly by player Fixed weapon parts conditions changing every time an attachment is attached/detached Fixed tent taking few seconds to deploy when item animations are disabled fixed double use button on sleeping bag Lab weather fixes Underground labs were not working correctly with weather because the level fog+env files override some parameters Updated weather preset for making PDA map shots Weather fixes small fixes to some skyburn/contrast issues Added fire_point, fire_point2, fire_direction and shell_point to the weapon hud editor Fixed HOM mesh for Wild Territory rain storms reworked rain density + rain color to reduce the flicker of the rain particles storms removed sun from daytime storms b/c the sun shadow jumps not nice reworked lightning intervals b/c some had very long intervals rebalanced lighting and contrast to better match improved sunrise+sunset times to hopefully remove all the instances sun is visible through the terrain further improvements to minimize the bad skyboxes Removed the broken colt kimber from trade presets and npc loadouts Slightly increased Cordon s terrain brightness Fixed few outfits getting damaged by radiation Fixed a case where NV effect still on if you choose to drop the active headlamp foggy created new sun texture for foggy weather fixed a few small instances where there might be sun under terrain Jupiter geometry fixes Jupiter Underground Fixed sector bug with stash in train Swamps R1 lighting fixes, misc fixes Cordon R1 lighting+geom fixes Garbage R1 lighting fixes Agroprom R1 lighting fixes Darkvalley R1 lighting fixes Bar r1 lighting fixes + patched terrain near stash Army Warehouses R1 lighting fixes Zaton R1 lighting fixes + geometry fixes fix not being able to set crosshair color values back to 255 if changed Fixed incorrect texture path in Jupiter Underground Fixed msaa can t be turned off again ENGINE Small fix for detector screen on/off functionality Remove blood splatter from acid anomalies Print detailed error if script failed to load Replaced _alloca with xr_alloc in xrCDB Collector calc_adjacency and added verify checks Use fire_direction for fire_bone rotation Hud adjust for fire_bone(2), shell_point and fire_direction Fix abrupt ending of last shot animation for pistols Working actor light definition for CTorch and some general improvements Changelog for RC22 GAME Fixed portal issue in Yanov station fixed possible issue in the tower near the station Replaced FXAA with SMAA in advanced video settings Added SMAA vertex shaders, updated pixel shaders corrected some hemi colour in weather files Moved all offset calculations to vertex shaders Reduced volume of geiger counter clicks a little Turn off detector/device display if the battery is empty Updated Anomaly launcher to v1.0.5 Lowered halogen lamp idle sound volume a little Companions carry weight no longer counts companion s items, avoiding cases of where player can barely put items in their inventories Companions Fixed cases of special companions items being available to player Inventory Fixed a case in trading mode where items in trade section are getting removed upon using inventory sorter Fixed hand watch not working properly as it used to be Fixed a case where player can access and take trade inventory of ISG leader Fixed HUD elements being shown while using weapon/binoculars zoom Fixed case of disassembled devices giving player an addition fully-powered battery Possible fix for crash with immunities Fixed breakable meshes in Trucks Cemetery Reworked lighting shaders Fixed combined sunshafts option Fixed some inventory problems, unstable trader inv weight Fixed log spam caused by bolt manager Fixed DOF default values to make sure the PDA screen is clearly readable when DOF is turned on Updated blur shaders Red Forest Fixed "hidden" tree/bush Reduced detector beep volume Cordon fixed 2 sector/portal bugs Optimized inventory UI update call, should help with fps issues on trading mode Turned off the green glow emitted by gas anomalies Fixed shader crash when equipping detectors Inventory sorting RPG-7, RG6 and grenades are now listed in weapons section Fixed an error related to spawning a psi-dog in Oasis Companions a new stupid yet effective hack to fix companions stucking randomly Ammo wheel no longer shows home-made 12x70 buck shots, as they are removed previously from the game Small edit for debug launcher (Release object at cursor) action ENGINE Fixed script 3d UI being drawn even though device has empty batteries Improved device battery charge handling (switch IsWorking() to true/false depending on battery charge) PDA uniform is now used to control brightness of device display (to turn them on/off) Improved handling for g_always_active keyboard input is now released when the game loses focus Replaced vertex shaders in SMAA Exported SVP frame to shaders Fixed default r2_ls_depth_bias value NPCs no longer throw grenades with 100% accuracy Changelog for RC21 GAME Game no longer removes actor bleeding and radiation if you take damage right after loading a save (RC20 hotfix) Fixed overheat particles playing when you swing with an axe Fixed and improved aim and GL offsets Fixed wrong radiation values for IAM with Stone Flower and Crystal Fixed outfits with broken weight upgrades "Adjustable Zoom" feature for SIG550 Sniper is only acquired by upgrades Fixed SVU Alt having very low accuracy Fixed Clear Sky guide guiding player above a chemical anomaly Fixed an exploit that grants player with free XP using artefact containers Improved the way corpses are cleared from the alife, to avoid cases of broken quests Improved the way stashes are picked for related quests, to avoid cases of picking unique stashes for common quests Fixed log error spam caused by killing stalkers at night Fixed a crash when using the workshop to craft items_container_iam Fixed workshop repair tab preventing the player from replacing helmets for some outfits Fixed normal mapping on trees Changed bumpmap intensity Fixed sun size for PCSS Fixed log spam during Barrier Defense quest on Monolith RPG wave Fixed body_release_manager removing corpses with quest items Added SMAA shaders Removed FXAA shaders Added SMAA textures Fixed motion blur brightness problem Reduced volume of rain audio Fixed anomalies retriggering constantly by corpses Cleaned up some shader code for improved G-Buffer layouts Some weather fixes ENGINE Fixed particles in hud_mode playing at the wrong position Changed shader compile crash message to something more informative Permanently disabled exclusive input mode since it only causes problems with overlays Quickload keybind is now working the same way as the "Last Save" main menu button Removed FXAA and added SMAA Fixed half pixel offsets Check for device state in R3 and R4 Properly clear geometry shader state Removed some PIX events from renderers Fixed actor bullet hit power modifier only applying to stalkers Added missing rsSMAA flag for the console command Fix for depth stencil buffer being recreated all the time Fixed problem with fonts offset Added position buffer samplers to blur blenders The R2 shader compiler is no longer using the legacy flag New command to toggle terrain z prepass (r2_terrain_z_prepass) - requires a restart Changelog for RC20 Game Better achievement descriptions Revised Bandit dialogues Zaton bug fixes Fixed diffuse cracks blending Fixed "white vignette" problem Updated gasmask reflection shader Shader fix for hard edge problem Improved reflections Fixed tactical flashlight cone Restored missing TOZ34 prop texture in Trucks Cemetery Optimised rock textures in Rostok Fixed missing texture on an94 with 1p29 scope Fix for fast travel crash with long names enabled Fixed inventory bug with item picker using an item inside picker with right-click cause it to stuck Disabled a dynamic electro anomaly above X-18 entrance due to clipping issues, might need a new game to get rid of it Fixed alife storage exploding after a while because of ammo stacking inside NPCs inventories Better handling of weapon auto-lowering when talking to npcs Fixed being unable to equip weapons after talking Item Details UI will show installed upgrades now Disabled home-made buck ammo from the game Fixed RPM bar not showing in item info box Fixed crash caused by item picker inside inventory Improved sunshafts performance Fixed particle brightness Many updates to RU translation files Background change for weather editor Added callbacks to allow preventing of blowout and psi storm Monolith suicide now uses a scripted grenade Removed slowdown from CoP thermal zones Fixed possible log spam Trading no longer checks for relation Stalkers no longer need ammo in inv to reload weapons, removed all script functions that give them 1 ammo New debug button List items to print a list of all items the target NPC has New Lamp Script Binder to control custom sounds and flickering per lamp Removed all occurrences of "add_cam_effector2" since it was removed from the engine Better looking blowout earthquake effect Fixed a cooking related bug Fixed the door leading from Sarcophagus to Monolith Lab being bugged Improved safe zone detection script Fixed Forester s vise not being available to use after payment Improved SVD "Lynx" hit damage Fixed guitar and harmonica not playing music by player Fixed a crash in Warfare with missing helicopter for bonus factions Fix for DX8 indoors lighting Fix npc self healing actually increased bleeding Fixed issue with static geometry lighting Engine Many rendering improvements and shader updates Added "anm_close_empty" and "snd_close_weapon_empty" to shotgun classes Fixed "anm_reload_misfire_w_gl" reloading instead of clearing the jam Added "snd_shot_misfire" and "snd_shot_misfire_actor" to WeaponMagazined, will play on the last shot before a misfire Misfire state is now updated before playing the shoot sound Reload animations can now use motion marks to update the ammo counter before the animation has finished playing Removed "add_cam_effector2", just call "add_cam_effector" with or without the optional arguments instead Fixed devices playing the zoom out animation before hiding on weapon reload Use weapon barrel direction on fire if actor was moving (or always if g_firepos is on) Added another argument to add_cam_effector() to adjust the cam effect "power" Few fixes for LAnim and flickering lights Fixed zoom draw animation not playing for custom devices Added "is_on" and "is_flickering" script exports to hanging lamps Added "level.iterate_nearest(pos,range,func)" Added "GetFireMode" script export to weapons Unlimited ammo now works as it should, npcs are able to reload without the need for ONE ammo item in their inventory. Fixed underbarrel grenadelauncher reload Removed bloodmarks spawning when hit by burners script exports "can_be_harmed" and "set_can_be_harmed" Changelog for all changes in RC19 since Beta 3 Features 3D PDA Companions wheel, with a new inventory management button when you aim at a companion Companions trade UI is changed to match default inventory, with a support for take all/give all buttons Improved Ecologists model variation. Mercs and Loners guiding Scientiest now wear something that represent Ecologists instead of having armours identical to their factions (effect will take on new Ecologists squads). Players can insert batteries in devices even if they are equipped in slots, no need to put them in inventory again to do. Inventory items highlight now works in all item containers (hovering on weapon shows supported parts/kits etc... even in trader/loot inventories) Improved advanced video settings layout Optimized and cleaned up data files to reduce total size, mostly by removing unused assets Engine inventory is remade completely in lua, for full control over its functionality 3D UI for RF and Anomaly detector Updated launcher will now create folders appdata and gamedata if they don t exist New and improved psi damage system Shaders Improved lighting and water on DX8 Fixed skyburn on other renderes Added simple subsurface scattering Improved FXAA changed SSDO loop for better performance Updated visor reflection shader Improved scope lens dirt texture Updated shaders, removed dead code, optimized GBuffer Infomation Attempt to fix some shader issues on AMD hardware Fixed fog in particle shaders Removed gasmask_diffuse.ps shaders Removed glass reflection shaders New gasmask shaders Updated gasmask textures for new system | Compressed with DXT3. Fixed broken vertex position of water Fixed few incorrect variable names, added screen_res constant to gasmask_common.h Added PCSS shadow filterind (DX11/10), removed old GSC code for filters Changed shadowmap filtering for volumetric lighting Fix for weapon shading in R1 Gameplay Added new economy progression option outfit drops. allowing playes to control how outfit drops happen with 3 choices (off / progressive / full) On "progressive" choice, outfits and helmets drop on corpses is related to their relative performance vs player s progression, preventing high end outfits from dropping on early games Rare stashes funcionality is changed. They no longer appear in specified locations. Player has a chance to get one each time they complete a set of any tasks, reward includes a toolkit. Damaged ammo types are removed from items pool, existing objects will be replaced with old version (still available in files) When player gives a drugkit to a medic, player will have access to drugkit crafting at the workshop of local mechanic Adjusted reward money multiplier for weapons fetch tasks, by reducibg the penlty of low conditions PDA screen glitch effect on surges and psi-storms You can scroll item containers way faster by holding LSHIFT, useful for big inventories You can check item details even if they belong to NPCs Experimental feature stealth kills Improved PDA, Dosimeter and RF Receiver models + improved 3D UI Integrated Yim s Weapon Tweaks Added Freelook keybind Added a faint background to the health bar Added 4k console and small hud fonts Added Aim Sensitivity Slider You can detach attachments from weapons in loot mode for player and NPC bags You can disassemble stuff in Loot mode (both for player and NPC bags) keep dead mutants/npcs from triggering anomalies Reworked zoom factors (use g_ironsights_zoom_factor 1 on the console to disable zoom without scope) Made wounded monolith suicide a bit more fair Added setting to prevent stalkers from looting corpses near the player New in setting menu Ironsight zoom factor, Headbobbing factor, Use 3D PDA model Added psi health bar to HUD and tweaked status icons bars Make psi damage more balanced and psi heal rate depending on psi protection Improved drop chance of bandages in loot Added options for enemy weapon dispersion to the gameplay difficulty settings Fixed npc not using healing items No message if npc too far to avoid spam of npc in combat far from player Aslan now accepts duty patches for the lottery Story Stitch s quest for medical supplies is more reasonable in terms of quantity and reward. Rogue s stalker squad in Limansk shouldn t leave their smart terrain any more. Target marker for "Mortal Sin Dark Crusade" is updated correctly. Chernobog initiates dialogues when you walk to him. Stitch should no longer walk out of his hiding place in Generators and valiantly fight local mutants. Failing the "Operation Afterglow Undercover Agent" quest actually causes UNISG simulation squads to start spawning at the smart terrain. Strelok no longers talks as if one of his companions died even when both are alive at the end of Operation Afterglow. Tweaked/fixed the way some routes to new levels are unlocked during the campaign to make more sense based on progression. Restored stationary simulation Duty squads to the Rostok checkpoint in the Garbage. Pilot should no longer walk out of Skadovsk to duke it out with Bandits. Fixed some spelling errors in text. Fixes Fixed companions dead brain. Now they see, hear, fight and kick ass. Fixed Azazel mode not working in Warfare Aspirin s long battle with the table has finally ended. "No more!" said Aspirin. He spend his days standing since then. Fixed an occasion with anomaly scanner task failing to get server object of one anomaly, leading the constant lag Warfare random start will no longer spawn special character on new game Dynamic anomalies won t be activated if they are close to player, preventing meme deaths Fixed SIG 550, MP5, G3 ironsights not being fully visible Artefacts spawn 1 meter above spawn point to avoid clipping under the terrain (reported anomaly was in Dead City - AW enterance) Added keybinds to radio buttons and companion wheel Fixed delivery tasks targeting task giver Fixed fast travel not being available for Renegades/ISG/Sin (by SinDeviance) Fixed Sin tasks to bring documents targeting wrong characters Fixed some weapons having inaccurate weight with attached scopes and sights Fixed Renegades patch not being usable as repair bonus Fixed NPCs getting doubled mutant loot Reduced hit impulse on kicking Tushkanos Fixed Meeker not handling ordered Gauss Rifle Fixed Heavy Repair Kit playing animation on opening Forced Doc and delivery tasks targets to be able to talk in all occasions Fixed Survival mode being available to pick with Story or Warfare mode, these 3 modes are not compatible with each others Fixed stalkers reporting deaths they witnessed despite being far or in different areas Fixed default settings for alot of options Fixed NPCs shooting only once with the new weapons they acquire through looting Player will be able to retreive their dropped weapons peacefully from companions Fixed Dynamic news not having enough location pointers for few levels Fixed npcs fake reporting stuff they don t actually see Fixed 2 electro anomalies in pripyat, one of them is on the ferris wheel, that have massive hit range (change will take effect on a new game) Fixed medical packages not giving accurate amount of items NPCs won t loot outfits or helmets, and outfits exist already in their possess will drop in low condition Fixed wrong precondition for drugkit task by Professor Kalancha Fixed Hip taking any amount of ammo despite asking for 20 buckshots in her quest Fixed some unique squads spawning many times as time goes Fixed player being able to cook on extinguished campfires Fixed crash with TOZ-34 Bizon happening upon switching ammo with no-buck shot upgrade installed Fixed a crash happening with Wish Granter Rich Fixed a fetch task for Charon with wrong requirements Fixed Savarog detector not sensing few types of springboards anomalies Fixed attachments being missing from inventory sorter Fixed inverted fire wound/explosion parameters for artefacts (awaiting engine bins) Fixed possible crash when selling documents to Barkeep Fixed artefact fetch task for Fanatic not taking artefact if it s inside a container Fixed possible crashes in all sort of UI windows when hint window frame get resized to small number Fixed possible crashes with scenario autosave (CoP leftover) Fixed some model textures lacking mips Fixed a logic error for X-16 Timer which prevented it from working properly Fixed an Arena dialog where Arnie takes 4K RU for a burer fight when he says he wants 5K Disguise will be unaffeced in Arena regardless of player s state to avoid a load of issues Fixed desynced reload sound for Remignston700 and SR-25 Massive text revision [Red Forest Cake] [Fritz] Engine fixed weapon scope upgrades being inverted and not saved properly Adjusted sleep zones to be disabled if player is holding items in hand, allowing him to interact with other things around like taking items Expanded action key range for campfire Campfires now can be ignited only if player have matches or fire kit Fix for wood plank in various maps Fixed sectors in Pripyat Outskirts Fixed a crash with dynamic news Optimized artefact textures Optimized some weapon textures Fixed some crashes in Agroprom and Garbage added "on_loot_monster_init" callback fired when mutant loot is generated by either player or npc health bar showed object health at the time the hit happened but before damage was dealt no more homing snorks, jump speed slightly faster to compensate unload guns if key pressed and inventory is open Fixed Mosin PU scope moved rpg/rg6/m79 to weapon explosive in spawner added smg category to debug spawner fix missing gaslamp particles Fixes and improvements for rain + wet surfaces added debug command "toggle_all_talk" to enable talking to all npc regardless of their current state, only use sparingly (talk to doctor) and turn off again after use fix items bought from random npc disappearing on level change suits given in arena matches no longer work for disguise Texture fixes for some Duty npcs added "look_f" and "look_object_f" in beh logic to get target from function instead of static coordinates or story id or hardcoded objects added "npc_on_eval_danger" callback to override danger detection fix for stuck companions added stealth headshots with silenced guns, too Fixed eco gasmask fix missing use button for sleepbag fix missing use for tent added a slider in game progression options to allow override minimum item condition to sell at traders Exclude items from debug spawner that should not be listed Fixed mechanics offering upgrades even if previous important upgrades are not installed Fixed svd lynx crash on hovering the scope 10x upgrade Fixed L85A2 scope Fixed misaligned kobra crosshair texture Lowered hud offsets for pistols and axe Fixed a dialog bug that could cause "No available phrase to say" exceptions Fixed some issues in dialog xml files Fixed dialog issue in Operation Afterglow Fix for inventory quick slots, double click no longer crashes but clears the slot instead Added a faint background bar to the health bar to indicate how close to full health the player is Fixed Pulse Anomaly not spawning and fixed a crash when it tries to hit the player Fixed rare crash related to pda messages Fixed crash with bounty tasks_bounty Fixed a case where players can view and loot some animations items for NPCs Fixed missing upgrades for L85A2 Lowering/raising your weapon plays a camera animation, using the new actor_on_weapon_lower and actor_on_weapon_raise callbacks You no longer hide your weapon when you talk with npcs, instead the weapon will be lowered Stalkers will act normally if your weapon is lowered, instead of telling you to holster your weapon and aiming at you Fixed Fnx45 holosight Fixed slightly flickering digits on Dosimeter screen on R2-R4 Actor effects fixes/improvements (mask wipe, headlamp, grenade quickthrow) Fixed detector + zoomed in pistol Added "fast" anim (if no weapon or detector is equipped) removed 2d scopes on weapons that shouldn t have them Wrong scope model on custom eotech m4a1 Missing texture on ak74u with 1p29 scope Scaled down eotech crosshair All barska sights should use the same crosshair texture now Fixed aug a1 holosight (crosshair was offset and too small) Fixed static crosshair on FN2000 nimble Fixed ak102 (barska) showing two crosshair dots Fixed type63 4 3 aim hud offset Fixed stash tasks not spawning quest item (on rare stashes) Fixed radiation restoration for consumables showing + instead of - number sign Improved walk blend anm by asnen Safemode from/to animations by souvlaki Tweaked blend anm layers speed/power a bit Added device aim offsets for the new engine build Changed burner hit type to light_burn to remove the stuck in burner meme Added "anomaly_on_before_activate" and "burer_on_before_weapon_drop" callbacks Added lowered hud offsets to the wpn hud editor Tweaked actor crouch walk speed Fixed crash on using "take all" button in inventory No roaming military squads in Cordon upon starting a loner playthrough Fixed a case of non-clickable ammo in traders inventory Reduced tube damage for controllers to 50% Fixed a task for Voronin not giving +rep on complete Pressing ENTER on mutant loot UI will perform "loot all" action Fixed ammo and companion wheels flickering on fast key press Item picker will no longer start for items with no condition bar When a bounty squad unregistered from alife Updated NPC inventory cleaning scripts to adapt better code Fixed inventory resetting scroll upon item changes Fixed missing sound effect on equipping items Fixed crash with package delivery tasks Added scroll pad for item containers F5 will refresh the inventory. Handy if you want to reset trading windows or invetory after moving items Items cells and containers will adapt to any new change for shown items drag/drop functionality is now accurate regardless of update time/delay Fixed some mutant parts not being available to trade Dragging an item and aiming at top/bottom side of the container will scroll it up and down automatically heavy pockets achievement now actually makes trader offer you best items as said in description rearranged some items in spawner added more items to blacklist because cause crash if spawned or dropped or used or whatever HUD indicators (boosters and warning elements) are remade and controlled by LUA for automated layout to take less space Companions list on HUD is reworked (health bar + indicators on detecting enemies) Improved the visibility of health and stamina bars Rearranged HUD layout HUD elements will hide/show properly on various occasions Fixed vanilla scopes not showing properly on weapons Fixed crashes on attach or detach from weapons New script (actor_status.script) to gather info like current safe zone or actor stats like Sateinty New global function to execute custom functions More improvements to scripts localizations Removed some empty upgrades shaders.xr fix for shader version mismatch destroyable wooden boxes now have their own texture Fixed run blend animation being used for walking Improved headlamp hand animation position Disabled grenade quickthrow in cars Added screen space collimator shader Fixed crosshair textures not being centered Added Item Picker Items of same sections will stack to preserve inventory size. Stats icons when player having boost effect for one of the stats (positive or negative), related stat icon will play animation as an indicator Fixed cases of engine inventory being started instead of lua inventory by a handful of exports Quick access icons will be highlighted when player hover on booster item Fixed custom highlighting not working on trade or loot mode Fixed equipped items not being evaluated for trading in trade mode Fixed repair button being active when an item has full condition Equipped Artefacts will be automatically moved to ruck once player unequip their outfit New 2 outfits stats belt size and carry weight Item cell sorting is improved to favorite important kind and condition Fixed screwed up trading mode Fixed headlamp automatically going off once it s on Installing upgrades is switched to use safer engine function instead of packets Player won t interact with a campfire if they are looking at a nearby object, like a stalker, to prevent overlapping with use key Fixed an error message cause by death manager Fixed outfit unequip animation playing in different time Fixed offline combat targeting special squads Fixed cases of HUD elements not hiding properly when GUI classes are shown (like dialog window) ShoC encyclopedia notification instead of dynamic news version Some other stuff like new functions for sending hud msg/notification/fade msg etc in actor_menu Player stats icons will play animation (white/red fade) if related stat is boosted Added Keybinds for sorter buttons Added Icons shadow Outfits will show 2 new stats (Belt slots and Carry Wight) Updated and organized callbacks More updates to scripts layout xr_patch read values from alife.ltx, you can control min and max distance switching from there All console command executing in scripts are directed to "_g.on_console_execute" Removed unused scripts Equal item cells will be sorted by alphaptic order to keep similar sections near each others Reduced the delay on item info box Fixed item spawner not showing section name on item info box More updates to localization files Fixed Sid and Forester not showing their inventories with the new inventory_upgrades Fixed a crash when releasing an equipped item Fixed progression settings in new game menu crashing the game, along with incorrent points Fixed some classes not sending callback ("server_entity_on_unregister") Improved the way scripts get speaking NPC, a global function is added for that get_speaker() Layered animations are implemented and used globally on item huds implemented quick-throw grenade keybind, headlamp animations and single-handed gas-mask cleaning Automated alife online distance switching Added the following lua GUI classes (utils_ui.script) UICellItem, UICellContainer, UIInfoItem, UIInfoUpgr, UICellProperties, UIHint Modified a lot of UI classes like item details and others to use rely on the new UI utilities classes like item cells Ground work has been done for scripts for more independency, organaizing and less direct calls between scripts lua_help.script is updated with new engine exports Fixed AUG having wrong repair kit Fixed Galil ACE21 + Acog scope having small zoom factor Removed vid_restart from a few commands that don t need it Added mblur checkbox Changed shadow geom optimization to use a checkbox Changed how brightness modifiers work for much better control, see (dynamic_weather_graphs.ltx) Brightness option change now take effect in-game r2_sun_lumscale_amb is no longer hardcoded in scripts, NV will use a special modifier now for lumscale boost Fixed crash with RF Receiver Players can insert batteries in devices even if they are equipped in slots, no need to put them in inventory again to do. Inventory items highlight now works in all item containers (hovering on weapon shows supported parts/kits etc... even in trader/loot inventories) Fixed Savarog detector not sensing few types of springboards anomalies Fixed attachments being missing from inventory sorter Fixed inverted fire wound/explosion parameters for artefacts Fixed possible crash when selling documents to Barkeep Fixed possible crashes in all sort of UI windows when hint window frame get resized to small number Fixed possible crashes with scenario autosave lua_help.script cleaning PDA will be autohidden on travel to prevent issues with level changes UI Fixed default settings for tonemap PDA has low interia effect now Cordon - fixes for missing geometry, improved foliage on bald hill near car park, fixed trees and foliage clipping through buildings Jupiter - fixed floating geometry elements, fix to bad lightmaps, corrected sector assignment of meshes inside factory warehouses, fixes to sector/portal issues causing some of interiors dissapear at specific spots and angles, fixed missing sides in broken warehouse roof at factory warehouse. Corrected many default settings (commands) Improvements for advanced options settings, sun rays now are listed properly Fixed some models lacking mips Fixed crashes that can happen on UI that deal with items Fixed Hip task for getting 12x70 ammo, it told player to return to her once he get any amount of ammo New debug launcher button change faction for target npc s squad Included new exports in lua help, with some organizing to game object class Fixed crash on Fake map that can be caused by guide job script Fixed crash with companions wheel Fixed artefact fetch task for Fanatic not taking artefact if it s inside a container Added 3 more impossible stashes to blacklist Fixed oversized holosights on r1/r2 Fixed crashes related to pda messages Fix npc holding of Mosin Fixed inventory can t attach silencers or GLs by drag/drop on equipped guns Fixed inventory doubled "detach scope" menus Fixed inventory disappearing guns/attachments after attaching/detaching Experimental attempt to reduce fps lag for grenade explosions some RU string updates Allow Movement with companion and ammo wheels Escape and Use key can be used to close them Fixed light disappearing when aiming at the ground with a flashlight Improved device/detector positions, moved them closer to the screen to be more readable Clean Veles texture Freelook offsets (attempt to hide any clipping or other glitches when looking all the way to the sides) Fixed some clipping on mosin and mp153 Removed scope texture from xm8 Removed any radiation from game materials standing in water builds up radiation depending on map, this is to replace the radiation hardcoded in material that was removed to fix the meme instant 0 to 100 radiation zones Fixed disappearing headlamp light (similar issue as flashlight for some reason) RU string for the new autosave setting w/ stashes text fixes Arszi s Psi Fix Psi protection bar should be less broken added option to make hunting kit bonus available only by having the item in inventory Fixed psi storm frequency showing 6-12 twice (an not 12-24) Fallback default setting for minimap is "disabled" now draw detector on load if it was active on saving Fixed crash when giving the TOZ to Hip Fixed potential crashes when interacting with empty slots RU string for a Hunter Kit setting, general text fixes and adjustments Fixed a ton of duplicate string issues Fixed some animation issues RU Translation for updated LTTZ, and a small tweak for faction selection descriptions Added missing "actor_on_item_before_use" callback to the scripted inventory Removed lowering ability from the binocs Improved PDA animations Readjusted weapon aim offsets for the new static fov Fixed broken item stat bars on non 16 9 aspect ratios Return of the Map Keybind Fixed detector stuck after headlamp switch animation Better background for the health bar fixed npc on use callback not firing when you use unlooted corpse the first time Text updates and typo fixes in both languages (EN, RU) Fixed that some weapon upgrades were not unlocked by previous tiers Fixed some incorrect preinstalled upgrades on weapons Disabled yet another instadeath material Fixed an issue with a preinstalled upgrade on the alternative mp5 Fixes for SVU upgrades Fixed military outfit permanently shifting the left hand position Fixed settings not updating correctly for "Depth of Field" and "Wet Surfaces" Fixed problem with selecting loadout while the text box to enter the player name is active Minor LTTZ quest item fix (Monolith shard) Updated Arszi s psi health system Fixed wrong aim offset for Sig550 Arrow + Acog Tweaked controller damage and efficiency of meds for psi healing RU translation updates Changed some hardcoded text in scripts to use translations instead Fixed inventory opening when trying to grab a body with Shift+F Removed "stop at end" from a LOT of aim animations, zoom-in transition should be smoother now Fixed drug making kit not available at the vice after giving it to a medic Free vice access should work more reliably now Added missing gasmask effect to "Hero of Freedom" armor Fixed binoculars not appearing in trader inventories Allow mask wipe and headlamp switch for zoomed in pistols Fast travel spot discovering now uses a callback instead of updating every 100ms Hand should no longer change position when crouch-walking with an AS Val Enabled debug prints for timer actions - might be helpful to find which calls break timers for level changing, artefact containers, ... Freelook offset wasn t used for basic AS Val HUD Removed "on_smart_terrain_visited" in favor of "actor_on_interaction" Refresh UIs on changed resolution Refresh Level Changer hints on changed resolution Holding shift no longer blocks accessing inventory boxes Restored old act_arm_berill texture instead of the tree bark skin Text fixes, adjustments Fixed name on enemy healthbar not showing if enemy was a mutant Fixed entering code freezing inventory Fixed numpads carrying over code from other ones Now you can open doors by enetering code even before finding the corpse Fixed not being able to pick up stuff without having an outfit equipped Adjusted slider so it can pick only valid values, or fix console command to accept form 0.1 Added new interactable encyclopaedia entries and supplied them with text Entries now have images, also we have some more text tweaks. More entries for Sin, more dialogue for generic NPCS, more text tweaks NPC say healing line when they do mid combat Removed a spam print, inverted move and donate in trading window and added a debug command Improve the infamous Military Stalker note, sorted out weird lore on the knives, polished Voronin further and brought the Resistance tooltips more in line with how Anomaly works Fixes, removed unused config lines, removed debug prints Fixed losing hunting kit bug with first hip quest Make punch drop item only if gun New text translation and further text fixes Added "squad_on_after_game_vertex_change" and "squad_on_after_level_change" callbacks Fixed some shader related issues Fixed some animation issues Shooting the explosive barrels on darkscape bridge no longer cripples performance Updated with latest psi changes Added game.translate_string() for xr_eat_medkit chatter character community Static hud_fov for the pda to avoid unreadable pda on high hud_fov settings Removed physics from the workshop table to fix physics explosions caused by it Added missing captures definition for hip s model Technical changes Engine Added support for 21 9 ratio (_21.xml files can be added) Added support for #include lines to use (for example) #include "w_*.ltx" to load all weapon config files The log/console will no longer show the same line multiple times if it is spammed to the log multiple times (in a row - with no other text in between), instead it will only show the first line and the amount it was written in brackets Removed rs_fullscreen, rs_borlderless and rs_refresh_60hz commands, Added rs_screenmode command to switch between windowed, borderless and fullscreen Added actor-only dead body collision option to the g_dead_body_collision command Screenshot key is no longer hardcoded to F12 when the main menu is open (still is when console is open) Actor moving state export "level.actor_moving_state()" Multi threaded sound prefetching. Always prefetch all sounds unless "-noprefetch" is used TBB Slightly faster HOM and textures loading TBB Particle performance improvements xrSound Don t crash on missing sound Added support for custom inventory item cell textures ("icons_texture" in item section) Added prefetching for individual textures or texture folders (requires textures.ltx in configs\prefetch folder) Added "force_hide_detector" script function, useful for item animations and grenade quickthrow (or maybe quickmelee) Moved ACTOR_FEEL_GRENADE and DEAD_BODY_COLLISION defines into console commands and improved dead body collision code to make toggling the command take effect on all dead bodies, not only newly "added" ones Improved .ogm texture display (still not perfect but no more yellow tint) Fixed cut off Dosimeter screen after using a veles detector Fixed a bug in WeaponMagazined.cpp regarding firemode selection and cleaned up some code Actor no longer hides their detector when talking to npcs Important fix for player_hud (somehow got broken during merging commits) Added ICU (for UTF-8 text support and conversion), included both static and shared libraries NPC names are no longer stored in translated format, instead the game will save/load a name_* lname_* string which will then be translated to the game s language upon loading a save/spawning an npc. (The names will only update translations on a new save but older saves are compatible nonetheless). Changing the current localization now updates UIs, NPC names and the Discord integration strings Added a few default values for commands Added new console command types (CCC_Vector4, CCC_IVector3, CCC_IVector4) Added new console command "g_crosshair_color" to change default crosshair color Some improvements to the Discord integration Discord Integration now displays Cyrillic text correctly Added "timers_game" uniform for meatchunk (shader access to game/environment time) Added FPS limiter (r__framelimit) Changed most of the int commands into mask ones (support for on/off argument) Player Hud overhaul (detectors no longer shift around when equipping a weapon + new hand animation system for script use) Draw and holster sound support for throwables and the knife + throw sound for throwables Added "power_critical" to inventory items, it determines at which battery charge they stop working (detectors/flashlight), default = 3% Console command to turn off lens flare "r__lens_flares" Game will now use Desktop resolution instead of 1024x768 on first launch Added "mouse_sens_aim" command Fixed inverted fire wound / explosion for artefacts parameters Fixed PDA, campfires and sleep zones blocking the escape key in UIs Screenshot mode is no longer hardcoded to png format, now there s a command "r_screnshot_mode" to switch between jpg, png and tga formats Added Animation Blending/Movement layers support Landing no longer resets the movement animation Added another movement .anm type for ADS crouching Added support for more than 6 material step, collide and breaking sounds. #include "example_*.xml" includes can now be used in xml files to include multiple files Missing script animation sections or lines should no longer crash the game, they will return a length of 0ms instead Added custom device class "D_CUSTOM" Non-1x1 item cells no longer crash if you use them from a quickuse slot g_firepos no longer messes up melee weapon aim Pressing the sprint key with crouch or walk toggle enabled will "unpress" those keys Restored CustomZone particle optimizations, campfires and anomalies should no longer lose their particles despite being active Material ID s greater than 4 can be used for shader stuff, still compatible with old thm files PDA uses binoc third person animations and Weapon in safemode will now use NPCs lowered weapon idle animations Added diffuse samplers into lighting blenders Disabled q_sync_point by default, it can be enabled again using the "r2_qsync" console command Fixed mouse4 - mouse8 buttons not working for most keybinds Performance improvement in stalker path finding Mouse keybinds should be working correctly now in demo_record if "m_b_redirect_input_to_level" is true Fixed most cases of the cursor being clipped where it shouldn t Improved borderless window mode Added "smp_linear" to uber_deffer for another performance boost on details/grass Added thumb rotation config settings for the PDA in case we use a different model/animations in the future Esc key will now hide the PDA instead of opening the pause menu Fixed crash when loading texture mip maps Detectors/Devices no longer play no animation at all when the weapon is lowered Shotgun no longer plays "anm_close" if it wasn t empty before reloading Animation mixing for shotgun "anm_open" and rpg7 "anm_reload" DiscordPresence fixes/improvements Added console command to change the head bob factor Added support for "volumetric_intensity_factor" and "volumetric_distance_factor" in weather configs + weather editor support Re-enabled hardware yuv2rgb shader because software one didn t work on UI Item names no longer show up randomly when holding a PDA without holding the use key Added hud item support to bone_visible and set_bone_visible script functions Fixed nearby items text with 3d pda Added "g_3d_pda" command to switch between 2d and 3d pda Safemode/lowered weapon improvements (blend anms for walk/sprint, switch animations), can sprint in safemode now Burer StaminaHit will call the _G.CBurer_BeforeWeaponDropCallback callback to avoid weapon dropping by returning false Burers, Poltergeists and Pseudogiants can no longer throw quest items around Fixed "wrong animation index" spam Force pda to not activate when moving it to the slot Added support for texture2160 value for fonts (4k fonts) since vanilla fonts are too small for 4k displays Devices now use their own aim offset to be compatible with different weapon offsets Removed player_hud model pool since it clashed with the global model pool and caused crashes on exiting the game sometimes Safemode no longer blocks most weapon actions, instead player will exit safemode and execute that action Using wrong inputs in set_override_animation no longer freezes the script engine (why was there a NODEFAULT O) Fixed UI Dialogs with StopAnyMove() = false passing on ALL key inputs which led to strange behavior like sprint toggle being pressed twice Removed sprint key hack from the pda ui since that bug is fixed now Fixed fire key canceling empty reload animations Fixed npcs being unable to reload if actor weapon is lowered Added "adjust_hud_fov" setting to hud item sections which will make them auto adjust the hud_fov to look the same on all fov levels Hud fov no longer updates for devices that aren t actually drawn Fixed a crash if you draw the 3d pda in third person mode Renamed the PlayEmptyClickAnm to a more universal sounding PlayBlendAnm for future use Reverted to QPC FTimer code + OXR pause timer fixes, pause timer shouldn t cause any trouble now. Changing a sound s pitch will now adjust its length to avoid sounds cutting out or having a pause at the end All sounds will now adjust their pitch/speed to the current time_factor unless the "-sound_constant_speed" launch param is used The game will now look for the commandline.txt in the working directory in case the exe is launched from somewhere else like through a debugger Added hud adjust support for custom ui position/rotation Removed the need for _16x9 animations for devices Freelook fixes (PDA, missing arm parts, weird item scaling, head rotation, etc...) Added bolt throw animations support for devices Added "g_always_active" command to make the game keep running when focus is lost Added hud_fov to the m_hud_params uniform Added weapon safemode/lowered position Weapon can be fired while sprinting or when in freelook mode and will fire in barrel direction, shooting will exit freelook Some more animation/movement fixes, enabled blending where it should be enabled All hud items use layered sound definitions now, added a few more sounds to WeaponMagazined, including actor/stereo sounds All hud items use hud collision and inertia now Lamps and Torches should return to their idle color now after flickering has stopped Added fire point and shell point to hud adjust Binoc fixes, should no longer show dead or out of fov objects (CoC) Knife fixes, you can no longer do right click damage if you press both mouse buttons, left click attack no longer stops sprinting Exported casting for a good amount of game object classes, which makes exports easier to expand in the future Fixed crash that could sometimes happen with entity collisions Fixed Discord integration crash with string conversion Added console command to change the head bob factor Fixed crash related to animation blending Smoothed up Freelook Slightly reduced cam speed when Freelook is active Simplified CustomZone MoveScript function Fixed crash if Weapon has a permanent scope but no "scope_texture" line Freelook should look the same on different hud_fov settings now "shooting_hud_effect" will affect the left hand device/detector if the weapon is zoomed in Safemode freelook offset won t affect the left hand if holding a device/detector Fixed empty hand appearing on script animations if weapon was removed from the slot Fixed naruto run Re-enabled weapon lights on R1 and added a minimum range to prevent the stutter on shooting Implemented last shot and "_empty" animations for WeaponMagazined(WGrenade) and classes inheriting from it Fixed freelook + lowered weapon Fixed the detector/bolts crash Fixed two possible missing animation crashes Actor jump and actor land callbacks Fixed completely broken luajit memory mapping Workaround for string table crash Allow left click canceling reloads for auto shotguns Added "g_ironsights_zoom_factor" command (default 1.25) Added fourth argument to r2_mask_control Print failed VERIFY (only with -dbgdev launch param) Removed R_ASSERT for UIFrameWindow size (800x600 crash) Some smaller stability improvements Added new script command to fix unloading weapons in npc inventory when looting Fixed animation blending crash Fixed some shader uniform bindings Removed unnecessary assertion in UI that caused a crash in rare cases write mini dump on crash (written to appdata\logs) Added slight hud_fov modifier when aiming with ironsights to bring the weapon closer depending on the ironsight zoom factor setting Fixed hand animations + lowered Weapon Allow single-hand animations while freelook is active Fixed device stuck in throw position after putting the bolt away fov no longer affects the hud, only hud_fov does [R3/R4] Engine will output define into shaders depending on detected GPU vendor [R3/R4] Fixed delayed light testing Info Should fix problems with "ghosting" shadows [R3/R4] Fixed point light shadows and light plane Info Main Menu will open instantly when pressing Esc while the pda is still hiding Removed hud_fov auto adjust for ironsights since the fov change breaks it Created new compile target VerifiedDX11 Compiled with better optimization settings to improve performance Left/Right click outside of a text edit box will simulate pressing enter on that box [R3/R4] Attempt to fix sun cascade problems "Silent" (script) console commands no longer reset the console Don t auto zoom out weapons when a script animation is played Improved handling of errors during game object spawning Better way to disable the ladder for the actor, also disabled ladders for mutants More errors reported in log and gracefully handled instead of crashing Changed build configuration for VerifiedDX11 (this exe is for debugging only) Allow level map screenshots on DX10/11 No need to force fullscreen for level map screenshots Added missing hud_mode to r3 and r4 lights and adjusted it to no longer use g_fov Reworked script onbeforehit callbacks and added "weapon_id" to SHits, SHits can change the draftsman of onbeforehit callbacks now Added _G.CActor__OnBeforePHCapture callback (comes with a bool that tells you if the visual you re trying to capture exists in [ph_capture_ visuals] Adjusted "wpn_degradation" command min/max to 0.1 - 2.0 Removed "adjust_hud_fov" field for hud items since it s no longer needed Added "hud_fov" field for hud items to give them a specific hud_fov (useful for the pda) PiP scopes no longer render in alt-aim or grenade launcher mode Fixed set_visual_name() All hud items can make use of custom script ui now Removed unused samplers from raindrops blender Nightvision framework, tweaked on/off "switch" for gasmask/nightivsion effects Added temp rendertarget of scene for SSR Clean depth/stencil buffer every single frame to avoid ghosting.... Added blur phase Info Outputs full res, half res, quarter res, blurred image. Useful for NV/DOF Added bloom phase for new pp_bloom Updated gasmask renderphase Updated pp_bloom renderphase Updated blur renderphase Updated depth of field renderphase Updated raindrops renderphase Updated nightvision renderphase Changed grass culling mode Updated vertex shaders for postprocessing blender Added example of proper renderphase DX9-11. Scripts Added a new set of alife handlers to creating/releasing objects, all scripts are directed to rely on them for global logging and safe handling Organized _G, and moved the most used utilities from other scripts into _G m_data will automatically clean se_obj table from ids of unregistered server objects, this will avoid weird behaviour of new objects that take older IDs Squad sections now new field "common" to determine if its a common squad, more reliable to deal with by scripts Disabled companions list button inside PDA All utils scripts are organized into "utils_*.script" files, each under its own purpose. Instead of having them in different random files Added global temp table _EVENT to store and get values in global scope. Handy for scripts to pick up values without the need for callbacks or accessing other scripts (currently used for surge and psi-storms events) Full revision for lua_help.script, now it mentions Anomaly engine exports Added support for "actor_menu_inventory.CUIActorMenu_DonateCurrentItem" script function Added script functions to move anomalies or change their attack range Unified detectors/device code in CCustomDevice class, devices can use zoom animations now Added support for custom script ui to devices sound play_no_feedback() can now change frequency as well Added "hud_mode" property to script lights Added a script function to UI Dialogs to toggle actor movement AllowMovement(bool) Added a second "set_override_animation" script function for monsters that uses id + index instead of animation name Anomalies will send the "_G.CCustomZone_BeforeActivateCallback" callback before activating, returning false will stop the zone from activating and add the zone_ignore property to the object Added "destroy_object" script function to safely destroy anomaly zones Scripts can now read keystates and init key press/hold/release events Added "set_position" function for script particle effects Script can now adjust the PDA screen "glitch" factor using pda set_psy_factor(0 - 1) and pda psy_factor() to read it Added 10 new custom keybinds New exports for inventory owner (item management between bag, slots and ruck) iterate_ruck, iterate_belt, move_to_ruck, move_to_slot, move_to_belt New exports for UIStatic xml class (custom textures rotation) EnableHeading, GetHeading, SetHeading, SetConstHeading, GetConstHeading New export for CCustomOutfit and CHelmet to get bone protection New exports for alife module "objects", "get_children", "give_info", "disable_info" get_movement_speed() script function now returns actual actor movement speed Fixed npc object being nil in stalker and monster before hit callbacks Added "script_light" and "script_glow" classes to spawn and manipulate script light sources Added support for scripted static and skeleton wallmarks inventory_for_each script function no longer skips untradable items Added level.get_env_rads() function Added support for inventory boxes in object_id function Added eOnWeaponLowered and eOnWeaponRaised callbacks Added game.actor_lower_weapon(bool) script function FS rescan_pathes script function Added "game.world2ui()" script function to translate a world position into ui screenspace 2d pos "bone_position" script function can now read bone positions of hud item models StopShooting now calls FireEnd instead of just switching bWorking to false Fixed Pulse Anomaly not spawning and fixed a crash when it tries to hit the player Companion wheel keybind can be used to close it again, similar to the ammo wheel replaced checkbox for autosave with input field to let users write how often to autosave Toned down and re-enabled the "shooting_hud_effect" Fixed many reported script crashes Sleep menu won t trigger when aiming at an item/object fixed unloading of weapons in npc loot UI Fourth argument of r2_mask_control can now be used to set the opacity of the condensation droplets Moved "update_best_weapon" from ai_stalker.script to _g.script Added support for psi bar HUD element Added m_ui_psy_bar and m_ui_psy_bar_show to CUIHudStatesWnd LUA bindings Added SetPsyBar and GetPsyBar to CActorCondition LUA bindings Renamed "dev_param_[1-8]" to "shader_param_[1-8] and made them available outside of debug mode Added "time_continual" export, for timer based scripts while the game is paused new callback to manage npc weapon Debug Mode Added a new option (debug error notifications). When enabled, it shows a notification on HUD if an error is logged Added new alife handlers in _G, object creation/releasing in all scripts is directed to use them for full monitoring More improvements for the debug mode New debug launcher button change faction for target npc s squad Fixed crash on Fake map that can be caused by guide job script Better callstack formatting callstack function now has 2 parameters for print first stack only + return string instead of logging Fixed potential crash with "change faction" debug menu Fixed potential debug spawner crash Hotfix 8 for S.T.A.L.K.E.R. Anomaly 1.5.0 Update 4 + ←クリックで内容表示 = Fixes for Swamps map + terrain fix = Fixed bugged options lists * (DX9) Gamma/Saturation/Brightness now can be control by a small in-game menu so players can see the effect of their changes directly, accessible by a button that appear on Basic Video settings while the player is in-game + Added FXAA to advanced video settings - Removed the duplicated grass shadow option = Fixed a crash with unpacking bolts pack = Fixed cases with companions joining the player with stealth/don t move stats enabled as default = Fixed a dialog crash that happens when Monolith players attempting to join the Sinners * Revised English translation * Updated Russian translation = Fixed zoom factor of Acog scope for M249 and AK12 = Fixed cases of items like bolts pack having really long timer to spawn pack content If you re having issues with sky bloom and light exposure, type these commands in console r2_tonemap_middlegray 1.0 r2_tonemap_lowlum 0.4 r2_ls_bloom_threshold 1.0 For blurry hands, it s caused by DoF. Simple set this command r2_dof_focus 0.0
https://w.atwiki.jp/torihiko/pages/12.html
Psychic phenomenon There are psychic phenomena not only in Japan but also in the world. We may feel them or may not. In the world, many people can feel them. I’ll introduce one story about the psychic phenomenon that one man has experienced. One man named T was in the park on night. He ate meal there. Then he is on the decline, he couldn’t succeed what he had done. So, he went to the park near his house by himself, and abandoned himself to sentiment on night. He bought some rice balls in convenience store and brought them. “What in the world do I do? How do I do well?” Then some children who are about 4 to 5 years old went to play to that park. T liked children so he didn’t mind that. After few minutes passed, they began to play by Frisbee. They are little, so they couldn’t throw the disc. “Would I tell you how to throw?” T taught how to throw because he knew that and he like children. They seemed to be surprised, but T taught gently so they became friend. They could throw better thanks to T. And T was healed to play with them. And it was time to return to home. T said good-bye to children and ride bicycle. Then T thought “I must do again. It’s bad to be negative always. But even so, why did they come to the park such late time? Do their parents worry them?” At that time, T heard the voice of children. “Ah, we could almost take you our place.” T stopped bicycle and return to the park, but they were not there. Certainly they had too fair skin and felt strange air. T froze when he left the park. Then T thought “I have to have strong mind anytime not to be taken by like them.” Ghosts or something like that take person who’s mental is week. So please have a strong heart no to taken by them. They always look YOU somewhere, maybe near from YOU. Back→http //www14.atwiki.jp/torihiko/pages/1.html
https://w.atwiki.jp/lsl_japan/pages/32.html
イベント名 関数定義 発生条件 at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot) llRotTargetで設定した目標角度に達したときに発生する。when a rotational target set with llRotTarget is reached not_at_rot_target not_at_rot_target(integer tnum, vector targetpos, vector ourpos) llRotTargetで設定した目標角度に達して無い時に連続的に発生する。when a rotational target set with llRotTarget is not yet reached at_target at_target() llTargetで設定した目標座標に達したときに発生する。when a target set with llTarget is reached not_at_target not_at_target() llTargetで設定した目標座標に達して無い時に連続的に発生する。when a target set with llTarget is not yet reached attach attach(key id) エージェントからアタッチかデタッチされたときに発生する。when an object attaches or detaches from agent changed changed(integer change) オブジェクトのある一定の状態(持ち物の内容、オブジェクトやアバターの形、大きさ、テクスチャー、リンク状態、持ち主)が変化したときに発生する。when certain aspects of the object are changed (inventory, color, shape, scale, texture, link, ownership) collision collision(integer num_detected) オブジェクトが他のオブジェクトと衝突(接触)し続けている時に発生する。while task is colliding with another task collision_end collision_end(integer num_detected) オブジェクトが他のオブジェクトとの衝突(接触)を終了した時に発生する。when task stops colliding with another task, or stops being penetrated while llVolumeDetect is set collision_start collision_start(integer num_detected) オブジェクトが他のオブジェクトとの衝突(接触)を開始した時に発生する。when task starts colliding with another task, or starts being penetrated while llVolumeDetect is set control control(key id, integer held, integer change) llTakeControlsで取得したコントロールのいずれかに対して「押す」「押し続ける」「放す」の動作のいずれかがが行われたとき発生する。when one of the controls taken with llTakeControls is pressed/held/released dataserver dataserver(key queryid, string data) オブジェクトが非同期データを受信したときに発生する。when task receives asynchronous data email email(string time, string address, string subj, string message, integer num_left) オブジェクトがE-Mailを受信したときに発生する。when task receives emai http_response http_response(key request_id, integer status, list metadata, string body) llHTTPRequestで行われたリクエストに対するレスポンスを受信したときに発生する。when task receives response to request made with llHTTPRequest land_collision land_collision(vector pos) オブジェクトが地面と衝突し続けているときに発生する。while task is colliding with land land_collision_end land_collision_end(vector pos) オブジェクトが地面との衝突を終了した時に発生する。when task stops colliding with land land_collision_start land_collision_start(vector pos) オブジェクトが地面との衝突を開始した時に発生する。when task starts colliding with land link_message link_message(integer sender_num, integer num, string str, key id) llMessageLinkedを経由して送信されたリンクメッセージを受信したときに発生する。when task receives a link message sent via llMessageLinked listen listen(integer channel, string name, key id, string message) llListenで設定されている検索条件を満たすチャットが聞こえる範囲内にオブジェクトがあるときに発生する。when task is within hearing range of chat matching the critera set in llListen money money(key id, integer amount) オブジェクトにお金が支払われたときに発生する。when money is given to task moving_end moving_end() オブジェクトが「移動を終えた時」か「SIMから出た時」に発生する。when task stops moving or when task exits a sim. moving_start moving_start() オブジェクトが「移動を開始する時」か「SIMに入る時」に発生する。when task begins moving or when task enters a sim. object_rez object_rez(key id) オブジェクトがllRezObjectを使って他のオブジェクトをREZしたときに発生する。(アバターのインベントリからREZされた場合、他のオブジェクトのコンテンツとしてREZされた場合や、直接アバターのインベントリから装着された場合も含まれます。)when task rezzes another task using llRezObject on_rez on_rez(integer start_param) オブジェクトがレズされたときに発生する。when task is rezzed (from inventory or another task, includes attaching directly from inventory) remote_data remote_data(integer event_type, key channel, key message_id, string sender, integer idata, string sdata) 何種類かのXML_RPCがやりとりされたときに発生する。when any kind of XML-RPC communication run_time_permissions run_time_permissions(integer perm) llRequestPermissionを経由してパーミッションを要求したオブジェクトに対して、アバターのユーザーがそれを承認したときに発生します。when an agent grants run-time permissions to task that were requested via llRequestPermissions sensor sensor(integer num_detected) llSensor or llSensorRepeat関数を実行した結果、探知対象を探知範囲内で探知したときに発生します。Result of llSensor or llSensorRepeat functions no_sensor no_sensor() llSensor or llSensorRepeat関数を実行した結果、何も探知できなかったときに発生します。when a call to llSensor or llSensorRepeat results in no targets sensed state_entry state_entry() それぞれのステートに移行し、ステートが開始されるときに発生する。on any transition into the state and on startup state_exit state_exit() それぞれのステートから他のステートに移行したときに発生するon any state transition out of the state timer timer() llSetTimerEven関数でセットされた時間間隔ごとに発生する。in intervals set by llSetTimerEvent touch touch(integer num_detected) ユーザーがオブジェクトをクリックし続けている間連続的に発生する。while agent clicks on task touch_start touch_start(integer num_detected) ユーザーがオブジェクトをクリックしたときに発生する。when agent starts clicking on task touch_end touch_end(integer num_detected) ユーザーがオブジェクトをクリックし、ボタンを離したときに発生する。when agent stops clicking on task
https://w.atwiki.jp/teaspecial/pages/20.html
●導入推奨MOD ・ModLoader MODの読み込みやMOD用APIなどを提供しており、多くのMOD導入に必要。 ※比較的競合を起こしやすい為、沢山のMODを導入する場合は一番初めに入れる事 NihongoMOD 前提MOD MODloader チャット/看板の日本語入力対応化MOD。 チャットが賑やかなおちゃ鯖では、このMODを入れておくととても便利なので、ぜひ導入してみてください。 PlayerAPI SmartMovingの前提になるMODです。 SmartMoving マインクラフト内でSASUKEができるようになります(適当) 3ブロックの高さを上れたり、特に水泳ができるようになるおかげで水上の 移動がとても楽になります。 +各動作コマンド ※ここに記述するのはデフォルトの設定です。 1,全力ダッシュ/全力梯子のぼり/全力泳ぎ 移動中にTabキーを押すことでダッシュよりも早く走れます。 2,水泳 水に入ると自動で泳ぎます。 水上ならクロール、手中なら平泳ぎになります。 3,ハイジャンプ シフトキーと押しながらスペースキー(ジャンプ)を長押しし、 スペースキーを離すと高く飛べます(高さ2マスまで) 4,ほふく前進 シフトキーを押しながらCtrlキーを押すことでほふくができます。 ただし、高さ1マスには潜れません。 5,端つかみ Ctrlキーを押すことで崖やフェンスに掴まることができます。 6,スライディング Ctrlキーを押したままダッシュし、シフトキーを押すことでスライディングができます。 7,ルパンジャンプ Ctrlキーを押したままダッシュし、スペースキーを溜めて離すとルパンジャンプができます。 8,ステップ 同じ方向に素早く2回入力するとサイドステップ、バックステップができます。 ●導入者の多いMOD OptiFine 細かく描画系の設定をすることができ、プレイ中のFPSを向上させるMOD。 マインクラフトが重いって人にオススメ。 Inventory Tweaks インベントリ整頓MOD。Rキーを押すだけで整理してくれます。 ※ModLoaderが必要
https://w.atwiki.jp/fortnite_br/
このwikiは『Epic Games』が提供するPlayStation 4、Xbox One、PC、Mac対応のゲーム『FORTNITE BATTLE ROYALE』の非公式wikiです。 FORTNUYR BATTLE ROYALEは、基本プレイ無料のアクションビルディングバトルロワイヤルゲームです。 【公式】:https //www.epicgames.com/fortnite/en-US/buy-now/battle-royale 【公式問い合わせ】:https //www.epicgames.com/fortnite/forums メンテナンス&アップデート情報 【2017.10.5】Update 1.7 Patch Players can now grab pickups through open windows and other openings. (プレイヤーは開いた窓や他の開口部からピックアップをつかむことができます。) Fixed an issue where textures would pop in and out from certain distances. (テクスチャが一定の距離から出入りする問題を修正しました。) Revival progress is now shown in the UI for the entire team. (リバイバルの進捗状況がチーム全体のUIに表示されるようになりました。) A large progress indicator now displays while being revived. (復活している間に大きな進捗インジケータが表示されるようになりました。) The death log will now show teammates color correctly. (死亡記録にチームメイトの色が正しく表示されるようになりました。) Tweaks to slotted inventory item look. (細長い在庫アイテムの見た目に微調整。) The continue / back buttons on the death and win screens will now say “Return to Lobby.”“Return to Lobby. (死亡画面と勝利画面の「続行/戻る」ボタンには、「ロビーに戻る」と表示されます。) ※当wikiは非公式の攻略wikiです。情報の妥当性や正確性について保証するものではなく、一切の責任を負いかねます。 ※当wikiを利用することによって生じるいかなる損害も当サイトでは補償致しません。 ※ご利用につきましては自己責任となりますのでご注意ください。 ※また、当wikiおよびwiki管理人はEPIC GAMES運営様とは一切関係がありません。wiki管理人にエラーなどについて問い合わせないようお願いします。 (ゲームに関する問い合わせに関してはこちらから) ※文章の著作権は当wikiにあります。内容の複写、転載を禁じます。 ※当wikiで使用している画像、情報等の権利は、Epic Games, Incに帰属します。
https://w.atwiki.jp/wikileaks/pages/36.html
このページは、以下の記事の翻訳です。 ●Spamhaus False Allegations Against wikileaks.info (スパム監視団体Spamhausによる、wikileaks.infoに対する間違った主張) http //wikileaks.info/press/spamhaus-false-allegations-against-wikileaks.html 目次 記事翻訳 【関連】「wikileaks.info」サイトについての説明 記事翻訳 Spamhaus False Allegations Against wikileaks.info (スパム監視団体Spamhausによる、wikileaks.infoに対する間違った主張) Published 15-Dec-2010, 8 00 AM GMT (公開日 2010/12/15 AM8 00 GMT) On Tuesday, 14-Dec-2010 Spamhaus has issued a statement wherein it labels wikileaks.info as "unsafe", as they consider our hosting company as a malware facilitator (2010/12/14(火)、スパム監視団体Spamhausは、我々がホスティングしている会社をマルウェアのファシリテーター(促進者)と考え、wikileaks.infoに対して"安全でない"とレッテルを貼る声明を出した:) http //www.spamhaus.org/news.lasso?article=665 We find it very disturbing that Spamhaus labels a site as dangerous without even checking if there is any malware on it. We monitor the wikileaks.info site and we can guarantee that there is no malware on it. We do not know who else is hosted with Heihachi Ltd and it is none of our business. They provide reliable hosting to us. That s it. (我々は、スパム監視団体Spamhausが、そこにどんなマルウェアが存在するのかを確認もせずに、サイトを危険であるとラベル付けしたことに非常に困惑している。我々は、wikileaks.infoサイトを監視しており、我々はサイトにマルウェアが無いことを保証できる。 我々は、有限会社Heihachiで他にどんな人がホスティングしているかは知らないし、そのことは我々と関係ない。有限会社Heihachiは信頼できるホスティングを我々に提供してくれる。ただそれだけだ。) While we are in favour of "Blacklists", be it for mail servers or web sites, they have to be compiled with care. Just listing whole IP blocks as "bad" may be quick and easy for the blacklist editors, but will harm hosters and web site users. (我々は、メールサーバであれWebサイトであれ、"ブラックリスト"(による管理)には賛成しているが、ブラックリストを作るときには慎重さを要する。IPアドレスの広域ブロック全体を"不良"としてリスト登録することは、ブラックリスト編集担当者にとっては手っ取り早く簡単かもしれないが、ホスティング利用者やウェブサイトのユーザーに悪影響を与える。) Wikileaks has been pulled from big hosters like Amazon. That s why we are using a "bulletproof" hoster that does not just kick a site when it gets a letter from government or a big company. Our hoster is giving home to many political sites like castor-schottern.org and should not be blocked just because they might have hosted some malware sites. (WikileaksはAmazonのような大きなホスティング事業者から追い出されている。それ故に、政府や大企業から手紙を送りつけられた時にサイトを蹴り出したりしない"防弾"ホスティング業者(*1)を使っている。我々のホスティング業者は、「castor-schottern.org」のような多くの政治サイトに住処を与えている。いくつかのマルウェア・サイトがホスティングしている可能性があるという理由だけでブロックすべきではない。) Fortunately, more responsible blacklists, like stopbadware.org (which protects the Firefox browser, for example), don t list us. We do hope that Spamhaus hasn t issued this statement due to political pressure. (幸いなことに、より信頼できるブラックリスト、(例えば、Firefoxブラウザを保護する)stopbadware.org などは、我々をリストに登録していない。我々は、Spamhausが政治的圧力のためにこの声明を出したのではないことを願っている。) Wikileaks.info will always be safe and clean. Promised. (Wikileaks.infoは、常に安全でクリーンです。 約束します。) We have written to Spamhaus to rectify the situation, but haven t heard back yet. You can contact them and voice your opinion (in a friendly manner) at (我々はSpamhausに対して状況を是正するようメールを出したが、まだ返事はない。あなたは以下の宛先でSpamhausに連絡を取り、あなたの意見を(友好的に)伝えることができます。) admin-int(at)spamhaus.org Please cc us at wikileaks(at)wikileaks.info (その際はどうか、CCに「wikileaks(at)wikileaks.info」を加えて下さい。) 【追記がされました】 Google Safe Browsing Check for wikileaks.info Update (15-Dec-2010 17 00 PM GMT) Spamhaus has updated their statement to say that they don t blacklist us. (更新(2010/12/15 PM17 00 GMT)Spamhausは声明を更新し、我々をブラックリストに載せないと書いています。) 【※訳注:ちなみにSpamhausの声明の更新箇所に書かれていたのは、「wikileaks.info」は公式ではないから注意するようにという警告でした→翻訳記事】 The wikileaks.info Team 【関連】「wikileaks.info」サイトについての説明 ※2010/12/16(GMT?)に更新されたhttp //wikileaks.info/about.htmlを翻訳しました→「wikileaks.info」について以下のことが説明されています。サイト「wikileaks.info」はウィキリークスに所属していない(=非公式サイト) 「wikileaks.info」ドメインは、2009年5月にウィキリークスがドメインを放棄した際に取得 2010/12/11(日)AM4 00に「wikileaks.org」が「mirror.wikileaks.info」に転送されるようになり、アクセスが急増した関係でロシアのサーバに移転