約 5,259,182 件
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Mind Control カードタイプ:Village/村 エキスパンション:Root of Corruption(Advance) 英語版 Card Name Number Class Cost Gold Weight Light VP Text Mind Control 8 Spell・Auxiliary 7 2 Dungeon Destroy this card. Place 1 monster from the hall in front of a player. Refill the hall. On that player s turn, that player must enter the dungeon and attack that monster if able(its rank and Darkness are 0). If the monster is not defeated, place it on the bottom of the dungeon deck. 日本語版(仮訳) カード名 枚数 分類 コスト 金貨値 重量 明かり 勝利点 テキスト マインド・コントロール 8 呪文・補助 7 2 ダンジョン:このカードを廃棄する。ホールからモンスター1枚を取り除き、プレイヤー1人の前に配置する。ホールを補充する。モンスターが前に配置されているプレイヤーは手番において、必ずダンジョンに向かわねばならず、かつ可能ならばそのモンスターと戦闘を行う。(その際、ランクおよび暗闇は0であるものとして扱う)もしモンスターを倒せなかったならば、それをダンジョンデックの一番底に置く。 カード解説/CARD GLOSSARY マインド・コントロールの影響下にあるモンスターを何らかの理由で攻撃できない場合は、プレイヤーはダンジョンに向かってホールのモンスターと戦闘してよい。 カード分析 所感 モンスターを操り、プレイヤーに襲い掛からせる呪文。カードデザインコンテストから産まれた1枚(http //www.alderac.com/thunderstone/2011/06/02/thunderstone-design-contest-winners/) ホール操作呪文の一種になるので、Gurdian/ガーディアン(含むThunderstone Bearer)には効かない。 シナジー アンチシナジー 得意なモンスター 苦手なモンスター クラシック版カード使用時
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Reforge Stone(鍛造ストーン)とは? 特定のアイテムに、様々な効果を与えるもので Reforge(鍛造)で使用する。 黒曜石コレクションのXにて、Reforge Anvilのレシピが追加された。自分のislandに置くことが可能となった(7/1) Reforge Stone ドロップ情報 Stone名 入手場所 入手方法 効果 Dragon Scale Dragon’s Nest Superior以外のDragon6体からドロップ Intelligence、Strength、Crit Damage、Crit Chance、Defense、Health、Speed、Attack Speed Dragon Claw Dragon’s Nest 全てのドラゴンからドロップ 確率はAOTDと同様で入手しやすい Strength、Crit Damage(ダメージ量は最大20%) Dragon Horn Dragon’s Nest ドラゴンのSuperiorからのみドロップ。 Intelligence、Strength、Crit Damage、Crit Chance、Defense、Health、Speed、Attack Speedと、ステータス1%上昇 Premium Flesh Dungeon 主にダンジョンのゾンビよりレアドロップ(1/500~1/1000) Strength、Attack Speed、Defense、Health、アンデット系から受けるダメージが2%軽減 Molten Cube Blazing Fortress マグマのボスによりドロップ Strength、Health Luxurious Spool Spider s Den 蜘蛛ボス(Broodmother)により100%でドロップ Crit Damage Endstone Geode End island 下層で特殊エフェクトが出ているエンドブロックを採掘することにより入手 Strength、Attack Speed、Speed(1~5s) Rare Diamond Deep Caverns ダイヤモンド鉱石を採掘することによりレアドロップ Defense Lapis Crystal Deep Caverns Lapis Zombieから1%の確率でドロップ Defense、採掘した際の経験値が増える Diamond Atom Dungeon Angry Archeologistsから1%の確率でドロップ Defense Midas Jewel Dungeon King Midasから1%の確率でドロップ 不明 Onyx Hub Village Mining Shopにより購入 Defense(+4)、Intelligence(+1)、ダブルドロップの確率が3%上昇 Beating Heart Catacombs 生きているモブから稀にドロップ Strength、Crit Damage、Attack Speed、Speed Optical Lens Catacombs The Watcher(ミニボス)からレアドロップ 不明 Red Nose Catacombs Bonzo(ボス)からレアドロップ 不明 Necromancer Brooch Catacombs 最初の3つのボスの宝箱により入手 Intelligence Red Scarf Catacombs Scarf(ボス)からレアドロップ Health、Defence、Intelligence Suspicious Vial Catacombs Professor(ボス)からレアドロップ Crit Damage、Crit Chance
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《Sunstone》 #whisper 濃霧/Fog相当の効果を使用できるアーティファクト。 繰り返し使用できるが、さすがに起動コストがマナだけではなく、氷雪土地の生け贄を要求する。 使用のたびに土地を減らしてしまうのでジリ貧になりかねない、極めて防御的なカード。 だがそれだけの価値がある効果ではあり、それなりに嫌らしい。 実際、当時のトーナメントではしばしば見かけられた。 後に似たようなバイバック・コストを持つ不断の霞/Constant Mistsが登場した。 参考 カード個別評価:アイスエイジブロック
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Cardlist-Starter Set HERO Card Name Number Class Cost STR Gold Light XP VP Text Blackhand Smuggler 6 Human・Thief・Level1 5 3 2 3 Physical Attack +1If you purchase a hero or villager this turn,you may place it on top of your deck instead of in your discard pile. Blackhand Thief 4 Human・Thief・Level2 8 4 2 2 Physical Attack +2Dungeon Add Physical Attack +2 if two or more other heroes are present. Blackhand Assassin 2 Human・Thief・Level3 11 4 3 2 Physical Attack +4Dungeon Add Physical Attack +4 if one or more other heroes are present. Cathedral Acolyte 6 Human・Cleric・Level1 6 4 3 Physical Attack +1Village/Dungeon Destroy 1 disease to draw 1 card. Cathedral Priest 4 Human・Cleric・Level2 9 5 2 Physical Attack +3Dungeon Destroy 1 card to draw 1 card. Cathedral Bishop 2 Human・Cleric・Level3 12 6 2 Physical Attack +5Village/Dungeon Destroy 1 card to add Magic Attack +3 to this card. Garrison Page 6 Human・Fighter・Level1 7 6 3 Physical Attack +2 Garrison Knight 4 Human・Fighter・Level2 10 7 2 Physical Attack +3Dungeon Add Physical Attack +1 while equipped with a weapon. Garrison Squire 2 Human・Fighter・Level3 13 8 2 Physical Attack +5Dungeon Add Physical Attack +3 while equipped with a weapon. Tower Apprentice 6 Dwarf・Wizard・Level1 6 2 1 3 Magic Attack +1 Tower Adept 4 Dwarf・Wizard・Level2 9 3 1 2 Magic Attack +2Dungeon Draw 1 card. Tower Master 2 Dwarf・Wizard・Level3 12 3 2 2 Magic Attack +3Dungeon Draw 2 card. Wildwood Assailant 6 Elf・Ranger・Level1 4 5 -1 3 Physical Attack +2 Wildwood Strategist 4 Elf・Ranger・Level2 9 5 -1 2 Physical Attack +3Dungeon Physical Attack +1 for each monster revealed in your hand. Wildwood Chieftain 2 Elf・Ranger・Level3 12 6 -2 2 Physical Attack +5Dungeon Physical Attack +1 for each monster revealed in your hand.Spoils Place 1 non-Guardian monster from the hall on the bottom of the dungeon deck. Refill the hall. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Bardiche 8 Weapon・Polearm 4 2 3 Physical Attack +2Add Physical Attack +1 while attacking a monster in Rank 1. Champion Sword 8 Weapon・Edged 5 2 6 Physical Attack +4 Curative Draught 8 Item・Food 3 3 Village Destroy 1 disease.Dungeon Destroy 1 disease, or destroy this card to add Physical Attack +1 to one hero. Insight 8 Spell・Auxiliary 4 Dungeon Rearrange the dungeon hall(you may not move Guardians). Draw 1 card. Novice Mage 8 Villager・Mercenary 3 1 Village Draw 1 card.Dungeon Magic Attack +1. Opportunist 8 Villager 4 1 Village Destroy 1 Regular, Torch, or Longspear to gain 2 gold. Discard this card.Village Destroy this card to gain 1 XP. Radiant Orb 8 Item・Magic・Light 3 1 2 Rolling Sparks 8 Spell・Attack・Light 6 2 Dungeon Magic Attack +2 Runed Hammer 8 Weapon・Blunt 5 2 4 Physical Attack +3 Summon Aid 8 Spell・Support 6 Dungeon Reveal the top 2 cards of your deck. Place any revealed heroes into your hand. Discard the rest of the revealed cards. MONSTER Card Name Number Class Health Gold XP VP Text Orc Spiker 2 Bestial・Humanoid・Level1 3 1 1 2 Battle Destroy 1 Regular.Trophy Magic Attack +1. Gnoll Ravager 2 4 1 1 3 Trophy Add Strength +2 to one Hero. Ophidian Cutter 2 4 1 1 2 Trophy Physical Attack +1. Leonine Shredder 2 5 2 2 3 Aftermath Destroy 1 hero. Kobold Meddler 2 6 1 2 4 Battle Discard 1 weapon. Poison Skeleton 2 Virulent・Undead・Level2 6 2 1 3 Battle Gain 1 disease. Zombie Mob 2 7 1 2 4 Battle Gain 1 disease.Battle This card gains Health +1 for each undead revealed in your hand. Bloodbound 2 8 2 2 4 Battle gain 1 disease.Aftermath Destroy 1 hero. Vampiric Minion 2 8 2 3 5 Immune to Regulars. Filth Queen 2 9 3 2 5 Battle gain 2 diseases. Blue Gronek 2 Behemoth・Giant・Level3 10 2 2 5 Aftermath Destroy 1 weapon. Red Gronek 2 11 2 2 5 Battle Destroy 1 item. Hulking Yeti 2 11 2 3 6 Magic Attack Required. Cyclopic Horror 2 13 3 3 6 Battle Discard 1 village card. Faceless Colossus 2 15 3 3 7 Wraithlyn, Dragon General 1 Thunderstone Bearer・Guardian 12 2 3 4 Battle Discard 1 weapon, 1 spell, and 1 item(do as much of this as you can). BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 30 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 10 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 10 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. Name Number Class Text Disease 10 Disease Trophy Attack -1.
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Cardlist-Heart of Doom HERO Card Name Number Class Cost LV STR Gold Light XP VP Text BLUEFIRE STUDENT(ブルーファイアの学生) 6 CLERIC・WIZARD 4 1 2 2 MAGIC ATTACK+1DUNGEON Gain 1 XP. BLUEFIRE MAGE(ブルーファイアの学者) 4 CLERIC・WIZARD 7 2 3 3 MAGIC ATTACK+2DUNGEON Gain 2 XP. BLUEFIRE MASTER(ブルーファイアの学士) 2 CLERIC・WIZARD 10 3 4 2 MAGIC ATTACK+3DUNGEON Lever up one Hero (paying all costs), adding the new Hero to your hand. CANON DEVOTEE 6 CLERIC 4 1 4 2 MAGIC ATTACK +1VILLAGE/DUNGEON Destroy 1 Disease. CANON MEDIUM 4 CLERIC 7 2 4 3 MAGIC ATTACK +2DUNGEON Put a Disease from your hand into another player’s discard to gain MAGIC ATTACK +1. CANON THEURGE 2 CLERIC 10 3 5 1 2 MAGIC ATTACK +3DUNGEON Place all Diseases from your hand under one Monster in the Hall. The next player to battle that Monster receives those Diseases. Gain MAGIC ATTACK +2 for each Disease placed. DARK ANIMATER 6 WIZARD 5 1 2 2 MAGIC ATTACK +1DUNGEON Destroy 1 Hero or Villager in your discard pile to gain MAGIC ATTACK +1. DARK PUPPETEER 4 WIZARD 8 2 3 3 MAGIC ATTACK +2DUNGEON Gain MAGIC ATTACK equal to the VP of one revealed Monster. DARK NECROMANCER 2 WIZARD 12 3 4 2 MAGIC ATTACK +3DUNGEON Gain MAGIC ATTACK equal to the total printed VP of your revealed Monsters. HIGHLAND SOLDIER 6 FIGHTER・THIEF 7 1 5 1 2 ATTACK +2VILLAGE Destroy this card to take a Treasure from another player. HIGHLAND SERGEANT 4 FIGHTER・THIEF 10 2 6 1 3 ATTACK +3DUNGEON Buy 1 Hero HIGHLAND CAPTAIN 2 FIGHTER・THIEF 13 3 6 2 2 ATTACK +3DUNGEON Buy 1 Hero and add it to your hand. ISRI THROWER 6 FIGHTER・ARCHER 7 1 5 2 ATTACK +2DUNGEON Destroy a revealed Item or Weapon to gain ATTACK +1. ISRI BLADESPINNER 4 FIGHTER・ARCHER 10 2 6 3 ATTACK +3DUNGEON Destroy a revealed Weapon to gain ATTACK equal to the weapon’s Weight.Spoils Buy a Weapon. ISRI HELMSPLITTER 2 FIGHTER・ARCHER 13 3 7 1 ATTACK +4DUNGEON Destroy a revealed Weapon or a Weapon from a village stack to gain ATTACK equal to the weapon’s Weight. JONDUL HUNTER 6 ARCHER・CLERIC 6 1 4 2 MAGIC ATTACK +2Ignore Light Penalties against Undead in Rank 2 or higher. JONDUL DIVINER 4 ARCHER・CLERIC 9 2 5 3 MAGIC ATTACK +3Additional MAGIC ATTACK +2 against Undead. Ignore Light Penalties against Undead in Rank 2 and higher. JONDUL SEER 2 ARCHER・CLERIC 12 3 6 2 MAGIC ATTACK + 5Ignore light penalties in Rank 2 or higher NYTH BOWMAN 6 ARCHER 7 1 4 * 2 ATTACK +1 per rank of the target. Light +1 if a bow is equipped. NYTH YEOMAN 4 ARCHER 10 2 5 * 3 ATTACK +2 per rank of the target. Light +1 if a bow is equipped. NYTH MARKSMAN 2 ARCHER 13 3 5 * 2 ATTACK +3 per rank of the target. Light +1 if a bow is equipped. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text BAG OF HOLDING 8 ITEM・MAGIC 5 2 VILLAGE/DUNGEON Destroy 1 other revealed Weapon or Item to draw 2 cards. BELZUR’S BLESSING 8 SPELL 3 1 DUNGEON Draw 2 cards. Each other player draws 1 card. CHALICE MACE 8 WEAPON・BLUNT 5 2 6 * 1 ATTACK +3Clerics require 3 less Strength to equip. Light +1 if equipped to a Cleric. DREDGING NET 8 ITEM 5 2 VILLAGE Draw 3 cards from the bottom of your deck. Discard 1, destroy 1, and place 1 into your hand. GROGNARD 8 VILLAGER・MERCENARY 4 2 1 Gain 2 XP when purchased. If you are the active player and you trigger a trap, choose another player to suffer the trap’s effects. JONDUL BOW 8 WEAPON・BOW 7 2 5 ATTACK + 4 against Monsters in Rank 2 or higher.DUNGEON Swap the positions of two adjacent Monsters in the Hall MAGMA HAMMER 8 WEAPON・BLUNT・MAGIC 6 3 4 1 ATTACK +1 MAGIC ATTACK +1 RITUAL OF CLEANSING 8 SPELL 6 VILLAGE/DUNGEON Discard the top 5 cards of any player’s deck. That player destroys 2 of the discarded cards. If this targeted a player other than you, destroy this card. SHORT SPEAR 8 WEAPON・EDGED 3 2 2 ATTACK +1Additional ATTACK +2 if equipped to a MilitiaDUNGEON If this card is attached to a Militia, draw 1 card SOULFIRE 8 SPELL 3 1 MAGIC ATTACK +1DUNGEON Discard up to 5 XP. Gain MAGIC ATTACK +1 for each XP discarded. SWAMP PROVISIONS 8 ITEM・FOOD 4 1 DUNGEON One Hero gains Strength +3DUNGEON Destroy this card to give one Hero ATTACK+3. Each player gains 1 disease. WAR HERO 8 VILLAGER・MERCENARY 4 VILLAGE Draw 1 CardDUNGEON One Hero or Mercenary gains ATTACK +3 Destroy that Hero or Mercenary at the end of battle Card Name Number Class Cost LV STR Gold Light XP VP Text VILLAGE CUTPURSE 5 THIEF・HERO 6 1 4 1 4 ATTACK +1DUNGEON Buy 1 Village Card. VILLAGE ROBBER 3 THIEF・HERO 11 2 5 1 1 ATTACK +3VILLAGE/DUNGEON After buying a card this turn, take 1 village card of lower cost than the purchased card and place it in your discard pile. MONSTER CARD NAME NUMBER CLASS Health Gold EXP VP Text THRALL 3 ABYSSAL・DARKSPAWN 4 3 1 2 This Monster’s Light Penalty is 3 (instead of 1) while in the first rank. Will not leave the Hall until defeated. WHISPERER 4 5 2 2 4 This Monster’s Light Penalty is 4 while in the first rank and 3 while in the second rank (instead of the normal Light Penalties). Will not leave the Hall until defeated. DREAMTWISTER 2 6 1 3 6 This Monster’s Light Penalty is 5 while in the first rank and 4 while in the second rank (instead of the normal Light Penalties). Will not leave the Hall until defeated. PIT FIEND 1 7 1 3 7 This Monster’s Light Penalty is 6 while in the first rank, 5 while in the second rank and 4 while in the third rank (instead of the normal Light Penalties). Will not leave the Hall until defeated. SCOURGE BASILISK 2 BASILISK・ANIMAL 2 3 1 2 BATTLE This Monster gains 3 Health for each Item revealed.BATTLE Destroy 1 Item. RUST BASILISK 2 2 2 1 3 This Monster gains 4 Health for each Weapon revealed.BATTLE Destroy 1 Weapon. GOLDEN BASILISK 2 2 3 2 4 BATTLE This Monster gains Health equal to the total revealed Gold ValueBATTLE Destroy 1 card with a Gold Value STONEGAZE BASILISK 2 2 2 3 6 BATTLE This Monster gains 4 Health for each Hero revealed.BATTLE Destroy 1 Hero. DRACOLISK 2 2 2 3 8 BATTLE This Monster gains 2 health for each card revealed.BATTLE Destroy 2 cards,no more than one of which may be a Hero. FALSE BARKEEP 1 DOPPELGANGER・HUMANOID 7 4 2 2 GLOBAL Players may not purchase more than one card per turn, regardless of other card effects.BATTLE After drawing cards at the end of the turn, reveal your hand. Discard all Heroes, then draw until you have 6 cards in your hand. FALSE BLACKSMITH 1 7 2 4 2 BREACH All players destroy one Weapon or show a hand with none.BATTLE Each Weapon suffers Attack -1.Trophy DUNGEON Each Weapon gains Attack +1. FALSE CHAPLAIN 1 6 2 3 2 GLOBAL Diseases each give an additional Attack -1BATTLE Gain 2 DiseasesTrophy DUNGEON Destroy 1 Disease to draw 1 card. FALSE FORTUNE TELLER 1 5 3 2 2 GLOBAL Heroes have Strength -1 for each revealed Spell.Trophy DUNGEON Magic Attack +1 for each revealed Spell. FALSE GROGNARD 1 6 3 2 2 BREACH Take the top 10 cards of the Dungeon Deck, add all destroyed Traps, shuffle them together, and place them back on top of the Dungeon Deck. FALSE GUIDE 1 6 2 2 2 BREACH Destroy the top 3 cards from each Village stack with cards that produce Light.TOROPHY Light +1 FALSE SCOUT 1 7 3 4 2 GLOBAL Effects that target the Dungeon Deck cannot be used.BATTLE Discard 3 cards after drawing at the end of the turn.Trophy DUNGEON Draw 1 card. Put 1 card on top of your deck. FALSE SERGEANT 1 6 2 3 2 GLOBAL After going to the dungeon, place a Militia from the village in your discard pile.Trophy DUNGEON Your Militia have Strength +3. FALSE TAX COLLECTOR 1 7 * 3 2 BREACH All players destroy one card with a Gold Value or show a hand with none.Trophy VILLAGE Gain 1 gold for each player in the game. FALSE TRAINER 1 6 3 0 2 GLOBAL After a player levels up a Hero, he must destroy 1 XPBATTLE Destroy one Militia. All players destroy 1 XP.Trophy VILLAGE/DUNGEON Gain 1 XP. SWAMP WILLOW 3 DRYAD 4 3 1 1 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 ROOTBINDER 2 7 2 1 2 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 SNAG HAG 2 10 2 2 5 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 TREE HERDER 2 13 1 2 6 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 THE OLD ONE 1 16 1 3 8 When this Monster enters the Hall, draw another card from the Dungeon Deck and place it at the end as an additional rank. When this card leaves the Hall, do not replace it.Trophy Light+1 FELL WARRIOR 2 LIZARDFOLK・HUMANOID 4 3 1 2 BATTLE Destroy one non-Militia Hero. MURK SHAMAN 1 6 2 1 3 BATTLE Light Items gain Attack +1. ACID SPITTER 2 8 2 1 4 BATTLE Destroy as many Items as you wish. Gain Attack +3 for each Item destroyed. You may not destroy an Item if you have used a Dungeon effect on it. SKINLING 2 8 2 2 4 BATTLE Daggers gain Attack +4. LUMBERING TROG 3 9 3 2 4 BATTLE Militia gain Attack +2. FIREFANG 3 SPIDER・ANIMAL 4 3 1 2 BREACH Each player destroys 1 Hero or reveals a hand with none. GREEN SPINNER 2 5 3 1 3 BREACH Each player destroys 2 Heroes or reveals a hand with fewer. (If 1 Hero is revealed, it is destroyed.) WIDOWMAKER 2 6 2 2 4 BATTLE 1 Hero may not attack.BREACH Each player destroys 1 Hero or reveals a hand with none. DREAD 2 7 2 2 5 BATTLE 1 Hero may not attack. Destroy that Hero.BREACH The active player destroys all revealed Heroes. SPIDER QUEEN 1 8 2 3 8 BATTLE 2 Heroes may not attack. Destroy those Heroes.BREACH Destroy all cards in the Hero stack with the most cards. WILL-O-THE-WISP 2 UNDEAD・SPECTRAL 5 2 1 2 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Food. CRUEL APPARITION 3 5 2 1 3 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Hero. WIGHT 2 7 3 1 4 When you choose to battle this monster, it cannot be defeated unless you immediately destroy 2 XP. DEVOURER 2 9 2 3 6 When you choose to battle this monster, it cannot be defeated unless you immediately destroy a Monster. SOULEATER 1 10 2 3 8 When you choose to battle this monster, it cannot be defeated unless you immediately discard 3 cards. THE LAST DOOMKNIGHT 1 GUARDIAN・DOOMKNIGHT 15 3 3 6 GLOBAL Light -1 All Heroes suffer Strength -1 Other Monsters have +1 HealthBREACH Move to Rank 0 MOURNWATER WITCH 1 GUARDIAN 14 3 3 6 GLOBAL All Heroes cost 2 additional gold.BREACH Move to Rank 0. HEART OF DOOM 1 GUARDIAN・THUNDERSTONE 25 15 GLOBAL When a player enters the dungeon, immediately destroy all revealed Monsters.BREACH The game ends.BATTLE Thunderstones gain Magic Attack +6. If this card is not defeated, the player loses. TREASURE Card Name Number Class Text SORCERER S EMERALD 2 GEM TREASURE DUNGEON Discard this card to level up a revealed Hero(paying all costs),and place the new Hero in your hand. SORCERER S RUBY 2 DUNGEON Discard this card to purchase a Hero and place it in your hand. SORCERER S SAPPHIRE 2 DUNGEON Discard this card to purchase a Village card and place it in your hand. SETTING Card Name Number Class Text LAST REFUGE 1 SETTING The village holds 2 more Village stacks and 1 Fewer Hero stack than usual. MOURNWATER SWAMP 1 SETTING Traps and Treasures are triggered when they reach Rank 1,instead of when they are first revealed.The Hall has 4 Ranks instead of 3. RITE OF BANISHING 1 SETTING See the rule book for special setup.The game only ends when Heart of Doom is defeated.If you defeat the Monster in front of a Thunderstone,you claim it.If a Thunderstone breaches, place it at the bottom of the deck. THUNDERSTONE Card Name Number Class VP Text STONE OF FATE 1 THUNDERSTONE DUNGEON Discard this card, each other player discards 1 card.
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Arcane Energies/アーケイン・エネルギー カードタイプ:Village/村 エキスパンション:Thunderstone/サンダーストーン 英語版 Card Name Number Class Cost Gold Weight Light VP Text ARCANE ENERGIES 8 SPELL 2 DUNGEON All ATTACKS from Heroes with Weapons equipped become MAGIC ATTACKS .Draw a card. 日本語版 カード名 枚数 分類 コスト 金貨値 重量 明かり 勝利点 テキスト アーケイン・エネルギー 8 呪文 2 武器を装備している全ての英雄の攻撃は魔法攻撃になる。カード1枚を引く。 カード解説/CARD GLOSSARY このダンジョン効果を使った場合、必ずカード1枚を引かなくてはならない。 カード分析 所感 効果が状況ニッチすぎて使いどころが限られる呪文。魔法攻撃のみ、魔法攻撃がなければ攻撃半分などの特殊耐性を持つモンスターを倒すのに使うくらいしか用途が見出せない。そしてそうしたモンスターは数が多くない。 仮にそうしたモンスターがいたとしても場に魔法攻撃を扱う優秀な英雄や強力な魔法攻撃呪文が多数あればやはり出番が無い。 どうしてもSphinx/スフィンクスやMinotaur/ミノタウロスを倒したいけど他の手段では8点もの魔法攻撃を捻出出来そうにない、といった場合に買うくらいだろうか。 ダンジョンで1枚引く効果のみを目当てに購入するのはやめた方がよい。ドロー効果で引くカードというのはこのカードを購入していなければ、そもそも手札に入っているのだから。買い物で役に立たないことも含めて、その購入ターンを他の買い物に当てるなり休息に使ったほうがよい。 装備している武器の攻撃力や、他の効果など得た追加攻撃力も含めて魔法攻撃に変化する。 シナジー Selurin/セルーリン 2レベル、3レベルが魔法攻撃を倍加する能力を持つので一応コンボが成立する。しかしセルーリン自身は体力が低く強力な武器を装備出来ないため、実用性は低めであろう。 アンチシナジー Deep/ディープ 武器を装備すると攻撃が下がるため、武器装備を前提としたアーケイン・エネルギーの効果を活かしきれない。 Magehunter/メイジハンター 魔法攻撃が存在しない場合に追加攻撃を得る英雄。アーケイン・エネルギーと双方の効果を同時に活かすことができない。 得意なモンスター Elemental・Pain/エレメンタル・ペイン "魔法攻撃のみ"を持つモンスターが4体もいる。他に優秀な魔法攻撃が無いならオススメ。 苦手なモンスター 魔法無効を持つ種族:Undead・Stormwraith/アンデッド・ストームレイスとUndead・Lich/アンデッド・リッチ。Abyssal・Thunderspawn/アビサル・サンダースポーンも半数近くが魔法攻撃無効を持つ。とりあえず1枚ドロー、としただけで攻撃が効かなくなってしまうことすらある。 Thunderstone Advance対応版 ※Download Thunderstone Print and Play企画版。 http //www.alderac.com/thunderstone/2012/05/26/download-thunderstone-print-and-play/ 参照。 Card Name Number Class Cost Gold Weight Light VP Text Arcane Energies 8 Spell・Support 2 Dungeon All Physical Attack from equipped heroes becomes Magic Attack. Draw 1 card. 能力自体はクラシック版から変更無し。「魔法攻撃が必要」を持つモンスターも健在なので居場所がなくなったわけではない。 Selurin2レベルは魔法攻撃倍加を失ってしまって寂しい限りだが、ドロー能力を活かして攻撃に転化するという新しい使い方も出てきた。
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Thunderer 初めてプレイではなく資産持ちがレジェ初クリアした所感です。 目次 構想戦い方 パーティプレイ 良い点、悪い点良い点 悪い点 スキル配分スキルオプション ステータス配分 装備装備例 装備オプション その他育成について 注意点 最終更新日:2018年11月06日 構想 STRが低いのに重い武器を二刀流で振り回す漫画でありがちなスタイル 重い防具が使えないのでEnergy ArmorとStorm Surgeで近接攻撃を凌ぎます。 戦い方 各種エレメンタル武器をStorm Nimbus系とRune Weapon系で強化して殴る Reckless Offense取得後は二刀流Thunder Strikeで左右の武器が ほぼ同時ヒットするので攻撃力2倍です ボス等の堅い敵はSquallで耐性低下させて殴る 攻撃力の高い敵はEnergy Armorを事前に張っておきエナジーも全回復しておく ダメージを受けてバリアが壊れる音が聞こえたら張り直すことで 実質Energy Armor2回分の攻撃を凌げます ※Energy Armorが受けきれないダメージを受けても壊れるだけで キャラはダメージを受けないようです パーティプレイ プレイしてません 良い点、悪い点 良い点 ノーマルはMagical Chargeが強いので武器に困らず進めます。 以降もINT補正の武器であればなんでもOK(氷雷がベター)なので 比較的に武器に困らない Energy ArmorがあるのでレジェACT3までなら攻撃を凌げます 他ビルドでレジェクリアしたことないので分かりませんがレジェクリア時の平均ダメージは3434、DPS5380と悪くはないんでしょうか 悪い点 Armor値が低いのでレジェACT4以降のボスでEnergy Armorが消えると 1ヒットキルされるのでスクロールのベヒーモス召喚のお世話になります スキル配分 Skill Name Lv Comment Rune Mastery Max Rune Weapon 最終Max 1だけ取ってINTが高くなる後半に上げる →Magical Charge Max 前半はこれを先ずMax、反撃があるのでザコ処理が早い →Energy Drain 最終Max 後半用、エナジー吸ってシールド張ってがエンドレス →Transmutation 最終Max 絶対値UPのスキルを上げきってから初めて振る Sacred Rage 1+余裕があれば →Frightening Power 最終Max 何度もピンチを切り抜けられます Reckless Offense 1+余裕があれば 二刀流のため早めに1だけ欲しい Energy Armor 9 装備でEnergy上昇させ9以上にするとレジェでも安心 Runeword Feather 最終Max 武器のSTR要求に合わせて少しずつ上げる Runeword Explode Max 発動低めだけど範囲攻撃なので必須 →Runeword Burn 0 近接では発動しません Runeword Absorb 0 二刀流では発動しません Thunder Strike Max 二刀流で右→左と連続ヒットするので右手に耐性低下武器を →Unleash 最終Max ダメージは期待せず、混乱効果が優秀 Seal of Fate 0 発動が遅いので耐性低下はStormのSqualで Runic Mines 0 使ってません Rune of Life 最終Max 移動用に1取ってエピック交換から上げ始める Menhir Wall 0 使ってません Storm Mastery Max Storm Nimbus系 Max こちらを上げきってからRune Weaponを上げる Storm Surge 1 周囲をスタンさせるためだけに1取る Squall系 最終Max エピックACT4から上げるでOK Energy Shield 装備による 耐性をこっちで対応すると装備に幅がでます Summon Wisp 1 →Eye of the Storm Max 他の攻撃力UPスキルを上げきってから スキルオプション Energy ArmorのLv9と他バフを両立させるためにはEnergy上昇の装備が必要だがレジェ後半ではLv9が非常に頼りになる ステータス配分 Str レジェ武器の必要値-42% Int レジェ防具の必要値 残りをDex、HPが辛かったので自分はHealthに10ポイントぐらい振りました 装備 ノーマルはMagical Chargeが頼りなので武器はなんでもいいです Magical Chargeを上げきったら氷・雷の武器を 防具はレジェ武器の必要値-42%がStr200チョイなのでそれまではStr防具で 以降はEnergy Armorに頼りながらキャスター防具で頑張ります 装備例 ベストではなく自分の最終装備です 武器(右手):Demeter s Sorrow 耐性低下 + フリーズが強い 武器(左手):レジェ後半でマジック武器の方が強くなります 頭:Crown of Dockma Ar 首飾り:Polaris 胴:Tunic of the Magi 腕:Archmage s Clasp 詠唱速度が早いのでEnergy Armorが瞬時に張れます 指輪:マジック品 耐性UP + Healthを600ほどUPのレリック 指輪:マジック品 Energy200ほど上昇 + モンキーレリック 脚:Leggings of the Defiled アーティファクト:Elemental Rage? リチャージが早い状態なのでレジェ後半のボスは だいたいこれのスキル攻撃でKO 装備オプション Vestments of the Battlemageを全装備したけど耐性ボロボロで使えませんでした・・・ その他 キャスター防具ですがDexに振るためEnergy Armorでなんとかなりました。 育成について RuneスタートでMagical Chargeを上げれば序盤は楽勝 Stormを入れて|Storm Nimbus系を上げればその後も安泰 マスタリーが上がればRune Weapon、最後はEye of the Stormと 順番に強化されるので最初から最後まですんなり進めます。 与えた最大ダメージ52663なので火力は問題ないと思います。 注意点 初プレイではエピック後半で装備なしで辛くなると思います。
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Cardlist-Thunderstone HERO Card Name Number Class Cost LV STR Gold Light EXP VP Text AMAZON ARCHER 6 FIGHTER・ARCHER 6 1 4 2 ATTACK+1Additional ATTACK+2 at Rank 2 or 3. AMAZON HUNTRESS 4 FIGHTER・ARCHER 9 2 5 3 ATTACK+2Additional ATTACK+3 at Rank 2 or 3. AMAZON QUEEN 2 FIGHTER・ARCHER 11 3 6 2 ATTACK+2Additional ATTACK+4 at Rank 2 or 3. CHALICE QUESTER 6 FIGHTER・CLERIC 7 1 5 2 ATTACK+2REPEAT DUNGEON Destroy one Disease to draw one card. CHALICE DEFENDER 4 FIGHTER・CLERIC 10 2 6 3 MAGIC ATTACK +3DUNGEON ATTACK+1 for each Item that produces Light.DUNGEON Draw one card.REPEAT DUNGEON Destroy one Disease to draw one card. CHALICE PALADIN 2 FIGHTER・CLERIC 12 3 7 2 MAGIC ATTACK +4DUNGEON Draw one card.Spoils(Village). DWARF GUARDIAN 6 FIGHTER 6 1 5 2 ATTACK+1Additional ATTACK+3 when equipped with an Edged Weapon. DWARF JANISSARY 4 FIGHTER 9 2 6 3 ATTACK+2Additional ATTACK+4 when equipped with an Edged Weapon.Spoils(Weapon). DWARF SENTINEL 2 FIGHTER 12 3 8 2 ATTACK+3Additional ATTACK+5 when equipped with an Edged Weapon. ELF WIZARD 6 WIZARD 5 1 3 1 2 MAGIC ATTACK +2 ELF SORCERER 4 WIZARD 8 2 3 2 3 MAGIC ATTACK +3You may return one Monster to the bottom of the deck after defeating a Monster(Refill the hall). ELF ARCHMAGE 2 WIZARD 10 3 4 2 2 MAGIC ATTACK+4DUNGEON You may return one Monster to the bottom of the deck and refill the hall before the beginning of a battle. FEAYN ARCHER 6 FIGHTER・ARCHER 7 1 4 1 2 Cannot attack Rank1.ATTACK+2 FEAYN MARKSMAN 4 FIGHTER・ARCHER 10 2 5 1 3 Cannot attack Rank1.ATTACK+3 FEAYN SNIPER 2 FIGHTER・ARCHER 12 3 6 2 2 Cannot attack Rank1.ATTACK+4Gain +1 XP if you defeat a Monster in Rank 3. LORIGG THIEF 6 THIEF 5 1 4 2 1 2 ATTACK+1 LORIGG ROGUE 4 THIEF 8 2 4 3 1 3 ATTACK+2DUNGEON All other players discard one card. LORIGG OUTLAW 2 THIEF 10 3 5 4 2 1 ATTACK+2DUNGEON All other players discard one card. OUTLANDS WARRIOR 6 FIGHTER 8 1 7 2 ATTACK+3DUNGEON Destroy one Food for an additional ATTACK+3. OUTLANDS SLAYER 4 FIGHTER 11 2 8 3 ATTACK+5DUNGEON Gain +1 ATTACK for each Monster card revealed from your hand.REPEAT DUNGEON Destroy one Food for an additional ATTACK+3. OUTLANDS KHAN 2 FIGHTER 13 3 8 3 ATTACK+7DUNGEON Gain +2 ATTACK for each Monster card revealed from your hand. REDBLADE KILLER 6 FIGHTER・THIEF 5 1 5 1 2 ATTACK+2 REDBLADE POISONER 4 FIGHTER・THIEF 8 2 5 2 3 ATTACK+3DUNGEON All other players discard one card. REDBLADE ASSASSIN 2 FIGHTER・THIEF 9 3 6 2 2 ATTACK+4DUNGEON All other players discard one Hero or two cards. REGIAN CLERIC 6 CLERIC 5 1 4 2 MAGIC ATTACK +1REPEAT DUNGEON Destroy one Disease to draw one card. REGIAN PRIEST 4 CLERIC 8 2 4 3 MAGIC ATTACK +2DUNGEON Draw one card.REPEAT DUNGEON Destroy one Disease to draw one card. REGIAN BISHOP 2 CLERIC 11 3 5 2 MAGIC ATTACK +3DUNGEON Draw two cards.REPEAT DUNGEON Destroy one Disease to draw two cards. SELURIN MAGICIAN 6 WIZARD 8 1 2 2 MAGIC ATTACK+2All Items and Magic Attack Spells gain MAGIC ATTACK+1. SELURIN WARLOCK 4 WIZARD 10 2 2 3 MAGIC ATTACK+2Total MAGIC ATTACKx2 (apply last) SELURIN THEURGE 2 WIZARD 13 3 3 1 MAGIC ATTACK+2Total MAGIC ATTACKx2 (apply last)DUNGEON Each player discards one Hero or shows they have none. You may borrow one of these discarded Heroes for the battle, returning it at the end. THYRIAN SQUIRE 6 FIGHTER 7 1 6 2 ATTACK+2DUNGEON Destroy one Food for additional ATTACK+2. THYRIAN KNIGHT 4 FIGHTER 9 2 8 3 ATTACK+4All Militia gain ATTACK+1.DUNGEON Destroy one Food for additional ATTACK+2. THYRIAN LORD 2 FIGHTER 11 3 9 2 ATTACK+4All Heroes other than Fighters gain ATTACK+2.DUNGEON Destroy one Food to place one Monster from the hall worth 1 or 2 VP into your discard pile. Refill the hall. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text ARCANE ENERGIES 8 SPELL 2 DUNGEON All ATTACKS from Heroes with Weapons equipped become MAGIC ATTACKS .Draw a card. BANISH 8 SPELL 4 DUNGEON Return one Monster to the bottom of the deck and refill the hall, or rearrange the hall. Destroy one card from your hand. Draw a card. BARKEEP 8 VILLAGER 2 1 VILLAGE You may purchase one additional card this turn.VILLAGE Destroy this card to gain 2 Golds. BATTLE FURY 8 SPELL 3 DUNGEON All Heroes gain ATTACK+1. FEAST 8 ITEM・FOOD 5 3 DUNGEON All Heroes gain Strength +3 and ATTACK +1. FIREBALL 8 SPELL 9 1 MAGIC ATTACK +3 FLAMING SWORD 8 WEAPON・EDGED 5 2 5 1 MAGIC ATTACK +3 GOODBERRIES 8 ITEM・FOOD・MAGIC 4 2 1 DUNGEON One Hero gains Strength +3 and ATTACK becomes MAGIC ATTACK for that Hero. HATCHET 8 WEAPON・EDGED 4 1 3 ATTACK+3 LANTERN 8 ITEM・LIGHT 4 2 2 LIGHTSTONE GEM 8 ITEM・LIGHT・MAGIC 6 3 3 MAGICAL AURA 8 SPELL 4 2 DUNGEON All Weapons become Weight 0.Draw one card. PAWNBROKER 8 VILLAGER 3 VILLAGE Destroy any card with a gold value to gain its gold value plus 3 Gold.VILLAGE Destroy this card to gain 2 Gold. POLEARM 8 WEAPON・EDGED 7 3 2 ATTACK+2, or ATTACK+6 when attached to a Hero with 8 or more Strength. SHORT SWORD 8 WEAPON・EDGED 6 3 4 ATTACK+4 SPEAR 8 WEAPON・EDGED 4 2 4 ATTACK+2DUNGEON You may Destroy this Spear for an additional ATTACK +3. TOWN GUARD 8 VILLAGER 3 VILLAGE Draw two cards.VILLAGE Destroy this card to draw three additional cards. TRAINER 8 VILLAGER 4 VILLAGE Destroy one Militia to gain 2 XP.VILLAGE Destroy this card to gain 2 Gold. WARHAMMER 8 WEAPON・BLUNT 4 2 5 ATTACK+3Clerics gain an additional ATTACK +3 against Doomknights and Undead. MONSTER Card Name Number Class Health Gold EXP VP Text GRUDGEBEAST 2 ABYSSAL 4 1 1 2 THE UNCHAINED 3 5 1 1 3 BATTLE Gain one Disease.TROPHY MAGIC ATTACK+1 SUCCUBUS 2 6 2 2 4 HALF-ATTACK Without MAGIC ATTACK present. TORMENTER 2 8 2 3 6 HALF-ATTACK without Weapon present.BATTLE Destroy one Cleric. ARCHDUKE OF PAIN 1 10 3 3 8 Magic ATTACK Required.BREACH Destroy the top two cards from each Hero deck in the Village.BATTLE Destroy all Cleric and Wizards. LORD MORTIS 2 DOOMKNIGHT・HUMANOID 4 1 1 2 Light -1 JUDGEMENT 2 5 1 1 3 BATTLE All Heroes suffer strength -2 and ATTACK -1. DARKNESS 2 6 1 2 4 Unequipped Heroes cannnot attackLight -1 THE PRINCE 2 7 1 2 5 BATTLE All Heroes suffer strength -2 .BATTLE Destroy one Fighter. KNIGHTMARE 2 8 1 3 6 Light -2BATTLE Destroy one Fighter. SKALADAK 3 DRAGON・WHITE 7 3 2 3 BATTLE Destroy one Weapon. MYTHLURIAN 2 DRAGON・GREEN 8 3 2 4 BATTLE Destroy one Hero. UYRIL UNENDING 2 DRAGON・BLUE 9 2 2 5 HALF-ATTACK Without MAGIC ATTACK present.BATTLE Destroy one Militia.TROPHY ATTACK+1 TYXR THE OLD 2 DRAGON・RED 10 2 3 6 BREACH Each player must discard two cards.BATTLE Destroy one Hero.TROPHY MAGIC ATTACK+2 EBON FUME 1 DRAGON・BLACK 11 1 3 8 Immune to Magic AttackBATTLE Destroy one Hero with the highest Strength.TROPHY ATTACK+3 BLINK DOG 2 ENCHANTED 3 1 1 2 Light -1Cannot be attacked if a Light Penalty persists. NIXIE 2 5 4 1 1 PEGASUS 3 6 2 1 2 TROPHY ATTACK+1 GRIFFON 2 7 1 2 4 TROPHY MAGIC ATTACK+1 SPHINX 1 8 2 3 7 Magic Attack OnlySpoils(Reveal six cards from your deck and destroy any of these cards you choose. Discard the rest.)TROPHY MAGIC ATTACK+2 GRIKNACK GOBLIN 2 HUMANOID 4 1 1 1 BLOODSKULL ORC 2 5 3 1 0 GRAYSKIN LIZARD 2 6 2 1 3 BATTLE Heroes with Weapon equipped gain ATTACK+1. FIREBRAND CYCLOPS 2 6 1 2 4 DEADBONE TROLL 2 7 2 2 5 BATTLE Gain one Disease. GREEN BLOB 2 OOZE 5 1 1 2 BATTLE Destroy one Food. BLACK SLIME 2 5 1 1 2 BATTLE Destroy one Militia. RED JELLY 2 6 2 2 2 BATTLE Destroy one Weapon.TROPHY Light+1 GRAY OOZE 2 6 1 2 3 BATTLE Destroy one Hero unless at least one Weapon is attached to the party.Spoils(Food) NOXIOUS SLAG 2 7 1 3 6 HALF-ATTACK from MAGIC ATTACK.Immune to Edged Weapons HARBINGER 2 UNDEAD・DOOM 3 2 1 1 BATTLE Destroy one spell. FAMINE 2 4 1 1 2 BATTLE Gain one Disease. KINGDOM 3 5 2 1 3 BATTLE Gain one Disease. SUFFERING 2 6 2 2 4 BATTLE All Heroes suffer Strength-2.BATTLE Gain one Disease. LORD OF DEATH 1 9 2 3 7 BATTLE Gain two Diseases. HAUNT 2 UNDEAD・SPIRIT 4 1 1 2 BATTLE One Hero cannot attack. SPECTRE 2 5 1 1 3 BATTLE Destroy one Militia. GHOST 2 6 1 1 4 HALF-ATTACK Without MAGIC ATTACK present.BATTLE All Heroes suffer Strength -2. WRAITH 2 6 2 2 4 BATTLE Destroy one Militia. REVENANT 2 7 2 2 5 Magic Attack Required.BATTLE All Heroes suffer Strength -4. Any heroes with Strength 0 or less are Destroyed. BASIC Card Name Number Class Cost LV STR Gold Light EXP VP Text MILITIA 30 HERO・MILITIA 0 0 2 0 3 ATTACK+1 Card Name Number Class Cost Gold Weight Light VP Text DAGGER 15 WEAPON・EDGED 3 1 2 ATTACK+1 IRON RATIONS 15 ITEM・FOOD 2 2 DUNGEON One Hero gain Strength +2. TORCH 15 ITEM・LIGHT 3 2 1 DISEASE Card Name Number Text DISEASE 15 ATTACK-1 THUNDERSTONE Card Name Number Class VP STONE OF MYSTERY 1 THUNDESTONE 3
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Thunderstone - 雷の石 カードセット Oathbound アーキタイプ Fighter ファクション * カードタイプ Item,Ranged コスト 3POW イラスト * 能力値 DB1 原文 Frenzy 意訳 能力Frenzyを持つ。 解説 Oathboundのファイターには弓がない。 そのためRangedに入るアイテムも少なく、3POWで場に出せてFrenzyを持つなら使い道はある。 DB1を持つがこれはおまけと考え、防御に比べて攻撃力に乏しいファイターの突破口としてPiarce等のTacticが考えられるが、Tacticを出した時点でFrenzyが発動するためこのカードを使って攻撃するのは戦闘の終盤までとっておくといい。
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Cardlist-Doomgate Legion HERO Card Name Number Class Cost LV STR Gold Light XP VP Text DEEP MINER 6 FIGHTER 6 1 7 2 ATTACK+3ATTACK-2 if Deep Miner has a weapon equipped.ATTACK+1 for each mercenary revealed. DEEP DIGGER 4 FIGHTER 9 2 8 3 ATTACK+4ATTACK-3 if Deep Digger has a weapon equipped.ATTACK+1 for each mercenary revealed. DEEP WRECKER 2 FIGHTER 11 3 9 3 ATTACK+5ATTACK-3 if Deep Wrecker has a weapon equipped.DUNGEON Draw two cards for each mercenary revealed. DRUNARI ORPHAN 6 THIEF 5 1 3 1 1 2 ATTACK+1 DRUNARI VAGABOND 4 THIEF 8 2 4 2 1 3 ATTACK+2ATTACK+1 for each revealed card worth 3 or more Gold.Spoils(Villager). DRUNARI GYPSY 2 THIEF 11 3 5 3 2 2 ATTACK+3DUNGEON Draw one card.SPOILS Draw one extra card when you refill your hand. SIDHE NATURAL 6 CLERIC 6 1 3 2 MAGIC ATTACK+1When you gain a Disease, place it in another player s discard pile instead. SIDHE DRUID 4 CLERIC 9 2 4 3 MAGIC ATTACK+2When you gain a Disease, place it in another player s discard pile instead.VILLAGE/DUNGEON Discard one Disease to draw one card. SIDHE SPIRIT 2 CLERIC 12 3 5 2 MAGIC ATTACK+3DUNGEON Place one Disease each under any monsters. Add +1 Health to the monster for each Disease. If a player attacks a monster with Diseases, the player gains the Diseases at the end of the battle. SLYNN BOWMAN 6 FIGHTER・ARCHER 6 1 5 2 ATTACK+2ATTACK+3 against rank 2 or 3 if you reveal a monster of the same type as the one attacked. SLYNN BOWMASTER 4 FIGHTER・ARCHER 9 2 6 3 ATTACK+3ATTACK+4 against rank 2 or 3 if you reveal a monster of the same type as the one attacked. SLYNN LONGBOWMAN 2 FIGHTER・ARCHER 12 3 6 2 ATTACK+3ATTACK+5 against ranks 2 and 3.DUNGEON You may swap a monster from your hand with a monster worth up to 1 VP more from the hall. TEMPEST AVENGER 6 FIGHTER 5 1 6 2 ATTACK+2 TEMPEST REAVER 4 FIGHTER 8 2 7 3 ATTACK+3If you defeat a monster worth less than 4 VP, you may put this Hero on top of your deck instead of discarding it at the end of the turn. TEMPEST WARDEN 2 FIGHTER 12 3 8 2 ATTACK+4If you defeat a monster worth less than 4 VP, you may add this Hero to your newly drawn hand instead of discarding it at the end of the turn. THOLIS MIDIUM 6 THIEF・WIZARD 7 1 3 1 2 MAGIC ATTACK+1DUNGEON Look at the top three cards of the Dungeon deck and return them in any order. THOLIS CLAIRVOYANT 4 THIEF・WIZARD 10 2 4 1 3 MAGIC ATTACK+2DUNGEON Look at the top three cards of the Dungeon deck. You may replace the rank 1 monster with one of these and return the remaining cards to the top of the deck in any order. THOLIS ORACLE 2 THIEF・WIZARD 13 3 4 1 2 MAGIC ATTACK+3DUNGEON Each other player reveals the top five cards of their deck and discards any Heroes, then places the remaining cards on top of his deck in any order. VERDAN MINSTREL 6 FIGHTER・THIEF 7 1 5 1 1 2 ATTACK+2DUNGEON Every other player with 6 or more cards discards one card at random. VERDAN BARD 4 FIGHTER・THIEF 10 2 5 2 1 3 ATTACK+3DUNGEON Destroy 2 XP to place the rank 1 monster on the bottom of the Dungeon Deck and refill the hall.DUNGEON Every other player reveals one spell or discards one card. VERDAN TROUBADOUR 2 FIGHTER・THIEF 12 3 5 2 1 1 ATTACK+4DUNGEON Destroy one XP to place any monster from the Dungeon Hall on the bottom of the Dungeon Deck and refill the hall.DUNGEON Each other player loses one XP. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text BLESSED HAMMER 8 WEAPON・BLUNT 8 2 4 1 MAGIC ATTACK+4DUNGEON When Blessed Hammer is equipped, you may place the monster in Rank 1 on the bottom of the deck and refill the hall. BORDER GUARD 8 VILLAGER・MERCENARY 5 VILLAGE/DUNGEON Draw one card, then discard one card.DUNGEON ATTACK+1You may destroy this card to prevent one Hero from being destroyed in a Battle. CYCLONE 8 SPELL 5 MAGIC ATTACK+2One Wizard or Cleric of your choice gains +MAGIC ATTACK equal to that Hero s level. DIVINE STAFF 8 WEAPON・MAGIC 6 2 2 1 MAGIC ATTACK+1MAGIC ATTACK+2 if equipped to a Cleric or Wizard. DOOMGATE SQUIRE 8 VILLAGER・MERCENARY 5 VILLAGE/DUNGEON Draw one card.VILLAGE You may purchase one additional card.REPEAT DUNGEON Discard 1 XP to give one Hero ATTACK+1. FLASK OF OIL 8 WEAPON・ITEM・LIGHT 4 1 2 1 ATTACK+1DUNGEON LIGHT+2 and ATTACK+2, Destroy this card at end of battle. FORTUNE TELLER 8 VILLAGER・MERCENARY 4 VILLAGE/DUNGEON Draw two cards, Keep both if at least one is a Spell. Otherwise, discard one.DUNGEON ATTACK+1 GLOW BERRIES 8 ITEM・FOOD・LIGHT 3 1 1 1 One Hero gains Strength +3. GREED BLADE 8 WEAPON・EDGED 6 3 6 ATTACK+1 for each 2 Gold revealed. PIOUS CHAPLAIN 8 VILLAGER・MERCENARY 4 VILLAGE/DUNGEON Destroy any Disease cards in your hand. Draw two cards for each Disease destroyed. SOUL JAR 8 WEAPON・MAGIC 5 2 3 MAGIC ATTACK+1When Soul Jar is equipped to a Wizard or Cleric, select one monster in your hand and gain +MAGIC ATTACK(X), Where (X) is equal to 1/2 the monster s Health. SPIRIT BLAST 8 SPELL 7 One Hero gains +MAGIC ATTACK equal to the number of XP(Maximum 6) you currently possess. SPIRIT HUNTER 8 VILLAGER・MERCENARY 3 VILLAGE/DUNGEON Draw one card.DUNGEON MAGIC ATTACK+1 MONSTER Card Name Number Class Health Gold EXP VP Text TENDRIL MINION 2 ABYSSAL・THUNDERSPAWN 4 1 1 2 BATTLE Gain one Disease, plus one additional Disease if you have any revealed Disease cards. RAZORBACK 2 5 1 1 3 BREACH Each player reveals the top five cards of their decks and destroys all revealed Archers.BATTLE Destroy All Archers. REGICIDE 2 6 2 2 3 Immune to Magic Attack.BREACH Each player reveals the top five cards of their decks and destroys all revealed Clerics. THE BLOODLESS 2 7 2 2 4 BREACH Each player reveals the top five cards of their decks and destroys all revealed Wizards.BATTLE Destroy the Hero with the highest Total Attack Value. USURPER 2 8 2 3 6 Immune to Magic Attack.BATTLE Destroy all but two revealed Heroes.Spoils(Village). THE DEVOUT 3 CULTIST・HUMANOID 4 1 1 2 BATTLE Destroy one Item. THE FAITHFUL 2 5 1 1 3 BATTLE The Faithful gains +1 Health for each revealed Militia.BATTLE Destroy one Weapon or one spell. THE CLEANSED 2 6 2 2 4 BATTLE The Cleansed gains +2 Health for each revealed level 1 Hero.BATTLE Destroy all Militia. THE AUTHORITY 2 7 2 2 5 BATTLE The Authority gains +3 Health for each revealed level 2 Hero.BATTLE Destroy one Level 1 Hero. THE VOICE 1 8 2 3 7 BATTLE The Voice gains +4 Health if a level 3 Hero is revealed.BATTLE Destroy one Level 2 Hero. CROW TALKER 2 EVIL DRUID・HUMANOID 6 1 1 2 BATTLE Gain one Disease.TROPHY MAGIC ATTACK+1 MONARCH DRUID 2 6 1 1 3 BATTLE Monarch Druid gains +3 Health if an Evil Druid is revealed or another Evil Druid is in the Dungeon Hall.BATTLE Gain one Disease. NATURE S MISTRESS 2 7 1 1 4 BREACH Each player gains one Disease.TROPHY DUNGEON Destroy one Disease. ARACHNEA 2 8 2 2 6 BATTLE Each player gains one Disease.BATTLE Arachnea gains +2 Health for each Disease revealed.BATTLE Destroy one Cleric. GAIA S CURSE 2 10 3 3 8 BATTLE Each player gains one Disease.BATTLE Gaia s Curse gains +1 Health for each XP player has.BATTLE Destroy one Hero of Level 1 or higher. MURDER WIND 2 UNDEAD・STORMWRAITH 4 2 1 2 Immune to Magic Attack. RAGE 2 5 2 1 3 Immune to Magic Attack.BATTLE Destroy one spell. LIGHTNING GAZE 2 6 2 2 5 Immune to Magic Attack.BATTLE Destroy one Magic item or Magic Weapon.TROPHY DUNGEON Draw one card. DEATHCHILL 2 7 2 2 6 Immune to Magic Attack.BATTLE All Heroes suffer strength -3. All Heroes with Strength 0 or less at any point are Destroyed. HELLSTORM 2 8 2 3 7 Immune to Magic Attack.BREACH Each player reveals five cards from his deck. Destroy all revealed Heroes with MAGIC ATTACK.TROPHY DUNGEON Draw one card. THE SWARM 10 THE SWARM・ANIMAL Replace with the top card of the Swarm stack. THE SWARM 10 4~13 2 1 * The Swarm are worth 1 VP for each copy in your deck.(Maximum 5VP each)BATTLE Gain one Disease.TROPHY ATTACK+1 UNHOLY GUARDIAN 1 GUARDIAN・DOOMKNIGHT 14 1 3 5 BREACH Move to Rank 0.If the Thunderstone starts a turn in the hall, place it on the bottom of the Dungeon Deck and refill the hall. TREASURE Card Name Number Class Text GREED AMULET 2 AMULET TREASURE TREASUREVILLAGE Destroy Greed Amulet to gain 4 Gold. NATURE S AMULET 2 TREASUREDUNGEON Destroy Nature s Amulet to gain MAGIC ATTACK +3. STRENGTH AMULET 2 TREASUREDUNGEON Destroy Strength Amulet to gain ATTACK +3. ULBRICK S ARMOR 2 ULBRICK S TREASURE TREASUREDestroy Ulbrick s Armor and all revealed non-Hero cards. Draw two cards for each card destroyed. ULBRICK S GAUNTLETS 1 TREASUREDUNGEON If you defeat a monster worth less than 4 VP, you may Destroy Ulbrick s Gauntlets to take another turn. ULBRICK S HELMET 3 TREASUREDestroy Ulbrick s Helmet and draw three cards. DISEASE Card Name Number Class VP Text BALEFUL PLAGUE 3 DISEASE・SPECIAL All Heroes suffer Strength -1. If any Hero s Strength falls below 0 at any point during this turn, it is destroyed at the end of the turn. DISEASE 10 ATTACK-1 FATIGUE 3 One Hero suffers Strength -2. If the Hero s Strength falls below 0 at any point during this turn, it is destroyed at the end of turn. LEPROSY 3 VILLAGE This card must be played when Visiting the Village. Increase the cost of each card purchased by 3 gold. MALAISE 3 ATTACK-2 THUNDER S CURSE 3 -2 ATTACK-1 THUNDERSTONE Card Name Number Class Gold VP STONE OF AVARICE 1 THUNDERSTONE 2 1