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Table of Contents +... Table of Contents Introduction Changing your online name AbilitiesAbility List Rock Buster Noise Kaizou GearNoise CardsNoise Card Breakdown Noise Card Rules Noise Card Combos Noise Card Bug List Noise Card List Rezon CardsRezon Card List Team Rezon Bonus Secret Satellite Server / Meteor Server Cards Introduction This page will go over all the available customization options you have as Rockman, as well as cover NKG. Changing your online name You can change your online name which others players will see when searching for matches like this I) Click the Menu button. II) Click the Brother tab. III) Click your profile picture. IV) Click on the top-left box which shows your current name. V) Skip some of the dialogue which comes up by pressing A and then choose the left option to enter your new name. Abilities One of the first and most important customization options we ll cover are Abilities. You can access abilities by going to Menu Rockman Then click the Abilities button highlighted in the picture This will bring you to the ability menu 1) Name of the ability and the ability list. 2) How much LP the ability costs. 3) Your current maximum LP. 4) Your remaining LP which changes after you equip certain abilities. 5) Your ability list. Here, you can equip Rockman with various types of abilities. You use what is known as Link Power to equip these abilities. By yourself, you have1020 LP but with Brothers who are on your team, you can get a maximum of 1900 LP! To equip Rockman with an ability, click one of the abilities from the ability on the left or press A to equip it. To remove an ability, go to your ability on the right and click it or press A to un-equip it. Ability List Before you start equipping abilities, make sure to first check that the abilities you have the correct quantity of abilities equipped by checking this list here Ability Name Link Power Description Quantity HP+50 120 Increases Rockman s HP by 50 x1 110 Increases Rockman s HP by 50 x1 100 Increases Rockman s HP by 50 x1 90 Increases Rockman s HP by 50 x1 HP+100 220 Increases Rockman s HP by 100 x1 205 Increases Rockman s HP by 100 x1 190 Increases Rockman s HP by 100 x1 170 Increases Rockman s HP by 100 x1 HP+200 310 Increases Rockman s HP by 200 x1 290 Increases Rockman s HP by 200 x1 270 Increases Rockman s HP by 200 x1 250 Increases Rockman s HP by 200 x1 HP+300 420 Increases Rockman s HP by 300 x1 390 Increases Rockman s HP by 300 x1 370 Increases Rockman s HP by 300 x1 340 Increases Rockman s HP by 300 x1 HP+400 490 Increases Rockman s HP by 400 x1 470 Increases Rockman s HP by 400 x1 450 Increases Rockman s HP by 400 x1 430 Increases Rockman s HP by 400 x1 HP+500 610 Increases Rockman s HP by 500 x1 570 Increases Rockman s HP by 500 x1 540 Increases Rockman s HP by 500 x1 450 Increases Rockman s HP by 500 x1 350 Increases Rockman s HP by 500 x1 UnderShrt 60 1 HP left after a fatal hit x1 50 1 HP left after a fatal hit x1 30 1 HP left after a fatal hit x1 5 1 HP left after a fatal hit x1 AirShoes 450 Allows you to move over holes x1 400 Allows you to move over holes x1 350 Allows you to move over holes x1 260 Allows you to move over holes x1 200 Allows you to move over holes x1 FltShoe 300 Allows you to ignore certain panel effects x1 270 Allows you to ignore certain panel effects x1 240 Allows you to ignore certain panel effects x1 210 Allows you to ignore certain panel effects x1 150 Allows you to ignore certain panel effects x1 Rflct 260 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 230 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 200 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 150 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 50 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 SprArmr 900 Prevents Rockman from flinching x1 700 Prevents Rockman from flinching x1 FlshBody 300 Makes Rockman immune to blind confuse effects x1 200 Makes Rockman immune to blind confuse effects x1 GravBody 500 Makes Rockman immune to gravity effects and push & pull effects x1 300 Makes Rockman immune to gravity effects and push & pull effects x1 ParaBody 800 Makes Rockman immune to paralysis effects x1 600 Makes Rockman immune to paralysis effects x1 FrzBody 800 Makes Rockman immune to freeze effects x1 600 Makes Rockman immune to freeze effects x1 BblBody 800 Makes Rockman immune to bubble effects x1 600 Makes Rockman immune to bubble effects x1 FstBarr 60 Begin the battle with a 1 HP Barrier x1 50 Begin the battle with a 1 HP Barrier x1 40 Begin the battle with a 1 HP Barrier x1 30 Begin the battle with a 1 HP Barrier x1 FstAura 600 Being the battle with Aura x1 400 Being the battle with Aura x1 Mega+1 440 Increase your folder s Mega card capacity by one x1 400 Increase your folder s Mega card capacity by one x1 360 Increase your folder s Mega card capacity by one x1 270 Increase your folder s Mega card capacity by one x1 200 Increase your folder s Mega card capacity by one x1 Giga+1 750 Increase your folder s Giga card capacity by one x1 700 Increase your folder s Giga card capacity by one x1 650 Increase your folder s Giga card capacity by one x1 400 Increase your folder s Giga card capacity by one x1 +V 90 Changes Rockman s charge shot pattern to a V shape x1 80 Changes Rockman s charge shot pattern to a V shape x1 70 Changes Rockman s charge shot pattern to a V shape x1 50 Changes Rockman s charge shot pattern to a V shape x1 +X 150 Changes Rockman s charge shot pattern to an X shape x1 130 Changes Rockman s charge shot pattern to an X shape x1 110 Changes Rockman s charge shot pattern to an X shape x1 90 Changes Rockman s charge shot pattern to an X shape x1 45 Changes Rockman s charge shot pattern to an X shape x1 SpreadShot 200 Changes Rockman s charge shot to a spread which hits adjacent panels x1 180 Changes Rockman s charge shot to a spread which hits adjacent panels x1 160 Changes Rockman s charge shot to a spread which hits adjacent panels x1 140 Changes Rockman s charge shot to a spread which hits adjacent panels x1 100 Changes Rockman s charge shot to a spread which hits adjacent panels x1 +WoodPnl 220 Rockman s charge shot will create grass panels upon hit x1 200 Rockman s charge shot will create grass panels upon hit x1 170 Rockman s charge shot will create grass panels upon hit x1 150 Rockman s charge shot will create grass panels upon hit x1 50 Rockman s charge shot will create grass panels upon hit x1 +IcePnl 220 Rockman s charge shot will create ice panels upon hit x1 210 Rockman s charge shot will create ice panels upon hit x1 180 Rockman s charge shot will create ice panels upon hit x1 160 Rockman s charge shot will create ice panels upon hit x1 50 Rockman s charge shot will create ice panels upon hit x1 +ParaPnl 250 Rockman s charge shot will create para panels upon hit x1 230 Rockman s charge shot will create para panels upon hit x1 210 Rockman s charge shot will create para panels upon hit x1 180 Rockman s charge shot will create para panels upon hit x1 70 Rockman s charge shot will create para panels upon hit x1 +GnulPnl 200 Rockman s charge shot will create Gnull Panels on hit x1 190 Rockman s charge shot will create Gnull Panels on hit x1 170 Rockman s charge shot will create Gnull Panels on hit x1 140 Rockman s charge shot will create Gnull Panels on hit x1 50 Rockman s charge shot will create Gnull Panels on hit x1 +PsnPnl 270 Rockman s charge shot will create poison panels on hit x1 250 Rockman s charge shot will create poison panels on hit x1 230 Rockman s charge shot will create poison panels on hit x1 120 Rockman s charge shot will create poison panels on hit x1 AutoLkOn 950 Changes Rockman s lock-on type to Auto Lock-On x1 QkGauge 500 Speeds up the Custom Gauge to MAX speed x1 300 Speeds up the Custom Gauge to MAX speed x1 AntiDmg/Kawarimi 370 Press Up + Y just as an attack hits Rockman. Read more about it here x1 350 Press Up + Y just as an attack hits Rockman. Read more about it here x1 330 Press Up + Y just as an attack hits Rockman. Read more about it here x1 250 Press Up + Y just as an attack hits Rockman. Read more about it here x1 DiagLk 5 Changes Rockman s lock-on type to Diagonal Lock-On x1 SideLk 5 Changes Rockman s lock-on type to Side Lock-On x1 AcePGM 0 Allows Rockman to harness the power of Noise x1 JokerPGM 0 Allows Rockman to harness the power of Noise x1 SArEater 5 Changes support cards into Area Eater x1 SDbStone 5 Changes support cards into Double Stone x1 SPfmt 5 Changes support cards into Panel Format x1 HumrWrd 1 Changes the conversations you have with War-Rock x1 HumrB1 1 Makes the Rock Buster sound like a dog x1 HumrB2 1 Makes the Rock Buster sound like a cat x1 Rock Buster You can change the way the Rock buster works by I) Click on the Menu button. II) Click the Rockman tab. III) Click the War-Rock button. This will bring you to the Rock Buster menu Initially, you will see the name of the weapon Rockman has currently equipped as well as its stats ATK Determines how much damage the Rock Buster will inflict. RPD Determines the rate of fire of the Rock Buster. CHRG Determines how long it takes to charge the Rock Buster for a charge shot. Usually, the maximum value of these stats ends up being 5, but certain cards and noises can bypass these stats. For example, the amount of damage Rockman s charge shot inflicts in his base form is 50. Whereas Wolf noise s charge shot deals 100 damage (this is all assuming the ATK stat is at 5). You can change the current weapon equipped to Rockman by pressing A on the top option you see in the Rock Buster menu and then press left/right to cycle through each weapon whilst also seeing their description. Press A again to change your current weapon or press B to exit the menu. Noise Kaizou Gear Also known as Noise Modification Gear. This is an additional series of power-ups and customization options available to Rockman in the Japanese version of the game, with it being cut out from the North American version of the game. The customization options from NKG are extremely vital and greatly change the way the game is played, especially for PvP. With NKG, you ll have a LOT of variety when it comes to creating a build with every Noise. These next sections will break down each part of NKG. Noise Cards If you have ever played Rockman EXE before, Noise Cards are essentially similar to NaviCust but uses poker cards and combos as well as other rules to determine what kind of power-ups or bugs Rockman gets from them. This is how you can access Noise Cards I) Click the Menu button. II) Go to the Rockman tab. III) Click on the parameter box. IV) You will get a dialogue box asking you to input a Noise Card, choose the left option to input a Noise Card. After doing so, you will get a screen which will ask you to input a code for a Noise Card. Use the image on the right as a reference when inputting codes Down below will be a list of codes for the Noise Cards you can input. You can also simply use thistle s save editor to quickly create a Noise Card setup for your Noise. However, before you start inputting Noise cards manually or through thistle s save editor, it s best to first explain the basics of how Noise Cards work, as well as their rules. Noise Card Breakdown 1) Suit of the Noise Card. The suits are ♠, ♥, ♦, ♣, J. 2) Noise Card name. 3) Noise Card ability name. 4) Noise Card number. 5) Noise Card combo. Noise Card Rules There can only be five Noise Cards. There cannot be duplicate Noise Cards. You cannot have Noise Cards which have the same name, suit, number and ability. For example, you cannot have two Jack Corvus Noise Cards, which are 11♥ and Fire+20. There cannot be Noise cards which have the same suit and number. Cards which are the same suit and are next to each other won t cause any bugs. Cards which are of a different suit and are next to each other will cause bugs to happen. However, if you go for a Noise Card combo then you will have no bugs and will gain a bonus depending on the combo you go for. You can see all the Noise Card combos you can get below this section and what combinations are needed to get them. The bugs you get will also be determined by the suit of a card and how much of that card you have. For example, if you have three ♥ Noise Cards and two ♣ Noise Cards, then you will get a Lv3 HP Bug from the ♥ Noise Cards and Lv2 Buster Bug from the ♣ Noise Cards. Down below will be a list of bugs you get from each suit. You can only have ONE Noise Card which is of the J suit. Noise Cards from this suit are a wild card which you can use for ANY Noise Card combo. Noise Card Combos Combo Name Combo Requirements Combo Bonus 2 Pairs Two pairs of Noise Cards with the same number (2+2 and +3+3) No bugs 3 of a kind Three Noise Cards with the same number No bugs 4 of a kind Four Noise Cards with the same number Mega+2 5 of a kind Five Noise Cards with the same number Status guard Straight Noise Cards in a sequential order of numbers (1+2+3+4+5 or 6+7+8+9+10 and etc.) HP+300 Flush of Diamonds All Noise Cards must be of the ♦ suit Air Shoes Flush of Hearts All Noise cards must be of the ♥ suit Super Armor Flush of Clubs All Noise Cards must be of the ♣ suit Anti-Damage/Kawarimi and HP+200 Flush of Spades All Noise Cards must be of the ♠ suit Float Shoes Full House Requires a 3-of-a-kind and a 2-of-a-kind (e.g. 1+1+1 and 2+2) HP+500 Straight Flush A straight with all Noise Cards being from one suit Giga+1, Mega+1 Royal Straight Flush Ace+King+Queen+Jack+10 of the same suit Auto Lock-On Noise Card Bug List Suit Bug ♠ Panel Crack bug. Causes Rockman to create cracks/holes whenever he steps on panels/cracked panels. ♥ HP bug ♣ Buster bug, can prevent Rockman from firing his buster. ♦ Status bug. Will have Rockman start with a status at the start of a battle. Noise Card List This is a list of Noise Cards with each input code if you wish to input them manually instead of using thistle s save editor. Suit Number Ability Code ♦ Ace (1) +Ice Panel SHCIMG ♦ Ace (1) Aqua+10 BCNTMP ♦ 2 Support Ice Stage EKNCHO ♦ 2 Bubble Body IQMDLA ♦ 3 Ice Spin Charge Shot QGCPMD ♦ 4 Support Whistle KEFPAR ♦ 4 Break+10 DRLKGI ♦ 5 Shuriken Charge Shot EITGOA ♦ 5 HP+250 KTACNL ♦ 6 First Barrier HELARO ♦ 6 Freeze Body LSOGQM ♦ 7 Aqua+20 MPIBQT ♦ 7 +Gravity ICEPRD ♦ 8 +Paralyze Panel RCQFDL ♦ 9 Support Black Ink QBARPC ♦ 10 HP+250 NPIMRT ♦ 10 HP+150 SCFTGM ♦ Jack (11) Gravity Body QCRGBN ♦ Jack (11) HP+150 CNQRMB ♦ Queen (12) +Confuse FACEIB ♦ Queen (12) Mega +1 RPABDH ♦ King (13) HP+250 KGCOM ♦ King (13) Aqua GA+ SPIRBL Suit Number Ability Code ♥ Ace (1) Fire GA+ ESCTPD ♥ Ace (1) HP+200 HNQCRB ♥ 2 Break+10 DETSLA ♥ 2 Machine Flame Charge Shot KPQCMJ ♥ 3 Support Attack+10 BRPSQI ♥ 3 Super Armor STACPM ♥ 4 HP+250 FGCEMA ♥ 5 Break+20 CDMQHP ♥ 5 Fire+10 NGRTEM ♥ 6 Support Attack Panel SRBTMI ♥ 7 Flash Body EQPGOC ♥ 7 Fire+10 QFIEBP ♥ 8 HP+400 NRKGHB ♥ 8 Heavy Drop Charge Shot QDAGSK ♥ 9 Reflect CIARMB ♥ 9 Sword+10 DPKGIL ♥ 10 Support Double Eater NDMCSK ♥ 10 Support Bombalizer KQHALE ♥ Jack (11) Fire+20 ARCNOT ♥ Jack (11) +Cross Spread DARKHQ ♥ Queen (12) Normal G.A+ RAIPHD ♥ Queen (12) HP+150 RSTMLC ♥ King (13) +Poison Panel HRISTG ♥ King (13) First Aura ITEMSQ Suit Number Ability Code ♠ Ace (1) HP+200 ISHPLM ♠ Ace (1) Elec G.A+ LCQHEK ♠ 2 HP+150 KDCRQB ♠ 2 Elec+10 CKBRHA ♠ 3 HP+300 RTLQOD ♠ 3 HP+150 CLEDQH ♠ 4 Flash Strike Charge Shot KLHQAI ♠ 4 Support Panic Cloud KBSLAM ♠ 5 +Invis FADHQT ♠ 6 HP+200 BSCLTD ♠ 6 Support Paralyze Stage PGMRHB ♠ 7 Elec+10 MSPGBH ♠ 7 UnderShirt DNQIHA ♠ 8 HP+150 QPOSHA ♠ 8 +Paralyze MAEQTL ♠ 9 Paralyze Body HQILRS ♠ 9 +GnullPanel GKLROA ♠ 10 Mad Vulcan Charge Shot DIQSOA ♠ Jack (11) HP+150 DLIQCB ♠ Jack (11) HP+250 FTKPHS ♠ Queen (12) +Blind TBMGPQ ♠ King (13) Card Heal CLQTSF ♠ King (13) Sword+10 IBDPEL Suit Number Ability Code ♣ Ace(1) Mu Technology Charge Shot SBCRKP ♣ Ace(1) HP+250 PABDQS ♣ 2 Air Shoes SCIPHL ♣ 2 Wood+10 FISBDJ ♣ 3 HP+250 SGHATB ♣ 4 HP+400 PAQCTO ♣ 4 Wood+10 CRISTB ♣ 5 Sword+10 PMGKSH ♣ 5 Wood G.A+ QTORMI ♣ 6 +Wind HITBCR ♣ 7 Spreader Charge Shot TLQEDB ♣ 7 +Grass Panel ESRDPF ♣ 8 Quick Gauge INQAEL ♣ 8 HP+250 BTFCSD ♣ 9 Wood+20 EQDSMC ♣ 9 Anti-Damage/Kawarimi DSPLHB ♣ 10 Support Divide Line SQPDAF ♣ Jack (11) Support Grass Stage DBOLCE ♣ Queen (12) Support Recovery 30 MDICLN ♣ Queen (12) HP+400 RSAKTN ♣ King (13) Shuriken Charge Shot RCFMBA ♣ King (13) HP+250 ILEBHR Suit Ability Code J Buster MAX OLSQAD J Body Pack (Super Armor, Float Shoes, Air Shoes, Under Shirt) SEHDQB J HP+500 RQISND J Auto Lock-On QFLPSB J Support Invisible SIHRAF Rezon Cards Rezon cards allow you to customize and buff your Finalize form. You can input Rezon cards by I) Click on the menu button. II) Click on the brother tab. III) Click and choose your own profile picture. IV) Click on the box at the bottom. V) Choose and click the third option. You ll be met with exactly the same input screen you saw when you were inputting Noise Cards. Use the image on the right as a reference for inputting the codes in Rezon Card List Rezon Card Name Rezon Card Abilities Code Ultimate Battle Master Normal Cards 3+ Attack Stars, Charge Shot Finalize Mad Vulcan BTRLPD Ultimate Fire Master Fire Cards +3 Attack Stars, Charge Shot Finalize Machine Flame DOFMAP Ultimate Aqua Master Aqua Cards +3 Attack Stars, Finalize Ice Panel KOEAIQ Ultimate Thunder Master Thunder Cards +3 Attack Stars, Finalize Gnull Panel GDHQPM Ultimate Wood Master Wood Cards +3 Attack Stars, Finalize Grass Panel GDIEHP Ultimate Sword Master Sword Cards +3 Attack Stars, Finalize Super Barrier GPELAI Ultimate Break Master Break Cards +3 Attack Stars, Charge Shot Finalize Drill Arm PADMLS Ultimate Guard Master Finalize Turn+1, Finalize Holy Field, Finalize Aura CMDGPL Ultimate Paralyze Master Charge Shot Finalize Plasma Spread, Paralyze Panel SGALMK Ultimate Finalize Form Finalize Turn+2, Access Lv+1, Charge Shot Finalize Cannon KLADJE Team Rezon Bonus If your brothers are on your team, then you can also gain some of their Rezon buffs. Most notably, you can stack Attack Stars Finalize Turns Access Lv buffs from your brothers Other things such as different charge shots and stage modifiers are given to you based on brother priority, with your own Rezon and your first brother (top-left) being the lowest priority, whereas your sixth brother (top-right) has higher priority. So say you yourself have equipped the Ultimate Guard Master Rezon Card, but you wish to also have a Plasma Spread charge shot, if your sixth brother has the Ultimate Paralyze Master Rezon Card equipped, then you will now have a Plasma Spread charge shot when you Finalize into Red Joker along with an Aura and an extra Finalize turn. However, you will lose your Holy field since it ll be replaced by the Paralyze field from the Ultimate Paralyze Master Rezon card because the sixth brother is equipped with that card and the sixth brother has higher priority than your own Rezon card. You can view what Rezon buffs you and your bros currently have I) Click on the menu button. II) Click on the brother tab. III) Click and choose your own profile picture. IV) Click on the box at the bottom. V Click on the the last option. Here you will see the name of each brother/your own name and what buffs you currently have for your Finalize Form. Secret Satellite Server / Meteor Server Cards Before explaining how SSS/MS cards, it s best to use Thistle s save editor when it comes to setting up SSS/MS cards because the actual process to get SSS/MS is extremely long and it can be very confusing to explain. The save editor also has an image of every SSS/MS folder available inside the program. Before discussing SSS/MS cards further, it s best to first learn the rules of SSS/MS cards You can have a max of three SSS/MS cards. They cannot be duplicates. You can have up to three SSS/MS cards, but you ll have to sacrifice bros for it. SSS/MS cards essentially allow you to get a hand from a different set of pre-made folders outside of yours. There is a way to also determine what hand you get from one of the SSS/MS folders. To better explain this, we ll use an example. First we ll have to choose an SSS/MS card as well as see its folder using Thistle s save editor. Lv28 Blues seems to be a good SSS card with a good folder So we ll sacrifice one brother and assign it to the 4th slot Then, let s equip our SSS/MS card by going to our folder I) Click on the Menu button. II) Click on the Battle Card section. III) Go to your currently equipped folder. IV) Equip the SSS/MS card by scrolling down to the bottom and pressing A on it or clicking it. Now that we have it equipped, it s time to wait for it to appear in battle. Make sure to note down its custom screen position When you click on the SSS/MS card, you will have three addresses listed as A, B and C The card s custom screen position and the address determine what cards you get. Each position on the custom screen is a number When you combine the custom screen position number (1 from 6) with a folder address (A, B or C), you ll determine what hand you get from the SSS/MS folder. Our SSS card s position is 4 so we ll go ahead and pick the C address. This will give us the hand shown on the graph above in the 4C section Another thing to mention would be the SSS/MS hand layouts. These are all the possible hand layouts for all the SSS/MS cards They can give you a good guess as to what the hand layout might be for a certain SSS/MS hand. One thing that s for sure is that you will have a perfectly clean and aligned hand without any sort of overlap if your SSS/MS hand has no Mega or Giga cards in it. Which can be good or bad depending on the type of build you re making. That covers SSS/MS. Whilst it may be painful sacrificing a brother or two for these cards (unless you play Burai), they do provide a lot of answers to certain situations and also prevent you from running out of cards since you gain an additional 6 cards from an SSS/MS card. Most Noises will tend to use 1 SSS/MS card since it s sufficient enough. However, Burai can take advantage of 3 SSS/MS cards. Another bonus of SSS/MS cards, is the fact that you can get access to the Satellite Admin Giga cards from SSR1, since you can t access them in any other way (legitimately of course).
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xorshift.asm comment * MASM32 SDK ml /c /coff xorshift.asm link /subsystem console xorshift * includelib kernel32.lib includelib user32.lib .386 .model flat, stdcall option casemap none include windows.inc include kernel32.inc include user32.inc rand32 proto stdcall .const formatdb"%2d %08x", 0dh, 0ah, 0 .data seeddd2463534242 .data? hStdOutdd? .code mainproc localwritten dword localbuf[1024+1] byte invokeGetStdHandle, STD_OUTPUT_HANDLE movhStdOut, eax movebx, 0 @@loop invokerand32 invokewsprintfA, addr buf, addr format, ebx, eax invokelstrlenA, addr buf invokeWriteConsoleA, hStdOut, addr buf, eax, [written], NULL incebx cmpebx, 10 jb@@loop invokeExitProcess, 0 mainendp rand32proc moveax, seed movedx, eax; y = y ^ (y 13) shledx, 13 xoreax, edx movedx, eax; y = y ^ (y 17) shredx, 17 xoreax, edx movedx, eax; y = y ^ (y 15) shledx, 15 xoreax, edx movseed, eax ret rand32endp end main
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最近投票(更新)されたアンケートページ 下の白騎士物語の動画を見て最初に思ったことは? 最近コメントされたアンケートページのコメントログ 取得中です。
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オプションの項目をいじるのはPCゲームの基本だと思ってくれ。 家庭用ゲーム機のように説明書が無いし英語である場合が多いので要努力。 UTの場合、Optionsメニューのpreferencesが主な設定項目画面である。 各項目の詳細は↓ http //homepage3.nifty.com/junkyou/ut/ut_7.htm http //homepage3.nifty.com/junkyou/ut/ut_option_index.htm iniファイルをいじってメモリの割り当てを増やし、もっと快適にUTを動かしたりオープニングのムービーも飛ばすことができる。 しかしこの程度のことで人に設定の仕方を聞くようだったらいじらないほうが無難。 http //homepage3.nifty.com/junkyou/ut/ut_8.htm iniをいじる場合はバックアップ推奨。
https://w.atwiki.jp/holyland4/pages/124.html
ホーリーランド4 イラスト ホーリーランド4 イラストGK転校生 葦原美代子 庵 白彩 アン・ラクシー 宇多津 泡沫 生方キリエ 鴻畔 鏑木諒子 菊一文字 朱蓮 クェル・クス 玖波瀬ぎり クリムゾンロータス グレイシー川井 神足 光璃 財前 倉持 シスター・マリー 紫ノ宮 緒子 神藤振子 数胴兵香 超時空軽空母『綾鷹』DEATH 天王星ちゃん 天奈瑞 トラロック バジル ヴァッファローヴェル 墓森アラシ 北部 明日子 魔技姫ラクティ☆パルプ Martina Murril 迷ド探偵たまき めがみ 猛信寺うのみ 最上 秋 森乃 九 屋良 励子 ラ・ピュセル リオレイア希少種 林 紅虎 ルーシー ルガー レズ・ナイト 複数キャラクター その他 GK転校生 title 鬼嫁襲来 chara 転校生たち illust. minion title 月の巫女とお世話役たち chara 月の巫女 illust. minion title 賞品の少年 chara 一一(にのまえはじめ) illust. minion その他 差分ファイル(R15?) title chara 秩序の守り手 illust. 神藤振子 title chara 狂気の魔女 illust. 神藤振子 title chara 女王蜂 illust. 神藤振子 title chara 闇の守護者 illust. 神藤振子 title NTRの聖女 chara 寝取られの聖女 illust. 神藤振子 title 忘却の影 chara 忘却の影 illust. 神藤振子 title chara 賞品の少年 illust. アン・ラクシー 葦原美代子 title 「素晴らしいわ!みなぎってきたわ!ねえ、試着してもいいかしら!?」 chara 葦原美代子 illust. 本人 title chara 葦原美代子 illust. 神藤振子 title 葦原美代子さんのピクトグラム chara 葦原美代子 illust. シスター・マリー title chara 愛の狩人 illust. minion 庵 白彩 title chara 庵 白彩 illust. 神藤振子 アン・ラクシー title chara アン・ラクシー illust. 本人 title アン・ラクシー デフォルメ版 chara アン・ラクシー illust. 本人 title chara アン・ラクシー illust. 神藤振子 宇多津 泡沫 title chara 宇多津 泡沫 illust. 神藤振子 生方キリエ title chara 生方キリエ illust. 本人 title chara 生方キリエ illust. 神藤振子 title 生方VS三越 chara 生方キリエ illust. 神藤振子 title chara 忘却の影 illust. minion 鴻畔 title chara 鴻畔 illust. 神藤振子 title chara 鴻畔 illust. アン・ラクシー 鏑木諒子 title chara 鏑木諒子 illust. 神藤振子 title ラーメンは本人がおいしく頂きました chara 鏑木諒子 illust. 魔技姫ラクティ☆パルプ title chara 鏑木諒子 illust. アン・ラクシー 菊一文字 朱蓮 クェル・クス title chara クェル・クス illust. 神藤振子 title chara クェル・クス illust. アン・ラクシー title chara 無垢なる導き手 illust. minion 玖波瀬ぎり title chara 玖波瀬ぎり illust. 神藤振子 クリムゾンロータス title チェンジエアブレード4秒前! chara クリムゾンロータス illust. title chara クリムゾンロータス illust. アン・ラクシー グレイシー川井 title chara グレイシー川井 illust. アン・ラクシー title chara グレイシー川井 illust. 神藤振子 神足 光璃 title chara 神足 光璃 illust. 神藤振子 財前 倉持 title chara 財前倉持 illust. 神藤振子 title 踏まれたいです! chara 財前倉持 illust. 魔技姫ラクティ☆パルプ シスター・マリー title chara シスター・マリー illust. 神藤振子 title chara シスター・マリー illust. アン・ラクシー title chara シスター・マリー illust. 天王星ちゃん title chara シスター・マリー illust. ルガー title chara シスター・マリー illust. 数胴兵香 紫ノ宮 緒子 title chara 紫ノ宮 緒子 illust. アン・ラクシー 神藤振子 title chara 神藤振子 illust. 本人 title chara 神藤振子 illust. 魔技姫ラクティ☆パルプ title chara LoverSuiteの女 illust. アン・ラクシー 数胴兵香 title chara 数胴兵香 illust. 神藤振子 title chara 数胴兵香 illust. 本人 title chara 数胴兵香 illust. 魔技姫ラクティ☆パルプ title chara 焔狐 illust. minion 超時空軽空母『綾鷹』DEATH title chara 超時空軽空母『綾鷹』DEATH illust. アン・ラクシー title chara 超時空軽空母『綾鷹』DEATH illust. 神藤振子 天王星ちゃん title chara 天王星ちゃん illust. 本人 title chara 天王星ちゃん illust. 神藤振子 title chara 天王星ちゃん illust. 神藤振子 title 白羊宮でぐっすり chara 天王星ちゃん illust. 魔技姫ラクティ☆パルプ title chara 天王星ちゃん illust. アン・ラクシー 天奈瑞 title chara 天奈瑞 illust. 神藤振子 title chara 天奈瑞 illust. アン・ラクシー トラロック title chara トラロック illust. 神藤振子 title chara トラロック illust. 魔技姫ラクティ☆パルプ バジル title chara バジル illust. 神藤振子 ヴァッファローヴェル title chara ヴァッファローヴェル illust. 神藤振子 title chara ヴァッファローヴェル illust. シスター・マリー 墓森アラシ title chara 墓森アラシ illust. 本人 title ルガー「人外でありながら明るい心を持つ貴女は美しい。いつかその血を吸いたいものだ」 chara 墓森アラシ illust. ルガー title chara 墓森アラシ illust. 神藤振子 title chara 墓森アラシ illust. アン・ラクシー title 墓森アラシちゃん chara 墓森アラシ illust. 魔技姫ラクティ☆パルプ title 墓森アラシちゃん chara 墓森アラシ illust. シスター・マリー title 墓森アラシTシャツ chara 墓森アラシ illust. シスター・マリー title chara 墓森アラシ illust. 北部 明日子 title chara 墓森アラシ illust. アン・ラクシー 北部 明日子 title chara 北部 明日子 illust. 神藤振子 title chara 北部 明日子 illust. 墓森アラシ 魔技姫ラクティ☆パルプ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (pulp.jpg) title パルプとハルコとリミラヴ chara 魔技姫ラクティ☆パルプ illust. 本人 title 同級生の蝦保江瑠璃奈(かほえ・るりな)&恵比原静穂(えびわら・しずほ) chara 魔技姫ラクティ☆パルプ illust. 本人 title chara 魔技姫ラクティ☆パルプ illust. ルガー title chara 魔技姫ラクティ☆パルプ illust. 神藤振子 title パルプvs恵方巻 chara 魔技姫ラクティ☆パルプ illust. 本人 title chara 魔技姫ラクティ☆パルプ illust. 屋良 励子 title 真木ハルコVSホワイトチョコ chara 魔技姫ラクティ☆パルプ illust. 本人 title chara 魔技姫ラクティ☆パルプ illust. ゆとりのひじ title chara 魔技姫ラクティ☆パルプ illust. アン・ラクシー Martina Murril title chara Martina Murril illust. 神藤振子 迷ド探偵たまき title chara 迷ド探偵たまき illust. 神藤振子 title chara 迷ド探偵たまき illust. 魔技姫ラクティ☆パルプ title chara 迷ド探偵たまき illust. アン・ラクシー めがみ title chara めがみ,リオレイア希少種 illust. 神藤振子 猛信寺うのみ title chara 猛信寺うのみ illust. 魔技姫ラクティ☆パルプ title chara 猛信寺うのみ illust. アン・ラクシー 最上 秋 title chara 最上 秋 illust. 神藤振子 title 七曜呪殺拳! 天王星……知らない子ですね chara 最上 秋 illust. 魔技姫ラクティ☆パルプ 森乃 九 title 森乃九さん chara 森乃 九 illust. 魔技姫ラクティ☆パルプ 屋良 励子 title chara 屋良励子 illust. 魔技姫ラクティ☆パルプ title chara 屋良励子 illust. 神藤振子 title chara 寝取られの聖女 illust. minion ラ・ピュセル title chara ラ・ピュセル illust. 神藤振子 title chara ラ・ピュセル illust. 神藤振子 リオレイア希少種 title リオレイア希少種&白いドレスの少女 chara リオレイア希少種 illust. 魔技姫ラクティ☆パルプ title chara リオレイア希少種 illust. シスター・マリー title chara リオレイア希少種 illust. アン・ラクシー 林 紅虎 title chara 林 紅虎 illust. アン・ラクシー title chara 林 紅虎 illust. 神藤振子 title 水着の林紅虎さん chara 林 紅虎 illust. 魔技姫ラクティ☆パルプ ルーシー title chara ルーシー illust. 神藤振子 title chara ルーシー illust. アン・ラクシー title chara ルーシー illust. 神藤振子 title ルーシーと秩序 chara ルーシー,秩序の守り手 illust. 神藤振子 ルガー title chara ルガー illust. 本人 title chara ルガー illust. 本人 title chara ルガー illust. 本人 title 着衣ポイント2になったルガー chara ルガー illust. 本人 title chara ルガー illust. 本人 title chara ルガー illust. アン・ラクシー title 二枚目の衣服破壊絵…なんだ?私に負けてほしいのか? chara ルガー illust. 本人 title 墓守アラシ「マフラーで口元隠すなんて恥ずかしがり屋さんッスかこのこのー♪化物なんて結構居るんだからそんな恥かしがらずにー……あ、マフラー外すと本気だす感じの…?や、やっぱ無しで!」 chara ルガー illust. 墓守アラシ title メガネーズ chara ルガー illust. 本人 title chara ルガー illust. 神藤振子 レズ・ナイト title chara レズ・ナイト illust. 神藤振子 複数キャラクター #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (LugerVsPulp3.jpg) title 吸血鬼と光魔法のたたかい chara 魔技姫ラクティ☆パルプ,ルガー illust. 魔技姫ラクティ☆パルプ title chara 生方キリエ,めがみ illust. 魔技姫ラクティ☆パルプ title 鋼鉄の7人 chara [[]] illust. 神藤振子 title 退場した3人 chara トラロック,生方キリエ,屋良励子 illust. ルガー title リオレイア希少種VS秩序の守り手 chara リオレイア希少種,秩序の守り手 illust. 神藤振子 title 天奈VS緒子 chara 天奈瑞,紫ノ宮緒子 illust. 神藤振子 title 宇多津 泡沫さんvsパルプ chara 宇多津 泡沫,魔技姫ラクティ☆パルプ illust. 魔技姫ラクティ☆パルプ title 脱衣四天王 chara 神藤振子,リオレイア希少種,めがみ illust. 神藤振子 title たまきVSレズ・ナイト chara 迷ド探偵たまき,レズ・ナイト illust. 神藤振子 title chara 迷ド探偵たまき,魔技姫ラクティ☆パルプ illust. 魔技姫ラクティ☆パルプ title とくべつずかい:これが吸血鬼式テコンドー奥義パレ・フラクトゥルーデだ! chara 魔技姫ラクティ☆パルプ,ルガー illust. 魔技姫ラクティ☆パルプ title 闇の守護者VS庵白彩 chara 闇の守護者,庵 白彩 illust. 魔技姫ラクティ☆パルプ title きょうは中学校のお姉さんが来てくれました chara 数胴兵香,甲藤操女,シスター・マリー,御母衣譲 illust. 魔技姫ラクティ☆パルプ title あやうし静穂さん chara 恵比原静穂(シズ)、蝦保江瑠璃奈(ルリ)、真木ハルコ illust. 魔技姫ラクティ☆パルプ title 新転校生 chara 賞品の少年、生気を啜るモノ、未来支配者 illust. 魔技姫ラクティ☆パルプ その他 title 甲殻類名鑑(アイテムNo.89) chara illust. 魔技姫ラクティ☆パルプ title chara 大納言蘭 illust. 魔技姫ラクティ☆パルプ
https://w.atwiki.jp/cosmichistory/pages/45.html
[This was originally a reply to "M.M" michio@k... in a discussion on Prout and some other options. I have translated it into English upon his request.] If it looked like a big problem to you, M.M, you could go as far back as Hegel and remove him off your path of philosophical development. You could, of course, add to Hegel as well. Likewise, where Sarkar and Batra have missed something, we can add things in. If you add basic income or negative income tax to Prout, it will be free from the biggest defect it currently has. No economic philosophy will make its way toward social implementation without providing carefully worked-out compensational policies. Few Proutists have understood it yet. In the process of Prout implementation, society changes and this means some people will be driven out of their positions. For example, military-related workers and institutional investors will decrease in number. And there will be fewer salespeople in those sectors, too. A shrinking field means a fiercer competition. Some will have to give up their career and work elsewhere. And yet if the basic income or the negative income tax should be provided here, each worker will be able to be trained or re-educated and keep up their efforts to re-enter the competition until they feel they have fully done what they can and be able to accept the outcome, be it a success or not. Such compensational policies are especially essential in putting into practice policies of explicitly planned economy. People usually accept a shift in their career as part of reality in life if it has been caused by a defeat in free competition. But a shift in career caused by reason of someone s philosophy or policies is quite unacceptable. (I live on trading stocks. Should the Prout implementation reach 100% and all production be achieved through cooperative associations, my income will drop to zero. On that very day, without a basic income or negative income tax system implemented side by side along the Prout systems, I will be forced to work on a job that some Prout organizers have chosen against my will. In such a case, I will be much less happy as I don t have employee fitness and aptidude.)
https://w.atwiki.jp/utvipppp/pages/16.html
オプションの項目をいじるのはPCゲームの基本だと思ってくれ。 家庭用ゲーム機のように説明書が無いし英語である場合が多いので要努力。 UTの場合、Optionsメニューのpreferencesが主な設定項目画面である。 各項目の詳細は↓ http //homepage3.nifty.com/junkyou/ut/ut_7.htm http //homepage3.nifty.com/junkyou/ut/ut_option_index.htm
https://w.atwiki.jp/jpops/pages/9338.html
second shift-upをお気に入りに追加 second shift-upのリンク #bf Amazon.co.jp ウィジェット second shift-upの報道 gnewプラグインエラー「second shift-up」は見つからないか、接続エラーです。 second shift-upとは second shift-upの23%はやさしさで出来ています。second shift-upの23%は海水で出来ています。second shift-upの21%は毒電波で出来ています。second shift-upの12%は華麗さで出来ています。second shift-upの12%は知恵で出来ています。second shift-upの4%は花崗岩で出来ています。second shift-upの2%は信念で出来ています。second shift-upの1%は不思議で出来ています。second shift-upの1%は電力で出来ています。second shift-upの1%は下心で出来ています。 second shift-up@ウィキペディア second shift-up Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ second shift-up このページについて このページはsecond shift-upのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるsecond shift-upに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
https://w.atwiki.jp/battlestationsmidway/pages/55.html
GAME Change Game Settings ゲームの設定を変更します Audio/Video Change Audio/Video Settings 音声/ビデオの設定を変更します Controls Change Control Settings 操作の設定を変更します Storage Storage Options 記録機器を選択します
https://w.atwiki.jp/utvipp/pages/13.html
オプションの項目をいじるのはPCゲームの基本だと思ってくれ。 家庭用ゲーム機のように説明書が無いし英語である場合が多いので要努力。 UTの場合、Optionsメニューのpreferencesが主な設定項目画面である。 各項目の詳細は↓ http //homepage3.nifty.com/junkyou/ut/ut_7.htm http //homepage3.nifty.com/junkyou/ut/ut_option_index.htm iniファイルをいじってメモリの割り当てを増やし、もっと快適にUTを動かしたりオープニングのムービーも飛ばすことができる。 しかしこの程度のことで人に設定の仕方を聞くようだったらいじらないほうが無難。 http //homepage3.nifty.com/junkyou/ut/ut_8.htm