約 4,898,292 件
https://w.atwiki.jp/lost-planet/pages/28.html
MISSION 巨大Tエナジー熱源探索 目的 峡谷下層エリアの巨大Tエナジー反応の調査を行う。峡谷エリアを逆行し、峡谷下層エリアの進入口を見つけ出すこと。最下層に到達し、Tエナジーの詳細を探索する。 目的地 峡谷最下層エリア 補足 下層エリアは、すでに放棄された施設エリアなので、AKが住み着いている可能性がある。注意して進行すること。 またまた長くなるミッションです。 チャート 高速道路 クリア目的なら道路沿いに進みましょう。 NEVEC兵がたくさんいますが物陰に隠れながら応戦します。 ※このチャートはT-ENG回収の為、右下へ降りるルートを紹介します。 しかし高架下はNEVEC兵やVSの攻撃が厳しいです。 まず高速道路をまっすぐ進みながら 『エネルギーガン』を持っている兵をHSします。 エネルギーガンとロケットランチャーがあれば安泰でしょう。 スタート地点に戻って右下のVSたちをエネルギーガンで処理。 向かい側の砦にある砲台をロケットランチャーで破壊してから 高架下に降りましょう。 コンテナの中にVSがありますが、乗る前に周りの残党を倒しておきます。 VSに乗って、溶岩の川をホバーで越えます。 ※越える前に対岸のVS2機を 近くに落ちているホーミングレーザーで倒しておきます。 施設内に入る前のVSに注意。 施設内~地下洞窟 ここまで来れた人は、ここからは楽に感じるでしょう。 途中、背の低い通路を越えてからは溶岩に落ちてしまわないように 戦車VSに乗って□ボタンで壁を壊して進みます。 洞窟は長くなりますが、厄介なAKとの戦いになります。 面倒なら無視して進んでも問題ないです。 歩道橋のようなスロープの上のデータポストを起動する際はゴドンに注意。 その先の粘膜壁を壊せばBOSSエリアです。 BOSS BOSS:大型AK(テンケイル) 推薦武器:VSwithショットガン ガトリングガン [EASY・NORMAL] 近くに落ちてあるVSに搭乗して戦います。 基本は高台に乗って ジャンプホバーで足の弱点をショットガンとガトリングガンで破壊。 足を2本破壊すればテンケイルがコケます。 コケたら装填して背中の弱点に集中砲火で三回ほど繰り返せば倒せます。 [HARD・EXTREME] ターゲットマーク RAINBOW(虹) [EASYモード] R:高架下のエリア、VSが入っているコンテナの内部(左手前) A:溶岩の川、コンテナの上 I:施設内(背をかがめて進む通路の先)データポストの一番下のコンテナの上 N:洞窟内、VSが置いてある段差の先(数歩進めば下に降りれる..といった所) B:竪穴を降りた所にVSが放置してある近辺 O:B取得後、先へ進んで左に曲がった先の部屋の照明の横 W:データポストがある歩道橋の右足の裏。 [NORMALモード] R:向かいの高速道路の上(寸断している付近) A:施設内、溶岩が引いた所の隅 I:洞窟内、VSが置いてある高台 N:Iの付近においてあるVSで ゴドンが3匹転がってくる通路を上にジャンプした先(照明の上) B:竪穴を降りた先、ドリルで壊して進んだ所の照明の影 O:竪穴を降りた先、左に曲がる狭い通路を抜けた先の部屋(タンクの陰) W:最後のデータポストがある部屋のゴドンが出てくるシャッターの中(右奥) [HARDモード] R: A: I: N: B: O: W: [EXTREMEモード] R: A: I: N: B: O: W: 開幕 MISSION 01 MISSION 02 MISSION 03 MISSION 04 MISSION 05 MISSION 06 MISSION 07 MISSION 08 MISSION 09<現在地 MISSION 10 MISSION 11 トップページへ戻る
https://w.atwiki.jp/titanquest/pages/654.html
Jericho 日本語訳:ジェリコ 性能 29% Chance to block 312 damage 131 Damage 5% Damage Resistance 22% Pierce Resistance 22% Lightning Resistance +10% Shield Block +23 Strength +330 Health -20% 全ての武器装備に必要な腕力(AE) -15% Strength Rquirement for all Weapons -20% 防具装備に必要な腕力(AE) -15% Strength Rquirement for Armor -15% Strength Rquirement for Shields ※AEで廃止された Required Player Level 36 Required Strength 347 解説
https://w.atwiki.jp/it_certification/pages/237.html
10.2 Weighted Fair Queuing (WFQ) 10.3 Legacy RTP Reserved Queueping通信断による確認 MOS 値による確認 10.4 Legacy RTP Prioritization 10.5 Legacy Custom Queueing 10.6 Legacy Custom Queueing with Prioritization 10.7 Legacy Priority Queueing 10.8 Legacy Random Early Detection 10.9 Legacy Flow-Based Random Early Detection 10.10 Selective Packet Discard 10.11 Payload Compression on Serial Links 10.12 Generic TCP/UDP Header Compression 10.13 MLP Link Fragmentation and Interleaving 10.14 Legacy Generic Traffic Shaping 10.15 Legacy CAR for Admission Control 10.16 Oversubscription with Legacy CAR and WFQ 10.17 Legacy CAR Rate Limiting 10.18 Legacy CAR Access-ListsMACアドレスによる制御 IP Precedenceによる制御 10.19 Legacy GTS for Frame Relay 10.20 Legacy Frame Relay Traffic Shaping 10.30 Legacy FRTS PVC Interface Priority Queue 10.31 Frame-Relay Priority to DLCI Mapping 10.32 Frame-Relay Traffic Policing Congestion Mgmt 10.2 Weighted Fair Queuing (WFQ) 下記のI/Fをdownさせ、トラフィックがR4, R5間のserial linkを流れるようにします。 pre class="simple" b R1 /b interface Serial 0/0 shutdown ! interface Serial 0/1 shutdown b R4 /b interface Serial 0/1/0 shutdown /pre }} 以下のpingを発生されます。 src dst Prec, DSCP SW2 R1 Prec 1 ping size 156 timeout 0 SW4 R6 Prec 3 ping size 156 timeout 0 Rack18SW2#ping Protocol [ip] Target IP address 150.18.1.1 Repeat count [5] 99999999 Datagram size [100] 156 Timeout in seconds [2] 1 Extended commands [n] y Source address or interface Loopback0 Type of service [0] 32 Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] Rack18SW4#ping Protocol [ip] Target IP address 150.18.6.6 Repeat count [5] 99999999 Datagram size [100] 156 Timeout in seconds [2] 1 Extended commands [n] y Source address or interface Loopback0 Type of service [0] 96 Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] precedenceによって通信速度が異なる事が、目視でも充分確認できます。 念のため通信速度を確認すると、以下の通りです。 Rack18R1#show interfaces FastEthernet 0/0 | include input rate 30 second input rate 15000 bits/sec, 11 packets/sec Rack18R1# Rack18R6#show interfaces FastEthernet 0/0 | include input rate 30 second input rate 61000 bits/sec, 44 packets/sec Rack18R6# 10.3 Legacy RTP Reserved Queue ping通信断による確認 音声の通信品質を保証する機能を動作確認するためには、UDP jitterを発生させMOS値が改善されるかどうかを調べる必要があります。しかし、"どの程度の帯域の音声通信を発生させるのか", "音声を妨害するパケットはどの程度にするのか"などのチューニングは非常に難しく、恐らく試験時間内に適当なパラメータを見つけてMOS値を確認するのは非常に難しいと思われます。 そこで、お勧めできる方法は、UDP jitterとpingを同時に発生され、pingが定期的に落ちる事で音声が優先された事を推測する方法です。RTP Reserved QueueやRTP priority Queue, LLQなどは、音声が通信している間は他パケットが通信できません。pingが定期的に落ちる事から、音声が定期的に優先されている事を推測する事ができます。 src dst Prec, DSCP R1 R5 Prec 0 UDP jitter R6 SW4 Prec 7 ping size 156 timeout 1 R1 ip sla monitor 1 type jitter dest-ipaddr 150.18.5.5 dest-port 16384 source-ipaddr 150.18.1.1 source-port 16384 codec g729a codec-interval 1 timeout 800 frequency 1 ip sla monitor schedule 1 life forever start-time now 上記UDP jitterと同時に以下pingを送信します。UDP jitterが優先されるため、定期的にpingがdropされる現象が発生しています。 R6 Rack18R6#ping Protocol [ip] Target IP address 155.18.10.10 Repeat count [5] 99999999 Datagram size [100] 156 Timeout in seconds [2] 1 Extended commands [n] y Source address or interface Loopback0 Type of service [0] 224 Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] Type escape sequence to abort. Sending 99999999, 156-byte ICMP Echos to 155.18.10.10, timeout is 1 seconds Packet sent with a source address of 150.18.6.6 !!!!!!!!!!!.!!!!!!!!!!.!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!. !!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!.!!!!!!.!!!!!!!!!!!!!!!!!!!!!!.!!! MOS 値による確認 以下のUDP jitterとpingを同時に送信します。 src dst Prec, DSCP R1 R5 Prec 0 UDP jitter R6 SW4 Prec 7 ping size 156 timeout 1 R1 ip sla monitor 1 type jitter dest-ipaddr 150.18.5.5 dest-port 16384 source-ipaddr 150.18.1.1 source-port 16384 codec g729a codec-interval 1 timeout 800 frequency 1 ip sla monitor schedule 1 life forever start-time now R6 Rack18R6#ping Protocol [ip] Target IP address 150.18.10.10 Repeat count [5] 99999999 Datagram size [100] 156 Timeout in seconds [2] 1 Extended commands [n] y Source address or interface Loopback0 Type of service [0] 224 Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] Sending 99999999, 156-byte ICMP Echos to 155.18.10.10, timeout is 1 seconds Packet sent with a source address of 150.18.6.6 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IP RTP reservedを投入する前のMOS値を確認します。 R1 Rack18R1#show ip sla monitor statistics Round trip time (RTT) Index 1 Latest RTT 77 ms Latest operation start time 17 16 59.518 UTC Mon Jul 11 2011 Latest operation return code OK RTT Values Number Of RTT 315 RTT Min/Avg/Max 23/111/129 ms Latency one-way time milliseconds Number of one-way Samples 0 Source to Destination one way Min/Avg/Max 0/0/0 ms Destination to Source one way Min/Avg/Max 0/0/0 ms Jitter time milliseconds Number of Jitter Samples 229 Source to Destination Jitter Min/Avg/Max 1/4/11 ms Destination to Source Jitter Min/Avg/Max 1/1/2 ms Packet Loss Values Loss Source to Destination 105 Loss Destination to Source 0 Out Of Sequence 0 Tail Drop 31 Packet Late Arrival 0 Voice Score Values Calculated Planning Impairment Factor (ICPIF) 38 MOS score 2.85 Number of successes 83 Number of failures 0 Operation time to live Forever Rack18R1# IP RTP reservedを投入後のMOS値を確認します。通信品質が改善されている事を確認します。 R1 Rack18R1#show ip sla monitor statistics | include MOS MOS score 4.06 Rack18R1# 10.4 Legacy RTP Prioritization 以下のUDP jitterとpingを同時に送信します。UDP jitterは前問と同様の設定で、pingはtimeoutを0秒に変更しています。 src dst Prec, DSCP R1 R5 Prec 0 UDP jitter R6 SW4 Prec 7 ping size 156 timeout 1 R6 Rack18R6#ping Protocol [ip] Target IP address 150.18.10.10 Repeat count [5] 99999999 Datagram size [100] 156 Timeout in seconds [2] 0 Extended commands [n] y Source address or interface Loopback0 Type of service [0] 224 Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] Sending 99999999, 156-byte ICMP Echos to 155.18.10.10, timeout is 0 seconds Packet sent with a source address of 150.18.6.6 ...................................................................... ...................................................................... IP RTP priorityを投入する前のMOS値を確認します。 R1 Rack18R1#show ip sla monitor statistics | include MOS MOS score 2.85 Rack18R1# IP RTP priorityを投入後のMOS値を確認します。通信品質が改善されている事を確認します。 R1 Rack18R1#show ip sla monitor statistics | include MOS MOS score 4.06 Rack18R1# 10.5 Legacy Custom Queueing 以下の通信を発生されます。 src dst Prec, DSCP SW2 R1 Prec 0 http SW4 R6 Prec 0 ping size 156 timeout 1 R2 R1 Prec 0 UDP jitter R1 ip sla monitor responder ip sla monitor 1 type jitter dest-ipaddr 150.18.5.5 dest-port 16384 source-ipaddr 150.18.1.1 source-port 16384 codec g729a codec-interval 1 timeout 800 frequency 1 ip sla monitor schedule 1 life forever start-time now R6 ip http server ip http path flash ping 150.18.5.5 size 156 repeat 9999999 timeout 1 SW4 ip http client password cisco copy http //155.18.146.6/c1841-adventerprisek9-mz.124-24.T.bin null パケットが想定通りにqueueingされているかを確認します。R5 s0/1/0 input方向(R4 s0/1/0 out方向では想定通りの値が取得できません)に、通信速度計測用のpolicy-mapを適用します。VOICE, HTTP, ICMPが、およそ3 6 1の割合で送信されている事を確認します。 R5 access-list 100 permit tcp any eq www any access-list 101 permit icmp any any ! class-map match-all ICMP match access-group 101 class-map match-all HTTP match access-group 100 class-map match-all VOICE match packet length min 60 max 60 ! policy-map METER class VOICE class HTTP class ICMP ! interface Serial0/1/0 service-policy input METER Rack18R5#show policy-map interface Serial0/1/0 Service-policy input METER Class-map VOICE (match-all) 7022 packets, 449408 bytes 30 second offered rate 33000 bps Match packet length min 60 max 60 Class-map HTTP (match-all) 2014 packets, 1168120 bytes 30 second offered rate 77000 bps Match access-group 100 Class-map ICMP (match-all) 1167 packets, 186720 bytes 30 second offered rate 12000 bps Match access-group 101 Class-map class-default (match-any) 926818 packets, 68790385 bytes 30 second offered rate 0 bps, drop rate 0 bps Match any Rack18R5# 10.6 Legacy Custom Queueing with Prioritization 確認不要 10.7 Legacy Priority Queueing "10.5 Legacy Custom Queueing"と同様のトラフィックを発生させます。 Custom Queueingに比べて、ICMPの送信速度がかなり遅くなった事を確認します。 R5 Rack18R5#show policy-map interface Serial0/1/0 Service-policy input METER Class-map VOICE (match-all) 187354 packets, 11990656 bytes 30 second offered rate 96000 bps Match packet length min 60 max 60 Class-map HTTP (match-all) 4502 packets, 2608851 bytes 30 second offered rate 20000 bps Match access-group 100 Class-map ICMP (match-all) 2443 packets, 352880 bytes 30 second offered rate 4000 bps Match access-group 101 Class-map class-default (match-any) 927348 packets, 68876809 bytes 30 second offered rate 0 bps, drop rate 0 bps Match any Rack18R5# 10.8 Legacy Random Early Detection Precedenceが異なる2種類のpingを送信します。 src dst Prec, DSCP R1 R5 Prec 3 ping size 156 timeout 1 R6 R5 Prec 0 ping size 156 timeout 1 それぞれのpingのdropされる頻度や送信速度が異なる事を目視により確認します。 R1 Rack18R1#ping Protocol [ip] Target IP address 155.18.45.5 Repeat count [5] 99999999 Datagram size [100] 156 Timeout in seconds [2] 1 Extended commands [n] y Source address or interface Type of service [0] 96 Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] !!!!!!!!!!!!!!!.!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! R6 Rack18R6# ping 155.18.45.5 size 156 repeat 99999999 timeout 1 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!! !!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!.!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!.!!!!!!!!!!!!.!!!!!.!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!! !!.!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! pingを目視するだけの確認で不安を感じる場合は、以下のshowコマンドでrandom dropされたパケット数を確認する事ができます。 R4 Rack18R4#sho queueing interface s0/1/0 Interface Serial0/1/0 queueing strategy random early detection (WRED) Random-detect not active on the dialer Exp-weight-constant 9 (1/512) Mean queue depth 33 class Random drop Tail drop Minimum Maximum Mark pkts/bytes pkts/bytes thresh thresh prob 0 136/8896 0/0 20 40 1/10 1 0/0 0/0 22 40 1/10 2 0/0 0/0 24 40 1/10 3 2/320 0/0 26 40 1/10 4 0/0 0/0 28 40 1/10 5 0/0 0/0 31 40 1/10 6 0/0 0/0 41 42 1/10 7 0/0 0/0 41 42 1/10 rsvp 0/0 0/0 37 40 1/10 Rack18R4# 10.9 Legacy Flow-Based Random Early Detection "10.8 Legacy Random Early Detection"と同様の確認が可能です。 Flow-Based WREDは各flow毎のthresholdが小さくなるので、WREDに比べてdropされる頻度が大きくなっている事が読み取れます。 R4 Rack18R4#show queueing interface Serial 0/1/0 Interface Serial0/1/0 queueing strategy random early detection (WRED) Random-detect not active on the dialer Exp-weight-constant 9 (1/512) Mean queue depth 10 Max flow count 16 Average depth factor 2 Flows (active/max active/max) 1/5/16 class Random drop Tail drop Minimum Maximum Mark pkts/bytes pkts/bytes thresh thresh prob 0 2302/150900 1932/131229 5 10 1/10 1 0/0 0/0 5 10 1/10 2 0/0 0/0 6 10 1/10 3 22/3520 73/11680 6 10 1/10 4 0/0 0/0 7 10 1/10 5 0/0 0/0 7 10 1/10 6 0/0 0/0 41 42 1/10 7 0/0 0/0 41 42 1/10 rsvp 0/0 0/0 9 10 1/10 Rack18R4# 10.10 Selective Packet Discard 確認は非常に困難です。 10.11 Payload Compression on Serial Links compressされやすいパケットを送信します。通常のpingはcompressされない事に注意して下さい。 Data patternを指定したping, telnet, HTTPなどを送信します。 R3 Rack18R3#ping Protocol [ip] Target IP address 155.18.13.1 Repeat count [5] Datagram size [100] 1500 Timeout in seconds [2] Extended commands [n] y Source address or interface Type of service [0] Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] xABABABAB Invalid pattern, try again. Data pattern [0xABCD] ABAB Invalid pattern, try again. Data pattern [0xABCD] 0xABAB Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] Type escape sequence to abort. Sending 5, 1500-byte ICMP Echos to 155.18.13.1, timeout is 2 seconds Packet has data pattern 0xABAB !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 28/30/32 ms Rack18R3# Rack18R3#telnet 155.18.13.1 Trying 155.18.13.1 ... Open 送信したパケットが圧縮された事を以下のshowコマンドにより確認します。 R3 Rack18R3#show compress Serial1/2 Software compression enabled uncompressed bytes xmt/rcv 8416/8290 compressed bytes xmt/rcv 802/750 Compressed bytes sent 802 bytes 0 Kbits/sec ratio 10.493 Compressed bytes recv 750 bytes 0 Kbits/sec ratio 11.053 1 min avg ratio xmt/rcv 1.512/1.232 5 min avg ratio xmt/rcv 0.896/0.685 10 min avg ratio xmt/rcv 0.896/0.685 no bufs xmt 0 no bufs rcv 0 resyncs 0 Additional Stac Stats Transmit bytes Uncompressed = 42 Compressed = 802 Received bytes Compressed = 760 Uncompressed = 44 Rack18R3# 10.12 Generic TCP/UDP Header Compression INEの確認方法を参照下さい。 10.13 MLP Link Fragmentation and Interleaving 確認は非常に困難です。 10.14 Legacy Generic Traffic Shaping 以下のpingを送信します。 src dst Prec, DSCP R6 R4 Prec 0 ping size 1500 R6 Rack18R6#ping 150.18.4.0 size 1500 repeat 99999999 Type escape sequence to abort. Sending 99999999, 1500-byte ICMP Echos to 150.18.4.0, timeout is 2 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! show intコマンドにより、想定通りの送信速度(128Kbps)になっている事を確認します。 R6 Rack18R4#show interfaces FastEthernet 0/1 | include rate Queueing strategy fifo 30 second input rate 128000 bits/sec, 10 packets/sec 30 second output rate 127000 bits/sec, 10 packets/sec Rack18R4# 10.15 Legacy CAR for Admission Control 以下のpingを送信します。 src dst Prec, DSCP R1 SW2 Prec 0 ping timeout 0 R1 Rack18R1#ping 155.18.58.8 repeat 99999999 timeout 0 Type escape sequence to abort. Sending 99999999, 100-byte ICMP Echos to 155.18.58.8, timeout is 0 seconds ...................................................................... ...................................................................... ...................................................................... conformはprec 1、exceedはprec 0としてマーキングされている事を確認します。 マーキングを確認するACLを作成し、R4 Virtual-Template1 output方向に設定します。想定通りのMarkingがされた事を確認します。 R4 ip access-list extended CHECK_PREC permit ip any any precedence routine permit ip any any precedence priority permit ip any any ! interface Virtual-Template1 ip access-group CHECK_PREC out Rack18R4#show access-lists CHECK_PREC Extended IP access list CHECK_PREC 10 permit ip any any precedence routine (55087 matches) 20 permit ip any any precedence priority (17834 matches) 99 permit ip any any Rack18R4# 想定通りのマーキングがなされているかの確認にはなりませんが、以下のshowコマンドを使用するとrate-limitの設定を一目で確認する事ができて非常に便利です。 R4 Rack18R4#show interfaces FastEthernet 0/1 rate-limit FastEthernet0/1 Input matches access-group 102 params 256000 bps, 4000 limit, 4000 extended limit conformed 19810 packets, 2257860 bytes; action set-prec-transmit 1 exceeded 59834 packets, 6821028 bytes; action set-prec-transmit 0 last packet 960ms ago, current burst 3954 bytes last cleared 00 01 33 ago, conformed 192000 bps, exceeded 581000 bps Rack18R4# 10.16 Oversubscription with Legacy CAR and WFQ 以下のpingを送信します。 src dst Prec, DSCP R1 SW2 Prec 0 ping timeout 0 R6 SW2 Prec 0 ping timeout 0 R1 Rack18R1#ping 155.18.58.8 repeat 99999999 timeout 0 Type escape sequence to abort. Sending 99999999, 100-byte ICMP Echos to 155.18.58.8, timeout is 0 seconds ...................................................................... ...................................................................... ...................................................................... R6 Rack18R6#ping 155.18.58.8 repeat 99999999 timeout 0 Type escape sequence to abort. Sending 99999999, 100-byte ICMP Echos to 155.18.58.8, timeout is 0 seconds ...................................................................... ...................................................................... ...................................................................... 以下のshowコマンドにより受信速度が制限されている事を確認します。正確な通信速度を計測するには、R5 s0/1/0に速度計測用のpolicy-mapを適用する必要がありますが、確認に非常に時間がかかるのでお勧めできません。 R4 Rack18R4#show interfaces FastEthernet 0/1 rate-limit FastEthernet0/1 Input matches access-group 102 params 56000 bps, 2800 limit, 2800 extended limit conformed 12201 packets, 1389954 bytes; action set-prec-transmit 1 exceeded 193666 packets, 22077588 bytes; action continue last packet 0ms ago, current burst 2794 bytes last cleared 00 04 07 ago, conformed 44000 bps, exceeded 713000 bps matches access-group 102 params 112000 bps, 2800 limit, 2800 extended limit conformed 16996 packets, 1937304 bytes; action set-prec-transmit 0 exceeded 128161 packets, 14610354 bytes; action drop last packet 0ms ago, current burst 2772 bytes last cleared 00 03 06 ago, conformed 82000 bps, exceeded 625000 bps matches access-group 103 params 56000 bps, 2800 limit, 2800 extended limit conformed 982 packets, 114528 bytes; action set-prec-transmit 1 exceeded 29677 packets, 3383350 bytes; action continue last packet 0ms ago, current burst 2742 bytes last cleared 00 02 30 ago, conformed 6000 bps, exceeded 180000 bps matches access-group 103 params 112000 bps, 2800 limit, 2800 extended limit conformed 1619 packets, 184566 bytes; action set-prec-transmit 0 exceeded 28060 packets, 3199012 bytes; action drop last packet 320ms ago, current burst 2746 bytes last cleared 00 01 44 ago, conformed 15000 bps, exceeded 265000 bps Rack18R4# 10.17 Legacy CAR Rate Limiting 以下のpingを送信します。 src dst Prec, DSCP R1 R6 Prec 0 ping size 1500 timeout 1 R1 Rack18R1#ping 150.18.6.6 repeat 99999999 timeout 1 size 1500 Type escape sequence to abort. Sending 99999999, 1500-byte ICMP Echos to 150.18.6.6, timeout is 1 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!! !!!.!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!! !!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!! !!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!! !!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!! !!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!.!!!!!! !!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!!.! !!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!!!!!!!!!!!!!!!!. Success rate is 97 percent (795/817), round-trip min/avg/max = 1/4/8 ms Rack18R1# pingが23回に1回dropされている事が読み取れます。ほぼ1秒間に1500byteのpingが23回送信されている事から通信速度を推測する事ができます。想定通りの速度(256Kbps)に近い値が算出された事を確認します。 23 x 1500 byte x 8 bit/byte = 276000 bit 10.18 Legacy CAR Access-Lists MACアドレスによる制御 以下のpingを送信し、R4からの通信は制限されていますがR6からの通信は制限されていない事を確認します。 src dst Prec, DSCP R4 R1 Prec 0 ping size 1500 timeout 1 R6 R1 Prec 0 ping size 1500 timeout 1 R4 Rack18R4#ping 150.18.1.1 size 1500 timeout 1 repeat 100 Type escape sequence to abort. Sending 100, 1500-byte ICMP Echos to 150.18.1.1, timeout is 1 seconds !!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!. !!!!!!.!!!!!!.!!!!!!.!!!!!!.!! Success rate is 86 percent (86/100), round-trip min/avg/max = 1/2/4 ms Rack18R4# R6 Rack18R6#ping 150.18.1.1 size 1500 timeout 1 repeat 100 Type escape sequence to abort. Sending 100, 1500-byte ICMP Echos to 150.18.1.1, timeout is 1 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Success rate is 100 percent (100/100), round-trip min/avg/max = 4/4/4 ms Rack18R6# IP Precedenceによる制御 以下のpingを送信し、Prec 1, 2, 4のパケットは通信量が制限されていますが、その他のパケットは制限されていない事を確認します。 src dst Prec, DSCP R6 SW1 Prec 0 ping size 1500 R6 SW1 Prec 1 ping size 1500 R4 Rack18R6#ping 155.18.67.7 repeat 100 size 1500 Type escape sequence to abort. Sending 100, 1500-byte ICMP Echos to 155.18.67.7, timeout is 2 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Success rate is 100 percent (100/100), round-trip min/avg/max = 4/4/8 ms Rack18R6# Rack18R6#ping Protocol [ip] Target IP address 155.18.67.7 Repeat count [5] 99999 Datagram size [100] 1500 Timeout in seconds [2] 1 Extended commands [n] y Source address or interface Type of service [0] 32 Set DF bit in IP header? [no] Validate reply data? [no] Data pattern [0xABCD] Loose, Strict, Record, Timestamp, Verbose[none] Sweep range of sizes [n] Type escape sequence to abort. Sending 99999, 1500-byte ICMP Echos to 155.18.67.7, timeout is 1 seconds !!!!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!!!!.!!!! !!.!!!!!!.!!!!!!.!!!!!!. 10.19 Legacy GTS for Frame Relay 以下のpingを送信し、想定通りの通信速度(128Kbps)になっている事を確認します。 src dst Prec, DSCP R6 SW1 Prec 0 ping R3 Rack18R3#ping 155.18.0.5 repeat 99999999 R5 Rack18R5#sho int s0/0/0 | i rate Queueing strategy weighted fair 30 second input rate 13000 bits/sec, 16 packets/sec 30 second output rate 13000 bits/sec, 16 packets/sec Rack18R5# BECNを疑似的に発生される事は非常に難しいので、輻輳時の挙動はshowコマンドのみの確認とします。 TODO show traffic-shapeの出力を貼り付け 10.20 Legacy Frame Relay Traffic Shaping INEレンタルラボのframe-relay網は100Mbps程度の速度が限界です。従って、Frame Relayに関しては、実際にトラフィックを流して通信速度を計測する手法では限界があります。 CCIE試験本番で使用できるかどうかは分かりませんが、PVC単位での通信速度を計測する方法を以下に記します。 R5 interface Serial0/0/0 frame-relay interface-dlci 502 load-interval 30 frame-relay interface-dlci 503 load-interval 30 Rack18R5#show frame-relay pvc 503 | i rate 30 second input rate 56000 bits/sec, 68 packets/sec 30 second output rate 58000 bits/sec, 68 packets/sec Queueing strategy fifo Rack18R5# Rack18R5#show traffic-shape Interface Se0/0/0 Access Target Byte Sustain Excess Interval Increment Adapt VC List Rate Limit bits/int bits/int (ms) (bytes) Active 513 56000 875 7000 0 125 875 - 504 56000 875 7000 0 125 875 - 503 256000 320 2560 0 10 320 - 502 128000 160 1280 0 10 160 - 501 56000 875 7000 0 125 875 - Rack18R5# 10.30 Legacy FRTS PVC Interface Priority Queue R2からR5へのping stormを発生させます。それと同時に、R1, R3からR5へのpingを送信します。R2より優先度の高いR3はping応答がありますが、R2よりも優先度が低いR1はping応答がない事を確認します。 src dst Prec, DSCP R1 R5 Prec 0 ping timeout 1 R2 R5 Prec 0 ping timeout 0 R3 R5 Prec 0 ping timeout 1 R2 Rack18R2#ping 155.18.0.5 repeat 999999999 timeout 0 Type escape sequence to abort. Sending 999999999, 100-byte ICMP Echos to 155.18.0.5, timeout is 0 seconds ...................................................................... ...................................................................... ...................................................................... R3 Rack18R3#ping 155.18.0.5 repeat 999999999 timeout 1 Type escape sequence to abort. Sending 999999999, 100-byte ICMP Echos to 155.18.0.5, timeout is 1 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! R1 Rack18R1#ping 155.18.0.5 repeat 999999999 timeout 1 Type escape sequence to abort. Sending 999999999, 100-byte ICMP Echos to 155.18.0.5, timeout is 1 seconds ........................... 10.31 Frame-Relay Priority to DLCI Mapping R4からR5へ以下2種類のpingを送信します。packet sizeが60 byte (HLDC headerを含めると64 byte)のpingは、DLCI 200にマッピングされますが、通常の100byteのpingは、DLCI 100にマッピングされる事を確認します。 src dst Prec, DSCP R4 R5 Prec 0 ping size 60 R4 R5 Prec 0 ping R4からR5へ60byteのpingを送信します。R4から発信されたパケットがDLCI 100にマッピングされた事を確認します。(受信パケットがDLCI 100にマッピングされないのは、R5から返されるパケットが65byte未満になっていないためと推測されます。) R2 Rack18R4#ping 155.18.45.5 size 60 repeat 50 Type escape sequence to abort. Sending 50, 60-byte ICMP Echos to 155.18.45.5, timeout is 2 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Success rate is 100 percent (50/50), round-trip min/avg/max = 8/9/12 ms Rack18R4# Rack18R4# Rack18R4# Rack18R4#show frame-relay pvc 100 | i input pkts input pkts 0 output pkts 70 in bytes 0 Rack18R4# Rack18R4# Rack18R4#show frame-relay pvc 200 | i input pkts input pkts 72 output pkts 0 in bytes 13892 Rack18R4# R4からR5へ通常の100byteのpingを送信します。DLCI 200にマッピングされる事を確認して下さい。 R2 Rack18R4#ping 155.18.45.5 repeat 100 Type escape sequence to abort. Sending 100, 100-byte ICMP Echos to 155.18.45.5, timeout is 2 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Success rate is 100 percent (100/100), round-trip min/avg/max = 12/15/28 ms Rack18R4# Rack18R4#show frame-relay pvc 100 | i input pkts input pkts 0 output pkts 86 in bytes 0 Rack18R4# Rack18R4#show frame-relay pvc 200 | i input pkts input pkts 188 output pkts 100 in bytes 32068 Rack18R4# 10.32 Frame-Relay Traffic Policing Congestion Mgmt 行った動作確認は以下の通り。 R3(Frame-Relay Swich)のshowコマンドをとり忘れたので、もう一度やりなおしてみる。もしかしたら、INEに記載されたように、DE dropやFECN, BECNがshowコマンドで確認できない可能性もある。 Rack18R1#ping 155.18.12.2 repeat 9999999 size 1500 timeout 0 Type escape sequence to abort. Sending 9999999, 1500-byte ICMP Echos to 155.18.12.2, timeout is 0 seconds ...................................................................... ...................................................................... ...................................................................... ...................................................................... ...................................................................... ...................................................................... Rack18R1#show frame-relay pvc 132 PVC Statistics for interface Serial0/1 (Frame Relay DTE) DLCI = 132, DLCI USAGE = LOCAL, PVC STATUS = ACTIVE, INTERFACE = Serial0/1.2 input pkts 9941 output pkts 14961 in bytes 1186367 out bytes 4688551 dropped pkts 0 in pkts dropped 0 out pkts dropped 0 out bytes dropped 0 in FECN pkts 7 in BECN pkts 0 out FECN pkts 0 out BECN pkts 0 in DE pkts 0 out DE pkts 0 out bcast pkts 71 out bcast bytes 27791 30 second input rate 49000 bits/sec, 29 packets/sec 30 second output rate 568000 bits/sec, 87 packets/sec pvc create time 00 58 05, last time pvc status changed 00 39 28 Rack18R1# Rack18R2#sho frame-relay pvc 231 PVC Statistics for interface Serial0/1 (Frame Relay DTE) DLCI = 231, DLCI USAGE = LOCAL, PVC STATUS = ACTIVE, INTERFACE = Serial0/1.2 input pkts 12347 output pkts 12311 in bytes 2072875 out bytes 2056714 dropped pkts 0 in pkts dropped 0 out pkts dropped 0 out bytes dropped 0 in FECN pkts 1 in BECN pkts 3 out FECN pkts 0 out BECN pkts 0 in DE pkts 0 out DE pkts 0 out bcast pkts 85 out bcast bytes 30610 30 second input rate 55000 bits/sec, 4 packets/sec 30 second output rate 56000 bits/sec, 5 packets/sec pvc create time 00 55 59, last time pvc status changed 00 41 01 Rack18R2#
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Opus1 Opus2 Opus3 Opus4 Opus5 Opus1 攻略:ダウンフォースコントロールかダウンフォースの小さいマシンがオススメ。 難しくはないが最初のジャンプゾーンで僅かながら差が付けられてしまうので注意。 Opus2 敵情報 AGE ABEILLE 攻略:一気に難しくなる。ニトロをなるべく絶え間なく吹かせる必要がある。ハイニトロの敵車はシングルを撃たれるだけで異常なほど差を詰められるのでバックミラーにかなり小さく見えているだけだからといって油断は禁物、 データアナライザーを付けて置けばライバルカーをブロックしやすくなる。 Opus3 敵情報 ・SOLDAT CRINALE ・KAMATA ANGELUS ・??? MONSTERUS 攻略:ここもニトロレース。Opus2程ではないが中々忙しい。 モンストラスは元々鈍足なので天使と悪魔に集中していれば基本的に空気になる。 但し、逆にモンストラスがバックミラーに見えている場合は… 二台を抜いた後はどちらもなるべく抜かされない様に気を付けよう。 Opus4 攻略:敵車によって難易度が大きく変動する。基本的に2 04秒台で走ることができれば勝てる可能性が高いが、上位グリッドにJUJAKがいると2 02秒台後半でも終始煽られ続ける場合がある。その一方で遅い敵車が揃ってくれれば2 07秒台でも勝てることがある。 敵車は基本的に1周目のコース中盤のクランクのあるストレートまでニトロを使わないので、それまでに先頭に出てスリップストリームに入られない程度まで差を広げておくとその後が戦いやすい。あとはしっかり使えるところ全てでアルティメットチャージを決めてしっかりニトロを溜め、を繰り返していけばそこまで苦戦することはないだろう。 注意する敵車 セントレー スタートダッシュの加速が良いうえにどのポジションからでも上位に食い込んできて煽ってくる。 EO スタートダッシュは遅いため前半に差をつけやすいが、追いつかれるとニトロ性能の高さのせいで逃げにくい。 JUJAK 超危険。なぜかニトロでの追い上げがEO以上に強い。そのうえ息切れ無しでニトロを吹かしてくるので慣れないうちは見かけたらリセットでもいいだろう。 オススメとしては、Magnifico+DRUAGA/ASTAROTH+3/チャージU/ニトロタンク100で参戦。 スタート直後のトンネルに入るあたりでニトロを吹かし、S字でアルティメットチャージ、S字を抜けて橋に差しかかるあたりでシングルと吹かすと1周目中盤までに先頭に立ち多少の差を作ることができる。あとはクランクのあるストレートに入るあたりでシングル→ヘアピンの後の左コーナーを抜けたあたりでダブル→ホームストレートのジャンプあたりでダブル→S字を抜けて橋に差しかかるあたりでシングル…と繰り返していけば2 00秒台で余裕の逃げ切り勝ちができるだろう。 Opus5 敵情報 攻略:通称「格闘戦」。ライバルカーは12台全てがSPマシン。 上限故かプロンツィオーネ、G00、PAC-MANがいない。 注意すべきマシンは悪魔、天使、テラジン、ウルトラノヴァ。 悪魔天使は割愛。テラジンは巨大なボディで道が塞がれる事と中々上位で粘る。 ウルトラノヴァはたまに1位に躍り出る事がある。
https://w.atwiki.jp/i_ro/pages/116.html
必要条件 Base Level 60 アイテム Research Chart 10個, Handcuffs 10個, Ymir's Heart Piece 1個 アイテム (消費無し) Grandpa Beard 1個, Geek Glasses 1個 前提クエスト Biolabs Entrance Quest, Einbroch Murder Quest 報酬 Base Exp 180,000 アイテム Old Purple Box 1個 日本版タイトル : 大統領 1部 1. On a visit to Lighthalzen, you stumble across an Ordinary Man, Ghalstein (lighthalzen 179 170) and greet him. 2. Walk close to the wall surrounding the upper left area, suddenly you overhear a conversation. You can't quite hear what they're talking about, but you hear a familiar sound... it's Ghalstein. 3. Next go talk to Ghalstein again and ask about what you just overheard, and confirm it was his voice. After trying to get it out of him, he finally admits that it was him on and he asks you to give him time to consider telling the truth. 4. He then tells you he belongs to a secret group that's fighting an underground war with someone and asks you to help them. Agree to help him. He proposes a restriction on you by making you swallow a red pill which will undoubtedly make sure you stay truthful to the cause. He assure that he'll give the antidote once you complete his mission. 5. Ghalstein wants you to investigate on Rekenber Headquarters because lately strange creatures have been seen under the basement. He asks for you to collect all related biological exhibits, plus the most important thing and he assure you that you'll know that important thing when I see it (Ymir's Heart Piece). He also tells you that lately people are missing in the slum area and it probably has to do with the Rekenber Corporation as well. 6. Those that did the Biolabs Entrance Quest can go to Level 2 and Level 3 of the Biolabs Dungeon through the Underwater Tunnel. Collect 10 Research Chart s, 10 Handcuffs and a Ymir's Heart Piece (Top right corner of Level 2) 7. After gathering the items needed, talk to Ghalstein. He asks you to meet Gushaar for the next mission somewhere around Juno×. Obtain Membership Card 8. Looking somewhere around Juno, you found a Dismayed Man, Gushaar (yuno_fild04 165 245). You tell him you've been sent by Ghalstein and he asks you to chose red pill and blue pill. Since Ghalstein previously gave you red pill, choose the red pill. Then he asks if you have something to show him. Say yes, and show him the Membership Card. 9. After that he tells you his country, Schwarzwald is controled by the evil Rekenber Corporation. You learn that they have organized a resistance called Wing Of Secret with the help of the President Karl Weierstrass to free the Schwarzwald Republic from the control of Rekenber. He asks you to meet the President at an appointed time. * Between 8 PM to 11 PM or 11 AM to 2 PM talk to the President's secretary. For iRO, the times listed are in Pacific Time. 10. At the President of the Schwarzwald Republic's Office (building in north Juno 157, 319), meet Secretary Hes O'Neil (yuno_pre 69 20) O'Neil tells you the President is waiting. 11. Talk to the Guard (yuno_pre 95 71) outside the President's office you find out he still meeting with another guest. You may have to talk to the guard many times to continue 12. Finally, a Fine Gentleman comes out of the room; it's Keshnaar. He's the President's guest the Guard talked about! 13. After Keshnaar leaves, ask the Guard about him and you learn that Keshnaar works for Rekenber and is responsible for consulting with the government. You are let into the office. 14. President Karl (yuno_pre 69 79) is a busy man. So he gives you a few questions to ask him. After he briefs you about it, ask about your mission. 15. Your first mission from the President is to go to the Aldebran Kafra Headquarters and meet someone called Venice. Before you leave he wants you to pass a file to his Secretary Hes O'Neil. Obtain File Folder 16. As you walk out of the room, you hear someone talking by the window, before the sound fades away. 17. Give the File to Hes O'Neil. 18. Find the Kafra× Employee, Benith (aldeba_in 155 240) and she explains about voting rights for Kafra Service Cool Event Corp. 19. After she's done, ask "are you Benith..?" and the let her see the Membership Card. She tells you she's a member of Wind of Secret as well. She explains one of the agent is stuck is hiding at Grim Reaper's Valley and needs to be rescued. His name is Jargeah. 20. After a long search, I spot A Wounded Man, Jargeah (lhz_fild02 228 214). He asks who you are, so type in Kafra Corporation. He gives you a file and asks you to pass it to Benith and leave him here. Obtain Sealed File Folder 21. Pass the file to Benith, then she asks about Jargeah. Afterwards, she passes back the file and asks you to hand it over to the President. 22. From the file, the President learns that one of the enterprise researchers caried the secret and is hiding in a secret place. His name is Shinokas, and is in Einbroch. My next mission will be find that person. (You may need to wait a few minutes in the room to talk to the President again and be asked about Shinokas) To continue, you must have completed the Einbroch Murder Quest. 23. When you tell the President about Shinokas, the guard interrupts your conversation and says Hes O'Neil has an urgent matter to see him about. O'Neil passes a pack of documents to President. 24. After President examines the documents, (You may have to click many times), he tells you a secret file about Shinokas is hiding in the store room of Rekenber Headquarters. You are ordered to go somewhere around Lighthalzen to wait for the Kafra Service to contact you. 25. North of Lighthalzen, A Mystery Woman, Esuna appears (lhz_fild01 66 219). She gives you a short briefing on how to infiltrate the corporation and steal the information. Esuna informs you to make contact with a secret agent, Lestin inside the headquarters and obtain a pass from him to disarm the security system. You should have on a Grandpa Beard and Geek Glasses to gain access to the labs 26. Go back to Lighthalzen, and enter the Rekenber Headquarters. Go past the Guard (lhz_in01 35 226). 27. Go to the upper room in the research lab. He is Researcher, Lestin (lhz_in01 285 169). He tells you the location for the file is heavily guarded and the entry pass from him can last for 3 minutes. Obtain Archive Permit 28. To get to the Document Room, return back outside from where you had to wear the Geek Glasses and Grandpa Beard to enter. Walk past the two female guides and there should be a portal north of them. In the new room, continue walking to the right, past another portal, until you see two guards guarding a room (around lhz_in01 177,29). When you arrive at the corner of the Document Room, wait patiently until both guards leave their post by walking near the (183,29) cell. When prompted, enter the pin number 738495 to enter the room. Then start your infiltrating, slide in the card and input the number on the card and enter the door. (3 minutes before you are spotted) 29. Type in Shinokas at the File Search Engine and find the relevant information is kept in area 1-5. NOTE The File Search Engine is Case Sensitive, so type 'shinokas' at the Input Box. This was tested on iRO. 30. Find the document at area 1-5, it's about Heart of Ymir again. It seems like the information you're looking for. Obtain Shinokas Case File 31. Return the Archive Permit to Lestin and head back to Esuna. 32. Bring the document to Esuna. She adds some files and reorganizes them, then tell you to hand it over to the President. 33. When President finds out about the death of Shinokas, he says it's not important but the most important thing is what Rekenber is going to do with Ymir's Heart Fragments. He then asks you to run back to Esuna because she might have new information. 34. Meet Esuna again. She's very depressed because of the recent losses in her group and they plan to withdraw from Wind Of Secret. She later gives you the file. Obtain Sealed File Folder 35. Tell the President of Esuna her member's plans of withdrawing after passing him the document. He's puzzled and ask you to find out the reason from Esuna. 36. Esuna tells you that she believes there is a spy in the movement and President's trusted aide, Kurelle is the most suspicious. Later they infiltrated his residence and find the evidence that relates him to Rekenber. Her headquarters orders them to hold any actions that correlated with the President. 37. Rush back to President and tell him everything you heard from Esuna. He's stunned and after all, he's been played by the Corportation and betrayed by his trusted aide. He orders his secretary to invite Kurelle into the room. The President starts to question Kurelle. At first he act as if he doesn't know what the President is talking about, but he confesses and tell him everything about his ambitious and the Corporation. 38. Go back to Lighthalzen and tell everything to Ghalstein. It's a blow for Ghalstein after he hears it. He later gives you the antidode and apologizes for involving you in such a mess. Obtain 1 Old Purple Box and 180,000 Base EXP * This quest is not required on iRO in order to vote in the Kafra/Cool Event Corp. Elections. Categories Articles Needing Interwiki Links | Quest Window Quests | Base Experience Reward | Lighthalzen Quests
https://w.atwiki.jp/pqjp/pages/225.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0T0a_NAME1]" Queen Gwendholyn /Text Text tag="[Conv_Q0T0a_0000]" Your Majesty, I need to request a leave of absence. /Text Text tag="[Conv_Q0T0a_0001]" Your Majesty, I need to request a leave of absence. /Text Text tag="[Conv_Q0T0a_0002]" Your Majesty, I need to request a leave of absence. /Text Text tag="[Conv_Q0T0a_0003]" Your Majesty, I need to request a leave of absence. /Text Text tag="[Conv_Q0T0a_0004]" Your studies are progressing well. What is so urgent? /Text Text tag="[Conv_Q0T0a_0005]" Your studies are progressing well. What is so urgent? /Text Text tag="[Conv_Q0T0a_0006]" Your studies are progressing well. What is so urgent? /Text Text tag="[Conv_Q0T0a_0007]" Your studies are progressing well. What is so urgent? /Text Text tag="[Conv_Q0T0a_0008]" My father, Sir Albion, has requested my presence in Siria. /Text Text tag="[Conv_Q0T0a_0009]" My father, Sir Albion, has requested my presence in Siria. /Text Text tag="[Conv_Q0T0a_0010]" My father, Sir Albion, has requested my presence in Siria. /Text Text tag="[Conv_Q0T0a_0011]" My father, Sir Albion, has requested my presence in Siria. /Text Text tag="[Conv_Q0T0a_0012]" Your father is a good man. He would not make such a request unless it was important. Your request is granted. /Text Text tag="[Conv_Q0T0a_0013]" Your father is a good man. He would not make such a request unless it was important. Your request is granted. /Text Text tag="[Conv_Q0T0a_0014]" Your father is a good man. He would not make such a request unless it was important. Your request is granted. /Text Text tag="[Conv_Q0T0a_0015]" Your father is a good man. He would not make such a request unless it was important. Your request is granted. /Text Text tag="[Conv_Q0T0a_0016]" Thank you, Your Majesty. /Text Text tag="[Conv_Q0T0a_0017]" Thank you, Your Majesty. /Text Text tag="[Conv_Q0T0a_0018]" Thank you, Your Majesty. /Text Text tag="[Conv_Q0T0a_0019]" Thank you, Your Majesty. /Text Text tag="[Conv_Q0T0a_0020]" Send your father my regards. And hurry back, you still have much to learn. /Text Text tag="[Conv_Q0T0a_0021]" Send your father my regards. And hurry back, you still have much to learn. /Text Text tag="[Conv_Q0T0a_0022]" Send your father my regards. And hurry back, you still have much to learn. /Text Text tag="[Conv_Q0T0a_0023]" Send your father my regards. And hurry back, you still have much to learn. /Text Text tag="[Conv_Q0T0a_0024]" I will, my Queen. Thank you. /Text Text tag="[Conv_Q0T0a_0025]" I will, my Queen. Thank you. /Text Text tag="[Conv_Q0T0a_0026]" I will, my Queen. Thank you. /Text Text tag="[Conv_Q0T0a_0027]" I will, my Queen. Thank you. /Text /TextLibrary
https://w.atwiki.jp/net-tools/pages/33.html
前ページ次ページBit-Twist bittwisteの使い方 bittwist1.html(このページの一番下に添付しました。)を見ながら、試行錯誤。。。 以下の例は、icmp10.pcapを入力し、icmpのコードを2にし、ファイル名icmp20.pcapのpcapファイルを生成するというものです。 C \bittwist bittwiste -I icmp10.pcap -O icmp20.pcap -T icmp -c 2 input file icmp10.pcap output file icmp20.pcap 1 packets (74 bytes) written 以下は、icmp10.pcapとicmp20.pcapの画面キャプチャです。 codeの部分が2になってますね。 icmp10.jpg icmp20.jpg ちなみに、icmpのコードを2にしたecho-reqを以下のようにして送信したところ、reqlyが帰ってきました。 echo-reqを受け取った機器は、codeを気にしてないようです。replyのcodeも2でした。(そのまま返しているっていうことです。) C \bittwist bittwist -i 4 icmp20.pcap echo-reqのcodeは何であっても構わないと、RFCに書いてあるのかどうか、、、ちゃんと知りたい人は、RFCを読みましょう。 前ページ次ページBit-Twist
https://w.atwiki.jp/pqjp/pages/457.html
?xml version="1.0"? TextLibrary Text tag="[CITY_CBAR_NAME]" Bartonia /Text Text tag="[CITY_CBAR_DESC]" The largest city belonging to the Knights of Agaria. /Text Text tag="[CITY_CDKO_NAME]" Dhun-Kor /Text Text tag="[CITY_CDKO_DESC]" This Dwarven Outpost does much trade with the Orcs, Goblins and Ogres of Kor. /Text Text tag="[CITY_CDRA_NAME]" Drakenburg /Text Text tag="[CITY_CDRA_DESC]" This citadel is built at the foot of the Drakenburg mountain - home to a huge Green Dragon. /Text Text tag="[CITY_CDRH_NAME]" Dragonrealm /Text Text tag="[CITY_CDRH_DESC]" Few mortals have entered the Dragonrealm and returned to tell the tale. /Text Text tag="[CITY_CEHL_NAME]" Ehlariel /Text Text tag="[CITY_CEHL_DESC]" The Citadel of Ehlariel is home to the Ice Queen, Ehlanna, one of the two rulers of the High Elves. /Text Text tag="[CITY_CENM_NAME]" Enmouth /Text Text tag="[CITY_CENM_DESC]" Enmouth is the largest trade port in the Selentine Empire. /Text Text tag="[CITY_CGAL_NAME]" Gallia /Text Text tag="[CITY_CGAL_DESC]" The golden-walled city of Gallia is the oldest citadel in the Borderlands. /Text Text tag="[CITY_CGLK_NAME]" Gluk /Text Text tag="[CITY_CGLK_DESC]" Gluk is a city full of Ogres in Southern Kor, ruled by a cruel and powerful Ogre Mage. /Text Text tag="[CITY_CGRU_NAME]" Gruuldok /Text Text tag="[CITY_CGRU_DESC]" Gruuldok is the birthplace of the Great Orc, Gruulkar, current leader of the Orcs of Kor. /Text Text tag="[CITY_CHTP_NAME]" Horned Temple /Text Text tag="[CITY_CHTP_DESC]" The Minotaur Firewalkers within these walls await the return of their God, Sartek. /Text Text tag="[CITY_CHYA_NAME]" Hyaan /Text Text tag="[CITY_CHYA_DESC]" Hyaan is home to the Hyaa clan of Gnolls, a fierce and dangerous group of creatures. /Text Text tag="[CITY_CJAK_NAME]" Jarl apos;s Keep /Text Text tag="[CITY_CJAK_DESC]" Jarl, Lord of the Frost Giants, lives in this massive citadel. /Text Text tag="[CITY_CJOK_NAME]" Jotun apos;s Keep /Text Text tag="[CITY_CJOK_DESC]" Jotun, Lord of the Fire Giants, lives in this huge citadel. /Text Text tag="[CITY_CKUN_NAME]" Kal-Ungar /Text Text tag="[CITY_CKUN_DESC]" The evil machinery of the Dark Dwarves can be heard from this citadel churning all day and all night. /Text Text tag="[CITY_CLBC_NAME]" Bane apos;s Citadel /Text Text tag="[CITY_CLBC_DESC]" This citadel is home to Lord Bane, Master of the Undead, also known as the Dark Horseman of Death. /Text Text tag="[CITY_COHT_NAME]" Ohtar /Text Text tag="[CITY_COHT_DESC]" Ohtar was the home of Sartek, Lord of War and King of the Minotaurs, before he was defeated by Lord Bane. /Text Text tag="[CITY_CSIL_NAME]" Silvermyr /Text Text tag="[CITY_CSIL_DESC]" Silvermyr is the only forest on the mainland of Etheria where the Wood Elves may still be found. /Text Text tag="[CITY_CTRA_NAME]" The Trarg /Text Text tag="[CITY_CTRA_DESC]" Nomadic tribes of barbarians roam these plains with their herds of horses. /Text Text tag="[CITY_CTSK_NAME]" Tusk /Text Text tag="[CITY_CTSK_DESC]" A central gathering place for many tribes of Minotaurs, Tusk was once home to the arena where Sartek staged the battles of the K apos;Varr. /Text Text tag="[CITY_CYLA_NAME]" Ylarie /Text Text tag="[CITY_CYLA_DESC]" Partially left in ruins by Orc invasions many centuries ago, Ylarie was once a beautiful Elven city. /Text Text tag="[RUIN_RATO_NAME]" Arik apos;s Arena /Text Text tag="[RUIN_RATO_DESC]" This is the home of Arik, the minotaur king. /Text Text tag="[RUIN_RBST_NAME]" Bloodstone /Text Text tag="[RUIN_RBST_DESC]" This rock formation marks the place where Lord Bane was once defeated by the Elven Mages. /Text Text tag="[RUIN_RCBL_NAME]" Chilblain apos;s Lair /Text Text tag="[RUIN_RCBL_DESC]" The Frost Dragon, Chilblain, lives here. /Text Text tag="[RUIN_RDCV_NAME]" Dragon Cave /Text Text tag="[RUIN_RDCV_DESC]" This cave belongs to a Green Dragon who has lived within sight of Drakenburg for many centuries. /Text Text tag="[RUIN_RDGV_NAME]" Dragons apos; Graveyard /Text Text tag="[RUIN_RDGV_DESC]" The bones of Dragons litter the ground in this silent valley. /Text Text tag="[RUIN_RDPS_NAME]" Dark Path Shrine /Text Text tag="[RUIN_RDPS_DESC]" Members of the Dark Path Cult are said to worship at this shrine. /Text Text tag="[RUIN_RDSH_NAME]" Dragon Shrine /Text Text tag="[RUIN_RDSH_DESC]" This is an ancient Elven shrine, originally used to worship the Frost Dragons who lived in these mountains. /Text Text tag="[RUIN_RDST_NAME]" Dark Stables /Text Text tag="[RUIN_RDST_DESC]" Lord Bane keeps his mounts stabled in these dark uninviting caves. /Text Text tag="[RUIN_REGB_NAME]" Egor apos;s Bridge /Text Text tag="[RUIN_REGB_DESC]" Egor the Troll lives under this Bridge. /Text Text tag="[RUIN_RGSE_NAME]" Gildine Sewers /Text Text tag="[RUIN_RGSE_DESC]" These sewers carry away the wastes from the busy citadel of Gildor. /Text Text tag="[RUIN_RHAG_NAME]" Hagstone /Text Text tag="[RUIN_RHAG_DESC]" The Hagstone is home to a large coven of Harpies. /Text Text tag="[RUIN_RICM_NAME]" Ice Crystal Mine /Text Text tag="[RUIN_RICM_DESC]" The Elves have dug deep into the Ice here, mining precious metals. /Text Text tag="[RUIN_RMOL_NAME]" Morass apos; Lair /Text Text tag="[RUIN_RMOL_DESC]" The Swamp Dragon, Morass, lives here. /Text Text tag="[RUIN_ROOU_NAME]" Old Outpost /Text Text tag="[RUIN_ROOU_DESC]" This was once a Selentine military outpost, but Elenian archers destroyed it. /Text Text tag="[RUIN_ROTO_NAME]" Ogre apos;s Tower /Text Text tag="[RUIN_ROTO_DESC]" Two Ogres live in this tower on the edge of the Barad Dumyr. /Text Text tag="[RUIN_RSCC_NAME]" Scorpions apos; Cave /Text Text tag="[RUIN_RSCC_DESC]" Giant Scorpions inhabit this cave and terrorize any passersby. /Text Text tag="[RUIN_RSCV_NAME]" Swamp Cave /Text Text tag="[RUIN_RSCV_DESC]" An ancient Flame Dragon is said to slumber in this cave. /Text Text tag="[RUIN_RSKM_NAME]" Skell Marshes /Text Text tag="[RUIN_RSKM_DESC]" These marshes are home to all manner of foul and twisted creatures. /Text Text tag="[RUIN_RSLV_NAME]" Slaver Camp /Text Text tag="[RUIN_RSLV_DESC]" Minotaur Slavers often land here and raid southern Selentia and the Trarg. /Text Text tag="[RUIN_RSTR_NAME]" Ancient Grove /Text Text tag="[RUIN_RSTR_DESC]" An ancient order of Elenian Druids worship at this Grove. /Text Text tag="[RUIN_RTHC_NAME]" Royal Crypt /Text Text tag="[RUIN_RTHC_DESC]" The Kings of Theira are buried here. /Text Text tag="[RUIN_RTLH_NAME]" Troll Hole /Text Text tag="[RUIN_RTLH_DESC]" Trolls live in this cave deep within the marsh. /Text Text tag="[RUIN_RUML_NAME]" Umbra apos;s Lair /Text Text tag="[RUIN_RUML_DESC]" The Flame Dragon, Umbra, lives here. /Text Text tag="[RUIN_RVOL_NAME]" Volcano /Text Text tag="[RUIN_RVOL_DESC]" This Volcano is home to a large number of Fire Elementals. /Text Text tag="[RUIN_RWCV_NAME]" Worm Cave /Text Text tag="[RUIN_RWCV_DESC]" Giant worms live here. The Orcs of Kor highly prize them for their meat. /Text Text tag="[RUIN_RWGS_NAME]" Wargstone /Text Text tag="[RUIN_RWGS_DESC]" Out west of Gruuldok, the plains are infested by Wargs. /Text Text tag="[RUIN_RWHV_NAME]" Wasp Hive /Text Text tag="[RUIN_RWHV_DESC]" Giant Wasps inhabit a hive within this cave. /Text Text tag="[RUIN_RWRO_NAME]" Wyvern apos;s Roost /Text Text tag="[RUIN_RWRO_DESC]" A pack of Wyverns live on a peak at the end of a long, dry valley. /Text Text tag="[WAYPOINT_WELE_NAME]" Elenia /Text Text tag="[WAYPOINT_WELE_DESC]" The Elenian Knights guard the western forests of Agaria from Selentine invasions. /Text Text tag="[WAYPOINT_WGIL_NAME]" Gildor /Text Text tag="[WAYPOINT_WGIL_DESC]" The Gildine Knights are the wealthiest and most powerful order of the Agarian Knights. /Text Text tag="[WAYPOINT_WSIR_NAME]" Siria /Text Text tag="[WAYPOINT_WSIR_DESC]" The Sirian Knights are famed for their mighty Paladins. /Text Text tag="[WAYPOINT_WTHR_NAME]" Theira /Text Text tag="[WAYPOINT_WTHR_DESC]" The Theiran Knights protect the northern borders of Agaria from hordes of ravenous Trolls. /Text Text tag="[WAYPOINT_WRAR_NAME]" Ruins of Artum /Text Text tag="[WAYPOINT_WRAR_DESC]" This gateway once guarded the path through the Sserin Jungle. /Text Text tag="[WAYPOINT_WMAE_NAME]" Maethelburg /Text Text tag="[WAYPOINT_WMAE_DESC]" Maethelburg is home to the Riverguard - an order of Warriors who protect the Borderlands. /Text Text tag="[WAYPOINT_WAPS_NAME]" Agarian Pass /Text Text tag="[WAYPOINT_WAPS_DESC]" Dwarves guard this pass over the Mountains of Agaria. /Text Text tag="[WAYPOINT_WSKE_NAME]" Skellheim /Text Text tag="[WAYPOINT_WSKE_DESC]" The Duke of Skellheim is rumored to be a master of the Dark Arts. /Text Text tag="[WAYPOINT_WBTH_NAME]" Barthel /Text Text tag="[WAYPOINT_WBTH_DESC]" This village is a trade center for Southern Selentia. /Text Text tag="[WAYPOINT_WHPS_NAME]" Hammer Pass /Text Text tag="[WAYPOINT_WHPS_DESC]" This Pass is usually well-guarded, since any invading Orc Tribes invariably seek to enter Agaria through here. /Text Text tag="[WAYPOINT_WALF_NAME]" Alfland /Text Text tag="[WAYPOINT_WALF_DESC]" The men of Alfland trade freely with the Wood Elves of Silvermyr. /Text Text tag="[WAYPOINT_WRMO_NAME]" Blood Moon /Text Text tag="[WAYPOINT_WRMO_DESC]" The Blood Moon Orcs can see keenly in the dark. They launch their raids at night. /Text Text tag="[WAYPOINT_WWSK_NAME]" White Skull /Text Text tag="[WAYPOINT_WWSK_DESC]" It is said that the Shaman of the White Skull Orcs can raise the dead. /Text Text tag="[WAYPOINT_WBHE_NAME]" Bone Head /Text Text tag="[WAYPOINT_WBHE_DESC]" The Bone Head Orcs pierce their ears and noses in dozens of places, filling them with animal bones. /Text Text tag="[WAYPOINT_WSFA_NAME]" Snake Fang /Text Text tag="[WAYPOINT_WSFA_DESC]" The Snake Fang Orcs are rumored to have a poisonous bite. /Text Text tag="[WAYPOINT_WGRK_NAME]" Gork /Text Text tag="[WAYPOINT_WGRK_DESC]" Gork is home to a band of vicious Ogres. /Text Text tag="[WAYPOINT_WDRT_NAME]" Drong apos;s Tower /Text Text tag="[WAYPOINT_WDRT_DESC]" Drong the Ogre lives in this tower. Drong apos;s feasts are legendary - he is a magnificent cook. /Text Text tag="[WAYPOINT_WNKR_NAME]" Northern Kor /Text Text tag="[WAYPOINT_WNKR_DESC]" Northern Kor is a relative wasteland. Too many wars between the Orcs and the dragons have scarred the ground. /Text Text tag="[WAYPOINT_WDPS_NAME]" Dragon Valley /Text Text tag="[WAYPOINT_WDPS_DESC]" This long valley is the entrance to the Dragonrealm. /Text Text tag="[WAYPOINT_WVOK_NAME]" Valley of Kings /Text Text tag="[WAYPOINT_WVOK_DESC]" There is rumored to be an Ancient Dwarven Tomb somewhere in this valley. /Text Text tag="[WAYPOINT_WHBG_NAME]" Hornburg /Text Text tag="[WAYPOINT_WHBG_DESC]" The Dwarves named this peak Hornburg, since it marked the entrance to the homelands of the Minotaurs. /Text Text tag="[WAYPOINT_WPIK_NAME]" The Pike /Text Text tag="[WAYPOINT_WPIK_DESC]" This pike is ritually decorated with the heads of those foolish enough to trespass in the Realms of War. /Text Text tag="[WAYPOINT_WGWK_NAME]" Giants apos; Walk /Text Text tag="[WAYPOINT_WGWK_DESC]" Giants are frequently seen traveling through these lands. /Text Text tag="[WAYPOINT_WSHD_NAME]" Blackhoof /Text Text tag="[WAYPOINT_WSHD_DESC]" The fierce Blackhoof tribe rule this village. /Text Text tag="[WAYPOINT_WWRT_NAME]" Weret /Text Text tag="[WAYPOINT_WWRT_DESC]" This village of shapechangers is feared by the many tribes of Minotaurs to the south. /Text Text tag="[WAYPOINT_WPAR_NAME]" Ar /Text Text tag="[WAYPOINT_WPAR_DESC]" The chilly Plains of Ar are home to many barbaric tribes. /Text Text tag="[WAYPOINT_WGGP_NAME]" Gornak apos;s Gap /Text Text tag="[WAYPOINT_WGGP_DESC]" Garnak apos;s Gap is one of the few passes into the Realms of Death. It is inhabited by bands of ravenous Undead Orcs. /Text Text tag="[WAYPOINT_WSGK_NAME]" Skullguard Keep /Text Text tag="[WAYPOINT_WSGK_DESC]" Skullguard Keep guards the High Elven lands from the Undead in the north. /Text Text tag="[WAYPOINT_WIGK_NAME]" Iceguard Keep /Text Text tag="[WAYPOINT_WIGK_DESC]" Iceguard Keep is one of the two Keeps the High Elves use to defend their lands from Lord Bane. /Text Text tag="[WAYPOINT_WRAG_NAME]" Ragnar apos;s Coast /Text Text tag="[WAYPOINT_WRAG_DESC]" Ragnar, the ancient Frost Dragon, lives in the mountains nearby and claims this coast as his own. /Text Text tag="[WAYPOINT_WETO_NAME]" Eldros apos; Tower /Text Text tag="[WAYPOINT_WETO_DESC]" This tower was the home of the ancient Elven Healer, Lord Eldros. /Text Text tag="[WAYPOINT_WGRW_NAME]" Graww /Text Text tag="[WAYPOINT_WGRW_DESC]" Graww was the birthplace of Gornak Elfeater, one of the mightiest Orcs to ever invade the civilized lands. /Text Text tag="[WAYPOINT_WSOI_NAME]" Sea of Ice /Text Text tag="[WAYPOINT_WSOI_DESC]" Beyond the northern borders of the Realms of Death lies an endless sea of jagged shards of ice. /Text Text tag="[WAYPOINT_WLOB_NAME]" Lake of Blood /Text Text tag="[WAYPOINT_WLOB_DESC]" It is often said that Lord Bane draws some of his power from the red waters of this lake. /Text Text tag="[WAYPOINT_WTIR_NAME]" Tirianin /Text Text tag="[WAYPOINT_WTIR_DESC]" Tirianin is the busiest port of the High Elves on the mainland. /Text Text tag="[WAYPOINT_WSMZ_NAME]" Sartek apos;s Maze /Text Text tag="[WAYPOINT_WSMZ_DESC]" Many twisted and misshapen creatures inhabit these twisting valleys. /Text Text tag="[WAYPOINT_WBBR_NAME]" Bonebridge /Text Text tag="[WAYPOINT_WBBR_DESC]" Doomknights guard this bridge that leads towards Lord Bane apos;s citadel. /Text Text tag="[WAYPOINT_WWAS_NAME]" The Wastelands /Text Text tag="[WAYPOINT_WWAS_DESC]" There is very little to see upon these cold windy plains. /Text Text tag="[WAYPOINT_WHVA_NAME]" Hidden Valley /Text Text tag="[WAYPOINT_WHVA_DESC]" An ancient secret road of the Dark Dwarves leads up this valley. /Text Text tag="[WAYPOINT_WBSP_NAME]" Bloodspring /Text Text tag="[WAYPOINT_WBSP_DESC]" This secret spring is the source of the Lake of Blood. /Text /TextLibrary
https://w.atwiki.jp/hanazonored2007/pages/548.html
ZARD BEST ~Request Memorial~ 発売日 1999年9月15日 B-Gram Records JBCJ-1024 ZARD are Vo. 坂井泉水 ■ 01. Don t you see!・ 作曲 栗林誠一郎 編曲 葉山たけし ■02. あなたを感じていたい ・ 作曲 織田哲郎 編曲 織田哲郎 ■03. 息もできない ・ 作曲 織田哲郎 編曲 葉山たけし ■04. 君に逢いたくなったら ・ 作曲 織田哲郎 編曲 葉山たけし ■05. あの微笑を忘れないで ・ 作曲 川島だりあ 編曲 明石昌夫 ■06. Oh my love ・ 作曲 織田哲郎 編曲 明石昌夫 ■07. サヨナラは今もこの胸に居ます ・ 作曲 栗林誠一郎 編曲 葉山たけし ■ 08. My Baby Grand ~ぬくもりが欲しくて~ ・ 作曲 織田哲郎 編曲 池田大介 ■09. Forever you ・ 作曲 織田哲郎 編曲 明石昌夫 ■10. 突然 ・ 作曲 織田哲郎 編曲 葉山たけし ■11. 遠い日のNostalgia ・ 作曲 望月衛介 編曲 明石昌夫 ■12. 雨に濡れて・ 作曲 栗林誠一郎 編曲 明石昌夫 ■ 13. I sill remember ・ 作曲 栗林誠一郎 編曲 明石昌夫 ■ 14. MIND GAMES ・ 作曲 綿貫正顕 編曲 明石昌夫 戻る
https://w.atwiki.jp/pqjp/pages/25.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0I5a_NAME1]" Emperor Selentius XVII /Text Text tag="[Conv_Q0I5a_0000]" Did my daughter give you any trouble? /Text Text tag="[Conv_Q0I5a_0001]" Did my daughter give you any trouble? /Text Text tag="[Conv_Q0I5a_0002]" Did my daughter give you any trouble? /Text Text tag="[Conv_Q0I5a_0003]" Did my daughter give you any trouble? /Text Text tag="[Conv_Q0I5a_0004]" To be perfectly honest, she was nothing BUT trouble. I did see her safely to her destination, though. /Text Text tag="[Conv_Q0I5a_0005]" To be perfectly honest, she was nothing BUT trouble. I did see her safely to her destination, though. /Text Text tag="[Conv_Q0I5a_0006]" To be perfectly honest, she was nothing BUT trouble. I did see her safely to her destination, though. /Text Text tag="[Conv_Q0I5a_0007]" To be perfectly honest, she was nothing BUT trouble. I did see her safely to her destination, though. /Text Text tag="[Conv_Q0I5a_0008]" You have my thanks, lad. We have fought with the Trarg too long. This wedding should bring an end to our troubles and save many lives. /Text Text tag="[Conv_Q0I5a_0009]" You have my thanks, lad. We have fought with the Trarg too long. This wedding should bring an end to our troubles and save many lives. /Text Text tag="[Conv_Q0I5a_0010]" You have my thanks, lass. We have fought with the Trarg too long. This wedding should bring an end to our troubles and save many lives. /Text Text tag="[Conv_Q0I5a_0011]" You have my thanks, lass. We have fought with the Trarg too long. This wedding should bring an end to our troubles and save many lives. /Text Text tag="[Conv_Q0I5a_0012]" It has been my experience that we cannot end our troubles - we can merely exchange one set for another. /Text Text tag="[Conv_Q0I5a_0013]" It has been my experience that we cannot end our troubles - we can merely exchange one set for another. /Text Text tag="[Conv_Q0I5a_0014]" It has been my experience that we cannot end our troubles - we can merely exchange one set for another. /Text Text tag="[Conv_Q0I5a_0015]" It has been my experience that we cannot end our troubles - we can merely exchange one set for another. /Text Text tag="[Conv_Q0I5a_0016]" Such a dark point of view for one so young! We must see what we can do about that! Will you stay for tonight apos;s feast to celebrate the wedding? /Text Text tag="[Conv_Q0I5a_0017]" Such a dark point of view for one so young! We must see what we can do about that! Will you stay for tonight apos;s feast to celebrate the wedding? /Text Text tag="[Conv_Q0I5a_0018]" Such a dark point of view for one so young! We must see what we can do about that! Will you stay for tonight apos;s feast to celebrate the wedding? /Text Text tag="[Conv_Q0I5a_0019]" Such a dark point of view for one so young! We must see what we can do about that! Will you stay for tonight apos;s feast to celebrate the wedding? /Text Text tag="[Conv_Q0I5a_0020]" Your Majesty, with all due respect, I must return to Agaria. My Queen is still waiting for your reply. /Text Text tag="[Conv_Q0I5a_0021]" Your Majesty, with all due respect, I must return to Agaria. My Queen is still waiting for your reply. /Text Text tag="[Conv_Q0I5a_0022]" Your Majesty, with all due respect, I must return to Agaria. My Queen is still waiting for your reply. /Text Text tag="[Conv_Q0I5a_0023]" Your Majesty, with all due respect, I must return to Agaria. My Queen is still waiting for your reply. /Text Text tag="[Conv_Q0I5a_0024]" Fine. Here is my answer... /Text Text tag="[Conv_Q0I5a_0025]" Fine. Here is my answer... /Text Text tag="[Conv_Q0I5a_0026]" Fine. Here is my answer... /Text Text tag="[Conv_Q0I5a_0027]" Fine. Here is my answer... /Text Text tag="[Conv_Q0I5a_0028]" We have had no trouble here with the undead. We are plagued by a group of cultists who call themselves The Dark Path, but they don apos;t have dealings with the undead. Demons and Elementals, yes...but not things from beyond the grave. /Text Text tag="[Conv_Q0I5a_0029]" We have had no trouble here with the undead. We are plagued by a group of cultists who call themselves The Dark Path, but they don apos;t have dealings with the undead. Demons and Elementals, yes...but not things from beyond the grave. /Text Text tag="[Conv_Q0I5a_0030]" We have had no trouble here with the undead. We are plagued by a group of cultists who call themselves The Dark Path, but they don apos;t have dealings with the undead. Demons and Elementals, yes...but not things from beyond the grave. /Text Text tag="[Conv_Q0I5a_0031]" We have had no trouble here with the undead. We are plagued by a group of cultists who call themselves The Dark Path, but they don apos;t have dealings with the undead. Demons and Elementals, yes...but not things from beyond the grave. /Text Text tag="[Conv_Q0I5a_0032]" I have marked the position of one of the cult apos;s Shrines on your map. Stop there on your return trip if you want to confirm what I have said. /Text Text tag="[Conv_Q0I5a_0033]" I have marked the position of one of the cult apos;s Shrines on your map. Stop there on your return trip if you want to confirm what I have said. /Text Text tag="[Conv_Q0I5a_0034]" I have marked the position of one of the cult apos;s Shrines on your map. Stop there on your return trip if you want to confirm what I have said. /Text Text tag="[Conv_Q0I5a_0035]" I have marked the position of one of the cult apos;s Shrines on your map. Stop there on your return trip if you want to confirm what I have said. /Text Text tag="[Conv_Q0I5a_0036]" As for your Queen apos;s request for aid and troops, I must decline. /Text Text tag="[Conv_Q0I5a_0037]" As for your Queen apos;s request for aid and troops, I must decline. /Text Text tag="[Conv_Q0I5a_0038]" As for your Queen apos;s request for aid and troops, I must decline. /Text Text tag="[Conv_Q0I5a_0039]" As for your Queen apos;s request for aid and troops, I must decline. /Text Text tag="[Conv_Q0I5a_0040]" Your Majesty, I have done all that you have asked of me. Surely you could spare a few men to aid the Queen in her time of need! /Text Text tag="[Conv_Q0I5a_0041]" Your Majesty, I have done all that you have asked of me. Surely you could spare a few men to aid the Queen in her time of need! /Text Text tag="[Conv_Q0I5a_0042]" Your Majesty, I have done all that you have asked of me. Surely you could spare a few men to aid the Queen in her time of need! /Text Text tag="[Conv_Q0I5a_0043]" Your Majesty, I have done all that you have asked of me. Surely you could spare a few men to aid the Queen in her time of need! /Text Text tag="[Conv_Q0I5a_0044]" It is not that simple, boy. These Undead and the sorcerers that control them are servants of Lord Bane in the north. If we help you, he will turn his gaze upon us. I cannot allow that. /Text Text tag="[Conv_Q0I5a_0045]" It is not that simple, boy. These Undead and the sorcerers that control them are servants of Lord Bane in the north. If we help you, he will turn his gaze upon us. I cannot allow that. /Text Text tag="[Conv_Q0I5a_0046]" It is not that simple, girl. These Undead and the sorcerers that control them are servants of Lord Bane in the north. If we help you, he will turn his gaze upon us. I cannot allow that. /Text Text tag="[Conv_Q0I5a_0047]" It is not that simple, girl. These Undead and the sorcerers that control them are servants of Lord Bane in the north. If we help you, he will turn his gaze upon us. I cannot allow that. /Text Text tag="[Conv_Q0I5a_0048]" If you don apos;t help us now, Bane apos;s Undead will overrun Agaria. Then, he will turn his gaze upon your lands anyway! If we stand together now, we might be able to defeat him! /Text Text tag="[Conv_Q0I5a_0049]" If you don apos;t help us now, Bane apos;s Undead will overrun Agaria. Then, he will turn his gaze upon your lands anyway! If we stand together now, we might be able to defeat him! /Text Text tag="[Conv_Q0I5a_0050]" If you don apos;t help us now, Bane apos;s Undead will overrun Agaria. Then, he will turn his gaze upon your lands anyway! If we stand together now, we might be able to defeat him! /Text Text tag="[Conv_Q0I5a_0051]" If you don apos;t help us now, Bane apos;s Undead will overrun Agaria. Then, he will turn his gaze upon your lands anyway! If we stand together now, we might be able to defeat him! /Text Text tag="[Conv_Q0I5a_0052]" Wild speculation! Bane apos;s quarrel with the Knights is centuries old. When he has finished off Agaria, he will likely fade back into the north and leave the rest of us in peace! /Text Text tag="[Conv_Q0I5a_0053]" Wild speculation! Bane apos;s quarrel with the Knights is centuries old. When he has finished off Agaria, he will likely fade back into the north and leave the rest of us in peace! /Text Text tag="[Conv_Q0I5a_0054]" Wild speculation! Bane apos;s quarrel with the Knights is centuries old. When he has finished off Agaria, he will likely fade back into the north and leave the rest of us in peace! /Text Text tag="[Conv_Q0I5a_0055]" Wild speculation! Bane apos;s quarrel with the Knights is centuries old. When he has finished off Agaria, he will likely fade back into the north and leave the rest of us in peace! /Text Text tag="[Conv_Q0I5a_0056]" So be it. I will deliver your message to the Queen. Farewell. I doubt we apos;ll meet again. /Text Text tag="[Conv_Q0I5a_0057]" So be it. I will deliver your message to the Queen. Farewell. I doubt we apos;ll meet again. /Text Text tag="[Conv_Q0I5a_0058]" So be it. I will deliver your message to the Queen. Farewell. I doubt we apos;ll meet again. /Text Text tag="[Conv_Q0I5a_0059]" So be it. I will deliver your message to the Queen. Farewell. I doubt we apos;ll meet again. /Text Text tag="[Conv_Q0I5a_0060]" Farewell, young Agarian. And good luck. /Text Text tag="[Conv_Q0I5a_0061]" Farewell, young Agarian. And good luck. /Text Text tag="[Conv_Q0I5a_0062]" Farewell, young Agarian. And good luck. /Text Text tag="[Conv_Q0I5a_0063]" Farewell, young Agarian. And good luck. /Text /TextLibrary