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編集 翻訳者コメント 以下のページの個人的和訳です。http //www.minecraftforge.net/wiki/Netty_Packet_Handling 現在、翻訳中です。(2014/07/09) なるたけ原文(英文)を併記しますので、意味不明・曖昧な場合は参照下さい。 AKさん日本語訳 http //forum.minecraftuser.jp/viewtopic.php?f=21=18255 リンク切れ? 編集 Netty Packet Handling Warning This page is marked as Outdated. It was made for older content and may cause problems. Please improve this article if you can. 注意!! このページの内容は「古い」と申告されています。 古い情報に基づき判断すると、問題が生じる可能性があります。 もし可能であれば、このページの内容を改善して下さい。 This is a How-To guide or Tutorial detailing a practice or process for Minecraft Forge or related software. このガイドは「How-to どうやってやるか」のガイド、またはチュートリアルです。 Minecraft Forge やその関係ソフトウェアを使う方法を示したものです。 This page was made for Minecraft 1.7.2. It might not work with other versions. This is a poor example of using Netty. It can cause memory leaks. It doesn t separate handlers from codecs properly. It reimplements functionality existant in FML for months. If you are using this, consider switching to using FMLIndexedMessageToMessageCodec, or better yet,use the simpleimpl Message functionality. このページの内容は Minecraft 1.7.2 に対応していますが、他のバージョンでは動作しない可能性があります。 本ページで紹介するコードは Netty を使用するための簡易なものであり、メモリーリークを生じる可能性もあります。 Handler 類を正しく切り離していません。 FML に何ヶ月も既に存在している機能を再実装しています。 もし FML を使用しているのであれば、FMLIndexedMessageToMessageCodec や simpleimpl Message 機能を使用する事を検討してみて下さい。 コンテンツ/ 1 DO NOT USE THIS IN NEW CODE OR CONVERSIONS 2 Example Packet Structure 2.1 AbstractPacket Class 3 The Packet Handler 3.1 PacketPipeline Class 4 Registering the Pipeline 4.1 Within your @Mod Class 5 Registering Packets 6 Implementation 7 Authors DO NOT USE THIS IN NEW CODE OR CONVERSIONS / 本文書の内容を新しいバージョンで使用しないでください Below is a short alternative to the SimpleChannelHandler now present within FML. It allows for automatic discriminator generation and sided packet handling within the packets themselves. 以下の内容は、FML の SimpleChannelHandler に現在は含まれている内容と僅かに異なるものです。 以下では、パケット自体に自動的にサイド(Server/Client)を識別し、ハンドリングする機能を追加しています。 編集 Example Packet Structure / 例示するパケットの構造 Below is a common abstract packet that should be extended by any packet that you wish to send. Any resultant behaviour from the packet can be described in the side specific *handle* methods. NOTE All children of this class *MUST* have an empty constructor (multiple constructors is fine!) 以下に示すのは、あなたが作成したいパケットの拡張元とする汎用的な抽象クラスです。 パケットの受け取り処理は、それぞれ処理サイド(Server/Client)を指定した handle 関数で処理します。 メモ:この抽象クラスを拡張する全てのクラスは、”必ず”空のコンストラクタを持たなくてはなりません。 AbstractPacket Class package you.packethandling import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import net.minecraft.entity.player.EntityPlayer; /** * AbstractPacket class. Should be the parent of all packets wishing to use the PacketPipeline. * パケットの汎用抽象クラス。 * 以下で示す PacketPipeline を使用したい場合は、本クラスから拡張した packet クラスを使用する事。 * * @author sirgingalot */ public abstract class AbstractPacket { /** * Encode the packet data into the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to encode into */ public abstract void encodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Decode the packet data from the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to decode from */ public abstract void decodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Handle a packet on the client side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleClientSide(EntityPlayer player); /** * Handle a packet on the server side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleServerSide(EntityPlayer player); } 編集 The Packet Handler Core packet handling. Essentially it automatically maps a packet to a discriminator, allowing in line encoding/decoding of packet specific data. It also allows sided behaviour to be handled by the packets themselves. NOTE Remember to rename the channel as it is currently "TUT" 以下、パケット処理クラスの主要部を説明する。 PacketPipeline Class package you.packethandling; import java.util.*; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelHandler; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.MessageToMessageCodec; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.INetHandler; import net.minecraft.network.NetHandlerPlayServer; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.network.FMLEmbeddedChannel; import cpw.mods.fml.common.network.FMLOutboundHandler; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.network.internal.FMLProxyPacket; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Packet pipeline class. Directs all registered packet data to be handled by the packets themselves. * @author sirgingalot * some code from cpw */ @ChannelHandler.Sharable public class PacketPipeline extends MessageToMessageCodec FMLProxyPacket, AbstractPacket { private EnumMap Side, FMLEmbeddedChannel channels; private LinkedList Class ? extends AbstractPacket packets = new LinkedList Class ? extends AbstractPacket (); private boolean isPostInitialised = false; /** * Register your packet with the pipeline. Discriminators are automatically set. * * @param clazz the class to register * * @return whether registration was successful. Failure may occur if 256 packets have been registered or if the registry already contains this packet */ public boolean registerPacket(Class ? extends AbstractPacket clazz) { if (this.packets.size() 256) { // You should log here!! return false; } if (this.packets.contains(clazz)) { // You should log here!! return false; } if (this.isPostInitialised) { // You should log here!! return false; } this.packets.add(clazz); return true; } // In line encoding of the packet, including discriminator setting @Override protected void encode(ChannelHandlerContext ctx, AbstractPacket msg, List Object out) throws Exception { ByteBuf buffer = Unpooled.buffer(); Class ? extends AbstractPacket clazz = msg.getClass(); if (!this.packets.contains(msg.getClass())) { throw new NullPointerException("No Packet Registered for " + msg.getClass().getCanonicalName()); } byte discriminator = (byte) this.packets.indexOf(clazz); buffer.writeByte(discriminator); msg.encodeInto(ctx, buffer); FMLProxyPacket proxyPacket = new FMLProxyPacket(buffer.copy(), ctx.channel().attr(NetworkRegistry.FML_CHANNEL).get()); out.add(proxyPacket); } // In line decoding and handling of the packet @Override protected void decode(ChannelHandlerContext ctx, FMLProxyPacket msg, List Object out) throws Exception { ByteBuf payload = msg.payload(); byte discriminator = payload.readByte(); Class ? extends AbstractPacket clazz = this.packets.get(discriminator); if (clazz == null) { throw new NullPointerException("No packet registered for discriminator " + discriminator); } AbstractPacket pkt = clazz.newInstance(); pkt.decodeInto(ctx, payload.slice()); EntityPlayer player; switch (FMLCommonHandler.instance().getEffectiveSide()) { case CLIENT player = this.getClientPlayer(); pkt.handleClientSide(player); break; case SERVER INetHandler netHandler = ctx.channel().attr(NetworkRegistry.NET_HANDLER).get(); player = ((NetHandlerPlayServer) netHandler).playerEntity; pkt.handleServerSide(player); break; default } out.add(pkt); } // Method to call from FMLInitializationEvent public void initialise() { this.channels = NetworkRegistry.INSTANCE.newChannel("TUT", this); } // Method to call from FMLPostInitializationEvent // Ensures that packet discriminators are common between server and client by using logical sorting public void postInitialise() { if (this.isPostInitialised) { return; } this.isPostInitialised = true; Collections.sort(this.packets, new Comparator Class ? extends AbstractPacket () { @Override public int compare(Class ? extends AbstractPacket clazz1, Class ? extends AbstractPacket clazz2) { int com = String.CASE_INSENSITIVE_ORDER.compare(clazz1.getCanonicalName(), clazz2.getCanonicalName()); if (com == 0) { com = clazz1.getCanonicalName().compareTo(clazz2.getCanonicalName()); } return com; } }); } @SideOnly(Side.CLIENT) private EntityPlayer getClientPlayer() { return Minecraft.getMinecraft().thePlayer; } /** * Send this message to everyone. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToAll(AbstractPacket message) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALL); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the specified player. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param player The player to send it to */ public void sendTo(AbstractPacket message, EntityPlayerMP player) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within a certain range of a point. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param point The {@link cpw.mods.fml.common.network.NetworkRegistry.TargetPoint} around which to send */ public void sendToAllAround(AbstractPacket message, NetworkRegistry.TargetPoint point) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALLAROUNDPOINT); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(point); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within the supplied dimension. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param dimensionId The dimension id to target */ public void sendToDimension(AbstractPacket message, int dimensionId) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.DIMENSION); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(dimensionId); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the server. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToServer(AbstractPacket message) { this.channels.get(Side.CLIENT).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.TOSERVER); this.channels.get(Side.CLIENT).writeAndFlush(message); } } 編集 Registering the Pipeline Because of the self contained nature of the packet pipeline the following is all that needs to be done to register your handler within FML Within your @Mod Class public static final PacketPipeline packetPipeline = new PacketPipeline(); @EventHandler public void initialise(FMLInitializationEvent evt) { packetPipeline.initialise(); } @EventHandler public void postInitialise(FMLPostInitializationEvent evt) { packetPipeline.postInitialise(); } 編集 Registering Packets Packets can be registered up to the postInitialisation phase of the packet pipeline. Packet registration is performed by calling the registerPacket(Class ? extends AbstractPacket clazz) method in the Packet Pipeline. 編集 Implementation Using the packet pipeline is as simple as writing a custom class extending AbstractPacket and registering it with the pipeline. For example implementations please look at the links below Tinker s Construct Packets (Many thanks to fuj1n) Authors Sirgingalot 15 59 19 January 2014 編集
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Renard City (The Capital) Building Rules ONLY Licensed Person can build in this city.(Please apply to OP or Guardian to obtain the license.) Do NOT mar the beauty of scenery. Minimize a gap between buildings. There must be two blocks width space between waterway and building. Buildings must be come up to use of each area. Light up your buildings and parcels. Building structure by Bricks is encouraged.(Not forced.) Building structure into Priority Area is encouraged.(Not forced.) Do NOT create Nether Gate by yourself. Note 1 Renard City has a radius of 500 blocks. Note 2 After you bought a region in this city... Remove Lockette Protection Signs from your chests in your protected region. Trap Tower World Building Rules You can ONLY build Trap Tower(MOB Tower, MOB Farm) in this world. MOB-Spawn Suffocating System must be furnished. And it must be activated automatically by timer. Light up MOB Spawn Area when your Trap Tower is not running. Note OP will break Spawn Block and Spawn Floor of your Trap Tower if you break even one of these rules. And a lot of fee will charged you to restore them by OP. Limitation of your mobs amount There are mobs keeping limits in this server. Do NOT over them at each world. List of limits Main World 15 Mobs Free World 15 Mobs Trap Tower World 100 Mobs Other Worlds 15 Mobs
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Achang【acn】 アチャン語 00 Sino-Tibetan 01 Tibeto-Burman 02 Ngwi-Burmese 03 Burmish 04 Northern (Burmish) Latin script【Latn】 《現》living language ミャンマー【MM】 中国【CN】 言語名別称 alternate names Acang Achung Ach’ang (Ach ang) Ahchan Anchan Atsang Atśang Chung Maingtha マインタ語 Mönghsa Manmaw Mönghsa Ngacang Ngachang Ngac’ang (Ngac ang) Ngatsang Ngatśang Ngo Chang Ngochang ゴーチャン語 Tai Sa Tai Sa’ (Tai Sa ) Zaiwa-Achang 阿昌語 方言名 dialect names Husa (Chintaw, Xiandao) 戸撒方言(仙島方言) Lianghe 梁河方言 Longchuan 隴川方言 Luxi 潞西方言 Maingtha マインタ方言 表記法 writing Achang writing system?Latin script【Latn】 参考文献 references WEB ISO 639-3 MultiTree Glottolog Ethnologue Wikipedia Omniglot
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English, Old【ang】 古英語 00 Indo-European 01 Germanic 02 West 03 English Latin script【Latn】 Runic script【Runr】 《歴》historical language イギリス【GB】 言語名別称 alternate names Anglo-Saxon アングロ=サクソン語 古期英語 古代英語 方言名 dialect names Anglian アングリア方言アングル語◆マッカーサー, トム. 英語系諸言語. 牧野武彦訳, 山田茂訳, 中本恭平訳. 三省堂, 2009, 432p. (p.255) Kentish ケント方言 Mercian マーシア方言 Non-West Saxon Northumbrian ノーサンブリア方言 Southern Old English West Saxon (West-Saxon) 西サクソン方言〔ウェスト・サクソン方言、Wessex:ウェセックス方言〕 表記法 writing Latin script【Latn】English writing system Runic script【Runr?】 参考文献 references WEB ISO 639-3 Registration Authority - SIL International LINGUIST List Wikipedia ウィキペディア
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歌詞 動画 アルバム曲目リスト Disloyal Order Of Water Buffaloes Artist Fall Out Boy Album Folie À Deux Year 2008 歌詞 I m coming apart at the seams Pitching myself into other people s dreams Like buzz, buzz, buzz Doc, there s a hole where something was Doc, there s a hole where something was Fell outta bed, Butterfly bandage, but don t worry-- You ll never remember, your head is far too blurry. Put him in the back of a squad car, Restrain that man! He needs his head put through a catscan! Hey Editor-- I m undeniable! Hey Doctor-- I m certifiable! I m a loose bolt of a complete machine What a match I m half doomed and you re semi-sweet So boycott love Detox just to retox I d promise you anything for another shot at life Imperfect boys with their perfect ploys Nobody wants to hear you sing about tragedy Little girl, you got me starry eyed Or was that just a telescopic camera lie? Paying tolls in the highway truckstop stalls (of love) Lockless jails that deny my rules Rookies leave your badge and gun on the desk when you leave the room I m a loose bolt of a complete machine What a match I m half doomed and you re semi-sweet So boycott love Detox just to retox I d promise you anything for another shot at life Imperfect boys with their perfect ploys Nobody wants to hear you sing about tragedy 動画 ) アルバム 曲目リスト FOLIE A DEUX 1. Disloyal Order Of Water Buffaloes 2. I Don t Care 3. She s My Winona 4. America s Suitehearts 5. Headfirst Slide Into Cooperstown On A Bad Bet 6. The (Shipped) Gold Standard 7. (Coffee s For Closers) 8. What A Catch, Donnie 9. 27 10. Tiffany Blews 11. w.a.m.s. 12. 20 Dollar Nose Bleed 13. West Coast Smoker 14. Beat It 15.Lullabye Infinity on High (Spec) (Dlx) (Dig) 1. Thriller 2. Take Over, The Breaks Over 3. This Ain t a Scene, It s an Arms Race 4. I m Like A Lawyer With The Way I m Always Trying To Get You Off (Me You) 5. Hum Hallelujah 6. Golden 7. Thnks fr th Mmrs 8. Don t You Know Who I Think I Am? 9. (After) Life of the Party 10. Carpal Tunnel of Love 11. Bang the Doldrums 12. Fame Infamy 13. You re Crashing, But You re No Wave 14. I ve Got All This Ringing in My Ears and None on My Fingers From Under the Cork Tree 1. Our Lawyer Made Us Change The Name Of This Song So We Wouldn t Get Sued 2. Of All The Gin Joints In All The World 3. Dance, Dance 4. Sugar, We re Goin Down 5. Nobody Puts Baby In The Corner 6. I ve Got A Dark Alley And A Bad Idea That Says You Should Shut Your Mouth (Summer Song) 7. 7 Minutes In Heaven (Atavan Halen) 8. Sophmore Slump Or Comeback Of The Year 9. Champagne For My Real Friends, Real Pain For My Sham Friends 10. I Slept With Someone In Fall Out Boy And All I Got Was This Stupid Song Written About Me 11. A Little Less Sixteen Candles, A Little More Touch Me 12. Get Busy Living Or Get Busy Dying (Do Your Part To Save The Scene And Stop Going To Shows) 13. XO 14.The Music Or The Misery My Heart Will Always Be B-Side to My Tongue 1. Nobody Puts Baby In The Corner 2. My Heart Is The Worst Kind Of Weapon 3. It s Not A Side Effect Of The Cocaine. I Am Thinking It Must Be Love 4. Love Will Tear Us Apart 5. Grand Theft Autumn (Where Is Your Boy) 1. Tell That Mick He Just Made My List of Things to do Today 2. Dead On Arrival 3. Grand Theft Autumn (Where Is Your Boy) 4. Saturday 5. Homesick at Space Camp 6. Sending Postcards from a Plane Crash (Wish You Were Here) 7. Chicago is so Two Years Ago 8. The Pros and Cons of Breathing 9. Grenade Jumper 10.Calm Before the Storm 11. Reinventing the Wheel to Run Myself Over 12. The Patron Saint of Liars and Fakes Fall Out Boy s Evening Out with Your Girl 1. Honorable Mention 2. Calm Before the Storm 3. Switchblades and Infidelity 4. Pretty in Punk 5. Growing Up 6. World s Not Waiting (For Five Tired Boys in a Broken Van) 7. Short, Fast, and Loud 8. Moving Pictures 9. Parker Lewis Can t Lose (But I m Gonna Give It My Best Shot) 上へ
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編集公式wiki
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※You must use game shark codes in this challenge. EverDrive is okay. ☆Stage Rainbow Ride(Level★★☆ normal) ☆ You must use the following GScode(4lines). ※Use these codes along with the "Level Reset" code in order to apply the modifications. (For GS player) - Code(J) 80339E07 0018 //Have wing cap 812555D0 1000 //No wind 8126A144 1000 810E9190 1D00 - Code(U) 8033B177 0018 //Have wing cap 81255824 1000 //No wind 8126A650 1000 810EBFF0 1D00 ☆ You must NOT grab any poles. ☆ You must satisfy all of the conditions in ANY order - None ☆ End Timing Get the "The Big House in the Sky" star (timed by IGT) ☆ Time condition You must get 32.3x or lower IGT Example 32.2x OK, 32.3x OK, 32.4x FAIL, 32.5x FAIL Calculation 31.10(my test) * 1.04(correction) = 32.344 → 32.3x ☆ Successful Player None ☆ステージ レインボークルーズ(難しさ★★☆ ふつう) ☆ 以下のGScodeを使用すること(4行) ※本コードは"Level Reset"を実行しないと適用されない場合があります。(GSを使用する場合のみ) - Code(J) 80339E07 0018 //羽帽子取得 812555D0 1000 //風無し 8126A144 1000 810E9190 1D00 - Code(U) 8033B177 0018 //羽帽子取得 81255824 1000 //風無し 8126A650 1000 810EBFF0 1D00 ☆ ポールにつかむのは禁止 ☆ 条件は無し ☆ 終了タイミング 天空のお屋敷スターを取得する (タイムはIGT) ☆ 合格タイム 32.3x以下(IGT) 例 32.2x OK, 32.3x OK, 32.4x FAIL, 32.5x FAIL 計算式 31.10(運営テスト) * 1.04(補正) = 32.344 → 32.3x
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MS/MA/Tank/BatlleShip Neme Factory Tab Required skill Required Material Number of materials Engine classification Different colors factory location NOTE ① Type-61 MBT Custom Vehicle 0.0 Super high tensile steel 10 TANK Earth Hovertruck Vehicle 5.0 Super high tensile steel 10 TANK Earth RB-79 BALL MA 5.0 Super high tensile steel 10 MS/MA RB-79C BALL MA 5.0 Super high tensile steel 10 MS/MA RB-79K BALL MA 5.0 Super high tensile steel 10 MS/MA RRF-06 Zanny MS 5.0 Junk Parts 5 MS/MA 2Colors Earth ② TGM-79GM Trainer MS 10.0 Titanium alloy 15 MS/MA Earth/Space ③ RGM-79GM MS 20.0 Titanium alloy 25 MS/MA 4Colors Earth/Space ④ RGC-80GM Cannon MS 25.0 Titanium alloy 30 MS/MA 2Colors Earth/Space ⑤ RX-75RMass produced Guntank MS 30.0 Titanium alloy 50 MS/MA Earth ⑥ RGM-79LGM Lightarmor MS 35.0 Titanium alloy 50 MS/MA Earth/Space ⑦ RGM-79DGM Cold type MS 40.0 Titanium ceramic composite 25 MS/MA Earth/Space ⑧ RMV-1Guntank 2 MS 45.0 Titanium ceramic composite 25 MS/MA Earth ⑨ RX-77DGuncannon mass produced MS 50.0 Titanium ceramic composite 50 MS/MA ⑩ RGM-79(G)sGM Sniper MS 55.0 Lunatitanium alloy 150 MS/MA Earth ⑪ RX-75Guntank MS 60.0 Lunatitanium alloy 100 MS/MA Earth Elecar Zarathustra Vehicle 65.0 Titanium ceramic composite 50 Vehicle Earth ⑫ RGM-79(G)Ground GM MS 65.0 Lunatitanium alloy 150 MS/MA Earth RGM-79GS MS 65.0 Lunatitanium alloy 150 MS/MA Space Midea Vehicle 70.0 Super high tensile steel 200 MS/MA Earth ⑬ RGM-79CGM Kai MS 70.0 Titanium ceramic composite 150 MS/MA Earth RGM-79CS MS 70.0 Titanium ceramic composite 150 MS/MA Space FF-X7-BstCore Booster Vehicle 75.0 Fine lunatitanium alloy 100 MS/MA Space ⑭ RGM-79SCGM Sniper Custom MS 75.0 Titanium alloy 200 MS/MA Earth/Space RGM-79HC GM GARD Custom MS 75.0 Titanium alloy 200 MS/MA Space RMS-108 Marasai BLUE MS 75.0 Gundarium Alloy 100 MS/MA Space RMS-179GM MS 75.0 Titanium alloy 200 MS/MA Space RMS-106 Hizack BLUE MS 80.0 Titanium alloy 200 MS/MA Space MSA-003Nemo MS 80.0 Lunatitanium alloy 200 MS/MA Space RGM-89Jegan MS 80.0 Titanium ceramic composite 1,000 MS/MA Space RMS-099 Rick Dias EF versjon MS 80.0 Gundarium Alloy 150 MS/MA Space ⑮ RX-77-4Guncannon 2 MS 80.0 Titanium alloy 300 MS/MA Earth/Space RX-77Guncannon MS 85.0 Lunatitanium alloy 150 MS/MA Earth/Space RX-178Gundam Mk-II MS 90.0 Gundarium Alloy 400 MS/MA Space RX-178+FXA-05DSuper Gundam MS 90.0 RX-178+FXA-05D Parts 100 MS/MA Space RX-77-3Guncannon Heavy MS 90.0 Lunatitanium alloy 250 MS/MA ⑯ RX-79GGround Gundam GM Head MS 90.0 Junk Parts 50 MS/MA RGM-79U GM SLOE MS 95.0 Fine lunatitanium alloy 150 MS/MA MSN-00100Hyaku Shiki MS 95.0 Gundarium Alloy 500 MS/MA Space MSN-0000 Zero Shiki MS 95.0 Gundarium Alloy 500 MS/MA Space ⑰ RX-79GGround Gundam MS 95.0 Lunatitanium alloy 200 MS/MA RX-79GGround Gundam BackPack MS 95.0 Lunatitanium alloy 250 MS/MA MSZ-006 Zeta Gundam 100.0 MSZ-006 Parts 100 MS/MA Space MSZ-006 Zeta Wave Rider MS 100.0 MSZ-006 Parts 100 MS/MA Space MSZ-006-3A Zeta Gundam MS 100.0 MSZ-006 Parts 100 MS/MA Space MSZ-006-7 Zeta Gundam MS 100.0 MSZ-006 Parts 100 MS/MA Space ⑱ RGM-79SPGM Sniper 2 MS 100.0 Titanium ceramic composite 300 MS/MA Earth/Space RX-78-1Prototype Gundam MS 100.0 Fine lunatitanium alloy 150 MS/MA Earth/Space RRf-06 ZANNY EXPERT MS 100.0 Fine lunatitanium alloy 200 RRF-06Zanny Store the normal MS in a hanger TGM-79GM Trainer EXPERT MS 100.0 Fine lunatitanium alloy 200 TGM-79GM Trainer Store the normal MS in a hanger RGM-79GM EXPERT MS 100.0 Fine lunatitanium alloy 200 RGM-79GM Store the normal MS in a hanger RGC-80GM Cannon EXPERT MS 100.0 Fine lunatitanium alloy 200 RGC-80GM Cannon Store the normal MS in a hanger RGM-79CGM KaiEXPERT MS 100.0 Fine lunatitanium alloy 200 RGM-79C Store the normal MS in a hanger RGM-79CS EXPERT MS 100.0 Fine lunatitanium alloy 200 RGM-79CS Store the normal MS in a hanger RX-79GGundam Ez8 MS 100.0 Junk Parts 100 MS/MA Earth RGM-79Q GM Quel MS 105.0 Fine lunatitanium alloy 190 MS/MA Earth/Space RX-78-2Gundam MS 105.0 Fine lunatitanium alloy 190 MS/MA Earth/Space RX-78-2Gundam Magnetic Coating MS 110.0 Magnet coating vehicle 1 RX-78-2 Earth/Space Store the normal MS in a hanger FA-78-1Fullarmour Gundam MS 115.0 Fine lunatitanium alloy 500 MS/MA Earth/Space RX-78-3G-3 Gundam MS 115.0 Fine lunatitanium alloy 500 MS/MA Earth/Space RX-78-NT1Gundam NT-1(ALEX) MS 120.0 Fine lunatitanium alloy 1,000 MS/MA Earth/Space RX-78-NT1Gundam NT-1 Proto MS 120.0 Fine lunatitanium alloy 1,000 MS/MA Earth/Space RX-78GP01-FbGUNDAM GP01Fb MS 122.0 Fine lunatitanium alloy 500 MS/MA Earth/Space RX-78GP02AGUNDAM GP02A MS 122.0 GP-02A Parts 100 MS/MA Earth/Space RX-79BD-1 blue destiny [EXAM] MS 122.0 Junk Parts 400 RX-79G GMHEAD(B) Store the normal MS in a hanger Bigtray-Class Vehicle 130.0 Titanium ceramic composite 1,000 MS/MA Magellan-Class Vehicle 130.0 Junk Parts 500 MS/MA Space Pegasus-Class Vehicle 130.0 Junk Parts 500 MS/MA Space Salamis-Class Vehicle 130.0 Titanium ceramic composite 1,000 MS/MA Space
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歌詞 動画 アルバム曲目リスト Of All The Gin Joints In All The World Artist Fall Out Boy Album From Under the Cork Tree Year 2006 歌詞 You only hold me up like this Cause you don t know who I really am Sometimes I just want to know what it s like to be you We re making out inside crashed cars We re sleeping through all our memories I used to waste my time dreaming of being alive (now I only waste it dreaming of you) Turn off the lights and turn off the shyness Cause all of our moves make up for the silence And oh, the way your makeup stains my pillowcase Like I ll never be the same You only hold me up like this Cause you don t know who I really am I used to waste my time on Waste my time on Waste my time dreaming of being alive (now I only waste it dreaming of you) Turn off the lights and turn off the shyness Cause all of our moves make up for the silence And oh, the way your makeup stains my pillowcase Like I ll never be the same I ve got headaches and bad luck but they couldn t touch you, no I ve got headaches and bad luck but they couldn t touch you, no I m not trying You only hold me up like this Turn off the lights and turn off the shyness Cause all of our moves make up for the silence And oh, the way your makeup stains Like I ll never be the same 動画 ) アルバム 曲目リスト FOLIE A DEUX 1. Disloyal Order Of Water Buffaloes 2. I Don t Care 3. She s My Winona 4. America s Suitehearts 5. Headfirst Slide Into Cooperstown On A Bad Bet 6. The (Shipped) Gold Standard 7. (Coffee s For Closers) 8. What A Catch, Donnie 9. 27 10. Tiffany Blews 11. w.a.m.s. 12. 20 Dollar Nose Bleed 13. West Coast Smoker 14. Beat It 15.Lullabye Infinity on High (Spec) (Dlx) (Dig) 1. Thriller 2. Take Over, The Breaks Over 3. This Ain t a Scene, It s an Arms Race 4. I m Like A Lawyer With The Way I m Always Trying To Get You Off (Me You) 5. Hum Hallelujah 6. Golden 7. Thnks fr th Mmrs 8. Don t You Know Who I Think I Am? 9. (After) Life of the Party 10. Carpal Tunnel of Love 11. Bang the Doldrums 12. Fame Infamy 13. You re Crashing, But You re No Wave 14. I ve Got All This Ringing in My Ears and None on My Fingers From Under the Cork Tree 1. Our Lawyer Made Us Change The Name Of This Song So We Wouldn t Get Sued 2. Of All The Gin Joints In All The World 3. Dance, Dance 4. Sugar, We re Goin Down 5. Nobody Puts Baby In The Corner 6. I ve Got A Dark Alley And A Bad Idea That Says You Should Shut Your Mouth (Summer Song) 7. 7 Minutes In Heaven (Atavan Halen) 8. Sophmore Slump Or Comeback Of The Year 9. Champagne For My Real Friends, Real Pain For My Sham Friends 10. I Slept With Someone In Fall Out Boy And All I Got Was This Stupid Song Written About Me 11. A Little Less Sixteen Candles, A Little More Touch Me 12. Get Busy Living Or Get Busy Dying (Do Your Part To Save The Scene And Stop Going To Shows) 13. XO 14.The Music Or The Misery My Heart Will Always Be B-Side to My Tongue 1. Nobody Puts Baby In The Corner 2. My Heart Is The Worst Kind Of Weapon 3. It s Not A Side Effect Of The Cocaine. I Am Thinking It Must Be Love 4. Love Will Tear Us Apart 5. Grand Theft Autumn (Where Is Your Boy) 1. Tell That Mick He Just Made My List of Things to do Today 2. Dead On Arrival 3. Grand Theft Autumn (Where Is Your Boy) 4. Saturday 5. Homesick at Space Camp 6. Sending Postcards from a Plane Crash (Wish You Were Here) 7. Chicago is so Two Years Ago 8. The Pros and Cons of Breathing 9. Grenade Jumper 10.Calm Before the Storm 11. Reinventing the Wheel to Run Myself Over 12. The Patron Saint of Liars and Fakes Fall Out Boy s Evening Out with Your Girl 1. Honorable Mention 2. Calm Before the Storm 3. Switchblades and Infidelity 4. Pretty in Punk 5. Growing Up 6. World s Not Waiting (For Five Tired Boys in a Broken Van) 7. Short, Fast, and Loud 8. Moving Pictures 9. Parker Lewis Can t Lose (But I m Gonna Give It My Best Shot) 上へ
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Hold on -Change is comin - (by Sounds of Blackness) Yesterday a man stepped to me, He said, "How can you smile when your world is crumbling down?" I said, "Here s my secret. When I wanna cry, I take a look around, and I see that I m getting by", And I (Chorus) Hold on.(Hold on) Change is comin .(Change is comin ) Hold on. (Hold on) Don t worry (Don t worry about a thing.) Hold on. (Hold on) You can make it. (You can make it.) Hold on. (Hold on.) Everythin (Everythin will be all right.) Some people like to worry. Some people like to hide. Some people like to run away from the pain inside. Now that s your business. Do whatever you wanna do. But if it don t work out, here s what you ought to do Now just (Chorus)Rpeat When the troubles of life, weigh you down, just lift your head up! Yeah, Yeah! When the love you seek, is hard to find. Don t give up, just be strong, keep the faith, and hold on (Chorus)Repeat Here s a little, simple song, y all, when the troubles seem like they just won t go away; friends let you down, things get bounced around. Here s a little lullaby, we d like to sing.. and it goes a little..like..this. Come on, listen! La la, la la, la la Come on y all La la, la la, la la, la la Now (Chorus) until fade