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https://w.atwiki.jp/flatfield/pages/13.html
お笑い。お笑いpegeへdictionary 日記。日記pegeへdictionary
https://w.atwiki.jp/niconicokaraokedb/pages/447.html
PASSIONAIRE はつしよねあ【登録タグ:MEIKO VOCALOID yanagiP 曲 曲は 曲はつ】 曲情報 作詞:yanagiP 作曲:yanagiP 編曲:yanagiP 唄:MEIKO ジャンル・作品:VOCALOID カラオケ動画情報 オフボーカルワイプあり コメント 名前 コメント
https://w.atwiki.jp/chex/pages/311.html
Conditional Branch Conditional BranchDetermine Remaining Assess Battle Area Scan for OKE Scan for Obstacles Scan for Projectiles Status Assessment Action Assessment Random Branching Assess Time Assess Target Loc. Assess Location From Target Assess Target Mov. Assess Target Code Assess Target Lock-On Alert Assess Target Weapon Assess Line of Fire Assess Counter Button Assignment Assess Analog Determine Remaining Assess remaining equipment and branch processing pathway. Assess Battle Area Assess outside battle area and branch processing pathway. Scan for OKE Assess OKEs and branch the processing pathway. Scan for Obstacles Assess obstacles and branch the processing pathway. Scan for Projectiles Assess projectiles and branch the processing pathway. Projectiles flying away from the OKE will be ignored. Status Assessment Assess the OKE’s condition and branch processing pathway. Use to assess the situation when options are activated. Action Assessment Assess OKE’s action and branch processing pathway. With multiple actions, branch regardless of assessment. Random Branching Branch the processing pathway at random. Use to avoid predictable actions. Assess Time Assess duration of battles and branch processing pathway. Based on the elapsed time or time remaining. Assess Target Loc. Assess target locations and branch the processing pathway. Do not branch when target is not locked on. Assess Location From Target Assess location of OKE from target and branch pathway. Do not branch when target is not locked on. Assess Target Mov. Assess target action status and branch processing pathway. Do not branch when target is not locked on. Assess Target Code Assess target’s OKE Code and branch processing pathway. It is Code 0 when a target isn’t locked on. Assess Target Lock-On Alert Assess the OKE lock-on and branch the processing pathway. Assess Target Weapon Distinguish target’s weapons and branch processing. Do not branch when target is not locked on. Assess Line of Fire Assess line of fire to target and branch processing. Check if line of fire to target is blocked by obstacles. Assess Counter Assess the Counter value and branch processing pathway. Button Assignment Assess the specified button and branch processing pathway. Assess Analog Assess the analog stick and branch the processing pathway.
https://w.atwiki.jp/dominions4/pages/25.html
Arcoscephale, Golden Era Ermor, New Faith Ulm, Enigma of Steel Marverni, Time of Druids Sauromatia, Amazon Queens T ien Ch i, Spring and Autumn Machaka, Lion King Mictlan, Reign of Blood Abysia, Children of Flame Caelum, Eagle Kings C tis, Lizard Kings Pangaea, Age of Revelry Agartha, Pale Ones Tir na n Og, Land of the Ever Young Fomoria, The Cursed Ones Vanheim, Age of Vanir Helheim, Dusk and Death Niefelheim, Sons of Winter Kailasa, Rise of the Ape Kings Lanka, Land of Demons Yomi, Oni Kings Hinnom, Sons of the Fallen Ur, The First City Berytos, The Phoenix Empire Atlantis, Emergence of the Deep Ones R lyeh, Time of Aboleths Pelagia, Pearl Kings Oceania, Coming of the Capricorns
https://w.atwiki.jp/cocet/pages/88.html
88nation 【名】国(家)、国民 national law of nations = 国際法「国家」という意味と、「国民」という意味の両方があるので、文脈から判断する必要がある。 the United Nations(国際連合)は、直訳すれば「一つになった国々」という意味。 名前 コメント
https://w.atwiki.jp/yoyo_3a/pages/202.html
2007 NAME TE PE+OE TOTAL 1 Jeong Beom Jun 23.6 22.0 45.6 2 Kim Jin 11.6 16.8 28.4 3 Han Jin kyu 9.0 14.2 23.2 4 Seol Un gi 7.6 15.4 23.0 2008 NAME TE PS TOTAL 1 Jeong Beom Jun 70.00 21.20 91.20 2 Kim Jin 37.52 17.41 54.93 3 Choe In kyu 2.88 10.61 13.49 2009 NAME TE PE+OE TOTAL 1 Jeong Beom Jun 68.1 20.2 88.3 2 Kim Jin 70.0 14.8 84.8 3 No In Gyu 4.2 6.4 10.6 2010 NAME TE PE TOTAL 1 Jeong Beom Jun 70.00 18.00 88.00 2 Roh In Gyu 56.08 11.50 67.58 2011 NAME TE PE+OE TOTAL 1 Jeong Beom Jun 70.00 25.75 95.75 2 Roh In Gyu 48.80 17.03 65.83 3 Kim Jin 39.95 17.84 57.79 2012 NAME TE PS TOTAL 1 Jeong Beom Jun 50.00 26.75 76.75 2 Kim Jin 19.51 13.75 33.26 2013 NAME TE PE Deduction TOTAL 1 Kim Min Gyu 64.00 20.25 3.0 81.25 2 Roh In Gyu 59.91 17.13 1.0 76.03 3 Jeong Beom Jun 56.40 19.13 1.0 74.52 4 Kim Jin 58.83 15.38 3.0 71.21 5 Yu Hui Won 5.33 4.88 14.0 -3.80 2013 NAME TE PE Deduction TOTAL 1 Jeong Beom Jun 76.90 17.00 0.0 93.90 2 Noh In Kyu 74.38 12.38 0.0 86.75 3 Kim Min Kyu 64.28 14.50 3.0 75.78 4 Kim Jin 42.13 7.75 1.0 48.88 5 Yu Hui Won 24.30 6.38 9.0 21.67
https://w.atwiki.jp/godwoods/pages/24.html
IDictionary インターフェイス キー/値ペアの非ジェネリック コレクションを表します。
https://w.atwiki.jp/hmiku/pages/23485.html
【登録タグ E 初音ミク 曲 潮音 羽丘淳】 作詞:羽丘淳 作曲:羽丘淳 編曲:羽丘淳 唄:初音ミク 曲紹介 歌いたい、地平の果てまでも。 ゲーム音楽などを手掛ける 羽丘淳氏 のボカロデビュー作。 イラストは 潮音氏 が手掛ける。 歌詞 色づいたこの世界の片隅で 鮮やかな夢を奏で歌うように 揺らめいた貴方のその胸の中 きっと 刻み込まれる Euphoria 朝焼けを背にして 始めよう 眩しくて目を閉じるくらい溢れる Morning 時には悲しく響くけど 僕は歌いたいよ この Emotional Music 地平線の彼方まで届かせて 謎めいたその気持ちの真ん中に 何があるのか分からないけど 夕焼けの空には 今にも 涙が溢れてしまいそうになる Sensitivity 時には悲しく響くけど 僕は歌いたいよ この Emotional Music 時間も場所も関係なく いつまでも この空の色は 私の音色 眩しくて目を閉じるくらい溢れる Morning 時には悲しく響くけど 僕は歌いたいよ この Emotional Music 地平線の彼方まで届け! 僕は歌いたいよ この Emotional Music 時間も場所も関係なく いつまでも コメント いい曲すぎる! -- 名無しさん (2012-11-19 12 33 54) 追加乙! -- りょーん (2012-11-20 19 54 19) 追加乙!ホントにいい曲! -- 名無しさん (2012-11-27 20 20 38) 名前 コメント
https://w.atwiki.jp/anno2070jpn/pages/134.html
Functional Food 概要 機能性食品。 テック陣営の人々が欲する食べ物。Algaeが材料。これをFunctional Food Factoryに輸送する事で加工できる。 これを作るには、海中の島に拠点を構え(その島が海藻を栽培できる環境か良く確かめよう)た上で海底基地周囲にAquafarmとFunctional Food Factoryを設置する必要がある。その他発電機も必要だ。 海底基地に設置する必要がある建物は、どれも維持費が高めだ。なので作りすぎて財政が破綻しないよう用心しておきたい。 Needを満足させる物資としては珍しく、解禁された後に作らなくても都市の発展が阻害されない(Fishさえ供給されていればResearcherへの昇格・Researcherの人口上昇のどちらも起こる)。 このため、急いで生産ラインを構築する必要はない。 大抵の場合、Devi教授がFunctional Foodを高値で引き取ってくれるので、住民への供給ではなく交易による利益の獲得のために生産しても良い。
https://w.atwiki.jp/besiegedffxi/pages/132.html
page top This page is free about to edit. Please try it if you have some knowledge. The Original Report written by Japanese The System of Donation ---- --1. Introduction There are "Imperial Defence" setted to AlZahbi in the system of "Besieged". It will 1)Place "The Gates" so that Monsters can not rush-in while we buff-up and use medicines, and move to favorite places. 2)Call NPC soldiers to fight with (will be a good shield for PC s). NPC Soldiers are not included in 700 ppl limit of AlZahbi, so as we get more, things go easier (at max we get 37 NPC soldiers). When the "Besieged" occurs, "Imperial Defence" lowers by a) death of The Generals b) destruction of "The Gates" c) death of NPC soldiers "Donation" is the system to recover this "Imperial Defence". * note on how much it lowers, please see below. ---- a) death of The Generals ID down on death of "The Generals" 10 each. ---- b) destruction of "The Gates" Types and places of "gates" Bastion Gate place G-7,G-8 (north and west, 1 each. ie. maingate). HP 1000 - 2000. ID down on destruction 10 each City Gate place H8, H7, I6-J6, I8-J8, H9 * 2 HP 500 - 1000. ID down on destruction 5 each ---- c) death of NPC soldiers ID down on death of "NPC Soldiers" "?" That is unconfirmed report. ID down on death comes when Volunteer 2 each ID = 20? Imperial Trooper 3 each ID = 83? Immortal Guard 4 each ID = 146 Goblin Lansquenet 5 each ID = 185 Qiqirn Freelance 0 ? ID 43? * Note Goblin sometimes Betray when The General dies. --2. How to check Imperial Defence If you are a mercenary (of Naja), you can check by asking to either NPC. a) Asrahd at E-8 WhiteGate. b) Famater at F-7 AlZahbi. c) Falzuuk at G-6 AlZahbi. Easy way NPC s that give you "Sunction". Ask "Want to know things"- "About Besiged"- "About Defend Status of AlZahbi". It should show you "Numbers of Win in row", "Numbers of Win/Lose" and "Imperial Defence". Max "Imperial Defence" is 200, and "Imperial Defence" regenerates 1 point each 24 hours in Vana diel if it is under 150. --3. How to Donate. Trade "Bronze Imperial Coin" to NPC "Gajaad" standing at front of "Hall of Bindings" in AlZahbi. He accepts "Donation" when NPC Qiqirn "Chochoroon" (known as inspector of items) is NOT the prisoner. If "Chochoroon" will become to the prisoner, you need to free him first. Because when "Chochoroon" isn t in AlZahbi, "Gajaad" can t accept "Donation". 5 "Bronze Imperial Coins" will recover 1 "Imperial Defence". But please read the "Notes on The Donation System" before you really Donate !! --4. Notes on The Donation System This "The Donation System" is VERY COMPLICATED, as a whole. What makes things difficult is that there is a "cap" on Donations by Vana diel 1 day - almost same as real 1hr. So the most easy way is to just give "Gajaad" 5 coins when you have time (might be better to check if it s not MAX ... 200). If you don t care too much, this is all you need to do. If you care a little more, donate 5 coins each time and ask "Imperial Defence" each time, and confirm it goes up before donating more. When "Donation" hits cap of that hour, "Imperial Defence" will not rise until it passes the minute of rise. You can check this using the "Auto Regeneration of Imperial Defence" (though until 150, since it only goes up to there). When it rises, then in most cases you can donate fully. People has investigated this "cap" and even made a chart, but yes, IT IS HARD TO MEMORIZE. little easy way (200 - current def) / 8 + 1 (round up) = about limit. 001 +26 limit. 002-009 +25 limit. 010-018 +24 limit. 019-026 +23 limit. 027-033 +22 limit. 034-041 +21 limit. 042-049 +20 limit. 050-057 +19 limit. 058-065 +18 limit. 066-073 +17 limit. 074-081 +16 limit. 082-089 +15 limit. 090-097 +14 limit. 098-105 +13 limit. 106-113 +12 limit. 114-121 +11 limit. 122-129 +10 limit. 130-137 + 9 limit. 138-145 + 8 limit. 146-152 + 7 limit. 153-160 + 6 limit. 161-168 + 5 limit. 169-176 + 4 limit. 177-184 + 3 limit. 185-192 + 2 limit. 193-199 + 1 limit. (200 + 1) --5. For the end of Explanation As a whole, this system is VERY COMPLICATED. But what you need to do is to just donate 5 "Bronze Imperial Coins" to NPC "Gajaad" standing before "Hall of Bindings" , when ever you think the "Imperial Defence" is low. That s it. Very simple, but please remember that even 1 Imperial Defence might save your server from losing Astral Candy, and you don t have to sit all day waiting for someone to get it back. --6. Charts and Data Places and numbers of "NPC Soldiers" by Imperial Defence. "?" That is unconfirmed report. 185-200 175?-184 146?-174? Bastion V3,IT2 V3,IT2 V3,IT2 Parade V3,IT2,IG2,GL1 V3,IT2,IG2 V3,IT2,IG1 Chocobo Alley V2,IT2,IG1,GL1 V2,IT2,IG1 V2,IT2 Hall of Binding V2,IT2,IG1,GL1 V2,IT2,IG1 V2,IT2 Mog House V2,IT2,IG1,GL1 V2,IT2,IG1 V2,IT2 Auction House V2,IT2,IG1,GL1 V2,IT2,IG1 V2,IT2 101?-145? 75?-100? 45?-74? 20?-44? 0?-19? Bastion V3,IT1 V3,IT1 V3 V2 none Parade V3,IT1 V3,IT V3 V2,QF4 QF1 Chocobo Alley V2,IT1 V2,IT V2 QF2 QF1 Hall of Binding V2,IT1 V2,IT V2 QF2 QF1 Mog House V2,IT1 V2,IT V2 QF2 QF1 Auction House V2,IT1 V2,IT V2 QF2 QF1 - translated by THE Player in Siren - 2007.7.5 FF11ビシージ@wiki BBS to the top of the page