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dlga_start old_talk|Who are you and what do you want? We are not used to visitors here. dlga_old_talk old_angry|I am {playername}, sir. Who are you? dlga_old_talk close_window|I am {playername}, but I haven't got time for you. dlga_start old_grainok|I see that you came loaded with wheat for my people. Thank you! dlga_start close_window.100|You... You stole our money and left us without food. I don't want to see you ever again. dlga_start close_window.101|{playername}, please return with food. dlga_old_grainok old_grainok2|I like to be of help. dlga_old_grainok2 old_grainok3|Thank you! We are poor and cannot offer more than our friendship, but whenever you come here, you will be welcome. Moreover, I'll give you one of my sons to serve you as a soldier. He is a strong and brave boy. dlga_old_grainok3 close_window|I told him to go to pack up and join you when you leave this place. Thank you so much, {playername}. You saved our lives! Now we will return to our caves and hide for a while longer in this terrible world. dlga_start old_talk2|Welcome, {playername}! What can I do for you? dlga_old_talk2 old_angry|Remind me who you are. dlga_old_talk2 close_window|I haven't got time for you. dlga_old_angry old_ayuda|-He smiles.-^^I live here with my family, which has been here for several generations. An ancestor of mine, who took up a residence here, was said to be a Roman, or perhaps he was of Roman lineage. dlga_old_ayuda old_sins2|The place where you have set your foot is Vallum Aelium, Hadrian's Wall. It became the frontier of civilization here, in the far north, after the Romans abandoned the Antonine Wall. Farther north, there are only Caledonians and Picts, impoverished and wild people not worth conquering.^^Vallum Aelium was garrisoned by auxiliari, non-legionary troops. My ancestor was one of those auxiliari, who became a citizen after fulfilling his military service for Rome. I was told another story about a hero in the days of King Penda who helped my family in difficult times. dlga_old_sins2 old_continue|Roma Victrix, old man. dlga_old_sins2 old_continue.1|Rome was great, old man. dlga_old_sins2 old_continue2|The thought of Rome disgusts me, old man. dlga_old_continue old_ayuda_2|Oh, it is good you know about the Romans or have at least heard of them. You seem like a person that I can trust. I have a favor to ask... We need your help. dlga_old_continue2 old_ayuda_2|I understand. For me Rome means nothing. It is part of my past, but only part was Roman. In fact, I am more Briton and Angle than Roman. At any rate, you seem like a person that I can trust. I have a favor to ask... We need your help. dlga_old_ayuda_2 old_ayuda_3|Recent invasions have complicated things a lot here in the north. We live well hidden in the caves to the east, but come to this place when we need food, for merchants often stop here on their way to trading towns. At present, we've been waiting for weeks and no merchant has come... We had a bad harvest and desperately need food. Could you bring us eight sacks of wheat? I will give you money in advance. dlga_old_ayuda_3 old_ayuda_4|I will be happy to help you. dlga_old_ayuda_3 close_window|I haven't got time for this. dlga_old_ayuda_4 close_window|Thank you. Take this money and return as soon as possible. We have hungry children crying. dlga_start quarry_refugee2|I am busy. Talk to the foreman. dlga_quarry_refugee2 close_window|Very well, my good man. Farewell. dlga_start capataz_talk|What do you want? Can't you see that I am busy? dlga_capataz_pretalk capataz_talk|What else? dlga_capataz_talk capataz_angry|Watch how you speak to me, man, or I shall give you a painful reply. dlga_capataz_angry close_window|Bah! I haven't insulted you, and the laws protect us. I have better things to do. dlga_capataz_talk capataz_ayuda|I want my slaves to work here. dlga_start close_window.102|You haven't finished your work yet. As I said, the stone down here must be broken out of the earth. dlga_capataz_talk quarry_work_0|I would like to work here. dlga_quarry_work_0 quarry_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_quarry_work_1 quarry_work_2|Very well, I want to work one day here. dlga_quarry_work_1 capataz_pretalk|I'm not interested. dlga_quarry_work_2 close_window|The stone down here must be broken out of the earth. Here is a pickaxe. dlga_capataz_ayuda close_window|Sorry, my {reg59?lady lord}, but this place is our place. This place belonged to our fathers and before them, our grandparents. Only my men and my slaves work here. dlga_capataz_talk capataz_sins|I'd like to buy some of whatever you're mining here. dlga_capataz_sins capataz_pretalk|Sorry, I have just promised the rest to someone else. dlga_capataz_sins2 capataz_sins_end|Very well. I want to buy some. dlga_capataz_sins_end close_window|Pleasure doing business with you. dlga_capataz_sins2 capataz_pretalk|Actually, I prefer to talk about other things. dlga_capataz_talk capataz_venta|I want to sell all my prisoners to you. dlga_capataz_venta capataz_venta2|Well, I will pay you a flat 15 peningas for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta2 capataz_venta3|Yes, this is acceptable. dlga_capataz_venta2 capataz_pretalk|Let me think about it. dlga_capataz_venta3 close_window|Thank you. I could use new hands. dlga_capataz_talk close_window|I take my leave now. dlga_start capataz_talk2|Welcome, stranger, to our salt mine. dlga_capataz_pretalk2 capataz_talk2|Anything else I can do for you? dlga_capataz_talk2 capataz_angry2|What is happening here? dlga_capataz_angry2 close_window|Salt. Work. More salt. As you can see. Now I have things to do. dlga_start close_window.103|You haven't finished your work yet. As I said, in the tunnel next to me, the salt must be struck out of the mountain. dlga_capataz_talk2 salt_work_0|I would like to work here. dlga_salt_work_0 salt_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_salt_work_1 salt_work_2|Very well, I want to work one day here. dlga_salt_work_1 capataz_pretalk2|I'm not interested. dlga_salt_work_2 close_window|In the tunnel next to me, the salt must be struck out of the mountain. Here is a pickaxe. dlga_capataz_talk2 capataz_sins2_2|I want to buy some salt. dlga_capataz_sins2_2 capataz_sins22|Well, you've come the right place. {s4} dlga_capataz_sins2_2 capataz_pretalk2|Sorry, I just sold the last sack of salt to someone else. dlga_capataz_sins22 capataz_sins_end|Very well. I want to buy some. dlga_capataz_sins22 capataz_pretalk2|Actually, I prefer to talk about other things. dlga_capataz_talk2 capataz_venta2|I want to sell all my prisoners to you. dlga_capataz_venta2 capataz_venta22|Well, I will pay you a flat 30 peningas for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta22 capataz_venta32|Yes, this is acceptable. dlga_capataz_venta22 capataz_pretalk2|Let me think about it. dlga_capataz_venta32 close_window|Thank you. I could use a few new hands. dlga_capataz_talk2 close_window|I take my leave now. dlga_start close_window.104|You're not getting any money from me! dlga_start capataz_talk3|Aye, this is a work camp. dlga_capataz_pretalk3 capataz_talk3|How else may I help? dlga_start close_window.105|You haven't finished your work yet. As I said, the wood next to me needs to be cut into smaller pieces, and the trees behind this house have to be felled. dlga_capataz_talk3 lumber_work_0|I would like to work here. dlga_lumber_work_0 lumber_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_lumber_work_1 lumber_work_2|Very well, I want to work one day here. dlga_lumber_work_1 capataz_pretalk3|I'm not interested. dlga_lumber_work_2 close_window|The wood next to me needs to be cut into smaller pieces, and the trees behind this house have to be felled. Here is your axe. dlga_capataz_talk3 lumbercamp_angry|Such nice trees, but they burn easily. I could ensure that they don't -- for a small fee. dlga_lumbercamp_angry lumbercamp_extortion|Oh? Well, it's true that I do not like fires. I will pay your... fee. dlga_lumbercamp_extortion close_window|You have done well, my man. We'll make sure nothing happens to you or your camp. dlga_lumbercamp_angry close_window|Is this some sort of a bad joke? I have no time for your nonsense. dlga_capataz_talk3 capataz_sins3|I want to buy some timber. dlga_capataz_talk3 close_window|I must take my leave. dlga_capataz_sins3 capataz_sins23|Of course! {s4} dlga_capataz_sins3 capataz_pretalk3|Sorry, one of the lords in the area just requisitioned whatever we had. dlga_capataz_sins23 capataz_sins_end|Very well. I would like to buy some. dlga_capataz_sins23 capataz_pretalk3|Actually, I prefer to talk about other things. dlga_start close_window.106|You are not going to see a pening from us! dlga_start farmstead_boss_talk|Welcome to our farm. Please help yourself to some bread and ale. How may I help you? dlga_farmstead_boss_pretalk farmstead_boss_talk|How else may I help you? dlga_farmstead_boss_talk farmstead_boss_angry|There is trouble in the area, and your farm is so nice. I can protect it -- for a fee. dlga_farmstead_boss_angry farmstead_boss_extortion|Trouble? There's no trouble... Oh, I see. Yes, we want no trouble. We will pay you. dlga_farmstead_boss_extortion farmstead_boss_pretalk|Well done, my man. I assure you, trouble will stay far from you. dlga_farmstead_boss_angry close_window|Trouble? Bother me again, and I'll show you trouble! dlga_start close_window.107|You haven't finished your work yet. As I said, the hay in the two wheat fields near the courtyard must be piled up. dlga_farmstead_boss_talk farmstead_work_0|I would like to work here. dlga_farmstead_work_0 farmstead_work_1|We have a use for a day laborer. We pay {reg1} peningas per day. dlga_farmstead_work_1 farmstead_work_2|Very well, I want to work one day here. dlga_farmstead_work_1 farmstead_boss_pretalk|I'm not interested. dlga_farmstead_work_2 close_window|The hay in the two wheat fields near the courtyard must be piled up. Here is a pitchfork. dlga_farmstead_boss_talk farmstead_boss_ayuda|I see some of your men are loitering around. Can I hire some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2|To tell the truth, my {reg59?lady lord}, my servants and slaves breed like rabbits and eat too much of the produce. It would please me to sell the excess, and I'll give you a good price. One hundred peningas for the lot. dlga_farmstead_boss_ayuda2 farmstead_boss_ayuda3|Sounds good. Here is the money, how many men can you give me? dlga_farmstead_boss_ayuda2 farmstead_boss_pretalk|Oh, I'm afraid I disagree. That's a little excessive. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk|{reg0} lads in all. dlga_farmstead_boss_talk farmstead_boss_sins|What do you have for sale? dlga_farmstead_boss_talk close_window|I must take my leave. dlga_farmstead_boss_sins farmstead_boss_pretalk|My lord has just sent a word that he needs the rest of what I have for a feast. dlga_farmstead_boss_sins2 capataz_sins_end|I'm interested. Let me see. dlga_farmstead_boss_sins2 farmstead_boss_pretalk|No, I'm looking for something else. dlga_farmstead_boss_talk farmstead_boss_cattle|I have {reg25} cattle with me. May I have them kept here? dlga_farmstead_boss_cattle farmstead_boss_cattle1|We can do that, {playername}. dlga_farmstead_boss_cattle farmstead_boss_pretalk|Unfortunately, {playername}, we have too many cattle as it is. dlga_farmstead_boss_cattle1 farmstead_boss_pretalk|Thank you. dlga_start reeve_begin|Good day, {reg59?my lady my lord}. dlga_start reeve_talk|Hello, stranger. You seem to be new to {s9}. I am the reeve of this fort. dlga_start reeve_begin.1|Good day, {playername}. dlga_reeve_begin reeve_friendly_pretalk|I have heard that you found the perpetrator and recovered my valuable {s13}. You are really as good as they say. Here is your reward {reg5} peningas. dlga_reeve_begin close_window|I heard that you lost a fight against the runaway guard and my valuable {s9} is gone forever. I am very disappointed, {playername}, as I've heard so many good things about your reliability. dlga_reeve_begin reeve_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} peningas. I would like to give more but those bandits almost brought me to bankruptcy. dlga_reeve_begin reeve_talk|What can I do for you? dlga_reeve_friendly_pretalk reeve_talk|Now... What else may I do for you? dlga_reeve_pretalk reeve_talk|Yes? dlga_reeve_talk reeve_info_begin|Can you tell me about what you do? dlga_reeve_info_talk reeve_info_lord|Who rules this castle? dlga_reeve_info_lord reeve_info_talk|This fort's lord and protector is {s10}. {s10} resides here and collects taxes from the local populace. However, when my lord is not around, I manage matters and execute the law in my lord's stead. As the castle's reeve, I have the authority to decide those things.{s33} dlga_reeve_info_talk reeve_pretalk|That's all I need to know. Thanks. dlga_reeve_talk reeve_sendmessage0|I need to send a message to one of the lords. dlga_reeve_sendmessage0 reeve_sendmessage|I can do that, {reg59?my lady my lord}. To whom would you like to send the message? dlga_reeve_sendmessage reeve_friendly_pretalk|No, none of those. Later perhaps. dlga_reeve_sendmessage1 reeve_sendmessage2|Very well, you'd like to send a message to {s4}. What is the message about? dlga_reeve_sendmessage2 reeve_friendly_pretalk|Actually, I changed my mind dlga_reeve_sendmessage2 reeve_sendmessage3a|I would like to ask him to come to my help here. dlga_reeve_sendmessage2 reeve_sendmessage3b|I would like to ask him to meet me somewhere. dlga_reeve_sendmessage2 reeve_sendmessage3c|I would like to send him a gift. dlga_reeve_sendmessage3a reeve_friendly_pretalk|Very well. Consider it done, your highness. dlga_reeve_sendmessage3c reeve_sendmessage3cc|Very well. What kind of gift do you want to send? dlga_reeve_sendmessage3cc reeve_sendmessage3ccc|I would like to send him bracelets and rings worth 1000 peningas. dlga_reeve_sendmessage3cc reeve_sendmessage3ccc.1|I would like to send him bracelets and rings worth 3000 peningas. dlga_reeve_sendmessage3cc reeve_sendmessage3ccc.2|I would like to send him bracelets and rings worth 5000 peningas. dlga_reeve_sendmessage3cc reeve_friendly_pretalk|Actually, I changed my mind dlga_reeve_sendmessage3ccc reeve_friendly_pretalk|Very well. Consider it done, your highness. dlga_reeve_sendmessage3b reeve_sendmessage3bb|Very well. Where would you want him to travel? dlga_reeve_sendmessage3bb reeve_friendly_pretalk|No, none of those. Later perhaps. dlga_reeve_sendmessage3bbb reeve_friendly_pretalk|Very well, I'll send a messenger to {s32} and ask him to meet you in {s4}. dlga_reeve_talk merchant_quest_requested|Do you happen to have a job for me? dlga_reeve_talk merchant_quest_last_offered_job|About that job you offered me... dlga_reeve_talk merchant_quest_requested.1|About that job you offered me... dlga_reeve_talk merchant_quest_about_job|About the job you gave me... dlga_start mayor_begin|Good day, {reg59?my lady my lord}. dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the mayor of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get the {s14} and the {s15} to make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} peningas we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} peningas together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordinary person, {reg59?madame sir}, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 peningas. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Do you have any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed some looters. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 peningas for every band, so that makes {reg1} in total. Here is your money, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_begin close_window|Good to see you again, {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} peningas. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {reg59?madam sir}. Do you have anything to say? dlga_mayor_begin close_window.1|I heard that you lost a fight against the runaway guard and my valuable {s9} is gone forever. I am very disappointed, {playername}, as I heard so many good things about your reliability. dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry, but I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss. I had to pay him 1000 peningas, so you now owe me that money. dlga_mayor_begin close_window.2|{playername} -- I am in your debt for bringing back my friend's daughter. Please take the {reg8} peningas that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} peningas. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} peningas. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin mayor_friendly_pretalk.2|I have heard that you found the perpetrator and recovered my valuable {s13}. You are really as good as they say. Here is your reward {reg5} peningas. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} peningas. Would you like to pay this off now? dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay this sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} peningas. We'll be charging interest on your debt, so the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk mayor_dongall_quest1|I've heard that the grandchildren of Flaithbertach are here. Did you know that? dlga_mayor_talk mayor_dongall_quest6|About Flaithbertach's grandchildren... dlga_mayor_dongall_quest1 mayor_dongall_quest2|Yes, everyone has heard of them. The children of the son of Flaithbertach mac Niall, the brother of Aed mac Niall, ri h-Erenn uile, called 'Findliath,' or 'Fair Warrior.' Flaithbertach's untimely death gave Aed access to the throne of Aileach. Flaithbertach's family had a bad end too, but two of his children escaped with the two grandchildren. I heard that one of the two who escaped died recently. I feel sorry for him. So very tragic. dlga_mayor_dongall_quest2 mayor_dongall_quest3|Could you tell me where to find them? dlga_mayor_dongall_quest2 mayor_dongall_quest4|I have some silver that I want to give to this town (1000 peningas) dlga_mayor_dongall_quest2 mayor_dongall_quest4.1|I have some silver that I want to give to this town (3000 peningas) dlga_mayor_dongall_quest2 mayor_dongall_quest4.2|I have some silver that I want to give to this town (5000 peningas) dlga_mayor_dongall_quest3 mayor_dongall_quest5|Hiding somewhere where they cannot be found. They have many enemies. dlga_mayor_dongall_quest4 mayor_dongall_quest5|Your gift is welcome in these difficult times. I'll let the people of this town know of your interest in their welfare. dlga_mayor_dongall_quest5 mayor_dongall_quest6|I am very interested to know where Flaithbertach's grandchildren are. dlga_mayor_dongall_quest5 mayor_dongall_quest6.1|I must find them. This silver could help (1000 peningas) dlga_mayor_dongall_quest5 mayor_dongall_quest6.2|I must find them. This silver could help (3000 peningas) dlga_mayor_dongall_quest5 mayor_dongall_quest6.3|I must find them. This silver could help (5000 peningas) dlga_mayor_dongall_quest6 mayor_pretalk|You look like a trustworthy sort, and I do not owe anything to Flaithbertach's grandchildren, but I would like in return service to my community. Make their life better so that they love you in this town, and then we'll talk again. dlga_mayor_dongall_quest6 mayor_dongall_quest7|You have done a lot for this town, and people appreciate you. I give you now what you seek Flaithbertach's grandchildren are in a farm near Dinas Bran. I don't know why you are so interested in them. They are only two children eight years old. They are alone in life after the death of their father. I understand that Aed Findliath wants to get rid of any pretender to his throne, but these children have no one to support them. They are hardly a danger to him. dlga_mayor_dongall_quest7 close_window|Children grow, Donngal. Anyway, this is none of our concern. Farewell. dlga_mayor_dongall_quest7 mayor_dongall_quest8|I will save these poor children. dlga_mayor_dongall_quest8 mayor_dongall_quest9|Glad to hear that! I interpreted by your words that the murderers of Flaithbertach sent you find his grandchildren. If you go back to them and tell them that you have not found anything, they will continue looking for them. If you really want to keep these children safe, you need to lie. You must go back to Aed Findliath and tell him where the children are. Meanwhile, I could have Flaithbertach's grandchildren moved to another farm and put two young slaves in their place. dlga_mayor_dongall_quest9 mayor_dongall_quest10_1|That will work. Do it. dlga_mayor_dongall_quest9 mayor_dongall_quest10|No, other children aren't the solution. dlga_mayor_dongall_quest10 mayor_dongall_quest11|They're just slaves, but it's your decision. I can find safety for Flaithbertach's grandchildren. I guess you can go back to your lord and tell him where the farm is. They will find the farm empty, but you will have a few weeks before they do. Then you must leave Eriu, where Ard Ruire Aed mac Niall will become your worst enemy. dlga_mayor_dongall_quest10_1 close_window|Very well, I'll take care of everything. Thankfully, the wergild for little slaves is not much. Good luck. dlga_mayor_dongall_quest11 mayor_dongall_quest10_1|Forget what I said. We will follow your idea about using little slaves. dlga_mayor_dongall_quest11 mayor_dongall_quest12|I can carry the hatred of a king better than the weight of the death of two children. dlga_mayor_dongall_quest12 close_window|Very well, I'll take care of everything. Good luck; Ard Ruire Aed is a terrible enemy. dlga_mayor_talk mayor_historia|My good man, can you tell me about this place? dlga_mayor_historia mayor_historia2|I certainly can. You definitely posed your question to the right man. I grew up here in Lundenwic and have seen the town grow bigger every year. It must be the busiest town in all of Mierce. One can't see the harbour from here, but it's bustling with activity, ships coming in all day long. One can make a nice profit setting up an enterprise here. dlga_mayor_historia2 mayor_talk|If one walks further east, down the river, one can see the ruins of the Roman town that once was there, but I wouldn't bother. There's hardly anything left there but rubble and silence now. When the Romans left, they took all the trade and engineering skills with them, so the place slowly crumbled into dust. Fortunately, that's all in the past now. dlga_mayor_talk mayor_histori|Greetings. Could you perhaps tell me about this place? dlga_mayor_histori mayor_histori2|I surely can. Did getting up here bring sweat to your forehead? I bet it did! You're probably too proud to admit it, but everyone must catch their breath once they reach the town walls. It's not just from being amazed by the majestic size of this place but also from ascending the steep path leading up here. You've come to the royal town of Bernaccia Bebbanburh. This is where our kings resided centuries ago. dlga_mayor_histori2 mayor_histori3|No doubt you understand why it was made the royal seat. With the sea on one side, cliffs on the other and just a narrow path leading up here, it's a well-protected town. Since it was guarded by wise and holy men, it was impossible to conquer. Although I should just say 'wise.' King Aethelfrith, who named the town after his wife Bebba, was certainly not holy. He was the first Northumbrian king and such a ruthless and steely leader of his men, that the natives here, the Britons, called him 'The Destroyer.' dlga_mayor_histori3 mayor_talk|He has kept this kingdom together in troublesome times, and he and his son Oswald conquered vast areas of land to the west. Two centuries ago, our kingdom became the most powerful of Britain. King Oswiu gained supremacy over Mercia, becoming Brytenwalda. Those golden days are unfortunately gone. Not too far away from here, there is the holy island of Lindisfarne, where the Danes attacked us for the first time. Ever since that day, we have suffered from their raids. Now our kingdom is under the thumbs of those accursed Norsemen, and our ruler Ecgberht is nothing more than just a puppet in Jorvik. But here in Bebbanburh his influence is minimal, and good people of this town still resist. dlga_mayor_talk town_tax|I would like to set a new tax rate for this town. dlga_town_tax town_tax2|Certainly. What taxes do you want us to pay to you? dlga_town_tax2 town_tax3|I would like to set a low tax rate. dlga_town_tax2 town_tax3.1|I would like to set a high tax rate. dlga_town_tax2 town_tax3.2|I would like to set a normal tax rate. dlga_town_tax2 mayor_pretalk|Actually, I changed my mind. dlga_town_tax3 mayor_pretalk|Most certainly! We shall abide by your most gracious order. dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_requested.1|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of the North? dlga_mayor_talk mayor_investment_possible|I wish to buy a farmstead near this town and hire a foreman. dlga_mayor_talk mayor_talk_cattle|I have {reg25} cattle with me. Would you be interested in buying any? dlga_mayor_talk_cattle mayor_talk_cattle1|Hmm, I wonder how many are 'borrowed'... dlga_mayor_talk_cattle mayor_talk_cattle1.1|Hmm, I wonder if we really need more cattle... dlga_mayor_talk_cattle1 mayor_talk_cattle2|I don't think cattle care who their owner is... dlga_mayor_talk_cattle1 mayor_talk_cattle2.1|One can't eat silver, should one need to eat... dlga_mayor_talk_cattle2 mayor_talk_cattle3|Alright, I'll pay you {reg26} peningas per head. Do we have a deal? dlga_mayor_talk_cattle3 mayor_pretalk|No, that's too little. dlga_mayor_talk_cattle3 mayor_pretalk.1|Agreed. The cattle are nearby and just lack someone to fetch them. dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here, and no one around here is selling his farm. dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {reg59?my lady sir}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our lord, {s4}, I think that you will not find many here who are brave enough to sell you a farm. dlga_mayor_investment_possible mayor_pretalk.2|Well, to be honest, I think that we in the town would like to know you a little better. We can be very particular about outsiders coming here and buying a farm. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {reg59?my lady sir}. We in the town know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|There are a couple of things to keep in mind. Skilled foremen are always at a premium, so I doubt that you will be able to buy more land here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. A farmstead can engage in many economic activities, especially in enhancing production of local products. dlga_investment_choose_enterprise investment_summary|It must have a mill and bakery, to make bread from wheat dlga_investment_choose_enterprise investment_summary.1|It must have a brewery, to make ale from wheat dlga_investment_choose_enterprise investment_summary.2|It must have a foundry, to make tools from iron dlga_investment_choose_enterprise investment_summary.3|It must have a weavery, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.4|It must have a weavery, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, {reg59?my lady sir}. The farmstead and the materials out of which you can build your {s3} will cost you {reg7} peningas. Right now, your {s3} will produce {s4} worth {reg1} peningas each week, while the {s6} needed to manufacture that much will be {reg2}, and labor and upkeep will be {reg3}.{s9} I would guess that your profit will be {reg0} peningas a week. This assumes of course that prices remain constant, but, I can virtually guarantee you, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the farmstead. dlga_mayor_investment_confirm mayor_pretalk|No -- that's not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your farmstead should be up and running in about two weeks. Whenever you visit after that, you can speak to your {s4} about its operations. dlga_mayor_talk close_window|[Leave] dlga_mayor_info_begin mayor_info_talk|I am the mayor of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. {s10} owns the castle and sometimes resides here and collects taxes from the town. However, we regulate ourselves in most of the matters that concern ourselves. As the town's mayor, I have the authority to decide those things.{s33} dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars in the Northlands? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each monarch claims to be the rightful heir to the title of Brytenwalda, ruler of Englaland. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while some others are forged through sheer strength of arms. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs of the Northlands will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that us merchants have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim to all of the Northlands is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of the Northlands? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in the {s4}, we are all united by our love for {s5} and support for {reg59?her his} legitimate claim to the rulership of all these lands, but I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together, but if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in the {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_about_job_working reeve_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_about_job_2 merchant_quest_about_job_2a|Indeed. I brought you {reg5} loads of {s33}. dlga_merchant_quest_about_job_2a mayor_pretalk|Good news, {playername}. I will let the merchant know, so he can come and get his materials. For now, please take the {s33} you brought to the storage over there. And of course, here is your reward. dlga_merchant_quest_about_job_2a reeve_pretalk|Good news, {playername}. I will let the merchant know, so he can come and get his materials. For now, please take the {s33} you brought to the storage over there. And of course, here is your reward. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail reeve_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_what_if_fail reeve_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_taken reeve_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_merchant_quest_stall reeve_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 peningas on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of his vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if he charges one of his own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {reg59?her his} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {reg59?she he} would be handsomely rewarded... Could you do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I can do it. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|Bandits such as these usually establish their hideouts in the plain. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|The Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Bandits such as these will usually establish a base in the highlands, often on a steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually establish a base in the highlands, often on a steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Bandits such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.5|The Norwegian Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.6|The Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|You're looking for a job? Actually, I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the mead hall in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} peningas. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|You're looking for a job? Actually, I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However, with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} peningas. Of course, your party needs to be at least {reg4} strong to offer them any protection. Also, keep in mind that the caravan may need to travel over the sea to get to its destination. Also ferries and ships hired for transport in port towns will be unable to carry the cargo. So you may need to own a ship to be able to escort it. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.108|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.109|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} peningas. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, it is good to know we won't travel alone. What do you want us to do now? dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will reward you handsomely if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {reg59?one man} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? Splendid. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for a reliable {reg59?helper man} that can undertake an important mission. A group of bandits has kidnapped the daughter of a friend of mine and is holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} peningas. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} peningas when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right, I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} peningas. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.110|Thank you so much for bringing me back! I can't wait to see my family. Farewell. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {reg59?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {reg59?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately, I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} peningas I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between the {s15} and the {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we cannot hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right, but who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. These men urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from the {s15} and {s13} from the {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult, but I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} peningas between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and cannot be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right, I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I cannot do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {reg59?lady man} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night. Then they fade away, quick as lightning, when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night. Then they fade away, quick as lightning, when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.6|One of the merchants here is looking for herdsmen to take his cattle to the market in {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} peningas for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, come back to me and you will get your pay. dlga_merchant_quest10_brief merchant_quest10_taken|No problem. I will bring your {s13} back. dlga_merchant_quest10_brief merchant_quest_stall|I am sorry, but no. dlga_merchant_quest11_brief merchant_quest11_taken|Aye, I will bring you {reg33} loads of {s33}. dlga_merchant_quest11_brief merchant_quest_stall|I am sorry, but no. dlga_merchant_quest10_taken mayor_pretalk|Splendid. Good luck on finding the rascal and bringing my {s13} back. dlga_merchant_quest10_taken reeve_pretalk|Splendid. Good luck on finding the rascal and bringing my {s13} back. dlga_merchant_quest11_taken mayor_pretalk|Splendid. Bring {reg33} loads of {s33} here, and I will reimburse you for your expenses. dlga_merchant_quest11_taken reeve_pretalk|Splendid. Bring {reg33} loads of {s33} here, and I will reimburse you for your expenses. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_merchant_quest_requested reeve_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {reg59?madam sir}. Our village is grateful for your help. Thanks to the {reg5} head of cattle you have brought, we can now raise our own herd. dlga_start village_elder_deliver_cattle_thank.1|My good {reg59?madam sir}. Our village is grateful for your help. The slave will be punished now. dlga_start village_elder_pretalk|My good {reg59?madam sir}. You tried, but you returned without the slave. I guess you couldn't find him... dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_start doccinga_interrogation_1|I do not think we can get more information. It seems that your fate, your Wyrd, takes you to Danmark, my friend. dlga_start village_elder_talk_p|{playername}, the prisoner is waiting to be interrogated. He may have some information. dlga_start close_window.111|Wyrd bith ful araed! dlga_start doccinga_thonkrikca|{playername}, you are here! Thank God! Viking ships are coming! It's Sven Bull Neck! He wants to destroy us. dlga_start close_window.112|Sorry, {reg59?my lady man}. It is late, and I have to be back at home. I will see you with the new day. dlga_start village_elder_thonkrik1|Welcome to {s9}... Oh, wait! You are the {reg59?lady man} we found in the sea! Nice to see you, most assuredly! I didn't dare hope to see you alive again. That healer may yet prove worthy of the legacy of his father, God rest his soul! dlga_village_elder_thonkrik1 village_elder_thonkrik2a|Are you Thonkrik? My name is {playername}, and I am in debt to Doccinga. dlga_village_elder_thonkrik1 village_elder_thonkrik2b|Thonkrik from Doccinga? I am {playername}. I have some questions. dlga_village_elder_thonkrik2a village_elder_thonkrik3|That isn't necessary. No debt, my friend! Rescuing others from distress at sea is the duty of every fisherman! ^We found you unconscious, clinging to a plank and led by the tide. Fortunately, you were not far from the coast. dlga_village_elder_thonkrik2b village_elder_thonkrik3|Well, {playername}, go ahead. dlga_village_elder_thonkrik3 village_elder_thonkrik4|We were traveling on a ship, the Woden Ric, and were attacked by Vikings! That's the reason you found me in the sea. dlga_village_elder_thonkrik4 village_elder_thonkrik5|I know the Woden Ric! It made landfall at Doccinga many times, because it had passengers seeking cures for the most terrible ills. ^The father of the healer who has healed you was a man well known for his skills in many parts, and thousands of people left everything to come here. Now that man has died, and unfortunately his son does not have his father's magic. ^I am sorry to hear that the Woden Ric was attacked by Vikings... dlga_village_elder_thonkrik5 village_elder_thonkrik7|I was one of those people. My mother was sick, and now, maybe she... is dead. dlga_village_elder_thonkrik5 village_elder_thonkrik7.1|My mother traveled with me. Did you find other people or... corpses where you found me? dlga_village_elder_thonkrik7 village_elder_thonkrik8|The sea brings swollen corpses and wrecks to our shores sometimes, but nobody lately. Usually, Vikings take prisoners to sell as slaves... dlga_village_elder_thonkrik8 village_elder_thonkrik9|Thonkrik, our ship was attacked by Sven Bull Neck. Have you heard of this name before? dlga_village_elder_thonkrik9 village_elder_thonkrik10|{s1}^^Sven Bull Neck? Oh, my good God! It is a miracle then that you are alive. Sven is a murderer, and his men are demons. He takes no prisoners, kills the whole crew, and burns the ship with the corpses inside. ^He does not look for riches. Sven is more ambitious. Each year we pay a lot of money to him to leave us in peace. dlga_village_elder_thonkrik10 village_elder_thonkrik11.1|He killed my mother, so now I'll kill him! Tell me, where I can find Sven? dlga_village_elder_thonkrik10 village_elder_thonkrik11.2|My mother may have been doomed regardless, but he'll pay for attacking ME! Where is Sven? dlga_village_elder_thonkrik11 village_elder_thonkrik12|{s3}^^To seek Sven? Are you crazy? You are not listening to me! Look around? See those men training here? They are hardened warriors, sent by our jarl! They are here to defend us from Sven's attacks. And we are lucky! Other villages don't enjoy as much importance to the jarl. ^No, no, I know nothing about Sven! dlga_village_elder_thonkrik12 village_elder_thonkrik13|And so what? They are not looking for Sven. Where is Sven? I want an answer now! dlga_village_elder_thonkrik12 village_elder_thonkrik15|Thonkrik, I need your help. Don't you know I can help you kill Sven? dlga_village_elder_thonkrik13 village_elder_thonkrik14|I don't have an answer for you. I am but a simple villager who yet, I may point out, retains his head. If you are so intent on your own destruction, you should ask the jarl of Kennemer. God has given you a second chance, saving your life, but now you intend to waste it. Good luck, but I cannot help more. dlga_village_elder_thonkrik14 village_elder_pretalk|Thanks for everything. dlga_village_elder_thonkrik15 village_elder_thonkrik16|{s1}^^{playername}, look at yourself! You are weak, puny! Almost dead just weeks ago saved by lowly fishermen. You've lost all your possessions. You don't have weapons, resources or men. I don't know where Sven keeps his hideout, but if you go there someday, you will meet your death. dlga_village_elder_thonkrik16 village_elder_thonkrik17|I don't fear death, Thonkrik. I know what I want to do, and it is to kill Sven. Farewell! dlga_village_elder_thonkrik16 village_elder_thonkrik18|I see you don't know anything. Thanks for everything. Farewell. dlga_village_elder_thonkrik17 village_elder_pretalk|I see the determination in your eyes. Here, take these few coins and my advice along with them find a job and forget about Sven. Otherwise, feel free to ask the jarl of Kennemer, he might be able to help you. dlga_village_elder_thonkrik18 village_elder_pretalk|You are right. I don't know anything, but you can ask the jarl of Kennemer. Please take some food. You have a long journey ahead of you. dlga_doccinga_thonkrikca doccinga_thonkrikca2|Calm down, Thonkrik! I'm here to help. dlga_doccinga_thonkrikca2 doccinga_thonkrikca3|The young people of the village have gathered on the beach with the king's troops to try to prevent the landing of Sven Bull Neck, but they are few. Thanks for coming to our aid! dlga_doccinga_thonkrikca3 doccinga_thonkrikca4|Finally, Sven is near. He will pay greatly for what he did to me. dlga_doccinga_thonkrikca3 doccinga_thonkrikca5|Where are the men of {s4}? dlga_doccinga_thonkrikca4 doccinga_thonkrikca3|{s2}^^Those boats are Sven's, that's for sure. He always leads them. But this many men... I've never heard of Sven Bull Neck attacking a village with so many. It looks like an invasion! dlga_doccinga_thonkrikca5 doccinga_thonkrikca51|{s4} will not come, I know. Some of the people here sent messengers, too, like you and the king, but he did not respond.^^Normally, I would not talk about this openly, for they are Danish problems, but {s4} has left my people to their fate. In fact, I fear that all this is because of him. dlga_doccinga_thonkrikca51 doccinga_thonkrikca6|{s2}^^I know people who work in the jarl's house, and it is rumored that he aspires to the throne of Friese... I should not say this, but Sven Bull Neck has been there in the past.^I fear that these boats are attacking Doccinga to bring Sven's warriors to help the jarl capture the throne, but these are just my assumptions. dlga_doccinga_thonkrikca6 doccinga_thonkrikca71|Damn traitor. He's been playing with me. dlga_doccinga_thonkrikca6 doccinga_thonkrikca72|I'll take care of that issue later. Right now, I have to stop an invasion. dlga_doccinga_thonkrikca71 doccinga_thonkrikca72|Be careful with him, he is a dangerous man. dlga_doccinga_thonkrikca72 doccinga_thonkrikca72_f|Ic bancie the! Thank you for coming to help, {playername}. I will join my people now. A huskarl from the king leads the defense. dlga_doccinga_thonkrikca72_f close_window|Follow his orders. Please fight with us! Good luck. dlga_doccinga_interrogation_1 doccinga_interrogation_12|What you want to do with the prisoner? dlga_doccinga_interrogation_12 doccinga_interrogation_mu|Kill him! He is a murderer and does not deserve to live. dlga_doccinga_interrogation_12 doccinga_interrogation_mu.1|Free him. I don't want his blood to weigh on our hands. dlga_doccinga_interrogation_mu doccinga_interrogation_11|It will be done as you have said. As for you, what will you do now? dlga_doccinga_interrogation_11 doccinga_interrogation_2|In Friese, I'm not wanted. I've earned powerful enemies against whom I cannot fight now, Thonkrik. My priority is my mother. I must save her. I will try finding passage to Danmark on some ship and looking for Sven Bull Neck. Maybe we will never meet again... dlga_doccinga_interrogation_2 doccinga_interrogation_3|I know you'll be back someday... dlga_doccinga_interrogation_3 doccinga_interrogation_31|Yes, with an army. The jarls and the king of Friese will pay for what they have done to me. dlga_doccinga_interrogation_3 doccinga_interrogation_32|No, I hate this land. You will not see me again. dlga_doccinga_interrogation_3 doccinga_interrogation_33|It is possible. If I return, I will stop in Doccinga to say hello, friend. dlga_doccinga_interrogation_31 doccinga_interrogation_4|I understand it. You're a {reg59?woman man} haunted by revenge Sven, Sigurd, and now the jarl of Kennemer. I hope you find peace someday. dlga_doccinga_interrogation_32 doccinga_interrogation_4|Then, may fate accept that someday you will make your way back. dlga_doccinga_interrogation_33 doccinga_interrogation_4|So I hope! The people of Doccinga love and admire you. Here you will always find a bed to sleep on and fire to warm up by. dlga_doccinga_interrogation_4 doccinga_interrogation_5|Now, I need to find a boat that is traveling to Ribe... dlga_doccinga_interrogation_5 doccinga_interrogation_51|I can help you with that. One of the Sven's boats was left behind relatively undamaged and has been repaired in secret. It is our gift to you for saving us. The ship awaits you at a beach near Doccinga... and also someone else is waiting for you there. I have a favor to ask, {playername}. dlga_doccinga_interrogation_51 doccinga_interrogation_52|You remember I told you that someone was in the house of the jarl of Kennemer? Someone passing me information? Well that person is my daughter. The jarl snatched her to serve in his house as a maid for his wife. She managed to escape from Kennemer, and now I want you to take her along. If the jarl finds her, he'd take her back to his house, or maybe he would kill her. I need you to do this for me, {playername}, and the boat is yours. dlga_doccinga_interrogation_52 doccinga_interrogation_6|I'll take her with me and will protect her. dlga_doccinga_interrogation_52 doccinga_interrogation_54|No. Where I'm going is no place for a girl. I cannot protect her. She should stay here. dlga_doccinga_interrogation_54 doccinga_interrogation_6|Do not make me beg, my friend. Do you think you have several ships to choose from? There is no other mode of transportation for you. With Sven's attacks, merchants take weeks to come back here. You don't know what they did to my daughter in Kennemer, {playername}... I do not want her warming again the bed of any of the jarl's men. Sorry, but there is no choice the ship and my daughter go together. dlga_doccinga_interrogation_6 doccinga_interrogation_61|Well, I'll take her and the ship. Farewell, Thonkrik. dlga_doccinga_interrogation_61 doccinga_interrogation_61_f|Wes gesund, my friend. dlga_doccinga_interrogation_61_f close_window|Wes gesund. dlga_start village_elder_talk|Good day, {reg59?madam sir}, and welcome to {s9}. I am the leader of this village. dlga_start village_elder_talk.1|Welcome to {s9}, my {reg59?lady lord}. We were rejoiced by the news that you are the new {reg59?lady lord} of our humble village. I am the village elder and I will be honoured to serve you in any way I can. dlga_start village_elder_talk.2|{reg59?My lady My lord}, you honour our humble village with your presence.{s33} dlga_start village_elder_talk.3|Good day, {reg59?madam sir}, and welcome to {s9}. I am the local leader of this village. dlga_start village_elder_talk.4|Good day. I am happy to see you back. dlga_start village_elder_talk.5|Good day, {reg59?madam sir}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk_p village_elder_talk_p_f|Sure, Thonkrik. Take me to him. It is time for some words. dlga_village_elder_talk_p_f close_window|Follow me. dlga_village_elder_talk village_elder_ask_ghost|I am looking for someone who may or may not be a ghost. dlga_village_elder_ask_ghost close_window|A ghost? Hah! Ghosts don't appear during the day! Try finding him at night! dlga_village_elder_ask_ghost close_window.1|A ghost? Ghosts don't appear on their own! You need to walk by him to wake him up. dlga_village_elder_talk village_elder_ask_music|Have you seen any {s22}-playing guards around here? dlga_village_elder_ask_music village_elder_pretalk|Strangers come and go to our village, {reg59?madam sir}, but I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_music close_window|Strangers come and go to our village, {reg59?madam sir}. Haven't heard or seen anyone like that, but if he is hiding here, you might be able to find him if you look around. dlga_village_elder_ask_music close_window.1|Strangers come and go to our village, {reg59?madam sir}. I have heard some sweet sounds of a {s22} lately, but don't know if... hmm... You are welcome to look around. dlga_village_elder_talk village_elder_caliacas1|Caliacas? The abbot of Finian sent me. dlga_village_elder_talk village_elder_caliacasdesp1|Caliacas? Is everything well? We received your message. dlga_village_elder_talk village_elder_caliacassuccess1|Your village is safe. You will not have more problems with Morrigan. dlga_village_elder_caliacas1 village_elder_caliacas2|Ah, the abbot is a good man to respond to our call so promptly! I asked him for three heroes, and in fact, three heroes have come! You are the last to arrive, so you are the most anticipated, since the evil that has befallen our land is terrible indeed. Many have died, others have fled, and the few that remain can hardly keep their sanity. dlga_village_elder_caliacas2 village_elder_caliacas3|Stop! Three heroes? What do you mean? dlga_village_elder_caliacas2 village_elder_caliacas3.1|Three heroes? You do not need so many. You have me. Dismiss them. dlga_village_elder_caliacas3 village_elder_caliacas4|The evil that afflicts us is magical, so we must fight it with magic. Three is the number of the old gods, so the old man said three should be the number of heroes. Any other number will fail and die. At first, we did not believe him, you understand. We are Christians, and our priest said the old man was a pagan and should be burned, and that's what we did. But we were idiots. The old gods are still here, and they want revenge. Now the old man is dead and cannot aid us more, and our priest has disappeared. dlga_village_elder_caliacas4 village_elder_caliacas5_1|You burned the poor old man? You deserve what you're going through! dlga_village_elder_caliacas4 village_elder_caliacas5_2|No doubt, that old man had something to do with this. Better to solve this without him. dlga_village_elder_caliacas4 village_elder_caliacas5_3|What else did this old man say? dlga_village_elder_caliacas5_1 village_elder_caliacas6|Do our women and children also deserve this? And that old man was not poor. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Therefore, when our priest ordered us to burn the old man, we locked him up in his hut and burned it to the ground, listening all the while to his screams and curses. dlga_village_elder_caliacas5_2 village_elder_caliacas6|We should not have burned him. That old man was powerful. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Therefore, when our priest ordered us to burn the old man, we locked him up in his hut and burned it to the ground, listening all the while to his screams and curses. The only advice he left us was that we should bring three heroes, or the evil that lurks around us will end up destroying us. dlga_village_elder_caliacas5_3 village_elder_caliacas6|That old man was powerful. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Before our priest ordered us to burn him, he told us that we should bring three heroes, or the evil that lurks around us will end up destroying us. dlga_village_elder_caliacas6 village_elder_caliacas6_1|You were right to call three heroes then. dlga_village_elder_caliacas6 village_elder_caliacas7|What evil is attacking you? dlga_village_elder_caliacas6_1 village_elder_caliacas7|Yes, I think it was the right thing to do. I'm also glad that the abbot respected my reasons, for anyone might have thought us to be heretics. dlga_village_elder_caliacas7 village_elder_caliacas8|A month or so ago, a shepherd disappeared. A few days later, we found his dismembered body near an old tree. That scared us, because an animal would never do that to a man. After that, nobody left the village without a companion, but that did not help. A few days later, a group of people was attacked. Women and children disappeared, and we later found them dismembered. dlga_village_elder_caliacas8 village_elder_caliacas9|--His hands tremble as he speaks.--^^Then we hired a group of Norsemen for a lot of money, but evil did the same to them as to our people, and their dismembered bodies were soon food for the crows.^^Then the old man told us to invite three heroes. Then we burned him. dlga_village_elder_caliacas9 village_elder_caliacas10_1|Did you ask your lord for help? dlga_village_elder_caliacas9 village_elder_caliacas10_2|You talk about evil. Why suspect the supernatural? dlga_village_elder_caliacas10_1 village_elder_caliacas10_2|--He sighs heavily.--^^Yes, that was the first thing we did. He sent a group of twenty warriors. They were found dead and dismembered a few days later. Now our lord says he cannot send more men. He needs them for his wars. Since he had left us to our own devices, we asked the abbot. dlga_village_elder_caliacas10_2 village_elder_caliacas11|The old gods are back, thirsty for blood after so many centuries.^^They have not only killed people and warriors, but we have seen them watching the village from afar. They announce they are coming for us. One of these days, the fog will fall, and then we all will die. dlga_village_elder_caliacas12 village_elder_caliacas13|When there is fog, we can hear their singing and the howl of their wolves. We can even see their figures between dark wisps of fog. The creatures are huge. Well, all except her. dlga_village_elder_caliacas13 village_elder_caliacas14_1|Her? A woman? dlga_village_elder_caliacas13 village_elder_caliacas14_2|(Say nothing) dlga_village_elder_caliacas14_1 village_elder_caliacas14_2|No, not a woman, she is something else... The ancient gods have sent her to kill us all. dlga_village_elder_caliacas14_2 village_elder_caliacas14_2|--He lowers his voice to a whisper.--^^She is Morrigan, the Phantom Queen, the pagan goddess of battle and... carnal encounters. She was worshipped before Saint Patrick brought us the word of Christ. dlga_village_elder_caliacas14_2 village_elder_caliacas15_1|A shield-maiden? dlga_village_elder_caliacas14_2 village_elder_caliacas15_2|(Say nothing) dlga_village_elder_caliacas15_1 village_elder_caliacas15_2|What! Please speak lower. Morrigan might hear us. No, she is powerful through magic rather than through physical strength. dlga_village_elder_caliacas15_2 village_elder_caliacas15_3|My grandfather told me stories about her. The Raven Goddess selects who is going to be slain and takes the blood from their hearts, along with their valor. When they arrive on the battlefield, they are already doomed.^^She appears as a beautiful dark haired woman or sometimes as a crow. A beautiful maiden dressed with a hooded cloak, my grandfather said. She is usually to be found by a river, washing the clothes of men about to die. Centuries ago, she was one of the Tuatha De Danann, the demons that ruled the island before the Gaels arrived. Now she lives in Sidhe, the Underworld, whose entry is the ancient mounds. dlga_village_elder_caliacas15_3 village_elder_caliacas15_4|She has left Sidhe and has brought her beasts with her. She will destroy us unless some hero defeats her and sends her back to her world. dlga_village_elder_caliacas15_4 village_elder_caliacas16_1.1|I am that hero. Where might I find her? dlga_village_elder_caliacas15_4 village_elder_caliacas16_2|I do not believe in this Morrigan, but I'll put an end to the murderers of your people. dlga_village_elder_caliacas16_1 village_elder_caliacas16_2|She can't be defeated by one hero, so three were summoned. You should find them first. dlga_village_elder_caliacas16_2 village_elder_caliacas17|The fog always comes from the coast, and with it come Morrigan and her beasts. You have to go there if you want to find her. The other two heroes await you near the burned hut of the old man, a few hours away from this village. They are looking for more clues as they await you. Be warned! When you leave this village and move towards the coast, be alert and flee from the fog, as Morrigan and her animals could catch you before the three of you are joined. dlga_village_elder_caliacas17 close_window|I pray Morrigan attacks me, so I get my reward sooner. dlga_village_elder_caliacas17 close_window.1|I will be alert, thank you. Farewell, then. dlga_village_elder_caliacasdesp1 village_elder_caliacasdesp2|I'm glad to see you alive. Where are the other champions? I hope they are well. After you had left, we saw go behind you the beasts of Morrigan, and we feared the worst! dlga_village_elder_caliacasdesp2 village_elder_caliacasdesp3_1|Yes, everybody is fine. You called me back for this? dlga_village_elder_caliacasdesp2 village_elder_caliacasdesp3_2|Morrigan attacked me, but I am fine, and the other champions, too. dlga_village_elder_caliacasdesp3_1 village_elder_caliacasdesp4|Err, yes, sorry. I sent the messenger to warn you of the danger. Since you are all well, I guess he succeeded in his mission. My intention was not to cause you to come here, but I understand how you might have interpreted it that way. dlga_village_elder_caliacasdesp3_2 village_elder_caliacasdesp4|That's what I thought. Morrigan wanted to take you by surprise. We saw his wolves and bears following in your steps, and a brave lad volunteered to go to the hut of the old pagan to warn you. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_1|Well, the other champions will send me notice of where Morrigan's camp is. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_2|I lost some men in the battle with Morrigan. I need warriors. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_3|I'll wait here for the messenger with news about Morrigan's lair. Send mead and women to my quarters. dlga_village_elder_caliacasdesp5_1 village_elder_caliacasdesp11|In that case, {playername}, you're free to roam the village. Relax here or go hunting nearby, but beware of the fog. We have prepared the big house for you and your men, may its previous occupants rest in peace. dlga_village_elder_caliacasdesp5_2 village_elder_caliacasdesp6|My {reg59?lady lord}, many of our young people want to fight to avenge what happened. I do not like sending them to their deaths, but I could allow some to join you. Just promise me you'll take care of them, because they are heedless and impulsive. dlga_village_elder_caliacasdesp5_2 village_elder_caliacasdesp10|My {reg59?lady lord}, many of our young people want to fight to avenge what happened. However, I would be sending them to their deaths, as they are heedless and impulsive. Sorry. dlga_village_elder_caliacasdesp5_3 village_elder_caliacasdesp11|It will be done, my {reg59?lady lord}. The large house is for you and your men, may its previous occupants rest in peace. I will send our best food and mead. Our young girls will serve you and keep you company. It's the least we can do for our saviors. You are free to roam the village or go hunting nearby, but beware of the fog. dlga_village_elder_caliacasdesp5_3 village_elder_caliacasdesp11.1|The large house is for you and your men, may its previous occupants rest in peace. I will send our food and mead, but excuse me, my {reg59?lady lord} -- we prefer to keep our young girls far from your men, as is proper. You are free to roam the village or go hunting nearby, but beware of the fog. dlga_village_elder_caliacasdesp6 village_elder_caliacasdesp7|Sure. I will take good care of them. dlga_village_elder_caliacasdesp6 village_elder_caliacasdesp5_1|Then it would be better to leave those boys with their mothers. dlga_village_elder_caliacasdesp7 village_elder_caliacasdesp8|I can think of {reg5} youths whom I suspect would join you. Does that suit you? dlga_village_elder_caliacasdesp8 village_elder_caliacasdesp10|Any you can spare are welcome. dlga_village_elder_caliacasdesp8 village_elder_caliacasdesp10.1|No, they please me not. dlga_village_elder_caliacasdesp10 village_elder_caliacasdesp11|In that case, {playername}, you're free to roam the village. Relax here or go hunting nearby, but beware of the fog. We have prepared the big house for you and your men, may its previous occupants rest in peace. dlga_village_elder_caliacasdesp11 village_elder_pretalk|Thank you for your hospitality, Caliacas. We will wait here until we receive information on where Morrigan's lair is. Then we will finish her off and bring peace back to your people. dlga_village_elder_caliacassuccess1 village_elder_caliacassuccess2|--His face shows a disproportionate joy. He seems barely able to keep himself from hugging you.--^^You... you are a hero, my friend! You saved this village, and we will be eternally grateful.^Everyone in this village knows what you have done. You will always be welcome here as a hero. I also give you one of my children, the youngest, to join your army and serve under your name. His name is Bran, and he is very dear to me. dlga_village_elder_caliacassuccess2 village_elder_caliacassuccess3|Thanks, Caliacas. I will take good care of him. dlga_village_elder_caliacassuccess2 village_elder_caliacassuccess4|That's not necessary. I can't guarantee his safety. dlga_village_elder_caliacassuccess3 village_elder_pretalk|You have saved many lives here. Thanks, {playername}! Return to the abbot of Finian. I'm sure he is ready to reward you and hear the good news. Good luck, my friend. dlga_village_elder_caliacassuccess4 village_elder_caliacassuccess3|Sorry, but the decision is taken. I am not a rich man, but my children are strong and healthy, and I find no better way to reward you for what you've done. dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he might be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {reg59?madam sir}, but I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {reg59?madam sir}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with silver. dlga_village_elder_talk village_elder_levy_begin|I need to raise the levy. dlga_village_elder_levy_begin village_elder_levy_1|Very well. We can raise {reg33} people. Do you want to proceed? Please, keep in mind that taking men away from the fields will negatively impact our village. dlga_village_elder_levy_1 village_elder_pretalk|Hmm, no, I don't want to do that. dlga_village_elder_levy_1 village_elder_levy_2|Yes, please call up all the eligible men. And get your gear, too. dlga_village_elder_levy_2 close_window|As you wish, {playername}. dlga_start village_elder_march|Yes, my {reg59?lady lord}? dlga_village_elder_march village_elder_give_order|I have a new task for you. dlga_village_elder_give_order village_elder_give_order1|What would you like us to do? dlga_village_elder_give_order1 village_elder_follow|Follow me. dlga_village_elder_follow close_window|Of course. dlga_village_elder_give_order1 village_elder_disband|I don't require your services any longer... dlga_village_elder_disband close_window|Thank you. We'll be happy to go back home. dlga_reeve_talk castle_tax|I would like to set a new tax rate for this fort. dlga_reeve_talk close_window|[Leave] dlga_castle_tax castle_tax2|Certainly. What taxes do you want us to pay you? dlga_castle_tax2 castle_tax3|I would like to set a low tax rate. dlga_castle_tax2 castle_tax3.1|I would like to set a high tax rate. dlga_castle_tax2 castle_tax3.2|I would like to set a normal tax rate. dlga_castle_tax2 reeve_pretalk|Actually, I changed my mind. dlga_castle_tax3 reeve_pretalk|Most certainly. We shall abide by your most gracious order. dlga_village_elder_talk village_tax|I would like to set a new tax rate for this village. dlga_village_tax village_tax2|Certainly. What taxes do you want us to pay you? dlga_village_tax2 village_tax3|I would like to set a low tax rate. dlga_village_tax2 village_tax3.1|I would like to set a high tax rate. dlga_village_tax2 village_tax3.2|I would like to set a normal tax rate. dlga_village_tax2 village_elder_pretalk|Actually, I changed my mind. dlga_village_tax3 village_elder_pretalk|Most certainly. We shall abide by your most gracious order. dlga_village_elder_give_order1 close_window|Never mind. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {reg59?madam sir}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come and have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_talk village_elder_get_cattle_gift|I have {reg25} head of cattle that I would like to gift to your village. dlga_village_elder_get_cattle_gift village_elder_pretalk|Yes, definitely. Our people will be extremely grateful for such a generous gift. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {reg59?madam sir}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_pretalk|No, {reg59?madam sir}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_tort_explained torture_1|My {reg59?lady lord}, I can beat and torture your enemies for your pleasure or if you want to make an enemy lord do something. For example, you can force an enemy lord to grant permission to court his daughter or sister, if such permission is hard to gain for you by any other means. Or you can force the lord to grant you parts of his rents from his fief for some time in exchange for freedom. If the lord is pagan and married, you can try to force him to divorce his wife. Then, of course, you will be free to pursue her as a free woman. dlga_torture_1 torture_pretalk|Thank you. That was informative. dlga_start torture_menu|My {reg59?lady lord}, what can I do for you? dlga_torture_menu tort_explained|Torturer? What is it you can do? dlga_torture_menu torture_menu1|I'd like you to have a little chat with one of the prisoners. dlga_torture_menu close_window|Nothing, I'm just checking the prison out. dlga_torture_menu1 torture_menu2|Whom do you want me to talk to? dlga_torture_menu2 close_window|Never mind. dlga_torture_menu3 torture_menu4|Alright, what do you want me to do with {s10}? dlga_torture_menu4 torture_menu5|Dump that bucket of water on him. Maybe then he'll come back to life. dlga_torture_menu4 torture_menu5.1|I'd like you to hit his face, but be careful. He hasn't been ransomed yet. dlga_torture_menu4 torture_menu5.2|Just beat him up... a little bit, but be gentle. dlga_torture_menu4 torture_menu5a|Warm up that iron rod. Let's see how well he can handle the heat. dlga_torture_menu4 torture_pretalk|Never mind. dlga_torture_menu5 torture_menu6|Very well, I will do that. dlga_torture_menu5a torture_menu6a|Very well, I will do that. dlga_torture_menu5 torture_menu6b|Very well, I will do that. dlga_torture_menu6 torture_menu3|Aaaaaaaaaaaaaaaaaaaaaaaaaaaaah dlga_torture_menu6a torture_menu3|Aaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!!! dlga_torture_menu6b torture_menu6c|Whoooosh!!!!!!!! dlga_torture_menu6c torture_pretalk|Looks like he's alive, but he needs to recover a little bit for further conversations. dlga_torture_menu6c torture_menu|Looks like that one fell short. Shall we try something else? dlga_torture_pretalk torture_menu|Anything else? dlga_torture_menu3 torture_menu4.1|I think the prisoner has passed out. dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {reg59?my lady sir}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {reg59?madam sir}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {reg59?my lady sir}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this before, {reg59?madam sir}. Your previous offers were low compared to risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {reg59?my lady sir}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {reg59?my lady sir}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {reg59?my lady sir}, but in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 peningas. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 peningas. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 peningas. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 peningas. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 peningas. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 peningas. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 peningas. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {reg59?my lady sir}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {reg59?my lady sir}. May the heavens protect you. dlga_village_elder_talk village_elder_recruit_start|I'm looking for men who are willing to follow me. I am recruiting... dlga_village_elder_talk village_elder_angry|I can protect this village from harm -- for a fee. dlga_village_elder_angry village_elder_extortion|Ach, not another one! For the sake of our families, I will pay your fee. dlga_village_elder_extortion close_window|You have done well. Your families will thank you. dlga_village_elder_angry close_window|Hah, you joker, you... You don't fool me one bit! dlga_village_elder_talk village_elder_ask_dog|Are there any stray dogs here? dlga_village_elder_ask_dog village_elder_pretalk|Yes, recently I saw a stray dog. He was begging for food, but nobody here needs a new dog. I think he is currently sitting somewhere around here. dlga_village_elder_ask_dog village_elder_pretalk.1|No, I haven't seen any stray dog here recently. dlga_village_elder_talk close_window|[Leave] dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} head of cattle, each for {reg6} peningas. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village, {reg59?madam sir}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.5|Six. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.6|Seven. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.7|Eight. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {reg59?madam sir}. I am sure you will be satisfied with your purchase. dlga_village_elder_recruit2_b village_elder_talk|Forget it! Why would I help an enemy of the kingdom? dlga_village_elder_recruit2_b village_elder_talk.1|Forget it! In this community, you are not welcome. dlga_village_elder_recruit2_b village_elder_recruit6|Unfortunately, I know of no one that may be interested. dlga_village_elder_recruit2_b village_elder_recruit6.1|Sure. You are welcome! dlga_village_elder_recruit2_b village_elder_recruit2_1|You do not look like anyone special. A wanderer like many others, with promises and words, but nothing more. Why should I help you find recruits? dlga_village_elder_recruit2_b village_elder_recruit2_1.1|I know you're someone feared. I'm not sure many men would want to join you. dlga_village_elder_recruit2_b village_elder_recruit2|What I can say... dlga_village_elder_recruit2_1 village_elder_recruit4_2|I'll take some men that might be nothing but trouble and you would even get paid for that. dlga_village_elder_recruit2_1 village_elder_recruit4_2threat|You know my reputation. Avoid damage to your people. Give me permission. dlga_village_elder_recruit2_1 village_elder_recruit4_3|Take these 300 peningas for any inconvenience I may have caused. dlga_village_elder_recruit2_1 close_window|I see I did not come at a good time. We'll talk again another day. Farewell. dlga_village_elder_recruit4_11 village_elder_recruit2|Let's get down to business. Now, listen carefully. dlga_village_elder_recruit4_11 close_window|I think this conversation is over. Farewell. dlga_village_elder_recruit4_3 village_elder_recruit2|Your silver is music to my ears. Now, let us talk. dlga_village_elder_recruit4_3 close_window|I am an honest person. Do you think I'll take your bribe? This conversation is over. Farewell. dlga_village_elder_recruit4_2threat village_elder_recruit2|Yes, I have heard of your iniquity and what you do against people. Let's see... dlga_village_elder_recruit2 village_elder_recruit3|My influence here is vast. Many listen to what I say and do what I suggest. I will not allow you to take men who work the land, but there are others... landless losers that contribute nothing more than misery to the community. I could ask them to join you, but you don't look like much of a leader to follow. You will likely take them to their deaths, and they will never return. Surely, even people like them don't deserve such a fate. dlga_village_elder_recruit3 village_elder_recruit5_1|Of course, your time and help will be rewarded. dlga_village_elder_recruit3 village_elder_recruit6|I see what you trying to say, old man. Here, take these 500 peningas. dlga_village_elder_recruit3 close_window|I think I did not come at a good time. Let us talk some other day. Farewell. dlga_village_elder_recruit5_1 village_elder_recruit6|Of course, let's talk about that now. dlga_village_elder_recruit5_1 village_elder_talk|It doesn't make sense to discuss things that are so vague. I think that I've been wasting my time with you. Farewell. dlga_village_elder_recruit6 village_elder_talk|Well, you have my permission to take those troublemakers off my hands. I think they are eager for adventure anyway. You may go to the center of the village and take anyone loitering there. For every recruit you take from this village, I'll take a commission. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes {reg59?madam sir}, have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} sacks of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {reg59?lady lord}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {reg59?madam sir}. We are praying for your success every day. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that, {reg59?madam sir}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well, {reg59?her his} Highness is already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No, {reg59?madam sir}. We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{reg59?My good lady My good lord}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our wheat that we had reserved for the planting season. If we cannot find some seed soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. I hope that we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {reg59?madam sir}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes, {reg59?madam sir}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_capture_mission|{reg59?My good lady My good lord}, we have a bit of a problem on our hands. Although the harvest was good, and we are not doing that badly either, too many of our men can't marry, because there are not enough women in our village, only God knows why. That brings about unnecessary tension among our men, and with it all kind of rowdy behavior and incessant fistfights. You look like a {reg59?lady man} of the sword. Would you be able to capture and bring us some young women so our poor men can stop fighting and start farming? dlga_village_elder_tell_capture_mission village_elder_capture_mission_reject|I am not a kidnapper. Ask someone else to help you. dlga_village_elder_capture_mission_reject close_window|Yes, {reg59?my lady my lord}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b|I'm not sure how common this is... Why not ask your lord to help you? dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.1|That sounds fascinating. Perhaps I will take you up on that offer when I'm ready... dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.2|You seem to know a lot about women, my good man. This all seems so logical now. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.3|I have to admit I'm really excited about undertaking this mission. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.4|Perhaps we should, I can smell a good reward coming my way. dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a|Would you consider taking some of my women warriors instead? dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.1|Is there a reward? dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.2|I have to admit that you make a lot of sense. dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.3|Your men lack willpower, but they're lowly peasants after all... dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_reject|Sorry, but you have failed to convince me. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c|Well, we will highly appreciate your {reg59?Ladyship's Lordship's} helping us. What kind of reward do you have in mind? dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.1|I am glad that you can be made to see reason. Your {reg59?Ladyship's Lordship's} help will be most appreciated, of course. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.2|Yes, my {reg59?lady lord}, these men are weak. They're chock full of temptations. Wouldn't it make sense for you to help them be at peace with themselves? Your help, of course, will be appreciated. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.3|I apologize, my {reg59?lady lord}, but my men hardly need spear-wielding warrior wives. They need women who can work the fields and take care of the animals, not pull a knife out when an argument arises. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c|Well, your {reg59?Ladyship Lordship} could possibly understand how asking our lord to help us in a delicate matter such this could be dangerous for one's well-being. You, on the other hand, are an outsider, and your aid will be rewarded. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.1|Your {reg59?Ladyship Lordship} will always be welcome in our village, especially if he helps us with this delicate problem. I assure you, our gratitude is not limited just to this invitation. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.2|My {reg59?lady lord}, I'm old and have seen and heard a lot of things. I can definitely see the way the world works. Women play a very important role in men's lives, inspiring and guiding them. If you can help us with our little problem, we will find a way to show our gratitude. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.3|Yes, my {reg59?lady lord}, you really should be excited. Judging from the sparkles in your eyes, you are really up to this little challenge, aren't you? We are, too, your Highness, as it will relieve our men of their anxiety. Your help, of course, will be duly appreciated. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.4|My {reg59?lady's lord's} intuition is second to none. What kind of reward can you smell? dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4d|Cash, my good man. {reg25} of it, give or take. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1|Perhaps you're right. What's in it for me? dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1.1|I'm sure my efforts will be appreciated, but I'd like something more tangible, like cash. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1.2|Yes, I will help you, but I would require something more tangible than appreciation. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_reject|Sorry, but you failed to convince me. dlga_village_elder_capture_mission_4c1 village_elder_tell_capture_mission_4c2|Oh, I see. {reg59?Her ladyship His lordship} desires coins. How many would {reg59?she he} like? dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d|I think {reg25} peningas would suffice. dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d.1|I think we can settle on {reg25} peningas. dlga_village_elder_tell_capture_mission_4c2 village_elder_tell_capture_mission_5a|I think you misunderstood me. I don't need your money. How many women do you need? dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d.2|{reg25} peningas - I think your village can handle this amount. dlga_village_elder_capture_mission_4d1 village_elder_tell_capture_mission_5a|Hmmm, alright, {reg25} peningas will do. How many women do you need? dlga_village_elder_capture_mission_4d1 village_elder_capture_mission_reject|Hmmm, {reg25} peningas is far too little. I have better things to do. Good day. dlga_village_elder_tell_capture_mission_5a village_elder_tell_capture_mission_6|I think {reg5} women will be enough for now. dlga_village_elder_tell_capture_mission_6 village_elder_capture_mission_accept|Then I will go and find you the women you need. dlga_village_elder_tell_capture_mission_6 village_elder_capture_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_capture_mission_accept close_window|Thank you, {reg59?my lady my lord}. May your paths guide you to the best women. dlga_village_elder_active_mission_2 village_elder_capture_thank|Indeed. I have brought you {reg5} women, as you requested. dlga_village_elder_capture_thank village_elder_capture_thank_2|My good {reg59?lady lord}, you are a true savior for our village. We cannot thank you enough, but you'll always be in our prayers. The men of {s13} will not forget what you have done for us. We will all name our first {reg59?daughter son} after you! dlga_village_elder_capture_thank_2 village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_village_elder_tell_mission village_elder_tell_capture_slave_mission|One of our slaves has overwhelmed his owner and fled. You look like a {reg59?woman man} of war strong enough to capture him. Would you be able to find him and bring him back? He cannot have gone far. He must be hiding somewhere next to the village. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_accept|I will find him and bring him back. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_reject|I'm no slave hunter. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_reject.1|I am afraid I don't have time for this now. dlga_village_elder_capture_slave_mission_accept close_window|You will? Oh, splendid! Thank you, {reg59?madam sir}. He must be hiding somewhere near our village. dlga_village_elder_capture_slave_mission_reject close_window|Yes, of course {reg59?madam sir}. Well, we will find someone else for the job. dlga_start capture_slave_pretalk_1|Greetings, traveller. dlga_capture_slave_pretalk_1 capture_slave_pretalk_2|Greetings. What are you doing here in the middle of nowhere? dlga_capture_slave_pretalk_2 capture_slave_talk|I ran away from a nearby village, and I'm hiding here trying to decide what to do next. dlga_capture_slave_pretalk_x capture_slave_talk|Anything else you want to know? dlga_capture_slave_talk capture_slave_ask_why|Why did you run away? dlga_capture_slave_ask_why capture_slave_pretalk_x|My master has beaten me on more than one occasion. I could not stand it any longer. dlga_capture_slave_talk capture_slave_talk_2|I'm here to bring you back to your master. dlga_capture_slave_talk_2 capture_slave_talk_3|I'm begging you, {reg59?madam sir}. Anything but that. Death awaits me there. dlga_capture_slave_talk_3 close_window|I care very little about your destiny. Follow me! dlga_capture_slave_talk_3 capture_slave_kill|If death is awaiting you anyway, I will kill you right here. dlga_capture_slave_kill close_window|In that case, I will defend myself. dlga_capture_slave_talk_3 capture_slave_talk_4|Join my war band, and you won't have to go back to your master. dlga_capture_slave_talk_3 capture_slave_talk_4.1|Then leave now. I will pretend I haven't seen you. dlga_capture_slave_talk_4 close_window|Thank you so much, {reg59?madam sir}! dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {reg59?madam sir}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course {reg59?madam sir}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few head of cattle, we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} head of cattle will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {reg59?madam sir}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes, {reg59?madam sir}, of course. I am sorry to have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {reg59?madam sir}, but we do not really need anything right now. dlga_start goods_merchant_talk|{reg59?My lady My lord}, you honour my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {reg59?madam sir}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk quest_pieles1|Hogni, the port master of Ribe sends these furs to you. dlga_quest_pieles1 goods_merchant_pretalk|Finally! I spent weeks waiting for this delivery. Thanks, but do not expect a tip. It has come very late. dlga_goods_merchant_talk goods_reginhard_donations|A man sent me to see you. His name is Reginhard. dlga_goods_reginhard_donations goods_reginhard_donations2|I know who Reginhard is, and it is not a name that it pleases me to hear. I have no time for people coming from him. dlga_goods_reginhard_donations2 goods_reginhard_donations3|Wait! I just want to make a donation to the widows and orphans in this town. dlga_goods_reginhard_donations3 goods_reginhard_donations4|{s2}^^Err, I do not expect this from Reginhard. How much is your donation? We accept 100, 300 and 600 peningas. dlga_goods_reginhard_donations4 goods_reginhard_donations5|These children deserve a better future. Donate 600 peningas. dlga_goods_reginhard_donations4 goods_reginhard_donations5.1|I think 300 peningas will allow many families to get through the next winter. dlga_goods_reginhard_donations4 goods_reginhard_donations5.2|I will donate 100 peningas. dlga_goods_reginhard_donations4 goods_merchant_pretalk|I do not have enough money to make a good donation. I will come back later. dlga_goods_reginhard_donations5 goods_merchant_pretalk|{s2}^^Many people will be grateful to you and Reginhard. God bless you. dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want, I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day, friend. If you've come to watch the tournaments, you've come in vain. There won't be a tournament here any time soon. dlga_arena_intro_1 arena_intro_2|Tournaments? So they hold the tournaments here... dlga_arena_intro_2 arena_intro_3|Yes. You should see this place during one of the tournament fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next tournament, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} peningas. You'll get {reg12} peningas for striking down at least {reg2} opponents, {reg13} peningas if you can defeat {reg3} opponents, and {reg14} peningas if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg59?fighter man} standing, you'll earn the great prize of the fights, {reg15} peningas. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} peningas. You'll get {reg12} peningas for striking down at least {reg2} opponents, {reg13} peningas if you can defeat {reg3} opponents, and {reg14} peningas if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg59?fighter man} standing, you'll earn the great prize of the fights, {reg15} peningas. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually, there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met, {playername}. I am the master of the tournaments here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting, but don't worry. Everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad, but that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} peningas for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} peningas. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course, you deserve a prize with that performance {reg10} peningas. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} peningas for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course, you won the grand prize of the fights {reg10} peningas. dlga_start arena_master_pre_talk|Hello, {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_ask_tournaments|Will there be a tournament in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Farewell. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any tournaments any time soon. {reg1?Tournaments are A tournament is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk close_window|Good. That's what I am going to do. dlga_arena_master_melee_talk arena_master_melee_reject|Thanks, but I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {reg59?girl man}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello, {reg59?girl boy}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have prisoners to sell. dlga_galeas_talk close_window|Not this time. Farewell. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|When you take more prisoners, bring them to me. I pay well. dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} peningas. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to sell you into slavery. Take {reg59?her him}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet|Eh? What is it? dlga_start bandit_meet.1|Time to hand over that big purse of yours, isn't it? dlga_bandit_meet bandit_attack|Your luck has run out, wretch. Prepare to die! dlga_bandit_meet bandit_attack.1|Why wouldn't you hand over yours, scum? dlga_bandit_meet bandit_meet1|Do you know whom you are talking to? I will not kill you if you join me. dlga_bandit_meet1 close_window|I care very little who you are. It's time for you to die. dlga_bandit_meet1 bandit_meet1g|Yes, I've heard of you. They say your men get the best loot. Forgive us, and we will be delighted to join such a fierce leader. dlga_bandit_meet1 bandit_meet1e|We would consider your offer if you added {reg0} peningas to it. dlga_bandit_meet1e close_window|Peningas come to me more easily than quality fighters do. Welcome to my army. dlga_bandit_meet1e bandit_meet12|I don't have enough money... dlga_bandit_meet1e bandit_meet12.1|Now I know why they call you bandits. Never mind. dlga_bandit_meet1g close_window|And I for my part welcome such doughty men! dlga_bandit_meet1g bandit_meet13|On second thought, I want fighters more loyal to me than the spoils. Never mind. dlga_bandit_meet12 close_window|Huh. I've always fancied being called 'Killer.' Time to make me a new name. dlga_bandit_meet13 close_window|Here's my second thought eat my steel! dlga_bandit_meet close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes. Let us ride together. dlga_disbanded_troop_ask close_window|No. Not at this time. dlga_disbanded_troop_join close_window|Unfortunately, you do not have room in your party for us. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you! Please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Very well, we'll leave you in peace this time. Do not oppose us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Well, we will fight you to the last man! dlga_sell_prisoner_outlaws sell_prisoner_outlaws|Hmmm. Ten peningas for each looter makes {reg1} peningas for all {reg0} of them. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 peningas for each comes up to {reg1} peningas. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.2|Well, well, you've captured {reg0} brigands. Each one is worth 30 peningas, so I'll give you {reg1} for them in total. dlga_sell_prisoner_outlaws close_window|I suppose that'll be all, then. dlga_prisoner_chat_lord prisoner_chat_noble|Yes, {reg59?Lady Lord} {s1}? dlga_prisoner_chat_noble prisoner_chat_noble_conv|{s1}, redeem yourself in the eyes of Odin, and rid yourself of that Christian weakling God! dlga_prisoner_chat_noble prisoner_chat_noble_conv.1|{s1}, repent of your sins and accept the one true Lord, our saviour, Jesus Christ! dlga_prisoner_chat_noble_conv2 prisoner_chat_noble_release|Wonderful news, you're free to go! dlga_prisoner_chat_noble_conv2 prisoner_chat_noble_keep|On the second thought, maybe you should stay my prisoner dlga_prisoner_chat_noble_conv2 close_window|Whatever suits you! dlga_prisoner_chat_noble_release close_window|I will not forget this act of Honor! dlga_prisoner_chat_noble prisoner_chat_noble_keep|You will remain my prisoner until one of your relatives reimburses me for you. dlga_prisoner_chat_noble_keep close_window|Truly, this is beneath you. dlga_prisoner_chat_noble_keep close_window.1|I trust you will be as understanding when I hunt you down like the dog you are! dlga_prisoner_chat_noble prisoner_chat_noble_offer|I will set you free if you allow me to court your {s11}, {s33}. dlga_prisoner_chat_noble_offer close_window|I suppose I can live with that. dlga_prisoner_chat_noble_offer close_window.1|I think you are plain crazy to offer me something like that! dlga_prisoner_chat_noble prisoner_chat_noble_arm|I see you have some fine armor and weapons in good condition... dlga_prisoner_chat_noble_arm prisoner_chat_noble_arm1|Yes, and what is it to you? dlga_prisoner_chat_noble_arm1 close_window|Nothing, just admiring. dlga_prisoner_chat_noble_arm1 prisoner_chat_noble_arm2|Perhaps, it's time to share it with someone needy. dlga_prisoner_chat_noble_arm2 prisoner_chat_noble_arm3|Eh? dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a|I'd like to try on your {s13}. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.1|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.2|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.3|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.4|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 close_window|Nothing, just joking. dlga_prisoner_chat_noble_arm3a prisoner_chat_noble_arm3b|Hah! I think you are thinking of having fun at my expense. dlga_prisoner_chat_noble_arm3b prisoner_chat_noble_arm3c|I am not joking. Remove your {s13} and hand it over to me! dlga_prisoner_chat_noble_arm3c close_window|You are nothing but a common thief, {playername}. I will always remember this! dlga_prisoner_chat prisoner_chat1|Hey, you! dlga_prisoner_chat1 prisoner_chat_attack|I will set you and the rest of your lot free, if you attack my enemies. dlga_prisoner_chat1 prisoner_chat_2|Do not try running away or trying something stupid. I am watching you. dlga_prisoner_chat1 prisoner_chat_die1|I can't stand the sight of you! Die! dlga_prisoner_chat1 prisoner_chat_release|It could be the mead talking, but today I really feel like setting you free. dlga_prisoner_chat_release close_window|Oh, thank you, your Highness. God bless you! dlga_prisoner_chat1 prisoner_chat_offer|I would like to offer you a place in my shield wall. dlga_prisoner_chat_offer prisoner_chat_accept1|Yes, {reg59?madam sir}. I swear on my mothers grave I will serve you, my {reg59?lady lord}! dlga_prisoner_chat_offer prisoner_chat_refuse|It would be best if your highness just let me go home, I'm not interested. dlga_prisoner_chat_refuse prisoner_chat1|I see... dlga_prisoner_chat_accept1 prisoner_chat_accept2|In my shield wall, we are all treated as equals. I expect your obedience and also your trust. dlga_prisoner_chat_accept2 prisoner_chat_accept3|I will obey your wishes, my {reg59?lady lord}. I swear! dlga_prisoner_chat_accept3 close_window|Sorry, but I really don't have space for you at the moment. dlga_prisoner_chat_accept3 close_window.1|Excellent news. dlga_prisoner_chat_2 close_window|No, I swear I won't. dlga_prisoner_chat_attack close_window|Sorry, but I am not your puppet! dlga_prisoner_chat_attack prisoner_chat_attack1|It sounds intriguing. Which enemy do you have in mind? dlga_prisoner_chat_attack1 close_window|Actually, I changed my mind. dlga_prisoner_chat_attack2 prisoner_chat_attack3|Very well, what do you want me to do? dlga_prisoner_chat_attack3 prisoner_chat_attack4|I want you to attack {s34}. dlga_prisoner_chat_attack3 prisoner_chat_attack4a|I want you to attack {s35}. dlga_prisoner_chat_attack3 close_window|Actually, I changed my mind. dlga_prisoner_chat_attack4 close_window|Very well, we will try to attack {s33}. dlga_prisoner_chat_attack4a close_window|Very well, we will attack {s33}. dlga_prisoner_chat_die1 prisoner_chat_die2|I will show you how to use your weapons properly, so next time you will not surrender, coward! dlga_prisoner_chat_die2 prisoner_chat_die3|Please, {reg59?lady sir}, don't kill me. There is no honor in killing someone who can't defend himself. dlga_prisoner_chat_die3 prisoner_chat_die4|There may be no honor, but I will feel better after I separate your head from your shoulders! dlga_prisoner_chat_die3 close_window|You're right. I'd better use pumpkins for my practice. dlga_prisoner_chat_die4 close_window|(One swing of your weapon cuts off the prisoner's head, and it rolls across the floor.) dlga_prisoner_chat_noble prisoner_chat_noble_go|You are free to go. dlga_prisoner_chat_noble prisoner_chat_noble_noconversation|Farewell. dlga_start town_merchant_talk|Greetings, {reg59?my lady your lordship}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {reg59?madam sir}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {reg59?madam sir}. No better prices in all the land! dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {reg59?madam sir}. You won't find better beasts than these anywhere else. dlga_town_merchant_talk smith_requested_repair_1|I want to refine one of my weapons. dlga_smith_requested_repair_1 smith_requested_repair_2|Which one? dlga_smith_requested_repair_2 merchant_trade|Never mind. dlga_item_improve_1 item_improve_2|Hmm, let me take a look... Your {s7} is {s8}. I think I will be able to make it {s9} for {reg1} peningas. {s10} dlga_item_improve_1 merchant_trade|Hmm, let me take a look... There is nothing I can do for your {s7}. I can't refine it. dlga_item_improve_2 item_improve_3|Agreed! dlga_item_improve_2 merchant_trade|I changed my mind. dlga_item_improve_2 merchant_trade.1|I don't have enough money. dlga_item_improve_3 merchant_trade|Here you have your {s7} back. It's refined. dlga_town_merchant_talk armorer_requested_repair_1|I want to refine one of my armor parts. dlga_armorer_requested_repair_1 armorer_requested_repair_2|Which one? dlga_armorer_requested_repair_2 merchant_trade|Never mind. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me, what are people talking about these days? dlga_merchant_gossip town_merchant_talk|I don't know anything that would be of interest to you. dlga_merchant_gossip town_merchant_talk.2|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_town_merchant_talk close_window|Farewell. dlga_start town_dweller_talk|My {reg59?lady lord}? dlga_start town_dweller_talk.1|Good day, {reg59?madam sir}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {reg59?madam sir}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_ask_music|Have you seen any {s22}-playing guards around here? dlga_town_dweller_ask_music close_window|Strangers come and go to our village, {reg59?madam sir}. Haven't heard or seen anyone like that, but if he is hiding here, you might be able to find him if you look around. dlga_town_dweller_ask_music close_window.1|Strangers come and go to our village, {reg59?madam sir}. Me and my friends were listening to the sounds of a {s22} the other day, but I don't recall that person. Perhaps he's left already? dlga_town_dweller_talk town_dweller_ask_ghost|I am looking for someone who may or may not be a ghost. dlga_town_dweller_ask_ghost close_window|A ghost? Hah! Ghosts don't appear during the day! Try finding him at night! dlga_town_dweller_ask_ghost close_window.1|A ghost? Ghosts don't appear on their own! You need to walk by him to wake him up. dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_talk town_adda_ask_info|Where can I find Adda? dlga_town_adda_ask_info town_dweller_talk|She lives on the wharf, {reg59?madam sir}, where she trades in goods brought by merchants. It is one of the tall houses there. dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {reg59?madam sir}. We have no land of our own, and the others have no money to pay for our labor, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {reg59?madam sir}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 peningas. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then clearly, you must travel somewhere else or learn another trade. dlga_town_dweller_poor_not_paid close_window|Yes, {reg59?madam sir}. I will do as you say. dlga_town_dweller_poor_paid close_window|{reg59?My good lady My lord}, you are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness, {reg59?madam sir}. With your help, our lives will be better. I will pray for you every day. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {reg59?madam sir}. We work hard all day, yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {reg59?madam sir}, but we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly, {reg59?madam sir}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|[Leave] dlga_start player_castle_guard_talk|Yes, {reg59?madam sir}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet, {reg59?madam sir}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.113|Good day, {reg59?madame sir}. Always an honor to have you here in {s10}. dlga_start hall_guard_talk|Your orders, {reg59?my lady my lord}? dlga_start court_guard_ask_location|We are not supposed to talk while on guard, {reg59?madam sir}. dlga_court_guard_ask_location court_guard_ask_location_2|I just wanted to ask about your lord. Do you know where he is now? dlga_court_guard_ask_location close_window|I'll be on my way, then. dlga_court_guard_ask_location_2 close_window|{s1}^^Now forgive me. I must get back to my duties. dlga_start close_window.115|We are not supposed to talk while on guard, {reg59?madam sir}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {reg59?my lady my lord}. As you wish. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start battle_reason_stated|I will drink from your skull! dlga_member_chat regular_member_talk|Your orders, {reg59?madam sir}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself. dlga_view_regular_char_requested do_regular_member_view_char|Aye, {reg59?madam sir}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk caliacas_son1|Bran, what is your story? dlga_regular_member_talk caliacas_son2|Bran, are you happy in my shield wall? dlga_caliacas_son1 regular_member_talk|Not much to tell. I am the ninth child of Caliacas, the smallest. My father is more of an influential man than a rich one. He gave me two options join you or enter the monastery. Honestly, I'd rather fight and have the opportunity to get rich than be locked up behind stone walls, so I did not think long! And here I am! dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_merchant_end close_window|You should go ask at Doccinga. The village is quite near. You need to talk to Thonkrik. dlga_start merchant_quest_4e|{s3}{s2} dlga_merchant_quest_4e merchant_finale.1|The Heavens alone grant us victory. dlga_merchant_quest_4e merchant_finale.2|I'm glad to see that you're alive, too. dlga_merchant_finale close_window|Yes, yes... Now, a couple of my boys have the watch captain pinned down in a back room with a knife at his throat. I'll need to go drag him before {s5} and explain what this breach of the peace is all about. You don't need to be part of that, though. I'll tell you what -- if all goes well, I'll meet you in the mead hall again shortly and let you know how it all came out. If you don't see me in the mead hall but instead see my head on a spike over the city gate, I'll assume you know enough to stay out of town for a while and forget this whole episode ever happened. So -- hopefully we'll meet again! dlga_merchant_quest_1_prologue_11 merchant_quest_1_prologue_1|Who are you? How did I get here? Where am I? dlga_merchant_quest_1_prologue_11 merchant_quest_1_prologue_1.1|My head hurts! I do not remember anything since I fell overboard from the boat. dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_22|You have been close to death, unconscious for two weeks. Doccinga fishermen found you near the coast, clinging to a plank. You were barely breathing, and your body was covered with wounds. They brought you here so that I would heal you. dlga_merchant_quest_1_prologue_22 merchant_quest_1_prologue_2|Doccinga? Then I am in Friese! Are you the old sorcerer, the man who can cure all diseases? dlga_merchant_quest_1_prologue_22 merchant_player_go|I've heard enough. I will go to Doccinga and ask them about the other passengers. Farewell. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_33|No. One man only could claim such fame. People from around the world came in search of cures at his door. They were so numerous that came up the trails to Doccinga! But that man died a year ago. I am Aebbe, his son, a simple healer. dlga_merchant_quest_1_prologue_33 merchant_quest_1_prologue_3|A year ago, you say? Damn, I've lost everything! This trip has been for nothing! dlga_merchant_quest_1_prologue_33 merchant_player_go|I've heard enough. I will go to Doccinga and ask them about the other passengers. Farewell. dlga_merchant_quest_1_prologue_3 merchant_quest_1a|Many, like you, have been here since the death of my father, leaving everything for the promise of a cure that I cannot give them. I'm sorry, but the skills of my father died with him. dlga_merchant_quest_1a merchant_quest_1b|Do you know if the fishermen found more people? Maybe my mother is still alive... dlga_merchant_quest_1a merchant_player_go|I need to talk to the fishermen and ask them about the other Woden Ric passengers. Farewell. dlga_merchant_quest_1b merchant_quest_1c|They brought only you here. I don't know more. You should go ask in Doccinga. The village is near. You need to talk to Thonkrik. dlga_merchant_player_go merchant_quest_1c|Well, aren't you impatient! You should go and ask in Doccinga. The village is near. You need to talk to Thonkrik. dlga_merchant_quest_1c merchant_quest_1d|Very good, healer. I'll talk to Thonkrik from Doccinga. Farewell. dlga_merchant_quest_1d close_window|{s1} is near here. Good luck, foreigner. Thonkrik is a good man. He will help you. dlga_start battle_reason_stated.1|Surrender or die. Make your choice dlga_battle_reason_stated close_window|I am not afraid of you. I will fight. dlga_battle_reason_stated raiders_bribe1|Do you know who you are talking to? I will not kill you if you join me. dlga_raiders_bribe1 close_window|I care very little about who you are. It's time for you to die. dlga_raiders_bribe1 close_window.1|I care very little who you are. It's time for you to die. dlga_raiders_bribe1 raiders_bribe1g|Yes, I've heard of you. They say your men get the most loot. Forgive us, and we will be delighted to join such a fierce leader. dlga_raiders_bribe1 raiders_bribe1e|We would consider your offer if you better it by {reg0} peningas. dlga_raiders_bribe1e close_window|What? Would I let such a trifle spoil our friendship? Welcome to my army. dlga_raiders_bribe1e raiders_bribe12|I don't have enough money... dlga_raiders_bribe1e raiders_bribe12.1|Never mind. You fellows are just plain crazy. dlga_raiders_bribe1g close_window|You fellows won't make my crew any uglier. Welcome! dlga_raiders_bribe1g raiders_bribe13|Never mind. I have my reputation to consider. dlga_raiders_bribe12 close_window|Now why would you ask us to turn insult into injury? You're the one that's crazy. dlga_raiders_bribe13 close_window|It's your head that you should be considering. Not that it's very good at that. At 'em, boys! dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself. dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {reg59?my lady my lord}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|Do you wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right, then I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|Do you wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right, then I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|Do you want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right, I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest center in the Northlands is known to be {s4}. Here in {s5}, we are poorer than {reg4} centers, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive center in the Northlands is known to be {s4}. Here in {s5}, we produce less than {reg4} centers and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the center. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the center of {s4} is the richest in the Northlands. Here in {s5}, the villages produce less than the hinterland around {reg4} centers, and produce more than {reg5}. The wealth of a center's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_free close_window|Farewell. dlga_free close_window.1| [Leave]
https://w.atwiki.jp/warband/pages/583.html
qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__The_banner_of_your_| The banner of your {s11} {s7} flies over the town gates. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_melee_will_b|{s13} A melee will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to {reg4?her him} with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_{s1}_and_{s0}|{s1} and {s0} qstr_{s1}_{s0}|{s1}, {s0} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Try_as_you_might_you_|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_alw|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn Calradia lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{playername}|{playername} qstr_Troops _{reg1}|Troops {reg1} qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_To|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with|{s0}^{s1} towns with prosperity 80-100 {reg0} qstr_{s0}^{s1}_towns_with_|{s0}^{s1} towns with prosperity 60-79 {reg0} qstr_{s0}^{s1}_towns_with_p|{s0}^{s1} towns with prosperity 40-59 {reg0} qstr_{s0}^{s1}_towns_with_pr|{s0}^{s1} towns with prosperity 20-39 {reg0} qstr_{s0}^{s1}_towns_with_pro|{s0}^{s1} towns with prosperity 0-19 {reg0} qstr_{s0}^{s1}_Average_Vi|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_w|{s0}^{s1} villages with prosperity 80-100 {reg0} qstr_{s0}^{s1}_villages_wi|{s0}^{s1} villages with prosperity 60-79 {reg0} qstr_{s0}^{s1}_villages_wit|{s0}^{s1} villages with prosperity 40-59 {reg0} qstr_{s0}^{s1}_villages_with|{s0}^{s1} villages with prosperity 20-39 {reg0} qstr_{s0}^{s1}_villages_with_|{s0}^{s1} villages with prosperity 0-19 {reg0} qstr_No_one_here_seems_to_|No one here seems to be willing to join your party. qstr_You_have_deserted_an|You have deserted, and are now wanted! qstr_You_have_a_bad_feeli|You have a bad feeling about your ship {s1}. qstr_You_caught_some_fish|You caught some fish. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the fish back into the ocean qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%. qstr_Your_debt_in_{s1}_is|Your debt in {s1} is now so high that the King himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_Breaking_camp...|Breaking camp... qstr_{s5}_has_decided_to_|{s5} has decided to grant {s4} to another lord of the {s7}. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_Riot_in_{s6}!|Riot in {s6}! qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Your_soldiers_have_n|Your soldiers have nothing to eat! qstr_Current_force_morale_|Current force morale is {reg1}. qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_are_within_the_w|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_prisoner_manag| Your prisoner management skill has increased by 1. qstr__Your_charisma_has_i| Your charisma has increased by 1. qstr__Your_looting_skill_| Your looting skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_A_lord_has_defected!|A lord has defected! qstr__{s1}_s_tactics_skil| {s1}'s tactics skill has increased by 1. qstr__{s1}_s_persuasion_s| {s1}'s persuasion skill has increased by 1. qstr__{s1}_s_leadership_s| {s1}'s leadership skill has increased by 1. qstr__{s1}_s_prisoner_man| {s1}'s prisoner management skill has increased by 1. qstr__{s1}_s_charisma_has| {s1}'s charisma has increased by 1. qstr__{s1}_s_looting_skil| {s1}'s looting skill has increased by 1. qstr__{s1}_s_intelligence| {s1}'s intelligence has increased by 1. qstr__{s1}_s_trade_skill_| {s1}'s trade skill has increased by 1. qstr__{s1}_s_weapon_maste| {s1}'s weapon master skill has increased by 1. qstr__{s1}_s_engineer_ski| {s1}'s engineer skill has increased by 1. qstr_{s1}_have_finished_r|{s1} have finished reading {s2}.{s3} qstr_{reg1}_{s1}|{reg1} {s1} qstr_{reg1}_{s1}_and_{s0}|{reg1} {s1} and {s0} qstr_{reg1}_{s1}_{s0}|{reg1} {s1}, {s0} qstr_{s0}_has_escaped.|{s0} has escaped. qstr_{s0}_hava_escaped.|{s0} hava escaped. qstr_Number_of_prisoners_|Number of prisoners exceeds prisoner management limit. {s0} qstr_{s1}_has_been_elimin|{s1} has been eliminated by another party. qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost it's way and gave up your mission! qstr_Not_enough_money_in_|Not enough money in treasury to upgrade troops. qstr_Your_constable_upgra|Your constable upgraded {reg5} {s6} to {s7} in {s8} qstr_Your_soldiers_patrolli|Your soldiers patrolling {s6} disbanded because you can't pay the wages! qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}. qstr_{s0}_is_grumbling_ag|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues. qstr_{s0}_is_grumbling_aga|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now. qstr_Your_last_fief_was_c|Your last fief was captured and you lost {reg0}/{reg1} of your treasury qstr__Camp_defenses_have_| Camp defenses have been completed. qstr_You_have_broken_off_|You have broken off your raid of {s1}. qstr_You_have_broken_off_y|You have broken off your siege of {s1}. qstr_You_cannot_maintain_|You cannot maintain your siege of {s1} from this distance. You risk your lines breaking. qstr__Your_siege_camp_was| Your siege camp was destroyed while you were away! qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion! qstr_You_are_not_strong_en|You are not strong enough to hold all that weight required with promotion!. qstr_Your_arms_are_to_wea|Your arms are to weak to advance in the artillary at this moment. qstr_You_require_more_hor|You require more horse riding skills to fit your next poisition! qstr_array_GC|array GC qstr_array_GC _owner_acti|array GC owner active, an array or is 0 qstr_array_GC _removing_{|array GC removing {reg21} qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission {reg0} qstr_Reinforcements_from_|Reinforcements from {s14} qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ca|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_suceeded_in_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{reg1?She He}_can_t_|{reg1?She He} can't read it. qstr_{reg1?She He}_have_a|{reg1?She He} have already read it. qstr_{reg1?She He}_is_rea|{reg1?She He} is reading it. qstr_{reg1?She He}_can_re|{reg1?She He} can read it. qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_goverment_of_the|The goverment of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_goverment_is_{s4|Our goverment is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_ca|Sorry, currently I can't provide any information about the lord's mood, our spies haven't reported back yet. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_Our_sovereignty_curr|Our sovereignty currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition we have {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_He_fields_{reg2}_sol|He fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_You_are_preferring_m|You are preferring melee units. qstr_You_are_preferring_r|You are preferring ranged units. qstr__and_the_additional_| and the additional trainers qstr_We_currently_have_an|We currently have an income of {reg0} denars and costs of {reg1} denars from fiefs and garrions. qstr_{s6}_We_are_losing_{|{s6} We are losing {reg0} denars due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} denars. qstr_no|no qstr_{s60}_is_currently_o|{s60} is currently occupied by outlaws you should counter them as soon as possible. qstr__We_are_expecting_{r| We are expecting {reg0} denars for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} denars. qstr_{s61}_and_{reg0}_den|{s61} and {reg0} denars for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} denars. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr_You_have_shown_great|You have shown great strength on the battlefield. But why should I enlist you within us? qstr_All_of_life_is_about|All of life is about pros and cons. Why would we allow you to be our fellow? qstr_I_know_people_do_fea|I know, people do fear your harshness. Should we though? qstr_Indeed_I_have_heard_|Indeed, I have heard of your loyalty and valor. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But, would it be wise for you, to affiliate to our family? qstr_Beside_your_wealth_h|Beside your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your|My friend, I see your reasoning. But would you really risk straining our friendship by entering into a formal partnership? qstr_Agreed!_Your_words_c|Agreed! Your words convice me as much as your blade. qstr_I_trust_you_my_famil|I trust you, my family could use your resourcefulness. Together we will spread our influence all over the world. qstr_May_God_have_mercy_o|May God have mercy on our enemy souls, because we won't! qstr_So_be_it._We_are_hon|So be it. We are honored to accept you into our family. qstr__I_will_appreciate_y| I will appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We will support you if you support my family. qstr_Since_you_have_turne|Since you have turned out to be a worthy fellow, you should be worthy for our entire family. qstr_Your_leader_is_not_e|Your leader is not even a king and I shall join you? qstr_{s40}_I_would_never_|{s40} I would never join someone who doesn't own a town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_found_your_m|{s40} I found your messenger unconvincing. qstr_{s40}_Next_time_I_wo|{s40} Next time I would prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_wou|{s40} Next time I would prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr__{s1}_has_been_accep| {s1} has been accepted as a vassal of {s2}. qstr_{s6}_has_joined_your_|{s6} has joined your party. qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of the {s6} qstr_I_am_{s4}_{s8}_of_{s|I am {s4}, {s8} of {s9} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of the {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_wants_you_to_fol|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_pupil|pupil qstr_you|you qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_{s1}_exchanged_{s2}_|{s1} exchanged {s2} to {s3} for {s4}. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of the {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort {reg65?her his} {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to {reg65?her him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to {reg65?her him}. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. {reg65?She He} offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from the {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} denars {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14} by switching clothes and taking {reg4?her his} place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_Your_current_action_|Your current action is disgraceful. qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_me|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_|You can find ransom brokers at {s11}. qstr_You_don_t_have_enoug|You don't have enough money. qstr_You_don_t_have_enough|You don't have enough room. qstr_Good_luck._You_get_a|Good luck. You get a {s4}{s3}. qstr_Bad_luck._You_get_a_|Bad luck. You get a {s4}{s3}. qstr_You_get_a_{s3}.|You get a {s3}. qstr_I_must_admit_I_can_t|I must admit I can't afford to pay you at the moment. qstr_Are_you_mad?_That_s_|Are you mad? That's not going to happen! qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_chose_well_{s0}.|You chose well, {s0}. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_{s0}._Keep|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_servi|We are at your service, {s0}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_The_merchant_{s9}_of|The merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} denars if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} denars in return. qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_your_lordship|your lordship qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {s0}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {lord/lady}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of the {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_Do_you_have_a_need_f|Do you have a need for merchants, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_Do_you_have_a_need_fo|Do you have a need for holy men, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_Do_you_have_a_need_for|Do you have a need for troops, {sir/madam}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} denars. qstr_You_chose_well_{sir/|You chose well, {sir/madam}. My lads know how to keep their word and earn their pay. qstr_Well_done_{sir/madam|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no deal in the world you cant make. qstr_We_are_at_your_servic|We are at your service, {sir/madam}. Point us in the direction of a market, and we'll do the rest. qstr_You_wont_find_better|You wont find better merchants in all of the world. qstr_You_won_t_regret_thi|You won't regret this. qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_{s2}_has_heard_his_va|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_{s1}_has_been_besiege|{s1} has been besieged by {s2} of {s3}. qstr_{s1}_is_the_new_marsh|{s1} is the new marshal of {s2}. qstr_{reg0?One_of_your_pri|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_were_a_child_of_the|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_a_{reg3?girl boy}_growing_out_of|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_growing_out_of_|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_Though_the_distinction_felt_sudden_to_you_somewh|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_You_are_currently_rea|You are currently reading {s8}. qstr_Current_party_size_li|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Your_relation_with_th|Your relation with the factions are ^{s2} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_However_since_you_are|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_As_you_approach_you_are|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s1}_s_Ship|{s1}'s Ship qstr_{s13}_asked_you_to_re|{s13} asked you to report to him with at least {reg13} troops. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_I_am_{s4}_the_ruler_o|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_of|I am {s4}, a vassal of {s6} qstr_{s9}_asked_you_to_take|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_es|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_de|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_rai|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_coll|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s11}_asked_you_to_ca|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_colle|{s9} asked you to collect the debt of {reg4} denars {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_asked_you_to_res|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_resc|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_Well_done_{sir/madam}|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_We_are_at_your_service|We are at your service, {sir/madam}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_This_is_the_{reg4?tow|This is the {reg4?town village} of {s5}, {sir/madam}. qstr_{s6}_Our_{reg4?town vi|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_Everybody_in_the_tav|Everybody in the tavern has heard you, and they give you an angry look. Maybe its better to leave for now... qstr_Everybody_in_Winterf|Everybody in Winterfell has heard of your valiant deed. As you leave the castle, a huge wolf comes jumping across the yard. It stops before you, and licks your hand, before running off again. qstr__Time_and_neglect_ha| Time and neglect has ruined what once was. in Roman times this was the main wall defending the southern towns from the ravages of Caledonia. But life can still be found in the rubble...^^(press K to finish read) qstr__The_magnificence_of| The magnificence of this place still surprises you. When will men return to build defenses like this?.^^(press K to finish read) qstr__An_eerie_silence_me| An eerie silence meets you, as you spot the huge weirwood trees encircling what looks like a sacrificial altar^^(press K to finish read) qstr__Off_in_the_distance| Off in the distance, a raven screams. This is a place of the Old Gods^^(press K to finish read) qstr_Ser_Rodrik_Cassel_ha|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow, the bastard son of Roose Bolton. He's probably at his fathers court, at the Dreadfort. qstr_The_wandering_bard_S|The wandering bard, Samol, has tasked you with finding a special horn and necklace. If you succeed, he'll reward you with a war mace. qstr_Menzo_Mhor_Kastos_ha|Menzo Mhor Kastos has tasked you with bringing down Volantis, as vengeance for his treatment at the hands of the Volantenes. qstr_A_cleric_called_Ulca|A cleric called Ulcagnus told me an interesting story about a heretic group - the Arians - which have stolen a holy relic. I must find the band and ,after crushing them in battle, persuade or force their leader Icorigas to the stolen relic or take it from him by force. Those bastards should now be near Ynys Manaw! qstr_Samol_has_tasked_you|Samol has tasked you with recovering his horn and necklace. An old hermit, Rodgar, should be the current owner of the horn. Talk to him. qstr_Ser_Rodrik_Cassel_th|Ser Rodrik Cassel, the castellan of Winterfell, has tasked you with executing Ramsay Snow, the Bastard of Bolton. Ramsay should be at his fathers court. qstr_Menzo_Mohr_Kastos_ha|Menzo Mohr Kastos has tasked you with conquering Volantis and putting an end to the slavery dominating the city. Return to him once the city is yours, to claim your reward. qstr_Aegon_Bloodborn_has_|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. qstr_Guildmaster_of_{s4}_g|Guildmaster of {s4} gave you {reg12} coins to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_pr|Guildmaster of {s4} promised you {reg12} coins if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_Guildmaster_of_{s10}_|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} coins in return. qstr_Do_you_have_a_need_for_|Do you have a need for merchants? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Do_you_have_a_need_for_h|Do you have a need for holy men? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Do_you_have_a_need_for_t|Do you have a need for troops? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_You_chose_well._My_l|You chose well. My lads know how to keep their word and earn their pay. qstr_Well_done._Keep_the_|Well done. Keep the money and wine coming our way, and there's no deal in the world you cant make. qstr_We_are_at_your_service.|We are at your service. Point us in the direction of a market, and we'll do the rest. qstr_Septon_Germund_has_t|Septon Germund has tasked you with scouting the village of Hillhall, fearful that wildlings may have attacked it. qstr_The_Tattered_Prince_|The Tattered Prince has tasked you with inciting Bloodbeard to attack you. Kill him and return to the The Tattered Prince to claim your reward. qstr_The_Tattered_Prince_h|The Tattered Prince has tasked you with inciting Bloodbeard to attack you. Kill him and return to the The Tattered Prince to claim your reward. The Company of the Cat is a large sellsword company, and so the Tattered Prince has advised you to bring at least two hundred men with you. qstr_{s11}_asked_you_to_rescu|{s11} asked you to rescue {his/her} {s17}, {s13}, from {s14} by switching clothes and taking {his/her} place in prison. qstr_{s11}_asked_you_to_rescue|{s11} asked you to rescue {his/her} {s17}, {s13}, from {s14}. qstr_We_currently_have_an_|We currently have an income of {reg0} coins and costs of {reg1} coins from fiefs and garrions. qstr_{s6}_We_are_losing_{r|{s6} We are losing {reg0} coins due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_sum|{s6} Overall this sums up to {reg0} coins. qstr_{reg0}_coins|{reg0} coins qstr__We_are_expecting_{re| We are expecting {reg0} coins for rents qstr__The_troop_wages_for_| The troop wages for {reg0} troops cost us {reg1} coins. qstr_{s61}_and_{reg0}_coi|{s61} and {reg0} coins for tariffs qstr_{s4}_{s3}._The_tax_ra|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} coins. qstr_{s9}_asked_you_to_collec|{s9} asked you to collect the debt of {reg4} coins {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_Defeat_Ramsay_Snow._|Defeat Ramsay Snow. Once he's been defeated, return to Ser Rodrik to claim your reward. qstr_Ser_Arwood_hands_you|Ser Arwood hands you the necklace. Old and worn, the engraving in it resembles a beautiful woman. qstr_The_priest_hands_you|The priest hands you the horn. It looks old, and it's covered in strange runes. qstr_Samol_has_tasked_you_|Samol has tasked you with recovering his horn and necklace. An old hermit, Rodgar, should be the current owner of the horn. Talk to him to learn more. It would probably be a good idea to pay close attention to anything he might have to say qstr_Ser_Rodrik_Cassel_the|Ser Rodrik Cassel, the castellan of Winterfell, has tasked you with executing Ramsay Snow, the Bastard of Bolton. Ramsay should be at his fathers court. Kill him, and return to Ser Rodrik to claim your reward. qstr_Aegon_Bloodborn_has_r|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. Or you can return to the Elder Brother and lie about killing Aegon, then claiming your reward. qstr_Ser_Arwood_hands_you_|Ser Arwood hands you the necklace. Old and worn, the engraving on it resembles a beautiful woman. qstr_The_priest_hands_you_|The priest hands you the horn. It looks old, and it is covered in strange runes. qstr_The_priest_hands_you_t|The priest hands you the horn. It looks old, and it is covered in strange runes. Return to Samol and claim your reward. qstr_Aegon_Bloodborn_has_ro|Aegon Bloodborn has robbed a band of begging brothers. The Elder Brother of their septry has tasked you with bringing him to justice. The Elder Brother told you that outlaws have been seen near The High Fall. Perhaps you can find him there. Or you can return to the Elder Brother and lie about killing Aegon, then claim your reward. qstr_Enlisted_as_a_{s5}_i|Enlisted as a {s5} in the party of {s13} of {s14}. qstr_You_have_deserted_fr|You have deserted from the party of {s13}! qstr_Current_rank _{s5}|Current rank {s5} qstr_If_you_do_not_return|If you do not return to your commander in time, you will be declared a deserter. qstr_You_have_been_captur|You have been captured! Escape and rejoin your commander! qstr___too_weak_for_requi|--too weak for required melee weapons qstr___too_weak_for_requir|--too weak for required armor qstr___lacking_required_r|--lacking required ranged skill or strength qstr___horsemanship_needs|--horsemanship needs improving qstr_You_have_5_days_rema|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter. qstr_You_have_{reg0}_days_l|You have {reg0} days left until you are declared as a deserter! qstr_You_must_check_in_wi|You must check in with your commander {s13} immediately or you will be declared a deserter! qstr_Enable_Tournament_En|Enable Tournament Enhancements qstr_A_Clash_of_Kings_Mod|A Clash of Kings Mod^Options qstr_Seek_out_the_hermit_|Seek out the hermit known as Rodgar. qstr_You_ponder_which_mas|You ponder which massive castle the old man could be raving about. qstr_You_decide_to_head_f|You decide to head for the Crossing right away. qstr_Last_you_heard_the_B|Last you heard, the Brave Companions where in the service of Tywin Lannister. If Harrenhal has been taken, their fate has been sealed, and your quest comes to an end. qstr_Vargo_Hoat_made_a_fo|Vargo Hoat made a fool of you. All you know is that he gave the horn to some man heading for Duskendale. qstr_Vargo_Hoat_refused_t|Vargo Hoat refused to tell you the whereabouts of the horn, only that he'd given it to some man heading for Duskendale. qstr_Check_on_the_village|Check on the village of Hillhall. qstr_Talk_to_Goodwife_Myr|Talk to Goodwife Myra in Barrowton. qstr_Talk_to_Jess.|Talk to Jess. qstr_Search_the_Abandoned|Search the Abandoned Holdfast. qstr_Defeat_the_Old_Man_a|Defeat the Old Man and his wights, then talk to Gerold in the court at White Harbor. qstr_Speak_to_Septon_Germ|Speak to Septon Germund. qstr_Visit_the_village_of|Visit the village of Hillhall. qstr_Defeat_Bloodbeard_in|Defeat Bloodbeard in battle. qstr_Conquer_and_hold_the|Conquer and hold the city of Volantis. qstr_Find_Aegon_Bloodborn|Find Aegon Bloodborn and defeat him. qstr_Escort_the_bishop_to|Escort the bishop to the town of {s8}. qstr_Illyrio_Mopatis_has_|Illyrio Mopatis has tasked you with contacting Belandra Kheranes in Meereen. Go to Volantis and talk with Bayle Neres. qstr_Seek_an_audience_wit|Seek an audience with Daenerys Targaryen. qstr_Talk_to_Ser_Barrista|Talk to Ser Barristan Selmy. qstr_Defeat_the_Prince_of|Defeat the Prince of Bloodstone. qstr_Defeat_the_Prince_of_|Defeat the Prince of Bloodstone, and then talk to Korale Kermanthes. qstr_Return_to_Illyrio_Mo|Return to Illyrio Mopatis. qstr_The_ancient_valyrian|The ancient valyrian blade worn by Aegon the Dragon. qstr_A_mysterious_mace_al|A mysterious mace, always cold. qstr_A_great_valyrian_ste|A great valyrian steel axe, of unknown origin. qstr_A_fine_spice_worth_i|A fine spice, worth its weight in gold. qstr_A_worthless_spice_it|A worthless spice, it appears to be mostly dried cow dung. qstr_Upon_closer_inspecti|Upon closer inspection, it would appear that this sword is not a valyrian blade, but rather a rusty arming sword. qstr_While_not_a_valyrian|While not a valyrian blade, this sword does appear to have been exceptionally well-made. qstr_Wait_outside_The_Dre|Wait outside The Dreadfort, and defeat Ramsay Snow once he leaves his fathers castle. Then return to Ser Rodrik. qstr_Travel_to_The_Dreadf|Travel to The Dreadfort and bring execute Ramsay Snow. qstr_Find_Aegon_Bloodborn_|Find Aegon Bloodborn and defeat him. He should be around The High Fall, close to Raventree Hall. qstr_a_JON_STEWART_MAN|a JON STEWART MAN qstr_This_area_of_{s1}_can|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coin required to do so, but the merchants of {s1} are known to have some spare change. qstr_{reg1}00_people_live|{reg1}00 people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Your_debt_in_{s1}_is_|Your debt in {s1} is now so high that your sovereign himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_You_don_t_have_enough_|You don't have enough gold. How embarassing! qstr_Part_of_your_food_wa|Part of your food was distribute. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_The_young_noble_pref|The young noble preferred to flee rather than duel with you! qstr_of_a_fulminatng_dise|of a fulminatng disease qstr_in_a_hunting_acciden|in a hunting accident qstr_assasinated|assasinated qstr_of_an_indigestion|of an indigestion qstr_Wergild_was_paid.|Wergild was paid. qstr_It_is_common_knowled|It is common knowledge that the crane is a Celtic symbol of war. Your men are impressed by your worldy knowledge, and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_is_a_Celti|The crane is a Celtic symbol of war - everyone knows that! Your lack of knowledge troubles your men, and they begin to doubt your certainty of character. qstr_The_mushrooms_were_r|The mushrooms were really tasty! qstr_Your_men_are_eating_|Your men are eating mushrooms while resting at camp. They seem to be happy. qstr_The_mushrooms_were_re|The mushrooms were really tasteless. You have diarrhoea and feel very bad. Strength and agility attributes were decreased by 1. qstr_Your_men_are_eating_m|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and feel very bad. They are angry! qstr_The_mushrooms_were_rea|The mushrooms were really tasteless. You have diarrhoea and feel very bad. Strength and agility attributes were decreased by 3. qstr_Your_men_are_eating_mu|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and feel very bad. They are really angry! qstr_You_spend_a_good_tim|You spend a good time with the priest's wife, and when her husband returns, you away for the stable without being seen! qstr_Bandits_run_away_whe|Bandits run away when you are near! qstr_You_kill_the_priest_|You kill the priest while claiming the name of Woden! qstr_Merchants_give_you_s|Merchants give you some money! qstr__The_man_s_eyes_sadl| The man's eyes sadly watch you while you follow your path. qstr__You_feel_good_for_h| You feel good for helping. qstr__When_you_give_him_a| When you give him armor and food, he draws a distinction in the size of a mighty warrior. qstr__The_child_s_eyes_sa| The child's eyes sadly watch you while you follow your path. qstr__New_troops_join_you| New troops join your party. qstr__Bandits_flee_away.| Bandits flee away. qstr__After_tow_hours_the| After tow hours the bandits return with some loot and the chiefs head... qstr__Your_men_kill_all_t| Your men kill all the bandits. qstr__You_are_now_a_chris| You are now a christian. qstr__He_join_you.| He join you. qstr__The_man_insists_too| The man insists too much, and then you leave his body by the roadside. qstr__You_are_now_a_pagan| You are now a pagan (germanic gods). qstr__The_priest_bless_yo| The priest bless you and you continue your way . qstr__Blood_and_death_eve| Blood and death everywhere. The priest do not resist and you take possession of their gold. qstr__The_monks_bless_you| The monks bless you and you continue your way . qstr__With_unusual_fury_y| With unusual fury, your pagan warriors plundered the monastery and kill all the monks. Blood covers the ground, and greed shining in the eyes of the fiercest men. qstr__Blood_and_death_ever| Blood and death everywhere. The monks do not resist and you take possession of their gold. Your Christian followers do not seem very happy. qstr__With_unusual_fury_yo| With unusual fury, your pagan warriors plundered the church and kill all the priest and your enemies. Blood covers the ground, and greed shining in the eyes of the fiercest men. qstr__Among_the_remains_o| Among the remains of the corpse are the sword and armor of a king. Magnificent weapons to take away the iron oxide to discover a high quality. Now they are yours if you do not mind the bad luck that belonged to a dead. qstr__Someday_perhaps_you| Someday, perhaps, you might have the honor of being buried like a king. qstr__Fame_is_important.| Fame is important. qstr__Tunic_isn_t_importa| Tunic isn't important, girl yes. qstr__Animals_really_valu| Animals really valuable to village survival. qstr__You_did_return_the_| You did return the animals after all. qstr__Anymore_was_devoure| Anymore was devoured on the spot. qstr__With_the_blood_of_t| With the blood of the sword falling to the elbow, you will welcome the easy victory. qstr__Your_soldiers_get_a| Your soldiers get a kick out of harassing helpless peasants. qstr__Honour_and_fame_are| Honour and fame are important. qstr__The_girl_is_pregnan| The girl is pregnant and the elder asks for a high compensation. To avoid rumors and problems, you pay. qstr__you_get_their_meage| you get their meager belongings. qstr__Celebrating_a_funer| Celebrating a funeral at your expense. qstr_of_a_fulminating_dis|of a fulminating disease qstr_by_being_kicked_by_a|by being kicked by a goat qstr_of_indigestion|of indigestion qstr_Compensation_was_pai|Compensation was paid. qstr_It_is_common_knowledg|It is common knowledge that the crane is a symbol of the Warrior. Your men are impressed by your worldy knowledge, and grateful that the gods are with them. qstr_The_crane_is_a_symbo|The crane is a symbol of the Warrior - everyone knows that! Your lack of knowledge troubles your men, and they begin to doubt your reliability. qstr_The_mushrooms_were_real|The mushrooms were really tasty. But now you have diarrhea and feel awful. qstr_Your_men_are_eating_mus|Your men are eating mushrooms while resting at camp. Some of them have diarrhea and feel very bad. They blame you for their misery! qstr_The_mushrooms_tasted|The mushrooms tasted horrible! You have diarrhea, and there's blood mixed in with the stool! qstr_Your_men_are_eating_mush|Your men are eating mushrooms while resting at camp. Most of them have diarrhea and can hardly walk. They blame you for their misery! qstr_You_spend_a_good_time|You spend a good time with the elders wife, and when her husband returns, you run from the stable without being seen! qstr_The_bandits_run_away|The bandits run away when you approach! qstr_You_kill_the_beggars|You kill the beggars, while invoking the Stranger! qstr_The_merchants_give_y|The merchants give you some money. qstr_The_man_eyes_follow_|The man eyes follow you while you get on your way, the look on his face on of sadness and despair. qstr_You_feel_good_due_to|You feel good due to having helped the poor man. qstr_The_child_s_eyes_fol|The child's eyes follow you sadly, while you follow your path. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_flee.|The bandits flee. qstr__After_two_hours_the| After two hours the bandits return with some loot and the elders head... qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_The_townsfolk_of_Old|The townsfolk of Oldtown her of your piousness. qstr_He_joins_you.|He joins you. qstr_The_man_insists_too_|The man insists too much, so you order your loyal men to hang him. qstr_The_people_of_Volant|The people of Volantis her of your piousness. qstr_The_man_insists_too_m|The man insists too much, and you have no choice but to have your loyal men cut his throat. qstr__The_priest_bless_you| The priest bless you and you continue on your way . qstr_Blood_and_death_ever|Blood and death everywhere. The priest do not resist and you take possession of their gold. qstr_The_brothers_bless_y|The brothers bless you and you continue on your way . qstr_With_unusual_fury_yo|With unusual fury, your warriors plundered the septry and killed the brothers. Blood covers the ground, and greed shines in the eys of your men. qstr_Blood_and_death_every|Blood and death everywhere. The brothers do not resist and you take possession of their gold. qstr_The_septon_bless_you|The septon bless you and you continue your way . qstr_With_unusual_fury_you|With unusual fury, your warriors plundered the septry and killed all your enemies. Blood covers the ground, and when a silent sister stumbles out from behind the sept, your men rape her. qstr_Amongst_the_remains_|Amongst the remains of the corpse is a mysterious sword. Upon closer inspection, the sword seems to be completely regular. qstr_You_feel_good_for_ho|You feel good for honoring this brave, unknown, king. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Fame_is_important.|Fame is important. qstr_The_tunic_isn_t_impo|The tunic isn't important, but the girls has nice teats. qstr_Facades_are_importan|Facades are important. qstr_The_sheep_are_very_v|The sheep are very valuable to the village. qstr_You_return_the_sheep|You return the sheep to the village. qstr_The_cattle_was_devou|The cattle was devoured on the spot. qstr_With_the_blood_of_th|With the blood of the settlers covering your weapon, you welcome the easy victory. qstr_Your_soldiers_get_a_|Your soldiers get a kick out of harassing helpless peasants. qstr_Honour_and_fame_are_|Honour and fame are important. qstr_With_blood_covering_|With blood covering your weapon, you smile at the slaughter. qstr_Your_soldiers_get_a_k|Your soldiers get a kick out of harassing helpless men. qstr_Your_soldiers_get_a_ki|Your soldiers get a kick out of the easy victory. qstr_You_wonder_why_you_h|You wonder why you helped the outlaws... qstr_The_girl_is_pregnant|The girl is pregnant and the peasant asks for a big compensation. To avoid rumors and problems, you pay. qstr_You_get_his_meager_b|You get his meager belongings. qstr_Celebrating_a_funera|Celebrating a funeral at your expense. qstr_Burn_the_soldiers_co|Burn the soldiers corpse, honoring R'hllor. qstr_Your_debt_in_{s1}_is_n|Your debt in {s1} is now so high that the sovereign himself has taken notice. He has frozen your debt, but is displeased with the situation. qstr_Defeat_The_Company_o|Defeat The Company of the Cat, then return to the Tattered Prince to claim your reward. qstr_Find_Aegon_Bloodborn_a|Find Aegon Bloodborn and defeat him. He should be around The High Fall, close to Raventree Hall. Or lie to the Elder Brother, and claim that you've already killed him. qstr_The_old_woman_was_th|The old woman was the only survivor of the wildling attack, but she had no idea where they went. Perhaps Goodwife Myra in Barrowton has heard something. qstr_Goodwife_Myra_told_y|Goodwife Myra told you to talk to her daughter Jess, she might have heard if wildlings have been sighted. qstr_Jess_told_you_that_t|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. qstr_The_old_man_had_rais|The old man had raised revenants from the ground! Talk to Gerold in White Harbor, he can warn the Night's Watch. qstr_Return_to_Septon_Ger|Return to Septon Germund and claim your reward. qstr_Samol_has_tasked_you_w|Samol has tasked you with finding his horn and necklace. Visit Rodgar in the North. qstr_Rodgar_was_plainly_m|Rodgar was plainly mad, but it was clear he no longer had the items. He raved about some huge castle, burned and filled with bats. Maybe such a castle lies to the south. qstr_Ben_Blackthumbs_told|Ben Blackthumbs told you a Frey lordling had been skulking around the graves of the Lothstons. Perhaps he found the horn. qstr_Harwood_Frey_claimed|Harwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. qstr_Vargo_Hoat_claimed_t|Vargo Hoat claimed to have given the horn to a man heading for Duskendale. Perhaps you can find him there. qstr_You_ve_found_the_hor|You've found the horn and the necklace. Return to Samol and claim your reward. qstr_Septon_Germund_has_a|Septon Germund has a worried look in his eyes, you better hurry! qstr_The_smell_of_burned_|The smell of burned meat is nauseating, and the woman has a desperate look to her... qstr_You_spot_Jess_by_the|You spot Jess by the cauldron. qstr_Giving_Jess_one_last|Giving Jess one last scornfull look, you decide to leave the tavern. qstr_After_leaving_the_ba|After leaving the barn, you wonder if Jess will soon have a swollen belly. qstr_As_the_madman_cacles|As the madman cacles maniacally, you notice how cold is has gotten... qstr_A_raven_caws_in_the_|A raven caws in the distance. qstr_Turning_around_to_le|Turning around to leave, you notice something odd about Samol. It's almost as if he emits cold... qstr_Something_rumbles_in|Something rumbles in the bushes. You decide to leave, right away. qstr_As_you_head_for_the_|As you head for the door, you notice the huge bats sleeping in the rafters. qstr_Ser_Arwood_Frey_clai|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. qstr_Ser_Arwood_seems_hal|Ser Arwood seems half-deranged. qstr_As_you_turn_to_leave|As you turn to leave, you notice Hoat gesturing towards his men. Perhaps he means to ambush you. qstr_As_you_take_the_horn|As you take the horn, you notice something scribbled on it. You can only make out the name 'JORAMUN'. qstr_Magister_Illyrio_tas|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading for Slaver's Bay. qstr_Visit_the_throne_roo|Visit the throne room. qstr_When_you_turn_to_wal|When you turn to walk towards the gate, leading into the pyramid, you hear a loud shriek. Above the city, you can just make out a large winged shape, soaring higher and higher. qstr_Talk_to_Ser_Barristan|Talk to Ser Barristan. qstr_You_stand_in_awe_of_|You stand in awe of the beauty of the last of the Targaryens. qstr_Ser_Barristan_tasked|Ser Barristan tasked you with slaying the Prince of Bloodstone. qstr_Turning_to_leave_the|Turning to leave the throne room, you once again hear a loud shriek, followed by an even louder roar. Suddenly, one of the alcoves is lit up by fire. qstr_Horonno_mentioned_th|Horonno mentioned that the Prince of Bloodstone had been preying on the myrish. Perhaps someone at the court of Myr would be willing to pay you for ending the reign of said prince. qstr_Return_to_Illyrio_Mop|Return to Illyrio Mopatis and claim your reward. qstr_Jess_told_you_that_th|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring at least 100 men with you, just to be on the safe side. qstr_Ser_Barristan_tasked_|Ser Barristan tasked you with slaying the Prince of Bloodstone. You should bring at least 150 men, the Prince has gathered a large army of pirates. qstr_Ser_Arwood_Frey_claim|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 150 men with you, Vargo Hoat is known to be unpredictable. qstr_Harwood_Frey_claimed_|Harwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 150 men with you, Vargo Hoat is known to be unpredictable. qstr_Ser_Rodrik_Cassel_has|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. Look for at him at his fathers castle, the Dreadfort. qstr_Defeat_Ramsay_Snow_t|Defeat Ramsay Snow, then return to Ser Rodrik and claim your reward. qstr_From_below_the_floor|From below the floor, you can hear faint screams. qstr_The_Elder_Brother_ha|The Elder Brother has tasked you with finding Aegon Bloodborn, and bring him to justice. He might be close to The High Fall, or he might be hiding at his grandfathers castle, The Crossing. qstr_Defeat_Aegon_Bloodbo|Defeat Aegon Bloodborn, then return to the Elder Brother. qstr_The_Tattered_Prince_t|The Tattered Prince tasked you with killing Bloodbeard and defeating the Company of the Cat, who is currently at the court of Lys. The Company of the Cat numbers at least 200 men. qstr_Defeat_Bloodbeard_an|Defeat Bloodbeard, and then return to Tyrosh. qstr_{s5}_has_ceased_to_e|{s5} has ceased to exist. qstr_This_ammunition_work|This ammunition works with all Cannon-type weapons.^Any weapon marked (cannon) needs this ammo equipped to work. qstr_It_s_very_cold!|It's very cold! qstr_This_is_a_supply_of_|This is a supply of ammunition for you and your troops.^It is consumed in battle. qstr_A_fine_well_crafted_|A fine, well-crafted, ring. A merchant would pay well for it. qstr_A_very_valuable_spic|A very valuable spice. Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspectio|Upon closer inspection, it would appear that these spices are nothing but dung and crushed pinecones. qstr_Upon_closer_inspection|Upon closer inspection, it would appear that this is not, as you thought, a valyrian steel sword, but rather a poorly made arming sword. qstr_A_huge_ruby_a_mercha|A huge ruby, a merchant would pay well for it. qstr_A_carved_mammoth_tus|A carved mammoth tusk, perhaps a merchant would pay good coin for it. qstr_A_gold_goblet_very_v|A gold goblet, very valuable. qstr_A_gold_nugget_very_v|A gold nugget, very valuable. qstr_The_carcass_of_a_rab|The carcass of a rabbit. qstr_The_camels_originati|The camels, originating in far away Qarth, are used mainly as pack animals. qstr_Heartsbane_is_the_an|Heartsbane is the ancestral valyrian steel sword of House Tarly. It has been in the family for five hundred years. qstr_Originally_wielded_b|Originally wielded by Aegon the Conquerer, the fabled valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_This_mysterious_mace|This mysterious mace is made from a metal whose origin is unknown to you... qstr_A_well_made_Great_Sw|A well-made Great Sword, the edge exquisitely sharp. qstr_A_valyrian_steel_axe|A valyrian steel axe, with unknown origins. It might well be the only one of its kind in the world. qstr_The_intricate_white_|The intricate, white enameled, suit of armor worn by the members of the Kingsguard, sworn to protect the life of the king, with their own if the need arises. qstr_The_helmet_worn_by_t|The helmet worn by the members of the Kingsguard, often adorned with various crests. qstr_A_clay_pot_filled_wi|A clay pot filled with wildfire, a volatile fiery substance made by the pyromancers of King's Landing. qstr_A_fine_well_crafted_r|A fine, well-crafted, ring.^A merchant would pay well for it. qstr_A_very_valuable_spice|A very valuable spice.^Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspection_|Upon closer inspection, it would appear that these spices are nothing^but dung and crushed pinecones. qstr_Upon_closer_inspection_i|Upon closer inspection, it would appear that this is not, as you thought,^a valyrian steel sword, but rather a poorly made arming sword. qstr_A_huge_ruby.^A_merch|A huge ruby.^A merchant would pay well for it. qstr_A_gold_goblet.^Very_|A gold goblet.^Very valuable. qstr_A_gold_nugget.^Very_|A gold nugget.^Very valuable. qstr_Heartsbane_is_the_anc|Heartsbane is the ancestral valyrian steel sword of House Tarly.^It has been in the family for five hundred years. qstr_Originally_wielded_by|Originally wielded by Aegon the Conquerer,^the fabled valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_A_valyrian_steel_axe_|A valyrian steel axe, with unknown origins.^It might well be the only one of its kind in the world. qstr_The_intricate_white_e|The intricate, white enameled, suit of armor worn by the members of the Kingsguard,^sworn to protect the life of the king, with their own if the need arises. qstr_The_helmet_worn_by_th|The helmet worn by the members of the Kingsguard,^often adorned with various crests. qstr_A_clay_pot_filled_wit|A clay pot filled with wildfire,^a volatile fiery substance made by the pyromancers of King's Landing. qstr_A_crowned_helmet^it_|A crowned helmet,^it originally belonged to the last Storm King, Argillac the Arrogant. qstr_A_crowned_helmet^it_o|A crowned helmet,^it originally belonged to Maegor the Cruel. qstr_A_crowned_helmet^it_or|A crowned helmet,^it originally belonged to the last Gardener king, Mern the Ninth. qstr_A_gilded_shield^usua|A gilded shield,^usually used by the Unsullied. qstr_A_short_sword^usuall|A short sword,^usually wielded by the Unsullied. qstr_A_well_made_crossbow|A well-made crossbow,^made in Myr. qstr_The_golden_armor_wor|The golden armor worn by the City Watch of King's Landing. qstr_The_golden_helmet_wo|The golden helmet worn by the City Watch of King's Landing. qstr_A_round_steel_shield|A round steel shield,^carried by men loyal to House Stark. qstr_Lysa_Tully_acting_on|Lysa Tully, acting on behalf of her young son, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_Visit_Jharys_in_Gull|Visit Jharys in Gulltown. qstr_Visit_Ser_Myles_in_C|Visit Ser Myles in Coldwater. qstr_Visit_lady_Barbrey_i|Visit lady Barbrey in Wickenden. qstr_The_Moon_Brothers_wh|The Moon Brothers where last seen close to Strongsong. Perhaps you should visit the castellan of Strongsong and ask if he's seen or heard anything. qstr_Return_to_Lysa_Tully|Return to Lysa Tully and claim your reward. qstr_Lady_Barbrey_breaks_|Lady Barbrey breaks down in tears... qstr__You_have_beaten_the| You have beaten the old hero, you have begun your journey to the legend. qstr__Bandits_strike_you_| Bandits strike you with anger and you fall into a puddle of blood. They think you're dead... qstr_A_short_valyrian_swo|A short valyrian sword, of unknown origins. qstr_A_very_old_arming_sw|A very old arming sword, from the time of the Andals. qstr_You_ve_been_knocked_|You've been knocked unconscious, and the outlaws loot your body... qstr_You_have_beaten_the_|You have beaten the leader of the outlaws. qstr_A_very_valuable_spice_|A very valuable spice from the lands beyond the Dothraki sea.^Merchants in Westeros and the Free Cities would pay well for it. qstr_Upon_closer_inspection_it|Upon closer inspection, it would appear that these spices are^nothing but dung and crushed pinecones, mixed with sawdust. qstr_Upon_closer_inspection_it_|Upon closer inspection, it would appear that this is not,^as you thought, a valyrian steel sword, but rather a poorly made replica. qstr_A_huge_ruby._A_merch|A huge ruby. A merchant would pay well for it. qstr_A_carved_mammoth_tusk|A carved mammoth tusk. Perhaps a merchant would pay good coin for it. qstr_A_gold_goblet._Very_|A gold goblet. Very valuable. qstr_A_gold_nugget._Very_|A gold nugget. Very valuable. qstr_Originally_wielded_by_|Originally wielded by Aegon the Conquerer, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son of Aegon the Unworthy, Daemon Blackfyre. qstr_A_valyrian_steel_axe_w|A valyrian steel axe, with unknown origins. It might well^be the only one of its kind in the world. qstr_The_intricate_white_en|The intricate, white enameled, suit of armor worn by the^members of the Kingsguard, sworn to protect the life of the king, with their^own if the need arises. qstr_The_helmet_worn_by_the|The helmet worn by the members of the Kingsguard, often adorned^with various crests. qstr_A_clay_pot_filled_with|A clay pot filled with wildfire, a volatile fiery substance made^by the pyromancers of King's Landing. qstr_A_crowned_helmet_it_|A crowned helmet, it originally belonged to the last Storm King,^Argillac the Arrogant. qstr_A_crowned_helmet_it_o|A crowned helmet, it originally belonged to Maegor the Cruel. qstr_A_crowned_helmet_it_or|A crowned helmet, it originally belonged to the last Gardener king, Mern IX. qstr_A_gilded_shield_usua|A gilded shield, usually used by the Unsullied. qstr_A_short_sword_usuall|A short sword, usually wielded by the Unsullied. qstr_A_well_made_crossbow_|A well-made crossbow, made in Myr. qstr_A_round_steel_shield_|A round steel shield, carried by men loyal to House Stark. qstr_Originally_wielded_by_A|Originally wielded by Aegon the Conquerer, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son^of Aegon the Unworthy, Daemon Blackfyre. qstr_A_well_made_crossbow_c|A well-made crossbow, crafted in Myr. qstr_Tyrion_Lannister_Han|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, his wife, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. qstr_Return_to_Tyrion_Lan|Return to Tyrion Lannister to claim your reward. qstr_You_ve_been_knocked_u|You've been knocked unconscious and, believing you to be dead, Ser Jefforys men dump your body in a ditch... qstr_Ser_Jeffory_Darke_li|Ser Jeffory Darke lies dead at your feet. qstr_You_ve_been_knocked_un|You've been knocked unconscious and, believing you to be dead, the Darke men-at-arms roll your body into a ditch... qstr_Tyrion_Lannister_Hand|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. qstr_You_ve_been_knocked_unc|You've been knocked unconscious and, believing you to be dead, the conspirators dump your body in the sea... qstr_Lacerys_Waters_lies_|Lacerys Waters lies dead at your feet. qstr_Ser_Gilbert_Farring_|Ser Gilbert Farring has tasked you with executing the supossed dragonseed, Lacerys Waters. qstr_Return_to_Ser_Gilber|Return to Ser Gilbert Farring to claim your reward. qstr_Ser_Jeffory_Darke_lie|Ser Jeffory Darke lies dead at your feet. Find Ser Rike and talk to him, he should be somewhere in the castle. qstr_Lacerys_Waters_lies_d|Lacerys Waters lies dead at your feet. Find Burlow and talk to him, he should be somewhere in the village. qstr_Ser_Gilbert_Farring_h|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. qstr_A_expensive_and_armo|A expensive and armoured greek horse is gift you for your victory. qstr_A_merchant_gift_you_|A merchant gift you strange arrows, he tells you that he brought it from Constantinople. qstr_They_giving_you_a_be|They giving you a beautiful lorica adorned with a wolf skin. Armor fit for a Warlord. qstr_They_gift_you_with_a|They gift you with a sword fit for a prince. qstr_They_will_appreciate|They will appreciate your participation in the tournament, and they apologize for not having a great gift to offer. qstr_The_ruler_of_{s3}_ap|The ruler of {s3} applauds your victory, and gift you a massive two-handed axe. qstr_A_jubilant_merchant_|A jubilant merchant of {s3} gift you a fine great sword. qstr_A_lady_of_{s3}_appla|A lady of {s3} applauds your victory, and gift you a fine bow. qstr_One_of_the_nobles_of|One of the nobles of {s3} gift you a fine bow. qstr_The_ruler_of_{s3}_gi|The ruler of {s3} gift you a fine bow, crafted from the bones of a dragon. qstr_The_ruler_of_{s3}_gif|The ruler of {s3} gift you a fine bow. qstr_The_nobles_and_merch|The nobles and merchants of {s3} gift you a fine sword. qstr_A_young_maiden_gift_|A young maiden gift you a fine sword. qstr_A_young_noble_gift_y|A young noble gift you a fine sword. qstr_A_young_knight_gift_|A young knight gift you a fine sword. qstr_The_ruler_of_{s3}_gift|The ruler of {s3} gift you a fine courser. qstr_The_ruler_of_{s3}_gift_|The ruler of {s3} gift you a fine destrier. qstr_The_local_septon_gif|The local septon gift you a fine valyrian dagger. qstr_A_jubilant_young_man|A jubilant young man gift you a sturdy axe. qstr_A_jubilant_young_mai|A jubilant young maiden gift you a fine looking destrier. qstr_The_ruler_of_{s3}_gift_y|The ruler of {s3} gift you a fine dornish steed. qstr_The_nobles_and_mercha|The nobles and merchants of {s3} applaud your valiant victory, and apologize for not having a suitable gift for you. qstr_Illyrio_Mopatis_has_a|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. qstr_Return_to_Illyrio_Mopa|Return to Illyrio Mopatis to claim your reward. qstr_You_ve_been_knocked_unco|You've been knocked unconscious and, believing you to be dead, the outlaws roll your body into a ditch... qstr_The_leader_of_the_ou|The leader of the outlaws lies dead at your feet. Search for Haldon in the ruined houses. qstr_An_ancient_helmet_fr|An ancient helmet, from the time of the Andals. qstr_The_cultists_have_kn|The cultists have knocked you unconscious. They dump your body in the woods. qstr_You_have_slain_the_l|You have slain the leader of the outlaws. Over in the corner, you spot an old helmet, covered in dust and cobwebs. qstr_Magister_Illyrio_has|Magister Illyrio has asked you to deliver a message to his friend Rugen. You can probably find him in the tavern in King's Landing. qstr_Return_to_Magister_I|Return to Magister Illyrio. qstr_Bring_Illyrios_chest|Bring Illyrios chest of valuables to Ser Rolle Duckfield in Norvos. qstr_Bring_the_chest_to_W|Bring the chest to Watkyn in the tavern of Selhorys. qstr_Deliver_a_message_to|Deliver a message to Ser Harry Strickland, who is currently at Volon Therys. qstr_Return_to_Magister_Il|Return to Magister Illyrio and claim your reward. qstr_Illyrios_servants_ca|Illyrios servants carry in a small chest, handing it over to you. qstr_Deliver_a_message_to_|Deliver a message to Ser Harry Strickland, who is currently residing in the camp outside Volon Therys. qstr_The_men_are_soon_che|The men are soon cheering your name! qstr_You_can_hardly_walk_|You can hardly walk up the stairs! qstr_For_days_a_smell_lik|For days, a smell like roast pork follow you around. qstr_Your_men_grumble._No|Your men grumble. No one should curse the gods. qstr_Your_men_grumble._Pe|Your men grumble. Perhaps you've run out of luck. qstr_All_the_man_did_was_|All the man did was pray! qstr_The_woman_was_clearl|The woman was clearly mad! qstr_He_managed_to_save_y|He managed to save your hand, but you feel weak. qstr_The_woman_was_clearly|The woman was clearly an amateur! qstr_The_maester_cleared_|The maester cleared your head, but you still feel weak. qstr_Your_men_grumble._Wh|Your men grumble. What if the cold spreads? qstr_Your_men_think_you_s|Your men think you sensible. qstr_The_wound_festers!|The wound festers! qstr_Your_back_is_sore_an|Your back is sore and bleeding! qstr_Your_hand_has_starte|Your hand has started to itch. qstr_You_ve_caught_the_po|You've caught the pox! qstr_Your_men_approve._No|Your men approve. No one should offend the gods. qstr_Your_men_grumble._No_|Your men grumble. No one should offend the gods. qstr_You_managed_to_get_a|You managed to get away, but the man cut your hands! qstr_You_managed_to_get_aw|You managed to get away, but the man cut your leg! qstr_You_managed_to_get_awa|You managed to get away. qstr_You_leave_the_women_|You leave the women on the ground, with their throats cut. qstr_Your_decision_was_a_|Your decision was a wise one. qstr_No_harm_was_done.|No harm was done. qstr_The_beggar_is_dead_b|The beggar is dead, but he managed to stab you in the leg! And he didn't have any coins on him! qstr_The_man_was_obviousl|The man was obviously a madman, in stolen clothing! qstr_You_feel_very_refres|You feel very refreshed! qstr_Goodman_Tom_asked_yo|Goodman Tom asked you to deal with the wight in Cairnhall. qstr_Return_to_Goodman_To|Return to Goodman Tom and explain the situation. qstr_The_leader_of_the_out|The leader of the outlaws lies dead at your feet. His band must have held Haldon captive! Search for Haldon in the ruined houses. qstr_Haldon_was_being_hel|Haldon was being held captive by outlaws. Return to Illyrio Mopatis to claim your reward. qstr_You_ve_been_knocked_uncon|You've been knocked unconscious and, believing you and your companions to be dead, the wildlings dump your body in the woods... qstr_Go_to_Mole_Town_and_|Go to Mole Town and defeat the Magnar of Thenn. qstr_The_Magnar_of_Thenn_|The Magnar of Thenn lies dead at your feet. qstr_Return_to_Maester_Ae|Return to Maester Aemon. qstr_Tell_Cotter_Pyke_at_|Tell Cotter Pyke, at Eastwatch-by-the-Sea, of the events in Mole Town. qstr_Go_to_the_Shadow_Tow|Go to the Shadow Tower and investigae the whereabouts of Bowen Marsh and his men. qstr_Go_to_the_Gorge_and_|Go to the Gorge and help Bowen Marsh defeat the wildlings. qstr_The_Weeper_has_been_|The Weeper has been knocked unconscious. qstr_Return_to_Ser_Denys_|Return to Ser Denys Mallister. qstr_You_ve_been_knocked_uncons|You've been knocked unconscious, but hearing the commotion, your men rush to your aid... qstr_You_ve_lost_1_streng|You've lost 1 strength. qstr_You_ve_lost_2_streng|You've lost 2 strength. qstr_You_ve_been_knocked_unconsc|You've been knocked unconscious, but the commotion attracts the guards! qstr_You_ve_been_knocked_unconsci|You've been knocked unconscious, but your men prevail and slay the Magnar and his men! qstr_You_ve_been_knocked_unconscio|You've been knocked unconscious, but the battle continues, and the wildlings are defeated! qstr_Return_to_the_courty|Return to the courtyard and talk with Jon Snow. qstr_Harma_Dogshead_has_b|Harma Dogshead has been knocked unconscious, and the wildlings start to lose heart. qstr_Go_the_tunnel_beneat|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. qstr_The_Magnar_of_Thenn_i|The Magnar of Thenn is dead. qstr_Originally_wielded_by_V|Originally wielded by Visenya Targaryen, the fabled^valyrian steel sword Dark Sister later passed to the illegitimate son^of Aegon the Unworthy, Brynden Rivers. qstr_Talk_to_Jon_Snow.|Talk to Jon Snow. qstr_Go_to_the_Shadow_Towe|Go to the Shadow Tower and investigate the whereabouts of Bowen Marsh and his men. qstr_The_rusty_plate_armo|The rusty plate armor worn by Aemond One-Eye. qstr_The_rusty_plate_boot|The rusty plate boots worn by Aemond One-Eye. qstr_The_rusty_helmet_wor|The rusty helmet worn by Aemond One-Eye. qstr_You_ve_lost_3_streng|You've lost 3 strength. qstr_You_ve_gained_1_inte|You've gained 1 intelligence. qstr_You_ve_gained_25_one|You've gained 25 one-handed weapon proficiency. qstr_You_ve_lost_1_agilit|You've lost 1 agility. qstr_You_ve_lost_1_intell|You've lost 1 intelligence. qstr_You_ve_lost_2_intell|You've lost 2 intelligence. qstr_You_ve_lost_2_agilit|You've lost 2 agility. qstr_You_ve_gained_1_stre|You've gained 1 strength. qstr_You_ve_been_knocked_unconsciou|You've been knocked unconscious, and the outlaws loot your body! But your men come to the rescue, and kill the remaining outlaws! qstr_Return_to_Moredo_Ten|Return to Moredo Tendyris. qstr_You_ve_been_knocked_unconscious|You've been knocked unconscious, and the cultists dumb your body in the woods! qstr_Return_to_Phario_For|Return to Phario Forel. qstr_Phario_Forel_asked_y|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. qstr_Go_to_the_Pass_of_Hu|Go to the Pass of Hugor Hill, close to Chomokh, and deal with any outlaws you find. qstr_Illyrio_hands_you_a_|Illyrio hands you a sealed letter. qstr_Travel_to_the_Water_|Travel to the Water Gardens outside Sunspear. qstr_You_hand_the_letter_|You hand the letter to Areo Hotah, who proceeds to read it. qstr_Talk_to_Prince_Doran|Talk to Prince Doran Martell, who is currently at the Water Gardens. qstr_Talk_to_Prince_Doran_|Talk to Prince Doran Martell, who should be at his court in Sunspear. qstr_You_hand_the_letter_t|You hand the letter to Prince Doran, who proceeds to read it. qstr_Ser_Rodrik_Cassel_has_|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. Look for him at his fathers castle, the Dreadfort. qstr_a_landless_knight|a landless knight qstr_a_man_at_arms|a man-at-arms qstr_As_a_child_your_family_|As a child, your family scrabbled out a meagre living from your fathers wages as a guardsman to old Lord Whent. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself in brawls with the other guardsmens sons, with or without a weapon in hand. qstr_You_were_the_{reg3?daug|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. The last winter, though lasting only a few years, was a hard time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters where not so fortunate. qstr_a_bard|a bard qstr_You_were_a_child_of_the_|You were a child of the taverns, spending your days listening to your father sing of Jonquil and Florian the Fool, deftly playing his lute. qstr_As_the_{reg3?daughter s|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead, you were out on the streets, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_A_{reg3?daughter son}|A {reg3?daughter son} that nobody wanted, you were left to the faith as a baby, a foundling raised by the septons and silent sisters to their own traditions. You were only one of many other foundlings and orphans, but you nonetheless received a lot of attention as well as many years of study in the sept library and before the faces of the Seven. They taught you many things. Gradually, faith became such a part of your life that it was no different from the blood coursing through your veins. qstr__You_were_born_years_| You were born years ago, in a small village. Your father was {s2}. {s3} qstr_As_a_{reg3?girl boy}_growing_out_of_c|As a {reg3?girl boy} growing out of childhood, you were sent to serve at the court of the new Lord Whent. There, your first lessons were in humility, as you waited upon the knights and ladies of the household. But from their dice games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of the men-at-arms and knights. qstr_a_craftsmans_apprent|a craftsmans apprentice qstr_As_a_{reg3?girl boy}_growing_out_of_ch|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman, from Duskendale. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_growing_out_of_chi|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, often sleeping in alleys or on rooftops, always one step ahead of the city watch and those who wished you ill. qstr_a_bards_apprentice|a bards apprentice qstr_As_a_{reg3?girl boy}_growing_out_of_chil|As a {reg3?girl boy} growing out of childhood, you spent your life apprenticed to an old bard. Your time was filled with music, singing, and the occasional tavern brawl. qstr_As_a_{s12}_growing_out_of|As a {s12} growing out of childhood, you spent much of your life at the court of the new Lord Whent, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and gossip violence, even if you wanted to. qstr_As_a_{s12}_growing_out_of_|As a {s12} growing out of childhood, you were trained and educated to perform the duties and wield the rights of a landed noble. The managing of taxes and rents were equally important in your education as diplomacy and even personal defence. You learned everything you needed to become a lord in your own right. qstr_As_a_{s12}_growing_out_of_c|As a {s12} growing out of childhood, you were trained and educated to the duties of a noble {s13}. You learned much about the household arts, but even more about diplomacy and decorum, and all the things that a future husband might choose to speak of. Truly, you became every inch as shrewd as any lord, though it would be rude to admit it aloud. qstr_As_a_{s12}_growing_out_of_ch|As a {s12} growing out of childhood, you became a novice in the local septry, the lowest step on the ladder leading to the rank of Most Devout. Years of rigorous learning and hard work followed. You were one of several novices, performing most of the menial labour in the septry in addition to being trained for more holy tasks. When you where on the verge of adulthood you were allowed to conduct your first service. After that you were no longer a novice {s12}, but a {s13} waiting to take your vows and enter the service of the Seven. qstr_Though_the_distinction_felt_sudden_to_you_somewhe|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to one of Lord Whents knights, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the knightly ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_a_scribe|a scribe qstr_Though_the_distinction_felt_sudden_to_you_somewher|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work at Lord Whents court, writing letters for the knights and ladies, illuminating manuscripts and teaching the sons and daughters of the nobility how to read. qstr_Though_the_distinction_felt_sudden_to_you_somewhere|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the lute slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_an_acolyte|an acolyte qstr_Though_the_distinction_felt_sudden_to_you_somewhere_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as an acolyte in the Citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_a|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_Though_the_distinction_felt_sudden_to_you_somewhere_al|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_alo|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to Lord Whents own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the guardsmens noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_alon|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You packed your few belongings and went out into the world to spread the the message of the Seven-Pointed Star. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Seven. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, relying upon your quick thinking and even quicker reflexes to get you through each day. Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_a_farmer|a farmer qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work as a day laborer, breaking your back in the fields of a local farmer. Though hard work, you where rewarded with food and a place to sleep, and each day you put on more muscle as you hauled straw and rocks. qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_t|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and with that change came understanding that the strong have the right to take from the weak. You became part of a band of outlaws and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_a_horse_trainer|a horse trainer qstr_Though_the_distinction_felt_sudden_to_you_somewhere_along_th|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You found work as a horse trainer, at Lord Whents court, taking care of the great destriers of the lords, knights and ladies, shooing the plowhorses of the farmers and training the coursers stabled in the great stable. qstr_Only_you_know_exactly_what_caused_yo|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_Only_you_know_exactly_what_caused_you|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or demon worshippers. They will all know the glory of the Seven by the time you're done... qstr_As_war_begins_to_tear|As war begins to tear the land apart and many march off to war the desire to join them becomes ever pressing. As a {s13} of honor you feel duty bound to join the armies of your home and protect the region you call home. qstr_a_a_bard|a a bard qstr_a_blacksmith|a blacksmith qstr_{s1}^^_You_started_to_|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. qstr_{s1}^^_Then_as_a_youn|{s1}^^ Then, as a young adult, life changed as it always does. qstr_{s1}.|{s1}. qstr_{s1}{s3}|{s1}{s3} qstr_^{s1}^^_As_a_{s3}_{s2|^{s1}^^ As a {s3} {s2} you {s4} qstr_The_woman_was_clearly_|The woman was clearly mad! All she did was spit on it! qstr_The_woman_was_clearly_a|The woman was clearly an amateur! All she did was make you drink mud! qstr_You_have_severe_diar|You have severe diarrhea. qstr_{s1}^^_You_started_to_l|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as {s2}. {s3} qstr_{s1}^^_But_soon_everyt|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. {s3} qstr_He_served_Old_Lord_W|He served Old Lord Whent, as a sworn sword, never improving his own, or his familys, lot in life. qstr_Your_father_and_your|Your father and your family travelled from place to place, selling wool, cloth and tin. qstr_He_served_Old_Lord_Wh|He served Old Lord Whent as a guardsman, a boring and predictable life. qstr_Your_family_lived_in|Your family lived in the woods, doing the odd job for the local lord, and even dabbling in some poaching from time to time. qstr_He_spent_his_nights_|He spent his nights in taverns, singing of Jonquil and Florian, deftly playing his lute. qstr_Living_a_hard_life_y|Living a hard life, your father spent most of his time avoiding the local lords men, never improving your familys lot in life. qstr_The_son_of_a_landles|The son of a landless knight himself, your father served a minor lord as a septon, spending his nights getting drunk and whoring. qstr__You_were_born_years_a| You were born years ago. Your father was {s2}. {s3} qstr_As_a_{s12}_growing_out_of_chi|As a {s12} growing out of childhood, you attached yourself to a troupe of wandering entertainers, going from town to town setting up mummer's shows. It was a life of hard work, selling, begging and stealing your living from the villagers who flocked to watch your antics. Over time you became a performer well capable of attracting a crowd. qstr_As_a_{s12}_growing_out_of_chil|As a {s12} growing out of childhood, you spent much of your life at the court of the new Lord Whent, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and gossip, even if you wanted to. qstr_You_signed_on_with_a|You signed on with a sellsword company and travelled far from your home. The life you found was rough and ready, marching to the beat of strange drums and learning unusual ways of fighting. There were men who taught you how to wield any weapon you desired, and plenty of battles to hone your skills. You were one of the charmed few who survived through every campaign in which you marched. qstr_You_joined_the_tight|You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_You_set_out_on_your_|You set out on your own with nothing except the lute slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_You_found_yourself_a|You found yourself as an acolyte in the Citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Heeding_the_call_of_|Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_You_pursued_a_career|You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Dissatisfied_with_co|Dissatisfied with common men's desperate scrabble for coin, you took to Lord Whents own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the guardsmens noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_You_packed_your_few_|You packed your few belongings and went out into the world to spread the the message of the Seven-Pointed Star. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Seven. qstr_Dissatisfied_with_a_|Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_You_found_work_as_a_|You found work as a day laborer, breaking your back in the fields of a local farmer. Though hard work, you where rewarded with food and a place to sleep, and each day you put on more muscle as you hauled straw and rocks. qstr_You_became_part_of_a|You became part of a band of outlaws and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_You_found_work_at_Lo|You found work at Lord Whents court, taking care of the great destriers of the lords, knights and ladies, shooing the plowhorses of the wealthy farmers and training the coursers stabled in the great stable. qstr_He_served_Old_Lord_Whe|He served Old Lord Whent, as a sworn sword, never improving his own or his familys lot in life. qstr_The_son_of_a_landless|The son of a landless knight himself, your father served a minor lord, spending his nights getting drunk and whoring. qstr_Return_to_the_tavern|Return to the tavern and look for Gueren. qstr_Travel_to_Castle_Bla|Travel to Castle Black. qstr_Orphan_Maker_is_the_|Orphan-Maker is the ancestral valyrian steel sword of House Roxton.^Bold Jon Roxton used it to kill one of the Betrayers, Hard Hugh Hammer. qstr_Magister_Illyrio_task|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading for Slaver's Bay, then talk to Belandra Kheranes in Meereen. qstr_You_ve_lost_5_streng|You've lost 5 strength. qstr_But_who_did_this?!|But who did this?! qstr_The_young_bard_prefe|The young bard preferred to flee rather than duel with you! qstr_You_roasted_the_onio|You roasted the onions over an open fire, they were very tasty. qstr_Your_stomach_grumble|Your stomach grumbles. qstr_You_roasted_the_turn|You roasted the turnips over an open fire, they were very tasty. qstr_You_roasted_the_radd|You roasted the raddishes over an open fire, they were very tasty. qstr_You_managed_to_catch|You managed to catch a fat fish, and smoked it over an open fire. qstr_The_fish_got_away!|The fish got away! qstr_You_re_soaked_and_sh|You're soaked and shivering, and all you managed to do was scrabe your knuckles on a rock. It'll be a long while before you're dry again. qstr_The_line_broke!.|The line broke!. qstr_Using_your_mighty_ha|Using your mighty hands, you managed to catch five tasty fish! qstr_All_you_got_was_a_ro|All you got was a rock! qstr_The_farmers_family_w|The farmers family was paid. qstr_It_is_common_knowledge|It is common knowledge that the crane is a symbol of the Warrior. Your men are impressed by your worldy knowledge, and grateful that the Gods are with them. qstr_The_mushrooms_were_reall|The mushrooms were really tasty. But now you have diarrhea and you feel awful. qstr_The_child_s_eyes_foll|The child's eyes follow you sadly. qstr_The_people_of_Volanti|The people of Volantis hear of your piousness. qstr_Blood_and_death_everyw|Blood and death everywhere. The priests do not resist and you take possession of their gold. qstr_The_brothers_bless_yo|The brothers bless you, and you continue on your way. qstr_The_septon_bless_you_|The septon bless you, and you continue on your way . qstr_The_sheep_were_devou|The sheep were devoured on the spot. qstr_With_the_blood_of_the|With the blood of the mummers covering your weapon, you welcome the easy victory. qstr_Your_soldiers_get_a_kic|Your soldiers get a kick out of harassing the helpless mummers. qstr_The_widow_is_gratefu|The widow is grateful. qstr_It_was_a_magnificent|It was a magnificent funeral. qstr_You_fried_the_eggs_o|You fried the eggs on a rock, they were very tasty! qstr_When_you_cracked_the|When you cracked them open, they were filled with worms! qstr_When_you_cracked_them|When you cracked them open, you realised they weren't geese eggs. They were snake eggs! qstr_A_wise_decision!|A wise decision! qstr_A_stupid_decision!|A stupid decision! qstr_When_you_crached_ope|When you crached open the eggs, they turned out to be very old. A rotten smell follows you for hours. qstr_The_apples_were_very|The apples were very tasty! qstr_The_berries_were_ver|The berries were very tasty! qstr_The_berries_were_very|The berries were very tasty! But you feel weak, and there's blood in your urine! qstr_You_were_so_focused_|You were so focused on the berries, you tripped over a rock and hurt your hand! qstr_The_berries_tasted_h|The berries tasted horribly! And now you have stomach cramps! qstr_The_nest_was_empty!|The nest was empty! qstr_Your_retinue_thoroug|Your retinue thoroughly enjoyed the feast. qstr_Your_men_sing_songs_|Your men sing songs of your greatness! qstr_The_preparations_are|The preparations are called off. qstr_The_cook_served_gril|The cook served grilled snake, with a fiery mustard sauce and spun sugar bowls, filled with custard. It was delicious! qstr_Your_courtier_hands_|Your courtier hands you your dinner. It consists of a loaf of bread, and half an apple. qstr_The_cook_served_roas|The cook served roasted goat on a bed of sliced onions, washed down with pale green Volantene liquor. It was delicious! qstr_Your_courtier_hands_y|Your courtier hands you your dinner. It consists of half an onion. qstr_The_cook_served_hone|The cook served honeyed lamb, fragrant with crushed mint, with a side of small green figs and honeyed locusts. It was delicious! qstr_Your_courtier_hands_yo|Your courtier hands you your dinner. It consists of a pickled turnip. qstr_You_managed_to_pierc|You managed to pierce the stags heart! qstr_You_missed_and_the_s|You missed, and the stag got away! qstr_You_missed!|You missed! qstr_You_missed_and_the_b|You missed, and the bear mauled your leg! qstr_You_managed_to_pierce|You managed to pierce the eye of the bear! qstr_You_missed_and_the_bo|You missed, and the boar tried to maul you, but you got away! qstr_You_managed_to_strik|You managed to strike the great beast between the eyes! qstr_You_ve_gained_1_agil|You've gained 1 agility. qstr_You_feel_a_serene_ca|You feel a serene calm come over you. qstr_The_local_peasantry_|The local peasantry are duly impressed. qstr_You_can_t_help_but_f|You can't help but feel a certain dread - The Stranger is the aspect of death. qstr_The_people_of_King_s|The people of King's Landing are duly impressed. qstr_The_peasants_are_dul|The peasants are duly impressed. qstr_Your_eyes_start_to_h|Your eyes start to hurt. qstr_You_couldn_t_resist_|You couldn't resist the temptation, and the screams of the young girl echoes in the night. qstr_You_re_met_with_a_ro|You're met with a roaring cheer! qstr_This_sept_is_cold!_A|This sept is cold! And my knees hurt! qstr_The_crew_is_horrifie|The crew is horrified! A kraken! qstr_The_shape_soon_disap|The shape soon disappears. qstr_One_of_the_fish_hit_|One of the fish hit you in the head! qstr_You_managed_to_dodge|You managed to dodge the fish! qstr_It_s_hard_work_but_r|It's hard work, but rewarding! qstr_You_slipped_on_the_p|You slipped on the planks, and hurt your knees! qstr_Your_crew_is_too_dru|Your crew is too drunk to care about some cat. qstr_The_crew_is_close_to|The crew is close to mutiny! qstr_The_crew_is_still_mu|The crew is still muttering. qstr_The_crew_look_reliev|The crew look relieved. qstr_Everyone_knows_the_s|Everyone knows the shark is a harbinger of death! qstr_The_scorpion_was_cru|The scorpion was crushed! qstr_The_scorpion_ignores|The scorpion ignores you, and continues it's journey across a rock. qstr_The_scorpion_dodged_|The scorpion dodged your mighty boot! But then it crawled into a hole. qstr_The_scorpion_stung_y|The scorpion stung you! But it appears to be a harmless kind of scorpion. qstr_The_snake_was_crushe|The snake was crushed beneath your boot. qstr_The_snake_didn_t_bit|The snake didn't bite you, but you showed yourself to be a coward. qstr_The_snake_evaded_you|The snake evaded your boot and bit you! You feel weak. qstr_The_snake_evaded_your|The snake evaded your boot and bit you! But it appears to be a harmless kind of snake. qstr_The_snake_evaded_your_|The snake evaded your boot and bit you! You feel a bit weak. qstr_You_ve_shown_yoursel|You've shown yourself to be a coward! qstr_You_showed_yourself_|You showed yourself to be a man without fear! qstr_But_what_does_it_mea|But what does it mean! qstr_Victory_will_be_mine|Victory will be mine! qstr_Delicious_indeed!|Delicious indeed! qstr_Delicious!|Delicious! qstr_Your_stomach_grumbles|Your stomach grumbles! qstr_Refreshing!|Refreshing! qstr_You_re_so_thirsty!|You're so thirsty! qstr_It_was_empty!|It was empty! qstr_Time_to_look_for_ano|Time to look for another rock. qstr_You_re_filled_with_a|You're filled with ambition! qstr_A_depressing_song_in|A depressing song indeed. qstr_Praise_the_watchers_|Praise the watchers on the Wall! qstr_A_joyous_song!|A joyous song! qstr_A_song_for_children!|A song for children! qstr_I_d_almost_forgotten|I'd almost forgotten what it sounded like... qstr_I_wonder_what_happen|I wonder what happened to the Night's King... qstr_They_both_fled_the_v|They both fled the village for the woods, and have been declared outlaws. qstr_The_fanatic_shouts_a|The fanatic shouts at you, cursing your heathen mind! qstr_Your_courtiers_are_h|Your courtiers are horrified at your angered look. qstr_Your_courtiers_are_i|Your courtiers are in awe of your patience. qstr_Your_courtiers_are_ho|Your courtiers are horrified at your angered look! qstr_Your_courtiers_are_in|Your courtiers are in awe of your patience! qstr_The_old_man_starts_t|The old man starts to furiously pleasure himself. What a fool you are. qstr_The_old_woman_starts|The old woman starts to furiously pleasure herself. What a fool you are. qstr_The_man_has_tears_in|The man has tears in his eyes. qstr_Foolish_child!|Foolish child! qstr_A_faint__plop__was_h|A faint 'plop' was heard when the child hit the ground... qstr_Foolish_children!|Foolish children! qstr_That_ll_teach_them_t|That'll teach them the proper way of the world! qstr_Your_courtiers_have_|Your courtiers have a worried look in their eyes. qstr_Your_courtiers_can_s|Your courtiers can sleep soundly again. qstr_Your_courtiers_are_hor|Your courtiers are horrified. The peasants will starve! qstr_Your_courtiers_are_horr|Your courtiers are horrified. People will think you're mad! qstr_Your_courtiers_roll_|Your courtiers roll their eyes. It will have no effect! qstr_Your_courtiers_are_horri|Your courtiers are horrified, but the peasants will love you. qstr_Both_nobles_and_peas|Both nobles and peasants rejoice at the news! qstr_Your_courtiers_are_horrif|Your courtiers are horrified. This is a sign of madness! qstr_The_peasants_are_out|The peasants are outraged! qstr_Your_courtiers_are_horrifi|Your courtiers are horrified. The nobles are outraged! qstr_Peasant_and_noble_al|Peasant and noble alike is outraged! qstr_Your_courtiers_are_ind|Your courtiers are indifferent, but the townspeople are outraged! qstr_The_nobles_are_outra|The nobles are outraged! qstr_The_peasants_rejoice|The peasants rejoice! qstr_The_nobles_rejoice!|The nobles rejoice! qstr_Noble_and_peasant_al|Noble and peasant alike rejoice! qstr_No_one_seems_to_care|No one seems to care. qstr_Lord_Nestor_Royce_ac|Lord Nestor Royce, acting on behalf of his liege, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_Return_to_Lord_Nesto|Return to Lord Nestor Royce and claim your reward. qstr_Item_added_to_player|Item added to player inventory. qstr_{s9}_asked_you_to_fi|{s9} asked you to find {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_fin|{s9} asked you to find {reg1} casks of wine and bring them to him. qstr_{s9}_asked_you_to_de|{s9} asked you to deal with some Usurpers. qstr_{s9}_of_{s4}_asked_y|{s9} of {s4} asked you to hunt down the elite troops which challenge his rule. qstr_{s9}_asked_you_to_take_|{s9} asked you to take a Love Letter to {s13}. qstr_Merchant_{s9}_of_{s4}|Merchant {s9} of {s4} asked you to hunt down the cheese rustlers in the vicinity of the town. qstr_{s9}_asked_you_to_dea|{s9} asked you to deal with the barflies at {s3}. qstr_Oh_and_these_fellows|Oh, and these fellows fight dirty. Take this. qstr_The_Village_Elder_of|The Village Elder of {s4} asked you to hunt down the smugglers fleeing his village. He said that all three groups are heading towards {s3}. qstr_Escort_the_scholars_|Escort the scholars to the town of {s8}. qstr_Elder_of_{s4}_asked_|Elder of {s4} asked you to pay the ransom of a villager kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the woman back to {s4}. qstr_The_Village_Elder_of_|The Village Elder of {s9} asked you to find a girl named {s4}. She is currently believed to be at {s3}. qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to bring them {reg5} bales of lumber. qstr_{s1}_is_holding_a_we|{s1} is holding a wedding. qstr_Cannot_leave_now.|Cannot leave now. qstr_^A_wedding_is_taking|^A wedding is taking place here. People are singing and laughing... until they catch sight of you. The wedding party confronts you angrily. qstr_Try_as_you_might_you_c|Try as you might, you could not defeat the wedding party. They go back to their feast, laughing and joking, and leave you to lick your wounds. qstr_^A_wedding_is_taking_|^A wedding is taking place here. People are singing and laughing... until they catch sight of you. The mood of the crowd quickly turns sour, and the men charge at you, wielding clubs and daggers. qstr_Merchant_{s9}_of_{s4}_|Merchant {s9} of {s4} asked you to hunt down the grain thieves in the vicinity of the town. qstr_Escort_the_septons_t|Escort the septons to the town of {s8}. qstr_The_Village_Elder_of_{|The Village Elder of {s4} asked you to pay the ransom of a villager kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the woman back to {s4}. qstr_You_ve_received_a_gi|You've received a gift. qstr_Defeated___continue.|Defeated - continue. qstr_Head_to_Duskendale_t|Head to Duskendale to search for the horn. qstr_Perhaps_someone_in_M|Perhaps someone in Myr will reward you for dispatching a notorious pirate. qstr_Return_to_Tyrosh|Return to Tyrosh qstr_Return_to_Ser_Rodrik|Return to Ser Rodrik Cassel qstr_Return_to_Gerold_in_|Return to Gerold in White Harbor. qstr_The_old_man_has_rais|The old man has raised revenants from the ground! Defeat him! qstr_Defeat_the_clansmen.|Defeat the clansmen. qstr_Defeat_Ramsay_Snow.|Defeat Ramsay Snow. qstr_Vargo_Hoat_claimed_to|Vargo Hoat claimed to have given the horn to a man heading for Duskendale, perhaps you can find it there. But first you should defeat the Brave Companions. qstr_Defeat_Bloodbeard.|Defeat Bloodbeard. qstr_Return_to_the_Tatter|Return to the Tattered Prince and claim your reward. qstr_Return_to_Ser_Rodrik_|Return to Ser Rodrik Cassel and claim your reward. qstr_Magister_Illyrio_taske|Magister Illyrio tasked you with seeking out his acquintance in Meereen. Seek out Bayle Neres in Volantis to board a ship heading towards Slaver's Bay, then talk to Belandra Kheranes in Meereen. qstr_Rodgar_was_clearly_m|Rodgar was clearly mad, but it was clear he no longer had the items. He raved about some huge castle, burned and filled with bats. Maybe such a castle lies to the south. qstr_The_people_of_Weepin|The people of Weeping Tower are duly impressed. qstr_This_sept_is_cold!_An|This sept is cold! And the fires have been snuffed out! qstr_The_warhorse_was_a_m|The warhorse was a magnificent beast though! qstr_The_hammer_looked_po|The hammer looked powerful though. qstr_Your_men_are_happy_w|Your men are happy with your decision. qstr_Your_men_are_ecstati|Your men are ecstatic. This winter will be bearable. qstr_Your_men_grumble._Yo|Your men grumble. You'll all go hungry come winter. qstr_You_had_a_great_time|You had a great time. qstr_The_people_of_Gullto|The people of Gulltown are duly impressed. qstr_The_people_of_Maiden|The people of Maidenpool are duly impressed. qstr_Go_north_and_visit_t|Go north, and visit the Nightfort. qstr_You_eat_the_strange_|You eat the strange paste. At first, it tastes horrible, but the last bite is delicious. qstr_Experience_the_visio|Experience the visions, then return to the stranger. qstr_Talk_to_Princess_Ari|Talk to Princess Arianne Martell, who should be at court, in Sunspear. qstr_You_hand_the_letter_to|You hand the letter to Princess Arianne, who proceeds to read it. qstr_A_very_valuable_spice_f|A very valuable spice from the Shadow Lands.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_fr|A very valuable spice from the city of Qarth.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_fro|A very valuable spice from the port of Zamettar.^Merchants in Westeros and the Free Cities would pay well for it. qstr_A_very_valuable_spice_from|A very valuable spice from the island of Great Moraq.^Merchants in Westeros and the Free Cities would pay well for it. qstr_The_citizens_are_dul|The citizens are duly impressed. qstr_You_can_t_help_but_fe|You can't help but feel a certain dread - which god is the right one? qstr_God_of_Death_turn_aw|God of Death, turn away your gaze! qstr_The_scorpion_stung_yo|The scorpion stung you! But it appears to be a harmless species of scorpion... qstr_The_local_smallfolk_|The local smallfolk are duly impressed. qstr_The_people_of_Sunspe|The people of Sunspear are duly impressed. qstr_This_sept_is_too_hot|This sept is too hot! And my knees hurt! qstr_The_local_smallfolk_a|The local smallfolk are duly impressed, but those knights and lords who worship R'hllor less so. qstr_The_men_are_ecstatic|The men are ecstatic. Nothing is more joyous than sailing across the sea! qstr_Your_men_are_ecstatic|Your men are ecstatic. Surely the Drowned God will appreciate the gesture. qstr_Your_men_grumble._You|Your men grumble. You ought to have made a gesture of faith towards the Drowned God. qstr_The_men_appreciate_t|The men appreciate the gesture. qstr_The_men_are_mutinous|The men are mutinous! You've ignored a clear sign from the Drowned God! qstr_The_storms_have_stil|The storms have stilled! qstr_The_men_are_mutinous!|The men are mutinous! How can you ignore the gods?! qstr_The_man_lost_a_finge|The man lost a finger. What a poor reward! qstr_The_man_lost_a_finger|The man lost a finger, but he has gained a reputation as a fearless man! qstr_The_men_are_mutinous!_|The men are mutinous! How can you ignore such a selfish act! qstr_The_stranger_hands_y|The stranger hands you a bowl of weirwood paste. The past is white, but with red streaks, that look oddly blood like. The first spoonful tastes horrible, but the last bite is delicious. qstr_You_ve_been_mortally|You've been mortally wounded, but as you fall to the ground, you feel time shift again... qstr_This_kitchen_is_horr|This kitchen is horrible. Rats are everywhere. qstr_You_ve_been_mortally_|You've been mortally wounded, but as the darkness takes you, you feel time slipping... qstr_The_madman_lies_dead|The madman lies dead at your feet, but as the last drop of blood hits the floor, you feel time slipping... qstr_You_ve_been_mortally_w|You've been mortally wounded, but as you fall to the floor, you feel time shifting... qstr_The_madman_drops_dea|The madman drops dead, and as the last drops of blood hit the floor, you feel time starting to shift... qstr_The_stranger_hands_yo|The stranger hands you a bowl of weirwood paste. The paste is white, but with red streaks, that look oddly blood like. The first spoonful tastes horrible, but the last bite is delicious. qstr_You_can_hear_screams|You can hear screams, seemingly coming from everywhere and nowhere at the same time... qstr_If_you_do_not_return_|If you do not return to your commander in time, you will be declared a deserter. If he has been taken prisoner, perhaps now would be the time to prove your worth and rescue him. qstr_Lysa_Tully_acting_on_|Lysa Tully, acting on behalf of her son, Robert Arryn, has tasked you with exterminating the mountain clans. Seek out Ser Albar Royce, he should be at The Bloody Gate. qstr_A_clay_pot_filled_with_|A clay pot filled with wildfire, a volatile fiery substance made^by the pyromancers of King's Landing.^The substance is highly unstable, and might easily cause damage^to friends and foes alike. qstr_Return_to_the_castle|Return to the castle later, and talk to Ser Rodrik Cassel. qstr_Search_the_tavern_fo|Search the tavern for the Cairnhall peasant. qstr_Search_the_tavern_for|Search the tavern for Tyrion Lannister. qstr_Search_the_tavern_for_|Search the tavern for Ser Gilbert Farring. qstr_Search_the_tavern_for_M|Search the tavern for Moredo Tendyris. qstr_Visit_Illyrio_Mopati|Visit Illyrio Mopatis in Pentos. qstr_Return_later_and_tal|Return later and talk to the singer. qstr_Go_to_Fairmarket_and|Go to Fairmarket and talk to the Elder Brother. qstr_Return_to_the_castle_|Return to the castle later, and talk to the Tattered Prince. qstr_Return_to_the_tavern_|Return to the tavern and search for Phario Forel. qstr_A_ruler_should_be_ge|A ruler should be generous, not miserly! qstr_You_gain_2_right_to_|You gain 2 right to rule! qstr_Septon_Garibald_told|Septon Garibald told you of a farmer in need of help. You can find him in the tavern. qstr_The_merchant_gave_yo|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town of Weeping Tower for people who might have need of your services. qstr_Ser_Clifford_Gower_t|Ser Clifford Gower, the captain of the guards, needs someone to deliver a letter. You can find him in the castle hall. qstr_Ser_Clifford_Gower_a|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tourney celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale. qstr_You_hand_Ser_Alyn_th|You hand Ser Alyn the letter and the gift. qstr_Ser_Alyn_Tollett_ask|Ser Alyn Tollett asked you to stay around for the tourney celebrating the name day of Rowena Templeton. Visit the tourney grounds and the merchants camps. qstr_You_attacked_Ser_Ray|You attacked Ser Raymun Templeton, and stand accused. Ser Alyn Tollett has advised you to demand a trial by combat. qstr_The_trial_by_combat_|The trial by combat is about to start. Defeat Ser Raymun Templeton. qstr_You_stumble_and_fall|You stumble and fall. qstr_The_men_in_the_cages|The men in the cages scream something fiercely though. qstr_The_men_of_the_Storm|The men of the Stormlands disagree. qstr_The_man_in_the_sack_|The man in the sack scream something fiercely though. qstr_The_old_man_looks_pl|The old man looks pleased. qstr_The_men_of_the_villa|The men of the village disagree. qstr_And_a_tasty_boar_it_|And a tasty boar it was! qstr_A_fine_meal_and_an_e|A fine meal, and an exquisite wine! qstr_Your_weapon_broke.|Your weapon broke. qstr_Hah!_Your_weapon_bro|Hah! Your weapon broke. This can not be repaired until the end of the battle qstr_You_broke_your_lance|You broke your lance! qstr_You_broke_your_spear|You broke your spear! qstr_Your_{s20}_is_too_cr|Your {s20} is too crapy to fall apart! qstr_Your_{s20}_cracks!|Your {s20} cracks! qstr_Your_{s20}_falls_apa|Your {s20} falls apart! qstr_Your_spear_broke!|Your spear broke! qstr_A_round_steel_shield_c|A round steel shield, carried by men trained at Winterfell. qstr_Lances_are_likely_to|Lances are likely to break on impact.^You should always carry a secondary weapon. qstr_Spears_are_likely_to|Spears are likely to crack, splinter and break in combat.^You should always carry a secondary weapon. qstr_This_area_of_Braavos|This area of Braavos can best be described as the very core of the city.^^ You can almost see the strings that are being pulled from here, the coin and wealth that comes and goes at seemingly endless rates. Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the rest combined, though one would not immediatly think so when observing the keyholders and justiciars, all of whom are dressed in drab coats of brown and grey. Here you can buy the land that is cultivated all along the western shores of northern Essos, the area known as the Braavosian Coastlands, and benefit from the ones working hard, while also acquiring a steady income to fund whatever endeavors you wish. Of course you might not have the coin required to do so, but the servants of Iron Bank are known to have some spare change, and will gladly lend you whatever you require, as long as the loan is repayed. Those who default on their promises meet a grizzly fate, and the people of Braavos have a saying 'The Iron Bank will have its due'. qstr_There_are_currently_|There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_You_can_t_sell_0_acr|You can't sell 0 acres of land. qstr_You_can_t_buy_0_acre|You can't buy 0 acres of land. qstr_You_can_t_borrow_0_d|You can't borrow 0 denars. qstr_You_can_t_pay_back_0|You can't pay back 0 denars. qstr_There_are_currently_{|There are currently {reg2} acres of land available for cultivation to provide the people of Braavos with grain, corn, olives and other goods. You own {reg3} acres of land spread out across the Braavosian Coastlands. You currently owe the Iron Bank {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and is delivered to the servants of the Iron Bank, for safekeeping in the vaults. You can collect your rents by visiting the bank. Land won't be rented if the people of Braavos are already well supplied. qstr_You_ve_lost_15_one_h|You've lost 15 one-handed weapon proficiency. qstr_You_ve_gained_5_one_|You've gained 5 one-handed weapon proficiency. qstr_You_ve_lost_5_one_ha|You've lost 5 one-handed weapon proficiency. qstr_You_ve_lost_20_one_h|You've lost 20 one-handed weapon proficiency. qstr_You_ve_gained_10_one|You've gained 10 one-handed weapon proficiency. qstr_You_ve_lost_2_one_ha|You've lost 2 one-handed weapon proficiency. qstr_You_ve_lost_10_one_h|You've lost 10 one-handed weapon proficiency. qstr_You_missed_the_deadli|You missed the deadline to pay back your debts to the Iron Bank. They now grow at an interest of 50%. qstr_Your_debt_to_the_Iro|Your debt to the Iron Bank is now so staggering that they have given up on ever getting their coin back. But they have other ways of getting their due... qstr_You_ve_been_knocked_unconscious!|You've been knocked unconscious! qstr_You_have_defeated_Se|You have defeated Ser Raymun Templeton. qstr_Return_to_Ser_Alyn_T|Return to Ser Alyn Tollett. qstr_Receive_your_reward.|Receive your reward. qstr_You_ve_gained_35_ren|You've gained 35 renown. qstr_You_ve_gained_2_agil|You've gained 2 agility. qstr_You_have_beaten_the_t|You have beaten the twins! qstr_Delicious!_The_cook_|Delicious! The cook has seasoned it with pepper! qstr_Delicious!_This_cook|Delicious! This cook knows what he's doing! qstr_You_can_t_afford_tha|You can't afford that. qstr_This_does_nothing |This does nothing qstr_We_re_not_afraid_of_y|We're not afraid of you. Time to bust some heads! qstr_{playername}_when_we_|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with the help of the gods, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challenges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_{s1}__embassy_|{s1} (embassy) qstr___{reg1}_coins_per_n| ({reg1} coins per night) qstr_Moreover_you_earn_{re|Moreover, you earn {reg8} coins from the clever bets you placed on yourself... qstr_^Buying_{s4}_here_and|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_You_stumble_and_fall!|You stumble and fall! qstr_Light_spears_are_lik|Light spears are likely to crack, splinter and break in combat.^You should always carry a secondary weapon. qstr__You_start_performin| You start performing these hard peasantry basic work. qstr_You_lose_10_renown.|You lose 10 renown. qstr__You_ve_been_carried| You've been carried off as prisoner. qstr__The_village_is_being| The village is being raided. You are no longer needed in the field. qstr__The_village_is_being_| The village is being infested by bandits. You are no longer needed in the field. qstr_You_improve_your_ren|You improve your renown with this village. qstr_Alas_you_don_t_impro|Alas, you don't improve your renown with this village. qstr_Working_in_the_field|Working in the fields is hard work, but you've gained {reg1} xp and receive {s1}. {s2}. qstr_You_keep_working_har|You keep working hard for this village... qstr_Your_strenuous_villa|Your strenuous village work ends. qstr_You_begin_working_in|You begin working in the fields. qstr_Working_in_the_fields|Working in the fields is for the peasants! qstr_You_ve_been_carried_|You've been carried off as prisoner. qstr_The_village_is_being|The village is being raided. You are no longer needed in the field. qstr_The_village_is_being_|The village is being infested by bandits. You are no longer needed in the field. qstr_You_improve_your_rel|You improve your relations with the village. qstr_Alas_you_don_t_improv|Alas, you don't improve your relations with the village. qstr_Working_in_the_fields_|Working in the fields is hard work, but you've gained {reg1} experience and receive {s1}. {s2}. qstr_You_keep_working_hard|You keep working hard for the village... qstr__Like_farmer_you_los| Like farmer, you lose renown and reputation. qstr__You_ve_been_carried_| You've been carried off as prisoner. You stop your work. qstr__The_village_is_being_r| The village is being raided. You stop your work. qstr__The_village_is_being_i| The village is being infested by bandits. You stop your work. qstr__You_improve_your_re| You improve your renown with this village qstr__Alas_you_don_t_impr| Alas, you don't improve your renown with this village qstr_Here_are_the_results|Here are the results of your hard work You exhaust yourself, You gain {reg1} xps, you receive some {s1}. {s2}. Peasant life is hard, but you feel good. qstr_You_start_working_in|You start working in the field, alongside the other peasants. qstr_Working_in_the_field_|Working in the field is for the filthy peasants! qstr_The_village_is_being_r|The village is being raided. You stop working in the field. qstr_The_village_is_being_i|The village is being infested by bandits. You stop working in the field. qstr__You_improve_your_rel| You improve your relations with the village. qstr__Alas_you_don_t_impro| Alas, you don't improve your renown with the village. qstr_You_ve_finished_work|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience, you receive {s1}. {s2}. qstr_You_keep_working_for|You keep working for the village... qstr__Alas_you_don_t_improv| Alas, you don't improve your relations with the village. qstr_You_ve_finished_worki|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience and you receive {s1}. {s2}. qstr_Part_of_your_food_was|Part of your food was distributed. qstr_You_managed_to_catch_|You managed to catch a fat fish, and the fish had another fish inside it! You smoked both over an open fire. qstr_The_line_broke!|The line broke! qstr__When_you_give_him_ar| When you give him armor and food, he suddenly appear as a mighty warrior. qstr__The_priest_bless_you_| The priest bless you and you continue on your way. qstr_The_septon_bless_you_a|The septon bless you, and you continue on your way. qstr_{s10}|{s10} qstr_A_jubilant_young_maid|A jubilant young maiden gift you a fine looking courser. qstr_After_two_hours_the_|After two hours the bandits return with some loot and the elders head... qstr_The_ruler_of_{s3}_app|The ruler of {s3} applauds your valiant victory, and gift you a massive two-handed axe. qstr_A_young_maiden_from_|A young maiden from {s3} gift you a fine sword. qstr_A_young_noble_from_{|A young noble from {s3} gift you a fine curved sword. qstr_A_wealthy_merchant_f|A wealthy merchant from {s3} gift you a fine destrier. qstr_A_jubilant_merchant_g|A jubilant merchant gift you a fine looking courser. qstr_A_shy_young_maiden_f|A shy young maiden from {s3} gift you a fine looking palfrey. qstr_The_ruler_of_{s3}_gift_yo|The ruler of {s3} gift you a fine palfrey. qstr_The_merchant_gave_you|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town of Weeping Tower for people who might have need of your services. Talk to septon Garibald in the castle hall of Weeping Tower to learn more. qstr_A_lady_of_{s3}_applau|A lady of {s3} applauds your victory, and gift you a fine bow, carved from the branches of a weirwood. qstr_One_of_the_nobles_of_|One of the nobles of {s3} gift you a fine bow, decorated by a master craftsman. qstr_The_ruler_of_{s3}_gift_you|The ruler of {s3} gift you a fine bow, crafted from the bones of a long dead dragon. qstr_The_ruler_of_{s3}_gift_you_|The ruler of {s3} gift you a fine bow, decorated by a master craftsman. qstr_The_nobles_and_merchan|The nobles and merchants of {s3} gift you a fine sword, crafted by a master weaponsmith. qstr_A_young_maiden_from_a|A young maiden from a noble house gift you a fine sword, crafted by the best weaponsmith in {s3}. qstr_A_young_nobleman_gif|A young nobleman gift you a fine curved sword, crafted by the best blacksmith in {s3}. qstr_A_young_knight_gift_y|A young knight gift you sword, finely wrought and decorated with silver. qstr_The_ruler_of_{s3}_gift_you_a|The ruler of {s3} gift you a fine destrier, the best one in his stables. qstr_The_local_septon_gift|The local septon gift you a fine valyrian dagger, wrought in dragonflame. qstr_A_jubilant_young_maide|A jubilant young maiden gift you a fine looking courser, well-trained and fast. qstr_A_jubilant_young_mer|A jubilant young merchant gift you a fine looking courser. qstr_The_ruler_of_{s3}_gift_you_a_|The ruler of {s3} gift you a fine palfrey, the best one in his stables. qstr_The_leading_merchant|The leading merchant of {s3} gift you a heavy bag of silver, as a reward for your valiant victory. qstr_One_of_the_constable|One of the constables of {s3} gift you a small bag of silver, with his thanks. Apparently, he won a lot of silver betting on you. qstr_A_distant_cousin_of_|A distant cousin of the ruler of {s3} gift you a small bag of silver. qstr_The_ruler_of_{s3}_gift_you_a_h|The ruler of {s3} gift you a heavy bag of silver, as a reward for your valiant victory in the melee. qstr_The_people_of_The_We|The people of The Weeping Tower are duly impressed. qstr_The_merchant_gave_you_|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town for people who might have need of your services. Talk to septon Garibald in the castle hall of The Weeping Tower to learn more. qstr_A_sturdy_shield_usua|A sturdy shield, usually used by the Unsullied. qstr_Perhaps_the_time_has|Perhaps the time has come to teach the dornish a lesson. qstr_The_townspeople_of_t|The townspeople of the Weeping Town are duly grateful. qstr_Perhaps_the_time_has_|Perhaps the time has come to teach the dornish another lesson. qstr_What_to_do_with_all_|What to do with all the extra limbs though. qstr_They_re_as_bad_as_th|They're as bad as the dornish! qstr_But_who_won?!|But who won?! qstr_As_long_as_no_one_pr|As long as no one pranks me. qstr_Nothing_is_better_th|Nothing is better than the smell of newly plowed fields. qstr_Nothing_better_than_|Nothing better than a new loaf. qstr_But_why_do_they_eat_|But why do they eat them? Surely they where the avatars of the Seven! qstr_That_elephant_surely|That elephant surely did not like the water. qstr_Some_of_the_smallfol|Some of the smallfolk are duly impressed, but those knights and lords who worship the Seven less so. qstr_The_people_of_the_We|The people of the Weeping Town are duly impressed. qstr_The_merchant_gave_you_a|The merchant gave you a heavy bag of silver, enough to start your own career as a sellsword, merchant or outlaw, or begin the long and arduous journey towards lordship. You can strike out on your own, or search the town for people who might have need of your services. Talk to septon Garibald in the castle hall of the Weeping Town to learn more. qstr_You_receive_Illyrios|You receive Illyrios letter. qstr_Talk_to_Skahaz_mo_Ka|Talk to Skahaz mo Kandaq. qstr_Skahaz_mo_Kandaq_tas|Skahaz mo Kandaq tasked you with clearing the haunt of pirates on Bloodstone. qstr_Find_and_defeat_the_|Find and defeat the pirates. qstr_You_have_beaten_the_p|You have beaten the pirates! qstr_Seek_out_Korales_Ker|Seek out Korales Kermanthes in Myr. qstr_Perhaps_someone_in_My|Perhaps someone in Myr will reward you for dispatching the pirates. qstr_Magister_Illyrio_has_|Magister Illyrio has asked you to deliver a message to his friend Rugen. You can probably find him in the Black Cells of the Red Keep. qstr_Bring_the_chest_back|Bring the chest back to Magister Illyrio. qstr_Return_to_Rugen_in_t|Return to Rugen in the Black Cells of the Red Keep. qstr_Find_Rugen_in_the_ta|Find Rugen in the tavern. qstr_Rugen_reads_the_lett|Rugen reads the letter. qstr_Travel_to_the_Thirst|Travel to the Thirsty Goat in Sunspear. qstr_Rugen_hands_you_a_se|Rugen hands you a sealed letter. qstr_You_hand_the_letter_to_|You hand the letter to Septon Allard, who proceeds to read it. qstr_Septon_Allard_hands_|Septon Allard hands you a sealed letter. qstr_Talk_to_Maester_Cale|Talk to Maester Caleotte, who should be at court, in Sunspear. qstr_You_hand_the_letter_to_M|You hand the letter to Maester Caleotte, who proceeds to read it. qstr_Perhaps_someone_in_T|Perhaps someone in Tyrosh will reward you for dispatching the pirates. qstr_You_have_beaten_the_o|You have beaten the outlaws. qstr_You_have_slain_the_o|You have slain the outlaws. Over in the corner, you spot an old helmet, covered in dust and cobwebs. qstr_The_outlaws_lies_dea|The outlaws lies dead at your feet. The band must have held Haldon captive! Search for Haldon in the ruined houses. qstr_A_mill_increases_vill|A mill increases village prosperity by 20%. qstr_A_school_increases_t|A school increases the loyality of the villagers to you by +7 every month. qstr_A_Training_Yard|A Training Yard qstr_A_training_yard_help|A training yard helps to train better troops. qstr_The_cook_served_roast|The cook served roasted goat on a bed of sliced onions, washed down with pale green volantene liquor. It was delicious! qstr__{s1}_and_his_compan| {s1} and his company has been hired by {playername} to fight for {s2}. qstr_{s1}_and_his_company|{s1} and his company has been hired by {playername} to fight for {s2}. qstr__You_have_also_impro| You have also improved your relations with the villagers. qstr__Alas_you_don_t_improve| Alas, you don't improve your relations with the villagers. qstr_You_ve_finished_workin|You've finished working for the village, and have exhausted yourself, but you've gained {reg1} experience and you've received {s1}. {s2} qstr_You_keep_working_in_|You keep working in the fields... qstr_Your_strenuous_field|Your strenuous field work ends. qstr__bard| bard qstr_You_ve_been_carried_o|You've been carried off as prisoner. You stop your work. qstr__You_have_also_improv| You have also improved your relation with the villagers. qstr__Alas_you_don_t_improve_| Alas, you don't improve your relation with the villagers. qstr_Escort_the_nobles_to|Escort the nobles to the town of {s8}. qstr_Go_to_the_Pass_of_Hug|Go to the Pass of Hugor Hill, close to Wildelight, and deal with any outlaws you find. qstr_Septon_Garibald_aske|Septon Garibald asked you to deliver a letter to archmaester Harodon at the Citadel in Oldtown. qstr_Added_money_for_your|Added money for your old horse qstr_Septon_Garibald_hand|Septon Garibald hands you the letter he wants you to deliver to archmaester Harodon. qstr_A_great_tome_contain|A great tome containing the names of all those who have donated towards the development of A Clash of Kings.^A quick search yields the names ^ James Gunderson, Robb Frisch,^Craig Robinson qstr_James_Gunderson^Robb|James Gunderson^Robb Frisch^Craig Robinson qstr_Septon_Garibald_told_|Septon Garibald told you of a farmer in need of help. You can find him in the tavern of The Weeping Town. qstr_Ser_Clifford_Gower_th|Ser Clifford Gower, the captain of the guards, needs someone to deliver a letter. You can find him in the castle hall of The Weeping Town. qstr_Archmaester_Harodon_|Archmaester Harodon told you to visit Coppersmith's Wynd in King's Landing and talk to Malko. qstr_Visit_the_Sept_in_th|Visit the Sept in the north-western part of the Vale. qstr_Visit_the_Septry_in_|Visit the Septry in the north-western part of the Vale. qstr_Visit_the_holdings_o|Visit the holdings of Ser Elston, to the east of the septry. qstr_Ser_Elston_told_you_|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. qstr_Archmaester_Castos_t|Archmaester Castos told you to visit Coppersmith's Wynd in King's Landing and talk to Malko. qstr_Rugen_hands_you_the_|Rugen hands you the letter qstr_Ser_Arwood_Frey_claime|Ser Arwood Frey claimed Vargo Hoat stole the horn. Last you heard, he was serving the Lannisters, and should be back at Harrenhal. But if the Starks have taken the castle, it seems unlikely that he's still there. You should bring at least 50 men with you, Vargo Hoat is known to be unpredictable. qstr_As_you_take_the_horn_|As you take the horn, you notice something scribbled on it. You can only make out the words 'YGG... GREY KING... TREE'. qstr_Visit_Ser_Myles_at_C|Visit Ser Myles at Coldwater Burn. qstr_Samol_has_tasked_you_wi|Samol has tasked you with finding his horn and book. Visit Rodgar in the North. qstr_You_ve_found_the_horn|You've found the horn and the book. Return to Samol and claim your reward. qstr_You_have_defeated_the|You have defeated the crazed cultist. qstr_Return_to_Malko.|Return to Malko. qstr_Visit_the_red_priest|Visit the red priestess, Melisandre. You can find her lighting fires on the shores of the island of Dragonstone. qstr_Talk_to_Ser_Davos_Se|Talk to Ser Davos Seaworth. qstr_Ser_Davos_proposed_a|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End. You'll need 20 vases of Oil to set the Rainwood on fire. qstr_Ser_Davos_proposed_a_|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End. You'll need 1 Jar of Oil, 1 Flax Bundle, 1 Bag of Raw Wool and 1 Linen Bundle to set the Rainwood on fire. qstr_Return_to_King_Stann|Return to King Stannis Baratheon. qstr_Await_the_results_of|Await the results of Melisandres mission to Storm's End. qstr_{s1}_is_the_new_King|{s1} is the new King of the {s2}!!! qstr_Ser_Davos_proposed_a_p|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End while the defenders attention are elsewhere. You'll need 1 Jar of Oil and 1 Barrel of Pitch to set the Rainwood on fire. Barrels of Pitch can be bought in Gulltown. qstr_Lord_Sebastion_Errol|Lord Sebastion Errol has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Ralph_Buckler_h|Lord Ralph Buckler has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Hugh_Grandison_|Lord Hugh Grandison has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Philip_Fell_has|Lord Philip Fell has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Ser_Ronnet_Conningto|Ser Ronnet Connington has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Eldon_Estermont|Lord Eldon Estermont has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Ser_Donnel_Swann_has|Ser Donnel Swann has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Lord_Gulian_Swann_ha|Lord Gulian Swann has renounced his allegiance to The Stormlands, and joined Dragonstone qstr_Return_to_Stannis_Ba|Return to Stannis Baratheon. qstr_Lord_Martyn_Mullendo|Lord Martyn Mullendore has renounced his allegiance to The Reach, and joined Dragonstone qstr_Ser_Bryan_Fossoway_h|Ser Bryan Fossoway has renounced his allegiance to The Reach, and joined Dragonstone qstr_Lord_Elwood_Meadows_|Lord Elwood Meadows has renounced his allegiance to The Reach, and joined Dragonstone qstr_Lord_Alester_Florent|Lord Alester Florent has renounced his allegiance to The Reach, and joined Dragonstone qstr_Ser_Jon_Fossoway_has|Ser Jon Fossoway has renounced his allegiance to The Reach, and joined Dragonstone qstr_{s4}_has_been_awarded|{s4} has been awarded to {s5} of {s7}. qstr_You_stepped_out_of_t|You stepped out of the way, avoiding the branch. qstr_The_branch_hits_you_|The branch hits you in the head. qstr_You_regained_your_ba|You regained your balance. qstr_You_fall_over_into_t|You fall over, into the puddle. qstr_You_fall_over_and_hu|You fall over, and hurt your head. qstr_You_avoided_the_stag|You avoided the stag. qstr_You_got_hit_by_the_s|You got hit by the stag. qstr_Ser_Davos_proposed_a_pl|Ser Davos proposed a plan where you start a fire in the Rainwood, the wood close to Storm's End. Once that is done, his eldest son Dale will ferry Melisandre into the watery passage beneath Storm's End while the defenders attention are elsewhere. You'll need 1 Jar of Oil and 10 Barrels of Pitch to set the Rainwood on fire. Barrels of Pitch can be bought in Gulltown. qstr_James_Gunderson^Crai|James Gunderson^Craig Robinson^D3500^Burnout888^Bioshokarr^Comrade135^Ben Cook^Dorin21 qstr_When_you_give_him_ar|When you give him armor and food, he suddenly appear as a mighty warrior. qstr_King_Tywin_Lannister|King Tywin Lannister qstr_{reg65?madame ser}|{reg65?madame ser} qstr_{reg65?Madame Ser}|{reg65?Madame Ser} qstr_Search_the_Tower_of_|Search the Tower of the Hand for Tyrion Lannister. qstr_Ser_Stevron_Frey_has|Ser Stevron Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Walder_Frey_has_|Ser Walder Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Edwyn_Frey_has_r|Ser Edwyn Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Ser_Ryman_Frey_has_r|Ser Ryman Frey has renounced his allegiance to The North, and joined The Westerlands qstr_Visit_the_shop_of_El|Visit the shop of Elos Mott. qstr_Elos_Mott_told_you_h|Elos Mott told you he can forge a Valyrian blade for you, if you gather four daggers of Valyrian steel. Perhaps one of the maesters at the Citadel in Oldtown know of a way to gather these items. qstr_Return_to_Elos_Mott_|Return to Elos Mott and pick up your blade. qstr_Gather_the_four_Valy|Gather the four Valyrian steel daggers listed in the scroll given to you by Maester Ryon, then return to Elos Mott. qstr_Originally_wielded_by_Ae|Originally wielded by Aegon Targaryen, the fabled^valyrian steel sword Blackfyre later passed to the illegitimate son^of Aegon the Unworthy, Daemon Blackfyre. qstr_Originally_wielded_by_M|Originally wielded by Moredo Rogare, the fabled^valyrian steel sword Truth was lost a hundred years ago. qstr_A_valyrian_steel_swo|A valyrian steel sword, forged by Elos Mott. qstr_A_valyrian_steel_dag|A valyrian steel dagger, forged in the fires of Valyria. qstr_The_fabled_great_swo|The fabled great sword of House Dayne^Dawn was forged from the core of a fallen star. qstr_This_scroll_lists_fo|This scroll lists four different valyrian steel daggers, owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Galeo Terys qstr_This_scroll_lists_fou|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Galeo Terys qstr_Elos_Mott_told_you_he|Elos Mott told you he can forge a valyrian blade for you, if you gather four daggers of valyrian steel. Perhaps one of the maesters at the Citadel in Oldtown know of a way to gather these items. qstr_The_fabled_great_swor|The fabled great sword of House Dayne,^Dawn was forged from the core of a fallen star. qstr__The_banner_of_{s7}_| The banner of {s7} flies over the town gates. qstr_{reg1}_denars_added_|{reg1} denars added to bank. qstr_Balance_is_now_{reg2|Balance is now {reg2} denars. qstr_Your_bank_account_is|Your bank account is now open. qstr_{reg1}_coins_added_t|{reg1} coins added to your account in the Iron Bank. qstr_Your_balance_is_now_|Your balance is now {reg2} coins. qstr_Your_account_in_the_|Your account in the Iron Bank is now open. qstr_Search_the_tavern_for_Ma|Search the tavern for Maester Yandel. qstr_Maester_Yandel_asked|Maester Yandel asked you to pick up the latest illuminations for A World of Ice and Fire. qstr_Return_to_Maester_Ya|Return to Maester Yandel and deliver the illuminations. qstr_Maester_Yandel_asked_|Maester Yandel asked you to pick up the illuminated copy of 'A World of Ice and Fire'. You can find the illuminators in the shop known as the 'Illuminated Lioness'. qstr_Return_to_Maester_Yan|Return to Maester Yandel and deliver the tome to him. qstr_Maester_Yandel_asked_y|Maester Yandel asked you to pick up the illuminated copy of 'A World of Ice and Fire'. You can find the illuminators in the shop known as the 'Illuminated Lioness' in Lannisport. qstr_The_fabled_great_sword|The fabled great sword of House Tarly,^Heartsbane was forged in the fires of Valyria. qstr_The_fabled_sword_of_|The fabled sword of House Corbray,^Lady Forlorn was forged in the fires of Valyria. qstr_The_fabled_sword_of_H|The fabled sword of House Harlaw,^Nightfall was forged in the fires of Valyria. qstr_The_fabled_sword_of_Ho|The fabled sword of House Drumm,^Red Rain was forged in the fires of Valyria. qstr_The_fabled_sword_of_Hou|The fabled sword of House Hightower,^Vigilance was forged in the fires of Valyria. qstr_The_fabled_sword_of_Hous|The fabled sword of House Roxton,^Orphan-Maker was forged in the fires of Valyria. qstr_The_fabled_sword_of_M|The fabled sword of Moredo Rogare,^Truth was forged by the blacksmiths of Qohor. qstr__It_s_cold_and_smell| It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings with several storeys.^^(press K to finish read) qstr__The_pools_old_recre| The pools, old recreation rooms, changing rooms ... everything is covered in dust and brambles, all is abandoned.^^(press K to finish read) qstr__The_superstitious_s| The superstitious say that the Roman ruins are always populated with ghosts...^^(press K to finish read) qstr_1.^^_press_K_to_fini|1.^^(press K to finish read) qstr_2.^^_press_K_to_fini|2.^^(press K to finish read) qstr_3.^^_press_K_to_fini|3.^^(press K to finish read) qstr_4.^^_press_K_to_fini|4.^^(press K to finish read) qstr_ENTRY_POINT.^^_press|ENTRY POINT.^^(press K to finish read) qstr_ENTRY_POINT_1.^^_pre|ENTRY POINT 1.^^(press K to finish read) qstr_ENTRY_POINT_2.^^_pre|ENTRY POINT 2.^^(press K to finish read) qstr_Explore_the_ruins_of|Explore the ruins of Summerhall to gain experience.^^(press K to finish reading) qstr_The_plaque_on_the_st|The plaque on the statue reads 'Daeron Targaryen II'.^^(press K to finish reading) qstr_Explore_the_Ruins_of|Explore the Ruins of Summerhall to gain experience.^^(Press K to finish reading) qstr_The_plaque_on_the_sta|The plaque on the statue reads 'Daeron Targaryen II'.^^(Press K to finish reading) qstr_You_ve_successfully_|You've successfully explored the Ruins of Summerhall.^^(Press K to finish reading) qstr_The_plaque_on_the_stat|The plaque on the statue reads 'Daeron Targaryen, the Second of His Name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.'.^^(Press K to finish reading) qstr_A_wandering_travelle|A wandering traveller appears to have gotten drunk and fallen asleep beside his fire.^^(Press K to finish reading) qstr_Inside_the_crumbling|Inside the crumbling tower, the remains of a large cauldron and various alchemical equipment is scattered.^^(Press K to finish reading) qstr_The_remains_of_two_g|The remains of two grown persons and a child are scattered around the small room. From the position of their skeletons, it appears they died after being locked inside the room, or perhaps from asphyxiation.^^(Press K to finish reading) qstr_Something_appears_to|Something appears to have been scribbled on the wall. It reads '... if not for the valor of the Lord Commander.'.^^(Press K to finish reading) qstr_The_plaque_on_the_statu|The plaque on the statue reads 'Daeron Targaryen, the Second of His Name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.'^^(Press K to finish reading) qstr_Something_appears_to_|Something appears to have been scribbled on the wall. It reads '... if not for the valor of the Lord Commander.'^^(Press K to finish reading) qstr_Explore_the_area_sur|Explore the area surrounding the Tower of Joy to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_e|You've successfully explored the area surrounding the Tower of Joy.^^(Press K to finish reading) qstr_The_emblem_on_this_h|The emblem on this helmet appears to indicate the wearer was a member of House Dayne.^^(Press K to finish reading) qstr_The_emblem_on_this_he|The emblem on this helmet appears to indicate the wearer was a member of House Hightower. A large cleft is clearly visible at the back of the helmet, indicating how the wearer met his end.^^(Press K to finish reading) qstr_The_tower_is_a_compl|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and half a candelabre is half-buried in the dirt covering the floor.^^(Press K to finish reading) qstr_Explore_the_Sorrows.|Explore the Sorrows.^^(Press K to finish reading) qstr_You_ve_successfully_ex|You've successfully explored the Sorrows.^^(Press K to finish reading) qstr_As_you_reach_the_end|As you reach the end of the bridge, you hear a loud splash. Off in the distance, you can just make out a large shape moving beneath the waters. Soon, the shape disappears.^^(Press K to finish reading) qstr_As_you_rummage_throu|As you rummage through the abandoned buildings, you come across a small chest. When you open it, you realize that it's filled with a strange kind of coin. Taking one out, you can see that it's a copper coin, bearing the visage of a rhoynish prince.^^(Press K to finish reading) qstr_Explore_the_Great_Ma|Explore the Great Maze.^^(Press K to finish reading) qstr_You_ve_successfully_exp|You've successfully explored the Great Maze.^^(Press K to finish reading) qstr_The_tunnel_leading_d|The tunnel leading down into the underground has a rotten odor. A small pile of bones to the right is rattling, and suddenly, a rat comes scurrying out.^^(Press K to finish reading) qstr_The_bridge_at_the_en|The bridge at the end of the maze appears to have fallen apart years ago. Deep beneath, in the murky water, you can just make out a long slender shape, swimming about just below the surface.^^(Press K to finish reading) qstr_Explore_the_Crossroa|Explore the Crossroads Inn.^^(Press K to finish reading) qstr_You_ve_successfully_expl|You've successfully explored the Crossroads Inn.^^(Press K to finish reading) qstr_The_corpse_in_the_gi|The corpse in the gibbet above your head appears to have been there for quite some time. Bird droppings are everywhere, and small scraps of meat are still hanging on the corpse. The crows must have been at it.^^(Press K to finish reading) qstr_The_burned_down_dwel|The burned down dwelling appears to have been destroyed recently, with smoke and small fires still coming from the woodwork.^^(Press K to finish reading) qstr_The_inn_appears_to_h|The inn appears to have been abandoned. The doors are locked, and no noise can be heard from inside. The surrounding area is trodden down and evidence of a large gathering of men and horses can be seen everywhere.^^(Press K to finish reading) qstr_Explore_the_Inn_of_t|Explore the Inn of the Kneeling Man.^^(Press K to finish reading) qstr_You_ve_successfully_explo|You've successfully explored the Inn of the Kneeling Man.^^(Press K to finish reading) qstr_The_inn_appears_to_b|The inn appears to be abandoned. The doors are locked, and the place is eerily silent.^^(Press K to finish reading) qstr_Stacked_in_the_corne|Stacked in the corner is a few bags of grain. It would appear that whoever owned this inn left in a hurry, and didn't bother bringing all their belongings.^^(Press K to finish reading) qstr_Lying_strewn_across_|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor. In the corner lies a flask, half hidden in dust. It looks similar to the shards strewn across the stairs.^^(Press K to finish reading) qstr_Stacked_in_the_corner|Stacked in the corner is a few bags of grain. It would appear that whoever owned this inn left in a hurry, and didn't bother bringing all their belongings. The grain appears to be in a perfectly fine condition, and you see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Lying_strewn_across_t|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor. In the corner lies a flask, half hidden in dust. It looks similar to the shards strewn across the stairs. The bottle appears to contain a kind of brandy, and you see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Inside_the_tower_in_|Inside the tower, in the far corner, you notice the glint of metal. Uncovering the object, it turns out to be an old and worn axe. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Exploring_the_ruined|Exploring the ruined tower, you notice a glimmer of something yellow to the far back of the room. Uncovering the object, it turns out to be a bronze goblet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_enter_the_bui|As you enter the building, you notice an odd glimmer from the corner. Edging closer, you discover a small crystal reflecting what scant light comes through the fog surrounding the ruins. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_near_the_stat|As you near the statue, you notice the ground in front is cleared and a small candle is burning in front of the plaque, which reads 'Bevumbagon'. On the ground itself is scribled curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_tower_is_a_comple|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and half a candelabre is half-buried in the dirt covering the floor. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_As_you_near_the_statu|As you near the statue, you notice the ground in front is cleared and a small candle is burning in front of the plaque, which reads 'Bevumbagon'. On the ground itself is scribled a curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_tower_is_a_complet|The tower is a complete ruin, but it appears to have once been splendidly decorated. The piles of rubble contain scraps of fine carpets, and a candelabre is half-buried in the dirt covering the floor. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_|Explore the ruins of Vulture's Roost.^^(Press K to finish reading) qstr_You_ve_successfully_explor|You've successfully explored the ruins of Vulture's Roost.^^(Press K to finish reading) qstr_The_silent_ruins_of_|The silent ruins of Vulture's Roost appear to have been completely demolished a long time ago. A few pieces of rusty and crumbled equipment is scattered across what could have been the old courtyard, but age has taken its toll on the place and its difficult to tell what the various items once where.^^(Press K to finish reading) qstr_Vulture_s_Roost_is_m|Vulture's Roost is miles from the nearest village. It appears a lone traveller ran out of water and collapsed at the ruins, looking for shade and rescue. The bottles strewn around his remains are all empty, but the bag is filled with clinking coin, and the jar next to him appears to be filled with anise, a costly spice. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_S|Explore the ruins of Summerhall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explore|You've successfully explored the ruins of Summerhall.^^(Press K to finish reading) qstr_Explore_the_ruins_of_H|Explore the ruins of Hellgate Hall.^^(Press K to finish reading) qstr_You_ve_successfully_explored|You've successfully explored the ruins of Hellgate Hall.^^(Press K to finish reading) qstr_The_streams_and_lake|The streams and lakes surrounding the river Brimstone are all putrid, emiting a foul stench and vapors that make man and animal alike slightly dizzy. The remains of a man, or a woman, lies near the banks of the stream, clearly the result of the person in question drinking the toxic water.^^(Press K to finish reading) qstr_An_abandoned_campsit|An abandoned campsite is visible close to the formation of rocks shading a few tufts of grass. Whoever built it appears to have left a couple of items behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_ruined_remains_o|The ruined remains of the castle show signs of great age. While the vapors of the nearby stream have greatly eroded the stone and few remaining items scattered around the former courtyard, you see no reason not to rummage through the ceramic vases. They're all empty, but the jar close to the wall carries an inscription that reads 'Property of House Dryland'.^^(Press K to finish reading) qstr_The_houses_have_all_|The houses have all been looted and show signs of both man and animals using them as shelters during storms. In one corner, the remains of a travelling party are visible, and they appear to have left a bottle of wine behind. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sh|Explore the ruins of Shandystone.^^(Press K to finish reading) qstr_You_ve_successfully_explored_|You've successfully explored the ruins of Shandystone.^^(Press K to finish reading) qstr_The_holdfast_appears|The holdfast appears to have been abandoned for quite some time. The well in the center of the former courtyard is completely dried up, perhaps the reason no one longer lives here.^^(Press K to finish reading) qstr_As_you_approach_the_|As you approach the ruined tower, you notice a rustling in the dry grass. Seconds later, a small viper slithers from beneath a rock. It stares at you for a while, before returning to the grass.^^(Press K to finish reading) qstr_Explore_Derring_Down|Explore Derring Downs.^^(Press K to finish reading) qstr_You_ve_successfully_explored_D|You've successfully explored Derring Downs.^^(Press K to finish reading) qstr_Derring_Downs_contai|Derring Downs contains a lot of empty caves, most of them boarded up or closed by rocks. A couple of men are hard at work cutting wood for the nearby villages and castle, but the area seems mostly deserted.^^(Press K to finish reading) qstr_Explore_the_ruins_of_M|Explore the ruins of Morne.^^(Press K to finish reading) qstr_You_ve_successfully_explored_t|You've successfully explored the ruins of Morne.^^(Press K to finish reading) qstr_You_come_across_an_o|You come across an old statue depicting a mature woman, regal and serene. Perhaps it represents the Mother, an aspect of the Seven.^^(Press K to finish reading) qstr_Explore_the_ruins_of_O|Explore the ruins of Oldstones.^^(Press K to finish reading) qstr_You_ve_successfully_explored_th|You've successfully explored the ruins of Oldstones.^^(Press K to finish reading) qstr_You_come_across_an_ol|You come across an old statue depicting a mature woman, regal and serene. Perhaps it represents the Daughter, an aspect of the Seven.^^(Press K to finish reading) qstr_A_couple_of_large_ro|A couple of large rocks make a primitive shelter for what appears to be some sort of shrine. Old rusty swords, axes and daggers are scattered across the area, and a crude drawing of a seven-pointed star is carved unto one of the rocks. .^^(Press K to finish reading) qstr_You_come_across_an_old|You come across an old statue depicting a mature woman, regal and serene. An old plaque is attached, but time and weather has eroded the words.^^(Press K to finish reading) qstr_The_statue_depicts_a|The statue depicts a stern looking king, his eyes fixed on the horizon. Time has taking it's toll on the statue, and the runes scribbled on the base makes it possible the statue was made not by andals, but by the first men.^^(Press K to finish reading) qstr_At_the_center_of_wha|At the center of what once would have been the courtyard, a great carved sepulcher still rests, half-hidden in the waist high grass amongst a stand of ash trees. The lid of the sepulcher was carved into a likeness of the man whose bones lie beneath, but the rain and the wind has worn down the carving. The king had worn a beard, but otherwise his face is smooth and featureless with only the vague suggestions of a mouth, a nose, eyes and the crown about his temples.^^(Press K to finish reading) qstr_Explore_Nunn_s_Deep.|Explore Nunn's Deep.^^(Press K to finish reading) qstr_You_ve_successfully_explored_N|You've successfully explored Nunn's Deep.^^(Press K to finish reading) qstr_The_prisoner_inside_|The prisoner inside the cage has a swollen look, bumps and tiny dots scattered across his face.^^(Press K to finish reading) qstr_The_mine_is_boarded_|The mine is boarded up, most of the workmen and miners away on errands. However, you can still hear the sound of pick-axes coming from within the mine, and the occasional tumble of rocks.^^(Press K to finish reading) qstr_Explore_Nagga_s_Hill|Explore Nagga's Hill.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Na|You've successfully explored Nagga's Hill.^^(Press K to finish reading) qstr_The_massive_bones_pr|The massive bones protuding from the ground tower above you. The smell of salt and the ocean is heavy in the air, and you can hear the waves crashing against the shore. The altar in front of you is old and worn, but the offering of bones and blood is fresh.^^(Press K to finish reading) qstr_Explore_the_ruins_of_T|Explore the ruins of Tarbeck Hall.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the|You've successfully explored the ruins of Tarbeck Hall.^^(Press K to finish reading) qstr_The_castle_lies_in_r|The castle lies in ruins, and evidence of its destruction is still visible. Close to the ruined gatehouse, you spot a glimmer of gold. Edging closer, you see what appears to be an old helmet, spotted with rust. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_You_see_the_remains_|You see the remains of a few people still scattered around the ruined house. It looks like the building collapsed on top of them. In the middle of the room, you notice a faint glimmer of gold, and discover a small pile of golden coins. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_You_enter_what_used_|You enter what used to be the home of the castle blacksmith. The remains of his equipment are still scattered across the room, and while much of it is worn down and spotted with rust, a few items appear to have retained their value. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_C|Explore the ruins of Castamere.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_|You've successfully explored the ruins of Castamere.^^(Press K to finish reading) qstr_The_gatehouse_of_the|The gatehouse of the ruined castle is untouched, only the doors having been broken down from the outside. A few rusty swords are scattered around the entrance, and a single large rat scurries out from underneath a pile of dead leaves when you get too close.^^(Press K to finish reading) qstr_The_inside_of_the_ca|The inside of the castle is almost empty, with only a few broken items left behind. In one of the small rooms, a couple of rusty swords are stacked against the wall. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_lower_sections_o|The lower sections of the castle appear to have been flooded a long time ago.^^(Press K to finish reading) qstr_The_other_sections_o|The other sections of the castle appear to have been barred from the outside, trapping anyone who was left on the other side, perhaps with no other way out.^^(Press K to finish reading) qstr_Explore_the_Blind_Lo|Explore the Blind Lord's Haunted Tower.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_B|You've successfully explored the Blind Lord's Haunted Tower.^^(Press K to finish reading) qstr_The_tower_is_a_complete|The tower is a complete ruin, nothing but a shell. But a strange moaning sound can be heard when inside - perhaps the cause is the wind being forced through the broken window, causing a wailing sound.^^(Press K to finish reading) qstr_Explore_Queenscrown.|Explore Queenscrown.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Q|You've successfully explored Queenscrown.^^(Press K to finish reading) qstr_The_ruined_tower_on_|The ruined tower on the island is cut off from the surrounding area, and if a bridge ever existed, it's certainly gone now. But a hidden path of stones appears to have been placed in the lake, leading unto the island.^^(Press K to finish reading) qstr_The_upper_part_of_th|The upper part of the tower is just as ruined as the rest, but small specks of gold can be seen on the parapets, giving them a brighter look than the rest of the place.^^(Press K to finish reading) qstr_The_inner_part_of_th|The inner part of the tower is filled with rotten leaves and mushrooms. It's clear that no ones been here for a very long time.^^(Press K to finish reading) qstr_Explore_the_Sorrows_|Explore the Sorrows to gain experience.^^(Press K to finish reading) qstr_Explore_the_Great_Maz|Explore the Great Maze to gain experience.^^(Press K to finish reading) qstr_Explore_the_Crossroad|Explore the Crossroads Inn to gain experience.^^(Press K to finish reading) qstr_Explore_the_Inn_of_th|Explore the Inn of the Kneeling Man to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_V|Explore the ruins of Vulture's Roost to gain experience.^^(Press K to finish reading) qstr_On_the_old_and_crumb|On the old and crumbling wall is scribbled a short poem. It reads 'Dragon, dragon, what do you breathe? Fire and Blood, destruction I leave. But my sun and spear are not bowed or bent. Against the dragon, I shall never relent.'^^(Press K to finish reading) qstr_Explore_Derring_Downs|Explore Derring Downs to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ta|Explore the ruins of Tarbeck Hall to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ca|Explore the ruins of Castamere to gain experience.^^(Press K to finish reading) qstr_Explore_the_Blind_Lor|Explore the Blind Lord's Haunted Tower to gain experience.^^(Press K to finish reading) qstr_Explore_Queenscrown_|Explore Queenscrown to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Mo|Explore the ruins of Morne to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_He|Explore the ruins of Hellgate Hall to gain experience.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sha|Explore the ruins of Shandystone to gain experience.^^(Press K to finish reading) qstr_As_you_explore_the_o|As you explore the old houses, you notice a small barrel stacked up against one of the walls. Lifting the lid, you experience the sweet smell of fresh ale. Some traveller must have forgotten the barrel when they used the house as a place to camp. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ol|Explore the ruins of Oldstones to gain experience.^^(Press K to finish reading) qstr_Explore_Nunn_s_Deep_|Explore Nunn's Deep to gain experience.^^(Press K to finish reading) qstr_This_mine_appears_to|This mine appears to have been abandoned, the entrance sealed and barred. As you turn around to leave, you notice a faint glimmer of gold on the ground, and when you bend down to investigate, you see that it's a small gold ingot. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Something_appears_to_h|Something appears to have been scribbled on the wall. It reads 'High in the halls of the kings who are gone, Jenny would dance with her ghosts...'^^(Press K to finish reading) qstr_Exploring_the_ruined_|Exploring the ruined tower, you notice a glimmer of something yellow half-buried in a pile of rubble. Uncovering the object, it turns out to be a bronze goblet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Explore_Nagga_s_Hill_|Explore Nagga's Hill to gain experience.^^(Press K to finish reading) qstr_A_plain_helmet_showi|A plain helmet, showing no emblems or sigils, is stacked on top of the grave. A large cleft is clearly visible at the back of the helmet, indicating how the wearer met his end.^^(Press K to finish reading) qstr_Explore_the_area_aro|Explore the area around the barrow to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_a|You've successfully explored the area around the barrow.^^(Press K to finish reading) qstr_The_stones_making_up|The stones making up the barrow are old and crumbling, having stood for thousands of years. The weirwood too, is thousand of years old, and will keep standing until it is cut down or burned.^^(Press K to finish reading) qstr_Explore_the_area_arou|Explore the area around the weirwood to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ar|You've successfully explored the area around the weirwood.^^(Press K to finish reading) qstr_A_man_has_been_hung_|A man has been hung from the branches of the weirwood, in an almost ritualistic fashion. The ground around the tree is strewn with old bones, and perhaps he is not the first one to be killed close to the weirwood...^^(Press K to finish reading) qstr_Explore_Lord_Harrowa|Explore Lord Harroway's Town to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_L|You've successfully explored Lord Harroway's Town.^^(Press K to finish reading) qstr_Lord_Harroway_s_Town|Lord Harroway's Town lies close to the the river known as the Trident. It appears the recent heavy downpours have caused the river to overflow the banks, and the town has been flooded as a result. There appears to be no sign of the inhabitants, they have probably moved further inland until the river recedes.^^(Press K to finish reading) qstr_The_inhabitants_appe|The inhabitants appear to have left in a hurry, and the streets are filled with various produce, most of it spoiled. But the cabbages from the nearby wagon appear to be still fresh, and you see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Much_of_the_food_flo|Much of the food floating around in the streets is turning to muck, but that which is above the water appears to still be fresh. A large wagon still has a few baskets of fruit in it, the owners appear to have been a hurry to get away from the water. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_wooden_building_|The wooden building appears to be a butchers shop. There's no sign of the butcher, but a few slabs of dried meat are hanging from a primitive rafter outside the shop, perhaps to show customers his wares. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_Explore_Tumbledown_T|Explore Tumbledown Tower to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_T|You've successfully explored Tumbledown Tower.^^(Press K to finish reading) qstr_The_Wolfswood_contai|The Wolfswood contains many old towers and holdfasts, leftover from when the world was new, and the First Men first came with fire and bronze to wage war against the Children of the Forest. This ruined tower is one of the many old ruins from that time, and appears to have been abandoned a very long time ago.^^(Press K to finish reading) qstr_Explore_Pendrick_Hil|Explore Pendrick Hills to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_P|You've successfully explored Pendrick Hills.^^(Press K to finish reading) qstr_The_mine_appears_to_|The mine appears to have been sealed off, the entrance overgrown with new weeds and cobwebs gathering on the timber boarding up the entrance.^^(Press K to finish reading) qstr_The_huts_and_shelter|The huts and shelters of the people who worked in the mine are well-kept but abandoned. It looks like people lived here recently, perhaps they've left to find safety in one of the nearby castles. With raiders and outlaws plentiful in this area, it might not have been a bad idea.^^(Press K to finish reading) qstr_An_odd_pile_of_dirt_|An odd pile of dirt is clearly visible behind the huts and shelters of the village. It looks freshly dug, and would be an good place to hide valuables. You dig through the earth, and can hardly believe your luck. Inside the earthpile lies a small pile of golden bars, obviously the result of the mining that took place here recently. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_large_pile_of_hors|A large pile of horsedung is stacked a bit away from the village. A crafty peasant would hide his or her valuables inside the manure, trusting to no one wanting to dig through shit in the hope that they might be rewarded. But you see no reason not to do so, and enthusiastically start shoveling. Inside the pile is a few coins and a broken glass cup. The cup is useless, but you see no reason not to claim the coins as your own.^^(Press K to finish reading) qstr_Explore_Old_Stone_Br|Explore Old Stone Bridge Inn to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_O|You've successfully explored Old Stone Bridge Inn.^^(Press K to finish reading) qstr_The_inn_appears_to_ha|The inn appears to have been closed down for some time, perhaps as a result of the recent instability afflicting the realm.^^(Press K to finish reading) qstr_Explore_the_ruins_of_W|Explore the ruins of Wendish Town to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_r|You've successfully explored the ruins of Wendish Town.^^(Press K to finish reading) qstr_At_the_center_of_the|At the center of the ruined town stands the remains and foundations of what was once a wooden holdfast. It appears to have been lit on fire quite recently, with a few whisps of smoke and embers still eminating from the burnt wood. Inside is the burned and crumbled remains of the unfortunate souls who where inside the building when it was engulfed by fire.^^(Press K to finish reading) qstr_Explore_Howling_Hill|Explore Howling Hill to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_H|You've successfully explored Howling Hill.^^(Press K to finish reading) qstr_The_cave_beneath_the|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Kingswood. Perhaps the previous tenants where outlaws.^^(Press K to finish reading) qstr_An_old_stone_carved_|An old stone carved with runes is standing close to the entrance to the cave. The runes appear to show a great battle, fought between the First Men and the Children of the Forest on one side, and Andal invaders on the other. The center of the inscription shows a great gnarled tree, not unlike the one overlooking the cave, from which bloody human heads have been hung.^^(Press K to finish reading) qstr_Whoever_used_to_live|Whoever used to live here left a few belongings behind. The scraps of cloth scattered around the tree stumps are almost all rotten away, but the axe embedded in one of the old trunks is perfectly fine, except for a few specks of rust.^^(Press K to finish reading) qstr_The_corpse_is_picked|The corpse is picked clean, not a scrap of meat left on the bones. The earth around the remains is littered with the tracks of a large bear. Perhaps the previous tenant of the cave met his or her unfortunate end here.^^(Press K to finish reading) qstr_An_old_chest_lies_ha|An old chest lies half-hidden in the sands that have covered most of the ruins, including the crumbling house. Opening it, you discover a fine pair of mail gauntlets at the bottom. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_weirwood_is_old_|The weirwood is old and gnarled, the tree itself hard as iron. The wood is valuable, but itt would take a long time to cut down. A branch however, lies close to the ground, covered in old leaves, but fresh as the day it sprung from the tree. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_small_crate_has_be|A small crate has been left in the corner. When you open it, another large rat comes crawling out. But inside is a fine helmet. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_A_campsite_lies_aban|A campsite lies abandoned close to the rocks shading a few tufts of grass. Whoever built it appears to have left a couple of items behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_The_holdfast_appears_|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps the reason no one lives here anymore.^^(Press K to finish reading) qstr_As_you_approach_the_r|As you approach the ruined tower, you notice a rustling in the dry weeds. Seconds later, a small viper slithers from beneath a rock. It stares at you for a while, before returning to the grass.^^(Press K to finish reading) qstr_As_you_explore_the_ol|As you explore the old houses, you notice a small barrel stacked up against one of the walls. Lifting the lid, you're hit by the sweet smell of fresh ale. Some traveller must have forgotten the barrel when they used the house as a place to camp. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_On_the_nearby_wall_i|On the nearby wall is scribbled something, in a fine and flowing hand. It reads 'Some say the world will end in fire, some say in ice. From what I've tasted of desire, I hold with those who favor fire. But if it had to perish twice, I think I know enough of hate, to say that for destruction, ice is also great. And would suffice.' Underneath the poem is drawn a small viper, clutching a spear.^^(Press K to finish reading) qstr_The_remains_of_the_c|The remains of the cart appear to have been looted, except for a few bars of iron left, or perhaps hidden, underneath it. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_As_you_near_the_oddl|As you near the oddly shaped stone, you notice the ground in front is cleared and a small candle has been left burning close to the stone. On the ground itself is scribled a curious message, over and over again 'We all float down here'. A curved sword is thrust down into the ground off to the side, next to a drawing in the mud, of a turtle. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_air_is_full_of_f|The air is full of flies and the stench of rotten and burned flesh. It appears whoever attacked Wendish Town piled the bodies here and tried to light it on fire.^^(Press K to finish reading) qstr_A_trapdoor_lies_half|A trapdoor lies half hidden by dirt and rubble. Opening it up and peering inside, you see a small cache containing grain. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_three_men_appear|The three men appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading) qstr_The_small_plateau_ov|The small plateau overlooking the stream appears to have been well used. You can see a scattering of old footprints, and the remnants of many meals. The guards probably used the plateau as a vantage point, before they fled. On the table lies an old sword, probably forgotten when they left. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_The_big_pile_of_manu|The big pile of manure and dirt occupying the spot next to the road looks like it was recently disturbed. When you edge closer, you see why - a large rat appears to have made its burrow in the side of the pile.^^(Press K to finish reading) qstr_The_stones_making_up_|The stones making up the barrow are old and crumbling, having stood for thousands of years. The weirwood too, looks like it might be thousands of years old.^^(Press K to finish reading) qstr_The_old_stone_is_hug|The old stone is huge and crumbling, with lichen and decay evident everywhere. Something appears to have been carved into the surface, a long time ago. It reads 'May he stay lost and forgotten.'^^(Press K to finish reading) qstr_Something_appears_to_ha|Something appears to have been scribbled on the wall. It reads 'Give me your trust, said the king on high. Give me your trust, said the lady and lord. Give me your trust, said the love of your life. Trust is the taste of death.'^^(Press K to finish reading) qstr_Something_appears_to_hav|Something appears to have been buried here a long time ago. The recent downpour of rain has washed away the last vestiges of earth protecting the remains of the graves occupant, and also revealed a small chest. You open it, and find it completely empty.^^(Press K to finish reading) qstr_The_Wolfswood_contain|The Wolfswood contains many old towers and holdfasts, leftover from when the world was new, and the First Men first came with fire and bronze to wage war against the Children of the Forest. This ruined tower is one of the many old ruins from that time, and appears to have been abandoned hundreds of years ago.^^(Press K to finish reading) qstr_The_ground_around_th|The ground around the weirwood is covered in old bones, from both man and animal. Old and dried entrails have been hung from the branches of the weirwood, and an old knife, spotted and rusted, has been left close to the trunk of the tree.^^(Press K to finish reading) qstr_Septon_Germund_has_ta|Septon Germund has tasked you with scouting the village of Hillhall, fearful that wildlings may have attacked it. Hillhall is located north of Karhold. qstr_The_old_woman_was_the|The old woman was the only survivor of the wildling attack, but she had no idea where they went. Perhaps Goodwife Myra in Last Hearth has heard something. qstr_Jess_knew_her_busine|Jess knew her business. The visit to the barn was most pleasant. qstr_Ask_the_Archon_of_Ty|Ask the Archon of Tyrosh for a reward for dispatching the pirates. qstr_Go_to_Mole_s_Town_an|Go to Mole's Town and defeat the Magnar of Thenn. qstr_Tell_Cotter_Pyke_at_E|Tell Cotter Pyke, at Eastwatch-by-the-Sea, of the events in Mole's Town. qstr_Vargo_Hoat_claimed_to_|Vargo Hoat claimed to have given the horn to a man heading for Duskendale, perhaps you can find it there. But first you should defeat the Brave Companions, lest they try and stop you on your quest. qstr_{s5}_of_{s7}_has_tak|{s5} of {s7} has taken ownership of {s4}. qstr_Return_to_the_Lord_s|Return to the Lord's hall of Dragonstone to find Ser Gilbert Farring. qstr_Capture_and_execute_|Capture and execute King Renly Baratheon. qstr_Ser_Stevron_Frey_has_|Ser Stevron Frey has joined The Westerlands qstr_Ser_Walder_Frey_has_j|Ser Walder Frey has joined The Westerlands qstr_Ser_Edwyn_Frey_has_j|Ser Edwyn Frey has joined The Westerlands qstr_Ser_Ryman_Frey_has_j|Ser Ryman Frey has joined The Westerlands qstr_{s1}_is_the_new_rule|{s1} is the new ruler of {s2} qstr_Lord_Sebastion_Errol_|Lord Sebastion Errol has joined Dragonstone. qstr_Lord_Ralph_Buckler_ha|Lord Ralph Buckler has joined Dragonstone. qstr_Lord_Lester_Morrigen|Lord Lester Morrigen has joined Dragonstone. qstr_Lord_Hugh_Grandison_h|Lord Hugh Grandison has joined Dragonstone. qstr_Lord_Harwood_Fell_ha|Lord Harwood Fell has joined Dragonstone. qstr_Lord_Bryce_Caron_has|Lord Bryce Caron has joined Dragonstone. qstr_Ser_Ronnet_Connington|Ser Ronnet Connington has joined Dragonstone. qstr_Lord_Eldon_Estermont_|Lord Eldon Estermont has joined Dragonstone. qstr_Lord_Casper_Wylde_ha|Lord Casper Wylde has joined Dragonstone. qstr_Ser_Donnel_Swann_has_|Ser Donnel Swann has joined Dragonstone. qstr_{s1}_is_the_new_ruler|{s1} is the new ruler of {s2}. qstr_Return_to_Stannis_Bar|Return to Stannis Baratheon and claim your reward. qstr_Camp_defenses_have_b|Camp defenses have been completed. qstr_Your_siege_camp_was_|Your siege camp was destroyed while you were away! qstr_{s9}{reg5?_and_the_{|{s9}{reg5? and the {lord/lady} of {s8}. . qstr_Vulture_s_Roost_is_mi|Vulture's Roost is miles from the nearest village. It appears a lone traveller ran out of water and collapsed at the ruins, looking for shade and rescue. The bottles strewn around his remains are all empty, but the bag is filled with clinking coin. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_An_old_chest_lies_hal|An old chest lies half-hidden in the sands that have covered most of the ruins, including the crumbling house.^^(Press K to finish reading) qstr_Lord_Gulian_Swann_has|Lord Gulian Swann has joined Dragonstone. qstr_Lord_Boros_Cafferen_|Lord Boros Cafferen has joined Dragonstone. qstr_Lord_Alesander_Staed|Lord Alesander Staedmon has joined Dragonstone. qstr_As_you_enter_the_buil|As you enter the building, you notice an odd glimmer from the corner. Edging closer, you discover a small crystal reflecting what scant light comes through the fog surrounding the ruins. You see no reason not to claim it as your own, but as you try to pick it up, a plethora of spiders come crawling out from underneath, and you decide to leave the crystal where you found it.^^(Press K to finish reading) qstr_As_you_near_the_oddly|As you near the oddly shaped stone, you notice the ground in front is cleared and a small candle has been left burning close to the stone. On the ground itself is scribled a curious message, over and over again 'We all float down here'. An old chest lies half-hidden off to the side, in the grass covering most of the area.^^(Press K to finish reading) qstr_An_old_chest_lies_half|An old chest lies half-hidden in the grass covering most of the area.^^(Press K to finish reading) qstr_Lying_strewn_across_th|Lying strewn across the upper stair is a plethora of broken bottles and shards of glass. You can smell a faint whiff of pears, and the cloying sweet smell of fine liquor.^^(Press K to finish reading) qstr_An_old_chest_lies_half_|An old chest lies half-hidden in the sands that have covered most of the ruins.^^(Press K to finish reading) qstr_The_inhabitants_appea|The inhabitants appear to have left in a hurry, and the streets are filled with various produce, most of it spoiled.^^(Press K to finish reading) qstr_The_wagon_is_filled_|The wagon is filled with fruit, and a sturdy looking chest.^^(Press K to finish reading) qstr_The_wooden_building_a|The wooden building appears to be a butchers shop. There's no sign of the butcher, but a few slabs of dried meat are hanging from a primitive rafter outside the shop, perhaps to show customers his wares. You see no reason not to claim them as your own, but as you get closer, you notice the meat is crawling with maggots.^^(Press K to finish reading) qstr_An_sturdy_looking_ch|An sturdy looking chest lies half-hidden in the grass covering most of the area.^^(Press K to finish reading) qstr_A_trapdoor_lies_half_|A trapdoor lies half hidden by dirt and rubble. Opening it up and peering inside, you see a small cache containing grain. As you haul out the grain, a large rat scuttles off, and you decide to leave the grain where you found it.^^(Press K to finish reading) qstr_An_odd_pile_of_dirt_i|An odd pile of dirt is clearly visible behind the huts and shelters of the village. It looks freshly dug, and would be an good place to hide valuables. You dig through the earth, and can hardly believe your luck. Inside the earthpile lies a small pile of golden coins, obviously the result of the mining that took place here recently. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_An_old_chest_lies_half_h|An old chest lies half-hidden in the dust covering most of the area.^^(Press K to finish reading) qstr_The_weirwood_is_old_a|The weirwood is old and gnarled, the tree itself hard as iron. The wood is valuable, but it would take a long time to cut down.^^(Press K to finish reading) qstr_The_castle_lies_in_ru|The castle lies in ruins, and evidence of its destruction is still visible. Close to the ruined gatehouse, you spot a glimmer of gold. Edging closer, you see what appears to be an old cracked helmet, spotted with rust.^^(Press K to finish reading) qstr_The_inside_of_the_cas|The inside of the castle is almost empty, with only a few broken items left behind. In one of the small rooms, a couple of rusty swords are stacked against the wall. You look them over, but as you pick one up, it nearly falls apart. The swords are useless.^^(Press K to finish reading) qstr_A_campsite_lies_aband|A campsite lies abandoned close to the rocks shading a few tufts of grass. Whoever built it appears to have left a couple of coins behind. You see no reason not to claim them as your own.^^(Press K to finish reading) qstr_This_mine_appears_to_|This mine appears to have been abandoned, the entrance sealed and barred. As you turn around to leave, you notice a faint glimmer of gold on the ground, and when you bend down to investigate, you see that it's a small pile of golden coins. You see no reason not to claim it as your own.^^(Press K to finish reading) qstr_Exploring_the_ruined_t|Exploring the ruined tower, you notice a glimmer of something yellow half-buried in a pile of rubble. Uncovering the object, it turns out to be nothing but a piece of broken glass.^^(Press K to finish reading) qstr_@An_old_chest_lies_h|@An old chest lies half-hidden in the sands that have covered most of the ruins.^^(Press K to finish reading) qstr_The_air_is_full_of_fl|The air is full of flies and the stench of rotten and burned flesh. It appears whoever attacked Wendish Town piled the bodies here and tried to light them on fire.^^(Press K to finish reading) qstr_The_cave_beneath_the_|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants where outlaws.^^(Press K to finish reading) qstr_A_small_crate_has_bee|A small crate has been left in the corner, half-buried in dust and dirt.^^(Press K to finish reading) qstr_The_statue_depicts_a_|The statue depicts a stern looking king, his eyes fixed on the horizon. Time has taking it's toll on the statue, and the runes scribbled on the base makes it possible the statue was made not by Andals, but by the First Men.^^(Press K to finish reading) qstr_An_old_chest_lies_half_hi|An old chest lies half-hidden in the dirt and dust covering the inside of the tower.^^(Press K to finish reading) qstr_You_don_t_have_enough_g|You don't have enough gold. How embarrassing! qstr_For_days_everything_|For days, everything seems to smell like roast pork. qstr_You_re_thirsty.|You're thirsty. qstr_The_men_of_the_Storml|The men of the Stormlands like their traditions. qstr_But_why_do_they_eat_t|But why do they eat the goose? Surely they where the avatars of the Seven! qstr_After_two_hours_the_b|After two hours the bandits return with some loot and the head of a village elder.
https://w.atwiki.jp/stones/pages/32.html
THE ED SULLIVAN SHOW, CBS TV, 1.15.1967 1 Ruby Tuesday (backing track) (rehearsal) 2 Let s Spend The Night Together (backing track) (rehearsal) 3 Ruby Tuesday (backing track) 4 Let s Spend The Night Together (backing track) ■All Those Years Ago (VGP-079) includes tracks 1-2 mono ■Ed Sullivan By The Quad (Hercules HC 0001) includes tracks 3-4 mono ■25X5 (CBS/Sony Videodisc CSLM 753/4) (LD DVDR) includes track 4 mono ■The Ed Sullivan Show 64 / 69 (no credit) (DVDR) includes tracks 3-4 mono SUNDAY NIGHT AT THE LONDON PALLADIUM, ATV, 1.22.1967 1 Connection (backing track) 2 Ruby Tuesday (backing track) 3 It s All Over Now (backing track) 4 Let s Spend The Night Together (backing track) ■Bright Lights, Big City (Dandelion DL 099/100) includes tracks 1-4 mono TOP OF THE POPS, BBC TV, 1.25.1967 (aired 1.26, 2.2) 1 Let s Spend The Night Together (lip-synched) 2 Ruby Tuesday (lip-synched) ■Burn-1973 (YT-001) includes track 1 mono ■Touring History Volume Five (Bad Wizard Video) (DVD) includes track 1 mono THE EAMONN ANDREWS SHOW, ABC TV, 2.5.1967 1 She Smiled Sweetly UNKNOWN, ITALY RADIO ?, LIVE AT PALAZZO DELLO SPORT, MILAN, 4.8.1967 (2nd show) 1 The Last Time 2 Paint It, Black 3 19th Nervous Breakdown 4 Lady Jane 5 Get Off Of My Cloud / Yesterday s Papers 6 Ruby Tuesday 7 Let s Spend The Night Together ■Scandinavian Shakedown (VGP-365) includes tracks 1-7 mono EUROPE 1, FRENCH RADIO, LIVE AT OLYMPIA THEATRE, PARIS, 4.11.1967 1 Paint It, Black 2 19th Nervous Breakdown 3 Lady Jane 4 Get Off Of My Cloud / Yesterday s Papers 5 Under My Thumb 6 Ruby Tuesday 7 Let s Spend The Night Together 8 Goin Home 9 (I Can t Get No) Satisfaction ■Paris Match (DAC-007) includes tracks 1-9 mono TOP OF THE POPS, BBC TV, 12.21.1967 1 2000 Light Years From Home (lip-synched) 2 She s A Rainbow (lip-synched) BACK / NEXT
https://w.atwiki.jp/resonark/pages/27.html
公式Tips 2021/05/07の更新で追加されたTips集 楽曲を変更した時のLoading画面右下に書かれている No. 日本語 英語 1 青音符をうまく処理するには、糸から少し早めに手を離すのがコツ。 The key to handling blue notes well isto take your hands off the string early. 2 紫音符は、流れてきた糸に手を置いたままで処理できる。 Purple notes can be handled bykeeping your hand on the flowing thread. 3 音符が密集していて視認しづらい時はScroll Multiplayerの値を上げるとよい。 If the notes are crowded and difficult to see,you can increase the Scroll Multiplayer. 4 音符の移動速度が速すぎる時はScroll Multiplayerの値を下げるとよい。 If you find that the notes are moving too fast,you can reduce the Scroll Multiplayer. 5 Lane Heightを使うと、演奏がしやすい位置にレーンの高さを合わせられる。 Lane Height allows you to adjust the height ofthe lane to where you are comfortable. 6 VRハンドコントローラの振動の有無をVibrationで切り替えられる。 You can use Vibration to togglethe VR hand controller s vibration on and off. 7 音符を処理した時の効果音の有無をIn-game SEで切り替えられる。 You can use In-game SE to togglebeteen sound effects when processing notes. 8 Clap ModeをDISTにすると、コントローラ同氏を近づいて拍手操作ができる。 When the clap Mode is set to DIST,you can clap the controllers close together. 9 Clap ModeをGRIPにすると、両手のグリップを同時に握ることで拍手操作ができる。 When Clap Mode is set to GRIP, you can clap bygripping the controllers at the same time. 10 Desktop CamをONにすると、デスクトップ画面に自分の姿が様々なアングルで映される。 When Desktop Cam is turned on,you can see yourself on the desktop screen. 11 Desktop CamのON, OFFはctrl+Dでも切り替えられる。 You can also use ctrl+D to turnDesktop Cam on and off. 12 Desktop CamをONにした状態でctrl+Jを押すと、それぞれの判定数が表示される。 With Desktop Cam turned on, press ctrl+J tosee the number of decisions for each. 13 ワールドの後方には、他のRESONARKワールドに通じるポータルが配置されている。 Portals leading to other RESONARK worlds areplaced at the rear of the map. 14 Start Speedは楽曲の途中で変わるかもしれない。 Start Speed may changeduring the course of the song. 15 Beginner, Advancedなどの下の文字は譜面のレベル。値が大きくなるほど難しくなる。 The letters below "Beginner", "Advanced", etc. arethe levels of the score. 16 譜面のレベルは9の次がX、Xの次がX1となる。 The next level of the score isX after 9, and X1 after X. 17 糸と六角形の枠が垂直に交わる部分を触れるようにするとプレイしやすい。 It is easier to play if you touchthe vertical intersection of strings and the frame. 18 RESONARKを通じて、並行世界の譜面制作ねこが遊びに来ることがある。 Through RESONARK, chart making NEKOsfrom parallel worlds sometimes come to play. 19 sep-koyaはテンションが上がるとFULLAUTO sep-koyaになる。 sep-koya become FULLAUTO sep-koyawhen her tension increases. 20 sep-nekoは白属性になるとsep-neko wht polarになり、レーザーを撃つなどする。 When sep-neko becomes white polar,it becomes sep-neko wht polar and shoots lasers. 21 Akari PHY LAYERはRESONARK2-3のAkari(一条灯里)とは別世界の存在。 Akari PHY LAYER exists in a different worldfrom Akari in RESONARK2 - 3. 22 Akari(一条灯里)の姿は、楽曲「IONOSTREAM」の演出で確認できる。 Akari can be seen inthe production of the song "IONOSTREAM". 23 ョョョねこの正体は謎に包まれている。 The indentity of ョョョねこ isshrouded in mystery. 24 プレイヤーはRESONARKへの招待状を手に、ワールドに入ってきた。 Players came into this world withan invitation to RESONARK. 25 RESONARKを通して、無数の並行世界の観測をすることができる。 Through RESONARK, we can observea myriad of parallel worlds. 26 RESONARK2では、海底ケーブルと接続された港町が舞台。 RESONARK2 takes place in a port townconnected to submarine cables. 27 Akari(一条灯里)は、電信士として港町に赴いている。 Akari is working as a telegrapherin the port town. 28 Akari(一条灯里)は、電信技術を用いて並行世界の音楽を受信・解読している。 Akari uses telegraph technology toreceive and decipher music from parallel worlds. 29 RESONARKの音楽には、Akari(一条灯里)たちが並行世界から受信したものが含まれている。 The music of RESONARK containswhat Akari received from a parallel world. 30 RESONARK3は、Akari(一条灯里)たちの港町で大きなお祭りが開催されている頃のお話。 RESONARK3 is about a time when a festival isbeing held in the port town where Akari lives. 31 Akari(一条灯里)とKanon(二宮伽音)は港町のお祭りで出会った。 Akari and Kanon metat a festival in the port town. 32 RESONARKのレーン回転システムはKanon(二宮伽音)が考案した。 RESONARK s lane retation system wasinvented by Kanon. 33 Akari(一条灯里)は、過去にピアノを弾いていた。 Akari had playedthe piano in the past. Tips 失点の割合は、good bad miss = 1 2 2.5 になる ョョョねこはたくさんいるらしい コツ 青・緑ノーツは早め、ピンクノーツは遅めに取る
https://w.atwiki.jp/warband/pages/348.html
dlga_event_triggered companion_rejoin_response|Well, {s21}, at last I've found you. I've been out spreading the word about your claim, and am now ready to rejoin the shield wall. dlga_event_triggered companion_rejoin_response.1|Well, {s21}, I've found you at last! {s11}. The rest of my report I submit to you in writing. dlga_event_triggered companion_embassy_results|Well, {s21}, at last I've found you. I have returned from my mission to the {s31}. In general, I would say, {s14}. dlga_companion_embassy_results companion_rejoin_response|In this letter, {s12} addresses you as {reg59?Lady Lord} of the {s4}, which implies some sort of recognition that you are a sovereign and independent monarch. dlga_companion_embassy_results companion_rejoin_response.1|In this letter, {s12} addresses you as {reg59?Lady Lord} of {s4}, which implies some sort of recognition that you are a sovereign and independent monarch. dlga_companion_embassy_results companion_rejoin_response.2|In his letter, {s12} merely refers to you as {playername}. {reg65?She He} refused to acknowledge that you hold court in a former fief. This does not constitute recognition of your right to rule. dlga_companion_embassy_results companion_rejoin_response.3|In his letter, {s12} merely refers to you as {playername}, omitting any title. This does not constitute recognition of your right to rule. {reg65?She He} seemed nonplussed that you do not hold court anywhere. dlga_companion_embassy_results companion_rejoin_response.4|In his letter, {s12} merely refers to you as {playername}, omitting any title. This does not constitute recognition of your right to rule. dlga_companion_embassy_results companion_rejoin_response.5|{s12} says that your current truce should suffice. dlga_companion_embassy_results companion_truce_confirm|{s12} says that he is willing to consider a truce. dlga_companion_embassy_results companion_rejoin_response.6|{s12} says that he is unwilling to conclude a peace. dlga_companion_truce_confirm companion_rejoin_response|Very well. Let this truce with the {s4} be concluded. dlga_companion_truce_confirm companion_rejoin_response.1|On second thought, perhaps this is currently not in our interests. dlga_companion_embassy_results companion_rejoin_response.7|{s12} says that you have pledged to serve another ruler. dlga_companion_embassy_results companion_rejoin_response.8|{s12} says that he does not believe you would honor your obligations as a vassal, and suspects that your offer is just a ploy. dlga_companion_embassy_results vassalage_offer_confirm|{s12} says that he accepts your offer of vassalage. He will give you 30 days to seek him out, in which time he will refrain from making war on you. dlga_vassalage_offer_confirm companion_rejoin_response|Tell him that I accept his terms... dlga_event_triggered companion_rejoin_response.2|Greetings, {s21}. Are you ready for me to rejoin you? dlga_companion_rejoin_response close_window|Welcome back, friend! dlga_companion_rejoin_response companion_rejoin_refused|Unfortunately, I cannot take you back just yet. dlga_companion_rejoin_refused close_window|As you wish. I will take care of some business, and try again in a few days. dlga_event_triggered close_window.1|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} peningas, as I promised. I hope we can travel together again someday. dlga_event_triggered close_window.2|Sorry, I must take care of some business, but look me up again later... [ERROR- {s51}] dlga_start lord_start|My lady, I look forward to our marriage, as soon as there is an opportunity to hold a proper feast.{s12} dlga_start lord_start.1|My lady, if you wish to marry, we can proceed to the feast at {s4} to exchange vows before the lords of the realm. dlga_start lord_start.2|My lady, I grow tired of waiting for the lords of this realm to assemble. Come with me to {s4} exchange our vows. dlga_start lord_start.3|My lady, I grow tired of waiting for the lords of this realm to assemble. Perhaps we should take the first opportunity to marry, in any great hall that is open to us. dlga_start lord_groom_vows|My lady, I have grown tired of waiting. Let us proceed with the vows immediately. dlga_start lord_groom_vows.1|My lady, my eyes rejoice to see you. We may proceed with the vows. dlga_lord_groom_vows female_pc_marriage_vow|My lady, with this assembly as my witness, I vow to take you as my wife, to honor, cherish, and protect you. May the heavens bless us with health, prosperity, and children. dlga_female_pc_marriage_vow lord_groom_wedding_complete|I vow to take you as my husband. dlga_female_pc_marriage_vow close_window|Wait -- I need to think about this. dlga_lord_groom_wedding_complete close_window|We are now husband and wife. Let the festivities commence! dlga_start close_window.42|Very well. You've made your point. I have nothing more to say. dlga_start close_window.43|Well, {reg59?my lady sir}! Please, do not trouble yourself to rise from the ground, as I would simply have to knock you down again. I shall take your silence as an apology. Good day to you. dlga_start close_window.44|Very well. You've made your point. I retract what I said. I hope you have obtained satisfaction. dlga_start close_window.45|Hah! Not so gallant now, are we? Now trouble me no more. dlga_start close_window.46|Very well -- you have won. Let all those present today witness that you have defeated me, and I shall abandon my suit of {s10}. Are you satisfied, you heartless bastard? dlga_start close_window.47|Get up. Let all those present today witness that I have defeated you, and you are now bound to relinquish your suit of the {s10}. I will permit you one final visit, to make your farewells. After that, if you persist in attempting to see her, everyone shall know that you are a man of scant honor. dlga_start close_window.48|Very well. You've made your point. I apologize for what I did. dlga_start close_window.49|Hah! You lost, {playername}, so that settles it. Be gone now. dlga_start player_siege_castle_commander_1|What do you want? dlga_player_siege_castle_commander_1 player_siege_ask_surrender|Surrender! Your situation is hopeless! dlga_player_siege_castle_commander_1 player_hostage_surrender|I demand your surrender in exchange for the {s11}'s safe return. dlga_player_siege_castle_commander_1 player_siege_tributo|I offer an honorable agreement to end the siege. Pay us tribute, and we will go. dlga_player_siege_castle_commander_1 close_window|Nothing. I'll leave you now. dlga_player_siege_ask_surrender close_window|Surrender? It's a joke, right? You have very few men with which to storm the fortress. dlga_player_siege_ask_leave_unmolested player_siege_ask_leave_unmolested_accept|You have my word. You will not come under attack if you leave the fort. dlga_player_siege_ask_leave_unmolested_accept close_window|Very well. Then we leave this fort to you. You may have won this day, but we'll meet again. dlga_player_siege_ask_leave_unmolested player_siege_ask_leave_unmolested_reject|Unacceptable. I need hostages as guarantees. dlga_player_siege_ask_leave_unmolested_reject close_window|Then we will defend this fort to the death. This parley is done. dlga_player_hostage_surrender close_window|We will not fall for your plot! We shall fight to the last man! dlga_player_hostage_surrender close_window.1|Our lord would never forgive us for accepting this deal. We must fight. dlga_player_hostage_surrender player_hostage_surrender_accepted|Well, we will leave {s12} to you in exchange for our lord. Proceed with the exchange. dlga_player_hostage_surrender close_window.2|Our lord would never forgive us for accepting this deal. We must fight. dlga_player_hostage_surrender_accepted player_hostage_surrender_accepted2|I free your lord. Now leave {s12}. dlga_player_hostage_surrender_accepted2 close_window|Very well. Then we leave this place to you. You have won this day. dlga_player_hostage_surrender_accepted player_hostage_surrender_accepted3|No, I have thought better of it and stay with our lord. dlga_player_hostage_surrender_accepted3 close_window|Then we defend this fort to the death. This parley is done. dlga_player_siege_tributo player_siege_tributo2|Perhaps... we can make a financial arrangement. dlga_player_siege_tributo close_window|Tribute? Hah! I laugh in your face. You will not get anything from here. dlga_player_siege_tributo2 player_siege_tributo_reject|Pay now or prepare to die! dlga_player_siege_tributo_reject close_window|Bastard. We will fight you to the last man! dlga_player_siege_tributo2 player_siege_tributo_accept|I see that we have reached an agreement. I demand {s4} peningas. dlga_player_siege_tributo_accept player_tributo3|All I can offer you is {s4} peningas in coins, rings, and other treasures. dlga_player_tributo3 player_tributo3_1|I see. Then bring the treasure now, and we'll go. dlga_player_tributo3 player_siege_tributo_reject|That is a ridiculously small sum. You're laughing at me, and you'll pay dearly. dlga_player_tributo3_1 close_window|Very well. dlga_lord_prison_break lord_prison_break_confirm|I've come to get you out of here. dlga_lord_prison_break close_window|Never mind. Just stay quiet. dlga_lord_prison_break_confirm lord_prison_break_confirm_2|Thank the heavens! I don't know how much longer I could last in here. dlga_lord_prison_break_confirm_2 lord_prison_break_confirm_3|Wait, how will we escape? The garrison will rush us the moment we step out that door. I can try to help you hold them off, but I'll tell you now, they have fed me nothing but watery porridge and a few scraps, and I'm not as strong as I could be. dlga_lord_prison_break_confirm_3 lord_prison_break_confirm_4|You keep well behind me and try to stay out of the fighting. dlga_lord_prison_break_confirm_3 lord_prison_break_confirm_4.1|I'll need you to grab a weapon and help me, despite your weakness. dlga_lord_prison_break_confirm_3 close_window|Actually, don't get involved in this. dlga_lord_prison_break_confirm_4 close_window|Let's go!{s14} dlga_start freed_lord_answer|I am in your debt for freeing me, friend. dlga_freed_lord_answer freed_lord_answer_1|You're not going anywhere, 'friend.' You're my prisoner now. dlga_freed_lord_answer_1 close_window|I'll have your head on a spear for this, you bastard! Someday! dlga_freed_lord_answer freed_lord_answer_2|You are free to go wherever you want, sir. dlga_freed_lord_answer_2 close_window|Thank you, good {reg59?lady sire}. I never forget someone who's done me a good turn. dlga_defeat_lord_answer defeat_lord_answer_1|You are my prisoner now. dlga_defeat_lord_answer_1 close_window|I am at your mercy. dlga_defeat_lord_answer defeat_lord_answer_2|You have fought well. You are free to go. dlga_start party_encounter_lord_hostile_attacker|{playername}! dlga_start party_encounter_lord_hostile_attacker.1|Halt! dlga_party_encounter_lord_hostile_attacker_2 close_window|We will fight you to the end! dlga_party_encounter_lord_hostile_attacker_2 lord_recruit_1_relation|Stay your hand! There is something I must tell you in private. dlga_party_encounter_lord_hostile_attacker_2 party_encounter_offer_dont_fight|Is there no way to avoid this battle? I don't want to fight with you. dlga_party_encounter_lord_hostile_attacker_2 close_window.1|Don't attack! We surrender. dlga_party_encounter_offer_dont_fight close_window|I owe you a favor, don't I. Well... all right then. I will let you go just this once. dlga_start supported_pretender_talk|I await your counsel, {playername}. dlga_start pretender_intro_1|Do I know you? dlga_pretender_intro_1 pretender_intro_2|My name is {playername}. At your service. dlga_pretender_intro_1 pretender_intro_2.1|I am {playername}. Perhaps you have heard of my exploits. dlga_pretender_intro_3 pretender_rebellion_cause_1|I thought {s11} ruled the {s12}. dlga_start pretender_start|Greetings, {playername}! dlga_pretender_start pretender_rebellion_cause_prelim|What was your story again, {reg65?my lady sir}? dlga_pretender_rebellion_cause_prelim pretender_rebellion_cause_1|I shall tell you. dlga_pretender_start pretender_discuss_rebellion_1|I want to take up your cause and help you reclaim your throne! dlga_pretender_start pretender_end|When I finish with Sven Bull Neck, maybe I will take up your cause and help you reclaim your throne! dlga_pretender_start pretender_end.1|I must leave now. dlga_pretender_discuss_rebellion_1 pretender_discuss_rebellion_2a|Are you sure you will be up to the task, {playername}? Reclaiming my throne will be no simple matter. The lords of our realm have all sworn oaths of homage to {s11}. Such oaths to a usurper are of course invalid, and we can expect some of the lords to side with us, but it will be a very tough and challenging struggle ahead. dlga_pretender_discuss_rebellion_2 pretender_discuss_rebellion_3|I am ready for this struggle. dlga_pretender_discuss_rebellion_2 pretender_end|You are right. Perhaps, I should think about this some more. dlga_pretender_discuss_rebellion_3 close_window|I have no doubt that your support for my cause is heartfelt, {playername}, and I am grateful to you for it, but I don't think we have much of a chance of success. If you can gain renown in the battlefield and make a name for yourself as a great commander, then our friends would not hesitate to join our cause, and our enemies would be wary to take up arms against us. When that time comes, I will come with you gladly. Until that time, it will be wiser not to openly challenge the usurper, {s11}. dlga_pretender_discuss_rebellion_3 close_window.1|Haven't you already taken up the cause of {s17}? You must have a very strong sense of justice, indeed. No thank you. I will not be part of your game. dlga_pretender_discuss_rebellion_3 close_window.2|{playername}, you are already oath-bound to serve {s15}. As such, I cannot allow you to take up my cause and let my enemies claim that I am but a mere puppet of the {s16}. No, if I am to have the throne of the {s17}, I must do it due to the righteousness of my cause and the support of my subjects alone. If you want to help me, you must first free yourself of your oath to {s15}. dlga_pretender_discuss_rebellion_3 close_window.3|You are a monarch in your own right, {reg59?my lady my lord}. If you were to back me, I would be merely your puppet. dlga_pretender_discuss_rebellion_3 pretender_rebellion_ready|You are a capable warrior, {playername}, and I am sure with your renown as a commander, and my righteous cause, the nobles and the good people of the {s12} will flock to our support. The time is ripe for us to act! I will come with you, and together, we will topple the usurper {s11} and take the throne from his bloodied hands. But first, you must give me your oath of homage and accept me as your liege {reg65?lady lord}. dlga_pretender_rebellion_ready lord_give_oath_2|I am ready to pledge myself to your cause, {reg3?my lady my lord}. dlga_pretender_rebellion_ready pretender_end|Let us bide our time a little longer. dlga_lord_give_conclude_2 close_window|Forward, then! Our first task is to take hold of a fortress and persuade other lords to join us. You lead the way! dlga_pretender_end close_window|Farewell for now, then. dlga_start lord_event_choose_friend|I heard that you have befriended that {s43} called {s6}. Believe me, you can't trust that man. You should end your dealings with him. dlga_lord_event_choose_friend lord_event_choose_friend_renounce|I assure you, {s65}, I am no friend of {s6}. dlga_lord_event_choose_friend_renounce lord_pretalk|Glad news, {playername}. I would fear for your safety otherwise. If you do encounter {s6}, be on your guard and don't believe a word. dlga_lord_event_choose_friend lord_event_choose_friend_defend|{s6} is an honourable man. You've no right to speak of him thus. dlga_lord_event_choose_friend_defend lord_pretalk|As you like, {playername}. A fool you might be, but a loyal fool at the least. {s6}'s loyalty may not be so steadfast, however... dlga_lord_event_choose_friend lord_event_choose_friend_neutral|I don't want to be involved in your quarrel with {s6}. dlga_lord_event_choose_friend_neutral lord_pretalk|Humph. As you wish, {playername}. Just remember that a {reg59?woman man} needs friends in this world, and you'll never make any if you never stand with anyone. dlga_start lord_start.4|Yes, my wife? dlga_start lord_start.5|Yes, {reg59?my lady my lord}? dlga_start lord_start.6|It is good to see you, old friend. dlga_start lord_invite_player_monarch_1|Well, {playername}. I am willing to forgive your impudence in proclaiming yourself {reg59?queen king} and to welcome you into my realm, with full honor, as one of my vassals. Shall we proceed to the oath of allegiance? dlga_lord_invite_player_monarch_1 lord_invite_2|Yes... my lord. dlga_lord_invite_player_monarch_1 lord_enter_service_reject|No. That oath sticks in my throat. dlga_start lord_invite_1|{playername}, I've been expecting you. Word has reached my ears of your exploits. Why, I keep hearing such tales of prowess and bravery that my mind was quickly made up. I knew that I had found someone worthy of becoming my vassal. dlga_lord_invite_1 lord_give_oath_under_oath_already|However, you are already oath-bound to serve {s5}, are you not? dlga_lord_invite_1 lord_invite_1_1|I sincerely hope you will become a lord of the realm. dlga_lord_invite_1_1 lord_invite_2|Thank you, {s65}. You honour me with your offer. dlga_lord_invite_1_1 lord_invite_2.1|It is good to have my true value recognised. dlga_lord_invite_2 lord_invite_3|Aye. Let us dispense with the formalities, {playername}; are you ready to swear homage to me? dlga_lord_invite_3 lord_give_oath_2|Yes, {s65}. dlga_lord_invite_3 lord_enter_service_reject|No, {s65}. I cannot serve you right now. dlga_start lord_female_pc_marriage_proposal|My lady, I have been giving much thought to our recent conversation. It is time for me to ask. Would you do me the honor of becoming my wife? dlga_lord_female_pc_marriage_proposal lord_marriage_proposal_female_pc_next_step|Yes. I would. dlga_lord_female_pc_marriage_proposal lord_female_pc_marriage_proposal_postponed|Let me think about this some more. dlga_lord_female_pc_marriage_proposal lord_female_pc_marriage_proposal_rejected|No. I have decided that it would not be appropriate dlga_lord_female_pc_marriage_proposal_postponed lord_start|Of course, my lady. Take all the time you need. dlga_lord_female_pc_marriage_proposal_rejected lord_female_pc_marriage_proposal_rejected_confirm|Do you mean to reject my suit outright, my lady? dlga_lord_female_pc_marriage_proposal_rejected_confirm lord_female_pc_marriage_proposal_rejected_confirm_yes|Yes. I do. dlga_lord_female_pc_marriage_proposal_rejected_confirm lord_female_pc_marriage_proposal_postponed|No, you misunderstand. I just need some more time to think dlga_lord_female_pc_marriage_proposal_rejected_confirm_yes close_window|Well, in that case, let me tell you something -- with those harsh words, you have removed the scales from my eyes. I would agree that it would not be appropriate for me to marry one such as you. Good day, my lady. dlga_lord_female_pc_marriage_proposal_rejected_confirm_yes close_window.1|Such is your right, my lady. If you ever wished to reconsider, I would be overwhelmed with joy. dlga_start lord_start.7|My lady, it brings my heart great joy to see you again... dlga_start lord_start.8|My lady, I am always your humble servant dlga_start lord_start.9|If it isn't my brave champion, {playername}... dlga_start lord_start.10|Good to see you again, {playername}... dlga_start lord_start.11|We meet again, {playername}... dlga_start lord_meet_neutral|Do I know you? dlga_lord_meet_neutral lord_intro|I am {playername}. dlga_lord_meet_neutral lord_intro.1|My name is {playername}. I am at your service, sir. dlga_start lord_pretalk|Good job, {playername}! Looks like you were able to track down the bandits and show them what happens to those who would destroy someone else's property. Here is your reward {reg5} peningas. It is well earned, and I am very grateful. dlga_start lord_pretalk.1|Well, {playername}, I guess that at least some of those brigands eluded you, and of course it will be the peaceable citizens of this land who will pay the price. Still, it was good of you to try. dlga_lord_meet_enemy lord_intro|I am {playername}, {s65}. dlga_lord_meet_enemy lord_intro.1|They know me as {playername}. Mark it down. You shall be hearing of me a lot. dlga_lair_quest_intermediate_1 lord_pretalk|Splendid work, {playername}! Your audacious attack is the talk of the realm. No doubt, they or others like them will soon be back, but for a short while, you have bought this land a small respite. We are most grateful to you. dlga_lair_quest_intermediate_2 lord_pretalk|Well, {playername}, I guess that at least some of those brigands eluded you. Of course, it will be the peaceable travellers of this land who will pay the price. Still, it was good of you to try. dlga_lord_start lord_generic_mission_completed|Your surgeon managed to convince my friend to accept the operation. The matter is in God's hands now. All we can do is pray for his recovery. Anyway, I thank you for lending your surgeon to me, {reg59?madam sir}. You have a noble spirit. I will not forget it. dlga_lord_start wedding_ceremony_bride_vow|May the heavens witness that I am ready to give you my {s11} {s4}, to have in marriage... dlga_lord_start lord_wedding_reschedule|It is good to see you, {playername}. We look forward to the wedding, as soon as we can all gather together for the feast.{s12} dlga_lord_wedding_reschedule lord_start|It is no problem. I can wait. dlga_lord_wedding_reschedule lord_ok|Then we should have a feast right now! dlga_lord_ok close_window|As you wish, your highness. dlga_lord_ok close_window.1|Unfortunately, we have no acceptable venue for the event. dlga_lord_wedding_reschedule lord_return_dower|I have no faith that this wedding will be concluded. Please return my dower. dlga_lord_return_dower close_window|Well, that is your right, if you indeed have no confidence in our family's commitments. Take your money. dlga_lord_talk gartnait_historia|I noticed that some of your warriors painted their bodies. dlga_gartnait_historia lord_pretalk|How? That's not important. dlga_gartnait_historia gartnait_talk1|What? -- His eyes widen. -- As you know, they are ritual paintings, {playername}. dlga_gartnait_talk1 gartnait_historia1|I'd like to know why they painted their bodies and how I can get the same. dlga_gartnait_talk1 lord_pretalk|Thanks. dlga_gartnait_historia1 gartnait_historia2|Among my people there are Goidels and Picts. They retain very few of their ancient traditions. We are Christians, but -- he whispers -- many customs of our ancestors still exist among our people. Young warriors are expected to paint their bodies and join the fray of battle and war before they are accepted in their homes as full-grown men. Women have the right to choose wives for their brothers, and children inherit through their mothers' lineage.^^Painting our bodies and joining warrior brotherhoods is part of a tradition in which young people must pass some tests in order to reach maturity. Some tests still involve venturing into distant lands in search of cattle and treasures, then to come home with enough wealth to start a family. dlga_gartnait_historia2 gartnait_historia3|When the young people return, the war paint is removed from their bodies, and they marry and integrate into regular society. There are not a few Pictish women who decide to paint their bodies to participate in this test of initiation.^^-- He smiles. -- It's up to you whether to paint your body or not. If you do, you devote yourself to a very old tradition and to powers that are beyond our understanding. Form or join a group of young people. Make a name for yourselves. Learn the camaraderie, friendship, and pride of being a Pict. Learn to command and obey. Gain the respect of your peers. Meet several {reg59?men women}... When you've proven your worth, remove the war paint and return to society. dlga_gartnait_historia3 gartnait_historia4|I want to paint my body. dlga_gartnait_historia3 lord_pretalk|Stop. Your story is prattle. You are a bunch of idiots. dlga_gartnait_historia3 lord_pretalk.1|Thanks for the information. dlga_gartnait_historia4 gartnait_historia5|Well, it's not ancient times any more. There are no longer strict rules or rituals. To tell you the truth, I actually feel that I am more Gael than Pict. Remove your garments and let my servant trace the lines on your body. Good luck, young {reg59?lady man}, with your rite of passage! dlga_gartnait_historia5 lord_pretalk|Thank you, Toiseach. dlga_lord_talk eormenred_historia|I heard that you know Pictland. dlga_eormenred_historia lord_pretalk|I am sorry, but I hardly know you. I do not feel comfortable sharing my knowledge right now. God the mid sie. dlga_eormenred_historia eormenred_talk1|What? --His eyes widen.-- Yes, but... do you plan to travel north into Alban? You should not go, {playername}. I was there when I was young and had a fine band of warriors by my side, my beadupreat. Would you care to hear my story? dlga_eormenred_talk1 eormenred_historia1|Sure. I am interested. dlga_eormenred_talk1 lord_pretalk|No thanks. I have other matters to attend to. dlga_eormenred_historia1 eormenred_historia2|Picts are strange, weird people. --He whispers.-- Some young warriors paint their bodies and become dangerous bandits. Pictish villages are dirty and hidden between the high peaks and dense forests that cover their land. I remember that from several years ago, when I took a war band of young warriors there to plunder and pillage. dlga_eormenred_historia2 eormenred_historia3|After days of travel, we spotted a village spread about a strange construction. Today, I know it was a Broch, a fortress erected by the ancients. The Picts found the ruins, repaired them, and built their homes under its protection. We felt a sudden surge of happiness. There was booty, cattle and women. -- He smiles. -- The doors and gates were wide open. They were not expecting us, we all thought. We started howling like wolves, excited by the prospect of battle. We prepared our spears and swords, gathered our shields and ran, certain that our victory was going to be as easy as it would be profitable. We were young, passionate, and anxious to show our worth. What would you have done? dlga_eormenred_historia3 eormenred_historia4|Mm... Too easy. You should have suspected a trap, but please continue, dlga_eormenred_historia3 lord_pretalk|What a sorry tale! You behaved like a bunch of untrained recruits. dlga_eormenred_historia4 eormenred_historia5|Yes, I know you are right, but back then we all were exceedingly impetuous. --He beats his chest.-- As for them, well, they were expecting us long before we even knew their village existed. They had archers, by Woden! ...beg pardon, by God! and an awful lot of arrows. Their Isenscur, or rain of arrows, was death to my men. One for one, arrow by arrow. Only I survived, for in fact they knew who I was... I was captured and forced to do their queen's bidding. When she tired of me, they ransomed me for a treasure worth many gold coins. My father gladly paid it when they sent him my left ear inside a finely wrought leather pouch. Hear me! Forget Pictland! dlga_eormenred_historia5 lord_pretalk|Thank you, my lord. I have learnt much from your story, and I will not meddle in Pictish affairs. dlga_eormenred_historia5 lord_pretalk.1|What a sorry tale! Your men behaved like untrained recruits -- with you as an idiot-in-chief. dlga_start close_window.50|Now you die! dlga_start close_window.51|Now you die! dlga_mother_prisoner_saco mother_prisoner_saco2|Mother? Are you fine? dlga_mother_prisoner_saco mother_prisoner_saco3|(Remove the sack) dlga_mother_prisoner_saco3 mother_prisoner_saco4|(Carefully, you take the sack off the head of your mother) dlga_mother_prisoner_saco4 close_window|{s2}^^Perhaps you thought we were just going to give you your mother? After what you've done -- destroying our plans in Doccinga, insulting my jarl at his own home -- Sigurd Ragnarsson wants you dead. dlga_start maelbresail_men1|Welcome, {playername}. My lord, Mael Bresail, told me that you would come. dlga_maelbresail_men1 maelbresail_men2|Where is your lord? dlga_maelbresail_men1 maelbresail_men3|I am ready for the symbel. I only await Mael Bresail. dlga_maelbresail_men1 close_window|Farewell. dlga_maelbresail_men2 maelbresail_men3|He is on his way. Some issues in Aileach detained him, but I think that he will come soon. Meanwhile, we have orders to throw a feast for you and your main men. My lord must esteem you greatly, because he has ordered only the best. dlga_maelbresail_men3 maelbresail_men3_1|Honored guest, I'm sorry, but my lord told me to prepare for five-and-twenty persons. Do you not have more that you would like to participate? Empty places would leave a bad impression... dlga_maelbresail_men3 maelbresail_men3_1.1|Honored guest, I'm sorry, but my lord told me to prepare for only five-and-twenty persons. Please come to the feast when you have chosen the ones you would like to participate. dlga_maelbresail_men3 close_window|Everything is ready. Please bring your companions to the hall, where you will enjoy the best food and drink. dlga_maelbresail_men3_1 close_window|Very well. dlga_start seneschal_quest_1|Greetings, my {reg59?lady lord}. What do you need? dlga_seneschal_quest_1 seneschal_quest_norse|I am ready to be konungr over the Norse. dlga_seneschal_quest_1 seneschal_quest_briton|I am ready to be Vrenhin Lloegr, ruler of the Britons. dlga_seneschal_quest_1 seneschal_quest_irish|I am ready to be Ard Ruire, high king of the Goidels. dlga_seneschal_quest_1 seneschal_quest_saxon|I am ready to be Brytenwalda, ruler of all Englaland. dlga_seneschal_quest_norse seneschal_quest_2f|You have done it, my {reg59?lady lord}! I am very surprised, because the Norse value their freedom of action. Well, I will add your story in my history book and proclaim you Konungr of the Norse. In recognition of your accomplishment, I give you the treasure of the Norse. dlga_seneschal_quest_briton seneschal_quest_2f|You have done it, my {reg59?lady lord}! I am very surprised, because the Britons are tough people. Well, I will add your story in my history book and proclaim you Vrenhin Lloegr, ruler of the Britons. In recognition of your accomplishment, I give you the treasure of the Britons. dlga_seneschal_quest_irish seneschal_quest_2f|You have done it, my {reg59?lady lord}! I am very surprised, because the Goidels are independent people who accept with difficulty the leadership of others. Well, I will add your story in my history book and proclaim you Ard Ruire of the Goidels. In recognition of your accomplishment, I give you the treasure of the Goidels. dlga_seneschal_quest_saxon seneschal_quest_2f|You have done it, my {reg59?lady lord}! I am very surprised, because the Angles and Saxons are distrustful people. Well, I will add your story in my history book and proclaim you Brytenwalda, ruler over all Englaland. In recognition of your accomplishment, I give you the treasure of the Angles and Saxons. dlga_seneschal_quest_2f close_window|Thank you so much for the award and for helping my fame and prestige grow. Farewell, chronicler! dlga_seneschal_quest_1 seneschal_quest_2|Who are you? dlga_seneschal_quest_1 seneschal_quest_2.1|What about you, Briton? dlga_seneschal_quest_1 seneschal_quest_2.2|Goidelic and chronicler? Is this a joke? dlga_seneschal_quest_1 seneschal_quest_2.3|What do you do? dlga_seneschal_quest_1 close_window|Farewell. dlga_seneschal_quest_2 seneschal_quest_3|I guess that's not an easy question to answer. My role here is to leave for posterity the history of great men. I write the life of the greatest king in this area. I am his chronicler. dlga_seneschal_quest_3 seneschal_quest_4|I want you to write my story. dlga_seneschal_quest_3 close_window|Very well. Farewell. dlga_seneschal_quest_4 seneschal_quest_5|First, you have to be the most important person in this part of the world. That means displacing the person that currently holds that position and unifying under your rule this territory. Do you want to take on this challenge? dlga_seneschal_quest_5 seneschal_quest_6|Sure. dlga_seneschal_quest_5 close_window|No. Farewell. dlga_seneschal_quest_6 seneschal_quest_7|Surely, you are bold to take on the challenge of uniting all the small kingdoms and conflicting jarls of the Norse under your command.^For me to be your chronicler and give you the title of Konungr of the Norse, you must unify the territory of these towns under your kingdom Ribe, Tunsberg and Dorestad.^^Good luck. Return when you have subjugated these territories, and I will proclaim that you are the most powerful {reg59?queen king} among the Norse. dlga_seneschal_quest_6 seneschal_quest_7.1|Surely, you are bold to take on the challenge of uniting all the small kingdoms and conflicting lords of the Britons under your command.^For me to be your chronicler and give you the title of Vrenhin Lloegr, the king of the Britons, you must unify the territory of these towns under your kingdom Ynys Mon, Bosvenegh and Caer Dyf.^^Good luck. Return when you have subjugated these territories, and I will proclaim that you are the most powerful {reg59?queen king} among the Britons. dlga_seneschal_quest_6 seneschal_quest_7.2|Surely, you are bold to take on the challenge of uniting all the small kingdoms and conflicting lords of the Goidels under your command.^For me to be your chronicler and give you the title of Ard Ruire, the high king of Eriu, you must unify the territory of these towns under your kingdom Aileach, Cruaghan and Temair.^^Good luck. Return when you have subjugated these territories, and I will proclaim that you are the most powerful {reg59?queen king} of Eriu. dlga_seneschal_quest_6 seneschal_quest_7.3|Surely, you are bold to take on the challenge of uniting all the small kingdoms and conflicting lords of the Angles and Saxons under your command.^For me to be your chronicler and give you the title of Brytenwalda, ruler over all Englaland, you must unify the territory of these towns under your kingdom Lundenwic, Witan Ceaster and Jorvik.^^Good luck. Return when you have subjugated these territories, and I will proclaim that you are the most powerful {reg59?queen king} of Englaland. dlga_seneschal_quest_7 close_window|Very well. I must buy ink and parchment, I will return soon. dlga_start maelbresail_pactofinal|{playername}, when you escaped my trap, I came to hide here. From the fact that you have managed to find me, I perceive that, contrary to appearances, you are someone with resources. dlga_start maelbresail_aftermorrigan1|Welcome, {playername}. The abbot of Finian informed me that you eliminated the main enemies of my lord and mine. I expect that you've found our rewards a more than acceptable way to get rich. dlga_start maelbresail_dialog1|Yes? dlga_maelbresail_dialog1 maelbresail_dialog2|I am {playername}. I was told you want to meet me. dlga_maelbresail_dialog1 close_window|[Say nothing] dlga_maelbresail_dialog2 maelbresail_dialog3|Ah, {playername}! The abbot spoke wonders about you and your diligence in solving my problems. I wanted to meet you personally in order to put a face to my hero.^^--He smiles widely--^^Also, I look forward to hearing news about the matter we have pending. dlga_maelbresail_dialog3 maelbresail_dialog4_1|It is likewise a pleasure to meet you, my lord. Your enemies are at a farm near Dinas Bran. dlga_maelbresail_dialog3 maelbresail_dialog4|Flaithbertach's grandchildren are at a farm near Dinas Bran, my lord. dlga_maelbresail_dialog3 maelbresail_dialog4.1|Flaithbertach's grandchildren are at a farm near Dinas Bran. dlga_maelbresail_dialog4_1 maelbresail_dialog4|I guess you still do not know me and the abbot gave no warning, but I prefer short and direct answers. My occupations are numerous and my time very limited. dlga_maelbresail_dialog4 maelbresail_dialog5|Your news is excellent. In fact, I want to reward you personally, in addition to what the abbot promised you, with 8,000 peningas. The people who work for me do not have to worry about money or wealth. All that I ask of them is to be faithful and execute my orders promptly. dlga_maelbresail_dialog5 maelbresail_dialog6|Thank you so much, my lord. dlga_maelbresail_dialog5 maelbresail_dialog6.1|Thank you. dlga_maelbresail_dialog6 close_window|Well, I'm sorry I don't have more time. Ask the abbot to give you your reward and your next assignment. Your next task is particularly important, so put all effort into it. Now I have to go. I wish you all well. dlga_maelbresail_aftermorrigan1 maelbresail_aftermorrigan2|Honestly? I expected more. dlga_maelbresail_aftermorrigan1 maelbresail_aftermorrigan2_1|I do what I have to do. dlga_maelbresail_aftermorrigan1 maelbresail_aftermorrigan2_2|It has been a pleasure to serve you and kill your enemies. dlga_maelbresail_aftermorrigan1 maelbresail_aftermorrigan2_3|You lied to make me a murderer of your enemies. dlga_maelbresail_aftermorrigan2 maelbresail_aftermorrigan3|You are ambitious, but I think you've been well paid. I will not give you a pening more until you deserve one. dlga_maelbresail_aftermorrigan2_1 maelbresail_aftermorrigan3|That's important to me. In this world, it is not easy to find effective people. dlga_maelbresail_aftermorrigan2_2 maelbresail_aftermorrigan3|I know. Not all patrons reward their servants as well. Although it is sometimes difficult to know if your loyalty is to me or my money. dlga_maelbresail_aftermorrigan2_3 maelbresail_aftermorrigan3|You were commissioned to do something, and you agreed to do it. Nobody forced you to accept. Why now come, whining? I cannot stand the capricious nor the faint-hearted. dlga_maelbresail_aftermorrigan3 maelbresail_aftermorrigan4|--He chuckles.--^^I hear Morrigan tried to save her life with lies. What were her last words? dlga_maelbresail_aftermorrigan4 maelbresail_aftermorrigan5|She told me she was the last of the line of Flaithbertach. dlga_maelbresail_aftermorrigan4 maelbresail_aftermorrigan5_2|She died before I could talk to her. dlga_maelbresail_aftermorrigan5 maelbresail_aftermorrigan6|Working for Aed mac Niall, Ard Ruire of Eriu, you sent me to kill the remnants of the family Flaithbertach in order to remove potential rivals for the throne. dlga_maelbresail_aftermorrigan5_2 maelbresail_aftermorrigan6|Do not lie! I know when you're lying. Liars have a place not at my side but on the gallows! dlga_maelbresail_aftermorrigan6 maelbresail_aftermorrigan7|You've done a huge favor to Eriu, if you're not aware of it. This island is populated by numerous clans, but each feels entitled to rule over others. The social system is a pyramid -- the weaker subject to the stronger, but all led by the high king, the Ard Ruire. However, the elements of this system constantly mutate, and clan alliances break according to changing interests. In sum, it is very difficult to rule this land. dlga_maelbresail_aftermorrigan7 maelbresail_aftermorrigan8|I believe Aed mac Niall is a good leader, as he favors my interests, and therefore yours. However, Flaithbertach was a man beloved by the Ui-Neill, and his death caused much discomfort. His children could easily have taken up arms with many northern clans. As an internal war within the Kingdom of Aileach would only favor our rivals, the Southern Ui Neill, in their desire to secure once again the throne at Tara. Ard Ruire Aed is strong leader, uniquely able to keep the Vikings at bay. Do you understand? dlga_maelbresail_aftermorrigan8 maelbresail_aftermorrigan9_1|There is no need to justify our actions to me. dlga_maelbresail_aftermorrigan8 maelbresail_aftermorrigan9_2|I hate politics. dlga_maelbresail_aftermorrigan8 maelbresail_aftermorrigan10|Sure. dlga_maelbresail_aftermorrigan9_1 maelbresail_aftermorrigan10|Justify? No, I am happy to do so. dlga_maelbresail_aftermorrigan9_2 maelbresail_aftermorrigan10|Politics is what moves the world, but it's a game that you win or die. dlga_maelbresail_aftermorrigan10 maelbresail_aftermorrigan11|Everything I've done has been for the benefit of Eriu. If I had directly attacked Flaithbertach's children, they would have become martyrs, and certain northern clans could have taken up arms under that pretext. You, however, were not among my people, so nobody can associate me. You and the abbot of Finian just killing with some other malefactors. We have not seen one another many times. Now it is your name that is famous for killing the children of Flaithbertach. dlga_maelbresail_aftermorrigan11 maelbresail_aftermorrigan12|So you refuse me? After all I've done? dlga_maelbresail_aftermorrigan11 maelbresail_aftermorrigan12_2|I want more money, or I will talk to others about your involvement. dlga_maelbresail_aftermorrigan11 maelbresail_aftermorrigan12_3|Traitor! Your hands remain clean while I will be hated by all the lords! (Intelligence) dlga_maelbresail_aftermorrigan11 maelbresail_aftermorrigan12_4|Well, Morrigan is still alive. dlga_maelbresail_aftermorrigan12 maelbresail_aftermorrigan13|I never promised you anything I haven't paid. This arrangement was important to Eriu. Now, at least, I help you leave this island. Here many will hate you for killing Flaithbertach's children. I don't abandon any who has served me well, no matter how mercenary. I could reward you with 50,000 peningas. This should help you in your new life far from here. dlga_maelbresail_aftermorrigan12_2 maelbresail_aftermorrigan13|Well, I understand. I guess I can pay you for your silence. How about 100,000 peningas? This should help you in your new life far from here dlga_maelbresail_aftermorrigan12_3 maelbresail_aftermorrigan13|You're smarter than you act. I cannot lie. This much is true many a lord has put you on his list of enemies, but it was for the good of Eriu. However, I desire to give you enough gold for your exile from Eriu. Seventy thousand peningas should be sufficient to start a new life far from here. dlga_maelbresail_aftermorrigan12_4 maelbresail_aftermorrigan13|Aah... I understand you're worried and will try to use anything to scare me. I know Morrigan is no longer a threat. You must leave Eriu as soon as possible, but this does not mean I not care about your welfare. I'll give you 30.000 peningas. This should be sufficient to start a new life far from here. dlga_maelbresail_aftermorrigan13 maelbresail_aftermorrigan14|I guess I have no choice. I take your money and leave this island. dlga_maelbresail_aftermorrigan13 maelbresail_aftermorrigan14.1|Give me the money; then see what I'll do. dlga_maelbresail_aftermorrigan13 maelbresail_aftermorrigan15|You can keep your money. I want you to clear my name. dlga_maelbresail_aftermorrigan14 close_window|Alright. I do not have that amount here and now. I have a farm near Temair. I will see you there and pay as agreed. In fact, I will give a banquet in your honor, for we will not meet again after that. Farewell, {playername}. dlga_maelbresail_aftermorrigan15 close_window|I understand. Your reputation is most important for you. I agree, I will help you to clear your name, I have strong influence in Eriu. I will use it and all money that I was going to give you. I have to think of a plan. Meanwhile, we will do this I have a farm near Temair. I will see you there. In fact, I will give a banquet in your honor while we talk about the way to clear your name. Farewell, {playername}. dlga_maelbresail_pactofinal maelbresail_pactofina2|I guess it is fair to recognize that you've exceeded all my expectations. You're much too dangerous to have as an enemy. I offer here and now peace between us. I'll pay you 50,000 peningas for all the harm I've caused you, and from this moment, our paths never cross again. You will not pursue me, and I won't send men to kill you. It will simply be as if we had never known one another. I promise before my mother, present here. Do you agree? dlga_maelbresail_pactofina2 maelbresail_pactofina3_1|Well, we both are but businessmen. I accept your money. You will never again hear from me. dlga_maelbresail_pactofina2 maelbresail_pactofina3_2|I agree, but exchange the money for favor with Ard Ruire Aed mac Niall of Aileach. dlga_maelbresail_pactofina2 maelbresail_pactofina3_3|I think not. Blood is paid with blood. Today your days over. dlga_maelbresail_pactofina3_1 maelbresail_pactofina5|No! My family demands revenge from their graves. This cannot end without blood!^^Remember me, Mael Bresail? Do you remember me, rat? I've come to kill you! dlga_maelbresail_pactofina3_2 maelbresail_pactofina5|No! My family demands revenge from their graves. This cannot end without blood!^^Remember me, Mael Bresail? Do you remember me, rat? I've come to kill you! dlga_maelbresail_pactofina3_1 maelbresail_pactofina3_6|Here's your money. If ever we meet again, I do not know you. Our business is done. No more fear; no more death. May gold seal our pact, and may God witness our oaths. dlga_maelbresail_pactofina3_2 maelbresail_pactofina3_6|That seems fair. I shall speak highly of you to my king, and he will love you more than he loves his favorite vassal. If ever we meet again, I do not know you. Our business is done. No more fear; no more death. May God witness our oaths. dlga_maelbresail_pactofina3_6 maelbresail_pactofina3_7|I swear. Our enmity is buried. dlga_maelbresail_pactofina3_7 close_window|I swear before my mother. Go in peace. You are a rich man now. dlga_maelbresail_pactofina3_3 maelbresail_pactofina4|I see you're a warrior unable to see for the glints from steel, so steel shall you receive. Here. Now. Of the two, only one will leave. Men, to me! dlga_maelbresail_pactofina4 maelbresail_pactofina5|Do you remember me, rat? I have also come to kill you, to avenge my family! dlga_maelbresail_pactofina4 maelbresail_pactofina5_2|It's time to meet with your Maker! dlga_maelbresail_pactofina5 close_window|--His face shows terror--^^You? But... Kill them, kill them all! dlga_maelbresail_pactofina5_2 close_window|Kill them, kill them all! dlga_start thesnake1_dialog|You look like a warrior. Are you looking for work? dlga_thesnake1_dialog thesnake2_dialog|I know who you are. They call you 'the Snake.' I was sent to kill you. dlga_thesnake1_dialog thesnake2_1_dialog|Snake, I'm not here to join your army, I fear. dlga_thesnake1_dialog thesnake2_2_dialog|Sure, Snake, how much you pay? dlga_thesnake2_dialog thesnake3_dialog|Why? Ah, I understand. I will not run away. This town has a field for local competitions. I'll wait there with my best men. Come and bring your most loyal companions. We will fight to the death. dlga_thesnake2_1_dialog thesnake3_dialog|Only my enemies call me 'the Snake.' I know I am a loose thread. I represent a danger to the interests of the Rat, your patron. Coward that he is, he does not dare to come himself but sends murderers. I will not run away. This town has a field for local competitions. I'll wait there with my best men. Come and bring your most loyal companions. We will fight to the death. dlga_thesnake2_2_dialog thesnake3_dialog|Only my enemies call me 'the Snake.' The same that destroyed my family. Do you come to kill me? I will not run away. This town has a field for local competitions. I'll wait there with my best men. Come and bring your most loyal companions. We will fight to the death. dlga_thesnake3_dialog close_window|Then we have an appointment. dlga_thesnake3_dialog thesnake4_dialog|Erm, just a moment. dlga_thesnake4_dialog close_window|No! You want my head, so at least have the courage to battle for it.^^[Your companions will join to you in this duel.] dlga_start morrigan1_dialog|Do you come to kill me, murderer? Your lord, Mael Bresail, would be happy to end my lineage. dlga_start morriganleave_final1|{playername}, I want to thank you for all your help. Without you, I would never have avenged my family. Although the death of Mael Bresail has not given me any joy, I feel I've done the right thing. My family can now rest in peace. My travels with you are over. I leave you because I need to remove myself from the world I have known and find a place to live in peace, far away from Eriu. I need to leave behind my past to build a future, and that means leaving you. dlga_morrigan1_dialog morrigan1_dialog1|It is your end, witch. I kill you now. dlga_morrigan1_dialog morrigan1_dialog2|What are you talking about, witch? dlga_morrigan1_dialog morrigan1_dialog3|Mael Bresail isn't my lord. dlga_morrigan1_dialog1 close_window|My father, Flaithbertach, could have been king, but he was killed by his own brother, Aed of Aileach, and your master, Mael Bresail. You plan to kill the last member from Flaithbertach's lineage. The gods and men curse your name.^^For some time now, I have owned nothing more than my life. Yet I do not fear death and think maybe it may remedy my torment.^^(Before you can do anything, Morrigan casts herself on your weapon, inviting death. She utters no sound. You watch her eyes close and peace spread across her face.) dlga_morrigan1_dialog2 morrigan1_dialog4|Then you kill without knowing your victim or why she should be killed, murderer? dlga_morrigan1_dialog3 morrigan1_dialog4|Then why do you work for him and his damned lord, Aed of Aileach, and kill their enemies for them, murderer? dlga_morrigan1_dialog5 morrigan1_dialog6|Bal Luighne? I could have destroyed that village long ago, but never attacked. I just terrorized the locals so that they would leave the place and leave this land to me. I only seek a place to live and feel protected, but the peasants are stubborn and Mael Bresail found out where I am. Then he sent you to kill me and finish off my lineage. You may have no idea, but your patron is implacable. Recently, he sent men to kill to my brother in Pictland and his sons -- just children -- near Caer Meguaidd. Now, I am last of my family. I see it was impossible to hide from Mael Bresail. I found this remote part of the world and forgot my name by taking that of the goddess, Morrigan. Yet here you are to kill me. dlga_morrigan1_dialog6 morrigan1_dialog1|Liar! You are trying to confuse me. It's time to die. dlga_morrigan1_dialog6 morrigan1_dialog7|Then that would make you... Flaithbertach's daughter? No wonder you are a menace! dlga_morrigan1_dialog7 morrigan1_dialog8|My father, Flaithbertach, could have been king, but he was killed by his own brother, your master. This is Eriu. If you want the throne, you have to catch and eliminate all potential competitors. Fratricide is practically a way of life. Aed was faster to the deed than my father. Then, with the help of Mael Bresail, he killed my mother and the rest of my family. Just my brother, his sons, and I escaped, but Mael eventually found us. Now only I am alive, but even so, now at the tip of your sword. dlga_morrigan1_dialog8 morrigan1_dialog1|Even so, you did too much damage to the people of Bal Luighne. You pay now with your life. dlga_morrigan1_dialog8 morrigan1_dialog9|Mael Bresail used me? I am NOT his hired murderer! dlga_morrigan1_dialog9 morrigan1_dialog1|Well, that's hardly my problem. I'm tired of fleeing. Everyone I cared for is dead. I just want to see them again and be at peace. Go back to your master and collect your reward, murderer. I do not begrudge you that. dlga_morrigan1_dialog9 morrigan1_dialog10|Mael Bresail uses everybody. What do you want to do now? dlga_morrigan1_dialog10 morrigan1_dialog1|You did too much damage to the people of Bal Luighne. You pay now with your life. dlga_morrigan1_dialog10 morrigan1_dialog11|I will let you live, as I want answers from Mael Bresail. I will be back. dlga_morrigan1_dialog11 close_window|I'd rather go with you. You've killed my last supporter, and in any case, I do not want to try to hide anymore. I will join you, disguised as one of your warriors. dlga_morriganleave_final1 morriganleave_final2|I understand. I hope you find the peace that you wish. dlga_morriganleave_final1 morriganleave_final3|Morrigan, you cannot leave me. I need you. dlga_morriganleave_final2 morriganleave_final2_2|Thank you for understanding me. It has not been an easy decision. In your army, I feel protected, but this life is not for me. I need a place to call home, where I can be happy. Maybe someday we will meet again, but I think not. I just want you to know that you have become a very important person to me. I wish you luck, {playername}. The gods allow you to get everything that you deserve. You are destined for greatness. dlga_morriganleave_final3 morriganleave_final2_2|Do not make this difficult. My decision is made. This life is not for me. I need a place to call home, where I can be happy. Maybe someday we will meet again, but I think not. I just want you to know that you have become a very important person to me. I wish you luck, {playername}. The gods allow you to get everything that you deserve. You are destined for greatness. dlga_morriganleave_final2_2 morriganleave_final2_3|Farewell, Morrigan. If you ever need me, I will come. dlga_morriganleave_final2_2 morriganleave_final2_3.1|Farewell, Morrigan. dlga_morriganleave_final2_3 close_window|[You watch as Morrigan turns her back and walks away from you. She turns her face for an instant, and you think you see tears in her eyes. Then she leaves.] dlga_start campeon1_dialog|--A tall man, his face marked by surprise, moves toward you.--^^What were those creatures? What happened here? dlga_start close_window.52|Farewell. dlga_campeon1_dialog campeon1_dialog1|And you are? dlga_campeon1_dialog campeon1_dialog2|Thanks for your help! dlga_campeon1_dialog campeon1_dialog3|Those things were Morrigan and his minions. dlga_campeon1_dialog1 campeon1_dialog1_1|Eh? Oh, yes... My name is Aed mac Ainmerech, and the man who accompanies me is Olchobar mac Cinaeda of the Ui Neill. dlga_campeon1_dialog1_1 campeon1_dialog3|That's me. We have been chosen to save Bal Luighne from the evil that has befallen it. dlga_campeon1_dialog2 campeon1_dialog3|Our help? This is pure coincidence! We were returning to Bal Luighne when we saw something in the fog. We played the horns to signal that we had no hostile intentions. dlga_campeon1_dialog3 campeon1_dialog3_1|Was that Morrigan? With the fog, I saw demons. I was sure old Caliacas' problem was a Viking war band... dlga_campeon1_dialog3_1 campeon1_dialog3_2|You seem worried now, Aed, but a few hours ago you were telling me how you could defeat any creature! dlga_campeon1_dialog3_2 campeon1_dialog3_3|This is no time for jokes, Olchobar.^^--He turns to you--^^And who are you, and what brings you to this godforsaken place? dlga_campeon1_dialog4_1 campeon1_dialog4_2|Your performances are stellar, but unfortunately we must cut this entertainment short. If that's Morrigan, we have to follow her and find out where her lair is. dlga_campeon1_dialog4_2 campeon1_dialog4_3|But Caliacas sent us a message to return to the village. Something bad must be happening... dlga_campeon1_dialog4_3 campeon1_dialog5|This is more important. We should all follow Morrigan. dlga_campeon1_dialog4_3 campeon1_dialog5_2|The village is more important. We should all return with haste. dlga_campeon1_dialog4_3 campeon1_dialog5.1|We must part ways. You two go to the village, and I will follow Morrigan. dlga_campeon1_dialog4_3 campeon1_dialog5_2.1|We must part ways. You two follow Morrigan, and I will go to Bal Luighne. dlga_campeon1_dialog5 campeon1_dialog6|Ha! I see you were thinking up orders while dragging your feet! dlga_campeon1_dialog6 campeon1_dialog7|Actually, we do know the area better. We will follow Morrigan. Meanwhile, find out what is happening to Caliacas in Bal Luighne. dlga_campeon1_dialog5_2 campeon1_dialog7|Yes, somebody has to see what is happening to Caliacas in Bal Luighne. You go there while we follow Morrigan. dlga_campeon1_dialog7 campeon1_dialog8|Very well. I will see you soon. dlga_campeon1_dialog7 campeon1_dialog8_2|I do not agree with that plan. dlga_campeon1_dialog8 close_window|Good luck. We will send a messenger as soon as we find Morrigan's lair. dlga_campeon1_dialog8_2 campeon1_dialog8_3|Do I look worried about that? You were the last to arrive, so your mission is to hear and obey. dlga_campeon1_dialog8_3 close_window|There is no need to be arrogant, Aed. Believe me, {playername}, this makes the most sense. We are from Eriu and won't waste time getting lost. We will send a messenger as soon as we find Morrigan's lair. Farewell. dlga_start campeon2_dialog|{playername}! My messenger found you. Morrigan's beasts attacked us. They killed our men, and we're stuck here. Morrigan's camp is just ahead. You and your troops are our only hope. You have to get us out of here. dlga_start close_window.53|Farewell. dlga_campeon2_dialog campeon2_dialog1|Morrigan's beasts attacked me, too. dlga_campeon2_dialog campeon2_dialog2|We must kill Morrigan together. dlga_campeon2_dialog1 campeon2_dialog3|Then they caught you here, too. We must flee before they decide to return. dlga_campeon2_dialog2 campeon2_dialog3|Are you crazy? Her beasts destroyed my men. Caliacas and his farmers left, looking for other heroes. I will not lose my life in this place. dlga_campeon2_dialog3 campeon2_dialog4|Morrigan's camp is just ahead. We must kill her together. Follow me now! dlga_campeon2_dialog3 campeon2_dialog4_2|I will kill Morrigan with or without you. dlga_campeon2_dialog4_2 close_window|They'll finish you, stupid, Morrigan or her beasts. We will not go with you, but stay here and wait for the best time to escape. dlga_campeon2_dialog4 campeon2_dialog5|No. We will not go with you. We'll stay right here and wait for the best time to escape. If you want so much to die, you will die alone. dlga_campeon2_dialog5 close_window|Rat! Then I shall kill you. dlga_campeon2_dialog5 close_window.1|Cowards! I will kill Morrigan by myself. Farewell. dlga_start thora_dialog|Heill! Welcome! My name is Thora Ulfsdottir. I am the only daughter of Ulf. You should talk to him. dlga_start close_window.54|Sorry, I am busy. dlga_thora_dialog thora_dialog_sigurd|Thora, nice to meet you. I will go and talk to your father. Farewell. dlga_thora_dialog thora_dialog_romance|Thora, I'd rather talk to you than your father. You're a very pretty girl. dlga_thora_dialog_sigurd thora_dialog_sigurd2|Thora, your name is pretty, as are you. I am Egil Horiksson. My weapons are sword and spear, but I yield to your beauty. dlga_thora_dialog_sigurd2 thora_dialog_sigurd2|Why, thank you... sir. I blush at your compliments. You're also... very handsome. dlga_thora_dialog_sigurd2 close_window|(Allow them to continue talking and go talk to Ulf) dlga_thora_dialog_sigurd2 thora_dialog_sigurd3|Egil, leave the girl alone, and let's go. dlga_thora_dialog_sigurd3 close_window|Damn, you cannot stand to see people happy, can you? All right, I will, {reg59?madam sir}. dlga_thora_dialog_romance thora_dialog_romance2|Why, thank you... sir. I blush at your compliments. You're also... very handsome. dlga_thora_dialog_romance thora_dialog_sigurd|Thank you, but you should talk to my father, Ulf. dlga_thora_dialog_romance2 thora_dialog_romance4|(Use your powers of persuasion to make Thora interested in you) dlga_thora_dialog_romance2 thora_dialog_romance3|You seem like such a smart girl. Tell me about yourself. dlga_thora_dialog_romance2 thora_dialog_sigurd|Well, then I will go to talk to your father. Farewell. dlga_thora_dialog_romance3 thora_dialog_sigurd|Better not. My father does not like me to talk to strangers. Please go talk to him. dlga_thora_dialog_romance4 thora_dialog_romance5|(You see her eyes brighten as you tell her about your adventures. You approach her and put your hand over hers. It is not rejected. You try to kiss her, but she puts her hand on your mouth.) dlga_thora_dialog_romance5 close_window|Not here. My father will get angry. I will look for you tonight. Now, go see my father, Ulf. dlga_start close_window.55|I don't have time for you now. dlga_start ulf_testigo1|{playername}, what are you doing here again? dlga_start ulf_ormvictory1|{s2}^^{playername}, thank you very much for saving my life, my farm and my daughter, Thora. I want to reward you by giving you these treasures. Besides, these are the weapons of Orm Svarti. I think they should be yours. dlga_start ulf_dialog|Heill! My name is Ulf Thorirsson. My jarl, Sigurd Ragnarsson, notified me that you were coming. Welcome to my farm. You and your men can eat and sleep here until Sigurd's people arrive. The only thing I ask is that none of them comes close to my daughter, Thora. dlga_start ulf_dialog.1|Heill! My name is Ulf Thorirsson. My jarl, Sigurd Ragnarsson, sent me a warning that you were coming. Welcome to my farm. You and your men can eat and sleep here until Sigurd's people arrive. The only thing I ask is that none of them comes close to my daughter, Thora. dlga_start close_window.56|I am very busy now. My thralls are lazy. dlga_ulf_dialog ulf_dialog2|Thank you, Ulf. I promise that no one will touch your daughter, and I appreciate your hospitality. dlga_ulf_dialog ulf_dialog2.1|Enough about your daughter. Provide food and drink for my men, as hospitality dictates. dlga_ulf_dialog2 ulf_dialog3|(Ulf gives some orders, and two servants step out of the main house with viands and drink. They give skvr -sour milk- and buttered bread to you and your men.) dlga_ulf_dialog4 ulf_dialog5|It is all that I have, and I offered it with good will. dlga_ulf_dialog5 ulf_dialog6|He's lying! I've seen barrels of beer and venison in a nearby warehouse. We are eating and drinking this shit while he is keeping the best for himself. dlga_ulf_dialog6 ulf_dialog7|{s2}^^He is laughing at us. He's a rich man yet gives us the worst dining. He has neglected the laws of hospitality! He dies now! Nobody laughs at Egil, and he will serve as an example to others to respect us. dlga_ulf_dialog7 ulf_dialog81|{s2}^^If you kill this man, you'll have to pay high compensation to his family, or perhaps they decide to seek revenge on yours. Is that what you want? dlga_ulf_dialog81 ulf_dialog8|Do not kill him, then, but let's cut his sword hand. He does not deserve Walhalla! dlga_ulf_dialog8 ulf_dialog91|Good food and drink has been offered. This is the home of Ulf, and we will follow his ways. dlga_ulf_dialog8 ulf_dialog91.1|Nobody's going to die here. Eat and drink what our host offered you and be happy with it. dlga_ulf_dialog8 ulf_dialog92|Egil and Reginhard are right. Ulf has broken the rules of hospitality, so off with his hand. dlga_ulf_dialog92 ulf_dialog93|Bastard! Sigurd Ragnarsson will know about this! dlga_ulf_dialog93 ulf_dialog94|{s2}^^That will be a pleasure! dlga_ulf_dialog94 ulf_dialog95|What about the food and the beer? dlga_ulf_dialog95 ulf_dialog121|Distribute the beer and food. Ulf has broken the standard of hospitality, so we will too. dlga_ulf_dialog95 ulf_dialog91|No one will touch the food and beer. We are not thieves. dlga_ulf_dialog91 ulf_dialog10|Bullshit! I will not drink their piss and eat their garbage. I do not care if Egil kills him or not. I'll go directly to Ulf's warehouse and take what I want. dlga_ulf_dialog10 ulf_dialog11|{s2}^^Yes, good idea, Reginhard. I'll do the same. {playername} may stay with him and drink sour milk, if {reg59?she he} wants. dlga_ulf_dialog11 ulf_dialog121|(Let them go to the warehouse to drink and eat what they want.) dlga_ulf_dialog11 ulf_dialog122|Reginhard and Egil, stay still where you are, or you will pay dearly. dlga_ulf_dialog11 ulf_dialog123|Egil and Reginhard, when I make decisions, you follow them, got it? (Leadership) dlga_ulf_dialog123 ulf_dialog1231|{s2}^^Yes, {reg59?my lady my lord}. We are at your service and will do as you command. dlga_ulf_dialog1231 ulf_dialog121|Distribute the beer and food. Ulf has broken the standard of hospitality, so we will too. dlga_ulf_dialog122 ulf_dialog1221|You threaten your friends to protect a rat like Ulf, who has laughed in our face. I will not fight against you, in memory of what we went through together, but I do not like your decision. dlga_ulf_dialog1221 ulf_dialog1232|Good words, Reginhard. I also respect your decision, {playername}, but you should think how good you are with the men under your command... dlga_ulf_dialog1231 ulf_dialog1232|Do not touch the stock. That food is not ours. dlga_ulf_dialog121 ulf_dialog122|{s2}^^But that is my food and my drink... You're a thief and a robber. dlga_ulf_dialog122 close_window|It's not yours. This farm belongs to my men while we await the arrival of Sven Bull Neck. dlga_ulf_dialog1232 ulf_dialog1233|Thanks, I'm sure that the gods will reward you. I will tell you one thing. Sven Bull Neck is not a man who easily submits, so keep your weapons close. dlga_ulf_dialog1233 close_window|That's what I'll do. Now I go to station my men to wait until Sven Bull Neck appears. dlga_ulf_ormvictory1 ulf_ormvictory21|Ulf, keep these spoils for Thora's future child, and tell him something about his father. dlga_ulf_ormvictory1 ulf_ormvictory2|Ulf, keep this money and these items for Thora's future child. I will be content with this. dlga_ulf_ormvictory1 ulf_ormvictory2.1|Ulf, keep this money for Thora's future child. I will be content to keep Orm's sword and mail. dlga_ulf_ormvictory1 ulf_ormvictory3|Thanks, Ulf, your gifts are welcome. dlga_ulf_ormvictory21 ulf_ormvictory2|Please be assured that your child will know who his father is, and I will always remember. dlga_ulf_ormvictory2 ulf_ormvictory4|You are a generous man. I hope you leave the Assembly in good standing. My house is your house. Farewell. dlga_ulf_ormvictory3 ulf_ormvictory4|May the Spinners of Fate be benevolent to you. dlga_ulf_ormvictory4 close_window|There is no doubt that your luck exceeds that of most other men. You, my friend, are destined either for greatness or to give greatness to whoever kills you. You've beaten a notorious berserker. You have my respect and admiration. dlga_ulf_testigo1 ulf_testigo2|Ulf, I want to convince you not to testify against me in the Assembly. dlga_ulf_testigo1 close_window|I'm just passing through. Just wanted to say hello. Farewell. dlga_ulf_testigo2 ulf_testigo3|I prefer to talk about my daughter. She's pregnant with your child, an illegitimate baby of a man without a future. You have dishonored my house and my daughter. I will present my case to the Assembly. dlga_ulf_testigo2 ulf_testigo3.1|I prefer to talk about my daughter. She's pregnant with the illegitimate child of your companion, Egil, a man without a future. You have dishonored my house and my daughter. I will present my case to the Assembly. dlga_ulf_testigo2 ulf_testigo3.2|I prefer to talk about my daughter. She's pregnant with the illegitimate child of one of your men, who raped her in the night after drinking too much mead. You have dishonored my house and my daughter. I will present my case to the Assembly. dlga_ulf_testigo3 ulf_testigo41|Sorry, I had no idea. I will marry her. dlga_ulf_testigo3 ulf_testigo42|Sorry, I had no idea. Egil will marry her. dlga_ulf_testigo3 ulf_testigo43|This is terrible. The man that you choose from my party will marry her. dlga_ulf_testigo3 ulf_testigo44|I understand. I'll take your daughter with me. dlga_ulf_testigo3 ulf_testigo6|It was an unfortunate incident. Let us agree on wergild in compensation. dlga_ulf_testigo3 ulf_testigo46|Are you sure this child is not simply that of one of your thralls? dlga_ulf_testigo41 ulf_testigo5|Marry you? My daughter? No, you are lower class than she, and besides, you'll soon be dead. Everybody knows that Sigurd Ragnarsson will ask for your head at the Assembly. dlga_ulf_testigo43 ulf_testigo5|With any of your men? Perhaps you think she's a whore. Say something sensible or clear out of here. dlga_ulf_testigo44 ulf_testigo5|This is a joke, no? Thora cannot go with you. She is my only daughter. She is too important to be left in your hands. dlga_ulf_testigo46_1 ulf_testigo46_2|Father, calm down. I'm sure {playername} has spoken without thinking. {reg59?She He} knows I am a virtuous woman not given to anyone. dlga_ulf_testigo46_2 ulf_testigo46_3|{playername}, you should apologize to this man. Remember that you need him to be happy to avoid his testifying against you at the Assembly. dlga_ulf_testigo46_4 ulf_testigo5|{s2}^^I will act as if I didn't hear this. dlga_ulf_testigo46_5 ulf_testigo46_6|{s2}^^This conversation is over. I will be happy when Sigurd Ragnarsson kills you after the Assembly. Now, get out of my farm. dlga_ulf_testigo46_6 ulf_testigo46_7|Ulf, if you testify against me at the Assembly, I will kill you, Thora, and burn your farm to the ground. Got it? (Sanguine). dlga_ulf_testigo46_7 ulf_testigo8|Calm down man! There is no need to humiliate this man so much. dlga_ulf_testigo42 ulf_testigo42_1|Hey! I am right here. Marry? I will never marry. Thora should be proud to have a child with royal blood in her belly. dlga_ulf_testigo42_1 ulf_testigo42_2|Egil is an inveterate womanizer. He is fickle, usually drunk and futureless. Would you marry your daughter to him? dlga_ulf_testigo42_2 ulf_testigo42_3|Yes. dlga_ulf_testigo42_2 ulf_testigo42_31|No. dlga_ulf_testigo42_2 ulf_testigo42_31.1|Who? Brunhild here? She is not my daughter. dlga_ulf_testigo42_3 ulf_testigo5|Well, you are quite the dolt. Thora is the daughter of a wealthy man, while Egil is but a bastard. You're insulting me. dlga_ulf_testigo42_31 ulf_testigo42_32|Well, I do not quite know whether to be flattered or offended. I will act as if I have not heard your words. dlga_ulf_testigo42_32 ulf_testigo5|Nobody wants Egil in the family. Moreover, Thora is the daughter of a wealthy man, while Egil is but a bastard. dlga_ulf_testigo5 ulf_testigo44|I understand. I'll take your daughter with me. dlga_ulf_testigo5 ulf_testigo6|It was an unfortunate incident. Let us agree on wergild in compensation. dlga_ulf_testigo5 ulf_testigo46|Are you sure this child is not by one of your thralls? dlga_ulf_testigo6 ulf_testigo7_1|The law in Danmark makes a distinction between if she was raped or voluntarily surrendered. It is also important to note the differences in status. Anyway, if you want to avoid further problems and leave this man satisfied, give him 4000 peningas, and he will deliver all his daughters to sleep with you.^^{s2} dlga_ulf_testigo7_1 ulf_testigo7|Do not listen to silly Egil, {reg59?lady sir}, but it's true that with 4000 peningas, Ulf will be more than happy and will not testify against you. dlga_ulf_testigo7 ulf_testigo8|Oh, money! My favorite topic. This is where I come in. dlga_ulf_testigo8 ulf_testigo9|{s2}^^Look at this man! He must be more than two meters if he's an inch! dlga_ulf_testigo8 ulf_testigo9.1|And who are you? dlga_ulf_testigo9 ulf_testigo10|He is a... dlga_ulf_testigo10 ulf_testigo11|He is Orm the Black, guest of Ulf Thorinsson and future owner of his farm and daughter. I am not in the habit of eavesdropping, but since everything related to this farmstead is now my business, I've decided to introduce myself and act. dlga_ulf_testigo11 ulf_testigo12|So... Orm. How is it that you are the future owner of this farm? dlga_ulf_testigo11 ulf_testigo13|I do not care who you are. This is a private matter. Go away. dlga_ulf_testigo13 ulf_testigo12|Oh, I don't think so. This farm and the girl pregnant because of you will be my property tomorrow, so you will negotiate with me and not with this old fool. dlga_ulf_testigo12 ulf_testigo14_1|{playername}, my father has his pride, but we need your support. Orm Svarti is a berserk and a duelist. He is an evil person, but no one can stand up to him. He arrived shortly after you left us and asked for my hand, which my father withheld. Then he challenged my father to a duel to the death. Orm will kill my father and then stay with me on the farm. My father is old and cannot deal with this man. Please be our second. dlga_ulf_testigo14_1 ulf_testigo14|{s2}^^This man is scum, {reg59?my lady my lord}. He challenges old defenseless peasants in order to steal everything they have. Worst of all, he wants to make Ulf's daughter a slave... and who knows what will happen to the child in Thora's belly. dlga_ulf_testigo14 ulf_testigo15|Ignore them. You're lucky I'm here. Ulf will not testify against you in the Assembly on account of his death, and the girl will not be your problem because I will take care of her and the rat within. And since I like you, I'll give you half price. All you have to do is give me 2000 peningas. What do you say? dlga_ulf_testigo15 ulf_testigo16_1|It's a deal, Orm. Take this money, and thanks for taking care of this matter. dlga_ulf_testigo15 ulf_testigo16_2|Ulf will be dead tomorrow, so my problem is solved. Why pay you a single pening? dlga_ulf_testigo15 ulf_testigo16_3|I will pay wergild of 4000 peningas to Ulf now, and the case is closed. dlga_ulf_testigo15 ulf_testigo16_4|No, I'm afraid not. I hate injustice and must settle my debt. I will fight on Ulf's behalf. dlga_ulf_testigo15 ulf_testigo16_4.1|No. The two matters are separate. I will both pay my wergild of 4000 peningas and fight. dlga_ulf_testigo16_1 ulf_testigo16|Well, well. A farm, a pretty girl and 2000 peningas to boot. The gods have always loved me. Good travels and good luck so that, someday, in the unlikely event that you ever make anything of yourself, we may meet again. dlga_ulf_testigo16_2 ulf_testigo16|Oh, well, right you are. Then get off my farm. Good travels and good luck so that, someday, in the unlikely event that you ever make anything of yourself, we may meet again. dlga_ulf_testigo16_3 ulf_testigo16|Well, his money is my money. If you are such an idiot, the better for me. A farm, a pretty girl and 4000 peningas to boot. The gods have always loved me. Good travel and good luck so that, someday, in the unlikely event that you ever make anything of yourself, we may meet again. dlga_ulf_testigo16_4 ulf_testigo20|{reg59?My lady My lord}, are you sure? Have you considered your relative height and your old wounds? This man is made for murder! dlga_ulf_testigo20 ulf_testigo21|No, worse, he's a berserker. If he enters his trance, {playername}, you won't have a chance. dlga_ulf_testigo21 ulf_testigo22|Ha! No way to back out now! A word spoken is a word that cannot be returned! dlga_ulf_testigo22 ulf_testigo23|The gods bless you, {playername}. We will always be indebted to you. dlga_ulf_testigo23 ulf_testigo24|I did not expect this selfless reaction. I know that I do not stand a chance against Orm Svarti, so I'm very grateful. Whatever happens, know that I will not testify against you at the Assembly. Ragnarsson will not like that much, but it's you that are here for me. What's more, I won't ask wergild for my daughter. What you do makes up for any debt between us. Thank you. We are now at peace. dlga_ulf_testigo24 close_window|If you are such an idiot, the better for me. Such heroes always end up occupying but six square feet of earth. If you so desire such a plot, your time has come. I am only too happy to add all of your things to the farm and the girl. dlga_ulf_testigo16 ulf_testigo17_1|Gods curse you, {playername}. You've effectively sentenced my father to death and me to slavery. dlga_ulf_testigo17_1 ulf_testigo17|Gentle, Thora, my daughter. This piece of scit is not worth a curse. dlga_ulf_testigo17 ulf_testigo18|This is not right... dlga_ulf_testigo18 close_window|It is, if you do not want to die. {playername} does well. Let's go, we're done here. dlga_start muletroop_1|Ic grete thee, {playername}. What you need? dlga_muletroop_1 muletroop_2|I want to load some things on the horses. dlga_muletroop_1 close_window|Nothing. Farewell. dlga_muletroop_2 close_window|Always at your service. dlga_start sacerdote1_action|Yes? dlga_sacerdote1_action sacerdote2_action|Pater, I will donate 500 peningas to aid the families of my fallen men. dlga_sacerdote1_action close_window|Nothing. Farewell. dlga_sacerdote2_action close_window|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_start pagano1_action|Yes? dlga_pagano1_action pagano2_action|Priest, my men need Odin. I will donate 500 peningas for your aid in this matter. dlga_pagano1_action pagano2_recruit|Priest, my men need you. Will you join my shield wall? dlga_pagano1_action pagano_quest|Is there anything I can do to help this hof? dlga_pagano_quest pagano_quest1|Perhaps. We are having a feast soon, to honor goddess Saga, and we are running low on some essential supplies. Would you be able to bring us {reg33} drinking horns of mead? dlga_pagano_quest close_window|No, my son, we don't need your help at the moment. dlga_pagano_quest1 close_window|You can count on me. dlga_pagano1_action pagano_thankyou|Priest, I brought you {reg33} drinking horns of mead, as you requested. dlga_pagano_thankyou close_window|Thank you, {playername}. Saga will be proud of {s3} and your efforts. May she guide you in battles. dlga_pagano_quest1 close_window.1|Priest, I don't believe I have time for this. dlga_pagano1_action close_window|Nothing. Farewell. dlga_pagano2_recruit close_window|Well, I'll pack my things and join you. dlga_pagano2_action close_window|I will talk to your men about Odin, Thor and Freya. It will encourage them to fight proudly by your side, to earn their seats at Walhalla. dlga_start lair_cook|Greetings. What can I do for you? dlga_lair_cook_pretalk lair_cook|Anything else? dlga_lair_cook lair_cook_menu1|Cook, I have a job for you! My men deserve a feast. dlga_lair_cook close_window|That'll be all. dlga_lair_cook_menu1 lair_cook_menu2|I estimate the cost of the feast to be 1000 peningas. dlga_lair_cook_menu2 lair_cook_menu|Go ahead. Take the money and prepare it all. dlga_lair_cook_menu2 lair_cook_pretalk|Hmm, let me think more about this. dlga_lair_cook_menu close_window|So shall it be done! I'll get the necessary money from your coffers, buy ingredients for my finest dishes, and hire staff to make it a memorable night! dlga_lair_cook_menu lair_cook_pretalk|Sorry, sir, but your coffers are empty. We will need more money for the banquet. dlga_start quastuosa_talk1|{s2}^^Hello, {reg59?my lady my lord}. How can I serve you? dlga_quastuosa_pretalk1 quastuosa_talk1|I am at your service, {playername}. dlga_quastuosa_talk1 quastuosa_serve1|I need to raise the spirits of my men. dlga_quastuosa_talk1 quastuosa_serve2a|I do not want anything for my men. I would like your company. dlga_quastuosa_talk1 close_window|I need nothing. Farewell. dlga_quastuosa_serve1 quastuosa_serve3b|Your men will have fun as ever. I'll get the prettiest girls, the best drinks and the best food. I assure you their moral will be sky high after this party. It will cost you 1700 coins. dlga_quastuosa_serve1 quastuosa_serve3a|Well, your men will have the mead hall at their disposal. They can eat and drink all they want and I'll get some girls to keep them company. I assure you they will be happy after this party. It will cost you 1500 coins. dlga_quastuosa_serve3a quastuosa_pretalk1|Well, I suppose my men have earned it. This time. dlga_quastuosa_serve3b quastuosa_pretalk|Well, I suppose my men have earned it. This time. dlga_quastuosa_serve3a close_window|Alas, my lady, my purse weighs not enough for all your considerable charm. Farewell! dlga_quastuosa_serve2a quastuosa_serve4a|I'm pleased, my {reg59?lady lord}. So you like me. Well, for you, there is a special price of only 100 coins, as a token of our 'friendship'... dlga_quastuosa_serve4a quastuosa_serve5a|Great, here, take these coins as a 'gift.' dlga_quastuosa_serve4a close_window|No thanks. Why help you steal from me? dlga_quastuosa_serve5a quastuosa_pretalk1|(Time passes, and you forget the rigors and fatigue from the journey that lingered upon your body and soul. For a few hours, your armor and sword, the fear of dying in any skirmish, the punishment of the rain and wind, and the dust of the roads are relegated to a small piece of happiness. Finally, it ends swiftly as your friend quietly leaves your room.) dlga_start barber_talk|Ave, my {reg59?lady lord}. What do you need? dlga_barber_pretalk barber_talk|I am at your service. dlga_barber_talk barber_curel_1|I need you to dress my light wounds. dlga_barber_curel_1 barber_curel_2|You have some light wounds. I will cure them, but I charge {reg1} peningas for my work. dlga_barber_curel_2 barber_curel_3|Here are your {reg1} peningas. Now cure my wounds. dlga_barber_curel_2 barber_pretalk|I don't have enough money. dlga_barber_curel_3 close_window|I shall do as you ask, {reg59?madame sir}. Fetch oil and wine! dlga_barber_talk barber_cureh_1|I need you to tend to my heavy wounds. dlga_barber_talk close_window|I have no need of your services. Farewell. dlga_barber_cureh_1 barber_cureh_2|You have serious injuries. I will cure them, but I charge {reg1} peningas for my work. dlga_barber_cureh_2 barber_cureh_3|Here are your {reg1} peningas. Now cure my wounds. dlga_barber_cureh_2 barber_pretalk|I don't have enough money. dlga_barber_cureh_3 close_window|I shall do my best, {reg59?madame sir}. Fetch a hot iron and pliers! dlga_start skald_talk|Ave, {reg59?my lady my lord}. I am your skald. I can recite you a poem, or I can compose songs and poems about your honor and valour. dlga_start skald_talk.1|Ave, {reg59?my lady my lord}. I am your bard. I can recite you a poem, or I can compose songs and poems about your honor and valour. dlga_skald_pretalk skald_talk|My art and skill will not disappoint you, my lord. What else do you need? dlga_skald_talk skald_sing|I want you to sing about me. I need to be known and famous. dlga_skald_sing skald_sing2|{s2}^^I will write a poem so epic that all the isles will know about the greatness of {playername}. However, I must ask for a small sum to cover the cost of inks and... other things. I will need 500 coins. dlga_skald_sing2 skald_pretalk|Take the money. It is nothing to a mighty hero like me. dlga_skald_sing2 close_window|You ask the same price as a happy widow, and I could make her sing better! No, thank you. dlga_skald_talk skald_cancion|Can you sing for me and my men? dlga_skald_talk close_window|A bard? Songs? Why don't you go out and earn your bread like the rest of us? Farewell. dlga_skald_cancion skald_cancion2|It will cost you 100 coins. I can sing... dlga_skald_cancion2 close_window|Cantiga 2 dlga_skald_cancion2 skald_pretalk|Never mind. I want to ask you something else. dlga_start lair_captain|How may I help you, Commander? dlga_lair_captain_pretalk lair_captain|Anything else, Commander? dlga_lair_captain lair_captain_nothing|Is there anything I should know? dlga_lair_captain lair_captain_improve|Captain, I want to improve this place. dlga_lair_captain lair_captain_improve_x1|Captain, how goes the construction? dlga_lair_captain lair_captain_improve_torefuge|Captain, I want to improve this hideout. dlga_lair_captain lair_captain_add_port_0|I would like to land my ships here next to this refuge. dlga_lair_captain_add_port_0 lair_captain_add_port_1|We will need 1,000 peningas, to pay staff and buy materials in order to build the jetties. dlga_lair_captain_add_port_0 lair_captain_pretalk|The Refuge is too far away from the shore. We can't do this. dlga_lair_captain_add_port_1 lair_captain_add_port_2|Do so. Here is the money. dlga_lair_captain_add_port_1 lair_captain_pretalk|I changed my mind. dlga_lair_captain_add_port_1 lair_captain_pretalk.1|I don't have enough money. dlga_lair_captain_add_port_2 lair_captain_pretalk|Very well. It won't take long to build the jetties. You will be able to disembark here soon. dlga_lair_captain lairparty_action|I will donate 500 peningas to the families of my men. dlga_lair_captain close_window|That'll be all. dlga_lair_captain_improve lair_captain_improve2|Currently, we have a simple and poorly defended permanent camp with few services and capacity for fifty men. I suggest building some houses for the men stationed here, for them to bring their families, a mead hall to help them relax and improve morale, and a training camp for our men to improve their skills. It would be important to improve the defenses further. Finally, you will need more space. I would guess you would like to have a big and comfortable house.^^I estimate that we will need a lot of money, about 5,000 peningas, to pay staff and buy materials. In addition, we need you to buy us five tool kits and five timber pallets. dlga_lair_captain_improve2 lair_captain_improve3|Well, go ahead. This site needs improvement, and I have the needed resources and money. dlga_lair_captain_improve2 lair_captain_pretalk|I will get what you asked for, and I will return with it later. dlga_lair_captain_improve2 lair_captain_pretalk.1|I'll think about it. dlga_lair_captain_improve3 lair_captain_pretalk|I'll put the men to work right now, commander. If all goes well, the work will be finished in a week. dlga_lair_captain_improve3 lair_captain_pretalk.1|Commander, how can I say this? You do not have enough money. We need 5,000 peningas. dlga_lair_captain_improve_x1 lair_captain_pretalk|The workers are working hard, commander. dlga_lair_captain_nothing lair_captain_pretalk|Nothing right now. dlga_lair_captain_improve_torefuge lair_captain_improve_torefuge2|Currently, we have a nice hideout with a mead hall and capacity for 120 men. I suggest building more houses for the men stationed here and for their families. On the other hand, we could use a blacksmith to help to repair our weapons and armor and build a stable for our horses. Moreover, it would be important to improve the defenses further with earthen mounds and ditches. Finally, you will need more space. I would guess you would like to have a mead hall, as befits a warlord.^^I estimate that we will need a lot of money, about 10,000 peningas, to pay staff and buy materials. In addition, we need you to buy us five tool kits and five timber pallets. dlga_lair_captain_improve_torefuge2 lair_captain_improve_torefuge3|Well, go ahead. This site needs improvement, and I have the needed resources and money, too. dlga_lair_captain_improve_torefuge2 lair_captain_pretalk|I will get what you ask, and will return with it later. dlga_lair_captain_improve_torefuge2 lair_captain_pretalk.1|I'll think about it. dlga_lair_captain_improve_torefuge3 lair_captain_pretalk|I'll put the men to work right now, commander. If all goes well, the work will be finished in two weeks. dlga_lair_captain_improve_torefuge3 lair_captain_pretalk.1|Commander, how can I say this? You do not have enough money. We need 10,000 peningas. dlga_lairparty_action lair_captain_pretalk|Thank you, {reg59?my lady sir}. This will raise the morale and loyalty of the men. dlga_start dcprisoner_join1|{reg59?Madame Sir}, surely you do not remember me. My face looks much different when it's not being tortured. I am the man you questioned in Doccinga after the battle, Olafr the Captain. dlga_dcprisoner_join1 dcprisoner_join2|The truth is that, after my defeat, Sven disowned me, and I've been without a lord ever since. I served as a mercenary but had bad luck -- I spent everything I was paid on mead and women. I was looking for you, because you are the only person who showed compassion for me in the hardest times. I want to serve you, to fight in your army. I will be faithful if you accept me. dlga_dcprisoner_join2 dcprisoner_join3|Veterans like you are always welcome. dlga_dcprisoner_join2 dcprisoner_join4|No, surely you are a spy. Be gone. dlga_dcprisoner_join3 close_window|Thank you. I will be the bravest and the most loyal of your men! dlga_dcprisoner_join4 close_window|I understand and accept your rejection. You will not see me again. dlga_start olvir_dialog|{s2}^^Damn, Olvir White Hair, perhaps you thought you could beat us? I had heard that you're a smart man. dlga_olvir_dialog olvir_dialog2|{s2}^^My life and my death serve the purposes of my lord. My victory would have been over an enemy that he hates. My death will make you banned before the Assembly, {playername}. dlga_olvir_dialog2 olvir_dialog31|What does he mean about the Assembly, Egil? dlga_olvir_dialog2 olvir_dialog32|I do not care about your lord. Where is your brother, Olvir? dlga_olvir_dialog2 olvir_dialog33|Sigurd is making a lot of trouble for me. It's time he pays for his treachery. dlga_olvir_dialog31 olvir_dialog33|{s2}^^You will be accused of having killed Olvir before the Assembly, the assembly of free men, and they will demand payment or revenge. As Sigurd already wants you dead, it is clear that they will kill you. dlga_olvir_dialog32 olvir_dialog33|{s2}^^Do not worry, he will find you. You will regret having pursued him, and have caused many evils for Sigurd Ragnarsson. You've annoyed the wrong people, {playername}. dlga_olvir_dialog33 olvir_dialog4|{s2}^^You fool! I will laugh at you when Sigurd Ragnarsson kills you as I enjoy feasts at Walhalla. You have no idea who Sigurd 'Snake in the Eye' is and what he is capable of. Everyone fears him, even his own brothers... well, maybe not Ivar the Boneless. Ivar is the most ruthless of the sons of Ragnar. dlga_olvir_dialog4 olvir_dialog411|{s2}^^I'm dying... Give me my sword, so that the Valkyries will see that I am a warrior and take me to the halls of Odin. dlga_olvir_dialog411 olvir_dialog41|{playername}, this man has insulted and threatened you, and tried to kill us. He is not deserving of our compassion. Also, giving the sword is a pagan custom. Let him die and go to hell. dlga_olvir_dialog41 olvir_dialog51|Egil, give him his sword. It allows him to travel to Walhalla. dlga_olvir_dialog41 olvir_dialog52|No, he's right. You do not deserve Walhalla, Olvir. Egil, give me the sword. dlga_olvir_dialog51 olvir_dialog7|{s2}^^Banquets, women and endless battles await you in the hall of the gods, Olvir. You've been good warrior, although we have been enemies. I will see you someday, and maybe we can fight alongside each other at Ragnarok. dlga_olvir_dialog52 olvir_dialog54|{reg59?Madame Sir}, this man fought well. Let him go to Walhalla. dlga_olvir_dialog54 olvir_dialog55|Please... dlga_olvir_dialog55 olvir_dialog51|Well, Egil, give him his sword. dlga_olvir_dialog55 olvir_dialog6|No. Egil, give me his sword, for it will be mine. Let him go to hell. dlga_olvir_dialog7 olvir_dialog71|{reg59?Madame Sir}, it is time to hit the road. We should go talk to my father, King Horik. Being charged with murder before the Assembly is a very serious thing, and Sigurd will seek to exploit this advantage to the fullest. dlga_olvir_dialog71 close_window|Let us not waste more time but go. dlga_start close_window.57|We're just here to prevent escapes. Good luck. dlga_start close_window.58|All yours! I already hit him pretty hard. dlga_start prisionero_interrogation1|Thor, we have a new visitor. Our friend hit me hard. Come and see if you can better him? dlga_start prisionero_interrogation1.1|This is getting boring. Don't you have better things to do? dlga_pretalkdc prisionero_interrogation1|Well? dlga_prisionero_interrogation1 prisionero_interrogation2|I'll ask you some questions, and, if you answer right, you won't have to keep suffering. dlga_prisionero_interrogation1 prisionero_agua|--You give drinking water to the prisoner.-- dlga_prisionero_interrogation1 prisionero_lheridas|--You clean the prisoner's wounds.-- dlga_prisionero_interrogation1 prisionero_palabrasa|You need not suffer any more. We are not enemies. We can talk like people. dlga_prisionero_interrogation1 prisionero_buenofinal|Now, let me ask a few questions, and you're going to answer. dlga_prisionero_interrogation1 prisionero_golpea|--You hit the prisoner's face.-- dlga_prisionero_interrogation1 prisionero_golpea2|--You hit the side of the prisoner, where it hurts.-- dlga_prisionero_interrogation1 prisionero_golpea3|Now, let's talk! --You hit the side of the prisoner again and then his face.-- dlga_prisionero_interrogation1 prisionero_persuasion1|No one will come back for you. Answer me, and I'll help you get home. (Persuasion) dlga_prisionero_persuasion1 pretalkdc|I am your prisoner, and I'm alone in your hands, but my boss will not forget me. Sven Bull Neck never abandons his men. I'll answer what you ask, but only if it doesn't affect my master or his cause. dlga_prisionero_interrogation1 prisionero_persuasion2|I promise to release you and give you 1000 coins if you answer my questions. (Persuasion) dlga_prisionero_persuasion2 pretalkdc|Your words seem sincere, and I like your offer. I'm not ready yet to visit Walhalla. Ask, and I will answer. dlga_prisionero_interrogation1 prisionero_golpeado1|Maybe this will motivate you --You grab his crotch and squeeze hard-- (Power Strike) dlga_prisionero_interrogation1 prisionero_golpeado2|Do you prefer pain? --You grab his hand and break his fingers one by one-- (Power Strike) dlga_prisionero_interrogation1 prisionero_golpeado3|--You take a bread knife and cut the skin on his arms into strips.-- (Power Strike) dlga_prisionero_interrogation1 prisionero_apoyoth1|Please, Thonkrik, can you help me get some answers? dlga_prisionero_apoyoth1 prisionero_apoyoth2|{s2}^^Listen, Olafr. You attacked our village and killed our people. There are widows and orphans out there because of you, but we are ready to set you free if you answer {playername}'s questions.^This is the choice we give you yield a few words or die here without your sword. I am your only friend here, but if you do not say what we want to hear, I will leave you in the hands of these animals. dlga_prisionero_interrogation1 prisionero_interrogation21|Torturer, the prisoner wants to be hit. Please accommodate him. dlga_prisionero_interrogation1 close_window|I don't have any more questions for now. dlga_prisionero_interrogation21 prisionero_interrogation_torturer|{s2}^^... dlga_prisionero_interrogation_torturer prisionero_interrogationth|{s2}^^Sure, the pleasure is mine. Please, {playername}, get back. I need space, and I do not want you splattered with blood. Come back when you want me to stop hitting him. dlga_prisionero_interrogationth pretalkdc|{s2}^^Please, please, enough already of abuse. I am sure you will be able to obtain the information by other means. dlga_prisionero_interrogation2 pretalkdc|I told you all I know. dlga_prisionero_interrogation22 prisionero_interrogation31|Why did you attack Doccinga? dlga_prisionero_interrogation22 prisionero_interrogation32|Sven Bull Neck was not with you. Where is he? dlga_prisionero_interrogation22 prisionero_interrogation33|Sigurd 'Snake in the Eye' Ragnarsson is a name I have heard recently. Is he your Lord? dlga_prisionero_interrogation22 prisionero_interrogation34|Tell me about Ragnar and his sons. dlga_prisionero_interrogation22 prisionero_interrogation35|Olafr, were you in the attack on a merchant ship called the Woden Ric? dlga_prisionero_interrogation22 pretalkdc|No more questions. dlga_prisionero_interrogation34 prisionero_interrogation22|I know nothing! dlga_prisionero_interrogation35 prisionero_interrogation22|I say nothing! dlga_prisionero_interrogation4 prisionero_interrogation41|Why did you attack the ship? They were only travelers and traders! dlga_prisionero_interrogation4 prisionero_interrogation42|Listen, this is very important. Did anyone survive your attack? dlga_prisionero_interrogation43 prisionero_interrogation44|My mother was on that ship. dlga_prisionero_interrogation43 prisionero_interrogation45|Where did the prisoners go? dlga_prisionero_interrogation44 prisionero_interrogation43|Well, we spared some men, even a madwoman who talked nonsense. Maybe your mother is among them. dlga_prisionero_interrogation45 prisionero_interrogation22th|Sven Bull Neck took them with him. He was going to leave them in his hideout before continuing his journey north. The hideout is in Danmark. It is a good place and well defended, but I will not tell you where it is. I will not betray my masters just so you can kill me. dlga_prisionero_interrogation22th prisionero_interrogation22th2|{s3}^^There is no need to torture him for that information. There is a man in the port of Ribe who deals with the Vikings for their slaves. He is a Frisian from Doccinga who has thrived in Ribe as port master. One often finds him outside, by the docks. He is not a good person, but he will sell whatever information you may require. When you talk to him, please do not mention my name, because it was I who forced him to leave Doccinga some years ago. dlga_prisionero_interrogation22th2 prisionero_interrogation22|I have nothing to add. dlga_start close_window.59|Awaiting orders. dlga_start close_window.60|I do not have time for you. Farewell. dlga_start harald_meeting1|Heill, captains! I have sent for you because tomorrow at noon we will reach the coasts of Northhymbre. It is time to release the details of the mission and talk about the problems that plague this fleet. dlga_start sven_comprapr|The men are strong, with healthy teeth and hard muscles. The women are healthy, but they are sisters. They are the last slaves I have, so they go together in the package, or nothing. However, I'll give you a discount, and they will cost you only 900 peningas. dlga_start svenlair_1|Who are you, and what do you want? dlga_start revenge_kingmen|Heill, {playername}! Heill, Egil, vinr! We received your message and we are here. We hope we are in time to come to the party. dlga_start close_window.61|Gods protect us! dlga_revenge_kingmen revenge_kingmen2|Sure, Harald! We're still waiting for the men of Sigurd 'Snake in the Eye.' My friend, here, is eager to meet Sven Bull Neck. dlga_revenge_kingmen2 revenge_kingmen3|Welcome, Harald. We appreciate the help of King Horik. dlga_revenge_kingmen3 revenge_kingmen4|I'm sure of it. Until the time comes, I will keep my men hidden, ready to intervene if things get ugly. The king was very clear, {playername}. You must not begin hostilities. In fact, he wants you to avoid confrontation if at all possible. dlga_revenge_kingmen4 revenge_kingmen5|It will not be me who starts this battle. I promise. dlga_revenge_kingmen4 revenge_kingmen5.1|Sven Bull Neck did me much evil. I promise nothing. dlga_revenge_kingmen5 close_window|The king is a man who likes his wishes to be executed. Now we enter the farm. My men are hungry and thirsty. dlga_harald_meeting1 harald_meeting21|I am especially interested in this meeting. I have long been waiting to hear from my mother. dlga_harald_meeting1 harald_meeting3|(Say nothing) dlga_harald_meeting21 harald_meeting3|I think you may be wondering what our guest may have to say about this, but first we go to the most urgent matter. dlga_harald_meeting3 harald_meeting4|In Northhymbre, our Danish brothers have become strong. They control the kingdom through a puppet king. There are small uprisings of Angles, but these are localized and severely repressed. Nothing serious. The latest news we have is that the sons of Ragnar have moved south and taken a place, known as Snotingaham, in Mierce. The king of Mierce has not taken this well. He has besieged them there with his army, supported by the king of West Seaxe. We fear that the Ragnarssons may be in a hard place, so our mission is to go to Jorvik and join the forces that are gathering under Rathbarth, another of the sons of Ragnar, in support of his brothers. From there we will move south to meet the Angles and Saxons. With a little luck, we will kill their kings and the road south will be opened for plunder. You will come back rich to your wife and kids this year. dlga_harald_meeting4 harald_meeting4_1|I hope so. I have too many mouths to feed! dlga_harald_meeting4_1 harald_meeting4_2|{s2}^^You should have thought of that before having three wives and twenty children! dlga_harald_meeting4_2 harald_meeting5_1|I'm sure that he has as many bastards among his servants! dlga_harald_meeting4_2 harald_meeting5_2|The issue is serious. How many men do Mierce and West Seaxe have? dlga_harald_meeting4_2 harald_meeting5_3|Sounds like a good plan, Harald. My men will go in the front! dlga_harald_meeting4_2 harald_meeting5|I agree. dlga_harald_meeting5_2 harald_meeting5|That is hard to say. The information we have comes from merchants and travelers. They speak of thousands of men. It hardly matters, though. The Angles and the Saxons are weak people, fully domesticated by their kings. It will be like attacking housewives. dlga_harald_meeting5_3 harald_meeting5_4|{s2}^^Well, well. We have here an authentic toady. It seems there is always someone who is willing to stoop to any depth to gain favor with the boss. dlga_harald_meeting5_4 harald_meeting5|I cannot stand sycophants, {playername}. Now let's move on to the serious stuff. dlga_harald_meeting5 harald_meeting6|{s2}^^Although everything is clear and our goal is near, it seems that problems with Sven Bull Neck don't stop cropping up. This captain, Oleif, is now with us, and he has very serious news. Go ahead, Oleif. dlga_harald_meeting6 harald_meeting7|{s2}^^I will not beat around the bush. Sven Bull Neck is unwilling to share command with Harald Haraldsson. At first opportunity, he will kill Harald and take the command. It may occur as we land, though I cannot be sure. Maybe my desertion of his party will change his mind. dlga_harald_meeting7 harald_meeting8|I am making a guard rotation during the trip. When we land, I will challenge Sven to a duel to the death. Sven Bull Neck is a lunatic, but he's a dangerous lunatic. dlga_harald_meeting8 harald_meeting8_1|Sounds good. You have my full support, even if you decide to attack his boat while he is still unprepared. dlga_harald_meeting8_1 harald_meeting9|You have my support too, Harald. That man, Sven, is very dangerous. dlga_harald_meeting9 harald_meeting11|I've been waiting long enough! What about my mother? dlga_harald_meeting9 harald_meeting11.1|You have my support, but I'd like to ask about my mother. dlga_harald_meeting9 harald_meeting10_3|I think Sven Bull Neck would make a better commander of this fleet than you. dlga_harald_meeting10_3 harald_meeting11|I see. May you be a slave to Sven Bull Neck like your mother. I despise you, {playername}, and you give me shame, but the Assembly forced us to work together. I will tell you as you have not heard. dlga_harald_meeting11 harald_meeting12|A woman travels with Sven Bull Neck. She is his seidr, one who accepts the spirit of the crow and speaks the words of Odin. Everybody reveres her, as she is a woman touched by the gods. Sven Bull Neck has married her in hopes of having a child touched by the gods, but she is old and her belly is dry. If she's your mother, I do not think she remembers you, as she has a curse that does not allow her to keep memories overnight. dlga_harald_meeting12 harald_meeting13|It looks like your mother now serves Sven Bull Neck. I hope you're prepared to deal with this when things get ugly. dlga_harald_meeting13 harald_meeting13_1|I... dlga_harald_meeting13_1 harald_meeting13_2|--All around you, the sudden tumult and shouting of men drowns out your answer. A warrior bursts into the meeting. He is hot, and his eyes show panic.-- dlga_harald_meeting13_2 harald_meeting13_3|Hersir Harald, sir! Sven Bull Neck has attacked us! Half the fleet is charging us! Thor help us, Sven has caught us unprepared. dlga_harald_meeting13_3 close_window|{s3}^^Captains, return to your ships and lead your crew. Sven Bull Neck will pay dearly for this attack. If we should lose this battle, remember to inform Rathbarth Ragnarsson about this betrayal by Sven Bull Neck. Good luck. Now, to battle! dlga_start svenfinal_ld1|{playername}! My lord advised me that you'd come. Sven Bull Neck has taken Readingum and has many men with him, mainly Danish, who have sworn allegiance. They are tough, battle-hardened people, same as Sven, who is a legend. I would not like to be in the shoes of you or your men. dlga_svenfinal_ld1 svenfinal_ld11|I am not afraid. It is the time of reckoning. dlga_svenfinal_ld1 svenfinal_ld2|Do you know if a woman is with him? dlga_svenfinal_ld1 svenfinal_ld3|Will you not stay and fight with us? dlga_svenfinal_ld2 svenfinal_ld11|You mean your mother, the seidr, right? Yes, she is with them. We saw her when she entered Readingum with Sven Bull Neck. I do not know how she was before, but now she is very gaunt and thin. I do not think she has long to live. dlga_svenfinal_ld3 svenfinal_ld11|I'm afraid not. My duties call me elsewhere. My role here was to make sure Sven Bull Neck would be here when you arrived. Apparently, my lord promised you this. He never breaks his word. dlga_svenfinal_ld11 close_window|Well, from what I've heard, you also are someone dangerous. I will leave the half a hundred men I promised my lord I would. They are brave warriors who have been promised a lot of gold to help you, so fight well. Farewell, {playername}, and good luck! dlga_start close_window.62|I do not have time for you. Farewell. dlga_start close_window.63|I do not have time for you. Farewell. dlga_svenlair_1 svenlair_2|I'm {playername}. I hear you have prisoners for sale. dlga_svenlair_1 close_window|I'm {playername}, but that's irrelevant, fool, because now we're going to kill you all! dlga_svenlair_1 svenlair_3|Goodness! I am lost! My apologies, I am leaving now. dlga_svenlair_3 close_window|Get out of here, trash! Never show your ugly face again, or you will pay dearly! dlga_svenlair_2 svenlair_21|Yet another slave merchant? I see. Well, I have a few slaves left. dlga_svenlair_21 svenlair_42|I would like to see these slaves. dlga_svenlair_21 svenlair_41|{playername}, to pay these men is to encourage them to keep attacking and enslaving people. We should make them pay dearly for the damage they do to people, not reward them for it! dlga_svenlair_41 svenlair_42|Keep your mouth shut! I would like to see these slaves. dlga_svenlair_41 close_window|You are right. We're going to kill you all! dlga_svenlair_42 svenlair_43|Well, I have three slaves. They're inside, down by the river. Go ahead and look at them, then come back to me to talk about buying them. dlga_svenlair_43 close_window|Sounds good! I'll look over the merchandise, and then we will talk money. dlga_sven_comprapr sven_comprapr_todo|I understand. I'll take the three prisoners. Take your peningas. (900 peningas) dlga_sven_comprapr sven_comprapr_trade|Look at them! Your men have starved and raped them. I'll pay 300 coin for the lot. (Trade) dlga_sven_comprapr sven_comprapr_trade.1|They're in bad shape. Give them to me, and you won't have to feed them any more, deal? (Trade) dlga_sven_comprapr close_window|I don't have that kind of money. Farewell. dlga_sven_comprapr close_window.1|I've thought about it and I am not buying them. I'm leaving. dlga_sven_comprapr close_window.2|I need more time. Let me look at them again. dlga_sven_comprapr_todo close_window|Deal! The merchandise is yours. A good visit! dlga_sven_comprapr_trade close_window|I see, I see. Well, I suppose you're right. The merchandise is yours. Take the stinkers away. Far thu vel. dlga_start problema_farmer_1|Greetings, {reg59?madame sir}. Thank you for your help. dlga_problema_farmer_1 problema_farmer_21|I read the document. It seems too new. I want to know the truth. dlga_problema_farmer_1 problema_farmer_23|I'd like to listen to your story. dlga_problema_farmer_1 problema_farmer_24|I want your version, but remember that I will kill the person who lies here. dlga_problema_farmer_1 close_window|I don't have any more questions. dlga_problema_farmer_21 problema_farmer_3|{s2}^^I know nothing! I inherited the land of my ancestors. I don't have documents to prove it because it has never been necessary to prove that it was mine. dlga_problema_farmer_23 problema_farmer_3|I know nothing! I inherited the land of my ancestors. I don't have documents to prove it because it has never been necessary to prove that it was mine. dlga_problema_farmer_3 problema_farmer_32|Are you a liar? dlga_problema_farmer_3 problema_farmer_31|I think you are lying to me. dlga_problema_farmer_3 close_window|I see. I understand. dlga_start problema_monjes_1|God bless you. I am the monk who found the document. dlga_problema_monjes_n1 problema_monjes_1|God bless you. dlga_problema_monjes_1 problema_monjes_21|I read the document. Everything seems to be right, but it is too well preserved. dlga_problema_monjes_1 problema_monjes_23|I would like to listen to your story. dlga_problema_monjes_1 problema_monjes_24|I want your version, but remember that I will kill the person who lies here. dlga_problema_monjes_1 close_window|I don't have any more questions. dlga_problema_monjes_21 problema_monjes_3|{s2}^^I'm just a scribe in the monastery! I copy the ancient Roman texts. While looking for an old useless parchment to scrape and prepare for another document, I found this. dlga_problema_monjes_23 problema_monjes_1|I'm just a scribe in the monastery! I copy the ancient Roman texts. While looking for an old useless parchment to scrape and prepare for another document, I found this. dlga_problema_monjes_3 close_window|You are a liar! This document is false! We don't have to talk more. Farewell, bastard. dlga_problema_monjes_3 problema_monjes_31|I think you are lying to me. dlga_problema_monjes_3 problema_monjes_n1|Ok. I understand. dlga_start monjes_2|I am busy, talk to the Abbot. dlga_monjes_2 close_window|Very well, my good man. Farewell. dlga_start monjesw_2|I am busy, talk to the Abbot. dlga_monjesw_2 close_window|Very well, my good man. Farewell. dlga_regular_member_talk followers_action|I've decided that you join our followers' party. dlga_followers_action close_window|Very well, I will support you from the rear. dlga_regular_member_talk briton_action|Pater, I will donate 500 peningas to aid the families of my fallen men. dlga_briton_action regular_member_talk|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_regular_member_talk anglo1_action|Priest, my men need Odin. I will donate 500 peningas to you for your aid in this matter. dlga_anglo1_action regular_member_talk|I will talk to your men about Odin, relentless Thor, and Freyja, the hope of the slain. It will encourage them to fight proudly by your side, to earn their seats at Walhalla or Folkvangr. dlga_regular_member_talk porta_presentacion|Heill, what can you do in battle? dlga_porta_presentacion regular_member_talk|Me? - He approaches and whispers in your ear. - We are very useful. I am important for you. When your men see me in battle, they will gain courage. If things go wrong, they will fight longer before fear seizes them. dlga_porta_presentacion regular_member_talk.1|Me? - He approaches and whispers in your ear. - I am important for you. When your men see me in battle, they will gain courage. If things go wrong, they will fight longer before fear seizes them. dlga_regular_member_talk porta1_presentacion|Heill, what can you do for my men? dlga_porta1_presentacion regular_member_talk|Me? I am important to you. I am the wife of one of your soldiers. If you have wives (30) in your party, your men will gain morale (every 48 hours). dlga_regular_member_talk follower_woman_action|I need you help me to raise the morale of my men. I pay 450 peningas for your efforts. dlga_follower_woman_action regular_member_talk|Men? Oh... well, it is important to help. dlga_start sacerdotes_party_talk| My {reg59?lady lord}, we're only poor clerics trying to bring some light to the people of this land. dlga_sacerdotes_party_talk close_window|Christian cleric, eh? It's time to reunite you with your Creator! dlga_sacerdotes_party_talk sacerdote_pary_action|Pater, I will donate 500 peningas to the families of my fallen men for your aid. dlga_sacerdote_pary_action sacerdotes_party_talk|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_sacerdotes_party_talk sacerdotes_party_talkle|And I'm only a poor hero on an important mission. Farewell. dlga_sacerdotes_party_talkle close_window|Thank you. Farewell. dlga_start paganos_party_talk|Odin is our God! He guides our way. Warrior, what do you need? dlga_paganos_party_talk close_window|Pagan priest? You are scum of the false gods. Die! dlga_paganos_party_talk paganos_party_action|Priest, my men need Odin. I will donate 500 peningas to for your aid in this matter. dlga_paganos_party_action paganos_party_talk|I will talk to your men about Odin and his son Thor. That will encourage them to fight proudly by your side, to earn their seats at Walhalla. dlga_paganos_party_talk paganos_party_talkle|I need to complete an important mission. Pass on. dlga_paganos_party_talkle close_window|Thank you. Farewell. dlga_lord_talk cundwalh_historia|I heard that you are a famous strategist. dlga_cundwalh_historia cundwalh_historial|That's right! Thanks to God, I am the best commander in Europe. My name has been long known and famous in all of Englaland, dog. I am a champion of West Seaxe. I have single-handedly killed twenty men in the chaos of war, and I have won over twenty battles since I started leading shield walls. dlga_cundwalh_historial cundwalh_talk1|I've never, ever, suffered a defeat. You wish to learn from me, right? Then be good and listen to my words carefully tonight, or I will send one of my men to cut your throat with his seax. dlga_cundwalh_talk1 cundwalh_historia1|Yes, I'm interested. dlga_cundwalh_talk1 lord_pretalk|No thanks. I have other matters to attend to. dlga_cundwalh_historia1 cundwalh_historia2|I have good men, my beadupreat. They are ugly, stupid and cowardly, but they obey orders well. The first thing you need is men that obey orders without thinking too much. dlga_cundwalh_historia2 cundwalh_historia21|Then, you must teach them to advance in column. When they march this way, you travel the countryside without losing anybody. In battle, you must teach them to form ranks (by pressing F4 and F4) or squares (by pressing F4 and F7). It is easy to implement formations if you have a handy stick to beat the clumsy animal who may be unable to fit in properly. dlga_cundwalh_historia21 cundwalh_historia3|It is important that you know how to motivate your troops in battle. You can shout your barbaric war cry or bang your shields (by pressing the key T for your trait), which will undoubtedly scare away enemies surrounding you. You can always order your men to break the current formation (by pressing F4 and F8) so that they can properly charge into the enemy's lines. dlga_cundwalh_historia3 cundwalh_historia4|Mm, I see. Please continue. dlga_cundwalh_historia3 lord_pretalk|Stop. I don't need to hear more. Wes gesund. dlga_cundwalh_historia4 cundwalh_historia41|Anyway, in my opinion ranks are crap better left to the dirty Welsh. If you really want to win a battle, pay attention! You must use Scildweall (by pressing F4 and F5) with your men. We learned this tactic from the Romans, and a shield wall is a very cohesive tactic for our land. This formation is great, a true battle winner, and you should learn it well, dog. Scildweall will allow you to win your battles, fighting shoulder to shoulder with your men. You need to train it until you have sore knees and hands calloused by the use of the spear and shield. Get off your horse if you have one, and join your men, leading by example. When the enemy is broken and is fleeing, call your horse if it is still alive (by pressing the H key), mount it and charge the cowards, killing as many as you can to instill fear in your future enemies. You can also try to use the Wecg formation (by pressing F4 and F6) which will bring your men into forming a wedge shaped fighting body. dlga_cundwalh_historia41 cundwalh_historia5|Hear me. This formation is difficult to master, so you should use it only with veteran troops. It is designed to break an enemy's Scildweall, but when you use it, you must know that you are playing for all or nothing. It is a risky bet, for, if you fail, your enemies will earn your flank and kill your men as if they were nothing more than dry grass. My personal advice is to use Scildweall against Scildweall, always. No need to take risks, I say. That is all, dog. Learn soon, and quickly, because if one day we are in the battlefield as enemies, I will kill you. Wes gesund. dlga_cundwalh_historia5 lord_pretalk|Thank you, Lord. I have learned so much. dlga_cundwalh_historia5 lord_pretalk.1|Bah, someday I'll kill you. Farewell. dlga_lord_start lord_generic_mission_completed.1|Hah! Our little plot against {s3} worked perfectly, {playername}. The fool has lost one of his most valuable retainers, and we are one step closer to bringing him to his knees. Here, this purse contains {reg5} peningas, and I wish you to have it. You deserve every bit. There could be much more to come, need I remind you, if you've a mind to earn it... dlga_lord_start close_window|You weren't able to complete a simple task. I had set up everything. The only thing you needed to do was sacrifice a messenger, and we would be celebrating now. But no. You were too damned honorable, weren't you? dlga_lord_start quest_meet_spy_in_enemy_town_completed|Have you brought me any news about that task I gave you? You know the one I mean... dlga_quest_meet_spy_in_enemy_town_completed quest_meet_spy_in_enemy_town_completed_2|I have the reports you wanted right here. dlga_quest_meet_spy_in_enemy_town_completed_2 lord_pretalk|Ahh, well done. It's good to have competent {reg59?people men} on my side. Here is the payment I promised you. dlga_lord_start lord_pretalk|Brilliant work, {playername}! Whatever you did, the nobles of the {s13} are clamoring for war! Soon, the time will come for us to reap the benefits of our hard work, from fields ripe for plunder. This war is going to make us rich, mark my words! dlga_lord_start lord_pretalk.1|You incompetent buffoon! What in Hell made you think that getting yourself captured while trying to start a war was a good idea? These plans took months to prepare, and now everything's been ruined! I will not forget this, {playername}. Oh, be assured that I will not. dlga_lord_start lord_collect_debt_completed|I'm told that you've collected the money owed me from {s7}. Good, it's past time I had it back. I believe I promised to give you one-fifth of it all, eh? Well, that makes {reg3} peningas, so if you give me my share -- that's {reg4} peningas -- you can keep the rest. dlga_lord_collect_debt_completed lord_collect_debt_pay|Of course, {s65}. {reg4} peningas, all here. dlga_lord_collect_debt_pay lord_pretalk|I must admit I'm impressed, {playername}. I had lost hope of ever getting this money back. Please accept my sincere thanks. dlga_lord_collect_debt_completed lord_collect_debt_no_pay|I am afraid I don't have the money with me, sir. dlga_lord_collect_debt_no_pay close_window|Is this a joke? I know full well that {s7} gave you the money, and I want every pening owed to me, {reg59?madam sir}. As far as I'm concerned, I hold you personally in my debt until I see that silver. dlga_lord_start close_window.1|I heard you got rid of that poxy merchant that was causing me so much grief. I can see you're not afraid to get your hands dirty, eh? I like that in a {reg59?woman man}. Here's your reward. Remember, {playername}, stick with me and we'll go a long, long way together. dlga_lord_start close_window.2|Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, lowborn merchant? Truly, if I ever need my guardsmen to take a lesson in how to lie down and die, I'll be sure to come to you. Just leave me be, {playername}, I have things to do. dlga_lord_start lord_kill_local_merchant_let_go|You! Do you have sawdust between your ears? Did you think that when I said to kill the merchant, I meant you to have a nice chat with him and then let him go? What possessed you? dlga_lord_kill_local_merchant_let_go lord_kill_local_merchant_let_go_2|Sir, I made sure he will not act against you. dlga_lord_kill_local_merchant_let_go_2 lord_pretalk|Piffle. You were supposed to remove him, not give him a sermon and send him on his way. He had better do as you say, or you'll both regret it. Here, this is half the money I promised you. Don't say a word, {playername}. You're lucky to get even that. I have little use for {reg59?people men} who cannot follow orders. dlga_lord_start lord_follow_spy_completed|Beautiful work, {playername}! You captured both the spy and his handler, just as I'd hoped, and the two are now safely ensconced in my dungeon, waiting to be questioned. My torturer shall be busy tonight! Anyway, I'm very pleased with your success, {playername}, and I give you this purse as a token of my appreciation. dlga_lord_start lord_follow_spy_half_completed|Blast and damn you! I wanted TWO prisoners, {playername} -- what you've brought me is one step short of useless! I already know everything the spy knows. It was the handler I was after. Here, half a job gets you half a reward. Take it and begone. dlga_lord_start lord_follow_spy_half_completed.1|I asked you for two prisoners, {playername}, not one. Two. Still, I suppose you did capture the spy's handler, the more important one of the pair. The spy will not dare return here and will prove quite useless to whatever master he served. 'Tis better than nothing. However, you'll understand if I pay you half the promised reward for what is but half a success. dlga_lord_start lord_follow_spy_failed|Truly, {playername}, you are nothing short of totally incompetent. Failing to capture both the spy AND his handler plumbs astonishing new depths of failure. Forget any reward I offered you. You've done nothing to earn it. dlga_lord_follow_spy_half_completed lord_pretalk|I did my best, {s65}. dlga_lord_follow_spy_completed lord_pretalk|Thank you, {s65}. dlga_lord_follow_spy_failed lord_pretalk|Hrm. As you like, {s65}. dlga_lord_start lord_generic_mission_completed.2|Splendid work, {playername}. All the serfs are back, properly cowed, and they're busy preparing for the harvest. You certainly earned your reward. Here, take it, with my compliments. dlga_lord_start lord_bring_back_runaway_serfs_failed|{playername}. I have been waiting patiently for my serfs, yet none has returned. Have you an explanation? Were you outwitted by simple field hands, or are you merely incompetent? Or perhaps you are plotting with my enemies, intending to ruin me... dlga_lord_bring_back_runaway_serfs_failed lord_bring_back_runaway_serfs_failed_1a|Forgive me, {s65}. Those serfs were as slippery as eels. dlga_lord_bring_back_runaway_serfs_failed lord_bring_back_runaway_serfs_failed_1b|Perhaps if you had treated them better... dlga_lord_bring_back_runaway_serfs_failed_1a lord_pretalk|Humph. That is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to recruit new men to work these fields before we all starve. dlga_lord_bring_back_runaway_serfs_failed_1b close_window|Hah, now you reveal your true colours, traitor! Your words match your actions all too well. I should never have trusted you. dlga_lord_start lord_runaway_serf_half_completed|You disappoint me, {playername}. There were three groups of serfs that I charged you to return. Three, not {reg17}. I suppose the ones who did come back shall have to work twice as hard to make up for those that got away. As for your reward, {playername}, I'll only pay you for the serfs you returned, not the ones you let fly. Here. Take it, and let this business be done. dlga_lord_runaway_serf_half_completed lord_pretalk|Thank you, {s65}. You are indeed generous. dlga_lord_runaway_serf_half_completed lord_pretalk.1|Bah, this proved to be a waste of my time. dlga_lord_start lord_deal_with_bandits_completed|{playername}, I was told that you crushed the bandits at my village of {s5}. Please know that I am most grateful to you for that. Please, let me pay the expenses of your campaign. Here, I hope these {reg14} peningas will be adequate. dlga_lord_deal_with_bandits_completed lord_pretalk|Not a problem, {s65}. dlga_lord_deal_with_bandits_completed lord_pretalk.1|Glad to be of service. dlga_lord_deal_with_bandits_completed lord_pretalk.2|It was mere child's play. dlga_lord_start lord_pretalk.2|Damn it, {playername}. I heard that you were unable to drive off the bandits from my village of {s5}. Thanks to you, my village now lies in ruins. Everyone said that you were a capable warrior, but apparently, they were wrong. dlga_lord_start ashdown_2petition|Ah, {playername}. You bring {reg13} head of cattle, as I requested. Thanks to you, we will soon be ready to move on the Saxons. dlga_lord_start ashdown_2petition.1|Ah, {playername}. You bring {reg13} head of cattle, as I requested. Thanks to you, this will help us keep fed a greater number of men. dlga_lord_start lord_deliver_cattle_to_army_thank|Ah, {playername}. My quartermaster has informed me of your delivery, {reg13} head of cattle, as I requested. I'm impressed. dlga_lord_deliver_cattle_to_army_thank lord_pretalk|Not a problem, {s65}. dlga_lord_deliver_cattle_to_army_thank lord_pretalk.1|Glad to be of service. dlga_lord_deliver_cattle_to_army_thank lord_pretalk.2|Mere child's play. dlga_lord_start lord_scout_waypoints_thank|You make a good scout, {playername}. My runner just brought me your reports of the mission to {s13}, {s14} and {s15}. Well done. dlga_lord_scout_waypoints_thank lord_pretalk|A simple task, {s65}. dlga_lord_scout_waypoints_thank lord_pretalk.1|Nothing I couldn't handle. dlga_lord_scout_waypoints_thank lord_pretalk.2|My pleasure, {s65}. dlga_lord_start lord_mission_told_deliver_cattle_to_army|The army's supplies are dwindling too quickly, {playername}. I need you to bring me {reg3} head of cattle so I can keep the troops fed. I care very little about where you get them. Just bring them to me as soon as you can. dlga_lord_mission_told_deliver_cattle_to_army lord_mission_told_deliver_cattle_to_army_accepted|Very well, I can find you some cattle. dlga_lord_mission_told_deliver_cattle_to_army lord_mission_told_deliver_cattle_to_army_rejected|Sorry, sir, I have other plans. dlga_lord_mission_told_deliver_cattle_to_army_accepted close_window|Excellent! You know what to do, {playername}, now get to it. I need that cattle sooner rather than later. dlga_lord_mission_told_deliver_cattle_to_army_rejected close_window|That... is unfortunate, {playername}. I shall have to find someone else who's up to the task. Please go now. I've work to do. dlga_lord_start lord_pretalk.3|Thank you for answering the summons, {playername}. However, as we are now at peace, we do not need your services. You may attend to your other business. dlga_lord_start lord_report_to_army_asked|Ah, you have arrived at last, {playername}. We've been expecting you. I hope you have brought with you troops of sufficient number and experience. dlga_lord_report_to_army_asked lord_report_to_army_completed|I have a company of good, hardened soldiers with me. We are ready to join you. dlga_lord_report_to_army_asked lord_report_to_army_continue|I don't have the sufficient number of troops yet. I will need some more time. dlga_lord_report_to_army_completed close_window|Excellent. We'll be moving soon. Now -- you are a {reg59?warrior man} of sound judgment, and we trust that you will do what is necessary to support our campaign. I do not require you to remain close at hand, and I will not count it against you if you believe that your forces would be of better use elsewhere. But if you do choose to remain with me, to support me in battle, that would be appreciated. I may also have additional tasks for you to perform. dlga_lord_report_to_army_continue close_window|Then you'd better hurry. We'll be moving out soon against the enemy and I need every able hand we can muster. dlga_lord_start lord_mission_told_scout_waypoints|{playername}, I need a volunteer to scout the area. We're sorely lacking on information, and I simply must have a better picture of the situation before we can proceed. I want you to go to {s13}, {s14} and {s15} and report back whatever you find. dlga_lord_mission_told_scout_waypoints lord_mission_told_scout_waypoints_accepted|You've found your volunteer, sir. dlga_lord_mission_told_scout_waypoints lord_mission_told_scout_waypoints_rejected|I fear I must decline. dlga_lord_mission_told_scout_waypoints_accepted close_window|Good {reg59?lass man}! Simply pass near {s13}, {s14} and {s15} and check out what's there. Make a note of anything you find and return to me as soon as possible. dlga_lord_mission_told_scout_waypoints_rejected lord_pretalk|Hm. I'm disappointed, {playername}. Very disappointed. We'll talk later, I need to go and find somebody to scout for us. dlga_lord_generic_mission_thank lord_generic_mission_completed|You have been most helpful, {playername}. My thanks. dlga_lord_generic_mission_completed lord_pretalk|It was an honour to serve. dlga_lord_start lord_pay_debt_2|I think you owe me {reg1} peningas, {playername}. Do you intend to pay your debt anytime soon? dlga_lord_pay_debt_2 lord_pay_debt_3_1|That is why I came, {s65}. Here is every pening I owe you. dlga_lord_pay_debt_2 lord_pay_debt_3_2|Alas, I don't have sufficient funds, {s65}, but I'll pay you soon enough. dlga_lord_pay_debt_3_1 lord_pretalk|Ah, excellent. You are a {reg59?woman man} of honour, {playername}. I am satisfied. Your debt to me has been paid in full. dlga_lord_pay_debt_3_2 lord_pretalk|Well, don't keep me waiting much longer. dlga_lord_start lord_start.1|By the way, I hope you get a chance to meet my {s11}, {s14}. dlga_lord_start lord_start.2|By the way, I am sure that my {s11}, {s14}, would be delighted were you to pay her a visit. She awaits you in her chambers. dlga_lord_start lord_buy_prisoner|I heard that you have captured our enemy {s3} and he is with you at the moment. I can pay you {reg6} peningas if you want to get rid of him. You can wait for his family to pay his ransom of course, but there is no telling how long that will take, eh? dlga_lord_buy_prisoner lord_buy_prisoner_accept|I accept your offer. I'll leave {s3} to you for {reg6} peningas. dlga_lord_buy_prisoner lord_buy_prisoner_deny|I fear I can't accept your offer. dlga_lord_buy_prisoner_accept lord_pretalk|Excellent! Here's your {reg6} peningas. I'll send some men to take him to our prison with due haste. dlga_lord_buy_prisoner_deny lord_pretalk|Mmm. As you wish, {playername}, but you'll not get a better offer. Take it from me. dlga_lord_start lord_talk|I lift a {s5} to your health, {playername}! You are most gracious to host us on this occasion. Now, what is it? dlga_lord_start lord_talk.1|To your health, {reg59?your Highness sire}. Long may you reign. What is your bidding? dlga_lord_start lord_talk.2|What is your bidding? dlga_lord_start lord_talk.3|I wish to welcome you to my hall on this auspicious occasion. Now, what is it? dlga_lord_start lord_talk.4|Let us lift a {s5} to the health of our host, {s4}. Now, what is it? dlga_lord_start close_window.3|I received the gift, presented to me through my {s11}, {s10}. It was a noble gesture, {reg59?my lady sir}, and I regret that we ever quarreled. dlga_lord_start close_window.4|I received the gift, presented to me through my {s11}, {s10}. For {reg4?her his} sake, I am willing to let bygones be bygones. dlga_lord_start close_window.5|I received the gift, presented to me through my {s11}, {s10}. Bah! Do you think you can buy my friendship? dlga_lord_start close_window.6|I received the gift, presented to me through my {s11}, {s10}. As dear as {reg4?she he} is to me, however, I cannot forget our differences. dlga_lord_start lord_talk.5|What is it? dlga_lord_pretalk party_encounter_lord_hostile_attacker_2|But enough talking. Yield or fight! dlga_lord_pretalk lord_talk|Anything else? dlga_lord_talk frisaking_1|I heard that your feasts are wonderful! dlga_lord_talk jarldenunciado1|We need to talk about the jarl of Kennemer. dlga_lord_talk jarldenunciado1extra|I wish to talk about the jarl of Kennemer. dlga_lord_talk jarldenunciado2extra|I wish to talk about the jarl of Kennemer. dlga_kinghorik_quest_revenge4 kinghorik_quest_revenge51|Thank you, King Horik. I brought with me Brunhild and Bodo. They are trustworthy. dlga_kinghorik_quest_revenge4 kinghorik_quest_revenge52|Let me tell you my story... dlga_kinghorik_quest_revenge51 kinghorik_quest_revenge52|Yes, yes, nice to meet them. Now, to the point. My time is limited. dlga_kinghorik_quest_revenge52 kinghorik_quest_revenge53|Recently, the boat I was traveling on was attacked by Vikings of Sven Bull Neck, a man of Sigurd 'Snake in the Eye.' dlga_kinghorik_quest_revenge53 kinghorik_quest_revenge54|{s2}^^That is nothing special. Many jarls in Danmark have people who make themselves Vikings. Even the jarls and I were Vikings once. I hope you're not wasting my time... Choose your words carefully, or this conversation is over. dlga_kinghorik_quest_revenge54 kinghorik_quest_revenge61|Sven Bull Neck has captured my mother, and he has brought her to Sigurd. dlga_kinghorik_quest_revenge54 kinghorik_quest_revenge62|Sigurd tried to make the jarl of Kennemer king of Friese in exchange for an army. dlga_kinghorik_quest_revenge54 kinghorik_quest_revenge63|My companion Bodo had something important from the king of Asturias that Sigurd wanted. dlga_kinghorik_quest_revenge54 kinghorik_quest_revenge64|Sven Bull Neck has a hideout near Ribe, where he took the Woden Ric prisoners. dlga_kinghorik_quest_revenge54 kinghorik_quest_revenge65|Sven Bull Neck and Sigurd 'Snake in the Eye' are up to something, and I want to stop them. dlga_kinghorik_quest_revenge61 kinghorik_quest_revenge21_2|{s2}^^Your mother? This is because Sigurd took your mother? You have wasted my time. I will not talk more. It's time for you to go. dlga_kinghorik_quest_revenge62 kinghorik_quest_revenge21_2|{s2}^^An army? This is your mystery? He is gathering men for Englaland, in the aid of my brothers. I myself have allowed my jarls and hersirs to join the expedition if they wish. Englaland is a rich land, inhabited by habitually weak people, waiting to be dominated and plundered by their betters. +You have wasted my time. I will not talk more. It's time for you to go. dlga_kinghorik_quest_revenge64 kinghorik_quest_revenge21_2|{s2}^^You tell me things I already know, and you do not interest me. My patience has a limit, and you have quickly reached it. +You have wasted my time. I will not talk more. It's time for you to go. dlga_kinghorik_quest_revenge21_2 close_window|Our meeting is over. dlga_kinghorik_quest_revenge65 kinghorik_quest_revenge55|Sven and Sigurd are hated and feared by many men. The question is if they are up to something that could affect me. dlga_kinghorik_quest_revenge55 kinghorik_quest_revenge61|Sven Bull Neck has my mother, and he has brought her to Sigurd. dlga_kinghorik_quest_revenge55 kinghorik_quest_revenge62|Sigurd tried to make the jarl of Kennemer king of Friese in exchange for an army. dlga_kinghorik_quest_revenge55 kinghorik_quest_revenge63|My companion Bodo had something important from the king of Asturias that Sigurd wanted. dlga_kinghorik_quest_revenge55 kinghorik_quest_revenge64|Sven Bull Neck has a hideout near Ribe, where he took the Woden Ric prisoners. dlga_kinghorik_quest_revenge63 kinghorik_quest_revenge67|I guess I can no longer maintain the secret, but this is not the place, nor are you the person. However, if I do not speak now, the danger is worse and could be terrible.^^The attack on the Woden Ric was no random act of piracy. dlga_kinghorik_quest_revenge67 kinghorik_quest_revenge68_1|My name is Bodo Vimaraniz from Malacoria, in Cantabria. I come from King Aldefonso of Asturias. I was sent north with a present for Aethelred, king of West Seaxe. This present and I are the reason Sven Bull Neck attacked the Woden Ric. Sigurd Ragnarsson wants this present for himself, because he wants to be the king of Danmark while his brothers are kings in Englaland. dlga_kinghorik_quest_revenge68_1 kinghorik_quest_revenge68|I know that Sigurd wants to be king. How could a gift give him my throne? dlga_kinghorik_quest_revenge68 kinghorik_quest_revenge69|The Ragnarssons are powerful men, with lands in many places, like Danmark, Sweoland and now Northhymbre. Right now, it seems that their efforts are against Englaland, and they are, but this means ensuring that Danmark provide easy access to resources and warriors. If Sigurd is king here, he will guarantee all that. Moreover, now he can unite the Danish, for the gift I was carrying was the sword of Ragnar Lodbrok. His sons, Bjorn Ironside and Haesten, lost it when a Muslim fleet defeated them south of Al-Andalus. dlga_kinghorik_quest_revenge69 kinghorik_quest_revenge7|How did you get the sword from the Muslims? dlga_kinghorik_quest_revenge69 kinghorik_quest_revenge7.1|Bodo, I'm impressed. You know a lot about the Danish. What are you not telling me? dlga_kinghorik_quest_revenge69 kinghorik_quest_revenge71|(Say nothing) dlga_kinghorik_quest_revenge7 kinghorik_quest_revenge71|It was a gift to my king made by the emir of Al-Andalus in exchange for valuable prisoners. Aethelred, king of West Seaxe, was very interested in this sword, and my king Aldefonso got it for him. dlga_kinghorik_quest_revenge7 kinghorik_quest_revenge71.1|I have been before in the north, but this is not important now. dlga_kinghorik_quest_revenge71 kinghorik_quest_revenge72|Ragnar was more than a man. The skalds revere him as god, and the men feed their souls with his legend. Sigurd could carry the sword to the Assembly and claim the merit of recovering it. He might demand to be king and even kill me, and everyone might just forgive him for having recovered his father's sword. Ragnar's sword must be destroyed before anyone knows it exists. dlga_kinghorik_quest_revenge72 kinghorik_quest_revenge73|Then maybe we can make a deal sword for support. dlga_kinghorik_quest_revenge72 kinghorik_quest_revenge732|(Brunhild seems to want to say something. Let her.) dlga_kinghorik_quest_revenge73 kinghorik_quest_revenge74|I have business with Sigurd and Sven. I want your protection and support when I need it. dlga_kinghorik_quest_revenge74 kinghorik_quest_revenge8|Yes, this is what we do. That sword cannot come to light, but we need to be cautious. Sigurd Ragnarsson is a shrewd man, and he won't attack openly. Go see him for the issues you mentioned to me and try to get the sword. I do not care if you steal it, buy it, or promise eternal loyalty, so long as he leaves it in your hands. What I want is that you bring me this sword to destroy. In return, when you bring the sword, you'll have my protection while in Danmark, and so I will proclaim, and Sigurd Ragnarsson will not dare to go against you. Now I must go. I've been too long with you, and I have other matters to attend to. Good luck and farewell. dlga_kinghorik_quest_revenge732 kinghorik_quest_revenge75|My king, it was I who told my companions to come to see you before we talk to Sigurd 'Snake in the Eye.' I know that he is a dangerous man, as I served in the house of the jarl of Kennemer. We ask for your protection and support for our cause, because {playername}'s mother is in the hands of Sigurd 'Snake in the Eye' and Sven Bull Neck. dlga_kinghorik_quest_revenge75 kinghorik_quest_revenge8|I understand, girl. You have my support, but I want Ragnar's sword. Sigurd will not kill you, so go talk to him. If you need to, tell him that you are under my protection. It is important that you succeed in giving me the sword. I do not care if you have to steal it, but bring it to me. Now I must go. I've been too long with you, and I have other matters to attend to. Good luck and farewell. dlga_kinghorik_quest_revenge8 kinghorik_quest_revenge81|{s2}^^{playername}, I have lied to the king. Well, it's not totally a lie. Everything is true except the existence of the sword. I know that the Danish give much importance to everything that has to do with Ragnar, and I used that. It was a risk, but we needed the king on our side. I hope you understand. dlga_kinghorik_quest_revenge81 kinghorik_quest_revenge82|The sword was important for getting the king's support. Thank you. Now, tell me the truth. dlga_kinghorik_quest_revenge81 kinghorik_quest_revenge84|No, Bodo! I don't know your game, but do not lie in the future. Now tell me the whole truth. dlga_kinghorik_quest_revenge81 kinghorik_quest_revenge84.1|Lying isn't tolerable, never lie again, Bodo, or I will take action against you. (Justice) dlga_kinghorik_quest_revenge82 kinghorik_quest_revenge84|I disagree. How can we now justify to the king that there is no sword? Lying only brings problems. Everyone knows that. At least, everyone ought to know that. dlga_kinghorik_quest_revenge84 kinghorik_quest_revenge85|{s2}^^I am an honorable man. Honor is my law, but I owe allegiance to my king and to the mission that he entrusted to me. It took years of visiting this foreign land since the Rex Ordonio, father of current king of Asturias, sent me. This is hard to understand, but Asturias is a small kingdom, where every man must fight as a warrior or die at the hands of our enemies. We fight every year against the power of Al-Andalus. It is a constant front, and we thought our backs were safe until the Vikings arrived. Old King Ordonio, and now his son, King Aldefonso, want an alliance with Frankia and West Seaxe to protect ourselves from the Vikings and make the seas safer. dlga_kinghorik_quest_revenge85 kinghorik_quest_revenge86|I carried a letter sealed by my king himself for the king of West Seaxe. It is a letter of alliance that had to be sent in secret, lest it be intercepted. And I failed. The letter is now in the hands of Sigurd Ragnarsson, one of the men who tried to protect us. Do you understand the pity of it? Not so long ago his brothers, Bjorn Ironside and Halfdan, attacked Gallaecia, the western part of the Kingdom of Asturias. dlga_kinghorik_quest_revenge86 kinghorik_quest_revenge87|{playername}, Bodo isn't well, and we shouldn't lose more time here. It is time to talk to Sigurd 'Snake in the Eye.' dlga_kinghorik_quest_revenge87 close_window|We're in rush now, but we'll talk about your mission later, Bodo. Now, let's go. dlga_kinghorik_quest_revenge87 close_window.1|Well, let's bother Bodo no more. We're looking for Sigurd. dlga_kinghorik_quest_danmarkprot kinghorik_quest_danmarkprot1|Sigurd Ragnarsson sent men to kill us at Ulf's farmstead. dlga_kinghorik_quest_danmarkprot kinghorik_quest_danmarkprot2|Sigurd promised to give me Sven and my mother at Ulf's farm, but we were attacked instead. dlga_kinghorik_quest_danmarkprot2 kinghorik_quest_danmarkprot1|Sigurd will not deliver up Sven Bull Neck, his best man. If you believed he would do such a thing, then you're dumber than I thought. dlga_kinghorik_quest_danmarkprot1 kinghorik_quest_danmarkprot3|My king, as you've asked me, I've been your eyes and ears. I know all the important information, because in {playername}'s camp there are no secrets. As you already know, {playername} is the one who broke Sigurd's plans to put a puppet on the throne of Friese. It was more likely an accident than a deliberate act, as {playername} is looking for Sven Bull Neck, Sigurd's first man, for revenge, because Sven has imprisoned {playername}'s mother. When {playername} talked to Sigurd, they agreed that, in exchange for Bodo the Cantabrian, Sigurd would deliver up Sven and {playername}'s mother at Ulf's farm. dlga_kinghorik_quest_danmarkprot3 kinghorik_quest_danmarkprot4|Yes, it is more or less what I expected. dlga_kinghorik_quest_danmarkprot3 kinghorik_quest_danmarkprot4.1|{s2}^^Yes, I heard that Sigurd holds Bodo prisoner. Bodo will be tortured, and when they finish, Sigurd will kill him and deliver his body to Njord. dlga_kinghorik_quest_danmarkprot4 kinghorik_quest_danmarkprot41|Egil, traitor, you're nothing but a spy! dlga_kinghorik_quest_danmarkprot4 kinghorik_quest_danmarkprot5|--Do not say anything.-- dlga_kinghorik_quest_danmarkprot41 kinghorik_quest_danmarkprot42|{s2}^^I'm no traitor. I'm loyal to my king, and I'm helping you more than you think. King Horik has a network of informants in all locations, and he already knew about you, but especially Bodo, before you arrived. dlga_kinghorik_quest_danmarkprot42 kinghorik_quest_danmarkprot5|Egil, continue. You know that my time and my patience are limited. dlga_kinghorik_quest_danmarkprot5 kinghorik_quest_danmarkprot6|There is a problem. Sigurd sent Olvir White Hair to kill {playername}. Olvir has died, but not before declaring that Sigurd 'Snake in the Eye' would take his case to the Assembly. I'm sure Ulf will be one witness in his favor. By now, my king, many have seen {playername} talking to you. Sigurd could use this against you. dlga_kinghorik_quest_danmarkprot6 kinghorik_quest_danmarkprot61|{s2}^^You have traveled with {playername}. What do you think of {reg59?her him}? dlga_kinghorik_quest_danmarkprot61 kinghorik_quest_danmarkprot7|I admire {reg59?her him}. {reg59?She He} is someone with a very clear mind, tireless goals and favor with the gods. {reg59?Her His} luck is greater than that of other men and women I have known. You can trust {reg59?her him} to help us advance our agenda. dlga_kinghorik_quest_danmarkprot61 kinghorik_quest_danmarkprot7.1|{reg59?She He} is a bad leader, stupid, stubborn, and unbearable. Many times I had to restrain myself not to spit in {reg59?her his} face. But {reg59?her his} luck is greater than I have known. I do not know how, but {reg59?she he} is always victorious. {reg59?She He} will help us advance our agenda. dlga_kinghorik_quest_danmarkprot61 kinghorik_quest_danmarkprot7.2|I have not much to say. {reg59?She He} is someone pretty normal. I have not seen anything special. Well, except for one thing {reg59?her his} luck. {reg59?Her His} luck is greater than I have known. I do not know how, but {reg59?she he} is always victorious. {reg59?She He} will help us advance our agenda. dlga_kinghorik_quest_danmarkprot7 kinghorik_quest_danmarkprot8|{s2}^^Bodo's mission was not a secret, neither for me nor for Sigurd 'Snake in the Eye,' despite all the means taken to make it so. There's a man in the court of Asturias willing to do anything to finish off their king, Aldefonso. Can you believe it? Although that kingdom is so far away, they have the same problems that we do! I knew all about this long before you came to see me for the first time, although I pretended to know nothing. dlga_kinghorik_quest_danmarkprot8 kinghorik_quest_danmarkprot81|I do not like anybody playing with me, even a king. dlga_kinghorik_quest_danmarkprot8 kinghorik_quest_danmarkprot81.1|You laughed at us when we first spoke. dlga_kinghorik_quest_danmarkprot8 kinghorik_quest_danmarkprot9|I see. You and Sigurd play a game of intrigues for the throne, and I'm in the middle. dlga_kinghorik_quest_danmarkprot8 kinghorik_quest_danmarkprot9.1|--Say nothing.-- dlga_kinghorik_quest_danmarkprot81 kinghorik_quest_danmarkprot9|Do not be so dramatic, though I like your boldness. I needed to see what Sigurd was willing to risk. Clearly, the stakes are high, and Sigurd is very interested in killing you. dlga_kinghorik_quest_danmarkprot9 kinghorik_quest_danmarkprot10|{s2}^^Sigurd wants my kingdom. He has gathered an army with the excuse of going to help his brothers in Englaland, but I fear he could use these men to take my throne if he gets favor in the Assembly. Now he has two options to play for such favor first, Bodo's letter from the Kingdom of Asturias and second, Olvir White Hair's death. dlga_kinghorik_quest_danmarkprot10 kinghorik_quest_danmarkprot11|Our fates are crossed, {playername}. The soothsayers told me about you before you came. They said that a {reg59?woman man} whose luck is greater than that of Sigurd would come, a {reg59?woman man} who will save my throne. You want Sven Bull Neck and your mother, and I want to thwart Sigurd's plans. I'll help you and you help me. From now on, you have my official protection in Danmark. dlga_kinghorik_quest_danmarkprot11 kinghorik_quest_danmarkprot111|Can you tell me what your plans are? dlga_kinghorik_quest_danmarkprot11 kinghorik_quest_danmarkprot112|You take for granted too many things. I am not in your service. I do not think I need you. dlga_kinghorik_quest_danmarkprot11 kinghorik_quest_danmarkprot113|We will be allies for now, but when this is over, I want nothing more to do with you two. dlga_kinghorik_quest_danmarkprot111 kinghorik_quest_danmarkprot12|Well, I'm glad to see you're on my side. Listen now. dlga_kinghorik_quest_danmarkprot112 kinghorik_quest_danmarkprot12|I see that you are so dense that you need every bit of luck the gods have compensated you with. Now listen closely. You need to go to the Assembly, where you cannot go without my patronage. There will be Sven Bull Neck, the man who wants to accuse you of the death of his brother. If you aren't at the Assembly, you won't be able to defend yourself, so you will lose. Then the Assembly will banish you and put you outside the protection of the law. Any and every Dane is free to kill or otherwise mistreat such an outlaw, so, to the contrary, you very much need me if you wish to get your mother back and kill Sven. Now, listen to me. dlga_kinghorik_quest_danmarkprot113 kinghorik_quest_danmarkprot12|Sounds good, and it's just. While our interests run together, we will be allies. Then, you'll be leaving Danmark. dlga_kinghorik_quest_danmarkprot12 kinghorik_quest_danmarkprot13|{s2}^^There is a man named Guthrum, who is a faithful man respected in Danmark. I will ask him to lead Sigurd's Vikings to provide support for the invasion of Englaland by the sons of Ragnar. However, my proposal will not succeed if Sigurd 'Snake in the Eye' presents Bodo's letter in the Assembly or if he can associate me with the death of Olvir White Hair. dlga_kinghorik_quest_danmarkprot13 kinghorik_quest_danmarkprot14|Unfortunately, the letter has been hidden. My contacts say that Sigurd gave it to Atli Eiriksson, his second man after Sven Bull Neck. Atli sailed from Ribe some time ago, and no one knows his fate. Perhaps the Ribe port master knows something, but he will not talk to my people. You have to get this letter soon while I buy loyalties for the Assembly. dlga_kinghorik_quest_danmarkprot14 kinghorik_quest_danmarkprot151|Getting the information could be expensive. I need more money. dlga_kinghorik_quest_danmarkprot14 kinghorik_quest_danmarkprot151.1|I'll take care of this, but need some financial help. dlga_kinghorik_quest_danmarkprot14 kinghorik_quest_danmarkprot16|The port master and I will have a few words. dlga_kinghorik_quest_danmarkprot151 kinghorik_quest_danmarkprot153|I know the Ribe port master, and he is an ambitious man. We need enough money to purchase the information. dlga_kinghorik_quest_danmarkprot153 kinghorik_quest_danmarkprot16|Well, I reserve some of my treasure for these contingencies. You may take 15,000 peningas. I hope it's enough to pay the port master and for other possible expenses. dlga_kinghorik_quest_danmarkprot16 kinghorik_quest_danmarkprot17|Also, if you want to keep your head on your neck, I would suggest you talk to Ulf and convince him not to testify against you at the Assembly. Another thing that might help would be to have good relations with the jarls of Danmark, so that they will speak well of you at the Assembly. I would recommend you meet them and try to get acquainted dlga_kinghorik_quest_danmarkprot17 kinghorik_quest_danmarkprot181|I surely will. I value my neck. dlga_kinghorik_quest_danmarkprot17 kinghorik_quest_danmarkprot182|I think we have nothing more to talk about. Farewell. dlga_kinghorik_quest_danmarkprot181 kinghorik_quest_danmarkprot19|Your neck is also important to me now, so trust me. Good luck. dlga_kinghorik_quest_danmarkprot182 kinghorik_quest_danmarkprot19|You're right. I've spent much time here. Good luck. dlga_kinghorik_quest_danmarkprot19 kinghorik_quest_danmarkprot20|{s2}^^{playername}, we have a mission to fulfill. dlga_kinghorik_quest_danmarkprot20 kinghorik_quest_danmarkprot21|Very well, but I will not forget you or your betrayal, Egil. dlga_kinghorik_quest_danmarkprot20 close_window|Yes, let us not waste any more time. dlga_kinghorik_quest_danmarkprot21 kinghorik_quest_danmarkprot22|{s2}^^You're a liar, Egil. You tricked me, I trusted you. I thought there might be something between us, and all you wanted was information about {playername}. I... we... I thought...^^{s3} dlga_kinghorik_quest_danmarkprot22 kinghorik_quest_danmarkprot23|{s2}^^King Horik is my king and my father. My loyalty is to him above any other. I don't have to give anyone an explanation. I didn't use Brunhild. We both had fun. It's her fault if she thought that it was something more. She should've known that someone like me will never marry, and certainly not a Frisian slave. You can think whatever you want, but thanks to me, you have the support of my father. dlga_kinghorik_quest_danmarkprot23 close_window|When this is over, you will walk away. You will go back to your dear father. dlga_kinghorik_quest_danmarkprot23 close_window.1|You'll pay for what you've done to Brunhild. When this is over, I will duel you. dlga_kinghorik_quest_danmarkprot23 close_window.2|I do not want to talk about this. It's time to go. dlga_kinghorik_quest_thething1 kinghorik_quest_thething2|{s2}^^Why have you been so long in coming? Sigurd Ragnarsson is looking strong. dlga_kinghorik_quest_thething2 kinghorik_quest_thething3|I had to resolve some issues, but still, I arrived on time. dlga_kinghorik_quest_thething2 kinghorik_quest_thething3.1|I came as soon as I got your message. Maybe it was your messenger who was delayed? dlga_kinghorik_quest_thething3 kinghorik_quest_thething4|No matter, I think they are also awaiting your arrival, which means that maybe I should not have sent for you. I suspect they have some ploy to launch. Sigurd Ragnarsson has complained of 800 men who cannot board because I will not let him lead them. That much is true, because I proposed that Guthrum lead them. The problem is that Guthrum some days ago suffered the misfortune to have been killed on his farm. They accuse outlaws and criminals of burning down his house whilst he was hosting a feast inside. I think that it was Sven Bull Neck, the prow man of Sigurd's hird, who did it, but I have no evidence or witnesses. Everything and everyone was burned with the house. dlga_kinghorik_quest_thething4 kinghorik_quest_thething5|Everything taken together, the situation is quite serious. Since Guthrum is dead, Sigurd is pushing hard to gain control of those 800 men. I fear he wishes to use them to take my throne. dlga_kinghorik_quest_thething5 kinghorik_quest_thething7|Let's see what happens. dlga_kinghorik_quest_thething5 kinghorik_quest_thething63|I do not care about your problems. I'm here for Bull Neck Sven and my mother. dlga_kinghorik_quest_thething63 kinghorik_quest_thething7|My problems are your problems. If Sigurd triumphs, your life will be worth nothing without my protection. The Assembly will name you an outlaw. You will lose everything and have to hide in the woods until someone kills you. dlga_kinghorik_quest_thething7 kinghorik_quest_thething8_1|{s2}^^Greetings, {playername}. Sven Bull Neck has permission to speak to the assembly now. Let's see what that rat has to say. dlga_kinghorik_quest_thething8_1 kinghorik_quest_thething8|Silence! Let's see what that snake has to say. dlga_kinghorik_quest_thething8 kinghorik_quest_thething81|{s2}^^Men of Danmark, you know me. When I was little more than a child, I was with Ragnar when he sacked Frankia with 120 ships and more than 4,000 men, an adventure that the skalds still relate. I am the man who led 400 Vikings in West Seaxe, the strongest kingdom in Englaland, to obtain great fame and wealth. Therefore, men fear me across Friese, Englaland, and Frankia, but here in Danmark, they rightfully respect and love me. dlga_kinghorik_quest_thething81 kinghorik_quest_thething82|I had a brother, Olvir White Hair, a better man than me. He was a man of honor, loved by the gods, but in the prime of life, he was murdered. Now the king protects his murderer. I have never demanded anything of the Assembly, but now I call for justice. Is it right that his murderer be here, among us, or that a king protect evil? Shall murderers go unpunished in this land?^^{s2} dlga_kinghorik_quest_thething82 kinghorik_quest_thething83|{s2}^^It's what we expected. They use you to attack King Horik and undermine his authority. dlga_kinghorik_quest_thething83 kinghorik_quest_thething85|{s2}^^Everyone knows your worth, Sven Bull Neck, and the feats you've done in your past, but your words seem to indicate that a king could support a murderer. This charge is very grave. The Assembly shall now listen to King Horik's response. dlga_kinghorik_quest_thething85 kinghorik_quest_thething86|Sven insults me. I have never protected nor will ever protect a murderer. If that were what I was doing, it was in ignorance. {playername} came to me for protection as a free {reg59?lady man}, and I gave it to {reg59?her him} after {reg59?she he} proved {reg59?her his} worth. The story {reg59?she he} told me about the death of Olvir White Hair is quite different. dlga_kinghorik_quest_thething86 kinghorik_quest_thething9|Now, it is time for the accused to speak on this matter. dlga_kinghorik_quest_thething9 kinghorik_quest_thething90|You decide to discredit Sven Bull Neck. (Persuasion) dlga_kinghorik_quest_thething9 kinghorik_quest_thething91|You decide to appeal to the crowd's sympathy by mentioning your mother's kidnapping. dlga_kinghorik_quest_thething9 kinghorik_quest_thething92|You think it better to describe events without mentioning your mother's kidnapping. dlga_kinghorik_quest_thething90 kinghorik_quest_thething90_1|My name is {playername}. Olvir White Hair tried to kill me at the behest of his brother, Sven Bull Neck. I was at peace on Ulf's farm, where I had gone by agreement with Sigurd Ragnarsson, present here today. Olvir White Hair came there with several men to try to kill me. As I always take strong issue with such a project, it was Olvir who died. I ask you, why did Sven send Olvir if he is the one who wants to get rid of me? I think it's because he fears me. Despite all of his bold words, he is in fact a coward who attacks defenseless ships and hides behind the cloak of his lord. dlga_kinghorik_quest_thething91 kinghorik_quest_thething94|My name is {playername}, and I'm no murderer. Olvir's death was self-defense. Sven Bull Neck had kidnapped my mother, but Sigurd Ragnarsson promised to give her back to me at Ulf's farm. Instead, he sent Olvir White Hair to kill me. Although Olvir White Hair fought hard during the battle, he was wounded and died. dlga_kinghorik_quest_thething92 kinghorik_quest_thething95|My name is {playername}, and I'm no murderer. Olvir's death was self-defense. I was at Ulf's farm, waiting for Sigurd Ragnarsson's messenger. Instead, Olvir White Hair came and attacked me, but he was mortally wounded during the battle. dlga_kinghorik_quest_thething90_1 kinghorik_quest_thething95|{s2}^^Well spoken. I think you've left him speechless. dlga_kinghorik_quest_thething94 kinghorik_quest_thething95|{reg59?Her His} mother was bounty from off the shores of Friese. When I was raiding, I attacked a ship called the Woden Ric. She was my slave, as was my right, but I found that she is a seidr. Now she advises me -- as my wife.^^{s2} dlga_kinghorik_quest_thething95 kinghorik_quest_thething10|We have heard both parties. It is time to call the witnesses. dlga_kinghorik_quest_thething10 kinghorik_quest_thething11|{s2}^^I am Egil. You all know me here, and may the gods damn me if I lie. I was at Ulf's farm when Olvir White Hair came. My father, King Horik, is always concerned about what happens in this land. He compelled me to travel with {playername}. Olvir White Hair came with many men. I swear it was he who started the fight. Olvir died a good death, but he was the one who caused the melee. {playername} isn't guilty of murder. dlga_kinghorik_quest_thething11 kinghorik_quest_thething11_1|Unfortunately for you, I can show that you are a liar. Olvir did not die a good death, for the murderer has Olvir's sword. {reg59?She He} did not let my brother hold the sword in his last moments, denying him Walhalla. Egil is a liar, and his testimony is not valid. dlga_kinghorik_quest_thething11 kinghorik_quest_thething12|{s2}^^We have heard from a witness. Thank you, Egil. Sven Bull Neck, do you have any witnesses? dlga_kinghorik_quest_thething11_1 kinghorik_quest_thething12|{s2}^^Egil has lied. Therefore, his testimony is not valid. Sven Bull Neck, do you have any witnesses? dlga_kinghorik_quest_thething12 kinghorik_quest_thething13|I had an important witness, Ulf Thorirsson, but he has not come to the Assembly. Another man told me how my brother was killed, but he will not testify in this case. dlga_kinghorik_quest_thething13 kinghorik_quest_thething13_1|We would like to hear from the jarls in attendance. What are your opinions? dlga_kinghorik_quest_thething13_5 kinghorik_quest_thething14|{s2}^^Invoking the wisdom of Odin, we are ready to give a verdict. dlga_kinghorik_quest_thething14 kinghorik_quest_thething14_1|I, Sigurd, son of Ragnar Lodbrok, ask permission to speak, because this case is nothing more than a branch of a big tree, and a branch may hide the real problem. dlga_kinghorik_quest_thething14_1 kinghorik_quest_thething14_2|Speak then, Jarl Sigurd, son of Ragnar, whose memory we all cherish, and who awaits us among the hosts of the gods, preparing for Ragnarok. dlga_kinghorik_quest_thething14_2 kinghorik_quest_thething14_3|{s2}^^When my father was alive, this assembly of free men would not have had much consideration for a bandit who had killed a good man like Olvir White Hair. However, times change -- rather, some men have caused that change. Now this Thing, this Assembly, is but a toy in the hands of a king. That {reg59?woman man}, {playername} is only a pawn of larger forces. dlga_kinghorik_quest_thething14_3 kinghorik_quest_thething14_4|{s2}^^My king, Sigurd 'Snake in the Eye' is not here to deal with {playername}; he wants you. He wants the throne, as we feared. dlga_kinghorik_quest_thething14_4 kinghorik_quest_thething14_5|{s2}^^Father, we should cut short Sigurd's speech. {playername} must admit {reg59?her his} guilt and be punished by the Assembly! {reg59?She He} must be sacrificed to end this ploy now, or you may lose your throne. Sigurd 'Snake in the Eye' is a shrewd man. He would not openly attack you in the Assembly if he did not have the upper hand. dlga_kinghorik_quest_thething14_5 kinghorik_quest_thething14_6|Egil, damn traitor, I will not admit any guilt. I'm innocent. dlga_kinghorik_quest_thething14_5 kinghorik_quest_thething14_6.1|If this is what you need to do, I will say I am guilty to save the king. dlga_kinghorik_quest_thething14_6 kinghorik_quest_thething15|Let's remain calm here. We must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. dlga_kinghorik_quest_thething15 kinghorik_quest_thething15_1|{s2}^^Sven had a witness, Ulf Thorirsson, who would have agreed that Olvir was murdered, but King Horik sent {playername} to Ulf's farm to silence him. I had another man, Atli Eiriksson, who was very faithful and dear to me. I entrusted him with the mission of protecting important evidence for this Assembly, but King Horik sent {playername} to kill him.^^{s3} dlga_kinghorik_quest_thething15_1 kinghorik_quest_thething15_2|{s2}^^Sigurd Ragnarsson, you talk a lot, insult and offend my honor, but you lack evidence or witnesses. This will not end well for you. dlga_kinghorik_quest_thething15_2 kinghorik_quest_thething15_31|Let him finish. All of us here want to know what is happening. dlga_kinghorik_quest_thething15_31 kinghorik_quest_thething15_3|I just defend my honor! dlga_kinghorik_quest_thething15_3 kinghorik_quest_thething15_4|Yes, he has the right and permission to speak. If he proves what he speaks of, it may be time to change the kingship. dlga_kinghorik_quest_thething15_4 kinghorik_quest_thething15_5|King Horik is a good king. You'd better be able to prove this, Sigurd. dlga_kinghorik_quest_thething15_5 kinghorik_quest_thething15_6|Everything will come in time, but first I want to continue with my assertion that the problem is much bigger than we think. Eight hundred Vikings are ready to embark for Englaland in aid of my brothers. We could have been talking about more than 1200 men, for the jarl of Kennemer promised me more than 400, but King Horik sent {playername} to Friese to sabotage this treaty. As if that were not enough, the king then proposed that Guthrum lead these men, when I was the one that made all effort to gather them and get the boats and provisions... dlga_kinghorik_quest_thething15_6 kinghorik_quest_thething15_7|Everything will come in time, but first I want to continue with my assertion that the problem is much bigger than we think. Eight hundred Vikings are ready to embark for Englaland in aid of my brothers. We could have been talking about more than 1200 men, for the jarl of Kennemer promised me more than 400, but King Horik sent {playername} to Friese to sabotage this treaty. As if that were not enough, the king then proposed that Guthrum lead these men, when I was the one that made all effort to gather them and get the boats and provisions... dlga_kinghorik_quest_thething15_7 kinghorik_quest_thething15_8|Sigurd Ragnarsson, your accusation is very serious. Do you have any evidence or witnesses who can confirm what you say? dlga_kinghorik_quest_thething15_8 kinghorik_quest_thething16|Yes, there is a man who has traveled with {playername} all that time, who is among us right now, willing to testify at this Assembly. His name is Reginhard, and he is a servant of the jarl of Kennemer. dlga_kinghorik_quest_thething16 kinghorik_quest_thething16_2|Reginhard, approach. Do you confirm that the words of Sigurd Ragnarsson are true? dlga_kinghorik_quest_thething16_2 kinghorik_quest_thething16_3|{s2}^^I... well... yes, right. I met {playername} in Friese when {reg59?she he} tried to gain the trust of the jarl of Kennemer by killing Thiaderd, a person that I loved. Then, {reg59?she he} betrayed the jarl of Kennemer and came to Danmark, where {reg59?she he} has pursued Sven Bull Neck and Sigurd Ragnarsson, as {reg59?she he} hates them as enemies. So Olvir and Atli were killed, and {reg59?she he} allied with King Horik. I swear it is the truth. dlga_kinghorik_quest_thething16_3 kinghorik_quest_thething16_4|{s2}^^Reginhard? Why? dlga_kinghorik_quest_thething16_4 kinghorik_quest_thething16_5|{s2}^^{playername} is a murderer. Thiaderd was like a brother to me, and {playername} killed him and all his family! Even his son! I promised that one day I would avenge Thiaderd, and that day has come. I just want to be happy, have a farm, wife, and children, but {playername} brings only misfortune wherever {reg59?she he} goes. I need to feel protected, and Sigurd has promised me everything that I wish for. dlga_kinghorik_quest_thething16_4 kinghorik_quest_thething16_5.1|{s2}^^My quarrel is not with you, Egil. Thiaderd was like a brother to me, and {playername} lied to me in order to take him and kill him. I won {playername}'s trust and promised that one day I would avenge Thiaderd's death, and that day has come. I just want to be happy, have a farm, wife, and children, but {playername} brings only misfortune wherever {reg59?she he} goes. I need to feel protected, and Sigurd has promised me everything that I wish for. dlga_kinghorik_quest_thething16_5 kinghorik_quest_thething17_1|Reginhard, you know me. You know how I treat traitors. We will meet again. dlga_kinghorik_quest_thething16_5 kinghorik_quest_thething18|As you said once, 'Gaed a wyrd swa hio scel!' Fate always goes as she must. dlga_kinghorik_quest_thething17_1 kinghorik_quest_thething18|I do not think so. We will never see one another again. I'll have my farm, my wife and the protection of a jarl. You'll be dead or an outlaw. dlga_kinghorik_quest_thething18 kinghorik_quest_thething19|King Horik, Sigurd Ragnarsson has made very serious allegations, supported by a witness. What do you say in your defense? dlga_kinghorik_quest_thething19 kinghorik_quest_thething20|{s2}^^I do not know this man named Reginhard. I suspect he is a liar bought by Sigurd, as he seems to have some sort of dispute with {playername}. At any rate, his testimony is not against me but against {playername}, since he in no way has mentioned me or shown that I have helped {playername} in any misdeeds. If this is all that Sigurd Ragnarsson has against me, I ask this Assembly for compensation for the insult to my honor. dlga_kinghorik_quest_thething20 kinghorik_quest_thething20_1|{s2}^^The gods know that you were eliminating my evidence and witnesses. When you sent your dog after Atli Eiriksson and Ulf Thorirsson, this man was with {playername}. He can testify that you were involved. dlga_kinghorik_quest_thething20_1 kinghorik_quest_thething20_2|I say Reginhard is a liar blinded by hatred for me. It's his word against mine. dlga_kinghorik_quest_thething20_1 kinghorik_quest_thethingdialogextend1|First of all, Reginhard's first master was Thiaderd, not the jarl of Kennemer. (Persuasion) dlga_kinghorik_quest_thethingdialogextend1 kinghorik_quest_thething20_2|Reginhard betrayed his first master, Thiaderd, as now he betrays me. Would any man keep a known enemy in his hird? This man has just demonstrated that he cannot be trusted. dlga_kinghorik_quest_thething20_1 kinghorik_quest_thething20_3|This man, Reginhard, tells the truth. Everything happened as he described. dlga_kinghorik_quest_thething20_3 kinghorik_quest_thething20_4|What? I was in {playername}'s hird, too, and I swear to the gods that these men lie. I demand a death duel against them if they allege these things. dlga_kinghorik_quest_thething20_4 kinghorik_quest_thething20_5|I, Harald Haraldsson, second Egil in this challenge. dlga_kinghorik_quest_thething20_5 kinghorik_quest_thething20_6|Oh, my god, what are you doing, {playername}? Are you mad? I have betrayed you, so why do I have your support? dlga_kinghorik_quest_thething20_6 kinghorik_quest_thething20_7|Because deep down you're a good person and my friend. dlga_kinghorik_quest_thething20_6 kinghorik_quest_thething20_7.1|Because King Horik now removes himself from my actions in order to protect himself. dlga_kinghorik_quest_thething20_6 kinghorik_quest_thething20_7.2|I'm not sure why I said that. dlga_kinghorik_quest_thething20_7 kinghorik_quest_thething20_2|Silence! We do not tolerate anyone making a mockery of this Assembly. dlga_kinghorik_quest_thething20_2 kinghorik_quest_thething21|Now, this is a very delicate matter that may affect the stability of the kingdom. The judges shall retire to deliberate for a moment. dlga_kinghorik_quest_thething21 kinghorik_quest_thething22|-- You watch as the judges get behind the big rock before entering a heated discussion. All around you, everyone engages in energetic conversations. Some jarls support King Horik; others Jarl Sigurd Ragnarsson. This Assembly may either be the solution to civil war or the trigger to start one. Everything depends on the judges' decision.^^You realize that no one approaches you; everyone avoids you like the plague. You are aware also that nobody gave you the opportunity to present the case of the abduction of your mother. You feel you have not been more than a piece in a game of Hneftalf between the powerful men of Danmark. -- dlga_kinghorik_quest_thething22 kinghorik_quest_thething23|-- The judges are slow to come to a decision. You're not sure how much time has passed, but it seems it takes them very, very long. Many men around you have decided to sit on the ground, and there are even merchants distributing food and mead. Reginhard remains in the same spot, silent and without moving a muscle, as if carved in granite. Egil doesn't look at you, either. He is among the men around King Horik, advising and encouraging him.^^Finally, the judges return from behind the large rock. -- dlga_kinghorik_quest_thething23 kinghorik_quest_thething24|Odin Fjolnsvidr, Odin Sanngetall, father of gods and the Scyldings. We, elected by our peers, call upon your wisdom to guide our words. May our judgment reach your ears, and may those who do not comply with it be punished by Hel. We have decided the following dlga_kinghorik_quest_thething24 kinghorik_quest_thething25_1|In the case of the death of Olvir White Hair, Sven Bull Neck shall receive wergild of 4800 peningas. {playername}, can you pay this wergild now? dlga_kinghorik_quest_thething24 kinghorik_quest_thething25_2|In the case of the death of Olvir White Hair, this Assembly rules that {playername} acted in self-defense and declares him innocent. dlga_kinghorik_quest_thething25_1 kinghorik_quest_thething26|This is an outrage! 4800 peningas for the life of my brother? This should be paid with blood! dlga_kinghorik_quest_thething26 kinghorik_quest_thething27|{s2}^^Sven Bull Neck accepts the decision of the Assembly. dlga_kinghorik_quest_thething25_2 kinghorik_quest_thething26_2|What? This is not justice! This Assembly pisses on the grave of my brother! dlga_kinghorik_quest_thething26_2 kinghorik_quest_thething30_2|{s2}^^Sven Bull Neck accepts the decision of the Assembly. dlga_kinghorik_quest_thething27 kinghorik_quest_thething28|{playername}, can you pay this wergild now? dlga_kinghorik_quest_thething28 kinghorik_quest_thething30|I have the money. dlga_kinghorik_quest_thething28 kinghorik_quest_thething29|No, I don't have this money. dlga_kinghorik_quest_thething29 kinghorik_quest_thething30|I respect the finding of this Assembly, although I do not share it. I will pay the wergild of {playername}. dlga_kinghorik_quest_thething29 kinghorik_quest_thething29_2|Will anyone pay wergild for this {reg59?lady man}, or shall {reg59?she he} be declared outlaw. {reg59?She He} will lose everything that {reg59?she he} owns and shall be removed from the protection of the law, even if killed. dlga_kinghorik_quest_thething29_2 kinghorik_quest_thething30|We, the members of {reg59?her his} hird, will pay this wergild, in order that {playername} may remain free to continue leading us. dlga_kinghorik_quest_thething30 kinghorik_quest_thething31|Then the Assembly accepts the money and gives it to Sven Bull Neck. The price for spilt blood has been satisfied. Before gods and men, this quarrel has ended between these two men. dlga_kinghorik_quest_thething30_2 kinghorik_quest_thething31|Well, the Assembly has spoken. Before gods and men, this quarrel has ended between these two men. dlga_kinghorik_quest_thething31 kinghorik_quest_thething31_2|Odin, Thor and Frey have heard what is here decided. May they punish any who do not fulfill their oaths. dlga_kinghorik_quest_thething31_2 kinghorik_quest_thething33|Regarding the case of the witness called Reginhard, who has been accused of lying, the gods must decide his culpability. As the accusation is grave, this Assembly has decided that {playername} and Reginhard will engage in a holmgang, a duel to the death, on the island called Short, within six days. Two will go, but only one return. If one of them fails to show up, {reg59?he or she he} will be declared nithingr, coward, less than a man, and this will be told by skalds and messengers to all men in Danmark and abroad. dlga_kinghorik_quest_thething33 kinghorik_quest_thething33_4|I accept the decision of the Assembly. dlga_kinghorik_quest_thething33 kinghorik_quest_thething33_1|I refuse to kill Reginhard. dlga_kinghorik_quest_thething33_1 kinghorik_quest_thething33_2|Do you wish to be a nithingr? Nobody will follow you. Everybody will be free to kill you. Moreover, you are agreeing with Reginhard, who has betrayed us. I argue that Reginhard is a liar, and if you do not face him, giving the reason, I say that you're a liar too. dlga_kinghorik_quest_thething33_2 kinghorik_quest_thething33_3|The decisions of the Assembly cannot be gainsaid. They are backed by the gods and the free men of Danmark. The sentence is a duel to discover the lie. {playername}, you must choose fight against Reginhard or defend him against Egil. dlga_kinghorik_quest_thething33_3 kinghorik_quest_thething33_4|I will fight against Reginhard. dlga_kinghorik_quest_thething33_3 kinghorik_quest_thething33_4.1|I will fight against Egil. dlga_kinghorik_quest_thething33_4 kinghorik_quest_thething33_5|I accept the decision of the Assembly too. I'm no liar, but I regret having been a traitor. I am very sorry, {playername}. dlga_kinghorik_quest_thething33_5 kinghorik_quest_thething33_6|Well, when this Assembly is over, the important men of Danmark will come get you and take you to Short Island to face your opponent. dlga_kinghorik_quest_thething33_6 kinghorik_quest_thething33_7|Odin, Thor and Frey have heard what has here been decided. May they punish any who do not fulfill their oaths. dlga_kinghorik_quest_thething33_7 kinghorik_quest_thething34|This Assembly has also decided on a last major issue. The accusations and insults between King Horik and Jarl Sigurd can cause serious damage to Danmark. Therefore, this assembly of free men, which is above jarls and kings and answers only to the gods, has decided that a reconciliation between the two must occur. King Horik will give Jarl Sigurd a position on his council and among his most beloved men. Moreover, King Horik will pay 15.000 peningas in compensation for all the efforts made by the Sigurd in organizing the expedition. dlga_kinghorik_quest_thething34 kinghorik_quest_thething35|{s2}^^In return, Jarl Sigurd shall remain by King Horik, advising him and not leaving Danmark. Therefore, Jarl Sigurd Ragnarsson must relinquish control over the fleet that shall relieve his brethren. This fleet will be lead by two other men Sven Bull Neck, on the part of Jarl Sigurd, and Harald Haraldsson, on the part of King Horik. The fleet will depart for Englaland in a few days without further delay. dlga_kinghorik_quest_thething35 kinghorik_quest_thething36_1|It is furthermore our decision that {playername} shall join as advisor of Harald Haraldsson, as long as the gods give {reg59?her him} the victory in the holmgang. Otherwise, Egil takes {playername}'s place and hird. One or the other should meet with me in the mead hall of Ribe once the holmgang is over. dlga_kinghorik_quest_thething36_1 kinghorik_quest_thething36|{s2}^^The Assembly, representing the gods and freemen of Danmark, has spoken.^These are the two parties, right? King Horik? Jarl Sigurd? dlga_kinghorik_quest_thething36 kinghorik_quest_thething37|I accept the judgment of the Assembly. I will fulfill my part as has been decreed. I swear that I will uphold and enforce it.^^{s2} dlga_kinghorik_quest_thething37 kinghorik_quest_thething38|{s2}^^I also accept the decision of the Assembly. I swear that I will uphold and enforce it. dlga_kinghorik_quest_thething38 close_window|Odin, Thor and Frey have heard what has been decided here. May they punish anyone who does not fulfill his oath. This Assembly has ended. Everyone may leave now.
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menu_start_game_options|You go for a stroll in the streets of your hometown, when you hear that King Robert has been gored to death by a large boar. The fish monger that you're speaking with tells you that Eddard Stark, the Hand of the King, tried to usurp the throne! But the valiant King Joffreys advisers managed to foil his plot, and peace has surely been restored. However, a few days later, a weary traveller arrives with more news. Following the imprisonment of Lord Stark, the northern lords marched south, to defeat the Lannisters and free their liege. They ambushed the army of the Kingslayer, routed his forces and captured Ser Jaime, after which they broke the siege of Riverrun. All of a sudden, the odds seems to be turning against Joffrey, and his name is no longer shouted in the streets. Making a quick decision, you decide to strike out, hurriedly selling off your meagre positions to a fat innkeeper, and packing only the most essential. You finally feel like you control your own destiny, and that whatever course you take, great deeds await you. mno_choose_options|Continue... mno_start_mod|Quick Character (for mod testing) mno_go_back|Go back mno_continue|Continue... menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Force Morale {reg8}^Force Size Limit {reg7}^^{reg9?Next wage ^{s1} } mno_view_party_reports|View Personal Reports mno_dplmc_show_economic_report|View prosperity report. mno_resume_travelling|Resume travelling. menu_reference_reports|Reference Material mno_action_view_upgrade_trees|View Upgrade Trees mno_action_view_all_items|View All Items mno_action_view_trade_ledger|View Your Trade Ledger. mno_action_view_trade_ledger_denied|Assess Items to start your Trade Ledger. mno_return|Return menu_kingdom_reports|Kingdom Reports mno_view_faction_relations_report|View Faction Relations mno_lord_relations|View Known Lords by Relation menu_personal_reports|Personal Reports mno_view_character_report|View Character Report mno_view_affiliated_family_report|View Affiliated Family Report mno_view_weekly_budget_report|View Weekly Budget menu_cheat_reports|Cheat Menu Reports menu_party_reports|Party Reports mno_view_party_size_report|View force size report. mno_view_morale_report|View force morale report. mno_Companions_overview|View companions overview. mno_view_npc_mission_report|View companion mission report. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_0|Welcome, adventurer, to A Clash of Kings, a modification based on the 'A Song of Ice and Fire' series by George R. R. Martin for Mount and Blade Warband version 1.143. Before beginning the game you must create your character. Remember that in the traditional medieval society depicted in this world, war and politics are usually dominated by male members of the nobility. That does not, however, mean that you should not choose to play a female character, or one who is not of noble birth. Male nobles may have a somewhat easier start, but women and commoners can attain all of the same goals -- and in fact may have a much more interesting, if more challenging, early game. menu_start_game_1|Select your character's gender. mno_start_male|Male mno_start_female|Female menu_start_character_1|You were born years ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A hunter. mno_start_nomad|JON STEWART. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A dothraki child. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A singer. mno_student|A citadel student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You find a suitable place to camp.^{s15} mno_camp_recruit_prisoners|Recruit some of your prisoners to your company. mno_camp_manage_inventory|Manage your companions' inventory. mno_camp_action|Take an action. mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_camp_wait_here|Wait here for some time. mno_camp_inspect|Inspect your camp. mno_camp_entrench|{s1} mno_camp_mod_opition|Mod Options. mno_camp_cheat|CHEAT MENU! menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... menu_camp_action|Choose an action mno_action_read_book|Select a book to read. mno_action_change_party_name|Change your party's name. mno_action_rename_kingdom|Rename your sovereignty. mno_jump_to_scene|debug test scene menu mno_action_modify_banner|Modify your noble banner. mno_action_modify_factions_color|Re-dye the factions. mno_action_export_import|Export or import character history. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_export_import_npcs|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc13|{s0} mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} menu_export_import_npcs_3|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} mno_export_import_npc27|{s0} mno_export_import_npc28|{s0} mno_export_import_npc29|{s0} menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. mno_action_read_book_12|{s1}. mno_action_read_book_13|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. {s4}^{s15} mno_deployment|Choose who will join you in battle. mno_orders|Plan your battle with the enemy. mno_do_orders|Enough planning. To battle! mno_clear_orders|Re-assess the situation. mno_hold|Take the field. mno_follow|Lead your troops. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the most tactically skilled avatar of your company, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your force. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping {s2} against {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_wounded|You are too wounded to fight. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_odin_cave|You arrive at an outlaw lair. Sheltered amongst the Hills of Norvos, the lair is situated at the perfect spot for hiding, with a small river providing shelter from prying eyes and the cliffs and rocks hiding most signs of men. mno_enter|Attack the outlaws. menu_odin_cave_victory|You are victorious. menu_odin_cave_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_aegon_bloodborn|You arrive at an old cave. Sheltered amongst the rivers, creeks and bogs of the Neck, the cave is well-hidden. menu_aegon_bloodborn_victory|You are victorious. menu_aegon_bloodborn_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_stone_cave|You arrive at an old cave. Sheltered amongst the cliffs, rocks and pines of the Mountains of the Moon, the cave is well-hidden. menu_stone_cave_victory|You are victorious. menu_stone_cave_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_raidable_sept_1|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} mno_enter1|Visit the septry. mno_donate_septry|Make a donation to the septry. (500 coins) mno_enter2|Attack the septry. mno_camp_wait_heremo|Wait here for some time. menu_raidable_sept_1_looted|This septry has been looted. menu_raidable_sept_1_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_1_back|Leave the septry. menu_raidable_sept_1_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_sept_2|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} menu_raidable_sept_2_looted|This septry has been looted. menu_raidable_sept_2_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_2_back|Leave the septry. menu_raidable_sept_2_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_sept_3|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} menu_raidable_sept_3_looted|This septry has been looted. menu_raidable_sept_3_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_3_back|Leave the septry. menu_raidable_sept_3_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_farm_1|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_1_looted|This farmstead has been looted. menu_raidable_farm_1_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_1_back|Leave the farmstead. menu_raidable_farm_1_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_farm_2|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_2_looted|This farmstead has been looted. menu_raidable_farm_2_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_2_back|Leave the farmstead. menu_raidable_farm_2_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_farm_3|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_3_looted|This farmstead has been looted. menu_raidable_farm_3_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_3_back|Leave the farmstead. menu_raidable_farm_3_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_caravan_market_1|You arrive at a slave market. Merchants from all over the world arrive here, both to sell slaves to the Free Cities, and to buy from the dothraki hordes travelling in the area. Fortifited behind stout walls, the market is bustling with activity, and the merchants look prosperous.^^{s13} menu_raidable_caravan_market_1_looted|This market has been looted. menu_raidable_caravan_market_1_victory|With the guards dead, the few merchants remaining scatter to the countryside, closely followed by their slaves. Your men descend upon the market, plundering at will.^^Soon, smoke rises from the stalls and your men take one last cursory glance through the goods before moving on, heavily laden with loot.^ mno_raidable_caravan_market_1_back|Leave the market. menu_raidable_caravan_market_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_ironborn_raiders_attack|Skirting the surroundings, you see smoke coming from the cove. Looking over the horizon, a lonely ship appears. As you skim the water, more and more appear, until the entire fleet is within sight. As the reapers land on the beach and start wading arround the shallows, you give the sign to attack. menu_raidable_ironborn_raiders|You arrive at an old cove. menu_raidable_ironborn_raiders_victory|With the invaders dead, you and your men descend upon their ships, searching through their belongings.^^The pickings are plenty, mostly supplies and equipment, but with the odd trinket stashed away.^ mno_raidable_ironborn_raiders_back|Leave. menu_raidable_ironborn_raiders_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_galleon_1_attack|Skirting the island, you see smoke coming off the wreck. Moving closer, you see what appears to be a gathering of slavers, outlaws and pirates. menu_raidable_galleon_1|You spot a ship in the distance, wrecked on a small outcrop of rocks. menu_raidable_galleon_1_victory|With the outlaws dead, you and your men descend upon their camp, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment, but with a few treasures hidden away.^ mno_raidable_galleon_1_back|Leave. menu_raidable_galleon_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_2_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the ferns surrounding the old walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_2|You arrive at the ruins of Ol Har. Located on the eastern side of the Rhoyne, the ruins still bear the marks of looting and raiding by dothraki raiders. menu_raidable_abandoned_holdfast_2_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_2_back|Leave. menu_raidable_abandoned_holdfast_2_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_1_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the foliage surrounding the castle walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_1|You arrive at the ruins of the old castle of Essen. Located at the outskirts of the Kingswood, the abandoned holdfasts scattered throughout the region will often be a safe haven for outlaws or passing caravans. menu_raidable_abandoned_holdfast_1_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_1_back|Leave. menu_raidable_abandoned_holdfast_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_1|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_1_looted|This camp has been looted. menu_raidable_dothraki_1_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_1_back|Leave the camp. menu_raidable_dothraki_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_2|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_2_looted|This camp has been looted. menu_raidable_dothraki_2_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_2_back|Leave the camp. menu_raidable_dothraki_2_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_3|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_3_looted|This camp has been looted. menu_raidable_dothraki_3_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_3_back|Leave the camp. menu_raidable_dothraki_3_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_ramsay_bolton|The North is an old land, and abandoned villages, holdfasts and castles lie strewn across the land, with many of them located in the old borderlands between the Stark and Bolton lands, desolated by the wars the Kings of Winter and the Red Kings fought for supremacy. menu_ramsay_bolton_victory|You are victorious. menu_ramsay_bolton_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_amory_lorch|Small villages are scattered throughout Westeros, often holding no more than a few families and consisting of a few hovels. The life is hard, and a long winter will leave many of them deserted come spring. menu_amory_lorch_attack|As your raiding party approaches the village, you're met by a storm of arrows. Suddenly, men spring from behind rocks and trees, bearing down on your forces. menu_amory_victory|You are victorious. menu_amory_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_horror_cave|You arrive at the old barrow. The forest here is old, and devoid of human civilization. The trees are gnarled and ancient, and the rocks are overgrown with moss and lichen. menu_citadel_barrow_victory|You are victorious. menu_citadel_barrow_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_brookwater_keep|You arrive at Brookwater Keep, the seat of House Darke. The keep is old, and the land is overgrown. One small village, to the side of the keep, is clinging to the outskirts of the forest. menu_brookwater_keep_victory|You are victorious. menu_brookwater_keep_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_haldon_bath|You arrive at a ruined public bath. The air is filled with fog and steam rises from fissures in the ground. Scattered ruins are everywhere, the walls decorated with dragons, wyverns and sphinxes. menu_haldon_bath_victory|You are victorious. menu_dragonstone_village|You arrive at the village close to Dragonstone. Populated by farmers and fishermen, it is a poor place. The air is heavy with the fog and smoke eminating from the Dragonmont, and the smell of the sea is pungent. menu_dragonstone_village_victory|You are victorious. menu_mole_town|Mole Town is a village close to Castle Black. Three-quarters of the village lies beneath ground in deep damp warm cellars connected by a warren of tunnels. menu_mole_town_victory|You are victorious. menu_mole_town_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_bridge_of_skulls|You arrive at the Bridge of Skulls. It is a bridge which traverses the Gorge, located west of the Wall in northern Westeros. It is a dangerous route named for the bones in the Gorge below. menu_bridge_of_skulls_victory|You are victorious. menu_bridge_of_skulls_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_wall_tunnel|You arrive at the tunnels. There are a series of tunnels underneath Castle Black called wormwalks or wormways, which connect the various keeps and towers. These tunnels are mostly used during the winter, when the cold and snow, sometimes forty or fifty feet deep, make it impossible to travel above ground. menu_wall_tunnel_victory|You are victorious. menu_wall_tunnel_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_wight_battle|The man is clearly mad, but as you turn around to leave, you notice a low moan. In the distance, you can hear the sounds of swords being drawn - whether from your own men or foes is hard to tell. Suddenly, a party of your men come bursting out of the trees and warn you that your forces have been attacked by corpses. Just then, a wight comes stumbling out of the trees. menu_sorrows|You arrive at the ruins of Chroyane. It is a dark and desolate place, ruled by mists and nothing but a faint echo of its former glory. menu_sar_mell|You arrive at the ruins of Sar Mell. The walls bear the faint etchings of flowers and plants, but the entire ruin is sinking into the soft marshland and the fog rolling in from the Rhoyne shrouds the place. menu_sarhoy|You arrive at the ruins of Sarhoy. The ruins bear faint marks of having been burned, with a few of the columns looking like they've melted in some unimagineable heat. menu_deep_ones|You arrive at the fishing village. Huddled amongst a few pines, it can hardly be called a village and is mostly comprised of a few huts and a single solitary boat. menu_disappeared|You arrive at the abandoned village. Deep in the forest, it's not much more than a few huts squashed together in an old clearing. menu_whispers|You arrive at the ruins of The Whispers. The downtrodden castle sits on the edge of a cliff and is overgrown with forest from its godswood, which contains soldier pines and a young weirwood. menu_ny_sar|You arrive at the ruins of Ny Sar. Shrouded in mist and with the ruins having almost disappeared in the mud, much of what remains is a huge domed palace. menu_ar_noy|You arrive at the ruins of Ar Noy. Almost all of the structures have sunk into the mud seeping in from the nearby river, with a few columns still standing. menu_ghoyan_drohe|You arrive at the ruins of Ghoyan Drohe. The place is filled with canals, though all of them have been choked with reeds and muds, and the stagnant water is giving birth to swarms of flies. menu_vultures_roost|You arrive at the ruins of Vulture's Roost. An old and desolate castle, the outer wall has been torn down and the ruin is now only used for travelling caravans and merchants. menu_derring_downs|You arrive at the caves of Derring Downs. In the distance, you can hear the sound of axes at work, and the landscape bears testament to the logging taking place. menu_harroway|You arrive at Lord Harroway's Town. The river has overflown its banks and flooded the town, and it seems that most of the inhabitants have fleed to one of the nearby villages. menu_tumbledown_tower|You arrive at the ruins of Tumbledown Tower. The tower is cracked and has been abandoned for a long time, its sides overgrown with moss and lichen. menu_wendish_town|You arrive at Wendish Town. The town has been burned and looted recently, smoke still in the air and bodies rotting in the fields. menu_pendrick_hills|You arrive at Pendrick Hills. The hills are pockmarked with abandoned caves and old mineshafts. menu_old_stone_bridge|You arrive at Old Stone Bridge Inn. The inn appears to be closed down, but the manure pile out front is still fairly fresh. menu_howling_hill|You arrive at the Howling Hill. The forest around the hill is old and gnarled. It looks like no one has been here in hundreds of years. menu_barrow|You arrive at an old barrow. The land around you is arid and dry, and everywhere are barrows and old graves. menu_weirwood|You arrive at the site of an old weirwood. menu_tarbeck_hall|You arrive at the ruins of Tarbeck Hall. The main tower has collapsed and the curtain wall is crumbling. The rest of the castle has been pulled down, and the forest close by is retaking the area bit by bit. menu_castamere|You arrive at the ruins of Castamere. There is evidence of fertile farmlands around the entrance, but it is clear that it has been many years since a crop was last sown here. menu_haunted_tower|You arrive at the ruins of the Blind Lord's Haunted Tower. Standing atop a small hill, the tower has collapsed some time ago. menu_queenscrown|You arrive at the ruins of Queenscrown. Standing in a small lake, the ruined tower has a faint glimmer of gold at its top, but the rest of the structure is completely overgrown. menu_morne|You arrive at the ruins of Morne. The ruins are almost non-existing, with only a very few remnants of crumbled masonry standing amidst the hills. menu_hellgate_hall|You arrive at the ruins of Hellgate Hall. The water running close to the ruins is putrid, and a sulphorous smell is in the air. menu_nightfort|You arrive at the ruins of the Nightfort. Cold and abandoned, the outer structure is almost completely covered in snow. menu_shandystone|You arrive at the ruins of Shandystone. In the middle of the small and abandoned village is a dried out lake and off to the side some few tumbles of grass has managed to etch out a living in the shade of the ruins. menu_maze|You arrive at the ruins of the Great Maze. Stretching as far as you can see, and covered in mists, the maze spreads before you. menu_inn_crossroads|You arrive at the Crossroads Inn. Burned and blackened, it seems that the inn has recently been attacked by an unknown force. menu_inn_kneeling_man|You arrive at the Inn of the Kneeling Man. Burned and blackened, it seems that the inn has recently been attacked by an unknown force. menu_cairn_hall|You arrive at Cairnhall. The small village is located next to an old forest, the trees gnarled and many of them rotten. menu_oldstones|You arrive at the ruins of Oldstones. Old and crumbling, the ruins still show the layout of an impressively big castle with an adjacent village. menu_riverrun_mill|The old mill overlooks a hill, offering a commanding view of Riverrun. mno_fire|Set fire to the mill. menu_harrentown|You arrive at the ruins of Harrentown. Until recently a thriving town, nothing is left now but blackened stones. menu_port_1|King's Landing is extremely populous, but rather unsightly and dirty compared to other cities, especially due to the poorer smallfolks tendency to build shanty settlements outside the city. The harbor itself is very large, and sellswords, thieves and deserters can often be found on the docks. mno_choice_1_2|Leave. menu_port_2|Duskendale lies off the coast of Blackwater Bay. Before the Conquest, it was, along with Maidenpool, the principal port on the eastern side of Westeros, but King's Landing has long since replaced it. South of the town is a rocky headland that shelters the harbor from the storms of the narrow sea and north of it rise chalk cliffs. A road runs beside the shore between the grey-green sea and low limestone hills. Fishing villages dot the road for miles. menu_port_3|The natural harbor close to Rook's Rest is grey cliffs, many of them scorched and blackened, a testimony to the dragonfire that scoured the area when the dragons Sunfyre and Meleys fought in the skies above Rook's Rest during the Dance of the Dragons. menu_port_4|Close to the Whispers lie an old and forgotten smuggler's cove, which nonetheless provides excellent anchorage. The cove lies beneath a jutting rock formation, containing the ancient ruins of a castle, and beneath the cliffs lie a beacon tower that has fallen off the protruding rocks. menu_port_5|Claw Isle is the northernmost of the isles that are scattered around Blackwater Bay. An old valyrian colony, the island is smaller than Dragonstone and Driftmark, and there is no volcanic activity, though vents of steam often erupt from the caves and coves scattered around the island, startling travellers new to the island. The populace consists mostly of smallfolk who make their living fishing the Narrow Sea, though some sell their services as sellswords, many of whom favor the bow. menu_port_71|Sweetport Sound is the southernmost of the isles that are scattered around Blackwater Bay. An old valyrian colony, the island is smaller than Dragonstone and Driftmark, and there is no volcanic activity, though vents of steam often erupt from the caves and coves scattered around the island, startling travellers new to the island. The populace consists mostly of smallfolk who make their living fishing the Narrow Sea, though some sell their services as sellswords, many of whom favor the bow. menu_port_6|The volcanic isle of Dragonstone contains many coves and natural harbors, perfect for anchoring galleons and smaller vessels. However, the island is often hit by summer storms raging from across the Narrow Sea, crashing the ships anchored there against the cliffs and rocks of the volcanic mountainside, as happened to the Targaryen fleet during Robert's Rebellion. menu_port_7|The port of Driftmark is the principal harbor for the ships anchoring at the island of Driftmark. During the reign of Lord Corlys Velaryon, the Sea Snake, the many ports of the island became the central shipping point for all commerce on the eastern shore of Westeros, eclipsing even King's Landing for a time. menu_port_8|Sharp Point is where many Andal invaders landed and the chief amongst them was Togarion Bar Emmon, known as Togarion the Terrible, who crowned his brother-in-law as King of Massey's Hook and went to war against the Storm King. menu_port_9|The island of Tarth is said to be very beautiful, with its mountains and waterfalls, its high meadows and shadowed vales. It is called the Sapphire Isle, for the striking blue seas in which it sits, and was once ruled by the Evenstar kings, who held dominion over the seas. The men and women of Tarth tell stories of the True Knight, Ser Galladon of Morne, and chivalry is held in high regard on the island. menu_port_10|The castle of Griffin's Roost lies surrounded by red stone cliffs on three sides, which descend into the stormy waters of Shipbreaker Bay. The land-facing approach is a long natural ridge called the Griffin's Throat, which descend unto a beach that provides excellent anchorage. menu_port_11|Greenstone is a small island to the east of the Rainwood. The Estermonts have a long tradition of sailing the seas, and the island was not conquered until Erich Durrandon, known as the Sailmaker, built a fleet to contest their dominion of the waves. The island contains no port, but there are plenty of coves. menu_port_12|As with the other islands making up the Stepstones, Bloodstone contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_13|As with the other islands making up the Stepstones, Torturer's Deep contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_14|As with the other islands making up the Stepstones, Redstone contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_15|Tyrosh is far larger than the market towns of Westeros, being described by many travellers as boisterous and loud. At the mouth of its harbor lies the Bleeding Tower, where sellswords, thieves, slavers and corsairs congregate. menu_port_16|As with the other islands making up the Stepstones, Last Refuge contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_17|The island of the Lovely Crag lies to the west of Lys, and is where many of the girls destined for the pleasure houses of Tyrosh and Myr are shipped out. The locals are more than willing to tell travellers how the island have gotten it's name, though anyone clever enough should be able to figure it out. menu_port_18|The port of Lys lies in a bay, surrounded by high cliffs where palms gently sway in the breeze. Reckoned the most beautiful city in the world, as well as the one with the most pleasant climate, the city was originally founded by valyrian dragonlords who wished for a retreat from the fires of the Freehold. The dragonlords oft slept with their concubines on the island, which has led to a strong valyrian streak in the native population. menu_port_19|The island of Wreckstone lies to the west of Lys, and like many islands in the area contain a plethora of caves and coves, excellent for ships to anchor in safely. First, however, they have to brave the many reefs and rocks that form a ring around the island. Many ships do not make it, giving the island its name. menu_port_20|The island of The Skulls is surrounded by many reefs that break up the waves and makes navigating difficult. Many ships have floundered trying to navigate the shallows, giving the island its name. menu_port_21|Braavos is served by two main harbors. The Purple Harbor, in the north, is used by locals only, while the Ragman's Harbor in the west is where foreign ships are moored. All ships have to submit to inspection by the Sealord's customs officers at the Chequy Port. Scattered throughout the city are small wharves and landings for the fishermen and ferries. menu_port_22|The port of Lorath, also known as the Port of Mazes, lies in Lorath Bay, a place of tranquil but cold waters. The lorathi ply the Shivering Sea, trading with their colony of Morosh and the island of Ibben. menu_port_23|The origins of Myr are murky and shrouded in legend, but none can dispute that the city contain an excellent harbor. In it, travellers can buy everything their hearts desire. menu_port_24|Like all the islands making up the chain of islands known as the Three Sisters, Littlesister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_25|Like all the islands making up the chain of islands known as the Three Sisters, Sweetsister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_26|Like all the islands making up the chain of islands known as the Three Sisters, Longsister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_28|Like all the islands that make up the home of the ironborn, Blacktyde contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_29|Like all the islands that make up the home of the ironborn, Orkmont contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_30|Like all the islands that make up the home of the ironborn, Harlaw contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_31|Lordsport provides safe anchor for those who wish to reach the castle of Pyke. The town still bears the mark the army of Robert Baratheon left on it, when his army landed on the island of Pyke years earlier and razed the town to the ground. menu_port_32|Like all the islands that make up the home of the ironborn, Saltcliffe contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_33|Like all the islands that make up the home of the ironborn, Old Wyk contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_34|Like all the islands that make up the home of the ironborn, Great Wyk contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_36|The island of Fair Isle used to be the seat of of power of the Farman Kings. The lords of the island has always been the first defense against ironborn looking to raid the Westerlands, and the isle contains many natural harbors and coves where longships aplenty are anchored. menu_port_37|The Shield Islands where given to their current inhabitans by the greatest of the Gardener kings, Garth the Goldenhand, after he drove the ironborn back into the sea. The islands provide excellent coverage from storms, and the men of the islands are adept at fighting in longships against reavers and pirates. menu_port_72|The Shield Islands where given to their current inhabitans by the greatest of the Gardener kings, Garth the Goldenhand, after he drove the ironborn back into the sea. The islands provide excellent coverage from storms, and the men of the islands are adept at fighting in longships against reavers and pirates. menu_castle_black_gate|As you leave the Haunted Forest, you see the Wall looming ahead of you. menu_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_fist_of_the_first_men|You arrive at the Fist of the First Men, an old ringfort, built during the Dawn Age. A crown of stone is all that remains of the ringwall that once guarded the inhabitants against dangers. Surrounded by the Haunted Forest, the Fist is abandoned and quiet. menu_ruddy_hall|You come across a large hall, abandoned recently. menu_lorns_circle|You come across an old, gnarled, weirwood, surrounded by a circle of stones. menu_storrolds_grove|You come across a small village, abandoned recently. menu_hardhome|Hardhome sits on a sheltered bay with a natural harbour big enough for even the largest ship. The waters teem with fish, and colonies of seals and sea cows. Above the abandoned settlement, a great cliff looms, pocked with cave mouths. menu_port_38|The port town of Ryamsport is located on the Arbor, in close vicinity to the castle. The harbor is busy, with ships from all over the world plying their trade in the waters around the island, looking to buy the famed Arbor wines. menu_port_39|Gulltown is one of the principal ports of the Seven Kingdoms, and was the first town conquered by the Andal invaders. menu_port_40|Old Anchor is located east of Ironoaks, where the river flows into the Narrow Sea. During the Andal invasions, thousands of would-be conquerors landed at what would one day become Old Anchor, giving the location its name. menu_port_41|The Fingers are narrow peninsulas of the northeastern Vale of Arryn which extend out into the Narrow Sea and the Shivering Sea. Gull Point is windswept, treeless, bare and stony, but it is also where the first Andal invaders landed, and there are thousands of beaches and coves that provide excellent coverage from the storms ravaging the Narrow Sea. menu_port_42|The Fingers are narrow peninsulas of the northeastern Vale of Arryn which extend out into the Narrow Sea and the Shivering Sea. Upcliff, an old castle by the sea, is where the reputed sorceress Ursula Upcliff held her husbands as thralls and declared herself bride of the Merling King. The area around Upcliff is perfect for longships seeking a safe place to weather the storms of the sea, and a major route for travellers out of White Harbor. menu_port_43|The port city of White Harbor contains many sights. Seal Rock is a massive stone dominating the approaches to the Outer Harbor. It is crowned with a ringfort of weathered stones of the First Men that stood desolate and abandoned for centuries. The stone looms fifty feet above the waters, grey-green in color and seals often rest on it. The harbor itself is divided into the inner and outer harbors. The outer harbor is larger, but the inner harbor offers better anchorage and shelter by the city wall on one side and the looming mass of the Wolf's Den on another. menu_port_44|The wolfswood is a great forest that extends far and wide. In ancient days, the ironborn would often reave along the coast, despite the rocky cliffs wrecking many ships. The men of the Wolfswood learned to arm themselves, and in time threw the invaders back into the sea. The tradition still exists, and many younger sons sell their sword to the highest bidder, that they may keep their blade sharp and bloody in the absence of the men they derisively call 'squids'. menu_port_45|The Stony Shore is an area along the western edge of the North. It is sparsely populated with only a few fishing villages, but the coastline is dotted with coves and natural harbors. The ironborn have often made use of these anchorages to land and raid the villages. menu_port_46|Cape Kraken is an area along the western edge of the North. It is sparsely populated with only a few fishing villages, but the coastline is dotted with coves and natural harbors. The ironborn have often made use of these anchorages to land and raid the villages, carrying off and raping the women. This had lead to some maesters speculating that the people of Cape Kraken are closer kin to the ironborn than the northmen. menu_port_47|The coastline close by Seagard is known for its tranquil seas and white beaches, making it a perfect place to land longships. The ironborn have taken great advantage of this for centuries, landing their forces and raiding the Riverlands. Seagard itself was built to warn the surrounding area of approaching invaders, and contain a large keep called the Booming Tower, where a great bronze bell is rung to warn the smallfolk when reavers are sighted. menu_port_48|Lannisport is the third largest port in the Seven Kingdoms. Located where the Ocean Road and the River Road meet, the city is renowned for its goldsmiths and jewelry, and ships from all over the world call at the golden city of the Westerlands to exchange their goods for gold. menu_port_49|The Sunset Harbor is a small harbor placed at the mouth of the Mander, the large river that runs through the Reach. First built by Garland the Bridegroom, it was supposed to guard the Mander against ironborn invaders, but turned out to be inadequate for that purpose, and was soon replaced by the Shield Islands. menu_port_50|Oldtown is the grandest city in the Seven Kingdoms, though the inhabitans of King's Landing contest this fact. The town is by far the oldest, having been built by the First Men. Trading ships from all over Westeros, as well as the Summer Islands, the Free Cities and other places across the Narrow Sea, constantly crowd into its harbors, looking to share in the bounty of the Reach. menu_port_51|While no more than a town by the standards of the Free Cities, Sunspear is the closest the dornish have to a city, and the principal port of the region. Ships from Lys, Tyrosh, Volantis and the Summer Isles ply their trade here, buying lemons, spices, pottery and peppers in the many stalls spread across the docks. menu_port_52|The city of Volantis sits on a very deep harbor. The volantenes claim that the hundred isles of Braavos could be dropped into the harbor and disappear. Volantis spreads across the mouth of the Rhoyne and across the hills and marshes on both sides of the river, and it is the principal port in the south of Essos. Thousands of ships pass through each year, and many sellswords, whores, thieves and sorcerers sell their services at the docks. menu_port_53|The Disputed Lands contain many coves, natural harbors and long tranquil beaches, perfect for all kinds of ships looking to anchor in order to trade, invade, or simply rest. menu_port_54|The Sea of Myrth is a large sea that is situated along the western coast of Essos. To the north lies the Flatlands, to the south the Disputed Lands and to the west, the Narrow Sea. The area is well-known for its white beaches and blue waters, perfect for anchorage. menu_port_55|The port of Pentos lies on the Bay of Pentos off the Narrow Sea, with the Flatlands plains and Velvet Hills to the east. Spicelords dominate the city, and ships ply the waters around the city fishing for mackerel and tuna. menu_port_56|Braavos sprawls across a hundred islands in a vast lagoon, and the nearby mainland is mostly marshland, that nonetheless provide an opportunity for ships to transport travellers to and from the city, while making it impossible for an army to lay siege to the city. menu_port_57|The Shivering Sea is a frigid sea that begins beyond the Wall and extends east along the northern coast of Essos. The coastline is filled with jutting cliffs and protruding rocks, making it difficult to land and make anchorage, though there are also many excellent natural harbors. menu_port_58|The Disputed Lands contain many coves, natural harbors and long tranquil beaches, perfect for all kinds of ships looking to anchor in order to trade, invade, or simply rest. menu_port_59|The Sea of Myrth is a large sea that is situated along the western coast of Essos. To the north lies the Flatlands, to the south the Disputed Lands and to the west, the Narrow Sea. The area is well-known for its white beaches and blue waters, perfect for anchorage. menu_port_60|Lorassyon is located on the opposite side of the largest of three islands surrounded by storm seas. The island is insignificant, except for the many fishing and whaling vessels that call there from time to time. menu_port_61|Along the western coast of the Seven Kingdoms lie the Sunset Sea. Villages dot the coastline, many of them having sprouted up around coves and natural harbors that provide shelter from storms. menu_port_62|The Weeping Town is no true city nor much of a town, but it is the closest the Stormlands have to a port town. Ships seldom land there, but some few fishing vessels can be found, mostly docking to sell their catch of cod and shrimp. menu_port_63|The Kingswood is a large forest that lies across the Blackwater Rush from King's Landing, and although a few smallfolk live in the forest, it is mostly used as the kings private hunting ground. The shores are filled with steep cliffs and ships often wreck themselves when they try to land. A few natural harbors do exist however. menu_port_64|Saltpans has never been an important trading port but ships do call there from time to time, and the salt shipped out is widely sought after by merchants from Essos. menu_port_65|Maidenpool was once one of the principal ports on the eastern side of Westeros, only surpassed by Duskendale. However, it has been steadily declining through the years, with King's Landing and Gulltown having long ago eclipsed the port in importance. menu_port_66|The port of Aquos Dhaen lies in the Borderlands, the region fought over by Volantis and Lys for hundreds of years. Never one of the self-governed cities of Essos, Aquos Dhaen was ruled by a governor appointed by the Freehold of Valyria before the Doom. menu_port_67|As with the other islands making up the Stepstones, Grey Gallows contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_68|Bear Island is a remote island within the Bay of Ice, south of the Frozen Shore. The island contains old gnarled oaks, tall pines and plenty of bears. Aside from a few crofters, the inhabitants of the island live along the coasts and fish the seas. menu_port_69|Pebble is an island in the Bite, north of the Fingers. The island is rocky and barren. menu_port_70|The Paps is an island to the northeast of the Fingers in the narrow sea. Named after two large, stony hills on the island, the island is rocky and barren. menu_nunns_deep|You arrive at Nunn's Deep. menu_summerhall|You arrive at the ruins of Summerhall. menu_naggas_hill|You arrive at Nagga's Hill. menu_tower_of_joy|You arrive at the ruins of the Tower of Joy. menu_bloodstone|You arrive at Bloodstone, the former stronghold of the long forgotten Kingdom of the Stepstones and the Narrow Sea. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. menu_water_gardens|You arrive at the Water Gardens. menu_black_cells_1|The dungeon of the Red Keep has four levels. On the upper level are cells with high narrow windows where common criminals are confined together. The second level has smaller, personal cells without windows for highborn captives. Torches in the halls cast light through the bars. The third level cells, the 'black cells', are smaller still, and have doors of wood so that no light enters them. These are reserved for the most vile and dangerous prisoners. The lowest level is used for torture. It is supposedly safer to go through the fourth level of the dungeons in darkness, because there are things one would not wish to see. menu_black_cells_2|The dungeon of the Red Keep has four levels. On the upper level are cells with high narrow windows where common criminals are confined together. The second level has smaller, personal cells without windows for highborn captives. Torches in the halls cast light through the bars. The third level cells, the 'black cells', are smaller still, and have doors of wood so that no light enters them. These are reserved for the most vile and dangerous prisoners. The lowest level is used for torture. It is supposedly safer to go through the fourth level of the dungeons in darkness, because there are things one would not wish to see. menu_thirsty_goat|The Thirsty Goat is an unsavory winesink, located in the outskirts of Sunspear in the area known as the Shadow City. The place is dark, damp and smells like rotten meat, vinegar and vomit, and is almost completely deserted. menu_special_room_dragon_dungeon|The dark cellars of the Red Keep in King's Landing is used for storage. Originally built by Maegor the Cruel, the cellars have been used for storage of treasures, wine and food for hundreds of years. With the ascension of Robert Baratheon, the cellars also came to contain the remains of the Targaryen dragons. menu_special_room_iron_bank|Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the others combined and has a fearsome reputation. Located close to the Sealord's Palace, the bank is built of marble and granite. The doors are huge, made of bronze, and flanked by valyrian sphinxes. menu_special_room_coppersmiths_wynd|Coppersmith's Wynd is a street going through one of the moderately wealthy parts of King's Landing. The street originally housed the Guild of Coppersmiths, but they have long ago disappeared and visitors can now find a plethora of bookshops, spice dealers, scribes, goldsmiths and minor noble houses on the street. menu_special_room_umber_kitchen|The kitchens of Last Hearth are located at the base of one of the great towers. The front is dirty, and a large hog is rutting around in the dirt for scraps. menu_special_room_qohor_blacksmith|Elos Mott's shop is a large building located close to the center of the city. The double doors leading into the store are made of bronze and ironwood, and decorated with a scene depicting the Doom of Valyria. The doors are flanked by two identical obsidian statues of a man with the head of a goat. mno_enter3|Enter the shop. menu_nights_watch_quest_wight_fight|Suddenly, the sound of a horn is heard, announcing rangers returning. Then a second one, warning of an attack. Then a third one, not heard in thousands of years. The dead have arrived. menu_nights_watch_quest_wight_fight_defeat|Falling beneath the tide of wights, you lie unconscious in the snow.^^Your casualties from the battle {s8} mno_choice_10_1|Continue. menu_battle_beyond_the_wall_3|Suddenly, a lone warhorn is heard in the distance. You turn towards the tree line where you see a mass of men, clad in black, drawing arrows. Soon, wildlings around you are striken down by a rain of black-fletched broadheads. Running for cover, you hear distant shouting. As it gets closer, you start to hear the hofbeats of horses. Suddenly, a large force of mounted knights can be seen charging over the hills, bearing red and yellow banners embroidered with a flaming heart. menu_jump_to_wall_1|As you enter the tunnels beneath Castle Black, the corridors lit by old and rusty sconces, you feel the massive weight of the Wall pressing down on you. menu_jump_to_westeros_1|As you approach the Wall, a single blast of a sentry's horn can be heard, signaling your return. menu_special_room_the_wall_1|The Wall is a massive barrier of mostly ice stretching across the northern border of the Seven Kingdoms, separating it from the wild lands beyond. According to myth, there are old spells woven into it, to strengthen it and keep creatures of a magical nature such as the Others from passing it. Looking up, you can barely make out tiny lights at the top, showing where the rangers are guarding the Wall. menu_nights_watch_quest_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_battle_beyond_continued|As the air clears, you look over the field of battle. The dead are everywhere, the rest fled through the forest. While it's too cold to catch fire properly, the arrows of the attackers have set fire to small parts of the camp, and the stench of burned leather is everywhere. menu_battle_beyond_continued_2|Through the smoke, another wedge of armored riders appear, on barded horses. Floating above them are two large banners, royal standards as big as sheets. A yellow one with long pointed tongues showing a flaming heart, and another like beaten gold, with a black stag prancing and rippling in the wind. menu_battle_beyond_continued_3|As the riders charge past you, you start to walk back to the Wall. menu_battle_beyond_the_wall_1|Trudging through the tunnels of Castle Black, you and Jon enter the frosty lands Beyond the Wall once again. The air is cold and a slight fog lies over the treeline, visible in the distance. menu_battle_beyond_the_wall_2|Following a small trek, you reach the outskirts of the wildling encampment. Cooking fires emit a greasy fog, and everywhere are signs of a people on the move. This isn't merely an encampment for an army. As you get closer to the camp, you are met by two thenns, who take Jon to see Mance Rayder, while you are left to your own devices. menu_nights_watch_quest_wight_fight_pre|As the day goes on, the temperature drops steadily. One of the men complains of a 'cold' smell, whatever that means. menu_battle_beyond_the_wall_3_3|You are in the middle of Mance Rayders camp. menu_nights_watch_quest_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_flee_to_the_wall_12|Entering the yard, you see a few men of the Night's Watch training, but Castle Black seems almost abandoned. As you walk by one of the young recruits, you hear them talking in hushed voices. 'The young wolf is dead' you hear one tell the other. menu_special_room_fist_of_the_first_men|With the Fist fortified and scouting parties sent out, all that's left to do is wait. menu_special_room_riverrun|The guest quarters at Harrenhal are located in the Kingspyre Tower. The top of the tower still bear the marks of the dragon Balerions attack. menu_special_room_tower_of_the_hand|The Tower of the Hand is part of the Red Keep in King's Landing. Finished by Maegor the Cruel, the first occupant was Lord Edwell Celtigar, and the tower has since been the seat of the King's Hand. When Maegor finished the construction of the castle, he put every mason, who had worked on the castle, to death and there are still rumours that the secret passageways he tried to protect even lead into the Tower of the Hand.^^{s13} mno_enter4|Enter the tower. menu_special_room_dawn_room|The Tower of the Palestone Sword houses the ancestral sword of House Dayne, Dawn, when it is not bestowed upon a member of the House. menu_special_room_citadel|The Citadel is where the maesters convene, study, and train new members, and it is also the residence of the archmaesters. The Seneschal's Court is a great hall with stone floors and high, arched, windows. It's where the maesters convene with laymen, where acolytes gather and where the Gatekeeper controls access to the Seneschal, who is tasked with the government of the Citadel. The Archives, another section of the Citadel, contains the greatest collection of books, scrolls and ledgers in the known world, and is where many maesters spend decades of their life writing and compiling new works of knowledge. mno_enter_citadel_1|Visit the Seneschal's Court. mno_enter_citadel_2|Visit the Archives. mno_enter_citadel_3|Visit the Alchemist's Bend. menu_special_room_lannisport_bookstore|The Illuminated Lioness is a large building located close to the center of Lannisport, adjacent to a small fountain decorated with leaping fish, sporting the manes of a lion. The air around the shop is thick with the smell of ink, leather and paper, and outside, scribes are busy copying testaments and documents for the wealthier citizens. mno_enter_1|Enter the store. menu_ninestars_1|The tourney stands have been set up between a shallow hill and the walls of the castle. Already, merchants and entertainers have set up shop in anticipation of the influx of knights, squires and ladies-in-waiting coming to attend the tourney. The area surrounding the castle of Ninestars is very fertile, great shaggy sheep grazing the fields and farmhands being busy bringing in the harvest. To the north of the castle is a forest that spans many leagues and to the south is fertile valleys filled with fruit orchards and grazing fields for cows. menu_nights_watch_quest_1|Before you descend the Wall, you take a long look across the forest that extends northwards. 'The Haunted Forest', the wildlings call it, it's a thick and heavy wood, the trees tangled and old. menu_nights_watch_quest_2|The men of the Night's Watch are gathered in the castle yard. Young and old, some of them missing fingers or ears, while others look fresh and untouched by snow and cold. Mounted on sturdy garrons, most of them clothed in thick furs, and carrying battle-axes, swords and spears, they look a frightsome lot. At the back of the castle yard is the supply train, bags of grain, cheese, pork, barrels of wine and ale, and a few dozen cages for ravens. menu_flee_to_the_wall_1|You awake with a sudden start, tied to the back of a horse. Groaning, you try to lift your head, struggling to make sense of everything. menu_flee_to_the_wall_2|One of your men carried you to the line of horses, and as the Lord Commander made a break with everyone left standing, you came with them, albeit tied to the back of an old garron. Regaining your senses, you can see a line of men, in front of you, moving slowly through a densely wooded area. menu_flee_to_the_wall_3|As the horses become more tired and the weather worsens, the Lord Commander organizes the injured to be put on horseback and sets the able men walking with torches to guard the flanks and rear. Dark shapes can be seen amongst the trees, but the dead men keep their distance. menu_flee_to_the_wall_4|After what feels like days of walking, you finally arrive at Craster's Keep, and the remainder of the ranging huddle inside his hall. Craster's wives are banished to his outhouse, while he himself sits at the end of his hall, a mug of ale in hand and a mean stare in his eyes. menu_flee_to_the_wall_5|Huddling outside the keep, you take counsel with your remaining men, and you decide to start out for the Wall immediatly. menu_flee_to_the_wall_6|Following the dirt track from Craster's Keep, you make slow time. The remaining garrons are tired, and two of them quickly succumb to the cold. Pressing onwards, some of your men also start to feel the cold, and it's not long before some of them lie down to sleep, never to awake again.^^Your casualties from the cold {s8} menu_flee_to_the_wall_7|Walking on, you and your remaining men finally see the shape of the Wall in the distance. Hurrying along, you notice that the forest around you has gone completely quiet... menu_flee_to_the_wall_8|Feeling a cold wind rising, you finally reach the gate leading into the tunnel, and three stewards meet you inside. Shaking, you're handed a mug of mulled wine, while your men almost collapse around you. menu_flee_to_the_wall_11|Being ushered inside by two rangers, you head down the tunnel and finally you see the doorway leading into Castle Black. menu_flee_to_the_wall_13|Ascending the stairs to the Rookery, you see a raven leaving the tower, flying east. menu_new_lord_commander|As you leave the common room, you see the men of the Night's Watch arguing in the yard, a group of men gathered around Janos Slynt shouting loudly. menu_new_lord_commander_2|Soon, the shouting turns to violence as one of Janos Slynts toadies reaches for his sword. The violence is short-lived, however, as a burly man in a big fur cloak quickly knocks the man out. menu_flee_to_the_wall_14|With you and your men rested, you head out. menu_flee_to_the_wall_15|Breathing deeply, you turn around to see Maester Aemon leaving the Common Hall. menu_flee_to_the_wall_16|Still feeling the wounds you sustained on the ranging, you retire to your bed to rest once again. menu_nights_watch_quest_new_commander|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_3|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_5|The first thing you come across is an old weirwood, about half a league from the Wall. Old and gnarled, the face is carved into an evil grin, and the eyes are dripping with red sap. menu_nights_watch_quest_6|Moving on, the column of men arrives at a small village. As the men edge closer, it turns out to be completely abandoned, with the three small hovels looted and empty. Dywen, one of the rangers, reports that he met the inhabitants not half a year ago, and that they must have left recently. menu_nights_watch_quest_4|Making your way northwards, the men of the Night's Watch grow ever more vigilant. Every village you come across is deserted, and the only sounds to be heard are the hoots of owls and the occasional howl from a wolf. menu_nights_watch_quest_final_stage_1|Setting out from Craster's Keep, the train of men and horses moves slowly through the woods. Muttering under their breath, the men of the Night's Watch remain vigilant, but some of them have started to feel the cold. menu_nights_watch_quest_final_stage_2|After a hard march, you arrive at the Fist of the First Men. Located next to the Milkwater, the hill offers commanding views, with the slopes at a dangerous angle to the north and west, and only slightly less dangerous to east. There is a ringwall of chest-high grey stone that crowns the top of the steep, stony hill, making it hard for any enemy to approach the top. menu_nights_watch_quest_final_stage_3|While Lord Commander Mormont sends out scouting parties, the rest of the men start reinforcing the hill, repairing the ringwall as best as they can, gathering supplies and sharpening their swords. menu_oldtown_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the tourney field is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have set up in the winding streets of Oldtown. The local townsfolk are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_oldtown_2|As you wait for the tourney to begin, you notice servants scurrying back and forth between the tents, and two knights facing off in the training arena. As the knights hammer away at each other with sword and mace, their attendants hang the shields of their masters outside, to display their heraldry and colors. The two knights have shields in green, one bearing a rose and another a vine of grapes. You decide to... menu_oldtown_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers are gathered. The smallfolk of Oldtown are gathered under the rafters to the right, and a herald has taken the stand in the middle. True to his word, Ser Baelor has decreed that this tourney should be a test of arms, and thus all the combatans are fighting a melee on horseback. As you enter the tourney grounds, you see your opposite in the lists on the far side of the tourney field. Ser Desmond Redwyne is bedecked in finery on a grand destrier, but he seems nervous and keeps fidgeting with his sword pommel. You tighten the grib on your weapon, and... menu_oldtown_4|With Ser Desmond Redwyne defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Gunthor Hightower. A lithe man, he has a mean look to him, and wields an even meaner looking mace. He nods towards you, and you... menu_oldtown_5|The crowd cheers your name as Ser Gunthor is lifted off the field, his helmet askew. Your throat is parched, and you drain a goblet of wine, but soon the heralds call your name again. This time, your opponent is Ser Owen Inchfield, a knight of some renown. Having decided on a regular arming sword, he wields it lithely, cutting the air in front of him. You grip your own weapon and... menu_oldtown_6|Ser Owen gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. He laughs it off, and an attendant immediatly comes running with a large goblet of wine. Giving you a smirk, he leaves the field, and the crowd cheers your name. As the next round is about to begin, a young man on a fine looking destrier enters the field. Ser Rycherd Crane is a young man, with but a few wisps of hair in place of a beard. He grips his weapon steadily though, and readies his horse for the charge... menu_oldtown_7|The neckguard of Ser Rycherds helmet was knocked around when he fell to the ground, and he lies unconscious on the field. A maester comes running and soon, calls of help are shouted. A stretcher is brought forth, and the insensible Ser Rycherd is carried off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Willam Wythers, Ser Leo Tyrell and Ser Jon Cupps. Soon, the heralds blow the trumpet signalling the time for another round. When you enter the field, you see Ser Willam Wythers opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_oldtown_8|Ser Willam quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and a young maiden, overcome with the atmosphere of the crowd, blows you a kiss. The next tilt is Ser Leo and Ser Jon, but the fight is almost over as soon as it begins, as Ser Leo knocks his opponent off his horse in the very first meeting between the two. Ser Jon is carried off the field, and Ser Leo turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Leo is mounted upon a splendid destrier, massive mace in hand and shield at his side. You grip your own weapon and... menu_oldtown_victory_1|As Ser Leo is carried off the field, the stands erupt in thunderous applause and cheers, though a group of nobles wearing green and yellow look sulky. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Soon, you're presented as the champion of the tourney to Ser Baelor and his wife, the lady Rhonda. Looking at Baelor, it quickly becomes apparent why he is nicknamed 'Brightsmile'. Along with the prize, you are invited to join the banquet in the High Tower, and you decide to... menu_oldtown_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_oldtown_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_oldtown_victory_drunk_2|As you leave the High Tower, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_oldtown_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Baelor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_oldtown_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along. menu_oldtown_defeat|You have been eliminated from the tourney. menu_winged_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the courtyard is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have made their place in the small field outside the castle. The local peasants are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_winged_2|As you wait for the tourney stands to be set up, you notice more and more knights arrive. Amongst them are young men in finely crafted armor, showing sigils of houses old and proud. The knights are boisterous and their attendants loud and aggressive, and amongst the names represtented are Waynwood, Belmore, Hardyng, Tollett and Corbray. You decide to... menu_bored_defeat|You have been eliminated from the melee. menu_jaime_riverrun_1|After a long search, you finally find the quarters. menu_winged_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers have taken their seats. Sixty-four challengers have gathered, and the eight best will be awarded the silver spurs and winged helmets of the Brotherhood of the Winged Knight, whilst the champion will receive a purse of ten thousand coins. Your first opponent is Ser Andrew Tollett, the younger son of a distant relative to Lord Tollett, who has made a reputation for himself as a fine knight. As he enters the field, the crowd cheers, and a young maiden throws him her favor. A herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_winged_4|With Ser Andrew Tollett defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another joust. This time, your opponent is Ser Targon the Halfwild. A large man with a bushy beard, he's mounted atop a big destrier, and carrying a large mace. He nods towards you, smiling, and you... menu_winged_5|The crowd cheers your name as Ser Targon is lifted off the field, his nose bloodied and one of his arms broken. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Roland Waynwood, the handsome grandson of Lady Waynwood. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly readies his weapon... menu_winged_6|Ser Roland gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field, whilst a young man wearing the same colours, and clearly a relative, laughs and laughs. While stretching your legs, you see that many of the combatants have been eliminated, amongst them Ser Mychel Redfort and Ser Lymond Lynderly. Lyn Corbray is still in the field, however, and seems almost bored. Soon, your name is called again, and this time it's none other than Ser Harrold Hardyng, the heir of young Robert Arryn. The crowd cheers his name, making the welcome they gave Ser Roland seem paltry in comparison. A big man, he still retains a boyish face. He grips his weapon steadily though, and readies his horse for the charge... menu_winged_7|The neckguard of Ser Harrolds helmet was knocked around when he fell to the ground, and he can't get it off. Fumbling with the straps, the crowds cheers turns to jeers as he tries to get the helmet off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Owen Breakstone, Ser Wallace Waynwood and Ser Lyn Corbray. When the heralds blows the trumpets, you see Ser Lyn grab the hilt of his fabled sword, Lady Forlorn, and tenderly caress the pommel. When you enter the field, you see Ser Owen Breakstone opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_winged_8|Ser Owen quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and the noble lords seem to see you for the first time. The next tilt is Ser Lyn and Ser Wallace, but the fight is almost over as soon as it begins, as Ser Lyn knocks his opponent off his horse in the very first meeting between the two. Ser Wallace is carried off the field, and Ser Lyn turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Lyn is mounted upon a splendid destrier, lance in hand and valyrian sword at his side. You grip your own weapon and... menu_winged_victory_1|As Ser Lyn is carried off the field, the stands erupt in thunderous applause and cheers. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Before you know it, you're standing in front of Lady Lysa Arryn and the High Steward, Nestor Royce, both of whom congratulate you on your victory, though Lady Lysa looks like she'd rather be anywhere else. The High Steward formally asks you to join the Brotherhood of Winged Knights, and you decide to... mno_choice_10_2|Decline. menu_winged_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_winged_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_winged_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_winged_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Nestor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_winged_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading down into the Vale. menu_winged_victory_declined|Not a sound is heard as your reply is spread through the crowd. The joy of the moment turns to shouting and raised fists, whilst the nobles on the dais look at each other, perplexed. Soon, a knight of the household guard is summoned to escort you off the grounds, and you're sent packing without the champions purse and with orders from Lady Lysa not to return. menu_winged_defeat|You have been eliminated from the tourney. menu_ninestars_2|You notice a great spectacle down by one of the pavilions. A man-at-arms, a young squire and a knight, with a surcoat showing seven black stripes and nine stars, are beating a young man, while a young woman looks on, a horrified look on her face. Moving nearer, she runs to your side, asking for your help. It seems the knight fondled her, and the young man, her betrothed, protested. That is when the knight hit him in the face with a steel gauntlet, and the man-at-arms started kicking him. Suddenly, the squire turns around and yank the woman away, taking hold of her hand, and breaking her wrist. You decide to... menu_ninestars_sights|As you head towards the tents and pavilions of the merchants, you notice the smell of roasted boar, onions in gravy, pecan nuts in honey, carrots boiled with beans and thyme and all other sorts of delicious treats. The armorers, mummers and jugglers are not out yet, but you decide to treat yourself to a little something before continuing on your way. You decide to... mno_choice_10_3|Order a a jumble of carrots, beans and thyme. mno_choice_10_4|Order a thick, spicy, sausage. menu_ninestars_trial_woods_failed|Ser Emrick and Ser Arreck smelled strongly of wine and ale, and must have been more than a little drunk. When you fell to the ground, they seem to have taken you for dead, as you've just woken up in the bushes beside the road. With a head that's like to split, you make your way down the road, only to find yourself close to Ninestars! You must have gone the wrong way! menu_bloodstone_haunt_failed|The pirates knocked you out, but your men prevail and slay them all. menu_ninestars_trial_woods_success|You hide the bodies of Ser Emrick and Ser Arreck in the woods, hoping that they weren't followed by anyone from the castle, but not before looting their bodies. Then you turn back towards Ninestars, to mask your tracks in case men are sent after you. menu_bloodstone_haunt_success|The pirates lie dead at your feet. As you loot their camp, you find nothing of interest, except for a few coins. menu_wight_battle_victory|You are victorious. menu_wight_battle_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_battle_beyond_3_victory|You are victorious. menu_battle_beyond_3_defeat|You have been defeated, but the battle continues around you. menu_battle_beyond_3_victory_2|Staring through the smoke, you can make out the shapes of a few wildlings still fighting, off in the distance, but slowly the sound of clashing arms disappear. menu_ninestars_3|As you start brawling with the men, guardsmen from the castle come running over, to break up the fight. Before they arrive, you manage to take a swing at the knight, and hit him right on the nose. Blood spurts forth, but in the meantime, the man-at-arms has managed to get his club ready, and hits you in the head, causing you to fall unconscious. menu_ninestars_4|As you wake up, you notice a dim light, and a moldy smell. Opening your eyes, you realise you're in some sort of dungeon. It feels like your head is being invaded by an army of aurochs, and your body is blue and yellow, covered in bruises. As you get to your feet, you hear voices outside the locked door and, trying to stand upright, you wait for the man outside to enter... menu_ninestars_5|As soon as Ser Alyn leaves the cell, you fall into a dreamless sleep. You're woken by the call of a rooster, and soon enough, the guards come to fetch you for the trial. menu_ninestars_6|As the guards escort you to the great hall of Ninestars, you notice a mass of noble lords and ladies. The knights attending the tourney, their wives and companions, their squires and attendants, all have turned out to watch the trial. You can hear whispers, snickers and quiet conversation, but have no way of knowing whether they're directed at you, or at Ser Raymun who has already arrived, wearing a doublet of yellow and black, and sporting a red, swollen, nose. As you make your way towards the dais where the three judges are seated, you see Ser Alyn smiling at you, but the two other judges scowl as if a nasty smell has followed you into the room. Ser Emrick and Ser Arreck Templeton, twins by the look of them, both have the look of warriors, broad shoulders, thick necks and flat bellies. menu_ninestars_7|As the trial begins, the judges ask if you have anything to say. You decide to... menu_ninestars_8|As Ser Raymun lays his case before the judges, he starts to smirk. As he tells his tale of how you attacked him with no provocation, his eyes meet yours, and his smile grows wider. His tale contains a bit of truth, and with the two judges being his older brothers, you chances seem slim. Soon, the judges retreat to discuss the evidence laid before them, and all you can do is wait. menu_ninestars_9|As the judges return, you wait with baited breath. Ser Alyn, as the most senior of the judges, rises and pronounces the sentence. You won't lose a hand, he declares, but you'll receive fifty lashes for striking a relative of the local liege. The sentence is to be carried out immediatly, and the guards quickly surround you and drag you to the castle courtyard, where a big farmer stands ready with a whip. As the first lash strikes your back, you decide not to make a sound, but once the fifth strikes you, you forget all about your decision and the rest of the lashes fall to the sound of your screams. menu_ninestars_10|Once all the lashes have fallen, the local maester rushes to your side, taking you to his tower and giving you milk of the poppy. You quickly lose conscience, and when you wake up, hours have gone by. The maester tells you he's done all he can, and that you'll probably live, but that you lost a lot of blood and will likely feel the effect of the lashes for the rest of your life. menu_ninestars_10_1|Once all the lashes have fallen, the local maester rushes to your side, taking you to his tower and giving you milk of the poppy. You quickly lose conscience, and when you wake up, hours have gone by. The maester tells you he's done all he can, and that you'll probably live, but that you lost a lot of blood and will likely feel the effect of the lashes for the rest of your life. He also informs you that you've been banned from the castle, and is to leave as soon as you can walk. As the victor of the fight, Ser Raymun would usually be the new owner of your arms and armor, but as you loaned it from Ser Alyn, he'll receive nothing. The equipment was damaged and dented during the fight though, and Ser Alyn has taken some coin out of your belongings to pay for the repairs. menu_ninestars_11|The hall immediatly erupts into chaos, with knights and squires shouting, ladies gasping, servants clapping, Ser Raymun and his two brothers seething and Ser Alyn favoring you with a big grin. The guards look confused, unsure of what to do, until Ser Alyn calls for quiet. He declares a request for trial by combat within your rights, and that the gods will surely look upon the righteous with favor. When Ser Raymun asks if you will still lose a hand, when he defeats you and if decides to accept your yield, Ser Alyn decrees that the loser will receives fifty lashes. When the guards gather around you to escort you back to your cell, Ser Alyn tells them to stop, and instead bring you to his chambers. menu_ninestars_12|As the guards escort you to the castellans chambers, you notice some knights nodding their approval of your actions. It would seem Ser Raymun is not well liked. menu_ninestars_13|As you lie down to sleep, you ponder how to defeat Ser Raymun. Soon, however, sleep overwhelms you, and suddenly dawn has arrived. Once again, the rooster wakens you, and Ser Alyn arrives with a servant carrying a plate with two sausages, three fried ducks eggs, a piece of new bread, fresh from the oven and a large piece of blood pudding. When you finish, the servants presents you with the armor provided by Ser Alyn, and helps you don it. He explains that Ser Raymun has asked for the trial to be fought on horseback, both of you starting with lances, and fighting on foot should either of you be struck from the saddle. Too soon, the servant tells you that the time has come, and you both descend the stairs of the keep, and begin walking towards the tourney ground. menu_ninestars_14|As you reach the tourney ground, smallfolk surrounds you. Grizzled old farmers shake your hand, and young peasant girls kiss your cheek. Young men pat your back, and a septon pushes through the crowd to bless you. You climb over the fence separating the tourney grounds and the surrounding fields. On the opposite end of the field, Ser Raymun is standing ready, holding his weapon. menu_ninestars_trial_failed|As you regain your senses, you can see Ser Raymun standing over you. You notice his lips moving, but can't make out the words. He leans forward, and shouting into your face, asks if you yield. You manage to get a 'yes' through your bloody teeth, and Ser Raymun smirks at you, obviously pleased with himself. Rolling unto your side, you see the crowds sulking, obviously displeased with the result, and your performance. Some of the smallfolk have already started making their way away from the grounds, and a pair of noble ladies are giggling and pointing at you. menu_citadel_barrow_failed|You soon regain you senses, but see that the cultist has left the area. Your quest ends here. menu_bored_1|The grounds of the Red Keep has been fitted to accomodate a small melee.^^{s13} menu_bored_2|At last, the king arrives. Joffrey and his younger siblings, Myrcella and Tommen, take a seat, accompanied by the Queen Regent, Cersei Lannister. The court, amongst them the lords of the Small Council, take their seats. Despite the exalted company, the participants are a paltry lot, though a few fine knights are amongst them, including the knights of the Kingsguard. You decide to... menu_bored_3|Your first opponent is Morros Slynt, the son of the former commander of the Gold Cloaks. A fat youth, newly given the position of squire, he holds his sword as if it's the first time he's been given a weapon. Joffrey nods, and a herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_bored_4|With Morros Slynt defeated, you retire to refresh yourself. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Balon Swann, fresh from his fight against Ser Hobber Redwyne. A large man with a broad chest, and arms thick with muscle, he's carrying a large mace. He nods towards you, smiling, and you... menu_bored_5|The crowd cheers your name as Ser Balon is lifted off the ground, his nose bloodied but otherwise unfazed. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Horas Redwyne, the handsome son of Lord Paxter Redwyne. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly charges you... menu_bored_6|Ser Horas gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field. While stretching your legs, you watch the next fight, between Sandor Clegane, the Hound, and a knight wearing silver griffins on a blue field. The Hound makes quick work of his opponent, and soon the heralds call your name again. This time, your opponent is a freerider in the service of Lord Baelish, by the name of Lothor Brune. He tightens the grip on his sword and... menu_bored_7|With Lothor Brune unconscious, you retire to the serving table. As you chug a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Harrold of the Silver Griffins, Ser Mandon Moore and Sandor Clegane. When you enter the field, you see Ser Harrold opposite you. A bored looking man, he grips his sword comfortably... menu_bored_8|Ser Harrold quickly regains his feet, and leaves the grounds. The next fight is Sandor Clegane and Mandon Moore. A hard fought and brutal fight, in the end the Hound prevails. Soon, the heralds blow the trumpets, and the last fight of the day begins. The Hound is sweating but still fresh, and looks confident. You grip your own weapon and... menu_bored_victory_1|The Hound quickly regains his feet, and with a shrug goes for the serving table and pours himself a jug of wine. You find yourself standing in front of the king and his mother, both of whom congratulate you on your victory, though the queen looks like she'd rather be anywhere else. The king and his court soon retires, and you decide to... menu_bored_victory_2|Presented with the champions purse, you soon find yourself surrounded by courtiers. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_bored_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_bored_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_bored_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Balon Swann. Both of you enjoyed the evening. menu_bored_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading out of the castle menu_citadel_barrow_success|The crazed cultist lies slain at your feet. You search the area for clues to what maester Cadwyn saw or found when he was in the area, but find nothing. The dead tree at the top of the hill is interesting though. On the stone in front of it is written the name 'YGG' in what can only be blood, and you can almost hear a faint whisper coming from somewhere. It's almost like it's coming from the tree. menu_ninestars_trial_failed_1|Soon, guards come to drag you to your cell, where they inform you that you'll receieve your punishment the next day. Despondent and tired, you fall asleep, and all too soon, the sun rises once again. The door to the cell is opened, and guards quickly surround you and drag you to the castle courtyard, where a big farmer stands ready with a whip. As the first lash strikes your back, you decide not to make a sound, but once the fifth strikes you, you forget all about your decision and the rest of the lashes fall to the sound of your screams. menu_ninestars_trial_success|As Ser Raymun falls to the ground, the stands erupt in cheers, and the smallfolk surrounding the tourney grounds shout your name. Blood leaking through his armor, Ser Raymun gives a final sigh, and then breathes his final breath. Exhausted yourself, you motion for a servant to help you get out of your armor and back into some comfortable clothes. menu_ninestars_trial_success_1|Suddenly, Ser Alyn appears at your side, taking hold of your arm and dragging you off towards the the woods. Still groggy from the fight, you can't make sense of what he's shouting, but then he points towards the castle gates. There, Ser Emrick and Ser Arreck are mounting their horses, and grabbing swords, obviously intending to revenge their little brother. Ser Alyn leads you towards the road leading towards Snakewood, and tells you to make haste, before the brothers can catch up to you. As a final gesture, with a broad smile on his face, he hands you a small bag, filled with clinking coins. 'I bet a good amount on you defeating Ser Raymun, and figured it was only just you should have your share' he says. menu_ninestars_trial_success_2|Setting out, you make good speed towards the safety of Snakewood, but the brothers are mounted on fine horses, and they know the woods much better than you do. Soon, you can hear them coming up behind you, and you turn your horse around, ready to face them. menu_bloodstone_haunt|Nearing the camp of the pirates, you can soon see the shapes of tents huddling around the abandoned ruins of a long-destroyed castle. You notice that the earth around you is oddly barren, almost as if it's been scorched by fire hot enough to eradicate all signs of life and melt the uppermost layer to a hard crust. menu_bloodstone_haunt_victory|You are victorious. menu_bloodstone_haunt_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_barrow_quest_victory|You are victorious. menu_barrow_quest_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_haldon_bath_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_dragonseed_quest_victory|You are victorious. menu_dragonseed_quest_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_ninestars_15|In the stands surrounding the tourney grounds, knights, nobles, ladies, farmers and merchants are gathered. A septon is summoned to deplore the Father above to give strenght to the righteous and judge the men about to fight justly. A herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_castle_black|You arrive at Castle Black, the main stronghold of the Night's Watch. It is not a true castle, as it has no walls to defend it to the west, east, or south. Only the Wall stands to the north. It consists of several stone towers and timber keeps. mno_enter5|Enter the courtyard. menu_citadel_septry|You arrive at a lonely septry, in the most remote part of the Vale, where the waters of the Neck dissipate. The countryside is barren and windswept, and only a few poor peasants make their home here, close to the mountains. menu_citadel_holdings|You arrive at an old holdfast. The structure is ancient, perched on the top of a looming hill, overlooking a minor village. The villagers eye you sullenly as you pass by, many of them looking oddly alike, until you realise that many of them are probably related. The air is somehow thick, and in the distance you can almost make out an old forest, the trees tall and gnarled, reaching for the sky. menu_citadel_barrow|Your journey to the barrow was harrowing. The ground in the area is squishy, watery and smells rotten. Vapors seep from the trees, many of them fallen over or moulding, and wildlife is almost non-existant, except for a few rats scurrying across your path. The barrow rises ahead of you, a cluster of stones on top of a hill, though much of the area is submerged in water. The air is putrid, filled with miasmas and all kinds of foul smells, and thick, somehow thick. menu_castle_black2|You arrive at Castle Black. menu_castle_black3|You arrive at Castle Black. menu_castle_black4|You arrive at Castle Black. menu_castle_black5|You arrive at Castle Black. menu_shadow_tower|You arrive at the Shadow Tower. It is located next to mountains at the far end of the Wall. The main objective of the castle is to guard the wall and the Bridge of Skulls, the only passage across the Gorge leading from Westeros into the Lands of Always Winter. menu_shadow_tower2|You arrive at the Shadow Tower. menu_eastwatch|You arrive at Eastwatch-by-the-Sea. It is the easternmost castle along the Wall, located on a grey, windswept shore by the Bay of Seals. Near Eastwatch live some fisherfolk and to the west lies Greenguard, an abandoned castle formerly used to garrison the Wall. menu_abandoned_holdfast|You arrive at an abandoned holdfast. The ruins seem to be ancient, the terrain around them dotted with burial mounds. menu_nightfort_rat_cook|Soon after eating the paste, you sense your vision blurring. The weirwood branches extruding from the walls seem to close in on you, and you loose all sense of time and space. When you wake up, you're still in the Nightfort, but it is as if something is not quite the same. The walls are no longer covered in dust and cobwebs, and fires burn in the alcoves. menu_nightfort_mad_axe|Finishing your talk with the mad cook, you feel time shifting, and everything grows dark. As you regain your sense of being, you find yourself still in the Nightfort, but the sun has set, and it's the dead of night. As you try to gain a sense of direction, you hear soft footsteps echoing from down the hall, and an odd dripping sound... menu_nightfort_nights_king|As you once again plunge into darkness, you can't help but notice how cold you feel. As you regain your senses, you feel the cold like tiny needles in your bones, and notice how your breath is visible in the frosty air... menu_yunkai_ship_1|You board the ship heading for Yunkai, in Slaver's Bay. The crew is a ragged and filthy bunch, foul-mouthed and lice-ridden. Upon boarding, you catch a glimpse of the slaves manning the oars. Naked to the waist, they're chained together by the ankles. The oarmaster is a big fat lyseni, with a pale belly, who wield a large whip. When you hear the whip crack for the first time, the oars begin going up and down, and soon the Spicy Maiden is on her way. menu_yunkai_ship_2|As the ship sails on, you notice how the northern horizon becomes increasingly red and bright, almost like a sunset. You notice the crew muttering about demons, brimstone, and the cursed ruins of Valyria. Soon, the ship is engulfed in an unatural fog, and a sharp smell penetrates the air. menu_yunkai_ship_3|Sailing onwards, the ship soon leaves the Smoking Sea behind, and the mood of the crew lightens. As the ship passes the Isle of Cedars, a monkey somehow manages to climb onboard, and the crew takes this as an omen. Apparently, a monkey aboard signals the favor of R'hllor. The effect of their cheering startles the monkey, and the morale of the crew is raised even further when it throws its excrement at the captain. menu_yunkai|As the ship sails into the harbor of Yunkai, you notice a strong smell wafting off the city. It carries the usual smells of a great many people living together, sweat, smoke and shit, but with the additional scent of spices mixed in. As you step off the ship, you're quickly carried to the town square by the throng of people heading that same way. menu_yunkai_town_square|Having seen Yunkai, you ponder what to do next. menu_way_to_meereen|Heading onwards through the scorched canyons and flat hills that make up the greater part of Slaver's Bay, you finally see Meereen in the distance, the Great Pyramid towering above the city. menu_meereen_town_square|Having seen Meereen, you ponder what to do next. menu_meereen_throne_room|You ponder what to do next. menu_volantis_town|You've returned to Volantis. menu_hillhall|You arrive at Hillhall. The small village is located next to the Bay of Seals, the land around sustaining very few mouths. menu_relic_septry|You arrive at a septry. menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_jump|Jump to scene menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. {s4} mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_dplmc_riot_start_siege|Besiege the {reg6?town castle} to counter the insurgency. mno_dplmc_riot_negotiate|Begin negotiations. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} {s4} ^{s15} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the most architecturally learned avatar of your company, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the most architecturally learned avatar of your company, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. You can plunder spoils of war worth {reg3} coins.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } mno_dplmc_spoils_yourself|Plunder it and keep the spoils all for yourself. mno_dplmc_spoils_accompanying_vassals|Plunder it and share the spoils between the vassals accompanying you and yourself. mno_dplmc_spoils_all_vassals|Plunder it and share the spoils equally between your vassals and yourself. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {wife/husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage. menu_targaryen_invasion_stormlands_greenstone|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Greenstone. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_stormlands_rain_house|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Rain House. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_stormlands_griffins_roost|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Griffin's Roost. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_reach_the_arbor|Word has reached you that invaders have landed in the Reach and have taken the town of The Arbor. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_reach_oakenshield|Word has reached you that invaders have landed in the Reach and have taken the castle of Oakenshield. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_vale_old_anchor|Word has reached you that invaders have landed in the Vale and have taken the castle of Old Anchor. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_vale_snakewood|Word has reached you that invaders have landed in the Vale and have taken the castle of Snakewood. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire. menu_dothraki_invasion_norvos|Word has reached you that an invading dothraki horde has appeared, close to Norvos. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory east of Norvos have often claimed rulership of the plains surrounding the Forest of Qohor. menu_dothraki_invasion_qohor|Word has reached you that an invading dothraki horde has appeared, close to Qohor. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory south of Qohor have often claimed rulership of the plains surrounding the Forest of Qohor. menu_dothraki_invasion_volantis|Word has reached you that an invading dothraki horde has appeared, close to Volantis. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory east of Volantis have often claimed rulership of the plains surrounding the sparse forest growing in the vicinity of the the river Volaena. menu_wildling_invasion|'Dire news!', shouts an old man standing a few feet from you. 'The Wall has fallen, and savages roam free!' The man is clearly frightened and walks away muttering curses and something about giants and grumpkins. menu_conquest_kings_landing_dragonstone|The forces of Stannis Baratheon have taken the capital city of King's Landing. Stannis now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_conquest_wyk_hall_by_player|Your forces have taken Wyk Hall, the former seat of House Drumm. Within the walls, deep in the cellars, is a locked door, behind which is kept the ancestral valyrian sword of House Drumm. The sword came into the possession of Hilmar Drumm when he outwitted an armored knight of the Westerlands with nothing but his wits and a wooden cudgel. He was thereafter known as Hilmar the Cunning. You decide to... mno_take_sword|Take the sword. mno_leave_sword|Leave the sword. menu_conquest_oldtown_by_player|Your forces have taken Oldtown, the former seat of House Hightower. Within the deep cellars of the tower from which the Hightowers take their name, is a door. Forged from the same mysterious substance as the rest of the foundations of the Hightower, it's black and smooth. Behind it is kept the valyrian sword, Vigilance. You decide to... menu_conquest_tumbleton_by_player|Your forces have taken Tumbleton. The site of a brutal battle during the Dance of the Dragons, where the town was completely ruined, the inhabitants are poor compared to the rest of the Reach. But one treasure in the keep at the center of the town is beyond compare. The ancestral valyrian sword of the now extinct House Roxton is kept deep within the chambers of the former lord. Wielded by 'Bold' Jon Roxton during the Dance, he used it to cut down the pretender Hugh Hammer, before himself falling before Hughs angry retainers. You decide to... menu_conquest_lys_by_player|Your forces have taken Lys, one of the Free Cities. As your men start to plunder the city, you come across the open doors of the Rogare Bank. During the Lyseni Spring, the Rogare Bank rivaled the Iron Bank of Braavos, but following the fall of Lysaro Rogare, the family lost much of their influence. Lysaros son, Moredo, led an army against Lys and wielded the valyrian sword, Truth, during his campaign. Deep within the vaults of the bank, the sword is still kept for the members of the family who embark on campaign. You decide to... menu_conquest_starfall_by_player|Your forces have taken Starfall, the former seat of House Dayne. Within the walls, in the Tower of the Palestone Sword, lies the ancestral great sword, Dawn. Forged from a fallen star, the sword has only been bestowed upon those members of House Dayne that where deemed worthy, and who where given the moniker 'The Sword of the Morning'. You decide to... menu_conquest_casterly_rock_by_player|Your forces have taken Casterly Rock, the former seat of House Lannister. Within the walls, in the vaults deep beneath the Rock, lies a fortune in gold, though not as much as you expected. The Lannisters have clearly seen fit to hide the greater part of their fortune. You decide to... mno_take_gold|Take the gold for yourself. mno_leave_gold|Distribute the gold between your men. menu_conquest_lannisport_by_player|Your forces have taken Lannisport, the greatest city in the Westerlands. The merchants, and especially the goldsmiths, are renowned far and wide for their wealth. It seems a great many of them escaped by ship during the siege, but the houses of the city still contain a fortune in coin and gold. You decide to... menu_conquest_riverrun_westerlands|The forces of the Westerlands have taken the castle of Riverrun. The conquest of the castle has caused disunity amongst the riverlords, with the Freys of the Crossing having renounced their allegiance to Robb Stark, turning their cloaks and joining Tywin Lannister. menu_conquest_kings_landing_stormlands|The forces of Renly Baratheon have taken the capital city of King's Landing. Renly now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_renly_dead|Renly is dead, and all his dreams with him. A small faction of stormlanders still hold out against Stannis Baratheon, but most have seen the error of their ways and pledged their sword to the King in the Narrow Sea. menu_conquest_kings_landing_reach|The forces of the Reach have taken the capital city of King's Landing. Renly Baratheon now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_conquest_kings_landing_north|The forces of the North have taken the capital city of King's Landing. Robb Stark now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the southerners. menu_conquest_kings_landing_riverlands|The forces of the Riverlands have taken the capital city of King's Landing. Robb Stark now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the southerners. menu_dk_stannis_start_warning|A nearby man is whispering to his wife. Edging closer, you overhear part of their conversation. From what you can make out, it appears Stannis Baratheon has laid claim to the throne. When you confront the peasant, he confirms your suspicions, declaring Stannis an ungodly man, working with demons from beyond the edge of the world and plotting to tear down the Sept of Baelor. menu_dk_renly_start_warning2|You intercept a raven. A message is tied to its leg with golden thread, the paper fine and the ink exquisite. It urges all loyal lords to support Renly Baratheon as the only true king of the Seven Kingdoms by virtue of being the brother of the former king. menu_dk_renly_start_warning3|You intercept another raven. They're everywhere! You unroll the message tied to its leg with green velvet. It is a proclamation from the Tyrells of Highgarden, urging all loyal and honorable lords to support Renly Baratheon as king of the Seven Kingdoms. menu_ironborn_war_reach|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the southern coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Reach. menu_ironborn_war_north_and_riverlands|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the northern coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the North. menu_ironborn_war_westerlands|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the western coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Westerlands. menu_ironborn_war_vale|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've declared war against the Vale, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Vale. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your {wife/husband}, but that is a favour which I fear I cannot grant, as {she/he} already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your liege may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that {reg4?she he} is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve {reg4?her him} for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. Your force's current commander is {s5}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit soldiers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_attack_wedding|Attack the wedding guests. mno_village_wait|Wait here for some time. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. mno_forced_recruits|Attempt to forcefully recruit some villagers. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them. ({reg6} coins) menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_wedding_result|{s9} menu_village_wedding_suppressed|You trample the wedding guests underfoot and establish a semblance of order. As you pick through the corpses, you find the bridegroom has been slain but there is no sign of the bride. You will have to search the village. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_castle_recruit_troops|Recruit some troops. mno_castle_sort_troops|Sort the defenders. mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_barracks|Build a training yard. menu_center_improve|{s19} As the most architecturally learned avatar of your company, ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coins. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the melee. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_town_enterprise|Visit your {s3}. mno_town_enterprise_door|Door to your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|Door to the garden. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10} mno_dplmc_castle_give_troops|Give troops to the garrison (cannot remove) mno_castle_wait|Wait here for some time{s1}. mno_dplmc_guild_master_meeting|Meet the Guild Master. mno_ninestars_quest|Visit the tourney grounds. mno_winged_quest|Visit the tourney grounds. mno_oldtown_quest|Visit the tourney grounds. mno_bored_quest|Visit the melee grounds. mno_special_room_dragon_dungeon|Visit the Cellars. mno_special_room_iron_bank|Visit the Iron Bank. mno_special_room_coppersmiths_wynd_1|Visit Coppersmiths Wynd. mno_special_room_coppersmiths_wynd_2|Visit Coppersmiths Wynd. mno_special_room_riverrun|Visit the guest quarters. mno_special_room_wall|Visit the Wall. mno_jump_to_wall|Travel beyond the Wall. mno_special_room_tower_of_the_hand|Visit the Tower of the Hand. mno_special_room_dawn_room|Visit the Tower of the Palestone Sword. mno_special_room_qohor_blacksmith|Visit Elos Mott's shop. mno_special_room_umber_kitchen|Visit the kitchens. mno_special_room_citadel|Visit the Citadel. mno_special_room_lannisport_bookstore|Visit the Illuminated Lioness. mno_black_cells_1|Enter the Black Cells of the Red Keep. mno_black_cells_2|Enter the Black Cells of the Red Keep. mno_thirsty_goat|Visit the Thirsty Goat. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at the melee while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the melee.{s8} menu_town_tournament_won|{s13}In addition to honour, fame and glory, you also earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only warrior to remain undefeated this day, {s1} wins the love of the smallfolk and the glory of this melee. menu_town_tournament|{s1}You are at tier {reg0} of the melee, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coins. } How much do you want to bet? mno_bet_500_denars|500 coins. mno_bet_250_denars|250 coins. mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 coins. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_town_tournament_start_new|This town is hosting a melee, a contest designed to test the mettle of warriors in one-on-one battles. mno_join_one_on_one|Join the melee. menu_town_tournament_new|{s2}^Current rankings ^ {s1} mno_end_tournament|Continue. mno_bash_heads|Enter the melee. mno_participents|View the combatants. mno_bet|Place a bet on yourself.
https://w.atwiki.jp/stalker_soc/pages/83.html
Dirge for the planet Barのラジオなどから時折流れる物悲しい曲。一度は聞いた事があるだろう。 ウクライナのデスメタルバンドFirelakeのカバー曲である。 本家公式サイトから音質の良いoggでDL可能 Firelake 公式サイトより mp3 形式でダウンロード(権利者当人による配信の為合法) STALKER 公式サイトより ogg 形式でダウンロード(権利者当人による配信の為合法) ogg 形式のファイルを再生するにはコーデックをインストールする必要がある。 Youtube(ブラウザ上で再生するだけならば合法) ニコニコ動画(ブラウザ上で再生するだけならば合法) Dirge for the Planet の歌詞と和訳 Miraculous crystal Given by stars 星々から与えられた奇跡の水晶 I can foresee the future In fabulous glass 私は未来を見透かせる 不思議な玻璃の中で Lie spilt on the caves Mock scribbled on us 鍾乳洞へ零れ落ちた偽り 私たちへ書き散らされた嘲り Earth s doom day is close 地球の終焉は近い Dancing on the ashes of the world 世界の燃え滓の上で踊る I behold the stars 私は星を見つめる Heavy gale is blowing to my face Rising up the dust 激しい大風が私の顔に吹き付けている 舞い上がる灰塵 Barren lands are desperate to blossom 枯れた大地は闇雲に花開こうとする Dark stars strive to shine 暗い星々は輝こうと抗う I still remember the blue ocean 私はまだ青い大海を覚えている In this dying world この死に行く世界で The seas overdumped The rivers are dead 海は一切放り出された 河は死んだ All planet s cities turned a deserted land 全て惑星の街は荒れ野と化した Annihilation declares its day 死滅はその日を宣する Life slowly Utters me "Remain" 生命は緩慢に私に告げる "留まれ" Dirge for the planet 惑星への葬送歌 Dirge for the Earth 地球への葬送歌 song by O.Yavorsky
https://w.atwiki.jp/warband/pages/479.html
dlga_event_triggered remote_control_choose_lord_answer|Courier standing by. Which lord shall it be delivered to? dlga_remote_control_choose_lord_answer remote_control_choose_order_ask|{s10}{s11}{s12} dlga_remote_control_choose_lord_answer remote_control_choose_order_ask.1|All lords. dlga_remote_control_choose_lord_answer close_window|Forget it. dlga_remote_control_choose_order_ask remote_control_choose_order_answer|Choose order type dlga_remote_control_choose_order_answer remote_control_done|Follow me. dlga_remote_control_choose_order_answer remote_control_choose_object_ask|Guard… dlga_remote_control_choose_order_answer remote_control_choose_object_ask.1|Loot dlga_remote_control_choose_order_answer remote_control_choose_object_ask.2|Patrol dlga_remote_control_choose_order_answer remote_control_choose_object_ask.3|Siege dlga_remote_control_choose_order_answer remote_control_choose_object_ask.4|Pursue dlga_remote_control_choose_order_answer remote_control_choose_object_ask.5|Retreat dlga_remote_control_choose_order_answer remote_control_cancel_old_order|Order cancelled, move at will. dlga_remote_control_choose_order_answer close_window|Return dlga_remote_control_choose_order_answer close_window.1|Forget it. dlga_remote_control_choose_object_ask remote_control_choose_object_answer|Choose objective. dlga_remote_control_choose_object_answer remote_control_done|{s1} dlga_remote_control_choose_object_answer remote_control_choose_order_ask|Return. dlga_remote_control_choose_object_answer close_window|Forget it. dlga_remote_control_done close_window|Aye! Sent courier at once. Any orders for other lords? dlga_remote_control_cancel_old_order close_window|Aye! Sent courier at once. Any orders for other lords? dlga_event_triggered close_window.1|Your reputation seems to be undeserved, such a disappointment. dlga_event_triggered close_window.2|Your combat skill really matches your reputation! Hats off to you! dlga_ramun_introduce_1 ramun_introduce_2|You look like a butcher. But where is livestock? dlga_ramun_introduce_2 ramun_introduce_3|Butcher? Ha…something like that. But now I have changed my profession, feed myself on that… dlga_ramun_introduce_3 ramun_introduce_4|Feed on what? dlga_ramun_introduce_4 ramun_introduce_5|Guess! Since I was beaten by the bald bastard Lu Zhishen, I have always kept imaging skinning him and taste his flesh. Then one day I really tasted someone's flesh, and it really tastes good! dlga_ramun_introduce_5 ramun_introduce_6|So you changed your appetite on human flesh… dlga_ramun_introduce_6 ramun_introduce_7|Correct! After that I cannot restrain this hobby. Now I am a half gourmand on it… dlga_ramun_introduce_7 ramun_introduce_8|How do you gather the flesh? dlga_ramun_introduce_8 ramun_introduce_9|Most are criminals, or prisoners of war. I can buy them from local governors. Sometimes I also have some trade with other consignors, especially when I am short of 'food'. Maybe I can have a business with you. dlga_ramun_introduce_10 ramun_introduce_11|Of course! You look like a veteran, always gain victory in battle? Why not earn some extra cash? Catch your enemy alive and take them to me, I will pay you 50 liangs for one man, no matter outlaws, or prisoners, or something else. I will not answer any questions. dlga_ramun_introduce_12 close_window|Take a consideration for that! You can make a lot of money with no guilt. It will be benefit for both of us. dlga_start ramun_main_mission_7|Hi! {Player name} general, although I don't know what had happen before, I felt that I had beaten Lu Zhishen with my own strength. Anyway, thank you very much. To express my gratitude to you, I will inform my entire chain of trader in the kingdom that the price of prisoners will be adjusted according to their ranks. Meanwhile, there may be no extra benefit if you sell prisoners directly to me, but some day I will reciprocate your kindness to me! dlga_ramun_main_mission_7 close_window|Ha! With my pleasure. (So that's how 'mind reading' works... But nothing happened to holy book, meaning that he is not the chosen one. It seems I shall resolve the emotional entanglement for 108 heroes of Leong's Legend. dlga_start ramun_talk_for_give_item|Thank you for your long term supporting to me by fulfilling my appetite with no more greed of gold. For this sake, I will gift you a giant hammer, which is from my ancestor. I have no more strength to handle this thing. I hope it can be helpful to your prisoner catching. dlga_ramun_talk_for_give_item close_window|What a good giant hammer! Well, really appreciate it. Thank you, my friend. dlga_ramun_talk ramun_sell_prisoners|Zhen Guanxi, I got some prisoners. Do you want to see them? dlga_ramun_sell_prisoners ramun_sell_prisoners_2|Let's check the food you bring here. dlga_ramun_sell_prisoners_2 ramun_sell_prisoners_3|It's nice to make a trade with you. dlga_ramun_sell_prisoners_3 close_window|It's really kind of you, farewell. dlga_ramun_talk ramun_main_mission_1|So you are Zhen Guanxi! The legendary one? dlga_ramun_talk ramun_main_mission_1.1|So you are Zhen Guanxi! The legendary one? dlga_ramun_main_mission_1 ramun_main_mission_2|Absolutely! What's your business? dlga_ramun_main_mission_2 ramun_main_mission_3|Chancellor Hong told me to find him. For testing my mind reading? So, let me have a try. dlga_ramun_main_mission_3 ramun_main_mission_4|Ah…Why is my head so painful? dlga_ramun_main_mission_4 ramun_main_mission_5|There must be a knot in your heart. Just speak it out... dlga_ramun_main_mission_5 ramun_main_mission_6|I…I always keep hating Lu Zhishen. Why didn't I attack him first at that moment? Why didn't I kill him with my first slash? Why? Why? dlga_ramun_main_mission_6 close_window|(Help him) dlga_ramun_main_mission_6 close_window.1|Forget it. dlga_member_talk member_take_care_item_1|I would like you to keep something for me. dlga_member_take_care_item_1 do_member_trade|OK! General! I'll check the chest right now. dlga_member_talk npc_to_lord|I would like to make you a real general, who leads a force of your own. dlga_npc_to_lord npc_to_lord_1|Really! General? I have dreamed of this day for a long time! Although I am happy to fight as your companion, it may be more helpful to you when I have the capability of leading an army, isn't it? dlga_npc_to_lord_1 npc_to_lord_2|Of course! That's also what I think. Do your best, and I am relaying on you. dlga_npc_to_lord_1 close_window|Eh…Wait. Let me reconsider it. dlga_npc_to_lord_2 close_window|Thank you, general! From now on I will fight as your command, whatever the cost. dlga_member_talk lord_back_to_1|I want you to lead an army again. dlga_lord_back_to_1 lord_back_to_2|General, I have learned a lot during my service in your troop. But if you hope me to lead another troop as a chief commander, I will also do my best. dlga_lord_back_to_2 member_separate_yes|Yes, I need your support on troops. dlga_lord_back_to_2 do_member_trade|Let me reconsider it… dlga_minister_talk leader_give_order_tournament|I shall raise a tournament in this city. dlga_leader_give_order_tournament leader_give_order_tournament_1|Your majesty, it will cost 10 thousand liangs to raise a tournament. Have you decided it yet? dlga_leader_give_order_tournament_1 leader_give_order_tournament_2|Yes. Here are 10 thousand liangs. Arrange it at once. dlga_leader_give_order_tournament_1 close_window|Let me reconsider it… dlga_leader_give_order_tournament_2 close_window|Yes, your majesty. All lords around your country will be informed to participate in this tournament. dlga_minister_talk leader_give_order_peace|I want to sign an armistice with a country. dlga_leader_give_order_peace leader_give_order_peace_1|Which country would you like to sign the armistice with? dlga_leader_give_order_peace_1 leader_give_order_peace_2|{s1} dlga_leader_give_order_peace_1 close_window|Let me reconsider it… dlga_leader_give_order_peace_2 leader_give_order_peace_3|According to our diplomatic relationship with {s4}, I plan to arrange for it at the cost of {reg16} liangs. It should be enough for them to accept the peace proposal with our country. dlga_leader_give_order_peace_3 leader_give_order_peace_4|Good. Here is {reg16} liangs. Do it right now. dlga_leader_give_order_peace_3 close_window|Let me reconsider it… dlga_leader_give_order_peace_4 close_window|Yes, your majesty. I'll send a man to {s5} at once. dlga_minister_talk leader_give_order_fight|I shall declare a war on some country! dlga_leader_give_order_fight leader_give_order_fight_1|Which country would you like to declare a war on, your majesty? dlga_leader_give_order_fight_1 leader_give_order_fight_2|{s1} dlga_leader_give_order_fight_1 close_window|Let me reconsider it… dlga_leader_give_order_fight_2 leader_give_order_fight_3|Declare a war on {s4}, have you decided it? dlga_leader_give_order_fight_3 leader_give_order_fight_4|Of course. Make a declaration immediately. dlga_leader_give_order_fight_3 close_window|Let me reconsider it… dlga_leader_give_order_fight_4 close_window|Yes, your majesty. I'll send a man to {s4} at once. dlga_minister_talk change_lord_of_center|I want to change the lord of some territory. dlga_change_lord_of_center change_lord_of_center_1|Which territory would the change be applied to? dlga_change_lord_of_center_1 change_lord_of_center_2|{s1}(Lord {s23}) dlga_change_lord_of_center_1 close_window|Forget it. dlga_change_lord_of_center_2 change_lord_of_center_3|For now the lord of {s2} is {s3}, which lord would you like to be the new one. dlga_change_lord_of_center_3 change_lord_of_center_4|{s11} {s5} dlga_change_lord_of_center_3 change_lord_of_center_4.1|Myself territory ({s0}) dlga_change_lord_of_center_3 close_window|Forget it. dlga_change_lord_of_center_4 change_lord_of_center_5|So, authority of {s2} will be changed from {s3} to {s6}, are you sure about this? dlga_change_lord_of_center_5 change_lord_of_center_6|Yes. dlga_change_lord_of_center_6 close_window|OK. Then {s6} will be the new lord of {s2}. dlga_change_lord_of_center_5 change_lord_of_center|Wait. Let me reconsider it… dlga_minister_talk order_by_prisoner|I would like to ransom some lords who are in prison. dlga_order_by_prisoner order_by_prisoner_1|Who would you like to ransom, your majesty? dlga_order_by_prisoner_1 order_by_prisoner_2|{s7} dlga_order_by_prisoner_1 close_window|Forget it. dlga_order_by_prisoner_2 order_by_prisoner_3|Oh! We just have a prison of {s8}. If we exchange {s9} for {s7}, they must accept our proposal. dlga_order_by_prisoner_3 order_by_prisoner_4|OK. Do it right away. dlga_order_by_prisoner_3 close_window|Let me reconsider it… dlga_order_by_prisoner_4 close_window|OK. I will send a man to {s8} for negotiation. dlga_order_by_prisoner_2 order_by_prisoner_5|In my opinion, it may take {reg5} liangs to make them accept the proposal that exchanging {s8} for {s7}. dlga_order_by_prisoner_5 order_by_prisoner_6|OK. Here is {reg5} liangs. Do it right away. dlga_order_by_prisoner_5 order_by_prisoner|Let me reconsider it… dlga_order_by_prisoner_6 close_window|OK. I will send a man to {s8} for negotiation. dlga_minister_talk give_lord_official|I would like to make some appointments among my lords. dlga_give_lord_official give_lord_official_1|What kind of posts would you like to appoint, your majesty? dlga_give_lord_official_1 give_lord_official_2|Civil officer. dlga_give_lord_official_1 give_lord_official_3|Military officer. dlga_give_lord_official_1 close_window|Forget it. dlga_give_lord_official_2 give_lord_official_4|Which civil post would you like to be appointed as, your majesty? dlga_give_lord_official_4 give_lord_official_5|{s30}({s31}) dlga_give_lord_official_4 close_window|Forget it. dlga_give_lord_official_5 give_lord_official_6|For now the {s30} of our country is {s31}. Who would you like to be appointed as next {s30}? dlga_give_lord_official_5 close_window|You don't have enough reputation to make the appointment of {s30}, your majesty. dlga_give_lord_official_6 give_lord_official_7|{s32} dlga_give_lord_official_6 close_window|Forget it. dlga_give_lord_official_7 give_lord_official_8|So {s32} will be {s30} of our country. Have you decided it, your majesty? dlga_give_lord_official_8 give_lord_official_9|Yes. dlga_give_lord_official_8 close_window|Let me reconsider it… dlga_give_lord_official_9 close_window|OK. I will arrange for it right away. dlga_give_lord_official_3 give_lord_official_10|Which military post would you like to be appointed as, your majesty? dlga_give_lord_official_10 give_lord_official_5|{s30}({s31}) dlga_give_lord_official_10 close_window|Forget it. dlga_minister_talk mayor_train_soldier_1|I want to train some special units of my country. dlga_minister_talk mayor_player_hire_soldier_1|I want to recruit a guard regiment. dlga_minister_talk close_window|It's OK now. dlga_event_triggered 3_fight_in_castle_zhu_1|Oh…Zhujiazhuang. The place where I met my first battle. dlga_3_fight_in_castle_zhu_1 3_fight_in_castle_zhu_2|In that time, I was supposed to make an engagement with Zhu Biao in Zhujiazhuang. But then I was captured by Lin Chong during second battle of Zhujiazhuang with Liangshan. Then I was sent to Liangshan and married Wang Ying at last. dlga_3_fight_in_castle_zhu_2 3_fight_in_castle_zhu_3|Recently, Zhu Biao, Gu Dasao and I often talk about battle of Zhujiazhuang when I stayed with them. Zhu Biao left a huge regret in that battle, but Gu Dasao thinks that it was her most glorious time. If time can float back, we may hope to go back to that battle. dlga_3_fight_in_castle_zhu_3 3_fight_in_castle_zhu_4|Cast mind reading. dlga_3_fight_in_castle_zhu_3 close_window|Leave it. dlga_3_fight_in_castle_zhu_4 close_window|Oh…Why do I get a sudden headache? dlga_defeat_lord_answer defeat_lord_answer_join_x|Are you willing to join us? dlga_defeat_lord_answer_join_x defeat_lord_answer_join_1|Why should I join you? dlga_defeat_lord_answer_join_1 defeat_lord_answer_join|Believe in my courage and leadership. I will lead you to victory and unite the kingdom! dlga_defeat_lord_answer_join_1 defeat_lord_answer_join.1|If you don’t join us, I will make you suffer the cruelest punishment in the world. dlga_defeat_lord_answer_join_1 defeat_lord_answer_join.2|Join us and there will be countless treasures waiting for you. dlga_defeat_lord_answer_join defeat_lord_answer_join_yes|{s43} dlga_defeat_lord_answer_join_yes close_window|You make a wise choice. Do your job and I will reward you well. dlga_start main_talk_22|It seems that you have released Zhen Guanxi's knot, and you should have acknowledged how to use mind reading. For the difficulties which may encounter during mind reading in the future, here is some life-saving pill. It may be helpful to you. dlga_main_talk_22 main_talk_23|But the manufacture process is quite complicated. So to exchange pills, you need to gain points by eliminating outlaws, such as looters, riders, sailors, greenwoods, rebellions, Black Liao and Jing army. This is also for the protection of common people. Wish you always remember it. dlga_main_talk_23 close_window|Here is a life-saving pill and it is my present for you. Press H during mind reading and then your health will be restored. It is really valuable and use it wisely. dlga_start main_talk_return|Hello! General. dlga_main_talk_return main_talk_player_return|Just tell me what I can do for you. dlga_main_talk_player_return main_talk_use_du_xin_shu_1|[Cast mind reading.] dlga_main_talk_use_du_xin_shu_1 main_talk_use_du_xin_shu_2|Oh…Why do I get a sudden headache? dlga_main_talk_use_du_xin_shu_2 main_talk_use_du_xin_shu_3|There must be a knot in your heart. Just speak it out… dlga_main_talk_use_du_xin_shu_3 main_talk_player_return|{s1} dlga_main_talk_player_return main_talk_du_xin_shu_1|About mind reading task… dlga_main_talk_du_xin_shu_1 main_talk_du_xin_shu_2|Is there any trouble? dlga_main_talk_du_xin_shu_2 main_talk_du_xin_shu_3|After helping some heroes resolve their knots, I always felt that it may not be the perfect end. Some confusion seemed to be remaining in their heart. dlga_main_talk_du_xin_shu_3 main_talk_du_xin_shu_4|I see. It may be caused by a heavy price for completing the task. Although the knot of some hero has been resolved, you may heartily felt that it can be a better end. I can help you by resetting the knot task to its initial state. Whose knot task would you like to be resettled? dlga_main_talk_du_xin_shu_4 main_talk_du_xin_shu_5|All of them. dlga_main_talk_du_xin_shu_4 main_talk_du_xin_shu_5.1|{s1}. dlga_main_talk_du_xin_shu_4 main_talk_return|We talk about it later. dlga_main_talk_du_xin_shu_5 main_talk_du_xin_shu_6|OK. But as the time will be turned back, your reward money must be returned to heroes. dlga_main_talk_du_xin_shu_6 main_talk_du_xin_shu_7|Of course. dlga_main_talk_du_xin_shu_6 main_talk_return|Let me think of it. dlga_main_talk_du_xin_shu_7 main_talk_du_xin_shu_8|OK. Attention! Watch out! dlga_main_talk_du_xin_shu_8 main_talk_du_xin_shu_9|Damn it! Ah! Er…It seems that the refund is more than how much it should be. It all owes to my inexperienced skill. You will forgive me, won't you? dlga_main_talk_du_xin_shu_9 main_talk_player_return|Emmmm...Why do I get the feeling of being cheated… dlga_main_talk_player_return bao_ming_dan_1|As to life-saving pills… dlga_main_talk_player_return close_window|See you again one day. dlga_main_talk_du_xin_shu_1 main_talk_player_return|It is your reward. Take it. dlga_bao_ming_dan_1 main_talk_24|You have earned {reg10} scores by eliminating outlaws. Every 100 scores can exchange a life-saving pill. Do you want to make the deal right now? dlga_main_talk_24 main_talk_25|Yes. dlga_main_talk_25 main_talk_return|Here are {reg11} life-saving pills for you, and you have {reg13} in total. The remaining score is {reg12}. dlga_main_talk_24 main_talk_return|Maybe next time. dlga_start main_talk_1|You are really mighty, just as what I believed. dlga_start main_talk_1.1|You are really skilled on fighting and leadership. I think that you are the chosen one. dlga_start main_talk_17|Unbelievable! You actually complete the impossible task! I have no doubt on your excellent fighting skill. I think it is the time to grant this book. dlga_start main_talk_1.2|Hello! General. dlga_start main_talk_1.3|Wait! You look like a hero. Can you do me a little favor? dlga_start close_window.16|Hello! General. dlga_main_talk_1 main_talk_2|Just tell me. dlga_main_talk_2 main_talk_3|Let me tell you the truth. The continent is in chaos of war nowadays. Heroes of Liangshan are gathering forces to fight for the authority of kingdom. In this case, rebel armies will rise everywhere and people may suffer a lot. Could you quell the violence and give the peace back to people? I will pay some solders’ salary for you, of course. dlga_main_talk_3 main_talk_4|Of course. It is my duty. dlga_main_talk_3 close_window|Let me reconsider it. dlga_main_talk_4 close_window|OK. For now, please eliminate some looters. I will pay you 100 liangs for each gang. dlga_main_talk_1 main_talk_5|I have eliminated some looters. dlga_main_talk_5 close_window|You have fought hard. Here is your salary. Take it. And there still have {reg10} gangs of looters need to be eliminated. dlga_main_talk_1 main_talk_6|Is there anything else I can help? dlga_main_talk_6 close_window|Please make another trip to eliminate some riders and pirates in surrounding area. Each gang will be paid 300 liangs from me. dlga_main_talk_1 main_talk_7|I have eliminated some riders and pirates. dlga_main_talk_7 close_window|You have fought hard. Here is your salary. Take it. And there are still {reg10} gangs of riders and {reg11} gangs of pirates need to be eliminated. dlga_main_talk_1 main_talk_8|I think I have accomplished all the tasks from you. Is there anything else I can do for you? dlga_main_talk_8 main_talk_9|Let me tell you the whole story. dlga_main_talk_9 main_talk_10|I am Hong Xing, chief of military intelligent in former dynasty. In one year of that time, I visited a sacred mountain under imperial's order. I entered a temple and saw a stone tablet. Some words are engraved on it. It reads as 'open while Hong is arriving'. I thought it refers to my visiting. So I ordered to break the tablet, ignoring the dissuading from others. dlga_main_talk_10 main_talk_11|During this processing, a loud sound came out from the cave. After that, the black gas rolled around, this shook half corner of the roof down. Then the black gas rushed out, turning into hundred beams of golden light. They all went away in all direction. dlga_main_talk_11 main_talk_12|The hundred beams of golden light refer to 108 heroes nowadays. They should do well for people and unify the continent. But now, when all these seem to be done, there is some hidden crisis. I am really worried for conflicts between them as they pursue for honor. At the time when gold light passed, a book was left on the ground, with no words on it. As a saint told me, this book has the power of breaking down knots and releasing anger. But my capability is quite limited and cannot handle this. dlga_main_talk_12 main_talk_13|Now, you are so brave and full of courage, which makes you quite admirable. If you can pass my final test, I will hand this book to you and teach you how to use it. You can break resolves of heroes and unify the continent finally. dlga_main_talk_13 main_talk_14|Please tell me the details. I will try my best to do it. dlga_main_talk_14 main_talk_15|Good! It seems that you are really the chosen one. There is a saying which reads 'cavalry as Lin Chong, infantry as Wu Song'. For cavalry fighting skill, champion of horseman is Lin Chong [the leopard head]. And for infantry, Wu Song [the pedestrian] is the best. As for archery, no archers can do better work than Hua Rong [the little Li Guang]. dlga_main_talk_15 main_talk_16|Beating Lin Chong in horse combat, beating Wu Song in fight on foot, gets a more excellent archery skill than Hua Rong. If you can achieve two of these three, I will trust you with this task. dlga_main_talk_16 main_talk_17_1|Trust me! I will never disappoint you! dlga_main_talk_17_1 close_window|Great! But one more thing must be mentioned. Do not be hasty. Success can only be acquired when you have enough capability to challenge them. I believe your strength and will wait for your good news. dlga_lord_talk fight_mission_with_lord|I have heard of your reputation on horseback combat for a long time. May I have the honor to have a competition with you? dlga_lord_talk fight_mission_with_lord.1|I have heard of your reputation on archery for a long time. May I have the honor to have a competition with you? dlga_lord_talk fight_mission_with_lord.2|I have heard of your reputation on fighting on foot for a long time. May I have the honor to have a competition with you? dlga_fight_mission_with_lord close_window|Sorry. I feel a little uncomfortable recently. Maybe another day? dlga_fight_mission_with_lord close_window.1|Thank you for your praise. Let's have a fight. dlga_main_talk_17 main_talk_18|Thank you! I will do my best to accomplish your unfinished mission. dlga_main_talk_18 main_talk_19|Good. Now this wordless book belongs to you. You must keep it carefully. Besides, I will teach you 'mind reading'. It can resolve psychological knots of people and it can only be used with the wordless book. Keep all this in your mind, and the effect depends on your potential and decisions. dlga_main_talk_19 main_talk_20|I will remember it. dlga_main_talk_20 main_talk_21|Good. For the first time of your cast, I advise that you can go to Henan and find a man whose name is Zhen Guanxi. You will know what I mean when you get him. Besides, please remember that mind reading can only be used once per day. If you fail to resolve one's mind knot, you will have to wait for 24 hours to have another try. dlga_main_talk_21 close_window|One more thing. Heroes of Liangshan will hold a tournament every month. But they will not grant the permission to those who don't belongs to them. However, if you got any hero who belongs to one of five kingdoms in your team, you may take part in the tournament by controlling your hero via mind reading. There are several events including king of the hill, group combat and guarding the marshal. No matter you are victorious or defeated; you will gain reputation and gold nonetheless. This is quite worthy of your trying. dlga_main_talk_1 close_window|See you. dlga_lord_talk king_suggest_1|I have some advices about diplomatic affairs. dlga_king_suggest_1 king_suggest_2|Good. Let me hear your advices. dlga_king_suggest_1 close_window|You have just given me an advice, haven’t you? I need some more time to deal with it. We may have a talk about it next time. dlga_king_suggest_2 king_suggest_3|Negotiate with other country for peace. dlga_king_suggest_2 king_suggest_6|Declare a war on other country. dlga_king_suggest_2 lord_pretalk|Forget it. dlga_king_suggest_3 king_suggest_4|Which country do you suggest me to have a peace treaty with? dlga_king_suggest_4 king_suggest_5|{s1} dlga_king_suggest_4 close_window|Forget it. dlga_king_suggest_5 close_window|OK. Your words are really reasonable; I will arrange someone for it right now. dlga_king_suggest_5 close_window.1|I don't agree with you. For now, I think it is necessary to maintain a war with them. We may talk about it next time. dlga_king_suggest_6 king_suggest_7|Which country do you suggest me to declare a war on? dlga_king_suggest_7 king_suggest_8|{s1} dlga_king_suggest_7 close_window|Forget it. dlga_king_suggest_8 close_window|OK. Your words are really reasonable; I will arrange someone for it right now. dlga_king_suggest_8 close_window.1|I don't agree with you. For now, I think it is necessary to maintain a good relationship with them. We may talk about it next time. dlga_lord_talk lord_own_mission_1|[Cast mind reading.] dlga_lord_own_mission_1 lord_own_mission_2|Oh…Why do I get a sudden headache? dlga_lord_own_mission_2 lord_own_mission_3|There must be a knot in your heart. Just speak it out… dlga_lord_own_mission_3 lord_own_mission_4|{s41} dlga_lord_own_mission_4 lord_own_mission_5|{s42} dlga_lord_own_mission_5 lord_own_mission_6|{s43} dlga_lord_own_mission_6 close_window|[Help him.] dlga_lord_own_mission_6 hero_pretalk|Forget it. dlga_lord_talk lord_come_back|Do you want to rejoin my team? dlga_lord_come_back close_window|But, general, your unit is at full strength. dlga_lord_come_back lord_come_back_1|Of course! General. It is my honor to fight under your command. dlga_lord_come_back_1 lord_come_back_2|OK. Then let us get ready to move. dlga_lord_come_back_1 close_window|Wait. Let me reconsider it. dlga_lord_come_back_2 close_window|OK. I will be ready and move. dlga_lord_talk free_lord|Now you are free, general. dlga_free_lord free_lord_1|What? Have I misheard? dlga_free_lord_1 free_lord_2|You can go anywhere you want to go. That's what I mean. You are free. dlga_free_lord_1 close_window|Haha! It's a joke! dlga_free_lord_2 close_window|{s43} dlga_lord_talk lord_join_us|Do you want to join my team? dlga_lord_join_us close_window|General, your unit is at full strength. dlga_lord_join_us lord_join_us_1|Of course! General. I have heard your reputation and admired you for a long time. It is my honor to fight under your command. dlga_lord_join_us_1 lord_join_us_2|OK. Then let us get ready to move. dlga_lord_join_us_1 close_window|Eh...Wait. Let me reconsider it. dlga_lord_join_us_2 close_window|OK. I will get ready and get some R R. dlga_lord_talk npc_come_back|Do you want to rejoin my team? dlga_npc_come_back close_window|General, your unit is at full strength. dlga_npc_come_back npc_come_back_1|General. Being lord of some castle is quite a happy thing. Thank you for this opportunity you grant me. But I would like to rejoin your team whenever you need my service. dlga_npc_come_back_1 npc_come_back_2|Yes, you are really an irreplaceable role in our group. dlga_npc_come_back_1 close_window|Eh...Wait. Let me reconsider it. dlga_npc_come_back_2 close_window|OK. I will get ready and get some R R. dlga_lord_talk fight_with_lord|I have heard your legend and good reputation for a long time. May I have the honor to have a competition with you? dlga_fight_with_lord close_window|I have not recovered from the last wound yet. You are not a man, you don’t wants to take advantages on my difficulty, are you? dlga_fight_with_lord close_window.1|With my pleasure! dlga_lord_talk lord_change_equip_mod_1|I want to reforge my armor. dlga_lord_change_equip_mod_1 lord_change_equip_mod_2|No problem. Which part of armor do you want to be reforge? dlga_lord_change_equip_mod_2 lord_change_equip_mod_3|Helmet. dlga_lord_change_equip_mod_2 lord_change_equip_mod_3.1|Breastplate. dlga_lord_change_equip_mod_2 lord_change_equip_mod_3.2|Jambeau. dlga_lord_change_equip_mod_2 lord_change_equip_mod_3.3|Gloves. dlga_lord_change_equip_mod_2 lord_change_equip_mod_3.4|1st grid in inventory. dlga_lord_change_equip_mod_2 lord_change_equip_mod_3.5|2nd grid in inventory. dlga_lord_change_equip_mod_2 lord_change_equip_mod_3.6|3rd grid in inventory. dlga_lord_change_equip_mod_2 lord_pretalk|Forget it. dlga_lord_change_equip_mod_3 lord_change_equip_mod_4|The corresponding item is {s10}, What kind of improvement do you want to reforge with? dlga_lord_change_equip_mod_3 lord_pretalk|Are you kidding me? There is no armor at all. dlga_lord_change_equip_mod_4 lord_change_equip_mod_5|Reinforced. dlga_lord_change_equip_mod_4 lord_change_equip_mod_5.1|Thickened. dlga_lord_change_equip_mod_4 lord_change_equip_mod_5.2|Hardened. dlga_lord_change_equip_mod_4 lord_change_equip_mod_5.3|Strengthened. dlga_lord_change_equip_mod_4 lord_change_equip_mod_5.4|Luxurious. dlga_lord_change_equip_mod_4 member_talk_pre|Forget it. dlga_lord_change_equip_mod_4 lord_pretalk|Forget it. dlga_lord_change_equip_mod_5 lord_change_equip_mod_6|Good. It will take {reg10} liang for this reforging. dlga_lord_change_equip_mod_6 lord_change_equip_mod_7|OK. Here is the money. dlga_lord_change_equip_mod_6 lord_pretalk|Forget it. dlga_lord_change_equip_mod_7 lord_change_equip_mod_8|Please wait… dlga_lord_change_equip_mod_8 lord_pretalk|Good. It's done. Please equip it and have a try. dlga_lord_talk lord_change_weapon_mod_1|I want to reforge my weapon. dlga_lord_change_weapon_mod_1 lord_change_weapon_mod_2|No problem. Which weapon do you want to be reforge? dlga_lord_change_weapon_mod_2 lord_change_weapon_mod_3|1st grid. dlga_lord_change_weapon_mod_2 lord_change_weapon_mod_3.1|2nd grid. dlga_lord_change_weapon_mod_2 lord_change_weapon_mod_3.2|3rd grid. dlga_lord_change_weapon_mod_2 lord_change_weapon_mod_3.3|4th grid. dlga_lord_change_weapon_mod_2 lord_change_weapon_mod_3.4|1st grid in inventory. dlga_lord_change_weapon_mod_2 lord_change_weapon_mod_3.5|2nd grid in inventory. dlga_lord_change_weapon_mod_2 lord_change_weapon_mod_3.6|3rd grid in inventory. dlga_lord_change_weapon_mod_2 lord_pretalk|Forget it. dlga_lord_change_weapon_mod_3 lord_change_weapon_mod_4|The corresponding item is {s10}, What kind of improvement do you want to reforge with? dlga_lord_change_weapon_mod_3 lord_pretalk|Are you kidding me? There is no weapon at all. dlga_lord_change_weapon_mod_4 lord_change_weapon_mod_5|Sharpened. dlga_lord_change_weapon_mod_4 lord_change_weapon_mod_5.1|Balanced. dlga_lord_change_weapon_mod_4 lord_change_weapon_mod_5.2|Tempered. dlga_lord_change_weapon_mod_4 lord_change_weapon_mod_5.3|Excellent. dlga_lord_change_weapon_mod_4 lord_change_weapon_mod_5.4|A large bag of. dlga_lord_change_weapon_mod_4 lord_change_weapon_mod_5.5|Luxurious. dlga_lord_change_weapon_mod_4 member_talk_pre|Forget it. dlga_lord_change_weapon_mod_4 lord_pretalk|Forget it. dlga_lord_change_weapon_mod_5 lord_change_weapon_mod_6|Good. It will take {reg10} liang for this reforging. dlga_lord_change_weapon_mod_6 lord_change_weapon_mod_7|OK. Here is the money. dlga_lord_change_weapon_mod_6 lord_pretalk|Forget it. dlga_lord_change_weapon_mod_7 lord_change_weapon_mod_8|Please wait… dlga_lord_change_weapon_mod_8 lord_pretalk|Good. It's done. Please equip it and have a try. dlga_lord_talk lord_change_horse_mod_1|I want to train my horses. dlga_lord_change_horse_mod_1 lord_change_horse_mod_2|OK. Which one do you want to train? dlga_lord_change_horse_mod_2 lord_change_horse_mod_3|The one in service. dlga_lord_change_horse_mod_2 lord_change_horse_mod_3.1|1st grid in inventory. dlga_lord_change_horse_mod_2 lord_change_horse_mod_3.2|2nd grid in inventory. dlga_lord_change_horse_mod_2 lord_change_horse_mod_3.3|3rd grid in inventory. dlga_lord_change_horse_mod_2 lord_pretalk|Forget it. dlga_lord_change_horse_mod_3 lord_change_horse_mod_4|The corresponding horse is {s10}, What kind of improvement do you want to train with? dlga_lord_change_horse_mod_3 lord_pretalk|Are you kidding me? There is no horse at all. dlga_lord_change_horse_mod_4 lord_change_horse_mod_5|Heavy. dlga_lord_change_horse_mod_4 lord_change_horse_mod_5.1|Lively. dlga_lord_change_horse_mod_4 lord_change_horse_mod_5.2|Top-class. dlga_lord_change_horse_mod_4 member_talk_pre|Forget it. dlga_lord_change_horse_mod_4 lord_pretalk|Forget it. dlga_lord_change_horse_mod_5 lord_change_horse_mod_6|Good. It will take {reg10} liang for this training. dlga_lord_change_horse_mod_6 lord_change_horse_mod_7|OK. Here is the money. dlga_lord_change_horse_mod_6 lord_pretalk|Forget it. dlga_lord_change_horse_mod_7 lord_change_horse_mod_8|Please wait…Hiu…Hiu…S...S…(hiss voice) dlga_lord_change_horse_mod_8 lord_pretalk|Hiu…So tired…General, this is your horse…Hiu… dlga_member_talk lord_change_weapon_mod_1|I want to reforge my weapon. dlga_lord_change_weapon_mod_2 member_talk_pre|Forget it. dlga_lord_change_weapon_mod_3 member_talk|Are you kidding me? There are no weapons at all. dlga_lord_change_weapon_mod_6 member_talk_pre|Forget it. dlga_lord_change_weapon_mod_8 member_talk|Good. It's done. Please equip it and have a try. dlga_member_talk lord_change_equip_mod_1|I want to reforge my armor. dlga_lord_change_equip_mod_2 member_talk_pre|Forget it. dlga_lord_change_equip_mod_3 member_talk|Are you kidding me? There is no armor at all. dlga_lord_change_equip_mod_6 member_talk_pre|Forget it. dlga_lord_change_equip_mod_8 member_talk|Good. It's done. Please equip it and have a try. dlga_member_talk lord_change_horse_mod_1|I want to train my horses. dlga_lord_change_horse_mod_2 member_talk_pre|Forget it. dlga_lord_change_horse_mod_3 member_talk|Are you kidding me? There is no horse at all. dlga_lord_change_horse_mod_6 member_talk_pre|Forget it. dlga_lord_change_horse_mod_8 member_talk|Please wait…Hiu…Hiu…S...S…(hiss voice) dlga_member_talk_pre member_talk|Anything else? dlga_lord_change_weapon_mod_3 lord_change_special_weapon_level_1|The corresponding equipment here is {s10}, It will take {reg11} refined iron-ore to upgrade to top rank. dlga_lord_change_weapon_mod_3 lord_change_special_weapon_level_4|The corresponding equipment here is {s10}, but it demands top-level to make an upgrade to the top rank. dlga_lord_change_weapon_mod_3 lord_change_special_weapon_level_4.1|The corresponding equipment here is {s10}, it has reached its top rank, no more upgrade available. dlga_lord_change_special_weapon_level_4 member_talk_pre|OK. I Understand. dlga_lord_change_special_weapon_level_4 lord_pretalk|OK. I Understand. dlga_lord_change_special_weapon_level_1 lord_change_special_weapon_level_2|OK. Let's get started. dlga_lord_change_special_weapon_level_1 member_talk_pre|Forget it. dlga_lord_change_special_weapon_level_1 lord_pretalk|Forget it. dlga_lord_change_special_weapon_level_2 lord_change_special_weapon_level_3|Please wait for a while…whir…whir... dlga_lord_change_special_weapon_level_3 member_talk|It's done. This is your weapon, and you still have {reg12} refined iron ores left. dlga_lord_change_special_weapon_level_3 lord_pretalk|It's done. This is your weapon, and you still have {reg12} refined iron ores left. dlga_lord_talk lord_give_item|I have a gift for you. dlga_lord_give_item lord_give_item_1|Really? dlga_lord_give_item_1 lord_give_item_2|{s1} dlga_lord_give_item_1 lord_kidding|Forget it. dlga_lord_give_item_2 lord_give_item_x|What is it? Really expect it. dlga_lord_give_item_x lord_give_item_x_1|{s2}{s1} dlga_lord_give_item_x lord_kidding|Forget it. dlga_lord_give_item_x_1 lord_give_item_3|Wow! {s2}{s1}! Are you sure you want to give this treasure to me? dlga_lord_give_item_x_1 lord_give_item_5|Give this shit to me? Are you serious? dlga_lord_give_item_3 lord_give_item_4|Yes. dlga_lord_give_item_3 lord_kidding|Oh. Wait. dlga_lord_give_item_4 lord_talk|Thanks. dlga_lord_give_item_4 lord_talk.1|Thank you very much! dlga_lord_give_item_4 lord_talk.2|Thank you very much! If there is something I can do for you in the future, just let me know. dlga_lord_give_item_4 lord_talk.3|Unbelievable! You have given such a treasure to me! From now on, I shall fight for you to my last breath! At all costs! dlga_lord_give_item_5 lord_give_item_6|Yes. dlga_lord_give_item_5 lord_kidding|Oh. No. I was just pulling your leg, general. dlga_lord_give_item_6 lord_talk|Are you humiliating me? No one wants that shit! dlga_lord_kidding lord_talk|Are you kidding me? dlga_lord_talk lord_give_money|I want to share some funds with you. dlga_lord_give_money lord_give_money_1|How much you would like to give me? dlga_lord_give_money_1 lord_give_money_2|1000 Liangs. dlga_lord_give_money_1 lord_give_money_2.1|5000 Liangs. dlga_lord_give_money_1 lord_give_money_2.2|10000 Liangs. dlga_lord_give_money_2 lord_talk|Thank you. I will make a good use of these money. dlga_lord_give_money_1 lord_give_money_no|Let me reconsider it. dlga_lord_give_money_no lord_talk|Any more orders? General? dlga_tavern_traveler_talk tavern_traveler_tell_kingdoms|Can you tell me what the situation is now? dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_tell_kingdoms_3|In my hands? Are there any loopholes for taking advantage? dlga_tavern_traveler_talk tavern_traveler_tell_country|I'd like to know something about each country. dlga_tavern_traveler_tell_country tavern_traveler_tell_country_x|OK. Which country would you want to know? dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_1|Han dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_2|Liangshan dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_3|Zhao dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_4|Sha dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_5|Shu dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_6|Wu dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_7|Song dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_8|Liao dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_9|Jin dlga_tavern_traveler_tell_country_x tavern_traveler_tell_country_10|Chu dlga_tavern_traveler_tell_country_x close_window|Got it! Thank you! dlga_tavern_traveler_tell_country_1 tavern_traveler_tell_country_x|Lu Junyi commanded the elite cavalry of Liangshan. They rushed across the vast central plain of continent, and confronted the Wu faction established by Fangla and the remnants of the Song. His general, such as Lin Chong, Dong Ping, Yang Zhi and Xu Ning, are all good at lance fighting. With Dongjing as its capital, it occupies the vast central plain. The name of kingdom is Han, takes the name of dynasty which established powerful lance cavalry troops and defeat the Huns. dlga_tavern_traveler_tell_country_2 tavern_traveler_tell_country_x|Song Jiang leads the remaining soldiers and brave generals of Liangshan, He still guards Liangshan and occupies Shandong. Most of his former Generals had turned to other states. But there are still a number of skilled archers to defend Liangshan. With the wish to rebuild heaven's way, the ability of bows and arrows to defend the city is unmatched. There are still some mighty generals such as Guan Sheng, Qin Ming and Hu Yanzhuo, who fight Fangla in the south. dlga_tavern_traveler_tell_country_3 tavern_traveler_tell_country_x|Hua Rong leads the elite mountaineers of Liangshan to defend plains around Yanjing and Hebei from invasion of Liao. Battleground is vast grasslands and deserts. Arrows from men never miss their enemy. When fighting in the Central Plains area, they can also shoot from the rear to harass the enemy. Li Ying, Zhang Qing and Yan Qing are all masters of bows and crossbows. Even a group of naval leaders learned skills of riding and archery during the war in the north. The name of the kingdom is Zhao, which takes the name of states in Warring States Period which is famous as mounting and archery. dlga_tavern_traveler_tell_country_4 tavern_traveler_tell_country_x|Lu Zhishen leads the infantry generals of Liangshan. They make a full use of their advantages and fight around mountain lands in order to hold off Jin which was established by Tian Hu. Wu Song, Li Kui and Liu Tang are good at close quarter combat, and they are very ferocious. During the war, a group of soldiers were recruited from southern land. They can manufacture rattan armor which offers a good protection yet is light weight. This armor is quite suitable for infantry battles. The name of the kingdom is Sha. Sha shares the same pronunciation as killing in Chinese language and Li Kui believes that he is the incarnation of god of killing. Although people may feel that vulgar, but they cannot persuade Li Kui anyway, if this name sounds refreshing to him, so be it. dlga_tavern_traveler_tell_country_5 tavern_traveler_tell_country_x|Wu Yong leads the wise men of Liangshan and Liangshan elite pikemen troops. They occupy the basin of Western Shu, holding off Tian Hu of Jin in the north and Wang Qing of Chu in the south. Gong Sun Sheng, Chai Jin, Zhu Wu are all skilled in strategy. They think that the best strategy of war is to defeat enemies with small causalities through wisdom. Many soldiers are skilled on fighting in woods. Besides, they got the secret of manufacturing Zhuge’s repeating crossbow, which is invented by Zhuge Liang in the Three Kingdoms era. The name of the kingdom is Shu. This name is to pacify the people, and it is also a symbol of great intelligence of Zhuge Liang, who was the prime minister of Shu. dlga_tavern_traveler_tell_country_6 tavern_traveler_tell_country_x|Long before the gathering of heroes of Liangsha, Fang La had long declared to be the emperor and occupied Suzhou and Hangzhou. He claimed himself as a king and his kingdom name Wu. When Liangshan destroyed the Song Dynasty, Wu extended its influence to the whole southern region of the Yangtze River. He has a number of excellent commanders, such as Wang Yin, Deng Yuanjue, Shi Bao, Bao Daoyi and so on, are good at civil and military matters. Most elite soldiers are black iron knights, which can match the Han knights. As Liangshan grew stronger and stronger, he became more worried about that. dlga_tavern_traveler_tell_country_7 tavern_traveler_tell_country_x|There were many powerful generals and warriors in the Song Dynasty, but the treacherous ministers were in charge of the court, and the emperor was fatuous. So they were defeated by the heroes of Liangshan and threatened by the other three rebels. Now they can only maintain their governing around south Hunan. At this time, Huizong woke up and tried his best to save his empire, but it was too late. Although he still has loyal General Wang Huan, Han Cunbao and righteous minister Su Yuanjing, Zhang Shuye, the imperial affairs are still controlled by Cai Jing, Gao Ni, Tong Guan and Yang Jian. They have found that they won’t survive if the country seizes to exist. Therefore, they recruited a large number of people and spread rumors about the disagreement between Liangshan and client-states. Public clamor can melt metals, and defamation destroys a man. Can this plan succeed? dlga_tavern_traveler_tell_country_8 tavern_traveler_tell_country_x|Liao occupied the vast land of Yanyun, and had long been covetous of the Central Plains. Now the continent is in chaos. King Yelu Hui decides to lead the elite cavalry to the South immediately. He has many Generals who are good at commanding cavalry, Wu Yanguang is an outstanding one. Also, he is also assisted by some other capable advisors such as He Yanbao. However, what they are confronting are the generals who are good at riding and archery led by Hua Rong. Which faction can be better in their confrontation? dlga_tavern_traveler_tell_country_9 tavern_traveler_tell_country_x|Tian Hu, one of the four major rebels, occupies the counties in the south of Shanxi Province. He is known as the Tian Hu of Hebei Province, and he stands on his own as King of Jin kingdom. Now the continent is in turmoil, he took the opportunity to expand his territory to the west, and make an ally with the empire of Jin. With the help of its strength, he trained a number of camel cavalry. With assistance of his own excellent javelin men, no one dared to challenge him. Sun An, Bian Xiang and some others commanders are all fierce generals, while Ma Ling and Qiao Daoqing are all geniuses. I wonder if they can take the advantage in the battle with elite infantry of Shu and Sha. dlga_tavern_traveler_tell_country_10 tavern_traveler_tell_country_x|Wang Qing, one of the four great rebels, occupied Huaixi area and became King of Chu on his own. Later, because of the powerful elite knight from Han kingdom, He and his infantry troops lost the war. Finding the power vacuum in southeast mountains, he led his men march into the area and occupied it. Li Zhu and Duan Sanniang are all his close advisors. Du Xue and Yuan Lang are good generals. Soldiers are mainly pike men and shield infantries, also assisted with crossbow soldiers. With this army, he confronts Shu and Sha, and tries to occupy the land of the Song empire. dlga_mayor_talk mayor_train_soldier_1|I want to train my royal guard unit. dlga_mayor_train_soldier_1 mayor_train_soldier_2|Which kind of royal guard would you want to train? dlga_mayor_train_soldier_2 mayor_train_soldier_3|Xu Ning Gold Lancers dlga_mayor_train_soldier_2 mayor_train_soldier_3.1|Lv Guo Sky Halberdiers dlga_mayor_train_soldier_2 mayor_train_soldier_3.2|Huyan Chain-Linked Armored Cavalry dlga_mayor_train_soldier_2 mayor_train_soldier_3.3|Zhu Tong Podao Guards dlga_mayor_train_soldier_2 mayor_train_soldier_3.4|Li Ying Lectors dlga_mayor_train_soldier_2 mayor_train_soldier_3.5|Xiang Li Shield Guards dlga_mayor_train_soldier_2 mayor_train_soldier_3.6|Lei Heng Podao Guards dlga_mayor_train_soldier_2 mayor_train_soldier_3.7|Xie Brother Hunters dlga_mayor_train_soldier_2 mayor_train_soldier_3.8|Chai Jin Suicide Squads dlga_mayor_train_soldier_2 mayor_train_soldier_3.9|Gongsun Cho-Ko-Nu Guards dlga_mayor_train_soldier_2 mayor_pretalk|Forget it. dlga_mayor_train_soldier_2 close_window|Forget it. dlga_mayor_train_soldier_3 mayor_train_soldier_4|To train a {s21}, it need a {s22}, 300 liangs as training fee, and {reg21} reputation. Now you have {reg20} {s22}. Your reputation is {reg19}. How many {s21} would you want to train? dlga_mayor_train_soldier_4 mayor_pretalk|One. dlga_mayor_train_soldier_4 mayor_pretalk.1|Three. dlga_mayor_train_soldier_4 mayor_pretalk.2|Five dlga_mayor_train_soldier_4 mayor_pretalk.3|Ten dlga_mayor_train_soldier_4 mayor_pretalk.4|Forget it. dlga_mayor_train_soldier_4 close_window|Forget it. dlga_mayor_talk mayor_player_hire_soldier_1|I want to assemble my guards. dlga_mayor_player_hire_soldier_3 mayor_pretalk|One. dlga_mayor_player_hire_soldier_3 mayor_pretalk.1|Max. dlga_mayor_player_hire_soldier_3 mayor_pretalk.2|Forget it. dlga_mayor_player_hire_soldier_5 close_window|One. dlga_mayor_player_hire_soldier_5 close_window.1|Max. dlga_mayor_player_hire_soldier_5 close_window.2|Forget it. dlga_arena_master_talk arena_master_horse_melee_pretalk|About the mount melee fights... dlga_arena_master_talk arena_master_kingdom_melee_pretalk|About the faction fights... dlga_arena_master_talk arena_master_kingdom_equip_melee_pretalk|About the armored faction fights... dlga_arena_master_horse_melee_pretalk arena_master_horse_melee_talk|There will be a fight here soon. You can mount if you like. dlga_arena_master_kingdom_melee_pretalk arena_master_kingdom_melee_talk|There will be a fight here soon. You can use our own weapon of our faction. Soldiers will be improved if you success. dlga_arena_master_kingdom_equip_melee_pretalk arena_master_kingdom_equip_melee_talk|There will be a fight here soon. You can use our own weapon and equipment of our faction. Soldiers will be improved if you success. dlga_prisoner_chat_1 prisoner_chat_3|Kill him for Baozi. dlga_prisoner_chat_3 prisoner_chat_4|What do you want? dlga_prisoner_chat_4 close_window|Come with Sun Erniang, there's something funny! dlga_prisoner_chat_4 close_window.1|Forget it. dlga_main_talk_player_return lost_no_cha_book_1|About Wordless Heavenly Book.. dlga_lost_no_cha_book_1 lost_no_cha_book_2|What's wrong with it? Oh my gosh.. dlga_lost_no_cha_book_2 lost_no_cha_book_3|I lost the book, really! dlga_lost_no_cha_book_2 lost_no_cha_book_6|I lost the book. dlga_lost_no_cha_book_3 lost_no_cha_book_4|What? Alright, I will help you this time. But it will cost 20000 to prepare my spell...... dlga_lost_no_cha_book_4 lost_no_cha_book_5|OK. Here's the money.(That's ridiculous) dlga_lost_no_cha_book_5 main_talk_player_return|Watch out! Here's the book, don't lose it again! dlga_lost_no_cha_book_4 lost_no_cha_book_9|Let me see. dlga_lost_no_cha_book_6 lost_no_cha_book_7|What? You lost the heavenly book? dlga_lost_no_cha_book_7 lost_no_cha_book_8|I am joking. dlga_lost_no_cha_book_8 main_talk_player_return|Have you no conscience lie to a 50-year-old man? dlga_lost_no_cha_book_9 main_talk_player_return|Are you playing with me, general? dlga_main_talk_player_return main_talk_get_sword_1|Your sword looks so good! dlga_main_talk_get_sword_1 main_talk_get_sword_2|............... dlga_main_talk_get_sword_2 main_talk_get_sword_3|............... dlga_main_talk_get_sword_3 main_talk_get_sword_4|Alright, alright, here's a fake Yi Tian. Although it's not as good as the real one, it can strengthen Taoist. I will give it to you since there's someone who can wield it in your party. dlga_main_talk_get_sword_3 main_talk_player_return|{s1} dlga_main_talk_get_sword_4 main_talk_get_sword_5|Wow! Thanks so much! But the Yi tian sword you are holding... dlga_main_talk_get_sword_5 main_talk_player_return|Unless you take my body first! dlga_start npc_confuse_1|I don't know why my body is here. Did someone do something to me? dlga_npc_confuse_1 close_window|?????? dlga_kingdom_soldier_talk_1_2 kingdom_soldier_pretalk|My lord, according to your official, I can lead {reg10} soldiers, redundant junior soldiers we can only l dismiss them every day. I wonder which soldiers you want me to lead? dlga_member_talk lord_power_up_special_weapon_1|I want to refine my legendary item. dlga_lord_talk lord_power_up_special_weapon_1|I want to refine my legendary item. dlga_lord_power_up_special_weapon_1 lord_power_up_special_weapon_2|OK, which way do you want to refine? dlga_lord_power_up_special_weapon_2 lord_power_up_basic_feature_1|I want to power up my legendary weapon's first feature. dlga_lord_power_up_special_weapon_2 lord_clean_random_feature_1|I want to reroll my legendary weapon's random feature. dlga_lord_power_up_special_weapon_2 lord_set_item_own_troop_1|I want to set the owner of the legendary weapon. dlga_lord_power_up_special_weapon_2 member_talk_pre|Forget it. dlga_lord_power_up_special_weapon_2 lord_pretalk|Forget it. dlga_lord_power_up_basic_feature_1 lord_power_up_basic_feature_2|I can upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. I can not upgrade the feature which was already orange color. Which weapon do you want to upgrade? dlga_lord_power_up_basic_feature_2 lord_power_up_basic_feature_3|1st weapon slot dlga_lord_power_up_basic_feature_2 lord_power_up_basic_feature_3.1|2nd weapon slot dlga_lord_power_up_basic_feature_2 lord_power_up_basic_feature_3.2|3rd weapon slot dlga_lord_power_up_basic_feature_2 lord_power_up_basic_feature_3.3|4th weapon slot dlga_lord_power_up_basic_feature_2 lord_power_up_basic_feature_3.4|1st inventory slot dlga_lord_power_up_basic_feature_2 lord_power_up_basic_feature_3.5|2nd inventory slot dlga_lord_power_up_basic_feature_2 lord_power_up_basic_feature_3.6|3rd inventory slot dlga_lord_power_up_basic_feature_2 member_talk_pre|Forget it. dlga_lord_power_up_basic_feature_2 lord_pretalk|Forget it. dlga_lord_power_up_basic_feature_3 lord_power_up_basic_feature_4|You equiped {s10} here, and it need {reg11} power up stone to be upgrade. dlga_lord_power_up_basic_feature_3 lord_change_special_weapon_level_4|You equiped {s10} here, but the feature is unlock, or the feature has retched orange color already. dlga_lord_power_up_basic_feature_3 member_talk|Don't be kidding! You have none legendary item here! dlga_lord_power_up_basic_feature_3 lord_pretalk|Don't be kidding! You have none legendary item here! dlga_lord_power_up_basic_feature_4 lord_power_up_basic_feature_5|OK, do it. dlga_lord_power_up_basic_feature_4 member_talk_pre|Forget it. dlga_lord_power_up_basic_feature_4 lord_pretalk|Forget it. dlga_lord_power_up_basic_feature_5 lord_power_up_basic_feature_6|Please wait for a while…whir…whir... dlga_lord_power_up_basic_feature_6 member_talk|OK, done! Here's your weapon, the feature has been upgrade to{s20}. You remain {reg12} power up stones. dlga_lord_power_up_basic_feature_6 lord_pretalk|OK, done! Here's your weapon, the feature has been upgrade to{s20}. You remain {reg13} power up stones. dlga_lord_clean_random_feature_1 lord_clean_random_feature_2|I can reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots. Which weapon do you want to upgrade? dlga_lord_clean_random_feature_2 lord_clean_random_feature_3|1st inventory slot dlga_lord_clean_random_feature_2 lord_clean_random_feature_3.1|2nd inventory slot dlga_lord_clean_random_feature_2 lord_clean_random_feature_3.2|3rd inventory slot dlga_lord_clean_random_feature_2 member_talk_pre|Forget it. dlga_lord_clean_random_feature_2 lord_pretalk|Forget it. dlga_lord_clean_random_feature_3 lord_clean_random_feature_4|You equiped {s10} here, and it need {reg11} reroll stone. dlga_lord_clean_random_feature_3 lord_change_special_weapon_level_4|You equiped {s10} here, but you should upgrade it to max level first. dlga_lord_clean_random_feature_3 member_talk|Don't be kidding! You have none legendary item here! dlga_lord_clean_random_feature_3 lord_pretalk|Don't be kidding! You have none legendary item here! dlga_lord_clean_random_feature_4 member_talk_pre|Forget it. dlga_lord_clean_random_feature_4 lord_pretalk|Forget it. dlga_lord_clean_random_feature_5 lord_clean_random_feature_6|Are you sure to reroll {s20}? dlga_lord_clean_random_feature_6 lord_clean_random_feature_7|OK, do it. dlga_lord_clean_random_feature_6 member_talk_pre|Forget it. dlga_lord_clean_random_feature_6 lord_pretalk|Forget it. dlga_lord_clean_random_feature_7 lord_clean_random_feature_8|Please wait for a while…whir…whir... dlga_lord_clean_random_feature_8 member_talk|OK, done! Here's your weapon. You remain {reg12} reroll stones. dlga_lord_clean_random_feature_8 lord_pretalk|OK, done! Here's your weapon. You remain {reg12} reroll stones. dlga_lord_set_item_own_troop_1 lord_set_item_own_troop_2|I can set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots. Which weapon do you want to upgrade? dlga_lord_set_item_own_troop_2 lord_set_item_own_troop_3|1st inventory slot dlga_lord_set_item_own_troop_2 lord_set_item_own_troop_3.1|2nd inventory slot dlga_lord_set_item_own_troop_2 lord_set_item_own_troop_3.2|3rd inventory slot dlga_lord_set_item_own_troop_2 member_talk_pre|Forget it. dlga_lord_set_item_own_troop_2 lord_pretalk|Forget it. dlga_lord_set_item_own_troop_3 lord_set_item_own_troop_4|You equiped {s10} here, and it need {reg11} owner stone. Who do you want to set the item's owner? dlga_lord_set_item_own_troop_3 lord_change_special_weapon_level_4|You equiped {s10} here, but you should upgrade it to max level first, or it has too many owners. dlga_lord_set_item_own_troop_3 member_talk|Don't be kidding! You have none legendary item here! dlga_lord_set_item_own_troop_3 lord_pretalk|Don't be kidding! You have none legendary item here! dlga_lord_set_item_own_troop_4 member_talk_pre|Forget it. dlga_lord_set_item_own_troop_4 lord_pretalk|Forget it. dlga_lord_set_item_own_troop_5 lord_set_item_own_troop_6|You sure you want to set {s1} as {s10}'s owner? Make sure {s1} is not equiping other {s10}, and {s1} is not in buff of {s10}! dlga_lord_set_item_own_troop_6 lord_set_item_own_troop_7|OK, do it. dlga_lord_set_item_own_troop_6 member_talk_pre|Forget it. dlga_lord_set_item_own_troop_6 lord_pretalk|Forget it. dlga_lord_set_item_own_troop_7 lord_set_item_own_troop_8|Please wait for a while…whir…whir... dlga_lord_set_item_own_troop_8 member_talk|OK, done! Here's your weapon. You remain {reg12} owner stones. dlga_lord_set_item_own_troop_8 lord_pretalk|OK, done! Here's your weapon. You remain {reg12} owner stones. dlga_member_talk lord_power_up_special_equip_1|I want to refine my legendary item. dlga_lord_talk lord_power_up_special_equip_1|I want to refine my legendary item. dlga_lord_power_up_special_equip_1 lord_power_up_special_equip_2|OK, which way do you want to refine? dlga_lord_power_up_special_equip_2 lord_power_up_basic_feature_equip_1|I want to power up my legendary armor's first feature. dlga_lord_power_up_special_equip_2 lord_clean_random_feature_equip_1|I want to reroll my legendary armor's random feature. dlga_lord_power_up_special_equip_2 lord_set_equip_own_troop_1|I want to set the owner of the legendary armor. dlga_lord_power_up_special_equip_2 member_talk_pre|Forget it. dlga_lord_power_up_special_equip_2 lord_pretalk|Forget it. dlga_lord_set_equip_own_troop_1 lord_set_equip_own_troop_2|I can set your legendary armor’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots. Which weapon do you want to upgrade? dlga_lord_set_equip_own_troop_2 lord_set_equip_own_troop_3|1st inventory slot dlga_lord_set_equip_own_troop_2 lord_set_equip_own_troop_3.1|2nd inventory slot dlga_lord_set_equip_own_troop_2 lord_set_equip_own_troop_3.2|3rd inventory slot dlga_lord_set_equip_own_troop_2 member_talk_pre|Forget it. dlga_lord_set_equip_own_troop_2 lord_pretalk|Forget it. dlga_lord_set_equip_own_troop_3 lord_set_equip_own_troop_4|You equiped {s10} here, and it need {reg11} owner stone. Who do you want to set the item's owner? dlga_lord_set_equip_own_troop_3 lord_set_equip_own_troop_cant|You equiped {s10} here, but it has too many owners. dlga_lord_set_equip_own_troop_3 member_talk|Don't be kidding! You have none legendary item here! dlga_lord_set_equip_own_troop_3 lord_pretalk|Don't be kidding! You have none legendary item here! dlga_lord_set_equip_own_troop_cant member_talk_pre|OK, got it. dlga_lord_set_equip_own_troop_cant lord_pretalk|OK, got it. dlga_lord_set_equip_own_troop_4 member_talk_pre|Forget it. dlga_lord_set_equip_own_troop_4 lord_pretalk|Forget it. dlga_lord_set_equip_own_troop_5 lord_set_equip_own_troop_6|You sure you want to set {s1} as {s10}'s owner? Make sure {s1} is not equiping other {s10}, and {s1} is not in buff of {s10}! dlga_lord_set_equip_own_troop_6 lord_set_equip_own_troop_7|OK, do it. dlga_lord_set_equip_own_troop_6 member_talk_pre|Forget it. dlga_lord_set_equip_own_troop_6 lord_pretalk|Forget it. dlga_lord_set_equip_own_troop_7 lord_set_equip_own_troop_8|Please wait for a while…whir…whir... dlga_lord_set_equip_own_troop_8 member_talk|OK, done! Here's your armor. You remain {reg12} owner stones. dlga_lord_set_equip_own_troop_8 lord_pretalk|OK, done! Here's your armor. You remain {reg12} owner stones. dlga_member_talk lord_power_up_special_horse_1|I want to train my legendary horse. dlga_lord_talk lord_power_up_special_horse_1|I want to train my legendary horse. dlga_lord_power_up_special_horse_1 lord_power_up_special_horse_2|OK, which way do you want to train? dlga_lord_power_up_special_horse_2 lord_power_up_basic_feature_horse_1|I want to power up my legendary horse's first feature. dlga_lord_power_up_special_horse_2 lord_clean_random_feature_horse_1|I want to reroll my legendary horse's random feature. dlga_lord_power_up_special_horse_2 lord_set_horse_own_troop_1|I want to set the owner of the legendary horse. dlga_lord_power_up_special_horse_2 member_talk_pre|Forget it. dlga_lord_power_up_special_horse_2 lord_pretalk|Forget it. dlga_lord_set_horse_own_troop_1 lord_set_horse_own_troop_2|I can set your legendary horse’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots. Which weapon do you want to upgrade? dlga_lord_set_horse_own_troop_2 lord_set_horse_own_troop_3|1st inventory slot dlga_lord_set_horse_own_troop_2 lord_set_horse_own_troop_3.1|2nd inventory slot dlga_lord_set_horse_own_troop_2 lord_set_horse_own_troop_3.2|3rd inventory slot dlga_lord_set_horse_own_troop_2 member_talk_pre|Forget it. dlga_lord_set_horse_own_troop_2 lord_pretalk|Forget it. dlga_lord_set_horse_own_troop_3 lord_set_horse_own_troop_4|You equiped {s10} here, and it need {reg11} owner stone. Who do you want to set the horse's owner? dlga_lord_set_horse_own_troop_3 lord_set_horse_own_troop_cant|You equiped {s10} here, but it has too many owners. dlga_lord_set_horse_own_troop_3 member_talk|Don't be kidding! You have none legendary horse here! dlga_lord_set_horse_own_troop_3 lord_pretalk|Don't be kidding! You have none legendary horse here! dlga_lord_set_horse_own_troop_cant member_talk_pre|OK, got it. dlga_lord_set_horse_own_troop_cant lord_pretalk|OK, got it. dlga_lord_set_horse_own_troop_4 member_talk_pre|Forget it. dlga_lord_set_horse_own_troop_4 lord_pretalk|Forget it. dlga_lord_set_horse_own_troop_5 lord_set_horse_own_troop_6|You sure you want to set {s1} as {s10}'s owner? Make sure {s1} is not in buff of {s10}! dlga_lord_set_horse_own_troop_6 lord_set_horse_own_troop_7|OK, do it. dlga_lord_set_horse_own_troop_6 member_talk_pre|Forget it. dlga_lord_set_horse_own_troop_6 lord_pretalk|Forget it. dlga_lord_set_horse_own_troop_7 lord_set_horse_own_troop_8|Please wait for a while…whir…whir... dlga_lord_set_horse_own_troop_8 member_talk|OK, done! Here's your armor. You remain {reg12} owner stones. dlga_lord_set_horse_own_troop_8 lord_pretalk|OK, done! Here's your armor. You remain {reg12} owner stones. dlga_start village_elder_reword_special_item|My dear {general/lady}. We are very grateful to you for your help. Our village also has nothing valuable to repay you, only I used this firewood cutter for many years to give to the general, I hope you love it! dlga_village_elder_reword_special_item village_elder_talk|What can I do for you, my dear lord? dlga_start meet_auther_1|That's weird, why am I here? dlga_meet_auther_1 meet_auther_2|Who are you? What happened? dlga_meet_auther_2 meet_auther_3|I am Shi Naian, the auther of "Water Margion". When I was reading "Song Legacy", suddenly a thunder blew up and I came to this strange place? This must be a dream! dlga_meet_auther_3 meet_auther_4|Uh...it always feels hard to destroy your dreams. dlga_meet_auther_4 meet_auther_5|??? Yeah, it should be a dream, or why won't I hurt even someone hit me, and it would be like nothing had happened in a moment. But the environment is too real. People everywhere are almost the same as the characters in my work. Maybe I think too much during the day. But just in time, suddenly feel inspired! dlga_meet_auther_5 talk_to_auther_pre|... Anyway, looking forward to your work! dlga_start talk_to_auther_pre|.......... dlga_talk_to_auther_pre talk_to_auther_choose|(looking far away, as if thinking about something) dlga_talk_to_auther_choose talk_to_auther_criticize_1|Complaints... dlga_talk_to_auther_choose talk_to_auther_praise_1|Praise... dlga_talk_to_auther_choose talk_to_auther_reword_1|Appreciate... dlga_talk_to_auther_choose talk_to_auther_update_1|Ask for uptade... dlga_talk_to_auther_choose close_window|Goodbye! dlga_talk_to_auther_criticize_1 talk_to_auther_criticize_2|(looking far away, as if thinking about something) dlga_talk_to_auther_criticize_2 talk_to_auther_criticize_3|That's so hard of mind reading mission! dlga_talk_to_auther_criticize_2 talk_to_auther_criticize_3.1|The chance of getting unique item is too low! dlga_talk_to_auther_criticize_2 talk_to_auther_criticize_3.2|Why are there no Chinese buildings? dlga_talk_to_auther_criticize_2 talk_to_auther_criticize_3.3|The heroes are so OB! dlga_talk_to_auther_criticize_2 talk_to_auther_criticize_3.4|Why I have no star skill? dlga_talk_to_auther_criticize_2 talk_to_auther_criticize_3.5|Why the English translation are such bad? dlga_talk_to_auther_criticize_2 talk_to_auther_criticize_3.6|Why I can't capture the leader of bandits? dlga_talk_to_auther_criticize_2 talk_to_auther_pre|Forget it. dlga_talk_to_auther_criticize_3 talk_to_auther_criticize_4|??? What are you talking about? And Why you talk to me? dlga_talk_to_auther_criticize_4 talk_to_auther_criticize_5|Nothing, just complaints. dlga_talk_to_auther_criticize_5 talk_to_auther_criticize_6|OK, OK, you can hit me by your ranged weapons. dlga_talk_to_auther_criticize_6 close_window|Watch out! dlga_talk_to_auther_criticize_6 talk_to_auther_pre|No, no, no. dlga_talk_to_auther_praise_1 talk_to_auther_praise_2|...... dlga_talk_to_auther_praise_2 talk_to_auther_praise_3|...... dlga_talk_to_auther_praise_3 talk_to_auther_praise_4|Why you stop talking? dlga_talk_to_auther_praise_4 talk_to_auther_praise_5|.................. I always feel that I can’t think of any good words, or forget it. dlga_talk_to_auther_praise_5 talk_to_auther_pre|Although I don't know what you want to say, there is always a feeling of uncomfortable... dlga_talk_to_auther_reword_1 talk_to_auther_reword_2|em? dlga_talk_to_auther_reword_2 talk_to_auther_reword_3|Here's 1 liang for you. dlga_talk_to_auther_reword_2 talk_to_auther_reword_3.1|Here are 10 liang for you. dlga_talk_to_auther_reword_2 talk_to_auther_reword_3.2|Here are 100 liang for you. dlga_talk_to_auther_reword_2 talk_to_auther_reword_3.3|Here are 1000 liang for you. dlga_talk_to_auther_reword_2 talk_to_auther_pre|Nothing. dlga_talk_to_auther_reword_3 talk_to_auther_reword_4|Why do you give me money? dlga_talk_to_auther_reword_4 talk_to_auther_reword_5|Because I always feel that you will write something that is incredible. And there is a hunch, what special things will you give me... dlga_talk_to_auther_reword_5 talk_to_auther_reword_6|You really have a vision, but... do you think that I have something for you? The only thing I can give you is love! (staring at you ……) dlga_talk_to_auther_reword_6 talk_to_auther_reword_7|Seriously, can you give my money back? dlga_talk_to_auther_reword_7 talk_to_auther_pre|(Pretending not to hear...) dlga_talk_to_auther_update_1 talk_to_auther_update_2|Update right now! dlga_talk_to_auther_update_2 talk_to_auther_update_3|??? Update what? Why me? dlga_talk_to_auther_update_3 talk_to_auther_update_4|I don't know, I always feel that you will convey my ideas to person who can understand... dlga_talk_to_auther_update_4 talk_to_auther_pre|(confusing) dlga_start meet_yunge_1|Wait a minute, are you interested in listening to me? dlga_meet_yunge_1 meet_yunge_2|Who are you? dlga_meet_yunge_2 meet_yunge_3|I am Yun Ge. I sold crisp pears in Yucheng. At that time, I was paired with Wu Da, and the business was not good! Later, Pan Jinlian and Ximen Qing jointly injured Wu Da, and after being disposed of by Wu Dutou, I also left Yucheng County to drift around. dlga_meet_yunge_3 meet_yunge_4|Then you are still selling crisp pears? dlga_meet_yunge_4 meet_yunge_5|I did not sell that. I had the privilege of meeting a Western businessman. He had all kinds of novelty things but he was suffering from no one knowing the goods. He just played my skills and sold him for him. Plus, I don't like to fight and kill, just take the opportunity to travel. dlga_meet_yunge_5 meet_yunge_6|What treasures are there, show them to me? dlga_meet_yunge_6 meet_yunge_7|You don't know, the reason why we sell things now is because we have come up with a good way to seal all kinds of babies in the box early. Even before I open it, I don't know what it is. Open access is all about luck. dlga_meet_yunge_7 meet_yunge_8|If you want to put some rubbish in the box, isn't that a trap? dlga_meet_yunge_8 meet_yunge_9|What do you want to do business is to return customers, if it are all rubbish, not so many people come to visit, please rest assured that there will be something you need. As long as you pay for it, the box will be delivered to you in five days! dlga_meet_yunge_9 meet_yunge_10|It still takes five days to see the goods? Always feeling deceptive... dlga_meet_yunge_10 meet_yunge_11|Where the general said, the business is to be honest! Because sometimes I always feel that I have repeated it all the time, I think someone must have a time-lapse spell... So we have to set a five-day deadline. So, look at the first time the general came to patronize, I am here to symbolize the generals 10 two silver, five days later the generals look at the results. dlga_meet_yunge_11 meet_yunge_12|This... well, 10 liang to buy a lesson is also cheaper. dlga_meet_yunge_12 meet_yunge_13|OK, you are ready to receive the goods after five days! dlga_meet_yunge_13 close_window|See you then! dlga_start talk_to_yunge_get_chest|OK, you are ready to receive the goods after five days! dlga_talk_to_yunge_get_chest close_window|See you then! dlga_start meet_yunge_again_1|How about it? Is the goods ok? Did I deceive you? dlga_meet_yunge_again_1 meet_yunge_again_2|OK...it's not fake this time. dlga_meet_yunge_again_2 meet_yunge_again_3|The general is relieved, but what he does is a long-term business. However, this time the general may be lucky and buy good goods, but sometimes when the luck is not good, you don't have to be angry. If you have been lucky, I will make some compensation to the generals here. dlga_meet_yunge_again_3 meet_yunge_again_4|Then if I want to buy goods, where can I find you? dlga_meet_yunge_again_4 meet_yunge_again_5|Because the merchant in the Western Region is in a remote location, I have to go back and forth for at least half a month. But once I return, I will take the initiative to come to the pub to find the generals, you can rest assured! dlga_meet_yunge_again_5 meet_yunge_again_6|OK, what good things have you brought with you today? dlga_meet_yunge_again_6 talk_to_yunge_buy_1|General, I have a box, only need {reg1} liang, are you interested? dlga_start talk_to_yunge_buy_1|General, I have a box, only need {reg2} liang, are you interested? dlga_talk_to_yunge_buy_1 talk_to_yunge_buy_2|Sure! dlga_talk_to_yunge_buy_1 close_window|Maybe next time. dlga_talk_to_yunge_buy_2 talk_to_yunge_buy_3|Well, you are ready to receive the goods after five days! dlga_talk_to_yunge_buy_3 close_window|See you then! dlga_start yunge_give_present_to_wuda|Wow, I heard that Wu Da is also in your team. I didn't expect him to be alive! I have a good thing, just give it to the general, I hope it can help you for fighting! dlga_yunge_give_present_to_wuda close_window|Thank you so much! dlga_start yunge_buy_normal_item_gift|You seem to have bad luck, many times you have bought something unsatisfactory, right? I am sorry, in order to compensate you, I have an axe that is not from China, with a gemstone on it, I will give it to you, I hope to bring you good luck! dlga_yunge_buy_normal_item_gift close_window|Thank you so much! dlga_start yunge_buy_times_gift|Thank you for your long-term care of my business. I have a novelty here. The rumor is that the weapons made by Luban during the Chunqiu Period , and it can be used both as an axe and as an crossbow. I can't use it, just give it to the general to defend yourself! dlga_yunge_buy_times_gift close_window|Thank you so much! dlga_lord_change_weapon_mod_1 lord_change_weapon_mod_reword|Thank you for your recognition of my skills and support me all the time. When I created the Golden Huge Hammer at the time, I also created a bunch of Silver Huge Hammer. I will give them to you, I hope that I can publicize the craftsmanship underneath! dlga_lord_change_weapon_mod_reword lord_change_weapon_mod_2|Which weapon do you want to be reforge? dlga_tavernkeeper_talk tavernkeeper_ask_npcs_1|Do you know what talents are there nearby? dlga_tavernkeeper_ask_npcs_1 tavernkeeper_ask_npcs_2|Talent? It seems that there is basically no... but if you are talking about special people... dlga_tavernkeeper_ask_npcs_2 tavernkeeper_ask_npcs_3|I heard that {s2} has a person named {s1} that seems to be a bit of a skill. If you are interested, you can go to {s2} to see. dlga_tavernkeeper_ask_npcs_2 tavernkeeper_ask_npcs_3.1|It seems that there is none... It’s hard to be a talented person this year! dlga_tavernkeeper_ask_npcs_3 tavernkeeper_pretalk|OK, thanks! dlga_tavernkeeper_talk han_bolong_meet_1|You looks different with other tavernkeeper. dlga_han_bolong_meet_1 han_bolong_meet_2|I thought I was hiding very deep, but you found it all! dlga_han_bolong_meet_2 han_bolong_meet_3|(hiding??) Anyway... Who are you? dlga_han_bolong_meet_3 han_bolong_meet_4|I am Han Bolong, used to be a robber. I wanted to join Liangshan. Because Song Jiang was sick and I did not see him, so Zhu Gui let me to sell wine in the village. dlga_han_bolong_meet_4 han_bolong_meet_5|Unexpectedly, a man came to sit in my tavern, drank three bottles of wine, two pounds of meat, and got up. When the bartender stopped him from asking for a checkout, the man asked me where I was, and of course the answer was Liangshanbo, by Song Jiang! Unexpectedly, the man sneered, whispering that he had never seen me, pulling out a board axe, said no money but axe. dlga_han_bolong_meet_5 han_bolong_meet_6|I don't know if it's a trap. When I'm going to pick it up, he chopped to my face by axe. He grabbed the money, set fire to the pub, and went away. dlga_han_bolong_meet_6 han_bolong_meet_7|What a robber! dlga_han_bolong_meet_7 han_bolong_meet_8|Fortunately, I survived. But I never want to go to Liangshan again. Then I tried various occupations. I found that all careers have their skills. dlga_han_bolong_meet_8 han_bolong_meet_9|Although I can't say that I am proficient in various professions, I can say that I know the tips of various professions. If anyone wants to find another sideline or change career, it is right to ask me! dlga_han_bolong_meet_9 han_bolong_meet_10|Really? So can you tell me how to get a new career or change an existing career? dlga_han_bolong_meet_10 han_bolong_meet_11|How is this difficult? But I am not familiar with you, how can this skill tell you easily! It’s just that Li Kui is really hateful. If anyone can help out this bad smell, I must teach him! dlga_han_bolong_meet_11 han_bolong_mind_reading|[Cast mind reading] dlga_han_bolong_meet_11 tavernkeeper_pretalk|Let me see... dlga_han_bolong_mind_reading close_window|Ah…Why is my head so painful? dlga_tavernkeeper_talk han_bolong_mind_reading|[Cast mind reading] dlga_start han_bolong_mission_complate|Wow, what is the way you have applied, I just seem to have defeated Li Kui by hand, it is really happy! Ok, if you have any difficulties, I will tell you all! dlga_han_bolong_mission_complate tavernkeeper_pretalk|You are welcome, I have to ask you some questions. dlga_tavernkeeper_talk han_bolong_job_intro_1|About the careers... dlga_han_bolong_job_intro_1 han_bolong_job_intro_2|There are fifteen kinds of careers, each of which has its own use, and each person can only learn at most two careers. The combination of different occupations can produce a variety of changes. If you want to learn a new career or replace an existing one, you can come with someone who is very proficient in this profession and take a day to teach you! dlga_han_bolong_job_intro_2 han_bolong_job_intro_3|Um... his career is very proficient. Why can't he teach me directly? Still going through you? Why don't you teach me directly? dlga_han_bolong_job_intro_3 han_bolong_job_intro_4|Then you may not know, experts may not necessarily be good teachers. And I, just know all kinds of tricks, every profession knows, but in detail, you have to ask for a career is very proficient, more than four levels. In addition, you need to achieve a third level in your own career, knowing the trick of a profession can be bypassed. The three are indispensable. dlga_han_bolong_job_intro_4 tavernkeeper_pretalk|OK... then I am going to find someone who is proficient in the career. dlga_tavernkeeper_talk han_bolong_job_pre|About the careers... dlga_han_bolong_job_pre han_bolong_job_choose|Any questions? dlga_han_bolong_job_choose han_bolong_job_intro_1|Tell me about the careers again. dlga_han_bolong_job_choose han_bolong_job_get_1|I want to learn new career. dlga_han_bolong_job_choose tavernkeeper_pretalk|Forget it. dlga_han_bolong_job_get_1 han_bolong_job_get_2|Which career do you want to learn? dlga_han_bolong_job_get_2 tavernkeeper_pretalk|Forget it. dlga_han_bolong_job_get_3 han_bolong_job_get_4|Which career do you want to instead? dlga_han_bolong_job_get_4 han_bolong_job_get_5|Career 1 {s21}{s22} dlga_han_bolong_job_get_4 han_bolong_job_get_5.1|Career 2 {s24}{s25} dlga_han_bolong_job_get_4 tavernkeeper_pretalk|Forget it. dlga_han_bolong_job_get_5 han_bolong_job_get_6|{s1} will teach you [{s2}], instead of orginal career [{s3}], right? It will take a whole day. dlga_han_bolong_job_get_6 han_bolong_job_get_7|Yes, do it. dlga_han_bolong_job_get_6 tavernkeeper_pretalk|Wait a second. dlga_han_bolong_job_get_7 close_window|OK, let start! dlga_han_bolong_job_get_3 han_bolong_job_forget|There seems to be no such professional guy in your party? Or is your own career not at level 3? dlga_han_bolong_job_forget tavernkeeper_pretalk|Oh, I nearly forget. dlga_event_triggered 108_heroes_sun_er_niang_mission_talk_1|Hey, seeing this familiar scenery around, I seem to think that I have a habit of darts that was rushed and never taken away. dlga_108_heroes_sun_er_niang_mission_talk_1 108_heroes_sun_er_niang_mission_talk_2|But... Where is it? I can't think of it a bit, it should be fighting with Wu Song... dlga_108_heroes_sun_er_niang_mission_talk_2 108_heroes_sun_er_niang_mission_talk_3|Speaking of this Wu Song, he was the first person who didn't have my sweat medicine. Although I admire it, I am a bit unwilling. If I was a big man at the time, I would like to fight with a dart. Whoever loses and wins is still uncertain... dlga_108_heroes_sun_er_niang_mission_talk_3 108_heroes_sun_er_niang_mission_talk_4|[Cast mind reading] dlga_108_heroes_sun_er_niang_mission_talk_3 close_window|Forget it. dlga_108_heroes_sun_er_niang_mission_talk_4 close_window|Ah…Why is my head so painful? dlga_event_triggered 108_heroes_sun_er_niang_mission_success|Yeah, I seem to have really defeated Wu Song with a flying knife, ah haha! Just right, this dart is also found, show it to you, don’t forget to give it back to me! dlga_108_heroes_sun_er_niang_mission_success close_window|OK, I will equiped for you. dlga_lord_talk gong_sun_sheng_own_mission_start|[Cast mind reading] dlga_gong_sun_sheng_own_mission_start gong_sun_sheng_own_mission_1|There must be a knot in your heart. Just speak it out... dlga_gong_sun_sheng_own_mission_1 gong_sun_sheng_own_mission_2|.................... dlga_gong_sun_sheng_own_mission_2 gong_sun_sheng_own_mission_3|.................... dlga_gong_sun_sheng_own_mission_3 gong_sun_sheng_own_mission_4|Wu Liang Tian Zun. How dare you to show off the spell to me? dlga_gong_sun_sheng_own_mission_4 gong_sun_sheng_own_mission_5|!!!!! dlga_gong_sun_sheng_own_mission_5 gong_sun_sheng_own_mission_6|Well, since you like to use these tricks, let you see the mana of Gongsun, the Dragon in the Clouds! LIN! BING! DOU! ZHE! JIE! ZHEN! LIE! ZAI! QIAN! dlga_gong_sun_sheng_own_mission_6 gong_sun_sheng_own_mission_7|Ah…Why is my head so painful? dlga_gong_sun_sheng_own_mission_7 gong_sun_sheng_own_mission_8|There must be a knot in your heart. Just speak it out... dlga_gong_sun_sheng_own_mission_8 gong_sun_sheng_own_mission_9|I... I want to be the best in the world! dlga_gong_sun_sheng_own_mission_9 close_window|If so, then satisfy your wish. Watch Out! MIND READING! dlga_start gong_sun_sheng_mission_success_1|It turns out that Hong Xin teaches you. Since he has taken a fancy to you, you really have something extraordinary. dlga_gong_sun_sheng_mission_success_1 gong_sun_sheng_mission_success_2|You are right, Master. I don’t dare to show off in front of you... dlga_gong_sun_sheng_mission_success_2 gong_sun_sheng_mission_success_3|It dosen't metter, but Hong Xin just know a part of it. dlga_gong_sun_sheng_mission_success_3 gong_sun_sheng_mission_success_4|Could you tell me the detail? dlga_gong_sun_sheng_mission_success_4 gong_sun_sheng_mission_success_5|This wordless book is divided into three volumes. At that time, the Jiutian Goddess gave it to Song Jiang, and hoped that it would unite the stars and gather together. But now it has changed, and the brothers have gradually turned their backs. Do not say that Song Jiang, even my own heart is difficult to get rid of. Later, the three volumes of the wordless book have been lost. I think that the Jiutian Goddess took back the Tianshu and then entrusted it. dlga_gong_sun_sheng_mission_success_5 gong_sun_sheng_mission_success_6|What Hong Xin gave to you is "Wordless Heavenly Book - Courage", in order to solve the unsatisfaction and regret of your brothers' lack of ability and bravery. But if you only rely on this book, the brothers will serve you, but the resentment of each other is inexplicably deepened. United in Liangshan will be a joke! dlga_gong_sun_sheng_mission_success_6 gong_sun_sheng_mission_success_7|Therefore, it is necessary to "Wordless Heavenly Book - Chivalrous" to help each other to complete each other's regrets, regrets that they have no chance to repay their kindness, or regrets that they have not been able to advance and retreat together. In this way, we can reunite our brothers and re-emerge the glory of the day. dlga_gong_sun_sheng_mission_success_7 gong_sun_sheng_mission_success_8|There is also a copy of "Wordless Heavenly Book - Loyal", even I don't know where it is used, I may only ask my teacher Luo Zhenren. But he travels all the time, if you want to find it, you can hardly win his trace. dlga_gong_sun_sheng_mission_success_8 gong_sun_sheng_mission_success_9|So how can I find two other books? dlga_gong_sun_sheng_mission_success_9 gong_sun_sheng_mission_success_10|Everything has a fate. Since you are the chosen person, you don’t have to ask for it. It will come to you. You should first engraved the name of "Wordless Heavenly Book - Courage". After that, it must have been a matter of course... OK, let me print my name on the book, watch out! dlga_gong_sun_sheng_mission_success_10 gong_sun_sheng_mission_success_11|Thank you for your advice, I am grateful! dlga_gong_sun_sheng_mission_success_11 gong_sun_sheng_mission_success_12|Where is it, I didn’t know who you were, I was offended. In order to make a sin, I will teach the generals the method of strengthening the mind reading. If you play the mind-reading control in the battlefield, their lives will be restored. If you control before the war, you can get another chance to reply to life. When the health is below half, it will automatically recover. dlga_gong_sun_sheng_mission_success_12 gong_sun_sheng_mission_success_13|Thank you, I will definitely make good use of it! dlga_gong_sun_sheng_mission_success_13 gong_sun_sheng_mission_success_14|No problem, but then again, it is rare that you can persist for so long under the attack of our brothers. Although they are not real people, they are almost the strength of real people. {s1} dlga_gong_sun_sheng_mission_success_14 gong_sun_sheng_mission_success_15|It's really awkward. See you! dlga_gong_sun_sheng_mission_success_15 close_window|Wu Liang Tian Zun.
https://w.atwiki.jp/touhoukashi/pages/4157.html
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https://w.atwiki.jp/tactical_warrior/pages/20.html
ACT2 Desert レベルキャップ:25 パーティー数:9 ACT2 Desert Battle AreaDry Savannna3 vs Snakes 5 vs Snakes Snake Pit I Snake Pit II The Wild(赤) Placide VillageWelcoming Monk Pack The Team Chief Village's Best The Great Pit(赤) The Broken PassSerpents Marauders Brigands Jackals Warriors Vermine The DesertFray Skirmish I Skirmish II War Skirmish III Skirmish IV(青) Jackals II(赤) Treacherous PassSnake Tamer Hawk Tamers Wild Animals Jackal Tamers Wild Captain The full pack The Challenge The OasisMixed Battle Mixed Flags Skirmish I Rounds I Rounds II Skirmish II(青) The Onslaught(赤) The Dry PatchChampions I 2 vs lion Snake Pit Lion Pit Champions II 6 vs 9(青) Potion Makers CampAlchemists I Alchemists II Alchemists III Alchemists IV Nomad's CampNomads I Lion Tamer Nomads II Nomads III Nomads IV(青) The tournament IIElites Endurance Army ArchiBald's CabinArchibald II Archemists Archibald III The Bandit CavesCave's Edge The Entrance The Kennel The Dungeon The Hall The Boss Hunter's CampAmbush Conflict Clash Fray Champion's FortThe Gate The Chamber The Cellar The Tower The Great Hall(青) Wild CanyonLone Coyote Hunting Ground Lion's Den Cottage Dweller Canyon The WaterholeSnakes Jackles Lions Beasts I Beasts II Archibald IV(赤) Teeming StreetTown Battle I Town Battle II Destroy the Flag GateGate of the Desert(Placide Villageの右 / GOLD) Gate of the Canyon(Placide Villageの下 / GOLD) Gate of the Canyon II(The Broken Passの右下 / GOLD) Hunter's Gate(Placide Villageの左上 / BLUE) ArchiBald's Gate(Placide Villageの左 / BLUE) Canyon's Gate(The Broken Passの下 / BLUE) Waterhole's Gate(Wild Canyonの右下 / BLUE) Bandit's Gate(Nomad's Campの左下 / BLUE) Gate of Champions(The Dry Patchの右 / GOLD) The Old Gate(The Dry Patchの下 / BLUE) Gate of Potions(The Dry Patchの右 / BLUE) Shop (Item)The Warrior's Purse(Placide Villageの右隣) Appraising Owl's Survival Ware(Nomad's Campの近く) The Cork and the Bottle(Potion Makers Campの左隣) The Brown Emporium(The Oasisの真下) ArchiBald's(ArchiBald's Cabinの下) The Huntsman's Barter(Hunter's Campの隣) The Crone's Handicraft(Teeming Streetの下) Shop (Retraining)The Dusty tutor(The Oasisの右隣) The Fortress of Proficiency(Champion's Fortの隣の城) The Bear's Lesson Shed(The Tournament IIの左下) Clear Bonus Battle Area Dry Savannna 3 vs Snakes Basic VeryLow E5 P3 EXP+58,62,125 ヘビはまず1回RAGEスキルを使うので、その隙に倒してしまえればダメージを受けなくて済む。 Reward EXP+300 5 vs Snakes Basic VeryLow E10 P5 EXP+41,35,250 囲まれているが特に難しくない。 Reward Item DrumStick Lether Gloves Skullcap Snake Pit I Waves Low E5 P3 EXP+88,62,75 木箱に行く手を遮られている状態から始まる。どれでもいいので木箱を壊し、迎撃体制を整えよう。敵が密集しているので、飛び込んでWhirlwindで蹴散らすのも良い。 Reward EXP+300 Snake Pit II Waves Medium E6 P5 EXP+83,70 Reward Item Studded tunic Woolen Vest Stale Bread The Wild(赤) Basic VeryHigh E16 P9 Reward Item Placide Village Welcoming Basic Verylow E1 P1 EXP+144,75,50 Reward Item Double Scone Studded Tunic Book of Expertise Monk Pack Basic VeryLow EXP+58,62 Reward Gold Key The Team Basic Verylow E1 P3 EXP+58,41,150 Reward Warrior Barbarian LV6 Devastate 2 Great Stamina 4 Rush of battle 2 Monk LV4 Disrupting Palm 3 Cold Blood 3 EXP+700 このバーバリアンは強力なDevastateを習得している。他の仲間のバーバリアンがこれを覚えられるか分からないので、仲間では彼専用かもしれない。 Chief Basic Low E1 P3 EXP+88,93,75 高レベルのジャングルマンとの戦闘。 Village's Best Basic Medium E3 P5 EXP+83,87,300 Reward Gold Key The Great Pit(赤) Waves VeryHigh E15 P4 EXP+144,112,600 赤色表示のミッション。毎ターン敵が登場する忙しい戦いだが、そのテンポの良さがむしろ楽しい。 Reward Item Pomegranate Chicken Horn of Plenty ※報酬のアイテムが上記の3つだったことが2度あったので固定かもしれない。 The Broken Pass Serpents Basic Verylow E3 P2 EXP+80,50,75 Reward EXP+300 Marauders Basic Low E2 P2 EXP+120,75,75 Devastateしか持っていない敵は、モンクのDisrupting Armなどで無力化が可能。 Reward Item Emblem of fists Lether tunic Cup of wine Brigands Waves Medium EXP+288,150,100 最初に毒を受けすぎないように。後半力尽きる恐れあり。 Reward Item Combat Gloves Helm Stujdded Tunic Jackals Waves Medium P5 E3 EXP+117,250 Reward Warrior Jungleman LV3 Boomerang3 Keen2 Alchemist LV6 Poison Potion 2 Potion Stock 4 Regeneration 1 EXP+700 Warriors Basic VeryHigh E2 P3 EXP+176,125,450 高レベルのバーバリアンとアーチャー。 Reward EXP+800 Vermine Waves VeryHigh E5 P3 EXP+176,125,450 動物相手のバトル。苦戦はしないだろう。 Reward Item Ring of Greater Abrasion Steak Double Scone The Desert Fray Waves Low E3 P6 Reward Warrior Skirmish I Basic Low E5 P5 Reward Item Skirmish II Basic Low E8 P8 Reward ; EXP War Flags Medium E6 P6 Reward Warrior Skirmish III Basic High E10 P8 Reward ; EXP Skirmish IV(青) Basic Poison Potion持ちのアルケミストと、Power Shot持ちのアーチャーが多数。いくら防御力を上げてもPowerShotは痛い。Stunで封じつつ手早く攻めよう。 敵のアルケミストは、自分が範囲に含まれていてもお構いなしにPoison Potionを撃ってくるので接近すると良い。 Reward Item(価値3) Jackals II(赤) 初期配置の敵さえ倒してしまえば、後はジャッカルのみで簡単。 Waves High E6 P8 EXP+49,47,340 Reward Warrior Knight LV15 Ghostly Strike 5 Sacrifice 4 Parrying 4 Breast Plate 4 Gladiator LV10 Buckler Bash 4 Blade Fury 4 Awareness 4 Divide EXP+2250 Treacherous Pass Snake Tamer Basic Verylow E3 P2 EXP+144,75,100 Reward Item Studded Combat Gloves Ring of Greater Abrasion Hawk Tamers Basic Low E4 P4 EXP+75,52,300 Reward Warrior Jungleman LV5 Boomerang 3 Keen 3 Regeneration 1 Jungleman LV5 Boomerang 1 Vitality 3 Falcon 3 EXP+700 Wild Animals Waves Medium E5 P4 EXP+96,100 Reward Blue Key Jackal Tamers Basic Medium E7 P5 EXP+83,116 Reward EXP+500 Wild Captain Basic High E7 P4 EXP+120,125,750 敵の初期配置が離れているので戦いやすいステージ。 Reward Item Book of Capabitity Book of Expertise Ring of Greater Abrasion The full pack Basic High E6 P6 EXP+104,87,550 Reward :Warrior Jungleman LV6 Falcon 4 Vitality 4 Jungleman LV3 Poisoned Blade 2 Regeneration 3 EXP+200 The Challenge Basic E5 P3 EXP+176,187,750 Reward EXP+800 The Oasis Mixed Battle Basic Low E4 P4 EXP+72,75,225 Reward EXP+500 Mixed Flags Flags E4 P4 EXP+72,117,187 Reward Item Oil of shock Studded Tunic Woolen Vest Skirmish I Basic E7 P6 EXP+74,66 Rounds I Waves E3 P5 EXP+83,87 Reward Warrior Archer LV6 Long Sword 1 Power Shot 4 Concentration 3 Monk LV3 Burst of power 3 Strength of will 2 EXP+700 Rounds II Waves E3 P5 EXP+124,189,400 Reward Item Book of Expertise Helm Woolen Vest Skirmish II(青) Basic High E8 P6 Reward EXP The Onslaught(赤) Waves VeryHigh E5 P7 Reward Item(価値4) The Dry Patch Champions I Flags E5 P5 EXP+83,138,350 Reward Blue Key 2 vs lion Basic E2 P2 EXP+144,75,75 Reward EXP+500 Snake Pit Waves EXP+96,75 Reward Warrior Champion LV3 Slash3 Battle Shout 2 Champion LV3 Slash3 Rally Shout 2 EXP+200 Grant チャンピオンを仲間にできる貴重なバトル。Battle ShoutよりRally Shoutのほうが効果範囲が広く使いやすいが、結局は両方揃えることになるだろう。 Lion Pit Waves E5 P8 EXP+80,89 Reward Item Emblem of Swords Ring of Abrasion emblem of Arrows Champions II Basic VeryHigh E5 P5 EXP+124,137,404 Reward Item Helm Cape of campions woolen vest 6 vs 9(青) Basic High E9 P6 EXP+93,125,1125 Reward EXP+800 Potion Makers Camp Alchemists I Basic E2 P3 EXP+88,100,300 Reward Item Emblem of swords Scrumptious Bread Woolen Vest Alchemists II Basic E5 P5 EXP+83,116 全員Flash PotionとPoison Potion持ちのアルケミスト。 Reward Warrior Alchemist LV6 Poison Potion 3 Potion Stock 4 Regeneration 1 Alchemist LV6 Cane 4 Vial of 4 EXP+700 すでに仲間のアルケミストが十分に育っていれば、どちらも特別必要ない。 Alchemists III Basic E7 P6 EXP+93,125,125 Reward Item Greater Abrasion oil of shock Book of extertise Alchemists IV Basic E6 P4 EXP+144,450,810 アルケミスト4人、ヒーラー2人が相手だ。難しいが生存ボーナスが高めなので狙ってみよう。 (実績「Ruffian」をここで達成) Reward Warrior Alchemist LV8 Amnesia Potion 4 Poison Potion 2 Noxious fumes 4 Healer LV6 Reprisal Potion 4 Breast Plate 2 Potion Stock 2 EXP+200 Amnesia PotionもReprisal Potionも便利なスキルなので悩ましい。どちらを仲間にしても役立ってくれるはず。 Nomad's Camp Nomads I Basic VeryLow E4 P4 EXP+72,225 Reward Item Book of Expertise Helm Double Scone Lion Tamer Basic E3 P3 EXP+177,250,300 Reward EXP+500 Nomads II Falcon持ちのJunglemanが3体もいて鬱陶しいが、不用意に近づくと遠距離の槍攻撃で瞬殺されかねない。 Basic High E8 P6 EXP+93,500,900 Reward Warrior Alchemist LV6 Amnesia Potion 2 Poison Potion 2 Noxious Fumes 4 Monk LV5 Burst of Power 3 Strength of will 3 EXP+120 Nomads III Basic VeryHigh E7 P6 EXP+111,100,800 Reward Item Emblem of Arrows Ring Of Greater Abrasion Helm Nomads IV(青) 障害物が多くマップが広いので戦いやすい。 Waves High E4 P6 EXP+93,100,600 Reward Item Ring of Greater Abrasion Studded Tunic Emblem of arrows The tournament II ACT2のファイナルエリア。 Elites Basic VeryHigh E3 P3 EXP+176,230,334 Reward Warrior Gladiator 1 Blade Fury 3 Rocketeer 1 Detonate 2 Yellow Tiger 1 EXP+200 ロケッティアは遠距離広範囲のロケット(花火?)攻撃が使える。近距離攻撃も持っているものの、自身もダメージを受けてしまう。 ※クリア後、Placide Villageにバトル「The Great Pit」が発生 Endurance Waves VeryHigh E6 P5 EXP+124,105,500 Reward Item Pear Double Scone Studded Tunic ※クリア後、The Oasisにバトル「The Onslaught」が発生 Army Basic VeryHigh E9 P8 ※クリア後、Dry Savannnaにバトル「The Wild」が発生 Reward EXP ArchiBald's Cabin Archibald II Basic E7 P3 EXP+88,62 Reward Item Bottle of Poison Oil of fury Cup of wine Archemists Basic E5 P5 EXP+83,87 Reward Item Ring of Greater Abrasion Oil of shock Oil of fury Archibald III Basic E3 P1 EXP+288,150,150 Reward Warrior Coyote LV4 Nip3 Potion Fed 1 Feral Courage 1 Serpent LV4 Venomous Bite 3 Potion Filled 1 Foir Presenece 1 EXP+700 コヨーテとサーペントのどちらかを、ここで仲間に出来る。コヨーテは移動力が高く2回攻撃スキルを持ち、近距離だけでなく遠距離攻撃も覚える。サーペントは毒攻撃が特徴だ。 The Bandit Caves Cave's Edge Basic Low E4 P3 Reward EXP+500 The Entrance Basic Low E7 P7 Reward Item(価値2,3) The Kennel Waves High E6 P5 EXP+104,367,473 Reward Item The Dungeon Basic High E5 P4 EXP+86,185,282 ※Devastate持ちを含む2人のbarbarian、Poison持ちのアルケミスト、PowerShot持ちのアーチャー2人という優れた全距離対応型パーティが相手だ。 ※とにかくDevastate持ちが鬼なので、ここは多少のズルをしてしまおう。敵の初期配置は毎回変わることを利用して、ヤツが岩やアーチャーに囲まれて移動できない場所(マップ右上など)に配置されるまでリスタートを繰り返そう。 Reward EXP+500 The Hall Waves High E6 P7 EXP+85,304,538 恒例の包囲戦。バーバリアンが主体で、モンクと熊が混ざる構成。 Reward Item Book of Capability Combat Gloves Emblem of Arrows The Boss Basic VeryHigh E9 P4 Reward Item Hunter's Camp Ambush Basic Very Low E3 P4 Reward Item Conflict Flags Low E4 P4 Reward EXP Clash Basic Medium E2 P3 Reward Warrior Fray Basic High E4 P4 Reward Item Champion's Fort The Gate Basic Low E5 P4 Reward Item The Chamber Basic Medium E6 P4 EXP+96,300, Reward Warrior Champion LV3 Daring Strike 1 Vitality 3 Heroic Aim 1 Champion LV3 Captain Strike 1 Rally Shout 3 Assistance 1 Divide 1500EXP The Cellar Flags High E4 P5 Reward Blue KEY The Tower Basic VeryHigh E3 P3 Reward Warrior The Great Hall(青) Basic Wild Canyon Lone Coyote Basic VeryLow E1 P2 Reward Item Hunting Ground Basic VeryLow Reward EXP Lion's Den Waves Medium E5 P5 Reward Item(価値3) Cottage Dweller Waves Medium EXP+96,300,216 Reward Item(価値3) Canyon Basic VeryHigh Reward EXP+800 The Waterhole Snakes Basic VeryLow Reward EXP+300 Jackles Waves Low Reward EXP+500 Lions Waves Medium Reward EXP+500 Beasts I Basic High Reward Item(価値3) Beasts II Waves VeryHigh Reward EXP+800 Archibald IV(赤) Archibaldが仲間になるバトル。ArchibaldはBullを連れて挑んでくる。 Basic High E2 P3 EXP+124,226,243 Reward Warrior Archibald Alchemist LV3 Cane 3 Animal Trainer 1 Padded Armor 1 Gladiator LV3 Fiery Darts 3 Riposte 2 Grant +300EXP Animal TrainerはCoyoteをバトルに一匹だけ連れて行ける特殊スキル。残念ながらBullではない。 Teeming Street Town Battle I Basic Low E6 P6 EXP+55,50,283 Reward EXP+1040 Town Battle II Basic Medium E10 P8 Arrow Volley持ちのアーチャーが8体もいるが、スキルレベルは低いので間接防御を12程度まで上げたユニットだけ出撃させても何とかなるだろう。 (※管理人はHARD実績のLunatic Adeptをここで取得) Reward Warrior Champion LV5 Daring Strike 1 Vitality 3 Heroic Aim 3 Knight LV5 Critical Slash 3 Fervor 3 Duel Mastery 1 Grant +120EXP Destroy the Flag Flags VeryHigh E6 P6 EXP+111,802,466 Reward Item Combat Gloves Helm Combat Tunic Gate Gate of the Desert(Placide Villageの右 / GOLD) 開けた場所での沢山の敵との戦い →The Desertへ Gate of the Canyon(Placide Villageの下 / GOLD) 窮屈な岩場での小バトル →The Broken Passへ Gate of the Canyon II(The Broken Passの右下 / GOLD) 人間と獣との戦い →Treacherous Passへ Hunter's Gate(Placide Villageの左上 / BLUE) 遠距離と毒攻撃を好むハンターとの戦い →Hunter's Campへ ArchiBald's Gate(Placide Villageの左 / BLUE) →ArchiBald's Cabinへ Canyon's Gate(The Broken Passの下 / BLUE) 沢山の動物との戦い →Wild Canyonへ Waterhole's Gate(Wild Canyonの右下 / BLUE) 動物達との戦い →The Waterholeへ Bandit's Gate(Nomad's Campの左下 / BLUE) 盗賊との戦い アイテムが洞窟に沢山? →The Bandit Cavesへ Gate of Champions(The Dry Patchの右 / GOLD) 要塞への入り口 →The Champion's Fortへ The Old Gate(The Dry Patchの下 / BLUE) 狭い場所での大きな戦い →Teeming Streetへ Gate of Potions(The Dry Patchの右 / BLUE) 錬金術師とヒーラーがいる →Potion Makers Campへ Shop (Item) The Warrior's Purse(Placide Villageの右隣) 名前 価値 Cost Freash Bread Book of skill Lether Gloves Appraising Owl's Survival Ware(Nomad's Campの近く) 名前 価値 Cost Leather Boots Leather Sandals Combat Gloves The Cork and the Bottle(Potion Makers Campの左隣) 名前 価値 Cost Stone of Might Bottle of venom Oil of Dazing The Brown Emporium(The Oasisの真下) 名前 価値 Cost Book of Expertise Combat Gloves Helm ArchiBald's(ArchiBald's Cabinの下) 名前 価値 Cost Oil of fury 2 Cup of Fine wine 6 Stone Of Strength The Huntsman's Barter(Hunter's Campの隣) 名前 価値 Cost Bottle of Poison 2 Emblem of Arrows 4 Apple 1 The Crone's Handicraft(Teeming Streetの下) 名前 価値 Cost Woolen Vest 4 Indomitable Belt 8 Fabled Vest 10 Shop (Retraining) The Dusty tutor(The Oasisの右隣) 2つのスキルのレベルを振り直しできる。Cost3 The Fortress of Proficiency(Champion's Fortの隣の城) 5つのスキルのレベルを振り直しできる。Cost4 The Bear's Lesson Shed(The Tournament IIの左下) 1つのスキルのレベルを振り直しできる。Cost1 Clear Bonus 村人からのお礼 (Medium)Lether Boots (Hard)Book of Capability 未使用の鍵のお礼 (Medium・Blue Key=1)Ring of Greater Abrasion カウンタ 今日: - 昨日: - 合計: -