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https://w.atwiki.jp/vocaloidenglishlyric/pages/979.html
【Tags Len Meiko Miku tR tT yanagiP K】 Original (Miku Meiko version) Original (Len version) Original (Meiko version) Music title 雲の遺跡 English music title Remains of Clouds \ Ruins of Clouds Romaji music title Kumo no Iseki Music Lyrics written, Voice edited by yanagiP Music arranged by yanagiP Singer(s) [Miku version] by 初音ミク (Hatsune Miku) Meiko, [Len version] by 鏡音レン (Kagamine Len), [Meiko version] by Meiko Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): hikari ga afureru midori no daichi kake meguru kemono tachi soyo kaze odoru aoi sora nagare yuku shiroi kiseki mayoi konda ryō no te ni tsutsumi komu mori no uta tasogare ni sasayaki kaeru wa tōi kodama suki tōtta akari ga furi sosogu tsuki no oka kusa no kaori mi ageru hoshi no sora amata no itadaki koe towa no tani no mukō gawa haruka tsuzuku kogane iro no chihei kaze no musume tachi no koe kasuka hibiku komori uta asa yake ni ukabu kumo no iseki toki no kodō hoho o yose te furueru te no hira ni todoita tsuki no hikari me o samashita hoshi no sasayaki fukaki mori ni samayoi gin no sōgen o koe tabi no hate ni nemuru hoshi zora inochi no hana kagayaki tadayou mushi no zawameki tsuki no kage ni ukabu kumo no iseki amata no itadaki koe towa no tani no mukō gawa haruka tsuzuku kogane iro no chihei kaze no musume tachi no koe kasuka hibiku komori uta asa yake ni ukabu kumo no iseki inishie no sono hikari o koe [yanagiP, yanagi-P]
https://w.atwiki.jp/slashblade/pages/14.html
TinyProud Soul How to GetCrafting Common Repair Material EnchantedBlade Stand LeftClickadd Enchant 25% Action/SpecialEnchants How to GetEnchantedKatana is Brokencount = 1 Action/SpecialEnchants GetChance upBoth Unbreaking Looting is required. Crafting Oak FenceSneak Right ClickSpawn Entity/BladeStand/Vertically
https://w.atwiki.jp/warband/pages/614.html
ui_texture_detail|Texture Detail ui_max_frame_rate|Max. Frame Rate ui_enable_bumpmap|Use Bump Mapping ui_disable_blood|Hide Blood ui_disable_music|Disable Music ui_disable_sound|Disable Sound ui_enable_cheats|Enable Cheats ui_enable_edit_mode|Enable Edit Mode (Be warned, this slows down the game.) ui_enable_pixel_shaders|Use Pixel Shaders ui_enable_sound_variation|Enable Sound Variation ui_enable_vertex_shaders|Render Method ui_shadow_quality|Shadow Quality ui_directx_7|DirectX 7 ui_directx_9|DirectX 9 ui_show_framerate|Show Framerate ui_start_windowed|Start Windowed ui_trialmode_caption|Activation ui_trialmode|Please take a moment to activate Mount Blade Warband with your serial key. Your unique, 16-digit serial key is included inside your boxed copy.\nIf you don't wish to activate the game now for any reason, you can still continue to play the game in trial mode, however you won't be able to advance past character level 8. ui_launch_buy|Buy a License from TaleWorlds.com ui_launch_faq|Activation Frequently Asked Questions ui_trialmode2|In order to activate the game now... ui_trialmode3|Or, you can also... ui_trialmode4|If you have any questions about the activation process, you can read... ui_serial_key_caption|Serial Key ui_notification_serial_input|Enter your serial key below (you can copy paste it) and click on Activate button ui_activate|Activate ui_paste|Paste ui_notification_serial_internet_connection|Activation requires an active Internet Connection! ui_notification_serial_offline|If this computer does not have access to the Internet you can also use ui_manual_activation|Manual Activation ui_offline_activation|Offline Activation ui_manual_activation_caption|Manual Activation ui_offline_activation_caption|Offline Activation ui_cancel2|Cancel ui_close|Close ui_ok2|OK ui_activation_successful|The game has been activated successfuly. ui_activation_successful2|Please keep your serial key for future reference. You may need it again in the future if you want to install Mount Blade Warband on a new computer. ui_activation_denied|Activation Denied! ui_notification_serial_already_used|Serial Key already used for another computer. You must wait for a few weeks to reactivate the game on this computer. ui_notification_unable_to_connect_to_activation_server|Unable to connect to activation server! ui_notification_unable_to_connect_to_activation_server2|Please make sure that your internet connection is active and working properly and try again. If you are using a firewall, you many need to give the game permission to access the internet. If all else fails, you may always use manual activation. ui_incorrect_serial_number|Incorrect Serial Key! ui_incorrect_hardware_hash|Incorrect Hardware Hash! ui_incorrect_activation_code|Incorrect Activation Code! ui_cant_write_to_registry|Can't Write to Registry! ui_video|Video ui_audio|Audio ui_game|Game ui_advanced|Advanced ui_mount_and_blade_is_ready|Mount Blade Warband is ready. ui_notification_trial_mode|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 6. To continue further, please buy a license from taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_there_are_no_modules_installed|There are no modules installed! ui_notification_new_version|A newer version of Mount Blade Warband was found.\nCurrently installed version is %d.%d%d%d.\nLatest version of Mount Blade Warband is %d.%d%d%d.\nYou can download the new version from www.taleworlds.com. ui_new_version_found|New Version Found! ui_notification_unable_to_retreive_new_version|Unable to retrieve new version info. Please try again later. ui_new_version|New Version ui_notification_latest_version|The installed version of Mount Blade Warband is the most current one. ui_mount_and_blade_is_up_to_date|Mount Blade Warband is up-to-date! ui_off|Off ui_continue_playing_the_trial_mode|Continue playing in Trial Mode ui_faq_caption|FAQ ui_faq_text|Q What is activation?\r\nA The activation system is a user-friendly copy-protection method which is based on distributing a unique serial key along with each copy of the game. You need to activate the game once on every computer that you want to play the game with your serial key. After activating once, you don't need to do anything else to play such as keeping the game disc in the drive. As long as you keep your serial key, you will be able to activate and play the game easily, even after many years.\r\n\r\nQ Where can I find my serial key?\r\nA Each boxed copy of the game includes a unique serial key. Different vendors may distribute the keys in different ways, but it is typically attached to the cover of your printed manual. If you have purchased your game online, then the online vendor should supply you your serial key.\r\n\r\nQ How does the activation process work?\r\nA The game creates a hash-value from the specifications of your computer and sends it to an activation server over the internet together with your serial key. The activation server registers the serial key to your computer and responds with an activation number, which then unlocks the full mode of the game.\r\n\r\nQ Can I activate the game on multiple computers?\r\nA Yes, you can. But please remember that the game is licensed to you for your own personal use. The activation server may reject a serial key temporarily if it is used on too many computers in a short period of time. \r\n\r\nQ The program stops to respond after I click on the activate button.\r\nA Sometimes it may take up to half a minute to carry out the activation process. Be patient, the game will eventually report the result.\r\n\r\nQ My computer does not have access to the internet. How can I activate the game?\r\nA In this case you may use manual activation. Just click on "Enter Your Serial Key", and then "Manual Activation" buttons. You will still need to open up the manual activation web-page from another computer that is linked to the internet.\r\n ui_auto_adjust|Auto Adjust ui_screen_size|Screen Resolution ui_antialiasing|Antialiasing ui_use_desktop_resolution|Use Desktop Resolution ui_play|Play Mount Blade Warband ui_check_for_new_version|Check For New Version ui_configure|Configure ui_configure_caption|Configure ui_mountandblade_website|Mount Blade Warband Website ui_current_setting| Current Module ui_manual_activation_text1|1) In your web browser, open the following address ui_manual_activation_text2|2) In the webpage that opens enter your serial key... ui_manual_activation_text3|3) ...and this machine's hardware hash ui_manual_activation_text4|4) The page will then give you an activation code. Enter or paste it below and click OK. ui_activation_code|Activation Code ui_force_vsync|Force Vertical Sync. ui_module_newer_than_application|The module you selected has been specified NOT TO WORK with the current version of the game. You are strongly advised not to run this setting. To remedy this, you may try checking for a newer version of the game. ui_module_older_than_application|The module you selected has been created for an older version of the game and may not work with the current version of the game. You may go ahead and try running it but there is a chance that you will run into difficulties. To remedy this, you may check if a newer version of the module is available. ui_m_low|Low ui_m_high|High ui_m_ultra_high|Ultra High ui_force_single_threading|Force Single Threading ui_not_enough_memory|It seems that you currently have %d MB of available total physical and virtual memory. Mount Blade Warband requires at least 700 MB of available memory in order to run without a problem. If Mount Blade Warband continuously crashes during your play, please close some of your programs before starting Mount Blade Warband or increase your virtual memory from Control Panel - System menu. ui_install|Install Mount Blade Warband DirectXText|"Mount Blade Warband requires DirectX 9.0c or above to run. This computer does not meet the requirement. To fix the problem you need to download and install the latest version of DirectX from Microsoft's website. Would you like to visit TaleWorlds DirectX Download page now?" NoMountAndBladeText|"Mount Blade Warband has not been installed on this computer. Please download the full installer from www.taleworlds.com and use it to install the game." ui_SavegamesText|"Do you want to keep your save files?" ui_trialmode_online|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 7. To continue further, you need to enter a serial key and activate the game. If you have already purchased the game, please enter your serial key now. If not you may easily purchase the game from Taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_launch_activate|Enter Your Serial Key ui_trialmode2_online|After buying a license, you will obtain your serial key.\nTo unlock the full mode just proceed to... ui_trialmode3_online|Or, if you don't wish to purchase the game yet you can also... ui_trialmode4_online|Our online sales process is fully secure and we greatly respect our customers' rights to security, privacy, having backup copies of their game and upgrading their computers/hardware. If you'd like to learn more about our sales policy, please take a look at ui_ondemand_textures|Load Textures On Demand ui_language|Language ui_steam_not_running|Steam could not be initialized properly. Steam must be running to play this game. ui_switch_to_turkish_explanation|Oyunun dilini Turkce'ye cevirmek ister misiniz? ui_switch_to_turkish_yes|Evet ui_switch_to_turkish_no|Hayir ui_new_version_message|A newer version of the game is available. Do you wish to visit the download page now? ui_enable_version_check|Enable Version Check ui_disable|Disable ui_yes2|Yes ui_no2|No ui_new_version_message2|A newer version of the game is available. Please visit the online portal you purchased the game from to download the new version.
https://w.atwiki.jp/hmiku/pages/60302.html
【検索用 DeepClouds 登録タグ 2015年 D UTAU tom_atom 曲 曲英 空テン 雪歌ユフ】 + 目次 目次 曲紹介 歌詞 コメント 作詞:tom_atom 作曲:tom_atom 編曲:tom_atom イラスト:空テン 唄:雪歌ユフ 曲紹介 曲名:『Deep Clouds』(ディープ クラウズ) 歌詞 空に落ちて消えた 感覚が 雲の海の 波間で光る 終わりはすぐに 訪れる ほら もうすぐそこに 私はまた独り 虚しさが来て どこまでも行く 当ての無い旅 こっちに おいで さあ ただ愛してる 壊れるほど 痛い 悲しさが楽しい まるで愚かな 道化のように ただ笑い続け 愛しさで壊れて 何時までも漂う 幽玄の檻 もう出られない 包まれて 寝るような 静けさを もっと感じて 夜に溶けて消えた 感覚が 星の海の 波間で光る 終わりはすぐに 訪れる ほら もうすぐそこに 私はまた独り 寂しさが来て どこまでも行く 旅 傍に おいで さあ ただ壊したい 忘れるほど 気持ち良い 悲しさが楽しい まるで愚かな 道化のように ただ笑い続け 愛しさで壊れて 何時までも漂う 幽玄の檻 もう出られない コメント 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
https://w.atwiki.jp/natsutan/pages/21.html
概要 Tclインタープリタ構造体の定義 ソース tcl/generic/tcl.h メンバー char *result; 最後のコマンドが文字列を返した時、その文字列へのポインター void (*freeProc) _ANSI_ARGS_(*1); 0は result が、静的にアロケートされたことを意味する。TCL_DYNAMICは、ckallocでアロケートされたことを意味し、ckfreeで解放されないといけない。他の値は、resultをfreeする為の関数のアドレスを与える。Tcl_Evalは、次のコマンドを次項する前に、それをfreeしないといけない。 int errorLine; TCL_ERRORが帰ってきた時、エラーが発生したコマンドの行数(1が1行目) ソース /* * Data structures defined opaquely in this module. The definitions below just * provide dummy types. A few fields are made visible in Tcl_Interp * structures, namely those used for returning a string result from commands. * Direct access to the result field is discouraged in Tcl 8.0. The * interpreter result is either an object or a string, and the two values are * kept consistent unless some C code sets interp- result directly. * Programmers should use either the function Tcl_GetObjResult() or * Tcl_GetStringResult() to read the interpreter's result. See the SetResult * man page for details. * * Note any change to the Tcl_Interp definition below must be mirrored in the * "real" definition in tclInt.h. * * Note Tcl_ObjCmdProc functions do not directly set result and freeProc. * Instead, they set a Tcl_Obj member in the "real" structure that can be * accessed with Tcl_GetObjResult() and Tcl_SetObjResult(). */ typedef struct Tcl_[[Interp]] { char *result;/* If the last command returned a string * result, this points to it. */ void (*freeProc) _ANSI_ARGS_((char *blockPtr)); /* Zero means the string result is statically * allocated. TCL_DYNAMIC means it was * allocated with ckalloc and should be freed * with ckfree. Other values give the address * of function to invoke to free the result. * Tcl_Eval must free it before executing next * command. */ int errorLine;/* When TCL_ERROR is returned, this gives the * line number within the command where the * error occurred (1 if first line). */
https://w.atwiki.jp/hordaine_minax/pages/34.html
Gladiusさん専用だよー
https://w.atwiki.jp/nine_lives/pages/148.html
Cloud Low Mountain 概要 登山ガイドスタート地点 攻略のヒント 概要 座標:21b2 Skeleton Cave付近に位置する山。 登山ガイド スタート地点 座標:14b2付近 +詳しく見る Skeleton Caveから南へ続く峠道の途中に登れそうな岩場がある。低木が目印。 攻略のヒント スタート地点さえ見つかれば、あとは進めそうな角度の岩場を選んで進んでいくだけでOK。
https://w.atwiki.jp/natsutan/pages/24.html
概要 Tclの初期化 tcl/generic/tclInterp.c 引数 arg Tcl_Interp *interp 初期化するTCLインタープリターへのポインター 戻り値 処理 tclPreInitScript がNULLでなければ、それを Tcl_Eval する。 その時にエラーが発生すれば、TCL_ERROR を返す。 if (tclPreInitScript != NULL) { if (Tcl_Eval(interp, tclPreInitScript) == TCL_ERROR) { return (TCL_ERROR); }; } /* * In order to find init.tcl during initialization, the following script * is invoked by Tcl_Init(). It looks in several different directories * *$tcl_library- can specify a primary location, if set, no * other locations will be checked. This is the * recommended way for a program that embeds * Tcl to specifically tell Tcl where to find * an init.tcl file. * *$env(TCL_LIBRARY)- highest priority so user can always override * the search path unless the application has * specified an exact directory above * *$tclDefaultLibrary- INTERNAL This variable is set by Tcl on * those platforms where it can determine at * runtime the directory where it expects the * init.tcl file to be. After [tclInit] reads * and uses this value, it [unset]s it. * External users of Tcl should not make use of * the variable to customize [tclInit]. * *$tcl_libPath- OBSOLETE This variable is no longer set by * Tcl itself, but [tclInit] examines it in * case some program that embeds Tcl is * customizing [tclInit] by setting this * variable to a list of directories in which * to search. * *[tcl pkgconfig get scriptdir,runtime] *- the directory determined by configure to be * the place where Tcl's script library is to * be installed. * * The first directory on this path that contains a valid init.tcl script * will be set as the value of tcl_library. * * Note that this entire search mechanism can be bypassed by defining an * alternate tclInit command before calling Tcl_Init(). */ return Tcl_Eval(interp, "if {[namespace which -command tclInit] eq \"\"} {\n" " proc tclInit {} {\n" " global tcl_libPath tcl_library env tclDefaultLibrary\n" " rename tclInit {}\n" " if {[info exists tcl_library]} {\n" "set scripts {{set tcl_library}}\n" " } else {\n" "set scripts {}\n" "if {[info exists env(TCL_LIBRARY)] ($env(TCL_LIBRARY) ne {})} {\n" " lappend scripts {set env(TCL_LIBRARY)}\n" " lappend scripts {\n" "if {[regexp ^tcl(.*)$ [file tail $env(TCL_LIBRARY)] - tail] == 0} continue\n" "if {$tail eq [info tclversion]} continue\n" "file join [file dirname $env(TCL_LIBRARY)] tcl[info tclversion]}\n" "}\n" "if {[info exists tclDefaultLibrary]} {\n" " lappend scripts {set tclDefaultLibrary}\n" "} else {\n" " lappend scripts { tcl pkgconfig get scriptdir,runtime}\n" "}\n" "lappend scripts {\n" "set parentDir [file dirname [file dirname [info nameofexecutable]]]\n" "set grandParentDir [file dirname $parentDir]\n" "file join $parentDir lib tcl[info tclversion]} \\\n" "{file join $grandParentDir lib tcl[info tclversion]} \\\n" "{file join $parentDir library} \\\n" "{file join $grandParentDir library} \\\n" "{file join $grandParentDir tcl[info patchlevel] library} \\\n" "{\n" "file join [file dirname $grandParentDir] tcl[info patchlevel] library}\n" "if {[info exists tcl_libPath]\n" " [catch {llength $tcl_libPath} len] == 0} {\n" " for {set i 0} {$i $len} {incr i} {\n" "lappend scripts [list lindex \\$tcl_libPath $i]\n" " }\n" "}\n" " }\n" " set dirs {}\n" " set errors {}\n" " foreach script $scripts {\n" "lappend dirs [eval $script]\n" "set tcl_library [lindex $dirs end]\n" "set tclfile [file join $tcl_library init.tcl]\n" "if {[file exists $tclfile]} {\n" " if {[catch {uplevel #0 [list source $tclfile]} msg opts]} {\n" "append errors \"$tclfile $msg\n\"\n" "append errors \"[dict get $opts -errorinfo]\n\"\n" "continue\n" " }\n" " unset -nocomplain tclDefaultLibrary\n" " return\n" "}\n" " }\n" " unset -nocomplain tclDefaultLibrary\n" " set msg \"Can't find a usable init.tcl in the following directories \n\"\n" " append msg \" $dirs\n\n\"\n" " append msg \"$errors\n\n\"\n" " append msg \"This probably means that Tcl wasn't installed properly.\n\"\n" " error $msg\n" " }\n" "}\n" "tclInit"); } ソース /* *---------------------------------------------------------------------- * * Tcl_Init -- * *This function is typically invoked by Tcl_AppInit functions to find *and source the "init.tcl" script, which should exist somewhere on the *Tcl library path. * * Results *Returns a standard Tcl completion code and sets the interp's result if *there is an error. * * Side effects *Depends on what's in the init.tcl script. * *---------------------------------------------------------------------- */ int Tcl_Init( [[Tcl_Interp]] *interp)/* Interpreter to initialize. */ { if (tclPreInitScript != NULL) { if (Tcl_Eval(interp, tclPreInitScript) == TCL_ERROR) { return (TCL_ERROR); }; } /* * In order to find init.tcl during initialization, the following script * is invoked by Tcl_Init(). It looks in several different directories * *$tcl_library- can specify a primary location, if set, no * other locations will be checked. This is the * recommended way for a program that embeds * Tcl to specifically tell Tcl where to find * an init.tcl file. * *$env(TCL_LIBRARY)- highest priority so user can always override * the search path unless the application has * specified an exact directory above * *$tclDefaultLibrary- INTERNAL This variable is set by Tcl on * those platforms where it can determine at * runtime the directory where it expects the * init.tcl file to be. After [tclInit] reads * and uses this value, it [unset]s it. * External users of Tcl should not make use of * the variable to customize [tclInit]. * *$tcl_libPath- OBSOLETE This variable is no longer set by * Tcl itself, but [tclInit] examines it in * case some program that embeds Tcl is * customizing [tclInit] by setting this * variable to a list of directories in which * to search. * *[tcl pkgconfig get scriptdir,runtime] *- the directory determined by configure to be * the place where Tcl's script library is to * be installed. * * The first directory on this path that contains a valid init.tcl script * will be set as the value of tcl_library. * * Note that this entire search mechanism can be bypassed by defining an * alternate tclInit command before calling Tcl_Init(). */ return Tcl_Eval(interp, "if {[namespace which -command tclInit] eq \"\"} {\n" " proc tclInit {} {\n" " global tcl_libPath tcl_library env tclDefaultLibrary\n" " rename tclInit {}\n" " if {[info exists tcl_library]} {\n" "set scripts {{set tcl_library}}\n" " } else {\n" "set scripts {}\n" "if {[info exists env(TCL_LIBRARY)] ($env(TCL_LIBRARY) ne {})} {\n" " lappend scripts {set env(TCL_LIBRARY)}\n" " lappend scripts {\n" "if {[regexp ^tcl(.*)$ [file tail $env(TCL_LIBRARY)] - tail] == 0} continue\n" "if {$tail eq [info tclversion]} continue\n" "file join [file dirname $env(TCL_LIBRARY)] tcl[info tclversion]}\n" "}\n" "if {[info exists tclDefaultLibrary]} {\n" " lappend scripts {set tclDefaultLibrary}\n" "} else {\n" " lappend scripts { tcl pkgconfig get scriptdir,runtime}\n" "}\n" "lappend scripts {\n" "set parentDir [file dirname [file dirname [info nameofexecutable]]]\n" "set grandParentDir [file dirname $parentDir]\n" "file join $parentDir lib tcl[info tclversion]} \\\n" "{file join $grandParentDir lib tcl[info tclversion]} \\\n" "{file join $parentDir library} \\\n" "{file join $grandParentDir library} \\\n" "{file join $grandParentDir tcl[info patchlevel] library} \\\n" "{\n" "file join [file dirname $grandParentDir] tcl[info patchlevel] library}\n" "if {[info exists tcl_libPath]\n" " [catch {llength $tcl_libPath} len] == 0} {\n" " for {set i 0} {$i $len} {incr i} {\n" "lappend scripts [list lindex \\$tcl_libPath $i]\n" " }\n" "}\n" " }\n" " set dirs {}\n" " set errors {}\n" " foreach script $scripts {\n" "lappend dirs [eval $script]\n" "set tcl_library [lindex $dirs end]\n" "set tclfile [file join $tcl_library init.tcl]\n" "if {[file exists $tclfile]} {\n" " if {[catch {uplevel #0 [list source $tclfile]} msg opts]} {\n" "append errors \"$tclfile $msg\n\"\n" "append errors \"[dict get $opts -errorinfo]\n\"\n" "continue\n" " }\n" " unset -nocomplain tclDefaultLibrary\n" " return\n" "}\n" " }\n" " unset -nocomplain tclDefaultLibrary\n" " set msg \"Can't find a usable init.tcl in the following directories \n\"\n" " append msg \" $dirs\n\n\"\n" " append msg \"$errors\n\n\"\n" " append msg \"This probably means that Tcl wasn't installed properly.\n\"\n" " error $msg\n" " }\n" "}\n" "tclInit"); }
https://w.atwiki.jp/pinkpumpkin/pages/30.html
over the cloud 作詞・Ko-suke 作曲・Ko-suke 『千切れた雲の行く先を見えなくなるまで見ていたあの頃、きっとみんな小さいときに夢見たこと。雲を越えて飛び立つ。』 Fly…fly to away now. Over the cloud… 幼い頃 夢見たこと きっとそうさ 誰もが見る夢を眺めて 流れ流れてゆく 青い季節さえも 小さな夢も 遠い時間も あの雲のように Fly high! Let’s fly to away now. 雲を越えてあの頃の自分を越える Fly high! Let’s shake off fear. 風をまとい今… 自由に 形を変える そんな風になりたくて空を仰いで 希望を手に入れて さらにその先まで 両手を広げ 怖れを捨てて 飛び込んでゆける Fly high! Let’s fly to away now. 高く高く目指すゴールなんて無いけど So fly high! Let’s shake off fear. 風になって… Fly high! Let’s fly to away now. 雲を越えてあの頃の自分を越える Fly high! Let’s shake off fear. 風をまとい今…
https://w.atwiki.jp/vocamylist/pages/208.html
https //www.nicovideo.jp/watch/sm34423962 投稿者 書店太郎 ボーカル 巡音ルカ 登場回 順位 マイリスト数 #6 29 121